#elder-scrolls-general-chat
1 messages · Page 56 of 1
And were light only in Daggerfall. So they've changed a lot over the years.
It's also why the class system isn't good - too much changes between different people's expectations.
yeah but even now most people call heavy armor+destuction battle mages, so i went heavy Armor/Destruction/Alteration for major and marksman/melee minor,
That really doesn't fit with my expectations of the class. And I'm uncomfortable with collapsing melee into one skill.
Classically Battlemage has had most of the schools, and hasn't realluy been an archer.
I find it makes it easier to transition from weapon types, and saves a tone of perks if one handed and two handed weapons can share them, i was inspired by the art of war magic, which kind of railed against the idea of them using diverse schools, and wanted to make them very noob friendly so made them super tanky with every major offensive option, and having alteration to help not only cement them as the hardest base class to kill but also help with exploration,
It also erases distinctions between playstyles.
Not really, it allows players to more freely embrace melee without worrying about locking themselves out of any cool weapons they find, also makes sure they have a general idea of the power differences between them,
You don't get the feeling of being a specialist with your combination of weapons. That's a problem for me in terms of gameplay.
Plus it means you don't feel invested in being a sword and shield fighter, or a two handed fighter. There's no commitment.
You might as well in some ways have "magic" as a skill so that you can more freely embrace magic without worrying about locking yourself out of any cool spells you find.
Now, I don't want to go to the extent of having weapon skills for every combination of long/short sword/mace/axe, because that is too much detail, but collapsing it to one skill? Not keen.
Perks are there that can do that, and to avoid as many hiccups and visits to the dragon breaker, the super specific ones that only effect one weapon typoe are later game perks, would suck if you spent all your perk points developing your skills with longswords only to stumble upon Chrysmere and have to go meta and reset some perks,
Sorry, I thought you said earlier you wanted to merge the perks?
So again you lose the feeling of being a specialist in one or two handed styles.
some early game ones yeah, but mid game when players are more informed you can let them start to make a more specialized build nd late game min max perks are there to fill levels so your long haul players have point sinks without busting the entire game,
What are you defining as mid game there? Because unless you're vastly overhauling how and when perk points come you can fill out your primary weapon skill really fast, and fill your chosen weapon type perks out.
I can have my primary weaponskill full before getting anywhere near what I'd consider mid game.
Mid game is around level 30, about the time if you follow a faction quest line that you begin to stand out as something special where people realize you are first seen as being a cut above the norm, and about the time the first half of the main quest is wrapping up, and when your first attempt to stop the activation of the Dwemer device seems so close to success, right when the general who finally listened to reason is killed and replaced by one of the true enemies, and orders them to go full steam ahead, and your sent running back and told to seek out powerful allies while the others see if they can get to the imperial and thalmore capitals and righjt when the voice in your head reveals he's alduin and that he's here because he had to flee as the god were all slain by your true enemy the dwemer,
Yeah, at least with Skyrim levelling, I've often get to full weaponskill way before that.
levels come a bit faster here
Also, that's a weirdly specific plot line for if you're talking generalities.
I am more a writer at spirit then a designer so plot lines are more my thing most of the time,
I didn't realise that not only were we talking about the skill levelling system you'd also planned everything out to that degree - and somehow managed to make it so that you can't progress the plot quicker than planned.
Remember that people have finished the main plot line in Skyrim before hitting level 10 without pushing themselves too hard.
Plus.... Alduin? Again? Let the poor bugger stay dead.
I figure people would want shouts back, and seeing a former villain humbeld and grow is always a sure win if done well,
And if all the gods are slain.... that's a ridiculous level of threat - and I thought you wanted less existential threats?
I thought you wanted things on a more mortal level of threat?
Yep, and now that silly world gets destroyed and replaced thing is gone,
So.... kill all the gods, and the world is destroyed?
So much for reducing the threat level...
Not to mention the Dwemer are effectively offlimits as an active plot faction, and certainly as the antagonists.
There's also a good chance that if the gods are already all slain the world has already dissolved back into primordial whatever it was.
The things holding the world together are weird.
There's also that the mechanism for replacing the world is gone. We killed it in Skyrim, remember?
No no gods means no new world this is it, one world and mortals are in complete control of it, as the gods basically passed their influence off to them, every mortal is now a tiny little stich holding the world together, and only complete annihilations awaits should it unraval, for mortals and in a way the deadra as they will revert to formless energy devoid of higher thoughts,
That's no longer the Elder Scrolls then.
Because the world is now fundamentally working by different rules.
Plus... if the gods were all slain, that includes the Daedra already.
It also technically includes fundamental principles of the universe.
first off thats not how alduin works secondly lindwyrms right
the gods are the world
parts of them are the world
even lorkhan isnt truly dead
look we have been at this for 3 hours let me indulge in a dramatic reveal of my first draft,
its just not how the universe works
You appear to be missing a lot of understanding of how the lore works, and what the universe is.
first draft, came up with it between replies didn't have time to do research, was explaining make believe game mechanics for 3 hours,
Do the research
Seriously. It's not worth airing a plot draft for something ES related if you don't know the basics of the lore.
I know plenty, i just don't want make believe metaphysics arguments after 3 hours of debating things,
You can't write sensibly in any universe without understanding it.
hopefully it's slow paced main quest in next elder scrolls.
and keep streamlined fantasy adventure experience
In the grand scheme of things, pacing can really ruin a story
Too fast or too slow can utterly destroy any sense of urgency, severity, character building or even memory that a story brings.
You need to properly lay out a story, and know when it needs to draw points out, and when it needs to really push the sense of urgency
*The moon is about to crash into the city.... just as soon as you get around to completing the next main quest, otherwise it'll just sit there and loom dramatically!"
Yeah.
On the flip side, taking a detour to attend a dinner party while your friends have been captured by slavers and are about to be sacrificed... kinda kills the pacing too
Pacing/urgency issues like that are often a necessary sacrifice for open world game design, unfortunately
It's not impossible to work in pacing well even in such an overall design philosophy, but it takes a lot of attention to detail and effort that might be better placed in fleshing out the world as a whole
Sure, it's just one of the weirder examples of the problem I've seen.
My favourite is Fallout 4's "your son has been kidnapped, but take your time"
Yeah, and whenever you have more free form quest structure its going to be an issue. But you can mitigate it narratively by slowing the pace of earlier quests, and then ramping up the urgency as the player engages more
Yeah, that's one way to do it
Fwiw, the recent TES games have never really been good at creating a sense of urgency
Not organically. They just throw 'END OF THE WORLD" and "Save me Obi Wan, you're my only hope" at you
The closest to direct urgency I can think of is your corprus infection during Morrowind's MQ slowly draining your skills, but that's about it
yeah, this is why i often wonder if it would work to basically just let go of the strict main quest concept, and emrace the open world fully,
Getting rid of the MQ would make it tougher for a new player to immerse themselves in the world, since usually the MQs are designed in mind with being more or less a theme park/introduction to the setting
Unless they really want to double down on extreme worldbuilding, beyond anything we've seen in a game yet...
you can still do a major quest that your thrown into from the start, just you know, go the new vegas route and make it a personal one that can lead into a major plot line, but the simple fact is most of the time bethesda's main quests get knocked for being the worst part of the game with people wishing one of the faction quest lines had been fleshed out more instead,
The thing is the main quest doesn't have to be world destroying or must be done this instant.
And... a personal plot line sounds good on paper, but has the problem that making every player feel invested with it is difficult.
Things I care about on one character might not be things you care about on a different character.
I don't think there's really a functional difference between an MQ and a major quest you're lodged into at the start, but I think we can all agree that the next TES game should have a better structured MQ regardless
The Civil War is one example. As a Khajiit I don't give two hoots about the Civil War, other than that having two active armies in the province makes people nervous and harder to fleece for their goods.
As a Nord, it might be vitally important to me.
Also true, "Oh hey if the villain isn't stoped soon they will use this contract to claim tons of innocent people's lives to grant themselves an extended life span! also turns out one of your ancestors is on it so kind of your problem!"
Good take
I get that it's all part of the metaphysical nature of TES (or something), but every player character being a part of some extremely important prophecy is a little unimaginative
daggerfalls main quest was timed and annoying
morrowinds main quest was meant to be timed but they couldnt make it work
I hope that if TES 6 centers on the 2nd war between the Empire and Thalmor, it just focuses on the reality of such a massive war and not necessarily on a metaphysical prophecy about to doom everything
The best options in most cases are "This has to be done soon, but there's time to build up for the confrontation"
technically player characters are immune to prophocies most of the time, the elder scrolls are just always right about how thing will work out,
Well, if we're in Hammerfell, there's a good chance that the Thalmor are going to be attacking the Last Tower.
Yeah, and the player will probably be a sword-singer
any fight with the thalmor is an exestential metaphysical threat
by the very nature of what they are trying to do
Aware of the lore around the towers and existence
I'd still like the actual reality of fantasy WW2 to be a center point of the narrative
I actually doubt that, because i don't think bethesda wants to have a callout over using the mighty whity trope
On the other hand, it's an existential threat that can largely be fought person to person, rather than needing to defeat a god or a near-god.
is it confirmed what their goals are?
The Thalmor after all are people, even if they're powerful fighter/mage types at the higher end.
Last I saw it was essentially the elven supremacy thing of erasing the concept of "Men" as a race from the Dream that is Nirn.
Then they can get back to being immortal spirits, rather than being trapped as mortal beings.
yeah, but is that actually ever confirmed anywhere beside the talk of an ex-dev?
Closest to it in Skyrim is Heimskr's speech, but it doesn't outright say that either
Either way, the threat of the Thalmor unconditionally controlling all of Tamriel is in itself already more than enough to not make a metaphysical threat on top of that necessary
I think there's some hint of it in conversations and journals, but I've not touched the main quest beyond Dolphin getting us to kill a dragon in a while.
The journals the Thalmor keep on some key people in Skyrim confirm they're trying to destabilize the Empire
yeah, destabilizing the empire, sure
but that doesn't equal to eradicating all men
Plus it fits with the attempt to erase Talos, who is kind of the archetypical Human, and was considered alongside their "ancestors" (the Aedric Divines).
I'd have to dig deeper though, because that bit of lore is messy.
At present, the only confirmed agenda we have for the Thalmor is world domination
Even the quote often associated with their supposed unmaking of the world doesn't actually mention Thalmor anywhere. Its an Altmeri commentary on Talos
The Thalmor also allow the veneration of Talos as a heroic figure and icon of the Empire, they just reject his godhood.
