#elder-scrolls-lore
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By the same logic, just designing a game at all means you can't have as much freedom as a table top game
Because game design for vidya inherently closes off options
Well yeah but they have to trick you. You need to have a writer that's trying to cheat a little and gets away with it
For instance, you could write the Civil War in such a way that you have 2, 3 even 4 distinct factions; Empire, Stormcloak, Thalmor, Balgruf. And each is their own story, their own character interactons, their own relationships. But all contribute to the same overarching story.
I think a broad world is fine. Just needs a less trope filled plot and characters.
Well yeah they went and had a plot anyways with little choices
I think doing that for the main quest is fine. Just do it better.
All i'm saying is, they need smarter writing.
I don't think anyone disagrees with that
For the record I think BGS excels at a type of writing most companies don't
Which, to be entirely honest, is in short supply in Gaming. When The Last of Us is held to be some grand achievement in storytelling, you know you have a low bar.
I think they really excel at environmental subtle narrative
Agreed.
Some people do not connect with that
And they want tv show characters, which is sort of what Fallout 4 did
Some of the environmental stories in Fallout 4, or even 76? Absolutely brilliant.
I'm here for the lived-in world, so I don't really care about the tv show characters
Same
Unfortunately, as with many things in gaming these days, if you want to be on top, you ahve to do both
I don't agree tbh
Trying to do everything is why AAA publishing is failing
And then they try to fund it all with monetization nonsense
But it's also what people demand of it. Which is a self perpetuating problem
It's not really acheivable, but it's what people expect, so they just keep trying.
Because, well... Consumers suck
If that's the case, Bethesda will fail no matter what and TES6 can't be a success
Again, i always assume the worst, so... Yes.
Always assuming the worst is about as legit as always assuming the best 😉
I think it's best to assume less
it is a very real possibility that the AAA gaming industry implodes on it's self due to it's own fiscal irresponsibility and the constantly increasing demands of an insatiable consumer base.
Tbf to the consumers, the PR sections of companies try to sell them the world and straight up lie about games
But yeah, consumers are also insatiable unfair creatures
Very entitled.
Like, i always get a laugh out of Jimquisition, when he says something idiotic like "No one cares about graphics!", and then i go over to some trailer, and it's just a bunch of morons complaining about the graphics.
Yeah truth is a lot of people care about graphics
Game look pretty. Me happy.
Me like looking at pretty thing.
Yep, the main reason I uninstalled Cyberpunk two days after release was that I was sold a game that turned out not to exist. I was lied to
have anybody watched Emil P's talk at some swedish conference, about writing in games? reddit made a joke out of his main 'rule', the Keep it Simple Stupid. dont try to write a novel he says, make a game that people play
I knew from the start that CDPR was lying 🤣
People said similar stuff about the Witcher
That it was everything TES was exactly but with more. Which isn't true.
That's actually a separate issue, IMO. A game that is fun to play can stand on it's own, regardless of the story. But a game with the best story that isn't fun to play will always struggle.
It's good to be suspicious of anything that is portrayed to be fundamentally better than their competitors in every area
So gameplay should always come first.
Games can be good with good gameplay and bad narrative, but games cannot be great without good narrative
Narrative adds emotional depth and weight to the things you do and becomes something you remember.
I really thought Cyberpunk would deliver. Lots of development time. A few times the release was delayed because they wanted to iron out flaws, or so we were told
Oh, absolutely. But a great narrative and terrible gameplay will almost always flounder.
Dude I wanted it to be good. I love the old 80s cyberpunk tabletop games
Yep
But the world was just empty. And many of the features that sold the game to me literally only existed in the first mission which was released to the public pre-release via showcase
I've never seen a game live up to the hype Cyberpunk had though
After the second delay, i got suspicious. "We're done, but we want to iron out bugs" and then not showing us any up to date gameplay got me worried
Lots of hype trains over the years. The end product never meets the hype.
players can get distracted any time in their kind of games, no point making some emotional twists and turns, i suppose
Like, if it was done, why are we still seeing "early builds"?
And project red had some good faith with me. But, yeah. Once again, pre-order, get bitten
Don't get me wrong, i still played Cyberpunk. I still enjoyed Cyberpunk. But.. well...
@topaz dome will vouch for my smack talking CDPR over the years, and man, did i feel vindicated with that release.
Witcher 3 was good from what I hear
Oh, it's an excelent game. But even it is full of lies
But people talked them up to be the messiah of game designers
I don't think an open world game has come close to unseating Skyrim yet, despite all the grumpiness about it.
Skyrim still sells well.
I havent re-installed it. Ill get to it eventually, maybe.
The promised modding tools? Never released. The promise of every NPC being interactive? Deceptive, most are just drones you can't even attack. The promise that every single NPC would have a home and job and a place int he world etc? Nope.
After two days I realised I wasnt having any fun and I uninstalled
how did Witcher 3 get over 'being distracted by side quests' problem? was it long cut scenes? hadnt played much
Witcher 3 from what I saw had most NPCs be unfleshed out and unimportant
For me, it was just getting bored with them. After 10 or so side quests, you realise they are formulaic and uninteresting.
Go to town, talk to peasant, investigate death, talk to peasant again, track monster, kill monster, collect reward.
side quests in Cyberpunk were absolutely irrelevant for dying V's story, so im wondering how did their authors get there
Honestly I thought Fallout 4 was really great with quests and setting
There's just one problem. You run out of quests fast
I found the side quests in Cyberpunk mostly enjoyable. But, again, irrelevent to the mains story.
Like yeah the FO4 factions were not well written at all
But I enjoyed most of the quests
Yeah. I feel like Fallout 4s biggest problem was a lack of content, not necessarily a lack of quality.
Even mechanically, like, it's Dialogue System is fantastic, but it's just so poorly utilised.
I thought FO4 had some atrocious writing at points
I understand suspension of disbelief, that's fine. And Im not one to nitpick fantasy to death. But the kid in the fridge really rubbed me the wrong way
A lot of time for writing quests seems to have went to the building simulator
And sure okay. Whatever. At least the DLCs will be...nope. More legos.
Yeah, that was definitely a bummer
As much as i did enjoy the building, it was too heavily integrated.
I get the feeling that the dialogue system probably cut down the amount of quests they could have as well
I was fine with the dialogue system I guess but man, I just wanted more quests
Also, Bethesda has been streamlining by removing content since Morrowind and I think FO4 reached the point where the removed features started impacting enjoyment of the game. No karma. No skills. A dialogue system that went to the same result whatever you chose
I wanted more of a reason to actually get out and explore Boston
So many quests didn't make you do much of that. There are entire sections without any quests at all
The thing about the dialogue system is they artifically limited it.
I loved the world. And I have good memories of whatshisname, my synth detective companion
I think the character system was extremely good, ngl
But it's just not a game I wanted to keep replaying like I did Morrowind and Oblivion
every building has a story though. not marked as a quest, but a story anyway
The only used single-layer options, which we know from Companion Management isn't actually a baked in limitation, but rather just poor usage. They COULD have done far more with it, they just didn't put more work into it.
It fit Fallout and what they were doing with it well enough
As far as the character system goes, when you actually get down to the numbers, it takes longer in Fallout 4 (and Skyrim for that matter) to 'Complete a Build' than it does in previous games.
It's just approched differently, which, because it's an unfamiliar approach, rubbed a lot of people the wrong way.
Especially since they didn't really ahve anything that explains any of those differences.
Nice to have found you guys here. 🙂 Im going to sleep. I dont tend to be on discord much but Ill try to keep visiting
Skyrim's system was good too. I don't think they should change it much in the next game
They really knocked it out of the park with the skill/perk system
G'night!
Not only that they even did it in a way that integrated with the setting
It's the actual stars painting your story and watching you
Agreed, and even then i think it still has way more potential than how it was used. But that's a whole other conversation
But i do think Skyrim's system could offer one of the best RPG foundations we've ever seen
I know they have to have a hook to get people playing but TES6 should have one that's like....half the like of TES5's opening hook.
And the character creation itself should be similar to Morrowind's
I'm a sucker for doing things immersively.
i wonder which prison we will spawn in in ES6
I like that in Morrowind, some census officer asks you questions and you designing your character is just you telling the census officer stuff about you
They sort of try to do that in TES5 but it doesn't land as well
prison of social distancing <3
Same reason I like the perk system
it's more immersive.
The journal was great in Oblivion. They should bring some aspects of that back too.
I think t will depend on the province, really.
Immersion is an awkward thing that i personally don't like considering when designing things. largely because what is immersive to me, tends to be not immersive to others...
my brain say it will be in highrock/breton area,but that either me based on 2 year old speculation ive read on reddit or i'm insane/predicting the future xD
All immersion is about is hearing the game mechanics less
It's a really good design philosophy for RPGs
Agreed in principle, but in execution it can be a little more complicated
I don't agree 🙂
also depend, some complain that their immersion was ruined in fallout 3 because they had a dad and a quest to find him, other like myself can ignore that and still pretend i'm a ghoul scavenger and dont worry
I suspect Hammerfell myself, which would likely make it a Thalmor prison of some sort
would be ironic, me who liked to side with thalmor when possible in skyrim, end up a prisoner of them
But since I understand the general principle of how to do it in tabletop, and have seen that applied in video games, I think it wouldn't be too complicated for most things
you wanna play tes6 with character from skyrim, Herrius?
This is immersion I'm talking about btw, not realism. They aren't quite the same thing
Immersion is just about you interacting with the game as a game less
And realism is a difficult standard for anyone to do
Agreed, but you're dealing with significantly different mediums, so solutions and approaches will tend to vary a lot.
Because the more you try, paradoxically the less it seems real
wont mind having my mage warrior altmer back
or if the argonian dont look as weird as in skyrim, i may redo my ESO argonian sorcerer for that game
Here's a lore question for folks. If you could design a single province, which province would itbe, and how?
Cyrodiil
know a couple folks who RPed in ESO with their Morrowind-Skyrim chars. Probably fun, making up what the hell happened to them in those thousand-something years, ha ha. i'm more into making as many chars myself
Back to the PGE1 days?
How could you guess 😉
I probably wouldn't go fully back to PGE1, I'd find a happy medium between PGE1 and the current design
well, my main in skyrim sold her soul to everything for power (hermaus moira remain number 1 in her dark heart) and was a vampire lord, so living thousand of years wont be mind bending to me
I could see some potential there.
For me, it's Valenwood. But i would basically toss out the current lore and redevlop it from Concept
heard that wood elves where cannibal, not sure going there will go well for me who fear cannibals ^^'
thought about Valenwood too, but i'd just cut out cannibalistic savages from it. don't give me valenwood
Even by the time of ESO, most of them don't follow that
still, can i open a oblivion gate or two just to be sure in their forest? /s
they have a word for ritualistic dish, uthrappa if im spelling it right. made from meaty bits of important guests
wait, they eat bits of their guests? that it, i'm burning the forest
i cant remember why they must eat corpses actually. just a tradition?
