#elder-scrolls-lore
1 messages · Page 29 of 1
We won't get it, but hey, i know what i want
Mostly, i want a Winged Hussar's moment, and the Empire is the only one likely to have that sort of heavy cavalry.
i imagine orcs or khaajit could have that too if they ever felt they wanted (though not sure if they use horses or something more exotic,especially the catfolks)
Yeah.
And i suppose the Bretons, though they're more Medieval Knights than Enlightment Lancers
Basically, i want a political plotline of the Dominion invading Hammerfell again, and your job is to try and unite the various city states and factions to help fight them off. Overwhelmed, you get sent to deliver a message and a call for help to an Imperial spy, but get no response by the time the Dominion hits Sentinel.
With no other hope, you participate in the defense of Sentinel, fighting off the Dominion until you hear horns in the distance, and a column of Imperial Cavalry charges into the Dominion flanks as the Legions encircle their camp.
Way more cinematic an image than we are ever likely to get in a Bethesda game, of course
Plus, if the Alik'r are not Fremen, i will be most irate
Redguard Stillsuits would be interesting to see. I don't think they have as much reverence to water as the Fremen do though.
I'm usually willing to give changes a chance in strongly hereditary monarchies.
We'll see I guess. It's not like the 'cloaks smell like a rose themselves
I'm pretty sure saying what they smell like would get me banned here
There's a chance everyone smells good, hygiene was a Big Thing among the Vikings. So big the other Europeans were jealous of how attractive the Viks were.
I was more going to make a political joke
Lol
Solitude has wash basins, Windhelm doesn't. This just brings me back to the lack of bathrooms in Skyrim aside from that one bucket next to a stool in some bandit camp. Where does everyone "go"? This is an issue in Morrowind and Oblivion, too. Only game I can think of without this issue is Blades and its Outhouse decoration.
i handwave it as not being interesting to see kind of thing. lets handwave that there oathouse and similar, no use to show it unless you want to shoot people there like tyrion
Who knows, it might be fun to kill a target in a Dark Brotherhood mission by putting a fire rune or 3 outside of an outhouse while the target occupies it or sneaking into an Imperial bathouse to steal a high ranking guy's underpants then leaving a note in its place as a warning to not cross your employers again during a Thieves Guild quest.
@plain ibex It's a scale thing. Not every little detail is actually depicted, there's a lot to the world you don't see in game
full scale of the landscape and cities, various other business and guilds and whatnot (there's a ton of guilds in the Imperial charter), bathing and plumbing and whatnot
sometimes you see that stuff (especially in ESO there's sometimes washrooms for instance), but otherwise it's just conservation of detail
same reason people aren't wearing backpacks or the like to carry their stuff during their treks
Imperial Charter? Which one, I wanna read it on the wiki. We could always use smaller guilds as sidequests, like the Bard's college but you're able to do the things other members can. Pottery/glasswork? Where do you think the bottles for potions you make come from? Plumbing? Fixing pipes and murdering things in sewers.
They all sound like they have potential for much more unexpected and out there questlines. Even the one I think the bot won't like me mentioning.
Prostitutes Guild is canon, fight me bot
So you can say it, good to note.
Prostitute guild could be required for a Dark Brotherhood quest kinda like the one in Oblivion with the Rose of Sithis, where the guy has to undress out of his OP armour for you to kill him, or as distractions like Assassin's Creed Courtesans.
prostitute guild doesn't sound like ~2020 though. fortunately, BGS keeps playing around it with Dibellan cults \o/
Unlike reality it's equal opportunity (as far as I know). Man? Woman? Daedra? Anyone can be one.
TES Prostitute Guilds would most definitely have workers ranging various genders and races, yes. Daedra on the other hand...well, maybe some Sanguinarian Sects 
ZOS.. yes, they went further into this stuff, definitely
"Back in my day, Dibellan clergy didn't even WEAR clothes!"
I love that NPC
Crotchity old men, pissed off about the lack of naked women
She was actually a woman
Quite. She is in front of the Temple in Anvil. And from the way she spoke, she might have been a former priestess.
Clearly i need to play mo ESO
Anvil really got boring in the 3rd/4th era, huh?
Aside from the haunted mansion of course.
Cyrodiil really got boring in the 3rd era
The Mad God had the doors to his realm open, I wouldn't call that boring.
You mean the Cheese God
Not impressed with the castration of the most terrifying Daedric Prince in Shivering Isles
the was only one daedric prince in shivering isles...
Yes, and he was a silly cheese man
This is hte prince who tricked Malacath into murdering his own son, just for shiz and giggles
And we get a silly scotsman with a thing for cheese
I suppose he went for more of the prank kinda thing, otherwise it'd be RNG if you got to continue the Shivering Isles or if he kills you where you stand, pulls out your bones and stomach and turns them into bagpipes...
Which would have been easily resolved in Haskill did what a Chamberlain is supposed to, and act as the go-between
Instead, they had us directly interacting with Sheogorath, which necessitated stripping him of everything that made him terrifying
And making him the nicest of daedric princes, in tone and deed at least towards the player.
Which doesn't fit with what Sheogorath is. But, damage done now, no going back.
What is Meme may never die
Still waiting on the Cheese Atronach.
Is the Dragonborn supposed to be a Nord or can they be someone other than a Nord?
They can be anyone, same as the Nerevarine could have been any race and the HoK too
Nerevarine?
I’m new to es lore
The Morrowind player character
Basically, the guy/gal who fakes it till they make it and become a reincarnation of Lord Indoril Nerevar.
Yeah, race is irrelevant for TES heroes
Though an elven HoK and thus Pelinal Whitestrake mantler is still funny
HOK?
Hero of Kvatch, our character in Oblivion.
Oh, derp. I though they were comparing the HoK to Pelinal, so i had to compare ED209 to Robocop
Can the Dragonborn, Nerevarine and the HOK be the same person?
you could headcanon it yeah, there would be problems with not being recognised across games though
and for nerevarine/HOK to appear in skyrim theyd either need to be a really really old elf or powerful mage
I think the bigger issue arises when dealing with the Chim-El Adabal
Chim-El adabal
your HoK should also not do shivering isle cause that would mean becoming sheo
and that would mean seeing yourself if you do sheo's quest in skyrim
It is more in the realm of possibility than the HOK being Dragonborn
can be HoK in theory, just dont do shivering isle
say a different person did it
we're anyways deep in the realm of headcanon
Even without Shivering Isle, as I said, not being able to wear the Adabal is the issue
What’s the adabal?
Amulet of Kings
Ah
just dont attempt to wear it and theres no problem 😉
"oh i wouldve totally been able to wear it if i tried"
Ah yes, the Ostrich Defence
i mean we're talking about heroes with separate prophecies anyways
as i said, protags being the same character is very headcanon territory
I think that was quite clear. We were merely stating the variables in support and against for its level of possibility
What does Cannon mean?
canon would mean factual lore
It is a ballistic weapon used upon ships
headcanon is personal lore that applies just to you
its not canon that the three protagonists are the same character, because youre not recognised across games and there are rumours about nerevarine being gone by the time of oblivion and as dr said, HoK cant wear amulet of kings. but as a headcanon its fine because you can find small ways to justify it
the only headcanon i have in es is tht dwemer arent gone, just stuck somewhere and will return someday and i like to imagine the chaos that would make
i headcanon becoming more and more like a dragon, the more dragon souls you absorb
in terms of behaviour
TES was never one for absolute statements. Even with the Dwemer as God-Skins, who is to say Yagrum was really the only Dwemer in all of Nirn exploring the outer realms.
believe what you want in order to enhance your own experience 
as long as people dont share their headcanons as actual canons, i think theyre a great idea
But what about my book ''The Lusty Automaton'' now banned in 3 provinces!
😳
They could all be the same person. The fate o the HoK is unconfirmed
Most of us lean towards the whole Sheogorath thing, but that doesn't make it fact. All that's known is the HoK disappeared
We've already had confirmation from Bethesda that the CoC is Sheogorath.
Have we? I've never seen it
And it's not like it was left uncertain to begin with, the whole point of the SI questline was to facilitate it.
But it lacks the clear establishment of perminance
Jyggalag himself states that you MAY grow into your position
And then ESO raises questions about whether or not the result is even permanent, with many interpreting Haskill's answers during the oficial Loremasters Q&A as indicating you can't end the cycle
Doesn't mean they've interpreted that correctly. Can just as well mean the previous attempts were failures
Jyggalag tells us we've finally succeeded.
Oh, i agree. Im just saying, that its not certain
And bear in mind the context when he says "Perhaps you will grow to your station".
I will take my leave, and you will remain here, mortal. Mortal...? King? God? It seems uncertain. This Realm is yours. Perhaps you will grow to your station.
There are other interpretations, ans they've left it vague enough to be open
There's a certain narrative momentum to that dialogue, almost akin to a Chehkov's Gun, likely to explain why you're not fully Sheogorath right away ingame. Sheogorath still needs time to take back over.
I PERSONALLY support the Mantle Theory, and think its pretty well supporter. But there are others out there
Found it.
Well, that answer is... not definitive
It confirms the mantling at least and that already puts half the speculation to rest.
True, but based on what it says, the mantling was backwards
Sheogorath mantled the HoK
Which isn't necessarily incorrect, to be fair, just that came after
CoC becomes Sheogorath, Sheogorath takes back over.
Anyway, my point was that there's wiggle room. I think the Mantling js the best explanation, but...
The basic principle of Mantling would mean there is only ever Sheogorath
And?
