#fuzs-projects

1 messages · Page 1 of 1 (latest)

thorn terrace
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i'm having an issue where the magnum torches aren't actually blocking natural spawns

tribal crater
quasi moss
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16K#1393 has been warned

Reason: Posted an invite

sudden scroll
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i don't understand the changelog for the enchanting infuser mod, specifically "Added support for bookshelves from Apotheosis, they will now provide enchanting power (Eterna) to the infuser" the changelog title is [v4.0.3-1.19] but apotheosis is only 1.18.2 (until 1.19 settles i think) and the change also works for the 1.18.2 version that apotheosis exists. Is it a mistake or...

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It works fine im just a little confused

tribal crater
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hmm you‘re right. Looks like one of the interns messed up

ripe spindle
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So shall I assume that there isn't much hope for respawnable animals any time soon?

wheat bay
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why the visualworkbench mod crashes my server when I place an object on the crafting table?

tribal crater
tribal crater
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Would be cool if you could test it a little more in-depth with the new 1.18 player based spawning caps, not sure if everything works as it should with that

fair minnow
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btw

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@tribal crater is there a config guide for the potion effect mod

tribal crater
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the settings are as descriptive as i could make it
if you're not sure about a setting just play around a litle

fair minnow
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ok thanks just got the mod

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I thought there was a github with more detail

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but the config already has a lot of detail so it isnt needed thanks

ripe spindle
remote wadi
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Hello, I have a mod that adds a number of crafting tables, but the visual workbench effect does not work, what do I need to do to add compatibility ?
fabric 1.18/1.19

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ah nm just read the faq on your mod.

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😦

gaunt sandal
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kinda misleading to have the image where modded tables work on the page for fabric if it doesnt work at all

tribal crater
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fixed the description

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I'd really love that to work on Fabric too, but haven't found a way after such a long time...

remote wadi
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whats the issue preventing it?

thick plover
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anyone knows why there isnt the enchantment reroll button

tribal crater
thick plover
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the book dosent work

tribal crater
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did you enable the config setting?

thick plover
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yeah

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reroll_enchantments = "FREE"

tribal crater
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that's different

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you simply take the item to enchant from the slot and place it back in

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that's how it used to work before Minecraft 1.8, I just brought that back

thick plover
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o ok

tribal crater
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clicking the book is only when you have costs enabled

tribal crater
# remote wadi whats the issue preventing it?

on Forge block entities are always registered after all blocks, so I can scan the block registry for all blocks I want to add the block entity when I'm registering it
on Fabric there is no definition of what content is registered when, so when it's my turn to register my block entity there's no guarantee all the block I want to support are even registered/exist yet. additionally mod construction is done in parallel I believe, so a block may exist and be available for my block entity in one session and will be registered after in another session

fair minnow
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will Golden Age Combat for 1.19

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be made?

slate lava
sterile wasp
brisk wharf
tribal crater
tribal crater
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I tested this quite a bit on a local BMC 1.16 server and everything worked fine...

slate lava
remote tree
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hi, i'm using the Trading Post mod is crashing in MC 1.19 with Forge version 41.1.0 with many mods. When i click on the trading post instantly crashes with the following error:

nimble pagoda
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hey can you update that to take info on the dev advancement

sinful bluff
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any help why my minecraft can't run when i use 1.18.2 Golden Age Combat :/
and using :
GoldenAgeCombat-v3.3.0-1.18.2-Forge-sources.jar
PuzzlesLib-v3.3.0-1.18.2-Forge.jar
PuzzlesLib-v3.3.0-1.18.2-Forge-sources.jar

Forge : 1.18.2-forge-40.1.0

tribal crater
sinful bluff
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oh i think i downloaded the wrong jar lol

tribal crater
tribal crater
sinful bluff
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your great mod is working now for me 😄
thank you very much for this great work bro and sorry for wasting your time

tribal crater
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no worries! Happy to help and glad you like the mod!

nimble pagoda
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and i would like to know if did you manage to modify the behavior of the fishing rod as in the videos I sent above

remote tree
tribal crater
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you only need to update trading post

tribal crater
cosmic badger
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Heya, we're playing on a 1.19 Fabric install, and unfortunately our Diagonal Fences aren't connecting visually... Any ideas as to why this would be?

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Our mod-list is the following:

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I imagine this might be because of Sodium/Iris?

shell basin
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Or maybe in the mod there is no visual for it, you can check in the mod

tribal crater
cosmic badger
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Huh, that's.... Surprising

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I suppose it's that snowy fence stuff that interferes with it?

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Anyways, not a super big issue, I'll just remove Better Grass for now - thanks for the reply 😄

tribal crater
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ah that makes sense then

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well let's see what the author has to say

remote tree
fickle juniper
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I'm using the Enchanting Infuser mod on a 1.18.2 modpack and whenever I put in an item to enchant inside an infuser nothing show up, it's just a blank ui where the enchant options should be. Any ideas for a fix?

quasi moss
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viktorb2009#5077 has been warned

Reason: Posted an invite

tribal crater
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can you post a screenshot when you put the item in?

fickle juniper
tribal crater
fickle juniper
tribal crater
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Hmm that all looks normal…

stiff sedge
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Hello, I don't know if I'm in the right place to ask but do you know where I can find Death Finder 1.19 because I only see 1.18.2 on curseforge

tribal crater
stiff sedge
strange python
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The command /config doesnt exist when i try to edit the config for Easy Magic, where is the file exactly? i need to edit the server config and add a cost to rerolling

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Never mind, found the answer from a different question 6 months ago

winter ravine
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is universal bone meal client-side?

tribal crater
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No, actually server side if you really want to. But arm swing animations will be missing on the client then

rose prairie
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I'm not sure if you worry to much about cross compatibility with other mods, but puzzlelib and enchanting infuser seem to cause a problem with Quark.

tribal crater
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That has nothing to do with Quark

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I need your latest.log too

rose prairie
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It works fine if I don't have Quark in the mod folder.

tribal crater
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Have you tried multiple times with quark?

rose prairie
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Yes

tribal crater
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Can you remove the .gz? im on ios right now so editing file extensions hasnt been invented yet

rose prairie
tribal crater
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thanks

rose prairie
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np

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Thanks for taking a look at it.

tribal crater
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The log doesnt seem to belong to the crash

rose prairie
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I'll re-run it

tribal crater
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yeah thanks

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and latest.log is enough i dont need debug

tribal crater
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still cant find something in the log

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ill get back to this when im at a pc

rose prairie
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ok

tribal crater
# rose prairie ok

Alright so the issue simply is Quark hasn't been updated for MC 1.19.1+

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It crashes the game during content registration, so Enchanting Infuser is unable to register properly. The client thread then doesn't find the registered data it needs and crashes as well.

rose prairie
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Ah, sounds good. I will report the issue to Quark.

stiff pumice
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help, on the enchanting infuser mod, its not costing me any exp when I use the table.

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is it because of either Balanced Enchanting or Anvil Tweaks? cause I have both along with enchanting infuser.

cedar geyser
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I'm attempting to add support to the workbenches from Variant Crafting Tables [Forge] But its not seeming to work... I was curious if someone could double check and confirm I didn't muck it up. Or if its just not compatible and we already know that inform me pls lol.

tribal crater
stiff pumice
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and Balanced Enchanting makes it so that enchantments and anvil operations at any level costs the same fixed amount of points.

