#suggestions
1 messages · Page 1 of 1 (latest)
Add the option to the realistic sounds mod to be able to go through the leaves of trees and this will also negate the damage and slow down the character, I think its a fair customizable option to be in this realistic sounds mod as something extra?
modpack: better mc 1.16.5 plus
mod: simple voice chat https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat
why: so you can more easily chat with friends on minecraft!
Better & Medieval Minecraft Fabric
Versions: 1.18.2 (WIP)
Mod: Better Combat by Daedelus
Reason: Its similar to Epic Fight from forge but doesn't break everything with a simple mistake and also has some attributes and features similar to MC: Dungeons
Mod link: https://www.curseforge.com/minecraft/mc-mods/better-combat-by-daedelus
Modpack: Better and Medieval Minecraft [FABRIC] 1.19
Suggestion: Quark
Links: https://www.curseforge.com/minecraft/mc-mods/quark
https://quarkmod.net/#features
Why: There are a lot of useful features just from this single mod alone, and I think people would like it as well.
A Minecraft Java Edition Mod staying in the theme of Vanilla.
it's for forge
modpack: Better MC plus [FORGE] 1.18.2
mod: architects palette
link: https://www.curseforge.com/minecraft/mc-mods/architects-palette
why: it adds a lot of really cool building blocks.
Reason: Posted an invite
modpack: medieval mc 1.16.5
suggestion: add spartan and fire
reason: i feel the blood magic(fire and ice magic) on the other weapons would be cool
Modpack: MedievalMC Fabric 1.19
Suggestion: Eldritch Mobs
https://www.curseforge.com/minecraft/mc-mods/eldritch-mobs
Reason: a mod for modifying mobs with many settings, a must to have for a Fabric Fantasy Modpack with RPG Elements
Modpack: Better Minecraft Fabric 1.19
Suggestion: Remove Infusion Table mod https://www.curseforge.com/minecraft/mc-mods/infusion-table
Reason: Charm mod already has the exact same functionality in a more balanced and easy to use way (uses the grindstone and costs levels to pull enchantments off gear)
https://svenhjol.github.io/Charm/sections/smithing
Modpack: Better Minecraft Fabric 1.19
Suggestion: Add Uncrafting Table mod https://www.curseforge.com/minecraft/mc-mods/simple-uncrafting-table-fabric
Reason: Good For many reasons
Modpack: Medieval MC Fabric 1.19
Suggestion: https://www.curseforge.com/minecraft/mc-mods/winged
Why: Adds several new style of permanent wings that don't require an elytra.
Reason: Elytra's are hard as hell to find
Modpack :: Better mc PLUS 1.16.5
suggestion :: Dungeons Content
https://www.curseforge.com/minecraft/mc-mods/minecraft-dungeons-content/files
Reason :: add more content
Modpack: Better Minecraft Fabric 1.19
Suggestion: Expanded Storage https://www.curseforge.com/minecraft/mc-mods/expanded-storage
Reason: Adds larger chests which is essential for storing items considering how many items and blocks there are in the modpack to store
modpack: medieval mc 1.19 fabric
suggestion: firstperson
reason: togglable mod that allows you to use first person model
modpack: medieval mc 1.19 fabric
suggestion: different cosmetic/hide armor mod(replace Cosmetic Armor Mod)
reason: It is a mod meant for forge, some functions do not work
modpack: medieval mc 1.19 fabric
suggestion: better animals plus and huge update such as porting the 1.18.2 mods into this version!
reason: perfection
Modpack: Minecraft Forge 1.18.2 Modpacks with The Wild Backport
Mod: The Wild Backport (Additions)
Why: Made by the same authors of Caves & Cliffs Backport (Additions), adds decorative blocks, new mini-mechanics, for those who will not have some of the content they will give in 1.19
Link: https://www.curseforge.com/minecraft/mc-mods/the-wild-backport-additions
modpack: medieval mc 1.19 fabric
suggestion: mods from 1.18.2 to 1.19
reason:
you can pick up other players tombs so please disable that
Modpack: Better MC Plus 1.16.5/1.18.2
Mod: Cyclic
Link: https://www.curseforge.com/minecraft/mc-mods/cyclic
Reason: Adds a large variety of items, tools, machines, enchantments, and a few potions.
Modpack: The Discord Server
Mod: Prestigious
Link: https://discord.com/api/oauth2/authorize?client_id=994973502975262980&permissions=2147600384&scope=bot applications.commands
Reason: Makes the server 10x more active
Modpack: the sequeal
Mod Suggestion: That mod that adds more reason to use copper.
Link: idk the name of the mod/mods
Why: Well since its called minecraft 2/ the squeal. I thought why not add more to copper as well? like tools weapons and armor or other items and gear.
Modpack: Better MC (Fabric) 1.19
Mod Suggestion: Sound Physics Remastered, Ambient Sounds 5, Presence Footsteps
Link: https://www.curseforge.com/minecraft/mc-mods/sound-physics-remastered , https://www.curseforge.com/minecraft/mc-mods/ambientsounds , https://www.curseforge.com/minecraft/mc-mods/presence-footsteps
Why: I believe these mods are excellent in adding to the atmosphere of the game. In particular exploring caves is both exciting and terrifying with these installed (Especially below y level 0). It works with different soundpacks as well e.g the Skyrim Soundpack which works really well with it. I've tested it out and they all work together with no need to change settings except for any personal preferences, and you only need a few core mods for them to run. I can post a clip of how it all sounds together if needed. Cheers
modpack: medieval mc 1.16.5
suggestion: add essential mod
reason: me and many others dont feel like paying for a server and this allows us to play with friends and save money
Modpack: Better MC (Forge) 1.16.5
Mod Suggestion: Essential Mod
Link: https://essential.gg/
Why: Being able to play with friends unhindered and right away beginning to exploring the world of Better MC adds a lot to the experience of the modpack, and reduces overall friction when it comes to the multiplayer experience. The development team for Essentials just came out with a 1.16.5 version of the mod, so this would make for an excellent and timely addition to the modpack.
Home | Essential
Modpack: Medieval Minecraft 1.16 [FORGE]
Mod: AstikorCarts
Reason: really good mod and very medieval-ish. Would fit good and is useful and not too big!
Modpack: Better MC (Forge) 1.18.2
Mod: Paragliders
Reason: Would be great to just glide from a tall mountain, seems like a mod that would fit with Better MC
Modpack: Better MC (Fabric) 1.19
Mod Suggestion: Alex's Mobs
Link: https://www.curseforge.com/minecraft/mc-mods/alexs-mobs/files/3902918
why: it is a good mod of animals and creatures, each one with its own mechanics and very entertaining. yesterday they released a hot fix. 😄
Modpack: Better MC Plus (Forge) 1.18.2
Mod Suggestion: Immersive FX (or really any sound overhaul mod)
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-fx/files/3829638
why: sound overhaul in 1.18. It was already in the 1.16.5 pack
Modpack: Better MC (Forge) 1.18.2
Mod: Eating Animation
Reason: Eating In Minecraft Is Pretty Bland and this would make a fine additition
an official medievalMC+ smp would be cool, i'd definitely play on it. don't really know how i'd edit this to follow the format so i just figured i'd respond to the announcement
Modpack: Better MC Plus (Forge) 1.16.5 (or any other BMC pack TBH);
Mod Suggestion: Quest Additions (Forge);
Mod Link: https://www.curseforge.com/minecraft/mc-mods/quests-additions
Reason: Adds FTBQuest functionality, including repeatable quests, block placing, and create structures. Useful (even necessary) for more immersive quest creation.
Medieval MC 1.16.5
there is a massive memory leak in this making it unplayable after a few hours 😦
Modpack: Medieval MC 1.19 (fabric)
Mod: Animal Feeding Trough
Link: https://www.curseforge.com/minecraft/mc-mods/animal-feeding-trough
Reason: easy breeding by just filling the trough. (was in earlier versions.)
Modpack: Medieval MC 1.19 (fabric)
Mod: Diagonal Fences (by Fuzs)
Link: https://www.curseforge.com/minecraft/mc-mods/diagonal-fences
Reason: squares are just not ascetically pleasing.
Modpack: Medieval MC 1.19 (fabric)
Mod: Enchanting Infuser (by Fuzs)
Link: https://www.curseforge.com/minecraft/mc-mods/enchanting-infuser-forge
Reason: so much better then the dark enchanting mod. was recently updated. and works with Apotheosis
Modpack: Fantasy Realm 1.16.5
Mod: Sophisticated Backpacks
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
Reason: A more advanced and interesting backpack system compared to the current backpack mod within the modpack. Can have much more space, can be taken off even if its full, can be upgraded in various ways and takes into use more materials compared to the other mod, that makes use of enchants.
Modpack/s: Medieval and Better Minecraft [Forge] and/or [Fabric]
Mod: Twilight Forest
Link: https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest
Why: The mod itself is fun as there is something to do in this dimension as well, and it was a fun mod included the Crazy Craft.
Modpack/s: Any 1.19.1 [Forge]
Mod: Minecolonies
Link: https://www.curseforge.com/minecraft/mc-mods/minecolonies
Why: Low performance impact, a lot of people enjoy it, and if people don't like it it doesn't influence their experience at all.
Modpacks Any 1 19 1 Forge
Modpack: BetterMC 1.18.2 [PLUS]
Mod: Armor Toughness Bar (Ported)
link: https://www.curseforge.com/minecraft/mc-mods/armor-toughness-bar-updated
why: In fact this mod is already in the modpack of previous versions (1.16.5) only that I did not update it but I discovered that it was rebooted for 1.18.2 and it would not be bad to have it natively in the modpack
Modpack: Fantasy Realm
Mod: The Abyss II - The Other Side
Link: https://www.curseforge.com/minecraft/mc-mods/the-abyss-chapter-ii
Reason: I believe this could replace The Afterlight mod. The Afterlight is a bit of an underwhelming mod and the dimension doesn't have much uniqueness besides looking neat. The armor designs as well feel lazy and I think that The Abyss offers the same feeling Afterlight does, but while adding so much more. Granted, I've never played the abyss mod. It introduces magic, ring items, unique plants, high tier items, terror, etc.
Modpack: Medieval MC fabric
Mod: Supplementaries
Link: https://www.curseforge.com/minecraft/mc-mods/supplementaries
Reason: just look at it, it screams medievality.. it would be perfect
Edit: maybe wait a more stable version before adding it, atm is a bit buggy
Reason: Posted an invite
See if you can make the dragon mod into the fabric version for us people who need sodium
Modpack: Better Minecraft 1.19 FABRIC
Mod: Sculk Worm
Link: https://www.curseforge.com/minecraft/mc-mods/fabric-sculk-worm
Reason: The mod has finally been updated for 1.19 and the worm now actually spawns naturally in the Deep Dark now. I also think it's cool to add another mob to the Deep Dark.
Modpack: Medieval MC [Forge 1.16.5]
Suggestion: add create mod this is just needed 100%!
Modpack: Better Minecraft 1.19 FABRIC
Mod: Ultris: Boss Expansion
Link: https://www.curseforge.com/minecraft/mc-mods/ultris-boss-expansion
Reason: Adds some pretty cool bosses for early and late game. I think it could be cool to add more bosses to the game in general.
Modpack: any forge 1.16.5 modpack
Mod: Random Starting Items
Link: https://www.curseforge.com/minecraft/mc-mods/random-starting-items
Reason: Unique start each playthrough.
Modpack: Better Minecraft 1.19 FABRIC
Mod: Peculiar Pieces
Link: https://www.curseforge.com/minecraft/mc-mods/peculiar-pieces
Reason: It has hang gliders and flight rings
Modpack: Better MC [FABRIC] 1.19
Mod Suggestion: Icarus
Link: https://www.curseforge.com/minecraft/mc-mods/icarus
Why: so you can fly around with out using up fireworks
this mod really cool it has more fishing rods
https://www.curseforge.com/minecraft/mc-mods/aquaculture/files/3918077
what
Modpack: Medieval Minecraft Fabric 1.19
Mod: Ender Bundle
Link: https://www.curseforge.com/minecraft/mc-mods/ender-bundle
Why: A pretty simple mod to improve mid-late game inventory management as the sheer amount of loot you get in this pack clogs the inventory near constantly
Modpack: Medieval Minecraft Fabric 1.19
Mod: Simple Voice Chat
Link: https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat
Why: Improves seamlessness and immersion of server play by just being able to talk to other nearby players in-game
Alternatively,
Modpack: Medieval Minecraft Fabric 1.19
Mod: Plasmo Voice
Link: https://www.curseforge.com/minecraft/mc-mods/plasmo-voice
Why: Same as above
lol no
Modpack: Medieval Minecraft 1.19 FABRIC
Mod: Peculiar Pieces
Link: https://www.curseforge.com/minecraft/mc-mods/peculiar-pieces
Reason: Also for the hang gliders!
Modpack: BetterMc 1.18.2 [PLUS]
Mod: Amplified nether
Link: https://www.curseforge.com/minecraft/mc-mods/amplified-nether
Why?: This mod makes the nether much more interesting because the overwold explosion also came here and there is a generation system by floors and larger and it does not have a high performance impact
Modpack: Medieval MC 1.19 FABRIC
Mod: Project: Save the Pets!
Link: https://www.curseforge.com/minecraft/mc-mods/projectsavethepets
Reason: Improves taming by giving more control to the player and makes keeping pets more viable (includes friendly fire toggle, balanced revival, and untaming) with high configurability
Modpack: Better MC [FABRIC] 1.19
Mod Suggestion: Bits and Chisels
Link: https://www.curseforge.com/minecraft/mc-mods/bits-and-chisels
Why: Adds a ton more customizability to your builds. Allows you to fine-tune each block to what you want and you can even make other blocks from the bits
Modpack: All 1.19 FABRIC modpacks
Mod: Enderscape
Link: https://www.curseforge.com/minecraft/mc-mods/enderscape
Reason: Add back Enderscape (I don't know why it was removed). It adds a few End biomes, new blocks, ores, mobs... It is fully compatible with BetterEnd (it uses BCLib) and the latest MC versions.
Edit: Sorry, I just noticed it was suggested 2 months ago. Delete if you wish.
Modpack: Better MC [Fabric] - 1.19
Mod: Mob Capturing Tool
Link: https://www.curseforge.com/minecraft/mc-mods/mob-capturing-tool/files
Why: There are so many fun and cute mobs added to this modpack. I want to build them all little habitats like a zoo, but transporting them from where I found them back to my base is a monumental task. Having an option to transport them with this method (or any other transport mod if there are better options) Would be so much better for appreciating all the wildlife this modpack has to offer.
Modpack: Medieval MC 1.19 FABRIC
Mod: Origins (Fabric)
Link: https://www.curseforge.com/minecraft/mc-mods/origins
Reason: the dwarven race has a constant "Night Vision III" effect. this effect is set to last, i think, for approximately 12 seconds and constantly refreshes so it never runs out. When playing multiplayer, sometimes due to lag, this effect falls below 10 seconds. When this happens, the player's screen starts flickering. This is probably a vanilla mechanic where the player's screen starts flickering to warn them that their night vision buff is about to run out. My suggestion is to increase the base buff duration to 20 or 25 seconds. This would provide a large enough buffer where even if there's a lag spike, the night vision buff won't reach 10 seconds and the flickering effect won't happen.
Modpack: Better MC [Fabric] - 1.19
Mod: Name Tag Tweaks (Fabric)
Link:https://www.curseforge.com/minecraft/mc-mods/name-tag-tweaks-fabric
Reason: name tags are way too hard to obtain
Modpack Medieval MC 1 19 FABRIC
Modpack: Better MC [FABRIC] - 1.19 & 1.18.2
Mod Suggestion: Paginated Advancements
Link: https://www.curseforge.com/minecraft/mc-mods/paginated-advancements
Reason: A lot of mods sometimes causes a lot of advancement pages well this mod solves it (replace mod: Better Advancements)
Modpack: Medieval MC [Forge] - 1.18.2
Mod: N/A (Likely the Custom Origins from the Modpack, I couldn't find an alternative source)
Issue: As a minotaur, I have to eat meat but that means I only can eat the basic cooked meat like steak and chicken. Basically nothing from farmers delight or any mod works for me, save the rare exception that is no better or interesting than vanilla cooked meat.
Suggestion: Change the carnivore food requirement to fit anything that contains meat in its crafting recipe. You have so many food options in this pack yet a vast majority of origins cant eat them. I dont know if herbivores suffer the same fate but i imagine they do. This seems absurd.
Modpacks: Better MC/Medieval MC [Forge] - 1.16.5/1.18.2/1.19.1
Mod: Celestial Config
Link: https://www.curseforge.com/minecraft/mc-mods/sun-and-moon-celestial-configuration
Why? Expand on the fantastical feeling of Minecraft by customizing the size of the sun and/or moon to crazy proportions.
Lightweight, easy to configure and fully compatible with resource and shader packs.
Modpacks: ALL forge for 1.16.4, 1.18.2, and 1.19+!!
Mod: Mining Master
Link: https://www.curseforge.com/minecraft/mc-mods/mining-master
Why: Mining Master not only adds a new and interesting alternative to enchanting with Gem Forging, but also, it brings new reasons to mine in certain biomes, similar to mining emeralds, but with magical uses! This mod also has compatibility with Infernal Expansion, making there even more reason to use it. Mining Master is a great mod, and it would fit in with and improve all of these modpacks!
https://cdn.discordapp.com/attachments/760887679054774292/966115711883825274/MiningMasterRenderLogoRAll.gif
Modpack: Fantasy Realm 1.16.5 [Forge] /BMC / Medieval Minecraft 1.16.5, 1.18.2 [forge]
Mod Suggestion: Shroom Dealers!
Link: https://www.curseforge.com/minecraft/mc-mods/shroom-dealers
Why: Shroom Dealers! adds villages with small communities of Mushroom Traders, whom with you can trade mushrooms for various items. Each trader has its own special item to trade!
Modpack: Better Minecraft [Forged] 1.16.5
Mod: The Abyss II - The Other Side
Link: https://www.curseforge.com/minecraft/mc-mods/the-abyss-chapter-ii
Suggestion: During the "Being scared" effect - It should include
hallucinations- about monstruous entity coming towards you that won't harm you.
auditory hallucinations - Hearing mining noises and walking noises while in Mines/Caves making you feel you aren't alone. As the timer start to run out, you'll start hearing the mining is getting faster and closer to your direction causing some panic.
Why: It would create an entire new atmosphere of horror when being in "The Abyss" giving more reasons to be scared of the dimension rather than a small slowness, blindness and Intense music playing.
Modpack Better Minecraft Forged 1 16 5
Modpack: Better minecraft [Forge] 1.16.5
Mod Suggestion: Sophisticated Backpacks
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks/files/3910948
Why: I think that would be great for better minecraft because the backpack is amazing to use. It makes sorting stuff easier and there are some upgrades that can be made to it for a furnace, crafting table, ect. I strongly recommend that the mod should be put in the modpack.
Modpack: Better MC [FABRIC] - 1.19 & 1.18.2
Mod Suggestion: Keymap
Link: https://www.curseforge.com/minecraft/mc-mods/keymap
Reason: better keybind ui also allows to bind with key combinations ([key]+alt, [key]+shift, [key]+ctrl)
Modpack: Better MC [FABRIC] - 1.19 & 1.18.2
(or any modpack that has xaero map mods)
Mod Suggestion: Open Parties and Claims
Link: https://www.curseforge.com/minecraft/mc-mods/open-parties-and-claims
Reason: No need for FTB mods anymore. Addon for xaeros world/mini map.
Modpacks: Medieval and Better Minecraft [FABRIC] 1.19
Mod Suggestion: Polymorph
Link: https://www.curseforge.com/minecraft/mc-mods/polymorph-fabric
Why: There are a lot of conflicting recipes in both modpacks and I want us to craft the items that we want. I want everyone to have an easier time in crafting.
Reason: Posted an invite
Modpack: Medieval MC fabric
Mod: MmmMmm Target Dummy
Link: https://www.curseforge.com/minecraft/mc-mods/mmmmmmmmmmmm
Reason: sorry, is there a reason why it isn't already in the modpack?
Modpack: Modpack: Better MC [FABRIC] - 1.19
Mod Suggestion: Wilder Wild
Link: https://www.curseforge.com/minecraft/mc-mods/wilder-wild
Why: Adds really cool new stuff to the wild update! it would be really nice!
Modpack: Better MC [Fabric]-1.19
Mod Suggestion: Applied Energistics 2
Link: https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2
Why: I'd think this would compliment the storage mod already in the modpack. plus it adds a ton more stuff to do and build
Modpack: Better MC 1.19.2 (Fabric)
Mod: Sod
Link: https://www.curseforge.com/minecraft/mc-mods/sod
Reason: It adds more building approaches for terrains, which would allow players to make stunning mountains for their builds :)
Modpack: Better Minecraft FABRIC
Mod: Keebsz's Battle Towers
Link: https://www.curseforge.com/minecraft/mc-mods/keebszs-battletowers-fabric
Reason: Adds even more dungeons to the overworld and adds two new bosses to the game. More bosses are always a good thing imo.
Modpack: Medieval Minecraft [FORGE]
Mod Suggestion: Tough as Nails
Link: https://www.curseforge.com/minecraft/mc-mods/tough-as-nails
Why: it has a way better interface than survive and better features
Modpack: Better Minecraft Plus 1.18.2
Mod Suggestion: Cyclic
Link: https://www.curseforge.com/minecraft/mc-mods/cyclic
Why: Transfer Pipes are peak human invention and the automation the FE energy tools the mod allows you to incorperate are amazing
Modpack: Better MC Forge 1.16
Mod Suggestion: Reintroduction of croptopia
Link: https://www.curseforge.com/minecraft/mc-mods/croptopia
Why: A more diverse and accessible set of farming options that also has lots of fun recipes.
Modpack: Fantasy Realm 1.16.5 [Forge] /BMC / Medieval Minecraft 1.16.5, 1.18.2 [forge]
Mod Suggestion: Shroom Dealers!
Link: https://www.curseforge.com/minecraft/mc-mods/shroom-dealers
Why: Shroom Dealers! adds villages with small communities of Mushroom Traders, whom with you can trade mushrooms for various items. Each trader has its own special item to trade.
Modpack: Medieval Minecraft [FORGE] all versions
Mod Suggestion: Minecraft Comes Alive Reborn
Link: https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-reborn
Why: it adds things you would do in real life as in, marriage, family ect. as well as magic items. i feel that this mod would fit the medieval modpacks very well.
Modpack: Better Minecraft plus [all versions]
Mod Suggestion: Falling tree
Link: https://www.curseforge.com/minecraft/mc-mods/falling-tree
Why: Such a great improvement over the usual system of cutting down a tree. Makes gathering wood seem like actually gathering wood
If I can suggest maybe making a community server tab for each game like for instance the medieval Minecraft should be possibly separate from the rest as well as fantasy realm as well it may help I'm having a bit of an issue finding a community server for those things I've been running a few discord servers myself not advertising of course I would not advertise here but I have three and most the time if there's multiple games or a community server tab like you guys have for the different games I would separate the community servers into their own server tab but at the same time it's only a suggestion if you don't like it you don't have to
**Modpack: ** Better Minecraft [FABRIC] 1.18.2 / 1.19.2
**Mod Suggestion: ** Toast Manager
**Link: ** https://www.curseforge.com/minecraft/mc-mods/toast-manager
Why: Some toasts get pretty annoying and this allows you to set options for which types you would like to display and how they should look. It also by default changes toasts to have a translucent background, which still feels vanilla but is less intrusive. It's a nice quality of life addition.
Modpack : all
Mod suggestion : a dicord tap with the link to the latest version of the mod packs
Modpack: Better Minecraft [FABRIC] 1.18.2 / 1.19.2
Mod Suggestion: Simple storage network, or a similar mod
Link: https://www.curseforge.com/minecraft/mc-mods/simple-storage-network
Why: for QoL and a good storage
Modpack: Medieval Minecraft [FABRIC] 1.19.2
Mod Suggestion: Simply Swords
Link: https://www.curseforge.com/minecraft/mc-mods/simply-swords
Why: it adds a bunch of weapons that are already have built in support for better combat!
Modpack: Medieval Minecraft [FABRIC] 1.19.2
Mod Suggestion: Decorative Blocks
Link: https://www.curseforge.com/minecraft/mc-mods/decorative-blocks
Reason: have a look, all that stuff would be perfect for a medieval ambience
Modpack: Medieval Minecraft [FABRIC] 1.19.2
Mod Suggestions: "Half Doors" and its counterpart "Dramatic Doors"
Link 1: https://www.curseforge.com/minecraft/mc-mods/half-doors
Link 2: https://www.curseforge.com/minecraft/mc-mods/dramatic-doors
Reason: this is not something that I'm personally interested in as the origin I choose is regular 2 blocks tall, but I think origin races that are 1 block or less tall like dwarves or pixies and more than 2 blocks like elves and ogres would find this ESSENTIAL to have a proper house (when all medieval origins will be back).
P.S. by scrolling curseforge's featured mods you can notice some other amazing mods that would be perfect candidates for this modpack
Modpack: Better MC [Forge] 1.19.2
Mod suggestion: Guard Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/guard-villagers
Reasons: Their’s to many illager mod, why don’t get villager an update. The mod included in every Better MC older version. So pls add it.
Modpack: BMC & MMC 1.19.2 Fabric
Mod Suggestions: Expanded Delight & Farmer's Knives
Links:
- https://www.curseforge.com/minecraft/mc-mods/expanded-delight
- https://www.curseforge.com/minecraft/mc-mods/farmers-knives
Reason: They are both updated to 1.19.x and make fine additions to Farmer's Delight Fabric, being the only FD Fabric addons.
Modpack: BMC Plus 1.18.2
Mod Suggestion: The Bumblezone
Link: https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-forge
Why: I really liked this mod/dimension as a way of getting a ton of honeycomb for waxing blocks. Plus it's just a fun place to bounce around in
Modpack: Better Minecraft 1.19.2 [FORGE]
Mod Suggestion: Crackers Wither Storm
Link: https://www.curseforge.com/minecraft/mc-mods/crackers-wither-storm-mod
Why: it would be great to have an improved version of the wither that is unlocked by having a better minecraft world very advanced, this can be a final boss.
Modpack: BMC 1.19.2 [Fabric]
Mod suggestion: Advancement Plaques [Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/advancement-plaques-fabric
Why: there are a lot of advancements in this modpack, it would be great to give them some fancy look!
Modpack: Better MC [Fabric] 1.19.2
Mod suggestion:Advanced Netherite [Fabric]
Link:https://www.curseforge.com/minecraft/mc-mods/advanced-netherite-fabric
Why: in better MC forge we have upgraded netherite that's not planned for fabric so this seems like a good alternative for fabric
Modpack: Medieval MC [Fabric] 1.19.2
Mod Suggestion: Lootr [Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/lootr-fabric
Why: Granted this isn't a big deal if you're playing on your own, but if you're playing with friends, its very nice to have a mod where any chest you find has items for each person. Makes it to where no one person can hog all the Loot, and instead, everyone gets their own share. It's very beneficial with this modpack especially seeing as there's a lot of Dungeons, crypts, towers, shrines, etc. around to Loot and plunder.
Modpack: Better Minecraft Fabric 1.19.2
Mod Suggestion: Macaw's Windows
Link: https://www.curseforge.com/minecraft/mc-mods/macaws-windows
Why: Because furniture mods lack window blinkers/blinds. Builders would love this mod as it would make houses feel much more like home.
Modpack: Better MC [Fabric] 1.19.2
Mod Suggestion: Rebind Narrator
Link: https://www.curseforge.com/minecraft/mc-mods/rebind-narrator
Why: When using the backpack and pressing right control at the same time narrator pops up and its just an annoying thing to disable over and over again. With this mod you can rebind it in controls to a key that you will not use. It is the best way I have found to fix this.
Modpack: Better MC [Both]
Mod Suggestion: Add a comma into "Don't play Vanilla play this!" to make it "Don't play Vanilla, play this!"
Link: https://en.wikipedia.org/wiki/Comma
Why: Grammar it important
The comma , is a punctuation mark that appears in several variants in different languages. It has the same shape as an apostrophe or single closing quotation mark (’) in many typefaces, but it differs from them in being placed on the baseline of the text. Some typefaces render it as a small line, slightly curved or straight but inclined from the...
Modpack: Better MC [Fabric] 1.19.2
Mod Suggestion: https://www.curseforge.com/minecraft/mc-mods/more-banner-features
Why: Adds more uses to the pretty boring banners. You can equip banners as capes, put banners on horses, donkeys, mules and llamas.
Modpack: Better MC [Forge] 1.16.5 Plus
Mod Suggestion: Physics Mod
Link: https://www.curseforge.com/minecraft/mc-mods/physics-mod
Why: Just Real Physics
Blazeborned should not get thirsty or they could drink lava
Modpack: Better MC [Forge] 1.19
Mod Suggestion: Sculk microphone
Link: https://www.curseforge.com/minecraft/mc-mods/sculk-microphone
Why: when you talk it alerts the warden
Modpack: Better MC [Fabric] 1.19.2
Mod Suggestion: Replace the specific function of Charm's Totem of Preserving to capture player items on death and instead use You're in Grave Danger
Link: https://www.curseforge.com/minecraft/mc-mods/youre-in-grave-danger
Why: Totem of Preserving fails to capture trinkets on death--notably equipped backpacks but additionally XP Storage Trinkets--leaving large storage containers that are used as an extension of the inventory vulnerable to lava, explosions, etc. when the functionality exists specifically to protect the inventory. This also creates unclear motive in the pack featuring trinket slots at all due to their unsafe nature when combined with the significantly low implementation.
This functionality (protecting Trinkets) is not supported by Charm and has had several Git issues on the topic closed as unsupported. Disabling and replacing this specific function of this specific item does not require the removal of Charm, and the item's extended use when found in natural generation is flagged separately in Charm configs. You're in Grave Danger is already in use in Medieval Minecraft [Fabric] 1.19.2 and captures trinkets for re-equip without issues within that pack, and would resolve this incompatability/oversight/bug within BMC.
All Modpacks
Mod: Chalk
Link: https://www.curseforge.com/minecraft/mc-mods/chalk
Reason: adds a chalk with which you can mark your location in caves so that you never get lost
Modpack: Medieval Minecraft [FABRIC] all (future) versions
Suggestion: disable the werewolf origin by setting it to false by default in config>origins_server
Reason: that origin is redundant with Bewitchment's werewolves. Newbies to the modpack might choose it to awkwardly find out that it just makes you carnivore and taller at night and it basically sucks compared to Bewitchment's werewolves that turn you into an ACTUAL werewolf that can be even edited ingame by crafting the witch's dye by Besmirchment 2 that changes its fur's colour. This is sacrosanct in my opinion, but by only setting it to false by default makes it accessible anyway if someone still want it for some unknown reason.
P.S.: if you want an origin coherent with your werewolf playstyle, I suggest the wolf origin as it expands your domain on wolves which it pretty unique.
Modpack: Medieval Minecraft [Fabric]
Mod Suggestion: Explorer's Compass
Link: https://www.curseforge.com/minecraft/mc-mods/explorers-compass
Reason: This pairs really well with the other compass mods and allows players the ability to find structures in the world.
Modpack: Fantasy Realm
Suggestion: Emendatus Enigmatica /similar mod with same functionality (configured for ores in the pack)
Link: https://www.curseforge.com/minecraft/mc-mods/emendatus-enigmatica
Reason: It's quite cumbersome to be dealing with several ore variants taking up inventory space. Having all variants drop the same raw metal instead would be really great. It can take a little while to get the backpack, so something like this that would help with early-game inventory management would be a huge boon in my opinion
Modpack: Medieval MC [FABRIC] 1.19.2
Mod Suggestion: Healing Campfire (Fabric)
Links: https://www.curseforge.com/minecraft/mc-mods/healing-campfire-fabric
Why: You already need to use campfires to stay warm in winter, why not have them be useful during the other seasons too.
Modpack: Better MC [Fabric] 1.19.2
Mod suggestion: Bedspreads (Fabric)
Link: https://www.curseforge.com/minecraft/mc-mods/bedspreads-fabric
Why: Decorating your bed
Modpack: Better MC [Fabric] 1.19.2
Mod suggestion: Advanced Netherite
Link: https://www.curseforge.com/minecraft/mc-mods/advanced-netherite-fabric
Why: Cool mod :)
Modpack: Better MC [Fabric] 1.19.2
Mod suggestion: Blockus
Link: https://www.curseforge.com/minecraft/mc-mods/blockus
Why: Nice mod
Modpack: Better MC [Fabric] 1.19.2
Mod suggestion: Essential Mod
Link: https://www.curseforge.com/minecraft/mc-mods/essential-mod
Why: Friending system which makes it possible to invite friends to your singleplayer world. It's very essential :)
Modpack: Medieval MC [1.19.2]
Mod Suggestion: Add target dummy mod
Link: https://www.curseforge.com/minecraft/mc-mods/mmmmmmmmmmmm/files
Why: So you can test damage and items without 1 shotting bosses if you become too OP, and because it's fun
Modpack: Better MC [Forge] 1.18.2
Mod suggestion: wildberries
Link: https://www.curseforge.com/minecraft/mc-mods/wildberries
Why: it would be interesting to have more berries in the game, as well as being able to make jams and new pies
Modpack: Better MC [Forge] 1.18.2
Mod suggestion: hedgehogs
Link: https://www.curseforge.com/minecraft/mc-mods/hedgehogs
Why: because they are cute
Modpack: Medieval Minecraft [FORGE] Mod suggestion: mahou tsukai Link: https://www.curseforge.com/minecraft/mc-mods/mahou-tsukai why:this is a cool mod that will add a variety of magic to the assembly (sorry for writing so badly)
Modpack: The Sequel
Mod Suggestion: Wilder Wild [Fabric/Quilt]
Link: https://www.curseforge.com/minecraft/mc-mods/wilder-wild
Why: Looks like something that'd fit well, and interesting features
Modpack: Better MC [FABRIC] 1.19.2 & 1.18.2
Suggestion: Make some sort of book or website for quests until the quest mod updates to 1.19.2
Why: The pack feels like at a certain stage, if you dont know the mods in the pack, its hard to know what you need to do next.
Modpack: Better Minecraft [ FORGE] 1.18.2
Mod Suggestion: Nether Depths Upgrade
Link:
https://www.curseforge.com/minecraft/mc-mods/nether-depths-upgrade
Why: Nether Depths Upgrade is a small mod that adds some extra flora and fauna to...
Modpack: Medieval Minecraft [FORGE 1.18.2]
Mod Suggestion: Perviaminvenire
Link: https://www.curseforge.com/minecraft/mc-mods/perviaminvenire
Why: Improves villager and mob performance by enhancing pathfinding and collusions systems, including block collusions. Designed for modpacks with minecoloines.
Modpack: Medieval Minecraft [FABRIC 1.19.2]
Mod Suggestion: Shoulder Surfing Reloaded
Link: https://www.curseforge.com/minecraft/mc-mods/shoulder-surfing-reloaded/
Why: Vastly improves the experience for third person, goes well with the new Better Combat Animations.
Modpack: Better Minecraft [FORGE] 1.18.2
Mod Suggestion: Simple Magnets
Link: https://www.curseforge.com/minecraft/mc-mods/simple-magnets
Why: Magnetic rings/items are an amazing quality of life addon, especially for builders and resource gatherers. These items also help with server performance by eliminating the number of entities floating in the world for servers without an entity clearing plugin (RIP TPS when mining for ancient debris...) Enigmatic legacy adds magnetic rings, but also adds a hundred other items that don't fit in with the standard/non-plus version of BetterMC. This mod only adds two magnets (no bloat items), which are configurable, compatible with curios, and the developer has stated "Feel free to use my mod in your modpack" on the curseforge page.
Modpack: BetterMC [FABRIC]
Mod Suggestion: Mushroom Additions
Link: https://www.curseforge.com/minecraft/mc-mods/mushroom-additions
Why: Adds more mushroom related mobs, items, and biomes that are pretty vanilla friendly.
Modpack: MedievalMC 1.19.2 [FABRIC]
Mod removal suggestion: EnvironmentZ
Why: As someone who is only capable of using aternos right now to do this pack with friends, I've found that there is no workaround for the bug where the EnvironmentZ temperature damage crashes your game. You can't remove individual mods from aternos modpacks, and all the mods for this pack are not in the individual mods menu, so its impossible to re-create it. Due to this, me and my friends (and anyone else who has to use aternos) can't do this pack together.
Modpack: BetterMc [ FABRIC ] 1.19.2
Mod suggestion: Wilder Wild [Fabric/Quilt]
Why: This mod aims to upgrade the Wild Update!
https://www.curseforge.com/minecraft/mc-mods/wilder-wild
Modpack: Medieval Minecraft 1.19.2 [FABRIC]
Mod Suggestion: Lovely Snails [Fabric/Quilt]
Link: https://www.curseforge.com/minecraft/mc-mods/lovely-snails
Why: Lovely Snails adds a new entity: the snails. Snails are cute little creatures which can be tamed by players.
Big snails can be ridden, they also can be equipped with chests to offer an inventory. They also can equip an Ender Chest to offer a portable Ender Chest.
Modpack: Better/Medieval MC 1.19.2 [FORGE]
Mod Suggestion: Shutup Experimental Settings!
Link: https://www.curseforge.com/minecraft/mc-mods/shutup-experimental-settings
Why: Disables the annoying "Experimental Features" advice that appears every time you create or load a world with custom dimensions or world settings. Minecraft should remove it because everyone hate it, not except me.
Modpack: Medieval MC 1.19.2 [FABRIC]
Mod Mob ScareCrows
Link: https://www.curseforge.com/minecraft/mc-mods/mob-scarecrows
Why: Use these to keep hostile mobs away from your home or draw them in.
ModPack: Better Minecraft 1.19 Fabric
Mods:
Content- Croptopia , Better netherite , Llama Steeds , Mob scarecrow & probably chests
QOL-
YDM weapon master (Much better then whats in pack now)
Carry on (Made to not be able to pick up spawners) (Could leave that to us)
A few other client side mods ie Better third person but i dont want to put all that in one suggestion
Why? As a vanilla themed modpack, features like this really make it feel like a new game. The food options croptopia adds, the end game content with better netherite, the fun of riding llamas or even picking up ur dog to show ur friends are all really cool features that i have to end up adding with every update. None of these mods change the game in a major way (Besides Carry on allowing spawners to be picked up but can be changed) and overall enhance the experience of vanilla. Also with the lack of major mods currently not on fabric little content like this is all we got and goes a long way.
Modpack: all for 1.18-1.19.2
Mod: JJThunder King of the Hills
Link: https://www.curseforge.com/minecraft/mc-mods/jjthunder-overhauled-world-generation/files
Why: it makes your world more of a realistic height
Modpack: Medieval MC (for fabric) 1.19.2
Mods: Advanced Movement and Enchancement
Links: https://www.curseforge.com/minecraft/mc-mods/enchancement https://www.curseforge.com/minecraft/mc-mods/advanced-movement
Why: Enchancement can be configed to just include the new movement-enhancing enchantments without messing with the enchantment table; and advanced movement, well, enhances movement.
No particular reason as to why both should be included other than "it's fun" and "you can go FAST" but without messing with the medieval feel i think
Modpack: Medieval Minecraft (Fabric) 1.19.2 and 18.2
Mod: Marium's Soulslike Weaponry
Link: https://www.curseforge.com/minecraft/mc-mods/mariums-soulslike-weaponry/files
Why: To put it short, it adds 3 unique bosses with unique attacks that are configurable for each bosses' stats, along with their own dedicated structures, is constantly updated, adds 17 unique weapons that are all fully compatible with Better Combat mod, 4 firearms that are configurable along with all the other weapons, a new ore known as moonstone ore, and much more. There isn't really a reason to not add this modpack since it adds more bosses, weapons while not being super complex or overloaded.
