#modding-general

1 messages · Page 27 of 1

gloomy leaf
#

If it's an F4 mesh can you send it to me?

frail magnet
#

Fallout: New Vegas.

gloomy leaf
#

ah sorry I don't know those meshes at all

thorny lark
#

Hey is anybody here from the fallout apalachia modding team? Because if it is can i have permission to, or can somebody just throw it into the mod editor and xbox it? Or is it too big?

covert pelican
#

How big is the mod? If it's larger than 2 GB you're out of luck.

cobalt sluice
#

I've just tried to use Creation Kit to make an NPC for Skyrim.

#

Creation Kit keeps crashing on me though.

rich kiln
#

@cobalt sluice Get "SSE CK Fixes" by Nukem.

cobalt sluice
#

Where do I find that?

rich kiln
thin condor
#

Unless you're wokring in Oldrim, then don't get them

rich kiln
#

<@&784552314911588403> 👆

cobalt sluice
#

I'll tell you guys what the NPC was going to be called.

#

Lord British.

#

From the Ultima Games.

thin condor
#

I don't know the Ultima Games, and Lord British doesn't really sound like a good in-universe name to me

shadow lily
#

It wasn't that good a name in Ultima either. 😄

#

Also, why not make your NPC new and unique rather than ripping off an NPC from games that are decades old, and don't really fit the game?

woven glacier
real sphinx
#

Lord British traveled up to the International Space Station back in 2008. His father was an astronaut, and if remember correctly, his ISS visit was the first time someone went to space who was the child of someone who had also been to space.

frail magnet
#

🤔 Would be funny if that Fallout 76 developer room had a Lord Howard NPC who would accuse players who wound up in there of snooping around where they don't belong before sending them to the front of Vault 76 and marking their accounts for review.

cobalt sluice
tough galleon
#

Does anyone know if there's a mod for '76 that keeps the menu from endlessly scrolling? I can't get to the top of my inventory anymore without tapping very slowly. It's maddening.

drifting flare
#

don't have that issue. Might be a mod order issue with outdated mods. Try updating save everything and better inventory if you have them, they just got updated.

abstract timber
astral mirage
#

Anyone got a nice graphic and character mod load order

thin condor
#

It would help if you stated the game you're interested in...

real sphinx
#

and platform

gloomy leaf
#

Oh let's have fun guessing the game and platform. Maybe they want mods for Super Mario World on the SNES with a 4k texture of Mario's outfit and a saddle for Yoshi?

#

I mean....who doesn't want that?

#

Who hasn't taken a left and arrived on the Bethesda server instead of taking the right to head over to Nintendo. Directions are confusing. 🤔 😉

fading ether
#

I kinda want that, now…

gloomy leaf
#

Right?!

#

Me too

fading ether
#

Turtle, make us all the things

gloomy leaf
#

🐢

thorny lark
#

is there a tool i can use to regenerate all the pre-combine meshes of my entire game?
this... please tell me i don't have to manually generate every mesh

gloomy leaf
stone bay
#

eso breton hero's outfit would probably look sick in Shadow of Mordor. wont ever happen, i dont think anyone's found a way to even swap models at the very least, but its fun to dream

rustic drum
#

ive been wondering about the save vs quicksave dilemma recently, been making a new modlist with all the fancy stuff out (true directional movement, SPID) i wonder if carto can give us dev insight about it. basically, people are saying that manually saving is better due to it letting scripts take a breather before the save is made, at least, compared to quicksaving.

gloomy leaf
#

You know I'm curious about the save file type problems as well. I don't know that Carto will ask the devs for us but maybe @covert pelican's team has some insight or remembers when a dev has previously publicly explained why it's generally a bad idea to rely on quick and exit saves vs manual saves?

shadow lily
#

From what I've been told quick saves save immediately, and can interrupt scripts.
Normal saves let scripts finish.

#

There's an option if you use SSE fixes to change quick saves to use the normal save method.

molten acorn
#

I just do a bunch of manual saves. After I'm finished playing, I'll delete all but about 5 of the most recent.

gloomy leaf
#

Yeah I create manual saves maybe once every two to three hours of game play and use quick saves in between. I just keep them all until I figure that's too many in there and delete the oldest ones.

thin condor
#

I'm not sure there's any difference between quick and regular saves, except for the file it's saved to

shadow lily
#

🤷 I'm relaying what I've been told by people who've looked into the matter more deeply than I have.

#

On saves I tend to rotate through three or so saves, overwriting the older ones as needed, but only use those for end-of-session, or at the entrance to dungeons.

I'll then use the modified quicksave thing when I've finished a complicated or hard fight that I don't want to do, or after passing a particularly awkward puzzle trap.

thin condor
#

Arthmoor believes them to be the same, at least

shadow lily
#

So what exactly does this advice from another channel do?

take some time looking over the SSE engine fixes ini and change the setting for "QuicksavesUseAutosaves" from false to true..

rustic drum
#

it's nice enough but it just makes a new save every time you press it

#

so you'll have 80 save files real quick

covert pelican
# shadow lily From what I've been told quick saves save *immediately*, and can interrupt scrip...

This isn't the case. Quicksave vs "Normal" save or an autosave doesn't change the behavior of the Papyrus VM. All of these method will "freeze" the VM, save your game, then "thaw" the VM and resume normal operation. Literally the only difference is in how you call the routine to save the game. The problem isn't with how the save is done, it's how the game handles reloading.
If you're in the same cell you saved in, there's a non-zero chance you could see dead NPC and triggers and such that have been set off even though the reload should have reset all of this. It's therefore best if you fully exit the game (not just to the main menu) and then reload once you restart the game. That will ensure that the state is properly reset.

#

This won't be an issue if you reload your game from a different cell than the one you saved it in.

shadow lily
#

Then I am being fed different information by an (apparently) competent team of modders who have stated categorically that quick saves can directly cause problems that don't happen with a "normal" save.
Regardless of where you're reloading from or how.

covert pelican
#

This one is simple enough to verify. Enable Papyrus logging. Do a quicksave. Tab over to your log and look at it. You'll see the notice that it's freezing and thawing the VM.

#

You'll see it again when you trigger an autosave too.

rustic drum
#

where did the quicksave-save debacle happened then? someone must have seen something to start that train of thought

shadow lily
#

🤷 I've never delved into the murky world of saves, but when several people troubleshooting all come to the same general idea - and loading the quicksave from a rebooted computer still has the save acting weird - it suggests there's something to it.

covert pelican
#

It's an urban myth held over from the Morrowind days. I played Oblivion for years and never had any issues with quicksave or autosave reliability, except when the same-cell reloads didn't reset the state properly.

shadow lily
#

And yet other people do have issues with quicksaves, including reloading from other cells or even the main menu.

#

Do I know what is causing it in their particular case? No, since I've not got the data or skills to analyse the save, but there are sufficient reports of it to make me think something is happening.

covert pelican
#

I'll wager not one of those people has bothered to verify that the VM is behaving properly. Every single one of them I've spoken to has either been on console where this can't be validated, or someone on PC who never follows through on checking the logs. Which is why you need to check the logs. There's no truth whatsoever to the claim that the VM isn't paused during a quicksave.

shadow lily
#

🤷 I don't know the exact details of what they're claiming the problem is - but I should point out that no-one has claimed anything about the VM not pausing, but rather that it's supposedly related to not finishing/clearing scripts before making the save.

#

And that the problems mentioned don't seem to come up when reloading a "normal" save from in the same cell.

covert pelican
#

That's my point though. Not finishing or clearing the scripts is the VM thing. It's normal for them to be paused and saved in whatever state they're in.

#

If the behavior supposedly breaks in quick or auto saves, it would also break in a normal save.

#

So whatever it is these people are doing it's not related to the VM issue.

trail geyser
#

except for the fact that this isnt how it works

rich kiln
#

Are you intending to actually provide information or otherwise clarify your counter statement, or is that it? PaimonCookies

gloomy leaf
covert pelican
#

But yes, if you're intending to rely on quick/auto save to roll back in the event of an issue, don't. That's why manual slots exist.

#

The two use cases are not the same thing though.

trail geyser
#

arthmoor do you use engine fixes

#

because that changes how quicksaves work

covert pelican
#

I don't, because the claims made there about how the VM doesn't pause/resume properly are bogus.

#

Monitor your logs. All will be revealed.

trail geyser
#

arthmoor alot of your claims are bogus

covert pelican
#

Dude. Seriously. Monitor your Papyrus logs. You'll see what I've told you is correct.

#

I cannot simply show you a log of me doing it because the log doesn't tell you which method invoked the save.

#

You have to do this one for yourself. Enable logs, load your game, hit F5. You'll see it plain as day at the end of the log when you alt-tab over to it.

slim reef
#

Play nice

trail geyser
#

pausing and unpausing wouldnt be the issue its scripts not being able to complete before being saved which a normal save and auto save waits for a quick save does not

#

on a stupidly heavy scripted build sometimes a normal save can take several seconds to complete wherea quick save would still go fast

covert pelican
#

That absolutely does not matter. The VM is intended to pause execution in the middle of the scripts, it's the entire reason the VM bothers with freezing and thawing first.

trail geyser
#

except that isnt how it works

covert pelican
#

But it is. As I said, you can verify it for yourself.

trail geyser
#

pausing and unpausing is irrelevant

covert pelican
#

No, it's not irrelevant. It's how the system was designed to work.

trail geyser
#

the scripts are waited on for a normal save and not for a quick save

covert pelican
#

No, they are not.

trail geyser
#

yes they are

covert pelican
#

The system cannot sit and wait for 15000 vanilla scripts to decide it's ok to actually save the game.

#

If things worked as you claim, there'd be no need for the VM to stop what it's doing at all.

trail geyser
#

and yet it does because the game doesnt run all those scripts 100% of the time

covert pelican
#

I have no idea where it is this disinformation is coming from, but it's false and always has been. The VM halts execution of whatever is running. It's the entire reason you'll see errors about scripts not matching the save version if you update one mid-game.

#

And it makes absolutely no difference what type of save it was.

#

I'm explaining it to you in the same terms the developer of the Papyrus engine explained it. So if you have an issue with what I'm saying, you're claiming the dev who built the system doesn't know what he's talking about.

slim reef
#

Enough. Chill

grizzled torrent
sudden lily
#

When downloading face morphs should i hard reset after download

grizzled torrent
#

What platform, what game, and do you have squished faces if you don't?

#

(if you've got squished faces there might be an issue with the tri files)

#

You can look at the tris in blender.

halcyon quiver
#

From what I understand about Quicksaves vs Regular Saves, it's very close to what @trail geyser says.

