#Help with F2L
326 messages · Page 1 of 1 (latest)
second pair is okay
not the way i wouldve done it but okay
3rd pair i wouldve done blue red but you got a free pair when you did green red first soo i wont say anything
but a lot of people are saying you just need to get used to ur solutions if your f2l takes 25-30 seconds. Which once i have the case, i can do just fine. even tho it may not be as efficient as fast solvers.
which pair are you talking about?
if second you can do it i didnt say its bad
Not in this solve, in general when i ask for tips on f2l
idk but you said you want help for this solve
soo i told you what i think
I m not arguing bro. just saying i get a lot of contradictory feedbacks
anyways, not just this solve ofc, with f2l improvement in general
what should i work on
to take it to the next step
yea cuz alot of ppl have different opinions
yea ig you should just get used to doing your pairs faster
get used to doing my pairs faster? thats the question tho
how
lol
When you see this solve, whats the major thing that i m doing wrong thats holding me back
ig too much pauses and i think you need to think less when you choose which pair to do if that even makes sense
yep pauses is issue but how do i not pause if i dont see where the pieces r
you should see a pair solve it without thinking about it
i m not thinking which pair to choose, i m just looking for any pair i can find and just do it
I am not thinking about which pair to solve
yea but i saw in the solve when you start a pair you pauses
cuz i m tryna get it into the correct position
im not talking about which but talking about thinking during solvong a pair
yea you should have that in muscle memory to not think about it
well i need to see where its corresponding piece is, then the position it needs to be to solve it
yea you should try to see both peices then solve pair without looking
you should try to remember where the edge is when trying to pair it with a corner especially when its not on the top layer
wdym remember where the edge is, if i see it i know it, if i dont know it there is nothing to remember
do you start a pair without knowing where both peices are?
no. if i know where both pieces are there is nothing to remember. it's just ok, for instance, oh the corner is here in top layer, where is the edge? there it is, i need to position this corner here and solve done
like that
i look for 1 piece, then find its other piece of pair then solve them after positioning it as needed
yea you dont have to pause that much for it
ik i m pausing more than i should. what do i do tho
yukio i think the problem is that you look for the [airs
pairs
which is why you pause
and to fix this you nee to go back to the beginning of the solve
in inspection and cross
what do i do in inspection
in inspection you should be able to plan your whole cross
i know you wanna do f2l, but your cross was kinda slow tbh
like wait give me a second
okay so in the cross you paused a lot to look for pieces
you also stopped yourself from solving an edge as you look for others
dont do that
you need to plan ur whole cross in inspection
yea i fked it up mid solve lol. dw i m working on the cross. let's discuss f2l
yukio the problem is they're all interconnected
so my f2l is bad cuz my cross is bad?
i cant give you tips on improving f2l right now because ur main problem with f2l is starting from the cross
exactly
let me explain
if you plan ur cross out, executing it will be easier since you have to think and look less. You can turn slowly to avoi errors, and meanwhile start looking around for corners and edges for f2l
when you finish your cross you need to know immediately what ur gonna do for the first pair
i would disagree at their level
here we go
you are right but lookahead not a thing to work on yet
What should i work on right now, the immediate next step
solve into back slots
lookahead requires a few prerequisites:
- good solutions
- good fingertricks
- good recognition
- knowing how to find pieces
- solutions in muscle memory
if your solutiosn are inefficient and you drill them into muscle memory by working on lookahead then those solutions will be further ingrained making them harder to fix
lookahead isn't useful till like sub 12 minimum
you'll c pieces more clearly
im tired of debating so sure
work a bit on cross, yiou could've planned at least 2 pieces on this scramble easily
never tilt the cube around, useless movement
learn to insert into the back
don't regrip for R U* R'
actually use edge orientation in solves
is it making a pair from anywhere or just inserting a solved pair into the back
I actually planned all 4 but fked it nd i was like wait what.... lol
executing whole f2l solutions to insert into the back. you can start with just taking pairs out of different slots to see how pieces move
tilt in cross or at all? cuz i need in f2l to look for pieces
if you're working on planning cross then execute a fully planned cross with your eyes closed
you never need to tilt the cube, rotate or do U moves to find pieces
keep in mind the colors of th back slots so you can find the pieces ofr them during the cross or after, whereas you can quickly pair up and insert them. This lets you reduce movement because when you have thr front two slots left you can see all the pieces
you have all the information you need of all pieces from any angle at all times
thats too advanced
even i cant do that effectively i need to do a tilt or two during f2l
sure ig but thought to mention it
actually looking for pieces instead of scanning the whole cube is an easy improvement
who said he was..
