#fuzs-projects

1 messages · Page 27 of 1

tribal crater
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been considering removing it to match vanilla bundles where it's always shown

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that must be done in code. it was working in the past, but i guess it broke. not very interested in supporting emi though, jei and rei already work fine and emi doesn't seem well maintained anymore

balmy geyser
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dont see many servers with jei nowadays but sure

trim cypress
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doesnt seem to work

hollow vine
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i think you could make it an option but i like it cuz i wouldn’t want to see the big inventory screen while im just going through my inventory like in my ender chest with a lot of shulker boxes

tribal crater
keen iron
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Hello! I am using the Healthbars mod along with Fresh Animations on mc 1.21.1. Anyone else notice that the villagers legs dissapear in boats when using fresh animations with healthbars mod?
After playing with it a bit it is the healthbar over the mobs head causing the issue. I have disabled that feature in configs but I would like to be able to use it. Any advise? Thanks!

hidden kayak
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...yk I realize I've had this exact same error before

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with trade cycling

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hmm

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standby while I acquire the modlist

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(insert pre-wall-of-text here)

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erm

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wall of text

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oops

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sry

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that still didnt help 😭

keen iron
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Dang there goes my question lol

hidden kayak
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HOW DO I SHRINK MY WALL OF TEXT

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😭

keen iron
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Paste it in a text file and upload it.

hidden kayak
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ah...
im dumb lmao thanks

keen iron
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Nah youre good haha

hidden kayak
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okay THERES my modlist

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finally

keen iron
blazing rose
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Is it possible to modify the enchantment level limit of imbuing table?

hidden kayak
blazing rose
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Doesn't exist or I just can't find it, the only one there is only for raids giving you the option to make enemies spawn or not

heavy sand
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Was just looking for this! haha Your ESB mod is easily a Top 3 all-time QOL mod and I really appreciate your work 🙏

tribal crater
tribal crater
tribal crater
tribal crater
hidden kayak
hidden kayak
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I mentioned it earlier but it got buried

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Erm I just duped my pickaxe lmao
not related to a fuzs mod, but like lmao what?

tribal crater
hidden kayak
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but this is 26.1.2 and i installed it yesterday so

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lemme get my version

tribal crater
hidden kayak
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midnight darkness 26.1.0, and easy anvils 26.1.1

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yeah idk probably one of my many mods

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hm

hollow vine
hidden kayak
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uhh btw Fuzs do I just need easy shulker boxes and item interactions for the better bundle UI or do I need the entirety of metal bundles?

tribal crater
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it's fixed in the latest dev version, but there are other things broken in that so no release yet

hollow vine
hidden kayak
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...and it hasent

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nice

hidden wraith
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Does anyone have a good way of finding players with skins for straw statues? Scrolling on namemc can be tedious when you want to find a very specific kind of skin and I haven't managed to find very useful categories.

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Such a cool mod but in practise I find myself searching for usable skins for ages

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Especially female skins are generally extremely similar so getting any variety for the builds is difficult

tulip nebula
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work in survival mode?

oblique steppe
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Hello, I'm currently having some issues with a modpack I'm working on. I'm using Macaw's Fences, and I have several entries added to the diagonalfences:non_diagonal_fences tags file, but I'm still seeing them in my server logs showing that they're incompatible and need to be added to the tag.

Funny thing is, Macaw has actually included the tag file in his more recent versions of his mod, and the entries throwing warnings in the server log are the same ones that are already set in the config file in the mod jar.

Has the structure for where the diagonalfences mod is expecting the tag file changed recently? Or any other ideas on why it might not be recognized properly? I currently have it in my modpack data file here:

[modpack-name]\data\diagonalfences\tags\blocks\

hushed grail
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Fuzc is climate rivers non compatible with otbwg?

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the biomes want to generate before one another so blueprint is crashing

dreamy mountain
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Fuzs im using universal enchant mods but when I use the more enchants mod the enchants wont apply unless i go to creative mode

tribal crater
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i suppose you already changed it to shift

tribal crater
tribal crater
tribal crater
spring ivyBOT
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to better assist with most issues, we will need some logs:

  • Curseforge -> Right click the modpack instance -> „Open Folder”.
  • ATLauncher -> Click „Open Folder” on the modpack instance.
  • MultiMC -> Select your instance and click „Instance Folder” on the right.
  • PrismLauncher -> Select your instance and click „Folder” on the right.
  • For servers -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder. (this file type is not as common in crashes - do not worry if you cannot find it, just skip over this line.)
To find a crash report, navigate to the crash-reports folder and find the most recent file after your crash occurred.

Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

tribal crater
hidden wraith
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Oh btw is custom skin input something that would be possible to implement somehow?

tribal crater
tribal crater
hidden wraith
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I understand the problem of getting the data to other players but there are mods like immersive paintings that somehow do get the image files over

tribal crater
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relies on some vanilla changes to how profiles are handled

hidden wraith
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I wasn't aware as the server I play on is on 1.21.1

spring ivyBOT
#

to better assist with most issues, we will need some logs:

  • Curseforge -> Right click the modpack instance -> „Open Folder”.
  • ATLauncher -> Click „Open Folder” on the modpack instance.
  • MultiMC -> Select your instance and click „Instance Folder” on the right.
  • PrismLauncher -> Select your instance and click „Folder” on the right.
  • For servers -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder. (this file type is not as common in crashes - do not worry if you cannot find it, just skip over this line.)
To find a crash report, navigate to the crash-reports folder and find the most recent file after your crash occurred.

Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

tribal crater
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1.21.8 almost came out a year ago, people will update eventually to newer versions

hidden wraith
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Yeah aeronautics just came out on 1.21.1 and most other create addons are on that version

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I really wonder when we'll get a new default modded version

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Since the whole drop system became a thing it's been a little unclear as before it was just the first stable full version but now we really don't have such a thing as a full version anymore

oblique steppe
fading thicketBOT
fading thicketBOT
tribal crater
tribal crater
# oblique steppe Here's my tags file as well

yeah that looks correct. ideally check in game via f3 that the block actually has the tag, to ensure the data pack is loading correctly. otherwise might be just an abundant warning. do those blocks get diagonal connections or not?

oblique steppe
hushed grail
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and seems kinda overengineered with simulated motions for entities and visual effects

tribal crater
tribal crater
earnest pumice
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neoforge 1.21.1 with enchanting infuser refuses to let me add mending by book to my diamond pickaxe

long bridge
tribal crater
trim cypress
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Not sure if it was just my game and server but fast item frames and visualwork bench have a lot of problems on 26.1

Fast item frames is completely incompatible with a bunch of click through mods, and visual workbench causes pistons to no longer push them.

tribal crater
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The crafting tables not being moveable is a side effect of them being block entities now, as they need to store an inventory. There is nothing I can do about that. If moving them is important to you I recommend getting a mod that allows for moving block entities in general.

clever cometBOT
#

<t:1778930221:R>

[26.1.x] Item Interactions v26.1.0

A library for providing advanced inventory interactions for container items similar to bundles.

✨ Added

• Scrolling on tooltips is now supported vertically while holding any Shift key (configurable)
• The selected item on tooltips can now be changed using the arrow keys on your keyboard
• All items may now feature a bar representing the fill level just like vanilla bundles (disabled by default)

🔧 Changed

• Update to Minecraft 26.1.x
• This release features a large overhaul of the mod to be more inline with the updated bundle mechanics introduced back in Minecraft 1.21.2
• Most notably, this changes the mouse buttons used for interactions: the right button now only inserts items, while the left button removes items
• The selected item tooltip now only shows the item name to be inline with the vanilla bundle ui
• The selected item slot on tooltips is no longer stored globally, but instead per item like vanilla bundles
• Bundle tooltips now mimic the vanilla tooltip design, while still featuring a glance at all items and an improved fill bar
• Reworked and simplified all config options
• Key-based config options now feature a NEVER setting for disabling them completely
• Modifier keys can now once again use Command on a Mac
• Greatly improved performance when rendering item contents on tooltips
• Move the data pack directory from iteminteractions/item_container_providers to iteminteractions/item_storage

🐞 Fixed

• Fix some quirks with the single item movement, especially when combined with the mouse dragging feature
• Remove the allow_slot_cycling & selected_item_tooltips config options, as it's now always enabled to be inline with vanilla
• The iteminteractions:bundle type no longer supports defining a background_color property

<:github:1422695832951455814> GitHub

👨‍💻 Source
⚠️ Issues

💬 Support
earnest pumice
remote axle
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quick question, I'm using the 'Straw Statues' mod, but I'm not able to move the statue left, right, forward, back, up, or down. The mod is up to date, and I can't figure out how to fix it.

tribal crater
tribal crater
earnest pumice
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gimme a sec

earnest pumice
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the enchantments are there on a fresh install, strange

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i think i installed an extra mod to enable enchanting infuser treasure enchantments

calm torrent
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Also check for datapacks/mods that modifies mending or pickaxe enchantments

earnest pumice
calm torrent
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Do you have other datapacks/mods that modifies enchantments?

earnest pumice
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lemme see

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i’ll be back inabit

earnest pumice
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trying to resolve sodium crashes with inventory, gimme a sec

earnest pumice
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removed external enchanting infuser treasure mod, used the built in one

earnest pumice
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heres the modlist

earnest pumice
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enabling the built in data pack in world does nothing

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and enabling from world creation does nothing either

calm torrent
earnest pumice
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found the mod

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it was ice and fire community edition

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using load my f***ing tags (yes that’s its actual name i’m sorry) fixes the issue completely

long bridge
clever cometBOT
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<t:1779018808:R>

Why it's called Puzzles, you ask? That's the puzzle!