Regular saves temporarily pause whichever scripts are running at the time to make the save. Which is fine. Things that are in progress are halted and allowed to continue after the save.
Quicksaves are like a literal 'snapshot' taken at the moment, regardless of whether a script is running or not. From experience it doesn't save the progress of the scripts running in progress - so when you load it up there's more likely to be a problem.

covert pelican
#

That isn't how it works though. The developer of the system specifically explained that it makes no difference what method is used to save the game, they all halt the VM in the same manner. Which is why those messages show up in the log regardless of how the game is saved.

shadow lily
#

That's certainly a claim.
But if it doesn't match people's experience with it, perhaps you misunderstood what was said?

halcyon quiver
#

That may be true, but I've been taught (from experience as well as from trusted sources) that regular saves are much safer than quicksaves

covert pelican
#

The reliability of quicksaves has nothing to do with a technical limitation though. It's because people tend to expect to be able to roll back to an arbitrary point, and that's not how quick/auto save is designed. If you want arbitrary rollback, use manual saves.

#

The quick/auto save files are regularly overwritten, so they only provide a short term jump backward.

sudden lily
#

@grizzled torrent xbox
Playing as a high elf

shadow lily
#

Welll... yes and no.
Sometimes people want to quick save and then reload later on after they've died in a different overland cell.

halcyon quiver
#

^This

grizzled torrent
#

Sometimes that cache will get corrupted.

halcyon quiver
grizzled torrent
#

ugh. reddit

sudden lily
#

I just needed to know since i cleared my ghost space today

grizzled torrent
#

How about a reliable source?

covert pelican
#

There is literally no difference in the actual save routine though. Quick/Auto just gives them different names.

#

You can reload a quicksave anytime you like, but it's only as good as the last time you hit F5.

#

Autosaves rotate 3 slots, so ironically those are even less useful for rolling back if you wait too long.

rich kiln
#

I feel like the whole thing has gone off into the weeds, when the more pressing issue is something only briefly touched on earlier - how the game loads saves. PaimonCookies

covert pelican
#

In both of these cases though, the issue is with how the user is making use of saves. Not with some supposed technical limitation.

#

And I have to agree, Reddit is not a source you should be citing for an issue with what a developer has previously explained.

shadow lily
#

Allegedly explained. Which you may or may not be remembering exactly.

covert pelican
#

I'll take their explanation over an unsupported claim by modders on reddit any day.

shadow lily
#

And all we have is your unsupported claim that that is what they said. Do you see the problem?

covert pelican
#

Yes. I see the problem. You think reddit is more reliable than an official source. I can't help you with that.

halcyon quiver
#

I mean, I'm welcome to accept it if I see a source for the developer comment

covert pelican
#

And because Bethesda likes to delete their forums on a regular basis, finding what they posted about it is impossible.

shadow lily
#

Nope. I'm saying that people I've spoken to who appear to have had the problem, and what has been said by people troubleshooting and trying to resolve the issue is more reliable than you claiming to have an official source, and one that I have no guarantees is being remembered exactly.

grizzled torrent
#

Jlundin is a developer and wrote 10,943 words of it

covert pelican
#

In any case, as I've said several times now, this is a claim you can easily verify one way or the other by monitoring your own saves. Gather your own evidence instead of simply accepting an unreliable source as a substitute. Either I'm lying and the VM won't halt, or it will halt and you'll see it happen in real time.

shadow lily
#

Not anything about the reliability of reddit.

rich kiln
covert pelican
#

No matter how you choose to proceed though, reddit is unreliable source material. They don't have access to the game's source code and therefore cannot make any authoritative claim about how it works.

shadow lily
#

The issue isn't whether it halts the VM.

It's what it does before the halt. Whether it basically puts in a "I want to save, don't start new scripts until I'm done" or whether it just stops everything where it is and saves.

covert pelican
#

And you don't have access to the source code to authoritatively say what's going on. The devs do, and they made their statement on it.

shadow lily
rich kiln
#

Bruh.

shadow lily
#

After "unsupported" was brought up.

#

I was answering "your claim is unsupported" with "so is yours".

rich kiln
#

That is a whole lot of gymnastics you're doing right now.

restive sable
#

Alright, that's enough now

gloomy leaf
#

The difference is that one claim came from a Dev and is now unsupported only because Bethesda deletes their forums

grizzled torrent
#

It's on the wiki, guys.

covert pelican
#

Reddit posts by people who aren't devs are not something you should accept as proof that X does Y. They don't have the source code.

grizzled torrent
#

When can the game save? The game can save at any time. This can be between lines in your script, or even in the middle of running a single line. For the most part, you won't have to worry about it, as the game will successfully return your script to running when the game is loaded, assuming you don't change anything. But what if you do change something? Well, that's what this page will help you with.

halcyon quiver
#

I'm gonna leave a last thought, then peace out:
I've personally seen (And experienced) stories about quicksaves/autosaves making a mess of things, which is why I don't like to be reliant on them. And it's why I'd like to prefer using a hard normal save when I end sessions or am about to do something that I may later come to regret. It's not a note on the reliability of it, it just gives a little peace of mind.

shadow lily
#

Great. Technically that's fallout4, but that then leads to the question of who wrote the wiki entry, and are they reliable?

covert pelican
#

The person who wrote the entry is the developer who designed the VM.

grizzled torrent
#

Quicksaves and autosaves are not reliable. There's only one quicksave and 3 autosaves. Arthmoor already said that.

#

Rely on manual saves when modding.

#

You cannot roll back if you're constantly quicksaving

covert pelican
#

And i'm right there with you on using manual saves when ending a session. I do the same. But it's because quick/auto save are for short term recovery, not long term use.

shadow lily
shadow lily
covert pelican
#

Quicksaves not being reliable because they're not normal manual saves. Yes, but the unreliability isn't due to an issue with how the game actually processed the file. It's with how users are later reloading them.

#

Because as far as the game is concerned, a save is a save. It's literally all calling the same routine, just with a different name depending on how you did it.

shadow lily
#

I give up.

I've had problems with particular quicksaves when loading them from different cells. When loading them from the main menu after quitting to the menu. When loading from a freshly launched version.
Even when loading from a freshly rebooted machine.

So it's not got anything to do with how I'm later reloading it that I can see.

#

I haven't had similar problems with normal manual saves.

covert pelican
#

Dropping to main menu is not sufficient to deal with the issues caused by reloading in the same cell. You need to drop all the way out to the desktop.

shadow lily
#

Can you read where I said I'd done that as well, and still had the same problem?

#

Or did you stop halfway through?

grizzled torrent
# shadow lily Great. Technically that's fallout4, but that then leads to the question of who ...

https://www.creationkit.com/index.php?title=Save_Files_Notes_(Papyrus) Jlundin made this entry too. Says the same thing.When can the game save? The game can save at any time. This can be between lines in your script, or even in the middle of running a single line. For the most part, you won't have to worry about it, as the game will successfully return your script to running when the game is loaded, assuming you don't change anything. But what if you do change something? Well, that's what this page will help you with.

covert pelican
#

I did, but when you included the "freshly launched version" part it made your claim suspect because that's not going to affect things. If somehow your quicksave DOES get corrupted (which would be an indicator for a brewing hardware or OS issue) then it wont' matter how you try to reload it. Corrupt is corrupt.

pulsar crypt
#

guys is there any good mods for better graphics on xbox
Message #skyrim-se-mods

shadow lily
#

I couldn't get the page to come up, so I couldn't see who'd written it - and if it's a high traffic/high edit page as happens on some wikis.
Now it's finally loaded for me... I can see the guy's bio.

grizzled torrent
trail geyser
#

this conversation has been asked to stop maybe we should listen to the bethesda employees who have requested it

rich kiln
trail geyser
#

uh… i didnt i joined in part way through it but ok

grizzled torrent
#

Yes, post it.

#

I think people have been spamming people behind the scenes about load orders. No shame in posting it here.

#

Do you use the LLO or do you throw it in a paste?

#

Write it down so you can post a link. No one here has access to your Xbox.

strong thistle
#

I don’t know about xbox but PS4 the game doesn’t sort anything. The order goes by when you downloaded most recent on the bottom

#

You got to manually sort everything

grizzled torrent
#

Oh wait, Luka are you just adding willy nilly?

#

Put it in order of the section definitions. 🙂

#

There's a link to a Discord FAQ on the spreadsheet if you need to know what's under the hood of certain mods so you know what it is you're downloading.

#

Depending on what you're using, the second tab has examples of where things go and there's 5 examples of working LOs. Easy peasy just to follow one.

#

Then when you figure out what you want and know what mods are doing what, you can customize with other things.

#

Most mods are like 8 and 9 years old being ported to xbox so nothing is up to date but like the unofficial patch and some xbox exclusives. :p

#

Have a good one

grizzled torrent
#

It looks like you've got two body replacers. Choose only one. Your characters can only have one body.

#

So meister's uses unp too?

#

Then you've got two mods with the same mesh so you're taking up space with one of them.

#

ok

#

Why not just use the one with body and skin and remove the one that's just the body?

#

UNP is just busty for skyrim.

#

Unless you have a mod that requires it, it isn't necessary.

#

How about a link, the beth site search is being mean

#

Also people need to be more creative with their naming to make it easier for people to find their mods. >.<

#

unp is the body

#

I'm totally confused why you are deleting things

#

And how is that going to help anyone else if they have the same questions?

#

The point of getting help publicly is to help yourself and others.

#

ok. creepy, but ok.

#

Nothing indexed for search engines here unless they've got the bots set up to log deletions. 😂

#

But discord records everything

#

But you're receiving help that could help someone else.

#

You want that information logged.

#

Anyway, back to UNP

shadow lily
#

And google doesn't get to index in here.

#

🤷 that shouldn't be visible to them. It doesn't have any reason to cross their servers and it's not available to their webcrawlers because it's not posted to the web.

#

But that's a side point.

trail geyser
#

everything on discord is on googles servers

#

they run off of google web servers

#

though i dont know how that works this doesnt neccesarily mean they can get any data they want

#

would you rather i lie then say the truth

#

generally if things run off of servers its
microsoft
google
or amazon

#

as they tend to be affordable options

#

obviously this is ignoring companies that have their own server banks

#

apparently they cannot

#

the only google tracking on this entire thing is through the tenor gifs

#

the bots are made by users

#

ao it depends?

#

it makes sense but its less people being annoyed and them being apathetic about their data being tracked

grizzled torrent
#

I'm looking up FO4 mods for a person who requested LO help in a different server. I can help in a bit if you'd like. 🙂

#

Well, I'm still waiting for xEdit load so.

#

I maintain that you only need one body and one texture set for your load order otherwise you're wasting space.

#

Immersive Citizens is a world edit mod. AFAIK, it rebuilds navmesh, adds markers, and adds everyone into a quest which makes them persistent. I haven't used that one since it first came out for Xbox. YMMV as to how well it works with any other world edit mod you have, especially if they add new doors to the world. If NPCs become stuck inside or die then you've got a mod that isn't working with it. But it is an older mod that hasn't been updated so the behavior is expected. Keep in mind that SSE =/= SLE. There are under the hood changes to Skyrim's binary not only updating to 64 bit but also for Creation Club. Mod creators are not expected to keep up with their mods nor are they expected to port them to 64 bit, which as I understand it brings them over to a new form version.

#

Then go test and have fun.

#

if they work fine then there is no need to. you just said everything is fine

#

ok.

covert pelican
#

Is there part of this conversation missing?

grizzled torrent
#

All of it

covert pelican
#

Missing or not, this is one of the big downsides to only using Discord or any other live chat system. No indexing, information isn't readily available. Even a crap forum is better for finding stuff a week later etc.

grizzled torrent
#

The individual who requested help was terrified of indexing so there's that but no way to prove it. So yeah.