Must I mention its in popular modpacks like DarkRPG.
Modpack: Medieval MC
Mod Suggestion: Lite version for slower PCs!
Why: I love this modpack but my laptop just crashed three times in a row despite all my efforts of lowering everything to the point of it looking silly
Modpack Medieval MC
Modpacks: all 1.18.2
Mod: Transitional
Why: This mod adds beautiful 2 biomes that spawn between the cold and the warm, making minecraft's jarring seasonal randomness less unnatural. This mod also adds a beautiful new wood type, grass type, and plant with a lovely and unique red hue.
Link: https://www.curseforge.com/minecraft/mc-mods/transitional
Modpack: Better Minecraft [FABRIC]
Mod: Dolphins of The Deep
Link: https://www.curseforge.com/minecraft/mc-mods/dolphinsofthedeep
Why: Adds 3 dolphin species you can befriend to help with underwater travel. Also for those that might be interested this mod was made to help raise awareness for certain dolphin species.
Modpack: Better MC Forge 1.16.5
Mod Suggestion: Charm Reforged
Link: https://www.curseforge.com/minecraft/mc-mods/charm-reforged
Why: Adds lots of quality of life stuff and building blocks to the game. For example, being able to remove enchantments from armor/tools and transfer them to books. Also totems being usable anywhere In your inventory. Also adds a few mobs too.
n9
Modpack: Medieval MC [FABRIC]
Mod: Creatures From The Snow [FABRIC]
Link: https://www.curseforge.com/minecraft/mc-mods/creatures-from-the-snow-fabric/files
Why: snow creatures that adds more variety to the game and each one of them have their own use
Modpack Medieval MC FABRIC
Modpack: medieval mc forge
Mods: Bumblezone Forge, end remastered, and atlantis
Links:
https://www.curseforge.com/minecraft/mc-mods/endremastered
https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-forge
https://www.curseforge.com/minecraft/mc-mods/atlantis
Reason: more dimensions and related mods that will make the game feel more alive
Modpack medieval mc forge
https://www.curseforge.com/minecraft/mc-mods/icarus it was just updated to 1.19.2 fabric
**Modpack: **Medieval MC Fabric 1.19.2
Mod Suggestions: Croptopia, Sprout
Links:
https://www.curseforge.com/minecraft/mc-mods/croptopia
https://www.curseforge.com/minecraft/mc-mods/sprout
Why:
Croptopia adds so much to what food can mean when playing. Eating whatever is quick and filling isn't so much fun when it could be a tres leches cake. The fruit trees are a nice addition to the world as well. It does have compatibility with origins diets if I remember correctly.
Sprout I think is fairly self-explanatory. They are too cute.
Modpack: Medieval Minecraft 1.19.2 [FABRIC]
Suggestion: Bountiful
Link: https://www.curseforge.com/minecraft/mc-mods/bountiful-fabric
Why: It would make sense to have bounties and reputation to do as quests and pass the time. Bounties are perfect for an rpg setting.
Modpack: Better Minecraft [FABRIC] 1.19.2
Suggestion: Advancements Debug
Link: https://www.curseforge.com/minecraft/mc-mods/advancements-debug
Why: Players who have accumulated large advancements files, through progressive play or by using the /advancement grant @p everything command, can sometimes generate a net.minecraft.class_2985.method_12885 error when connecting to the server that instantly results in a server crash. This mod seems to fix this issue, at least for myself and others who have reportedly had similar issues and stumbled across this mod. Hopefully fabric/minecraft/whoever broke advancements eventually fix this issue, but until then, this mod is a lifesaver for anyone who runs a server with regular players.
Modpack: Medieval MC (Fabric) 1.19.2
Suggestion: RPG Origins
Link: https://www.curseforge.com/minecraft/mc-mods/rpg-origins
Why: Removing it from the modpack was the WORST idea possible. the class style origins fit perfectly with the medieval setting.
If you do not type the modpack name properly or do not list all modpacks the mod applies to, your suggestion is much less likely to be considered! This is due to how Discord search works!
If you are suggesting a mod for one modpack, it should look like this:
Modpack: Medieval Minecraft [FORGE] 1.18.2
If you are suggesting a mod for multiple modpacks, it should look like this:
Modpack: Medieval Minecraft [FORGE] 1.18.2, Better Minecraft [FABRIC] 1.19.2, Fantasy Realm, The Sequel
Modpack: Medieval Minecraft [FABRIC] 1.19.2
Suggestion: put again Mob Origins and RPG Origins
Reason: Medieval Origins don't "replace" those ones that were so pretty and fun to play. to solve the redundance issues I suggest to disable the double ones the same way I proposed to do with the werewolf origin as I mention (like the knight origin present in both medieval and rpg origins, and I'd keep the rpg one because it feels more easy and realistic, but it's irrelevant which one you'll choose)
Modpack: Better Minecraft [FABRIC]
Suggestion: Echo+
Link: https://www.curseforge.com/minecraft/mc-mods/echo
Reason: Gives echo shards and sculk chutes an extra use by making a new shield. The shield lets out a sonic boom after it gets hit 10 times, kinda like the warden's sonic boom.
Modpack: Medieval MC [FABRIC] 1.19.2
Mod Suggestion: Oxidized
Link: https://www.curseforge.com/minecraft/mc-mods/oxidized
Why: Oxidized was in previous versions of the modpack. It has nifty copper items like the pulsar to help vacuum items up and reduce ground clutter. Just helps to find a use for all that spare copper everyone accumulates.
Modpack: Medieval MC [FABRIC] 1.19.2
Suggestion: Simply Swords
Link: https://www.curseforge.com/minecraft/mc-mods/simply-swords
Reason: Has new integration with Mythic Metals, and isn't JUST swords, but a nice selection of weapons that work beautifully with Better Combat (such as actual chakrams)
Modpack: Medieval MC [Forge] 1.16.5/1.19.2
Suggestion: Sophisticated Backpacks
Link: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
Reason: Sophisticated Backpacks works better with curios then Traveler's Backpack does. Sophisticated Backpacks also allow for better upgrades not just functionality but cosmetically as well.
no
Modpack: Better Minecraft (FABRIC) 1.19.2
Suggestion: Updated the dragons mod to dragon mounts
Why: The current dragon mod which has just been recently added isn't the best for the flight mechanics and its too slow and awkward to fly the dragon, this one is better and there are different dragon types if wanted for a more variety
Link: https://www.curseforge.com/minecraft/mc-mods/dragon-mounts-legacy
Modpack: Better Minecraft [Fabric and Forge] all versions
Suggestion: Simple Voice Chat Mod and Sound Physics Remastered
Why: Add simple voice chat mod, this will improve the experience in the cooperative survivals, maybe it is useless in singleplayer worlds but it would be nice to have it there.... It already has most of the addons in the modpack and together with the Sound Physics Remastered mod it will feel more real to talk to someone from the voice chat.
Link: https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat
Link 2: https://www.curseforge.com/minecraft/mc-mods/sound-physics-remastered
Thank you for reading.
Modpack: Medieval MC [FABRIC] 1.19.2
Suggestion: Useless Reptile
Link: https://www.curseforge.com/minecraft/mc-mods/useless-reptile
Reason: Since Mythic Mounts hasn't been updated for 1.19.2 this might be a good replacement for now. This adds a Wyvern to the game that you can ride in the air and it can even shoot a projectile.
Modpack: Medieval MC [FABRIC] 1.19.2
Suggestion: Combat Roll
Link: https://www.curseforge.com/minecraft/mc-mods/combat-roll
Reason: By the same creator of better combat, it adds a roll to the game. Would probably help things not feel too clunky with combat since currently without a roll you need to jump out of the way or use a shield.
Modpack : Better Minecraft [FORGE] 1.16.5
Mod Suggestion : Unusual End
Link : https://www.curseforge.com/minecraft/mc-mods/unusual-end
Why : Already in BetterMC+ 1.18 and since it looks like it's updated in both versions it could be cool to have it in 1.16 too
Modpack : Better Minecraft [FORGE] 1.16.5
Mod Suggestion : NoCube's Sea Dwellers
Why : a cool mod adding new mechanics to the ocean
Link : https://www.curseforge.com/minecraft/mc-mods/nocubes-sea-dwellers
Modpack: Better Minecraft [FABRIC] 1.19.2
Mod Suggestion: Animorphs
Link: https://www.curseforge.com/minecraft/mc-mods/animorphs
Why: the mod itself at first glance might seem like origins mod, can agree with that, but origins mod limits you to single origin until you craft some endgame item to switch your origin just one time. while Animorphs adds whole new type of items with unique abilities and sometimes even conditions: ie. slow flying while in overworld/near light or really high jump while in hot biomes/nether. they all can be obtained through unique ways: bee transformation has a chance to replace honey combs, magma cube transformation a chance to replace froglight, note block transformation is craftable. mod currently adds just 5 transformations (two of them currently being unobtainable but it will be fixed in next update), but in later versions will be added more various unique transformations.
Modpack: Better MC [PLUS] 1.16.5
Mod suggestion: Divine RPG
Link: https://www.curseforge.com/minecraft/mc-mods/official-divinerpg
Why: adds a bit of everything like dimensions, mobs, tools, armor and enchantments
Modpack: Better MC [PLUS] 1.16.5
Mod: Archers Paradox
Link: https://www.curseforge.com/minecraft/mc-mods/archers-paradox
Why: adds cool arrows
Modpack : Better Minecraft [FORGE] 1.18.2
Mod Suggestion : Apotheosis
Why : is a great mod around enchanting and spawners
Link : https://www.curseforge.com/minecraft/mc-mods/apotheosis
Modpack : better mc plus (1.16.5 )
Mod: epic fight https://www.curseforge.com/minecraft/mc-mods/epic-fight-mod
Modpack : Better MC [FORGE] 1.18.2
Mod Suggestion : Redwolf's Music Expansion
Why : Adds a cool decoration block and Redwolf's cool discs. It's probably not the most useful or interesting mod that could be suggested, but since i really like Redwolf's work as a musician and because i've seen a lot of players liking some of his discs while encountering them in other mods, i need to suggest it.
Link : https://www.curseforge.com/minecraft/mc-mods/redwolf-music-expansion
Modpack: Fantasy Realm
Mod Suggestion: MCA Reborn
Why: Since Fantasy Realm is described as an RPG and features minecolonies as a way to "build a sprawling kingdom", also adding this mod not only adds new functionality and villagers to the vanilla villages, but allows said villages to be upgraded and expanded into a kingdom of their own. It also helps the RP side of the RPG as it basically introduces Stardew Valley relationship mechanics into Minecraft, except your child actually grows up and is useful
Link: https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-reborn
Modpack: Better Minecraft [FABRIC] 1.19.2
Suggestion: Configuration change for VoidZ!
Link: https://www.curseforge.com/minecraft/mc-mods/voidz
Why: So apparently by default, the Void Shadow boss won't respawn once killed. If one player makes it there and kills it, any other player that happens to make it there afterwards won't be able to kill it because it simply won't be there. Nothing huge, I just think it should be enabled by default for the modpack. It's located in config/voidz.json5 and the default specific line is "allow_boss_respawn": false,.
Modpack: Better Minecraft [FORGE] 1.18.2
Mod Suggestion: AppleSkin
Link: https://www.curseforge.com/minecraft/mc-mods/appleskin
Why: Have you been full hunger but not regenerating health very quickly? It's because of an invisible stat called "saturation" that all foods have. This mod shows the hidden saturation values on your hunger bar and on food.
Modpack: Better Minecraft [FORGE] 1.18.2
Mod Suggestion: Mo'Potions
Link: https://www.curseforge.com/minecraft/mc-mods/mo-potions
Why: Remember when Mojang added the potion of luck for things like fishing but never introduced a way to make it? What about haste? Are you sick in the head, and would you like to throw a splash potion of blindness at your friends? Mo'Potions adds balanced ways to do all of these things that really should have been in the vanilla game anyways.
Modpack: Better Minecraft [FABRIC] 1.19.2
Mod Suggestion: Ultris: Boss Expansion
Link: https://www.curseforge.com/minecraft/mc-mods/ultris-boss-expansion
Why: Once again I'll suggest Ultris Boss Expansion because it's been updated to 1.19.2 and because it adds pretty simple bosses that fit pretty well with vanilla in my opinion.
Modpack: Better MC [FORGE] 1.16.5
Mod Suggestion: Shwips
Link: https://www.curseforge.com/minecraft/mc-mods/shwips
Why: Shwips adds simple, fun mobs that make the end a bit more lively, as well as looking good and adding a bit of danger. Shwips also blends seamlessly into the vanilla gameplay.
Modpack: Medieval Minecraft [FABRIC] 1.19.2
Mod Suggestion: Inventory Profiles Next
Link: https://www.curseforge.com/minecraft/mc-mods/inventory-profiles-next
Why: Currently Charm mod adds in a sorting button, but it works only on the default player inventory and vanilla chests. Mythic Metals decorations adds in Mythic Metals chests but does not have compatibility with Charm. I have offered the suggestion to make it compatible to the official MM discord.
MM Devs told me that IPN works with MM chests. It would not replace Charm because Charm adds in a bunch of other QoL features, but the Charm sorting button will probably have to be hidden if IPN is added. I do not know if it is compatible with Traveler's Backpack, which would also be great with a sorting function.
Additionally, IPN seems to add in a small range of inventory QoL. Such as dumping an entire inventory and locking items in place. Hopefully it plays nicely with our modpack but I understand if it doesn't
thx homies
Mod pack: Medieval Minecraft forge 1.16.5
Mod suggestion: origin classes link: https://www.curseforge.com/minecraft/mc-mods/origins-classes/files/3185590
Why: I feel it would go good with the RPG feel of the pack
mod: abyss chapter 2 suggestion: knight armor
Modpack: Medieval MC [FORGE] 1.16.5
Mod: Morph (https://www.curseforge.com/minecraft/mc-mods/morph) , Better Animal Plus (https://www.curseforge.com/minecraft/mc-mods/betteranimalsplus)
Why: Becuase it adds a lot of animals that are more common, Becuase i feel that is cool to transform into other animals
(i forgot to say that by adding the mod Morph by myself it doesn't render the animals of Better Animal Plus and the effects like breathing in the water with the cod form doesn't work and i drown)
Modpack: Better Minecraft [FORGE] 1.18.2
Mod Suggestion: Golden Hopper
Link: https://www.curseforge.com/minecraft/mc-mods/golden-hopper
Why: MrCrayfish's golden hopper lets you filter which item gets pulled and pushed. The mod is intentionally simple to keep the feel of the vanilla game, and would allow players a way to filter things like mob drops without simple storage network's filtered cables, which lag servers to the point of being unplayable. In fact, just ten filtered export cables actively running halved the TPS of a popular betterMC server, so golden hoppers could make a great alternative.
Mod pack: medieval MC 1.19.2 [FORGE]
Mod suggestion: easier sleeping
Why: This mod adds that only a percentage of Players have to sleep.
The messages are only shown to players in the same dimension.
Link: https://www.curseforge.com/minecraft/mc-mods/easier-sleeping
Modpack: Better MC [FORGE] 1.16.5
Mod Suggestion: Star Worm Equestrian (or SWEM for short)
Why: This mod improves horses animations and models, along with making them able to swim while riding, new tack, plus more like blocks and gates. Mainly the fact that it makes horses more usable for travel and very cute to look at.
Currently to add the mod in the pack you must remove Rubidium (and thus Oculus) as that mod makes tack not show up properly on the horse when it should.
Im just realizing the armor it adds for the player is very OP atm, If able to it probs should be disabled
Link: https://www.curseforge.com/minecraft/mc-mods/swem
Modpack: Medieval Minecraft [FORGE] 1.18.2
Suggestion: Disable The Survive Mod's Enchantments ( Featherweight, Weightless, Warming, Cooling, Adjusted Temperature, ect. ) from spawning, AT ALL.
Why: Those enchantments are so damn annoying constantly spawning and taking up loot pools when the features they'd actually Be Used For are / seem to be Entirely Disabled. In all honesty I do not know why they aren't disabled already. If those effects ARE present / active: I've never seen their effects or some such. If it is only kept for things such as Canteen's for Potions, or to bloat the loot pool with useless crap to make stuff 'rarer' as an 'easier' way to make it more difficult to get certain things, then that is Stupid in my own perspective.
Modpack: Medieval Minecraft [FABRIC]
Suggestion: Sorting compatibility with Mythic Metals chests
Why: Why not?
If you are suggesting a mod for one modpack, it should look like this:
Modpack: BETTER MC PLUS [FORGE] 1.16.5, Maybe Mideival MC [forge] 1.16.5, BETTER MC [Forge] 1.16.5
Suggestions: Add Star worm Equestrian, Star worm equestrian Decor, and more fancy decor mods.
Why: Because these modpacks are mega epic, but like imagine better horse models, and equestrian stuff for the people who play who think the horse mob needs to look better, and the people who want to go absolutely decor crazy. I think it could bring in more people!
Modpack: BETTER MC [Fabric] 1.19.2
Suggestions: add all from old if can please and thank you 🙂
Why: Because these modpacks are mega epic, but like imagine all the stuff from the 1.18.2 that is for 1.19.2 now so please update and ad dits amazing keep up the good work and listning to other suggestions oh and sorry and GG 🙂
Modpack: medieval mc 1.18.2 forge
Suggestion: add some form of health stacking mod. Something like this
https://www.curseforge.com/minecraft/mc-mods/armorpoints
Reason: it is very annoying running around with half a screen filled with hearts
Modpack: Medieval MC Fabric 1.19 and Forge 1.18
Suggestion: Mod that allows carnivorous origins to have golden food as well
https://www.curseforge.com/minecraft/mc-mods/golden-steak/files
Reason: The mod description kinda says it pretty well. "Why should vegetarians have all of the good food?"
Modpack: Medieval Minecraft [FORGE] 1.16.5
Suggestion: my suggestion is just to add this combat mod i found (i plan on adding it myself anyways) to add a more immersive fighting experience
https://www.curseforge.com/minecraft/mc-mods/epic-fight-mod
Reason: because it looks cool and might make the hordes a little easier to kill (i live next to a desert and its horrid)
Modpack: Medieval Minecraft [FABRIC] 1.19.2
Mod Suggestion: a Target Dummy for testing your weapons
Link: https://www.curseforge.com/minecraft/mc-mods/mmmmmmmmmmmm
Why: Due to the different weapons and relics in this mod pack I feel that a target dummy of some sort would be excellent for testing DPS and weapon range
Modpack: Better MC [FABRIC] 1.19.2
Mod Suggestion: Armor Stand Editor
Link: https://www.curseforge.com/minecraft/mc-mods/armor-stand-editor
Why: Cool for building
Modpack: Better MC [FORGE] 1.16.5
Mod Suggestion: Create
Link: https://www.curseforge.com/minecraft/mc-mods/create
Why: It’s already in the plus version and I think it’s vanilla enough to be in the normal version too. It adds a lot of cool stuff that makes vanilla better.
Modpack: Better MC [FORGE] 1.16.5
Mod Suggestion: Crayfish furniture mod
Link: https://www.curseforge.com/minecraft/mc-mods/mrcrayfish-furniture-mod
Why: I think this mod pack lacks furniture for homes so I think this could help for that. It adds lots of good furniture functional and non functional.
Modpack: Medieval Minecraft [FORGE] 1.18.2
Suggestion: Remove Danny's Expansion.
Why: Can't seem to even Craft or Find most of the items, only thing's I've ever seen are Ice Elemental's, the Slimes, Ghouls, the Goblins ( Which shouldn't they by Hostile? ) along with the Floating Skull, None of the other mobs supposedly present / spawning since I have NEVER seen them. And mind you: I explore a lot, and primarily at Night. And hadn't seen any of the mobs not mentioned in my message here. The mod just seems to add useless crap since most of it cannot even seem to be Obtained, and much of it is Missing from what I've seen on the main page of it, along with all of it being out-paced very early on. Along with Updates being very few and far between judging from the update log on the main page. So of which, is it even worth keeping?
modpack: Medieval minecraft Fabric 1.19
suggestion: a mod for Pegasus and unicorns perhaps?
why: for Valkyrie style players and for non flight players to get around easier as well as gives long ranged melee weapons really useful without needing to be a flying race
Modpack: medieval minecraft forge 1.16.5
Suggestion: A way to transport mobs easier and safer without worrying about losing them in such long distances.
Link: https://www.curseforge.com/minecraft/mc-mods/mob-catcher
Why: Vanilla animals especially are hard to transport cause 9 people out of 10 probably have the issue of finding animals in this modpack so this mod can help easily transport them over long distance and not worry about their lead breaking or getting eaten by sea serphents and dragons.
Modpack Medieval Minecraft FORGE 1 18 2
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Modpack: Medieval Minecraft [FABRIC] 1.19.2
Mod Suggestion: Artifacts (fabric) to add more to items found in the world.
Link: https://www.curseforge.com/minecraft/mc-mods/artifacts-fabric
Why: Add a bit more variety to artifacts/baubles which I view (and i hope others do) as really exciting to find. Kinda terraria style. I do like the mc dungeons ones but i feel having a bigger selection would be nice.
Modpack: Better MC Fabric 1.19.2
Suggestion: Add wilder wild, adds new features which fits the wild update.
Link: https://www.curseforge.com/minecraft/mc-mods/wilder-wild
Why: It fits vanilla a lot, and it's some really nice and cool features.
Modpack Better MC Fabric 1 19 2
Modpack: Better MC [FABRIC] 1.19.2
Suggestion : Add my Variant mods collection (below is just 1 of them)
Link : https://www.curseforge.com/minecraft/mc-mods/variant-bookshelves-fabric
Link2 : https://www.curseforge.com/members/xanthianz/projects
Why : Fitting for a Vanilla+ server, lots of new vanilla themed blocks for players to add a little variety to their builds. Thank you for your consideration. 🥰
Modpack Better MC FABRIC 1 19 2
remove better shields ig?
this mod is pretty useless cuz if uwant make shields from Diamond or sth cuz enemy is strong it will get melted anyway so better to use normals in early and netherite one cant be upgraded to better netherite
Modpack Medieval MC FABRIC 1 19 2
Modpack: Better MC [FABRIC] 1.19.2
Mod Suggestion: Croptopia
Link: https://www.curseforge.com/minecraft/mc-mods/croptopia
Why: A fun expansion for farming and more abundant food. (hope i did this right)
Modpack: Better MC [FORGE] 1.18.2
Mod Suggestion: Redwolf's Music Expansion
Why: this is a cool mod which expands music part of minecraft by adding new music discs with custom crafts
Link: https://www.curseforge.com/minecraft/mc-mods/redwolf-music-expansion
Modpack: Better MC [FABRIC] 1.19.2
Mod Suggestion: Twilight Forest
Link: https: https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest/files/4011850
Why: It’s in the other better mc packs and is now updated to fabric 1.19.2 and it’s one of the best dimension mods ever played. Been playing with it for over 10 years
no
Modpack: Better MC [FABRIC] 1.19.2
Mod Suggestion: Inventory Profiles Next
Link: https://www.curseforge.com/minecraft/mc-mods/inventory-profiles-next
Why: It's an extremely convenient and customizable QoL mod. Really a must have imo.
Modpacks: Medieval MC [Forge] 1.19.2 & Better MC [Forge] 1.19.2
Mod Suggestion: Diagonal Fences
Link: https://www.curseforge.com/minecraft/mc-mods/diagonal-fences
Why: It makes sense for a better MC and Medieval MC. And plus, diagonal fences look cool.
Modpack: Better Minecraft [Fabric]
Mod Suggestion: Immersive Portals
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-portals-mod
Why: Because it is very cool and better than normal mc portals. It’s also a bit safer meaning you won’t get instantly killed by the nether. It’s fun to incorporate in builds and seems more interesting than the basic portals.
Thanks for considering my suggestion chorb, you are a true friend
Modpack: Better Minecraft [Fabric] any version
Mod Suggestion: Aether
Link: https://www.curseforge.com/minecraft/mc-mods/aether
Why: Aether is simply the oldest and most popular mod (in my opinion). And it would be interesting if you guys added the mod, since you also have the twilight forest. (the mod is on 1.12.2 version but will be ported to the last version)
Modpack: Medieval MC [Fabric] 1.19.2
Mod Suggestion: Origins: Classes
Link: https://www.curseforge.com/minecraft/mc-mods/origins-classes
Why:
More options to choose from is always fun, there is an opportunity to strengthen the strengths or to level out the shortcomings a little
Modpack: Medieval MC [Fabric] 1.19.2
Mod Suggestion: Apocalypse Origins
Link: https://www.curseforge.com/minecraft/mc-mods/apocalypse-origins
Why: More origins with unique and complex mechanics that are tied to advancements, flexibility and have a higher entry threshold. For players who are bored with simple origins
Modpack: Better MC [FABRIC] 1.19.2
Mod Suggestion: Jade 🔍
Link: https://www.curseforge.com/minecraft/mc-mods/jade
Why: It's a 1.16+ fork of HWYLA. A modpack this big should really have something like this in it tbh.
Modpack: Better Minecraft Forge/Fabric
Mod Suggestion: DiscordSRV
Link: https://github.com/DiscordSRV/DiscordSRV
Why: Enables texting from the discord channel to the minecraft game and vice versa. Increases both Minecraft Server and Discord Server activities as it informs everyone when the minecraft server starts/stops and who joined/left.
Discord bridging plugin for block game https://www.spigotmc.org/resources/discordsrv.18494/ - GitHub - DiscordSRV/DiscordSRV: Discord bridging plugin for block game https://www.spigotmc.org/resourc...
Modpack: Better Minecraft [Fabric] any version
Mod Suggestion: Twilight
Link: https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest/files/4011850
Why: Twilight is now available for 1.19, and new most recent version of better mc (fabric) doesnt have the mod.
Modpack: Better MC [FORGE] - 1.19.2
Mod Suggestion: Copper Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/copper-overhaul
Why: It adds more uses to copper with a vanilla+ feel. Plus some utilities that are missing in the modpack 🙂 It was recently updated to 1.19.2 
Modpack Better Minecraft Fabric any
Modpack: Better MC [FORGE] - 1.19.2
Mod Suggestion: Dehydration
Link: https://www.curseforge.com/minecraft/mc-mods/dehydration
Why: It's always important to be well hydrated
Modpack: Medieval MC [Fabric] 1.19.2, maybe for Better MC [FABRIC] 1.19.2 too
Mod Suggestion: Patbox's Brewery
Link: https://www.curseforge.com/minecraft/mc-mods/patboxs-brewery
Why: Fits packs theme and allows to create many drinks
Modpack: Medieval Minecraft [forge] 1.19.2
Mod Suggestion: Silent-gear
Link: https://www.curseforge.com/minecraft/mc-mods/silent-gear
Why: well its simple and good for making good equipment and repairing kit and its has quality system for which material that gives buffs or has new tools and new weapons that also be customized .
Modpack: Better MC [FABRIC] 1.19.2
Mod Suggestion: More Gems
Link: https://www.curseforge.com/minecraft/mc-mods/more-gems-fabric
Why: More armor, tools, mineable items. Adds variety, and longevity, and people love to play with cool armor/tool choices
Modpack: Better MC [FABRIC] 1.19.2
Mod Adabranium
Link: https://www.curseforge.com/minecraft/mc-mods/adabranium
Why: More armor, tools, mineable items. Adds variety, and longevity, and people love to play with cool armor/tool choices
Modpack: Better MC [FABRIC] 1.19.2
Mod Suggestion: Easy Emerald Tools & More [FABRIC]
Link: https://www.curseforge.com/minecraft/mc-mods/simple-emerald-tools-fabric
Why: More vanilla style than the former 2, with more armor, tools and craftables. Adds variety, and longevity, and people love to play with cool armor/tool choices. This uses all vanilla items to create new items with no affect on the game world, just adds recipes that should mostly be vanilla anyway. An alternative suggestion to the prior two, sorry 4 spam
Modpack: Steampunk / A different modpack
Mod Suggestion: The tekkit / technic(?) modpack mods but for modern minecraft
Link: idk
Why: I miss it so much, the tekkit servers were full of people and fantastic machines, the modpacks you make are of such high quality that I could see such a thing maybe becoming big again. The giant ore miners taking out entire chunks, the tools that could flatten mountains, the pipes that made Jaffa cake factories. while I can still play those, its so far removed from what modern minecraft is that its just not the same. Maybe i just miss those days of playing at 15fps on my crappy laptop in middleschool, but it would amazing to have a modpack to recapture that feeling
Modpack: Better MC Plus [1.16.5]
Mod Suggestion: Smooth Boot Forge
Link: https://www.curseforge.com/minecraft/mc-mods/smooth-boot-forge
Why: It’s a already in the base version and there’s no reason it shouldn’t be in this pack. Helps lower CPU usage when loading into the game.
Modpack: Better MC FABRIC [1.18.2/1.19.2]
Mod Suggestion: Sod
Link: https://www.curseforge.com/minecraft/mc-mods/sod
Why: It adds new blocks that allow players to make really detailed terrains or paths
, and it isn't intrusive at all, just optional for players 🙂
Modpack: All (forge&fabric)
Mod: Chunk Animator (forge), Smooth Chunks (fabric)
Link: (forge):https://www.curseforge.com/minecraft/mc-mods/chunk-animator, (fabric):https://www.curseforge.com/minecraft/mc-mods/smooth-chunks
Why: because it's cool and it animates the chunks like rlcraft (in fact this mod was used in rlcraft)
Suggestion: Beasts & Bosses
Modpack: Medieval Minecraft 1.18.2 Forge
Link: https://www.curseforge.com/minecraft/mc-mods/beasts-bosses
Description: Adding beasts and bosses and unique gear
Why: A good creatures mod that add medieval boss-like mobs, Add new mobs in the overworld and nether. The loots are also great!
Suggestion: Enderscape
Modpack(s): Better Minecraft 1.19.2 [Fabric] & Medieval Minecraft 1.19.2 [Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/enderscape/files/3903236
Why: Adds Variety to the end
Modpack: Better MC [FORGE] 1.19.2
Mod Suggestion: Nether's Exoticism
Link: https://www.curseforge.com/minecraft/mc-mods/nethers-exoticism
Why: Adds Variety to the nether. It adds a fruit in each biome of the nether, it is compatible with many mods that add biomes. The fruits allow to crafter a lot of new equipment that allows to resist more easily the danger of the nether (and it also adds a thorny devil, the moloch!)
charms in medieval mc to regen hunger and thirst pls and thank you lol
Modpack: medieval minecraft 1.16.5
Mod Suggestion: spartan weaponry
Link:https://www.curseforge.com/minecraft/mc-mods/spartan-weaponry-ice-and-fire
Why: because i can finally use a fire great axe or others cool weapons and its missing spartan favorite weapons
Modpack: medieval minecraft 1.19.2
Mod Suggestion: majruszs-progressive-difficulty
Linkhttps://www.curseforge.com/minecraft/mc-mods/majruszs-progressive-difficulty
Why: its increase difficulty and new raid system and improve ai .
Modpack: medieval minecraft 1.19.2
Mod Suggestion: useless-sword
Link:https://www.curseforge.com/minecraft/mc-mods/useless-sword
Why: some weapons in mods that we have that doesn't been use alot, we can complin it for example axe with thousand metal to sword .
Modpack: medieval minecraft 1.19.2
Mod Suggestion: wandering bag
Link:https://www.curseforge.com/minecraft/mc-mods/wandering-bag
Why: we don't have treasure bags so its can be add it .
Modpack: medieval minecraft 1.19.2
Mod Suggestion: stalwart dungeons
Link: https://www.curseforge.com/minecraft/mc-mods/stalwart-dungeons
Why: its newer version for 1.19.2
Modpack: medieval minecraft 1.19.2
Mod Suggestion: Ultris: Boss Expansion
Link: https://www.curseforge.com/minecraft/mc-mods/ultris-boss-expansion
Why: its has 8 bosses with unique new ability and i would highly recommended , its look basic but its good .
Modpack: medieval minecraft 1.19.2
Mod Suggestion: ingotcraft
Link: https://www.curseforge.com/minecraft/mc-mods/ingotcraft
Why: because we do have missing alot of ingot in game in others mods we have : epic knight example : silver-bronze and stuff, its may help use to use early game armor set .
Modpack: better minecraft 1.19.2 (forge)
Mod Suggestion: what are you voting for 2022
Link: https://www.curseforge.com/minecraft/mc-mods/what-are-you-voting-for-2022
Why: Adds to the Mobs of this current mob vote 2022 in an amazing way. all currently have their mechanics well implemented and are currently available to meet in survival
**Modpack:**Better Minecraft Fabric 1.19.2
**Mod Removal Suggestion:**Open Parties and Claims
**Link:**https://www.curseforge.com/minecraft/mc-mods/open-parties-and-claims
Why: Causing a herrendous lot of issues such as villagers not picking up items inside claims causing all breeders of any type to makfunction cannot throw pearls CANNOT use rockets?? (Idk why throwing pearls is illegal or flying with rockets) Sheep unable to eat grass in claim cannot even give your friends access to your house leading them being stuck inside the door and unable to get out yes we cant open doors in others claim..
Modpack: better minecraft Plus 1.18.2 (forge)
Mod Suggestion: Falling Leaves & Falling Trees
Link: https://www.curseforge.com/minecraft/mc-mods/falling-tree https://www.curseforge.com/minecraft/mc-mods/falling-leaves-forge
Why: both are included in the better mc pack, but missing in the plus pack, adds a bit of quality of life having them.
Modpack: medieval minecraft 1.19.2 [forge]
Mod Suggestion:
Silent Gear
Link: https://www.curseforge.com/minecraft/mc-mods/silent-gear
Why: because for starters its works well on better combat very well ,that good part but i would be recommended waiting for release or beta version because of 2 thing . 1-spears and trident has small model . 2- and its still in alpha .
Modpack:Better Minecraft Fabric 1.19.2
Mod: Reinforced Chests
Link:https://www.curseforge.com/minecraft/mc-mods/reinforced-chests
Why: Fabrics version of iron chest mod. An all time classic.
Modpack:Better Minecraft Fabric 1.19.2
Mod: Reinforced Barrels
Link:https://www.curseforge.com/minecraft/mc-mods/reinforced-barrels
Why: Fabrics version of iron chest mod, but with barrels.
Modpack: Better MC [Forge] 1.18.2 or Better MC [PLUS] 1.18.2
Mod Suggestion: Security Craft
Link: https://www.curseforge.com/minecraft/mc-mods/security-craft
Why: because I have a better minecraft server with friends and I miss protecting my house and also morque I love the mods that better mc has
Modpacks: Better MC 1.19.2 [FABRIC] and Medieval MC 1.19.2 [FABRIC]
Mod: Spectrum
Link: https://www.curseforge.com/minecraft/mc-mods/spectrum
Why: I like the idea of doing a bit of science and alchemy magic that requires you to explore and discover. It's a good progression modpack that will unlock if you get the achievements and items and I think it really works for both modpacks as it also has lore.
Modpacks: Medieval MC [Fabric]
Mod: Visuality (Already Added)
Link: https://modrinth.com/mod/visuality
Why: By default, Visuality adds sparkles to gold ores, gold blocks and other higher tier ores, allowing players to notice them easier in the dark. Since it has a config file it would be nice if other modded ores (tiers above gold) are added to sparkle as well.
Modpack Better Minecraft Fabric 1 19 2
PLEASE USE THIS FORMAT
Modpack: medival mc [fabric]
Mod Suggestion: amythiest imbuement
**Link:**https://www.curseforge.com/minecraft/mc-mods/amethyst-imbuement
**Why:**adds to the magic side with scepters, trinket and better enchanting
Modpacks: All 1.18+ Modpacks
Mod Suggestion: Nyf's Spiders
Link: https://www.curseforge.com/minecraft/mc-mods/nyfs-spiders
Why: Makes Spider Movement More realistic. is a Good Fit for most modpacks.
Modpacks : Better MC Plus [1.16.5 - 1.18.2 - 1.19.2]
Mod : Nether's Cruelty
Link : https://www.curseforge.com/minecraft/mc-mods/nethers-cruelty
Why : It's a funny addon to Nether's Exoticism xD It's adding 3 new foods, obtained by killing/cooking Molochs (Nether Exoticism's Nether Axolotls) related items. It's a small addon so it's kinda understandable if it's not added, since the content is limited and kinda sadistic but fits with the original mod's idea and mechanics
Modpack: medieval MC [Fabric]
**Mod Suggestion:**umbrella:orgin
**Link:**https://www.curseforge.com/minecraft/mc-mods/origins-umbrellas
**Why:**so phantom doesn't burn out on daylight so they can explore during day with less food and where enderians can stand in ☔
Modpack medieval MC Fabric and Medieval
Modpack: medieval MC [Forfe] and Medieval minecraft 1.16.5
Mod Suggestion: lycanites mob
Link: https://www.curseforge.com/minecraft/mc-mods/lycanites-mobs
Why: it's a rrrrreallyy cool mod it adds variety of mods and bosses also, but the main thing it's the mobs, most of them agressive some of them passive or neutral Soo it can be a really good addon, or maybe configure it to just spawn in a few dimensions or something like that, also u can summon some of them with a staff and make your own type of weapons and tools, it's a really cool mod
Modpack:Better Minecraft Fabric 1.19.2
Mod: Traveler's Backpack [Fabric]
Link:https://www.curseforge.com/minecraft/mc-mods/travelers-backpack-fabric
Why: Classic Backpack mod ported to Fabric 1.19.2
No to lycanites
Modpack: Better Minecraft Fabric 1.19.2
Mod: Chirpy's Wildlife
Link:https://www.curseforge.com/minecraft/mc-mods/chirpys-wildlife/files/4029656
Why: More Animals!!
Modpacks: Better MC 1.19.2 [FABRIC] and Medieval MC 1.19.2 [FABRIC]
Mod: Mythic Mounts
Link: https://www.curseforge.com/minecraft/mc-mods/mythic-mounts
Why: 1.19.2 fabric update, its on the other versions
Modpacks: Better MC 1.19.2 [FABRIC] and Medieval MC 1.19.2 [FABRIC]
Mod: Minecraft comes alive reborn
link: https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-reborn
Why: realism
Modpack: Medieval Minecraft [FABRIC] 1.19.2
Mod Suggestion: Droplight
Link: https://www.curseforge.com/minecraft/mc-mods/droplight
Why: Adds action-RPG features making item drops feel much more rewarding and exciting. I feel that it really fits the theme of the modpack.
modpacks: Medieval MC 1.19.2 [forge]
Mod: knight-quest
link:https://www.curseforge.com/minecraft/mc-mods/knight-quest
Why: its has 20 armor and its late game armor . its has set bonus to protect user but give 1 buff example
ocean armor gives breathing water and moving fast in water . blaze give fire resist.
Modpack Better Minecraft Plus 1 18 5
Modpack : Medieval MC 1.19.2 Fabric
Mod : Nekoration ( Decoration )
Link : https://www.curseforge.com/minecraft/mc-mods/nekoration
Why : We need more decoration items to make real art
Modpack: Every 1.18.2 and 1.19.2 Modpack
Mod: One Twenty Backport
Link: https://www.curseforge.com/minecraft/mc-mods/one-twenty-backport
Why: Because this Mod adds most of the 1.20 Update (official Minecraft Live Livestream: https://youtu.be/iM9KtHaDcUg) Features and 1.20 will be an official Minecraft Update, so it doesnt destroy the Vanilla Feel for Better MC.
