#elder-scrolls-general-chat
1 messages · Page 51 of 1
forgot to clear fingerprints probs
But we're talking a nation at LEAST the size of Minnesota, if not the size of Germany. Even if they hear that someone closed the gates, no one is going to freaking recognise you
It all just ends up contributing to how pathetically small the world ends up feeling.
i would like the npc's recognition to be optional too, it gets especially weird in ESO
but anyway, when it's the end of the world and there's a hero who manages to deal with it people would likely talk about this hero
Its like, people complain about the lack of recognition you get for saving the world in Skyrim. But really, how many people even know? Maybe 20? In all of Skyrim?
Most of the recognition went to Martin anyway
Yeah. I'm just saying, these aren't the sorts of setting where everyone can recognise someone important.
Even the Emperor isn't likely to be recognjsed by 90% of the population
Idk, hard to miss someone walking around with royalty attire, and amulet of kings around their neck, surrounded by guards. Lol sticks out like a sore thumb
i hated oblivion persuasion system like any other normal person at first, but grew to like it. its a fun addictive minigame and it represents a presuasion system. logic and immersion gets thrown out the window but in game design two of three ain't bad
henry has come to see us praise talos
Yes, but how often would the average citizen have a chance to see him? He's an old man during the events of Oblivion, I doubt he leaves the White-Gold Tower very often.
The Amulet of Kings, maybe. But even Oblivion states that most people identify the Emperor's symbol of statua as the Dragon Throne.
But wearing what he was wearing, you would think it would automatically click. Its not something just anybody or other ppl wear, whether you seen him for first time or not
as i suggested in another post, persuasion system should be like scouting is now in madden. you spend points on players/dispositions and get their best skill/reaction for 15 pts, 2nd best for 10 pts and 3rd best for 5. immersion saved
Do you guys think TESVI will just be in Hammerfell or could it be both Iliac Bay provinces?
I hope its both hammerfell and high rock.
Like all my exposure to the fandom's discourse is just based of the Bethesda subreddits and, well, that's Reddit. Haha
So I'd like opinions from other fans rather than random Redditors
i do think a temperate/nordic landscape has mass appeal, so adding in high rock with a northern middle earth east of the misty mountains would be the target from a marketing standpoint
Me too. Breton is my go-to race of choice so if I don't get to explore the Breton homeland I would be a lil bummed out
in skyrim the world was the star
I mean they did arena and daggerfall. But they could definitely put a lot more detail into it now with the technology and open up the entire province for exploration
Like Skyrim but with color lol
Exactly
and we should get giant dwemer moving gears and pistons we can platform. something like this is the next gen stuff todd is talking about
What's your guys' main in-game race?
Ha
my starting character is a argonian assasin
I always go Breton Witch Hunter first, then roleplay myself for survival mode, then try out different builds
Depending on specifically what he is wearing, you may jjst assume he's some noble. You could tell he's important, just not HOW important.
I'd love Hammerfell too tho tbh. It would be perfect for bringing back Survival Mode from Fallout 4. It would also be a welcome change of pace from the medieval Europe aesthetic of most other RPGs
A good example of this is a modern Aircraft Carrier. The CO, ExO and Coxswain typically have to have escorts to identify them. And that's on their OWN ships.
Woof, my scroll didn't load, that conversation has moved on. Whoops
All conversations are welcome, friend
Over the years, I've become more and more anti-2 Provinces
Im too greedy. I want to see even beyond Tamriel
Not necessarily. It just depends on the tech. I mean you can only put so much detail in a smaller map. I thought Skyrim was filled out quite nicely for its size and time with the current tech.
proc gen might arguably be better suited for vast expanses of desert and barren mountains
Yeah, Procedural Generation could handle the wilderness generally quite well now
Its anywhere you want ruins or towns or people that becomes a bigger issue.
Though I will tell you when it comes to quests, I much rather rather have longer, in-depth, well-written quests rather than "many" quests of the mediocre variety simply for the sake of having a lot of quests in the game.
i think a mixture of proc gen wilderness and hand crafted cities and certain sections would be feasible
Though tbh a lot of the side-quests I don't even consider to be "quests" at all.. despite their labeling as such.
I think there is room for both. If you're getting a job from the Fighters Guild? Procedural. If you're working to uncover a conspiracy to overthrow the king? That better all be hand crafted
But ky biggest issue on doing more than one province is in the development of the cultures and peoples we experience.
The wider you cast the net, the less development each gets. And i think creating these cultures and peoples is where TES can really shine in its worldbuilding.
This is what they did with Oblivion. I suspect they may also have done it with Fallout 76 (Howard has spoken of a "landscape system" when talking about the creation of Fallout 76.
i'm pretty sure tree placement is pro gen. but it almost seemed the opposite, the ayulidin ruins and oblivion plane seemed proc genned and hand crafted much of the world terrain
guild quests need to be improved from a straightforward fetch kill quest, and more like a system of chained quests where the things you do in one quests affects later chained quest
I would still like some handcrafted bits in the wilderness tho. Bethesda has a real gift for environmental storytelling so if the wilderness lacked that I would feel a bit cheated
world map terrain is almost certainly hand crafted, as you need an overall design for locations of major places, and in the case of fo76 it has to somewhat resemble the map of west virginia - of course much liberty was taken
How would procedural generation work with areas that have to be a certain way lore-wise?
it would be cool if the edge of the map is procedurally generated infinite honeypot instead of running into an invisible wall
beth can certainly add hand crafted ruins and villages in a proc generated wilderness
True
You procedurally generate the map, the you go in and directly redesign the areas needed
Ohhh
I stoopid haha
Its ok. Most people think that Procedural Generation keans its generating all the time. In mkst cases though, you only run it once, and then you habe a basic template to develop further
Depending on the complexity of the procedural generation, you can also make it do a lot of the work towards hand-crafting as well.
Cool cool
In principle, you COULD generate the entire world with a sufficiency complex procedural generation system
Do you think there will be more verticality to the environments in-game? That would be rad. After playing so much Dishonored and seeing so much Cyberpunk gameplay I really really really want more options for traversing the world
I'm not sure, depends on Bethesda
This is true
Bethesda strugfles with ladders, afterall
Also true haha
I just think it wouldn't be all that hard to implement simple parkour mechanics like a soft double jump, vaulting, and sliding animations
Ideally, i would like to see something like Dying Light, using a stamina penalty for weight to limit too manage the absurdity of parkour in full plate
Downtown Boston struggled a bit. Although it was fine for me when upgraded to one x
Oh, optimization is a whole other thing...
That's smart too
BGS games tend to have really floaty jumps so if that could be fixed I would be pretty happy
Yeah.
In general, i don't think that Bethesda should focus too hard on balancing approaches, so long as everything is viable. But there should be tradeoffs.
If you want to scale a building in full plate, with the entire South of France's worth kf cheese in your backpack, you should be able to. But it shouldn't be EASY
A lot of people wanna make carry weight a gradual system but I don't get that. How would you make gear that increases carry weight with that system?
Depends.
Now, i actually favour a more complicated Carry-System than some. I don't think Equipment should increase Carry Weight directly
Like, adding more pouches to something doesn't let you carry more. That is entire about volume, not weight
I like the idea that more pockets = lower encumbrance. It kinda makes sense
So, your Carry Weight should be entirely determined by physical stats, like Strength.
Your Bulk, on the other hand, can be attached to gear. Bulk being how much space something takes up.
Ah
So, a backpack could have, say, 50 Bulk. You could fill that wkth 50 1-bulk gold bars. However, each bar weighs 5lbs so thats 250lbs in that bag. You have to be hella strong to lug that around.
Something like a Feather Enchantment on tjat bag could basiclaly serve as a negative weight modifier. So, a bag with 50 Feather thats full of .1lb cabbages is going to be wasted.
Interesting
The reason i personally like this approach, though, is because it facilitates dropable containers.
I am glad that es6 isn't coming out sooner cause I like seeing people who feel entitled to videogames that don't even exist yet get upset
I'm gonna be honest
Put that in off-topic lol
Ah okay my bad
Lol
I've seen similar systems in much simpler games. Rimworld, for instance, has mods that effectively do this.
What's your ideal TESVI companion roster?
Roster? As in the characters i want, or how i want the system to work?
Characters you want
Probably as fleshed out as the fallout 4 ones but with a few more available ones
I already know I want it to work the way Outer Worlds did it lol
But with Fallout 4 levels of character quality
I think, maybe half a dozen individial characters is fine really
How did outer worlds do it?
Wait never mind Fallout 4 did the system just as well
They live on your ship
But Fallout 4 let you send them to live at your settlements
So any system like that which lets me bunk with my homies is a welcome one
The first and only dlc for es6 better be hearthstone but again
Fallout 4 had about a dozen companions iirc Dogmeat, Codsworth, Preston, Piper, Nick, Macready, Hancock, Curie, Strong, Cait, and Old Longfellow from Far Harbor and all of them are really memorable and fleshed out imo so TESVI can definitely do more than 6 and still have them be interesting haha
Hearthfire
Hearthfire my bad
I'll be honest. 500 hours in, and i don't thinn I've ever used Strong, Macready, Hancock or Longfellow
It's similar with me. I've only used Cait, Curie, Piper and Codsorth.