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so, is it possible to have the mod follow Balanced Enchanting costs on 1.16 or smt?

quasi moss
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KesperXR#3864 has been warned

Reason: Posted an invite

remote wadi
remote wadi
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awesome 🙂

tribal crater
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not the mod i wanted to work on today, but glad to finally have this out of the way

remote wadi
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hope it works with my tables mod 😒

tribal crater
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modrinth already has it, curse is working on approving the version

tribal crater
remote wadi
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variant crafting tables

tribal crater
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yes that's the one I used for testing

remote wadi
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fabulous 🙂
I assume its tag based then

tribal crater
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no that doesn't work

remote wadi
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ohh

tribal crater
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the faq on the mod page has everything on it

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it's a custom config

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tags are loaded too late

remote wadi
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ah :/

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well it works at least,good work 🙂

tribal crater
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awesome!

quasi moss
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will the fix be updated for 1.19 as well? 🙏

tribal crater
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no backporting is no fun at all and backporting to minor versions is even worse 😦

rigid delta
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Visual workbench will crash your server and/or client when you specifically put a bowl in a crafting bench.
Always crashing with

java.lang.IllegalArgumentException: air is not a block item!```
(log continues with player who caused the crash)

I have other mods mixed in with this crash but this is what I found to be replicatable.
It very well could be that terraincognita's recipies may be a part of it as well but I'm not too sure.
tribal crater
void canyon
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lol

nimble pagoda
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golden age combat advancement?

tribal crater
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nope

raven turtle
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Hey, I noticed that you just updated Universal Enchants to 1.19.2 over the past few days, which is awesome, but I was wondering if there's going to be a 1.19.0 (Forge) version? I know you have a ton of comments asking for 1.19 on the page but there weren't any replies, I'm curious if 1.19 ended up getting skipped...

thorny fern
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Fuzs! I saw you added my idea! thank you for adding it!

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it looks so amazing!

rose prairie
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The updated puzzleLib causes a crash with your Enchanting Infuser mod. Are you planning on updating Enchanting infuser soon or would you like me to post the error files?

tribal crater
tribal crater
tribal crater
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I've already uploaded a new version of enchanting infuser, Curse is just extremely slow with approving my stuff lately

rose prairie
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Will do. Thanks.

raven turtle
ashen flame
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I am having trouble trying to config trading post, this is the command that am using /config showfile tradingpost SERVER

peak wasp
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hi! i am on 1.18.2 and trying to configure universal enchants, but it seems like it just resets itself if done while the game is open, and when I tried it while the game was closed, trying to load the world crashed the game!

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is there an across-all-worlds config file for it, instead of having to go in and change every world manually?

tribal crater
ashen flame
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no it does not give me any link on the chat

tribal crater
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Where do you run the command? On the server?

ashen flame
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yes

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Also tried on my client but it show that the command was not recognized

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This is what the server shows:

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[01:42:56] [Server thread/INFO]: Unknown or incomplete command, see below for error
[01:42:56] [Server thread/INFO]: config showfile tradingpost SERVER<--[HERE]

tribal crater
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Ok then you need to manually go to the file on the server, it‘s here: world/serverconfig/tradingpost-server.toml

ashen flame
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Great found it , thanks

tribal crater
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The command only works kn singleplayer, as on a server the client doesn‘t have access to the physical file, and the server does not allow for clicking on file links in the console

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All a bit unfortunate, I‘m hoping to enable all this via a gui in the future.

peak wasp
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is there a particular reason why you didn't just...use a file in the config folder?

ashen flame
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Thanks for the info and yeah it would be great to use the ingame gui, but this works for now

tribal crater
peak wasp
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ah

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that makes sense

tribal crater
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And for your issue, if the config resets itself there was an error in the file.

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Can you post what you tried to enter?

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And not the whole file resets, only the wrong value

peak wasp
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i was trying to blacklist sweeping edge from tridents and axes by copy-pasting it from the list of enchantments included in the file

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(i then realized i'd forgotten to add a worldgen mod i was planning to add, so i deleted that world and am currently setting up a new one)

tribal crater
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Ah I get it

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If you want to set a server config as a default for every new world copy it to .minecraft/defaultconfigs

peak wasp
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ok!

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this is valid, right?

        #Swords to be disabled from receiving additional enchantments.
        sword_blacklist = ["minecraft:impaling"]
        #Axes to be disabled from receiving additional enchantments.
        axe_blacklist = ["minecraft:sweeping", "minecraft:impaling"]
        #Tridents to be disabled from receiving additional enchantments.
        trident_blacklist = ["minecraft:sweeping"]
        #Bows to be disabled from receiving additional enchantments.
        bow_blacklist = []
        #Crossbows to be disabled from receiving additional enchantments.
        crossbow_blacklist = []
tribal crater
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No

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The blacklists are for items

peak wasp
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oh

tribal crater
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If sou don‘t want an enchantment remove it from the compatibility config

peak wasp
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the next block down?

tribal crater
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I think so, I don‘t have the file right now

peak wasp
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seems like that worked

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update: it does not

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i just misread it but it does still just keep putting them back

tribal crater
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send again what you changed

peak wasp
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        #Additional enchantments to be made usable with tridents.
        trident_enchantments = ["minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", "minecraft:quick_charge", "minecraft:piercing"]
        #Additional enchantments to be made usable with crossbows.
        crossbow_enchantments = ["minecraft:flame", "minecraft:punch", "minecraft:power", "minecraft:infinity", "minecraft:looting"]
        #Additional enchantments to be made usable with bows.
        bow_enchantments = ["minecraft:piercing", "minecraft:multishot", "minecraft:quick_charge", "minecraft:looting"]
        #Additional enchantments to be made usable with axes.
        axe_enchantments = ["minecraft:sharpness", "minecraft:smite", "minecraft:bane_of_arthropods", "minecraft:knockback", "minecraft:fire_aspect", "minecraft:looting", ]
        #Additional enchantments to be made usable with swords.
        sword_enchantments = []```
tribal crater
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there's a comma too much at the end of axe_enchantments

peak wasp
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thanks!

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seems like that was making the whole thing reset maybe?

tribal crater
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it might have broken the whole file, I'm not sure

peak wasp
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commas: the bane of programmers everywhere

raven turtle
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Almost as bad as semicolons

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(Typically the lack thereof)

fringe barn
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Does Forge API Port have any way to listen for config reloads?

tribal crater
fringe barn
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Thanks

thorny fern
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Fuzs I have a mod idea that might be really cool to make 🙂

tribal crater
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oh well I kinda have way too many of my own already haha

tribal crater
thorny fern
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Ok hear me out on this one. i know this might be asking alot. but do you know of the mod EnderIO? and if you do their was a block in there that auto farms, your farms when powered. do you think you can add a block called "Farmer" where its a block that has tiers to it starting from stone. and working up to diamond.

It requires a hoe to work and redstone power.

each tier adds different ranges as well to auto farm.

Stone: 3x3
Iron: 5x5
Gold: 9x9
Diamond: 11x11
(netherite if you want): 15x15

just be nice to not have to farm your food and crops when they grow.

raven turtle
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I think there are mini mob farm mods that just... automatically do stuff for you...

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oh, it's for mob farming, never mind

thorny fern
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But this is just a single block that auto farms your crops and stores them into its self. Like having you ever used a dispenser and a hoe to want to auto farm your crops when it grew

raven turtle
thorny fern
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I mean yea seems cool but that is just way too complex. A simple mod that just adds a block that you can use your vanilla tool with

raven turtle
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it's not that complex... you just put in a villager and a seed and it grows it for you...

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as far as I remember the recipe isn't complicated either

thorny fern
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Yes. But can you add Fortune to it where it doubles the production amount?

raven turtle
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Probably not, but since it automatically does it for you I don't think it's that big of a deal

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I don't think anyone needs that much wheat tbh LOL

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this is the recipe btw... I loaded the game just to get it LMAO

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ah, my texture pack makes the glass hard to see, the top and side blocks are glass.

thorny fern
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Look I'm just saying that having a farming block that auto farms using your hoe would be more vanilla style

raven turtle
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¯_(ツ)_/¯

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I'm just offering an alternative

thorny fern
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Thank you

tribal crater
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yeah i guess easy villagers basically has that feature almost

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and they are working on an ender io port for 1.19.2, actually just found it on github yesterday

thorny fern
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Give it a hoe, powered by redstone and give it the seed or plant used to grow. Easy three steps

tribal crater
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not having like an rf/fe requirement seems kinda op though, this is just running of the hoes durability?

thorny fern
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Yes. Depending on the hoes durability, depends on the function of the block. So say your hoe has Fortune. The block would have a chance to get more from the crop. Or Unbreaking where the hoe last longer. The redstone is to power it on or off.

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I told my nephews friend about this block and he was like "dude yes! That makes sense to have the block designed like that."

I just want it simple. Replant, and harvest block XD

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And the crafting recipe is as follow,

4 dispensers in a diamond shape. Chest in the center, and the minerals used for the teirs in the corners.

Stone would be not cobble but stone block.

