#muons-projects

1 messages ¡ Page 1 of 1 (latest)

round ginkgo
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👀

raw jasper
#

getting sick of curseforge comments lol

solemn horizon
raw jasper
#

need to update my pages though orbPensive

raw jasper
fierce pecan
#

sheeeeeeeeeeeesh

lusty geyser
#

OMG :333

arctic stump
#

Hallo.

rustic eagle
#

she muon on my muon til i muon

raw jasper
#

happens more than you’d think

humble roost
#

Damn

round ginkgo
#

She muon on my electron till i cold fusion

scenic tartan
serene mirage
#

Disgusting Curseforge commenter here. Thanks again Muon for offering to look at my datapack. Would you want me to post it here or send it to you directly?

serene mirage
#

Cool. This version's stripped down just to have a single additional entry each for axes, daggers, and silver armor.

raw jasper
#

last object in a JSON array can't have a comma

#

that's the only thing wrong for all 3 tags, everything else looks good

serene mirage
#

This whole time

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Thanks again, and sorry for the trouble

fading shard
raw jasper
#

true

fringe mason
#

It appears that some Zephyr Affixes (specifically the Potion Effect ones) dont appear because of this Exception

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SPELL_CAST_TARGET related affixes fail too, same issue

raw jasper
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Ah yeah those affixes won’t work on Apotheosis

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They’re actually added by Zenith, but they should probably be moved into Zephyr

fringe mason
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thanks!

rugged wraith
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hellooo! i have a question. when does medieval origins revival 3.6.0 forge comes out? saw the fabric version and quite excited for the forge

kindred escarp
raw jasper
#

relatable

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I can probably do it now that I sort of know what I’m doing

raw jasper
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but the plan besides implementing the same bug fixes, is hook into Iron’s Spellbooks instead of Spell Power Attributes. Not sure what I’ll do about Icarae as Icarus doesn’t work on Forge.

rugged wraith
kindred escarp
spark compass
#

Hey I was wondering if DaFlight Fabric mod source code is public? In curseforge it says its license is MIT but in modrinth it says AAR and I was not able to find a public link to the source code.

rustic eagle
raw jasper
#

I’ll need to get back to you on that, it was originally meant to be MIT but this is a project I uploaded on behalf of another dev so I don’t have the source code readily available

spark compass
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Oh I see. I'll be waiting than. Please ping me if you have any further information. I really hope I can get the source code from the updated version 🙏. Thank you so much 🙂

raw jasper
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Feel free to consider this explicit permission to decompile, use, or modify the new jars from Modrinth for now if you’d like

spark compass
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That's nice! Thank you 🙂

magic jolt
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Hello, I had a question about the medieval Origins Revival Mod, with the Revenant is there a way to make their siphon attack not bound to right click? I'm tired of accidentally shooting my friends and allied mobs, I know I can disable it in the config, but I'd rather keep the ability.

rustic eagle
magic jolt
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for anything other than primary and secondary abilities there's no options to rebind them, like the Siphon attack, or any other origin who uses the X and C keys.

analog basin
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For the medieval origins revival mod, on a certain pack it seems that the icarae class is disabled/doesn't work. What other mods have to be installed for the class/where in the config would you be able to turn it on

fierce pecan
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It's not in mmc2 yet because it's not implemented

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The icarus dev discontinued that origin, wait for the next big mmc2 update

hoary crane
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Hey, is 1.19.2 version of apothic combat planned? I understand if it isn't, but I'd really appreciate it.

inner crow
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For the Medieval Origins Revival mod, is there a way to activate the elytra as a pixie? When I tried to, I just jumped higher.

kind shuttle
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super excited for the next big update of Chonky Bee Girls, thanks for everything you do General ÎźTorrent

viscid barn
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So what spell power attributes stats do races in Medieval Origins Revival have?

fierce pecan
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such as the high elf

viscid barn
#

I see. Are elves the only ones better at magic?
Also I wish dwarves had some bonus for tech mods like more air capacity/less air usage for air tanks in Create or less FE usage for Immersive Engineering weapons as dwarves in some media depicted as most advanced tech race. Just like elves being good at magic

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Or even slightly increased damage of devices that use these kinds of energy

viscid barn
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Looks like Medieval Origins isn't compatible with the latest version of spell power attributes mod
Here's code of an error:
ncompatible mods found!
net.fabricmc.loader.impl.FormattedException: Some of your mods are incompatible with the game or each other!
A potential solution has been determined, this may resolve your problem:
- Replace mod 'Medieval Origins Revival' (medievalorigins) 6.3.0+1.20.1 with any version that is compatible with:
- spell_power 0.10.2+1.20.1
More details:
- Mod 'Medieval Origins Revival' (medievalorigins) 6.3.0+1.20.1 requires version 0.9.19 or earlier of mod 'Spell Power Attribute' (spell_power), but only the wrong versions are present: 0.10.2+1.20.1/0.10.1+1.20.1!
at net.fabricmc.loader.impl.FormattedException.ofLocalized(FormattedException.java:51)
at net.fabricmc.loader.impl.FabricLoaderImpl.load(FabricLoaderImpl.java:195)
at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:146)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)

tiny dome
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Hi, I'm trying to turn off the noises and particles for the Pixie's flying ability, however it says the keybind to do this is unbound and there's no keybind for it in the controls menu. Is there any fix to this?

limber crest
#

wrong place

charred burrow
charred burrow
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not at the moment, open to suggestions

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none of my mods affect enchants in this way

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@solemn horizon I lost my 2fa key and automod doesnt let me ping sharkie

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elp

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or yknow anyone else who sees this and can ping :p

solemn horizon
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why ar eyou trying to ping Sharkie

knotty plume
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Losing 2FA key doesn’t mean anything in this case either

charred burrow
solemn horizon
#

muon is a cat

charred burrow
#

mrow

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mrrrrp

solemn horizon
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@winter snow

fading shard
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@winter snow i wanna ping too

charred burrow
#

roles pls pepeshy

fading shard
charred burrow
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hi nicole

fading shard
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sorry muony

solemn horizon
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cat

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i do not believe this

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muon is a cat

limber crest
knotty plume
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Dm something to one of the boogers here with something only high staff would know

rustic eagle
#

meowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeow

fading shard
#

what's the secret channel in LPS only 5 people have access to?

