#elder-scrolls-general-chat
1 messages · Page 58 of 1
I liked Skyrim too, but the Nords lacked any of the Celtic elements they had previously
It was all just "Duur, Vikings!"
Which, you know... Alright. It fuels my jokes about how stupid Nords are, and how Dunmer are clearly superior in every way
But it doesn't really serve the Nords well
I felt like I was surrounded by an army of Arnold Schwarzenegger clones 😁
I feel like the mishandling of the Civil War didn't help either
For that, I think they just didn't have the tech at the time for what they wanted to do with it
I don't mean mechanically, i mean conceptually.
I feel like the former had an effect on the latter or should I say the latter on the former?
They shouldn't have had the 'Imperials'. It should have been Loyalists vs Stormcloaks, with the 'Imperials' being relegated to military advisors to the loyalist side.
Imperial style armour should have been rare, making it clear this was a war amongst Nords, NOT the Empire occuping the province
As it is, this fact is only mentioned, and even then only a few times. It creates the image that the Legion is a fully occupying force, making this more of a Revolt and less of a Civil War
Well really it was stormcloaks vs. Imperials + imperial-favoring nords. But I think the main reason was because most nords typically dislike the Empire. That's my guess
The Nords have long been the Empire's strongest allies, so i wouldn't say most Nords typically dislike the Empire.
I mean regarding the more recent Thalmor problem and banning of Talos worship.
I would be immensly surprised if it's 50% anti Imperial
More likely, it's 10% anti-imperial, 10% pro-imperial, 80% don't care and just want to be left alone
I'd say more recently it's probably a lot more then that.
Regardless of the actual ratio, the only actual Imperials are the officers leading the Loyalists. Otherwise, it's very much a civil war. Which was the whole point.
Really, I'd like to see the Empire itself split in half and fighting amongst themselves.
But instead of dressing the sides like they're both Nords fighting eachother, they dressed one side as a foreign military, creating the IMAGE of an occupation that just isn't how any of it works
Tired of them playing Thalmor's pet.
I... and very much on the opposite side, and see the Stormcloaks as far more in the play of the Thalmor than the Empire
But that's a discussion for elsewhere
Point being, this is the sort of conceptual worldbuilding that Bethesda has totally and utterly failed at ever since they set the benchmark with Morrowind
To me stormcloaks just want them off their province.
Sure. But in terms of geopolitics, wanting something, and acheiving it, are different things.
But I'm sure they would join a great war against them if there was threat other provinces since obviously they would come to Skyrim to conquer it completely as well, so you'd need an alliance of provinces against thalmor
Only in Plot Device Land
Ulfric is the sort of person who may, sure... But the rest? He tries to come to the Empire's defense, and he's got another Civil War on his hands
At least 3 of his Jarls hate the Empire more than they hate the Thalmor. There's no way he'd get their support.
Not in this state, but give it time to grow in other provinces as well
Bigger enemies tend to cause old enemies to have a common adversary is what I mean
But that is yet to come
Again, topic for the Lore tab more than here... But the only way i see the Stormcloaks being successful is through sheer plot armour. Nothing they offer works out in any way, and their constant rank hypocrisy and incompetence marks them for almost certain collapse. The only redeeming value to them is their idealism, and even that only exists on the surface.
And no, in terms of Imperial expansion, bigger enemies do not usually cause weaker parties to band together. In fact, Divide and Conquer is the single most reliable mechanism of Imperialism in history.
Like Ulfric would probably just be a general if an all-out war broke out against the thalmor
Considering he was losing before the Dragonborn got involved, i don't think that's a resounding endorsement.
I didn't say they were weaker, nor would they would be weak banded together either 😋. It'd be a fun war 🙂
But, again, tangental to the point. Skyrim's Civil War is just that. A Civil War. It's not the Empire occupying a territory and putting down a rebellion. It's Nord political sides pitted against eachother, with one supporting the Empire and one against. And the failure to represent that basic concept is part of an ongoing issue of design with Bethesda
In Morrowind, for instance, you could clearly tell the difference between House Guards, and Imperial Guards, and even which town was under the control of which
And those visual styles encouraged you to dig into the social dynamics and power structures of the Province.
Recognising the difference on the surface encouraged investigation, and actually rewarded that. That's good worldbuilding
There jsut isn't anything like that in Skyrim, and in fact the visual differences activly contradict the worldbuilding that's established.
And, of course, you've got Oblivion, which is just a total creative wash.
Well it is a problem nonetheless when you have foreign government coming in and swooping up your people to torture chambers, I think in some cases imperials were helping with that
But yeah, it felt more like a protest than an actual "war." Perhaps they should have just called it a resistance?
Yes, and there are legitimate greivances for the Stormcloaks and legitimate arguments for the austerity measures of teh Imperials. I didn't want to get into a Stormcloaks vs Imperials discussion, rather pick at the conceptual design and representation differences, and why Skyrim fundimentally fails to express it's core idea because of poor design choices
But it may grow into a war over time
In concept, I think it's bc the thalmor were getting more directly involved, however hidden..
Its not that they dislike the Empire itself, its that they are with their bigger enemy, the thalmor
It still fails to represent the main idea. A Civil War is an internal struggle between two political sides within a polity. And that is, ultimately, what Skyrim's conflict is. Imperial Legates mention how they're forced to recruit locally, because the Empire won't commit the actual legions to the problem, and the Stormcloaks mention concerns about if the Empire were to actually move troops from Cyrodiil.
Meanwhile thalmor is letting that shade grow to wear they think their enemy is the Imperials when really its the thalmor
It was a well done manipulation by the thalmor, I'll give them that
But, because of the visual choices made, which honestly probably only exist to get Imperial Armour into the game as a more common piece of equipment, this entire thread gets muddied
Well yes, I'm saying it wasn't really a civil war at all
And im saying it is. And the game MENTIONS that
But it fails at the basic premise of visual storytelling. Show, don't Tell.
It Tells you, but utterly fails to Show you because of the visual choices made
Nords vs empire is a civil war? Maybe if its nords vs nords supporting empire ig but I guess it could be considered a civil war if looking at it like tamriel warring with itself
No, Nords vs Empire is an occupation.
Loyalist Nords vs Secessionist Nords, is a Civil War
I felt like the thalmor were the occupiers
And that's what Skyrim is. The only actual Imperials are the officers sent to aid the Loyalists.
No, the Thalmor are political representatives of a treaty power... Thats, a whole other kettle of fish'
That's not how vassals work. Skyrim is a vassal under the Empire, the jarls don't have their own armies as one of the big things under Tiber is that kings can only have standing armies during wars otherwise the Legion is the fighting force and the local ruler must deter to the Legion in military matters, hence why the empire-supporting side is using the Legion.
This becomes a big point because before the civil war stormcloaks were called Ulfric's private army, even the name Stormcloak was meant to be an insult given to someone fanatical towards Ulfric's belief of independence.
But what if the Empire didn't send any troops?
Most a local ruler can have is their own guard force, which is common to see since Morrowind.
Oh so its like state and federal government where empire is like the feds?
except, Skyrim's Holds do have armies, and have made use of them several times, including invading Morrowind and Orsinium during the 3rd Empire.
Kinda yea
The same as with the Counties of Cyrodiil. That they use their armies as a sort of regional police force is tangental, these ARE locally mustered and administered armies
United provinces of tamriel lol
There's a difference between a standing army and an army to muster during a war. A standing army exists during peace times where as mustering forces means a war has already been declared but you have to recruit people.
Fair, standing armies are going to be exceedingly rare in this sort fo world, as they have been for most of human history
Anyway I gtg, I just realized what time it is 👀
However, it's been a very common thing for local lords to muster armies as needed throughout the 3rd Empire, totally outside of the Imperial Legion, which is it's self the standing army of the Empire
Like that one was of the main points of the fighter's guild during the second era, the Potentates helped created the guild charter act so the individual lords can't have their own private armies and then Tiber used Numidium to crush opposition and large private armies.
And it did not stick in the slightest
I mean, half the 3rd Era is local lords with a drop of Septim blood raising their own armies to try and seize the throne
Honestly I kinda think the more important thing is the Empire has been trying to boost the Legion's strength along the border so lords can't actually build strong fighting forces, Ulfric's forces are probably the nords who have been raised by disgruntled veterans and people so they didn't join the legions.
And even then, the point remains the same. This isn't a standing army (the Legion) occupying a vassal state. This is local armies being mustered to fight an internal conflict, with one side having officers from the Legion sent to assist in their effort.
Even with the stormcloaks I wouldn't confidently call them a strong fighting force given their equipment and recruits being barely trained, same with the Legion.
It's more like the British sending officers to support loyal Raj's against their rivals.
Plus, if one were to think about it with a Stormcloak victory in the Civil War of the 4th Era, I don't think neither the Imperial Empire nor the Aldmeri Dominion is going to take that sitting down >.> The Imperial Legion is bad enough for the Stormcloaks given their standard equipment, but the force of the Empire AND the Aldmeri Dominion, yeesh.
The Dominion wouldn't help reclaim Skyrim
Dominion won't send in troops, the supply lines would be too messy and long range teleportation is too risky because if you're not careful you can end up being trapped between realms.
They'd be content to let the Empire burn it's strength fighting internal disputes with it's territories, and then just swoop in to kill everyon and seize control
So in other words, a Stormcloak victory wouldn't really be a long lasting one.
Probably not. The Empire would likely have to respond with real force, TURNING it into an occupation instead of a civil war.
Stormcloaks also have to deal with forsworn still, bandits, any counter revolution started by disgruntled people and no allies to help them
And, depending on how that went, the Dominion may be able to just step in and conquer both after they've exhausted themselves against eachother
Empire does too the big thing about the Empire though is it has more troops to send in to help out
Yeah because looking outside the whole Dominion scenario once the Imperial Empire falls, Skyrim wouldn't really have any allies. High Rock wouldn't help given how they're Imperial supporters, Morrowind and Argonia would most certain refuse to help given how the Nords especially the Stormcloaks treat their kind, Hammerfell is a possibility but given the Stormcloak hospitality and how they also treat Redguards as far as I'm aware, Skyrim is flying solo on this.
The Empire also has less concern for historical and ethnic land claims. So long as they're loyal tributaries tot eh Empire, they don't give a rats ass who rules the Reach. Nord or Reachmen, doesn't matter, so long as they accept the Empire as their superior
So, the Empire would be more open to diplomatic, and thus less militarily costly, options than the Stormcloaks would be
We have no clue about Black Marsh's current state, Morrowind is probably going back to being isolationists
Yeah. It basically boils down to this...
The Empire, if it wins, has Cyrodiil, High Rock and Skyrim on it's side. It MAY be able to convince Morrowind and Hammerfell to join a concerted effort against the Dominion (but probably not)
If the Stormcloaks win, well... It MAY be able to convince all the others in the same way, but it's starting at a -2 to the Empire's 0
Actually we sort of do? From what I can recall, after the Oblivion Crisis, a group of Argonians called the "An-Xileel" called out saying that they were the ones who ended the crisis, pushed the invasion of Morrowind, and to put it bluntly they're doing almost what the Thalmor are doing by pushing out anyone who isn't an Argonian out of their cities, renaming Black Marsh to Argonia, and I believe they were also the ones who ended the Shadowscale program?
Yea and then they had a floating city destroy almost every major population center
yeah, the last info we have about Blackmarsh's political state is 170 years old.