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Then the ingots

sullen wraith
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Just wondering, but I'm trying out the Enchanting Infuser mod, but atm it appears that the Repair Button isnt using any of the player's exp.
Is there a fix for this, as preferably I dont really want to have to disable it on my server.

tribal crater
sullen wraith
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Nice, thank you for the quick fix 😄

tribal crater
chrome sonnet
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can I suggest stuff for one of your mods here?

tribal crater
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always

chrome sonnet
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it's something simple I think

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do you still maintain console experience?

tribal crater
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yeah

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it's actually within the next five mods or so for me to work on, for whatever that's worth haha

chrome sonnet
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oh, then my suggestion is to add an outline around this text instead of a shadow

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like, the text in the middle

tribal crater
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is it like that on console?

chrome sonnet
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yes

tribal crater
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Loading world?

chrome sonnet
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yes

tribal crater
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interesting

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yeah that's easy

chrome sonnet
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here's a screenshot from the wiki, it may be outdated but it's still like that in my console

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you can see there's a glow ink-like outline

tribal crater
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thanks, was about to dig out my switch to compare haha

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hope I won't forget it for the 1.19 port

chrome sonnet
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alright I'll try

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did you rip the sprites from legacy console or recreated them?

tribal crater
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it's all recreated, only exception is the bedrock saving icon

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but i want to add a selector for all the menu panoramas console edition had, those are all original

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I got the panoramas from OmniArchive in case you know it, they have everything

chrome sonnet
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is the mod aimed mostly towards legacy console or bedrock?

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because it has both

tribal crater
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I don't like the look and feel of bedrock that much, so mostly console

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but bedrock does have some nifty features after all, so no reason to completely stay away from it

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pyramids!

fringe barn
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I just like console experience because I grew up on Xbox 360 edition

chrome sonnet
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I grew up on Xbox 360 edition too

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that version was so good

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wish it got 1.14

thorny fern
polar vector
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How does Air Hop pair with an elytra? How can we control going into flight mode, vs using an air hop?

tribal crater
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i think the elytra triggers first, and then while flying you can use the air hops to gain height

polar vector
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Thanks! You're probably the first developer I've seen that has forge and fabric support almost across the board, while also having incredibly straightforward and detailed mod pages, with this many mods. I'm really impressed!

tribal crater
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Thank's a lot! 🙂

thorny fern
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idk what happen but it looks like the latest version of Universal Enchants crashes my mod pack on start

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I have over 108 mods in my mod pack so i dont have the list as of right now so ill get back to you when i do

tribal crater
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tribal crater
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This were supposed to be five releases actually, the fifth project wasn't finished in time unfortunately though due to some rendering issues which I'm still having trouble with.
To make up for that I'm instead planning to release a 1.19.2 port of the Better Animations Collection for both Forge and Fabric next week.
https://www.curseforge.com/minecraft/mc-mods/better-animations-collection

thorny fern
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well i have PuzzlesLib-v4.3.1 so that is the latest version. and the forced Exit code does not make a crash report

tribal crater
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Do you have v4.2.3 of Universal Enchants?

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And if there‘s no crash-report there‘s always something in latest.log at least.

tough belfry
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sorry to ask this but will you do a 1.19 port for your new mods?

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1.19.2 doesn't have lots of mods updated yet

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don't mind me if my request is annoying, thank you for your work ❤️ I really love it

polar vector
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The fact that you ported the entire forge config API to fabric is just unreal.

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What a madman.

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Question, if I have no use for in game configuration, am I required to download that mod? I usually config everything from local files, since it's a server.

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Never mind, it is 100% required.

thorny fern
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When you attach solar panals to each other does it connect the power they draw or is it all just one system?

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like is each solar panal its own power block or when connected it only needs one connected wire?

polar vector
tribal crater
tribal crater
tribal crater
polar vector
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This is so weird. The hitbox is there, but the textures aren't.

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These are oak fences, btw. I wonder if a mod I'm using makes this incompatible.

thorny fern
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but not going to lie. Solar Flux Reborn is the most realistic solar mod i know 😄

polar vector
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Forge. Bleh.

tribal crater
polar vector
polar vector
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had to uninstall diagnonal fences. It was causing too many issues with other worlds. It's so weird, but it would basically replace every block (as if the block IDs were shifted or something), so I didn't really have a choice there.

tribal crater
polar vector
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To be fair, I run a velocity procy. The "world weirdness" only happens when I have the mod loaded in my fabric, and I'm logged into another world on the velocity.

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Due to my extremely weird setup, I see many mods have really weird issues like this.

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If you wish to investigate this still, I can open a github.

thorny fern
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Hey I know this might be asking a lot. But there used to be a mod that allowed servers to have new joined players spawned in random locations on the world. I saw that the mod version was only for 1.12.2 and I was wondering if you would be able to do that same type of feature?

tribal crater
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post a link to the mod please

thorny fern
glad mason
tribal crater
tribal crater
glad mason
tribal crater
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All good, thanks a lot!

thorny fern
feral narwhal
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I hate inquiring into backports but is a backport for 1.18 Fabric in consideration for Magnum Torches? Just wanted to see if I should forward to adding that or not to my modpack

feral narwhal
tribal crater
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no worries 🙂

ashen flame
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Hi, I have a mod conflict with Qu Enchantments

simple python
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@tribal crater hey I've been testing your new mod and it feels like a dream come true! I've been looking for a feature like no_anvil_max_level_limit for way too long!
The only downside is that it doesn't work as a server-side only mod so I can't use right now on my server because of that (I'm running a fabric modded server with vanilla clients)
I'll definitely use it if I make a new modpack though.
It's sad that I won't be able to use it on my current server but it's ok. Thank you for being amazing!

tribal crater
# ashen flame Hi, I have a mod conflict with Qu Enchantments

Please tell a bit more about that. Which one of my mods is it conflicting with? And what is happening, a crash? It would be perfect if you could fill out an issue report on the Github of the mod that is having issues with QuEnchantments

edit: nvm found your report

tribal crater
simple python
ashen flame
spiral lichen
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hey are there still any plans for this mod to be updated? https://www.curseforge.com/minecraft/mc-mods/animated-recipe-book I saw that you talked about making improvements back in March, curious if there's still plans to release it? I would love to see it, personally I find that JEI is an eyesore and the recipe book is just a much more vanilla friendly way of getting recipes

tribal crater
tribal crater
simple python
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Oh and you can also do lots of things with the anvil with nbt-crafting and it works on vanilla aswell

tribal crater
tribal crater
simple python
simple python
tribal crater
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But that's Forge only right?

simple python
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Fabric

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Sorry I forgot to tell you that I was using fabric

tribal crater
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What's the error message? Maybe send the latest.log from the client

simple python
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Wait I had a picture

#

Just to clarify, it works fine when you have the mod on both sides

#

Should I send you the log when I try to join?

tribal crater
#

No that won't be necessary then. There's nothing I can do about that error unfortunately.

#

There's not really a way to make registry content optional, if I wanted a server only version it would have to be a separate mod, and that I don't want to do as it's just one more project I'd have to maintain...

simple python
#

Yeah that's not really ideal

#

Anyway thank you for the mod. I'll definitely use it on my next modpack. It's just that I'm running a weird server-side modded server right now lol

#

Any eta on the release of EasyAnvils?

tribal crater
#

next thursday or thursday the week after that probably

chrome sonnet
#

what about hardanvils?

kind tinsel
#

Hey @tribal crater !
On Fabric 1.19.2, StylishEffects-v4.3.0 prevents FancyMenu from loading the custom main menu layout until the window is updated in some way (such as resized).
Could you please fix this?

tribal crater
#

Thanks, I'll look into it

tribal crater
sinful lagoon
#

So, I am using Enchanting Infuser 1.18.2 rn, and I cannot get the enchanting infuser to go over 15 power... no matter how many bookshelves i place down

#

just curious if anyone else had this issue

earnest fossil
#

When Config Menus for Forge will be released on 1.19.2?

