#muons-projects

1 messages · Page 2 of 1

sand spire
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first command worked!

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thank you so much!!

charred burrow
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I see, that will just be a one time bug from the update then*

sand spire
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good to hear

white anvil
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this has problt been asked before and im sorry if it has i just cant find where but how do you edit the origins fx moon elfs stelth time or doge chance or edit the siren

charred burrow
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I would ask in the Origins discord, they have a channel dedicated for Origins datapack help

charred burrow
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finally doing these

jade hatch
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Gaunter´s Mirror👀 You´re a legend for implementing compat and giving the gem that name hehe

fading cove
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I was wondering if/where i could find a config to edit the default mermod tail colors/shape that gets applied for siren, or if that's something i should poke around within mermod itself for?

shy canyon
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Ooh more loot?

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I love

charred burrow
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or if you have some suggestions for more siren-y defaults I can probably implement those

fading cove
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ty!! i'll look into making one! tbh i think a default green or blue would be cool

fading shard
charred burrow
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are there any other special attributes or effects besides the 2 new spell schools?

fading shard
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it's kinda 50/50

charred burrow
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oh interesting

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I guess they’re knights huh

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when release

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🙂

fading shard
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prob next 2-3 weeks

charred burrow
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sick

jade hatch
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Hype🎉

shy canyon
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Sweeeeeeet been waiting for them desthknights

fading cove
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i did try the latter and i threw in the power from the mermod .jar as well but i still ended up with a pure white tail after changing the decimal values (and also i managed to overwrite every other origin besides human- i am very terrible at origin datapacks)

charred burrow
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make sure to add a "loading_priority": 1 in there

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send the datapack if you still have issues

charred burrow
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like you had it in mermodoverride.zip/mermodoverride/data/mermod

fading cove
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it wasn't zipped before i sent it, i just zipped it to send it, does the rest look right though?
(what it looks like in a singleplayer world is something like \saves\New World (1)\datapacks\mermodoverride\data\mermod\powers)

charred burrow
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yeah unless there's some issue with the fields in the mermod power itself

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send your latest.log

fading cove
twilit mantleBOT
charred burrow
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I don’t see any errors related to it think

fading cove
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to my knoweldge theres a compatibility issue between mermod 1.20.1 and base forge orgins (normally, mermod has integration for the merling origin, but not for that version... ?)

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when i saw that this pack actually had compatibility i was pretty surprised

charred burrow
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so I remade it for Forge

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it’s possible the configurability isn’t working properly, I’ll take a look

fading cove
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weird, the tail shows up, it's just that i can't get it to change color or style in the config

charred burrow
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yeah well there’s two halves to the integration, hasTail and getTailStyle, it’s possible only the first is working

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and that’s just the default tail

fading cove
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oh i see

charred burrow
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I didn’t actually test making a custom tail style :p

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ah yeah I see the issue

shy canyon
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Is death knight going to be released as a standalone mod?

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Also death is near do you have a dev channel in here like laz?

neat quest
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Is there a way to increase the stamina value of pixie's flight ?

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Ive tried looking for it, but im lost.

scenic compass
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Can you change your origin after choosing one? with cheats or naturally=

neat quest
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Yes

charred burrow
white trout
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Hey so I'm making a modpack and I needed to integrate some stuff to the medieval origins mod using a datapack, but I can't find the "Item Conditions" json (Like, is_heavy_armor or the ones for vegetarian/carnivore)

charred burrow
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For vegetarian/carnivore it just uses the base Origins powers

white trout
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Ahhh I see
Thanks

white trout
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I wonder if I can make a custom power for it

charred burrow
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for sure, you'll just need to add a higher loading_priority

white trout
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Aight

white trout
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that took me way too long to figure out how to work and I now know why it's based on the armor toughness
dear god why is it called ingredient if it doesn't check whether something is crafted with that item instead of the item itself

charred burrow
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yeah the alternatives are "guess based on item name" or "maintain a giant list of every armor that should be considered 'heavy'" and well

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neither of those are really great

white trout
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I was thinking based on the armor value but that's essentially locking any armor thats lets say higher tier than iron (which is what the base origin does)
I'm gonna go manually adding every armor that would be heavy

charred burrow
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yeah it did originally work like that

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toughness was a better alternative in my opinion

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but yeah manually adding every armor is probably the best bet for your own modpack

white trout
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Yeah but a few sets from my modpack (Like the Paladin/Crusader set or even the warrior sets from Rogues and Warriors) could be considered heavy armor and yet were unaffected

charred burrow
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hmm yeah

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those really don't have any armor toughness?

white trout
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Nope
They're diamond level but instead of having toughness they have set bonuses (Like more damage for warrior and more healing power for the paladin)

white trout
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Fuck it we ball, asked AI to separate them basing itself whether or not it's heavier than iron by density, it even accounted for fantasy type ores and/or how they are usually depicted in fiction

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The rest I'm gonna do manually like the stuff from betterend and nether or the RPG series
But this already halved the work I'd have to do

rigid whale
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Hello how do u use the revenant ability

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To summon skeletons

charred burrow
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guess they figured it out

livid agate
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lmfao

fierce pecan
jaunty ridge
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Is there a way to make greedy for goblins apply to armor trims with a datapack?

charred burrow
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it may be something that’s easier to do with Java, I’m not 100% sure the format for how trims are stored in the NBT

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I’ll look into adding it

jaunty ridge
jaunty ridge
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wait

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it work

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on vanilla trims

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no

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nvm

jaunty ridge
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I had TieredZ installed which boosted health

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error on my part

charred burrow
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yeah that makes sense, I was surprised when you said that worked

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i’ll look at it tomorrow hopefully

jaunty ridge
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go crazy because I'm going insane

jaunty ridge
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is there also a way to make dwarves heat resistant from thermoo patches? I'm thinking like in the hobbit films

shy canyon
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you have an affix update coming to zephyr at some point right? I remember seeing a teaser for it I think?

shy canyon
twilit mantleBOT
charred burrow
charred burrow
shy canyon
charred burrow
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Woops

charred burrow
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i was just thinking of adding a similar thing to Alfiq

jaunty ridge
jaunty ridge
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Everyone on my server just logged off and I'm troubleshooting an artifacting issue with Simply Skills so I'll take more stabs at it

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Unrelated, I have made a datapack that integrates all armor crafted with gold from the core RPG series and Immersive armors to benefit Dwarves and Goblins to give them more options

shy canyon
charred burrow
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yeah I got that

shy canyon
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I created an issue on git on the advice of one of yalls devs

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with crash log and explenation

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incase someone has this issue too this works
to fix it I ended up using an NBT editor to move the player using their player data then I nuked the dimension and removed the overworld portal

jaunty ridge
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wtf

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now it works?

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am I have stupid?

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not seeing much change

knotty plume
charred burrow
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I think 11 is what the mod has

jaunty ridge
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it is, I didn't change that

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bump it up to 12 or 13?

charred burrow
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yeah 12 or whatever

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as high as your heart desires

jaunty ridge
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597

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naw, I'll go 12

charred burrow
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rebel

jaunty ridge
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oo, crash InaPhoneYikes

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no crashlog generated

charred burrow
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that’s uhh

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just from adding that power?

jaunty ridge
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yup

charred burrow
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send the latest.log?

jaunty ridge
twilit mantleBOT
jaunty ridge
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ah, cpm crash

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wtf is necronomicon?

