#Snowy Spirit Dog Sled Teams
18 messages · Page 1 of 1 (latest)
so they dont really have a dog infront, dog is merely a passenger of the sled
this means it barely works if theres 1 dog realy close by to the sled
when they go fast you can really see how clitchy the dog becomes as its position is entirely detemrined by the sled
having more would just make the glitchyness even more noticeable
But theoretically you could slow down the base speed of the sled, making it a multiplier based on number of dogs that are currently passengers
its not about that
I just thought having multiple dogs attached to the sled would be cute basically
its about how dogs are shown there
a single dog already looks worse the further it goes from the sled
Ah, I get what you are saying
they arent attached, they are ON the sled, projected forward until theres space. this illusuon easily break with big entities or with multiple pullers were to be added
it was a limitation
What if you could just do two dogs that are side by side? Would that still break the illusion in your opinion?
both functional and visual tbh, doing it difefrently with proper entities would have other issues like leash being able to break when inevitably they two were to be forcefully separated. that cant happen here as they are always part of the sled, incase theres no space they are almost tucked in the sled itself
Understood, thanks for entertaining the idea at least!
best i could do is allow varible speed per puller type