Our epic livestream has been strummed, but that doesn’t mean that the party’s over! Au contraire, you can watch us reveal what’s in store for Minecraft: Legends, get competitive in Minecraft: Dungeons, announce the next Minecraft update, and reveal which mob won the community vote as many times as you like! Just hit play, and then when you get t...
Modpack: Better Minecraft PLUS [FORGE] 1.16.5
Mod Suggestion: removal of the enchantwithmob mod
Link: https://www.curseforge.com/minecraft/mc-mods/enchant-with-mob
Why: the creator of the mod itself said its no longer supported for 1.16.5, only in newer versions, theres quite a few people complaining about this and others said that this mod can, and will, crash your game at any point in your world, i had this issue myself and i couldnt get near the chunks where my base was, because the mod kept crashing my game, so i had to find by myself which mod was the one doing this. I am mainly suggesting this because, yes, you can just remove the mod from your game, but i play in a server with a few friends where you cannot remove any mods from the modpacks, so i cannot play with them anymore until this mod is removed, if it will be not removed, i think a lot of people will have this problem someday and dont know what to do and quit playing the modpack. check the curseforge page of the mod for proof of the creator saying its no longer supported for 1.16.5.
Modpacks : Better MC Fabric [1.19.2]
Mod : FPS Reducer
Link : https://www.curseforge.com/minecraft/mc-mods/fps-reducer
Why: my games lags i add it and it help so please add it because i dont really know how that good please and thanks 🙂
Modpacks: Better MC Fabric [1.19.2]
Mod: YUNG's Better Ocean Monuments
Link: https://www.curseforge.com/minecraft/mc-mods/yungs-better-ocean-monuments-fabric/files
Why: It's cool 
Nice idea
Modpack: Medival Minecraft Forge 1.16.5
Mod: Disenchanting Forge
Link: https://www.curseforge.com/minecraft/mc-mods/disenchantingforge
Why: So you can do actual disenchants without breaking your armor and having only a chance to get the enchant you want. It provides a safe and simple way of disenchanting.
Modpack: Better Minecraft 1.19.2 [FORGE]
Mod: Sound Physics Remastered
Link: https://www.curseforge.com/minecraft/mc-mods/sound-physics-remastered
Why: Improves the sound experience in caves and empty places, being very immersive when headphones are connected.
Modpack: Better Minecraft PLUS 1.16.5 [FORGE]
Mod: Immersive Engineering
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-engineering
Why: Immersive Engineering has some pretty cool blocks, items and features, from real looking wires, electricity (and many ways to make it), customizable windmills, to new ores, and guns! new villager and village house, and many other interesting things. Balanced, realistic, and simple, you have create and tinker's construct, but who doesnt want some immersive engineering? ⚡
Modpack: Better Minecraft PLUS 1.16.5 [FORGE]
Mod: ore excavation
Link: https://www.curseforge.com/minecraft/mc-mods/ore-excavation
Why: Allows players to mine whole veins of ore, cut down whole trees or any other tool based action in one go. Simple and easy to understand. (normal bettermc also has vein mining enchantment but bettermc plus only has apotheosis affix which is quite annoying to get)
Modpack: Better Minecraft 1.19.2 [FORGE]
Mod: mob animations
Link: https://www.curseforge.com/minecraft/mc-mods/mob-animations
Why: Adds new animations to some vanilla mobs (in addition to improving their attacks) with animations similar to Minecraft dungeons. makes the game more dynamic and complements much better with mods that make their mods very "lively"
Modpack: Medival Minecraft Fabric 1.19.2
Suggestion: Fully utilize FTB Quests Please
Why: I feel you guys backpedaled heavily on quests. I can't be the only one who was super excited when they saw you were going to add quests when the FTB quests mod got updated and were disappointed on the shift to not even mentioning any quests on the main page and making this new statement how this is not a modpack focused on quests and go to our completely different modpack on 1.16.5 forge instead to get out of doing it properly. When you have a modpack so big not having quests makings the modpack feel overwhelming and frustrating to understand everything. What is currently in the modpack doesn't help with that. The couple information books on a few mods are nice but do not give the same interaction feeling as quests done properly. What I wanted to see was quests separated on the several stages of progression and rewards that further help that progression. Quests that help you understand all the mods and get deeper into each one with rewards that are specific to that mod or towards an another mod. I feel you didn't take a fraction of the entire point of FTB quests.
Modpack: medieval MC [Fabric] 1.19.2
Mod Suggestion: Mythic Mounts
Link: https://www.curseforge.com/minecraft/mc-mods/mythic-mounts
Why: it was present in past builds of the modpack plus who doesnt love more variety in mounts and immersive mobs to one's world? tameable dragons,DRAGONS! (it just got the update we needed for compatibility)
Modpack: Better Minecraft [FABRIC] 1.19.2
Mod Suggestion: Rings of Ascension
Link: https://www.curseforge.com/minecraft/mc-mods/fabric-rings-of-ascension/files
Why: (coming from one of the players on my server) the trinket slot doesn't have much use as of now, and this would add something interesting to go out and collect. He suggested that the Ring of Flight be disabled in the config if this were to be added.
Modpack: Better Minecraft [FABRIC] 1.19.2
Mod Suggestion: Explorer's Compass
Link: https://www.curseforge.com/minecraft/mc-mods/explorers-compass/files
Why: This would pair nicely with Nature's Compass and allow for much less tediousness when finding sparse structures, such as Ancient Cities.
Modpack: Better Minecraft [FABRIC] 1.19.2
Mod Suggestion: AppleSkin
Link: https://www.curseforge.com/minecraft/mc-mods/appleskin/files
Why: This is just a simple quality-of-life mod to display saturation/exhaustion values.
Guide to Quest Suggestions:
When making a quest suggestion, please keep the following things in mind:
- The quest must be possible to make with FTB Quests. Anything in the Statistics and Advancements tab, obtaining items, killing a certain amount of a mob, looking at a block, and looking at an entity are the main things we can use as a requirement for a quest to be completed.
- The quest must progress the player in some way, or help the player discover a new mod. For example, breaking 1000 flowers does not help the player & doesn't teach the player anything about any of the mods in a modpack.
- The reward must be reasonable and must be possible with FTB Quests. Giving the player an item, an amount of xp, or running a command are the main things we can set as a reward.
The word "quest" must be kept in the message, or I will not be able to find it. The modpack name can just be "Better MC" or "Medieval" for quest suggestions. This doesn't apply to mod suggestions. If you want to suggest an entire quest line, keep it all in one message. Quest dependencies (what quests needs to be completed for the suggested quest to be unlocked) are optional unless it's a quest line. Here is the format you should use:
Modpacks:
Quest title:
Quest requirement:
Quest reward:
Quest dependencies:
Modpacks: All with the mod “Improved backpacks”
Quest title1: Craft a sewing table!
Quest requirement1: Obtain a sewing table
Quest reward1: 8 string
Quest dependencies: None
Quest title2: Craft a backpack!
Quest requirement2: Obtain a backpack
Quest reward 2: 100 xp, 1 diamond
Quest dependencies2: Must have completed “Craft a sewing table!”
Quest title3: Max a backpack!
Quest requirement3: Recieve the achievement for adding max pockets to a backpack
Quest reward3: 100xp, 5 diamonds
Quest dependencies3: Must have completed craft a sewing table and craft a backpack
Modpacks: Medieval MC
Completionist Style Quests (Rewards can be adjusted if you wish)
Quest Title 1: Void Conqueror
Quest Requirement: Kill every mob in AdventureZ and VoidZ.
Quest Reward: 10,000 XP, 5 Netherite Blocks
Quest Dependencies: Must have killed 1 Blackstone Golem, Desert Rhino, Amethyst Golem, Shaman, Necromancer, Mammoth, Ender Whale, Ender Warthog, Summoner, Soul Reaper, Orc, Piglin Beast, The Eye and Void Shadow.
Quest Title 2: Hell's Buffet
Quest Requirement: Must have cooked and eaten 10 of every meal from Farmer's Delight and Expanded Delight.
Quest Reward: 2,000 XP, 2 Hallowed Ingots
Quest Title 3: Legendary Dwarf
Quest Requirement: Must have acquired at least 20 of each gemstone and ingot that can be collected with a pickaxe from mods such as Mythic Metals, Better Nether, and Better End
Quest Reward: 5,000, 15 Unobtainium, 2 Hardening Catalysts
You can decide how the requirements and rewards go.
Modpacks: Medieval MC
Feel free to adjust names as needed.
Please add a reasonable amount of XP to each quest if desired, and maybe some Iron or Glass for making buckets/bottles.
Intro to Thirst/Dehydration questline
Quest title: Staying Hydrated 1
Description: Make a Copper Cauldron to hold Purified Water.
Quest requirement: get Copper Cauldron
Quest reward: 3 sticks, 1 chain (to make Campfire Cauldron)
Quest dependencies: None
Quest title: Staying Hydrated 2
Description: Combine Copper Cauldron with chain and sticks to hang it over a campfire and boil plain water for drinking.
Quest requirement: get Campfire Cauldron
Quest reward: Campfire
Quest dependencies: Staying Hydrated 1
Quest title: Staying Hydrated 3
Description: Put the Campfire Cauldron atop a lit Campfire and fill it with water. Wait a bit for it to boil, then extract the Purified Water with Glass Bottles.
Quest requirement: obtain 1x Purified Water Bottle
Quest reward: Bamboo Pump
Quest dependencies: Staying Hydrated 2
Quest title: Staying Hydrated 4
Description: Place an empty bucket on a Bamboo Pump, then right-click the Pump a few times until it stops pumping. Sneak-use the Pump with an empty hand to take off the Bucket of Purified Water. (Caution: Your Carrier keybind may conflict!)
Quest requirement: obtain Purified Water Bucket
Quest dependencies: Staying Hydrated 3
Quest reward: Leather, Iron, or Gold Flask*
*End of quest chain reward. Tier 2+ water storage capacity, in return for completing the questline, seems like a fitting reward to me. Only 2+ outperforms a simple milk bucket, and even then it takes longer to drink from a flask, so a high level flask would be required to feel like it's 'worth it'.
Maybe add a diamond? The idea is to motivate early game players to do this soon into their playtime, to teach them how to deal with Dehydration thirst.
Modpack: Better Minecraft PLUS 1.19.2 [FORGE], Better Minecraft 1.19.2 [FORGE]
Mod: Scalling Healt
Link: https://www.curseforge.com/minecraft/mc-mods/scaling-health/files/3943340
Why: google traductor moment adds a bit of difficulty as well as giving people an incentive to face stronger mobs to progress in having more life as well as progressively increasing the difficulty to be mostly balanced in itself.
Modpack: Medieval Minecraft [FORGE] 1.19.2
Mod: Apotheosis
Link: https://www.curseforge.com/minecraft/mc-mods/apotheosis/files/4036357
Why: It gives progression feeling towards enchantment and lets you tackle stronger mobs/bosses by empowering origins traits or by reducing their flaws. (I read it's incompatible with other mods that modify the anvil right now, so that might be an issue)
Modpack: Better Minecraft PLUS 1.19.2 [FORGE],
Mod Suggestion: Fairy Lights
Link: https://www.minecraftore.com/fairy-lights-mod/
Why: its more of a decor mod- however.. this pack is rlly pretty and magical on its own.. IMAGINE ADDING FAIRY LIGHTS?!?! enough said. ♥
Modpack: Better Minecraft [FABRIC] 1.19.2
Mod Suggestion: immersive paintings
Link:https://www.curseforge.com/minecraft/mc-mods/immersive-paintings
Why: would like to be able to add custom pictures on the server with friends
Modpack: Better MC 1.16.5 [ PLUS ]
Mod Suggestion: Earth Mobs
Link: https://www.curseforge.com/minecraft/mc-mods/earth-mobs
Why: Added variety of mobs
Modpack: Better MC 1.16.5 [ PLUS ]
Mod Suggestion: It Takes a Pillage
Link: https://www.curseforge.com/minecraft/mc-mods/it-takes-a-pillage?page=2#comments
Why: Variety of Pillage Mobs
Modpack: Better Minecraft [FABRIC] 1.19.2
Suggestion: Tweak the values of raids, dungeons, etc. to make them less punishing and unfair.
Why: I understand that they are meant to be much more difficult than normal Minecraft, but the way it's currently set is essentially unfair and brutal; for example, a dungeon spawned above our end island through a worldgen mishap, which forced us to go up into it to get about half of the pillars. The skeletons inside were able to 2-shot players in full protection 4 diamond gear, which I find absolutely ridiculous, and there are several spawners for them, along with phantoms that are able to 1-shot players. I know there are endgame armors/weapons, but I feel like even those would falter against the dungeons, and as it stands it just seems almost comically difficult.
Modpack: Medieval Minecraft Forge 1.16.5
Mod suggestion: Random Village Names (Forge).
Additional support mod required: Collective and Areas.
Link:
Random Village Names (Forge) - https://www.curseforge.com/minecraft/mc-mods/random-village-names
Collective - https://www.curseforge.com/minecraft/mc-mods/collective
Areas - https://www.curseforge.com/minecraft/mc-mods/areas
Why: It is an small and amazing mod that gives a random name to a village. It also gives the player an option to give a custom name and set the size of the area that the name will apply. Whenever a player enters within this area a banner displays on top of their screen displaying the name of the area.
Modpack: Better MC [FABRIC] 1.19.2
Suggestion: Ore dict duck eggs as eggs.
Why: ducks are very cute, would be great to have theire Eggs serve a purpose.
Modpack: Better MC [FABRIC] 1.19.2
Mod suggestion: https://modrinth.com/mod/timeoutout
Why: people have potato pc's and tend to timeout when joining a server
Modpack: Better MC [FABRIC] 1.19.2
Mod suggestion: https://www.curseforge.com/minecraft/mc-mods/login-protection
Why: people have potato pc's and cant move for some time when joining, this makes them not die during that time
Modpack: Better MC FORGE [1.18.2/1.19.2]
Mod Suggestion: Grass Overhaul (Sod)
Link: https://www.curseforge.com/minecraft/mc-mods/grass-overhaul
Why: It adds new blocks that allow players to make really detailed terrains or paths
It's already on Better MC fabric but not on the forge version ^^
Modpack: Better MC [FABRIC]
Not an exact mod suggestion but a book that would help you chronologicaly navigate through mods, like there is twilight forest portal and how to build it, etc.
Why: i feel like a lot of things player like me(have downloaded it week ago for first time) is not aware of and missing out
Better Minecraft Fabric
Modpack: medival mc [fabric]
Mod Suggestion: amythiest imbuement
**Link:**https://www.curseforge.com/minecraft/mc-mods/amethyst-imbuement
**Why:**adds to the magic side with scepter crafting tree, trinket and better enchanting
Modpack: Medieval MC [fabric]
Mod suggestion: iron chests (fabric)
Link: https://www.curseforge.com/minecraft/mc-mods/iron-chests-for-fabric
Reason: adds a nice method for storage.
Modpack: Better Minecraft [Forge] 1.16.5
Mod: Simple Farming, Simple Delight
Link: https://www.curseforge.com/minecraft/mc-mods/simple-farming, https://www.curseforge.com/minecraft/mc-mods/simple-delights
Why: A really nice farming Mod, with simple Delight it is compatible with Farmers Delight, this Mod once was in this Modpack but sadly got removed
Edit: And there is Cheese🧀
Modpack: Medieval Minecraft [FABRIC] 1.19.2
Mod Suggestion: The Mermod
Link: https://www.curseforge.com/minecraft/mc-mods/mermod-fabric
Reason: This is basically the mermaid counterpart of the mod Icarus (wings), as it adds necklace trinkets with which you receive customizable mermaid tails when you swim. This also has Origins compatibility as the merling origin has a tail without the trinket now, and there should be available datapacks to make it so also for the medieval mermaid origin (so now it would be a real mermaid that when in water it has a tail). It is pretty well done and I think it would match perfectly the medieval fantasy. 🧜♀️🧜🧜♂️
Modpack: Both Modpacks [FABRIC] 1.19.2
Mod Suggestion: Illagers Love Armor
Link: https://www.curseforge.com/minecraft/mc-mods/illagers-love-armor
Reason: Just adds a little more difficulty to raids and Illagers in general. Could make things more interesting for those that like exploring dungeons and stuff like that.
.
Modpack: Better MC [FABRIC] 1.19.2
Mod Suggestion: Ad Astra!
Link: https://www.curseforge.com/minecraft/mc-mods/ad-astra
Reason: Maybe the modpack needs space exploration.
Modpack: Better MC [FORGE] 1.19.2
Mod Suggestion: RedWolf's Music Expansion (RME)
Link: https://www.curseforge.com/minecraft/mc-mods/redwolf-music-expansion
Reason: Ik I already asked for it, but now it's ported on 1.19.2 too
Modpack Better MC FABRIC 1 19 2
Modpack: Better MC [FORGE] 1.19.2 v7
Suggestion: Make it so Blue Nether Bricks, Blue Nether Brick Slabs, Blue Nether Brick Stairs, & Blue Nether Brick Walls from the Oh The Biomes You'll Go mod can be mined with a pickaxe.
Reason: In the most recent version of the pack(V7) the blue nether brick variants were given a crafting recipe which is great but when you place these blocks they can not be mined with any tool. The block(s) takes forever to mine and when they are completely mined they simply break, not dropping itself.
Modpacks : Better MC [PLUS] 1.18.2, Better MC [FORGE] 1.18.2
Quest title : Kill the Endstone Golem
Quest requierement : Killing the Endstone Golem (Spawning in Ancient End Cities, a rare structure spawning in End Midland and End Highland biomes)
Quest Reward : 100 XP + 1 Ancient Shard or 1 of Unusual End's Disc
Quest Dependency : Kill the Ender Guardian
Modpack: Better MC Forge 1.16.5
Mod: Cinderscapes, Terrestria, and Traverse Reforged
Link: https://www.curseforge.com/minecraft/mc-mods/cinderscapes-reforged, https://www.curseforge.com/minecraft/mc-mods/terrestria-reforged and https://www.curseforge.com/minecraft/mc-mods/traverse-reforged
Why: Great Biomes Mods, Vanilla Style, Forge port of 3 great Fabric mods
Modpack: Better MC Forge 1.16.5
Mod: BYG Plus
Link: https://www.curseforge.com/minecraft/mc-mods/byg-plus
Why: Overhauls Vanilla Biomes, BYG Addon
Modpack: Medieval Minecraft Fabric 1.19.1
Mod: Enchanting Infuser
Link: https://www.curseforge.com/minecraft/mc-mods/enchanting-infuser-forge, it says forge, but it also the fabric version too
Why: makes enchanting easier
Modpack: Better MC [FORGE]
Mod Suggestion: Disenchantment Table
Link: https://www.curseforge.com/minecraft/mc-mods/disenchantment-edit-table/files
Why: It makes custom enchantments you find better, and allows you to reuse armor and tools. It makes loot better that would otherwise be hard earned trash.
Modpack: Better MC 1.16.5 Forge
Mod: Explorers Compass, Natures Compass
Link: https://www.curseforge.com/minecraft/mc-mods/explorers-compass, https://www.curseforge.com/minecraft/mc-mods/natures-compass
Why: There are many Biomes and Structures in this Modpack and sometimes it takes a Long time to find a specific Biome/Structure.
Modpack: Better MC 1.18.2 [FORGE]
Mod: End's Phantasm
Link: https://www.curseforge.com/minecraft/mc-mods/phantasm
Why: A great vanilla+ end mod that goes pretty well alongside Unusual End
Modpack: Better MC Forge 1.16.5
Mod: Dungeons Plus
Link: https://www.curseforge.com/minecraft/mc-mods/dungeons-plus
Why: This Mod is a really great structure Mod.
Modpack: Better MC 1.16.5 [ PLUS ]
Mod Suggestion: BrassAmber BattleTowers
Link: https://www.curseforge.com/minecraft/mc-mods/brassamberbattletowers
Why: More RPG content 🙂
Modpack: Medieval MC Forge 1.19.2
Mod Suggestion: Cosmetic Armor Reworked
Link: https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-reworked
Why: So I can customize my character more, like use a full mage armor for the mana boost, but cosmetically use robe armor so I can look cool lol
Modpack: Better MC Forge 1.16.5
Mod: BetterNether Reforged
Link:
https://www.curseforge.com/minecraft/mc-mods/betternether-reforged
Why: The mod was there before with lots of biomes, vegetations and mobs.
Modpack: Better MC Forge 1.16.5
Mod: Exotic Birds
Link: https://www.curseforge.com/minecraft/mc-mods/exotic-birds
Why: This mod was in the Modpack and it's a really nice bird mod.
Modpack: Better MC PLUS 1.16.5
Mod: YUNG's Better Caves
Link: https://www.curseforge.com/minecraft/mc-mods/yungs-better-caves
Why: Great cave gen. mod, combining with "Quark" could make amazing caves
Modpack: Better MC 1.16.5 [ PLUS ]
Mod Suggestion: Born in Chaos
Link: https://www.curseforge.com/minecraft/mc-mods/born-in-chaos
Why: more undead mobs 🙂
Modpack: Better MC 1.16.5 [ PLUS ]
Mod Suggestion: Simple Voice Chat
Link: https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat
Why: Add voice chat
Modpack: Better MC 1.16.5 [ PLUS ]
Mod Suggestion: Better Villages - Forge
Link: https://www.curseforge.com/minecraft/mc-mods/better-village-forge
Why: village improvement 😄
Modpack: Better MC 1.19.2 Fabric
Mod Suggestion: More Music Discs
Link: https://www.curseforge.com/minecraft/mc-mods/more-mc-music-discs
Why: Simply adds a larger variety of music discs found in various vanilla structures or achieved through unique interactions with vanilla mobs, doesn't affect the standard methods of getting music discs and simply adds a larger choice of music to choose from
Modpack: Medival and Better MC 1.19.2 Forge
Mod Suggestion: Moduler Golems
Link: https://www.curseforge.com/minecraft/mc-mods/modulargolems
Why: U can craft ur own custom golem with other materials, such gold, iron and copper, or make a hybrid of them. its compatable with mods such as twilight forest. also the golems will follow like dogs, if any1 wanted to know. it allows players to make a new friend/ally
Modpack: Better MC [FORGE] 1.19.2
Mod Suggestion: Aquaculture 2
Link: https://www.curseforge.com/minecraft/mc-mods/aquaculture
Why: This mod improves the fishing experience, and adds a set of armor and tools that improve marine exploration.
Modpack: Better MC 1.16.5 [ PLUS ]
Mod Suggestion: The Pursuer (Herobrine-themed boss mod)
Link: https://www.curseforge.com/minecraft/mc-mods/the-pursuer-herobrine-style-boss-mod
Why: It would be fun to add a goal to defeat Herobrine in the modpack!
Modpack: Better MC 1.18.2 Fabric
Mod: Illager Expansion [Rematch]
Link: https://modrinth.com/mod/illager-expansion-rematch
Why: This mod used to be a Curseforge mod but the original owner removed it. Fortunately he is very open for someone to take over. I was able to sign this mod up in the Non-CurseForge Mods list and it got approved, now anyone can have this mod in their public modpacks. Also the reason why I think this should be added is because it would make raids more interesting, fight more Illager and explore new structures.
Modpack: medieval minecrafl
Suggestion: New village type
Why: It's based on empires smp, and is sun/fire themed which is not already included. I have provided pictures of 2 potential houses to further convince you
missing informations
Modpack: better mc/better mc plus/ medieval mc
Mod: https://www.curseforge.com/minecraft/mc-mods/spice-of-life-carrot-edition
Why: provides motivation in the form of buffs for players to cook and eat the different types of foods the farmer delights mods has
Modpack: Better Minecraft (PLUS) 1.18.2
Mod: https://www.curseforge.com/minecraft/mc-mods/mrcrayfish-furniture-mod
WHy: Adds a unique variety of furniture to the game as well as adding bathroom furniture.
Modpack: Better Minecraft 1.16.5 (Normal)
Mod Suggestion: Handcuff mod (for roleplay purposes, imprisoning mobs etc. carrying entities or people around)
Link: https://www.spigotmc.org/resources/handcuffs-for-roleplay-servers.97962/
Why: As i said RP purposes and realism.
Modpack: Better Minecraft PLUS 1.18.2 (Forge)
Mod Suggestion: Replace Quark's very poor gravestone system with either **Corail Tombstone **or Corpse (preferably with its auto-corpse-delete option set to off).
Link: https://www.curseforge.com/minecraft/mc-mods/corail-tombstone
Why: Quark's gravestone system is far too basic. It doesn't auto equip anything, doesn't store player data, and simply doesn't work as well as most actual gravestone mods. (Side note: While Corpse has the benefit of being "immersive", Corail Tombstone has a cool skill tree that's pretty enjoyable, and has more features in general.)
Modpack: Medieval Minecraft [FABRIC] 1.19.2
Mod Suggestion: Professions Integration
Link: https://www.curseforge.com/minecraft/mc-mods/professions-integrations
Why: Because the modpack has Farmer's Delight and Mythic Metal, integrating this would expand on the jobs plus it might solve a bug where Farming doesn't level up if you right click the crops to forage them.
Modpack: Better Minecraft [FABRIC] 1.19.2 V9
Mod Suggestion: Remove Fabric Seasons 1.4-BETA mod
Link: https://www.curseforge.com/minecraft/mc-mods/fabric-seasons/files
Why: We discovered that the mod Fabric Seasons causes the Aurora Palace (Ice Queen's Castle in the Twilight Forest) to melt. We removed the mod from the 1.19.2 V9 the modpack that we downloaded for our new server. We didn't really like the mod anyway. 😉
Modpack: Medieval Minecraft Forge 1.19.2 Sugestion: Remove the texture of the Glassblocks and Panes Why: there are two blocks and panes of glass and to build a fog hole the framed Glas blocks dont look good
Modpack: Medieval Minecraft 1.19.2 Fabric & Forge
Mod Suggestion: Dramatic Doors
Link: https://www.curseforge.com/minecraft/mc-mods/dramatic-doors
Why: For those that play Ogre and want a door that fits their larger stature or for those that just want a more *dramatic * entrance to their base. active development and looks to be compatible with majority of the mods in the modpack.
Modpack: Better Minecraft [Forge] 1.19.2
Mod Suggestions: Add Neat mod. Add sophisticated Backpacks. Remove the old backpack mod. Add Enhanced Visuals.
Links: https://www.curseforge.com/minecraft/mc-mods/sophisticated-backpacks
https://www.curseforge.com/minecraft/mc-mods/neat/files/all?filter-game-version=2020709689%3A7498
https://www.curseforge.com/minecraft/mc-mods/enhancedvisuals
Why: The old backpack mod is not that good and not in detail like the sophisticated backpack mod is. Neat mod adds extra name plate above all mobs head. Showing there health and armor. Enhanced Visuals give a more nervous experience for players when getting hurt or going in water and has configs if you don’t like or tune it down.
Modpack: BetterMc [Fabric] 1.19.2
Mod Suggestions: Geode+
Links: https://www.curseforge.com/minecraft/mc-mods/geode-forge-fabric/files/all?filter-status=1&filter-game-version=2020709689%3A7499
Why: A mod that add geodes to overworld, nether and end dimension!
Modpack: BetterMC [Fabric] 1.19.2
Mod Suggestion: Cooking for Blockheads
Link: https://www.curseforge.com/minecraft/mc-mods/cooking-for-blockheads
Why: I love cozy houses and one of their essential part is Kitchen, this mod provides a very detailed and easy to use food making system. This is a very nice cooking mod and not just decoration, i'd love to see it in BetterMC because i think it fits perfectly to this modpack! It's compatible with almost every food mod as far as i know. Thanks!
Modpack: BetterMC [Fabric] 1.19.2
Mod Suggestion: ChoiceTheorem's Overhauled Village
Link: https://www.curseforge.com/minecraft/mc-mods/choicetheorems-overhauled-village
Why: Data pack that improves village generation
Modpack: Medieval MC [Fabric] 1.19.2
Mod Suggestion: Health Overlay
Link: https://www.curseforge.com/minecraft/mc-mods/health-overlay-fabric
Why: Through both the profressions and levelling, you can obtain a very high amount of hearts. At a certain point, it becomes really ugly on the screen and starts to cover the screen. Health Overlay can prevent that by simply changing the colors when above the default 20, something that could be adjusted and would look visually a lot better
Modpack: Medieval Minecraft [FORGE] 1.19.2
Mod Suggestion: Droplight
Link: https://www.curseforge.com/minecraft/mc-mods/droplight
Why: Adds action-RPG features making item drops feel much more rewarding and exciting. I feel that it really fits the theme of the modpack. Droplight was recently added to Medieval Minecraft for Fabric, and I've just completed the Forge port of the mod.
Modpack: Medieval Minecraft [forge] 1.19.2
Mod Suggestion: Getways-to-eternity
Link: https://www.curseforge.com/minecraft/mc-mods/gateways-to-eternity
Why: its like dungeon key but more interesting system and has wave system too .
Modpack: Medieval Minecraft [forge] 1.19.2
Mod Suggestion: Rotten Creatures
Link: https://www.curseforge.com/minecraft/mc-mods/rotten-creatures
Why: new type of zombies varieties .
Modpack: Medieval Minecraft [forge/fabric] 1.19.2
Mod Suggestion: Friendly Fire
Link: https://www.curseforge.com/minecraft/mc-mods/friendly-fire
Why: For player tamed mounts only. I can't keep track of how many mythic mounts I've killed because they came to my aid. I have already tested with medieval mod v11 and is compatible. We use it on our server.
Modpack: Medieval MC [FABRIC] 1.19.2
Mod Suggestion: Bits And chisels
Link: https://www.curseforge.com/minecraft/mc-mods/bits-and-chisels
Why: it'd be really nice to be able to do builds with better detailing in them.
Modpack: BetterMC [Fabric] 1.19.2
Mod Suggestion: More Villagers [Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/more-villagers-fabric
Why: Adds new villager jobs and workstations to give villages more depth. It helps to make villages more lively and provides more variety to trading.
Modpack: BetterMC [Fabric] 1.19.2
Mod Suggestion: Guard Villagers (Fabric/Quilt)
Link: https://www.curseforge.com/minecraft/mc-mods/guard-villagers-fabric
Why: Adds a guard villager job. Helps to maintain village security and stability. Villages get wiped out too easily as iron golems alone are ineffective at keeping the village safe.
Modpack: Medieval MC [FABRIC] 1.19.2
Mod Suggestion: Among The Brutes
Link: https://www.curseforge.com/minecraft/mc-mods/among-the-brutes
Why: Adds Brutal Beasts to Minecraft!
Modpacks: Medieval MC [FABRIC] and Better MC [FABRIC]
Mod Suggestions: Rotten Creatures, Whisperwoods, MobZ, Elemental Creepers, Immortuos Calyx
Links:
https://www.curseforge.com/minecraft/mc-mods/rotten-creatures
https://www.curseforge.com/minecraft/mc-mods/mobz
https://www.curseforge.com/minecraft/mc-mods/whisperwoods
https://www.curseforge.com/minecraft/mc-mods/elemental-creepers-refabricated
https://www.curseforge.com/minecraft/mc-mods/immortuos-calyx/files
Why: I like the idea of seeing new everyday mobs to fight out there at night and makes fighting more interesting. Sorry that I put so many here, I just find them a bit underrated or gone unnoticed.
Modpacks: Medieval MC [FABRIC] and Better MC [FABRIC]
Mod Suggestions: Liroth (Revamped), ReCraft MT, Improved End, Peculia, Philip's Ruins, Mystical Oak Tree, Harvest Season, Wabi-Sabi Structures, William Whyther's Overhauled Overworld, Unstructured, Regrowth, Nullscape,
Links: https://www.curseforge.com/minecraft/mc-mods/liroth-revamped-fabric
https://www.curseforge.com/minecraft/mc-mods/recraft-mt
https://www.curseforge.com/minecraft/mc-mods/improved-end
https://www.curseforge.com/minecraft/mc-mods/peculia
https://www.curseforge.com/minecraft/mc-mods/ruins
https://www.curseforge.com/minecraft/mc-mods/mystical-oak-tree
https://www.curseforge.com/minecraft/mc-mods/harvest-season
https://www.curseforge.com/minecraft/mc-mods/wabi-sabi-structures-fabric
https://www.curseforge.com/minecraft/mc-mods/william-wythers-overhauled-overworld
https://www.curseforge.com/minecraft/mc-mods/unstructured
https://www.curseforge.com/minecraft/mc-mods/regrowth
https://www.curseforge.com/minecraft/mc-mods/nullscape
Why: I find that these generation mods are also underrated or gone unnoticed, and they're worth giving a shot for a different experience in exploring. Sorry again for putting so many suggestions.
Modpacks: Better MC [FORGE] 1.16.5, Better MC [FORGE] 1.18.2, Better MC [FORGE] 1.19.2, Better MC [FABRIC] 1.19.2
Mod Suggestion: Infinity Buttons
Link: https://www.curseforge.com/minecraft/mc-mods/infinity-buttons
Why: This mod adds a lot of new types of buttons and I feel like they would perfectly fit into Better MC. Players could use them for decoration, as normal buttons do not always fit into builds and this gives a lot more variety to choose from.
Modpack: Better MC PLUS Forge 1.16.5 , Better MC PLUS [FORGE] 1.18.2,
Mod Suggestion: Epic Fights Mod
Link: https://www.curseforge.com/minecraft/mc-mods/epic-fight-mod
Why: The inmersive combat in this mod is incredible, and makes any modpack several times better, its an integration that makes the combat much more fun and just overall nicer and just incredibly fun to play with, its hard to integrate but would elevate any modpack in several levels
Modpack: Medieval MC 1.19.2 (Fabric)
Suggestion: Alloy Forge Recipe Change
The recipe as it is, it is just annoying to constantly craft a Blast Furnace to make a new forge every single time. Currently, each tier has a Blast Furnace surrounding its corresponding block type. Could you possibly change it to where in order to make the next tier (E.g. Stone Brick --> Deepslate) you need a previous tier controller (E.g. T3 Endstone requires a T2 controller to craft) ?
Modpack: Better MC Fabric 1.19.2
Suggestion: BetterF3
Link: https://www.curseforge.com/minecraft/mc-mods/betterf3
Simple mod that allows your F3 to have a wider field of view with better movement, it is also in the other bmc packs so why not add it here
Modpack: Better MC Fabric 1.19.2
Suggestion: The Graveyard
Link: https://www.curseforge.com/minecraft/mc-mods/the-graveyard-fabric
A mod that adds graveyard structures and new dungeons, it also includes 8 new mobs and building blocks, it is also in other bmc modpacks so why not add it here
Modpack: Better MC Fabric 1.19.2
Suggestion: Appleskin
Link: https://www.curseforge.com/minecraft/mc-mods/appleskin
Adds the albility to see hunger points and saturation points on food, it is a very simple mod but very useful and is compatible with so many mods including Twilight Forest and Farmer's Delight (there is MANY more but those are just two examples)
Modpack: Any that uses Bewitchment, EnvironmentZ, and Dehydration on 1.19.2
Suggestion: Bottled Bewitchment
Link: https://modrinth.com/mod/bottled-bewitchment
Fixes various issues between those mods regarding thirst and temperature
Modpack: Medieval MC [FORGE] 1.19.2
Suggestion: The Graveyard Biomes 1.2 (FORGE) for 1.19.2
Link: https://www.curseforge.com/minecraft/mc-mods/the-graveyard-biomes-forge
The Graveyard is included in this modpack, but the biomes are an independent mod.
They are:
-Haunted Forest
-Haunted Lakes
-Eroded Haunted Forest
-Ancient Dead Coral Reef
-Deep Dark Forest
Modpack: Fantasy realm
Suggestion: Wyrmroost
It's already in BMC+, but considering that it's a modpack specifically centered around fantasy elements, FR would really benefit from the cool dragons included in Wyrmroost
Modpack: Medieval MC 1.16.5 Forge, Medieval MC 1.18.2 Forge, and Medieval MC 1.19.2 Forge
Suggestion: Add Dynamic Trees. Though it's not out for 1.19.2 yet, but when it does, add it to the 1.19.2 version.
https://www.curseforge.com/minecraft/mc-mods/dynamictrees
This mod makes trees more dynamic. And look more realistic. And when you plant them, they will not stop growing. They will grow in like 1,000 stages instead of vanilla's "Pop goes the big tree". And when you chop it, it will have an animation and fall down. But be careful, if you stand under it, it can kill you.
And maybe even add Dynamic Trees Plus and some of its addons.
Modpack: Medieval MC 1.19.2 Fabric
Suggestion: HT TreeChop
I'm a sucker for tree chopping mods. Either it be Dynamic Trees from Forge, or, as I am suggesting, HT TreeChop for Fabric. The current tree chopping mod is... eh. It isn't satisfying to watch or even perform. However, HT TreeChop makes cutting down trees fun to perform, fun to watch, and just fun to use.
Modpacks: Better MC [FABRIC] 1.19.2, Medieval MC [FABRIC] 1.19.2, The Sequel
Suggestion: Wolf Armor Compat https://www.curseforge.com/minecraft/mc-mods/wolf-armor-compat
A small compatability mod I made that adds intermod compatability with Wolves With Armor and other Fabric mods that add new ores. My top priority is adding wolf armor for all the new ores in BMC Fabric
Modpack: Medieval MC 1.19.2 [FORGE]
suggestion: add dragon mounts: legacy mod
i think that dragons will be cool add becouse i think its Tematical fits perfect to this mod
Modpack: Medieval MC 1.19.2 [FABRIC]
Suggestion: Bottled Bewitchment
An Mod that brings bewitchment and EnvironmentZ together and makes them compatible
**Modpack: **Medieval MC [FABRIC] 1.19.2
Mod Suggestion: Chisels & Bits
Link: https://www.curseforge.com/minecraft/mc-mods/chisels-bits-for-fabric
Why: A highly popular mod that allows players to add more details to their buildings and would give smaller races (such as Pixies) a chance to build tiny homes!
Regarding 1.19.2 Release: The dev team has released the 1.19.2 update privately on their Discord and will release it publicly within a week, therefore the version shouldn't be an issue soon!
**Modpack: ** Medieval MC [FABRIC] 1.19.2
**Mod Suggestion: ** Disenchanter
**Link: **https://www.curseforge.com/minecraft/mc-mods/disenchanter
**Why: **Allows players to take enchantments off existing items and transfer them to books, to be used again.
Public Version
Modpack: BMC, BMC+, Medieval [FORGE 1.16.5, 1.18.2, 1.19.2]
Mod Suggestion: Item Compressor!
Link: https://www.curseforge.com/minecraft/mc-mods/item-compressor
Why: Introduces to the game two new tools, that let you compress your items (x64 -> x8, x8 -> x1) and decompress them whenever needed. Saves a lot of space in your inventory, especially useful in caves or on adventures!
Modpack: BMC [FABRIC] v1.19.2
Mod Suggestion: Guard Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/guard-villagers-fabric/files
Why: I really like how this mod sets the mood in the village and helps to defend against pillagers raids, or at least u don't have to worry about some zombies at night. ||(this mod is in BMC 1.16.5 modpack)||
Modpack: BMC [FORGE] v1.18.2
Mod Suggestion: Towers of the Wild
Link: https://www.curseforge.com/minecraft/texture-packs/towers-of-the-wild-reworked-datapack
Why: The towers make a good parkour challenge. They are visually appealing. Overall, I have been playing around with them and it seems to work well with the mod pack with very little tweaking. I felt it would be a cool addition to the Mod pack.