They taste good
But i would make them. I'd first make the Green Pact a Divine Pact, it's not something Bosmer can opt out of. I'd then rebuild their entire culture around that, and being unable to use plants in any way, at least directly.
For the province it's self, i'd cut out the Mangroves nonsense, at least in the inner forest. Mile high trees and a canopy so thick you can have entire groves of lesser trees in the boughs of the Graht Oaks. The Bosmer cultivate giant aphids, and ride giant Flying squirrels, and have highways made of linked branches.
The province it's self is roughly divided into 4 'levels. The Ground, a broken, tortured landscape torn apart by massive roots. Remnants of Ayleid settlements and the old Imperial Highway weave their way through what is basically a bunch of canyons, fed by an almost constant light rain filtering through the trees themselves. The Imga are the most common inhabitants of this level.
The Lower Green is where most of the Bosmer live, spending their entire lives in the trees. Moving through the branches, cultivating their wildlife, and remaining mostly out of sight.
The Uper Green is the treetops, home to nesting hippogryphs and the long abandoned wood-shaped palaces of the ancient Aldmer, haunted ruins the Bosmer avoid.
Then you have the Grey, the deep ravines and caverns beneath the ground. Think, Blackreach, but populated with ancient Ayleid labs and haunted by the Satyr, the native beast-folk long since driven underground by the Bosmer.
no i mean in times of war they're supposed to eat all dead, but how the Green benefits from that? would make more sense to fertilize the ground with some rot
It's mostly to deter large scale conflict.
Which, it's self, could be detrimental to the Green.
cannibalism is punishment? fun
According to earlier sources, Bosmer would fast for days before a battle, just so they'd be hungry enough to actually eat their kills. And the entire family would be involved.
Because, really... There is more meat on a human body than one person can reasonably eat
also cannibalism is used as a gesture of respect for the dead in some african tribe (and elsewhere), maybe they have that to.
i don't suppose anybody here read .. oh boy, now i need to translate it.. "a snail on a hill", probably,by soviet sci fi authors Strugatski brothers? the story takes place on some distant planet covered by Forest. When i read it, it was sooo easy to imagine Bosmers and weirdness of their land
now i'm imagining soviet bosmer xD
The Fore of Papua New Guinea practiced ritual cannibalism. It was to keep the spiritual power of relatives in the family. Downside, when a prion got into their population, it spread.
yeah remembered a tribe in oceania too but place so big and i dont remembered who exactly so i gone with the very vague
Snail on a Slope, and no. I've heard of it, but not read it myself.
They are actually the main inspiration for the pop-culture idea that cannibals have the shakes
The Prion disease that became endemic to their population is called Kuru, and causes muscle tremors in it's early stages.
locals in that Forest were humans, likely from Earth, but messed up by nati e flora. They. Wouldnt. Shut up x) whole bloody pages of absolutely unnecessary small talk, it's confusing, so uncanny, funny, so bosmer-ey
i mean, didnt science also show that cannibalism lead to so many specific disease one wouldnt get if they didnt practice it? but i guess that tribe basically was a live experiment (well, not experiment but live data to analyse)
Yeah, it's a really complicated and super interesting topic (i am an anthropologist by training) but...
Sounds interesting, i'll have to add it to my reading list.
and there's also some science station an that planet, where absurd takes different forms. Imperial fort in the Green \o/
if its in valenwood, i want a quest to help a khaajit get down from one of the giant tree for obvious joke reference of cat stuck in tree
Love it
But, as an Anthropologist, i've got a particular focus on the cultural identities of the peoples of a provinces. Oblivion and Skyrim were a huge disappointment in this regard.
the nord werent viking enough?
They were too Viking
Vikings were a profession, not a civilisation
It's like designing your entire provicne around Accountants
oh i know, just using the simpler word because i'm basically half awake and brain not working right atm lol
😛
If they took more inspiration from the Danes, and less from Viking Tropes, i think it would have been much better
i mean, the nord are kinda ''xenophobic'' in the cultural sense, keeping the old ways and all that, probably why they remain in their weird nordic ways rather than turn into~~ roman~~ imperial culture?
Yeah, they just andled it in a very shallow and tacky way
Like, they don't even KNOW their old ways, but they just keep dredging up Viking tropes.
Ulfric's challenge and the Moot for instance. The Pact of Chieftans put an end to that whole fiasco more than THREE THOUSAND YEARS EARLIER
If that isn't The Old Ways, i don't know what is
But instead, they went all "Vikings fight challenges" nonsense
well, ulfric want a return of the old way, that way he doing it? and since most nord respect that even if law changed, it see it as a good way to go forward?
But the Old Ways they're focused on are from a childs book on Vikings, not actually established bits of Nord lore.
And that's my problem with the approach in Skyrim.
sooo what do they lack, exactly? theres tradition of Skald songs, some native holiday, marriage traditions, clan structure of the society
not everyone is versed into ancient germanic/scandinavian society. for the laymen, scandinavia was a barren wasteland/germany clone then viking! then boring medieval+following era
i dont even know how different were say swedes from danes. or are
The problem is, with the exception of the Skalds, all those other things are superficial. For instance, they mention Clans, but what role do the Clans serve? As far as Skyrim depicts them, they're just old families with money, they aren't linked to any sort of power structures or traditions.
Marriage customs? Wear this necklace, and marry the first person who asks.
usually when i play games/read ancient history, scandinavia basically is just german but farther north/with a knack for boats if they even included
or from my medieval total war 2 days, the danish are my nemesis
Even the Skalds are pretty poorly developed, they just wander and play in bars.
Now, we are talking an improvement over Oblivion, sure... But that's a bar you'd struggle to trip over.
play the teutonic mod as novgorod, intro show large mail armored viking/danish warrior saying they want more land. pff i think, how bad that small country can be. near endgame the danish wiped out the holy roman empire and the teutonic order and i'm stuck between the viking horde and the mongol invasion
wasnt a fun time for my merchant empire to say the least
Now, had the Skalds been the main driving force in Nord comprehension of their own history, and been piecing together their past traditions out of fragmentary knowledge thus explaining the historical disconnect, that could have helped.
Black Briar clan holds power in tbe region, Jarl is their puppet. Two clans of Whiterun show have tbeir little conflict. I mean, they dont just coexist happily, whole society is divided
If Winterhold was impoverished and not rebuilt because they refused to turn their back on the College and the Clever Men while the rest of Skyrim distrusted Magic, that would have helped.
If the Clans were all automatically Thanes and important members of their local Courts, that would have helped
2:30 am, i'd better get the heck away x)
Gnight!
problem is a hold is like 20 npc, having half of them be thanes would be weird
Yeah, i mispoke there, i mean the Clan Heads.
Someone looked up the pintrest of one of Bethesda's artists, and they've got a bunch of african character reference images on there so it probably is Hammerfell.
or maybe it for a dlc in eso?
It most likely wouldn't be if it's a BGS artist
BGS and ZOS are two separate teams, the higher-ups just work together to make sure everyone's on the same page
i dont understand/follow at all who make what, for me, elder scroll is a bethesda thing so i always default that its them in some way influencing it
BGS makes the mainline games and had made the prior spinoffs as well, ZOS is doing ESO, Legends was made by Dire Wolf Digital and worked on by them until 2018 when Sparkypants Studios took over
half of those company are totally unknown to me^^'
Bethesda the publisher overlaps slightly with Bethesda the devs, but they're still technically two different groups and they're all owned by ZeniMax (who also overlaps slightly with BGS due to its origins but)
BGS are the de facto "main" dudes for TES if by pedigree, but they're not the only TES devs nowadays by any stretch.
TES is technically a ZeniMax thing legally, BGS are just the top dog handling it.
they're all right, managed to drag eso from the bottom
They're anything but Alright. A corporation that takes over other studios through hostile manners. The creator was literally a lawyer. And they overall only care for money and nothing else. Plus eso sucks.
ah, you meant zenimax media
Zenimax is Also responsible for 76's rushed launch and other scandals.
that was likely Bethesda The Publisher
but then, rhey're one of a few triple a companies that supported VR, with titles like skyrim, doom, fallout 4
doesnt sound like money grab to me
Porting over games not built for vr and then, from what i recall, not being good vr ports is literally asking for money.
why are you hostile to ESO Benjamin Starscape? it has house building, customizable followers plus romance over horizon, lots of opportunities for solo rp and with groups-guilds. not to mention its TES, with tons of new books/deep lore, areas to explore..
Just because something has new content doesn't mean the new content is always that good....
I think it's a waste to discount everything in ESO but it's definitely a different vision that doesn't have much to do with being a living world
If anything ESO feels like a cinematic universe or something
And there's lore in it which directly breaks continuity of the main BGS games
It's not hard to see why people who got into the series because of Bethesda wouldn't be terribly fond of it
The elder scrolls isn't built for online. Eso itself sucks as an elder scrolls game gameplay wise. It isn't anything like what we play. At least fallout 76 plays like a fallout game. A majority of the quests i've done aren't great, the fact guards are immortal is annoying, stealth is half-a%%ed, they're literally just redoing oblivion's plot, etc.
I'm not against retcons in the elder scrolls with it being 1) fantasy and 2) realistic, but eso just does it to do it and doesn't even justify it.
The only thing i'll give eso credit for is showing off cultures and subtype races (like khajiits).
Tbf have you played it?
wait, what exactly breaks BGS lore? cant think of anything
I have played it.
High Rock, some Ayleid lore, Direnni lore, lichdom lore....
And a lot more. Take your pick.
lichdom was done superbly if youre referring to Vestarie *- * and her quest
I'm referring to the lich you have to jump into a phylactery to beat
Also, everything about eso is monetized. If dlcs were free i'd be fine with cosmetics and such costing money or vice versa. But nope. All has got to be paid.
oh crap, boss tells me to start working, ill chrck in later and read you people
There's no way they can make DLCs free
Dlcs for 76 are free. Dlcs for the heavily monetized gta v online are free. Dlcs can very much be free.
76's are pretty big. And gta online usually adds in New heists and cars and clothes, etc. Their two most recent ones opened up a whole new casino and new landmass.
Tbh I don't think it's actually a crazy thing to ask for people to pay for content you've spent more dev hours designing. Just depends on if the fans are willing to buy it
I'd be willing to pay for it if dlc weren't so exorbitant and everything didn't cost money. I have no issue paying money for dlc, but i have an issue when every single thing is monetized.
