#10.99 ao5 (11.2 global)
9 messages · Page 1 of 1 (latest)
**11.48 **
F' R B' L2 U2 B D2 B2 U2 F' D2 R2 L' D' U F D' B L2 B
z2 // inspection
L2 F' R2' F R // cross (5)
U' U2' U3' y U U' R U R' U' y R' U' R // 1st pair (14) goddamn
U R U' R' U' y L U L' // 2nd pair (9)
U2 R' U R U' R' U' R // 3rd pair (8)
U' L' U L U L' U L U' L' U L // 4th pair (12)
U' r U2 R' U' R U R' U' R U' r' // OLL
M2' U' M U2 M' U' M2' // PLL
64STM / 11.48sec =5.57TPS
11.66
U' L F' R' D2 L2 F' L2 D2 F2 D F2 U R2 D F2 D' L2 B2 L' B'
x' y2 // inspection
U D' L R U x' D' R' D // cross (9)
U U y' U R' F R F' R' U' R // 1st pair (11)
y' L' U L U y L U L' // 2nd pair (9)
U' R U2 R' U' R U R' // 3rd pair (8)
y' U2 R U' R' // 4th pair (5)
F R' F' R U2 R U' R' U R U2 R' // OLL
R2 U' R U' R U R' U R2 D' U R U' R' D U' // PLL
65STM / 11.66sec =5.57TPS
11.63
D L2 D F2 U' F2 D R2 D' L2 B L F' R F2 D R2 F D F2
x // inspection
L U' D R' x' D2' B' // cross (7)
U' L' U L U L' U L U' L' U L // 1st pair (12)
y U' L' U L U L' U L U' L' U L // 2nd pair (13)
R' U R U' f R f' // 3rd pair (7)
y' U' R' U' R U R' U' R // 4th pair (9)
F R' F' R U R U' R' // OLL
U2 x R2 F R F' R U2 r' U r U2 x' U // PLL
65STM / 11.63sec =5.59TPS
9.85
B D' R' D' F2 R2 F' D R U2 R2 D2 L2 F' B' R2 U2 R2 F' R2
x2 // inspection
U L2 D2' F U' r' U r // cross (8)
U' R' U2' R U2 R' U R // 1st pair (8)
L' U L // 2nd pair (3)
U2 R U R' U' R U R' // 3rd pair (8)
y2 U2 R U' R' U2 F' U' F // 4th pair (9)
U l' U2 L U L' U' L U L' U l // OLL
U' R U R' F' R U R' U' R' F R2 U' R' // PLL
61STM / 9.85sec =6.19TPS
9.82
R2 U2 R B2 R' D2 B2 D2 B2 L' F2 D' B' L' U2 R U' B F' L'
y z2 // inspection
R' F D' U' R' B2 // cross (6)
R U R2 U2 R // 1st pair (5)
U' y' R' U R U' R' U' R // 2nd pair (9)
U R U' R' // 3rd pair (4)
y' U2 U R U R' U2' S' R U R' S // 4th pair (12)
U' r U R' U R U2 r' // OLL
U R2 F R U R U' R' F' R U2 R' U2 R U2
57STM / 9.82sec =5.8TPS
Average of 5: 10.99
These solutions are so bad, but somehow my TPS makes up for it, would love to know how I should make these solutions more efficient and how to improve look ahead
I just looked at this first solve recon of yours and the first thing I can tell is to not panic and do filler moves
I also wouldn't suggest rotate during a pair since that will slow you down
Speaking of lookahead, you actually can notice the solved BO corner after cross, potentially setting it up for a keyhole insert
It's also in the back so you can lookahead
I just take a look at ur first 2 solves, and I think you tilted the cube to recog? That's something you can improve as well