In the end we'll see whenever TES 6 releases. But I really hope that they'll not just have it be another prophecy the player is lodged into, or atleast add a new twist to the concept
The Thalmor are my true ally
Imagine joining the Thalmor side of the war as a Nord
...I'm pretty sure there's a mod for actually being able to join the war on the Thalmor side.
You mean, joining the Thalmor in Skyrim?
An extended civil war where you can join the Thalmor and take over areas to put them under Thalmor control.
Never knew such a mod existed, nice
for the record morrowind- skyrim were all kinda planned out bfore morrowind released
They were planned as early as Battlespire iirc
they (though skyrim has a different name) all appeared in the intro for redguard
romanelli
The intro cinematic to Battlespire (?) shows a bookshelf with books of all the mainline games up until Oblivion, which is followed by another book that has another name
redguard
Yeah
arena daggerfall morrowind oblivion romanelli
But even Oblivion changed significantly over its development
While nothing has ever come out to confirm it, there have been runours the initial idea was for the whole game to take place in Oblivion, and feature several reapms
Somewhere on the UESP I read that Todd's original idea for Skyrim was Uriel V's return from Akavir
A very early one, yeah.
It's honestly badass
That would have been interesting, but the logical place for him to come in from would be via Morrowind. 😛
Eh, the Septims kinda suck, better to leave them dead
no they kinda didnt
The Septims were trash. Worst dynasty ever
sigh
I wish it would just freeze the submit
they had pretty pwerful abilities and were the reason why a ton of horrible events were stopped
the main one from the first 4 games specifically
Plot twist : In ES VI you play the descendant of an illegitimate Septim who was unborn at the time of the Oblivion Crisis 😛 Reclaim your throne, and become Da Emprah!
(Since it won't let me use certain words in a technical context...)
Nah, they were garbage who basically rode Tiber's Empire into the ground, and Uriel was so incompetent he had to ha e his ass pulled out of the fire by Heroes repeateldy
Uriel VII had many great talents, chief of which being constantly needing heroes to save the day
Half the Septim dynasty was some sort of civil war. The other half was cleaning up after their own civil wars
But. But. The Wolf Queen. 😄
Joke aside yeah, the Septim Empire was pretty much your average Roman Empire expy, civil wars and drama included
And then Uriel7 just doused everything in gasoline and lit it on fire
you do realize Uriel being a lazy self absorbed hedonistic git is what caused the problems of the first 4 games? if he was a dcent emeperor Jager never would have taken over, the situation in Daggerfall never would have gotten so bad time broke, the empire wouldn't be in crisis causing it to be unable to help deal with Dagoth Ur and then forcing it to doom it'self by recalling everything to deal with the oblivion crisis which owuldn't have happned without Jager's time ruling,
But he saw you in his dreams
cool story still a bad emperor,
I mean, between Arena, Daggerfall and the Oblivion Crisis, you can basically put the blame square on Uriel choosing Tharn as his chief advisor
You can go a step further and blame about every Septim emperor for allowing the Tharns to still be around and influential after all the things they've been up to for the past millenium
Yeah. Morrowind wasn't his fault though, I'll give him that
Not that the Mede's are great, but they've been far more stable rulers than the Septims were, and without the crutch of a Divine Mandate to prop them up
It lost it's competent popular rulers resulting in the dteration of relations which created the sentiment that allowed the 6th house the flourish,
The Septims were never popular in Morrowind
but Sammacus and Barrinziah were,
True, and their ousting was because of Tharn's chaos...
yep, uriel ruins everything
Still, Morrowind was going to happen, one way or the other. Uriel just made it easier
Alright let's change the topic
Right. Point being, the Septims were not shining beacons of good rule, or even particularly good leaders. Better to leave then in the past, and move forward.
Maybe, transition the Empire into a Republic, do a reverse Rome instead. Leveraging the collective power of its territories not through the legal and divine right of the throne, but through the democratic concensus of its territorial leaders
... you mean pretty much just the counties of Cyrodil? 😛
That said, an actually purely elective Empire could be a refreshing transition.
Select the "best" leader from amongst the regional rulers who make up the Council.
Ocato tried to make the Elder Council elect a new Emperor right after the Oblivion Crisis and never met much success, not to mention the EC seems to be very corrupt and scheming by the time of Skyrim
they tried something like that, the the Thalmore or possibly the blades or the Knights of the Nine using them as a scapegoat killed the elected leader,
Now, i like Empires. From a political, strictural and even ideological standpoint, Empires can be great things. Like any system, they can be corrupted by bad people, but with the right leader an Empire is the most efficient multiethnic national organization.
So, ideally, I'd like to see a good leader step into the light and make the Empire what it's always claimed to be.
But i fully recognise that is unlikely, so having it transition to a republic system, or collapse entirely, are also narrqtive options that can be explored
eh, i would prefer it continue it's decline while a Hammerfell lead republic rises as the new major power,
Maybe, depending on how Hammerfell is handled
The Hammerfell monarchy might reestablish itself and expand I suppose.
I'd generally love if the next TES entry goes deeper into political scheming as a narrative element
Bear in mind, i think Hammerfell is the best setting to upset the Hero status quo, so that potential colours my perspctive on the province
You could always look Elsweyr for some way to upset the Status Quo.
True, but i think Hammerfell's established lore is the eaisest to approach for it, by simply making the Hoonding the threat
So yohr job is yo STOP the 'Hero'
That'd be an interesting twist 🤔
The Hoonding is the Make Way God, who manifests to drive the Infidels before the might kf ths Yoku people, yeah?
What if he 'Makes Way' by destroying their land, forcing them to migrate into others to survive. He makes them the conquerors by merit of forcing them to migratr enmassee
So his new manifestation threatens to do to Tamriel, what happened to Yokuda, and you have to stop it.
🤔
Combine that with various factions (Thalmor, Hammerfell's various governments, the Empire) being involved and that could make for a good story
I think the unfortunate implications would be off the charts,
It would mean that the Redguard are, themselves, responsible for every misfortune they have encountered
yeah... you don't see the problem with that?
They are the invading imperialist colonizers
Why should they be insulated from the introspective reconsiderstion of Imperialism just because of their colour?
Hell, in all if gaming, they're probably the best positioned to explore the idea without it coming off as a heavy handed social commentary
And at the end of the day, what's the point if story telling if you can't use it to explore ideas?
Well, after that total waste of a conversation. How about something a little more mechanical rather than thematic? General Mobility!
As it stands, TES uses a pretty bare bones movement model. We are now in a world where contex sensitive interactions are becoming more and more common, so sticking with the same old general style of moving around the world seems like a total waste of potential
how else are you going to move but by walking?
For one, i would propose a generalised Acrobatics Mode. Hold the Jump Button, and you get context sensitive interactions such as climbing up low obsticals, sliding over tables while running, that sort of thing.
Could even work in Conan Exiles esque climbing to a degree
Assassin's Creed: Tamriel edition sounds intriguing but also like a nightmare to implement with the creation engine
A possible problem there is that it means any acrobatic action would start with the character jumping as you press the jump button.
Link jumping to a release, or a tap
Then that reduces responsiveness if I'm running and jumping.
The tracking is already sensitive enough to tell the difference for regular attscks and power attscks
I want jump to happen as I press jump, not be delayed.
Not always. it messes that up often enough to be annoying.
Fair, i have minimal controller experienxe, so it may be a problem there
On the mouse, I've never found any problem with the input detection
Plus context is awkward - what if there's a low obstacle to climb and a table that I could slide over next to each other?
Tracking static mesh depth. If you're running, and an obstical us under X depth and Y height, you slide. If over X depth but under Y height, you vault up on it.
And if over Y Height for any reason, yoh run into it
bump
Yeah I dunno
It'd be nice if they take inspiration from true directional movement, beyond that I'd say they should expand travelling by ship and carriage in inspiration of Daggerfall
just display a horse sprite at the lower part of the screen
They'd need to up the size of the world, i think
Thougj Blackwake and Sea of Thieves did change my mind on boats
But what if I (hypothetically) have both sorts of obstacles at the point I use the acrobatics function?
Say a table set against a low plinth.
An interesting mobility mechanic was added with Maskar's Basic Physical Activities mod for Oblivion. The player character moves slower when going uphill and faster when going downhill. This forces me to look at the contours of the landscape in a whole new way.
I like that
I generally find those kinds of control schemes mess up easily aside from maybe Assassin's Creed since it's all one button being held it has to guess what you want and if it thinks you want to leap from a building instead of climb down while running from guards you're stuffed. Then there's Outlast where your character doesn't vault over tables like you want and you get murdered by the man with scar tissue for a face.
Well, the system c
Would calculate which makes up the majority of your contact and adjust accordingly.
And jf the plinth was on the far sjde kf the table, it wound counter the distance variable of the calculation, so you'd valult onto the table, and then onto the plinth
I mean literally you're in a corner between the table and the plinth. I'd draw it out but I'm useless as an artist.
Besides, just because I'm touching more of the table doesn't mean I'm not aiming at the plinth.
With game mechanics as basic as that is you want to design them with the most stupid imaginable player in mind
and in my experience even with that mindset, someone's not gonna get it anyway
Sorry? I'm aiming directly at the plinth, and it's got less contact surface available than the table pressing against my side. Because I'm in "majority" contact with the table, I slide over it rather than going up onto the plinth in front of me?
Or what if I'm between two tables, in equal contact with both for some reason? Which do I slide over?
Which direction ar eyou going?
There needs to be a way to handle it that doesn't result in the "context aware" system ignoring context and doing stupid things.
With the tables? hypothetically I'm running between them, touching both equally, and hold the jump button down fractionally too long.
Does it tell I'm wanting to jump forward, or does it slide me over a table because context says a long press is "go over the table"? And which table does it go for?
Depends. Do you run into the table? If they're to your sides, and you're running between them, they shouldn't do anything.
And this is all assuming you're holding Jump the entire time, if you don't want to you can also just Run
Also with this system how does it distinguish between "jump up onto the table" and "jump over the table"?
I wouldn't be so picky, except I've had some really unintuitive results from supposedly context sensitive systems.
Tap the button while running and you'll jump in that direction, and presumaly onto the table if you time it right. Hold it and run into the table and you slide over it
The issue is when yoh link too many context sensitive options to too few i puts. GTA, for instance, which has Vault, Take Cover, Climb and Jump all on the same button
Even with only two options for a context I've had it generally pick the one I don't want to do.
Which is a danger, sure. Which is why you need to really limit what itll offer.
Now, I'll admit some of that might be bad logic, but it's annoying as all hell to think you're going to jump onto something, only to jump over it and then fall to your death.
