#building system

45 messages · Page 1 of 1 (latest)

tardy lily
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its a joke to restricting please fix

fiery vortex
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restricting what? What are you talking about?

short falcon
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he means the building system

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its true the game need to have more flexible building system

weary temple
mortal oxide
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I gather “too” was intended rather than “to”. “The building system is too restrictive” probably, because it is a bit nuts. No idea which aspect is at issue or if it’s the whole thing. It does need fine tuning at least with some options for server owners perhaps.

solemn ember
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This is broken look at the stone mills thats the closest they can be put together

brisk flint
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Having foundations be able to go up or down on a slope and be on the same grid would be nice, right now you have to have your home be on a 100% flat spot, if not good luck making a flat floor without pillars

short falcon
fiery vortex
# short falcon check conan exile building system u will know

yeah Conan's build system is nice. I do prefer the look of MOE though. It would be nice if MOE also had more architecture sets to work with (Besides the new culture ones coming out). I think they would do well to create more cosmetic architecture sets that they could sell

short falcon
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ability to rotate, snap, increase height like this

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also foundation should be able to snap to ceiling

fiery vortex
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imo MOE will never gain popularity unless they abandon the cheese P2W model

mortal oxide
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That last bit without question. Sell culture packs as dlc, I'm fine with that. Playing roulette and ending up with 20 things I have no interest in is beyond offputting, it discourages me from ever trying again. If I wanted to gamble I'd go to a casino. Maybe it's a good model in Asia but I think I understand enough about the western mindset to know the majority of people who would happily throw money at a game are inclined to do it when they know exactly what they're getting.

weary temple
# mortal oxide That last bit without question. Sell culture packs as dlc, I'm fine with that. P...

as someone with a decent enough amount of disposable income, i actually stopped buying the boxes, too. it just gets frustrating at given point when you have 7x doubles and don't get the missing building piece for example. or the jade boxes where you buy 100 boxes and dont get a single skin.
i wouldn't mind spending money on stuff, but i'm not a friend of just mindlessly throwing it away without getting anything in return and selling all the doubles a week later for 7 cents is not even worth grabbing my phone to confirm the listings with steam guard.
now when i want something i just get it off steam marketplace if it's reasonably priced but overall stopped spending money on the game directly🤷‍♂️

tardy lily
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we need the ability to clip building pieces into the ground like walls the maps are super hilly any game with a good building system in it like ark conan ect allows you do to this even if its a unofficial setting only moe needs to have it to i mean moe is using stolen ark code wish they would have taken the building system from ark and applied it to there game to

strong marlin
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I agree, a bit clipping should be allowed, as of now, if there is even a slight blockage, then a structure cannot be put down.

Like if I want to use 2x2 foundation to build a bridge and the ground is uneven, then a portion of the foundation clipped through the uneven terrain, it will be red and I cant put it down.

strong marlin
strong marlin
full marsh
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These suggests already exist in large numbers, with quite a few thumbs up.

fiery vortex
# strong marlin

you're best bet on that is a free placement foundation, and level it with the ceiling tile.

short falcon
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also u either spend time in game or irl working and use here

mortal oxide
fiery vortex
# short falcon P2W is never wrong just a reminder dev also have family to feed

I dont know what mindset this is to think that P2W is never wrong. There are plenty of other ways to fund the game (and "feed family"). Most successful survival pvp games don't rely on cash shop P2W models. If a game is enjoyable with a focus on longevity and not short term buck then then game can potentially rake in funds and continue development for years to come. Most PVPers dont like P2W because its simply not fair to the bulk of players, and there is usually always someone willing to spend more to win. Only successful P2W games will be in web3 where grinders also benefit from selling looted items to P2W players.

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plus there is a strong PVE fanbase to this game. If they focused on some of the building complaints and introduce more architecture sets, there is a strong demand for that. MOE has great concept , depth, art and unique aesthetics and environment . I very much enjoy PVP but wont waste my time PVPing here in MOE when not competing on a level playing field; so Ill just enjoy the PVE side of MOE

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Also, part of what makes game fun can actually be the grind and working your way to the top when everyone is on the same level, but players lose touch with that with P2W. There is no benefit to grinding when you pretty much need to pay to keep up.

mortal oxide
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I hope the devs take notice of this because, to my embarrassment I have 11,000 hours of playtime in my top two games on Steam, both MMOs. I've played with a lot of people, generally westerners and also I'm what's known as a whale (I will throw money at anything that I enjoy playing) and I think I have an understanding of people who are like me.
If a game puts out content I will easily spend over $500 per year on it buying for myself, friends and family. This roulette system for player, weapon and building skins won't get more than $60. When the Roman stuff comes out for this game I'll buy everything from the Steam Market, if they sold it directly I'd pay $100 for a complete pack without blinking an eye. Clearly that would be overpriced but I think the point is made.

fiery vortex
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I challenge the devs to test pilot a subscription based non-P2W pvp server and market it to new players; so they can "easily" find/hear about it. Watch how many new players gravitate to that over the other (P2W) servers

solemn ember
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it would have to be completely polished with 0 bugs and a way to prevent all rmt and hacks

fiery vortex
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There are plenty of gamers like me, who enjoy building; especially with MOE's theme and on UE. They could be selling architecture/cosmetic sets to fund. PVE could support the PVP side; as it is with Conan

mortal oxide
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I think it's reasonable to consider that there are different cultural preferences, apparently the current model does well for the bulk of the current market but to make serious inroads here something more acceptable to gamers in the western world will be needed. I want to spend money but I don't like flinging it out the window.

short falcon
solemn ember
fiery vortex
# short falcon u grind in game while others grind irl that the only difference between you and ...

only in web3 will this work , because then grinders also benefit via the virtual economy; making it also a RL economy game. In that version P2W players help fund the game and keep the cycle going. Player grinders who sell their looted stuff can then put those proceeds back into the game to progress their character , which further funds the game and also keep the cycle going. It then becomes balanced between P2W players and grinder players.

I dont personally play a pvp game (in web 2) to compete against other players who use the legal cheat button to dominate. Besides, how is that even fun? its like using God mode in single players. It compromises the entire player progression part of the game, forcing a huge gap between those who pay their way to the top and those who grind their way to it. If everyone were on the same level starting out then people wouldnt mind so much the grinding part

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Plus there are already zergs, bugs, game in-balances and exploiters to compete with (generally speaking). Combine that with P2W, PVP becomes pointless.

fiery vortex
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said another way; I am suppose to have fun in a pvp game building a base, just so that others can pay (the game company) to wreck my base? How is that fun?

short falcon
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dnt change the topic make a separate thread

fiery vortex
austere sleet
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@tardy lily please update description and explain what exactly the issue is because that is little to no details. Not even sure what we supposed vote for at this point. Please update and provide as much details as possible

tardy lily
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@austere sleet play the game