rustic eagle
limber crest
#

💀

rustic eagle
knotty plume
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💀

limber crest
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i cant even see it if its that smol

rustic eagle
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I have an idea

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muon

charred burrow
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can I get a link to that livestream

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my goodness

rustic eagle
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you still have access to ur github

charred burrow
#

it’s a need

rustic eagle
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right

charred burrow
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yeah I have everything else just can’t log into discord

limber crest
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i mean hmmmm

knotty plume
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Or curse dashboard

limber crest
#

silly name

fading shard
charred burrow
#

confirm dn

fading shard
rustic eagle
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make a commit saying

rustic eagle
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"sharkie has small pp"

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to confirm it's u

knotty plume
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Ah I was just gonna say show your dashboard on curse would’ve worked

solemn horizon
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fake Muon

limber crest
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silly

rustic eagle
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making a commit on his github means it's him or he's hacked

charred burrow
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a github commit would be the most secure proof

rustic eagle
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yes

charred burrow
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unfortunately, as an AI language model, I do not have access to push to a GitHub repository.

limber crest
fading shard
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you can just tell about the top secret channel

charred burrow
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the WHAT channel

limber crest
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i saw that

fading shard
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and we know if it's you or not

solemn horizon
fading shard
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yup.

rustic eagle
fading shard
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muon loves that channel

charred burrow
#

slander

limber crest
winter snow
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The real muon would give me a smooch

rustic eagle
winter snow
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Don't care didn't ask

solemn horizon
rustic eagle
hoary crane
kindred escarp
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(you can see forks of the project over here in the insights category)

charred burrow
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yeah that's the one

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looks like it's a bit out of date though

solemn horizon
#

meowmeowmeowmoe

rustic eagle
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meowmeowmeowmoe

limber crest
knotty plume
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The way it read was they couldn’t ping sharkie because they lost their 2FA

limber crest
#

gotcha

charred burrow
kindred escarp
#

meowmeowmeowmoe

limber crest
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when muon main back lol boykisser

kindred escarp
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when muon not smelly

fierce pecan
limber crest
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where his role lol

fierce pecan
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I will let dev give that role

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roles*

limber crest
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real

limber crest
limber crest
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indeed he did

ancient verge
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hey sorry to join and just drop an issue, but I just started a modpack with my friends that includes origins and Medieval origins. Last night everything worked fine but now after logging in all the origins have different abilities and wont change sizes. any help is appreciated, i can also send modlist if needed

charred burrow
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curseforge default dependencies don't work for some reason

ancient verge
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i do and its all updated

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okay really weird, i restarted and its all fine now

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sorry to bother you

mint plume
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is it normal to not be able to creative fly in creative if you are a pixie

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is there not a way to override the flight if you have creative flight

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the flight system seems so complicated but the fact that it overrides the creative flight i think is a big problem
ill submit a ticker/report thing whenever i find out how to do it

charred burrow
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that will be an easy check to add

mint plume
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already submitted issue on github also added a suggestion to change the pixie flight

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basically theres too much lack of control even with hover it feels weird cuse to go down u have to go back and forth

so my suggestion was to use shift to descend while hovering is active
or
change the hover completely to a slower creative flight

charred burrow
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Can you send the crash report or latest.log?

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it shouldn't be incompatible with Epic Fight, but there is nothing especially made for it

twilit mantleBOT
charred burrow
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Apugli for some reason is failing to find a base minecraft class? Extremely strange, something else must be making major changes

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Ah I see why

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Probably not, but that would be an Epic Fight question, they would need to make dedicated compat for Pehkui like Better Combat did.

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Anyway, can’t help you with this crash as it’s caused by your pirated launcher

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!cracked

stark saddleBOT
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If you are using a cracked Minecraft launcher, we can not assist with your issue. In order to receive help, you need to switch to an approved launcher and provide proof you have purchased Minecraft. This is due to the terms of service and guideline agreements of both Mojang and Discord.

charred burrow
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tloncha

limber crest
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smh

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nitro for 3 years but no offical mc

charred burrow
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to be fair i respect discord a lot more than I do Microsoft

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but yeah can’t help with piracy, TOS

fierce pecan
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do you own minecraft?

knotty plume
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they can't see this channel anymore

rustic eagle
knotty plume
#

wouldn't the mod prods count as support though?

rustic eagle
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true

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just changed it

knotty plume
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ty

normal sluice
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ello, becoming a goblin using the medieval origins makes my skin change hue, is there a way to disable/fix it?

wise bridge
normal sluice
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ty ty

full wadi
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would there be a way to make the siren origin actually prone when walking on land

wise bridge
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hi, i've been having some problems with pekhui in my ketting server. It doesn't change the the proportions of the player with the medieval origins mod. pls help

wise bridge
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yes

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ketting uses bukkit and forge

charred burrow
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oh, ketting*

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do the /scale commands work?

wise bridge
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yes

charred burrow
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I honestly have no idea why they wouldn’t be working, all Origins is doing is running the /scale command

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are there any messages in server logs when you pick a different sized origin?

wise bridge
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ill check

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it just gives the powers

charred burrow
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are you in creative mode by chance? I have no reason to think that makes a difference but someone mentioned this before and said the size changing worked fine if they picked the origin while in survival

wise bridge
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no

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i tried without OP

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and in survival

charred burrow
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just to be clear, doing something like /scale set pehkui:base 5 does actually change your size though?

wise bridge
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yes

charred burrow
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what about /function medievalorigins:mdvlorigins/ogre_callon

wise bridge
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it says unknown function

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it doesnt recognize dwarf elf ogre callon

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all origin callons are miissing

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but in the mod files they are present

charred burrow
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if you pick high elf and cast something like blazenbreath or ebonbreath, are there particles?

wise bridge
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yes

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all the non related pekhui functions work

charred burrow
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can you send your latest.log from the server

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it probably says why the functions aren’t loading

twilit mantleBOT
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@wise bridge requested deletion of this link.

wise bridge
twilit mantleBOT
charred burrow
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yeah it’s just not seeing scale as a valid command when the functions are loaded, honestly baffling

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maybe try downgrading forge versions?