No and, just a statement
Oh, nothing. Two different statements
I was just half way through the first when you posted
There always being Sheogorath is ultimately the point; one can almost view him like a title passed down or a chair being sat in
Actually funnily enough that's basically directly stated in Legends, him giving the title down to himself every few thousand years, he might be being more serious than we give him credit for.
It may even be where Arden-Sul comes into the picture, he might've been the previous attempted mantler (maybe even then becoming Haskill) and the Zealots and Heretics are both sort-of correct
Failure or success, Sheogorath continues on. Where we succeed is we held the position ourselves against Jygglag. He has no open position of Sheogorath to return to, therefore he can remain as Jyggalag.
I'm Already Tracer TES edition
Personally, i think Haskill is actually a conglomeration of previous Mantles
He's where the castoff bits end up, tje last shreds of sanity
What if Sheogorath I an amalgamation of all who became it?
As in, you do not replace Sheogorath - you join the amalgam as another facet, and the apparent insanity is because a million minds manifest at once in a single body.
No. Canon means authoritative lore
Authoritative lore is lore that has been approved by Bethesda. "Lore" unapproved by Bethesda is not authoritative.
Isn't the plot illness the Nerevarine gets able to prevent dying from old age as well as its downsides?
I'm not sure what you mean by "factual" lore. I've never heard anybody use that term before. There is "canon" (or authoritative lore), approved by Bethesda. Then there is everything else. If by "factual" lore you mean "canon", then yes, they are the same.
Authoritative just means that the source has more weight behind it, but it doesn't make it true.
yea
cause not dying of old age is something the blight does
In journalism for example you have primary and secondary sources based on eyewitness and secondhand accounts. The eyewitness account gets more weight and credence but it doesn't make everything the eyewitness says true
What it means that it's better to a listen to an eyewitness first
That's essentially canonicity
If canonicity meant that everything in canon was true, it'd mean that everything non-canon isn't true, which simply isn't the case
But in general you want to rely on canon materials and only supplement with non-canon materials when they are relevant
And that's how the mark of authority manifests itself
ahh think i get it, so by saying factual i was giving the assumption that only 100% confirmed lore was canon, when really canon encompasses more?
Canonical material just refers to official Bethesda and ZOS licensed material
And then you have dev texts which are not canon but are still highly relevant since it's the works of the same people that worked on the game
Like it'd be silly to just toss those out right? They may not be canon but they are relevant and some even seem to be true and upheld by the canonical material as true
When faced with serious contradictions though, my advice would be to always favor the canon
There is material that is technically canon but isn't really lore, like random easter eggs like Eltonbrand. And maybe the Space Core crossover mod that Bethesda released
Lore encompasses the entire scope of source material, and in the hierarchy canon is #1
Make sense?
No problem, it's actually a bit of a complex subject which is why I'm writing something to make it easier to understand
Even the canon has its own tiers of authority, as per Todd
Is there any lore on how Dunmer culture views interracial marriages? Such as Dunmer marrying Nords? I imagine it would be different depending on if they are in Morrowind or Skyrim.
It's seen as odd by pretty much every race I've seen, you can learn more from the ingame book Notes on Racial Phylogeny.
Interracial couples in general aren't exactly rare, but they aren't the norm.
Based on basically all known examples of Dunmeri sexuality however, they're pretty free with their activities.
Committed relationships are a different matter though.
i bet mostly a dunmer professing his love for an argonian will get rock thrown at him/her pretty fast
There is a quest in Stonefalls in ESO, where you save a mixed Dinner and Nord couples estate. They mention the Dunmer houise being nonplussed at the relationship. I figure it's like slavery in the Pact, officially it's all good, but peer under the covers and it's still there.
Many of these milk-drinkers consider it heresy for a Dark Elf to marry one of another race.
"Nonplussed" is a bit of a diplomatic way to put it, by the sounds
[H]er family disowned her
and also Dunmer-Argonian couple in shadowfen or plains of Deshaan, im not sure. They married or just lovers, cant remember. And its completely beyond me how could you, ew ew, lay with someone so red-eyed, so pro-daedric
If there is interracial marriage why aren’t they interracial races?phew too many races there
I don’t take eso lore seriously
I mean they didn’t even make any palce authentic but solitude
That's a shame. I myself don't see the logic in that, for I'd be missing out on rather important and neat lore.
Well, I wouldn't expect cities to stay the same for 1000s of years
U would be surprised I mean they haven’t made progress to black powder yet but a hand ful of orcs
But if Skyrim should be true to ours timeline in some way it should be at advancement by now maybe a steampunk age or something
I mean like the 1000s yr difference
I wasn't entirely sure of what was said, beyond them being displeased. Thanks for the source ❤️
I fail to see what steampunk and gun powder has to do with cities looking different...
And the "advancement" paths we see on Earth are not universal. Tamriel hasn't gone into "technical advancement" because it simply needs not. What we call Tech, they'd call Magic. Both, say, the Altmer and Dwemer would be technologically advanced, with different flavours.
If weapons don’t improve infrastructure don’t improve I mean honestly there shoulda been some form of new tech in a 1000”s yr difference
Tamriel has seen many dark ages that in a sense is on the verge of devolution. Red Year, Dagonic Attacks, etc.
Also how is this the fault of ESO when it takes place 1000 years in the past?
It's just a contrivance. The world of Tamriel should advance, and magic would help this advancement tremendously, but it doesn't. There's no real reason for it, it's just playing the Medieval Stasis trope absolutely straight and pretending the people of Tamriel have no curiosity or inclination to make their situation better on a reasonable scale.
Ya I guess but with all the dwemer ruins around they should should be reverse engineering them by now like the stros maki quest
Or maybe they're just that fond of wiping themselves with leaves and bark?
Again, if the culture has no need of it, there is no point. If that is the case, we'd have no tribal cultures in sub saharan african or papua new guinea, and they'd be driving flying cars. The Nords were, say, more "magical" in the ESO era, but with every near-end-of-the-world, their old ways die and Jhunal immigrates to the south.
Alinor in the 4th Era on the other hands might be über-magic Dubai
I’m just saying they should be in a steampunk age by then
The Dwemer had "mechanical technology" early on, not because they were "superior or advanced" (nor because they came from the future - yes it is a common thought..) but rather, that was their cultural focus.
That's not really an argument, given that the cultures of Tamriel constantly interact with each other and there would inevitably be progress based on that.
And there has been
Scarcely seems to be much progress between ESO and Skyrim, separated by hundreds of years.
The Nords are no longer living in meadhalls and hunting and gathering, drinking mead out of horns while singing songs to Shor and Kyne. They are farming, having forts and stone architecture and use plates while saying prayers to Akatosh (of all gods)
I'm not expecting smartphones and the Internet, but playing with the concept. Not necessarily how Pratchett did it, but explore how magic would be harnessed to make everyday life more bearable and pleasant.
And what stops them from developing further?
The issue is, is that modern day, we define tech simply as "cool metal gadget with electric and/or steam power"
The lack of necessity for evolution
I certainly don't, so please take that into account.
See now that’s an improvement
So they're just happy to do back-breaking labor every day for the rest of their lives, completely content to stay in their preordinated social position?
See, you're thinking like a Earth human and not a Skyrim Nord. They very much are.
But the Altmer for example arent
So they have like idk enslaved Daedra and Arcane Golems or what have you
They have a Daedric type used just for a complex sewage system
I'm not sure I enjoy the characterization of Nords as an inferior race happy to do the bidding of their masters. This is the same characterization that was used for Poles for much of our recent history.
But see you are defining them as inferior.
I am not
I am not calling the Nords backwards, did I?
You indirectly are.
They have there strengths
I am merely stating that their ideals and wants are separate to other places
By stating that Nords have no ambition and drive to move outside their current spot.
Wrong, they dont have ambitions to using Daedric slaves to do their farming nor touching Dwemer tech.
They improve their smithing and fighting skills and have a bunch of other cultural focuses
Which would make sense if they were an isolated people with no conception of living differently, but Skyrim is an integral part of the empire and Nords routinely interact with other people and see examples of how to love.
Is the tech of Skyrim that much different from Cyrodiil? Only by a small degree I'd say
OK, so what stops them from modernizing their agriculture so that they don't have to spend their whole days doing back-breaking labor in the fields and eventually retire as cripples?
This is the point: TES largely glosses over the amount of labor needed to maintain agriculture at scale at the tech level it portrays.
Absolutely nothing. Look at Solitude, a more Imperial-influenced region.
You're dodging the question.
I mean tractors are a recent thing just the 1930”s automobile came off the line well 1910/1920”s
Because the farms between ESO and Skyrim look largely identical. It isn't as jarring when you focus on politics and social evolution (such as the Reachmen being extirpated by Nords in the next couple hundred years, in what's basically European-style colonization), but given that material conditions are a huge factor in social development, it feels like this aspect has been ignored.
Not that long ago. we humans just have short lifespans
I agree
Steam-powered agricultural engines were developed in the 19th century, but I'm not talking about that. I'm talking about things like new farm implements being developed to make better use of soils (heavy plow vs. light plow), importing new crops that can potentially radically change agriculture (potatoes, anyone?), new social developments based on that, etc. It feels like a woefully neglected part of the TES world.
I’m sure there actually using horse and plow just the gameplay couldn’t run it they do have the wheel
Or they have Maran Priestesses dance upon the soil and sacrifice a Mudcrab to Kyne for rain and with the faith in gods, the get the average yield needed. Again, you are thinking evolution in Earth terms. Tamriel ent Earth nor LotR. Sure, things look the sameish on the front, but the path is different.
