#elder-scrolls-general-chat
1 messages · Page 45 of 1
Be'lakor is the real Daemon Lad though.
You'd think TES would have blessed holy water bombs with as much as the undead lurking around. Vamps.
The stuff Warhammer Daemons get up to would give the Daedra the Willie's.
mot instantly kill them i.misremembered ignore me
Daedra don't even seem that bad, despite some of the stuff they do being quite bad. But player interaction with them, they just come off as a bunch of mischief makers.
Personally, I'd like to see Sanguine go more Cenobite.
daedra arent bound by the laws of mundus so they get to be sillay
Sanguine should go more Hellraiser yeah.
They won't touch one subject with a ten foot pole so might as well go all Hellrasier.
Wine and parties are the gateway drug.
'We have such sights to show you' are the end result.
Our enemies are hiding in metal boxes!.. wait wrong box
cardboard box!
If you REALLY want to cross a line... Go full Crossed.
dwemer cube,,,,
But even I wouldn't encourage that.
Really says alot that the person who did Crossed also did the boys. They really like being edgy
the boys is just edgy for the sake of being edgy the show is better
I feel there's a lot of similar sentiments to Jonen Vasquez, the creator of Invader Zim.
He once talked about wanting to do a project so extreme and grotesque, it would just be to see how far desensitization can go.
Which is a motivation... But I don't necessarily think it's a good motivation.
That said... I watch reactions to The Thing, Aliens, and Serenity just to watch people get traumatized...
So what do I know
Also, Dredd.
All I can say is... 'High ex'
Sanquine perhaps but..... Molag Bal, Dagon, they are trouble.
That's what I was saying tho. In my player interaction with them, even Dagon and Big Balls come off as the typical high school miscreants. It just makes want to prank them so damn bad and watch them cry after.
Destruction and Domination are the most obviously 'Bad' concepts when taken to extremes.
And that's what the Daedra are. Concepts taken to extremes.
That doesn't mean the concepts aren't useful, in moderation. But the Princes don't really do moderation.
Which is a way more interesting concept that Bethesda REFUSES TO EXPLORE.
Even Molag Bal is useful.
6-hour mute for Dagon. I can see it now.
Molag is the quiet kid who is avoided for being really weird and messed up imo
Accurately describing Bal would break the discords rules.
He probably wears, no nvm, better keep my mouth shut on that one 😅
But what he represents is important to any functional society.
It's just something that needs to be regulated.
emo spike belt and baggy dark jeans
yeah from a spiritual standpoint the daedra resemble aspects that mortals must balance
Hircine is about ambition and hunting, but don't overhunt and don't devote yourself soley to it imo
The Daedra everyone screws up the most, is Boethiah.
If Boethiah was all cruelty and murders why is it their two greatest champions are nation builders?
the dunmer don't follow their divines to full excess
Dysfunction
But that's the thing. The excess of Boethiah isn't murder. It's self-improvement at all cost.
The secret to self improvement is... Many can raise you up higher than you can alone.
So the hidden truth of Boethiah is that building nations IS the path to real power.
But no, all we ever get for Boethiah is murder and betrayal.
Because complexity and depth is for nerds.
essentially amaranth
And then the prince of pestilence infects them all with covid.
Well, I had a whole thesis on that back in the day...
not really but still lol she DOES teach the path towards CHIM
Amaranthe was more a perpetuation of trauma and a refusal to deal with the consequences.
Sounds like lie, cheat, steal, murder, betray, to win. That's my interpretation of it.
Which is bad role model, don't do it!
That's the surface level.
Just like booze and parties are the surface level of Sanguine.
It's the same thing regardless of how one candycoats it with new words.
Cults are the mid-level. Just like the White Glove Society would be the mid level for Sanguine.
Deeper down though, Nation Building and Gilgamesh-type immortality is the real power.
Just like Society is the deep depths of Sanguine.
If you haven't seen Society... Just look up references, don't watch the real move.
I do think the nords messing with the eye of magnus were likely some form of power hungry group
since iirc, pge1 implies that what theyw were doing was taboo
Oh absolutely. They were trying to weaponise it.
The Falmer invaded not to capture it, but to bury it.
Ysgramor had no idea about the Eye, came back for revenge, and never uncovered the real reason for the attack.
Do they have a Freemasons equivalent in TES?
Oh probably.
THIS is what i think too!!!
WE HAVE LORE that suggests falmer and men were friendly enough!!! to influence culture....
influencing stubborn men who HATE elves, as elves worshipping their arch enemy means a LOT
It's the stance I have held since Skyrim. And it's the only one that doesn't make everyone involved look like total idiots
it's also a tragedy and not putting either side as unnecessarily cruel
Anyway, almost midnight. Time for me to be a responsible adult.
Temple-Zero Society
Maruhk approved this message
So, can we get spouses to cook meals for us in the next game? Could give it the incentive of giving anything they cook for you an added bonus that you can't obtain cooking for yourself. Though, if you don't treat your spouse right, they'll poison it giving you negative effects (which you don't see until after you consumed it).
Creating our own brew would be great too. I could run a local pub while not adventuring.
Any celebrities you'd like to see in an Elder Scrolls game? They've had Beckinsale, Patrick Stewart, John Cleese, Sean Bean.
While he has been in Fallout (including Perlman, Liam Neeson, Matthew Perry), I generally enjoy Danny Trejo in anything.
Nah. Most major celebrities are not great voice actors.
Spend that money on voice actors who can do a good job, instead of big name headliners that sound the same in everything they do.
I won't mind Idris Elba. He was pretty good in Phantom Liberty
even tho the dlc itself was kinda mid
Also no. Remove the spouse cooking thing entirely.
Tho i won't mind having Bioware style dates
Hell just have more companion activities in general outside of romance
Hanging out, grabbing a drink, testing weird magic. There's so many different things to do in the TES universe
General activities are the area of the game that I think needs almost as much work as combat
Only if they're truly fans of the said franchise. Otherwise.... let Bethesda pick their voice talent.
I didn't mean cause of their voice, I was just curious which celebs some of you might like.
Oh, why?
I think it's reasonable to want and would be much appreciated to have a fresh, hot meal after nearly getting eaten by dragons, freezing cold, surviving assassination attempts, stopping the world from ending, the usual.. and still having time to haul in the septims, all in a day's work.
As for interaction, more interaction with pets and giving them more use/utility when taking them out with you would be cool.
Oh, I know.
I just don't think celebs are worth the money for something like this..
Agree
I also don't think they're worth it in animation either.
With the notable exception of Robin Williams. He was worth every penny, and more.
I still say Ozzy would make an epic Daedric Prince.
Which villain voice (from anything) would y'all say was the most "iconic" and who was the voice actor?
Now I'm reminded of Blizzards celebrity adverts
I'm Mr T! And I'm a Night Elf Mohawk!
He made a spectacular Prince of Darkness.
Cos it's stupid. Why should your spouse handle all the cooking? It should be something shared between both of you.
Having it be as a pseudo reward for getting a spouse just seems odd.
Like i can take a companion who specializes in cooking to be the one to cook. But having a spouse of any kind just randomly resort to cooking as a reward always seemed odd to me
Depends on the social standards of the culture in question.
Ideally? Yes. Typically? No.
That's the problem. In Skrim EVERY single spouse resorts to cooking. Warrior? Telvanni mage? Beggar? Everyone turns into a cook
I'm fine with someone who's already interested in cooking be the one to cook but everyone randomly turning into cooks is just silly
Well, that's because they cease to have lives outside the home.
Once you marry the Dragonborn, you become furniture
Which... Probably says a lot of horrible things about the DB as a partner...
me watching my romance partner get neutered by the wholesome traditionalist generic house dlc
@mental harness i will dissolve you android
anyway
ESO dialogue is funny because ysgramor basically says "we lost and I cried like a loser and made an anti other races axe out of it and it gets stronger the more i murder lol"
"Because it was my weapon, forged from my bitter tears after our defeat by the wretched Elves! I slew legions of mighty foes with it; Wuuthrad's legend and power grew with my own."
me to him lowkey
SCOREBOARD! SCOREBOARD!!!
joking of course:3
Lmfao, I love that tbh 🤣
Say what? I don't think you understand the value and appreciation in that. When you slave your butt off morning to night, sometimes longer, and come home hungry, but too tired, or don't even have the time, to cook a decent, nutrious meal instead of microwave garbage food. It is HIGHLY appreciated to have a loving spouse that cooks for you, better than gold.
And you would still be able to cook stuff for yourself if you wanted to, I never said you couldn't. Or even cook something for your spouse as a gift, if you have the luxury of having weekends off and time to make breakfast.
Also, it is a medival setting, it's not like they had microwaves or pizza pockets back then. And with all the jobs, quests, and stuff we often do in these games, gotta keep that body well-fed. Oh yea, on top of all that, might have kids to tend to as well.
And I wasn't saying every spouse cooks as some sort of default? You could totally do some sort of dynamic-duo hero/villain thing with your spouse. I was merely suggesting it as an option.
it would be neat to have as an option but it shouldn't ever be THE option
it comes off with certain vibes for sure
not assuming you think it should be of course
The issue is what if your spouse isn't interested in cooking or works themselves?
Or most importantly doesn't know how to cook
That's the other thing I was nabbing at too, giving spouses more schedule like NPCs have.
As i said. Some companions/partners being interested in it is fine. But the way Skrim did it where EVERY spouse becomes a cook is stupid
I think those are questions you'd ask yourself first before deciding if you want to marry them or not. Otherwise, someone's gonna end up 
Why would i question if my spouse is interested in cooking or not. I'm not marrying someone based on whether or not they want to cook for me everyday
Considering the setting, not so much, but I understand your disapproval.
No. considering the setting it makes no sense. This is TES not actual medieval times
You'd be surprised all the various reasons people get married. I've known some in the military marry simply to raise their paychecks.
Well, it's still medieval. 🤷♂️ Wealth often had alot to do with marriage then. So yeah, it could def be looked at like a business transaction.
Take it up with the Bethesda?
And that's exactly why i hate Skrim's marriage system. It works like a business deal than a genuine bond of love. Every spouse HAS to open a shop, HAS to cook, has to look after the adopted kids while i don't get to take their position for a while as they rest
It's fantasy medieval. People marry daedras here. Do you expect a dremora to cook?
Nothing wrong with options. I just didn't understand all the heat for merely suggesting they cook for you.
And i don't mind the option. As i said. It can be an option for some. I just don't want it for EVERYONE
Miscommunication, I never implied it should be some sort of default for everyone.
That's what i was criticizing Skrim for cos it's default for everyone there
I can't remember all the details, but they ain't cooking nothing when they kidnapped, lol
But at the end of the day, well in modern times at least, each marriage is different and what works well for one couple may not work so great with another. Different needs, schedules, compatibility, etc.
yeah TES isnt medieval at all /srs
Setting is but some of the more...... discriminative aspects IMO aren't there(Like I doubt in Men or Mer society people care if a man or woman serves)
some cultures do differentiate in places like ashlanders with wise women
but mostly it's very balanced and I quite prefer it that way
"Isn't medieval at all."