Still, even just automatically vaulting up onto low obsticals would be an improvement.
Not always. Sometimes you want to run along an obstacle, not jump onto it. Again, it's very context dependent, and not easy for the control system to tell intent.
And yes, generally this can be controlled by angle of approach, but that's not always practical depending on terrain.
Well, then don't hold down Jump
Sorry, that was in response to "automatically vaulting up onto low obstacles".
If I automatically vault up onto them when I run into/along them that can be a problem.
Oh, absoultely, but I'm not talking about universal contact interactions here, you still need to initiate in some input. But having a system for simple context interactions to expand how you can engage the world
Because if each action needed a button, it would be impossible
I guess it's because I automatically look for edge cases with the sort of thing.
I apparently can't post the diagram I want to, so... eh.
I definitely unserstand that. Trying to think of where something can go wrong is a big part of design
Anybody excited for The Elder Scrolls VI?
eh, i don't really get hyped by things :P
Yeah, i learned my lesson with New Vegas.
its just a concept at the moment too
It takes a lot to get me excited about something.
don't wanna go off topic but what happened with new vegas?
I am still interested, however, sk there's that...
Oh, absolutely hated it. One of the worst games i have ever played, and if it weren't for Old World Blues it would be entirely irredeemable
With Starfield set to come out next year, are we wrong to expect something about TES VI in 2023 or soon after?
i don't like fallout so thats just kind of funny to me 
2024-2025, optimistically
OK, either way, we won't have to wait too much longer to get something on the game.
Bethesda games typically have a 2-3 year down time. You get a release, then a year to 18 months of updates and DLC, then it goes quiet for 18-24 months.
Then you get a new game
I think 2025 earliest. Only 2 years after Starfield, BGS take 3-4 years usually
that sounds about right
Oblivion to FO3 was 2, but Oblivion was delayed
As big of a game as The Elder Scrolls VI is supposed to be, it makes sense why it's taking so long.
We'll probably see something more official late 2023, to mid 2024
we'll probably get more than 5 seconds of a landscape in 2 years hopefully
If they stick to the Twitch Stream teaser then they could use that for the title reveal in 2025-26
Or a event prior
I wouldn't be surprised if the first thing we get is either an official trailer or a title reveal.
They left hints in Skyrim but nothing official straight from BGS as for confirmation
do you think we'll get a leak a day before the title release?
im being really sassy today
We may not have a release date for the game, but we at least have a general idea of when it will come out.
And that is better than nothing.
according AMA, starfield will be more rpg based with background character etc, this gonna be good framework for what tes VI will be.
Or an absolute disaster that leads them to abandon great ideas because gamers can't see the potential behind their lackluster execution
Fallout 4s dialogue system, for instance, was fantastic... but poorly utilised, and is pretty universallly reviled because of that
If their backgrounds and rpg emphasis aren't done well, people will hate the systems, rather than the execution.
and that's depend on what theme they works on next game, just don't make it too dark and edgy
It's more an implementation problem than a tone problem.
Like, if they make Backgrounds a thing, but they ultimately don't do anything, or they railroad you into particular playstyles, its going to be a problem.
That doesn't mean they're bad, just thst they were used badly.
Yeah, I don't wanna background just flavor things, it should affect NPC perception or at least our bonus starting skill perhaps. or maybe they will overhaul radiant quest based on our skill set.
I wouldn't personally do more than have it impact starting skills and such.
The idea of it having major overflow onto a massive gsme would has always rubbed me the wrong way. I was in the Canadian Naval Reserve, went through training, and could claim i had a Canadian Navy 'Background'.
And beyond a few stories incoukd share with other sailors if i met them... that has absolutely jack squat impact on my life
Games that try to make your backstory some massively important, paradigm changing experience that everyone seems to interact with in some way judt end up making the world feel much, much smaller
Starfield for instance... takes place in the 2300s. There are BILLIONS of people spread out up there. Unless you're som le fampus interstellar pop star like Sharon Apple, no one is going to give a rats ass who you were, who you knew, or where you came from.
All you're going to get out of it is the skills you learned in that background.
Other than that and maybe using it in a dialogue option or two or affect how someone reacts to you, that's all it should do. One implementation I liked was Dark Souls, where one of the characters, Patches hates clerics and as far as I remember, reacts to you differently if you start as one or are in their uniform when you speak to him.
I kind of hope TES VI has a more grounded conflict in the universe, not low stakes but not a Daedric thing either. Something like a powerful mortal that sends everything amiss rather than Daedric prince of godlike being.
I think it should have both
Like Skyirm, just... better executed.
A mythic main quest which encapsulates the culture and mythology of that province and people, and a political major quest
An outsider approaches..
I want my gory revolving bladed weapons like Fallout Ripper. Whether it revolves thru Dwemer steam mechanics, but magic would be pretty cool to look at too if run by it and it's ominous glow to please the eyes.
I'd prefer if the political part would be the forefront and any mythology/culture interwoven neatly
Easy enough to do by just not hammering home the mythic side so much. A more gradual lead in that doesn't even become urgent until 2/3rds of the way through
That way you don't feel obligated to engage with jt as much
Skyrim did it well, the problem is the civil war was lacking in scope and awe. But I have no doubts this debt will be repaid for TESVI. There is always basically some sort of in-fighting across TES titles. It's in their nature.
For me, I think it would be interesting to have several branches, some can be even started differently but interwoven into a similar result of another separate branch if player chooses to do so. But ultimately different branches for different results instead of it all kinda leading to the same thing no matter the path you take. In Skyrim the choice factor was basically (2) without using the imagination I mean.
If they focus on the politics, the branching would be dependant on the various factions involved
I'm guessing if TES 6 really is set in Hammerfell, it'll be Thalmor vs Empire vs Independent
They'd certainly have to put some work in to make the Thalmor an appealing faction to join, though
as an altmer supremacist, they won't have to work too hard
😈
*to make anyone an appealing faction to join, though
Seriously, it's all bad leaders or bad motives or bad management. I'd prefer compelling factions over "pick the least worst option" again.
Yeah that's true. Though granted, the Empire and Thalmor would be fairly easy to write in this case
Empire: relatively fair law and guarantor of personal freedom, though at the cost of loss of independence and a corrupt government (the Elder Council)
Thalmor: generous if you follow them without a question, but a totalitarian regime that will not tolerate any questioning and firmly believes in racial supremacy
Which is part of why mutually exclusive outcomes suck
If you habe multiple questlines all culminating in the same outcome, you can tell more interesting stories without it being simply 'Pick the good guys'.
As long as it's beyond the whole "good" "bad" reasoning. What I mean is I wouldn't want join or help someone simply or solely because they seem like the good or bad group.
Yeah, they have tk actually be developed as factions in the setting, not tropes
I was also thinking on how they could incorporate different outcomes on new game saves even if you did the exact same things/choices you did/made on the previous game save. Though this proves to be a tricky pursuit.. I presume such an idea would have to be optional to the player of course, because some may like this for it's unexpectedness (not knowing the exact outcome even though you've done the quest hundreds of times before, which could enhance replayability even more than how high it already is) and some may not.
Keep in mind that Bethesda's design philosophy seems to be that they don't want too much content to be locked off from the player
That and with games of this type, they've got to keep their scope reasonable
Yeah, which is why it would ultimately have to be used sparingly
They have started to dabble, like with the choosing a facgion in Fallout 4, the choices you make in some Daedric Quests, the Civil War etc.
But i think, basically, having it so the other branches still occur, just with generic unanamed characters, could still fill it out.
That way, when you play that side of the story, you step into a particular role within it
Precisely. Even changing up the smallest details can make a big difference
And yes. Not too far to where it's like being locked out of content, but more like having substitutal choices and those choices having some meaning and impact rather than feeling more on the unnoticeable side of things in terms of there being any varying choices and outcomes. Like whether you get the unique Daedric Sword or the unique Daedric Bow on the current playthrough, but not both.
Yeah
I think that, if you present 2 or more sides to the same story, you're probably safe. But having those different perspectives helps drive replay too
As you said, you can tell multiple stories this way within the same quests so it's not just the same quest every playthrough to the point where you have it stuck on being memorized.
When I think about it, I suppose they do it somewhat by offering a problem and then multiple skill checks for different solutions to said problem. Would like to see more of that too. It's small things like that which make all the difference.
Yeah
Developing the FO4 dialogue system could open up a lot of room for more skill checks
s
since the download aniversery edition: it is unplayable .... 1fps ingame -.-
can someone help me how to fix it?
have already reinstalled 3 times and tried other things ...
graphic driver / optimizing the game / graphic downgrade / etc ......
So I downloaded the anniversary upgrade pack.for skryim special edition. But there seems to be content missing. Like the ability to make a backpack
There’s a separate backpack creation in CC. It doesn’t come as part of survival unfortunately. Same goes for camping.
So how would I get that
Purchase the items within CC or install a mod to give you backpacks/camping. Bare in mind though the recent update has broken quite a few mods and may not work until they’re updated.
Bev was very sneaky to include survival for free but none of the things you actually need to make it fun/immersive.
I there an ESO server
Hi, Irishskeleton25! Click on #official-sites This will take you to an invitation to join the Elder Scrolls Online Discord. 🙂
Okay thanks
I upgraded from Skyrim SE to Skyrim AE. Will you have many discord pages for Skyrim AE coming soon?
discord doesn't have pages.
if you are talking about channels, there is #skyrim-chat and #skyrim-creations
My wife has the backpack on her game but I can't make it on mine. Mabye because she's part of the creation club?
As far as I know, everyone has access to the Creation Club. You should be able to access it from the main menu - same place where you load/save your games. Select the Creation Club option, sign in and away go. You can now buy CC credits, and the use those credits to buy additional content. Hope it helps! 🙂
Sorry about the typos…
I figured it out. For some reason all the creation club items.never down loaded. So I just went into the cc tab and hit download all. Thank you for your patience and assistance 🙏 👍
Help I am cursed with a glitch can anyone aid me?!?!
Need more information first
You’re welcome - glad you got it sorted. 🙂
Oof. The announcement of elder scrolls 6 being an Xbox exclusive just broke my heart. Microsoft just alienated 2/3 of the Bethesda fan base. Again. ☹️
Cartogriffi — 11/12/2021
We have identified the Rielle problem affecting PlayStation users, and are working on a fix.
