#fuzs-projects

1 messages ยท Page 3 of 1

jolly lake
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Thanks mate ๐Ÿ‘Œ๐Ÿป

quasi moss
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thanks it works now

vivid vessel
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Was this ever able to da work or n0?

vivid vessel
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Cause I noticed the mods visual workbench and easy magic had nice visuals, im making a modpack in 1.18.2 (It be done by next year, im putting alot of effort into it) but since easy anvil isnt 1.18.2 I thought it would be out of place to not include it so I decided only to have all 3 mods if they was on the same version

Its okay if they cant make 1.18.2, its not the worse thing in world if I cant have them.

tribal crater
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yeah well as mentioned easy anvils had some serious issues that needed to be addressed first

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thatโ€˜s done, but my priority kinda shifted to 1.19.3 atm

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the new plan now is to finish 1.19.3 (will take a while due to internal stuff), then jump to 1.19.4 (no clue how long thatโ€˜ll take, havenโ€˜t looked at all the changes in detail, but should be rather quick), then base 1.18.2 ports for current 1.19+ only mods on 1.19.4

vivid vessel
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Okie dokie!

keen horizon
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Hello, is there any plans to put the bartering station mod on 1.18.2 and 1.16.5?

tribal crater
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yes and no

keen horizon
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explain?

lone iron
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Good afternoon

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#Chance one out of set value an attempt at repairing an anvil will be successful.
#Range: > 1
"Anvil Repair Chance" = 5

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I would like to know what is this chance

lone iron
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also I would like to know if it is possible to extend the "Visual Workbench" mod to workbenches from "I Like Wood"

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or find out what mod it can be replaced with

tribal crater
tribal crater
# lone iron I would like to know what is this chance

you repair anvils with iron ingots (or iron blocks if this is easy anvils and not easy magic)
1/ "Anvil Repair Chance" is the chance the repair will succeed otherwise the ingot is wasted
so setting 5 will make it a 20% chance

lone iron
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what is the easy anvils mod?

tribal crater
tribal crater
lone iron
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0 results?

lone iron
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and it will be added on 1.16.5?

keen horizon
tribal crater
keen horizon
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I am aware yeah, cheers though

west merlin
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Are there any plans on porting Sneaky Curses to 1.19.2? ๐Ÿ™‚

tribal crater
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not atm

west merlin
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darn ๐Ÿ˜ฆ

trail valley
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does respawnable animals have a config on 1.19.2? asking bc i cant find it in my folder

tribal crater
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itโ€˜s a server config, you need to look in your world folder

echo token
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any enchanting infuser version for 1.19.4?

tribal crater
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nope

grand pier
manic holly
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Is there a 1.19.4 update for Mob Plaques in the works?

tribal crater
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nope

tough belfry
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Hmmm snow (layer) is not affected by block runner variable speed

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Why?

nimble pagoda
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golden age combat update

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1 year i wait bro

nimble pagoda
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bro?

tribal crater
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you'll have to wait longer

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it'll come when it's ready

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don't want to make any more promises i can't keep

timber solar
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i have a question about the "easy anvils mod", can i also add enchantments that require over 40 levels to put on normally?

tribal crater
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yeah should work

restive violet
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Hey fuzs, what is your name at curseforge?

sterile wasp
restive violet
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oh

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lol

coarse pawn
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Will the "issue #19" suggestion for visual workbench that was recently added to the latest 1.19.3 version of the mod be added to a 1.19.2 version in the future

tribal crater
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no

mint fiber
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im having an issue with enchanting infuser forge 1.19.2, im trying to config it to costing more xp for the enchantments but I cant seem to understand how it works or if its bugged

sterile wasp
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send your modified config here

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config file

mint fiber
carmine cave
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Hello, I've been having this issue lately with the Straw Statues and Armor Stands mod where it just doesn't work, the menu that opens for you to pose an armor stand just doesn't open up, so i did some research and wanted to find the server.toml file within the config to see if theres any issues there but i just don't see the file in my serverconfig?

tribal crater
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maximum_cost is the main setting you wanna change, itโ€˜s a cap for the cost when all possible enchants for that item are applied (like eff5, unb3, for3 on a pickaxe, thatโ€˜ll cost 30 levels i think by default)

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then also possibly increase the cost mutlipliers so the max cost can actually be reached, youโ€˜ll hve to play around with that

tribal crater
mint fiber
tribal crater
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the config file resets when there is a syntax error or an invalid value, for max cost anything >0 is valid

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Rarity multipliers are more like a distribution instead of absolute values in most cases

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they define which enchantments that can go together on an item cost how much when the cost of all enchantments combined should sum up to max cost (30)

mint fiber
tribal crater
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was your game running?

gusty urchin
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why pickup notifier does not update in game when I change configs

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I have to exit and look again every time

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and it doesnt have a smooth animation

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what is the solution

tribal crater
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thats just how it is on windows unfortunately

rapid wedge
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Does the config api support Configured Fabric by default? Is that planned if not?

bleak hearth
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When loading puzzleslib I keep getting this error:

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I'm on 1.19.3

sterile wasp
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send the log file

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dont copy paste

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DiagonalFences-v4.2.3-1.19.2-Fabric.jar

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you cant use 1.19.2 mods on .3

bleak hearth
sterile wasp
bleak hearth
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oh

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alright, thanks

sterile wasp
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extrasounds 2.3.1+1.19.2-1.19.1

bleak hearth
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Ahh, alright. Thank you very much.

mint fiber
chrome cobalt
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I've translated easy magic, anvils into Ukrainian. Where should I send them?

tribal crater
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thanks! just make pull requests on github, I'll sort it out from there

tough belfry
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Being the most prolific mod content creator

cinder sand
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sorry to ask but is 1.19.4 in the plans?

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just wondering

keen briar
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Just a waste of time, nobody would use it

tough belfry
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1.20 is around the corner

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Better wait until then

cinder sand
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yeah its just fuzs mods are on 1.19.3 so i was wondering

still root
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I'm still waiting for Stylish Effects to be on 1.19.3, no rush though. I know how developers feel / felt when updating mods to 1.19.3

tribal crater
still root
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Ok, that's fine.

tribal crater
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but for now I really wanna focus on a new mod menu replacement mod since the old one being gone from curse is causing big issues for the modpacks and we really need some sort of mod list viewer on curse

tough belfry
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So, as you made in the statement, I know for sure at least two mods more that are cooking in the oven

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Incredible work as always

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Tysm โค๏ธ

tough belfry
mental kestrel
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have old projects like fisks heroes been considered for porting

tribal crater
tribal crater
exotic prawn
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Hey Fuzs thank you for porting the mutant beasts mod. I was wondering if it works with mutant more (ie. can we create the mobs with chemical x from mutant more) and if we can disable natural spawning

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Excited to be able to play it again!

tribal crater
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glad you like it! you can disable natural spawning by setting the spawning weights to 0 in the common config. integration with mutant more is not planned, they seem to have their own mechanics for creating mutants

exotic prawn
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cool, so the chemical x in mutant monsters is different than the mutant more one right?