Lol, what!
I'll let it slide tho, not looking to do another debate like the other day between you and Faust when you said "no one is evil."
✌
When I first played D&D, I asked him if the session was based in Medieval times, and he said it's more based on a fantastical fictional Medieval era, you wouldn't see any real world events like the Salem Witch trials, or the black plague.
So I can imagine from playing the Elder Scrolls, that the Elder Scrolls is a fantasy world set in a world that is medieval in appearance but not based on any Real World events.
Fair, but to say it isn't medieval at all is just nonsense.
i said no one is innately evil lmao
it has medieval aspects but its more a globule of different era
the argonians aren't medieval at all for example
the bretons might have a medieval themed culture if you want to specify
dunmer culture is esoteric star wars and dune with a blend of hindu and gnostic influences, and east asian as well
Though, I have seen it pointed out before how TES borrows from some aspects of real world history. Some of which either being highly praised or criticized for how they implemented it over all the years.
imperials are meant to be a blend of Mediterranean and what not cultures but are failed and come off more european in the games, but they SHOULD be more roman and what the imperial fan here said about colovians
Interesting how people can get inspired by history for their art and stories
Bretons are absolutely a french-medieval influenced culture with hints of celtic druidic aspects in places and on the reaches of their society
snow elves from my personal perspective come off as Christian/Tibetan Buddhist influences with possible religious knight orders (maybe)
Argonians are influenced by Middle American cultures (think Aztecs, Mayans, and others) but I am not qualified to comment on them
That's between the two of you, but I think he was just referring to your original argument before you changed it
Not to beat a dead horse but I consider and believe should, Imperials the default human race option(next to Nordies, Redguard bros and Bretononians).
i didnt change it i had said innately
Bretononians. I like that.
Bretons and Imperials are effectively one and the same, but humans generally are cultural and not racial besides genetic ancestry in TES
I'd go so far as to say Evil isn't a thing. It's just a qualifier we apply to 'Really Bad', but it comes with enough extra baggage that the word might as well be useless.
Or so that moral relativity that one person said
Well, not to get too philosophical on things, and to keep it to TES...
Moral Objectivity has to be demonstrated. And it doesn't seem to exist in the setting.
As such, Moral Subjectivity and Moral Relativism are the default.
Unlike in D&D, where the cosmic law DOES define objective morals, that all are subject to.
TES doesn't have a cardinal moral foundation. It's primary forces are Change and Stasis
yup!
I believe this is what he was referring to, if that helps clear things up between the two of you. 🤞
Reminds me of Fable, the Moral foundation it's also what makes the Elder Scrolls very different from Fable, since there are more than two choices in the Elder Scrolls. Not just the criminal or hero choice. You can join any faction in the Elder Scrolls and there is a gray area
Yeah, settings with Objective Moral systems are... Interesting to consider.
But they're also pretty simplistic.
Which is coincidentally why I'm against Karma, Alignment or Fame/Infamy systems.
The imperials and the stormcloaks both have their own flaws, but they also have their own positive traits about them.
Well...
I am of the mind that the Stormcloaks are utterly irredeemable and without merit.
me in fallout losing moral points for stealing from criminals or slavers:
My biggest complaint about this sort of dynamic, was in Mass Effect 2. Destroy the Genophage data gets you Paragon Points (because it was obtained unethically, I guess? All the subjects were volunteers, but they REALLY want you to associate it with German and Japanese medical experimentation).
But then, in ME3, without that data, curing the Genophage requires you sacrificing Eve, repeating those same experimental problems AND leading to a Krogan expansionist war in the aftermath
So, doing the 'Good' thing, has the worst possible outcome.
I'm imagining Terical being forced to do a pro-Stormcloak/Ulfric playthru and the look on his face as he does it.
I did it once.
Again!
Even their one technical merit rubs me the wrong way.
Though ranting about why would very quickly run against the discords rules, so I won't.
I've done it on a high elf roleplaying as someone fed up with the violence of the empire towards his people, ignorant to the why of it
The mods are scouring the Bethesda Game Studios Discord like rangers
Sucks, but it does happen that way sometimes.
CouchTato, have you ever played any Elder Scrolls?
Well, that's the thing... I think Good and Bad are largely outcome-driven.
I have. I was never super crazy into it though, I'm more into sci-fi than straight up fantasy in a lot of cases. I played a lot of Skyrim when it came out though!
There are things I would say are bad in almost every situation, however.
Jdmdreki have you ever played any Elder Scrolls?
Which one is your favorite?
I think Skyrim has more playtime, and they are both really different imo. If i had to pick one i guess maybe oblivion
I would like to play Morrowind eventually, but its so dated that I haven't really even bothered
The mods out here, making me feel old.
Sometimes. But I think there are times where it's simply ones nature.
There is a huge philosophical discussion to be had there which would really get us beyond the regulations of this discord...
Ah, philosophy class takes me back
But, I have recently been reading a humanist argument for Objective Morality which proposed that Empathy is the epistemic grounding of it... And that's been an interesting rabbit hole.
Specific to TES, and really most games, however...
I'm against strict, enforced moral systems. It's the sort of thing that's too complicated, too situationally dependent, and too problematic to define for the medium.
It has it's place, as anything else, so long as it fits rather than trying to force it. If it don't work, it don't work!
Yeah. And I think where it does work is in more clearly whimsical or comedic settings. Like Fable, for instance.
Fable for sure
But on the whole, I would rather just have interactions organically influence people affected by them.
Rather than an arbitrary secondary value that everyone can see above your head.
the mods watching me chew on snow elf lore like a blind gollum
It could also be partial, like not on the overall game, but maybe a particular culture with their own certain beliefs within said game.
forgive me for necroposting
once you become familiar with the jank of age its actually really well made and good feeling imo, it might be worth looking into community suggested pc modded versions if you use pc for it though
me when they added the ship of ice in ESO
im still bitter they made the font of auriel use gold and slate and not bronze and marble .
I can think of some ways to approach it, though it would tend to be more socially specific and situational than anything..
If it's still viable to play it on a modern day PC, I may give it a shot
i enjoy morrowind on a series S without mods i think you might still find it fun
Morrowind is worth it just for the world and stores.
I give Bethesda a lot of crap, but Morrowind really is in a league all its own.
new vegas faction rep is so dang good
That was my other idea too, picking up a used Xbox copy of the game. I've seen it around
i am critical of bethesda because it is my favorite company i love
I have little love for anything anymore.
Only the stubborn desire to see things improve.
quick off topic but i like the new goodall story continuing the idea of multiple Phynasters
Wouldn't know, haven't touched ESO in over a year.
it's not in eso! though unless you refer to the ship of ice
Ah, sorry didn't know. I've been entirely absent from lore circles since around Nov 2024.
this is completely valid dont worry
whenever i make joke comments about Bethesda seeing me comment on falmer it's like when media characters act like theyre talking into the camera
Getting an elder scrolls tattoo in a few months but I don’t know what I want it to be of
lazy answer is the imperial symbol
but you're not basic you wouldn't get that right
or worse the arrow in the knee thing
No I wouldn’t
I want something more interesting
Might wanna figure that out if you're getting a tattoo.
Probably centered around oblivion
My recommendation is Azura's symbol. Moon and Star
also bland
what allures you to it? what marks a special part in your adventure? what style are. you gettin?
I love Martin septim as a character
THE AMULET
what style?
you could get a more classic tattoo of the amulet of kings, and have something in the gem glowing or merely shining
A classic TES tattoo would be the Imperial Dragon.
The Amulet of Kings is another option.
The Oht Daedric letter is another iconic one.
Personally, I'd go for something like the Temple banner for St. Nerevar, but that's a little more specific and most may not get it.
the imperial dragon just feels too obvious and not really personal
personally I'd get the oblivion symbol with the inside colored like mehrunes realm with varying colors
with a black thick outline
for oblivion specifically ofc
for personal tes I'd get Auri-El's Sun
for morrowind I'd get bitter mercy or since straight lines are hard, something showing the three great house beetles
Yall how do we feel about the possibility of TES6 having starfield style character backgrounds during character creation?
I love the idea. I thought Starfield offered the most robust roleplaying character creation options since Daggerfall.
it's a must have for custom character stories
And then you'll hear "Hey, you're awake"
Presumptive but I assume its probably going to be a feature in ES6.
its like
one of the best bethesda features
I think it's a good starting point.
But it still needs work.
insane thought time
the Betrayed seem to be influenced by CHUDs
cannibalistic humanoid underground dwellers
eat mud fecal matter huffing bot
the :3 summit :3 of :3 apocrypha :3 has :3 manifested :3 in :3 bAltimore :3
dipping my chud son dyno in hot lava to torment him
Man, CHUDs... Haven't heard that in ages.
Unless you need something let’s continue to Weynon Priory.
True
"VO line flub" in Oblivion Remastered. At least the flexibility is admirable
https://search.app/W9LWY
That flub is what told me it wasn't the voice acting in Oblivion that was the problem.
It was the direction.
I figure they were inspired by the Morlocks from The Time Machine.
"devolved working class" yeah i can see it when they became enslaved by the disgusting dwemer they effectively became that
Fun fact... This was the toned down version. The studio stepped in and scrapped the directors original designs because they were too scary.
I have oh so many beefs with the way the Dwemer have been handled.
It reeks of an agenda from on high.
They were designed to be.
I won't go into detail as to why I think that is, because it's very quickly going to run up against this discords rules.
oh fudge its eso event now
I never disliked Skyrim Dwemer. Thought they were cool but... this is also coming from the same guy that didn't know about Dwemer in Oblivion playthroughs because DEEERP
Iirc they told the vas to just record the lines alphabetically with no context beyond a couple script notes at best
Idk why they thought that was a good idea
fun random thought
the two known snow elf settlements, the forgotten Vale and laidal are both in vales
like snow settles in the crevices, so too did the snow elves settle in vales
i should write a snow elf poem
actually i should also reread wulfric and the snow elf
When you've used up 8 of your 9 lives 💀
Yooo fishystick
Huh
Have a fishystick
That is offensive to someone of my stature how dare you eat a fish
alright mr dreughseph /j
Mr Chadfish to you
My brother in Vekh, I'm up to like 19 lives. I'm on borrowed time.
Checks Grim Moderators Tabs:
Terical - 19 (deadbeat b-!)
Uh i see
Aaaah, fishy sticks. Those were the days
Hello,
Can someone please help understand why I can’t buy a house in Markarth.
Yes I have done the foresworn conspiracy mission and the leader escaped. I don’t know what else I should have done.
No I do not a have a previous save close enough to make it worth it to go back.
I’m past level 20
I get no dialogue from the guy who’s supposed to sell me the house about the house nor does the Yarl offer me the thane position.
I think you need to do a quest for recover the Jarls father's shield first.
^
Plus no need to send the same thing in 2 channels :p
I miss the forums.
I loved how we see exactly how the robots interact with the ruins. The spiders mine and presumably perform repairs, the spheres travel through pipes, and the steam centurions guard important locations in charging stations.
