#fuzs-projects

1 messages Β· Page 14 of 1

sterile wyvern
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sweet!

gusty plover
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it desatroy item

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it dosnt hapen when in a chest

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seems to just not work while in inv

calm torrent
tribal crater
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check the mod config

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you can include / exclude individual texture paths there

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sounds like an incompatibility

tribal crater
# gusty plover

sophisticated backpacks are not supported, that might be the mod on its own

gusty plover
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in the config or smth

sterile wyvern
# tribal crater sounds like an incompatibility

the issue I found was that for some reason specifically baby striders and mounted striders would spawn in droves in the lower levels of the nether and never despawn. someone else seemed to have this issue as well

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(the below pics were mine, where I encountered a similar problem and had to clear out the entities, you can see it's only baby striders and mounted striders?)

unkempt cave
tribal crater
tribal crater
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but thanks

tribal crater
ruby adder
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Hey Fuzs, I have a question

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Will the Universal Enchants mod do anything with the Mace enchantments when it's updated?

It would definitely be interesting to see swords and axes, etc. with Breach.

Not sure how the other two would fare though because adding them to other weapons wouldn't work very well because they would compromise the uniqueness of the Mace.
You wouldn't add Riptide to a sword or infinity to a Trident. It just wouldn't work because of the intent behind those specific enchants.

  • Density
    Increases the extra damage dealt by the mace for each block fallen by 0.5 per level, having a total of 5 levels.
    (Shouldn't be added to other weapons because it works in tandem with the smash attack).

  • Breach
    Bypasses 15% of the damage reduction from armour per level. Has a total of 4 levels.
    (Could work with other weapons because its main function is just ignoring damage reduction( {the Piercing equivalent for melee weapons} albeit the code is definitely more complicated than said).

  • Wind Burst
    Launches the user up into the air seven blocks per level after using a smash attack with the mace. Has a total of 3 levels and can only be obtained from ominous vaults.
    (Shouldn't work with other weapons because its prerequisite is "using a smash attack" and giv)ing this to other weapons would lessen the Mace's significance).

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This is my opinion on which ones should(or shouldn't) be implemented.

UC is one of my favourite mods and I'm just saying what I would like to see in a 1.21 version of the mod. I don't speak for others.

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Or maybe create a config file where you can enable and disable the Mace enchants seperately.
That works too.

ruby adder
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Thanks!

ivory panther
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Anyone familiar with the configuration for Thin Air? i thought i had it set to not start bubbling until i get to a 270 y level, but its still hitting me at a mere 120.

ivory panther
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actually im getting problems at sea level. i truely messed up this config

calm torrent
tribal crater
arctic ferry
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Thank you so much for the help. I was just worried that the world would get corrupted when I deleted the mods πŸ™πŸ™πŸ™

ruby adder
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That was my first GitHub post.

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Yay!

ruby adder
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Also, Maces should probably be stack-enchantable with the usual melee weapon enchants(Bane of Arthropods, Sharpness, Smite), (Sharpness needs to be added to the list of available Mace enchants) to keep consistent with the other melee weapons, plus Impaling(including stack compatibility with other damage-increasing enchants), and Looting should be added. I'm not certain about Knockback though.
Sweeping Edge wouldn't function desirably.

Compatibility needs to be added to the Breach and Density enchantments.

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I'll send a reply to my suggestion on GitHub that I will edit to update it when I think of things.

boreal patio
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Hey all, what's the easiest way to keep Mutant Monsters from spawning in farms made for their respective normal counterparts, but still allowing them to spawn normally in the world?

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I'm assuming mutants spawning requirements are taller than regular mobs, so a ceiling on each farm should suffice right?

sterile wyvern
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this is the datapack I used to try and make striders stop spawning in, am I doing this correctly?

robust delta
sterile wyvern
spice rose
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Hello, You can ping me when replying.

I can't find any clues to why a block is not dropped when broken. here's the following:

  • Every Compat (EC)
  • Macaw's Fences & Walls
  • Diagonal Fences
  • Any wood mods (Biomes O' Plenty or others)

The Blocks from EC can connect diagonally just fine but when broken, no drop. I'm trying to find out why. I thought it was missing tags or a loot table issue. but no clues. I appreciate the help

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I'm a DEV

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if that's the question aimed at me. then which tool associated?

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Please ping me when replying. so i know that is aimed at me. otherwise if i am wrong, ignore me

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they are tagged with "axe"

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I tested it, too.

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they behave the same way as Macaw's Fences & Walls (MCF), i also tested the original fences from MCF which is "oak_fences" and break it

it's fine and can diagonally connect

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and also same way meant they have the same tags associated

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any axe

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any axe can break "oak_fences"

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EveryCompat support all of WoodTypes

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can you clarify?

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i also checked the ID:

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hmm. that's a good question.

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i need to check

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hmm. from what I understand is that when a fence is placed, it use ID of diagonalfences

when it's broken, the item ID is no different from the mod's

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the picture above show that.

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can you clarify?

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oh i forgot about debug stick

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how do i get debug stick again? πŸ€”

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got it

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i am curious, how do you get that show up or ??

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alright. and how to use debug stick again? πŸ€”

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i know you can use it to change its blockstate

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ah that's how it is

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what do i need to check on the fences with debug_stick?

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like i say it can diagonally connect just fine

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that's what i mean

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if you haven't noticed in the picture above:
then here another one below:

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let me check

spice rose
# spice rose

same as the other fences ☝️ for oak_fences

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unfortunately, i am deaf. sigh

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πŸ˜”

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yea i hear you. "typing is slow".

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ah i meant I understand why you said "typing is slow"

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it's same as one say " i feel you" kind of like that

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πŸ€¦β€β™‚οΈ so that was a joke.

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well the best term to call it is "figure of speech" πŸ€”

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πŸ˜“ is that a joke?

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sigh

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u should notice that i am so bad with jokes.

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so yea

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alright.

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oaks and the vanilla red can drops. but not the red from EveryComp

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these "yes drop" are from the mods as a vanilla blocks

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i am trying to find out how diagonal fences make these drop the item coming from the mods or minecraft's

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yes they do drop

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the one with "no drop" is from Every Compat

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it's supported with "Macaw's Fences & Walls" and "Biomes O' Plenty"

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that's exactly what i am trying to find out.

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how does Every Compat support Macaw's?

it use the block class from Macaw's to generate these unique fences and also add the tags (these oak blocks are tagged in macaw's)

same for recipes. and textures, tooo

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yea that's why i have no clue on where is the problem

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and come here to find out

ruby adder
spice rose
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i agreed

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no worries

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i understand why

potent sand
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is there a way to change the easy magic mod so that it makes the reroll cost lower?

old basin
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Hey Fuzs, on your Trading Post mod, is it possible to "get out of" the Search feature? I think that prevents a player from being able to press Shift+Space Bar to refill the traded items with a single villager. Example: trading rotten flesh with a cleric, 26 flesh trade 16 times, you can select to trade the flesh and can shift click the emerald and get two emeralds, but you can't use the quick refill of the rotten flesh by pressing Shift+Space Bar. The trade doesn't refill the flesh, it just adds a space to the search box so a player is required to click the flesh trade again or refill the flesh themselves... if that makes sense?

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ooo and is it possible to make the search bar 'clearable' by right clicking in the search field?

ruby adder
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If there is a way, it will be in there.

stiff plover
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Hi Fuzs, it is possible to add new Better Combat presets from 1.20.1 to 1.19.2 manually through Datapack? I want to add a heavy crossbow preset which was first introduced in Better Combat 1.20.1- 1.8.0 for my crossbow in 1.19.2 since 1.19.2 doesn't have it. I've tried to download the raw preset and put it in the better combat attributes from my datapack and also add the attribute file for the crossbow but it doesn't work

sinful prawn
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Hey, can someone help me configure the resource override mod

tribal crater
tribal crater
tribal crater
spice rose
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EveryCompat doesn't generate the loot Table for the supported blocks... I also tried have it generate one for each block to have loot Table. it do not dropped.

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oh yeah. what's the path does the Diagonal Fences expected to find the loot table in?

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i would assume it's namespace:loottable/block/BlockType.json

but everyCompat have a different custom: everycomp:loottable/block/supported_mod/wood_mod/BlockType.json? could be the reason why it never dropped?

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why such a custom path? there are some wood mods that have similar name for a woodType. for example fir_log from Biomes O' Plenty and TerrafirmaCraft, that would be a conflict.

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if you added a custom method in the class: to check for stonezone and everycomp in the path and then use the custom path to inherit the loot_table files

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let me know what's ur opinion

lean plover
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question anyone know when 'Armor Statues [Forge & Fabric]' mod will be updated to 1.21.4?

dusty stream
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yo
Im having an issue when trying to load both Baritone and PuzzlesLib (something related to Mixin injection?) on Forge 1.20.1, anyone having a similar issue?

stiff plover
brittle rapids
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yes he isnt the developer of better combat

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tho i will admit they have a similar profile picture

stiff plover
brittle rapids
stiff plover
ruby adder
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Hello Fuzs, how are you doing?

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Any news about Universal Echants 1.21?

spring ivyBOT
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To better assist with fixing your issue, we will need some logs:

  • Curseforge -> Right click the modpack instance -> Open Folder.