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API from an older version (of the modpack)

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toss

jaunty ridge
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ight

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time to bring up Java's live code index

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gonna watch this happen live

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I love computers

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it recreates the same issue twice

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you try again watching it closely

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works as intended

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seemingly no change to heat resistance tho

round ginkgo
jaunty ridge
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gonna try something else

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because I was attempting to tweak the health of pixie for a friend a while back and I think powers just may not recieve data from datapacks properly

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tags and functions work as intended, origins and powers seem unresponsive to datapacks

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sorry to be the worst kind of fan here, someone who understands just enough to know they understand nothing at all

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also a yapper

charred burrow
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all yapping is encouraged

charred burrow
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but fyi datapacks have no “priority” over mods with Origins like they do for vanilla mechanics like tags or function

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if you want to replace a power or origin, you have to use loading_priority

jaunty ridge
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Origins is largely held together with duct tape and a dream

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not surprised it's frustrating to work with lol

charred burrow
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it’s a famously really well made and bug free mod

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for sure 50% of the time spent on medieval isn’t just workarounds for things that should work but don’t

jaunty ridge
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oh indeed, just seems to prioritize certain files in strange ways and doesn't seem to largely explain how

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I could try doing a silly a making a copy of medievalorigins and modify the mod itself but I think that's putting a foot into hell territory

charred burrow
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that was a well formulated sentence

jaunty ridge
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I understood tbf

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you've been a great help since most of my modding knowledge is modeling, texturing, and animating

charred burrow
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modeling and animating scare me 😄

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if you ever wanted to make player model add-ons for the origins (horns, Elf/Alfiq ears, Siren tails, etc) or know someone who would, let me know

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for large amounts of gratitude and if desired some amount of money

jaunty ridge
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very possible tbh

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I reckon it'd integrate with some mods pretty well, just going off their backend. filestuffs (I'm clinical IT, not a coder)

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but, making custom models is someting I do for fun

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heck

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I installed this for the sole sake of giving myself glasses and an Edwardian era gibson bun that bob when sprinting lol

jaunty ridge
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idk how posiible it would be to make something like that, but it'd be neat

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you could probably easily have it have a prerendered shading scheme like armor trims so realistically you'd only need one

charred burrow
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anything is possible

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I haven’t looked into it too much admittedly, I’ve mostly been blocked by the “I’ve never used blockbench in my life” thing

jaunty ridge
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might be cute to have them flap or wiggle like Marcille's in DunMeshi depending on player actions like jumping, eating, taking damage

charred burrow
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but if someone actually made models I could figure it out, dynamic ear colors like that would probably be the ideal route

charred burrow
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lmao I love that

jaunty ridge
charred burrow
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maybe only when landing or something, keep it subtle

jaunty ridge
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of course, I wouldn't wanna be over the top

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big thing is I think it'd be cute if they drooped with the player is suffering from hyperthermia or freezing in powdered snow

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blockbench supports custom animations for conditions, I reckon they'd integrate

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got my creative gears turning lol

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do Alfiq have tails? or are they more "man-cat" like?

charred burrow
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I imagined tails, yeah. Maybe something like a Cathay from Elder Scrolls (from which the name Alfiq is also shamelessly stolen)

jaunty ridge
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more power to you

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tails are a bit odd with minecraft since the variety is "too stick-like" to "way too wavy" with very little inbetween

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maybe I'll see what I can craft up in blockbench tomorrow

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omg it's almost 2 am and I have to go into a clinic tomorrow morning

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I should eepy

charred burrow
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let me know if you come up with anything

charred burrow
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see ya

jaunty ridge
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take care, mis conocide

tiny lava
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Hello, I currently have this problem on my server. I have a player who every time he connects he has to commit suicide so that his ability returns. And on some origins there is a lack of abilities. Here are the errors I get when starting the server.

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Being a pixies on my server I cannot use the "hover" ability however all the other abilities work and it is the same for other origins. I searched the githubs for origins forge and Medieval Origins Revival but I couldn't find a solution.

tiny lava
charred burrow
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For your actual problems, did you look at the top pinned issue?

jaunty ridge
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back from the clinic

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gonna shower then Minecraft mod

shy canyon
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hey is their documentation on adding gems to zenith/zephyr? someone im working with has the gems in but they are having trouble getting the gem icons to show

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hey how did you add custom Icons to zenith? for the RPG series

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(the reply was to refrence this since I thought their was some convo on getting icons added)

shy canyon
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Thanks

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are the 1.20.1 apoth datapacks compatible or no? OR are there zenith datapacks available?

charred burrow
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they’re mostly compatible, you’ll need to change “apotheosis” to “zenith” and “attributeslib” to “zenith_attributes”

tiny lava
void nacelle
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For some reason when I am the pixie race when I sit on someone's head that still see me on the ground how do you fix this

charred burrow
void nacelle
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It's a hosted sever

charred burrow
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Can you send the latest.log from the server with a pixie getting onto someone’s head?

void nacelle
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1 sec

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Owner isn't on rn

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I can't check

clear plank
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Is there a way to disable the standard origins when you add Medieval Origins Revival [Forge/Neo/Fabric]?

clear plank
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Sooo it's not possible?

charred burrow
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origins_server.json5 on fabric, origins-common.toml on forge

clear plank
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Ty

tiny lava
# tiny lava thanks for your answer but i already check this and it doesn't resolve my proble...

hello I come back to you because I found the solution to one of my problems and therefore will ask again for my second problem. You probably understand better.
It does this to a particular player on my server and differently to other players. When he connects to the server (as a phantom), he can no longer use his abilities and therefore he can no longer transform. To resolve the problem he is obliged to either change his origins or commit suicide.

soft whale
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hi guys, is there any way to restore food as banshee in medieval origins revival? Like maybe using a special block or something because when you are on the mine and it's night time you can't restore food since you can't see the moonlight.

void nacelle
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I'm a pixie in the organs mod and when ever i jump forward I'm getting pulled back and the same for all directions when i jump and hold a direction i get pulled in the opposite direction

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any idea on how to fix this ?

charred burrow
charred burrow
charred burrow
jaunty ridge
twilit mantleBOT
jaunty ridge
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unrelated to origins, just need the bot lol

zealous stump
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Hello, is there any way to tell what counts as an axe type weapon for the ogre damage boost aside from just looking like an axe

charred burrow
zealous stump
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how can I check item tags

charred burrow
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the content of the item tag is meaningless as is, everything in it is actually already picked up by 1 and 2

zealous stump
charred burrow
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no

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the list is just a relic from how it used to work+a way you can manually add items if needed

jaunty ridge
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I wish Simply Skills differentiated that

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mildly annoying proccing rage trying to mine stone

zealous stump
lyric rose
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Is Medieval Origins Revival compatible with the current version of Prominence?

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Prominence II RPG specifically

charred burrow
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you might be able to use 6.3.0

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but there have been a lot of changes since then

lyric rose
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Gotcha I'll try that then, thanks!

civic wasp
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On a similar not eto that, any idea what would be stopping me from summoning a zombie with the rotten flesh but not stopping me from summoning skeletons with the bones? Running prominence 2 and Medieval Origins Revival 6.3.0 in multiplayer

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I have an error log also

civic wasp
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Alternatively if there's a way to swap rotten flesh to buff skeletons instead, build the bone meter as it were

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I imagine that would need bigger editing though

charred burrow
civic wasp
charred burrow
civic wasp
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Nope, only rpg mod is rpg origins

charred burrow
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so this issue was fixed in a later version, but the only mod I know of that triggers it is RPGDifficutly

civic wasp
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And 6.3.0 is the only version that works with prominence 2 that we could figure

charred burrow
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yeah, anything later requires newer versions of spell power

civic wasp
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And no config that enables changes to what spawns what so stuck for now I guess

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appreciate the reply at least

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The skeletons also aren't that good at teleporting after me, is that also a version issue?

charred burrow
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yeah that was improved a bit later as well

civic wasp
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Nice, something to look forward to then

raw jasper
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Very specific question but in Medieval Origins Revival the Revenant class says its summons increase with blood power... what exactly is blood power referring to?

ripe olive
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I just gotta say that playing as a valkyrie is a lot of fun Hamill

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it's a really cool origin!

charred burrow
raw jasper
charred burrow
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it should be boosting health, armor, and melee damage

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I'll take a look at it

raw jasper
raw jasper
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Also, another thing I noticed is that when relogging onto a server or after dying, the summons no longer TP or follow me... are these features intentional?

charred burrow
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that should only happen if somehow your UUID changed or you’re playing on an old version

dreamy crane
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muon aka laz u can help please i have a isue with this mod to integree in my server

knotty plume
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hes likely sleeping atm, but he will ping when he's on and able to check this out

dreamy crane
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okay

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ty

dreamy crane
# charred burrow what’s the issue?

i am doing a server and i like tu put your modpack of mediaval origins but when i put the mod only the mediaval mod the server crash i dont kno why, is just the mod Original all the relations work correctly i dont know what may be is happening

charred burrow
# dreamy crane

Can you send the latest.log from the server from trying to start up?