I appreciate the range though. And that each is a defined character
Most of Skyrim's companions are just cardboard cutouts.
Yeah there's one for almost every playstyle
I'd like Heathfire but being able to build literally anywhere. You can set up a tent or build a brick and mortar house in a king's throne room but expect him to try and have you arrested for it.
In order to do something like that, you'd need to figure out static intercepts and terrain cutting though.
Which is doable, but im not sure if Bethesda's engine allows it.
Regarding rumor for Elder Scrolls 6.. I had heard something about procedural generation affecting cooking. Like you can actually watch a chicken roast over an open fire.
As it goes thru different cosmetic stages from being cooked
A Dwemer, lol.
todd beware
The tech is there, but i highly doubt it'll be in a game like this
Unless they do something like in some survival games
I hope we can actually breed animals and varying stats or abilities for these breeds. Like some horse breeds could be more suitable for carry weight, while others would more of a war horse of sorts with strength in combat.
I hope we don't have such complex side systems in a TES game.
this has almost no overlap with what defines a TES game
I dabbled with the idea of spirit animals the player could select at the beginning of the game for character creation. Since ppl talk about pets. But they could do the same thing with the gods, like you pick which God you worship in character creation and each one grants your player a unique ability z not just a boring stat increase. (Like you find more treasure)
But yea, I feel like pets/creatures should somehow be acquirable to the player as a companion
I prefer to not be railroaded into a certain amount of things; I really liked that you could focus on as many skills as you want inskyrim
I would keep it to one. But you font have to worship any either if you so choose
Like I would want a bird friend with the ability to give me better perception of my environment around me as well as alert me of nearby traps
While a canine might be sniff out hidden treasure around the wilderness
I kinda want to be able to affect the environment too. Like actually cutting down trees and observing them fall. Perhaps on enemies at times. Then either given the ability to replant or just have them regrow overtime on their own while the player is away from that area
Or if some theif is up in a tree hiding from me or trying to shoot arrows from me up there like those blasted valenwood elves
goty
Cooking competitions.. chef of the year, need a angry NPC to play chef Ramsey
But idk, I suppose they could add to the lore to apply a spirit animal to each of the gods.
The Nords already associate each of them with a Totem Animal
that would limit us to only the nine divines, though
True
I have played around with Animal Husbandry though, circling back to another point
Basically because there's no real mechanism at play that allows you to develop non-humanoid companions
They kinda do it with the illusion magic system upon animals, but meh..
I'd like to have pet mudcrabs and stuff like that though
I'd name him Sebastian for sure
And play my lute while he sings his sea shanties to the locals in taverns
Little Sebastion?
Naval combat is another thing that has been discussed for Elder Scrolls VI. Which I'm more interested in how it would be implemented. To me cannons are boring and overdone in old school naval warfare games. Besides I would just launch a fireball or exploding arrow before resorting to the cannons
My little pony
But yeah, i think we've seen enough games with naval mechanics lately that show it COULD be done. It's just a matter of how
Anyway, I would like a more strategic setup for dealing with naval combat. Like having to do with the men and women on the ship itself (melee warriors, archers, mages). You get a certain amount of crew slots to fill, so if you want to go all melee, you could. But yeah, like you could have melee fighters with different melee weapons for different abilities like spear throwers or ropers who board enemy ships and slice and dice. Archers of course for archery explosive tips or roping ships, critical hits, scouts. Mages doing their thing with fireballs, perhaps different males you can select from like summoner who can summon gigantic beasts of the sea upon enemy ships or manipulate the weather and water causing water spouts or lightning storms
Yeah, i think there's a lot of interesting dynamics you could introduce into it
But if you don't have the right setup against varying setups of higher level ships you'll get your butt handed to you. Or if you don't have enough crew yet to match the numbers of higher level ships
And some of them could carry over into other places, such as having control over your Guild Members and their equipment, or the Guards in a player-run town
Leveling crewmates who also unlock abilities as they level could go into play as well (but you don't loose that level if a crewmate dies and you replace with a new one)
Good idea
I also despised magic scrolls in Skyrim.
They just ended up in my pile of hoarding or for decoration. I hardly ever used them.
it's lose not loose
I know, I get a lot of typos with this phone. I just continue on anyway
Anyway, if they wanted to implement something with that effect.. I would prefer bottled magic, like splash potions. Cheaper form of magic for those not pursuing the arcane arts skill-wise.
well, that's basically scrolls
Plus its much easier throwing it down rather than waving my arms all around to cast a magic spell via scroll only to get interrupted in the middle of it by enemy attack
Scrolls should serve as the into-Enchanting mechanic
I know that's what I'm saying. Replace the magic scrolls with bottles magic and give the magic scrolls themselves a new purpose.
Just go back to how Oblivion did magic casting.
Much nicer being able to cast spells while you have your weapons in your hands.
This may be hypocritical of me since I want parkour in TESVI but a lot of y'all are really hoping for too much for the game to deliver lol
Breeding animals??
Play Planet Zoo or something like that lol
With magic scrolls I felt that should be held as the highest form of magic, suitable only for the most skilled of that arcane art. Like you got to learn a magic school to its max level or at least upper level like 75. Once you do that you get a special mastery of that school of magic quest. Once you complete that you unlock you have learned the ultimate and most powerful spell or spells for that school of magic and when I say that I mean like insta-kill on enemies or massive amounts of damage, real magic power, some even combining all the effects of a school of magic skill. They could add different animations when initiating these as you unfold the magical spell via magic scroll, like they did with the magic scrolls previously except it can't get interrupted. Now with these spells being OP as heck and rightly so and earned, obviously gonna need some sort of cooldown. Whether its a timer or something you build-up to be able to form the magical scroll in the first place (by the way, these magic scrolls would not be ink and paper, but appearing out of thin air in the form of magical energy as you write the spell in the air with your hands). Haven't figured out what that build-up could be for mages yet, but to give better example.. You can do similar buikd-ups for the other classes too, like warriors would require a bloodlust (amounts of damage or kills) while archers would build-up by the number of landed critical hits.
I only thought of it cause in the Hearthfire DLC for Skyrim allowed you to get your cows and chickens on your homesteads.
But yeah, basically I think it would be nice to have a lil more incentive to master these skills besides simple damage stat increase (cap 100). Like you actually get these powerful moves/spells as a reward for that work in the skill
Hopefully they don't put in settlement babysitting like what was in fo4.
The thing about that is they should give players the ability to assign jobs yo other NPCs to handle that for you if you don't want to be bothered with it for a time
Or if you have enough gun emplacements to cover every way in, you shouldn't be bothered by raiders.
Hopefully they spend most of their time on the story and quests, and not on adding annoying crap that might seem cool to some, but just ruin the gameplay.
Keep it optional, not mandatory
But yes, offering availability and methods to players in some of these mechanics is good yo have, cause there might be some things in-game that various players may not want to be bothered with
Alternative methods *
i want rune magic
You shall be Avowed with your catsense
Flashbacks to Oblivion horses which had different stats based on breed
Was contemplating on Elder Scrolls diseases. I know they got vampy and fleaball diseases, as well as something similar to rabies. But what about a ethereal or ghost-like disease? We come into with enough of our ghost-y friends.
And what notable diseases are there in High Rock and Hammerfell? Akavir too if any are noted.
Hmm, perhaps save the ethereal idea for like Akavir. Banshees?
Hamerfell makes me think of pyramids and mummies. So perhaps a undead-like disease there. If we get more underwater ganeplay, perhaps being bitten by a siren like in the iliac bay region and we would acquire more aquatic abilities, movement,, and physical features. High rock idk, fairies?
For boosts to our magical properties in high rock
Hmm water horses (kelpies). Never knew there was such a thing
Or changelings for High Rock. Apparently they are fairy'like creatures of irish folklore
kelpies are great
If we are in part of High Rock perhaps we could bring in some club-like weapons like Shillelaghs. If not simply make them a unique staff type found yo be uniquely used by the Bretons.
Orcs need more chain-like or chain-linked weapons in their ranks too
Speaking of staffs, I think they should get their own skill tree like one-handed weapons and two-handed weapons do. But within the mage skill group.
I thought ghosts in Oblivion did give "diseases" which are flavoured more as curses from what I remembered, but it was just their spells though Dread Zombies can inflict one called Astral Vapors which affects magic guff. We need cooler diseases though, like Tunnel Cough or Black Heart Blight...
For sure
I wonder what we can expect from M'aiq the Liar in this go round for Elder Scrolls.
6
could use more of a druid class and spells if in high rock
Druids are cool
and some sort of druid faction
actually a prominent central druid faction would be great. i want to summon a unicorn
think beth can once again do a great job of art design and world building with a druid faction
Would the unicorns bleed metallic looking blood like on Harry Potter?
And the druids have the ability to shift into something that looks like dementors?
I'd rather see more traditional Druids, like a male counterpoint to Breton Wyrds
None of thks shape-shifting nature magic stuff. Stuffy old men engaging in human sacrifice and interpreting vague celestial signs
As for Unicorns... controversial, but i want them to be made into Daedra
I always saw them as Daedra, one of Hircine's most fiercest hunters, rather than the real world graceful stallion. They themselves are weapons, born with His spear.
