#elder-scrolls-general-chat
1 messages · Page 44 of 1
They do. Races, empire aesthetic, even a lot of the armor designs are a lot closer to Mw
No they don't lol
Yes they do lol
You don't know what you're talking about, each game changes up how everything looks.
It may have been.
They change art styles all the time
I do know what I'm talking about. Skrim is a lot closer to MW.
It's not
It is
It's very much not
It very much is
It's not a total change.
Skyrim does contain a lot of stylistic consistencies with Morrowind, especially in terms of some armour types.
The issue stems more from Skyrim's closer leaning towards 'realistic' proportions, and Bethesda's chronically superficial cultures.
I recommend playing Skyrim and Morrowind because they look extremely different
But especially if you look at Ebony, you can see alot of Morrowind influences in its design.
I recommend it as well. They look a lot similar
Nah
To avoid going in circles again we should agree to disagree
Nah they're way different in art styles
Talk about the Art styles
That's just a fact
If we were still on the Forums, it would be very easy to track down my post with pictures about this...
But Discord is a garbage platform for these sorts of discussions.
Even the dunmer armor in Skyrim is way different than in Morrowind in noticable ways
A shame but what can we do
Complain.
Or suggest
I can post link embedded images but idk if that'd count as shirking the rules
So imma avoid it
Back to more pleasant discussions. I hope they have more companions again
You can just post stuff like the uesp like so
This is a list of all base, unenchanted armor in Morrowind, organized by armor skill. For additions provided by the official expansions, see also Tribunal:Base Armor and Bloodmoon:Base Armor. See also Morrowind:Armor, by Body Area.
Note that the Enchant values shown here are as used in-game. The construction set uses these values times ten for ...
Armor is a type of apparel that is worn on the body to reduce damage from attacks. Armor comes in two varieties, corresponding to the two different skills governing armor usage: Heavy Armor and Light Armor. In addition, there are shields which provide an additional passive increase to armor rating (active blocking is governed by the Block skill)...
Starfield was kinda dissapointing in that regard. Just 4 companions and all belonging to Constellation
Where you can see the art styles are way different
I have already said they look similar and agree to disagree.
Ok you're wrong though
What kind of companions would you all want to meet in the Elder Scrolls?
You can include yourself in that or exclude, up to you
Dunmer lady
Make a Naryu 2.0 idc
what is a Naryu 2.0?
Naryu Virian is a character from ESO
A corsair companion would be cool
One of the most popular ones
Ebony Armour in Skyrim is clearly derived from the Gah Julan Armour, for one.
I'd like companions that are more their own person. They sometimes tag along but other times have other stuff to do. Maybe you cross paths by accident, defeat a mutual enemy, and then part ways again. Maybe it's a frenemy situation and they're a rogue and always stealing from you, so you have track them down to get your stuff back and they rope you into another quest
Like in Doctor who or Star Trek, where there are companions with their own personality and habits and side stories
ESO kinda achieved this with Lyris and Sai and co. We need more of that
Companions are a... Very long topic.
I think they suffer largely from the fact that characters in TES, and Bethesda Games more generally, are so superficial
What do you all think would improve companions?
They've been making them more and more story centric recently. Danse, Deacon, Preston and X6 in FO4.
That one quest where a companion can die in SF.
I hope they expand on this
Nah, Fallout 4's companions are the framework they should go on. The idea of companions being locked behind the main story is really not great because there's a ton of people that will just ignore the story for however long while they do other things
I love how going against the BoS without doing Danse's quest makes you kill him
I'd even suggest we drop the major faction questlines and replace them with major character questlines. I think the Dawnguard DLC had echos of this with Serana, even though it was still faction-based
Preston's progression story isn't locked behind the main story and X6 doesn't have much of a companion story going on
I'd love more stuff like that
Eh. I'd want a balance
God no
I meant the locking part.
X6, Deacon and Danse can all die based on your faction choice
The faction questlines add in a lot of world building and flair plus you'd end up isolating people who don't care about companions
Preston is an exception because well... he's the Yesman of FO4 for a lack of a better word
Like most of the time when I play skyrim or starfield I don't have companions around
But i do like that he has faction alignments
He won't blindly agree with everything that another faction does.
I hope for more of that. Unique faction aligned characters
More reactions to player actions, actually independent personalities, make varied backstories (not everyone needs repressed trauma for you to solve) more distinct action styles...
Instead of everyone being constellation like Starfield
I think some positive things about companions is that they can fight with you and hold some of your stuff in their inventory.
It would be an interesting concept.....If one of them was a thief and actually had you go on a quest to retrieve your stuff he or she stole as a prank
They've succeeded on that regard with 4 and SF's companions. Like only 4 characters have repressed trauma that you solve in FO4. Deacon for example has already dealt with it
So basically they just gotta expand on what they've done with 4 and SF
Also Arena had four important characters as well
Come to think of it.....The Fallout show also has 4 important characters as well.
It's a pattern.
They were better. I still don't think they were great
Having an erratic but friendly companion would be very interesting
The factions would still be there, you'd still do quests for them. They just wouldn't be big questlines
Sooooo Elder Scrolls 6 is definitely releasing with Helix and is skipping a generation of consoles isn't it.
I will add. Project Helix is a code name. The final console definitely won't be called that
Helix isn't a console.
It's a code name for a bioengineering project with the goal of bonding a third strand to the human DNA, allowing for greater redundancy with the hope of eliminating genetic defects.
I hear it also gives them pointy ears.
They're making elves

I have no insight here, because I had not even heard of it until 10 minutes ago
I think it would have negative connotations for TES:VI, if that is the plan
I remember the devs talking about developing Oblivion without a released console
They weren't sure about the console capabilities, which kept changing
When the Bethesda team has been busy with Fallout 76 and The Elder Scrolls for awhile, and a lot of fans are wondering. https://media.tenor.com/gwE1Fs9WB-YAAAAM/what-the-dm-doin-dm.gif 😄
They just released a 7 second teaser for now
And the teaser just said "project helix"
They could've just tweeted that out
You say that now, but give it a couple of years. Hopefully I'll be long gone before that happens.
It used to be 2028, but now word is 2027.
I'm hoping for my cyberpunk limbs first.
Arrows. Bane of knees.
Bioware is far less cool than Cyberware.
They have to rearrange your software first so you are willing for the hardware upgrade
The software is pretty crap.
Mine is anyway. My Brian glitches if I don't feed it enough coffee.
Are they working on elder scrolls 6
They have been since Starfield released. Confirmed multiple times by folks like Todd Howard. Also: it's still a long way off
That's basically all we know
Anyone try the Skyrim Orsinium creation? What'd you think?
I'm quite interested to see it personally
Hoping they eventually have a necromancer in a future TES game that digs up several corpses and creates a sort of Frankenstein (who could later be your companion, maybe even spouse ..lmao). Possessing a body part from each race of Tamriel, giving them the abilities/powers of each race. And every skill max 100, which they can also teach you.
Whoah. Slow down there Falanu Hlaalu.
We'll skip that one body part 😄
Pretty sure there's a character in Divinity II (Ego Draconis, the other, more obscure Divinity II) that does just that. Even more creepy is that the Frankenstein's Monster is modeled after his old girlfriend whom he sacrificed.
Too far. 😂
Anyway, if sailing is a thing or at least travel off the mainland, I think something akin to the "Bermuda Triangle" would be cool.
And perhaps small areas of the map that can undergo permanent alteration changes, such as from certain events or quests. Maybe even an area you can change and switch back and forth between environments of it as often as you like. I'd love to have a giant asteroid or meteorite come falling out of the sky, remaining intact upon landfall in it's crater, bringing some new useful ore with it perhaps and possibly more.
Hey, just recently got Morrowind, oblivion, and TESO I was wondering if anyone could give me any tips on Morrowind before I start my first playthrough?
Unlike later games, skill advancement is slower at lower levels because almost everything works on a success/fail system and progression isn't affected by skill level. However, paid training is much cheaper, more widely available, and has no limit per level. Thus the most efficient way to level up at low levels is buying skill ups from trainers.
-Many of the merchants and trainers are locked to the upper echelons of faction rank, and factions require you to have certain skill and attribute minimums before being allowed to rank up even if you do enough quests.
-More on factions, instead of ranking up being a function of a linear progressing story arc, Morrowind's faction quests are largely non-linear. Each faction has several quest givers, typically one in Balmora, one in Sadrith Mora, one in Ald'ruhn, and one in Vivec, and the only limitation to progress their individual quest lines is the occasional rank requirement.
-A lot of places require levitation to reach. Thus it is essential to have reliable access to levitation.
-Once you start seeing Greater Bonewalkers in ancestral tombs, you should level up a few more times before going back because (1) they spam Damage Strength spells at you and (2) they'll stop showing up entirely once you gain a few more levels because the undead that spawn in a tomb are dependent on your level and Greater Bonewalkers are considered mid-level by the leveling lists.
-The value of soul gems is the base value multiplied by the number of charges that the trapped soul is worth. A Common Soul Gem with a soultrapped Scamp or Clannfear is worth a 4000 gold, for example.
-Your best friend in the game will be Creeper, a non-hostile Scamp merchant in the town of Caldera. Unlike proper NPC merchants, he sells and buys at base prices and has 5000 gold available, replenishing every 24 hours. And most importantly, he'll buy those 4k soul gems I mentioned.
-Try to talk to every Mudcrab when island-hopping east of Vivec. There's a Mudcrab Merchant who, like Creeper, buys and sells for base price and has 10000 gold.
-Endurance determines how much HP you gain per level up and it's not retroactive, so to optimize your character, you'll want to gain 5 Endurance ever level up until it's 100.
Bro dropped a whole guide
What countries of Tamriel have we not seen
Well technically, we visited all 9 of them in Arena.
To phrase it more how I meant
Which ones haven’t gotten a game centered around them
TESII: Daggerfall - it's hard to say because it's both of High Rock & Hammerfell, but neither completely filled provinces. TESIII - while it's focused on Morrowind, it's technically just Vvardenfell. Then TESIV is Cyrodiil & TESV is Skyrim.
Interesting
Summerset isles is also one we haven't been to but in the Thalmor era that would be difficult.
I'll bring it back up since the idea occurred to me afterwards, but it'd be cool to have an undead dog/cat(large) as a follower. Kinda like F4, but undead.
That and of course, a band of drunken mudcrab pirates led by Capitan Claw & his quartermaster, Lil' Pinch. Don't underestimate them, they're top-tier smugglers, even in their current form. (Yes, they can talk because they actually were men/mer/beastfolk before being cursed into mudcrabs by ....?)
We could always be a part of the resistance aganist the Thalmor in Summerset.
Make it like Elden Ring, where almost every inhabitant is homicidally opposed to you setting foot on their homeland.
I hope not the Elden ring gameplay cause..... thats a omega level NOPE.
To be fair with Elden ring
The tarnished are canonically brought to the lands between to seek out the Elden ring
So they’re basically sent there to kill your leaders
It may be the hottest of takes, but I don't think Fromsoft makes good games (Armoured Core being an exception). Either gameplay, character mechanics, or worldbuilding. And I'm not keen on their art direction either, though I have to respect the commitment.
On the whole, I wouldn't really want anything taken from their games, for any other game, period.
Hot take
Never cook again
Omg I love your pfp
Lotad my beloved
Hey sorry to have to ask, but could you change your in-server username? It goes against our rule on impersonation. Please and thank you!