Discord has its uses.
Large communities? That ain't one of them.
Every day I question the decision to move everything to Discord.
And I don't just say that as a forum user. I've also been a moderator/co-lead on a discord group of about 200 people.
It's just... Less manageable and less organized than a Forum
I legitimately feel sorry for the mods here, especially during high traffic periods like just after a game announcement or release.
TES does a good job at feeling like a world with age tbh
I wish that there were no lit candles or torches in ruins, and you had to light them yourself like The Gutter in Dark Souls 2.
Should really have a scene of the undead turning on the lights
They should have a better torch system like Fallout instead of having to switch to manual torches or magic every 5 seconds
Dark Souls 2 has a catacomb level whose guardians warn you to keep light out. And there's a special torch or lamp that if you ignore their warnings and light it, the entire tomb lights up and these powerful guard spirits wake up.
I was so hopeful in the first mine in Starfield that they'd finally sorted out the lighting problems.
Alas, it was premature.
Starfield didn't even have a torch did it?
They have space suit mounted headlamps.
You had a flashlight.
No customization options.
Just suit related? What if you're not wearing one?
But like most Bethesda games, the vast majority of environments were so well lit it wasn't even relevant.
Unfortunately the lighting in your room determines more about your visibility in game than the actual in game lighting.
No light if you're not wearing. If you're using the strictly cosmetic "hide spacesuit" option it still works.
Man. Just make a torch that stays with you at all times
Fallout has it and it works perfectly. Just copy paste that
Fallout works because they have the core character conceit of the Pipboy.
Space suit functions as armor and there's a hide cosmetic option so the only time you really want to take it off is for sneaking.
I'm sure you can explain that with something. Ancient dwemer torch that stays on your body at all times or some shi
I don't do much mind the torch being subject to conditions...
If they DID ANYTHING with those conditions and environments.
Dumac gave Nerevar a flaming sword that is its own light source.
Dumac was a true bro.
Don't make the game like a Souls game. If I have to say that 1000 more times before ES6, I'll do it. Or I'll ask Sheogoroth how he feels about Bethesda HQ(Mods I'm kidding)
More on point, I just don't see torches and portable lighting as being much of a concern, given how irrelevant they are in most cases.
The in-game ambient lighting Bethesda uses renders them pretty much a novelty, and unless an effort is made to make lighting more functional, it's not really a high concern.
Nah they're still useful for minute looting
How else am i supposed to find that one random ruby that got thrown around while i was fighting
For me, the solution has always been to turn off the lights in my room. Even with the gamma below recommended levels, everything is too bright.
For those who play on LED tv's, turn down your backlights, they do not need to be set to 100. You'll just burn out the lights so fast, unless you enjoy replacing LED strips on an 83" set. 60s-70s backlight level is ideal for me.
They could have certain dungeons that have the pitch black effect. Particularly ones that have been undisturbed by outsiders or don't have bandits in them, only things like the sleeping undead. But it would be kinda weird if the undead were already up roaming about in pitch black. I don't think skeletons have night vision.
I think they could improve certain elements in the night to make it feel more "alive" however. Higher sense of danger in traveling in the night as opposed to daylight.
I don't mind the torches and light spells so much. But if water gets more love, having waterproof torches would be neat. Maybe even more so in rainy/windy weather outdoors. Just keep in mind whatever light you are using, your enemies can see you even better.
Beyond that, I do like the "Night Vision" thing alot more. It just needs slight improvement. Getting rid of the annoying blur effect on the outer field of view and adding a more "natural" colored highlighting system for things you can interact with (might not be how real night vision works, but it's a part fantasy world so why not). Making stuff stand out more and appearing almost instantly to you amongst the black and white background, kinda like how detect life is.
And that's another thing too. Wind itself needs some improvement. Feel like I'm walking in dead air most of the time. And it kinda ruins the atmosphere immersion for me.
And blowing out torches in super dark areas should have effects on some enemies too. If you can't see, why should they be able to?
Well, if it's a pitch-soaked torch, you'd need some insanely high winds to blow it out.
If it's a candle... All you'd need is a sneeze, really.
Oh, I didn't mean actually blowing them out, lol. I was just thinking back to how you could "remove" torches in areas to darken the area, making it easier for successful sneak
And as far as making light, it'd be cool to make dark too that actively seeks out and extinguishes light. I don't have all the details on how it'd work, but maybe something that kinda acts likes a smoke, but it's pitch black darkness, with a sticky binding effect. So you could even blind an enemy directly if you wanted to, temporarily, as they could rub it off their eyes in like a few seconds. Completely ineffective against Falmer ofc.
Draugr canonically relight them though
but yeah in some caves it makes little sense
Wondering if BGS will ever make a newer done morrowind with the skyrim morrowind dlc added would look beautiful like how skyrim does in 4k.
Source: X
https://share.google/Tn5CwyLqLvUoYtePx
Interesting information. Dropping it here:
https://www.reddit.com/r/TESVI/s/IMFeFgN9ez
they should give me enough power to kill a god so I can kill Kyne permanently
human gods: you should kill elves and be dirtbags.... /hj
She continues to influence Nirn from Sovngarde along with her hubby.
me being murdered for being an elf because Kyne is a dingus
The Dragon Cult was the dominant faith when the Falmer were wiped out. Blame them.
Edit: Upon looking closer that's not entirely true, they continued to fight the Falmer afterwards.
Does anyone know when the update with difficulty slider for TESO comes out?
I swear that's all I've ever wanted from this game.
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I think it would be a great idea to pin that
yeah the dragon cult did influence the start though
but no kyne is mentioned encouraging it multiple times
possibly u50 or later
there a source for that
oog text where kyne outright says it in a nordic tale but no actual ones on the brain
nords do claim she promised them land and she was team lorkhan though
but also its funny to slander men, what are they gonna do, get violent? nothing new /j
she IS known to intervene at important times in the history of skyrim apparently
Considering what happened to Kyne's husband, she might have had a bit of a grudge against elves.
Oblivion Remastered crashed when attempting to climb up a ladder in Deepscorn Hollow but it fixed itself it just needed to be restarted.
Ladders.. nemesis of Bethesda
At this point, I think it's what I expect.
Though I am still against the idea.
I remember this interview when it was released
He also said recently to "forget" the teaser ever released
Why didn't Bethesda expand on the reason TES Legends shut down?
Yeah, that teaser is basically only relevant in the time it came out, so obviously whatever is in TES6 won't be in that teaser necessarily. Or its Todd muddying the waters again /conspiricy
Todd's playing us like a fiddle
Good afternoon
Why does Bethesda refuse to expand on reasons why TES Blades will shut down?
Are they afraid of speaking out?
Barely anyone's playing it anymore. No reason to support it
That sucks.
If only we got an official response as to why.
I mean... They should be. Everything they say can and will be used against them
Bullies in the form of game critics are relentless sometimes 😔 There should really be a Game Studio Appreciation Day
ayo 🙁 mean mods 🙁
The bullies who used to bully video game fans, might just be game critics now. But seeing how supportive the Fallout 76 fans are, is better than expected. There are supportive fans here as well.
we don't need one
don't linger on what ultimately doesn't matter just honor the memory of the game if you miss it
The contrast is funny tho. They supported Fallout Shelter so well it's still going on.
Meanwhile they tried making 3 different TES mobile games and all of them fell apart
Hell Fallout is still getting MTG cards too. So they even got their own TES legends
Idk how they fumbled this part so bad one one side but did so well on the other
fallout games generally are better off right now
i mean the fans are generally less scholarly and more casuals so it makes sense why casual games click better for them
Less scholarly? There's a philosophical faction debate every minute
yeah but nothing too deep
Nah I've seen those debates. They go down insanely deep and often go on for hours
i see it more common with TES
Uhhh I don't think thats why TES Mobile games just died.
the games also just weren't really incentivizing to play
Nah. Fallout fans are WAY more at war over philosophical debates than TES
if you mean them arguing which fascist government military is better then yeah /j but i still disagree
You may disagree on how serious it is but they're definitely no where near less scholarly or casual
There is a casual part of it. There are many who simply love building for example
im aware
Eitherway. It is sad none of the TES mobile games managed to stick
I quite liked Blades myself
Do we vibe with this logo for my vampire clan?
https://cdn.discordapp.com/attachments/1429790841823825933/1486814564048965712/image.png?ex=69c78837&is=69c636b7&hm=29333f0ad6406890bc0ae86c35a1f88f9980885dd3dc690bb771248c3e9b11c6&
I like it. 👍
I think it's really as simple as simply expressing regret of releasing a teaser for it too early under the pressure of a portion of TES fans and/or critics. Though, he shouldn't, because today, they'd still be voicing the same anger, but it would be "why haven't they released a teaser trailer yet" instead of "why did they release a teaser trailer so long ago." Or worse, they'd still be preaching that Bethesda is not making another TES game.
Probably something to do with sinking profits over time, managing/moving resources elsewhere. Yk, the basics.
I know. Not really faulting them for anything.
It has been a really long time. Yes, there are other games, but some really just want TES. Can't blame them for that.
Yea, there could be a world where TES never existed at all.
They'd have to find another punching bag, how absurd! Lol
In a world without The Elder Scrolls specifically, the critics might just target Bethesda Games like Gridiron.
It looks "hot" tbh.
They'd find one, gotta grind that axe.
sometimes i get bored so i go to my torture imperial and prod him with my spear and he scream loud as heeeeck
i wonder if I'd be more autistic about warhammer fantasy or maybe lotr lore then
listening to todd in this IGN interview talk about Creation Engine 3
It seems like Starfield stumbled so ES6 can fly
specifically, he talks about how CE2, updates to the engine would break all the builds and now, they can live update them and things are stable
why does just background noise have what looks like a snow elf in his new video
Imo, I'd have to agree though. I think Fallout in general gets more casual players. You'd be surprised how much of the COD crowd play Fallout. Alot of people like guns.. TES has more melee, but they can certainly add more things to add some variety amongst melee. More interesting, customizable spells for one. And there is certainly openings in the ranged projectile field beyond simply bow/crossbow. Even more possibility available in a mixed fantasy setting.
fallout 4 is generally more appealing to the ball and gun crowd and doesn't really require knowing any lore at all too
tes doesn't but its clear you're better off knowing surface level stuff to gain more enjoyment out of it
Bethesda's Fallout is also just a more easygoing tonal shift compared to the brutal declining civilizations of Interplay's Fallout imo
it HAS dark moments but generally carries a more hopeful spirit to it
The old Fallouts from an outside perspective carry a more grim, harsh tone of brutal architecture and a decaying world, never changing
this is TES and im off topic now apologies
i have a stupid thought
so Auri-El has artifacts that are seen throughout era, but does Akatosh have any acceedited to his aspects specifically?
M'aiq be that one character I feel should appear in each Bethesda Universe. Fallout. Starfield.
I'd go as far to say even some of the games only published by Bethesda. M'aiq in Wolfenstein, M'aiq in DOOM, etc. M'aiq, the God of gods.