Here's what i want from bethesda in every single game. I want there to be a system when you pick up an object to manipulate it (generally these days by holding the grab button) and you can manipulate its x, y, and z axis. And you can also determine if it's static or not (so that you or your companions don't accidentally set it off).
Absolitely. I think its definitely doable now that they've shown the Settlement System.
Yeah. I like the idea that they are his Daedra who test the Hunters. If you can best a Unicorn, you are worthy of him
Though i also think the idea of Carniverous Unicorns is really cool...
But the beauty of Daggerfall, was, while yes the "Oblivion" was a thing, the line between Daedra and Aedra and even Hero-Gods were still muddy. That should be the case of the Ye Olde Bretnik before the Imperialization. Old spirits, hero-gods, local deities that would even confuse the Empires Mythographers.
Yeah
Here's an idea... what about a dual form Daedra? As prey, they look like the usual Unicorn. As Hunters, they look like Tikbalang
Very Gloranthan Ralzakark Unicorn-King so Imma have to give the canon stamp on this one

Lol
Along with Herne, they could round out Hercine's Daedra.
With mortals-turned-Werewolves serving as his hunting hounds
Most of the Princes and thejr servants could be fleshed out, i think. They rely on Dremora too much
"The war was over and with the forests free of the Diarainí Tribe, the warrior-goddess of the west, Áliass made peace with our hunter-king Írcenia and the armies of beast-men and men-beast. The augurs drank in celebration and shared all the known 111 names given to them by Ífrrai and the green-dancers, with their new allies..."
https://puu.sh/HTOWN/57cc6f771d.jpg
See, thats the Highrock i want tk see
If we dream hard enough, we can monkey-dance it into being
Highrock should be pockets if high-medieval human kingdoms, mostly along rivers and the coasts, with the thick forested interiors being full of minor Beastmen, witches and celtic-influenced tribes (like the Reachmen)
Dont forget my Bjoulsae River-Horse Men
River-Horse Men, or River Horse-Men? :P
Yes
Lol
But i think Highrock should almist feel like The Villiage. Idyllic, stable pockets, with everyone leery to cross that line into the forests
Hitting that wall of trees at the edges kf the farms around Daggerfall should be like Aragon and co. hitting Fangorn Forest
Highrock is the FIRST land, its wilderness dictated by Adamantia, and Civilisation should feel like islands amidist primeval creation
Ok, now I'm kinda interested in the potential of Highrock...
It should indeed be a land with time as its space. From the primal, tribal forest dwelling, shamanistic stick-pickers to the small Gaulish/Celtic Druidic settlements honoring the nature's spirits and the gods above to Imperialized and Elevenized Castles and Kingdoms.
Same. Too bad they were living on nirn and they all died
Not very daedric behaviour
ESO does kinda hint to their Daedric connection with Hircine however
Yea I thought they were daedra
But if they went extinct it kinda ruins that idea
Maybe there’s a realm of them somewhere in oblivion that we haven’t found yet 
If they’re Daedra I bet meridia has some too
Im inclined to think Meridia's Daedra are limited to the Aurials. She's not the most creative, and demands obedience
Animal-Daedra aren't her style
Ok now I’m thinking a bit too hard on this
They’re in the hunting grounds which makes them daedra yeah. But like, before that
Before they got out there
Cause you go to the hunting grounds from being prey also right
Looks like my ex.
Can't say the same here. My ex was actually smoking hot and the relationship failure was entirely my fault.
Aaand that got too serious. Back to Unicorns eating people
Horsigator?
No, but they fart rainbows

Anyway, Tikbalang-like Unicorns would fit perfectly with Hercine, i think
See, now, heres my problem, conceptially. I like the perspectivr that the Mer are descendsd from the Old Ehlnofey, while everything else non-Hist is descended from the Wanderers
SOME Wanderers were taken by Lorkhan and Kyne, amd remade (at the Slyforge) into Men, to serve as his armies against Auriel. The rest were left to their own, explaining the range of humaoid beastmen we see. Different tribes of Wanderers developong in different ways
Im just not sure if I'd rather see Tilbalang like creatures as another minor Humanoid group, or as Daedra under Hercine
Satyr i absolutely want to be the Goblin-like enemies in Valenwood though. The original inhabitants long since driven underground by the Bosmer
I would like traditional fantasy druids. Also a rival animalistic cult druids. And an enemy nature defiler cult along the lines of witches or demon or ancient alien god wkrshippers
And of course Tolkien stuff would fit in like shire and mirkwood, a hostile dreary forest
Problem is, the Witches in Highrock are the ones in tune with nature
Not a fan of the whole WoW Fantasy Druid stuff. Wyrds are shapeshifters enough and the Bosmer Greenspeakers shape nature into houses as is. Tbf we even have historical druids as the Spinners. A new flavour of druids of the Breton would be much more interesting. As for enemies of nature... points to the Reachmen
Eh, to be honest, I'd rather they just burn the whole Greenspeakers and Spinners thing
Just, everything ESO introduced wkth the Bosmer. Burn it down
I whole heartedly disagree, I think it was a fantastic addition and it fits the Bosmer rather well
I have nothing positive to say about ESOs Valenwood. Even Green-Sap and the Perchance Acorn is worn very thin on me the more i think about it
An enemy flesh golem faction faction that makes constructs out of human and animal remains
Necromany not the same as flesh constructs
Only in the same way that Daggers aren't swords
I heard Todd say that the reason they have fade to black ladders is because of the ai nav mesh gets broken because of it.
Only because they can't figure it out
Oh
I can understand that tbh
Its a coding problen on the part of Bethesda, not an actual engine limitation
But then again, Bethesda's AI navmesh has trouble dealing with elevation changes anyway
Navmeshes were a bane to my existence when I tried modding
If not ladders then at least climable wall like vines or rock climbing
Even tho you can pretty much bunny hop up rocks and mountains
Really hope mountain climbing is a thing in the next ES game.
Are there players stashes in ESO?
Stashes?
ooh i remember i made stashes couple times in Oblivion. First time, i dropped some stuff behind some Tamika vineyard warehouse, can't remember why. Was overloaded, maybe? i left em, adventured a bit and when returned there were nothing ._ . learned about ~console magic a wee later, tcled to see what happened and found em floating like a meter beneath the ground, defying gravity
my second stash, i cleared some vampire infestation in a cave near Bruma. was overloaded with loot and had some bounty on me. desided to do time, dropped all loot near the cave entance..
returned there after justice was served to find enemies respawned, loot gone. checked time and it turned out i spent bloody month 8n the prison, not couple of days as expected >.< yrah, those were the days
Lol, I always piled up loot in the entrance of every dungeon. Looked like an episode of hoarders
There are banks, yes.
Once they removed capacity limits in storage containers, i jsjt started dumping everything in a single box in my home
There were capacity limits? I don't remember much of Morrowind but I don't think they were in that...
Morrowind containers had weight limits.
Oh. Good to know.
I meant to quote you by the way, not Lachdonin. I'm still getting used to Discord. 😳
Its ok
Absolutely fine by me.
We both miss the forums. (The forums before the last forums).
Oh my glob, how i miss Spoiler Tabs and decent formatting....
||Spoiler Tags||, you mean?
|| < use these on both sides to make a spoiler tag
on pc you can right click for things like this
we also have cursive, bold, bold cursive, and strike through
||Nvm I can mark words as spoilers quickly on mobile too||
Nah, the old Forums had Tabs, which condensed entire sections of text to make it so you didn't just have massive walls of letters
I mostly keep my more detailed ramblings on the Nexus nkw because they still have the feature
We need sad vault boy emoji again
Used to do that too, but I collect everything like a squirrel. Had to start putting stuff in their separate containers by category (Weapons, Armor, Food, etc.)
||you can also often cancel commands with a slash||
*like this aswell*
~~and this~~
Complaining about a lack of Oblivion gates in Skyrim is goofy imo
Nords hate magic
They would have torn them all down
Shouted them down like the big bad wolf
Read something a while ago that made me laugh tho about the argnoians basically chasing the daedra back into their own portals to close them to keep the argonians out lol
we dont even know how stable that oblivion gate material is. maybe they decay like bread
imagines rotten oblivion gates
I was thinking more like Concrete mixed woth salt water.
void salt water*
Nords only hate magic due to the oblivion crisis.
The Oblivion Crisis definitely made it worse, but Magic was already disliked by traditional Nords by Morrowind. It was the purview of witches and the source of their troubles
And why Jhunal left the North to join the Moth-People
Yet ancient nords were rather fond of magic. Iirc mage or wizard in nordic meant elder man or something similar. It's also why a lot of draugr use magic.
Oh absolutely. Once upon a time, the Nords were as magically incluned as the Altmer
I suspect the rise kf the Thu'um is what really drove the shift
The Nords learn the 'power of the gods' in the Dragon War, and conventional magic fades. By the time the Tongues are defeated at Red Mountain, conventional magic is rare amongst the Nords. Then, Jurgen does his thing, and the Thu'um starts to decline.
