#medieval-mc-forge
1 messages · Page 151 of 1
Lmao I knew someone would send a thanos gif
Yannow, I'm so used to that, probably why I'm not seeing as many, though I haven't seen a single stage 4/5 den from spectator (got curious just to check if they were actually spawning and nothin)
I mean, you coulda picked a locale like one of my friends...
O_O
bro i haven't even found a desert yet 
mine is just swamp/swamp adjacent, forests and rivers
and a bit of savanna
pretty, but annoying with the amount of "Overgrown Greens"
that biome sucks
y'know
I feel liek gold is stupid rare
that much iron, 600+ diamonds, and yet only like, 250 gold ore from literally eating through the earth
try differnt bioms
gold is very common in the Badland Biome
or raid fire dragon nests
my builder keep interacting with nothing with a hoe while building a university
please can anyone help?
He was probably removing things underground.
Builders have the straaaaange tendancy to work on things you can't see
well, he was at highground
So, what might look like nothing might actually be him removing large sections of ground.
and if he does that while is hughground?
He's probably working on lower layers and getting rid of stuff down below 'cause they don't match the blocks in the schematic (might want to make a copy and push it up a few to see what's underneath
You could probably throw haste at him and see if it makes him work on the underground faster.
Could've run into an underground forest and he was removing plants and moss
i don't have potion of haste
That's alright. Just be patient then.
Hopefully he's done picking up underground stuff.
i will try being patient, thought patience is a game that i always lose
You're always free to set up more builders later.
And... don't forget your most important parts.
yep, thought for now i need to focus on making a blackmith and a barracks
so the blacksmith can make powerfull weapons and tools
and barracks can give me more soldiers
cus i have a problem with tower
Don't forget an enchanter later on.
Yeah, guard towers aren't really great at doing things, people die a lot.
which is that they only accepts 1 guard per time
At least they can use any modified gear and items... but anything enchanted will make it considered one tier up
thought i think towers should get a buff
since it's tricky having to build a university at early game without much protection
Defend 'em on your own or create walls for them
yep, but night i won't be able to always protect them, and making walls requires a lot of resources
Just make dirt walls.
Or whatever you can use
The builders tend to collect a lot of extra resource blocks.
what is the race where u deal mroe dmg using bows and u give glowing effect when u hit someone
@deep basin when you crash does a white screen with text pop up
yes
press the upload all and copy button and paste here
Medieval MC 4 - v31 HF crashed. The logs have been uploaded to mclo.gs:
- 1.20.1 [FORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v31 HF
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log
CurseForge: launcher_log.txt
Mod list changes beyond the modpack:
Removed mods:
[2;31mcorpsecurioscompat-1.18.x-1.20.x-Forge-2.1.0.jar[0m
Updated mods:
[2;34mcataclysm[0m ([2;31m2.52[0m > [2;32m2.53[0m)
[2;34mmapfrontiers[0m ([2;31m2.6.0p5[0m > [2;32m2.6.0p5[0m)
[2;32mMapFrontiers-1.20.1-2.6.0p5-forge.jar[0m > [2;31mMapFrontiers-1.20.1-2.6.0p6-forge.jar[0m
[2;34mmedieval[0m ([2;31m1.7.1[0m > [2;32m1.7.2[0m)
[2;34mminecolonies[0m ([2;31m1.20.1-1.1.806-snapshot[0m > [2;32m1.20.1-1.1.809-snapshot[0m)
[2;34mstructurize[0m ([2;31m1.20.1-1.0.763-snapshot[0m > [2;32m1.20.1-1.0.764-snapshot[0m)
you can just paste the entire thing onto here instead of pasting in a txt file btw
no bcs i dont have nitro
go into the modpack folder config>ars_nouveau> glyph_dispel.toml and try moving it to somewhere else
uh
ok now?
i join the gaem?
yeah try now
can you press upload all and copy again and paste it here
Medieval MC 4 - v31 HF crashed. The logs have been uploaded to mclo.gs:
- 1.20.1 [FORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way except mods?
- v31 HF
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
latest.log
crash-2025-03-21_12.49.02-server.txt
CurseForge: launcher_log.txt
Mod list changes beyond the modpack:
Removed mods:
[2;31mcorpsecurioscompat-1.18.x-1.20.x-Forge-2.1.0.jar[0m
Updated mods:
[2;34mcataclysm[0m ([2;31m2.52[0m > [2;32m2.53[0m)
[2;34mmapfrontiers[0m ([2;31m2.6.0p5[0m > [2;32m2.6.0p5[0m)
[2;32mMapFrontiers-1.20.1-2.6.0p5-forge.jar[0m > [2;31mMapFrontiers-1.20.1-2.6.0p6-forge.jar[0m
[2;34mmedieval[0m ([2;31m1.7.1[0m > [2;32m1.7.2[0m)
[2;34mminecolonies[0m ([2;31m1.20.1-1.1.806-snapshot[0m > [2;32m1.20.1-1.1.809-snapshot[0m)
[2;34mstructurize[0m ([2;31m1.20.1-1.0.763-snapshot[0m > [2;32m1.20.1-1.0.764-snapshot[0m)
!alternates try this
If this command was run in response to your question/issue, it is likely because switching away from the launcher you are currently using would fix your problem.
From our experience, the most stable launcher by far is ATLauncher, also known as ATL. Keep in mind that ATL is NOT related to TLauncher in any way, and is not a cracked launcher.
To install ATL, do the following:
1. Go to https://atlauncher.com/download. If you are on MacOS, then choose the "Jar" version under the "Other" tab.
2. Install and run the setup, then open the program.
3. Login to your Microsoft account that owns the Java Edition of Minecraft from the Accounts tab on the right. This process is 100% safe, as it goes directly through Microsoft. ATL doesn't see your account credentials.