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thanks for the response!

quasi moss
quasi moss
sterile wasp
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send the new log

quasi moss
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kk

sterile wasp
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..

quasi moss
sterile wasp
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yea wait for fuzs, i will say though it looks like a datapack issue so you can try removing any datapacks you have

quasi moss
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i don't have any

sterile wasp
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if you dont have any it probably means one of the mods include datapacks in which case its best to just wait for fuzs

quasi moss
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kk

viscid nexus
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just wondering. when will there be a 1.19.4 version of puzzles lib?

tribal crater
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not soon

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1-2 months

viscid nexus
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alright

dense wharf
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The Completionist's Index is so awesome, but now it makes me wish a similar mod was out there for tracking mobs, maybe with a shift+right click on a mob using a index book lol. As is now tho, this is gonna be real fun to have. Great stuff ๐Ÿ™‚

quasi moss
tribal crater
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please post this on the issue tracker for universal enchants

tribal crater
rain thunder
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yall know why i dont get the re-roll button on here? i can still manually re-roll it and everything else works

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ive tried breaking and replacing it and nothing

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im on fabric 1.19.0

tribal crater
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reroll button is in 1.19.2 only i think

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you can still enable the functionality in the server config though, you need to click the book in that case

dusk wolf
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Love 'Overflowing Bars'!

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Any chance we can get a 1.18.2 backport?

strange bough
tribal crater
tribal crater
tough spruce
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Hey Fuzs - is this the correct place to come with issues? I'm having a confusing crash regarding the Mutant Monsters mod and it seems that a mod I have, CIT Resewn (Or more specifically, a Forge port of it) is causing issues.

sterile wasp
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a screenshot of a snippet of a crash report is not enough information

tough spruce
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Of course, just a moment ๐Ÿ™

sterile wasp
# tough spruce

does it happen without mutant monsters
does it happen without cit resewn

tough spruce
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I'll test, one moment

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Yes, it's still crashing even without CIT Resewn. Now It's pointing to a mod called AutoMobility, from what I can see. I'll continue testing.

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M'kay, so... it crashes if I have either CIT or Automobility installed, but while I can do without the cars the latter adds, I make pretty heavy use of CIT resource packs in my builds. :/ Pic related.

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It does work without either mod, however.

sterile wasp
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what happens without mutant monsters?

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are you sure this is a mutant monsters issue

tough spruce
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Without Mutant Monsters, I can run CIT Resewn and AutoMobility with 0 issues, as I have been for the past week or two. The only time I run into crashes is when I try to run Mutant Monsters with either CIT Resewn or AutoMobility so that's telling me there's some kind of compat issue between MM and CIT/AutoMobility.

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While I'm not 100% certain the fault is Mutant Monsters', I can only assume that since it's got issues with two other completely unrelated mods, that there's something wrong with it, as opposed to the other two. shrug

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Or the other two somehow have the same issue that's causing issues, but that'd be a weird coincidence. I'm not sure, as I said.

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I'm still loading in, but (hopefully without jinxing anything) it seems that the issue was PuzzlesLib - updating to the newest version (at MM's prompting) got me past the insta-crash I was experiencing.

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Yeah, seems everything is alright now. I appreciate the troubleshooting help, thank you~ ๐Ÿ™

sterile wasp
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chorb ๐Ÿ‘

trail plume
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Curious, how does Overflowing Bar's heath bar work? Does the 3 on the page mean you have 3 rows of hearts, with the orange showing not full line of hearts ?

tribal crater
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3 means two full red rows and an orange one

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you can change it in the config though so the number only counts full bars

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i just found the current default the most intuitive

worldly plinth
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How do you make chemical X ?

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if there is a way

tough spruce
# worldly plinth How do you make chemical X ?

Mutant monsters will sometimes spawn naturally (which is configurable), and their drops (Hulk Hammer, Skeleton Skull) can be brewed with thick potions (Water + glowstone in brewing stand) to make Chemical X.

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Then brew it with gunpowder to make 'em throwable, naturally

worldly plinth
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Thank youuuu

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Also can you splash multiple mobs at once with one Chem x?

tough spruce
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Yep!

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Dig a hole, find a mob spawner, make a mob farm and gather 'em up. ๐Ÿ˜„

junior scaffold
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Hi. Regarding Resource Pack Overrides for 1.18.2. How do I use the debug options? I'm in the resource pack selection screen, but holding D, R, or C doesn't do anything. Am I doing something wrong? Edit: A game restart fixed the issue

remote river
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How would I add block tags for use in BlockRunner? Doesn't seem to like it when i use "forge:stones" tag

tribal crater
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send your config file

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and your latest.log

remote river
tribal crater
remote river
empty citrus
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please please please update the armor statues mod i used to constantly use it for decoration making on my servers and its not 1.19.4 yet

potent hinge
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Hey at @tribal crater are you around to chat for a few minutes. I am having some issues with a group of your mods. I am the creator and dev of Friends United. I'm testing some changes to our pack and I have found a new crashing error that seems to only occur when your mods are activated

remote river
tribal crater
tribal crater
remote river
remote river
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would you look at that it works perfect now

shell timber
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I don't have configs. Help. fabric version 1.19.2 Armor Statues mod

tribal crater
shell timber
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And can I somehow block the ability to move armor stands so that players don't move them to the spawn area? @tribal crater

tribal crater
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no that's not a feature

ripe mist
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i got tagged to check this channel to see why the infustion ped isnt working

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dont know exactly what im looking for

proper pebble
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is the puzzle library and easy magic going to be updated to 1.19.4?

swift blade
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hi ๐Ÿ‘‹

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does pickup notifier work on 1.19.4?

proper pebble
swift blade
proper pebble
swift blade
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oh alr yea hopefully then

proper pebble
west merlin
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Regarding Straw Statues are these considered entities? (counting towards mobcaps in some way?) Thank you.

tribal crater
trail plume
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So "Leave my Bars Alone" 3.1.1-1.18.2 doesn't seem to stack hearts? I added it to my existing world, and not seeing them stacked for some reason

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*Well rather it displays like Vanilla

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And no toughness bar either. Very weird

trail plume
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Oh... going by the config, there's only Hunger when in a vehicle, XP when on a Horse (but not jumping) and Compat with Apple Skin. I don't see anything there for hearts

trail plume
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Oh, you have two different "bar" mods. My bad soarynPalm

dusky grove
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Hello, when will easy shulkers be updated to 1.19.3?

proper pebble
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@tribal crater awesome!! glad to hear it. thanks for the reply.

hearty juniper
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Quick question, are you planing for any compats like BoP for the stoneworks mod in the future?

tribal crater
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no

hearty juniper
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ok :) thanks for the quick response

wintry sand
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I wanted to add a sword to be enchanted on the table of the Enchanting Infuser mod for minecraft forge, but swords from the mo'shiz mod can't be enchanted ... is there a way to add this sword in some configuration file?

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help me please

sterile wasp
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dude its been 10 minutes be patient

wintry sand
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ok, sorry

tribal crater
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Enchanting infuser is just a different interface for the vanilla table

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if you cannot enchant something thatโ€˜s how it is

zenith pasture
indigo robin
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When will the "Easy Magic" mod will be ported 1.19.4

timid reef
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are there any mods that you wont update anymore? just so i know which ones i will be able to use with 1.19.3 in the future

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like slotcycler

tribal crater
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slot cycler will be updated

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only mods that have discontinued in the title are well discontinued

timid reef
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alright thanks ๐Ÿ‘

tribal crater
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actually working on slot cycler right now haha

timid reef
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oh funny coincidence

timid reef
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do you just port it over or do you have to rescript it for .3

wintry sand
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Where should I place more bookcases to increase strength? It doesn't go on top because it can only be 2 layers, and when I put it on the side or in front it doesn't go ๐Ÿ˜ฆ the maximum that arrives is 15.

timid reef
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also how do you make those logos?

