What did you do differently now compared to before (like [this one](#medieval-mc-forge message) )? Are these now "properly" spawned by Apotheosis instead of summoned?
The only time I've seen this health cap is with the target dummy, which I assume is hard-coded to have 200 health. There seems to be a HP cap with Apotheosis then as well perhaps (maybe dependent on rarity, since the Witch is halved with lower total HP but also just Rare)?
#medieval-mc-forge
1 messages · Page 167 of 1
So you mean reducing healing received to 50% is the thing that caused this? o.O
I think so
I don't think this is normal though
Let me hang in the overworld and see if I can't get a witch to spawn naturally
Ugh I think my mouse died
I remember now that there actually is such a thing as health of spawning mobs counting as "healing received". In the past I was using a maxed Holy Locket, which deals damage to yourself based on enemy's healing received (although the description is confusing imo), and sometimes I got randomly 1-shot by that when a mob spawned next to me. I'm not certain anymore but I thinkkkk it was when I went into those underground dungeon rooms where an Apotheosis boss spawns.
So Relics might be the culprit here?
I don't think that the Holy Locket was the cause, but it exposed that spawning bosses count as "healing received".
The healing received attribute affecting that would make sense, the strategy of just calling livingentity#heal if affecting max health after mob initialization is pretty common
kind of more surprised if it only happens with Relics
you might be able to circumvent this by giving them the grievous effect instead of changing their healing received attributes
I mean I have seen other Apotheosis instances where if say the mob spawns with an affix item that increases their max health, they don't actually heal up to the new health
Apoth 1.21 has been more considerate about that and actually fixed that issue
Potentially but it doesn't help that many boss mobs, including Ignis are immune to negative potion effects
I can do some testing to see what could potentially be causing this
I'm just fairly certain it's not from Apotheosis (since they do have one of their own boss mobs using the healing received attribute) and it's from a different mod
Yeah okay looks like even on 1.20, they properly call setHealth, not heal
something could be adding a max health modifier after that init happens?
Does Minecraft use setHealth as well? Because when I equip my Holy Locket and stand next to a Skeleton spawner I take damage constantly. If Minecraft does it properly too, it's probably some mod doing things.
Wouldn't be suprised if that was just .hurt
I'm going to make a new instance with Apotheosis and a few of the mods that I think could be culprits
And if one of them does effect it, then we can narrow down the problem from there
what is this?
Looks like some renamed concrete
Looks like renamed glazed terracotta to me.
lol cool
Doesn't seem to be Relics
thought it was something important but no, just renamed glazed terracotta
I'm going to try Autoleveling next
And it looks it it uses heal instead of setHealth too
Yeah I think it's Autoleveling
Has no real effect at lower levels but at higher levels it causes the same health split as we were seeing before
Now let me add AttributeFix to confirm this
Would make sense too cause I'm adding about 10000 or so health to Ignis, which does get healed to properly, then the Autoleveling sets it to around 200k and tries to heal to that, but the Healing recieved only heals 100k and thus gets me values around 110k
So yeah I think AutoLeveling is our problem and the fact that it uses .heal to heal up to full health instead of .setHealth
And again, a just over 50% health mark
Well that was quicker to find than I was expecting
we can patch that
Was honestly just thinking "what else increases mob's health"
And then AutoLeveling immediately came to mind
So yeah you were technically correct, mobs were being healed when they spawned
Yeah, I just didn't make the connection to Autoleveling. That should've been obvious after noticing that skeletons spawning are also being healed.
I mean to be fair, my thought process just led to my instinct with AutoLeveling pretty quickly
If it hadn't been AutoLeveling I would have actually just started getting confused cause all the obvious potential mods would have been clear and then at that point it could've been just about any mod
Yep. Not much else that affects the health of every mob 😄
Honestly at first the one thing I was worried about was that it could've been Puffish Attributes, the one attribute mod that I added to help buff Esoteric bosses, that was causing the issue
Especially since it has its own healing attribute
Glad it's not that.
Me too
Cause those resistance attributes are really important
Ignis and Maledictus lived just fine, but even with 90% resistance I shredded a Wither in like 2 hits
Also adds a couple other of attributes that I could potentially add as affixes for compat
But we'll see about that
Right now I'm going to add unification for Artifact, Heirloom and Esoteric
Cause there is a lot that could get added/fixed
Ok that was weird
I was looking at the shield affix for armor toughness in vanilla Apotheosis
Mythic can get up to +25%
Ancient can only get up to +20%
I'm just gonna fix that real quickly
Yeah it would
how to add someone in ftb chunks?
Create a team with /ftbteams and add them to your team.
Anyone know a way to
separate enchants from
enchanted books?
my enchanting table has
a lot of
bonuses so my books always are with 5 enchants minimum and i just want like 1 or 2
mmc5
btw
Put the "Splitting" enchantment on an anvil and drop it onto the book.
No wait, Splitting splices level II into two level I's I think. Then the Obliteration enchantment on the anvil.
theres the book storange for enchants
😭
Wha- does Apotheosis for 1.21 not have those? Weird.
yea i didnt see them also
XD
but anyway just use the librery
maybe i have to use tomes of scrapping
and gamble it doesnt delete the enchants i want?
library?
nvm
oh
theres a special librery who auto storage enchaments
roger
no sorry, the operation was correct (use add_value for these attributes probably), the attribute itself is explosion_damage_multiplier, instead of explpsion_damage_bonus
is there an official mmc4 server?
Negative.
But you can check #1109323795556216862
it’s a bit weird because mobs don’t really have a base “explosion damage” or “projectile damage” attribute
big thanks dude
crazy block for sure lol
that’s why they removed splitting
im gonna propose to this block with a diamond ring
The library is also pretty expensive though, that's why Splitting was a good early-game method. I can't believe they removed it D:
i kinda get 200 levels easily
in 5 mins
but i guess for early it would be
i kinda wish there was a way to make apotheosis spawners
able to spawn just by having the chunk loaded
my exp farm only works with my near
Have you tried "ignore player"?
is that a config?
or in game mechanic
Game mechanic, if the spawner module is enabled. It is on MMC4.
When you press R on a spawner in your inventory it should show the "recipes".
oh wait..
U, sorry.
OH
My brain's not braining today.