But instead of a resurgence in Magic, Magic us now viewed as an Elf thing, so the Nords distrust it
Dragon Cult, Chimer, Falmer, Dwemer, Daedra. It added up over the eras
Ofc Skyrim isnt a monoculture. Each region, kingdom, and clan has their own views for sure.
Huge missed opportunity woth Winterhold
They should have been pro-magic, crediting the College with saving the city from the Collapse
Then, you could explain their continued state by the other Holds not really wanting anything to do with a 'City of Witches' and it strangling trade
They could then have sided with Ulfric because he promised to officially endorse the College and drive trade back to the city by restoring the Clever Men.
The dibellans?
Hah, not those moth people. I meant the Imperials here.
Finished dawnguard. It's a lot longer than i remember. Overall, 9/10.
An idea I see come up quite often is that future TES titles should go by what the majority of players did in a game. Achievement data would be enough to determine quite a few instances of this, and for things that are generally split down the middle, the result could be kept vague. An interesting thought that sometimes comes up from a different camp. There's obviously the camp that doesn't want to be told anything.
But if you were to have canon endings, player chosen ones would be better.
Ewww... Mass effect style where it botches writing and lore.
No it's not Mass Effect style
Mass Effect/Dragon Age means that your own personal choices carry over
This is more majority rule
Data from your prior game is mass effect style. Even if it's tweaked a bit, the idea is just...no to me.
This isn't Mass Effect style 🤣
The idea that I've seen suggested is that a percentage of what players chose to do what is taken based off of data collected from the games themselves
between every player
Yeah i'm still not a fan.
And then you design a game based around that
Don't have to be a fan, but you can't say it's Mass Effect style
Why should it be decided in the first place?
You suggested a way to make "player endings canon" so that implies it should.
I think the idea is interesting and thought it might make for an interesting discussion
And I'm telling you that I'm not saying that and that I'm happy either way
To me, it just botches writing and lore and creativity. I didn't do the dark brotherhood, but because people did well now it's canon the protagonist did the dark brotherhood. It's fine how it already is. The main events are canonically done by the protagonist, everything else is said to have happened but either by you (if you say your protagonist did it) or some random person.
Yeah that's not what's being suggested either
You keep thinking of this in a Bioware way
What i'm getting from your statement is this: majority achievement means canon, i.e. if majority says players beat dark brotherhood then it's canon the last dragonborn did dark brotherhood
It'd be more for things like "is Paarthurnax dead/alive" than direct statements about what a player did
Small little details
But why is that needed? It bothered me that fallout 2 decided that the vault dweller was made a male and had his entire exploit explained canonically.
I'm not saying it's needed, I think it's an interesting idea
I don't think I've heard of a game where the community voted for the future of the setting before with their actions
It isn't. It just hampers creative freedom.
It's not necessarily the best approach, it's just a novel one
Some people feel that their decision never mattering is the same thing
I'm not saying they're right either
There's a wide range of thought on this
And taking any option has its own pros and cons
The cons of never being able to reference any protagonist again is that the protagonist has very little impact on anything outside of the direct events
And even those can only be mentioned vaguely
But the pros is that you have more freedom within that blurry spot
The pros of the other idea is that you now as part of a conglomerate have some say in shaping the narrative and there's a decent chance that your decisions will carry over or create a feedback. Cons is that decisions could be invalidated, and obviously a lot of people wouldn't like it (including me probably)
Except your decision does matter. Because you can decide if you did or not. That's called creative freedom. Imagine if you said "i didn't kill paarthurnax" and the next game said "nah you killed paarthurnax". It does not need to be decided.
I'm not "some people" lmao
You're punching at air
I'm pointing out that you are not the only perspective
And I think weighing different sides is fun
I'm on the perspective that i'd prefer creative freedom in my roleplaying game.
Sure
If someone wants everything to be told they can go play a game like last of us.
Hello is there any modder here? I have a follower request for ps4
Might get better luck at #skyrim-se-mods
They could do this, but in smaller measures. Little things. But instead of just going off the "most popular" choices. It could instead be an optional thing for each player to select a save file from the previous game(s) on their cloud or harddrive of that individual player. It's not anything I'm all that worried abou, but if one wanted to do something like that, that's just how I would implement it
Or, simply keep mutually exclusive choices with alternate endings to minor things no one will ever remember. The the local farmer girl marries, the traveling Bard or the town Blacksmith? Did the local Town Crier find his lost keys, or did his absent mindness get him robbed blind? Can Batman get himself out of this sticky situation?
No Echmer here
Ok, so, since its come up again in Lore circles, and since i see some faces i don't recognise from the last time... Races... burn them to the ground
Or rather, make them visually deterministic but otherwise have no direct impact, opening up proper Cultural Backgrounds to play with
I like races having a small impact in gameplay, both stat-wise and story-wise
Nothing major, but a little
With Khajiit and Argoniand as exceptions, the most i think is appropriate is maybe some minor resistances
Heavily agree.
The idea that all Dunmer, or Nords, or Altmer are cut from the same cloth is not only shallow, but inherently racist.
Instead, let us play with the cultural spread of the various populations. Give me the ability to pick between a Great House Dunmer, Ashlander, Refugee or even an Imperial (a naturalised immigrant) background.
Ive tossed this around many many times but LadyN says it well (and better than me writing my 7th essay on it lol)
https://www.patreon.com/posts/thoughts-on-29817390?utm_medium=post_notification_email&utm_source=post_link&utm_campaign=patron_engagement
I like Selene's idea of giving each race a selection of racial bonuses and maluses to choose from at character creation. I think this would help eliminate the shallowness of all members of a race being identical, while at the same time making one race feel a bit different from another.
(Also a neat lil gen I made to character ideas or NPC making using her concepts as well as some RuneQuest stuff https://perchance.org/tes-oc-gen )
i'd kill to take a look at BGS's players stats. like, what's the most played race, what gear they choose, what they do in game mostly. BGS audience is mostly power players, right? can we agree on that? x) players pick race because of stats. Orcs in Skyrim have double damage boost if im right, could this mean majority of Dovahkiins are actually orcs?
I've got at least one conflicting data point for your hypothesis: myself.
I always play Dunmer mage-types
that's cool, and i myself run around wearing some rags even without enchantments \o/ and in ESO my main char doesnt have a weapon. And we're like what, 0,00000001%? and then my nephew keeps sending me vids titled How To Become A God in Skyrim
and i don't believe Bethesda would add one more menu in character creator, skills or passives menu. They ditched birth signs in Skyrim
I dunno. Devlopers are starting to realise yhat gamers LIKE stats and character building tools
I mean, menues, stats and RPG mechanics are creeping jntk everything from Platformers to Shooters
true that, but picking up buffs and passives is gameplay, not char creation menu
kinda surprising F4 has stats part in the intro. they fixed it in 76, ha ha
mass effect games even have quick start option. just skip char creator and play
i understand the fun of browsing stats menu but it's definitely not something to expect from TES6
Well I'm glad this led to some constructive dialogue....eventually
TES comes from a long tabletop tradition of which the ethos is "anything can be attempted," and I'd like to see that maintained
"anything can be attempted"
About the only game that has restrictions for weapons, armor, and magic
Honestly, i expect to pick a Race that has zero impact and just changes how you look. Which would still be preferable to yohr race picks being very important, but hey...
Im not here to talk about what i expect.
Nah dude that's just the ethos that made tabletop itself. That's where the spirit of TES originates
That's where this idea that you should play the game and do whatever you want comes from
No vidya game is going to accomplish "anything can be attempted," at least not at this time
Dwarf Fortress is kind of getting closer
And the idea that mechanics that take you out of the immersion should be minimized is an old idea too
Pretty much everything Todd Howard says can be traced back to the 1960s and 1970s Twin Cities Gamers who would invent the RPG
umm, okay, so what if these cultural background passives were perks you can pick during leveling? dunmer savage perk tree, house dunmer perk tree
Eh idk, I feel like just having adjusted racial bonuses would ve enough
That's certainly something to explore though
Spirit schmirit. The aim should be to create a better game, not maintain some fancy idea that never even really worked in the medium
I think it's made better games than not
I think it's held video games back, more often than not
Can you give an example?
The narrative driven mechanical design of RPGs has infected everything, including Call of Duty
And if the RPG hadn't begun on such a novel approach, this probably would not have happened
Almost everything in gaming today partially owes that old zeitgeist some gratitude as far as I can tell
Concessions have to be made to the medium but I still think it's a good ethos
Never want to forget where you come from, including with RPGs
True, but the adherance to that memory gets is terrible mechanics like Classes and atrocious Dialogue Systems
i forgot the name but there was some text rpg, came out a couple years ago. main idea, you type whatever action you want and game reacts, creating some weird adventures. anybody tried it?