:(
Appreciate you!
Weird, that's exactly what the Fire Marshal told me.
Serious question...where the heck did fiery grip go? I just started as a dragonkight but apparently that skill has been removed from the ardent flame skill line. All I have is lava whip, searing strike, core of flame, hearth fire, inferno and of course dragonkight standard. Where is the fiery grip skill? I've tried Google and it says it's still there...but apparently google got it wrong
This is the Bethesda Game Srudios Discord, developers of the single-player Elder Scrolls games. Elder Scrolls Online was developed by ZeniMax Online. Feel free to post any comments or questions you might have concerning ESO on their forums. You can find their forums here: https://forums.elderscrollsonline.com/en
#dnd #funny #fantasy
In a practical sense, in a world where Necromancy is not only pretty common, but the dead can SPONTANEOUSLY RISE, you'd expect cremations to be the norm
Doubly given that you can use Fire Magic, without the need for fuel.
I imagine nobody wants their friends or family remains to be used for Undead. I feel like thats just...well kinda defilement.
Wait you’re right
They can shoot fire out of their hands why do they even bury their dead in the first place
There’s no practical reason to put grandma in the box
Depends on if the undead are still sentient imo
Burial practices can be unintuitive and culturally driven as well, so that is definitely a factor.
Though you typically see burial practices in cultures which A: lack the resources for cremation, and B: have after lives which somehow involve the body.
TES doesn't really have either of these considerations, so physical internment seems more based ON cultural necromantic practices rather than anything else.
If everyone cremated everything where would we find undead to fight
Still waiting for the elder scrolls travels games to get ports
Ah yes, totally forgot the driving cultural force in Tamriel.
Gameplay.
Yknow what would rip ass
Elder scrolls anthology of all the games from arena to morrowind rereleased for console and pc
Please Bethesda I just want to be able to play the travels games
What are the Travels games?
Mobile games on the ooold NGage phones.
They’re games made for phones back in the 2000s
They have story content that wasn’t ever rereleased on other platforms so
Rereleasing them would be really nice
I'm not able to play many games when they are exclusive to something like the Xbox, so re releases can be like an Accessibility feature.
Never actually thought about that but yeah games available on pc are almost always more accessible to disabled people
Exactly. The dungeon crawling economy would plummet if burials are gone
Think of all the poor adventurers
"I used to be an adventurer like you then I got an arrow in the knee." A Guard from Skyrim
Even if it was common I'm sure a lot of society outcost bodies fall through the cracks and get used as Skeleton fodder.
At least in TES there are some crypts and graveyards that aren't haunted. Compare to Thief series where there's like 1 non haunted crypt in the entire series, and that's probably because it's regularly patrolled.
At one point a group of fanatics refuse to pursue someone into a graveyard in the middle of the city because it's that much of a problem.
Or the fact that there's an entire abandoned section of the city that was overrun with undead and walled off.
Lore wise it's probably the way it in TES because the priesthood of Arkay blesses remains and tries to keep them from getting back up.
The undead in Thief are actually interesting because... Well... It's never explored. And Magic is really weird.
We need more Thief games.
I don't think travels considered canon. Did they ever mention any events from there in main games?
We have seen the Flame Atronach's plane of oblivion "Infernece", how would everyone think the Storm atronachs plane "Levinace" would look like?
Largely depends on what you considered haunted vs tomb guardians. Ancient Skyrim and Morrowind being a tomb guardian is stated to be a honored way to make up for crimes and dishonor committed in life.
Second episode of MrSamuelStreamer's modded Rimworld Dwemer colony has... Lord Harkon getting beaten up by a bunch of Colovian peasants, and fleeing as a gaggle of Dwemer hermit stand by a lava pool because an earthquake makes it too dangerous to go into their tunnels.
This... This is cinema.
Mmm this mod pack has the Mudcrab Merchant.
Alright, that's it. I'm downloading it and playing Rimworld again.
🤏 this close to being off topic 😂
Nah, it's totally TES related general chat 😛
Where was it?
Should I be cruel and get the mace of Molag bal
I’m doing a morally good character so I’m gonna kill the dark brotherhood too
Nah. Save the priest of Boethiah and then ignore the rest of the quest.
Bethesda may not offer you alternatives (which i actually generally prefer, but smaller scale stories have more wiggle room) but you can just headcanon that they continue to do their desecration ritual on Bal's shrine and ignore the quest in your log.
Yes we hsve hot molag bal
Its a MMO and if MMOs aren't your thing, you should avoid it.
I keep forgetting that bc I play it as singleplayer game
Can I smash and become a vampire?
First time checking this channel in a few days and that's the first comment I see.. 💀
Is there a eso channel ?
Nope, Since ESO is made by Zenimax Studios, Not Bethesda Game Studios. ESO uses forums at https://forums.elderscrollsonline.com/
There is a Discord, however it's mainly for announcements at http://discord.gg/ElderScrollsOnline
sea elf? yeah, I'm looking at one
Thanks
Wow...I only started fishing and filleting today...and already out of 150 fish got 3 perfect roe. Has the drop rate changed or am I just incredibly lucky?
I'm fully expecting the world to be invaded by aliens the day after tes 6 releases lol

what an odd thing I would never say or think about
He busy playing with the Mer
a secret handful of snow elves are eating cheese and you aren't invited

this depends on your opinion of MMOs, if you like them ESO is a very good TES game with deep lore
if you dislike MMOs don't give ESO a chance, just read the lore on UESP and Imperial Library instead

Still waiting for Tes 1 and 2 and all the spinoffs to get their soundtrack on Spotify
Too late! @gloomy kraken
Welcome Starfield fan @gloomy kraken to this chat where we discuss....The Elder Scrolls!
dude
what the hell man :(
Mods, Mods. Stop him now.
why am I tagged in this
been here before dw, if you search molag bal and hot you'll get multiple messages of me glazing
skyrim fans when a character doesnt want to marry them
Stardew Valley all over again
not all skyrim for the nords do that but its always skyrim for the nords types /hj
Do camels exist in the elder Scrolls universe ?
yes
Cool
I really need a Bethesda game fix, I'm so bored lately with games
Here's hoping starfield update will be substantial enough to pull me back in
Preggers vamps do be terrifying. Drain your blood and your septims! 💀
imagine not having 3.3k hours in starfield
That's a lot of hours
yea
A good actual survival / hardcore mode with some sort of POI system overhaul would make me really happy
I hope they deliver, guess I'll know next Tuesday 🥺
what a weird statement
side eyeing you like one of those dogs
Ok Karen, chill. Scroll up to the original comment by that bloodborne bloke I was referring too.. 🤦♂️✌
Anyway, we got a volcano in Morrowind. I think some underwater volcanoes would be great too, some of which actually formed islands when they erupted. And would like to see some of the already existing islands be free of any kind of civilization, but be more like a tropical jungle with exotic animals and plants.
I don't think making pregnancy jokes about a character who's story involves topics we shouldn't mention is funny actually
a dreugh kingdom with an underwater volcano in the center would make sense actually
Then best you just ignore my dark humor. You do you, and I'll do me.
As for the Dreugh, that sounds great actually.
that aint dark humor its just somewhat dehumanizing
We’ll just skip over the fact she uses humans as cattle
vampires acting like vampires
i think even they are entitled to some level of respect though
I’m sure those thralls kept in cages think the same. /s
Obviously the concept of thralls is cruel and vampires should be killed or cured but like
doesn't mean you should do weird stuff like that
i do think we should've been able to kill serana though
I’m sure Serana will make their feelings known about the image, any minute now.
"theyre not real" people are weird im going to stop engaging with you
Was the image weird? Sure but you cant dehumanise something that isn’t a person.
you can especially considering how tes vampires are still functionally human/beastfolk
Wake me up when TES politically-correct chat is over 🤨
They are 1s and 0s.
Look if you have an emotional attachment to Serana because of the story that is fine. But don’t expect everyone else to have the same level of feeling/attachment to them as you do.
i don't understand why people like that just
immediately abandon morals when the character is a game character
no i hate serana I would kill her on the spot LOL
🍿
Because they aren’t real.
i just treat game characters with some level of respect because saying "oh theyre not real" is an excuse to be nasty
this is true
we will always disagree so let's agree to move on to funnier topics
I hope they have the guillotine in TESVI, for any of my citizens who dare to disagree with me 😊
I'd rather that over the "another settlement needs your help" gig again
i love preston he's a good guy in a hard time and has hopeful ideals
the brotherhood are the fasc that we bash and the institute are definition comic book evil
Even after being guillotined, I bet Preston would still be talking "another settlement needs your help."
Incinerator it is!
Played 12 hours of it, not that good ngl. Art style was eh, third person threw me off, and story kinda boring. Lotta talking, Skyrim had a lot of talking but at least most of it was interesting. 6/10
this is true (131 days)
This is true (half a day)
Hey I am trying to log into ESO on my ps5 I don't remember my login ID
I sent in an ID recovery an hour ago still haven't got an email
Still haven't gotten an email to recover my account
typical response time is 24-72 hours. You may hear back sooner though.
Dang
I am gonna try something I will re download ESO on my xbox to see if I am still logged in and figure it out
I'm more on your side. I struggle to play evil or even morally grey characters.
Some people just have stronger moral convictions than others.
I could go into a long treatise about why I think that is, but that would both be off topic, and deal with subjects against the TOS.
you get it
I CAN do evil characters I just don't enjoy it as much
I think the last time I did a evil character or rather "dark" character in a big way was KOTR and KOTR2. I usually just play as me but in a fantasy world(Yay power fantasy)
For my part, I have definitely tried.
But on the whole, I tend to find morally 'bad' characters to be far less interesting or engaging. Selfish ego is a one trick Pony..
Evil is lazy, crude and boring.
Good on the other hand? Good is complicated, messy and interesting.
I have fond memories of SWTOR. Killing everyone I could as a sith.
The only people I was always nice to was my companions
I feel stupid I never activated my ESO account years ago
I love swtor
One aspect of SWTOR I do agree with you is the character Vette. A slave twi'lek, who you can keep their shock collar on and frequently shock. There was a some minor controversy about this some time ago. The dev showed that 97% players took it off immediately. Likewise, I've always removed it.
I couldn't even play evil in Black and White
I never left it on
if i played swtor id be a good sith sith lol
I am like that
Lightside Empire class stories are imo the most interesting.
i absolutely love good people in beaurocratically evil factions
I am looking forward to see that in the altmeri dominion (To bring it back to TES)
i as well, I want to hear more of the internal strife of Altmer against the Thalmor
because not all Altmer support ir, and we have evidence of this
it would also help to quell a lot of the forced hate for elves i think
The thalmor are evil
I didn't mean the MMO KOTOR I meant the single player games but yes the Thalmor are bad(To be on topic)
Yeah
I’ve actually got something planned for the Thalmor in my Dragon Age: The Lost Scrolls fanfiction. Two things, actually:
-
After the opening of the Breach (in Thedas) begins compounding the Dragon Crisis, a schism begins to develop within the Thalmor, causing the formation of a “splinter cell” (for lack of a better term) that remains loyal to the rightful King and Queen of the Aldmeri Dominion. In a fit of pure pragmatism, these “Loyalists” seek out and join the Inquisition. ||This is because the overall theme of The Lost Scrolls is ‘a seemingly serendipitous event causing far-reaching consequences’, even across two worlds.||
-
The other thing is that, once the Thalmor learn of the Anchor, they ‘undertake a special military operation’ to obtain it for their own plans (I don’t know, I’m not a Thalmor expert). However, their overconfidence from the Great War ends up trapping them in a doom loop, ||partly due to the god Fen’Harel||.