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is there a template or do you have to use something like photoshop

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with the 3d tool

wintry sand
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Thanks ๐Ÿ˜

acoustic topaz
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would questions about mod development go here? i'm trying to use forge config api port and it's not working

timid reef
lament yoke
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Fuzs, do you have any plan to make the mutant monsters animations more like mutant more 1.19 animations?

timid reef
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also do you release updates in waves or just one at a time

tribal crater
tribal crater
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only new mods come in waves as it gets more attention

timid reef
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alr, are easy shulkers and slot cycling near an update>

tribal crater
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to 1.19.3 yes

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1.19.4 not even close

timid reef
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yeah 1.19.3

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ok thanks

terse niche
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is there a way to change the cost of a reroll in the Easy Magic mod?

vocal crescent
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hey is there a way to configure the better animations mod in fabric? the modrinth page only give an option for forge

terse niche
# tribal crater yes server config

Thanks for the response. I'm on singleplayer and I do not see a config file for Easy Magic inside of the serverconfig folder contained in the world files. Is there a different way that it works on singleplayer worlds?

dim mantle
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I'm new to working with forge and mods. I installed the horse expert mod. It is installed on my client and I made sure the server has the required "Curious API" mod but I still can't craft the monocle. It shows the mod in my mod list but nothing is working. Any help or resources are appreciated!

tribal crater
tribal crater
terse niche
timid reef
graceful helm
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Absolutely love and appreciate you updating all of these older mods (Ender Zoo, Mutant Beasts) for 1.19.2! It's great to have the mods around again and I hope you update even more, it's amazing ๐Ÿ™‚ Great work!

rocky anchor
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Fuzs, did you just port or are you planning to patch/maintain Mutant Monsters as well?

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And I loved the chest mods!

strange bough
tribal crater
tribal crater
tribal crater
dim mantle
lost falcon
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Hey, I tried out Ender Zoology, and I was wondering if you could add a config to disable the enchantments added by the mod. I already have mods that add Decay and Soulbound so it would be great to be able to turn off those enchantments. Love all the mods you have been releasing lately!

midnight wadi
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Are more mod ports planned? Old School Mods

tribal crater
tribal crater
tribal crater
midnight wadi
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To mention a few mods will say Falling Meteors Mod, Necromancy, Jewelrycraft 2. I thought they were fun, too bad they got stuck in the past.

outer ingot
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I'm porting Necromancy already

midnight wadi
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0.0 wow

timid reef
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very nice

graceful helm
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Itโ€™s been so long since that mod has had an update

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Primitive Mobs is long gone too sadly

tribal crater
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it would be great to do now since Iโ€˜m very mich into the whole mob game after mutants and ender zoo

weary finch
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Is new mutant monster mod is just ported version of mutant beast?

tribal crater
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yes

outer ingot
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the creator of Mutant Beasts last I spoke to him was making an update for 1.16.5 to allow players to add their own mutants

balmy umbra
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Woah, how long ago was that?

graceful helm
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Kingdoms of the Overworld was pretty underrated too, sad that one got left behind

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But yeah, Falling Meteors and Primitive Mobs are two crazy fun mods that haven't been updated in years

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CandyCraft was great too! Cryptic Mushroom was porting it at one point but I think they dropped it to focus on The Midnight.

strange bough
#

morph? or does identity replace that

outer ingot
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morph is in 1.16.5 and waiting for 1.20 to port further

outer ingot
midnight wadi
tribal crater
#

interesting

frosty mesa
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slotcycle, any chance it can support 1.19.4 out of the box? I can probably change the version and compile myself, curious why it's still on 1.19.2 edit: just read up and saw that it doesn't seem trivial to update it to 1.19.3/4

dim mantle
keen briar
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how can i make chemical X potion?

ember violet
#

Can i just shoutout @tribal crater for making fucking awesome mods? thanks for making my modpacks better.

tribal crater
tribal crater
strange bough
#

was it intentional for the sprites to look like default chest for the nether and echo chest

tribal crater
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no the enhanded block entities mod breaks it

strange bough
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oh thats prob why, i have that installed

tribal crater
strange bough
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if i set a mutant zombie spawn weight to 1 for example would it be more or less common

exotic prawn
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Hey Fuzs, I just wanted to say the new mods you released look amazing. Excited to try them

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What's the crafting recipe for the two chests though?

tribal crater
timid reef
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also, does easy shulker boxes also work with ender chests or just shulker boxes?

tribal crater
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it works with everything, even backpacks/bundles/shulker boxes from other mods

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at least in the latest version, although Iโ€˜m not sure if I actually managed to release that alreadyโ€ฆ

acoustic topaz
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i've got my mod set up with forge api port but when i try calling ModConfigEvents, it doesn't appear to be able to recognize the fabric event?
Cannot access net.fabricmc.fabric.api.event.Event

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not sure what i'm doing wrong unless it's a 1.19.3+ exclusive thing

tribal crater
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no 1.19.2

tribal crater
timid reef
timid reef
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am i not able to change it to r? i have that one unbinded because im replacing inventory hotswap with slot cycler

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is there away i can do that

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it just instantly overwrites the file when isave it

tribal crater
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you cant just add a random value

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only ctrl alt shift work

tribal crater
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the 1.19.2 version unfortunately isnโ€˜t split into dedicated common and fabric publications, sp you need to steer clear of anything in the api package in common

timid reef
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could you maybe add that config option on the controls settings in the next update? as a suggestion

acoustic topaz
#

ok, thanks!

umbral ember
#

Hi guys I'm using the advanced enchanting infuser and I cannot place in enchanted items (there are 4 bookshelves currently surrounding the infuser) Please help I don't know how to fix this.

umbral ember
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Note: I'm using the latest version

dapper stirrup
#

Will the Mutant monsters mod still be updated?

tribal crater
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the normal infuser can only enchant once just like a vanilla enchanting table

dapper stirrup
umbral ember
tribal crater
umbral ember
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Ahh damn, that stinks I really was hoping that was universal.. Still an awesome mod

summer juniper
#

Hey, I am new, I don't know where is the help channel but I just want to know, using Magnum Torch mod, where is all the types of word etc I can use to customize the torches?
For example I want to keep the torches has they are apart from to whitelist all mobs coming from spawners, so, i can put it outside the spawner room and block basically everything apart from the mobs coming from the spawner.

I hope you can help me out with this,

tribal crater
summer juniper
hardy horizon
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guys when i have apotheosis and infuser, is there a config to increase the enchant to more than 50? because i need it when i increase the cap of the enchants in apotheosis config

tribal crater
tribal crater
wary anvil
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just out of curiosity, once a villager denies a contract is there any way to change that decision for that specific entity?