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I’ve been using 47.2.17 and had no issues

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that’s all I can think of that would have changed here, and Forge has been a dumpsterfire of breaking its own platform recently

wise bridge
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ok

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thank you very much

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also ive been translating the mod to spanish so if you want i can send the translations to you

charred burrow
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for sure, you can submit a PR on github or send the lang file here, whatever’s easiest

merry lantern
#

so question im using the origins medevial mod and the mod page has no descriptions and the races in game dont either and i was wondering where to find out what they do? MenheraThankYou

wise bridge
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a ketting developer told me that some hybrids servers have issues loading certain functions

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hybrids meaning two softwares in one server

limber crest
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plugin/modded server

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they are weird

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pekhui might be unable to run on hybrids

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or you might just wanna get pekhui plugin and see if it fixes

wise bridge
limber crest
charred burrow
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these don’t really need to be inside of functions, it’s just easier. I could either use the pehkui API or run commands directly with Origins

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might do that for better compat

floral juniper
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for some reason the medieval origins mod doesnt work i have all the things for it but when i load up a world it doesnt wor

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its 1.20.1

charred burrow
floral juniper
twilit mantleBOT
charred burrow
# floral juniper

did you install Apoli and Calio manually instead of Origins Forge? it doesn’t seem like Origins is loaded

floral juniper
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i did

charred burrow
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it’s required, but you can disable the default Origins in the config if you don’t want them

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origins-common.toml

floral juniper
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ohhhh

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that makes sense thank you

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thank you

charred burrow
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no problem:) happy origining

finite kestrel
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What does the gorgon do in the medieval origins mod?

charred burrow
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if it doesn't, try relogging

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or updating Origins if there's one available

winter breach
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Hey there! I was looking at the High Elf origin for the Medieval Origins mod, and I was wondering if it has any interactions with magic mods contained in the Forge version of Medieval MC. I saw something about a Fabric mod, but am curious as to the details.

Thanks in advance!

charred burrow
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may also add a few custom Iron's spells for specific origins if I'm feeling ambitious lol

winter breach
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Awesome, thank you so much!

keen abyss
#

Im having some issues with medieval origins revival's origins not showing up when players connect to my server I think I have all of the required mods and I checked the config to see if they were enabled and they were. any fixes?

charred burrow
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send the latest.log from the server?

keen abyss
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sorry I was away, for some reason it just started working after a reset? dunno what was wrong but its all good now sorry for the troubles.

real sphinx
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Does anybody know how to solve this? I want to play the Medieval Origins Revival mod [Forge/Neo/Fabric], and it always gives this warning and I don't know how to make origins work, it already has all the dependencies downloaded as far as I know because the mods only warned that they needed the dependencies that I had put
is the version of fabric

charred burrow
real sphinx
twilit mantleBOT
charred burrow
#

looks like you might just have too many origins trying to sync at once

real sphinx
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I had these mods before when it wasn't working

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It worked, thank you very much, then try adding this to the game's dependencies

real sphinx
charred burrow
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cool, yeah that’s like 200 origins across all those mods, and the vanilla packet sync limit can cause issues with that

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glad it worked

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I probably won’t add it as a required dependency since it should only be an issue if you try to use it with many other origin mods at the same time

real sphinx
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Do you have any idea of a mod to translate the game into another language? That I speak Portuguese and have difficulty with English and I'm only talking to you because I'm using a translator

real sphinx
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It helped a lot, my friend and I had been wanting to play with this for about 3 days and I couldn't find anything about it at all

frigid pebble
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hi! this question mightve already been asked but i was just wondering why medieval origins forge was removed from curseforge for 1.19.2?

charred burrow
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I might backport it to 1.19.2 at some point

frigid pebble
#

ohhhh wait i think this is what i had in my other modpack, i was making a new one and thought i had your version in there and was confused at why the version was removed but that explains it! thank you/sorry!!

limber crest
charred burrow
limber crest
#

too much hassle i assume?

charred burrow
#

10 dolla

limber crest
#

ok

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send link

limber crest
#

gimie kofiki

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no kofi

charred burrow
#

teehee

limber crest
#

money = motivation + mod on forge 😄

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let me sendge

ripe olive
#

A lil suggestion: could you add the "like water" power to siren in medieval origins?

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it's quite annoying it doesn't have it

charred burrow
#

oh, not sinking. sure

ripe olive
#

yippeee

ripe olive
#

also another suggestion: make siren use origin powers instead of status effects

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for faster swimming for example

charred burrow
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except for night vision, which has some compatibility issues unless you use the vanilla status effect

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any particular reason?

ripe olive
charred burrow
#

yeah that makes sense

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and for night vision that doesn’t matter anyway, so yeah I could just remake the other ones

ripe olive
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I actually already recoded the powers in a datapack, so maybe it'd help save some time

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the only thing that'd need changing is the night vision

charred burrow
#

oh cool yeah, I’m sure that’ll be a bit quicker thank you!

ripe olive
charred burrow
#

I’ll credit you in the changelog too, “lucaskek” good?

ripe olive
#

lukaskek maybe

charred burrow
#

oh woops

ripe olive
charred burrow
ripe olive
#

I did that because the mod kept overriding it

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the minimum is 12 tho

charred burrow
#

yea I had to set them at 11 because of a series of goofy overrides I had to do

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long backstory

ripe olive
#

but sorry about that loading priority

charred burrow
#

it’s a plus

ripe olive
#

btw I really do like making and modifying origins!

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maybe I should make some of mine!

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(not for the mod)

charred burrow
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I agree you should

ripe olive
#

I already have 2 pretty good ideas!

