Hello, are there any plans to adjust the damage of bow? Currently this weapon is totally useless. Mainly because of the damag. From any other melee weapon you can kill bandit within few hits, but with bow the damage is barely visible. As well the servers are so laggy, that there is no chance to hit something... Please reconsider some changes with bow, because in my company they clearly said there is no bow man going to be taken in to Event Battles, simply because it's garbage.
#Bow Balance
92 messages · Page 1 of 1 (latest)
Bows are currently well-balanced within the game. Their effectiveness reflects their historical lethality, and mastering them demands significant skill, serving as a just reward for players who invest the time. Historically, archers were prime targets due to their impact in battle. Reducing their effectiveness wouldn't align with historical accuracy or gameplay balance. Consider polearms, which are also extremely powerful but have strategic applications. As an archer, prioritizing threats like polearms and cavalry would be a tactical decision.
There's a reason why almost 90% of the population in the game is using melee.
Because it's the easiest to level up.
Or because the server is so laggy, you can't really shoot anything
I've been lucky regarding the lag issue; I have not experienced it so much. Bow skills significantly improve once you get past 300 and learn to correct your aim to account for the arrow drop.
my bow and crossbow is over 600
actually no. crossbow 571
But sure. everyone got their own thoughts on this matter.
true, it should do a lot more damage ,it isnt viable in any scenario except defense
Bow and crossbow with 900 skill 750 other agility skills, bow crossbow guild skills + nobility dealing INSANE dmg. People doesn’t invite archers because here in game is no friendly fire, so you can push 20v20 and by 1 click hit 4 people and didn’t deal dps to your guild, so with bow you can hit only 1 person or shoot your guild man and waste your shot. If devs will turn on friendly fire it will be no way playing without archers, now they are not in meta. Also in PVE 900 two hand dealing 850 dmg to NPC, I’m dealing 2300, what do you mean up archers dmg? Up your skill lvl on archery first )))
with melee you hit everytime and you have fast atk speed, the comparison should be made in DPS not total dmg
especially with lag and player bunny hopping
you will hit 1 arrow in 10 seconds, you will be dead twice in that time by melee
I have done battlegrounds where all skills are 900 and the ranged weapons are still underpowered...
Lags are sad, but they was in a game for NA EU players from 1st release of game, and after almost 3 years devs didn’t do anything with them, so enjoy a laggy land
You are using in battlegrounds 51lvl weapons dude
Open your eyes))
all weapons are same lvl though ,what difference does it make if they are the same lvl
Because armour is lvl 60
it is as balanced as it gets...
Dude
You are noob
Just relax
Let me show you something
You just have no idea what are you asking from devs
bacause you was never 900 archer
with all skills books and nobilty
900 archer its a N1 dps dealer
theres too many variables to make conclusions off a single photo
was your target naked?
i have seen a battle of this guild who wont the prefecture
they had 1 archer
if it was that good, they come with more than 1
On a naked taget ill shoot 22k
lol
Its a target with red guild armor with enchant
@strange ibex
you add searching option for new crossbow and archery books to the market but its cant be sold, its type ITEMS CANT BE SOLD
New crossbow talent books Crossbow armor shredder enchantment 1 2 and Heavy Crossbow armor shredder enchantment 1 2
And Bow armor shredder enchantment 1 2 also Heavy Bow armor shredder enchantment 1 2
And
Crossbow and bow shots are registered with a 20% chance. Approximately 1 in 5 arrows or bolts deal damage to the target. We have several archers in the guild, on different servers. An arrow or bolt hits an NPC or a cart, a sound is heard, but no damage is done. I can see an arrow sticking out of a monster or a building, but there is no damage. Fix the crossbows and bows, they are broken
This game needs friendly fire 100%
If implemented, you will see a ban on polearms and two-handed weapons. This was a significant issue in Life is Feudal. (LiF)
just overhead or get good though, like unironically
i dont hit my own team at all in fights lol
unfortunately no team damage really just segues in to absolutely zero thought or skill LMB spamming and zerging which is such a crutch for people as well
and just means why not zerg if i cant even hurt my own team i might as well be in a group of 100
Its a bug sinse a day ago u cant sell anything while ure on a horse back... Just get off ur horse and sell
No it isn’t
it happened to me and it worked
Historically, archers didn't have to deal with high ping times and they could make snap adjustments to their aim on the fly.