Let’s hope that it has a MS Store release
but Morrowind was an Exclusive for the OG Xbox so I guess it’s just bc of that fact or something
Thank you
I’ve owned PlayStations my whole life, I can’t afford a 3,000 dollar pc that can handle games like that. Plus I can’t justify owning 2 consoles just to play a few Bethesda games on an Xbox. I mean ultimately it is what it is. It’s just watching your favorite company get bought out by Xbox is like my worst nightmare lol. I know I’m being overdramatic but I didn’t buy PlayStations for exclusives, I just prefer them over Xbox. Exclusives only benefit the companies, the gaming fans are the ones that suffer.
oh ye i forgot this isn’t an old game u can’t run it on laptops XD
Hahaha yeah, the setup I have now, I can play FO3 and new Vegas. At least I’ll always have those two! 😭
You should get oblivion if you want a good TES game for low end PCs, I really recommend it, it’s a fun game
Oh I’ve dumped many and many hours of my life into Oblivion. It was my first Bethesda game. My buddy that recommended it told me if I liked that then I’ll love fallout 3. And the rest was history. Those games not only changed my life they pretty much Saved it. But that’s a story for another day. 🙂
Oblivion actually is my first Bethesda game, I was introduced to the series just this year and fell in love with Oblivion
That’s awesome! It’s sooooo good. All their games are really. Worlds I can get lost in for days. (Months and years actually lol)
Would you recommend FO3?
Absolutely. In a heartbeat.
Ok. Definitely will check it out on Steam.
Have fun! You won’t regret it! I promise!
I will!
xCloud is always an option
from what can extrapolate, can a phone use xcloud gaming??
anyone know what to do if a boss is dead but the objective doesn't progress? My objective marker just stays on the dead boss. Loading a new save doesn't seem to be an option because a lot of saves are mysteriously gone from the last few days
The unofficial patch doesn't fix it either
Thats kinda been the justification Sony's pushed with the PS for years though. "Buy our console for the exclusives! Sucks to be Xbox and PC players!"
That’s not my fault… like I said, exclusives are stupid and divides the gaming community. But every company likes to brag about uniting and bringing together gamers. Only if it suits their wallets tho…
Well, that's just capitalism
And we all suffer for it
Still. At the end of the day, working towards a PC is always your best option.Y ou don't need to drop a 3 grand on one
We have waaaay more games than anyone else 😛
If you're going to dip into the PC field, the best thing you can splurge on high-end first off is a Motherboard. That's going to extend your upgradability moving forward.
I need that secret code
If you want a high end graphics card, it may or may not be worth going into a prebuilt, since those can have dedicated supplies that are less likely to be gouged 🤷
I have a question about the $19.99 upgrade from Skyrim SE to Skyrim Anniversary Edition(AE) on the XBox Series X. I did the same upgrade on my PS5 and patched up to version 1.20. I have not been able to patch to 1.20 on the XBox series X. Am I correct to assume that I am not seeing any next gen performance or graphics, like would be contained within the 1.20 patch?
When I updated my Series X copy, the game icon/card eventually got the "X|S" tag on it that clearly shows its been upgraded. Does yours have that? (Might need to reboot the console first - mine got confused until I rebooted)
@storm otter It does have the "X|S" tag on the game card, but it has not chnaged from the Skrim SE to the Skrim AE icon(I don't know if that means anything?). My version on the upgraded PS5 is 1.20, which I bleieve is the current next gen version, taking advantage of 4K, as well as ray tracing, improved performance(framerate), etc. Not so, on the XBox Series X. My version there continues to be v. 1.0.0.22. Eevn after rebooting and resetting the console to factory reset conditions. The only difference is that my Series X has game save data(no mods - just core game saves). My question seems to point more to whethere I need to buy the full Skrim AE at the full price to get it patched to the get gen 1.20 version?
sorry for the typos!
No, if it has the X|S you should have the latest version with the performance boosts. The $20 just gets you the additional DLC stuff from the Creation Club if you want it.
PS5 is a little different because it's a new "Title" in their game library. But Xbox has the smart delivery stuff so it's just a minor update to the same old game from Xbox One.
Just checked. Mine also says 1.0.0.22 and has the old logo, but it's definitely updated and I did pay the $20.
@storm otter That makes more sense than any answer I have gotten from conversations with Microsoft support. They basically said I had to take it up with Bethesda, and their website is non-functional for me, even with a cable high speed modem connection. Ok, great answer! I won't pursue support for this topic anymore and just enoy where I left off. 🙂 Thanks! I am actually playing on both systems. The XBox series X is a carryover from the XBox One era, so an older save.
Hey did they say that the creation club for Skyrim anniversary was going to add more warpaint or any facial customization for the later updates of Skyrim anniversary of not it all good
I don't remember Bethesda saying that
I just remember people going for that
To my personal opinion I think would be very awesome if they did I just Saw the mythic have a new face paint it’s like mixed with the necromancer face paint but with paint on the chin and it looks awesome so I’m hoping they add stuff like that to your character for a purchased creation club constant because people won role-play elements to their character and I’m hoping that’s one of the 500 pieces their adding
I haven't gone through character creation yet in AE, but all the 500 items are already released, so if it isn't in now, it won't come later for AE
I get you
I think it bit stupid making elder Scrolls 6 pc and Xbox exclusive when both oblivion ,Skyrim and eso were on playstation
They are owned by Microsoft
Stupid, yes, but its not like its unexpected. Sony makes its games exclusive all the time
The back end issues with those interactions are complicated too. It's entirely possible Sony won't give them the licensing to release the game on PS5 due to the fact they are now owned by Microsoft.
I see your point
I feel that TES 6 being xbox exclusive was inevitable. Bethesda has a long strained relationship with Sony, ranging from Skyrim on PS3 being a broken mess, Sony being unreasonably restrictive on modding, and the 0kb bug is a Playstation issue. Meanwhile, Morrowind had an exclusive console launch on xbox, Microsoft worked with Bethesda on integrating Kinect support for Skyrim, and not to mention the acquisition.
In addition to that, Skyrim's DLC were all initially XBox exclusives as well.
Am I the only one who thinks that Hearthfire was Bethesda testing the waters for what would be the base building systems in Fallout 4 and 76? It makes me hopeful that TES 6 will have similar base-building mechanics.
Might be
I think it's virtually guaranteed that TES 6 will have base building mechanics
I don't think so. Hearthfire recycles the same system used in Morrowind and Bloodmoon., where the player merely enables pre-made components. The approach taken by Fallout 4 and 76 is completely different. In those systems the player can create their own structures.
It's more the idea behind it that's similar tbh
Both FO4 and Hearthfire have you collect resources to build your homes, of course in Hearthfire the process is simplified since the objects are just enabled for you rather than being placed individually
If that is the case, then they began testing the waters with Morrowind, not Skyrim.
True, though it was comparatively simplified in Morrowind ig
Interesting, I couldn't remember that there was a system like that in Morrowind.
Either way as far as I can tell, base building is one of the most popular parts of FO4, so it's unlikely that Bethesda would leave it out in future entries
You can build your own bases if you progress down the Great Houses quest lines
If I remember correctly, your servant asks you to bring them certain materials on occasion (like filled soul gems in the Telvanni version) and the progress of your base advances a few days later
Ah okay, I feel stupid now because I should have remembered that. Ah well it's been a while since I've played Morrowind.
Same here, before @eager remnant mentioned it I forgot about it lol
There is also Raven Rock in Bloodmoon, where youbmake choices on ehat buildings to construct and all the things that go with that.
I actually suspect that Bethesda didn't even think about Fallout 4s style of base building until that camping mod came out in late 2012. It was, to my knowledge, the first one to shkw you could actively place and adjust assets in game, something Bethesda didn't even realise their engine at the time allowed.
So I have no idea if this would be the place to put it. But one thing I liked about oblivion was the Class system as it helped with roleplaying who my character was, however the free-for-all skills option that Skyrim had allowed for a much more verstile play through. One thought I had was what if during the character creation you could create a background, similar to class but allowing for simple things such as begger or farmer or traveller. This background would then have skills or chose skills that the character would of developed through-out their life (e.g. A Begger could be skilled at pickpocketing) then they would start the game with a slight boost in that skill (e.g. if skills normally started at 10 then that would be 20 or 30) enough to maybe get 1 perk in it or almost enough.
This would help flesh out backgrounds and RP for the nameless hero character that you play. Rather than them just being a jack-of-all-trades.
Whats peoples thoughts on this?
The only things make people stop being jack of all trades are restrain themself.
Well background seems interesting as you said, but how doing it immersively?
I mean currently during my run throughs of Skyrim I automatically create a background for them in my mind and as soon as leave the tutorial I start to live it again. Just sometimes annoys me that the character is not even slighty skilled in something like archery despite my backstory for them being a hunter. (unless they get skill bonus from racial feat like Bosmer)
and how the background shows up in the menu? I mean maybe i will forget that i've background as soldier. i need to reminded about that.
and how NPC reacted to my backgrounds? or how i respond some dialogue related to my background?
starfield will using background system probably because they're no race selection.
So unless you have amnesia (which could be a background option) so you remember nothing of who you was... otherwise maybe the background could give certain feats so soldiers normally hold themselves a certain way that maybe NPC soldiers would recognise and ask if you have ever served, which you can chose to ignore if you like
just think it would flesh out the RP aspect of the character and allow them to be more relatable while still keeping the fantasy aspect that Elder Scrolls provide
well maybe as former soldier, my bonus only one handed weapon extra x% for example. but I role play as soldier on magic division. the bonus seems didn't fit with my Roleplay.
sorry i am not native speaker so probably not explains things well.
I saw LAL (live another life ) mod quite popular, it's kinda good as for background system.
no it makes sense, maybe if the background is customisable so you could be a soldier then specialty in magic or archery or melee. -- i mean at that point it may be getting too indepth so maybe just an option for a custom background that you can make yourself, with an aspect option that could then be soldier allowing NPC's to react to you.
I use LAL alot! aha
I prefer to have as many or few main skills as i want, and not be limited to whatever number the devs decided
yeah, i meant something mechanic like LAL could work for me too. it's just LAL not quite immersive for me I guess. ( praying on statue and later dream another life )
Which I get, which is why skyrim works well compared to oblivion. I just think for RP it would be nice to have a background option to give some "main skills" they would level up at same rate as the rest but start with higher xp already in. If you wanted to start with all skills the same like a new born babe sort of thing then a character background with Amnesia would work great, the last thing they can remember is the start of the game
So Amnesia would be the default option basically
different starting points, background written on quest journal. make it little vague for RP purpose.
but how that works on tutorial parts.
