#elder-scrolls-general-chat

1 messages · Page 34 of 1

spring pasture
#

I don't care, I'm still waiting either way.

foggy dawn
#

I feel the polish every single time Oblivion Remastered crashes to desktop, true.

abstract cairn
spring pasture
#

I started with Skyrim in 2024 so I'm relatively new to the entire series, so being treated with a proper remaster felt like such a blessing to new fans of the franchise.

foggy dawn
#

I started the series with Oblivion and I am pretty sure I'm going to have more fun in Skyblivion than I did in Remastered, lol.

#

Fan projects tend to crubstomp official releases in terms of quality and attention to detail, on the whole.

spring pasture
#

I love Oblivion Remastered, I want to keep my copy of Skyrim as Skyrim and not a conversion.

foggy dawn
#

You have a team of superfans of the original work pouring through every asset with scrutiny that would not be given to a commercial release. Because it's a passion project.

abstract cairn
#

mf i did not type emojis out

spring pasture
#

I feel like both Oblivion Remastered and Skyblivion serve different purposes for different types of people.

#

I like the more official experience.

foggy dawn
#

Skyblivion is for people Chad enough to own PCs.

#

Exclusively. 😎

spring pasture
#

Oh I own a PC.

foggy dawn
#

I gathered that.

#

Honestly what they ought to do is just make the thing run as is on modern consoles and sell it for like $20.

#

Morrowind I mean.

#

Morrowind's (INCREDIBLY DATED) gameplay mechanics would just not mesh very well with modern AAA graphics. That would feel horrendous.

obtuse ivy
#

is morrowind not on modern consoles or am i misreading

foggy dawn
#

That would be like piling the UE5 engine on top of Minecraft.

obtuse ivy
#

i know morrowind is on xbox

foggy dawn
#

If so that's what I'd buy.

obtuse ivy
#

morrowind is a ancient game

foggy dawn
obtuse ivy
#

even if they remade the gameplay it wont really

#

bring in any more fans id say

#

i tried morrowind and i tried to like it and it just wasnt for me 💔

foggy dawn
#

Even if "Bethesda is making it" it's sure as hell not the Bethesda employees that were there when Morrowind was being developed originally. There's like 3-4 of them left in the company I think.

spring pasture
foggy dawn
#

So I'm not sure what authenticity a Bethesda remake would lend at that point that you feel a fan project lacks.

spring pasture
#

Just- I'd love to keep Skyrim as is without a mod pack converting it into a whole another game.

foggy dawn
#

?

foggy dawn
spring pasture
#

A proper remake of Morrowind by both Bethesda and Virtuous would be lovely. They've shown excellence with Oblivion Remastered, I think they can pull it off again.

foggy dawn
#

¯_(ツ)_/¯

spring pasture
#

Also, giving both Arena and Daggerfall modern stability and performance and to polish them would be nice.

obtuse ivy
#

does morrowind have a large fanbase?

spring pasture
#

From what I've heard is that Daggerfall is loaded with lots of bugs and issues nowadays.

foggy dawn
#

Arena is utterly unsalvagable.

#

Daggerfall Unity is already fantastic and still being developed and modded.

spring pasture
#

Why is Arena unsalvagable?

foggy dawn
#

In Arena the exterior landmass is just a bunch of areas of map that loop forever, you can't mechanically travel from place to place because of that, and buildings are very rarely laid out in any meaningful way. NPCs have the barest of what could even be called dialogue. The story is conveyed through (not a lot of) text popups giving narration.

#

It's great that you love TES and are interested in the heritage of the series but there are some things that are best left as history.

#

I wouldn't even deem Arena worth playing beyond poking around in it for a couple hours to go "lol this is old af, crazy it started here".

#

Daggerfall is actually a fairly fun game, with the asterisk of it's a fairly fun game if you like old janky computer RPGs. (I do, from time to time.)

#

There is no meaningful way to "remaster" them into something that could be marketed like Oblivion Remastered.

foggy dawn
# foggy dawn In Arena the exterior landmass is just a bunch of areas of map that loop forever...

Also, in Daggerfall, the exterior landmass is the literal size of the UK.
As a result, it's 99% empty. There is NOTHING to see out there, and thus zero reason to ever travel by manually walking places. There are places that would take literal days of ingame time to walk to. You are lucky if you stumble blindly across a dungeon entrance or two.
To a dungeon that is an absolute nightmare of size and labyrinthine design.

#

The randomly generated dungeons are frequently actually easier to navigate than the handmade major quest dungeons.