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with mob lassos ofc

tribal crater
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no, most villagers just cannot be moved. but iโ€˜m open to suggestions that donโ€˜t involve spamming multiple contracts

deep bridge
#

Hi there ! I just saw the 1.19.3 update of Stylish Effects mod and it works great now from what i've tested as well as with distinguished potions and my other 120 mods (yep i know that's a lot but i'm a man of modded games)

shell timber
#

Mutant monsters mod. Can I somehow disable crafting chamical X?

tribal crater
balmy umbra
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does the mutant zombie villager still exist? its texture is still on the mod files but it never spawns

keen horizon
#

I can't see the reroll button in game, do I need to manually enable it in the config? I should have said this is in relation to the easy magic mod

tribal crater
keen horizon
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Yes rerolling as advertised on the forge page with a cost of a couple bits of xp and some lapiz

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I looked for the config file where the rest of the config files are for other mods and I could not see it

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I am running the mod on a 1.18.2 server

tribal crater
proper pebble
#

any new news on puzzles lib , and easy magic coming to 1.19.4? see a lot of people asking on its curseforge page. really is a must have mod.

wooden arch
#

I don't know where to send this request, but I just have a request. The chemical x bottles in mutant monsters mod are different from their old texture, can you replace them with their old textures?

sharp holly
#

ayo is there any chance for a mutant monsters backport to 1.18.2?

tribal crater
sharp holly
#

๐Ÿ™

tribal crater
#

illegal shenanigans

plain fiber
#

the stone wall

blissful harness
#

saw nothing unusual until I realized the stone wasnt parallel with the other blocks ๐Ÿคฃ

weary finch
#

Did the bugs in Mutant Beast fixed when you port it to newer version?
Like mutant zombie feet doesn't actually touch the ground in mutant beasts, did it got fixed in mutant monsters?

tribal crater
red mauve
#

Something I'm noticing is that pressing shift with Magnum torch just forces the tooltip off the screen

tribal crater
silver pilot
#

Will Mutant Monsters be added to 1.19.4

pale grail
#

if your tracking interest in which mods to update for 1.19.4 first (or at all)

#

then please count my vote for Ender Zoology. absolutely love the mobs this adds

tribal crater
#

noted

quasi moss
#

i got 2 mods in my modpack saying that it needs a version of puzzle lib which i can't download how i fix this? (im on 1.19.2)

sterile wasp
#

download the latest 1.19.2 version of puzzle lib

quasi moss
sterile wasp
#

send a screenshot

quasi moss
#

no option to update and u can see its v4.3.11

#

wait i can see it on the curseforge website but not in the app

#

nvm ill just download the jar from the website and put it in the mods folder

#

but still

#

idk why that happened

#

WHY DOES IT FORCE IT TO 4.3.11

#

i have a feeling this error

#
Error: java.lang.NoSuchMethodError: 'shadows.placebo.json.PlaceboJsonReloadListener$TypeKeyed shadows.apotheosis.adventure.loot.AffixLootManager.getRandomItem(net.minecraft.util.RandomSource, float, java.util.function.Predicate)'```
#

is due to me having this mod but in a version which i cant update normally to i can only update to latest of puzzle lib v4.3.11 and if i try using the jar file for v4.4.0 it breaks

viscid pasture
#

Has anyone ran into or found a solution for this issue that keeps happening maybe 1/5 times on my modpack? happens when generating a new world

sterile wasp
#

do a full pc anti-virus scan with windows defender

#

then disable it when launching mc

silver pilot
magic wadi
#

is it intentional that i get the speed and jump boost effect by just having the armour pieces in my inventory?

tribal crater
supple flax
#

hello may I ask if Pick Up Notifier will be added to 1.19.4 anytime soon? or is there a way to play it on 1.19.4 fabric?

quasi moss
#

hmmmmmmm

tribal crater
# quasi moss

not my faulty ๐Ÿคž
forward this to whoever made club.someoneice.cofe_delight

quasi moss
#

k

#

srry its just i had problems with one of your projects just before this so i thought it was you

strange bough
#

can there be quark compat with quark's sort button, as well as storage label compat since the storage label is messed up

tribal crater
#

@lime wagon how would i fix the label? The nether chest model uses vanillaโ€˜s chest renderer

lime wagon
tribal crater
lime wagon
#

yeah they are just flipped lol

#

honestly i prefer it like that. i could make a case where they go ontop of the lock but then they would be pretty much hovering

minor blade
#

howdy! Big fan of your mods btw. I'm currently making a private modpack for me and my friends, and ive come across a bit of an odd circumstance

#

was wondering if I could get some help or clear things up?

minor blade
#

oh-

#

I...yeah, that is a bad habit. I guess it's more a way of me saying "is this the right place to ask such things?"

#

but i should be more direct, you're right

#

but to the point, it's with better tridents. I love the mechanics it adds, but i want to remove the trident recipe and trident fragment item since it overlaps with other mods in the pack. I tried making a datapack to do this first, but then saw the data file didnt have anything related to the loot tables that I can change, only the recipe for the trident and an advancement that doesn't seem to work

#

Can anyone help me fix this or know how to fix it?

#

I'm using the 1.19.2 version for forge

tribal crater
#

the trident drop can be disabled in the config i think

minor blade
#

I saw, it can't

tribal crater
#

common config

minor blade
#

mhm, all that was there was the trident's abilities

tribal crater
#

thatโ€˜s the server config

minor blade
#

wh...oh

#

god i feel so stupid

#

thank you so much

tribal crater
#

nah itโ€˜s confusing to habe multiple configs

minor blade
#

yeah

tribal crater
#

but the drop needs to be registered before the server config loads

minor blade
#

aaahhhh

#

ic ic. though i do question why there wasn't a loot table folder in the data files

#

or rather, how

tribal crater
#

itโ€˜s done in code you can do anything with that

#

i should probably refine that though

#

and for the recipe you can use the filter section in your data pack

minor blade
#

I just went into the recipe and replaced it with a blank file

tribal crater
#

if it works sure

minor blade
#

mhm

#

though i do wonder about that advancement in the files

#

is that working as intended, or...?

#

it says its going into the "combat" tab, but that hasn't existed since 1.8

tribal crater
#

that's a new 1.19.3 thing

#

data is auto generated that's all correct in there

silver jay
#

hey there Fuzs, are there plans to port mindful darkness to 1.19.4? I really like the concept of the mod but unfortunately im restricted to 1.19.4 atm

quasi moss
#

Pick Up Notifier is incredibly buggy when changing the in-game config. I have to restart my game anytime I make more than 3 edits because it simply stops updating.

#

heyyy this time i didn't even get a single one

proper pebble
#

I see puzzleslib has been updated to 1.19.4. trying to use it along with easy magic gives this error-
The game crashed whilst initializing game
Error: java.lang.IncompatibleClassChangeError: class net.coderbot.iris.gui.option.ShadowDistanceOption cannot inherit from final class net.minecraft.client.OptionInstance

idk if this will help with an update but any new info would be appreciated.

sterile wasp
proper pebble
sterile wasp
#

just send the file

proper pebble
tribal crater
#

Also easy magic does not work on 1.19.4

red mauve
#

There is a \n in the Emerald Lasso that doesn't seem to let the tooltip start a new line (1.19.2 Fabric)

tribal crater
#

a funny i just found that too 10 mins ago

#

itโ€˜s fixed in 1.19.3

red mauve
#

Ah okay, will that be coming back to 1.19.2 as well?

tribal crater
#

I don't think so

tribal crater
#

the port is uploading

silver jay
#

aw thank you haha, you really didnt have to but i much appreciate it nonetheless

quasi moss
#

Is there a way to add a recipie for the Chemical X potion?

knotty basin
#

stylish effects fabric 1.19.2, does this mod remove vanilla's rendering of effects, or is another mod causing this to appear

tribal crater
quasi moss
knotty basin
tribal crater
acoustic aspen
#

Does the enchanting infuser work for modded weapons?

tribal crater
#

as long as they can be enchanted

night onyx
tribal crater
night onyx
balmy umbra
#

In the new mutant monsters update chemical x does not seem to be working anymore

#

I've spawned lots of creepers zombies and skeletons and chemical x only makes them all blow up

rocky anchor
#

I have a suggestion for the mod. Increase Creeper minion's health cap to make him less fragile. Currently the maximum health of the minion is 10 hearts. It could be 20. It takes a lot of work to hatch it and since he has no armor, he dies very easily, even more so if he's in a modpack with very strong creatures.