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anyways I gotta go now :c

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byee

smoky vapor
#

my game crashes while loading mods whenever I try to use medieval origins forge for 1.20.1. It just says exit code 1 with no other information, and the exact same set of mods works for my friend. anyone know how to fix this?
edit: this only happens on version 6.2.5, 6.2.4 works fine

charred burrow
#

!logs

stark saddleBOT
#

To better assist with fixing an issue, we will need some logs: Curseforge/GDLauncher-> Right click the modpack instance -> Open Folder. For MultiMC -> Click 'Instance Folder' on the right.
Find the file 'Latest' in the 'Logs' folder. If there is a folder called 'Crash Reports' then find the newest file from today. Upload these as requested.

fading shard
#

muon can you please port medieval mc to 1.21? thank you

charred burrow
fierce pecan
#

there's so much nbt in that it's not even funny

fading shard
#

so true

charred burrow
#

i'm actually never porting anything to 1.21 guys sorry

fierce pecan
#

I just thought of something very evil

fierce pecan
#

@kindred escarp yo port Zenith to 1.21, thanks ❤️

charred burrow
#

that's the real mod that's dying on 1.20.1

kindred escarp
#

death

fierce pecan
charred burrow
#

cherish it while you can folks

kindred escarp
#

i would have to completely report apotheosis again

rugged musk
#

Are there any known plans to back port Medieval Origins to 1.19.2 Forge?

rustic eagle
ripe olive
charred burrow
#

anyone is free to backport it if they'd like

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there's also Collections of Singiro, which has similar content for 1.19.2 forge

charred burrow
rugged musk
charred burrow
#

@shrewd monolith the tooltip will just show up on any applicable weapons - it will say "Moonlight Rogue: +50% damage" or something to that effect

shrewd monolith
#

so there is four weapons with daggers in the name

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but none show "Moonlight Rogue: +50% damage"

charred burrow
#

can you press F3+H and send a screenshot of their item id's?

shrewd monolith
#

it might just be that mod itself

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cause none are from mediveal mod

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only his one has it

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the rest dont

charred burrow
#

what are the others?

shrewd monolith
#

the only other 3 daggers i got

charred burrow
#

it also checks if they're internally a "SwordItem", which those might not be

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i'll look at them

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do you have a link to the arthropod mod?

shrewd monolith
#

is there a certain mod i can add to make it work?

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was looking at something called "Simply swords"

charred burrow
#

I highly recommend simply swords, yeah

shrewd monolith
#

alright will add that

charred burrow
#

I'll just add those daggers manually though

shrewd monolith
#

how would i do that?

charred burrow
#

if you're familiar at all with datapacks, you would just add items to the tag medievalorigins:daggers

#

I'll put them in the next update as well though

shrewd monolith
#

ok thank you

shut flint
charred burrow
#

afaik Pap’s and Legendary Origins both disable the defaults

shut flint
#

I can send the mod list

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(Sorry idk how to send a modlist, best way I know of)

#

wait

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One sec

#

I just saw paps

charred burrow
#

yeah they have a config for it

shut flint
#

Lemme ask who made the pack of mods if this is the right mod

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Ah, where is it?

charred burrow
#

not sure, never actually used the mod

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probably just a file named paps-something in the config folder

shut flint
#

ight, apparently who made the pack doesnt know of the mod so its probably some other mod under a weird name, lemme try that and say if it works

shut flint
charred burrow
#

lol all good

shut flint
charred burrow
shut flint
charred burrow
visual orbit
rancid crow
#

is there any way i could get the reworked medieval origin as a datapack?

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i want my friend to play with me and have his usual origin choice

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but we are playing 1.19.2 forge

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ok i think i can export the mod as a datapack via github

rancid crow
#

kinda works

#

not sure what went wrong

rancid crow
#

oh.

#

OH

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im having issues with translation instead

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great

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I know that i can make it translate

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just dont know how

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i am not going to ask for a forge 1.19.2 port cause it will take too long

charred burrow
#

you'll have an issue with any custom power types or conditions

#

off the top of my head, Revenant will be completely nonfunctional

#

otherwise you may just have some issues with certain item-based powers not doing anything

#

Anyone is welcome to properly backport Medieval Origins Revival to Forge 1.19.2, I would work from the 1.20.1 multiloader branch as it's the most up to date. I may do it at some point but it's just not a high priority

rancid crow
#

fair point

deft oyster
#

hey what files do i need to edit within the .jar to change the height of an origin?

#

nvm

#

just read up that it can be done with a datapack

#

can someone help me with that

deft oyster
#

players with elegant can still wear armors higher than Iron

charred burrow
charred burrow
eager bison
#

heya! playing a modpack that includes Medieval Origins Revised. Playing as the goblin, gold tools are supposed to last longer, but I don't see any difference in durability. What exactly is it supposed to do?

charred burrow
#

there’s also a soft cap on how much durability damage it can take at once, but that’s moreso for armor

eager bison
#

could it be possible some mods aren't interacting properly? because I tested a gold pick and it was gone after 32 blocks

#

if there's any way to test that origins itself isn't the issue I'd appreciate the help

eager bison
#

yeah
greed seems to work just fine but durability doesn't

charred burrow
eager bison
#

6.3.8

charred burrow
#

plurals will be the death of me

#

I’ve already fixed it in 6.4.0 due to a rewrite, which should released soon

#

but the only reason it doesn’t work is because the durability power is checking for the “golden_tool” tag instead of “golden_tools”

#

armor durability should work

eager bison
#

I see!
If that's the only change, I'll make the change myself until 6.4.0 comes out
thanks!

proven drift
#

So im having some issues with Zephyr and connector. I followed the instructions on the CF page. Im hitting a wall rn and not sure what is causing this

#

Do i need zenith IN the folder as well?