#

Well, I hope I helped someone, at least. 😆

covert pelican
#

You probably did, but they'd have needed to be here to see it live. Anyone showing up now is just going to be confused like I was 😛

grizzled torrent
#

Welp. Drunken modding ftw.

#

Luka, if you are afraid of posting, then it is ok not to. I hope you are able to have a fun game. 🙂

#

No one is stupid. Stupid is a state of being that does not exist.

#

Everyone has different levels of learning.

#

Are you having difficulties with the ingame menu? or just mods themselves because I'm unsure what it is that you actually need help with.

#

Mods load from top to bottom. What's on bottom will override the top.

#

The sheet you posted looks ok. Have you downloaded them and added them and played around with them?

#

in the order of the sheet

#

The way I look at it is this: Someone created a fun thing to play with. So play with it. If it doesn't work, that's ok. You own the game. Thank the person who made it and shared it and then try something else. There are 13,000+ mods to have fun with. Some work, some don't. Just as there are levels of learning, there are levels of experience with modding.

grizzled torrent
#

That one might not be mastered to Skyrim.esm. If it's sticking to the bottom and disabling, it is not set up properly. There's some bad info out there about how to make mods that have been around forever that people unfortunately still follow because they're "popular".

#

After which one?

#

So aethetic elves is disabling itself? Does it have any other mods that are required?

#

The MA should have listed what mods are required. If you have the mods that are required but it is still disabling itself then I'd take a hard pass on it since it doesn't appear to be working properly. According to your sheet you do have it below your body mod.

#

That one appears to be just the head mesh to make things prettier.

#

Don't delete those, please. I have questions and need to reference them.

#

The way you have your worksheet is the way you need to set up your in-game load order.

#

Ok. So do you have any saves?

#

You sort your ingame mods in the same order as your sheet.

#

However, if you've already got a save, those saves are going to be out of the question for use. So delete those and start fresh if you've got them.

#

You no longer need it. We're giving you a fresh start. The game engine doesn't support mod removal and I don't like adding mods in the middle of a play through because that can cause bugs. Persistence is going on with Immersive Citizens.

#

Let's start fresh.

#

ok. It's your game.

#

As you wish.

#

Now I'm confused but ok. So are you deleting your save or not?

#

Ok so are you crashing?

#

ok. So to recap: Sorting load order is for conflict resolution. You said that you had ghost space which occurs when a mod is deleted server-side or you download a mod with the same name as another mod. The mods that conflict were possibly the body mods but you've chosen to allow them to override each other.

#

I would have been able to reference that had you not deleted the information.

#

Go forth and test your game, man. Have fun!

#

Ok. So go have fun.

#

The same as it was when you made the save?

#

Because if it is the same and you were not having issues then there are no issues to be had.

#

ok.

#

Load orders only need to be sorted if there are conflicts. If you are not using the same load order as before then you need to use the same load order as you had before.

#

Then leave them there and see if they're going to work. You have a save to return to if they don't.

#

Otherwise re-sort and start a new game.

#

ok. Have fun. 🙂

#

It is not a good idea to sort in the middle of the playthrough. Will you be deleting your save and starting fresh?

#

ok so the three pictures you have posted: those do not tell anyone anything. They are simply a mod list because there is no way to see what the actual order is. Write down what the actual order is. The spreadsheet you posted is obviously not the order you have. Deleting your other posts is not helpful.

#

If you are not having any issues, then do not use the mods you downloaded. Finish your playthrough and then re-sort.

#

have fun!

grizzled torrent
#

ok. So sort your mods in the order you have on your sheet. start a new game and go have fun.

#

Are you done with your playthrough?

#

You just said you were. Why do you need the save if you are done with it?

#

ok. well have a good one.

#

I'm going to go finish my website migration. When you get a good night's rest, hopefully someone will be by to give you a hand. Have a nice night. 🙂

fading ether
#

Is turtle talking to her imaginary friend again? I thought we’d stopped her doing that in public channels…

grizzled torrent
#

writer. weirdo. imaginary friend.

fading ether
#

Shush now, I’ve got some of those delicious PRN’s you like, eat them up, you’ll be smelling colours in no time

molten acorn
#

Does anybody know if there is a way to tell what settings the devs used when they made the normal maps for Skyrim? I can never seem to get them quite the same as vanilla.

thin condor
#

What is your issue?

grizzled torrent
#

Aardvark Chips - You can use Infraview or if you're doing additional development work for other projects and have it: MS Visual Studio. There's a community version that's free.

#

You'll be able to see the mipmap levels with MS Visual Studio and which block compression format was used. Infranview gives other info. Both can be helpful.

#

You can also examine the headers in a hex editor.

grizzled torrent
#

Are you going to delete your posts like you did yesterday?

thin condor
#

Load order helps only so much
It's much better to do patching

grizzled torrent
#

Where are you crashing? You didn't say anything about crashing yesterday.

#

Did you start a new game after you removed the mod that gave you ghost space?

#

You cannot remove mods in the middle of a playthrough and continue on the same save. Go back to the point prior to where you added the mod you removed.

#

So you are starting a new game and are ready to sort your order now, right?

#

You must have posted that info and then deleted it. I don't remember reading that.

#

If you removed mods because of ghost space, then you'll need to start a new save.

thin condor
#

I mean looking at all the mod conflicts you have and making one (or better, several) patches that resolve all these conflicts

grizzled torrent
#

Post your load order Luka.

#

I only remember 15 mods.

#

Ghost space issue must be fixed also by removing the save that is calling for the deleted mod.

#

ok.

#

Post your load order so we can see it and maybe SarthesArai might have some extra info for you. 🙂

#

Was it a new game save or the same one you'd been using?

#

To clarify: So you added mods to the same save you deleted mods from?

#

The game won't let you do that. It's mean and doesn't like it done that way.

#

OHHH. Ok. Now we're on the same page.

#

Do you remember their original order? That is the order they should be placed in. But you do have conflicts with your body mods.

#

There might be other conflicts going on and Sarthes might have a patch for you to use to resolve the conflicts between the two. But there's no conflict resolution for meshes. It's use one or the other.

#

I do not understand your statement.

#

When you had them downloaded the first time.

#

Your save is expecting that order.

#

Ok so it is a conflict. Will need to see full load order and we'll find the mod that is conflicting with others. Then we'll start a new game without the mod that is conflicting.

#

Where are you crashing? and at what point did the infinite load screen happen?

#

ok and the crashing? Your original statement today says you have crashing

#

Then follow the logical load order and sort your mods in logical order. Use the spreadsheet to sort your mods in the ingame manager.

#

The definitions for each section is found on tab 2 of the spreadsheet.

#

There are examples of mods there.

#

Master files > Foundations > Menus > Quests > Crafting > Mechanics, etc

#

You wish to type out what your mods are here instead of typing them out on a spreadsheet? You can just type them there and save time.

#

Do me a favor please. Click the link I posted and look at the tab at the bottom where it says, "Section Definitions". Please tell me what definitions there under column C are confusing. I'll let Doc know.

#

While I'm here, if anyone has any issues with the category definitions for the FO4 Load Order Framework, please let me know. I skipped a month last month updating due to IRL stuff.

#

wut

#

Tab 2. I circled in the above pic

#

Tab 2 "Section Definitions"

#

Example: Mods that are Master Files. They should auto-load to the top of your Load Order.

#

The template itself is Tab 3.

#

Instructions are tab 1.

#

Example working LOs are other tabs

#

Have a great day. I have to AFK for a while.

#

click on "My Mods"

#

Under "Display" select "Library"

#

Under "Platform" select "Xbox One"

#

It will give you the list of mods you're using. copy the names of the mods into the spreadsheet. While you're there, copy the links as well so you can easily reference them from only one place.

#

I kind of wish there were a way to download a text-format but it's what we have to work with.

#

You can also remove mods from your favorites and library there if you are no longer using them. The check marks for mods that are in your library, the hearts are for mods that are in your favorites.

#

Was it helpful?

#

Which ones? I'll let Doc know.

#

ok. For your reference, cells are world edits. That's good feedback thank you. I can also use it for FO4 information too.

#

What I usually do is plan my load order first by saving mods from the website to my favorites so I can just go through the favorites list and write things down, and then download. I do it from a PC though and then go hop on the couch and play.

molten acorn
molten acorn
# thin condor What is your issue?

Hi Sarthes, I'm not sure if that was meant for my question, but I try to make the combined normal and specular maps, and I tend to have either smoother or bumpier than vanilla, but never dead on accurate. The specular part is more visual, so it's easier to eyeball. Where this becomes an issue is if I'm trying to create a new texture to match an existing set (ie: putting elven arm meshes on the ancient falmer armor, then trying to make them match). I think turtle has given me something that will help, though. Will know soon.

#

Thank you both.

grizzled torrent
#

Those are viewers, Aardvark Chips. May or may not be what you need. They should work if you're eyeballing it. There's also materialize, but that might not be what you're looking for. Materialize is a free program that will allow you to create PBR materials. Quixel is one of the industry standards as well as Substance. There's some other links on the Creation Kit wiki but I cannot remember if it's on the FO4 side or the Skyrim side. I'm thinking it's on the FO4 side. Look up Tooling.

molten acorn
#

I think the viewers sound like what I need. Just looking for a way to know, when I'm in GIMP for example, "do I set this normal map at 9x9, 4Sample, or something else? "at what scale?" etc.

grizzled torrent
#

Definitely check out Materialize once you see if the viewers are what you need. There's all sorts of settings to fiddle with to get things perfect.

molten acorn
#

Awesome, thank you again.

grizzled torrent
#

How can I help?

#

Cannot help unless you list what those are. 😉

#

What four are they, Luka?

#

Blood textures are textures. There is a place for that on the worksheet. Rich merchant is a level list mod so it will go with level lists. I don't use that one since I use an AIO for people that includes it, so you'll need to test it against what you've got.

#

General Mesh and Texture Fixes and Overhauls for blood and armor meshes

#

Riften bathhouse sounds like an interior edit, so try it in interiors

#

If that's what you want. Unsure why you asked where it goes if that's what you're going to do with it anyway.

#

If you do not want help, please do not ping me.

#

And armor replacers go in general meshes under your bodies.

grizzled torrent
#

Do you go through a door?

#

And is there a load screen?

#

If you aren't using other mods that affect the same area and if the mod author cleaned their mod of any wild or extra edits and it does not have deleted navmeshes, then placing it in Interiors should be fine.

#

Without knowing what other mods you've got placed on your spreadsheet, that is all I'm able to tell you.

#

There is a section for NPCs with Area Edits if it has NPCs with it.

#

Depending on any other mod you have in your lower section, it can be placed above or below those mods but you haven't shown me the other mods so I can only give generalized info.

