#remain
1 messages · Page 3 of 1
🫦
You shall become the dirt I walk on
Pecking order
ever tasted the barrel of a AA-12
Only between the hours of 11-12
oh true
Wait, how you got a max health increase ?
The fountain of youth gives you Health Boost V for 90ish mins
Oh
It'll only heal you up to 1 heart but you can heal the other 9 through other methods
@quartz marsh
This is the first time I am hearing of this
There’s a fountain of youth?
Yep
I know the tales
I think about 10 seconds is as long as I risk it
I don't know where it comes from
The seedbed curse has found a new world
Or it’s really bad bed bugs
cant you insulate them
You can't insulate HV
It’s also funny to just be walking and ZAP
I think imma start a hardcore soon
Since I’ve gotten the game knowledge
Also is there a way to increase the durability of limbs
Pretty sure there is an update coming out soonish
v6 is pretty tame rn unless you have the spawning change I made
No it fixes spawning in daylight
Granted I do throw hands fr
I never duck smoke
I still get some zombies in the day I think
But that’s ok
My best friend John browning is always near me
Wonder what else I haven’t seen in this pack
I do wish there was more abandoned structures like military bases actual SCP labs, bigger cities where you run down the streets away from massive hoards
I kinda wish winter was harsher too ngl
Like a LOT of snow everywhere
I got that undergoing bunker with heaters and stuff
I may have spent a lot of my time preparing for winter
Only to be met with a few snow and ice blocks
Blizzards would he WIIILD to see
I’d love more weather stuff
You could modify the Weather2 config to amp up your snowstorms
Also are tarnods suppose to be like barely visible, cause like I can tell when there’s one around
But like
Being able to see it better would be cool
Oh fr?
Its the shaders. Turn them off if you want to watch the storm
Well I mean like visually too, like your screen is white as hell
Any shader in particular?
The main one is the issue. I just disable shaders when I want to watch the storm and then turn them back on after
I’ll try that then
I just got all the materials to craft the buzz killer
Any weapon or gear recommendations?
also like the amount of the same materials between the mods has driven me to the brink of insanity
Avoid the telekill sword
Dog water?
There is another sword that you need the telekill sword to make I’m pretty sure
Its great for early game. Stronger than normal swords until it breaks, and then becomes an unbreakable stone-tier sword
But the way the mod is coded
Every 20 kills the sword does a power attack for like 20 hearts
Buzz killer does 28
But how its set up deletes the broken sword, gives you a super sword for one hit, then deletes the super sword and gives you back the broken one
So you lose all your enchants
I've been 1 item away from making the electric katana for like the entire save
I found all the pieces but 1 battery at the very beginning and then no dice since
Pretty sure I can actually make it
I’ve found a good couple of batteries
I have like 30 black ops cards lol
*and no cards for the military crates+
Let me see if I can check that
I'm like almost certain the infected military are the ones who are supposed to drop it
I’ve killed a LOT of em
then a black ops guy tries to sneak me and then drops a card
I get one like every kill I swear
Wdym
Some things I noticed but can't tell if its just bias or not
Zombie horses more often infect compared to normal zombies
And "jumper" zombies more often infect compared to normal zombies
From the config:
#Whether zombie villagers have vanilla curing mechanics or not
zombieVillagersCanBeCured = false
Thanks @runic schooner ! I updated my drivers, updated Java, and disabled shaders and now it's running 😅
if you apply a thermal coat to armor, can you upgrade it after the fact?
@near kayak not sure how much of it is the old world, but this is its chunk performance on a brand new server hosted on my pc
Ugh, sadly two of my villagers, both engineers, somehow turned despite being walled inside their houses.
TIme to start repopulating the world
Yes... employees >.>
I will be a merciful god manager
Has ANYONE found the regular magnetic card for opening up the non-black ops crates?
I just checked the Mob Drops section of JEI and nobody drops it
Yes
Military
Ive seen 2 and they both dropped one each
Was in a birch forest
Not zombies
Oh so living things
Still can't find anything in JEI for the military dudes
Oh well
Ok as much as I WANT to like PneumaticCraft, holy fuck the amount of hand-holding this thing needs
I can't leave for 15 minutes without a line bursting
You’re not on advanced tubes yet ?
Well, maybe it will be fine with the creative flight speed, but the mod pack has pneumaticcraft armor which allows you to fly faster (my current top speed is 75 bps)
Also idk if I can use any optimized java arguments with forge server (I don’t understand how is it launched at all as opposed to fabric/paper servers)
I’ll still make a video of how chunks load on my server and will try a new world just in case
I just spammed fireworks with elytra in a straight line and the world gen kept up
Its the advanced tubes that are bursting
I finally figured out how to use the regulator correctly, third times the charm, to keep my low pressure portion under control. But I swear I leave my base with my compressor at like 5 bar and only running at 70% efficiency, go do stuff for 10 minutes, and come back to a blown system
And this time my compressor blew up.