Ooo M'aiq in doom..I am sooo willing to pay to see him mow down demons haha
I am ... M'aiq! And we are Legion. 😋
Nah. Fallout 2 is by far the most tonally wacky game in the series. Bethesda if anything brought things back to how they were in FO1
In fact FO2 was so wacky NV even has a dedicated trait that adds pop culture references and jokes as a reference to it
Fallout 4 is generally more hopeful but it has just as much darkness as Interplay's games. The game literally starts with your world getting nuked, spouse getting killed and son kidnapped.
Then the entire story is about choosing whether or not to genocide an entire race of people or doom them to slavery forever
yesssssssssss
Ma'iq NEEDS to be in starfield and Fallout
Just don't overdo it.
Ma'iq is already overdoing it.
So anything worth overdoing is worth overdoing hard.
A recurring theme in Fallout is the drive to rebuild even in the face of everything.
War never changes, but neither do the people who pick up the pieces afterwards.
TES in contrast, if it has any consistent themes, is that sometimes it takes exemplary people to solve exemplary problems.
"Bow-wow-wow"
What's the eso maintenance for?
check forums but also idk :3
snow elf snow elves 🥣
This is the Bethesda Game Srudios Discord, developers of the single-player Elder Scrolls games. Elder Scrolls Online was developed by ZeniMax Online. Feel free to post any comments or questions you might have concerning ESO on their forums. You can find their forums here: https://forums.elderscrollsonline.com/en
Is there a chat specifically for ESO or does this channel work for that as well
^
here works, but it does not have a channel as we use the forums for that
submit a ticket to the eso website
I'm gonna say it right now. I think Brad Derrick, the composer of ESO should compose for Elder Scrolls 6. I wish he would be involved in Elder Scrolls 6 music.
He's pretty solid, yeah.
I like most of his work but I'd prefer Inon Zur personally. I like his work more
me who knows ysgramor was actually a snow elf
Inon Zur in my opinion is best for Fallout games and Starfield. I prefer someone who could keep the Elder Scrolls music spirit alive. And I would want Brad Derrick to be doing the music for Elder Scrolls 6.
Fallout is just one of his work. He has done a LOT of fantasy games and has even followed Soule in a lot of areas, Icewind Dale 2 especially
I'm just not personally impressed with his work in Elder Scrolls Blades music. Doesn't have enough chorus and magic in it. The Elder Scrolls 6 trailer music is good though, but still.
It's for a mobile game. I don't think they wanted it to be super grandiose or spectacular. It's simple
True. But still, I want Elder Scrolls to maintain the Soule style music and I think Brad Derrick is the best for it.
If it makes you feel any better, have both Brad and Inon to work on Elder Scrolls 6 music
Inon Zur has already replicated Soule's work before. As i said Icewind Dale 2 is one of his best scores and he even worked with Soule to make sure it's as close to his style as possible
https://youtu.be/aEqDtbC3bL8?si=JYFDu5Xclpi4QFUI
Song: Skeleton of a Town
Icewind Dale 2 soundtrack
Brad's work while good doesn't connect with me the same way Zur's music does
What's your first Elder Scrolls game? Just asking.
I just like music that has so much chorus and magical feeling in it. And so much power and mystery in it. A mix of LoTR and other fantasy stuff with emotional depth to it.
Zur uses a lot of chorus and vocals in his work. I highly recommend checking out his work on Dragon Age. He knows how to do high fantasy right
“Dragon Age: Origins - Main Theme"
From BioWare’s Dragon Age: Origins
© 2009 Electronic Arts Music
Listen on Spotify https://spoti.fi/2Yw7ddF
http://instagram.com/inonzurofficial
http://twitter.com/inonzur
http://facebook.com/inonzurmusic
https://spoti.fi/2GGN7sl
http://inonzur.com
Many people I've hear from just want Brad Derrick to do Elder Scrolls 6 music.
Many people I've heard from want Soule too but we can't have everything now can we
I said Brad. Not Soule. Though you're not wrong about that, but people looking for a better alternative for Soule want Brad.
Even on that account I've seen plenty of people not like Brad's work either.
I personally would rather have Zur than Brad but i think it's pretty much all but settled Zur would be the one seeing how he's pretty much a regular Bethesda employee atp
Why is it that when I state a popular opinion, there's always someone to disagree with me? Are people just disagreeing with me for the sake of disagreeing with me?
No it means what you think is a popular opinion may not be so popular
Many people I know request Brad Derrick to do Elder Scrolls 6 music because of his understanding of the game's atmosphere.
Brad Derrick is a top contender for those who enjoy his work on ESO, praising his capability to handle the fantasy style while providing diverse, new soundtracks.
Who’d win? Neravarine or Arthur Morgan?
Wdym Arthur clears him
Plumeria cat why did you delete your message?
I think Arthur might be off topic, is he from the elder Scrolls?
Red Dead Redemption.
He wins because gun Also the Neravarine's been eating too many rocks again
It took you that long to respond, dont matter the jokes ruined anyways
Thankyou, but who wins? TB or Arthur?
The Brotherhood
Nope thats not what TB means you’ve not played RDR2 clearly
Arthur clears any fictional character except for TB
What is TB?
Probably the disease.
Who would win The Nerevarine or an Ebony Warrior?
nerevarine
and then eats his armour
ebony? mmm
Black Sabbath would make a good TESVI Soundtrack.
Pass
I dunno. Howl at the Moon playing every time you transform into a Werewolf would be pretty awesome...
the beast inside
Vehks brazen balls...
BARK at the moon.
I can't believe I got that wrong.
I am sorry oh Prince of Darkness, I did not mean to get the song wrong.
its autism awareness day Bethesda can i get some snow elf lore to celebrate
I'd rather get teased about ES6. /shrug
Agreed
Where can I give my feedback about the new weekly challenges & whatnot?!
I wonder which option BGS will take for increasing playtime for a character in TES VI.
A new game plus, possibly through a dragon break.
Ship sailing and exploring islands
Exploring daedric realms using the procedure technology from Starfield to make vast planes to explore.
Nope. No. We tried procedural daedric plane in Oblivion and it sucked
On Azura i hope they don't do that again
Also dragonbreaks don't work like that
Unless there's an active dragonbreak all throughout the game repeating things.
Which would be hard to pull off so i severely doubt it
Actually a dragon break did do that very thing. In ESO, you fight your way through a delve. When you get to the end, you find out you have gone back in time to right before you entered the delve as the quest giver doesn't remember you.
Also they did not have the starfield system for it back then. I just wonder if they would really not use that tool at all for the game. And if they did, I would prefer it be in oblivion that is supposed to be infinite
Well, that's not actually what Oblivion did.
The Oblivion islands weren't procedural, they were just several set maps which would be randomly selected from when you went through the portal.
Ironically, the most boring and repetitive part of the game WAS some of the directly hand crafted content.
That said, while I fully expect them to use Dragonbreaks as a lazy crutch, I am also against it.
It becomes less impactful the more you use it, and ESO already beat that horse to a pulp.
I'm of the opinion that New Game+ shouldn't even be on the table. It's the sort of thing that really only works in a linear progression sort of game.
In an open world, open ended game, you don't need a New Game +. All you need is content to increase playtime.
That's how Starfield's procedural stuff works too tbf. They have set POI designs that spawn on different planets
True, but the application is slightly different.
The POIs were designed, then the procedural generation placed them in the environments as it generated.
There's no actual procedural generation. Going on with the Oblivion Gates. It's just linking you to a specific instance cell when you enter.
The function isn't any different from entering any other door in a Bethesda game.
Whereas Procedural Generation is a bit more complicated.
The only reason I think they would do it is to allow players to replay the game with the same character, extending the life of the game. Also resetting the world would extend the life of that character, given the bloat that happens in BGS games, unless they find a way to solve that issue.
Flashbacks to repeated visits to cryo facilities
Yeah, that part isn't fun.
Bethesda: Doesn't put Werewolves into TES VI
Modders: Puts a variety of Were creatures with unique models players can become into TES VI
Bethesda: Adds Werewolf hunters into TES VI with silver weapons
Unless another garbage fantasy movie comes out to influence them we should have werewolves
I would like Weretiger and Werecroc too
That only happened once tbf. Skrim and ESO despite their flaws have mostly tried doing their own thing instead of chasing movies
except for dawnguard but yeah
Dawnguard didn't chase anything either. It did benefit from all the Twilight craze but it didn't take anything from them
If anything it's closer to the og Stoker Dracula in terms of vibe and presentation
oh wait that's just a public myth lol
nvm on that one
apparently there IS scraps of things implying dawnguard was supposed to be a snow elf dlc originally
#killserana
Yeah. Thank god that didn't happen
I mean if we would've gotten both I'd be happy but if i gotta make a choice them elves gotta go. Sorry
The vampires of dawguard were straight out of the action vampire movies of the 2000s
taking inspiration from other movies is not unheard of.
Ye they do take inspiration from other things but we were talking about what Oblivion did i.e drop any semblance of franchise identity to chase the TLoR craze at the time which is unlikely to happen again
Hmm.
Unlikely to happen again because... popular culture has been somewhat fragmented?
No cos' Todd during Skrim's development said they want to retain the unique cultural aesthetic of the franchise instead of chasing traditional fantasy like Oblivion did
Now. He can definitely change his mind but i think it won't happen again
I hope
There aren't any damsels in distress, or overly dramatic princesses in Oblivion right? Is it that Traditional?
I liked Skyrim the most because of its unique cultures. I'm in the beginning parts of Oblivion
I really liked seeing the Khajiit Caravan in different towns.
Occasionally I see a bit of the same spark of fantasy inspiration that usually comes from Disney in Oblivion....But then I see things that make it kind of unique but not as much as Skyrim or Morrowind.
Deepscorn Hollow was very interesting to find.
I'm in so much distress
No. But they pretty much neutered all previous inspirations for the Imperials and gave them general medieval europe aesthetics, their culture was more or less completely gutted, Colovians are gone, the Empire went from having mixed receptions from people to universally beloved that everyone admires.
Even the more basic changes like Aetherius and Oblivion being treated as discount Heaven and Hell
The Imperial Council getting absolutely zero screentime aside from Ocato
Who needs the council when you have Sean Bean ❤️🩹
And ofcourse the more upfront changes like turning Cyrodiil into the temperate landscape we know of today
Now to be fair Skrim did gut some Nordic culture too. But it was nowhere near as bad as what happened to the Imperials
It would have been nice if there were arenas in every city.....But I can see how that would have been difficult to put in the game without it causing crashes.
I'm fine with how Cyrodil looks. It doesn't need to have a jungle. I get wanting to have Imperial be more then romans but... its certainly not a catastrophe.
Now the default face for Imperials... thats bad but I have my feelings on it. It is amusing that a big face of the empire is a High Elf....an aldmer before the Thalmor times. hehe
See that would've been cool IF Ocato had more than 5 minutes of screentime
He somehow has less dialogue than Uriel
There's something about Sky Haven Temple......that reminds me of Chinese culture.
