#elder-scrolls-general-chat

1 messages · Page 40 of 1

feral viper
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And I don't own, never have owned, and never will own, a Nintendo console. So I don't pay attention to anything relating to it.

pulsar root
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Its a bit of a stretch to go on that. I think its more likely 2027 mostly because unless Todd was trying to give us a red herring when he said "GTA6 will come out before ES6"

hushed coyote
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I lowkey kinda like the Alexa version of Skyrim

dim reef
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Yeah i think they were joking lol

feral viper
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Their marketing isn't THAT stupid.

Deliberately dropping something that they know people are going to interpret as a release date, for a game that people ALREADY accuse them of abandoning and that they recognise they released the teaser too early for, and it being a troll, is a PR dumpster fire that would make Diablo Immortal look like Half-Life 3.

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It's risky even to drop that as a tease in regards to, say, a spinoff game.

dim reef
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You know the thing people do when they grab random numbers and be like "release date confirmed????"

feral viper
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Yeah.

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Case and point. Anything Valve ever does.

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But, we live in a dystopian post-truth world. So SOMEONE needs to smarten up.

Either don't make stupid jokes you can easily predict are going to get out of hand...

Or stop taking anything you ever see from a corporation seriously in any advertising, and assume they're lying to you at every turn.

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I lean more to the latter, of course. Because it's a corpo's job to part you from your money. And lying and manipulation are excelent tools for that.

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So, everything is untrustworthy and subject to skepticism. Especially when it comes from a source with an obvious agenda (convincing you to buy).

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Besides. Star Trek says WWIII starts next year. So won't be many games coming out in 2027.

And by 2053, well have other things to focus on. Like Vulcans.

candid plover
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Is it possible to actually get the nightblade example armor from character creation in-game in ESO?

gloomy kraken
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What is the current nightblade armor? Is it still chapter specific or do they now use the class armor

candid plover
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I have no idea, i just started playing the game and thought it looked cool, don't have privileges to post a screenshot of it

feral viper
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Right, back to business.

Alchemy.

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It's...you know. There. It's not really anything approaching Alchemy though, it's more being 6 and mixing weeds into a 2l pop bottle with some water in the back yard.

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It needs some love. And not the sort of love crafting got in Starfield.

noble verge
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That's pretty much standard video game alchemy. That and occasionally mixing low explosives.

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One thing that stood out to me in TES 3 was that there was pretty much no difference between "alchemist" and "apothecary".

feral viper
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Oh, I'm aware. I'm just saying it should be better. Settling for what everyone else does, when everyone else's work is bad, isn't really a good direction.

Though I'd go so far as to say TES' system is in fact worse, because it allows you to create both potions and poisons... But you have no way to control what the result is directly. You have to just take the good with the bad, or vice versa, because the games system determines which will come out.

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I do think that ESO gives us some inspiration in how it could be made better, however.

Solvents.

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ESO only uses Water, but if you include other solvents (Spirits, Tars, Ethers) you can give the player the ability to directly control the type of concoction that comes out the other end.

hollow sky
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today is the day when I find out if my delusions managed to manifest

noble verge
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I want to see alchemy in a fantasy setting that goes further than just being fantasy chemistry and goes into the spiritual, occult, and philosophical elements of alchemy.

feral viper
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We'd need some proper account for seasons and times of the year for that of course.

But having particular high-level effects only craftable on, say, specific phases of the moons would be a fun start.

wise quartz
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Just wanna say that little scene before they announces highguard had me reeling thinking it was the next ES title finally being shown.

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Im all sorts of upset now 😭

orchid owl
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Honestly same, with Todd, some of the jokes, and that final reveal image I thought so too

atomic jay
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Lmao

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Man another year another disappointment. It's starting to hit me I'm gonna be over 30 years old if this game ever comes out

hollow sky
mossy charm
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My disappointment is immeasurable and my day is ruined.

hollow sky
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that really bummed me out

orchid owl
last dew
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Please have Jennifer English voice in Elder Scrolls 6 as a companion.

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And I was never expecting Elder Scrolls 6 to show up in Game Awards 2025 anyway.

mossy charm
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It's been 7 years Tod! Give us something! We are beyond starving!!!

last dew
mossy charm
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When skyrim first released I was six years old!

mossy charm
last dew
atomic jay
hollow sky
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yeah, like. I'm less disappointed with how TESVI wasn't there than I am with the fact that it felt like TGA tried to have us believe it might be there with that spiel + the build up for the final reveal to Highguard

atomic jay
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They should have never announced the game so far back it's the worst decision they've made

hollow sky
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if neither of those events occurred and it came and went I'd feel far better than I currently do now

atomic jay
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I'd they don't say anything during Summers Games Fest I'll actually be devastated.

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I know it sounds silly but the game being announced originally kinda helped me out of a depression when I was 22. Gave me a little hope.

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And I'm doing better now. But man.

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Tried playing Avowed ! But it just doesn't scratch that itch !!!

celest dagger
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Damnit Todd.

eternal fox
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[Suggestion & idea]

Hello everyone.

I love survival games like Conan Exiles, Ark, Dune Awakening. The survival mod in Skyrim, etc.

All this to tell you about my dream, it is undoubtedly not the case for everyone, but it is mine.

A multiplayer survival Elder Scrolls game where players could even have their own modded servers. Combat, magic, survival, all set on, for example, a huge unexplored island.

No need for big cataclysmic threats, no need for epic quests. Here we would play characters on a human scale. The worst enemies could be Xivkyns, or Maormers, or even something else entirely. But always on a human scale.

As tradition dictates, one can very well end up on this island when prisoner ships are wrecked, etc...

There you go, that was my stupid idea XD.

wise quartz
wise quartz
hushed coyote
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Atleast we know it is coming

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Unlike the winds of winter

main thicket
vagrant aurora
noble verge
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Just wait till they hear about the upcoming big thing- battle royales

desert pike
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Not gonna lie I thought the trailer for Divinity would've been a reveal trailer for Elder Scrolls 6 but when I saw the.... yep... I immediately said "Yea this isn't Elder Scrolls, this is The Witcher meets Game of Thrones"

feral viper
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Was it the pigs eating vomit?

It was the pigs, wasn't it?

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I'm being facetious, I know what it was..

desert pike
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It would've been crazy if it was TES6 though. I would've said "Damn, they're going all-out with this installment"

feral viper
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Bethesda doesn't have the interest in mature content for that.

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That was also clearly Source Magic, so not something you'd see in Tamriel.

gloomy anchor
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That trailer was really fun, I would have liked to see some gameplay though. I mean, obviously it will be a top down.

feral viper
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Well, Isometric.

I suspect OS1 and 2, and BG3 pretty solidly establish what gameplay will be like.

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Unless they do something wildly different, like they did with Dragon Commander.

desert pike
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Hopefully it'll be better than BG3 considering how much of a masterpiece BG3 is

feral viper
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Though, I'm hoping to learn what's been going on with Astarte...

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She's been restored for about 1300 years now. And yet the Source is still tainted.

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But in any event, between Total War, Divinity, Old Republic, Control and Tomb Raider, I have enough to look forward to that I don't lament the lack of TES.

feral viper
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Look, I don't care if the game is utter garbage.

I'll buy it for HK-47

dim reef
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Nah nah. It's not about quality

feral viper
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Oh, the timing is irrelevant.

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I'm still waiting patiently for a resolution to Legacy of Kain.

dim reef
feral viper
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Still gonna be out before TES6

dim reef
mossy charm
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Has anyone here played tainted grail the fall of avalon? I'm thinking of picking it up for Christmas to get my elder scrolls fix.

feral viper
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I have not, no.

eager remnant
mossy charm
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Sorry about that

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Will do 🫡

desert pike
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I'm hoping that Bethesda takes their time and actually make TES6 the best it can be (I know it won't be the best game with what's going on with Bethesda currently but I can always imagine how peak TES6 would be)

wise quartz
wise quartz
tame matrix
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I thought the final trailer (highguard) was elderscrolls 6 at first and then they revealed concord 2

feral viper
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Concord 2, Electric Boogaloo

feral viper
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And there's something to be said for doing your best.

last dew
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@inland shale I'm genuinely curious, why do you disagree with having a companion in Elder Scrolls 6 voiced by Jennifer English who is the voice actress of Shadowheart from Baldur's Gate 3? You worry Bethesda would make Jenn's voice monotone in Elder Scrolls 6?

inland shale
feral viper
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That's sort of a chronic problem in voice acting in general. Most of the big names in voice acting fall into it

dim reef
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It'd be nice to get some Skyrim related announcements for Christmas like "we decided to give you 100G for modding on the console" or at least 10...
or, "we have remastered it for you" ...or at least fixed the freaking bugs so you don't have to waste 300mb on ussep. No? anything Bethesda?

atomic jay
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Not so fast my friend.

atomic jay
atomic jay
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Lmao. Fr tho I think late 2028 or early 2029

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The wait between announcement and release won't be as long as TES 6 so I don't mind

pulsar root
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I did read a FB comment said any decent indepth RPG takes 6-8 years. Was a real hot take >.>

primal olive
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snow elves

last dew
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Man, we just can't get nice things....

inland shale
last dew
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I like Elder Scrolls 6 to have at least two provinces, one guy says no. I like to have a companion in Elder Scrolls 6 to be voiced by Jennifer English, other person said no. Players on one side wished Serana was romanceable at DLC launch, other players say no. Make the Thalmor to be the antagonist in Elder Scrolls 6 and to deal with them once and for all, other guy says no and instead make them recurring villains until about Elder Scrolls 8 and wait for those games for about 4 decades. What's next? I say I want to have spears in Elder Scrolls 6, and the other guy says no?

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Such as the beauty of someone having different opinions, no matter popular or minor opinions.

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At least that doesn't make people who have different opinions be a hivemind. It would be boring if that were the case. We're not ants. We are who we are in our own way.

dim reef
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Todd Howard looks really cool in the latest pic

sly inlet
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When are we expecting ESO's Director's letter does it usually come at a certain date?

spare plaza
sly inlet
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Yeah I know I was just being lazy because then I'd have to make an account lol

tame matrix
dim reef
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Any news on next Bethesda game??? New fall out? Or new elder scrolls???

sterile basalt
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Do you think there will be a TES 7 and if we’d live to see it?

inland shale
tame matrix
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Lmao

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Its just like tv or hollywood movies where they just draw from the same pool of actors for every role. I recognized noshir dalal’s voice immediately as a side npc in starfield 😂

sterile basalt
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Wish there was

feral viper
timid drum
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I can see Terical being a dragon priest of sorts, living exceptionally long (sorta) and having a vast amount of knowledge lol

feral viper
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Also, surviving on pure spite.

pulsar root
feral viper
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Every immortal needs their eternal adversary

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You can be the Kurgan to my Highlander.

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Or maybe I'd be the Kurgan...

feral viper
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So, going back to Starfield after a break. And I'm reminded of one major gripe about Bethesda games over the last 20 odd years.

Difficulty

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It was less of a problem in Morrowind, because of the overall way the game worked, but since Oblivion difficulty has very much just been a 'Numbers go up' sort of system.

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While this is absolutely excruciating in Starfield, it's still a problem in Skyrim. So TES hasn't been except from it.

Enemies just become enormous HP sponges, that do immense amounts of damage. Forcing you to wail on them for eons, while chugging healing items like an alcoholic falling off the wagon.

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And if the trend continues, TES6 is just going to be a slug fest of slamming your face against a wall (the enemies) until either the wall gives or you will to live does, on anything but the lowest difficulty.

Which is especially problematic given that, so far, the best melee combat Bethesda has offered is still not as good as their gunplay in more recent titles.