✨ Added

• Add ServerResourcesLoadCallback & ClientTagsUpdatedCallback, replacing TagsUpdatedCallback
• Add support for tag file removals on Fabric during data generation
• Add DataAttachmentType::remove

🐞 Fixed

• Fix breaking the Do a Barrel Roll mod
• Fix TransmuteShapedRecipeBuilder still using ItemStack instead of ItemStackTemplate

📥 Downloads
<:github:1422695832951455814> GitHub

👨‍💻 Source
⚠️ Issues

💬 Support
#

<t:1779019534:R>

[26.1.x] Item Interactions v26.1.1

A library for providing advanced inventory interactions for container items similar to bundles.

🐞 Fixed

• Fix bundle capacity multiplier not being respected sometimes
• Fix items with contents blocking scrolling in screens when hovered under some circumstances

<:github:1422695832951455814> GitHub

👨‍💻 Source
⚠️ Issues

💬 Support
neon mesa
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Hello! is it possible to modify "universal enchantment" if they apply or not on certain weapons? Like I don't want quick charge specifically to be applied on a bow (using version 26.1.2)

hidden kayak
neon mesa
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My minecraft crashes when I open the config cause puzzle lib is conflicting with something config lib but they also need each-other..

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Idk what to do 😭

hidden kayak
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Like the file

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Uhh so you know where you download mods too

neon mesa
hidden kayak
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go one folder up to that, presuming you use the normal minecraft launcher, to your .minecraft directory

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then there iwll be a config/ folder

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go into that

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then you should either see a folder for universal enchantments or the ifle

neon mesa
spring ivyBOT
#

to better assist with most issues, we will need some logs:

  • Curseforge -> Right click the modpack instance -> „Open Folder”.
  • ATLauncher -> Click „Open Folder” on the modpack instance.
  • MultiMC -> Select your instance and click „Instance Folder” on the right.
  • PrismLauncher -> Select your instance and click „Folder” on the right.
  • For servers -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder. (this file type is not as common in crashes - do not worry if you cannot find it, just skip over this line.)
To find a crash report, navigate to the crash-reports folder and find the most recent file after your crash occurred.

Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

tribal crater
tribal crater
clever cometBOT
#

<t:1779048099:R>

[26.1.x] Item Interactions v26.1.2

A library for providing advanced inventory interactions for container items similar to bundles.

🔧 Changed

• Colorful container backgrounds now are a bit brighter

🐞 Fixed

• Fix item interactions not working correctly in the creative inventory menu

<:github:1422695832951455814> GitHub

👨‍💻 Source
⚠️ Issues

💬 Support
hidden kayak
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ya!

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Fuzs before you leave can you atleast just TRY real quick to port atleast ESB?

clever cometBOT
hidden kayak
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thanks fuzs!

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many thanks

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Hey fuzs I got a bug

[14:26:12] [main/ERROR]: Failed to start the minecraft server
java.lang.NullPointerException: invoker is null for type interface fuzs.puzzleslib.common.api.client.event.v1.ClientTagsUpdatedCallback
    at java.base/java.util.Objects.requireNonNull(Objects.java:246)
    at knot//fuzs.puzzleslib.common.impl.event.core.EventInvokerImpl.lookup(EventInvokerImpl.java:64)
    at knot//fuzs.puzzleslib.common.impl.event.core.EventInvokerImpl.lambda$softLookup$0(EventInvokerImpl.java:47)
    at knot//com.google.common.base.Suppliers$NonSerializableMemoizingSupplier.get(Suppliers.java:201)
    at knot//fuzs.puzzleslib.common.impl.event.core.EventInvokerImpl.lambda$softLookup$2(EventInvokerImpl.java:51)
    at knot//fuzs.puzzleslib.common.impl.event.core.EventInvokerImpl.initialize(EventInvokerImpl.java:40)
    at knot//fuzs.puzzleslib.common.impl.core.proxy.ProxyImpl.lambda$registerEventHandlers$0(ProxyImpl.java:54)
    at java.base/java.lang.invoke.MethodHandle.invokeWithArguments(MethodHandle.java:737)
    at knot//fuzs.puzzleslib.fabric.api.event.v1.core.FabricEventFactory.invokeFast(FabricEventFactory.java:180)
    at knot//fuzs.puzzleslib.fabric.api.event.v1.core.FabricEventFactory$1.handleInvocation(FabricEventFactory.java:47)
    at knot//com.google.common.reflect.AbstractInvocationHandler.invoke(AbstractInvocationHandler.java:86)
    at knot/jdk.proxy2/jdk.proxy2.$Proxy35.onLoadComplete(Unknown Source)
    at knot//net.minecraft.server.Main.handler$deg001$puzzleslib$main(Main.java:2517)
    at knot//net.minecraft.server.Main.main(Main.java:114)
    at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:514)
    at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72)
    at net.fabricmc.loader.impl.launch.knot.KnotServer.main(KnotServer.java:23)
    at net.fabricmc.loader.impl.launch.server.FabricServerLauncher.main(FabricServerLauncher.java:69)
hidden kayak
neon mesa
clever cometBOT
#

<t:1779050048:R>

Supercharge shulkes boxes, bundles and backpacks! Fully useable in your inventory with many intuitive interactions.

🔧 Changed

• Update to Minecraft 26.1.x

🗑️ Removed

• Remove support for all bundles; the whole functionality has been greatly expanded upon and will return as a separate project
• Remove support for map tooltip previews and generic container items (like furnace, brewing stand, etc.); as both were very niche features to have

📥 Downloads
<:github:1422695832951455814> GitHub

👨‍💻 Source
⚠️ Issues

💬 Support
hidden kayak
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Fuzs be speedrunning

tribal crater
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was working on all that for the last week lol

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had it prepared for now though

hidden kayak
hidden kayak
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this is with the brand new puzzleslisb and stuff
granted probably my fault for using the cutting edge, but yk

tribal crater
tribal crater
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will get a fix out in a few minutes

hidden kayak
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alr thanks for speedrunning

neon mesa
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Nothing I do lets me remove the ability to enchant bow with quick charge

hidden kayak
clever cometBOT
#

<t:1779051061:R>

Why it's called Puzzles, you ask? That's the puzzle!

🐞 Fixed

• Fix crash on dedicated servers due to referencing the unregistered ClientTagsUpdatedCallback
• Fix crash when installed together with the ModernFix mod

📥 Downloads
<:github:1422695832951455814> GitHub

👨‍💻 Source
⚠️ Issues

💬 Support
hidden kayak
#

thaaaank you

tribal crater
# neon mesa Nothing I do lets me remove the ability to enchant bow with quick charge

hey linked the documentation for configuring universal enchants earlier. everything you need to know is in there.
https://github.com/Fuzss/universal-enchants/tree/26.1.x#configuration-for-minecraft-121
I also recommend reading more about data packs on the mc wiki.
https://minecraft.wiki/w/Data_pack

Minecraft Wiki

A data pack or datapack is a collection of data used to configure a number of features of Minecraft. A data pack is either a folder or a .zip file containing a pack.mcmeta file. Data packs are used to define among others advancements, dimensions, enchantments, loot tables, recipes, structures, and biomes (see § Contents for a full list). The de...

GitHub

Better enchantments! Use them on all tools and weapons. Infinity crossbow, or looting trident anyone? - Fuzss/universal-enchants

tribal crater
hidden kayak
tribal crater
#

there will be a new mod for upgrading vanilla bundles only.
it always kinda flew under the radar that ESB also improves bundles, with a separate project that will be more obvious.
didn't want to rename ESB as it has gotten quite a bit of traction with that name

hidden kayak
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once i had ESB installed for so long and i boot up vanilla 1.21.11 and im like WHO BUTCHERED THE BUNDLE UI

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just gonna say your bundle ui should totally be vanilla

tribal crater
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i rewrote all of it to be more inline with vanilla

hidden kayak
tribal crater
hidden kayak
#

alr

tribal crater
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in 26.1 bundles use the vanilla ui but with many upgrades making it functionally equivalent to the 1.21.11 custom ui

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just with the visuals from vanilla

hidden kayak
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Standby while I figure out why it (maybe?) failed to instll

tribal crater
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like i said the functionality has everything from before. just the design mirros vanilla now

hidden kayak
tribal crater
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the bundle features are not released yet lol

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the implementation is done though, I prepare everything in advance as i mentioned before

hidden kayak
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thanks

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have a good day

calm torrent
#

Yeah Easy Shulker Boxes does so much more than the shulker boxes. Separating the bundles into its own mod is good because people might not know ESB was modifying bundles

calm torrent
hollow vine
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hi is there a way to change the controls for easy shulker box for 26.1.2 to the old control where only right click did everthing?

