#Moonlight/Supplementaries crashes the world due to cauldron rendering failure?
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that's the wrong log, i'm dumb
let me reproduce the error rq
this was the related crash report, but since the crash is unreliable it'll take me some time to get a latest.log
sorry for the mixup btw, i had tried downgrading moonlight to see if it fixed
other guys say it's a sodium issue, if you can confirm that i'll go bother them instead
does it work without sodium?
the crash is totally random when generating new chunks, so it's hard to ensure. i assume it wouldn't crash, though
mhh, makes it easier to reproduce. will investigate more, i should get you a log soon
Sorry for the delay, has been a pretty busy day. I managed to reproduce the issue!
Yes, without sodium!
To replicate i just moved around the world, tried /place ing some villages, nothing immediate when they generated, but after i flew away the world almost instantly crashed
nop, no blueprint!
though i had biolith, which does do stuff with worldgen - that might be it?
well i have tried spawning a village and got some fletchers houses. I think its the cauldron that was crashing. thing is i couldnt replicate and to me its condition really seem impossible
i have added further logging
thats best i can do for now, maybe ill send you a version later
yeah the conditions are very hard to replicate
it's very annoying
I think it means there must be something else that makes it fail
I reviewed my code and don't see a way for it to be null