  • ATLauncher -> Click 'Open Folder' on the modpack instance.

  • MultiMC -> Select your instace and click 'Instance Folder' on the right.

  • ** For servers** -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder.
To find a crash report, navigate to the 'crash-reports folder and find the most recent file after your crash occurred.
Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

sterile wyvern
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does anyone have a user-made fix for the Baby Strider spawning issue in the Respawning Animals mod? it's an unpleasant bug on the server, since it will crash without a mass delete of all striders, but some of us want to farm adult striders for the My Nether's Delight resources

lean plover
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question anyone know when 'Armor Statues [Forge & Fabric]' mod will be updated to 1.21.4?

spice rose
old basin
urban lake
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How do you use the Imbue Table in Illager Invasion? I'm trying to use an enchanted book and a Hallowed Gem but I don't know what the item in the middle needs to be

tribal crater
tribal crater
tribal crater
sterile wyvern
barren solar
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Hi. How do I remove the display of these icons while playing on the server? They really bother me, but I'm playing with the Fabric version and I don't understand much about the setup code.

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Hi. How do I remove the display of these icons while playing on the server? They really bother me, but I'm playing with the Fabric version and I don't understand much about the setup code. I set NONE in the display (it seems to be necessary), but nothing helped.

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What exactly needs to be changed in the settings to make these icons disappear?

barren solar
robust delta
barren solar
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Sorry

hardy marlin
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Hi! The Overflowing Bars mod has a visual bug when sharing an item in the chat (a feature added by Quark). I’ve posted the issue in more detail on GitHub.

ember pewter
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with enchamant infsuer come to 1.21.4 or the 1.21 upates?

median wagon
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Does anyone know why the trading post is blank? MOD: Trading Post VS: 4.2.0 on 1.19.2

spice rose
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thanks for replying with the information I need to know.

slender herald
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I have a question about the bag of holding mod. I crafted the golden bag of holding but I am unable to open it. I can right click and there is an animation but no inventory screen pops up, nothing happens. What could be the cause? I am playing Fabulously Optimized and added some mods myself. I have played with these mods before and the bag of holding worked so I am not sure what is causing it to not open or do anything

tribal crater
spring ivyBOT
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To better assist with fixing your issue, we will need some logs:

  • Curseforge -> Right click the modpack instance -> Open Folder.

  • ATLauncher -> Click 'Open Folder' on the modpack instance.

  • MultiMC -> Select your instace and click 'Instance Folder' on the right.

  • ** For servers** -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder.
To find a crash report, navigate to the 'crash-reports folder and find the most recent file after your crash occurred.
Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

barren solar
old basin
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Hey Fuz, I was wondering (will do a github suggestion if it is actually possible) is it possible for the Trading Posts mod, to be able to hold the item and shift click with it and be able to have a configuration for it that would control the radius of it? And to also be able to control multiple trading posts separately of each other? So a person could have say 5 trading posts in an area but be able to set the reach of them individually? Then one could maybe access a 10x10 area and another could maybe do a 15x15 area etc etc? Does that make sense?

tribal crater
olive dune
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sword blocking for 1.19.2 pretty please

velvet arch
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why can i not move my statue by 1 pixel or 4, on my server, its just rubberbanding back to the nearest half when i try to set it, is there is like config setting?

tribal crater
velvet arch
ruby adder
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With Slot Cycler, could you make it so that all 3 items in the row are visible, instead of only two and the hotbar one you're holding?

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It is mildly annoying when I can't see all of them displayed.
It's so disorientating that I turned off the display and just do it from memory.

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Great mod otherwise.

frosty relic
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hello i would like some help with the thin air mod
i tried to use this as a datapack to make only players susceptible to thin air, but villagers are still dying of suffocation
im using kubejs toload the pack, thats why there is no pack.mcmeta file or something
not sure whats wrong, is the folder structure incorrect or something?

robust delta
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so it's not replacing the default settings

frosty relic
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ohhhhh

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so like this?

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{
    "replace": true,
    "values": [
        "minecraft:player"
    ]
}
frosty relic
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got it, thanks a lot

mint crypt
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hi please update night config to 3.8.1

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kthxbye

rose bone
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Is there a reason for why the ModConfig class isn't bundled with the common module?

dull bramble
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Hey fam, I looked around for an answer to this but couldn't find one, and this seems like the best place to ask it n_n It's very similar to bred's recently mentioned issue; playing with thin air v4.0.1 on forge 1.19.2 causes basically every mob to die in high and low altitudes, causing lag and big gameplay issues- I've seen fixes for newer versions that can help alleviate this but none for 1.19.2, or I'm too dumb to figure it out haha. Any way to make thin air mods affects a white list, or just make it only apply to the player on this version? I love this mod, rlly hoping I can get it working ❀️ ty ty ty in advance

dull bramble
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Also I appreciate any response alot regardless of helpfulness, I'm not expecting any help regarding an outdated version but doesnt hurt to ask n_n Happy holidays gang, meow

hearty matrix
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Question, I have a modpack with a bunch of mobs, im on 1.19.2 and I only want Thin air to affect the player, is there any way of doing that in the config file other then Blacklisting every single mob in my modpack? Love the mod but Its just one of those issues that I cant seem to get over

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seems somebody already beat me to the question lol

dull bramble
tribal crater
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and it's a config registration related class and since that's done on the mod loader specific side anyway I prefer to keep the class only there where it is actually used

hearty matrix
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Hey fuzs can you make a whitelist for 1.19.2 on your thin air mod? I only want to use it on players and not mobs

high ridge
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Hey I'm looking to raise the y level in the overworld from the current 125 to about 150 - 170 how would I do that, I tried doing it myself in config but it didn't seem to work

tribal crater
real badger
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hey, how exactly does this config on golden age combat work? i see it also affects modded weapons, do you scale the damage off the attack speed multiplied by a certain value?

plucky jasper
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when using the respawning animals mod, is there a way to prevent them from spawning around my house/base? i like the way the mod works in the wilderness but constantly seeing sheep and cows walking around my builds is kind of annoying. maybe there's another mod that can do something to prevent this?

robust delta
plucky jasper
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ohh I though that one was only for hostile mobs

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well that's on me for not reading the description

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thank you

high ridge
rose bone
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currently i'm just stubbing those methods and removing them at compile time from the jar but it's not a great solution πŸ˜…

tribal crater
quasi moss
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For resource pack overhaul how do I exactly configure the resource packs?

jolly rapids
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hey fuz! On a combination of Diagonal Walls and More Slabs, Stairs, and Walls, I get thousands of these warnings on boot. The game plays fine and this mod even seems to work with Diagonal Walls, but the thousands of warnings seem to add a huge amount of loading time on boot. Got any insights?

[21:12:29] [Worker-Main-28/WARN]: Unable to bake model: 'diagonalwalls:more_slabs_stairs_and_walls/orange_stained_glass_wall#west=false,waterlogged=false,north_east=true,east=true,north=true,south_east=true,south_west=true,south=true,north_west=false,up=false': java.lang.RuntimeException: Unknown value 'low' for property 'east' on 'Block{diagonalwalls:more_slabs_stairs_and_walls/orange_stained_glass_wall}' in 'low'
[21:12:29] [Worker-Main-28/WARN]: Unable to bake model: 'diagonalwalls:more_slabs_stairs_and_walls/ice_wall#west=false,waterlogged=true,north_east=true,east=false,north=true,south_east=false,south_west=true,south=false,north_west=false,up=false': java.lang.RuntimeException: Unknown value 'low' for property 'east' on 'Block{diagonalwalls:more_slabs_stairs_and_walls/ice_wall}' in 'low'
[21:12:29] [Worker-Main-28/WARN]: Unable to bake model: 'diagonalwalls:more_slabs_stairs_and_walls/lime_stained_glass_wall#west=true,waterlogged=true,north_east=true,east=false,north=false,south_east=true,south_west=true,south=true,north_west=true,up=false': java.lang.RuntimeException: Unknown value 'low' for property 'east' on 'Block{diagonalwalls:more_slabs_stairs_and_walls/lime_stained_glass_wall}' in 'low'
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It looks like it's specifically glass walls that are being affected, by the way

tribal crater
tribal crater
tribal crater
tribal crater
rose bone
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i'm using mdg in common so i'm not sure if i can get it to properly remap the fabric jar πŸ˜…

potent sand
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Hey so i'm using the modrinth app to play with the genuine modpack and i'm using Easy shulker boxes. my girlfriend uses the same modpack and no differing mods, she can see whats in it when she hovers over it, but i cant: whether i hold shift or control or alt or anything else i can think of. is there anything i can do to fix this?

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oh and we're playing on 1.20.1

tribal crater
tribal crater
potent sand
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so

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idk what could have possibly helped but thank you for answeing lol

faint turret
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Hey Fuzs, i use your metal bundles mod and I have a suggestion, I think you should make it so netherrite bundles dont burn in lava, just like netherrite armor and tools dont.

tribal crater
wispy sedge
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HI, i cant find the recipe for the nether chest from the nether chested mod. does anyone know the recipe?

viscid grail
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is there any way to move the overflowing bars to the left/right or even better further above than they are by default? since i use mods that add more bars and the overflowing ones of the armor get hidden

viscid grail
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i lowered the thirst one to show that the overflowing bars are there, simply hidden from others and i'm not sure whether i can move the bar at the right, which is why i'm trying to move the overflowing ones now

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it'd be like this normally

cunning rover
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hey Fuzs, will you consider GitHub Sponsor as an option for donations? From my research they don't take any fee, which isn't the case of patreon and paypal which can take an important part of the donation amount. Sadly, it only supports $USD so if your bank isn't good then you'll have some fees, but I personally have cards that allow me to spend in any currency without any fee, so it could be interesting to cut those fees down!