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Like, you imagine Skyrim's melee, but with Starfield or Fallout Legendary Enemies?

It'd take you 20 minutes to hack'n and whack'n and smack'n the draugr boss in Bleak Falls just to finish one fight.

timid drum
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Sneak archer for the win imo

feral viper
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Can you imagine that in the current format? You'd have a boss with 200 arrows in his dome.

timid drum
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I mean, ive done that lol. It also helps with smithing skill in skyrim (haven't played starfield in a hot minute)

hushed coyote
feral viper
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How anything works in Oblivion should be a sign you're doing something wrong, honestly

midnight stag
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turkey in the oven could it mean 2026 for es6 at thanksgiving since there’s so much buzz around the web and before they were not even talking about it as much as sometimes it would take days and get nothing from Bethesda and now we’re getting news regularly that just makes me wonder now

gloomy kraken
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Molag Bal is hot

timid drum
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Sithis for the win

gloomy kraken
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He is

pulsar root
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💀 \

finite totem
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So learned that healga has unique dialogue if she’s married

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She is not a marriage option lmao.

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There’s a few marriage options I’m shocked aren’t in vanilla Skyrim

Seranna, frea, Sanguine, Healga, Ingun, Elsief the fair, and Charlotta

noble verge
hollow sky
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just had a thought, what do you guys think will be how magic/spells work in TESVI? i.e. more like Oblivion as an equippable hotkey, or like Skyrim as weapons?

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I would prefer Oblivion's approach since I'm a big fan of the ol' big Sword and spell approach, and they could probably do something like RB - Equipped Spell and LB+RB = Equipped Shout Equivalent if one exists

pulsar root
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So long as its not like Skyrim with one hand and the other. (And having to go to the menu and switching spells got annoying).

feral viper
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I personally hate Oblivion's approach.

It makes magic a trivial add-on with no actually commitment involved. It's a side arm, not something you need to think about and build around.

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That's not to say Skyrim's magic was GOOD... But it was a step in the right direction. Even if it was baby steps.

granite star
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Hi everyone. Just curious but does anyone actually believe that the elder scrolls 6 will be shadow dropped?

livid ingot
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I feel like Todd probably doesn't have the final say with these things in the Microsoft/Zenimax/Bethesda hierarchy

glad shadow
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I doubt it

dim reef
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That's why none of the unique voiced characters are marriage options cos' they can't reuse the lines there

gloomy kraken
feral viper
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Unless they have become afraid of the hype and disappointing consumers.

granite star
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@livid ingot @glad shadow @feral viper thanks for responding. I also thought the same thing.

feral viper
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I suspect probably 4-7 months notice. Enough time for hype to build, but close enough to launch that they know what will actually make it to the finish line.

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I expect shadow drops, if they are used at all, to be for spinoff things. They've had success there with mobile games, like Fallout Shelter and Castles, but now also with the Oblivion remastermake.

So maybe a Redguard remake, or a Morrowind remaster.

finite totem
junior kettle
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Redguard is one I'd say needs a remake, none of them needs a remaster

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You can play morrowind on modern systems, you can't play redguard on modern systems. Though in the end I'd rather Bethesda use the money to actually make a new game over "here is a remaster with worse optimization and more bugs that we'll fix in a year"

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"maybe fix"

feral viper
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Absolutely.

I'm against remasters as a rule. They're just what we already have, with a new coat of paint, and represent a totally worthless use of manpower and resources.

But they're all the rage these days.

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Remakes are a little better, IF the effort is made to reimagine or reexecute on the original vision.

But if it's just to update the idea for newer systems? Nah, that's just a dressed up remaster.

gloomy kraken
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Redguard is perfect the way it is 😡

livid ingot
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the swords look better than they do in any of the mainline games

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😶

pulsar root
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old game is old(Redguard)

feral viper
pulsar root
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Or slabs of metal instead of...swords(whines about two handed weapons)

feral viper
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Though, I suppose it's not JUST a Bethesda problem. Even in historical movies, they make metal look dull and rusty for everything.

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Yeah, like... Come on. Take care of your equipment a little.

pulsar root
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That said even some weapon modders commit the same sin that I'm talking about(And other...dev studios that handle fantasy worlds).

feral viper
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Yeah, it's a trope that's become so engrained in fantasy and medieval media, we're probably never going to escape it

feral viper
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Those aren't terrible. Still not good though

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The clearly Bronze (not ultracite) one is actually pretty good

hushed coyote
feral viper
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On that front, TES is pretty middle of the pack.

They aren't realistic, no, but they're also not... You know... WoW or Final Fantasy

hard prairie
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that sword was the epitome of cool back in the 2000s respect it

feral viper
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I respect giant paddle swords all the time. No complaints from me.

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Also weird fantasy swords. Tribunals Bipolar Blade? Radical.

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In this regard, my compliant stems more from TES's lack of visual identity. They flipflop between Fantasy and Realism, and don't seem to have any idea which side of the coin they want to fall on.

There's no shame in either. But vehk's brazen balls, pick a side already.

pulsar root
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I respect the Buster Sword, always will. But is it still jarring sometimes? Yes absolutely I just think turning all two handed swords into slabs is.... well stupid and should be burned at the stake.

feral viper
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Not quite as stupid as the prevalence of Katana, but yeah

hollow sky
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They should just have two types of greatswords so everyone wins and the sword dominance continues

You can have claymores that do good damage and speed (comparitively) and then slabswords (name pending) that do insane damage but move like molasses

river wraith
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Not for me. I like my swords to look like swords that would actually work as weapons - sleek, fast and streamlined. For anything else, use a warhammer.

pulsar root
junior kettle
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The funny thing is this is an issue that started with Oblivion. Morrowind has some really stylish blades that look practical. ESO also has some decent looking weapons. Bethesda really needs to up their weapon design game because Fallout and Starfield are also kinda noooooooot the best when it comes to gun designs lol

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These weapons are very stylish and make sense for instance https://en.uesp.net/wiki/Morrowind:Base_Weapons

This is a list of all base, unenchanted weapons in Morrowind.

Note that the Enchant values shown here are as used in-game. A fraction value shown here will be displayed truncated in-game. The construction set uses these values times ten for increased precision.

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We also got sabers, katanas, wakizashis and so much more. This is something I want from TES6, Morrowind's level of too many weapon designs because it's so much more fun to just have the option

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Bethesda should look back at Morrowind for a lot of design decisions for TES6 is mainly what I'm saying. Like a heavier focus on religion, using pilgrimages as quests to learn more about the world and the writing, more detailed political factions, etc etc

nimble pond
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TESVI will have trees.

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This pleases the Hist..

finite totem
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I wish elder scrolls had an Ewok Like Race. Idk why but Ewok lore fits so well into fantasy. And Elder scrolls matches its weirdness

junior kettle
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Well there are the Imga but they're bigger and more ape-like, there's goblins and gremlins but bethesda doesn't do a good job with them, same with Rieklings.

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There's a lot of minor races Bethesda doesn't do much with, unfortunately

feral viper
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There's also the Tang Mo.

junior kettle
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Yea but Akavir isn't ever going to be shown while Todd is in charge

noble verge
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And even then some of it didn't make sense, like halberds having the same scratch damage for chop/slash as spears, or longswords doing more damage when swung horizontally then when swung vertically.

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I'll admit I also disliked the whole "Japanese swords are better" thing that Morrowind had going on with the Akaviri blades being more durable, lighter, faster, and more damaging than the Tamrielic equivalents.

junior kettle
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Ok, I'd still prefer a greater weapon variety than what skyrim and oblivion had.

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Even if it just amounts to not mattering much, it'd be more fun to have more weapons than just sword, hammer, mace, axe and bow

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Like throwing knives or darts would be cool, same with javelins or spears, quarterstaffs, sabers, etc etc

noble verge
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I can agree with that. I think it helps that the rise of stuff like Dark Souls and Warframe really showed the world just how feasible it is to have a ton of different weapon types with different attacking animations.

junior kettle
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You can criticize some of it's handling and I'll agree, I'd still prefer them over what we currently got because it adds more variety and more playstyles, as well as allowing you to crafting your character's personality.

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I'd love to play a thief that uses a blackjack and throwing knives or an assassin with poisoned darts.

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I also think we should have throwing bombs and just utility items in general

noble verge
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I think I know the game you're thinking of right now.

junior kettle
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I'm thinking of a lot of games lol

junior kettle
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Honestly wouldn't mind the level of utility items the Thief games have being in TES

dim reef
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Have they announced where the new game will take place??

pulsar root
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No, just speculation. Hammerfell, High rock is the usual theories.

dim reef
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Ok, thanks! I have a feeling they will make the entire Tamriel accessible… make a crazy long game!!! lol just need the depth with the old games back!!!

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I hope they bring back athletics back! And the other stuff the got rid of…

hollow sky
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I can do without athletics and acrobatics but I want Hand-to-Hand back

pulsar root
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One worldspace is enough not the whole continent. I think a climbing mechanic(Not exactly the same as the BOTW though, kinda OP).

glad shadow
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Climbing ledges and shimmying for stealth purposes would be epic

junior kettle
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Starfield has like grabbing ahold of ledges so we may see some kind of attempt of adding more to TES6

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Hopefully we also get a return of levitation thanks to the jetpack mechanics of Fallout 4, 76 and Starfield

inland shale
finite totem
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Yea we need a real Ewok race id of swapped the Wood elves for that. Made Velenwood a redwood forest

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Wood elves are the least interesting of the races in elder scrolls imo

junior kettle
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Nah wood elves just need to look more alien like they were designed to look in morrowind, especially with the horn and antlers idea that ESO has

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Bosmer are cool, they have a lot of interesting lore ideas

pulsar root
junior kettle
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I kinda wish they went with the original idea of Valenwood becoming a mystical no-man's land during the Oblivion Crisis because a ton turned to the wild hunt to fight the invading daedra so the entire region is just a hellish spiritual woods that are dangerous to traverse

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"During the Oblivion Crisis, the Bosmer were going to call a Wild Hunt to end all Wild Hunts, with every single mer in Valenwood going full monster. Afterwards, it would've become a haunted forest nation, closed off by both the Dominion and the Empire. I forget the exact name, but it was something like Ada-mor, the "spirit forest".

https://en.uesp.net/wiki/General:Michael_Kirkbride's_Posts

These are a few notable comments from Michael Kirkbride on The Elder Scrolls setting. Kirkbride is known as Merry Eyesore the Elk, Vehk, Ald Cyrod, and MK on the forums, u/MKirkbride on reddit. These comments were originally archived by The Imperial Library.

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That would've been cool

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Also nah just changing eyes is a nothing move. It'd be like if dunmer just had red eyes but looked like altmer. It would be boring and half-assed. We need more variety and customization options

pulsar root
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I said they'd look elven and not human. Making the elf variants distinct is good not bad. Customization is good and all but you still want your races to be distinct (Human, Elf, Khajit,Argonian).

dim reef
feral viper
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Bretons are boring, yeah, but since ESO I have actively hated the Bosmer.

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Though at this point, if it ain't Dunmer, Argonians or Khajiit, pretty much every culture ranges from Boring to Bad...

So it's just sorta par for the course.

hushed coyote
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I wish the antler thing was something they actually got rather than something they glued on

feral viper
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I mean, this is a setting with magical cosmetic surgery. Antlers are the least of what we should see.

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Fantasy writers as a whole, both in prose and in games, generally don't like thinking about how Magic would REALLY impact the world.

feral viper
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It's not exactly a new problem of course. There's a reason why magic is so muted in Lord of the Rings.

dim reef
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TES VI really needs a new composer

junior kettle
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Bosmer are like one of the few interesting things about base game ESO

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Considering Jeremey Soule's career is dead, that's most likely going to happen in regards to new composer

nimble pond
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TESVI needs.. or at least the Vigilants of Stendarr need..