Just going to have to turn it off when I leave and only let it charge while I am watching
Or maybe don't put 12k LPG in there and leave
Yeah there is something seriously wrong with this
Oh no, I was completely wrong
Even at 70%, one single bucket of LPG makes 126 bar worth of pressure
I hate the way there is like 50 steels
I still don’t understand why aren’t you using a security upgrade ðŸ˜
I hate making LPG more than I hate making advanced liquid compressors
But now that I moreso understand the math behind it, I gave in and made JUST ONE
Any compressor supports security upgrades ?
And they are very cheap in crafting as well
I have full afk system with 2 compressors and the only thing I need to worry about is to occasionally put more crude oil in the tank for the refinery
And nothing bursts
I'm sure you have your stuff all set up to do what you need to
We’re in the same boat here, I did not know anything about pneumaticcraft before this modpack
I’m just trying to help 
RN I am manually heating my refinery and singular thermo with lava buckets, and recycling the refinery outputs into the thermo by hand to convert to LPG
Wait, you don’t use 4 outputs of refinery ?
No I have the four refinery outputs
You’re just recycling everything to lpg?
My compressor runs on kerosene and everything else is just going into the storage
And if I were you I’d at least keep diesel
So when you’ll want some lubricant for a drill or a speed upgrade you’d have it
I just buy it
Oh
We didn’t really farm emeralds with how stupid villager prices are
But that also works
I have a garden that I originally set up for ratatouille. Turns out that either tomatoes, onions, or beets are on every single daily trade to sell. So I do that daily and get the 16 emerald to fund what I need to buy
So if you're just keeping your compressors running non-stop and bleeding out the excess, how much crude oil do you have access to?
One of the two compressors is a flux compressor converting some immersive engineering energy to pressured air, the second one is liquid however both are regulated by redstone, so whenever the pressure goes 19.5+ they stop
Oh see I heard about that stuff but I hate dealing with vanilla redstone so I didn't even want to go that route
Well, that's really the only way pneumaticcraft offers you
Also with the gaslift with dispenser upgrade pumping oil from undergroud/just the lakes is quite fast
A small showcase of how chunks currently are
yeah thats not happening on my end, is that on a new world?
Oh I have that same issue. But I also see it in every modpack I've played in the last couple of years once I get access to fast flight
Kinda just roll with it at this point
The issue there is I really can just run by foot and chunks will eventually stop keeping up as well
No, that's what I'm trying next
Aand also you can see my ugly ass setup there
Yeah no that happens to me to. But for me it literally never happens until I unlock fast flight. Then the first time it happens flying around, it also happens running around
That is an ugly setup
constant firework spam with elytra
How far is your render distance set to
this is on a server but in game 12
could you send a spark profiler?
I personally have no idea. I've had the same thing happen to me across many modpacks over the years so I just assume its something to do with MC
We certainly didn't have it that bad on prominence
Newly created world (but singleplayer)
Will go on a server and do one now
I am beginning to think I will never find a cold biome
new update should be out in an hour
Dope
I just realized its 1AM for me and I wanted to go to bed at a reasonable time tonight
I'll check it out in the morning though
Oh well
Thanks for all your hard work Sharkie
thanks for playing it 
To me the profiler looks like nothing is happening but... yeah
Have you tried to follow the stuff from !tps and see if it's better. I also wonder if GraalVM would make it a bit faster
Please follow the guide here for changing the Java version your server uses. This will improve performance dramatically. If you are on a third party server host, you likely can not change the Java version your server uses. Bisect Hosting and a few VPS providers do allow changing Java version, though, which can usually be done through your server dashboard.
The method on Bisect is to simply go to the main dashboard page, and select "GraalVM 22" as the Java distribution. If it crashes, use 21 instead.
For further performance improvements, you can also follow this guide.
If lag persists, run the following command ingame:
/spark profiler start --only-ticks-over 50
Then, send the link in this channel.
Well, the only thing that wanted to install was graalvm 23 and with it the server does not start
https://mclo.gs/4dj7CNE
remove spark mod?
Okay manged to install graal 22 but doesn't seem to change much, here's an only 50+ spark after java change
https://spark.lucko.me/RRjI9Vj94G
yeah everything looks normal so im not sure, i was testing on the new update but i dont think it should be much different

If you'll want to take a look at the server yourself I can give you both the IP and ssh access so lmk
I dont really know much about servers myself and probably wont be able to do anything

the only thing is a pregen that could help i guess
Well, probably but as soon as something new is added to the modpack generation-wise we're fucked XD
By the way does the new update fix inventory offset when opening a refined storage grid ?
Probably not since I wasnt aware of that/forgot about that issue

Also idk if you know, but only SCP: Overtime machines and point blank ammo seem to make ur hotbar invisible if that helps
Plus all overtime machines, like the coffee machine cause insane fps drops
Scp 13911: the lag machine
it does, probably just doesnt show
it seems it shows on some and not others, can only be how the mod was coded from those items
that armor is insanely cool and good btw
RIP
Hey so about that GPS. Its needed to craft a couple of items in PneumaticCraft
what items 
The Amadron Tablet [PNC's trading system], the Coordinate Tracker upgrade [allows you to set a waypoint that shows on your screen], and the Remote [something to do with the security terminal in PNC that stops other players from messing with your machines I think?]
