#elder-scrolls-general-chat
1 messages · Page 40 of 1
Its a bit of a stretch to go on that. I think its more likely 2027 mostly because unless Todd was trying to give us a red herring when he said "GTA6 will come out before ES6"
I lowkey kinda like the Alexa version of Skyrim
Yeah i think they were joking lol
Their marketing isn't THAT stupid.
Deliberately dropping something that they know people are going to interpret as a release date, for a game that people ALREADY accuse them of abandoning and that they recognise they released the teaser too early for, and it being a troll, is a PR dumpster fire that would make Diablo Immortal look like Half-Life 3.
It's risky even to drop that as a tease in regards to, say, a spinoff game.
No i mean that reddit post is likely just a joke. Not the trailer itself which is already a joke in and itself. It's just a promo for the switch 2 port of Skyrim
You know the thing people do when they grab random numbers and be like "release date confirmed????"
Yeah.
Case and point. Anything Valve ever does.
But, we live in a dystopian post-truth world. So SOMEONE needs to smarten up.
Either don't make stupid jokes you can easily predict are going to get out of hand...
Or stop taking anything you ever see from a corporation seriously in any advertising, and assume they're lying to you at every turn.
I lean more to the latter, of course. Because it's a corpo's job to part you from your money. And lying and manipulation are excelent tools for that.
So, everything is untrustworthy and subject to skepticism. Especially when it comes from a source with an obvious agenda (convincing you to buy).
Besides. Star Trek says WWIII starts next year. So won't be many games coming out in 2027.
And by 2053, well have other things to focus on. Like Vulcans.
Is it possible to actually get the nightblade example armor from character creation in-game in ESO?
What is the current nightblade armor? Is it still chapter specific or do they now use the class armor
I have no idea, i just started playing the game and thought it looked cool, don't have privileges to post a screenshot of it
Right, back to business.
Alchemy.
It's...you know. There. It's not really anything approaching Alchemy though, it's more being 6 and mixing weeds into a 2l pop bottle with some water in the back yard.
It needs some love. And not the sort of love crafting got in Starfield.
That's pretty much standard video game alchemy. That and occasionally mixing low explosives.
One thing that stood out to me in TES 3 was that there was pretty much no difference between "alchemist" and "apothecary".
Oh, I'm aware. I'm just saying it should be better. Settling for what everyone else does, when everyone else's work is bad, isn't really a good direction.
Though I'd go so far as to say TES' system is in fact worse, because it allows you to create both potions and poisons... But you have no way to control what the result is directly. You have to just take the good with the bad, or vice versa, because the games system determines which will come out.
I do think that ESO gives us some inspiration in how it could be made better, however.
Solvents.
ESO only uses Water, but if you include other solvents (Spirits, Tars, Ethers) you can give the player the ability to directly control the type of concoction that comes out the other end.
today is the day when I find out if my delusions managed to manifest
I want to see alchemy in a fantasy setting that goes further than just being fantasy chemistry and goes into the spiritual, occult, and philosophical elements of alchemy.
We'd need some proper account for seasons and times of the year for that of course.
But having particular high-level effects only craftable on, say, specific phases of the moons would be a fun start.
Just wanna say that little scene before they announces highguard had me reeling thinking it was the next ES title finally being shown.
Im all sorts of upset now 😭
Honestly same, with Todd, some of the jokes, and that final reveal image I thought so too
Lmao
Man another year another disappointment. It's starting to hit me I'm gonna be over 30 years old if this game ever comes out
ouch. I know this wasn't Bethesda's fault, but Todd coming out to present and then Geoff immediately following that up with a spiel about "franchises you've been hoping to come back and show tonight" felt like a real expectation setter and then destroyer
My disappointment is immeasurable and my day is ruined.
that really bummed me out
That's what my girlfriend and I were saying the timing was rough
Please have Jennifer English voice in Elder Scrolls 6 as a companion.
And I was never expecting Elder Scrolls 6 to show up in Game Awards 2025 anyway.
It's been 7 years Tod! Give us something! We are beyond starving!!!
It's been about 14 years.
When skyrim first released I was six years old!
I meant since the last elder scrolls 6 teaser
Oh... whoops.
It would be depressing if it wasn't so funny honestly cos man my spirits are crushed
yeah, like. I'm less disappointed with how TESVI wasn't there than I am with the fact that it felt like TGA tried to have us believe it might be there with that spiel + the build up for the final reveal to Highguard
They should have never announced the game so far back it's the worst decision they've made
if neither of those events occurred and it came and went I'd feel far better than I currently do now
I'd they don't say anything during Summers Games Fest I'll actually be devastated.
I know it sounds silly but the game being announced originally kinda helped me out of a depression when I was 22. Gave me a little hope.
And I'm doing better now. But man.
Tried playing Avowed ! But it just doesn't scratch that itch !!!
Damnit Todd.
[Suggestion & idea]
Hello everyone.
I love survival games like Conan Exiles, Ark, Dune Awakening. The survival mod in Skyrim, etc.
All this to tell you about my dream, it is undoubtedly not the case for everyone, but it is mine.
A multiplayer survival Elder Scrolls game where players could even have their own modded servers. Combat, magic, survival, all set on, for example, a huge unexplored island.
No need for big cataclysmic threats, no need for epic quests. Here we would play characters on a human scale. The worst enemies could be Xivkyns, or Maormers, or even something else entirely. But always on a human scale.
As tradition dictates, one can very well end up on this island when prisoner ships are wrecked, etc...
There you go, that was my stupid idea XD.
Jokes on you imma be 30 next year *sobs
LITERALLY THIS. IT HURT SO BAD WHEN HE STARTED TALKING ABOUT THE DEVS. I'm happy they got a game out- but MAN. To have just that visual tease, and remembering the teaser we got in '18 had me thinking this was a new angle, leading to an ACTUAL trailer for ES VI
Are you sure?
Oh i have failed
At least you have your youth lol.
Just wait till they hear about the upcoming big thing- battle royales
Not gonna lie I thought the trailer for Divinity would've been a reveal trailer for Elder Scrolls 6 but when I saw the.... yep... I immediately said "Yea this isn't Elder Scrolls, this is The Witcher meets Game of Thrones"
Was it the pigs eating vomit?
It was the pigs, wasn't it?
I'm being facetious, I know what it was..
It would've been crazy if it was TES6 though. I would've said "Damn, they're going all-out with this installment"
Bethesda doesn't have the interest in mature content for that.
That was also clearly Source Magic, so not something you'd see in Tamriel.
That trailer was really fun, I would have liked to see some gameplay though. I mean, obviously it will be a top down.
Well, Isometric.
I suspect OS1 and 2, and BG3 pretty solidly establish what gameplay will be like.
Unless they do something wildly different, like they did with Dragon Commander.
Hopefully it'll be better than BG3 considering how much of a masterpiece BG3 is
Though, I'm hoping to learn what's been going on with Astarte...
She's been restored for about 1300 years now. And yet the Source is still tainted.
But in any event, between Total War, Divinity, Old Republic, Control and Tomb Raider, I have enough to look forward to that I don't lament the lack of TES.
Yeah about Old Republic...
Look, I don't care if the game is utter garbage.
I'll buy it for HK-47
Nah nah. It's not about quality
Oh, the timing is irrelevant.
I'm still waiting patiently for a resolution to Legacy of Kain.
Still gonna be out before TES6

Has anyone here played tainted grail the fall of avalon? I'm thinking of picking it up for Christmas to get my elder scrolls fix.
I have not, no.
Feel free to discuss games made by other developes in #off-topic
I'm hoping that Bethesda takes their time and actually make TES6 the best it can be (I know it won't be the best game with what's going on with Bethesda currently but I can always imagine how peak TES6 would be)
Literally same. I figured that would have been too far for a Bethesda trailer
As much as I want it, and as much as I hate STILL WAITING for it- I whole heartedly agree.
I don't want it to feel rushed, unfinished, or even empty.
I'm not sure what happened with Starfield, but I know (hope, rather) they'll deliver a good TES6.
Yes
The second they showed sex in the trailer i knew it couldn’t be bethesda
I thought the final trailer (highguard) was elderscrolls 6 at first and then they revealed concord 2
Concord 2, Electric Boogaloo
It won't be as good as it CAN be. But it'll be as good as Bethesda can make it.
And there's something to be said for doing your best.
@inland shale I'm genuinely curious, why do you disagree with having a companion in Elder Scrolls 6 voiced by Jennifer English who is the voice actress of Shadowheart from Baldur's Gate 3? You worry Bethesda would make Jenn's voice monotone in Elder Scrolls 6?
Thanks for asking. I just think her voice is overused atm. She's been heard a lot in Baldurs Gate and in Clair Obscur. It's not more so about monotone rather that she has a recognizable vocal range, so everytime I hear her in and out of acting I only think 'shadowheart'
That's sort of a chronic problem in voice acting in general. Most of the big names in voice acting fall into it
It'd be nice to get some Skyrim related announcements for Christmas like "we decided to give you 100G for modding on the console" or at least 10...
or, "we have remastered it for you" ...or at least fixed the freaking bugs so you don't have to waste 300mb on ussep. No? anything Bethesda?
Don’t worry about the “not till 2030” rumors. Game will be out before then. I’m not getting any younger!
Not so fast my friend.
They have been taking their time tho. When abouts did they actually start proper development on the game ?
Ah yes. December 2029
Lmao. Fr tho I think late 2028 or early 2029
The wait between announcement and release won't be as long as TES 6 so I don't mind
I did read a FB comment said any decent indepth RPG takes 6-8 years. Was a real hot take >.>
snow elves
She was just getting started. I respect your reasoning, but I personally think it would be insane for Bethesda to pass that up.
Man, we just can't get nice things....
Sure. I just dont think its that nice to hear the same voice or actor in every game. Ruins the immersion. Of course its a personal preference at the end of the day.
I like Elder Scrolls 6 to have at least two provinces, one guy says no. I like to have a companion in Elder Scrolls 6 to be voiced by Jennifer English, other person said no. Players on one side wished Serana was romanceable at DLC launch, other players say no. Make the Thalmor to be the antagonist in Elder Scrolls 6 and to deal with them once and for all, other guy says no and instead make them recurring villains until about Elder Scrolls 8 and wait for those games for about 4 decades. What's next? I say I want to have spears in Elder Scrolls 6, and the other guy says no?
Such as the beauty of someone having different opinions, no matter popular or minor opinions.
At least that doesn't make people who have different opinions be a hivemind. It would be boring if that were the case. We're not ants. We are who we are in our own way.
Todd Howard looks really cool in the latest pic
When are we expecting ESO's Director's letter does it usually come at a certain date?
ESO information generally isn't shared here. Best bet is on the ESO forums
Yeah I know I was just being lazy because then I'd have to make an account lol
Tbh thats just the games industry. The most iconic voices get more roles. I don’t hear anyone calling Nolan North or Troy Baker overused.
Any news on next Bethesda game??? New fall out? Or new elder scrolls???
Do you think there will be a TES 7 and if we’d live to see it?
https://www.reddit.com/r/PS4/comments/ile3b5/am_i_the_only_one_tired_of_hearing_troy_baker_and/ here's one topic calling them both overused. If you don't hear it it's because you don't want to hear it 😂
Lmao
Its just like tv or hollywood movies where they just draw from the same pool of actors for every role. I recognized noshir dalal’s voice immediately as a side npc in starfield 😂
No 🙁
Wish there was
I intend to live forever, so if there is, I will see it.
I can see Terical being a dragon priest of sorts, living exceptionally long (sorta) and having a vast amount of knowledge lol
Also, surviving on pure spite.
Putting aside our disagreements, Same.
