#This is how i solve with beginner CFOP. Is there any work that needs to be done?
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Is there anything that needs work?
- you can just turn the D layer instead of rotating to insert cross pieces
- just use RU/LU moves to insert pairs don't rotate into hedge
- don't rotate for oll or pll
- just use y moves not d
- fingertricks in general can be improved
I think you rotate/regrip too much for cross and F2L.
And you also do a lot of U moves during F2L. It's better to pause, recognize, and execute the F2L case instead of doing U12s and not being able to recognize the case at all.
You can improve by buying a gan 12 maglev cube
Try to do faster f2l you rotate to much
Aside from F2L is the rest good?
Yes the next step is full pll but first try to do f2l faster
So do last layer somewhat like this?
yes but watch a vid on fingertricks
How would i be able to see where the edge pieces i need are at without rotating for f2l?
you can just tilt the cube to see what's in the back which would be better but not ideal. The best thing to do is to learn how to deduce where pieces are. Its not something to think of rn since you're still new to cfop but the tldr is that you can see 6/8 corners/edges from any given angle and you probably tilt the cube a bit to the right or left depending on whether you're right or left hand dominant. This means you can deduce what's in the final slot and have info on the location of every piece without rotating. Also filling backslots first helps remove blind spots
How do i make a cross edge piece able to be inserted with d moves?
try doing D R D' on a solved cube, it should jsut mean you have a cross with 3/4 solved pieces
if you invert that setup sequence try to understand what's going on
when appropriate, yes
Yeah
And you must know algorithms better You stop when you do algorithm
Really, the BIGGEST and FATTEST problem I see is your lack of fingertrick knowledge.
Cross:
One thing that is EXTREMELY important for cross is planning the whole cross in inspection. A great way to start learning how to plan cross is to first learn how to memorize all of the cross pieces and the location of said cross pieces. For example, when you tried to insert the red-white piece into the back, you messed up. If you knew the orientation of the red-white piece or what orientation it would be at the time you’d insert it, you would do U’ r’ U r or U R B’ R’ instead of doing B2 which then you would find out that the EO is wack D:
F2L:
You really need to know the solutions to F2L cases, this is the step where you 100% had the most trouble in. You have a problem called “tunnel vision.” Tunnel vision is when you look at only at one solution without looking at the other possible solutions first, Yes, this may seem slower, but if you looked around more you would had seen the free pair RIGHT INFRONT OF YOU (I died when you ignored the free pair (literally)). And, I see a lot of issues with your fingertricks. In F2L (at least for me) the 2 most fingertricks you 100% need to know are the pinch grip and using your other hand to do U moves. Using your other hand is especially important for when your right hand can’t do U moves. Another thing (more like a nitpick) is the fact that you use sledgehammer (R’ F R F’ or L F’ L’ F) instead of R U’ R’ (or L’ U L). In some cases, I guess it’s fine but in other cases you could had easily just done a normal insert instead of sledgehammer. In fact, the way you do sledgehammer isn’t even good you regrip your entire hand just to do slege when really you don’t need to regrip to begin with if you just used your left index finger to do F’.
Last Layer:
Last layer is a step where fingertricks are ESPECIALLY IMPORTANT. It doesn’t matter if you know the algorithm because you will always be slow at it if you don’t have the right fingertricks. Another thing I noticed is that you don’t know both of the U perms. When you only know one U perm, you’ll obviously sometimes have to do 2 U perms instead of 1. And due to my calculations, 1 U perm is faster than 2 :0
Since you use the RU U perms*
In this video, I use brackets to show where you should regrip.
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A...
Niece critique
You need this:
https://youtu.be/wLuVF9Dk3AQ?si=UBa9Uank_SwzTRFI
Every important speedcubing finger trick explained, with examples!
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X-Cross Tutorial...
Or he can watch cube head wideo about it
Ig he could also learn full PLL but these issues need to be addressed first
You are right this cross and f2l are for improvement
bruh
I bet he works at gan
Any tips on how i can improve on cross and f2l?
So for this for example instead of going for making a pair with one of the corners with white facing up i turn the orange/green/white corner down?
Afaik this is what free pair means
And it also can mean a pair was already created
Without having to create it
What point in the solve video had the free pair i missed?
Nvm i see it
fr
Not exactly, every case is different. What I’m talking about is when your looking in front of you without taking to account for the other possible to solutions that could or could not be better than the one you’re looking at.
For example:
Beautiful example lol
i have a few tips, first try planning more in inspection, second dont rotate as much