As far as I know, there are signposts by supplementaries that point towards villages, correct me if I'm wrong. We're playing chunk by chunk in our modpack and just loaded a signpost chunk to find a nearby village. Well we found the post but it says "nothing here but monsters". I believe this is a bug because the nearby villages could be petrified by chunk by chunk. I made a bug report in their github: https://github.com/immortius/chunkbychunk/issues/33 do you know anything about this feature, how the signposts are pointing at villages? What info they need to do that?
#1.18.2 Chunk by chunk mod compatibility issue finding villages - signposts
28 messages · Page 1 of 1 (latest)
so idk how that mod would work but the logic sign posts use is very similar to the locate command
if that too doesnt work then I cant do anything
I understand, is there a way to test that via a command? I would like to try it out, I happened to find another signpost yesterday which has the same info displayed, I don't believe that this can happen twice so easily.
/locate structure village
tho it might be that that mod changes how the locate command works so it might work there
no it only ever happens if a dimension either cant spawn villages or the locate command didnt find anything in a 5k blocks radius
/locate #minecraft:village is what I typed in - it found this village. The radius seems to be fairly fine for a signpost to find it. I did type in the command before unpetrifying/spawning those chunks (ignore the fact that the villagers are missing, gotta ask the dev what's that about). Could I refresh the signposts via command? Or do they refresh automatically, would they be able to locate it if I go back to the signpost place?
write it like that or something more specific? I usually don't use such commands
/setblock supplementaries:block_generator 0 0 0
with last be the coordinates. just look at the block and it will fill them out
I just tested in chat, the coords need to be in front of the item. I'll test it on a block and see if that does something. Maybe I can transfer that info to the chunk by chunk dev to implement that function on a spawned signpost, depending on the exact process. I'll update you on that asap.
test in creative first
ok so I had to adjust the block height +2 on the height value.
it keeps saying "nothing here but monsters", but the village is loaded. the command to find a village is working.
/setblock 35 74 -1117 supplementaries:block_generator
is what I typed in the chat.
/locate #minecraft:village
is working via command.
Can you think of any reason why it refuses to find a village that the command does find?
I can provide the list of my mods if you want to try it out, it's a custom modpack I made myself in curseforge. (Can also provide the world seed so you have the village at known location)
well then I assume what whatever that mod does it would need direct integration to make it work as it likely also alters the locate command hence why it works
you can remove way signs from spawning
Chunk by chunk dev told me this: "I believe these signs come from a mod, although I'm not sure which one - and I'm not sure how they have been implemented. They should work if they're using the same system as the locate command - structure and feature info is being generated, just not the structures themselves. Also the generation is happening in a second, full dimension with full information. But possibly the mod is using a different mechanism that relies on the village actually being spawned, in which case maybe the sign will populate after the village is created (not useful for you of course, but would be interesting to test)."
I'm not using the locate command directly. rather I copied its vanilla implementation, optimized it and run it on a different thread for performance
they generate after worldgen as worldgen cannot know about the worlditself
while its generation obviously. they dont need the village to be spawned. unfortunately idk more about woldgen than thus but I'd just say disable the signs from spawning to begin with
would it be possible for you to get in direct touch with the chunk by chunk mod dev? maybe he can work on something on his side if the cause is the chunk by chunk behaviour. if we don't exactly know what the command does, it's difficult to know where it gets blocked.
of course disabling signs sounds easy, but for survival gameplay without usually using such commands, it's a difficult situation to find a village and the signposts help greatly find habituated pieces of land. I've always been happy to find one so I knew in which direction to go. My other idea is that a third mod is causing disturbance here. It's not entirely unlikely with over 100 mods at least I'd say. (though I used 90% on my 1.16.5 world and had no issues whatsoever)
I totally understand if you don't want to show the exact mechanism to everybody, but maybe the chunk by chunk dev might be able to help by looking at it, in my pov.
i dont think it would be worth it tbh. plus I dont plan to support 1.18 anymore so wouldnt be much of use to you anyways
Could I at least have some more concrete info then, at least? I don't plan on going further than 1.18 because of some mods and also because I am part of the user base that doesn't support the censorship system they implemented further up. I know that there are many people who stick with 1.18 for such a reason. If it's too much hassle for you, I can hand the info to the other dev. I just can't do anything without the info that is needed. I hope you understand that side as well.
can you give me the author discord?
I asked them for a discord on github, the place that I linked in the original post above. I can provide one once I get a reply, or maybe you get a faster reply on github, that I don't know. I keep both things up-to-date right now. I'm waiting for a reply on their end now.