Every immortal needs their eternal adversary
You can be the Kurgan to my Highlander.
Or maybe I'd be the Kurgan...
So, going back to Starfield after a break. And I'm reminded of one major gripe about Bethesda games over the last 20 odd years.
Difficulty
It was less of a problem in Morrowind, because of the overall way the game worked, but since Oblivion difficulty has very much just been a 'Numbers go up' sort of system.
While this is absolutely excruciating in Starfield, it's still a problem in Skyrim. So TES hasn't been except from it.
Enemies just become enormous HP sponges, that do immense amounts of damage. Forcing you to wail on them for eons, while chugging healing items like an alcoholic falling off the wagon.
And if the trend continues, TES6 is just going to be a slug fest of slamming your face against a wall (the enemies) until either the wall gives or you will to live does, on anything but the lowest difficulty.
Which is especially problematic given that, so far, the best melee combat Bethesda has offered is still not as good as their gunplay in more recent titles.
Like, you imagine Skyrim's melee, but with Starfield or Fallout Legendary Enemies?
It'd take you 20 minutes to hack'n and whack'n and smack'n the draugr boss in Bleak Falls just to finish one fight.
Sneak archer for the win imo
Can you imagine that in the current format? You'd have a boss with 200 arrows in his dome.
I mean, ive done that lol. It also helps with smithing skill in skyrim (haven't played starfield in a hot minute)
Basically how archery works in Oblivion
How anything works in Oblivion should be a sign you're doing something wrong, honestly
turkey in the oven could it mean 2026 for es6 at thanksgiving since there’s so much buzz around the web and before they were not even talking about it as much as sometimes it would take days and get nothing from Bethesda and now we’re getting news regularly that just makes me wonder now
Molag Bal is hot
Sithis for the win
He is
💀 \
So learned that healga has unique dialogue if she’s married
She is not a marriage option lmao.
There’s a few marriage options I’m shocked aren’t in vanilla Skyrim
Seranna, frea, Sanguine, Healga, Ingun, Elsief the fair, and Charlotta
Vivec certainly thought so
just had a thought, what do you guys think will be how magic/spells work in TESVI? i.e. more like Oblivion as an equippable hotkey, or like Skyrim as weapons?
I would prefer Oblivion's approach since I'm a big fan of the ol' big Sword and spell approach, and they could probably do something like RB - Equipped Spell and LB+RB = Equipped Shout Equivalent if one exists
So long as its not like Skyrim with one hand and the other. (And having to go to the menu and switching spells got annoying).
I personally hate Oblivion's approach.
It makes magic a trivial add-on with no actually commitment involved. It's a side arm, not something you need to think about and build around.
That's not to say Skyrim's magic was GOOD... But it was a step in the right direction. Even if it was baby steps.
Hi everyone. Just curious but does anyone actually believe that the elder scrolls 6 will be shadow dropped?
Personally doubt it but that is what Todd said isn't it?
I feel like Todd probably doesn't have the final say with these things in the Microsoft/Zenimax/Bethesda hierarchy
I doubt it
Every character with a generic voice type can technically have marriage dialogue
That's why none of the unique voiced characters are marriage options cos' they can't reuse the lines there
Based vivec for ones
I think it's very unlikely.
Unless they have become afraid of the hype and disappointing consumers.
@livid ingot @glad shadow @feral viper thanks for responding. I also thought the same thing.
I suspect probably 4-7 months notice. Enough time for hype to build, but close enough to launch that they know what will actually make it to the finish line.
I expect shadow drops, if they are used at all, to be for spinoff things. They've had success there with mobile games, like Fallout Shelter and Castles, but now also with the Oblivion remastermake.
So maybe a Redguard remake, or a Morrowind remaster.
I am just surprised they never gave the unique voices dialogue
Redguard is one I'd say needs a remake, none of them needs a remaster
You can play morrowind on modern systems, you can't play redguard on modern systems. Though in the end I'd rather Bethesda use the money to actually make a new game over "here is a remaster with worse optimization and more bugs that we'll fix in a year"
"maybe fix"
Absolutely.
I'm against remasters as a rule. They're just what we already have, with a new coat of paint, and represent a totally worthless use of manpower and resources.
But they're all the rage these days.
Remakes are a little better, IF the effort is made to reimagine or reexecute on the original vision.
But if it's just to update the idea for newer systems? Nah, that's just a dressed up remaster.
Redguard is perfect the way it is 😡
old game is old(Redguard)
I know right?
Why do weapons in Bethesda games so often look like they're made of larpers foam?
Or slabs of metal instead of...swords(whines about two handed weapons)
Though, I suppose it's not JUST a Bethesda problem. Even in historical movies, they make metal look dull and rusty for everything.
Yeah, like... Come on. Take care of your equipment a little.
That said even some weapon modders commit the same sin that I'm talking about(And other...dev studios that handle fantasy worlds).
Yeah, it's a trope that's become so engrained in fantasy and medieval media, we're probably never going to escape it
I think that's more a shader/lighting thing. 76 has some pretty good looking swords
Even in FO4 the metal looks way better than Skyrim
https://static.wikia.nocookie.net/fallout/images/c/c4/FO4CC_Method_to_the_Madness.jpg/revision/latest?cb=20190221202658
Those aren't terrible. Still not good though
The clearly Bronze (not ultracite) one is actually pretty good
Or they are wide enough to be used as a pizza paddle
On that front, TES is pretty middle of the pack.
They aren't realistic, no, but they're also not... You know... WoW or Final Fantasy
that sword was the epitome of cool back in the 2000s respect it
I respect giant paddle swords all the time. No complaints from me.
Also weird fantasy swords. Tribunals Bipolar Blade? Radical.
In this regard, my compliant stems more from TES's lack of visual identity. They flipflop between Fantasy and Realism, and don't seem to have any idea which side of the coin they want to fall on.
There's no shame in either. But vehk's brazen balls, pick a side already.
I respect the Buster Sword, always will. But is it still jarring sometimes? Yes absolutely I just think turning all two handed swords into slabs is.... well stupid and should be burned at the stake.
Not quite as stupid as the prevalence of Katana, but yeah
They should just have two types of greatswords so everyone wins and the sword dominance continues
You can have claymores that do good damage and speed (comparitively) and then slabswords (name pending) that do insane damage but move like molasses
Not for me. I like my swords to look like swords that would actually work as weapons - sleek, fast and streamlined. For anything else, use a warhammer.
Yeah. Bethesda should just not make their swords look like slabs/all greatswords. Though they are not alone in this particular issue
The funny thing is this is an issue that started with Oblivion. Morrowind has some really stylish blades that look practical. ESO also has some decent looking weapons. Bethesda really needs to up their weapon design game because Fallout and Starfield are also kinda noooooooot the best when it comes to gun designs lol
These weapons are very stylish and make sense for instance https://en.uesp.net/wiki/Morrowind:Base_Weapons
We also got sabers, katanas, wakizashis and so much more. This is something I want from TES6, Morrowind's level of too many weapon designs because it's so much more fun to just have the option
Bethesda should look back at Morrowind for a lot of design decisions for TES6 is mainly what I'm saying. Like a heavier focus on religion, using pilgrimages as quests to learn more about the world and the writing, more detailed political factions, etc etc
I wish elder scrolls had an Ewok Like Race. Idk why but Ewok lore fits so well into fantasy. And Elder scrolls matches its weirdness
Well there are the Imga but they're bigger and more ape-like, there's goblins and gremlins but bethesda doesn't do a good job with them, same with Rieklings.
There's a lot of minor races Bethesda doesn't do much with, unfortunately
There's also the Tang Mo.
Yea but Akavir isn't ever going to be shown while Todd is in charge
I think Morrowind had the justification that with the stab/slash/chop damage system, there was much more variety in how the weapons performed. For example, some swords emphasizing chopping while having weak stab while other swords having powerful stabbing.
And even then some of it didn't make sense, like halberds having the same scratch damage for chop/slash as spears, or longswords doing more damage when swung horizontally then when swung vertically.
I'll admit I also disliked the whole "Japanese swords are better" thing that Morrowind had going on with the Akaviri blades being more durable, lighter, faster, and more damaging than the Tamrielic equivalents.
Ok, I'd still prefer a greater weapon variety than what skyrim and oblivion had.
Even if it just amounts to not mattering much, it'd be more fun to have more weapons than just sword, hammer, mace, axe and bow
Like throwing knives or darts would be cool, same with javelins or spears, quarterstaffs, sabers, etc etc
I can agree with that. I think it helps that the rise of stuff like Dark Souls and Warframe really showed the world just how feasible it is to have a ton of different weapon types with different attacking animations.
You can criticize some of it's handling and I'll agree, I'd still prefer them over what we currently got because it adds more variety and more playstyles, as well as allowing you to crafting your character's personality.
I'd love to play a thief that uses a blackjack and throwing knives or an assassin with poisoned darts.
I also think we should have throwing bombs and just utility items in general
I think I know the game you're thinking of right now.
I'm thinking of a lot of games lol
Honestly wouldn't mind the level of utility items the Thief games have being in TES
Have they announced where the new game will take place??
No, just speculation. Hammerfell, High rock is the usual theories.
Ok, thanks! I have a feeling they will make the entire Tamriel accessible… make a crazy long game!!! lol just need the depth with the old games back!!!
I hope they bring back athletics back! And the other stuff the got rid of…
I can do without athletics and acrobatics but I want Hand-to-Hand back
One worldspace is enough not the whole continent. I think a climbing mechanic(Not exactly the same as the BOTW though, kinda OP).
Climbing ledges and shimmying for stealth purposes would be epic
Starfield has like grabbing ahold of ledges so we may see some kind of attempt of adding more to TES6
Hopefully we also get a return of levitation thanks to the jetpack mechanics of Fallout 4, 76 and Starfield
That looks like their strategy, look how they shadow dropped their TESVI teaser 8 years ago and went off the radar 😉
Yea we need a real Ewok race id of swapped the Wood elves for that. Made Velenwood a redwood forest
Wood elves are the least interesting of the races in elder scrolls imo
Nah wood elves just need to look more alien like they were designed to look in morrowind, especially with the horn and antlers idea that ESO has
Bosmer are cool, they have a lot of interesting lore ideas
https://tenor.com/view/im-gonna-stop-you-right-there-stop-it-stop-gif-14320481
Let me explain. I don't hate Bosmer. but Antlers and horns?
Naw fam. Only desire I have is make sure their eyes are actually elven and not human. And no Canibalism.
I kinda wish they went with the original idea of Valenwood becoming a mystical no-man's land during the Oblivion Crisis because a ton turned to the wild hunt to fight the invading daedra so the entire region is just a hellish spiritual woods that are dangerous to traverse
"During the Oblivion Crisis, the Bosmer were going to call a Wild Hunt to end all Wild Hunts, with every single mer in Valenwood going full monster. Afterwards, it would've become a haunted forest nation, closed off by both the Dominion and the Empire. I forget the exact name, but it was something like Ada-mor, the "spirit forest".
These are a few notable comments from Michael Kirkbride on The Elder Scrolls setting. Kirkbride is known as Merry Eyesore the Elk, Vehk, Ald Cyrod, and MK on the forums, u/MKirkbride on reddit. These comments were originally archived by The Imperial Library.
That would've been cool
Also nah just changing eyes is a nothing move. It'd be like if dunmer just had red eyes but looked like altmer. It would be boring and half-assed. We need more variety and customization options
I said they'd look elven and not human. Making the elf variants distinct is good not bad. Customization is good and all but you still want your races to be distinct (Human, Elf, Khajit,Argonian).
Nah Bosmer are cool. Bretons are the least interesting
Bretons are boring, yeah, but since ESO I have actively hated the Bosmer.