And god awful Mutually Exclusive Ending stories
I don't think classes are a bad mechanic
How good classes are is highly game dependent
Early games made them work well and a lot of the 90s ttrpgs just straight up removed them
I think being too heavy handed with class is bad
At least imo
Idk what you mean about dialogue system tbh. There is no dialogue system in most tabletop games I've seen
I must agree with Lachdonin. A lot of good has come from RPGs, but like every "traditional/categorised" system is alas a limitation because it keeps game devs from straying off the golden path. Always fun to break the monomyth, with typical class systems and racial traits is a good place to start for betterment
You're assuming here that D&D is the thing that best adheres to the ethos I'm talking about
I'm not really talking about D&D though
Ken Rolston made RuneQuest with the exact mentality I just gave
I actually run games in the OD&D tradition and classes are minimal and there is no social mechanic system
There are very little racial bonuses to be found too
Plenty of games ignore them
Oh no I speak not with just DnD tabletop, tho it is ofc a big part of it. As for RuneQuest, while there are still old RPG traps here and there, it was nevertheless different. For example, there were no classes. And even races had minimal game mechanical effect outside of cultural interactions.
The philosophy that made tabletop has nothing to do with these mechanics you are bringing up
You can throw away all of these mechanics and still beling to the philosophy
There's a difference between understanding what an RPG is and imitating the mechanical design of previous games
RPGs are about a data exchange between quantitative and qualitative in a way that enhances roleplaying, and about the idea that anything can be attempted
And that alone can be a long discussion
But one mechanic or another doesn't really matter in the face of this
The problem is, the philosophy of "You can attempt anything" isn't possible in the medium. So attempting to recreate it actively spreads effort too thin
Well yeah concessions have to be made
But plenty of games evoke the spirit
TES certainly does
I think that's enough
Well, like a lot of things depend on what RPG means to you, as even the definition is personal. If it is "Narrative/Story > Gameplay" then sure. But it's one of those ideal vs actual things and the line between story and mechanic touches more than you think. Two faces of the same coin. By manipulating the Gameplay Mechs, you affect the Story Making Opportunity. Chisel and Marble
I'm going by the actual definition given by academics who research the subject
At the Academy of RPGs? 😛
No
Various historians
There is a lot of documentation on how these games began and what makes them what they are
And one of the three main dudes who invented the entire genre is still alive
And he himself is an academic of game theory
That alone doesn't make him right though. For instance, many, even most, RPGs do not qualify for the second criteria
So that's the definition I stick to
Does that mean that JRPGs, which are notoriously structured and linear, aren't RPGs?
There are tabletop games that don't either but they are still tabletop RPGs
The point is not some literal perfection of choice
Before the RPG, games always had declared win conditions and were almost always zero-sum
What the RPG did was sort of untangle all of that and make it so that things not central to what would normally be the purpose of the game could be done
It was rooted in the Free Kriegspiel tradition that the Prussians started. It was an American variant for casual gaming that gave the phrase: "anything can be attempted"
In order to facilitate this though you needed a referee/DM
Today the game is the DM
Julian, the guy who built TES, was fixated on crafting a game that could function as a "perfect DM" but he was decades too early
But the idea is that you are playing an RPG and you get to attempt anything that the built-in system DM will let you do
There are obvious design limitations here, and if we need games to conform to a platonic ideal of a genre than the definition of said genre will no longer be good
Plenty of people have been part of this zeitgeist and conformed to the medium of video games without issue
And without this kind of philosophy you wouldn't have games like Fallout New Vegas, which is 100% rooted in this ethos
And TES would no longer be TES if you removed this philosophy from it
Well, bear in mind, you're talking to someone who absolutely reviles New Vegas, which embodies my complain.
Nothing in Vegas matters. Its attempt to offer so many approaches and options renders them all meaningless. The medium is fundimentally unable to handle that yet, and adherance to that philosophy actively makes these games worse.
God awful writing, terrible world design, and Tarantino-esque wit didn't help it either of course.
The majority of people will disagree with you on FNV, I'm sure you realize that
Oh, i do. But the majority of people also think Retirement is a good idea, so... popular opinion doesn't always make you right.
i enjoyed fonv as much as any bethesda game, but it certainly is not the epitome of writing and rpg'ness as claimed by obsidian fans
Well when it comes to enjoying what you like you are nearly always right
It's just compelling to someone like me who likes FNV and sees that the majority of people like it too
i like to have both the ncr and legion revile me so they send death squads at me. give the game some sembalnce of open worldness
I can't see it as an example of something being done wrong
It's more complex than that. Of course, bear in mind that i am at ny core an empiricist. The universe works on formula and math, us included. There is no individuality outside of physics.
Oh definitely not. And the Legion is one of the worst factions ever
People like what they like because of electrical and chemical reactions
Lmao okay dude
legion would have been much more interesting if they were the most compelling faction. another example of poor writing
That's very French
I know you hate hearing that but it's true
"Poetry is just ink on paper"
"I schooled the poets ayyyyyyyy lmao"
No, Poetry is ink on paper eliciting the firing of neurons and drawing upon common memory forms to elicit a reaction.
Lord have mercy Lach
Yes if you're going to be very reductive
Man don't take this as me insulting you, I love ya dude.
But you're talking crazy
as dirac so poignantly noted, physicists try to take obscure things and make it understandable too everyone as much as possible, poets do the opposite
Yeah not what I was getting at
The point is that you can assemble things to have a whole greater than the sum
I can put together a human body from chemicals or even make a clone but it won't be you
And I can write poetry but it won't be Thoreau
Thick and thin concepts are being mixed here
And that's often a grave error of the rationalists
Hmmm yes chestfeeders
Because you're only doing half the job. Without the physics jf specific experiences acting in the chemistry of our bodies, you'll never get the same result.
Which is why I specified a clone as well 🤣
If you took the same genetic individual (a clone) and gave them all the same experiences, they would turn out the same
It's possible but that is inferred
And such a thing isn't really possible anyways
It's not really a useful way to look at anything
Do I need to throw the definition of thick concepts into the chat
No, it isn't. But, my point is we aren't talking about a reductionist system. Its not 'Simple', it is in fact extraordinarily complex. Every single experience reacts with every single other experience, which reacts with our biology down to an atomjc level.
There is no 'Soul', but a far more complex system of physical reaction
i believe souls are possible in a holographic infromational way possibly
And because of this, everything we do or react to is, inherently deterministic. We lack the ability to really explout this fact, of course, but it doesn't change that.
You believe it is deterministic
But you have no way to prove this
This is extrapolation rather than the scientific method
There is a reason why stories, music and art follow structural formulas. It's taken us thousands of years to start understanding those formulas, but we know that they are thete now and create uniform psychological reactions.
plato was presciently correct, the basic building blocks of reality are abstract geometrical shapes
Yes and psychology does determine a lot of things, but psychology is far from a complete study and there is nothing that indicates that there isn't great leeway in behavior within those patterns
You're presenting a far too black and white view of this
is LOTR character driven or plot driven? if formulas were simple, i mean
if you approach it from the opposite end, art and aesthethics transforms human perception, like in wallace stevens 'idea of order at key west'
I might be too stupid for this question
tolkien himself was tapping deeply into pre-existing myths and archetypes
ah, and i mentioned earlier about that text based RPG that attempts to allow everything, here it is
https://play.aidungeon.io/main/landing
i believe there will come time when this thing could also generate graphics in real time <3
No, im just poorly explaining it and simplifying it because going into too much depth on a phone will give me carple tunnel
I actually understand your argument and used to have similar sentiments when I was growing up. I get what you're saying
But I think it's not a very good way to look at things
I see a lot of "perspective of the universe" type thought here
But perspective of the universe isn't particularly inclusive of human perception derived information
And that's also a very important thing
Under the perspective of the universe, there really is no meaning in poetry. It's just the atoms in the ink and paper
And yet I can read poetry and can even correctly ascertain what the poet wrote. He can even tell me as much to confirm it
There's a lot of information within human perception itself
And if there wasn't we could not have invented so many concepts that are transcendent of mere biological function
The idea of thick concepts us that there are perception heavy words inherent to language, even emotion heavy words at that
However they do have encoded information in them
This is just a big part of life
People want to rename breastfeeders to chestfeeders to sound more "scientific." They are operating on a framework that everything must fit rationalist "perspective of the universe" lens
And yet this deletes important information from the system
This can be observed in as many things as you like, even things not purely emotional
The problem I have with this kind of thinking is that perception inherently provides context to information, and the perspective chosen here trends towards an absolutist conception of reality where all that matters is what the chemistry beaker holds
But this is ultimately myopic and blinding.
And it leads one to miss the point of a lot of things in life
Whoops Pseron is getting me back on topic
I'm assuming
It is plot driven as far as I'm concerned. I find little in the way of characterization in Tolkien.
Anyways without going too much further...
Most people I see thinking this way are very depressed
Because ultimately they applied a microscope to meaning and discovered it did not exist
Despite people perceiving it all the time, even coming to shared conclusions demonstrating a few coherencies in what has been observed
To strip meaning out of a thing may be necessary for some labors but does not a good perception of existence make
Because the universe can't perceive anything to begin with
This is still all just human perception
Poetry is not just ink on a page
i hoped this question would get buried under tons of text, honestly <.<
"Sorry for the mess"
Don't worry, it will be buried soon. 🙃 EDIT: That was meant for Sjestenka.
just wanted to illustrate that formulas in art dont always work x) many writers say they've no idea how the story will end, like it's characters dictate what happens next. not formulas
My overall point is that, at their core, human reactions are predictable. We generally lack sufficient data to make accurate predictions, because of just how complicated it is, but that doesn't change the underlying dynamic.
