#This is how i solve with beginner CFOP. Is there any work that needs to be done?

50 messages · Page 1 of 1 (latest)

buoyant eagle
buoyant eagle
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Is there anything that needs work?

lament stream
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  • you can just turn the D layer instead of rotating to insert cross pieces
  • just use RU/LU moves to insert pairs don't rotate into hedge
  • don't rotate for oll or pll
  • just use y moves not d
  • fingertricks in general can be improved
queen coyote
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I think you rotate/regrip too much for cross and F2L.

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And you also do a lot of U moves during F2L. It's better to pause, recognize, and execute the F2L case instead of doing U12s and not being able to recognize the case at all.

bitter mica
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You can improve by buying a gan 12 maglev cube

cloud sedge
buoyant eagle
cloud sedge
lament stream
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yes but watch a vid on fingertricks

buoyant eagle
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How would i be able to see where the edge pieces i need are at without rotating for f2l?

lament stream
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you can just tilt the cube to see what's in the back which would be better but not ideal. The best thing to do is to learn how to deduce where pieces are. Its not something to think of rn since you're still new to cfop but the tldr is that you can see 6/8 corners/edges from any given angle and you probably tilt the cube a bit to the right or left depending on whether you're right or left hand dominant. This means you can deduce what's in the final slot and have info on the location of every piece without rotating. Also filling backslots first helps remove blind spots

buoyant eagle
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How do i make a cross edge piece able to be inserted with d moves?

lament stream
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try doing D R D' on a solved cube, it should jsut mean you have a cross with 3/4 solved pieces

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if you invert that setup sequence try to understand what's going on

buoyant eagle
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Ohhh

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So i have to do that for the last cross piece?

lament stream
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when appropriate, yes

cloud sedge
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And you must know algorithms better You stop when you do algorithm

lime hedge
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Really, the BIGGEST and FATTEST problem I see is your lack of fingertrick knowledge.

Cross:
One thing that is EXTREMELY important for cross is planning the whole cross in inspection. A great way to start learning how to plan cross is to first learn how to memorize all of the cross pieces and the location of said cross pieces. For example, when you tried to insert the red-white piece into the back, you messed up. If you knew the orientation of the red-white piece or what orientation it would be at the time you’d insert it, you would do U’ r’ U r or U R B’ R’ instead of doing B2 which then you would find out that the EO is wack D:

F2L:
You really need to know the solutions to F2L cases, this is the step where you 100% had the most trouble in. You have a problem called “tunnel vision.” Tunnel vision is when you look at only at one solution without looking at the other possible solutions first, Yes, this may seem slower, but if you looked around more you would had seen the free pair RIGHT INFRONT OF YOU (I died when you ignored the free pair (literally)). And, I see a lot of issues with your fingertricks. In F2L (at least for me) the 2 most fingertricks you 100% need to know are the pinch grip and using your other hand to do U moves. Using your other hand is especially important for when your right hand can’t do U moves. Another thing (more like a nitpick) is the fact that you use sledgehammer (R’ F R F’ or L F’ L’ F) instead of R U’ R’ (or L’ U L). In some cases, I guess it’s fine but in other cases you could had easily just done a normal insert instead of sledgehammer. In fact, the way you do sledgehammer isn’t even good you regrip your entire hand just to do slege when really you don’t need to regrip to begin with if you just used your left index finger to do F’.

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Last Layer:
Last layer is a step where fingertricks are ESPECIALLY IMPORTANT. It doesn’t matter if you know the algorithm because you will always be slow at it if you don’t have the right fingertricks. Another thing I noticed is that you don’t know both of the U perms. When you only know one U perm, you’ll obviously sometimes have to do 2 U perms instead of 1. And due to my calculations, 1 U perm is faster than 2 :0

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In this video, I use brackets to show where you should regrip.

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lime hedge
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Every important speedcubing finger trick explained, with examples!

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cloud sedge
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Or he can watch cube head wideo about it

lime hedge
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Ig he could also learn full PLL but these issues need to be addressed first

cloud sedge
fervent kraken
lime hedge
buoyant eagle
buoyant eagle
buoyant eagle
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And it also can mean a pair was already created

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Without having to create it

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What point in the solve video had the free pair i missed?

fervent kraken
lime hedge
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Beautiful example lol

brazen dune
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i have a few tips, first try planning more in inspection, second dont rotate as much

fluid atlas
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Normal inserts are faster than sledgehammer

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Improve ur fingertricks to reduce regrips

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Practice ur LL recognition

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Watch example solves of the cross

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And in the LL when u have no headlights use Y perm instead of 2 T perms

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👍

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And dont rotate during last layer, use U moves