The first one was an attempt to break the “all Thalmor are evil” stereotype, and the second one was something that was already part of the plot.
can we only read the seven fight of adudagga in Morrowind?
Evil is generally more fun and funny for me. I used to play the goody two shoes characters, but after playing many games over the years, being everyone's lil' helper just loses it's touch and I prefer the freedom instead.
But like another said, I just play as me, which is really neither purely good or evil. And that's basically how everyone is, a lifetime of moments of doing both good and evil. Well.. except for Dr. Evil of course.
But both are needed because good can't be good without the bad and bad can't be bad without the good. They make each other what they are.
As for how one might enjoy aspects of doing good/bad things in a game, well that really just boils down to game design. I've seen games with dreadfully boring good characters and bad characters. Be creative! 😈
Rest in Peace, Camelworks. "Mackenzie Rowles, known to many of you as “Camelworks”, has passed away." https://www.youtube.com/watch?v=tIpSYI4ASgA
Today, we share the heartbreaking news that Mackenzie Rowles, known to many of you as “Camelworks”, has passed away.
Together with his family and friends, we recently held a celebration of his life and gave him a final send-off, with his ashes being scattered across the Australian countryside.
I cannot describe the heartache I felt when I ...
If memory serves, it's not in Morrowind either. It's only an OOG text that has never actually appeared in any game.
Oh, damn. That's a major blow go the Bethesda community as a whole.
I hope Bethesda gives him a tribute in ES6.
So, if you could pick an aquatic werebeast transformation for TESVI, which animal would would you pick?
Did... Did you just casually drop a Street Sharks gif?
Oops
Our choices are wereshark and selkie?
none i dont use them 💪
Wereargonian
Wereotter
Werejelly
Wereliopleurodon
Werermoderator.
We have one of those already, he's meta!
Wereturtle, weregyarados (sea serpent dragon?), werecucumber.
Definitely a Weremermaid
I pray the next game has great environmental story telling. I think thats one of the main reasons i liked skyrim. Im scared they are going to use procedural generation to cut corners
It's really crazy how Skyrim has that cozy factor with it's environment and that feel was just not there at all for me in oblivion
I tried to play the remaster since i never played the og but got really bored of the endless same looking forest. Which is impressive because i love forests
In his Kinds Funny Games interview last month Todd Howard referred to Fallout 76 and Starfield as "creative detours from kind of that that classic Elder Scrolls or Fallout where you're exploring a world in a certain way and, you know, as we come back to Elder Scrolls 6 that we're doing now we're coming back to that classic style that we miss, that we know really, really well..."
Well at least they acknowledge it. Thats good to know
They also acknowledged the reaction to FO4s dialogue system.
And their solution was Starfield's, which was probably the single worst use of Talking Heads in gaming history.
So you know... Acknowledgement is only half the battle.
That's the camera being bad. The dialogue system itself is good
Dialogue camera and Dialogue system are different things
Did you guys the a.i. face filter Nvidia and Beth are endorsing for TES:VI?
Yeah. It was pretty bad
I'm hoping they realize how terrible it is and back pedal before things fall apart
I guess it doesn't matter too much on my end - I've always bought AMD - but still an unfortunate direction I think.
They may or may not - I think its an optional feature, so it might be one of those unpopular graphics features that lots of people just turn off, like motion blur, etc
Of course it's another feature to excuse increased GPU costs
I'm hoping it's more like those 3D options every game tried shoehorning back in the 2010s that they eventually stopped adding
Tho atleast the 3D stuff wasn't ai generated slop but still
And one more excuse to not care about optimization
I must be missing something cause I saw it and it looks good. Only thing I could suspect is its just marketing and in practice it will not look good.
Edit: Yes I know Gen AI is a problem but I was more looking at the supposed quality of the...visuals).
Fair.
It's still Talking Heads. Which isn't a good system
It's an adequate system.
But a bunch of buckets is also an adequate drainage system. Doesn't make it a good one.
To be fair, I think it wears especially poorly on Bethesda, because of the usual Bethesda jank.
It doesn't look at bad on RE9.
But I think it runs a general problem of running into the uncanny Valley. AI hasn't gotten to the point where it can render organic forms naturally, creating weird lighting and texture variances that tickle the brain the the wrong way.
This is a recurring problem with the quest for hyper realism, not just an AI rendering problem.
Even RE9, one of the best looking games I've ever seen, still has some glaring uncanny Valley problems.
Especially teeth. No one knows how to make teeth look right.
I can tell you right now though. Slap that filter over anything BUT a human, and you're going to have some of the most garbage AI upscaling slop you can imagine.
If it wasn't for the Gen AI stuff I wouldn't really care about the filter but I think Bethesda isn't dumb, they've continued to acknowledge feedback going around on the internet so I'm not worried.
Part of the hilarious (to me) irony is, it actually plays into the typical Bethesda jank.
Bethesda's characters frequently look and feel 'off'. This has led to a very clearly perceived style, despite Bethesda's attempts at more photorealism.
And the same sort of 'offness' is present in the Starfield clips in the video. It doesn't look like a distinctly different studio made them (as with some other stuff) it just looks like what I would expect from Bethesda 15-20 years from now.
Hello friends
Nah it looks especially awful in RE9
Every example they showed looks either complete garbage or nonsensical
Even if i didn't know it was AI i wouldn't think any of it looks good whatsoever
I admittedly watched it on a phone, which tends to distort things.
Source: IGN
https://search.app/ipXne
I agree with a lot of what he's said, though in many cases I think Bethesda has a history of taking the wrong lessons from things.
Hopefully that is changing.
But it's interesting that he's now outright saying to pretend the teaser doesn't exist. Which could mean we're getting another Morrowind switcheroo
And that what's seen in the teaser is entirely meaningless.
Additionally, unlike previous "talking heads" Beth titles, it has stuff like animations mid dialogue and being able to move between multiple people in a conversation.
Depending on the specific scripted encounter. In general use, not so much.
And atheismo forbid you talk to a follower without making sure every enemy with 10km is dead. Because of your follower agros something and runs off, you're stuck there.
Forever.
Looking at it on a bigger screen, yeah... actors all have that weird, AI filter problem with it.
Objects and environments, though...
Oh yeah, after the interview with Kurt, I was convinced the trailer is/was meaningless
There's still the Pinterest images... but we're probably not allowed to talk about them here 😅
I think more than ever now though the setting seems up in the air
Not the slightest chance of Wind though
Objects and environments have the issue of everything being unnaturally bright for some reason
Shadows being nuked. Replaced with a weird white color for some reason
Which is actually more realistic, than most games do.
Games exaggerate shadows more than are natural, because they struggle with natural bounce lighting.
It'll be Cyrodiil again. Because we can't allow creative direction!
Hammerfell if we go by our luck..and queue the....dudebros raging about...well stuff
I think the most disappointing choices, in order, would be Skyrim, Cyrodiil, Morrowind
After that I'm open. Maybe I'd be an itsy-bit disappointed with High Rock
Me: * facepalms * Ooooooiiiiiii...
A Betmer province would blow me away. But I suspect Kirkbride was right when he said that will never happen
iTs DeI!
Yeah, that'll be a fun fiasco
They already complain about women in Bethesda games not being super models.
Like, hello? Have you played a Bethesda game? Uncanny Valley is kind of the whole character design.
Not while Todd or Emil are in charge, at least.
Though, I also think Elsweyr and Blackmarsh have amazing potential, so I kinda don't want modern Bethesda to touch them either.
Fair enough 😅
Need the desperation of a bold, last ditch effort to revive a flagging reputation to set a fire under Bethesda. One opportunity to regain the confidence of the community that makes them take real risks and make bold decisions.
That's the Bethesda that should handle the Betmer provinces.
Not the comfortable, high on the hog 'we don't want to confuse Oblivion fans' Bethesda.
If no one minds me asking, what’s a “Betmer”?
Elf for Beastmen
Technically translates more closely to Wild Ones, but you know...
It is the collective elvish word for the beast races of Tamriel, such as Argonians, Khajiit, Goblins etc
I don't know what setting we'll get it. /shrug
And my opinion on Kirkbride is.... 🤷🏻♂️
You can bet that all 3 of these mer will still be seen.
Yeah. "Mer" means "folk" or "people," in Aldmeri.
"Bet" means beast
It's a never ending joke in TES that Men view Beastmen as lesser forms of men. And Mer view them as lesser forms of Mer.
Meanwhile, the Beastfolk don't claim either.
ESO has been avoiding Hammerfell a lot.
Should still be Hammerfell i think
There is a pretty good argument to be made to conclude it may be set in Hammerfell
Less than a year ago I felt Hammerfell was in the bag. So suffice to say I still think it's likely - I'm just less confident now.
I don't really find the TES:O argument that convincing... I think the Bethesda tweet with a candle on Hammerfell to be more convincing "evidence" if it can be called that
But I also think that was meaningless now given what we've heard from Kurt and Todd
That was from, what, 2021?
The teaser trailer, the candle map, and all the new lore for Hammerfell in Skyrim is what leads me to Hammerfell.
Same here. But we now know (or highly suspect) the teaser was absolutely meaningless given what Kurt and Todd have said
Kurt left shortly before they formally began work on the game and seemed to have no confidence where the game would be set. And that was toward the end of 2024 I think 🤔
Todd Howard: Just pretend we didn't announce it. Doesn't exist.
I still suspect Hammerfell, but for more cynical reasons.
Well you're not cynical enough if you don't expect Skyrim II: Electric Boogaloo
Thanks for the good news
I think so too, as a mannish province it's probably viewed as a "safe" option.
His new mini is so hot though...
Almost worth the executable $45 price tag, hot.
Dune has also been in the popular consciousness with the films
Speaking of, trailer for Messiah today
Also an ideal place if they want to introduce sailing as a mechanic.
That's a big IF, but yes
I don't trust Bethesda to pull off a Dune though. It would just be window dressing.
Well yeah, the aesthetics.
I'm not against just the aesthetics, of course.
Medieval stillsuits could be radical.
Honestly though Dune's derivative, Star Wars, might be a bigger influence for some of the visual stuff. The Dune movies have been coming out but they haven't become anywhere as popular in the cultural consciousness as even GoT or LotR has been.
We might see visual references to Mos Eisley, the Sand Raiders, other Tatooine fluff
Bioware does love Dune
Even before the movies they've been putting Dune-ish stuff in their games a lot
The sandworms especially
We see Dune's influences more through the things it influenced, than it's own direct presence in pop-culture.
True honestly. Tron also inspired so much sci fi media but it's content itself is hardly mentioned
I'd say Blade Runner as well but people do atleast talk about Blade Runner's actual content than just the aesthetic
Yeah.
On the whole Sci-Fi has had more varied influences. Whereas Fantasy has basically has one. LotR.