#

And all the dungeons are composed primarily of identical pieces of rooms copy pasted a zillion times. That you see, in every single dungeon.

abstract cairn
abstract cairn
#

i tried to play both of them as their free on steam but i have them just for the sake of wanting to own all TES games

foggy dawn
#

Daggerfall is worth a couple dozen hours at least.

#

But temper your expectations and keep in mind it came out in 1996.

#

It came out in an era, in fact, when a game having mouselook was a new and confusing concept, lol.

abstract cairn
#

i will give credit Daggerfall was more playable then arena and managed to stay installed a bit longer but only way they would be playable is to reboot them fully and make the same game on new everything

foggy dawn
#

All the have to do is make a product for a non-existent audience.

#

Ez-pz.

abstract cairn
#

if you repackage the game as it was story wise and all in modern engines and such the fans from those days would prob go after it

foggy dawn
#

Absolutely not lol.

#

You clearly have not met Daggerfall fans... Imagine Morrowind fans, but more fanatical.

#

I actually can't imagine a remake that would make them happy.

spring pasture
#

Arena - Reboot?
Daggerfall - Polish & Patch-Up.
Morrowind - Remake.
Oblivion - Remaster. (already done)
Skyrim - Do nothing with it, it's fine as is.

abstract cairn
#

there is a handful of things that could be fixed/changed within skyrim

dim reef
#

Skyrim could use an LOD upgrade

#

The vanilla LODs were good for 2011 but now they show their age. Pop ins and odd details are very noticeable especially when you're on high mountains

#

Maybe increase the draw distance while they're at it as well

gleaming flume
#

I think the next emperor should be a dunmer. It's the most logical choice.

spring pasture
#

I think they should bring back the character creation intro

#

Establish your race.
Create what your character looks like.
Name your character.
Establish your birth sign.
Establish your class.

We need that for Skyrim

dim reef
#

I mean the stone things are essentially Skyrim's version of birth signs

#

It's just not as strict as before

pulsar root
#

No, the classless system of Skyrim works fine.

dim reef
#

New logo?

feral viper
#

I'm anti-Race as well.

#

Anti-Class, Anti-Race.

inland shale
#

Pelinal Whitestrake was anti-race as well Knight

pulsar root
#

Anti Elf*

feral viper
#

Whitestrake was a symptom of the problems with Race as a whole.

Identifying entire people groups, their attitudes, and their abilities, by phenotypical appearance is an outdated and fundamentally wrong approach to basically everything.

foggy dawn
#

Good point, the game and lore should have no conflict in it, that would improve things.

feral viper
#

Race doesn't exist in reality. It's an entirely fabricated social concept that has no actual deterministic factors.

And yet, WE have plenty of conflict.

So your sarcastic attempt at criticism doesn't actually hold up to scrutiny.

foggy dawn
#

And yet, WE have plenty of conflict.
Name a war from this century or the previous that was not based on cultural and/or ethnic conflict, lol. WTF are you talking about?

dim reef
#

I am sure 4 trillion $ company would do that

feral viper
foggy dawn
#

They should really open source them after 5-10 years.

feral viper
#

Race does not exist. It is an outdated over generalisation of the complexity of culture and heritage that was born out of an era where science was explicitly bigoted.

Fiction has clung to this as a crutch, rather than putting the effort into developing anything even remotely close to a realistic representation of cultural diversity.

foggy dawn
#

race doesn't exist

meanwhile, in reality, groups of people who self-identify as different races routinely take turns killing each other
Cool story.

feral viper
#

TES perfectly reflects this issue, because it actually has a game where the effort was made.

Morrowind.

The Dunmer are a culturally diverse broad ethogroup that contains a wide tapestry of people. Because the effort was made to make them a better reflection of how culture and societies actually work.

Meanwhile, when you lean on Race as that driving identity, you get Skyrim. Where everyone is a paper thin meat head Viking dictated by the stupid racial identity of Warriors.

#

Now, Morrowind still had its problems, but they were largely mechanical. The Dunmer weren't developed with their Racials in mind.

Because Racials are stupid.

foggy dawn
#

I can't believe they wrote a story based on the outmoded idea of groups of people who look different and wear different types of hats disliking each other.

#

That NEVER happens in reality, terrible writing.

feral viper
#

Once again, point missed entirely.

It's like you're intentionally trying to miss it.

foggy dawn
#

Hopefully they put more racial conflict into TES6, just to piss you off.

wide salmon
#

anyone else at Quake and can you log into ESO

foggy dawn
#

https://en.uesp.net/wiki/Lore:Races
I believe you should contact the people running UESP and inform them that Race ™ isn't real and that this article should be deleted.