If anything, I would like the slower longbows to have much higher damage to make up for their slow charge times. Could make the damage ramp up exponential (ofc capped) to charge time where you get low damage increase until the very end of the full draw.
Bows are just fine. AT ENDGAME. At end game they are a useful tool in your toolkit when you polish them and add blacksmith attributes you can hit close to 3000 with a headshot. Use climbing claws to get a height advantage on a melee players. Be creative. If you have a brain bows are very good.
i think the biggest issues with bows is that you get screwed over by aim bloom and drop... something Xbows dont deal with and Xbows have more range and base damage. their draw back being reload
Crossbow only good for base defense
Excellent, I see what you did there. 💁♂️
Yes, they work as designed; arrows drop over distance, and xbows take time to reload.
I hear you, but not everyone is you, and there will be that one person! Unless... the server can implement some friendly fire penalty. I've seen where you hit a teammate; they take half the damage, but you take full.
penalty is that you have less allies to keep the fight up
its a bit more complicated then that, in the first place there is a problem of ranged weapons being op in survival games. so the early archery is bad, it becomes better after investing a terrible amount of time, ping is ofc a huge issue for hitting stuff so i agree on that but as we all know it seems nothing will be change in regards for the ping issue.
third once we reach like 600+ archery it becomes really good using black iron arroes and having bonuses from art of strategy. so u can really use it without thinking its bad, i dont have an issue fighting around 40-50 lvl mobs with my archery. tho it might still be considered low when it comes to fighting stuff above lvl 50.
Where the ranged skill truly shine is at the absolute top levels, and the reason is not because its max level but because level in general and everything else including weapons give % value increase where it becomes broken at the highest tier.
in comparison u will do much more with crosbow at lvl 600 then with bow, but with bow u have better attack speed... so we could maybe say a small inscrease would be nice at lower levels but thts pretty much it since the scaling later on is huge
U can't have the same dps on a bow than on a mele weapon period XD one can deal damage from meters away the other needs to be at mele range
yep
oh yea, i have been dealign with that for a while now, very frustrating
Let's be honest for a second. Is ping really a game design or a local, regional bandwidth issue? If ping was affecting archery, wouldn't it affect mele as well? You swing at a guy in front of you, who appears to the side of you.
it does affect melee as well, u get blocked more often than u should, with archery a locasion that the arrow flies does not get registred in time therefore it counts as a miss
or u get hit more often than u should even tho u should be out of range
are u really asking that ? like wtf
No it’s not
for melee, it's a matter of timing the swings when you're close enough. You could maybe swing 2x per second? It's a matter of hitting the target in the first place. I would think missed melee hits are much less common than range. Whereas range, you're having to spool up the arrow to an effective damage level. With the longbow you might register a hit once every 20 seconds, much less headshots (if no aimbots are involved) with NA ping times.
Within a certain range, you should be tempted to pull out melee instead of continuing to use the bow. Without obstacles, the margin where range is viable is pretty small and can be mostly countered by using shields.
Right but drop + Bloom makes even landing consistent shots within range annoying, even if you release with proper timing 
On top of the fact Xbows can also hold their shot for as long as they want and get up to 3 hits of pen...
Would sure like to enjoy all those damage boost perks for landing head shots rather than rolling dice
Wtf? Bows suck. Just say it.
lets also not bring historical accuracy into this game because then the 2h weapons might as well not exist...
cause the majority of old style warfare was spears... because a peasent can learn where the pointy end goes quickly.
Anything martial was a life time
and also tended to suck in formations
Bows dont suck, they just require the most investment to be viable
bows suck until you have end tier gear, 900 in applicable skills and books
Uhm, are you sure about that? 🙄
considering most deployments were between 30-50% archers, and this inclueded mounted archers... 
but formation fighting in general favorited weapons with simple attacks that didn't need much room.
so spears tended to favored because it was easy to raise an army of spear users. You get them close in formation and tell them point end forward.
I heard an army of spear users is less likely to teamkill by spamming lmb IRL
There is a reason the crossbow was quickly adopted in mainland europe. Archers were valuable troops that took a lot of training (see the yeoman archer school in England). With crossbow any peasant can crank and point. A bit like the reason guns superseeded archery and crossbows as well. Packed a bigger punch and once the technology advanced far enough was better kill counts. And you still got spears/pikes up to the 17/18 th century for ease of use and cavalry counter
if you can make it there before the server destabilizes
tbh the only changes is i want for bloom to be removed if you time the shot properly, and extend the range to 60m
