#Supp^2 Heavy key seems not work as Intended.
1 messages · Page 1 of 1 (latest)
not sure whats the best way so nevermind
Maybe this should do
they have no nbt weird
I think that is the right way to get it
yeah i meant that its empty somehow
nbt of a normal key named "1"
normally they should get a random string in their nbt when crafted
I think you have mentioned some weeks ago that both of them should be hold the same way. Just to have that one in mind.
Anything you may need to get ingame or test?
The comand I've used is: "/data get entity @s SelectedItem"
wait how can this ever fail
even if the tag was null clicking on any block should give it one
2 methods that are failing at the same time somehow. maybe its not using that class.
btw does clear ownership and unlock play a sound for you?
gonna try that
Oh this is on 1.19.2
so why isnt it playing 
gonna stream it
oh, it does play a sound when cleared ownership
But still doesn't work
still no nbt
I crafted it in survival
should be like this btw
maybe its it being called "id"
would be easier if my forge instance would boot
I'm streaming it on global chat, you can make me do whatever you command
oh noe
I opened the smithing table and my golden keys dissapeared somehow :v
just happened once
the fuck
click in the air and try again
or against a block
it must populate that tag wtf
the same
and you are on single player
yes
Oh the holding thing is fixed
getting it creative doesn't work either
Gonna close the game now
To make sure It's the version you gave me
no clue whats going on here
lock a door with one then use /data get on the door
I'm starting to think that I'm the problem :u
What command is?
data get
they should all have the same key
i mean all the doors even when locked with a different one
wel no clue
booted up an actual instance and yeah none of those 2 work
why is it working in dev
rather why arent both of those working here
and you just had the mod installed
not ath any other mod could influence this. this is crazy
yup, just those. Doesn't show becuase it came from discord.
Maybe the answer lies in what makes different your dev game to the normal instance.
the fuck none of those methods are called when they should. thats vanilla stuff and why do both work in dev
it shouldnt
should be the same
stuff doesnt get obfuscared
maybe it got compiled wrong?? somehow
it did
look at this shit
mmmmmm
I need to learn java :,v
the languages I've experienced are assambler, c++, python, vhdl and that's it :v
assambler for PICs btw:
see that use method?
its not being called becuase minecraft code is obfuscared so its name is actualy m_34832 or something
this one I guess
this means the compilation, the big ol build button i always press, isnt doing its job somehow. it hoguth this wasnt possible
You figured it out then.
fabric one is fine
i know why it doenst work. I dont know how to fix this
must be something with architectury
hmmm
maybe you can get advice in the #programming-🖥️ channel or ask in forum
don't you worry I know you'll find out the solution
i know of a "solution"
tho this just shouldnt be possible like ever. if that would happen god knows how many other classes could have been affected with stuff seemingly not working for no reason
for now i'll just notepad my way out of this but this isnt a solution
well just posted a version that has a copy of those methods with their obfuscared names
this isnt a solution tho
I saw that you uploaded a new version of supplementaries^2 and key is working fine. What was the solution?
adding the obfuscared methods manually. it isnt a solution. i hope this just happened here imaginge all the stuff withh could be broken or rather has missing functionality without me noticing because darn compiling toolchain doesnt work