#fuzs-projects

1 messages · Page 2 of 1

undone sorrel
#

sorry, but will Armor Statues work on 1.19.3?

candid zealot
#

I finally had a chance to try out your version. I still have undesired spawns, such as Zombie Pigmen, regular skeletons, blaze, and magma cubes. Are nether spawns different than overworld spawns somehow and don't react to whatever method you've used for the magnum torches?

tribal crater
#

Or maybe another mod is interferring.

tribal crater
candid zealot
torpid pewter
#

im playing with friends on 1 17 1 and why you have 3 mods(easy anvils easy magic and one for crafting table) that even cant be installed on one version? i want to use them all

torpid pewter
sterile wasp
#

if it's not available on curseforge then those versions of those mods do not exist

#

and there is 0 chance any mod dev is porting any mods to 1.17.1 lol

#

you're lucky easy magic already has a 1.17.1 version

sterile wasp
#

why are you on 1.17.1

#

out of curiosity

torpid pewter
#

friend recommended it

sterile wasp
#

b-but

#

why

torpid pewter
#

probably due to old generation

sterile wasp
#

then just play 1.16.5?

torpid pewter
#

but ill ask and try to move on 1 19

sterile wasp
#

1.19.2, not 1.19

#

you probably meant 1.19.2

#

but dont play 1.19 either

torpid pewter
#

is there still lapis diamond working?

sterile wasp
#

wha

torpid pewter
#

np if you dont know im just curious about that

sterile wasp
#

the swamp gravel trick is more reliable

#

and the best way to know is to check

torpid pewter
#

all this doesnt work at all

#

they remade diamonds gen

#

theres now literally "go here and hope" type of tricks

sterile wasp
#

that seems normal?

#

and wtf is that link lmao

tribal crater
#

just install the configured mod

native flicker
#

I'm trying to port my mods to 1.19.3 and some depend on Forge Config API Port. I can see on CurseForge the latest version for 1.19.3 to be the 5.0.3, however it cannot be found in the modresources repository (the latest version there is 4.2.9). Is it normal?

#

For this reason I can't update my mods to 1.19.3 because the line modImplementation "net.minecraftforge:forgeconfigapiport-fabric:5.0.3" just gives a not found error

tribal crater
#

forgeconfigapi has quite a lot of changes in 1.19.3, you can find all changes in the changelog for v5.0.0. also check out thee github readme for updated instructions

native flicker
#

Thanks!

sonic valve
#

@tribal crater In the Mob Plaques mod, how do you get the health of each entity?
I looked through the source code and could not understand much

I'm asking because I want to make a server-side mod that does not send the health of any entity to the client, in order to prevent the use of mods like Mob Plaques in servers where they are not allowed (for example, PvP based servers)

Please don't take this as an attempt to hurt the Mob Plaques mod or other similar mods, I myself use Mob Plaques on servers where such mods are allowed
This is simply an effort to prevent the use of such mods on servers where they are considered an unfair advantage

Please ping me when replying

wanton comet
#

Hey Fuzs! Excited to see that someone revived the old statues mod from Automatic Maiden - one of my favorites tbh! Do you plan on porting it to 1.18.2 eventually? Just saw the pins, hope to see it eventually! ^^

grave lily
#

Just curious is the fabric enchanting mod "Universal Enchants" getting updated to 1.19.3 in the forseeable future

tribal crater
# sonic valve <@411619921932582914> In the Mob Plaques mod, how do you get the health of each ...

Sounds interesting. This is the code handling mob health: https://github.com/Fuzss/mobplaques/blob/1.19/Common/src/main/java/fuzs/mobplaques/client/gui/plaque/HealthPlaqueRenderer.java
Health is synced using the attribute system, not sure what will break when the client doesn't have the correct value. Maybe the hurt animation (red overlay) or death pose (mobs falling over)?

GitHub

Neat, tiny attribute displays for all mobs with great customization! - mobplaques/HealthPlaqueRenderer.java at 1.19 · Fuzss/mobplaques

tribal crater
#

If you don't want to wait and don't use any of my other mods you can compile Puzzles Lib and Straw Statues for 1.18.2 yourself from here:
https://github.com/Fuzss/strawstatues/tree/1.18-multiloader
https://github.com/Fuzss/puzzleslib/tree/1.18-multiloader
Everything works, it's just incompatible with all my other projects in the current state.

GitHub

Bring some life to your builds with player statues of your favorite Minecrafters! - GitHub - Fuzss/strawstatues at 1.18-multiloader

GitHub

Why's it called Puzzles you ask? That's the puzzle! - GitHub - Fuzss/puzzleslib at 1.18-multiloader

tribal crater
proven berry
#

will you update Golden Age Combat to 1,19?

tribal crater
wanton comet
quasi moss
#

Thoughts about this?

#

trident recipe should be like this

#

in the original recipe the spear is made of prismarine only, but canonically tridents are made of copper

proven berry
#

in Golden Age Combat can i prioritize eating and not sword blocking?

tribal crater
tribal crater
loud fossil
quasi moss
#

is it possible to enable the cooldown with sweep atk in golden age combat?

tribal crater
#

you mean just normal vanilla behavior for cooldown and sweeping? that‘s possible in the server config

karmic rune
#

Fuzs!

#

any update on this? im closing in on release on the modpack, and would really like to include the mod in the pack

quasi moss
#

I have another idea for better tridents mod

#

a new enchantment, that makes the trident go in a straight line when it is thrown

dawn hawk
#

💩

quasi moss
#

bad idea?

tribal crater
tribal crater
tribal crater
#

I had some ideas for enchantments, something like riptide where the trident can no longer thrown, instead a guardian's beam comes out. But not sure if I'll do it at some point.

quasi moss
hexed panther
#

Hi ! I'm using the enchanting infuser mod in 1.16.5 forge version, i can't find the repair or remove curse enchantments options, is this a feature not present in this version of the mod ? Thanks !
(feel free to ping me for answer)

mint lance
#

I need some help with the universal enchants mod. I can't make it so that sharpness can't go on axes. I was able to test and remove other enchants from going on it, like sweeping edge, but not sharpness.

#

Here's what the config file for it looks like nr

mint lance
#

for context as well, im on better minecraft 1.19.2 fabric, so perhaps there's a mod that interferes and allows axes to have sharpness?

#

Though if not, how do i make it so axes can't have sharpness?

tribal crater
#

it should also work though if you remove the axe and trident lines since axes are not included in weapons

#

i think the vanilla features where you can use anvils will still work though

tribal crater
#

if it shows red it is wrong

mint lance
# tribal crater

From the image, would you happen to know what exactly is wrong?

#

It's telling me that a colon is what is expected

mint lance
# mint lance

for this one, I'm guessing a comma needs to be placed on the ending curly bracked for the line above?

#

though the colon expected problem im not sure

#

Though every one of my edits seems to be working

#

aside from axes ofc which u can just add sharpness in the base game with the anvil

#

but i've made my peace with that xD. if it's in vanilla not something i should change haha

tribal crater
mint lance
#

XDDDD

#

I'm one blind mf

#

Though I guess this goes to show why I flunked my first coding course

#

On another note, Thanks so much haha

#

Really appreciate the help

plush current
#

Would love to see Easy Magic, Anvils and the Visual Workbench mod updated to 1.19.3, they're all awesome and must haves for my modpacks

sterile wasp
#

why are you making a 1.19.3 modpack

#

just curious

#

what's the point

plush current
#

good point

#

oh well im already over 24 hours in i'm not stopping now

sterile wasp
#

every 1.19.3 mod exists on 1.19.2

plush current
#

hmm

#

You have a very valid point, also half the mods i've tried are 1.19.2 only

plush current
#

thats a god tier quality of life mod

tribal crater
pastel oak
#

1.19.2, forge, EnchantingInfuser-v4.2.2-1.19.2-Forge - I can't find the options in the mod's config file for enabling treasure enchantments from the enhanced enchantment tables - they only seem to have one config option for apotheosis_compat

#

doing this for a server

#

yet the mod's description page on curseforge says:

A: The enchanting infuser offers the same enchantment selection the vanilla enchanting table has. Special enchantments (e.g. mending and curses) can be enabled and configured in the server config though.```
#

^^^^^
apologies if this is the wrong channel to ask about this but i did not see any support channels available

tribal crater
pastel oak
#

ohhhhhhhh

quasi moss
#

Hey, just wanted to pop in and ask if this mod still has plans to be developed? I saw it in the comments for Animated Recipe Book last March and the concept looks great. Would love to have something to make the recipe book more appealing, as those mods are few and far between heart

sick herald
tribal crater
plush current
#

yeah no rush at all

#

Is animated recipe book still being worked on?

tribal crater
#

There's one thing though, I think the design of Configured (and CMfF right now as they basically share the same) is very unintuitive. My idea is to use the new bedrock edition ui in the future, I think that would be great. But not sure if I'll go through with that, it's a lot of work

tribal crater
#

The jar is built directly from one of my dev environments with a lot of other stuff in it (new creative mode inventory + start of a 3x3 tools mod), so don't bother with that, it'll be part of different mods if I ever finish it. This is also not useful for actual survival, just for checking out the concept.
The new recipe book is only enabled for the work bench right now. I think everything from vanilla is implemented, but nothing for the things I wanted to do (favorites + direct crafting without placing items)

tribal crater
plush current
#

Ah all good

#

excited to see the new stuff you're working on, whenever they are ready

sick herald
#

@tribal crater oh does Configured have the ability to set defaults for world options, so I don't need to set them every time I create a new world? That's the reason I sought out your version

peak thunder
#

Hi guys does anyone know why this is happening?