I was not aware the new stuff in FO76 was free. I knew that the initial expansion was but I thought that was somewhat of a plea for mercy from the fans
I also probably wouldn't mind paying if eso was actually good.
I'm not really a big ESO fan so I can't comment on whether it's good or not
I think some of its additions to the lore are good and some are heinous
To me it's just a big mixed bag
Honestly i'm just glad eso takes place so early in the timeline almost none of it will matter in elder scrolls 6.
ESO is 400 people studio, company cant feed them all with cosmetics alone
and every DLC bring bunch of new lands and cultures to explore, f76 and GTAO dont do that
i only barely started playing but my argonian is exploring dark elf land while my dunmer got lost somewhere in blackmarsh and its fun
im not a fan of ZOS's annual armageddon,im not. Molag Bals plot was enough. really enjoying lesser quests though. Even dumb fetch quests have some degree of entertainment. Like say, that quest inValenwood when i was asked to pour some holy water into springs. Old momma Bosmer was complaining about her good for nothing son. i run down the river poured that water, met that son. And he just told his version of the story. Was sweet and lively, believable
playing latest expansion with companion, im immersed in the world like hundreds of shiny jumping daedra summoning dueling players around didnt exist. Hallix and, we RP walk around, going into taverns when arriving in new towns. It can be kinda meditative after work
coming from wow and my love for goblin, whatever that demon sorcerer can summon, it make my inner goblin annoyed at how ugly they are xD
you can turn into goblin yourself in ESO \o/ and play like it. Do dungeon runs, pvp
i learned about a dwemer pet from a morrowind dungeon, i'm trying to farm it once a day to get the 7 piece, got 3 thus far (and 1 that love to be duplicate), someday i'll have that sentry pet
btw there's free subscription trial currently, i recommend just jumping to every DLC zone. Will get pets and costumes, or even Personalities
assassins personality takes some questing though
wait, there open dlc for f2p? would explain how my dunmer got into blackmarsh then. personally i am really into dwemer stuff, so if you can point me to pet,costume or anything with that theme. i'll bite
yup, for a couple more days every area except Blackwood is open. Hmm, cant remember where dwemer stuff drops, sowwy. try everything? can enter 4player dungeons solo, grab prizes and leave
only lvl 28 i think, so my option are limited to what dungeon table say i can do
ah, right
until when that special event last?
cant remember exactly, only know its couple more days. not worth rushing grinding to lvl 50, if thats what youre thinking <.<
i'm waiting for wow patch to drop which is in 2 week roughly, i have spare time to focus on another thing (though i didnt plan to rush to 50,) with level scaling,i can do quest zone probably,not dungeon though
Ha, nice. A Warhammer 40k reference.
"Only in death does duty end."
I wish he'd do his duty and decapitate Murbak.
You should get on Twitter :) Sure, we're unlikely to see long-form obscure texts type stuff (though it does happen) but just plain interacting with devs as people is very much going on
Hello Lady Nerevar :)
Still waiting for Titus Mede I to come back as the Emperor of Mankind
Because that man did some impressive stuff
Hey Merari, nice to see another old face :)
:D
Ooh, I am curious to hear how it contradicts High Rock and Direnni lore!
@modest helm @hardy quarry Bear in mind, ESO for its scale doesn't really contradict much more than any of the mainline games have
And over time it's actually made an effort to consolidate the lore from across the series, reintroducing and fleshing out stuff that the mainline games had seemingly forgotten and fixing some plot holes here and there the mainline games had created.
it's also worth noting that ESO takes place before any of the main games
and we all know that history gets warped over time, so in a way everything is correct and it's just the unreliability of our narrators that's messing us up
That's also present, most of the Interregnum-era lore is long lost by the end of it, and just because something is claimed it doesn't mean it's correct to begin with.
You've got lore that says one thing and another that says another thing, they're both valid as lore, it's just not always knowable which one is correct (if either of them even are)
Also possible both are correct to some extent.
a lot of our in-game lore is from in-universe books, scrolls, or persons, and anyone who's looked at history books can attest that all of those can be accidentally or purposely mis-copied
especially oral traditions - imagine a game of telephone played over centuries 😆
Or Uriel V coming back with his Akaviri army as per that scrapped TES5 plot idea
actually, we see a good bit of that in both Morrowind and Skyrim. In Morrowind the Tribunal is purposely editing history to make themselves look better, and in Skyrim you can find all sorts of things that contradict how you might have done Morrowind
It goes back to TESA: Redguard in fact, with the PGE1
That's where they decided "yeah, we're doing this in-universe with all the realistic errors and biases that comes with it".
This isn't correct from the information I have been presented.
@hardy quarry You haven't been presented with good information, then.
What if I had been presented with adequate information but still disagreed?
I don't understand the question
Woah, what? That sounds kinda stupid but also really interesting. Weren't he and the legions he sent there completely lost?
Their fate is unknown.
The only known survivors are the ones that survived the final retreat, Uriel V and any of his retinue are MIA.
waaaaait, are you saying
are you saying there was no in-universe faulty narration before pge1
because that's not really true
Ted Peterson has mentioned how that's been part of the series since TES2, the 2 books on the War of Betony being a notable example
Big Legacy of Kain energy.
After diving into LoK lore, I have the feeling it influenced Morrowind
Vae victis
sic mundus creatus est
Expecto patronum
Pacta sunt servanda.
I don't actually think Var victis is proper Latin, but it's something Kain says
vaevictis?
Vae victis is, stands for "Woe to the conquered". The opposite term is Gloria victis.
That said, in the original LoK, Simon Temple used a script saying "Vae victus", which isnt all that correct.
For something that costs 8 total mana, that's a pretty terrible ability
Then again, I would in no way consider myself an expert in Magic
remember that it was from back in Legends, where balancing was wholly different
it was, AFAIK, the first set to have multicolored cards at all
(although I didn't really look and picked up the image of Masters Edition III, a digital only reprint-set)
I see
I've only been into Magic for about 3 years, so I'm not very knowledgeable about any of the earlier sets
also, ramp to the skies and he's a win condition
early Magic was janky
earlier magic card where from worst thing ever to omg its so op! then it stabilized and (i'm out of the loop) but today its back to thing being op ^^
Im into magic insofar the Leonin are concerned.
call me paranoid, but it's 1-2-3 thousand years old wizards and godlings that halt all technological progress. they don't need little human kings to challenge their power. if hand cannon was invented, it's them who made inventor disappear. want to know what happened to the dwemer? yep, you've got it
I heavily doubt it
Especially about the dwemer
i added the dwemer part to make it sound more paranoid and jokingly, but i'll stick to the idea. I mean, it's better than 'there is no need for laser rifles in Tamriel'. Of course there is market for that
a clique of power-hungry thousand years old wizards ruling all of Tamriel, yes yes yes. Ooh, psijics? psijic brutes kidnapping inventors and tinkerers, now that would be fun
my main point is, would you really want the world change so drastically if you're thousand years old and simply ~can't~ adapt anymore? you're stuck in the past. And if you're power hungry surely you wouldn't let those petty mortals push you on the side
solution - keep the world under your standarts
this is a world where just about anyone can throw a small firebolt if they try. where's the market for what amounts to another flavor of "magic" staff?
Speaking of controlling the world, this might be the time to mention the one thing that bugs me more than anything else about all the TES games since Morrowind: the Prisoner can manage to take over leadership of not just one but every major organization in a region... and no one ever says anything about it. If one person, in the span of a year, gained control over the military, scientific, and justice systems in your country, even if leaving the other political powers in place, do you think you might notice that? Maybe even say a word or two about that remarkable situation?
This consolidation of power into the hands of a single person never comes to anything in the TES games. What bothers me is that I think this is a badly missed opportunity for both interesting storytelling and high-end gameplay. Beyond random guard barks about your lofty status, I'd love to see the political powers in these games recognize when you've gained control over mages and fighters and assassins groups. That's when they'd reveal the plans they'd made to undermine you, opening up the ongoing end-game that gives you something to do with these groups whose leadership you've taken over. If I were a modder....
taking over organizations is just gameplay, no in-game book or npc mentions some jack-of-all-trades hero from the past games (not that im aware of anyway)
and no, casting fireballs takes talent and study. peasants rely on their axes more than fancy magic 👆
oh, oh, about the mages guild and similar open for all magic organisations. they're actually useful for that 'clique' of mine. They help discover new spells and push ideas, something the 'clique' can easily learn and use, unlike technology
peasants rely on what's cheaply and easily available. judging by the way guards in skyrim ask random passers-by to enchant their weapons, I'd say it's reasonable to assume that "fancy magic" is within reach of the less educated
hell, in oblivion, you have a fisherman who had a magic ring, and a farmer who had a magic sword
quote i really like and probably overuse:
"One of Todd Howard's favourite sayings is, if all magic in Tamriel suddenly turned off, nobody would really notice <...>
that's Rich Lambert, ESO's creative director who worked on Oblivion previously
and yes, i cut the Somemrset part because it doesn't illustrate what i'm saying
. . . that quote makes little sense; magic is what makes the world of Tamriel work
sunlight is literally magic pouring in frmo the Aetherius
no magic, no sunlight
It is an extremely nonsensical quote
well yeah, but small folk don't need to know that
they don't need to know that the sun went out?
in our medievals people got burned for scientific talks about the sun \o/ eppur si muove if i'm saying it right
what Rich and Todd likely meant was, if you go into some village in Tamriel, you won't see magical fires light the streets. You won't see enchanted armor on the local landlord guards
which is still nonsensical
but why? in Skyrim game only Jarl's wizards and those coots in the college were 'allowed' to study fancy magic, in the folks eyes. Like, can't remember the guy's name in Morthal, guy that cures vampirism? people treated him like some dangerous wacko and likely would burn his house if not for Jarl's protection
Fallion? nah, that's Fallout 4
and again, in that same hold, the guards will randomly ask you to enchant their sword for them
you, some passer by who could be anyone
Sure but this is 4th Era Skyrim. Which still had magical traditions, even if it was less. Summerset? Magic. Morrowind? Magic. Cyrodiil, especially Nibenay? Magic. Argonia? Magic. High Rock? Magic. Hammerfell, in the early eras? Magic. Valenwood? Magic. Elsweyr? Magic.
or they'll mention their respect for the school of restoration
and they also comment on Azura's star, which i don't personally believe they should know about
why not? it's famous
okay, so, back in 2nd era they've established the mages guild in Sommerset. Before that psijics kept these studies to themselves
it's sommerset, the land of the altmer, nation most skilled in magical arts, right? it's in their blood
so the question, how could some secretive organization keep magical studies from the public before Mages guild? if magic was so common
my only conclusion is, magic wasn't common at all, even for the altmer \o/ not to mention lesser races
ah! quote from biography of Vanus Galerion incoming
you're presupposing the existance of some secretive organization
that's not good logic
He plans on removing magic in one of the upcoming games
plzno
i meant psijics here
boom fallout now
so your argument is that the Psjjcs have been trying to control Tamriel, then?