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Exorcists. I cannot tell you how much fun I would have roleplaying around the map as that. I already have it planned out.

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"Let the spirit of wickedness have no powers over this poor creature. 
Needless of your mercy, but in dire need of your divine spirit.
Depart from her, ye cursed demons, into the everlasting fires which burns all evil and leaves only the ashes of what goods she once possessed.

Devils be humble... Shrek in fear of the dark nights you must s...

▶ Play video
wide garnet
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Before I head to bed, I’ve got something I’d like to share from my Dragon Age: The Lost Scrolls fanfiction:

Arnegir: Well, Dragonborn. Did you enjoy your discussion with our founder?

Matthias: Unfortunately, I must have taken a wrong turn at that statue because I couldn’t find him. I did find a joke that the Dovah tell amongst themselves about the Joorre. However, it’s in the Dragon Tongue…

Solas: Nice to know the Dovah aren’t all about conquering those beneath them.

Arnegir: You seem to know a lot about them.

Solas: What can I say, I’m a multifaceted individual.

Matthias: Anyway… * begins speaking in the Dragon Tongue while making several hand gestures, before finishing with the punchline *

Arnegir Oh, my! * lowering his hood and pulling at his collar to let the steam out * Do the Dragons really think that about certain mortals?!

Matthias: It’s just what I found.

Dorian: You should tell that at the next Mage’s Conclave back home in Tevinter. Looks like it’ll fluster quite a few skirts.

hushed coyote
dim reef
junior kettle
#

That or they bring in the ESO composer

dim reef
#

He did the little rendition of the theme you hear in the teaser

#

And iirc around that time Todd said we've already "heard a bit of what the music might sound like"

nimble pond
feral viper
#

That's why we get dearths like Summerset.

dim reef
feral viper
#

Not optimistic. Because the only potential examples we've had, are the Teaser, and Castles.

dim reef
#

Not Castles. Blades

feral viper
#

I constantly forget Blades even exists.

dim reef
#

Castles was someone else. Frederic Tardiff i think

feral viper
#

Still, not invigorating.

#

But it's what I've come to expect at this point. I'll just end up turning the music off and playing something else in the background.

#

At least Fallout has Butcher Pete.

dim reef
#

Ew

#

I hate Butcher Pete.
In fact i hate Roy Brown in general. That man cannot sing

#

No offense to him personally, I'm sure he was a great person but good lord shut up

hot vine
#

Who's butcher Pete again?

feral viper
#

You don't like the hack'n and whack'n and smack'n while you're hack'n and whack'n and smack'n (because combat is terrible)?

dim reef
dim reef
#

Tho admittedly sometimes a couple bangers come up that i can't resist. Big Iron, Heartaches by the Number, Orange colored sky etc.

feral viper
#

Hey everybody, did the news get around
About a guy named Butcher Pete

dim reef
#

Speaking of songs i do hope ES6 focuses more on Bard Songs. I loved the bard songs in DAI

#

Get some actual singers instead of making the VAs sing. They're good but it can be better

feral viper
#

More and more, I am dissatisfied to the point of annoyed with Bethesda soundtracks.

They simply lack the drive and enthusiasm to really get me engaged.

And when I look at soundtracks in games like Darktide, BG3, E33, even going back to games like Command and Conquer

#

Bethesda just doesn't cut it. Musically.

feral viper
#

The only Bethesda sound track I listen to outside of game (or even in it, really) is Morrowind.

And I literally listen to it to go to sleep.

eager remnant
#

Morrowind's soundtrack is my favorute as well.

dim reef
#

Morrowind's soundtrack is good. I just wish it was longer

#

There's only like 7 exploration tracks

#

ESO's rendition of some of it's tracks are quite beautiful tho

feral viper
#

My overall point being, I don't find any of TES' music gets me excited to play, or do anything, in game. It's always banal and detached from whatever is going on, in such a way that it just falls into line behind the general ambiance.

#

Even when looking at Fallout and Starfield, the only real music that hits, are the musical stings when you discover a location or trigger a significant event.

#

I just don't think these games use music well, and the music they include is just... Not appropriate.

#

That doesn't mean it's technically bad music. In terms of composition, it's ALL excellent music.

It's just poorly used, underrepresentative of the themes and styles of the games, and often times so unexceptional that it's just there for its own sake.

#

Like... My last playthrough of Oblivion, probably a decade ago now because... You know... Oblivion...

Instead of playing the games actual music for the Great Gate sequence, I put on a boss theme from the 1994 masterpiece Phantasy Star 4: Ooze.

#

And it was a thousand times better. It's the first time since launch that I felt my blood pressure rise for Oblivion from anything other than anger.

primal torrent
#

The majority of my experience with the music/score of these games is with Skyrim and I absolutely love the pacing of the music and when it cuts in while exploring/in combat. I can still remember how I felt about it from over 10 years ago when hearing things for the first time.

feral viper
#

I'm clearly the outlier, I recognise that.

#

I just find it trite to the point of irrelevance.

There's a reason I listen to the radio so much in Fallout. And that reason, is so I don't have to listen to the sound track.

gloomy kraken
#

I never use the fallout radio

primal torrent
#

I went through a period of not listening to the radio at all in Fallout, but then I started again and now it's just always going

feral viper
#

In Fallout especially it blends the horror post apocalyptic with the over the top whimsy in a way the sound track just could never hope to approach.

#

TES and Starfield, of course, don't have that artistic theme (id argue they don't have any artistic theme, but that's neither here nor there) so the same thing doesn't really work.

inner dune
#

I usually just overhaul the music and dump about 50 tracks into each catagory from a huge massive mp3 collection I have and other old formats I convert to use like mod/xm/s3m from the amiga and msdos era.
So my music is nothing original and its all a mishmash of things now I keep backed up to dump into the games when I install them. skyrim is bout to get a huge overhaul in music as I just got it up and running again and just need to dump the mp3 collection in and sort what I dont want.

but I also have tons of ambience running so its not silent and dull out and about in the game.

feral viper
#

Yeah, for me that's what I need to do in order to make it listenable.

Otherwise, I just turn it off and ignore music altogether. You'd be surprised how easy it is to forget the music is even on mute.

inner dune
#

I actually dont mind the games with no music. the last few days I actually muted fo3's music just to take in all the ambience I have installed and the battles itself. its interesting when you dont have some bumpin' thumpin' converted amiga tunes blasting during exploring or battle. in fact the game world (all of them) are oddly cozy without music and its easier for me to get sucked into it at 2am at night without tunes. however I love my music so I dont turn it off often. plus it plays so little in skyrim I already turned that off until I dump my hundreds of songs into it.

#

and with all the ambience I have in skyrim its actually nicer without the music so i'll see how that goes for me and if I just turn music off again or not once I dump my stash in.

dim reef
#

Like i said i rarely use the radio in Fallout. The orchestral ambient tracks are just way too good

#

Music is pretty important to me. Even irl i often listen to Skyrim ambience when walking around

#

Makes me feel like the main character or something

#

Can we get Rik Schaffer for TES VI

hard prairie
#

yeah maybe

#

tho TES music is really good imo, I don't think it's boring

#

the ambient tracks not drawing attention is kind of the point of being ambient tracks

and even Skyrim has some really sick tracks if u stop to listen

#

it's definitely reminiscent of like star wars and Indiana Jones; so like a grand adventure type of thing with a very recognizable melody

#

I struggle to think of any modern soundtrack that even comes close to be frank, it's all become a little mid

feral viper
#

E33, BG3, Doom (any of the new ones) a bunch of Final Fantasy games (Nobuo is frankly a master composer) Dark Tide...

And that's just limiting things to the last decade.

#

I would even say that Battlespire had a better soundtrack than Oblivion, Skyrim or ESO

#

And I know this can't be a problem with the composers. Because I know Soule and Zur can do great things.

So someone else is to blame.

livid ingot
#

What would you guys think about a return to Arena/Daggerfall inspired music

feral viper
#

I'd welcome it. If for nothing other than to break the monotony.

#

I also actually like Daggerfall's music.

pulsar root
#

Never heard any of it so /shrug

gloomy kraken
#

redguard theme 🛐

hard prairie
#

ive just read the word toward as if it were pronounced like Howard (i need therapy)

hard prairie
#

final fantasy has consistently had great music thats hard to deny

feral viper
#

Good music also depends heavily on the context. A song that is fantastic in one context, can be terrible in another.

#

BFG Division, playing during an emotional interlude, is going to ruin everything

#

That's part of my criticism of Bethesda's music as a whole, and Oblivion in particular.

It's not really mood setting. It's not really tone setting. It's not emotional or atmospheric or anything of the sort.

#

It's mostly just elevator music. Something that's playing in the background and has absolutely no meaning or connection to anything you're doing.

hard prairie
#

i understand your point but i think its subjective, i personally don't see how it doesn't deliver on emotion and atmosphere

gloomy kraken
#

nothing hits me harder on a celestial level than Harvest Dawn when two npc's yap

feral viper
#

Oh, it's definitely subjective.

gloomy kraken
#

never been closer to apotheosis

hard prairie
#

i can see that maybe the whole soundtrack is more chilled out, it's not necessarily hitting on big passionate emotions

feral viper
#

I just use Oblivion as my punching bag, because I think it's the easiest to highlight my particular complaints..

hard prairie
#

definitely oblivion is more generic and tame in all senses artistically

livid ingot
feral viper
#

It's a game focused on the imperialist heartland of Tamriel, at the supposed height of its power, threatened by an invasion from literal hell.

But the sound track is mellow, relaxed, or melancholic.

It's a soundtrack for a mild game like Minecraft. Not for one where you're fighting legions of demons and the undead to save the world.

livid ingot
feral viper
#

It needed something, ANYTHING, with some power and gravitas.

And we got diddly.

hard prairie
#

skyrim improved a little bit on that regard i think

#

with more drums and the nordic nonsense

feral viper
#

It did, though I do think that on an individual basis, Skyrim's tracks were technically weaker.

Even if thematically superior.

hard prairie
feral viper
hard prairie
#

i could see it, maybe with just instrumental drums instead of the power chords and louder chanting of the melody

#

would even keep the style and be some interesting combat music

#

oblivion could have leaned more into the roman references too to highlight the empire being... empirey

feral viper
#

Oblivion could have done a lot of things.

Instead, it did nothing.

gloomy kraken
#

still a better game than skyrim, but anything is

hard prairie
#

yeah well they had to farm that LOTR cash

feral viper
#

Nah, Oblivion is hands down the worst game Bethesda has ever made.

And even then, it's only 'Ok'. Which is saying something about Bethesda.

#

How they manage to fumble so much, so often, and still produce what they do, is witchcraft

gloomy kraken
#

I would place skyrim lowest right under dragracers 2

hard prairie
#

i still like it better than starfield and fo4

#

mostly because of shivering isles lets be honest

feral viper
#

I hate shivering isles.

And not just because of SecurRom

gloomy kraken
#

what?

hard prairie
#

i can see why it wouldnt please everyone, but i love it to bits

primal torrent
#

Same. Big Oblivion fan

gloomy kraken
#

my Molag Bal simp ass did not vibe with helping other Daedric Princes

feral viper
#

SecurRom was the DRM system they launched with.

It involved fighting with tech support for a week to try and get it working, because it wouldn't recognise my CD Key.

#

Bethesda tech support ended up just sending me an executable to bypass SecurRom entirely, so I could play the game.