Making something like morrowind and let player lost on their way? 😄
just don't make it like new ESO tutorial.
aha oh god no please
well, it's depend on what next setting for TES taken place eh.
yeah we will see what happens. Just would like for there to be a bit more RP experience. Like how with the Aniversary i can be a fisherman. It random but makes the game feel more alive and more than just Might and Magic hack and slash game
And better pacing, I don't playing morrowind so i can't comment but i feel oblivion and skyrim really have too much urgency on their quest.
but yeah, a lot of people also want quickly finish the all quest and be done with it.
yeah which i think is fine if thats how you want to play. But having something like backgrounds would give the player a bit of RP to the character at start and then they can choose whether they want to rush quests or delve into the RP abit more. All it takes is that small taste and people will go for it, I know I spent ages when Hearthfire came out just chopping wood for my home
I imagine playing as bandit on the elder scrolls, cannot enter settlements without chased by guards. depends on caravan to sold/buy the items. robbing random npc on the road. lol
invade other bandit camp?
aha I think LAL had a bandit one
I guess missive quest also support for that. a radiant quest with various tasks.
maybe there will be another "radiant" things. we already had radiant ai and radiant quest.
Radiant randomised NPCs with actual names instead of "Bandit" or "Miner"
that would be cool. Randomly Generated names for each NPC based on their race
random encountered people on the road doesn't need name lol.
perhaps radiant encounters 😄
that make journey more interesting.
radiant encounter that depend on our previous actions.
maybe we ambushed by bandit clan, necromancer etc.
if we do some bounty quest.
** NOTICE ** If you get the 0KB glitch for the Skyrim Aniversary upgrade, a fix I have found is: Uninstall game then re-install - then go into the CC and manually open and download each of the content - DONT CLICK DOWNLOAD ALL. Should work fine after that ** NOTICE **
I would not want my choice of background to impose a rigid set of skills to receive a boost. I would prefer to choose a background, choose a set of starting skills, distribute starting attribute points, perhaps pick a deity or birthsign, and choose some starting gear. I would give the player the option to skip any of these steps and play a Skyrim-style "blank slate" beginning if they wish. And I would love it if a form of Daggerfall's advantages/disadvantages could be incorporated into this as well.
Hey is this where we talk about game bugs that need adressing? Cuz i think im lost haha
You'd probably be best off talking about them in #elder-scrolls-support or the chat for the game you want to address
Hello every1 😦 can somebody please help me with a bug, maybe one of the biggest bugs in Skyrim? I just bought Skyrim anniversary edition on ps5 and the "trinity restored" glitch/bug won’t let me play further. I am not using any mods, because I’m hunting the trophies. Please, can anybody help? I’m talking about the bug, where you want to become a nightingale and Karliah has to open the gate. She just moves the other way. I don’t have any earlier save games than when she already walks away since 3-5 seconds.
I almost tried everything but nothing helps. I don’t want to use mods or restart a new game because I want the trophies and I already played around 50 hours.
I would be so thankful for help.
U should ask here #elder-scrolls-support but to answer ur question, there’s an update coming early next week should resolve a lot of issues
Did I hear correctly that it was announced TES6 will be Xbox exclusive?
Also was that meaning, console excusive to xbox (so also on PC)?
Here is the latest from Phil Spencer on the topic: https://www.ign.com/articles/elder-scrolls-6-xbox-exclusive-phil-spencer
xbox means pc and xbox
Yall think TESVI should be in blackmarsh
Not really
why it should black marsh?
is it because pre-american colony setting currently trending?
Idk something weird
A weird setting would be nice
I feel like black marsh would be annoying to walk around
nah, seems more like fallout. instead radiation, we got poison swamp.
Eh—, what?
Oh no… dark souls flashbacks
the blight?
something like New World or Greedfall, kinda fit with Black Marsh I think. Of course, with elder scrolls style
Hey, is every Daedric Prince appear in TESO?
still nothing about peryites, only spellbreaker
We learn about a dead one too. That's pretty interesting.
Peryite has possessed that questgiver in SCP
The Foundation would have a seriously bad time with Hermeus Mora.
Which SCP are we talking here?
Scalecaller Peak
but I was wrong, it was Zaan that possessed him, not peryite himself
Oh, I was on about the Specialised Containment Procedures lot and was so confused since that's all the acronym is used by in my mind.
I have no idea what Specialised Containment Procedures are...
It's a bunch of creepypasta-esque entries of a faux top secret government website, best known via SCP Containment Breach.
Can someone explain to me why the wood elves aren't tiny in Skyrim
Exactly! This guy gets it. Why are Bretons the shortest in that game?
I love the wood elves, and I like how they look in oblivion (funny and short hehe) but seriously, lore wise they're the smallest race
there is no lore explaination, just that the devs made it so
I'm kinda upset that nobody in the games or lore has mistaken one of them for a lost child or something...
they're not that small, though
They so are.
Yes
also, if you're living in a world with a race that small, you know that there's a race that small
Depends on where you're from, Black Marsh gets next to nobody that isn't an Argonian or depending on the timeline, Dunmer or Imperial.
Idk a whole lot about elder scrolls lore (it's very heavy) but I do be thinking them wood elves are cool and I want to be able to explore valenwood in a game that isn't eso. ESO is great for letting me go almost everywhere tho.
I wanna go to Akavir and was disappointed it wasn't there in ESO...
any execution of akavir is going to disappoint the fans
Depends on the execution I'd say. There's a lot they could do and get wrong honestly.
Apparently idk much about akavir cuz I just googled it and what the heck
We could also go to what remains of Yokuda, only most of the continent sank into the sea after all.
Underwater pirate adventure to the ruins of the rest of Yokuda, fighting off Dreugh and ghost pirates
I love pirates, great idea
Are any of the developers on this server??? I just joined
Yes a lot from Bethesda
Thank you thank you, I wasn't sure if that meant they were developers or idk.
If you see someone with that role, they’re from Bethesda
Thank you thank you
I hope the elder scrolls 6 combat is better. I play an Archer but somehow to me it feels like some of the archery aspects got worse from Oblivion to Skyrim. I mean in Skyrim close combat archery is way slower I think than in oblivion which doesn't make sense for a wood elf. I should be zoomin.
I also think the bash should be replaced with an arrow stab like some of the mods I used have done
Me, a PS4 player: 😭
The Huntsman's taunt kill from TF2 or a quicker, less deadly version? Sounds useful either way.
stab stab stab -TF2 Sniper
If the Reachmen ever become a proper player race i think instead of Bretons they should be treated more like another group that could claim the ethnic title of direct atmora decedents along side the nords but lost the place due to the cultural efforts of Nords to erase them as equals, and their traits should instead be ones that have traditionally also been seen on nords so you can say that they have been playable before but they were just mistaken for nords, I.E. give them a shock resistance and make their power a elemental attack of some kind,
Next game if you are going to put in a currier system spring for the extra effort to pay for more then one voice actor to do the role, i seriously have come to despise any character voiced by the same person, because of how annoyinmg they are in that one role,
Anyone know if the ESO Blackwood expansion will be on sale on PC? The sale only includes console and Stadia currently. https://www.elderscrollsonline.com/en-us/news/post/61243
Why does my xbox have an 80gb update for eso? Like bruh
Hi Dareo! This is a Discord for games developed by Bethesda Game Studios. You can find the Discord for Elder Scrolls Online by clicking #official-sites You can also ask your question in Zenimax Online's official forum: https://forums.elderscrollsonline.com/en/categories
So TESVI Hammerfell for 2026?
That guy from ign....
Said to todd..so its gonna be roughly 15 years from Elder Scrolls releases..
And Todd didnt seem to disagree
Probably just estimation.
Starfield is next year and probably they will support the game for next three years ( with some DLC )
True
Probably 4 years from Starfield. No guarantees, but I'd still bet on it 
3-4. Depends on the engine work needed
If they use a modified version if the same Creation they made for Starfield, they can do it quicker. If they decide to rebuild the engine again, it could be as long as 5-6
When do you think TES VI will be released?
when its released
Probably 2025 ish
When Dread Cthulhu wakes from his aeons long slumber
My theory: if it indeed does take place in Hammerfell and High Rock, they'll release it for Daggerfall's 30th anniversary in September 2026
My guess is between 2025 to 2026.
If TES 6 does take place in High Rock and Hammerfell, do you think the main quest will be tied to the Warp in the West and Numidium?
The Isle of Balfiera, the same area that houses the Adamantine Tower, is between the two regions (mostly High Rock), so it could have a connection to the main quest.
would it be fun to find ruins of the numidium?
Probably the ruins of one of the Numidiums, since the warp created at least 7 copies of Numidium.
I prefer they will create new lore and history.
Same
I’m kinda really wanting new lore instead of retelling the same “oh deadland oblivion gates! Lorkhan heart is back but different!”
I’m sorry if I’m picking on eso but that’s the only game that’s adding new stuff right now @-@
Wonder how the Dragonborn’s gonna be in the time skip
Farming of course
Do you think they’ll vanish like the others?
or Fishing
I guess its fine for dovahkin to get retired. spent their time with family. no DLC like hearthfire before, so assuming dragonborn gonna be just a family man/woman.
Have any games since Daggerfall covered the Numidiums?
technically, akulakhan is second numidium 😄
The only examples I can think of is Morrowind, books addressing the warp, and the wall in Sky Haven Temple. All we know is that the cut ending where the agent activates Numidium on their own caused the warp to happen. As there are 7 official endings in Daggerfall, each of them spawned their own copy of Numidium powered by their own Mantella. Two of which were already destroyed by the Underking and Manimarco, while five of them presumably destroyed each other from each kingdom, and the blades, having their own Numidiums.
eso has bolts lf the numidium
and there was no copies of the numidium there was a single numidium causing all the timelines to mess up and the underking broke it
he also broke it in the past prior to daggerfall
As for the original Numidium, either the Underking destroyed it, or in the events of c0da, knew it's destruction was coming, so it fled to the future.
the underking is broken in general
the numidium can rebuild itself when reactivated
the numidium was destroyed in the second era and the third era
maybe fall into the sea
oh hell, let us sail on abacean sea.
on next elder scrolls lol
but yeah the numidium can just…rebuild itself if it gets a power source
it did so when the underking broke it and became the underking
and the second time where the underking broke it and stopped being alive
Thanks for the clarification!
I heard that Manimarco in Oblivion was not a physical avatar of the Necromancer's Moon, but a Manimarco that didn't achieve godhood, and remained after the warp ended. If that's the case, could there be more Manimarcos in Tamriel?
That's correct
Though I don't know if Mannimarco had more than one mortal avatar in Tamriel
That means there are maybe six Manimarcos left on Tamriel.
