#suggestions
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modpack: better minecraft
mod: lootbeams
link: https://modrinth.com/mod/lootbeams
why: it shines a little beam with the color of the "rarity" of the item idk it just feels right
Modpack: Fear Nightfall
Mod: Mana and Atrifice
Link: https://www.curseforge.com/minecraft/mc-mods/mana-and-artifice
Why: I think it would be really cool for there to be more magic mods in this pack in general. I think it would totally fit to the vibe of the pack
Modpack: Fear Nightfall
Mod: Tough as Nails (Or similar)
Why: I love the element of survival, and would especially love if the good ol' temperature mod of Tough as Nails mod could be roped into this- not only having to dodge smart mobs and survive in general, but also monitoring temperature and struggling through seasons! Would fit the vibe you get from the butchering mod and more interactive villagers, as well as the more realistic tone the modpack sets.
Maybe there could even be a setting for you to get really cold whenever Herobrine drops by.
Modpack: Big Chad Guys and the Holy Grail
Mod: Patchouli
link : https://www.curseforge.com/minecraft/mc-mods/patchouli
Why: QoL helps introduce mods already in the pack, ie Amethyst Imbument and Mythic metals.
Modpack: Fear nightfall Mod: Controllable link: https://www.curseforge.com/minecraft/mc-mods/controllable Why: For people who like to play with a controller like me and Fear nightfall already has vr support so why not add controller support as well
Modpack: Prominence II [Forge]
Suggestion : Hello! May I suggest you to add a mod called
Link https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Why: It can be used to know the amount of an item in a drawer
Modpack: Steampunk [LPS]
Mod Suggestion: Create: Ammo
Link: https://www.curseforge.com/minecraft/mc-mods/create-ammo
Why: If you think that creating ammo is a pain in the butt and want to automate it, then you're right, it is, so here's the mod that allows Mr. Crayfish's Gun Mod to be compatible with Create!
Modpack: Prominence I [FORGE] and II [FORGE]
Mod Suggestion: Ars Artifice
Link: https://www.curseforge.com/minecraft/mc-mods/ars-artifice
Why: Ars Artifice focuses primarily on a new Artificing mechanic, allowing players to create curios that automatically cast spells when certain events effect the player.
Modpack: Prominence I [FORGE] and II [FORGE]
Mod Suggestion: Extended Block Shapes 扩展方块形状
Link: https://www.curseforge.com/minecraft/mc-mods/extended-block-shapes
Why: Ever wondered if you needed some blocks to have their own variants meant for building and decorating? This mod adds stairs, slabs, fences, fence gates, button and pressure plates for many vanilla blocks, along with vertical slabs, vertical stairs, quarter pieces and vertical quarter pieces that do not exist in vanilla Minecraft.
Modpack: Prominence I [FORGE] and II [FORGE]
Mod Suggestion: Goety
Link: https://www.curseforge.com/minecraft/mc-mods/goety
Why: Harnessing the power of the arcane magic of the Illagers will be something worth looking into. Not only will you be able to use the power of an Evoker and ride the infamous Ravager, you can also create Artifices and brew potions that will benefit you.
Modpack: Prominence I [FORGE] and II [FORGE]
Mod Suggestion: Hyper Bosses
Link: https://www.curseforge.com/minecraft/mc-mods/super-hyper
Why: A little similar to the Mutant Mobs where you fight large variants of certain mobs, you are able to challenge another boss variant of the vanilla mobs that you know and love such as a Hyper Shulker, Hyper Evoker, and Hyper Creeper. They also provide certain artifacts that benefit the player.
Modpack: Prominence I [FORGE], II [FORGE], and Steampunk
Mod Suggestion: Infinite Abyss
Link: https://www.curseforge.com/minecraft/mc-mods/infinite-abyss
Why: Ever wondered what lies between the Overworld and the Nether? Or what unexplored depths lie beneath the Nether? Well now you can venture deeper than ever before, though caverns of rock, crystal and ice, in the hope of finding what treasures lie deep beneath the surface. But be wary, for there are far worse creatures than any nether dwelling monster lurking in the shadows of the deepest parts of the world.
Modpack: Prominence I [FORGE]
Mod Suggestion: Cosmere
Link: https://www.curseforge.com/minecraft/mc-mods/cosmere
Why: The Cosmere is a universe devised by Brandon Sanderson, encompassing many worlds, each with their own variation of magic. This mod aims to bring all of that to Minecraft itself... eventually. Not only does it suggest a different type of magical art, it brings a fairly balanced mechanic to how each art work without it being gamebreaker or overpowered.
Modpack: Prominence II [FORGE]
Mod: Framed Blocks
Why: Cuz why not
Modpack: Better Minecraft
Mod: Croptopia
why: It brought color, and more nature feel to the biomes, Gave players a large range of different foods to choose from, and also gave player more to add to our decorative farms. Had good benefits when it was originally in the modpack.
Modpack: oneblock skyblock
Mod Suggestion: uh i know its blank but ik u guys can do it right ong
Link: erm ;3
Why: funzies
Modpack: Fear nightfall
mod: Sophisticated Backpacks
Link:https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
Why: the reason why is since Sophisticated Backpacks add way more features than travelers, travelers backpacks only have 3 columns of storage while Sophisticated Backpacks adds up to 120 slots maxed out.
Modpack: Prominence 2 [Fabric]
Mod Suggestion: Cosmetica
Link: https://www.curseforge.com/minecraft/mc-mods/cosmetics
Why: Since essentials is out, why not have a bit of harmless cosmetics, it's just fun and funny sometimes, I like it. It has no major changes to gameplay and just makes each player feel more unique, and there's nothing to unlock so yeah, it's a bit of fun, which y'know, is always appreciated
Modpack: Fear nightfall
Suggestion: Limit tenebrous and sons of sins spawns in the End and Aether similarly to how tenebrous is limited in overworld and nether
Why:
In the end dozens of tenebrous mobs spawn with no limit, make the dragon fight nearly impossible without flight. IMO makes that section of the campaign less scary and more obnoxious/comical to turn and see 20-30 tenebrous mobs chasing you
In Aether, same issue but worse since sons of sins mobs are present. A single one of them is harder than the herobrine fight, and when in one area for more than a couple minutes swarms of them spawned
Modpack: fear nightfall
Suggestion: Rebalance/replace sons of sins
Why: sons of sins mobs are a penultimate challenge to the herobrine fight, yet they're all far more dangerous than herobrine itself. Kind of makes the herobrine fight a letdown. They're also bugged in that when they take knockback they destroy blocks they touch and leave broken ghost blocks in their place. The block looks like air, cannot be mined, and has physics like quicksand blocks (can't jump, can barely move through it)
I love the idea of this step of progression, gathering drops from distinct tough mobs, but the mobs themselves are awful. Basically requires cheesing them from a broom rather than engaging them as minibosses.
As far as replacement it seems there's a rework of the mod planned for next year, otherwise I don't have a specific suggestion
Modpack: Steampunk
Suggestion: Replace Tom's Simple Storage
Why: Tom's Simple Storage is unoptimized. The mod can't handle a lot of chests and affects inventory hoppers as well. In the late game it's very very laggy when you want to automate things. No PC can handle this mod with these conditions.
I suggest Simple Storage Network (almost the same), AE2 or Refined Storage.
Modpack: Prominence 2 [Forge]
Mod Suggestion: Humbledless World
Link: https://www.curseforge.com/minecraft/mc-mods/humbledless-world
Why: mod adds new dimension, that can extend lore of multidimensionality in Prominence, dimension of lushy alternative to End, where plants and plants-like nature protects their world
Mod is in active development, but is stable
Also in next release will be added "some connectedness" with blue skies and twilight forest
Modpack: Prominence II [FORGE]
Mod Suggestion: Villager names (update)
Link: https://www.curseforge.com/minecraft/mc-mods/villager-names
Why: The version in the pack has an extremely common crash (as in, ever village crashes you) but the new version fixes it.
Modpack:prominence II [FABRIC]
Mod Suggestion: remove mods that make PvP different because it's very complicated not to hit your ally
Modpack: Better MC [FORGE] BMC4
Mod suggestion: Immersive Paintings
Mod link: https://www.curseforge.com/minecraft/mc-mods/immersive-paintings
why: this mod will add decorative freedom to minecraft, I personally find it fun to use
mod suggestion for Fear: Nightfall https://www.curseforge.com/minecraft/mc-mods/the-one-who-watches
Modpack:prominence II [Forge]
Mod Suggestion: ProjectE
Modpack: Prominence II [Fabric]
Mod suggestion: EnderChests & EnderTanks
Mod link: https://www.curseforge.com/minecraft/mc-mods/enderchests-fabric
https://www.curseforge.com/minecraft/mc-mods/endertanks-fabric
If you are suggesting a mod to be possibly added we need a WHY so we can hear and understand what might make this choice possible. if you don’t add a why it’ll be assumed you want it just because and those are never added.
Here's a sample format:
Modpack: Prominence II [FABRIC] (or any that apply)
Mod Suggestion: Craft Better
Link: https://www.curseforge.com/minecraft/mc-mods/craft-better
Why: It is very useful to make use of vanilla resources that make sense such as using glowstone dust instead of glow ink sacs to highlight signs, or having 2 slabs combine into one solid block. Very minor mod, but helps be efficient.
(Including images can help)
Modpack: Prominence II - FORGE
Mod Suggestion: Create: New Age
Link: https://legacy.curseforge.com/minecraft/mc-mods/create-new-age
Why:
Perfectly complements and allows more interconnectivity between Create and included FE power mods like Powah! and Applied Energistics 2. As well as my previously suggested Immersive Engineering which would fit perfect in the pack. Although between Create, Create New Age and Embers I guess there's little real reason for Immersive Engineering. So there's that.
This isn't a modpack suggestion, it's about something else:
I believe that we should have channels where people could advertise their servers of each modpack, i think it would just be fun to make it so we can find smps
I wanted to Suggest adding a new Mod to the mod packs! I've been helping build for a really cool one lately that is a very compatible, and vanilla-like dungeon delver:
Modpack: Better MC [FORGE]
Mod Suggestion: Dimensional Dungeons
Link: https://www.curseforge.com/minecraft/mc-mods/dimensional-dungeons
Why: It was created as a vanilla-like way to add procedurally generated and random dungeons to the game WITHOUT cluttering the overworld, or requiring players to generate a bunch of chunks in order to find more and more dungeons to do. It's super customizable, and doesn't "step on any toes" modpack-wise so it's usually very easily compatable! (it adds only 10 items and does all it's work in it's own dimension with it's own biome) All the rooms of the dungeons are hand-built and are sprinkled with some really neat traps, puzzles and a few easter eggs, with more to come! (plus you can easily drop in your own rooms/structures with datapacks anytime!)
Modpack: Prominence II - FORGE
Mod Suggestion: Remove one of the Iron chest mods
Why:
Prominence II - FORGE has both Iron Chests and Iron Chests: Restocked, both mods do the same thing but are not interchangeable (can't use upgrade from one to upgrade a chest from the other) so one of them should be removed to prevent problems and confusion.
Modpack: BigChadGuys+
Mod Suggestion: Update the MysticMons resourcepack from 1.7 to 1.7.1.
Why: Because it's the latest version and makes spawning conditions for some pokemon possible + bugfixes
Modpack: Better MC [FORGE] BMC4
Mod suggestion: Lootr [Forge]
mod link: https://www.curseforge.com/minecraft/mc-mods/lootr
why: loot respawns could benefit servers, to give players a better chance at good loot when the server is highly active
Modpack: Fear Nightfall
Just killed Herobrine and it was super disappointing that he did a voldemort and dropped nothing. How about giving him some uber loot to drop? For me killing him effectively ends my adventure with the modpack, but it would be muuuuch more satisfying if he dropped a book with some scribbles about his descent into madness, or just some uber loot, like a ring that protects from all negative statuses and/or a neck that gives creative flight. Something awesome so even though the adventure ends you feel like you did ittt. Well, that's it. Thanks for listening 😄
Modpack: Prominence II
Suggestion: Update the resource pack please.
Why: Some containers have the default GUI, so I have to look at Minecraft original ugly GUI and I really like the work you guys have done with the resource pack.
Allow interaction with waystones and graves in claimed areas
Modpack: Steampunk
Suggestion: Allow the XP¹/²/³ items from the Vitalize addon for Spirits to be valid inputs for the Disenchanter from Create Enchantment Industry
Why: To allow for more integration between the Spirits mod and Create
Modpacks: Fantasy Realm, All of Create, Steampunk, Prominence I [FORGE], MMC3, Fear Nightfall
Mod Suggestion: The Undead Revamped
Link: https://www.curseforge.com/minecraft/mc-mods/theundead
Why: Do you guys think the undead aren't very interesting and scary? Fear not! (Not really) You can check out the currently 21 undead mobs that are in the mod that are not only pretty creepy, but they have their own mechanics and weaknesses, which may force you to run or fight them, plus their models are great.
Modpack: Steampunk
Mod: https://www.curseforge.com/minecraft/mc-mods/create-interactive
Why: Will add more content to the create line while also making us able to use items and other contraptions on a train or contraption
Modpack: Better Minecraft (forge/fabric)
Mod: Graveyard
Link: https://www.curseforge.com/minecraft/mc-mods/the-graveyard-forge
Why: I think it will add a nice atmosphere. there are chests from the coffin and various treasures come out. there are various places that can be searched around the world and of course graveyards are included. and it has its own creatures. it is up to your discretion. i tried it myself by adding it manually. i think it is nice
Modpack: Prominence II [FABRIC]
Mod Suggestion: Create Enchantment Industry Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/create-enchantment-industry-fabric/
Why: To make better mob farms and to store experience, since the lvl 100 enchantments from endshelves are a little bit expensive from just exploration (the mod is already on Prominence II [FORGE])
Modpack: Prominence II (fabric)
Mod: Applied Botanics Addon
Link: https://www.curseforge.com/minecraft/mc-mods/applied-botanics-addon
Why: I think it would be very usefull for player who want to Get more mana than having multiple pool, you can store mana in card in ae2 like liquid/item. Take less space, for endgame its a more viable option, i really like this addon! looking forward to it 🙂
Modpack: BigChadGuys Plus
Mod: Extended Drawers
Link: https://modrinth.com/mod/extended-drawers (also on CurseForge)
Originally I was looking for a way to display items in a build where I wanted it to have a wooden look (not item frames), but I've used this mod (or something similar) in the past and sorely miss being able to store large amounts of single blocks both visually and compactly. Though we have the Compact Storage mod which allows us to upgrade the storage capacity of a chest, it still looks and behaves like a chest, is visually quite plain and unattractive, and just isn't as convenient as this mod is.
Modpack: Prominence II [Fabric]
Mod: Create Enchantment Industry Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/create-enchantment-industry-fabric
Why: Being able to unlock liquid XP and automated enchanting would be a great way to handle the dozens of new enchantments that we have in the modpack.
Modpack: Prominence II Fabric, MMC2 Fabric
Mod: Lost Relics
Link: https://legacy.curseforge.com/minecraft/mc-mods/lost-relics
Why: New mod by the Bewitchment team that adds interesting artifacts with downsides and upsides to Jungle temples.
Would be great to have more lootable unique relics that are focused on more than just stats or effects.
Modpacks: Prominence [FORGE] and [FABRIC], Steampunk, BetterMC, MedievalMC
Mod Suggestion: Endermen Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/enderman-overhaul
Why: I think we all should see an enderman have some love for variety. Not only do they have different endermen depending on the biomes, they have different types of enderpearls and even armor that help prevent players from provoking them when looking at them directly. Creepers, Skeletons and Zombies shouldn't hog all the variations.
Modpacks: Better MC [FORGE] and [FABRIC]
Resource Pack Suggestion: Icons
Link: https://www.curseforge.com/minecraft/texture-packs/icons
Why: Adds icons to the game menus and options that make the game more aesthetic, I think it should be included in the modpack.
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: Blur
Link: https://www.curseforge.com/minecraft/mc-mods/blur-forge
Why: I think it helps to focus more on the GUI and in my opinion it looks very good, why not?
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: AmbientSounds5
Link: https://www.curseforge.com/minecraft/mc-mods/ambientsounds
Why: I really have no idea why this mod isn't already included.
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: Legendary Tooltips
Link: https://www.curseforge.com/minecraft/mc-mods/legendary-tooltips
Why: It looks so pretty and fits perfect with vanilla.
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: Advancement Plaques
Link: https://www.curseforge.com/minecraft/mc-mods/advancement-plaques
Why: The same as Legendary Tooltips.
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: HT's TreeChop
Link: https://www.curseforge.com/minecraft/mc-mods/treechop
Why: I think it looks better and is more vanilla like than FallingTree.
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: Ecologics
Link: https://www.curseforge.com/minecraft/mc-mods/ecologics
Why: It adds content to vanilla biomes and has good synergy with other biome mods.
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: Enhanced Celestials
Link: https://www.curseforge.com/minecraft/mc-mods/enhanced-celestials
Why: I think this one is already in Medieval MC but it fits perfect in Better MC too, I think it adds another layer of depth to the vanilla gameplay.
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: Yung's Extras
Link: https://www.curseforge.com/minecraft/mc-mods/yungs-extras
Why: It's in Medieval MC but not here, why? I don't know
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: Majrusz's Enchantments
Link: https://www.curseforge.com/minecraft/mc-mods/wonderful-enchantments
Why: More vanilla like enchantments, why not?
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: Leap
Link: https://www.curseforge.com/minecraft/mc-mods/leap
Why: Adds an enchantment for the boots that allows you to double jump, in my opinion it's not very OP and fits into vanilla-like gameplay.
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: Dash
Link: https://www.curseforge.com/minecraft/mc-mods/dash
Why: The same as Leap but instead of allowing you to double jump it will allow you to dash forward.
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: MVS - Moog's Voyager Structures
Link: https://www.curseforge.com/minecraft/mc-mods/moogs-voyager-structures
Why: More pretty and vanilla like structures to the overworld.
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: MES - Moog's End Structures
Link: https://www.curseforge.com/minecraft/mc-mods/moogs-end-structures
Why: The same but for The End.
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: It Takes a Pillage
Link: https://www.curseforge.com/minecraft/mc-mods/it-takes-a-pillage
Why: Just updated to 1.20, I think you already know it.
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: Galosphere
Link: https://www.curseforge.com/minecraft/mc-mods/galosphere
Why: Just updated to 1.20, cave biomes and a lot of vanilla like features.
Modpack: BMC4 Forge
Mod Suggestion: Venturer
Link: https://www.curseforge.com/minecraft/mc-mods/venturer
Why: Its a mod that expands overworld biomes in a vanilla way that would fit well with other mods in the modpack.
Modpack: Prominence II FORGE
Mod Suggestion: Twilight's Flavors & Delight
Link: https://legacy.curseforge.com/minecraft/mc-mods/twilights-flavors-delight
Why: Adds Farmer's Delight style content created with Twilight Forest ingredients. More unified "feel" in the modpack with more interconnexctivity between already included mods.
Modpacks: Better MC [FORGE] and [FABRIC]
Mod Suggestion: Clear Despawn
Link: https://www.curseforge.com/minecraft/mc-mods/clear-despawn
Why: Add a nice aesthetic detail and I think it fits well into Better MC.
Modpack: Medieval MC 4 forge
Mod: Galosphere
Link: https://www.curseforge.com/minecraft/mc-mods/galosphere
Why: it just got updated to 1.20, and was a part of MMC1.
Modpack: Medieval MC 4 forge
Mod: Shadowlands
Link: https://www.curseforge.com/minecraft/mc-mods/shadowlands
Why: I haven't played the mod, not gonna lie. But allegedly it adds 6 new dark shadowy dimensions
Modpack: Steampunk LPS
Mod: Decorative Blocks
Link: https://www.curseforge.com/minecraft/mc-mods/decorative-blocks
Why: The included blocks, like the supports, stone pillars, lattice, or the brazier fit perfectly well with the current modpack.
Modpack: Fear Nightfall
Mod: Occultism
Link: https://www.curseforge.com/minecraft/mc-mods/occultism/screenshots
Why: Adds a large storage system that fits the pack theme
Modpack: Prominence 2 Forge
Mod: Epic Knights'n'Mages
Link: https://www.curseforge.com/minecraft/mc-mods/epic-knightsnmages
Why: To have nice looking mage armors and EE compat 😛
Modpack: Prominence 2 Fabric
Mod: Dank-Storage
Link: https://www.curseforge.com/minecraft/mc-mods/dank-storage
Why: To help cut down item on ground lag when Mining, and other activites on Official SMP.
Modpack: Better MC [FORGE] and [FABRIC]
Mod: Geode+
Link: https://www.curseforge.com/minecraft/mc-mods/geode-plus
Why: Add more types of geodes that enrich the mining experience.
Modpack: Better MC [FORGE]
Mod: Enlightend.
Link: https://www.curseforge.com/minecraft/mc-mods/enlightend
Why: More End biomes and materials, this one have really cool things.
Modpack: Better MC [FORGE]
Mod: Miner's Delight
Link: https://www.curseforge.com/minecraft/mc-mods/miners-delight-plus
Why: Farmer's Delight expansion focused on mining.
Modpack: Better MC [FORGE]
Mod: Launchers
Link: https://www.curseforge.com/minecraft/mc-mods/launchers
Why: Adds a simple block that works with redstone, the launcher, useful and vanilla friendly.
Modpack: Better MC [FORGE]
Mod: Biome Makeover
Link: https://www.curseforge.com/minecraft/mc-mods/biome-makeover-forge
Why: Interesting biome tweaks.
Modpack: Better MC [FORGE]
Mod: Chalk
Link: https://www.curseforge.com/minecraft/mc-mods/chalk
Why: Craftable chalks that help mark paths.
Modpack: Better MC [FORGE]
Mod: Better Archeology
Link: https://www.curseforge.com/minecraft/mc-mods/better-archeology
Why: What archeology should always be, this one should be in Better MC.
Modpack: BigChadGuys Plus
Mod: Cluttered
Link: https://www.curseforge.com/minecraft/mc-mods/cluttered/
Why: I saw this mod on TikTok, it adds thematic furniture from series like Animal Crossing, Stardew Valley, Sims 4, Terraria, Zelda, etc. The stuff is just absolutely too cute to ignore I would literally die if we could have this in the pack as I think it fits the Pokemon/Stardew aim of the pack perfectly. I can't get over the bike in the 3rd picture and the Sims fridge in the 2nd one 😭 🙏🏻
Modpack: BigChadGuys Plus
Mod: Create: Enchantment Industry
Link: https://modrinth.com/mod/create-enchantment-industry-fabric
Why: This mod adds a level of automation to XP, letting you convert XP nuggets into liquid, lets deployers collect XP from slain mobs/animals, auto enchant/disenchant, drain the XP from your player to store in tanks, and even make copies of enchanted books for a high XP + ink cost. The last item can also the contents of name tags and train schedules - which I think is quite useful.
I'm not gonna lie, I mainly want this mod for the first two reasons, but also I want giant tanks of glowing green liquid in my world so I can make spooky looking buildings 👻 😅
Modpack: BigChadGuys Plus
Mod: Create: Bells and Whistles
Link: https://modrinth.com/mod/bellsandwhistles
Why: Adds a lot of similarly themed blocks and items for Create which can be used for decorating trains and train stations 
Modpack: BigChadGuys Plus
Mod: Create: Deco
Link: https://modrinth.com/mod/create-deco
Why: Adds many Create themed blocks that give a great factory look
Modpack: Prominence II [FORGE]
Mod: https://www.curseforge.com/minecraft/mc-mods/redstone-pen
Why: This pack is lack in advanced redstone content. We need more than just some new redstone components provided by several mods. Any mod do that is fine, Redstone Pen is just an example.
Modpack: Prominence II [FORGE]
Mod: https://www.curseforge.com/minecraft/mc-mods/framedblocks
Why: This mod provides a general solution for "I want stairs/slabs/etc made out of <insert_block_name_here>". Also I think this pack needs more aesthetic stuff.
Modpack: Better MC [FORGE]
Mod: Piglin Proliferation
Link: https://www.curseforge.com/minecraft/mc-mods/piglin-proliferation
Why: Add piglin variants, that's all.
Modpack: StEamPuNK LpS
suggestions: MORE FPS BOOSTING ENTITY CULLING RAM SAVING MODS. im dieing
Modpack: Better MC [FORGE]
mod: essential
link :https://essential.gg/en/download
why: multiplayer without a server
Modpack: steampunk lps
suggestion: a voice mod
the reason why: it would be a great addition for servers, that because people don't have to write stuff in the server chat all the time while also freeing up your hands during a boss fight. i've died countless of times bcs i could'nt tell people to wait before spawning the bossfight, and that's pretty annoying, i also can't type that fast, so that'll help those who like me can't type really fast
Modpack: Prominence II [RPG]
Suggestion: In the game menu, move the Advancement button because it overlaps with the report player button.
Modpack: BMC4 Forge
Mod Suggestion: Venturer
Link: https://www.curseforge.com/minecraft/mc-mods/venturer
Why: Its a mod that expands overworld biomes in a vanilla way that would fit well with other mods in the modpack.
Modpack: BMC4 Forge
Mod Suggestion: Sully's Mod
Link:
https://www.curseforge.com/minecraft/mc-mods/sullys-mod
Why: Adds new interesting vanilla+ content to the game that makes it feel fresh and fits in with the rest of the mods in the pack. A classic in the category of vanilla styled mods.
Modpack: Better MC BMC4 [FORGE]
Mod Suggestion: Hopo Better Underwater Ruins
Link:
https://www.curseforge.com/minecraft/mc-mods/hopo-better-underwater-ruins
Why: This mod improves underwater ruins. This mod adds structures without replacing the vanilla ones to avoid conflicts, so I don't think it will have problems with other mods.
Modpack: Better MC BMC4 [FORGE]
Mod Suggestion: Hopo Better Ruined Portals
Link:
https://www.curseforge.com/minecraft/mc-mods/hopo-better-ruined-portals
Why: This mod improves the ruined portals. Also this one adds new types of runied portales without replacing the vanilla ones to avoid conflicts with other mods.
Modpack: Better MC BMC4 [FORGE] [FABRIC]
Mod Suggestion: Spyglass Improvements: Zoom, Quick Access... [Fabric/Forge]
Link: https://www.curseforge.com/minecraft/mc-mods/spyglass-improvements
Why: Simple spyglass tweaks.
Modpack: Prominence II [Fabric]
link: https://www.curseforge.com/minecraft/mc-mods/crafting-tweaks-fabric
Why: Because it makes crafting so much better.
Modpack: Prominence 2 Forge
Mod: Iron furnace
Link:
https://www.curseforge.com/minecraft/mc-mods/iron-furnaces/files?page=1&pageSize=20
Why: simple furnaces are too slow, this mod can fix this problem
Modpack: Better MC BMC4 [FORGE]
Mod: Towers of the Wild Modded
Link: https://www.curseforge.com/minecraft/mc-mods/towers-of-the-wild-modded
Why: Breath of the Wild-like towers, compatible with Blue Skies, Twilight Forest and Waystones.
Mod pack: BCGATHG
Suggestions: More food mods (like farmers delight addons and let do bakery/candle light)
Link: https://legacy.curseforge.com/minecraft/mc-mods/farmers-delight-fabric/relations/dependents?filter-related-dependents=3
Why: while the adventure part of BCGATHG is very well rounded I feel that it is lacking in terms of food options.
Modpack: Better MC BMC4 [FORGE] and [FABRIC]
Mod: More Mob Variants
Link: https://www.curseforge.com/minecraft/mc-mods/more-mob-variants
Why: Adds a variety of skins to the classic vanilla animals, a good alternative as we wait for version 1.20 of Quark.
Modpack: Prominence II [Fabric]
Mod Suggestion:Besmirchment 2
Link: https://www.curseforge.com/minecraft/mc-mods/besmirchment-2
Why: An add-on to Bewitchement that add two further transformations, further depth to demon summoning and various quality of life items (with some trade-off in the case of vampire sunscreen etc.). I believe it would help round out bewitchment with more content that makes the magical progression more alluring for players.
Hello @fleet fox! @ivory shell let me know that you would be the person to talk to about a Modpack related discussion? I would really appreciate having a chat! Feel free to DM me anytime if you are interested! 🙏
Modpack: All of them.
Suggestion: Would it be possible to use GitHub's interaction limits to disable creating/commenting on issues, rather than disabling them wholesale?
Why: I'm currently trying to investigate a bug in one of my mods which occurs in the Prominence pack. However, some useful bits of information were only posted on the Prominence issue tracker. As the issue trackers have been disabled over the Christmas/New Years, I can't view any of this at all!
Using interaction limits should effectively make the issue read-only for non-contributors, which is much more useful than disabling them entirely.
Modpack: Prominence II FORGE
Suggestion: Unify ores, metals and other resources. As an example see the attached image, Prominence II FORGE has four different kinds of silver ore, Galosphere, Occultism, Embers and Epic Samurai, that yield four different kinds of raw silver. Must be preferable to only have of each resource type?
Modpack: Steampunk, but it's cool for all modpacks.
Suggestion: Chat Heads
Link: https://www.curseforge.com/minecraft/mc-mods/chat-heads
Why: It's cool to have this add-on to the in game chat, specially on servers with many people or changeable nicknames.
Modpack: Better MC BMC4 [FORGE] and [FABRIC]
Mod: Better Golems
Link: https://www.curseforge.com/minecraft/mc-mods/bettergolem
Why: The mod gives a small buff to the golems, I think it would be good to add it to the modpack considering that there are more variants of illagers that make the raids more complicated to face.
Modpack: Better MC BMC4 [FORGE] and [FABRIC]
Mod: AppleSkin
Link: https://www.curseforge.com/minecraft/mc-mods/appleskin
Why: I think this is an essential one that everyone knows, why isn't included?
Modpack: Better MC BMC4 [FORGE] and [FABRIC]
Mod: Paragliders
Link: https://www.curseforge.com/minecraft/mc-mods/paragliders
Why: Zelda BoTW paragliders in MC, personally love this one, I think I saw it in another version of Better MC.
Modpack: Better MC BMC4 [FORGE] and [FABRIC]
Mod: Just Enough Effect Descriptions (JEED)
Link: https://www.curseforge.com/minecraft/mc-mods/just-enough-effect-descriptions-jeed
Why: JEI addon for potion effects.
Add aether dimension to bmc2 1.20 fabric edition
Modpack: Better MC BMC4 [FORGE]
Mod: Skinned Lanterns
Link: https://www.curseforge.com/minecraft/mc-mods/skinned-lanterns
Why: Nice variety of lanterns, compatible with Supplementaries.
Modpack: Prominence II [Fabric]
Mod Suggestion: Immersive Snow
Link: https://modrinth.com/mod/immersive-snow
Why: Seasons are great for that rpg feel, but they have a downside, and that is snow. Im tired of running around during summer and finding areas full of snow that force me to wait ages until all the snow clears around the loaded chunks. This mod clears several chunks of snow at a time making the process a lot easier.
Modpack: Better MC BMC4 [FORGE] and [FABRIC]
Mod: End's Phantasm
Link: https://www.curseforge.com/minecraft/mc-mods/phantasm
Why: End biomes and tweaks, I tried it and it seems to be compatible with the other mods in the modpack.
Modpack: All Modpacks
Mod Suggestion: Mighty Mail [Forge] and [Fabric]
Links: https://www.curseforge.com/minecraft/mc-mods/mighty-mail-fabric
https://www.curseforge.com/minecraft/mc-mods/mighty-mail
Suggestion: If you want to send items to other players who are in the same SMP as you are but don't want to go far or use /tpa commands for examples, mighty mail makes it easier to send items to anyone who owns a mailbox !
Modpack: Better MC BMC4 [FORGE]
Mod Suggestion: Habitat
Links: https://www.curseforge.com/minecraft/mc-mods/habitat
Suggestion: Adds small details to existing biomes, compatible with Geophilic and also with others that I've suggested such as Ecologics or Biome Makeover.
Modpack: Prominence 2 [RPG]
Mod Suggestion: Zephyr
Links: https://www.curseforge.com/minecraft/mc-mods/zephyr
Suggestion:
Zephyr adds compatibility for all the rpg series mods.
Allows any Zenith Attribute to be added to Jewelry stats via config
2-handed BetterCombat weapons will receive heavy weapon affixes and gem bonuses, no configuration required
Disables the "Elongated" attack range affix if BetterCombat is installed
Disables the Heavy Weapon attack speed affix debuff (may change in the future)
Affixes and gems for the adventure module, see below
Modpack: MMC3, MMC4 (Medieval Minecraft 3 & Medieval Minecraft 4)
Mod Suggestion: Lootr
Link: https://www.curseforge.com/minecraft/mc-mods/lootr/files?page=1&pageSize=20&version=1.20.1
Why: BECAUSE IT'S NEEDED! Medieval Minecraft suffers in multiplayer, when new players joins it sucks to have to go 15,000+ blocks out just to find a single structure not looted completely among playes with far more progress or end-game gear!
The mod makes it so most structures will spawn with new loot chests, barrels, and more, which generate their own loot tables for each individual player, making it so even if you find a structure that's been discovered before you, it may still have loot for you!
PLEASE ESPECIALLY ADD THIS FOR IRON'S SPELLS N' SPELLBOOKS STRUCTURES.
*(i need my wizard mischief) *
Modpack: MMC4, MMC3, BMC (forge), BMC (fabric)
Mod Suggestion: Sit
Link:
(Forge link:) https://www.curseforge.com/minecraft/mc-mods/sit
(Fabric link:)
https://www.curseforge.com/minecraft/mc-mods/sit-fabric
Why: Cause i wanna sit! sometimes wooden chairs are nice, but i wanna make chairs out of many things! and sometimes it's nice to return to the classics instead of using a 3d modeled chair, but to instead use the chairs already found in vanilla minecraft structures. Let me rest my feet, and sit!
Modpack: Better MC BMC4 [FORGE]
Mod Suggestion: Fruits Delight
Links: https://www.curseforge.com/minecraft/mc-mods/fruits-delight
Suggestion: Farmer's Delight addon that adds various types of fruits and trees where they grow, compatible with Serene Seasons.
Modpack: Better MC BMC4 [FORGE]
Mod Suggestion: Moderately Enough Effect Descriptions (MEED) - A JEED Addon
Links: https://www.curseforge.com/minecraft/mc-mods/moderately-enough-effect-descriptions-meed-a-jeed-addon
Suggestion: I suggested JEED a few threads ago, well, this is an addon for another addon, MEED will make potion effects added by other mods compatible with JEED.
Modpack: MMC4, MMC3, BMC (forge)
Mod Suggestion: Sitting+
Link:
https://www.curseforge.com/minecraft/mc-mods/sitting
Why:
Alternative to the link i posted above, here's another sitting mod which adds functionality to sit, you can click stairs or hold a key to sit. There's many different animations for sitting, depending on if you're sitting on stairs, or sitting on the ground, or holding specific items, and so on. Perfect for a RPG fantasy vibe. Ah... reminds me a bit of mabinogi... sorry i got sidetracked; GIVE US THE ABILITY TO SIT!
Modpack: Fear Nighfall
Mod Suggestion: Doctor Who - Weeping Angels
Links: https://www.curseforge.com/minecraft/mc-mods/weeping-angels-mod
Suggestion: I've never seen Doctor Who, but these things move when you move and they don't stop following you
, the only "unpleasant" thing is that if they touch you they can teleport you to another dimension and that's a little annoying to me, but I suppose it can be modified in the configuration.
Modpack: BigChadGuys Plus
Mod Suggestion: Ad Astra
Links: https://www.curseforge.com/minecraft/mc-mods/ad-astra
Suggestion: This is a very fun mod in my opinion. Not sure if it fits the theme but it'll be cool for one of the quests. In this mod you can build your own rocket and go to the moon. It's very fun and in my opinion fits the vanilla game great. I think it would be a great addition to the BCG modpack, but thats just my opinion.
Modpack: Better MC BMC4 [FORGE]
Mod Suggestion: Hopo Better Mineshaft
Links: https://www.curseforge.com/minecraft/mc-mods/hopo-better-mineshaft
Suggestion: I suggested Hopo Better Underwater Ruins and Better Ruined Portals, this is his improved version of mineshafts, the best thing of all is that you don't have to decide between this mod and YUNG's one, the mod doesn't replace vanilla structures, they can work together!
Not for modpacks specifically, but in general, it'd be nice to have music playlists of the custom music added into the packs like on youtube leading back to the artists 
Modpack: Prominence II Classic
Mod: https://www.curseforge.com/minecraft/mc-mods/craftable-create-casings
Why: Currently Create's casings is not autocraftable by AE2 (reason: https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/7504). This mod adds crafting recipes for casings which solves the problem.
Add controller support with forge and fabric controller mods can the developers to add it by themselves to adjust controller settings especially in bmc please
Modpack: bigchadguys-plus
Mod Suggestion: Visuality
Link: https://www.curseforge.com/minecraft/mc-mods/visuality
Why: It is a qulity of life mod that makes interactions with mobs and villagers nicer. This will fit very well in the modpack. Also, it adds droplets to the water when it rains
Can You please add ender tanks
Modpack: Prominence 2 [Fabric]
Mod: EnderTanks [Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/endertanks-fabric
Why: I find it annoying to have to use create pipes all through my world to get water from a large enough lake for Tech Reborn
Modpack: Better MC BMC4 [FORGE] [FABRIC]
Mod: Eating Animation [Forge]
Link: https://www.curseforge.com/minecraft/mc-mods/eating-animation-forge
https://www.curseforge.com/minecraft/mc-mods/eating-animation-fabric
Why: Adds a nice animation when you eat something, you can see how the item is "consumed" little by littl.
Modpack: BigChadGuys Plus
Mod: Tom's Storage (Fabric)
Link: https://www.curseforge.com/minecraft/mc-mods/toms-storage-fabric
Reason: Currently the methods we have available for storage in this pack are woefully inadequate. Extended Drawers' upgrades are far too expensive (and per slot!) and require a lot of space, and Compact Storage's chests don't provide a quick, neat nor clean way to organise your items. Compact Storage is also incompatible with storage systems provided by other mods, in a known bug where only the original 9x6 can be pulled from/to. This mod links barrels/chests together in a low-tech, vanilla-friendly solution, yet behaves in a way that is similar to AE2/Refined Storage's method of organisation and scalability. It can also be routed throughout a base for multiple access terminals and a large storage room could be hidden away for aesthetic reasons.