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this doesn’t show the actual error

dreamy crane
twilit mantleBOT
charred burrow
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don’t use it, there are fabric mods for pretty much every plugin you could need

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from their own page :p

dreamy crane
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i just now banner for plugin and mods u know another one?

charred burrow
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I do but none of them are good

dreamy crane
charred burrow
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they all cause major compatibility issues

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just look for server side fabric mods instead of plugins

dreamy crane
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ty but i like a server of bouths

charred burrow
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good luck

dreamy crane
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ty

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is ur mod really great perfect from mmrpg

tiny lava
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Hello, I am looking for a solution to ensure that the featherweight enchantment is allowed on pixies if it is possible. I couldn't find a configuration file or anything.

charred burrow
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literally

charred burrow
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I may make it apply in the future

plucky tulip
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Hello, I have a question about the Medieval Origins Revival mod, how to disable color blindness in a goblin?

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Okay it's F4

charred burrow
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goblins don’t have color blindness

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oh lol

full mural
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Are visuals planned for the Medieval Origins Revival mod ? (Other than height) (More specifically for Fae)

charred burrow
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planned yes, I really have no ETA for them though

full mural
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How much time do you think it will take to finish this project (until you could work on visuals) ?

tidal blade
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Yo, for medieval origins (forge version) my revenant abilities dont seem to be working

charred burrow
tidal blade
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For some reason it worked when I just made a new modpack, Idk what happened

deft quiver
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how do i switch pixies orgin on the dust abbility keybinds ?cand find em in keybinds can only find for hover and mischief maketh man

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even added the client origin extra keybinds mod bu also doesnt work

tidal blade
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Is there a way to change the alfiqs pickpocket ability and add a cooldown?

full mural
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In the medieval origins mod, I feel like it's a bit unlogical that the fae have wings, can "fly" (levitate), but still take full fall damage (since they should be able to slow down at least a bit their fall, with their functional wings).
It's getting annoying to have to quickly activate the levitate ability just before ground, when you flew high

tawdry nexus
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hey guys i just downloaded the darkrpg mod pack i chose Revenant i would like to equip my summons with weapons how to do that ?

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Dark RPG has medieval origins revival mod in it thank you!

charred burrow
charred burrow
charred burrow
coarse thicket
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Apologies since I am sure this has been asked before, but is a fix for pixie's passive skill of riding on other player's heads in the works? (Double interact bug)?

charred burrow
coarse thicket
coarse thicket
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I should mention the server I am on is using the forge version, might that have something to do with it?

quartz merlin
coarse thicket
quartz merlin
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nope, i just experienced a similar situation when trying to mount a player while crouching

coarse thicket
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Ah, makes sense. I'll double check if it's something on the server's side tomorrow, was supposed to be asleep an hour ago.

icy blaze
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hey, ive been looking and was just wondering if there was any way to increase pixie flight time? thanks!

keen tapir
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Hello! Was curious about the compatibility with Mermod and the Medieval Origins mod. I know it says its compatible but I cant seem to launch a single player with both of them installed in a mod pack. I have been trying to set up a mod pack for friends and I to play on and two of us like to use the mermaid-ish races with the tails. I know I have gotten it to work before but this time it tells me no, I have the crash log if needed. thank you!

charred burrow
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Mermod recently added their own compat for Origins Forge

keen tapir
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ok! thank you!

green shale
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Hello, hello, can i seek here for help regarding origins mod from Fantasy MC modpack? 1chappycat

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I kinda don't understand one thing about Arachnae origin. She seems to have like three active abilities out of which primary is pre bound on G and it shoots web to stun targets, secondary ability you can bind yourself is to toggle night vision, third one what I'm concerned most about is wall climbing and its clearly says you can toggle it with not bound key but so far i couldn't find this option in settings dogedepressoexpresso

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I found a video from two years ago and it looks like back then it wasn't toggleable so maybe this is just an error in the description and it is more a passive ability or it changed

earnest forge
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Hey!

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Is it possible to change the location of the gui elements for Medevial Origins?

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The gui power bars overlap with ToughAsNails thirst bar so i was wondering if it was possible to fix this

charred burrow
earnest forge
charred burrow
green shale
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So you can't toggle one but both at a time?

charred burrow
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Yeah it’s currently both, just an oversight

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Will fix it at some point

warm star
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So there is no button to disable Pixie noises then either?

charred burrow
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Pixies do have a shortcut for it, it should tell you in one of the badges next to the power

warm star
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it says "Press Not Bound while sneaking" and tried to hold sneak and use both primary and secondary key and neither worked.

knotty plume
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Try setting that 3rd one in keybinds?

warm star
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Third one?

knotty plume
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For the 3rd ability

warm star
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There is no key for 3rd

knotty plume
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even in keybinds menu?

warm star
knotty plume
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Ah ok.

charred burrow
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which I guess that modpack has unbound

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i'll add a proper keybind at some point

warm star
earnest forge
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Anyone know how to fix this? Whenever i run Medevial Origins on my server none of the origins show up:

fierce pecan
analog halo
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Sorry if this isn't the right place to ask this. With Medieval origins, is there any way to change the size of an origin without setting it to default? Specifically, I prefer the old heights for the dwarf and goblin origins (1 and 1/2 blocks) instead of the <1 block heights they are now.

charred burrow
jolly mortar
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Hi, will there be compatibility between Charm Forked and Promenade?

marble crow
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Hii hello

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I came here to ask one(1) question which is: would adding support
for Create Goggles' golden helmet w/ goggles to negate dwarves' sun blindness just like the vanilla golden helmet does
be possible?

charred burrow
charred burrow
marble crow
charred burrow
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For height, you’d have to make a datapack that replaces the height power

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I might upload those here since they’re frequently requested at both heights for each, lol

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but not any time soon, on vacation

full mural
#

Will fae levitation ability get nerfed someday ?
Since it feels very cheaty, since you can just dodge everything while floating, and just cheat fall damages.
And the "loved by mobs" + no iron/silver armor counterpart doesn't really feel like enough counterweight

marble crow
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tbh what if faes had less health cause they smol then

charred burrow
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this is the first I’ve heard of fae being too strong to be frank, maybe this number could just be turned back up a bit?

jolly mortar
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Not sure how else they could be compatible tho

full mural
# charred burrow this is the first I’ve heard of fae being too strong to be frank, maybe this num...

I feel like the follow range is nicely done, but my point concerns more the levitation ability, since you can currently just float out of the danger if you want to (make ennemies despawn by going very high up).
Plus, I don't really know if turning it back up would really do anything, since it goes pretty far currently.
What I was thinking about would be to put a timer to the floating ability that would reset on land, or just to put a limit to how high up faes can go (either just with Y axis, or by comparing the distance between you and the highest block under you)
Thank you for your attention

indigo zodiac
#

In the Medieval Origins mod I'm currently trying to change the dwarf height in a datapack to make it little taller, but its still sticking to the original 0.5 height and the 0.69 width

I've changed the height value in the miniature power, and both values in the dwarf_callon.mcfunction, yet it still persists in staying the same, is there some place I'm missing that's forcing it to stay the original height?