It also gives an easier way to support you (I often look at commits to check if any work is being done, and for who to donate to). Your patreon isn't linked on your modrinth pages for example, and some links are dead.

Would also be nice if you could link an easier way to contact you, like an email for example? I don't have X and I had to join this server to reach you

(pls ping when you answer)

calm torrent
tranquil talon
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is there any way to make easy shulkers compatible with sophisticated backpacks?

dapper pier
obsidian imp
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Hey guys, is there a port for Straw Statues in 1.21.4 (fabric) ?

tribal crater
tribal crater
tribal crater
obsidian imp
cunning rover
# tribal crater hey that's very sweet of you thanks! discord is the ideal place to contact me, y...

No problem no0bLove thanks for making good mods
I mean I can donate wherever you want, frankly patreon isn't a problem for me, it's just to lower the fees so you can get more πŸ™‚
not a fan of kofi as it kind of leaks donator's names afaik
I forgot that GitHub also charges VAT so that's 20% less income πŸ‘€
Things like liberapay have the lowest fees in that case, but you have to setup your stripe/paypal account & all

If you'd rather have me donate on patreon, i'll do it
It's not a big amount too so 🀷 don't think too much about it πŸ™‚

tribal crater
cunning rover
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no0bLUL patreon being patreon
Their useless support is asking too many things, ~~I just figured out by creating multiple accounts they instantly banned me because of my email domain πŸ™„ ~~
Nevermind, new account got banned again, it's probably because of the VPN, fuck them no0bRip
No worries, I'll make it, eventually no0bLUL

weary nimbus
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I belive this is the right channel for help with this spesific mod

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so only the creative lasso works on the kobolds from this mod

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I have tried, hostile, diamond, aquatic, and villager but they do not work

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can I change this in the config or something?

autumn peak
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Hey i want to add simply weapons to the sword blocking mechanics, how would i add a tag to a item cant seem to figure it out

autumn peak
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word\

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a youtube video work or is it hard to figure out

robust delta
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Once you've got a datapack set up, you can follow the directions on the mod's github to find out what to put into it

autumn peak
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alright thanks

sturdy bane
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How to locate Sorcerer's hut in bmc ?

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using /locate ofc

halcyon nova
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Hi there
Im struggling with the format of
Resource Pack Overrides
For using more than 1 custom group,
The first group works fine but the 2nd is comepletely ignored,
I have messed around for a while with re ordering and nesting them seperately but i can only get the first defined group and variabled to work
https://paste.gg/p/anonymous/91449f681f95442f9592388f97cf3132

young harbor
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Will there be 1.20.1 forge for forge config api port??

tribal crater
tribal crater
young harbor
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i used to play in a server

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with my friends with that uh infuser mod

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it was like

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a painting

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and it randomly broke

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which was rlly annoying

tribal crater
young harbor
earnest violet
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hjey. will enchanting infuser come to neoforge 1.21.1 at some point?

earnest violet
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its not on curseforge. i need something like that for my modpack and i dont use modrinth

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nvm found it. it is on there πŸ˜„

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but only for 1.21 ... cant isntall it into my modpack for 1.21.1

dense mist
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hello! I'm a big fan of mindful darkness, I can't play the game without it 😭 is there any way it'll be updated to 1.21.4 anytime soon!? Thank you so much!

weary nimbus
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Unless i use the creative lasso

tribal crater
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a manual override list would be ideal to solve that

weary nimbus
tribal crater
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leave a suggestion on github. the mod is not a priority though

dense mist
tribal pine
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is there a way to disable the normal enchanting table overhaul in enchanting infuser I looked in the configs and could'nt find anything

tribal crater
tribal pine
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I dont

remote oracle
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Yes i installed fuz enchantments infuser and its telling me it isnt compatible with amethyst infuser but then it says both are compatible with the versions they are but to replace enchantemnt infuser for comnpatibility with amethyst magic stuff or infusements

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can anyone help on what i should do about this

robust delta
remote oracle
robust delta
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If it is already integrated, then yes I suppose?

remote oracle
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well i dont now about it but only one way to find out cause if its asking for compatibility it means its still not integrated in fuzes enchantments mod ?

robust delta
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Sometimes when two things modify the same thing, you've just got to pick one approach

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They may do completely different things

remote oracle
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ok

remote oracle
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Ok remove the amethyst enchantments one but i now cant launch minecraft cause got error code -1

fading thicketBOT
fading thicketBOT
robust delta
remote oracle
robust delta
remote oracle
indigo robin
#

Hi. If I have EasyMagic on my client but not on the server will it still work? Or do I need to have the server easymagic as well? Thanks

indigo robin
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To add up what I said.

If I need to have EasyMagic in the server, yet the server is only for plugins. Are there any ways for me (and the other people in the server) to see the enchantment names in the enchanting table?

If anything, I dont mind not having the reroll and the floating display of the items. I just want to have the ability to see what enchantments that our gear are gonna get in the enchanting table.

Thanks again.

cinder sequoia
#

for illager invasion mod

#

it is possible to add invoker in the raid

tribal crater
tribal crater
cinder sequoia
#

oh

#

how about older version no?

covert narwhal
#

Is there anyway to change the hp of mutant monsters? can't seem to configure it through mod menu and configure

robust delta
#

try shift + right clicking it

unborn hemlock
#

o

#

Yeah that worked

#

Why isen't it without a pillar from the start

robust delta
#

it's for stability reasons due to adding more blockstates

unborn hemlock
#

o

#

Alright thanks for the help!

robust delta
#

np!

tribal crater
tribal crater
covert narwhal
cold ember
#

when is support for 1.21.4 on golden age combat coming

lapis arrow
#

I'm investigating some high memory usage on TNP Limitless 8 and there are some coming from Puzzles Lib, is there any way to optimize that?
Those jsons from blockStateModelLoader really need to be loaded full time?
Thanks

lapis arrow
#

yeah

tribal crater
#

can i send you a private build for testing?

lapis arrow
#

ofc

tribal crater
#

i simply removed caching the top level model locations as you suggested, it should be fine. will upload when you can confirm that it makes a difference

lapis arrow
tribal crater
#

there were no jsons stored, just a bunch of ModelResourceLocation instances. i guess with many mods there can be so many that it actually does consume quite a bit of memory as you pointed out.
but those do not need to be cached, it's enough to generate them each time ModelEvent$ModifyBakingResult fires which happens on every resource reload for every event listener, but that should be ok

lapis arrow
#

the TOP_LEVEL stuff is gone

lapis arrow
#

123548 jsons

#

30887*

lapis arrow
#

looks like you hold that because of ModernFix Dynamic Resources, right?

#

I will check with Embeddt

lapis arrow
tribal crater
#

i might actually be able to discard the static field after model loading since that should be the only time when the event runs. will do some testing

lapis arrow
#

exact same happens with Athena loader

magic fable
#

I'm currently running Fabric 1.21 with Visual Workbench, Every Compat, More Crafting Tables, & Biomes O' Plenty. After I added Visual Workbench, it does work for my Biomes O' Plenty crafting tables! But, when I try to break them, they drop nothing and the axe is no longer the effective tool. I noticed that, for example, the fir crafting table item is everycomp:lolmct/biomesoplenty/fir_crafting_table and the block ID in F3 is visualworkbench:everycomp/lolmct/biomesoplenty/fir_crafting_table. Not sure if that has implications on my issue. Not sure if there's a workaround or something I could do to fix this. Maybe with a custom datapack?

tribal crater
magic steeple
#

Hi @tribal crater! From your mod Mutant Monsters, what is the function of the Mutant Skeleton Ribcage and Skull? I can't seem to figure it out.

real badger
#

are you able knockback players with swordblockingmechanics' parry? (i tested and i couldnt so i wanted to know if its even in the mod or if theres an incompat)

tribal crater
tribal crater
limber tangle
#

Hey fuzs, have you ever considered making a fourth Magnum Touch so people can use it for other mods, primarily?

tribal crater
tribal crater
magic steeple
# tribal crater it's armor!

Haha, okay, maybe I haven't properly phrased my question. The Leggings and Boots of the armor set grant Speed and Jump Boost. Do the helmet and chestplate have any effect?

frozen oriole
#

Hi, I'm new here and I have a question about a mod called Mob Lasso

frozen oriole
#

Ok, so with the Emerald Lasso for the villagers. When it says if the contract doesn't work and tells me to lvl up. Does it mean to lvl the Villagers trades up?