Races are the varied forms of intelligent life that inhabit the realms of the Aurbis, both mortal and immortal. The mortal races are generally classified into three categories: men, elves, and beastfolk. The immortal races of the Gods are often et'Ada. Additionally, several races exist that hail from the continent of Akavir. While these are desc...

wide salmon
#

If your going to be that pick why are you even playing

feral viper
#

Let me try being explicit, since this is so hard for you.

Whitestrake's story perfect reflects the problem with Race. It's visually driven. Pelinal attacked the Khajiit because some of them looked similar to the Ayleids, and he assumed they WERE.

The assumption that people who look a particular way are directly associated with a particular attitude, particular practices, or particular abilities is inherently flawed.

#

And this issue extends to gameplay, which was the POINT. By having Races as a character creation point, you DICTATE this problem, rather play into internal biases in-universe.

#

You might as well say something as stupid as 'Vaccines cause Autism'.

#

You can't even use theory correctly, so it's clear in still talking over your head

livid ingot
#

I agree with Terical. Doing away with an option for choosing a race will open up character customization in a big way. Stuff like height, voice, eye-color, hairstyles, etc would no longer be locked. And you could mix and match bonuses if that's still a feature.

#

People wanting to make a character that is half-Dunmer, half-Nord for example would be no problem in that sort of system

feral viper
livid ingot
#

Yeah, I imagine you could choose a dominant 'phenotype' and then make whatever alterations you see fit

#

You could make an Altmer that grew up in the Imperial city with an Imperial accent, imperial hairdo, etc

#

You could make a character with a Orc, a Khajiit, a Imperial, and a Bosmer as grandparents

feral viper
#

Yeah, like, you can pick the preset 'standards' for Races. These include the Phenotype (you basic appearance) and a few modifiers, which reflect the stereotype in Tamriel.

Or you can customize, where you pick the Phenotype and then pick your own modifiers.

pulsar root
#

Yeah no I'm not gonna go the anti race route.

foggy dawn
feral viper
#

Oh, I'm sorry. I'm just in favour of better character customization and better reflection of the sodding setting

feral viper
foggy dawn
#

An actual issue with how RaCe is handled in Skyrim and Oblivion is that they made it insanely boring, thankfully there's a great mod to fix it in Skyrim
https://www.nexusmods.com/skyrimspecialedition/mods/1315

Nexus Mods :: Skyrim Special Edition

Imperious makes the races of Skyrim unique and diverse. It overhauls racial abilities, powers and stats, giving each race 3 new racial abilities and a quest to unlock their racial power. NPCs can use

feral viper
#

This limits the range of characters you can actually express.

It's impossible to play a Shalidor, for instance.

#

Want to play a weak Redguard who has no martial aptitude? Too bad, you're not allowed.

Want to play a warrior Altmer? Too bad, you have a permanent handicap.

foggy dawn
#

Want to play a warrior Altmer? Too bad, you have a permanent handicap.
Have you ever actually played a TES game?
They have literally no handicap towards warrior shenanigans in Skyrim, and in Oblivion they get an easily ignorable -10 to STR and END/SPD.

pulsar root
#

Depends on context, I think a warrior altmer is fine and acceptable.

foggy dawn
feral viper
#

This all plays into just how shallow and frankly terrible characterization has been in TES since Morrowind.

Character individuality doesn't really exist. It's combinations of prescribed shapes you loosley slap a name on.

#

And it's why Daggerfall remains so much superior in that regard.

#

Want to play a martial savant Altmer who is jacked to the nines? You can.

Want to play an anemic Nord Warlock? You can do that.

Want to play a heat sensitive, nocturnal Breton? You can do that.

eager remnant
#

I would love to see Daggerfall's character creation return. Instead of fixed racial attributes, give us back the option to distribute Attribute points that actually suit our roleplaying concepts. I would also bring back some version of Daggerfall's Advantages/Disadvantages. And I would retain Skyrim's Standing Stones (instead of birthsigns). Standing Stones were a brilliantly flexible, immersive way to customize a character.

This may be a hot take, but I think Starfield's character creation is the finest roleplaying chargen system Bethesda has created since Daggerfall. I hope they will expand and improve on that approach with TES6.

glass marlin
#

I would like this too.

foggy dawn
# eager remnant I would love to see Daggerfall's character creation return. Instead of fixed rac...

Instead of fixed racial attributes,
Neither Oblivion nor Skyrim really had that, in practice. Wooooo~, I get +10 to swords on a new character and one marginally useful daily ability.
That comes out in the wash of leveling in like an hour of gameplay.
The race you pick in character creation has actually never had less impact than in Skyrim, where the selection is pretty much purely cosmetic and any character can opt to specialize in anything.