Modpack: BigChadGuys+ Fabric
Suggestion: Create a default mapped key for carrier.key (or find an alternative solution/plugin)
Why: Shift + Right Click on some actions are broken because the default uses that combo - for example, using the handcrank from Create. You cannot crank backwards because this mod interferes.
The carrier.key is unmapped by default which causes the mod to use Shift + Right Click. When you remap it to something else in the controls, this issue is resolved.
Modpack: BigChadGuys+ Fabric
Suggestion: Add cobblemounts
Why: Cobblemounts is a side-mod for Cobblemon that allows you to ride the Pokemon by interacting with them with an empty hand. You can then ride them across the land at a speed that's determined by the Pokemon's Speed stat. Flying types are able to soar through the air as well, and Water types can soar through the sea!
This encourages more practical uses for pokemon rather than just the mod itself and to fight enemies. It encourages use on multiplayer servers that don't ever use the pokemon feature
MODPACK: Steampunk lps
MOD: https://www.curseforge.com/minecraft/mc-mods/spelunkery
REASON: this mod will add alot of features to the caves with upgraded caves, more rewards for mining deeper, has ores for different stone types and also includes veins for ores in different biomes. adds plants, fungi, salts veins, and xp blocks (nephrite)
Modpack: prominence II [RPG]
mod: Sophisticated Backpacks
Link:https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
Why: the reason why is since Sophisticated Backpacks add way more features than travelers, travelers backpacks only have 3 columns of storage while Sophisticated Backpacks adds up to 120 slots maxed out. And it Solve the early storage problems with all the new block / armor / food etc that the modpack add
moreover, he's included in Prominence I [FORGE]
Modpack: prominence II [RPG]
Suggestion : Disactivate the "Player corruption " tooltip on player inventory when the Ui of Shield trinket is open
Why : when we have a trinket in shield HAND trinket slot the both tooltip show and its unreadable
GUI Scale : 3
Modpack: prominence II [RPG]
Bug : In an anvil , can't come back to " Repair & Name" Tab when we click on Reforge Gear
tosolve this you should go out of the anvil and go back
Modpack: MMC2 Fabric Suggestion: https://www.curseforge.com/minecraft/mc-mods/villagerquests why: Because it fits the modpack theme
Modpack: FearNightfall
Mod Suggestion: The Man From The Fog
Link: https://www.curseforge.com/minecraft/mc-mods/the-man-from-the-fog
Why: I feel its pretty obvious. This modpack is about night time being scary. The Man from the Fog creates this fear during the night. The way it interacts with the player, stalking them, and then attacking if spotted, creating the fear that this modpack i think is trying to create. It also fits the base defence thing too since it can break into your house through doors and windows. I think it need more "dweller" type horror entities that are somewhat smart instead of just mindless attacking or swarming. There are quite a few choices, but since i can only suggest 1 at a time, The Man From The Fog i think is the best choice. (also the modpack page has someone with the man from the fog on the thumbnail of a video and i then checked and didnt see it on the mod list)
Modpack: Prominence II [RPG]
Mod Suggestion: Cluttered
Link: https://modrinth.com/mod/cluttered
Why: Would add an extra level of decoration which would assist in immersion for building based players. Would add a reason to grind for some players with the added home decoration and customization aspect.
Modpack: Probably all of them
Mod suggestion: Shut up GL error
link: https://www.curseforge.com/minecraft/mc-mods/shut-up-gl-error
why: lets face it, the god damn gl errors take up at least 99% of the logs sometimes making it hell to try to cypher what is good and bad from the log 🙂
Modpack: Prominence II Classic.
Mod Suggestion EMI
https://www.curseforge.com/minecraft/mc-mods/emi
Why: JEI is messing up with some mods like the Create mod and there is a chance the items don't appear in JEI so you can find the recipe .
They even disappear in Creative mod the items will only appears with /give command
If this mod is added with JEI both mods will works really nice
Modpack: Fear Nighrfall
Mod Suggestion Nightmare.jar V1
https://www.curseforge.com/minecraft/mc-mods/nightmare-jar-official
Why: Becuase it’s really really REALLY FORKING SCARY AND TERRIFYING and I think it would be a good mod to replace the cave dweller with :>
Modpack: All
Mod Suggestion: Sugared Concrete Powder
Link: Mod - https://www.curseforge.com/minecraft/mc-mods/sugared-concrete-powder
Texture - https://www.curseforge.com/minecraft/texture-packs/visual-sugared-concrete-powder
Why: A very simple mod that lets you combine Sugar with Concrete Powder to prevent it from harden when it touches water. Very useful for people who would like to create colorful beaches or use "colored sand" underwater.
There is also a texture pack that can be used to help distinguish between normal Concrete Powder and Sugared Concrete Powder. I also would like to mention that I'm the creator of the mod.
Modpack: Prominence II [Fabric]
Request: It would be nice if the updates don't erase the user config. Everytime that I update de modpack I have to re do all my key bindings
Modpack: BMC4 Forge
Mod Suggestion: Sully's Mod
Link:
https://www.curseforge.com/minecraft/mc-mods/sullys-mod
Why: Adds new interesting vanilla+ content to the game that makes it feel fresh and fits in with the rest of the mods in the pack. A classic in the category of vanilla styled mods.
Modpack: BMC4 Forge
Mod Suggestion: Venturer
Link: https://www.curseforge.com/minecraft/mc-mods/venturer
Why: Its a mod that expands overworld biomes in a vanilla way that would fit well with other mods in the modpack.
Modpack: Prominance II [ RPG]
Mod Suggestion: Trash slot Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/trashslot-fabric-edition
Why: Quality of life Mod, Better inventory management
A good general format:
Modpack: BetterMC
Suggestion: Sort inventory button for the backpack
Why: Self explanatory
Modpack: All Of Create
Suggestion: Vein mining mod and RTP
Why: RTP is needed to find a base location easier on the server. Vein Mining is good for every modpack
Modpack: All Of Create
Suggestion: /sethome and /spawn
Why: Getting back to base easier and getting to spawn for trading with players easier
Modpack:Any
Mod suggestion: Chat toggle
Link: https://www.curseforge.com/minecraft/mc-mods/chat-toggle (gay friendly from the gif lmfao)
Why: for any servers or just local play having different chats can be greatly appreciated to allow the possibility to keep a less flooded chat and to allow the making of custom group chats!
(i got link)
Modpack: BCG HG
mod suggestion: Create Enchantment Industry
Why: Would give another xp farm route option to the xp bushes provided by amythest enchament mod and cause Create is fun to see
link: https://www.curseforge.com/minecraft/mc-mods/create-enchantment-industry-fabric
Modpack: Prominence II Classic
Mod: https://www.curseforge.com/minecraft/mc-mods/crawl-on-demand
Why: Self-explanatory. (↓)
Modpack: Prominence 2 RPG
Mod: https://www.curseforge.com/minecraft/mc-mods/itemlocks
Why: It's important to keep your loadout consistent, especially when you're battling or adventuring! Adding inventory-slot locking is a great quality of life addition that'll make inventory management easier!
Modpack: Prominence 2 RPG
Mod: https://www.curseforge.com/minecraft/mc-mods/macaws-bridges
Why: Decoration! Why not? This will really help make my create buildings complete 🙂
Modpack: Prominence II Classic
Mod: https://www.curseforge.com/minecraft/mc-mods/energymeter
Why: Self-explanatory. (↓)
Modpack: Prominence II [RPG]
Mod: https://www.curseforge.com/minecraft/mc-mods/cooking-for-blockheads-fabric
Why: I like working with food, and it's useful for decorating, especially when you want to create a kitchen
Modpack: BigChadGuys Plus (non-cobblemon)
Mod: https://www.curseforge.com/minecraft/mc-mods/cooking-for-blockheads-fabric
Why: CFB is a godsend especially with farmer's delight and CropTopia. The multiblock kitchen allows you to see all the ingredients stored in any of it's cabinets/fridges etc from one GUI, and cook using tools like the skillet, frying pan and rolling pin without needing to clutter your inventory. As long as they are in a tool rack or counter or drawer in the kitchen, you can use it with just a click.
Modpack: Prominence II [RPG]
Mod: https://www.curseforge.com/minecraft/mc-mods/mine-pop
Why: Collecting them is fun and completing the collection is a fun sidequest that me and my server I ran really enjoyed doing in Another Quality Modpack 2, and maybe the mod could also be some quests in FTB quests? although it seems that the quests are more focused on teaching about mods than fun little achievements in this pack.
Modpack: Better MC BMC4 [FORGE] [FABRIC]
Mod: Good Ending
Link: https://www.curseforge.com/minecraft/mc-mods/good-ending
Why: Expand the wilderness by adding biomes, mobs and interesting mechanics, recently updated to 1.20.1
Modpack: Better MC BMC4 [FORGE] [FABRIC]
Mod: Spawn
Link: https://www.curseforge.com/minecraft/mc-mods/spawn-mod
Why: Adds animals and blocks vanilla friendly.
Modpack: Prominence II [Classic]
Mod Suggestion: Stylecolonies
Link: https://www.curseforge.com/minecraft/mc-mods/stylecolonies
Why: An addition to Minecolonies with extra build styles, haven't noticed any incompatibilities as it doesn't add anything besides more blueprints the colonists can work with.
Mod Pack: Big Chad Guys Plus
Mod Suggestion: FramedBlocks
Link:https://www.curseforge.com/minecraft/mc-mods/framedblocks
Why: With BCG+ feeling like a combo between MC,Stardew, & Pokemon, all with Create installed, I feel there should be more ways to customize factories, homes, silos, etc. With FramedBlocks you can have blocks take different shapes easily (easier than the chisel mod) and combine block textures (For Example: Your home can have stone on the outside and wood on the inside) all in one block
Modpack: Prominence II [RPG]
Mod: https://www.curseforge.com/minecraft/mc-mods/smelting-plus-fabric-forge
Why: Instead of leaving the tools and swords you find that are worse then your current one, they now have a use then sit in the chest forever. Now you can smelt the tools for a portion of the ore back. I really believe this would make the modpack easier and more enjoyable to find resources such as diamonds.
Modpack: Prominence II [RPG]
Mod: https://www.curseforge.com/minecraft/mc-mods/extended-drawers
Why: Great early/mid game option for storage, allows for more variety in storage options as it works well with tech mods and is compatible with Tom's simple storage.
Modpack: All modpacks
Mod: Better Block Sounds
Link: https://www.curseforge.com/minecraft/mc-mods/better-block-sounds
Why: In the latest updates Mojang is giving a specific sound to each block but the older blocks still have outdated sounds, this mod aims to give an update to all those obsolete block sounds.
Modpack: BMC4 [FORGE]
Mod: Enchanting Infuser
Link: https://www.curseforge.com/minecraft/mc-mods/enchanting-infuser-forge
Why: Makes enchanting much easier, and adds more choice, making it an essential quality of life improvement. It has a 1.20.1 version too so it is compatible.
Modpack: Prominence II [RPG] [FABRIC]
Mod Suggestion: Lightman's Currency Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/lightmans-currency-fabric
Why: I think that with a small push for multiplayer with Lootr already being in-game, allowing for players who don't want to explore to trade with those who are interesting in exploring using a central currency and secure trading stations would help servers have an economy, without needing to add plugins for that sort of thing.
Modpack: performatic
Mod Suggestion: symbolchat
Link: https://modrinth.com/mod/symbol-chat
Why: it's very useful for decorate your chat messages.
Modpack: Prominence II [RPG] [FABRIC]
Mod Suggestion: Origins and possibly Bucolic Origins
Link: https://www.curseforge.com/minecraft/mc-mods/origins https://www.curseforge.com/minecraft/mc-mods/bucolic-origins
Why: It's an RPG pack and what's more RPG-esque than being able to pick a starting race?
Modpack: Prominence II [RPG] [FABRIC]
Mod Suggestion: Enderman Overhaul
Link:https://www.curseforge.com/minecraft/mc-mods/enderman-overhaul
Why: In my opinion I think having different Endermans would be cool. Also it already has creeper overhaul so fits perfectly.
Modpack: Discord server
Mod Suggestion: Create separate channels for announcements based on each modpack
Link: N/A
Why: For the purpose of the discord "Follow Channel" feature, where announcements broadcasted can be sent to other servers who opt into following said channel.
Currently, when any announcement is made in #announcements, it can be broadcasted to every server that follows it, including EVERY announcement, but people tend to follow the channel for specific modpacks' news/announcements, and not every single pack by LunaPixel.
For example, a person may follow the announcements for any updates relating to the Prominence II modpack, but not for announcements on the Better MC pack. Unfortunately, this could make the discord look/feel a little more cluttered than it might already be for some.
Until Discord adds a way to follow only certain @role pings' announcements, this is a suggestion for a fix.
Modpack: Prominence [Classic]
Mod: Towers of the Wild Modded
Link: https://www.curseforge.com/minecraft/mc-mods/towers-of-the-wild-modded
Why: Breath of the Wild-like towers, compatible with Blue Skies, Twilight Forest and Waystones.
Modpack: All modpacks (that use BOP)
Resource Pack: Retextures o' Plenty
Link: https://www.curseforge.com/minecraft/texture-packs/retextures-o-plenty
Why: Rework of Biomes O' Plenty textures to fit with the nowdays Minecraft textures.
Modpack: BETTER MC BMC4
Mod: Dungeons Plus
Link: https://www.curseforge.com/minecraft/mc-mods/dungeons-plus
Why: Challenging dungeons, vanilla+.
Modpack: BETTER MC BMC4
Mod: More Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/more-villagers
Why: Well, I know that Villagers Plus is already in the modpack, but this mod adds more interesting professions that fit perfectly in vanilla such as the engineer (trades related to redstone), miner, netherologist or the enderologist and some others. The problem here is that it also adds an oceanographer and a florist, professions that Villgers Plus already adds i think.
Modpack: Prominence II Classic
Mod: Replace Iron Chest: Restocked with Sophisticated Storage (https://www.curseforge.com/minecraft/mc-mods/sophisticated-storage)
**Why: **For the latest version of this modpack, we have Iron Chests: Restocked which replaced Iron Chest. But I have noticed some issues with Iron Chests: Restocked (abbreviated as ICR in following text), compared to Iron Chest (abbreviated as IC in following text):
- ICR does not have Trapped variations like IC do.
- ICR's upgraded barrels can not be obtained by breaking it with any tool, even with ones that are enchanted with Silk Touch. Currently the only way (I know) to do this is using Ars Nouveau's custom spell. (*1)
- Renamed ICR's chests (and barrels) do not retain their custom name when broken. (*2)
- ICR's chests (and barrels) provides less storage capacity compared to ones from IC. (e.g. IC's Golden Chest has more capacity then ICR's Diamond Chest)
Due to these reasons, initially I thinks that maybe we can reintroduce IC to this modpack, but that cause redundant contents, and the option of replace ICR with IC is neither appropriate because IC is lack of upgraded barrels. So after some consideration, I think maybe it is a good idea to give Sophisticated Storage a chance. With my little investigation, I find these advantages: - It provides upgraded Chests, Barrels, Limited Barrels (which can hold 1 ~ 4 types of items in large quantity, similar to Storage Drawers), and Shulker Boxes. Further more, they can be dyed.
- The storage size of each tier of Chests/Barrels/Limited Barrels/Shulker Boxes are configurable in config. (*3)
- If any upgrades(e.g. auto smelting, auto compacting, etc) or features are considered too OP, then they can be individually disabled in config. (*4)
Modpack: Medieval MC (forge)
Mod: Ice and fire
Why?: Fits the medieval style and we already have it in the 1.18 MMC modpack, ice and fire has been recently ported to the other versions so would make sense to add it.
https://legacy.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons/files/5037783
Modpack: Prominence 2 RPG
Resourcepack: Adventurers Chests for LootR https://legacy.curseforge.com/minecraft/texture-packs/adventurers-chest-lootr
Why?: it fits the style of Prominence RPG and i think it justs look better
Modpack: BETTER MC BMC4
Mod: Enemy Expansion
Link: https://www.curseforge.com/minecraft/mc-mods/enemy-expansion
Why: I think the goal of Better MC is to implement content in the weak points of Minecraft, and in my opinion the variety of enemies is still poor or could be better, that's why I think Enemy Expansion should be added to the modpack, in my opinion the most mobs that the mod adds have designs and mechanics that fit in vanilla considering that we have weird hostile mobs like the Phantom or the Warden in Minecraft.
Modpack: Prominence II
Mod: Simply Skills [Fabric] or [Forge]
Link: https://www.curseforge.com/minecraft/mc-mods/simply-skills
Why?: Yes, I know that modpack contains a skill tree already. Although, I believe there can be more unique skills and class specializations within the modpack. Adds more into the RPG feel when choosing a class you want to specialize in. There is one problem being that this modpack may conflict with the existing skill tree. It would be cool to have within this pack. Also this pack requires the paladins and priest RPG series mod whhich is already in the pack anyways.
Modpack: All of Create
Modpack Version: 1.19.2 Forge
Suggestion: Add Voicechat/Proximity chat
Why: I think every modpack should have the option to enable VC ingame for servers, it makes the overall experience with other players really way more fun Imo.
Mod: Simple Voice Chat 1.19.2
Mod Link: https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat
Modpack: Better MC BMC4 [FORGE]
Mod: Alex's Delight
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-delight
Why: Compat between Alex's Mobs and Farmer's Delight.
Modpack: #1171712318879580191
Mod Suggestion: Sound Physics Remastered
Link: https://www.curseforge.com/minecraft/mc-mods/sound-physics-remastered
Why: This is a mod that reworks sound physics in the game by adding realistic sound attenuation, reverberation, and absorption through blocks. Plus, it works great in addition with Simple Voice Chat already in the modpack. I tested with my friends and it is so fun to wander through the caves with friends and hearing our echoes. It is possible to fine tune the config to have not-so much muffled sounds.
Modpack: #1101995173430448208
***Mod Suggestion:***https://www.curseforge.com/minecraft/mc-mods/enderchests-fabric and https://www.curseforge.com/minecraft/mc-mods/endertanks-fabric
Why: This will facilitate the transfer of various objects or liquids from other worlds. Currently it goes only through AE2
Modpack: BETTER MC BMC4
Mod: Aether Delight
Link: https://www.curseforge.com/minecraft/mc-mods/aether-delight
Why: Compat between Aether and FD (including Redux, Lost Content and Deep Aether) .
Modpack: All modpacks
Mod: Item Zoom
Link: https://www.curseforge.com/minecraft/mc-mods/itemzoom
Why: Shows a zoom of the item you are clicking on within the inventory, on the left side of the screen.
Modpack: Better MC BMC4 [FORGE] and Prominence [Classic]
Mod: The Outer End
Link: https://www.curseforge.com/minecraft/mc-mods/the-outer-end
Why: A vanilla-like End overhaul that includes biomes, structures and mobs.
Modpack: Prominence 2 RPG
Mod: Besmirchment 2
Link: https://www.curseforge.com/minecraft/mc-mods/besmirchment-2
Why: Adds more focus on the "Role Player Game" with all its transformations and cosmetic items. ITS SO COOL!
Modpack: Prominence II FORGE
Mod Suggestion: Farmer's Delight Addons
Links:
https://legacy.curseforge.com/minecraft/mc-mods/nethers-delight
https://legacy.curseforge.com/minecraft/mc-mods/enders-delight
https://legacy.curseforge.com/minecraft/mc-mods/oceans-delight
https://legacy.curseforge.com/minecraft/mc-mods/alexs-delight
Why: Adds more Farmer's Delight content. More seafood variety, food made with ingredients from both the End and the Nether, plus compatibility with Alex's Mobs which is think would be incredibly cool, much more food variety.
Modpack: Prominence II (Fabric)
Mod Suggestion: Universal Shops
Link:
https://modrinth.com/mod/universal-shops
Why: Would make trading between Players easier
Modpack: Prominence II (Fabric)
Mod Suggestion: Cosmetic Armor
Link:
https://modrinth.com/mod/cosmetic-armor/versions
Why: Some Trinkets are not really nice to look at, so being able to hide them would be nice.
Modpack: Prominence 2 Forge
Mod Suggestion: Icon Xaero's
Link: https://www.curseforge.com/minecraft/texture-packs/icon-xaeros
**Modpack: SteamPunk [lps] **
Mod Suggestion: Terralith And Oh The Biomes Youll Go
Link:
https://www.curseforge.com/minecraft/mc-mods/oh-the-biomes-youll-go
https://www.curseforge.com/minecraft/mc-mods/terralith
I propose the addition of these two modes that create beautiful landscapes and encourage exploration! I've only done this one screen but I won't post them just in case... I don't know but I'm afraid it could be confused with another modpack... I wouldn't want to be banned ....
**Modpack: SteamPunk [LPS] **
Mod Suggestion: Structures' Compass
Link:
https://www.curseforge.com/minecraft/mc-mods/structures-compass
I'm enjoying my experience with SteamPunk LPs so far. I only have 80 hours in my world at the moment, but this modpack's quest line heavily revolves around exploration. I find it unreasonable without a reliable way to locate the necessary structures, especially when considering players on private servers like mine struggle with lag when loading new chunks. Pregenning isn't necessarily a fix for that, particularly when some structures are located tens of thousands of blocks away. I believe the Structures Compass should be an extremely difficult item to obtain, making it a long-term commitment. Before anyone mentions it, I'm aware that this mod hasn't been updated to 1.19.2 yet.
Modpack: Prominence II Fabric - Redo Default Controls
Modpacks: All Possible Versions of Every Modpack
Mod Suggestion: Stackable127
Mod Link: https://www.curseforge.com/minecraft/mc-mods/stackable127
Why: This is a mod that makes the admins of any server or people in single player able to modify any maximum stacking amount of all available items, this would make Hardcore worlds even more fun, solve the annoying things like Horse armor not being stackable etc. I really like it! atleast you should try it imo.
Modpack: Better Minecraft -
FORGE 1.20 (BMC-4)
Mod suggestion: Bosses of mass destruction
Reason: this is a classic mod that has usually been added in the fabric versions of bmc, and its a pretty well done vanilla style boss mod. With bosses that are very hard to take down .
Modpack: Better MC, and easily any of the other packs, this works well in most instances
Available for Fabric 1.20.1 (and 1.20.4, but packs don't really use 1.20.4)
Mod: Dynamic Surroundings Fabric (available on CF and Modrinth)
Reason: Great, vanilla+ ambience and sound upgrade mod. Relatively lightweight and ambient sounds are compatible with most, if not all, modded biomes with no issue. Sounds amazing, effects etc are great and non-intrusive. I prefer having the ambient noises turned down a little, but little to no config is required for a great experience
https://modrinth.com/mod/dynamicsurroundingsfabric and https://www.curseforge.com/minecraft/mc-mods/dynamic-surroundings-fabric-edition
Modpack: Better MC BMC4 [FORGE] and Prominence [Classic]
Mod: Realm RPG: Fallen Adventurers
Link: https://www.curseforge.com/minecraft/mc-mods/realm-rpg-fallen-adventurers
Why: It's already in Medieval MC, but I think it could still fit well in Better MC and Prominence Classic.
Modpack: Better MC BMC4 [FORGE], Prominence [Classic] and Medieval MC [FORGE]
Mod: Realm RPG: Sea Dwellers
Link: https://www.curseforge.com/minecraft/mc-mods/nocubes-sea-dwellers
Why: I've been trying this one and it really makes the oceans feel much more alive and less boring.
Modpack: Better MC BMC4 [FORGE]
Mod: The Undergarden
Link: https://www.curseforge.com/minecraft/mc-mods/the-undergarden
Why: I think that all the mods that add more dimensions trying to "maintain the vanilla style" can enrich Better MC, it's complicated and relative to determine if a dimension mod it's vanilla-like or vanilla+ and if it's not, if it's already in Prominence Classic and Medieval MC why not add it to Better MC.
Modpack: Better MC BMC4 [FORGE], Prominence [RPG], Prominence [Classic] and Medieval MC [FORGE]
Mod: When Dungeons Arise - Seven Seas
Link: https://www.curseforge.com/minecraft/mc-mods/when-dungeons-arise-seven-seas
Why: I imagine it will be added to most modpacks eventually, but I'll mention it anyway.
Modpack: BigChadGuys Plus
Mod Suggestion: Useful backpacks
Link: https://www.curseforge.com/minecraft/mc-mods/useful-backpacks
Why: Compact storage backpacks will be removed in the upcoming update, but traveller's backpacks are too small to carry stuff on adventures. This mod might be a good replacement to the CS backpacks.
Modpack : Prominence Classic
Mod Suggestion: Enigmatic Legacy
Link : https://www.curseforge.com/minecraft/mc-mods/enigmatic-legacy
Why: More magical themed items, would make a great addition to the MP. Also adds more End content, armors, trinkets etc. . Would be a great questline for end game content
Modpack: Steampunk [LPS]
Mod: Create: Garnished - https://www.curseforge.com/minecraft/mc-mods/garnished
Why: Because Nuts..... on a more serious note, it adds a variety of nut based food options some with potion effects, as well as a couple added mechanic that might be too op for people's taste? like renewable zinc, gold and other stuff, another option for super heating blazes
Modpack: BigChadGuys and The Holy Grail
Mod Suggestion: Refined Storage
Mod Link: https://www.curseforge.com/minecraft/mc-mods/refined-storage/screenshots
Why: This mod makes storage keeping more organized and really fun to do, so all in all i think it would be a good replacement for the Compact Storage chests and possibly make it even more convenient. It also fits with the tech aspect of Create
Modpack: Promenence II RPG Night Lich feedback
Modpack: Prominence II RPG Mod suggestion: Friendly Fire
Modpack: Better MC BMC4 [FORGE] and Prominence [Classic]
Mod: Some NoCube's quality of life mods.
Link: https://www.curseforge.com/minecraft/mc-mods/nocubes-better-grindstone
https://www.curseforge.com/minecraft/mc-mods/nocubes-better-fletching-table
https://www.curseforge.com/minecraft/mc-mods/nocubes-better-blast-furnace
Why: These mods make some vanilla blocks more useful.
Makes useless block somewhat useful. Craft arrows cheaper and save free space in chests.
38.3K Downloads | Mods
Modpack: Prominence II [RPG] (Fabric)
Mod Suggestion: way2wayfabric
Link: https://www.curseforge.com/minecraft/mc-mods/way2wayfabric
Why: Waystone integration with Xaero to mark down already discovered waystone markers on the map automatically.
Modpack: Prom II RPG
Mod Suggestion: Simple Hats
Link: https://www.curseforge.com/minecraft/mc-mods/simplehats
Why: May not fit, but worth a shot to ask. Gives custom hat options for people to trade and share, make shops with, Personalizes avatars more 
Modpack: Steampunk
Mod Suggestion: Death Chest
Link: https://www.curseforge.com/minecraft/mc-mods/death-chest
Why: To collect loose items upon death and automatically store them in a chest to prevent de-spawning or destruction.
Modpack: Prominence II Classic
Suggestion: Make Tech Reborn has better compatibility with JEI and other tech mod
Why:
- So that I don't have to go to its wiki to look up for all the recipes.
- So that, for example, I can produce metal dust with Create's Crushing Wheel.
Modpack: Prom II RPG
Mod Suggestions: Infinity Booster Cards
Mod Link: https://www.curseforge.com/minecraft/mc-mods/aeinfinitybooster
Why: just to make accessing your system less tedious and can craft stuff from afar i dont see it as op just ability to access your me system from everywhere and it can be balanced by making it expensive and or making the fe/t cost a good amount
(This but for Prominence II Classic)
Modpack: Better MC [FORGE] [FABRIC]
Mod: YUNG's Better Desert Temples
Link: https://www.curseforge.com/minecraft/mc-mods/yungs-better-desert-temples
https://www.curseforge.com/minecraft/mc-mods/yungs-better-desert-temples-fabric
Why: That's my question: WHY?
Every single one of YUNG's structure overhaul mods is in, except this one.
Modpack: Prominence II RPG
Suggestion: Add a "Difficulty Item" scaling with the amount of players increasing the bosses' max health.
Why:
Terraria's Calamity mod has items where you can use it to increase the difficulty of the bosses by adding bonus max health and bonus damage to all enemies. This is completely PERFECT for servers like ours where people love to cooperate and fight the bosses together because right now the modpack is balanced around SOLO playthrough rather than a full on party playthrough.
I would love to fight bosses with a team without them getting shredded to quickly. I think the perfect would be adding like an additional 100% to 300% HP and 20% to 80% bonus damage for all bosses by using an item. It could also be an incremental difficulty item where the more you use it, the higher the bonus HP and damage are given for the bosses.
Modpack: Prominence II RPG
Suggestion: Add Plethora Peripherals mod, which is an addon of CC-Tweaked
Link: https://www.curseforge.com/minecraft/mc-mods/plethora-peripherals
Why: The original CC-Tweaked has limited usage since you can do most similar automation and stuff using other mods. The addon adds peripherals to make the mod more fun and useful.
My friends and I are trying to setup a server shop, and we want to record each transaction with player name, but there is no way for the current CC Tweak to get metadata from players.
Modpack: Prominence II Classic
Mod: https://www.curseforge.com/minecraft/mc-mods/polymorphic-energistics
Why: So that I can make Pattern for Iron Block instead of Thallasium Block (added by Better End).
Modpack: Prominence II Classic
Mod Suggestion: Pretty Pipes
Link: https://www.curseforge.com/minecraft/mc-mods/pretty-pipes
Why: It seems that there isn't a very efficient item transportation added in this tech mod like pack so here is my suggestion for it. Simple, not that complicated, and does its job.
Modpack: Prominence II Classic
Suggestion: Make Industrial Foregoing's Rubber and Tech Reborn's Rubber exchangeable with each other in recipes. (Mainly for using Industrial Foregoing's Rubber in Tech Reborn's recipes, reasons see below)
Why: Tech Reborn's Rubber (made from Sap) production rate (with Rubber trees) is way too slow. (And there seems to be no way to accelerate it base on my knowledge about Tech Reborn.) If I can use Industrial Foregoing's Rubber, I can save a lot of time for producing it. (So you don't have to search for a lot of Rubber Trees to collect Saps that are already generated or to wait hours for the Rubber Trees to regenerate.)
Modpack - BMC4 (FORGE)
Suggestion: [Let's do] Vinery
Why? - This is a very fun vanilla style mod that adds winery to Minecraft. Its pretty much a big potion overhaul. Its been added to the fabric versions of bmc, and is a must need for bmc4.
Mod Link:
https://www.curseforge.com/minecraft/mc-mods/vinery/files/all?page=1&pageSize=20
Modpack: Prominence II Classic
Mod Suggestion: Tetra
Link: https://www.curseforge.com/minecraft/mc-mods/tetra
Why: I believe it's safe to suggest a fairly loved tool forging mod now that it is available for 1.20, giving players freedom to build their own tools using any material they can find. Here's also their link to show Tetra compats. https://mickelus.se/tetra/compat
Modpack: Steampunk [LPS], Prominence II Classic, MMC3, and MMC4
Mod Suggestion: Mineria
Link: https://www.curseforge.com/minecraft/mc-mods/mineria
Why: It seems to be a vanilla+ oriented mod that aims to add brand new ores, tools and small machinery, including a boss fight and some NPCs that can be interacted, which may improve the experience of playing the game.
Modpack: Steampunk [LPS], Prominence II Classic, MMC3, and MMC4
Mod Suggestion: Bossiminium
Link: https://www.curseforge.com/minecraft/mc-mods/bossominium
Why: Summonable bosses that are worth taking down not just for the sake of fighting and winning, but to give the world depth and lore, not just covered with dragons, sea serpents, and cyclops! We live in a world where technology and fantasy collide, let's have some fun!
Modpack: bmc4 (forge)
Mod: Bumblezone
Why: Bumblezone is a bmc classic, and for some reason isnt in bmc4. This is a must have and will improve the experience by adding another vanilla-like dimension.
Mod link:
https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-forge/files/all?page=1&pageSize=20
Modpack: prominence 2 classic, BMC4 forge, and any other 1.20.1 modapcks that fit the criteria
Mods: Ancient Aether, Aethersteel, Aether addon: enhanced extinguishing, Aether addon: emissivity, Aether delight
Links:
https://www.curseforge.com/minecraft/mc-mods/aether-delight
https://www.curseforge.com/minecraft/mc-mods/aether-emissivity
https://www.curseforge.com/minecraft/mc-mods/ancient-aether
https://www.curseforge.com/minecraft/mc-mods/aethersteel
https://www.curseforge.com/minecraft/mc-mods/aether-enhanced-extinguishing
Why: it would make the Aether much more lively, and would be such an amazing update to such an amazing mod, adding tons of content for players to explore
Update name: The Aethereal Update
An exploration Add-On that aims to completely overhaul the original mod aswell as expanding on its content.
101.1K Downloads | Mods
Modpack: prominence 2 classic, bmc4, and any other modpacks that fit the criteria
Mod: umbral skies
Link: https://www.curseforge.com/minecraft/mc-mods/umbral-skies
Why: going off the previous suggestion, this adds compatability for both twilight forest and the aether mods
Modpack: Prominence II RPG (Fabric)
Mod: Epic Knights and Armors
Link: https://www.curseforge.com/minecraft/mc-mods/epic-knights-armor-and-weapons
Why: FASHION. SOULS. Every armor right now in the modpack feels a little boring, and we definitely need more armor cosmetics. This also adds a layer of armor progression since it's just low tier armor and wouldn't affect late game at all. Would be of great use for the Transmog Table
Modpack: BMC4 Forge
Mod: Meadow
why? Meadow is one of my favorite; vanilla style - animal, food, and biome addition overhaul mods that adds its own 3 biomes as well. it has a lot of additions to the [Let's Do] series. this is a completely vanilla mod so it would be nice to have in the modpack!
Mod link: https://www.curseforge.com/minecraft/mc-mods/lets-do-meadow
Modpack: All of Create
Mod: Framed Blocks
Link: https://www.curseforge.com/minecraft/mc-mods/framedblocks
Reason: Framed goes well hand in hand with the create mods, and is a good alternative for block types that may not have certain shapes available like stairs, trapdoors, or even slanted pieces.
Modpack: Prominence II RPG
Mod Suggestion: Tell people that you need press space to land before using the rocket and teleporting to the moon.
Why: There is nothing telling you anywhere how to land the rocket, and you have 10 seconds to try and figure it out before you die and your rocket explodes.
Modpack: Prominence II Fabric
Suggestion: https://legacy.curseforge.com/minecraft/mc-mods/sawmill
Why: you can use EVERY type of wood! A dream for every builder :)
Modpack: Prominence II RPG
Mod Suggestion: Create Enchantment Industry (fabric) https://www.curseforge.com/minecraft/mc-mods/create-enchantment-industry-fabric
Why: Adds more to the create features within the modpack especially with creating farms and xp gathering in general :)
Modpack: Prominence II RPG [Fabric]
Mod Suggestion: Item Boarders Mod (fabric)
https://modrinth.com/mod/item-borders
https://www.curseforge.com/minecraft/mc-mods/item-borders-fabric
Why: Cos everyone deserves to see these visual colour references for an items rarity for some extra excitement when looting and reforging! Its also easy to customise & is very compatible with the TieredZ mod.
Modpack: Prominence II [Classic]
Mod Suggestion: Lightman's Currency
https://www.curseforge.com/minecraft/mc-mods/lightmans-currency
https://modrinth.com/mod/lightmans-currency
Why: It's great to have some kind of currency/money to trade stuff with people without the urge to have something they want too.
Modpack: Prominence II [Classic]
Mod Suggestion: Pam's HarvestCraft 2 - Crops
Mod Suggestion: Pam's HarvestCraft 2 - Food Core
Mod Suggestion: Pam's HarvestCraft 2 - Food Extended
Mod Suggestion: Pam's HarvestCraft 2 - Trees
https://www.curseforge.com/minecraft/mc-mods/pams-harvestcraft-2-crops
https://www.curseforge.com/minecraft/mc-mods/pams-harvestcraft-2-food-core
https://www.curseforge.com/minecraft/mc-mods/pams-harvestcraft-2-food-extended
https://www.curseforge.com/minecraft/mc-mods/pams-harvestcraft-2-trees
Why: It's the best expansion to the already existing mods of cooking, also compatible with create in some of the recipes!
Adds 180ish new foods based on vanilla Minecraft ingredients (all new textures for everything!!!)
15.9M Downloads | Mods
This mod adds over 400+ new foods to Minecraft (REQUIRES PHC2 - CROPS and TREES mods)
11.0M Downloads | Mods
modpack: prominence 2 classic (solely because of sinytra)
mod: eden ring reforked
link: https://modrinth.com/mod/eden-ring-reforked
why: i know this is EXTREMELY buggy as far as 1.20.1 goes and has a lot of issues and stuff currently, and is in early dev still, but its a really cool mod that i think deserves to at least be looked into
Modpack: Prominence RPG Fabric Mod: Wireless Networks Link: https://www.curseforge.com/minecraft/mc-mods/wireless-networks Reason: Although there is a wireless power network in the Powah mod, it's restricted to only 3 channels and it can't be made private. Playing in a multiplayer server while having every player in the server have access to that same system isn't very reassuring. Effectively rendering wireless power networks in multiplayers worthless.
Modpack: BMC-4
Mod - Ambient Sounds
Why? - After playing a bit of bmc4, I discovered a bit of unsatisfactory with there being absolutely no ambient sounds. This mod fixes this and makes the biomes more alive! It has the sounds of wind gusts, birds chirping, and crickets chirping at night. it also works with modded biomes very well. Would love to see this in the modpack!
Mod Link: https://www.curseforge.com/minecraft/mc-mods/ambientsounds
Modpack: Prominence 2 [RPG]
Mod: Item Obliterator config change
Allow for the use of disabled items as long as you have administrative/op permissions on a server/world.
Modpack: Prominence II [RPG]
Suggestion: Remove Kibe, or at least heavily nerf its contents:
Cobble gens- Makes compact op iron farms way too easy to create, also decent cobble/basalt farms just shouldn’t be that compact or easy to make at all
Gliders- Way too fast, no durability, no cooldown. And with this plus mythic mounts (which could use some nerfs and/or restrictions as well), you will practically never even need an elytra
Modpack : Prominence RPG
Mod Suggestion: Origins
Link : https://www.curseforge.com/minecraft/mc-mods/origins/files/4609386
DO NOT suggest Origins for Prominence.
I will never add it because I don't like limiting players to a single choice for races or classes. The idea of Prominence is to give creative freedom with player builds.