(Screenshot shows all the folders/files in the datapack)

full mural
#

More ideas for nerf on faes (and adding the ones I put in my earlier response for easier reading) :

  • debuff outside of forest (since forests are their home)
  • pricier purchase from villagers (for their tricky behavior)
  • timer on the flying ability
  • flight height limit
ripe olive
#

Honestly I love the siren

#

It's a really fun twist on a water origin

#

Also it's really good for me because I hate fighting

#

And I love mermaids :3

charred burrow
#

I didn’t want to just remove the Charm’s woodcutter in the fork, but in our packs we disable it and use Sawmill

charred burrow
#

and to replace the power, you’ll need to add a “loading_priority” even if it’s a datapack

jolly mortar
#

Thank you!

undone escarp
#

I am quite uncultured when it comes to modding, but how'd I even go about changing the height for a dwarf? I see no configs anywhere...

analog obsidian
#

Is there a reason why the auras are so small? the aura for the yeti is like 1/2 block and the plague victim 1. I looked into the powers and saw that the numbers are low so I was just wondering why you set them that size.

indigo zodiac
charred burrow
charred burrow
#

does sound pretty useless though

wintry birch
#

Hi, i was looking to make zephyr work on forge using connector, I know the description says that it is no longer working, but could I get a tutorial on how to set it up on older versions then? like do i have to downgrade all my mods to an earlier release? which ones specifically?

charred burrow
#

it might still work idk

#

I put that message because I didn’t want to deal with providing support for it lol

indigo zodiac
#

Its not letting me just throw it in discord so this is the next best thing I could think of

proud vigil
#

Hi is there a way to make revenant summons don't attack specific things like armor stands?

finite sphinx
#

Is there some kind of enchantment that would enable dwarves to swim?

charred burrow
#

I guess the featherweight enchantment should probably do that

#

I'll add it

charred burrow
cold mulch
#

Hello
I'm using (MedievalOriginsRevival-6.4.5+1.20.1-forge) origin mod and i'm playing as gorgon, do anyone know why i keep getting damaged overtime while in night ?
Death reason ( took a bath for too long )

cold mulch
cold mulch
proud vigil
#

or good idea would be to add config in which you can define entities that they won't attack its a little bit annoying not gonna lie

charred burrow
#

Yeah I could add a config value for it

proud vigil
#

that would be awesome thank you ❤️

#

ps. Amazing mod, you're doing good job

charred burrow
#

either there's water, or you're holding iron/silver

#

although the latter should say "withered away", took a bath means you're taking water damage

cold mulch
spark mortar
#

yo so some of the origins reach isn't working am I missing something... the goblin reach with tools specifically

charred burrow
viscid barn
#

Is it me or dwarf could've been slightly higher? 1 block is height more suitable for halflings or gnomes but I feel like dwarves would be 1,5 height just like in DRG where their model has height of 1,5 meters.
I've seen that people complained about not being able to mine 1 block height tunnels but I still can't shook off the feeling that they are more gnomes than dwarves.
Maybe dwarves height can be changed back to 1.5 but there also can be a 1 block height gnome race which could have these features:

  1. usable items spend less durability;
  2. chance to gain more resources from digging ores;
  3. compat with Create mod as in:
    3.1. spending less air in backtank;
    3.2. generating more su from hand crank;
    3.3. spending much less durability when using tools such as potato gun and extendo grip without backtank;
  4. chance to keep ammo/potions after use;
  5. mending enchantment could repair items much faster
  6. special ability can be instantly repairing item in primary hand to full without wasting exp and materials;
  7. one drawback could be less strength overall.
    Not sure what else drawbacks can be there though idea definitely lacks details in drawbacks part.
static yacht
#

6.4.6+1.20.1 fabric

picking moon elf spams this in console

#

also yeti and ogre too

charred burrow
static yacht
#

and i notice its not a simple error message

#

its constantly asking to set the scale of the player

charred burrow
#

it's not an error message at all

#

those commands run in the background, usually silently, because pehkui's scale data randomly resets

#

something is causing them to show up when they shouldn't

static yacht
#

i assumed its bugged and not intended because high elf and wood elf works fine, no callon spam

charred burrow
#

it might be that the callon is running more often than it should for moon elf yeah, but either way you shouldn't be seeing it

#

I don't get that message in the dev environment or in my modpack

static yacht
#

picked moon elf and giant size from origins player scale

#

i resetted my scale and the callon starts resizing me again

charred burrow
#

yes that's intended

#

again, because pehkui's scale data would randomly reset

#

it's a workaround

#

anyway the unnecessary logging is some issue with your modpack

#

you have something broadcasting command results

static yacht
#

is it a datapack thing to do that?

#

never had issues with pehkui randomly resetting on me

#

atleast on other origin mods

static yacht
charred burrow
#

yeah you can edit the height powers with a datapack

#

frankly i don't have time to help you troubleshoot your modpack, sorry.

upbeat wharf
#

does the goblin gain the effects of equiipping gold armor if other armor had a gold trim

charred burrow
#

I'll need to add a check for the trim nbt, it was mentioned before and is still planned

upbeat wharf
#

is removing my gold armor supposed to hurt me i know it removes health from your max health bar but it also hurts me and costs me hunger

upbeat wharf
rugged heron
#

Hey MuonR, I messaged you on curseforge about the GetPower for the race ability causing issues for our server and you told me to post the spark profile. I apologize it took me a day or too. But here's the spark profile.

charred burrow
night trail
#

Hey there - does anyone know if the Banshee from Medieval Origins Revival has an active flight ability? Apparently the description describes the highlights as Flight, Support, Phasing but there doesn’t seem to be an ability to fly like some other origins. The description doesn’t go on to highlight any abilities like that so I assume not but perhaps I’m missing something ^^

dreamy needle
#

heyy im having trouble with valkyrie, the corruption should reduce everytime i kill an undead right? However when i kill undead mobs im still inflicted with slowness

charred burrow
charred burrow
night trail
rugged heron
#

@charred burrow My apologies here's a latest one and if that is expired here's a file too.

charred burrow
#

Actually, even within everything from Apugli/Apoli, the inventory iterating they run by default (nothing I'm doing to trigger this afaik) is using up much more than checking IpowerContainer#get

#

of course this is a 20 hour profile so I'm not sure how useful the data is if much of it was run while no one was online.

sour plinth
#

Hello! I'm new, I've got a few questions about editing the medieval origins revival mod for a server if anyone could spare a moment

sour plinth
#

If I wanted to tweak something like the revenant's summon ability to have a maximum capacity, how would I go about doing that?

rugged heron
#

@charred burrow The profile was ran with 5 people online. Yea looking into it more it seems that MoR is not causing the issues it seems that Apoli alone is causing it. But thank you for some insight towards it. We will look more into those.

charred burrow
sour plinth
#

Ah, I see. Thanks for the quick response

#

Could I change how many hearts they have?

viral lotus
charred burrow
viral lotus
#

No further answer needed, I looked at the kernels you indicated! Thank you very much for your answer!

charred burrow
#

yes, only Forge/Neoforge are officially supported

charred burrow
#

or replace the existing power if they still have any health changes, I can’t remember

sour plinth
#

Got it, thank you!

soft blade
#

So I've realized I've been slowly gaining more health in medieval origins revival, and I'm not sure I like it. Is that a medieval origins addition or is that just an original feature of origins?

charred burrow
soft blade
#

if it's not origins, hmm..

#

apotheosis attributes

#

dunno how that snuck in there

#

Is there any way to remove the ability for pixies to attack while flying?

charred burrow
charred burrow
soft blade
#

Ohh I found it. I think it's spice of life carrot edition.

acoustic parcel
#

Hello is there any way to change the keybind for the pixie origin (more specifically the dash up ability on, on the dust)?

split rampart
#

For some reason, the effects of my origin have disappeared. What can I do to fix that?

split rampart
#

fixed it with the /origin set.... command and all, but it's annoying to see it happen

#

I'll try to replicate the issue so it can be solved in the future

sour plinth
#

Heyo, I'm back with another question

#

Can I edit the config from the files tab in Bisect hosting?

sour plinth
#

Lovely. could I get some help doing so? I found the file where I can set true/false, but not the SRC file where you can alter more detailed stuff

#

Specifically the Pixie's good fortune loot table

#

I don't want to disable the good fortune entirely, just want to remove netherite from the possible drops

knotty plume
#

Sure thing, I may not be able to help personally but any questions you ask and if someone knows they'll give you a ring

sour plinth
#

Neat, thank you!