Though at this point, if it ain't Dunmer, Argonians or Khajiit, pretty much every culture ranges from Boring to Bad...
So it's just sorta par for the course.
I wish the antler thing was something they actually got rather than something they glued on
I mean, this is a setting with magical cosmetic surgery. Antlers are the least of what we should see.
Fantasy writers as a whole, both in prose and in games, generally don't like thinking about how Magic would REALLY impact the world.
It's not exactly a new problem of course. There's a reason why magic is so muted in Lord of the Rings.
TES VI really needs a new composer
Bosmer are like one of the few interesting things about base game ESO
Considering Jeremey Soule's career is dead, that's most likely going to happen in regards to new composer
TESVI needs.. or at least the Vigilants of Stendarr need..
Exorcists. I cannot tell you how much fun I would have roleplaying around the map as that. I already have it planned out.
"Let the spirit of wickedness have no powers over this poor creature.
Needless of your mercy, but in dire need of your divine spirit.
Depart from her, ye cursed demons, into the everlasting fires which burns all evil and leaves only the ashes of what goods she once possessed.
Devils be humble... Shrek in fear of the dark nights you must s...
… ouchies…
Before I head to bed, I’ve got something I’d like to share from my Dragon Age: The Lost Scrolls fanfiction:
Arnegir: Well, Dragonborn. Did you enjoy your discussion with our founder?
Matthias: Unfortunately, I must have taken a wrong turn at that statue because I couldn’t find him. I did find a joke that the Dovah tell amongst themselves about the Joorre. However, it’s in the Dragon Tongue…
Solas: Nice to know the Dovah aren’t all about conquering those beneath them.
Arnegir: You seem to know a lot about them.
Solas: What can I say, I’m a multifaceted individual.
Matthias: Anyway… * begins speaking in the Dragon Tongue while making several hand gestures, before finishing with the punchline *
Arnegir Oh, my! * lowering his hood and pulling at his collar to let the steam out * Do the Dragons really think that about certain mortals?!
Matthias: It’s just what I found.
Dorian: You should tell that at the next Mage’s Conclave back home in Tevinter. Looks like it’ll fluster quite a few skirts.
I always think that magic of any particular skill is rare. Like most mages can do a couple basic spells but that is it
Inon Zur is the most likely replacement rn
That or they bring in the ESO composer
He did the little rendition of the theme you hear in the teaser
And iirc around that time Todd said we've already "heard a bit of what the music might sound like"
That certainly seems to be Todd Howard's opinion, if 2nd hand accounts are accurate.
Which is a shame. Because they built a magical world, and then seem to actively hate magic in their world.
That's why we get dearths like Summerset.
Zur also posted on his own twitter that this year was his busiest writing year yet and next year might be even more so.
Now it may not necessarily point to ES6 but it's something to consider 
Not optimistic. Because the only potential examples we've had, are the Teaser, and Castles.
Not Castles. Blades
I constantly forget Blades even exists.
Castles was someone else. Frederic Tardiff i think
Still, not invigorating.
But it's what I've come to expect at this point. I'll just end up turning the music off and playing something else in the background.
At least Fallout has Butcher Pete.
Ew
I hate Butcher Pete.
In fact i hate Roy Brown in general. That man cannot sing
No offense to him personally, I'm sure he was a great person but good lord shut up
Who's butcher Pete again?
You don't like the hack'n and whack'n and smack'n while you're hack'n and whack'n and smack'n (because combat is terrible)?
A song from Roy Brown that plays on the radio
Nope. I rarely listen to the radio. I love the background music
Tho admittedly sometimes a couple bangers come up that i can't resist. Big Iron, Heartaches by the Number, Orange colored sky etc.
Hey everybody, did the news get around
About a guy named Butcher Pete
Speaking of songs i do hope ES6 focuses more on Bard Songs. I loved the bard songs in DAI
Get some actual singers instead of making the VAs sing. They're good but it can be better
More and more, I am dissatisfied to the point of annoyed with Bethesda soundtracks.
They simply lack the drive and enthusiasm to really get me engaged.
And when I look at soundtracks in games like Darktide, BG3, E33, even going back to games like Command and Conquer
Bethesda just doesn't cut it. Musically.
Ye I'm gonna have to disagree there boss 😂
https://www.spotify.com/wrapped-share/d28bc094e8b54222b2ff01220ddbae88?si=0D2ifxn8S5W48-NxRUNQbg&feature=wrapped&destination=datastories&lang=en
The only Bethesda sound track I listen to outside of game (or even in it, really) is Morrowind.
And I literally listen to it to go to sleep.
Morrowind's soundtrack is my favorute as well.
Morrowind's soundtrack is good. I just wish it was longer
There's only like 7 exploration tracks
ESO's rendition of some of it's tracks are quite beautiful tho
Provided to YouTube by TuneCore
Azura's Coast · Brad Derrick
The Elder Scrolls Online: Morrowind (Original Game Soundtrack)
Released on: 2017-06-07
Auto-generated by YouTube.
My overall point being, I don't find any of TES' music gets me excited to play, or do anything, in game. It's always banal and detached from whatever is going on, in such a way that it just falls into line behind the general ambiance.
Even when looking at Fallout and Starfield, the only real music that hits, are the musical stings when you discover a location or trigger a significant event.
I just don't think these games use music well, and the music they include is just... Not appropriate.
That doesn't mean it's technically bad music. In terms of composition, it's ALL excellent music.
It's just poorly used, underrepresentative of the themes and styles of the games, and often times so unexceptional that it's just there for its own sake.
Like... My last playthrough of Oblivion, probably a decade ago now because... You know... Oblivion...
Instead of playing the games actual music for the Great Gate sequence, I put on a boss theme from the 1994 masterpiece Phantasy Star 4: Ooze.
And it was a thousand times better. It's the first time since launch that I felt my blood pressure rise for Oblivion from anything other than anger.
The majority of my experience with the music/score of these games is with Skyrim and I absolutely love the pacing of the music and when it cuts in while exploring/in combat. I can still remember how I felt about it from over 10 years ago when hearing things for the first time.
I'm clearly the outlier, I recognise that.
I just find it trite to the point of irrelevance.
There's a reason I listen to the radio so much in Fallout. And that reason, is so I don't have to listen to the sound track.
I never use the fallout radio
I went through a period of not listening to the radio at all in Fallout, but then I started again and now it's just always going
In Fallout especially it blends the horror post apocalyptic with the over the top whimsy in a way the sound track just could never hope to approach.
TES and Starfield, of course, don't have that artistic theme (id argue they don't have any artistic theme, but that's neither here nor there) so the same thing doesn't really work.
I usually just overhaul the music and dump about 50 tracks into each catagory from a huge massive mp3 collection I have and other old formats I convert to use like mod/xm/s3m from the amiga and msdos era.
So my music is nothing original and its all a mishmash of things now I keep backed up to dump into the games when I install them. skyrim is bout to get a huge overhaul in music as I just got it up and running again and just need to dump the mp3 collection in and sort what I dont want.
but I also have tons of ambience running so its not silent and dull out and about in the game.
Yeah, for me that's what I need to do in order to make it listenable.
Otherwise, I just turn it off and ignore music altogether. You'd be surprised how easy it is to forget the music is even on mute.
I actually dont mind the games with no music. the last few days I actually muted fo3's music just to take in all the ambience I have installed and the battles itself. its interesting when you dont have some bumpin' thumpin' converted amiga tunes blasting during exploring or battle. in fact the game world (all of them) are oddly cozy without music and its easier for me to get sucked into it at 2am at night without tunes. however I love my music so I dont turn it off often. plus it plays so little in skyrim I already turned that off until I dump my hundreds of songs into it.
and with all the ambience I have in skyrim its actually nicer without the music so i'll see how that goes for me and if I just turn music off again or not once I dump my stash in.
Like i said i rarely use the radio in Fallout. The orchestral ambient tracks are just way too good
Music is pretty important to me. Even irl i often listen to Skyrim ambience when walking around
Makes me feel like the main character or something
Can we get Rik Schaffer for TES VI
yeah maybe
tho TES music is really good imo, I don't think it's boring
the ambient tracks not drawing attention is kind of the point of being ambient tracks
and even Skyrim has some really sick tracks if u stop to listen
it's definitely reminiscent of like star wars and Indiana Jones; so like a grand adventure type of thing with a very recognizable melody
I struggle to think of any modern soundtrack that even comes close to be frank, it's all become a little mid
E33, BG3, Doom (any of the new ones) a bunch of Final Fantasy games (Nobuo is frankly a master composer) Dark Tide...
And that's just limiting things to the last decade.
I would even say that Battlespire had a better soundtrack than Oblivion, Skyrim or ESO
And I know this can't be a problem with the composers. Because I know Soule and Zur can do great things.
So someone else is to blame.
What would you guys think about a return to Arena/Daggerfall inspired music
I'd welcome it. If for nothing other than to break the monotony.
I also actually like Daggerfall's music.
Never heard any of it so /shrug
redguard theme 🛐
ive just read the word toward as if it were pronounced like Howard (i need therapy)
eh of those i only like BG3's, and its kind of forgettable
KCD2 also has a really good soundtrack
final fantasy has consistently had great music thats hard to deny
Good music also depends heavily on the context. A song that is fantastic in one context, can be terrible in another.
BFG Division, playing during an emotional interlude, is going to ruin everything
That's part of my criticism of Bethesda's music as a whole, and Oblivion in particular.
It's not really mood setting. It's not really tone setting. It's not emotional or atmospheric or anything of the sort.
It's mostly just elevator music. Something that's playing in the background and has absolutely no meaning or connection to anything you're doing.
i understand your point but i think its subjective, i personally don't see how it doesn't deliver on emotion and atmosphere
nothing hits me harder on a celestial level than Harvest Dawn when two npc's yap
Oh, it's definitely subjective.
never been closer to apotheosis
i can see that maybe the whole soundtrack is more chilled out, it's not necessarily hitting on big passionate emotions
I just use Oblivion as my punching bag, because I think it's the easiest to highlight my particular complaints..
definitely oblivion is more generic and tame in all senses artistically
Here's the main theme somebody remastered
It's a game focused on the imperialist heartland of Tamriel, at the supposed height of its power, threatened by an invasion from literal hell.
But the sound track is mellow, relaxed, or melancholic.
It's a soundtrack for a mild game like Minecraft. Not for one where you're fighting legions of demons and the undead to save the world.
#daggerfall #theelderscrolls #tes
Website ▶ https://ehartmann-music.com/
Spotify ▶ https://open.spotify.com/artist/4c6uNS2fFp4lHOqn087aGx
This track is a re-creation of the original TES II: Daggerfall main theme, made with virtual instruments.
It incorporates musical themes originally composed by Jeremy Soule, and Eric Heberling reimagine...
It needed something, ANYTHING, with some power and gravitas.
And we got diddly.
skyrim improved a little bit on that regard i think
with more drums and the nordic nonsense
It did, though I do think that on an individual basis, Skyrim's tracks were technically weaker.
Even if thematically superior.
okay thats pretty epic ngl
For instance, Epinikinion's cover of Reign of the Septims.
A metal cover of the soundtrack of the greatest game in the history of humankind. Enjoy! Download link:
i could see it, maybe with just instrumental drums instead of the power chords and louder chanting of the melody
would even keep the style and be some interesting combat music
oblivion could have leaned more into the roman references too to highlight the empire being... empirey
Oblivion could have done a lot of things.
Instead, it did nothing.
still a better game than skyrim, but anything is
yeah well they had to farm that LOTR cash
Nah, Oblivion is hands down the worst game Bethesda has ever made.
And even then, it's only 'Ok'. Which is saying something about Bethesda.