The Blades do retain some of their asian influence BUT again they're reduced to mere bodyguards
I hate what Oblivion did to the Blades
I mean they weren't the best but that game absolutely cratered them. Jauffree literally hides the damn Amulet in his wardrobe
The Blades are supposed to be dragon hunters alongside the Dragonborn as companions. Delphine pretty much treated the Dragon born in Skyrim like a puppet, a pawn in a game of chess
No. They were meant to be dragon hunters first
They protected the DB but they were always their own separate thing. People misinterpret Skrim that they're supposed to bootlick the DB
I still think the Blades are cool. They were very interesting but obviously my perception them as a teen=/ how I see them as an adult.
they're called the blades even though spears would be better at puncturing dragon scale than a slashing sword
The Greybeards say it as well. They say they serve the DB but they always had their own interests
But even ignoring the dragon stuff they were spies and special agents before Oblivion
Then Oblivion turned them into bodyguards that can't even kill a spy RIGHT outside their castle
No. I have to drop what I'm doing and kill the spy for them
Then again I was 12 when I was playing Skyrim and didn't really understand Skyrim until early highschool.
Blades are frauds
🤨
I mean, that could just be one group of blades that were assigned to protect the emperor. Its doesn't invalidate their other works, just the group in Cyrodiil was responsible for protecting the Emperor.
Like different clubs in different schools. Not every honors club will do the same thing.
The blades are the bandkid who thinks they're first trumpet but actually they're 4th
I'd be more concerned if they continued to fail to protect the emperor but the Blades are kinda dead by Skyrim so... /shrug
They're so bad at their jobs, man. It'd be hilarious if it wasn't so sad.
No. It's supposed to be the same Blades which is the issue.
Their execution is also what started the great war later on
The game also never brings up anything on off Cyrodiil blade agents. Like where the hell did Caius go?
He was supposed to return to Cyrodiil. Where is he
Oblivion:Sir Caius - UESP Wiki https://share.google/Fr3glW2AtRvN1qyrM
Sir Caius is an Imperial ghost added by the Knights of the Nine official download. He was a Knight of the Nine long ago and quested for the Cuirass of the Crusader with Sir Amiel and Sir Torolf, according to Sir Amiel's Journal. He is now found in ethereal form in the basement of the Priory of the Nine, guarding the Cuirass.
Sir Caius wears chai...
Not this guy. Caius Cosades. The Blade from MW
Cosades?
Closest we get is an OOG story of him visiting Uriel's grave, and lamenting that he didn't make it back in time to protect him.
But like... It was 4 years.
Did he crawl back from Morrowind?
The Blades were an attempt to force a recognizable organisation into Oblivion where they didn't belong. They never should have transitioned from Intelligence Operatives to Bodyguards.
And the organisation has paid for that decision by becoming an incompetent laughing stock that has never succeeded in anything.
Characters don't tend to stick around very long in each installment :/ (Not that I'm pining for Ulfric to stay around, screw that dude)
The blades have always been odd.
I think even at its oldest state they were known as good fighters with some espionage going on (TES2)
Daggerfall:Generic Dialogue
Blades
"Many orders have their mysteries, but everything about the Blades is shrouded in myth. They are rumored to be the finest warriors in Tamriel, trained for generation after generation, all within the same families. What their goals are is completely unknown.""They may not even exist, but if they do, and the legends have a basis in truth, they're the finest warriors in all Tamriel."
"They're a knightly order alright, but unlike any other order, which defines itself by its allegiance, the Blades' master is unknown. They are a completely enigmatic group."
"You shouldn't be asking about the Blades so openly. Everyone knows that they're made up of the best fighters in Tamriel, but no one knows the purpose for their existence. That makes them dangerous."
PGE1 talked of Shock troops and then TES3 focused on spies
Spies, assassins and agents.
Though I love the last paragraph... Nobody knows the purpose of the Emperor's Security.
Probably because they're so garbage at their jobs, it makes you wonder if they're actually bodyguards.
My favorite iteration of the Blades is as an intelligence apparatus
Gotta say my least favorite is dragon hunters.
Bodyguards is somewhere in the middle
For so long I've wanted to do a subterfuge-centered RP based on the Blades and Thalmor agents warring in Elsweyr before the takeover.
If I ever write a fanfic, that'll be the one
"Some espionage" also includes the Blades singlehandedly reconstructing Great Numidium (but couldn't find the Mantella), which is the wildest footnote I think is in their history. (Well, if you want to follow the DF 10th Anniversary retcon[s].)
TBF It's trying to work out what we know of the Blades which is hard with dialogue that's just going man they great warriors and knights but we have no idea who they serve.
"Some espionage" ended up being them getting the bionicle.
Nah. It's heavily implied Manni was feeding them information to rebuild it.
They then LOST the totem while trying to secure the Mantela, resulting in it being basically useless unless they could recover both.
And to clean up their mess, the Emperor had to send Tamriel James Bond to the region.
Like, at least the White Lions have a few dramatic success stories to make up for how garbage they are on the tabletop.
The Blades don't even have that. Their only close successes are because they were bailed out by a Hero.
Imperial Guard also got retconned out
Hi someone to farm aegis set ? I am in EU server
In other words, in 2 different games, 3 optionally, the Blades' successes are the work of a Blade.
They were? I recall them being both physically present and mentioned in TES IV.
TES4 did some retcons with the Blades getting in on the bodyguards and in TES5 they're just not anywhere in Skyrim either for Tullius or Elisif.
Considering the dynasty change and 200 year time gap, I don't think it necessarily constitutes being considered a retcon.
Also something I remember is how in TES IV, most people seem to blame the Imperial Guard for failing to stop the assassinations, while those in the Imperial Legion blame the Blades.
"The Imperial Guard is an elite unit of the Imperial Legion. The Guard is charged with the defense of the Emperor and various of his direct representatives in the provinces.
So yeah they should have a presence in Skyrim. Either with Tullius or Elenwen.
But this is TES and anything Imperial so expecting anything was too much.
A piece of lore from 200 years ago under a different Imperial dynasty.
It's the same Empire with the same Military. They don't ever talk about any change in the military structure.
If they did they'd probably fix it by getting rid of the Legions and replacing them with Feudal lords like the Counts.
We already know of one big change in its structure- the creation of the Penitus Oculatus.
That was only after the Blades were gone tho
ESO also mentions the Imperial Guard. Back when the Crown Store did armor outfits, one of the armors was for the Imperial Guard.
The Blades and Penitus Oculatus continued to exist in parallel, but with the Dragonborn emperors gone, the Blades ceased to serve as an arm of the Empire.
They did exist as an org but iirc the faction as we see in Skrim only became that way after the Blades were gone
Damn. Why is all their lore in Legends of all things bruh
Anyway. Here
"The number one priority of the Imperial Army is the safety of the Emperor. For that reason, security and intelligence are of the utmost importance. In the Fourth Era, as the Septim's royal family decayed, the Blades began to work as an intelligence agency. Around this time, "Penitus Oculatus" came into the fray, becoming the protectors of the new royal family, the Medes. Penitus Oculatus means "The Inner Eyes." As their name suggests, they became the eyes, the sword, and the shield of the Emperor. They even destroyed the last sanctuary of Dark Brotherhood. Unfortunately, just like the Dragonguard wasn't able to protect Reman III, and the Blades weren't able to protect Uriel VII, Penitus Oculatus failed to protect Titus Mede II. The aged Emperor regretfully died on the royal ship Katariah in the port of Solitude."
Tho i don't get one thing.
What intelligence stuff were the Blades doing if they grew less attached to the Empire?
That's still the thing though. The Penitus only replaced the Blades positions so the Imperial guard would still be around (we see the Silver plate wearing Guard in TES3 and 4). The Imperial Guard did more then just the Emperor with "various of his direct representatives in the provinces" which in Skyrim you either have Elisif the one the Empire is trying to make High Queen or General Tullius who is Elisifs advisor and the General commanding the unknown Legions in Skyrim (at most we can count the Legates for the Legions within Skyrim).
Skyrim has multiple Legions so it's not like they wouldn't be around.
https://images.uesp.net/9/94/MW-npc-Duke's_Guard.jpg
https://images.uesp.net/8/80/OB-npc-Palace_Guard.jpg
The thing to remember about the Blades is that they're not truly an Empire-aligned organization. They're the continuation of the Akaviri Dragonguard, specifically those who followed the Chevalier Renald in leaving the Empire's service and later pledging their service to the next Dragonborn to appear. Their loyalty was not to the Empire, but to the Dragonborn line that ruled over it.
Once the Septim era ended, they continued to search for a new Dragonborn to serve. At some point they became convinced that the Thalmor were the greates threat in Tamriel and took action against them, aiding the Empire but not being truly beholden to it.
It's entirely possible that in the 200 years since TES IV, there have been either changes to the Legion's organization, or changes to the Empire's policy about using them to guard the Empire's vassal monarchs. Or it could just be that like the case with King Helseth, High King Torygg opted to use his own guards instead.
That i get but this card says they began doing intelligence work again.
But. What intelligence work?
They did intelligence work for the dragonborn emperors. But if they're gone and they're growing distant from the empire what intelligence work are they doing?
From what we've seen in TES V, they were spying on the Thalmor and even carrying out acts of sabotage against them, because they considered the threat the Thalmor faced to be worth combating even if they weren't in direct service to the new Imperial dynasty.
I imagine they are still adjacent to the Empire. I see no reason why they wouldn't be even if they don't state it directly. Plus Bethesda LOVES vagueness.
It's the sort of show don't tell, environmental storytelling type of thing.
No. The success of a Hero. You can't just ignore the fundamental difference a Hero makes.
They the Blades indicted said Hero into their ranks, more as a honorific than a formal position in the organization, is irrelevant.
You might as well say the Great Houses saved the world because they chose to accept the Nerevarine.
There's a difference between environmental storytelling, and what happens with the Blades.
Also, and this may be the hottest take of the topic...
Blades Armour looks terrible..
tes is funny bc there's too much imperial garbage yet not enough Imperial lore at the same time
it's just metal japanese armor turned slightly european in an ugly blend
it's LITERALLY a weeabo faction
well
akaviribo
It's made worse by the fact that so many armours in Oblivion look rusty. And they carried that took on to Skyrim and ESO
I wouldn't call it garbage. But back to the actual vaguess topic. They just leave a lot of things vague and sometimes its so much its hard to care about it. Speculation is healthy in any series but sometimes you have to clarify. Besides I wasn't asking for a massive overhaul. At least when it comes to vagueness.
indubitably
if we know nothing why would we care about it, there needs to be more substance
Warhammer is the masterclass in how to do vague.
Because it used volume to create vagueness. Every mysterious event typically has multiple competing narratives, leaving the truth unclear.
TES just creates vagueness with gaps, most of the time. There are a few exceptions, and those exceptions typically stand out and are beloved (The Battle of Red Mountain).
But most of the time it's just a big blank space with nothing to care about or discuss.