#

It wasn't to clear when it mentioned that

#

So I wasn't sure if it meant the villager trades or for me to lvl myself up some how?

tribal crater
frozen oriole
#

oh ok, thank you for answering my question

timber flax
#

Myyyyyyyyy question here is

  • when 1.19.2 (most common version for 1.19) for Illager Invasion
vague wasp
#

Hmm, the Leaves Be Gone mod doesn't seem to fully work for me on 1.21.1 Fabric, albeit with a bunch of mods, but that none should be changing trees/leaves. Right now it seems to only work on Cherry trees, but the rest seem untouched (decay slow). I can't see any errors in the server log either.

They all have the #minecraft:leaves tag. ignore_other_leave_types is set to false.

How would I go about collecting the necessary info for debugging?

tribal crater
vague wasp
quasi moss
#

is enchanting infuser from here? i need a 1.21.1 version..

#

fabric, is this possible?

real badger
#

hey, could i get an example of how a datapack to add modded swords to sword blocking mechanics should look like? i dont usually make datapacks so im kinda confused with that

robust delta
real badger
#

\data\swordblockingmechanics\tags\items\can_perform_sword_blocking.json
in "can_perform_sword_blocking.json":

  "values": [
    "#minecraft:swords",
    "basicweapons:wooden_dagger",
    "basicweapons:wooden_hammer",
...
    "supplementaries:wrench"
  ]
}```
#

this is what i have, is it correct?

#

@robust delta :)

robust delta
real badger
#

whatever

robust delta
#

Ah, yeah it's fine then

real badger
#

ill test it

robust delta
red shoal
#

where can i find if i can use the diagonal glass and fences in a public mod pack

quasi moss
#

is enchanting infuser from here? i need a 1.21.1 version if this is possible?

tribal crater
tribal crater
red shoal
bright lily
#

Hello, is the "get-support" channel suitable for asking a question for a Fuzs mod?

tribal crater
# vague wasp Hmm. I'm pretty sure I narrowed it down to [SnowyLeavesPlus](https://modrinth.co...

ah i remember that. i had it marked as incompatible, might have gotten lost though through ports.
I can highly recommend replacing that mod with this one: https://modrinth.com/mod/visual-snowy-leaves
this is much better as it is only required on the client, the implementation of snowyleavesplus isn't very good unfortunately (they add a new block state for the snow which is not a good way to go about implementing that feature)

bright lily
#

Uh it's my first time in this Discord but i saw that the get-support channel talks about crashes, im not encountering any crashes, but instead a probable bug between mods i think

robust delta
bright lily
#

So, im using the Enchanting Infuser, but im having trouble with the list of Enchants, now i don't know if there are other enchants of other mods that are having the same thing, but with Mc Dungeons Weapons, some of the enchantments are not showing up in the list of the Enchanting Infusers

#

for example, using the Advanced one, i can remove Poison Cloud from a weapon that it has by standard, but i can't find and obviously remove Void Strike from another weapon that it has the enchantment by standard

#

i already talked a bit with the creator of the Mcdw mod, and he said it's probably something with the Enchanting infuser mod, cause some enchantments are showing up, and some are not

real badger
#

@robust delta hey, you were helping me before, so i did the way i showed and enabled the datapack and still cant block

real badger
robust delta
#

Ok, so does it work on any of the other weapons you added?

real badger
robust delta
#

Ok, can you check that the Datapack is loaded?

real badger
#

its enabled 100%, just checked /datapack list

robust delta
#

Ok

real badger
#

do youwant me to send the zip to see if i fucked something up in it

robust delta
#

Sure, though I won't be able to check it until tomorrow

real badger
real badger
#

if i made for example a typo on one of the entries, would it break?

real badger
#

that must be it then

robust delta
#

So one thing that looks off is the entries with multiple : in them

real badger
#

ah

#

that was supposed to be a /

#

oops

robust delta
#

Yeah

real badger
#

thanks i didnt even notice that

#

imma fix it and check

#

god bless gpt πŸ™

strong herald
#

does anyone have updates on the compatibility between Illager Invasion and Drodi's Illager?

timber flax
strong herald
# tribal crater what should be compatible?

Provoker and some other models have visual glitches when using the mod along with Drodi's Illager Resource Pack (not the Fresh Animations' Add-On version, but I think that this also happens with it, and also with the base Fresh Animations, which I'm not using)

I'm not certain on which end is the fault on, just that this happens when combined

I tested on Fabric, 1.21.1, which hasn't received the latest updates for Illager's Invasion

#

I've found this message about it

lean plover
#

question anyone know when 'Armor Statues [Forge & Fabric]' mod will be updated to 1.21.4?

tribal crater
timber flax
# tribal crater there are no plans

then, the curseforge page for the apperantly "1.19.2 being worked by dev name" should be removed if there is nothing going to change with it

#

if theres no 1.19.2 then why would this be mentioned

strong herald
timber flax
#

whoops

#

mb mb

strong herald
#

You could try to search for Illager Expansion, it could be available for <=1.19.2

lean plover
cedar geyser
#

Aight just joined love the mod. Simple question anyone else already made a data pack so that you can recut all the blocks into the rest of them/back to the vanilla block?

#

Context: I noticed create did this and it was a really nice feature... and it bothered me this mod did not do that... So I did it

hushed anchor
#

am i able to suggest ideas for your mods here? if so
can you add configurable enchantments for Sword Blocking Mechanics to lengthen the parry window? thx

wispy thorn
#

I am having issues repairing items with easy anvils mod installed. It was fine until I repaired the item too much and I believe i reached the too expensive mark but I did not see the text. I am on a solo world so any help would be appreciated. Thank you.

tribal crater
lean plover
#

when will 'Armor Statues [Forge & Fabric]' mod will be updated to 1.21.4?

spring ivyBOT
#

Don't ask devs for ETA's, it's rude.

For the majority of devs this is a hobby, asking when a project they're working on will release adds unnecessary pressure. The only thing that increased pressure does is contribute towards demotivation and burnout, causing the project to take longer.

wispy thorn
final saddle
#

i have diagonal walls installed in my curse forge modpack but its not working like at all

robust delta
final saddle
#

oohh yeah that would do it lol sorry

#

very new to modding and it some times confuses me lol

robust delta
#

This is a common problem that people have, don't sweat it

nova inlet
#

is easy magic for 1.21.4 available yet?

#

or does anyone have a mod that shows the enchants ur getting befiore u click?

long bridge
#

If it doesn't show on the mod page that it's there then no.

#

!when

spring ivyBOT
#

Don't ask devs for ETA's, it's rude.

For the majority of devs this is a hobby, asking when a project they're working on will release adds unnecessary pressure. The only thing that increased pressure does is contribute towards demotivation and burnout, causing the project to take longer.

compact dome
#

on the off chance... has anyone made programmer art for mutant monsters? i wanna use it in my nostalgia modpack (ping on answer/reply)

ionic pebble
#

Woops

honest bay
#

Is there any chance that in the next sword blocking mechanics update, a separate keybind for parrying will be added?

potent tendon
#

The diagonal fences page says it supports Mr. Crayfish's Furniture mod, but they don't connect. Is it specifically for the legacy version rather than refurbished?

tribal crater
honest bay
wide python
#

Experiencing a bug with Easy Anvils.
When you rename an item in the anvil and shift click it into your inventory, it disappears. It doesn't disappear if you enchant it or if you're both enchanting and renaming it. I've tested this bug with shulker boxes, banner patterns and both enchanted and non-enchanted armor.
I'm experiencing this bug on Fabric 1.21.3. I'm also playing multiplayer with essential mod if that's relevant.

lunar geode
#

On second inspection, it seems overloaded armour bar’s functionality is built into overflowing bars

tribal crater
honest bay
bright lily
# tribal crater Fixed πŸ‘

Sorry if i ask you directly but can i explain a bug that im having between Enchanting Infuser and another mod?
I already made a post in modded discussion but for now i didn't get any response, i would atleast like to make the bug known since the 2 mods are pretty good together and in general

prime yoke
#

when will puzzlelib update to 1.21.4?

tame igloo
#

helloo, did you find an answer?

#

didn't see any answer I think, or maybe i'm blind sorry if an answer was given below

hushed anchor
spring ivyBOT
#

Don't ask devs for ETA's, it's rude.

For the majority of devs this is a hobby, asking when a project they're working on will release adds unnecessary pressure. The only thing that increased pressure does is contribute towards demotivation and burnout, causing the project to take longer.

tribal crater
tribal crater
bright lily
#

i already did some days ago but got no reply

tribal crater
devout plank
#

i think my mod is bugged because my creeper minion refuses to attack anything, and spider pig refuses to attack it. is there a way to fix this? i'm specifically using chocolate edition if that matters

tribal crater
#

try to configure the minion with the minion tracker

devout plank
tribal crater
bright lily
devout plank
tribal crater
tribal crater
devout plank
bright lily
uncut coral
#

is there an option to force pixel-perfect font for nether chest GUI? (Forge 1.20.1)

#

It looks horrible if stacks has 100 or more items

tribal crater
hollow barn
#

not sure if I can make this question here but for some reason I cant see that the visual workbench mod is work? im assuming there is a conflict with inventory profiles next mod?

uncut coral
#

"80" is perfectly scaled but 2 in "512"...

tribal crater
hollow barn
#

hmm i cheated a regular crafting table it doesnt say it either.

#

BUT the mod works

#

so its just the modded versions of the crafting table

limber tangle
#

Just curious if you have had anyone asking about compatability with Cobblemon and getting Magnum Torches to work with thier mobs...?