For early you can just go on heven until u have all what u need to go on hard dificults
OHH U CAN ADD MODIFIERS TO SPAWNERS
XD
THIS IS GAME CHANGING
oh shiet
a nether star
for each spawner
i have like 40
😭
Make an incomplete witherskeleton farm and you'll never run out of them.
im using drygmys
Fair.
they give me wither heads but
not that much
i have 21 rn
wait is there any way
to automatically kill mobs and get drops which can only be obtained when a player kills them?
other than drygmys
since drygmys arent that fast yk
unless i put like 10
or more
I'm not aware of any other method.
its because my
drygmys
give me 3 gold nuggets
out of piglins
lmfao
btw what does
touch of malice do
Doesn't sound familiar. Which mod?
Don't the sigils have a description on the item?
Uhh.
I don't think that exists in MMC4.
Apparently it increases one affix but removes another one.
I mean there is an Apotheosis attribute for projectile damage but none for explosion
And not the arrow damage, an actual generic projectile damage
Speaking of affixes
Doing a pretty decent job of porting original affixes forward towards the extra rarities
Also working on compat and functionality
So for example, removing affixes that utilize Iron's mana and mana regeneration (since it also uses Ars Nouveau's and thus is essentially just 2 copies of the same affix)
Some others that are useless (like Resilience and Flying Speed) I just removed
And some affixes (like Bonus Loot Rolls) I've repurposed to actually be useful
Ah, so that's why there are two mana and mana regen affixes. Good job! Apotheosis should hire you at this point, lol.
quite literally yes
Also added a few affixes of my own to better utilize attributes potential usefulness
Things like Jump Height on leggings and boots, Safe Fall Distance for boots, and Stamina for chestplates and leggings
Noice.
Although this is a bit tricky since these tiers have attributes going on weird items
Like damage resistances on shields
Or Current HP damage on light weapons
Being able to get Current HP damage on light weapons on these high tiers is a good incentive though to fight these bosses.
That's kind of my thought process
Plus there are already some existing resources set that I have to work around
Things like a buff to magic damage resistance (which can give you invulnerability at Esoteric tier for some reason) and a heavy nerf to Current HP damage (which doesn't actually work so I will fix that within my datapack too)
True
I'm hoping that with my ports I can incentive Artifact and Heirloom more but it might still be tricky as Ancient allows way more special effects and attributes which allow for better building combos
Who knows, I may change their structure a little bit
Right now Heirloom is just so very different from all the other rarities, you'd have to change or buff it a lot to be worth it.
But yeah, I think the fixing of physical damage reduction especially has already buffed armor for those tiers quite a bit
Hopefully with more changes it can become better
Question for anybody who knows: how exactly does the revenant class work? My fiance has eaten rotten flesh and bones and the bars are full but he can't spawn anything. He has even tried rebinding the keybind to avoid conflicts. Help please? (For the origins revival mod)
Speaking of armor, does armor shred actually work? I compared an axe without armor shred to an axe with 150% armor shred, and both did a constant 20 damage per hit against Netherite Monstrosity.
You're probably hitting the damage cap for the Netherite Monstrosity. Try checking it on other bosses like Obsidilith instead
Alright, will do next time :)
I feel like its biggest downside is that its main ability, to have very powerful potion effect, just does not work. The selection of available mob effects is very poor (mosquito repellent, seriously?) and they just aren't even much more powerful than Ancient or Artifact. That with its very low amount of attributes, effects and sockets, and lack of critical affixes just make it feel like a big letdown.
That and most mob effects just don't even really work when you're one tapping everything or basically invulnerable
Like what is this 😭
{
"ordinal": 7,
"color": "#bd2323",
"material": "apotheotic_additions:heirloom_material",
"weight": 25,
"quality": 5,
"rules": [
{
"type": "stat",
"chance": 1.0
},
{
"type": "ability",
"chance": 1.0
},
{
"type": "socket",
"chance": 1
},
{
"type": "durability",
"chance": 0.7
}
]
}
1 attribute, 1 effect and 1 socket
That's trash
And Artifact only gets 2 attributes, 1 effect and 4 sockets
It's tragic.
Artifact at least is about Mythic or Ancient tier cause of its super strong attributes
But Heirloom is like Uncommon or Rare
Apologies for the tangent-- anyone know if its possible to do a "random" origin but you get a random every time you die? 👀
Yeah, I think if you wanted to make Heirloom somewhat competitive you'd have to either give it 2 very high effects instead of 1, or buff the 1 effect massively. And maybe give it 1 more socket than any other rarity.
Honestly the play might by nerfing Ancient to only be able to get 4 sockets, and let Heirloom be able to get 5
That would encourage use of the higher rarities, instead of just gem stacking to power
Cause in all honestly, the gems are really what makes an ok piece of gear a great piece
Heirloom could probably also get a second effect and maybe even a third, and a second attribute
Hmm, possibly.
Artifact, give a chance for a third attribute and that would probably be good enough
That and heavily buff its mob effects, maybe even make some Heirloom and Esoteric exclusive
These could be effects like Reinforced, Echoing Strikes, Evasion, Saturation, etc.
Strength even
When you say make these Heirloom and Esoteric exclusive, do you mean removing Reinforced from Ancient?
It could be on my gem though, I'm currently not ingame to check.
Yeah there's a gem
Ah okay, nvm then.
And honestly the gem could stay, as it's a gem and takes a valuable spot
(we could always nerf it too if needed)
Yeah. And you could make the exclusive affix Reinforced II, then it's still exclusive.
Yeah I can alternate between 1 and 2, that's what the step function is for
For the most part, once you can start getting Heirloom on a regular basis, you should hopefully have an Augmenting Table at that point
I'd say you need it for Ancient already, but yes 😂
Like I said, I'm gonna nerf Ancient a little for better balancing
Hurts, but understandable.
(honestly in my opinion the Augmenting Table could stand to get a new recipe as it's really a night and day difference in power)
I mean, it only takes like godforged materials to make, doesn't it?
You get those as soon as you enter the End dimension, which, depending on playstyle, can be pretty quickly.
Yeah which is very easy to make
For the table itself I'd probably replace it with Manifestations of Infinity
Worse actually, you can get them in Overworld from one specific boss
Oh :o
Not sure if I want to change that or not. My mission is to adjust the higher rarities for better gameplay, not change half of Apotheosis in my wake.