#

Anyone who reads the above and can help, please dm me or reply here. I promise it won't take long

charred burrow
sour plinth
#

Ahh okay, I assume I'd use eclipse for that?

charred burrow
#

that's how you "modify" files inside the /src/main/resources/data/ folder

#

it's just a resource pack, but for data files

charred burrow
sour plinth
#

Visual Code studio?

charred burrow
#

there are a few great datapack/origins/json specific extensions and features

#

yeah visual studio code

#

I mean you could use eclipse

#

you could use notepad

#

it's just a zip with json files

#

VScode is helpful though

sour plinth
#

Sounds good

#

Nevermind that

#

I'll be good from here, Thank you kindly!

charred burrow
obsidian bone
#

Ayo, this looks promising 👀

hexed tartan
#

I've realized spartan armor in MMC4 isn't considered gold despite being made of ancient gold for a goblin's greedy ability. I'm not familiar with tags (but I am with origin datapacks) so how could I add spartan armor and weapons to the tags?

charred burrow
#

@limpid reef you’ll need the Icarus mod for Valkyrie’s wings to show up - the origin should probably be loaded conditionally (will fix at some point), but I also didn’t want Icarus to be a required dependency

limpid reef
#

I have icarus, but how does the mechanics of it work?

charred burrow
#

Oh, i mean

limpid reef
#

like I think with the icarus origin u can flap ur wings and go higher

charred burrow
#

It works just like wearing wings

limpid reef
#

like an elytra?

charred burrow
#

like wearing Icarus wings

#

except it costs something like 1/4 of the hunger to boost upward

limpid reef
#

so iirc for icarus u hit space repeatedly to go higher right?

charred burrow
#

I think it’s sprint

limpid reef
#

oh, I might be an idiot, I was wearing full iron armor and I think thats why I couldnt fly >_<

tulip ermine
#

what enchantment is needed for a dwarf to see in sunlight?

#

please help

hexed tartan
#

it tells you

#

press O

charred burrow
#

the enchant is named Mirroring

charred burrow
fierce pecan
charred burrow
#

i'm writing a different origins mod atm, there won't be a flying origin

fierce pecan
#

gotcha, just checking

#

figured i would try it out though, still will roll with it, the abilities it has seem good

#

does all of this work with iron's spells?

tulip ermine
charred burrow
#

new ones will too ofc, dragonborn should be interesting for magic users

fierce pecan
#

indeed, i do like doing the whole dragonborn sorceror with draconic sorcerory perk if dm let's me get hybrid breath powers or something like it

viscid barn
narrow matrix
#

So how do I get dagger for the moon elf in medieval origins for 1.20.1

fierce pecan
#

You need to have a mod that has a dagger

#

Or several

quasi ore
#

Hello, is there a translation into Russian of the medieval origins mod?

dire walrus
#

Is the Medieval origins revival still being worked on & if so will it be updated to 1.21.1

charred burrow
charred burrow
dire walrus
charred burrow
#

the ETA is a week or two after Origins is out of alpha lol

sturdy sentinel
#

hi how does the high elf's mana stuff work?

charred burrow
#

if you don’t, it shouldn’t show up

sturdy sentinel
#

Ohh i see, thanks

tawny sluice
#

Is the forge version of "Medieval Origins Revival" ever going to be ported to 1.19.2?

charred burrow
low lotus
#

muons projects

upbeat pelican
#

hello, sorry if im posting in the wrong place. How do i make a datapack for medieval origins revival?

upbeat pelican
#

Can anyone help? :( I tried to create one that has changes for revenant and the skull and zombie summon requirements don't change. I can only successfully stuff in the mcfunction files, all json files don't have effects

ripe cliff
#

Hey, I am part of the team making Charm. Saw that there is a fork of the mod in BMC fabric 1.21.1 and was wondering which version it's based on. Svenhjol is extremely busy lately so we didn't get that far with bugfixes in the beta builds.
Watching a youtube series I saw that a dispenser in a trial chamber just spat out a water bucket like a dropper (which I can reproduce in the pack), we used to have a bug like that in the mod but it was fixed in the 7.0.34 beta build.
Either way it's nice to see the interest in bringing Charm forward!

obsidian bone
upbeat pelican
#

Oh I see, ok thank you I'll try that

open quarry
#

can any1 tell me how to use the specctral ability on the banshee origin=

finite bluff
#

I have a Question is Medieval origins revival compatible with ars nouvea for example do you get the High elves bonuses? And some origins get magic damage buffs like the Incubus who gets a fire spell damage buff does that work for ars nouvea too?

drifting mirage
#

Hello! I'm having a little trouble understaing the weapon debuff of the Alfiq, I know I can't use swords and axes, and I suppose this affects weapons added by other mods, but aside from bare paws what else should I use? I thought about using bows, but can't figure out if they're debuffed or not

charred burrow
# ripe cliff Hey, I am part of the team making Charm. Saw that there is a fork of the mod in ...

Hi, the fork is up to date from github upstream which looks to be 7.0.35, with changes made only to stackable book anvil behavior, and minor changes to chest renderer registration to work on newer versions. No idea how something like that could have popped back up to be honest!

I totally understand being busy - on that note the only reason the fork exists is because Sven is the hardest person to reach in the world, lmao

charred burrow
charred burrow
finite bluff
#

I have a Question the dwarf origin has a power that says mythril resonance what does it do and what mod do you need to use it?

vernal barn
#

hi question how do you change the pixies keybind to allow you to disable sounds?

tender swan
#

Heyo, for the valkryie origins 1.20.1 is there a wiki for that?

cunning crest
feral sun
#

Heey waveotter Are there any plans to add wings to the Fae origin as well? (Similar or the same as the Pixie ones)
Sorry if this already has been answered.

deep comet
#

Hello! I'm in a server using medieval origins revival. For some reason we can't change our origin when with the orb of origin. On a singleplayer world with nothing changed it works, but not in the server. Anyone have any tips?

#

All the powers seem to not be working either :(

knotty plume
deep comet
#

its being hosted through Forge on pebblehost

#

Its on forge 47.3.0 and 1.20.1

knotty plume
#

preinstall or did the person upload the serverpack themselves into the server?

deep comet
#

custom serverpack unfortunately, we're working out the issues atm

knotty plume
#

did ya'll use the serverpack creator to run it through first? I assume this is through curseforge correct? Cause if it was done through the app there's a higher chance the download got messed up, which is a frequent occurance through the curse app

#

but if not, Muon may have better ideas on what could be going on

deep comet
#

Yeahhh done through the app, we're all pretty new to making modpacks. We'll keep troubleshooting tho

#

ok update: restarting the server three times fixed it while literally nothing else changed
*Powers still might be off, but at least you can change your size

charred burrow
#

this might be an origins bug

west kraken
#

hey is there any way to change the attributes on gems in the Zephyr mod, like bringing it from 10 attack dammage down to 5 attack dammage on perfect gems?

charred burrow
west kraken
#

is there any information on making a datapack that could help, would be my first time

west kraken
#

nvm did some googling lol thank you bro <3

fallen perch
#

I think the dwarf power from the medieval origins mod "mythril resonance" is not working because the power refers to a tag called mythril_gear but that tag doesn't exist in the tags folder of the mod

charred burrow
#

Yeah it’s just unimplemented, that’s why it’s hidden

obsidian spoke
#

For the Valkyrie Race does the flight just not work like normal, it switches from you being able to race a dragon to elytra flight? Is this happening to you guys?