As such, we should strive to understand what drives particular. But the flip side to thjs is, until confronted with a variable, we don't actually know what the reaction will be. This is part of what makes innovation so difficult in creative mediums, and what drives traditionalism.
General patterns exist but there's variation within them
Only because we're missing 2/3rds of the formula.
You assume
True.
Elder Scrolls fandom is going deep rn
But based on past discoveries and studies, its far more likept that the inconsistencies are a result of missing data points than they are indicative of a fundimental lack of predictability.
All I can say Lach is that poetry has meaning in my world and it's ink in yours. Something isn't right here. 🤣
No, it has meaning in both. I just take a longer route to get there.
Meaning is not scientific
Science can explain perceptions of meaning, sure
But they are still different concepts
Alright Yannick what cool TES thing you got for us
Im winding back to being on topic :P
Im just taking the scenic route.
So from what I researched the forebear/crown dichotomy seems very reminiscent of the differences between how the Berbers and Saracens handled their cultures (and interpretations of Islam but that's another thing entirely)
So if TESVI is in Hammerfell I wanna see that reflected in the architecture and dress of each area. Maybe weapon skins, too.
My point, pertaining to the original conflict, is that adhering to the idea 'Anything Can Be Attemted' ultimately leads to an overabundance of options and a total lack of meaning to them. Sure, you can kill anyone, by why? What purpose does it serve, when the game is fundimentally unable to appropriately react to that action?
Just for clarification Lach, have you played tabletop under those principles?
Do you think spears and throwing weapons could see a return?
I habe extensively DMd over the years and do adhere to that idea. My players can try anytbing they want.
Ah, okay
They could, depending on other gameplay mechanics
I like games that let me do more things
Even in vidya
This is also the main appeal of TES for people
Most people play TES for the freedom
Facts
And that's fair, but the problem os when More ends up being an illusion. Look at Weapon Types in Morrowjnd and Skyrim
Morrowind has more weapon Skills and Types, but Skyrim actually gives those types meaning. Skyrim, even though it has less on tue surface, does more under the surface
Sure
But this doesn't go against the basic principle
They just had to make sacrifices
People generally don't make things that embody the platonic ideal of something, but I think motivation and what drives them is still relevant
I don't think often get games loke TES because the philosophies are different in outlook
There's a difference between having a focused more linear game as a priority and striving for a less focused game with more to do that you still have to narrow more to add more depth
I think if they didn't have the old tabletop ethos, there would be no drive to make TES the way it is
And that's why i vastly favour Objective based design. What do we want to be able to do? Thats objective 1. How do we do it? Thats objective 2
Even though they have to make concessions
Just tossing everything in fkr the sake of having it doesn't inherentmy give you more.
I think thematically there's sort of that thing in the story or setting that drives the shaping of the game mechanics. I could be wrong tho. I mean Skyrim had the Thu'um and kill animations as well as mounted combat. Oblivion added horses and idk what else lol. Hammerfell, assuming that's the setting, has arguably the most warrior-centric culture even by the standards of other warrior cultures, so it would make sense for greater weapon variety as well as a combat mechanics overhaul to make it into the game
Lach you like TES though right? Don't you just want to have more of what is working?
Why would we abandon one ideal for another when the OG ideal is working and producing content people like
If TES switched from open world fixations on being able to attempt as many things as possible, the backlash would be immense and the series itself might die
I love and hate TES. Its a complicated relationship
The fans would see this as a betrayal of their interests
I enjoy it as it is, but im also constantly frustrated by just how close it comes tk truly revolutionary
Maybe they (he?) are fans of everything in TES but that stuff
It's never going to be perfect man
TES tends to make you notice all the could have beens
@weak sapphire he/him?
Its uniquely poised tk really reform the entire RPG concept in video gaming, but its always just clinging too much to old school solutions and approaches and unable to just take that extra step
Yes.
But that's because the more TES strives for greatness, the more flaws you see
Ok cool cool
leading a squad of warriors \o/ whole bloody party, that would be new for tes
I don't see what else it could do
The last decade has seen several variations on the TES design
Almost all of them flopped
Except the Witcher 3, chiefly
Turns out these are really hard games to make
Witcher 3 was greatly overhyped and I never got how progression worked in that game
I'm not saying whether W3 is good or bad. Just saying it didn't flop and was a massive success
Wanna brainstorm companion character ideas? You can DM me if you want
um no, i don't do that <.< more into creating my own
witcher 3 is the outlier for cdpr. and i am more convince then ever it was a very mediocre game, never having played it XD
Ok that's fair
Well their next big open world game was a huge flop, that's for sure
So now we have to question whether W3 was catching lightning in a bottle
red dead redemption 2 is kinda close to TES by its freedom
beth is bad at support characters, look at healing magic in skyrim 😛 hope beth does imrpove that in their next game. the fantasy trope is a fellowship
It came out right when people wanted more open world games like TES
Trying to hold a ck versation while working is a nightmare...
lets just say w3 involved a ridiculous amount of shilling and proseltyzing
I hope the ability to have more than one companion is built into the game as like a slider in the options menu
I haven't played it, but it's hard to believe that there wasn't at least something working there
Anyway, the core problem, at least in my mind, is "It just works". People poke fun at Beth all the tkme fkr tbis, but i think jts at the core of everything they do wrong
I have also noticed the shilling
it was probably a decent god of war clone
Its not 'It just works', its really 'It JUST works'.
As in, it works? Good. Move on to something else.
Yep, it's one of the variations that worked
Good enough is a good standard
saints row 2 was the closest spiritually to a beth game
Except for in its missions
Depends on how you define Good Enough. Bethesda seems to define it as Barely Functional
missions in rdr2 arent too scripted from what ive seen
I'd say BotW is the closest any game has come to Skyrim's level of freedom imo
still havent completed it
Bethesda games are very functional wdym
Also a variation that worked
hmm? r* missions are linear... although i never played rdr2
i'm still butthurt r* ceo lied and gaslit us about gta5 single player
Dragon Age Inquisition, Final Fantasy XIV (original release), and Cyberpunk 2077 did not work
Their combat is 'Push Button, hit thing'. Their Dialogue is 'Push Button, Progress Conversation'
Worked really well and now BGS have a lot of pressure on them from gamers who have been on the hate train since 2016
It ain't the TES style though, idk what people expect
Its functional. And that is all. You can't create deep and thoughtful and engaging gameplay loops which mechanics that ultimatly function at the bare minimum
Very true
Everyone who did something better than TES had to sacrifice something else that TES did well
as i like to repeat beth should improve their speech system, go more back towards oblivion or as i proposed something similar to current madden scouting system
It's very hard to get that much more out of man hours
but not sure who does a better speech system than bethesda. its all crap out there
That's what Nintendo did and created what many called the greatest game of the 2010s
People used to say Bioware which is why Beth tried that style
Nah, Nintendo took its mechanics and refined them to a monomolecular edge.
I don't think Obsidian's speech system is bad
i'm one of the few who didnt hate it for fo4, its more responsive to roleplaying actually when you can quickly answer an npc with a known response rather than read through a list
Fallout New Vegas style speech system is probably something they should aim for
It worked really well
obsidian is still push a button to move the convo
It basically is a refinement of Bethesda's dialogue systems
They made the mechanics of the world complex but ultimately BotW has more simplistic player control than Skyrim did
Ok but is there any better system you can think of
There are way more options and dialogue trees that end in different conclusions
the major issue is there is no real reason to talk to someone in a city except as a fetch/kill quest starter/finisher and an elaborate inventory management system
all resulting in one in game world change and being forced into a time machine to travel back 24 hours in time
Structurally, its fine. The writing is terrible, and it suffers from that stupid locked-Menu dialogue though
Honestly if you want to throw out the whole system for dialogue in favor of maximizing reactibility, you're getting Dragon Age Origins system or nothing at all
Because otherwise you're not getting an improvement anywhere
SYSTEM, yes. Fallout 4. Bethesda's use of it was a crime though.
Yeah but you hate Tarantino so idrc 🤣
Most of the time when FNV is stupid it's in a fun way
Which is a pretty old Fallout aesthetic
i proposed a better speech system 😛 again you're missing out on a major component of tabletop rpg if there is really no reason to visit a city, or lets say adventure in a city
So what is your speech system
I never miss out on any components of tabletop RPGs fyi 😜
something akin to madden scouting, where you spend points to gain more info on a player, similarly you can use speech points on npc dispositions to learn more of their like/dislike
Nah
This is a mechanic that will reduce immersion
The tabletop equivalent is replacing dialogue at the table with only die rolls
but sometimes you have to forgo immersion for fun and purpose
Different strokes for different folks
To me that's way less fun and enjoyable
I delete mechanics like that in every game I run
Lore? Atmosphere? Interesting interaction between NPCs?
And at my table we call that bad design 😜
i enjoy minutiae, so that is why i play bethesda games. i also like open world strategy games and can no longer player your typical rts
i also like the 50 pages of critical hit tables in lotr tabletop rpg
Clearly the apex design is CK3 dialogue using the Bioware dialogue wheel but only with the Morrowind topics as response prompts
Hell yeah, I win everything
beth world is open world and emergent. cities are not and thats the issue - but thats most games
Of every system ive seen, Fallout 4s remaind the best. Easy offloading of interaction onto secondary inputs so it doesnt take away character control in conversation.