LOL
If we find something badly balanced later you can change it still anyway. Maybe start with the most obvious stuff.
I mean you do still need a nether star AND blackstone so you would still need to visit the Nether to get the table
And for reforging you need the advanced table which requires a Netherite Ingot
Technically you can probably find blackstone and soulsand in some Overworld structure (and Wither skellies are everywhere), and a Netherite ingot is a quest reward from Twilight I think. But yeah, Nether is probably faster :P
Yeah you can find blackstone and netherite everywhere in the Overworld
Foundry would have everything you listed
Oh true. That's actually a structure I haven't come across yet .-.
Can actually be pretty challenging in many modpacks but you'd conquer it in seconds with your gear
(;
-# I love to find it early game and cheese the piglins on the top floor for easy Netherite gear
What's going to be really fun
Is coming up with names for all my affixes
All the prefixes and stuff like "Ironforged" or "of Critcal Thinking"
Lol yeah, that does sound fun.
Like for my jump height affix, I'm thinking of "Springed" and "of the Rabbit"
When it's Jump III, "of the Flea" XD
Well see, if I make it too high then it causes the player to take fall damage from jumping too high
Which is why I added the fall reduction affix for boots, so if you pair it with that affix you can jump higher without any problems
You can also get up to Feather Falling VI or so, should help with that as well.
Ideally I should also add these attributes onto gems, whenever I add them to existing gems or make a new one
Feather Falling helps, but it gets annoying when the damage animation plays every single time you jump
Fair.
There's already a ton of gems. You could perhaps add those special effects to some of the boss gems, most of which only have 1 effect so far.
True
And there's also plenty of bosses that could have their own gems too
That don't currently have one
Yep.
I think the only structure I ever found wither skeletons in the overworld was in the graveyard and mausoleum structure.
There's also the Infested Temple.
I don't think I have come across that structure yet
And one of the pagoda-like towers with red roof.
You mean those big cylindrical towers with the annoying zombies that drop lingering harming/blindness pots when they die?
Yeah, one version of those has lots of Wither Skellies.
(The one with Bee hives as walls on the upper part).
There I also crunched the number of dodge chance on the Blue Skies gem
From 40% to 25%
And there's a couple of gems that got disabled too for balance reasons
I could just re-enable them and completely revision them too
Please no, I already have 10+ double chests of gems because there are so many kinds XD
😝
If the effect is useful I will have to...
I'll brainstorm some ideas for bonuses
Oh gosh I need to quit for tonight
Well I think I got all the armor attributes done
Just mob effects for it now
Well done.
I also added a Creative Flight affix for Esoteric
If that's too much I'll remove it with ease and replace it with Elytra Flight
Do you know Darkness Incarnate? That's crazy fast creative flight.
Yeah
-# also attributes names... I'm think "Unbound" and "of Icarus"
Or do you mean like permanent instead of "when attacked, gain..."?
Yeah, wear the chestplate, get permanent Creative Flight
-# (and I totally didn't copy the names from the 1.21 instance of the same affix)
That does sound a liiiiiittle OP. But permanent elytra flight is an affix already, so you'd need a middle way perhaps?
I feel like for Esoteric it's ok
After all you can already make an unbreakable charm of flight
And in fact Creative Flight is intended for all fights of Esoteric bosses
Uh, oh.
I mean there are plenty of other ways to get it too
A regular charm can last for 4 hours, even regular potions can be 30 minutes per (and up to 60 with potion skills)
And there are Orbs of Free Flight in End City chests too
I never actually looked into any of that because I'm a Valkyrie.
I have been balancing around the regular human origin
So some origins may be at an advantage or disadvantage
Imagine not being able to beat the bosses because of your origin.
And as you know I've been trying to achieve as anti-cheese of a design as I can get
Thank goodness there is no entity reach attribute as an affix or gems
Yeah, lol. And the other items that grant entity reach take up valuable curios slots.
Anything that gives entity reach just doesn't work with Better Combat's mechanics
The best you're going to come with is a Valkyrum Lance
Which that I'm not too worried about balancing
Its block reach affects entity reach?
No, there is an entity reach attribute but it doesn't work with Better Combat
Block Reach does not effect entity reach
I don't see the upside of the Valkyrum Lance then.
Weapons come with a built in reach attribute, and that's the only source of reach that you can get
Weapons like the Giant's Sword and Valkyrie Lance are known for their extra reach attributes, therefore they have large default reach attributes
Most swords are like 2.5 or 3 blocks; Giant's Sword is 5.5 in comparison
Yeah, Giant's Sword makes sense. Valkyrum Lance is just 3.5 though, the same as a number of other weapons.
Oh I guess it did not get affected then
Must accidentally have gotten put on the OG Valkyrie Lance instead
Yet another bug to fix
Valkyrum Sword should actually have a little extra reach too but I bet it doesn't
2.5, the normal. Both the Sword and the Lance get +Block Reach, but as you said, that's not entity reach.
Unless that's just clumsy wording.
It's not, they normally have entity reach too but Better Combat probably overrides that part
Ah, I see.
Like the Giant's Sword was specifically changed to have the extra reach
Dragonsteel weapons were changed to have slightly longer reach and be two handed too
(same for Giant's Sword with the two handed too)
Indeed.
I mean it's an easy enough fix that I can bundle in with my project
Unfortunately I need to leave you now alone though, it's my bedtime.
Same
👍
I've got a busy day tomorrow
Sleep well, and don't dream from affixes and Apotheosis bosses.
Not looking forward to it
Oofie.
Would be fun dreaming of playing it until it suddenly becomes my reality and gets scary from there
Can't imagine anything more fun than that, lol.
Nighty night :)
This channel is just for the medieval MC modpacks, let's head to #muons-projects
btw muon
does like every dev get assigned to a game
modpack*
like u assigned to mmc forge
its not really assignments no its whatever pack the dev wants to create
most of the lps devs just work on individual mod projects and not packs
How many gigs of ram am i supposed to allocate for Medieval Minecraft 5 for 1.21.1, it barely functions with 10, and google said 8
I tried crankin it to 16, and it seemed to stop coughing blood, but chunk loading still takes an annoying amount of time for new chunks, and the visuals of doors lag behind the hitbox when opening them
Im startin to think 20 is genuinely a valid option, but that seems counter productive seeing as everything online says too much starts to make it break harder
Please follow the performance guide to improve your game performance, as this is likely to resolve your issue.
it actually happened 💀
Well I think I need to add more Curios Jewelry attribute affixes
Cause there were only 9 to start with and I had to disable 4
Honestly I'm thinking
• Experience Gained
• Experience per Minute
• Life Regeneration
• Spell Power (thoughts, seperate spell powers?)