I think that not how it works
we don't see seven queen morgiah or other factions that affected by warp of the west
Ah crap I forgot about the Warp
But technically - maybe?
mannimarco perhaps become necromancer moon but also exist as king of worms.
Does the Warp mean there's 7 irreconcilable realities of Tamriel?
Remember that some of the endings involve a kingdom or the emperor wiping out their opposition with their copy of Numidium. Once the warp ended, those duplicate kingdoms were likely destroyed.
If so, then Mannimarco has 7 non-interacting avatars
yeah, but seven manimarcos? kinda unlikely.
I don't remember there ever being a boss battle against Mannimarco in the original Daggerfall
So Mannimarco never died
Ok let me check - it has really been a while
Spoilers || The King of Worms uses the Mantella to make himself into a god.
"The Mantella is hurled from Aetherius, and although drawn to the empty chest of great Numidium, the will of the King of Worms commands it to his side. With this power, the King of Worms leaves his mortal frame and joins the ranks of the gods of Oblivion." ||
Yes so it would seem
Shifting topics, I hope that TES 6 alters the Bosmer to be more Fey-like. Ever since ESO depicted Bosmer with antlers, Bethesda have made sure to include that aspect in their recent spin-offs (Legends and Blades). I love the concept that Bosmer could be Fey such as satyrs or nymphs, so doubling down on this in TES 6 would be so cool.
Nah, keep Satyrs and Nymphs their own thing
I remember seeing Hircine having antlers?
But i do like the greater animalistic variety amongst Bosmer
Their whole schtick is an origin as shapeshifters, why would they be entirely uniform?
is crying because it was so long ago 😫
Hercine did have antlers on all his forms, yes
Daedric Princes in skyrim are unbeatable? Because I havent seen a quest that lead to killing a Daedric Prince at all
You don't fight any in Skyrim, no
Daedric Princes are eternal and immortal, you can't really "kill" one so much as inconvenience it until it goes away to plot how to get back at you.
You encounter Hercine, or an Avatar of Hercine, in Morrowind's Bloodmoon expansion
You also vanquish Mehrunes Dagon using his Protonymic in Battlespire, but even that only banishes him back to Oblivion
so if Daedric Princes want to destroy the world like Alduin, theres no way to stop them?
Beyond holdingthe door and keeping them out, not really?
Generally it requires intervention of the Divines or another Prince.
You go toe to toe with Molag Bal at the pinnacle of the Planemeld in Elder Scrolls Online but you do so suitably spiffed up by Meridia and then made into an avatar of Akatosh, so really you're just a pliable mortal agent infused with two Mega-Magic Batteries.
Same(ish) with Martin in Oblivion, he's made into the avatar of Akatosh to do battle with Mehrunes.
Yeah, you can stop their attempt, usually with help, but we don't seem to have a way to actually...Y ou know... Destroy them
Usually Akatosh helps out and/or you get the opportunity to play the Princes against each other (or rather they offer) because they all hate each other at the end of the day.
In Summerset, also in ESO || You team up with Mephala and Clavicus Vile to stop Nocturnal from doing Very Bad Things, and they were previously on Nocturnal's side but then Nocturnal started taking all the credit and changing the plan so Mephala and Clavicus bailed and tell you how to stick it to her. ||
Thanks! that helps
being vestige seems convenience after all. as empty vessel, no drawback upon their body because surge power of aedra/daedra.
I did enjoy the number of moments where you were the ultimate convenience, when they would say it'd never work, you'd have to be dead / your soul would be destroyed and you just kinda go "Stand back friend, I'm running on empty."
Sometimes I think about what if you were The Vestige (or just a vestige) in Skyrim and not so much the Dragonborn as a vessel that a dragon soul happened to fill, sort of like how you might not technically be the Nerevarine and just check all the boxes by fortune, misfortune, and circumstance. But it's all headcanon.
🤔 is Magnus an Aedra?
Probably. He's also probably a Magna-Ge.
In My headcanon, Magna-ge is something like angels in our myth. made from pure light, have wings and hate chaos lol.
You're not far off, they do love order and stasis.
😳 oh
is mysticism gonna back? or probably they works like psjic order magic? 😄
kinda overpowered in my opinion
Mysticism?
The "Schools of Magic" are more or less 'curriculum' rather than hard disciplines required to do X, Y and Z. Sure, it was game design related why they got rid of it (kind of like Thaumaturgy from Daggerfall just becoming More Alteration) but I think in universe it's easy to just kind of say it fell apart with the collapse of the Mages' Guild and the meddling of the Thalmor, so the functions were just re-classified but the study stopped.
My opinion, at least, in the absence of anything formal. 🙂
I don't think it can be more streamlined more, 3 attributes and 18 skills tree already minimum. but who knows.
I don't think there'd be a reason to condense it any further, no.
but more choice for perks are welcome tho.
I did like the Languages in Daggerfall
And it was nice to climb walls and etc
Sad that did not get kept later on
and improved
It was a pretty unique game, considering
I guess considered same as flying, climbing kinda potentially break things lol.
i just wish the languages actually did something
unless something like open cities, that gonna be interesting to climb wall and chased by guards later.
they were basically ghoulified heart from fallout
x% chance for enemy type to stop attacking
and one language did return in skyrim atleast
you do learn how to speek “dragonish”
Yeah that was a really happy moment for me when I saw it return in that manner
But still - wish we had languages so we could have a more varied combat experience
but other languages included probably cant transition to something like that how would they work in function would it force subtitles if you know the language?
I always have subs on so no difference in my reception
It could mean that you have a list of options to click from and they'll speak stuff in their language and it is "translated" into English language in subs
Perhaps (if I'm fanciful) that we could have two separate subtitle language tracks for one language each
maybe
dovahzul
it might help for some things potentially
but as alot of skills were in daggerfall they were numbers for the sake of numbers if they re add skills they need to have purpose
Yeah at the time, that was one of my criticisms
make crafting and speech as different build than thief-mage-warrior 🙂
Weird
is ESO player able to crafting beverages ?
Get || drunk|| and have your vineyard? Yes, please XD
pls, craft skooma lol
That too! XD
build skooma house and bribe guards, probably?
lol
Build another Denise's House of Earthly Delights, dancers and all.
Daggerfall used to have brothels cmiiw.
lol i remember that
lack of adult entertainments kinda weird for fantasy stuff.
I don't recall it having brothels, but there was a strip club in Suran in Morrowind.
Well, "strip club", a bunch of topless dancers.
The nudity was plentiful within Daggerfall
i was looking up stuff and saw that in arena Balmora was apparently a snowy region? it's very jarring to think about,
kind of sad to see the betty netch get chickified by the lore after Morrowind made it clear they were the scary ones,
That's Denise's House of Earthly Delights. Shame how stuff like that isn't doable anymore since the mainstream's supposed to avoid showing anything too risqué, though a blood soaked, half digested head you have to carry around is fine. Funny how the world works...
Eh, plenty of other games still do that kind of stuff, Bethesda probably just doesn't want to feed into the worst parts of their fandom,
Yeah the real attraction of Daggerfall was the feeling that you were in a real world
Coomers are a problem in any fandom, and can't exactly be deterred or stopped no matter how unattractive or terrifying you make the characters or how many times you try to remove their art/mods from the internet...
People ship the weirdest stuff in ES too
If I say anything further it would be too risque
That's only part of the problem, and anything in mods isn't the same as being in the main game,
Her actual name is Desele: 🙂 http://en.uesp.net/wiki/Morrowind:Desele's_House_of_Earthly_Delights
You guys think I should use this pfp or the Oblivion Guard?
The guard
Maybe I'll wait for a few more opinions then we'll see
how about pfp 
sweetroll? ok then
hello everyone
Hoi Hoi


Close enough, it's been a while.
Here's a question. Is there a mod yet or Skyrim that replaces Balgruf's throne with the original concept idea?
Have anybody played Redguard & Battlespire?
Supposed to be Todd Howard's first forays into ES series
I've played some Battlespire and a little bit of Redguard
ive never played the older spin off games. I just watched lets plays :P
I streamed a playthrough of Battlespire a few years back
Or, well, an incomplete playthrough, only got 3 or 4 levels done
How were they @magic tundra ?
Well, they were clearly different than the main series games, and that by design. I greatly enjoy Battlespire (especially the ability to talk to most of your enemies, and sometimes even convince them to not attack you or even fight at your side). Redguard's controls are very clunky and I don't think I would have much fun with it.
Both games are available for purchase on GoG.com, if you're interested
I think I would want to get Battlespire
I want variety in combat like that
Continuously fighting is tedious like that
Battlespire completely plays in a hostile environment, there are no merchants to buy or repair gear - you have to make do with what you find
Battlespire is still very much from the age of tacky Thou's and Yon's
Shakespear called. He wants you to tone down the attempts at imitating Ye Olde Spek
In fairness, Arena also did that, it's one of the many reasons why it's aged terribly.
if you just gave an argonian a bag of mealworms do you think they would be offended or take it as a gift?
argonians being lizards and all
probably will like it, unless its an argonian who grew up entirely in a non argonian family and isnt used to eating worm i think
rip dragon's dogma
yeah argonians who grew up in blackmarsh love that kind of stuff
What if the elder scrolls have party system, I mean of course you cannot control followers but there's more party mechanic like command follower from far, and limit party member to 4 🤔
enter slow down menu like on V.A.T.S?
Generally speaking, I think party-based games work best with an isometric POV (or similar, as in Dragon Age) that let us survey the entire battlefield at a glance. With 1st-person and over-the-shoulder 3rd-person point of views like we have in the Elder Scrolls games I think it is harder to keep track of party members during battles.
yea, that's why i think something like V.A.T.S could work, but mostly rotate on your allies, you enter "vats mode" and select any follower and give their command, attack /cast magic/ heal. of course its depend on your followers build.
perhaps can only command 1 follower each time you press command button.
Turn-based combat? Eh I like some of those games, just not here unless it was a spin-off game. I do like the party system idea though. Skyrim kinda did this in a very, very vanilla way when you went on guild missions. So I see guild-based missions being a good foundation for the party idea, it just needs to be expanded on from what it was in Skyrim. Different members of the guild with various skillsets that you can select for different approaches to guild quests and misc. ventures. More guild story, more guild immersion.
So Oblivion wasn't working for a few days, and now it's working again, I'm actually so fricking happy right now. 🥲
I'd love to see a TES JRPG spin-off set in Akavir.
I will die a happy man if they add spears into ES 6, proper pokey ones and not just reskinned two handed swords
Maybe it’s because the basement apartment I live in is under a rock, but how would that work?
Spear and shield would be dope.