Especially given that the stories are all about opportunities and redefining yourself free of social mores (mantling being a major example), so pigeonholing entire cultures as "happy to be serfs" feels at odds with the whole point of the series.
See, this is what I call pigeonholing: The absolute statement that the people of Tamriel have no inclination to ever better their lot, because they can just do what they've always done. It's not even reflected in the setting, as people constantly try new things. Hell, isn't ESO all about three alliances doing revolutionary new things, like Nords and Dunmer not trying to murder each other, but work together, Dunmer freeing some slaves and pretending Argonians are people, Altmer cooperating with the world and... Well, I'm struggling with the Covenant, throw me a bone here. 😛
Again, you miss understand the statements I make. It doesn't go on about "no curiosity for the Nords" but rather on a wide spread, cultural and technological necessity. Nords and Dunmer not killing each other isn't going to get the Nords to have a tractor.
But a desire to not die a cripple at 30 would.
I'd say a lot of the tech I've seen has stagnated, especially in Skyrim. Few Nord (or any) smiths remember/are capable of making Steel Plate, something that was around when the dragons were first around. This goes for the Imperials as well, who have stopped using the better Corinthian style helmets of the Oblivion Crisis period for cheaper to produce and less protective Roman style armour. It even gets worse in Blades at least for the High Elves, given the downsizing their armour has gotten though the gear of men races has improved, especially Iron and Steel though it's not as good as their Morrowind counterparts.
The Nord's generic voice lines make them seem less intelligent to in terms of those in Morrowind though that applies to almost all races in Morrowind. Morrowind's Nords were cunning, well spoken and kept their cool even in combat, making threats they were certain of while Skyrim's are very shouty in combat.
i remember talking lads about powder in TES, like there's some note in ESO, someone explaining how inefficient powder is, compared to magic? and dangetous to keep around? dont have a source now, and posting with cell phone at work doesnt help
They keep using bows and swords, so I don't think efficiency is the real problem here.
Efficiency is unlikely to be the problem given how much the Dwemer invested into advanced technology
Additionally, atleast for me Oblivion floats in this weird zone of inconsistencies given how rapidly the design of the Legion's armors changed comparatively between it and Morrowind. That being said even if the dark age comparison for Skyrim's time holds true politically, in real life the dark ages were far from a time of technological stagnation or regression
Modern historiography has largely moved past the idea of a "Dark Ages" anyway so it isn't a particularly useful analogue
^
To elaborate: Bows and swords require a large amount of training in both physique and skill to be used effectively. Muskets did not, which is why they gained traction.
Eventually. In the eariest days, they were super unreliable, difficult to use, and required a good deal of skill. Their main advantage was their raw stopping power, with early matchlocks and arquebus being able to punch clear through plate armour, something which other ranged weapons struggled with.
Even then, it was a good 200 years before firearms really started to replace conventional bows and crossbows.
Well, and the fact you could stick them in the hand of people with rudimentary training, rather than a lifetime.
why would someone from tamriel think "i should invent something with loads raw stopping power" when fireballs already exist
they were invented irl cause they filled a gap
a gap which doesnt exist in TES
could use cars though
Those are a little more complicated
Which is saying something, because making stable firearms is a complicated process
Because they work independently of magicka and require no mystical training. Point and shoot.
Like staves, which raises the question of why you just don't have mass formation of people with modified staves to act as pseydo-musket infantry.
The doylist answer is, Bethesda just doesn't want advanced weaponry like that in their setting
Pillars of Eternity also had another answer: The file instantly, dont require spell work and training, and penetrate arcane veils (mage shields) with ease due to bullets being too fast.
I don't think there's much of a point discussing it much further than that because there's no waterproof in-canon reason
Hah, yeah. Or anything that impacts Tamriels marketability.
Can't count how many times i had a :rubstemples: moment in ESO and it's "this place looks pretty much the same as several hundred years from now shrug". Mournhold and Vivec were welcome changes.
I will say a fantasy setting with Renaissance-tier technology would be really cool to me in fact I'm planning to include references to such tech in a mod project I'm working on
But it's very unlikely that TES will ever fully delve into that
It's also something that tends to be awkward to execute well.
IMO, Pillars of Eternity did not execute it well.
Though it's Obsidian, so IMO they didn't execute anything well.
theres a big difference between no one at the time being able to provide that level of stopping power, and a reasonable percentage of people being able to provide that same level (or rather, theyre already providing stopping power of a MUCH higher magnitude)
the empire has its battlemages, and thats more than enough
theres not much benefit to investing into research so that more people can provide a fraction of that power, especially considering theyll still be primarily using their martial weapons due to how long it would take to reload and accurately use their new weapons
also staff usage still requires magical knowledge, it just uses a different energy source
It's an issue of the long development time too. Like, gunpowder was invented in the late 9th, early 10th century. The first super primitive firearms were a century later. Then 200 years later we started to see things that may resemble guns. And by the mid 17th century, they had become common place enough to be the mainstay of armies.
that's 700 years of development, with no real competition, before Guns became particularly common
yeah
well, we do have explosive powders (see kindlepitch in ESO) and cannons in Elder Scrolls already
Yeah, which is where i could see some development
I'd like them to take the traditional Yokudans away from the usual Magical paradigm, and focus on more Ottoman themes. Make the rise of the Ansei and the mystical side of the Redguad their counter culture, conflicting with their tradition
So, for instance, a revivalist movement amongst the Crowns would be digging up the old weapons of Yokuda in contrast to the Forbears who want to use tamrielic magic
I wouldn't call it 700 years of development, given that these steps forward were made in different context and in response to different pressures.
Something that quite bothers me is the virtual absence of spears or meaningful cavalry in Elder Scrolls. I don't recall a lot of references to the latter, and the former seemingly went poof after Morrowind, despite being one of the most useful and cheapest weapons in existence.
The PFI being issued spears en masse being testament to that.
Oh yeah, Technical development in general is extremly complicated.
Gameplay only. They're still present, based on the artwork, they just aren't a weapon that shows up in-game
And I lament that, since one of my characters is a spearman in his story. Really good with it too.
But yeah, the tech progress thing loops back to my original annoyance. It doesn't have to be Pratchett-level playing with the concept through Ankh-Morpork or the Unseen University, but it'd be nice to hear of people experimenting with magitek. Portal magic is just begging to be used for toilets. No need for expensive indoor plumbing when you can send everything to Coldharbour.
Running water. Magical ovens. Personal sanitation (btw, the pools in Riften are basically public baths, no?). Couriers and communication long distance.
Yeah. I feel a lot of worldbuilding and creativity is stifled by Howard's general preferance for classical Sword and Sorcery stuff
Though i'll admit, Peterson had a big hand in grounding that too.
Frankly, after Pillars of Eternity experimented with it so much, to the point of having a god-killing magitek nuke, ESO's lack of stuff on that front is kind of grating - especially when you consider that it has no problem touching on modern sociology, politics, and economy and all that complexity.
Feels like it's constrained by some of the early creative decisions 😛
Even then, I think it's an unwillingness to dig in and think about things, and an overreliance on tropes
Look at the Bosmer. Their concept was fine, it was well established that they only eat meat and can
't eat plants.
But instead of someone sitting down and thinking "Ok, what kind of society would that create? How do they deal with X problem? How do they support large populations?" etc, they just decided "Nah, we'll just make them Wood Elves who prefer meat"
Instead of taking the concepts they already had, and actually developing them in a logical manner, they just fell back on established tropes at the expense of the subject matter.
I liked that ESO explored that concept in more detail, especially how cultural mores vary and there are some Bosmer who do not partake in the Green Pact.
Though my favorite are - obviously - Khajiit, like that Imperial-born Khajiit coming to Reaper's March to get in touch with her roots and keeps lapsing into first person, or the Orc-raised Khajiit in Orsinium, complete with an Orsimer accent.
Another example of this is the Deadlands. Instead of looking at their own established lore, and building a realm suited to Dagon's spheres, they just went with 'Generic hell, because Demons'. He's the god of Ambition, Change through Destruction, and Natural Disasters. Why would you expect hell?
Sure, and in doing so they stripped the Green Pact of any sort of gravitas, and turned it into not wearing white after lent.
I need to get that chapter eventually.
Might make it more mundane, but I kind of liked it being more mundane. High fantasy concepts got tired after LotR became a meme.
Then again, I'm a fan of low fantasy in Sapkowski, Le Guin, or Pratchett's vein.
Fair. I'm very much on the opposite side of the fence.
I look at something lke "Can't eat meat or use plants" and start thinking about how such a society would functon.
Things like tents and shelters made of hides and bone. Towns made of hollowed out beads of tree sap clinging to the side of Graht Oaks. Burrows under the ground, living amongst the roots.
Things like the Bosmer homes in ESO would be as close to bending the rules as you'd get, weaving living branches together to form shelters and fences (which you can do) without actually harming the plant, but going any further pushes the Pact.
A reliance on animal products for alchemy, alcohol and food. An absence of metals, since you have nothing to burn.
And then the question becomes, how do you show status? Well, if the rules only extend to Valenwood, wealth and power can be shown by those who can buy plants from outside the Green. Imagine a Bosmer noble banquet consisting entirely of imported salads and fruit.
Oh man, this is an amazing idea.
Especially the import note and flaunting your wealth that way.
Is... A lack of modesty in public a thing in Imperial Settlements? If not, why do outhouses have doors?
Looks like a hot tub to me.