How they manage to fumble so much, so often, and still produce what they do, is witchcraft
I would place skyrim lowest right under dragracers 2
i still like it better than starfield and fo4
mostly because of shivering isles lets be honest
I hate shivering isles.
And not just because of SecurRom
what?
i can see why it wouldnt please everyone, but i love it to bits
Same. Big Oblivion fan
my Molag Bal simp ass did not vibe with helping other Daedric Princes
SecurRom was the DRM system they launched with.
It involved fighting with tech support for a week to try and get it working, because it wouldn't recognise my CD Key.
Bethesda tech support ended up just sending me an executable to bypass SecurRom entirely, so I could play the game.
Probably should have taken it as a sign of what was to come.
I'm to young for this lmao
well, it doesnt forgive support in this case, but most games you only needed a key back then
didn't need to be your key if you know what i mean
it could be found
SecurRom was an early attempt to really lock in DRM.
And it was absolute garbage.
I think every game that launched with it had some kind of problem
Pretty decent.
i remember struggling with spore bc that one had some bs where one cd-key could only be installed like 3 times
and it was awful because if u just like reinstalled windows it'd spend one
hehe
I vaguely remember installing the sims 2 and needing 6 disk or something but my cousin helped with that bc idk how computers worked back then that well
Though, I am old enough to remember when DRM was a code, puzzle or match game that would pop up after X amount of playing. And you had to look up the corresponding answer in the physical manual.
that sounds crazy
oh yeah it was 4, I went through that many times
it even had a memory minigame because it took hours and hours to install lol
Fun fact, it STILL exists in some of my favourite classic games to play. I occasionally have to look the answer up online in, say, Master of Orion.
game almost older than me T_T
oh, glad you can still play those games!
older games that came in floppies took..
a lot of floppies some times lol
ultima underworld was like 6 discs and the game is like 8 mega bytes
that's insane
that was a little before my time though, i was around when diskettes were nearly disappearing lol
Little upset that the recall I want for ESO will be available somewhere around april bc that's also when I'm gonna lose all my free time
Getting back on topic, What would be fun and creative ways to torment Molag Bal or any Daedric Prince for that matter? The mortals aren't as fun and die too quickly
well torment is a strong word, you could probably make them mildly dislike you if you do things that are against their spheres or by allying with their enemies
Shegoraths existence is basically a form of torture for Jyggalag, if u want an example of that
God of order who was corrupted and forced to be the madgod
from Skyrim we know nocturnal got pissed off by Mercer stealing her artifact, but its probably not more annoying than a fly buzzing would be to us
Here's my idea. Hang Moldy Balls upside down. Throw a bucket of honey and then nuts on him. And then release a horde of feral squirrels.
They'll go crazy for the nuts and at the same time, Moldy will be going crazy from being tickled to death by their fuzzy little bodies.
And then, paint his entire realm, hot pink and cover everything, including Molag, in little pink bows.
Yeah, I wouldn't know what to say either, lol, I am an artist. 😌
I guess that's one way to go about it
Well, it's a start. But we still got the rest of the week to plan for other sorts of fun.
I could see it being more annoying than that but in the form of like "okay this ant in the shape of a man thought he could just take my key. I have to admire the audacity but I want that back now"
i.e. not complete indifference but more about the indignation that a mortal thought they could try that and get away with it
yeah could be
i remember azura was similarly pissed at the guy corrupting her star
Look. My WoW main married a draenei. A chick with horns will always be great in my eyes.
Pretty cool, i dont play eso is she modded?
Appearance isn't modded
Yess
I've been working my way back into ESO over the last week after a 4 month break to focus on the 76 camp revamp contests.
I've got several characters. 2 of each class except necromancer. Only have 1 of those.
My main is a warden healer but I've got great tank and DPS builds too.
I've relapsed on WoW... Which means I'm on the MMO circuit again, and it's only a matter of time before stumble drunkenly back into ESO.
This is the chat for the single-player Elder Scrolls game developed by Bethesda Game Studios. Elder Scrolls Online was developed by ZeniMax Online. Please post comments or questions on their forums. You can find their forums here: https://forums.elderscrollsonline.com/en
TESVI future in-game book: The events portraying the return of [redacted] were found to be false. There were no [redacted] and there was no Aldu[redacted]. Everyone in Skyrim was simply exceedingly drunk and shared in the same hallucination. The end.
Well just so you know, one of the other mods of this discord server, Nukagirl directed me here. So whatever.
I'll just go on my merry way
Yea the mods said it's fine also, it's super confusing sometimes
Here is the official position of Bethesda's Administration, as of 12/2/25, 11:46 AM:
"This isn't the place for ESO, it's not part of the BGS umbrella of games so directing to their forums makes sense to me."
So, Todd...More trees, hey?
Well, I am hoping it's not Hammerfell
Hammerfell also has forests
Hammerfell would be great.
More trees, thats about it.
Nooo, and I don't think they would have much success if that's the location they decide on.
Valenwood would probably look more magical, Hammerfell is the cookie cutter fantasy Egypt
People thought Skyrim would not do as well because it was just "snow and moutains"
The Redguards arguably have some of the most fascinating lore among the human races. I wouldn’t mind a game set in their homeland at all—if (and that’s a big if) the lore is handled properly. While I can see why a non-human race might seem more appealing especially the setting being in Valenwood, Elsweyr, Black Marsh, Summerset etc, one of TES’s strengths is that even it's human races are rich in history, culture, and unique traditions worth exploring. I think it'll have much success if it's Hammerfell.
Then Skyrim proceeded to prove those people wrong, by winning awards
Honestly yea my vote is on Hammerfell or Elsweyr tbh
Redguards have been getting a lot of good lore and writing in ESO and a good look to see the damages the Great War caused there since besides cyrodiil it was the most hurt of the provinces in the war, especially since they continued to fight until they got a treaty of their own as well as a good chance to explore their post-empire relations, especially with their own independence being a major thing in the fourth era
I dont think mountains have a lot to do with the selling point here. For example valhalla significantly outsold origins. Westerners have a bigger appeal for viking themes games.
The market is flooded with such games in contrast with oriental ones.
tbf Valhalla was also striking in on the same reason rockstar did RDR. There's no competition in regards to themes and aesthetics. The only viking game I could even think of besides Valhalla for instance is Valheim
Talk about the province of Hammerfell, how does it stand out from the other provinces?
God of war, hellblade, valheim, northgard, for honor etc. Its not much of a contention here really, viking games are more popular because it has a bigger cultural basis in the west the same way in the east people like games with asian mythos.
There would be destruction after the war, a lot of the interior of Hammerfell is deserts and lost ruins with some redguards forming desert roving nomads, the Dragonstar mountains are more wooded and have foliage, same with the parts around the coastline.
I think Fallout 4/Starfields settlement builder would work good as a minor story of repairing villages damaged in the war, 76's would be good for just setting up shop anywhere for a nomad playthrough kinda idea
Or they're just already repaired and no need to make that a gameplay feature.
nah they're going to include their building mechanic
Not saying build 24 settlements but having the ability of like 3 locations would be nice. Your own farmstead, a small coastal village that was forgotten, your own mine. That'd be cool ways to do it.
Based on what, we have literally nothing that says that. Starfield's settlement building was not even the same as F04's and I personally don't care for the settlement stuff anymore. Having one's own house sure but not an entire settlement
Because it would not be the first time Bethesda has done that just for a TES game of course. Morrowind you have the house strongholds and raven rock, skyrim you have hearthfire. I can absolutely imagine them bringing it back in especially when it's good tech
76's C.A.M.P. system is also one of the highlights of that game
I don't really see a problem with including a location that the player can use to build something in TES, people do it all the time with mods, they have the system for it
and this is not me saying this will happen, this is I hope and I would not be surprised because they have been using it for their last three games
Hammerfell is, at least in principle, the most diverse of the remaining provinces.
It ranges from mountain steppes, like Mongolia, to tropical rainforests, like Brazil, to vast sandy deserts, like the central sahara, to open plains, like the Canadian Prairies.
I think it's just interesting because technically skyrim still rules over Dragonstar and new Orsinium is supposedly built in the mountains, plus it'll be interesting to see how Hammerfell is doing without the Empire
Terribly, most likely.
Loss of most trade partners, and the devastation of the war, would likely leave it in a sorry state.
Unless of course Plot Armour.
East Empire Company has no issues doing trade, even in regions having a civil war against the empire so it could likely still operate in Hammerfell, and its the largest trader. There's also things like khajit caravans.
Because Mr.Krabs needs the profit margins to go up
Should instead focus on ESO's idea for Abah's Landing and have a bunch of merchant princes taking over the trade
Ugly terrain tho, I agree with the comment below that the western buyers are after viking landscapes. I never even bother to play Solstheim for instance, too dry, ashy and depressing. I have it but I skip it. Then the modding of all the rivers, lakes, and European forests is amazing.
Oh man, I am so far on the opposite side.
I my hate Asian architecture.... But I'm so bored to tears of European and American forests, Vikings and grey stone architecture.
Even just a tacky ripoff of pop-cultire Egypt would be better than another bog standard Europe Fantasy.
They're not going to vikingfy Hammerfell lol
I'd guess it's expanded past its original purpose under the Medes.
I think it would be more interesting to expand more on different mercantile companies so the EEC doesn't feel like it controls all trade in Tamriel
The shipping map shows it trades with every province, including Alinor and Morrowind.
I'm guessing Hammerfell would have more local shipping companies similar to Clan Shatter-Shield in Windhelm.
Bethesda will continuously reuse recognisable factions, with no concern from whether or not they make sense.
Because Branding
I loved the fighters guild and mages guild in Skyrim
They made up 2 new factions in TES V instead of using the Fighters and Mages Guilds.
That's fair
I am increasingly pessimistic about Bethesda writing and worldbuilding, so you know...
Dark Brotherhood and Thieves Guild are Bethesda's golden children, they not only showed up in Skyrim but were the focus of some of ESO's first DLCs.
The cheese guild, sponsored by Sheo
And they're both...
the fun parts of those dlcs also aren't entirely the faction around them
it was fun to do stealth content in an MMO
It's funny how those two are the only factions with consistently good writing.
Everyone else had their ups and downs
Even in Oblivion where the writing was mostly terrible those two remained good
The issue is they should've kept the thieves guild as involved in all forms of crime and are the biggest crime organization in Tamriel
Daggerfall and Morrowind had the right idea
What I'd really like to see in Hammerfell would be the Dark Brotherhood from Sacred Witness and (implied) TES III- secular, led by a mortal Night Mother and with an obsession with shoving stones into eye sockets.
The Penitus Oculatus could also serve as an assassin faction, since they're not exactly endorsed by an independent Hammerfell.
Fantasy CIA
Oblivion's Dark Brotherhood in particular...
In fact, what I want to see are mutually exclusive guilds to encourage replaying, similar to the Great Houses of Morrowind.
Like if it's Hammerfell, have a Crown warrior order and a Forbear knightly order as opposed warrior guilds.
Or if it's High Rock, have the Beldama Wyrd and Knights of the Crypt as opposing magic factions.
where does one go to have a custom race mod made on request, and what kind of price would I expect to be paying for such work
I prefer to see the Darkbrotherhood and Thieves guild alive and well. Doing their thing(Obviously with more redguard influence)
I’ve got another thing I’d like to share with you guys from my Dragon Age: The Lost Scrolls fanfiction:
To General Tullius,
My latest report is on another Akaviri spirit we found that seems to know what it means to be Dragonborn. However, unlike Tama-Chan (the nickname of the fox spirit we found), he has a more straightforward idea.