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also any way to turn on a button to reveal content instead of having it always show?\

tribal crater
tribal crater
tribal crater
formal aurora
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Which mod do I need to configure enchanting infuser? Im on forge 1.20.1 with the latest mod version. The config button in mod menu is greyed out and when i change the config file manually it changes back to the default values

tribal crater
fickle merlin
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Does Easy Shulker box Mod work on Minecraft Realm?

formal aurora
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I disabled apotheosis integration in minecraft/saves/world/serverconfig, minecraft/config and mimecraft/defaultconfigs, and even after a game restart its not disabled

formal aurora
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im a dumbass, it works, it just says eterna

tribal crater
tribal crater
tribal crater
tribal crater
#

Just released Fantastic Wings for Minecraft 1.20.1 in case anyone is interested. 🎉
(There is no setup for the fancy announcement message on that version unfortunately 😢)

calm torrent
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Its out now

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I've tried Armorful but some waves in the raid crash the game and Illagers Wear Armor is Forge/Neoforge only unfortunately

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Armorful is also archived

dark kernel
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I’m having this bug with the Fantastic Wings mod for Fabric 1.20.1, where the wing feathers don’t load. I’m using Iris/Oculus.

tribal crater
tribal crater
#

armored foes, vehicle upgrade and sealife are the ones people wanted on 1.21.1, right? anything I've missed?

calm torrent
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That sounds about right

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At least with Enchantment Insights, there is Enchantment Descriptions and for Vehicle Upgrade, there is Horseman

tribal crater
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ah yeah forgot about Enchantment Insights then 😁

calm torrent
versed topaz
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what would the file path look like if i want to make a default config for a world

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i know it's gotta go in configured defaults but do i need to make extra folders for it?

calm torrent
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Think of the configureddefaults like your instance folder

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Inside your configureddefaults folder, you could have options.txt, a config folder, etc.

dark kernel
versed topaz
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for servers i know it would be configureddefaults/world/serverconfig/(config)

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i just don't know how to get it to apply to singleplayer worlds as the path goes based off the world's name

calm torrent
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Why would it be used in servers?

calm torrent
versed topaz
#

oh yeah i could just include the configs in the server pack

versed topaz
#

some mods i want to change only have it in the world's folder

tribal crater
tribal crater
versed topaz
#

forge 47.4.20

tribal crater
tribal crater
# versed topaz forge 47.4.20

luckily you don't even need an extra mod here. forge has a built in feature for this.
you place your configs in the .minecraft/defaultconfigs directory, just as they would be in .minecraft/saves/<world>/serverconfig or .minecraft/config

versed topaz
#

alright

gray kraken
#

edit the neoforge file to beta

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and upload again

#

🙁

languid jay
#

yo i got a question, does anyone have the same issue with enchanting infuser mod that if you try to use it it kicks you out of the game on newest version?

gray kraken
#

to check if i have the same issue

languid jay
#

okay, and it was kicking me out on fabric

gray kraken
#

idk then

spring ivyBOT
#

to better assist with most issues, we will need some logs:

  • Curseforge -> Right click the modpack instance -> „Open Folder”.
  • ATLauncher -> Click „Open Folder” on the modpack instance.
  • MultiMC -> Select your instance and click „Instance Folder” on the right.
  • PrismLauncher -> Select your instance and click „Folder” on the right.
  • For servers -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder. (this file type is not as common in crashes - do not worry if you cannot find it, just skip over this line.)
To find a crash report, navigate to the crash-reports folder and find the most recent file after your crash occurred.

Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

hidden kayak
#

Hey fuzs- look at this when you have time, but while this is probably a Tax Free Levels issue, do just want to see if you know anything about it
[02:34:26] [main/WARN]: Error loading class: fuzs/enchantinginfuser/world/inventory/InfuserMenu (java.lang.ClassNotFoundException: fuzs/enchantinginfuser/world/inventory/InfuserMenu)

#

...Why am I still awake

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I completely lost track of time troubleshooting this

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That's unfortunate

hidden kayak
#

I'm going to sleep and in the morning submit a PR to TFL to fix it

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presuming thats the problem

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Anyways 🥱 😴

native ferry
#

Is there any ways that Sheep Variety could be retrocompatible with Vanilla Backport?

calm torrent
#

What version are you playing?

native ferry
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I play 1.20.1

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But there isn't a version for it

calm torrent
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Yeah there is no version

native ferry
#

I only now noticed it doesn't have a forge version too, oof

calm torrent
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Yeah, forge is only used in legacy versions these days

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Maybe 1.20.4 and older

native ferry
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Thanks anyways

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Who made the models/textures?

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I remember seeing them in tweets before

calm torrent
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Maybe John_ClayBuged

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They appear as an Artist and Credits in the Curseforge project page

tribal crater
native ferry
#

I think they won't be doing that, because it's a vannila backport, but I am still awaiting their response

tight rampart
clever cometBOT
#

<t:1779222694:R>

Bring tons of quality-of-life improvements to your rides. Enjoy more reliable, and more capable mounts.

🐞 Fixed

• Fix horses not playing the standing animation for other players in multiplayer
• Fix saddled_mounts_do_not_wander setting not properly clearing movement restrictions after being disabled

📥 Downloads
<:github:1422695832951455814> GitHub

👨‍💻 Source
⚠️ Issues

💬 Support
hidden kayak
tribal crater
#

For anyone interested, finally made a 1.21.1 port of Vehicle Upgrade. You can get a preview here. 🎉
This also requires an update to Puzzles Lib which is not public yet.
The new Puzzles Lib for 1.21.1 in particular contains a lot of backported content from modern versions, so I'd very much appreciate to get some feedback if everything is still working correctly with the new Puzzles Lib, especially in larger mod packs with many of my other mods. 😇

hidden kayak
#

Oh well

hidden kayak
#

Hey uhh fuzs I'm pretty sure I'm hallucinating but I swear that there was a config option in the enchanting infuser config to allow treasure enchants

distant flare
hidden kayak
#

I was up pretty late last night looking through the config so I honestly probably just made it up in my tired-ness

calm torrent
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tribal crater
calm torrent
#

Yeah I saw that recently, but I got timeout from this server 😅

#

I think the camel husk, nautilus, and zombie nautilus should also be added to these tags in 26.x by default

calm torrent
dim yew
#

We recently added Linked Chests and can see the recipe, but it won't show how to craft it in JEI. I looked at the recipe in the code and it still is not working. Any advice? You can see the items pop up in JEI on the right.

calm torrent
dim yew
calm torrent
#

Is this a problem on a separate instance with only Linked Chests mod?

dim yew
#

I'll have to make a separate instance. Didn't think to try that

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it is working when I just have that installed. Must be something server side. Thanks for your help

calm torrent
#

Is it installed in both the client and server?

dim yew
#

yes

merry quest
merry quest
#

Alright, I’ll be waiting to hear if it works for you

tribal crater
clever cometBOT
#

<t:1779258558:R>

Bring tons of quality-of-life improvements to your rides. Enjoy more reliable, and more capable mounts.

🔧 Changed

• Add nautilus, zombie nautilus and camel husk to appropriate tags

📥 Downloads
<:github:1422695832951455814> GitHub

👨‍💻 Source
⚠️ Issues

💬 Support
deep raven
#

Are you possibly able to make nether chested compatible with better block entities? When I have them both the texture of the nether chests are glitching out?

tribal crater
calm torrent
#

Thank you!

calm torrent
# tribal crater Next port is done. 🎉

I like your descriptions better.
For Enchantment Descriptions infinity it says: Allows the bow to fire normal arrows for free. You must have at least one arrow for this to work.
For Enchantment Insights infinity it says: Prevents arrow consumption.

It is short and straight to the point. For Enchantment Descriptions, I would have to modify that description because I use Universal Enchants which allows you to shoot without having any arrows in the inventory.

dense heron
calm torrent
#

Also, I think the 1.21.1 Puzzles Lib update fixes the mod menu config, instead of showing just as translation keys, it shows the text

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ebon plover
calm torrent
#

and you can simply not add the new mobs to the shows_worn_armor tag from Armored Foes

ebon plover
calm torrent
#

or request that they make armour models for the resourcepack

ebon plover
#

Thx, I didnt know about that tag.

kindred rune
#

Does anyone know if there any way to get a specific Moobloom/Cluckbloom from Bloomcraft?
Or maybe change an existing one to a different flower variant?
Thanks 🙏

calm torrent
#

The main changes I'm talking about are the renames such as

  • horse_like to equine
  • traversable_mounts to traversing_mounts
#

Is it possible with Armored Foes to make zombie horses naturally spawn with horse armor and zombie nautilus to spawn with nautilus armor? I think that would be cool if they can spawn in with armor like their riders

tribal crater
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calm torrent
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Yes I know that

tribal crater
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latent oasis
#

Hey! Just rq, im using the Fantastic Wings mod. How do I get bats blood? 😭

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latent oasis
latent oasis
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latent oasis
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calm torrent
tribal crater
#

I don't think there is way unfortunately to filter for specific mods, so it's eithert all or nothing.

kindred rune
# tribal crater no it's random and you cannot change them in-game. if you have suggestion on imp...

Ah thank you for the reply! If you're open to suggestions I did make one on github: https://github.com/Fuzss/bloomcraft/issues/3
Basically right-click on them with a desired flower to turn them into that flower variant 🙂

GitHub

Mod Loader (Optional) Fabric Minecraft Version(s) (Optional) 1.21.11 Mod Version(s) (Optional) 21.11.0 Suggestion (Required) Would it be possible to add a functionality to change the variant of a M...

kindred rune
calm torrent
#

But I still think its a good idea you sent a suggestion, other people could suggest other solutions/alternatives. Just state that your problem was you want to obtain a specific moobloom

kindred rune
tribal crater
dense heron
native ferry
#

but i have a question...how did you get these textures?