Irondock is the name of my town by the way.
dang, this thing is fancy
True, but it's not so fancy if everyone can see you strip off and get in, including visiting Thalmor and passing weirdos.
For example:
Note: this is like the most secluded spot it can go, either there, the grassier but still populated other side, next to town hall, on the crowded main street, or next to one of the city gates.
regarding those Oblivion toilet-portals ._ .
https://en.uesp.net/wiki/Oblivion:Liminal_Bridges
"the only known transliminal artifact capable of sustained transpontine circumpenetration is the sigil stone."
"Therefore, since both the morpholiths and the daedric sigils required for hyperagonal media cannot be obtained without traffic and commerce with Daedra Lords
Presuming a sigil stone has been acquired, the transliminal mechanic must first prepare the morpholith to receive the daedric sigil. Let the mechanic prepare a chamber, sealed against all daylight and disturbances of the outer air, roofed and walled with white stone and floored with black tiles. All surfaces of this chamber must be ritually purified with a solution of void salts in ether solvent."
"Once inscribed with the Daedra Lord's sigil, the morpholith becomes a true sigil stone, a powerful artifact that collects and stores arcane power -- similar in many respects to a charged soul gem, but of a much greater magnitude. And it is this sigil stone that is required to provide the tremendous arcane power necessary to sustain the enchantment that supports the transpontine circumpenetration of the limen"
Portal to Oblivion isn't just a spell, it's super expensive and requires deals with daedra..
I mean, what might look mundane on the surface has bat crap craziness behind it
Some people are into that, I suppose
Maybe they are (I'm not if you could tell), but why? Is this down to bad design or an in-lore reason?
I don't recall any public baths in Oblivion, so that lore blurb is certainly something new
That being said I doubt there's a specific lore reason, it's probably just a design overlook
(They really should add interiors to the Towns...)
If anyone wants one of those baths, just log on.
any way to justify the existence of stamina necromancers in ESO?
how does raising the dead with stamina work
gameplay
so no 
flex on the skeleton
i just want my character to be lore friendly 
You tap into your lifeforce, not the magicka.
Which means you can eat like a pig and still lose weight, because this branch of magic ain't cheap.
Alternatively you perform a sensual dance to the dead which somehow reawakens them
The power of cute.
is that an actual lore explanation? or headcanon
None I'm aware of
fair
i play my ESO sorc unarmed \o/ pure magica caster, mostly shock spells
ig just have to claim hes a battlemage of sort using both magicka and stamina, despite not actually investing a single point into magicka
of course necromancers in lore use magicka *- * they change reality with their will, it's not some working out
and some scienc-ey stuff https://en.uesp.net/wiki/Lore:Practical_Necromancy
Whenever I see \o/ I think of the "Praise the Sun" stance in the Souls series.
umm, yes, it might be that, plus some earth hugging
It's what comes to mind. 🙂

Dark Ages definitely exist, but the enlightenment framing of it was absurd
Pretty much any population bottleneck gives you a dark age
The same arguments were actually made by colonials against people with little resources, and it's not that there is never truth in that. The real answer is that it is more complex. I don't know about taking the fertile Cyrodiil as a fair example of something to compare Skyrim and the Nords to.
There's references to it but poor implementation in the games.
And the irony of course is that Sword and Sorcery was incredibly inventive and did new stuff all the time. Sword and Sorcery is largely what gave us magitek
People think Sword and Sorcery just means knights in armor but pretty much most weird fantasy fiction, including stuff that Kurt and MK have read, are Sword and Sorcery.
Yeah, it unfortunately kinda got pigeonholed into a particular type of sword and sorcery
Ted actually isn't a big Sword and Sorcery guy at all. I think this is being inferred because Sword and Sorcery is being associated with being something boring. Ted has a degree in British Literature and a fondness for Alexandre Dumas
And even Todd likes weird sword and sorcery fiction, going by his love for Dune, which has many sword and sorc elements
The issue is actually fans. It turns out that a lot of people won't try things that aren't medieval fantasy
And getting to know normal people and what they play Skyrim for, that's actually a big part of it
For a lot of people they think they're doing "some viking fantasy" and don't see much further than that
And if you give them something really weird, they kind of turn their nose up at it. It's just like food actually.
Most people are not adventurous when it comes to food, preferring instead to eat things that are familiar to them. It doesn't mean they want to eat the same things everyday.
Ideally Bethesda will strike some kind of a balance here. They need some weirdness to define themselves but some normalcy or they won't have a franchise anymore
And I sort of think what needs to happen is that they lean into their weird Tamriel aesthetic more, where the weird is actually mundane.
So in Ted's case, having spoken to him, most of his fantasy interests came from Lord of the Rings
And he seems to be one of the tabletop crowd from back in the day that thought that D&D was more Lord of the Rings than anything
There's been conversations and interviews where he points that LOTR is basically what all fantasy games were, which is untrue
Thats all fair
I tend to think that's a bit of an unawareness regarding Sword & Sorc, which is pretty believable considering that there is a genuine dark age surrounding that genre
Just another reason for me tk hate notmal people
Yeah I mean, what the TES fans that like this stuff need to know how to do is calmly convince people why this other stuff is better
And you're only going to do that if you start from a position of your commonalities with those people
There's been a lot of general snobbishness over the years regarding this. People would actually rather be right than have things be better.
Oh, i agree there.
And not treat people who disagree with them like actual people
The "normies" do deserve their piece of the pie
I meant not to make such dark commentary. It is indeed complex no doubt about it. And it is quite clear that the soil would be much more fertile in Cyrodiil than Skyrim yes. Again, I am not calling the Nords "uncultures, unimaginative, lazy, not advanced" or what have you. Look at the Nords specifically, I think I am not alone to say that they aren't one to go into Dwemer ruins and re purpose their tools to make tractors. It's just not what they as a whole feel the need to put their efforts into. The Nords are open to change, lest you freeze your mind, and yet at the same paradoxically rather conservative by the 4th Era. And with that, they are more likely to develop methods to farm in the cold and use their reliable fertility rituals than to meddle with the tools of their ancestral enemies.
But there needs to be something that strikes a balance
Yeah. And some major members of the lore comminity have really been guilty of that
And tbh I consider the core fans to be people like us. I think Bethesda needs to listen and appeal to us more.
You bully him by showing off how stronger you are and how stupid he is remaining dead. it make the skeleton rage and rise up (200% effectiveness on nord's skeleton)
But I do think a little kindness and acceptance of the normies goes a long way
And that's why i think they need dedicated writers
Survival and subsistence cultures lead to that, is what I was trying to get at. Wasn't trying to imply that you meant things in a colonial sense, mostly wanted to offer a shock through the contrast so that you could see the same argument in a different lens
I think the Nords are actually incredibly industrious, but not likely to spend much time on things they don't see the immediate use of
And that's because they don't have the time or resources to do so. Rich Imperialized cities do
Because you can ground the spectacular, if you put the thought into it. If you create somethjng exotic and fascinating and wonderous, but make it so it logically flows and you can easily understand why A means B
EXACTLY 🙂
And that's the real aesthetic of what TES is, in my mind.
Yeah
You can really see it in the art of Adamowicz, where he gave bears the features of Ice Age sloths
He's taking something that is actually pretty normal in one area, but is now made weird and out of place by putting it somewhere else
Weird Tamriel really oozed off of that guy's pages
Oh! Speaking of Art...wild tangent here, but has anyone seen the artist Kokomiko's take on TES elves?
I think a lot of Bethesda likes designing things a little weird, but would need to be convinced through the internet zeitgeist that weirder things are doable
They want to have jobs at the day.
And what I'm seeing with Skyrim at least is that they're testing the waters and getting their toes wet. Trying to see where the balance should be
Yeah, to an extent i can see that
Glow in the dark wildlife in Dawnguard, for instance
Oblivion has basically been subtly acknowledged as a mistake at this point
They'll never say that flat out, but they've basically abandoned almost everything about it
With good cause, IMO
Oh yeah absolutely. TES4 was a betrayal in a lot of ways
MK went so far as to suggest on TIL that the jungles were coming back, right before TES5 dropped
But it also brought a lot of people into the franchjse, so i can't totally hate it
And rather than literally being the jungles coming back, I think he was alluding to the idea that most of the older Tamriel from before TES4 was coming back
And with TES5 it becomes apparent that they want to keep their identity but also want normies to buy their game
And tbh I'm hoping the success of TES5 convinces them to lean a bit more into the weirder stuff
Cydoriil parts you see and deal with in ESO are pretty much the same as TES4, no? cultures and social classes, not only architecture and stuff
Blades actually has quite a lot of well written lore in its fine print
Much more than most of TES5, proportionately
Leyawiin in latest ESO expansion is only different by some byzantic drawings on walls
I at least like the cities and towns of TES4
ESO isn't done by Bethesda
ESO writers consult with BGS
I don't think Bethesda wants to entirely disown it, just shy away from the way it presented lore
Sure
But Bethesda can't control every aspect of what they do
That's just how the business world works
So someone comes to you and asks you what is acceptable to do in a game, and you keep telling them for weeks that nothing they do is going to work, they'll escalate on you
And then you get pulled in a meeting by your boss who is asking why you are holding everything up
And then you are forced to resolve it and things continue as normal
So what you do instead is focus on the big things that are problems that said group can't touch, and kind of cordon that off from what they can touch
And you have people show up to get approval from you, but you also have to be mindful of the currency of that approval
You have that currency so long as you are a useful approving body
Todd has actually said that he doesn't like MMOs back in the day
So I get the feeling ESO wasn't his first choice for a spinoff
i was trying to argue about this line "Oblivion has basically been subtly acknowledged as a mistake at this point
[10:09 PM]
They'll never say that flat out, but they've basically abandoned almost everything about it"
but sure, whatever
Oh
Yeah I mean, the actual city architecture is probably here to stay
I meant stuff like Oblivion being literal hell
if they did decide Oblivion is a mistake, why Imperials remain the same in ESO over and over?