All we know, at present, is they're smuggling weapons. Potentially knockoff Elven weapons of unkown providence.
Personally, i think they're basically serving as mercenary smugglers, shipping goods from the Dominion to the Stormcloaks.
Yeah so political wise at this current time of 4E 201 we don't necessarily have an idea of what the current state Argonia is in, but given how the An-Xileel are said to be anti-Imperial, neither Stormcloaks or the Empire is going to find any allies there.
Umbriel basically cut a huge swath through Black Marsh, we don't know the level of damage but it went from Lilmoth all the way into Morrowind
Although money can certainly change people's minds if it's enough
we do know Black Marsh and Morrowind are still exchanging blows between border settlements, Argonian patrols go almost as far as the border between Rift and Morrowind but that could be Argonian bandits and the Dunmer have like 73 outposts along the border
Blackmarsh is ultimately beholden tot he Hist. If a side is picked, it will be the one THEY choose. The Argonians won't have a say in it
Dragonborn had a disappointing lack of knowledge of modern morrowind and black marsh but at least we know Mournhold is still around
Aren't the An-Xileel exempt from the Hist? Like I think after the whole floating city dilemma, most Argonians were cut off by the Hist tree's influence?
It gave us some information. Hlaalu was removed from the Grand Council, and replaced by Sadras. The capital was moved to Blacklight, and most of the province is recovering, though Vardenfell is still inhospitable (even if it does have settlements again)
no, the An-Xileel seem to be Hist-Fanatics, rejecting all outside influences.
It might've just been the An-Xileel since it says that they only spoke to a rouge Hist tree and that they had disputes over the opinions of the normal Hist trees and thus severing ties to them.
The circumstances of the Lilmoth-Tree going rogue is still unclear. I've heard speculation that it disconnected from the others as a sacrifice, to kill off the Lilkuul (probably spelling that wrong) but not endanger the rest of the Hist
Being all linked, i imagine having the soul ripped from one would be bad for all others. So it's possible that one tree disconnected it's self so the others wouldn't suffer it's fate
It sounds possible. Sorry if I'm being rather intrusive. My knowledge of Argonian lore is pretty vague, with most of my knowledge coming from the YTC Imperial Knowledge. They're pretty informative to the lore, and make a good listening to while trying to play my Konahrik build in Skyrim.
A lot of our knowledge of Argonians is pretty vague. ESO added a lot, but it's still obscure
Very true, the Argonians don't seem to be the kind who keeps record of their history. They seem to be the type who lives in the here and now instead of focusing on the past or the future. Hence I believe why they stopped making their stone structures and instead build their homes out of reeds and organic materials that would rot over time.
The Hist, by their nature, have all the records they could need. If they chose to reveal it to their lizard slaves
At the end of the day, all Argonians are slaves, whether it be by the collar around their necks, or the roots that ensnare their minds.
Which could be an interesting plot point to explore some day
Ya just got to approach is delicately
Yeah possibly in a future Elder Scrolls 7 or a DLC for Elder Scrolls 6 whenever that happens sometime this year or the next.
Probably 2024 at the earliest...
Still... IMO, a story isn't worth telling, unless it has a thought provoking idea to explore.
Of course, you also have to explore it properly, which... is the harder part...
Yeah stuff like that is like walking into a PC landmine, one wrong move and you'll be in controversy street for sure. Then again in this day of age, almost no matter what you do will end up with you going there.
But you know what they say, can't please everybody.
You're in controversy street either way. But that's kind of the whole point isn't it?
Stories are, at their core, about exploring ideas. If you aren't willing to do that, A; don't write, and B; don't consume said stories
Doesn't matter which side of the argument you're on
I thought that too till Starfield didn't release till 2022. But now I feel 2024 is highly doubtful. Now I'd say TES6 2026, has a nice ring to it. 2028 being the latest, but hopefully that doesn't take till then.
When did the ES6 trailer even came out btw? If I understand my game development enough, it should take at the very least 7 years to fully develop? 5 years at best.
2018
2018, so for this year ES6 should possibly make an appearance somewhere between 2024-2026
I'd assume BGS' usual dev time, so 3-4 years after Starfield. 2025/26
But that's just my guess given the estimate of how long it would usually take for a game to be developed and released, so long as there's no complication or delays
24 is possible but unlikely
Not even a trailer really, more like an announcement. Last I heard it was still in design phase 😔
there were 2 years between Oblivion and FO3, but Oblivion was delayed from 05 to 06
So still a long ways away for ES6 but not by that much if we're patient.
it's next up after Starfield, it's almost on the horizon
and development shouldn't take as long as Starfield because most of the engine upgrades have already been done for that game
Bethesda is using a new engine for both Starfield and ES6?
CE2.0
new is a relative thing with engines
technology : once it hits the market it is obsolete
technically it can be considered an upgrade, but studios rarely develop all new engines
Todd said it's at least as big an upgrade as was going from Morrowind to Oblivion
I'm just hoping that this engine can perform well compared to the engines of Skyrim and Fallout.
But given Bethesda's history...well, my fingers are loosely crossed.
never had much issues with their games myself
new engines can be 1 of 2.. backwards compatible where it can actually hinder the new engine not being able to focus on all new mechanicsetc.. or not compatible where they forget old code and go all new
although it feels a bit .. sluggish, even compared to ESO
can't wait to see more of the new animation system
new engines seem to always be sluggish at first
Yeah, here's to hoping we can get more weapon types than just the standard three tiers, a dagger, a staff and a bow.
People love their spears after all ;P
The issue with more weapons is giving them each a functional niche
that would be a miracle.
I mean, a spear would be much more different than swords, axes and maces are from each other
Morrowind, for all it's visual variety, offered absolutely no functional variety in weapons. You just picked what you liked the look of, and that was it
they are just cheaper to add because they mostly use the same animation
It not really impossible if you think about, like a spear could be somewhere in the middle with a greatsword and a battleaxe in terms of damage, but have a more better if not the highest reach in weapons.
It's more than just damage and reach
honestly I was fine with that at the time
Oh, it was, but... It's not 2000 any more.
don't remind me lol
they really have to upgrade the whole combat system for 6
skyrim already improved only marginally on oblivion
For all it's problems, one thing Skyrim did well was differentiate weapons at a fundimental level. Axes do Bleed Damage, Maces Ignore Armour, that sort of thing
I want a flail so bad or meteor hammer 🤤
Don't forget the magic system, and the overall leveling system at that.
kind of ... but that's the least amount of effort possible
The SYSTEMS are great, they just need expanding
with all their focus on crafting, I really hope they bring spellcrafting back
Just, nothing like it was.
Spellcrafting in Morrowind and Oblivion was a god awful eyesore. That entire system was a Creation Kit editor port in the actual game, and it was horrendus
I think Starfield will offer some insight into their ideas for new systems
if the stronger focus on RPG mechanics pays off, we'll likely see them in ES6 as well
.. it was amazing
It was an abomination
I don't know how to talk to you.
even arena and daggerfall had spellcrafting, it was kind of a TES staple before Skyrim
Spellcrafting was a game-design tool pretending to be a gameplay mechanic. It was totally detached from teh world, how magic behaves in worldbuilding, and ultimately did nothing to actively engage with the gameplay
The IDEA is a great one, but it's implementation was atrocious
If I can mess with and make my own spells and mix em around like alchemy, I'd have a ball with that
Flaming ice circles and what not, whatever i can imagine
The way I could possibly see a fix with spellcrafting is by the use of Soul Gems. Like for example if you wanted to make a spell that deals Fire damage and provides Weakness to Fire to a target, with a petty soul gem it would only be as high as doing like 10 Fire damage with maybe a 5-10% Weakness to Fire. But with a Grand Soul Gem or even a Black Soul Gem, you can boost that new spell to where it could be 100 Fire damage and 80-100% Weakness to Fire.
With the level of the spell being determined by the quality of soul gem of course
And that's the issue. Alchemy, even though it too needs a lot fo work, is at least integrated into the game as an actual engaging system. Spellcrafting was just the same thing you use in the freaking game editor to ake spells, ported to an activatable altar in game.
You might as well have your Smithing Menu ask for you to select what folder the Model Mesh is in.
Well didn't spellcrafting require you to have not only a certain amount of money but also the nessessary amount of magicka to cast? Like if you were to try to create your own Essense Drain spell, a spell that you would get while wearing the Bloodworm Helm, the crafted spell would cost more than the original spell even though they do the same thing in effect and number.
Spells are already balanced by the magicka they cost, no need to additionally involve soul gems into that
most spells in the games cost the same as a custom spell, there are a few that are cheaper or more expensive, thouhg
Yes, but the in-editor system also calculated a cost to the spell based on background parameters. So you were just applying that theoretical cost to the creation of the spell in-game.
which is still just using the same sodding system as the actual game editor.
A gameplay mechanic should, first and foremost, be about the GAMEPLAY, not about a background editor spreadsheet
The thing I didn't care for were the magic scrolls. Would of preferred bottled magic for that idea. Save the scrolls for epically more powerful magic that cannot be contained merely in hand or staff.
how does the CS and the in-game spellmaking using the same formula make spellmaking bad?
I was just saying how one could implement a spell crafting system back into Elder Scrolls, the magicka cost would still be somewhere around the same but it is the quality of soul gem is what determines the strength of the spell that you want to create. With one spell for example with a Grand Soul gem, you can add every Destruction spell you want to it, same with a Petty Soul gem. The difference between the two would be the strength of the spell and how much it would cost in Magicka the more effects you add to that spell based on the quality of Soul Gem.
That's not what i'm saying. Spellmaking is, as an idea, a great one. How it was done was lazy and frankly insulting game design.
all of Morrowind was a spreadsheet with a visual layer on top, which made it so amazing to me
why do you insist on bringing soulgems in? what's the benefit?
you can pretty much manipulate everything your character can do through the game itself
Yes, and some of those processes are better than others
The more a game resorts to spreadsheeting, the more it's gameplay design has failed.
Unless you're doing a Spreadsheet Simulator, i suppose
It's simply... creating a spell...
how else woudl you create a custom spell?
I mean, I get that drinking potions that boost your potion making, leave the menu, craft new potion, repeat is not stellar gameplay
that's not an issue of gameplay design, that'd be an exploit in a mechanic
It's not that the games require spellmaking; if you don't like it, fine, there's plenty of standard spells you can obtain and do well with
Easy. You do what Epic Spell Wars of the Battle Wizards: Duel at Mt. Skullzfyre does. You assemble Spells out of components with set behaviours
but just the possibility creates a different sense of the world, one that doesn't put artificial gamefied barriers in your way
I have no clue what you are talking about
but essentially, you're taking away the freedon to create the spell one wants?
Quite the opposite.
related: Skyrim's equipment crafting was also complete crap in that regard. even ESO's is better
Because how else can one balance the overall crafted spell? With Oblivion's spell making, one could make ridiculously powerful spells but at the same time those spells would cost way too much Magicka to cast to even be useful. Plus it could give the player a more better sense of being magically entuned with the forces of magic, and usually magical crafts require soul gems anyways so I just saw that the use of soul gems could provide a means of determining the overall quality and strength of the spell while also keeping it balanced to where the spell can be used more than just a gimmick flare.
How would you reimplement spell crafting into Elder Scrolls?
ESO's crafting system bases on Skyrim's, it isnt surprising it's better
although I absolutely hate ESO's enchanting lol
Yes, it is. But i'm going to explain Spellcrafting first.
magica cost?
what more balancing do you need?