short fox
#

is the black rain issue (forge) associated with rubidium? it says in the description it is not compatible with sodium but what about rubidium? i don't know how many differences there are between them

tribal crater
tribal crater
#

but that's a lot of work and I have a lot more fun projects right now

earnest fossil
earnest fossil
tribal crater
#

I'll consider it

thorny fern
#

"A GUI pack that tries to emulate the style of the new Minecraft Bedrock GUI"

sinful lagoon
tribal crater
tribal crater
#

I haven't even begun working on the concept

ashen flame
#

Hey Fuzs, maybe I did not search hard enough for an incompatibility list on your mods web pages, but maybe ,if you have the time and are willing, it would be of great help to have that information on the mod page, for example Diagonal fences has an issue with better grass, I had to check on the discord and comments (not against it, persons who like to mod and mess around their games should be used to doing their own research), again this is just a suggestion and thanks for the great mods you have created

dense wharf
#

Bag of Holding has a Blacklist option, would a whitelist be planned for the future? This mod being able to be used similarly to bundles makes it so unique, and blacklisting is mostly there to prevent nesting, but a whitelist would be nice to make the bags only hold specified items like maps, weapons, and other unstackable items. It would work nicely in tandem with other inventory management items/mods.

dense wharf
#

Oh, I see. I'm an idiot. I'm still living in 1.18.2, I occasionally forget 1.19 is what I should be looking at to see if features were added. Sorry.

tribal crater
dense wharf
#

Yo, that's amazing. I appreciate it. Yeah, I'm only making modpacks in 1.18.2 atm, still waiting for many other mods to catch up, but I'll definitely look forward to adding Bag of Holding to a 1.19 pack. Crazy how quickly you took a newcomer's request and added it lol, again greatly appreciate it.

tribal crater
#

(we don‘t talk about the major refactor in my puzzles lib library that was also required to get this to work, long overdue anyways haha)

dense wharf
#

Only 2? Wow, would it be that small of a task for 1.18.2 as well Lol? I hate to ask a backport but if it's simple, I'm hoping it won't be too much of a bother.

polar vector
#

Hey Fuzs, where did you get the badges on your modpages? I would like to make something similar, if not exactly the same, depending on how that makes you feel.

tribal crater
#

Yep
Feel free to copy anything from me you like
You'll need a url shortener when using custom logos such as these

ripe spindle
#

I don't suppose it would be an easy one to backport respawning mobs to 1.18.2? Currently my pack is waiting for a few more mods to update

#

no worries if it would be a pain

tribal crater
#

no not that one it‘s too unpopular to spent time on a backport

native flicker
#

Is there a way to make the enchantments added by a mod of mine compatible with the Enchanting Infuser?

thorny fern
#

Think you can make a simple mod that lets you make gloves armor pieces. Where when you wear them you get a swing speed. Where the delay of the sword swing is shorten with each tier of gloves. Plus it will give you a punch damage increase. 🙂 All around gloves should be in vanilla Minecraft

#

Call the mod "Gloves+" 🙂

polar vector
#

You'd have to combine that into Trinkets, possibly similar to the way that people use bracelets.

#

Or, maybe offhand. If you can manage to get the gloves to render on both hands without using the main hand slot.

thorny fern
#

It will have an armor slot for the gloves.

tribal crater
tribal crater
#

also sneak-peak

thorny fern
#

I was thinking wearable gloves that give mini boosts to some stats.

First thing. Increase punch attack. Then next add a faster recharge time on attacks for swords. And each tier adds a slightly more boost to the punch attack. Also my brother brought up a good idea. Netherite gloves does knock back to a punched enemy.

native flicker
#

The modded enchantments are with VERY_RARE rarity, but even with setting the option to allow for undiscoverables they do not appear.

#

I'm using Minecraft 1.18.2 and Forge 40.1.0

tribal crater
#

really cool mod btw, I also wanted to make something like this at some point, good to see you've taken care of that haha

native flicker
ripe spindle
thorny fern
#

Look what I got!!!

bold orbit
#

hi @tribal crater , im using Enchanting Infuser & Apotheosis together but i cant get higher enchanting levels with advanced infuser , it show me only vanilla enchanting levels , how can i fix this ? ( im playing 1.16.5 )

tribal crater
bold orbit
sterile wasp
bold orbit
#

This is one of them , this one isnt that old ( i think this laptop is 8yo , but u can imagine the rest of them)

#

his cpu is at 100% just by opening forge 1.16.5 and discord at same time 😄 anyway it would be great if u guys add apotheosis support to 1.16.5

swift sparrow
#

using enchanting infuser on fabric 1.18.2, couldn't find the config file so i did this command and it only gives an error? looks like the config file doesn't exist somehow, is it possible to "regenerate" it?

#

ok so it looks like there's just no config on the fabric 1.18.2 version? i made a new instance with only this mod and the uhhh 3 libraries and dependencies and there's no config file

#

incredible

sterile wasp
#

Bro is Hurt ‼️

bold orbit
tribal crater
swift sparrow
#

i see, thanks. i'll try that

#

i apologize for the rude comment i made yesterday.

#

it worked, thanks again!

tribal crater
#

great! and no worries

tribal crater
tribal crater
swift sparrow
#

singleplayer

#

i did find the server config, but it seems like there's nothing in the config folder, which was the source of my confusion

tribal crater
#

I know, a lot of people are confused by that
The thing is this is just as it is on Forge, where those server configs work similar to data packs, so they are per world

swift sparrow
#

ah

sick forum
#

Hey Fuzs, i wanted to know if your going to add the newest version of mc for the "console experience" forge mod you made with Lunar

tribal crater
#

at some point probably

fair anvil
#

Hello @tribal crater! I'm using your Easy Shulker Boxes v4.3.2 for 1.19.2 and for some reason I can't right-click an item in or out of a shulker box or an ender chest on my realms server; it works fine in single-player though. I've tried using only the mods that you listed as necessary and redownloading everything but nothing seems to work. I would love some help troubleshooting this!

tribal crater
#

the mod needs to be installed both client and server side

#

so you can't use it on realms since that doesn't support mods

fair anvil
#

Oh really? Everything else works, like holding left-shift to show, the color of the boxes and even the little plus sign pops up to show it can be added. When I'm holding the chest with the mouse and right-click and empty space, I can even see the item for a split second before it reverts and just puts the chest in the inventory.

tribal crater
#

That‘s a desync because adding items is server side, the client tries to add an item and the server doesn‘t follow through. Then the server state is synced back to the client, that‘s when it reverts

sterile wasp
#

the contents of the shulkers are also viewable by the client. that's how the shulker peek hack in 99% of hacked clients work.

#

the mod requests that same data, hence why you can hold left shift to show

#

the plus sign is purely visual

fair anvil
#

Ahhhh okay. Well that is unfortunate but thank you for your time!

quasi moss
#
Sawyer2015#1042 has been warned

Reason: Posted an invite

uncut coral
#

@tribal crater Update the old mods to the latest version of ForgeConfigApi please

tribal crater
#

please show in english what you mean, I have no clue

uncut coral
#

Game crashes when I try to configure mods that haven't been updated to the new version of ForgeConfigApiPort

tribal crater
#

please send the crash report

uncut coral
#

Do I need to open an Issue on github?

#

and if I have to, in which repository? Forge Config Api or Stylish effects?

scarlet kelp
#

Hi, I just discovered all your mods and love them. I was just wondering is there any way to make the slot cycler mod to only show the display while holding alt (or whatever keybind). If not I guess its a suggestion if you like the idea

gloomy moat
#

Hi, i cant seem to find the config for Trading post. playing on quilt.

true plaza
#

hello! im using Easy Magic and after doing some reading it can only be configure through Config Menu for forge but since im using Fabric , i installed Mod Menu, i was trying to adjust the requirements to re-roll but the box are greyed out, i tried going creative+op but still grey. anybody has solution?

tribal crater
tribal crater
#

otherwise this

tribal crater
scarlet kelp
gloomy moat
true kiln
#

pls fixed what no lag!

polar vector
polar vector
#

Also, will easy anvils directly conflict with other anvil XP cost mods? I have Tax Free Levels installed, and I'm guessing that the game will only obey one or the other.

#

OHHHH. I didn't realize only name tag renaming was free. Okay, my bad.

tribal crater
polar vector
#

Your modpages are 10/10, so it's easy to read. 🙂

tribal crater
#

but you can probably ask the author if it doesn't work, they've already added compat for my enchanting infuser mod

polar vector
#

Good to know. I'll be putting it to the test, if I have any notes for you both, I'll be sure to let you know.

tribal crater
polar vector
true kiln
#

who can help me in laggy!

true kiln
#

pls who can help me?

true kiln
sterile wasp
sterile wasp
#

then why are you asking here

true kiln
#

idk where report bugs

sterile wasp
#

it's not a bug

#

your pc is just bad

true kiln
#

my pc is good

sterile wasp
#

and it has nothing to do with fuzs

quasi moss
#

For Easy Anvils it says u can format colors for naming items in the anvil and in the example screenshot it has the § symbol

#

But I can't paste the § symbol into the game

#

How can I achieve this ?

