#Bow Balance

92 messages · Page 1 of 1 (latest)

lunar oyster
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Hello, are there any plans to adjust the damage of bow? Currently this weapon is totally useless. Mainly because of the damag. From any other melee weapon you can kill bandit within few hits, but with bow the damage is barely visible. As well the servers are so laggy, that there is no chance to hit something... Please reconsider some changes with bow, because in my company they clearly said there is no bow man going to be taken in to Event Battles, simply because it's garbage.

dusk trellis
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Bows are currently well-balanced within the game. Their effectiveness reflects their historical lethality, and mastering them demands significant skill, serving as a just reward for players who invest the time. Historically, archers were prime targets due to their impact in battle. Reducing their effectiveness wouldn't align with historical accuracy or gameplay balance. Consider polearms, which are also extremely powerful but have strategic applications. As an archer, prioritizing threats like polearms and cavalry would be a tactical decision.

ancient arrow
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There's a reason why almost 90% of the population in the game is using melee.

dusk trellis
ancient arrow
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Or because the server is so laggy, you can't really shoot anything

dusk trellis
ancient arrow
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my bow and crossbow is over 600

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actually no. crossbow 571

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But sure. everyone got their own thoughts on this matter.

opal orchid
stoic holly
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Bow and crossbow with 900 skill 750 other agility skills, bow crossbow guild skills + nobility dealing INSANE dmg. People doesn’t invite archers because here in game is no friendly fire, so you can push 20v20 and by 1 click hit 4 people and didn’t deal dps to your guild, so with bow you can hit only 1 person or shoot your guild man and waste your shot. If devs will turn on friendly fire it will be no way playing without archers, now they are not in meta. Also in PVE 900 two hand dealing 850 dmg to NPC, I’m dealing 2300, what do you mean up archers dmg? Up your skill lvl on archery first )))

opal orchid
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especially with lag and player bunny hopping

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you will hit 1 arrow in 10 seconds, you will be dead twice in that time by melee

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I have done battlegrounds where all skills are 900 and the ranged weapons are still underpowered...

stoic holly
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Lags are sad, but they was in a game for NA EU players from 1st release of game, and after almost 3 years devs didn’t do anything with them, so enjoy a laggy land

stoic holly
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Open your eyes))

opal orchid
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all weapons are same lvl though ,what difference does it make if they are the same lvl

stoic holly
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Because armour is lvl 60

opal orchid
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it is as balanced as it gets...

stoic holly
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Dude

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You are noob

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Just relax

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Let me show you something

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You just have no idea what are you asking from devs

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bacause you was never 900 archer

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with all skills books and nobilty

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900 archer its a N1 dps dealer

opal orchid
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theres too many variables to make conclusions off a single photo

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was your target naked?

lunar oyster
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i have seen a battle of this guild who wont the prefecture

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they had 1 archer

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if it was that good, they come with more than 1

stoic holly
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lol

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Its a target with red guild armor with enchant

ancient arrow
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well

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lots of cophium peeps here BlobNotLikeThis

stoic holly
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@strange ibex

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you add searching option for new crossbow and archery books to the market but its cant be sold, its type ITEMS CANT BE SOLD

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New crossbow talent books Crossbow armor shredder enchantment 1 2 and Heavy Crossbow armor shredder enchantment 1 2
And Bow armor shredder enchantment 1 2 also Heavy Bow armor shredder enchantment 1 2

stoic holly
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And

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Crossbow and bow shots are registered with a 20% chance. Approximately 1 in 5 arrows or bolts deal damage to the target. We have several archers in the guild, on different servers. An arrow or bolt hits an NPC or a cart, a sound is heard, but no damage is done. I can see an arrow sticking out of a monster or a building, but there is no damage. Fix the crossbows and bows, they are broken

open coral
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This game needs friendly fire 100%

dusk trellis
dusk trellis
open coral
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just overhead or get good though, like unironically

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i dont hit my own team at all in fights lol

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unfortunately no team damage really just segues in to absolutely zero thought or skill LMB spamming and zerging which is such a crutch for people as well