#

And adding JEI hints would also be cool for those who don't know much about the mod. To know how to make Chemical X or how to hatch the Creeper's egg...

rocky anchor
tribal crater
balmy umbra
#

forge v4.0.3 But I'm about to check the 4.0.4 to see if it still happens

#

Ok it does work properly now

tribal crater
#

awesome

tribal crater
thorny fern
#

Hay man me again. sorry its been so long. I was just looking threw all the mods and i was thinking. There is no mod that lets you store loads and loads of Emeralds. I saw your Bag Of Holding mod and I was like "Wait. maybe if he added a "Emerald Bag" then it could detect when a player picked up and emerald and it added it to the bag." I was also thinking it could be useful for trading with villagers because when the player clicks on the item they want to buy the emeralds automatically move from the bag to the villager trading slot. Think you could add this for a future update to it?

tribal crater
real sphinx
#

Hi! I am currently trying to add compatibility between mindful darkness [fabric-api-0.76.0+1.19.3/MindfulDarkness-v5.0.0-1.19.3-Fabric] and the craftingtweaks mod (which adds gui buttons inside the crafting table) but I can't seem to get it working.

#

This is what I added to the config file:

#

And this is what the path file of the extracted mod .jar file looks like for reference:

#

The gui buttons remain the same, what am I doing wrong?

lament yoke
#

Do the mutant monsters have regeneration?

tribal crater
tribal crater
lament yoke
#

Ok

sterile narwhal
#

I stalked the github for enchantment infuser for a bit, but could not find an enchantment tag to blacklist enchants in Enchantment Infuser.
Is that a thing already, or should I open an issue for that?

#

something like enchantment_infuser:blacklisted or c:never_offer would be nice

tribal crater
sterile narwhal
# tribal crater what specifically is your use case?

Progression locked enchantments that check if the player has completed certain advancements.
Since the enchantments do not work until certain conditions are met I've got some reports of stuff not working in the past. People being confused, thinking they were bugged.

#

The enchants have isAvailableForRandomSelection and isAvailableForEnchantedBookOffer set to false

#

So they never get selected in treasure chests, by villagers or other, but mods sometimes slip through

real sphinx
tribal crater
real sphinx
#

Coming right up

tribal crater
real sphinx
#
paths = ["textures/gui/*.png", "!minecraft:textures/gui/icons.png", "!minecraft:textures/gui/options_background.png", "textures/gui/container/*.png", "minecraft:textures/gui/container/creative_inventory/*.png", "trinkets:textures/gui/slots/*.png", "craftingtweaks:gui.png"]
#Do not add the dark mode toggle buttons to the top of every menu.
hide_in_game_switcher = false
#Print menu type to game chat whenever a new menu screen is opened. Intended for finding menu types to be added to "menu_blacklist".
debug_container_types = false
#Screens to add a dark mode toggle button to, so that toggling is possible outside of inventory menus.
#Allowed Values: NONE, TITLE_SCREEN, PAUSE_SCREEN, BOTH
dark_mode_toggle_screens = "BOTH"
#Exclude certain menus from showing the dark mode switcher. Useful when the box intersects other screen elements.
menu_blacklist = []
#Use a dark theme for the configuration screens.
dark_theme = true
#Percentage of original interface brightness to apply.
#Range: 0.0 ~ 1.0
texture_darkness = 0.5
#The minimum brightness value of font while dark mode is enabled.
#Range: 0.0 ~ 1.0
font_brightness = 0.75
#Algorithm selector for darkening interface pixels.
#Allowed Values: GRAYSCALE_AND_HSP, HSP, GRAYSCALE_AND_HSL, HSL, GRAYSCALE_AND_LINEAR, LINEAR
darkening_algorithm = "GRAYSCALE_AND_HSP"```
Here's the config
tribal crater
#

Thanks, config is good, already know whatโ€˜s wrong

real sphinx
#

So, what's causing the issue?

thorny fern
quaint pecan
#

Is there a way to break the enchant limit in infusion table?

atomic gulch
#

hello is there a way to display my doll even tho i am not doing anything and just standing still ?

tribal crater
tribal crater
quaint pecan
tribal crater
wicked merlin
#

Hi I want to report that the mutants bypass the mob the griefing rule in the fabric version

tribal crater
wicked merlin
#

when the mutant creeper explose with the mob griefing rule to false, it can still break blocks, but in the forge version it does not

#

so the forge version is fine but not the fabric one

tribal crater
#

Please make an issue report on github so i dont forget

wicked merlin
#

I never did that, how do I do that?

#

I think i did it

lament yoke
#

Fuzs, will you make the mutant skeleton more fair? Because his range is WAY to insane?

quasi moss
#

Hi guys! Can I ask something relate to the Straw Statue mod?

#

Placing the statue didn't show the pose menu or anything

tribal crater
tribal crater
quasi moss
#

Ah thank you!

#

It's said on CurseForge that just placing it will appear

tribal crater
quasi moss
#

Can mutant more's mutant items be used to make chemical x?

quasi moss
#

I guess not

#

is there a way to disable endersoul hand's teleportation?

night onyx
#

This mod will be updated to 1.20 tho right after 1.19.4?

sterile wasp
#

1.20 is coming in 6 days

tribal crater
#

crafttweaker probably

next tinsel
#

Hello, I have a question about the enchanting infuser, Iโ€™m using it in 1.16.5 and the end bookshelves Iโ€™m using from Apotheosis donโ€™t seem to give any enchant power, am I not able to use them in this version? I am only able to use normal bookshelves so far

barren tusk
#

Quick question, how does the contract work regarding if they decline the request? Do I keep trying until it works?

barren tusk
#

Or maybe when you've leveled them up to a particular rank like journeyman for example

tribal crater
tribal crater
barren tusk
#

EXACTLY

#

That sounds really good

primal hearth
#

There seems to be a bug in the Better Tridents mod where trident fragments never drop from elder guardians

#

I've tested in a creative world and they never drop it ever

#

I checked the config and it's enabled

analog rain
tribal crater
primal hearth
#

Not that I know of

#

Unless I have some conflicting mod, but I don't think that's the case. Drop rates aren't changed in any mods I have

whole vault
#

for Overflowing Bars is there a way for the bar to correspond with the armor type? like detail armor bar does? or is there ay compat between the 2?

quasi moss
#

Is there some compatability between Mutant Monsters and Mutant More?

tribal crater
tribal crater
tribal crater
twin iris
#

According to changelog PuzzlesLib-v6.0.8 added support for legacy-like smithing recipes that don't require an upgrade template. Is it possible to see an example of such a recipe file?
I need it to fix all the outdated smithing recipes in my datapack manually by release 1.20

tribal crater
#

only the type is different, the rest is just like the old smithing recipes (ignore the empty template array, it's unused and only there since data gen added it automatically)

#

but this system probably doesn't work like you think it does, the custom serializer (e.g. hangglider:legacy_smithing_transform) is only registered when requested by a mod, puzzles lib itself contains the necessary classes, but doesn't register the serializer automatically

twin iris
tribal crater
# twin iris Sorry for my dumb. Do I have to specify one of your mods (e.g. Hang Glider) so t...