that's what beginners do
yukio were u scanning the whole cube or looking for pieces of the slot u want to insert to
because that changes things
even like sub 20 solvers just look at the whole cube instead of just looking at where pieces can be
im offended but alr
jk
its a generalisation
i dont think so like as sub 20 i look for the pieces for my slot
so i filter out everything
then i move to the next one during the solution of the first slot
good that you do that but a lot of solvers i've seen at that level don't do that yet
EO? More concepts?
edge orientation - we had discussed it a few days ago
Lol ok so how do u know if the edge piece or corner u r looking for is in the back bottom. Without tilting or doing any rotation
How
there are 8 corners/edges to solve
you can see 4 in the U layer and 2 in the front slots
you are probably right hand dominant which means you have a natural tilt allowing you to get info about back right slot (vice versa if lefty)
you now have info on 7/8 pieces and through elimination you know whats in the final back slot
Looking for pieces is different from scanning the cube how. I need to find this corner for the edge or edge for corner, how do i find it without looking
I look for a piece in top layer. For instance if i see a corner, then i look for its corresponding edge
obvious example is don't look at solved f2l slots. e.g. 35 seconds in you do a tilt to the back which is useless since the only main info there is a solved green red f2l pair
this is not required yet but its required for you to understand how pieces are found effectively
^
u still need a tilt to see the opposite side's colors. the 4 corners in the U, 2 of them are at the back and i only see the top color, for all i know the other side is yellow and not white
ok insert into the back slots. but u didn't answer is that after i pair stuff up or do i need to be able to take out corner pieces or edge pieces so they r already paired from any angle also. cuz if i already rotated to face that piece, it would be stupid to rotate again just cuz i wanna insert in the back
rotate is required for those R U' R' inserts sometimes or u have to use a F move
how do you recommend i use edge orientation in all this jumbo mumbo as well. all it tells me is if i need to rotate or not for this solution
you can use that to answer your above ping
how does that info help me, i m not gonna be like hey i know how to insert if i rotate to the left but if the edge says i don't have to rotate, let me think how to insert without rotating. thats a lot of pause nd thinking
that thought process is correct, you will have to think
think in untimed solves and eventually those learnings will carry over to timed solves
i dont get what you have recommended
the only thing i get is learn to insert in the back but for that too u have to answer. insert or also pair up stuff from all angles
optimally yes you should be able to pair pieces for any slot for any angle (ish because bad edges)
@spice geode What's your final recommendation for the immediate thing to work on besides improving cross (I am working on that separately haha <3)
i think i have to give an example to explain what i m asking wait
lemme take a photo, i have an f2l infront of me rn
wait
lemme find a case
The edge is on top layer left side and corner is on the front right side in this photo ok
so this corner right? just to make sure we agree
oh i misread
gotcha
gimme a sec im busy at the moment
so i know how to do the solution from this side of the photo ok
facing green?
i mean i have to rotate
yes you do have to rotate
i can solve facing orange
actually wait no
the way i solve this is from green side ok
do a U2
or U2' rather
same same
I put the edge on the right side where the corner is nd then i can solve it
dw abt the solution
i don't follow but sure'
when u say learn to insert from any angle
remember its not a pair thats made yet
i just have found the pieces
so given is: my solution is with facing green front
do u mean to solve this pair, which is taking out the corner in a way it is paired
and then inserting from anywhere on the cube any angle
or do you mean
being able to also take out the corner so its paired which is performing my solution
from anywhere on the cube
any side any angle
i would rotate to face red then:
U R' U R to pair then just insert
any side is a bit eh because as you correctly said from green you'd have to rotate so its kinda eh on that side
solve pair such that you can take corner out to make pair then insert wherever
ok i mean this is a differnt solution from mine
i think i have just learnt the wrong solutions, this stuff is what jperm taught in his video
u r using something simpler
so you just rotate first already from where you can solve it and insert in the back
this is too confusing man
yeppers
I need to completely redo my solutions then
rotate into back because you generally want to solve backslots first (easier to just know where a piece is than deduce)
how did u know where to rotate nd stuff
edge bad so i need to rotate. I now have 2 options:
a) rotate to face orange
b) rotate to face red
if i rotate to face orange then i would solve that pair into front right which is no bueno because i would know what's there due to observation
if i rotate to face red then i would insert pair into back left which is a blindspot/hardest to find pieces and would eliminate the possiblity of any pieces i care about being there
so option b best
ask away
ik EO and when an edge is bad but i don't completely understand. ok lets say i see EO tells me i need to rotate for this solution
what does it exactly mean
lets take an example
u know the speedcubedb f2l cases website right, gimme a case that shows this so i can set it up
a bad edge?