#

If anyone knows any incompatibilities with Diagonal Fences let me know

quasi moss
tribal crater
red mauve
#

Fuzs did you forgot to push version 5.0.5 of the Forge Config API to the maven again? XD

#

Tried to update to that version and the project couldn't find it but could find 5.0.4 XD

tribal crater
#

it added a random line in the build script and that was recognized as a dependency which doesn't even exist though, really odd

red mauve
#

Very odd haha, thank you! XD

plush current
#

Hey I had a crash with leave my bars alone, it could be incompatibility with a mod possibly, although the crash doesn't say

#

invalid fabric.mod.json file?

#

i can provide latest.log and crash report if you'd like

tribal crater
plush current
#

ah oops

#

thanks for the help!

misty elk
#

Hi, I wonder if is it possible to update the 1.12.2 versions of golden age combat

tribal crater
misty elk
#

Okay thanks for answering

indigo ivy
#

hello! I was wondering if it's possible to just give the people on my server a specific permission to make Armor Statues work for them ^^

tribal crater
#

the plan is though to allow using the mod without being an operator when the vanilla tweaks data pack is installed

indigo ivy
#

but ty for the info! know enuff now >:>>

cobalt turret
#

hi my golden spike from the spiky spikes mod doesnt give xp when mobs are killed, anyone knows how to fix it?

nimble pagoda
#

golden age combat ?

cobalt turret
#

?

cobalt turret
#

forge 1.19.2

#

just tested on the same modpack (a custom one made by me) it does work in the creative world but not in the survival one

#

is there any known incompatibility with other mods?

#

maybe im just blocking the xp orbs in the farm somehow

#

i'll try something else

#

this is the set up so idk why it isnt working

#

piglin drop in the hole die from the spike but no xp is dropped

#

the spikes do work in the overworld tho

tribal crater
#

how do you attract them, do you use iron golems or turtle eggs?

tribal crater
#

well actually nvm, just released a new version to fix this

cobalt turret
cobalt turret
tribal crater
cobalt turret
#

thank you! 🙏

void flax
#

@tribal crater sorry im still very confuse how add a sword blocking inclusion to golden age combat

ashen socket
#

Will the easy series of mods be updated to 1.19.3 1 by 1 or all at once?

thorny fern
#

Fuzs! a new challenger has approached!!! he has made a interactive storage system

quasi moss
#
king_of_clowns#1425 has been warned

Reason: Posted an invite

thorny fern
#

What do you think Fuzs? Crazy mod right???

willow totem
thorny fern
#

But does this not look like from Fuzs Visual Workbench with the floating pickaxe?

#

Fuzs mod came out Jul 3, 2021
and the ImmersiveMC came out Apr 8, 2022

#

i am just saying. maybe this dude took some of Fuzs code to use in his own mod

tribal crater
#

i saw that mod before, it's really cool

#

it's aimed at Minecraft in VR though

sullen raft
#

if console experience comes back im hoping for that legacy crafting style

tough belfry
#

Hi! I'm using universal enchants and I was asking if this can be used to "disable" enchants, at least from the enchanting table