glad mountain
#

hi guys, idk if this is silly to ask, but is there any way to make the goblin origin less short lol

#

it's even smaller than fae which im just not the biggest fan of lol

wild zenith
#

playing valkyrie, where is the stacks on killing undeads? couldn't find it. And how much do you have to kill to be able to not get sick from them

shadow anvil
#

Hey! The valkyrie origin crashes the server we are on if I use the race ability, any tips for that?

twilit mantleBOT
shadow anvil
#

here is the crash report

shadow anvil
#

it looks like the player was ticking more than the server could handle

shadow anvil
#

whatever it is it is replicable by just using the origin ability on a debuffed ally

twilit mantleBOT
charred burrow
charred burrow
shadow anvil
shadow anvil
lucid flint
#

Heyo, I have some questions with the Alfiq origin

charred burrow
charred burrow
exotic latch
#

How do you get the featherweight or mirrored enchantments?

charred burrow
low lotus
#

muons projects

charred burrow
#

davey

stark cloud
#

It may be a silly question, but I saw some prints of people using ORIGINS mermaid with the colored tail. How can I color mine or modify the look of the origins? For example, the color of the fairy's wings, etc.

charred burrow
echo spear
#

Hii is there a way for me on my end to include more mod items in the 'origins expanded foods' since i have a couple mods that arents covered by it?

charred burrow
echo spear
#

okay i have never worked with datapacks before, is this something i can just look up a tutorial for? or is there anything certain i should know for trying to add the items? also thank you so much for helping me!!!

tall ivy
#

+1 but how do I add datapack compatibility for Valkyrie's Heavenly Implements

charred burrow
# echo spear okay i have never worked with datapacks before, is this something i can just loo...

This tutorial looks pretty solid: https://www.youtube.com/watch?v=bHmJxABTNoY
In this case, you would add to data/origins/tags/items/meat.json or data/oef/tags/items/omnivore_only.json (you can see all the tags in the base datapack)

In this video, I show you how to use block tags, item tags, fluid tags, biome tags, structure tags, entity_type tags, function tags, and game_event tags in Minecraft!
If you find this helpful, consider subscribing to see more tutorials like this!

MUSIC IN THIS VIDEO:

Artist: C418
Support him here: http://c418.bandcamp.com/

Album: Minecraft Vo...

▶ Play video
charred burrow
robust terrace
#

I have no idea how to suggest a feature for just one mod, so I'm doing it here.
Furthermore, I don't know if MuonR made the compatibility mod for Origins, Dehydration, and EnvironmentZ because it doesn't say anywhere. If I should ask this question somewhere else, please point me to that channel instead.

Very simply, I think the blazeborn origin, in addition to being immune to heat, should also be more susceptible to cold.
You should get cold faster than other origins would in the same biome, and take longer to warm back up.
Powder snow should do more damage, etc.

Truth be told, I'm not making this suggestion for blazes specifically. I primarily use the piglin origin from More Origins and I've manually added "heat resistance" to the list of powers they have. It would be helpful and more immersive if piglins also froze much quicker.

If this is an issue you aren't able to or don't feel like fixing, that's fine, just tell me and I'll be on my way.
Thank you in advance.

versed canopy
#

Hi! when I remove Medieval origins I'm able to join my modded server normally but without it i sometimes get this error

charred burrow
# robust terrace I have no idea how to suggest a feature for just one mod, so I'm doing it here. ...

To be honest, I’m probably not going to put any more maintenance effort into Origins EnvironmentZ integration. I only made these projects because it used to be the temp system in Medieval MC, which is no longer the case

But I might do something like this with Scorchful/Frostiful/Thermoo, as these imo are a much more enjoyable, fleshed out, and intuitive temperature system, and also just higher quality projects that are easier to work with

robust terrace
#

understandable. Thank you for answering

charred burrow
white monolith
#

what are the requirements for otherworldly origins? im trying to find a list of them but i cant find them anywhere

white monolith
#

or alternatively how do i make origins myself? i'd like to add a few more i just dont know how to in this style

charred burrow
#

but there are also some config changes that are recommended - I would just wait for the modpack to release to use those

white monolith
#

thank you, appreciate the help :)

versed canopy
heady flame
#

Ok, so I'm using the Medieval origins mod. And I wanted to know if anyone knew of some mods to make building as a Pixie easier. Like making stuff smaller so I can make an actual house or do I just gotta zip around a huge home as a tiny person.

hushed geyser
#

i think there is a bug on medieval origin when it comes to the high elf, the instant cure ability does not seem to work

knotty plume
half shadow
#

i believe apugli is failing in medieval origins. does anyone know a fix?
fabric 0.16.7, mc 1.20.1.

twilit mantleBOT
native acorn
#

Hello, I was curious of there was a way, in Otherworld Origins, to remove just the enchantment restrictions per class?

charred burrow
gritty chasm
#

I am having a nightmare trying to run otherworld origins. MC 1.20.1, Forge 47.3.0. No matter what mods I add or remove, it works fine single player, but as soon as I add it to a server it crashes. Not sure there is enough info in the crash report, but here it is. I should note that the only reason several of these mods are here is because they are prereq's for otherworld origins... Yes, I know this is entirely too many mods, but without OO in there, it runs fine. Please help. Medieval origins is also arguing with OO in both single player and on the server, but that is another issue altogether.

twilit mantleBOT
native acorn
#

If you pulled it from the curseforge loader, origins doesn't install with it

#

I have it on a server without issue right now.

#

Im also curious if origins backgrounds came with it...I don't recall seeing that and am wondering if they're conflicting

gritty chasm
#

Yes, it is definitely installed, and removing the origins backgrounds did not help at all.

native acorn
#

Well, now I'm on my laptop, let me see if I can look through this at all. (By the way, I am in no way affiliated lol, I'm just tryign to see what I can do to help)

#

Oooooh, that's interesting. I'm using 0.8.0, not 0.8.1

charred burrow
twilit mantleBOT
charred burrow
#

that’s very odd, it’s most likely just a bug with this version

#

have you tried 0.8.0?

charred burrow
gritty chasm
#

I have not tried any other versions. Are all of the listed hard prerequisites, actually necessary? There are severa I really don't want.

charred burrow
#

Unfortunately they are at the moment or you’ll just have origins missing, most can be made optional but it’s a bit of work

#

The top priority has been getting everything to integrate well with the Otherworld modpack which already has all these mods, so I’ll work on modularity when that’s done

#

Same deal with Otherworld Apotheosis

native acorn
#

I was building a mod pack for my DnD discord servers minecraft server and added this...it only added a few mods I hadn't selected myself lol (create being one of them).

gritty chasm
#

Right now I am just trying to get otherworld origins to load. I have only what curseforge automatically enabled or what was on the prereq list, and this is what I get. I have to be doing something wrong, but for the life of me i cannot figure out what.

twilit mantleBOT
twilit mantleBOT
charred burrow
gritty chasm
#

... ... ... THink that will fix it?

#

I'll certainly try.

charred burrow
#

I’m not sure when passing the mod loading context as a parameter (instead of using FMLJavaLoadingContext.get()) was added, but I imagine in versions where that option is missing the crash would look like this

gritty chasm
#

Nope.

charred burrow
#

and not sure what else it could be - Alternate Origin GUI isn’t marked as a dependency by the way, but it shouldn’t crash

gritty chasm
#

Yeah, I forgot i added that... THe original gui is kind of... meh...

charred burrow
#

The tooltip injections Otherworld Origins adds will just overlap with alternate origin GUI

#

i could add compatibility for it at some point

gritty chasm
#

The funny thing is that I had Otherworld origins working this morning.

#

I don't know what changed, but now I can't get it to even load.

charred burrow
#

Why do you have a super old version of mixinextras loaded?