#

I've tried putting their type in the blacklist and it doesn't work so maybe i'm missing something...

#

Cobblemon people say it's possibly because how pokemon spawn and they aren't like normal mobs. But I thought I would ask to see if there was a work around you are aware of or of any other solution that has been found in the past

devout plank
tribal crater
tribal crater
devout plank
#

thank you anyways!

tribal crater
#

otherwise maybe try the torchmaster mod, it is similar and might work

limber tangle
#

K, I'll give it w whirl. Can magnum torches block spawns by nbt tags?

tribal crater
# mystic thunder

Just Utilities is what is trying to modify an unmodifyable map and crashing the game. Please report to them.
Also I won't look into this any further since Just Utilities is ARR and closed source.

#

Seems to me though that the vanilla ItemBlockRenderTypes class is being loaded by me earlier than Just Utilities is expecting.

mystic thunder
#

okey, thanks

upbeat wedge
#

Yo fuzz I know you barley updated Enchanting Infuser not to long ago but when is it gonna be in the new update

bright stag
#

Fuzs, I wanted to know why my game doesn't recognize the enchanting infuser, when I go to the mod menu, the mod doesn't appear, and when I go to play in a world, I try to make the new enchantment table, but for some reason nothing happens, what could it be?

tribal crater
tribal crater
cursive flame
#

Hey, Fuzs! I'm currently having an issue with Enchantment Infuser, I've got all of the required dependencies, including the option Forge Config Screens. Using Fabric 0.16.10 on v 1.20.1. Here's the crash log: https://mclo.gs/urZaUnf

I'm assuming it's a conflict or I have a potential version mismatch with the deps, but I'm not sure shrug

#

Ooh actually it might be a problem with Tax Free Levels:

Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: @ModifyArg annotation on taxfreelevels$flattenRepairCost could not find any targets matching 'processEnchantingCost' or 'Lfuzs/enchantinginfuser/world/inventory/InfuserMenu;lambda$clickRepairButton$2(Lnet/minecraft/class_1657;Lnet/minecraft/class_1937;Lnet/minecraft/class_2338;)V' in fuzs/enchantinginfuser/world/inventory/InfuserMenu. Using refmap TaxFreeLevels-fabric-refmap.json [INJECT_PREPARE Applicator Phase -> taxfreelevels-fabric.mixins.json:EnchantingInfuserMixin from mod taxfreelevels
upbeat wedge
cursive flame
#

That would make sense given they both modify the cost of enchantments shrug

cursive flame
#

I'll open a new issue

cursive flame
#

Reverting to the previous version of Tax Free Levels (1.4.4) resolved the issue, so I assume the fix for 1.21.x borked the integration

bright stag
sullen temple
#

The load order also shouldn't matter as I am just accessing the map and trying to add my blocks to the list.
But for some reason the map is unmodifieable at this point, idk whether it's coming from any of your mods.
(I have no reason to assume that this would be the case, I expect that some other mod does this)

midnight wadi
#

Hi, is there a trick or way to manipulate blocks that intercept with right click? Using ender's hand that also uses right click.

tribal crater
#

or using Fabric Api's BlockRenderLayerMap might also help

quasi moss
#

Hi there when is easy anvils going to be released to 1.21.4?

#

or the trading post?

long bridge
#

!when

spring ivyBOT
#

Don't ask devs for ETA's, it's rude.

For the majority of devs this is a hobby, asking when a project they're working on will release adds unnecessary pressure. The only thing that increased pressure does is contribute towards demotivation and burnout, causing the project to take longer.

calm torrent
next plover
#

hey guys, i have the Stylish Effect mod GUI set to NONE but its still showing up on my GUI, is there any way i can fix this?

1.20.1 forge version

edit: got it worked by downgrading

#

^ setting inventory gui to none works for inventory but gui doesnt somehow

tribal crater
tribal crater
tribal crater
#

ideally check the mod jar if you want to see how the tags are used

calm torrent
#

Yeah, its just that I already created enchantment datapacks, but when I added Universal Enchants, it added more compatibility for enchantments like sharpness with smite or protection with blast protection and saw no config for it

#

but I will edit my datapack to override your tags instead, its fine

#

with "replace": true

#

I will miss the feature where Universal Enchants automatically generates the enchantment config for you, including the modded ones

true ivy
#

Good Morning Fuzs! First of all thank you for the hang glider mod. Its been awesome. I had a question though. I was wondering if there was a way to prevent the glider from activating when jumping up one block and only activate when falling? I looked in the config and didnt see anything in regards to activation fall distance.

tribal crater
true ivy
#

lol fair enough. thank you!

calm torrent
#

Hey Fuzs, lets say that all the protection enchantments are mutually exclusive to each other. Is there a way to make it (with datapacks or Universal Enchants) so you can only get 2 from the mutually exclusive list? Like you can choose to get fire protection and blast protection but no longer pick other protections because you can only pick 2.

tribal crater
cursive quarry
#

Overflowing Bars and Colorful hearts used to work together for a bit on 1.20.1 but i cant get them to work on 1.21.1 anymore. Does anyone know what to do?

tawny harbor
#

im using forge 1.20.1 47.3.22, i am using a bunch of mods but that doesnt matter, im using my own modpack, i havent had any crash. This is simply a support question about adding itemtags to the swordblockingmechanics mod? im not able to find any info on this in this discord. pleasse guide me to there if there is a spot please. otherwise can someone help guide me on how to add an item tag to certain other weapons persay as i have other modded weapons in my mods and i want them to have the swordblockingmechanics too. Thanks so much guys and for having this server.

robust delta
tawny harbor
delicate notch
#

general question - is Combat Nouveau compatible with Tinkers Construct weapons?
-checked - appears to be the case, tested on 1.20.1 with a bunch of tinkers weapons-

tawny harbor
#

maybe you can show me the guide area?

tawny harbor
tawny harbor
# robust delta Yes

quick question as im new to datapack making i downloaded a template and it looks like this in my file explorer. does this look right? datapacktemplate-data-templates-tags-items? or do i put the text in the pack.mcmeta because im not sure where to put this text

real badger
tawny harbor
#

so so is this a datapack? πŸ˜„

#

i love this

real badger
#

you cant just use this datapack without changing anything btw, invalid entries will make the datapack just not function

#

you have to edit the .json with your own items

#

but yea you can use it as template

tawny harbor
#

right so i can add my stuff like for example vampirism:stake etc?

#

not that a stake i want to block but for ecample

robust delta
tawny harbor
#

so i can use either or? πŸ˜„

#

i think ill stick with tigers method if i can

#

this is so great thanks guys

#

im working on my own server πŸ˜„

#

and i love ur mod

#

its like chivalry

robust delta
#

Well, adding items to the minecraft:swords tag will make them block, but adding items to it that are not actually swords may cause unintended behaviour elsewhere

tawny harbor
#

is that what you mean?

real badger
tawny harbor
#

mmm not really but i would like them to block see im going to lower their dmg or something to compensate so its not op

#

i have a bunch of mods to let me customize like even crafttweaker i love a lot

#

or property modifier

real badger
#

then use the other method that mekka was explaining ig

robust delta
#

It would work but I wouldn't recommend it as it may cause them to do other things which are intended for swords

tawny harbor
#

im fine with it i think swords only makes sense too

#

i was seeing my options tho :3

robust delta
#

If you add them the intended way then you can make them block with no side effects

tawny harbor
#

mmm i see let me work on that ill get back to yo guys thanks a lot

robust delta
#

Then find the can_perform_sword_blocking.json file on the GitHub and copy it over

#

Then edit the item IDs of the weapons you want into that

tawny harbor
tawny harbor
#

and then zip??

#

im sorry im so new :3

robust delta
#

You don't actually have to zip

tawny harbor
#

oh ok so it can be a series of folders then? i didnt know that

robust delta
#

Yeah, people just zip it to reduce the download size

tawny harbor
#

i see isee thank you for simplifing it to me. i am so new to mods i thank you

robust delta
#

You're welcome!

tawny harbor
#

so some of them are working but i dont see the animation for the blocking which is fine but at least i see when i blocking that it is working because im not taking damage from this zombie lets say when blocking

#

does it look correct the way i set it up?