Instant apocalyptic scenario, as a lot of tech suddenly doesn't work anymore, the sun goes out, weapons lose their enchantments, chaos ensues.
no Loranna, controlling Tamriel is different atter x) trying to prove that RIch Lambert-Todd Howard's quote now
During the early bloody years of the Second Era, Vanus Galerion was born under the name Trechtus, a serf on the estate of a minor nobleman, Lord Gyrnasse of Sollicich-on-Ker. Trechtus' father and mother were common laborers, but his father had secretly, against the law of Lord Gyrnasse, taught himself and then Trechtus to read. Lord Gyrnasse had been advised that literate serfs were an abomination of nature and dangerous to themselves and their lords, and had closed all bookstalls within Sollicich-on-Ker. All booksellers, poets, and teachers were forbidden, except within Gyrnasse's keep. Nevertheless, a small scale smuggling operation kept a number of books and scrolls in circulation right under Gyrnasse's shadow.
...What would happen to things like Atronachs, vampires, Wispmothers and other magical beings?
point A - landlords could afford to outlaw education in 2nd Era
oh no... not a world i would want to live in if they just explode
counterpoint A - unreliable narrator. do we have other sources collaberating this fact?
Three months later, Trechtus ran away from Lord Gyrnasse's estate. He made it as far as Alinor, half-way across Summerset Isle. A band of troubadours found him nearly dead, curled up in a ditch by the side of the road. They nursed him to health and employed him as an errand boy in return for food and shelter. One of the troubadours, a soothsayer named Heliand, began testing Trechtus' mind and found the boy, though shy, to be preternaturally intelligent and sophisticated given his circumstances. Heliand recognized in the boy a commonality, for Heliand had been trained on the Isle of Artaeum as a mystic.
are daedra made out of magic then? and if so are aedra also made out of magic? if aedra are magic then getting rid of them will get rid of every living creature
(im just thinking on my own over here don't mind me)
When the troupe was performing in the village of Potansa on the far eastern end of Summerset, Heliand took Trechtus, then a boy of eleven, to the Isle of Artaeum. The Magister of the Isle, Iachesis, recognized potential in Trechtus and took him on as pupil, giving him the name of Vanus Galerion. Vanus trained his mind on the Isle of Artaeum, as well as his body.
okay, that was a Daggerfall era book, but that actually means even then Tamriel was considered mundane and grounded \o/
neither Todd nor Rich want to turn magic off, you're reading too literally ._ .
um
It might, it's undocumented lore. Would be funny though. "Oh, it'll be fine if they lose Magick" world literally unforms and everything vanishes
Troubadour, trained as a mystic
nah im thinking if you just turned it off
wandering minstrel, trained as a mystic
a bit of a "what if?" scenario
fun to randomly think about things then make a dumb story about it
one troubadour, a smart and witted one, from the whole group of altmer
point is, he's basically a peasant too
Exactly.
and yet he went to get magic training
that he could, argues that magic is more, not less, common
he then sends the protagonist, another peasant, off to receirve the same training
The practice of magic has generally been frowned upon dating back to the First Era,[22] and outsiders are not tolerated in many parts of Hammerfell.[2][12][23] Many believe that no "true" Redguard would stoop to using magic, considering it a weakness.[24] Certain schools that teach the Way of the Sword forbid students to use magic and enchanted weapons.[25] By the Third Era, spellcasters were shunned in Hammerfell, believing them to be wicked individuals who steal souls and tamper with minds.[26] Necromancy has always been abhorred in Redguard culture, due to their reverence of the dead. Although being suspicious of magic is regarded as a hallmark of Redguard culture, it was not always so pronounced. In ancient times, Yokudan war-wizards were part of their armies, albeit rare.[27] Sword-singers were said to have forged swords woven with magic and indeed the Shehai itself is believed to be a form of magic.[5]
that's from UESP, redguards and magic. links and references included on the source page..
*Arcane University
This place is unspeakably dirty and unkempt, no better than a slum. You will never find the students or wizards outside in the air, for they are squatting in their dark dungeons poring over profane texts and making crabbed scribbles on scrolls.
Within the Arch-Mage's Tower is hidden the Imperial Orrery, which the mages use to study the sky. Such fools! Why do they not look on the glory of Creation itself, and give praise to the Nine as they ought, rather than squat and peer at such a ridiculous and expensive machine?
The Mages are said to have a great library of precious books, but they jealously hoard them for themselves. This is no loss for the righteous, for these books are surely full of wicked nonsense.*
that's an imperial point of view. Alessia Otus, my favorite authoress <3 she's popular one can say, since there's not many guides around
Many believe that no "true" Redguard would stoop to magic - and then, in Skyrim, a Redguard who is professing to be fighting for his people, uses a paralysis spell on a traitor
for that matter, many believe that no "true" Redguard would attack an unarmed opponent, but Cyrus in his Sword Meeting with Vivec proved that Redguards are willing to find exdception for their own rules when it suits them
Cyrus was no ordinary guy
plus, there's the whole earth magic and sword magic that the Redguards have going for them
Cyrus's whole sthick was that he was the ordinary guy
To be fair the Orrery kinda sucked as a DLC.
just this ordinary guy in Tamriel, making a living best he could
"Khajiit are not known as mages, so J'zargo has much to prove." - J'Zargo
. . . you're trusting the word of a Khaijit now, one whose sense of competition is so jacked, he says you're losing so badly that you don't even know it for thinking that it isn't a competition in the first place
he'd have much to prove even if there were magic-using kittens romping through the deserts back home
i keep bringing quotes, is all \o/ looking for status of magic using in bosmer society now
Bosmer - the guys with a known penchant for shapeshifting
one way or another, magic is deeply ingrained in all of Tamriel
"We are simple people here and we know little of magic. As part of the contract, Alanya offered herself as our pact-hostage. I want to give Master Pircalmo more time to work his magic, but he has little time left."
https://en.uesp.net/wiki/Online:Treethane_Ranneth
treetane, she's like a mayor
ah, and she hired altmer mages to deal with some problems
and the community she runs?
some village, if memory serves. didn't look up much on that page
so, some village is poor on magic-knowing people
that's not all that strange, even in a world with lots of magic; there's always going to be some places where people haven't developed magic skills
now im curious if can dig up any materials debunking commonness of magic in Morrowind. hmm, where do i even start..
how do you imagine say, an ordinary house in say, Daggerfall? what kind of stuff people use there. How do they keep fire burning, how they light the rooms, these things
in the cities, or ion the hamlets?
Nords
cities, yeah
point at fireplace, cast Power Word: Bic
do they keep a lot of enchanted items?
if they're lazy, they'll use matches
well, I could go in game, break into a few homes, and dig through the piles of loot I find . . .
Nah, you gotta do the Pratchett thing of flicking your thumb out of your fist upwards until a flame shows up at the top then light it with that...
pfft
i mean, for me Tamriel is mundane, magic and gods and superheroes, an ordinary man don't think about this stuff in his daily life. He's got guar to feed. And that stuff above^, it proves it
and to me, Tamriel's a place where town guards are complaining that their weapons lack enough enchantments to do their jobs properly
farmers have magic rings that hey use to make their job easier
er, fishermen, sorry; farmers just have magic weapons for scaring away the goblins
and anyone can carry around a scroll or a potion for a tight spot
good Aelwin had that ring from his adventuring days ways back when. I remmeber his name because i named one of my chars after him
so he's an adventurer turned fisherman
he's still an ordinary guy
this implies that ordinary people go adventuring, even
and get minor enchanted stuif which they use for a more "proper" career
yeah, but this ring wans't something cheap he bought on another visit to Imperial City's market. And i doubt he'll ever get another such ring. Ah, but that's speculation
. . . that silly little thing?
and speaking of prices, in Oblivion the game you can buy a house for that ring's price. Damn Aelwin, you should have just sold it
we really don't want to taslk about Tamriel's economy
trust me, we don't
the only reason that particualr ring costs that much is because of the water breathing effect - which reminds me of a book that trains alteration magic where some guy learns water breathing just to go deep diving and explore a wrecked ship for treasure
said book making magic look rather common, considering that the guy was just a professional diver looking to up his game
or, you know, the Levitation Act itself: why have such a law if people who can float about, causing arial collisions, are rare?
Tamriel is schitrophrenic
levitation act is gameplay went lore - had to explain the abscence of mechanic somehow x)
I refer to my last statement about Tamriel being all over the place
and they really didn't have to explain the absence in that way; magic spells that existed before haver disappeared and just been mentioned as "lost", like Passwall
hmm, 'breathing water' book gives me an idea.. check other books about magic \o/ some other day though
I'll bet you a bowl of kwama cuttle soup, the inferrences will be mixed
but when you get right down to it?
there are multiple ways one can get a magical education in Tamriel, and the sources we have make it seem like social status, or even wealth, fail to serve as obstacles
. . .bloeh, that's lousy as a sentence
ahem - there are multiple ways to get magical training in Tamriel, with neither wealth nor social standing serving as obstacles based on what sources we have
Sorry, what's the Levitation Act?
Mages Guild act passed towards the end of the 3rd Era which banned Levitation Magic
Oh, cool, they actually added lore to the two throwaway lines in TES4 which originally mentioned it? Is this from the books or TES5?
It's directly mentioned in the novels. By the time of the Umbriel Incident, Levitation Magic had been almost entirely wiped out, with only the College of Whispers (or maybe it was the Synod) maintaining the secret of the spells.