• Magic Power
• Wissen Discount
• Persistent Soul Hearts
any1? Mmc5 btw
Hi, I have a problem, I play on a server with 3 other friends in exaroton (In case it has something to do with it), my problem is that I am the revenant class and when I eat a bone to level up my skeletons, both the server and in singleplayer kick me out for ticking, does anyone know how to solve it?
!aternos
We don't support Aternos nor can we assist you with using it for reasons listed below;
- You are unable to add / edit the mods to implement a fix that can be game changing at times.
- We are unable to control the updates of our packs on Aternos, nor ever will.
- The hosting is not strong enough to host our packs on there without it crashing every so often.
- We have other free methods that work much better than Aternos does. Run the !ws command and the !server command in #bots for more information on how to host a server for free.
Hi, my Medieval MC crashed : (
Medieval MC 4 - v35 crashed without a crash report. The logs have been uploaded to mclo.gs:
- 1.20.1 [FORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v35
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log | CurseForge: launcher_log.txt head / tail (~14MB & ~75k lines) | crash_assistant_app.log | modlist.txt | win_event1755613059004.txt
Mod list changes beyond the modpack:
[2;34mMod list wasn't modified.[0m
What i have to do?
.sb 1231666791923847291 ?r Your account was compromised. Be aware of what you click, and enable 2FA before rejoining!
Ban result:
Reason: Your account was compromised. Be aware of what you click, and enable 2FA before rejoining!
Moderator: @cerulean magnet

Details:

Duration: 

Soft Ban: 

Hack Ban: 

DM-Members: 
<:success:660789936651370497> Successful bans
tunooo123
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All users were banned!
Medieval MC 4 - v35 crashed without a crash report. The logs have been uploaded to mclo.gs:
- 1.20.1 [FORGE]
- What launcher did you run Minecraft with? Minecraft Launcher
- Have you changed the modpack in any way except mods? no
- v35
- Have you ever gotten past the crash condition without crashing, or does the game always crash? no
- What steps cause the crash? After loading up the launcher and pressing play the game crashes shortly after
latest.log | CurseForge: launcher_log.txt | crash_assistant_app.log | modlist.txt
Mod list changes beyond the modpack:
[2;32m0[0m added, [2;31m0[0m removed, [2;34m42[0m updated.
think any one can help me out, been trying to troubleshoot it myself but i aint all that smart about this stuff so what i could try out was limited
ive got it downloaded through curseforge but launch the game with the minecraft launcher
Where it says "42 updated" it should be 0. Could you please make a new install and make sure you don't have automatic updates enabled or click on "update all"?
thanks
Why gems look like this now? in MMC5
That was probably a gem that was disabled or changed significantly in the update
You can still crush it for gem dust
how do people fall for these
Soft-Ban Result:
Reason: Compromised account
Moderator: @molten vigil

Banned:

will1973. [703303170738356346]
Too bad I only got one of these, now I can't test-drink it.
That looks like a splash potion
Yeah, but I need to find a second one before I can sacrifice one to find out what effect it has :[
That's cheating 😭
yeah I thought so too
but it continues to be available without cheats because the Placebo dev doesn't agree
Lol.
Also do you think this is too much?
I disabled both creative flight and elytra flight affixes in MMC5, for what it's worth
if I were redesigning the apotheosis bonuses for MMC4 from the ground up, I'd definitely leave those out
not sure how ambitious you're being here
I can leave it out easily enough
you know what, maybe keep it
and then it can exist only as an esoteric bonus
maybe heirloom too
As I told Leum, I'm trying to keep most of the affixes the same
Just trying to add support for Artifact+, tweaking basically redundant and useless affixes, and maybe a few small balance changes
That's probably a stretch given that you can literally find them in random chests in Nether and Aether
(ofc I could always remove them if you wanted me to)
I did add Elytra Flight for Artifact and Heirloom though
And I might very well look at your Crit Chance and Crit Damage changes from MMC5 and backport those to MMC4
Well that's weird
ATLauncher does not want to update for me
I'm not at home either though so 
Manual download it iss
Me also realizing that I can give Esoteric bosses resilience so that I can make the Terrible Sword terrible™
I probably wouldn't give them too much though
I suppose I can go maybe 1% less than my original value
So 99%
:p
:P
-# ok ok I'd probably do like 25%
I should also theoretically replace all instances of Apotheosis' dodge chance with Obscure API's and then give bosses accuracy so that they can pierce through more of it
Oh and then replace their dodge chance with parry so that when they dodge the attack they counter the player back
Speaking of dodge chance, what does the "dodge" affix do? (Just Dodge, not Dodge Chance)
No idea but I'm guessing it's just another dodge chance clone
yo wsg gang
in MMC5 how does the auto replenish work
i made a farm using ritual of disintegration
It doesn't influence the attribute, so either it is hidden or has no effect.
and they drop a lot of exp gems which would be cool to be able to auto replenish
instead of manually moving them to the htobar
hotbar
can you get the id of the attribute
i can but by some reason my pal cant
That's Obscure API's dodge chance
It's completely worthless cause you can't increase it by other sources
Ah okay, lovely.
That's one that I plan to change (although I don't know if I'm going to turn it into Apotheosis' dodge chance or just flat out remove it)
If you turn it into Apotheosis' one you'll probably have to lower the values, since it grants 31% here.
Unless it's like "31% of the existing value", but that's not how the others work I think.
Oh yeah it would get way nerfed, practically to oblivion
Yeah it's multiply_base
So yeah at the current values you could easily get 100%
and multiply base is +(value)x
Interesting.
yo cHin, lepum, in mmc5 how does my buddy turn on auto replenish items?
like when using ars nouveau exp gems my gems in my inventory instantly refill in the hotbar
but by some reason my friend doesnt
any idea which mod does it?