4. Go to the Packs tab on the right, then click "Curseforge" on the left.
5. Search the modpack you wish to download.
6. Click "Install". Then, follow the on-screen directions.
7. Go to the Instances tab, and click "Play" on the modpack you downloaded. If you ever see an "Update" button on the instance, click it.
This video explains the process: https://youtu.be/xMYW1wMbmkM
To transfer your Curseforge world to ATL, simply right click the modpack on Curseforge, or click the 3 dots, then click "Open Folder". Copy the Saves folder, then click "Open Folder" on ATL and paste the Saves folder there. Do the same with the XaerosMinimap folder, or the Journeymap folder, to transfer over any waypoints you've created.
Because ATL downloads the exact same files as Curseforge does, your world will be the exact same and you will be able to join the same servers. ATL also works without an internet connection (after you've installed the modpack, of course), and does not have any bloat from Overwolf. You are free to uninstall both Overwolf and Curseforge with ATL installed.
oh yeah, aren't like, mesas or whatnot also really good for gold?
don't need nitro
don't update mods
Ye I think so as well
How do I make potion charms? When I put down the recipe as shown in JEI, it doesn't give a valid craft
For some reason, after the second game restart, it worked(?)
guys
i discovered a glich
you can compost air to get free bone meal
by keeping composting an item from hand until it's empty
then when it's empty keep composting
you can compost air to dupe bonemeal
shit
i need to convert to MP4
shit
not again
here it is now
actually it don't need stacks of item in your hand
just right click with your bare hands a nd go
you can compost nothing to get free bone meal
that's interesting
Hey new to Medieval MC can you change your origin after you select it the first time?
use the orb of origin
so I just had a realization...does anybody NOT use ignitium armour, except potentially mages?
Hello! I am trying to figure out what mod is causing this to occur. I have provided a video of what is happening. When I go to use a tool until it breaks (and a fresh tool is in my survival inventory), it automatically replaces the almost broken tool. Is there any way to disable this? Or, more preferably, could I have the mod name that does this to remove it?
It says IPN - "Iron Picaxe" replaced with "Stone Pickaxe"
Version: 1.20.1
Launcher: Forge via CurseForge App
I have changed mods by adding some that I want and removed some that I did not. I am using v28.5 MMC4.
inventory profiles next. You can change the config instead of removing the mod
thank you so much!
np
I dealt with that on an older version of mmc a long while back
normally it'd save you from accidentally breaking a good tool you managed to loot or whatnot, but when it comes to crafted stone stuff, it can be annoying heh
yeah i was getting so annoyed LOL
also, i noticed it said something about "Locking Inventory Slots." Does that mean I can lock slots so that they don't get automatically sorted?
maybe
so like i can place anything in my general inventory, lock it, then click "Sort" and it won't move?
yeah i added a mod that makes tools turn "Broken" but keeps them in the world haha
I never really interacted with ipn very much tbh
totally good! thank you for your help! 😄
In the skilltree, does Magic Damage mean Ars Nouveou damage, Iron's damage, or both?
Found a nice frosty fella called Gustav, absolutely harmless, an angel
all of the abive
above*
pretty sure
although iron's spell damage is also affected by currently held weapon in main hand
so like, get a super op one handed weapon in main hand, staff to boost your chosen spells in offhand, and just...go to town
wait. Hold on. What part of my main hand weapon affects the spell?
and does it work with a off hand weapon as well?
the damage, the affixed, the enchants
affixes*
hold a pickaxe, then swap to a strogn weapon, compare the spell dmg
strong*
or just do it w/o weapon vs with weapon
like, a single enchantment gets me +1 dmg, affix gets me +5 dmg, etc?
it's night and day
damn
no
that makes 0 sense
the damage number of the weapon?
and when I hold that, my spells can like, 3 shot them
when I'm not, they tickle them
weird
but in case of gear, Magic Damage in affixes, gems, and gear means Ars, and Spell Power means Iron's, right?
in other games? like what?
it wasn't magic exactly, but it was some random indie games
where the dmg calculations were funky
I mean, I got a sword with +20% spell power, so I weild that in my off hand while using spells
that's annoying
What about this one?
do you know?
Also, how do you see the damage number?
idk how it happened, but it seems all the mods are affected by the other's stats
notice how you don't have seperate mana bars?
it's all taking from 1?
it's likely all the stat boosts also affect it, cuz mana regen is from ars, iron's doesn't do that...but mana regen affects it
which is crazy broken
same with mana boost
imagine casting black hole, not even denting your mana, but also having full mana right after anyways
can't do that with iron's normally
I have a gem on a weapon that is supposed to increase magic damage, and it does nothing
I mean, Spell Power
but ok, nevermind that
spell power should affect all of iron's spells
Iron's magic is much cooler
as spell power is from that mod
yes, that should be working
I have no concept of this description's comparison
ok so
This is the first time I have seen many of the included mods
but I get the general idea
let me show you
I would prefer no spoilers, if possible
this is from a seperate mod pack
that I'm experiencing iron's as intended
unless you mean black hole spell, which can be crafted
I didn't know that
I don't know what spell that is
it's an ender spell, requires ink, paper, ender pearl
in a scroll forge
although since it's basically one of the strongest spells, it's quite...expensive
to make and upgrade
Ok, but please, don't give out spoilers
it's not
I wanna find these things out by myself
pretty sure the book itself tells you this
on how to craft scrolls
and what makes what
I know how to craft
I didn't know about the spell, and about it being of one the strongest, etc
but it's alright
ah
I'm still super confused about the damage calculation
I found a dummy, I'll check if it helps
I'm unsure of the calcs too honestly
I'm def 100% gonna craft it now sahuahsuhasuh
(that's a laugh)
Damn, the calculations are really weird
the mobs don't scale in this pack and all the bosses can't even hurt me, and I tear them apart...even with this damn ring on
- What Minecraft version are you using? 1.21.1
- What launcher did you run Minecraft with? CurseForge
- Have you changed the modpack in any way? No changes
- What version of the modpack are you using? v14
- Have you ever gotten past the crash condition without crashing, or does the game always crash? Always crashes
- What steps cause the crash? Launching Minecraft/Modded Minecraft
Crash message:
Need help pls
how much RAM do you have total on your pc, how much available, and how much is allocated
8gb was allocated
and you have 16 total at least?