Nah. Don't slander my discount samurai armor
No, there's a huge difference here. In TES II, the protagonist was a Blade from the start and in TES III, they were made a Blade near the start of the main quest. The Blades had no idea they were Heroes in the making, not at the time of recruitment. It's quite possible Uriel Septim VII, given his ability to see what ordinary mortals could not, could perceive Heroes and was deliberately bringing them into the Blades before their nature became clear to everyone else, but that's the nature of the order that the Dragonborn Emperors had control over recruitment.
I believe it wasn't just some lucky coincidence that there were two people in the Blades' ranks that were later revealed to be heroes, not with someone like Uriel Septim VII calling the shots.
Heroes aren't made. They aren't something that's achieved.
That the Blades lucked into a Hero to solve their problems isn't an act of competence on their party.
Hell, the Nerevarine was only given the position on the Emperor's personal order.
And the Blades Agent was a personal friend of Uriel.
At best, it shows that Uriel was somewhat competent. It doesn't say anything about the Blades.
Now, Uriel also put Tharn AND Ocato in charge. So maybe he was just rolling dice.
Of the 4 personal appointments we know of with Uriel, 2 were disasters and 2 were heroes.
It does say a lot about the Blades when we see two of their members become Heroes and drastically change Tamriel.
No, we see two heroes who end up in the Blades. There's a difference
Heroes aren't made.
No, they weren't evident heroes when they joined the Blades, or at least the Blades did not know them to be.
As far as the Blades knew of the TES II protagonist, they were just another member. As far as Caius Cosades knew of the TES III protagonist, they were someone who owed their life to the Emperor and could be molded into a convincing Nerevarine imposter.
The nature of Heroes in TES would indicate Destiny is involved, so the Blades wouldn't have any control over that factor either.
The Hero ends up where they need to be.
And the Blades always show up where the hero needs to be.
Because they're at ground Zero for every disaster.
Maybe because they're so bad at their jobs, they constantly need Heroes to clean up the apocalypse they start.
Yet they also play a key role in resolving those disasters.
Even those that aren't heroes.
The only key roles they have ever played, is librarian work.
As we've seen, in TES III, IV, and V, possessing knowledge held by no other mortals (or almost none) is a massive game-changer.
They identified a single smuggling base, found a single rare book, and found an old map to a forgotten shrine that wasn't even actually needed (the myth recorded there was already in other books).
Like, Esbern would be the most impressive example, were it not for the fact the Book of the Dragonborn existed.
It's more than that. In TES III, Caius supports you throughout the quests as you gather information about the Nerevarine Prophecy, he comes clean with you as you advance and tells you the full truth of the Emperor's plans for you. He finds the smuggling base and correctly identifies a lead to get yourself cured of Corprus. Jauffre, meanwhile, guarded the secret of another Septim heir- something that remained secret enough that the Mythic Dawn evidently couldn't identify him until he was out of their reach- and brought him to a safe haven where the Mythic Dawn assassins couldn't reach him, meanwhile Baurus manages to track down an agent and arrange a meeting with one one of Mankar Camoran's own children and lieutenants. Delphine manages to outmaneuver Elenwen and get you into the Embassy which enables you to find and rescue Esbern, who locates a long forgotten Akaviri stronghold, recognizes the largely unknown magic needed to open it, and uncovers a key piece of information to defeat Alduin- the existence of the Dragonrend shout- that the Greybeards had been withholding from you.
Edit: I almost forgot, Caius also identifies the only Ashlander tribe that would be willing to sit down and humor the possibility of you being Nerevarine having without Moon-And-Star to back it up, and he plays a key role in tracking down the prophecies that even the Ashlanders have lost.
For what it's worth, I see Blades' perceived competence without the presence of a hero to be more a symptom of one of the characteristics of the premise of a role-playing game than any failure of writing or intended incompetence. In an RPG, especially a solo-focused one like the TES series, the protagonist has to have a pivotal role in a setting that is ripe for being drastically changed through the intervention of one person. Thus factions in RPGs tend to be unable to solve their problems themselves because that's your job. You can also see this in Fallout New Vegas with House being unable to access the full potential of his Securitrons without you even when he knows the Platinum Chip is practically across the street from him, the NCR is overstretched and can't solve just about any of their problems without you, and Caesar's Legion is on the verge of losing their leader and founder without you.
Caius follows orders and gives you access to his contacts. Contacts even the most basic of spy masters should have established anyway. He identifies a single smuggler base, and sends you to the ONLY man researching Corpus. He's the most directly competent, sure, but nothing he does is impressive.
Jauffre keeps tabs on an illegitimate heir, so what? Welcome to basic work for a spymaster. And Barbas sets up a meeting to procure a book from a cult that is ACTIVELY RECRUITING.
Delphine is even using her real name, so I think her evasion says more about the Thalmors incompetence than anything. And Esbern's knowledge is entirely irrelevant, because the actual insight learned is only enough to rush the Greybeard's timetable.
I see the Blades competency problem as a symptom of Bethesda's writing in general.
It needs groups to be bad at their jobs to create the crises that your player needs to solve. The Blades, the Mages Guild, the Companions, they're all symptom of that problem.
Don't get me started on New Vegas, this isn't the place to talk about that dumpster fire.
The Blades aren't the worst example of this problem, of course. They're just the longest running if them.
Oblivion's Fighters Guild is the worst example.
At least the College of Winterhold breaks this mold.
There's no incompetence there. They just find something unexpected, and get in over their heads
In other words, in each game they played a key and essential role enabling the hero to see things through (ignoring of course the potential of sequence breaking in TES III). The only thing in the story that gets the Greybeards to move forward with Dragonrend is you learning it elsewhere with their help- there's no option to patiently wait or seek out other words until they think you're ready. And that's beside the fact that they played a very direct role in resolving two crises because two of their own emerged as Heroes.
Eh Delphine's case is understandable. The Thalmor are legit scared of her and she's taken down multiple squads of them.
It's interesting how different groups of the blades can differ from one another, one group might be twisted and just bad at their job, another may be more about dragon hunting, and another may dedicate their lives to fighting dragons and protecting their own land.
It's like Delphine vs Caius. One is a shady blade and the other is nice and friendly.
Thalmor Arrogance probably plays a part.
Eh. Not really. Both are helpful. People just ignore all the help Delphine gives because she's understandably rude in her first meeting
Which she even apologizes for but ah well
She apologized?
Fair enough..
Though that makes it hilarious when you turn off essential characters, and she dies to a spider walking to Kynesgrove.
Yes. Walk to Kynesgrove with her and she apologizes
I guess I didn't understand that part
I can't post screenshots here but it basically said
"I'm sorry about earlier. Old habits ya know"
I had no idea she had a redemption arc. When you are younger you definitely have a different understanding from when you are more grown up.
Because when I was younger, I didn't really comprehend Skyrim that well, I understood Animal Crossing, disney movies, studio Ghibli and some other kid games but I didn't understand Elder Scrolls until Highschool when I was introduced to D&D.
Had I been introduced to D&D when I was younger before playing Elder Scrolls, I'm sure I would have understood it better.
I didn't see it /shrug
You know, 15 years and 2000 hours, and I've NEVER walked with Delphine to Kynesgrove in real time
You should do it she has a LOT of dialogue during that moment
Between her and Heimskr, I can't help but wonder if the Thalmor are avoiding doing anything really overt in Whiterun Hold because they don't want to give Balgruuf a reason to cease his fence-sitting.
Like legit she comments on environmental stuff, has normal banter, reactions to different events
I was amazed the first time i did it, you'd miss so much if you fast travel
Can she travel with you? Like a companion? When you aren't doing the main quest?
Sadly no
Like Hadvar and Ralof after leaving Helgen, you can walk along side her on the trip to Kynesgrove
But she's not an actual companion
Ye
She walks/runs her way to the dragonmound but has some dialogue along the way that is unique to this quest.
You will hear it only if you "go" with her
The same happens when you go to Skyhaven temple with her and Esbern.
Happy Treasure Hunt day!
nord slander time because im bored
nords be like: well uhm uhh they attacked us so it's okay for us to scream their land was promised to us and genocide them and then the people around them because that's our land too!
Nords are a blend of European Colonials and Israelite invasion of Canaan.
Also, truth isn't slander, by definition.
Sounds like skill issue on the snow elves' end. The dunmer defeated the nords and dwemer just fine 
The Dunmer didn't do squat. The Dunmer are coddled children led astray by the Tribunal.
The CHIMER on the other hand. They killed a god.
Yeah but dunmer sounds cooler than chimer so I'm using that
It's the same anyway just gold and grey
Dunmer sounds better then...other things. But they also seem to have a thing so daedra so...
-10 points from Morrowind(/joke)
The Falmer shouldn't have started a fight that they couldn't finish.
The Nord shouldn't have been digging up super weapons.
dragon cult has super weapon
somehow i don't think they should be allowed to have that
show up to place
immediately try to get powerful arms to kill natives
they punish you for it
make up myth about why land is yours to justify slaughter
take land
Did i understand right that zenimax is not going to create any more dlcs for ESO? It seems they now only make seasonal evens
this is a good thing
Whats good in having random events made of reused assests instead of new lore and story content? Its just lazy work
i think you failed to understand what they're doing
Can you explain?
they'll still add new things and lore, it's just free
the passes are just a way to make money selling cosmetics and minor buffs, since most people play for eso+
I just saw season zero trailer and there was nothing about story, only gameplay changes, so i thought they stopped doing anything
season zero is adding story stuff later
also night market and introducing the pass system as a whole counts as new
why would you assume they're stopping so suddenly when its not profitable /lighthearted
Because i also heard that new content will be free and thought they wouldnt make the whole new areas and plotlines for free because its not profitable
and thats why theres eso+ still and paid battle pass yeah
They won't make paid expansions anymore. There will be content updates but they'll be more like 76. Completely free
We're honored for The Elder Scrolls IV: Oblivion Remastered to be nominated @TheWebbyAwards for "Best Narrative & Storytelling" in gaming.
Voting ends April 16th: https://t.co/NhyooTq7h5
Check the next one. Oblivion is a nominee for Technical Achievement LOL😂
Even then...
TBF Oblivion was the first TES game to introduce a physics system and radiant AI.
Also it changed Daedric and Dwemer armor to cover the elbows and knees. Massive game changer right there.
This one is specifically for the remaster tho. And while i do like it it's definitely a mess tech wise. Stutters, frame drops, performance issues
Still. I can kinda squint and accept it even if it's stretch cos' the game does look fantastic.
But the narrative one has no defense. Oblivion and Good Narrative/Storytelling do not belong in the same sentence
Clair Obscur 33 should win the trophy. Oblivion does have good mystery environmental storytelling, but Clair does it even better.
I can speak for Oblivion as I've played it. Clair I cannot
Oblivion neither has good mystery nor good environmental storytelling.
I love the game but it's writing is far from it's strength
It's world building is awful, all the factions and cultures it handles especially Imps are completely butchered. None of it's dungeons are interesting.
Clearly it's following TES3 lore of Vivec saying "traditionless, raceless, godless culture of the Empire". Which fits TES4 very well
I have heard great things about both games. But I actually am more enchanted by the storytelling in Morrowind, and Skyrim than Oblivion.