and that hell part stays as well
Because ESO exists to sell nostalgia and its whole model is changing nothing at all
oh yeah, that they do well \o/
It's literally redoing the plot of TES4
It's unoriginal in its purpose, and I think originally it probably didn't have much intention to be too lore pertinent
The command structure of ZOS seemed genuinely baffled that people were so upset about little lore details
And then they flipped that and tossed the word lore on everything and paid it some lip service, while changing very little of the basic idea of reselling stuff you've already been sold
So take it all with a grain of salt
I know I sound really cynical here, and I'm not trying to say that ESO has no value in its presentation
This is more or less what I think is happening there though
I'm not certain I want to use ESO's design decisions to reflect on Bethesda
Some of it actually could, don't get me wrong, but that's not the first conclusion I'm going to make until I see it demonstrated otherwise
I need to redig it up, but there's some old bit where Schick half-joked that none of TES is canon except ESO
And it was definitely a joke, but I think part of the subtle implication was that you weren't supposed to take any of it seriously
And then people got so mad that they had to do so for their business model to work
Anyway, my previous tangent, and lore related
There was (i think she's gone dark) an artist on Deviant Art some years ago that did some pieces of TES Elves, using the Skyrim aesthetic.
Basically, sharp features, heavy and drawn brow structure, etc
They are my go-to in showing that the style of Elf in Skyrim isn't unattractive, it's just the art execution in Skyrim it's self that's the problem
That's pretty legit
I don't actually find them unattractive in TES5 tbh
I have a thing for orc women too
I don't either, but everything in Skyrim is filled with a layer of grime that i know doesn
t appeal to many. Jenassa and Breylina are quite fetching, i think.
People's faces are a bit jank in TES5 anyways
Usually, yeah
i agree, in skyrim argonian where abominations to me, in eso, i actually like them and main one
I think a green pact means any green period not from anywhere but who really knows
the Green Pact only extends to Valenwood, that's already established
It's even a specific point brought up by Bosmer outside of Valenwood being able to enjoy eating salads without worry
They get worse in Blades, poor Wood Elf looks like he has every disease, has witnessed everyone he held dear die violently all at once and is suffering from malnutrition.
I agree that ESO is at its best when it has to generate original content. Elsweyr and Dragonhold cone to mind.
(He said, showing no bias at all)
In my experience ESO lore has gotten better the farther it was made from release
Amazing
Vampire civilizations
That's the big I'm struggling to get over right now
Which DLC added that? The Skyrim one?
Admittedly I stopped playing around after Morrowind released
What's wrong with civilized vampires?
The problem is that it's seemingly an actual metropolis beneath blackreach and is a civilization with its own material culture
The absurdity of hiding something like that and trying to raise numbers to city levels when you can't reproduce, and all while never being discovered
You can sorta reproduce but you get what I mean
Vampire lore in TES is generally rather weak
Vamps lack a lot of the biological drives to form an entire flowering culture to do something like that. It gives me psychic damage
One of my issues with it is that BGS seems to try to design things that feel grounded
That's TES as they've established it
ZOS doesn't really do that. Sometimes they make really good stuff either way
there is less need to reproduce if you don't dwindle
Yeah but why would you make a lot of cultural art if you don't need to create.
A lot of that stuff is rooted in the human instinct to breed
That's an extremely simplified understanding of culture
It doesn't feel like they went "this is what a civilization would act like if it was made by vampires." It feels like they just wholesale swapped the humies for them
That was kind of the point of saying it
Yeah and it's wrong through that simplification, you don't need to breed to create, learn or unlearn cultures
Well back in the day, some caveman got laid because he made pretty art
Vampires getting the numbers to form their own actual civilizations is unlikely but it's entirely possible for them to form their own culture and habits over time
Underneath Blackreach and hidden from everyone else while also having something that proves that the khajiit religion is the most correct in Tamriel ever?
Idk I think it wasn't very carefully considered as writing to put it mildly
That part is nonsensical, yes, but it doesn't automatically exclude them forming their own habits and such
Well forming their own habits would be expected
That being said it seems Zeni simply doesn't care much for highly explained and thought out backdrops, they simply want to provide the players interesting scenarios and factions and that's fair enough on its own
And it's fair if I think that's terrible and not what TES is about as well
Like we don't gotta agree
It's refreshing actually that we're actually discussing the same thing instead of talking past each other
You're entirely entitled to your opinions of course, we all are, but this is more of a matter of artistic/design direction and given a lot of the things that are present in TES already, I think it's not that drastically weird. I don't care much about ESO lore since it's in a very isolated period anyway, so 🤷♂️
We're seeing the same design philosophy and I just don't like it
And if I'm coming across as too ragey I'll tone it down.
You aren't at all, don't worry
I agree with moyme. As far as I'm concerned this is a constructive and interesting debate. I've seen genuine "ragey" in the Fallout 76 forums and, believe me, this isn't even close. 😀
I had a rough day yesterday and feel ragey so I just wanted to make sure it wasn't leaking out
I was back on BGSF in the old days and one of the things I'm proud of with the old lore forum was the civility
Ah I used to be on it a long while ago too, it was certainly an interesting place to be
Yeah it was never the same after the exodus to reddit. A lot of older peeps have come since this place opened and probably still more will
@topaz dome I know he's retired but I think of reaching out to Rohugh all the time to see if he wants to come over
You mean hit mobile game rage shadow legends?
I walked into that
Hearts for the heart god, void for the void ghost
o hai
Ello ello
gasp is that an imposter, or the real deal?
Real deal, I just like reading through the conversations
Well, i am glad to see you well none the less. Still remember being worred when you took that hiatus a few years back.
I'm still pretty here and there nowadays, but every once and awhile I break through the matrix
Also there was trash talking of vampires, and that is the best way to summon me
Nice to see you though, Lach
Speaking of Vampires, i know it wasn't very popular in Skyrim, but i like hte idea of Vampires becomming more and more powerful the less they feed
As do I. Shame ESO changed that.
Yeah. The whole idea fits so well with Bal's twisted sense of humour
Bal has an aspect of "self control" funny enough. He can be a God of AA and with that, testing the willpower of his vampires would fit well. The less they give in, the more powerful they become.
You either prey on your fellows to maintain some facade of humanity, or submit and give up your humanity for power
Either way, Bal wins
Quite so for a God of Schemes
Though i will admit, i've always loved hte more bestial take on Vampires in general. The idea that they're a barely contained beast wrapped in the facade of civilisation
Probably why i love Vampire Counts to much in Warhammer
Yea being a werecreature and vamp in TES is way more of a curse than blessing. It should be gruelling and full of suffering. And the weird cultists who go for it with purpose revel in said suffering.
Yeah
I also enjoyed the OG concept of vampires being somewhat of a "shadow self" of the darker aspects of the culture they embody. The strains of High Rock, plentiful and broken up, like the Bretnic Houses and regions themselves. Three strains of Vvardenfell at each others necks much like their Houses. Tricky, cunning nobility of Cyrodiil much like their Nibens. Frost dwelling nomadic barbarian vampires as the extremes of the Nords, etc etc.
But I guess we are getting Underworld now due to Dawnguard over and over again.
Yeah. I think it's part of a general writing problem at Bethesda
The lack of, you know, actual writers, means no on can take the time to delve into interesting concepts and flesh them out enough to make them grounded and engaging. So they keep resorting to tropes instead
That was started with the Clavicus Vile vampires in TES4, because vampirism was about blending into the civil society of Cyrodiil. Clavicus Vile who is highly associated with false appearances flipped how that strain of vampirism worked
Idk why it is the way it is in Skyrim. Though vampirism does still functionally different in Skyrim and it is a different strain.
And ESO does things the way they do because.....ESO
I think one simple way to make any new writing well done is simply to make it culturally relevant. And honestly that just takes a wee bit more effort. It is easily done yet makes the world ever more realistic. But now, every vampire is the same. Every Daedric prince looks, acts, speaks, the same. Werewolves all around. I mean, you do see ESO trying never the less. Deity depictions of Elsweyr, totemic spirits of the Reach. But still needs a bit more oomph than a simply rename and retexture.
Vampires had a better future design-wise when it was more Vampire: The Masquerade and less "Nosferatu"
You can have both though
I'm talking about Dracula with literal bats
Fair
You can have both but generic vamps does not feel good
Like what, we gon' start having the Tamriel version of crosses to drive them off?
Part of the Tamriel aesthetic is taking these ideas and using them in different or new ways. They did so with lichdom. Contrary to popular opinion, lichdom is actually well integrated into the TES setting
The VTM rip that started with TES2 and kind of continued into later games was that there'd be all these different species of vamps
"In the 5th Era, the Temple of Arkay and Stendarr went through a reform to create a symbol which became the bane of all vampires: the Cross of Aetherius..."
And that's sort of why they have so many parents. We know that in TES4, Clavicus seems to have made that strain his
And Vaermina may or may not have done something similar at some point
And on top of that, until Dawnguard the general structure of vamps conformed to the setting
The vamps of TES2 were supposed to high politics socialites, essentially running the actual Masquerade beneath the feet of the Breton nobility and controlling vast amounts of Iliac Bay politics
The vamps of TES3 followed a fighter/mage/thief format and the House structure
The vamps of TES4 were a single clan that had conquered all others and made them submit. Or had them exterminated. The Imperialist vamps
Very much how I saw TES in general. It looks generic fantasy on the surface with elves, vampires, orcs, and dwarfs, but always with a twist beneath.
