#Weight is bad for the game

35 messages · Page 1 of 1 (latest)

half swift
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Reduce the weight of everything in the game drastically, currently navigating the massive maps with a ridiculous amount of weight only to have to do it numerous times to just get your resources back to base is very trivial and a waste of time

sand crow
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Thats what wagons are for

viral karma
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Agree a little, but potions and wagons and having a carry horse vs fast horse is for balance reasons

half swift
half swift
viral karma
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Just drop the items on the floor, get on the horse first and the 50% carry weight for ores/wood/hides means you can carry a whole bunch of stuff

half swift
viral karma
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But as annoying as it is, you’re not supposed to be able to clear multiple mines or POI and move it all in one journey

half swift
# viral karma But as annoying as it is, you’re not supposed to be able to clear multiple mines...

Yeah and that is pointless, there is a risk reward factor that is involved with farming (Having more loot on you instead of running it back and forth saves time, but you risk getting killed with alot of loot) - having to constantly go from point A to point B is just tedious
Most servers that people will farm on in this game are cleared by the main group to be declared "Safe" Sure sometimes you have griefers but its just bad gameplay to have to run your horse back and forth just to move your farm that will inevitably be in your base regardless.

viral karma
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At risk of sounding like the stereotypical response, if you won’t take the risk or want to carry more then go play on a PVE server

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It’s not supposed to be easy mode

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And even on PVP guilds get 3 markers available, you can make your own personal outposts open world too, it’s not exactly hard to farm

half swift
viral karma
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It’s so low on the priority list though it’s not even worth bringing up, just seems more of a whine

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Much more pressing and game breaking things to address before weight

half swift
sand crow
maiden valve
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It’s a pain in the a55 but one method is to have multiple followers on horseback each pulling a cart, that’s 4 carts then.
The only issue is the npcs are really bad at riding for long journeys.
If there was a convoy formation maybe it would help a little

cold river
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Wagons, skills, blessings, potions... There is rly a lot of stuff to reduce weight. I think that would reduce market prices by quite a bit if they would reduce weight of everything. Current weight is fine for me

zealous field
digital mirage
zealous field
digital mirage
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I definatly read that chain wrong but still having 90% of things that are certainly not the same value to the game selling for 1 is wack

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like low quality vs premium crops

cold river
pliant reef
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I actually think they should increase the weight on certain items, and do other things to make logistics more a part of MOE. It would open up more pvp and open up a new dynamic to the game.

Example: Guild buys siege equipment from a merchant town and then has to transport it across the map. An enemy guild could attack them along the way and take their loot. Although they would then have to transport it them selves. It doesnt make sense to me that you can carry a bunch of siege engines in one's inventory.

I can currently carry at least 30 boars in my inventory. I would prefer to have to herd them or transport them

pliant reef
half swift
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bro this aint pve, noone rollin around in a elephant solo that costs like 400k+ to make the wagon

sand crow
half swift
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Are you rtrded? Go 2015

digital knot
digital knot
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Instead of looking at the weight, i hope they would work on thr skill stree. Remove the unrelated skills like detecting kaolin, meteoric ore or something, instead, they can add skills like further enhancing the capibility to carry more ore, 1 shot an ore node if using hammer ( depend on the quality of the hammer, the higher the quality the bigger chance that the ore would be one shotted). Or they can give players smaller perk of the skill, let them choose their perk depending on their playstyle, for example skill hammer maintenance can have 3 small perks: 1/ Increase general gathering output by 10% when gathering ore using hammer. 2/ Reduce durability loss on hammer by 20 % when used for mining. 3/ Increase the base durabiliyy of hammers created by the owner of this perk by 15%

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It can be somehow like this