Lepum never played MMC5, neither did Leum 🙃
Basically multiply total (just x) will multiply everything within itself (so for example two 10% increases would give +21%)
multiply base will multiply but stack with other sources of the same operation (so two 10% increases would give +20%)
have that funtion so?
Wait is this the auto structure regeneration?
Yeah, but it's enabled by default. Check for the mod InventoryProfilesNext.
How many of these slots are there? I think it's like 6 or 7
curios:body", "curios:head", "curios:back", "curios:feet", "curios:hands"
1 body, 1 head, 1 back, 2 feet, 2 hands. So 7 in total.
Bet ty
exactly what I thought
yeah MMC5 uses that mod too
how does my bud turn auto replenish
in config?
client config?
"AutoRefillSettings": {
"refill_armor": {
"value": false
},
"refill_before_tool_break": {
"value": false
},
"visual_durability_notification": {
"value": false
},
"audio_durability_notification": {
"value": false
},
"number_of_notifications": 2,
"audio_replace_success_notification": {
"value": false
},
"visual_replace_failed_notification": {
"value": false
},
"audio_replace_failed_notification": {
"value": false
},
"type_visual_replace_failed_notification": "HOTBAR"
},
ohhh
Something else I would definitely like to do too is give all sorts of existing gems some Curios bonuses to help alleviate the lack of gems for Curios
Experience gain was nerfed in MMC5 v24?
i kill blazes and else with Knowlege of ages and other bonuses and i gain 7exp at best :/
yep, Knowlege of the ages its not working, mobs should not drop items with it
no exp bonus its working
It's a bug with Clumps deleting xp orbs and giving lower xp than it should
Also if you don't have looting sometimes blazes won't drop anything
lol, soo.... what i do with the exp?
I think my cat is a little sick.
me tomorrow most likely
hey, i just found Medieval MC, and I wanted to ask about twothings:
- which version is best for single player experience? I found MMC5 having basically no taverns in any proximity of spawn whatsoever and they were first thing that questbook was pointing too...
- what are general differences between the versions other that which MC version they are based on?
also, is there any difference between same numbered versions of forge and fabric MMC?
I liked the MMC5, more challenging, easy to custom, MMC4 was too easy snow ball in to godness like
i 100% skip the questbook in both versions xd
My issue with mmc5 right now is mostly that i explored a bit on creative, and honestly I feel like there's really not that much stuff in near vicinity
And since I want to play it on singleplayer, I don't really want to explore half the map to find something new
Hmm, idk both versions seem the same to me in that aspect, i normaly play on large biome to more dificult and cause i like how it looks
the amount of structures is massive in both versions, the are TOO close one of each other
Maybe I'm just unlucky in my searches xd
hi 😉 can someone anwser me a question... in mmc5 i was toggeling the gamemode in the menu per klick on the little sword and want to search something ... but if i tipe the name off anysthing into the search bar i cant find anysthing
in mmc4 how do i put gems into my gear?
Hello, i'm playing MMC4 (forge) with a friend, how choose the origin endermen.
But since the last update of the modpack, he his not able to use the primery and secondary power link to his origin (ex: teleport).
Nonetheless, he still take damage from the rain, has it is suppose to be for his origin 😅
Put the item that has a socket together with the gem in a smithing table.
Perhaps check the keybinds if there is anything interfering.
Dang, now the scammers don't even speak English anymore.
Glad to hear that.
Working on tweaking some gems
First big one I'm looking at is Blood Lord
+75% Life Steal is nuts
Life steal doesn't help when the boss one-shots you (:
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Still, it makes any life steal affix just about useless cause +75%
So something I'd like to try doing is doing the Apotheosis 1.21 approach and giving a little additive life steal, and then some multiplicative life steal too
Personal opinion here: I think mixing additive and multiplicative makes it very difficult for players to determine whether an affix/attribute is useful or not. The only way to find out is to add it and see how much the value changes.
Unfortunately multi attribute affixes don't exist for 1.20.1 :/
I've got to test it anyways because for affixes at least, Apotheosis does not like when you mix multiple affixes with the same attribute
Like when you mix armor on shields, it'll pick either the additive or the multiplicative but never both (one will override the other)
Seems weird to me that it has issues with that o.O
It did get fixed in 1.21
Ah.
Works
I can already imagine the questions of confusion from players who don't have advanced tooltips enabled: Why does it say "+15% Life Steal and +30% Life Steal"? XD
Only in MMC5 tho?
Ah okay, wasn't sure if you meant it only works in MMC5 or it only currently exists in MMC5.
there we go its come to haunt me
why does
spellweave
HAVE 27 SEVEN LEVELS
XXVII
when the level 3 costs a kidney to make
just why
😭
Cause it literally has no level requirement so it gets absolutely inflated by Apotheosis
thats insane
dawg with a full set of spellweave 27 armor
and a shit ton of threads of ars nouveau damage
you can make absurd damage
For some reason the minimum distance between Ice and Fire dragon caverns doesn't work in Alex's Caves. I just travelled to the Candy Cavity, and there are seven t4 or t5 dragons in this single biome.
Eight.
dragons canonically love candy
both mods are made by the same dev so that's the only possible explanation
Perhaps, but it didn't seem to be on purpose - the dragon caverns were all floating in the air, and most of them weren only half-generated (with a dragon still though). If it's on purpose, I'm a little scared to travel to the Primordial Caves - which is the dragon biome :D
also why did myrmex get deleted
so much potential for a minecolonies like thing 💔
yeah the other possible explanation is ||alex's mods are pretty buggy :) great content though||
Well, I don't wanna complain too much. I did get 5 dragon eggs from this after all.
just too many issues I guess? I thought that was odd to just entirely remove it too
yeah they were buggy as hell
but still they were so fun 💔
i remember in a rlcraft server making a pet shop with a shit ton of every egg, myrmex eggs were always sold out (server with 10~ people daily)
💔
tragic
anyways what else should i add for my armors enchants
mage armor
Everything.
😭
No idea what enchantments there are in 1.21, but you can make tomes for armor enchantments, put them in the enchanting table and see what else there is.
ik
ive spent like
200 levels and like a stack of lapis blocks doing that
Anything useful?
idk what else to add
didnt even check
just threw it to the library
lol
1.21.1 enchant library is peak enchanting
You can put the armor piece into the Library and it will show all enchantments that go on that piece.
ohhh
thats what putting
i see
i thought i could directly enchant armor pieces by putting in them but didnt work lol
(Note though that there can still be incompatibilities among the enchantments).
by some reason cataclysm spellbooks armors dont loose durability so i dont neither need unbreaking or mending'
does berserker's fury exist in mmc4?