#

From the mod page ^

twin cargo
#

How Do I Configure The Straw Statues Mod? (And The Armor Stand Mod) There's Nothing In The Config Files (I'm Trying To Config The Mods On a Fabric Server)

tribal crater
tribal crater
twin cargo
tribal crater
#

hmm that's the whole point of them kinda haha
so you just want to rename them without the skin changing=

#

?

twin cargo
#

Yes

tribal crater
#

I'll think about it, probably not soon though

twin cargo
#

ok

#

Btw When I do Set a Skin For The Statue I can See The Skin But My Friend Cant :/

tribal crater
twin cargo
#

ok

tribal crater
#

thanks

#

coming up soon: Overflowing Bars, a mod to end all extended/overloaded/whatever bars/overlay mods 🎉
supports health, armor and toughness in one single mod! and no longer a dozen colors that make you forget what means what lol

quasi moss
#

In fact I can't name it at all, colors or not

#

It's also taking the XP

tribal crater
#

is the mod installed on the server too?
do you have another mod that changes anvils?

#

also are you on forge or fabric

abstract silo
#

Hello, I came here to talk about an issue I have. I don't know if this is a bug or not.
I have enchantment infuser and universal enchants downloaded on my world, which I open to LAN and play with my friend.
For some reason my friend cannot put mending and infinity on the same bow using enchantment infuser, but I can do that. He also can't put Smite and sharpness together but I can.
I have a couple of other mods installed which I can list if that'll help. One of them is vein mining while the other don't do anything related with enchanting.

tribal crater
#

as far as i know there‘ve always been issues with playing modded on lan

#

i‘ll have to test that myself, something with the config loading may be going wrong

#

do both you guys have the exact same mods installed?

polar vector
#

Hey Fuzs, hope you're well! I'm having an issue on our 1.19.2 Fabric server with Easy Anvils. Any item that's put into the slots, and removed, disappears from the player's inventory. Does that sound remotely possible?

strange tendon
#

Hi, I'm having a strange problem with Diamond Magnum Torch (forge 1.19.2). It blocks mob spawns, but i still get an Enderman (big one and little one) here and there appearing in my base. Not sure how that is possible. I even tried to add it to the blacklist in config manually, but still it spawns.

abstract silo
sterile wasp
#

not hostile

strange tendon
#

that's what i thought, so i added minecraft:enderman into the blacklist, but it didn't work

tribal crater
tribal crater
polar vector
#

Absolutely, I was just making sure it wasn't something that was already known.

strange tendon
#

just got two spawned next to me

tribal crater
#

Would be great if you could find that out
Should be in F3 when looking at it at the right side near the bottom

#

My assumption would be another mod replaces all endermen with their custom version in the same event where I try to block their spawning, so the event doesn't fire again for those and magnum torches are unable to prevent anything

rustic falcon
#

hermitYoYoYo Fuzs! hermitDance I'm putting together a 1.18.2 Modpack "Uncle Genny's Big Adventure"...we recently had to remove a statues mod due to weird conflicts with its library...and surprisingly there are almost no 1.18 statue mods out there! Your Straw Statues mod is exactly what i'm looking for, but currently only 1.19...which I totally understand, and I'm not a "1.18 when?!" guy I promise hermitLUL I saw you responded in the CurseForge comments that you wanted to finish new projects then backport in bulk...do you happen to have any estimated timeframe on that?

#

Usually I'd just be like "eh, I just won't have statues in the modpack!" but they are pretty important for the goal of the pack, so I figured I'd ask ya. Thanks!

tribal crater
tribal crater
#

Also what‘s the statues mod you‘ve had issues with?

rustic falcon
#

3 weeks sounds good! The modpack is 1.18.2 Forge

#

We were using the Mannequins mod...the mod itself is fine, but it uses a library called Pollen, which does some odd things with loot tables (of all things!) that interfered with other stuff we were doing

sterile wasp
#

Pollen is very, very bad

#

we purposefully avoid every mod that requires it in our modpacks

tribal crater
#

Oh that‘s very good to know, I was actually considering using Pollen for a project in the past for it‘s block model rendering capabilities. But the fact that they still haven‘t updated to 1.19 after many months makes this library not a viable option.

sudden dew
#

hi, i have a problem with diamond magnum torch, it does not prevent the apawn of any hostile mob, im playing in 1.18.2 better minecraft i did not add any extra mod that changes teh hostile mobs

tribal crater
dusty dove
#

Hey, I've been playing in a modpack with both Apotheosis and Enchanting Infuser, and my enchanting levels wont go up by much, and don't depend on the number of bookshlefs. How can I get the 50 levels? Ty

tribal crater
#

are you using the bookshelves from apotheosis? you need to best ones (pearlescent end shelves they are called I think?)
enchanting power is the same as etherna when apotheosis is installed

dusty dove
#

Oh I see thank you

lethal tusk
#

I have a weird issue which I can't really pin down the source for. I am running All the Mods and added some extra mods for enchantments (higher caps, more enchantments, enchantment combinations which are not usually allowed).
I also installed Spiky Spikes, Enchanting Infuser and Easy Anvil.
I have a stack of netherite spikes I was able to enchant with Looting X a few days ago. As far as I remember I did not add any extra mods since then.
Now I wanted to enchant another stack of netherite spikes with a few more enchantments, so I used the Enchanting Infuser to put Looting, Severing (from Reliquary mod), Sharpness on a book and tried to use an anvil to apply these to a stack of spikes. The resulting spikes only took the Severing enchantment, not Looting, not Sharpness.
I already tried putting only Looting and only Sharpness on a book and applying it to the spikes in an anvil but it appears the spikes are not taking these enchantments anymore.

#

Just for extra info: I can add the Severing enchantment to the old stack of spikes without impacting the Looting enchantment.

tribal crater
unkempt egret
#

Can the better animations collection work on 1.18.2?
I saw a lot of questions on curseforge about it but maybe the 1.19 jar works on 1.18 and I thought to ask

tribal crater
#

no

tribal crater
sterile wasp
#

Hey @tribal crater, Better Animations Collection is (supposedly) conflicting with FancyMenu.

#

Hundreds of people have had a FancyMenu-related crash over the last couple months. It doesn't happen to everyone, and the people who do experience it were only able to fix it by deleting FancyMenu. The latest FancyMenu update fixed the crash - but now there's 4 mods which are causing several GUI buttons (Singleplayer button, multiplayer button, and the respawn button) to be invisible (but not gone) for the people who were originally experiencing the crash on the old version of FancyMenu. BAC is one of these mods. I am able to supply logs, as this is an ongoing issue. No LPS devs have been able to recreate the crash/invisible buttons, so all we have to work with is user reports.

The only reports of the missing menu buttons have been on our 1.16.5 modpacks. This doesn't mean it only happens in the 1.16.5 modpacks - it's just the only 2 people previously experiencing the crash were 1.16.5 players.

tribal crater
#

It‘s probably only an issue on 1.16, the 1.19 version of BAC is a complete rewrite using completely different hooks due to changes in vanilla.

tribal crater
sterile wasp
sterile wasp
#

it's the only one available that fixes the crash

#

and it's also the only one with the missing GUI elements

#

the same people who would've crashed now have missing GUI elements instead

#

the other mods are Random Patches, Not Enough Animations, Better Animation Collection, Boatload, and Better Mod Buttons

#

so 5 mods in total

tribal crater
#

Ok thanks I‘ll start with some research

tribal crater
#

Alright, so I seem to have found what the dev of FancyMenu changed: They do some ASM stuff in the widget base class (e.g. responsible for all kinds of buttons), and in the last update they added a bunch of try/catch constructs to avoid crashing the client when something goes wrong. This makes sense with your description above, where the game no longer crashes, but instead individual buttons fail to render. Only the render method seems to be affected, since you said the buttons are still clickable (which is handled elsewhere).
https://github.com/Keksuccino/FancyMenu/blob/forge-1.16/src/main/java/de/keksuccino/fancymenu/mixin/client/MixinWidget.java

GitHub

Source code for the FancyMenu mod. Contribute to Keksuccino/FancyMenu development by creating an account on GitHub.