I know it's a lot to ask, but at least when directly showing me things, can you be extra careful about spoilers? I am super sensitive. My friends get annoyed at me, I know it's a bit annoying
yes
that ring is not in mmc4
if I main-hand my staff and off-hand a weapon, it gives me extra damage only based on the stats of the gear.
If I main-hand a weapon and off-hand the staff, the damage completely changes
and I never told you what pack either, so it's not a spoiler. it's an item you can spawn with in enigmatic legacy, a mod. nto a spoiler if it's a starting item
have you tried a different launcher? like ATLauncher?
Okay, thank you!
nw
Still need to get it if ever
Is there no workaround for this?
It's working for some of my friends for some reason not mine
but yeah, imagine doing half dmg, taking 2x dmg, and still being unkillable and deleting end game bosses
honestly, curseforge launcher is pretty bad
has a whole ton of issues
and they all vary person to person
I'd say give ATLauncher a shot
and if it still crashes on launch, lmk
Okie will do
MMC4 is the first time I have played any rpg modpack. I used to play a lot of tech and kitchen sink mostly
ah
I was similar before my introduction into adventure/rpg packs (R.A.D was my first)
but I was tech and magic
not so much kitchen sink
also, what are your favorites in general?
that depends
if i want pure difficulty, I play RLCraft, if I want to have fun with some difficulty, I play mmc...if I want to have a power trip I play darkrpg.
as for tech, I only really play sky factory 4 now, because I'm addicted to nuclearcraft
I have started poking my head into dawncraft actually as well
that one is quite interesting
it's a legit rpg
I used to make my own lists, but after the original Feed The Beast modpack, it really changed how I played mc, and I mostly played packs then, almost always kitchen sink. I kept up with Dire's packs, too
I tried some quest oriented packs, but I failed to get interested
I started this little journey many years ago
maybe 2011
or even earlier, I'm not sure
I played Vanilla again after many many updates, and found out I like it
and then I added a bit, Vanilla+, Vanilla++, etc
I started modding when tmi was like, the one and only thing for item/recipe browser
and I somehow ended up here
tmi = too many items
I don't even remember which of them is the original lol
I mostly did tech mods, like industrial craft and such
but I remember the days
yeah, I'm testing stuff on a dummy
I dunno wtf is going on, but magic damage is all over the place
This has annoyed me to the very core
I have not played the other two you mentioned, RLCraft intimidated me too much, I tried, died upon spawning -like some bizarre rite o passage, and didn't have the will to continue
I'm a fan of well made difficulty
to be fair, the true rlcraft rite of passage, is spawning in an ocean, and getting jumped by a serpent
or a village, that has a resident dragon
wow, that would have made me laugh
but yeah
rlcraft is actually well made, it's just insanely hard at the start
but once you actually get the ball rolling
it starts getting much easier
good to know. I maaay try one day
Maybe you could give me a bit of advice on how to progress?
I'm not sure what I should do now, I'm a bit on a paralysed state of what to do
I have these as goals right now
- Reforge gear (including trinkets)
- Craft new trinkets (check what I can craft)
- Arcane debris
- Triple ore output for Arcane debris (Blood Magic)
- Trade Hall
- Aether
- Twilight Forest
if you want to look for arcane debris, there's a stupidly useful spell for essentially quarrying/excavating
the hammer one?
yeh
I have a very good pick with vein mining, is it still gonna be better?
mind sending an image of your loadout/avg gear?
it is better
vein minign is random
the hammer is consistent
esp if you upgrade it to legendary
5x5x5
every time
no weird bumps/holes in walls/floors
Staff and armor
I only got 2 legendary inks so far, one dropped, and one crafted with quite a bit of annoyance and pain
I wish it was a crafting recipe and didn't need the cauldron and all
this might sound weird but, life mending is generally better than mending, if you're playing mage
weapon I use for leveling, but I got my main weapon stolen, so I have been using this
well, anyone but archer rly
I don't have any spell life steal
I see
only reason I say that btw, is because when I fought a certain boss, my armour went from 100 dura to like, 5 dura, and he wasn't even half health
with unbreaking x and mending
shit
and constant exp gain from skill tree
shit²
but I don't have life-steal
yeah
but I don't take any damage with Fortify
your armour does tho
oooooh
the AoE heal heals more, btu has a cast time and restricts movement
the instant heal will pick an item and heal it instantly essentially
but when I have regeneration and I hold a weapon with life-mending, it only fixes the weapon while my hp is actually regenerating
damn amazing
that blew my mind
I do it all the time with tools
I have only fought basic bosses: The random ones from apotheosis, two lv3 dragons, and a gorgon
newb hazers? as in killing me like an idiot about 15 times?
I'd say craft an eye of monstrous, or desert
Still the same sir
shit, really?
Got it
Yes
precisely
np
ok, and there's NO crash logs, right?
not even ATL's console recorded anything?