#
  1. Adding absorb.json and extract.json in modpack/config/universalenchants
  2. Writing both:
  "items": [
    ""
  ],
  "incompatible": []
}```
```  "id": "morebundles:extract",
  "items": [
    ""
  ],
  "incompatible": []
}```
#

I don't know if the "items" section allows to do things like this, so I was curious if this could be a method to things like this with this mod

#

Ok, it isn't working...

#

Maybe I could add the bundle to another enchantment like vanishing_curse and exclude morebundles:absorb and morebundles:extract?

tribal crater
#

that should work, your syntax is invalid though

#

just the id should effectively disable the enchantments

#

also check your latest.log if it's not working, it will tell you if the file couldn't be parsed which is the case with your files above

tough belfry
tough belfry
#

Btw, can shields be added to the lists? Like thorns enchantment?

tribal crater
tribal crater
tough belfry
#

I'm gonna check it, the thing is that when I put a bundle inside the enchantment table it doesn't appear anything on it but after a while then the enchantments show up, strange... but as I say I'm gonna try configure things

tough belfry
#

Maybe every protection enchantment might make sense

#

And a thing I think it would be really cool is that fire aspect could apply to pickaxes to melt raw ores directly, shovels blasting sand to glass and axes burning logs to charcoal

tough belfry
tribal crater
#

hmm, protection might not make too much sense, shields already block all those things completely

trail plume
#

Curious, was the out of memory crash with Custom Fence ever fixed? I know I mentioned it in the tail end of November of 22.

#

actaully

#

looking at the builds on CurseForge, last public build on Forge was in October. So looks like not

tribal crater
#

yeah no, but found a way to reliably reproduce by now, so should be possible to make a fix

tribal crater
#
{
  "id": "morebundles:extract",
  "items": [],
  "incompatible": []
}
tough belfry
#

Thank you ❤️

#

Anyway, any chance with my shield enchanted suggestions coming true?

#

Also the fire aspect one

#

There are a lot of mods that could do that, but I think it's redundant to have multiple different enchantments that could work with a vanilla one

#

But thank you man, your work is indeed appreciated

tribal crater
tough belfry
#

Lets goooooooooooo ❤️

#

Aaaaaah and you improved compatibility with enchancement

#

You're the goat

#

Even when I don't know what that means on paper, it's pretty neat

olive quiver
#

does the mod forge api let you install any forge mod on fabric?

tribal crater
tough belfry
#

I have more suggestions! Hope you don't mind if I list them here (as I'll do if you decide to overlook them). Many of them would not make sense looking at the enchantment description, so maybe they would need a proper rework for the homonymous mod, and I know that by that same reason they could sound stupid or out of place. Hope you like at least some of them, anyway.

  • Hoes, shovels and pickaxes: Sweeping edge (harvest/break blocks in a 3x3 area; may need to rename to just “Sweeping”)
  • Bows and crossbows: Riptide (arrows are not affected by deceleration underwater; maybe impaling would suit it more, I don’t know)
  • Protection: Lure (blocks/experience is pulled to the player almost instantly; may need to rename it to “Attraction”).
    And a controversial one: luck of the sea functionality will trespass to fortune and it will be reused as “Luck”, which will be used to weapons to land critical hits easily.

I know, this is too much.
As I say I don’t expect to be of your taste, but I don’t know the complete approach to your mod, so I had to try it. The last implementation with fire aspect and the enchantments to shields were awesome so I don’t expect these ones to go on. But hey, maybe you like some of them! Thank you again : )

tribal crater
#

that's more like new mod territory

#

I already think the fire aspect feature is too much, I'll probably disable it by default in the next update

#

the functionality is nice and all, but it's just confusing as it's a sword enchantment

#

making brand new enchantments is a much better approach for all this I think

#

but universal enchants will stay with vanilla content only

tough belfry
#

Alright, sorry I couldn't hold my crazy ideas ✌️

thorny fern
#

FUZS!!!! I have an idea that will blow your mind! realistic StoneCutter!!!

you can craft a stone cutter but it comes with out the blade.

Crafting is like this 3 Stone and 1 nugget

then you craft an Iron blade that has durability. you stick it in the stone cutter but after the blade is broken you cant craft the blocks!

and there are tiers of blades you can make (Stone, Copper. Iron, Gold, Diamond, Netherite) that have a set amount of durability.

to craft the blades is 4 ingots in a diamond shape in the crafting table. and when you hover over the blade it displays "Uses" before it brakes

thorny fern
#

even drew the texture used for the Sawblade from the stone cutter

sterile wasp
#

this is really lame spam

#

step up your game buddy

#

this is just embarrassing

#

what are you even linking to

#

it's impossible to tell because there's so many links

#

and why are you doing it down here so low on the role list

mighty crest
#

Lmfao grow up @pallid wyvern

sterile wasp
#

boring, low impact spam

#

any last words

#

ok bye

mighty crest
#

GET HIM GOOOOONNNEEEEE

sterile wasp
#

lmao

mighty crest
#

The v was classy at the end there lmao

sterile wasp
#

I'm going to report a few messages to trust and safety first

#

so his account gets suspended

mighty crest
#

GG shit spam @pallid wyvern

sterile wasp
#

lol

mighty crest
#

AND HES OUTTA HERE! kekw

sterile wasp
#

that was just sad

mighty crest
#

He couldn’t even spam properly

#

Kept fucking up what he was putting in 😂😂

sterile wasp
#

lol

maiden flume
#

Does anyone know if the Easy Anvils mod is getting updated to 1.19.3 for fabric? All the libraries and dependent mods work, but that one doesn't.

sterile wasp
#

i'm only asking because 99% of 1.19.3 players are playing under false pretenses and limiting the amount of mods that are available to themselves for no reason

#

the only slightly significant changes is that Scaffolding and Vexes got a retexture lol

maiden flume
#

I guess that's true... I haven't played Minecraft since 1.19 was released, so I was going through the mods and doing 1.19.3 mods

sterile wasp
#

1.19.2 is much better

indigo ivy
#

but how does that make 1.19.2 better

#

i mean look at the vexes

sterile wasp
tribal crater
#

looks familiar doesn't it

red mauve
#

Hi I'm trying to boot my mod up but I'm getting this error which I assume is from Forge Config API Port

error: cannot access UnmodifiableConfigWrapper
        ForgeConfigRegistry.INSTANCE.register(MODID, ModConfig.Type.COMMON, ConfigHandler.GENERAL_SPEC);
                                    ^
  class file for com.electronwill.nightconfig.core.utils.UnmodifiableConfigWrapper not found
tribal crater
#

also maybe show your whole code, like a github repo

red mauve
#

Delving into it a little bit, it's potentially something to do with the ForgeConfigSpec (Don't know if it's my end or something, I'll try going a version or couple back) since that uses UnmodifiableConfigWrapper

Edit: Seems to be on my end since it's in all versions going back too, might be an issue where it's a direct copy of Forge's that Fabric handles differently

thorny fern
#

Fuzs you willing to help me make this mod idea 😄

tribal crater
#

night config does not seem to correctly resolve at compile time, not sure why

#

I didn't change anything about how night config is set as a dependency in the maven publication, the pom file is exactly the same as in the old versions where everything worked

#

will probably be able to look further into this when i upgrade my own mods to 1.19.3

tribal crater
red mauve
#

There we go that seems to have worked now, thank you!

tough belfry
#

Hi again, Fuzs. I found some inconsistencies when a mob takes damage from a shield with thorns. I don't know how explain it properly... It seems to work best when the shield is on cooldown

#

And knockback works as default. I don't know if it is intended, but I thought it was implemented when you rise it

tough belfry
#

And another thing... I hope you don't kill me to suggest another tweak on another of your mods

#

What about block runner having a way to nullify the speed restriction of blocks which its speed is under 1.0 with an enchantment? Like feather falling or soul speed

#

Or maybe a tiered type of boots

thorny fern
#

I want to limit the uses for the stonecutter

compact forum
#

.

tribal crater
#

knockback I just changed so the vanilla behavior no longer runs for shields

#

and no I don't want to do anything related to block runner

red mauve
potent hinge
#

Hey @tribal crater, I just wanted to see what your plans were for 1.19.3 I assume you had some sort of plan to update your mods since it would push compatibility to 1.20 when it's released due to there be no real changes between .3 and .20. I'm asking because 1.19.3 features a LOT of fixes to vanilla Minecraft that carry over to modded communities. I am developing the next Friends United Mod pack version which already is seeing fixes in FPS, Memory usage, etc and I would love to include your mods just waiting for your updates haha.

Just looking forward to them and wondering if you had a plan to update them in the near future. Mods like Universal Enchants, Magnum Torch, JEED, Leaves Be Gone, Easy Anvils, Enchanting Infuser are a major part of our pack and the community loves including them. So if you don't plan on updating to .3 and just skipping it I understand but I wanted to ask because I don't want to push the .3 pack update without including your mods.

tribal crater
#

1.19.3 ports will come but not soon, like in a month or so

#

and there will be many changes in minor versions now, that's the new way mojang does things
after all 1.19.4 is on its way already and it changes a lot of stuff once again

potent hinge
#

Yeah I've been keeping an eye out as I develop my pack and mod. Gotta love it haha. just wanted to check up considering your mods are pretty much a REQUIRMENT in any pack haha. Thank you for understanding and replying

tribal crater
potent hinge
#

I don't know if it helps but I do have a video that goes through all the changes with mixins and resource loading.