If only it worked like that, these things/subhumanly weak bandits run at you whether you're using trash weapons or using something strong enough to kill a god. Yes, I did enjoy the Flare Gun in FNV.
i'd assume wealth and social standing would serve as an obstacle in getting actual official training
not an impossible obstacle, but an obstacle nontheless
"I've heard Lazarum of the Synod worked out a way to fly"
"Hmm. And maybe if there was a Synod conclave within four hundred miles of here, you might have a chance of learning that, after a few years paying their dues. But that's a spell
Is this the passage you're deriving it from? I can't see any mention of the Levitation Act here
yhet, the book quoted before shows a poor Altmer boy, with no income of his own, being sent to Aetreum to recieve training back in the early days
and no; it's mentioned directly in Oblivion
hmm, i wonder. What if magic in Tamriel is as common as ..programming.. in our world? it requires hard work to learn it, only a few can really master it, it can be fruitful, if you find a proper use for it. trying to find analogy, i guess
and Loranna, it wasnt just a farmer boy with wits of a guar x) it was Vanus fetching tusking Galerion, mastermind of arcane arts x)
Staves are like guns in my book. Shame you can't quickdraw with them...
no, the farmer I mentioned was a guy who had Chillrend, magic sword of fun
I'm aware that Galerion was smart
he was still, at the time of his education, a peasant boy with no income
It's been awhile, but i thought it was dealing with Annaig mixing a potion.
iot's worth noting, the Synod's goals are different from the old Mage Guild's
The Synod is basically the magic police while Whispers is more like how the Necromancers were in Daggerfall: All Magic for All
is going to pay a lot of attention to this channel! 
i like playing around with the synods and college of whispers cause there's not really a whole lot about em yet. i can just make stuff up with em and it can work. unless theres more stuff about them in lord of souls
Only thing I know about The Synods is that they replaced The Mages Guild
After the Oblivion Crisis
yeah, i think they're only casually mentioned by one npc. havent read lord of souls though. speaking of, is it pre-skyrim?
theres a synod in the college of winterhold questline but hes kinda insane
That is the context of the passage
But if the Synod is inventing spells of levitation, then they're pretty clearly in contravention of any presumed act that legislates against levitatoin
by now, that law is over 200 years old
given the polital turmoil that likely befell in those centuries, said law might well have been forgotten, stricken from the records, or Dragon Breaked out of existance
Pfffft
You can't simultaneously argue that it is supported by its presence in the books and supported by its absence in the books
'hypothetical treatury' is the only book i can remember where levitation was used. and it's a play, meaning, it serves to entertain
yes I can
what iiiif.. levitation was only spread in morrowind, thanks to mushroom wizards?
won't surprise me that the body that enforce a ban on flying magic wont develop said magic itself, could be helpful if someone else do and you need it to stop them
you're forgetting the timey wimey element
It's an Act, private entities such as guilds don't tend to pass Acts
during the days leading up to the Oblivion crisis, a law was passed that banned levitation, suggesting that, in that period, levitation was common enough to become a public concern in the Imperioal City
synod sound more official than a mere guild. maybe it just another imperial bureau of something
a law was passed that banned levitation
Source?
in the days of Skyrim's mage guild plot, well, who knows whether the law, or levitation magic in general, is even remembered
or, it was banned before masses learned to fly
The Mages Guild was more than a private organization
"He's getting older, but he can still teach a bit about Alteration. He's been teaching it since before the Levitation Act of 421."
"He still teaches, though he lost his passion for it after the Levitation Act was passed. Can't say I blame him."
And no, these are not sources for levitation being banned
Oblivion, the game - npcs mention it
probably the empire not wanting to deal with the hassle of flying making their entire military strategy pointless overnight
It was the offically sanctiojed magical regulatory body for the entire Empire
They mention a Levitation Act, but nothing of its nature or contents
. . . okay, so a law is passed that does what then, pray tell
well, there a law about levitation and nobody ever do or think about flying, seem to conjuncture toward the act being a ban
Pertains to Levitation
But people do fly. In TES3, in 3E427 (six years after this act!), Mages Guild vendors will sell you spells of levitation
In TES5, (200+ years after this act!), Telvanni towers still use levitation
okay, where are you geting that year?
In ESO (800+ years before this act) nobody is levitating
its somewhat medieval in many way, so new can travel slowly, and hiding stuff from authority seem pretty easy especially for mages
and i dont think telvanni ever listen to anybody but themselve
because this argument is getting ridiculous
Going to have to be more specific with this request; getting what year?
the yhear said Act was passeed
From the source you mentioned
They mention it has disheartened an Alteration teacher. It's not a huge leap to infer that it was banned because of the Act.
It's possible that Morrowind was one of those places where the Act wasn't enforced.
. . . two npcs whose dialogue never mentioned when?
uh oh
"He's getting older, but he can still teach a bit about Alteration. He's been teaching it since before the Levitation Act of 421."
mages do fly in ESO btw, and they look like apprentices
okay, there we are; thanks for reminding me
levitation in eso is a bit different
Six years before TES3, in which Mages of the Mages Guild teach levitation
and . . . none of what you're saying now disproves the point I was trying to make in the first place - that masgic was common
arent mage guild an independant organization from the government? they probably bend some rules sometime? or that could help explain why they got disbanded and the synod replaced them
this talk is too heated for a gameplay mechanics
They mention it has disheartened an Alteration teacher. It's not a huge leap to infer that it was banned because of the Act.
He was an Alteration teacher, even restricting the teaching of levitation would be enough to upset him
It's possible that Morrowind was one of those places where the Act wasn't enforced.
Sure, but the Mages Guild is an Imperial organisation by Imperial charter
I have no interest in that discussion; I merely wanted sources for the expansion of the Levitation Act beyond the two lines in TES4 it originated in
. . .
eh they help each other. the guild is still apart of the empire (before skyrim that is)
facepalms
Having received none, but being told I was interpreting those two lines wrong, then I'm forced to conclude that there are no sources
so you jumped in and turned the debate onto a tangent?
i'm not well versed into es lore to contribute much so imma jump out
I asked about a claim you made, 80 minutes after you made it and any "debate" had run its course
I'm done; I'm finished; I'm out
yeah, that's about how I'm feeling right now too, with a side order of "I shoulda seen this coming"
reading in tamriel is common - enter any house, from farmers to landlords, and you'll find books and notes, parchments and ink.
Cooking is common, you can see bandits frying skeevers out in the wilderness.
religion is common, you can see people go to temples, keep altars at their houses, refer and pray to gods.
maaaaagic? can you see levitating candles everywhere? can you see magical fires warming the hearth or perhaps its wood?
Sjsstenka, please drop it now; I'm done
remember when aedrons and daedrons were a thing
those were good times i was not a part of
. . . were a thing?
are they still a thing?
I'm asking you
well i know daedrons are in eso
they're things that chaotic creatia are made out of
i guess...
important knowledge for daedralolgist like myself
maybe i imagined the aedron part...
gonna dig a bit
you can theorize it exists \o/ chaotic creatia is all theory too, no?
Daedrons are mentioned in a Loremaster's Archive, and in Notes on the Persistence of Oblivion Streams
https://www.imperial-library.info/content/itermerels-notes
I can't immediately see anything on Aedrons
eh, not really. its in eso
i thought daedrons and aedrons were mentioned in morrowind but i guess not
i know daedrons are mentioned in eso though
but yea, creatia has always been a thing it just didn't have a name back before eso. well springs, waters of oblivion, chaotic creatia, all the same thing
(i could be completely wrong here but thats fine)
no, i mean guy who writes about chaotic creatia in ESO, he only thorizes about it? talks qbout soul shriven, and how nirn defends itself with anuic vestiges and stuff, about wayshrines.. we as players see it all working, but for that guy it's just theory
oh forget it, im sleeping. 6 hours left >.<
oh sorry
Such are the facts. What follows is speculation, born of conversations with the Sojourner during his infrequent and unpredictable visits. His theory is that the Soul Shriven's bodies are flawed because they have lost the focusing principle of their Anuic souls, so their vestiges are imperfect patterns. I concurred that this was likely, and then proposed the theoretical possibility of a Soul Shriven who, despite having lost his or her soul, possessed some other intrinsic Anuic aspect. This shall-we-say "paragon" Soul Shriven would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously.
The "paragon" idea is what he explicitly presents as theory, and as the Sojourner's at that
Furthermore, we have long known from the Daedra themselves that their bodies are formed from the very stuff of chaos, the "creatia" of Oblivion, a shapeless but energetic material that accretes around a vestige until it conforms to the morphotype's inherent pattern.
Back on Mundus I had naively envisioned this creatia as some sort of misty, amorphous material swirling in a void somewhere. After our arrival in Coldharbour, it was some time before I realized that its ubiquitous pools of blue slime, the substance we've come to call "Azure Plasm," was in fact the form that creatia takes upon this plane. By extension, I reasoned that chaotic creatia takes a different but planar-appropriate form in every realm of Oblivion—and this theory was later confirmed for me by the rogue Xivilai known as the Sojourner, who has had direct experience of numerous planes of existence.
By contrast, he presents chaotic creatia as being something well-known, almost common knowledge
This summary seems accurate
Oh whoops, I replied to the wrong message
but yea, creatia has always been a thing it just didn't have a name back before eso. well springs, waters of oblivion, chaotic creatia, all the same thing
I meant to respond to this one, saying the summary was accurate. Apologies for that, I didn't realise I'd replied to the other message until your response just then
ah, ok
this is late but whatever. morrowind was taken in by the empire through peaceful treaty. this means they don't abide by all laws passed, as vvardenfell still very much has slavery. due to other provinces enveloped by the empire mostly through war and aggression, they must abide by all laws. morrowind was through peace and treaty, therefore they had their own deal in the bargain.
As I said, I'm out. I'm not particularly inclined to jockey for the 'last word' so this isn't an argument, but ultimately while much has been presented in the way of conjecture for it being possible that the Act bans levitation nothing has convinced me that there's evidence for anything beyond an act pertaining to it. It is what it is
and I only brought up the Act as a way to support the argument that Magic Is Fairly Common, by saying that if random levitating people weren't a big ernough issue in the waning days of the 3rd era, the Empire wouldn't have passed a ban
or, as Fullerton argued, "an act concerning levitation"
which, to be fair, he has a point on, now that I'm not busy trying to argue a different point
Big brain time: What if Tamriel, but XCOM
https://steamcommunity.com/sharedfiles/filedetails/?id=1908600155
||Reminds me of a fallout mod I was planning where I was going to make an addon for the Fallout 3 anthro races to add more presets and maybe races but I was planning on adding a hidden fire damage vulnerability to each of the races (25%) that isn't mentioned anywhere in the mod page.
Why? I find it funny and it makes sense, wearing an old shaggy carpet would make you highly flammable.||
God, I'd give various bodyparts for that.
Once I get my computer working again I'll try to continue it though without NifSkope or any modelling knowlege I'll have to focus on retexturing via Photoshop and moving face bones within the CharGen thing in the GECK.
This make me think I always wanted to see a spin-off of the Elder Scrolls as a T-RPG, I think it would be great both for adding interesting new gameplay to the franchise, but also developing new kind of stories like one focused on multiple main characters that would be your team. Or stories about wars seems fitting for this kind of gameplay, or a game centered around a guild which could as well justify the T-RPG style.
Oh man, this. An indepth tactical engine would also help flesh out the unique properties of each race.
XCOM2 😛
Mod?
Yep!
TES mod for Xcom2?
Looks good
it's a khajiit pack for xcom2, the link is above
I swear to Grob Gob Glob Grod that if there is a joke about Pyramid building aliens, or ancient concrete in TES6, i will burn this entire planet to the ground!