No worries, I can see myself that this is implemented in a confusing way haha.
The serializer is only activated when a mod that actually requires it is present, like Hang Glider. That's an intentional design decision, as I don't want for Puzzles Lib to register any content on it's own to reduce the chance of it breaking for all mods when a feature used just by a few mods is faulty.
Puzzles Lib isn't designed to be used by anyone but me honestly.

warm tree
#

@tribal crater Just wanted to let you know, I submitted a github issue to your Respawning Animals mod. The crash is caused by a null pointer exception. I suspect it is an easy fix, but I can only speculate. Issue: https://github.com/Fuzss/respawninganimals/issues/10

warm tree
sterile wasp
#

read the text

#

its incompatible with servercore

#

this is not a bug or an issue

#

none

#

servercore is incompatible

#

it says right there, "nightconfigfixes is incompatible with any version of mod ServerCore"

#

no

#

there is no fix

#

the two mods are incompatible

#

what do you not understand lol

#

i just said, there is no fix

#

you need to remove one of the two mods

#

there is no fix

#

what do you not understand lol

#

you need to remove one of the two mods

sterile wasp
#

What the hell is that supposed to mean lmao

quasi moss
#

idk if this is the right place but i made a brazilian translation for better tridents. i changed "Trident Fragments" to "Elder Guardian Scale" cuz it sounded more like something a fish mini boss would drop lol

unkempt pier
ionic pebble
#

This is cool, is that an app or mod or launcher or smth? How it tells you a potential solution

sterile wasp
#

not a mod

ionic pebble
#

Ahhh

#

Fabric wins again

olive glade
#

Hate to be that guy, but is there any plans for backporting easy anvils to 1.18.2?

#

Just saw that you backported mutant creatures

tribal crater
#

there isnโ€˜t a blacklist for dimensions/biomes as i couldnโ€˜t get it to work since those are data driven registries

timid knot
#

oh hey i just want to let you know the mutant monsters mod for 1.18.2 forge has some sort of crash when run with tropicraft i have put reports onto github by the way

tribal crater
#

but do endermen actually spawn in the bumblezone? They must definitely be registered, otherwise the mutant wouldnโ€˜t spawn, but not sure if they are prevented from spawning somehow

tribal crater
timid knot
#

and thank you too its the only issue i found preventing me from adding it into my personal pack

tribal crater
timid knot
#

im not sure but i could test with biomes o plenty real quick if you want

tribal crater
#

thatโ€˜d be great thanks!

timid knot
#

yee its starting up now

#

yeah its perfectly fine as it did not crash upon generateing a world

tribal crater
#

while youโ€˜re at it could you also test if the mutants do spawn in bop biomes at night?

timid knot
#

sure

timid knot
tribal crater
timid knot
#

epic that update fixed the crash in my pack with mutant monsters now thank you very much

tranquil estuary
tribal crater
unkempt pier
#

Hinako_Thinking If a blacklist isn't possible, how about a twice as rare chance of spawning based on spawn cost of vanilla counterpart?

tribal crater
unkempt pier
#

LinkCheer Awesome! I look forward to the fix! Didn't know has two different type of spawn systems then again I'm not a modder xD When I was exploring the bumblezone, I was killed instantly & unexpectedly (I was using Oculus, Rubidium with add ons that made the hive darker so I couldn't see them) and saw that I was killed by Mutant Enderman. I had a spare enderpearl to use it to go back into hive to get all my items back. This time, I noticed two of them in the same spot so I gave up on the item retrieval lol.

tribal crater
#

always have to keep in mind my mistakes kill people

unkempt pier
#

No worry lol, that world is long gone now (deleted) xD

tribal crater
#

what mc version are you on btw?

unkempt pier
tribal crater
#

kk

tranquil estuary
#

Optifine and Iris were not made to pass the ambient lighting to the shader so shaders treat any custom dimension with a roof as pitch dark. Iris was doing some work to add this info for shaders but donโ€™t think it is ready yet

barren tusk
#

I wasn't apple to get a contract with the villager

#

Do I just spam it?

timid knot
#

hmm i may or may not of found some sort of crash issue with chemical x being used in modded mobs i will look into this

#

hmm no might be a combination of mods to cause the crash

rocky anchor
#

Hey Fuzs, can you make nether chests compat with Quark's sort and filter button? Or add this feature to your own mod? It would be much more practical to manage the chests

tribal crater
#

but the plan is to change that, so that when you level up the villager the chance incerases and at master level it is guaranteed to work

tribal crater
unkempt pier
# tribal crater fixed now

I flew around in bumblezone in creative mode as a test. So far I haven't encounter any mutant enderman and only encounter vanilla enderman. Look like they're finally done having a honey fest, woo!!! LinkCheer

unkempt pier
tribal crater
unkempt pier
#

I figured that they can still spawn since the spawn chance is now also based on spawn cost rather than completely disable. Thank you for the info! At least it's much better than over spawning!

weary finch
#

@tribal crater fix it please?

#

make his feet long to touch ground or smt.

#

this bug exists from mutant beasts

desert carbon
#

Delectable zombie grippers

tribal crater
#

thats not a bug its a feature

#

they fly now

weary finch
#

idk but looks weird, can you fix it? just make his feet longer

edgy warren
timid knot
#

huh strange i never used a hulk hammer to kill him tho

#

also is it me or are mutant zombies spawning more after that update now i already killed 2 earlyer now theres 3 more mutants showing up on my map now

#

oh god

#

ok now 2 mutant creepers and a mutant enderman have spawned nearby now

night onyx
#

this mod is unaffected right?

hasty cape
#

fuzs has multiple mods. you'll wanna be specific

outer ingot
#

all of his mods aren't effected

tribal crater
timid knot
#

ah ok thanks

quasi moss
#

is fuzz's mod "Mutant Monsters" effected?

timid knot
tribal crater
# quasi moss is fuzz's mod "Mutant Monsters" effected?

none of my projects are affected because:

  1. the hacked lunapixelstudios account never had any permissions on any of my projects, it's only a mascot
  2. I'm neither using windows nor linux, so the worm doesn't do anything on my system even if I had it
daring blaze
#

how do you customize trading posts

viscid ruin
#

Hey Fuzs! I have implemented the ForgeConfigAPIPort to our multiloader mod. The issue I see is, that on Fabric 1.19.2 when configured-fabric is also installed, configured-fabric does not expose any settings to neither modmenu nor catalogue. Haven't tested it on any other mc version as configured is very limited in availability (only 1.19.2 and dead 1.19.3).

tribal crater
#

I've found that some build scripts floating around use a very early 1.19.2 version that's lacking many of the things added during 1.19.2 lifecycle

#

you don't even need configured, the native forge config screens are built-in too, they'll be overridden if configured is present (which I highly recommend as the forge screens are more of a poc and the original PR on the forge repo was seemingly abandoned)