He resembles a white-haired old man, his face lined and shrunken with age, but with two golden horns right at his hairline (with a sharp widow’s peak) and a third eye, perpendicular to his “normal ones”. He describes himself as an “Akaviri lightning demon”, and he said that his purpose is (and these are the words he used) “to show those who cross me that, perhaps, they are not as skilled as they think they are.”
There is some merit into what he claims because he managed to annihilate a Thalmor strike force in less than 2 minutes, even decapitating three of them with one blow from his odachi (what he calls his great katana).
According to Akuma (that’s what he calls himself), the Dragonborn is supposed to be some kind of war or storm demon: “A Dragonborn is the incarnation of the storm: with the speed of the wind, a voice like thunder, and a blade like lightning.” Fortunately, he seems to know several techniques that only a Dragonborn can learn (from Akaviir, apparently) that he’s willing to teach me, but I can already tell that I’m not going to like the training he has in mind.
Fortunately, Akuma’s training doesn’t seem to conflict with what Tama-Chan has planned for me. Unfortunately, I can tell I’m going to be both sore and exhausted for quite a while, so this is the last report you’ll get from me for the time being.
Anxious about all this,
Matthias
So, what do you think of this?
Do we know for a fact that hammerfell is going to be the next elder scrolls game location? Or is that still just speculation and wishful thinking?
Personally I hope they leave tamriel entirely and go to one of the other continents that they've only ever hinted at.. Akavir, where the blades are from, for example. That would make such a super wickedly awesome setting for a new TES game.
Or venturing out into the sea of pearls, home of the vile sea sload, and their underwater Kingdom.
Or more controversially. Setting an elder scrolls game during the first era.. you know before the dwarves get whisked away.
I think it would be fun to play as a dwarven character personally. To see their mechanical cities before they fall into ruin.
You make a request in modding. Depending on what it is, or how complicated the request, someone may be willing to help.
And you pay nothing. Nor should they be asking for anything. That is a violation of the TOS.
Alternatively, you watch some guides on mid making, and learn to do it yourself.
Mostly speculation based on the teaser.
The landscape is more in keeping with what we know of the northern coast of Hammerfell, than anywhere else in Tamriel.
Its speculation at most. Nobody really knows where ES6 will take place but... I am not gonna be shocked if it is there.
The best single point of evidence we have, imo, wouldn't be sharable on this server. But even all the speculative evidence seems to point to Hammerfell.
There's that one official BGS tweet for example which puts a candle on the map of Hammerfell
I don't think the claim that TESO is avoiding Hammerfell holds much water but that's been forwarded as a potential tell. And you have the Hammerfell expansion for Castles, someone out of place references to Hammerfell in the Dragonborn dlc (like Wind and Sand and Azra Nightwielder), as well as what Terical mentioned about the somewhat arid landscape of the teaser trailer
Skyrim Epic Gamer Grandma just died https://www.dexerto.com/tiktok/tiktok-star-epic-gamer-grandma-dead-at-78-years-old-3297700/
That's... not Skyrim Grandma?
Wait goddamnit, my bad
RIP eitherway but that's not her
lmao
The other grandma
78 is too soon to go these days
Skyrim Grandma still kicking at 89
that's what threw me off, I woulda thought for sure she'd go first
It’s pretty established by the devs that we are not going to have an Akavir game in our lifetime, they want to retain the mystique, but there is a slim chance we could get Yokuda or other area content eventually, we honestly don’t know a lot about Hammerfell too so if that is the location there should be quite a lot of new interesting things
Yea Todd has said he prefers Akavir to be a mystery, like a LOT, since like Oblivion
And yet... Gestures to all the terrible Akavir lore
It feels like it, sure. But it's a solid age, and within the reasonable curve.
I think age is less an important factor in what is 'too soon', than what your life was full of. But maybe I'm sentimental.
we don't know for sure but it's not wishful thinking
hammerfell is the most plausible location
hell if I were to do wishful thinking I want to see black marsh and mainland morrowind
Well my wishful thinking would still be for areas not yet shown in any other elder scrolls game. Beyond little teasers and hints.
I don't know why everyone is so obsessed with hammerfell. Wouldn't Akavir be so much better?
I mean I doubt it would ever happen, but it would be cool wouldn't it?
Or Thrass for that matter?
Akavir and Thrass are the 2 places I wish to explore most.
You're begging the question. People aren't "obsessed" with Hammerfell, it's just where the clues most strongly point to.
Even beyond the teasers, it makes the most narrative sense to go there next.
It also fits with the creative... Direction, sticking to a human province.
We understand but Todd apparently has said to keep Akavir mysterious. Which is fine. He said similar things about the Dwemer's fate. Also narratively it makes more sense to see Summerset isle(Considering the thalmor but I doubt thats happening)
The Dominion's largely a black box right now, meanwhile Hammerfell's set up as the next point of interest in TES5. The Crowns and Forebears allying is something the Thalmor would want to deal with, and they're actively an issue there as of TES5.
I could see Dominion territory for TES7 and 8, but it's way too early in the story to be going there in 6. We only just got done establishing that there's anything going on there.
That is presuming that is how things are going to play out. There's hardly anything in Skyrim that made me go "Oh Hammerfall's next" Nothing unless wishful thinking
Going to Valenwood or Alinor would be amazing
We haven't been to a elven province since TES3.
But yeah, like many people who keep up with the series, Hammerfell seems the most likely given what we've seen so far
Our one hint as to the location of fallout 4 was one short quest about a runaway synth in fallout 3
And we've never been to a Betmer province
We know a lot more about the current state of hammerfell from Skyrim and it paints an interesting picture
'Betmer'?
Another name for Beastfolk
"Mer" means "folk" in elven
And Bet means beast iirc
Thats a different franchise and to be honest I doubt the general audience paid any mind to that little detail.
I think ignoring precedent just because it's a separate series even though the games were made by the same people isn't going to do you any favours
I don't believe its any precedent. Anymore then saying that one little small detail in Starfield means we're going to Hammerfel.
Morrowind also had a "mad preacher" saying that the gates to oblivion would open in the tribunal expansion, and the following quote from Bloodmoon about the end of the septim dynasty
``[...] the skull of Oddfrid White-Lip is speaking to me, telling me your future. She says...she says you have accomplished much here on Solstheim, and your future is unclear. But wait! She sees something else. Something very cloudy, something that could affect us all. When the dragon dies, the Empire dies. Where is the lost dragon's blood, the Empire's sire? And from the womb of the void, who shall stem the blood tide? I...I do not know what this means. It is very unclear...."
~ Gelir the Mumbling
``
Like, it is absolute fact that Bethesda teases the next game in their franchise in this way.
Does it mean unequivocally hammerfell? No, they could announce something else, and people will scour Skyrim until they find allusions to tesvi that fit what they've said.
But right now it all seems to point towards Hammerfell
That text does at least reference oblivion related events(Minus the empire dying)...but... I don't think you can honestly say it was confirmed back in the day. But I'll give Morrowind the benefit of the doubt here since......there isn't a massive time gap between morrowind release and Oblivion. It has that going for him.
If we see anything similar to the Oblivion remaster leak footage then I'll say Hammerfel is on the table without a doubt.
If we follow Morrowind's precedent, then it stands to reason that we may find clues in Skyrim's latest possible expansion/DLC/general story updates regarding the next game.
I mean theres also references in base Morrowind about trouble brewing in Cyrodiil
Oblivion had books talking about The Voice, mention of the Greybeards speaking of "The Ends Times" approaching, and M'aiq the Liar saying "I have seen dragons. Perhaps you will see a dragon. I won't say where I saw one. Perhaps I did not." And passing mentions in oblivion of a syndicate of elven wizards gathering in Summerset Isle (presumably the precursor to the Thalmor)
I believe I remember hearing Todd say on the Lex Fridman podcast that by the time they wrap a game they have a good idea with what they're going to do for the next one in the series, so it wouldn't be impossible for them to add allusions.
I believe I also remember hearing that Morrowind had a lot of crunch in development and was particularly brutal to put together, which might be why more overt allusions are in the dlcs as opposed to base game references like FO3, Oblivion and Skyrim
I do remember some references to Hammerfall or to the Red Mountain and that was the most I've ever seen of references towards other games in the TES in Skyrim itself. That's what I can gather up
Ooh, now you have mentioned M'aiq. Have we some references towards such regions with Skyrim's M'aiq?
I looked at a list of his dialogue, nothing stood out. Nothing like "A syndicate of Elven Wizards" or anything like that
The syndicate of elven wizards is random idle dialogue from NPCs, not from M'aiq
I know
Idk who needs to hear this, but I think a game like stardew Valley in the Elder scrolls universe would be fantastic
Its called hearthfire
Nah, that's not even remotely close.
I will always support more Stardew Valley-like cozy games though
Doesn't Castles play like that?
How would y'all react if the next game was a prequel set during the great war or much earlier instead of a sequel?
I'd be very surprised
Surprised and....confused why they went in this direction.
Nah, it's more Fallout Shelter in its playstyle, not really anything like Stardew
what great war?
I think it's been obviously hammerfell since the saadia quest, it's the same as it was with the synth in fallout 3
Well summerset has already been fully fleshed out in ESO. Which I've been informed isn't to be discussed here so I'm only mentioning it to highlight that players can at least visit the region in game.
It makes a lot more sense to explore new areas not seen before or in the very least not seen all that much.
And if Todd wants Akavir to remain mysterious... Well.. that's his decision I guess.. still, that means Thrass could still be on the table at some point down the line. Even if it was only a DLC location, I'd still be happy to explore it.
we gonna kiss hot maormer on pyandonea obvi
Being fleshed out in ESO doesn't really mean much. All of it is in the past. We could still go to Summerset for whatever reason. It'd be like saying "we can't go to x province because its in ESO" I don't believe we're going there personally but thats mostly you'd have to explain how all the other types of Humans(Which are hated by the thalmor) and other races are even allowed to wander through the isles.
That's not what I was saying at all. Just saying it would be more fun to see new places that haven't been shown in any of the games yet. Especially if they're ones that get talked about a lot that you never get to go to
Pyandonea would be another great location. It's located in the sea of pearls like Thrass. In fact that entire region would be large enough for a decent sized game
Sure but I've even seen sentiment people prefer we stay in Tamriel(Limited but I don't personally feel to be that limited provided we are on Nirn)
Again I don't mind a new continent, but I see the appeal in exploring the current one first)
I want to explore all of Nirn, personally. Tamriel feels a bit overdone at this point. But hammerfell hasn't been done much yet so that's fine too but where should they take us after that?
There's only so many regions in Tamriel after all. But there's an entire world left unexplored as yet. Think of all the magic and mystery to explore.
We're out of luck then cos' Arena has shown the entirety of Tamriel.
Nothing left to explore 😭
I know you're joking but all the more reason to ship off to new continents and islands around the map.
Bethesda wants elder scrolls to be a generic fantasy, that's why they prefer the human provinces
I've heard quote "Morrowind was the anomaly"
Generic fantasy won't print money forever. They'll have to adapt with the times eventually
Of course it will(Not that I call it generic fantasy). Its a beloved genre.
I heard that Elder Scrolls was inspired by D&D and its very reminiscent of D&D. Elder Scrolls is Adventure Fantasy, Fallout and Starfield are a part of the Sci-Fi genre
well it is very similar to D&D, a lot of concepts were taken directly from it
even names of places and races in the universe
What're you talking about. Skyrim specifically tried recapturing the same Stranger in Strange land vibe Morrowind had
is this irony?
Not that they succeeded a 100% but it's very evident. It's about as separate as it can be from Oblivion which is the actual "generic fantasy" game
have you played morrowind?
Yes
Skyrim is far closer to Morrowind than it is to Oblivion.