Modpack: BigChadGuys+
Mod Suggestion: Trample No More (or similar)
Link: https://www.curseforge.com/minecraft/mc-mods/trample-no-more
Why: My farm keeps getting ruined :(
Modpacks: Steampunk
Quest title: Craft a Bedroll
Quest requirement: Craft/Obtain a Bedroll
Quest reward: No rewards
Quest dependencies: None
Why: Another quest for the Curiousities tab to let the player know this item exists. The majority of modpacks I've played have had some form of portable sleep, but were almost always called "Sleeping Bag" or something close to it, so I couldn't find it in JEI. I only discovered it AFTER I installed the Comforts mod to make up for it. I think it's a pretty convenient/essential part of exploration, so it should be made a bit more obvious that its there.
Modpacks: All Modpacks (if applicable)
Mod Suggestion: Dave's Potioneering
Link: https://www.curseforge.com/minecraft/mc-mods/daves-potioneering
Why: Okay, so this is interesting. It makes the brewing stands more or less compact, efficient and time saving, as it allows you to create potions (both vanilla and modded effects) in one step, or two depending if you're using another potion to make another effect. And when there are tipped arrows already in the game, with this mod, you can coat your melee weapons with various potion effects, but the number of times it can be used is limited. Overall, a fun way to utilize all those potions that you carry around and make for yourself.
Modpacks: Prominence II (Fabric)
Mod Suggestion: Besmirchment
Link: https://www.curseforge.com/minecraft/mc-mods/besmirchment-2
Why: Honestly, it's my personal preference to have it included in with Bewitchment having played with it. Also, werepyres. need I say more? And an RGB coffin. I'll understand if it gets rejected, but it's my favorite of the two witchy addons. Thanks
Modpacks: Prominence
Mod Suggestion: Mob Scarecrows
Link: https://www.curseforge.com/minecraft/mc-mods/mob-scarecrows
Why: In light of the recent situation of licensing issues with Practical Plushies, this mod can serve as a Counterpart to it as it is genuinely very similar is plushies and can double up as Scarecrows (
) to scare away those pesky hostile mobs from you're sweet sweet potato farms
modpack: prominence 2 classic
mod: ad extendra
link: https://www.curseforge.com/minecraft/mc-mods/ad-extendra
why: it extends ad astra to include more worlds, and is brand new.
modpack: prominence 2 classic
mods: ad astra star wars, and ad astra extra
links: https://www.curseforge.com/minecraft/mc-mods/ad-astra-extra
https://www.curseforge.com/minecraft/mc-mods/star-wars-planets-ad-astra
why: better suggestions from before that others reccomended
modpack: prominence ii (fabric)
mods: create deco fabric
links: https://www.curseforge.com/minecraft/mc-mods/create-deco-fabric
why: make nicer builds (catwalks and much more)
Dragon Eggs should be attached to the Void Invasion Questline
Modpack: Better Minecraft [Forge] 1.21.1
Mod Suggestion: Tropicraft
Link: https://www.curseforge.com/minecraft/mc-mods/tropicraft/files/all?page=1&pageSize=20&version=1.20.1
Why: Tropicraft its a cool and nostalgic mod that provides a new tropical dimension
Modpack: Prominece Classic 1.20.1
Mod Suggestion: Tropicraft
Link: https://www.curseforge.com/minecraft/mc-mods/artemis-laboratory-blocks
Why: cool lab builds
Modpack: SteamPunk [LPS]
Mod Suggestion: Explorer's Compass
Link: https://www.curseforge.com/minecraft/mc-mods/explorers-compass
Why: Mainly because trying to find structures that are needed to complete quests, and get gear that is needed for progression is a real pain, and can take many hours of just walking aimlessly throughout the world, and being mislead by the nature compass, which just adds onto the pain. But if we could use the explorers compass, we can find structures a lot easier, and be able to complete quests without searching for many hours.
Modpack: prominence 2 classic
Mod: Moog's nether structures
Link: https://www.curseforge.com/minecraft/mc-mods/mns-moogs-nether-structures
Why: it's a new mod that's been indev by moog for a while
Modpack:Prominence ii classic
Suggestion: Update CC:Tweaked&Forgified fabric api
Link:https://legacy.curseforge.com/minecraft/mc-mods/forgified-fabric-api/files/5048212
https://legacy.curseforge.com/minecraft/mc-mods/cc-tweaked/files/5062501
Why:The reason why the cc:tweaked mod crashes is because the forgified fabric api is an old version. And it's also unstable. Therefore, it is recommended to update both mods as well. There will be no more game crash problems.
Modpack:prominence ii classic
Mod:CC:Bridge&minecolonies for computercraft
Link:https://legacy.curseforge.com/minecraft/mc-mods/cccbridge
https://legacy.curseforge.com/minecraft/mc-mods/minecolonies-for-computercraft
Why:After updating mod cc:tweaked So I would like you to import this mod, it would be great because these 2 mods go together very well (but the colony computer mod needs to update minecolonies first)
Modpack:prominence ii fabric About : Reforging mutant skeleton gear
Why: i dont understand why every gear is reforgeable but the mutant skeleton isnt. It would be just fair if we could reforge it , farming it every time and craft it to be unique or legendary doesnt seem to be right imo.
Modpack: Prominence II Classic
Config Change Suggestion: Remove the Researching Table from being able to be picked up.
Why: Okay, so when you want to look at your relics and research them, the table is being picked up, and you can't really do anything with the table at all and upgrade your relics. I'd like to suggest it from being picked up using CarryOn. Thanks~
modpack: Prominence 2 rpg
Mod: https://www.curseforge.com/minecraft/mc-mods/linked-storage
Reason: Theres literally no way to do wireless item transfer, maybe its somehow possible with ae2 but this mod is such a simple solution so why not add it?
addfresh animation in the mod pack is a good adition and make the game realist ( the player can choose to add it or nah ) https://www.curseforge.com/minecraft/texture-packs/fresh-animations
modpack: Prominence 2 rpg
add a dragon egg to the defeating enderdragon quest as a reward.
reason: multiplayer servers you cant get a dragon egg unless you grind queen bee royal jelly which is way to low of a chance(IMO)
Modpack: prominence 2 classic
Mod:thermal series
Link: https://www.curseforge.com/minecraft/mc-mods/thermal-foundation
Reason: It's a nice tech mod as you know
Same with this but for AE2 cables.
Modpack: Prominence Classic 1.20.1
Mod Suggestion: Scaling Health
Link: https://www.curseforge.com/minecraft/mc-mods/scaling-health
Why: It's a very good difficulty scaling mod that makes it possible for each player to have a certain difficulty, which makes it so that newer/weaker players aren't overwhelmed by their own difficulty. Its heart crystal system is also great, as you can limit the max health you can get from them. There is also a feature that allows you to add health to your pets, which makes it more viable to actually have your pets go with you on adventures without having to worry about them dying. The mod just very recently updated to 1.20.1 so I think it would be very cool if this was added.
Modpack Prominence II [RPG] Mod trade cycling https://www.curseforge.com/minecraft/mc-mods/trade-cycling/files/all?page=1&pageSize=20 This mod adds the trade cycling functionality of Easy Villagers.
Cycle the trades of every villager that hasn't been traded before without needing to wait for working hours or replacing the workstation block over and over again.
Modpack: Medieval MC 4
Mod: Gateways to Eternity
Link: https://www.curseforge.com/minecraft/mc-mods/gateways-to-eternity
Why: this mod is a cool mod that adds portals that summons monsters. It adds to the fantasy feel of MMC and the Mod does support custom configurations for modpacks. The Mod can also be set into the quests to add something extra the player can do or as an alternative way to get loot instead of spawners and farms.
Modpack: Prominence II RPG
Mod:Spectrum
https://www.curseforge.com/minecraft/mc-mods/spectrum
Why: That mod dare many good times in Prominence I
Content that mod gives is very high quality
A very thoughtful progression that can be combined with other mods
Modpack: Prominence II RPG
Mod:EMI Loot
https://www.curseforge.com/minecraft/mc-mods/emi-loot
Why: Would be nice to be able to see which loot tables u can get loot item things from but idk if its compatatible with lootr
Modpack: Prominence II RPG
Mod: Flux Networks
we need to have network mod for private energy system to play public servers.
-User friendly and easy to use so players can focus on prominance progress.
Modpack Prominence II [RPG] Mod dungeons Z https://www.curseforge.com/minecraft/mc-mods/dungeonz This mod is a base mod to add new dungeons to your world. You will be able to create a datapack which adds new dungeons which can get accessed via overworld structures. Those dungeons will be joinable with friends, offer good loot and usually have a cooldown.
By default, one dungeon is added. For further info, how to add your own dungeon, check out the github readme.
Aka idea for making refersh dungeons and costum dungeons
Modpack: prominence 2 classic
Mod: quark
Link: https://www.curseforge.com/minecraft/mc-mods/quark
Why: so many nice features and you can disable and activate feature easily by one clicking button. Good for modding and I can't wait to see vertical slab
Modpack: Better MC4 [FORGE]
Mod: Quark and Quark Oddities
Link: https://www.curseforge.com/minecraft/mc-mods/quark
https://www.curseforge.com/minecraft/mc-mods/quark-oddities
Why: Quark is back! probably the first mod you should install if you want to enhance vanilla, I think it's time to update Better MC with a Quark Update, please!!!
Mod Pack: Prominence 2
Add-on: Inventory Crafting Grid
Can we please have the add on that has an additional section when you open up the crafting menu (either in crafting table or terminal) that shows you all the things you can craft based off what you have in your storage. Hopefully someone else knows what im talking about lol It was in MMC1 but removed when 2 came out, but it is SOOO useful 🙂 I know it would benefit EVERYONE
Mod Pack: All Of Create
Mod: Create Track Map
Link: https://modrinth.com/mod/create-track-map
Why: Provides a handy map that displays your train/track layout, showing the real-time position of your trains and occupied blocks, which indirectly helps to debug issues with signalling
https://cdn.modrinth.com/data/gxoNIjg6/images/8aa58af4ca9cc459a84ce492770a92e358cd2714.gif
Modpack: All Fabric packs
Mod: Crash Pipe
Link: https://modrinth.com/mod/crash-pipe
Modpack: Prominence 2 RPG
Mod: XP Storage + Trinkets
Link:
https://modrinth.com/mod/xp-storage
https://modrinth.com/mod/xp-storage-trinkets
Give's a way to have consistent XP storage especially considering not all blocks requiring XP work based on amount rather than levels (Spell bound or Waystone eat 1 XP level regardless if you are level 1 or level 41. But Enchantment tables use a fixed amount so even if it's advertised as 22 levels it might take up 5-6 when (I assume) it calculates the amount of XP required and finds the difference) so being able to manage XP levels would help
10/10 suggestion: make a modpack with cave dweller, midnight lurker, man from the fog, from the fog, end of herobrine, starved stalker and corpse stalker [Fear The Dwellers]
Modpack: prominence 2 classic
suggestion: disable mob swap from mob grinding utils mod
reason: you can make dragon spawner bro..
Modpak: Prominence II (fabric)
Mod: Modern Dynamics
Link: https://www.curseforge.com/minecraft/mc-mods/modern-dynamics
Reason: Have the machine extender to more easily automate modern industrialisation machines then can be done with toms simple storage alone
Modpack: Prominence II (fabric)
Mod: Modern Industrialization
Config Change: enableBidirectionalEnergyCompat = true
Reason: Make MI electrical machines run of other mods energy production/ power system
Modpack : Prominence RPG Fabric
Mod Suggestion: Emotecraft
Link : https://www.curseforge.com/minecraft/mc-mods/emotecraft
Why: I find it crazy that we have a lot of communication mods like ping, improved chat by typing, animations and everything but we don't have an emote to interact with other players. Would be great for socialization.
Modpack: I do not know maybe SteamPunk if can"my suggested mod v1.20.1 or higher"
Mod: ALEX'S CAVES
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-caves
Reason: It add more caves and Dinosaur, I love Dinosaurs :>
Modpack: Promincence II (fabric/forge)
Mod: Dimensional Doors
Link: https://www.curseforge.com/minecraft/mc-mods/dimensionaldoors
Reason: Dungeons - Limbo - Dimensions via Doors - Linkeable Doors - Also make your own DrWho Tardis
Modpack: Prominence II RPG Fabric (or any pack running REI)
Mod: Roughly Enough Resources
Link: https://www.curseforge.com/minecraft/mc-mods/roughly-enough-resources
Reason: Ore-gen and mob drop information. Helps avoid players using the discord as a wiki.
add descriptions for the enchantments to Fear Nightfall by changing this file https://github.com/Darkhax-Minecraft/Enchantment-Descriptions/blob/1.20.2/common/src/main/resources/assets/enchdesc/lang/en_us.json via a resource pack via paxi
Modpack: Better MC4 [FORGE]
Mod: Quark Delight
Link: https://www.curseforge.com/minecraft/mc-mods/quark-delight
Why: Well, if you update Better MC with Quark you should add this one too.
Modpack: Prominence II Classic
Mod: Corail Woodcutter
Link: https://www.curseforge.com/minecraft/mc-mods/corail-woodcutter
Reason: Reducing the wood resource grind for minecolonies and regular building.
Modpack: Prominence RPG
Mod: Ice and Fire
Modpack: BMC4 Forge
Mod Suggestion: Venturer
Link: https://www.curseforge.com/minecraft/mc-mods/venturer
Why: Its a mod that expands overworld biomes in a vanilla way that would fit well with other mods in the modpack.
Modpack: Steampunk
Suggestion: Trade Refresh mod
Link: https://www.curseforge.com/minecraft/mc-mods/trade-refresh
Why: this mod makes getting what you want from villagers a lot easier because it is a pian to break and place the workstation 100 times
modpack: better mc forge BMC4 and fabric possibly
suggestion: sit 😄
forge link: https://www.curseforge.com/minecraft/mc-mods/sit
fabric linK: https://www.curseforge.com/minecraft/mc-mods/sit-fabric
why: this mod makes u sit on slabs and stairs. it's cool and doesn't need any libraries. it's simple too! 😄
Modpack: prominence 2 classic
Mod: mythic botany
Link: https://www.curseforge.com/minecraft/mc-mods/mythicbotany
Why: it just got updated and is an addon to botania, and could be an interesting addon
Modpack: Prominence 2 RPG Fabric
Suggestion: Disable Absorption Charms
Reason:
It's an incredibly easy early game Charm that can be obtained early game and can be made unbreakable post-wither through scrapboxes. Nothing in the game is gonna damage you enough to chip away your health through your Absorption Charm through all the bosses. With full Protection 5 armor, nothing is gonna kill you. Doesn't help that it's also powered by Glowstone trims.
The only thing that could pose a threat against you are Mythic Bosses at level 10 and beyond. Anything before that will just not do any damage to you. It's incredibly overpowered which either needs a massive nerf or just disable it.
Modpack: for steampunk
Mod Suggestion: distant Horizons
Link: https://www.curseforge.com/minecraft/mc-mods/distant-horizons
Why: this mod uses something called LOD "Level Of Detail" i would be amazing to see the so much like if u bult on a mountin and saw all ur create build down below
Not really a mod suggestion, but still relevant.
Modpack: prominence 2 classic
Update name: Paradise, Abyss, and everything in between
Focused Mods: More Aether content, the abyss chapter 2(when it becomes stable enough), and more ad astra content.
Secondary mods: some additional nether mods, Pam's harvestcraft, mythic botany, and some QoL updates and additions.
Why: I think that ad astra, the nether, the aether, and the abyss(whenever it becomes stable enough) could be good additions. And I think that some diversity could be added with existing features, especially with minecraft mod updates/addons.
Add a tag for #1109323795556216862 for the nationality your looking for, like french flag, german flag...
Modpack: Prominence II Classic (Forge)
Mod Suggestion: Chipped.
Link: https://www.curseforge.com/minecraft/mc-mods/chipped
Why: Unsure as to why it's only available in the RPG pack, but considering we have its sister mod, Handcrafted, in Prom II Classic, it'll be a still basic but very welcome addition to base builders and decorational fiends.
Modpack: BMC 2 Fabric
Mod Suggestion: Better Vanilla Animals
Link: https://www.curseforge.com/minecraft/texture-packs/better-vanilla-animals
Why: It's a really vanilla friendly mod that gives the vanilla animals nice little changes. It also works perfectly fine with the resource packs and mods included with the current default modpack. I already play with this resource pack, but I just want all BMC players to have it included in their game.
Modpack: Better MC4 [FORGE]
Mod: Immersive Weathering [FORGE]
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-weathering-forge
Why: This mod adds mechanics to show the "passage of time" within your world, blocks deteriorate and leaves fall from trees among other features, an interesting and vanilla+ mod in my opinion.
Modpack: Prominence II RPG
Mod + Idea: MC Dungeons Artifacts + Souls mechanics (like the Dungeons Gear forge mod)
https://www.curseforge.com/minecraft/mc-mods/mcdar
Reason:
This mod on it's own would be cool but it would be awesome if it could be connected to the Artifacts mod or Soulslike Weaponry somehow.
These special artifacts are stronger and may require souls (possibly the ones from soulslike weaponry). These souls could now be stored in a separate gauge on the hud and be obtained by chance from mobs. All this along with enchantments to boost drop odds or increase max limit.
Doesn't have to be to this extent but it's just a neat idea I had.
Modpack: Prominence II RPG
Mod Suggestion: ExtendedAE
Link: https://www.curseforge.com/minecraft/mc-mods/ex-pattern-provider
Why: It adds a few QOL things to AE2. Namely, the "Tag Export Bus" allows you to filter items out of your ME system by any NBT or Item tag. Since this pack is heavily based on exploration and weapons your system will fill up with type limits very quickly if you just dump weapons into it. Also allows AE2 to work well with Tom's Simple Storage because now you can tell specific items such as NBT or non-stackable items into toms through the main ME terminal. Pretty neat. Note: the string limit per tag export bus is 256 characters. If you include this mod maybe make a note of that because I immediately crashed after passing 256 characters earlier inside of singleplayer test world. This could probably be fixed with a simple character limiter inserted into the GUI but I'm not familiar with coding and don't know how to do that. I've also been in contact with the Dev about adding a bus specifically for NBT item's as a whole and Stackable items as a whole.
This mod for Prominence II Classic
Modpack: Prominence II Classic
Suggestion: Make Tech Reborn's Nanosaber compatible with Better Combat.
Why: Self-explanatory, since it's a "saber".
Modpack: BMC 4 Forge
Mod Suggestion: Locator
Link: https://www.curseforge.com/minecraft/mc-mods/locator
Why: cause it improves an aspect in the game making it better and more convenient
Modpack: Prominence II Classic
Suggestion: Truly Modular addons
links :
1-https://www.curseforge.com/minecraft/mc-mods/modular-item-api
2-https://www.curseforge.com/minecraft/mc-mods/truly-modular-arsenal
3-https://www.curseforge.com/minecraft/mc-mods/truly-modular-armory
4-https://www.curseforge.com/minecraft/mc-mods/truly-modular-archery
why : its simliar as tetra but has more customize weapons and customize armor and arrows too
its has same futures as simply weapons like : twin blade - claymore - cutlass
Modpack: Prominence II Classic
Suggestion: Iron's Spells 'n Spellbooks
link:https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks
Why : well for starters we don't have a mage class , we have knightmage but not normal mage so we can add class mage.
Modpack: Prominence II Classic
Suggestion: Immersive Armors
link:https://www.curseforge.com/minecraft/mc-mods/immersive-armors
Why : its help us in early games , and help mine colonies guards use wooden armor.
Modpack: Prominence II Classic
Suggestion: voidscape
link:https://www.curseforge.com/minecraft/mc-mods/voidscape
why : well simple its prom2 classic void invasion right ?
soo we have expansion story but only in fabric soo we can add his for story .
Modpack: Prominence II Classic
Suggestion: MC Dungeons Weapons
link:https://www.curseforge.com/minecraft/mc-mods/mcdw
why : we do have alot of melee weapons but only thing we don't have is range weapons soo archers players require it
Modpack: Prominence II Classic
Suggestion:https://www.curseforge.com/minecraft/mc-mods/knaves-needs
why : simply weapons only use vanilla materials and we do love using those weapons too like scythe - hammer - twinblade
so materials we get in others worlds like twilight - blue skies .
Modpack: Prominence II Classic
Suggestion:https://www.curseforge.com/minecraft/mc-mods/dreadsteel
why : while we reaching end game , we collect all dragon steels materials and dragon scale end to create ultimate armor for prom2 class .
Modpack: SteamPunk
Suggestion: Change Forest/Ocean/Sky/Hell ingots in random quest rewards with updated Earth/Fire/Water/Air ingots
Why: Iter RPG was updated, and now whenever you get an ingot from this mod as a reward for quest, you get a missing item, scince these old ingots no longer exist. In a new version, 4 ingots from this mod were renamed, and you can't get them from old quests as a reward
Modpack: Prominence II RPG
Mod suggestion: https://www.curseforge.com/minecraft/mc-mods/cosmetics
Why?: Another layer of cosmetic expression which i think would be really cool
Modpack: Prominence II [RPG]
Mod Suggestion: Cooking for Blockheads (Fabric Edition)
Link: https://www.curseforge.com/minecraft/mc-mods/cooking-for-blockheads-fabric
Why: For those who want to cook easier. Because you know. Also might be useful for giving people an excuse to try to make use of potentially hundreds of different meals craftable by workbench, whilst also making it MUCH easier for people to do - just stuff 'em into the fridges, put down the kitchen crafting table, and that's all you need to do to make some of your MOST complicated meals in existence.
Modpack: Prominence II Classic
Mod: https://www.curseforge.com/minecraft/mc-mods/create-vintage-improvements
Why: Cool addon for Create, also improve compatibility between Create Crafts & Additions and Ad Astra.
Modpack: Prominence 2 RPG
Suggestion: ability to choose to share mob kill exp for the talent tree (for parties and co op play)
Why: it would make multiplayer exploring a lot easier and smoother (im playing on my server with gf) and it limits us to do solo adventures in order to even out our exp levels or having to take turns attacking enemies instead of it being seemless
Modpack: prom 2 classic
Mod: mythic metals
Link: https://www.curseforge.com/minecraft/mc-mods/mythicmetals
Why: It adds new metals, resources, and ways to combine them into minecraft
Modpack: prom 2 classic
Mod: mythic upgrades
Link: https://www.curseforge.com/minecraft/mc-mods/mythic-upgrades
Why: it adds new gemstone based armor and tools, better than netherite
Modpack: prominence 2 classic
Mod: iron ender chests
Link: https://www.curseforge.com/minecraft/mc-mods/iron-ender-chests
Why: iron chests and furnaces are in the modpack, and iron ender chests would be perfect with it
Modpack: prominence 2 RPG
Suggestion: An option for servers, to multiply mobs and boss HP by players online/in party
Why: Because bossess are too easy when you play alone and they are even easier when you play with your friends, so to balance it out, why not multiply their stats?
Modpack: Prominence 2 Classic
Mod Suggestion: Biomancy
Link: https://www.curseforge.com/minecraft/mc-mods/biomancy
Why: I think you know where this is going, considering it's me. :) Since it's now available for 1.20.1, Biomancy is totally worth using, and a unique magic-tech mod, but it uses flesh.
Modpack: any
Mod: ears mod
Link: https://www.curseforge.com/minecraft/mc-mods/ears
Why: if anyone wants, it adds a lot of customization. Plus, quite a few people here would probably like it added
Modpack: Prominence 2 Classic
Mod Suggestion: Crate Delight
Link: https://www.curseforge.com/minecraft/mc-mods/crate-delight-forge
Why: I think it's important to note that when you have a lot of food items, it gets annoying to manage your inventory so having some food items, especially eggs, in a crate that is stackable, then it'll be beneficial.
Modpack: Prominence Classic
Mod Suggestion: Miner's Delight
Link: https://www.curseforge.com/minecraft/mc-mods/miners-delight-plus
Why: Honestly, this is a good thing to consider, especially if you happen to be running a MineColony underground or when food options are limited, so having cavern food would be fitting and helpful. Embrace the underground living!
Modpack: Prominence Classic
Mod Suggestion: Croptopia Delight
Link: https://www.curseforge.com/minecraft/mc-mods/croptopia-delight/screenshots
Why: I think it's important to note that Croptopia and Delight have separate cooking equipment used to make their food, and it can be annoying, so why not have Croptopia integrated with Delight to make it more efficient.
Modpack: Prominence Classic
Mod Suggestion: Quark Delight
Link: https://www.curseforge.com/minecraft/mc-mods/quark-delight
Why: You know the drill, if Quark and Delight are together, then there definitely should be some integration for more stuff, making Quark have more little features, buuuut on the food side of things.
Modpack: Prominence Classic and RPG
Mod Suggestion: [Let's Do] HerbalBrews
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-herbal-brews
Why: Just like my other Let's Do suggestions, having something realistic like tea and coffee feels fitting when you work in a bakery, prepare dinner, or have other drinking options apart from wine and alcohol. Why not? It even has the option to create potions. For this, a brewing cauldron is required. Potions come in vials and have long-lasting strengthening effects. To brew with style, there are various hats inspired by witches and wizards.
Modpack: Prominence 2 RPG [Fabric]
Suggestion:
Keep the files of Mythic Bosses/Void Hourglass not in the weekly rotation accessible only in the creative menu and/or add a config for server owners to configure their own weekly boss rotation
Why:
As much as I like the weekly rotation, it does come with a lot of bugs leaving server owners like me unable to weed out the problematic bosses that aren't properly adjusted and my best bet is to hope that next week's rotation is better. It also gives out server owners to host Mythic Boss events.Just the past three weeks, Monarch of Chaos, Night Stalker, Corrupted Champion, Old Champion's Remains 4 of the available 10 mythic bosses were bugged which caused improper leveling up of the Void Hourglass. Their stats were unchanged both health and attack damage and were like fodder that could be spammed if lucky to easily upgrade the Void Hourglass.
Keeping the files of the Mythic Bosses/Void Hourglass accessible only in the creative menu can help circumvent this than to wait for a week or so hoping for a better rotation.
Adding a config for server owners to configure their own weekly boss rotation can really help with the problem and create a more customized playthrough for their players either to make it hard or easier.
Modpack: BMC 4 Forge
Mod Suggestion: Epic Samurais
Link: https://www.curseforge.com/minecraft/mc-mods/epic-samurais
Why: I experienced this mod on Fabtasy Realm and it's a really cool addition of armors and weapons and adds some variety that's lacking in BMC. The armor sets scale well with vanilla in terms of power and investment, while the weapons might be better value for investment compared to others in the pack. Still doesn't beat out the existing additional netherrite weapons for end game.
Modpack: Better Mc Modpacks
Mod Suggestion: Lootr
Link: https://www.curseforge.com/minecraft/mc-mods/lootr https://www.curseforge.com/minecraft/mc-mods/lootr-fabric
Why: Itll be great to have because everyone will be able to get loot not just one person every server i been on theres like 2 players that explore the whole world and take all the loot and half the time no one gets it
Modpack: Prominence II [RPG]
Mod Suggestion: "Gadgets Against Grind"
Link: https://www.curseforge.com/minecraft/mc-mods/gag
Why: A few good things here and there help give players both some options for little bits of fun naming and coloring (labeling gun tool, pigment jars), alongside some useful tools, including a Temporal Pouch for the impatient. And you know. Some Dynamite. It's a pretty lightweight mod, maybe it can also be added to other things, but this is MOSTLY because the of the Temporal Pouch.
Modpack: Steampunk, Prominence Classic, MMC
Mod Suggestion: Born in Chaos
Link: https://www.curseforge.com/minecraft/mc-mods/born-in-chaos
Why: One of the most in depth mods that I have seen with a specific theme in mind, which is fear the night. They show unique looking undead and spirit mobs that are worth fighting against, and they may prove a challenge as they have their own mechanics. I recommend it.
Modpack: Prominence Classic
Mod Suggestion: Enemy Expansion
Link: https://www.curseforge.com/minecraft/mc-mods/enemy-expansion
Why: Same as the one above, but this one has more variety compared to just narrowing it down to undead and spirit monsters. Fear what the world can offer to you, and you must survive the harshness of the world.
Modpack:Prominence classic
Mod:goety
Link:
https://legacy.curseforge.com/minecraft/mc-mods/goety
Why:This mod is constantly updated. until there is new content Whether it's new magic Various rituals, new mobs, new items that can transform (but there is still a bug about better combat mod, especially when in first person mode) and bosses that are very challenging This mod is as good as magic mods like iron spells'n spell book mod.
Modpack: Fear Nightfall. Lore: I would love to be able to find some recordings like on tapes that have lore about the campaign for the modpack. Why: because I think it would be so cool and it would give another reason to go out and explore the world of Nightfall
Modpack: Prominence II [FABRIC]
Mod Suggestion: Spectrum
Link: https://www.curseforge.com/minecraft/mc-mods/spectrum
Why: Adventure-based Magic mod involving... paint? Colour Subtraction, specifically. Plenty fun, recently had an update to involve a new Dimension. It's pretty fun, and you should worry most about finding items over time to learn your way through the mod. There may be some grinding, but there's also compatibility with other mods!
Modpack: BMC4 Forge and Prominence II Classic
Mod Suggestion: The Outer End
Link:
https://www.curseforge.com/minecraft/mc-mods/the-outer-end
Why: Just got a rewrite and revamp for 1.20 and now has three unique biomes, two dungeons, and a bunch of unique loot exclusive to the end. works with all other end mods.
Modpack: Better MC4 [FORGE]
Mod: More Armor Trims, Better Statics Screen.
Link: https://www.curseforge.com/minecraft/mc-mods/more-armor-trims
https://www.curseforge.com/minecraft/mc-mods/better-stats
Why: Thanks to Sinytra Connector Fabric mods were added to Better MC Forge, so I would like to suggest a couple of Fabric mods to add to the modpack, I've tested them in Better MC Forge and they seem to work correctly, I would like to suggest other Fabric mods like Frostiful or Mythic Charms but it doesn't seem to work well at the moment.
Modpack: Prominence II [FABRIC] (also good for any other Fabric modpacks)
Mod Suggestion: Spice of Fabric (Fabric)
Link: https://www.curseforge.com/minecraft/mc-mods/spice-of-fabric
Why: The name is not misspelled. Spice of Fabric is basically Spice of Life, from Forge, for Fabric. This is a mod that encourages players to eat new things, YOUR CABBAGE ROLLS AND STEAKS WILL BECOME STALE. Or you can do Carrot Mode: Gain HP by eating (at least one instance of) unique foods. Oh, and configs. Configs everywhere. For both Normal and Carrot modes. (Devs: you probably can just add it straight, don't know what the default settings are like, but you can just add it in.)
Modpack: Prominence II RPG [Fabric]
Mod Suggestion: CreateDPcompat + DatapackPortals + CustomPortalApi
Link: https://modrinth.com/mod/createdpcompat https://modrinth.com/mod/datapackportals https://github.com/kyrptonaught/customportalapi
Why: Okay, I recoginize this looks deranged, let me explain. These three mods, when used in tandem, let you create a set of portals from any dimension to another and have a Create train seamlessly pass through one to the other. So you could have a train that starts its route in the Overworld, passes through to the Nether, makes a stop in The End for 10 minutes, swings around Mercury for a bit, then completes its route back in the Overworld.
I know it might be a hard sell with the fact that it's three mods I'm asking to add at once, but it's such a cool combination and I'd hate to least not share the potential here.
Compatibility mod between Create-Fabric and Datapack Portals.
Enables trains to go through custom portals to whatever dimension.
Make the Better MC modpack compatible with the Fold Craft launcher for Android devices. Almost all modpacks work on it except your own modpacks, although there are modpacks that are heavier than Better MC and it worked on it without problems and with great performance even on medium devices like RLcraft and it gave more than 60fps, but when I try better mc tells me it failed to download the resources and it crashes
Modpack: prominence 2 classic
Suggestion: delete tech reborn and replace with another tech mod
Reason: more nice tech mods like mekanism, thermal series are available in forge 1.20.1 and I can't understand why tech reborn needs in forge. Tech reborn is for fabric that poor at tech mods
Modpack: Prominence II Classic
Mod: https://www.curseforge.com/minecraft/mc-mods/create-mechanical-spawner
Why: Although I don't actually know anything about this mod, but judging from the description of it, I think it'll be cool that we can have another way to reliably generate mobs other then using Mob Grinding Utilities, furthermore it's a Create addon.
Modpack: Better MC 1.20 [FORGE]
Option: Add the Quark Button in the Main Menu.
Modpack: Prominence II Classic
Mod: https://www.curseforge.com/minecraft/mc-mods/create-deco
Why: Self-explanatory. (Check the mod description)
Modpack: Prominence II RPG
Mod: https://www.curseforge.com/minecraft/mc-mods/chisel-reborn
Why: More building choices
Modpack: Prominence II Classic
Mod: https://www.curseforge.com/minecraft/mc-mods/majruszs-progressive-difficulty
Why: simple in early game we can get armor or weapons easy in mine cell dungeon or normal dungeon and mobs getting weakers .
so his mod help to increase Difficulty little
**game stage ** :
while in game we start in normal mode
until we enter dimension mode change into expert mode : that would increase mobs hp and damage and armor.
and more of that if you defeat ender dragon mode will change into **master mode ** increase hp - damage - armor more.
**new mechanic **
sometimes you will see some mobs will have leader and follower too like zombie that wear high tier amor while followers wear mid or low tier
undead army : that raid system if you kill alot of undead
you will get raided by undead
bleeding : if you don't wear armor , you will bleed to counter this wear armor or have a bandage with you .
treasure bags : they useful and drops some unique item.
its will make his modpack more intense and focus on combat alot
like rpg too , i hope .
Modpack: Prominence II RPG
Mod: https://www.curseforge.com/minecraft/mc-mods/litematica
Why: Help with building stuff.
Modpack: Prominence Classic, SteamPunk, Fear Nightfall
Mod Suggestion: Spider Moth
Link: https://www.curseforge.com/minecraft/mc-mods/spider-moth-dweller-boss
Why: Okay so, have you thought that the spiders aren't scary and just really easy to ignore and kill? Think again when you see this nightmare inducing mod that makes spiders 10x scarier. Not only are the creatures so disgustingly gross, including their mechanics, there's even a boss that will stalk you so prepare for a fight and fear the thunderstorm.
Modpack: Prominence Classic and MMC
Mod Suggestion: Curse of Pandora
Link: https://www.curseforge.com/minecraft/mc-mods/curse-of-pandora
Why: I think everyone knows that some artifacts and trinkets that you can make or find can be a bit op, so why don't we take it down a notch and have our own customized charms and necklaces that provide somewhat balanced mechanics and effects that aren't overblown and op. Worth looking into if you have a thing for unique mechanics of charms and curses.
Modpack: Prominence Classic and Steampunk
Mod Suggestion: Modular Golems
Link: https://www.curseforge.com/minecraft/mc-mods/modulargolems
Why: You think Golems aren't interesting? Think again! Give life to a golem using different metal materials that are available and modify them with a useful module that can be beneficial for not only the golem, but for you yourself for protection. Even humanoid and wolf golems can be made.
Modname 🧙 Kev's TieredZ Modifiers 🌟
Modpack promience II farbic
A magical mod originally crafted for Fantasy MC! Ensure a seamless experience by having all the required mods installed. Exciting updates on the horizon! 🚀
✨ Features Galore!
47 new modifiers in total (wands/staves/ranged weapons/armour/swords) and 1 more tier to the modifiers!
8 Unique modifiers (2 staves, 2 wands, 3 swords, 1 armour)
8 Legendary modifiers(2 staves, 2 wands, 3 swords, 1 armour)
8 Epic modifiers (2 staves, 2 wands, 3 swords, 1 armour)
6 Rare modifiers (3 staves, 3 wands)
6 Uncommon modifiers (3 staves, 3 wands)
6 Common modifiers (3 staves, 3 wands)
4 Chaotic modifiers (2 swords, 2 bows)
The weights of all the tiers are changed to fit in another; the Chaotic tier 🌪️
🔧 Required Mods
Wizards
Reabsorption
Pufferfish's skills
Tieredz
https://www.curseforge.com/minecraft/mc-mods/kevs-tieredz-modifiers
Spellblades and Such
Simply Skills
Modpack: Medieval MC Forge
Mod: Gateways To Eternity
Link: https://www.curseforge.com/minecraft/mc-mods/gateways-to-eternity
Why: Add some items that we can make with ender eyes and open portals from which enemies will come out in waves and when we defeat them we will receive loot.
Modpack: Prominence || RPG fabric. Mod suggestion: Storage drawers. Or a mod like it. Why: because I would love to be able to have my tunnel bore be connected to some drawers and all items get sorted
Modpack: Steampunk
Mod Suggestion: ‘Dustrial Decor
Link:
https://www.curseforge.com/minecraft/mc-mods/dustrial-decor
Why: Adds a decent amount of industrial and factory-style blocks that can be used to build cool looking bases, factories, and structures. Also has inter-mod compatibility
Modpack: Prominence Classic and MMC4
Mod Suggestion: Feywild
Link: https://www.curseforge.com/minecraft/mc-mods/feywild
Why: One of the most unique looking mods that involves a unique aspect of joining a faction based on a season, voice acting, quests, and more! I highly recommend the unique mechanics that the mod provides. Are you ready to meet the fey and learn about their world?
Modpack: Prominence Classic
Mod Suggestion: MythicBotany
Link: https://www.curseforge.com/minecraft/mc-mods/mythicbotany
Why: This mod pairs well when both Botania and Feywild are together as the magical aspects well without feeling out of place and expands on Botania a bit more without getting too overblown, and includes an alfheim dimension. You can also config this mod with Feywild to enter their dimension.
Modpack: Prominence II Classic
Mod: https://www.curseforge.com/minecraft/mc-mods/applied-botanics-addon
Why: Self-explanatory.
Modpack: prominence 2 classic
Mod: Spice of Life: apple pie edition.
Link: https://www.curseforge.com/minecraft/mc-mods/spice-of-life-apple-pie-edition
Why: it allows the player to gain more hearts and scale in health
Modpack: prominence 2 classic
Mod: spice of life carrot edition
Link: https://www.curseforge.com/minecraft/mc-mods/spice-of-life-carrot-edition
Why: if Apple pie edition isn't balanced enough, I've been told this edition is and doesn't punish players
modpack: prominence 2 classic
mods: aquaculture 2 and aquaculture delight
links: https://www.curseforge.com/minecraft/mc-mods/aquaculture
https://www.curseforge.com/minecraft/mc-mods/aquaculture-delight
why: it adds more fishing variety and functionality
modpack: prominence 2 classic, and any others
mod: cataclysm delight
link: https://www.curseforge.com/minecraft/mc-mods/cataclysm-delight
why: excellent edition to l enders cataclysm
Modpack: BCG+
Suggestion:
Cave dweller the only reason I say is because people spend to much time in caves we should give em a little scare heres the mod:
https://www.curseforge.com/minecraft/mc-mods/cave-dweller
Modpack: All modpacks with Quark.