yea lets look into this thought process with an example
i like it but i need my brain to understand whats going on
easy one
what number case is this, lemme set up
wait
thats just
i dont need setup
i can do this one
hedge
edge bad so i need to rotate
yep
either face ornage and U' L' U L or face red and i'll let you figure that out
red better to face since it solves a backslot
ok that was easy
now gimme a hard one
so i can apply it
i got the concept
lemme apply it
gimme gimme
setup: r U2' R' U R U' R' U M
don't invert this setup and actually use it as a solution, its bad
good job
I moved the corner towards red side where i was facing, moved away the edge pull the corner back out
nd then insert in ther baclk
U R' U R U' R' U' R
something like dis?
tanfastic
that just happens to be my solution for that case
ok so some of my solutions r ok
not all r bad
i forgot what we were originally talking abt
was ur main recommendation to use EO? or was it something else
🙂
yep p much
don't be mad at me, i forgot the entire discussion
🙂
what was ur tip on finding pieces
cuz u ended up saying i think don't worry abt the 8 piece thing
look at where they can be, don't scan the whole cube
how do i think abt that
they cannot be in the solved slots
yes exactly so don't look there
what else, what abt my first 2 pairs
dont regrip for R U* R'
also for orange green facing red you could've done F' R U' R' F
🤔
whats this
optimal solution to your pair 2
in the video?
btw EO is if edge is in top layer
what if i need to take out edge
how do i do that from anywhere on the cube to insert in the back
if edge good in slot its good from either angle so no need to rotate or F moves
if edge bad in slot its bad from both angles so need to take out and y* or F moves or similar
edge good or bad in slot? whats hat
top one is bad edge in slot (flipped)
bottom one is good edge in slot (not flipped)
so if its bad, what do i do
depends on the case. in this example, U' sledge insert is best
there is so much
idk
why can't there just be a video that talks abt how to do this stuff
so i can learn one step at a time
example solves are a good starting point
i learnt that U' sledge insert from a faz vid
nah example solves i hate, they r talking abt stuff that is too far from wher i need to be
which ones have you tried?
i have tried jperm ones
i nvr watch the full thing, cuz i dont absorb or get anything from those vids
ok lemme watch the playlist
btw how do u like my new recording angle? i borrowed a tripod 🙂
very clear
I fixed the angle a bit more after the solve as towards the end my cube went out of frame
How do u solve it if when u see the pair, u were facing green. Red blue pair. Corner is on top left and edge is to the right side down there @young vigil
Edge is in the middle layer so i cant use EO
no rotation?
Learn how to insert into the back definetly
Bad from either angle so rotations does nothing
so these ones basically always need a F move?
And ik thats not the point why im here and idk if someone said but you misscrambled
Just so you know
lol
thx
hey luca
F moves, wide move, take edge out and rotate
Always one of those 3
so like i m using the speedcubedb which has a bazillion solutions
is there anywhere i can see some recommended solutions for each case
anything yRULD gen is probably good
rotation and RULD moves
r good
yep
feels like it
||also not the point of this but look in pll, if you did U2 it would be 1 look, cuz that was y perm, you just did it from the wrong angle||
idk i do 2 look pll
can you recommend a resource that has recommended solutions for all these cases so i can just go over one by one. not the speedcubedb cuz it has a lot of solutions for each case
The alg you did was y perm, you just didnt know it was it
I also had that lol
I mean i have one but idk if these solutions are good
i don't know of any which just have a singular solution
wdym, if i did y perm then i knew it was y perm
how did u learn it
is this what u do
Some
i use first and 3rd depending on ll
depending on last layer?
just use the 3rd one
and how will you do it if this was on the back left side
so if i m facing blue
?
no i just don't get that case

L U' L' U' L U' L' U L U L' if you want something
otherwise you can rotate and do one of the less terrible solutions for this case w bad edge
so all cases don't have a good solution
not all cases are created equally, yes
wait do i really need to learn 41 cases from 4 different directions then