Probably should have taken it as a sign of what was to come.

gloomy kraken
#

I'm to young for this lmao

hard prairie
#

well, it doesnt forgive support in this case, but most games you only needed a key back then
didn't need to be your key if you know what i mean

#

it could be found

feral viper
#

SecurRom was an early attempt to really lock in DRM.

And it was absolute garbage.

#

I think every game that launched with it had some kind of problem

pulsar root
hard prairie
#

i remember struggling with spore bc that one had some bs where one cd-key could only be installed like 3 times

#

and it was awful because if u just like reinstalled windows it'd spend one

feral viper
#

Yeah, those were dark days.

#

Steam babies don't know how good they've got it.

gloomy kraken
#

hehe

#

I vaguely remember installing the sims 2 and needing 6 disk or something but my cousin helped with that bc idk how computers worked back then that well

feral viper
#

Though, I am old enough to remember when DRM was a code, puzzle or match game that would pop up after X amount of playing. And you had to look up the corresponding answer in the physical manual.

gloomy kraken
#

that sounds crazy

hard prairie
#

it even had a memory minigame because it took hours and hours to install lol

feral viper
# gloomy kraken that sounds crazy

Fun fact, it STILL exists in some of my favourite classic games to play. I occasionally have to look the answer up online in, say, Master of Orion.

gloomy kraken
#

game almost older than me T_T

gloomy kraken
hard prairie
#

older games that came in floppies took..
a lot of floppies some times lol

#

ultima underworld was like 6 discs and the game is like 8 mega bytes

gloomy kraken
#

that's insane

hard prairie
#

that was a little before my time though, i was around when diskettes were nearly disappearing lol

gloomy kraken
#

Little upset that the recall I want for ESO will be available somewhere around april bc that's also when I'm gonna lose all my free time

nimble pond
#

Getting back on topic, What would be fun and creative ways to torment Molag Bal or any Daedric Prince for that matter? The mortals aren't as fun and die too quickly

hard prairie
#

well torment is a strong word, you could probably make them mildly dislike you if you do things that are against their spheres or by allying with their enemies

#

Shegoraths existence is basically a form of torture for Jyggalag, if u want an example of that

#

God of order who was corrupted and forced to be the madgod

#

from Skyrim we know nocturnal got pissed off by Mercer stealing her artifact, but its probably not more annoying than a fly buzzing would be to us

nimble pond
#

Here's my idea. Hang Moldy Balls upside down. Throw a bucket of honey and then nuts on him. And then release a horde of feral squirrels.

They'll go crazy for the nuts and at the same time, Moldy will be going crazy from being tickled to death by their fuzzy little bodies.

#

And then, paint his entire realm, hot pink and cover everything, including Molag, in little pink bows.

#

Yeah, I wouldn't know what to say either, lol, I am an artist. 😌

hard prairie
#

I guess that's one way to go about it

nimble pond
#

Well, it's a start. But we still got the rest of the week to plan for other sorts of fun.

hollow sky
#

i.e. not complete indifference but more about the indignation that a mortal thought they could try that and get away with it

hard prairie
#

yeah could be
i remember azura was similarly pissed at the guy corrupting her star

feral viper
gloomy kraken
#

Lmao

#

Love her so much my little daughter of coldharbour wormcultist 🥰

glad shadow
gloomy kraken
#

Appearance isn't modded

glad shadow
#

Ok

#

I like the faceVBThumbsUp very smug

gloomy kraken
#

Yess

brisk birch
#

I've been working my way back into ESO over the last week after a 4 month break to focus on the 76 camp revamp contests.

#

I've got several characters. 2 of each class except necromancer. Only have 1 of those.

My main is a warden healer but I've got great tank and DPS builds too.

feral viper
#

I've relapsed on WoW... Which means I'm on the MMO circuit again, and it's only a matter of time before stumble drunkenly back into ESO.

eager remnant
nimble pond
#

TESVI future in-game book: The events portraying the return of [redacted] were found to be false. There were no [redacted] and there was no Aldu[redacted]. Everyone in Skyrim was simply exceedingly drunk and shared in the same hallucination. The end.

brisk birch
#

I'll just go on my merry way

gloomy kraken
#

Yea the mods said it's fine also, it's super confusing sometimes

eager remnant
#

Here is the official position of Bethesda's Administration, as of 12/2/25, 11:46 AM:

"This isn't the place for ESO, it's not part of the BGS umbrella of games so directing to their forums makes sense to me."

dim reef
#

So, Todd...More trees, hey?

livid ingot
#

Denser forests

#

Maaaybe bigger landmass

dim reef
#

Well, I am hoping it's not Hammerfell

jade plover
#

Hammerfell also has forests

dense lagoon
pulsar root
#

More trees, thats about it.

dim reef
inland shale
#

Valenwood would probably look more magical, Hammerfell is the cookie cutter fantasy Egypt

livid ingot
#

People thought Skyrim would not do as well because it was just "snow and moutains"

dense lagoon
# dim reef Nooo, and I don't think they would have much success if that's the location they...

The Redguards arguably have some of the most fascinating lore among the human races. I wouldn’t mind a game set in their homeland at all—if (and that’s a big if) the lore is handled properly. While I can see why a non-human race might seem more appealing especially the setting being in Valenwood, Elsweyr, Black Marsh, Summerset etc, one of TES’s strengths is that even it's human races are rich in history, culture, and unique traditions worth exploring. I think it'll have much success if it's Hammerfell.

astral hollow
#

Then Skyrim proceeded to prove those people wrong, by winning awards

junior kettle
#

Honestly yea my vote is on Hammerfell or Elsweyr tbh

#

Redguards have been getting a lot of good lore and writing in ESO and a good look to see the damages the Great War caused there since besides cyrodiil it was the most hurt of the provinces in the war, especially since they continued to fight until they got a treaty of their own as well as a good chance to explore their post-empire relations, especially with their own independence being a major thing in the fourth era

inland shale
#

I dont think mountains have a lot to do with the selling point here. For example valhalla significantly outsold origins. Westerners have a bigger appeal for viking themes games.

#

The market is flooded with such games in contrast with oriental ones.

junior kettle
#

tbf Valhalla was also striking in on the same reason rockstar did RDR. There's no competition in regards to themes and aesthetics. The only viking game I could even think of besides Valhalla for instance is Valheim

astral hollow
#

Talk about the province of Hammerfell, how does it stand out from the other provinces?

inland shale
junior kettle
#

There would be destruction after the war, a lot of the interior of Hammerfell is deserts and lost ruins with some redguards forming desert roving nomads, the Dragonstar mountains are more wooded and have foliage, same with the parts around the coastline.

#

I think Fallout 4/Starfields settlement builder would work good as a minor story of repairing villages damaged in the war, 76's would be good for just setting up shop anywhere for a nomad playthrough kinda idea

pulsar root
#

Or they're just already repaired and no need to make that a gameplay feature.

junior kettle
#

nah they're going to include their building mechanic

#

Not saying build 24 settlements but having the ability of like 3 locations would be nice. Your own farmstead, a small coastal village that was forgotten, your own mine. That'd be cool ways to do it.

pulsar root
#

Based on what, we have literally nothing that says that. Starfield's settlement building was not even the same as F04's and I personally don't care for the settlement stuff anymore. Having one's own house sure but not an entire settlement

junior kettle
#

Because it would not be the first time Bethesda has done that just for a TES game of course. Morrowind you have the house strongholds and raven rock, skyrim you have hearthfire. I can absolutely imagine them bringing it back in especially when it's good tech

#

76's C.A.M.P. system is also one of the highlights of that game

#

I don't really see a problem with including a location that the player can use to build something in TES, people do it all the time with mods, they have the system for it

#

and this is not me saying this will happen, this is I hope and I would not be surprised because they have been using it for their last three games

feral viper
#

It ranges from mountain steppes, like Mongolia, to tropical rainforests, like Brazil, to vast sandy deserts, like the central sahara, to open plains, like the Canadian Prairies.

junior kettle
#

I think it's just interesting because technically skyrim still rules over Dragonstar and new Orsinium is supposedly built in the mountains, plus it'll be interesting to see how Hammerfell is doing without the Empire

feral viper
#

Terribly, most likely.

#

Loss of most trade partners, and the devastation of the war, would likely leave it in a sorry state.

Unless of course Plot Armour.

inland shale
#

East Empire Company has no issues doing trade, even in regions having a civil war against the empire so it could likely still operate in Hammerfell, and its the largest trader. There's also things like khajit caravans.

feral viper
#

Why would the East Empire Company be trading in the west?

#

😛

inland shale
#

Because Mr.Krabs needs the profit margins to go up

junior kettle
#

Should instead focus on ESO's idea for Abah's Landing and have a bunch of merchant princes taking over the trade

dim reef
feral viper
#

Oh man, I am so far on the opposite side.

I my hate Asian architecture.... But I'm so bored to tears of European and American forests, Vikings and grey stone architecture.

#

Even just a tacky ripoff of pop-cultire Egypt would be better than another bog standard Europe Fantasy.

junior kettle
#

They're not going to vikingfy Hammerfell lol

noble verge
junior kettle
#

I think it would be more interesting to expand more on different mercantile companies so the EEC doesn't feel like it controls all trade in Tamriel

noble verge
#

The shipping map shows it trades with every province, including Alinor and Morrowind.

#

I'm guessing Hammerfell would have more local shipping companies similar to Clan Shatter-Shield in Windhelm.

junior kettle
#

I loved the fighters guild and mages guild in Skyrim

noble verge
#

They made up 2 new factions in TES V instead of using the Fighters and Mages Guilds.

feral viper
#

That's fair

#

I am increasingly pessimistic about Bethesda writing and worldbuilding, so you know...

noble verge
#

Dark Brotherhood and Thieves Guild are Bethesda's golden children, they not only showed up in Skyrim but were the focus of some of ESO's first DLCs.

inland shale
#

The cheese guild, sponsored by Sheo

junior kettle
#

the fun parts of those dlcs also aren't entirely the faction around them

#

it was fun to do stealth content in an MMO

dim reef
#

Even in Oblivion where the writing was mostly terrible those two remained good

junior kettle
#

The issue is they should've kept the thieves guild as involved in all forms of crime and are the biggest crime organization in Tamriel

#

Daggerfall and Morrowind had the right idea

noble verge
#

What I'd really like to see in Hammerfell would be the Dark Brotherhood from Sacred Witness and (implied) TES III- secular, led by a mortal Night Mother and with an obsession with shoving stones into eye sockets.

#

The Penitus Oculatus could also serve as an assassin faction, since they're not exactly endorsed by an independent Hammerfell.

#

Fantasy CIA

noble verge
#

In fact, what I want to see are mutually exclusive guilds to encourage replaying, similar to the Great Houses of Morrowind.

#

Like if it's Hammerfell, have a Crown warrior order and a Forbear knightly order as opposed warrior guilds.

#

Or if it's High Rock, have the Beldama Wyrd and Knights of the Crypt as opposing magic factions.

celest pawn
#

where does one go to have a custom race mod made on request, and what kind of price would I expect to be paying for such work

pulsar root
#

I prefer to see the Darkbrotherhood and Thieves guild alive and well. Doing their thing(Obviously with more redguard influence)

wide garnet
#

I’ve got another thing I’d like to share with you guys from my Dragon Age: The Lost Scrolls fanfiction:

To General Tullius,

My latest report is on another Akaviri spirit we found that seems to know what it means to be Dragonborn. However, unlike Tama-Chan (the nickname of the fox spirit we found), he has a more straightforward idea.

He resembles a white-haired old man, his face lined and shrunken with age, but with two golden horns right at his hairline (with a sharp widow’s peak) and a third eye, perpendicular to his “normal ones”. He describes himself as an “Akaviri lightning demon”, and he said that his purpose is (and these are the words he used) “to show those who cross me that, perhaps, they are not as skilled as they think they are.”