I believe it goes over ALL the changes with mod resources

https://www.youtube.com/watch?v=zYaBiUN2Axg&t=629s

In this Minecraft Modding Tutorial, we are updating our tutorial mod from Minecraft 1.19.2 to 1.19.3 using Forge.

== SUPPORT ME ON PATREON ==
▶️ https://url.kaupenjoe.net/patreon

== ASSETS & DOWNLOAD LINKS ==
GitHub Repo: https://github.com/Tutorials-By-Kaupenjoe/Forge-Tutorial-1.19/tree/40-update1193

== 25% OFF FOR GAMING SERVERS ==
▶️ htt...

▶ Play video
potent hinge
tribal crater
#

thanks

paper kiln
#

do you ever plan on readding sword parrying to golden age combat?

tribal crater
paper kiln
#

Awesomee I literally loved that feature

trail valley
tribal crater
#

loved that mod back in the day, so made a 1.19 rewrite

vestal pine
#

I'm trying to alter the configs for Universal Enchants to make it so that Fire Aspect cannot be applied to Tools (axes, picks, etc), however when I remove these categories from the "Items" section, the tools continue to be enchantable with fire aspect, not entirely sure what I'm doing incorrectly (or if outright removing enchants from the list is actually something the mod supports)

#

also suggestion in a similar vein, perhaps adding an option to the server config.toml for enabling/disabling autosmelt?

#

idk too much about the inner workings of making mc mods (I primarily mod skyrim), so I'm not too sure of the feasibility of such an addition

tribal crater
#

i removed all that functionality from fire aspect in the latest release, belongs in a separate mod dedicated to new enchants honestly

vestal pine
#

also, thx for letting me know!

thorny fern
tribal crater
thorny fern
#

I have seasons

thorny fern
#

I take it the mod has some errors when combined with seasons?

tribal crater
#

no i just asked about it for fun

thorny fern
tribal crater
#

no, i tried once and couldn‘t find a workaround. For now i can just recommend turning off sugar cane in the config.

thorny fern
#

Basicly when the wrong season is detected you cant bone meal the blocks that have the season marked for it. Like vanilla minecraft does not let you. its more of a On/Off Switch for bone mealing the blocks that have seasons set for them. should be easy to code right??

#

and when the block detects that it is under or in a "Green house" to counter act the seaons then you have it to "ON" then as well

tribal crater
#

illegal shenanigans going on

tough belfry
#

I'm wondering how many mods are you releasing at the same time in the next round, since last time there were... 5? 6?

#

(please at least be one about lapis making it actually a thing 🤞)

pallid parcel
#

Hey all, wondering if anyone can point me in the direction of a more complete config guide for the excellent Pickup Notification mod. I've been looking around for a bit, and this is the closest I've come. I'm trying to get it to work with Vault Hunters, specifically with Sophisiticated backpacks, and I'm having no luck.

tribal crater
tribal crater
#

a new wave is exactly what I'm building up to, currently 12 mods are done... 😅

tribal crater
pallid parcel
#

I promise, I come seeking only documentation, not more features. If it works, awesome, if not, I'll carry on.

tribal crater
tough belfry
#

For real

tough belfry
#

Even you have a mod that disables the need to use it

#

Of course it would need to be related to magic

#

Maube an overhaul of the enchanting table inspired by quark's matrix enchanting table

#

So depending on the enchantment level of each enchantment, you would need to spend the same amount of lapis

#

But as said, you have already done something about overhauling the enchanting table

#

This idea is only to make the players use the insane amount of lapis they can storage in their chests for actually something useful

#

Could be another different thing completely

pallid parcel
# tribal crater

Confirmed, all works beautifully. It's going to be a huge boon to chat and me. Thanks so much for the help!

tribal crater
#

Sophisticated Backpacks might have actually been the backpack mod I designed this feature for, I don't remember quite honestly haha

tribal crater
#

I am planning on making a spin-off mod of enchanting infuser where you have to feed in enchantments from tools or books in the table and it let's you recombine them, maybe lapis will play are role in there

#

I also had another project i was working on related to enchanting where candles around the enchanting table would influence the enchantments you get depending on their color, but I don't see lapis anywhere in there too

#

also new page designs in the works :)

tough belfry
#

Woooooooooooooah

#

I like it so much!

tribal crater
tough belfry
#

I must say I like both but it's really clean

#

Beautiful

tribal crater
#

it's really similar to mrcrayfish's newer pages but the designs are just so gorgeous

#

I really like the "branding" touch of it

tough belfry
#

I think its cool to have a personal signature to your style if you're a modcreator

#

Everything in the look of minecrafty logos fits well but it's void of personality

#

Glad you're enjoying your work : )

#

And returning to the topic before

#

What I was trying to say about lapis, is that you only say "I need those lapeez" from 2 to 3 times in your entire playthrough and go mining them

#

It's really sad that they're so cheap

#

I think they need to have a more relevant paper on the magic system of minecraft, which is sadly bland and forgotten

tough belfry
#

There was a mod for Forge that could do that iirc

tough belfry
#

I remember while ago I posted on your github saying this basically haha

tribal crater
#

ah that was you

#

yeah it's based on that suggestion haha

#

I actually already implemented that for enchanting infuser like a year ago but it was never released as I didn't want to take the mod in that direction

#

the mod with that concept I want to be skulk related

#

just don't wanna make it too obvious that it's just enchanting infuser with these minor changes lol so therefore skulk related which feels different enough

tough belfry
#

I see 🥹

#

Btw, have you thought about making a mod about enchantments?

sterile wasp
#

he made the universal enchantments mod

tough belfry
#

I say this because you publish on both launchers and knowing your approach to vanilla mechanics

sterile wasp
#

idk if that's what you mean though

tough belfry
#

I meeeean custom enchantments

sterile wasp
#

ah

tough belfry
#

In fact I suggested the ability to burn blocks with fire aspect

#

I am just curious about it

sterile wasp
#

not approved yet

tribal crater
tough belfry
#

Well, universal enchantments has it all

#

But good to know

tribal crater
#

I have some enchants I really wanna do, but it's not enough yet

sterile wasp
#

OffSetMonkey358

tribal crater
#

ah that's how you know makes sense now

tough belfry
#

I have a list with enchantments that don't use potion effects with some twisted mechanics

tribal crater
tough belfry
#

Nice!

vestal pine
tribal crater
#

they don't update automatically, as that would also override all intentional changes made by the user

vestal pine
#

huh I swear I did that. ah well.

#

no big deal, since the configs are laid out easily enough

#

much easier to edit than doing stuff like SSEEDIT n stuff, that's for sure

halcyon sparrow
#

Hi! Is console experience still being worked on by chance?

tribal crater
halcyon sparrow
tribal crater
halcyon sparrow
#

Right!

tribal crater
#

are you on forge or fabric?

halcyon sparrow
#

forge :)

#

I know theres a mod for fabric similar to console experience, bedrockify I think its called?

tribal crater
#

yes

tough belfry
#

It's not exactly the same, but it's good

tribal crater
#

and for the extended held item tooltips with enchantments and so on you can actually do me a favor

#

that is already ported to 1.19.2, it's just not public

#

you can test it for me and tell me if it all works

halcyon sparrow
#

word!! ill try it out after I finish breakfast 👁️ 👁️

tribal crater
#

I hope the puzzles lib works, I had a crash in BMC3 on start-up when testing but only there

glacial dune
#

@tribal crater
Ever tough about making a mod that add a Item(s) that will attracts mobs to it?
Like Enderman get attracted to Endermites.
This just for every mob(or even better add entities to a config in the item/block) :o
Would be cool for mob farm optimizations and in conjunction with ur Spike mod.
7399_TPoseSteve

tribal crater
#

actually no, I think there are other mods with things like fans you can use

#

is there a mod with some sort of mob attractor like this right now?

#

the spikes aren't original too, I just did that mod because I figured out how to render pyramids and didn't want that code to go to waste haha

glacial dune
#

there is nothing like that on either forge or Fabric.
I know there are fans etc, but attractor and an Enderman anchor (like in the 1.12.2 Ex2 mod) would be cool.
Ender anchor tps enderman to the torch that u placed in a certain range.

tribal crater
glacial dune
#

I think its called Extra Utilities 2

glacial dune
#

nvmd its not Extra Utilities, I actually dont remember the correct mod.
But all I know there was the possibility to place a "Ender/Anchor Torch" that would prevent any enderman in a "big" radius to teleport away.
If they would have TPs away, they would have always TPd the the placed Torch/Anchor.

#

was very usefull for Enderman farms

#

The base idea of the attractor would have been smth like that (but maybe more via the AI, aka not pulling but rather the mobs just going there like they are aggravated at the block)
Would be cool if its configurable ofc

Dunno which one is more efficient in terms of TPS/lags

glacial dune
#

dont remeber it to be that buggy xD
Mod = Dark Utilities
I remember enderman being TPd to the Torch not being unable to tp :o

tribal crater
glacial dune
#

chorb im blind

tribal crater
#

yeah that's cool, I could see just all those ender io obelisks in a separate mod

glacial dune
#

Miss EnderIO :( such a good mod

tribal crater
#

they are porting ender io to 1.19

glacial dune
#

yea when 1.25 is out

tribal crater
#

i doubt it'll ever be finished

#

the progress on that repo from the last 2 years is questionable unfortunately...

glacial dune
#

sadly yes :(

tribal crater
#

but yeah the obelisks are cool project for a new mod, thanks!

glacial dune
#

Enderman Anchor cute2