#

Version 1.20.1 Apoth 1.3.4

charred burrow
proven drift
#

is there a fix or do i need to revert to an earlier working version

charred burrow
#

i'll take a look

proven drift
#

All good, no rush

charred burrow
charred burrow
# proven drift

that file is deprecated, it all goes in the connector.json now

#
{
  "version": 1,
  "hiddenMods": [],
  "globalModAliases": {
    "cloth_config": "cloth-config2",
    "playeranimator": "player-animator",
    "apotheosis": "zenith"
  }
}```
like so
proven drift
#

one question, what version of connector? i may need to update

charred burrow
#

latest of everything here

#

except for trinkets for some reason

#

3.9.0 crashes

proven drift
#

Alright, lemme give this a try

#

Huge, it worked. Thank you so much!

charred burrow
#

no problem. FYI I still don't think what you're trying to do isn't possible even with Zephyr, but I could be misunderstanding

#

pretty sure a native forge port of Jewelry with Curios support is a necessity here

#

which will be quite tricky considering everything else is also fabric only, lol

proven drift
#

Im still new on my training arc for minecraft modding too unfortunately so.

#

probably out of my reach for a little while

#

Sadly, doesn't do what i was looking for, but it IS a nice addition for some of my mage friends

#

Thanks for the help anyway

kindred escarp
#

lemme make it work on forge rq

shy canyon
#

any plans for Zephyr updates?

charred burrow
#

any specific ideas you had for it?

#

besides a couple minor forge issues it's in a good spot, unless I just start adding more content

shy canyon
charred burrow
#

I'll probably look into just adding them

#

yeah documentation is definitely lacking

#

although if anyone wanted to make gem assets for any newly added third party schools, that would be nice

#

definitely the biggest barrier for me

shy canyon
#

a data method would prob ease that

charred burrow
shy canyon
#

ya

shy canyon
#

and one more that i know of on the way

#

as well as the recently released first party mod Warriors and rouges

shy canyon
charred burrow
#

some of those use existing spell power schools so they should work fine, I'll test them though

shy canyon
#

Can you ping if you release an update im making a modpack so having more cohesivness woud be nice

shy canyon
#

they also have a stamina one too

charred burrow
#

bro loves pinging

round ginkgo
#

@charred burrow

#

@charred burrow

#

@charred burrow

shy canyon
#

sorry was just trying to update with more relevent info Ill stop

#

these may be a better version of the manna system as well as some otherthings

charred burrow
#

it doesn't seem many people use redbrain's mods yet

#

we do already use RPGMana for medieval mc, and I think Fantasy MC is planning on it as well

#

so i'll probably go for that

shy canyon
#

fair enough

#

redbrains stuff does seem to be more robust and closer to RPG systems

shy canyon
#

some of the benefits I would argue
are The new entity attribute "generic.active_spell_slot_amount"
as well as intigrating stamina with this plus say puffers skills means you could make melee differ more from magic with a better feeling of heartyness with more stamina

#

kind of like how skyrim has magika stamina and health as primary atributes

#

but regardless any extention to suppourt is nice

dim kelp
#

Are there any enchantments that can cause the plague victim wear armor set normally?

#

Or

#

Not?

fierce pecan
shy canyon
#

lol just came out

#

druids suprised this wasnt one that came sooner

shy canyon
river rapids
charred burrow
#

release is very soon!

livid agate
frail flower
#

Hi, tagging on to @shy canyon's barrage of questions 🙂

Does Zephyr work fine with latest updates on Spell Engine and RPG Series mods? It seems like some Spell Engine changes in 0.15.x broke things like Simply Skills mod compatibility. Is anyone aware of issues with latest versions of RPG Series stuff w.r.t. Zenith+Zephyr ? 🙏

charred burrow
#

doesn't look like anything related to magic shool definitions changed

frail flower
#

neat. I will try it out

#

would the attributes from the Zephyr gems be applicable to the more melee classes like Archer, Rogue, Warrior (since they do still use Spell Engine underneath)? Or no, because they are not using the specific Spell Attributes? If that's a question for the core RPG mod author let me know 🙂

charred burrow
#

staffs/wands will get a % boost to a spell school, other weapons will get a flat bonus

shy canyon
#

have you looked into or started on an update/expantion regarding the other third party RPG classes?

#

just curois of you still liked the idea or if you think its not realy worth it

frail flower
charred burrow
#

zenith already provides quite a bit of those

charred burrow
shy canyon
#

nice

#

alwats love more gems

rustic eagle
charred burrow
#

lol did I have you take it off

#

it's fine

#

i mostly don't mind them

fierce pecan
#

@charred burrow

charred burrow
rustic eagle
jade hatch
ripe olive
#

how does valkyrie's corruption work?

#

in medieval origins revival

knotty geyser
#

any known fix? updated to the newest version in Medieval origin's Revival that came out today, this pops up when loading into the server

round ginkgo
#

you see 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B, 0B,

shy canyon
charred burrow
ripe olive
#

And dont know how big of a disadvantage it is

#

Also how do I decrease it CiblesPlush

#

Btw seems like an awesome origin!

charred burrow
ripe olive
#

Btw when will mmc be updated with it?

#

I really wanna play it :3

charred burrow
#

but roughly, the slow/damage reduction is about half at first, and you can prevent that by killing them - at about 500 it’s completely negated, at 1000 you’re stronger near them

knotty geyser
ripe olive
#

Does valk have any other weaknesses?

#

It seems quite strong

charred burrow
#

might make them more healing-exclusive as a drawback later

ripe olive
#

Oh and btw when I saw corruption as a power I thought of battle cats CiblesPlush

knotty geyser
#

Itll take a little while as currently i cant grab the server logs, as the server isnt owned by me, Ill send them in here when im able to

ripe olive
#

(It has corrupted valkyrie)

#

Also I really enjoyed the pixie rework!

#

Great job Hamill

charred burrow
#

(also maybe some rough ideas for specific affixes/gem themes besides +x spell power, if you do have any)

charred burrow
#

never played battle cats, looks silly lol

charred burrow
charred burrow
#

forge anyway, fabric maybe a couple days.

ripe olive
#

Btw do you know of any servers running mmc?