There is some merit into what he claims because he managed to annihilate a Thalmor strike force in less than 2 minutes, even decapitating three of them with one blow from his odachi (what he calls his great katana).

According to Akuma (that’s what he calls himself), the Dragonborn is supposed to be some kind of war or storm demon: “A Dragonborn is the incarnation of the storm: with the speed of the wind, a voice like thunder, and a blade like lightning.” Fortunately, he seems to know several techniques that only a Dragonborn can learn (from Akaviir, apparently) that he’s willing to teach me, but I can already tell that I’m not going to like the training he has in mind.

Fortunately, Akuma’s training doesn’t seem to conflict with what Tama-Chan has planned for me. Unfortunately, I can tell I’m going to be both sore and exhausted for quite a while, so this is the last report you’ll get from me for the time being.

Anxious about all this,

Matthias

brisk birch
#

Do we know for a fact that hammerfell is going to be the next elder scrolls game location? Or is that still just speculation and wishful thinking?

Personally I hope they leave tamriel entirely and go to one of the other continents that they've only ever hinted at.. Akavir, where the blades are from, for example. That would make such a super wickedly awesome setting for a new TES game.

#

Or venturing out into the sea of pearls, home of the vile sea sload, and their underwater Kingdom.

#

Or more controversially. Setting an elder scrolls game during the first era.. you know before the dwarves get whisked away.

#

I think it would be fun to play as a dwarven character personally. To see their mechanical cities before they fall into ruin.

feral viper
#

Alternatively, you watch some guides on mid making, and learn to do it yourself.

feral viper
#

The landscape is more in keeping with what we know of the northern coast of Hammerfell, than anywhere else in Tamriel.

pulsar root
#

Its speculation at most. Nobody really knows where ES6 will take place but... I am not gonna be shocked if it is there.

livid ingot
#

There's that one official BGS tweet for example which puts a candle on the map of Hammerfell

#

I don't think the claim that TESO is avoiding Hammerfell holds much water but that's been forwarded as a potential tell. And you have the Hammerfell expansion for Castles, someone out of place references to Hammerfell in the Dragonborn dlc (like Wind and Sand and Azra Nightwielder), as well as what Terical mentioned about the somewhat arid landscape of the teaser trailer

raven current
raven current
#

Wait goddamnit, my bad

dim reef
#

RIP eitherway but that's not her

livid ingot
#

lmao

raven current
#

The other grandma

livid ingot
#

78 is too soon to go these days

raven current
#

Skyrim Grandma still kicking at 89

#

that's what threw me off, I woulda thought for sure she'd go first

sly inlet
junior kettle
#

Yea Todd has said he prefers Akavir to be a mystery, like a LOT, since like Oblivion

feral viper
#

And yet... Gestures to all the terrible Akavir lore

feral viper
# livid ingot 78 is too soon to go these days

It feels like it, sure. But it's a solid age, and within the reasonable curve.

I think age is less an important factor in what is 'too soon', than what your life was full of. But maybe I'm sentimental.

hard prairie
#

hammerfell is the most plausible location

#

hell if I were to do wishful thinking I want to see black marsh and mainland morrowind

brisk birch
#

Well my wishful thinking would still be for areas not yet shown in any other elder scrolls game. Beyond little teasers and hints.

I don't know why everyone is so obsessed with hammerfell. Wouldn't Akavir be so much better?

I mean I doubt it would ever happen, but it would be cool wouldn't it?

#

Or Thrass for that matter?

#

Akavir and Thrass are the 2 places I wish to explore most.

raven current
#

Even beyond the teasers, it makes the most narrative sense to go there next.

feral viper
#

It also fits with the creative... Direction, sticking to a human province.

pulsar root
#

We understand but Todd apparently has said to keep Akavir mysterious. Which is fine. He said similar things about the Dwemer's fate. Also narratively it makes more sense to see Summerset isle(Considering the thalmor but I doubt thats happening)

raven current
#

The Dominion's largely a black box right now, meanwhile Hammerfell's set up as the next point of interest in TES5. The Crowns and Forebears allying is something the Thalmor would want to deal with, and they're actively an issue there as of TES5.

#

I could see Dominion territory for TES7 and 8, but it's way too early in the story to be going there in 6. We only just got done establishing that there's anything going on there.

pulsar root
#

That is presuming that is how things are going to play out. There's hardly anything in Skyrim that made me go "Oh Hammerfall's next" Nothing unless wishful thinking

livid ingot
#

Going to Valenwood or Alinor would be amazing

#

We haven't been to a elven province since TES3.

#

But yeah, like many people who keep up with the series, Hammerfell seems the most likely given what we've seen so far

hollow sky
livid ingot
#

And we've never been to a Betmer province

hollow sky
#

We know a lot more about the current state of hammerfell from Skyrim and it paints an interesting picture

wide garnet
livid ingot
#

"Mer" means "folk" in elven

#

And Bet means beast iirc

pulsar root
hollow sky
#

I think ignoring precedent just because it's a separate series even though the games were made by the same people isn't going to do you any favours

pulsar root
hollow sky
#

Morrowind also had a "mad preacher" saying that the gates to oblivion would open in the tribunal expansion, and the following quote from Bloodmoon about the end of the septim dynasty

``[...] the skull of Oddfrid White-Lip is speaking to me, telling me your future. She says...she says you have accomplished much here on Solstheim, and your future is unclear. But wait! She sees something else. Something very cloudy, something that could affect us all. When the dragon dies, the Empire dies. Where is the lost dragon's blood, the Empire's sire? And from the womb of the void, who shall stem the blood tide? I...I do not know what this means. It is very unclear...."

~ Gelir the Mumbling
``

#

Like, it is absolute fact that Bethesda teases the next game in their franchise in this way.

Does it mean unequivocally hammerfell? No, they could announce something else, and people will scour Skyrim until they find allusions to tesvi that fit what they've said.

But right now it all seems to point towards Hammerfell

pulsar root
#

That text does at least reference oblivion related events(Minus the empire dying)...but... I don't think you can honestly say it was confirmed back in the day. But I'll give Morrowind the benefit of the doubt here since......there isn't a massive time gap between morrowind release and Oblivion. It has that going for him.

If we see anything similar to the Oblivion remaster leak footage then I'll say Hammerfel is on the table without a doubt.

hearty otter
hollow sky
#

I mean theres also references in base Morrowind about trouble brewing in Cyrodiil

Oblivion had books talking about The Voice, mention of the Greybeards speaking of "The Ends Times" approaching, and M'aiq the Liar saying "I have seen dragons. Perhaps you will see a dragon. I won't say where I saw one. Perhaps I did not." And passing mentions in oblivion of a syndicate of elven wizards gathering in Summerset Isle (presumably the precursor to the Thalmor)

#

I believe I remember hearing Todd say on the Lex Fridman podcast that by the time they wrap a game they have a good idea with what they're going to do for the next one in the series, so it wouldn't be impossible for them to add allusions.

I believe I also remember hearing that Morrowind had a lot of crunch in development and was particularly brutal to put together, which might be why more overt allusions are in the dlcs as opposed to base game references like FO3, Oblivion and Skyrim

hearty otter
#

I do remember some references to Hammerfall or to the Red Mountain and that was the most I've ever seen of references towards other games in the TES in Skyrim itself. That's what I can gather up

hearty otter
pulsar root
#

I looked at a list of his dialogue, nothing stood out. Nothing like "A syndicate of Elven Wizards" or anything like that

hearty otter
#

Fiddlesticks 🙁

#

Alright - we'll just wait on Todd after all XD

hollow sky
#

The syndicate of elven wizards is random idle dialogue from NPCs, not from M'aiq

pulsar root
#

I know

signal kiln
#

Idk who needs to hear this, but I think a game like stardew Valley in the Elder scrolls universe would be fantastic

glad shadow
#

Its called hearthfire

feral viper
#

Nah, that's not even remotely close.

#

I will always support more Stardew Valley-like cozy games though

livid ingot
#

Doesn't Castles play like that?

inland shale
#

How would y'all react if the next game was a prequel set during the great war or much earlier instead of a sequel?

livid ingot
#

I'd be very surprised

pulsar root
#

Surprised and....confused why they went in this direction.

feral viper
hard prairie
brisk birch
# pulsar root We understand but Todd apparently has said to keep Akavir mysterious. Which is f...

Well summerset has already been fully fleshed out in ESO. Which I've been informed isn't to be discussed here so I'm only mentioning it to highlight that players can at least visit the region in game.

It makes a lot more sense to explore new areas not seen before or in the very least not seen all that much.

And if Todd wants Akavir to remain mysterious... Well.. that's his decision I guess.. still, that means Thrass could still be on the table at some point down the line. Even if it was only a DLC location, I'd still be happy to explore it.

gloomy kraken
#

we gonna kiss hot maormer on pyandonea obvi

pulsar root
#

Being fleshed out in ESO doesn't really mean much. All of it is in the past. We could still go to Summerset for whatever reason. It'd be like saying "we can't go to x province because its in ESO" I don't believe we're going there personally but thats mostly you'd have to explain how all the other types of Humans(Which are hated by the thalmor) and other races are even allowed to wander through the isles.

brisk birch
#

Pyandonea would be another great location. It's located in the sea of pearls like Thrass. In fact that entire region would be large enough for a decent sized game

pulsar root
#

Sure but I've even seen sentiment people prefer we stay in Tamriel(Limited but I don't personally feel to be that limited provided we are on Nirn)

Again I don't mind a new continent, but I see the appeal in exploring the current one first)

brisk birch
#

I want to explore all of Nirn, personally. Tamriel feels a bit overdone at this point. But hammerfell hasn't been done much yet so that's fine too but where should they take us after that?

There's only so many regions in Tamriel after all. But there's an entire world left unexplored as yet. Think of all the magic and mystery to explore.

dim reef
brisk birch
hard prairie
#

Bethesda wants elder scrolls to be a generic fantasy, that's why they prefer the human provinces

I've heard quote "Morrowind was the anomaly"

brisk birch
#

Generic fantasy won't print money forever. They'll have to adapt with the times eventually

pulsar root
#

Of course it will(Not that I call it generic fantasy). Its a beloved genre.

astral hollow
#

I heard that Elder Scrolls was inspired by D&D and its very reminiscent of D&D. Elder Scrolls is Adventure Fantasy, Fallout and Starfield are a part of the Sci-Fi genre

hard prairie
#

well it is very similar to D&D, a lot of concepts were taken directly from it

#

even names of places and races in the universe

dim reef
hard prairie
#

is this irony?

dim reef
#

Not that they succeeded a 100% but it's very evident. It's about as separate as it can be from Oblivion which is the actual "generic fantasy" game

hard prairie
#

have you played morrowind?

dim reef
#

Yes

#

Skyrim is far closer to Morrowind than it is to Oblivion.