#

Alrighty. Well, it's late. I have to be up early in the morning. Hopefully the info I've given you will help you. Test your new game and see if things are working. Have a fun game. 🙂

#

I hope by putting so much effort into it that this is the most awesome playthrough for you. 🙂

#

Well, there are 13000+ mods to choose from. Some work, others don't. And there's supposedly better airflow and more power for the series X.

#

However, mod authors only have tools to develop mods for the original Xbox so there's that.

#

No dear, you made the load order yourself.

#

wut

#

I'm out man. Have a good one.

molten acorn
#

What's the deal with this dude deleting everything he says?

grizzled torrent
#

¯_(ツ)_/¯

#

Apparently I just like talking to myself.

covert pelican
#

Totally saw it coming.

grizzled torrent
#

Yes. I talk to myself regularly. :p

#

If it helped someone have a good game and have fun with their game, one more person helped. If not, unsure what more I can do.

thin condor
grizzled torrent
#

xDD

molten acorn
#

🤣

random mica
grizzled torrent
#

LOL Gotta level up that barter skill somehow.

frail magnet
#

Pretty sure the Unofficial Fallout 4 Patch isn't even on PlayStation 4 because of Sony's limitations.

covert pelican
abstract timber
astral mirage
#

I’m looking for a load order for Skyrim playing on series x

grizzled torrent
#

Did you lose it?

hazy lantern
#

Hello friends! I have a question about updating of my mod. Many time ago I did one mod for Skyrim SE and uploaded it to Nexusmods and Bethesda.net. I was very buzy IRL for 3 or 4 years. Today I found old comments on my mod's page on Nexusmods about updating so named "form version 43 to 44" by simple re-saving in the new Creation Kit. Uploaded it already. But one question is still active. Should I do same for Bethesda.net? Thanks

molten acorn
hazy lantern
#

I see. One another question. Was that form version changed for Special Edition Creation Kit during past years? I mean was initial Creation Kit for SE released with form version 43? Can't remember the path of creation for Nexusmods SSE version of my mod. Version for Bethesda.net was uploaded using CK for SE in 2016.

hazy lantern
#

Btw I re-uploaded mod to Bethesda.net after saving it again in new CK.

high whale
#

Can we get a beer belly mod 🍻

woven glacier
hazy lantern
#

How can users send feedback to mod maker on Bethesda.net? Comments aren't work. Probably due disabled forums.

gloomy leaf
covert pelican
hazy lantern
#

Thanks for answers! So probably I did SSE versions for Nexusmods using simple copying. I updated its just for asking users now. Versions for Bethesda.net was created in SSE CK. So I shouldn't update it. But I did it. 🙂

real sphinx
cobalt sluice
molten acorn
stone bay
#

If you can find released concept art of the armor it'll make it much easier

#

Looks like a very straightforward armor from that image but it doesn't tell what the other angles look like.

cobalt sluice
#

I'm looking for other references as we speak.

cobalt sluice
cobalt sluice
#

I don't know if this one helps. There's no concept art for The Avatar.

#

I also found this if I was to attempt to make an Npc that rides dragons for a challenge towards the player. It would be known in Ultima IX as The Wyrmguard.

#

Here's another Avatar.

#

Here's a similar one. Without that ethereal light.

#

There's quite a bit of Avatar in this artwork by Tim and Greg Hildebrandt.

#

I'm getting carried away with this and I'm sorry about that.

#

Boots as seen on The Avatar are resembance to some common boots in the world but it's seamless and it acts as armor according to the tapestry. (And also hard to find in the real world.)

cobalt sluice
#

Is a book like this possible to be created in Skyrim?

#

The book in the image is The Codex of Ultimate Wisdom.

#

In Ultima IX it required two lenses for it to be read but We get the knowledge from a Lexicon in Avanchanzel (I hope I spelled it right.)

#

Also, is it possible to create a strap cosmetic mod for Creation Club Backpacks?

trail geyser
#

id imagine youd need several versions of the book if you wanna get fancy and have scripts?

#

or just a script preventing the book from actually being read when its opened until the two items are in

#

i dont know HOW to do that

cobalt sluice
#

With Ultima as obscure as it is, It would be hard to create a book like this for Skyrim.

trail geyser
#

but i do know the oghma infinium training station mod keeps you from being able to read the book at all until the quest is complete

cobalt sluice
#

The book in the image looks sort of like the Aetherium War. In color at least.

cobalt sluice
#

Is it possible to create this dress in Skyrim?

covert pelican
#

Assuming you can find someone who knows how to do that, yes.

thin condor
#

nearly any 3D model is possible to be created in skyrim

mystic olive
#

This is a channel for modding Fallout and Skyrim. Please keep other games in the #off-topic channel.

dusty tulip
#

Hello... I'm playing a modded fallout 4 and when I loot with E it picks up items without me holding the key, does anyone know a fix and why this is happening?

cobalt sluice
#

Sorry. Wrong channel.

thorny lark
cobalt sluice
#

I don't know if anyone can work with this cover to create an armor out of it.

#

This one shows what's on the cuirass.

thin condor
#

Again, nearly any 3D model is possible to recreate in skyrim
The more important question is whether somebody is willing to do all these works for you

cobalt sluice
#

It is a good question, Sarthes. Plus there's probably no point in someone making a mod and only one person plays the mod.

heady remnant
#

How do i convert a mesh to nif?

thin condor
#

There are several ways to do that, depending on the programs you have available and the game for want to use the nif for
There are plugins for both blender and 3dsmax which allow you to export as .nif, and there's CK-CMD, which can convert a .fbx to .nif

#

The blender nif scripts require a very specific setup sometimes, 3dsmax is paid software, and i don't know if CK-CMD can do anything beyond Skyrim

frail magnet
#

I wonder what would happen if I tried loading a NIF file from Shin Megami Tensei: Imagine in Fallout: New Vegas or maybe The Elder Scrolls III: Morrowind. gudakothink

thin condor
#

Unless the nif version and structure is supported by the target game, it won't load

#

Nif is not equal to nif, the format has changed over time (and game), and most Bethesda games are set up to only read a small set of versions and require a specific structure

heady remnant
#

My mesh is currently ascii

#

I've got it up in blender

#

So i now need that plugin

frail magnet
#

Figures. Wasn't going to actually use it, but thought it'd be interesting to see what would happen if I tried.

heady remnant
#

@thin condor its actually mesh.ascii is there a plugin for blender to convert that specific type to nif?

thin condor
#

There is a plugin to export anything from blender to nif
I can see if i can find the link after work

heady remnant
#

Thanks for that!

heady remnant
#

@thin condor im heading to bed but I'll send you a dm and you can send it to there instead of here if you want

crimson wharf
#

Trying to get a hold of the creator for the holotape of quest fixing nuka world I need to advise towards it missing The hubology quest line I am stuck on the final stages of it quest is broken I turned in both the space suits and told her of the junkyard being cleared out and she paid me for both and gathered the "spokes" and we left for the junkyard upon arrival all she says is "we will talk once I've addressed my followers and Phil roller says " I can not help you until you help us in our objectives in claiming the junkyard" im stuck as an ahs 3 and cannot progress to getting the power regulator nor sending them to their maker I'm a completionist and decided on an alien walkthrough and find this quest line extremely important to the immersion of it

unkempt anchor
#

I talked to the creator of HUD76 - Fallout 76 inspired HUD replacer. He is willing to allow people to port his mod to console's. all you have to do is contact DJD2019 on reddit and credit him. This is the nexus site for 76 inspired HUB replacer: https://www.nexusmods.com/fallout4/mods/39988

hardy badger
#

Hello. Does anyone know how to adjust the point of Dof focusing with ENB of fallout3?
With ENB of Fo4, I can change the point focused on with (X,Y) parameter of screen.

wide cairn
#

Anyone have recommendations for my Lo I'm curious as I had an issue where I couldn't launch the game previously. I'm on xbox one s.

fathom hare
#

I recommend keeping your LO small on xbox, ~10 mods.

unreal swallow
#

You can have more than 10 mods on Xbox its all about load order placement.

eternal tulip
#

hitman has been reanimating FNV lately

cedar vector
unreal swallow
#

I would never not have UESSP. It fixes way to much

mental lark
#

is it possible to mod Fo76 if you use Xbox gamepass? and if so how.

drifting flare
#

You have to enable the mod function in the game launcher

#

You'll see a folder in program files "modifablewindowsapps"

#

that's where the directory for 76 will be

#

you add the mods to the data folder like normally

#

The difference lies in the document folder.

#

You'll need to make Project76Custom.ini

#

and you add the lines like you would before under [Archive] sResourceArchive2List=

#

Note that the chat mod does not work with game pass at the moment (they're working on it) but everything else will

#

@mental lark in case you don't see this

mental lark
drifting flare
#

welcome

thin condor
#

@real sphinx there's an URL error in the Skyrim article, for the Grim Apothecary PS mod

real sphinx
cobalt sluice
#

Anyone know what happened to Elements AIO mod for Skyrim?

cobalt sluice
#

I tried looking for it but it's nowhere to be found.

cedar vector
#

I think there were some issues with it, so the porter took it down.

cobalt sluice
#

Damn. It was a recommended mod.

cobalt sluice
#

Anyone know Vaultman30's Armor Extended mod?

#

The Models of the Hide and Leather Gloves, What mod is that originally from?

#

They resemble Gauntlet Gloves from the real world.

grizzled torrent
#

The Creation Kit Wiki on the Fallout 4 side does not seem to want to log me in. All cookies are enabled and are accepted for the site plus any third party cookies. Using Google Chrome. I have both Qblock origin and script blocker disabled while browsing the site. Is there a particular setting I've missed?

#

It's been quite some time since I logged in.

fathom hare
#

Same here, maybe beth is doing some backend work on the site?

#

🙏

grizzled torrent
#

Here's hoping. 🙏

supple oracle
#

It's also possible that MediaWiki is just having a bad day. Speaking from experience it's not the most robust platform for logins

rich kiln
#

@grizzled torrent The CK wiki site has been having login problems for a long time now. I've only been able to successfully make edits by using a particular method I described on another server:

grizzled torrent
#

Thank you, Skyler. 🙂

rich kiln
#

np PaimonCookies

shadow goblet
#

hi y'all!

if anyone can help me with a super basic issue i'm having making a mod for fallout 4 i would greatly appreciate it:

the mod better synth relay grenades adds new synth spawns from new relay grenades. basically a huge buff to the vanilla system. however, one of the relay grenades spawns synths with custom explosive weaponry (aka comes with the mod and they're like energy explosives) which, at my current damage settings, seriously hurts me.

i tried creating a perk with 2 conditions

  1. perk owner belongs to the better synth relay grenade faction (preexisting faction assigned to all the synths in the mod)
  2. the target has the id of the player character.

the perk itself is entry point->mod weapon attack damage->multiply value->value: 0.00

i then added a 2nd entry point in which i modified spell magnitude and also set the multiply value to 0.

i manually added this perk to every spawnable relay synth in the mod but when i test the mod out, i'm still getting damaged by the synth's explosives

does anyone have any idea what i could be doing wrong?

grizzled torrent
#

There're two different versions. Which version are you using?