Tell me lies is playing on our work radio 
Braveheart music is playing more often though, it's more like the Elder Scrolls music
i genuinely have little faith for the next game
the nerds left, the simplifiers remain
i don't like how things have become more flashy and like watching fireworks, instead of diving into the depths of a lore rich world
fallout is having a similar issue start to happen
Eh not really. The biggest simplifier who was responsible for most of Skrim's issues regarding oversimplification of Nordic lore has left
Fallout isn't really facing that issue. Never has. They've never oversimplified any lore there the way they've done with TES
Meaningless probably in terms of geography, remember how people tried to compare shore lines and fortresses positions from trailer and official maps? That was meaningless,because place is just random asset. But the overall design of a place is probably accurate. That would be weird if they wanted to make a game about black marsh or elsweyr and tell artists "make a shiny beach with mountains and green grass but no trees, don't forget to add default human castle"
I don't think it could be a clue if BGS didn't yet know what province they would be doing in TES:VI
That's my whole point
Umm TES isn't really struggling with Flashyness. If anything it is not delving into more flashy. Outside of Alduin wanting to swallow the world and burning Skyrim it never got that "flashy"
i think it'll likely be hammerfell or the iliac since it's human locations and they don't want to do non human zones as much iirc
I think both those provinces remain likely for similar reasons
I mean they did Cyrodiil and that was anything but Imperial. Could even say it was the Ayleid province.
And yet, they made it as human as they possibly could.
I think we can excuse a game from the mid 2000s as not being all super lore rich for imperials) and I say that as someone who wants Imperials to be more then just romans(Honestly I think the "diverseness" should be a thing so they can be whatever human they want to be).
Better stop now before I go on a tangent. Still love Cyrodil though.
TBF it's TES4's artstyle. Cheydinhal and the Imperial City and all Elven.
Elven adjacent.
They should be Rome and China if my memory is working with them. They just suffer because TES never wants to bother with them.
Really you don't even HAVE to go for Rome. Since China had an Imperial heritage all its own.
But we're stuck with the Roman vibe now
Because Rome is the only Empire westerners can think of.
I was gonna say have a little bit of each western empire stuff in Imperial but I had to go afk a sec.
Also the overeaction to TES4s mess of anything but Imperial styles.
I wouldn't go any more western with them tbh. Leave that for High Rock.
High Rock Bretons have elvish history so IMO thats a pass. I think Imperials should be a mish mash of all western "empires"
Also british accents tho
We have come to appropriate your Ayleid Artifacts for the Royal Museum.
That's pretty much Roman in the end. Or at least common view of Romans.
Not gonna lie... Cringed a little when Lucy corrected the legate on the pronunciation of Caesar
British is reserved for the Elves. They can't escape them.
It feels like they've been moving away from East Asian influences in Tamriel and presumably reserving it for Akavir. See also how Orcish armor no longer has a samurai look, or compare how Daedric Daikatanas were treated as the ultimate weapon to Imperials in TES III books to their absence later on.
TBF Cyrodiil was meant to have Akaviri influence. But Akaviri vagueness strikes again.
Katanas just feel out of place for a fantasy world IMO. But they're not as bad as the big thick and broad weapons fantasy seems obsessed with
I mean it's fantasy. It's not really realistic or plate armour wouldn't be a thing due to the amount of monsters that would easily wreck them.. never mind magic completely nullifying metal armour.
Oh you're in some metal armour? lets just cast this here shock magic and stop you doing anything while laughing like Palpatine.
I mean that's how it is in the games- armor provides no protection against magic.
The thick slab looking swords are too jarring and take me out of it. Thats mostly my issue it could be made to be more of a two handed long sword while still retaining the same design and I wouldn't care. I know armor doesn't protect against magic at least not the every day armor. Not really moaning about armor tbh(Unless its some of Skyrim's designs)
Probably helps that Bretons- the traditional knight race- are already resistant to magic and can amp up their resistance even further.
Minus their elven heritage and I'd agree but...
Yeah, which I am against conceptually.
But I am also against overly recognisable motifs as stylistic influences in general.
i made a necromancer reachman :3 his name is Maeldach
iirc isnt knightly culture something derived from elves
elves tend to have knights, paladins and such while man cultures don't usually outside of bretons
I remember something like even in TES4 all the knight stuff is very recent to Cyrodiil in the sense of being of the Third Empire that at the very least had a Breton influence.
Hammerfell also has knightly orders.
Which could be seen as breton influencing the Iliac bay which tbf nothing is static and Bretons being the ones whose cultural influence leads to knights in other human cultures would make sense.
I was referencing to despite Bretons having knight related themes they still have elven ancestry which makes me lean towards Imperial and while I personally don't care for that, I've had people(Different discord) push back on the Breton not being elves.
well their lore says they have elven ancestry /shrug
It might be too watered down then
What's funny is they're both wrong about the pronounciation
True, though the soft C sound is the most common mistake
It's a mixed bag.
Most sources will say they do. But the whole Druid thing indicates that the Bretons as a people distinct form the Nedes were already present when the Direnni settled Highrock.
And the Direnni were supposed to be the original elven settlers of the area
It's another example of the TES timeline not making a long of sense when you look more than surface deep.
Hi
Also well who doesn't have Elven ancestry at this point with the Nedes?
I can see the Nords avoiding it but the Imperials had the Ayleid Empire and then the Reachmen and Bretons had Direnni and who knows how many people involved.
I would prefer no humans have elven ancestry and imperials never struck me that way. Which is fine its what I've usually picked since picking up ES.
Imperials are a mess of retcons. Who knows what they'll be in the next game.. if they're not returned to Bretons that is
I don't think they'll change too much. I just know what I want out of Imperials(Non elven obviously). But Bethesda can surprise me /shrug
Or it just means that there is not a universally agreed upon concrete in-universe consensus as to whether the Direnni or Druid proto-Bretons arrived in High Rock first, not helped by the fact that the Druids have lost a bunch of their own records and much of their history is oral storytelling.
I'm hoping they won't be retconned again because I think the artists struck gold with the Imperial aesthetic in ESO and Legends.
In isolation, I'd agree. But it's symptomatic of a wider problem with the TES timeline, which includes things like the colonization of Cyrodiil, the Return, the Dragon War, the Velothi Exodus, etc.
Either the scholars of Tamriel are grossly incompetent, or the timeline doesn't fit together.
Though, the same scholars think a ball turning on its axis is a useful navigation tool...
So incompetence is on the cards.
They were basically quest compasses for the Aldmeri ships.
That was the intent of the passage, sure. But in practicality they would not work.
Ships were given a Waystone and tasked with sailing in that direction for eighty months, then return to Alinor. Topal was tasked with sailing in the northeast direction.
You'd need minimum of 2 rotational axis to make a functional navigation tool.
A single one, like described, would be less useful than a broken compass, or navigating by the stars. Because it's direction would only be relevant from the point of origin.
If your ship drifted either latitudinally or longitudinally, the mechanism has no way to adjust. It's only rotating in a single direction.
So you'd end up off course basically instantly.
It would only be functional if you could move as the bird flies without any deviation.
It's clear supposed to invoke the image of a magical compass globe.
But globes aren't actually navigational tools.
So it's clear the book was written by a dev that didn't know navigation.
And the consequence now is, that the in-universe author either doesn't, OR the early Aldmeri sailors were just god awful at sailing.
Nirn is depicted as a sphere in both the Firsthold and Imperial City orreries, so I'd guess that the crystal balls were attuned to a specific "pole" on Nirn's surface similar to a how a magnetic compass points towards the magnetic north pole. Thus if you were blown off-course, it'd still point to the same spot on Nirn. Like I said, a quest compass- and in the case of the south-pointing one, more or less a conventional compass needle.
Of course it's also possible that given the time period, the Aldmer didn't know enough about Nirn to know for sure how the crystal balls would behave if they sailed far enough.
Perhaps they ran into a Bermuda Triangle ordeal
I'd imagine that people of Nirn should know the shape of the world given the mothships and whatever the Sunbirds
If it only spun in a particular direction, based on its axis, that wouldn't work.
Take a globe. Imagine it's calibrated to point AT something based on your start location. Say, NE. Then travel 100km north of your start location. The globe's initial frame of reference is now irrelevant, because it still rotated NE. But the target is now ENE.
In fact, the tools as described would become useless if you just rotated in place.
The INTENT was clearly a fancy magical compass. But what is described isn't that.
And this plays into the frequent problem of Death of the Author.
When the writers write something problematic, do we as viewers correct their mistake, take it at face value, or try to ignore the problems?
Because with TES, this happens ALL THE TIME.
So minigames (whether offline/online, I'm fine either way)? If building your own kingdom/fortress is a thing, maybe horde or tower defense modes? Siege/objective. 3v3 kingdom deathmatch. Survival.
Ever since Assassin's Creed Blackflag, I've been in support of minigame integration. Even going so far as to support OPTIONAL online integration with peripherals to work with those minigames.
As far as spinoffs go, a TES RTS would be a dream come true for me. I think I'd like it even more than TESVI itself.
I think that the Crusader Kings mod Elder Kings basically ticks all the boxes for what I'd want from that sort of game.
MAYBE a Total War style variant, but much more than that I don't think would be necessary.
My ideal approach to minigames would be to blend Blackflag's Fleet with Fables Passive Income and attach it to Leadership Positions in TES.
So, for instance, when you become Guildmaster of the Fighters Guild, you can use the interface to send your guildmembers in contracts.
This could make the Guildmembers own abilities relevant in the contracts meaning that you want to send the right members to do the job effectively to meet bonuses etc, or even risk failure.
The peripheral interface would allow you to access this out of the main game, so even if you can't boot up TES6 that day, you can still check the status of your activities (provided you opt in to the active online account and what not.)
Click this link https://boot.dev/?promo=INFERNOPLUS and use my code INFERNOPLUS to get 25% off your first payment for boot.dev!
Mod collaboration discord: https://discord.gg/SnrGx6DAnc
Second channel video talking about this project: https://youtu.be/Bo0nuQCq10w
My patreon: https://www.patreon.com/c/infernoplus
Additional thanks to Greatnes...
There was a strange ad that had a person copying the fae upwards hairstyle from Oblivion
No main TES, with mod support is all I need.
I spent about a quarter of my life on Halo Wars 1, so yeah.. 😅 Heck, I'm still playing it.
I don't hate RTSes but immersion factor is...different compared to a RPG or a MMO. So I understand where you're coming from(Wow came from an RTS at one point so)
Oh man, I can see it now. One side you have leaders of Tamriel and the other side Daedric Princes leaders (similar to Arbiter and the other Covenant leaders). Sorry, I'm just daydreaming and drooling on myself over the thought 🤤
I think we have a veeeerrrry different interpretation of exactly what the orbs do based on a few words of description.
Worth pointing out that Aldmeri waystones exist as a treasure item in ESO, although these ones are not spherical.
Guys does someone why my Dawnguard add-on doesnt work? When I go to the starting point of the mission There’s no one…
Sounds like something's not triggering. PC or Console?
I find one of the most compelling parts of strategy games is that it carries incentive to make factions both competent and cool enough to appeal to players. You get to see factions that'd otherwise be relegated to being largely useless in an RPG getting to shine, even if it's not necessarily canon.
Except for the Alliance in Warcraft 3, who pretty much spent all of every campaign, including theirs, getting knocked down more and more pegs until there's barely anything remaining.
RTS also tends to actually let antagonists win. RPGs tend to struggle to have the antagonist win without cutscene shenanigans.