#

apart from that I'll be replacing support for configured soon with my own forge config screens mod, as configured is very unreliable in supporting fabric which is a bummer for a project such as fcapi which more or less depends on having in-game config screens

gleaming rapids
#

Hey, I was wondering where I could find a download to forgeconfigapiport for 1.20

tribal crater
gleaming rapids
#

Alright, thanks

tribal crater
unborn bear
#

was hang gliders infected by fracturiser? I scanned using the online scanner and nothing but just wanted to make sure

unborn bear
#

ok thanks. Love your mods!

tribal crater
#

thanks!

bitter lark
bitter lark
#

Oh sorry, I forgot.

ebon vapor
#

Hey fuzs! is it possible to add in additional modded armors via either a config or a datapack? I'm currently running enchanting infuser on 1.16.5 Pixelmon and would love to be able to enchant the different pokemon armor

tribal crater
#

if something doesnโ€˜t work in both itโ€˜s probably not designed to be enchantable, there is no point in me trying to change that

woeful light
#

been seeing you go ham with the 1.20 version releases. Nice, Fuzs! ๐Ÿ˜„

tribal crater
#

yeah all the rewrites during 1.19.3-1.19.4 are paying off :D

#

but now I'm stuck on mob plaques...

wicked merlin
#

@cunning chasm I thought you'd fix the mob griefing issue on 1.19.2 also and not just 1.19.4?

iron jolt
royal sparrow
#

Hey Fuzs, FCAP isn't compatible with the latest minecraft version (1.20.1). Would I have to wait for a bit to use it?

tribal crater
iron jolt
#

i was doing mod testings and I saw the GC wasn't behaving correctly with the latest version of the mod

#

I was checking everything with spark gcmonitor

#

4.2.1 doesn't do this at all, GC works normal

royal sparrow
tribal crater
#

v4.2.2 changed how entities are prevented from despawning, before the entity spawning check was simply cancelled, but this is very tricky to implement on fabric since I need to patch it in in many places, so I switched to letting the entity spawn and simply remove it again if it isn't allowed to which is much simpler to implement. look like the issue comes from that

iron jolt
#

๐Ÿ˜ฎ

#

Glad to have helped

tribal crater
royal sparrow
#

absolute hero! thank you, any noiticble changes?

tribal crater
#

nope just had to recompile, 1.20.1 in general doesn't really change anything

royal sparrow
#

ahhh cool, thanks

errant bison
#

Will Straw Statues make it to 1.20?
๐Ÿ‘‰๐Ÿ‘ˆ
Love the nice easy cheap way of having such a neat armor stand

tribal crater
#

yeah that's the plan, but that'll be a while

#

i never finished the last 1.19.2 update and before that's not done I won't port the mod

#

maybe in a month

quasi moss
#

Can someone give me a list of all Fuzs projects?

#

Oh wait...

#

Forget it

tough belfry
#

UE related

tribal crater
tough belfry
#

Done

tribal crater
#

thanks!

keen briar
#

fuzs will bring the "Primitive Mobs" mod to the new versions of mineceraft?

tribal crater
#

i messaged them on curse some months ago and havenโ€˜t heard back

#

maybe more people could message them to show that thereโ€˜s a lot of interest in me making a port

sterile wasp
#

@tribal crater i found his discord

#

its just daveyx0

#

i can message him for you

#

since i have mutual servers

tribal crater
#

all I need is his permission to make a 1.18+ port for Forge and Fabric

sterile wasp
#

kk

woeful light
#

@tribal crater , are you going to hover on 1.20 for a while, or is 1.20.1 in the soon-to-be-expected pipeline?
I wanted to facepalm when I saw a new patch come out so soon.

sterile wasp
#

1.20.2 is coming btw

royal sparrow
#

I noticed as well. Quick releases back to back

tribal crater
tough belfry
#

Last week I saw new issues solved not being implemented on 1.20.1, and yesterday some new more have been updated

sterile wasp
#

but new bugs were resolved recently

#

after 1.20.1 was released

tough belfry
#

I think they're going to release a "minor-major" update at some point, since 1.20.1 only solved multiplayer issues

sterile wasp
#

they released 1.20, like 63 bugs were fixed on the bugtracker

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then they released 1.20.1

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and they just fixed 7-8 more bugs

tribal crater
#

I see, well still not great news when you're maintaining so many mods ๐Ÿ˜…

blissful badge
#

Is it possible in Overflowing Bars to use 512x512 texture instead? Or it's coded only for 256x256?

tribal crater
#

you can double as often as you like if you want more pixels to work with

blissful badge
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oh great, thank you!

mystic thunder
#

hey, i had added yesterday an issue on puzzleslib, i had tried a lot of test today, everytime i had added 4.4.1 it makes indifferences with other mods, our modpack did start on server side, but on client side it crash, or let us not entering the server, only with 4.4.0 it works without issues. the issue is only shown a lots of problems with other mods, but puzzleslib only trigger this errors.

The issues are always switching: don't loading BYG, don't loading Fastload, don't loading Automodpack,

This is really annoying, if i could help, i will try it., we doesn't had problems with this mod since 5 month, but the latest update bring us a lot of brain damage.

here is the latest.log from the version with 4.4.0

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With 4.4.1 it does not work anymore. i will come tomorow with other logs

iron jolt
#

As a personal suggestion, there's a website called mclo.gs where you can upload logs so we can see them without having to download the text file

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@mystic thunder

mystic thunder
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I will upload the file tomorow.. gn8

quasi moss
#

Is fuz the creator of better combat?

sterile wasp
#

no

quasi moss
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Ok.

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"sigh" I guess I will never be able to report my crash... stupid phone verification.

quasi moss
quasi moss
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I also thought he was in a minecart ๐Ÿ˜„

tribal crater
#

lol haha

quasi moss
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I thought daledus was a face in a minecart... not laptop ๐Ÿ˜„

tribal crater
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@kind tinsel please explain. why are you in a minecart lol

kind tinsel
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Because I live my life in a minecart ๐Ÿ˜ญ Its all the realestate space I have

quasi moss
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Yet it's your server so yoou do you with it.

kind tinsel
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I am sorry friend, I have no time to police the server 24/7.
Phone verification protects us from most malicious users.

quasi moss
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Ok, I guess I will have to send you messages other ways... ๐Ÿ˜ญ

kind tinsel
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I can let you in tho.

quasi moss
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Do I just dm you my User id?

kind tinsel
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Try joining now

quasi moss
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Thanks it works.

mystic thunder
lean granite
#

Hello, with this config (screen 1) i just have 28 power (screen 2) when i add more bookshelv the power dont grow up and my max is now 100

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so i can't have all enchants..

dusk dome
#

most 1.20 mods work in 1.20.1 because the code changes are really minor

tribal crater
lean granite
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you save me ๐Ÿ˜‚

lean granite
tribal crater
#

otherwise you have messed with the server config, you can just delete that then

lean granite
tribal crater
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apotheosis is a mod

lean granite
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yes yes

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the better bookshelves

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i already installed apotheosis but not the ressource pack for bookshelves i will test

rose glen
#

Hello. Will overflowing bars get a 1.18.2 backport? It's a really neat mod, basic and simple and does the job right. Doesn't add any additional features and isn't confusing

lean granite
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and not work for vanilla bookshelves too

tribal crater
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lots of other stuff to do before that, especially when they keep pushing new patches all the time now

tribal crater
rose glen
lean granite
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i deleted the server config, relauch the game and nothing appears

mystic thunder
rose glen
mystic thunder
rose glen
#

Sorry

tribal crater
#

so v4.4.1.247 works fine? that's the important one of the three

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if it does indeed work for you I can safely push it as a new release

tribal crater
mystic thunder
livid bluff
#

is Better Animations in FORGE 1.20? if so what additional files are needed to run it for forge?