#

Also, did you start a new game to make sure that it isn't persistence that's doing that?

shadow goblet
shadow goblet
grizzled torrent
#

I meant two different versions by two different individuals but made a mistake and misread. One version I see removes the custom weapon. That's obviously not the version you're using. :p

#

If you're unable to get it to work, you may want to switch over to the overhaul that removes it.

shadow goblet
#

ohh ya good point! i love the aesthetic of the explosive energy gatling lasers but they do be a little op... lol. the overhaul might be the way to go. or ill just manually adjust their inventories, not sure yet

shadow goblet
grizzled torrent
#

I'm not sure that you have the perk set up properly, tbh. If you are going to nerf the damage on the weapon for your personal game, you could have just nerfed it on the weapon.

#

No extra fluff necessary.

shadow goblet
#

that's a fair point! i like the strength of the weapon, so i've been trying to let them use it while keeping it sorta like inspiration, where ada for example has strong explosive weaponry but she doesn't pose a threat to me. but i may just nerf the weapon. that's also a fair point

i adjusted the perk a bit by changing it so that the perk is given to the player via a script (the debug message i tied to the quest event on initialization pops up, so i'm assuming the player is given the perk) and then i said if attacker's getinfaction = the better relay synth faction, then mod incoming damage to 0

#

i've also noticed that the projectiles aren't hurting me per se, but when the projectiles go off hitting an enemy, the special effects (enchantments? explosions? i'm not sure) are what are damaging me

#

as for the perk, i tried drawing inspiration from the inspirational perk (pun intended) where it's coded in for rank 1 to mod incoming damage to 0 if the attacker's getinfaction = companion faction

#

thank you for responding btw 😊 even if i can't outright resolve it it definitely helps being able to talk about it

grizzled torrent
#

No problem.

#

OH. Then that isn't weapon mod damage. That's a magic effect.

shadow goblet
#

oh?

#

how do i fix that o.O

grizzled torrent
#

Or it's an explosion. Let me download it . Give me a just a moment.

shadow goblet
#

okie! aaaa ty!

grizzled torrent
#

Just to confirm - this one?

shadow goblet
#

yep! that one

grizzled torrent
#

Is it both weapons that are damaging you?

#

One appears to be using standard OMODs.

#

The shock rifle has custom OMODs but I'm currently just looking at those in xEdit.

#

Still have to load into CK.

shadow goblet
#

hmm, i'm not sure tbh. i use the entire synth shock squad which includes one synth with the custom gatling laser and 2 with the shock rifles

#

i'll test in game real quick

#

okay for sure the custom gatling laser is hurting me

#

i'll check the other one now

grizzled torrent
#

OH. Found it. (I think.) Probably a magic effect: BSRGEnchShockRifleEnergyDmg Energy damage of 20. It's attached to BSRGShockRifleExplosion.

#

Which in turn is attached to the Blue beam. Changing the energy damage to 0 should negate the effects.

#

Perk did not work because it was an explosion and a magic effect.

#

BUT it will also render the weapon useless against enemies.

shadow goblet
#

that would make a lot of sense actually!

#

and because it's an explosion and magic effect i can't really modify against that i don't suppose? i know there's mod spell magnitude but idk if that's the same

#

mod incoming explosion damage is weird bc it doesn't have tabs for attackers

grizzled torrent
#

Magic effects elude me. I like regular pew pews until I have to make them. >_>

shadow goblet
#

valid! i'm gonna go tweak this in the file and hopefully it'll fix it!

grizzled torrent
#

xD Have fun!

shadow goblet
#

ty! haha, sorry i'm so excited i've been stuck on this for literal days

#

so when i modified the value to 0, i'm still taking damage but it's significantly less damage which means the bulk of my suffering was coming from that enchantment

grizzled torrent
#

Do you take damage when fighting against the ghouls during Danse's first mission when you meet him for the first time? I cannot think off-hand of another place where there are energy weapons with friendly fire.

#

Not against the ghouls themselves but the friendly fire.

shadow goblet
#

oh hmm, not sure tbh

#

it's definitely possible

grizzled torrent
#

OH. Derp. PlayerFaction does not have BSRGSynthFaction. I'm sorry. Could have fixed with simple script. Easy peasy.

shadow goblet
#

oh what's that mean?

grizzled torrent
#

You can revert the changes to the explosion. Make new quest. You can add the script one of two ways: script fragment or quest script. Either way, create two properties PlayerFaction and BSRGSynthFaction.

shadow goblet
#

okieee, already have ck loaded up so i'll start working on that ^-^

grizzled torrent
#

PlayerFaction.SetAlly(BSRGSynthFaction)

unreal onyx
#

Hi, i'm new in the server I just read about the forums and the discord servers.
I have a question about requesting a port for a mod of fallout 4, i already ask the author and got permission. Sorry if I ask this in the wrong section

grizzled torrent
#

There's 13k+ mods already. What hasn't been ported? lol

#

Which mod is it and how much work is it to port it and do you have permissions to maintain it for Xbox if issues arise or is it just supposed to be straight port with no optimizing allowed?

#

Post a link for people to view.

shadow goblet
grizzled torrent
#
Event OnQuestInit()
    PlayerFaction.SetAlly(BSRGSynthFaction)
EndEvent``` Try that.
#

You'll want those properties set as const and mandatory

shadow goblet
#

ohh okie!

unreal onyx
# grizzled torrent Which mod is it and how much work is it to port it and do you have permissions t...

Its just a 10mm replacer it's nothing to need i think any updates, i know there's already a few but all are kinda modern and I like a little more lore friendly weapons (i know it's illogic because what can be more lore friendly than the original 10mm but for me it's kinda ugly) this is the link of the mod just in case anyone what to check:
https://www.nexusmods.com/fallout4/mods/43828

grizzled torrent
#

Fill the properties. You'll still get the <current> warning in the CK, but it should work.

unreal onyx
#

Yes it's the one by hyperX but the mod it's just the replacer of the 10mm

grizzled torrent
#

Ah. Ok. You'll also need permissions for the original models. Since HyperX did the port, I'd join their discord and ask them to port it for you since they have the permissions from the model makers.

shadow goblet
#

@grizzled torrent okie dokie! ^-^ for quest data i checked the boxes for "start game enabled" and "run once" and i filled in the script so that it looks like this:


Faction Property PlayerFaction Auto Const Mandatory

Faction Property BSRGSynthFaction Auto Const Mandatory

Event OnQuestInit()
    PlayerFaction.SetAlly(BSRGSynthFaction)
EndEvent```

and it compiled successfully! do i need to attach this script to something in particular for it to work properly or does it only need to run once at game start and doesn't need to be attached to anything? sorry this is my first day learning papyrus loll
#

oh yeah and these are the properties i made, just to double check that i didn't goof something up lol

grizzled torrent
#

The Script should be on your quest. It should run as soon as you start the mod. It will only run once so if there's a derp, then.. eh. Derp. You can add debug.trace(self + " adding BRGSynthFaction to Player Faction") if you have Papyrus logging turned on.

shadow goblet
#

ah okay thank you very much! :) i'll go do that

grizzled torrent
#

doing it this way will require you to restart if you have to re-do. Those script properties are persistent. It's a fun learning experiment. 🙂

shadow goblet
#

ohh okie sounds good! luckily i have a save from before either script was added so i'll be a-okay i think c:

grizzled torrent
#

OH. Yeah. Apologies. I should have said something before about needing a save to return to.

shadow goblet
#

no worries haha, i figured ahead of time uwu

#

time to run everything in xedit to make sure i didn't make any big goofies first and then i'll give it a test run :D

grizzled torrent
#

😄 Have fun!

lunar lake
#

Hello again, waiting for 2022 Roadmap. We do not allow cross-posting. It is considered to be a form of spam. Please post only once, and in the proper chat. Thank you.

unreal onyx
#

@grizzled torrent i noticed something that maybe make the replacer port not posible, the version of the weapon itself it's outdated compared to the version in nexus so probably the replacer it's not compatible with the version in beth.net VaultBoySick

grizzled torrent
#

Yeah. That’d be why you’d need to ask the original porter or even the original mod author to port it themselves. The problem with everyone and the kitchen sink porting things Willy Nilly is that there’s no way for console users to fix things under the hood if the versions are off.

#

Uploading to Bethesda.net really isn’t that bad. It just requires packing the files into BA2s, which is a good modding practice to begin with. Mod authors just have to be sure they haven’t packed F4se scripts or it throws off the entire load order on PC and damages things for console players

#

Bethesda was cool and gave us all the tools to do that with. No idea why no one does it

#

On older mods anyway. Newer mods are hit and miss.

unreal onyx
grizzled torrent
#

I started with a 4gb ram laptop that took 30-45 minutes to load the Creation Kit. Basic plugin work can be done very cheaply if you have the patience. :p

#

Current rig is much better and I can load several copies of the CK at once. \0/

wise turtle
#

need help modding FNV

#

i set up an acount and i just wanna know good weapon, content, armor, QOL, enemy, and animation mods

versed dew
#

For the Ps4, is there any mods where you can wear Leather Armor as Under armor?

long oxide
#

^ Sure but your limbs would be invisible

shadow goblet
#

hi y'all, i'm trying to create a script tied to a companion that forces them to equip a certain weapon, but i'm unsure how to write it out. the plan is to use event onObjectUnequipped and within that event use equipItem to force my companion to use his default weapon, but idk how to code it out :c this is with the creation kit (fallout 4 in particular)

shadow goblet
#

update: i managed to get a script that compiles and when in game, my companion does equip his weapon. however, he's lost the ability to attack. i can't command him to attack, and he will sit around and refuse to attack enemies that are attacking us. anyone have a clue how i could have broken his ai?

this is the script:

{Force X6-88 to hold onto his laser rifle}

Weapon Property Comp8688InstituteLaserRifle Auto Const
Actor Property CompanionX688 Auto Const

Event OnItemUnequipped(Form akBaseObject, ObjectReference akReference)
    if akBaseObject ==  Comp8688InstituteLaserRifle
        CompanionX688.EquipItem(Comp8688InstituteLaserRifle, true)
        Debug.Trace("This actor just equipped a weapon!")
    endIf
endEvent```
shadow goblet
#

nevermind, fixed! in case anyone runs into a similar issue in the future, this is the final script:

{Force X6-88 to hold onto his laser rifle}

Weapon Property Comp8688InstituteLaserRifle Auto
Actor Property CompanionX688 Auto

Event OnItemUnequipped(Form akBaseObject, ObjectReference akReference)
    if akBaseObject ==  Comp8688InstituteLaserRifle
        CompanionX688.EquipItem(Comp8688InstituteLaserRifle, true)
        
    endIf
endEvent```
#

Weapon Property refers to the weapon (in this case the companion's default weapon)
Actor property refers to the companion
The event makes it so that the companion will only use his designated weapon in combat

sleek fog
#

hey i want to start modding fallout 4 any tips on where to start?

lunar lake
fathom hare
#

That wiki page could use an update. Isnt the bethesda.net launcher gone? Like Sarthes said, downloading the CK is the best place to start. Open the program and poke around a few minutes. Then I would start with a classic first mod like your very own player home. The Fallout 4 wiki is a good reference but honestly the guided tutorials are lacking or absent. The Skyrim wiki has better tutorials which mostly work the same in Fallout 4. With that, just search "Fallout 4 Creation Kit Player Home" or similar for a good youtube video. You can also ask in #fallout-4-mods

thin condor
thorny lark
#

Sssoooo anyone interested in updating the fallout 3 mod scrip extender

frail magnet
shadow lily
#

People do. Sometimes it's just that they've got a lot to download so they'll buy one month's worth to download their wanted mod list.

rustic drum
#

people have

lunar lake
#

I know several people who have Premium accounts. Some of the Premium money is redistributed to mod authors each month and they consider that to be a good thing.

frail magnet
#

I'm saving up Donation Points for the lifetime premium.

dense hull
#

this has been an enlightening experience

gloomy leaf
frail magnet
gloomy leaf
#

Ah that's different from what was originally announced

sudden aurora
#

I made sure to get lifetime premium with DP ages ago kek

restive sable
#

A reminder that we do not allow bashing of other companies

frail magnet
rustic drum
#

nexuscoin, oh no

lament forge
#

Thought about making mods for some Fallout games or Skyrim. I've made mods before for other games but it seems like a different beast.