I quite thoroughly despise that fact.
Brood War was the worst in that regard and it felt so stupid and forced.
Warcraft 3 was a two part game, the alliance losses set up for the big win against legion invasion
Then they lose like a third of their lineup in the events of TFT and by the time of WoW, there's arguably more of the WC3 Alliance in the Horde than in the WoW Alliance.
I love elder Scrolls....most of the time 
When you realize the date today, and how it relates to Oblivion https://media.tenor.com/UBUuSAVqIbYAAAAM/dnd-tpk.gif
The one plushie i might actually want
Perfect size to punt off a cliff.
Monthly reminder that Molag Bal is hot and he has no reason to be so hot
How very beautiful you are, that you do not join us.
i love TES i hate the community though
engage with tes fan
is it nerd or nord type
its a good community sir
enter
its nord type
And some are the Septimus Signus type
the nerd type :3
A Nerd with some screws loose, that Septimus
Pseron Wyrd how do you feel about this conversation?
I sympathize with you. When I joined Bethesda's forums in 2002 I loved Morrowind but I grew to hate the old-shool TES fans who hated Morrowind and spent hundreds of posts telling everybody how inferior it was to Daggerfall. I eventually had to take a break from visiting the forums because the so0called "fans" were poisoning my love for Morrowind. It left me with a chip on my shoulder against Daggerfall for years. Sometimes a game's worst enemies are its most ardent fans.
that's honestly valid, my personal gripe is the fans that engage in pointless hateful banter, the ones who don't try to understand things, the ones who curse races for no purpose, the ones who do vile things to the characters and excuse it with excuses
it's depressing seeing fans just
condemn an entire race based off what a faction does
During the pandemic playing Morrowind was really a great respite.
Even with watching it, it's still a great game. I was really fascinated by the Bloodmoon expansion. I enjoyed learning about the werewolves in the game
I've seen people genuinely assume that high elves were an innately evil race, without them even having ill intent about it:(
What did you really enjoy about Morrowind?
Not all high elves are evil, and not all wood elves are cannibals
Bruhh, you can't control everyone how you want them to be. Just do you and coexist.
this is true but that doesn't mean i can't feel grief about how they act
Didn't say you couldn't
i dont want to control them lol i just want for people to be more open and understanding
We each all wish alot of things were different or worked differently, in our image. But each life to their own.



Not all daedra are evil, just most of them 
I don't think they're evil
some ARE evil but they choose to be
they tend to be more cunning though
i think the alessian order was evil
Alessian order was also quite corrupted given the Werewolves and what appears their influence making a Vampire knightly order. At least unless the Order was truely what Alessia wanted.
I speak purely on that they were founded to drive out the Minotaur and Ayleids who helped Alessia, they dont represent her at all
I'm not a big fan of Marukh at all
We honestly don't really know her at all just what Imperials have "written" about her.
We can assume she was on very shaky ground given that she had the Nords in a Religion with Auri-El at the head of it with that Nedic fraud Shezarr about and then having to try and get some level of order with Nords, the different Nedic groups and then the Ayleids.
ture
Not sure I like the Alessian Order being bad but I'm sure some nuance can be injected but..some people's ideas of nuance perplex me(Nobody here that is)
bad is too simplyfing a word for them tbf
they're authoritarian and xenophobic, censoring media that thought outside the box iirc
Unfortunately with the Alessian order not only are they Imperial they are also first era so we're not going to get clear information.
There's an idea that there's still a Dragonborn Dynasty going on through it but we don't know if Alessia's line ends or gets overthrown eventually.
truth be told my expertise is genuinely on the snow elves, I don't have a deep knowledge of the imperials so I'm not as qualified as others for this topic
Mine's Imperial which is an endless headache.
that is fair knowing just how much content they get
Imperial Lore: A Empire whose government is a autocracy with Governors and Ministers, Whose cultures can be split into the Colovian and Nibenese, whose technology can make early ironclads and the filing cabinets on their space station the Battlespire, whose religion includes unique gods like Reman, Morihaus and Shezarr and gods like stendarr who is the patron of the Legions.
Imperial ingame: anyway scrap all that and here's a bunch of Feudal realms that barely exist as an Empire.
i love colovians <3
Snow Elves in lore: Ancient, religious mer with a forgotten culture and a tragic betrayal
Snow Elves in game:
If only they made it ingame.
Like we can assume certain NPCs are Colovian (like that Breton Motierre family) but writing is only doing "imperial".
I desperately want them to make races more cultural than race
like
I would kill to play as a Colovian specifically
or altmer, what if they're
direnni? what if they're corelanyans?
Probably want Ethnicity/Race (whatever works for fantasy games because I think that's a whole discussion of itself) and then a culture option so you could in theory make a Nibenese Nord or a Direnni Argonian.
I mean that can stay necessarily in theory as in an order starting to fall from the original noble ideals it started(Fall from grace). Not as cynical, more tragic. I detest cynical writing/world building.
i agree
its why i personally spin the events of saarthal as not of malicious intent on either side, but as tragic misunderstanding
ironically starfields trait system does this somewhat
i think they need to expand on it, i genuinely love that feature
I honestly prefer Starfields trait system.
Also helps that they built it into the world so it can actually mean something.
also
i think having it that way benefits creativity
so what if people pick elf ears and random features on their characters? let them have their fun in creative ways, it would be beautiful to see
obviously a tes game would as you said be ethnicity/culture but still lol
So long as Aldmer and Dunmer(And ....Wood elves) actually look like elves and not knock off humans) I'm ok with customization. Humans on the other hand....
humans need to be recognizably different imo
I meant physical appearence of elves. I don't or rather I intend to not change races from what they are to appease....misguided people. The cultures themselves I don't intend to change at least not so drastically
Complicated but can be done. That said I have made exceptions
hold on
do you mean "i intend to keep the races looking similar to how they stereotypically do" or whar
also what do you mean misguided people i dont wish to assume negative intent
I should clarify I don't think I have that power, its more of a goal and philosophy. A good example would be.
Aldmer and their yellowish/goldish skin tone I would not change for the sake of "Customization" Best example I can think of cause I almost....desired such a thing. I backed off
Even as far back as Daggerfall it was clear that the post of provincial governor was a temporary position until the Empire could set up its puppet monarchies.
Yeah the issue is TES3 and Redguards attempt with the Imperials which falls on its face when you get to Cyrodiil and then its entire government now no longer makes sense with a lot just retconned out.
While TES2 is all renaissance where "Imperial" is just the different playable Races in Cyrodiil. TES3 and Redguard tried a mix of Rome and China.
I'm guessing Morrowind has magistrates because of how Morrowind has two separate legal systems- Imperial and Temple.
Morrowind had magistrates mentioned in dialogue about duels and had "dukes" as renamed Governors of Districts.
https://en.uesp.net/wiki/Morrowind:Guide_to_Vvardenfell
Ebonheart is the seat of the Imperial government for Vvardenfell district, and a busy center of maritime trade. Castle Ebonheart is the home of Duke Vedam Dren, the district's ruler and Emperor's representative.
https://en.uesp.net/wiki/Morrowind:Brallion
By terms of the Armistice, Morrowind defines its own laws and customs, and slavery remains legal. Slavery is uncommon in Redoran and Hlaalu Districts, common in Telvanni, Indoril, and Dres Districts."
https://en.uesp.net/wiki/Morrowind:Darius
affairs of honor:
"Law and custom despises dishonorable duelists. If the victim was bullied, intimidated, or goaded by a stronger party with suspect motives, magistrates often convict the stronger party of foul murder."
That Darius line is now reminding me on how we really don't get different views on the duel between Torygg and Ulfric it's just Nord and Ulfric nearly botching things hard if that Gate Guard didn't take Ulfric by his word alone.
I believe the dukes are part of the monarchy that the Empire set up in lieu of letting the Dunmer continue with their council rule system, since the King of Morrowind- a station set up by the Empire- is also the Duke of Mournhold.
No coincidence that the station of king and both stations of dukes we see are held by the Imperial collaborator Great House.
Morrowind is where things get awkward. We know there's Governors of Districts and then there's an Imperial Proconsul (A civilian) for the Province itself.
I'd imagine it's a mix of Barenziah fleeing leading to the Proconsul after Symmachus' time as Military Governor.
By that sense then no one is evil, so when daedric princes invade mundus it's just a misunderstanding by choice. Same story with dragons, Paarthurnax saying he overcame his evil nature is just humblebragging 
We also know he as the "Imperial Guard" with him (the Legion soldiers in silver plate).
Imperial Guard
"The Imperial Guard is an elite unit of the Imperial Legion. The Guard is charged with the defense of the Emperor and various of his direct representatives in the provinces. The Duke's rank and responsibilities entitle him to the protection of this elite unit. There is a traditional rivalry between the Imperial Guard and their counterparts in the regular Legions."
At that point it feels like it makes Morrowind the odd one out since Daggerfall and Skyrim- not just the games, but the books in the games- pushed for the notion that the Empire favors ruling through puppet monarchies.
We don't even know what the Empire is in Skyrim tbh and that honestly cripples the Civil War because Stormcloaks have nothing but the Thalmor to play with. Like you can't even play a traditionalist Nord because as far as TES5 goes Skyrim is ruling though the Nord way the entire time. They can attempt with god names but TES has crippled that as well but Aedric Religions have long been its own issue.
Ralof claims Tullius is a governor but Ralof is the only one who says it where Solitudes Court never says that.
Curious question.. what's everyone's favorite custom class that you've built for yourself or which one you consider closest to your own personality?
Hmm, I guess mine would be Opportunitist with a dash of Mischief-Maker. Afterall, sometimes all a NPC needs is a little helpful push!
Eh, no race in Nirn is purely evil. Having said that I do get tired when humans get depicted almost always as out for themselves and selfish without any sense of nuance. Off topic though
Yeah like I said, evil doesn't exist, only misunderstandings. So when a dragon decides to chomp your head off and enslave the village it's an indictment of moral alignment, truly subjective
Hey we should check up on cold harbour residents
The reality, however, is that the High King swears fealty to the Emperor, and as Solitude is the city most directly influenced by Imperial culture and politics, the Jarl of Solitude has served as High King for generations. The Moot, therefore, is more formality and theater than anything else.
There hasn't been a true High King in Skyrim for generations. For too long he's been hand-picked by the Emperor, and given emphatic nods by milk-drinking Jarls addicted to Imperial coin. It's time we had a real king. One of our own making.
"Skyrim's rule" has no idea how the moot works.
The moot chooses from the royal family which has been a thing since PGE1
So Skyrim's rule is choosing to miss that the High King of Skyrim has been within the same Dynasty for a long while until Ulfric killed that family
Though Skyrim seems to act that a moot is called anyway probably like a mix of confirming heir and coronation (however the Nords handle their High Monarch.)
https://en.uesp.net/wiki/Lore:Pocket_Guide_to_the_Empire,_1st_Edition/Skyrim
The war was finally concluded in 1E420 with the Pact of Chieftans; henceforth, the Moot was convened only when a King died without direct heirs, and it has fulfilled this more limited role admirably. It has only been called upon three times in the intervening millenia, and the Skyrim succession has never again been disputed on the field of battle.
Ulfric..... ;...;
PGE 1E takes place at the end of the Second Era- the simplest explanation would be that the Moot traditions changed to formally enthrone the new king even when he does have an heir. According to Sybille Stentor, a moot was held when Torygg's father died, but at that point it was just a formality.