Same as this one
Oh open the latest log?
if you do that and post the link, it should help out
I'm not as savvy for the behind the scenes stuff as others, so outside of simple trouble shooting I'm not gonna be much help
I'm mostly about tips, tricks, in game assistance, etc
Show me a cool hat trick!
incredible
nah, it's fine. everyone has preferences. and weird inconceivable coincidences that push them to one standing
like me and my weird ass fate with vehicles
The BMC is working but the MMC is not working huhuhuhuhu
no like, did you update individual mods
Update all is what I did
did you update the mods themselves or the pack?
The pack
Yes that's the one
ok, so that's a problem
Oh
the modpack is made to work with these specific versions of the mods
yeah, never update the mods themselvs
So what do we do
fresh install
uninstall and install again
I have no idea, I just stepped in to help understand what you were saying then
maybe there was something you didn't delete?
Are you trying the same world?
Things like that
Well I cleaned out the folder itself
that should do it
Haven't played it yet to have a world
-I think-
please read the bright red text on your screen
you need to send the logs for us to help.
Hi
I am having issues with Medival Minecraft Forge
it keeps crashing
It was working fine just yesterday when I played
I added no mods at all
and now it's crashing
if you didn't add any mods try reinstalling
!alternates
If this command was run in response to your question/issue, it is likely because switching away from the launcher you are currently using would fix your problem.
From our experience, the most stable launcher by far is ATLauncher, also known as ATL. Keep in mind that ATL is NOT related to TLauncher in any way, and is not a cracked launcher.
To install ATL, do the following:
1. Go to https://atlauncher.com/download. If you are on MacOS, then choose the "Jar" version under the "Other" tab.
2. Install and run the setup, then open the program.
3. Login to your Microsoft account that owns the Java Edition of Minecraft from the Accounts tab on the right. This process is 100% safe, as it goes directly through Microsoft. ATL doesn't see your account credentials.
4. Go to the Packs tab on the right, then click "Curseforge" on the left.
5. Search the modpack you wish to download.
6. Click "Install". Then, follow the on-screen directions.
7. Go to the Instances tab, and click "Play" on the modpack you downloaded. If you ever see an "Update" button on the instance, click it.
This video explains the process: https://youtu.be/xMYW1wMbmkM
To transfer your Curseforge world to ATL, simply right click the modpack on Curseforge, or click the 3 dots, then click "Open Folder". Copy the Saves folder, then click "Open Folder" on ATL and paste the Saves folder there. Do the same with the XaerosMinimap folder, or the Journeymap folder, to transfer over any waypoints you've created.
Because ATL downloads the exact same files as Curseforge does, your world will be the exact same and you will be able to join the same servers. ATL also works without an internet connection (after you've installed the modpack, of course), and does not have any bloat from Overwolf. You are free to uninstall both Overwolf and Curseforge with ATL installed.
Medieval MC 5 - v14 crashed without a crash report. The logs have been uploaded to mclo.gs:
- 1.21.1 [NEOFORGE]
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...) --- Curseforge
- Have you changed the modpack in any way except mods? ---- No, just installed and launched
- v14
- Have you ever gotten past the crash condition without crashing, or does the game always crash? ---- game keeps crashing during loading
- What steps cause the crash? --- Idk, it crashed after launching
latest.log | CurseForge: launcher_log.txt | crash_assistant_app.log
Mod list changes beyond the modpack:
[2;34mMod list wasn't modified.[0m
try reinstalling or another launcher
if you want to use another launcher type !alternates in #bots
Not working for me too
how can i reset my skill points
scroll of amnesia
5 minutes within rendered chunks, same as vanilla
ah okay thank you
@wanton oak stll
maybe @tired ridge knows more
not me tho unfortunately
please use bash start.sh
missing file is also interesting
can you show the output of ls -lah

in the directory youre in
ty that was enough
oh really?
yup
still idk why said @missing file@
dw dw, have a great day/night
@tired ridge By the way, how much RAM does the server use by default?
by default it uses 25% of your total ram
thats just a java default
you should usually configure that manually in the variables.txt file
alr, tysm
Currently wearing netherite, but looking to upgrade. Ignitium or dragon steel? Or something else?
Gear is enchanted but can't remember with what ATM.
in this modpack is it possible to drop ancient and esoteric tier of apotheosis?
its apotheotic addons iirc
but can they still be dropped? looks like the addons is in the pack aswell
@wanton oak ?
i was just wondering because ive already played a few times with apotheosis and the addons but they never had those 2 tier unlocked
I have experienced random deaths without any explanation, now i discover the reason why
im usind a necklance
called holy locket
for some reason sometimes the item damange me instead the monsters
someone know why this are happen?
the item just kills me randomly and i dont know why
the item its not supose to do that
whats the best spells in the modpack
quite late reply I know but, ignitium is really good for it's utility and the fact it's unbreakable. If you build into 1 armour per 10 mana in the skill tree, you can wear anything, or nothing at all, and be good defensively really. So it comes down to the armour effects and drip
the most important part is skill tree selection, enchants, and affixes
I'm home now so I can tell you what enchants I Have:
H: prot 7, fire prot 8, unbreaking 5, aqua affinity, mending, featherweight
C (netherite reinfored crocodile) Proj prot 7, prot vi, managa regin vi, unbreaking v, menind, chill aura 3
L: unbreaking 6, fire prot 7, rebounding 4, mana boost 7, prot 7, mending, acrobat v
Boots: longfooted 8, unbreaking 9, feather fall 6, blast prot 5, prot 5, mending, depth strider
I just went to go fight ignus to get another ingot and WOW he's really strong
do you prefer light or heavy weapons
I don't much care. My buddy gave me this OP as hell spear.
runic spear w/ weaken
because mending is like, bare minimum for keeping your gear somewhat healthy
life mending, with dual lifesteal swords/daggers is by far better
capturing 6, scavenger 3, sweeping edge 9, looting 6, fire aspect 6, sharpness 10, unbreaking 9, mending
How long you ve been playing for
Couple weeks?