Oblivion itself is as separate as it can be from both Morrowind and Skyrim
i couldnt disagree more but i respect your opinion
It's not just my opinion. That's literally what the devs wanted to do
"In designing Skyrim's world, the team opted for a different approach to what was taken with Oblivion; art director Matt Carofano considered the "epic-realism" of Skyrim's world design as a departure from Oblivion's generic representation of classic European fantasy lore. Howard expressed the team's desire to re-encapsulate the "wonder of discovery" of Morrowind's game world in Skyrim, as the return to the classic fantasy of Arena and The Elder Scrolls II: Daggerfall in Oblivion meant sacrificing a world with a unique culture"
-- From the wikipedia page that compiles a bunch of interviews from Skyrim's development
i mean maybe i can concede that it's less generic than oblivion, but i think it was still generic... just following the game of thrones trend instead of lord of the rings as the market shifted
It's the main reason many consider Oblivion to be a true successor to Daggerfall than MW. While Skyrim to Morrowind than Oblivion
i've not seen anyone say either of those things, this is new to me
And like i said they didn't fully succeed in capturing the same vibe as Morrowind but they got close. It's very apparent in it's general design and atmosphere
no, i don't think they got close at all, even if they were trying to
It's also probably why the game references so many things from MW and hardly much from Oblivion
i think it all ties back to the techniques pagliarulo uses for writing the game's story as he himself presented in the past
it's very... conservative
Pagliarulo wasn't even Skyrim's lead. What're you talking about
Bruce and Kurt were the leads of Skyrim
well just look on uesp wiki
I have. Emil was a senior designer ONE of the writers
Bruce and Kurt were the leads of Skyrim
thats great dude but i have no interest in this strange goalpost you have created, i don't care
What were the older Elder Scrolls games like? Arena and Daggerfall?
they were completely different and more generic, they were procedurally generated with only a somewhat handcrafted main quest
Right you go on blaming Pagliarulo's work without even knowing he wasn't the lead on Skyrim.
And I'm creating strange goalposts
are you him? would explain the writing
Atleast if you want to criticize point it at the right devs
i'm not pointing at any devs because i have a job in tech and i know how things work
Uh huh. Didn't point at any dev.
moving goalposts again
as i said earlier and i maintain, skyrim is a very generic game but it was targeting what was popular at its time instead. that was nordic themed fantasy
You do you man ig
btw there was no lead writer in skyrim, he was the only "senior writer"
he was "lead designer and writer" in fallout 4
Game Design Bethesda Game Studio
Game Director Todd Howard
Lead Programmer Guy Carver
Lead Artist Matthew Carofano
Lead Designer Bruce Nesmith
Co-Lead Designer Kurt Kuhlmann
wow look at all these people that don't write story
anyway, you should check out his own talks on youtube, there's plenty
I have. If you want to strawman his "Keep It simple" slideshow by misinterpreting it i ain't interested
i actually think he has written some pretty cool stories but he has a general technique for writing that i think makes the main story too simplistic
dark brotherhood oblivion questline was him
And this still doesn't change the fact that devs have directly said they were trying to recapture Morrowind's vibe.
You could argue they didn't succeed but they were aiming for that
sure i concede on that point, as i have said
They never intended generic fantasy after Oblivion
Good quest design. Terrible writing
that's hard to agree with, there's interviews with kurt kuhlmann that suggest differently
Oh wait. The db quest. I read that wrong
i think Todd especially didn't like the whole feel of morrowind
the more dune inspired sci-fi and religious parts
Nah. Only during Oblivion he wanted something different. Everything since has larped MW hard
that's false
Oblivion if anything has gotten overshadowed. All these years and it just got one remaster
👀 🍿
it's the only game of bethesda's to get a remaster
MW had a focused dlc in Skyrim, a major expansion in ESO compared to Gold Road.
And like 70% of the CC items are from MW
of course, they like money
They also like MW
even morrowind's portrayal of skyrim was radically different than what we have now
Does Skyrim's like 4 re-releases not count?
well he mentioned remasters
There were only 2 re releases tbf. The AE was just an update
skyrim received updates
Anyway. As i said. You could argue Skyrim is generic which i heavily disagree with but the devs clearly like MW
understandable
All that matters is that Molag Bal is hot now 🥰
Tackling the real issues there
the chupacabra teeth aren't really my thing but i won't judge
What was the gameplay like for Arena and Daggerfall?
they are free to download if u like, they were a lot like ultima underworld 1 and 2
Dying 12 times in the spawn dungeons and then ragequiting
daggerfall u would keep taking random quests in towns and doing them for gold i suppose
What were the random quests like?
by todays standards they were very simple fetch quests
like go to this dungeon and find this item or kill this boss and come back
i think some quests would lead u to different towns as well to find a criminal or whatever
usually npcs in said town would direct you to the building u had to reach
as for the writing for guilds and whatnot u just knew about what the guilds were and the names of ranks u would climb after doing x quests
A lot of Arena was cribbed from Ultima Underworld. Clunky tank controls, pretty barebones RPG mechanics. You were meant to wander into the wilderness and find randomly generated dungeons/towns to play in. The main quest is a repetitive series of 2-dungeon-quests that repeat every time until the final boss (which is another dungeon that has an enemy with 10/10 stats).
Daggerfall was a massive upgrade from Arena. It had the modern control scheme we're used to now. There's simply more to the world, there's a lot more recognizable structure that you can see in modern TES games, but a lot of it is still pretty superficial. Ozoto's right about the quests, some of them were somewhat involved but radiant ones really aren't.
...It's worth noting that games in the 90s first and foremost goal was to have an entertaining core gameplay loop, specifically to waste as much time as possible (which would be a rather insulting notion nowadays but that's why you'd be playing video games in the first place).
it was pretty impressive at the time but not nearly as successful as skyrim, in fact i think fallout might have sold more than daggerfall
I think you're right. DF was landmark for the company though - in the first few days it released, it sold over 100,000 copies and completely bogged Bethesda down b/c I don't think they made enough discs LOL
oh yeah bethesda was tiny before
At the latest, before 2007, they had sold over 700,000 copies.
from what ive heard they used to do like weird sports games and whatnot lol
ah yes, from the wiki "wayne gretzky hockey" and later a series of terminator games
lmao yeah, they advertised the newest Terminator game during DF's installation process.
unfortunately that Terminator game, Redguard and Battlespire would push the company near bankruptcy nearing 2000.
What about Morrowind?, how successful was that one?
Very, it saved the company from bankruptcy as far as I know. Probably helped that Bethesda had split into Softworks and Game Studios for administrative streamlining in 2000, however they were not open about the reasoning (and that info only came out in 2020).
There's documentaries and wiki pages that go into more detail. After consecutive failures and acquiring a bunch of small-name businesses, Beth just wasn't doing good at the time.
AlyMar1994 Favorite Elder Scrolls game?
Arena. It's why I have 1994 in my username. I like difficulty, I think it's goofy, and I like Tharn as an antagonist (he's very comic book, up-in-your-face type, goofy over-acted theatre voice acting). Not the most enjoyable game to play, and I have more hours in Skyrim. I think Arena, Daggerfall and Battlespire are all pretty equal to me in terms of how much I like them.
Of the two - Daggerfall is the weirder imo.
🛐
And so is Mora for that matter
Certainly better than he looked on Skyrims release. Just a floating blue and black energy orb. So lame
Wait Mora got yassified? 😛
They made him look like Cthulhu basically
Yeah that's quite the glow up
He went from being the laziest asset to having the most complex appearance of all
Nice - I'll track down the picture soon
It's in one of the DLC for Skyrim
Thanks
But it retroactively changes the other quests that he shows up in, in the base game
I do dislike how, sometimes, how many questions it poses versus how many it actually answers can pretty low. It seems like they were trying to start some type of "higher plane of power/existence" mythos that Morrowind got heavy into and never followed it up.
Great Numidium and Arctus' Mantella are both extremely interesting pieces of lore basically rehashed from Arena, but no explanation goes into how someone "transfers" their soul into a repository of pure magicks. What even is Great Numidium? When it kills the Underking, bro explodes into light?? Not to mention how The King of Worms just becomes a Daedric Prince as if it's as simple as making a sandwich.
Just saw him in the DLC pic - he looks like one of these statues in Ilos in Mass Effect which is a neat coincidence
Well I mean considering that the player character does canonically become a daedric prince in Oblivion as well..
Shivering isles DLC
I know, but that's at least given an explanation that you mantled Sheogorath to fight back Jyggalag, he played you like a chess piece and I guess "absorbed"(?) him. I was more specifically talking about Daggerfall-only lore, Mantling like that wasn't a thing then.
True but it's still fun
King of Worms also doesn't mantle another Prince, he just becomes one (which I suppose isn't that important as it was immediately retconned LMAO)
And I like that they tie it in with ESO.. even though canonically that takes place in the past relevant to the events of Oblivion. Because it's set in the second age whereas Oblivion is in the third age.
Because sheogorath can travel through time and therefore his past self becomes an imperial human turned daedric prince. As canonically the player character in Oblivion is an imperial. Just like Skyrim is considered canonically to be a Nord even though you can play as whatever you want in both.
If you meet him in the game he will even reference the events of Oblivion which haven't happened yet and so everyone thinks he's crazy.. which he is. He will recall seeing Martin become a dragon God even though Martin hasn't even been born yet.
And so I like these tie-ins between games and timelines
And I hope they do more in the future with the next elder scrolls game
Because sheogorath is just too much fun
That'd be nice - I hope they use any and all links from Arena to Skyrim for such callbacks in the next game
What?! Dyno. There was no inappropriate language in that post.
I didn't but if I had it would have got on to you for using it too and it didn't
Huh - I have no idea what got into Dyno's bonnet then lol
I only said the slogan for Cocoa Puffs. Saying that that's how he was in all the best ways. If I'm right then the first word in that slogan could be what Dyno doesn't like.
Maybe try that and see what happens. It's such an odd thing to respond to lol
No I'm not going to push my luck. I'm just stunned because that's probably what it is.
Yup
its coocoo for coco puffs..
Huh
Right and it let you say it so.. I don't know. But maybe because you're a mod you're allowed to
You did not say that lol
Maybe it sensed the letters for a certain racial epithet
Did I spell it wrong? I was trying to spell it like the clock.
Huh!
Please don't try to dodge the filter on purpose
The first part of that spelling has a meaning that is not good, lets use an alternate spelling so dyno does not see it as bad
Eh. It's not important.
I'm just saying that sheogorath is awesome. As far as the daedric princes go, he is definitely the embodiment of chaotic neutral. Sure he does some evil stuff but he also does benevolent stuff. You just never know what he's going to do next. He's a wild card. you just know that any quest you have to do for him is going to go off the rails in the most entertaining ways.
I got scolded for using a sound emanating from a bird in an attempt to say the correct Cocoa Puff's slogan
They arnt, it is picking up a not bad word cause of a piece of it
methinks the bot needs lessons on context, or we cannot call a male rooster by name
Oooooh.
damn, that's my favorite topic
I see what it's detecting now. That's dumb. Really threw me for a loop.
There we go. Now we'll get on with our day
ah okay, carry on then never mind me I'm just grumpy ol' Tato
yah we cannot change dynos super strictness lol. he is very dedicated to his job.
Even in Daggerfall, he stood out. Him and Hircine were cool in Daggerfall
I was so surprised that they figured Sheogorath out from day one lol
It's just, with every other prince you know what you're going to get. They each stand for a specific thing. And they more or less play their roles well but with Uncle Sheo, every conversation, every interaction, every single thing is a complete shot in the dark. You never know what's going to happen next. And that's what makes him the most fun to work for. Plus he has the funniest lines.
i mean he did get a significant glow up with Shivering Isles
Oh absolutely
but yeah i think his general archetype is just appealing
His voice actor totally nailed it in shivering isles. He is super fun to listen to.