#

Oblivion itself is as separate as it can be from both Morrowind and Skyrim

hard prairie
#

i couldnt disagree more but i respect your opinion

dim reef
#

It's not just my opinion. That's literally what the devs wanted to do

#

"In designing Skyrim's world, the team opted for a different approach to what was taken with Oblivion; art director Matt Carofano considered the "epic-realism" of Skyrim's world design as a departure from Oblivion's generic representation of classic European fantasy lore. Howard expressed the team's desire to re-encapsulate the "wonder of discovery" of Morrowind's game world in Skyrim, as the return to the classic fantasy of Arena and The Elder Scrolls II: Daggerfall in Oblivion meant sacrificing a world with a unique culture"

#

-- From the wikipedia page that compiles a bunch of interviews from Skyrim's development

hard prairie
#

i mean maybe i can concede that it's less generic than oblivion, but i think it was still generic... just following the game of thrones trend instead of lord of the rings as the market shifted

dim reef
#

It's the main reason many consider Oblivion to be a true successor to Daggerfall than MW. While Skyrim to Morrowind than Oblivion

hard prairie
#

i've not seen anyone say either of those things, this is new to me

dim reef
#

And like i said they didn't fully succeed in capturing the same vibe as Morrowind but they got close. It's very apparent in it's general design and atmosphere

hard prairie
#

no, i don't think they got close at all, even if they were trying to

dim reef
#

It's also probably why the game references so many things from MW and hardly much from Oblivion

hard prairie
#

i think it all ties back to the techniques pagliarulo uses for writing the game's story as he himself presented in the past

#

it's very... conservative

dim reef
#

Pagliarulo wasn't even Skyrim's lead. What're you talking about

#

Bruce and Kurt were the leads of Skyrim

hard prairie
#

well just look on uesp wiki

dim reef
#

I have. Emil was a senior designer ONE of the writers

#

Bruce and Kurt were the leads of Skyrim

hard prairie
#

thats great dude but i have no interest in this strange goalpost you have created, i don't care

astral hollow
#

What were the older Elder Scrolls games like? Arena and Daggerfall?

hard prairie
#

they were completely different and more generic, they were procedurally generated with only a somewhat handcrafted main quest

dim reef
#

Right you go on blaming Pagliarulo's work without even knowing he wasn't the lead on Skyrim.
And I'm creating strange goalposts

hard prairie
dim reef
#

Atleast if you want to criticize point it at the right devs

hard prairie
#

i'm not pointing at any devs because i have a job in tech and i know how things work

hard prairie
#

moving goalposts again

dim reef
#

???

#

create a point
face criticism for said point
"moving goalposts"

hard prairie
#

as i said earlier and i maintain, skyrim is a very generic game but it was targeting what was popular at its time instead. that was nordic themed fantasy

dim reef
#

You do you man ig

hard prairie
#

he was "lead designer and writer" in fallout 4

dim reef
hard prairie
#

wow look at all these people that don't write story

#

anyway, you should check out his own talks on youtube, there's plenty

dim reef
#

I have. If you want to strawman his "Keep It simple" slideshow by misinterpreting it i ain't interested

hard prairie
#

i actually think he has written some pretty cool stories but he has a general technique for writing that i think makes the main story too simplistic

#

dark brotherhood oblivion questline was him

dim reef
#

And this still doesn't change the fact that devs have directly said they were trying to recapture Morrowind's vibe.

You could argue they didn't succeed but they were aiming for that

hard prairie
#

sure i concede on that point, as i have said

dim reef
#

They never intended generic fantasy after Oblivion

dim reef
hard prairie
#

that's hard to agree with, there's interviews with kurt kuhlmann that suggest differently

dim reef
#

Oh wait. The db quest. I read that wrong

hard prairie
#

i think Todd especially didn't like the whole feel of morrowind

#

the more dune inspired sci-fi and religious parts

dim reef
#

Nah. Only during Oblivion he wanted something different. Everything since has larped MW hard

hard prairie
#

that's false

dim reef
#

Oblivion if anything has gotten overshadowed. All these years and it just got one remaster

gloomy kraken
#

👀 🍿

hard prairie
#

it's the only game of bethesda's to get a remaster

dim reef
#

MW had a focused dlc in Skyrim, a major expansion in ESO compared to Gold Road.
And like 70% of the CC items are from MW

dim reef
#

They also like MW

hard prairie
#

even morrowind's portrayal of skyrim was radically different than what we have now

drifting perch
hard prairie
dim reef
hard prairie
#

skyrim received updates

dim reef
#

Anyway. As i said. You could argue Skyrim is generic which i heavily disagree with but the devs clearly like MW

hard prairie
#

understandable

gloomy kraken
#

All that matters is that Molag Bal is hot now 🥰

drifting perch
#

Tackling the real issues there

hard prairie
#

the chupacabra teeth aren't really my thing but i won't judge

astral hollow
#

What was the gameplay like for Arena and Daggerfall?

hard prairie
#

they are free to download if u like, they were a lot like ultima underworld 1 and 2

gloomy kraken
hard prairie
#

daggerfall u would keep taking random quests in towns and doing them for gold i suppose

astral hollow
#

What were the random quests like?

hard prairie
#

by todays standards they were very simple fetch quests

#

like go to this dungeon and find this item or kill this boss and come back

#

i think some quests would lead u to different towns as well to find a criminal or whatever

#

usually npcs in said town would direct you to the building u had to reach

#

as for the writing for guilds and whatnot u just knew about what the guilds were and the names of ranks u would climb after doing x quests

radiant moss
# astral hollow What was the gameplay like for Arena and Daggerfall?

A lot of Arena was cribbed from Ultima Underworld. Clunky tank controls, pretty barebones RPG mechanics. You were meant to wander into the wilderness and find randomly generated dungeons/towns to play in. The main quest is a repetitive series of 2-dungeon-quests that repeat every time until the final boss (which is another dungeon that has an enemy with 10/10 stats).

Daggerfall was a massive upgrade from Arena. It had the modern control scheme we're used to now. There's simply more to the world, there's a lot more recognizable structure that you can see in modern TES games, but a lot of it is still pretty superficial. Ozoto's right about the quests, some of them were somewhat involved but radiant ones really aren't.

#

...It's worth noting that games in the 90s first and foremost goal was to have an entertaining core gameplay loop, specifically to waste as much time as possible (which would be a rather insulting notion nowadays but that's why you'd be playing video games in the first place).

hard prairie
#

it was pretty impressive at the time but not nearly as successful as skyrim, in fact i think fallout might have sold more than daggerfall

radiant moss
#

I think you're right. DF was landmark for the company though - in the first few days it released, it sold over 100,000 copies and completely bogged Bethesda down b/c I don't think they made enough discs LOL

hard prairie
#

oh yeah bethesda was tiny before

radiant moss
#

At the latest, before 2007, they had sold over 700,000 copies.

hard prairie
#

from what ive heard they used to do like weird sports games and whatnot lol

#

ah yes, from the wiki "wayne gretzky hockey" and later a series of terminator games

radiant moss
#

lmao yeah, they advertised the newest Terminator game during DF's installation process.

#

unfortunately that Terminator game, Redguard and Battlespire would push the company near bankruptcy nearing 2000.

astral hollow
#

What about Morrowind?, how successful was that one?

radiant moss
#

There's documentaries and wiki pages that go into more detail. After consecutive failures and acquiring a bunch of small-name businesses, Beth just wasn't doing good at the time.

astral hollow
#

AlyMar1994 Favorite Elder Scrolls game?

radiant moss
# astral hollow AlyMar1994 Favorite Elder Scrolls game?

Arena. It's why I have 1994 in my username. I like difficulty, I think it's goofy, and I like Tharn as an antagonist (he's very comic book, up-in-your-face type, goofy over-acted theatre voice acting). Not the most enjoyable game to play, and I have more hours in Skyrim. I think Arena, Daggerfall and Battlespire are all pretty equal to me in terms of how much I like them.

hearty otter
gloomy kraken
#

🛐

brisk birch
#

And so is Mora for that matter

#

Certainly better than he looked on Skyrims release. Just a floating blue and black energy orb. So lame

hearty otter
#

Wait Mora got yassified? 😛

brisk birch
#

They made him look like Cthulhu basically

hearty otter
#

Yeah that's quite the glow up

brisk birch
#

He went from being the laziest asset to having the most complex appearance of all

hearty otter
#

Nice - I'll track down the picture soon

brisk birch
#

It's in one of the DLC for Skyrim

hearty otter
#

Thanks

brisk birch
#

But it retroactively changes the other quests that he shows up in, in the base game

radiant moss
# hearty otter Of the two - Daggerfall is the weirder imo.

I do dislike how, sometimes, how many questions it poses versus how many it actually answers can pretty low. It seems like they were trying to start some type of "higher plane of power/existence" mythos that Morrowind got heavy into and never followed it up.

#

Great Numidium and Arctus' Mantella are both extremely interesting pieces of lore basically rehashed from Arena, but no explanation goes into how someone "transfers" their soul into a repository of pure magicks. What even is Great Numidium? When it kills the Underking, bro explodes into light?? Not to mention how The King of Worms just becomes a Daedric Prince as if it's as simple as making a sandwich.

hearty otter
brisk birch
#

Shivering isles DLC

radiant moss
brisk birch
#

True but it's still fun

radiant moss
#

King of Worms also doesn't mantle another Prince, he just becomes one (which I suppose isn't that important as it was immediately retconned LMAO)

brisk birch
#

And I like that they tie it in with ESO.. even though canonically that takes place in the past relevant to the events of Oblivion. Because it's set in the second age whereas Oblivion is in the third age.

Because sheogorath can travel through time and therefore his past self becomes an imperial human turned daedric prince. As canonically the player character in Oblivion is an imperial. Just like Skyrim is considered canonically to be a Nord even though you can play as whatever you want in both.

#

If you meet him in the game he will even reference the events of Oblivion which haven't happened yet and so everyone thinks he's crazy.. which he is. He will recall seeing Martin become a dragon God even though Martin hasn't even been born yet.

#

And so I like these tie-ins between games and timelines

#

And I hope they do more in the future with the next elder scrolls game

#

Because sheogorath is just too much fun

hearty otter
#

That'd be nice - I hope they use any and all links from Arena to Skyrim for such callbacks in the next game

brisk birch
#

What?! Dyno. There was no inappropriate language in that post.

hearty otter
#

I think it's cos you used the word crazy

#

Perhaps?

brisk birch
#

I didn't but if I had it would have got on to you for using it too and it didn't

hearty otter
#

Huh - I have no idea what got into Dyno's bonnet then lol

brisk birch
#

I only said the slogan for Cocoa Puffs. Saying that that's how he was in all the best ways. If I'm right then the first word in that slogan could be what Dyno doesn't like.

hearty otter
#

Maybe try that and see what happens. It's such an odd thing to respond to lol

brisk birch
#

No I'm not going to push my luck. I'm just stunned because that's probably what it is.

hearty otter
#

Yup

gloomy anchor
hearty otter
#

Huh

brisk birch
#

Right and it let you say it so.. I don't know. But maybe because you're a mod you're allowed to

hearty otter
#

Maybe it sensed the letters for a certain racial epithet

brisk birch
#

Did I spell it wrong? I was trying to spell it like the clock.

hearty otter
#

Huh!

stark flower
#

Please don't try to dodge the filter on purpose

gloomy anchor
#

The first part of that spelling has a meaning that is not good, lets use an alternate spelling so dyno does not see it as bad

brisk birch
#

Eh. It's not important.