olive sparrow
#

hey does item pickup notifier have a 1.19.3 version?

#

i read in a couple places that it was updated to 19.3 but did not see a file on curse, and using 19.2 caused crashes in .3

tribal crater
#

it does not

delicate sand
#

not all too familiar with mods, is there a way i can update one to 1.19.3 myself? same way you would update pack format to make a texture pack compatible.

sterile wasp
tribal crater
delicate sand
tribal crater
#

that'll have to wait unfortunately

thorny tree
#

Minecraft doesn't start up in 1.16.5 with Enchanting Infuser. Tried changing forge versions, java versions, and removing every other mod I had. I'm using the MultiMC launcher. Here's the log:

https://paste.ee/p/xx5Qd

tribal crater
thorny tree
#

oh, my bad

delicate sand
thorny fern
#

Question my dude about Easy Anvils.

what is the Level cap of the Anvils? or is there one?

#

also with No Enchant Cap, will it mess up your Anvil code?

tribal crater
#

you don't need no enchant cap if you have easy anvils

delicate sand
#

fr mojang gotta rethink vanilla anvils, its so difficult to get god armor lol

thorny fern
delicate sand
#

No, that's something completely different

tribal crater
#

@lament tusk you should be in now

#

you want fabric or forge?

lament tusk
#

fabric would be the case, sorry for the hassle, it just wouldn't accept my input when i clicked the button

lament tusk
#

Alright, I will. Thankya!

#

Seems to work completely fine, now I'm just waiting for Elytra slot to update and hopefully add support for reinforced shulkerboxes- at which point enchanted shulkers said they'd add support for elytra slot.

After that all I'm waiting on is requiem to fix some compat issues, and forgero to update to a more stable release- and hopefully see ada's paxels add support for advanced netherite. then my pack will be complete ❤️

one more step closer

lament tusk
#

Alright, after some testing, I remembered seeing that someone was having issues with mousetweaks behavior and easyshulkerboxes. With some testing it looks like item-scroller (https://www.curseforge.com/minecraft/mc-mods/item-scroller) is working fine and it does that same item scrolling mechanic plus some.

tribal crater
#

also for issues with v4.4.0 just report them on discord, that's simpler since the release is not public

tribal crater
lament tusk
lament tusk
#

Alright, this works wonderfully, thankya!
Now just need to make a note to quick shulker about support

tribal wasp
#

Hey all; using the Pick Up Notifier mod as an addition to a modpack I'm playing and I can't seem to get the blacklist configuration working. I'm trying to use wildcards to blacklist entire modpacks (ie: "minecraft:*") but when I add that into the blacklist field it either crashes my instance on loading or makes the entire pick up mod not work at all. Any recommendations? using the 1.18.2 version. Thanks !!

tribal crater
tribal wasp
#

I'll try to recreate the crash tomorrow; right now it's back to defaults and I"m not sure which crash report corresponds to which edit I was doing.

tribal crater
tribal wasp
#

I was actually going to ask about white listing, because that would make it much easier. Thanks! I'll test this soon

tribal wasp
#

Okay. I've tried to make it work but I'm still getting the problem of when I apply the configuration, the mod stops working all together. Can you not wildcard an entire mod of items at once?? Config under the new system included below

#

Just trying to make it show specifically items from @the_vault mod. In the old version, blacklisting via this method with "minecraft:*" would yield similar results of either making the pickup notifications stop entirely or sometimes result in instance crashing.

tribal crater
# tribal wasp

that all looks correct for what you are trying to do, only pickups for items with the the_vault namespace will be shown, the wildcard syntax is also correct for that

#

just tested your config myself in-game and it works without issues, although I used minecraft since I don't have the vault mod

#

if you placed the config in the correct directory it should all be good: .minecraft/config/pickupnotifier/

#

if it's still not working check your latest.log file, any errors will be printed there

#

the only problematic thing I could see is Forge usually doesn't allow underscores in a modid, but vanilla resource locations support it, so I don't know what takes precedence here

tribal wasp
#

Okey doke. Thanks for confirming that the syntax is valid, I'll poke around with it a bit more later and see what I can do to get it functional, if I have any more questions from the .log file I'll pop back in.

tribal crater
#

can you link the the_vault mod maybe so I can test with that once more myself?

#

@tribal wasp

tribal wasp
tribal crater
#

ah so i see, so they just use a mod that let's you create content dynamically. thanks

still root
tribal crater
#

ah thanks

tribal wasp
#

Appreciated, Zxhir; i'm a relative newbie to all things Minecraft, literally bought it to play Vault Hunters with friends.

tribal wasp
#

Yeah, for whatever reason when I put the below into a json in the config folder, it just seems it disables the mod entirely.

{
"items": [
"minecraft:*"
]
}

#

Suppose I'll just deal with it for now until I can put together a list not using the wildcard since that doesn't seem to play well for some reason.

tribal crater
glacial dune
tribal crater
#

just look at a leave block that won't decay with F3 turned on and share a screenshot of that

glacial dune
#

yup I think he uses that :/

tribal wasp
tribal crater
# glacial dune yup I think he uses that :/

well that's on the other mod then, just tell them to implement a custom leave block if he wants leaves that don't decay when further from the stem than vanilla leaves allow (it's 7 blocks for vanilla leaves; I assume that is the reason why he set them to be persistent)
here is an example from the terrestria mod, he basically just needs to copy that: https://github.com/TerraformersMC/Terraform/blob/1.19.3/terraform-wood-api-v1/src/main/java/com/terraformersmc/terraform/leaves/block/ExtendedLeavesBlock.java

GitHub

Base library for the Terraformers' mods. Contribute to TerraformersMC/Terraform development by creating an account on GitHub.

tribal crater
glacial dune
#

I doubt he will add a custom leaves xd

tribal wasp
#

Thanks for your efforts though!

tough belfry
#

I have a request for easy magic if possible

#

To increase the difficulty for enchanting, I've thought that it would be cool to augment the cost of lapis and levels

#

The lapis cost of a enchant would match the enchantment level and for the experience, the first enchant would cost 10 levels, 20 for the second and 30 for the last one

#

That would have an impact on the gathering of lapis and levels, making lapis more relevant and also for the management of experience

tribal crater
#

well the mod is called easy magic not hard magic haha

tough belfry
acoustic lion
#

is anyone able to give me a quick run down on the config for the Enchanting Infuser? I can't figure out how to balance it correctly, default is wayyy too cheap and the edits I do make it too expensive

tribal crater
#

Max cost is the most important value, that‘s the cost for applying all possible enchants to the item

keen scroll
#

Is there a way to just allow certain enchants on the enchanting infuser via config? I would like to add mending, soul speed and thorns but when I allow treasure enchants to true in the config it also gives me spectrum enchants which I do not want.

tribal crater
thorny fern
#

Hay Fuzs can i ask if you can make a mod where you can put doors on slabs?

red mauve
#

Fuzs did you push the 4.2.11 to the maven?

tribal crater
#

really don't wanna get into modifying vanilla mechanics in such ways, it's extremely annoying to maintain and very error prone as I already know from diagonal fences. just a big mess and constantly breaks

tribal crater
red mauve
#

Ahh okay sorry about that 😂

west merlin
#

Does anyone know if Leaves Be Gone improves performance, or is it extremely negligible? (sounds like an oxymoron)

tribal crater
sterile wasp
#

I mean theoretically there are going to be less leaves ticking

#

which would improve performance

hard wraith
#

Sorry, this is probably asked all the time, but will Armor Statues be updated to 1.19.3?

upbeat obsidian
#

Does anyone know of a crash from better animations collection caused by the piglin animation? I’m thinking it could be a conflict with a resource pack or another mod

quasi moss
#

Hello! For us to properly help you with your issue, you will need to answer all 8 questions below. Post the answers in this channel:

1. Have you modified the modpack in any way? If so, what did you do? (Updating/adding/removing mods, changing configs)
2. What launcher, or program, are you using to launch the game? (CurseForge, ATLauncher, etc)
3. What Minecraft version are you playing? (1.18.2, 1.16.5, 1.19.2)
4. What version of the modpack are you playing? (v11, v9, etc)
5. What steps are necessary to reproduce the crash? (Launching the game, exploring the world, etc)
6. Have you ever gotten past the point where the crash happens?
7. Send the crash report file into this channel. Right click the modpack, Open Folder, and navigate to the Crash Reports folder. Drag the newest one here. If there is no crash reports folder, do the same thing with the latest.log file in the logs folder.
8. Did you follow the Performance guide linked in #faq?

sterile wasp
#

ignore #1, #4 if you arent playing one of our modpacks

upbeat obsidian
# sterile wasp ignore #1, #4 if you arent playing one of our modpacks
  1. Curseforge
  2. 1.19.2
  3. Found Piglin village in nether. Walked up to Piglin, crash. I went through the crash report and it sounds like there was an error rendering entity for Piglin.
  4. Happened again after reloading.
  5. I’m on my phone rn but I can send the report later if u want.
  6. Ya
    I removed better animations collection and the issue went away. I’m not sure if it was a rare better animations bug or a conflict with another mod/resource pack im using. My pack uses a lot of medieval mc, and I noticed it was removed in medieval mc.
sterile wasp
#

crash report is important

upbeat obsidian
sterile wasp
tribal crater
#

another chest

tough belfry
#

wut

#

beautiful textures I must say

tribal crater
#

it's really cool