I thought Hircine's picture in Daggerfall showed him as a good-looking guy imo
fun fact, his VA is the same guy who does the guards (wes johnson)
very talented guy with huge range
Agreed though I liked his cane swagger in Daggerfall XD
sheo's old VA became haskil
All that being said.. my favorite Prince is actually Jyggalag.. and considering the way they added that extra little free DLC to Skyrim where you get his sword.. I strongly hope beyond all hope that is a sign of his return in the next elder scrolls game.
In fact I would love it if he ends up being the primary antagonist of it
The prince of order definitely needs a come back.
my personal theory is that he is back among the daedra after CoC broke the graymarch, but that remains to be seen in canon
Well we know that he is at least somewhat due to that free DLC they added to Skyrim.
TES 6 should be interesting in that sense then
I want to see what they do with Jyggalag as well
It takes place canonically in the fourth era. Significantly after the events of the shivering isles. For the sword of Jyggalag to be in the game. By name. That means he would have rejoined the daedra. As remember, he'd basically been erased from existence by the other daedra when they turned him into Sheogorath. There was no record of him written in any books throughout history after they did that to him. Like they went out of their way to erase him from memory. Which it wouldn't be the first time that sort of thing has happened to a daedric prince technically speaking
Now I'm doing lore research lol
I'm looking up Jyggalag as related in earlier titles
But all record of him was gone. They only had records of sheogorath going back through the centuries.. so for his named artifacts to appear in Skyrim and for people to know what they were then he would have had to have returned and started making a name for himself again.
Of course that doesn't mean that he would actually appear in the next game.. but I hope so. I really really hope so.
Oh wild, he was mentioned in an in-game book in Daggerfall
Was he? I must have missed that
Oblivion is a place composed of many lands, thus the many names for which Oblivion is synonymous: Coldharbour, Quagmire, Moonshadow, and others. It may be supposed that each land of Oblivion is ruled by one prince. The princes whose name appears over and over (though this is not a sure test of their authenticity, to be sure) are the aforementioned Sanguine, Boethiah, Molag Bal, Sheogorath, and Azura, Mephala, Clavicus Vil, Vaernima, Malacath, Hoermius (or Hermaeus or Hormaius, there is no consistant [sic] spelling) Mora, Namira, Jyggalag, Nocturnal, Mehrunes Dagon, and Peryite.
It is improper, though common, to refer to the denizens of the dimension of Oblivion as demons. This practice must probably dates to the Alessian Doctrines of the prophet Marukh which, rather amusingly, forbade traffic with "daimons," and then neglected to explain what demons are. It is most probable that "daimon" is a mispelling [sic&#...
Yes 🙂
Let's see if Arena mentions him
Yeah - Daggerfall was his first mention
No appearance nor mention in Arena
CouchTato have you ever played Daggerfall?
But you know, he was never fully gone even as he had become Sheogorath.. if you look closely at the shivering isles you'll notice that everything is actually very orderly in how it is arranged. I believe this was done on purpose to show that the mad God wasn't quite as mad as he seemed. Furthermore, I believe Haskill is also half of his true self, in the same way that barbas is actually half of clavicus vile. Haskill can't leave him and is extremely deadpan orderly in every way.
If China pays Bethesda like Saudis paid Ubisoft to make dlc, they'd make a game in Akavir and make it fully eastern.
The Saudis paid Ubisoft? Waaaaat?
Let's keep it on topic please
Admittedly I have not, but was coming here to say the above lol
But when you the player become the new Sheo, Haskill becomes tied to you instead. If I'm right this would mean that Jyggalag would take far longer to regain his full strength without Haskill by his side any longer. In fact he may never regain his full strength.
What about Arena? What do you think of that one?
No, my first venture into Elder Scrolls was Oblivion, and played a quite a lot of Skyrim, but I'm more of a Fallout universe fan if we're being honest.
How do you feel about the hotness of Molag Bal in ESO and Skyrim?
I need to check Molag Bal out lmao
The topic of how to fund Akavir! 💹 🧧
I mean he's basically a dragon furry now.. but with like a typical humanoid demon head covered in horns rather than a dragon head.
Ooh, I checked Molag out, he looks good in both ESO and in Skyrim but he doesn't look as hot as he was in Daggerfall
Skyrim Hircine is the hottest though
Right, now to Skyrim and Hircine
He's basically a giant were-stag
Thakraken did you ever play Elder Scrolls? if yes what game?
I know he basically changes form between different species whenever he feels like, though
And he's always trying to create new monster hybrids for his hunts
You know what? You're right. He in the hunter's form could get it XD
I love TES lore
It contains everything one could ever want: action, violence, tragedy and hot celestial figures.
I was a little disappointed, though, with Skyrim not having the canine species available. And I can't remember the name of that species off the top of my head but it was listed in the Oblivion collector's edition which had a bonus behind the scenes DVD and a booklet that described many different races from across tamriel and how there was a canine species native to Skyrim in that book.
I wonder which previous entry that TES VI will be like? I hope it is closer to Morrowind but my gut says it will be mix of Skyrim and Daggerfall
It also came with an actual bronze septim coin too. And I still have that coin. In it's original plastic sleeve. And I still have that booklet too somewhere but I don't know where it went.
But yeah, it wasn't just the nords that were native to Skyrim initially. But either the other race was completely forgotten about or just cut out.
I had a map that came with my Skyrim release but yeah I lost my booklet too. I sold my Daggerfall box too. Wish I held onto it that lol
Curse house moves lmao
At least I still know where my bronze septim is. It's sitting on my bookshelf not 10 ft away from me.
It's definitely my favorite coin
I definitely need to find that booklet though. And that bonus DVD. It had an interview with Patrick Stewart on it in regards to his role as the emperor
Oh damn - Patrick Stewart must've had a blast doing that
I guess I would say, beauty is subjective and I appreciate and welcome your opinion.
I'd share it but then you'd have to ban me
I really don't want to do that, so I appreciate your restraint.
😂
That whole comment chain is just funny though
I'll be here all week.
It's my opinion that Starfiel gave us the most creative, imaginative art design in architecture, plants and creatures since Morrowind. So, if their latest game is any indication, I would expect TEES6 to resembleMorrowind more than Skyrim or Daggerfall. (Though Starfield gave us the most robust roleplaying character creationwe've had since Daggerfall, so there might be a bit of Daggerfall in there as well.)
I feel like TES 6 will resemble Daggerfall more than Morrowind but I think it will try to attain that certain kind of strangeness Morrowind had
Big houses but deep unheimlich
Minus the proceedural generation. Handmade is what Bethesda is....very good at.
I would be fine with the kind of procedural generation used in Oblivion to create the lanscape of Cyrodiil (i.e. software creates landscape which devs terraform to accomodate roads, twons, dungeons, ect)
procedural generation is very exciting but the game has to be built to fully make use of it, otherwise it just ends up tacked on
Minecraft, No Man's Sky, and even daggerfall worked because it was kind of the Big feature of these games
it's a bit of a loaded topic right now but generative AI could bring some interesting ideas onto the table too
imagine being able to have fully open conversations with any NPC
Thats sort of what I mean, in the way ES has used it, not like Starfield.
Even how Starfield used it wasn't bad.
It was just the actual algorithm that was bad. It lacked the necessary variety to create decent living landscapes.
It was fine for barren moons, but you can't just add Trees to the algorithm for living planets.
in my opinion the main issue was having nothing of interest to do in the procedural world
i believe even if they made the generation amazing it would still be kind of boring if there weren't fun activities to go on
maybe an expanded radiant quest system could work, but those activities need to be fun in their own merit and not be just padding
The problem is...
Radiant anything IS Procedural Generation.
And the problems with Starfields procgen are the same as have always plagued Radiant systems.
There just aren't enough variables to make anything interesting out of the system. It's a bare bones proof of concept system, not something that ever should have been approved for full deployment in a game
There's definitely potential there, but if you aren't going to invest the time into fleshing the system out, it's not even worth having.
the worlds Bethesda makes are usually handmade and well centralized to one specific world space not given up to hundreds and thus WAY more repetitiveness(Space is massive so that creates a problem for the formula Bethesda follows and thats not an insult)
The irony being, Shattered Space WAS hand crafted.
And it was arguably worse than the base game.
But that is not an argument for this channel, and I don't go to the Starfield channel, so...
Point being, Procedural Generation isn't the problem. Nor is hand crafting the solution.
Both can be done poorly.
yeah I agree completely
I think it's that old idea, instead of half assing both things they need to full ass one thing
Which is why I say only one province.
Because as we've gotten so far, even if it's one province, it's going to be a quarter assed province anyway.
Don't 1/8th ass 2 provinces.
Though I'm admittedly coming around to 2 or more. Mostly because I am well past the point of thinking well get another Morrowind, so just hammer them out and get it over with
Defeatism has an ambition all its own.
One province is enough. Just handcraft(Is that the word or handmade I don't know I lost track).
both are fine
I think 2 human provinces might be okay, shouldn't be as jarring as going like hammerfell and elsweyr for example
more alien provinces would need more time love and care imo
I think even the human provinces deserve the same care.
But they haven't been getting it anyway, so...
Yeah no I think one world space is enough(Dlc not withstanding). They'll have to split the detail if they do more then one province. No need to change the formula they have for ES. Even if it means we're going to non Human one.
depressing but true
Ultimately, the worldspace, setting and worldbuilding is going to be disappointing to me.
It's the gameplay that matters. And you can have good gameplay in a single city of you wanted to

btw, went down quite the rabbit hole- the quote comes from Any Austin's video about how many trees are in Skyrim
https://www.youtube.com/watch?v=35yfu2wXmto - towards the end of the video
confirmed TES6 release date in 2111 (he did the 11/11/11)

narrows eyes at Any Austin
Oh hai you were ahead of me then
I find it funny that Todd respected Any enough to announce something real on TES 6 lol
16x the trees
Todd sure knows how to get the crowd excited after an 8 year old teaser. Next drop: You can visit 1000 dungeons.
Ed Edd N Eddy: Tree! Tree! Tree! HOME FREEEEEeeeee!
Sound effects: * various crashing, smashing, and breaking noises *
See that tree? You can climb it
Any scrap of elder scrolls 6 "news"
Honestly, most of what Todd days these days reminds me of Viktor from Futurama.
He's a salesman, and none of the pitch has any real value.
Who cares how many trees there are? How does it play? How are mechanical approaches changing? What new interaction systems are being toyed with?
Even reporting on the tree thing is an absolute waste of effort by what pass for games journalists.
A game director/designer that only talks in salesman mode most of the time 
Exactly.
And not even useful salesman mode. At least Zorg tells you what the gun does... Mostly.
And after the 7000 steps thing, do we actually TRUST that there will be more trees?
Yeah, videogame journalists have just been arms of videogame advertising for a long time. There are good ones but most is undisguised boosterism
I'd honestly rather no news, over useless news.
Journalism has become a joke nowadays
it's just become idiots farming clicks with purposely annoying titles
When you live in an era where Joe Rogan is considered independent journalism, you know you're cooked.
Sadly, independent does not mean unbiased or objective.
I don't doubt Todd's statements about the trees but I am not that "OMG HYPE" about it.
<Insert something about capitialism yadda yadda don't feel like making a discussion about it and mods will shoot me with a bazooka)
It's more an issue of calling it journalism at all.
Rogan is a blathering talk show host, talking to (often) legitimate morons. Even associating the term Journalism with him is an insult to Journalism.
But, back on topic..
Unless we can climb the trees, how many there are is irrelevant
😨
And honestly? I don't see climbing making a comeback any time soon.