#

i see greyed out areas does that mean its not working in those areas?

robust delta
tawny harbor
#

damn it mb i should have noticed that

robust delta
tawny harbor
#

btw the animation of it moving worked but the thing where it shows the blocking cooldown thing is what i meant but one sec i apprecitae it

tawny harbor
robust delta
#

I'm surprised it's even animating tbh

tawny harbor
#

super funny xd

robust delta
#

Some of these probably already have the sword tag, such as the shortsword

#

So those should work without a datapack

#

But the halberds shouldn't work yet

tawny harbor
#

bro u guys are the best

#

id send u screenshots but its basically just working but no animation for the cooldown but i dont mind its still working the players will learn how to block :3

#

i dont even think the cooldown thing is necessary if ur playing hardcore but i appreciate that nice touch u guys did

#

also i want to really thank you guys u have made minecraft better with combat mechanics

#

like i use better combat (dark and darker combat) and this mod and it makes it similar to chivlary now

#

how about a funny pic before i go? im using the weaponmaster (hotbar displayed on your body ) mod XD

tawny harbor
tawny harbor
robust delta
#

Ahh, better combat is probably what's causing the animation to fail

robust delta
tawny harbor
cinder jewel
#

Hello ! I want to use Sword Blocking Mechanics, but it doesn't work on servers. Is it normal ?

robust delta
cinder jewel
#

oh... ok ty

tawny harbor
# cinder jewel Hello ! I want to use Sword Blocking Mechanics, but it doesn't work on servers. ...

what do u mean it doesnt work? this isnt a good description. like u think it doesnt work on servers? it does for mine. it is a server side and client side mod. the question isnt clear are you asking why its not working for your server? this could be because some mods are not letting it work, does it load up eeeven or does it crash? does it load up and have issues? this is why u must explain yourself clearly

tawny harbor
robust delta
near bay
#

Hi! I wanted to know if the ''Easy Magic'' reroll is not available for Minecraft Forge 1.18.2, I see the other features of the mod but the reroll button is not available

tribal crater
tired sapphire
#

Is the Enchanting Infuser on 1.21.1 Neoforge Broken? Or Incomplete? there is a lot of configs missing and i can't find a huge amount of enchants (same enchants from the same mods from a older version 1.20.1). Even the Deepshelf of Arcane Treasures does nothing. is the mod currently a Beta or Broken ? since a lot of configs is missing and it does not show a lot of modded enchants. Also it seems Universal Enchants is not working either it simply does not generate the configs related.

hushed anchor
jaunty sphinx
#

Additional health bars cause the armor bar (from detailed armor bar mod) to show up a row higher than It should.
And when the compatibility option is turned on, the golden hearts show on armor.

Same problem as this report from github
https://github.com/RedLime/DetailArmorBar/issues/61

GitHub

Latest version of colorful hearts has removed the ability to display absorption hearts in the same row as normal hearts,causes the compatibility mode to overlap with the absorption hearts, or the d...

tired sapphire
mystic thunder
#

because i had looked on the issue on justutils, i had looked on mixin debug, and allways it has crashed with owo lib, had now looked again on it, becaust i thougt, that could not be the reason, but it is,

i think just utils is not the issuer on this side,
https://gnomebot.dev/paste/mclogs/bICKbhh in stacktrace, with class_310 there is allways owo, but withmixin debug, there is not just utils and puzzleslib,

https://gnomebot.dev/paste/mclogs/tgpZc6a

#

@robust delta would ping fuzs, but bot says no πŸ˜‰

robust delta
#

Just wait for Fuzs to respond in his own time

mystic thunder
#

in the message from the bot, there is written, to check with helpers, is okey, i know, it is only to look, because we had written before

tribal crater
#

For Enchanting Infuser please check the changelog for the 1.21 version. Many config options have been condensed into one enchantment tag per infuser. There is no functionality lost, you can still enable treasure enchantments through that.

tribal crater
tribal crater
#

and I'm really not interested in debug a closed source project. if there is anything I should change on my end though I'm open to suggestions

mystic thunder
#

Okey, πŸ™‚ no problem,

tired sapphire
robust delta
tired sapphire
robust delta
tired sapphire
#

i have a lot of modded enchants, can kubejs just add the two tags to every item including non enchants ? without going 1 by 1 ? since the config changed there is no way for an idiot like me to add stuff without configs, last time i spent 3 weeks trying to add a custom soil with datapacks for 1.20.1 botany pot without ever working, so i'm trying to find a way to just add the two tags to every item including tools

#

is there a easy non datapack way to add tags ? or with configs ?

robust delta
#

let me check the enchant infuser github

#

Can't tell tbh, wait for Fuzs to explain, sorry

tawny harbor
#

it wasnt right of me

robust delta
#

Ahh, thanks, I took a wrong turn in the folders

tribal crater
#

There is no need to add individual enchantments. The vanilla tags should be fine to use, so if treasure enchants should be included add that tag and so on:
https://minecraft.wiki/w/Tag#Enchantment_tags

Minecraft Wiki
Tag

Tags (also called registry tags) in data packsβ€Œ and behavior packsβ€Œ allow players to group different game elements together.

#

And a neat trick specifically for treasure enchantments: If I remember correctly that tag includes curses. If you don't want those but everything else you can separately remove the curses tag again after adding all treasure, see here: https://docs.neoforged.net/docs/resources/server/tags/#tag-file-format

A tag is, simply put, a list of registered objects of the same type. They are loaded from data files and can be used for membership checks. For example, crafting sticks will accept any combination of wooden planks (items tagged with minecraftplanks, but minecraft:oak_planks).

robust delta
tired sapphire
lunar geode
#

lil typo I found β€œunqie”

#

β€œDegress”

#

β€œPassivly”

#

Sorry if this seems nitpicky, I’m trying to be helpful lol

calm torrent
#

Well, his descriptions are also outdated, like the images showing which Minecraft versions its available and if its client or/and server. I don't think those are necessary either since those have tags already on Modrinth

cinder jewel
# robust delta Relax, they just thought they could use it on servers that don't have the mod in...

Hello, sorry for the late answer. Yes that's what I thought after reading the mod description on modrinth. I play a lot on hypixel that uses a plugin that puts a shield on your left hand anytime you right click on a sword, so the shield mimics the sword parrying. My original thought was like "if some servers are trying to support sword blocking on new versions, there must be a mod that hides the shield the old animation". Having this idea in mind, when I found this mod I thought it did what I wanted it to do.

I don't really get what did I do wrong to make @tawny harbor rude to me but fine, mb

tawny harbor
tawny harbor
robust delta
#

It was enough for me to realise what they meant

tawny harbor
#

I had just spent so long configuring all the mods and severything learning new things, so when i see a person lacking effort in questions and not even making sense to most people. it bothers me ok? and its fine now tho

cinder jewel
#

You're not placing yourself in others' shoes. When I read back my message, it's so obvious that I don't know what this mod really is. When you don't know, the mod name and description sounds more like an animation/cosmetic thing to bring back the old animation, not an actual addition in the gameplay that has to be known by the server to work.

It's fine, I wasn't that hurted by your message, just not very appreciatble

tawny harbor
robust delta
#

Let's leave this discussion here.

cinder jewel
#

Not everyone speaks english, I get it, my english is bad, now that you said it I put more time in expressing myself in order to make less faults

tawny harbor
#

it doesnt matter about english its night and day difference

#

thats why i said ur question didnt make sense bro

#

simply put

cinder jewel
tawny harbor
robust delta
#

Stop, this has gone on long enough.

tawny harbor
#

ill talk to him in dm with next respond sory mekk

cinder jewel
#

It's not a very welcoming server, I was there for help, people keep telling me how bad my english is, and when I try to explain myself you tell me to stop talking.

cinder jewel
long bridge
#

They are telling ya'll to stop arguing. Cause the conversation is not being productive. Explain a bit in a message what you're wanting to do, so that way fuz or someone else can answer with either how you can do it, or what you can't.

robust delta
#

They've both gotten the answers they originally came here for

tawny harbor
# cinder jewel Dont DM me, unnecessary, I made it clear that the way you answered was poorly ma...

It's not a very welcoming server, I was there for help, people keep telling me how bad my english is, and when I try to explain myself you tell me to stop talking. i never keep saying ur english is bad, u said that. and your question ou're not placing yourself in others' shoes. When I read back my message, it's so obvious that I don't know what this mod really is. When you don't know, the mod name and description sounds more like an animation/cosmetic thing to bring back the old animation, not an actual addition in the gameplay that has to be known by the server to work. your original question is does it work on servers bro Hello ! I want to use Sword Blocking Mechanics, but it doesn't work on servers. Is it normal ? how does this make sense when u later say i tested it and that ur not also sure if its just an animation thing and ur asking a question that has 3 different possible meanings and u have the audacity to challenge me when i say its a bad question. maybe i could have been nicer but its a shit question bro deal with it

#

final thing since u cant realize that a question can be bad

#

ill just mute u since u dont awnna dm and the host doesnt want us to talk

long bridge
#

You still were also being a jerk to Lune with how you responded

tawny harbor
#

it doesnt matter. its not the point are we done?

long bridge
#

How you respond absolutely is what's causing the issue. It is the matter. If you cannot be polite in how you respond to people who are clearly looking for help then don't respond to them.

#

No more

tawny harbor
cinder jewel
#

Hello, the mod isn't what I was looking for, but I'll give some feedbacks as I kind of liked it. I liked that it was configurable, but one thing is lacking in the config, it would be great if there was a toggle for the sound the mod makes when you parry/block with your sword. Also, it seems that blocking resets the momentum of the player, which isn't the case in the version 1.8 or even when you eat/consume an item. The last feedback would be to be a bit more clear in the mod name or description, when I read back the description I get it, the word "mechanics" makes more sense as the mod isn't cosmetic. But from the perspective of people that does not know this mod, it's a bit hard to understand at first ^^ it's a nice mod overall

tawny harbor
#

i stand with what i say. i dont stand with how i said it

#

its already been said hiddentides ok?