It's just going to take a bit to type out
Soul gems are one way to power magic; however, for spells, the power source is the caster, so soul gems aren't needed
soul gems are a great mechanic, because they force you to engage with a lot of other mechanics. which is why I'm so disappointed ESO doesn't use them for enchanting
trapping souls and binding them to your gear is cool as hell, don't understand why they would ditch it
Basically, Epic Spell Wars is a Card Game where you duel your rival wizards for supremacy by creating spell combinations out of cards with different effects. Each Spell consists of up to 3 components; a Source, a Quality, and a Delivery, though depending on the modifiers can include more than those 3 and get absurdly complicated and silly.
The catch being these cards have set behaviors, and you're combining those behaviours to create new spells rather than just pumping points into magnitude.
Let me just put it this way. In Oblivion there is a spell called "Essence Drain" which can only be obtained if you have the Bloodworm Helm equipped. The strongest version of that spell has a cost of 713 Magicka. Now its effects are nothing to sneeze at but much like any spell you can easily craft it yourself at the Spellmaking alter. However, that crafted spell that does the same thing as the max powered Essence Drain spell, would cost 1426 Magicka. Why would you bother in making a spell that does the exact same thing as the original spell but cost more magicka, where you just instead use the original spell? I would be fine if the crafted spell was more powerful than the original spell but costed more magicka, but it doesn't.
This isn't exactly what y'all were discussing, but I've wanted to be able to mix magic with other ingredients like alchemy items for a while now to make epic spells that can only be unleashed from magic scrolls to contain their power and with the right skill expertise in that school of magic
That's just an issue with the design behind Oblivion's spellmaking, magicka being the barring level to spellmaking is in itself probably the best way to go about it
Thinking along the lines I was pondering whether it wouldn't be interesting to use soul gems to enhance spells to a degree
Imagine if you could "charge" a spell using a soul gem
That would be something, more so with crafted spells? Like drawing the magical energies of the soul gem to further empower it. Almost like leveling up the spell?
well, you can also craft a spell that is more powerful and costs more
and having the Bloodworm Helm equipped is a requirement that can act as balancing for havign one spell a bit cheaper than regular
In the context of TES spellcrafting, imagine...
When you create a Spell, you are prompted to select a Delivery first. This dictates the casting animation and how that spell is 'delivered' to it's target. A Rune type delivery places it on the ground to be triggered when an entity contacts it. A Bolt type spell is thrown in an arc. A Ray type spell is fired in a straight line.
Once you have the Delivery, you have Qualities. The number of these should be Perk gated, meaning the more magically skilled you are the more complicated your Spell can be. These serve to diversify the basic behaviour of the spell you are creating. Things like Blast applying the effect in a radius around the trigger. Channel allowing you to continuously maintain the spell at the cost of Magicka. ricochet allowing the spell to 'Bounce'.
Then, you ahve thee Effect. Again, depending on your magical knowledge, you can layer in more Effects, so perk gating should be a thing. Something like Moderate Fire Damage, or Light Heal.
In this way, a basic Fireball would be a Bolt - Blast - Moderate Fire Damage spell.
Nah I think spellmaking should base only on the player's actual skills. It imo makes sense that way because I don't think spellmaking in TES would be that much different from, say, a programmer irl designing an algorithm. It's a matter of their skill and experience.
Now for a soul gem to be able to charge spells or anything the like, the way spell casting works would have to be made a bit different compared to the usual way in TES. Preparing a spell and casting it later for example, stuff like that.
Maybe make the weight shared between the spells? Like if I'm doing a fire/ice shot, make it only half the cost of a fire shot and half the cost of an ice shot?
Cause its neither full fire shot or full ice shot
this sounds like exisitng spellcrafting, just backwards
Radically different, because it allows for far more behavioral systems to be incorporated, something the past system is entirely incapable of doing
The way this sounds it's essentially just the spellmaking system from Morrowind but with some spell types from Skyrim mixed in.
I didn't know spells had a behavior...
They do as of Skyrim. They didn't previously
It does sound like Oblivion's spellcrafting system, where you just pick the effect of the spell, then choose whether you want it to be targeted, touch, or self casted, then choose the overall magnitude and/or the range of the spell.
And tat's part of the problem with them. You had a select few basic spell types,a dn then all you did was layer more Effects into it.
Want to make a MIRV Fireball mortar? You can't do that in Oblivion's trash
This sort of system could allow for it
https://en.uesp.net/wiki/Oblivion:Spell_Effects I wouldn't call this "few"
You could just do that by adding a projectile numbers slider
Those are Effects
what are you talking about then?
A Behaviour is something entirely different than an Effect in this context. An Effect is the actual Magical effect that is applied by the Spell. The Behaviour is how that spell functions.
I just hope my spell doesn'T wander away...
For instance, Lighting Damage is an Effect. Richochet (rebounds off static objects) Arc (jumps from one target to another) and Duration (the Effect lasts a period of time) are all Behaviours
I don't think anyone's against adding more types of spells besides touch, target, self and rune. but that still seems more like an expansion of the old system than a total revamp
well, the old games' magic systems didn't have these features
so it's not spellmaking to blame, but the magic system
I get what you're saying with the soul gems, I kinda thought of another darker school of magic that is basically outlawed, but you mix souls with a spell, but its only for the most powerful of spells and can only be contained in magical scrolls, its like a recipe of the spell type, alchemy ingredients, and lastly the soul type, like some could need the soul of a human, others might need the soul of a lightning bug. But you're essentially fusing the magic, soul, and alchemy ingredients together
Except for ricochet all these types already exist
point me to one spell that does that
And i am using extremly simple examples to try and make a point, but it's obviously not working
unless you also source the spells differently than just knowing the effect from another spell. ESO had a nice plan with collecting tablets and such
That sounds interesting for an expansion of necromancy as a school of magic tbh
I've found necromancy kinda lacking, Skyrim is the most Bethesda has ever delved into it and it's just resurrection spells
adept shock spell in Skyrim for arcing, spells with duration from both Morrowind and Oblivion (Skyrim too if you count the burning effect)
I thought so too, but like it seems like it should be more than the Conjuration school, and one of its own, so bad its fretted upon, even over necromancy. However there could some more beneficial and helpful spells too. Basically it ties into all the schools depending on the spell type you are going for whether it's healing or damage dealing, etc
I think Morrowind and Oblivion did have a duration slider in their spellmaking, and Skyrim didn'T have Spellmaking, so that doesn't count
well, schools are arbitrary anyway, someone just grouped the spells together for easier learning
iirc you can technically set any spell to use an arc in the Skyrim CK, although it's for sure gonna bug out sooner than later
I do agree taht they should bring all the new spell delivery types into a spellmaking system, but that's just an update and not a remake
imo for spellmaking they really just need to work on a good and reliable formula behind the mechanic, so as to not make spell costs explode as much as in Oblivion but OP spells to still be locked off to master wizards
they could've also had an interesting system in Skyrim by combining right and left hand spells into new effects, but apparently they didn't have enough time for that
The previous system was, you pick a Spell Type (Touch, Self, Target) and from there you just slap on new Magical Effects and play with Magnitude, that's all.
This sort of system could allow you to, and an example, create a spell which is shot in a straight line (Ray) and arcs between targets (Arcing) applying the effect for say 10 Seconds (Duration 10s) but also pulsing around it ever 3 seconds for a reduced effect (Pulse 3s for 10s).
This creates a spell you can fire into a crowd, will spread around, and then do continuous damage to everything around the infected for the duration. it doesn't matter what the actual effect is (and with 3 Qualities you're probably looking at a pretty complex spell, expert or Master level to even make)
It allows you to implement coded behaviors directly into the spellcrafting process which fundimentally change how those spells work, rather than just a slider with magnitude
I'm still not sure wether I like Skyrim's "your mouse button is your hand" system
it disallows casting with bows or other two-handed weapons, or blocking while dual-wielding or weapon-and-spellcasting...
Morrpowind and Daggerfall required you to totally sheath your weapon first
yeah it has its drawbacks
then your problem lies not with spellcrafting but the magic system, as all that stuff wasn't possible in general
It's both. My problem witht he Spellcrafting system was it was just a ported over editor piece of garbage
It was not integrated in teh world, was not visually or thematically interesting, and was just pure, raw functional iclusion
But Magic, in general in TES, has been painfully one dimensional and, well.. Not magical
spellcrafting allows you to literally create anything that was possible with the magic system.
if you don't want to restrict, then you're blaming teh magic system, not spellcrafting
how does one "integrate it in teh world"?
Ok, i feel like this point is being missed...
I still hope ESO adds spellcrafting, their initial design seemed interesting enough
Yes but this would be the only one that directly fuses souls into magic and mixed with alchemy as well (not like enchanting into objects with soul gems being their charge rate). Highly dangerous and so it is technically outlawed.
imo no matter what Beth does for the next TES' magic system, they really need to involve alchemy more
and not just as a simple value modifier
Let's try this again.
My problem with Spellcrafting, as it was handled previously, is that the system used, IN GAME, was basically the exact same as used, IN THE EDITOR. Zero effort was made to make it a gameplay mechanic in any way, it was literally nothing but pull down menus and sliders.
It was clunky, ugly, and totally divorced from anything n the world.
not all necromancy is about souls
Magic it's self was shallow to boot, despite having loads of effects, because it suffered from a similar problem to Radiant Quests. Too few Variables at each stage of implementation. If you only have 3 behaviours for all your spells, everything quickly feels the same, regardless of how many types of damage you have.
but why give a player less possibilities in the game?
yes, but that's not the problem of spellcrafting but of the magic system itself, which they do have addressed with skyrim
I'm not advocating for that. I'm advocating for giving players far, far more, by taking the greater behavioral diversity of spells introduced in Skyrim, and reexamining Spellcrafting to create an actually integrated crafting system
Not some lazy spreadsheet just brought over from the Creation Kit
you can't give the players more options than the editor, since the editor encompasses everythign that's possible
anyway, I have to get ready for trials, I'm out
I mean, it's not like Enchanting, Armorer or Speechcraft had more engaging UIs in Morrowind ...
which is why they experimented with that ridiculous speech wheel in Oblivion
No, and Morrowind's general gameplay design was, in a word, bad
it's a difficult problem, to translate these RPG mechanics into something that feels connected to the world. Skyrim mostly solves that problem by getting rid of the RPG mechanics entirely.
Quite the opposite, skyrim objectively has more options than previous games
It's just in an unfamiliar format that people tend to ignore.
that's just hilariously untrue
How so?
Skyrim, at base, has 255 Perks. Even if you master literally every skill, you can unlock only 80 of those Perks. That means, you ahve literally billions of potential end results, some definitely more useful than others.
I can't think of any worthwhile RPG mechanic that Skyrim actually added. cooking maybe?
If you master every Skill in Oblivion and Morrowind, you always end up with the exact same thing. Because the RPG mechanics are little more than superficial window dressing that all lead to the same outcome
Skyrim misses the mark by wasting time with % modifiers rather than behaviours, but it's systems are vastly superior to what came before it
most perks are pretty terrible though, either just magnitude increases that skill levels already provide, or gatekeeping perks
Being terrible is irrelevent to the fact the system is superior
what good is that system if it doesn't even have the functionality of the old one
You think teh first firearms could legitimately compete with the Bows of the same era? No, they couldn't. But it was refining the potential of the new approach that, eventually, they totally replaced their predicessor
how will I jump on roofs? how will I taunt someone into attacking me?