?
Just, random people in an Archaeology group im in...
Driving up my blood pressure
Well the Hists are maybe from out of this world, and the Argonian's xanmeer are basically Mayan pyramid, so....
Burn. To. The. Ground.
Allofit
Seriously though, Yokudan stuff being a mix of Egyptian, Mesopotamian and Age of Sail?
I thought Yokuda was more Japanese, hence the whole Shehai thing
in ESO their decendants are pure arabs.. aesthetically, at least. and knowing how conservative damn crowns are, i doubt they'd change as much from yokuda times
and tombs and mausoleums from migration time, they're massive, as if built for pharaons
welp, I'm confused now
I mean, no TES Culture holds inspiration from one culture. The Redguards/Yoku are very Japanese, bit of Ottoman, bit of Moors, bit of West African, bit of Caribbean, etc.
I feel bad for the nords now
whats japanese about yokes? i dont get it. thing for swordsmanship or theres something else?
the shehai is the kensai, practically word for word
which implies a deep-seated set of cultural values
hm, interesting. googling now
Redguards were lucky with the inspirations if you look at the other human races
i've read some historical book about feudal japan, about spies we know as ninjas, their monasteries and landlords and stuff, and just cant see anything Redguard about them. er, i mean japanese in redguards. there wasnt even much craziness about swords, actually
ill be damned * - * never seen thst before. yeah, there is some resemblance
the sword meetng with vivec is very japanese, if you're intentionally trying to push feng shui into the levels of island-shattering geomancy and don't mind sowrd techniques that split atoms 🙂
Cyrus in that story even displays a degree of shonen protagonist syndrome, wanting to best Vivec "because"
guess i need to read that x) after work thouh
Wdym?
Redguards take more inspiration from cultures around the world than Bretons, nords and imperials do. Ive been saying a lot of things I don’t really mean lately but eh
Better to say random trash than just not say anything at all. Maybe 🤔
Yeah, like the Dunmer, the Redguard draw from a wider range of influences than we see with the other human cultures.
Whereas Dunmer is a mix if Japanese, Indian, Mongolian, Mesopotamian, and a whee bit of celtic or gauluc (depending on who yoh ask) the Redguard have never fallen prey to the overly simplictic mono-influencing of the other human cultures.
You've got Japanese, Egyptian, Modern Arab, Age of Sail Caribbean, Mediterranean, Ottoman, and even a bit of mesoamerican mixed in there
yeah, exactly
And that's what makes for good fictional cultures, IMO. drawing from multiple inspirations and weaving them together
There is a reason Morrowind is most often cited as the best TES game. And its not because if its general gameplay. Its ecause it feels like an interesting world that you want to explore and learn about.
Oblivion and Skyrim are a dime a dozen. You don't see a ruined fort and think "Dude! What the hell is THAT!? I gotta check that out"
It depends on how detailed the fort is and how different it is from other forts, only really interesting one from Oblivion was the one you had to escape via boat and that's because it disabled fast travel.
i remember being interested in skyrim tombs. oblivion though was dread everytime you walk pasted a ruin cause you don't know if a crab person is in there or not. just like daggerfall
Lol. Yeah, and admitedly the impact does wear off. After your 3rd Daedric Ruin, you basically know what you're looking at. You become familiar with Dwemer keeps. Dunmeri Strongholds stop being strange and exotic.
But, that happens with all things. The goal should still be to evoke that sensation for as long as possible.
i haven't actually played a lot of morrowind passed balmora but now you said daedric ruin im interested again
The game its self has not aged well. But the world is still one of the best ever made
true that 
If, hypothetically, i were given control of designing Hammerfell... i would make the Ancient Yokudans a mix if Colonial Era Age of Sail, Egyptian, Ottoman, and Mesoamerican.
The infiltration if Japanese influences would come from the Lefthanders, whose styles the Ansei stole along with Orichalum. By the time of the sinking of Yokuda, their culture would be largely divided between the Ottoman-Esque old Yoku, and the Japanese-Esque Ansei, both obviously still having the other influences as well.
Coilonial era age of sail? isn't that a bit ahead of the typical TES culture level?
Yes, but it was already played around with in Redguard, so the idea of Redguard swashbucklers is actually already established.
And while Cannon have been mentioned, they've never been shown, save for a single Legends card
is that why Redguard looked like Sea of Thieves . . .
A bit, yeah
I think that drawing the cultural line between the Crowns and Forebears by shifting their acceptance of Magic would allow for a lot of interesting options
For instance, Crown cities, fortifications and even soldiers could have early ottoman styles, with big, heavy walls, dotted with massive and ponderous brass cannons.
Forebears, on the other hand, allow for more integration with Tamriel's pro-magic cultures, and tend to be mkre open and less isolationist
The you've got the Alik'r, who.. well, just make them Fremen.
i like that tribe of outcasts ZOSes made up. they arent welcome in redguard cities, arent mentioned in polite societies. cant remember what they were called. they deal with necromancy, which is a crime.. but they are needed
the Ash'aba
i like that tribe too but the way the redguards dont wanna fight the dead is hilarious to me. i get it, i wouldnt wanna fight em either. but no wonder camoran ursurper conquered hammerfell
they kill raised redguard ancestors, which, acording to redguard belief, is a sacrilege
i dont actually remember them in game.. only noticex them in the improved emperors guide
they're a big part in the Alik'r storyline...
and they dont burn their dead because of lack of wood? or something deeper
they don't burn their dead because of sacrilege
thats deep
pretty sure it was lack of wood first. imagine the wasteland of yokuda and national disregard of magic. no fuel, no magic to burn the dead, eventually you make it look like religious dogm, ha ha
maybe the rich burned theirs to show off
This is all stuff that would be much better to be able to find out ingame, would be great for a hunter of necromancers/undead that beheads the corpses they find to prevent them from being reanimated. Would that be considered sacrilege?
no disfiguring the dead
I see. Even those that aren't ancestors?
well, that'd only include non-redguards...
for non-redguards, killing the dead (again) is no problem, they rely on them to do that, even
Not many undead reguards in Skyrim so... Wait, so undead of any race are untouchable for Redguards?
but it's been some time since I last played the Alik'r...
Based on the zombies in Sentinel, all undead ara a -No-Go
None of the human cultures are mono-influenced
Fair. They're considerably shallower in their influences, but calling them mono-influenced is hyperbole, and an unjust one at that.
Yeah tbh Bretons, Nords, and Imperials are great
Dunmer are greatly overplayed. They've pretty much become a button you hit to sell merch. Maybe even worse than Skyrim tbh
I've never been able to see them as much other than TES Drow with some Catholicism
the Dunmer feel a bit like That One Race The DM Really Likes
Yeah that exactly
like, none of the other races even seem to give a hoot about CHIM or anything like that - just them
They got good lore but they aren't god's gift to TES races lmao
Eh, the handling of the Bretons, Nkrds and Imperials has been lackluster, at best. There's still a lot of potential to them, but they're constantly wasted on familiar tropes
Tropes are good though
Nah, only Vivec. And possibly becaude he's the only one to have acheivef it.
One of the direct influences of Skyrim was Conan. Another was something from Dune.
I think this comes more down to what aesthetic you prefer
Tropes are good, when handled well. Oblivion and Skyrim did not handle their tropes well
Skyrim is a lot better than Oblivion
And I disagree. Skyrim's design has a lot of subtlety
I like the whole Conan vibe; to be honest, I like the Ashlander Dunmer too, but largely as a counterpoint to the Nords
Some fixes would have beem easier than others, of course a lot of Skyrim's Heroe's Journey problens would have been addressed if they had just removed Book of the Dragonborn
elaborate?
The main quests aren't a strong point in any of these games except Arena and Daggerfall
Not as far as the relation of the questline to the hero goes anyways
Skyrim starts with you uncovering a rare power with culture-hero links, but you don't actually learn what the significance of that power, and your place in a prophecy, is until yoh get to Skyhvlaven Temple
Unless you crack open a copy of Book of the Dragonborn, which they LITERALLY PUT IN TUE FIRST DUNGEON, and ruin the entire plot
Idk man, I read that book when I first went through 10 years ago and I still really enjoyed the experience
Keeping the meaning behind your powers, and what you are there to do, concealed until the plot reveal midway through the game would have created a better revilationary journey for the Hero. Instead, literally anyone whk can read already knows what you're there for.
Oh, i don't think the experience was bad, but the books presence did definitely steal a lot of its thunder.
It would be like having the Lost Prophecies sitting on the desk in the Census and Excise office in Seyda Neen
Honestly dude, even if that book didn't exist I would have known the exact progression
You've indicated yourself that progression you suspected it to have
Well, Howard did also spoil it in all the promotional material.
It's tropes like you said
But that's more Hollywood Trailer syndrome...
Like Doomsday. Why, WHY would you put Doomsday in the trailer!?
Anyway, yes, there is more depth to Skyrim than there was to Oblivion. And yes, Skyrim is a better game. But it still leans too heavily on those tropes
The Heroes Journey?
Often to the point of them becoming cliches
I'm not sure what you just described outside of the hero's journey
this is even assuming that the point of Skyrim is "to complete the Main Quest"
looked at this weay, the book in the first dungeon is giving you the chance to decide if you're wanting to bother with it or just go around the countryside, collecting butterflies 🙂
Nothing. But is how you handle that trope that matters. For instance, you look up The Heroes Journey, and you'll usually see a mid-point stage of doubt. The Hero doubts themself, doubts the good of their actions, or doubts the outcome. This isn't in every case of the Heroes Journey, but its a common trial for them
The main hero influence for TES5 was Beowulf...
Beowulf didn't have a moment like that either. I don't think that killed many people's enjoyment
Well, Conan and Beowulf
Skyrim approaches the trope like a checklist. Need to inject doubt? Paarthirnax gets a line about whether or nkt its right to stop Alduin. Ding, check, move on.
Arngeir would probably be a better example
And his is more of a profound question
But ultimately the story is set up to not take this seriously
It might give the main quest itself less depth but I don't think that's a bad thing in this case
I don't enjoy force moments of self-doubt
Or even better, when the heroes fall out with each other's group of friends due to a misunderstanding
Skyrim was sold as kill thing, drink booze
Agreed, but again, Skyrim treats that like a point on a checklist.
It does have many elements of depth to it but the scope is different
Look at the Blades. Kill Parthy or you can't be one of us
Theres no deeper context or meaning to it, its just a checkmark on a halfhearted Heroes Journey
Explain how that's on the hero's journey?
Because you spend more than half the main questline building the relationshios between the PC the Greybeards and the Blades. They they cut both off at whether or not you kill Paarthurnax, requiring that decision to be made for eother to continue assiting you.