#

lune you didnt even ask that. so stop backpedaling on something that doesnt exist

long bridge
#

trinkets. shut up. you are not being productive in your attitude.

robust delta
#

There is no reason to get angry over some other person you didn't need to interact with at all. Move on with your day and forget it

cinder jewel
robust delta
#

I'm sorry you had to experience this

inland river
#

What does the Mutant Skeleton armor do in the Mutant Monsters Mod?

tribal crater
inland river
tribal crater
tribal crater
inland river
tribal crater
tribal crater
#

so might be a mod conflict then

inland river
tribal crater
#

hmm odd maybe a neoforge issue then

calm torrent
tawny harbor
#

see the difference between me and lune? i can actually take feedback no matter if its harsh or not

robust delta
finite willow
#

Hello, could someone help me figure this out:

"Any item that is to support the sword blocking mechanic must be added to the swordblockingmechanics:can_perform_sword_blocking item tag"

This is from the "Sword Blocking Mechanics" mod description. I want to add all the Vanilla (and maybe some modded) Axes into the blocking mechanic and can't figure out how to add them to this "item tag"?

#

Also, would the item (an axe for example) have a simillar animation as the sword when blocking?

robust delta
finite willow
robust delta
finite willow
#

Thank you

novel bramble
#

I'm was to discern why Stylish Effects may be covering Curios slots. I simply ended up moving it from left to the right in config. Is this the only way to handle it?

finite willow
robust delta
finite willow
#

I found it!

#

I just had to go into the mod file

#

Thank you for your help though!

robust delta
finite willow
#

Oh?

robust delta
#

I can give you a blank datapack to copy those files into, where it is safe to edit them

#

Because if you make a mistake and re-zip the mod with it, it will break

#

Datapacks are a safe way to edit these files

finite willow
#

I see

#

Ok i'll make a blank datapack then and try these out

#

You dont have to trouble yourself

#

Thank you again

robust delta
#

alright, you're welcome!

#

Feel free to ask if it doesn't work, most people aren't familiar with .json syntax

finite willow
#

Will do

finite willow
#

AND IT WORKED!

robust delta
#

Nice!

cursive flame
#

Howdy, Fuzs! Quick questionb about Plenty Plates: do you have any docs on the specific tags to use for filtering? Trying to allow the Chiseled Stone pressure plate (which defaults to Sheep) to allow players to activate. Tried minecraft:player, but it's not allowing me to add it to the whitelist (using Fabric in MC 1.20.1)

novel bramble
#

As for my own silly question. Why is there this gap? It isn't a big deal but also why.

cursive flame
hushed anchor
#

i think i should quite possibly report this to the mod dev

tribal crater
tribal crater
tribal crater
#

so you can use stone bricks and cobblestone for sheep & players

silent siren
empty copper
#

I have a issue with diagonal fences. Its working on the client side in singleplayer world. But i want it in the server and i have installed every mod that is needed.

tribal crater
spring ivyBOT
#

To better assist with fixing your issue, we will need some logs:

  • Curseforge -> Right click the modpack instance -> Open Folder.

  • ATLauncher -> Click 'Open Folder' on the modpack instance.

  • MultiMC -> Select your instace and click 'Instance Folder' on the right.

  • ** For servers** -> Open the folder containing your server files.

To find the latest.log file, navigate to the 'logs' folder.
To find the hs_err_pid.log file, simply look for the file name after opening the instance folder.
To find a crash report, navigate to the 'crash-reports folder and find the most recent file after your crash occurred.
Once located, please upload the requested file here. If it fails, upload to https://mclo.gs/ and share the link here.

empty copper
#

The latest.log

#

the hs_err_pid.log is only for client right?

#

I know what i did wrong

#

Sorry bothering you for it

#

I installed the mods in forge server. But it is fabric mods that i have downloaded

tardy ferry
#

hey! I use Easy Anvils and Easy Magic on a server, and for some reason after removing Easy Anvils, i can no longer put enchanted books on some of my tools. any idea why?

near bay
ruby adder
#

Hey Fuzs.
Universal Enchants-v21.1.3-1.21.1-Fabric.jar

Bane of arthropods, Breach, Density, Impaling and Smite are not compatible with each other.
All other enchantments appear to be functional.
These 5 work on all melee weapons and with Sharpness, just not with each other

(I have tested every anvil configuration before sending this message and it turns out that Breach and Density are the only two compatible with each other)

tribal crater
tribal crater
ruby adder
#

What was that timing?!

#

Should I make a post on the GitHub?

tribal crater
ruby adder
#

Why would they be incompatible though, isn't that a core point of the mod?

#

It isn't a huge deal, I can just use command blocks if necessary, I'm just a little confused.
I think I Mandela Effect'ed myself lol.

#

What are the usual complications with porting to 1.21?

I noticed that mods tend to update to 1.21.1 before 1.21, I am curious as to why that is, and hope that 1.21 won't be abandoned.

This isn't me pressing for 1.21, this is just me expressing my concerns and hopes that this mod will eventually receive a version for 1.21.

#

Hold on

ruby adder
#

Enchantments plural...

#

I'm not going crazy after all

#

e.g. smite

#

Technically this page is correct because it only specifies sharpness, but the mod also allows smite to work with sharpness, which means the implication is all should work.

#

This means damage enchant incompatibility is a bug, not a feature.

hushed anchor
#

No point to use 1.21.0

calm torrent
calm torrent
calm torrent
empty copper
#

I have a issue with diagonal fences

#

In the server when i place a oak fence it changes to cramson fence

#

spruce to oak

#

But in singleplayer is just fine.

#

Only in the server isn't working properly

#

With all diagonal mods

#

fences and walls and windows

#

same issue

tribal crater
tribal crater
empty copper
#

I can make a video to show it.

ruby adder
# hushed anchor No point to use 1.21.0

Actually, a lot of the mods I like using are only on 1.21.
That is why I want 1.21
UE is one of a handful of mods that aren't currently on 1.21
Whereas 1.21.1 is missing more than a few mods that I want to use.

Option 1: 3-5 mods update to 1.21
or
Option 2: 20+ mods update to 1.21.1

Not everyone has the luxury of getting all of the mods they want on one version, but I want to get as many as possible, hence 1.21.

empty copper
#

Puzzle lib is also installed

ruby adder
#

When your options are bad, worse, and worst. Always pick bad.

#

If you have a problem with how I create my mod profiles, go walk on a floor covered with Legos and D4s.

Only Lego bricks, because some specialty pieces can do a lot of damage.
And no metal or resin D4's because those are hella sharp.

I have standards.
And I've been on the recieving of my best-friends' resin D4. Those things should be classified as knives.

Or go step on Fuzs Spiky Spikes
(The wooden ones).

knotty narwhal
ruby adder
#

?

#

But they always flag as "only wrong version '1.21' was found" etc.

knotty narwhal
#

The dependency override makes it ignore the flag

#

I assume you're on fabric?

ruby adder
#

Your assumption is correct

knotty narwhal
ruby adder
#

What versions of forge config api port and puzzles lib will I need, do I download both a 1.21 and a 1.21.1 version?

knotty narwhal
#

Run a 1.21.1 version of Minecraft and download the 1.21.1 versions of the mods that have them and for the ones that don't download the 1.21 versions

#

Then create a fabric dependency override file as shown in the wiki and place it in the config folder

#

It should look like this with the specific modid
{
"version": 1,
"overrides": {
"specificmod": {
"-depends": {
"minecraft": "IGNORED"
}
}
}
}

#

Dependencies can be 1.21.1 and then overridden the same way if necessary

ruby adder
#

Rephrase please

#

Your grammar is too open ended, it could mean more than one thing

knotty narwhal
#

For example if a mod needs a specific version of a dependency but only a newer one exists that isn't "compatible" you can type in the same fabric dependency override file for the mod to ignore that flag and it may work anyway

ruby adder
#

Sigh(At my own inability to understand)

Can a 1.21 UE mod use a 1.21.1 dependency mod like puzzles lib?

knotty narwhal
#

The last part of the wiki page illustrates this

ruby adder
#

Would this also work in reverse?

#

1.21.1 mod on a 1.21 profile?

knotty narwhal
#

I've never tried it in reverse so I wouldn't know but I do know it works for 1.21 mods on 1.21.1

hushed anchor
#

1.21.0 mods support 1.21.1

ruby adder
#

My game refusing to launch would like to have a word with you.

#

Go step on a wooden Spiky Spike.

hushed anchor
#

I literally have a 1.21.1 neoforge modpack with like 15 1.21.0 mods and it works fine

ruby adder
#

1: This is Fabric
2: NOT EVERYONE HAS THE SAME MODS YOU IMBECILE.

hushed anchor
#

It should still work fine on fabric

ruby adder
#

I do not appreciate your misinformation.

#

It works for you, great.
It. Does. Not. Work. For. Everyone.

#

I'd ask you to touch grass, but clearly, you're out of touch.

#

Out of respect for Fuzs and this server I am refraining from cussing you out(that and I don't like profanity.)
But I hope you get singled out at a stand-up comedy show for the heckler you truly are.

pulsar lake
#

Knock it off

#

You’re being unnecessarily toxic

#

We don’t tolerate that here

ruby adder
#

I appreciate the warning.

pulsar lake
#

If you want to continue in any form you will earn yourself a ban

ruby adder
#

I want to say about how I'm not being toxic, but you'll probably consider that as continuing/talking back.