Or rather the Nords reverted to the older system of holding the moot for every new king.
The concepts of good and evil in life are inferior imo. Everyone does, has done, or will do.. good and bad (another inferior ancient concept, as what's normal for the spider, is chaos for the fly) things in their lifetime. But here it is yet being applied to a video game. For the sake of simplicity instead of an endless mindboggle of infinite paths, I'll just say imo, in TES, I would consider them good or evil either based on my interpretation of the "moment" or if they have done nothing but either good or evil and never an act of the latter. And the common fantasy trope, being "born of nothing but good or evil," therefore making it impossible for them to ever be the other.
Yeah but the issue is it's a formality because there's a line of succession. There's no rival claims or a dead dynasty for a proper one to come up. It's nothing to do with the Empire and more the Nordic High King had a stable line of succession.
Dragons are the goodest boys, even if only 1 of them doesn't try to kill you on sight in the game
The Empire's involvement is via subtle political and cultural influence. I think it's a large part of why the civil war in Skyrim has the Nords so polarized, because both sides see themselves as the "True Nords" defending their traditions, and why Rikke has to constantly remind Tullius that his own allies put huge importance on those traditions including reverence for First Nordic Empire artifacts like the Jagged Crown.
no one is evil though
the draconic desire for power isnt inherently evil
the princes are evil by mortal standards but theyre not really able to changez that's literally just how they exist
me watching eso make ancient nords worship akatosh
favorite build
spears medium armor and healing, some magic for movement like levitation
closest to my personality idk lmao
this issue is even more prevalent in elves its annoying
I'm pretty sure if someone tried to like Alduin "Eat the world" yeah they're evil.
But even stuff around Alduin is vague so his origin point to being the "World eater" is hard to define. Not that I'm against Alduin just being a "Force of evil nature" antaganist.
you mean you want to imply evil individuals doing bad things summarize the entire people
Well, the Daedra did make their choice in the beginning, separating them from the Aedra.
i personally interpet it as nords reverting to a system after the last of ysgramors bloodline died out, so its no longer by genetic blood but other qualifiers
Do you have a name for it?
ESO has a text that addresses that https://en.uesp.net/wiki/Lore:Divines_and_the_Nords
alduin is evil because hes being a power hungry dirtbag and NOT doing his job, ironically
oh good i shall read :D thank you
Not sure
I'd have to pull it up in morrowind to remember
I think I'd name it something like Magilancer though
Imo, I think Alduin was designed deliberately to just be an evil thing. Plain as that.
You are flattening TES lore into “everything is subjective,” which is not what the setting does. TES has moral complexity, but it still depicts genuinely evil natures and actions. Paarthurnax literally matters because he resists the violent, domineering nature of dragons. If that nature were not real, his entire moral struggle would be meaningless.
So go ahead and name five dragons in Skyrim who do not attack on sight. Paarthurnax is memorable because he is exceptional.
Skyrim, the game infamous for poorly written things?
The problem is that the Empire barely exists within their so called "province".
Also what "cultural influence"? TES has given no influence as Skyrim is all Nord baring the Religion which is just Generic divines. Also doesn't help in that the games have no Imperial Culture whatsoever. There's also no political influence either because everything has followed the normal Nord way.
I think the biggest deal with Alduin when it comes to the Nords and Imperials is that everyone assumes that he's just a different name for the same divine being, like Akatosh/Auri-El/Alkatosh/Borhamu or Kyne/Kynareth when in truth he was broken off of Aka.
unrelated thought but I wonder if the broken shards of Aka still represent who he was as a whole
You do not get to call canon evidence bad writing only after it disproves your point. You made a lore claim, I gave a canon counterexample, and now you are trying to dismiss the source instead of addressing it. If Skyrim is wrong, cite another TES source that says dragons do not have a cruel, domineering nature and that Paarthurnax’s moral struggle is meaningless.
Which is fine. I have no issue with that. Sometimes you need some bad guys to poke with a stick and not feel bad about it.
I never claimed his moral struggle was meaningless what
I merely claim that the concept of innate good and evil is flawed, wrong and frankly stupid poor writing
this is true
ats why bandits, slavers and race haters are fun to kill
since he's a. follower of auriel i guess i could call it a Dragoon then
or a templar but that's just lazy and rips off the ESO class
Through Solitude, largely. You'll notice that they're the odd one out in that they have a Temple of the Divines revering the Imperial pantheon in the Imperial tradition of putting all the shrines of the gods together. You'd never see that with the Nordic pantheon because a lot of the Nordic pantheon is adversarial, like the Khajiit's Adversarial Spirits or the Dunmer's House of Troubles. Furthermore, there's at least some interval starting in the 3rd Era when Solitude was ruled by members of the Septim dynasty.
Beyond that, I think a lot of it comes with how the Nords came to revere Talos so much that by the time of TES V, half the province is waging a war against the Empire over not being allowed to worship him anymore, and how they credited Talos as being the dragon that Martin transformed into.
You shifted goalposts. “No one is evil” is not the same claim as “morality is complex.” Elder Scrolls can have moral complexity while still portraying some beings and natures as cruel, domineering, and destructive. Paarthurnax only works if dragons have an innate tendency toward domination that can be resisted.
Faustus makes valid and true points. I would also say, on the subject of video games, books, art, it can also depend on if a character is just "deliberately designed" as evil. Like how Alduin was.
i didnt say no one is evil do you know what innate means
inherent might be a better word
I wouldn't call that evil though
its evil from a mortal perspective
And there are probably different levels of evil. Some leaders of it and some simply followers.
"evil from a mortal perspective" That is some moral relativism if we ever saw it
Ulfric claims that the Moot was largely a formality to enthrone whoever the Emperor asked them to. And this was a man who left the Nordic dream of being a Greybeard to fight for the Empire in his younger years.
wow that is a lot of blood
I'm surprised they don't have grilled cheeses in Skyrim ya know. They are so good and I mean they have all this cheese in the game.
do you think snow elves would've liked white american
Swiss maybe?
fitting climate for sure
Ulfric not knowing anything Nordic is true Ulfric.
Dude doesn't understand how the Nords changed the moot after the war of succession.
Damn a formality because there's a secure line of succession. How could Nords do this - Ulfric.. probably.

P.S. Ulfric being ignorant to how Skyrim leadership works is just icing on the cake of him being a useful idiot to the Thalmor
The power hungry guy just wants power and uses nord desire to honor history as a tool imo
You said “no one is evil though.” Now you are shifting the discussion to whether evil is innate. That is a different argument.
i like comparing him to how i see ysgramor, a tyrant who twisted the thoughts of men to get whar they want
“Evil from a mortal perspective” is still not the same as “no one is evil.” You keep narrowing the claim after the original one was challenged.
i said no one is innately evil LOL
Off-topic FYI: I found all the cheese in Perfect Dark 64 back in the day. Iykyk.
i tried perfect dark as a kid i wasnt into it personally
I was not a fan of the Xbox remake (or whatever it was supposed to be) back in 2000s. But back to TES.
i like manninarco he's silly
The Alternate Timeline where the Gate Guard doesn't let him out of the city because of his bad vibes and Ulfric gets captured (it's actually a bit silly when one digs into the whole Roggvir thing. As he wasn't anywhere near the duel as he's the gate guard for the front gate).
(Hopefully image link works should just be a map of solitude)
Praying for tes 6 day 24690
the good outcome 🗣️
sorry. "a good outcome in my perspective" /j
also faustus lets just move on from the good bad topic lol
no buts or last inputs its a convo that aint goin nowhere
never played it
Becomes god. Rejects shoes.
That is fine, but do you have any proof? I gave you the dragon example from Skyrim, and dismissing it as “bad writing” is not an argument. Nahfahlaar and the Dragon Cult support the same conclusion, and you also dodged the Coldharbour example even though it is clearly an example of systemic evil.
Hence why a lot of the Nords, even traditionalists, didn't side with him.
It also bears pointing out that the moot isn't being held while the civil war is going on because Ulfric doesn't want to let the Imperial-loyal jarls have a vote. Meanwhile the Empire has the same idea, to dethrone all the Ulfric-supporting jarls and replace them with those who will vote for Elisef.
I'm not gonna engage this further because i dont care and i said we're stopping lol
is there a spiritual connotation to bare feet and hands? I notice some deities tend to do it, like auriel statues
okay that came off rude and i didnt process that i do apologize
that was wrong of me to word it so bluntly
No problem, things get heated sometimes
morwin time i wanna see what I'd name this class
actually i should make my snow elf lmao
Torygg's death was Murder. Hard to see it otherwise.
I personally believe he was murdered no matter what flattering words Ulfric's people choose to describe it as
Absolutely dude was level 1 and got blasted in a duel with fus ro dah
or hmm do i make my maormer....
It's a shame we didn't see Torygg get groomed by the tsundere potema aligned vampire
Meanwhile the dude that killed him was like "Becomes god. Embraces shoes".
tap dancing ones! made out of living flesh and mad thoughts !!
Given he has the Old Holds i'd imagine he has most of the traditionalists.
Though it does remind me of why I disagree with the Nordic culture divide. It really shouldn't be a east and west divide but a north and south divide. Different biomes, terrain and even influences. North is closer to Atmora and the south is closer to Cyrodiil. North is far more coastal and the south is landlocked.
Kinda makes sense but then Solitude IMO would need to be placed....well not where its at(Its more north(Northwest technically)
Honestly it feels more odd that Solitude was the Imperial Capital. With how early Septims were you'd think they'd try and make a capital out of Falkreath the place where the Third Empire started.
Part of it is I just really like Solitude as a city compared to others.
Too much association with Cuhlcain. The Septims wouldn't want people to remember that Talos was the second fiddle.
Hi guys im a new player in skyrim se,im stealth archer, wood elf and i got my bound bow earlier today with the amulet xd
Good quest
It could have something to do with how Solitude's royal family married into the Septim line.
Although according to ESO, the Temple of the Divines predates the Septim Empire, so it was probably the Reman Empire that set it up.
Would have loved to have been able to see it, whether a time wound or some kind of recorder besides just hearing about it.
I agree but that would mean having to make it clear if Ulfric was a murderer or not. Honestly I'm ok with Ulfric being a bit of a jerk. Not to go back to previous discussion.
I mean the guy is dead by Ulfric. Either way, he killed him, he's dead. I just felt the player was kinda left out in never being able to see it, it sounded cool to see. Had Ulfric lost, he probably would of been sentenced to death for treason, so it might just as well been a fight to the death. The Empire about chopped off our own heads for just being there at the start of the game (I could understand if it was just Ulfric's life they wanted to take, while deciding other punishments for his men/women). Not even wearing Stormcloak armor like the other guards. Same for the horse thief. Death by Empire leadership just for being in the wrong place at the wrong time.
Anyway, we've seen the bloody work of the Thalmor on Skyrim's people whom the Empire allowed into their land, so the Empire's hands aren't exactly clean either and might just as well be responsible as the Thalmor for the murders of Skyrim citizens.
And Ulfric, I mean it could of been anybody because there's alot of people in Skyrim that already viewed things in the same way and probably would of made a go at Torygg's life as well. There are alot of "Ulfrics" out there.