Also its used with the air cannon, which lets you send items to specific coordinates
Not sure how useful the remote is, thats for MP. I've never used the Coordinate Tracker upgrade so also not sure.
But losing the Amadron thing is pretty big nerf
Follow up on this; I made an oversight on how the tool works, that is my fault and I apologize.
The two GPS tools teleport ability work by issuing the /tp command for the player and ONLY shows up if you are /op.
For someone like me who keeps cheats enabled in every world I make because modded MC is borked sometimes and I don't like losing hours of work because of errors, I never checked to see if the Teleport part of the tool would work if I had Cheats disabled for that world.
The Teleport button only shows up if you are in /op, and/or have cheats enabled. So anyone on servers without /op wouldn't even know it had that capability
Thanks will re enable it
Sorry again. I did not think that would be a thing, shows how little I understand about this kind of stuff 
i need help on something, i cant seem to find any creepers and am always running low on sulfur for my AA12
i cant use the full auto function due to needing to conserve ammo which, while makes sense and i agree with, i still dont quite understand the sheer lack of creepers
I think the answer is simply its a zombie game. There isn't a whole lot of non-zombie stuff outside of the SCPs
Mr Dev
Did you forget to mention in your patchnotes that you re-enabled storms to pick up blocks?
if u have perms u can prob temp disable that unless it was intentional
which i doubt but
I am never going to financially recover from this
Did you turn yours back off?
was gonna update until i saw this
lol
our tiny area would get obliterated in like 3 seconds
the config reset
u can prob replicate the configs from before the newest update i can send what mine looks like
Oh no
I'll do a quick HF
This is my punishment for messing up on the GPS Tool
/weather2 killallstorms is also my fav command for the 7th tornado
the amt of tornados we experience
The darude sandstorm alarm is perma going off
LMFAO
Btw daytime surface spawns don't seem to be working all that well again
i made them jus to have sounds off
My darude sandstorm is broken. It plays for snow and only plays like 4 notes then stops for a few seconds then does it again over and over
Immersive engineering is nice btw i take back saying its as bad as MI
just trying to fish 
I ll reposition them at some point
Idk who expanded the wall but iw wanted to make the area bigger
What about villagers?
That was bc of the snow cause noone other than me took care of it
Really? I see a lot spawning
I just randomly stumbled upon that village when I was travelling
or do you mean its worse than v6
alm its gonna be ice fern crop v2 for these villagers
/locate minecraft:village
Its about the same as it was in v6 without the daylight modifier I post in here
Atp
no thats cringe and boring
Wish there was cars in this
we have ur stupid spiked robot
Need a ATV
I was getting groups of zombies during the day out in the wilderness with them, but now its like 2-3
Nothing against my baby
I still cant get them to spawn during the day but they should spawn a lot in other areas
Awww
Behind the house
I wanna make a killbox
This is what I am getting on a brand new save after running around for about 30 seconds in the wilderness using the changes I made to the v6 .json. This is about the typical amount I would see everywhere in the wilderness.
And this is the same save on v7 in the same area after running around for a couple of minutes
yeah but doesn that minlight mean they wont spawn much at night
I get just as many at night
isnt that many zombies the reason you complained the start being too difficult?
I toned it down to make it more manageable. I changed the spawner.json as well.
Original:
"mob": "minecraft:zombie",
"persecond": 60,
"attempts": 10,
"amount": {
"minimum": 1,
"maximum": 10
"conditions": {
"dimension": "minecraft:overworld",
"norestrictions": true,
"mindist": 25,
"maxdist": 100,
"minheight": 15,
"maxheight": 200
Changed:
"mob": "minecraft:zombie",
"persecond": 1,
"attempts": 10,
"amount": {
"minimum": 1,
"maximum": 3
"conditions": {
"dimension": "minecraft:overworld",
"norestrictions": false,
"mindist": 25,
"maxdist": 100,
"minheight": 50,
"maxheight": 300
Jeez let me fix that
that is basically the same as mine
Since the persecond is capped at 1 anyways, the 60 you had didn't matter. I dropped the max amount per attempt from 10 to 3
To clarify, the "original" is the one from v5 that I was struggling with.
I think the reason why mine allows them to spawn during the day on the surface is the "seesky" condition
acc sharkie ive a question for you since i cant find a wiki for the mod, if you apply thermal coat to armor, can you apply a higher tier later on?
Since the maxlight and seesky are in the same snippet, I am assuming it works where it checks to see if the block has a light value of LE 7, and then checks to see if the block can see the sky, and if both are true then it allows a spawn there
Since maxlight only checks BLL and not SLL, it doesn't care about the daylight
dont know, you can test in a sp world
okok
i tried it but i swear incontrol either works or doesnt but next update ill check again
but i think its fine due to the first day being not too overwhelming but the day after, after a lot of zombies spawned and roaming that it would see a lot
Yeah I was having that same issue, thats why I added the second snippet in there
"mob": "minecraft:zombie",
"mincount": 20,
"incontrol": true,
"result": "deny"
I'm pretty sure the "incontrol" condition is what tells it to look at the spawner.json for the modifications you made there when running this snippet.