#

FancyMenu prints the stacktrace of the exception, so there should be something in the log. I couldn't find anything in the logs you provided though.

sterile wasp
#

Keksuccino is very friendly, I could get you two in a group chat together or something if you want to talk to him directly

#

This whole thing is very odd to me - like why are several animation mods preventing a respawn button from rendering, and why is it dependent on people's hardware?

tribal crater
#

There are just a bunch of weird things that can happen, already between different OS's is where I'Ve had a bunch of issues in the past, mostly related to simply loading config files (which Windows still has some trouble with lol).

#

I was also wondering if there's any particular reason to use FancyMenu over alternatives such as https://www.curseforge.com/minecraft/mc-mods/packmenu ?
The thing is FancyMenu is extremely invasive for what it does, it completely takes over rendering of many screens even when it doesn't make any changes. It's really not great for mod compat, I've just recently had an issue. Just wondering what set's it apart though in LPS packs, it's a great mod after all, just very invasive.

#

And I'll dm Keksuccino

sterile wasp
tribal crater
#

Hmm, there are other loading screen customization mods though, aren't there? After all there aren't that many changes to that screen in LPS packs, mostly background/logos and custom bar colors right?

#

But yeah I'll talk to Keksuccino and see if we can figure this out

sterile wasp
#

Yeah all we really do is change the panoramic/loading screen images & add our logo

#

If there is some underlying issue causing all of this I feel like helping fix it is the right thing to do, as opposed to switching to different mods which might have new issues and keeping things broken in the mods we replaced

tribal crater
#

Sure, I'm just bringing it up as mods like Pack Menu are not invasive at all as they only touch the title screen and nothing beyond that...
I've now messaged Keksuccino, let's see what he has to say

undone sorrel
#

Hi, I updated the mod (Armor Statues) to a new version, and suddenly the inventory button is missing from the armor stand

vivid pulsar
#

does biome particle weather work on 1.19.2? if so, can it be tagged as such for modrinth?

lethal tusk
# tribal crater should work in v4.0.4 of easy anvils

Can't confirm. I made a fresh install of a newer version of ATM, installed all current versions of the mods (Easy Anvils 4.05, Spiky Spikes 4.0.2) and I still can not apply looting (or sharpness) to a spike. I can however still apply the enchants originating from mods

void wave
#

WHY does fuz have so many good mods man

#

litreally feelin like adding all of them lol

tribal crater
tribal crater
undone sorrel
vivid pulsar
#

oh sorry! this is where the page said to send questions and that!

#

so that probably needs updating

tribal crater
#

Yeah we just copied my stuff when I was helping them so we forgot to change that haha
Would be great if you could tell them

vivid pulsar
#

no problem, I'll open an issue with them c:

tribal crater
# undone sorrel No, server doesn't have latest version. But if i use first version of Armor Stat...

The server needs the latest version. The button is missing because the mod is running in client-only mode. I had to change some internals for the latest version to fix a bug when opening the menu (the server would still remove gear as it wasn't aware the client was opening the menu and thought it was just a normal interaction with the armor stand). The button will show again once you install v4.0.2 on the server too.

tribal crater
tribal crater
#

I just published v4.0.3 of Spiky Spikes which works with Universal Enchants in case that was your issue.

tribal crater
lethal tusk
#

Is it possibly you have my Universal

graceful fern
#

Ello.

#

Is this the right area to ask about de Better Animations Collection?

sterile wasp
#

yes

graceful fern
#

V good v good.

#

Was wondering if there is a compatibility for Alex's Mobs? Anyone done such a thing?

tribal crater
#

no there isn't, modded mobs are only supported when they use the same models as vanilla
alex's mobs has pretty nice animations already though

graceful fern
#

That's true.

#

Not an issue, just was wondering. Thanks for reply sire.

scarlet kelp
#

Hi, I was wondering if there was any way that I could limit the amount of enchantments that item can get? I'm creating a server that has modded enchantments and it allows very overpowered weapons, I was wondering if there was a way to limit the most amount of xp that a item can use, like anvils with too expensive. If not, possible feature suggestion?

tribal crater
solemn wigeon
#

I just downloaded easy magic and got it working, but it only is giving tier 1 enchants for all 3 slots. Anyone know a fix?

analog rain
solemn wigeon
#

15 blocks around it yeah, was working fine before install

#

or is it a different max setup with this mod?

analog rain
solemn wigeon
#

nope. theres a little hut around it, but its above the bookshelves.

analog rain
#

could you screenshot the setup?

solemn wigeon
#

I know it says other enchanting table mods break it. I don’t think I have one after I looked in the mod pack folder. My server runs valhelsia enhanced vanilla

analog rain
#

I suppose you could try removing some blocks, even the lights above it.

solemn wigeon
#

I’ll try that after I eat. Thank you

solemn wigeon
tribal crater
lyric marlin
tribal crater
unkempt escarp
tribal crater
# unkempt escarp Just curious, I love your Universal Enchants mod, but is there a way to add comp...

Yes, this is possible. You have to manually create the .json files for those enchantments then, they are not created automatically. There is no guarantee this will work though, the behavior of enchantments is hardcoded in many places, so especially for modded enchantments it's quite unpredictable how they'll behave (if they'll work or not)
For more information on those .json enchantment files go here: https://github.com/Fuzss/universalenchants/blob/1.19/README.md

GitHub

Better enchantments! Use them on all tools and weapons. Infinity crossbow, or looting trident anyone? - universalenchants/README.md at 1.19 · Fuzss/universalenchants

sharp topaz
#

hey, i was wondering if it was possible to make Better Animations Collection for fabric work on Minecraft 1.19 since i want to have that mod but the server i play most, is in 1.19 😦

solemn radish
#

forge does have 1.19 better animations collection though

#

FORGE FOREVER

sterile wasp
solemn radish
sterile wasp
#

why?

solemn radish
#

i find an amazing mod that is fabric only....

#

it happens so often

sterile wasp
#

because fabric is much more developer-friendly

solemn radish
#

i get inner rage when that happens

sterile wasp
#

so you dont like fabric because fabric is better

solemn radish
#

im a forge fanatic

#

and i also get rly mad at people who literally use a pic of the forge symbol with a big X on it

#

to symbolise that fabric is the best

#

forge has way way more possibilities than fabric

#

its just hard to master

sterile wasp
solemn radish
#

the greatest mods were out for forge only: Ice and Fire, Create, Twilight Forest, and more

#

thats why i think like that

#

+i know some basic modding (for forge only lol) and it doesnt seem that hard to me...

#

im still elarning

#

so im a noob

sterile wasp
#

twilight forest is fabric

solemn radish
#

wait wtf

#

ok lemme go find some more excellent mods

#

Open Terrain Generator, Industrial Craft, The Abyss Chapter II, Blue Skies, Dynamic Surroundings

sterile wasp
#

none of those are that great lol

solemn radish
#

ah ok then

#

OH I GOT ONE

#

CRAFTTWEAKER

#

WHAT THERES FABRIC THERE TOO

#

fabric seems to be getting more mods

sterile wasp
#

its not like its Fabric's fault the mods aren't ported

#

its just the mod creators haven't gotten around to it

solemn radish
#

forge isnt that behind it is also getting to be more developer friendly

#

1.17, 1.18 and 1.19 had some major tweaks

#

that made forge moddign way easier than 1.16

#

which was a nightmare

#

fabric started out as developer friendly and made almost no evolutions

#

forge shall rise again

#

though in many many years.....

#

for now fabric has the upper hand....