**Modpack: **Medieval MC [FORGE] 1.19.2
**Mod Suggestion: **Origins++
**Link: **https://www.curseforge.com/minecraft/mc-mods/origins-plus-plus
**Why:**More origins to choose from.
Modpack: BetterMC [Fabric] 1.19.2
Mod Suggestion: Create Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/create-fabric
Why: Adds new rail and contraptions to the game. This allows for more complex rail systems, etc.
Modpacks: Medieval MC [FABRIC] and Better MC [FABRIC]
Mod Suggestions: Mine Cells
Link: https://www.curseforge.com/minecraft/mc-mods/minecells
Why: I like the idea of dungeon crawling while gaining loot and fighting a boss at the end.
Modpack: Medieval MC [FABRIC] 1.19.2
Mod Suggestion: Emotecraft
Link: https://www.curseforge.com/minecraft/mc-mods/emotecraft/files/3939431
Why: Would be a great expressive way for players to communicate on servers, similar to bedrock emotes
**Modpack: ** Medieval MC [FORGE] 1.19.2
Mod Suggestion: Medieval Origin's unofficial import (Forge)
Link: https://www.curseforge.com/minecraft/mc-mods/collection-of-singiro
Why: It was part of 1.16 version of Medieval MC. Feel like it should make a return! Albeit it might need a bit of tweaking in configs.
Modpack: Better MC [FABRIC] 1.19.2
Mod Suggestion: PatchouliButton
Link: https://www.curseforge.com/minecraft/mc-mods/patchoulibutton
Why: It adds a single button to see the handbooks/guide books without needing them at all times in the inventory
Modpack: Medieval MC [FABRIC] 1.19.2
Mod Suggestion: Kitsune Origin
Link: https://www.curseforge.com/minecraft/mc-mods/kitsune-origin
Why: I feel it fits the theme and it is one of my favorite origins to play as
YES
Modpack: Better MC [FABRIC] 1.19.2
Mod Suggestion: Fat Expirience Orbs
Link: https://www.curseforge.com/minecraft/mc-mods/fat-experience-orbs
Why: Use it as a replacement for Clumps, because Clumps has a bugged interaction with Trinkets (Elytra Slot in particular), where items with mending don't get fixed when they are in a trinket
Modpack: BetterMC 1.19.2 Fabric
Mod Suggestion: Aphid Additions
Link: https://www.curseforge.com/minecraft/mc-mods/aphid-additions
Why: Add new creatures to the end. Makes end alive.
Modpack: BetterMC 1.19.2 Fabric
Mod Suggestion: Enderscape
Link: https://www.curseforge.com/minecraft/mc-mods/enderscape
Why: Add new structures, blocks and biomes to end.
Modpack: Better MC [FABRIC] 1.19.2
Mod Suggestions: Industrual Revolution
Link: https://www.curseforge.com/minecraft/mc-mods/industrial-revolution
Why: Because it adds a whole new type of objective to the modpack, with the mod you can create a powerful armor and tools that need energy and bunch of mechanical stuff
Modpack: Better MC [FABRIC] 1.19.2
Mod Suggestion: Mythic Mounts
Link: https://www.curseforge.com/minecraft/mc-mods/mythic-mounts
Why: the mod is also in medieval Minecraft, and I want it in Better MC because there is not really a mob that you can tame and that it can fly at the same time, and this mod adds it.
Modpack Better MC FABRIC 1 19 2
Modpack: Medieval MC Fabric 1.19.2
Mod Suggestion: Create Frabric
Link: https://www.curseforge.com/minecraft/mc-mods/create-fabric
Why: I really want the ability to build contraptions as a dwarf, and yes this mod is tech but I think that aesthetically the gears and cogs could make sense with several of the origins thematically. I think its not too overpowered and that it would compliment the medieval base building through the creation of drawbridges, elaborate traps, and improved secret tunnels. Additionally windmills fit the aesthetic of the farming / rural areas
Modpack: Better MC 1.19.2 Fabric
Mod: Illager Expansion [Rematch]
Link: https://modrinth.com/mod/illager-expansion-rematch
**Why:**Aapproved in Non-CurseForge Mods list and , meaning it can be added into public modpacks. This would make raids more interesting and challenging, fight more Illager and explore new structures.
Modpack: Better Minecraft 1.19.2 Fabric
Mod Suggestion: Create Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/create-fabric
Why: Create Fabric is a vanilla themed mod which is very useful for automation and other cool stuff. Thus, it will be a nice addition to Better MC 1.19.2 [Fabric]
Modpack: Better MC 1.16.5 [ PLUS ]
Mod Suggestion: Drink Beer (Forge)
Link: https://www.curseforge.com/minecraft/mc-mods/drink-beer-forge
Why: add beer 🙂
To submit suggestions for the Bolt mod (https://www.curseforge.com/minecraft/mc-mods/bolt), use the following format. Please read what Bolt does and take a look at its current features before suggesting something:
Feature I want added:
Why it should be added:
Modpack: Better MC 1.19.2 Forge
Mod: ‘Dustrial Decor
Link: https://www.curseforge.com/minecraft/mc-mods/dustrial-decor
Why: it was in previous better minecraft modpacks and just got updated to 1.19
Modpack: Better MC 1.16.5 PLUS [ FORGE ]
Mod Suggestion: Drink Beer
Link: https://www.curseforge.com/minecraft/mc-mods/drink-beer-forge
Why: Adds some new decoration blocks and drinks, which goes very well along with Farmers Delights. I believe the drinks also have effects on the player
Modpack: Better MC 1.19.2 [ Fabric ]
Mod Suggestion: Ad Astra!
Link: https://www.curseforge.com/minecraft/mc-mods/ad-astra
Why: Space travel, lots of cool tech, vehicles, blocks, ores, everything
Modpacks: Medieval MC 1.19.2 [ Fabric] [Forge]
Quest title: Where's David when you need him
Quest requirement: Find all four pieces of the "Golden Goliath" armor set
Quest reward: 1000 xp
Quest dependencies: None, however I think the book should have a quest like this for all the MC story mod armors, and include a hint on where to find them.
Modpacks Medieval MC 1 19 2 Fabric Forge
Modpack: Medieval MC 1.19.2 [Forge]
Mod suggestion: illage and spillage
Why: unique raid additions along with sick bossfights
Modpack: any of the 1.19 packs
Mod: integrated dungeons
Why: adds detailed structures with integration from Alex’s mobs, create, quark, and supplementaries.
Modpack: Medieval MC 1.19.2 [Fabric]
Mod Suggestion: Hex Casting
Link: https://www.curseforge.com/minecraft/mc-mods/hexcasting
Why: Customizable spells you create with hexes, makes a lot of really cool possibilities.
Modpack: Medieval MC 1.19.2 [FABRIC]
Mod Suggestion: Spectrum
Link: https://www.curseforge.com/minecraft/mc-mods/spectrum
Why: A really fun and unique fabric mod with a fresh and innovate progression system, and a bunch of things that would fill in gaps left out by other mods.
Modpack: BetterMC 1.19.2 [Fabric]
Mod Suggestion: Doodads
Link: https://www.curseforge.com/minecraft/mc-mods/doodads-fabric
Why: Contains bunch of interesting items/trinkets like duct tape to silence mobs or gloves preventing you from accidentally stripping wood with axe. Some are actually too strong but config allows to simply disable any item from the mod just by setting it to false.
Modpack: MedievalMC 1.19.2 [Fabric]
Suggestion: Configure fabric waystones to allow waystone spawning in more villages (not necessarily every single village but a bit more than the few we have)
Why: Yeah waystones can be crafted but early on exploration becomes really tedious at large distances because you have a good chance to simply not run into a waystone. It would be a lot nicer if we could have more waystones spawned
General Suggestion from my side: Your Modpacks are awesome but you should look what is making them run like dogshit and low fps like they do. :/ (better mc, medieval mc, etc.) for my experience a simple mod like journey map killed my fps in vanilla mc. thats what mods can do. hope you could take that into consideration when doing your packs
Modpack : better mc 1.18
__Festive delight __
Why : Christmas update ?
https://www.curseforge.com/minecraft/mc-mods/festive-delight
Modpack : Better Minecraft 1.18.2 and 1.19.2 Forge
Mod : Frosted Friends
Link : https://www.curseforge.com/minecraft/mc-mods/frosted-friends
Why : it adds the way to make his own snowman intuitively, it would be great because we are approaching Christmas !
Modpack: Any
Mod Suggestion: No Unused Chunks
Link: https://www.curseforge.com/minecraft/mc-mods/no-unused-chunks
Why: A lot of the world size gets taken up by exploring and generating new chunks that end up being unused. This mod allows you to clear those chunks, and thus reduce the world size. This might help some people dealing with large worlds.
discussion
Modpack: MedievalMC 1.19.2 [Fabric]
Suggestion: remove treechop mod and revert back to falling tree mod
Why: cause major corruption of chunks when you chop a terraria small oak log tree (and other modded tree log probably), feel free to try it out and there is a chance your save game will be fucked and you come back to agree with me
Modpack: Better MC [Fabric] 1.19.2
Mod Suggestion: Plushie Mod
Link: https://www.curseforge.com/minecraft/mc-mods/plushie-mod
Why: I think, that a lot of players want cute stuff to put into their bases for display and I think Better MC [Fabric] is missing that at the moment... The modpack actually had the mod in earlier versions and I am still missing my plushies :(
Modpack: Medieval MC [Fabric] 1.19.2
Mod Suggestion: Drink Beer
Link: https://www.curseforge.com/minecraft/mc-mods/drink-beer-unofficial-clockwerk-edition
Why: I think it would fit well with the wine mod coming next update
Fits the medieval theme
Modpack: MedievalMC [Fabric]
Mod Suggestion: sleep time
Link: https://www.curseforge.com/minecraft/mc-mods/sleep-time
Why: Performs realistic time skipping while sleeping, animals grow, plants grow, furnace continues to smelt etc. would be a cool little add-on
Modpack: MedievalMC [Fabric]
Mod Suggestion: Better Tridents
Link: https://www.curseforge.com/minecraft/mc-mods/better-tridents
Why: The improvements to Loyalty alone are worth it, making throwing from off-hand viable, and throwing in the End not so risky as to be just a plain bad idea.
Modpack: MedievalMC [Forge]
Mod Suggestion: enchantment machine
Link: https://www.curseforge.com/minecraft/mc-mods/enchantment-machine
Why: The modpack's only mod for disenchanting is apotheosis & this could be an alternative way for it
🐈 WPIT (Whose Pet Is That?) - Minecraft...
Modpack: Medieval MC [FABRIC]
Mod Suggestion: Miskatonic Mysteries
Link: https://www.curseforge.com/minecraft/mc-mods/miskatonic-mysteries
Why: Occultism, allows sacrificing villagers(:D) in ritual and creating your own cult. Has a bit of magic which costs you your sanity(yes, you are loosing it) and some kind of rites - pentagrams which cause different things when stepped on like traps dealing damage or teleports.
Modpack: BetterMC [Forge] 1.19.2
Mod Suggestion: I Like Wood + Plugins
Link: https://www.curseforge.com/minecraft/mc-mods/i-like-wood
Why: The goal of this mod is to add everything that vanilla misses in terms of wooden items, so seems to be a perfect fit with the goal of the modpack. Also adds all the items&blocks for ByG using the respective plugin. You can make plugins very easily for any mod adding its own wood type as well, with documented API. Every item/blocks can be turned on/off with a config file aswell, but dependencies between blocks/items have to be included, e.g. when you add axes you need to add sticks aswell.
Modpack: BetterMC [Forge] 1.19.2 Suggestion: add the mod in which you are able to take enchants off items (unsure mod name) to put it on a book. This feature was in previous forge editions as well as the fabric 1.19.2 edition but is not implemented in forge 1.19.2, however you get a lot of enchants from items you pick up from exploring. These items are typically iron/ leather and being able to move them to higher tier gear makes it more useful to have these rare drop items
Modpack: BetterMC [Forge] 1.19.2 Suggestion: Some QOL Mods (Unsure of mod names) 1. When holding a torch there is light around the torch 2. When building/ placing blocks, when you run out of the block in your hand if you have extra of the same block itll automatically come to your hand once you run out of the block you were building with 3. Having a crafting table in your inventory you are able to craft with a 3x3 by clicking the crafting button (is on fabric 1.19.2) without having to place down the crafting table. (Apologize for not knowing mod names)
Modpack: Medieval MC [Fabric] 1.19.2
Suggestion: every update all my controls and settings reset back to default, is there a way that we don't have to do that?
Why: it frustrates me because i have to change half the keybinds and settings every update.
Modpack Medieval MC Fabric 1 19 2
Modpack: New mod pack that deals with realism. Such as Seasons, Dynamic Trees, Tinkers Construct, NO Dragons, NO Fantasy Bosses, etc.
Modpack: Medieval MC [FABRIC]
Mod Suggestion: Miskatonic Mysteries
Link: https://www.curseforge.com/minecraft/mc-mods/miskatonic-mysteries
Why: An extremely high quality mod that offers a variety of content while remaining relatively small. It would fit right in with the medieval theme and has gorgeous textures. And I want to make a cult on my multiplayer server, but bewitchment just doesn't always cut the theme.
Modpacks: Medieval MC [FABRIC] and Better MC [FABRIC]
Mod Suggestion: Music Maker
Link: https://www.curseforge.com/minecraft/mc-mods/music-maker-mod
Why: A very customizable mod that adds in music sheets and instruments and you can make your own music however you want.
Modpacks: Medieval MC [FABRIC] and BetterMC [FABRIC]
Mod Suggestion: Immersive Paintings
Link: https://www.curseforge.com/minecraft/mc-mods/immersive-paintings
Why: While it is decorative, having our own custom paintings that we can upload into the game is nice.
Modpacks: Medieval MC [FABRIC] and BetterMC [FABRIC]
Mod Suggestion: Liberty's Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/libertys-villagers
Why: Customizable Villager AI and even Golem AI to make it easier to control and make them even smarter, like Armorers heal Golems, or Clerics healing other villagers, everything is configurable.
this too
Modpack: MedievalMC [FABRIC]
Mod Suggestion: Haema
Link: https://www.curseforge.com/minecraft/mc-mods/haema
Why: Adds a vampire origin, really cool and i'm just super biased about vampires in general :) Has origins support too, and bewitchment so thats cool
I looked at the new quest system in BM Fabric and did not see what I had hoped for. The best quests systems I have experienced are more detailed and guide you though the main mods and give you random rewards, with a possibility of getting something really cool. I do appreciate that you put in a lot of work to make your mod packs interesting and I thank you for that.
Modpack: Better MC Forge Mod Suggestion: EnderTrigon Link: https://www.curseforge.com/minecraft/mc-mods/ender-trigon Why: definitely my favorite ender dragon fight ever, he has new set moves like a beam, summons baby dragons and grabs you to fling you into the air and on top of that he lunges at you breaking blocks in its path and it was terrifying it would be cool if guys looked into this mod into adding any of the modpacks
Modpacks: Medieval MC [FABRIC] and BetterMC [FABRIC]
Mod Suggestion: Croptopia
Link: https://www.curseforge.com/minecraft/mc-mods/croptopia
Why: Good to have a lot of food variety.
Modpack: Better MC forge
Mod update suggestion: Ender Cataclysm (version: 0.48)
Link: https://www.curseforge.com/minecraft/mc-mods/l_ender-s-cataclysm/files/4127036
Why: The Ignis update. It add a new boss [Ignis] and one new mob, alongside with a gigantic structure
Modpacks: Medieval MC and BetterMC
Completionist Style Quests 2 (Rewards can be adjusted if you wish)
Quest Title 4: Dimensional Traveler
Quest Requirement: Visit every biome and every dimension possible in the modpack.
Quest Reward: Some sort of portal trophy perhaps
Quest Dependencies: Must have visited every biome in every dimension at least once.
Quest Title 5: Weapon Master
Quest Requirement: Collect and craft the highest tiered weapons in the modpack
Quest Reward: An item that makes things unbreakable (x2)
Quest Dependencies: Must have the dragon weapons, etc.
Quest Title 6: Dwarf's Wardrobe
Quest Requirement: Collect and craft the highest tiered armor pieces in the modpack.
Quest Reward: An item that makes things unbreakable (x2)
Quest Dependencies: Must have the dragon armor, etc.
You can decide the requirements and dependencies on how you see fit.
Modpacks Medieval MC and BetterMC
please for the love of god dont forget about us potatoes please make a version that isnt as demanding like im sorry its cool and all but i dont need trees to drop sticks on the ground or leaves to fall i just want to play the game but i cant given i dont have a $3000 pc i feel like this modpack would be amazing but i wouldnt know. please make a less performance demanding version (just remove a couple visual improvment mods so everyone can enjoy this)
Modpacks: BetterMC
Mod Suggestion: Dungeons Content
Link: https://www.curseforge.com/minecraft/mc-mods/minecraft-dungeons-content
Why: Relatively unknown dungeon modpack so even veterans will have a sense of discovery and exploration just like when you started playing MC. Sick dungeons and items
Dungeons Content
Modpack: BetterMC [FORGE] 1.16.5, BetterMC [FABRIC] 1.16.5, BetterMC [FORGE] 1.18.2, BetterMC [FABRIC] 1.18.2
Mod: Eureka! Airships! + Valkyrien Skies
Link (VS): https://www.curseforge.com/minecraft/mc-mods/valkyrien-skies
Link (Eureka): https://www.curseforge.com/minecraft/mc-mods/eureka-ships
Why: It adds moving airships with a full physics engine, and you can place and use vanilla and modded blocks, and walk around on your ships.
https://www.curseforge.com/minecraft/mc-mods/bedrockify this is actually incompatible with the bisect hosting menu mod so it may need some changes but it's a mod to add quality of life bedrock features to Java. Main thing being bedrock bridging. (Fabric)
Modpack: Medieval MC [FABRIC] and BetterMC [FABRIC]
Mod Suggestion: ItemSwapper
Link: https://www.curseforge.com/minecraft/mc-mods/itemswapper
Why: It would be a great addition because of the amount of blocks present in the modpacks, this mod would make it easier to use color pallets when buiding and also helps with keeping the inventory a bit more tidy.
Modpack: Modpack: Medieval MC [FABRIC] and BetterMC [FABRIC]
Mod Suggestion: Chunks fade in
Link: https://www.curseforge.com/minecraft/mc-mods/chunks-fade-in
Why: As the name suggests chunks fade into view which is a bit nicer than how they normally appear instantly.
Modpack: Medieval MC 1.19.2 [Fabric]
Mod Suggestion: Simply Swords
Link: https://www.curseforge.com/minecraft/mc-mods/simply-swords
Why: I recommend replacing Medieval Weapons with Simply Swords. The reason is that Simply Swords has Mythic Metals support, which Medieval Weapons doesn't seem to have. That way I can make up to Metallurgium-tier weapons of various types which I can't with Medieval Weapons. It also has built-in Better Combat support.
Modpack: Medieval MC 1.19.2 [Fabric]
Mod Suggestion: Grim's Transportables
Link: https://www.curseforge.com/minecraft/mc-mods/grims-transportables
Why: It seems more lore-friendly and medieval to be able to put villagers in a horse-drawn carriage to transport them than to put them in a boat or a mine cart. I care less about the iron ladder or rail stuff added by the mod, but in my opinion the carriage more than makes up for it.
Modpack: Medieval MC 1.19.2 Fabric
Suggestion: Disable Fabric Seasons in Twilight Forest by default
Why: Ice Queen biome melting can be a performance issue, plus I don’t feel it makes sense thematically with the Twilight Forest mod’s approach to biomes
Modpack: Better minecraft skyblock 1.16.5 [FORGE]
Suggestion: It would be fun to see one day a port to 1.19.2 or 1.18.2
Why: A lot of its mods are already ported to 1.19.2, and I think the content of the latest versions have a lot of potential for this modpack. The concept of better minecraft skyblock is really great, and I think it deserves an upgrade one day.
Modpack: Better mc fabric 1.19.2 Mod suggestion: macaw’s bridges
Modpack: medieval mmc
install https://www.curseforge.com/minecraft/mc-mods/ftb-ranks-fabric by default for both server and player to allow server to have roles/ranks on servers that actually work? because luckperms doesnt support most of the permissions players can obtain
otherwise players would manually have to install the mod jsut to join a server
Modpack: Better MC (Fabric) 1.19.2
Mod: Automated Crafting
Link: https://www.curseforge.com/minecraft/mc-mods/automated-crafting
Why: Very vanilla-esque, doesn't change anything beyond adding one optional crafting table variant, would greatly expand what's possible in farms without turning it into teckit (also I want it 😂)
Modpack: Better MC [FABRIC]
Mod Suggestions: Create, Create Crafts and Additions
Links: https://www.curseforge.com/minecraft/mc-mods/create-fabric
https://www.curseforge.com/minecraft/mc-mods/createaddition/files
Why: I want to give Better MC Fabric some of the content that Better MC Plus has, as it is a forge modpack. If there is create in a better mc modpack, I hope there will be create in the fabric version too.
Modpack Better MC FABRIC
Modpack: Medieval MC
Mod suggestion: Ancient Warfare 2
Link: https://www.curseforge.com/minecraft/mc-mods/ancient-warfare-2
Why: This mod is pure amazing, It adds tons of new structures like castles,cities etc with tribes and nations. you build your own nation.Also provides support for other mods such as ice and fire, by making custom structure for them. However this mod is only for 1.12.2 tho so it cant be added to existing modpacks. But a medieval themed modpack based around aw2 will just be so good imo. maybe in future?
Modpack: Medieval MC 1.19.2 [Fabric]
Mod suggestion: Epic Paladins
Link: https://www.curseforge.com/minecraft/mc-mods/epic-paladins
Why: A pretty high quality mod that for now it offers really well made 3D armors, weapons, two bosses and some ores, even in it's early stages it shows that its really promising. Overall It would fit right in with the medieval theme. I did try to to test it within the modpack and it seems to have one an incompatibility with the Mythic Upgrades mod, maybe with a little bit of digging it can be fixed. ( even if this doesn't end up in the pack Thank you for making an amazing pack ❤️ )
Modpack: Better MC 1.19.2
Mod suggestion: Scythe Expansion
Link: https://www.curseforge.com/minecraft/mc-mods/scythe-expansion
Why: Better MC needs more weapons (i'd say). And i think the Scythe would be a good addition! It can be used in forge and fabric and Is a very high quality mod! (ok done)
Medieval Mc Fabric:
https://www.curseforge.com/minecraft/mc-mods/useless-reptile
reason: dragons because dragons
Modpack: Medieval MC Fabric
Mod: Chirpys wildlife
Link: https://www.curseforge.com/minecraft/mc-mods/chirpys-wildlife
Why: more wildlife is always cool, expands the possibilities of crafting/exploration
Medievil MC Fabric:
Itemflexer
https://www.curseforge.com/minecraft/mc-mods/itemflexer
Reason: My mates and I find it extremely useful to just Post your item with chatcommand rather than dropping it. So no one can "snatch it" from you. Its a Server side mod.
no
Modpacks: Better MC 1.18.2 - 1.19.X [Fabric/Forge] / Medieval MC 1.18.2 - 1.19.X [Fabric/Forge]
Mod Suggestions: Add Sketch_Macaw's mods. Such as Macaw's Bridges, Macaw's Doors, Macaw's Fences and Walls, Macaw's Windows, Macaw's Trapdoors, Macaw's Lights and Lamps, Macaw's Furniture, Macaw's Paintings, Macaw's Paths and Pavings.
Links:
https://www.curseforge.com/minecraft/mc-mods/macaws-bridges
https://www.curseforge.com/minecraft/mc-mods/macaws-doors
https://www.curseforge.com/minecraft/mc-mods/macaws-fences-and-walls
https://www.curseforge.com/minecraft/mc-mods/macaws-windows
https://www.curseforge.com/minecraft/mc-mods/macaws-trapdoors
https://www.curseforge.com/minecraft/mc-mods/macaws-lights-and-lamps
https://www.curseforge.com/minecraft/mc-mods/macaws-furniture
https://www.curseforge.com/minecraft/mc-mods/macaws-paintings
https://www.curseforge.com/minecraft/mc-mods/macaws-paths-and-pavings
Reason: This guy adds things in that haven't been thought of before. Well, Bridges, Paths and Pavings, and Windows. And they are really good! Especially Doors, Bridges, Windows, Paths and Pavings.
I did not include roofs since there are some visual bugs to that mod.
Modpacks: Better MC 1.18.2 - 1.19.X [Fabric/Forge] / Medieval MC 1.18.2 - 1.19.X [Fabric/Forge]
Mod Suggestions: Replace Dragon Mounts Legacy mod with Ice and Fire: Dragons mod. The current dragon mounts feel far too old minecraft to fit with the vanilla+ style.
https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons
Modpack: Medieval MC Fabric
Mod: Music Maker
Link: https://www.curseforge.com/minecraft/mc-mods/music-maker-mod/files
Reason: vibin makin music wit da homies on my server
ModPack: Medieval MC Fabric
Mod: Health Overlay
Link: https://www.curseforge.com/minecraft/mc-mods/health-overlay-fabric/
Reason: heart spam is annoying on screen this makes it so you dont get spammed and instead your hearts just change color the more health you have.
Modpack: Modpack: Medieval MC [FABRIC] and BetterMC [FABRIC]
Mod Suggestion: Show Me Your Skin!
Link: https://www.curseforge.com/minecraft/mc-mods/show-me-your-skin
Why: Would add to the cosmetic experience on servers and in singleplayer too.
Modpack: Fantasy Realm
Mod: Replace HT's TreeChop with FallingTree (Forge&Fabric) or something alike
Link: https://www.curseforge.com/minecraft/mc-mods/falling-tree
Reason: Chopping may be fun but this mod is only problems and doesn't work properly. Affects some aspects of building negatively(I can't fix single wood block in my garden without loosing my mind). Changing settings may break the mod(just no longer working, couldn't bring it back in my save). Also, sometimes it's really awkward to see some kinds of wood to be stripped into always the same oak-like log(shown in image).
Modpack: Better Minecraft Fabric
Mod: Origins
Link: https://www.curseforge.com/minecraft/mc-mods/origins
Reason: It enhances the game, making it more interesting and fun. However, I think you should make it a setting when you create a world(if you can)
Modpack: Better Minecraft Fabric
Mod: create
Link: https://www.curseforge.com/minecraft/mc-mods/create
Reason: It enhances the game, making it more interesting and fun by adding stuff like water wheels and wind mills that on the farm with all the farm stuff already added would look cool plus it moves, imagine using a water wheel outside and it turned winter making it stop because the water froze over due to the seasons then start up again in the spring as the ice melts that would be so cool
Modpack: Medieval MC 1.16.5
Mod Suggestion: Born in Chaos
Link: https://www.curseforge.com/minecraft/mc-mods/born-in-chaos
Why: more undead mobs 🙂
chorb
Modpack: Better MC [FABRIC] - BMC1
Mod Suggestion: Mob Catcher [FABRIC/FORGE]
Link: https://www.curseforge.com/minecraft/mc-mods/mob-catcher-fabric
Reason: It allows you to catch modded mobs in the game (such as birds) that the Goodall Crates won't touch. You can also catch villagers! Using this mod, you can make zoos with all the lovely modded animals as well as building massive cities (with the addition of Guard Villagers to patrol for you!) to populate. The ropes are also decently expensive to make, managing to keep the balance and not feel too OP
Phadia — Today at 9:55 AM
Modpack: Better MC [FABRIC]
Mod Suggestion: bountiful
Link:
Reason: this is less of a mod sugesstion and more of mod change, can the recipie for the bonty board use any kind of wood?
Modpack: Medieval MC [FORGE] - MMC1
Mod Suggestion: Occultism [Forge]
Link: https://www.curseforge.com/minecraft/mc-mods/occultism
Reason: Occultism isn't just another magic mod that you use to sling spells and make things explode, It scratches that itch that is left void by the lack of tech mods. My favorite feature is the ability to bind a demon called a djinn and have it store items in another dimension. This is just like having a magic themed ME system from AE2. Other than that, there are other ways to put these bound demon souls to work and you can make some very QoL automations. Everything is very balanced and polished; the mod also has some great models and textures.
Modpack: Medieval MC 1.19.2 [Fabric]
Mod suggestion: Enchanting Infuser
Link: https://www.curseforge.com/minecraft/mc-mods/enchanting-infuser-forge
Why: Even if the link specifies forge at the end of the link, the same page also has the fabric version of the same mod.
I consider it a QoL mod were the Enchanting Infuser lists all possible enchants for your gear, light weight, simple and easy to balanced around were you can modify what enchants are available on this table in the configs ( ex. by default mending is excluded from all enchant lists)
Modpack: Better mc fabric, Mod: Macaw’s Bridges. Why: I think it would be a nice addition to better mc since Macaw’s bridges is very vanilla style.
Modpacks: Any
Mod Suggestion: ImmersiveMC
Link: https://www.curseforge.com/minecraft/mc-mods/immersivemc
Why: Helps makes Minecraft more Immersive, great for VR
ImmersiveMC
Modpack: Better MC 1.18.2 and 1.19.2 [Forge]
Mod Suggestion: Wandering Bags
Link: https://www.curseforge.com/minecraft/mc-mods/wandering-bags
Why: It's a very vanilla like mod. It gives a loot to mobs in minecraft that don’t drop anything (wandering trader, pillager, witch...) and it have super cool relics that could be nice for a adventure (my favorite is herb of rescue that can tame ravagers)
Modpack: Better MC 1.19.2 [FABRIC]
Mod Suggestion: Nyf's Spiders
Link: https://www.curseforge.com/minecraft/mc-mods/nyfs-spiders
Why: It enhances the movement of spiders (and cave spiders) and improves their AI, making them a lot more complicated. It enables them to walk along walls, ceilings and other objects, and makes their movement look a lot better than in vanilla. It basically is a fork of Spiders 2.0, but for later versions.
why not.
Modpack: BetterMc [Forge]
Mod Suggestion: Villager Brute
Link:
https://www.curseforge.com/minecraft/mc-mods/villager-brute
Modpack: Better MC Plus [1.18.2]
Mod Suggestion: Wandering Bags
Link: https://www.curseforge.com/minecraft/mc-mods/wandering-bags
Why: Basically what @ Planche said above, It's a very vanilla like mod. It gives a loot to mobs in minecraft that don’t drop anything (wandering trader, pillager, witch...) and it has super cool relics that could be useful when exploring.
Modpack: Better MC Plus [1.16.5]
Mod Suggestion: Wandering Bags
Link: https://www.curseforge.com/minecraft/mc-mods/wandering-bags
Why: Basically what @ Planche said above, It's a very vanilla like mod. It gives a loot to mobs in minecraft that don’t drop anything (wandering trader, pillager, witch...) and it has super cool relics that could be useful when exploring.
Modpack: Any
Resource Pack Suggestion: Stay True Modded Compats
Link: https://www.curseforge.com/minecraft/texture-packs/stay-true-modded-compats
Why: Most packs already uses Stay True, this would just make everything mesh together a bit better
Modpack: Better Mc forge(1.18.2, 1.16.5) Mod suggestion: Dynamic trees and Dynamic trees plus Why: Dynamic trees is vanilla style and improves trees a lot, also is compatible with most mods
It would be great if you made a new Modpack which is focused on realism. Some mods for it: Seasons, Dynamic Trees, Terraforged. No fantasy related things
Modpack: Better MC [FABRIC] - BMC1
Mod Suggestion: Borderless Mining
Link: https://www.curseforge.com/minecraft/mc-mods/borderless-mining
Why: It does what its name says, makes the game able to go borderless, very useful for multiple screens/multitasking
Modpack: Any (1.19 Forge only)
Mod suggestion: Netherscapes
Link: https://www.curseforge.com/minecraft/mc-mods/netherscapes
Why: it added more decoration blocks to Minecraft Nether
Modpack: Medieval MC [FORGE] MMC3 1.19.2
Mod suggestion: ToughAsNails
Link: https://www.curseforge.com/minecraft/mc-mods/tough-as-nails
Why: It add temperature and thirst, which is a feature in Fabric version. Ties in with Serene Seasons and Biomes o' plenty, which is made from the same group, Glitchfiend.
Modpack: Fantasy Realm
Mod suggestion: Origins
Link: https://www.curseforge.com/minecraft/mc-mods/origins-forge
Why: Adds origins to start with, like Feline or Avian. I thought it would be nice to play as some fantasy race in fantasy modpack, not just as Steve with optional immersive skin :v Would love to see you opinions 🙂
One important notice: races with size scaling(there are none in original mod but there are some mods that add more origins) are conflicting with Dynamic Surroundings(game crashes once you make a first step sound)
**Modpack: ** Any, but for the sake of this, Better Mc (Forge) 1.19.12
Mod suggestion: Domestic Innovation
Link: https://www.curseforge.com/minecraft/mc-mods/domestication-innovation
Why: It allows players to tame previously untameable creatures, I don't want to get all philosophical and shit but you get the point it would be cool.
Modpack: Any of the Better Mc modpacks
Mod suggestion: create
Link: https://www.curseforge.com/minecraft/mc-mods/create
Why: You could get advanced in contraptions, and make interresting machines, and in the 1.18+ versions you could make trains. I would love to see it happen 🙂
Modpack: Any Fabric Modpack
Mod Suggestion: MoreCulling
Link: https://www.curseforge.com/minecraft/mc-mods/moreculling
Why: Add culling to a few things, including item frames, clouds, leaves (would make other culling leaves mods unnecessary), powder snow, etc. Latest versions are unstable on 1.19.2 (bug is already reported), when I get on my pc gonna check the last one that worked properly
Edit: Latest working version for 1.19.2 is v0.10.1
Modpack: Any Fabric Modpack
Mod Suggestion: Goblin Traders
Link: https://www.curseforge.com/minecraft/mc-mods/goblintraders-fabric/files
Why: As you may know, some modpacks already have this mod, however it is an unofficial port of the original one, and has thus become obsolete due to the release of the fabric version by the original author of the mod
Modpack: Medieval Minecraft [FABRIC] [1.19.2]
Mod Suggestion: Simple Voice Chat
Link: https://www.curseforge.com/minecraft/texture-packs/faithless-voice-chat
Why: This mod could be so useful for a server and would br so much easier to comunicate.
Modpack: BetterMC Fabric
Mod Suggestion: Mob Scarecrows
Link: https://www.curseforge.com/minecraft/mc-mods/mob-scarecrows
Why: Add plushies (similar to the ones already added) with special functionality, attracting or scaring certain mobs. It makes some farms like the iron ones waaay easier to build.
Modpacks: Better MC 1.18.2 - 1.19.X [Fabric/Forge] / Medieval MC 1.18.2 - 1.19.X [Fabric/Forge]
Mod Suggestions: Add Sketch_Macaw's mods. Such as Macaw's Bridges, Macaw's Doors, Macaw's Fences and Walls, Macaw's Windows, Macaw's Trapdoors, Macaw's Lights and Lamps, Macaw's Furniture, Macaw's Paintings, Macaw's Paths and Pavings.
Links:
https://www.curseforge.com/minecraft/mc-mods/macaws-bridges
https://www.curseforge.com/minecraft/mc-mods/macaws-doors
https://www.curseforge.com/minecraft/mc-mods/macaws-fences-and-walls
https://www.curseforge.com/minecraft/mc-mods/macaws-windows
https://www.curseforge.com/minecraft/mc-mods/macaws-trapdoors
https://www.curseforge.com/minecraft/mc-mods/macaws-lights-and-lamps
https://www.curseforge.com/minecraft/mc-mods/macaws-furniture
https://www.curseforge.com/minecraft/mc-mods/macaws-paintings
https://www.curseforge.com/minecraft/mc-mods/macaws-paths-and-pavings
Reason: These mods add things that haven't been thought of before. Well, Bridges, Paths and Pavings, and Windows. And they are really good! Especially Doors, Bridges, Windows, Paths and Pavings.
Modpack: any fabric Modpack Mod suggestion: End goblin traders link: https://www.curseforge.com/minecraft/mc-mods/end-goblin-traders-fabric Why: it’s a great add on to goblin traders mod
Sketch_Macaw's mods
Modpacks: better mc and Medieval
Mod Suggestion: Rats
Link:
Why: beascuse it makes Medieval more Medieval and better mc gives it a new mob that helps
Modpack: BetterMC (there is forge and fabric versions)
Mod Suggestion: Fastload
Link: https://www.curseforge.com/minecraft/mc-mods/fastload
Why: It reduces the loading time to enter a world by reducing the 21x21 chunk area that its loaded when you enter the world (the one that shows a square that changes color to white) to a 5x5 chunk area
Modpack: Medieval MC [FORGE] 1.19.2
Mod suggestion: illage and spillage
Why: add the magispeller, freakager and spiritcaller as objectives to meet in the modpack missions, since they are literally "Bosses", since on the mod page, the creator describes them like this and also in the config file I think they are It can get them to activate their Boss bar (in which they have it deactivated by default so as not to take up space on the screen, next to the bar of the raid in progress)
Modpack: Medieval MC 1.19.2 [Fabric]
Mod suggestion: Customizable Player Models (Fabric) ; Customizable Player Models Server-side Plugin
Link: https://www.curseforge.com/minecraft/mc-mods/custom-player-models-fabric ; https://www.curseforge.com/minecraft/bukkit-plugins/custom-player-models-bukkit
Why: It should fit this modpack like a glove because with it you can finally live your fantasy with the looks of your chosen Origin and show it to your friends. Following features are:
- You can create a custom avatar with custom animations using an ingame editor accessible top left on the home screen, from there you can test in game as well.
- The models have to be exported to show up in the world, stored in unused space on your Minecraft Skin page, or as a Gist on GitHub.
- The additional parts can have custom textures, use higher resolutions and make parts of your skin "glow" like a glow squid does.
- With a plugin on the server, it allows players to change on-the-fly their saved skins/models.
- The discord community of this mod have plenty of resources, tutorials and free models
- As shown below you can download from their discord a model that fully works with Better Combat, Backpack mod, Skin Layers 3D, Combat roll:
Downsides:
- If you have very high latency (200+ ping), animations can tend to look wonky.
- On PvP servers that have this pack this can be a big nono since is going to be hard to read hitboxes. ( this mod does not change them from vanilla )
With good and bads in equal measures, I would like an honest oppinion, the Medieval packs are very PvE orientated after all and it would really immersive to actually look at least close to the origin you've picked without lookin like.. "a bunch of stiff textured rectangles" that spring into action weirdly out of place with the Better Combat in here.
https://media.giphy.com/media/qNISUwPP4TJvWJbbcH/giphy.mp4
https://media.giphy.com/media/SjGChR6w3lzKy62itQ/giphy.mp4
Modpack Medieval MC 1 19 2 Fabric
Modpack: Medieval MC [FORGE] 1.19.2
Mod suggestion: Extra Golems
Link: https://www.curseforge.com/minecraft/mc-mods/extra-golems
Why: because golems are our best friends and it fits the medieval theme
Modpack: Medieval MC [FORGE] 1.19.2
Mod Suggestion: Trash Cans
Link: https://www.curseforge.com/minecraft/mc-mods/trash-cans
Why: Performance improvement for servers with large amounts of drops from mob farms. Currently, there is no easy way to get rid of items easily. And the storage mod only has access to vanilla chest sizes, so storage space takes a lot of time to expand to fit unnecessary items such as with hats from a with farm, which each take 1 slot each.