I don't mind changing the values in there for myself if v7 is too easy/too hard for me. Just would hate it if other people are not getting the same open world experience
Going to be hard enough with some of the changes you made. I saw what you did with the horde config Mr.
As someone whose save is already at Day 96, I am terrified.
I wonder if it will do it on your day 100
Imma delete the v7, grab the HF, and I'll let you know what happens on D100
the thing is, skipping days dont seem to work when testing the horde for the earliest day set so hopefully it works
you could also just make a copy and spawn the horde to see what happens
actually could oyu do that?
Yeah I'll give it a shot right now
Seeing as your tornado already wiped out my livelihood, why not 😄
how well are your defences?
I have a wall
I SAW WHAT YOU ADDED
Its going to be a nightmare for my meager stone 1-block-thick wall
Yes. You can freely swap them around at cost of the materials
im not sure how the horde command works but if summoning a horde with the command doesnt send an SCP then it just means that the summon command just summons what would on the first day which is stupid for testing
For some reason the /hordes start command immediately ends
I did spawn a wave in but it was meager
what did you type?
/horde spawn @p 100 hordes:default
I ran it a second time at 200 and SCP 106(?) showed up
Errrr I ran 6000 and my game is currently locked up
you should probably just run the command once per wave
i assume you didnt stop theothers?
The number before the hordes:default table modifier is the labeled as "Count". Are you sure I didn't just summon 6000 zombies?
no thats duration not count
yeah thats probably it
just spawning a wave doesnt start the horde event
can you retry with the horde start?
Oh I see, I was using 1 for the length so it was starting and immediately stopping the horde. I just ran "/hordes start Rekohart 6000 hordes:default"
I got killed by some foreskin thing
did the server actually spawn 6000 though? lmao
Not sure. Everything stopped working until I was suddenly killed. Couldn't eat and the zombies were standing still
Which one is the mutant zombie? Like the Hulk one?
Right now I just got demolishers* and rat kings
with the new command?
Yeah
There is something attacking me with like red rings, not sure if its an SCP since I cannot see what it is
Wave just ended, didn't see anything SCP wise
Unless the red ring thing is one
I found what was shooting red rings at me
This spawned
Also had 18 instances of SCP-049 spawn in
23 entities of SCP-682

My base is against the ocean and for some reason every 682 and 049 spawned there
I dont think many of those should spawn though
I swear the hordes prefer the ocean
maybe stop the horde and move to a open location with no water
Can do
I'll move over to my little village
So far normies
Oh just kidding
Your friend showed up
049 and 173 are all here
Another Foresaken showed up and immediately climbed over my walls and ontop of the house
There was a toxic sludge zombie or something that dumped some kind of green liquid when it died and kill all the other zombies for me so that was nice
106 showed up again
Cool it's working
And a second mutant zombie. The first one didn't do it but the second one did the revive thing
Goodluck on day 100 
I'll up the spawn rates for modded zombies since I already chose the lowest value for special mobs
I just set it to day 99 so I'll let it run for a little bit and let you know if that lets me see the day 100
Is there anything in the pack that prevents player from just making a floating base?
And be perfectly safe inside
Setting the day might not work, I set mine to 99 and started thr horde and it was still spawning normal movs
Yeah I want to say I read somewhere that the mod has an internal tracker it uses
And the game's day count doesn't matter
Which mod is causing hordes?
Your pride
Hordes
Not fully from what i know, zombies cant climb(and ladders too) yet so
Synth feel free to try
There is some nice tech in here
Start is rather rough
But its a apolcalypse
If it's The Hordes - then it's the same as in DeceasedCraft. And there it's only the days where player played, not the server day
So if you disconnect while your friends play, then your horde night will just wait
Yeah same one
You can probably see in server logs that when you disconnect - the horde mode will say that stuff is paused
I currently play another Zombie modpack (DeceasedCraft). Not sure if I want zombie hordes one after another
But the SCPs are tempting
Yup, you can use barbed wire etc to kill them easily too
Shit is scary
So far the only two things that gave me issue during the horde were SCP 106 and the giant dragon
682?
682 spawned in for me but only in the water and it never attacked
can someone tell me how to get rid of infection
Death is the easiest option. Otherwise Medikit (cheapest), Golden Apple, or Notch Apple
No, Alex's Mobs Foresaken boss
Check quest
I spawned in 682. That thing really is hard to kill
Never seen it
Doesn't do much damage though
Well, at least you can
Also the Caustic X acid that one of the special zombies drops on death absolutely melts it
Not that i cant, but the thing is unkillable in the scp universe
I LOVE how it keeps getting smaller and smaller as its life goes down
I want to put a nametag on it and see if I can trap it
Though that didn't end well for me with that tiger I trapped in Steampunk.....