I'm just saying that sheogorath is awesome. As far as the daedric princes go, he is definitely the embodiment of chaotic neutral. Sure he does some evil stuff but he also does benevolent stuff. You just never know what he's going to do next. He's a wild card. you just know that any quest you have to do for him is going to go off the rails in the most entertaining ways.

hearty otter
#

I got scolded for using a sound emanating from a bird in an attempt to say the correct Cocoa Puff's slogan

gloomy anchor
stark brook
#

methinks the bot needs lessons on context, or we cannot call a male rooster by name

brisk birch
#

Oooooh.

hard prairie
brisk birch
#

I see what it's detecting now. That's dumb. Really threw me for a loop.

hearty otter
#

There we go. Now we'll get on with our day

stark flower
gloomy anchor
hearty otter
#

I was so surprised that they figured Sheogorath out from day one lol

brisk birch
#

It's just, with every other prince you know what you're going to get. They each stand for a specific thing. And they more or less play their roles well but with Uncle Sheo, every conversation, every interaction, every single thing is a complete shot in the dark. You never know what's going to happen next. And that's what makes him the most fun to work for. Plus he has the funniest lines.

hard prairie
#

i mean he did get a significant glow up with Shivering Isles

brisk birch
#

Oh absolutely

hard prairie
#

but yeah i think his general archetype is just appealing

brisk birch
#

His voice actor totally nailed it in shivering isles. He is super fun to listen to.

hearty otter
#

I thought Hircine's picture in Daggerfall showed him as a good-looking guy imo

hard prairie
#

fun fact, his VA is the same guy who does the guards (wes johnson)

#

very talented guy with huge range

hearty otter
hard prairie
#

sheo's old VA became haskil

brisk birch
#

All that being said.. my favorite Prince is actually Jyggalag.. and considering the way they added that extra little free DLC to Skyrim where you get his sword.. I strongly hope beyond all hope that is a sign of his return in the next elder scrolls game.

#

In fact I would love it if he ends up being the primary antagonist of it

#

The prince of order definitely needs a come back.

hard prairie
#

my personal theory is that he is back among the daedra after CoC broke the graymarch, but that remains to be seen in canon

brisk birch
#

Well we know that he is at least somewhat due to that free DLC they added to Skyrim.

hearty otter
#

TES 6 should be interesting in that sense then

#

I want to see what they do with Jyggalag as well

brisk birch
#

It takes place canonically in the fourth era. Significantly after the events of the shivering isles. For the sword of Jyggalag to be in the game. By name. That means he would have rejoined the daedra. As remember, he'd basically been erased from existence by the other daedra when they turned him into Sheogorath. There was no record of him written in any books throughout history after they did that to him. Like they went out of their way to erase him from memory. Which it wouldn't be the first time that sort of thing has happened to a daedric prince technically speaking

hearty otter
#

Now I'm doing lore research lol

#

I'm looking up Jyggalag as related in earlier titles

brisk birch
#

But all record of him was gone. They only had records of sheogorath going back through the centuries.. so for his named artifacts to appear in Skyrim and for people to know what they were then he would have had to have returned and started making a name for himself again.

#

Of course that doesn't mean that he would actually appear in the next game.. but I hope so. I really really hope so.

hearty otter
#

Oh wild, he was mentioned in an in-game book in Daggerfall

brisk birch
#

Was he? I must have missed that

hearty otter
#

Oblivion is a place composed of many lands, thus the many names for which Oblivion is synonymous: Coldharbour, Quagmire, Moonshadow, and others. It may be supposed that each land of Oblivion is ruled by one prince. The princes whose name appears over and over (though this is not a sure test of their authenticity, to be sure) are the aforementioned Sanguine, Boethiah, Molag Bal, Sheogorath, and Azura, Mephala, Clavicus Vil, Vaernima, Malacath, Hoermius (or Hermaeus or Hormaius, there is no consistant [sic] spelling) Mora, Namira, Jyggalag, Nocturnal, Mehrunes Dagon, and Peryite.

#

It is improper, though common, to refer to the denizens of the dimension of Oblivion as demons. This practice must probably dates to the Alessian Doctrines of the prophet Marukh which, rather amusingly, forbade traffic with "daimons," and then neglected to explain what demons are. It is most probable that "daimon" is a mispelling [sic&#...

hearty otter
#

Let's see if Arena mentions him

#

Yeah - Daggerfall was his first mention

#

No appearance nor mention in Arena

astral hollow
#

CouchTato have you ever played Daggerfall?

brisk birch
#

But you know, he was never fully gone even as he had become Sheogorath.. if you look closely at the shivering isles you'll notice that everything is actually very orderly in how it is arranged. I believe this was done on purpose to show that the mad God wasn't quite as mad as he seemed. Furthermore, I believe Haskill is also half of his true self, in the same way that barbas is actually half of clavicus vile. Haskill can't leave him and is extremely deadpan orderly in every way.

inland shale
#

If China pays Bethesda like Saudis paid Ubisoft to make dlc, they'd make a game in Akavir and make it fully eastern.

hearty otter
#

The Saudis paid Ubisoft? Waaaaat?

gloomy anchor
#

Let's keep it on topic please

stark flower
brisk birch
#

But when you the player become the new Sheo, Haskill becomes tied to you instead. If I'm right this would mean that Jyggalag would take far longer to regain his full strength without Haskill by his side any longer. In fact he may never regain his full strength.

astral hollow
#

What about Arena? What do you think of that one?

stark flower
gloomy kraken
hearty otter
#

I need to check Molag Bal out lmao

inland shale
brisk birch
#

I mean he's basically a dragon furry now.. but with like a typical humanoid demon head covered in horns rather than a dragon head.

hearty otter
#

Ooh, I checked Molag out, he looks good in both ESO and in Skyrim but he doesn't look as hot as he was in Daggerfall

brisk birch
#

Skyrim Hircine is the hottest though

hearty otter
#

Right, now to Skyrim and Hircine

brisk birch
#

He's basically a giant were-stag

astral hollow
#

Thakraken did you ever play Elder Scrolls? if yes what game?

brisk birch
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I know he basically changes form between different species whenever he feels like, though

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And he's always trying to create new monster hybrids for his hunts

hearty otter
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I love TES lore

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It contains everything one could ever want: action, violence, tragedy and hot celestial figures.

brisk birch
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I was a little disappointed, though, with Skyrim not having the canine species available. And I can't remember the name of that species off the top of my head but it was listed in the Oblivion collector's edition which had a bonus behind the scenes DVD and a booklet that described many different races from across tamriel and how there was a canine species native to Skyrim in that book.

dim reef
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I wonder which previous entry that TES VI will be like? I hope it is closer to Morrowind but my gut says it will be mix of Skyrim and Daggerfall

brisk birch
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It also came with an actual bronze septim coin too. And I still have that coin. In it's original plastic sleeve. And I still have that booklet too somewhere but I don't know where it went.

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But yeah, it wasn't just the nords that were native to Skyrim initially. But either the other race was completely forgotten about or just cut out.

hearty otter
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I had a map that came with my Skyrim release but yeah I lost my booklet too. I sold my Daggerfall box too. Wish I held onto it that lol

#

Curse house moves lmao

brisk birch
#

At least I still know where my bronze septim is. It's sitting on my bookshelf not 10 ft away from me.

#

It's definitely my favorite coin

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I definitely need to find that booklet though. And that bonus DVD. It had an interview with Patrick Stewart on it in regards to his role as the emperor

hearty otter
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Oh damn - Patrick Stewart must've had a blast doing that

stark flower
gloomy kraken
stark flower
gloomy kraken
#

😂

stark flower
#

I'll be here all week.

eager remnant
# dim reef I wonder which previous entry that TES VI will be like? I hope it is closer to M...

It's my opinion that Starfiel gave us the most creative, imaginative art design in architecture, plants and creatures since Morrowind. So, if their latest game is any indication, I would expect TEES6 to resembleMorrowind more than Skyrim or Daggerfall. (Though Starfield gave us the most robust roleplaying character creationwe've had since Daggerfall, so there might be a bit of Daggerfall in there as well.)

hearty otter
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I feel like TES 6 will resemble Daggerfall more than Morrowind but I think it will try to attain that certain kind of strangeness Morrowind had

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Big houses but deep unheimlich

pulsar root
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Minus the proceedural generation. Handmade is what Bethesda is....very good at.

eager remnant
hard prairie
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procedural generation is very exciting but the game has to be built to fully make use of it, otherwise it just ends up tacked on

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Minecraft, No Man's Sky, and even daggerfall worked because it was kind of the Big feature of these games

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it's a bit of a loaded topic right now but generative AI could bring some interesting ideas onto the table too

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imagine being able to have fully open conversations with any NPC

pulsar root
feral viper
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Even how Starfield used it wasn't bad.

It was just the actual algorithm that was bad. It lacked the necessary variety to create decent living landscapes.

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It was fine for barren moons, but you can't just add Trees to the algorithm for living planets.

hard prairie
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in my opinion the main issue was having nothing of interest to do in the procedural world

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i believe even if they made the generation amazing it would still be kind of boring if there weren't fun activities to go on

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maybe an expanded radiant quest system could work, but those activities need to be fun in their own merit and not be just padding

feral viper
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The problem is...

Radiant anything IS Procedural Generation.

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And the problems with Starfields procgen are the same as have always plagued Radiant systems.

There just aren't enough variables to make anything interesting out of the system. It's a bare bones proof of concept system, not something that ever should have been approved for full deployment in a game

#

There's definitely potential there, but if you aren't going to invest the time into fleshing the system out, it's not even worth having.

pulsar root
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the worlds Bethesda makes are usually handmade and well centralized to one specific world space not given up to hundreds and thus WAY more repetitiveness(Space is massive so that creates a problem for the formula Bethesda follows and thats not an insult)

feral viper
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The irony being, Shattered Space WAS hand crafted.

And it was arguably worse than the base game.

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But that is not an argument for this channel, and I don't go to the Starfield channel, so...

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Point being, Procedural Generation isn't the problem. Nor is hand crafting the solution.

Both can be done poorly.

hard prairie
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yeah I agree completely

I think it's that old idea, instead of half assing both things they need to full ass one thing

feral viper
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Which is why I say only one province.

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Because as we've gotten so far, even if it's one province, it's going to be a quarter assed province anyway.

Don't 1/8th ass 2 provinces.

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Though I'm admittedly coming around to 2 or more. Mostly because I am well past the point of thinking well get another Morrowind, so just hammer them out and get it over with

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Defeatism has an ambition all its own.

pulsar root
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One province is enough. Just handcraft(Is that the word or handmade I don't know I lost track).

hard prairie
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I think 2 human provinces might be okay, shouldn't be as jarring as going like hammerfell and elsweyr for example

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more alien provinces would need more time love and care imo

feral viper
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I think even the human provinces deserve the same care.

But they haven't been getting it anyway, so...

pulsar root
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Yeah no I think one world space is enough(Dlc not withstanding). They'll have to split the detail if they do more then one province. No need to change the formula they have for ES. Even if it means we're going to non Human one.

hard prairie
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depressing but true

feral viper
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Ultimately, the worldspace, setting and worldbuilding is going to be disappointing to me.

It's the gameplay that matters. And you can have good gameplay in a single city of you wanted to

half igloo
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btw, went down quite the rabbit hole- the quote comes from Any Austin's video about how many trees are in Skyrim

raven current
pulsar root
hearty otter
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I find it funny that Todd respected Any enough to announce something real on TES 6 lol

raven current
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16x the trees

inland shale
feral viper
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Oh, we're excited by trees now?

wide garnet
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Ed Edd N Eddy: Tree! Tree! Tree! HOME FREEEEEeeeee!

Sound effects: * various crashing, smashing, and breaking noises *

livid ingot
glad shadow
feral viper
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Honestly, most of what Todd days these days reminds me of Viktor from Futurama.

He's a salesman, and none of the pitch has any real value.

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Who cares how many trees there are? How does it play? How are mechanical approaches changing? What new interaction systems are being toyed with?

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Even reporting on the tree thing is an absolute waste of effort by what pass for games journalists.

inland shale
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A game director/designer that only talks in salesman mode most of the time Khajiit

feral viper
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Exactly.

And not even useful salesman mode. At least Zorg tells you what the gun does... Mostly.

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And after the 7000 steps thing, do we actually TRUST that there will be more trees?

livid ingot
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Yeah, videogame journalists have just been arms of videogame advertising for a long time. There are good ones but most is undisguised boosterism

feral viper
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I'd honestly rather no news, over useless news.

hard prairie
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Journalism has become a joke nowadays

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it's just become idiots farming clicks with purposely annoying titles

feral viper
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When you live in an era where Joe Rogan is considered independent journalism, you know you're cooked.

stoic sonnet
pulsar root
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I don't doubt Todd's statements about the trees but I am not that "OMG HYPE" about it.