Oblivion pretty much destroys the Imperials and asks the question of why even bother retconning them in during Redguard. They could've just stayed Bretons at this point.
Morrowind is the pinnacle of it. Skrim is decent but it did make some goofy decisions as well HOWEVER even with that it still handled nordic culture relatively well.
Definitely far better than Oblivion did the Imps
Like you'll notice despite their pantheon being neutered even the Imp gods are somewhat Nordi-fied in Skrim
The shrines, the temples, the way they are represented is very different from Oblivion
It could've been a thing of the Civil war tbh. But Skyrim is very weird with anything Imperial. Could pretty much remove them and you'd have to at most change some dialogue.
Ye but still. Atleast they have a semblance of uniqueness to their culture instead of being completely butchered like the Imps
And funnily enough Skrim represents some Imp lore better than Oblivion. Heimskir in Whiterun references a lotta stuff like Talos reshaping Cyrodiil into temperate landscape
Oblivion isn't really that bad despite the unending whining about Imperials(It gets tiring). Oblivion was fun for a ES games I got super into. Even if its dated. The remake was worth seeing.
Yeah it's still a fun game
The only Beth product worse, was Shattered Space.
Just don't expect good writing
To give Oblivion some credit i do think a lot of it's quests are the most unique in the franchise
I remember watching some Disney movies like with pirates, and other Adventure type stuff when I was younger, and later when playing Oblivion I couldn't help but feel some sense of similarity with it.
It's a similar charm to it, I don't know why I saw that connection but fantasy writers can take inspiration from a lot of things.
Oh definitely. They say Todd watched TLoR.
And mistakes were made...
Shattered space is attached to starfield so.... negative feelings kinda went along with it(Even if most of the content was hand made(The new area that is). And I don't need to regurgitate my feelings on Starfield in terms of bethesda games.
Oblivion's issues are more then that tbh. Because that's really just visuals. And TES4s art style is all over the place.
What are some things in Oblivion that make the game feel very awkward and embarrassing?
The voice acting, the animations, the potato faces, the stories...
The stories I don't agree but the voice acting......at points despite the fact many love to meme over it. So in some way it was.....a positive?
There is a criticism about Imperials or well any denizen of the Empire. I think the naming conventions should be more then "Roman names only"
The more I talk about the stories the more likely I am to get into trouble with the mods. So I'll drop it.
I do agree, however, with naming conventions. And I think this is part of a wider problem with TES over the last 20 years. It's influences are too one dimensional and on the nose.
Instead of blending influences to create something approaching novel, all we get are very obvious, meme-driven cultures and peoples.
Mark my words, Hammerfell will just be Turkish Tamriel.
We'll be lucky if the Alik'ir steal from the Fremen (who in turn stole from the Bedouin).
Ye i was just joking about the inspiration thing
The Ultimate Heist was basically a Thief: The Dark Project mission injected into a TES game. And I mean that in the most positive way possible.
TES IV also encompasses the Shivering Isles and that was amazing.
I do remember doing that......probably more then a decade ago. Still think the Darkbrotherhood quest in Oblivion was fun, and cool. And while my char usually would NEVER be an assassin, that questline was still fun when I did it 🙂
The more mysterious and creepy parts of Oblivion are the most interesting
Like the Dark Brotherhood, and Deepscorn Hollow
Eh even Shivering Isles has some borked lore
Notably mantling. It intentionally or not suggests mantling means Sheo is simply switching to your body which is not how it works (which funnily enough even i thought what happened before i read more about it)
Knights of the Nine is a legitimately good dlc tho
I can't think of any flaw with that
Gameplay wise however Shivering Isles is pretty fun.
Did that in Oblivion Remaster, its good...for the most part. Shivering Isles I can't comment but knowing my char will eventually be the next sheogorath rubs me the wrong way
That's not actually a given. The quest it's self is far more ambiguous about the outcome
The best part was the goblin that drunk their self to death.
What's crazy about creations and stuff, Bethesda could totally use that system to do a quest in Skyrim that could be a prequel to TES VI.
They've stopped official support on Skyrim. They ain't going back
Look, if Blizzard can start doing extensive character reworks in HotS again, Bethesda can go back to Skyrim
Weirder things have happened
Probably not but it'd be funny if they did. 🙂
Well there's the fact that a lot of Blizzard's newer ventures aren't doing well 
Bethesda hasn't faced that issue yet. Outside of SF being mediocre they're doing great so far
Blizzard didn't allow one of their products to be used to advertise DLSS5. So say what you will about Blizzard's products, but they haven't stopped to THAT level.
Helps that Blizzard has their own art style and direction to not want that abominable intelligence.
I recall Diablo 4 and WoW has ingame cutscenes in which the player character in whatever mess their style is will appear.
I think Creative Assembly even went back to Rome 2 Total war during one of the Warhammer games but I can't remember if it was Warhammer or Three Kingdoms. I think they meantioned of doing that sort of thing again but I need to double check that.
Historical Restoration
Looking forward, our side quest for 2026 is the beginning of a more ambitious one. Our new titles are very much the focus of our attention, but where we can we want to go back to some of our legacy titles and give them some much needed quality of life updates. These will vary in size and scope depending on the title – some might focus on bug fixing to make the player experience smoother, while others might see more robust improvements to features like game mechanics. There’s a lot of dust to brush off on some of these games. In some cases the source code is lost completely (back in 2004, as a much younger and less forward-thinking studio having code on a single developer’s machine must have seemed like a fine idea).
Yeah they're looking at some of their older games but we have no idea who.
Let's take the Blizzard talk to #off-topic please.
Wait. What. Why is that word censored? It's not even a slur
Certain words are auto-modded due to our online game to prevent discussion of cheating
Ah. Fair enough
You can discuss it here, you will just have to find a different word to use 😅
I'll just rephrase that
To be fair
I think they just scammed Todd
I was more making a joke than being serious too, so no worries
Making them walk the plank is sooo underrated fun. Or human cannonball
Naw man. Keel hauling.
If they survive 3 trips, they're blessed by God and get dropped off on the nearest deserted island.
Lessons learned From Starfield..,
Bethesda made four mistakes that hopefully won't be repeated in es6. 1. They were lazy on the RPG elements. 2. The story isn't compelling enough. 3. They should have voice acted the dialogue choices, which adds drama to the story. 4. Not enough meaningful exploration. It's actually a decent game but not as good as it could be
-
Starfield was the first title in a while that they brought back older RPG elements (Backgrounds) that was removed.
-
The story is fine, and Bethesda's storytelling has always been all over the place.
-
No, they've learned to never give the main character a voice ever again because of Fallout 4. Let's not do that again.
-
This was the main issue with Starfield. Generated planets (most of the time) ended up hurting it a lot, and the game felt better when you were exploring handcrafted regions via doing major quests. Any attempt of minor exploration felt awful.
I agree with Number 4. Its the conclusion I came to a few months after Starfield released(Can't remember how many).
devs implement the secret spears and snow elves update 🙏
1; Disagree. I think that Starfield had a lot of great RPG elements that, while underdeveloped, should be utilised for future games. This is a general trend with Bethesda, and a focus of my often statement that poorly utilised RPG mechanics does not mean a lack of them.
2: Starfield has some of Bethesda's best storytelling. And some of its most rubbish stories. Borderline Oblivion bad.
3: Absolutely not. In fact, I go the opposite direction and think that our dialogue options are STILL too specific. Vague topical options which don't dictate prose are my preferred, and absolutely NO VOICED PCs.
4: The exploration thing is a complicated topic, and while I agree in general terms, I think we'd actually disagree in detail. I think Starfield suffers most from a crippling lack of focus, and a refusal to commit to a bit. It tried to be both full and barren, and you can't do both at the same time.
It'd be cool if they looked at ALL their past TES games (even the spin-offs) and took the good bits from each game and brought some of that back in TESVI. Even some of the successful mechanics from their other franchises, tho I think they been doing that already.
It's definitely an easier task in principle, than in practice. But I do agree.
Define "good bits" and "successful mechanis."
starfield suffers from the main quest being tutorials on the factions and every quest being just that imo
Sarah: UC
Sam: the cowboy dudes, even obligatory im related to the legend
Barrett: gets a pass tbf
Andreja: cryptic varuun dune faction
Walter: Neon
Nerd boy: Religion faction
Barett is the Crimson introduction tbh
it would be if like skyrim quests were iust go to new faction and interact to get plot item before moving on
the general idea of things that felt good and did good even for bad games
like redguard would've been a good game if released today, it was definitely limited by its time
kind of the opposite ironically of successful mechanics though lol
Example: What received majority positive feedback and what received heavy amounts of criticism.
That'd be a start. Then from there they could look at things that have been often requested by many fans over the years to bring back from previous TES games.
But I sense Todd already has this in mind based on his wording throughout some of his recent interviews.
I like the mix of the nostalgia and playing with it in todays technological capabilities. Along with something entirely new.
And it may be an interesting experience to feel the technological jump of the creation engine since it's days of TESV. And it was an interesting surprise to see them to upgrade it again after Starfield. Makes me wonder what they have in mind for it on TESVI.
In a way, it makes me think of how TES: Arena was setup, like an outline. The whole world accessible, and then from there they start making these indirect sequels that are concentrated on a smaller focus of the whole map or story.
Yeah I know TES didn't start with games like Oblivion, Skyrim. But I think it works. and well mod support. 🤌🏻
But I have to go back on what I said after thinking about it more, because I think it may be quite the opposite of TES: Arena. And instead just a small piece of the entire Starfield world. Because.. let's say they want to do a Starfield II. Okay, so how do you do that? Has to be something new, right, and not the same content over again. But you don't wanna jump to far in time because then you'd be losing that unique theme of early space exploration and risk turning the franchise into the same space crap as about everything else out there. Talk about beating a dead horse..
So imo, I think Starfield I was focused on.. "humans." And I think the best way to go forward would be the introduction of intelligent alien life in each new Starfield title. Their homeworld, their culture, all that, in a setting of early (and feeling closer to realistic than other space games) space exploration, not futuristic. Starfield is space exploration, so it fits. So if you focus on a smaller specific area of the currently established Starfield map, then you also risk losing the point of it being "space exploration" and instead "planet exploration."
And really, I think TES is the same. It's not so much about each province as it is about each race and their story. First (after Arena) it was the Bretons, then Dark Elves, Imperial, and then Nords. Next my guess would be Redguards, but it could include the Bretons again too. Seeing as how there was a bit of both in TESII, but neither was really fleshed out as much as it should have been, like you never got the full story of the Bretons or the Redguards. Howard has already expressed feelings of wanting to redo TES II. I think it's very possible we may get both. And I agree with the general consensus of Orsinium being a major DLC expansion for TESVI.
Whereas Fallout, I'm not as up to speed on it's lore, but I'd wager a guess it's main focus revolves around new factions each game and their territory in a funky post-apocalyptic vibe.