Mod: Vertical Slabs Compat
Link: https://www.curseforge.com/minecraft/mc-mods/vertical-slabs-compat
Why: Automatically adds Quark vertical slabs compat to each block.
Modpack: Prominence II Fabric
Mod: Epic Knights'n'Mages - Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/epic-knightsnmages-fabric
Why: Compatible with Spell Engine. Adds new armours and weapons which are very high quality
Modpack: Medieval MC Forge
Mod: Gnumus Settlement
Link: https://www.curseforge.com/minecraft/mc-mods/gnumus-settlement
Why: Add gnomes, a civilization of which we can find small settlements in the Overworld.
Modpack: Steampunk
Mod: Add gravestones to recover items.
links: https://www.curseforge.com/minecraft/mc-mods/gravestones
why: Many times when I die and go to recover my items
it happens that I have a lot of accessories and cosmetics and every time they drop my items and I have to equip and drop items to get what I can equip. (in short, it's very annoying that they throw your items at once instead of being a grave that you can access and pick up what you want to equip , you reduce the chance of losing something)
Modpack: Prominence II Fabric
Mod Suggestion: Immersive Portals
Link: https://modrinth.com/mod/immersiveportals
Why: I think it's a really nice mod to have on it, it's simple though, just makes us see through the portals and walk between dimensions without needing to load it, but looks so cool and I really think it's a good addition.
**Modpack: **Prominence RPG
**Mods:**Powah/AE2
**Suggestion: ** Adjust power usage/output
**Why: ** As it stands currently, when powering a simple AE2 Network using Powah Tier 3 Reactor (Hardened) I burn through an entire stack of Uraninite in minutes. I am using Dry ice as a coolant, Block of Redstone for Redstone and a Block of Coal for Carbon.
I have attached screenshots of generaton and consumption. As you can see this is a single block ME Controller powering two terminals and a single ME drive with 8 drives attached (6 1k, 2 16k)
In the time it took me to type this up I went through about 70k FE ... in just a few minutes. I think that the numbers just need looking at.. For example, I play Vault Hunters regularly and I can power my 2 ME drive fully loaded system with a fully accellerated Inscriber and Crystal Charger just using two tier 2 thermos over lava. It just seems the effort into investing in Powah is not worth it at all. I basically have to just keep hunting for Uraninite. This is without any automation or any other functions, just one ME Drive rack.
Modpacks : MMC4 Forge
Mod Suggestion : Sweety's Horse Armor Tweaks
Link : https://legacy.curseforge.com/minecraft/mc-mods/sweetys-horse-armor-tweaks
Why : A really small mod so probably not worth adding, but suggesting it just in case. Adds a small tweak to horse armors, buffing them, which could make sense in a medieval focused modpack
Modpacks: "Better MC [FORGE] - BMC4 1.20.1" and "Better MC [FABRIC] - BMC2"
Mod Suggestion: Snail Mail
Link: https://www.curseforge.com/minecraft/mc-mods/snail-mail
Why: Adds a nicer way to send friends mail or presents without the the hassle of leaving multiple present boxes or chests at their base while they are offline or busy elsewhere
Modpack: prominence 2 fabric and forge
Mod: suggestion: chisels and bits
Link: https://www.curseforge.com/minecraft/mc-mods/chisels-bits-for-fabric
Why: nice for decorating own base
Modpack: Prominence II [FABRIC]
Mod suggestion: Ender's Delight
Link: https://www.curseforge.com/minecraft/mc-mods/enders-delight
Why: A different kind of End-related Farmer's Delight mod to further confuse the players with two kinds of meat drops, where you can now stab Endermen for meat, and make some MORE End-related goodies. Aside from that, it's just more food. It might be delicious.
Modpack: All Of Create Mod suggestion FramedBlocks Link: https://www.curseforge.com/minecraft/mc-mods/framedblocks Why: it would make the builds look way better and provide more options than copycat blocks.
Modpacks: "Medieval MC [FORGE] - MMC4"
Suggestion: Nerf spawner farm ?
**Why: ** After obtaining a silk touch, i quickly was able to obtain as much spawners as i wanted since they are kinda everywhere.
The issue is, it gives us a lot of xp and stuff that veerrryyy quickly unbalance the game and it's progress.
I did a small farm with a few spawner, ended up gaining over 100 levels fairly easily and did level up my skills a bunch in a few minutes along with getting lots of bags.
Bags are fine but the smelting one can give you dragon steel, which is pretty damn good, so quickly you get a freezing 25+ damage weapon and/or armor, xp and skills. And i let you imagine once you enchant with all those levels, and also reforge.
Some might say "well don't do it, lol" but it's such a logical way of reasoning, that i think many will go this way and for how unbalanced it become, if possible, a nerf feels appropriate.
Modpack: Prominence II Void Invasion RPG
Suggestion: Add back in the Mod Name of any item when its hovered over
Why: I do not understand why you removed this? It was a really easy way for us to see what mod anything is a part of and helps with troubleshooting/googling
Suggestion 2: Add in the mod JEI (Just Enough Items)
Link: https://www.curseforge.com/minecraft/mc-mods/jei
Why: 2.7.0 removed a lot of the versatility with AE2, especially autocrafting and making recipes for processing patterns. Before you could automatically add whatever you needed, but now you have to manually add in every item. This becomes very difficult especially with fluids. JEI fixes that
Modpack: Prominence II RPG
Suggestion: Add Mythic Metals https://www.curseforge.com/minecraft/mc-mods/mythicmetals
Why: Already have Alloy Forging and whatnot, this mod would just add a lot more cool armor, tools, and weapons to choose from. Not only this, but you really have to work for some of the items in this mod which gives some extra stuff to grind for; as well as give more reason to use Alloy Forging.
Modpack: Prominenc II RPG
Suggestion: Enable EMI favorties by default. Include margin of 35 so it doesn't block quests
Why: so people stop asking about broken favorites
Modpack: Prominence II RPG
Mod suggestion: Grappling Hook Mod Restitched
Link: https://modrinth.com/mod/grappling-hook-mod-fabric
Why: A great early-game movement tool with great mechanics which also feels great to use both when mining (such as hanging onto a ceiling to use a Drill to collect ores from above) and in combat (shooting stuff while hanging is amazing). It can also pull entities without hurting them (useful to relocate villagers or farm animals... or killing enemies in more creative ways)
Modpack: Prominence II RPG
Mod Suggestion: Update Chipped mod from 3.0.1 to 3.0.4
Link: https://modrinth.com/mod/chipped/version/JUHjzcuO
Why: Update will allow many of the chipped variations to be rotated based on directional orientation, allowing for more creativity and expression and less limitablity when using said mod.
Modpack: Prominence II Classic
Mod Suggestion: Thermal series
Link: https://www.curseforge.com/minecraft/mc-mods/thermal-expansion
Why: This mod series have 7 different mods that have nice machines and tools not op to play with. available in 1.20.1 neoforge too.
Modpack prominence II mod The Orcs! https://www.curseforge.com/minecraft/mc-mods/the-orcs/files/all?page=1&pageSize=20&gameVersionTypeId=4
Modpack: Steampunk
Mod Suggestion: Immersive Petroleum
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-petroleum
Why: Immersive Petroleum can really help IE appear as a viable alternative to Create. Since both have similar early game power with wind turbines and water wheels, giving IE oil to pump from the ground to turn into fuel gives a great late-game goal for powering machines and factories.
Thematically, Steampunk always has moving parts, and this would fit exceptionally well for signs of industry and technological progression!
Modpack: Prominence II Classic
Mod: https://www.curseforge.com/minecraft/mc-mods/create-encased
Why: Self-explanatory.
Modpack: MMC4 and Prominence 2 Classic
Mod Suggestion: The Dawn Era
Link: https://www.curseforge.com/minecraft/mc-mods/the-dawn-era
Why: I'm sure its been difficult to find good dinosaur mods, especially for later versions. Now that this mod is available, the prehistoric era is now available for 1.20! Let's not just challenge the present, but even the past!
Modpack: Prominence 2 RPG
Mod: AE2 EMI Crafting Integration
Link: https://www.curseforge.com/minecraft/mc-mods/ae2-emi-crafting-integration
Why: Just a queality of life for those who use AE2 as one of their main mods
Modpack Prominence II RPG
Mod: Simply swords (i think)
Suggestion: Please make upgradeable weapons like "dormant relic" not reroll their gem slots when upgrading. I had a 2 socket domant relic that became a 0 socket sunfire.
Why: because random is great while searching for loot, but annoying while crafting.
Modpack: Prominence RPG (Fabric) Mod: CopyCats+ Link:https://modrinth.com/mod/copycats Why: I love copycat blocks, used them in many of my builds, but I also love the blocks from the chipped mod. The copycat blocks synergize extremely well with Chipped since they allow those blocks to finally become different shapes instead of only being a whole block. So you could have patterned glowstone stairs!
Modpack: Prominence 2 RPG
Mod: Farming for Blockheads
Link: https://www.curseforge.com/minecraft/mc-mods/farming-for-blockheads-fabric
Why: A mod to make it easier to use items related to farmer, this mod will really help players who don't have enough time to explore the entire map looking for seeds or even sapling
Modpack: Prominence RPG
Mods: Micheal Mayhem
Suggestion: Add more silly
Why: Its awesome and silly :3
Heres some silly link!
https://legacy.curseforge.com/minecraft/mc-mods/michael-mayhem/files/all
Ill send more siller info when im home :3
Modpack: Prominence 2 RPG
Suggestion: Item Text above the Hud Design
Why: better to read.
modpack: all modpacks
mod: the abyss
link: in #announcements
why: no explaination needed, sick mod, sick dimension, sick bosses, sick experience
Modpacks: Prominence Classic, MMC4, and SteamPunk
Mod Suggestion: Plenty of Golems
Link: https://www.curseforge.com/minecraft/mc-mods/plenty-of-golems
Why: Ever thought that the golems look pretty generic? Why not summon in new types of golems depending on the blocks and assembly you make with! Each golem are unique on their own and can have different roles and sizes! Some are cute and some are not so cute, but they are worth bringing to life into the world! Let's have some fun with golems!
Modpack: Prominence II rpg
Suggestion: Whenever I hover over cables in MI it says Pipe(s) which is incorrect, I would like it to be changed to be correctly labelled, as well as the actual pipes themselves (item pipe, fluid pipe, green item pipe etc)
Mod: MI
Why:
The mistake is confusing because people will look up pipes but it wont exist, because they are cables and not pipes. The mistake is present on all cables which sucks because the different colored cables make a difference (copper, aluminum cable etc)
Modpack: Prominence Classic
Mod: https://www.curseforge.com/minecraft/mc-mods/idas
Why: Probably the best worked structures mod I've seen, it generates structures with blocks and mobs from various mods including Create , Quark, Supplementaries , Biomes O' Plenty (with a datapack), Alex's Mobs (same), Guard Villagers, Farmer's Delight, Waystones, Artifacts and Ice And Fire.
It creates a very immersive experience with many mods and the way the structures are built is brutal, you can also adjust the spawnrate of the structures with a datapack.
Modpack: Better MC Forge (but may fit in all modpacks).
Mods: https://www.curseforge.com/minecraft/mc-mods/wakes
https://www.curseforge.com/minecraft/mc-mods/particle-rain
https://www.curseforge.com/minecraft/mc-mods/cave-dust
https://www.curseforge.com/minecraft/mc-mods/make-bubbles-pop
https://modrinth.com/mod/explosive-enhancement
Why: Well, I suggest all these mods in the same thread because they all add small details focused on particles and visual details such as dust inside caves, sand storms in deserts, particles when we interact with water, particles for explosions and an animation that makes that the bubbles in the water explode, simple and small details that enhance the aesthetics. Some mods are for Fabric but I've tested them in Better MC Forge and they work perfectly.
Cave Dust is a Minecraft mod that adds the white ash particle from the Basalt Deltas biome to the underground to simulate dust!
449.9K Downloads | Mods
Client-side mod that makes bubble particles pop and lets them rise realistically to the water surface.
322.0K Downloads | Mods
Modpack: Prominence II [RPG]
Suggestion: Replace Iron Chests with the 3 Reinforced Storage mods (https://modrinth.com/mod/reinforced-chests https://modrinth.com/mod/reinforced-barrels https://modrinth.com/mod/reinforced-shulker-boxes)
Why: Iron Chests has some pretty bad textures for its blocks, can be a bit grindy at some times, and (for me) can be a bit confusing with all the upgrade items, these mods just require you to surround a chest/barrel/shulker with 8 ingots in a crafting table. You can also configure it to change the amount of storage each one has.
Modpack: Prominence Classic
Mod Suggestion: Iron's Spells n Spellbooks
Link: https://www.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks
Why: The magic capabilities right now seem to be limited to melee weaponry and affecting the environment around you is not for fighting and more base convenience so having some magic spells would be a nice addition.
Modpack: Prominence Classic and Steampunk
Mod Suggestion: Iron's Spells' Recipe Additions
Link: https://www.curseforge.com/minecraft/mc-mods/irons-recipe-additions
Why: A bit inconvenient to not have some items be craftable and only found by looting so it makes sense to have the most consumable items be crafted.
Modpack: Prominence Classic
Mod Suggestion: Ice and Fire: Spellbooks
Link: https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-spellbooks
Why: Adds compat with Iron's Spells n Spellbooks to Ice and Fire. Killing mythical monsters shouldn't be limited to melee, let the mages have a chance to shine and have their own capabilities boosted by the ice and fire materials.
Modpack: Prominence RPG
Mod Suggestion: EMI Ores
Link: https://www.curseforge.com/minecraft/mc-mods/emi-ores
Why: lets you see ore y-levels and biome generation limitations, among other really nice info. requires fabric loader 0.15+, and from my own testing fabric loader at 0.15.0 didn't break anything and made this mod work alongside everything else
Modpack: All Forge modpacks.
Mod: https://www.curseforge.com/minecraft/mc-mods/stackablepotions-forge
Why: Self explanatory
Modpack: Prominence RPG
Suggestion: Move potion effects to right (compressed)
Why: In 2.7.5 they are left compressed, this means they overlap the little stats menu that opens up. Moving it to the right compressed fixes that.
Modpack: Prominence II Classic
Suggestion: Make the off-hand slot of the hotbar not visible when it does not contain any items, like vanilla does.
Why: So that Quark's Usage Tweaker will not be displayed at the position of where the off-hand slot is, as it looks confusing.
Modpack: Prominence II -rpg-fabric
Mod Suggestion: AE2 Things
**Link:**https://www.curseforge.com/minecraft/mc-mods/ae2things
Why: having storage cells that can store only 63 types of items making having all the gear you find, different book(not enchantments thats for the Library), modded random items just clog up your system. so instead of using 4k bytes out of your 4k drive, you may most likely being using like 300. It really feels like a waste of the storage capacity AE gives the player, especially when there is so much unique gear that a player would like to keep & collect. The mod doesnt add anything past the 64k drive so people who want to go above & beyond with storing certain items in bulk can still use MEGA cells which is great. This just helps lessen the waste of normal storage disk.
Modpack: Better MC, Prominence RPG and Prominence Classic.
Mod: Exposure
Link: https://www.curseforge.com/minecraft/mc-mods/exposure
Why: An extremely sophisticated and well-kept camera mod that makes us use vanilla items to take photos, includes a new work table to reveal photos. As the mod description says, it focuses more on enjoying the process than just taking photos.
Modpack: BMC4 Forge
Mod Suggestion: Jellyfishing
Link:
https://www.curseforge.com/minecraft/mc-mods/jellyfishing
Why: Balanced, fits with vanilla for the most part, adds new mechanics (like a slime-like block that bounces you from the side) and two new ocean biomes (no other mods add ocean biomes). Also adds cool new weapons and is generally very polished.
Modpack: Prominence II rpg
Name: TyrysS
good day, if there was a new update, could you add the 1 mod: https://www.curseforge.com/minecraft/mc-mods/macaws-bridges
Modpack: Prominence II rpg
Name: TyrysS
good day, if there was a new update, could you add these 1 mods: https://www.curseforge.com/minecraft/mc-mods/macaws-roofs
Modpack: Prominence II (Classic)
Mod Suggestion: HRB's Drills
Link: https://www.curseforge.com/minecraft/mc-mods/hrbs-drills
Why: It suits the modpack's theme of technology, and is a huge quality of life improvement. It is also useful to make railway tunnels underground and through mountains.
Modpack: Steampunk
Suggestion: adding borderless window/fullscreen window support
fullscreen keeps turning off windows hdr, or causing flickering, in borderless everything works fine, minecraft wont add hdr support soon, so this is the only way of fixing it
Modpack: Prominence II (RPG)
Mod Suggestion: Integrated Stronghold
Link: https://www.curseforge.com/minecraft/mc-mods/integrated-stronghold
Why: Look at this! It uses blocks from mods like create to make an amazing stronghold design with unique trap!
Modpack: prominence 2 RPG
Mod Suggestion: Born in Chaos
Link:
https://www.curseforge.com/minecraft/mc-mods/born-in-chaos
Modpack: Prominence II [Classic]
Suggestion: https://www.curseforge.com/minecraft/mc-mods/wmmfa-when-more-miiicraft-features-arrived
Why: Modpack must have some vanilla like mods with interesting features. This mod can add many new features, that other mods haven't.
Modpack: Prominence II [RPG]
Suggestion: https://www.curseforge.com/minecraft/mc-mods/terraforged
Why: It is a beautiful that adds more exploration to Minecraft with more open field, taller mountains, etc.
Modpack: Prominence II [RPG]
Suggestion: Netherrack Retexture
Why: I think the new Netherrack texture is bland and lacks detail. I like all of the other new textures except for it.
Modpack: Better MC Fabric BMC2 (Modrinth)
Suggestion: Change the default fabric loader to 0.15.0
Why: The modpack has 0.14.25 and the game fails to load because 3 mods require fabric 0.15.0, i had to change it to 0.15.0 for it to work
Modpack: Prominence II [RPG]
Suggestion: Add the rest of the [Let's Do] Collection.
Why: There is already 4 of the [Let's Do] Collection added.
[Let's Do] Bakery : It adds lovely decorative blocks that changes the vibe of majority of smaller details that i find is very amazing for builders to utalise. The additional foods, such as cakes, cupcakes and so much more, with new effects too! Plus who doesn't love CupCakes!
[Let's Do] BloomingNature : Personally i'm not a big fan of how it'd overhaul other biomes, as i would've used it in my world haha, but the additional animals is really nice to have around, i know that we have deers as it is, but turkeys and bisons and so much more is just awesome for any animal lovers out there. My hopes isn't high for this one, at least not other than the animals.
[Let's Do] CandleLight : Unfortunately this mod also requires the mod "Architectury" Though that's just more details right?! On a serious note, this mod is a very food based mod as well, it adds a whole new roster of raw meat drops and crops. It even adds envelopes for secret love letters 🤭 The new food system it has is absolutely amazing, it's rather costly, but it's so satisfying to finally make it. AND!! It has... PLATES! YES! PLATES! You'd be able to FINALLY put plates on the table, and eating from these plates even gives additional bonuses to your hunger and saturation.
[Let's Do] Meadow : Say Cheeeeese! This mod makes gaining food so much more fun, it's basically the key factor to almost all of the [Let's Do] mods, the breeding system implemented is tricky at first.. But once you get it right the first time, you will never forget it. there's new types of wood and stone in this one, and a whoole lot of flowers, paintings, armor, pots all of it. Not to mention the decorative beds c; It has buffalo's btw!
Modpack: BMC4 Forge
Mod Suggestion: More Jellyfish
Link:
https://www.curseforge.com/minecraft/mc-mods/more-jellyfish
Why: Addon for Jellyfishing with new ore-based jellyfish which can be rarely found and caught for slow but passive resource production
Modpack: Prominence II Classic
Mod: https://modrinth.com/mod/extra-mod-integrations
Why: Tech Reborn integration with EMI. Since it's a Fabric mod, I hope it works with Connector.
**Modpack: ** Steampunk, but could apply to any or all of them.
Suggestion: having a message send in chat if a player is unable to go through a portal with anything on them that prevents so.
Why: it seems having certain entities or items, like a bird on your shoulder, does not allow you to go through portals and can cause confusion on why the player can’t enter them. A nether portal as example. It would be helpful to have a pop up stating this can’t be done. Valheim has a similar feature for items that cannot go through portals like the heavy metals. There may be a mod for it but this seems more leaned to a config needed.
Modpack: Prominence II Classic, Prominence II [RPG]
Mod: https://www.curseforge.com/minecraft/mc-mods/enhanced-celestials (and https://www.curseforge.com/minecraft/mc-mods/enhanced-celestials-fabric for fabric)
Why: Incentivize movement under the moon! Have war with monsters on the blood moon 'cause you can't sleep and WOW those spawns are insane, oh god! Go out and finally harvest that farm you forgot about a few (hundred) days ago for bonus crop drops! Go out on a blue moon (Forge only?) and have bonus rolls on your loot chests! No more sleeping forever. Go out and do SOMETHING FUN FOR ONCE.
(Adventure responsibly. Sitting in a dirt hovel is perfectly acceptable on blood moons. Check your lunar forecasts and set your schedule accordingly.)
Modpack: Prominence II RPG
Suggestion: Change the recipes for the Explorer and Nature's Compass.
Why: It's incredibly easy to get these early game and it personally ruins a lot of the fun progression elements of exploration, you can pretty much be completely overpowered in a week and a half with just these two items.
Modpack: Prominence II RPG
**Suggestion:**We have artifacts as weapons, how about armor further down the line, that can match specific category of weapons.
**Why:**It'd be badass and a fulfilling feeling in a RPG/Class Fantasy, to have a mythical weapon and armor-set.
Modpack: Steampunk
Suggestion: removing pyrologer and friends
Why: it keeps causing tps issues even on singleplayer, makes nearly impossible to load chunks after 2000chunks, saw a lot of people complaining about it
Modpack: Better MC Forge
Suggestion: Update the Stay True No Bushy Leaves addon
Why: The addon is not applied to the mangrove leaves, apparently the author forgot to add them.
Modpack: All
Suggestion: Cat loaf
Link: https://www.curseforge.com/minecraft/mc-mods/cat-loaf
Why: Its a loafing cat what more can i ask you 
Modpack: Prominence II RPG Suggestion: Buff the master skill of archer LINK: None Why: All master skills of wizards offer only possitives and no negatives, you may say that when you commit to one element you cannot cast other ones (which why would you, if you commited to one element in the first place), you can go for mage that gives bonus to all elements, wizards are supposed to do damage same as archers so that means if they are supposed to do dmg they cannot are not so good tanks, the master skill of wizards as said before give only possitives and no negatives, archer master skill gives good bonus to damage BUT gives -100% knockback resistance (This one is a bit understandable) BUT -80% ARMOR EFFICENCY ? Really ? I get archers are not supposed to be tanks or in frontlines (Not if you are playing battlemage) but that means wizards should get some armor reduction or a nerf in durability too, or archer´s armor reduction should be lowered or get removed, even with the right build as pure mage or battlemage, you are still more durable than archers... TLDR: I see no point of archers getting armor reduction in their master skill, if wizards can do same or bigger dmg but they dont get any reduction....
Modpack: Prom II RPG (possibly others can benefit)
Suggestion: Experience Bug Fix when teleporting b/w dimensions
Link: https://www.curseforge.com/minecraft/mc-mods/fix-experience-bug
Why: Noticed it on Prom RPG, whenever I use a waystone to go somewhere, or even use a portal my experience occasionally zeros out and I can't re-use a waystone or do anything with xp until i get xp from some random source (usually I smelt some ore). It'll then show all the xp again. This bug can be annoying at times and this should fix it
Modpack:Prominence classic
Mod:Random crit
Link:https://legacy.curseforge.com/minecraft/mc-mods/random-crits
Why:Reworks the crit system. You will no longer deal a crit from jumping, crits are now completely random, but you can increase your chances through multiple methods. By default, your base crit chance will be 12%. Mobs can now deal crits.
I think this is the most balanced mod yet. Because in addition to disabling crit 100% by jumping It also makes every mob (including bosses) able to inflict critical hits as well.
Modpack: Steampunk
Suggestion: adding a detailed questline that guides you through from basic to creative(create mechanism for example), something endgame, hard to make, valuable stuff at the end of the line, if you make that you completed the modpack
like in DDSS, like ATM star
Modpack: Prominence 2 RPG (Fabric)
Mod: Connected Glass
Link: https://modrinth.com/mod/connected-glass
Reasoning: When building your base, the option to have connected glass textures would be nice to have. It isn't a huge mod that will break the pack or conflict either.
Modpack: Prominence II RPG (Fabric)
Suggestion: Botania Questline.
Reasoning: Yes I know most people know how Botania works now given how old it is. Just it feels off seeing other mods in the magic section of the quest, while Botania is left out. Plus I have seen a couple people in the dc chat that are confused & asking what certain items even are when I post a picture of Botania setups.
Modpacks: "All Packs With The Serene Seasons Mod"
Mod Suggestion & Link: Serene Seasons Fix
Why: To fix seasons and seasons weather progressing when game time and weather is not
make a new pirate modpack with valkrien skies and aquamirae and stuff
Modpack: Prominence II RPG (Fabric)
Suggestion: Add Create: New Age
Why: Hanging wires are cool
Modpack: All modpacks
Datapack: Wandering Illusioner
Link: https://modrinth.com/datapack/wandering-illusioner-atlasplays
Why: I found this datapack and I liked it, it simply makes the wandering trader have a 50% chance of being an illusioner and starts attacking us. I think it's a very creative way to include the illusioner even for vanilla.
Modpack: Prominence II RPG
Suggestion: Add recipe version selection to Tom's Simple Storage Crafting Terminal
Why: You can switch recipe versions at a normal crafting bench but not in the crafting terminal. I noticed this issue when trying to craft and reforge Steel Leggings. The crafting terminal selected leggings from Industrial Revolution mod and when I went to reforge, the Tech Reborn steel ingots (only steel ingots you can craft) did not work. I had to make the steel leggings in the crafting bench, select the Tech Reborn version, and then I was able to reforge.
Modpack: Prominence II Classic
Suggestion: Add bosses and certain rare mobs to Ars Nouveau's Drygmy blacklist
Why: Endless supply of rare items. Notably the Evoker, Conjunctivius, and the Concierge
Modpack: Prominence II RPG
Mod Suggestion: Add [Let's Do] Bakery, [Let's Do] Brewery, [Let's Do] NetherVinery, [Let's Do] HerbalBrews
Link: https://www.curseforge.com/members/satisfy/projects
Why: More foods and variations giving more buff options outside of potions.
Modpack: Steampunk
Mod Suggestion: FTB Ultimine
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-ultimine-forge
Why: as far as i know there isn't any other form of vein mining in this pack and this is a balanced mod to implement a feature which is missing
Edit: this will also help with QOL because of how laggy this pack is, making mining and breaking trees less of a pain if you have bad block lag
Modpack: Steampunk
Mod Suggestion: AppleSkin
Link: https://www.curseforge.com/minecraft/mc-mods/appleskin
Why: Lets you see your saturation, how much hunger food in your hand will restore, among other features and needs to be both client and serverside to function fully
Modpack: Prominence 2 Classic
Suggestion: Update any current mods that have available updated versions to the latest or newest one.
Why: It seems that some mods could use an update already as they have available new content or bug fixes.
Modpack: Steampunk
Mod Suggestion: Framed Blocks
Link: https://www.curseforge.com/minecraft/mc-mods/framedblocks
Why: FramedBlocks greatly enhances building in a way that would be consistent with the overall theme of the Steampunk pack, that theme to me being heavily exploratory and inventive, but also efficient. The framed blocks come in a varied range of angles and thicknesses, and will inherit the texture of any block given to them.
On a personal level, I effectively cannot envision architecture which translates over into minecraft at a reasonable scale, but in the past 4 modpacks I've played it's always been able to keep building from being awkward and frustrating, not only because I can keep the scale from getting out of hand, but because it also dampens the wicked contrast between vanilla build dimensions and the angular multiblock structures of mods like Immersive Engineering or Create
Modpack: Prominence II RPG
Mod Suggestion: Epic Knights'n'Mages - Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/epic-knightsnmages-fabric
Why: Add some cool looking armor as well as some new stats, maybe build a new class (?)
**Modpack: ** BMC4
**Mod Suggestion: ** Suggesting to remove CullLessLeaves Reforged
Why: Xenon already has a leaf culling feature implemented
Modpack: Prominence II RPG
Mod Suggestion: FTB Quests / Simply Swords
Why: Incomplete description of the quest "Runefused Gem". The description does not state that the player also needs a third ingredient - Crying Obsidian.
Modpack: Better MC Forge
Mod Suggestion: Chimes
Link: https://www.curseforge.com/minecraft/mc-mods/chimes
Why: Very pretty chimes that apart from being a beautiful decoration also scare away the Phantoms, each one has its characteristic skin and sound, and you can personalize yours with dyes as well.
Modpack: Better MC [Forge]
Mod Suggestion: Excessive Building
Link: https://legacy.curseforge.com/minecraft/mc-mods/excessive-building
Why: Adds a bunch of building blocks to decorate with aswell as some unique features such as new sniffer plants and crystals.
Modpack: Better MC Forge (but may can fit in all modpacks)
Mod Suggestion: Tidal Towns
Link:https://www.curseforge.com/minecraft/mc-mods/tidal-towns
Why: Ocean villages, cool.
Modpack: Better MC Forge and Prominence Classic
Mod Suggestion: Beacon Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/beaconoverhaul
Why: This mod is in Prominence RPG but I think it would fit well in Better MC Forge and Prom Classic, it's Fabric exclusive but works well with Sinytra Connector, I've been testing it.
The mod greatly improves the effects of the beacon and, among other things, adds two effects that we can use on it: Nutrition (keeps us with a full hunger bar) and Long Reach (which allows us to break and place blocks from longer distances).
Modpack: Prominence II Classic
Suggestion:Remove Epic Knight mod, there are WAY TOO MUCH zombies and skeletons with rusty armors that do nothing expect making early game a nightmare
Or at least remove the rusty set entirely because it's useless
Modpack: Prominence II [RPG]
Mod sugestion: Create: Destroy
Link: https://www.youtube.com/watch?v=GAtP-Jxyqww
Why: I just love create, the idea of adding chemistry and even more complexity on it is just incredible.
Destroy is a new addon for Create, currently availalble for Forge on 1.20.1
The mod is currently in Beta so some features may be less polished and may change considerably or be removed.
Get it here: https://modrinth.com/mod/destroy
Announcement post on Reddit: https://www.reddit.com/r/feedthebeast/comments/18z3dr8/destroy_out_now_in_beta/
If y...
Modpack: Prominence II RPG
Mod Suggestion: Valkyrien Skies
Link: https://www.curseforge.com/minecraft/mc-mods/valkyrien-skies
Why: Wouldn't it be fun to be able to create boats, hot air balloons, perhaps even a flying base, without needing to have to go through the pretty steep learning curve of the Create mod. This just makes it easier to create structures like the ones previously stated since you just need a ship helm to create a floating plank that you can cruise through the vast ocean, so it's pretty beginner friendly. Not to mention, you can use the create mod to enhance your builds using this mod.
Modpack: Prominence II [CLASSIC]
Mod Suggestion: Create addons - Connected and New Age
Links:
https://www.curseforge.com/minecraft/mc-mods/create-connected
Why:
Create: Connected adds many more ways of transfering and controlling rotation in Create, and adds many things that "should have been in vanilla Create".
Modpack: Better MC Forge
Mod Suggestion: Copper & Tuff Backport (from 1.21) [Fabric | Forge]
Link: https://www.curseforge.com/minecraft/mc-mods/copper-tuff-backport-fabric
Why: Self explanatory, backports new 1.21 copper and tuff blocks.
Modpack: Prominence II RPG (Fabric)
Suggestion: Beautify Refabricated
Link: https://modrinth.com/mod/beautify-refabricated
Why: cool vanilla+ decor and, most importantly, beautiful flower pots
Modpack: Prominence II RPG (Fabric) Suggestion: Allow equipment of totem of undying in the charm slot Link: None Why: Suggestion basically, why can I equip all variations of this totem, but not the original one
Modpack: prominence 2 classic
Mods: The abyss chapter 2, ancient Aether, Aether emmisivity, umbral skies, aether enhanced extinguishing, aether delight, and if possible, eden ring reforked and Aether villages datapack.
Links: https://www.curseforge.com/minecraft/mc-mods/the-abyss-chapter-ii
https://www.curseforge.com/minecraft/mc-mods/ancient-aether
https://www.curseforge.com/minecraft/mc-mods/aether-emissivity
https://www.curseforge.com/minecraft/mc-mods/umbral-skies
https://www.curseforge.com/minecraft/mc-mods/aether-enhanced-extinguishing
https://www.curseforge.com/minecraft/mc-mods/aether-delight
https://legacy.curseforge.com/minecraft/data-packs/aether-villages
If possible: https://modrinth.com/mod/eden-ring-reforked
Why: I feel like the Aether could use more content, and the abyss is a really cool mod as well. Plus the eden ring offers very unique content and a way to explore, and is being worked on
The Abyss 2 adds Magic, Quests, Dimensions, Biomes, Entities, Armor, Swords and Tools!
7.1M Downloads | Mods
An Aether add-on that expands upon the concepts of the original mod
146.3K Downloads | Mods
Modpacks: "All Packs With The Supplementaries Mod"
Mod Suggestion: Amendments
Why: To readd the features we are gonna lose when updating the mod and so worlds don't break upon loading an update without it
Modpack: Prominence 2 RPG
Suggestion: Buff Frostmourne
Why: I currently consider Frostmourne, not as strong as it should be. Its an endgame weapon, yet can be outdamaged by non-endgame choices. That, should not be a thing considering the effort it takes to obtain.
Modpacks: All modpacks
Mod Suggestion: Shulker Box Tooltip [Fabric/Forge]
Link: https://www.curseforge.com/minecraft/mc-mods/shulkerboxtooltip
Why: Shows what's inside the shulker boxes when we place the cursor over them and press shift in the inventory, fully configurable.
Modpacks: All Content Based Mod Packs (Mainly BMC4, Versatile, and Fantasy Realm)
Mod Suggestion: Fish Tanks
Why: Adds A Better Way To Display Any Aquatic Critters We Collect In A More Pleasing Decorative Manner
Modpack: prominence 2 classic
Mod: the abyss chapter 2
Link: https://www.curseforge.com/minecraft/mc-mods/the-abyss-chapter-ii
Why: it adds awesome endgame content and would really be awesome to add
Modpack: prominence 2 classic
Mod: Ancient aether link: https://www.curseforge.com/minecraft/mc-mods/ancient-aether
Why: it adds 1.18 style worldgen to the Aether and new biomes to explore
Modpack: prominence 2 classic
Mod: Aether emissivity
Link: https://www.curseforge.com/minecraft/mc-mods/aether-emissivity
Why: it adds emmisive textures to various blocks in the aether
Modpack: prominence 2 classic
Mod: unbral skies
Link: https://www.curseforge.com/minecraft/mc-mods/umbral-skies
Why: it adds some aesthetic twilight forest based structures to the Aether that look really cool
Modpack: prominence 2 classic
Mod: aether enhanced extinguishing
Link:
https://www.curseforge.com/minecraft/mc-mods/aether-enhanced-extinguishing
Why: it makes it where torches and campfires get extinguished and would make it more complex to light up the Aether at night
Modpack: prominence 2 classic
Mod: aether delight
Link: https://www.curseforge.com/minecraft/mc-mods/aether-delight
Why: it adds Aether based content to the farmers delight mod
Modpack: prominence 2 classic
Mod and Datapack: sky villages and Aether Villages
Links: https://www.curseforge.com/minecraft/mc-mods/sky-villages-forge and https://legacy.curseforge.com/minecraft/data-packs/aether-villages
Why: the mod adds the sky villages to the game, and the datapack adds them to the aether
Modpack: prominence 2 classic
Mod: Eden Ring Reforked
Link: https://modrinth.com/mod/eden-ring-reforked
Why: it adds a lot of new biomes and a new dimension to the game, and this fork Is actively being worked on and developed
Modpack: prominence 2 classic
Mod: ice and fire
Changes: make dragons not so aggressive.
Why: They have been killing off new players left and right, even experienced players have had trouble.
Modpacks: Better MC Forge
Mod Suggestion: Better Tridents [Forge & Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/better-tridents
Why: A Fuzs mod that improves tridents, things like MC Bedrock properties and crafting recipe.
Modpacks: Better MC Forge (but may can fit in other modpacks)
Mod Suggestion: Held Item Tooltips [Forge & Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/held-item-tooltips
Why: Another Fusz mod, this improves the tooltips when we have an item in hand, for example a background, the enchantments on a tool or the mod to which the item belongs.
Modpacks: Better MC Forge
Mod Suggestion: Tiny Skeletons [Forge & Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/tiny-skeletons-forge
Why: Another Fusz mod, now we have baby versions of all skeletons.
Modpacks: Better MC Forge
Mod Suggestion: Universal Bone Meal [Forge & Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/universal-bone-meal-forge
Why: Another Fusz mod, now we can use bone meal in more natural vanilla blocks like sugar cane or cactus.
Modpacks: Prominence Classic.
Texture Pack Suggestion: Pinnacle (for Apotheosis)
Link: https://www.curseforge.com/minecraft/texture-packs/pinnacle
Why: Modern and refreshed look for Apotheosis textures.
Modpack: Prominence 2 Classic
Mod Suggestion: Quark Engineering
Link: https://www.curseforge.com/minecraft/mc-mods/quark-engineering
Why: Adding Quark compat to Immersive Engineering sounds pretty good as it adds recipes to the IE sawmill for Quark woods, and variant bookshelves, adds the ability to smelt/blast IE raw ore blocks, uses the same config flags as Quark, meaning if you disable raw ore block smelting it will automatically disable this mods recipes for the IE ore blocks and the same goes for the woods and the bookshelf variants.
Modpack: Prominence 2 RPG
Mod Suggestion: Refined Storage
Link: https://www.curseforge.com/minecraft/mc-mods/refined-storage
Why: Toms simple storage is simple while AE2 is highly technical and for the most part grindy (imo) Refined storage can act as a middleground between those 2, not too simple while also not too technical.