Ok I am going to go take a nap
When I get back I'm going to wipe these saves and recover from the v6 one and then upgrade to 7HF
What were the Magnetic Card and Black Ops Magnetic Card chances set to? I just spawned/killed 200/ea of the black ops assassin and military guys and didn't get a single card from either
Well the 100% drop rate was originally added for suev but it's default was quite low but I did get one eventually, how did you kill 200 each so fast?
Minigun
Oh is it from Point blank? How did you get mini gun's motor? I didn't see the recipe
I'm in creative testing stuff
For the mini gun motor though, I've seen in through trade options
Yeah an arms dealer
Your best bet is through the Amadron though, unless you get lucky enough to find a village
Okay, thanks, I'll check it out. If things get desperate I'll get more villagers. Xd
Amadron gives you the PNC usual trades and like 12 randomized trades from any of the professions and their tiers
So its not guaranteed to show up, but I think I've seen it like once every few days at least
also hard to obtain
Wdym?
you need to get into tech, no?
i dont understand anything from it
im ngl
and i used to use the old pnematicraft in 1.12
Yeah I think I barely touched it when i played Sevtech and thats about it, so its basically completely new for me.
Its not super bad, but it is punishing imo
I prefer others, but its better than nothing
yeah
I just want to fly
And now that the armor has infection protection, I don't have to ever swap out
I just gotta finish up this excavator, get my diamonds to boost the armor rating, and I'll be golden
But first
A word from our sponser
A nap
I need a nap
Later ya'll
uh
is it just me or is the antique atlas not in the game ?
Does the quest say press M? Forgot if I added that
im so stupid
i thought it was a item
sry
xdd
also every zombie piglin that spawns in a horde drops looting swords
how can i fix my sniper scopes because it looks like they have a stone in it
might be shaders
okay i wil see
OH
I saw that too, scared me
Anyone know where I can find a fox for the lag I’m gettin, these blocks refuse to break
i did forgot to mention
what launcher are you using ?
im good now
what did you do to fix it
reload
alright xd
do you perhaps know any other way of doing it
why am i lagging in singleplayer?
like actual block lag
why is there block lag in single player?
Why are we at the zombies spawning in fully lighted places point again 
still why is ther block lag on singleplayer
Because your PC can't handle the internal server
Well, I have 32gb as well + r9 5900x and 4070 and I also had lag when I selfhosted on singleplayer
So now I use my own home dedi to host a server
bro why is it selfhosting on singleplayer?
Because that's how minecraft works
and where to i get the server pack?
!serverpack
If you are unable to find the serverpack on Curseforge, it is most likely not approved by Curseforge yet. If you want to create your own Server Pack follow the steps below;
How to create a Server Pack:
- Download ServerPackCreator and run it.
- Set the Modpack Directory to where you installed the modpack.
- Set the Minecraft Version, Modloader and Modloader Version of the Modpack.
- Press Generate.
How to use the Server Pack:
- Right click the start.ps1 file and click Run with Powershell.
- To join your own server, type localhost into Direct Connect.
This video explains the process https://youtu.be/tLTC6wYcWVM
The server IP address is your Public IP Address, which can be found by googling "my ip address".
If other players are unable to join, find a portforwarding guide online.
Every time you launch a singleplayer game in any minecraft it launches an internal server
Also just got a random crash (wasn't even on the game, alt tabbed)
https://mclo.gs/7HuGMvA
days by gone had a moment it would appear
Also the atlas is empty for chunks that were already loaded it seems 
I think the atlas just maps what you see while you have it, so it will not do anything retrospectively
It already crashed my game twice
so that thing you sent did jack all for makin a server
did you copy over the correct files
what do you mean copy over the files it was never mention in the instructions
yea ig so
you need to select mods config defaultconfig from when inside the serverpack creator
i cant show how to as im gonna sleep
good luck
thx
Well
@upper cliff mind helpin
ill take any help i can get
!server
Paid Method
We suggest renting a server from Bisect Hosting:
Approx. $10 - $25 a month depending on what plan you choose. You can also get 25% off with Code LunaPixel.
Go here and order a plan which fits you. We suggest 1GB per player but nothing lower than 4GB as the server needs at least 3GB to run.
Go to #server-hosting for more Info!
Free Method
To host a server on your own computer, read the selfhosting guide.
This guide goes over how to install, create, and launch a free Minecraft server on all operating systems (MacOS, Linux and Windows). The guide also guides you through installing Java and optimizing your server for better performance.
If you are installing one of our older modpacks, ignore the "README" file that is included in the serverpack files, as they have outdated information.
read bottom part
Not really my area of expertise, as for singleplayer, have you checked that your instance has been allocated all your ram?
I know that curseforge, for instance, doesn't allocate all of it by defualt
after u have the server pack shit made
it wont be imported to curseforge automatically, the files are the stuff you copy into the self hosting things
ik but ive already got the files needed
so start following the self hosting guide linked above
yes good
send the latest.log
Uploaded latest.log from @vague rose to mclogs: https://mclo.gs/2c7tPvy
remove the cave dust mod
what cave dust mod?
- cavedust 2.0.1
the mod is this
Can you scroll to letter v?
sure
whata aterrible naming scheme
Yes. All I did is check the file name here
idk if this is intentional but most tooltips shows ' 30% infection immunity '
here we go again...