#

just realized I own Skyrim but not Special Edition. Rip. So I guess I'll look into modding Fallout

#

How easy would be adding a new helmet FO4?

woven glacier
# rustic drum nexuscoin, oh no

I wouldn't be surprised if thry entered the Cryptocurrency market with NexCoin. Honestly, not much surprises me anymore. I wouldn't be surprised if modders were able to mod Dagoth Ur and Catgirls into reality.

lunar lake
thin condor
#

I make most of my mods in LE and then port them over to SSE
(except for the ones that require content unique to SSE)

lament forge
#

I have like one DLC for Skyrim lol

#

And I'm broke

shadow jungle
lunar lake
thorny lark
rustic drum
thorny lark
#

of course...

rustic drum
#

the dub is clearly japanese though

stone bay
rustic drum
#

so cute when she says the dragon words VaultBoyWink

thorny lark
#

it's conflicted to hear cute moe waifusnax voice, or iconic mario charles martinet voice

rustic drum
late tide
rustic turret
#

Here's a question: with the Creation Engine, will it be entirely possible to create the entire DC metro network without rubble blocks to make the DC stations smaller?

lunar lake
rustic turret
rustic drum
#

so it should give you an idea of what the tunnels would look in a more modern version of CE. well, gamebryo to CE

eternal tulip
rustic drum
#

and that was clearly the Mr. New Vegas of FNV

fathom hare
#

Its on the nexus for download already. Curious.

#

The casino games look nice.

unreal parcel
#

Is there any good cut content mods for Fallout 3 you guys would recommend?

unkempt girder
#

I am having trouble getting CK to start. never got into it yet. i downloaded bethnet launcher. i own both FO4 and SSE. installed CK and both CK's just give me a 'Couldnt start up CK due to unknown error on setup/start up'

#

any thoughts?

thin condor
#

are the CKs installed in the respective game's directory?

unkempt girder
#

yessir

#

on the same drive too

thin condor
#

well, "in the directory" includes "on the same drive"

unkempt girder
#

gotcha lol

#

so other than being in directory, what do you think could be it?

thin condor
#

no idea
that error message isn't really specific

unkempt girder
#

yeah i know. 😬 it doesnt even provide a code.

stone bay
#

I've never, ever seen that error before.

#

Closest one I know to that is steam_api64.dll missing, which you just generate by running the launcher once after a new install. Or the Visual Studio runtime or d3d9x missing.

#

You could try reinstalling DirectX libraries to see if that's somehow the problem, although your error message should've specified that it was missing, so I'm unsure: https://www.microsoft.com/en-us/download/details.aspx?id=35

If you already have DirectX installed, uninstall it, then reinstall. DirectX packages are consecutive, meaning that they also include the previous versions of DirectX.

gloomy leaf
#

There's also a required Microsoft C++ Redustributable but I don't remember which one. Usually you get a missing dll error that you can Google to figure out which one you need

stone bay
#

⬆️

unkempt girder
#

thank you all much. im going to run my system through the battery and see how it fairs

rustic turret
#

Are clothing mods really difficult to make?

thin condor
#

it requires not just skill in modelling and texturing, but also rigging
and you'll need to make a male and a female version, and if it's one of the later games you'll also need to make two models each, one for each end of the weight slider

shadow lily
#

And for Skyrim possibly racial variants for things like hats and hoods.

rustic turret
#

Exactly what do I need to rig with clothes?

thin condor
craggy drum
#

Bethesda Should Release a Script extender to the creation club

It could add all kinds of new re-useable code for modders to build from. This would be a great work around to really extend the possibilities of PS4 mods too. Simple codes that could do things like link an activator marker to a gate an open it if players can meet conditional needs (like Int 6 or have components in inventory)

shadow lily
#

Why the creation club? Why not just release that as an upgrade to the creation kit?

craggy drum
#

I mean yea I jjust can't think of why they would do that much work for free 🤔

#

not that I wouldnt totally love the additions to the kit

shadow lily
#

I'm just not sure why putting it into a player facing resource that doesn't connect to the mod making kit makes any sense.

craggy drum
#

From a front ward position it would have to bring a lot to the table. With implementations of the new code pre-add across the world map

#

Really this came about because I cant add my script to PS4 which makes it much harder to add new RPG inspired features, like SPecial stat requirments that could make INT and CHAR playthroughs more ingaging or add new rewards to players that take perks like scrappers - letting them 'salvage' components from all those rusted out cars on the road, etc.

#

it could come with several new radient random quest built entirely with the intent of having that code be as modular as possible making custom quest building in PS4 mods easier

#

bottom line is that there would have to be working examples of all the modular code implemented in the game already for modders to have something to reverse engineer

shadow lily
#

PS4 is a problem with anything script based really, and it's not just "having something to reverse engineer".

craggy drum
#

True but with something intentionally coded to be moddular so that without any editing could be re-used should work. That way it'd only be another instance of already existing code and thus should require any external files

north flower
#

You make it sound easy

craggy drum
#

For example if there was a papyrus script that specifically only checked player for a perk and if player had perk activated the already existing code on a linked activator you could then have the activate text of the activator be "Hack door (Requires [Perk])" and then anywhere you put that in game and link a door's activator parent to it - from in game it would feel like you could 'hack' open a door if you had the right perk for it

shadow lily
#

It'd need the base game to be reworked to also be modular.

craggy drum
#

hundreds of specific situation codes would have to be written

#

its no small undertaking

shadow lily
#

It sounds like far far too much to do as a creation - which after all are meant to be gameplay, not modding tools.

craggy drum
#

I suppose

#

Perhaps a true DLC theN?

#

somehting like the wasteland workshop thing we got but more geared to bringing new tools to the mod community

north flower
#

Paywalling modding tools

craggy drum
#

Hey I'm not trying to say pawn the people its just like you said I'm making it sound way more simple then it would actually be

#

which is why I dont particularly see them doing it for free 😦

shadow lily
#

As a DLC it also suffers from that's a gameplay thing, not a modding thing

#

DLC are for expanding play. Not for paywalling modding tools.

craggy drum
#

TBH I feel if bethesda had known about PS4 restrictions earlier in they would have made it more modular to begin with

north flower
#

100%

craggy drum
#

alternatively sony could change their mind but thats about just as far of long shot

#

😢

north flower
#

That's as likely as TES VI being announced tommorow

stone bay
#

Even if they had interest in that, the market would be way too tiny for them to put on sale.

craggy drum
#

yea more just thoughts on how to get around sony restrictions to improve the mod scene

#

but it does feel like the mod scene has really srunk

shadow lily
#

Join us on the cool kids modding platform. 😐 We have script options. 😄

craggy drum
#

I do like scripts 🤔

#

I have both SKyrim and F4 for PC and PS4, I just wanted to give more to our PS4 community :/

#

Like if it was as simple as just uploading my scripts I'd be doing that all day

umbral anchor
north flower
umbral anchor
stone bay
thin condor
#

it would help for XBox, but not for playstation

#

also, they wouldn't create an "extender", they just would update the base game with new functions like they did for Survival

stone bay
#

That would make more sense.

craggy drum
#

true true, can code linked to holotape and terminal entries work?

#

on PS4 I mean as a workaround

thin condor
#

not in Skyrim

thorny lark
#

does anyone know a mod that i can use multiple followers for skyrim

north flower
thorny lark
north flower
#

Ah

#

Not my territory then

#

Someone should help you soon

craggy drum
#

Is there no basic unlimated companion mods?

#

@thorny lark

shadow lily
#

There are a couple of them for SSE. Nether's Follower Framework is one of the big ones IIRC

thorny lark
#

Sony didn't say no to external assets as a whole. just for bethesda for some reason 🤷.

#

Bethesda and Sony are the only ones who know the whole reasoning and the rest is just speculation by others

#

But assumedly both parties have some part in it. If Sony had an issue with external assets completely they wouldn't allow them on farm simulator lulz

north flower
#

Or wwe

#

Or minecraft

#

So yeah

#

I wonder the reason

upper hedge
#

I don’t know if this is where I should put this but I’m desperate. Hey all! I have a question: I was using a mod called technicolor alchemy for Skyrim on my Xbox one. Then all of a sudden, Bethesda stopped supporting it or something and then I accidentally removed it from my load order and now it’s gone and I cant use it anymore. It was probably my most favorite mod I’ve ever played with. It added so many beautiful plants and so much color. I saw that it was still active on the nexus. Is there anyone here who could take over that mod and port it back to Xbox? There’s a note on the nexus about how the author who original ported it went blind and they were unable to continue working on the mod. Thank you for reading if you read this whole novel lol

grizzled torrent
#

You will get a lot farther if you post a link to the mod in question. Also, payment is not allowed for mods so if anyone DM's you for payment, it's a scammer. Do not give anyone money for mods. They are required to be free for end-users via the Creation Kit EULA.

upper hedge
upper hedge
#

Nevermind! Someone ported it back over already! Happy day 🙂

grizzled torrent
#

Mod authors need to refine their wording for searches. lol

lunar lake
upper hedge
#

Ok I’m sorry. I’m still trying to figure out all the discord stuff.

grizzled torrent
#

Oh, those types of questions are not for general? Apologies, Pseron Wyrd. I'm the individual who told her to come here to ask.

lunar lake
north flower
#

Is Bethnet down?

real sphinx
#

Checking

real sphinx
real sphinx
#

Huh, I just logged out and back in without a problem. What specific issues are you encountering?

north flower
real sphinx
#

Ah, try logging out and back in. Your session probably expired but you're still cached as logged in.

north flower
#

I'll tey

#

Try

real sphinx
#

That caught me the first time I encountered it as well 🙂

glossy sage
#

I am having trouble with house mod stability, even some weird crashes with Vanilla and Hearthfire without mods. So I have streamlined. The only thing in my load order now that might be the culprit is ANA'S interior editor. I wanna try disabling that to test out a socalled "stable" house mod (Aonghus House). Is it midgame safe to disable Aie? I'm done with it anyway

fathom hare
shadow lily
fathom hare
#

A bad mesh might cause an instant CTD

glossy sage
#

I'm not, now that I have streamlined. And fast travel doesn't crash which is great. No my gameplay is great now, no lags or stutters or rando crashing...except for when I try to bring followers into a mod house or modded Hearthfire. I worked hard on it and it's golden. I just want to feel more confident in/at Aonghus House with my crew. Or anything that might give us a pool, dammit. Lol

shadow lily
#

If you've already removed things from this playthrough, it is vulnerable to breaking at any time.