And in TES5, vamps are these clan-like monster families operating in caves and hunting people like the barbarians of old
TES5 just didn't give it much attention, which was a mistake
Dawnguard comes in and messes all of this up. It's not like vamp lore was amazing before, but it wasn't terrible
Pretty much
Obligatory dawnguard sucks
I think vamps can still be good, they just need to be rewritten and presented in a better way
I thought it was an insane miss that they brought out the vampire lord and didn't make it essentially the VTM Patriarch
It could have been that vampire lords are the ones that start new strains of bloodlines
I don't think Dawnguard sucks... But it was definitely lacking in it's overal intigration into the setting
And then that increases replay value right? It means every game you know if you play a vampire lord, the powers will be a bit different
And they had a good setup in the books with Skyrim's ice vampires
Would have been dope, and interesting. Now we'll never get that
Yeah. Treating the Lords as more like Neferata's first-generation of Vampires who drank straight from the chalace
I hope you're listening Bethesda, lol
How cool and creepy it could have been. You are simply wandering the frozen wastes and suddenly, these ice-demon viking-vamps pop out of the ice and storm at you.
But we got two dragons instead 
Could even have brought out some ancient atmorans this way too
Very much so
Dude imagine if Harkon had been an Atmoran conqueror that just hated elves and wanted to stab the sun in the face for an additional reason 🤣
Is...he? He doesn't seem like one. Or look like one.
Any modders in the chat 👀
He acts like a Breton.
I'm just messing around. Its intentionally left unclear.
not like the Dawnguard timeline of historic events makes any sense anyways
That dragon fight is cool, but that thing really angered me. There was this attitude that proper Volkihar were not doable because it would not be mechanically realistic
And then you get dragons that do the exact thing that everyone said couldn't be done and everyone claps
Oh i am not accepting the "game limitations" excuse at all for ice-swimming vamps.
In the EXACT SAME EXPANSION no less.
golf claps
Like, if it was one expansion later, after they had figured it out, i could excuse it. But IT'S IN DAWNGUARD
There weren't ice vampires in Underworld though, I fail to see the problem
And even then, it's not like having Vampires go incorporial and able to phase through certian environmental objects is mechanically complex.
Wardenplz
Half the devs probably don't even know there was a Masquerade in TES2 😩
Yea I basically saw them phasing through instead of breaking ice but like, having a small particle effect they could have borrowed from the ice spells in game wasnt a big ask
I'd forgive it if they could just get back on track with the design
What's done is done, at this point.
Funny thing is you could have had the Volkihar do ice things in ESO but they got put on a bus for Greymoor
Yeah I mean, I don't put any faith in ZOS at this point. I'm pretty sure Bethesda at least cares about making the world feel properly lived in
"Live a life in another world" is the actual motto of TES
Fair. It is a missed opportunity though. Whether it was because they were told not to mess with Dawnguard or because the timeline of Dawnguard confused them too and they decided not to dive into it, could have fixed some of the lore Volkihar abilities since other creatures have similiar powers in the mmo.
I gotta say though, MK was completely wrong about liches. Bethesda has done a fantastic job with them.
Actually, it's even weirder now that I think about it. Because one of the Fighter's Guild skills is a glock "crossbow" of Dawnguard design...which implies they exist during the time period but have no presence at all during Greymoor.
Kind of a story disconnect there. 
Yeah. As much as i like some things ESO has done, it ultimately suffers from MMO problems
The need for constantly new story content to keep the game relevant, and the inability to really take the time to spread out events and properly integrate them, makes it's lore messy.
Combined with the need to reference familiar franchise events, characters and ideas, well...
A lot of the issues definitely stem from how MMOs tell their stories, yeah.
My largest gripe is mostly the clinging to plot threads the franchise has already done, as I can't really sink into a new adventure that I feel like is just a rehash of something I've already played through. And that's the majority of most of the main storylines.
Something Daedric. Something Magical Battery Power Source. Some obvious betrayal. And waifu/husbando guide. We can write up a new Monomyth.
That's the reason why a lot of people like Wrothgar. It stands as very compelling but standalone story that doesn't try to get too big for its britches.
Yeah
Wrothgar is in my top three. It was very good.
The base game, Imperial City, and now Blackwood feel like a recreation of Oblivion with some minor to moderate changes.
Greymoor was just a prequel-sequel to Dawnguard (which already kind of spelled its doom to a few); Markarth is really good, however, and I personally feel like a character like Rada al-Saran got wasted in that kind of plotline.
The character himself was great. The main plot still blerg. The Reach stuff and side stories were rather well done however.
Ancient Yokudan who 1v1 a literal god to a standstill and you put him in a vampire movie plot
well, the actual blackwood storyline was very different from Oblivion's...
I finished it yesterday and honestly, it was still meh to me. I havent dont much of the sidequests tho.
sure, there was Dagon, and sure, he wanted to make Nirn his own, but how he did it was a completely different thing
um, please don't spoil Blackwood, please? im reading you and still havent finished that
Yes, no spoilerinos
I found the questline okay
the Dark Heart of Skyrim storyline was meh, yes, but it was also different from Dawnguard
just because the threat is the same doesn't mean it's a story rehash
Another big problem with the MMO format compared to the Single Player Games, is the lack of focus.
Like, what does Dark Heart of Skyrim have to do with, you now... Skyrim? Since when were Redguard Vampire Kings a big part of Skyrim and Nord history and identity?
Exactly this, thank you. It all goes back to having random events with no cultural relevancy
where did an entire vampire civilization come from in blackreach
If we have a Hammerfell game, it want it to focus on the Redguard. Their history, their mythology, their identity.
from the top, duh
ah, from the great Whitereach in the sky
Like, and just spitballing here... Have the main antagonist be the Hoonding. The Make Way God, whose presence signals the destruction of the Yokudan's home and forces them to move elsewhere.
Ah, yes, the Huhnding
HoonDingerine coming to TES 6 near you
Incarnation 3: The Great Hunding
Lol
I expect the PC to be the Hoonding, but i'd rather they flip it on it's head and make the 'Culture Hero' the enemy
Spirit sword mechanic. Absorb fighting techniques from ancient Ansei and customize your lightsaber
Elder Scrolls 6 really makes you feel like a Sith Lord
Make the Hoonding consumptive and destructive, a force that appears and destroys, forcing the Yokudans to move on for greener pastures elsewhere.
Off to the deserts of Akavir
i like how discord has cut elves ears emote
And thus was Elder Scrolls 40k born
But my overall point is that the single player games allow you to focus on the province, the people, and the culture involved, whereas the MMO doesn't really allow the same thing.
True. ESO generally has too much going on its content expansions to really give the places it goes full attention. There's always some world ending plot or the other that takes center stage.
That said, just because the single player games allow you to do that, doesn't mean that's what Bethesda will do cough Oblivion cough
ZOSes said it a couple years ago, like Chapters go end-of-the-world, and DLCs are more personal stories? still works like that
Not really. The DLCs generally supplement the Chapters due to the Yearly content model
Greymoor has the End of the World Plot, but the 2 Dungeon DLCs prelude the end of the world plot/focus on separate aspects of it, and then the PvE DLC at end of the year serves as an epilogue to the whole shebang
Same thing with Elsweyr
And presumably the same thing with Blackwood
um, okay, what i 'quoted' is a bit dated, like Summerset/Murkmire times. Changed after that, yeah
I wouldn't really call Dragonhold or Markarth personal stories due to that
well, only the summerset/murkmire year xD
Morrowind year had CLockwork dlc? oh well
previously, clockwork city was part of the daedric triad arch together with morrowind and summerset, and after that they started the year of the dragon
and before chapters, they did mostly factions
Is the Battlespire DLC going to be the "oooh Elden Ring" of eso
the what? the what?
I think it was more a rhetorical question
Not an actual indication of what is coming
Oooh elden ring
Battlespire DLC is obviously gonna be a dungeon 
And Vehk's brazen balls, i hope not. I made the mistake of watching the Elden Ring trailer, and that is 3 minutes of my life i will never get back
Tbf this is the lore channel. If people request no spoilers just use spoiler tags
I'll just have to bug Sarthes or Floofs to give me a detailed document of the storyline that Baldur's Gate didn't do first

This e3 beat kind of fire tho
Yea spoiler tags are fine; it is only courteous to pay extra care to the most recent game information, tis all.
as if I knew baldur's gate...
Cheesey noodles should be a thing in the lore
find me proof they aren't
I mean fax
What do you mean by cheesey noodles
They are a ritualistic dish for the Niben cult of the Cheesy One, Shegorius
noodles that are cheesy
faxes aren't canon
Like macaroni and cheese cheesy or tortellini cheesy or "I'm a broke young adult and I'm throwing ramen, Kraft, and salami in a pot for breakfast" cheesy
why can't it be both?
Ah, so gumbo cheesy
Exactly
Why hasn't tod put them in game somewhere, seems like a solid addition
Molag could have some secret obsession, I see a golden opportunity
More importantly, why are there no traces of it 1-2 Eras later?
Maybe there are; we just haven't been to that place
We went to Blackreach in 5, unless you mean it was much larger but has caved in on that side...