Uploaded latest_1.log from @vague rose to mclogs: https://mclo.gs/hVkRQaN
...
cit resewn but i'm p sure that's needed
yay...
that's basically what the serverpack creator does
so what am i supposed to do?
remove cit resewn server side
if i cant start the server rn i at least wanna play single player without block lag
do u have enough ram alloated
for sp
i had a lil block lag upon logging but no longer experiencing it
cant rlly assist there
Try to remove citresewn mod from your server (it's a texture pack mod)
Servers don't have textures (it's part of client)
Uploaded latest_2.log from @vague rose to mclogs: https://mclo.gs/piJwzdI
u still need to remove server side
i already deleted it
running it again to see our next error
nevermind it just booted
idk why it read citres but i had deleted it
why do games keep crashing?
!moreinfo
- What Minecraft version are you using? (1.19.2, 1.20.1, ...)
- What launcher did you run Minecraft with? (e.g. CurseForge, ATLauncher, MultiMC, ...)
- Have you changed the modpack in any way? (e.g. changing mod versions, adding/removing mods)
- What version of the modpack are you using? (v11, v9, etc)
- Have you ever gotten past the crash condition without crashing, or does the game always crash?
- What steps cause the crash?
Required:
Open the game directory (right click pack -> open folder), navigate to the "crash-reports" folder and upload the latest available crash report.
If there is no crash report, navigate to the logs folder and upload "latest.log."
If there is no log, navigate to the base pack directory and upload the hs_err_pid file, if there is one.
how much ram you use
seems like youre having massive issues with either world gen or the game not being able to catch up
Was fine before the update
If there isn't a mod in this pack for it, no dice
My nap turned into a full blown sleep sesh
Ugh
xdd
i was wondering
that nap kinda long
no i ve got no idea thats why i was asking
maybe you knew xd
Sorry mate, I haven't ever seen a mod change the curing mechanic ever
Not possible, I didn't change anything about the light level and im sure Reko would've noticed it too
Isn't this just spawn protection?
I’ve been walkin around for like 10 min
Serverpack also seems to not want to be approved
Interesting, so everywhere it's like that?
Yea
And it happened after you updated?
First world I made right after
Can you send the log
I’m redownloading it to see maybe if that’ll work
At the store rn while it does so but will send an update
But so far from what I’ve seen the update is pretty wild
Bigger cities are cool
I did make a few other worlds after thinking it was just that world but issue persisted
Alright maybe it was just the profile after the update
After redownloading it it works fine
anything your doing specifically to reproduce?
will remove it in .5 anyways but want to see if i can replicate
@fathom arrow have you had any zombies spawn in lit up areas?
was the spawning issue fixed where zombies would swarm you as soon as you started a world?
yes
I haven't had a chance to play in v7HF. My nap turned into sleeping for 10hrs
But I just got done with groceries and cooking "breakfast" so Imma about to check
would it be possible to eventually work create into the pack, or know of a way i can do it for my own playthrough as to not break anything(namely just like steampunk machinery)
i feel like just adding it shouldnt break anything, but i wanna be sure
If Create had a modern texture pack I could see it fitting in
Doesn't really fit the theme of modern/future tech
You can duplicate your modpack profile and add it to see what it does, but if you run into issues the support isn't there
eh, idc for it fitting in
i found an addon that intergrates it with immersive engineering
the engine mods do that
honestly, i might do that though
i would need to figure out the texture profiles for all the blocks, but i could absolutely make a texture pack for that
shouldnt cause any issues
aight, appreciate it
i'ma try to work it into the current engineering systems such as immerssive enineering and preasurized
unfortunately i cant code so i am forced to hope others already did most of it for me
i found, one
it replaces create train sounds with that of the japanese EMU
I added a light level mod to mine to be double sure and just got done filling in all of the gaps inside my bunker. Two zombies have spawned inside of my base so far
so they are spawning whjere there is light?
Correct
culd you remove your light level?
Wdym?
Oh like turn them off
1 min
Norestrictions allows them to spawn in any light level
yeah even making it false they still spawn
I made one of the rooms compeltely dark and they didn't spawn in there so far
I also haven't had any more spawn since first loading up
I'll play for a bit a let you know what happens
thanks, and if they maybe do spawn see if a magnum torch helps?
Well that was fast. Was just putting the lights back in the dark room and another spawned in the other room and came in to attack me
I'll spawn a magnum torch in and see what happens. I still, at 94 days, don't have the resources to make one myself because the nether goes brrrrr
is this with norestrictions removed?