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they're almost 1 to 1 with the ones on the reddit post

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clever cometBOT
calm torrent
#

Nice!

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Thank you for taking the time to backport to 1.21.1 :)

ebon plover
#

The mod "Natural Waters" doesnt work with any version of Sodium in minecraft 26.1.2. Im not using any other mods except the dependencies of Natural Waters. However, it works fine with Sodium in minecraft 1.21.11.

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polar cedar
#

I'm not sure where to mention this, but I was messing around with item frames and noticed that the Fast Item Frames mod causes compatibility issues with other mods that alter the behavior of item frames. Specifically, I installed several mods (and datapacks) that added the option to wax item frames to allow clicking through them, as well as ClickThrough Plus which adds the same function, and none of them worked with Fast Item Frames installed. Not necessarily a bug, but I did spend a while trying to figure out why other mods weren't working

calm torrent
#

Maybe it should be a pinned message

#

Also its because Fast Item Frames are blocks instead of entities

polar cedar
#

Oh cool! Thanks!

tribal crater
native ferry
#

fuzs, do you have the big version of the cold wool?

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clever cometBOT
#

<t:1779392764:R>

Bring bright, colorful waters from Bedrock to Java. Easy to tweak and enjoy!

🐞 Fixed

• Make sure water_surface_color and water_surface_transparency settings can function fully separately

📥 Downloads
<:github:1422695832951455814> GitHub

👨‍💻 Source
⚠️ Issues

💬 Support
mental sinew
#

I need some help with fantastic wings on 1.21.11

#

They are harder to control on this version

#

On 1.21.10 the take off wasn't inmediate and you could adjust your speed more easily, but in this version its pretty much inmediate

#

You activate your wings and you're suddenly at full speed with no way to adjust it, aside from just pressing the down key which stops you

clever cometBOT
#

<t:1779439332:R>

Beautifully animated avian and insectoid wings for aerial travel. A continuation of Wings by Pau101.

🐞 Fixed

• Fix flight gaining too much momentum without any manual input
• Fix player cape rendering at the same time as wings

📥 Downloads
<:github:1422695832951455814> GitHub

👨‍💻 Source
⚠️ Issues

💬 Support
#

<t:1779439349:R>

Beautifully animated avian and insectoid wings for aerial travel. A continuation of Wings by Pau101.

🐞 Fixed

• Fix flight gaining too much momentum without any manual input
• Fix player cape rendering at the same time as wings

📥 Downloads
<:github:1422695832951455814> GitHub

👨‍💻 Source
⚠️ Issues

💬 Support
tribal crater
clever cometBOT
clever cometBOT
clever cometBOT
sour elbow
#

hey, question: my previous experiences with the universal enchantments mod allowed me to put enchantments above what they're usually able to go...is this normal?

sour elbow
tribal crater
# sour elbow yeah, via /enchant

i removed that in the 1.21+ versions. universal enchants had a lot of niche features that really went under the radar, so it's not worth maintaining them for me.

sour elbow
latent oasis
#

Hello! Im using the fantastic wings mod, and when I'm in the overworld they seem to work fine. However, when I go to the end or nether they seem to no longer work and send me straight to the ground. If this is intended then that's fine, but when I return to the overworld they still don't work and I have to reload the world to get them to work again.

Also, the model doesn't seem to be loading on any of the wings? Ive attached a video to show what im talking about. This is version 1.20.1

calm torrent
# latent oasis Hello! Im using the fantastic wings mod, and when I'm in the overworld they seem...

Yeah, that is the dimension bug: https://github.com/Fuzss/fantastic-wings/issues/7

There has been a report where the wings don't load when using Iris/Oculus in 1.20.1

GitHub

Mod Loader (Required) Fabric Minecraft Version(s) (Required) 1.21.1 Mod Version(s) (Required) v21.1.1 Notes (Required) When I travel to another dimension flight stops working. I need to log out and...

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tranquil talon
#

any chance for a shroomcraft 1.20.1 backport?

tribal crater
#

the 1.20.1 ports i did recently were only for mods which already had a 1.20.4 version which is easy enough most of the time to bring to 1.20.1

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for newer mods it's mostly much more effort

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also I'm personally not so interested in 1.20.1, the version is really old by now (3 years almost) and a lot of the dev setup i have built since then isn't made for it anymore

tranquil talon
#

aw damn

coral elk
#

Hello, Im using the Easy Magic Mod. I was wonderinf if there was a way to still have the emissives from my shader (Solas Shader) for the enchanting table? With the mod i guess it gets overwritten and loses it's emission. I've looked it up but can't find anything helpful.

tribal crater
#

vanilla block id: minecraft:enchanting_table
mod block id: easymagic:minecraft/enchanting_table

coral elk
#

Thanks! I got it to work.

For anyone in the future running into this issue, Solas stores the block emissive/glow mappings in the block.properties file. The fix is to find the enchanting table glow section, which for me was:

block.10042= \

Then add the Easy Magic enchanting table under it, making sure each line except the last one ends with a backslash:

block.10042=
minecraft:enchanting_table
easymagic:enchanting_table
easymagic:minecraft/enchanting_table

The backslashes are important it wont work without them. I also included both (easymagic:minecraft/enchanting_table) and (easymagic:enchanting_table) just to be safe I dont know which is the one that actually works (maybe both lol).

After that, save the file, reload the shader, and the placed Easy Magic enchanting table should glow like the vanilla one.

clever cometBOT
uneven shale
#

how do you do this? im a bit confused

#

im trying to make it doable to have all enchant variants on gear at a time (all prots)

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where is this?

#

im looking but i cant find anything about it

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uneven shale
#

what happened to the old tech

#

that was much easier to use

calm torrent
#

I'm not familiar with what the old tech was like tbh

uneven shale
#

and it also listed what items enchants worked for, you could add or swap those out too

#

it wasnt a difficult system now they changed the whole thing?

calm torrent
#

So Universal Enchants and his other enchantment mods had to adapt to that system

calm torrent
calm torrent
#

Select the protection enchantments

uneven shale
#

mf i dont even know what im doing

calm torrent
#

Theres the Minecraft Wiki to help you on datapacks and videos

#

Many resources out there

uneven shale
#

this is unnecessarily more complicated

calm torrent
#

There were much more bugs about enchantment compatibility in the past, so its better to adapt

uneven shale
#

i just want to unlock my shit

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is there not a datapack already made that does this

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that someone hopefully posted

calm torrent
uneven shale
calm torrent
#

What is your Minecraft version

uneven shale
calm torrent
calm torrent
#

Well search it up or make a datapack

urban idol
#

guys for diagonal fences how do i config which fences dont connect to eachother?

tropic needle
#

hey guys, so im having trouble with the straw statues mod. I can't change the skins of the statues no matter what name I input (even my own username) .

I've tried different approaches but nothing works, and I cant figure out what is going on... Help?... please?

spring ivyBOT
#

to better assist with most issues, we will need some logs:

  • Curseforge -> Right click the modpack instance -> „Open Folder”.
  • ATLauncher -> Click „Open Folder” on the modpack instance.
  • MultiMC -> Select your instance and click „Instance Folder” on the right.
  • PrismLauncher -> Select your instance and click „Folder” on the right.
  • For servers -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder. (this file type is not as common in crashes - do not worry if you cannot find it, just skip over this line.)
To find a crash report, navigate to the crash-reports folder and find the most recent file after your crash occurred.

Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

urban idol
#

alright thanks ill look into it

tropic needle
#

I figured out why and is super embarrassing... your willingness to help is incredibly appreciated tho!

wanton gust
#

hello, im using the diagnal fence mod, wondering if there's any fix to make the pixels connect cleaner to the post rather it looking a little floaty? thanks for the help in advance

tribal crater
#

works fine normally with vanilla assets

wanton gust
covert jasper
#

Hi! I’m running Easy Shulker Boxes on a Fabric server and I’m trying to understand a recent issue with vanilla clients.

Server setup:
Minecraft 26.1,
Fabric Loader 0.19.2,
Easy Shulker Boxes 26.1.0,

The mod is installed server-side, and previously vanilla clients were still able to join the server. The mod obviously only fully works for players with the client-side mod installed, but vanilla players were not prevented from connecting on 1.21.11.

Now vanilla clients are kicked on join with this message:

“This server requires Fabric Loader and Fabric API installed on your client!
The following registry entry namespaces may be related:

iteminteractions”

I checked /config/iteminteractions-server.toml, but it only contains:

enable_mouse_dragging = true
enable_single_item_movement = true

Is there a config option, datapack setting, or dependency/version mismatch that controls whether Item Interactions forces Fabric registry sync on vanilla clients?

In other words: we want players with the client mod to get the full Easy Shulker Boxes functionality, but we also want vanilla clients to still be allowed to join, even if they simply cannot use the extra interactions.

Could this be caused by a recent change in Item Interactions / Easy Shulker Boxes / Fabric API registry sync behaviour?

twilit gale
#

Hello! Is there a fix for this "chicken wings" issue?

twilit gale
#

Nevermind, I've solved the issue.

tribal crater
twilit gale
#

Just download Accelerated Rendering

#

I saw this solution in a forum

tribal crater
spring ivyBOT
#

to better assist with most issues, we will need some logs:

  • Curseforge -> Right click the modpack instance -> „Open Folder”.
  • ATLauncher -> Click „Open Folder” on the modpack instance.
  • MultiMC -> Select your instance and click „Instance Folder” on the right.
  • PrismLauncher -> Select your instance and click „Folder” on the right.
  • For servers -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder. (this file type is not as common in crashes - do not worry if you cannot find it, just skip over this line.)
To find a crash report, navigate to the crash-reports folder and find the most recent file after your crash occurred.

Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

covert jasper
#

tysm

tribal crater
covert jasper
#

hope the log will help

#

although the only useful lines are 415 to 421

calm torrent
#

I'm trying to figure out how All The Heads work and I'm confused how this model works. I've looked at the assets and I don't see the model there

floral bison
#

hi, anyone else got invisible endersoul clones with shaders?

old basin
#

Hey Fuzs, just Woooondering.... If I place stuff in a linked chest... change the colour coding... and don't recall the prior colour code.... is there an uhhh way to find which player has what colours coded?

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# covert jasper Hi! I’m running Easy Shulker Boxes on a Fabric server and I’m trying to understa...

ok so from my testing I'm pretty sure this is a bug in fabric api.
the new iteminteractions registry is properly marked as optional which does allow vanilla clients to connect.
there is nothing that has changed about that from previous versions
fabric api randomly though reports it as optional or non-optional
I suppose there is some kind of race condition going on there
haven't found a reliable way to reproduce the issue though, which would be great before reporting this

clever cometBOT
tribal crater
# covert jasper Hi! I’m running Easy Shulker Boxes on a Fabric server and I’m trying to understa...

I found the issue now, and unfortunately this is intentional.
This is related to ESB / Item Interactions no longer storing the selected slot of a container item globally on the player, but instead on the item itself like vanilla does for bundles. To do that there must be a data storage (item component) registered and that registration is what no longer allows vanilla clients to connect as they don't have that registry entry.

covert jasper
#

Tysm

#

So it is unavoidable, right?

tribal crater
covert jasper
#

🥲🥲🥲 that’s so sad, this is the one of the most useful mods I’ve ever installed

tribal crater
covert jasper
# tribal crater I mean you can always ship the mod pack to your users. ESB to begin with is not ...

I honestly never had any issues with people not installing the mod. Idk if it was sheer luck or maybe people not using bundles very much, but everything went smoothly.
We have a semi-technical server, meaning that there are players who are very technical (and use the mod because they all love it) and people who prefer to keep everything vanilla, meaning that they don’t even have fabric installed (I know, crazy lol).

We just don’t want anyone to be left out you know, so we gotta find a different solution unfortunately, which I hate because I use the mod all the time, as I said, one of the most useful and best mods I’ve ever used

spark yarrow
#

I'm trying to add enchantment descriptions for Dungeons and Taverns using Enchantment Insight, but they won't appear. I'm on 26.1.2

calm torrent
spark yarrow
#

I pretty much just appended on what I saw in the repo's pull request for DnT

#

This is also the path for my lang file

calm torrent
spark yarrow
#

Yes yes

calm torrent
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and this resourcepack is enabled right?

spark yarrow
#

Yes

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I didn't get anything noticeable in the logs either

calm torrent
#

Can you pass the resourcepack? I will try it as well

spark yarrow
#

I just embedded it right into the DnT datapack since that's how they do their resource pack as well

calm torrent
#

This is a resourcepack not a datapack btw

#

Enchantment descriptions only needs resourcepacks

spark yarrow
#

Oh I know

calm torrent
# spark yarrow

Oh, you are putting this in both resourcepack and datapacks? It is telling me it is the wrong resourcepack version

#

I see

spark yarrow
#

Yes yes. It's supposed to be both

#

Sorry! Should've explained that better LMAO

calm torrent
#

All good

#

Seems to work fine for me

spark yarrow
#

huh 😭

#

I'm guessing I have some incompat somewhere

#

I'll check through my mods

#

I'm wondering if it's cause I have DnT installed as a mod and not imported as a datapack in the world

calm torrent
#

I have it installed as a mod as well

spark yarrow
#

oh..

calm torrent
#

Maybe check your enchantment insights config

spark yarrow
#

I think I have everything default

hidden kayak
#

Yo fuzs do you have a dev build of that new easy shulker boxes but for bundles thing ready
I'm so desprate that I'm willing to play with bugs and be a beta tester ha ha

rotund valve
#

someone else has this problem in the 1.20.1 version? i dont know how to fix it

calm torrent
rotund valve
calm torrent
#

Enjoy!

hidden kayak
#

Hey fuzs, I might be going insane, but is metal bundles open source? It HAS a github repo, but there is no source in it

#

Ah nevermind I was going insane

#

I just had to check out the respective branch

#

Hey Fuzs, I cant find the code in the source where this is defined, but there is a small translation bug in metal bundles

tribal crater
calm torrent
#

Will Effect Descriptions/Insights be considered getting the same customizablility as Enchantment Insights? I like the Tooltip Line Decorations as it makes the description in bullet points

#

(1.21.1)

knotty coral
#

hey idk where to post this

#

but

#

i cant open the gui on 1.21.1 of straw statues

tribal crater
# knotty coral

log seems fine. maybe a conflict with some mod like quark which adds quick swapping for armor stands.
straw statues are technically armor stands internally. you can disable that in the quark config

tribal crater
#

will consider it though, and maybe we can test it here first before release

tribal crater
knotty coral
#

bull ill do some testing and problem solving

tribal crater
calm torrent
#

Is there any plans for Fast Item Frames to support Lootr Item Frames?

#

I don't think Enhanced Block Entities or Better Block Entities would support modded blocks either

muted copper
#

hey, i'm just wonder if Forge Config API Port actually does what i think it does, that it allows running forge mods on fabric?

muted copper
#

thanks. do you know any that might do it? or just better to keep with mods built on said apis

neon mesa
#

I need help

calm torrent
#

Look at the message I've replied to

#

and the message below

neon mesa
calm torrent
#

How much do you understand datapacks?

neon mesa
#

0%

calm torrent
#

Yeah, you probably need to read the Minecraft Wiki or a video on that

neon mesa
#

I made an abomination when I tried it alone

#

I even gave up and made chatgpt do that shi 😭

#

I tried alone for 4 days

#

and on the 5th I used chatgpt

calm torrent
#

The alternative is asking Fuzs to make that data optional

#

that you can disable

neon mesa
#

Ngl better option

calm torrent
#

It makes it so the user doesn't have to override the tags using their own datapack

neon mesa
#

🙏🙏🙏🙏

#

WHAT HE SAID

calm torrent
#

Thinking about it, the only reason I use Universal Enchants is because

  • Feather Falling prevents trampling farmland
  • Infinity no longer requires an arrow
  • Loot and Fortune grants xp
  • No Projectile Immunity
  • Allowing shears, horse armor, and shields to be enchanted at an enchanting table
    I don't actually use its data-driven enchantment datapacks
#

because the rest of its features are possible with vanilla Minecraft 1.21+ datapacks

#

I've heard people come here to complain about Universal Enchants needing datapacks to configure enchantments when that is possible in Vanilla Minecraft

#

and there are too many combinations where its hard to accomodate everyone's needs from preset datapacks. Some people wants all protection enchantments to be compatible with each other, but that is not included in Universal Enchants. Lots of modded enchantments exist as well

neon mesa
#

Datapack don't work ngl, I followed a guide

calm torrent
neon mesa
#

I don't want quick charge on the bow since I'm making a server and that quick charge is broken, makes the king von bliky real

calm torrent
#

Those screenshots are very limited. I can't see if the quick_charge.json is inside the secondary_enchantable folder

neon mesa
#

Alright let me send

calm torrent
#

Also, where is the datapack placed?

neon mesa
calm torrent
#

You need a pack.mcmeta as well as a data folder to recognize it as a datapack

neon mesa
calm torrent
# neon mesa

its minecraft not universal_enchants where you put the tags

neon mesa
#

Everything inside these 2 are the same

calm torrent
#

Does your world detect your datapack when you do /datapack list

#

Also are you in survival mode when applying the enchantments?

neon mesa
#

Will it show up on enchantment tables tho?\

calm torrent
#

It shouldn't

neon mesa
calm torrent
#

Your welcome!

clever cometBOT
neon mesa
# calm torrent Your welcome!

Yo mind helping me create a datapack that switches the elytra in the item frame to a custom item?a I already have the base built.. I just don't know why it doesn't work

neon mesa
long bridge
neon mesa
long bridge
#

It’s like 4:30am here, best to just ask in the chat and check back for a ping from someone who can

long bridge
#

If it’s a modpack, you ask in the modpack’s channel, if it’s one of fuz’s projects, you stay here

clever cometBOT
#

<t:1779963017:R>

Teeny, tiny skeletons, send shivers down your spine...