Easy branching that allows for up to 16 options per dialogue layer, all within a single branch. And ultimately being able to acess thkse 16 options with fewer keystrokes than a traditional list.
How Fallout 4 USED it was terrible though.
it was condusive to rp. if you're a smartass character, you know where the sarcastic response is, without reading through a list where it might be 1st, last, somewhere in the middle, none at all
I just don't get why there wasn't a "more options" thing in the dialogue system
Not to mention way too few skill checks for characters who specialize in speech
Far Harbor did what it could to remedy that but you can only do so much
I mean... Fallout 4 actually had more speech checks than any Bethesda game to date
You sure?
Yeah, we did a breakdown of it back in 2017ish on the forums
The problem isn't the number of speech checks, its that... most of the time they don't DO anything. They just give you a different dialogue reaction that leads to the same end, so no one remmebers them.
Which is just another example of how More is pointless unless it does something.
Its sort if like how everyone says its too easy to master everything in Skyrim, failing to recognise the fact that, until Dragonborn, it was LITERALLY IMPOSSIBLE to do.
I did notice the speech checks didn't do anything for me except in Far Harbor
Yeah. Again, despite being the best system, what Fallout 4 actually did with its system was... well, awful.
Still, you don't call a Screwdriver a bad tool just because you're using it like a hammer
I do wish I could actually read what my character was going to say though
Which is why I personally prefer the dialogue wheel in BioWare games
Bioware wasn't great at it either
Better, but...
In situations where you are actively going to voice your PC, you really do need those options to be comprehensive
Don't voice the PC then
That would be my solution, yes.
With an unvoiced PC, so long as the intent of an option is clear, the prose doesn't matter
Rumors!
Bravil!
Mages Guild!
Elaborate!
Oblivion dialogue system
Oblivion's dialogue system
the choice of different voiced actors in saints row 2 added a lot to your character
They just need to make player creation more unique. I didn't necessarily like how the took the night eye effect of the Khajiit and made into a power or spell as well.. (I think a potion too, but I'm not 100% on that). Instead of granting the same exact effect for everyone, achieve it with different methods. Like Mages have light spells already and warriors can use torches.
Someone did actually look into that, apparently Redguards are least played and I think Nords were most played.
Same with Argonians and water-breathing
is there even a way to get that info? no achievements for this thing
Night Eye has been a spell since Morrowind though
ZOS posted their data, i remember Altmer were the most played in ESO
but that's mmo, no power fantasy here
That statistic makes me uncomfortable
well it makes sense for nords cause skyrim
i think the redguard part is because redguards kinda dont really have anything going on for the racial bonuses
If we get a game in Hammerfell it will be most telling, i suspect
And i already suspect i'm going to hate it
i love how i looked up redguard stats and theres like 3 racial perks 
actually its even less than that
redguard had a decent bonus to stamina. i would think elves were least played because they all ugly in skyrim
for mass appeal, i think a temperate area is best, like high rock. i know i know it will likely be a tolkien clone. the star of skyrim was skyrim.
i like elves
people like trees. like bob ross
i like bob ross too
bob ross will never lead you wrong
Yeah, let's be real. We know why Redguard are the least played.
people dont like curved swords
Elves and Beast Folk are easy enough to detach from real world people.
like skyrim guards
probably why i like elves. theyre alien enough
redguard had a stamina bonus, but orcs had better fighter perks so maybe redguards were shunted by that
i don't like elves. they're usually portrayed as 1 dimensional goody two shoes. i like dwarves, while basically good are avaricious, resentful and stubborn
i do like dark elves usually
Eeeeh, Elves are usually egotistical, racist and elitist as well
well, none of the TES elves are goody two shoes
i like TES elves because they get to live long, pointy eared bastards
Maybe i don't want a game in Hammerfell... I am pretty sure the Race Pick statistics will make me hate humanity... Lets go somewhere less hot button hmm?
they... they wha?
goody two shoes?
theyre always the villain
You're right on both fronts, Nords because homeland and Redguards as they have little going for them (Look how they massacred my boy).
Elves were all kinda middle of the road, with Dark Elves being most played because Morrowind was decent. Think wood elves were more popular than high but don't remember.
Stealth Archers are stupid OP in Skyrim, so i suspect just based on that, yes. Bosmer were more popular
Bethesda's games should use a radius more than a direct compass marker. Take for example finding septimus signus. The people who point you to him say "idk where, somewhere north in the ice fields" and you instantaneously know where this long lost guy is. Plus this would also make knowing clairvoyance more useful.
Eso does that
Not all the time but some quests like to do it
Morrowind basically works the way you seem to want
In Morrowind you get directions like "Northeast of Caldera, past the egg mine but before the foyada"
and there's no markers
I don't mind certain quest markers. Mainly for npcs that roam around (due to them having schedules). But for times that it's like the septimus signus example, it shouldn't go "he is riiiiight here.
Yeah. Though Area Markers weren't common yet in 2011, so i can forgive the failure in Skyrim to use htem.
Now, they're basically standard, to GPS tracking markers aren't acceptable in most cases anymore
looks at rockstar and the witcher
Rockstar, The Witcher, pretty much every MMO made in the last 10 years
I will give bethesda credit as they don't use a minimap. But still.
Yeah
Area Markers also fit a nice abstract for 'Directions' rather than having to have every single NPC explicitly state them
For someone who doesn't have the time to have to search for everything, quest markers are great.
Personally I kinda wish they had a quick-select where you can bring out the map in the game without pause. Like an actual paper map. Pushing a button and then just suddenly having this digital view of the map in a medieval fantasy setting just never sat right with me.
And yeah, markers basically make clairvoyance void. But like the other guy said, not everyone has the time for all that in trying get into a quest or finish one. I would just simply make it a toggle option in the settings menu for the game.
Maybe integrate it all directly into the Clairvoyance Spell.
I want a system that helps with "ok I'm in that area now, which quests do i have here"
Which Skyrim's approach does, but clairvoyance would not
stealth archers were op, but most powerful was my khajit merchant crafter with no combat perks
Can't be killed with broken 12K health enchanted armour made using both that gold, enchanting and slchemy, right? I ought to try that one of thexe days...
yes its a virtuous cycle of crafting, ehnchanting and alchemy. plus selling potions of poison, bonus endurance and cold resistance for 5000
a hammefell setting would be cool if it focused more on sumerian and babylonian themes and culture. and have rare oasis i can settle and fortify
naal ok zin los vahriin
Can we talk about how good Bethesda made archery feel in Skyrim?
I have yet to see another studio come close
Maybe Ubisoft with Far Cry
Which is why all my characters become stealth archers.
No matter how they start out.
Try Witch Hunter. It's my go-to ever since trying it in Skyrim SE at launch
I can DM the perk trees to specialize in if need be
I really liked Horizon Zero Dawn
Not stealth archery, mind you, but combat archery
@fringe path is it the game from 2007?
archery is nice. havent played it in skyrim in years though lmao
No lol it's a build based on the class in Oblivion
Oh
i had trouble killing deer with a bow early on
Even combat archery can feel good in Skyrim provided you invested in the right perks
Yeah you specialize in Archery, Sneak, Destruction, Conjuration (but not necromancy), Restoration, and Alchemy. It's great fun imo and offers tons of roleplaying potential
All my archery classes are maxed out. Smithing and enchanting are maxed. So I usually end up with a maxed out dragon bone bow that is dual enchanted.
Oh Enchanting too I forgot that one
The archery in oblivion is definitely a step down from skyrim.
Yeah which is why I play my own version of the class in Skyrim
the world building in horizon dark zero is really oddball, archery in robot dinosaur world. who thought that up
I think it's a fun twist on a familiar set of tropes
horizon had some of the most fun combat to me
its a bizarre mismash
I'm planning on replaying the old games. I'm out of work from shoulder surgery. Will be a couple more weeks before I can game on my pc. I did recently start fallout 3. Will probably start oblivion after that.
hitting weakpoints on dinosaurs was a fun time
That's not necessarily bad though
Could never get into morrowind though or else I'd play it as well.
I was similar. I just forced myself to play it for five hours and now I love it lol
has a hump at the beginning for new players for sure, but everything about it is very enthralling to me
I could never get much further than the first town. Coming from games with quest markers, morrowind is difficult to play.
has it occurred to anyone on here that maybe the TESVI reveal trailer wasn't meant to be taken as a hint or anything and we all took the bait? I feel silly
I had considered it. But honestly, i don't expect Bethesda to put that much thought into a hoodwink
fair...
"I don't want to spoil anything yet. I think the teasers we put out are announcing the game, and ones of tone. How does the game feel? Hints at where it's set, for both Starfield and Elder Scrolls set. Even for us, though, redoing that music and putting it up there, even we get goosebumpy. We can't wait to have everybody be able to play this game. But that's us, too. We want to play it."
its also quite possible beth completely change their minds about things since the trailer
When harassing a developer about a future game as far out as TES6 was st the time of that teaser... yeah thats always a risk
Wow, I am so overwhelmed with ESO. It just seems like there is an encyclopedia of knowledge required.