Modpack: Any
Mod Suggestion: Quests Additions
Link:
https://www.curseforge.com/minecraft/mc-mods/quests-additions-fabric (Fabric)
https://www.curseforge.com/minecraft/mc-mods/quests-additions (Forge)
Why: Gives more tools and options to make quests
**Modpack: ** Better MC [FORGE] - BMC3, would work on anything
**Mod Suggestion: ** Lootr (forge 1.17-1.19 & fabric 1.18-1.19)
**Link: ** https://www.curseforge.com/minecraft/mc-mods/lootr
Why: It would make exploring far more fun as you can still loot a structure that has already been explored, or explore in groups. Currently, players on my server have to travel extremely far with help from commands like /rtp to find unexplored structures. It would also help with lag as players could explore generated terrain.
Discord Suggestion:
A seeds channel for posting seeds in a similar format to this suggestions channel for luna pixel modpacks, this could help for people wanting to find a good survival seed or a nice world to build in!
Discord Suggestion
Modpack: Medieval MC [FABRIC] 1.19.2
Mod Suggestion: Stacker
Link: https://www.curseforge.com/minecraft/mc-mods/stacker
Why: I think it would be better if we can stack more than 64, the mod is fully configurable and it sets to 64 for default.
Modpack: Medieval MC [FORGE] 1.18.2 and 1.19.2
Mod Suggestions: Goblins community! (and other "community" mods)
**Link:**https://www.curseforge.com/minecraft/mc-mods/goblin-community
**Why:**Community mods are mods that add new types of vanilla looking trading minions similar to villagers, these mods have been outdated for a long time but they finally got a visual/mechanic updates and update to version 1.19 too, i think it would be a great addition to the Medieval style modpack!
Modpack: Any 1.19.2 modpack (forge or fabric)
Mod Suggestions: Trade cycling
Link: https://www.curseforge.com/minecraft/mc-mods/trade-cycling
Why: trying to get good trades is quite tedious and this mod makes it a much easier process
**Modpack: ** Better Minecraft Plus 1.18.2
Mod Suggestions: Fluid Drawers Legacy
Link: https://www.curseforge.com/minecraft/mc-mods/fluid-drawers-legacy
Why: Allows Drawers from the Storage Drawer mod to store fluids and connect them together thx to the storage drawer controller. It's even compatible with Create pipes
**Modpack: ** Better Minecraft Plus 1.18.2
Mod Suggestions: Create Deco
Link: https://www.curseforge.com/minecraft/mc-mods/create-deco
Why: Adds various decoration blocks that are in the theme and compatible with the Create mod
Modpack: Better Minecraft [FABRIC] 1.19.2 BMC1
Mod Suggestion: More Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/more-villagers-fabric
Why: Better MC modpack really misses more proffessions. This mod adds 8 new proffessions, making villages more variated.
BMC1 - More Villagers
Modpack: BetterMC [FABRIC] - BMC1
Mod Suggestion: Carry On (in replacement of Carrier)
Link: https://www.curseforge.com/minecraft/mc-mods/carry-on
Why: Carry On got recently ported to fabric, its basically the same concept as carrier, but better! You can carry many of the modded and vanilla mobs, even villagers! Or you can mount them on top of each other. Its way more flexible than the currently installed Carrier
Modpack: Better Mc Fabric, Forge Suggestion: Bedspreads mod Why: I think it would be nice to add banner patterns to beds as you can do with shields link: https://www.curseforge.com/minecraft/mc-mods/bedspreads-fabric
Modpack: All from 1.17+
Mod Suggestion: Connectivity
Link: https://www.curseforge.com/minecraft/mc-mods/connectivity
Why: Seems to resolve server-client desync, an issue that plagued MMC for a little bit with the leaves, and generally just causes problems for people. Also resolves some other timeout problems, fixes some network stuff, and overall pretty valuable. Would replace AntiGhost
Modpack: BetterMC [FABRIC] - BMC1
Config Suggestion: BCLib - Set "customFogRendering [default: true]" to false
Location: ".\config\bclib\client.json"
Why: When set to true it overrides sodium's fog settings in the nether (not sure about other dimensions), ignoring the fog distance set by the user
Modpack: BetterMC [FABRIC] - BMC1
Mod Suggestion: Get It Together, Drops!
Link: https://www.curseforge.com/minecraft/mc-mods/get-it-together-drops
Why: Can help to reduce lag by allowing dropped items to combine from farther appart
Modpack: BetterMC and MedievalMC [FABRIC/FORGE]
Mod Suggestion: Critters and Companions
Link: https://www.curseforge.com/minecraft/mc-mods/critters-and-companions/files
Why: The cuteness speaks for itself.
Modpack: Better Mc Fabric, Forge Suggestion: Bedspreads mod Why: I think it would be nice to add banner patterns to beds as you can do with shields link: https://www.curseforge.com/minecraft/mc-mods/bedspreads-fabric
Modpack: Any Fabric
Mod Suggestion: YUNG's Extras
**Link:**https://www.curseforge.com/minecraft/mc-mods/yungs-extras-forge/download/4031232
Why: More Stuff always good. :)
I feel like this modpack as a whole should immerse the player more into the game to make it feel like a real RPG/Adventure game. The current state of the modpack doesn't seem as refined as it could be, and of course with the amount of mods installed and the demand for updates that's going to be very hard to do. I almost feel like this modpack is way too easy to progress through to be fun, there should be significantly higher challenge in certain aspects of the game such as playerEx and relicEx, along with regional difficulty making dungeons and structures an actual challenge to do. I'm not saying to make the game unenjoyably difficult such as temperature/thirst, but make things a challenge to progress through rather than being able to beat the entire modpack within a couple of hours. Generally what I'm suggesting is focus more in the coming updates on actually configuring the mods to fit the modpack rather than slapping some new mods in and only configuring it so it is compatible with other mods or doesn't crash the game. Configuring the individual mods can make a world of difference in terms of enjoyability/challenge in the modpack and I see that very clearly on my own server. To wrap it up please just config mods more and add some cool immersion mods, an example being footsteps being left in the ground or something. Great modpack, but if the time was taken it could be significantly better.
Medieval MC - Fabric 1.19.2
Modpack: Medieval MC Fabric
Mod Suggestion: Dungeon Difficulty [Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/dungeon-difficulty
Why: good way to add challenge to the game without making it tedious (has 1.19.2, 1.19.3, versions) thx TheoVasi for getting mod link 
Suggestion for the Discord: Set a !essential command to give a faster explanation on why it should not be used as a server alternative
Modpack: Better Minecraft Plus
Mod suggestion: Texels Paintings
Link:
https://www.curseforge.com/minecraft/mc-mods/texels-paintings
Why: adds new paintings to the game, made by @tired dew sent in #showcase-archived
Config
Modpack Medieval MC Fabric
Suggestion for the Discord: Adding to the !tps command to run /spark profiler start --only-ticks-over 50 as another option, as it would only sample ticks that are actually laggy (50ms is the max duration of a tick without creating lag)
Versions for Community Servers
Medieval MC - Fabric 1.19.2:
These are several configs I feel should be added (will be adding more when I send my server configs). The mods in this list I feel are most important to change are BOMD, playerEx, relicEx, RPGdifficulty, and droplight because droplight is cool. Not all are required, some configs like droplight just add nice touches to the game while something like RPGdifficulty changes your whole world progression. I will make a thread where I will send the config files, and the message explaining all of the changes and reason for them.
https://www.curseforge.com/minecraft/texture-packs/stoneborn-modded-compatibility-sbmc
Please support my STONEBORN modded GUI pack, thank you 🙂
Add the mod YEETem Potions
https://www.curseforge.com/minecraft/mc-mods/yeetem-potions
modpack suggestion: hardcore 1.19 modpack that features difficulty enhancing mods. There are many excellent 1.19 mods for this, but I have yet to see a modpack take advantage of them. a hardcore modpack with a chiseled progression system would be quite the playthrough
Modpack : Better MC 1.18.2 and 1.19.2 [Forge]
Mod Suggestion : Spelunking Bags
Link : https://www.curseforge.com/minecraft/mc-mods/spelunking-bags
Why : It's a Wandering Bags-inspired mod, adding more relics, obtained when mining instead of killing mobs, and mostly based around cave exploration
Modpack : ALL FABRIC modpacks [FABRIC]
Mod Suggestion : Fire arrows ignite fire
Link : https://www.curseforge.com/minecraft/mc-mods/fire-arrows-start-fire
Why : Self-explanatory, fire arrows ignite fires, candles, campfires, etc.
Modpack : ALL FORGE modpacks [FORGE]
Datapack Suggestion : Fire arrows ignite fire
Link : https://www.curseforge.com/minecraft/customization/fire-arrows-start-fire-datapack
Why : Self-explanatory, fire arrows ignite fires, candles, campfires, etc.
Or the modded version rather than datapack
Modpack : ALL FORGE modpacks [FORGE]
Mod Suggestion : Realistic Fire Arrows
Link : https://www.curseforge.com/minecraft/mc-mods/realistic-fire-arrows
Why : Self-explanatory, fire arrows ignite fires, candles, campfires, etc.
Modpack : ALL FORGE modpacks [FORGE]
Mod Suggestion : Sharrows
Link : https://www.curseforge.com/minecraft/mc-mods/sharrows
Why : Item sharing arrows, place blocks, fling items, light tnt bombs
Considering the #general channel, it's used as a support channel for things that are not exactly specific to modpacks (starting a server and stuff like that) but it's mentioned it's not a support channel in the description of it. Seems like it's confusing some persons (which is understandable). Maybe improve that
#off-topic message
Modpack: Better Mc (Forge) 1.19.2 (although its compatible with 1.18 and 1.16)
**Mod suggestion: **Create
**Link: **https://www.curseforge.com/minecraft/mc-mods/create
Why: It allows players to expand their world into a steampunk/industrial age, it's very unique, and would create a more immersive feeling for players
Modpack: Fantasy Realm 1.16.5
Mod suggestion: Draconic evolution
Link: ...https://www.curseforge.com/minecraft/mc-mods/draconic-evolution/files/4095179
Why: New dragon and new mechanics and and cool
Modpack: Medieval Minecraft Fabric MMC1
Mod Sugestion:
Link: Audio Player https://www.curseforge.com/minecraft/mc-mods/audioplayer
Why: Players are able to make custom music in game for added immersion. Also allows people to make custom music disks and goat horns. Like imagine being able to make your own disk of music for a bard in a tavern. Or even some cool entrance music even a door bell. So many possibilities with so much amazing stuff for role-playing too!
discussion
[Going to Suggest Tinker's related mods]
Suggestion 1
Modpack: Better MC [Plus] - BMP2 (1.18.2) [FORGE]
Mod Suggestion: Tinkers Bounce Pad
Link: https://www.curseforge.com/minecraft/mc-mods/tinkers-bounce-pad
Why: General fun thing to mess around with, making launch pads that send you flying hundreds of blocks etc. (At least it used to)
Suggestion 2
Modpack: Better MC [Plus] - BMP2 (1.18.2) [FORGE]
Mod Suggestion: Materialis
Link: https://www.curseforge.com/minecraft/mc-mods/materialis
Why: Adds material support for Aquaculture, Create, and general support for Quark rune enchantment glint, Gold, Quartz, Diamond, Tin, Zinc, Brass, Nickel, Aluminum, Aluminum Brass, and Emerald materials. Also adds 5 more materials.
In playing the modpack, I found Tinkers to also be quite underpowered compared to affixes from Apotheosis and vanilla gear.
Suggestion 3
Modpack: Better MC [Plus] - BMP2 (1.18.2) [FORGE]
Mod Suggestion: Blue Skies Tinkers Compat
Link: https://www.curseforge.com/minecraft/mc-mods/blue_skies_tcon
Why: Adds material support for Blue Skies
Suggestion 4
Modpack: Better MC [Plus] - BMP2 (1.18.2) [FORGE]
Mod Suggestion: Tinkers' Levelling Addon
Link: https://www.curseforge.com/minecraft/mc-mods/tinkers-levelling-addon
Why: Adds leveling system to tools to buff them appropriately for late game use.
Modpack: medieval Minecraft 1.19.2
Mod: ender trigon
Why: revamps the ender dragon to have three heads, with more abilities
Multiple Suggestions on 1 Post...
Modpack: medieval Minecraft 1.19.2 (Forge & Fabric)
Mod suggestion: Dave's Potioneering
Why: Many tweaks to potions, potion throwing, sequenced brewing stand, coating weapons.
Link: https://www.curseforge.com/minecraft/mc-mods/daves-potioneering
Modpack: Better MC & medieval Minecraft 1.19.2 (Fabric)
Mod suggestion: turn on keep original blocks on Snow Real Magic Mod Config
Why: Griefing behavior, normal blocks turned into snowy blocks during winter and never turning back during summer, please see thread
Reposting to abide by multiple suggestion rules
Suggestion 1
Modpack: Better MC [Plus] - BMP2 (1.18.2) [FORGE]
Mod Suggestion: Tinkers Bounce Pad
Link: https://www.curseforge.com/minecraft/mc-mods/tinkers-bounce-pad
Why: General fun thing to mess around with, making launch pads that send you flying hundreds of blocks etc. (At least it used to)
Suggestion 2
Modpack: Better MC [Plus] - BMP2 (1.18.2) [FORGE]
Mod Suggestion: Materialis
Link: https://www.curseforge.com/minecraft/mc-mods/materialis
Why: Adds material support for Aquaculture, Create, and general support for Quark rune enchantment glint, Gold, Quartz, Diamond, Tin, Zinc, Brass, Nickel, Aluminum, Aluminum Brass, and Emerald materials. Also adds 5 more materials.
In playing the modpack, I found Tinkers to also be quite underpowered compared to affixes from Apotheosis and vanilla gear.
Suggestion 3
Modpack: Better MC [Plus] - BMP2 (1.18.2) [FORGE]
Mod Suggestion: Blue Skies Tinkers Compat
Link: https://www.curseforge.com/minecraft/mc-mods/blue_skies_tcon
Why: Adds material support for Blue Skies
Suggestion 4
Modpack: Better MC [Plus] - BMP2 (1.18.2) [FORGE]
Mod Suggestion: Tinkers' Levelling Addon
Link: https://www.curseforge.com/minecraft/mc-mods/tinkers-levelling-addon
Why: Adds levelling system to tools to buff them appropriately for late game use. Considering you require a nether star to make use of the levelling system, you’ll be in quite late game for this to be useful, and ultimately the affixes from Apotheosis and the enchanting abilities you have with it can completely invalidate Tinker’s Construct as it stands. I have picks that insta-mine obsidian in a 3x3x1 area, and a sword that grants me instant health every hit. I don’t know anything in Tinker’s that could compete. Problem is, this gear isn’t rare enough—I digress. Anyway, this mod simply rebalances Tinker’s to be a bit stronger in late game and reward the player for using the tool.
Modpack: medieval Minecraft 1.19.2
Suggestion: lock apotheosis items behind progression. Every looted item has a buff. I got a helmet that legit doubled my hp a few minutes into a play through. It makes crafted armor virtually useless, because there’s always a stronger piece of apotheosis iron armor to loot.
Modpack: medieval Minecraft 1.19.2 (Forge)
Mod suggestion: StarbuncleMania
Why: A way to convert Source into a liquid
Place/Drain Fluid Glyph for spell turrets
New job accessories for the Starbuncles
- Side-Sensitive Item Transport
- Fluid Transport
- Energy Transport
- Item Void, with the StarBin - Mount, this is a bit for the meme and a bit wip, with the special saddle you will be able to mount a giant starbuncle and ride it.
Link:
https://www.curseforge.com/minecraft/mc-mods/starbunclemania
Modpack: Medieval Minecraft Fabric 1.19.2
Mod suggestion: Simply Swords
Why: Greater craftable weapon variety. Contrary to what the name says, it adds all different kinds of melee weapons, such as spears and glaives. The mod is compatible with Better Combat from the get-go.
Simply Swords
Modpack: Medieval Minecraft Fabric 1.19.2
Mod suggestion: Lootr
Why: Simply put, balances looting in multiplayer. Makes spawn inhabitable.
Link: https://www.curseforge.com/minecraft/mc-mods/lootr-fabric
Modpack Medieval Minecraft Fabric 1 19 2
Modpack: Medieval MC and Better MC [Fabric 1.19.2]
Mod suggestion: Overweight Farming
Why: Expands on mcs farming by adding a chance for crops to grown into overweight ones and is also compatible with farmers delight, bewitchment and spirit which are in the packs.
Link: https://www.curseforge.com/minecraft/mc-mods/overweight-farming
the medieval Minecraft I got is on 1.16.5 can it pls be updated to 1.19.3 or 1.20.
Modpack: Medieval Minecraft [FORGE] - MMC3
Mod Suggestion: Bucolic Origins [FORGE/FABRIC]
Link: https://www.curseforge.com/minecraft/mc-mods/bucolic-origins
Reason: More origins because uh..... YES!!! In all seriousness the modpack could use more origins and I think this can help. Yes it adds maybe a bit too many origins with certain ones that possibly might not be balanced with the modpack but they can all be configured individually to be in the modpack or not. Though most of the origins should be balanced.
Modpack: Better MC [FABRIC] - BMC1
Mod Suggestion: Simple Copper Pipes
Link: https://www.curseforge.com/minecraft/mc-mods/simple-copper-pipes
Reason: Item transport and dispensing, water transport and irrigation for crops, etc. Doesn't stray far at all from vanilla-esque mods.
Modpack: Any Forge mod pack
Mod Suggestion: Better Statistics Screen
Link: https://www.curseforge.com/minecraft/mc-mods/better-stats
Why: The mod is already featured in some of the Fabric mod packs, and since it recently got ported to Forge, I thought I'd suggest adding it to any Forge pack as well.
Modpack: Medieval Minecraft [FORGE] - MMC3
Mod Suggestion: Bobby
Link: https://www.curseforge.com/minecraft/mc-mods/bobby
Reason: looks great in combination with shaders, it fits perfectly with the vibe of the pack
Modpack: Medieval Minecraft [FABRIC] - MMC1
Origin change: change pixie flight to creative flight
Reason: it just makes sense that they can hover in the air and move freely in the air while right now they can only fly up not really hover where they are
Modpack: Better Minecraft Forge
Add Crackers Wither Storm Mod
Reason Its just better
Modpack: Better Minecraft [FABRIC] - BMC1 and Medieval Minecraft [FABRIC] - MMC1
Mod: ServerCore
Link: https://www.curseforge.com/minecraft/mc-mods/servercore
Reason: It adds many optimization options that may help to reduce server-side load, like "lobotomize" villagers that are on a 1x1 space (they tick less often), or modify mobcaps. It can also disable loading the spawn chunks all the time.
Modpack: Probably All
Mod: Log Begone
Link: https://www.curseforge.com/minecraft/mc-mods/log-begone
Reason: Can filter out errors that we know dont do anything and yet pollute logs. The most common ones are the GL Errors.
Config: There is a config needed to set this, here's what I use to filter out all the GL stuff:
# The configuration file for Log Begone
[logbegone]
# If a log message has one of these phrases, it will be filtered out from logging
phrases = ["the_aether", "########## GL ERROR ##########", "@ Pre render", "65539: Invalid key -1", "@ Render"]
# If a log message matches one of these regex patterns, it will be filtered out from logging. EX:
regex = []
Modpack: Better MC [FABRIC] - BMC1
Mod Suggestion: Space Dimensions (Fabric)
Link: https://www.curseforge.com/minecraft/mc-mods/moon-and-space-dimensions-fabric
Reason: Space is missing in the pack so far. This mod adds the Moon, Mars, and other solar system worlds, dimensions with space survival elements. Each of these dimension has its own gravity and skybox, and also require oxygen for players and mobs. A space suit can be filled with oxygen, or you can build a sealed base with the life support blocks.
Modpack: Medieval MC Fabric
Suggestion: Add “conjuring:*” to the carryon blacklist
Reason: Gem tinkerers are currently unusable and relocating linked pedestals causes visual glitches
Modpack: Medieval MC Fabric
Suggestion: Add Chisels and Bits
Reason: Chisels and Bits pair really well with the smaller species of the Origins mod
Link: https://www.curseforge.com/minecraft/mc-mods/chisels-bits-for-fabric
Modpack: Medieval MC Fabric
Suggestion: add Sorcerium
Reason: would be a cool magic mod that I think would be a better mod than the current wands mod
Link: https://www.curseforge.com/minecraft/mc-mods/sorcerium
Modpack: Medieval Minecraft [FABRIC] - MMC1
Mod: Not Enough Trinket Slots (NETS)
Link: https://www.curseforge.com/minecraft/mc-mods/not-enough-trinket-slots-nets
Reason: It adds more than enough trinket slots for relics and other stuff, the only problem is that the curret version cannot be configured, so there might be more slots than necessary/intended. There is a datapack version on their github too, and that is more easily modified. I think its a mod worth to be in the lookout for. It makes mods like the Elytraslot redundant, but there is no conflict with having both.
Modpack: Medieval MC [FABRIC] - MMC1
Mod: Zenith
Link: https://www.curseforge.com/minecraft/mc-mods/zenith
Reason: It's an unofficial port for Fabric of Apotheosis, an enchanting enhancing mod. I see that on 1.19.2 the modpack lacks in this kind of aspect and this mod should add to it in my opinion.
Modpack: Survival Unchained
Quest Title: Illager Killer
Quest Requirement: Must have killed one of every illager type.
Quest Reward: x10 Golden Bandages, +500 XP
Quest Dependencies: Kill at least 1 Pillager, Vindicator, Evoker, Igniter, Twittolager, Crocofang, and Preserver.
Quest Title 2: Illager Bounty Hunter
Quest Requirement: Must have killed at least one of every boss illager type.
Quest Reward: +1500 XP, 2 Enchanted Gold Apples, 1 netherite armor piece.
Quest Dependencies: Kill at least 1 Ravager, The Absorber, The Magispeller, The Spiritcaller, The Ragno, and The Freakager.
This is a quest line suggestion for Aurelj's new modpack. Adjust them how you see fit. :3
Modpack: MedievalMC [FABRIC] - MMC1
Config Suggestion: TieredZ - Set "tieredTooltip" to false
Location: ".\config\tiered.json5"
Why: Tiered Tooltips disrupt the text wrapping of the tooltip, so large tooltips get cut off the screen. The change may degrade the aesthetic of the tooltip, but I think functionality is more important.
Modpack: Medieval MC [FABRIC] - MMC1
Mod Suggestions: Touhou Origins and Touhou Origins: Blessings
Links:
- https://modrinth.com/mod/touhou-origins
- https://modrinth.com/mod/touhou-origins-blessings
Reason: I feel like adding these origins will enhance the modpack as a whole plus adding a new mechanic courtesy of the Touhou Origins: Blessings mod (it adds "Blessings" which is somewhat like a profession)
Touhou
modpack: survival unchained
mod sugesttion: replace totem of holding (grave totem) with literally any other grave mod. it doesnt have to be the one im suggesting specifically, just anything else.
link: https://www.curseforge.com/minecraft/mc-mods/corail-tombstone
why: it gives you more than one chance to get your stuff back. by that i mean if you die again, your items go on the ground. plus unlike totem of holding where if you want your stuff back quickly, you either need to spam click or use an autoclicker for, any other grave mod would be a bit more forgiving than quarks grave system
**Modpack: ** BetterMC - Spirit
**Mod Suggestion: ** Change default key bindings for either Empower Tool (spirit mod) and Activate Armor, as both are bound to "v" by default
**Why: ** You can't empower Soul Steel tools with the default keybinds due to the conflict.
Similarly, you can't clear the filter for Tom's Simple Storage items (shift right click with empty hand) because it's also the key combination to pick up a block. I had to rebind "pick up" to get it to work.
Modpack: Medieval Minecraft (Forge)
Mod Suggestions: Remove the grindstone quests, or modify them
Reason: There are quests saying that you can disenchant items with a grindstone and a book. It seems to be from the grind enchantments mod for fabric, which does not exist in this version, so it's a bit misleading. Also, the quest appears twice.
Modpack: BETTER MINECRAFT [FORGE] 1.19.2
Mod Suggestions: golem gang
- https://www.curseforge.com/minecraft/mc-mods/golem-gang
Reason: This is currently the best mod that recreates some of the golems from the upcoming minecraft legends game.
There are currently 3 golems: a golem that attacks in the area, a golem that shoots arrows constantly, and a golem that heals allies (and the player himself) when they are low on health.
It would be good to have more types of golems with unique and useful abilities for the player
Modpacks: Better Minecraft and Medieval Minecraft [FABRIC] 1.19
Mod Suggestion: Liroth: Revamped
Link: https://www.curseforge.com/minecraft/mc-mods/liroth-revamped-fabric
Why: A new dimension would be great to explore, especially something that exudes creepy vibes. As if you're walking through a different level of the Void.
Modpacks: Better Minecraft and Medieval Minecraft [FABRIC] 1.19
Mod Suggestion: Helpful Wizards
Link: https://www.curseforge.com/minecraft/mc-mods/helpful-wizards-fabric
Why: While we do have Guard Villagers, it is not everyday that we get to see Villagers use magic to defend themselves. They also provide another purpose to explore the deep dark and ancient cities as they carry trades that require echo shards.
Modpacks: Better Minecraft and Medieval Minecraft [FABRIC] 1.19
Mod Suggestion: Villagers Plus
Link: https://www.curseforge.com/minecraft/mc-mods/villagersplus-fabric
Why: I'd like to consider this as an addon mod for More Villagers, as they introduce a few more villager structures that also have some professions that seem more specialized.
Modpacks: Better Minecraft and Medieval Minecraft [FABRIC] 1.19
Mod Suggestion: The Polluted World
Link: https://www.curseforge.com/minecraft/mc-mods/the-polluted-beta-release-1-19-2-dimension
Why: I think it's safe to assume that the Minecraft world isn't very polluted looking, aside from occasional broken nether portals and abandoned structures. But this mod brings in the unhealthy side of the world that would be good for immersion.
modpack: All modpacks
Shaders suggestion: Rethinking Voxels
Link: https://modrinth.com/shader/rethinking-voxels/versions
Why: I think is like reimagined shaders but is more realistic with the shaders but not so realistic than Zeus, is a medium level or something like that
Modpack: Medieval MC [Fabric] - MMC1
Mod: Halfdoors
Link: https://www.curseforge.com/minecraft/mc-mods/half-doors
Why: Tiny doors for tiny people
***Modpack:***Medieval MC [Fabric]
***Mod Suggestion: ***Talking Villagers
***Link: ***https://www.curseforge.com/minecraft/mc-mods/talking-villagers
***Why: ***It makes them say random voice lines that depend on their profession and your reputation with them. This would give a bit more life to towns and villages.
Modpack:Medieval MC [Fabric]
Mod Suggestion: Waystone Towers
***Link:***https://www.curseforge.com/minecraft/mc-mods/waystone-towers
***Why: ***Makes travelling and exploring in the earlygame a bit easier by generating towers that have a waystone at the top.
Modpack: All with YOSBR
Suggestion: Move config changes to YOSBR and let it take care of transferring them
Why: Prevent people’s custom configs from breaking every update. If a config change is absolutely necessary it can still be pushed via the normal overrides/config/ method that is used currently
Modpack: better MC Forge 1.18.2 Suggestion: better quest line and create Reason: the modpack needs better quest line add more quests kinda like ATM7 quest line with the getting started quest line and adding create would be cool
Modpack: Better mc fabric 1.19.2 Suggestion:Dashloader Reason:It makes the game launch much faster
Modpack: Medieval Minecraft [Fabric]
Suggestion: Adding Simply Swords
Reason: It works well with the added mods, and I'm a simp for simply swords. Also I need me a giant hammer, and the one added doesn't feel as "giant hammer" to me
Modpack: Medieval Minecraft 1.19.2 [Fabric]
Mod Suggestion: Minecraft Comes Alive
Link: https://www.curseforge.com/minecraft/mc-mods/minecraft-comes-alive-reborn/files
Why: Theres not much to do with villagers other than trapping them to trade, might aswell add the MCA mobs to the game and maybe edit their skins? Overall it already is a kind of medieval/non tech mod, also trap them while calling that marriage
Modpack: Better Minecraft [PLUS] 1.18.2 [Forge]
Mod Suggestion: Upgrade Aquatic
Link: https://www.curseforge.com/minecraft/mc-mods/upgrade-aquatic/files
Why: I have been waiting for this mod to be updated for so long, it just adds vanilla style things to ocean, like a second update to the sea
Modpack: Medieval MC Fabric 1.19.2
Vers: 1.18-1.19.3!
Mod suggestion: customizable playermodels
Link: https://www.curseforge.com/minecraft/mc-mods/custom-player-models-fabric
Why: this modpack is a good alternative to the popular morph mod/identity mods, which they are infamous for their bugs and game altering mechanics
This one makes sure that all players can choose whoever or whatever they want to be! Making sure that RPG modpacks can actually have different looking races, works well with origins mod!
Modpack: Medieval MC Fabric 1.19.2
Mod Suggestion: Simply Swords
Link: https://www.curseforge.com/minecraft/mc-mods/simply-swords
Why: Adds new cool weapons and its compatible with better combat
Modpack: Medieval MC Fabric 1.19.2
Mod Suggestion: creatures-and-beasts.
Link: https://www.curseforge.com/minecraft/mc-mods/creatures-and-beasts
Why: Creatures and beasts are an addition for cute , helpful creatures in overworld and other worlds ! the beasts are cute and very easily to get and even keep as pets also they color up the place.
Modpack: Medieval MC Fabric 1.19.2
Mod Suggestion: Wizards (and its dependency, Spell Engine)
Link: https://www.curseforge.com/minecraft/mc-mods/wizards
https://www.curseforge.com/minecraft/mc-mods/spell-engine
Why: More interesting/balanced elemental magic system, custom animations, extremely high quality textures+blocks
Made by Daedalus, compatible with BetterCombat, with plans for BetterEnd+BetterNether+Graveyard loot table compatibility.
It's not a mod suggestion, but I would like for the modpacks to work properly with size 4 huds.
Modpack: Medieval MC Fabric 1.19.2
Mod Suggestion: Sleep Warp
Link: https://www.curseforge.com/minecraft/mc-mods/sleep-warp
Why: Instead of instantly skipping the night it slowly passes time by while speeding up processes, it also feels better than just skipping the night, also not even clients need this mod when used in a server
Customizable Player Models
Modpack: Medieval Minecraft [FORGE] - Survival Unchained
Mod: Leo Illagers
Link: https://www.curseforge.com/minecraft/mc-mods/leos-illagers
Reason: it is a new mod that adds illagers, in which it is very active in terms of updates; which adds many new illagers to the raids. each one has a different ability (in which for more information, it is in the description of the curseforge page) and has its mechanics and animations well implemented.
Modpack: I don't know for which Fabric modpack this would be best.
Mod: Miskatonic Mysteries
Link: https://www.curseforge.com/minecraft/mc-mods/miskatonic-mysteries/screenshots
Modpack: MMC 1.19.2 [FABRIC and/or FORGE] (and possibly BMC 1.19.2 [FABRIC and/or FORGE], although I'm not sure whether it is concidered vanilla+)
Mod: Spelunkery
Link: https://www.curseforge.com/minecraft/mc-mods/spelunkery
Why: improves the underground and mining experience. It makes caves feel more alive with various different types of fungi and plants, and makes gems more realistic. Also improves cave world gen with gem veins and large stripes of stone variants (instead of blobs) The textures blend in with those from vanilla mc very nicely and the mod is still in very active development as it released only a couple weeks ago
Modpack: Medieval Minecraft [FORGE] 1.19.2
Mod Suggestion: Tetra
Link: https://www.curseforge.com/minecraft/mc-mods/tetra
Why: It adds modular items to the game, giving a lot of freedom to players to make tools that fit their playstyle, while staying adventure-friendly. The mod is already present in the MMC Forge 1.16.5 version, and got recently updated to 1.19.2.
Modpack: BMC3 / MMC3 (Forge)
Suggestion: Re-add Void Totem mod
(https://www.curseforge.com/minecraft/mc-mods/voidtotem)
Reason: I know there’s already a void totem from Unusual End, but that totem works a bit different than the Void Totem mod. It just gives you levitation when you fall into the void. The void totem mod however does teleport you back to your last position where you where standing or teleports you in the air (if the last position got removed). This helps you to safely get back when flying mid-air. And it also works in other dimensions.
Therefore I suggest allowing players to either choose which totem they prefer or completely disable the void totem from unusual end to prevent having 2 void totems.
Modpack: MMC and/or BMC Fabric/Forge 1.19.2
Mod: Immersive Aircraft
[https://www.curseforge.com/minecraft/mc-mods/immersive-aircraft]
Why: It adds immersive ways of travelling into your minecraft world, allowing the player to fly around and encouraging the player to travel. It's helpful early to mid game and in scenarios where you don't have an elytra or rockets for it.
Modpack MMC and or Fabric Forge 1 19 2
Miskatonic Mysteries
Modpack: BetterMC [Fabric/Forge] and MedievalMC [Fabric/Forge]
ResourcePack Suggestion: Enhanced Boss Bars
Link: https://www.curseforge.com/minecraft/texture-packs/enhanced-boss-bars/screenshots
Why: "Enhanced Boss Bars is a project that aims to improve all the boss bars so that there is a better immersion in the amazing world of minecraft, since the default bars are very uncreative."(nakuuuh)
Modpack: MedievalMC [Fabric] - MMC1
Mod: XL Packets Fabric
Link: https://www.curseforge.com/minecraft/mc-mods/xl-packets-fabric
Why: Raises the packet size limit from 2MB to 2GB, solving some problems on some servers, like kicking people due to NBT tags being too big (like on CDU's server).
Modpack: MedievalMC [Fabric] - MMC1
Mod: Slabby
Link: https://www.curseforge.com/minecraft/mc-mods/slabby
Why: because it would just be nice to have vertical slabs!
Modpack: Any modpack
Mod: Straw Statues
Link: https://www.curseforge.com/minecraft/mc-mods/straw-statues
Why: I like the idea of having something similar to an armor stand, but we can see a player model with the specific username and have it wear tools, armor and even give poses. It'd be great to see this as part of decoration and it'd be fun in multiplayer and roleplaying.
Modpack: MedievalMC [Fabric] - MMC1
Mod: Wizards [Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/wizards
Why: Wizards mod adds magic staffs wands and spells that can be equipped, these can be found in dungeons, or sold by Wizard Merchants in villages. This mod not only expands on magic but it ads animations wile using the wands and staffs, going hand in hand with Better combat.
Modpack: MedievalMC [Fabric] - MMC1
Manual configuring Dungeon Difficulty config:
- make progression to be like: 1) easy biomes of overworld 2) cold/hot biomes 3) all new dimensions 4) nether 5) the_end
- make levels more harder (1, 3, 6.... 12)
- remove dungeon level, but adding spawner option to normal levels with all zeros to make mobs from natural spawners without expierence to prevent easy levelup
- some configures for imbalansed weapon awards like farmer delight knife damage (I do not know why, but duggers in this mod maked more damage than swords, i think because of attack speed).
I have attached example that i'm using for playing. By this there are more stronged mobs and stronged awards in chests in all steps from one to the_end. But one is not good, when you at the step of 4-5 you unwanted to return in otherworld))
Why: Now dimensions do not added, and new biomes from other mods do not included. You have to do that manually by c:climate_hot|c:climate_cold and all other c:climate_temperate|c:climate_dry|c:climate_wet. Anyway by this mod you can make very interesting progression, to motivate players go to other dimensions. But now config is default and can't cover all dims and biomes from modpack. Adding them - is easy.
Modpack: MedievalMC [Fabric] - MMC1
Mod: Spectrum https://www.curseforge.com/minecraft/mc-mods/spectrum
Why: Adds a lot of very cool new magic-oriented items and exploration. Huge emphasis on progression and slowly obtaining things through exploration and experience, so it fits well with the theme of Medieval. Incredibly detailed, comprehensive wiki already for the mod. No compatibility issues, modpack runs and works, items work as well (didn't test absolutely everything but quite a bit of it worked fine). Additionally, integrates well with Conjuring, REI, and Alloy Forgery which already exist in the modpack
Modpack: Better MC Forge 1.19.2
Mod Suggestion: Lootr
Link: https://www.curseforge.com/minecraft/mc-mods/lootr
Why: This mod is great when playing multiplayer because it allows players to have loot chests unique to them. That way everyone gets to have loot when completing a dungeon together.
Fabric also
Modpack: MedievalMC [Fabric] - MMC1
Mod: Spellblade Next [Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/spellblade-next
Why: This mod adds Spellblades to the base Spell Engine mod, as well as armor and a large amount of extra spells, on top of the existing spells in Wizards. You can have these spellblades host spells, as well as deal damage with them like a normal sword. Is compatible with Better Combat and have really nice effects. The mod also sports 3 runic armors to go well with the elemental blade of your choice. 
Virus config
Modpack: MedievalMC [forge] 1.19.2
mod Suggestion: tetra
links : https://www.curseforge.com/minecraft/mc-mods/tetra
Why: its got ported to 1.19.2 with new updates and stuff .
Modpack: MedievalMC [forge] 1.19.2
mod Suggestion: dungeon gears and mobs
links : https://www.curseforge.com/minecraft/mc-mods/dungeons-libraries
https://www.curseforge.com/minecraft/mc-mods/dungeons-mobs
https://www.curseforge.com/minecraft/mc-mods/dungeons-gear
Why: its got ported to 1.19.2 with new updates and working well on combat system too .
Modpacks: MedievalMC [Fabric] and BetterMC [Fabric]
Mod: Welcome to Meadow!
Link: https://beta.curseforge.com/minecraft/mc-mods/welcome-to-meadow
Why: It overhauls the meadow biome and gives it a new structure. It also is a good place for nature lovers and farm lovers to explore and settle in as they also provide new mobs, flowers, stone and even a woodcutter. Perfect for a farmer setting.
Modpacks: MedievalMC [Fabric] and BetterMC [Fabric]
Mod: Frostiful
Link: https://beta.curseforge.com/minecraft/mc-mods/frostiful
Why: It is an interesting little mod that gives a more explorer type setting as it adds an illager called the Frostologers that are basically another mob variant of the Chillagers, and spawn in ice fortresses and is a vanilla+ friendly mod.
Modpacks: MedievalMC [Fabric] and Survival Unchained
Mod: Medieval Craft
Link: https://beta.curseforge.com/minecraft/mc-mods/franciscofunari
Why: A bit of a rare mod that adds player model mobs like guards and fits the overall theme of both modpacks where you need to stay safe from hordes of mobs coming after you as they also add in several structures.
Modpacks: MedievalMC [Fabric] and BetterMC [Fabric]
Mod: Dark Waters
Link: https://beta.curseforge.com/minecraft/mc-mods/dark-waters
Why: If you think land is already terrifying with the mobs that spawn in, then be even more terrified of the seas as there are several mobs that are going to kill you quickly, I hope you know how to swim quickly.
Modpacks: All Modpacks
Mod: Fog Looks Good Now
Link: https://beta.curseforge.com/minecraft/mc-mods/fog-looks-good-now-fabric
Why: This makes exploring more refined as it creates a greater sense of depth and atmosphere and improves the visuals of the world in the game.
Modpacks: MedievalMC, BetterMC and Survival Unchained
Mod: Unstructured
Link: https://beta.curseforge.com/minecraft/mc-mods/unstructured
Why: A vanilla friendly mod that adds in structures that fit in the vanilla setting, nothing too overwhelming, but they do add in a village that floats on the ocean.
Modpacks: All Modpacks
Mod: Regrowth
Link: https://beta.curseforge.com/minecraft/mc-mods/regrowth
Why: I think it is important to know that most villages spawn in odd world generations, so Villagers can fix this themselves by filling potholes, add fences, stone walls, and replant their crops. Animals and monsters will also try to eat plants and replant them to gain health.