Modpack: SteamPunk
Suggestion: portable light source
Why: I don't have a serious reason. I just find it odd how there isn't a "create" version of night vision and yes there are torches but a portable light source I could create and attach to an armour would be amazing.
Modpacks: Better MC Forge
Mod Suggestion: Diagonal Walls
Link: https://www.curseforge.com/minecraft/mc-mods/diagonal-walls
Why: Another Fusz mod, if we have diagonal fences also we could have diagonal walls.
Modpack: Prominence Classic
NBT Config Change Suggestion: Change this quest from a kill to an advancement of "Free the End".
Why: There's a problem where when someone kills a dragon, they don't get to complete the quest.
Steampunk - portable light source
Modpack: Prominence RPG
Suggestion: Unique Villager/A way to craft Runic Tablets/Earn them elsewhere than chest loot.
Why: Some loot is chest loot RNG-only, such as Runic Tablets. Runic Tablets are one of the more hard to acquire materials that are used for reforge. Granting more methods to obtain them in the modpack, such as a villager trade that is only available after you have cleared chapter 1. As the way to obtain the villager, will only be available through the completion of chapter 1 quests.
Modpacks: Better MC Forge
Mod Suggestion: Ancient Aether
Link: https://www.curseforge.com/minecraft/mc-mods/ancient-aether
Why: Complete overhaul of the Aether terrain to make it more like the 1.18 terrain generation, also new biomes and more nice stuff.
Modpacks: All Modpacks that have the Towers of the Wild
Mod Suggestion: Towers of the Wild Modded
Link: https://www.curseforge.com/minecraft/mc-mods/towers-of-the-wild-modded
Why: I believe it's self explanatory, a good addon to have these tower structures applied in modded biomes and even dimensions.
Modpacks: All Modpacks
Mod Suggestion: Way Much Faster Oxidize Reborn
Link: https://www.curseforge.com/minecraft/mc-mods/way-much-faster-oxidize-reborn
Why: I think this is something everyone wants, copper oxidization takes seconds, minutes or even hours, and it won't change. So why not speed up the process by a huge margin.
Modpacks: SteamPunk
Mod Suggestion: Dave's Building Extended
Link: https://www.curseforge.com/minecraft/mc-mods/daves-building-extended
Why: There are numerous blocks that are extremely useful for train building, with precise details.
Modpack: Prominence Classic
Mod Suggestion: Cogs of Carminite
Link: https://www.curseforge.com/minecraft/mc-mods/cogs-of-carminite
Why: An unusual compat for Create, the Twilight Forest with it's lack of technology. But considering that the Crumble Horn is useful in degrading blocks to a different tier, then it'd be a useful way for machinery and farms. It's a small addon but it also provides some world generation changes in Twilight Forest for Create.
Modpack: Prominence Classic
Mod Suggestion: Relics and Alex's Mobs Compat
Link: https://www.curseforge.com/minecraft/mc-mods/ram-compat
Why: Both popular mods in their own right, with the combination of world exploration. With this compat, there will be new relics and abilities tailored to Alex's Mobs specifically.
Modpack: Medieval MC Forge MMC4
Mod Suggestion: its a datapack but New in Town
Link: https://www.planetminecraft.com/data-pack/new-in-town-a-settler-s-experience-data-pack/
Why: because in the new in town story you fight bosses and build a kingdom which i think is a better replacement for mine colonies in this sense however i would be happy just to see it in the pack even if mine colonies isn't removed in place of it. DISCLAIMER - READ THE FULL DESCRIPTION OF THE MOD BEFORE CLICKING THE REDIRECT TO MODRINTH OTHERWISE YOU MIGHT HAVE PROBLEMS FINDING THE 1.20.1 VERSION. Thats it. Ps it also has addons tho i dont know if the 1.20.1 version does
Modpack: Prominence II
Mod Suggestion: Framed block
Link: https://www.curseforge.com/minecraft/mc-mods/framedblocks
Why: it will help to build some more structures and makes a building more fun
Modpacks: Better MC Forge
Mod Suggestion: Better Third Person
Link: https://www.curseforge.com/minecraft/mc-mods/better-third-person
Why: Improves the third person cam with things like 360 degree rotation and walking in 8 directions without changing the camera rotation.
Modpack: Prominence RPG
Suggestion: Increase belt slots to 3 (or even 5)
Why: There is too much mods that uses belt slots. Botania, Things, Artifacts, AE2, Tom's Simple Storage, Bewithment. Only 1 slot causes a LOT of problems.
Modpack: Prominence II Mode Suggestion: Plethora Peripherals
Modpack: SteamPunk [LPS]
Suggestion: Either make moon temperatures lower, or make water not freeze.
Why: currently, water is frozen at 21°C on the moon which I find absurd and annoying while needing water for machines.
Modpack: Prominence II RPG Suggestion: https://modrinth.com/datapack/new-in-town/version/2.15.10 Why?: Its basically minecolonies but for fabric
Modpacks: Prominence II RPG
Mod Suggestion: Villager Workers: Traveling Merchant Update!
Link: https://www.curseforge.com/minecraft/mc-mods/workers
Why: What else to say other than Slaves
Modpacks: medieval minecraft 4 forge and prom2 classic.
Mod Suggestion: Truly Modular addons
Link:https://www.curseforge.com/minecraft/mc-mods/modular-item-api
https://www.curseforge.com/minecraft/mc-mods/truly-modular-arsenal
https://www.curseforge.com/minecraft/mc-mods/truly-modular-archery
https://www.curseforge.com/minecraft/mc-mods/truly-modular-armory
why : well we do have tetra but its bit of unbalance [ its on medieval not prom2 ].
so we can swap it, so what is have ?
1-Arsenal
2-archery
3-armory
you can craft his weapon what even you want : you can make twinblade - katana etc even bows and crossbows
and you can make your own armor : light armor - heavy armor and more . and works fine with better combat .
https://www.youtube.com/watch?v=yj_xla06cfg
Modpacks: Medieval MC Forge (via Sinytra Connector)
Mod Suggestion: Archers (RPG Series)
Link: https://www.curseforge.com/minecraft/mc-mods/archers
Why: Deeper and richer archery system with new skills and equipment.
Modpack: Prominence II [RPG]
Mod Suggestion: Completionist's Index
Link: https://modrinth.com/mod/completionists-index
Why: Would give collectors something more to do besides getting the couple trinkets in the quest book. Can also blacklist certain items in case they are disabled/impossible to get.
Archers (RPG Series)
Modpack: Prominence II RPG
Suggestion: Unique Consumeables/Trinkets, that permanently alters the Player's character. Only one can be used.
Why:It'd be cool and further fulfill the class/rpg fantasy.
MODPACK: Prominence II [RPG]
MOD: Mods from the "[More Magic Series]"
LINK: https://www.curseforge.com/members/carlogamer04_2/projects
WHY?:
- There seems to be a limit on HOW to get both Soul power and lightning power, especially for some artifact weapons that give a % base increase, there is no real way of getting the flat stat required to actually buff these powers, and this seems to be a fix for that, as well as adding new spells just like the Paladin/Archer counterparts.
Additionally the other artifacts would add more items for different build ideas as some would have drawbacks that may or may not help or hinder a player in their build. - The Potions would help the full melee only players perhaps do some actual damage if they really do not wish to use spells tho with potions in mind could indirectly create a whole new player class (Alcamist) where a player could use potions to buff his team, or himself before a fight to get the upper hand on the boss that stands in their way.
- The Fallen Wizards and Fallen Paladins would add more options for both the basic elemental spell casters and the supports to have more build diversity so that not everyone is just using the same armour or same spells for everything as from what I can tell from the DuckPond Prominance server, all the spell casteres (depending on their respective element) are just using the same spells or even singular spell to do everything, as its just "the best option".
(@inland night this is what i was talking about in game)
Modpack: Prominence II [RPG]
Mod Suggestion: Armourer's Workshop
Link: https://www.curseforge.com/minecraft/mc-mods/armourers-workshop
Why: Increase the ability to customize your character fitting RPG games, even though we already have Transmog and it's great, but this is on whole another level.
Modpack: Medieval MC Forge MMC4
Mod Suggestion: Twigs should be crafted to sticks by carpenter or Forester 😄
Why: Right now they are just trash the warehouse
Modpack: Prominence II [RPG]
Mod Suggestion: Ice and Fire: Dragons
Link: https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons
Why: The current dragons in the Modpack are not very fun compared to Ice and Fire Mod. This mod would add a lot of hours extremely entertaining to the Modpack.
I also believe that this mod looks very good with the Modpack theme
Modpack: Prominence II [RPG]
Suggestion: Buff A'zhar, Scythe of the Damned.
Why: Its in need of a buff, I'll write up a few suggestions in the thread.
Discord Suggestion Channel Improvement Suggestion:
Void Suggestions votes from members who are removed from the discord and Punish/warn members who put Troll downvotes without giving any input on why they down voted unless it was an obvious reason/bad idea
Modpack: Better MC Forge
Mod Suggestion: Doggy Talents Next
Link: https://www.curseforge.com/minecraft/mc-mods/doggy-talents-next
Why: With the official MC team adding more wolf variants why not make tamed wolves useful, it’s a mod that converts tamed wolves into dogs, and has a really great progression system, allowing your dogs to gain useful abilities, like being able to light up caves with you, turning into a healer dog that can heal other pets, flying dogs, there is a large variety of items that go with the pack it’s a huge amount of fun, there is also a companion mod called “Better Dogs X Doggy Talents Next” that add dozens of extra skins and a better GUI to interact with your dogs.
Compat: No major issues with BMC 4, but I will recommend disabling hunger as the healing system can break if the dog is left in a forced loaded chunk, Dogs X Doggy Talents has some models that are pretty resource intensive.
Modpack: Prominence II RPG
Suggestion: Class Thematic Accessories.
Why: Other than for Rings & Necklaces, our choices are lacking or always the same ones used in different builds. I'll send a list in the thread and others should feel welcome to do the same.
Modpack: Prominence II [RPG]
Suggestion: Developing the Archer theme by fusing it with others would be really nice, I’m thinking something like making the Flame enchant scale off Fire Spell Power, or making a rogue-like build where you get more damage and speed whenever you switch from bow to daggers and back, or implementing more enchants for every element so you can be like an Arcane Archer or a Dark Ranger or a Flaming Hunter, ect.
I think despite Archer currently being the highest DPS it’s lacking a lot of potential that I’d love to see fulfilled.
**Modpack: **Prominence II [RPG]
Suggestion: Naturalist
Why: Currently the wildlife in Prominence is pretty much exclusively limited to mythic mobs/mounts and promenade. The mythic creatures are too grand and fantastical to just think of them as wildlife, and promenades' creatures are few and far between. Naturalist is an incredible mod and I think the only thing that competes with Alex's Mobs that works on Fabric, as all creatures are absolutely stogged full of custom content/mechanics and it's just an overall great mod for ambience on top of that. The only overlap I notice immediately with creatures already in the pack are Deers, but they function quite differently and are easily distinguishable from AdventureZ's.
omg please yes
Modpack: prominence 2 classic
Mod: mythic botany
Mod link: https://www.curseforge.com/minecraft/mc-mods/mythicbotany
Why: it adds new botania content and a new dimension that is based around Norse mythology
Modpack: Medieval Minecraft 1.20 (fabric or forge)
Mod Suggestion: Mermod
Link: https://www.curseforge.com/minecraft/mc-mods/mermod-forge (forge)/https://www.curseforge.com/minecraft/mc-mods/mermod-fabric (fabric)
Why: i feel like this mod fits perfectly with the origins mod (specifically those playing merlings or sirens) as it adds a visual fish tail to the player on contact with water, bonus effects to those playing these races plus origins already has a special prompt for those playing with mermod :)
Modpack: Prominence 2 [Fabric]
Mod Suggestions: Wizardry, The Twilight Forest
Mod Links
https://www.curseforge.com/minecraft/mc-mods/wizardry-mod
https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest
Why:
Its adding a new atmosphere, lots of exploration and magic to the game, the mods also support each other for more spells and much more experience. We have already alot of tech, but this mods add the magic most players want to have and explore different spells throughout the world.
Modpacks: Medieval MC Forge (via Sinytra Connector)
Mod Suggestion: Mine Cells
Link: https://www.curseforge.com/minecraft/mc-mods/minecells
Why: Specialty of the house.
Modpack: prominence 2 rpg fabric
Mod: Epic samurai & epic knights n' mages
Link: https://www.curseforge.com/minecraft/mc-mods/epic-samurais-fabric https://www.curseforge.com/minecraft/mc-mods/epic-knightsnmages-fabric
Why: both add really cool 3d armours and weapons compatible with many mods in the pack already also with this new armours peak drip can be achived
Modpacks: Medieval MC, Prominence RPG and Prominence Classic
Mod Suggestion: Regions Unexplored.
Link: https://legacy.curseforge.com/minecraft/mc-mods/regions-unexplored
Why: More biomes
Modpacks: Prominence Classic
Mod Suggestion: LaserIO
Link: https://www.curseforge.com/minecraft/mc-mods/laserio
Why: There are no good item pipes alternatives.
Modpack: Steampunk
Suggestion: Add infinite (or very high) heat insulation to items that should provide fire resistance
Why: In previous Versions items such as the Fireward Ring worked with Cold Sweat but now they dont properly work.
Example:
"Insulating Curios" = [["irons_spellbooks:fireward_ring", 0.0, 999.0]]
This causes the ring to make you immune again as it should. (I am using this myself right now and havent experienced any issues)
The create netherite diving set should also allow you to survive in high heat (as long as it has air)
Modpack: Prominence II [RPG]
Mod Suggestion: Respawning Animals
Why: Passive animal spawning is by default tied to worldgen, meaning that food or certain resources for new players can be particularly difficult to find- especially on servers. Not to mention as of the newest update, with Naturalist's inclusion, if you want any chance to actually see these new creatures- you may have to travel 1000s of blocks to generate new chunks.
This mods inclusion:
- Should allow for players getting started on servers to not be left so far in the dust
- Allow for existing world's / playthroughs to actually experience the Naturalist Animals
- New interesting farm capabilities, with passive mob grinders being on the table.
(Note this doesn't actually make animals "respawn" but instead changes animal spawning properties to be like that of mobs)
Modpack: steampunk
Mods: macaws mods
Why: theres a lot of elements to building a home where a macaws mod makes it 1000 times cooler. Like roofs. I think it would be pretty nice to not have to use stairs. Or maybe furniture to spice up the inside
Modpacks: "All 1.20.1 Packs (Forge And Fabric)"
Mod Suggestion: Respawning Structures[Forge/Fabric]
Why: To Improve the pack experience on multiplayer and lessen the need for players to need to go millions of blocks out to find new boss locations since the first ones got looted by older players
Modpack: Prominence II [RPG] (can apply to other modpacks as well)
Mod Suggestion: Better Fabric Console
Link: https://modrinth.com/mod/better-fabric-console
Why: Server owners deserve better. Simple as that.
Modpack: Prominence II [RPG]
Mod Suggestion: BLAST
Link: https://modrinth.com/mod/blast/version/1.13
Why: more excavation opportunities and something extra to do
could open up a few new mining/combat strats
Mod Suggestion: Medieval MC Forge
Why: I wish to see more quests that are tailor made for mods introduced in the modpack, for instance, a quest that suggests the player to build the nature compass, as to introduce mods to the player that they would not otherwise realize exist and prove useful to them
Modpack: Prominence II [RPG]
Mod Suggestion: Create: Deco
Link: https://www.curseforge.com/minecraft/mc-mods/create-deco
Why: More decorations for our factories, plz ❤️
Modpack: Prominence II [RPG]
Mod Suggestion: Mine Treasure
Link: https://modrinth.com/datapack/mine-treasure
Why: This could really add to the RPG aspect of the pack, it just adds random chests that have a chance to appear when you mine. The values definitely are a bit high by default, but if you lower the chances, this could be a really fun addition.
Modpack: Prominence II [RPG]
Mod Suggestion: Spectrum
Link: https://modrinth.com/mod/spectrum
Why: More tech mod stuff, has a lot of cool things, and could be really cool to add in general.
Modpack: Steampunk
Mod Suggestion: Immersive petroleum
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-petroleum
Why: I feel like expanding upon what we could do with immersive engineering would make the gameplay more fun.
Modpack: Prominence II [RPG]
Suggestion: I'd love for there to be more use to the Lord Souls, and maybe more unique crafts. As of right now, the only Lord Soul with a unique craft out of 8 is the one droppable on the Deities of night and day, and I believe only the Night version. Also for anyone doing the bosses more than once we get stuck with a bunch of those souls that serves pretty much no utility once all the weapons have been acquired. I'd love to get maybe an Overlord Armor out of using only Lord Souls and a Netherite piece in the remaining slot of the crafting table ?
You already have the bosses and their rewards, I think this could be amazing
Modpack: Prominence II [CLASSIC]
Mod Suggestion: Tom's Simple Storage Mod
Links:
https://legacy.curseforge.com/minecraft/mc-mods/toms-storage
Why:
It adds a more "vanilla" style mass storage solution that is less futuristic high tech and fits better into more "fantasy" style bases and builds. And it also works with Create and Iron Chest Restocked that are already in the pack.
Modpack: Prominence 2 RPG void invasion
Mod suggestion: RightClickHarvest
link: https://www.curseforge.com/minecraft/mc-mods/rightclickharvest
Why? Because right-clicking to harvest is incredibly convenient and saves time.
Modpack: Prominence II Classic
Mod: https://www.curseforge.com/minecraft/mc-mods/particle-culling
Why: So the 18 snow farms based on breaking snow spawned by snow golems with Annihilation Planes I have at my base won't completely kill my frame rate whenever it's running.
Modpack: Prominence II [RPG]
Suggestion: More end game weapons for each classes.
As of now, there are six endgame weapons in Prominence version 2.7.7., being the Frostmourne, Az'har, Supernova, Thunderwrath, Fyr'alath and Fury Of a Thousand Fists, These weapons focus on the melee/warrior playstyle with Supernova being the only semi-mage/spell blade playstyle. I'd love for there to be more variety in these endgame weapons for different classes. For example, A cosmic staff that focuses on multiple schools of magic with a low damage and swing speed that makes up for it with impressive spell power and powerful spells. Or perhaps a paladin battleaxe with a passive that can ressurect teammates with a long cooldown.
Modpack: BMC4 Forge
**Mod Suggestion: **Venturer
Link: https://www.curseforge.com/minecraft/mc-mods/venturer
Why: Its a mod that expands overworld biomes in a vanilla way that would fit well with other mods in the modpack.
Modpack: Prominence classic
Mod Suggestion: Storage racks
Link: https://www.curseforge.com/minecraft/mc-mods/storage-racks
Why: Its like tom's and the other mods but without the lag + they look nice 🙂
Modpack: Prominence II [RPG]
Mod Suggestion: Guard Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/guard-villagers-fabric
Why: Golems are ineffective to protect villages or in general Villagers. Mod runs well on 1.20.1 without issues.
Modpack: Prominence II Classic
Mod: https://www.curseforge.com/minecraft/mc-mods/extreme-sound-muffler
Why: This mod makes you able to muffle sounds that you don't want to hear.
Modpack: Medieval MC Forge
Mod: https://www.curseforge.com/minecraft/mc-mods/ancient-elements
Why: More interesting content
mewing modpack
Modpack: Medieval MC Forge
Mod: https://www.curseforge.com/minecraft/mc-mods/large-ore-deposits
Why: Makes mining for ore more interesting and rewarding if you are able to find a larger deposit.
Modpack: SteamPunk
Suggestion: https://www.curseforge.com/minecraft/mc-mods/music-player
Why: Gods of the steamed punks, I pray to you this day. This mod allows you to play any kind of music you want through multiple ways. It can handle file formats such as MP3 or even youtube links. This would even be perfect for setting atmosphere to builds your working on. THE POSSIBILITIES ARE LIMITLESS !!!
Modpack:Prominence classic
Mod:The Forgotten dimension
Link:https://www.curseforge.com/minecraft/mc-mods/the-forgotten-dimensions
Why:new dimension mod,new weapon/tool,new bosses and more
Modpacks: Better MC Forge and Medieval MC Forge
Mod Suggestion: Clickable advancements[Forge/Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/clickable-advancements
Why: Option to click on recently unlocked achievements within the chat to see achievement progression and find out which mod it belongs to, among so many mods it's a pain in the *** to know what the heck you just completed.
Modpacks: Prominence II RPG Fabric
Mod Suggestion: Applied Botanics
Link: https://www.curseforge.com/minecraft/mc-mods/applied-botanics-addon
Why: Botania with AE2 without AB is a crime
Modpacks: Better MC Forge
Mod Suggestion: Trim Effects
Link: https://www.curseforge.com/minecraft/mc-mods/trimseffects
Why: Each armor trim grants a potion effect depending on its rarity, as long as diamond or netherite is used in it, a feature that I've seen many users request from Mojang.
Modpacks: Better MC Forge and Medieval MC Forge
Mod Suggestion: Savage Ender Dragon
Link: https://www.curseforge.com/minecraft/mc-mods/savage-ender-dragon
Why: Since The End and the dragon were added to Minecraft they are practically still exactly the same to this day, considering that in both Better MC and Medieval MC there are mods with more challenging bosses such as Cataclysm, Stalwart Dungeons or Bosses of Mass Destruction, the dragon feels a little outdated. This mod makes the fight against the dragon more intense and challenging so now feels like "the real final boss". Completely compatible with YUNG's Better End Island.
Modpack: SteamPunk
Mod Suggestion: Backup mod
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-backups-2
Why:
We all know what kind of game Minecraft is, and using mods does not always make it easier for players to enjoy the gameplay. For the sake of their happiness, it seems to me that having this mod that would automatically create a Backup every few hours would make everyone's life easier, because as we know, somewhere in the world there is the unlucky one who may lose his world and all progress in the game for unexplained reasons.
And sometimes it's better to lose the progress in the game, for which we worked 5-6 hours, than several weeks or months.
Modpack: Fear nightfall
Suggestion: Fog-only shadder
Why: I noted that if i remove the shader it removes the game immersion, but if i put the shadders my game lags, in a sense of playing with delay. So to solve both problems i wish that it have a shaders with just the fog, but no shadows and stuff
Modpack: Prominence II [RPG]
Suggestion: Update Mythic Upgrades to latest version
Why: The dev fixed a bug that makes the server crash if an entity like a guardian hit you when you have the sapphire armor
Modpack: Prominence II [RPG]
Suggestion: add besriched
Why: add more transformation for people to explore and to help vampire have temp sun immunity with sunscreen plus more
Modpack: Prominence II Fabric
Suggestion: change EMI to JEI
Why: doesnt intergrate with AE2 for creating patterns
Modpack: Better MC Forge
Suggestion: Update Aether and Aether Redux
Why: The Aether mod just had an update and The Aether Redux has had a TON of updates in the last few weeks.
Modpack: Better MC forge
Suggestion: Add Alex'es Caves
Why: It fits the focused on exploration theme of the pack and other alex mods already in the pack (also its great)
Modpack: BMC4 Forge
**Mod Suggestion: **Venturer
Link: https://www.curseforge.com/minecraft/mc-mods/venturer
Why: Its a mod that expands overworld biomes in a vanilla way that would fit well with other mods in the modpack.
Modpack: Prominence II [RPG]
Suggestion: add mob grinding ulit
Why: so it's easy to make a kill switch
Modpacks: Better MC Forge, Prominence RPG and Prominence Classic
Mod Suggestion: Echo Chest
Link: https://www.curseforge.com/minecraft/mc-mods/echo-chest
Why: A chest made of deepslate and echo shards that collects items and experience in a radius of 8 blocks, nothing too OP.
Modpacks: Better MC Forge
Mod Suggestion: Dye Depot
Link: https://www.curseforge.com/minecraft/mc-mods/dye-depot
Why: Adds more tones and dye variants for most dyeable things in-game.
Modpacks: Medival MC [FORGE]
Mod Suggestion: Cold Sweat
Link: https://www.curseforge.com/minecraft/mc-mods/cold-sweat
Why: It is a bit more difficult and fun to manage unlike "survive" which hardly ever caused me legitimate problems and I rarely thought about it.
Modpack: SteamPunk
Suggestion: OreDict or otherwise allow all chests for crafting recipies
Why: lots of recipes that require chests dont use say Woodworks mod chests, causing lots of recipes to not work with the chests you make with planks
Modpack: Better MC [Forge] -BMC4
Suggestion: Distant Horizons Mod
Why: I don't really know about everyone else, but for me, the world loads really slow while flying on the elytra, even with 12Gb of System Mem Settings, this would enhance the gameplay of the modpack
Modpack: Fear Nightfall
Suggestion: Allow the quest book to detect gravemetal armor as part of the quest
Why: Iron is expensive in this game, and wasting it a lot just to complete a quest at the exchange for 5 irons is not stonks, since you can get better armor with grave metal by just killing zombies and skeletons, and plus it's cheaper than iron since you just need copper and gravemetal pieces and boom, you have free great armor with low cost
Modpacks: Better MC Forge (via Sinytra Connector)
Mod Suggestion: Auditory Continued
Link: https://www.curseforge.com/minecraft/mc-mods/auditory-continued
Why: A port to new versions of Auditory, a mod that adds extra sounds such as swinging with tools and weapons, new sounds to blocks and items, among other things.
Modpack: Medieval MC [FORGE] MMC4
Mod Suggestion: Tetratic Combat Expanded
Link: https://www.curseforge.com/minecraft/mc-mods/tetratic-combat-expanded
Why: Would make Tetra weapons use Better Combat animations and mechanics, and feel much more in line with the rest of the modpack.
Modpack: Medieval MC [FORGE] MMC4
Mod Suggestion: Eureka! Ships!
Link: https://www.curseforge.com/minecraft/mc-mods/eureka-ships
Why: Would make the modpack more immersive since you would be able to create and pilot your whimsical airships or stole pirate ships!
Modpacks: Better Minecraft (Forge/Fabric)
Mod Suggestion: More Beautiful Torches
Link: https://www.curseforge.com/minecraft/mc-mods/more-beautiful-torches
Why: I always add it to my games. I think it would fit in very well with the Better Minecraft style.
Modpacks: SteamPunk [LPS]
Mod Suggestion: FramedBlocks
Link: https://www.curseforge.com/minecraft/mc-mods/framedblocks
Why: Framedblocks can make builds look so much better and I think it matches the style of the pack
Modpacks: Better MC Forge
Mod Suggestion: Armor Statues
Link: https://www.curseforge.com/minecraft/mc-mods/armor-statues
Why: Armor stands with arms and poses (like Bedrock) completely customizable.
Modpack: Prominence II
Mod Suggestion: I Wanna Skate
Link: https://www.curseforge.com/minecraft/mc-mods/i-wanna-skate
Why: It's pretty well made and it would add an extra layer to the roleplay aspect of the modpack. The skateboards are heavily customizable as well, so it could be another way for the players to unleash their creative skills.
Modpack: Prominence II [RPG]
Suggestion: Add quest lines for Botania, Tom's Storage, and extend AE2s line
Why: These are the few mods I had trouble learning, either because they didn't have a guide or didn't have enough of a guide. For example, in AE2, there's only up to the 256k cells, nothing about the 1m+ ones or about quantum bridges. It's even worse for Botania, which doesn't have quests at all, which made it a bit difficult to track the progression. Please take this into account, thank you.
Modpack: Prominence II [RPG]
Suggestion: Update the mod Applied Energistics 2 Wireless Terminals (ae2wtlib by Mari_023) to the latest version ( > 17.12.0)
Why: There's currently a bug causing Applied Energistics 2 terminals with a quantum card (in order to have infinite range) not to work. There are also other, more minor bugs that have been resolved, which are good to take on board.
Link: https://github.com/Mari023/AE2WirelessTerminalLibrary/issues/221
Modpack: Steampunk
Suggestion: Addition of "Hunger Overhaul"(or some alternative for the same version) and "Cooking for Blockheads"
Why: Seems like right now there's no real play to all the food variety, as i can just spam the same dish, say, pork meat, and eat it for the entire game, with a hunger overhaul i'd have to eat different food and keep variety
Cooking for Blockheads was made so the players can see what they can cook at a glance, from what they have, and it's a huge QoL for those who want to make different food
Modpack: Prommy RPG
Mod Suggestion: EMI: Create Schematics
Link: https://www.curseforge.com/minecraft/mc-mods/emi-create-schematics
Why: QOL mod that allows you to add items to EMI favorite through the Create clipboard, makes it more convenient for the player and saves alot of time
Modpack: Prominence II [RPG]
Suggestion: Paragliders, in place of the Kibe gliders
Link: https://www.curseforge.com/minecraft/mc-mods/paragliders
Why: It's a great BOTW inspired mod that adds cool gliders and other features that I think really fit the RPG theme of this pack. The gliders super detailed, have stamina, and are just much better and more fleshed out than the Kibe ones.
Modpack: Prominence II [RPG]
Suggestion: Sawmill
Link: https://modrinth.com/mod/universal-sawmill
Why: Can be really annoying to make 20 different variants of wood because each has different recipes, plus is just overall wasting some wood. Sawmill tries to fix that by adding a variant of the stonecutter for wood, and is compatible with nearly EVERY mod.
(plus another villager variant)
Modpack: prominence 2 classic and MMC4
Mod: The Abyss
Link: https://www.curseforge.com/minecraft/mc-mods/the-abyss-chapter-ii
Why: it is a really intriguing mod that had a lot of potential
Modpack: Prominence II [Classic]
Suggestion: Tiny Redstone
Link: https://www.curseforge.com/minecraft/mc-mods/tiny-redstone
Why: Useful to reduce space required for redstone circuits
Music Player
Modpack: Prominence 2 Classic
Suggestion: Create: Copycats+
Link: https://www.curseforge.com/minecraft/mc-mods/copycats
Why: The copycat blocks are very useful but there are only two variants. This would allow for greater creative freedom for builds. The only other block shaping mod available is the "Domum Ornamentum" mod which is only compatible with the Vanilla Blocks
Modpack: Steampunk
Suggestion: Construction Wand and building gadgets
Links: https://www.curseforge.com/minecraft/mc-mods/construction-wand
https://www.curseforge.com/minecraft/mc-mods/building-gadgets
Why: Currently I'm building a massive ass bridge connecting an island in the middle of an ocean and a larger continent. I think a lot of other players can relate to wanting to build large projects and not get arthritis.
Modpack: Fear Nightfall
Suggestion: Better revolver trade off? (balance)
Why: I don't know about the revolver, but like, they feel a bit underpowered, cus to get the bullets you need creepers, i know they spawns a lot and stuff, but those creepers tends to explode, and also a revolver require time and resource since you need to produce steel to make the revolver. But it feels a bit underpowered. Like, why not make a little but for it? Like, maybe silver bullets one shot zombies (except the infected ones) and many other balance stuff to make it feel less underpowered. Cus why not give it a better trade off?
Modpack: Prominence II classic
Suggestion: The Mods alex's caves/mobs
Why: becuse the add alot of life into the world and make exlporing fun
https://www.curseforge.com/minecraft/mc-mods/alexs-mobs
https://www.curseforge.com/minecraft/texture-packs/alexs-titles-alexs-caves-and-travelers-titles
Modpack : MMC4
Suggestion : Lootboxes
Why: 🤑
https://www.curseforge.com/minecraft/mc-mods/gacha-lootbox
Modpack: Steampunk
Suggestion: Create: Copycats+
https://www.curseforge.com/minecraft/mc-mods/copycats
Reason: I've seen people suggest framed blocks for this modpack, however I've heard that framed blocks causes some issues on servers? They also don't work properly with schematicannons. With create already having copycat panels and steps (which I use a lot when building trains) and these seem to be fine on a server, I would assume the extended list of copycat blocks would work the same and so also not cause issues. This would also drastically enhance the detail we can achieve with our builds, which for a steampunk world, small details with pipes and other decorative bits make the builds come alive. If nothing else, having posts that can sit on the edge of a block rather than the centre allows for much more creative fence designs and detail within train cars, that just isn't possible with what we have currently.
Modpack: Medieval mc 4
Mod: fallen origins + others in thread
Link: https://www.curseforge.com/minecraft/mc-mods/fallen-origins
Why: it adds new origins to the game and adds new styles of gameplay
Modpack: Prominence II [RPG]
Suggestion: Create: Framed
Link: https://modrinth.com/mod/create-framed
Why: Just more deco blocks for Create mod, can really help in some builds (plus they come in door, trapdoor and pane versions just like the ordinary framed glass)
Modpack:Prominence RPG&Classic (With Sinytra connector)
Mod:Botaniacombat
Link:https://legacy.curseforge.com/minecraft/mc-mods/botaniacombat
Why:This mod is not only an extension of the botania mod and better combat mod, but also includes new weapons.
Modpack: Better MC Forge
Mod: Allurement
Link: https://www.curseforge.com/minecraft/mc-mods/allurement
Why: More vanilla-like enchantments, not OP.
Modpack: Prominence II RPG Fabric
Suggestion: Make the "Gilded Netherite" set the top tier of "Advanced Netherite" pipeline.
Why: Right now the gilded netherite is a semi useless armor set in the modpack. If the stats were adjusted and it required netherite-diamond to upgrade it in the smithing table, this would add a final tier of armor to shoot for rather than it being worse than the advanced netherite.
Modpack: Better MC Forge
Mod: Clayworks
Link: https://www.curseforge.com/minecraft/mc-mods/clayworks
Why: New terracotta blocks, new furnace (that serves to make those new blocks) and the possibity to dye the decorated pots.
Modpack: Prominence II Classic
Mod: https://www.curseforge.com/minecraft/mc-mods/biomancy
Why: New theme for this modpack.
https://www.curseforge.com/minecraft/mc-mods/idas
This looks fun (for Promience II (Classic)
Modpack: Steampunk LPS
Mod: Corail Tombstone
Why: An added measure to secure a player's inventory on servers and a way to retrieve a player's inventory in the event of no grave being made on death (it can happen).
https://www.curseforge.com/minecraft/mc-mods/corail-tombstone
Modpack: Better MC Forge
Mod: Buzzier Bees
Link: https://www.curseforge.com/minecraft/mc-mods/buzzier-bees
Why: The mod description literaly says: "Buzzier Bees expands upon the 1.15 "Buzzy Bees" update adding in new building blocks, items, flowers, and much more!"
Modpack: Prominence II Classic
Mod update request: https://www.curseforge.com/minecraft/mc-mods/apotheosis. Update to latest version.
Why: fixes this issue: https://github.com/VazkiiMods/Quark/issues/4642. Also with current version, EMI will not show Enchanted Books with enchantments exceed vanilla level limits. If the update is applied, this issue also get fixes.
Modpack: Prom Rpg
Mod: Bad wither no cookie reloaded
Link: https://www.curseforge.com/minecraft/mc-mods/bad-wither-no-cookie-reloaded
Why: The reasons why is
- remove those pesky global wither and dragon death saving life for the server players
- why does Everyone need to hear it even outside the dimension?
- please :3
Modpack: Medieval MC [FORGE] - MMC4
Mod: Butchery
Link: https://legacy.curseforge.com/minecraft/mc-mods/butchery
Why: This a mod I've made. It allows for a more in depth method of obtaining meat and materials from mobs. It is optional meaning you can still kill mobs the vanilla way if you don't want to butcher them, but if you kill them with a butchers knife you'll obtain their corpse. (This can be configured in the config)
Modpack: Better MC Forge
Mod: Personality
Link: https://www.curseforge.com/minecraft/mc-mods/personality
Why: Keybinding for sit and crawl and other added.
Modpack: Better MC Forge
Mod: Autumnity
Link: https://www.curseforge.com/minecraft/mc-mods/autumnity
Why: Vanilla friendly. Adds autumnal biomes and other content tied to the autumn season, including mobs, foods, and building blocks.
Modpack: Better MC Forge
Mod: Boatload
Link: https://www.curseforge.com/minecraft/mc-mods/boatload
Why: Large boats, boats with furnaces and boats with banners.

Our devs are aware that TeamAbnormals has recently updated their mods to 1.20, in light of this we're no longer allowing suggestions from them for the time being. This is mainly to allow for lesser known mods to stay in the spotlight within this channel.
Modpack:Prominence classic
Mod:BE style wither
Link:https://legacy.curseforge.com/minecraft/mc-mods/be-style-wither
Why:This mod brings Wither's behavior closer to Bedrock Edition
I think the boss Wither is weak and has too many cheat methods. So I think this mod will make Wither stronger. But it still has vanilla.
Modpack: Better MC Forge
Mod: Turtle Armor
Link: https://www.curseforge.com/minecraft/mc-mods/turtlearmor
Reason: cause it looks cool and gives the turtles full armor
Modpack: Steampunk
Mod: RE:avaritia
Link: https://www.curseforge.com/minecraft/mc-mods/re-avaritia
Why: it's a really great tech mod that would be really great to add
Modpack: Prominence Classic and Better MC Forge
Mod: Dolphix Fix
Link: https://www.curseforge.com/minecraft/mc-mods/dolphin-fix
Why: Dolphins are dumb and like to drown themselves so you cant do much with them but this mod fixes that
Modpack: prominence rpg fabric
Mod Suggestion: vanilla
Link: -
Why: fix recipes for fixing broken records. currently, they use gems from Mythic Upgrades, but there are same gems from different mods (e.g. a Topaz from Jewelry mod). even better would be to create a generic "gem" for each identical gem, so they can be used interchangeably.
Modpack: Better MC Forge
Mod: Extra Meats.
Link: https://www.curseforge.com/minecraft/mc-mods/extra-meat
Why: Adds food items for mobs that don't have them, like parrots, frogs, horses, bees and allays.