#

yk what im going to reluctantly try fabric

#

and stop condemning it when i havent even tried it

#

forge's great days were over when 1.17 came out

#

nah not trying fabric lol

sterile wasp
solemn radish
#

now im back at step 1

outer ingot
#

I don't like Fabric either but this really isn't the place to dis fabric XD this is for fuzs projects not off topic or the fabric dissing channel

peak wasp
#

Found a bit of an issue in 1.18.2 Easy Shulker Boxes mod compatibility that deleted some of my items

#

I have Reinforced Shulker Boxes, which adds upgraded shulker boxes, and while at first it looked like Easy Shulker Boxes was fully compatible I noticed that once it filled up to the point where a vanilla shulker box would be full I couldn't add anything withoutplacing the shulker

#

And then I realized that right-clicking on it in my inventory with an item while it had stuff in the slots above what a vanilla shulker would have deleted those items

#

I had soul speed diamond boots and 16 gold blocks get eaten from that

#

Also, testing with cheap blocks, it doesn't matter if the shulker's vanilla-slot-count is actually filled. If I put a block of dirt at the bottom right corner of an Iron Shulker Box it gets deleted if I right-click in random other junk into a free slot in the vanilla-size portion.

peak wasp
#

Unsure if the bug is "it lets me put items into/take items out of the iron shulker box while it's in my inventory, when it should only work with vanilla shulker boxes" or "it deletes the items in the bottom half of the iron shulker box's UI when insert/remove items while it's in your inventory, but inventory insert/remove is supposed to work"

#

Also, while the curseforge page says it's configurable and the /config thing has Easy Shulker Boxes as an option, it just gets an error

tribal crater
#

The config command only works in singeplayer, there‘s only a client config for 1.18

peak wasp
#

Yeah i'm on singleplayer

tribal crater
#

what‘s the error you get?

peak wasp
#

It says "An unexpected error occurred trying to execute that command" in chat and in the log.

#

Literally nothing else

#

posted

tribal crater
#

thanks!

tribal crater
peak wasp
#

thanks!

rose sinew
#

hey is console experience still being worked on?

#

it was an amazing mod and I just wanted to ask cause it'd be a shame if it was dead

tribal crater
#

what features specifically are you looking forward to the most?

rose sinew
tribal crater
#

Glad you like the mod 🙂

#

I had such an overlay added during dev at some point, but it didn‘t look that great. I don‘t think it‘ll ever make its way into a public release honestly

coral sonnet
#

heyyy will by any chance Straw Statues come to 1.16.5?

tribal crater
coral sonnet
#

for Forge

fallen plume
#

Hello,

Is it possible to disable enchantments for mod "Bag of Holding"

tribal crater
#

no, unfortunately not

coral sonnet
tribal crater
coral sonnet
#

Ah Alr anyways thanks <33

hybrid mason
#

кто негр

#

???

low fox
#

no

quasi moss
#

universal enchants wont allow minecraft launcher to opem

#

open

tribal crater
solemn radish
tribal crater
#

@trim helm Is there any reason though you include all classes from Forge Config Api Port directly in the Fabric jar of your Droplight mod? Why not use fabric's jar-in-jar feature or simply mark the library as a dependency on Curse as you've done with Iceberg and so?

#

the problem with this is that as soon as I push an update to Forge config api port that changes some classes your mod will break it when both are installed as the class loader will only load one set of forge config api port classes when there is a duplicate class set

#

if you need help fixing this just let me know

daring sun
#

Can Visual Workbench work as a client sided mod?

tribal crater
#

no

daring sun
#

alr

trim helm
void flax
#

Is there a way to add sword blocking to certain item

tribal crater
#

1.18+, use the config for 1.16 if i remember correctly

sterile wasp
#

@tribal crater Did you fix the Easy Anvils / Apotheosis issue

tribal crater
#

No I have time tomorrow. Will ping you when it‘s out

sterile wasp
#

kk

void flax
mental cave
#

cursforge says sneaky curse has a 1.19 version but i dont see one

dense knoll
#

Is there any mods that is incompatible with Better animations? i can't launch mc

sterile wasp
#

and crash report if it exists

#

!mclogs

quasi moss
dense knoll
sterile wasp
dense knoll
sterile wasp
#

the version of BAC

dense knoll
#

oh ok

sterile wasp
#

still not what I asked for

#

LINK the file you downloaded

dense knoll
#

wait a min, which file?

sterile wasp
dense knoll
#

i thought that meant version of better animation collection jar, another file was needed?

sterile wasp
#

no

#

where did you download the mod from

dense knoll
#

curseforge

#

that's how i saw the disc server

sterile wasp
#

which did you download

#

link it

dense knoll
#

now i'm re-reading that, i think i downloaded the wrong file maybe?

#

there's one called main and another called additional, i didn't take the main...

dense knoll
sterile wasp
dense knoll
#

that's why i wondered if another mod was incompatible with it

#

should i share the list of mods?

sterile wasp
#

try updating puzzlelib

sterile wasp
#

@tribal crater was the anvil thing fixed yet

#

with apotheosis

mental cave
#

So no 1.19 sneaky curses

#

Also love the idea of having a way to see curses or maby a way to even remove (1 at a time)

dense knoll
tribal crater
#

I'll have an update out for easy anvils in the next few hours

tribal crater
# mental cave So no 1.19 sneaky curses

there's an indev build but I didn't finish it for quite a while now, I already updated the page together with the others as I was hoping to get the new version out a long time ago

tribal crater
# dense knoll

you downloaded the wrong files of the mods; use the main file without the "sources" ending

mental cave
tribal crater
sterile wasp
#

chorb 👍

tribal crater
#

getting apotheosis support to work is kind of a mess, although everything seemed to work during my tests, just tell me if I messed up anything

sterile wasp
#

kk

mental cave
tribal crater
mental cave
#

ok ill just add it in a future update of my pack then

sullen glacier
#

Hello, I'm sorry to bother y'all for something that might've been explained many times already, but I've been using Universal Enchants for a bit now and recently added a mod named L_Ender's Cataclysm and this mod adds custom weapons that aren't really coded as swords or any basic weapon type and I realized after a bit of digging that UE does not recognize those weapons making it that said weapons cannot be enchanted. That's where I discovered that this was a common Forge issue and read through the explained steps on how to fix that issue, which I'll state here : "To fix this you'll have to do two things: After installing the mod with the problematic item, delete the universalenchants config folder (found in .minecraft/config) to let it regenerate. It will automatically have additional entries for those problematic items now. Then in the server config enable the allow_mod_item_support option." My problem is that I cannot use both of those steps as first, my game is not creating a config file in the config folder, and the allow_mod_item_support option is nowhere to be found in my server config .toml file. Am I missing something or am I just that dumb?

tribal crater
sullen glacier
#

Ah shit.

#

I assume there is no other way to fix it?

#

I appreciate a lot of your mods and I'm glad you're putting them in newer versions, but there's still so many mods that haven't ported to 1.19 yet that it makes it hard to find a good middle ground.

tribal crater
sullen glacier
#

Aight, I'll look into upgrading to 1.19 then, thanks for your answers.

obtuse veldt
#

Will Item scroller fast trade not work with the table?

autumn jackal
#

hi,when I use the mod "universal enchantements" in my modpack it crashes on startup. it doesen't open the launcher,it just crashes. the mod worked before and works in a new modpack. I don't know what is causing the problem,but maybe you could help? I have the crash log but I don't know where to upload it. My modpack without the mod works perfectly.

#

also i'm in 1.19.2 fabric

tribal crater
tribal crater
sterile wasp
#

@tribal crater Is this a BAC issue or is the crash report wrong

#

relaunching fixed it

quasi moss
#

visual workbench works with Variant Crafting Tables?

tribal crater
tribal crater
sterile wasp
#

thanks

trail plume
#

So I have an issue loading my 1.19 pack with Diagonal fence. Says I ran out of memory. But I tested DF by is self, no issue. There any known mods that could cause issues?

#

probably related to issue 27

trail plume
#

fair

ashen flame
nimble pagoda
tribal crater
trail plume
#

Oh, you think having non vanilla fence is making things screwy ?

tribal crater
#

well it looks like it

trail plume
#

disabled custom fence.

tribal crater
#

but it actually shouldn't, maybe just a single mod

#

during dev i tried macaws and bop and they worked without issues

tribal crater
trail plume
#

Well I'll be darned.

#

Custom fence being disabled did it for me

tribal crater
#

ok thanks I'll play around with that to see if I can reproduce the issue

#

how much ram did you have set? 8gb?

trail plume
#

I had 7 roughly by the looks of it

#

but this was also in a heavy modded pack, so it might need lower in a smaller one

#

testing now

tribal crater
#

oh and also can I get your latest.log from the outofmemory?