So most of us just avoid the decision entirely
No, "where is this in the hero's journey model" is what I'm sayinf
But in doing so, effectively remove both 'Friends' from the climax
Typically, its part of stage 8, which is the change in the struggle which tests the hero's convictions
so it's the "Obi Wan Dies" moment?
Yeah you know, I think you're right and that this was a checklist
I just take issue with any amount of "Morrowind good, all other TES inferior" thinking
Oh, absolutely.
Morrowind is overhyped. Good world with very bad gameplay
Morrowind tends to be more about ideological tribalism
Morrowind is excelent in terms kf its worldbuilding, but its story is just ok and its gameplay wasn't even great when it came out
Daggerfall too. Just not a fan and can't see how it's constructive
This just makes me wish the Dwemer had Las Rifles.
Games are about the game first, and everything else comes second
But even when it comes to lore, this framing actively makes lorespace worse
The Bretons just got out of a dark age where people claimed for the last two decadss that they had no lore
Which was incredibly false. They had a lot of lore and it was interesting
But Bethesda wasn't presenting it much and fans in some cases didn't know about it
But any time anyone that did know about it tried to change the perception, they'd be actively shut down
And there's already complaints from the same crowd now that the wikis are using source information which rebukes them
So anytime I see this kind of rhetoric it really hits a nerve
What it tells a viewer is that they need not bother with the other stuff
Just go with Morrowind
Personally I don't think depth has much to do with having an expansion pack of real world influences anyways
I think that framing of it simply isn't true
Maybe it makes it less weird or alien, which tbf I think is desirable
Depth though? Nothing to do with it
Yeah
Sorry I understand you don't mean it that way
I've just been internally screaming for the last half hour
I think Skyrim should have taken more steps towards better presentation, like Morrowind
So I agree with you there
Yeah, that's the core of my problem.
Sorry to interrupt but do u guys have the option to join other chats cuz the obliviom and skyrim chat just disappeared for me
Did you colapse the category on the left?
If you colapse the category, itll only pop up if there are unread posts
Nope i think i should refresh the app maybe there’s a glotch
Try a refresh and get back to us
No problem.
And it's a problem but I don't think you realize how much Skyrin did that was badly needed
Many of the mechanics were more immersive, and it was a step back into Tamriel again
The Oblivion era felt like a dark age to people and it was genuinely uncertain if the TES we had grown to know even had a future
Not only that but it canonized a lot of great stuff
Like Hjalti and CHIM'd jungles
There was a lot of love letters to lore nerds in that game
I mean hell to this day no one has properly broken down Falmer and Dwemer language which the game makes possible
No one talks about how giantish has a few words and we can translate it, and that giantish is canon again
And fewer people have realized the crazy Riften court mage Wylandriah talks about deep lore within coded language
The iconography in temples suggests amazing stuff for Atmoran temples. Some iconography directly imply jills
Odahviing is a red dragon and the red dragons of Cyrod were made canon again
Skyrim hasn't even begun to be studied or utilized in a lore sense
The biggest problem is accessibility, and Bethesda 100% dropped the ball on that
And then in top of all of that, it has the most subtle storytelling moments, often telling stories on environmental evidence alone
Or hidden stories like that of the Blade in the inn whose story you can never know and who people only tell you doesn't eant to be talked to
But if you dig you quickly learn why
Oh, i don't mean that skyrim is bad. Far from it, i think it is the best game in the franchise in an onjective sense
We're letting being held back by a lot of "sola Morrowind" mindsets these days
The deeper and more interesting g world building of Morrowind makes it my FAVOURITE game, but its a deeply flawd game in and of its self
I wish we could acknowledge all the good in Skyrim and acknowledge that Bethesda could have done some things better, as a community
Outside of its worldbuilding, it really doesn't have much else going for it.
Skyrim, on the other hand, is good allround
The whole thing still reads like a huge apology letter over Oblivion to me
Well, i mean. We deserve it
Eff Oblivion
Though, i will admit. Part of my hatred of Oblivion is just me being salty because of my own expectations
Well....they set the expectations themselves you know? Not your fault.
I'm pretty over it since it was so long ago
I took Skyrim's apology and just dropped the issue lmao
Im a grumoy curmudgeon, i never let things go
Probably part of the reason im still single
That sounds like more energy than it's worth tbh
I'm only still getting annoyed over Bretons because of how many times people tried to shut down my discussing them
But that's over now too
Eh, life has kinda sucked for the last 7 years, Rage and Spite sustain me
It can be worse man, trust me. Count your blessings
Yeah. Rage and spite may sustain me, but its recognising that others are way, WAY worse off that motivates me. If people in Syria and keep going, then i can too
Anywho, from a broad design perspective, i think gameplay should be the main focus if game design. You want tk create engaging and enjoyablr gameplay experiences.
Worldbuilding is secondary, and what ultimately serves more to direct the construction of the environment you put that gameplay into
I think we probably agree on most everything and I'm just having a big unnecessary kneejerk reaction
Its ok, i have thise too
Gameplay is what makes the game feel good. Worldbuilding is what makes it feel distinct
Yep
You can have 2 games with almost identical ganeplay feel totally unique simply based on their worldbuilding.
You can have a good game with good gameplay, but great games are made by narratives
Yeah
The only way you're getting remembered long term in history is if you were the first person to do something or you used a powerful narrative
Narrative is why fights in Star Wars suck know
At the same time, the best story isn't going to save a terrible gameplay
In the inferior combat of Empire Strikes Back, every blow hits harder
Because of the emotional and narrative weight involved
Yes but it still elevates it greatly above what would otherwise be its worth
Yeah.
But it is why, in general, i compartmentalize Gameplay and Lore from a design standpoint
When I'm trying to think of gameplay, its from a universal perspective. Exceptions being Magic, Psychic Powers, or High-Tech stuff, whkxh needs to be setting integrated
But, like, a Melee Combat system? Doesn't matter if you using a Sword, a Police Baton, or a Power Axe, they all work and feel the same conceptually.
Same with moving and running. Basic gsmeplay systems are pretty easy to design well without a setting in mind.
You the use the setting tk create the sandbox you get to play in.
I would actually suggest that systems are better when they are integrated tbh
But yeah I think you have to do that from a critic standpoint
Some, definitel
I do a lot of tabletop and these days I try to make my systems conform more to the setting
So from a design standpoint I don't like to separate tbh
That's one of the things that gives Glorantha so much weight
Well, Tabletop is a bit of a different medium, so its got different considerations as well
But, like... shooting in a game is pretty universal. You tweak it based on a setting, sure, but from Doom to Halo to CoD to Fallout, the actual mechanics of shooting a gun are all pretty much the same.
Well Skyrim itself is evidence that this does translate from tabletop
Even Tarkhov doesn't stray, because the formula has mostly been nailed.
Tabletop just has fewer barriers to entry
Refining systems even in tabletop is an art though
It can definitely be applied in vidya
Yeah, and in some areas it's definitely appropriate and needed
I'm not saying you conform the gameplay loop to it
Magic, for instance, functions wildly differently in different settings. So how its supposed to function in your settinf needs to be considered.
A lot of what I mean is window dressing specifically
Yeah
Window dessing is a huge deal though
Favorite example in games is Skyrim's perk system
What I want more RPGs to do as well is move towards classes being jobs
Whatever the person did for a living
It more helps express what you are
Trust me it makes a huge difference for roleplay
Agreed, and having room for that is great. But making it prescriptive is hugely limiting.
It's good thing I'm not arguing for prescription then
Something to point though is that even if I was, limits are what breed growth
Infinity isn't what makes things meaningful, scarcity is
got a question
what were people expecting from the TES when Skyrim was announced? were there much talks about Dragonborn business at all?
people talk about HoonDing a lot as if it was confirmed so im wondering how predictable BGS are
Dragonborn stuff was referenced since the first Skyrim teaser iirc.
We didn't know details until E3 and the reveal trailer
Yep
There was a lot of incredulity over the dragonborn actually
But then people saw thu'um and went "well at least it's cool"
No knowledge
Just a vague idea that we were probably going to Skyrim
^^
The Skyrim thing only really took off after the Copyright filing too
and what Dragonborn? now im curious, gotta browse
i mean like, between Skyrim rumors and Skyrim announcements, did anybody bet that the next TES hero would be a Dragonborn?
No
Nobody knew what was coming
probably because Oblivion's hero was a nobody? so i'm wondering if TES VI's hero is a nobody as well
It went against how a lot of people had interpreted Dragonborn lore too actually
Yeah idk if we'll literally be hoonding
At least not all the time
Hoonding is more of a force than a being
Its been both
I suspect more African Kurosawa
Nah HoonDing isn't really a being, it just manifests in people
And not even all the time
Some say Cyrus was a manifestation of HoonDing
Yeah but not at all times
He did manifest it, but the only canonical time that he did, he manifested it with Prince A'tor
They were only the HoonDing together
The Hoonding remains vague enough that it could be either. Even Cyrus and A'tor are only rumoured or believed to have been it
Nah MK confirmed that a long time ago
Something discussing the events or HoonDing or whatever mentions a crowned sword so someone took it apart
And then MK walked in and golf clapped
😐
Eh, MK isn't word of god
His opinion caries a lot kf weight, but until the subject js directly dealt with
Yeah but his opinion surely matters over his own material that he wrote
I know that feel, I'm trying to make a homebrew and it is full of roadblocks.
I won't accept MK's word for say....something Ted says but I will accept it for his own work
that means.. BGS can't possibly ~not~ make HoonDing a thing even if they try
I salute you. It get easier over time
One of these days ill write up my heretical text on the Hoonding...
But it is nkt this day
can you do a one sentense heretical post? i've no idea what that is and it seems it would take more than one uesp visit to get the idea
is it... the need of change, like argonians believe? ku-vastei i think
But yeah if Bethesda overwrites MK then they are right
But I'm not going to take other people's words over the dude who authored the thing himself until that happens
I have a beef with MK, but that's me as a writer.
Yeah me too
Basically, ive got this idea that the Hoonding is a force of destruction, that 'Makes Way'for the Redguard by destroying their current homeland and forcing them forward towards something new.
So a Mehrunes Dagon type of thing?
Yeah
huh, pretty much the same then. Lorkhan style
The first time he manifested, the Yokudans invaded the Lefthanders. The second tine, they invaded Tamriel. The last time, hhe never fully manifested
But when he does, it will be to raze Tamriel ti the ground and drive all infidels into the sea. Then the Redguard will need to find somewhere else again.
oh bloody hell im gonna need to replay Alik'r area of ESO with this in mind
There is no real lore to back it up, its just something i came up with during a discussion elsewhere about playing eith the Prophecy dynamic
And having a game where the goal is to STOP the Prophecy.