#

Or just this mod

#

I really wanna play it with others :3

charred burrow
#

I know pumpkraft is running MMC4 (forge)

#

not sure if any public servers have picked up the latest MMC2 fabric yet

ripe olive
#

also I do feel like valkyrie is a bit overpowered right now, but it's still extremely fun so :3

charred burrow
#

(probably grinner )

#

although keep in mind intervention isn’t a self heal

ripe olive
#

wait

#

i thought it was

#

oops

#

well it's still kinda strong but at least it's not as op as I thought pea

charred burrow
#

It surprised me twice that it wasn’t and I made it lmao

#

I’m not quite sure why it feels like it should be

#

but that would definitely be a bit too strong with everything else they have, yeah

ripe olive
#

If it was changed you'd probably have to add some downsides

#

Like one more

subtle drift
#

hey- is anyone else having problems with the medieval origins mod? ive found a couple bugs:

banshee- completely invincible for some reason? idk if its a feature or bug

pixie- only the normal elytra flight is working?

charred burrow
#

I'll take a look at banshee

#

are you able to deal damage as well or not?

subtle drift
#

i could deal damage I belive, I just couldnt take any

#

I tried to use commands to damage myself with multiple differnts types as well, and i t says thsat the target was immune

subtle drift
charred burrow
#

may just be an Origins bug, I can't seem to reproduce it

subtle drift
#

yea

#

if it helps, i was testing on forge (ik that always buggs out origins)

charred burrow
#

it was Forge that I just tested on where it worked fine

#

but yeah, historically it's had some issues. the recent versions of Origins Forge are pretty solid though.

subtle drift
#

strange

#

ill try and retest iut

#

hopefully it was just a one time thing

#

should you be able to see the flight resource bar? i cant currently

charred burrow
#

which version?

subtle drift
#

1.20.1

charred burrow
#

mod version I mean

subtle drift
#

oh

#

one sec

#

6.4.2 i think?

#

i believe its the latest

charred burrow
#

odd

#

do you have Packet Fixer and Connectivity? try adding them if not

subtle drift
#

i dont

#

ill test with it rn

#

banshee seems to work fine now

subtle drift
charred burrow
#

are you using the new keybinds?

subtle drift
#

wdym

charred burrow
#

it's no longer G to toggle, it's just double-tap jump, like creative flight

subtle drift
#

oh

#

yea

#

it just sends me into elytra mode

charred burrow
subtle drift
#

sure

#

it says i have it

charred burrow
#

oh, I think I see the issue.

#

drain a bit of flight resource by dashing in a direction, then let it fully recharge

#

then try to hover

subtle drift
#

dash is just sprinting, right?

charred burrow
#

double tap sprint

#

or sprint + jump

subtle drift
#

that doesnt seem to work either

#

ok i set the resource to zero to see if itll fix itself

#

that fixed it!

charred burrow
#

that will probably pop back up if you relog

#

I'll get an update out for that soon

subtle drift
#

ok

#

the hover works now, but both dashes dont

#

oh nvr mind- its just a little weird to control

charred burrow
#

yeah, now that G is freed up I may change the dash to that, and have it just dash in the direction you're looking

#

instead of up or forward

#

it's a bit tricky to use

jade hatch
ripe olive
charred burrow
#

or client

#

no one has given any other information about this issue yet besides this login screenshot.

ripe olive
#

umm

#

she said she'll send it later

#

ill give you it then

charred burrow
# ripe olive :I

I just tested on some live servers and was unable to recreate this issue in either MMC forge or fabric when updating, so yes - logs would be great here. if there's an issue I'd like to get it fixed asap

twilit mantleBOT
# ripe olive

More than 3 logs were uploaded in one message, won't upload.

ripe olive
raw jasper
#

my bad, theyre encripted when i open em in notes

#

🤝

charred burrow
# ripe olive

ah okay, maybe a compatibility issue with Origins Classes somehow. I haven't tested with it

#

give me a bit.

charred burrow
#

this Ice and Fire error is making the unzipped logs like 200 mb

#

ah wait

ripe olive
charred burrow
#

do you guys have Fallen Origins?

ripe olive
#

ill check

#

we don't

#

unless it's a datapack

charred burrow
#

nope, it's not

#

just making sure.

#

No idea how there'd be a conflict with just Origins Classes itself though

ripe olive
#

:I

raw jasper
#

no we dont, i dont know what fallen origins is XD

ripe olive
#

btw I can't wait to play as a valkyrie!

charred burrow
#

it's an addon that someone made to integrate medievalorigins with Iron's and some other forge mods

raw jasper
#

we use, origins, origins classes, medevial origins and a datapck for a minotaur origin

#

for forge ofc

raw jasper
charred burrow
raw jasper
#

but yeah when we tried to update medevial origins to the version for forge that was released yesterday, it gave players the error sent above when they tried to join

#

so we just downgraded for now

#

xd

charred burrow
#

okay, nope - seems to be working fine when I add Origins Classes as well

raw jasper
#

what the heck

ripe olive
#

😮

raw jasper
#

do u want the modpack to test with?

charred burrow
#

yeah, that would be great

raw jasper
#

uno momento

shell trout
#

how i had a question about the medieval orgins races, can i ask here?

charred burrow
charred burrow
#

? 😄

ripe olive
#

😮

#

huh?

charred burrow
#

ahhh

#

okay

#

I have reproduced the issue

#

by

#

updating server side, but not client side.

charred burrow
#

because I've added quite a bit of internal logic, you will need to update the client version as well

ripe olive
charred burrow
#

@raw jasper

raw jasper
#

We downgraded it, I may have accidentally sent you the pack where it was downgraded

shell trout
charred burrow
raw jasper
#

That’s weird, cuz when we updated it we updated the server and client

#

And everyone who had updated their client had the error when trying to join

#

I’m just cleaning atm but I’ll try again after, maybe I skipped something on accident

charred burrow
#

it's possible if you didn't delete the old version, both could still load and cause a similar issue