#

nvm got the crash myself now

ashen flame
tribal crater
quasi moss
#

hello

#

will easyanvils be backported to 1.18?

analog canyon
#

when 1.18.2 Animated Recipe Book?buttercat

tribal crater
tribal crater
# quasi moss will easyanvils be backported to 1.18?

I have the port already made I think, it's just that I need to push all 1.18 ports at once for all my mods as the new puzzles lib version will break all older 1.18 versions, so no release until all 1.18 ports are done

red mauve
#

Hiya I'm a bit confused on the 4.2.7 release of Forge Config API. When I have (With the correct maven)

modImplementation "net.minecraftforge:forgeconfigapiport-fabric:4.2.6"

That works fine, but when I change the 4.2.6 to 4.2.7 then it can't find it, does the implementation change between versions or is it not on the maven yet?

red mauve
#

Thank you!

nimble pagoda
#

golden age combat is dead?

loud jackal
#

so with straw statues, if you go over 16 characters at all

#

the game crashes and is unable to be reloaded

#

which seems like a pretty obvious oversight

#

is there a way to get rid of that statue atleast?

sterile wasp
#

crash report please

sterile wasp
loud jackal
#

/kill won't work since that chunk can't be loaded by a player or else they crash

loud jackal
sterile wasp
#

what mc version

loud jackal
sterile wasp
#

add this

#

start the game once. you might need to make a singleplayer world.

#

search for straw statue in badmobs config, set to aggressively remove

#

will remove all straw golems in existence

#

you can disable aggressively remove afterwards

loud jackal
#

aw I had a lot of straw statues around

#

that bug should probably be looked into since its pretty significant

sterile wasp
sterile wasp
loud jackal
#

ye

#

I'll file one for you guys 🙂 thanks for the help tho

tribal crater
#

@loud jackal are you using the latest version? v4.0.4

#

i just fixed that issue i think

tribal crater
loud jackal
tribal crater
# loud jackal Will update then, thanks!

would also be great if you could tell me if the new version let's you join again
I made it so long names (>16) are no longer possible, but I also built something in to help when a name that is too long is already set from the previous version of the mod
I couldn't really test it though, so would be great to know if it actually works

quasi moss
#

So I have a problem. The fences are connecting to where I
cannot walk through them. But there is no visual connection.

solar bridge
#

For blockrunner mod, any way i can make it so all of the blocks from mcwpaths (so all his paths) have a certain speed buff? Like is there regex or something so i dont have to list them all one by one?

solar bridge
#

for some reason this isnt working and also doesnt show the overlay on the block for speed buff

tribal crater
tribal crater
solar bridge
tribal crater
real badger
#

hey there, any idea why the cape isnt showing up. i checked the cape box

#

could it be a mod incompatibility? i have quite a heavy modded instance

#

also, what capes does it support? only vanilla capes or does it support modded capes too?

#

ping me if you respond please :)

tribal crater
real badger
real badger
tribal crater
real badger
tribal crater
real badger
#

got it, could you at least tell which which mods that have capes your mod supports, if it supports any?

tribal crater
#

I didn't add any specific support
any mod that adds their capes in vanilla's skin manager will work
if they add a custom render layer for the cape that is not supported as I'd manually have to apply that layer to the statues too
You can only try around and see what works, I'm not very familiar with cape mods and how their implementation works

spark plaza
#

Howdy! Sorry if this is asked a lot, but does Enchanting Infuser support modded enchantments?

tribal crater
loud jackal
#

also one of us crashed when the player statue item was thrown on the ground, gonna try it out again tho

tribal crater
tribal crater
graceful fern
#

Heyo getting a crash on start message giving Bartering Station as a cause. Any known cause of this?

#

Rollback to Forge 43.1.55 seems to have fixed if anyone gets it.

loud jackal
tribal crater
#

just like the item says

tribal crater
loud jackal
tribal crater
#

hmm that's unfortunate
would be kinda neat to have both functions (armor swapping from quark and opening the menu)
any idea for an alternative method for opening the menu?

loud jackal
#

or could be an item interaction

civic dust
#

Hi, I have a question, what are the specific permissions I need to use the Armor Statues mod on a server? I tried with permission to use the /data command but it gives me a message saying I don't have permission to modify the armor stand data.

tribal crater
magic karma
#

hey i get this crash during startup when using better animations collection

solar bridge
#

So for some reason, the mod doesnt affect blocks from Macaw's paths
as you can see, they only affect you when you have them stacked, but on when only 1 layer is there. Any idea how to fix?

tribal crater
tribal crater
magic karma
#

oh i didnt know there were substantial changes in 19.3
thx

solar bridge
tribal crater
tribal crater
solar bridge
alpine wren
#

Im hoping someone here can help me with the Enchanting Infuser mod. I have a max type of table, and its surrounded by books but some enchants say i need power of 30, and books only make it go up to 15?

sterile wasp
#

send screenshot of bookshelf setup

alpine wren
#

waiting for server to boot up

#

Even shows 24, but when i open it and put anything in, only says 15

tribal crater
tribal crater
sterile wasp
obsidian cipher
#

Advanced enchanting infuser?

tribal crater
karmic rune
tribal crater
karmic rune
atomic harbor
#

is a 1.18.2 backport of easy anvils planned? there doesn't seem to be a mod like it out there for 1.18.2

tribal crater
#

yeah

quasi moss
#

can you update the animation collection mod for 1.19.3?

willow totem
silver timber
#

Been trying to spawn in fences that have the non-diagonal connection block tag, they show as having when in hand/on the ground when I check the entity data but still connect when I place down? Am I doing something wrong? Love the mod but the change in hit box messes with a farm design

tribal crater
polar vector
#

Hey Fuzs, for Armor Statues, why are you using [Tab] as the cycle statue tabs keybind?

#

Or was that a mistake.

tribal crater
#

that's an oversight, I might have tested that part on Forge only and keybindings are handled much better there

#

Also the mutants are coming back to 1.19!

burnt plover
#

Hello folks, have nice holidays. I have a question to Block Runner mod. I wanted to edit config on my server and a few different blocks to it. But there is only a .json file and editing it does only remove the existing modifications to minecraft path and stone bricks. Using the Forge vonfig editing from fuzs does not show me a chance to edit the configs for blockrunner. (the button "config" is not active while on other mods its activated). Any Help how i can add more blocks in Block runner ?

tribal crater
burnt plover
tribal crater
#

the # is wrong

#

that is for tags, not individual blocks

burnt plover
#

ah thanks so the hastags are wrong, but there was input which had it. Anyway thanks a lot.

tribal crater
tribal crater
burnt plover
#

oh so its grouping 🙂

#

ok gotcha

#

Have nice holidays and a good start into 2023

tribal crater
#

Thanks! Wish you the same

candid zealot
#

Hi, so, new here. I have done some searching around and reading through the information posted on curseforge, but I haven't found the solution to my issue. I have a 1.18.2 fabric server for my family/kids to play on. But, in game (on the server) I can't use the /config command. In a single player world I can. So, this prevents me from adjusting the behaviors of the different types of magnum torches. My goal is to make one of them only allow wither skeletons and place them all over the area we built to farm wither skeletons. Any help would be terrific. Of note: I am an operator on the server.

tribal crater
#

In short: Look for the serverconfig directory inside the world directory.

candid zealot
candid zealot
sterile wasp
#

so minecraft:wither_skeleton

#

or minecraft:enderman

candid zealot
candid zealot
sterile wasp
#

I'm not sure, I've never had to use those though

candid zealot
#

Ok

sterile wasp
#

Fuzs would know for sure

tribal crater
# candid zealot I found the config file. Thank you! However, do we have a list of mobs so I can...

just what chorb said
here are all the vanilla ids: https://minecraft.fandom.com/wiki/Java_Edition_data_values#Entities
use the minecraft: prefix

Minecraft Wiki

These data values refer to the different types of blocks, items and other features on Java Edition and are used in many places in Minecraft. Block IDs are used to define blocks placed in the world. Item IDs are valid only for items (including items in chests and items dropped in the world). All block IDs that do not have a gray background in thi...

candid zealot
tribal crater
#

sure

candid zealot
tribal crater
#

it's now set to block all monsters but wither skeletons, I think that's what you wanted

candid zealot