Modpack: Steampunk
Mod: Create: Broken Bad
Reason: breaking bad
Modpack: Steampunk
Mod: Create Big Cannons
Reason: it whoud make sence to add it to the weapons quests
Modpack: Promince II Classic
Mod: Relics Alex Caves Compat
Link: https://www.curseforge.com/minecraft/mc-mods/rac-compat
Why: Cause its cool
Modpack: Fear Nightfall
Mod Suggestion: Arthropod Phobia Expansions and Spider Moth Dweller Boss
Link: https://www.curseforge.com/minecraft/mc-mods/arphex
Why: This mod adds various extremely creepy and realistic arthropod mobs with unique mechanics, including spiders, centipedes, and more. Additionally, it introduces three powerful bosses comparable to those of L Ender's Cataclysm. The most powerful of these is an intricate Spider Moth ‘dweller’ entity that stalks the player in various ways during thunderstorms. It is balanced and carefully-optimised to avoid becoming too annoying/obtrusive like other dwellers, and it can be gotten rid of for good by defeating it twice at full power. Epic weapons and items like grappling hooks included, along with some tameable spiders and even rideable tarantulas. I guarantee that this mod will add more creepiness and horror for many people who play the modpack, plus even more fun things to do and goals to attain, plus in recent updates the mod is more optimised than ever. Here's an image of all the current mobs, but more are on the way. https://i.imgur.com/pup8C3x.jpg
Modpack: Steampunk
Mod Suggestion: Small Ships
Link: https://modrinth.com/mod/small-ships
Why: well we have cool ass aircraft but simple vanilla boats? would be really cool
Modpack:Prominence classic
Mod:EEEAB mob
Link:https://legacy.curseforge.com/minecraft/mc-mods/eeeabs-mobs
Why:More two challenging bosses
Modpack: Better MC Forge
Mod: Neko's Enchanted Books
Link: https://www.curseforge.com/minecraft/mc-mods/nekos-enchanted-books
Why: Each enchanted book has its own distinctive texture, with support for plenty of mods.
Modpack: Steampunk
Mod Suggestion: Immersive Melodies
Link: https://modrinth.com/mod/immersive-melodies
Why: So far, the only thing that does music is either creating noteblocks, or using the flute from supplementaries, which is severely underwhelming. It would be nice to have more variety for leisure as well.
Modpack: Prominence 2 RPG fabric
Mod suggestion: Goblin traders
Link: https://www.curseforge.com/minecraft/mc-mods/goblintraders-fabric
Why: Just fun little guys who have some neat rewards, I think it fits the RPG pack style.
Modpack: Prominence 2 RPG Fabric
Mod suggestion: Right click harvesting
Link: https://www.curseforge.com/minecraft/mc-mods/rightclickharvest
Let's stop destroying our farms!
Create: Power Loader Modpack: Steampunk LPS The main reason is because u can attach the block to a train station and thany it only loads when the train arrives and unload when it leaves, probably be better for lag if you dont have always to have a chunk load in every station https://modrinth.com/mod/create-power-loader
Modpack: Prominence 2 RPG Fabric
Mod suggestion: Templates 2
Link: https://modrinth.com/mod/templates-2
Framed Blocks
Modpack: Better Minecraft Forge 1.20.1
Mod suggestion: Iron Furnaces
Link: https://www.curseforge.com/minecraft/mc-mods/iron-furnaces
Adds furnaces that heat resources faster.
Modpack: Prominence RPG
Mod: Sandwichable
Link: https://www.curseforge.com/minecraft/mc-mods/sandwichable
Why:
1- it adds more 3D food items to fit with the tavern-esque mods.
2- OM NOM NOM
Modpack: Prominence II Classic
Mod: More Minecarts and Rails
Links: https://www.curseforge.com/minecraft/mc-mods/more-minecarts
Why: it adds the overhaul minecarts have need
Modpack: steampunk
mod:clockwork
link: https://www.curseforge.com/minecraft/mc-mods/create-clockwork
reason:it whoud make sence in the vehicles quest line
Modpack: Better MC (Forge and Fabric) and Prominece II (Forge and Fabric)
Mod: Variants and Ventures
Link: https://www.curseforge.com/minecraft/mc-mods/variants-and-ventures
Reason: cause cool mob variants
Modpack: Prominence II RPG (Forge/Fabric)
Mod: Repurposed Structures - Better Dungeons Compat
Link: https://www.curseforge.com/minecraft/texture-packs/repurposed-structures-better-dungeons-datapack
Reason: It'd add more style consistency. Honestly I'm wondering why the other RS-Yung's compat packs aren't in this already.
Modpack: Steampunk
Mod: Chunk Loaders
Link: https://modrinth.com/mod/chunk-loaders
Reason: I don't like the current way we can load chunks through the map. first of all it's only loaded when the owner of the chunk is online which is great for performance and bigger servers, but if your playing with multiple people sharing the same base it just sucks since you have to be online at the same time as the person to lets say access the storage from far away. or if you want a farm to run even when your not online like a garden clouche.
IRON CHESTS DOES NOT ADD THESE
Modpack: Prom 2 RPG
Mod: Reinforced Shulker Boxes
Link: https://modrinth.com/mod/reinforced-shulker-boxes
Why: We have iron chests, iron barrels, but no iron shulkers. This would be quality of life and would finish off the trilogy of upgraded storage blocks. Plus, if it is too much slots, you can also configure it to change the amount.
Modpack: Better Mc
Mod: Simple Voice Chat
Link: https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat
Reason: It would be just a very fun mod to have if playing with friends and fear nightfall already has it.
Modpack: Prominence 2 RPG
Mod: Create Garnished
Link: https://modrinth.com/mod/create-garnished
Why: Create mod addon that adds a bunch of food and more things to do in the mod overall, plus some QOL features
Modpack: Industrial Revolution
Suggestion: "Empty Ore Data Card" - Enable Ancient Debris + Diamond Ore again, reduce the production of all ores by a significant amount, make it so its just "profitable" enough, somewhere around 1.1x or 1.25x (this because ancient debris / diamond ore / gold..etc.. uses x64 Raw Ore for the Empty Ore Data Card, therefore the outcome of the Mining Drill would be the cost+0.10x/0.25x of profit (6.4 debris / 16 debris ("profit")).
Either that or, reduce the speed of Mining Drills, make it so it takes atleast 3hour-5hour (normally someone would take atleast 1hour to get x64 Ancient Debris, by making it 3-5hours i'd compensate and make it fair for someone that is actually activily grinding for those materials (Ancient Debris specificly)).
Increase the durability wear on the drills.
Why: Reached the point of spending 4-5hours to reach this point in the mod and to my surprise not be able to place the Ancient Debris and Diamond Ore in the Empty Ore Data Card, I think its a waste of potential, and just rejecting peoples dedication for the "grind" of reaching this point of the mod "Industrial Revolution".
Modpack: Steampunk
Mod: Automobility
Link:
https://www.curseforge.com/minecraft/mc-mods/automobility
Why: Nice vanilla friendly cars
Modpack: Prominence II
Suggestion: Furniture modpack to replace Furnish that was removed. Perhaps Exline's or Macaws's?
Why: Both have fabric versions and are quite fun to build with! As a small space builder furniture mods help a lot. Especially over on the duckpond Xal'Arath with all of our shops it would be a boon. https://www.curseforge.com/minecraft/mc-mods/macaws-furniture https://www.curseforge.com/minecraft/mc-mods/exlines-furniture
Modpack: Prominence II
Suggestion: TrashSlot mod
Why: its pretty self explanatory, nobody will have to pollute and pile their base up with trash, easier to clean out your chests, it's a toggleable option in the keybinds so if you dont like it, you can remove it from being there, easier to clean out your inventory in general when mining/looting
ITS JUST A REALLY GOOD MOD PLS 🙏
https://www.curseforge.com/minecraft/mc-mods/trashslot-fabric-edition/files/all?page=1&pageSize=20&version=1.20.1
Modpack: Prominence and Better Mc (Forge and Fabric for both)
Suggestion: What's that slot?
Reason: Cause it can make brewing more convient and maybe even a bit more fun since there are so many items in the game its not worth checking out what u can use to brew but this mods shows what items you can brew with and it makes it so the player can experiment more easily
Link: https://www.curseforge.com/minecraft/mc-mods/whats-that-slot
Modpack: Prominence II [RPG] (or others if it fits
)
Suggestion: Adventure Redefined
Link: https://www.curseforge.com/minecraft/mc-mods/adventure-redefined
Why: Probably the best music mod out there, at least for a pack like this imo. Gives many great ambience tracks for exploring the world that really complements the RPG theme of the pack. Heck, music even changes depending on things like where you are and time of day. Great addition, i've even played through with it myself and it fits like a glove.
Modpack: Prominence II [RPG]
Suggestion: Charm of Undying fabric mod
Reason: Vanilia totem of undying doesnt work in the charm slot and there is weapons in the game that does need two handing, also some of the modded totem of undying works in the charm slot, so its kinda weird its inconsistent like that
Link: https://www.curseforge.com/minecraft/mc-mods/charm-of-undying/install/5159191
Modpack: Better MC Forge
Mod suggestion: Haunted Harvest
Link: https://www.curseforge.com/minecraft/mc-mods/haunted-harvest
Why: Adds some Halloween-themed features anda new crop: Corn. It's compatible with Farmer's Delight, Autumnity and Serene Seasons. Very configurable, with many options in the configs such as having it active year round or only during a certain period.
Modpack: Steampunk LPS
Mod suggestion: overworld mirror
Link: https://www.curseforge.com/minecraft/mc-mods/overworld-mirror
Why: its a mods that would allow servers to create an over world mirror for resources and bosses that are one kill only
Modpack: Better MC [FORGE] - BMC4
Mod suggestion: Create
Link: https://www.curseforge.com/minecraft/mc-mods/create
Why: It will make better Minecraft truly better 🙂 I think this is the only tech mod out there that is very vanilla+ . Pairing this mod with a couple addons would be nice too.
Modpack: prominence 2 rpg
Mod: Potion Sauce
Link: https://modrinth.com/mod/potion-sauce
Why: Could allow for some really interesting strategies for witch playthroughs, and could add to the RPG aspect a lot.
Modpack: prominence II Classic
Mod: Integrated Dungeons and Structures
Link: https://www.curseforge.com/minecraft/mc-mods/idas
Why: Adds structures that use multiple different mods in the pack (create, Alex's mobs, complementary), and is directly compatible with the modpack (tested), additionally it is on curseforge and the owner expressly allows use in modpacks, so it should be (theoretically) simple to add.
Modpack: Better MC [FORGE] - BMC4
Mod suggestion: Lucky Blocks
Link: https://www.curseforge.com/minecraft/mc-mods/lucky-block
Why: Lucky blocks!!! It is very cool. Very nostalgic mod for me, wished it was in the base game
Modpack: Better MC Forge
Mod suggestion: Miner's Delight +
Link: https://www.curseforge.com/minecraft/mc-mods/miners-delight-plus
Why: It's a pretty cool addon for Farmer's Delight made by the creator of Nether's Delight. This one focuses on caves, adding things like copper cups and pots, cave carrots and dishes made with squids, bats, and silverfish.
Modpack: Prominence 2 RPG ( FABRIC)
Mod suggestion:
Link: https://modrinth.com/mod/staaaaaaaaaaaack
Why: This is a mod how are gonna take items and stack them , that's give a really + for the entity management client side and server side , there is a video of the way of it's working i will also add a screen shot of server entity on a server with farms leak , before and after the add of the mod
Modpack: Better MC [FORGE] - BMC4
Mod suggestion: Mutant Monsters
Link: https://www.curseforge.com/minecraft/mc-mods/mutant-monsters
Why: Another nostalgic mod i had in mind. Seemed like a vanilla+ mod to me
Modpack: Prominence II Rpg and Classic
Mod Suggestion: Dungeons Now Loading 1%
Link: https://www.curseforge.com/minecraft/mc-mods/dungeon-now-loading
Why: Cause cool new dungeon with new boss that look cool 😮
Modpack: Prominence II
Suggestion: Handcrafted
Why: Replacement for the furnish mod, from the creators of chipped, which we use. Looks good, but of course I'm not a developer, so it's up to ya'll :)
https://www.curseforge.com/minecraft/mc-mods/handcrafted
Modpack: Prominence II
Suggestion: Sawmill (again)
Why: Replacement for furnish. Very cool.
https://modrinth.com/mod/universal-sawmill
Modpack: Better MC [FORGE] - BMC4
Mod suggestion: creeper overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/creeper-overhaul
Why: Add varients of creepers, kinda surprised that this wasnt already in the modpack :/
Modpack: Steampunk
Mod suggestion: Etched
Link: https://www.curseforge.com/minecraft/mc-mods/etched
Why: cool music mod with an old-timey radio. Lets you play music from soundcloud on custom music disks and radio
Modpack: All of create
Mod suggestion: Create numismatics
Link: https://www.curseforge.com/minecraft/mc-mods/numismatics
Why: Adds more potential for player to player relations by adding currency and shops
Modpack: Medieval MC 4
Mod suggestion: Medieval Craft
Link: https://www.curseforge.com/minecraft/mc-mods/franciscofunari
Why: Adds 3D medieval weapons and structures
modpack: Medieval MC, Versatile, Fear Nightfall, Steampunk, Prominence II
Mod: Mystic Alchemy
Link: https://www.curseforge.com/minecraft/mc-mods/mystic-alchemy/files/all?page=1&pageSize=20
Why: It makes potion making really good, instead of needing to hunt for nether fortress you need your skills to make the best potions, and plus for fear nightfall it would be really good having that hardcore thematic where you can only heal through potions but they are acessible
Modpack: Better MC [FORGE] - BMC4
Mod suggestion: enderman overhaul
Link:https://www.curseforge.com/minecraft/mc-mods/enderman-overhaul
Why: add varients of ender men
Modpack: Prominence II RPG
Mod: Axiom
Link: https://modrinth.com/mod/axiom
Why: Just makes building SO much easier in creative mode. Combined with a schematicannon from Create (to port it to survival) and the building wands, impressive builds will be a lot more easy (and even fun)
Modpack: Better MC Forge
Mod suggestion: Amendments
Link: https://www.curseforge.com/minecraft/mc-mods/amendments
Why: It is a mod that adds diverse content, which does not follow a specific theme. This mod makes tweaks to both the aesthetics and functionality of blocks and objects that already exist in the game. These modifications apply to items such as lanterns, cauldrons, hanging signs and many others.
Modpack:Steampunk
Mod suggestion: Minecolonies + Stylecolonies
Link:https://www.curseforge.com/minecraft/mc-mods/minecolonies and https://www.curseforge.com/minecraft/mc-mods/stylecolonies
Why:Stylecolonies is a minecolonies add-on. One of it's main styles is a steampunk style(Considered a "Copper-hell" by many), so i feel like it would be right at home on this modpack.
Mod pack : prominence rpg 2
Mod suggestion Litematica
Link https://www.curseforge.com/minecraft/mc-mods/litematica
Why : to make building easier in survival
Modpack: Prominence 2
Mod Suggestion: dank storage
Link: https://www.curseforge.com/minecraft/mc-mods/dank-storage
Why: manual mining is a huge pain without the ability to stack up or at least void huge amounts of stone type blocks
Modpack: Prominence 2
Mod Suggestion: Every Compat
Link: https://www.curseforge.com/minecraft/mc-mods/every-compat
Why: Adds modded wood types to certain modded blocks (Ex: Quark's Chests, Twigs' Tables, Handcrafted Furniture, Etc.)
Modpack: Prominence II Classic and Better MC Forge
Mod Suggestion: EnemyBanner
Link: https://www.curseforge.com/minecraft/mc-mods/enemybanner
Why: well to be fair why not? It adds custom banners the play can collect for a bunch of mobs
Modpack: Better MC Forge
Mod suggestion: Snifferent
Link: https://www.curseforge.com/minecraft/mc-mods/snifferent
Why: This mod expands the Sniffer's sniffing mechanic by adding new plants, items and decorative blocks.
Modpack: Medieval MC Forge
Mod suggestion: Boss Refreshed
Link: https://www.curseforge.com/minecraft/texture-packs/boss-refreshed
Why: These retextures work very well with the Excalibur texture pack inside Medieval MC. Especially the wither and ender dragon.
Modpack: Better MC Forge
Mod suggestion: Hellion's Sniffer+
Link: https://www.curseforge.com/minecraft/mc-mods/hellions-sniffer
Why: Another Sniffer mod, hehe. This one allows the Sniffer to be saddled, ridden and equipped with a chest. If the Sniffer has a chest it will put all of the dug up seeds in it. It also adds a few plants and a new cave biome, the Timeless Grotto.
Modpack : prominence 2 rpg
Mod : ice and fire: dragon
Why:The addition of this mod will allow you to diversify and immerse yourself even more in magical Minecraft.
moreover several bosses will be available in addition
https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons
Modpack: Prominence 2 RPG
Mod: Regions Unexplored
Why: The mod has a bug that prevents farmland from accepting seeds. According to the github, this has been fixed. I would love to get that update into the modpack. Otherwise it is not really viable to live in most biomes.
Modpack: Medieval MC Forge/BetterMC Forge
Mod:Let's Forge Bronze And Iron(Ancient Greece & Rome Update)
Why: The mod pack offers a rich selection for players to RPG entire factions of, adding and immersing towns built on ideas and architectures. I believe both modpacks could benefit from this addon.
https://www.curseforge.com/minecraft/mc-mods/lets-forge-bronze-and-iron
Modpack: Better MC Forge
Mod suggestion: You've Goat to be Kidding Me!
Link: https://www.curseforge.com/minecraft/mc-mods/goated
Why: Vanilla friendly mod that expands on the goats. Its main features are Ram Block, Geep, Barbaric Helmet and Chevon meat. With the help of a piston, the Ram block can damage and break blocks, much like a goat ramming into a tree. Geeps are the result of breeding a goat with a sheep. And the Barbaric helmet, crafted with horns and copper, provides the player with strength and speed on lower health.
Modpack: steampunk lps
Mod suggestion: spirit recipe additions.
Link: https://codexadrian.gitbook.io/spirit/developer/soul-transmutation
Description: there is no recipe file for spirit mob transmutation. I reccomend make things them for mobs in steampubk lps.
Modpack: Steampunk
Mod: Mystic Alchemy and Mana and Artifice
Link: https://www.curseforge.com/minecraft/mc-mods/mystic-alchemy/files/all?page=1&pageSize=20 | https://www.curseforge.com/minecraft/mc-mods/mana-and-artifice
Why: Not for the official steampunk, but for a hardcore version where you cannot have natural healing and to heal you need potions, would makes people focus on gather healing potions with Mystic alchemy and midgame get a healing magic for that hardcore mode where you can't have natural regen
Modpack: Better MC Forge
Mod: Connectible Chains
Link: https://www.curseforge.com/minecraft/mc-mods/connectible-chains-forge
Why: this can be used to make cool builds
Modpack: Prominence II [RPG]
Mod: Besmirchment addon
Link: https://www.curseforge.com/minecraft/mc-mods/besmirchment-2
https://www.curseforge.com/minecraft/mc-mods/besmirchment
Why: I can't say i'm too terribly experienced with this kind of stuff. however i love the RPG aspect of this modpack and reminds me so much of D&D. during my time flipping through the bewitchement wiki to figure out how that mod works i noticed there are several things i think are really cool (such as becoming a lich!) that are locked behind the Besmirchment addon. and i think those things would be super cool to be added if viable to the modpack
Modpack:Prominence classic
Suggestion:Remove HT Treechop
Reason:incompatible occultism
Another thing is that it is unnecessary to use this mod.
Modpack: Better MC Forge
Suggestion: Critters and Companions
Link: https://www.curseforge.com/minecraft/mc-mods/critters-and-companions
Why: Cause cute mob go brrrrr
Modpack: any and all
Mod Suggestion: Compressed Mod
Link: https://www.curseforge.com/minecraft/mc-mods/compressed-mod
Why: this make item storage and caving a lot easier by being able to compress all your cobble, dirt, netherrack into just a few blocks. this reduces waist of blocks and allow you to have a sense of progress with this hugely compressed block you have
Modpack: All of create
Mod Suggestion: Create: Power Loader
Link: https://www.curseforge.com/minecraft/mc-mods/create-power-loader
Why: It allows chunk loading in a way that's coherent with the create mod. You can automate lava farms in the nether through a nether portal for example.
Modpack: Prominence II [RPG]
Mod Suggestion: Dynamic Trees
Link: https://www.curseforge.com/minecraft/mc-mods/dynamictrees
Why: It brings much more life to trees! For one, it now allow you to climb on them and slide off of their leaves. It also adds more detail to them by them branches. Also, it make them thinner, allowing you to see through tall forests better.
Note: You could remove HT's TreeChop, as it also allows instantaneous tree chopping.
Modpack: Steampunk
Mod suggestion: Villager Recruits
Link: https://www.curseforge.com/minecraft/mc-mods/recruits
Why: Because it can help player defense their base or raid, it make villager more unique and feel more alive. and they even spawn natural so player can get to know this mod without much reseach
Modpack: Prominence II [RPG]
Mod suggestion: BotaniaCombat
Link:https://modrinth.com/mod/botaniacombat
Why: Botania doesn't interact with Better Combat correctly and causes the weapons and tools to not work as intended. This is a known issue and seems that they haven't gotten to fix it since October of 2022. Although a fork of the mod for Forge has a fix the main branch doesn't. This mod acts like a bandage for the Better Combat mod.
Modpack: Steampunk
Mod suggestion: More Overlays Updated
Link: https://www.curseforge.com/minecraft/mc-mods/more-overlays-updated
Why: Adds quality of life features such as highlight the JEI's searched item in the inventory and a few useful overlays
Modpack:all modpack with l_ender cataclysm(except Better MC&All of create)
Mod:cataclysm apotheosis addon
Link:https://legacy.curseforge.com/minecraft/mc-mods/cataclysm-apotheosis-addon
Why:L_ender's cataclysm is definitely a mod that adds a high difficulty boss but is far easier to beat in a modpack that adds multiple weapons. (unless the creator changes the configuration).
Also in my opinion the boss is more vulnerable than it looks. A player with high attack power can defeat it in a few dozen seconds.
Yes,That's because the boss in cataclysm is really strong. But in other modpacks Instead, they are much weaker when faced with powerful multiple weapons. Makes the boss not seem as challenging as it should be. Therefore, this mod will make the boss look more challenging.
Modpack: Prominence II RPG (maybe all else?)
Mod Suggestion: https://www.curseforge.com/minecraft/mc-mods/extreme-sound-muffler-fabric-official
Credits: @trail cedar for da idea to suggest 
Why: Honestly a great QOL. Theres plenty of mobs that are too loud even on moderate volume settings, such as the corrupted champion (although his sounds are cool as heck). Enderman are another one, and so are machines from the various tech mods. Being able to silence these sounds is really nice for our ears 
Modpack prominence 2 rpg mod https://www.curseforge.com/minecraft/mc-mods/care-to-share care two share more fun way two trade
Modpacks: All Modpacks
Mod Suggestion: Dungeon Now Loading 1%
Link: https://www.curseforge.com/minecraft/mc-mods/dungeon-now-loading
Why: Looking at the way this mod is made and how its experienced, I personally feel that this is good for those who like to explore and want a dungeon crawl experience. It is also gives a labyrinth feel similar to Mine Cells, and they have unique mechanics and items found only within the labyrinth, but I also think it feels like a unique boss fight that fits what Minecraft looks and feels like, as it is not a complicated boss, but it by no means easy to defeat either.
Modpack: Prominence II [RPG] and Prominence II [Classic] (or any pack that has automation and has create)
Mod Suggestion: Create: Power Loader
Link: Forges Fabirc
Why: These mods provide a better way to chunk load then the standard map chunk load by offering ways to turn on and off chunks.
This leads to better performance for both servers in single players when used correctly,
By the default config, there is no random ticking, but i believe it can be turned on manually.
Additionally, offers more progression towards chunk loading and in a more create way
Modpack: Prominece RPG, Prominence Classic, Better MC Forge, Better MC Fabric
Mod: Pot Leaves
Link: https://www.curseforge.com/minecraft/mc-mods/pot-leaves
Why: Cause cool pot go brrrrr
Modapacks: All Modpacks
mod suggestion: Replay mod
Link: https://www.replaymod.com/download/
why: I think this would be greate for content creator that want to create cinematic shots of epic fights or building montage on your mods, specially prominence modpacks.
The official download page for the Minecraft Replay Mod, where you can download
every version ever released.
Modpack: Steampunk
Suggestion: fix "craft brass casing" quest in Create mod section, it doesnt allow me to complete it, even though i right clicked on a stripped log with a brass ingot and got it in my inventory. Kind of annoying.
Modpack: All or any
Mod Suggestion: Ender Io and its Addons
Link: https://www.curseforge.com/minecraft/mc-mods/ender-io
Why: Because no Enderio fabric version :c
Modpack: Steampunk [LPS]
Suggestion: updating the modpack to 1.19.4 or further so that it is compatible with nvidium and sodium
Why: The modpack has 302 mods so the performance really struggles sometimes especially with texture rich areas, and high mob density areas, nvidum and sodium may help with it
Modpack: Better MC Forge
Mod: Trial Towers
Link: https://www.curseforge.com/minecraft/mc-mods/trials-towers
Why: Adds the content from the Tricky Trials update to Neo/Forge 1.20.1 but as battle towers instead, not every feature is backported, like the Breeze and copper blocks. There are currently 10 different towers, each with it's own set of challenges and floors that ranges from parkour to combat related challenges. You can find Trial Spawners, Trial Vaults, and unique loot chests which all contains great loot and the new items.
Modpack: Steampunk
Mod: Laendli Transport
Link: https://www.curseforge.com/minecraft/mc-mods/laendli-transport
Why: its fit the steampunk theme
Modpack: Prom 2 RPG
Mod: Applied Botanics
Link: https://modrinth.com/mod/applied-botanics
Why: Compatibility bridge between AE2 and botania, lets you store mana efficiently and is just overall very neat for storing mana in a small footprint.
Modpack: Medieval MC [FORGE] 1.20.1 - MMC4
Mod: Any decent storage mod
Link: (I won't list all of them)
Why: We all know it, on MMC4 there's no solid storage mod and don't say that Tom's or Ars is solid, sure at the beginning it is, but as you progress they become laggy, unstable, they're just not fit. I play on a server (Pumpkraft) so Tom's is disabled from the beginning, since it's really not server friendly, Ars is a little better, but after a few days when someone crafts something, thats it, server dead. So my suggestion is: Add a normal storage mod, I'm not asking AE2 or RS (even tho those might be the best choice), but something like Storage Drawers of any mod that got better storage. We have to put aside the "It wont fit the theme" or "It's op" for a little and think about QoL and playability. In this suggestion I mean no offense to anyone.
Modpack: Fear Nightfall
Mod: Siren Head: The Arrival
Link: https://www.curseforge.com/minecraft/mc-mods/siren-head-the-arrival
Why: Cause it looks sick
Modpack: Medieval MC & Better MC Forge/Fabric
Mod: Fresh Moves
Link: https://www.curseforge.com/minecraft/texture-packs/fresh-moves
Why: Add new player & NPC moves which go a long way to refreshing the feel of minecraft.
Modpack: steampunk
Mod: Mahou Tsukai
link: https://www.curseforge.com/minecraft/mc-mods/mahou-tsukai
Why: i think its could be a great magic mod for end game besides iron spells , but its need a lot of nerfs
Modpacks: Better MC, Prominence, and Medieval MC
ResourcePack: Tropical Fish Buckets
Link: https://www.curseforge.com/minecraft/texture-packs/tropical-fish-buckets
Cause it make tropical fish go brrr
Modpack: steampunk
Mod: The Graveyard
link: https://www.curseforge.com/minecraft/mc-mods/the-graveyard-forge
why: adds a tons of strctures/mobs/blocks/items and a boss , and i think its can fit
Modpack: all of create
Mod: tinkers construct
Link: https://www.curseforge.com/minecraft/mc-mods/tinkers-construct
Why: adds a massive variety of different tools and customisability
Modpack: Prominance 2
Mod Suggestion: Industrial Foregoing
Link: https://www.curseforge.com/minecraft/mc-mods/industrial-foregoing
Why: We need a easier way of automation this mod adds a mobgrinder and wither builder alot of crafting in prom 2 requires nether stars so i believe that the mob grinder for mob farms and the wither builder from this mod would help exponentially
Modpack: Prominence 2
Mod: the prominence artifacts
Link: (no link)
Why: for the essence of ash'edar, we should be able to switch between the swords ash and edar and the essence. it would make storing them a little better, and it would be cool
Modpack: Steampunk LPS
Mod: Desolation
Link: https://www.curseforge.com/minecraft/mc-mods/desolation-forge
Why: cause its a cool forest biome that can be interesting to explore
Modpack: steampunk
mod: cataclysmic illagers
link: https://legacy.curseforge.com/minecraft/mc-mods/cataclysmic-illagers
why: This mod adds unique illager's based on L_ender's cataclysm mod, so it can fit with the theme easily
Modpack: Prominence rpg/ Any modpack that uses Yigd fabric
Mod: YIGD (Your in Grave Danger)
Link: https://www.curseforge.com/minecraft/mc-mods/youre-in-grave-danger/files/5209191
Why: Fixes a ton of issues along with having a ton of different config changes. this is on version beta11 vs beta7 for prominence
Main issue was the backspacks in the trinket slot (which is now fixed in update beta8 😄 )
Modpack: Prominence-RPG-Fabric
Suggestion: Add a zenith potion charm for Potion of Flying
Why: Access to 30min creative flying potions is limited by access to post-Ender Dragon only. After that, the ingredients are easy to get in bulk. I believe it would be a nice QOL change to add the Potion of Flying as a zenith charm so we don't have to drink a new potion every 30 minutes. If the ingredients were rarer or harder to get I wouldn't suggest it, but at this point its simple enough to make that adding the charm wouldn't unbalance things.
Modpack: Prominence-RPG-Fabric
Suggestion: Dank Storage Mod
Why: Awesome mod for those that love to go on a mining-spree and don't have to worry about cobble/other non-ore block clogging up your inventory.
Modpack: medieval-mc-mmc4
Mod: Born in Chaos
link: https://www.curseforge.com/minecraft/mc-mods/born-in-chaos
why: Born in Chaos is a mod that adds many new aggressive mobs with their own characteristics, it also adds a new boss, weapons and armor, decorative blocks, as well as new structures. Mod aims to diversify and complicate your survival by adding a variety of opponents that require a specific approach and tactics. With Born in Chaos, you will once again have a sense of fear of going out at night and exploring the dark caves, because now there will be dangers everywhere.
Modpack: Steampunk
Mod: Create: Copycats+
link: https://www.curseforge.com/minecraft/mc-mods/copycats
why: adds a tons of custome building blocks
Modpack: Prominence
Suggestion: Make crafting of rockets harder. Block making Steel by just melting. Why for there a lot of tech mods, but making rocket do not need any of them?
Modpack: Prominence II [RPG]
Suggestion: Change the Fabric Season's tools/misc objects to not require chorus fruit. Even if it's ender pearls, but preferably something not too expensive. Items in question are Season Detector and Crop Season Tester
Why: It seems kinda silly to have essentially QOL features gated behind the end, which has been reblalanced to be much more difficult to get to. I do not think the mod author intended these tools to be so far off from the player.
Modpack: Prominence RPG
Suggestion: Adorn (https://www.curseforge.com/minecraft/mc-mods/adorn)
Why: Good replacement for Furnish, i love decorating :)
Modpack: Steampunk MC
Suggestion:MrCrayfishes furniture mod( https://www.curseforge.com/minecraft/mc-mods/mrcrayfish-furniture-mod)
Why: Decoration is a little lacking and this furniture looks very good
Modpack: Prominence
Suggestion: make a quest line for botania
Modpack: Steampunk MC
Suggestion: Improve MrCrayfishes guns interface.
Why: Because it takes ages to navigate through all the guns and ammos. Also nothing is in the right order so it is even worse.
**Modpack: ** Prominence II RPG
**Mod Suggestion: ** Trowel
**Link: ** https://www.curseforge.com/minecraft/mc-mods/trowel
**Why: ** Really useful for building and given the existing building mods in this pack; this would be a very useful kit item to assist with building astheticly pleasing designs.
Modpack: Steampunk
Mod Suggestion: Straw Golem Rebaled
Link: https://www.curseforge.com/minecraft/mc-mods/strawgolem-reborn
Why: It's adorable, it's cute, it brings more life to the pack. This lil guy can help with farming.... I know we have create but i would love to see this lil guy in the pack.. just for cute purposes.
Modpack: Steampunk
Mod Suggestion: Create: Dreams and Desires
Link: https://www.curseforge.com/minecraft/mc-mods/create-dreams-desires
Why: Aesthetically pleasing and some useful blocks you can use for belts
Modpack: promenince
Mod: Create: new age
Link: https://www.curseforge.com/minecraft/mc-mods/create-new-age
Why: fun mod to create power with and is simple to learn and honestly its just really fun
Modpack: any
Mod: The abyss 2
Link: https://www.curseforge.com/minecraft/mc-mods/the-abyss-chapter-ii
It provide a huge dimensions worth to explore
Modpack: Prominence II
Suggestion: Make bronze armor compatible with other mods bronze ingots, or fix the dict
Why: I'm using bronze ingot but the armor is not reforging, not displaying the button clickable, so i want you guys to fix this
Modpack: Better MC Forge
Mod: Squid No Glitch
Link: https://www.curseforge.com/minecraft/mc-mods/squid-no-glitch
Why: Cause squids are weird and buggy
Modpack: Prominence II
Suggestion: Increase Open Block openblocks.elevator.block.range, default 20 blocks is too low.
Why: having to build multiple elevators to move to high places/underground is expensive, should be around 64/128 blocks range so it can be used without being a hassle to setup
Modpack: Prominence II
Suggestion: Add Refined Storage
Why: Easier than AE2, with easy cross dimensional access
Modpack: Steampunk
Mod Suggestion: Searchable Workbench
Link: https://www.curseforge.com/minecraft/mc-mods/searchable-workbench
Why: As the name of the mod suggests, lets you search through the workbench via typing on it. I didn't like having to cycle through the list of weapons one by one by one in the thing.
Modpack: SteamPunk
Suggestion: Remove Iron Golems from the list of neutral targets that turn aggressive when using the hardcore mode ring. (Ring of the Seven Curses)
Why: Getting insta killed all the time when trying to make a village / trade is not fun.
Modpack: Fear nightfall
Mod suggestion: https://www.curseforge.com/minecraft/mc-mods/harder-natural-healing
Why: Increases the hardcoreness of the modpack
Modpack: Prominence II [RPG]
Suggestion: In general, change the modpack to be more rewarding rather than punishing. Two specific ideas are coming to mind, and that's the Fabric Seasons and this gear mechanic. I'm not saying remove all negatives, but it's brutal that most of the time the base line is a negative, the middle line is 'normal', and the exception is 'better'.
Why: Due to human psychology, negatives feels a lot harsher than positives, even if they effectively end up netting the same difference in the larger picture. The most famous example of this being when WoW implemented its experience gain penalty, they swapped it over to being a daily bonus, rather than daily punishment cap, and player engagement went way up. In general, humans feel better about rewards rather than punishments.
When it comes to gear rolls, it feels awful that it feels like almost everything the player initially crafts has -1 reach(which is like -20% reach) at minimum, and usually more negative penalties. Comparing this to a game like Terraria which has similar weapon prefix mechanics, its negative prefixes are rare, and are capped to one thing being at 20%, and it's still uncommon for that to happen. So far, the vast majority of gear I crafted has had multiple negative modifiers and not insubstantial ones either. Maybe I am just really unlucky, but I doubt it.
When it comes to Fabric Seasons, it's once again just feels bad that you have to work so hard to have your crops grow at baseline vanilla values at best, and utterly stops at worse. It feels like the modpack isn't rewarding the player for clever builds and the likes, but punishing me for not spending a large amount of time and resources to just achieve a baseline.
Modpack: Better MC 1.20.1 (BMC 2) and Medieval MC 1.20.1 (MMC 2)
Mod suggestion: Mythic Upgrades
https://www.curseforge.com/minecraft/mc-mods/mythic-upgrades
Reason: It would fit perfectly into Better MC and Medieval MC. I see BMC as Minecraft 2 and Mythic Upgrades would fit perfectly into this theme. Hope to see this mod in the future updates :)
Modpack: Prominence II (and any other modpack this may apply to)
https://modrinth.com/mod/argonauts
https://modrinth.com/mod/heracles
https://modrinth.com/mod/cadmus
https://modrinth.com/mod/prometheus
Suggestion: Why not use Argonauts and its sibling mods in place of the FTB mods as they seem to be fabric's ver of said FTB mods
Reason: This can avoid the need of players needing to install the FTB mods on their own for conveinence etc.
A tree-style questing mod, allowing pack makers to make and include completable quests for their players
A land claiming mod that allows users to claim land to protect your home from thieves, bandits and monsters, and admins to claim land with region flags and advanced protection
All of Create needs the Create: Ratatouille mod https://www.curseforge.com/minecraft/mc-mods/create-ratatouille which adds a conveyor-fed industrial oven, a sausage making line, and a new chocolate line that uses freezing to cool molds full of liquid chocolate
Modpack: Prominence 2 [RPG]
Mod Suggestion: have Nikolite Ore vein mineable
Link: N/A
Why: lapis and redstone can be vein mined, i think nikolite should be too, just a small qol change
Modpack: promenice 2 fabric
suggestion: please update proment create to 5.1f create if i make sense
Why: Cause some create mod addons need 5.1f (i want to make a helicopter) so please
Modpack: Steampunk
Mod Suggestion: Explorer's Compass
Link: https://www.curseforge.com/minecraft/mc-mods/explorers-compass
Why: For people who wants to 100% the quest because let's be honest, exploring become so tedious in late game since majority of the item you can find doesn't have any use anymore
Modpack: all 1.20.1 packs but especially Prominence II [RPG] Fabric
Mod Suggestion: Update Lootr to latest version.
Link:
https://www.curseforge.com/minecraft/mc-mods/lootr-fabric/files/5311675
https://www.curseforge.com/minecraft/mc-mods/lootr/files/5221691
Why: The packs contain older Lootr that is not being updated despite the modpacks releasing new updates. This old Lootr is not able to handle containers that have different number of rows for inventory thanvanilla chests. For example, Bumblezone's Honey Cocoon has 2 rows and inventory and this Lootr version being used causes desyncing with inventory screen and other issues. Lootr fixed the issue awhile ago. The modpacks just needs to update Lootr to get this and many other bugfixes as I do see people constantly complaining about Honey Cocoon inventory messing up their own inevntory on the screens.
Modpack:Prominence classic
Mod:create oppenheimered
Link:https://legacy.curseforge.com/minecraft/mc-mods/create-oppenheimered
Why:create more compat alex cave
Modpack: All of Create
Mod Suggestion: 'Create: Garnished'
Link: https://www.curseforge.com/minecraft/mc-mods/garnished
Why: I wanted to play the modpack and decided to take a look at the modlist. I noticed Create: Framed was included, but not Create: Garnished. Of course, it's impossible to have literally all of Create and unreasonable to expect such a thing. If it doesn't make it in, okay, but just thought that I would come here and suggest it!