And really unwieldy in a cave
That's why you use a sidearm, can't use that spear in a cramped building after all... Though I suppose it depends on the size of the spear.
Yeah, and i think thats a major conceptual flaw with how many people approahc these sorts of games.
The pick a weapon and stick with it. But in reality, a martial character is going to carry a few, and use what is best suited to their situation.
You make it turn-based, and because Akavir is Asian-inspired, a JRPG is one of the best genre for a spin-off like this. It's not the first time TES has deviated away from it's genre of being a first-person action RPG.
A spear is about as wieldy as a sword in a cave, don't swing it around in big arcs but do thrusts, plenty of room.
can i get help with an issue im having in oblivion?
Hello, if you are having issues with Oblivion I would recommend posting the details in #elder-scrolls-support
i didnt see that, thank you
If we do get spears in TES 6, I hope we also get rapiers as a one-handed counterpart.
Ooh I'd like that~
Sounds like Blades to me
Thrusts only work if you can keep an enemy at a distance. If they close past the head then you need to be able to swing, and the longer reach of a spear quickly becomes unwieldy.
Its doable, by shortening your grip, but in an enclosed space a Sword is generlaly more versatile
Maybe, but I very much doubt an ES game is gonna get that in depth with combat.
I think in a video game context, pokey swords and spears.would do just fine.
Yeah
Tes will never be the same without jeremy soule music
i dunno, the older games had fun music
inon zurr's music is great too, it will be different feels of course.
I agree actually. Just wish it didn’t have background sounds from the intro in it
There's always a chance he could come back for TES VI. We'll just have to wait and see.
Oh...lets hope...lets hope...that would be absolutely magnificient
im looking through their domain to see changes etc, I see he or someone updated the domain on 7-10-21
renewed the domain until 2026
this is the same page as jeremysoule.com
i have found this http://www.artistryentertainment.com/bg.png
It may seem odd, but my favorite Soule work isn't even TES, its Total Annihilation.
Still, i don't generally associates any franchise or settimg with a single name. So contributors can come and go
I hope they introduce more layers for the next game. Like say I want a generally steel armor, but to decorate it with fur or leather as I see fit and different color leather/fur types too as well as custom location as far as it allows. Same with weapons, if I want a steel axe, I hope for a more layered system with variety in handle material and style, augmented jewelry, and glow effects (from enchantments) but you can pick the color(s) you want on it instead of that being tied to the enchantment type like it was before. So even if I've been using a generic steel weapon I picked up in my early levels, I can customize to feel unique and custom-fit to me and my character and their role(s) in game world.
Also, I think it would be nice to actually have some signs of visible damage on your character after combat.. cuts, burns, frostbite, etc. Just not permanent. It goes away as you heal health or after resting.
Oh also, an option to setup chain attack spells instead of having to switch between spells all the time or limited favorites where those slots could be used for other things. So if I want to hit an enemy with a two hand ice then fire attack repeatedly, I can, as we'll as for commonly used spell chains if I typically use a few buffs or even as my own finishing combos. I suppose the same mechanic could be used for melee and ranged combat (like bows) if they add more moves to it besides holding down trigger with directional stick or tap.
I enjoyed it in Oblivion where you could have a shield, sword and also use magic at the same time.
In Skyrim I never use a shield cuz having a spell in my left hand is just way more useful.
I hope they bring in more spell usage in ES6.
As far as the "race powers" to me it's more bloodline-based rather than race. Like obviously.. non-argonians are not going to be able to freely breathe underwater simply because they were born and raised elsewhere than Argonia.. and a non-waterbreathing Argonian doesn't make sense.. Same concept with Ancestor's Wrath. If it really ticks people that bad, simply add an additional background feature (like skill-based or something you learn from that areas culture, not a trait you're born with) based on where you select your character's homeland.
Sounds a little like you're after SoulCalibur or some other fighting game to be honest, there was a spell holding thing in that one fantasy game that's set underground but other than that I've not seen it. Arx Fatalis, that was it.
"You were born and raised in Black Marsh, you have a 25% resistance to disease."
The way games have generally been going since Skyrim's original release a decade ago is expanding customization
I would be surprised if TES 6 doesn't bring back things like spell creation and expands on the equipment system
"You microdosed on poison a lot since you were paranoid of getting poisoned, you now have + 50% poison resistance."
Wish they could just stick to a balance tbh
I would like some more background options tbh, like if you started off the game immigrating to wherever ES6 takes place and have to do a little medical questionnaire but before you do too much concrete background stuff the census office gets attacked by...I dunno, Deadra or dragons or mudcrabs or something.
A bit of background fluff without making things too concrete.
Or like Fallout New Vegas
That exactly
My guess for TES 6, if its set in Hammerfell, is they'll have a mq that heavily revolves around the factions in the province and they'll expand on FO4's settlement building system but make it more of a cornerstone of the actual war
Having to build defenses and w/e
Explosive ballistas on every wall it is!
I'd be down for that lol
Hell it would be kinda cool if you could direct your forces to attack other faction outposts, the question is if the engine can handle that though
Yeah - factions converting other factions and total siege!
That and Bethesda's design philosophy seems to be to avoid locking the player off from too much content
Double and triple agents
I think they would need a new engine for that jazz, if theyre using the same one as Skyrim it will probably set on fire with anything too complex, hell Skyrim is barely holding itself together as it is.
Which would be a way to have complexity without sacrificing fun
They're releasing the Creation Engine 2 for Starfield, maybe it'll be able to handle such things
That'd be nice especially if they can then do some small game with that behemoth of an engine
Like - mini-max development
Also, this will never happen, but I wish they would stop making you the leader of every faction.
Like, what's wrong with being the leaders right hand? Or best agent?
Still able to go out and do stuff, but not suddenly leave a guild without a leader to actually do all the admin and other jazz
I agree lol
Unless you wanna make a comedy game
Oh the chain attacks or should I say binds? I just get tired of flipping between spells in battle, it's get tedious after a while. But if they introduce more melee moves as well, I certainly welcome that, melee did feel a lil on the vanilla side in Skyrim
I appreciate being able to replay a game to get that leader position you wanted
Yeah, in Arx Fatalis you can prepare a spell and give the magic needed to cast it but instead of firing it you can make it take up a slot that fires the spell instantly with no extra magicka cost when activated.
There's something to the fact you could be excluded from certain factions once you reach high enough
Because if the developer pulls this off properly then this means a potentially a whole new game
How would that even work? "So, since you're good at unclogging toilets we've come to the decision to make you leader of the plumber's guild, so you're tasked with buying all the necessary pipes, parts and tools and find jobs in order for us to keep running. Good luck!"
Being the leader of a faction always seems so empty.
Like, you never feel like a leader or the archmage or whatever. You're doing the same thing you've been doing for 20 hours but with a fancy title.
Also, not being a leader means the current leader has to stick around...And maybe have more dialogue and be an interesting character too,.that would be good. Instead of ever leader either dying or buggering off.
The guilds aren't even really guilds imo. Like I can see the stormcloaks vs empire being more of that. But like dark brotherhood, thieves, mages.. they feel more like just groups with a common interest or gang. Because they really don't have any direct competition or even an impact with one another or counter to it's group and it's not on such a major scale. It's just a way of more exploring and adventuring in certain areas side-quests. That's just my take on it.
Yes - something like that
Battling Mannimarco in particular feels underwhelming. The only good lines were either in the Dark Brotherhood quests or in the Thief Guild quests
When you have the majesty of being a moon on your side, shouldn't your mortal aspect feel something more to keep up the pace with?
The only two decent guilds yea.
You're the archmage now dog! So, do I get to meet the council? Make a new one? Do any... Archmage stuff?
"Haha, archmage, you're the boss now!"
Uhh...so what's new?
"Yea...Archmage~"
The Mages Guild feels more like Discworld's Unseen University, really. RIP Terry Pratchett btw
I could dig the whole "you become the leader of the faction" thing staying in 6 if they actually expand on being able to lead the faction
Assigning resources, directing forces, etc.
Hell yeah - that'd be nice
Being a leader means alot more admin, planning, finance management and delighting tasks.
I would prefer it if you were like a guilds best agent or contractor, because then it would still make sense for you to go off adventuring.
Unlocks tied to rank. New recruits won't have much access to the guilds resources, but more becomes available to you as you climb the ranks and can task lower ranks to do their own radiant quests for the guild lol
Wasn't there an assassin's creed game like that?
Send the droogs off to do small quests and bring back gubbins...I like that idea actually. Maybe you can outfit and gear your people too
Probably
Most AC games before the recent ones had something like that yeah
but imo it was micromanage-y as hell
I shall send them off with buckets on their heads and stale loafs of bread with cheese wheels for sword and shield
One of aspects of leadership involves a sense of delegation
Why don't the leader let the subordinates let their subordinates delegate and so on according to their sense of randomised-in-the-code discretion?
What? No Preston Garvey 2.0?
Fallout 4 story and factions were a shambles weren't they? lol
That's not ES though, so I will say no more
I dislike being narratively railroaded tbh
I think if after finishing the guild/faction questline, they could give players choice in assigned job roles (which radiant quests adhere to), it could work regardless if you're leader or not. Each member having their own role or job to contribute.
Same
Like a sort of sinecure?
Yup.
I 'hated' having a son I was magically supposed to care about .
I remember watching someones critique of Fallout 4, they mentioned they had just become a dad and that no power in the 'verse would have stopped them from immediately going after their kid in real life...So why does it give you the option to mess about with settlements and other quests?
Exactly
Let's move this one to the general fallout chat on this server btw
I just pinged you
I appreciate your sense of pun
Goddamit I just got it XD
Thanks haha
Remind me never to leave the wrong server again
Reminder: don't leave the wrong server
Thanks
I'm fine with being offered the leadership role in every guild as long as I have the option to turn it down.
Maybe not turn it down, as the narrative may very much go in the direction of leadership, but there definitely needs to be more breadth to it. The questline and leadership shouldn't be ALL there is to a guild
Sometimes yoh just want work, and don't want to get invovled in the guild politics.
They'd be better off not making you guild master. Just promote you to "Chief Troubleshooter", so the actual leader can keep sending you on quests and it make sense.
Yup, this please, I would like this to be a thing~
Depends on the wider systems at play. The guilds offer a great platform to use and exapnd on the community management systems we saw in FO4
Imagine looking after your guild, sending members out into the world, and having them ACTUALLY go off an do tasks
I just don't want that micromanagement aspect. I'm not necessarily going to be continually checking in on each of the guilds I'm involved with just to send people on new missions and receive reports.