#

collects all items nearby with those sculk vibrations

#

and stores xp from the mobs that die close to it

tough belfry
#

Thats incredibly sculky

#

But has less slots, right?

tribal crater
#

24 instead of 27

#

close enough

tough belfry
#

Interesting

tribal crater
#

i needed room for the xp bar

glacial dune
#

i know this is a bit offtopic but anyone know a mod that allows me to bind Hotkeys like "SHIFT + F" on fabric? I cant do it for some reason :o

royal geode
#

is there a 1.19.0 version of Better Animations Collection?

tribal crater
#

no

quasi pebble
#

hey, is puzzlelib not compatible with optifine & optifabric? Game seems to crash on launch when combining these mods

#

I'm on 1.19.2 and v4.2.1 doesn't seem to crash, however Mob Plaques requires at least v4.3.8+ and this version (and up) seems to crash

tribal crater
thorny fern
#

I was looking threw cruseforge and i dont see a mod that lets you have a Emerald wallet thing.

Do you think you can make a mod that you can craft like a "emerald bag" and when you pick up an emerald it sends it to your emerald bag.

quasi pebble
quasi pebble
#

had issues

sterile wasp
#

like what

#

it was updated 7 hours ago

#

its actively maintained

quasi pebble
#

tried pigs with ears, got invisible pigs with floating ears

sterile wasp
#

add better animal models or whatever

#

it does the same thing

quasi pebble
#

hmm I haven’t tested the same pack with optifine so it might actually be the pack, hold on let me look into it

sterile wasp
#

whatever you can do to stop using optifabric is your best option

#

!fps

quasi moss
sterile wasp
#

these mods are going to give you a 100x better experience lol

tribal crater
glacial dune
#

Will u make the "Respawan Animals" mod also available for Fabric?

thorny fern
quasi pebble
tribal crater
tribal crater
#

how would an emerald bag work anyways? it's just a backpack/bundle that stores emeralds? you could use any backpack mod for that coudln't you

quasi pebble
tribal crater
#

the is alawys a latest.log

#

in .minecraft/logs

tribal crater
#

Ah seen that before

#

its an issue with the cardinal components mod which is bundled in puzzles lib

#

the fix is ln them but they’ll tell you exactly what chorb has

quasi pebble
#

not sure what you mean by the last message

tribal crater
#

*on

sterile wasp
#

basically you need to stop using optifine or live with the fact that mods will break lol

#

it is impossible for any mod creator to offer any kind of complete compatibility with optifine

#

its completely closed source

#

at best, you're going to get "this might make optifine compatible, who knows"

#

and even that is unlikely

quasi pebble
glacial dune
#

Will Respawan Animals come to faabriic :(?

tribal crater
#

well actually the port is on github but unfinished

#

but it's just way too unpopular to invest any time

glacial dune
#

TimeToCry okie dokie

green oyster
#

Is there a 1.19.3 version anywhere for all the "Easy" mods?

#

All I see is 1.19.2 version and they are the only ones not on 1.19.3 in my modpack.

green oyster
#

When will they be released? I'd really like to use them with all my other mods, but they just aren't up to date.

tough belfry
#

No idea, I think Fuzs is waiting for 1.20 but I could be wrong

#

Also, >1.19.2 still misses lots of mods for both loaders

#

I'm curious, what pushes you to play on 1.19.3?

green oyster
#

Most of the mods I use are only updating new version, etc...

#

and I like the new features coming with Minecraft itself in the newer versions.

tough belfry
#

We all like them, but 1.20 is the current barrier bc behind the new updates lots of things have changed

#

And updating every each time to newer version requires time and effort

#

I can only suggest you to wait or play 1.19.2 until 1.20 falls

green oyster
#

However, I like the more specific mods such as Easy Anvil and Easy Magic, etc... they just make the game more fair / balanced.

#

But there is no version for the Easy mods, and everything else is up to 1.19.3

tough belfry
#

I don't know what much else to say 😕

#

What do you play Fabric or Forge?

green oyster
#

Fabric

tough belfry
#

And what are the 1.19.3 exclusives?

#

I ask because I'm Fabric also

green oyster
#

Applied Energetics 2 for Storage and a few other mods that are less important.

tough belfry
#

AE2 isn't for 1.19.2?

green oyster
#

There is a missing version that would've worked for 1.19.2

#

It's either 1.18.2 or 1.19.3

#

The 1.19.2 versions don't work because they are behind. You need 13.0.6 or newer to use on 1.19.2 and they don't have that version.

tough belfry
#

I'm sorry to hear that

#

For that kind of mods I play on Forge

#

Fabric is just playing better vanilla for me

green oyster
#

I've thrown a modpack together of a bunch of visual things and QoL changes.

#

@tough belfryI'm so lost.

tough belfry
#

Why so?

green oyster
#

I tried to add the Applied Energistics 2 mod again, and it is working now for no reason?

tough belfry
#

Hahahaha yaaay

green oyster
#

Just because I was curious to see if it would give me the same error.

tough belfry
#

Sometime one has to rebuilt its own modpack

green oyster
#

And it didn't, the game launched and there is now the mod in my 1.19.2 version working.

tough belfry
#

I've made the same thing dozens of time so everything could give me stability and compatibility

#

Keeping good track of everything you make is important

green oyster
#

Do any of the devs know when a 1.19.3 version will come out for all of the "Easy" mods?

tribal crater
#

april maybe

#

just stay on 1.19.2 for now

mint merlin
#

i am confused about how to use resource pack overrides

#

i just want to have the light version of fancy weather to override the resource packs loaded by a server

sterile wasp
#

heres an example config

mint merlin
#

that's whats confusing

#

which part is needed to have one specific pack always used?

sterile wasp
#

elaborate on what you mean, fuzs will help you when he's awake

mint merlin
#

i just want one specific resource pack always used no matter what

#

so even if a server loads stuff it ends up below it

sterile wasp
#

what server are you playing

mint merlin
#

ethereal skies

sterile wasp
#

i doubt they encrypt their server resourcepacks

#

okay

#

go into your .minecraft

#

or wherever your mod files are

#

serverresourcepacks folder

#

change the newest one, whichever corresponds to ethereal skies to a .zip. its safe to delete everything there then join ethereal skies so the resourcepack regenerates & you can be certain

#

then drag that into your resourcepacks folder

mint merlin
#

i want everthing else

sterile wasp
#

deny the resourcepack when you join the server, and then go into your resourcepacks tab and enable it yourself

mint merlin
#

just the rain to be sparse

sterile wasp
#

if you follow my directions you will have the ethereal skies resourcepack installed in your own resourcepacks folder

mint merlin
#

i added a resource pack with less thick rain but it just won't change

sterile wasp
#

you will be able to control where it goes in the load order

#

its possible that resourcepackoverides could fix this in a more reliable way

#

because ethereal skies may update their resourcepack

mint merlin
#

they do

sterile wasp
#

well my solution will work shortterm until fuzs gets back online & can help you more effectively

mint merlin
#

theres no rush

#

i know optifine has an option to turn off weather effects but i don't like optifine

sterile wasp
#

based

mint merlin
#

and to be fair i still want some rain its just way too heavy

#

and theres a world where its constant

#

i have been able to get other resource packs that change stuff that was kept default like mushrooms and flowers and dripstone to work

#

but the weather has just been uncooperative

#

i just kinda lived with it until i saw resource pack overrides on curse

lapis orchid
#

If I'm runing Pick Up Notifier on my own game, and I open it to LAN, is there anything special I need to do so other people can connect to my LAN game?

tribal crater
tribal crater
#

I'll check how hard it would be to add support

frosty hawk
#

Hi! I'm not sure why, but I've installed Easy Anvils (along with the Req. API) on a server, though it seems that it doesn't render the items on the anvils, and also puts the items back on my inventory. There're no resource packs. Are there any known incompatibilities or am I messing something up? Yes, it's installed both on client and server

sterile wasp
frosty hawk
tribal crater
tribal crater
frosty hawk
#

I could repair it with the Iron Block, tried leaving the axe or anything else on it, didn't work. (also tried on brand new ones, didn't work either)

tribal crater
#

you have apotheosis?

#

also send your latest.log

frosty hawk
frosty hawk
tribal crater
#

both

#

but I'm pretty certain this is an issue with apotheosis. I added compat at some point, but apotheosis has no api whatsoever, so that might have broken again in the meantime

#

I'll have to check that but not anytime soon

#

still logs would be appreciated, maybe the already hightlight the cause

frosty hawk
#

The server is kinda messy

#

since I've tried testing some new mods

tribal crater
#

client log is incomplete, server log has nothing on the issue

#

can you try if it works without apotheosis

frosty hawk
frosty hawk
small elm
#

I'm sorry if this has been asked before but I'm just lost and can't figure it out, I tried looking around, but I may have missed it, I'm trying to install fabric mods, first I wanted to get visual workbench and Pick Up Notifier for 1.19.2 as a start, they required Forge Config API and Puzzleslib, I have made sure they're 1.19.2 and all, I made sure they're also fabric, I tried everything I can think of, but I'm still new to installing mods and such to minecraft, most i've really done before is datapacks to a save lol. but I just don't know what to do, sometimes depending on the combinations I did during testing, of different files like older 1.19.2 or even 1.19.3 sometimes it would tell me puzzleslib wasn't installed in a fabric crash report, or wouldn't say anything specific and just say exit code: 1 on the launcher. I'm sorry if I posted this in the wrong place I'm just so out of tune with what I'm doing wrong~

sterile wasp
small elm
#

honestly i'll take either at this point SlumWheeze

#

more conveinent please lol

sterile wasp
#

okay