Modpack:Prominence classic
Mod: alex cave:stuff&torpedos
Linkhttps://legacy.curseforge.com/minecraft/mc-mods/alexs-caves-torpedoes
Why:This mod adds a new feature to the alex cave mod and this mod came out very well. Whether it's new weapons, new deco, and little friends like polarizz :3
Modpack: Prominence II RPG
Mod: Tech Reborn (Already Included)
What and Why: Things that use filled buckets should also allow these Tech Reborn cells to be used so as to allow us to craft multiple of X item (e.g Cobblestone Generators need lava buckets and water buckets which makes higher tiers annoying to craft without automated crafting and if the recipe allowed for the respective fluid cells to be used, would make things more conveinent)
Modpack: Prominence II RPG
Mod: tech mods
Why: there are more than one ore for one mineral. like there is(i think) three type of lead ores for mining
changing the recipe and how ores are generating will help us mining for ores and sorting them and more compatibility between mods
Modpack:Prominence classic
Mod:domestication innovation
Link:https://legacy.curseforge.com/minecraft/mc-mods/domestication-innovation
Why:This mod adds a new system that makes pets stronger. and eliminates the problem of pets dying too easily
Also added a feature and item about pets. Makes our pets not bored anymore
Modpack: Prominence II RPG Fabric
Mod Suggestion: Cooking For Blockheads
Link: https://www.curseforge.com/minecraft/mc-mods/cooking-for-blockheads-fabric
Why: Because I am lazy, and this makes cooking food way easier and less annoying, You guys already have croptopia and Farmer's Delight, the two mods that are the reason CFBH was created
Modpack: Prominence II RPG Fabric
Mod Suggestion: Emi Ores
Link: https://www.curseforge.com/minecraft/mc-mods/emi-ores
Why: having the ability to look up what biomes/dimensions/y-levels for ores to spawn in the world would help greatly for less-documented mods in the pack (for example, I am trying to find the spawn info for Nikolite ore
Modpack: Steampunk
Mod Suggestion: Remove Chunk Sending
Why: Surprisingly, removing this mod has boosted performance (in terms of loading chunks) in SINGLE PLAYER GAMES, when the mod supposedly is meant to function on servers. It's possible the code is borked, and is trying to work when it shouldn't.
(thanks for asking about testing to see if removing the mod helped chunk loading, Qwek.)
Modpack: Prominence 2 [RPG]
Mod Suggestion:
Scorchful https://www.curseforge.com/minecraft/mc-mods/scorchful
Why?: Counterpart to Frostiful, adds some needed and interesting content to survival and deserts/hot areas, would be interesting to see. Has inherit Compatibility and built in functionality with Frostiful, Farmer's Delight, Trinkets, and Ad Astra's Netherite space suits. Also has functionality with Fabric Seasons. Would make sense with Frostiful as a toggleable heat counterpart and adds weather to deserted areas.
Prominence 2 [RPG] Fabric Suggestion: There are multiple types of milk bottle used in the recipes for Croptopia and Farmer's Delight. Croptopia bottles of milk do not return the glass consumed, and don't even use bottles, they use glass blocks in their recipe. As all Croptopia recipes are basic crafting bench recipes, it would be nice to see Croptopia milk bottles removed, and replaced with Farmer's Delight bottles and tweak the relevant recipes so they return the bottle when complete. This would help a lot with kitchen organization and prevent redundant items.
Prominence II [RPG] Fabric Suggestion: Update Botania and Zenith to the newest Version, due to the fixes made to many bugs, such as the Eye of the Flügel of Botania not working as intended and the Zenith Tome of Extraction destroying items while it shouldn't.
Modpack: Fear Nightfall
Suggestion: The Slumbering Omen https://www.curseforge.com/minecraft/mc-mods/the-slumbering-omen
Why: Multiple reasons.
- It is a horror mod.
- It's got lots of content.
- It's got its own story to it, so putting quests for it should be pretty simple.
- The creator puts way too much effort into the mod, and the hard work must be known.
- When you have music enabled, each of the big guys have chase themes that are all bangers.
- It just looks sick as hell.
Modpack:All Of Create
Suggestion: Create numismatics
https://www.curseforge.com/minecraft/mc-mods/numismatics
Why: adds an easy trading)banking system to make buying + selling stuff easier
Modpack:better minecraft [forge] https://www.curseforge.com/minecraft/modpacks/better-mc-forge-bmc4
Suggestion: add create to the modpack https://www.curseforge.com/minecraft/mc-mods/create
Why: with all the farming it would be cool to have a windmill and a water wheel plus the other stuff plus the fans would work great with the mob grinders
Modpack: Steampunk
Suggestion: Configured
Mod: https://www.curseforge.com/minecraft/mc-mods/configured
Why: so I could change JEI rows of items showed in inventory.
Modpack: Prominesce II
Mod suggestion: Create Guns
Link: https://www.curseforge.com/minecraft/texture-packs/create-guns
Why: The mod is all about tech and stuff and also balance, so why not add some guns to the game, it would be fun and combines with the modpack
Modpack: Prominence 2 RPG
Mod Suggestion: Sophisticated Storage (Unofficial Fabric Port)
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-storage-unofficial-fabric-port
Why: I think this is worth using as it has a better storage system that is not tech heavy at all, and it's better than Iron Chests: Restocked in terms of storage space and management.
Modpack:Prominence Classic
Mod: alexs cave:entropy
Link:https://legacy.curseforge.com/minecraft/mc-mods/alexs-caves-entropy
Why:more powerful weapon in alex caves
I was hoping that y'all might consider adding the Expanded Enderchest mod to the Prominence II modpack? Also would you consider tweaking the recipes so that more types of hammers can be used to make Plates/sheets? the server I'm on has the usual hammer used for the job disabled cause it could supposedly somehow bypass claims.
Modpack: Prominence II RPG
Mod: Friendly Fire
Link: https://www.curseforge.com/minecraft/mc-mods/friendly-fire
Why:
Given the combat mod current in the game I have noticed at times when attempting to chop down fences with an Axe it instead swings like an attack killing friendly monsters in pens/etc which can be troublesome when building around our friendly creatures.
Modpack: Steampunk
suggestion: one of the more commonly used gravestone mods..
why: because the system with the floating orb is annoying as heck... other players can pick it up... it spews out items if it overfills your inventory... and it does not place items where it was in your inventory.
Modpack: Prominence II
Mod Suggestion: Gun Craft
Link: https://www.curseforge.com/minecraft/mc-mods/gunscraft
Why: Combines with the tematic of the modpack, and also exists for 1.20.1
Modpack: MMC4 (Forge)
Mod Suggestion: Tetra Toolbooster
Link: https://www.curseforge.com/minecraft/mc-mods/tetra-toolbooster
Why: So we can make level 10 hammers to make higher tier stuff such as dragonsteel bow staves and stuff
Modpack: any that apply
Mod: Create: Molten Metals
Link: https://www.curseforge.com/minecraft/mc-mods/create-molten-metals
Why: it is a create based mod that replicates tinkers construct that is slowly gaining more support from other mods
Modpack-SteamPunk(LPS)
Mod-Exposure
Link-https://modrinth.com/mod/exposure
Why-There are a lot of beautiful landscapes and places in this collection, I want to record all these places.
Modpacks: Prominence 2 RPG and MMC2
Mod Suggestion: So I heard you were talking crap about Minecraft's difficulty?
Link: https://www.curseforge.com/minecraft/mc-mods/sihywtcamd
Why: Ok so, this mod feels fitting in an RPG setting, as they are more difficult in the sense that they're smarter, and have more gimmicks that make it a difficult mob to fight and encounter, but also not too dangerous and deadly In the modpage, it explains what mobs can do, and looking at the gimmicks, this feels like a good thing to increase the mobs' capabilities.
Prominence 2 [RPG] Vine Non-Compat: swampierswamps:swampvines and minecraft:vines are two separate objects, and only Minecraft vines can be used for making mossy cobblestone. Further, twigs:cobblestonebricks does not have a recipe that uses vines to make twigs:mossycobblestonebricks, despite most (or all?) mossy cobblestone variants using something alongn this theme. Additionally, minecraft:mossycobblestone can be crafted into twigs:mossycobblestonebricks, making this breakdown in the crafting tree make even less sense.
Summary:
- Make swampierswamp:swampvines, minecraft:vines, and regionsunexplored:kapokvines all be viable options for mossy stone manufacture.
- Add a recipe for twigs:mossycobblestonebricks that includes all above vine options, and a recipe for minecraft:mossycobblestone to be manufactured with minecraft:mossblock.
Doing so will help reduce confusion and will make these recources and recipes consistent in use and ingredients.
Modpack: Steampunk LPS
Mod Suggestion: Sound Physics Remastered
Link: https://www.curseforge.com/minecraft/mc-mods/sound-physics-remastered
Why: I know it was removed but today it fixed issues with create and did some other changes such as improving performance
Modpack: Steampunk LPS
Mod Suggestion: Man of Many Planes (addon for immersive aircrafts)
Link: https://www.curseforge.com/minecraft/mc-mods/man-of-many-planes
Why: fits the steampunk aesthetic of the modpack and adds better looking planes
Modpack: Better MC Forge
Mod Suggestion: Sophistcated Backpacks
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
Why: Better storage, Good upgrades (i've never understood why we have backpacked instead of this tbh)
Modpack: Prominence 2
Suggestion: Update the bumblezone
Why: A lot of bug fixes, like making the end game items able to come off cooldown, essences causing crashes at build height and multiple cocoons sharing a lootr inventory
Modpack: Prominence 2 [RPG]
Mod Suggestion:
Link: https://www.curseforge.com/minecraft/mc-mods/utility-belt
Why: Free my hotbar from Tool Tyranny. Lightweight, convenient, easy to switch between main and secondary hotbar, just plain excellent.
Modpack: Prominece 2 Classic
Suggestion: The Ink Arena
Link: https://www.curseforge.com/minecraft/mc-mods/the-ink-arena
Why: cause it's a cool new structure with a boss at the end and has new weapons.
Modpack: any that apply
Mod: mowzie's mobs
Link:https://www.curseforge.com/minecraft/mc-mods/mowzies-mobs/files/5372378
Why: its mowzie's mobs, no explanation needed
Modpack: Prom 2 RPG
Mod: More Wizards
Link: https://modrinth.com/mod/more-wizards-more-magic-series
Why: An addon to the Wizards mod which is already in the pack, adds lightning and soul gear. Also, things like Frostmourne and some of the enchantments already give extra lightning and soul power, so this would integrate near perfectly.
Modpack: Prom 2 RPG
Mod: Create Cobblestone
Link: https://modrinth.com/mod/create-cobblestone
Why: this is mainly a suggestion to help with Server TPS on multiple servers, Along with easily integrating cobblestone into create builds instead of having generate cobble stone and then breaking it with drills or many other solutions that create has. I believe it would help a lot, Besides just helping with TPS, it adds more variety to Create and can make builds even more compact.
Modpack: Prominence II [RPG]
Suggestion: Add a changelog button to the main menu.
Why:
- it's more convenient than going to modrinth or curseforge to see what changed
- you make a sick looking picture for each update, might as well put it to use
**Modpack: **Prominence II RPG
Mod: Mine Cells - Dead Cells Mod
Mod Suggestion: Make the various torches (Promenade, Prison, Ramparts) craftable
Link: https://modrinth.com/mod/minecells
Why: These torches are S tier decoration blocks
Modpack: Prominence II [Fabric]
Suggestion: Correct reforging so Tech Reborn Bronze Ingots will work to reforge Industrial Revolution Bronze Tools. Currently, with a Tech Reborn Bronze Ingot in the Reforging Table, it says "Material required, Bronze Ingot.
Why: Appears to be Not Functioning as Intended
Modpack: Prominence II [Fabric]
Suggestion 2: Permit anvil repair of Modern Industrializations Iron Hammer. It presently is required for processing Copper Ore/Ingot and Tin Ore/Ingots into dust on the Forge Hammer. There is a non-trivial input of iron required (20 ingots for the hammer alone, not counting the hammer needed to make the ingots into plates). A repair option would be helpful.
Why: Appears to be Not Functioning as Intended, is a confusing part of advancement.
Modpack: All of Create and Prominence Classic
Mod: Create Vintage Improvements
Link: https://www.curseforge.com/minecraft/mc-mods/create-vintage-improvements/files/all?page=1&pageSize=20
Why: Create QOL, automated smiting, more recipes etc
Modpack: Prom 2 RPG
Mod: Amethyst Gravity Reattracted
Link: https://modrinth.com/mod/amethyst-gravity-reattracted/versions
Why: This could SERIOUSLY add to the role play aspects of the pack. You could make a Mario galaxy styled solar system, or just create a quirky base. Possibilities are near endless.
Modpack: Prominence II [Fabric]
Mod: YDM Weapon Master
Link: https://www.curseforge.com/minecraft/mc-mods/ydms-weapon-master/files/4686835
Why: i think it would be a really cool cosmetic addition to allow players to display their weapons on their characters.
Modpack:Prominence classic
Mod:mowzie mob
Link:https://www.curseforge.com/minecraft/mc-mods/mowzies-mobs/files/5372378
Why:Port 1.20.1 already 🙂🙂
Modpack: Prominence II rpg
Mod Suggestion: Change the menu music
Why: Because it's just bad. The loud squeak that keeps repeating through the track is like nails on chalkboard, i don't know who decided it was a good idea to do that, but for some perspective, if i step away outside my room for a bit, even when my volume isn't super loud, i can't hear the rest of the song, but i can always hear the loud squeak from a good distance away from my computer.
Imagine hearing some weird loud squeak every so often and not knowing what it is sometimes. Even when you do know what it is, it's just irritating. It's like deciding every so often in a good music track, to add a loud scraping of a fork on a ceramic plate... why... why would you just-
So yeah, thank u for coming to my ted talk. 
Alternate suggestion: remove that one loud squeak note and it'd be fine.
Modpack: Prominece Classic and BMC4 (Better Minecraft Forge)
Mod: Enhanced Mushrooms
Link: https://www.curseforge.com/minecraft/mc-mods/enhanced-mushrooms
Why: This adds new mushroom type building blocks that can be interesting
Modpack: Prominence II
Mod: Grappling hooks
Link: https://www.curseforge.com/minecraft/mc-mods/grappling-hook-restitched
Why: Helps on building, better travel through caves, and its really cool
Modpack: Prominence II
**Mod: **Mythic Upgrades & Tech Reborn
Issue: Broken Discs do not accept Tech Reborn Sapphires for repair purposes.
Proposed Solution: Remove either Mythic Upgrades gems or Tech Reborn's, and then implement the remaining stones in all applicable recipes to reduce confusion and duplication of items. Will help prevent inventory bloat as well.
Modpack: MMC4 (Forge)
Mod: Goblin's Tyranny
Link: https://www.curseforge.com/minecraft/mc-mods/goblins-tyranny
Why: Mod is cool and Goblins are cooler.
Modpack: Prominence II
Mod: Exposure
Link: https://www.curseforge.com/minecraft/mc-mods/exposure
Why: it allows in game picture taking and printing which is fun with friends and on servers. Its also just nice and would be cool to capture scenic environments around the world and hang them on your wall.
Modpack: Prominence classic
Mod: Arthropocolypse
Link: https://legacy.curseforge.com/minecraft/mc-mods/arthropocolypse
Why: more mob,more item,more bosses and more pet theme arthropods
Modpack : All Of Create
Mod : Create Chunkloading
Link : https://www.curseforge.com/minecraft/mc-mods/create-chunkloading
Why : It would be really useful to make a infinite lava supply in the nether while you're in the overworld same with other farms that are really big and need you to be in the middle of it. It would also let you make another funny things such as a infinite train, infinite drill etc.
Modpack: Fear nightfall
Mod: Advanced Hook Launchers (Grappling hooks)
Link: https://www.curseforge.com/minecraft/mc-mods/advanced-hook-launchers
Why: Would helps on mining and exploring caves, better travel, but still challenging due to the mechanics of the grappling hook, and it's still hard to get since it needs iron and dye, and also is really cool
Modpack: Prominence classic
Mod: Cataclysm tweaks
Link: https://legacy.curseforge.com/minecraft/mc-mods/cataclysm-tweaks
Why:This mod can make a pet like a baby leviathan and modarn Remnant can become a tame boss and can even ride it.
But to make it grow Some items are required. You can adjust the config to use items to grow tame bosses.
Modpack: SteamPunk(LPS)
Mod: Create: Interactive
Link: https://modrinth.com/mod/interactive
Why: It would be very cool to travel around the world on your train, and change it on the go
Modpack: SteamPunk [LPS]
Mod: Construction Wand
Link: https://www.curseforge.com/minecraft/mc-mods/construction-wand/files/all?page=1&pageSize=20
Why:
- Enables building-focused players in survival to build and aspire to significantly larger projects
- Enables players to build better builds
- Reduces player building fatigue, encouraging more enjoyable play time
- Adored by many: It's widely used in modpacks and widely expected to be there
- Extremely stable
- Compatible with Forge
- Compatible with 1.19.2
Modpack: Prominesnce II
Suggestion: Fix the problem of recipe with farmer's delight meat and other stuffs
Why: I don't know if it was intentional or not, when i try to cut any meat in the farmer's delight cutting board it saying "It doesn't seems cuttable", it's also happening that chupa cabra meat is not being cookable
Modpack: Prominence classic
Mod: Ender trigon
Link: https://legacy.curseforge.com/minecraft/mc-mods/ender-trigon
Why: make ender dragon most difficult and new machanic
Modpack: Prominence II [RPG]
Mod Suggestion: Goblin Traders, and Eureka! Ships! for Valkyrien Skies.
https://www.curseforge.com/minecraft/mc-mods/eureka-ships
Why: Well Goblins cause their like wondering traders only BETTER, their cute and actually have useful (slightly OP) trades... like trading 4 ancient debris for 5 netherite scrap, and being able to trade a diamond pick and fortune 3 book for a fortune 4 diamond pick...
And Eureka! Ships! for Valkyrien Skies, because it allows the player to build working ships of various sizes that we can actually use to sail the seas and skies in a moving base...
Modpack: SteamPunk
Mod: Protection Pixel
Link: https://www.curseforge.com/minecraft/mc-mods/protection-pixel
Why: It adds immersive and functional steampunk armors with power armor fuel mechanics and AMAZING models and textures. It fits the aesthetics of the pack perfectly without being too op.
Modpack: SteamPunk [LPS]
Mod: lets-do-bakery
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-bakery
Modpack: SteamPunk [LPS]
Mod: toms-storage
Link: https://www.curseforge.com/minecraft/mc-mods/toms-storage
Modpack: Medieval MC (Forge) MMC4
Mod suggestion: Born in Chaos
Link: https://www.curseforge.com/minecraft/mc-mods/born-in-chaos
Reason: The Born in Chaos Mod adds many new creatures (mostly undead) that perfectly fit into a medieval/fantasy setting and are all made in a vanilla-style. They overall just make going out at night more dangerous and even add a few magical items with none of them being too overpowered. The diversity of the undead creatures as well as their designs are really stunning so you should definitely consider checking out this mod.
Modpack: Better MC Forge
Mod: Poisonous Potato Update
Link: https://www.curseforge.com/minecraft/mc-mods/reimagining-potatoes
Why: why not? whole new dimension to explore
Modpack: Better MC Forge and Medieval MC Forge
Mod: Call of Yucutan
Link: https://www.curseforge.com/minecraft/mc-mods/call-of-yucutan
Why: cause everything about it looks cool
This is simply a mod idea and it's up for grabs. A structure generation mod that uses community uploaded schematic files that randomly generate in the world. So essentially people can upload their build and they will be auto added to a collection that generates in the world.
Modpack: Prominence II RPG
Suggestion: Add recipes for crafting IndRev cables out of relevant (disabled) Powah cables. Add recipes for crafting Ender Cells from (now disabled) Ender Gates.
Link: N/A
Why: Some people like me might wasted and crafted a lot of Powah cables and Ender Gates, and if they're crashing, such recipes would make it easier to migrate.
Modpack: Prominence II [RPG]
Mod Suggestion: Eccentric Tome
Link: https://modrinth.com/mod/eccentric-tome-fabric
Why: Basic QoL and pretty straight forward. It's Akashic Tome, but for Fabric.
Modpack: Prominence classic
Mod: ars Instrumentum
Link: https://legacy.curseforge.com/minecraft/mc-mods/ars-instrumentum
Why: Added a numeric mana bar that allows you to see your mana number
And more feature
Modpack: Prominence classic
Mod: emi addon
Link:https://modrinth.com/mod/extra-mod-integrations
Why:fix tech reborn recipe bug
**Modpack: ** Prominence II [Classic]
**Mod Suggestion: ** Enigmatic Legacy
**Link: ** https://www.curseforge.com/minecraft/mc-mods/enigmatic-legacy
**Why:**It fits well with the eldritch power/corruption themes and motifs; the mod providing another way of becoming more powerful by corrupting yourself with the ring of seven curses, and the items that become available because of that. I have no idea if it'd be possible to have it work alongside the Eldritch End mod (using the ring adds to the eldritch corruption stat, or any of the other items), but it'd be awesome if so. It was ported into 1.20.1 in December of last year as well.
Modpack: BMC4 Forge/Fabric
Mod Suggestion: Dungeons Now Loading 1%
Link: https://www.curseforge.com/minecraft/mc-mods/dungeon-now-loading
Why: Adds a very cool structure to the game, kind of like trial chambers but better. Feels like vannilla to, to the extent of my testing, dosent breakc when I add it with BMC4 (world generation could be funky but thats a given with any set of mods)
Modpack: BMC4 Forge/Fabric
Mod Suggestion: Diagonal Windows [Forge & Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/diagonal-windows
Why: We have diagonal fences, which is very nice, but we don't have the ability to make window panes diagonal, which makes some things very difficult - Namely, making a tower room's entire wall a window, or something of the sort. It'd just make building a lot more convenient. (And I think it fits in quite well with the vanilla+ aesthetic + why have diagonal fences without the other 😭)
Modpack: BMC4 Forge
Mod Suggestion: Tide
Link: https://www.curseforge.com/minecraft/mc-mods/tide
Why: cause fish go brrrr and this mod seems pretty simple and vanilla
Modpack: BMC4 Forge
Mod Suggestion: Alex's Caves
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-caves
Why: Made by the one and only Alex, so you know its a high quality mod. Adds 5 new cave biomes, along with mobs and cool structures within. which themselves could qualify as a whole Minecraft update (going by 1.20 standards 🙃 ). But together they make a very cool new experience for player. While this doesn't feel as vanilla as some other mods, still one to definitely consider. (Dinasows REEE
)
Modpack: BMC4 Forge
Mod Suggestion: Creature Compendium: Beasts, Golems & Curses
Link: https://www.curseforge.com/minecraft/mc-mods/creature-compendium
Why: Just a cool addition, although it only adds 3 mobs, they are very well made with such unique mechanics, like using the Netherite Forge as a mech armor.
Modpack: Prominence II
Mod Suggestion: Freecam (Modrinth Edition)
Link: https://modrinth.com/mod/freecam
Why: I think its cool and it will let you be able to take better screenshots of stuff around you
Modpack: BMC4 Forge
Mod Suggestion: Additional Placements
Link: https://www.curseforge.com/minecraft/mc-mods/additional-placements/files/all?page=1&pageSize=20
Why: We have vertical slabs, but not vertical stairs or anything of the sort. This would make life approximately 5925x easier with some builds, and just generally look good at corners.
Modpack: BMC4 Forge
Mod Suggestion: Door Knocker (Forge)
Link: https://www.curseforge.com/minecraft/mc-mods/door-knocker-forge
Why: Knock Knock 😉
Modpack: SteamPunk [LPS]
Mod: lets-do-vinery
Link: https://www.curseforge.com/minecraft/mc-mods/lets-do-vinery
Modpack: Prominence II [Fabric]
Mod Suggestion: Create Deco
Link: https://modrinth.com/mod/create-deco
Why: Very nice building utilities that tie in with Create
Modpack: BMC4 Forge
Mod Suggestion: Kakapos
Link: https://www.curseforge.com/minecraft/mc-mods/kakapos
Why: Cool new mob and its NOT an Mcreator Mod 😄
Modpack: SteamPunk [LPS]
Mod Suggestion: Caverns and Chasms
Link: https://www.curseforge.com/minecraft/mc-mods/caverns-and-chasms
Why: Why not make the underground caves spookier than it already is by adding in additional mobs and items that make the caving experience darker, and fairly scary, especially for those in cursed mode.
Modback: BMC4
Suggestion: End City Spawnrates / Make Elytras more avaiable
Why: Finding End Citys with elytras is rarer then fucking farming enough netherite to build a netherite beacon. If your playing with multiple players on a server its impossible to get a elytra for even half the players (we searched for 40 hours+ and only got one) it just removes a big and amazing part of minecraft for no reason. finding an elytra is not the end of the game, no reason to make it that fucking hard. Big building projects or long term projects get just destroyed by this awful spawnrate.
Modpack: BMC4 Forge
Mod Suggestion: Additional Pots
Link: https://www.curseforge.com/minecraft/mc-mods/pottery-additional-pots
Why: Cause it would be nice to have new types of pots and the pots in this mod look very vanilla
Modpack: BMC4 Forge
Mod Suggestion: Simple Magnets
Link: https://www.curseforge.com/minecraft/mc-mods/simple-magnets
Why: Cause Because every modpack needs a magnet mod, also its just a nice qol improvement
Modpack: BMC4 Forge
Mod Suggestion: Sheep Consistency
Link: https://www.curseforge.com/minecraft/mc-mods/sheep-consistency-forge
Why: It adds a nice visual touch and its also bedrock compat soooo
Modpack: BMC4 Forge
Mod Suggestion: True Ending: Ender Dragon Overhaul
Link: https://modrinth.com/datapack/true-ending
Why: This datapack makes the ender dragon fight more challenging, by adding new mechanics, attacks, and even music to the ender dragon fight. This datapack makes it fit in more with some of the modded bosses. The amount of damage the dragon deals is changed based on difficulty. From my testing, it does not conflict with any other mods and still feels somewhat vanilla.
Modpack: BMC4 Forge
Mod Suggestion: The Bumblezone
Link: https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-forge
Why: This dimension has a very cool concept, so I think it should be in the forge version of the modpack also.
Modpack: Prominence fabric
Mod: Let’sDo Bakery
Link-
https://www.curseforge.com/minecraft/mc-mods/lets-do-bakery
why: I would like baking in my steampunk cottagecore save
Modpack: BMC4 Forge
Mod: Resource Ghouls
Link: https://www.curseforge.com/minecraft/mc-mods/resource-ghouls
Why: cause cool ore zombies
Modpack: Fear Nightfall
Suggestion: Update the Starved Stalker and Twisted Horrors, add Blizzardous (https://www.curseforge.com/minecraft/mc-mods/blizzardous)
Why: Starved Stalker and Twisted Horrors have gotten new updates, and Blizzardous is made by the same person who made the two mods. (aka me)
Modpack: Fear Nightfall
I though this little horror modpack:
https://www.curseforge.com/minecraft/modpacks/siren-head-the-truth/relations/dependencies?page=1
Had some very neat mods that could be included in Fear Nightfall
I found many of them quist scary including the titular Siren Head.
- Simon_12
- The One Who Watches
- The Man From The Fog
- The Knocker
- The Rise of Slender
- The Screaming Sheep
And more
Modpack: Fear Nightfall
Mod: Bomb Vest
Link: https://www.curseforge.com/minecraft/mc-mods/bomb-vest
Why: It can add a fun explosive
Modpack: Prominence II [RPG]
Suggestion: Illager Invasion
Link: https://www.curseforge.com/minecraft/mc-mods/illager-invasion
Why: From what I’ve played of this pack so far, if there’s anything from vanilla that could use an upgrade/overhaul, it’s illagers. Right now you always see the same ones again and again, making them just repetitive and boring to deal with. But i think that can change with Fuzs’ mod. New powerful variations and even a new boss for illager structures. Could even re-include Guard Villagers so villagers aren’t completely hopeless against them. 
Modpack: prominence 2
Mod Suggestion: update botania to 1.20.1-444
Link: https://www.curseforge.com/minecraft/mc-mods/botania/files/5346280
Why: they finally fixed flugel tiara detecting eye of the flugel so creative flight for that should work properly now
Modpack: Better MC (Forge and Fabric) (Can work for other modpacks too!)
Mod Suggestion: Essential Mod
Link: https://www.curseforge.com/minecraft/mc-mods/essential-mod
Why: It simply makes playing with a friends a whole lot easier. That's it, really.
Modpack: BMC4 Forge
Mod Suggestion: Command Macro Key
Link: https://www.curseforge.com/minecraft/mc-mods/command-macro-key
Why: cause keybinds
Modpack: Prominence classic
Mod: illusion onslaught
Link: https://legacy.curseforge.com/minecraft/mc-mods/illusion-onslaught
Why: new magic mod but theme vanilla
Modpack: Prominece RPG
Mod: Alert Block
Link: https://www.curseforge.com/minecraft/mc-mods/alert-block
Why: Cause it can be cool for protecting bases
Modpack: Prominence II RPG Fabric
Mod: Create Slice & Dice
Link: https://www.curseforge.com/minecraft/mc-mods/slice-and-dice
Why: With the current cutting board bug, there's no way to make FD burgers :(( this would also make it possible to better automate FD
Modpack : Prominence II [Classic], Better Minecraft [Forge] 1.20.1
Mod : Call of Yucutan
Link : https://www.curseforge.com/minecraft/mc-mods/call-of-yucutan
Why : Cuz cool mechanics and bossfights around Mayan mythology. Basically Stalwart Dungeons but way better and in the jungle
Modpack: Prominence II [Fabric]
Mod: AE2 + Mouse Tweaks Fix
Link: https://modrinth.com/mod/ae2-mousetweaks-fix
Why: No more annoying Mouse Tweak's "Wheel Tweak" while scrolling through AE2 ME Terminals
Modpack: Prominence II [RPG]
Suggestion: Remove 'Redstone Ores' tag from the Raw Redstone Block from Regions Unexplored
Why: This block can be crafted from 4 redstone dust and then grinded down into 8 redstone dust with the grinder from Tech Reborn mod (or more with the industrial grinder or macerator). This feels like an unintended way of duplicating redstone.
Mod: Custom Item Attributes
Suggestion:Add Curio item compat
Why: They all have their custom slots, which all have their own id's, which means even if we add attributes to the items they will not work once placed in the correct slot.
Modpack: Prominence II [Fabric]
Suggestion: Add "Create: Ultimate Factory"
Link: https://www.curseforge.com/minecraft/mc-mods/create-ultimate-factory-forge-fabric
Why: Adds more recipes allowing for more automation of raw material production using create, making more resources renewable.
Modpack: Prominence II RPG
Suggestion: Updating the mod "Tech Reborn"
Why: There are some issues with some blocks that they are not working properly like Fishing Station cannot use any item output even from hoppers etc.
Modpack: Steampunk
Suggestion: Makes the machine mobs makes more noise while walking
Why: I fucking hate being caught off guard while crafting, i craft and then out of nowhere my HP is reduced from 100 to 0 in one hit of the mob, this is getting really annoying
Modpack: Prominence II [RPG]
Mod(s): Armor Statues and Straw Statues
Link(s): https://modrinth.com/mod/armor-statues https://modrinth.com/mod/straw-statues
Why: Picture this: you want to do roleplay, but one of your friends isn't on. With Straw Statues, you can take the skin of your friend, change their pose, their size, and even if they have gravity. That way, it will look like they're there with you. Perfect if you don't have time to wait for them. Armor Statues does the same thing, but applies the posing and sizing to armor stands as well.
Modpack: Prominence 2 [RPG]
Mod Suggestion: Add ores (lead, bauxite, tungsten, salt, silver, and iridium) to the Block Swapper config.
Link: N/A
Why: Collecting multiple different types of a single ore causes one's inventory to fill faster. The ores are interchangeable once processed, so there is no downside to consolidating them. (See thread for config text)
Modpack: Better MC [FORGE] - BMC4
Mod Suggestion: Add AstikorCarts Redux
Link: https://www.curseforge.com/minecraft/mc-mods/astikor-carts-redux
Why: Being able to plow fields, carry animals/players/npcs in the cart, and the cart acting as travelling storage unit so you could store things in the cart while traveling
Modpack: Prominence 2 [RPG]
Suggestion: Update Iris to 1.7.0+
Why: Distant Horizons recently added shader support, but it only works with the newer version of Iris.
Modpack: BMC4 Forge
Mod Suggestion: Daily Dad
Link: https://www.curseforge.com/minecraft/mc-mods/daily-dad
Why: who doesnt want to hear a dad joke every time they play minecraft 🤣
Modpack: Fear Nightfall
Mod Suggestion: Apotheosis
Link: https://www.curseforge.com/minecraft/mc-mods/apotheosis
Why: It improves enchanting and makes it more complex while complimenting other magic mods
Modpack:Medieval Minecraft forge mod suggestion: change the quests to like more like in fabric version link:N/A why: quests in forge edition of this modpack looks more like in better minecraft so it feels like just ctrl + c quests but quests in fabric version feels like real medieval quests like rpg
Modpack: Fear Nightfall
Suggestion: Copper armor and tools mod
Link: https://www.curseforge.com/minecraft/mc-mods/copper-armor-tools-forge
Why: Early game acess tools and armor as a counter part of expensive iron armor, would be a good substitute until the gravemetal armor
Modpack: Prominence Classic
Mod: Alex's Caves Plus
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-caves-plus
Why: because it adds new features to alex's that are interesting and can be fun to use. There is so much cool content so check out the mod page cause wow
Modpack: BMC4 Forge
Mod: Starlight (Forge)
Link: https://www.curseforge.com/minecraft/mc-mods/starlight-forge
Why: With complementary shaders euphoria patches, I was not getting the best fps. However, when I decided to add this mod, I'm pretty sure it boosted my fps from 70 to 100.
Modpack: Prominence Classic
Mod: Entitlements
Link: https://www.curseforge.com/minecraft/mc-mods/entitlements
Why: Cause it can be cool for bases
Modpack: MMC4
Mod: Gnumus Settlement
Link: https://www.curseforge.com/minecraft/mc-mods/gnumus-settlement
Why: Because it was in older versions of the modpack and has since been updated, plus it adds one of the best Goblin/Orcfolk of any Mod to date. Doesn't feel out of place at all, and honestly makes the world feel just that much more medieval and alive.
Modpack: BMC4 Forge
Mod: BetterNether
Link: https://www.curseforge.com/minecraft/mc-mods/betternether
Why: Becuse in this modpack is betterend that is overhauling end more, then betternether is like better end but is overhauling netherhttps://www.curseforge.com/minecraft/mc-mods/betternether
Modpack: MMC4
Mod: goety
Link: https://legacy.curseforge.com/minecraft/mc-mods/goety
Why: The main mechanic of this mod is about necromancy which makes me think that this mod is compatible with remnant,plague victim origin well, making it easier to play. Plus, roleplaying as a necromancer is really fun.
Modpack: BMC4 Forge and Fabric
Mod: Mo' Structures
Link: https://www.curseforge.com/minecraft/mc-mods/mo-structures
Why: cause the structures are very nice and simple
Modpack: Prominence RPG Fabric
Mod: Valkyrien Skies
Link: https://www.curseforge.com/minecraft/mc-mods/valkyrien-skies
Why: It allows you to make your own sea or flying ships which have their own physics, collision and buoyancy. It also supports the Create mod. Since this modpack has a bit of everything, I think this would suit very well if it were to work in the modpack without issues.
Modpack: MMC4
Mod: Born in Chaos
Link: https://www.curseforge.com/minecraft/mc-mods/born-in-chaos
Why: While I'm at it, another quality mod made by the same person, also recently updated to this version. We have Graveyard and Sons of Sins, this mod feels like a missing piece of the puzzle. Adding a couple more scary monsters and mobs while taking heavy inspiration from fantasy themes. It was in older versions of the modpack so frankly I'd love to see it make a return. It's also in other modpacks.
Modpack: Prominence 2 [RPG]
Mods: Enderite + Advanced Enderite
Links: https://modrinth.com/mod/enderite-mod
https://modrinth.com/mod/advanced-enderite
Why tho?: Offers another tier system of progression option outside BetterEnd's armor system, and extends the already implemented Advanced Netherite, making armor with more options in the End that can still be extended from netherite progression and can offer a much more interesting progression experience that can continue past the nether without having to completely ditch armor that you work to get from Advanced Netherite.
Modpack: Prominence Classic
Mod: Malum
Link: https://www.curseforge.com/minecraft/mc-mods/malum
Why: It's a cool magic mod that can be really interesting for when your playing the game
Modpack: Prominence II [CLASSIC]
Suggestion: Add Wraith Waystones and use Block Swap to change existing waystones to the new ones
Link for WW: https://modrinth.com/mod/fwaystones
Why: The Wraith Waystones:
- just function better
- look more like vanilla
- work with Sinytra Connector
Modpack: Prominence RPG Fabric
Mod Suggestion: **quest line improvement: please add a page in the quest book that explains what config changes were made in this pack. There are changes that break the way players think about the usage of mods only to find out certain things are disabled. No documentation states any of this without researching or asking "why doesnt X work?" in the discord
Link: *no link
Why: better gameplay, modpack resilience
Modpack: Prominece Classic
Mod: Hexerei
Link: https://www.curseforge.com/minecraft/mc-mods/hexerei
Why: It's a nice mod that adds witchcraft to the game
Modpack: Prominence RPG Fabric
Mod: Cracker's Wither Storm Mod
Link: https://www.curseforge.com/minecraft/mc-mods/crackers-wither-storm-mod
Why: It would add as a good challenge boss for mid/late game players. ALSO would be alot of fun seeing it recreated along side the MC Dungeon mods.
Modpack: BMC4 Forge and Fabric
Mod: Silent's Delight
Link: https://www.curseforge.com/minecraft/mc-mods/silents-delight
Why: cause its simple and it improves the deep dark by adding cool foods to collect
Modpack: Fear Nightfall
Mod: Malum
Link: https://www.curseforge.com/minecraft/mc-mods/malum
Why: It fits the horror aspect of the game due to souls thing, and gives progression through game, to make it harder it just need some tweaks to make the use of this modpack hard
Modpack: Prominence 2
Suggestion: (if possible) a custom recipe for girl power potion from Create: estrogen, something like estrogen pill/crystal estrogen pill + awkward potion in a brewing stand to make girl power potion.
Why: because there's already a charm of girl power from zenith but its currently uncraftable due to there not being a recipe for potion of girl power, and not having to refill patches every couple of minutes would be awesome.