Yes.
does it affect spells?
I guess not, but if there is something in the skill tree that gives a bonus based on the number of enchantments (like in MMC4), I would still add them.
im pretty sure mmc4 and mmc5 skill trees re different
It grants Strength afaik, that adds attack damage and thus affects the spell if you're holding a weapon.
yeah i use staff
bet then
they're quite different yeah
very big changes coming to the 1.21.1 skill trees at some point
mmc5 is completely player stat focused
it's a sort of a huge project lol
hopefully
even tho i like the extensive magic skill tree
it still pretty plain
mmc4 is so big lmao
and my sword m1 fan pals have like
2k skill points rn
That's a lot of dragons. No caverns though, so that seems more on purpose than this:
Ok here's a legit one
Oh okay, same thing then XD
they got hungry, went for a snack before waiting to get harvested for a dragon forge or egg
man I love being able to get one of the best materials without ever having to leave the Overworld
real quick on neoforge MMC5 1.21.1 v23 is there a way to take enchantments off of items and onto a book?
(ping me if anyone knows-
Tomes of Scrapping
ah, fire! thank you
Superior if you want all enchantments and Extraction if you want to keep the original item too
https://medal.tv/games/minecraft/clips/kW95KOZzDEWO98NpR?invite=cr-MSxDVWksMjIxNTI4MjQx&v=13
already suggested the dev of cataclysm spellbooks to add compability with better combat, such big mace being used like that hurts my eyes 💔
Watch Untitled by Kafuo and millions of other Minecraft videos on Medal. Tags: #minecraft, #openworld
hello I've a question where can I find a mobs list for the modpack ?
mobs list or mods list?
The mods list is on the CurseForge page of the modpack (or in the launcher as well).
Im looking for ancient knowledge fragments rn
what is
"Magic Bookshelf Loot Loot Chest"
what kind of settings shinanegans make Ars Nouveau and Iron's Spells share mana
anyone know cuz i need that fancy shit for personal usage
it hurts my soul that the mana regen enchants in other packs do nothing for Iron's
1.20.1 or 1.21.1?
1.21.1
unfortunately that one's not available as a public mod
but where is it in the pack then
it's handled by https://www.curseforge.com/minecraft/mc-mods/medieval-core-mod

cuz i know a mod that does it exists for 1.20.1
but its not updated and MIGHT be abandoned
yeah, since it was never ported and had some issues I just added our own version to the core mod
It would be pretty simple to repackage into its own thing
when would that be a possibility, i wwould use that in literally every single pack i play
ars and irons are my shit omg
itd be so sick as an addon to throw into All the Magic Arcana
3-4 of what

intergalactic time units
damn i see how it is
i'll cry in the corner then with my redundantly separated mana pools until 3-4 intergalactic time units have passed, and i get pinged about this topic in future

question
Does difficulty thing from mmc5 affect bosses
?
and also what is the mod that adds that difficulty meter
oh dynamic difficulty
made by muon lol
not the difficulty mod im looking for tho, which one is the one that has like 5 stages
summit haeven pinacle etc
That's Apotheosis
and yeah both of those affect all enemies
i see
which one is the one for uh
changing difficulty modifiers
also i wanna put
a portstone in my pocket dimension
i understand why waystones re not available but a portstone should it
its a waystone but cant be tp'ed to
is there a config to be able to?
That would be in the datapack, /config/paxi/datapacks/mmc_apotheosis/data/medieval/tier_augments/
oh i see tysm
is there any way for the portstone and pocket dimension perhaps
?
I'm not sure what's blocking that honestly, I didn't add it
it just says "This block cannot be placed in this dimension"
any idea why would those spawners stop working all of a sudden? even if im next to them
if this matters
Assuming that you haven't changed any settings recently, have you tried breaking and placing them again?
Haven't tried that, I also finished my melon&pumpkin auto farms nearby, they include hopper carts, could this affect the spawners in any way?
Will try placing them again too soon
Hmm, I don't know why hopper minecarts would prevent mobs from spawning.
You could also check if spawners work in another area though.
yep they work in another location but no longer here
i wonder what has changed
they're active, just wont spawn any skeletons
while when i place them somewhere else instantly spawn skeletons
I suppose the glass doesn't let the torch light through, but maybe you wanna check the light level inside nevertheless.
they worked with exact same glass and torch layout
its weird
its tinted glass, shouldnt let any light inside
Could you try a blaze spawner there?
removed torches, will try placing walls and see if it works
sure
blaze spawner doesnt work either
It's probably something super obvious and we just don't think of it, lol.
XD
maybee
but maybe not since they just worked and stopped
ah ok the blazes
spawned
just them
Hmmmmm.
Do the skelly spawners just rotate, or do they make those white particles as if something spawned?
Aight.
doesnt seem to work
i restarted server to check if its fixable that way
but its not
seems like something is preventing them to spawn
could ftb chunks have something to do? i have those chunks force loaded
To my knowledge that only difference in skelly/zombie and blaze spawn conditions is that blazes spawn in any light and skellies/zombies don't.
How would ftb chunks allow Blazes though?
right
time to replace tinted glass and test
makes no difference
it worked till i made my autofarms
im sure i should inspect that lol
I won't hold you back, cuz I got no better idea :D
Despite the farm? Or is this further away?
How many minecarts are in those farms?
...
I believe you XD
What happens when you remove those minecarts temporarily though?
doesnt fix it, i tried
So it's because of the growing melons or what? XD
The evil pumpkins, I bet the skeletons are scared you could carve them.
Well, unless muon tells us about some strange modpack mechanic we don't know anything about, your best hope seems to be to move the spawners and the farms further away from each other .-.
oh that would take ages without commands and i dont like cheating
i'll just keep trying to fix it
eventually someone would come up with a fix
hopefully
yeah will do
i just did
😮
thats so stupid i swear xD
¿?
seems like the light of the torches i recently put down there goes through a layer of a chest,hopper,bamboo spikes, i had to turn off my shader to see the actual light level and noticed its not completely black and there is some light coming from the middle, i removed the bamboo spikes and realized the tiny gap through which the light was reaching the spawners
do you see the gap? yeah thats it
Ohhh, haha! That's a bit mean.