<Insert something about capitialism yadda yadda don't feel like making a discussion about it and mods will shoot me with a bazooka)

feral viper
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But, back on topic..

Unless we can climb the trees, how many there are is irrelevant

pulsar root
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😨

feral viper
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And honestly? I don't see climbing making a comeback any time soon.

Bethesda JUST figured out ladders in Starfield.

stoic sonnet
feral viper
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The last meaningful statement we got, was that they had a playable build, and that it was 'Fun'.

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Which, considering this was around the time of Shattered Space... X for Doubt.

pulsar root
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Don't think you can compare Starfield to whatever ES6 is since one is in a space setting the other is not.

feral viper
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It's more problems with core design approaches.

stoic sonnet
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fewer trees, more trees.... big deal. Without good gameplay, the graphics could be anything and the game would not be fun to play. Gameplay and fun are more important than graphics, ultimately.

Bethesda has good track record so far of making fun games that modders and gamers have been able to turn into much, much more. Without the mod-ability, Skyrim wouldn't have remained in the top 10 daily most-played games on Steam (just one example) for anywhere near as long as it did. ...and made a lot of money for the company, and kept the previous TES games high on gamers' lists of favorites, etc. (but I digress and add a vertical space between the relevant reply and my digression)

half igloo
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jesus ya'll- its not that serious and Any Austin is NOT a game journalist whatsoever

feral viper
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No, but the supposed real journalists at Kotaku, GamesRadar, IGN etc, are.

feral viper
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TES in particular is basically the Call of Duty of Fantasy.

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25 years ago, Bethesda pulled way out ahead of the rest of the industry. And it's been riding that reputation since, despite the fact that everyone else has caught up to them.

And maybe passed them by, at this point.

gloomy kraken
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isn't cod zombies the call of duty of fantasy?

pulsar root
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Don't agree, Bethesda is usually pretty good at their regular games. Not flawless though.

The universe can't allow me to agree with Terical for too long. Its inevitable. /Thanos

junior kettle
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The thing is no one else has actually caught up to Bethesda. The closest is New Vegas and even then that's a lot of Bethesda's design style. Like you can say the Witcher 3 or KCD are good open world games but they're not TES. I don't get to make my own character, there's no sense of endless wandering, the ability to pick up and place a ton of clutter is also a prime aspect of Bethesda games, same with interiors that serve absolutely no other purpose than world building

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TES isn't call of duty fantasy, it's an rpg series with a ton of character building and freedom.

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That's why people still love and play a ton of Bethesda games because the level of freedom and variety in builds always brings people back, especially if Starfield's quest design which focused on role-playing is used for 6

astral hollow
inland shale
junior kettle
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Bethesda games are probably one of the last goofy imsims we have left honestly

dim reef
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I won't call their games "sandbox games". Sandbox is stuff like No Man's Sky, Minecraft or Garry's Mod

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Their games are normal open world action rpgs except with relatively more freedom that their counterparts

inland shale
dim reef
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Don't want to buy a slave and give her to the tribe leader dressed as a noble lady?
Too bad.
If you even dare doing it differently, threads of prophecy gets severed

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Nowadays we have factions, branching paths and different endings but back then very few rpgs had them

pulsar root
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revolutionized... lol

inland shale
dim reef
dim reef
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Don't mention the separate quests that need to be done once the main quest gets locked. I'm talking about the main quest itself.

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Can you become a hortator or Nerevarine some other way?
Can you cure your corprus without doing Divyath's quest

inland shale
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And vampire masquerade is an even better example of how possible it was to pull it off, but again, they opted for action.

feral viper
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The call of duty reference was more directed at:

Not very good, but everyone is going to buy it anyway

dim reef
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Fallout 4 has more rivaling factions so you get more rivalry there

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That one's more of a story reason that dumbing down mechanics

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I do hope they bring back alternate quests like MW however

feral viper
#

Morrowind's choices more came from what faction to join in a few isolated situations.

And the choice you made locked you out of the alternatives, though the crossover was... Honestly pretty superficial there.

dim reef
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They were cool. I won't mind the main quest being linear if you can ignore it and save the world differently like MW

feral viper
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Though, I'm generally against what most people call choices anyway.

dim reef
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I think Starfield did that one well. You can straight up ignore the Emmisary and Hunter and just go solo

feral viper
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I lean far more on the style of choices where you fulfill a role in a narrative, and there are multiple potential roles.

But the roles always get filled.

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So taking a different role gives you more perspective on the story, rather than outright changing it.

dim reef
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Like what Bioware does with different races?

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You know different dialogues, scenes or reactions

feral viper
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Not so much. It's not actually something that is done very often in games, unfortunately.

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Only real example I know of off the top of my head, is Command and Conquer 3. At least you until the last level.

Both the GDI and the NOD campaigns are independent, but overlap.

For instance, the first NOD level has you attack the GDI orbital defense command, to disable it's surface-to-space defense systems.

In the GDI campaign, in the 2nd or 3rd mission, the GDI space station gets shot down, and you have to re-secure the defense command to restore orbital control before they can take out all the Ion Cannojs

dim reef
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Oh you mean something like SWTOR?

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All the different campaigns overlap each other and show different povs of the war

feral viper
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It's been ages since I played SWTOR. And I don't think I ever played any of the expansions.

dim reef
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Well the base game mostly. The expansions only go one way

hard prairie
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u can actually join most factions in Morrowind if you bribe people enough

dim reef
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Like how all the Imp and Pub stories happen at the same time and give you different povs of what each side is doing

feral viper
hard prairie
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the hardest conflict is that u have to destroy the thieves guild during fighters guild

feral viper
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Anyway, back to work. I shall jump back in randomly in a bit

inland shale
# dim reef Looking at the whole picture isn't the argument here. The *main questline* is li...

Most if not all games have linear main story. The point being made here is that it was less linear and had more options to explore compared to skyrim. They're less prevalent because they don't exist? You don't say... Or maybe it's also because those faction storylines are linear and player focused. It's not a story reason when it's not related to the story at all that's not a strong argument imo... For FO4 the faction rivalry is late game ending flavor, not saying it's incorrect mention but it's a weak one compared to older titles like masquerade where clan choices strongly affected roleplaying and gameplay.

dim reef
# inland shale Most if not all games have linear main story. The point being made here is that ...

No. It really wasn't less linear. You had to do the main questline exactly as the game wanted.
Alternate quests while good aren't a solution for the actual main quest offering little choices

And no. They're not less prevalent because of linearity. They're less prevalent because there isn't as many rivaling factions story wise.
FO4 faction rivalry is very much not endgame flavor. It can happen as early as the 2nd act. The railroad can be locked out if you enter the Institute without asking them.

#

If anything I'd argue Fallout 4 handles faction rivalry way better than MW

inland shale
# dim reef No. It really wasn't less linear. You had to do the main questline *exactly* as ...

Incorrect. You can fact check yourself any time and I encourage you to do so rather than prolong this. Morrowind offers multiple paths to start (Houses, Ashlanders,Temples). They can be completed in different order or partially skipped depending on the choices player made. You're told to get stronger and gain rep, how player does that is up to them. In skyrim the main quest is a strict sequence from A to Z with no step skipping or substitutions , this is not even a point of contention. It's more linear and gives less choice, you're just redefining what player choice is and narrowing down the criteria to suit your own point lol. If choices meaningfully affect how the main quest is completed then they are a part of main quest choices, irrelevant if its through structure or dialogue forks. And yes it is, skyrim factions are designed linear no exclusivity no opposition no loss conditions player joins everything never fails and is never locked out, you're not really giving a rebuttal just restating the faulty design outcome... Yes railroad can lock you out, but it doesnt add any consequence depth, it removes a questline and changes npc dispositions thats it, it does not meaningfully alter gameplay or the world. All the convergences happen on the same single endgame fork which exists mostly for ending cinematic. So yes, it is late game flavored as none of that pays off until end game.

feral viper
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It does also have the benefit of 15 years of hindsight

junior kettle
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Over 20 at this point

dim reef
# inland shale Incorrect. You can fact check yourself any time and I encourage you to do so rat...

Ah so your idea of "choices" is to let the different quests be doable in different order even if they have no overlapping even if they don't offer any real choice within said quests.
I'm not redefining what player choice is. There simply isn't enough player choice in the actual quests. Again while i do agree alternate quests are a good idea, they're not a counter for said locked quest not having choices in the first place. They do not meaningfully effect the main quest whatsoever.
Fail stages is one area that Skyrim falters. I'll agree but they've improved on that since in FO4 and Starfield.
And you're parroting Morrowind for locking out factions yet FO4 apparently has no depth when it does the same thing except more reasonably and with exact points where each faction clashes.
The convergences don't all happen on the same fork.
The RR betrayal can happen before entering the Institute, the Institute betrayal can happen after Battle of Bunker Hill, the BoS betrayal can happen during Mass Fusion alongside another Institute fork.
There's a lot of forks for different faction lockouts

junior kettle
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I think the good thing about Morrowind is more just the fact it never holds your hand, you're expected to either grow or SUFFER

dim reef
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Beyond this. I can only say we disagree on what we consider player freedom or linearity so I'll leave this here and agree to disagree

junior kettle
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Games nowadays are too easy, it's not rewarding anymore to take out a bandit stronghold right out the start as a one man wrecking crew

dim reef
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Since this is starting to go in circles

junior kettle
#

Morrowind you struggled to even fight smugglers in a lil door outside of the starting town

dim reef
#

Ok let's not pretend RNG combat is somehow the pinnacle of game design

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I'm saying this even tho i like MW combat

junior kettle
#

It's better than what we currently have of "here is a terrible pistol, destroy the entirety of this base of pirates"

dim reef
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I'd prefer that way more than "hit an enemy and miss 50 times before your skill increases"

junior kettle
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I want to struggle against a mudcrab and struggle to reach the point of fighting outlaws and cultists

dim reef
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And fighting menial enemies shouldn't be hard in the first place. The whole reason they're menial is usually the reason you're sent to do them

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Now fighting a dragon in the literal 3rd main quest? That's bs

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Or fighting a deathclaw in the 2nd. Those were beyond stupid

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Thankfully Starfield got rid of those. No random boss fight in the first 30 minutes

feral viper
#

There's literally a Terrormorph on the first planet you visit at the start of the game.

dim reef
feral viper
#

Fair. It's just at the first POI you can wander off to.

dim reef
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Yeah. Also terrormorphs are quite hard to fight early on too

feral viper
#

Especially with limited ammunition.

#

In fact, they're practically impossible on higher difficulty settings. But that is more an issue with the terrible difficulty scaling.

dim reef
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Ye. You're also not given any help like power armor or Irileth and a bunch of guards either

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That's how they should introduce a threat. Make it an actual threat in gameplay

hearty otter
#

I just want proper feedback in combat regarding Morrowind. I dgaf about difficulty lmao. It's just that the combat didn't feel like something substantive. It's one thing I liked about Oblivion

astral hollow
#

Meower, what do you mean by substantive?

hearty otter
#

My attacks/actions never seemed to give me tangible information on anything I did, nor did I feel connected with my actions being executed onscreen. I put up with it for years when I originally played these games, however, these days with more substantive combat mechanics, it feels jarring lol

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It's one of the very, very few aspects of Morrowind I would like to change aside from the spammy cliff racers. I like everything else.

eager remnant
#

In my opinion, all that's needed are appropriate animations to accompany missed shots/swings.