Starfield has many narrative problems. But this isn't the place for that topic.
can't wait for fans of redguard defend goblin and sinistral genocide like leeches who move to their next source of food /j
eh those types of fans will alwyas exist its best to pity them and talk with actual people
I mean, it's just a game. I'd be more concerned if they held pro-genocide views in real life. As I think most fans of genocidal races aren't even really aware of that and just think, nords.. bad*** and cool. Lol
So, I wouldn't hate on em for it.
yeah but it also tends to stem from irl views that cause them to think that
but we're not getting political
I don't think it does, not for the general gamer, but I'll agree with you to move on from the topic.
anyway
spears
Spears would be a good bit to bring back to the mix of arsenal variety.
tes spears are actually a good resemblance of fantasy spears avoiding being ugly like some franchises
but also they're too shortlol
like morrowind spears should be 1 handed or longer
I agree, prefer they make them 1-handed. I think it fits more with making them throwable as an option.
Perhaps you could pin an enemy to a wall. Like a railway rifle kinda.
ugh no make javelins then !!!! <\3 would diversify ranged too
What about throwing axes and daggers, as well?
You mean a railgun?
Throwables in general needs a comeback.
Maybe we can also get an option for alchemical grenades…
you dont throw your spear!! you dont throw your sword after all
Talk about a bad day if someone pickpocketed that into your pants. Or down the gullet.
I mean, you could as an attempt of last stand because you know if you take one more hit you're done and make a last-ditch effort to take them out before they finish you instead.
I believe those are called ‘glaives’…
no??????????
glaives are a specialized 2 handed polearm
spears are 1 or 2 handed depending on size
glaives have a slicing elongated glade and spears have a traditional point, usually lead shaped and dont really slash
I’m no weapon expert, though…
Close enough, lol
Not all spear heads are created equal. Celtic spears (lancea) have wavy heads, and Persian spears have leaf-shaped heads.
- shut up dyno you are the spawn of mehrunes dagon
- The guandao is more comparable to the glaive, both are oriented for slicing motions. though the guandao is more of an ornamental weapon, like european swords (real warriors mostly used spears, halberds or types of hammers/polearm hammer thingies, though some cultures did use swords)
most spears are leaf headed, though the partisan spear is very capable of slashes, and the wings are good for parrying
Let’s put this weapon debate off until tomorrow…
why
i hyperfixate on spears
Yes, it's movie / sleep time.
It’s 11:15 where I am.
12:15 here
It's ZZ:zz here
A.M or P.M.?
am est :3
He needs that cure disease potion. Vamp messed up his sleep schedule, lol jk
Hi
Heya
Hi
Hello
Tech Heresy
Ok scammer
Crypto is arguably the second greatest scam in human history.
My final project for psychology class is studying the dark brotherhood
And talking about their ethics as a cult
Looks like there are some teachers who are fans of the Elder Scrolls 😄
That is a radically awesome project.
Dude im jealous, wish I could do that
Watching the interviews about the Dark Brotherhood will definitely help with that 😁
I... Will allow the joy.
Woohoo even Terical approves, truly a good day xd
kind of
Whats a good eso Stam dk spec
This is the Bethesda Game Srudios Discord, developers of the single-player Elder Scrolls games. Elder Scrolls Online was developed by ZeniMax Online. Feel free to post any comments or questions you might have concerning ESO on their forums. You can find their forums here: https://forums.elderscrollsonline.com/en
go magic
stam dk got dipped in tar with the changes since there's no poison build for em
you're better off joining the reddit or community discords tbh
applying for the forums is impossible because they never send you the invite anyway
I wonder how big the cities in ES6 are going to be. Starfield cities were a little impressive, but there weren't many and they were still pretty small.
they'll be small
I hope the major cities are at least as big as the cities in Avowed
We can't have multiple really big cities especially with the way Bethesda makes their games.
We could either have one big city like Fallout 4 Boston or multiple small ones
I'd expect slightly bigger then Skyrim cities. They don't need to make them massively but I think a moderate approach to size increase is better then... well(Look at how big AC:Valhalla is)
it sucks but they'll probably be starfield sized and bigger in lore and leave everything to imagination like most modern tes games
As long as I can destroy them to rubble, that's all that matters to me. 🙂
I mean, 6 is supposed to have a HUGE map
I don't recall destroying any cities in any Elder Scrolls game
I want a superweapon. You know, like a nuke, but bigger!
Ok Fallout
Tho jokes aside it would be funny if we could destroy entire settlements like how we can blow up the Prydwen or nuke the Institute in FO4
Or nuke Megaton in FO3
spiritually atmoran
remember reach!
i think there should be consequences of the story
like the villain blowing up an entire town or something (kvatch is a good example but it was destroyed before the story sadly)
starfield lacks any consequence thinking about it because you can just stop and nothing will really happen which is funny
theres no sense of urgency for a good chunk of it
but off topic
You could have ended that sentence after the second word..
Ye. The Civil War damages in Skrim were sadly pretty minimal
2 damaged cities and no way to repair them isn't even consequential enough. its mostly annoying more than anything
I prefer starting slow with a consequences system. Not that the civil War part of the story was fine or anything(Undercooked IMO).
Nah it works for Starfield because having no consequences is like... well.. the big dilemma
that is true
Ya know. The reason the hunter is the way he is
Yes. I want to make the prophecy, blow up! Like nah, totally chose the wrong "chosen one" hahaha! 🙌
we love hunter but i want warlock or titan
Having just gone back to Starfield for the update...
Nothing works in Starfield.
Eh
The faction questlines are pretty good. I love the CF/UCsysdef questline
Especially with how your choices have consequences in the final battle
It's not a well put together product, from concept to execution. It's got some worthwhile parts, but on the whole the game can't even be called half baked.
i think the companions should continue the themes of personalities and uniqueness fallout gives them
but not to the point where all of the main ones feel like only people who won in life
I also think the general writing is great. The gameplay however...
starfield melee is a joke of a system, but the jetpack movement is a good step towards morrowind movement
Oh the combat is good. That's not what i meant
Hey everyone, has anyone encountered shader compilation issues? I launched Oblivion for the first time and the game crashed on startup, a black UE5 window appeared with the error unhandled exception 0xc06d007e.🥲
There are some mechanics that have value (Traits) and the storytelling is some of Bethesda's best. And the mobility is marginally improved.
But beyond that...
The dungeons for example are an absolute joke. A massive downgrade from both Skrim and FO4
starfield would be a good game if the worlds were handcrafted and the story scrapped
it has delicious side content and world building side quests though
And I think there is a major concern to be raised, given that Starfield was a decade long passion project.
i must admit some of my cynicism for the main story is undeserved as i quite loved it on launch
That's really what hurts the most because they genuinely wanted to do it this way.
And the way sucked
Like. I can't quite mock them for it. They stuck to their guns.
It's just the guns were faulty
Check to make sure your graphics drivers are up to date first.
The new kid always gets picked on. Starfield will work out it's criticisms over time and grow into a fine franchise.
I doubt we'll see any significant Starfield content anytime soon
Mock, no. Fundamentally disagree with every single creative decision? Yes.
there are places to discuss thoughts on Starfield, which would be #starfield-chat #starfield-lore or #starfield-spoilers. Please keep this channel on Elder Scrolls.
Yeah back to TES. I hope they learnt we didn't quite like the overall direction SF took
We won't,ever.
But it's the impact that this has, and the situation it indicates, regarding TES that I have my concerns about.
i wonder how vyrthur exactly wrote a prophecy found in the scrolls
(gender thing who really likes snow elves) i wonder snow elf topic
He didn't write the prophecy in the scrolls. The scroll wrote itself
Because I don't think TES has the same passion at Bethesda. We've seen for literal decades now an increasingly generic, babies-first-Fantasy, everything and the Kitchen Sink approach to TES.
i assume it's pure desire and emotion that coalesced into it
The scrolls can adapt and add new stuff based on what's going on
So when Vyrthur created his prophecy it got noted in the scrolls
What if your eyes turned into elder scrolls after reading them. Like all you see is non-stop prophecy. The only living reader to actually know all possible futures.
Fallout has a clear identity. Starfield, for all its problems, has a clear identity.
TES doesn't. And there hasn't been a glimmer of passion from Bethesda for it since Morrowind.
Probably look like a casino slot machine.
Slow down or you'll zero sum
Predictability/Psyhic sounds like a neat skill/art.
So do trees eat people in TES? I've been wondering that lately. Would make for a savvy companion.
Going back and replaying Starfield has been... Honestly, depressing. Especially after such a major update.
And seriously making me concerned about TES6
tes6 will be fun but lack substance and spears tbh
fable succeeding will assuredly influence development of tes6
Sf just needs aliens (intelligent). But I realize we won't get that for the first game.
See, I'm not even sure it'll be fun.
Bethesda games are fun when you turn your brain off for me; heck theres a reason even 76 got many hours from me
Tes6 should have spears and alot of other weapon choice
it SHOULD but it likely won't, lack of creativity iirc it's harder to make them unique even though they're easy to
Xbox been trying to revive fable for years.. take it off life support already
the new game's success will assuredly influence tes no matter what
Given how tried and tested gunplay is as a dynamic, the fact that it feels SO BAD in Starfield is noteworthy.
And melee combat is more complicated to do well. TES has only ever had functional combat, but screwing up something so simple as shooting casts doubts.
At this point, I fully expect grotesquely tedious HP sponge foam bat combat as bad, if not worse, than the melee in Starfield.
that is suprisingly realistic expectations and i can see why
Am I the only person who played Fallout 3 and almost never nuked Megaton?
No. I have literally never nuked Megaton. I've only seen the results on YouTube.
It's like, ok it's edgy but you lose quests and a place to buy things. Plus you lose content with Broken Steel
The nuke was so pretty. But secretly I just wanted to cause a sinkhole around it and watch it plunge into the abyss. Bury all that ugly
evil route for sake of evil route
I find 'choices for the sake of choices' design to be sad game design.
So true
there could've been a commentary about the concept of war never changing and how humanity will always be depraved with acts like that but yet bethesda turned it into a somewhat reddit humor series
but again not tes topic
I'd love like a tiny spy dwemer amiculi you can fly around and sting ppl to put them to sleep with. Put an entire town to dreamland.
This. There is no other reason to join the Powder Gangers or the Legion.
Trust me. The less i say about New Vegas, the better
And any bad thing it might make sense to do is just completely overtaken by the angelic act of defending yourself from the Fiends
I like the idea of starting out on an Alcatraz-like island. But you know, I could go for a "buried alive" start too. You're identity is mistaken by locals and they believe mummifying you as a sacrifice will bring about the return of some being they worship. You gotta escape the sacrifical crypt before it consumes you.
Like most things I join, I join, then wreck them over after.
My problems stem from having explicitly bad options.
Like the Caesar's Legion. Or Bombing Megaton. There's no ambiguity or consideration there.
It's just 'Hahah, I'm a ****'.
I mean megaton was pretty ugly.. hard not to agree with Mr. Shady, but lazy, guy.
But I think it just speaks to you on a more personal note, rather than like you get weapon A if you do this or weapon B if you do that.
Megaton is like super ugly tho. Makes the wasteland look not so wastey.
So is Tenpenny.
But I also absolutely hate like... 1950s hotel styles.