I can understand that
Neh, tbh there’s a lot of things people probably never knew about when going into eso that I never thought about
You know things that just get thrown at you
Hi y'all
So I brought it up in Starfield chat and they brushed it off and told me to just go play Assassin's Creed lol so I wanna know what your guys' take is on advanced movement options in Bethesda titles, like sprint-sliding, vaulting over small obstacles, and being able to pull up onto ledges
I'm all for it. But, in my experience, complex movements tend to be harder to implement successfully in both 1st and 3rd person perspectives.
This is true for sure
In the elder scrolls 6 I hope we get to find out more about the dwemer.
I also really hope we can get another version of the arena like in Oblivion.
Considering todd howard told the eso team to screw off with the dwemer... I think we'll get it some day. Maybe elder scrolls 6. Maybe 7. Or maybe none at all. We got a little bit from skyrim.
I think he intends it to stay a mystery
Some things are better that way
Mystery is good for building up on it. Small lil bits of information to make you wonder and indulge more in the mystery until it eventually is revealed
Like most things, the key to split-perspective is keeping it simple. Vaulting up onto low objects (smart collision tracking is making automating this a lot easier) basic climbing (Dying Light has shown what's possible here) and simple command interactions (Crouch while sprinting slides to a stop) are the best approach, IMO.
Especially in regard to lightly armoured 'Thief' styles of play, i think that sort of movement versatility could be really valuable.
Absolutely
I just really loved the feeling of danger while exfiltrating Markarth after Calcelmo's Museum and the fact I didn't get that feeling for the rest of it really bummed me out.
are you telling me Goldenglow was a walk in the park for you?
arena's conceptually sounds like a cool idea, but its always lamely implemented. its just fighting in a smaller enclosed space the same monsters you can be fighting out in the open world
Oh man, trying to get through Goldenglow without getting caught was a nailbiter
i think todd wants to keep the dwemer the big mystery. for me it made exploring skyrim ruins more interesting, the possibilty that we might discover something about their dissapearance - although knowing in the back of my mind todd won't reveal that
I stocked up on invis potions prior to that one so it didn't feel as difficult. I'm sure if I went back and did it pure stealth it would be a nightmare
Pfft, only time i used an invisibility potion was infiltrating the Thalmor Embassy
Ohok well aren't you cool
Truth be told, i usualy just forget magical potions are a thing
Most of my Skyrim characters are alchemists haha
if i see flowers blooming in real life i want to pick it
make sure you don't steal them from peoples gardens. thats stealing and property damage
but muh alchemy potions
What effects can you get from Japanese Knotweed again?
Not if you ask first
I've done that before where I see a plant like nightshade or something and I'll ask the person who lives there if I can take a cutting from it. They usually say yes
Oh?
I mean I made a clarification to not steal but I’m surprised people will let you take some plants if you ask
nightshade is real now?!?
Yeah nightshade is a real plant
Potatoes and tomatoes are in the nightshade family
But there’s also deadly nightshade which will kill you so don’t eat it
Screw the scarecrows, need a giant troll to guard my garden.
Better! Make a stone golem in the shape of a troll to guard your garden!
Make two stone golem trolls
True
Farmer troll. He will wear a straw hat, overalls and a lavender stem in his mouth
Mod it
Modding is hard
All in a hard days work tilling this land
That would be hilarious if they did bring sneaking in thru windows to TESVI. All those lonely pies sitting on windowsills.. I would be the notorious pie thief of all Tamriel. Sounds like another great chapter of the Lusty Argonian.

Unpopular opinion: Creation Club is fine. The content is content I want in my game and I don't like getting shamed for paying into what some people think is a bad service
I think, like most microtransaction systems, its over priced. But otherwise i have no real complaints.
I think they could cut prices by half, to increase sales volume, and still make a tidy profit.
yeah, it's definetly overpriced
I would also have expected their models to be closer to vanilla art style in terms of materials
I mean, look at the vanilla dwarven helmet and the dwarven mail helmet - despite them being 80% identical shape-wise, the dwarven mail one is shiny as hell
Because the dwarven mail is based on Elder Scrolls Blades
I know that
still, they could have at least tried to get the different texture map values similar to vanilla
Modding in farm trolls should be relatively easy. Just use preexisting trolls and give it a straw hat
How do I add in the straw hat though @-@
Cc Slocum Joe pack is one of the greatest content in recent gaming
I’ve tried this before and I raged
I'm the ideas guy
I had a idea for a mod a year ago and the ideas I had were impossible to implement in creation kit
So I’m withered
I always check my ideas agains my skills and discard the ones I deem impossible
Hmmm I do feel in ES6 that magic books should be harder to come by, noticing in Skyrim that scrolls are kinda useless. You only get one use out of them and when your a full fledged mage you use up books to learn the spell anyway . Perhaps in the next chapter ones character can collect pages of a spell to create a book to fully learn the spell. I also like the idea of once learning the spell the book is not destroyed, instead you can collect books and add it to a bookcase at home or once a book is fully complete it becomes really expensive and highly valued. Spell vendors only carry basic spells but are really expensive to buy. And mage teachers at a college teach more advanced spells but those spells are still quite average. Only the arch mage knows powerful spells and you character has to work his way up the ranks in order to be taught by him. I feel that there should be really old powerful spell books or pages that are hidden throughout the land that not even the college teaches, hidden secret magic.
Basically make the spellcaster journey ES6 way harder this could probably be said for many different facets of the game 🙂
We should have rune magic
i love this discord
ngl
it's been great to talk to people who actually care about BGS games so my friends don't have as much of a reason to pick on me haha
Bgs fans are the elite nobility of gamers
Inbred and barely functional?
we are the philosopher kings and sons of heaven
Oh damn
:P
Seriously though, i do find BGS fans to generally be less toxic than most fanbases these days. T'wernt always like that though
I like to see myself as a peasant who killed a jester and is taking their role within the philosopher kings and sons
strangely enough gtao forum members were well mannered, maybe because of good moderation. the actual fanbase of course...
Lol
Shots fired
That's oddly specific enough to make me think you've RPed it before 😂
i rarely ft in a bethesda game, only if i'm going back and forth in an area that i already cleared or through an area that doesn't spawn anything, like country crossing to prydwen. i ft in fo76 all the time since its mp
I tend to have very little free time, so i extensively fast travel
When i only have an hour, spending 45 minutes just getting to my destination is not fun
maybe you want to be a farmer troll wearing a straw hat
I could do that, yes
do u guys have lots of mods
In what game?
Nevermind, the answer is yes.
I was being kinda snarky
As i mod evert game that supports mods. And some that don't
depends on yoru definition of "lots"
I have like 25 mods I think and a handful of "Creations"
I don't use as many mods as I did back in the Morrowind era. Back then I often had 500 or more in one game. These days I limit myself to about 50.
i think it'd be neat if skills that normally improved in combat also improved outside of combat. now, to make it not so easy to just get level 100 by not having any risks, i think there could be some limitations.
for example, say the blade skill can now level up when you attack dummies, that'll stop when the skill reaches level 25. and i'd like sparring to be a thing, that can stop at level 50. so for 50 extra levels, you'll need to level it up normally. same with armor skills, heavy armor improves while just moving around in it, though will stop at level 25. also these methods would increase them slightly slower than normal.
Interesting
I've played around with something similar in the past, and i really do think it's a viable approach. It would make 'Training' more valuable, as you could spar woth trainers to accelerate your progress ans create a sense of preparation for the dangers of the world.
Of course, i play Quest for Glory every year, so that sort of grind-y training is entirely normal to me.
Like, when i approach Rakeesh for training in Shapir, it doesnt fade to black and i get exhausted and get skill points... i actually have ti FIGHT HIM. the difference being I'm not actually at risk of dying, but I'm still DOING something.
When im training my Agility in the Simbani villiage, i actually need to try to cross the balancing beam.
When im sitting with Kreesha learning Magic, i actually have to CAST the spells she wants.
you could increase archery by archerying things with archer lady in skyrim
I won't lie. I hate that that sentance made so much sense.
I am adding the word "archerying" to my vocabulary. 🏹
i wouldn't mind really expensive high level trainers. bgs games do need cap sinks
They need what?
Ways to part the PC with their vast piles of gold and keep money a functional influence in the games for longer
We need more Rune frag mines spell traps.
Do you use the Vertibird Taxi Service the Brothehood provides? Seriously though, I'd love some means of real time fast travel like that in TES, like boat rides or something akin to Silt Striders or Carriages.
The dark brotherhood has what kind of birds?
That's what I loved about Battlehorn Castle, just steal a sparring weapon off of the Training Instructor and have yourselves whale on each other without risk of dying or knocking him unconscious. It's such a wonderful idea I miss from that game.
Big ones, like the giant raven in Dark Souls 1.
"shiny shiny"
I mean the big boi not the invisible nest gremlin
I've played withva magic system that uses set behaviours that can be applied to any spell that would do just that.
What are 5 ways to make magic more satisfying in future TES titles?
Again BGS has done fantastic work with making archery feel perfect and literally nobody comes close to them in terms of that, but melee and magic need reworked
What are some of the best magic systems in gaming to date?