How far are you witht the quests
Everything else I've basically melted with this spear. Ignus is the only one I've had trouble with
I've bounced around
Which quests specifically?
hm
Loke dimensions one
well, i'd suggest upgrading your weapon personally
there's a better...well, trident I guess that you can craft. it's called a spear but it functions like a trident in a way
but you need to find the primordial cave
and beat the boss you summon down there
extinction spear my beloved
Interesting choice
Looks amazing though
ugh the alex's caves mod has confused the heck out of me. That table is annyoing to use
nether is 3/5 (not counting enter)
The funny thing is that it's just Standard Galactic Alphabet so you could just look up a translator if you wanted to
(And then you realize that Excalibur texture pack completely changes the font look so it's completely invalidated)
You mean to tell me I've been guessing like a damn simpleton xD
Yeah I just select a word or two, get the letters and try to scan for that in the text
Is the alexs cave also in fabric
Nope forge only :/
Definitely has more varied and unique content
Fabric has plenty too, it's just more vanilla oriented
Ic
Okay so potentially stupid question. Does upgrading an item remove enchants?
Is the skill tree the same
Cuz I have one ignitium ingot
Drat. Gotta somehow get that book that removes enchants
Netherite to Ignitium? Yeah it'll keep the enchantments cause it's a Smithing recipe
Yeah Netherite to ignitium
Yeah you'll keep enchantments
Just vanilla Netherite armor and an Ignitium Ingot (and a fairly cheap Smithing Template)
Oh I meant which piece of my armour to upgrade. I opted for my boots
Oh
Yeah each piece has a bonus attached to it too
Helmet gives you lava vision, chestplate lets you combine it with an Elytra in the future, leggings gives you a flame thorns effect and boots gives you Lava Walker
Damn wish I would have done my helmet. Lava vision would be legit
I'm not worried about elytra (though Iw as gonna ask that too. Wings vs elytra booster) since I'm rocking black mechanical wings
You should have gotten 3 ingots, unless you got 1 from a quest
Probably quest
Yeah cause I think I remember you mentioning that you hadn't gotten Ignis yet
So quest would be the only other option
My friends beat him a couple times already and I was there so I'm not sure why I only have one ingot
They probably used the other ingots on other gear or shared them
Must be.
It's bizarre to me that he's so tough when other bosses were easy.
I beat the obsidilith in no time
Also a little something for you
If you know where the altar is to summon him, dig under it and you'll find some Gold Blocks and Netherite (and a chest)
He's already summoned haha. Trying to beat him now
Yeah well you have the altar where you summon him, under it is a raw gold ore block, dig around there and you'll find more gold and loot
Assuming they don't know about it
Unlikely
Man he's strong. Hahahah I keep getting damaged
Strongest boss in the modpack, to be expected
Is he the final or something?
Not necessarily the final per say, but up with the strongest
There's probably 3-4 that are around the same strength at the top, and Ignis is one of them
I have no idea what your gear and stats look like but if they're high enough you should be fine
I can shoot you a DM with photos fi you want
Yeah if you're struggling that might not be a bad idea
Don't feel like you need to rush though
and don't be as paranoid as me
I geared up so heavily that the two final bosses legit couldn't even take 1 hp away from me
no matter what they did
kinda ruined the whole 'boss fight' feel
Okay so like that's how I feel about ALL the other bosses and encounters
Except for the blue skies bosses cuz my gear doesn't work in there
they couldn't even scratch me, I just used ditrium or w/e
the green ore
for an axe and two swords
over buffed the swords and axe
and just face rolled the realms
Not tungsten right?
no
it's the green crystals from blue skies
they inflict poison on hit
very useful
yeah...so...this modpack is way better balanced than the one I was just playin to check out after leaving it for a long while
that was pure and utter power fantasy, with no enemy scaling

Oh. I guess no more bee world?
?
Tbh I have no idea what you're talking about or what a "corpse warlock" is
Blood altar in the nether
I'm gonna do the one here rn
Nope. Just a bunch of blood and blackstone
generally how it goes with arenas
even i didn't know about the 'secret stash' for ignis
as I generally don't like to dismantle boss arenas/dungeons
I get really upset when terrain gen messes them up too
but eh, it happens so
When terrain gen messed up any structure I get sad
yeah
Fairly certain I've asked this before, but what's the difference between the different MMC modpacks?
mod composition
also...imagine fighting a boss, fighting out a win, then opening the chest and seeing...this as your reward
not a super cool legendary weapon...just...a sword...on a steeek
Can somebody help me understand how Iron's imbuing weapon and armor works?
sure
I can Imbue my armor, it says "can be imbued"
That means using a scroll on an arcane anvil, I get this part.
What I don't get is: How does it cast?
is it casted everytime it's off cooldown? When I'm attacked?
you know how you select spells from your book?
it pops up in that selection
not as fun as I imagined, but very useful
once you use it, you can't get it back
I thought so
Well, there is no mistake, Fortify Legendary
What was it?