This is with the current settings, "norestrictions : false"
yeah i think making it false or true basically does the same thing
From my understanding of the mod documentation, the norestrictions really only affects light level spawning
yeah so even setting it false/having that setting i think is going to ignore light levels
So far with the Magnum torches they are not spawning in
But in the parts of the base where I didn't have them, like my garden, I still got spawns
I am also getting almost zero spawns on the surface in the wilderness
I had 2 show up but there was some heavy tree foliage that turned a few blocks dark enough
I'm adding an XRAY/ESP mod to the pack to see what it shows me
this is what im most focused on
I don't think the magnums ever had a problem with keep mobs from spawning in
They are just prohibitively expensive (blaze powder)
Until you are strong or good enough to go into the Nether and get the resources
they did with the norestrictions to true
Huh, I always thought they used a different method from preventing spawns
My -1 IQ brain decided it would be a good idea to install valkyrien skies so I could eventually make a zeppelin, then I forgot that I can't have nice things and that valkyrien skies doesn't like playing fair with other mods and it kept crashing my game
Valkyrien Skies is going to be so cool when its stable enough to work
Create has such awesome things in the pipeline
Agreed, eureka is still around, maybe I could use that instead
Eureka is another good one
I thought it died out, but turns out it did recently get a 1.20 port
Honestly, am I the only one looking forward to the day Mojang stops developing Minecraft, on that day modders can go literally wild with their creations with no fear of needing to update
The kind of shit we would get on the following months would put modern modding to shame
That is of course, implying that the modding scene will still exist in a hundred years
Will be add LOOTR?
no, its a zombie apocalypse
only if you plan to play with 10+ people it makes no sense
i got bored waitinf for things to smelt, so, POV: you caught dozer sneaking a midnight snack
Nope, just existing
Damn ESP mod doesn't work
So whats the play moving forward? Is the modpack's expectation that bases will not be secure until after you can handle to the nether/acquire blaze powder to make Magnum torches?
I just walked down into the lower section of the base and was attacked by 7 zombies just waiting for me.
either that or im just gonna have to remove the zombie spawns from in control which i probably just gonna do
¯_(ツ)_/¯
This works for me
{
"mob": "minecraft:zombie",
"seesky": true,
"maxlight": 7,
"result": "allow"
},
I get zombies spawning out in broad daylight, zombies spawning out at night, and no zombies spawning in my base
but you said you had that addeed and they were spawning?
I had that in v6 but I didn't copy it over to v7HF
Hey, question, can I request one updated feature on this modpack? Simply to make it so the bloaters, or what ever you call them, drop sulfur, even if it is the unrefined yellow sulfur?
I copied it over to v7, then the tornado thing happened
then what did yoi mean by this?
Things took out my light house and I get nothing more then nuggets for killing them
I added this mod to my pack so I could see actual light levels like how you could with Optifine
Because I wanted to be absolutely sure that the blocks were lit up to 7+.
ah i see
Sorry for the miscommunication
They should only need to be lit up to 3 as long as the blocks aren't exposed to night sky
fuck it ill just reupload v7.5 sinc eits just a config
Do you have access to the Nether?
Nope, been trying, gonna go to the turbine I've been scrapping drain the nearby lava lake after my bunker is finished
I have an lmg and have been craving to just let loose on a bunch of zeds
Theres a plant in the crimson forest called Bullet Pepper and its attached to another plant called Powdery Cannon. The Bullet Peppers can be chopped at a chopping board for blaze powder and the Powdery Cannon can be chopped into straight sulfur/gunpowder
And can be grown in mass back at home
AFAIK
I haven't been able to survive long enough in the Nether to explore. But peeps in here tell me its the go-to move for all your explosive needs
Hehe, bouta rocket into the next age, I already got jug armor
I cannot for the life of me find Ice Fern so I am basically locked out of the Nether until then
Heat? I'ma just tactically commit toaster bath and go in with like 18 water canteens and a backpack full of purified water canisters
You take damage from heat directly if you get hot enough
I haven't noticed it, but aight, still, that minute of environmental temperature protection is good
lol that is what I was doing
My nether portal is in a Infernal Desert biome so maybe thats why I am so hot. I couldn't survive with a glistening melon drink and iron armor cooling
I mean, my living room has like 5 blast furnaces in it
When a girl needs like 30 different ores and an entire structure worth of scrap smelted, they are gonna do what they need to do, no?
Are you smelting down the iron plating?
Yeah
Why didn't I think of that.....
I found one of those windmills and just completely ignored the stuff
Nah, I got one that I about half way deconstructed, I never once went mining for iron in my playthrough, though I have picked some up overtime
@near kayak spawnign should be fixed in v7.5
One thing I am noticing with spawning is the range they can spawn in
I had 1 block in my IE area that was at BLL 6. I left the room and came back and a zombie had spawned in on the other side of the room
So if your light level is too low anywhere, they can spawn pretty far from that block
I don't get why nobody has ever made an immersive light level checking tool that the player can carry around
Me just casually about to send a screenshot of a zombie in my house lmao
Maybe it was an old one, idk
Nvm, there are two of them now
One just spawned right there in front of my eyes
v7.5 is out
Are you using CF?
Lmfao, you said that and Skyrim immediately popped into my head
You know, the game known for being re-rleeased
1st world problems, amirite?
just change the incontrol config
Can you send it ? I can't even update in prism as it says im on latest
Let's pretend you understand russian
Does Prism pull the modpacks from CF?