🔧 Changed

• Revert chunk loading deadlock fix to use a more simple workaround (the issue has been fixed properly for later game versions)

📥 Downloads
<:github:1422695832951455814> GitHub

👨‍💻 Source
⚠️ Issues

💬 Support
pallid iron
#

??? (easymagic fabric 1.21.1)

#

for reference most enchantments go up to 10 with another mod i have so even when i set to default 15 it only goes to level 4 idk if its intentional

calm torrent
# neon mesa We can go dm's so I won't flood this chat

I don't accept DMs, preferably ask for help from the datapack creator (if you got it from Modrinth/Curseforge) or on modded Minecraft servers like Fabric's or Neoforge's Discord server if it isn't related to Fuzs' work

#

Asking for help that are not Fuzs' projects here is out of scope. My hobby here is to help people that have problems specifically with Fuzs' work so that Fuzs can focus on perfecting his craft. People in Fabric/Neoforge's Discord server are generally happy to help with general problems

#

They are more knowledgeable with those general problems. I have no context as to what every datapack is supposed to do and what is the intended result. Its hard for me to help you when I'm unfamiliar with the project

tribal crater
brittle fjord
#

hi is there a way to make the mutant mobs spawn natural?

calm torrent
#

It should be able to spawn naturally

calm torrent
#

I also had the ominous bottle in supported items for quite a while and it didn't work

clever cometBOT
tribal crater
tribal crater
ruby willow
#

Is the Health Bars mod incompatible with any rendering related mods? I'm having issues with health bars flickering across the screen

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They constantly flicker across the screen from weird positions and angles

smoky knot
#

Hi All, Anyone using Magnum Torch to help conquer Outposts and pacify it and use it as a base?
Is it possible?
Description here says only Monsters for the Diamond torch. Are pillagers/illagers classified as "Monsters"?
https://modrinth.com/mod/magnum-torch

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I'm thinking of using it to conquer an excellent pillager fortress in Trek datapack. It is bloody hard with evokers on the top floor of the castle. If I can get the torch working then I could make that awesome castle a base.
It functions as an Outpost I believe, with endless spawning of pillagers, illagers.

calm torrent
molten quarry
#

Hi Fuzs, how can we do this? Seems everyone who has ever come across this issue has decided against modifying and just went straight to deleting your mod.

#

if not possible, are there compatible connected textures for diagonal windows mod?

tribal crater
tribal crater
tribal crater
molten quarry
#

🙁 okay.

dawn quiver
#

Hi! Got a question about the health bars mod, is there any way to have them not render through blocks like this?

#

Currently running the latest version on 1.21.1 neoforge.

calm torrent
#

in the Health Bar config

unborn tulip
#

For the Mob Lassos mod, what lasso is used to capture an allay?

echo bear
#

What's this?

opal prairie
#

fuzs joined us as a dev, it's a channel for his mods

daring relic
#

:D

echo bear
#

Well hello fuzs have a nice stay here at lps :D

ionic surge
#

G'day Fuzs and welcome! Excited to see some of your projects!

tribal crater
#

hey there! 🙂

solar vigil
#

isn't this only supposed to be for staff

daring relic
regal isle
#

👀

tribal crater
#

yo guys check it out! working on a remake of the old death compass mod

daring relic
tribal crater
#

Yay another mod updated to 1.18.1!

#

This one's so much fun 😄

echo bear
#

I love that mod

wispy crypt
#

Ring Of Cloudstep

daring relic
hasty apex
# tribal crater

You should rename the enchantment to "fairy fart", and change the cloud to green cloud particles 🥲

tepid umbra
#

Hey, Just wondering, Could you nerf the tiny skeleton mod's melee, It one shots all armour and insta kills

tribal crater
#

they are pretty strong, that's true, but they treat armor alright

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even just leather armor can take like 5 hits or so

#

but probably better to avoid them in early game

#

only thing really missing is a proper reward as they are a bit of a challenge, especially with their movement speed

tepid umbra
#

They one shot fully repaired unbreaking 3 durasteel armour that is found in the medieval 1.18 modpack

tribal crater
#

maybe there's something going on with that armor then?
tiny skeletons in melee mode use the same code as wither skeletons just with a wooden sword instead of stone, so if a tiny skeleton one shots you wither skeletons will do the same
or maybe there was a bit of lag involved and they landed multiple hits already

#

so there isn't much that can be done about it from my side other than taking the wooden sword away which I don't want to do

tepid umbra
#

Okay, They also seem to spawn with a stone axe it seems on the server I'm playing on, Which probably means someone messed with config

median tusk
#

Hey I've got a crash right now involving when I craft , I don't entirely think it's visual crafting but I can't think of another mod I have that affects crafting, I can post a pastebin but I figured I'd ask if it's okay first

median tusk
#

nvm it was jei my bad

#

thanks for all the great mods ❤️

quasi moss
#
biggestpeepeeman#7072 has been warned

Reason: Bad word usage

mellow estuary
#

Hi
I have a problem with Easy Magic for 1.18.1 [Forge] version 3.2.0
It works without the mod.

The enchanting table provides only basic enchantments.

#

All settings are default

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I am using Better Minecraft modpack

mellow estuary
#

Is there anything I can provide that will help solve this issue?

echo bear
#

Are you on 1.18?

tribal crater
tribal crater
#

with default configs easy magic only enables items to stay in enchanting tables + render and allows easy recycling of enchants

mellow estuary
#

Without the mod I can enchant with lvl 30 enchantments.
With mod it only allow to enchant with default low lvl enchantments.

#

As visible on screenshoot

#

If I remove the mod, replace enchanting table, I can enchant with Sharpness IV.
With the mod it behaves as visible on screenshot

tribal crater
#

i see

#

can you send another screenshot of your enchanting table setup?

#

did you use vanilla bookshelves or modded ones?

mellow estuary
#

Modded - spruce bookshelf from quark

#

I can try with default, good idea

tribal crater
#

is it plain better minecraft modpack, or did you change something (configs / add or remove mods)?

mellow estuary
#

no config changes, added quark, better villagers.

tribal crater
#

ok found the issue, no need for further testing

mellow estuary
#

nice 🙂

tribal crater
#

it'll work with vanilla bookshelves

#

I'll fix it as soon as I can

mellow estuary
#

Ok, replacing it for now. Thanks for help 🙂

tribal crater
#

problem is that I ported the forge version from fabric and recognizing bookshelves works different there, forgot to adjust that code for forge

mellow estuary
#

yup, I am also a dev, can relate to keeping few versions is a lot of work. Non the less, great mod 🙂

tribal crater
#

thank you, and thanks a lot for reporting this 🙂

mellow estuary
#

I can confirm, works with vanilla bookshelfs 🙂

#

shame I did not have silk touch 😭

#

Also, quick question. Is change in GUI for enchanting table from your mod?

echo bear
#

Apothesis

mellow estuary
#

@echo bear Fuzs already found the issue. Thanks

echo bear
#

Oh ok

tribal crater
#

but as mentioned there is a config option for that, so you can revert it to vanilla (just one enchantment) or even remove all enchantments

#

I mean the tooltip, the background artwork is a texture pack included with better mc

mellow estuary
#

Great work, thanks

gritty wedge
#

currently playing with 1.18 Fabric, and I can't find the Easy Magic config (Oh yeah, ping me in a response)

#

Just not there.

echo bear
#

Look in the mods folder and then search

gritty wedge
#

search for what?

#

the game uses the mod perfectly fine, there's just no Config file/in-game button

gritty wedge
#

Can anybody help..?

toxic forge
#

Best way to find configs, if you don't mind editing them direct, is just look in the config folder rather than the in game menu. Not all show in the in game one sometimes.

gritty wedge
#

I did but all I found was a .toml

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yeah ¯_(ツ)_/¯

#

this is a Config, just not the one I need

toxic forge
#

Two config folders, just one's a bit more hidden

#

That probs has the options you are looking for

gritty wedge
#

pathing?

toxic forge
gritty wedge
#

ok cool, thanks!

toxic forge
#

No problem

gritty wedge
#

found it

#

its a little poorly made (two different configs), but eh, the mod itself pays off

tribal crater
#

@gritty wedge hi there, sorry for the inconveniences with the configs
there unfortunately have to be multiple configs due to the way minecraft works, using just a single config as many other mods do comes with a whole other set of problems (mainly syncing config data between client and server)

#

to access configs more easily in the future use this command while in a world: /config showfile easymagic SERVER, then click the link in the chat to open the config file

gritty wedge
#

eh that's fine, it makes sense

#

The mod itself is great Btw!
no need to suffer with rerolls by dud enchantments

tribal crater
#

I'm also working on an in-game gui, so all that is gonna be way easier in the future at some point

gritty wedge
#

👍

tribal crater
#

Q: How to configure Fuzs' mods on Fabric?
A: Editing configs directly in-game has not yet been implemented. Instead when in a world run the /config showfile <modid> command by choosing either CLIENT or SERVER (depending on the mod), then click the file name (ending with .toml) that appears in chat to be able to manually edit the config file in a separate editor. After saving the file, the config will automatically reload in-game after a couple of seconds, so no game restart required.

whole mulch
#

Hey Fuzs, how do you feel about implementing different wood types for the visual workbench

tribal crater
#

The mod doesn‘t add any blocks, but if you install a mod that has crafting tables for the different kinds of wood, you can configure them to work with Visual Workbench. On how to do that check the mod page. Most mods should work out of the box.

ember kelp
#

I have an odd issue with the enchanting infuser mod. Would this be a proper place to seek assistance?

rancid sonnet
#

Just ask

ember kelp
#

For some reason it won't let me put vanilla gear in it, only modded.

ember kelp
#

I figured it out. Incapability with stackable everything.