#

that could be it, I definitely use features that were added after mixinextras 0.2.0

#

if you didn’t install that, some mod is bundling it

gritty chasm
#

I didn't install it...

#

I have NO idea even what that is.

#

How do I fix that problem?

charred burrow
#

Oh

#

It’s only showing 0.2.0 in one part of the crash report, but 0.4.1 is loading properly in your full log

#

so that’s not it

#

ah, can you try downgrading JustLeveling Fork to the second most recent version?

gritty chasm
#

sure.

twilit mantleBOT
charred burrow
#

Can you show your full modlist?

gritty chasm
#

Shouldn't there be an origins [forge] jar in there too?

charred burrow
#

yes

gritty chasm
#

There is not... That is an oversight on prereqs... lol

charred burrow
#

it's 100% marked as a dependency

#

the curseforge launcher probably starts to struggle with automatic dependency resolution when there are this many

#

I'll cut down on them soon :p all but like 4 should be optional

gritty chasm
#

That would probably help a lot. It's working now, so not having the base origins seems to have been the problem.

charred burrow
#

I think I probably also forgot to mark Origins as required inside the mod itself, that would have made the error a lot more obvious

#

when I go through which dependencies should actually be required, I'll make sure they're all in that list as well

gritty chasm
#

Thanks for the help. This has had me pulling my hair out for a few hours.

charred burrow
#

glad you got it working. by the way, Otherworld Origins will prevent you from selecting origins added by any other mod, including Medieval Origins

#

you could change this with a datapack, but honestly it would be a bit weird. you'd pick an origin and then all the race+subrace+class+subclasses on top of that.

gritty chasm
#

yeah, I noticed that earlier. It's okay, Otherworld origins has better origins anyway.

charred burrow
#

@autumn dagger can you send your latest.log from the startup crash?

autumn dagger
#

(sorry I´m a noob in that kind of stuff)

charred burrow
#

??

stark saddleBOT
#

To better assist with fixing an issue, we will need some logs: Curseforge/GDLauncher-> Right click the modpack instance -> Open Folder. For MultiMC -> Click 'Instance Folder' on the right.
Find the file 'Latest' in the 'Logs' folder. If there is a folder called 'Crash Reports' then find the newest file from today. Upload these as requested.

charred burrow
#

oh its just slow

autumn dagger
#

working on it...

autumn dagger
charred burrow
autumn dagger
twilit mantleBOT
autumn dagger
#

there are so many errors but it only crashes with medieval orgins

charred burrow
#

you could try e4mc instead, i have no interest in fixing compatibility for essential

autumn dagger
#

okee

#

thanks for the help though

autumn dagger
#

now it shows an other error but still doesn´t work X(

twilit mantleBOT
autumn dagger
#

I feel like I should just leave and not use the mod instead of annoying someone here

hallow saffron
#

otherworldly origins not working in my custom modpack, any knowers?
im using 1.20.1
im using curseforge
im using a custom modpack
the game always crashes upon loading

twilit mantleBOT
hallow saffron
#

the log txt should have a list of all mods. i also looked at the dependencies of the otherworldly mod (as seen from the curseforge site) and applied all of them, yet it still didnt run.

native acorn
#

It doesn't come through on Curseforge

hallow saffron
#

i do

native acorn
#

Two things to try, reading up at least lol

#

OtherworldOrigins 0.8.0

#

And I think the mixin plugin might have an update, if I'm reading above correctly

pure quest
#

Hello ! I'm new, could someone tell me if there exist a wiki for the "otherworld origins" mod ?

runic basalt
#

Hello everyone! Unfortunately, I’m also experiencing issues with Otherworlds. At first, I thought it might be due to my custom modpack, but to test it, I created a modpack with just the necessary mods for Otherworlds, and I’m encountering the same error as @hallow saffron

#

For all those versions: 0.8.1, 0.8.0, 0.7.0, 0.6.0
On Version 0.5.1 its working somehow.

native acorn
#

I did install some of the required mods before I grabbed the OtherworldOrigins, so I had already grabbed a good portion of its prereqs

#

Origins doesn't actually come through on Curseforge, at least it didn't for me, so I had to manually add that one

hallow saffron
#

i’m on vacation for a while so i won’t get back to anyone here

hallow saffron
charred burrow
charred burrow
charred burrow
charred burrow
hallow saffron
south pewter
#

i have this problem noooo

#

doesn't show up in keybinds

charred burrow
south pewter
#

oh it is..that a problem tho, since i can't use the night vision while climber is deactivated

#

yeah ok it works even with others, ty anyway happyCat

autumn dagger
gritty chasm
#

I have everything seemingly working, but I cannot find the paladin or the warlock in game. Are there race requirements/restrictions or something that I might be overlooking?

charred burrow
gritty chasm
twilit mantleBOT
gritty chasm
#

might be fantasy armor, but that had to be removed. It's borked and causes constant crashes with the necromancer.

charred burrow
#

yeah looks like you’re missing a few - BetterEnd, Eidolon, Fantasy Armor, Butchery, Legendary Survival Overhaul

#

these are all dependencies that could be optional but just aren’t yet, and that’s why you’re not seeing those origins

orchid atlas
#

how could i fix this by any chance?

#

oh does it have to be on client too

charred burrow
#

Yeah make sure you have the same mod version installed on client and server

orchid atlas
pure quest
#

Hey ! Does the "otherworld origins" mod exist in a datapack form ? Because I would love to play it but can't find it on aternos

ivory shore
#

I don’t believe it is

charred burrow
#

It’s not, something like this wouldn’t be possible as a datapack

daring oasis
#

Hello, any word on making a config to remove enchantment restrictions on the classes for otherworld origins?

charred burrow
#

It’s done

#

oh, but I never published that update lmao

daring oasis
#

ah lol

charred burrow
#

I’ll do that tonight

daring oasis
#

kk thanks! you are amazing!

teal basalt
#

Has anyone experienced no affix/gem loot injections when using lootr?

charred burrow
#

yes it does look like it's the latter, I'll see what I can do about compatibility

teal basalt
#

thank you for checking this out!

charred burrow
#

funny timing, but I just looked into this and it doesn't really look like something I'll support

#

at the very least I'll add a config to allow you to just re-enable apotheosis' original injection logic, which should have no problems supporting lootr

#

but the only way to have player levels affect lootr loot would be through a bunch of lootr-specific mixins I'm not really interested in maintaining

teal basalt
#

yeah I figured it would be something like that, thank you anyways

teal basalt
#

It does seem to work with respawning structures, so thats an alternative for anyone looking

daring oasis
#

looking to play with otherworld origins with friends starting Friday morning, any chance of the update with the enchantment restrictions config being uploaded by then? lol

charred burrow
#

oh lmao

#

i gotchu sorry

native acorn
#

Yay! I have a server that I run for my partner's DnD Westmarch server; that was the ONE thing I didn't like lol. You did a great job with this!

daring oasis
#

my boyfriend has been working all week so I've been preparing a server for the weekend and that was one of the things he disliked so I am excited too lol. Can't wait to play!

daring oasis
#

I was wondering lol what in otherworld origins requires Farmer's Delight?

runic basalt
#

Can somebody tell me with which lvl this scales:
Hill Dwarf
• +1 Building
• +0.5 Hearts per Level

#

Caus yesterday i had like 3 and a half rows of hearts and no it got back to 1 and a half

mental fjord
#

origins expanded diet keeps working for me weird. One time it works without trouble, then only the datapack works or my origins. Am I doing something wrong?

charred burrow
#

if for some reason you had both Passive Skill Tree and JustLeveling, it might use one or the other or both - can't remember how it was written exactly

charred burrow
mental fjord
charred burrow
mental fjord
#

Thanks, I'll try it once I'm on my computer

charred burrow
mental fjord
#

yeah if only i remembered where it was

#

okay yeah I have no idea LMAO

mental fjord
twilit mantleBOT
mental fjord
#

wow that is a lot of red

#

probably not a good sign

mental fjord
#

@charred burrow so did ya find something?

charred burrow
#

not seeing anything obvious, I know essential and valkyrien skies have caused issues for various mods in the past, but no idea how anything would be affecting Expanded Foods

#

it's possible the only issue is that Strictly Origins makes their diet restrictions in a way that isn't compatible with expanded food's changes

mental fjord
#

I also tought that is could be that

#

but after removing strictly origins it still wasn't working

gritty chasm
#

I am trying to use starter kit with otherworld origins, but the starter kit dialog runs and not the origins one, meaning no race/class. Is there a good way to delay the starter kit dialog, or even just have the origins selection choose the kit?