#

And like I say, if you were getting crashes with just vanilla and hearthfire, you need to sort them before even considering mods.

glossy sage
#

I'm running 3.5 gb. And everything's in the right place after lots of troubleshooting. I really think ana's is the culprit. Can I please disable it? I have, but I did my research and did it right. With restore vanilla and clearing cache. I have had auto save disabled from the start of this game & I only save over the last save (i have 3 saves right now.) I've done the work and it was hard and it I'm finally mostly happy. You in know? Just a pool

shadow lily
#

It's your game. You can do what you want with it.
But the general rule is that removing mods mid game is not safe.

fathom hare
#

You can generally add mods to a playthough safely though. Sometimes you can get away with uninstalling a mod (depending on what it does), or maybe it will break something you dont care about or never notice. Best to stick with a fixed list of mods for a playthrough for best results.

glossy sage
#

I hear you. But, since I have already removed & deleted a few, successfully, I thought maybe it would cure the issue. Anyhow, I'll just wait till next time. It's pretty slick though, for planting alone. It's not worth sacrificing a freaking pool lol. Thanks for the advice.

trail geyser
#

anything you remove leaves some remnants

glossy sage
#

I did it all before any quests, (accept for the Whiterun Thane quest & the Lakeview business, ftr Lakeview can kiss my ass!) I did the adjustments while testing houses, so I'm pretty sure it's fine.

#

I clear the cache Everytime i delete and I have deleted the reserves.

shadow lily
#

I'm officially washing my hands of this.

Do what you want.

fathom hare
#

Should be fine its not so dramatic.

glossy sage
#

Cool, thanks. & Cheers to you having less annoying questions.

fathom hare
#

Its just a game-save, not a bank account.

glossy sage
#

Exactly... Lol thank you scrivener, worst that happens is I start over on a few quests with a new hairstyle.

#

I was just wondering if it'd be with trying. I've decided, no
Goodnight

cobalt sluice
#

What mod called itself dbarmormashup.esp?

#

It's obviously something deleted and something that I need to replace.

real sphinx
cobalt sluice
#

Xbox.

cobalt sluice
#

Any mod that can fix this?

slender siren
#

Does that still happen with regular/vanilla armour?

cobalt sluice
#

It's not the armor. It's the face textures.

north flower
#

The armor is glitched too

thin condor
cobalt sluice
#

I thought it was Divine skins.

north flower
#

Either the armor is glitched or the texturer is garbage

cobalt sluice
#

I'm contemplating removing that armor mod.

slender siren
cobalt sluice
#

The mod was NordwarUA Armors compilation - variants. It had Padded Leather Boots.

#

I don't know if I can find a standalone mod that has Padded Leather Boots.

rustic mountain
#

I don't remember morrowind looking so good

north flower
#

Lol

woven glacier
woven glacier
# thin condor Which one?

||There's a dark one in the middle of a burned out house near the city entrance. I think you need decently high Acrobatics to get to it since I think it's on the second floor and there's no stairs but it's there. There's at least one image of it if you look up "Jiub's Head" but to be fair, it's only speculated to be Jiub due to the wound over the eye and the head's discolouration.||

thin condor
woven glacier
#

One? As far as I know, it's not reused elsewhere. ||It's not on a spike but I think on a plate or stool or both||.

thin condor
#

I don't have the screenshots at hand to prove it, but i can procure since after work

woven glacier
shadow lily
#

Perhaps Jiub is a common name? 😛

thin condor
#

thanks for the reminder

trail geyser
#

thats morrowblivion

#

morrowind takes place a while before oblivion

thin condor
#

This is only a selection, the face is used 39 times in total

real sphinx
#

Jiub's secret in defeating the cliff racers was to fight fire with fire.

Which is to say, a massive clone army of himself that blotted out the very sky.

Canon.

stone bay
#

I did not know there were so many of them used. 😂
Thought there was just one.

trail geyser
#

one is supposed to be jiub

#

but that was only mentioned in skyrim

thin condor
#

it was never meantioned that the head was supposed to be jiub
only that jiub was killed in kvatch

shadow lily
#

Murdered on the orders of Big Cliffracer.

#

Having ruined the "Kvatch Fried Cliffracer" market, it was only a matter of time.

rough agate
#

How do I go about in adding an enchantment to an item? I.e. a Ring of Magicka and add 50% Magicka Regen?

woven glacier
rough agate
rough agate
woven glacier
#

You're welcome, it's convoluted but doable. The really annoying ones were texture sets and levelled lists.

rough agate
# woven glacier You're welcome, it's convoluted but doable. The really annoying ones were textur...

Okay, I'm on a ring that gives you a spell you can cast while it's equipped. I've made the new spell, went to the ring and to the script section, script being "DLC2AddSpellsOnEquipScript" and when I select to edit its properties it shows SpellToAdd01, SpellToAdd02, and SpellToAdd03. There's nothing on 02 and 03 other than it saying "<<Using Default Script Value>>" with 01 using my made spell. After doing all that and saving, loading up the game and equipping the ring, nothing has changed about the original spell that the ring adds. Am I doing something wrong?

woven glacier
rough agate
woven glacier
rough agate
woven glacier
rough agate
rough agate
#

Alright, now onto the "big guns", how exactly do I go about in creating an all new enchantment? Because for a mod I'm wanting to add an enchantment that adds in a Weakness to Shock effect upon strike. Issue is that there is no such enchantment, there is the poison effect though but I want it to be an enchantment. Like as long as there is charge on the weapon, it will always apply Weakness to Shock.

woven glacier
rough agate
# woven glacier There should be a way to add it to a weapon if you find the effect itself and du...

So far it's been rather difficult, looking through the creation kit and within the USEP, Skyrim's Weakness to Shock are only on poisons. Did found something within Magical Effects, two versions of Weakness to Shock. That being AlchWeaknessShock and AbWeaknessShockConstant. I assume that the latter is an ability, but much like the alchemy variant I have no clue how to convert either into a full on enchant >.> I know you could get a Weakness to Shock enchantment, it's just that given that I'm new to modding I have no idea the process of turning an alchemy effect into a full enchantment, much less if I have to go and create a new full on script and create the enchantment myself >.<

rough agate
#

Figured it out!~ It was under Magic effects, had to alter a Weakness to Shock effect to Fire & Forget & Contact and ensure that it could have a duration and boom! Weakness to Shock enchantment!

rough agate
#

Okay, strange? Not sure what's causing the issue with this one. I'm trying to alter the enchantment for the sword Dawnfang. Nothing crazy, just changing the magnitude of the enchantments so they can deal a bit more damage. Thing is that despite me changing the original enchantment's magnitude, when I play the game it still has the original enchantment magnitude. I know the esp for it is on, I tried to even duplicate and change the id of the duplicate and switched Dawnfang's enchantment over that, still keeps the original enchantment. What am I doing wrong?

thin condor
#

would help if we knew which game you were talking aobut

rough agate
#

Skyrim, sorry ^^;

strong thistle
#

Is there a discription on the enchantment? You might have to adjust what it says

#

Like the sarthaal amulet. You can change the enchantment itself and it will take effect but will still “say” the old discription till changed

#

Also may have to change the magic effect deaciption if it has one. Like what is said when you look in active effects

rough agate
#

So like I said, in SKYRIM, I am trying to rework the enchantment on the CC addon sword Dawnfang. The enchantment is just a simple boost of its Fire/Frost damage from 7 to 15 as well as its Absorb Health/Magicka amount from 5 to 7. I've also altered its base damage a bit so it can equal to a Dragonbone sword. Those are the only things I've changed. Once I've changed the enchantment, ensured that the sword is using that enchantment, that being "Dawnfang FX" with the ID "ccBGSSSE013_DawnfangBladeEnch" and played the game. No luck.

There's no description on it from the looks of the weapon, yet when I play the game the description stays the same. Should I add a description?

strong thistle
#

Go to the weapon and see if there is a discription

#

Like in the kit. Or on the enchantment. Look for a little box top right or something.

#

I’ll look too gimme a min

rough agate
#

That's what I got.

#

You think it may have something to do with the enchantment's "Dawnfang Description Effect"?

strong thistle
#

Sorry for a phone pic. My windows print screen thingy is acting up. Is this the description you talking about?

rough agate
#

Yes, that's the description. Where's the location of that in the Creation Kit?

strong thistle
#

Under magic effect

rough agate
#

Found it, alright now I'll just have to see if I can switch the numbers to mag and hope for the best here.

#

Or if that doesn't work, just delete the description.

strong thistle
#

Yeah if you change the enchantment it will work. It just wont show in the descriptions unless you change them. I learned this with the sarthaal amulet

rough agate
#

Okay, it did change but they're all changed to 1. No problem, at least it means I'm making progress here.

strong thistle
#

I made it %25 for all spells which it did but still said on the item and the active effect %3 till I changed that

rough agate
#

Weird that it would do that, didn't the Saarthal amulet also had a weird enchantment where it would affect all but I think Restoration spells?

strong thistle
#

Well it’s combining multiple enchantments (like not a single enchantment using all the other enchantments) like the amulet has like 5 enchantments on it. So like, a custom description was needed I guess.

#

I’m a noob myself so I can’t explain very well lol sorry.

rough agate
#

It's alright, I'm on the same boat with you lol but we're learning. Like just recently I just learned how to apply brand new enchantments like Weakness to Shock to Nerveshatter.

strong thistle
#

Nice 😊

rough agate
#

Yes, and with that knowledge, I plan on recreating the Perfect Madness and Perfect Amber sets from Oblivion. I have a few enchantments in mind, and Saints and Seducers already somewhat implemented the Perfect Madness Helm even lol

strong thistle
#

That’s cool 😎 I’m here just making the fishing clothes craftable as light armor lol not quite a lofty goal as yours.

rough agate
#

It's still a good goal, lots of people love to have certain common items like clothes and armor sets to be craftable. I'm guessing that these clothes would be crafted at the leather rack, or at the forge?

strong thistle
#

I’m using the forge studded category. Lots of room to put stuff there. Definitely want them for fashion reasons lol I have so many crafting mods. I like mix and matching.

rough agate
#

Well that's good, the Studded category for certain needs some armor or something added to it other than just Studded armor lol like you'd think that with the ability to craft Imperial Armor, you could also craft Studded Imperial Armor in Studded

strong thistle
#

Oooof that reminds me I need to see what slot backpacks take up

#

Between scarves, bandoliers, facemasks, modular clothing systems etc.. I know there is going to be conflicts

#

It’s a good thing I don’t like capes lol

rough agate
#

Well for Bandoliers, I believe they used slot 34? but that's just one of them and I believe that's just for the chest area.