#

since the mod was renamed

raw jasper
#

Was it? That may have been the issue then

#

I didnt even realize it was renamed

charred burrow
#

I think I may have added or removed a dash or something, the fabric and forge versions were slightly different

raw jasper
#

Gotcha, I’ll keep you posted if it happens again, thank you very much for looking into it tho ^^

ripe olive
charred burrow
charred burrow
#

I may change it now

ripe olive
#

btw can't wait to see how the valkyrie's updated

shell trout
ripe olive
#

lol I didn't notice valk's flying costed hunger and nearly starved myself pea

shell trout
charred burrow
#

the power name is “crazed”

shell trout
shy canyon
#

hey laz ya I think the other manarpg mod is better if/when you add support for that one im 100% getting that update lol

raw jasper
#

Hihi! Has there been issues with Valkyrie not regenerating health, a player on my server isn’t regening and is stuck on 3 hearts

ripe olive
#

it fixed itself after joining today, but now it's back

ripe olive
#

i can't regenerate my hp for some reason

charred burrow
#

none of Valkyrie’s powers should be affecting that at all, are you 100% sure it’s your origin?

raw jasper
#

yes thats their origin, but i tried recreating the bug with valkyrie and it didnt work

#

so we're not sure what it is

keen pebble
#

Hello, I have been playing with the medieval origins revival mod and I would like to know if there is a way to make the siren origin non-amphibious, I would like to know if I can make her only breathe water similar to the newt. I tried to get it working with a data pack I made myself but it didn't seem to work 😦
I don't understand why my datapacks don't do their job, if someone could help me I would greatly appreciate it.

keen pebble
#

Since I couldn't do it alone from scratch, I grabbed the data pack that improves cross-origin compatibility and the survival mod. But it didn't work either, maybe I'm missing something, the truth is I'm new to this 😦

#

That's what I tried, but even putting it in my world doesn't change anything, I tried creating a world from scratch and it doesn't work either, overall I couldn't get that data pack to work even by downloading it from Forge.

frail flower
charred burrow
frail flower
#

Any WIP for the future plans on Zephyr, btw? In particular the Affix loot entries? 🙂

charred burrow
#

(I kind of forgot they were planned)

shy canyon
#

what did zenith even add to the latest update?

#

changelog was blank

modest plinth
#

Is there a way to make the Valkyrie origin not cost hunger to fly?

charred burrow
#

Apotheosis changed all of their GUIs, they look awesome now

#

and there's new sigils and a new block called an Augmenting Table

charred burrow
#

do you mean have a way for them to not cost hunger even if regular Icarus wings are set to?

modest plinth
modest plinth
#

And I remembered that the old Icarae origin didn’t use hunger to fly and I miss that

charred burrow
#

ah, I didn’t know the Icarae didn’t use any extra hunger at all

#

I thought they were just able to fly at low hunger

modest plinth
#

Yea it didn’t use hunger but I think you could only go a certain height or something like that

#

I could be wrong it was a while ago

shy canyon
charred burrow
#

yeah

shy canyon
#

oooooh nice

#

btw have you done any work on rpg addons / rpgmanna(the one you mentioned(you where rightthis one is better)) for zephr?

charred burrow
#

The other mana addon you mentioned looks like it has some neat features but Forg has a knack for really fleshing out his mods with interesting content

#

and I think that’s probably more important to players

#

but yeah I’ve started on them, will have something soon

shy canyon
#

ya I liked the stam and some of the attributes part of reds mods and was gonna look into items that open a second spell book slot but there inventory mod broke some things with the pack I have

#

great to hear look forward to that update

nova pendant
#

Hii I'm having an issue with Medieval Origins Revival, specifically the forge version - I can't seem to activate the hover feature for the pixie origin :S I had a look in the mod files and saw that the flight power references the "pixie/flight_doubletap" power for hovering, but that file doesn't exist. When I double tap the space bar, I just start gliding as if I only tapped once. Any help would be super appreciated!!

charred burrow
nova pendant
#

Oops I forgot to mention the version, my bad! I'm on the latest version for 1.20.1

charred burrow
#

6.4.3?

nova pendant
#

Yep!

charred burrow
#

can you send your latest.log?

nova pendant
twilit mantleBOT
shy canyon
#

so just checking whent to try the latest zenith and zeph with updated faker and got a crash

#

it seems removing Zephyr solves the issue?

shy canyon
#

ya so I do still get a crash even with latest Zephyr

shy canyon
#

and just to be clear did testing with only these mods

#

to narrow down

charred burrow
#

huh

#

I'll take a look at it, thanks

#

I probably did something silly while testing dev builds

charred burrow
# nova pendant

Can you try using /origin gui or an Orb of Origin to switch off of Pixie then back to it?

kindred escarp
#

conc did I mess up something

charred burrow
#

wasn't blank for me

charred burrow
#

Minotaur is changelog = new File("$project.rootDir/changelog.md").getText('UTF-8')

charred burrow
#

ikr

#

file name is case sensitive fyi

kindred escarp
#

Yea

hexed tartan
#

I tried to edit the MedievalOriginsRevival.jar file. I wanted to change how much damage flammable dealt, so I changed it from a 6 to a 1. however this seems to have erased the jar file from existence. why is this?

#

also unless I'm missing sometime siren song does nothing, all mobs are still hostile

charred burrow
#

it's basically the exact same process as far as editing, but leaves the jar itself untouched

hexed tartan
#

how do I do that?

charred burrow
#

In this case you'll also want to ensure the power you add has a higher loading_priority than the base power

hexed tartan
#

I see. could I modify expanded foods with the flammable change?

#

and will loading priority 10 be enough?

charred burrow
#

you would just change the replacement for origins:carnivore to medievalorigins:siren/flammable

#

for example

charred burrow
hexed tartan
#
    "loading_priority": 10,
    "type": "origins:modify_damage_taken",
    "modifier": {
        "name": "Flammable",
        "operation": "addition",
        "value": 1.0
    },
    "damage_condition": {
        "type": "origins:in_tag",
        "tag": "minecraft:is_fire"
    }
}```
would this work?
jade hatch
# charred burrow (also maybe some rough ideas for specific affixes/gem themes besides +x spell po...

Finished everything, just did some basic affixes / gem attributes 😊
For Air Spell Power I went for a crystalized Meteorite "Gem", for Water Sirens Aquamarine and for Earth Golem´s Onyx. You can change the textures and everything, thats no problem. If you dont like a certain texture, I can make another one 😄
Btw. they also can be used by future Spell Engine Projects that use the elemental custom schools, if they register it via Spell Power 🙂
(Also included a affix for the Rage Berserker attribute if you want to implement that)

charred burrow
#

they look lovely!