Bethesda has always, and i mean ALWAYS, fallen on it's face when it comes to actually maximizing the use of it's own systems. But Skyrim's systems, especially how it approaches Character abilities, is vastly superior to Oblivions and Morrowinds.
They just didn't execute on the presentation, because... well, again, Bethesda just can't do that for some reason.
what do you mean, the presentation of the perks was the best thing about them!
If you're talking about the stupid Constellation visual, then you're totally missing the point
don't know what's stupid about that, but okay
As an example. Skyrim's perk system allows you to include Perks which refine 1-handed combat first into Swordfighting, and then into particular TYPES of swordfighting.
Without the need for entirely independent Skills, like Oblivion and Morrowind would have required, and then having to deal with the issue of crossover aptitude, Skyrim fully allows for the expression of the difference between a Swordsman experienced in Kendo, and one experienced in Fencing.
The previous approach wouldn't be able to do this, without the absurdity of aking it so picking up a different sort of sword turned you into a mewling baby incapable of defending themselves.
I mean, I like perks in principle. but potential is no substitute for actually being able to do things.
All these games HAVE is potential
Bethesda's RPG executions are historically garbage. Oh, great, i ahve 6 different weapon skills. Too bad every weapon is the same ham-bat, and all i'm doing is picking a look
And don't even get me started on how shallow Attributes are...
Wanna skip leg day? Too bad! ANY STRONK IS ALL STRONK.
The Perk System is a fundamentally superior system. Bethesda just utterly failed to do anything interesting with it.
don't see how those systems exclude each other. Oblivion technically had perks and attributes
if anything they should've added perks to attributes as well
I mean, with literally no mechanical changes, you could totally replace everything Attributes offered, with far more diversity in builds and character identity, just by being an ounce smarter in Perk design.
And with a minor change of actually identifying and tracking Attribute-Perks and using them to gate other options, you could easily include non-Skill perk trees on top of it.
Nah, the old Attribute system was terrible. Perks can easily cover everything they offered, and far, far more.
no they cant
not if you tie them to skills
and even then, you couldn't gain buffs as easily if you moved from a metric measurement of your abilities to a discrete one like perks
which is why FO4 got rid of skills and tied them to attributes instead. Has its own downsides but attrib + perks is as superior to attrib + skills as skills + perks was
Bethesda do learn and improve on what they do before. Arguably far more so than almost any other dev I've seen, so I'm very much interested to see what the next attempt is
The discrete one allows for far more character diversity though. And isn't that the whole point of RPGs?
they will probably try to reinvent to wheel again, so this whole discussion is kinda moot as far as TES6 is concerned
usually you would have both. like skills and perks. which is why it was even more nonsensical that they muddled their functions by adding magnitude increasing perks.
yes, they do. Unfortunately, they often learn the wrong lesson. Take FO4s dialogue system for instance. They took the backlash against it as a lesson to not use that.. They didn't look at what went wrong, ad how to improve, they just decided we don't like it at all and have supposedly tossed it.
Skills are a leveling mechanic, Perks are were all the meat of character development happens. They are the Skills, Attribtues and Perks of Oblivion all rolled into one seamless system that offers far more than the previous 3 systems could
The 4-options-only is definitely a mistake in a way that isn't necessarily easy to see early on and which is hard to correct when you have written enough to realise. I'm not going to criticise the next attempt until I actually see it
Fair, but from what has been said, they've gone back toteh old List system, which comes with all kinds of extra baggage.
I would not be surprised if we're back to stupid camera-locked conversations, and all the beautiful potential of FO4s system is abandoned entirely.
There's definitely downsides to it but equally it might just be they did a list for early development while they work out a different presentation. We'll see in a few months either way
All because Bethesda chose, for some unkown reason, not to use expanding dialogue branches instead
what potential did FO4 have? it was just a wheel instead of a list, with very limited reactions due to narrow quest designs
It's because they decided to try make it consistent what each button meant, but that meant with each button having a "role" it's hard to have a variety of branches
Emil actually talked about this in a presentation in 2016 that it seemed neat at the start of development but by halfway through all the writers, including him, hated how restricted it ended up being
Todd has certainly mentioned that they don't like how their NPCs work, so I'm curious to see how they tackle it in Starfield
can't think of a game where I actually liked talking to NPCs tbh
First, attaching Dialogue Selection to secondary inputs meant you could move freely through general gameplay and conversation. While poorly used, this minimises the instances where you lose control of your character and keeps the game moving seamlessly from one type of interaction to another. They then of course ruined this with teh stupid cinematic camera, trying to mimic Mass Effect, but again... the potential was there.
Second, it's selection model, when combined with topical branching, could have allowed you to easily access far more options through fewer keystrokes than the list would have been able to.
god I hate that cinematic camera, Skyrim did that already much better imo
Fallout 4 presented a dialogue system where you could walk into a bar, start a conversation with the barkeep, walk a way, get into a fist fight, and then talk your way outof getting arrested, without once having to be locked into any sort of radical shift in general gameplay
Did they use it to do so? Hell no. But, well... The first car was a lot slower than a horse.
And that's been a general problem with Bethesda, now more than ever. They've got all the parts sitting there to make quite possibly the best RPG we've ever seen.
a list could still work the same way if movement + look buttons are taken away from it and instead the d-pad and number keys are what control it
hence I'm not going to panic that they just do the exact same thing as skyrim, which, while better than before, still kinda sucked
But they seem intent on slapping them together with white glue and construction paper and calling it a day
well, we'll see how their expanded team size will change things. this seems like a new chapter for them, and I wouldn't dare predict which way it goes before we see gameplay for Starfield.
I think, depending on how Starfield goes will determine whether or not Todd Howard is allowed to proceed as usual, or if the studio is broken up into dedicated franchise teams
dedicated franchise teams is a bad idea in general, it's why bioware fell apart under EA. Having the flexibility to move staff to where they're needed - because every stage of development has very different needs - is how you keep experienced staff and spread knowledge around
It can be bad, and it can be good. It depends a lot on the studio, the team, and the project
it's like weapon upgrades in the dead island franchise, electricity/bleach and wires on weapons 🤣
Like most things,it's a lot mroe complicated
Three slightly comical excerpts from my work so far:
[I] Bolted upright in a hay-lined wagon, covered in blankets and surrounded by Khajiiti. I had been asleep.
My sudden leap caused me to smack one of them with my skull, bringing dark spots and bright colors to my eyes, and surely a headache later on for both of us.
“Ah, my bad,” I groaned. I was also absolutely freezing. “Thank you, kind Khajiit. I partially heard your conversation through my dreams.”
“No problem, except this one’s foul headache. By Jone and Jode that hurt! What are you made of?” asked the owner of the voice I had heard [before]
“Sir, are you alright?” came a voice.
“Yeah, I’m okay.” I then proceeded to pass out in front of the Corporal.
I gasped as I woke up, nearly hitting a redguard with my skull on the way up. Lucky for him, he moved just in time.
I'm personally preferential to 3rd Person perspectives when writing, but i dig it
Who else thinks a neat companion idea for ES6 would be a Dwemer trapped in a soul gem or smth?
You could find it in one of the Dwemer ruins somewhere, which would start talking to you bc of some apparatus that lets souls inside of gems talk to you, and it would start a quest where you have to build an automaton for the gem
And then once it’s built the dwarf can be a companion and shed some light on what Dwemer society in Volunfell was like during its prime.
Don’t think there is one
Gotcha...thank you 🙂
There are several discord where you can talk about ESO; the official discussion place is still the forums
Cool....least ESO didn't go the way of FO76 and just trade forums for discord.
I prefer discord to forums, but that's my opinion
I think both have their uses
Discord is conversational, but lacks the structure for complex ideas.
Of course, the most recent iterations of the Forums lacked the formatting for that too
Yes, there is. Click on #official-sites Then click on Elder Scrolls Online to join their Discord. 🙂
One thing i am increasingly wary of for TES is the inclusion of some sort of Transmog system...
A “Transmog system”?
The ability to make gear look like other gear
So, like "this is actually Ebony Armour, but it looks like a fur bikini"
Leave that stuff to mods, the core game doesn't need to waste time on that
well, with every type of armor being able to reach the armor cap, skyrim has... at least the same outcome of "wear what you want"
- tries to imagine that * Whoops, there it goes. Yup, my brain stopped.
tbh, it would be kinda immersion-breaking in a single-player game for me
Agreed. Though, depends on the setting...
TES doesn't have a presidence presidence for that sort of glamour magic
The core issue i have, though, is function. What's the point of gear scaling if you render it entirely irrelevant?
while I like the costume system in ESO for the most part, I wouldn't want to see that in TES6. and I doubt BGS would add it, luckily.
I'm much less immersed in ESO to begin with
Immersion is a funny thing, different effects on different people
Trying to design for it is inherently folly
Design well thought out and engaging mechanical systems, and immersion will follow.
TBH, outfit styles and illusion magic's abundance allow for it to be handwaved pretty easily in-universe
They did handwave away face changers
Though, honestly, magic is so poorly developed in universe they could handwave anything
Magic and reality is mostly fueled by the power of clapping your hands if you believe
All this talk of strong skulls and headbutting just makes me think of Mean Machine Angel...
Need help
I’m trying to get mods for my Skyrim special edition on ps5. But I can’t login to Bethesda.net in game menu. Message says:”$LoginError_BNET_USL_SERVICE_DISABLED” and if I try login again it says:”invalid username or password”. But my username and password are fine, I have triple checked, and I can successfully login to Bnet via browser. Anyone knows how to solve this issue? Many tanks!
To be fair magic a lot of the time is just “whatever is handy for spells” and “whatever is handy to tell a story”.
"If you're magic and you know it clap your hands"
rather than spellcrafting, i want to see spellfusion, combine two different spell to create new spell. i know there's one from skyrim gamejam. 🤔
So just, spellcrafting with less options
Pretty much
skyrim spell crafting seems could become buggy a lot or overpowered.
Something skyrim is not a stranger too
Also this won't be skyrim lol
yeah, but how make it more interesting rather than spell editor in game.
Oblivion balanced it though gold cost and skill requirments
why creating spell needs gold 🤣
Hey the Mages guild university needed a source of income
I have no hands
Then clap with your feet
🥚
🐔
🍳
🍴
🤤
Oblivion balanced nothing. Anywhere. At all.
kinda curious how skyblivion/skywind gonna make their spellcraft system. not sure how they're gonna implemented dual wield system and power button.
Bitey Bitey!
IMO, I like how cooking is handled in ESO, since it gives good multi-hour buffs, but doesn't necessarily cheese content like having infinite power attacks in TESV Skyrim, unless you decide to make it with cheese
What happened to the guy that tried to repeat what the dwemer did when they vanished
Like did he go into the numidium too or the soul Cairn?
some say he stuck on dragonborn like dwemer stuck on numidium, i mean only dragonborn could summon his shade.
I don't get it, how did it know to do that, to go to DB? What is the link
i mean it was the conclusion of the quest right? he is gone and later the dragonborn got power to summon arniel shade.
some theory said dwemer become skin of numidium when they used the heart of lorkhan to achieve ... whatever they thought. dragonborn probably is one of avatar of shor/lorkhan could become factor why that event can be triggered again.
sorry i forgot read that from, maybe a thread on teslore.
but being the prisoner is something related to lorkhan/shor 😄 , TES V dovahkiin is kinda unique i guess.