#

you can install either curseforge launcher which is a buggy mess but more user friendly

#

or ATLauncher, which has a lot more features and isn't buggy but might take a bit to get used to

#

using a modded launcher will make the entire modding process 10x easier since it does pretty much everything for you

small elm
#

ohhh

#

like the UI is more/less user friendly?

#

I'd probably use ATLauncher either way if it's less buggy

sterile wasp
#

it needs a redesign and its getting one soon

#

but it's pretty easy to figure out

small elm
#

atlauncher . com right?

sterile wasp
#

yes

small elm
#

ok, I'll take a look at it, thanks! is there anything special I need to know about it or is it pretty straight forward with installing and such?

sterile wasp
#

install atlauncher, run it, log in, go to the vanilla packs tab, create a 1.19.2 fabric pack

#

you can add mods by clicking add mods

#

search any mod from Modrinth or Curseforge (modrinth versions tend to be newer / more updated)

#

then install

#

!fps this list has a bunch of fabric mods for improving performance

quasi moss
small elm
#

awesome, thank you so much for telling me about ATLauncher!

mint merlin
timber bison
#

hi, is forge config api port available for 1.19.3? The default branch on the github repo has changed to 1.19.3, but its still 1.19.2 on curseforge

lapis orchid
kindred meadow
#

can someone help me with the diagonalfences:non_diagonal_fences?
i am trying to add the tag to the immersive engineering steel fence, so i created a datapack with \data\forge\tags\blocks\fences\steel.json (copy from the mod jar). but the tag doesnt appear ingame

#

in the log file i can see a error:
Couldn't load tag forge:fences/steel as it is missing following references: diagonalfences:non_diagonal_fences
so iguess the datapack at least is correct

tribal crater
#

Thats not how tags work

#

locate diagonalfences:non_diagonal_fences in the diagonal fences mod jar so you know where to put the tag in your data pack

#

then add steel fences to diagonalfences:non_diagonal_fences

kindred meadow
#

ohhh, so i should add the blocks/tags directly to the non_diagonal tag

kindred meadow
#

jep worked, thanks for the help

vivid vessel
#

Easy Anvil mod question

Before I ask this question, yes I read the mod page twice, checked all the comments, checked the FAQ in this server and checked for similar posts in the post channel and used the Discord server search function.

I cannot find anywhere where the question has already been answered so I am forced to ask the same annoying question.

If you have already said this somewhere, please reput your answer somewhere more easily found so people dont accidentally pester you with this question!

I am making a 1.18.2 modpack with some custom mods aka a large modpack project and was wondering if there was plans for a Easy Anvil 1.18.2 version? (I looked online for mods that did the samething as your anvil mod but cannot find that either, if anyone knows a similar mod please tell!)

I thought this be a nice quality of life mod to add because of its visual and tweaks but unlike your crafting table and enchantment table mod that does the samething for 1.18.2+, the Anvil mod is only 1.19.2.

It's fine if your not planning to put it on 1.18.2, just wondering if I should bookmark the mod incase you do plan to or should I just move on?

tribal crater
# vivid vessel Easy Anvil mod question Before I ask this question, yes I read the mod page tw...

Wow that's actually the nicest way someone has ever asked for a backport, well done haha
Changing anvil mechanics is really tricky and the 1.19 version currently conflicts with many mods that add some custom anvil recipe (mostly on Fabric since Forge has an event that allows for at least some level of mod compat concerning anvil mechanics), so I need to find a fix for that first.
If I can find a fix I'll try to publish a port before next Friday, no promises though.

vivid vessel
dawn wagon
#

Hello! This may be due to incompatibilities with other mods but I am getting a crash on right-clicking an anvil:

#

I didn't notice this happening with v4.0.6, but I also installed a lot of mods in the intervening time

#

love the work you and other mod makers do btw!

dawn wagon
dawn wagon
tribal crater
strong kite
#

hi i cant find in my server files the enchanting infuser config

#

can anyone help me pls

tribal crater
strong kite
dawn wagon
#

Hm, strange, I'm crashing again (I only just now tested it since v4.0.7, but test environment is the exact same version, mods, server, etc)

#

I might have changed 1 or 2 mods, I don't fully remember

tribal crater
#

please link your whole source repository

dawn wagon
#

again

#

i am trying to think what could be an incompatible mod

dawn wagon
#

im gonna try binary sorting out which could be the incompatible mod in a bit lol

#

i'll get back to ya

dawn wagon
#

so i havent started searching yet but i think canary might actually be causing the problem

dawn wagon
tough belfry
#

good luck, we all making modpacks have to go through this at some point

dawn wagon
#

kay, it's still crashing upon right-clicking the anvil with just PuzzlesLib and EasyAnvils

#

(Forge 1.19.2, EasyAnvils v4.0.8, PuzzlesLib v4.3.12)

tribal crater
#

v4.0.9 is out now to fix this for real

dawn wagon
#

Excellent work :)))

#

thanks

tribal crater
tribal crater
#

Your issue is not related to FCAP, you are missing an entry point in fabric.mod.json

#
  "entrypoints": {
    "main": [
      "me.banana.no_render.fabric.NoRenderFabric"
    ]
  }
#

Will still bring up a crash on launch related to mixin extras since the maven dependencies for the fabric project don't seem to be setup correctly but you'll have to figure that out on your own

copper nova
#

hey, is applying enhancements via item + book in the anvil working as intended? for me it seems like with most books it doesnt work (category does match)

tribal crater
subtle orbit
#

hi, is there anyone that knows how to config "enchanting infuser" to only show vanilla enchants? (currently showing a lot more modded enchants..)

PS: playing with "EnchantingInfuser-v4.2.2-1.19.2-Fabric" version (i located the config in serverconfig, but couldn't figure out how to achieve what i'm looking for)

copper nova
sterile wasp
copper nova
tribal crater
#

i might have inverted a fla g there, will investigate next week

fringe finch
#

is easy anvil compatible with apotheosis?

sterile wasp
keen mesa
green oyster
#

I'm sure this is asked quite often, and I may have simply missed it, but will there be a 1.19.3 update to the easy anvils mod? If so, when?

tribal crater
#

yeah at some point

#

not sure though with 1.19.4 being right around the corner

green oyster
#

It'd be awesome to have that for 1.19.3

boreal acorn
#

Hello, everyone. i am running a server with enchanting infuser and some extra enchantments. The problem is, i found a bug in the amethyst table, that allows ANY enchant on ANY item. So you can add the enchantment that adds hearts onto an axe and it will be completely broken and likely destroy my server. This is not the case for the netherite one, this on works fine. Please help.

deft sky
#

does Universal Bonemeal work in 1.19.3?

boreal acorn
#

This will ruin my server if someone finds out before I solve this

tribal crater
boreal acorn
hazy willow
#

Hey, is the fixed work penalty working? https://www.curseforge.com/minecraft/mc-mods/easy-anvils When I join a world this config is created, which has the fixed set already: (see screenshot).
But when I fix a sword using another sword, the required level is not increased. I expected it to go from 2 to 5 to 8. But it stays at 2. I am using 4.0.9 version

tribal crater
boreal acorn
tribal crater
atomic summit
#

Hey everyone, got kind of a weird issue. Have a personal modpack built up, and wanted to have diagonal fences in there. It was working great until last night, then after changing nothing I would hang on launch and eventually get an out of memory error. The only way I could avoid that was giving it 64 gigs lmao, even though it had previously done fine with 12. I finally narrowed it down to this mod, when disabled it now boots fine. I found an issue on github relating to macaw's fences (which is installed) and memory usage but I encounter the issue during boot rather than in game, was wondering if anybody else had encountered this.
Nevermind I forgot to remove Custom Fences when I added diagonal 🙃

tepid spade
#

Would it be possible to add a feature to Resource Pack Override that allows for more granular control over individual files, whitelisting or blacklisting them from loading (so you can pick and choose textures from packs that are licensed under ARR)

tribal crater
#

or would you want something where individual resources in a bottom pack that would normally be overriden by a top pack can be forced to load over the top pack assets?

#

i guess that would make more sense

tepid spade
#

Oh wow, I have not been keeping up with resource and datapack formats. Filter is almost what I would want, but yeah, I was looking for a way to specify files in a bottom pack to load over top pack assets

thorny fern
#

hay Fuzs I found this really really old mod called "Streams" and it looks like it has not gotten an update for 3 years. I really like the mod and i was wondering if you would be willing to try and make your own version of the mod as well? if you want to

serene remnant
#

Hi! I saw the Straw Statues mod and I was super interested in it, but I wanted to ask if it would be possible to add a feature that essentially allows you to take a selected player's skin and turn it greyscale? Like for making statues? Or is that already in the mod and not listed on the CF/Modrinth pages?

tribal crater
tribal crater
copper nova
tribal crater
#

i need more information from you to be able ti fix this then

#

what combinations work/which ones don't (just a few examples)
forge/fabric
does the issue persist with just easy anvils installed
what other mods do you have that affect anvils/enchanting

copper nova
#

does the issue persist with just easy anvils installed
i can try that in a few minutes

#

will send the current list of mods im using

quasi moss
#

yo Fuzs

tribal crater
#

@keen mesa you can help out too

copper nova
#

maybe u can spot something that could be conflicting

quasi moss
#

did u think about my idea for better trident mod?

quasi moss
tribal crater