I put legendary oakskin, on a sword I was eventually gonna replace
and it was my carrying spell
what do you mean carrying spell?
yeah, except it was carrying me
waaaaay better
fortify gives you extra hearts, but 50% dmg reduction is essentially giving you 50% more of your total hp
I had about 4 rows of hearts when i got that spell
so witht he spell, i had about 6 rows
total
instead of like, 4 rows + 6 hearts
I have 1,5 hp rows, Fortify gives me another 5
your fortify is giving you nearly 5 whole rows? or do you have overheal
yeah, he's a tough one
also
I just found the most cracked gem ever...wtf is this
I don't wanna start from scratch 😢
I think I'll quit if that happens. Asking my buddy who runs the server to come help
this is why I have the habit of over preparing...well, and terraria helped too
Little bit of cheat mode xD
Fully enchanted netherite armour, an OP spear. A dragon backpack with IDEK what. Ignium boots. 200+ levels 😢 ðŸ˜
Not to mention all my relics
Uhhh that makes some more sense now.
ignis was unable to kill me, but after buttign heads with him for maybe 5+ minutes, my dragon priest armour was below 10% dura
with mending and unbreaking x
Yowzers
He hit me so hard he triggered my amulet of undying
ah yeah
whats the highest level of mobs and where to find them?
weapon suddenly disappeared while fighting the wither any reason why?
theres a mob that takes it and uses it until you kill them @crisp orbit idk if thats what happened
now you mentioned a mob did come
but i killed him
but the wither exploded after
idk his name but ive been spooked a few times
he hits you and takes it
i think he looks like beige ish
when the wither explodes items dissapear?
i mean i think so
so maybe you got unlucky
but it could be something different or a glitch
thats diabolical
but it's very uncommon to happen
it was so good as well
it's more likely the wither going boom deleted the itm
but yeah thats prob what happened
lerin do you know how people get like lv 180 mobs
im at the end and its only like lv 70 ish
or does that depend on my level
depends on your level
and how far from the spawn you are
like, from 00 iirc
0,0*
So if i hit like lv 150, go further in the end I should be able to get esoteric drops?
I think esoteric are boss only? As bosses are the only ones that can get that high
least that's what I heard
Like the ones listed in the quests?
Im just looking at ways to get esoteric drops because I heard that it was possible in this pack
I believe so
How safe is it to add More Overlays?
I'm REALLY missing the option to search inventory
im currently in
1.20..1 and the mod is currently on "6.5.1"
running modrinth launcher and using curseforge as a server
i havent used a modpack its with other multiple mods such as create including addons and such
also it doesnt crash but comes up with errors i dont understand from the server console in the picture
the origin im using is called "Revenant" and when i summon/spawn a zombie or skeleton it appears this message
ignore the errors
it means nothing
hhmm k
also what is this suppose to charge up? i didnt see a difference when i summon even with a full bar
Fuck you game, i placed the fricking arcane core at the base, you idiot
finally it's working
bloody hell
Is it possible to disable the acid effect for the hermit witches?
It's rther frustrating then difficult to fight them - Or is it only possible to disable them completely?
Guys i'd like to play MMC but i dont know wich one to pick between MMC1, 4 or 5
Anyone else have issues with MMC5's EMI? It doesn't seem to fill recipes...
every single one is fun to play, pick one and explore for a bit, have fun. flip a coin if ya have to
what keybind is this?
is there a way to connect toms simple mod with minecolonies or something?
mine was alt, but I might've changed it unknowingly
like, hold alt, then left click
left alt
There's a way to send/recieve items from your colony, via postboxes.
At least, last she saw
No idea if it's still around, or if it's in your pack. But keep an eye out for something like that
i will thank you
They exist here then?
i see they have a courier hut but other than that idk as i just started on minecolonies
Courier Hut is how things get moved from warehouses
oh im not sure then
But does it connect to Tom's simple storage? That'd be amazing if it did. Connect it to the wireless storage system
Well, the most it could "connect" to it would maybe be to push items into the "reciever", where your colonists will take items from there, push it into the warehouse and it'll be used, and whatever is the "sender", couriers will push from the Warehouses into it, and maybe then it could be sort of automated?
Never messed with the post office bins, the yellow and red marked ones?
so i loked around and could not find a reason (maybe using the wrong keywords) but what was the reason simple storage network was removed? one of my players would like it in the mod pack but i dont want to add it if it causes problems.
not sure why he wants it he could just use ars for storage but i thought id ask.
mmc 4
is that better then simple storage network? i only ever used it once a long time ago so i dont know much about it.
if so i will just tell my player no.
pretty sure it's similar
put a bunch of chests nect to each other, like a wall or box of them, put the controller right next to it, then a terminal on the controller
and you're done
no need for connectors or wires
or anything like that
need more space? add more chests
it's stupid simple
so it is the same ok cool thanks for the info.
sorry but what is the hud mod you are using?
the usual from mmc 5
do you know its name?
nope
Is there something in the pack that makes it easier to zombify villagers and turn them back? I remember seeing something like that
Oh, I believe I'm thinking of the High Elf ability to only need to apple
tips on increasing exp gain?
what do u have so far?
do you have an exp farm?
yuh
are you already at the point you get 100 levels in a second or so?
i have the ring that gives 25% more and the things in the skill tree and knowledge of the ages
more or less but it still feels slow for the later levels
Ok, so I think that's about how it goes
there's the potion
ancient knowledge
You can make a charm and make it unbreakable
is it infinite?
do you have lv 100 enchanting?
im at 40/50 but i think i can get it to 50/50
it takes 3 potions and 6 blaze powder, you can put unbreaking in it
you need to go to the end to do so
i have the stuff just need to craft the bookshelfs
alright, then it's great
there's a fixed post here that explains how to make the right setup
for charms
Did you find what mod the vars are from?