The most chosen one of all the chosen ones lmao
The prisoner might even be someone from outside controlling an avatar within, as a bit of a meta-view
Plus champion of every daedra we talk to ingame
I.E. the player, us
Minus sheo
the dreamer ? 🙂
CHIM could just be a person in the Aurbis discovering that there is a console that could be manipulated
Ok now I'm even more confused than I was coming into this question 😳
CHIM concept appears since elder scrolls 4 oblivion, tiber septim use chim to change cyrodil into temperate region like these days. honestly, i think its just in lore-explanation for recons lol.
CHIM is basically a meme at this point to justify whatever changes you want to your game or universe, and the same applies for the devs. It’s like saying “C0da makes it canon” to absolutely any and every mod you see.
Outside of actual TES-Scholarly circles, sure
Veganism is a meme outside of actual dietary circles, so...\
Just because something has become a meme amongst the peasantry doesn't mean it doesn't still have legitimate conversational value
Hot take:
I would prefer ES6 forgoing expansion-sized DLC in favor of continuing to prioritize smaller Creation Club content, if it meant getting a story that fully wraps up in the game and isn't haphazardly continued in DLC
What do you mean by "Fully wraps up"?
Because the resolutions of prolbems in TES games are usually pretty concrete
I'll be honest. I don't play Bethesda's games for the stories. I play them because they allow me to make up my own stories. So what ever Bethesda does in terms of story is okay by me, as long as I can continue to completely ignore their stories and do what I want.
I don’t rlly care what direction Bethesda takes with the story as long as it’s well-written, but one DLC I’m hoping for is a western-themed one since Hammerfell is part of the setting.
So, basically, an island in the sea?
I think all the previous stories are pretty wrapped up already
The only way to be wrapped upper is to ensue nothing is ever happening again by destroying the world
Hey guys! Just finished a piece over on insta, any support is appreciated: https://www.instagram.com/p/CYj-qNGPnsA/?utm_medium=share_sheet
The dlc was very separate lol
Not a bad thing
I've been satisfied with past DLC, but if they want to I guess they could do more like give an early taste of the next game, setting the stage so to speak, but I doubt they will do that. That or revist some of the stuff in past games, but years or eras later, like more info on the Nevarine. Or simply visit some of the stuff in the background that isn't necessarily Tamriel or a location in that sense, but stuff like soul gems and soul cairns, the miscellaneous stuff.
I mean, we've been on Solstheim twice now
and they did some foreshadowing in Morrowind
Third time's the charm 😆
Solstheim is getting as tiresome to me as Hollywood's endless reboots of Spiderman. I want to see something new.
you mean for plying skyrim or for the entire series?
I love this
In general, for me at least. We've been to Solsthiem more than anywhere else in the modern games... Time to leave it be
We only been there twice
Which is once more than anywhere else.
And even then, it's just a mix of 2 settings we've already seen; Morrowind and Skyrim
So if we go to shivering isles again, would you say thats too many times we've been there?
Once was too many in that regard... But yes
We have 13 other Daedric Planes to explore. 14 if we discount Coldharbour in ESO.
Just retreading old ground is a waste
I personally thought the Mirrak lore on Solthiem was interesting
But generally yeah it is a waste
The problem is, you could have put Miraak in Cyrodiil or Highrock, and changed basically nothing
Yea but it also showed that the Skaal are potentially desendants from the Dragon Cult
The only reason to set it in Solsthiem was to revisit somewhere we've already been
Sure, but you could have done the same with the inhabitants of Bruma, or any of a dozen Breton tribes
So if TESVI took place in hammerfell you wouldn't be happy about it since we already go there in Daggerfall?
I consider everything before Morrowind to be on the table
Since it pre-dates the significant setting rewrite of Redguard, and the stylistic changes that came from Morrowind
Oh so Its perfectly justified?
Justification just means you can explain the reasons for something. So, yes, i would say it's justified
You may disagree, of course
Just trying to understand why revisiting Solsthiem or Shivering Isles is bad but not Daggerfall or Sentinal
Becausethe franchise went through a major setting and stylistic change between Daggerfall and Redguard, rendering everything before redguard almost an entirely different franchise
So it would be nice to see new lore that actaully makes sense in Hammerfell/ high rock
And new visual styles, and a more modern representation of the region
I don't want another game or DLC to be set in Solstheim. Neither do I want another game or DLC in Vvardenfell or Skyrim or Shivering Isles. I hate nostalgia. I dislike fan service. And as far as I'm concerned Skyrim's version of Solstheim was nothing more than a cynical attempt to pander to the current desire for safe, comforting entertainment.
In this, I feel, I am at odds with most consumers these days. What most consumers apparently want is more of the same. They don't respond to new ideas. They don't want to be challenged. They want reboots, remakes, sequels, prequels. They want franchises that recycle the same tired formula decade after decade.
This doesn't interest me. When it comes to game settings I am interested in seeing something new. I want a setting I've never seen before. I also want to see Bethesda experiment with new approaches to gamelay as well. I want them to innovate, to keep moving forward. I do not want Bethesda to pander to conservative tastes for the bland, the predictable, the familiar.
Well I guess we'll see how Bethesda Handles starfield and how different it is gameplay wise compared to FO and TES
Even worse, they scream and complain about wanting something new, while at the same time clamoring for the same old thing over and over again and condemning any attempts to do something new.
Gamers are, as a whole, nothing but mindless double-think wretches who would sooner buy the same game a dozen times, than try something remotely different.
@weak sapphire Well, maybe if they didn’t have so many games that reward completionism/100% maybe they could be encouraged to try new things.
The trend predates complesionist rewards, acheivements, and the like
Well, you know what they say about the unknown.
Games have progressed in spite of gamers, rather than because of them. Because at the end of the day, people don't know what they like until they try it, so SOMEONE, SOMEWHERE along the line takes a risk and injects some much needed innovation into the quagmire of a mediocrity that gamers voraciously gobble down
Quake, Halo, Starcraft, Minecraft, Stardew Valley...
There are also some things that make gamers afraid to try new things:
Overhyped advertising
Preorder letdowns (the PS5 controversy is one example)
Internet influencers saying a game is not worth playing
Hackers and/or cheaters ruining everyone else’s fun
And so on.
Mostof which are recent and don't explain almost 30 years of this trend, or are easily alleviated by not instantly buying a game on launch
And let's be real, this isn't a NEW phenomenon. Gamers have actively opposed change since the mid 90s
Even when it was for their own good. Quake tournaments actively tried to ban Mouse Aiming, because it was 'Unfair and cheating'
Not buying a game on launch can be easily explained. You seen those extra-long lines at big releases some times, and how competitive people can get on Black Friday sales?
Now you’re giving me reason to believe that you’re nothing more than an anti-gaming internet troll.
Why, because i'm old?
When Quake was released and allowed for Mouse aiming (it wasn't the first, but it was hte highest profile) there was major pushback against it from established FPS groups, who were adamant that the Arrow Keys were the proper way to play
Many tournaments went so far as to ban the use of a mouse, treating it as if it were a crutch
Oh the times of old 😆 I remember those days.
I remember an article in PC Gamer claiming it was a fad and would never catch on
Whoopsie
Point being, Gaming advances in spite of Gamers, who always prefer their comfort zone until they're directly exposed to something better.
They don't accept innovation, and don't respect the attempts at innovation, and will fall back into their safety net until they're given something that is very clearly superior.
The problem being, polishing up a new idea to the point where it's shiny enough to catch their fleeting attention is a LOT of hard work, especially these days
We all play differently. Some similar to others. Some completely different.
However, I do have to ask how this pertains to this channel, as this is for Elder Scrolls.
Only that the same-old isn't an attractive option to me. Going to the same places, dealing with the same ideas, even futzing around with the same old mechanics
Especially when given a glimmer of something better.
Skyrim showed a system that, with some proper polish, could be vastly more expansive and interesting than anything you could accomplish in the system Oblivion and Morrowind used, for instance. Something that could cover everything Attributes did, and more.
But nooooo. People want their crappy traditional Attribute mechanics back.
Because it's a familiar safety blanket. Nevermind if it's actually mechanically superior.
The same extends to setting. "I liked Solsthiem, i want to go back". That sort of mentality. We've seen Solsthiem. twice now. Time to move on and see new things.
There is nothing wrong with wanting to stick with what is comfortable.
Maybe not. But it's something i will always argue against. Comfort alone is not a reason to do something.
Tradition and familiarity, alone, have no value.
If anything I argue that Games are getting dumbed down and getting less and less content
I would state very much the opposite
Like Daggerfall had wallclimbing, Speech skill was way more usefull in older games then in skyrim
It also has vastly simpler general mechanics, no real AI to speak of, no system of heightmapping and tracking, and almost a third of it's skills didn't actually do anything
It LOOKS like it offers a lot more, but when you get down to the nuts and bolts, it really is a mile wide and an inch deep
So you actaully approve of games losing out on content and gameplay?
I don't think they have. When you actually get in and look at it, games are more complicated, bigger, and offer more than ever
Like Imagine what would have been had the Bard's College recieved a proper storyline
Can you imagine if anything in Daggerfall had recieved a proper storyline?
Because Daggerfall has 1 storyline. it's main story. Literally everything else is what we would now call Radiant Quests
Fallout 4, with it's general overreliance on radiant Quests, has more actual stories in it than Daggerfall does
Hell, if you actually sit and look at it, Fallout76 has more
In general, completion times for basic games has gone up 20-30% across the board. Do you know what we would do for a 100 hour game in the 90s? Now you release an RP without 100 hours of content, and people complain.
Some of the biggest problems that some gamers have with certain games is that they don’t have online/PVP features.
Very true.
Though, as New World recently learned, the Hardcore PvP crowd is surprisingly small
TES blades mechanic kinda more streamlined than Skyrim, granted we're not able learn spells/skils normally. honestly i kinda prefer dont want to attributes system back.
What we really need can best be described as “PvP for people who don’t want to PvP”.
As someone who absolutely hates PvP, and has yet to find a game i really enjoy it in... Yes
PvP is ment for people who play competivly
That's not what I need. I have absolutely zero interest in any kind of PvP. I like to craft my own stories through roleplaying, not compete against other players.
Buuut, presenting a wide range of activities that can be enjoyed by different sorts of people is a good thing
If people want to fight eachother... well, Tamriel ahs an Arena system for that
What? You don’t like in-game sports?
I'm not saying others shouldn't do it. I'm just saying I'm never going to do it, ever, no matter how it is implemented. But if Bethesda wants to put PvP in their games and if some people want to do it, that's fine with me....as long as I can completely ignore all traces of it in my game. If I cannot, I will not buy or play that game.
same, i see pvp and i run away/ignore. if i want to fight players imma load up a fps game or something, not a mmo/rpg game
(and even in fps, my skills vanished since my teenagers years so i barely touch that anymore or if i do, i run away/play support only)
Hey has anyone having bad FPS in Skyrim with a good system?
A new pvp challenger approaches..
https://thumbs.gfycat.com/SevereVelvetyIntermediateegret-max-1mb.gif
hyrule warriors, link, dark link, ganondorf, Play, Let's, Link (Video Game Character), Let's Play
Where? Where?
PvP is available in ESO, also is that meant to be a reference to everyone being a stealth build?