#

Incompatibility*

whole mulch
#

There isn't a mod that adds variant crafting tables for fabric 1.18 at current to my knowledge, maybe I'll just have to make it myself lmao

tribal crater
#

oh your on fabric, well only the vanilla workbench works there, can't really change that unfortunately

#

problem is mods can register their crafting tables at any time during initialization, so no way to tell when all have been registered + since i think mod initialization is threaded it might also be random on every launch which crafting tables have already been registered

#

forge fortunately has proper loading stages, so when I want to register my block entity I can be sure that all crafting tables block have been registered

tribal crater
#

two wip mods in that pic, coming at some point to a curseforge site near you 🙂

echo bear
#

:0

latent rose
#

/config showfile easymagic SERVER works, but /config showfile infusion_table SERVER give me an error. Config for infusion_table of type server not found

tribal crater
#

infusion table is no mod of mine, you mean enchanting infuser?
also not all mods have client or server configs, if none is found it doesn't exist

latent rose
#

LOL. Well that explains it.

#

If I add vein mining to my modpack will it be in the enchanting infuser or do I need to config it to add it?

tribal crater
#

all enchantments work automatically

karmic hinge
#

Just curious, is there any benefit to making an advanced enchantment infuser over a normal one? The CF page says that fully enchanting an item is cheaper, but I didn't see any difference when I was testing it.
I'm on 1.16, if it makes a difference.

tribal crater
#

maybe modded enchantments don't make a difference, but for vanilla putting all possible enchants on a tool (e.g. fortune 3, eff 5, unbreaking 3 on a pick) only costs 15 levels (advanced) instead of 25 (normal)

#

but i'll probably add more features (changing existing enchantment levels, disenchanting, repairing) to the advanced table to make them more distinct. it's already working in the dev version I'm testing

inner imp
#

Do you have plans on bringing console experience to the newer versions? Just asking.

tribal crater
#

yeah definitely
it's just that there is a part of my library puzzles lib it depends on that hasn't been ported to 1.18 yet, so I'll need to do that before i can start working on a port

inner imp
#

Thank you!

median imp
#

is numismatic overhaul compatible with trade posts

gaunt sandal
#

Trying to get Stylish Effects to blacklist on iron furnaces screen but where do I find the menu names for it?

#

So far I did ironfurnaces:furnace, ironfurnaces:furnace_containter, ironfurnaces:iron_furnace and none have worked so far

gaunt sandal
#

So it was ironfurnaces:iron_furnace after all lol

tribal crater
#

there is another config option for debugging container types, which will print the current container id to the chat so you do not have to guess

#

only exists on Forge though unfortunately

misty elk
#

Can you update the 1.12.2 versions of golden age combat

tribal crater
#

no
I don't develop for 1.12 anymore

kind minnow
#

Why can't I find some enchantments in the infuser? I checked to make sure they can be gained through the vanilla enchantment table, but on the infuser, they don't appear? Could it be some incompatibility? Though I can see other enchantments of the mod in the infuser too

#

It's the Effect Enchantments mod and a few more

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I can find the enchantment Vigor for example, while I can't find Blinding

#

oh, nvm, I installed a mod that lets axes have sword enchantments, so I thought I could find it in the infuser by using an axe

#

seems like sneaky magic doesn't affect enchantment infuser

tribal crater
#

hmm they should show up if you enable them in sneaky magic

#

did you enable the enchantments from Effect Enchantments in the sneaky magic config for axes?

#

@kind minnow yeah i think you didn't add the enchantments to the sneaky magic config
just tested myself and it does work
you need to edit the common config for sneaky magic, add the ids for the enchantments
you can find the ids in-game by scrolling through the /effect command suggestions
although that is no guarantee the enchantments will actually work when on an axe, that depends on how the mod checks for that, but just try it i guess

#

sneaky magic is only guaranteed to work with the vanilla enchants included by default

pliant schooner
#

So how do I actually change the config for Enchanting Infuser?

#

nvm got it

#

apparently it's only server config?

#

no client config

tribal crater
opal prairie
#

some self promotion XD

tribal crater
#

haha yeah well this is my channel so why not 😄
maybe i'll just post links to all my mods every few hours in here lol

mint crow
#

I've added golden age combat to my server and people still kept blocking despite me disabling it in the server config. I tried downloading Config Menus for Forge and editing the config from in the server however it still didn't solve the blocking problem. For me, the blocking was disabled but other players still have the blocking issue

mint crow
#

i cant find any sort of server config file either

tribal crater
#

hmm, I can't reproduce this, disabling allow_blocking does just what it's supposed to and also editing via config menus for forge should change it for everyone playing on the server

#

the server config file itself is located inside the world folder in serverconfigs, maybe check there manually to make sure the option is really disabled

mint crow
#

The config file found in the server's configs is the common file. I've edited that to disable the blocking. To test this, I disabled the notch apple crafting recipes on that file and then reenabled it. Other people were able to craft the notch apple. However, blocking still occurs for other players

I've also tried to do /config showfile and chose the server option and it wasnt able to find it

#

The blocking doesnt actually show on my screen on their avatar

#

and its probably only on their screen

#

but im still not sure whether the blocking has really been disabled

tribal crater
mint crow
#

oh i see

#

Thank you for your help

cold swallow
#

im guessing better animations is a client side only?

#

servers throwign a hissy fit

sudden scroll
#

visual workbench forge isn't working with betterend forge for me, i checked and the crafting tables are in the json file

tribal crater
tribal crater
sudden scroll
#

so i cant fix it

cold swallow
echo bear
sturdy quiver
#

I'm using the enchanting infuser mod (1.16.5 forge) and I have a few mods that increase the max level of enchantments (like quark) is there any way to allow the infuser to go to these higher levels in the config?

tribal crater
#

No, unfortunately not. All those mods use custom methods for increasing the level cap and I'd have to support each one individually which I simply don't have any time for.

sturdy quiver
#

That's unfortunate. Oh well, thanks for the amazing mod anyways.

grim marsh
#

I've been trying to edit the config for Enchanting Infuser on a 1.18.1 server, however, no config exists in /configs and the config in /world/serverconfigs rewrites itself to default when the server is restarted. Finally the /config command doesn't exist. Any help is appreciated, Thanks!

grim marsh
#

I am using fabric

tribal crater
# grim marsh I am using fabric

So the config will rewrite itself when it contains an error. The server log should tell you which config value has triggered the config rewriting itself. The /config command doesn't exist on servers, since all it does is provide a link to the config file (which you've already found anyways), which is not possible in the server console.

#

The message in the console about the wrong value is somewhere around this one: Configuration file {} is not correct. Correcting

grim marsh
#

@tribal crater Ok, so it turns out that it rewrites the config (to the values is started with) when you shutdown the server. So I was editing it when the server was on, then restarting the server. The config is working now, however, I am having trouble getting the cost multipliers to work. (With the default config everything costs 1 lvl). Do you have an example config that showcases the scaling? Again, thanks for the help

tribal crater
# grim marsh <@!411619921932582914> Ok, so it turns out that it rewrites the config (to the v...

You mean the cost multiplier or the bookshelf multiplier for when enchantments become available?

bookshelf multiplier is relatively simple, you take the number of max bookshelves required (30 by default) and multiply that by e.g. 0.4 for rare enchants, so 0.4*30=12 bookshelves is when you'll start to see rare enchants. Then the level mulitplier is important, which is 0.4 by default. That defines when all levels of an enchantment will be available, so 0.4*30=12, means rare enchants start at 12 with level 1 and you'll have the highest level at 12+12=24.

for the cost multiplier, you need to also change the maximum cost (for advanced and normal), since that takes precedence. the infuser will try to scale costs by the maximum cost, so when you fully enchant a tool with all available enchants the max cost is what you'll get. if individual costs for common/rare/... are too high to and would exceed the max cost cap they'll be reduced. So increase the max cost cap first, then increasing individual costs will work

#

it's kinda complicated, but I needed to make sure enchanting costs don't grow indefinitely due to mc's leveling system not being linear
was also important to have one operation always cost at least one level so you can't do anything for free
so yeah this is where all that's coming from

sudden scroll
tribal crater
#

Sadly no, I'd rather spend the time on developing more new content.
And backporting to 1.16 is no fun due to the mapping changes, so it's mostly just looking up names for stuff which is extremely boring.

sudden scroll
#

ok

trail valley
#

Is responsable animals planned for 1.18? That was my favorite mob of yours and so useful for livening the world 😊

tribal crater
#

Responsable Animals, that sounds nice 🙂

#

I‘ll update it at some point, my main focus right now is new projects though as it‘s much more interesting to me

pulsar lake
#

Hi, I installed Config Menus mod but there isn't any option to open the menu in singleplayer

#

however it does work in main menu for some mods

quasi moss
#

Hmm weird

tribal crater
pulsar lake
#

Thanks!

#

I think it isnt shown on the config mod page, is it?

tribal crater
#

Might have forgotten about that
It's marked as an optional dependency though (might have to change that into required so it's actually downloaded when installing the config menus mod)

fierce obsidian
#

hey Fuzs

#

I think your multishot tweak on Universal Enchants isn't working

tribal crater
fierce obsidian
#

oh, I thought you changed the enchantment's behavior as a whole

#

no worries then

#

another question: is there any plans to allow already enchanted items on the Enchanting Infuser? This would allow progressive enchanting more doable

#

you could add a experience cost factor to each enchant "session", to make enchantments more expensive the more you enchant the same tool

#

just like anvil repairing increases the exp cost

tribal crater
fierce obsidian
#

What about using one of the item's repair material and 2x the exp in order to "infuse and mend" the tool with the material, without increasing the repair?