@languid terrace charm is nutty ty, also do you know what warding does exactly
reduces spell damage
Medieval MC 4 - v31 HF crashed. The logs have been uploaded to mclo.gs:
- 1.20.1 [FORGE]
- What launcher did you run Minecraft with? curseforge
- Have you changed the modpack in any way except mods?no
- v31 HF
- Have you ever gotten past the crash condition without crashing, or does the game always crash? always crash
- What steps cause the crash? joining the online server
latest.log
crash-2025-03-24_15.04.19-client.txt
CurseForge: launcher_log.txt
Mod list changes beyond the modpack:
[2;32m6[0m added, [2;31m1[0m removed, [2;34m5[0m updated.
hi! i have no idea how to read crash logs so i don’t know why im crashing 🥺 any help please
If you go to the alchemist skill tree u can unlock crafted potion nodes that buffs crafted potions. From there u can brew upgraded knowledge potions that give crazy amounts of exp especially if you max the skill tree nodes for crafted potions
does the skill tree also work with ars or just irons?
this is an interesting one, I wonder if it's better than my exp farm
speaking of, I should max a full on exp boosting setup as I'm struggling to even level anymore in the passive skill tree
or i guess if it'd add to it
how do i kill pixies easily
ice and fire pixies? why kill when you can befriend them with cake and put them in jars?
unless you really want that rare drop
then just use AoE magic like cone of cold, fire breath, electrocute, etc
or snipe them
retry without the modifications you made
then readd the stuff you added one by one
What version of Medivial Minecraft are you running on?
Hey peeps, we have the problem after some while playing we got a really nasty bug. Thinks slowed down - If we break blocks it takes 1-2 seconds before the blocks break, water and creatures moves slower, and creepers also have the same delay.
We are playing locally (she hosts the server while using singleplayer and I join via lan).
What's causing the issue?
!server
Free Method
To host a server on your own computer, read the selfhosting guide.
This guide goes over how to install, create, and launch a free Minecraft server on all operating systems (MacOS, Linux and Windows). The guide also guides you through installing Java and optimizing your server for better performance.
If you are installing one of our older modpacks, ignore the "README" file that is included in the serverpack files, as they have outdated information.
Paid Method
We suggest renting a server from Bisect Hosting:
Approx. $10 - $25 a month depending on what plan you choose. You can also get 25% off with Code LunaPixel.
Go here and order a plan which fits you. We suggest 1GB per player but nothing lower than 4GB as the server needs at least 3GB to run.
Go to #server-hosting for more Info!
selfhost a server normally
transfer the world over by renaming your world save to world and putting it in the server files
Will do. o7
Wauwe, that fixed it lol. Mojang did manage to screw up multiplayer themself. Oh boi.
Thank you!
yes, its "medieval" mod, but he doesn't have a config, only a delete mod
what is the max level in the skill tree?
Thank you
alchemy tree is pretty crazy frankly
if i remember right you can pretty easily get potions with +25600% exp gain
||and resistance 5+||
deleting the mod has other side effects fyi, it also patches some bugs, unifies mana between Iron’s and Ars, and adds items
we’ll make the hotbars configurable in a future update though
guys, how do i conjure magic from iron's spellbook?
i crafted a spellbook
bounded the spell to the spellbook
now i don't know how to cast the spell
👀
Is the spell book equipped?
yesh
Check your key binds. I had to change mine to allow me to select and cast
They were conflicting with things like sneak
(I was completely aware about this btw :)
Not surprised. You'd have told me when I got that far 🤣
why can't my freind 'validate username' he is not on a cracked minecraft
may need to resign into minecraft, what launcher they using
AT
tell them to just try signing back into their account see if that fixes it
it didnt work
it says he has an invalid session
for some reason only I can join the server, I am not running off a local machine I am also connecting via open port like everyone else
it worked
it seems to be related to the "allow proxy connections" option
even though were all on the same network lol. Host is in a different city though.
i made the middle button from my mouse be the hotkey
how do I turn on defualt minecraft texture pack? which one is the main texture pack?
or is that not recommened
An please make us be able to disable each bar separately
Is there any guide for medieval.
I feel like I been adventuring and looting for awhile but I am not sure what my next goal / objective is, or what should I be working on/torwards.
What mod do I need to use to be able to use the medieval origins mod?
I wanted to ask something related to this, hopefuly you don't mind the ping too much? Sorry about that.
About Spell Power and Magic Damage:
Do these tags mean the same thing everywhere they show up?
- On the skilltree
- On Apotheosis gems and affixes
- On Iron's scrolls, items and armor, and the gems it adds to Apotheosis
- On Ars' armor, items and gems added to apotheosis
And another thing, why is it when holding a tool/weapon on the mainhand and casting iron's spells on the other amplify the damage of the spells? Is this intended, and if so, how does this system work?
Thank you very much for reading and giving this your time
this one is before the necromancer perk. This one says: Magic Damage
Necromancer says Blood Spell Power
Will both of them add damage to Iron's blood spells?
no they wont @languid terrace
here, it says Magic Damage. What counts towards this one? Will it work with Any spell? With Iron's spells?
alright, that's good to know
Are Iron's, Ars, and other magic powers from mods counted as magic damage?
This is super confusing, ngl
idk about ares but Iron's isnt
holy shit, are you serious?
So magic damage in the Atomizer passive skill is potions only?
to increase damage with irons you gotta put it to spell power which increases all irons magic damage
what modpack let me check
mmc4
ill check its code
instant damage and poison seem to be the only two magic damage in vanilla that a player can deal
i thought you were making modpack
the tree is interesting, because it's including varying stats from varying mods
oh, no... I'm in the channel for Medieval MC
But the lack of a unified tag system really sucks
let me check tho
for sure!
yeah, it does
which minecraft wiki is the good one?
minecraft.wiki or minecraft.fandom.com
depends if there is one for the modpack
whichever one loads fine for you.
i use regular wiki
I usually find fandom sites really laggy with all the awful ads
isn't there one where the info is more trustworthy?