Please can I have more teasers for the new chapter. Im chomping at the bit! Im hoping its Breton as Im a Breton and I qant to feel special lol.
ESO is not a subject of this server, as it serves only for games developed by Bethesda Game Studios. ESO is the work of Zenimax Online Studios
I thouhht you guys made it too? We have these podcasts..and theres twitch and when ypu log in your icons there..i dont understand.
Plus didnt zi post in something called elder scrolls general chat? Heeeellp!
It is published by Bethesda Softworks, but made by Zenimax Online Studios. This particular discord is for Bethesda Game Studios
I have made nothing but a few skyrim mods 😄
This discord server is from Bethesda Game Studios. They are the ones developing most of the Elder Scrolls games, but not all. ESO is one such game that is developed by another studio, which is Zenimax Online Studios
Both Bethesda Game Studios, and Zenimax Online Studios, are developers under the Bethesda Softworks parent company, but they are independent studios from one another.
any of the main tes games Including the Spin-offs battlespire and Redguard
Hey if so you guys are still cool in my book sorry i got confused.
Just not eso cause it wasnt made by bgs
there is a link to the ESO discord server in #official-sites
Yeah i tried to join that..it wont let me. I get a password sent to my phone but it doesn't like the password. Maybe i smell.
Well..off to play ESO lol! Can i stay still that cosplay thing is awesome.
Enjoy!
Zenimax Online Studios is not a division of Bethesda Softworks. It is a subsidiary under ZeniMax Media just like Bethesda Softworks.
Fair, i misspoke. They both publish through Bethesda Softworks, though Zenimax Online is under their mutual parent, whereas BGS is under Bethesda Softworks directly.
Yep
Bethesda Game Studios develops the Elder Scrolls single-player games (Arena, Daggerfall, Morrowind, Oblivion and Skyrim being the main ones), plus Fallout 3, Fallout 4 and Fallout 76. These are the games we discuss on this server. If you want to discuss Elder Scrolls Online you can click on #official-sites and join the ESO Discord or you can go to ESO's forum, which can be found here: https://forums.elderscrollsonline.com/en
OK well I play offline too and these games. They are really good btw. This chap on the other 1 helped me a bit as its asking for a 2 fold password and he said oh it shouldnt do that so message discord so I will. I know the forum...I dont post there anymore theres a weirdness about it sometimes, just read instead of guild advertise ofc lol. Hey thank you for trying to help me too:)
or*
Also play fallout 76 but Im a n00b on it
there's #fallout-76-chat if you want discuss something for that.
My favorite tidbit in Skyrim was the graves of the ghostbusters by the house. That was smegging awesome.
The graves of the ghostbusters by the house?
Aye...you had this quest (Im sorry havent played for a while now) and quest had a spooky house with ghosts outside. There was a few graves around this desolate house and when you looked at them they had the ghostbuster names Ray...Egon...etc
Wasnt part of the quest was a tidbit
I LOVE ghostbusters so for me that was great.
Also vigo the carpathian, nice touch too:)
"Death is a window?"
wasn't haunted house from oblivion?
I'm pretty sure that was not part of the original game
oh well I never downloaded any mods and stuff. Hey you guys know more than me Im just a user
Nah it wasnt a haunted house there was just ghosts nearby. I never played oblivion. And arai the death is a window thing im 100 per cent sure on that 1. Google it.
Now some ironing irl. Boo ironing.
or maybe as a fan I read too much into something, guess that happens:)
Ah, nothing like the smell of iron ingots in the morning eh
Oh man, Ironing and polishing my boots... Those were the best times
How would using an Iron on your boots work?
The death window thing i can confirm
Though I'm pretty sure there's no grave with the names of Ray or Egon, and the only house with gusta i can think of is the plantation from Creation Club
Never heard of a Burn Shine?
Seriously though, don't burn shine leather. It's terrible for it
Listen, if it leads to better care of leather footwear, ill tell anyone
Burn Shines may get you anice shiny coat this time, but they actively damage the leather and will lead to cracking, making them IMPOSSIBLE to shine
Which brings us to another point of Leather Care.
If you want leather to remain durable and useful... DON'T POKE FREAKING HOLES IN IT.
Studed leather is dum
We had to develop special metal rings to reinforce the holes we put in leather just to keep it from tearing. Studding leather is just going to compromise the structure, while not offering any meaningful protection
skyrim is one of the elder scrolls games ever
That it surely is
Very elder indeed my friend
Live with more Morrowind! Tonight we continue the quest to become a Mouth of House Telvanni on the way to levelling up in the Mage's Guild! https://twitch.tv/fenharellan13
Just a gamer/cosplayer chick who likes talking about in-game lore and fun random facts. Join the discord to chat with Fen and other cool people, get advance notice of new streams, and help decide the next game.
A “Mouth of House Telvanni”? How does that work?
it's a position in their council, basically a rep for one of the leaders 🙂
Ok.
im finna get eso anything i should know before i hit buy?
or any dlcs i might wanna get
Hi, banana man 21! This is a Discord for Bethesda Game Studios. If you wish to discuss Elder Scrolls Online you can click on #official-sites and discuss that game on their Discord. 🙂
thanks man
ESO+ offers one a better deal on crowns than straight purchases most of the time, and you also get the additional bonus of unlocking all DLC and extras like the craft bag (for the time of the subscription)
ok cool
Hey did they say that every three months there should be new creation club content for elder scrolls anniversary edition
Two Daedroths and a Xivilai walks into a tower, where they soon see an Orc Adventurer who appeared to be ill. The Xivilai went up to the Orc and asked "Hey, are you okay? You look a little green."
And then the two Daedroths disembowled the Orc.
No
Oh ok
… I don’t get it.
Becaause Daedra are mean
… nope, still don’t get it.
It's a subversion of the typical punchline of the format, using the fact that a Daedra is just as likely to kill you as talk to you
Should they have a voting or challenge (like primal) system for ranks in the factions? Maybe gaining favor of other members. Just the idea came up as I've seen complaints about how the game typically makes you the leader.
I have q problem I have not seen anyone mention. When I open a storage cabinet in my Whiterun house, I had placed a lot of merchandise in it. Now I can't add anything and if I try everything in the cabinet goes to me. Shouldn't there be a way to offload your inventory? Level 51, been playing a while.
There's other chests and containers in Breezehome, have you tried those?
@eager remnant What location would you like to visit for the next game good sir? Just wondered your pick
yes I went to the Mage quarters and it dien't work there.
That's an interesting question. I love Elves and have always been fascinated by Summerset Isle. I'd love to see what BGS does with that landscape and culture in a single-player game. Plus, it could continue the Thalmor storyline begun in Skyrim. DLCs could take us to Stros M'Kai or Stirk. How about you?
I personally like the political conflict and tension between the Empire and Dominion. Having 2 major political powers in a state of impeding war is a great setting to build on conflicts and stories. So i wouldn't want to see it resolved too quickly
Tangental locations that interact with, but aren't entirely dependent on that conflict would be my choices. Hammerfell or Blackmarsh. Less because i'm more interested in their settings, and more because i think they offer more room for interesting stories.
I think every province has more than enough potential to be interesting, from a world building standpoint. Even if i have relatively little faith in that potential being realised.
Personally I'd like to see Valenwood and done well 🙂
Multiple of these have been covered in ESO, Summerset is quite beautiful in the 2nd age
Will es6 be on PS
I've heard PC and Xbox consoles only, but I don't know if that's confirmed or speculation. My expectation is that it will not be.
Starfield will not be on PS5 so there is little reason to expect that TES VI will be on PS5 either.
I suspect Starfield's success with determine whether or not TES6 is exclusive
It is going to be exclusive
If Starfield underpreforms due to missing that market, it might not be
If Starfield does well, then it probably will be.
I think Gamepass will aid Starfield for people not really hyped for it
TES VI will sell like hot cakes imo
As of now, SF is exclusive. There is potential for TESVI to follow suit.
I think there will be a bunch of people buying a Xbox just for TES VI
Maybe tech shortages are not as bad in 2025-6
I can't begin to comprehend the hype to the next ES main game. I try not to delve too far into speculation as to not overhype myself
Shhh 😶

It's been hyping yo, lol
Eh, probably less than you'd think. Exclusives haven't been shown to have any significiant impact on console sales
People buy what they are familiar with,or what their friends have. And despite complaining, will usually jsut forget about exclusives on other platforms
There's a reason why Microsoft has been pushing more towards games development and software, rather than trying to push the Xbox specifically. There's just more money in games than there is in consoles
And it's a market you can still have influence in. The Console battlelines were drawn up 20 years ago, and have barely shifted since.
So, in terms of money making, Microsoft would be better off releasing games on as many platforms as it can. It'll make more in software sales that way than it would from the console sales it may be able to squeeze out of it.
BUT, theres still an important factor that impacts hte dynamic. Sony. Microsoft can't just release games on the PS5, it needs Sony's licensing to do so. If Sony doesn'twant to negotiate with Microsoft, then games could be made exclusive through their lack of cooperation.
Which is a long winded way of saying... Get a PC
Already am a PC gamer, though I do own consoles
theres also the fact sonys consoles usually have some oddball thing that can effect devleopment
That and whatever the majority of the gaming population is on. Like if they were to make battlegrounds exclusive or whatever has the most population cap consistently over time on average is probably going to carry some weight. That and it's more effect on game franchises that have already been established. If it's some new game franchise nobody knows anything about, majority isn't going to care. Like back in the day I was into a lot of Nintendo games, but I bought Playstation solely for the purpose of playing Kingdom Hearts franchise.
That is a big problem with a lot of cross platform, and their console. They tend to use proprietary compression formats, audio formats, and software which... Honestly, makes cross platform more complicated.
i heard more problems on playstation console for Skyrim , not sure bad port or sony's software program.
I know there were modding problems
Going live with my continued Morrowind adventures! Tonight we continue in Tel Vos from last week... https://twitch.tv/fenharellan13
The trailer & theme for The Elder Scrolls: Bound Fate is set to premiere on YouTube on January 25th at 12:00 PM Eastern Time! Be there, if you wish! https://www.youtube.com/watch?v=Hs4KHRcL3S8
#ESBoundFate #ElderScrolls #Unofficial #Music #EricHartmann #Skyrim
The epic theme of The Elder Scrolls: Bound Fate, composed by Eric Hartmann, overlayed by a cinematic featuring the higlights of the adventure found within the book, put together by me, will prepare you for the adventure and call you back to previous Elder Scrolls releases all a...
I saw a twitter post about the idea of an Elder Scrolls TV show. What would you want out of one?
Me personally, as long as it doesn't copy GoT's bleak and raunchy tone I'd be okay with it
I would set an Elder Scrolls series in the past. I think Alessia's slave rebellion might provide a good backdrop for a set of intertwining stories spanning several seasons.
Elder Scrolls lore is full of bleak and raunchy events. Primly whitewashing these horrible events in order to avoid offending delicate sensibilities would do an injustice to the lore, in my opinion.
I would ask the producers to go bleak and raunchy when the story calls for it. And I would want them to go for a fluffy-light, Disney-happy tone when the story calls for that. I think the stories should dictate the tone.
Agreed. Despite their rather tame presentation in the games, when you go through the TES lore... It's not a PG place
There are a lot of darker subjects which would have to be dealt with in any attempt at a TV show. In the end, it would be way morelike Game of Thrones, than Lord of the Rings.