#

random selection works fine, just not the manual one.

gritty chasm
#

I have submitted a request for assistance from the Starter Kit mod author, but hoped I might find an answer here since the other is a GitHub issue report.

charred burrow
#

it's a pretty good system for it, just a little bit more complex to set up

#

I may be able to add some compat for starterkit, I'll look at it

gritty chasm
charred burrow
# gritty chasm This is a thing? That makes things so much simpler!

Yeah, so you'd need to:

  1. Make an Origin Layer for your starter kits (you can look at the Otherworld Origins source here for examples - we have tons of layers for all the different selection steps). If you want to have starter kits appear after Otherworld Origins, set the order to like 500 or something. Or you can use conditioned origins to have the trigger to be some time that isn't right when you join.

  2. Make an Origin for each starter kit option, add the power you make in step 3

  3. Make an Action on Callback power, and for entity_action_chosen, use the give action (adds to first available slot), or the modify_inventory action if you prefer to put the given item in a specific slot.

  • You can either use an and meta action for multiple items, or a power for each item and add them all to the origin's power list
gritty chasm
#

... ... ... I found a workaround for starter kit this morning... I think I will stick to that for now... That sounds WAY too complex for my abilities.

charred burrow
#

lmao yeah it's a bit much if you've not made an origins datapack before

#

I'll see if compat is easy to add, I can probably just hook into their selection and prompt for origins at the end

gritty chasm
#

Actually... My original post was incorrect. That was just a one off.

#

If Starter kit is set to random, everything works fine.

#

If it is set to allow the player to choose is where the problems start.

#

I don't remember the exact order things happen in if it is not set to random...

#

Sorry. I am no help in this at the moment.

charred burrow
#

All good, I'll just take a look

gray spoke
#

As a Dwarf supremacist I am sad to see them so short, so small, their height should sit just below the sternum - not the waist, haha!

mental fjord
#

Isn't there a command to change that?

viscid barn
#

You can still fit in 1 block tunnels if you sneak

queen narwhal
#

Hi, i have a question about the banshees. Are they supposed to not refill hunger in other dimensions when its night? Like the twilight forest or everdawn? It is always night there

charred burrow
#

i can just add dedicated compat for those dimensions though, pretty simple

queen narwhal
#

Ok thanks. I just tested it and it only uses the normal daytime

charred burrow
#

yeah okay, that’s actually working as expected then. but I’ll just make it work all the time in those dimensions

#

didn’t really consider it, thanks for the idea

muted fable
#

hi, i was using this mod for my server but i was wondering if there was a way for me to rename the races? my server has its own little plotline and the races would be called something else

charred burrow
muted fable
#

oh thats actually genius i didnt think about that

charred burrow
#

just replace the /src/main/resources/assets/mod_name/lang/en_us.json

boreal ingot
charred burrow
#

afaik, they're "close" to a beta release though

boreal ingot
#

Noice !

charred burrow
#

minor changes

#

(4 more screens of this)

ivory shore
#

Is the latest medieval Mincraft going to be on neoforge and fabric instead f forge and fabric

#

(I know they will have different mods)

charred burrow
ivory shore
#

Just wondering because the forge event that happened

charred burrow
#

Yeah most likely no one will make a Forge pack for 1.21+

#

there are almost no mods for it

ivory shore
#

K thank you

dense kelp
#

is there anyway to change valkyrie wings?

mental fjord
charred burrow
#

the power system for origins

#

that was from working on the 1.21.1 port of medievalorigins

mental fjord
#

Oh

#

Sick

ivory shore
#

hows the port going

charred burrow
#

not bad honestly, finished all the Java changes, now just going through the data changes Origins itself has made

ivory shore
#

Nice

charred burrow
#

only 118 errors remaining!

#

79!

lusty geyser
#

you go error terminator!

ivory shore
#

Squish them

empty cliff
#

is there a way to change carnivore settings for the medieval origins revival mod?

charred burrow
#

what is it you want to change?

empty cliff
#

i have mods which has added meats/dishes with meats in them, but dont count as edible, maybe just turn of carnivore honestly, seems easiest

charred burrow
#

feel free to modify that datapack if it doesn’t cover anything

#

but if you did I’d also appreciate if you told me what was missing

empty cliff
#

Will do, update tmrw, it's pretty late right now.

#

Thanks my guy💆🙏

dreamy crane
#

Does anyone know what mods are necessary for all races to work correctly in Medieval Origins Revival? The page does not give the links.

empty cliff
#

also says on page which mods are required

empty cliff
dreamy crane
#

Built-in integration for:

Mermod
Icarus (6.4.0+)
Spell Engine/Spell Power Attributes (6.4.0+) (required)
Iron's Spells n' Spellbooks (6.4.0+)
Dehydration, EnvironmentZ, Survive, Frostiful, Scorchful, Tough As Nails (requires their respective compat pack, or Thermoo Patches for Frostiful/Scorchful)

but isnt are the links :/

ivory shore
#

how many errors left

charred burrow
#

2 :)

#

bit busy today though, might end up releasing the alpha tomorrow

ivory shore
#

k

rapid widget
#

Is there a way to run with just the origins from MOR and not have the defaults as well? there are repeats and we don't like seeing the basic ones with the added cool ones

charred burrow
rapid widget
mental fjord
charred burrow
#

you don't need to unzip

mental fjord
#

Ohh

#

Well I didn't think to use a loader

worthy crown
#

Hey Muon, just a heads up I had to install the newest alpha of Apoli from the github in order to use Medieval Origins

charred burrow
worthy crown
#

I dont think it is

charred burrow
#

this is in a modpack or in dev? i know apoli probably isn’t transitive but it should definitely work fine in a modpack

#

I’ll take a look just to be sure, thanks for the heads up

worthy crown
#

In a modpack

charred burrow
#

seems to be working fine for me

worthy crown
twilit mantleBOT
charred burrow
# worthy crown

it's loading an old version of Origins, shows alpha-9 here not alpha-11

#

i think the alpha versioning scheme doesn't get picked up/prioritized properly

worthy crown
#

I see

#

Did I install the wrong version of Orgins?

charred burrow
#

just make sure it's updated and remove the old one

#

CF launcher might have failed to delete the old version, does that sometimes

worthy crown
#

Ohhh yeah thats the problem it didnt delete the old one

charred burrow
#

I think it's a file lock thing, like if you click update while the game is still running

#

not sure though but it's happened to me before

west oracle
#

Hi Muon, where can I edit the cd for powers for Medieval Origins?

mental fjord
dawn perch
#

Hello there
hope you had lovely holidays, thank you for working hard on reviving medieval origins, i love how each of then changes completely how i get to play the game! Appreciate you
Was wondering if you are considering adding troll (or something else that is just absolutely massive) and if you have any other ones you might be adding in the future? Thank you for your time and happy new years soon 😄

autumn dagger
#

Guys, Medieval by MuonR Crashed my game when ever a mediveal origins carater tryed to render (ither when I load the world or when I go to F5 mode) Just if someone else has the same problem... and yeah because other worldy origins has a dependency on Medieval makes it impossible to use... is this just a me problem or is it comon knoledge ? or is it a real bug ?

fading shard
autumn dagger
#

okay I´m sorry