Yes
Makes sense
It shows modpack and version IDs on the screenshot as well
Yup
Gucci
Also I would add the Light Overlay mod to your client and just double check that your light level is good EVERYWHERE in your base
I was seeing spawns 15 blocks from a block with 6 light level
Not a single zombie spawn during v6 so I'm quite confident the light level is not the issue XD
v6 spawning was basically turned off
Well, if anything Ill just shove a magnum torch

?
Invisible armorstands
Ah
I finally got to do something I always wanted to do since starting this pack. Fly myself out of a tornado after being sucked in
I noticed item frames are also invisible
Even glowing ones
Indeed
Yeah, I love pneumatic armor
Sir is that a camera
Yes
Why yo bed so wide
Because there's three of us
Oh you throwing Diddy parties with the zombies
Yeah, having full refined storage of honey bottles
lol
Or even better
lol you got the infecticide lube huh
Okay, its definitely still wrong for me
Add that Light Overlay mod and check your light levels
What did you do
Nothing, its just minecraft auth system suffers
Ah
Light level seems to be fine
You gotta look everywhere. Like literally everywhere
Yeah I had one block in my IE room that was at 6 and a zombie spawned 15 blocks away
Dafuq is that
Well, we were lucky enough to start playing when you could carry on villagers
So these expensive mothefuckers now live with us underground
Ah
you can still pick up babies
Tell me when you add the YEET mod
Next mission for me would be to find an ancient city that was not generated so I can find a new portal
Ah dangit, the Chipped versions of blue ice don't count for thermal anymore
Thermal generators are kinda weak imo without custom blocks with heat
We ended up using a bunch of water wheels
I just wanted something with a small footprint to run a blast furnace
Oh
Without having to run wiring from existing structures
I mean I can get 41 Flux/Tick with a Thermo rn, so two of them is enough to run the preheaters
Btw relighted my whole base to a minimum of 9, returned from nether to 3 zombies in our house
Yeah I just experienced that again :/
I just made a change to mine to see if it fixes it
I'll let you know
Alright, I think I figured out Valkyrien skies, and if I did, I'ma rain down so much destruction on enemies
I'ma use it at a scavenger ship and make my primary base a flying city(I adore steampunk, it's one of my two favorite styles of decor)
Octavia added stuff
Yeah, I am installing Valkyrien skies
Because there is no "modern" airship, or multi block vehicle mods
So screw it, I'ma mix modern with industrial and go dieselpunk
And step one is a big a** zeppelin
Btw, most of this is simply to get revenge on some pillagers
Because yes, I am petty like that
I might try to heavily modify remain in the future to be more steampunk/dieselpunk based in the future, replacing grocery stores and dilapidated cities for sky ships, land ships, and ancient factories
Octavia
Hmm?
You never said there was a hidden chest in the windmill
I didnt know there was one
Hmm, idk if I've fully deconstructed the dynamo yet
I'ma need to go back and tear it apart
Btw, the Spotlight is the superior hand torch from now on. Even though the player insists on holding the light up to their face
No idea, I got it from some building prefab
Am I the only one who is annoyed by the fact that "Mob alerted" sound is played on the player location instead of mob location ?
I am too, but I found ways around it
I don't even know what you're talking about enough to be mad, but I am so mad too
When zombie is spawned/aggroed at you it plays some zombie sound
Fun fact, LMGs and AA12s don't slow your turn speed, just do a quick scan with it
But it is played on your location
How
This
I do a scan and just light the MF up
I refuse to play stealthy
Stealth builds are for people who don't know how to rev a mini gun and freehand a deagle
So I tried to fly away and a Foresaken sniped me out of the air
There is reason I am going through such lengths to get create into my copy of the pack
Can't snipe you out the air If you have a WWII zeppelin with broadside cannons
Just gotta make sure I don't fill this one with methane
We all know how well that turned out last time
No
I was talking about the lucky block chicken mascot, lol
Either way, shit sucks, what is that anyways?
Oh dear god, I need to get that airship made soon, I am a couple days away from another horde
I do not want to deal with that
Your airship won't save you from SCP-106
It will if I can go fast enough, I will send my ship moving while I spray home down, 5.56 at 500 rpm
He spawns inside of you
Thats just how the mob works? It rises up from under the block you are standing on and afflicts you with wither, then hits you
Ah, still too easy
Yeah I don't think he is done right. His first attack is almost unavoidable
Because he hit me midair
If all else fails, I'll just put a nullifier at spawn because if he kills me that quickly, then I'll just essentially blacklist him from my world
That nullifier being a repeating command block that just /kills the MF
And with it being at spawn, spawn, render distance isn't an issue
What mod does the mob alerted sound even come from
Maybe I can disable it
Because it gives me anxiety
Hordes maybe
It's from that realistic sound mod
It creates 2 audio sources for most audio, one on the player and one on the origin, but it breaks with certain mods
This one ?
Geonachs don't like the mod either, they are deafeningly loud with it
Yeah
That one
It's an ambient mod, isn't required for anything tmk
Well maybe it breaks the sound itself, but what mod plays the sound
Zombies extreme
The literal mod that adds the zombies in the first place
The base for the entire modpack