Modpack: MedievalMC [Fabric]
Mod: JobZ
Link: https://beta.curseforge.com/minecraft/mc-mods/jobsaddon
Why: It is a good way to make use of our minecraft knowledge by leveling up these skills as it is an addon to LevelZ.
Modpack: MedievalMC [Fabric]
Mod: Numismatic Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/numismatic-overhaul
Why: Why not add in some ingame currency instead of using the typical emeralds. You can earn money by selling items to a shop that villages have, kill illagers, or find them in structures. This mod works with JobZ.
Modpacks: MedievalMC [Fabric] and BetterMC [Fabric]
Mod: NPC Variety - Port
Link: https://beta.curseforge.com/minecraft/mc-mods/npc-variety-port
Why: Having different skin tones and eye color for villagers and their zombie variants depending on their biome makes it more realistic and these traits are passed on to their children, which makes it interesting.
Modpacks: MedievalMC [Fabric] and BetterMC [Fabric]
Mod: Questagers
Link: https://beta.curseforge.com/minecraft/mc-mods/questagers
Why: A very simple quest mod, it adds villagers that give rewards to players who achieved certain advancements in the game such as Free the End.
Modpacks: MedievalMC [Fabric] and BetterMC [Fabric]
Mod: VillagerQuests
Link: https://beta.curseforge.com/minecraft/mc-mods/villagerquests
Why: Another quest mod that comes from villagers, but this time from all villagers with a profession.
Modpacks: MedievalMC [Fabric] and BetterMC [Fabric]
Mod: Talking Villagers
Link: https://beta.curseforge.com/minecraft/mc-mods/talking-villagers
Why: If you're annoyed with the default Villager sfx, why not let them have voices instead? There is a built in voicepack already added in the mod but if you feel like making your own voicepack, then there are instructions in the mod page.
Modpacks: MedievalMC [Fabric] and BetterMC [Fabric]
Mod: Rain Growth
Link: https://beta.curseforge.com/minecraft/mc-mods/rain-growth
Why: If you don't have bonemeal or cannot be bothered to bonemeal your crops, then wait for rain to speed up your crop growth instead so it'll affect all your crops under the rain.
Modpacks: MedievalMC [Fabric] and BetterMC [Fabric]
Mod: Why Does My Food Taste Like That?
Link: https://beta.curseforge.com/minecraft/mc-mods/why-does-my-food-taste-like-that
Why: You get to have some food buffs depending on the flavor of the food so depending on what buff you're looking for, you will make the effort to craft those foods.
Modpacks: MedievalMC [Fabric] and BetterMC [Fabric]
Mod: Mob Variants
Link: https://beta.curseforge.com/minecraft/mc-mods/mob-variants
Why: Think of this as an upgraded version of the vanilla monsters that you happen to fight. Some mobs are given an upgraded variant of their own like how a Piglin and Piglin Brute exist. They have a chance to convert into these variants.
Modpacks: MedievalMC [Fabric] and BetterMC [Fabric]
Mod: More Mob Variants
Link: https://beta.curseforge.com/minecraft/mc-mods/more-mob-variants
Why: This is more of a resource pack type of mod, if you feel that animals are too boring or too similar, why not have them change their appearance for a more realistic farm.
Modpacks: MedievalMC [Fabric] and BetterMC [Fabric]
Mod: Better Villages
Link: https://beta.curseforge.com/minecraft/mc-mods/better-village-fabric
Why: Instead of the basic vanilla style villages, this mod upgrades the vanilla village structures.
Modpacks: MedievalMC [Fabric] and BetterMC [Fabric]
Mod: Nether Portal Fix
Link: https://beta.curseforge.com/minecraft/mc-mods/netherportalfix-fabric
Why: If you're on multiplayer or you have multiple portals nearby, then this mod will make sure to send you back to the same portal that you came from as it remembers the locations, the 1:8 rule still applies.
Modpacks: MedievalMC [Fabric] and BetterMC [Fabric]
Mod: Stackable Unstackables
Link: https://beta.curseforge.com/minecraft/mc-mods/stackable-unstackables
Why: Makes unstackables like boats or potions stackable to save space.
Modpack MedievalMC Fabric
Modpack: Better-MC-Fabric
Mod Suggestion: Simple Voice Chat
Link: https://www.curseforge.com/minecraft/mc-mods/simple-voice-chat
Why: It's awkward to ask someone, "Hey wnana vc?" and it would kind of be less awkward and it's like the one thing that forge has over fabric. besides like dragons. and like other stuff
Modpack: MedievalMC [forge] 1.19.2
Mod Suggestion: Project MMO
links : https://www.curseforge.com/minecraft/mc-mods/project-mmo
Why: This mod would be great for a progression feature so that players can't use powerful weapons right off the bat.
Example: A player creates a new world, spawns next to a giant dungeon, and manages to kill some powerful mobs and get OP loot right away (basically what happened to me.)
Exchange with Professions?
**Modpack: ** All of them
**Mod Suggestion: ** N/A but adding a discord tech channel for each mod pack and then a game channel for in game mechanics discussion
**Link: **
Why: There are alot of tech questions in the modpacks only channel. When you are trying to discuss in game mechanics, the question gets lost. I had to repost a question 3 times and never got an answer.
BETTER MC FORGE pams craft and maybe some tech
**Modpack: ** Better Minecraft (1.19.2)
**Mod Suggestion: ** Pyrotastic
**Link: ** https://www.curseforge.com/minecraft/mc-mods/pyrotastic
Why: There aren't too many mods that focus on pyrotechnics/fireworks in minecraft, and it fits relatively well into the vanilla+ setting as it only enhances an already existing feature.
Modpack: MedievalMC [Fabric] - MMC1
Mod: Small Stairs
Link: https://www.curseforge.com/minecraft/mc-mods/small-stairs119
Why: Tiny stairs for tiny people, they look very nice too
Modpack: Better Minecraft Fabric
Mod Suggestion: Botany Pots
Link: https://www.curseforge.com/minecraft/mc-mods/botany-pots/files/4367029
Why: I personally love the idea of having a little garden made of single plants, rather than the traditional farm. Makes more sense for growing indoors aswell. Plus they are just neat
Modpack**: **MedievalMC [Fabric] - MMC1
Mod Suggestion: Create mod
Link: https://www.curseforge.com/minecraft/mc-mods/create-fabric/files (https://tamaized.com/azure/twilightforest/fabric/, dev version for twilight forest so it doesn't crash)
Why: I believe Create does fit the medieval theme, even though steam engines indeed didn't exist during this time period i believe the water wheel does provide some realism. The textures also fit the theme nicely and Create will include some more automation possibilities in the modpack. (it will currently crash your game because of twighlight forest. This issue has been patched in the dev version you can find here: https://tamaized.com/azure/twilightforest/fabric/ )
Create doesn’t fit
Modpack: MedievalMC [Fabric]
Rebalance Mod Dungeon Difficulty
What and Why:
Playing on several servers shows some issues with balance, that was not seen in singleplayer.
That actual for all versions (default and customised config). After fixes server game will be better than now.
- Make PerPlayerDifficuly smaller by the reason that servers with 5, 10 or more players have Monsters with too a lot HP. That's bad for gameplay when you can't defeat one zombie because 5 or more players connected to server. They is too dangerous and **Invulnerable **when server have a lot of players (even in simple overworld biomes).
(change value from 0.2 to 0.05 with test with 10 players before and after)
- fix generic.max_health. Big randomness make too big health to them (change from 0.35 to 0.05).
You think that make game easier, but see step - 2.
-
Due to to PlayerEX progression, relics and other items, players have more armor and health. So, it's needed to up monster damage. (only after step - 1).
change value from 0.2 to 0.45. Without that monsters can beat you 10-20 and much more and do not kill you. -
Less armor and health for award armor attributes to make handcrafted/reforged items a little more meaningful, but not much like dungeon in the last "levels" .
I've attached an example below.
It's have to be notice. Reforging handcrafted items to legendary or unique is the different way to make items.
You can't reforge dungeon loot (only name will be changed without attributes.
I think - that's good, because you have the choise: I) make expensive but reforged items with grind, II) or go to the dungeons and get another items with another bonuses with closed reforging way to them. Anyway, like player I see that feature, not a bug.
Modpack: Better MC [PLUS] 1.18.2
Mod: Create Big Cannons
Link: https://www.curseforge.com/minecraft/mc-mods/create-big-cannons
Why?: It is a fun and satisfying addition to the create mod :)
Modpack: Medieval MC Fabric 1.19.2
Suggestion: Add green Zenith enchants to the crystalline flower blacklist from the Bumblezone (only those which are blacklisted in the apotheosis namespace by default). example datapack attached (this particular example also includes a few ores being added to the boon drops list and disables mining arrow crafting, which were just used for my own server)
If a Zenith update won't be included in v18 to fix the Icy thorns and chainsaw crash, those should also be made unobtainable in the config.
Modpack: medieval minecraft (fabric)
Mod: Rat's Mischief
link: https://www.curseforge.com/minecraft/mc-mods/rats-mischief/files
Modpack: medieval minecraft (fabric)
Mod: Critters and Companions
link: https://www.curseforge.com/minecraft/mc-mods/critters-and-companions
Modpack: medieval minecraft (fabric)
Mod: better F3
link: https://www.curseforge.com/minecraft/mc-mods/betterf3
Modpack: Survival Unchained
Mod: neutrality
Link: https://www.curseforge.com/minecraft/mc-mods/neutrality
Reason: This mod is currently very recent, but it is really extensive and diverse in terms of new content and mechanics. Its purpose is currently that the player is now part of the illagers team, which will allow you to trade with them with Emeralds (similar to normal villagers) and allows you to participate in events like raids, but now you are a raider member more and enemy of the villages. This mod also implements a reputation system in which it is necessary to steal and kill the villagers and other members to gain more confidence within the illagers clan and allow you to do various things besides trade with them. It also implements new Mobs and new structures in which they will encourage you to explore the world more in your survival to have new exclusive items such as armor and new weapons. the rest of the content is in the description on the mod Page of the mod, in which I summarized this since it is too long but it is totally worth it and I highly recommend it for this modpack in particular.....
Modpack MedievalMC Fabric
Do you think to create some industrial modpack?
You are very good at this, I would like to see something with industrial that turns into something astronomical, it would be really cool!
Already in progress
Modpack: Better Minecraft Fabric
Mod Suggestion: Eating Animations
Link: https://www.curseforge.com/minecraft/mc-mods/eating-animation-fabric
Why: Adds more immersion and just something subtle that should be in minecraft to begin with. Watch your food disappear as if you were really eating it.
My suggestion for better Minecraft is adding Ice and fire mod and some tech mods. The style of better minecraft is awesome it has nice mods but it would be better if we have dragons or some mods for technology to make energy after time etc automate everything because running around for everything isnt fun after sometime when you have good progress
Modpack: betterMC forge 1.18.2
Mod: Minerals
Link: https://www.curseforge.com/minecraft/mc-mods/minerals-endgame
Why: adds 2 ores to minecraft one of them is in the end, they are both more rare then the netherite and it is used to create an armor that give another row of hearts, the sword give saturation when an enemy is killed (duration: 1sec)
Modpack betterMC forge 1 18 2
Modpack: Medieval MC Fabric 1.19.2
Mod: Epic Knights: Shields, Armor and Weapons [Fabric & Forge]
Link: https://www.curseforge.com/minecraft/mc-mods/epic-knights-armor-and-weapons
Why: It Finally Got Released for Fabric Too.
I think it fits with the pack because is compatible with Better Combat , it doesn't interfere with MedievalWeapons mod and it aims to make the player feel like a medieval knight with it's 3D armors that can be customized with banners.
It can be configured for mobs to spawn with these armors and weapons and at the moment, it contains a lot of new banner patterns, 15 sets of armor, 8 types of shields and 26 types of weapons.
These weapons have special features like increased range and armor piercing. Also this mod adds steel to the game, which will not conflict with the steel from other mods.
https://i.ibb.co/G9fkYn1/sets-of-armor.jpg
https://i.ibb.co/vQpSy6S/weapons-shields.jpg
Modpack: MedievalMC [Fabric] - MMC1 1.19.2
Data Pack: Whimzee's Better Jungle Temple
Link: https://www.planetminecraft.com/data-pack/whimzee-s-better-jungle-temple/
Why: This datapack will make the search for jungles more exiting with the addition of a new variant of the Jungle Temple that introduces new game mechanics and a custom mayan/aztec style boss wich fits the medieval MC style( Road to Eldorado vibes, I recomend that movie )
It features 6 unique attacks, well done animations and an exciting race against the clock to stop Sizin from sacrificing all the villagers.
It doesn't require Optifine, the fight as well as the rarity of the structure can both be easilly configured.
As a reward, a room opens to the Sparkling Spring, toss an piece of equipment/tool and a diamond into it and the item's durability is restored.
Make Medieval MC Fabric compatible with "No Enchant Cap"?
Make Medieval MC Fabric compatible with
Modpack: Medieval MC Fabric 1.19.2
Mod Suggestion: Roughly Enough Resources
Link: https://www.curseforge.com/minecraft/mc-mods/roughly-enough-resources
Why: - It is an Add-on for the Roughly Enough Items which allows you to see if a item is from Mob Drops and Block Drops (Both Including special conditions such as silk touch and Looting) so you don't have to ask helpers for the information or google for a wiki that may or may not exist
- if you are looking for a Ore and you click R on the Ore It will show you a graph area of where it can generate and if you hover over the graph, the exact y - level and the chance of it to spawn in that y - level, helping out with mining for specific ores you need.
Medieval mc
https://www.curseforge.com/minecraft/mc-mods/cyclic
Mod is called Cyclic
Medieval MC
https://beta.curseforge.com/minecraft/mc-mods/macaws-bridges
Basic bridge mod that would fit in pretty good with the medieval theme for builders
Modpack: medieval minecraft [forge] 1.19.2
mod: alexs-armoury
link:https://beta.curseforge.com/minecraft/mc-mods/alexs-armoury
Why: its has good textures than epic kights , weapons has different boost , those pattern that can be used to craft those weapons by buying weaponsmith village ,
i hope someone work Apotheosis with this mod , its similar spartan weapon.
Modpack: Better Minecraft Forge
Mod Suggestion: Zoo architect
Link: https://www.curseforge.com/minecraft/mc-mods/zoo-architect (needs geckolib to work)
Why: It adds some cool animals to spice up your world, in future updates there will be more plants and mobs to be added, and there will be zoo blocks like crates you can catch animals in and food blocks that dispense from dispensers.
Modpack: MedievalMC [Fabric] - MMC1 1.19.2
Mod: Dave's Potioneering
Link:https://www.curseforge.com/minecraft/mc-mods/daves-potioneering
Why: With this mod within the pack is gonna make the Alchemy Master play-style enthusiasts to have quite a blast. Dave’s Potioneering is a mod that makes changes to how potions and alchemy work with the goal of making the brewing and use of potions much more enjoyable with the following Featues:
Potions now stack
Splash potions throw much further
More efficient brewing
Coated weapons
A gauntelt that can be infused up to 3 potion effects ( shift-Rclick to switch between effects and puch your enemies with style )
Milk bottles
Support for other mods’ potions.
Modpack: Medieval MC Fabric
Mod: Lootr
Link: https://www.curseforge.com/minecraft/mc-mods/lootr-fabric
Why: ive been using this mod on a server with a bunch of friends for a few months and it make it so loot tables are personalized to each player so in dungeons any number of players can loot the same chests for completely different items. this just makes it a little more rewarding and fun for players playing together and incentivises everyone to go out exploring together. sure you can drop your items and just share like a bunch of squares but we're here so everyone gets that sweet dopamine hit when they open a loot chest for the first time
trust me, nothing feels worse than travelling thousands of blocks to what you think is unexplored land, and then finding every single loot chest empty cuz one guy decided to grab every item in a million block radius at 4am. and this mod is the perfect counter to that
Better Villages
add the immersive portals mod
https://youtu.be/KVPFJPVXhdU?t=87
Some Minecraft mods work so perfectly together, it's as if they were made for each other. In this video I've selected pairs of mods that completely enhance the game when brought together. Enjoy!
My Discord: https://discord.gg/5AXaGnC
0:00...
Modpack: Medieval MC Forge
I, and many other people, surely love exploring, not just the above, but also below ground, unfortunately the Caves in the Forge version of the Pack are.. underwhelming, at least in comparison to the Fabric version of course, this is also due to how many different ores the Fabric version has in comparison.
On that Note, maybe try to improve the cave gen a bit? it doesn't have to be ores, but maybe some more underground structures and dungeons, just so that it's not getting too boring too fast when we go mining-
Modpack: MedievalMC [Fabric] - MMC1 1.19.2
Mod: Enchant With Mob
Link: https://www.curseforge.com/minecraft/mc-mods/enchant-with-mob
Why: To add some content related to the MC Dungeons mods that are in the pack, this mod adds the Enchanter.
Enchanted Mobs end up harder to fight if they stay in range of his channeling effect, it'll spice up things within mansions, outposts and Illager attacks.
With it's latest updates it's highly configurable regarding the mob it targets and the list of permitted Enchantments.
You can enchant yourself with 1 effect at a time with the books they drop occasionally. (not that OP and a pretty decent reward)
Modpack: BetterMC(fabric) 1.19.2
Mod: mowzies mods
Link: https://www.curseforge.com/minecraft/mc-mods/mowzies-mobs
why: to add some more bigger bosses to the game for the specialized terrain making it more fun and more of a tone what if i want to fight this creature. Also this mod is very successful
Modpack: BetterMC [FABRIC] 1.19.2 v15
Mods: appleskin-fabric-mc1.19-2.4.1.jar (https://beta.curseforge.com/minecraft/mc-mods/appleskin/files/3927567)
Why: Appleskin is a really simple yet neat mod! It adds visualization of saturation and exhaustion. When eating/holding food, it shows how much hunger/saturation you will restore and how much health you will restore.
shot twice missed both lol
Modpack: MedievalMC [Fabric] - MMC1 1.19.2
Mod: You've Goat to Be Kidding Me
Link: https://www.curseforge.com/minecraft/mc-mods/goated
Why: A small mod that aims to flesh out 1.18 goats a bit more.
Its main features are:
Ram Block: With the help of a piston, the Ram block can damage and break blocks, inflicts knockback and damage on entities when pushed
Geep: breed a goat with a sheep. It yields wool, chevon and can be milked.
Barbaric Helmet: It provides the player with strength and speed on lower health.
Chevon meat: a new meat dropped from goats and geep
Thatch: Decorative building block perfect for Nordic builds!
Enchant With Mob
Modpack: MedievalMC [Fabric] - MMC1 1.19.2
Mod: Frycmod
Link: https://www.curseforge.com/minecraft/mc-mods/frycmod-fabric
Why: I wouldn't do this mod's justice by explaining what it does in a simple discord post.
I'll put it in bullet points to be an easy read:
- MedievalMC is a really comprehensive modpack from what I've played/tested thus far through multiple updates, it nailed the combat and adventure pretty well. The thing that started to degrade and diverge over time with more mods is a sense of progression.
Now I'm not picking on the overall level system, travelling, rewards and boss battles, I would say that we're in a good place with those, I would say that the problem the pack faces is rather on how easy is to find/make weapons and armor that let players cheese or outright overpower the previous mentioned elements.
What are your opinions on trying to make the resources and items that we find to be tiered and have certain requirements? It would make the pack feel more interesting from a crafters perspective as well.
-
Frycmod is aimed at slowing down progress and making game a bit more difficult. It adds recipe blocking mechanic, gear upgrading, bleeding, enchantments, new items and mob variants. This mod also changes mining levels. All these aspects placed in a well thought out config. In all honesty I highly recommend to read his page to understand the potential and logic of this mod.
-
I understand that his mod changes a lot, and it require some dedication and time in the configs to make all the present elements to roll well with the content that is already there. this mod is a compilation of mods made my him which I recommend checking out.
Modpack: BetterMC [FABRIC] 1.19.2
Mod: Plenty Of Armors
Link: https://www.curseforge.com/minecraft/mc-mods/plenty-of-armors
Why: Plenty of Armors adds many unique sets and items while maintaining the vanilla look and mechanics.
It also adds some custom effects applied while wearing some of the custom armors added by the mod.
What the mod adds is shown in the picture (21 Armors, 6 Items and several custom effects) but in the next week will be released another version with many more custom armor sets.
Modpack: Versatile [Modrinth]
Mod: HT's Treechop, and Immersive Weathering
Link: https://www.curseforge.com/minecraft/mc-mods/treechop
Why: Because immersion!
Modrinth 🤨
Modpack: medieval mc (Fabric)
Mod Suggestion: TooManyOrigins
Link: https://www.curseforge.com/minecraft/mc-mods/toomanyorigins
Why: more origins
Modpack: MedievalMC [Forge] - MMC3 1.19.2
Mod: RpgSkillable
Link: https://www.curseforge.com/minecraft/mc-mods/rpgskillable
Why: The forge version of MedievalMC lacks a pretty important aspect compared to his Fabric counterpart, that being the skill menu were players customize their characters stats to fit their play style.
The mod allows to put attribute points into: Vigor, Strength, Endurance, Dexterity, Mind and Intelligence by consuming XP.
This mod was developed with additional mods in mind: Elenai Dodge 2 and Ars Nouveau, with it's stats affecting directly the mechanics from the mods mentioned.
Some of it's important features
- Highly configurable
- Every 6 levels players receive a passive effect ( this can be move lower/ higher)
- A maximum lvl. cap for each skill and a max total lvl. to stop players investing in all skills ( also configurable )
- Blocks, Items and Entities can also be restricted by skill lvl.
- Ads restrictions for attributes and enchantments.
Modpack: MedievalMC [Forge] - MMC3 1.19.2
Mod: Majrusz's Progressive Difficulty
Link: https://www.curseforge.com/minecraft/mc-mods/majruszs-progressive-difficulty
Why: Now, of course regarding my previous suggestion 'RpgSkillable', you're probably wondering "Well we 'could' make the players stronger, what about the balance and progression ?"
This is were Majrusz comes in to progressively increases the game difficulty over time.
It is inspired by the similar mechanics in Terraria, with difficulty scaling with Regional Difficulty to keep it seamless, can be configured depending on the distance the player travelled just like the rpgdifficulty on Fabric (more details on his Wiki)
Some of the main features are:
- Game stages ( overall difficulty changes on entering the Nether/ killing the Dragon; can be configured and reset with a command " /gamestage NORMAL " )
- Group of enemies ( Mobs start following a larger boi )
- Undead Army raid ( starts after killing a certain amount of undead enemies )
- Treasure Bags ( for defeating new challenges )
- Bleeding ( can be configured or turned off )
- Enderium Ingots ( which Improve Netherite armor )
- And much more!
Modpack MedievalMC Forge MMC3 1 19 2
Modpack: The Sequel 1.19.2 Mod Suggestion: Chipped Link: https://www.curseforge.com/minecraft/mc-mods/chipped Why: Chipped adds a ton of variations to basically every block in Minecraft with very beautiful textures.
Modpack: MedievalMC [Forge] - MMC3 1.19.2
Mod: Easy Steel & More [FORGE]
Link: https://www.curseforge.com/minecraft/mc-mods/easy-steel-forge
Why: its because we can do something about early game , we starting to use tetra tools to use copper then iron then farming little in emeralds or diamonds or amethyst then to nether . we can change that to copper to bronze - iron to steel and find titanium or tungsten then gems in late . [ or just go dungeon and get a lot of emeralds or diamond
some ores that we have that its not used a lot like bronze or steel its can be fixed by those
we can give a player some flint tools when world is created or joined.
Modpack: MedievalMC [Forge] - MMC3 1.19.2
Mod: Extractinator
Link: https://www.curseforge.com/minecraft/mc-mods/extractinator
Why: if you played terraria you know its useful in good early and mid game , if you don't know this item, the Extractinator, which converts your throwaway blocks, such as gravel or silt and slush, into valuable resources.
Modpack: MedievalMC [Forge] - MMC3 1.19.2
Mod: Basic Nether Ores
link: https://www.curseforge.com/minecraft/mc-mods/basic-nether-ores
why: well nether need to have some basic ores , what happen if you tools are broken while you in nether, you can find them and mine and smelt and repair tools without going back to your base.
Modpack: MedievalMC [Forge] - MMC3 1.19.2
Mod: Knight Quest
link: https://www.curseforge.com/minecraft/mc-mods/knight-quest
why: well those looking armor can be unique in mid or late game or wearing them as fashion, if you wear a full armor you can get a buff,
each armor has a buff.
i would recommended if Apotheosis working well with it , even we have alot of armor but some are uncreatable or hard to found .
Modpack:
Medieval MC [FABRIC] 1.19.2
Medieval MC [FORGE] 1.19.2
Mod Suggestion: Botania
Link:
Forge: https://www.curseforge.com/minecraft/mc-mods/botania
Fabric: https://www.curseforge.com/minecraft/mc-mods/botania-fabric
Why:
I have always adored this mod and all it brings, I feel like it would fit in very well with the Medieval packs due to its fantasy/magic nature of tech so to speak. Could even make a few quests to help introduce it to first time players.
Modpack: Medieval MC [Fabric]
Mod Suggestion: Necromantics
Link: https://beta.curseforge.com/minecraft/mc-mods/necromantics
Why: I believe this is a good mod that adds another bunch of zombie variants like the Rotten Creatures mod, but this one is said to be a boss version, so a challenge wouldn't hurt once in awhile.
Modpack: Better MC [Fabric] 1.19.2
Mod Suggestion: Amplified Nether
Link:https://www.curseforge.com/minecraft/mc-mods/amplified-nether
Why: It works great with Better Nether, and allows for much more verticality, that just overall greatly improves nether visuals and playstyle. It also allows for biome stacking that adds more diversity in the way the Nether is navigated.
Image:
fixed?
Modpack: Medieval MC [Forge] - MMC3 1.19.2
Mod Suggestion: Auto Leveling
Link: https://beta.curseforge.com/minecraft/mc-mods/auto-leveling
Why: Perfectly paired with a mod that adds stats to players, the Highly customizable mobs leveling mod!
The further you move from spawn, the stronger your enemies become, based on the distance from spawn.
Modpack: Medieval MC [Forge] - MMC3 1.19.2
Why it would fit: because it adds some challenge to the ender dragon and its cool, it would fit and it makes the dragon even cooler and the ender dragon can grab you with his mouth
https://www.curseforge.com/minecraft/mc-mods/ender-trigon
Modpack: Medieval MC [Forge] - MMC3 1.19.2
Mod Suggestion: CrimsonSteve's more mobs
Link: https://beta.curseforge.com/minecraft/mc-mods/crimsonsteves-more-mobs
Why: This pack adds a plethora of mobs to overworld and Raids with unique animations and good mechanics.
I higly recommend to at least check it out. Very underated
Modpack: Medieval MC [Forge] - MMC3 1.19.2
Why it fits the modpack?: Because it adds rly cool dungeon mobs and some of the devs are the same as in dungeons gear mod. The mobs are so well made fr 5 out of 5 and it would fit the modpack rly well 🙂 and it would make the world more interesting. The mobs and bosses have unique well made animations and visuals and the models too are amazing
Link: https://www.curseforge.com/minecraft/mc-mods/dungeons-mobs
Modpack: Medieval MC [Forge] - MMC3 1.19.2
name:queen bee
link:https://beta.curseforge.com/minecraft/mc-mods/queen-bee
why: increase bosses in overworld , and loot too.
Modpack: Medieval MC [Forge] - MMC3 1.19.2
name:monster - mushrooms
link:https://beta.curseforge.com/minecraft/mc-mods/monsters-mushrooms
why: . Armors come in 3 weights: heavy, medium, and light. Heavier armors have higher protection, but lighter armors have more speed- even that new weapons and mobs.
Modpack: Medieval MC [Forge] - MMC3 1.19.2
name: infernal-mobs
link:https://beta.curseforge.com/minecraft/mc-mods/atomicstrykers-infernal-mobs
why: well i don't see Apotheosis bosses do damage and not fearsome. so add this to make boss more powerful and fearsome .
Modpack: Medieval MC [Forge] - MMC3 1.19.2
name: pathogen
link:https://beta.curseforge.com/minecraft/mc-mods/pathogen
why: they looks more scary and interesting to fight and looks similar wyrmroost mod .
Modpack: Medieval MC [Forge] - MMC3 1.19.2
name: frv-tools
link:https://beta.curseforge.com/minecraft/mc-mods/frv-tools
why: has new tools and weapons and armor and new bosses and pirates ??
but i would wait until they overhaul texture and adding new stuff .
Modpack: Medieval MC [Forge] - MMC3 1.19.2
name: dreadsteel
link:https://beta.curseforge.com/minecraft/mc-mods/dreadsteel
why: its got updated and we can use this dragon scales into dreadsteel armor set and weapons.
Modpack: Better MC [Forge] 1.19.2
Mod Suggestion: modpack wiki containing mod info, tips etc
Link:no link
Why:it would help both new people and old people alike because people would have a basis on how to start and continue
Modpack: Medieval MC [Forge] - MMC3 1.19.2
names Mowzies mobs, Ice and Fire: Dragons, Abyss 2 (they are not in 1.19.2, but when they get updated to 1.19.2, some are already being developed to 1.19.2)
why: because they add new bosses new mobs and they are a masterpiece
Modpack: BetterMC Forge 1.19 / 1.18
Mod: Ars Nouveau
Link: https://www.curseforge.com/minecraft/mc-mods/ars-nouveau
Why: For who want some magic this mod implements tons of resources as new mobs, new weapons and automations, updates comes constantly.
Modpack: Medieval FORGE -mmc3 1.19.2
Mod: Mermod
Why: I mean if there's a mermaid orgin you might as well have a tail. It also affects underwater mobs like sirens and tritons so they have fishtails too. It looks great and is a very small and simple mod.
Modpack : Medieval MC 1.18.2 and 1.19.2 [Forge]
Mod Suggestion : Spelunking Bags
Link : https://www.curseforge.com/minecraft/mc-mods/spelunking-bags
Why : It's a Wandering Bags-inspired mod, adding balanced relics, obtained when mining (instead of killing mobs), and mostly based around qol items for cave exploration. It's easily configurable, and I can help to write a datapack for advanced configuration in terms of blocks or biomes
Modpack: Medieval MC [Fabric]
Mod Suggestion: Gigeresque
Link: https://beta.curseforge.com/minecraft/mc-mods/gigeresque
Why: Who would like to see an interesting horror theme on dungeon monsters. A newly released mod that shows some aliens that can appear underground structures as eggs so this will be an interesting monster to find once you stumble upon them.
Modpack: Medieval MC [FORGE] - MMC3 1.19.2
Why: because it adds rly cool biomes and they would fit the world and they are rly well made. Would be cool
Link: https://www.curseforge.com/minecraft/mc-mods/atmospheric
Modpack: Medieval MC [FORGE] - MMC3 1.19.2
Why: because it adds rly cool mutant mobs, which has new loot to obtain too and they are rly well made this just came out its good and it would fit this modpack rly well
Link: https://www.curseforge.com/minecraft/mc-mods/new-mutant-more
Trailer/Showcase: https://www.youtube.com/watch?v=YhKCE3IHGXI
My Minecraft mod Mutant More is now available for Minecraft 1.19.2!
Download Mutant More on CurseForge and Modrinth:
CurseForge: https://www.curseforge.com/minecraft/mc-mods/new-mutant-more
Modrinth: https://modrinth.com/mod/new-mutant-more
Check out my other mods too:
CurseForge: https://www.curseforge.com/members/alexandersfunandgames/projec...
Modpacks: BetterMC, MedievalMC [Forge], and Survival Unchained
Mod Suggestion: Dungeons Content
Link: https://beta.curseforge.com/minecraft/mc-mods/minecraft-dungeons-content
Why: I think this is a really nice mod that adds Minecraft Dungeons to the base game. Many of the bosses are found in the dungeons that are just like in the other game. Unfortunately it says that it's not recommended for servers but personally, I think this a pretty nice mod.
Thoughts on adding the Distant Horizons. I feel like this would be the cherry on top, adding so much more depth to the mod pack. https://www.curseforge.com/minecraft/mc-mods/distant-horizons/
Add Enhanced Celestial, because it adds new moons like (Supers) Blood Moon, (Super) Harvest Moon, and (Super) Blue Moon that make Minecraft better, What is it for? Better MC [Forge]. Link: https://www.curseforge.com/minecraft/mc-mods/enhanced-celestials.
Modpack: Better MC Fabric
Mod Suggestion: Small Ships
Link: https://www.curseforge.com/minecraft/mc-mods/small-ships
Why: Adds in a few multi person ships that look great and work as a group transport. This mod adds in more reasons to travel across the ocean with groups or just because it looks much cooler. These ships look much better to have parked in a harbor or coming into the bay if you play on a big RP server.
Modpack: Medieval MC [Fabric]
Datapack Suggestion: Farmer's Delight Wood Stripping Expanded
Link: https://www.curseforge.com/minecraft/texture-packs/farmers-delight-wood-stripping-expanded
Why: It adds cutting board recipes to allow modded logs/bark to be stripped like vanilla logs/bark in a cutting board which has strip recipes for vanilla logs/bark by default without this datapack. Allowing for mass stripping of modded woods in a cutting board, saving so much time placing, stripping, and breaking the modded woods.
Modpack: Medieval MC [Fabric/Forge], Better MC [Fabric/Forge]
Mod Suggestion: Structure Essentials[Forge/Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/structure-essentials-forge-fabric
Why: It basically fixes the bug present within MC regarding treasure maps, and locating structures as a whole. It can reduce lag spikes and makes /locate much faster, it also adds additional logging for placement errors and a debug.
Modpack: Medieval MC Fabric
Config Suggestion: In relicex.json, chestsHaveTomeChance from 0 to 2. Cap PlayerEx level at 200 (this part is not a config file, datapack attached).
Why: Tomes encourage exploration! This spawn rate might seem low, but some chests are renewable. The real issue with tomes was when they dropped from mobs and were combined with mob farms, but a hard cap on PlayerEx levels will prevent any run-away leveling from tome hoarders if they do find some way to get several.
Modpack: Medieval MC Fabric
Config Suggestion: In tiered.json5, set "lootContainerModifier": false,
Why: Dungeon Difficulty already affects container loot, which disables any tiered effects. However, the tiered description still applies, which is extremely confusing. There's no reason for it to be on.
Modpack: Medieval MC Fabric
Config Suggestion: In mcdw/mcdw_loot_config.json, change "bonusRollsWithLuck": to 0.5 (same for mcda/mcda_loot_config.json)
Why: 1.2 is extremely high for a bonus rolls loot modifier (most mods that include it at all set it to 0-1), causing MCDW/MCDA items to overwrite other items in chest as luck increases. Players would probably expect more luck to give better items, not prevent them from spawning.
Modpack: Medieval MC Fabric
Config Suggestion: Add more loot options in wizards/loot.json (higher tier staffs in certain rare loot tables - tier 3 staffs are only avaiable in The End, netherite staffs in certain rare Nether structures, not fortresses), lower the loot rate overall (especially for the newly added highest tier staffs), remove most instances of the novice wand appearing in loot
Why: All staffs were somewhat too common in loot. Novice wands especially would overwrite ruined portal chests almost entirely. Due to Dungeon Difficulty, higher tier staffs and wands were pointless - any regular staff with a loot bonus is stronger. This makes them useful. Note: Spell power bonus from loot is lowered slightly to compensate, will be posted further down
Modpack: Medieval MC Fabric
Config Suggestion: Dungeon Difficulty v2.json Adjustments:
- Mobs: May spawn with random movement speed changes - not difficulty based.
- All items: Slight randomness reintroduced, at a much more reasonable level.
- Looted helmets can now give a small Experience Gain boost.
- Boots can now get a Knockback Resistance boost.
- Pickaxes and Shovels can get +Reach and +Dig Speed boosts.
- Pickaxes and Shovels no longer receive weapon bonuses
- Wizards Wands and Staffs no longer receive physical damage bonuses.
- Most weapons should now properly receive damage bonuses, Farmers Delight knives still blacklisted.
- Weapons can receive a small amount of attack speed, average damage lowered slightly.
- Wizard Robes no longer receive any bonuses (it causes their stats to fail to load, similar to the now-fixed RelicEx bug)
Why: Interesting loot! More appropriate, interesting, and random loot bonuses. Also, many stats were not yet implemented (strength, crit damage, etc.), pending some config changes. Prefixes/Suffixes/Lore Tags are also not yet possible.
Modpack: Medieval MC Fabric
Config Suggestion: Bosses of Mass Destruction adjustments, mostly considerably buffing the Obsidilith. Other bosses are only slightly adjusted (some aspects not at all) in order to compensate for v17's new stronger gear.
Why: Since the recent buffs, most of these are in an interesting place. However, the Obsidilith is still fairly easy and since v17 now holds the best loot in the game, it should be a real boss fight.
Modpack: Medieval MC [Fabric]
Datapack Suggestion: Alloy Forgery Fuel Support
Link: https://www.curseforge.com/minecraft/texture-packs/alloy-forgery-fuel-support
Why: Its adds the ability for fuel items such as charcoal blocks (without this datapack you can just use charcoal individually) and different dimension coal-like items to be used in a alloy forgery for fuel, like anthracite which is nether coal, ambrosium shards being aether coal (is very much weaker than normal coal), etc. In most cases this just really adds some minor fuel alternatives if you run out of the base coal, and coal blocks.
Modpack: Medieval MC Fabric
Config Suggestion (Adjustment):
- Increase wizard staff loot spawn rate slightly (0.1 to 0.3 for max tier, 0.2 to 0.3 for netherite tier) (/wizards/loot.json)
- buff nether gauntlet slightly (250 to 500 base hp) (bosses_of_mass_destruction.json5)
- adjust some loot bonus values (spell power up slightly, tightened some randomness overall) (dungeon_difficulty_v2.json),
Why: - After some more playtesting, staves were extremely hard to find, and magic weapons in general were slightly weaker than ranged/melee weapons. Randomness was slightly too high on earlier loot.
- The nether gauntlet can now actually be hit with melee attacks, so it can be slightly buffed.
Modpack: Medieval MC Fabric
Mod Suggestion: WizardEx
Link: https://www.curseforge.com/minecraft/mc-mods/wizardex
Why: This allows for specialization of the current magic schools (Arcane, Frost, and Fire). There's a tab next to the combat tab in the inventory that is called "Magic" and allows you to put points into each of the 3 different schools that raise their respective spellpower. For example, if I put one point into the Arcane school, I now receive +0.5 Arcane spellpower. Intelligence in PlayerEx mod gives +0.25 spellpower per point but that affects all schools. So, this mod allows for specialization by not having as much spellpower in the other schools, but more spellpower in your school of choice. This allows for versatility and variety in different magic builds. This mod also accurately displays your spellpower in each school and your spell crit chance and crit damage stats including stats you get from gear and items just like PlayerEx! It also now works with all orbs of regret! I've been using it and love it so far, it would be a very welcome addition to MMC!