We only went to a portion of blackreach in TES5
It's equivalent to what ESO calls the Mzark Cavern (plus about that same area north of it)
The whole Greymoor Cavern and Arknzand Cavern area added by ESO Greymoor and Markarth, respectively, were not shown in TES5
also, i dont reacall volkihar clan in ESO? some sorta clan war could have happened, volkihar the winner
The volkihar kept out of the whole gray host story
Some people from the Volkihar clan appeared in base game Eastmarch in a quest, but there wasn't much on them
The Volkihar are mentioned as keeping out of the mess going on, as i recall.
phew, then Serana is all right <3
Of course she is, she's literally unkillable as an Essential NPC.
wasn't she trapped like, back in the first era or something?
Being stuck in a coffin for literal eras notwithstanding.
But yeah, that ought to cause some mental issues and most likely claustrophobia.
Exactly when she got entombed is often debated.
Largely because of a lack of consideration on the part of the not-writing-team.
They've outright stated the intent was for it to be during the Interregnum.
@quartz shuttle Cool, I hadn't seen that there was offical comment on it since. Maybe it's on the table for ESO then at some point.
late reply, but this is an overlay of skyrim's blackreach map with ESO's (during Greymoor PTS, so no Markarth addition yet. Still, it serves well for scale=
https://cdn.discordapp.com/attachments/401127998981406750/704480392744534026/unknown.png
closeup of the Skyrim map and its ESO counterpart
I'm pretty sure if Black Reach "caved in", half of Skyrim would just disappear lol
It's fcking massive
this is real lore
Wouldn't it be great if the creation club added additional areas to blackreach?
I actually have a theory on the collapse of Winterhold related to this. It collapsed due to a section of blackreach collapsing under it.
Eh, doubt it. There's no indication that Blackreach really extended all the way to Winterhold, and there's a number of other, more plausible theories surrounding the collapse.
Though we admittedly know so little about it, your guess is as good as any.
are you basing your guess on anything? or is it just a guess?
Chicago fire happened, New York ferry fire happened a few decades later. Coincidence?????
Crystal Tower Conspiracies all over again
What even is Lotus Extract? What kind of Lotus is it extracted from? The only Lotuses I know of are either totally safe to consume or affect someone psychoactively, not exactly poison material.
Blackreach collapsed?
Maybe it's just a connection are that shut down
We have no idea wether the whole cave system beyond western skyrim still exists
tru
I would think that if Blackreach collapsed, so would all of Skyrim.
Then again, Skyrim is so riddled with caves it's like swiss cheese. It's a miracle it hasn't turned into a giant sinkhole.
There's a loading screen referencing that...
It could also be a freak volcanic eruption
so thats why land masses are so easy to sink into the ocean on nirn
Caves are just rot in the Earthbones. Why do you think its so crucial Alduin reset the clock now and then?
Nirn is going to just rot away
"According to the "Speluncus Tamrielicum," the reason Nirn is seemingly riddled with natural caverns is that, like a living body, the world is veined with a system of nodes and capillaries that once pulsed with the divine essence of the Aedra who created it."
Which is a nicer way of "Stitched together from god-corpses"
No one kills family like Lorkhan
Or maybe it’s because Bethesda needed to satisfy a gameplay mechanic
🍍🥝🌶🙈🥝
No gameplay mechanic related to the quote it’s just a loading screen fluff text
It's one of the many times works of fans has made its way into TES games. A nice wink from the devs to show that they do indeed be watching.
Walk like them till they walk like you. 
Or, kill them and wear their face. No one will ever know.
Did that get dark? I feel like that got dark
it got fun
How did these skeletons get embedded into the cave walls?
Someome didn't time their Passwall spell very well
Or it can be the...
Earth-Bones

Hah, love it!
People are buried in the walls of hoover dam.
Well, yeah. You can't build a great project without the requisite sacrifices. How else are you to appease the gods and set the foundations?
An I in the minority nowadays in thinking that Tiber Septim/Talos/Hjalt ascended to godhood due to being a backstabber with a massive ego and NOT because he did the fusion dance with his bros.
Well having a massive Ego plays a part with CHIM
No, you are not. His ascention was probably a combination of factors
Exactly
That assumes CHIM equates to Godhood
Using CHIM to know how to acheive Godhood by smashing together 3 shezzarine souls by way of Big Stompy also fits
There was no indication there waas more to Blackreach than what we saw in Skyrim either, then BOOM. Underground vampire kingdoms.
wait until we meet the under underground werewolves empire under it
Shame that keeping out of the moonlight doesn't work with TES werewolves...
they probably just stole a dwemer fake moon and hang it on the ceiling /s
...Why would they want to be transformed the entire time? Those hands can't grip doors or anything. They're kinda pathetic compared to other werewolves I've seen.
its dwemer moon, you activate it on demand, human all day, then some pesky adventurer come barging in yelling about where the loot and xp, turn it on
Is this a good place to repatriate my misguided Stormcloak brothers and sisters? The Empire is ordained by Akatosh, you know!
throw spell around
In my head cannon the lusty argonian maid was real and became the leader of black marsh
Did she meet Crassius Curio? He wrote the book and can be enncountered in TES 3.
except that the story has already been arround during the interregnum...
What was the interregnum? I'm too tired to go to the wiki...
ESO time
after emperor Varen Aquilarios disappeared, and before Tiber Septim founded the Third Empire
It’s when the empire was rulerless and everyone was vying for the throne including the main 3 factions of the game, and apparently some reach men had it too
Wait... How would that even work then? Did the team behind ESO not think about the timeline?
that was before Varen
Varen was even an ally of the Longhouse Emperors, until Leovic legalized daedra worship
Ah
no 😄
well, they claim it was a traditional piece, and Curio just wrote it down or something
Hermaeus Mora juggling in books from the future
"Traditional"? Since Crassius is the only naughty book writer in the series I doubt anything thst isn't time travel,
are you sure he's the only one?
do you have any idea of how many people have lived until that point?
His books are the only ones that have survived and nobody else writes that stuff even after he died.
I will confirm that there are at least two Crassius' books in ESO as well as the one his wife wrote.
his wife?
From what I've read, the Interregnum refers to the four centuries in between the fall of the Second Empire, that is, the murder of Savirien-Chorak, and the rise of Cuhl and Tiber. This starts a bit earlier than all the ESO background stories, and they are part of this epoch, not their beginning.
He had a wife? How?
I just don't see how such a creep got a wife, one that I don't think even shows up in Morrowind.
I have read the books in ESO.
same way any other creep gets a wife, I presume
Search for the Sultry Argonian Bard. I was told that was written by the wife. The person who told me that could have been wrong.
I don't think anything is known of Ellya Erdain, the author of the Sultry Argonian Bard...
Which is it? Are they beginning to grow to the point of being farmable like in Skyrim or are they dying out again like in Oblivion?
Yes
As far as i know, blades is slightly before skyrim
It could have been in a time before they were cultivated
Blades is a couple decades before TES5
It's just after teh Great War, isn't it?
Why do argonians have feathers?
I'd imagine because they're closer to raptors than proper lizards?
because the hist wills it
The correct answer
So that's why they had no... Naughty bits and animalistic legs in Morrowind.
tbf only one person knows how to farm them.
Why wouldn't they share that knowledge? Don't ones not on the farm regrow too?
they didn't have what now?
maybe they died before being able to, maybe her sister didn't care to learn how (she finds farming boring already). when does blades take place, btw?
Look it up, both them and Khajiit lacked loincloths and were bare like ken dolls but now they do have loincloths implying something's been added.
maybe they just had no shame
so blades takes place in the 4th era, but in the 180th year. so nirnroots being almost extinct definitely makes sense. also, since the dunmer (i can't remember her name) in skyrim that did grow them...is in skyrim, and blades takes place in cyrodiil, definitely makes more sense. honestly, blades is looking to have some better writing than eso just from this. not sure about the rest of the game since i can't play it.
Ok, so, structure of the Aurbis then.
So, this is the basic, simplest explanation most people see
🍺 they don't have emote for vodka so i'll settle with this
Now, there is a problem with this, because Oblivion and Aetherius are not finite shells surrounding eachother, but entire dimensional spaces in and of themselves.
Less like layers of an onion, and more like totally different dimensions
that totally makes sense. No it doesn't!
It's like a TARDIS
The transitions between them are not physical, but rather dimensional. So it's not like entering a room, it's more like traveling to another dimension
when it's night in Tamriel and you look in the skies, you see those holes in the 'sphere' of the skies, you see them 'through' Oblivion, riiight?
Yes
bring it, i'm ready. Embarrassed myself enough already
Those holes are probably still 3 dimensional though
like black-holes, but in reverse
That they appear as spherical heavenly bodies is a visual phenomena caused by mortal mental stress. Since each plane(t) is an infinite mass of infinite size, as yet surrounded by the Void of Oblivion, the mortal eye registers them as bubbles within a space.
https://www.imperial-library.info/content/cosmology
mortal eyes and imagination it is, then 🔫
Yeah.
So, like, you can't point a ship in a direction and just fly to Aetherius, no matter what direction you go or how fast
However, if you had the right spell, and enough magical power, you could push through the barrier that is present EVERYWHERE, and enter Aetherius directly
pre-school teachers definitely have hard time explaining that to tamrielic children. how come there's no book about it anyway
It's touched on in a lot of things, mostly dealing with portals and travel to Oblivion
But it's never explicitly spelled out in-game
It's actually a relatively common trope in Sci-fi and Fantasy,i'm a little surprised you hadn't encoutered it before
As I am a filthy bat elf and the one that commissioned this piece for the project, I much prefer uutak cosmology. Mainly because its smexier:

You may be slightly biased on that preference 😛

i thought uutak were one guy's crusade <.< first time seeing someone else talking about it.
and the only fantasy stuff i've read were LOTR and Conan actually, so yeah, unfamiliar with the idea
actually should also mention Sapkovski, and Glukhovski, not like it matters
Shh
Creation, but i wouldn't say crusade. And yes. *points at @keen briar *
Oh man, the bot even checks the language on memes!