#

I'll get them in right away 🙂

shy canyon
#

Nice, also thanks laz for checking on the update was interested in the new zenith update and was like "oh no an incompatibility with my list" then tested hope its something easy

charred burrow
#

it is not, lol... I think maybe some inconsistency with mixin targets for decompiled source

#

still trying to figure it out

shy canyon
#

ooof damn good luck you got dis

#

sorry had too

hexed tartan
#

any suggestions on how to fix it?

charred burrow
charred burrow
#

turns out i actually don't know anything

hexed tartan
#

I'm still taking 7 damage per fire tick

charred burrow
# hexed tartan

if you're using this in MMC4 you probably need to rename the datapack as there's already an Origins Expanded Foods and it maybe being prioritized

#

also, make sure you're placing this in /config/paxi/datapacks

#

you can delete all the other stuff besides your siren override (and the pack.mcmeta) as well, just good practice

hexed tartan
#

got it, I had edited the one in resourcepacks

#

ok that gave me a heart attack. I tried to load in, got a null pointer exception and my singleplayer world was just gone. restarting fixed that though

#

nope didn't work.

charred burrow
hexed tartan
#

pain

hexed tartan
#

I also zipped it wrong but it works now yay

charred burrow
#

yipope

kindred escarp
#

I'll try to get a zenith (+ attributes) release out with that pr you made

#

As well

#

Was busy yesterday

charred burrow
#

oh poggers

#

side note the version I pulled couldn't build because it was referencing an outdated location for HealEvents

kindred escarp
#

Ah

charred burrow
#

pretty weird

kindred escarp
#

Hm

#

I messed with that but I thought I didn't push it
Strange

hexed tartan
#

what is siren's song supposed to do?

charred burrow
#

Make mobs not attack you for a few seconds

hexed tartan
nova pendant
shy canyon
#

hey is there a way to turn down the loot a little from zenith?

charred burrow
#

and tell me what it says

charred burrow
charred burrow
#

I'll add a workaround for it

hexed tartan
nova pendant
#

I also somehow seem to have lost the ability to fly altogether? I'm not sure why that would have happened by just closing and re-opening the game

charred burrow
nova pendant
#

Will do!

#

Still no luck 😵

charred burrow
#

are you on the latest version of Origins Forge as well?

#

1.10.0.9 I believe

nova pendant
#

I'll check to make sure

#

Yep, up to date

charred burrow
#

send your latest.log as well

#

with both mods added

nova pendant
twilit mantleBOT
charred burrow
nova pendant
#

Nope, everything else about the flight works perfectly, just not the hovering

charred burrow
#

Try /resource get @s medievalorigins:pixie/flight_flight_resource again?

nova pendant
#

This is what it gave me this time :o

charred burrow
#

And /power has @s medievalorigins:pixie/flight_flight?

nova pendant
#

Test passed it says

charred burrow
#

That's all you should need to hover, possibly a mod is interfering

nova pendant
#

I'll poke around and see what I can figure out, if I find what's causing it I'll let you know ^^ Tysm for the help!

charred burrow
#

no problem, please do!

shy canyon
#

lol guess budy had a crash with gem cutting table in zenith anyone able to make heads of this? I normal can understand at least a little for crash logs but this one lost me

charred burrow
#

you can use hoppers to use the tables without opening the GUI lol

shy canyon
#

hope it gets solved

shy canyon
#

nvm I see someone posted it as an issue on git

nova pendant
charred burrow
#

good to know, thanks for the info

#

it's probably a mixin conflict, but their mod is closed source

mighty sierra
#

hi! i had a question about the alfiq origin, it says it can wear heavy armor with an enchantment but im not sure which one it is

mighty sierra
#

ty!!

shy canyon
#

any news on the render issues with zenith?

#

kind of anoying not being able to use the tables lol

charred burrow
shy canyon
#

yay

kindred escarp
shy canyon
#

eeeyyyyy

#

ill be pushing the update tonight for my server

kindred escarp
#

make sure to update zenith attributes as well

shy canyon
#

Kk

shy canyon
#

Haven't check did the latest version of zephyr have rpgmana gems?

charred burrow
#

not yet!

shy canyon
#

coolio just checking

regal flax
#

Does anyone know why the ogre origin from medieval origins revival makes you fly up and way over walls when you jump next to them?

#

Sometimes makes me skate along the wall too

#

fun for movement but you go way too high very often and take big fall damage

charred burrow
regal flax
#

Ah ok

#

Thanks

rapid widget
#

Why would Medieval Origins not be compatible with optifine?

stark saddleBOT
#

It is highly advised to not use Optifine, as it is very glitchy, will increase loading times to upwards of 10 minutes, and will decrease your FPS substantially. All Luna Pixel Studios modpacks come with shader support without Optifine via Oculus on Forge and Iris on Fabric. Optifine is also incompatible with all of our modpacks. The game will not launch with Optifine installed.

If you are interested in Optifine alternatives for your own gameplay, you can find a list here
Note that a majority of these mods are already included in our modpacks.

For an indepth explanation of why Optifine is bad, you can read this document created by Sodium's developer, Jellysquid.

rapid widget
sand spire
#

hey uhm sorry to come in. playing the Medieval origins revival mod on forge. the game version is 1.20.1 and my friend picked siren. the hearts effect has been seemingly permanently applied to some mobs and another player when they used an effect. does anyone know a fix to this? :0 they are popping up on my friend's screen. the dissappear when we kill the animals but not the players

charred burrow
#

Can you try /resource set @s medievalorigins:siren/captivated_thaw 19

#

you can replace @s with a username or entity selector as needed

sand spire
#

Thank you so much! I’ll test this when I get home

sand spire
#

still covered in constant hearts

charred burrow
# sand spire didn't seem to work

interesting, in that case just try

/power revoke @a medievalorigins:siren/captivated apoli:command

and

/power revoke @a medievalorigins:siren/captivated medievalorigins:siren/siren_song_active

sand spire
#

will do one sec

charred burrow
#

discord formatting despair