#

But I do know that with Bandoliers, they take no slot away from Backpacks

#

Even capes doesn't take away slots from backpacks. I believe they might be in their own slot?

strong thistle
#

Backpacks are slot 47

#

I think scarves are 45 so thats ok going to have to double check all my stuff. Modular clothing will definitely conflict with some pieces but thats ok it’s not like a wear a ton of things at once

rough agate
#

You could have facemasks take the slots for circlets, but that's on you if you also use circlets. I usually have mods that allows you to wear circlets with hoods, because it just makes sense you know

strong thistle
#

Nah I would leave that slot alone. Lots of other slots to shuffle and use.

rough agate
#

From the looks of it there's 17 unused slots so you got plenty to work with there lol

strong thistle
#

I do. But will definitely have to choose between items and such

strong thistle
#

Well what do ya know. Only the skirts and such take 47 on modular clothing and I found nothing from bandolier or fashions of the forth or face masks to clash. … time to add backpacks to npcs haha

rough agate
#

You wouldn't happen to know how to add in a temper recipe? Apparently Staada's Helm is untemperable lol

And nice, I always wanted for NPCs to have backpacks, specifically those who often travel from place to place. It's wise to travel around Skyrim with a good pack of gear and equipment, plus how are we supposed to be carrying our inventory in the first place right? XD

strong thistle
#

Dead easy 🙂 just go to constructible object, duplicate any armor temper and adjust it

#

On the result, just be sure to use staada helmet

#

Like this.

rough agate
#

Thanks you ^^

strong thistle
#

Np 🙂

#

Be sure to rename the ID to something you can find easy. Looks better than ccBGSS blablablaDUPLICATE

#

Do my ID names like SB_TemperStaadaHelm

#

You could do something like NB_TemperEtc… to make searching for all your IDs easy

#

Just spitballing off your discord name tho lol use whatever you like just makes it easier to search for your stuffs

rough agate
#

Thanks for the heads up ;P now I just got two more artifacts to work with until I have to work in making the two unique armor sets. That being the Ring of Disrobing, and the Arcane Blacksmith. I already got an idea for the Ring, the Arcane Blacksmith as well but I'm not sure how exactly to work it?

molten acorn
#

Even if you don't use the _, the NB would still show up when you start typing it into ck.

rough agate
#

Like unlike normal Blacksmith Aprons, it comes with a hood that's fixed onto the armor. I want to separate those two so I can better make the set that I have planned for its wearer.

molten acorn
#

If you're doing mass tempers and stuff, then it also pays to plan out alphabetically, so you can start typing into the dropdown and let autofill bring you right to where you need to be.

#

Shady, is that a screenshot or a regular pic? The box looks oddly shaped.

#

oh nm, I see the keyboard now.

rough agate
#

Well yes that's going to be one thing for certain to be concerned about when I start making the Perfect Amber/Madness stuff. I'll also need to figure out how to get those items equipped to specific npcs I.E. the Perfect Amber Gauntlets and Boots would be worn by the same person wearing the Arcane Blacksmith set and so forth.

strong thistle
molten acorn
#

amen

strong thistle
#

Oh and regular pic on my phone lol sorry prtscn and window key acts up every now and then

molten acorn
#

I was all over the place before. Eventually, when I was adding umpteen Witcher shields into my combo mod, it dawned on me that I was just changing form name and then autofill, one click down. I was amazed how quickly it was going.

#

oh, gotcha.

#

I usually just use snip now.

#

if you want full screen, you should be able to use just prt scr without the windows key, then open paint and paste it.

#

but snip is mighty convenient

strong thistle
#

Oh ok I will have to try that. Prtsc never seemed to do anything on it’s own for me

molten acorn
#

it won't show you any sign of having done anything. Just pop open paint or photoshop or whatever you prefer, and it should paste right in, though.

#

I go to great lengths to avoid the windows key whenever possible

strong thistle
#

I hate windows key! Always popping up that menu.

molten acorn
#

yup

rough agate
#

So with the Arcane Blacksmith, how would I go at separating the hood from it and then reimplementing the hood back onto the NPC so both the hood and apron would be separate items?

strong thistle
#

Oooo that is beyontmy expertise lol you “could” create two whole new separate items to replace instead.

molten acorn
#

Is that a CC item? I don't have it, if it is. Not sure how they're put together.

rough agate
#

It's a CC item, from "Saints and Seducers" you can get it at around the end of it where you have to fight an NPC named Evethra.

strong thistle
#

Like make a separate hood using one of the monk hood models and then another using blacksmith apron model

molten acorn
#

If it's anything like the vanilla monk robes, I think they just have the Armor Addon (AA) for both the robes and the hood assigned to the same clothing form.

rough agate
#

Yeah because it is using two models, the blacksmith apron and the red monk hood.

molten acorn
#

You might take a look at the monk robes in the CK. Click the "show all" box for the Armor Addons, and see how they did it.

#

Shady's suggestion will probably work very similar to that.

strong thistle
#

And you want the npc to wear it? Once you have the separate items, I’m sure you can go to outfits and change it up

#

Remove the hooded outfit then click and drag the two separate ones into the outfit

#

Sorry mad typos tonight

molten acorn
#

Nu worvies

rough agate
#

But that just leave me with how do I separate the hood from the monk robes now XD oy, how in the world did WACCF did this one?

strong thistle
#

By using the two AA in question as standalones

rough agate
#

So like what, duplicate the red hooded monk robes, remove the robe part from AA, rename it to what I want and so forth?

molten acorn
#

See the difference in the two?

#

If I'm not mistaken, if you deleted the two hood AAs out of the hooded robes, they'd become the same as the non-hooded.

strong thistle
#

Well I was making separate hoods for fashion reasons and I went about it by duplicating a headpiece, then Changing the AA and world model to that of a monk hood

molten acorn
#

It just tells the NPC to wear both items at once this way.

strong thistle
#

I did blue black yellow until I got distracted by other things lol

molten acorn
#

Arcane bumble bee? 😄

strong thistle
#

Lmao

molten acorn
#

Highway Safety Wizard

strong thistle
#

I couldn’t find the brown hood ground model for some reason. I don’t like having miss matched colors in menus so I left it and never got back to it

rough agate
#

This right on the AA, just deleted the robe part

strong thistle
#

Only way to find out how it looks is to text it by creating something using that AA. I would remove the body slot

#

Also the world model includes the robe part I assume

#

As in like when you look at it in menus or drop it. It will look like robes not a hood.

#

Although I don’t know for sure because I do it differently and dig through files looking for the individual stuffs

rough agate
#

Yeah because I'm trying to find a mesh for the hood, no luck -_-

molten acorn
#

You're looking for a ground model for the hood only, Neon?

rough agate
#

Yeah, and possibly inventory model as well.

molten acorn
#

Duplicate this one, make the dup playable with that check box

strong thistle
#

That mofo is under warlock not monk well hot dang tyvm

molten acorn
#

then open the ground / world model, double click where the gray is and choose the brown texture set to apply to it

#

that will make the hood associated with only your duplicate brown, but won't change the other hoods in the game.

#

or whatever color

strong thistle
#

Oh so I need to change a texture?

molten acorn
#

just assign an existing texture set to it, if you want one of the vanilla colors

#

on th eright, there, under 3d name, see where it asks for the new texture? That little box is what opens when you double click that. Those are pre-existing texture sets in the vanilla game.

strong thistle
#

Ohhhh ok

molten acorn
#

If you want a custom color, you'd have to extract and work with the texture directly

#

and then you'd create a new texture set, so it would appear in that list, too.

strong thistle
#

Bless you

rough agate
#

Thank you, that really helps!

molten acorn
#

yw

#

yw also

#

I could have offered to supply you with a variety of custom colored hood and robe textures, before the blue screen of death incident. -_-

#

Alas, one more thing I'll need to do again

strong thistle
#

I still need to get an external. I keep forgetting

molten acorn
#

I have one, but most of the stuff I had done was fairly recent.

#

I was sloppy about backing stuff up.

strong thistle
#

I get overwhelmed with the options too on Amazon and man reviews don’t help lol

#

Always someone saying dont get this you will lose everything! Lol

molten acorn
#

if it helps any, I'm poor and bought the cheapest one I could find, and it has been pretty good

#

my main issue is that I keep it unplugged and I was lazy about setting it up and backing stuff up.

#

that gigantic armor compilation mod I'd made...poof

#

ended up starting from scratch

strong thistle
#

Well I have a few things now that are completely done so would be nice to have to squirreled away

molten acorn
#

Yes

strong thistle
#

Yeah thats got to hurt

molten acorn
#

If it's stuff like that, that isn't private/sensitive, you can also use onedrive at least temporarily

#

or zip it up and e-mail it to yourself, so you can grab a copy from your inbox if you need to.

strong thistle
#

Oh that’s brilliant I will do that

molten acorn
#

I wish I'd followed my own advice. lol

strong thistle
#

I have a folder full of zips and esps that are ready to be stashed away lol

molten acorn
#

What really stings is I had a beautiful German gothic armor set, one of the ones that the author ended up removing from nexus. It's gone, I didn't have a backup, and I can't replace it. 😦

strong thistle
#

Oh that stinks 😦

molten acorn
#

Inded

#

indeed*

strong thistle
#

I’m so happy I figured out how to save all the mods as copies with vortex

molten acorn
#

Vortex is too smart for me. lol

#

I'm still a manual dinosaur

strong thistle
#

I can’t believe I was working on stuff only to do over again if I removed the mod

molten acorn
#

I tried to set up vortex after I reinstalled windows, but I felt like I couldn't get the control I wanted, with mod conflicts.

strong thistle
#

I need vortex because I lack the mental capacity these days.

molten acorn
#

It seemed like I had to choose one mod to win over the other, when I want to be able to choose by individual items.

strong thistle
#

Like PS4 load order and stuff is fine. But all these texture files and stuff? Nah let vortex handle and I tell it what I want

#

But with vortex you can choose individual files

#

Like say

molten acorn
#

I need to study it more I think

strong thistle
#

Noble skyrim and skyland, you can have skyland overwrite noble because you like better what both touch.

#

Except for snow, you can have noble use it’s snow even if loaded before skyland by choosing individual files with vortex conflict resolution

#

Noble snow sucks tho was just an example of what I mean

molten acorn
#

hmm

#

I'll have to delve more deeply into it. I backed out when it seemed like I didn't have as much control as I'm used to.

strong thistle
#

There definitely is some user agency removed when using. But you still have manipulation powers, just not as easy.

molten acorn
#

manipulation powers. I like the sound of that.

#

I shall make vortex my thrall. >:-D

strong thistle
#

Like if you can create rules on what goes after or before what

#

Heheheh

molten acorn
#

What I really wanted was the ability to keep my data folder cleaner

strong thistle
#

And you can change the group type of each plug in. Ex “late loader”

molten acorn
#

it's a 3 ring circus right now.

strong thistle
#

Thats the best part about it. It removes all that for you. It uses staging folder

#

Your data will still look like a wreak but it’s not really