livid bluff
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When i try to run it it says the sql language isnt present and when i searched up what that had to do with it says that it usually concurrent with the wrong version? is it possible that it only works for 1.20.1 or am i missing a file all I have is better animations and puzzles cause im using forge

tribal crater
torpid moth
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when will 1.20.1 versions be released for better magic and anvils?

tribal crater
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stay on 1.20

fresh thorn
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Hi guys! Been using a lot of Fuzs mods. They're all great! I was surprised tho that Easy Anvils is not available for Fabric 1.18.2. Is that correct or am I missing something? I looked into Fuzs projects page for a "Fabric Legacy" link but I couldnt find it. Any hope? โค๏ธ

tribal crater
#

in case anyone is interested: I'm currently remaking the old Illager Expansion mod for Minecraft 1.20, mainly in the sense of fixing a lot of bugs, but also fletching out some features, adding back some scrapped content and also a few new things. and of course it's for both Forge and Fabric

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here is an early preview for anyone who wants to give some feedback to try (you'll also need an indev build of puzzles lib)

tough belfry
#

Woooooooooooah you're the goat

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I LOVE this mod and it was really sad to see it dying

tribal crater
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eventually yes

mystic thunder
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i had implemented a lot of your Mods in our modpack xD it is amazing, love the fency epic mods ๐Ÿ™‚

tribal crater
mystic thunder
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From your side or from the modpack side?

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I love the paper doll from bedrock ๐Ÿ™‚ and the workbench ๐Ÿ™‚

tribal crater
round root
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my game crashes whenever i put puzzleslib into my mods

sterile wasp
round root
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how

sterile wasp
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the crash reports folder

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drag the newest one here

round root
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latest one i have is 2 days ago

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basically it doesnt even crash cuz the game doesnt even open

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"An unexpected problem occurred and the game stopped working. We are sorry for the nuisance"

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"Exit code: 1"

sterile wasp
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send the latest.log

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from the logs folder

round root
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which one ?

sterile wasp
#

the one named latest

round root
sterile wasp
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remove optifabric

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never use optifine for any minecraft version 1.16.5 or newer

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there is no reason to

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it will break mods

round root
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what should i use to get the same fps i get in optifine or more

sterile wasp
tough belfry
#

That link points you to what you should install

sterile wasp
#

you should also check this list

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!fps

quasi moss
tough belfry
#

Read it and find it

mystic thunder
round root
sterile wasp
#

yes

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much more

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optifine increases memory usage by about 800 megabytes

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and still get 500+ FPS

round root
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well i barely get 100fps rendering 8 chunks thats why im worried

sterile wasp
#

you will get much more with these mods

tough belfry
#

Im curious, is there any modpack with all of them prebuilt?

sterile wasp
#

yes

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theres a lot on modrinth & curseforge that arent very good

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we are making one that's as good as possible

mystic thunder
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please don't use optifine, it is so bad

sterile wasp
#

^

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!fps this has all of the important FPS mods

quasi moss
sterile wasp
#

i would also really suggest modernfix with dynamic resources enabled

round root
#

will any of the mods i have be umcompatible?

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also i really hate the sodium menu

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is there a way to change that?

mystic thunder
#

try and see

sterile wasp
#

all mods are compatible with these

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i know none that are incompatible

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except really obscure stuff

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there are 100x more mods incompatible with optifine

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thats what caused your crash

round root
sterile wasp
#

yes

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i just told you

tough belfry
#

Your profile picture is real

round root
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very real

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so is my banner

sterile wasp
#

real

tough belfry
#

I was meaning, the one from chorb

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But interesting

round root
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oh

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essential is compatible as well right ?

sterile wasp
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use e4mc instead

round root
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thx

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btw

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should i use dynamic FPS or FPS reducer

sterile wasp
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honestly neither

round root
#

oh

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its just that i leave minecraft open a lot of time and do other things

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but ok

sterile wasp
#

dynamic fps is better then

round root
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@sterile wasp

mystic thunder
round root
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im pretty sure starlight and phospor are imcompatible?

mystic thunder
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take starlight

round root
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and they do the same thing

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oh ok

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what about this one

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which one should i take

mystic thunder
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did you ned this?

round root
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ah im pretty sure u need this for custom mobs resource packs

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i dont really need it, its just in case i ever wanna use smth like that

mystic thunder
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delete it in the meantime,

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there are another mods, that do the same

round root
#

thx

mystic thunder
round root
mystic thunder
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Did you use indium?

round root
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yeh im pretty sure

mystic thunder
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send me please the modpack in PN i will looking on it

round root
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i did

winter meteor
#

Hi, is there some way for have EnderZoology mod and puzzleslib working in fabric 1.20.1?
Like downloading a dev file or something

wraith hound
#

Joined mainly just to ask if the mutant creatures from mutant monsters spawn naturally, or if there's a config to let them do so if they don't

tribal crater
wraith hound
#

Thanks

tribal crater
wraith hound
#

A mutant warden should be added to the mutant monsters mod since a warden itself can still take out mutant monsters with ease

tribal crater
thorny fern
#

Fuzs I have been hearing alot of modders moving from cruseforge. why?

winter meteor
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Its weird, I tested again and now it has not crashed.

tribal crater
#

CF is very active in addressing the concerns the people who left brought forward

rotund sentinel
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hey Fuzs. i know this is a random probably one off issue, is there anyway to disable the chest animaltion with the fire bits. I have a large room with about 25 of your chests in them and im starting to notice fps drops and lag spikes and its only around them

tribal crater
rotund sentinel
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wasnt sure if it warranted an actual bug report

tribal crater
#

needs the latest puzzles lib from CF or modrinth

real sphinx
#

Will this be available for 1.19.X?

tribal crater
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Will backport to 1.19.2 at some point

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no support for 1.19.3/4 though now that 1.20 is out

rose glen
timid knot
timid knot
silver nexus
#

Yo guys, i was making up a mutant enderman scale
And i here to ask if new mutant enderman has gained a new ablity, effect, change or anything from old one

silver nexus
#

It is a powerscale btw

night onyx
tribal crater
night onyx
#

alr

timid knot
#

also minor suggestion but do you think you could do emissive/glow parts for the invoker dude? i think that would make him look nicer in the dark

timid knot
#

hmm im also seeing z-fighting on the archivists book might be a mod compatablity ima have a further look at this

timid knot
#

also by the way is the invoker intended to have the same effect of the wither that causes the sky to darken when around him?

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and another thing about the invoker is he meant to be able to despawn? as im noticeing him despawning

tribal crater
#

so new version with invoker tweaks: emissive rendering, no despawning, no dark world and some mechanics related to the shield are changed

timid knot
#

ooo lookin nice

tribal crater
#

the book is a vanilla bug, not interested in fixing that, you can report it to mojang though on the official bugtracker lol

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it's the book from the enchantign table

quasi moss
timid knot
timid knot
#

ha pink invoker

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yeah sometimes this shaderpack i use messes with emissve coulors on entitys