We stormed many walls, like at the Battle of Transciption Error and the Fall of Tosh Raka's Get Out
The Bot is too stronk
you're not saying you two are the umm.. promoters? of that bat island?
okay, why am i surprised, it's TES lore channel
Me, yes. Him, no.
But we've both done a lot of cool stuff for the community and been around for a long time
i remember being confused about bat-elves back in.. 2016 i think? took it for canon, ha-ha
Hey guys
hello and thanks for jumping in, much timely
Np
I had a question
Who would win.......
TLD or DoomSlayer
KhaleesiSlayer
The TES setting doesn't really hold a candle to many other fictional worlds
It does for depth I think
Yeah, but not Power
Yeah, depth wise yeah. Power wise nah
Oh. Just remembered the context of the situation.
Yeah TES is extreeeemly low-tier when it comes to power ceilings in fictional settings
Mhm, most matchups with other franchises are just curbstomps.
Haha, nice
We could reconstruct a bit of a power ceiling in universe though going by one of Schick's comments
Pelinal could solo Sauron in single combat
Though the wounds would probably be fatal or something he said
So you could make a theoretical framework based on "how many Saurons could you kill"
Since Akatosh pimpslapped Pelinal that means Akatosh is at least stronger than Sauron
"Yoooooo this guy could solo about 1/3 Saurons"
LOTR also has a really low power ceiling so this all checks out
Tom Bombadil could beat Goku in a fight
There was a great who would win thread back in the day about who the weakest person was that could be uncorrupted by the ring and complete the story
Which goes to show how many universes can dunk on LOTR
TES and LOTR being roughly similar enough works well enough for me
Though with Pelinal being slightly better than Sauron, the power ceiling in TES is probably also a bit higher
The answer to that thread btw was Master Roshi
I've yet to see a better answer. It's a good one.
Despite being a perv, the dude is humble enough to be a hermit on an island. He was strong enough to deflect bullets with his bare hand and yet didn't use that for his own gain.
He's powerful enough and humble enough to do it solo
But Master Roshi outside of a perv is like extremely virtuous and selfless, and despite being incredibly old hasn't turned to evil once in that time span
Yep, he could do it better than Frodo
I remember when Who Would Win was good hahaha
The TES threads usually weren't good on it though
Warhammer tends to ruin all such threads
As Warhammer does
Kind of like how OPM, despite being great, ruined the anime what if community.
Goku vs Superman always seemed more like an ongoing joke to me.
Yeah
I generally avoid 'Who would win' discussions because of some of those absurditoes
I don't log in for a few months and then I see the forums are being discontinued. I am sad now
Yeah... terrible decision if you ask me. As much as i have enjoyed the chats on here, it's not conducive to the sort of in-depth discourse we could do on a forum
Is stuff stored somewhere? Top of my head, This Many Goblins Left the Cave. Stuff like that
i think they
have mostly been trying to archive whatever they can
And by They, i mean the Lore Community
It really is a shame. I agree that this style of chat isn't the same as a forum for when it comes to in-depth discussions
I was on the old forum since the Morrowind days. The new forum never really took off, I had hoped that once TES6 would be released it would get a lot of activity
It's fantastic for casual conversation, but... Charts and bulleted lists and so on? Not so much
I still miss some of the old crew. SkyrimSniper, Glargg, Turija
With two moves and a decade between games many people have moved on. I lost touch with most. I now moderate a large part of the TES subreddits on reddit, but it's not the same
I do recall you and Pseron 🙂
Hey, Merari! Long time no see! They are following the same procedure as when the original forum was closed in 2005. It will remain in a read-only state for awhile, then will disappear., just like before. Some pages will undoubtedly be permanently archived over at the Wayback Machine site.
I recall your portrait more than the name, but i... Am usually terrible with names
Never forget Animal though
I was very active on the old forums, mainly the lore section. I was pretty proud of how my endless commenting got me a patriarch rank. All gone. All gone
sic transit something something
Yeah. Ah well, humans are adaptable. We change, as needed.
What matters is community.
Well tbf WWW did not generally treat OPM as a serious option. Saitama is a plot device
I suppose the days of chatting with devs are now well and truly over
Yes, they are gone my man :/
That was the best part of the Morrowind days
I wouldn't necessarily say that. This sort of platform actually makes their engagement easier, if they choose to use it
Nope, I'm in contact with some. They were told to get back in the kitchen
There will not be dev interaction like there used to be
Oh, i don't actually EXPECT there to be, but the platform it's self would actually facilitate it easier.
What do people who kept up with things think about a possible release date for TES6? 2023?
2024-2025
Ouch
Starfield is going to be 2022, and i wouldn't expect another game for at least 2 years after, probably 3-4
I don't have life eternal, my good people at Bethesda. I started playing TES with Daggerfall. There's a good bit of grey in my beard now
Yeah, actually a conversation we had in General Chat earlier
I am of the mind that it's time to branch off into different studios, focusing on dedicated franchises... but it was an unpopular opinion, to say the least
2024 is too optimistic I think
I guess that as a developer someone wouldn't want to be only developing one game series all their career. I understand that it's more fun to switch franchises.
2025-2026 is what I'd expect
It took 3 years to get Fallout 4 out the door once full production started in 2012
I don't think they'll get TES6 out in 2
But on the other hand, more time has passed between Skyrim and now than between Morrowind and Skyrim
Yeah. There... is a lot of complexity to game design and marketing, but more than a decade wait between releases?
That kills a lot of interest in a franchise, and hurts it's relevance. It CAN be pulled off, but reliably? eeeeh
One worry I have is that it's now virtually impossible to deliver on expectations. See other games that took a long time to develop. Duke Nukem. And that disaster of a Cyberpunk
Meanwhile, you've got 3 franchises now all with their own identity and style, don't they deserve the room to grow and develop on their own?
I think there is something to be said for having franchises develop seperately
Instead of sequentially
2026 to 2030, easily
they outsource a lot. Don't know about Skyrim and before days, but 76 and F4 dlc, lot of stuff were dine externally. that could speed up a bit
Being hopeful for TES 6 news any time soon is just setting one's self up for disappointment
Kinda like my love life!
Huzzah
But the thing that hurts TES a bit isn't the long release times
Its the lack of anything substantial in those release times
TES is so big that the next generation will probably be jumping out of their seats for a chance to have a TES in their own era
Yeah. If there were spinoffs, or novels, or SOMETHING else to fill in the holes, maybe.
That is what happened with Oblivion. Tons of new fans
There will be so many kids that were born when Skyrim was released playing TES6
It was still only 5 years though. Look at Duke Nukem as an example of what happens when you take too long
And with how much people complain about it, news of TES6 will be everywhere
Like a thunderstorm after a drought.
Not only was the name no longer enough to carry it, but the rest of the industry had caught up, and in many ways even moved past Duke Nukem by the time Forever even came out.
Duke Nukem was bad because of development hell. Interest still hasn't faded in TES6
Duke Nukem was bad for lots of reasons.
One of which was it taking so long, because they kept shifting the goals and missed their optimal interest window. There were moreproblems beyond that, but that was one of them.
I think it's possible, but there's no signs of it right now
When Oblivion, and even Skyrim came out. Bethesda basically had zero competition. Now, while no one has actually matched them, there are a dozen different studios doing Open World RPGs. How is that going to change over the next 4-6 years?
A lot of those existed for Fallout 4
A lot of those exist now with Starfield coming out. Starfield will be a stronger indicator of how they fare in the market
I think the biggest concern is less the competition, and how the interest in RPG has changed a bit over the years.
Its transitioned more from mechanics and skills to the emotional investment in the narrative and characters.
Tbh yeah, Im' not sure how Starfield will fare since it will be very heavily scrutinized
It's what people are getting instead of the game they want, so they're going to be more severe with it
And interest that has shifted in the RPG market probably won't help
I'd be more worried about that than TES6 tbh
Yeah. I think Starfield will be a much better indicator of the future, right now all we have is a LOT of speculation.
On the story thing, though, i very much DO think it is possible to tell an emotional and engaging story without sacrificing the character freedom of TES games. It's just going to take some actual, real writing.
Also...even Final Fantasy still sells well, despite being well past its prime
People who are the ones who make the content that started the trends usually can produce "good enough" quality levels for people
People are always weirdly doomer about all this. I can see this going bad but I can also still see Bethesda being wildly successful
None of this stupid "Choose your own adventure, your actions change the future" nonsense. You need a clear, structured and engaging story that has enough character wiggle room that you can accomodate most people.
Same. I just assume the worst, and prepare for it
Tbh I don't think this is very true
Means i'm usually plesantly surprised. I got my hopes up for New Vegas, and man...
Even the Witcher had to make a lot of things more linear
For every choice you have more permutations
And as we know, BGS prides itself on having gigantic open worlds and less on what's in those gigantic open worlds. Stanfield might be visually astonishing, but if the characters and story is just like how we've seen before, its going to be a bad indicator for TES' future.
I think they can pull it off, but at the same time we've been getting the same plot points in every ESO chapter for awhile now so..m