(Note that this is not me back-talking/continuing/antagonising/exacerbating.)

dusk dome
# ruby adder Actually, a lot of the mods I like using are only on 1.21. ***That*** is why I w...

Hey, I understand if you're new to modded Minecraft but respect is necessary before anything. Plkease be respectful.

1.21 mods will work in 1.21.1 because 1.21.1 is a minor update, it does not add any breaking changes. If a mod doesn't load, you can use dependency overrides to load the mods in 1.21.1.

Take this as a warning to be respectful to others that are trying to help you, if you misbehave again you're getting muted.

dusk dome
ruby adder
#

The way they were speaking was implicative that 1.21 mods would work with nothing extra

#

That is misinformation

dusk dome
ruby adder
#

That is all I was taking offense of

dusk dome
#

you don't need anything extra, in case a mod doesn't load due to the dependency you simply edit a file to tell fabric to ignore that dependency request

ruby adder
#

What they were claiming is not something that is true in all cases, they should have clarified as such.

dusk dome
#

he was talking to you with respect yet you called him imbecile. Please be respectful, there's no reason to get mad over tyhat.

dusk dome
ruby adder
#

My reason was that they seemed to be refusing to understand what I was saying.
I was irritated.

#

Not an excuse, just a reason.

#

As previously stated. I appreciate the warning.

dusk dome
dusk dome
ruby adder
dusk dome
#

yes, it should work on 1.21.1 to 1.21.0

#

the only feature that is specific to 1.21.1 are 2 new languages mojang added, which I doubt any mod would directly reference to and in a way that would crash the game if missing

#

besides that, 1.21.1 only fixed an exploit that allowed users to crash any server

ruby adder
#

The two (Latin) languages?

dusk dome
#

I'd heavily suggest to use 1.21.1 for that reason, as all of your 1.21.0 mods will work fine

dusk dome
ruby adder
#

Tzotzil and Belarusian (Latin)

#

Mihi placet Latin-a/o/us(trying to think of the correct suffix).

errant heron
#

I know we aren't supposed to @ authors etc πŸ˜„ but does anyone know if fuzs will continue Thin Air? Really like the challenge it add but last I looked it hasn't been touched in over a year :/

glacial dune
#

Even after going trough like 10x explanations about how "resourcepackoverrides" works I still dont get it to work lol

The whole goal of this is just to have them force load after game has started.

  "schema_version": 2,
  "failed_reloads_per_session": 5,
  "default_packs": [
    "vanilla",
    "mod_resources",
    "fabric",
    "continuity:default",
    "continuity:glass_pane_culling_fix",
    "mod/subtle_effects:resourcepacks/biome_color_water_particles",
    "file/xali's Enhanced Vanilla -1.11.2b-rev.54d51d4.zip",
    "file/xali's Enhanced Biome River Pond v1.2.2.zip",
    "file/xali's Potions v1.0.zip",
    "file/xali's White Diamond v1.0.0.zip",
    "file/xali's Bushy Leaves v3.5.0.zip",
    "file/Enhanced Audio Ambience r1.zip",
    "file/Enhanced Audio r6.zip",
    "file/Slightly-Improved-Font-1.1.5.zip",
    "file/Visual Titles 1.1.zip"
  ],
  "default_overrides": {
    "force_compatible": true
  }
}```
tribal crater
#

there currently isn't enough time to address the performance issues it causes

pliant ore
#

what exactly does Forge Config API Port do

#

like does it allow mods with a version for a mod loader to more easily work with most code for NeoForge/Forge mod loader but they still need some changes to work, or where the NeoForge/Forge version of the mod works with the Forge Config API Port version for the mod loader used

fast latch
#

aw

#

@Fuzs is progress for the easy mods (shulker boxes, magic, and anvils) and universal enchants being worked on? πŸ˜‰

pliant ore
#

including Fuzs mods

#

it's fine though I just making a spreadsheet of mods and versions which can be used on and whatnot

#

and yeah it not looking good for newer forge versions

sour crescent
#

Could someone help me configure block speeds for Block Runner?

#

I've installed the mod on fabric 1.21.1 with all the needed library mods

#

The modrinth page says there should be a config json file blockrunner.json, but it doesn't exist.

tribal crater
sour crescent
#

yeah I read that, but i'm not sure where this path is data/blockrunner/data_maps/block/block_speeds.json

tribal crater
sour crescent
#

i'm not finding it

#

i see data/ in the .minecraft folder

#

it's empty

robust delta
robust delta
pliant ore
#

dang IG if mod has no Forge 1.21.1 then just RIP

mystic thunder
sour crescent
#

I created a datapack and am able to specify block speeds with tags.

#

But I noticed that jump sprinting over modified blocks ignores the speed restriction.

#

Let's say I made sand a slow block to walk on; unlike soul sand (which is slow in vanilla) jump sprinting over sand bypasses the slow down effect.

tribal crater
#

hmm it does work with blocks that make you faster, I tested that specifically

#

slower blocks not working might be an oversight

tribal crater
#

will do something about it on my end though

mystic thunder
#

Could it be ModernFix? Will look on config

#

Had this settings here

calm torrent
# ruby adder Where is this config?

Unfortunately there is no config folder for it, please read the reply of this message: #fuzs-projects message

Universal Enchants adds some tags you could use to help futher in making enchantment datapacks. https://github.com/Fuzss/universalenchants

Datapacks can also override the tags from the data Universal Enchant uses: https://github.com/Fuzss/universalenchants/tree/main/1.21.1/Common/src/generated/resources/data

GitHub

Better enchantments! Use them on all tools and weapons. Infinity crossbow, or looting trident anyone? - Fuzss/universalenchants

GitHub

Better enchantments! Use them on all tools and weapons. Infinity crossbow, or looting trident anyone? - Fuzss/universalenchants

#

The only config Universal Enchants does generate is the enchantment improvements the mod adds:

ruby adder
#

What would a datapack for this look like?

tribal crater
ruby adder
#

?

robust delta
ruby adder
#

I know how to fill them with code, that's all

#

Layouts differ pack-to-pack
I don't know how to work from zero

robust delta
#

Then you should learn that first, then you will understand what to do with the mod's data files

ruby adder
#

It's just a datapack that needs to be made, correct?

robust delta
#

Yes

ruby adder
#

Couldn't I just find find it somewhere?

#

And then edit it?

robust delta
#

Find what?

ruby adder
#

A datapack for UE

#

I haven't been given much information to work with here.

robust delta
#

If someone's uploaded one somewhere, yeah. I don't know of any uploads

ruby adder
#

I just need to know how to obtain a base datapack, then I can teach myself how to edit the specific datapack

robust delta
#

There are plenty of good tutorials on youtube for making datapacks

calm torrent
robust delta
#

I highly recommend learning

ruby adder
#

I did that with my Origin and a recipe pack for SuperMartijn642'a Ore_Growth.

I learnt Origin syntax
I learnt recipe syntax

This is just how I do things.

I learn what I need when I need.

calm torrent
#

You can probably learn from extracting Minecraft's data: https://www.youtube.com/watch?v=I3xL7O0TDQg

In this video I talk about how you can find the default Minecraft files, including textures, models, fonts, advancements, crafting recipes, structure nbt files, loot tables, sound files, and more! These are basically necessities to anyone making a resource pack or a data pack!
If you find this helpful, consider subscribing to see more tutorials ...

β–Ά Play video
dusky mirage
#

hi guys can u help me? 😦
if i try to stop the server the consol get stuck here
[pool-2-thread-1/INFO]: Unloading server config for puzzlesapi

i already tried some ideas from google but nothing works

finite compass
#

Hey fuzs I have a few questions about the mutant monsters mod

#

1 what’s the file format for the charged creeper Minion

#

2 for all the mobs do they have some kind of thing to keep the textures the same because when I try to add variations they don’t load

#

Please ping me or DM when you respond

tribal crater
tribal crater
late basin
finite compass
finite compass
#

Because they are formatted the same as other entities but for some reason it doesn’t work

polar pecan
#

In the mod Resource packs Overrides. How do I create the config for the mod?

tribal crater
tribal crater
tribal crater
steel flint
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Hey, i have a short question, how can i deactivate thin air in the overworld on a server ? (steampunk v12, modversion: Thin air v8.1.5 (1.20.1))

I tried setting it to green in the "thinair-common.toml"
i also tried fully disabling it for players (edited players out of the data in jar file)
i found an the further customization talking about thinair-server.toml file, which does not exist for me on the server

still, whatever i did, when i go over the base set hight (also tried changing that didnt work)
i drown/suffocate

im kinda out of ideas at that point ^^"

finite compass
finite compass
dawn jacinth
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its sorrounded by bookshelves but still isnt max am i missing something

calm torrent
mint fiber
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For some reason whenever I change the config file on the enchanting infuser it just doesnt save, im trying to make it more expensive

robust delta
mint fiber
#

im just changing the value of the advanced maximum cost

#

for some reason it keeps resetting everytime I launch

#

im having to change the file just as its launches so it saves

cedar geyser
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Out of curiosity,,,, is there a reason dripstone is left out of having more blocks? personally its one of my favorite materials in modded minecraft so it would be a dream to have it in my opinion.

cedar geyser
#

saw a message suggesting someone else put suggestions on the github so I have gone ahead and done so

tribal crater
dawn jacinth
tribal crater