And they like to say Ulfric started the civil war, but no, not really. The Empire turned it's blade on itself when they allowed the Thalmor to invade it's lands and alienate it's people, torturing and killing them.
Ulfric's just a mouthpiece of the resistance itself.
But Empire or Stormcloak, I don't particularly like either side on it's own, they both got their problems.
to be fair the empire didnt want to take risks there, they wanted it over with
I feel doing what they were doing would create just as many risks. That's just war
fair
i personally don't like either side but i lean an inch more towards the cosmopolitan people
What do I know.. I'm just a Hist sap loving Argonian
The lore meta pretty much insinuates that the empire by the time of TESV is in chaos and freefall, refugees from Cyrodill, power struggles for the throne via assassinations, corruption from thalmor parties/gold/execution squads/loss of control to forsworn/stormcloaks and desperate measures against any and all as perceived by player's execution. It's in dire need of a reset and there really is no apparent savior for it seen in the game. I would assume it dissolves completely in a sequel, unless they pull some sort of ceasefire lore and make it persist in limbo with 2-3 regions in it as it recovers
🤨 It shouldn't dissolve. Its just not what it once was pre Great War.
Why wouldn't it? It's on its last legs, every installment it takes a beating
blatant parallels to the late roman empire
Taking a beating doesn't mean its on its last leg.
Considering what we see in TESV it does not look in good shape at all
I don't think it would dissolve, at least not willingly. Bad grass dies hard. But to continue going on as it is.. it would be destroyed. Multiple slow poisons already taking their hold.
No idea what the game writers have in mind for it's future. But me, I'd def like to seem some changes in the Empire to redeem itself to glory. It's just sometimes you have to go thru alot of pain and hit bedrock before finding the strength & clarity to do so. We just may see the Empire come uncomfortably close to total annihilation before it's redemption.
If the Empire goes I don't see TES keeping the Imperials. They literally only exist for the Empire. Either they'll be merged back into the Bretons or be another Nedic group destroyed.
Wasn't there word that TESVI will adopt a darker tone as a contrast to starfield? Wouldn't be surprised to see parallels to fallout themes lol, fracturing, empire splits like NCR and enclave 😄
Well, in the future, I would definitely like to see the Imperial City completely destroyed. Not just damaged or occupied like it has been in the past. I mean obliterated like Megaton in Fallout by some Thalmor insidious superweapon and being able to watch the view from afar as it happens. [It will of course be rebuilt after it's destruction, bigger and better than before at the dawn of a new era!]
Just turn Cyrodiil into another sea.
What if the afflicted play a role? 🤔 Some of them say they're traveling to High Rock, this could cause a cascade effect of "cleansing Tamriel"
At worst they'd end up under the rule of another province but I doubt we'd ever see them or any of the races in Tamriel disappear entirely as a race.
Probably back to their village mentioned in a cut note.
Ulfric seems to to think that the Empire- or at least Cyrodiil- still has enough steam in it that he's not willing to risk an escalation.
It would be foolish to escalate it more than it already is. It would just benefit the Thalmor. At best, Skyrim just wants to worry about Skyrim, not other provinces.
Oh it definitely still has steam in it, though its evaporating. From my impression Ulfric, or at least his general Galmar itches to fight the Thalmor more so
Which from retrospect makes the civil war look silly
Skyrims not going to be doing anything. After the Civil war. They've been wrecked by war, dragons and vampire attacks.
Going to be waiting for generations before they even do anything outside of Skyrim
I've been wondering what sort of ruinous crises will be in store for the unvisited provinces for future games.
Skyrim will be rebuilt by dragons as reparations under the watchful eye of the dragonborn 😁
Dragons are more likely to cause famine in Skyrim then help them.
Sorry had to go afk for a bit.
Yeah, that is until the alpha comes along, which is LDB after Alduin is sent packing
Seems to be the pattern and why they're not doing large time jumps lately. All of Tamriel is going to be in shambles before finding yet another golden age.
Technically LDB would be the Omega 😅
And Partysnacks is the sigma
Partysnacks is too busy being a snack
For Elsweyr: Internal strife between the 2 (or 3 nations if Rimmen is still a Rim-Man state), truth about Void Nights getting out, Adversarial Spirits assaulting the Lattice, or even their considerable dragon population getting back up.
For Valenwood: Maormer invasion, Marukhati movement among the Imga, Thalmor puppets angering Y'ffre, or Imperial invasion.
For Alinor: Maormer invasion, Sload invasion, internal dissent, Psijic manipulation, or Thalmor deciding to destroy everything.
For Hammerfell: Dominion invasion, internal strife between Crowns, Forbears, and Orcs, or if they really want to recycle plots, Satakal threatening to end the world.
And Miraak is (or was) the "Alpha." Lol
For Valenwood I'd have the antagonists be a renewed Marukhati Adepts and Temple-Zero Society, its ranks swelled by Imga soured by poor treatment by Thalmor and Imperials displeased with the Empire's weak response to the Dominion, led by a time-displaced Marukh who intends to dance upon Green-Sap to finish what he started on White-Gold Tower
Hammerfell can also explore the redguard pride thus not accepting Empires aid against the Thalmor(In a future game) or rather one of the factions embody that redguard pride and the other faction isn't so...well foolish, that said.... prideful people do exist IRL.
Could deal with the cultural and political differences of the more Yokudan traditionalist Crowns with the more cosmopolitan Forebears.
I say that Marukh should try to, but ends up having his plans go completely sideways.
Reluctant Protagonist: And, once again, it'll be up to me to do all the heavy lifting, right?
Also since Orsinium was relocated to in between Hammerfell and High Rock, there's the possibility that some Redguards aren't happy that the Empire handed what they considered their land to the Orcs.
Yeah.. a world-ending snake/serpent is a bit close to a world-ending dragon.
A world-ending Panda would be better.
I think the Orcs could make or break the Empire. Not just from serving in the Legion, but also helping to build up Cyrodiil with places like Bloodfall, and sitting on a corridor between Cyrodiil and High Rock.
Either way, a Malacath DLC wouldn't surprise me in TESVI.
Tho, if it really turns out to be a two-province game after all this time, same could be said for the Daedric Princes? I just don't know who the other Prince would be. Boethiah? (Trinimac, depending on what is true?)
IMO I think the Empire could still work if all the Human cultures banded together not necessarily elves(But not be enemies either).
Orcs... well not sure tbh.
I think Systres would make a good DLC region for a game in Hammerfell. If doing both Hammerfell and High Rock is too big, it'd make a good consolation.
The big problem would be the fact that it's so small that it's depicted on a different scale than larger provinces.
I mean how big is Solstheim in comparison?
From the maps I've seen, it's a lot bigger. Each of the three big islands in Systres looks roughly as large or slightly larger than Stros M'kai.
Ah okay.
Personally, I can't see an Empire without Orcs as the strongest on frontlines. They are it's tanks.
And we don't know what shape Skyrim will be in due to the Civil War.
I got a shirt of the dark brotherhood letter today
Anywho, about Satakal.. After reading about it again, my interpretation is it's not so much something you take a sword or bow to, like Alduin, and not just on a world scale, but rather, an entire universe. It seems more like an "event" more than anything. Ice age, black hole, or even a sort of "big bang" that repeats itself over time. Something like that you'd have to stop. I think there'd be a lot more thought into it and choices besides the shout at it and slash approach.
i hope redguard gives us sinistral lore or more ket keptu
they're awesome
went from being beastfolk to recognized people of the empire
I like the old ones you run into seeking a "good death." Lol.. Warriors to the end.
Honestly hope this is their last Orsinium and they become strong enough to defend against getting sacked and having to relocate/rebuild for the thousandth time. Even if we the player, are the ones to help them finally accomplish that. Having a permanent foothold on the map. Even an established province to call their own land/home.
Screw Orcs. Bring the true inheritors of Alessia back into the fold..
Lol
Give me Imperial Legionary Minotaurs.
Sounds more like something for an interesting war machine in castle sieges. A self-moving armored battering ram. Like the power of a charging ram, just alot bigger, but also slower. Effective for crowd control too.
Where would the Orcs even go. There's barely any territory for them to claim as their own
Always opportunity to carve up some old borders.
minotaur <3
The Imperial Cult should burn for what they did to Belharza and his kin
The Companions, the AO, the IC gotta go bro
I mean, I'm in favour of burning every cult and temple to the ground...
So don't gotta tell me twice.
snow elf time ima write an elder scroll that will be misinterpreted by a middle aged guy in a few eras
https://klipy.com/gifs/iron-man-i-am
The part about Imperial City mostly. Companions are.... too meh for me to care. AO...... well I'm too dumb to know what that is
And thus, the antagonist of TESVI was born..
I dislike the Imperial cult bc Bethesda keeps shoving it down our throats like we're in a hotdog eating contest
The Dwemer were right! There are no gods! Only parasites who lord their power over others and feed off the chaos!
snow elf and a dwemer
Hot dogs are great. They're garbage, but great garbage.
gulp, uh oh
Well, the Falmer were extremely religious. So...
They got what was coming to them
when you remember the IC are essentially "c'mon guyyssss dont fight!!! here we'll water down BOTH of your deities :3"
Faith will only lead to ruin. Merit is all that matters!
Coincidentally making Boethiah kinda not all that terrible. But still a prick
🤨
Falmer being rewarded for honorable faith in Auri-El and the 5 by dying
I worship maple syrup on pancakes every morning. It's always been good to me.
whats funny is
in King Edward mara is angry about this too lol
EVERYONE should be mad about the Nords and their genocide
Especially given that their story gets more and more holes every time we learn something new
I emphasize with the Nords. Having to live in all that snow. It's enough to make you go mad and wanna commit genocide, living in that snow hell.
if i had a nickel for every time i had to tell a companion defender genocide is in fact bad, I'd have a few dollars at least
this was in DAGGERFALL TOO
Genocide CAN be good, in a few extremely specific circumstances.
Circumstances which have never come up in reality, and which are exceedingly rare in fiction. And which are not part of the circumstances of the Return.
It's not like the Falmer were the Flood or something.
Well..... not what I'd expect but... I imagine whats cold for us mere mortals might be...not as bad. Like 30 degrees might feel like 40 to them. Horrible analogy but I tried
Believe me, there are no good analogies for 40 below. Better off praying a bear comes and eats you.
the only right one ever was against thras
them sea sloads are most foul indeed
snow heaven*
nah the nords still suffer in the cold
nah we love it
nords when the thermostat a little too low: why is atmora gone
rip atmora i wanna see it in a game
You'll get plenty more pocket money when we get to Hammerfell then. Redguards have at least three genocides credited to them.
goblins, corelanyans (they failed though) and sinistral yeah
Nedes too.
And rewarded for seeking refuge with super-atheists by getting turned into monsters.
"the old ones say theyre heroes!" the heroes i. question
Any1 able to help me with getting mods, I tried to get it to work but I’ve been in the”creating quick account” for almost an hour now and idk what I was meant to do from this
That'd be something if the continent of Tamriel was literally just the back/shell of a living sea turtle. Who then wakes up from it's hibernation from all the warfare going on it's back and proceeds to submerge to the ocean floor, drowning every inhabitant in the process (minus the Argonians of course).
The "Imperial Cult" is the missionary arm and only appears in TES3.
The Generic divines appears in 4 and 5.
The issue with the generic divines is that there's no effort in it. It's just there and then people move on to better non-Imperial things.