Glad you found it though XD
Didn't do much, but yw!
helped me eliminate possible reasons
thats enough
ends up the pumpkins arent evil
Good, you can keep them :P
just you imagine i moved the entire farms and didnt come to this torch down there
Yeah, that would've been a little infuriating, lol.
yeah i always put light where i do my sorting systems because i once had a creeper sneak behind me and ruined all cables and filters
but this time it played me a bad trick
i'll put slabs and remove the torches lol
I'm fairly certain that mobgriefing is off in claimed chunks. But it's probably better to not rely on that.
i recently found out about ftb chunks and force loading
only using them to force load my farms
didnt know mob griefing is off in the claimed chunks
but thats so nice
I haven't actually tested it but I read it somewhere.
Oh yeah, in the quest book:
no it makes sense, i had a creeper blow behind me like a few hours ago and it was the black one that gives you blindness and i was wondering why it didnt cause any damage
i thought its because its not the green one
but now it makes more sense
Ahh, nice.
oh yeah
yo muon
question, where is the correct place for bug reports?
there is a very annoying bug in which simply swords weapons when storaged in uh
ars nouveau storage system
they cant be removed using a storage lectern
this
is literally me right now
🗿
Hi I have a question.
Between Medieval MC 4 (Forge 1.19.2) and Medieval MC 5 (NeoForge 1.20.1), which one runs better performance-wise? My friend’s laptop isn’t very powerful, but it was able to handle All The Mods 8 fairly well. (That was on prism launcher and without all the performance shananigans that i've read in the luna pixel wiki (With that I mean specificly things like the optimised java ver.))
Important is that we ofc want it to run on a server (Idk if that makes that big of a difference on the client).
Thx in advance 😄
solved
PS: About the server hosting Luna Pixel Studios is a partner of Bisec hosting. (the last few minecraft projects I always used root servers, after I got realy disapointed by nitrado. But I think because they are offical partners I would give Bisec a try)
Did someone here try it out, recomendable?
Please follow the performance guide to improve your game performance, as this is likely to resolve your issue.
1.20.1 would likely run better due to it being more updated
Medieval MC 4 is Forge 1.20.1, and Medieval MC 5 is Neoforge 1.21.1. Not sure if that was a typo or a misunderstanding.
typo mb
what do you think is likely running better
Both versions are still receiving updates. Personally I have only played the 1.20.1 version, but from what I can tell they have very similar hardware requirements. As long as your PC has at least 16 GB of RAM so that you can allocate 8 of those, both modpacks should run perfectly fine.
alr thx
Anyone know how to fix the exp problem on MMC5? Not a single exp bonus is working.
someone else is having the same problem?
i pressed there tho somehow discord bugged and bumped me into this channel
Soft-Ban Result:
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Banned:

baratanemica [371337725468475393]
any recommendations on optimizing server performance besides pregenning chunks for medieval mc 5 (neoforge)?
!tps
Please follow the guide here for changing the Java version your server uses. This will improve performance dramatically. If you are on a third party server host, you likely can not change the Java version your server uses. Bisect Hosting and a few VPS providers do allow changing Java version, though, which can usually be done through your server dashboard.
The method on Bisect is to simply go to the main dashboard page, and select "GraalVM 22" as the Java distribution. If it crashes, use 21 instead.
For further performance improvements, you can also follow this guide.
Reducing server render distance in the server.properties file is also a very good way of reducing lag. Most of our modpacks include mods like Bobby and Farsight, which make it so reducing server render distance will not affect players.
If lag persists, run the following command ingame:
/spark profiler start --only-ticks-over 50
Then, send the link in this channel.
looking at the stats, my TPS is halved (like 11 on average)
and most of the usage comes from entity ticks
and yeah my java is graalvm but 21, not 22
Can you send the spark profile?
wait I restarted it because I added some new flags
Looks like this is mostly Ice and Fire Community Edition, could you submit this as a GitHub issue to them?
is there any way to export the spark profile
you can just send the link to them, it stays up for a bit
you can also save it as a file but that’s honestly less accessible
just a screenshot of the relevant area is probably fine too, the
com.iafenvoy.uranus.neoforge.component.CapabilitySyncHelper.onLivingTick()8.21% com.iafenvoy.uranus.neoforge.component.CapabilitySyncHelper.syncToNearbyPlayers()7.04%2272ms (self: 8ms - 0.02%) (uranus)
sooo nothing I can do?
I mean I guess I can remove the mod but is it core to the progression
it’s a pretty big part of the pack
the rest of the lag seems to be sheep and villager ai movement calculations
so you could mass murder them
honestly I can't even find the ice and fire line
all Im seeing is villager AI
and fireEntityTick
yeah it’s within this event
ahh it's deeeep
it’s categorized under Uranus, which is IAF’s library mod
server's running 20k ms behind 🥲
could it be I need some other optimizations or?
because as a programmer myself I don't see what they can do with "yeah your ticking function is slow as hell"
the issue seems to be with whatever is going on with CapabilityHelper#syncToNearbyPlayera
possibly being called way too often, collecting entities in a huge radius, something like that
ah actually
this version might fix it, judging by the description: https://www.curseforge.com/minecraft/mc-mods/uranus/files/6910735
go figure it just came out today
yes it was exactly this, looks like every tick they were collecting players in a 64 block radius to see who counted as "nearby" for syncing
is this server-side only or do I need it on clients as well
looks like it probably can be swapped server-side
one way to find out
I opened up curseforge and saw this lol
seems better now?
nevermind
yeah it seems better
I'll be back if something changes
nah issue is still there
Got another spark profile?
it's the same thing it seems
it froze even :/
@molten vigil is it a bright idea to go one or two versions back
Of the modpack
Or ice and fire
What does the pack have for automation & storage? I'm looking for a great minecolonies pack which this looks like... I hate excessive storage tedium though. I don't see a lot of the common ones that seem medieval appropriate like create or one of the drawers mods.
I figure it may just be something midieval themed that I'm not used to.
Oh. Tom's Simple. Ok.
And auto crafting in Ars
Ok ok... this looks really cool.