Modpack: Prominence 2 [RPG]
Suggestion: Change Block Swapper config so all bauxite ore is swapped to Modern Industrialization bauxite ore
Why: The Modern Industrialization Quarry produces its own mods bauxite, which can be Fortuned, but when placed is converted to Tech Reborn's, which cannot. You could have the quarry make Tech Reborn's bauxite instead but unlike most ores, it would not be fortunable.
Modpack: Fear Nightfall
Mod: The Silence
Link: https://www.curseforge.com/minecraft/mc-mods/the-silence/files/5385457
Why: A good addition with man from the fog adds a dimension that can tp u when u try to sleep alot or it can take u to the dimension itself
Mod: prominence 2
Suggestion: More social rpg systems like a trading or currency system
Mod ideal: https://modrinth.com/mod/universal-shops
I've got friends making their own clans on my prom2 server and they wanna be greedy Dwarven traders that say Rock and stone a lot. There doesn't seem to be a cohesive way to form alliances or set up trade routes.
Modpack: Prominence Classic
Suggestion: Create Optical
Link: https://www.curseforge.com/minecraft/mc-mods/create-optical
Why: cause its cool and really fun to mess around and play with
Modpack: SteamPunk
Suggestion: Insanity shaders
Link: https://modrinth.com/shader/insanity-shader
Why: It looks cool, can help stylise some builds better, and it's baked in Prominence, so why not? Plus it's already owned by LPS, and I don't see any problems with adding it in
Modpack: Prominence Classic
Suggestion: Alex's Caves: Adventure
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-caves-adventure
Why: Cool new features to expand onto Alex's caves features
Modpack: BMC4 Forge
Suggestion: Fence On Slab!
Link: https://www.curseforge.com/minecraft/mc-mods/fence-on-slab
Why: I feel like its kinda self explanatory and im to lazy to put a reason soooooooooo
Modpack: All of Create
Mod: Create Diesel Generators
Link: https://modrinth.com/mod/create-diesel-generators/version/1.19.2-1.2h
Why: adds more generators to create, a pumpjack, and diesel
Modpack: BMC4 Forge
Mod: Neko's enchanted books
Link: https://www.curseforge.com/minecraft/mc-mods/nekos-enchanted-books
Why: This mod gives vanilla and modded enchanted books really cool textures themed around the actual enchantments of the books themselves. It is also compatible with lots of mods, and available for 1.20.1. A few modded enchantment books don't have these custom textures however.
Modpack: BMC4 Forge
Mod: Golden Hopper
Link: https://www.curseforge.com/minecraft/mc-mods/golden-hopper
Why: it makes filter items more convienent
Modpack: Any Fabric modpack (besides BMC) especially Prominence II RPG
Mod: Sophisticated Backpacks Fabric Port
Link: https://modrinth.com/mod/sophisticated-backpacks-(unoffical-fabric-port)/version/3.19.5+mc1.20.1-build.104
Why: Much better than the traveler ones, and an early game way to get decent storage
Modpack: Prominince ll RPG
Mod Suggestion: Doggy talents next
Link: https://www.curseforge.com/minecraft/mc-mods/doggy-talents-next sorry added wrong mod
Why: Because pupper, but in all seriousness it'd be nice to have a companion that can scale with the player and respawn and the pet can get skills that lets it wield armor and weapons, it can even wear modded armor and "immersive armor" armor is modeled. The armor below is heavy
Modpack: Prominence 2 RPG
Suggestion: Rogues & Warriors (RPG Series)
Link: https://www.curseforge.com/minecraft/mc-mods/rogues-and-warriors
Why: cause its cool and i think it can be well integrated
Modpack: all of create
Suggestion: Create Upgraded armor
Link:https://www.curseforge.com/minecraft/mc-mods/create-upgraded-armor
why: why not add more armor
Modpack: Steampunk LPS
Suggestion: Create Upgraded armor
Link:https://www.curseforge.com/minecraft/mc-mods/create-upgraded-armor
why: Steampunk modpack lacks armors, so giving this to the modpack would increment the number of armors, there are so many weapons but very few armors
Modpack: Prominence II [RPG]
Suggestion: Remove the divider from this one quest
Why: The divider is disabled, meaning this quest is impossible
Modpack: All Of Create
Suggestion: Being able to use Create: Ratatouille sausages for recipes that require forge:sausages
Link: https://www.curseforge.com/minecraft/mc-mods/create-ratatouille
Why: I can't use the sausages from ratatouille to make mac & cheese with hotdogs, and other recipes that require sausages.
Modpack: All Of Creatre
Suggestion : being able to do flying machine
Link: https://www.curseforge.com/minecraft/mc-mods/eureka-ships
Why: cause it kind of the missing piece in the mod pack exept for the pre made ships which is kinda slow all we need left is a way to explore the world while flying
Modpack: Prominence II RPG (but why not all of them tbh)
Suggestion: Mighty Mail
Link: https://www.curseforge.com/minecraft/mc-mods/mighty-mail-fabric
Why: Alr sure in a single player there's no point but like. Mighty mail on multiplayer is great because some of my buds live like 4-5k blocks away, don't wanna take the dragon out on a long 3-minute journey, or use the juice in the jet suit, sure you can use Waystone but i need the xp for magic mods and enchantments. Sure it's one xp, but like I don't want to waste it on a simple passing of items to another person. Plus the mod is small as hell, and easy to use.
Modpack: All Of Create
Suggestion: Brewin & Chewin
Link: https://www.curseforge.com/minecraft/mc-mods/brewin-and-chewin/files/all?page=1&pageSize=20
Why: With compatibility with Farmer's Delight, as well as the lastest version being able to be used for 1.19.2
It would definitely be a fun addition for brewing in the All Of Create server, because though I do like Create: Tipsy & Dizzy, it wouldn't hurt to add another brewery mod to have some variety with the types of concoctions you could make
Modpack: BMC4 Forge
Suggestion: Add a quest for the ancient remnant and for the wither.
Why: Oddly enough, there is no quest for the Ancient Remnant from the L_Ender's Cataclysm mod. This boss is really cool, so is this intentional? Also, there is no quest for the wither, even though there is a quest for the ender dragon and the warden, which are also vanilla bosses. I feel like this could be added and should be added in the next update.
Modpack: BMC4 Forge
Suggestion: Make Aether Dragon egg less spawn Procents in chest and do more every other egg more Procent to spawn.
Why: I cant find any other dragon egg than aether dragon egg. i tried looking in a jungle template for maybe forest but dont find it.
Modpack: Prominence II
Suggestion: [Let's Do] Bakery
Link:
https://www.curseforge.com/minecraft/mc-mods/lets-do-bakery
Why:
Baking is fun, cooking is fun, and food is life.
Modpack: BetterMC Forge
Suggestion: Create a community controller profile with support for every BetterMC keybind/action OOTB.
Link: N/A
Why: Playing BetterMC on the Steam Deck requires a ton of manual configuration to get full functionality. The goal would be to have a community controller profile that you download and bam, you have access to every keybind/feature in the modpack without any manual configuration. I’d be willing to personally help create this if it’s a project y’all would be willing to support to broadcast on the modpacks dl page.
Modpack: BMC4 Forge
Mod: Threads
Link: https://www.curseforge.com/minecraft/mc-mods/threads
Why: it could help performance
Modpack: Prominence II RPG [Fabric]
Mod: Create Enchantment Industry
Link: https://www.curseforge.com/minecraft/mc-mods/create-enchantment-industry
Why: I know this addition to the Create mod has been suggested a few times already, but I thought I'd still give my two cents about it! Some of the notable features of this mod:
Allows Deployers and Crushing Wheels to drop Nuggets of Experience when killing mobs (making mob farms significantly easier to automate with Create)
Creates Liquid Experience, which can be used directly on the player or with other machines
Adds the Disenchanter, which automatically drains Liquid Experience from enchanted items
Mending tools can be given Liquid Experience on a conveyor belt to be repaired
More machines added to create enchantments, as well as copy enchantment books
As an example, my team and I have an automated Wither Skeleton farm. This mod would allow us to get Experience from this farm; in addition to Nuggets of Experience, any enchanted stone swords the skeletons dropped could be disenchanted as well, rather than just thrown out.
... sorry that's a lot more than people usually add xD
Modpack: Prominence RPG Fabric
Mod Suggestion: Exposure
Link: https://modrinth.com/mod/exposure
Why: A mod adding ability to make photos, adds a pretty detailed film camera that has the functions of irl cameras like exposure time, shutters, grid mode and so on. It would be a really great addition to the decorative aspect of the modpack, plus can increase interactions of the player and world/other players, recording moments of server/world's history in-game
Modpack: Prominence RPG Fabric
Suggestion: Update this quest
Why: There is no longer a slumbering lichblade recieved from a quest, so the description of this quest does not make sense. Received is also spelled wrong, but if the description is changed entirely, that doesn't matter.
Modpack: BMC4 Forge
Suggestion: ChatPlus
Link: https://www.curseforge.com/minecraft/mc-mods/chat-plus
Why: its QOL and nice
Modpack: Better MC [FORGE] - BMC4
Mod Suggestion: Bosses of Mass Destruction Forge
Why: The additional bosses will incentivize exploration, strategy development, and foster collaboration on multiplayer servers, enhancing the replayability
link: https://www.curseforge.com/minecraft/mc-mods/bosses-of-mass-destruction-forge/files
Modpack :Better MC [FORGE]- BMC4
Mod Suggestion: Ice & Fire Mod
Why/Reasons:
New quest for fight a dragon, hydra, sea serpent, cyclops and gave a new reward.
Link:
https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons/screenshots
Modpack: Prominence II RPG [Fabric]
Suggestion: Add Rogue&Warriors (link down below), i mean, it's make some plays with friends more fun because witch one will have a class without repeat, and this mod it's part of RPG Series.
https://www.curseforge.com/minecraft/mc-mods/rogues-and-warriors
Suggestion: Fix the images in the Prominence FPS Guide.
Why: its annoying, and you cant tell where to go without the images
Modpack: BMC4 Forge
Mod: Ocean's Enhancements
Link: https://www.curseforge.com/minecraft/mc-mods/oceans-enhancements
Why: it expands on the ocean adding new and simple content that also looks nice
Modpack: BMC4 Forge
Mod: Sapience
Link: https://www.curseforge.com/minecraft/mc-mods/sapience
Why: This mod makes piglins feel like an even more intelligent and alive civilization.
Modpack: BMC4 Forge
Mod: LootR
Link: https://www.curseforge.com/minecraft/mc-mods/lootr
Why: Going into servers where everything has already been looted is not the best for new players would be a cool add on 🙂
Modpack: Steampunk [LPS]
Mod: Simple Difficulty
Link: https://www.curseforge.com/minecraft/mc-mods/simpledifficulty
Reason: Please replace cold sweat this is way better!
Modpack: Steampunk
Mod: Tree falling/ Tree harvester
Link: https://www.curseforge.com/minecraft/mc-mods/tree-harvester
Modpack: Prominence II RPG [Fabric]
Suggestion: a new non spell power based artifact besides fury of a thousand fists
Why: while fury of a thousand fists is a good weapon, it seems to be the only option warriors who lost there spell powers option really is. whilst i dont have an exact weapon idea to suggest here are three reasons on why the other weapons dont feel viable as a warrior.
-
from what ive heard you need spell power to actually use the weapons and have them do decent damage. since they scale with X type of spell power.
-
fury of a thousand fists doesnt really fit my playstyle, though im not sure as for everyone elses, i typically try to boost a single attack as much as possible, usually via ribbon cleaver and other types of buffs. the artifacts sole ability is to just.. attack fast.
-
fury of a thousand fists is the closest thing we got, but even then its a soulfire based artifact, the best thing for me currently is just the crucible. though if its not a big damage one attack build you would probably go for the tempests.
Modpack: Prominence classic
Mod: Goety mythical addon
Link: https://legacy.curseforge.com/minecraft/mc-mods/goety-mythical-addon
Why: make vizier and apostle bosses more difficult and more mechanic bosses
Modpack: Prominence 2
Mod Suggestion: Decorative Blocks
Link: https://modrinth.com/mod/decorative-blocks
Forked mod link: https://modrinth.com/mod/decorative-blocks-fork
Why: The current installed mod is no longer maintained as of January 4th, 2024. As stated in the mod's description the original dev of the mod has returned to modding.(just saying they might add more stuff in the future if they haven't already just wanted to point this out if no one knew. sorry lol)
Modpack: Prominence II
Suggestion: RightClickHarvest
Link:
https://www.curseforge.com/minecraft/mc-mods/rightclickharvest
Why:
Please...
Modpack: Fear Nightfall
Suggestion: Add Immersive Petroleum, its a great addon to Immersive Engineering.
+murica 🦅🦅🦅
Link:https://www.curseforge.com/minecraft/mc-mods/immersive-petroleum
Why: Adds more to the Immersive Engineering mod (makes it more immersive)
and also it adds the item: Projector - that makes a schematic of an engineering build infront of you so you dont have to go through the tedious work of checking block by block of how build something.
also oil
Modpack: Prominence Classic
Suggestion: nerf and buff item
BUFF
1.all dragonsteel sword buff damage 10 to 12(because hard get and useless)
2.laser gatling buff damage 2 to 6
3.buff death scythe damage 8.5 to 10(get hard it)
NERF and disabled
1.INFINITY hammer nerf damge 75 to 60 (op weapon and non better combat animation)
2.curse sword(conjuntivus weapon) nerf damage 25 to 20
3.dread knight sword nerf damage 17 to 10(get easy way)
4.disabled swiftwood enchanted (infinity stun to player)
Modpack: Steampunk
Suggestion: Add advanced peripherals to steampunk!
Link: https://www.curseforge.com/minecraft/mc-mods/advanced-peripherals
Why: Allows us to create more advanced factories using computercraft programs. This mod allows cc to interact with the world such as sending redstone signals, detecting entities, reading blocks and many other features. Just check out their wiki! https://docs.advanced-peripherals.de
Modpack: BMC4 Forge
Mod: Terralith
Link: https://www.curseforge.com/minecraft/mc-mods/terralith
Why: new generation and lots of new biomes
Modpack: prominence II
Mod Suggestion: Butcher's delight
Link: https://www.curseforge.com/minecraft/mc-mods/butchers-delight
Why: gives us extra options in the preparation of food (if it ever get's updated that is). i'd love to see this mod in the modpack, again if it ever get's updated for the new version of minecraft
Modpack: Better Minecraft 4 [BMC4]
Mod Suggestion: Compound V
Link: https://legacy.curseforge.com/minecraft/mc-mods/compound-v
Why: adds rare items that grant the player powerful status effects (“superpowers”), can be used as a reward for quests or completing tasks/exploring dungeons, highly configurable (can disable any powers, control where it spawns naturally, control how powerful it is). Overall just a fun mod to have
Modpack: Steampunk [LPS]
Mod: Storage Drawers
Link:https://www.curseforge.com/minecraft/mc-mods/storage-drawers
Why: For better storage and it works well with Create mod
Modpack: SteamPunk
Suggestion: Remove polartt's schematics from the pack
Why: one, they're quite shit, and two, hes getting free advertising from yall
Modpack: Better Minecraft 4 [BMC4] (Forge & Fabric)
Mod Suggestion: Remove Spawners+, Add enhanced mob spawners
Link: https://www.curseforge.com/minecraft/mc-mods/enhanced-mob-spawners
Why:
Currently, obtaining mob spawners is a manageable task, but amassing a significant number—specifically eight—can often prove arduous and time-consuming. To address this issue, I propose the introduction of enhanced mob spawners with certain configurable options capped at reasonable limits.
The rationale behind this proposal stems from several considerations. Firstly, existing spawners from plugins like Spawners+ are permanent fixtures. However, re-collecting these spawners to alter their functionality results in a loss of seven spawner shards per extraction. This inefficiency highlights a need for enhanced mob spawners, where configuration adjustments would not incur such resource losses.
Secondly, enhanced mob spawners offer enhanced functionality such as the ability to toggle spawner states using redstone mechanisms. This feature not only adds versatility but also enhances operational control in various gameplay scenarios.
Lastly, switching to enhanced mob spawners facilitates compatibility with spawn eggs, enabling the spawning of any mob for which a spawn egg is obtainable. This flexibility eliminates the need to dismantle and reconstruct spawners when altering mob types, thereby streamlining gameplay mechanics and enhancing user experience.
In conclusion, the adoption of enhanced mob spawners presents a viable solution to current limitations, offering improved efficiency, functionality, and versatility within the gaming environment.
Modpack: Prominence II RPG [Fabric]
Suggestion: Add a warden upgrade for etyrite armor set or add etyrite upgrade for warden armour set.
Reason: Since both warden and etyrite upgrades require netherite tier, I think it would be nice if we could have either or as a next tier armor rather than having to choose between the two at the end game questline.
!quests command to tell people to read the quest book
Modpack: Prominence II RPG
Mod Suggestion: Ice and Fire Fabric
Why: Literally the best dragon mod to exist. Since Prominence is versatile with its theming, it would be nice to have it added.
Link: https://www.curseforge.com/minecraft/mc-mods/iceandfire-fabric
Modpack: BMC4 Forge
Mod Suggestion: More Dragon Eggs
Why: This mod makes it so the ender dragon drops new dragon eggs everytime you kill it, instead of only the first time. Dragon mounts legacy mod is in this modpack, so killing the ender dragon multiple times could be a nice way to get multiple dragons.
Link: https://www.curseforge.com/minecraft/mc-mods/more-dragon-eggs
Modpack: Prominence II RPG
Mod Suggestion: Update Applied Energistics
Link: https://github.com/AppliedEnergistics/Applied-Energistics-2/tree/fabric/1.20.1
Why: Applied Energistics has released an update for Fabric on 1.20.1 that fixes the crash bug with facades.
Modpack: Prominence II RPG (Fabric)
Mod Suggestion: Malum
Link: https://www.curseforge.com/minecraft/mc-mods/malum
Why: is a funny black magic mod, about souls and things like that, it will add more adventure to get the items of the mod and is a amazing mod! it add more weapons and rituals too, i think a lot of people will like it
Modpack: BMC4 Forge
Mod: Grimace
Link: https://www.curseforge.com/minecraft/mc-mods/grimace-mod-thekrepe
Why:
Adding Grimace, the iconic McDonald's character, to the Better Minecraft modpack would bring a unique and whimsical element to the game, enhancing the overall player experience. Grimace, with his lovable and enigmatic personality, could serve as a friendly NPC (non-player character) who offers quests, rewards, or even special items that tie into his lore. His presence could introduce a range of humorous and engaging interactions, making the game more enjoyable for players of all ages. By incorporating a character that is familiar yet unexpected in the Minecraft universe, the modpack could attract a broader audience, including fans of the McDonald's franchise, thus increasing its popularity and replay value.
Moreover, Grimace’s inclusion could also pave the way for creative storytelling and new gameplay mechanics. For instance, players might embark on quests to help Grimace find his lost McDonald's-themed items or defend him from mischievous characters inspired by other McDonald's mascots. This would add a layer of narrative depth and provide fresh, themed content that differentiates the Better Minecraft modpack from others. Additionally, Grimace’s distinct design could inspire new in-game structures, biomes, or events that enhance the visual and interactive aspects of Minecraft. By blending the whimsical charm of Grimace with the expansive world of Minecraft, the modpack would offer a delightful and memorable gaming experience.
Modpack: Prominence 2 RPG
Mod Suggestion: Recipe fix, steel ingot when bulk blasting iron. EMI recipe is incorrect.
Link: *No link
Why: EMI recipe for bulk blasting "steel" ingots with iron is broken. This gives 'refined iron' and not Steel. Refined iron is not compatible with Steel ingot recipes.
Modpack: the best ones that fit the vibe
[1.18.2, 1.19.2, 1.19.4, 1.20.1, 1.20.4]
Mod suggestion: Shroom Dealers!
Link:
Curseforge - https://www.curseforge.com/minecraft/mc-mods/shroom-dealers ;
Modrinth - https://modrinth.com/mod/shroom-dealers!
Why: Lots of people really seem to enjoy the mod, and since it has been relaunched and updated, it might be worth adding!
Modpack: prominence II RPG
Mod suggestion: replace the current tombstones mod with Patbox's universal graves mod
Link: https://modrinth.com/mod/universal-graves
Why: this graves mod is a lot more customizable, and fully serverside. Configuring it is nice and easy
Modpack: Prominence II or wherever it works
Mod Suggestion: Integrated Villages
Link: https://www.curseforge.com/minecraft/mc-mods/integrated-villages
Why: Awesome new villages making great use of many other mods in the pack, not much more to explain 
Storage mods
Modpack: All of Create
Mod Suggestion: ♪ Alex's Mobs Extra Music ♪
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-mobs-battle-music
Why: Current music is kinda boring and who wouldn't want to have epic music during bossfights?
Modpack: Steampunk [LPS]
Mod: Create-Wizardry
Link: https://www.curseforge.com/minecraft/mc-mods/create-wizardry
Reason: Better Way to farm items for iron spell mod
Modpack: Prominence Classic
Suggestion:drygmy production blacklist
Reason:I want drygmy can product only be used by non-bosses.
Modpack: Steampunk [LPS]
Mod Suggestion: "Refined Storage" and "Extra Disks"
Link: https://www.curseforge.com/minecraft/mc-mods/refined-storage
https://www.curseforge.com/minecraft/mc-mods/extra-disks
Why: This modpack needs more than just the “Tom's Simple Storage” mod, there isn't enough space in the chests and it's easy to run out of space in your inventory and backpacks
Mod: AD astra
Mod pack: all of create
Link: https://www.curseforge.com/minecraft/mc-mods/ad-astra
Reason: it provides great exploration, science, a bunch of beautiful parts and much more technological advancement to the game. I feel the current space mod (creating space) has a lack of exploration (only one moon with three new blocks) and also not enough to provide for a base in the moon, unlike astra that has great parts. Also it’s easier to find help on AD astra than creating space due to the varying popularity of the two. Also it is compatible with create and most related Addons.
Modpack: Fear Nightfall
Mod: Blighted Beasts
Link: https://legacy.curseforge.com/minecraft/mc-mods/blighted-beasts
Why: adds a few new mobs that function via vibrations similar to the warden, making encounters with them tense and stressful. With in control they can be configured to spawn above the surface
Modpack: Better MC [FABRIC] - BMC2 , Better MC [FABRIC] - BMC3
Mod Suggestion: Foxglow
Link: https://www.curseforge.com/minecraft/mc-mods/foxglow
Why: I think that glow berries making entities actually glow when eaten is a cool feature missing from vanilla minecraft.
Modpack: Prominence 2 RPG Fabric
Mod Suggestion: Let's do Addon- Compact
Link https://www.curseforge.com/minecraft/mc-mods/lets-do-addon-compat
Why: For the Minecraft Vinery mod, you can craft wines using a mixed by using a mixer and some base ingredients. But they won't have any NBT Datas like wine year. This means you won't be able to age wine and do other things normally in the game without having to use the age barrels. This mod allows for that and allows for things such as a wine factory to be built. TLDR This mod adds compatibility between the Let's Do mods and a plethora of mods, so you don't have to do it
https://www.curseforge.com/minecraft/mc-mods/lets-do-addon-compat
Modpack: Better Minecraft 4 [BMC4] Forge
Mod: Blighted Beasts
Link: https://legacy.curseforge.com/minecraft/mc-mods/blighted-beasts
Why: adds a few new mobs to the deep dark (which is currently a bit empty of mobs) that fit in with vanilla
Modpack: Prominence 2 classic
(This is kinda a 3 for 1 as it's the same topic/mod dependency/mod suggestion
Mods: Dragon Mounts: Legacy, Dragon Mounts: More Dragons, and Dragon Mounts: Even More Dragons
Links: https://www.curseforge.com/minecraft/mc-mods/dragon-mounts-more-dragons
https://www.curseforge.com/minecraft/mc-mods/dragon-mounts-even-more-dragons
https://www.curseforge.com/minecraft/mc-mods/dragon-mounts-legacy
Why: it adds a lot more Dragon types, which can benefit the player provided they don't want to use ice and fire dragons. The following Dragon types are introduced
Forest Dragon
Fire Dragon
Water dragon
Ice Dragon
Ghost Dragon
Aether Dragon
Nether dragon
Tamable ender dragon
Cherry dragon
sculk dragon
Soul sand dragon
Jack'o lantern dragon
Aurora dragon
Enchantment dragon
Storm dragon
Sunlight dragon
Sylphid dragon
Terra dragon
Wither Dragon
And zombie dragon
These three mods add a total of 20 new kinds of hatchable Dragons, and I really think that these would be a really good fit
Modpack: Prominence classic
Mod: Aquamirae bettercombat compatibility
Link: https://legacy.curseforge.com/minecraft/mc-mods/aquamirae-x-better-combat-compatibility
Why: new compat aquamirae and better combat
Modpack: BMC3 Fabric
Mod: azure paxels
Link: https://www.curseforge.com/minecraft/mc-mods/azure-paxels
Why: because paxels are fucking awesome
Put this in every single mod pack you release from here on out please
Modpack: Prominence 2 classic
Mods: Ad Astra Proxima Plus and Draconic Evolution links: https://www.curseforge.com/minecraft/mc-mods/draconic-evolution
https://www.curseforge.com/minecraft/mc-mods/ad-astra-proxima-plus/files/all?page=1&pageSize=20
Why: these mods add such a great way to make an energy reactor, along with more exciting planets to explore in a 2nd solar system
Just don't accidentally turn a large part of a planet into a supernova, lol
Modpack: Anything with Serene/Fabric Seasons
Mod Suggestion: Immersive Snow
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-snow
Why: I’ve FINALLY found it, the key to an enjoyable seasons mod
, fixes snow from winter not melting in unloaded chunks, honestly would have deleted seasons if i didn’t find this
Modpack: Steampunk [LPS]
Suggestion: Update Enemy Expansion to version 2.3.2, released 5/29/24
Link: https://www.curseforge.com/minecraft/mc-mods/enemy-expansion
**Why:**Enemy expansion up to version 2.3.1 would spawn enemies regardless of light level, causing bases to be insecure and disrupting focus on more technical aspects of the modpack. The creator of Enemy Expansion claims that it has been fixed in the most recent version.
Modpack: Prominence classic
Suggestion: add more magic quest tab
Reason:I want to add a quest magic in order to be a guide for people who are just learning to play that mod and increase progression as well. There will be more things to do
Modpack: Prominence II (fabric 1.20.1)
Suggestion: add "Dark enchanter"
Reason: Makes enchanting your gear and tools much easier since you can choose what enchants, maybe lock to creative so its easier to get enchants in creative
Link: https://www.curseforge.com/minecraft/mc-mods/dark-enchanting/files/all?page=1&pageSize=20
Modpack: Prominence II RPG 1.20.1 (fabric)
Suggestion: add "Rogues & Warriors" RPG Series + UPDATE classes mods (Wizards, Archers, Paladins & Priests)
Why: Since classes are a core part of the game mechanics I believe it's important to give them some priority to be up to date. Rogues & Warriors is a new mod and add some cool stuff for those who like melee gameplay
Link: https://www.curseforge.com/minecraft/mc-mods/rogues-and-warriors
**Modpack: **Fabric Prominence II [RPG] v2.8.7
Suggestion: Where Is It
Why: Simple mod that searches nearby containers (+shift for NBT data) for the item/fluid container you hovered when hitting a keybind.
Supports enchanted books and items, potions, keybind use on items in EMI's bookmarks/recipe viewer and configurable search radius.
Having a connected storage solution is cool, but having the ability to randomly search for any item at any given time around you is also nice.
Only downside compared to forge mod equivalents : slot highlights covering up the items instead of being behind the item sprite. Can probably be fixed but not a dev 
Link: https://modrinth.com/mod/where-is-it
Modpack: Prominence II [FABRIC]
Suggestion: Medieval Origins Revival
Why: I know that prominence is a mod full of itens, classes and weapons, but is missing some mods for RP or just to increases the difficult of the game, with this mod with more races to explorer will be fun to play, i know that already have some modpacks with this mod but the prominence is so close to a title of perfect modpack, (and i wanna be so much a pixie shooting arrows super tiny and my high less than a slab)
Link: https://www.curseforge.com/minecraft/mc-mods/medieval-origins-revival
Modpack: fantasy realm 1.18.2 [FORGE]
Modpack: Prominence Classic
Mod: Iron's Spells 'n Spellbooks
Link:https://legacy.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks
Why:I don't know if it's op or not. But this mod is very compatible with Goety Mod. Moreover, the spell of this mod is more classic. So I think this mod is worthy of Prominence classic.
Modpack: Steampunk
Mod: Immersive Weathering [FORGE]
Link:https://www.curseforge.com/minecraft/mc-mods/immersive-weathering-forge
Why: I think it could add pretty realistic features and more immersion to the modpack.
Modpack: Prominence Classic
Suggestion: Update mod list
Mod suggestion update list:
1.Ars nouveau : fix visaul bug and rework spell glyph
2.Botarium and create estrogen : fix game freeze and crash with interract any item
3.epic samurai : more content
4.goety : fix many bug and more content
5:cataclysm : fix generate structure and more content
6.the graveyard : fix naturally spawn bug
7.traveler backpack : fix slot backpack bug
8.occutism : fix many bug
Why: I suggest this because there are many issues in the modpack that I'm using. Which is mostly caused by the mod that I suggested
And by the way, I want these mods to get the updates they deserve. Because there is new various interesting content as well
Modpack: Fear Nightfall
Suggestion: Mob spawn nerfs reversal except the Creepers' one!
Why: Nights in the pack have become laughably easier since the latest update! I barely get like 20 mobs around me and most of them spawn and stay outside the detection radius for the whole night!! Nights in this pack used to instill Fear into every one of us (in our community) now it's borderline "boring", it's like vanila with 20% more mob spawns. The only welcoming nerf was for the creepers, they were way too frequent and way too devasting!!
Modpack : steampunk
mod :scorched-guns 2
link : https://legacy.curseforge.com/minecraft/mc-mods/scorched-guns
why : this mod got remaked and models on weapons looks more better and its standalone mod
there 40 weapons [ yes , same weapons but models looks better ] and new weapons and Ultimate Scorched weapons [work in progress ]
mobs: same but some are reworked and new
dungeons are finally on this mod , you can explore but protected with mobs with guns so careful when you go in.
Mod: Thin Air [Forge & Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/new-thin-air
Suggestion: Create a separate package to extend villagers limit further above the upper Y limit e further Below the down Y limit
Why: It could make the mod compatible with mods like [Better Villages] & [Sky Villages], as right now it suffocate all the sky villagers and all the underground villagers, basically making the [Sky Village] mod useless, and the [Better Villages] mod less useful.
Mod: Go Fish
Link: https://www.curseforge.com/minecraft/mc-mods/go-fish
Suggestion: Give durability and rarity to these new fishing rod
Why: I like fishing, sad only 2 fishing rod exist in prominence 2 rpg
Modpack: Prominence Classic
Mod: SlashBlade: Resharped
Link: https://legacy.curseforge.com/minecraft/mc-mods/slashblade-resharped
Why: very cool katana and if playing with epic samurai is very very cool
mod: create: nortstar
modpack: all of create
reason: its bassically creating space, but if creating space was good lol
link: https://www.curseforge.com/minecraft/mc-mods/create-northstar
Mod: Armorful Compatibility
Modpack: Better MC [FABRIC] - BMC2
Reason: Adds compatibility between Armorful and other specific mods in BMC2 (plus I made it, so I know it's pretty good 😉)
Link: https://www.curseforge.com/minecraft/mc-mods/armorful-compatibility-fabric-quilt
Modpack : better mc forge (BMC4)
Mod : Alex's Caves
Why : Adds loads of content to Minecraft caves with a lot of new resources, bosses, biomes and others
while keeping it with excellent quality. The mod can also be combined with its delights addon for farmers delights mod.
link https://www.curseforge.com/minecraft/mc-mods/alexs-caves
Modpack: any that apply
Mod: Oh the Biomes We've Gone
Link: https://www.curseforge.com/minecraft/mc-mods/oh-the-biomes-weve-gone
Why: it's a revamp version of BYG that has remastered overworld biomes
Modpack: All of Create
Mod Suggestion: Create: Northstar
Link: https://www.curseforge.com/minecraft/mc-mods/create-northstar
Why: There is no space mod in AOC, and this just feels as if it would fit perfectly
modpack : steampunk
name:spelunkery
links : https://www.curseforge.com/minecraft/mc-mods/spelunkery
why:Caves in Steampunk are great so far, but they could be more immersive with a few additions:
1-The grindstone is currently underused; it could be used to grind gems like diamonds, emeralds, and other ores found in caves.
2-Glow ink could serve as a new light source in caves, similar to a glow stick but with different types of lighting effects.
3-There are many useful items that could benefit miners and enhance their experience.
Modpack: fear nightfull
Mod Suggestion: The Intruder
Link: https://www.curseforge.com/minecraft/mc-mods/the-intruder
Why: Adds challenging and scary creatures, making the game more engaging.
Creates a tense and fearful atmosphere for a unique gaming experience.
Encourages new strategies and adaptability, enhancing player skills.
Provides memorable moments and fun in multiplayer settings.
mod is still in development, and in soon future will provide much more horrible content
Modpack: Prominence II [rpg]
Mod Suggestion: EMI Ores
Link: https://www.curseforge.com/minecraft/mc-mods/emi-ores
Why: One more EMI addon, for looking ores generation depths;
modpack : steampunk
name:Caverns and chasms
links : https://www.curseforge.com/minecraft/mc-mods/caverns-and-chasms
why:Hey everyone, I've testing this mod for a while and it has good features :
New variants Amethyst Blocks: You can create some variants like stairs or type of amethyst blocks.
Cave-exclusive Mobs: there mobs that was removed on voting but you can found them on caves or you can create one of them and there more mobs but dangerous so be careful.
type of Armors: Discover new armor sets that not only provide protection but also grant special buffs.
Fragile Stones: Beware of Fragile Stones that break faster when mined, so watch your step!
Toolboxes: Conveniently store your tools with Toolboxes, making organization a breeze.
Do you think these additions would be useful in a modpack? It depends, but they seem to fit quite well!
Modpack: Prominence II RPG
Mod: Powah
Reason: Recipes for the Ender Gates and Cables were removed via Item Obliterator in Powah, but these items still have quests in the Powah section of the Quest Log. Items should either be reenabled (assuming disabled for a reason, probably to show off other mod cables) or quests deleted.
Modpack: Better MC BMC4
Mod Suggestion: Arts & Crafts and Arts & Crafts Compatibility
Link: https://www.curseforge.com/minecraft/mc-mods/artsandcrafts
https://www.curseforge.com/minecraft/mc-mods/artsandcrafts-compatibility
Why: Chalk, new decorative blocks, colored pots, paintbrushes and other cool stuff.
The compatibility addon adds compatiblity with Twigs, Farmer's Delight and Decorative Blocks.
Modpack: Better MC BMC4
Mod Suggestion: Aromatic
Link: https://www.curseforge.com/minecraft/mc-mods/aromatic
Why: Adds the Cinnamon Rainforest, a new mob, new decorative flower, new music disc and other stuff.
Modpacks: Applicable to any
Mod Suggestion: DnT End Castle Standalone
Link: https://www.curseforge.com/minecraft/mc-mods/dnt-end-castle-standalone
Why: What if we combine the Trial Chambers with the End Cities to make a new structure for a more fun difficulty challenge? I'd say this works out perfectly for an RPG setting.
Modpacks: Applicable to any
Mod Suggestion: Enchanting Tree
Link: https://www.curseforge.com/minecraft/mc-mods/enchanting-tree
Why: I'd say this is a good system that doesn't force players to reroll every time and spend on broken anvils. If you want to get a higher level of that enchantment, you must buy the previous level and the costs are based on the anvil.
Modpack: Prominence Classic & Prominence RPG
Mod: Update galosphere mod
Link:https://legacy.curseforge.com/minecraft/mc-mods/galosphere/screenshots
Why: New decorative block,new structure and new mini-bosses
Modpack: Better MC [FABRIC] - BMC3
Mod Suggestion: Backpack
Link: https://www.curseforge.com/minecraft/modpacks/backpack-smp
Why: Please add this mod because it is good to store more items than it is in the standard version of Minecraft. Especially that there is a slot where you can give a backpack.
Modpack: Better MC [FABRIC] - BMC3
Mod Suggestion: In-Game Account Switcher
Link:https://www.curseforge.com/minecraft/mc-mods/in-game-account-switcher
Why: this mod can manage and switch minecraft accounts in the game, so dont need to restart the game
modpack: Prominence 2 classic
mods: Abyss chapter 2, Ancient Aether, Aether Villages
links: https://www.curseforge.com/minecraft/mc-mods/the-abyss-chapter-ii/files/5129404
https://www.curseforge.com/minecraft/mc-mods/ancient-aether
https://www.curseforge.com/minecraft/mc-mods/aether-villages
why: it adds more aether content to aether, the dimension of the abyss, and more content to explore
The Abyss 2 adds Magic, Quests, Dimensions, Biomes, Entities, Armor, Swords and Tools!
7.7M Downloads | Mods
An Aether add-on that expands upon the concepts of the original mod
330.7K Downloads | Mods
Modpack: All of Create
Mod Suggestion: Create Sifting
Link: https://www.curseforge.com/minecraft/mc-mods/create-sifting
Why: Adds various useful recipes for more automation/resources
Modpack: Better MC Forge (1.20.1)
Mod Suggestion: Alex's Caves
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-caves
Why: This mod works really well with Alex's Mobs and Alex's delight. It adds many fun, versatile and useful items/mobs/mechanics, and at the same time it doesn't make OP the player until late stage survival world. It also has many fun achievements that, in my opinion, should also have a separate chapter in the FTB quest book.
Modpack: Prominence 2
Mod Suggestion: AE2 Update to 15.2.12
Link: https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/7819
Why: To resolve the issues of ME systems becoming unpower-able despite recieving power. I was told to let people know here that for Prominence 2, there has been several AE2 issues where the ME systems become unpower-able, and I am glad to inform that the issue has been resolved in the latest version of AE2. According to Github 15.2.12 resolves this problem. Putting this here, so that hopefully it makes its way into the Hatsurian Era Update. 😄
Hear me out...
Modpack: All of Create
Mod Suggestion: Alex's Caves
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-caves
Why: One of the main things besides all the other weapons and stuff is the magnetic caves, which you can use to make a mining quarry-type thing, it seems useful for Create, especially for getting a bunch more netherrack.