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and just means why not zerg if i cant even hurt my own team i might as well be in a group of 100

glacial siren
glacial siren
bright kraken
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If anything, I would like the slower longbows to have much higher damage to make up for their slow charge times. Could make the damage ramp up exponential (ofc capped) to charge time where you get low damage increase until the very end of the full draw.

abstract ridge
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Bows are just fine. AT ENDGAME. At end game they are a useful tool in your toolkit when you polish them and add blacksmith attributes you can hit close to 3000 with a headshot. Use climbing claws to get a height advantage on a melee players. Be creative. If you have a brain bows are very good.

patent agate
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i think the biggest issues with bows is that you get screwed over by aim bloom and drop... something Xbows dont deal with and Xbows have more range and base damage. their draw back being reload

abstract ridge
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Crossbow only good for base defense

dusk trellis
dusk trellis
dusk trellis
bright kraken
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penalty is that you have less allies to keep the fight up

low raft
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its a bit more complicated then that, in the first place there is a problem of ranged weapons being op in survival games. so the early archery is bad, it becomes better after investing a terrible amount of time, ping is ofc a huge issue for hitting stuff so i agree on that but as we all know it seems nothing will be change in regards for the ping issue.
third once we reach like 600+ archery it becomes really good using black iron arroes and having bonuses from art of strategy. so u can really use it without thinking its bad, i dont have an issue fighting around 40-50 lvl mobs with my archery. tho it might still be considered low when it comes to fighting stuff above lvl 50.

Where the ranged skill truly shine is at the absolute top levels, and the reason is not because its max level but because level in general and everything else including weapons give % value increase where it becomes broken at the highest tier.

in comparison u will do much more with crosbow at lvl 600 then with bow, but with bow u have better attack speed... so we could maybe say a small inscrease would be nice at lower levels but thts pretty much it since the scaling later on is huge

golden comet
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U can't have the same dps on a bow than on a mele weapon period XD one can deal damage from meters away the other needs to be at mele range

low raft
dusk trellis
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Let's be honest for a second. Is ping really a game design or a local, regional bandwidth issue? If ping was affecting archery, wouldn't it affect mele as well? You swing at a guy in front of you, who appears to the side of you.

low raft
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it does affect melee as well, u get blocked more often than u should, with archery a locasion that the arrow flies does not get registred in time therefore it counts as a miss

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or u get hit more often than u should even tho u should be out of range

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are u really asking that ? like wtf

stoic holly
bright kraken
# dusk trellis Let's be honest for a second. Is ping really a game design or a local, regional ...

for melee, it's a matter of timing the swings when you're close enough. You could maybe swing 2x per second? It's a matter of hitting the target in the first place. I would think missed melee hits are much less common than range. Whereas range, you're having to spool up the arrow to an effective damage level. With the longbow you might register a hit once every 20 seconds, much less headshots (if no aimbots are involved) with NA ping times.

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Within a certain range, you should be tempted to pull out melee instead of continuing to use the bow. Without obstacles, the margin where range is viable is pretty small and can be mostly countered by using shields.

patent agate
patent agate
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cause the majority of old style warfare was spears... because a peasent can learn where the pointy end goes quickly.

Anything martial was a life time

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and also tended to suck in formations

echo hedge
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bows suck until you have end tier gear, 900 in applicable skills and books

dusk trellis
patent agate
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considering most deployments were between 30-50% archers, and this inclueded mounted archers... Nanableh

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but formation fighting in general favorited weapons with simple attacks that didn't need much room.
Nanableh so spears tended to favored because it was easy to raise an army of spear users. You get them close in formation and tell them point end forward.

open coral
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I heard an army of spear users is less likely to teamkill by spamming lmb IRL

steel spear
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There is a reason the crossbow was quickly adopted in mainland europe. Archers were valuable troops that took a lot of training (see the yeoman archer school in England). With crossbow any peasant can crank and point. A bit like the reason guns superseeded archery and crossbows as well. Packed a bigger punch and once the technology advanced far enough was better kill counts. And you still got spears/pikes up to the 17/18 th century for ease of use and cavalry counter

bright kraken
patent agate
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Nanableh tbh the only changes is i want for bloom to be removed if you time the shot properly, and extend the range to 60m