And that's fine. You don't have to do everything, thats sort of the whole vibe with these games.
But stifling options just because you don't want them isn't very good either.
Its like remiving Fast Travel simply because you don't want to be tempted to use it (not saying you are advocating that, but its a relatively common point thats brought up)
uhh, something like eso? you're not become anything in the guild, just regular member. where is fun in that? I already regular guy IRL, I wannabe big guy on my fantasy world.
Not being "just a regular member". Being an important member, but not head of the guild with all the quite mundane and boring stuff that would logically entail.
So for the Brotherhood you rise to being their go to assassin for difficult targets or ones they've failed on before.
For the thieves you get the missions that require some finesse and are beyond their street thugs.
For the mages (whatever form that takes), you get sent to ruins and the like to retrieve items, rather than doing what the head of the guild should be doing, like arranging teaching schedules and approving membership.
Easy enough to just work into standard radiant quests
Wouldn't even need to be part of the faction storyline
That's kind of my thought.
Radiant quests with different levels for rank.
It also means there'd be something to actually do after completing a guild storyline.
Yeah. And then, after a certain rank, the actual storyline opens up for you, if you want to do it.
But the conclusion of that storyline should be leadership. If you don't want that role, hidt keep doing work, don't get involved in the politics
Perhaps it's just that I prefer doing quests for guilds rather than the idea of running them?
I personally hate being known as the leader of a guild, except maybe for the Dark Brotherhood because at least you interact and take orders from the Night Mother who could be seen as.the real leader.
But all other guilds feel so empty being the leader, it really feels like a meaningless title and a pat on the back because that's just what a Bethesda game is.
It also doesn't make sense for your character to go out to ruins and get involved with any other guild/quests if you're meant to be running a guild for an entire country/continent or whatevs
Then do the radiant quests
That's the problem.
If I'm the Archmage, responsible for running the school, it doesn't make sense to then be going out and doing the quests personally.
But also, being called upon by a guild leader to sort out problems, even if it's just radiant quests, would feel so much more cool.
Like, hey a big important figure is coming to me for help, that makes me feel special and needed.
It's why I like the tweak in ICW to let the most senior mage left in the college be archmage whilst I go back to saving the world...
It definitely doesn't, but if you've made tje choice to delve into the politics of tje faction, you have already commited to those consequences.
If you want to avoid them, just keep doing work instead
skyrim arch mage and mage guild arch mage kinda different, you are leader on mage guild, your responsibility is to manage guild, but in the college, arch mage is just top dog, master of wizard was the one run college.
"Hey, I've been a guild member for about 3 weeks, but it makes perfect sense to ignore the internal politics of the guild and make me the leader over the reliable, competent, proved, and liked former second in command"
arch mage just solve things that cannot be solved by college teachers.
Plus let's face it, several of the guild story lines haven't exactly been "delving into internal politics".
well IMO oblivion has better guild system, I admit.
Bethesda can't make any meaningful changes to this unless they do something unorthodox for 6's quests
I think we're talking past eachother here... let me retry
Just have the promotion system finish at "Master thief", or a euphemism for dungeon delving tomb robber, like "Field Researcher" for the mages.
When you join, you should immediately get access to radiant activities related to that guild. You're there to do WORK. You get paid for tasks, and rank up a bit.
Once you hit a certian rank, you get the option to then branch into the guilds storyline. At the conclusion of that story, you become the leader.
If you DON'T want to, you can continue taking jobs and ranking up to a certian point.
You'll never become Guildmaster just by doing jobs. And the actual storyline should explain why the job js open, and why they give it to you.
I see your point now.
Maybe, but I don't know why the conclusion to a guilds quest line should always end with you taking over a guild.
The problem is that the guild storyline shouldn't always be "take over the guild".
Taking Skyrim's college of mages, what's the real justification for you being made Archmage and put in charge?
That could have worked out pretty much exactly the same, just with you being appointed to the council and put in charge of dungeoneering and artifact retrieval by the new ArchMage.
I think its better for available radiant quest for guild from the start, only take special quest to advance next guild storyline.
A story poorly suited to the role its supposed to play doesn't invalidate that role. It just means its a poorly executed story.
the problem within skyrim is the pacing IMO
Agreed. Good story premises, poor pacing
2-3 extra quests along the way to help flesh out your characters roles and responsibilities would have helped.
Bethesda doesn't have the best writing team sadly.
Great lore and stuff, lots of badly written stories. IMO anyway
They should certainly get one then, or just pay other writing teams to do that job for them.
I'm not suggesting that Bethesda hire Obsidian writers...I'm just saying words...
Hire CDPR writers
i really like outerworlds but uhh... >_>
creating dialogue in open world like elder Scrolls kinda nightmare tho.
CDPR is ok, but they've shown some problems with writing open eneded stories. They need their conclusions
And as fkr Obsidian...
yes
Outer Worlds writing is juvenile
I would rather put my bits in a blender, than to have Obsidian anywhere near TES
I think Outer World's has great writing, could have definitely done with more time to polish the game and work on it a bit more, but it seems Obsidian will always be forced to make games with harrowing deadlines
If they wrote Elder Scrolls, it would be the most pretentious crap ever
pffff
I think Obsidian could write an infinitely better ES story than Bethesda. I'm a big Obsidian fan mind, especially with Fallout NV
That's what I felt when playing through TOW, it was trying so hard to be Fallout New Vegas in space
Meanwhile, i hold Obsidian in the highest contempt. Especially for New Vegas
tbf, fallout is not bethesda original franchise. so bethesda vision always different. I am sure it will become different elder scrolls too if handed to other developer.
I would certainly like to see an Obsidian made ES game, even if it's just a guild or twos storyline.
And i would certianly like tk see Obsidian bankrupt and shutdown...
But, all of that aside, there IS adefinite writing problem at Bethesda
True that.
Much of the writing problems as of late have been going away since Emil was promoted
I can say that post-wastelanders 76 is their best written bethesda fallout, and one of their best written games
elder scrolls with crusader king gameplay lol
The faction storylines should be rather formulaic. You agree to take on more responsibility within the faction. You get to know the other leaders and captains. A crisis comes up. You help resolve it, gaining the faith of the surviving leaders, and then you are put in charge.
Why not have ES6 be a full length backstory for the eventual chosen one, allowing the player more roleplaying opportunities and a smaller-scale supernatural threat that can provide real tension and emotional moments?
for exemple, zenimax wanted to go deep into dwemer and reveal more about them but todd/bethesda said no. it small but a different developer have different idea/direction that could break any ''taboo/rule'' we're used to assume franchise have (like keeping dwemer mysterious)
I think Bethesda could do with being a bit less formulaic.
Anyway, this has been an interesting convo, but I gotta go get food.
Hope you all have a good evening, or day depending on where you are <3
Bye Adam
weirdly enough , even without dedicated writer, there so many dialogue quite memorable for elder Scrolls.
A lot of them are memorable for the wrong reasons.
Taking an arrow to the knee was repeated so many times by the same guard types that it was immersion breaking. Same goes with sweetrolls
heh you right but its good for title identity.
you wont take away my memes >.>
Skyrim's intro is quotable for the wrong reasons, since the acting is so damn bland and everyone moves like robots at THAT moment
I mean people will remember things and connect with that.
Much of that is not going to fly anymore in a post Witcher 3 world, not going to lie. If Starfield makes those same mistakes, those kinds of quotes aren't going to be looked at fondly
i wish so hard that the ''hey you, finally awake'' speech is reused/repeated in starfield just to give a panic attack from people before game go on its intended way
we all remember how pretentious nazeem is by his dialogue and we hate him for it.
that why he often used as a punching bag in mod/official demo video^^
same for preston garvey, the trailer for 76 had a P. GArvey get brutally executed
Nope. No more Skyrim easter eggs for you.
This 15-year long gap between releases and Bethesda's itch to call back skyrim all the time makes me concerned about how ES6 might turn out
I swear to talos, if they cave and use the whole "thalmor unmaking the world" fan theory I might walk away from the series
then again, if I playing rpg for the story, I rather play JRPG.
maybe thalmor try and plot is stopping them from doing it?
way to use fan theory without ruining the world in the end?
Except Bethesda traditionally sets up sequels through otherwise irrelevant side quests and there's no IGE at all implying that plot.
Remember the runaway synth in Fallout 3?
And that guy talking about the Oblivion Crisis in Morrowind?
if we go with that idea, what sidequest in skyrim could be our cue to next installment you think?
I don't want Bethesda to pivot hard from what they planned just because an ex-bethesda writer was taken out of context and blown up by the fanbase
but i think it referenced in game that thalmor want ultimatly the destruction of mundus so they can return to divine state no?
Probably the one where the Redguards are chasing that fugitive
No. This came about from people overthinking the Eye of Magnus quest and what that crazy wizard guy was shouting
yeah, independant hammerfell fighting war could be a hotbed of plot for a game i can see that
and some hammerfell prince on TES blades want to take throne soneday.
judging from past era (elder scrolls online) everyone can have a reason to take the throne i feel like^^'
but hammerfell resistance already done on TES redguard
isnt redguard still fighting during skyrim? they just noped out of empire to not do peace and that why thalmor and redguard are beating each other while empire hope to solve skyrim civil war fast enough to refocus on distracted thalmor?
Nah, that war ended
There is some kind of resistance, implying the Dominion still has some measure of authorjty there, but the miltary occupation officially ended
funny enough, according tes redguard, hammerfell is allied state not vassal state. something like morrowind perhaps?
kinda understand why empire not really care about them lol
surprised they would do that, considering hammerfell is a rich trading province providing some of the best swordsman the empire could dream of
With curved swords, 'big' curved swords.
They successfully rebelled late in Tiber's reign, and he risked losing the province
Had to negotiate
mede dynasty is not septim anyway.
It was more a 'no real choice' situation than a'we don't care' situation
this mede dynasty feel like coming out of nowhere.
The territories they ceded were already occupied, and the Empire had no knowledge of what resources the Dominion still had. As such, they had serious reason to question their ability to retake those territories.
The elder council thought the same way
Only because their candidate was an incompetent idiot
lol the only source about mede dynasty coming from the novel.
Chances are the elder council wanted to have an easy to handle puppet and Mede wasnt gonna play like that
Yeah.
Yeah. But, the same can be said for a lot
We know Titus was a Colovian warlord in the early 4th era. And that he was rather well thought of by the Legion
Likely a military commander who went rogue, then seized the throne
And that he took the imperial city with a small force
100 men. The IC would have more City Watch than that
It honestly sounds to me more like a legion-backed coup than a warlords conquest