Edit: even TES3's attempt of Stendarr being the patron of the Legions never comes up from any Soldier. TES3 has a Imperial Cult member say it but it's never mentioned again and we only know that it's still a thing due to TES5s leveled lists with the Legion god amulets.
You'll have better success posting in #skyrim-se-mods or #1067467528353370152
And the Daedra-worshiping Ayleids, and the Dreugh.
It's not worth getting worked up over.
You mistake animation, for being worked up
Both.
The Night of Tears especially, though
But as I've said many times. I don't think the lore is salvageable. Or the setting as a whole. I just make fun of it now.
If you want to see me get worked up, we can talk about how terrible Difficulty Scaling is in Bethesda games, and the industry at large.
Todd implied he might make the next game difficult, or at least make the achievements more difficult, so there's that lol
He probably meant difficulty options like the ones we see in Starfield.
And Starfield's difficulty scaling is some of the worst I've ever seen.
So that's a problem.
The approach it uses would be agonizing in a melee heavy game like TES.
Higher difficulty settings in Starfield aren't actually challenging, they're just tedious.
Enemies become unholy bullet sponges that take thousands of rounds to down, and they do so much damage that you're jamming so many stims in your leg you could probably tear it off at the seam.
With everything on max, it literally took me 22,000 rounds, using the best gun I had found across 4 newgame plus, to defeat the second boss encounter in Shattered space.
And I didn't even bother counting how many stims I went through.
The difficulty approach used in Bethesda games just isn't actually engaging. It's even worse than the Souls games, and actively disincentivises turning the difficulty up.
Most of it is survival game esque options(Afflictions, Food healing Sleep healing, carry capacity, Cargo access distance, Vendor credits, Medical item healing)
Superfluous chaff that never does anything interesting anyway, and is there for pad the 'Immersion'.
Difficulty should be about understanding and interacting with your options.
NOT about taking options away, and just making numbers bigger.
Its not for me either but the options are better then just one difficulty slider.
It is definitely better than nothing. But it's better in the same way that Throat Cancer is better than Brain Cancer.
And a large part of the problem with how difficulty is handled across the board is in the way gameplay, damage, and health interact.
It's one of the few situations where simplicity IS actually bad
Difficulty options are just hard to do in ARPGs. Unless a game is specifically focused on combat like Dark Souls or something no one really has the time to take every player build into account and tweak the ai for different Difficulties
Number increases are sadly the only real feasible option that almost everyone uses.
They'd be easy to do if anyone actually focused on foundational mechanics.
But they don't, they create a very basic gameplay system and then just tack things on top. And in doing so, overburden the foundation to the point where you can't actually do anything interesting with it..
Yeah but again. That'd require the combat to be the main focus which it's not in most cases
A prime example of this, also from Starfield, is the games total inability to know what to do with unconscious enemies.
There's no baseline mechanic to account for them, they're just a tacked on afterthought that needs to be explicitly coded for at the time.
I've seen many who straight up ignore the combat in arpgs and play specifically for quests and story
Bioware is probably the biggest example of this to the point they had to add a storymode difficulty in VG that pretty much neuters combat
Which is a shame because VG's combat is actually pretty good
And that's fine. That's a good way to handle difficulty.
Don't want a challenge? You have that option.
True but that's the thing. A lot of companies just don't see the point in investing heavily in core combat when they know most people aren't looking for some super indepth combat system
Then don't add combat difficulty sliders at all.
Because as it stands, all they're doing is making combat longer and more tedious. They aren't making it more challenging.
Either do something decent, or don't do it at all.
I'm pretty sure it's just a checklist atp. Gotta have something to mark difficulties
Which is part of the wider problem across the industry of... I'm increasingly of the mind that most studios don't even actually play their own games.
Playtest, sure. But PLAY?
There's no way that Todd actually played Fallout 76, and enjoyed the PvP feature in an open setting.
Unless he's the griefer, anyway.
Now, whether they don't play because of disinterest and apathy, or because of the grueling slave-like timelines imposed on developers leaving to little recreation time, is a whole other topic.
But the trend of being able to accurately predict criticism of a game before it even launches, and repeated problems having to be re-addressed because they keep being repeated, shows a clear problem.
And this isn't just Bethesda, this is industry wide.
At the end of the day though, Bethesda makes ARPGs. You can dress it up as much as you want, but combat is the dominant gameplay dynamic of their games.
And they need to go back to the foundational mechanics for it, because their combat is not good.
Don't think I've ever liked difficulties modes that just makes things spongy.
Health should never change.
just make it more dangerous for both sides or add more enemies.
I'd argue atp combat is secondary concern in ARPGs
My ideal approach is: Knowing how things work becomes more important.
Knowing what weapons or attacks get past what sorts of armour. Knowing how to control the field. Knowing how to manage your resources. Etc.
If you just wanna beat things with a club, that's fine. Play on easy.
But in Master, you need to know what tools are good for what job, and how to recognise what the job is ahead of time.
It's the overall gameplay loop people like. Take dungeon crawling for example. The loop goes "solve puzzle + fight 2 things + parkour or move something to open a door + loot"
Combat is a part of it but it's not center stage
Well, maybe more broadly. But not for Bethesda.
Since puzzles and parkour are almost non-existent in their games.
It's more classic DnD, where it's just one room of enemies after another.
They do Valve puzzles. They're not meant to be hard but mix up the gameplay
Ironically, how DnD was INTENDED to be played. Before people started getting stories involved, and spending too much time in taverns
That's a funny one because just about every piece of lore regarding the Alessian rebellion that came after TES IV pointed to the Ayleids- or at least the ones that Alessia fought against- being even worse than they previously seemed. I remember one discussion on the old forums on this topic where someone asked if perhaps the Alessian rebellion went too far and Kirkbride himself chimed in and pointed out that the Ayleids were super nasty.
the Marukh slander WILL continue
Kind of hard to separate what's just a "bit" and what's genuine feedback.
Just wait till we get to Hammerfell, the Ra Gada are in a league of their own when it comes to erasing civilizations.
tamriel if the ra gada, atmorans, alessian order and marukh didnt exist
waow that's a lot of humans
okay lets include the ayleids to be fair
(I think it's fun to playfully theorize that in the way you would real life villains, because to me TES history feels like how you might look at irl history, and no other fantasy series captures that the same)
Also the origin of the Knahaten Flu, which wiped out multiple races, is still unanswered.
Fair enough.
spears
Spears in morrowind still gives me night terrors
why are you swinging it like a sword!!!
WHY
Because you don't have Use Best Attack turned on, and are this using it unoptimally.
Swords that arent slabs>
What triggered me about Morrowind polearms was that halberds were just as ineffective as spears when swinging.
Depends on the sword.
Swords are easily the most diverse and versatile weapon types, and can be optimally used in all kinds of ways depending on their design
If I could post links I would to explain what I mean*
because you can irl
partisans are actually effective that way
but yeah turn on priority attack thingy
I guess they were trying to nail it in that it wasn't ambivalent, just hearing the mention of flesh sculpting kills any positivity of these guys, reminds me quite a bit of drukhari-haemonculi from 40k
Sounds wild....but not sure if its Kirkbride wild
You mean the only good guys in 40k
They waste nothing. Not even the pain.
drukhari
Truly eco-friendly ♻️ though probably too metal for TES
They're too metal for 40k. Hence why they haven't gotten a range refresh in like 20 years.
yeah they're remnants of the old edgy 40k imo
warhammer stuff is definitely worse
So I've heard. Its why I avoid that franchise.
they're usually going to be beat out by a polearm variant however
valid its definitely for people not bothered by such things
Besides people, plants, and animals. Hoping for some lethal weather in TESVI too, even out at sea.
i hope we do get better weather systems
its unrealistic but watching a supercell develop into a thunderstorm would be wicked, and seeing it leave puddles and muddy ground
They'll get around it, Slaanesh is getting one soon I suspect and the old lore for that faction is crazy
maybe having storm magic stronger during it
anytime i see eagle wings on an animal it makes me think of morihaus
My main beef with 40k these days, is how everything revolves around Jesus The Emperor. His existence just isn't that interesting.
Also, the Eldar are far too human. C.S. Goto may be a terrible writer, but at least he made the Eldar really alien
Ultra Smurfs hogging all the screen time
yeah, the vibe has also generally shifted towards a tenseness with glimmers of hope
its not what warhammer was founded on, a world dying thst will never improve, where the emperor is dead and the innocent die for nothing
also the excess focus on astartes is tiring sometimes
You could probably lightning rod yourself to summon more electrical charge directly from lightning. As long as you're properly skilled in electric magic.
if i wanted eugenics warriors I'd just look at the altmer more /j
Spear of Kyne that channels it since she's associated with it
or trident, or sword if you're basic
I think my beef can be summed up be comparing two outsider statements about the Emperor.
In the 3rd edition, the Eldar described him as a weakling seer who was unable to see the corruption of his sons.
In 9th edition, an Eldar described him as a burning beacon that withered chaos, and who was the last salvation of all creation.
early Eldar also just messed around for fun
Well... Late Eldar.
EARLY Eldar fought star consuming gods with swords and magic.
But Warhammer is a whole other topic, and not relevant here.

Wonder if they're building to a end times scenario. Things are escalating if Primarchs are returning
considering how age of sigmar went, likely not but lets move to off topic
They WERE, with Gathering Storm. But the End Times were so poorly recieved, and 40k was selling so well that they pulled back in the plans.
Worse. Zeus
eh
Navigation would be great too. I'd like having the ability to draw out custom maps in-game. As many as you could want. And include some navigation tools and tricks while out at sea. Being lost on land is one thing, it's another when everything is blue as far as the eye can see and the sun is blocked out by clouds or it's night and nothing but darkness and stars.
Desert sandstorms could be challenging to navigate as well.
i hope it doesnt have an ugly green filter like starfield and fo3
I like the shores where the water is so crystal you can see everything on the bottom.
Here too lately. Loud and explosive for seemingly no reason at all like it hasn't been in years, even from the tiniest of storms. Earthquakes out of nowhere too.
I think when I was a kid I used to deliberately sneak out to run in lightning storms because I thought it'd give me superpowers.
Obviously it never happened or I'd be off fighting baddies right about now.
I love lightning.
I love chaos in general.
I never would have guessed 😛
Nobody could have guessed.
Tokugawa Takechiyo: I’ve slain obsession demons with more maws than that!
That has got to be the most ugliest succubus I ever did see.
Not even a brown paper bag can fix that trainwreck for a face.
Khorne does simp for her though but yeah she's not a succubus.
She's like half Human and half Demon simply because Khorne said no to her dying
Does she count as a Daemon Prince?
Sounds like an evil version of Tinkerbell. Tinkerhell?
They're probably related. Distant cousins? Disney is hell on Earth afterall.
Looks demonic
She should be but she's stuck in the Warriors of Chaos so she's not for gameplay terms
She is.
Demonic breath for sure. Wakes the dead.
Azazel is my favourite. Because I'm weird.
Azazel > Signald
his design reminds me of clavicus vile actually
I realize it's supposed to be intimidating or scary, but that animation in particular just looks like special ed.
Someone didn't see how he strolls, strides, swaggers and swirls
The whole animation is more deranged. This is his 'finally, some amusement' face.
Yeah, I can see that 🤣
he looks like
hehehehe HA
spear ,,,
Spear soaked in holy water