Not because of copycatting the success of GoT, but simply because that's what the setting is.
A lot of the sort of content which is rampant in the setting won't even make it past the chat filer here. And it's especially prevalent throughout any of the major historical events.
You think you can tone down Ayleid Flesh Gardens? Reman's Upbringing? Tiber's genocides?
Heck, a early 2nd Era Temple of Diabella would make even the brothel scenes in Game of Thrones seem tasteful
I would like to see an American horror story style anthology, where each season is a new, self contained story. Come characters/actors would cross over between seasons, but otherwise, new story each time
That could work
What's this about TES VI not being for Playstation?
No one knows for sure at this point (probably not even Microsoft). But the chances of a Playstation port are pretty slim.
Yeah, with starfield not being on PlayStation, TES6 probably won't be as well
Personally, I am hyped for High Isle, I hope they implement some of the more varied armor/weapon styles seen in ESO into future titles, since IMO regional variations/styles makes more sense than complete uniformity across all of Tamriel.
I think adopting a variation of Fallout 4's crafting could allow for a LOT more variation in equipment
Looking for new friends and guilds on Xbox - Hero of Skyrim 🎮
Hi, ReeseWitherForks! By any chance, are you referring to Elder Scrolls Online? If you are, you will find ESO's Discord by clicking on #official-sites and joining their server. This is a chat where we discuss the single-player Elder Scrolls games developed by Bethesda Game Studios. 🙂
So for the recent trailer for ESO, did anyone else get any "we want our independence" vibe from it or is it just me? I mean, an organization of what I would presume to be Bretons themselves, on a Breton island, hiding in the shadows and avoiding conflict from the local authority, placing hidden messages that only they would recognize (that being a fist punching a crown, a symbol that just screams rebellion), only to then go and assassinate what I would also presume to be Ambassadors of the war.
from what trailer looked like to me, seem to be a classic shadow group doing a coup to take power. though since i only saw reveal trailer (and teaser), dont know nor can say what for beside power? another cult maybe? simple tyrant? though teaser show 3 alliance ship going to island before being wrecked,maybe that island have something that could be bad for everyone if falling into wrong hands and mysterious knight is one?
i think they going for a more ''down to earth'' plot, instead of the saving the world from world ending threat.
Say what?
Say what?
🤦♂️
Eveli Sharp-Arrow?
Yes
I love her! She's sweet.
yea but if she comes back ima complain
But why 😦
I don't wanna see her twice
Uh.. Then you may want to avoid Orsinium/Wrothgar.. 😆
She in part of quests in Orsinium, Flames of Ambition, Blackwood, and Deadlands.
eveli is cool, the adoring fan on other hand....now i understand how people from that older game felt
after he staged his own kidnapping and had to escape himself because i didnt show up to save him, i sent him in blackmarsh, either he wont return, or he'll get enough level to become the ebony warrior and find me again to settle his grudge /s
Ik that, I just mean I don't want to see her in the next chapter
Thought the Adoring fan died in that one CC
i did clockwork city and didnt found him but i met him 3 time as random encounter in blackwood, each time the situation escalating thank to his lunacy^^'
Oh wait you don't mean the oblivon adoring fan do you?
yes the one, or at least an eastern egg with same looking bosmer fawning over player because they're an hero
huh I never seen any adoring fans in ESO
first time he all happy to see me and recognize me,then go with the ''plan'' that if he get kidnapped by many bandit and i save him it will help my reputation then he run off doing that despite trying to tell him how stupid it is. second encounter he a little bruised and stabbed and tell me it ok i didnt save him because more important thing to do then decide to run into blackmarsh for some reason where i can save him from wildlifes and carnivorous plant. that time i lost hope and encouraged him. didnt seen him yet
You may not have realized it because he has a different name in Elder Scrolls Online: https://en.uesp.net/wiki/Online:The_Adoring_Admirer#:~:text=The Adoring Admirer is a,and more rickety each time.
👀
That’s your problem, not ours.

Hello Generals
Ed, from Ed, Edd, ‘n’ Eddy: “SOAP! Yuck! Fresh! Clean! Nasty! No soap! Bad soap! Evil soap! Slippery, sudsy, scary soap!
Going live with Fen Plays Morrowind! Join me as I continue my adventures doing everything but the Main Quest until the last minute! Streaming now at https://twitch.tv/fenharellan13
Just a gamer/cosplayer chick who likes talking about in-game lore and fun random facts. Join the discord to chat with Fen and other cool people, get advance notice of new streams, and help decide the next game.
When the tes6 teaser trailer is going on 4 years old you know we hurtin 😭
When it's been as long as i've waited for the final Legacy of Kain game, then i'll be worried.
who currently owned LoK franchise? SQEX? 🤔
many things can be modernized for next TES, just left all attributes based rpg for turn based rpg.
Yes, and even better... Amy Hennig is back with Square now...
So i can hope.
And yes, they can. Though Bethesda is in a far better position already than most RPGs
wdym?
Bethesda has the advantage of having a system already in place that could functionally replace most traditional character-building dynamics, in a single system, without sacrificing any depth.
Skyrim's Perk System, as it stands, could easily cover Skills, Attributes, Faction-Specialisation, and other esoteric character elements, without any actual functional changes to how it works.
kinda curious what could it be for new radiant system, we already have radiant AI for oblivion and radiant quest for skyrim, radiant dungeon for blades (through abyss dungeon ), so what could be next? 🤔
but i realize tes blades maybe not using creation engine.
Radiant NPC generation
is fallout 4 random npc count? 🤔
No, because that's that random NPCs
I mean, actually assembling NPCs and giving them a place in teh world based on pre-set criteria and 'packages'
Beleive it or not, the hardest part would probably be the voice acting,
just hope for a more/better radiant quest, kinda fit for any role play, like temple give quest to heal a person, exorcise ghost.
Yeah, the SYSTEM is fine, it just needs more components
what if TES VI being a reboot of franchise 👀
tho i don't mind play as eternal champion.
As a general rule, i dislike Reboots, Remasters and Remakes
yeah, i don't think todd howard like it either.
If you want to experience something old, go experience something old
If you want to create, create something new
is it unrealistic if next TES got update for new area each year like TESO ? 🤔
Unrealistic, no. Do i expect it? Also no.
It would totally be doable, but i don't expect Bethesda to do it
uh yeah, they have other franchises too. can't expect them still doing TES VI for 10 years.
I'm not sure i'd want them to be, either.
That sort of long term support has limitations in terms of stories and timelines
Devs that do this are literally the best
Adds so much to the community and game
Kf2 did this for free a good 5+ years after the game come out.
But I doubt Bethesda is that loyal.
KF2?
Killing floor 2
They kept adding new guns, characters, whole maps, bosses, zed types
I'm not sure if this is the right place to ask this, but it seems like a good place to start. My grandfather was an avid Elder Scrolls/Fallout fan. He put more hours into ES5, FO3, and FNV than I've put into all the games I own combined. He was there since the day I was born, and him and my grandmother took care of my siblings and I our entire lives as our parents weren't in the picture. On May 23rd of last year, my grandfather died. He'd been fighting against multiple forms of cancer, tumors, and all sorts of gnarly stuff since before I was born in 2003. Doctors had been saying he had anywhere from 3 to 6 months left for as long as I can remember, but he hated doctors, and wanted to outlive our dog (which he did by about 3 months). heard a long time ago about someone managing to get ahold of Bethesda and getting his brother put into the game as an NPC (I think?) and I was wondering if anyone knew how I could go about doing something like that for ES6 or if there's any way to send a message to Bethesda? I don't know if that's too much to ask, or if it's out of line, but I figured it couldn't hurt. My name is Rex Wilson, and his name was Dan, GrandDan.
Thank you, Rex.
As I'm simply a moderator, I don't want to make any promises, but I will be sure to pass this along.
I really appreciate that
Of course! As I did mention, I can't make any promises, but it has been passed along. Condolences for your loss. ♥️
Well, I still appreciate you trying. Thank you
Any time
Skyrim AE vs ESO?
Very different style of games. Depends on what kind you experience you want. I'd recommend watching streamers and videos of gameplay of both
ESO is more like Wow
AE just means its skyrim but with small bonus content
what i really want is starfield..
We all do lol
Just a little longer buddy
yeah i guess, so now while i'm waiting i'm thinking of trying to get into either of these titles since they come free with Game Pass on Xbox
I like Skyrim because I like to make and use mods. But I prefer ESO's gameplay and writing.
Okay, well i play on xbox and i tend not to like mods too much anyway
skyrim is the best elder scrolls 5 game
I understand that some people want to be “Stans” of certain people or things, just don’t be weird about it, and don’t hate on people if they’re not.
Also, “Skyrim” and “elder scrolls 5” are the same thing.
Hey All, I'm having some problems and am looking for help. I've tried the online forms and can't get ahold of anyone, anyone know where I can get in contact with someone?
What game?
ESO
My email address associated with the account has been removed by the university after I left so I can't get into the game any more. I'm still paying the membership fees and have all the info and receipts
To reach support, go here -> https://help.elderscrollsonline.com
but can't get ahold of anyoneeither
I filled out 3 tickets through that
They are:
220203-004492
220203-004520
and I'm trying to find the first one
it was a few days ago
Be sure to check your spam folder as well
The email account doesn't exist anymore
so I can't check the folder
the university deleted the account when I stopped working there
Are you able to login to your account on the website?
No
I need to reset the password
and then change the email
I have the card info I'm using to pay for the memberhsip
all the receipts, account name, etc.
and the address on file as well as the phone for the phone number associated
Alright. I'll pass this along to support for you. Please allow support some time to respond.
Okay, as long as someone get's back to me someday I'll be fine
I really appreciate you sending it over
Always glad to help
Hi guys, I know ESO doesn't have a channel here but just wondered something. I played a lot of ESO before on PS4 with quite a few of my mates, but now I have a PC and none of them do, and my PS4 is gone. I was wondering if ESO is very good for people playing alone? And also how fast is leveling in the game. Thanks! (I haven't played it for about a year)
You can enjoy the Main Story as well as some of the other content without ever entering any group content. So if you get an itch for a new Elder Scrolls experience, hop in with a character and just take it slow as a single player game! But if you are looking for a group and or looking for some advice or tips, please feel free to check our official ESO forums here: https://beth.games/3B61jVh
Thank you! 😄
You can join ESO's Discord by clicking on #official-sites
Do u think lefay and peterson are friends or have a good relationship with todd and nowadays bethesda?
That's exactly what I'm doing with it. Slowly going through the "Morrowind" content for a new experience/nostalgia kick in single player fashion.
Huh, my Skill Points got reset in ESO.
That can happen if either too many skill points were assigned, or some were lost. This occurred across the board for many quite a while back, depending on how long you've been gone. This isn't the place for ESO help, though, should check #official-sites , that should point you towards their official discord, official site, and subsequently towards community discords.
Curiously, how skill check should implemented in the open world rpg like TES? of course speech check only available during dialogue, what about the others? like how to force open the door? using perks for that? 🤔
@sleek mountain Morrowind worked very similarly to a D&D style system, so maybe look into how D&D handles those? I'm thinking specifically of something like 3.5e - the Dungeon Master's Guide should have tables for skill checks like that
I rather TES using other mechanic, i mean most d&d have some attributes kinda fit for turn based when player action determined by selection of choices, not dynamic actions. In skyrim I can climb mountain easily by spam jump and not depend how high my acrobatic skill.