Minecraft doesn't have exp spending options, except enchanting and repairing at some points

#

That way the user can choose to either repair in the anvil and increase the item repair cost, further limiting his tool's modification ability or he could pay with 1 crafting material + 2~3x the experience required to repair, but keeping the ability to further enchant his tool

tribal crater
#

Yeah using just xp. But the being more expensive but no increase in repair cost thought is interesting.

fierce obsidian
#

@tribal crater did you change anything regarding fireworks in Universal Enchants? because I'm not dealing damage with fireworks

#

sorry for the ping

tribal crater
#

Look who got lost in my inventory 😄

grizzled maple
#

@tribal crater What is this for?

tribal crater
#

new projects 🙂

icy light
fierce obsidian
#

hey Fuzs, Golden Age Combat is crashing (v3.2.1)
Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: @Shadow method m_91276_ in META-INF/goldenagecombat.mixins.json:client.MinecraftMixin was not located in the target class net.minecraft.client.Minecraft.

#

nevermind, curseforge is dumb and didn't show 3.3.0 the latest version

bright gulch
#

Does anyone know a way to have the enchant infuser change the max enchant levels to comply with mods like "No Enchant Caps" (Which has a configurable level cap)?

pulsar lake
#

I'd also be extremely surprised if any of his mods receive any further updates for their 1.18.1 version, given that he's moved onto 1.18.2

tribal crater
#

To add to this: No Enchant Caps is more like a 'fun' mod to me, since removing level caps completely breaks the game balance. I have no interest in providing content/compatibility to support such 'fun' mods. Other mods like Apotheosis I'm currently considering adding support for though, since that's a pretty neat and popular mod.

pulsar lake
#

@bright gulch here's your answer lol

fierce obsidian
#

IIRC apotheosis also adds the ability to remove level caps, but only for its own enchantment system

pulsar lake
sturdy quiver
#

Could you allow an item to put enchanted again after already being enchanted in enchanting infuser? It's really annoying needing to save up loads of levels and then grindstone my item just to get a few more enchantments after re-enchanting it.

merry shore
#

I'm pretty sure Fuzs didn't do that intentionally

#

Supposed to be like a ench table but selectable enchants

sturdy quiver
#

Could he instead at a config for it? Pretty sure enchanting plus in 1.12.2 had that feature (I don't know for sure I just heard it from someone else on this server.)

whole hollow
#

Hey! I've been playing with Enchanting Infuser and I was going to enable mending on the config file, and I ran into a major issue. There's no config file, at all. I also can't run the /config command mentioned in the mod's description. I have all the dependencies (fabric api, forge config api port, puzzles lib, ench descriptions), running on 1.18.2 Nvm found it, /world/serverconfigs is such an ass backwards place to put configs monkaS

fierce obsidian
#

Forge Config API Port has a defaultconfigs folder

#

so you can just take them from the serverconfigs, edit them and place them in defaultconfigs, so every world you create starts with your changes applied

tribal crater
quiet crystal
#

Could we get the ability to adjust the level cost for the enchants in the infuser.

tribal crater
#

for individual enchants no, they are tied to rarity
to increase the total cost increase maximum_power_normal and maximum_power_advanced

quiet crystal
#

Idk if its ok to suggest things here then cause I cant find a suggestion channel for just the mods. But maybe make it so that thw infuser requires a secondary source then like the enchanting table. Possibly it requires emeralds too kinda like when you purchase enchant books from villagers. Imo the infuser is a little op id love to be able to configure it more.

tribal crater
quiet crystal
ripe spindle
#

Hello! Was just wondering if the Respawnable animals mod is being worked on for latest versions?

tribal crater
merry shore
#

what about respawnable monsters

ripe spindle
fast nimbus
#

Someone know why the easy magic mod is wokring on my single player worlds but not on my server?`my logs say that it has loaded up and it is in my mods folder but none of easy magics abilitys or add ons are working

#

Thanks for any answers. i have been sitting here for two days now trying everything possible to make it work on my server but i just have zero clue what the problem could be

pulsar lake
fast nimbus
#

sorry but what do you mean by apothesis?

pulsar lake
#

The mod

#

?

fast nimbus
#

no

#

i got fuzzlib for easy magic would i need apothesois to run easy magic on my server?

pulsar lake
#

No, it conflicts

#

Not sure why you're experiencing that issue

fast nimbus
quaint geode
#

is enchanting infuser not supposed to be able to do anything to already enchanted items? i cant even put them in the slot

quaint geode
#

oof

tribal crater
fast nimbus
#

Why is that a thing😂

#

I have been struggling for 3 days straight looking at message boards and just reading up on comments under the easy magic mod to see if anyone has had the same problem and all i would have had to do was replace the enchanting table

fast nimbus
#

Btw great mod you made any idea why i cant config it in the configmenusforge and at any point will you be adding a configs folder so there is no need for an extra mod to config everything

tribal crater
#

you may need to do it from inside a world, you also need my better mods button mod for that

#

Also there is a serverconfig folder inside the world directory where you can edit the file manually

topaz kestrel
tribal crater
#

Here is the changelog:

[v3.3.0-1.18.2] - 2022-05-24

Added

  • Added the ability to change/remove existing enchantments on items (by default only enabled for the advanced infuser)
  • Added a button for repairing items in the infuser for the cost of a few levels (by default only enabled for the advanced infuser)
  • Added support for the Apotheosis mod, now you can finally apply enchantments with their new max level to your gear using an enchanting infuser

Changed

  • All config options are now separate for each infuser, so you can separately customize the normal and advanced variant to your desires
  • Increased amount of required levels for maxed out enchantments to 35 (from 25) for normal infuser, and to 25 (from 15) for advanced infuser
  • Only 15 bookshelves are now required around an infuser, just like vanilla (this can be increased again back to 30 in the config if desired)
  • Overhauled tooltips in the infuser screen, they now contain a lot more information
  • Books can no longer be enchanted using a normal infuser (toggleable in the config)
topaz kestrel
#

Uh... my bad >-< . Its a feature of the mod "Item scroller". Theres a mod as well that make the same thing "EasierVillagerTrading". Maybe you can add the feature to this mod i use to do it with Left-Shift + Right Click. Im currently on the 1.18.1 version

topaz kestrel
#

Item Scroller

#

EasierVillagerTrading

tribal crater
#

i do plan on making my own gui at some point, already made a concept for it
but much else to do before I have time for that

topaz kestrel
#

Oh i see thanks!

topaz kestrel
#

Can u make it compatible with "item scroller" at least?

tribal crater
#

probably not unfortunately
the time I have I'll rather spend on my own implementation

tender haven
#

will you add console crafting like this in console exparences

tribal crater
ripe spindle
#

Any news on Respawnable Animals?

trail valley
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I do miss that mod

tribal crater
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No progress yet unfortunately

tender haven
#

will you add support for controlable?

tribal crater
#

There isn't really anything that requires support
As said for the console edition interfaces it's best to get those directly in controllable

pulsar lake
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Don't ask mod devs for eta's

ornate plover
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oh my bad

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just wondering about the progress thats all

pulsar lake
ornate plover
#

gotcha

nimble pagoda
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golden age combat is soon ready in fabric 1.18.2 or 1.19?

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the rod not look like 1.8 mechanics

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the hook does not go to the same place as 1.8

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and his speed is not the same

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can you fix that please ❤️

tribal crater
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1.19 is the long term plan on fabric

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not sure what else to do for the rod, the mod reverts all 1.9 differences in the code i could find

nimble pagoda
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go in 1.8 and launch the hook on top of you and test that in 1.9 you see the hook go in linear in 1.8 and curvated in 1.9

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and his speed is not the same

nimble pagoda
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i recording 2 videos to show you the difference i publish the link when is uploading

tribal crater
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Looks doable, hopefully I can find what they changed there

nimble pagoda
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thanks Fuzs

nimble pagoda
#

An ideo for the date of update in 1.19 fabric?

pulsar lake
leaden venture
#

hey I was wondering how to remove the other status effects. It might be another mod is making them stay up though...

tribal crater
leaden venture
leaden venture
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@tribal crater It's with Ars Nouveau. Want me to make a ticket?
1.18.2 btw

tribal crater
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Yeah that‘d be nice, thanks

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The problem probably is they temporarely disable the potion hud and then turn it back on, but forget to check if it was actually active before which it‘s not with Stylish Effects

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I only disable the potion hud once during startup, so once it‘s been turned back on by another mod it stays like that. I‘ll change that for 1.19, Forge actually has a pretty convenient way for handling this case on my end. Just wasn‘t aware when I made the mod since the whole hud system in Forge had just been redone

leaden venture
leaden venture
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Never mind, couldn't really figure it out lol

leaden venture
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@tribal crater Here's their thoughts on the potion effect HUD
"When you join the world, we flip them back on in case the player is disconnected while they are in a camera where it's turned off"

tribal crater
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Thanks, that doesn‘t sound ideal to me. But as said I‘ll handle this differently in the future. But no promises for 1.18, I‘m already struggling to find time for the 1.19 ports, and 1.18 isn‘t a priority anymore

leaden venture
fossil sail
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Hey, how is the stylish effects mod for 1.19 going along? I love the mod since it also included server command effects to display on the screen

tribal crater
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this is the timeline right now for 1.19, I might move stylish effects up though

fossil sail
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Ah, alright, that is gonna take some time still, i'll be waiting for it 😇

merry shore
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Didnt know u were a dentist

quasi moss
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TitanicHydras#8545 has been warned

Reason: Posted an invite