I wouldn't recommend it
maybe submit another issue to ice and fire, since the performance issue doesn't seem to be with the radius check itself but something else with the packet handling
How come my server experiences it tho
And others dont
What are the recommended specs, especially around memory allocation
wait @molten vigil how do i set the JVM args?
I tried user-jvm-args.txt but spark still logs the default ones
variables.txt
usually recommend Chunky. though in MMC5 specifically, you might have luck with just using C2ME and not needing to pregen
ahh
hey, how can I use this ?
Hooooo ! It works on my inventory
ohhhhhh i can imbue my katana with beer !!!
well that's in alpha for 1.21.1, is it stable?
sry for the constant pings btw, if it's an issue just tell me
I'm 5 points away from that upgrade, I might get it and imbue my greatsword
Also I tried and with my current armor, I can take 3-4 hits from my own greatsword before I kick the bucket.
I think I will use the netherite battle mage armor. One of my friends is a blacksmith....but he is a bad blacksmith. So, I am a mage, blacksmith and alchemist lol
Actually I have the chestplate of the pyromancer robe...but I can't imbue it because I've looted it. so sad
How can I use this filter ? I want to throw bows of my skeleton farm but...the wand which allow to apply the filter isn't in the modpack
Wait until next tick being at 93% is good (usually I see it much lower). It's just indication of unused processing (so basically this shows the wait time)
sounds good but a friend of mine says he couldn't connect for hours while I was asleep
ig I should keep monitoring it
lol my MSPT max is 13 600
muon was helping yesterday
said it's ice and fire doing nasty stuff on tick
told me to report it to them
this is ubuntu so i cant help you find out if its just a bug or if your system really has no swap memory allocated to it
I mean the server is on a VPS owned by a friend
I'll have to contact him but you believe this is the issue?
the process is deadlined on 8gb/8 and most of the thread as spent on memory allocation durting that 4tps section
my best guess is that yeah
since there is also no players
yeah there might be a memory leak of some sort, unfortunately this is quite common with large modpacks
my best recommendation would be to set up auto-restart on a schedule
my game crashed
oh I see yeah swap is also zero, I think that is the default for many linux distros now so you need to create a swapfile manually
that said 8gb should definitely be enough for like 2-3 players even if swap wasn't working, so the auto-restart would help
according to my fren ubuntu creates a swap partiotion on install
I told him to still double check
btw could it be something to do with my launch args?
oh I see you've added a lot of flags
yeah I shoved them in there in hopes of tiny bits of optimization
I don't know, you could try without them
generally if you're trying to hyper optimize for cpu performance, that will come at the cost of memory allocation
and vice versa
yeah no still no swap memory
the hell
!ca
@molten vigil thank you, i can finally craft fireblossom rapier
Anyone know how to fix the exp problem on MMC5? Not a single exp bonus is working.
someone else is having the same problem?
My villagers are starting to glitch out
She's stuck there, and I don't know what to do to get her unstuck
Have you tried removing all that snow?
Yeah, the grass was my attempt to remove the snow
I mean all the snow, not just those 4 blocks.
Now she's rapidly teleporting between her job and her bed.
I was able to fix it by firing the undertaker and reloading the world
Anyone experiencing issues with the minecolonies and the restaurants breaking because the cook goes catatonic (just stops functioning completely)?
Were they glitching out as well?
Recalling them to town hall they just stand there. They can still be fed, I can still bring up the colonist ui, but they dont actually do anything
Have you tried firing the lazy bum and hiring someone else?
lol I have, but the new worker will only work for a little while, then stop again.
Which causes the colony to back up and stop working, since no one is getting fed etc.
Hmm, I got nothing then
Other than potatoes and beef, I usually provide the food to my colony myself.
I do wonder if its a supply issue, and if the supply falls behind the cook just stops functioning from the number of requests or something. Going to try making a bunch of easy food and see how things go with the next cook
Also every time I start mass removing snow, it starts immediately snowing. It's almost as if the game knows I want the snow gone, and is trying to stop me.
i ask as to why one would need 1.5k render distance
cause it looks incredible
when used with jjthunder
my laptop would combust if i had those settings lol
i had the pregen running on oracle vm for 3 weeks lol
damn
im struggling on 16 render distance while you have shaders on as well as 1.5k lmao
i get sub 40 when loading like 4 chunks and i have a 3050 Ti
thats why you play on a server
get a free oracle vm
24gb ram
cpu is kinda a$$ tho
i got a Ryzen 5 5600H lmao
you can still preload chunks overnight with chunky + c2me
fair but i dont really leave my laptop on overnight anymore
i might of done so like a year back but its gotten overheating issues recently
one day you'll get a better rig
hopefully
anyways i am off to struggle with create more and my wisdom teeth at the same time
it is pretty hard to focus on making a steam engine when it feels like your gums are going to explode
Never have I been more glad to see the rain.
Anyone have ANY info on Vital Herbs mod? It's ... what?
you put herbs in a teapot and get tea
or you can put them in a bath to soak and get an effect for longer, or burn them for incense to radiate the effect
If you place a certain explosive block in a teapot, do you get...TEA-N-TEA?
badummtiss
Am I able to get help with the modpack crashing after I've modified it, or is it just a me problem at this point?
It seems Samauri Dynasty is a load bearing mod or something 💀
I recommend to change the snow accumulation to 0 in world creation
Its really annoying xd
0 i dont get how it works yet :/
!modified
You are using a modified version of the modpack! This channel is only for unmodified versions that we provide. We cannot guarantee that the modpack works after you do modifications, so please go to #1061339968691257466 if you need help with an issue.
If this is a bug, please make sure to test it in an unmodified version before trying to report it.
isnt that a convenient command
ask what?
they go "what" when i run a command
unfortunate : (
What? /j
Uhhhhh this pack is constantly giving "getsockopt" when someone tries to join via LAN. Other packs don't seem to have this issue. Apologies should have been more specific. MMC5 1.21.1 v23 Neoforge is what im on
ok- on neoforge MMC5 1.21.1 v23 is there a way to split enchantments- and or is there a way to copy an enchanting book to a new book
(please ping if there's an answer)
Playing on a server with MMC5, legit anytime I die I get kicked for Network Protocol Error. It’s only been happening to 3/6 of the players and it’s only when a player dies. We’ve checked every file between server and us and they all match so I’m genuinely so lost of what the issue is or how to fix it.