I wish they would have the game setting in Elsweyr I would love to see the various types of Khajiit's especially the Ohmes and Ohmes-raht.
Hi
Hey guys what is the clothing in morrowind look like? are they mostly the same as ther other game or are they a little more unique
This should be in #morrowind-chat 🙂
Anyway, the great thing about clothing in Morrowind, in my opinion, is that there are far more vanilla clothing slots than were available in Oblivion or Skyrim.: left gloves, right gloves, pants, shirts, shoes and skirts. These can be combined with left pauldrons, right pauldrons, left gauntlets, right gauntlets, cuirass, boots, greaves and helm.
In addition to this, pants, shirts, and gloves can be worn under armor, skirts can be worn over pants, greaves, and boots. Robes cover everything except gauntlets, gloves and very large pauldrons. Mixing-and-matching these clothing and armor pieces can make a vanilla character look far more unique than in the later games.
Sorry for putting in here, but anyways what do they generally look like though?
in other words what is the dunmer Fashion trend
I know Rich npc's in oblivion wear ornate clothing, while in skyrim they wear Fur-based clothing
Your best bet is to Google "Morrowind clothes" and click on the images tab. I did this just now and found several screenshots. There are common, middle-class and wealthy clothing styles in the game. All races wear these.
Hmm ok then, maybe I look on UESP for a list
well the only main trend I find is that nobles in morrowind like to wear robes
ES VI WHEN
right now
In your dreams
we need this there are still so many continents to visit
i mean so far we only have like half of morrowind, cyrodil and skyrim
SO many more options
Could play ESO and visit the rest of tamrial
i want an entire page on my stream deck dedicated to ES games
and yea but tbh its too MMO for me
here's hoping that there'll be more than 1 TES game coming out this decade
starfield taking up precious TES dev resources
Understandable, ESO definitly is differnent then the main series
idk anything about starfield and refuse to learn anything bc i dont want hype
true i did try it on ps4 though didnt really vibe with it much
imo ESO is really good if you just dive into it
it works decent enough as a solo experience, too
i like that it has so many locations
i just wish they would do TES games more in line with the main serious coupled with ESO expansions
bc it would be cool to get that true single player experience in every major region
You consider Restoration a valid school of magic, worthy of study, don't you? Don't you?
[Not really.]
It's more of the limited scope of what could be classed under Restoration within TESV. I.E. Sun Fire and Vampire's Bane, lots of other variants, etc. The magic existed in-universe, but just wasn't expanded upon as much/used in-games since functionally outside of healing it wouldn't do much better than what fell under Destruction.
@hidden herald There IS a mod called Dawnguard Arsenal, in case you didn’t know already.
Yea, even the ward spells arnt really op
ands its not even worth doing master Resotation ritual quest in skyrim, cause you only get one spell from it
leave restoration and enchantment to temple 🙂
ESO's implementation of warding probably would make sense going forward, set up the ward to be on for a set duration with the cast, rather than requiring the channeling
Well, in eso, Restoration had more of a practical use cause it was a MMORPG and healers are needed for Raids
Restoration also gets split between multiple skill lines, rather than one large school of magic we call Restoration, for class balancing too, but in-universe some of it makes sense, like studying nature magic vs light based healing
The Spell Schools are inherently artificial anyway.
They are classifications designed for public consumption, like novel genres.
its easier to manage for their distribution.
Yeah. If you're deep into the study, teh schools don't matter. BUt for most people it's just easier to organize them that way
it will be nice if all spell have more interactivity with environment or npc.
That would require some pretty complext background systems
Not impossible, of course
i guess i have too much playing genshin impact lol
I hhave not played, and don't have any context for that
Where can I ask for mod on Ps4 ?
I realized it probably has a banned word and I don't feel like getting banned
i see, also Source?
Source for what, I wrote it
I can DM it to you if you didn't read it through
Nah I read though it quickly
Yep
I enjoyed Legends, for a card game anyway, but absolutely hated the base game's story
It was a hell of a lot better than Gwent, at least
Witcher 3 Gwent, open beta Gwent, or current Gwent?
Witcher 3. I hated it so much i haven't even touched the others
And i actively avoided all quests in the game that made me play it
I didn't find it that bad tbh
and stand-alone Gwent is quite different from Witcher 3 Gwent, and it through at least one other iteration that was completely different from both
I am not generally fond of card games on the whole to begin with
So I downloaded eso through game pass which is supposed to include morrowind dlc and continued my character from years ago but when I try accept the quest from the dlc zones menu it takes me to the crown store to buy it, anyone know what’s going on
Hi, shonsaunders420! This is a chat for single-player Elder Scrolls games. You can join the ESO Discord by clicking on #official-sites 🙂
What the one with 0 chat channels because they are all read only?
yeah there’s legit no chat channels it’s ridiculous lmao
If you have not already, please submit a ticket through https://help.elderscrollsonline.com/app/answers/detail/a_id/38261
ESO has forums: https://forums.elderscrollsonline.com/en/
Anyone having issues with tundra homestead
Can you be more specific?
Can't use the alchemy table smith or cooking pots
Interesting.... have you tried reloading a save, or quitting and reopening the game? (I assume you tried just leaving and re-entering)
Fen Plays Morrowind: Now with CatCam! Yes that's right, I got a cam for the elder kitty - he's 20!! Join me as I continue my Morrowind adventure in House Telvanni at: https://twitch.tv/fenharellan13
Just a gamer/cosplayer chick who likes talking about in-game lore and fun random facts. Join the discord to chat with Fen and other cool people, get advance notice of new streams, and help decide the next game.
Catcam? Well, that almost makes me want to install Twitch... our furry overlords demand constant attention
This one mostly just demands constant food.
Also sounds right
Hello, I’m a PlayStation player and I need help ! I bought Skyrim in cd version and I would like to know if I can buy the anniversary version for 20 euros without the risk of paying for nothing?
Can I have help ?
-> #skyrim-chat
Twitch is a website, no need to install
Alright thought experiment: what characters are each of the major tarot arcana
For example: Vivec is the devil, Tiber Septim is the Emperor, Reman Cyrodiil is the world, Dagoth Ur is death
wouldn't Sithis be Death?
The death arcana signals drastic change, not actual death.
More rebirth than anything
The Numidium is the tower of course, Mannimarco the Heirophant?
well, change is still Sithis...
Sithis is probably too hard to define
The player character the fool
Uriel 7 is the hanged man?
🤨
Don't be sarcastic for no reason
alduin - judgement arcana
barenziah - the empress
shalidor - the hermit
vanus galerion - the magician
ria silmane - the priestess
Hey all. 🥰💕
Hey hey
lol language skill in TES daggerfall seems difficult to applied in modern games. make something like perk?
That feeling when you want to contact ZeniMax Online Studios about a conflict in their Terms of Service and their ongoing event, yet using their official channels might end up in violation of either the Terms of Service and/or Code of Conduct 🤷
what conflict?
A TL;DR is that the current settings for BG during Whitestrake's Mayhem; a PVP event that should have been delayed until some of the corrections implemented in Patch 33; lead to and potential foster breeches of 2.3 of the Code of Conduct.
But this is for non ESO chat, anyways. The most I could do is try to find direct communications/submissions to ZoS or use the in-game support tools for submissions, since discussing it in detail on the forums directly would likely lead to a firestorm.
Please don’t get me started. I’ve been a solid PvP player on ESO since pretty much day 1 and their servers are still broken. Lag, time delayed, when you get into a camp you have to wait 10 mins only to get killed anyway, also so many sets are broken and Necros needs to be nerfed asap.
I have soooo many things to complain about the state of PvP but I don’t want to get suspended lmao
Honest and fair feedback shouldn’t be a reason to suspend!
I know and I don’t swear or call names but I feel anything I say is out of line and needs re questioning. A lot of us have stopped talking in the forums because some mods don’t want to talk about it seriously lol
^^
Let's avoid spreading any conspiracy theories or misinformation please.
Exactly. The only reason I’m on ESO now is to help out in trials. Last night I was in PvP for about an hour and during that time I crashed 3 times, lag delayed so I couldn’t fight and had my death recap full of damage proc sets from people who really don’t know how to play. It’s pretty heartbreaking as I love ESO but lately I’ve been turning to different games
And this is exactly the problem. No one wants to listen to us lol
Claiming our development team does not care is misinformation, as well as a conspiracy theory. Changes occur because they do care and are working on improving pvp as best they can.
I do play ESO
not pvp is seems
Enough
if they care why do they not address it in interviews?
Please be sure to stick to the #rules
Just to quote the #rules: "We do not tolerate the deliberate and malicious spreading of false info or conspiracy theories about ZeniMax and its game studios, game(s), or employees."
I don’t think it’s because they don’t care but I think there should be a solid team working only on the PvP side of things as this isn’t new, this has been going on for years. And I know how hard everyone has been working and I really appreciate that, especially during the pandemic.
But it does need a lot of work done in PvP.
I did not claim anyone to be a conspiracy theorist. I simply said, and I quote: "Let's avoid spreading any conspiracy theories or misinformation please."
Our team is aware that PVP in ESO needs work, and is doing what they can. As someone who plays, I get it. It is just not something that can simply be fixed overnight, and takes time.
Thank you. If you look at the stats from ESO EU server Xbox, PvP has gone down quite significantly and a lot of good players have either left or switched to the NA server. It’s quite depressing really as how quiet EU is compared to what it used to be.
Our team is aware. I wish I could say I fully understand, however, I play on NA. 😅
I refuse to switch as I’ve spent way too much money and time developing my top notch characters lmao and as you know it’s such a headache to start again.
Totally understandable. I feel the same about switching to EU as I have friends who play on the EU servers.
Hello there
I am starting a new game and the horses in the wagon are flying all over the place
Any mods?
No worries.
Sorta to the conversation in Lore...
I was actually adamantly against Naval gameplay due to the need for First Person perspective in TES games for some time. Until i played Sea of Theives, and saw that we are, in fact, at the point where we can actually pull it off convincingly
As a general rule... If i haven't seen it done, i will reject it as a possibility as a precaution
The obvious exception being Analogue Combat, which... I've never seen done WELL, but i've seen done in 2 different ways that could equate to a great system
Specifically, Daggerfall, and Dying Light. Both seem to have half the equation
Seriously, I'd be happy if Elder Scrolls had Dying Light maneuvering if they brought acrobatics back
Dying Light is another example, which changed my opinion on first-person parkour and climbing mechanics
@weak sapphire @hoary void If that’s what you want, make a mod using it. I’ll download it.
I am a writer, not an animator or programmer.
Ok, well, that's not entirely true. Technically i'm an Anthropologist...
That would require me to restructure the game itself. No point having a feature if there's not enough to use it on
I got to thinking. As broken as quick hacking is in Cyberpunk 2077, it could be a decent template to improve illusion magic. Lets face it, illusion is incredibly unreliable and it horribly upsets me as the concept of illusion magic is by far my favorite. Its just so satisfying messing with enemies and making them your personal weapon
I can't comment, presently. I'd have to look it up, as i haven't been able to play Cyberpunk yet,
Fen Plays Morrowind - Meet new Kitty Kazul. We continue Telvanni questing on https://twitch.tv/fenharellan13
Just a gamer/cosplayer chick who likes talking about in-game lore and fun random facts. Join the discord to chat with Fen and other cool people, get advance notice of new streams, and help decide the next game.