Bethesda JUST figured out ladders in Starfield.
Precisely. It's a meaningless statement. The saying that one can't see the forest for (because of or due to) the trees is almost relevant here: If the forest is the gameplay and the fun in the game, the number of trees or leaves on the branches or detail generated by Speedtree doesn't matter at all.
The last meaningful statement we got, was that they had a playable build, and that it was 'Fun'.
Which, considering this was around the time of Shattered Space... X for Doubt.
Don't think you can compare Starfield to whatever ES6 is since one is in a space setting the other is not.
It's more problems with core design approaches.
fewer trees, more trees.... big deal. Without good gameplay, the graphics could be anything and the game would not be fun to play. Gameplay and fun are more important than graphics, ultimately.
Bethesda has good track record so far of making fun games that modders and gamers have been able to turn into much, much more. Without the mod-ability, Skyrim wouldn't have remained in the top 10 daily most-played games on Steam (just one example) for anywhere near as long as it did. ...and made a lot of money for the company, and kept the previous TES games high on gamers' lists of favorites, etc. (but I digress and add a vertical space between the relevant reply and my digression)
jesus ya'll- its not that serious and Any Austin is NOT a game journalist whatsoever
No, but the supposed real journalists at Kotaku, GamesRadar, IGN etc, are.
And I'd dispute the second part.
Bethesda has a good track record of making games that are playable DESPITE all their problems. Whether they are fun or not is a little more complicated.
TES in particular is basically the Call of Duty of Fantasy.
25 years ago, Bethesda pulled way out ahead of the rest of the industry. And it's been riding that reputation since, despite the fact that everyone else has caught up to them.
And maybe passed them by, at this point.
isn't cod zombies the call of duty of fantasy?
Don't agree, Bethesda is usually pretty good at their regular games. Not flawless though.
The universe can't allow me to agree with Terical for too long. Its inevitable. /Thanos
The thing is no one else has actually caught up to Bethesda. The closest is New Vegas and even then that's a lot of Bethesda's design style. Like you can say the Witcher 3 or KCD are good open world games but they're not TES. I don't get to make my own character, there's no sense of endless wandering, the ability to pick up and place a ton of clutter is also a prime aspect of Bethesda games, same with interiors that serve absolutely no other purpose than world building
TES isn't call of duty fantasy, it's an rpg series with a ton of character building and freedom.
That's why people still love and play a ton of Bethesda games because the level of freedom and variety in builds always brings people back, especially if Starfield's quest design which focused on role-playing is used for 6
Freedom to stack cheesewheels or fusrohdah nazeem from mount hrothgar. Peak sandbox series.
Bethesda games are probably one of the last goofy imsims we have left honestly
I won't call their games "sandbox games". Sandbox is stuff like No Man's Sky, Minecraft or Garry's Mod
Their games are normal open world action rpgs except with relatively more freedom that their counterparts
Uhuh. Skyrim has as much choices and consequences in its story as no mans sky does so good on you for the mention.
Skyrim was from a time when main quests didn't have much choices anyway. NV kinda revolutionized that.
Even MW which is touted for it's "freedom". Doing anything different just softlocks the main quest and you need to find a completely different way to do things
Don't want to buy a slave and give her to the tribe leader dressed as a noble lady?
Too bad.
If you even dare doing it differently, threads of prophecy gets severed
Nowadays we have factions, branching paths and different endings but back then very few rpgs had them
revolutionized... lol
Morrowind had plenty of choices. Then vampire masquerade bloodline comes to mind. It was a design decision back then and they decided to streamline towards action instead, but the sandbox moniker is just a light jab at the gimmicks like object physics.
Yeah it did. The whole 2 major factions supported by bunch of smaller ones with different endings malarkey was popularized by NV
Oh yeah? Like what?
How much choice did the main quest offer?
Don't mention the separate quests that need to be done once the main quest gets locked. I'm talking about the main quest itself.
Can you become a hortator or Nerevarine some other way?
Can you cure your corprus without doing Divyath's quest
I'd rather look at the whole picture than nitpick to prove a point. The simple fact that you can break questlines (including main one) by killing key NPC's already adds more choice. There's also more emphasis on faction dynamics/betrayals, in vanilla Skyrim you can join all factions besides cw ones without any conflict.
And vampire masquerade is an even better example of how possible it was to pull it off, but again, they opted for action.
The call of duty reference was more directed at:
Not very good, but everyone is going to buy it anyway
Looking at the whole picture isn't the argument here. The main questline is linear. There is no choice doing it any differently other than softlocking it and doing completely different quests.
As for Faction conflicts, they're less prevalent in Skyrim because there aren't as many rivaling Factions. You do get attacked by Morag Tong members if you join the DB but it's limited.
Fallout 4 has more rivaling factions so you get more rivalry there
That one's more of a story reason that dumbing down mechanics
I do hope they bring back alternate quests like MW however
Morrowind's choices more came from what faction to join in a few isolated situations.
And the choice you made locked you out of the alternatives, though the crossover was... Honestly pretty superficial there.
They were cool. I won't mind the main quest being linear if you can ignore it and save the world differently like MW
Though, I'm generally against what most people call choices anyway.
Yeah i do hope there's more connection there beyond a message telling you to reload a save
I think Starfield did that one well. You can straight up ignore the Emmisary and Hunter and just go solo
I lean far more on the style of choices where you fulfill a role in a narrative, and there are multiple potential roles.
But the roles always get filled.
So taking a different role gives you more perspective on the story, rather than outright changing it.
Like what Bioware does with different races?
You know different dialogues, scenes or reactions
Not so much. It's not actually something that is done very often in games, unfortunately.
Only real example I know of off the top of my head, is Command and Conquer 3. At least you until the last level.
Both the GDI and the NOD campaigns are independent, but overlap.
For instance, the first NOD level has you attack the GDI orbital defense command, to disable it's surface-to-space defense systems.
In the GDI campaign, in the 2nd or 3rd mission, the GDI space station gets shot down, and you have to re-secure the defense command to restore orbital control before they can take out all the Ion Cannojs
Oh you mean something like SWTOR?
All the different campaigns overlap each other and show different povs of the war
It's been ages since I played SWTOR. And I don't think I ever played any of the expansions.
Well the base game mostly. The expansions only go one way
u can actually join most factions in Morrowind if you bribe people enough
Like how all the Imp and Pub stories happen at the same time and give you different povs of what each side is doing
The exceptions being the Vampire Clans, and the Great Houses. You have to pick one of each
the hardest conflict is that u have to destroy the thieves guild during fighters guild
Anyway, back to work. I shall jump back in randomly in a bit
Most if not all games have linear main story. The point being made here is that it was less linear and had more options to explore compared to skyrim. They're less prevalent because they don't exist? You don't say... Or maybe it's also because those faction storylines are linear and player focused. It's not a story reason when it's not related to the story at all that's not a strong argument imo... For FO4 the faction rivalry is late game ending flavor, not saying it's incorrect mention but it's a weak one compared to older titles like masquerade where clan choices strongly affected roleplaying and gameplay.
No. It really wasn't less linear. You had to do the main questline exactly as the game wanted.
Alternate quests while good aren't a solution for the actual main quest offering little choices
And no. They're not less prevalent because of linearity. They're less prevalent because there isn't as many rivaling factions story wise.
FO4 faction rivalry is very much not endgame flavor. It can happen as early as the 2nd act. The railroad can be locked out if you enter the Institute without asking them.
If anything I'd argue Fallout 4 handles faction rivalry way better than MW
Incorrect. You can fact check yourself any time and I encourage you to do so rather than prolong this. Morrowind offers multiple paths to start (Houses, Ashlanders,Temples). They can be completed in different order or partially skipped depending on the choices player made. You're told to get stronger and gain rep, how player does that is up to them. In skyrim the main quest is a strict sequence from A to Z with no step skipping or substitutions , this is not even a point of contention. It's more linear and gives less choice, you're just redefining what player choice is and narrowing down the criteria to suit your own point lol. If choices meaningfully affect how the main quest is completed then they are a part of main quest choices, irrelevant if its through structure or dialogue forks. And yes it is, skyrim factions are designed linear no exclusivity no opposition no loss conditions player joins everything never fails and is never locked out, you're not really giving a rebuttal just restating the faulty design outcome... Yes railroad can lock you out, but it doesnt add any consequence depth, it removes a questline and changes npc dispositions thats it, it does not meaningfully alter gameplay or the world. All the convergences happen on the same single endgame fork which exists mostly for ending cinematic. So yes, it is late game flavored as none of that pays off until end game.
It does also have the benefit of 15 years of hindsight
Over 20 at this point
Ah so your idea of "choices" is to let the different quests be doable in different order even if they have no overlapping even if they don't offer any real choice within said quests.
I'm not redefining what player choice is. There simply isn't enough player choice in the actual quests. Again while i do agree alternate quests are a good idea, they're not a counter for said locked quest not having choices in the first place. They do not meaningfully effect the main quest whatsoever.
Fail stages is one area that Skyrim falters. I'll agree but they've improved on that since in FO4 and Starfield.
And you're parroting Morrowind for locking out factions yet FO4 apparently has no depth when it does the same thing except more reasonably and with exact points where each faction clashes.
The convergences don't all happen on the same fork.
The RR betrayal can happen before entering the Institute, the Institute betrayal can happen after Battle of Bunker Hill, the BoS betrayal can happen during Mass Fusion alongside another Institute fork.
There's a lot of forks for different faction lockouts
I think the good thing about Morrowind is more just the fact it never holds your hand, you're expected to either grow or SUFFER
Beyond this. I can only say we disagree on what we consider player freedom or linearity so I'll leave this here and agree to disagree
Games nowadays are too easy, it's not rewarding anymore to take out a bandit stronghold right out the start as a one man wrecking crew
Since this is starting to go in circles
Morrowind you struggled to even fight smugglers in a lil door outside of the starting town
Ok let's not pretend RNG combat is somehow the pinnacle of game design
I'm saying this even tho i like MW combat
It's better than what we currently have of "here is a terrible pistol, destroy the entirety of this base of pirates"
I'd prefer that way more than "hit an enemy and miss 50 times before your skill increases"
I want to struggle against a mudcrab and struggle to reach the point of fighting outlaws and cultists
And fighting menial enemies shouldn't be hard in the first place. The whole reason they're menial is usually the reason you're sent to do them
Now fighting a dragon in the literal 3rd main quest? That's bs
Or fighting a deathclaw in the 2nd. Those were beyond stupid
Thankfully Starfield got rid of those. No random boss fight in the first 30 minutes
I mean... So long as you don't WANDER AT ALL.
There's literally a Terrormorph on the first planet you visit at the start of the game.
Yeah but atleast it's not literally a part of the main quest
Fair. It's just at the first POI you can wander off to.
Yeah. Also terrormorphs are quite hard to fight early on too
Especially with limited ammunition.
In fact, they're practically impossible on higher difficulty settings. But that is more an issue with the terrible difficulty scaling.
Ye. You're also not given any help like power armor or Irileth and a bunch of guards either
That's how they should introduce a threat. Make it an actual threat in gameplay
I just want proper feedback in combat regarding Morrowind. I dgaf about difficulty lmao. It's just that the combat didn't feel like something substantive. It's one thing I liked about Oblivion
Meower, what do you mean by substantive?
My attacks/actions never seemed to give me tangible information on anything I did, nor did I feel connected with my actions being executed onscreen. I put up with it for years when I originally played these games, however, these days with more substantive combat mechanics, it feels jarring lol
It's one of the very, very few aspects of Morrowind I would like to change aside from the spammy cliff racers. I like everything else.
In my opinion, all that's needed are appropriate animations to accompany missed shots/swings.
very smug