#

I decided the mod should remain as it is for now, I have other projects going on at the moment

quasi moss
#

alr

copper nova
#

but this works, (also works when i use all other mods i was using before)

tribal crater
#

forge or fabric?

copper nova
#

forge

tribal crater
#

creative or survival?

copper nova
#

survival

tribal crater
#

easy anvils version?

copper nova
#

EasyAnvils-v4.0.9-1.19.2-Forge

tribal crater
#

thanks

copper nova
#

np, lmk if theres anything else i can test to help

tribal crater
#

still no luck haha, both cases work for me

#

will try some more things and keep you updated

copper nova
#

do u want me to upload the world?

#

idk if it would do any help

tribal crater
tribal crater
copper nova
#

sure, sec

tribal crater
#

also which forge version?

copper nova
#

Forge 43.2.3

keen mesa
#

Both work for me with just easy anvils, must be another mod conflicting

tribal crater
#

this is the limit when Too Expensive! shows (40 levels in vanilla)

#

there is a bug right now in easy anvil where the label will not show though, so that's what was confiusing

tribal crater
# hazy willow Ok thanks

just added a separate option for this: penaltyFreeRenamesAndRepairs, so this is now separate from the previous always_rename_and_repair option

thorny fern
thorny fern
#

Could call the mod "Data pack Editor"

tribal crater
#

data packs aren't meant to be changed later on in a world generally since they control a lot of gameplay features

#

that's why vanilla only allows you to select data packs when creating a new world, not afterwards

thorny fern
crimson crypt
#

Hello there! Consistently getting this error when loading up a world or the pack it self

Calling server config when it is not yet available! This is a bug! Message: Config data is missing java.lang.Exception: Config not yet available at fuzs.puzzleslib.config.FabricConfigDataHolderImpl.lambda$testAvailable$1(FabricConfigDataHolderImpl.java:45) at com.mojang.datafixers.util.Either$Right.ifRight(Either.java:109) at fuzs.puzzleslib.config.FabricConfigDataHolderImpl.testAvailable(FabricConfigDataHolderImpl.java:44) at fuzs.puzzleslib.config.ConfigDataHolderImpl.getOrCreateDefaultConfig(ConfigDataHolderImpl.java:70) at fuzs.puzzleslib.config.ConfigDataHolderImpl.config(ConfigDataHolderImpl.java:59) at fuzs.puzzleslib.config.ConfigHolder.get(ConfigHolder.java:28) at fuzs.easyanvils.client.handler.NameTagTooltipHandler.onItemTooltip(NameTagTooltipHandler.java:16) at net.fabricmc.fabric.api.client.item.v1.ItemTooltipCallback.lambda$static$0(ItemTooltipCallback.java:37) at net.minecraft.class_1799.handler$fpi000$fabric-item-api-v1$getTooltip(class_1799.java:11662) at net.minecraft.class_1799.method_7950(class_1799.java:835) at net.minecraft.class_310.method_1485(class_310.java:805) at net.minecraft.class_7454.method_43796(class_7454.java:20) at net.minecraft.class_1126.method_4799(class_1126.java:26) at net.minecraft.class_1124$class_7457.method_43807(class_1124.java:61) at net.minecraft.class_1124.method_43804(class_1124.java:42) at net.minecraft.class_310.method_43759(class_310.java:2590)

The errors are much much larger than this, but was wondering if this meant anything!

https://mclo.gs/28fNtY4 - Logs

Using Fabric 0.14.17, and the curseforge launcher

Again doesn't cause a crash or anything but it is a bit odd

tribal crater
#

just a warning for me, nothing serious

tough belfry
#

Fuzs, I don't know if you are aware of this, but Immersive Weathering's author is making an overhaul of the enchanting table

#

Which on pair with UE makes wonders for a new magic system

#

I thought I had to share this with you since I've been pressing you with my ideas n_n"

tribal crater
#

neat! looking forward to that

tough belfry
#

It does:

  1. Limit the enchantments available on the enchanting table. But if you put a chest(<1.20)/chiseled bookshelf near with enchanted books, they will be available on the enchanting table list.
  2. Increment the enchanting levels/cursing chances depending on what blocks you put around the enchanting table, which are customizable with tags
  3. Distribute most enchantments now only available through looting/trading to encourage exploring and gathering resources
#

Oh and adds new very well thought balanced curses

tough belfry
#

And a question for UE: I asked about disabling enchantments a time ago if you remember, but that was before the new current folder/file format

#

Could this work to disable this enchantment?

lucid pelican
#

1.19.2 puzzleslib crashes on startup alongside visual workbench, diagonal fences and straw statues

unkempt egret
#

I have a weird thing and i thinks its between legendary tooltips and the shulker mod

#

How do i change the configs to work

#

I tried to find the legendary tooltip config and it wasn't helpful

thorny fern
#

Guess what I just added to my mod common sense.

tribal crater
tribal crater
tribal crater
green oyster
#

When will Easy Anvil's and Easy Enchant's be updated to 1.19.3?

green oyster
#

^

unkempt egret
#

Thanks

#

I'll try

quasi moss
still root
#

I'd more like to see 'Stylish Effects' and 'Pick Up Notifier' updated to 1.19.3

quasi moss
#

pretty much all'em tbh

tribal crater
#

trololol

green oyster
#

so it's out now on 1.19.3?

#

or is that just a joke indicated by the "trololol"?

green oyster
tribal crater
#

an indev version

#

forge is done but fabric is causing issues

quasi moss
#

that explains a lot

quasi moss
#

well whenever its ready

#

i just love that mod cause i dont have a seizure trying to get the enchantments i want

green oyster
quasi moss
naive acorn
#

coming in to report

#

latest version of puzzles lib is marked as being for 1.19.2 on both curseforge and modrinth

tough belfry
#

Came to say this

tribal crater
#

thanks guys, changed it

naive acorn
#

awesome, thanks

tough belfry
#

Fuzs, is this syntax correct for universal enchants excluding?

#

I assume not because isn't working but I need to know

tribal crater
#

I can't spot a mistake

#

check your latest.log and search for unbreaking.json
if something is wrong with the file there will be a message there

#

otherwise could be a bug

mossy blaze
sullen hemlock
olive glade
#

Hey there ! I'm just wondering if its possible to disable item rendering on top of anvils on the easy anvils mod

blissful harness
#

Not sure if this is expected or not, but it looks concerning

#

this is from the Enigmatica 9 modpack

green oyster
#

1.19.3 Easy mods yet?

thorny fern
#

Fuzs? Does your Trading Post Mod going to work with "Infinite Trading"???
By: Serilum

#

You are also number 2 of one of my favorite mod developers 😄

olive glade
#

Thank you for letting me know

#

also

#

The tag GUI

#

is it an asset within easy anvils, or is it just reusing textures from the base game?

tribal crater
tribal crater
#

but the name tag itself is rendered from the item form

olive glade
#

Ok got it

tribal crater
#

just easy shulker boxes is missing

olive glade
#

Hey dude, one more thing 😅

tribal crater
olive glade
#

So i'm currently developing for epic fight, and recently we'll be launching our content last update, and i'm the one doing the animations for all living entities, i really liked what you did with the pig in animation collection 2, was wondering if i could insipire my pig anims a bit in yours

#

with the pig snout doing that yk, ofc i wouldn't copy it, just would get inspiration from it

#

We use blender too, and our models have bends so it wouldn't look anywhere the same

tribal crater
#

just take it if you want

#

but the snout is not so simple to do since the client isn‘t really aware when the pig grunts

olive glade
#

I’m still looking at how I’m gonna do the anims play

#

Maybe I’ll just use mixins

fading rampart
#

Hey so I found out that Forge Config API Port [Fabric] brings an create mod crash with it is there a way of getting this fixed ? (I found it out by deleting Forge Config API Port [Fabric] from my modlist and it stopped crashing)

tribal crater
wispy elbow
#

Any idea as to why Puzzles Lib would be removing the red strikethrough? Went through my entire mod list to narrow it down, only occurs when Puzzles is enabled, even on it's ownsome.

sterile wasp
#

i don't have an answer but i will point out the strikethrough isn't gone its just behind the number

wispy elbow
#

Ah gotcha, my colourblindness coming in clutch there

#

Man the ring around I did trying to figure out the issue on our server lmao. I thought the villager was bugged out, was doing /data commands to mess around with the gossips data. I was dumbfounded. Then I tested singleplayer and still had issues. Minor bug I suppose, but now I can't tell what's discounted down because I can't see red properly lmao kekw

tribal crater
tribal crater
# fading rampart

this report is unrelated to FCAP, you have to look at whatever mod ports net/minecraftforge/client/model/generators/ModelFile to Fabric

fading rampart
tribal crater
#

binary search

olive glade
tribal crater
#

no

upbeat obsidian
#

Hey fuzs all of your mods are incredible! Wondering if there’s a chance of better animations collection getting the villager eyes that follow you similar to fresh animations in a future update?

tribal crater
#

thanks! well no, there's no need to have it in both

upbeat obsidian
tribal crater
#

that‘s not an issue ncf is supposed to fix

#

looks more like the mod author messing up

tribal crater
tribal crater
#

I meant the xpfromharvest author

#

night config is a bundled library, has nothing to do with minecraft on it's own

#

it's just used by forge for the configs

quasi moss
#

How can i enable incompatible enchantments in the enchanting infuser?

tribal crater
#

enchanting infuser on its own cant do that

#

check out my universal enchants mod, if aou remove incompatibilities with that itll work in the enchanting infuser too

quasi moss
#

kk ill try that

quasi moss
#

I tried adding univeral enchantments but it does not work

tribal crater
#

it does work, both mods are designed to work together

quasi moss
#

Does Universal enchants have support for modded tools and enchantments?

tribal crater
#

yeah

quasi moss
#

I still have incompatible enchantments

jolly lake
#

Heyo, 👋 I've been making a modpack and wondered how you would feel about your mods use in it
@tribal crater I'll be crediting you, your mods are hella usefull 👍

tribal crater
#

sure go ahead

tribal crater