Modpack: Better MC Forge
**Mod Suggestion: **Muffin's Slime Golem
Link: https://cursefire.com/minecraft/mc-mods/muffins-slime-golem
**Why: **It provides a solution to the finding of Slime Chunks dilemma in a creative and pretty way that fits in well with the Vanilla style
**Modpack: ** Medieval MC Fabric
**Datapack Suggestion: ** Datapack to let you recycle those spell tomes somehow (maybe convert them to relicex tomes?)
**Link: ** n/a (I don't think this exists yet)
Why: because they are one-use and appear a lot so making them useful after you already have the spells would be nice
Modpack: Better MC [PLUS] - BMP2
Mod: Aquamirae
Link: https://www.curseforge.com/minecraft/mc-mods/ob-aquamirae
Why?: Because it would fit it well and also ICE AND FIRE got updated to 1.18.2 forge
Modpack: Better MC [PLUS] - BMP2
Mod: Ice And Fire: Dragons
Link: https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons
Why?: Because it would fit so so well and this mod just got updated to 1.18.2, it would be so cool to see this mod in this modpack, it just fits with this modpack rly rly well⚠️ If using 1.18.2, you MUST delete the biome configs in your config directory, or mobs will not spawn.⚠️ This was said in the ice and fire changelog in their discord server
Modpack: Medieval MC [Fabric], Better MC [Fabric]
Mod Suggestion: VanitySlots
Link: https://www.curseforge.com/minecraft/mc-mods/vanityslots
Why: It can be a great replacement for Cosmetic Armor which has shown to crash repeatedly and still hasn't been fixed. VanitySlots seems to be getting updated and more attention, and from my own testing is super clean and doesn't break! :D
VanitySlots
Modpack: Better MC [Forge]
**Mod Suggestion:**Zoo Architect
Link: https://www.curseforge.com/minecraft/mc-mods/zoo-architect
Why: It adds 17 unique creatures to Minecraft, including flyers like Vultures and Steppe Eagles to the ground predators such as Jaguars and 4 new types of snakes with different traits, being venomous, toxin, or poisonous. In the newest release it also adds Oasises in the deserts that have Prickly pears, a fruit that grows on cacti. But that is just one of 3 fruits in the mod, as there are also Pineapples, and bananas, which can be fed to Golden Lion Tamarins. Golden Lion Tamarins can be tamed, and you can make them attack mobs. There are also 2 nametag variants in this mod. I think it would be cool for these new creatures to be added into the modpack. I know animal mods can be stressful because of just so many of them existing, but I think this has a chance. This mod also allows you to build your own zoo with a variety of blocks to use including new path blocks.
Modpack: MMC Fabric
Mod: Incendium https://www.curseforge.com/minecraft/mc-mods/incendium
Why: Has compat with Bygone Nether, features even more nether changes including multiple new structures. Changes are all in a datapack and raises height limit as well (think we had a mod that did that and we removed it due to lag, this could be a suitable replacement)
Modpack: Medieval MC Fabric
**Mod (?) Suggestion: **Kind of a total gear overhaul
Why: I don't know if I'm the only one who feels this way, but I think its unfortunate that for the most part, crafted armor struggles to keep up with gear progression.
Since zenith is being rewritten/updated to have full feature parity with apotheosis, that would mean we have an opportunity to change how gear progression is accomplished, rather than forcing players to take whatever new armor/weapon/etc is dropped for them from the highest tier boss, the gems could instead be the primary source of gear stats, and be interchangable such that a weapon could be made at the start of the game and carried throughout (although some degree of vertical progression could still be useful, like restricting how many gems weapons can have or whatever) or at the very least new gear could be crafted to suit players needs and increase customization options
Its kind of a big ask but I think it would be a good quality of life change and still reward exploration while not punishing crafting
Modpack: Better MC (1.19.2 & 1.18.2) Mod: https://www.curseforge.com/minecraft/mc-mods/enemy-expansion Why: A fairly underrated mob expansion mod which adds more vanilla-like hostile (& Neutral mobs) to minecraft, This would be a great fit to the modpack as itll add more variety to a part of minecraft which has been majorly neglected and will make players look out for more then just the plain 5 or 4 hostile mobs.
Modpack: Medieval MC [Forge] - MMC3 1.19.2
Mod Suggestion: Female Villagers
Link: https://www.curseforge.com/minecraft/mc-mods/female-villagers
Why: This mod makes it so that when villagers are spawned there is a 50% for it to be a female versions of villagers and Illagers. Has compatibility with
Guard Villagers ; The Conjurer and Villagers names mod. It adds that bit of immersion.
Modpack: Medieval Fabric
Rewording for kill the eye quest to mention the shrine has to be built, or mention that you need to read the adventurez book to figure out what to do next as the quest entry is extremely vague.
Modpack: Medieval MC [Forge] - MMC3 1.19.2
Mod Suggestion: Animalistic
Link: https://www.curseforge.com/minecraft/mc-mods/animalistic
Why: The mod adds a variety of well designed and animated mounts & pets that you can spawn at the summoning table ( right click tames them ).
This mod has some really nice quality to it and is a good equivalent to Epic Mounts. Keep in mind they do not spawn naturally since you summon them magically into your realm.
Modpack: Survival Unchained
Mod suggestion: Charging station
Link: https://www.curseforge.com/minecraft/mc-mods/charging-gadgets
Why: the building gadgets and the like need power but there isn't a clear way to actually charge them in the pack already
Modpack: MedievalMC [Forge] - MMC3 1.19.2
Mod: Elenai Dodge 2
Link: https://www.curseforge.com/minecraft/mc-mods/elenai-dodge-2
Why: Since Combat Roll was removed from the latest version due to a bug that wasn't fixed yet, could we get this one instead ?
It still has really well thought mechanics behind it, you can turn off features you dont want and it has some nice compatibilities like the RPGskillable mod.
Modpack: Curiosities: The Sequel
Mod: Wizards
Link: https://www.curseforge.com/minecraft/mc-mods/wizards
Reason: This is a very simple and clean magic mod, which Curiosities: The Sequel doesn't have much of. It has different exclusive weapons for better nether and better end which are already in the modpack. It adds an additional use for lapis in the form of new armour and can also go well with the mod Archon.
Modpack: Better MC [PLUS] - BMP1
Mod Suggestion: Sons Of Sins
Link: https://www.curseforge.com/minecraft/mc-mods/sons-of-sins/files/3604947
Why: ruler! Let's think!
We defeat all the bosses in the plus world
Imagine challenging the 7 sins as a finishing touch!
Isn't that interesting??
Another difficult challenge will be created for the user who has defeated the abyssal world!
The rewards are good too! 😄
Modpack: ALL
Mod/Suggestion: Seed channel threads for the mod pack(s)
Link: N/A
Why: a seed channel threads(s) per modpack would be fantastic for ease of use and simplicity
Modpack: The Abyss II
Mod/Suggestion: Create Mod compatibility
Link: https://www.curseforge.com/minecraft/mc-mods/create
Why?: To automate certain functions of the mod like so: https://www.xbox.com/play/media/869T26YMMZ
Modpack: Better mc [FORGE] 1.19.2
Mod/suggestion: Domestication Innovation
Link: https://www.curseforge.com/minecraft/mc-mods/domestication-innovation/files
Why: this mod improve pets and adds emchants for them also you can tame mobs you cannot previously like frogs or axolotls
Modpack: Better MC 1.19.2 Forge and Fabric, Mod: Integrated Stronghold, Link: https://www.curseforge.com/minecraft/mc-mods/integrated-stronghold
Modpack: Better MC [FORGE] 1.19.2 and future versions
Suggestion:Create
Link: https://www.curseforge.com/minecraft/mc-mods/create
Why: This mod can lead to a ton more designing ideas and much more compelling and interesting creations. This Modpack can also challenge others by also in-turn making the game easier with its large amount of automated arranges while also intriguing your brain can also be a very fun mod to add to apply the world of automation and engineering to an already very fun game, only to make it better! The modpack provides a unique experience by allowing players to create complex systems that automate various tasks in the game, adding a new layer of strategy and creativity. Additionally, it can be a great way to learn about engineering and programming concepts in a fun and engaging way. The many benefits of this modpack are just some of the other ways that it could be used. This can be used with many other amazing mods that people have created only to make the game even more enjoyable and immersive. Players can customize their gameplay experience and explore new possibilities with the endless combinations of mods available. This is why I think the Create mod should be added to your awesome modpack.
Modpack: Better MC [PLUS] - BMP1~2
Mod Suggestion: Illage and Spillage
Link: https://www.curseforge.com/minecraft/mc-mods/illage-and-spillage
Why: Instead of making raids more difficult, they add worthwhile rewards and If increase the challenge, it will be interesting!
- 1.16.5 backport :: https://www.curseforge.com/minecraft/mc-mods/spiritcaller-backport
Modpack: Better MC [FORGE] 1.19.2 and future versions Mod: Alex's Delight Link: https://www.curseforge.com/minecraft/mc-mods/alexs-delight Why: Because Alex's Mobs and Farmer's Delight is already in the Modpack and this just adds a view more recipees
Modpack: Better MC [FORGE] 1.19.2 Mod:Aquaculture 2 Link: https://www.curseforge.com/minecraft/mc-mods/aquaculture Why: Huge variety of new fish. Makes fishing more exciting and you can also get Neptunium loot while fishing and craft armor or tools with it.
Modpack: Medievalcraft [Fabric/Forge] 1.19.2 : Tin Ore, Copper+Tin = Bronze. Copper Pickaxes. Basically add the copper/tin and bronze stages to regular minecraft items and then apply that concept for any other type of metals introduced that don't necessarily have a pathing for them and incorporate that.
Modpack: Medieval MC [FORGE] - MMC3
Quest title: Defeat Ignis/Ignited Revenant/Nether Monstrosity/Ender Golem/Ender Guardian
And a new one: Defeat The Harbringer
Quest requirement: Defeat boss/miniboss, as per before
Quest reward: For the Harbringer, 10-15levels?
Quest dependencies:None
Actual suggestion: change the description of the exisiting quests to mention the "ender eyes" style items from L_Ender’s Cataclysm mod. The structures are rare and probably spawn 1000’s of blocks from spawn, even in the Nether, so the eyes help a lot in actually finding these bosses.
Modpack: Medieval MC [Forge] - MMC3 1.19.2
Mod Suggestion: JSON Entity Models (JEMs)
Link: https://www.curseforge.com/minecraft/mc-mods/json-entity-models-jems
-
It aims to replace Optifine's Custom Entity Model resource pack format with a system that is far more flexible and offers infinitely more mod compatibility
-
By default, JEMs comes packaged with a built-in resource pack that gives a handful of mobs JSON models, demonstrating the basic capabilities of the mod. It can be disabled.
-
Create a resource pack for any mob from both vanilla Minecraft and any other Minecraft mod, giving them a custom model, texture and animation!
-
And not just one of each... Random variants for models, textures and animations, too! Infinite variety, if you so choose!
-
You know how certain mobs like Enderman, Phantoms and Spiders have glowing eyes? You can add glowing overlays to any mob now, anywhere on their model, very easily!
-
Only humanoids like Zombies and Piglins can display items and armor, right? NOT ANYMORE! Now any mob can display armor and items - Even with entirely custom models!
-
Fallback animations in case you don't provide an animation file to your model, the game will simply utilize vanilla model/GeckoLib mods math to animate it for you.
-
TLDR It will add a lot of variety in your MC experience by making many mobs from both vanilla and moded to look diverse and have nice animations by only adding resource packs that use this mod in mind.
https://i.imgur.com/lcdHB7I.png
https://i.imgur.com/7WVhThn.png
Modpack: Medieval MC Fabric
Suggestion: Enable Professions Hardcore datapack, which restricts tool types based on level, but make leveling much faster to compensate.
I think this could be interesting, but also pretty polarizing, so I think it should only be implemented if there’s a strong majority.
Would also require a lot of manual configuration to support modded items but I wouldn’t mind helping set it up.
Modpacks: MMC Fabric
Questline title: Twilight Forest
Quest requirement:
- Enter The Twilight Forest (Unchanged)
- Defeat the Naga (Unchanged)
- Defeat the Twilight Lich (Unchanged)
4
A. Eat Meef Stroganoff (Unchanged)
B. Defeat the Hydra (Unchanged)
5
A. Defeat the Knight Phantoms (New)
B. Defeat the Ur-Ghast (Unchanged)
6
A. Defeat the Alpha Yeti (Unchanged)
B. Defeat the Snow Queen (Unchanged) - Obtain the Lamp of Cinders (New, Basically the end because final castle perma incomplete)
Quest reward:
To keep things simple I will only list changes
5a. Charm of Life II (could be 1 maybe)
7. Charm of Life 3 or netherite ingot and give snow queen charm of life 3
Quest dependencies:
See Diagram (except zero but that’s just before 1)
Ideally branches 4 5 and 6 should be able to be completed in any order since they are all unlocked after defeating the twilight lich (still A -> B) also if it adds too many quests the A quests can be left out and rewards from existing A quests can be relocated to other ones.
Picture because I forgot to include it
Modpack: Better MC
Suggestion: Optifine's CIT alternative
Why: because the customs item textures is very cool while using different ressource packs and should be added since there's no optifine's CIT
Modpack: Better Minecraft fabric
Mod or Suggestion: Mossy Deepslate
Link: https://www.curseforge.com/minecraft/mc-mods/mossier-deepslate
Why: add color to foundations to buildings than just dark, if there is already one, let me know and ill remove this
Modpack: Better Mc (forge 1.19.2+) mod: apocalyptic fortress https://www.curseforge.com/minecraft/mc-mods/apocalyptic-fortress overhauls nether fort
Modpack: Better MC [FABRIC] - BMC1
Mod or Suggestion: Rat's Mischief
Link: https://www.curseforge.com/minecraft/mc-mods/rats-mischief
Why: Adds a new pet, useful for farming and combat
Modpack: Medieval MC [Forge] - MMC3 1.19.2
Mod Suggestion: Feywild
Link: https://www.curseforge.com/minecraft/mc-mods/feywild
Why: With their transition to 1.19.2 the Feywild is now it's own dimension with new biomes, structures, mobs, bosses and more.
If you've played the 1.16 version of this pack you know that the dev put it's heart and soul into it by adding a lot quality content, alongside providing integration with a lot of mods.
Would it be nice to revisit this in latest version of MMC?
Modpack: Better MC (FABRIC)
Mod Suggestion: Autopath and Borderless Mining
Link: https://www.curseforge.com/minecraft/mc-mods/automatic-path and https://www.curseforge.com/minecraft/mc-mods/borderless-mining
Why: These are nice QOL additions that do not affect the game itself. I have also tested these in my game and worked seamlessly with all other mods already installed. Autopath creates a path as you walk and will also remove the auto path it creates over time. Borderless mining mod allows you to Fullscreen and also click on something else on your PC without Minecraft being minimized.
Modpacks: BetterMC, MedievalMC [Forge], and Survival Unchained
Mod Suggestion: Dungeons Content
Link: https://beta.curseforge.com/minecraft/mc-mods/minecraft-dungeons-content
Why: I think this is a really nice mod that adds Minecraft Dungeons to the base game. Many of the bosses are found in the dungeons that are just like in the other game. Unfortunately it says that it's not recommended for servers but personally, I think this a pretty nice mod.
Modpack: Medieval MC [Forge] - MMC3 1.19.2
Mod Suggestion: Useful Spyglass
Link: https://beta.curseforge.com/minecraft/mc-mods/useful-spyglass
Why: This mod allows players to view information on mobs when viewing them through a spyglass, such as:
- Name
- Relation to player (hostile, neutral, or passive)
- Current amount of health
- Current amount of armor
Extra features: - An Enchantment exclusive to spyglass: Marking (I-III): Focusing on entities with the spyglass will give them the glowing effect for 4 seconds, with 2 additional seconds per extra level.
- No longer the "optifine zoom as an item".
Modpack: Medieval MC [Forge] - MMC3 1.19.2
Mod Suggestion: Better Fog
Link: https://www.curseforge.com/minecraft/mc-mods/better-fog
Why: This mod will make Minecraft more immersive by adding a better, more extended fog, that does not hide the landscape but makes it look better.
This mod is pretty noticeable and effective in dense forests and high mountains.
Upcoming features:
-
Biome-specific fog with mods compatibility, making forests have more fog, deserts a more yellow one, and other nice additions.
-
Better nether fog, with a red tint and expanding in a sphere.
-
Cloud fog, fog is denser at cloud level.
Modpack Medieval MC Forge MMC3 1 19 2
Rat's Mischief
**Modpacks: ** MMC Fabric
Questline title: The End
Quest Rewards: It may be worth moving the rewards from void shadow and the eye to obsidilith and vise/versa, though buffing some of those rewards could maybe be something to look into as well
Quest dependencies: Suggesting this first as a prelude to suggesting a new quest category with two sub-entries, and to clean up the end progression, as Obisidilith is arguably more taxing on your gear and more of an optional step in progression rather than the direct follow-up to defeating the dragon
Key for Numbers is
- Enter The End
- Defeat the Ender Dragon
- Kill an* Enderwarthog
- Kill an* Ender Whale (May be worth noting in this quest ender whales can also be saddles and led with chorus fruit)
- Kill the Obsidilith (removed)
- Kill The Eye
- Void shadow quest name
Modpacks: MMC Fabric
Quest Category: Exploration (Working title)
Questline titles: Wizards, Bosses of Mass Destruction, and Marium’s Soulslike Bosses
Quest reward: N/A aside from potentially moving quest rewards that fit those categories to their subcategories
Quest dependencies:
Wizards can remain unchanged for now (I may suggest questline changes to add defeating magus in a separate post later though)
Bosses of Mass Destruction
- Defeat the Nether Gauntlet
- Defeat the Void Blossom
- Defeat the Night Lich
3b. Craft a Charged Ender Pearl - Defeat the Obsidilith
(This doesn’t have to be the order, but it is how I personally feel the difficulty of the bosses scale, as well as taking the charged ender pearl out of misc now that there is a questline for this mod)
Marium’s Soulslike Bosses
Idk just move everything I haven’t really played this part of the pack enough and theres 18 quests to move ☹ also add Monach of Chaos
The overall intent of the category is to contain mods that are multi-dimensional in scope with an overarching storyline/progression to be followed, and not simply adding new but unrelated content to multiple dimensions (Not AdventureZ)
Incendium should be added
Modpack: survival unchained
Mod Suggestion: mutant more
Link: https://www.curseforge.com/minecraft/mc-mods/new-mutant-more
Why: you want a challenge? Have these summoned by default ...
Modpack: Medieval MC [Forge/Fabric] 1.19.2
Mod Suggestion: Biome Music[Forge/Fabric]
Link: https://www.curseforge.com/minecraft/mc-mods/biome-music
Why: What the mod does:
- Biomes have more varied music, playing both world and biome specific music
- Modded biomes play fitting music based on biome tags, to include all biomes which do not have a music specified
- Disables overworld/generic game music in nether/end(config)
- Music delay modifications are overtaken by other mods changing delay, like music duration reducers and infinite music. Outside of those it should work with any other mods.
The possible config settings:
-
Modify delay between music played
-
Add pitch variance to music, for slightly different sounding songs
-
Enable/Disable the additional music variance
-
Enable/Disable overworld/generic game music played in nether/end
-
Display music being played on hotbar/log
It may be a pretty new mod but it does what it's advertise which is just being more consistent with the music wile you're adventuring and switching biomes and dimensions.
I tested with and without zmedievalmusic mod and it gave pretty good results in overworld, maybe we can ask nicely the dev if they want to make a compatibility patch for these features to work in other dimensions as well for the medieval music mod.
Secondly I can confirm that I didn't got the music cut bug or just prolonged game time with no music so another win there.
Modpack: Medieval/Better MC Fabric
Mod Suggestion: Re-add Cosmetic Armor
Why: Crash fixed in 1.4.2. See here
https://github.com/apace100/cosmetic-armor/pull/33
https://www.curseforge.com/minecraft/mc-mods/cosmetic-armor-fabric/files/4447163
chorbster
Modpack: Better MC Fabric 1.19.2
Mod Suggestion: Transparent Armor
Link: https://www.curseforge.com/minecraft/mc-mods/transparent-armor-fabric
Why: This mod lets u create ingots of transparency, with which u can upgrade individual armour pieces on the smithing table to make them cosmetically invisible to yourself and other players.
It offers an RP-friendly way for players to hide individual pieces of armour. This is perfect for players who want to safely show off their skins while adventuring, roleplay magic armour in battle or just like having only certain pieces showing...
Eg., my skin has custom armour painted on but I left her socks and hair free so she can wear fancy enchanted boots or sick helmets ^-^
Some of us also find it really bland and confusing when we're all wearing the same armour on raids/adventures because we all look the same.
More character cutomisation = better Better MC ❤️ I've searched for it in this discord and quite a few people seem to want something like this. My whole server is keen!
The armour can still be upgraded in other ways, so there's no penalty or sacrifice to the armour. The ingots of transparency are simple to make (glass in a furnace) and with just a smithing table required after that, this makes the mod very easy to use.
The available alternatives, resourcepacks and client-side mods, are inferior because with those you don't have the same kind of control over what's being made invisible - or to whom.
Finally, I suspect this would be a good addition to the medieval pack as well, for the same reasons. Ty for reading ^-^
Modpack: BetterMC, Medieval MC [Forge] 1.19.2
Mod Suggestion: world of bosses
Link: https://beta.curseforge.com/minecraft/mc-mods/world-of-bosses
Why: this mod adds a lot of new bosses and new items that are dropped by bosses with different special abilities; in which to spawn them you need some items that allow you to summon them.
in this case; Those items could be obtained through special missions that would be put in the main missions book of the modpack; in order to be able to face them, complete the mission and obtain the respective rewards.
I highly recommend it since many bosses are very well animated, have unique abilities and I think it can add a little more difficulty to the player and encourage even more to complete the modpack missions to fight and get something in exchange for them
Modpacks: BetterMC [Fabric] 1.19.2
Mod: Enchanting Infuser
Link: https://modrinth.com/mod/enchanting-infuser/version/v4.2.2-1.19.2-Fabric
Why: improves vanilla enchanting while keeping it balanced, removes the rng element which is a plus
Modpacks: BetterMC [Fabric] 1.19.2
Mod: Explorer's Compass
Link: https://www.curseforge.com/minecraft/mc-mods/explorers-compass/files/4016464
Why: lets the player find structures with ease isn't too op since it all it does it guide them to where it is you still have to traverse there but it helps so you dont wander around for hours (also its available for forge and other mc versions)
Modpack: Medieval MC [FORGE] 1.19.2 v.14
Mod Suggestion: Origins Accessibilities
Link: https://www.curseforge.com/minecraft/mc-mods/origins-accessibilities
Why: I am allergic to rain. (Mod adds a few items to help manage certain Origins flaws such as umbrellas with durability and landwalking helmets. Also includes a config which makes it easier to designate modded food as meat or vegetable.)
Modpack: BetterMC [Fabric] 1.19.2
Mod Suggestion: Bits And Chisels
Link: https://www.curseforge.com/minecraft/mc-mods/bits-and-chisels
Why: Great mod that really fits well into the pack I'd say, since it basically just lets you build things like custom furniture or whatever. Would be amazing to have. I've seen someone suggested it a while ago but was denied due to it not being available for 1.19.2, which it now is.
Modpack: Medieval Minecraft [FABRIC]
What: Make the default spawn rate configuration for shroom dealer villages much lower.
Why: Theres way too many of them
Modpack
New Modpack Suggestion
Modpack: BMP1
Mod Suggestion: Fish's Undead Rising
Link: https://www.curseforge.com/minecraft/mc-mods/fishs-undead-rising/files/4337447
Why: It is a mode that somewhat fits the concept of Plus, which symbolizes hardcore.
It adds a lot to the types of mobs that spawn at night!
Recently, it has been uploaded to version 1.16.5, so it would be okay to apply it.
Modpack: Better MC Fabric 1.19.2, Mod: Entity Model Features [CEM], Link: https://www.curseforge.com/minecraft/mc-mods/entity-model-features, Reason: Adds entity features, and also adds Fresh Animations capability with a few bugs
Modpack Better MC Fabric 1 19 2 Mod
Modpack: Medieval MC Fabric
Config Suggestion: Dungeon Difficulty Adjustments:
Increased difficulty in specific structures:
Coliseum
Heavenly Challenger
Heavenly Conqueror
Aviary
(Mushroom Mines not affectable)
Slightly stronger mob dimension scaling overall, less per-player scaling.
Slightly less attack speed bonuses in loot
MC Dungeons Weapons get slight extra chest loot bonuses (they're cool)
Add support for Spellbladenext's Primordial Dagger
Add support for more modded pickaxes receiving reach/dig speed bonuses
VoidZ Dimension added (only a slight difficulty boost as the loot bonus is unaffected)
Nerf looted helmet XP bonus (it was ridiculously OP, thankfully no one noticed)
Slightly less knockback resistance on boots
Modpack: Medieval MC Fabric
Config Suggestion: enchant_giver/enchants.json Enchantgiver Default enchantment levels
Raise most of the innate enchantment levels on MC Dungeon's Weapons -
Easier to craft options generally don't have as strong enchants, and some uncraftable weapons have higher enchants.
In general, this combined with the dungeon difficulty boost should make more of these as useful as they look
Modpack: Medieval MC Fabric
Config Suggestion: mcdw/mcdw_enchantment_settings_config.json5 Nerf Void Strike and Void Shot (reduce proc chance), slightly buff Enigma Resonator.
Modpack: Medieval MC Fabric
Config Suggestion: If the above changes to MCDW weapons are implemented, have this change partially reverted for MCDW, maybe change bonusRollsWithLuck to somewhere between 0.8-1.0
Modpack Medieval MC Fabric
Modpack: Medieval MC forge 1.19.2
name:L2 Weaponry
link:https://www.curseforge.com/minecraft/mc-mods/l2weaponry
why : well its similar spartan weapons and has throwing weapons too and fist weapons and might fit well on vanilla texture .
Modpack: Medieval MC forge 1.19.2
name:Enemy Expansion
link:https://www.curseforge.com/minecraft/mc-mods/enemy-expansion
why :its has alot of new type of enemy's , caves can now dangerous that has creatures lives on, nether has new type too.
Modpack: Medieval MC forge 1.19.2
name:Fragile Torches
link:https://www.curseforge.com/minecraft/mc-mods/fragile-torches
why :if we making caves be dangerous and scare to enter - mobs can spawn again in caves or dark place , i recommended .
Modpack: Medieval MC forge 1.19.2
name:The Pure Suffering Mod
link:https://www.curseforge.com/minecraft/mc-mods/the-pure-suffering-mod
why :i would recommended to add this to make sure that even our home is getting raided by any new type of invasion , [ undead raid- creeper raid - any type of raid you can create ] its has commands and stuff ] raid has 40 days to invasions your village or your base but its be config .
Modpack: Medieval MC forge 1.19.2
name: Majrusz's Progressive Difficulty
link :https://www.curseforge.com/minecraft/mc-mods/majruszs-progressive-difficulty
why : its has game stages on Normal Mode -Expert Mode -Master Mode
mobs and enemys can Groups and has bleeding effect that.
its know its been suggestions while ago but still interesting .
Modpack: Medieval MC forge 1.19.2
name: First Aid
link : https://www.curseforge.com/minecraft/mc-mods/first-aid
why : i know its uh not good idea but gonna say this
1- armor : we always reach to wear diamonds and high armor in early game so fast if we found dungeon that has diamond armor and dungeon gear.
2- health system : we already have alot weapons type that has life steal and healers[i think ]
3- players can be caution what they doing.
Modpack Medieval MC forge 1 19 2
Modpack: Better MC and Medieval MC 1.19.2 FORGE
Name: Upgrade Aquatic
Link: https://www.curseforge.com/minecraft/mc-mods/upgrade-aquatic
Why: Greatly improves oceans, vanilla styled, already added to 1.18.2 and 1.16.5, and recently updated for 1.19.2.
Modpack: Better MC, BMC1 for Fabric
Mod Suggestion: Backpacked
Link: https://www.curseforge.com/minecraft/mc-mods/backpacked-fabric
Why: This mod is part of the Forge version of the Modpack, plus it provides more gameplay value than INMIS does, and in my opinion a more Vanilla feeling set of designs
Modpack: Better MC, BMC1 for Fabric
Mod Suggestion: Scout
Link: https://www.curseforge.com/minecraft/mc-mods/scout
Why: INMIS provides a progression system to unlock more slots of storage, but in my opinion, portable containers that get more slots with iron, gold, diamond, etc. upgrades are very simple, Scout on the other hand increases the size of the player's actual inventory in a dynamic way, which is a nice concept, and I think this would pair well with Backpacked, with just a couple tweaks perhaps (you can carry a backpack and a purse in real life).
Modpack: Medieval MC Fabric
Config Suggestion: Increase PlayerEx Chunk XP restorative force/tick rate, increase negation factor a tiny bit to compensate
Why: Chunk XP negation currently affects people's grindstones and furnaces causing them to not drop XP in their base - this should make XP behave more normally in these situations, but mob farms won't be affected much if at all due to the increase in negation factor.
Modpacks MMC Fabric
Modpack: Better MC, BMC1 for Fabric
Mod Suggestion: Lootr
Link:https://www.curseforge.com/minecraft/mc-mods/lootr-fabric
Why: This mod would improve the experience on servers, by adding per-player pre-instanced loot chests, motivation players to re-loot structures rather than go off and generate more chunks.
Modpack: BetterMC (& any other using Supplementaries)
Mod: Supplementaries Squared
Link: https://www.curseforge.com/minecraft/mc-mods/supplementaries-squared
Why: IMO Supplementaries is one of the best mods in this pack and this sequel adds even more variety to their great items ^-^ my favourite additions are the item shelves in all the wood types and golden candelabras/chandeliers/candle holders which work beautifully hanging from Charm's golden chains
Modpack: Better MC Forge 1.19.2
Mod Suggestion: Domestic Innovation
Link: https://www.curseforge.com/minecraft/mc-mods/domestication-innovation
Why: This mod allows vanilla pets to wander and not only sit and follow. This mod also allows foxes, rabbits, frogs, and axolotls to to be tamed. You can also swing through your pets making it so you can’t hurt them unless you press shift. This mod also adds collars that allow you to enchant your pets.
Modpack: Medieval Minecraft [Forge] 1.19.2
Suggested Mod: Storage Drawers Mod and Balanced Crates:
Link: https://www.curseforge.com/minecraft/mc-mods/storage-drawers
https://www.curseforge.com/minecraft/mc-mods/balanced-crates
Why: I've been playing this modpack for a while now, and the main problem is storage. It would be great if it would be possible to add some items to improve this point.
Modpack: Medieval MC forge 1.19.2
name: Dusty Decorations
link : https://www.curseforge.com/minecraft/mc-mods/dusty-decorations
why : i always love to custom my house alot or doing some creative stuff , maybe you guys will like it .
Modpack: Medieval MC forge 1.19.2
name: nullscape
link: https://www.curseforge.com/minecraft/mc-mods/nullscape
why : more biomes in ender and its look scare and the End has been returned to being only one dimension rather than the two from before. This means no more issues with functions working strangely!
Modpack: Medieval MC forge 1.19.2
name:swashbucklers
link:https://www.curseforge.com/minecraft/mc-mods/swashbucklers
why : do you guys love ships ? well good news this one has different type of ships and pirates ships that will attack you if you sailing .
Modpack Medieval MC forge 1 19 2
Modpack: Medieval Minecraft [Forge] 1.19.2
Suggested Mod: Create
Link: https://www.curseforge.com/minecraft/mc-mods/create
Why: I'd like to suggest adding the Create mod to the Medieval Minecraft modpack for a couple of reasons. Firstly, the modpack is currently lacking in ways to automate gameplay, and the Create mod provides a variety of options for players to do so, adding an extra layer of complexity and enjoyment to the game. Additionally, Create's focus on gears, cranks, and other mechanical components, what fits perfectly with the medieval theme of the modpack and would allow players to build unique and immersive structures that fit seamlessly into the game world.
Modpack: Medieval Minecraft [Forge] 1.19.2
Suggested Mod: Zetter — Painting Mod
Link: https://www.curseforge.com/minecraft/mc-mods/zetter
Why:you want to do some art ? or make a funny meme and give it to your friends house ? this is for you . you can paint or make your art and put it to your walls .
Modpack: Medieval Minecraft [Forge] 1.19.2
Suggested Mod: gnumus-settlement
link:https://www.curseforge.com/minecraft/mc-mods/gnumus-settlement
why :this one has different type of village but hostile and there are cute animals and some looking good loot, and there a trader that come to your base or when you wandering around .
Modpack: Medieval Minecraft [Forge] 1.19.2
Suggested Mod: Canes Wonderful Spiders
link:https://www.curseforge.com/minecraft/mc-mods/canes-wonderful-spiders
why:so we don't see any type of spider so i found some different type of spider that be dangerous and interesting to fight with.
Modpack: Medieval Minecraft [Forge] 1.19.2
Suggested Mod: monster-plus
link:https://www.curseforge.com/minecraft/mc-mods/monster-plus
why:we might have type of skeletons in game and making makes caves dangerous .
Modpack: Medieval MC Fabric
Config Suggestion: icarus.json maxSlowedMultiplier to 1.5
Why: With the high armor sources in this modpack and playerex armor also counting toward slowdown, this feels a little too aggressive in most cases.
note that this still doesn't let players boost upward with a full diamond+ armor set, but they'll be able to maintain altitude while wearing one, and things like the Propel spell should be enough to fly normally
More of a QOL change for enjoyable gameplay than it is for realism or balance.
Modpack: Better MC [Fabric] - BMC1 (1.19.2)
Mod Suggestion: Headed
Link: https://curseforge.com/minecraft/mc-mods/headed
Why: Headed would fit in BMC for its purpose, which is to expand the amount of heads in the game without being intrusive in gameplay. Mob heads are fun to collect and also serve a decorative purpose. Headed heads have custom models.
Modpack: Medieval MC Fabric
Config Suggestion: Buff Mythic Mounts HP
Why: People get OP and then one-shot their buddy and it makes them sad and with this they won't 🙂 (probably)
Modpack: Medieval MC Fabric
Any mod that can track or make Leaderboards. like playtime, mined blocks, deaths, kills, block traveled. i think FTB leaderboards was a thing.
A few mods that I believe would optimize Better MC further. Most are used in the "Fabulously Optimized" modpack.
Removed due to explanations by @mortal mauve
no
Modpack: Medieval MC Fabric MMC1
show how much hunger/saturation the food replenishes, we only have thirst showing right now
Mod missing
Modpack: Revamped Cats
Link: https://www.curseforge.com/minecraft/mc-mods/revamped-cats
Revamped Cats is a mod that improves the looks and behavior of cats and ocelots.
Possible mod(s) for Better MC [FABRIC] - BMC1
v18
Day #2 That I somehow convince or persuade the developers to add more automation/tech mods to BMC1
Modpack: Better MC [FABRIC] - BMC1
Mod(s):
—————————————————————————
Create - https://www.curseforge.com/minecraft/mc-mods/create-fabric
Addon(s) for Create:
Link(s)
Create: Steam 'n' Rails - https://www.curseforge.com/minecraft/mc-mods/create-steam-n-rails
Create: Deco - https://www.curseforge.com/minecraft/mc-mods/create-deco-fabric
Create: Ore Excavation - https://www.curseforge.com/minecraft/mc-mods/create-ore-excavation
Create: Decoration Casing - https://www.curseforge.com/minecraft/mc-mods/create-decoration-casing
Create: Extended Flywheels Fabric - https://www.curseforge.com/minecraft/mc-mods/create-extended-flywheels-fabric
Create: Extended Cogwheels Fabric - https://www.curseforge.com/minecraft/mc-mods/create-extended-cogwheels-fabric
——————————————————————————————————————————————————
Applied Energetics 2 - https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2
Addon(s) for AE2:
Applied Energistics 2: Wireless Terminals - https://www.curseforge.com/minecraft/mc-mods/applied-energistics-2wirelessterminals
Applied Botanics - https://www.curseforge.com/minecraft/mc-mods/applied-botanics-addon
——————————————————————————————————————————————————
Tech Reborn - https://www.curseforge.com/minecraft/mc-mods/techreborn
—————————————————————————
Why:Minecraft has basic automation, BMC1 ought to have better automation, It is called Better Minecraft, after all.
I beg you please take this into consideration to how much this could positively impact the gameplay and experience of the modpack.
Modpack: Medieval MC Fabric MMC1
Mod Suggestion: Bad Wither No Cookie
Link: https://www.curseforge.com/minecraft/mc-mods/bad-wither-no-cookie-reloaded
Why: The bosses nearly give me a heart attack every time someone kills a boss. i would like to not change pants every time
Modpack: Medieval MC (Fabric) - MMC1
Mod Suggestion: Show me What You Got
Link: https://www.curseforge.com/minecraft/mc-mods/show-me-what-you-got
Why: The ability to link items in chat would help alleviate "What do you have for ____?" or "Let me tell you what this has and see if you want it" or meeting up / pics in Discord/etc., and would allow a system similar to those used in other multiplayer RPGs. Thanks for any consideration!
Modpack Medieval MC Fabric MMC1
Modpack: Better MC [FABRIC] - BMC1
Mod Suggestion: Sleep Tight
Link: https://www.curseforge.com/minecraft/mc-mods/sleep-tight
Why: Adds some dimension to sleeping. I think it fits in the "vanilla+" mindset, can be as intrusive as you'd like - they have an easy mode version also.
Modpack: Better MC [FABRIC] - BMC1
Mod suggestion: [FABRIC] Sculk Infection
Link: https://www.curseforge.com/minecraft/mc-mods/fabric-sculk-worm
Why: makes the deep dark more fun to explore and more interesting
Modpack Better MC FABRIC BMC1
Modpack: Better MC [FABRIC] -BMC1
Mod Suggestion: Litematica
Link: https://www.curseforge.com/minecraft/mc-mods/litematica
Why: I feel like this is a good idea to help players make their desired farms/builds without having to look at a reference picture over and over again ||probs alr been suggested before/isn't compatible,||
Modpack: Medieval MC (Fabric)
Mod suggestion: Companion bats
Link: https://www.curseforge.com/minecraft/mc-mods/companion-bats
Modpack: Better MC [FORGE] - BMC3
Mod Suggestion: Sculk Golem, The Sculkening, Echoing Expanse (3 suggestion in one that is compatible with sculked mod),
Links:
https://www.curseforge.com/minecraft/mc-mods/sculk-golem
https://www.curseforge.com/minecraft/mc-mods/the-sculkening
https://www.curseforge.com/minecraft/mc-mods/echoing-expanse
Modpack: Better MC [FORGE] 1.18.2 and and 1.19.2
Mod Suggestion: Hostile Mobs and Girls
Links: https://www.curseforge.com/minecraft/mc-mods/hostile-mobs-and-girls This mod finally adds more diversity to the boring mobs in minecraft
Modpack: Better MC (Fabric) 1.19.2
Mod Suggestion: Chalk (Fabric)
Why: To prevent getting lost in caves
Chalk (Fabric) https://www.curseforge.com/minecraft/mc-mods/chalk-fabric
Chalk (Fabric): Colorful Addon https://www.curseforge.com/minecraft/mc-mods/chalk-fabric-colorful-addon
BetterMCFabric
Copper-Hopper (Fabric) https://www.curseforge.com/minecraft/mc-mods/copper-hopper
It would make sorting a ton easier 🥺
Modpack: Prominence
Mod: Every Compat (Wood Good)
Link: https://www.curseforge.com/minecraft/mc-mods/every-compat
Why: fixes incompatibility between wood sets in popular mods
Modpack: Better MC [FORGE] 1.18.2
Mod Suggestion: valkierien skies and Eureka
Links: https://www.curseforge.com/minecraft/mc-mods/valkyrien-skies https://www.curseforge.com/minecraft/mc-mods/eureka-ships
Modpack: medieval [FORGE] 1.19.2
Mod Suggestion: Dungeons Content
Links:https://www.curseforge.com/minecraft/mc-mods/minecraft-dungeons-content
why : i know WE have dungeon weapons and some in illagers too. but dungeon content has alot of new biomes and new dungeons that can be more interesting .
traders now has cool animations and they sell dungeons weapons .
we can swap dungeons weapons mod into this .