I wouldn't say he didn't truly manifest
The purpose of make way is to make you get out the way
In the ye olde fireside chats that's what came up for the Make Way God
All the people were saying, "GET OUT OF OUR WAY" and their will manifested as Make Way
It's sort of like a spirit of youth in a way
The people felt their time had come and it was time for everyone else to go away for them to get their turn
A'tor and Cyrus force the Empire to make way, putting them in a position where they have to capitulate to some of the demands of the conquered Hammerfell
The energy at the end of Redguard is one of upward momentum for the Redguards
They've given the Empire a black eye and now the Empire is forced to play by new rules
. . . does anything actually come of that, though? in the long run?
Nah
I mean once you see a daedric or dwemer ruin in morrowind you don't think that either.
Sure, but you don't get that feeling anywhere in Oblivion or Skyrim. Or, at least, i certianly didn't
I very much did.
daedric ruins on vvardenfell definitely don't seem inviting to me
What?
The biggest problem is accessibility, and Bethesda 100% dropped the ball on that
How though?
Hahahah I was hoping you'd say what again 🤣
Idk I feel like I explained my reasoning already
Alright.
Now I just feel bad
There is a lot of great lore and information in Skyrim but it's something you have to dig for, it's not something that helps people to realize there is more going on at times
Why make it all blatant? No fun in that imo.
There's a difference between making it blatant, and making it obtuse
Honestly, being so straightforward was imho a problem in Morrowind and Oblivion.
I love Oblivion but still
Take the murals in the tombs for instance. Beyond the raw visual, there's literally no information on them or what they represent anywhere in Skyrim
I don't think the lore is obtuse. I think it hits a good balance.
What?
I don't think the balance itself is bad, I think that information you would expect to be present and talk to people about isn't present
Dragons are supposedly philosophers yet they interact so little with the narrative outside of being combatants. The Greybeards are monks and yet we know very little of their theology by the end of the game, and don't have an ability to learn either. The Nords are Imperialized when we had an option to have more Nordic-inspired religion. They don't even talk about that many gods outside of Talos. Kyne is mentioned but often takes a back seat. The dragon cult is everywhere and some people have spent time living among them before and yet there is very little to actually learn about them as well.
The Dragon War narrative poorly fits into the previously established history for early 1E Skyrim and needed more information. Alduin is a world-eater and yet is trying to be a conqueror instead and we don't know why
they represent the nine totem animals of atmoran religion
Oh, i know that. And the art book mentions that. But there's nothing in game it's self to direct your investigation towards that
The greybeards share quite a great deal about their views. So... I don't get that point at all. Dragons also may be philosophers, but we see them raise up arms with alduin to dominate like they once did. The only two dragons we see with any sort of philosophy is paarthurnax and the dragon in the soul cairn, who either mutinied against alduin or, well, got soul trapped.
The nords are also "imperialized" because skyrim has belonged to the empire for a good while now. We still see their nordic sides, but it isn't that prominent due to the Empire having controlled skyrim.
Also we do know why alduin is trying to conquer rather than end the kalpa. The ancient nords have dragons at the top of their religious animals. They're the kings. The worshipped them, of which we can see with the dragon priests. The worship went to alduin's and the dragon's heads. Plus they are born with an inherent desire to dominate. All of this is again explained and detailed. Some of this is even blatantly stated (like the greybeards).
Alright tell me one theological position of the Greybeards that isn't just about the turning of the kalpa or that peace is good.
You can explain why the Nords are Imperialized. This isn't an issue of broken lore, it's an issue of lore that could have been better than what we got.
The Nords having dragons as kings doesn't explain why Alduin is called the world-ender but isn't actually ending the world.
The greybeards see the th'uum as a tool rather than a weapon. It's the very essence of speech, to worship the gods rather than destroy. This was from jurgen windcaller which came to this conclusion after the disaster of red mountain.
The nordic pantheon lore is still in the game. Ironically it's quite present, just not blatant...because skyrim is empire territory. The only reason morrowind had their own religion still dominant was due to how little power the empire actually had because morrowind was gained through treaty rather than conquest.
Alduin is the world eater. That is his job. But he's also a dragon which has an inherent nature of domination. And i don't know about you but if you feed the nature of something more often than not they'll eat that up. The worshipping went to alduin's head.
The greybeards see the th'uum as a tool rather than a weapon. It's the very essence of speech, to worship the gods rather than destroy. This was from jurgen windcaller which came to this conclusion after the disaster of red mountain.
And they thought nothing else during the actual thousands of years they have existed? No new ideas since the First Era? How do people join the monastery? What do they learn? What do they think is the nature of speech and breath? How do they connect this with life? We have a few whats here but not a whole lot more. The presentation can be better.
The nordic pantheon lore is still in the game. Ironically it's quite present, just not blatant...because skyrim is empire territory. The only reason morrowind had their own religion still dominant was due to how little power the empire actually had because morrowind was gained through treaty rather than conquest.
Dude I don't care, a more Nordic themed pantheon just would have been more fun. I don't care what the explanation is. The presentation can be better.
Alduin is the world eater. That is his job. But he's also a dragon which has an inherent nature of domination. And i don't know about you but if you feed the nature of something more often than not they'll eat that up. The worshipping went to alduin's head.
We are told that he wants to dominate, but we have zero evidence of him ever attempting to end the world outside of myth, and we don't know why he would start either. He doesn't just have this divine role, it's an actual truth that the Nords have perceived out of his nature. The fact that there is confusion over the main antagonist means that the presentation can be beter.
Skyrim has a lot of great stuff going for it in its lore but these are points that just aren't examples of that
I think, in particular, Alduin was really poorly handled
Yeah
Is he here to conquer the world, or end it?
The presentation is confused enough that there are arguments for both sides
It's one of the things Oblivion did better with. Mankar Camoran has a whole book for us to break down his thoughts
I heavily disagree. I think if the old Nordic pantheon was more present it'd hurt the lore. I think if alduin wasn't shrouded in myth and legend it'd hurt the lore. And i don't think the greybeards need to do much else when they formed after their founder said "this voice was gifted to us by kyne, and we're being abused for abusing the goddess' gift." Like... Not everything needs 100 layers behind it.
I definitely thing that a degree of mystery and uncertianty is important, especially when dealing with gods... But with how Skyrim was handled, you don't even come out of it knowing what Alduin wanted to do
You don't have to understand what Alduin is, but you should at least know the villians goals
I did my first playthrough.
Well the religion isn't about having 100 layers, it's about having an actual coherent religion to begin with. Religion is a structure that adds layers to things by its very nature. Not a retirement home and support group for people with a fun hobby.
The Nordic pantheon does not hurt the lore. Not sure what the justification of that is.
And having Alduin being more coherent doesn't mean Alduin has to be shrouded in anything. That just means having him more coherent.
Pretty much yeah
I thought i did too. Until i learned that some people thought he wanted to coquer the world again
He very clearly did
But even Paarthurnax is talking about him ending the world
Some speculate he was powering up in Sovngarde and would have been a big bad world-eater later
The greybeards' religion is using the goddess' gift to worship and pray to her. That's not hard to grasp nor is it unbelievable. It doesn't need much more if that's the literal reason jurgen windcaller came up with the idea. Heck it's even written on the stone tablets as you walk the 7,000 steps.
If the nordic pantheon were more present, it'd hurt the lore that the empire is pushing their own religious ideas onto their territory.
Alduin is coherent. He's the firstborn of akatosh, made to end the kalpa. Yet he's a dragon, and thus has an inherent nature to dominate. When he first came to end the kalpa, he found that the nords worshipped him and his kind, and his dominating nature took precedent. Then he got sent forward in time and started to rebuild his following.
See, that's the thing. i got the total opposite out of the entire experience. Alduin is here to do his job, to end the world. But even gods are bound by Prophec
He can't do jack squat until he defeats a Dragonborn, and he doesn't take you seriously. Why isn't actually clear until Dragonborn came out
And that's fine. I mean while it might be wrong if you get a different interpretation then hey, that's cool.
The greybeards' religion is using the goddess' gift to worship and pray to her. That's not hard to grasp nor is it unbelievable. It doesn't need much more if that's the literal reason jurgen windcaller came up with the idea. Heck it's even written on the stone tablets as you walk the 7,000 steps.
You do realize TES has had religion with more depth than this right? Why is it wrong for someone to be unsatisfied with the presentation, especially when they've seen how TES has adapted religions to function more like they do irl. The Greybeards do not accomplish this. If someone expects more out of a game that's their prerogative, and this is a common enough issue for TES fans that there's even a large mod project for TES5 just to address all of this. This isn't okay for quite a lot of people, and for good reason.
If the nordic pantheon were more present, it'd hurt the lore that the empire is pushing their own religious ideas onto their territory.
It wouldn't hurt the lore dude. If it was written differently before release it would be just as simple to say that the Imperials hadn't succeeded. This is using what was written to prove that something else couldn't have been done instead. It's circular logic. The point here is that the result of undesirable, not that the result can't be explained.
Alduin is coherent. He's the firstborn of akatosh, made to end the kalpa. Yet he's a dragon, and thus has an inherent nature to dominate. When he first came to end the kalpa, he found that the nords worshipped him and his kind, and his dominating nature took precedent. Then he got sent forward in time and started to rebuild his following.
If Alduin doesn't eat the world, then why do people know he's a world eater that ends kalpas.
Alduin's title is "world-eater". In fact that's explicitly stated whenever you load up a new game and get alduin on a word wall and iirc the excerpt from the book of the dragonborn.
As for the greybeards not "evolving" i mean...yeah? It's a niche group of monks with a dragon as their leader and constant reminders of what their organization believes on tablets as you walk up to high hrothgar. I don't think it'd make sense for it to change tbh. It isn't a wide religion like others.
And also i heavily find it unlikely that for all the time skyrim was in the empire, and 200 years later (as of skyrim) the empire failed to push their religion to be the dominant one.
-Who gave Alduin the title world-eater.
-Religions do evolve after thousands of years no matter what they are.
-Yes but you could have that actually be a conflict in the story which would create nuance, rather than only have the imperialized gods, which were put there because Bethesda thought fans were too stupid to get it. In fact that was more or less Nesmith's exact argument
For the record man, Skyrim is my favorite TES game. I'm not saying this out of malice or to be a negative circlejerker
I mean... you have people on ESO who actively say they follow Talos...
Who won't be born for anotehr 400 years, so, maybe he has a point
I have far more good things to say about Skyrim than not
That's cringe
good lord is the conversation about skyirm good or bad still going on? hasnt this been like 6hours? or is this a new one?