I couldn't find anything about magic damage in the fandom, but in the wiki I could
for vanilla it should be consistent on both sites, but they are fan based so they may differ
that's good to know!
so minecraft fandom wiki isn't like terraria fandom wiki, good to know...still can't stop my repulsion from seeing a fandom site though 
I'm also repulsed by fandom, but yea
mood.
what i dont understand is why minecraft has magic damage but no mana mor magic system.
they just do this weird
things*
like, when a player is on fire, it's not even remotely what you think it is
it's not a status effect
it's more of an entity, attached to the body
they need to fix it
Playing mostly as a mage in this pack has been a bit challenging on what affects damage or not, I feel like I barely have control over it
wait...does that mean crimson mosquitoes take code from fire? 
probably id have to look at it
I forged my gear with Magic Damage expecting it to work with iron's, but I have no idea if the magic damage is actually entering the sum, or if the extra damage I get upon equiping it is due to Max Mana, since I have the perk for Max Mana = More Spell Power
do a control test
as @wide bronze and I were talking the other day, it seems everything affects iron's spell
What do you suggest?
make a random piece or set of basic iron armour
new world, creative?
or that
I generally do it in my world cuz I have all the resources needed to throw around
except gold...
god I need gold
I need over 1k gold for 4 spawners
anyways, just get a grey piece of armour that boosts magic dmg
and not mana
and then use it on some sort of test dummy
okay what perk were you wondering about?
honestly, everything magic
there's this
and this
These were 2 examples
Critical chance with magic / Magic Damage / Spell Power
These are three of the more confusing perks
and then there is everything else, copying from what I posted before:
On Apotheosis gems and affixes
On Iron's scrolls, items and armor, and the gems it adds to Apotheosis
On Ars' armor, items and gems added to apotheosis
Honestly i dont believe it does when im looking at how they added it as magic damage not spell power but if some of the spells on iron spells adds effects i think it would still work as a magic damage type
So everything that says "Magic Damage" works with what? Only Effects?
Thank you very much for looking at the code, btw
your welcome so like if its a bleed effect or other negative effect should work
So Magic Damage on the skilltree also doesn't work with harming effects from Ars?
The gem doesn't. It's called SOURCE something, added by Ars into Apotheosis
See why I'm going crazy?
magic doesnt work with iron spell power does
It's just the written part that is wrong
yes
But the Magic Power on my ScreenShot works with Iron's
that's weird
magic power dont help but with other things like effects
what irons spells are you testing with?
Everything here works with iron's. The Spell Power portion is from the item, which is from Iron's, and the Magic Power portion is from apotheosis
I'm currently using Magic Missile from the Ender School
wait magic power is apotheosis?
That's part of my question, I don't have the answer, that's what's driving me mad
I don't know which tooltip is from what
let me check
and which affects what
But the 40% Magic Power is due to reforging from Apotheosis
So we got:
- Spell Power
- Magic Power
- Magic Damage]
Spell Power and Magic Power work with Iron's
Magic Damage is simply damage done by effects, if Frendly is right
Why would the skilltree have both next to each other like that
It's the skilltree that makes it so confusing, more than anything
because of multiple mods so to acually get the magic from both mods they cant just rename ehat it says
Also, just Damage, like in this pic, is it only melee damage?
y'know, speaking of skill tree...what in the living hell is "amplification" for enchants
pretty sure any % dmg affects all dmg types
if it hurts something, it's stronger
me going insane
I was going to delver into this and I was wondering the same thing
so they could of fixed this problem by adding descriptions but modpack devs were lazy
That's what I was thinking, as well
Tooltips/Descriptions/Tags are what's missing
There is also the matter of holding an item in the mainhand while holding a staff from iron's on your offhand dealing more damage depending on the held item
like a pick, a sword, a unique weapon, etc
I noticed that one ya
the enchantments on a weapon seem to pass onto spells if you're holding the staff on your offhand
yeah, you were the one who told me about this
They noticied it, then I tested and it seems so arbitrary
which is funny cuz, to be the strongest mage, you also need to be the strongest swordsman 
RIGHT? asuhasuhasuhauhas
that's a laugh in Brazilian
Well, I'm gonna make some food!
aight
I'll check the messages in a few
yeah i been looking at it all to
Yeah u can use it to max the skill tree, farm up a bunch of exp pots, then reset the tree to whatever u want with the extra exp pots to cover for the lost exp
yeah, that's crazy
the tree has a terrible downside though
if you get into it before crafting hellshelves, you lock yourself out of apotheosis until you can reset skill tree
rather, apotheosis enchanting
Yeah the crafting recipe doesnt account for the apotheosis shelves so i just craft normal pots before lvling the skill tree
Or like me as I play single player i just spawn in normal pots to trade with crafted pots
that's fair
The upside is so good tho
yeah it is, jeez
Hi, I have a question, might stage 5 dragons not appear in modpack?
too bad they can't be made into charms
Even the harming pots is good when u poison ur sword
they do
I believe u can make the charms with crafted pots, just that the effects of the charms are not amplified
get an 'aurora glowing' affix
on your pickaxe
and mine at the appropriate y level
the moment one is rendered in, it'll glow if you have the buff
that's what I meant tho schwa haha
A +52600 exp charm with indestructible seems too good xD
It happens that I have already played several hours and found none to give me his egg
Could it be because of some modpack configuration?
every horn has a dragon in it
I have at least 3 of each typing
and I never touched any configs
Some cave dragons are stage 4, and some stage 5 dragons are male
but both stage 4 and 5 can drop eggs, but only females
males typically have spots on wings, while females have more curved horns
lightning dragons are a bit strange, the females still have curvier horns, but the males have a darker 'lining'
Sure, I know that, but I haven't come across any dragon cave