Modpack: medieval [FORGE] 1.19.2
Mod Suggestion:Mobs Properties Randomness
Links:https://www.curseforge.com/minecraft/mc-mods/mobs-properties-randomness
why: i wish mobs like zombies or skeleton that use dungeon weapons or armor because we have alot of type of armor that mobs can use and hopefully its can be fixed.
because i tired to get rusted gear by legendary mobs .
Modpack: medieval [FORGE] 1.19.2
Mod Suggestion:Productive Bees
Links:https://www.curseforge.com/minecraft/mc-mods/productivebees
why: well bees doesn't have any variants so add those
1- its can be useful in getting honey easier
2- its has alot of type of bees that produce type of honey .
3- bees can be easy to find of any biomes you go .
Modpack: medieval [FORGE] 1.19.2
Mod Suggestion:Majrusz's Progressive Difficulty
Links:1-https://www.curseforge.com/minecraft/mc-mods/majruszs-progressive-difficulty
2-https://www.curseforge.com/minecraft/mc-mods/the-pure-suffering-mod
why:i know i been suggestion this one again for 6 or 5 month ago but
its will make game impact more interesting and game stages stronger and army invasion .
and config about invasion stuff.
Mod pack:Prominence Fabric 1.19.2, Mod Suggestion: Create: Steam and Rails and Create’s Delight. Why: Create steam and rails just make making trains nicer in the create mod and Creates delight adds cool integration between Create and Farmers Delight
Modpack: Better MC - BMC1 [Fabric]
mod suggestion: turrets
link: https://www.curseforge.com/minecraft/mc-mods/k-turrets-fabric
why: guns are cool
Modpack: any
mod suggestion: advancement frames
link: https://www.curseforge.com/minecraft/mc-mods/advancement-frames
why: adds the simple advancement frame item, which allows you to show advancements just like items in an item frame. Would be a nice QOL feature if it was added to the packs
Modpack: any 1.19.2 modpack
mod suggestion: haunted harvest
link: https://www.curseforge.com/minecraft/mc-mods/haunted-harvest
why: adds some nice halloween-themed features, compatible with farmers delight, highly configurable and can be set to only be active during halloween
Also create deco
Modpack: Prominence
Mod Suggestion: Advanced Genetics (Tech Reborn Addon)
Link: https://www.curseforge.com/minecraft/mc-mods/advanced-genetics
Why: I think this is a unique mod that plays with Tech Reborn’s machinery that allows us to have some powers from other mobs using SCIENCE!
Modpack: MedievalMC [Fabric] - MMC1 1.19.2
Mod: Paladins & Priests
Link: https://legacy.curseforge.com/minecraft/mc-mods/paladins-and-priests
Why: Just like Wizzards and Spellblades and Such mods, this mod brings 2 new playable classes to the game, to compliment the role play experience to Medieval MC, by using the same framework and mechanics from the Runes, Spell Engine and Spell Power Attributes mods; It's also compatible with better combat and the spells have their own animations.
Modpack: Prominence
Mod Suggestion: Hexal
Link: https://www.curseforge.com/minecraft/mc-mods/hexal
Why: This is an add-on to hex casting mod, improving it and adding various things, that are cool to learn about, might be confusing, but hey, it does feel nice when you actually learn this mod and do some nice spells (basically, it adds more things to base hex casting mod)
Modpack: Better Minecraft BMP2 and BMC3 (1.18.2 and 1.19.2)
Mod Suggestion: Minecraft Regions Unexplored Mod
Link: https://www.curseforge.com/minecraft/mc-mods/regions-unexplored Showcase: https://www.youtube.com/watch?v=yyxMoE56H_0&ab_channel=Jayfrey
Why: This mod deserves some recognition, it adds 70 new biomes, it's amazing and using Terrablender so the author of the mod said it should be fine working with mods like biomes o plenty and oh the biomes you will go. Its up to the better minecraft team to decide if they want to add it, but I do think for 100k downloads it is a great mod
Modpack Better Minecraft BMP2 and BMC3 1
Modpack: Better Minecraft (1.18.2 and 1.19.2)
Mod Suggestion: Items to Mobs
Link: https://www.curseforge.com/minecraft/mc-mods/items-to-mobs
Why: This mod is all about taking some of the most iconic items from Minecraft and turning them into new fantasy creatures. For exemple, encounter Redstone Bugs when you mine redstone, or make a Golem Furnace to protect you and cook your items
Modpack: bmc 1.19.2 fabric
remove dragon loot
reason: can get it way to early into game and after you do their is no point into getting any other gear. way to op against the bosses which are suppose to be later into the game
Modpack: Medieval Minecraft 1.19.2 Fabric
Mod suggestion: Terralith
Link: https://www.curseforge.com/minecraft/mc-mods/terralith
Reason: This Mod is (out of my opinion) one of the best Terrain Generation Mods out there. It is compatible with most Worldgen mods ( Oh the Biomes You'll Go, Biomes O Plenty, etc) and adds over 85 Biomes without including any new blocks. It really fits the setting of the Modpack and because it doesnt add any new blocks it should also work perfectly with the texture pack. 😄
Not Actually Compatible
Modpack: Prominence
Mod suggestion: Tiny item animations
Link: https://www.curseforge.com/minecraft/mc-mods/tiny-item-animations
Reason: It adds nice animation when you're holding an item in your inventory (with mouse) https://s3.gifyu.com/images/fZfOcHAVyw.gif
Modpack: Prominence
Mod suggestion: Item borders
Link: https://www.curseforge.com/minecraft/mc-mods/item-borders-fabric
Reason: It makes item borders look better?
Modpack: Better MC Forge (1.19.2)
Mod Suggestion: Pluto
Link: https://www.curseforge.com/minecraft/mc-mods/pluto
Reason: It optimizes the server through networking stack optimizations. I’m not sure if it’s stable in large modpacks
Modpack: medieval [FORGE] 1.19.2
Mod Suggestion:Modest Mining - iron furnaces - mores
Links:1-https://www.curseforge.com/minecraft/mc-mods/modest-mining
2-https://www.curseforge.com/minecraft/mc-mods/iron-furnaces
3-https://www.curseforge.com/minecraft/mc-mods/mores-by-its-infinite
why: because some our ores doesn't used alot and can be very hard to obtain like bronze , so normal ores that we can smelt like bronze and steel and better silver we have, nether and end has new ores that can be used too.
and we might need to upgrades our furnaces too because we might need better version of furnace or better mod that has good furnace upgrades .
Modpack: Prominence
Mod suggestion: You’re In Grave Danger
Link: https://legacy.curseforge.com/minecraft/mc-mods/youre-in-grave-danger
Reason: The current totem of preserving does not have compatibility with some mods in this pack which can lead to items being lost. This mod can fix that and does not need to replace Charm because, from what I have seen in the Medieval MC modpack, the gravestone can replace the totem and works significantly better, preserving your backpack and everything in your inventory including trinkets
Modpack: Better Minecraft BMP2 and BMC3 (1.18.2 and 1.19.2)
Mod suggestion: WaterFrames
Link: https://www.curseforge.com/minecraft/mc-mods/waterframes and https://www.curseforge.com/minecraft/mc-mods/video-player
Reason: Allows you to play any video on the internet on a picture frame which you can customize size-wise onto Minecraft, works pretty well with youtube videos, more features to come like a remote control so you can fast forward to choose where to go in a video. Basically you can get what videos you want in, as opposed to just any picture you want
Modpack Prominence
Modpack: Medieval MC 1.19.2 (Fabric)
Mod suggestion: You've Goat to be kidding me
Link: https://www.curseforge.com/minecraft/mc-mods/goated
Reason: This mod adds functionality to goats, like goat meat, a new goat-like mob, a ram block and a barbaric helmet. It is very vanilla-friendly and doesn't add features that are already in the modpack. I think especially the helmet fits the medieval setting of the modpack perfectly.
(The torches and scaffolding-things you see in the picture are from supplementaries, 'cause it's the same creator)
if fabric seasons gets updated in 1.19.2 medieval mc fabric then add fabric extras + most importantly byg seasons compat mod
Modpack Medieval MC 1 19 2 Fabric
Modpack: medieval MC 1.19.2 Fabric
Mod suggestion: Amplified Nether
Link: https://www.curseforge.com/minecraft/mc-mods/amplified-nether
Reason: Amplified Nether makes the Nether 256 blocks tall and adds a better worldgen in the nether based on the one the 1.18 update uses. It's truly beautiful especially with shaders and is (out of my opinion) a must-have.
Haven't I already posted this?
Yes, but I accidentally deleted my original post. Some people on the original post said there were issues, but I tested it with the Medieval MC modpack and it worked without any problems. I hope I don't get banned for this or smth, it actually was on accident. Sorry
Mod pack:Prominence Fabric 1.19.2 Mod Suggestion: Replace Traveler’s Backpack with Backpacked. Link: https://www.curseforge.com/minecraft/mc-mods/backpacked-fabric Why: Backpacked offers a very nice design customization system for their backpacks where you can unlock different styles by doing certain things: for example, shear 100 sheep to get a specific design. It also has integration with mods like create for more backpack styles
Modpack: Medieval MC 1.19.2 Fabric
suggestion: Artifacts
Link: https://www.curseforge.com/minecraft/mc-mods/artifacts-fabric
Why: This mod adds some nice new items called Artifacts to your game. They can be worn in the trinket slot and will render on the player's skin with a nice model. They grant effects like swimming 15% faster, but they can't be crafted. Instead, you need to find them in chests. I think this mod just makes exploring more rewarding and adds more "gear customization" to the game, you know?
(The eternal Steak and Beef are kinda broken though)
Modpack: Prominence
suggestion: Item chat link
Link: https://www.curseforge.com/minecraft/mc-mods/show-me-what-you-got
Why: Both as a way to easily share things to trade and to brag.
Modpack: any modpack forge 1.18.2
suggestion: Parties
Link:https://www.curseforge.com/minecraft/mc-mods/parties
why : its party system ,you can see your party hp and sharing your friends xp and stuff
its has support to thirst bar.
Modpack: Prominence
suggestion: Danks
Link: https://www.curseforge.com/minecraft/mc-mods/dank-storage-fabric
Why: A portable dense storage option.
Modpack: Medieval MC 1.19.2 forge
suggestion: Feywild
Link:https://www.curseforge.com/minecraft/mc-mods/feywild
why:i know its beta in 1.19.2 but we or i need to know about this going to be listed in 1.19.2 mmc or not ?
if you don't know what is it , well its has magic and fey and biomes and dwarves .
Modpack: Medieval MC 1.19.2 forge
suggestion: diagonal-fences
Link:https://www.curseforge.com/minecraft/mc-mods/diagonal-fences
why :its not bad to add this and has good compatibility with custom fences and mods too.
Modpack: Medieval MC 1.19.2 forge
suggestion: dungeon-now-loading
Link: https://www.curseforge.com/minecraft/mc-mods/dungeon-now-loading
why: so this mod add new cool structure location : sky, land, and underground.
its over 100 structures and each dungeon has bosses , The bosses are bounded to their own structure and reset after a player leaves the arena or is killed by the boss. There is no rematch cost of any kind, so feel free to challenge the boss as many times as you need and learn what you need to defeat the boss.
Modpack: Medieval MC 1.19.2 forge
suggestion: immersive-weathering
Link:https://www.curseforge.com/minecraft/mc-mods/immersive-weathering-forge
why: its makes immersion to the world : obblestone becoming mossy when exposed to water or moss, bricks cracking when exposed to extreme heat and time, soot forming on rooves above fires and campfires, iron rusting when exposed to the elements
Modpack: Medieval MC 1.19.2 forge
suggestion: real-worlds
Link:https://www.curseforge.com/minecraft/mc-mods/real-worlds
why: well i kinda love making my house looks more beautiful and add new type of blocks like Mosaic and type of slabs and new type of weapons like : blowpipe - cleopatra , tons of custom hats you can wear.
Modpack: Medieval MC 1.19.2 forge
suggestion: beachparty
Link:https://www.curseforge.com/minecraft/mc-mods/beachparty
why : well we near summer so maybe we can add this as limited time .
Modpack: Medieval MC 1.19.2 forge
suggestion:joy-of-painting
Link:https://www.curseforge.com/minecraft/mc-mods/joy-of-painting
why : well you can make you own art and put to your house , i know its weird that its might not fit on mmc but its can be very fun to make your own art .
Modpack: Medieval MC - fabric
Mod Suggestion: Right click harvest
Link: https://www.curseforge.com/minecraft/mc-mods/rightclickharvest
Why: Simple QOL harvest mod, so you won't need to replant everything everytime.
dawg.
Modpack: Prominence
Mod Suggestion: Ducky Periphs
Link: https://legacy.curseforge.com/minecraft/mc-mods/ducky-periphs
Why: A mod, that adds more periphs to CC:R, could be nice for players, who like CC (also it adds rubber ducks)
Modpack: Medieval MC 1.19.2 Fabric
Mod suggestion: Overweight Farming
Link: https://www.curseforge.com/minecraft/mc-mods/overweight-farming
Reason: This mod makes farming a little bit more "rewarding" by adding OVERWEIGHT CROPS to the game. Beetroot, potatoes, carrots and cocoa beans now might grow into an overweight version. Those overweight crops drop can drop a lot of the corresponding crop. There even is features like peeling the crops, getting melon juice from melons or increasing your odds for overweight crops by obtaining the Farmer's hat. It's also compatible with FARMER'S DELIGHT and BEWITCHMENT, adding overweight versions for some of their crops too. It is a small but nice mod that I really enjoy. 🙂
Modpack: Medieval MC 1.19.2 Fabric
Mod suggestion: Utility Belt
Link: https://www.curseforge.com/minecraft/mc-mods/utility-belt
Reason: With so many weapon type and tools the hotbar becomes quickly full. With this mod it will allow us to keep a relatively clear hotbar
Modpack: Medieval MC 1.19.2 Fabric
Mod suggestion: Mermod
Link: https://www.curseforge.com/minecraft/mc-mods/mermod-fabric
Reason: I think mermod would be a great addition for a medieval modpack, especially since this one already has Siren and Merling origins. There is already icarus mod which expands cosmetic selections for wings and encourages exploration. Mermod is essentially this, but for underwater exploration. The addition of the mermaid tails would further expand character customization and possibly persuade more to use the "water" origins for an immersive experience. There is no visual glitch when entering the water with the sea necklace equipped and leggings/boots on as well (tested using mermod 2.21 for fabric 1.19.2).
Modpack: Prominence Fabric 1.19.2
Mod suggestion: FTB Ultimine
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-ultimine-fabric
Reason: great QoL mod, speeds up the tedious process of mining ores or trees, especially in the early game, also very satisfying to use
Modpack: Medieval Minecraft Fabric 1.19.2
Mod Suggestion: Dig’s DnD Origins
Link: https://legacy.curseforge.com/minecraft/mc-mods/digs-dnd-origins
Why: These origins are based off of Dungeons and Dragons, which is most often a fantasy setting. This mod includes classic races such as elves and dwarves, so it would fit right in. I’m also the author of this mod and I’m trying to get it out there, but I have a high standard for quality. Personally I’d say these races are some of the most beautiful and fun races to play as, but obviously I’m biased XD. Hopefully this is considered though, I think it’d be a great addition
Modpack: Prominence
Mod Suggestion: Recipe Reshaper
Link: https://www.curseforge.com/minecraft/mc-mods/recipe-reshaper
Why: I think everyone found it a hassle to have the specific number of blocks and items required to craft their recipes. Having this on will lessen the hassle and amount of needing to craft certain items and gain more from what you previously get. Datapack is configurable.
Modpack: Prominence
Mod Suggestion: Stylish Effects
Link: https://www.curseforge.com/minecraft/mc-mods/stylish-effects
Why: People would find it a hassle to configure the potion effects onto their screen. But with this mod, they contain different modes that allow a player to click on which is the most convenient for them to see their effects.
Modpack: Prominence
Mod Suggestion: Into the Multiverse
Link: https://www.curseforge.com/minecraft/mc-mods/into-the-multiverse
Why: If we're able to travel dimensions and even to different planets, why not go beyond that, and explore different universes, worlds that look similar to our own, but they're always containing something different.
Modpack: Medieval MC Fabric 1.19.2
Mod suggestion: Creeper Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/creeper-overhaul
Reason: This mod adds many new Creepers to the game, like the Snow Creeper or the Savannah Creeper. The special thing about them is that they are not only retextured creepers. They all have unique behavior, the Bamboo Creeper for example is neutral towards players and is scared of pandas. They also drop different items and have high-quality textures and animations. But don't worry: our vanilla creeper is still there and is just like before (besides a small texture overhaul). I really like this mod because now, different biomes will include new regional creeper variants 😄
Modpack: MedievalMC [Fabric] - MMC1 1.19.2
Mod: RelicEx
Item: Dragon Stone
Suggestion: Can you make the reset(back to zero) gain all xp back when you use the Dragon Stone?
dragonstone
Modpack: medievalmc forge 1.19.2
Mod: Iron's Spells 'n Spellbooks
link : https://legacy.curseforge.com/minecraft/mc-mods/irons-spells-n-spellbooks
why : i know we have a ars nouveau but listen
this might be early game for players to play as wizards or summoners .
and we have 10 armor set for wizards - 6 enemies and 1 boss [ they adding more stuff in future ]
they have arcane anvil that you combine your items into powerful stuff .
Modpack: medievalmc forge 1.19.2
Mod: Pocket Pets
link :https://legacy.curseforge.com/minecraft/mc-mods/pocket-pets
why : well i know you love tame some animals that just saw or you love to be early summoners animals without using any magic .
Modpack: all medieval mc forge
Quest title: add tetra quest book
Quest requirement: well nobody seems to use tetra i think , only they see it in overworld quest
so quest is hammer upgrades and some tips about hammer upgrades on snow biomes or something
quest rewarding : well xp bottles .
Modpack: all medieval mc quest
Quest titlet: armor - weapons full set .
Quest requirement : well people doesn't know alot of armor in game so , we can show armor collection or armor tier or weapon tier .
quest rewards : xp rewards
Modpack: all medieval quest
Quest title : slaying mobs and rewarding system
Quest requirement: 50 as start to 1000 [ all zombies variants - all skeletons variants and so on ]
quest rewards : fwell idk random chest drop in ftb quest or xp bottle.
Modpack: all medieval forge quest
Quest title: minecolonies
Quest requirement :ifeel that you can put supply ship or camp that explain how to make village and put all hut so you can complete minecolonies quest .
quest rewards : some supply for your minecolonies stuff .
Modpack: Prominence Fabric
Mod: Rings of ascension
Link: https://www.curseforge.com/minecraft/mc-mods/fabric-rings-of-ascension/files/3986449
Why: I feel like it would be a nice addition to the trinkets and relicex, as they are found from exploring, adding overall features!
Modpack: all 1.18.2 to 1.19.2
mod :Entity Texture Features - model
link : https://www.curseforge.com/minecraft/mc-mods/entity-texture-features-fabric - https://legacy.curseforge.com/minecraft/mc-mods/entity-model-features
Why : well its might be useful for using any texture , so we don't have to use optfine .
Modpack: all modpack 1.16.5 to 1.19.2 [fabric - forge]
Mod Suggestion:Armor Points ++
link : https://www.curseforge.com/minecraft/mc-mods/armorpoints
Why: well we have of armor and some mods that increase armor buffs -toughness - protections -absorption - multiple health .
its show us different color of your hp and armor values .
Modpack: Medieval modpack 1.18.2 to 1.19.2 [fabric - forge ]
Mod Suggestion:Simple Hats
link:https://www.curseforge.com/minecraft/mc-mods/simplehats
why : you love hats right ?
well you love this mod , its has 200 hats to find - some hats can be crafted , if you have same hats you find you can recycle and craft bag that gives you a random hats
you can wear them in your vanity bar.
Modpack: Medieval modpack 1.19.2
Mod Suggestion: creeper overhaul - peeping creepers
link: - https://www.curseforge.com/minecraft/mc-mods/creeper-overhaul
why : i know someone did suggestion on fabric modpack before , so why no in forge too.
Modpack: Medieval modpack 1.19.2
Mod Suggestion: ManyIdeas Doors - Handcrafted- Night Lights
link:https://www.curseforge.com/minecraft/mc-mods/handcrafted - https://www.curseforge.com/minecraft/mc-mods/nightlights - https://www.curseforge.com/minecraft/mc-mods/manyideas-doors
why : we have fancy mod but , those are kinda fits well for builders and people who love making their places looks beautiful.
1- many ideas doors has alot of type door and all Varities of doors and its has big door that can use to build a castle or gate .
2- handcrafted : its has alot of cool way to make a living room more lovely and cool style to make more immersive
3- Night Lights : well have torches and lanterns but we need decorative lights that isn't torches and its has plushies lights too .
Modpack: Medieval modpack 1.19.2
Mod Suggestion:Additional Lanterns
link : https://www.curseforge.com/minecraft/mc-mods/additional-lanterns
why : this one add many new lanterns with different colors and materials! Lanterns can be turned on and off using an empty hand or with redstone.
modpack : medieval mc 1.19.2
mod swapping : Epic Knights: Shields, Armor and Weapons to knaves-needs - simply-swords
link : https://www.curseforge.com/minecraft/mc-mods/simply-swords - https://www.curseforge.com/minecraft/mc-mods/knaves-needs
why : gonna say this ,i don't think people is using those weapons and armor , its good mod but nobody is using it
rust weapons and armor is anoyying as hell when you kill an epic zombie or skeleton that almost killed you and your reward is rust sword that doesn't have buff
so i recommended to swap to simply swords - knaves needs
1- weapons looks looks vanilla minecraft and perfect
2- its has compatibility and mod support with deeper darker - oh the bimes you will go - blue skies - undergarden - twilight forest - forbidden arcanus
3-some weapons that we can dual or 2 handed or single .
Modpack Medieval modpack 1 19 2
Modpack: Prominence
Mod Suggestion: Disable snow accumulation in charm
link : -
why : when the other season comes, it seems that the snow that doesn't vanish is caused by this config.
Dear Rio Senpai, I hereby kindly ask you to stop posting so many mod suggestions at once. Everytime I open Discord there is at least two to seven new ones from you, making it so that less people see the other mods or even your own ones that you suggested just a couple days ago, making them get less upvotes, making them unable to be added to the modpacks. I think it's great to have many ideas, just don't post all of them at once, please. Maybe post the "important" ones and save the others up for later. Also look if someone else already posted one of your suggestions, I for example already suggested "Creeper Overhaul" 3 days ago. "Reposting" just isn't necessary and takes away space so the people can't see the other great suggestions.
Kind regards, MyraFel 🙂
my Abology
Modpack: Medieval MC 1.19.2 (+ 1.18.2) Forge
Mod suggestion: Thirst was taken
Link: https://www.curseforge.com/minecraft/mc-mods/thirst-was-taken
Reason: This mod adds Thirst into Minecraft and is heavily inspired by an all-time favourite: Dehydration, so you already know it's good. It works just how you'd expect: drink water by filling it into a bottle (that as a water bottle can now be stacked up to 16) and purify it on a campfire or in a furnace. Where this mod really shines is in it's compatabilities: AppleSkin, Farmer's Delight and some addons like Farmer's Respite are compatible, meaning your tea or soup will now also replenish thirst and it will even be visible how much exactly. It's even compatible with Cold Sweat, but that mod is sadly not available for 1.19.2 yet. I still hope you like this mod, because it's really a hidden gem in the Mod jewelry. 🙂
Modpack Prominence Fabric
mod: AdaPaxels
link: https://www.curseforge.com/minecraft/mc-mods/adapaxels/files/3987506
why: it would be very nice to have these tools, as they are multitools and are handy so you don't have to switch between tools
Modpack: Prominence Fabric
Mod Suggestion: Gigeresque
Link: https://www.curseforge.com/minecraft/mc-mods/gigeresque/screenshots
Why: As we have the ability to fly to other planets and meet aliens there, why not have some of those creatures on Earth as well, and they're buried deep underground in their own little dungeons as eggs.
Modpack: Prominence Fabric
Mod Suggestion: Skeletal Remains
Link: https://www.curseforge.com/minecraft/mc-mods/skeletal-remains
Why: Inspired by Rotten Creatures, I'd say this is a good way to have skeletons a chance to shine with their own variants.
Modpack: Prominence Fabric
Mod Suggestion: Aylyth
Link: https://www.curseforge.com/minecraft/mc-mods/aylyth
Why: It's a small and unique mod that allows one to 'enter into a tree' dimension where you'll find yourself in another realm to fit the immersion of magic and exploration.
Modpack: Prominence Fabric
Mod Suggestion: Once Forgotten
Link: https://www.curseforge.com/minecraft/mc-mods/once-forgotten
Why: As the End is full of flora and fauna, along with End Cities and other structures, Once Forgotten is a small immersion mod that wants to expand the immersion and lore of Minecraft by adding small ruins and rusty machinery that fits in tech and exploration.
Modpack: Prominence Fabric
Mod Suggestion: VillagersPlus
Link: https://www.curseforge.com/minecraft/mc-mods/villagersplus-fabric
Why: A More Villagers Addon that extends the number of professions for Villagers that will give players access to more trades available.
Modpack: Prominence Fabric
Mod Suggestion: Creeper Overhaul
Link: https://www.curseforge.com/minecraft/mc-mods/creeper-overhaul
Why: Just like Rotten Creatures and Skeletal Remains, it brings out a variety of creepers based on the biome they're from. Also revamps the creeper texture.
Modpack: All Fabric 1.18+ Modpacks
Mod suggestion: Neruina
Link:
- Curseforge: https://www.curseforge.com/minecraft/mc-mods/neruina
- Modrinth: https://modrinth.com/mod/neruina
Why: Prevents Entity Ticking crashes by killing the entity (in case of a mob), stopping the entity (in case of block/tile entities), kicking the player (in case the player had issues ticking)
Modpack: Prominence Fabric
Mod Suggestion: Modern Industrialization
Link: https://www.curseforge.com/minecraft/mc-mods/modern-industrialization
Why: Let the Engineer go full on technical mode with this tech mod that also allows full automation and overclocking speeds and compatible with Tech Reborn and Industrial Revolution when config'd properly.
**Modpack: **Medieval MC Fabric
Mod Suggestion: Simple Villagers
**Link: **https://www.curseforge.com/minecraft/mc-mods/simplevillagers
Why: The modpack has an insane number of enchantments and extra villager trades, making re-rolling villagers for the trades you want extremely tedious. Being able to more easily relocate villagers and re-roll trades would result in less time wasted and more time exploring. The breeder and iron golem blocks are not really needed in my opinion though (disable them?).
Modpack: Prominence Fabric
Mod Suggestion: https://www.curseforge.com/minecraft/mc-mods/let-sleeping-dogs-lie-fabric
Why: Let your dogs relax and lay on the floor 🙂
Modpack: All Modpacks (Both Fabric and Forge)
Mod Suggestion: Trofers
Links: https://www.curseforge.com/minecraft/mc-mods/trofers-fabric (Fabric)
https://www.curseforge.com/minecraft/mc-mods/trofers (Forge)
Why: Trofers is a small mod that brings trophies that can be configured to contain entities or items, so I believe this is a good way to make them as rewards for those who complete a quest chapter completely as a way to show that they did every quest (and maybe advancement) available in their respective modpacks.
modpack: prominence fabric
mod: suggestion YDM's Weapon Master
https://www.curseforge.com/minecraft/mc-mods/ydms-weapon-master
why: i think it's a pretty cool mod no idea on server performance though but i think it fits the astatic it can be disabled for players that dislike it but i think it would make a cool addon
modpack: prominence fabric
mod: suggestion prefab https://www.curseforge.com/minecraft/mc-mods/prefab-fabric
why: well if you can't build or are to lazy then this is a good mod adding nice houses and other structures for those that can't build/dislike it makes the game a little more chill
modpack: curiosities
mod suggestion: hamsters
why: my hamster irl is too cute to not be added his name is Nelson and he's Buddhist
Modpack: prominence fabric
Mod suggestion: Mouse Wheelie
Link: https://www.curseforge.com/minecraft/mc-mods/mouse-wheelie
Why: The current 'inventory sorter' mod is nice but middle mouse click to sort doesn't work and is probably the most used way of sorting. Mouse wheelie works great and supports a couple other minor features like tool-swapping. Just make sure to ship it with scrollwheel configured to be disabled due to interaction issues when using AE2 terminals
Modpack: Prominence-Forge
Mod Suggestion: Weapon Master
Link: https://www.curseforge.com/minecraft/mc-mods/weapon-master
Why: This mod adds tones of customization to 4 different weapon types which are the scythe, broadsword, polearm, and rapier. It seems like a cool mod for players to get into as the weapon gains xp and levels up from killing mobs so it can be basically a players own personal weapon that could become very strong and the only weapon they would need. Also the weapons can gain skills that you and apply from the mods workbench. Overall the mod seems like a good fit for an rpg type pack. Right now the mod is only for version 1.18.2 and there's no time frame for when its going to be for 1.19.2 but once it does update to that version im hoping it could be added to this pack.
Modpack: prominence fabric
Mod : Knaves' Needs
link : https://www.curseforge.com/minecraft/mc-mods/knaves-needs
why : we have alot of ingot that we can't use it to create simple swords mod with it well its has Supported Mods with : twilight forest - better end - better nether - marium soulslike weaponry - deeper and darker .
Modpack: prominence fabric
Mod : mythic metals
link : https://www.curseforge.com/minecraft/mc-mods/mythicmetals
why : its has support with simple swords with it and we can swap mod idk which one maybe
tech reborn or something.
Modpack: Medieval Minecraft [Fabric]
Mod: Trade Cycling
Why: There's a lot of enchants that are very useful in the pack and one of the main ways to get them is through trading with villagers. This mod would make it easier to reroll the trades for the enchants.
Modpack: Prominence Fabric
Mods: Pineapple Delight, Ocean's Delight, With Thursday Delight, Coffee Delight
Links: https://www.curseforge.com/minecraft/mc-mods/pineapple-delight
https://www.curseforge.com/minecraft/mc-mods/oceans-delight
https://www.curseforge.com/minecraft/mc-mods/with-thursday-delight
https://www.curseforge.com/minecraft/mc-mods/coffee-delight
Why: Because we can turn the Nether wildlife into food, why not add the ocean's guardians to the roster, along with more coffee and pineapple products, and the iconic KFC food items.
Modpack: BetterMC Fabric/Forge
Mod Suggestion: Hopper+ (Better Hoppers)
Link: https://www.curseforge.com/minecraft/mc-mods/hopper
Why: It has a better hopper management, like set filters and upward hoppers.
Modpack: Versatile
Mod Suggestions/Why:
e4mc to allow for easy LAN world sharing.
https://modrinth.com/mod/e4mc
Figura for custom player models.
https://modrinth.com/mod/figura
Replace Custom Entity Models with Entity Model Features. Entity Model Features seems to have more active development and is more compatible with resource packs made for Optifine.
https://modrinth.com/mod/entity-model-features
(Personal Preference) Respawnable Pets. Makes exploring with pets more viable due to not having to fear losing your pet forever while still being balanced. No more pets forever sitting at home!
https://modrinth.com/mod/respawnable-pets
(Personal Preference) Zoomglass. Adds in a vanilla friendly Optifine zoom alternative.
https://modrinth.com/mod/zoomglass
A client-side mod that lets you to be yourself, allowing for extensive customization of the Player model
EMF is an, OptiFine format, Custom Entity Model replacement mod available for Fabric and Forge.
A simple mod that allows your pets to respawn after death when you next sleep using a new item, the Etheric Gem.
why
Modpack: Prominence Fabric
Mod Suggestion: FixMySpawnR
Link: https://www.curseforge.com/minecraft/mc-mods/fixmyspawnr
Why: FixMySpawnR Claims to reduce about half of the tps lag caused by mobspawners.
A bunch of mods add dungeons and caves and fun stuff with mobspawners in them, but mobspawners are pretty heavy on server logic.
Modpack: Prominence Fabric
Mod Suggestion: FTB Ultimine (replacing vein mining)
Link: https://www.curseforge.com/minecraft/mc-mods/ftb-ultimine-fabric
Why: It doesn't require an enchant, it gives you an overlay of what is going to be mined and it gives customization in how to mine
Modpack: Prominence Fabric
Mod Suggestion: Ultimine Addition
Link: https://legacy.curseforge.com/minecraft/mc-mods/ultimine-addition
Why: Adds an item to lock the FTB Ultimine ability behind a goal (you must mine a set amount of block to unlock it). It also adds some commands to control if a player is able to use Ultimine or not. Proper FTB Quests integration is planned, but I think in the meantime you could use its commands to lock the ability behind a FTB Quest instead of the item
Modpack: Better Minecraft Plus 1.16,5
Mod: Golemania
Link: https://legacy.curseforge.com/minecraft/mc-mods/golemania
Why: better Minecraft has better versions of many things, so better golem would work well. Nothing is too OP there are strong golems but they are not broken and they are unique not just retextured iron golems they look and attack differently
Modpack : All Forge modpacks using BYG and Unusual End in 1.18/1.19
Config Suggestion: Tweaking the Small End Island weight in the BYG config file (from 0 to 2-3)
Why : Seems like the weight is by default to 0, and since Unusual End adds multiple mechanics in the 1.4.x updates related to new small islands types in this biomes, making it more frequent / spawn if the biome isn't spawning in this state could prevent BYG from cutting off some of Unusual End mechanics
Modpack: BMC-3
Mod: create mod 0.5.0i (0.5.1 doesnt support fabric yet)
Link: https://www.curseforge.com/minecraft/mc-mods/create/files/4371809
Why: feels like it fits perfectly in the modpack
no
Modpack: Prominence Fabric
Mod Suggestion: AE2 Stuff
Link: https://www.curseforge.com/minecraft/mc-mods/ae2-stuff
Why: With AE2 in the pack, this adds a few things to make the mod better/more fun
But why
Modpack: medieval mc forge 1.19.2
Mod : secrets-of-forging-revelations-a-tetra-addon
link :https://www.curseforge.com/minecraft/mc-mods/secrets-of-forging-revelations-a-tetra-addon
why : its same person who made Art of Forging , so this add Polearm Heads which has alot of type of [Spearhead- Trident- Glaive- Pike- Lance-Scythe-Halberd -Naginata] and great sword Modules . we don't have alot of weapons that use scythe .
this mod was in 1.16.5 and its in medieval mc forge 1.16.5 , so this is important for who love crafting and custom their weapons .
Modpack: medieval mc forge 1.19.2
Mod : tetra-booster-pack
link :https://www.curseforge.com/minecraft/mc-mods/tetra-booster-pack
Why : they add missing Bindings like chains and kelp and cobwebs and sockets Amethyst- Fire charges -Sculk shriekers .and two new weapons in tetra to make
Modpack: medieval mc forge 1.19.2
Mod :gothic-rpg
link :https://www.curseforge.com/minecraft/mc-mods/gothic-rpg
why : new type of beasts of each biomes you will go , meet trader that trade food or weapons that you can find them in camp .
Modpack: medieval mc forge 1.19.2
Mod :bumblezone
link: https://www.curseforge.com/minecraft/mc-mods/the-bumblezone-forge
why : why we don't have bumblezone in medieval forge but fabric has ?
Modpack: Prominence Fabric
Mod: Marium's Soulslike Weaponry
Suggestion: Enable some of the weapons to have their ability enabled in their configs as the Moonlight Shortsword allows to use their ability, but not the greatsword or other weapons.
Modpack: medieval mc forge 1.19.2
Mod :abyss 2
link: https://www.curseforge.com/minecraft/mc-mods/the-abyss-chapter-ii
why : we can swap this blue skies , its so better and yes mod still in beta but at least world wouldn't be empty .
Modpack: Better MC Forge 1.16.5
Mod: New Mountains Mod
Link: https://www.curseforge.com/minecraft/mc-mods/new-mountains-mod
Why: After testing with byg, it seems to work well together, giving grander and taller mountains to many of the byg biomes. Fits the theme of bringing caves and cliff features back to 1.16.5. Pretty minimal on performance
Modpack: Prominence Fabric
Datapack: Hardening Catalyst Blacklist
Why: I can understand if you would still want to keep the glass sword and the opal infused totem of undying removed entirely instead of just blacklisted from hardening catalyst. However, the death protection poppet along with the other poppets can be blacklisted from being Hardening Catalysted (thus becoming unbreakable) but still be enabled. This would be so bewitchment players could still access transformations into vampire, werewolf, werepyre, and I believe the lich as well. As it seems to not work with a regular totem of undying and only the death protection poppet. So transformations still possible while the stupidly OP combo of hardening catalyst + death protection poppet = infinite lives is still very much unobtainable.
Modpack: Prominence [FABRIC]
Mod: MC Dungeons Weapons
Link: https://legacy.curseforge.com/minecraft/mc-mods/mcdw
Why: Adds many (150) new weapons from Minecraft Dungeons to the game, together with new enchantments from that game. Gives more use to many vanilla game materials, makes weaponry much more diverse and is compatible with Better Combat.
add spartan weapons and spartan shields mods
Discord Channel: #announcements
Discord Suggestion: Tl;Dr
Why: For lazies like me who want to know about modpacks they play/dont play but keep posted on the modpacks,
Example: Tl;dr: added mods which added new best armor & tools, the [insertmaterialname] set of armor and the [insertmaterialname] set of tools! and alot more building blocks, such as [insertblockname] and [insertblockname], overall pretty good update (also fixed bugs, and made mods more compatible with each-other)
Discord Channel: #dev-discussion
Why: For developers and people interested in developing mods, perhaps for Luna Pixel Studios' modpacks or plugins. Or they simply just want to discuss about dev work without flooding other channels
Modpack: Prominence [FABRIC]
Mod: Veinmine
Link: -
Why: change config so its activated with a keybind, instead of always on.
Modpack: BetterMC [FABRIC] 1.19.2, Prominence [FABRIC], Versatile
Mod: Plenty Of Armors
Links: https://www.curseforge.com/minecraft/mc-mods/plenty-of-armors
https://modrinth.com/mod/plenty-of-armors
Why: Plenty of Armors adds many unique sets and items while maintaining the vanilla look and mechanics.
For BetterMC: Since there are not so many armor sets in the modpack this mod could cover that factor.
For Prominence and Versatile: There are already many armor sets but this mod could improve the gameplay more also thanks to its balanced sets.
Modpack: BetterMC FORGE BMC1 (1.16.5)
Mod: Orcius's Caves
Link: https://www.curseforge.com/minecraft/mc-mods/orcinuss-caves
Why: Compatible with all the other cave mods. Creates amazing underground caves that truly resemble caves and cliffs update. From devs of galosphere, and they're known for high quality mods
Modpack: BetterMC FABRIC BMC1 (1.19.2)
Mod Suggestion: Mythic Metals
Link: https://www.curseforge.com/minecraft/mc-mods/mythicmetals
Why: it adds a ton of new ores, armor sets, weapons/tools to the game in the overworld, nether, and end and would add a lot more diversity in the caves and overall a really fun mod
I dont think that is for Forge
Modpack: Prominence [Fabric]
Mod Suggestion: Ore Clumps
Link: https://www.curseforge.com/minecraft/mc-mods/oreclumps/files/3987067
Why:
Just like how Iron ore becomes a clump of raw iron, as does gold and copper in vanilla 1.18(?)+, Ore Clumps unifies all ore variant metals (including modded ores) into clumps of raw <metal> upon being mined. Fortune enchantment can be disabled in the configs, but this also allows the ore chunks to be compressed into raw <metal> blocks, SilkTouch enchantment still works to receive the original ore block.