#13.274 (avg about 20)
247 messages · Page 1 of 1 (latest)
i literally generated a normal scramble
Good for you
so this is normal
But critiques are very very pointless unless itâs a typical average solve
so 5 solves?
No
Just do a solde where itâs similar to your normal times
And where you donât skip steps
No because then you wonât be able to post another for a while
Just send your new request here
ok
R F' R2 U F2 B' R U' B' D2 R2 L' D2 F2 U2 D2 R F2 B2
17.777
I FORGOT HOW TO RECONTRUCT
YEAH I FORGOT
its alr
mostly just work on ur lookahead
thats really all there is for me to say.
pff good morning then
no its alr
inspection: y2 Cross: R F R' D2 R' U' R'
FIRST PAIR: d' R U R'
SECOND PAIR: Y' L' U' L y' U' R U R'
THIRD PAIR: R' U R U R' U2 R
FOURTH PAIR: U L' U2 y' U' R U R'
OLL: U2 F R' F R2 U' R' U' R U R' F2
PLL: U x R' D R' U2 R D' R' U2 R2 b
@steep stag has reached level 6. GG!
RIght when i finished lol
lmfao
there
A perm?
also u write rotations in lowercase btw
and i know its right cuz the last layer is stuck in my brain
so did you even need that
how?
i learned that alg for corner orientation when i first learn ed to solve it
x R' D R' U2 R D' R' U2 R2
then i found out its just a version of Aa perm
and for Ab perm i just mirrored it
Ab perm its better to do the reverse
dam thats too hard for me
u get used to it
i used to mirror my Aa perm for Ab perm too
but when i switched to reverse Aa perm its alot better
takes a while to get used to but its worth it
but i mean yeah the Ab perm alg for me is kinda uncomfortable
also the standard A perm alg is x (x follows direction of R btw) Râ U Râ D2 R Uâ Râ D2 R2
Aa perm
Ab perm is just reversed
oh
the D2 might be tricky to fingertrick (pinky-ring/ring-pinky) but when u get used to it its insanely fast
ill stick to my upside down a perm please
no do the standard alg
it might be harder to switch
but really worth it
mine is just as fast
i can do it in 1.338
and all my other pll algs are like about 0.9 - 1.5
i can do my a perm in 0.7 seconds
my cube rn is a lil slippery
same
and you have a gan
which is known to be uncontrollably fast
hardware isnt the factor here
this is my a perm
more of a disadvantage
exactly
i havent put any slow lubes on it aswell đ
aperms are a shit alg in general
personally I just pray that I dont get them
i kinda like a permsâŠ
i prefer G perms honestly
I mean
my aperms are worst and I can still get sub 10 with them
its not the problem
sub 10 wat da hell
sub 10 isn't that impressive when you get to it
yeah
whenever i get a perm, it ruins my sub 20 solve
thats just a problem in other areas
what's the standard?
yeah usually we blame pll for slow solves cuz recency biasness but really f2l is probably slowing u down the most
x Râ U Râ D2 R Uâ Râ D2 R2
yeah
I'm legitimately trash at pll tho
Maybe doing time attacks will help
idk how max siauw does it
my cross and f2l are usually better, I took a 2 week break
some sub10 guy recently recommended me doing time attacks to i prove pll
what are time attacks
he was at my first competition and he solve my mega minx in like 10 seconds
sure...
no but just tge last layer
pll spam
i figured out the rest myself
ok so what should i fix in my solves othe than the a perm
lookahead
nothing else?
yesh
Id say itâs more recognition than lookahwad
Id recommend doing slow solves and maybe 2gen
wait so how do i make when efficient
do less moves
Pretty much yeah
Not quite
THEN HOW DOES THAT WORK
R F' R2 U F2 B' R U' B' D2 R2 L' D2 F2 U2 D2 R F2 B2
This was your solution
Imma see what stuff can be improved
other than the a perm yes
First thing I notice is you do 2 rotations for 1 pair
Ideally you should do f2l rotationless
how do. i do that
u do all 21 plls as fast as possible without stopping
You should be able to work out how to do f2l cases from any angle into any slot
work out because algs are bad
watt ha hellllllllllll
There are a few rare cases where it may be ok to rotate but thereâs only like 2 cases I can think of
how many times during all of f2l can i rotate
Preferable 0
but for decently fast?
Preferably 0
yeah
ok
also learn intuitive f2l
can i still do Dw moves
and try to solve each f2l pair in 8 moves or less (apart from a few special cases)
Theyâre kinda an unnecessary gimmick
dont
y
unless ur super high level and know what ur doing
its unneccessary
what if i just know what im doing
are u sure u know what ur doing?
like if i would need to do a u move but also rotatde i could do a dw move
That would never happen tho
Because you never need to do a rotation
that happened to me quite alot
doesnt really happen much
if u need to do a rotation to insert an edge
U can do Fw moves
how
its pretty advanced but its pretty good too
f R fâ
try experimenting with it
f R/Râ fâ
or f L/Lâ fâ
ill send example
thats just a weird R U R and L U L
Itâs the back split case
yes but avoids rotation
i only recommend doing this if ur lookahead is good enough
cuz its harder to lookahead with this
đłđłđłđłđłđłđłđłđł
Thereâs also back inserts like this
yeah but kinda long
dude why are there so much people critiquing his but nobody for mine: (
cuz look how goddamn fast you are compared to me
@steep stag has reached level 7. GG!
Thatâs not why
I just didnât see your post
Iâll have a look in a bit
i saw urs
Thereâs only 2 of us here critiquing
ok ok ill critique urs
ik the back insert
Then why do you need rotations
wait why is there a m' move in there
Because you need B moves otherwise
i would just do R' U' R
then R' U R
This shows it better
just do f Râ fâ wdym
just do a U' R' U R
wut
Nahhh
thats what i do
Then you lose the back edge
if its for split pair usuually i just do S moves instead of f moves
WHAT BACK EDGE
try it urself
Your original solution fucked up the back cross edge
Idk about you guys, but my solution is cubehead approved
Actually I stole it from him when helping with a secret project đ€«
I DOnt usually have a problem with swears but now i feel like you're being mean
what
How old are you?
yeah im pretty curious too
? No
�
Rotations are ok if solving a pair rotationless requires a lot of uncomfortable F moves or other weird tricks
You should definitely rotate max once per pair
Itâs very unusual for it to be faster
I would say it usually is, even if you look at some of the top soeedcubers youâd see that theyâd rather rotate and do a standard solution than do unnecessarily many F moves or use fancy tricks
CFOP is not made to be rotationless and itâs often more efficient and faster with rotations
Not from what Iâve seen
Iâve just looked through some reconstructions on scdb and you can barely see any F moves in F2L, while rotations/wide d moves are pretty common
for this level its probably better to not do d moves yet
@lavish gale has reached level 57. GG!