#

Imperious fixes it at least. 😎

#

Character creation would benefit from having more unique upsides and downsides.

feral viper
# eager remnant I would love to see Daggerfall's character creation return. Instead of fixed rac...

Agreed.

I think, in terms of streamlining the process, using Race, Birth sign and Class as prepackaged options that allow people to build characters quickly, but the having a deeper character design process for those who really want to get into the nitty gritty and make unique characters, is the best way forward.

These things aren't prescriptive, they're stereotypes. And sometimes you may want to play into those stereotypes.

But sometimes you don't.

And ideally, both should be options in character development.

pulsar root
#

I like the racials each race has. Not a fan of any downsides or anything like that. I don't want to "punish" anyone chosing a specific Race or elf.

foggy dawn
#

Orc, for example.

Orc

Health: 105
Magicka: 80
Stamina: 115
Health regen: 1.0%
Magicka regen: 2.75%
Stamina regen: 5.5%
Carry weight: 350

* Bloodlust: When entering combat, gain 25% movement speed and 300% Magicka and Stamina regeneration. Bonuses gradually decay to zero over 20 seconds.
* Shockwave: Once per battle, jump to cause a tremor that staggers opponents and may knock them off their feet.
* Strength of Steel: Weapons and armor are 20% stronger, but enchantments on them are 20% weaker.

Quest reward - Stagger 150 enemies with Shockwave to unlock...
* Berserk: 1/day - Doubles attack damage and critical strike damage and halves spell costs for 15 seconds. While off cooldown, may activate randomly in combat.```
feral viper
#

I also agree with you, @eager remnant , about Starfield's character creation.

I still have my problems with it, of course, but it's better than anything Bethesda has made since Daggerfall.

And some parts of it definitely have crossover value with TES.

livid ingot
#

It was mindblowing they let you have parents. I immediately went and visited them the first chance I got

#

Unfortunately there wasn't much to do with them. Maybe there would have been more if I had played longer.

#

I'll return to give Starfield a second chance some day

feral viper
#

Yeah, it was a brilliant idea. Though a little... Middling in the execution.

Basically summarizes Bethesda though.

#

I have a single Starfield game though, and I do occasionally play it. And when in I do, I always go visit my parents.

Middling as the execution is, it's just so... Welcoming and homey that I don't really care that the execution isn't top notch.

inland shale
#

The parent thing was like recording 300 player names for codsworth to say, novel, but neither here nor there

granite star
#

Hi everyone. If this is the wrong section for these questions please let me know the correct section and I will move it to the correct section and I will delete it from the wrong section. For the elder scrolls 6(xbox series x/s/what it comes out on): 1. Does anyone hope that for the console version of the game, that the mod storage limit will be closer to "starfield(100 gb on xbox series x)" than to "skyrim("2 gb on xbox one)?, 2. Does anyone hope that the game has one or both of these skill trees: "A. Unarmed/hand to hand" and/or "B. Necromancy"? And 3. For the game, when mods/creations become available, does anyone hope that mods from skyrim are carried over/similar mods aka creations become available(examples- cheat room and Potion of Ultimate Leveling)?
https://creations.bethesda.net/en/skyrim/details/6c5277e5-fd8f-4df2-b324-0a60cfa1340a/Potion_of_Ultimate_Leveling__Xbox_One_

inland shale
#

Lol, mods will not carry over. 200% guarantee.

dim reef
foggy dawn
#

Like something that fixes how poorly soul gems work.

midnight stag
#

I don’t understand why people think es6 workers are affected by starfield dlc workers I don’t think they are diverting workers from es6 I’m pretty sure they have their own separate team and possibly a smaller number of people I don’t know but that’s my understanding

wind torrent
#

i always wondered, will bethesda add new playable races in a next tes game?

#

maormer, falmer and goblin maybe?

#

unless we got finally the akavir as playable races

dim reef
#

You can technically play as a falmer already. Just put on a blindfold and increase the audio

feral viper
feral viper
#

Now, technically, if you did away with strict Races and had a more customizable system like Daggerfall, you could very easily express whatever group you wanted within the system.

Just say'n.

#

Take a Merish phenotype, scale down complexion to make them pale enough, take some traits that make you more of a corsair-at-heart, maybe a touch of poison resistance (to reflect their snake-cult)...

Boom, now you have a Maormer.

#

You could probably even squeeze a Goblin out of it...

Merish Phenotype, minimise body mass, make them short... Green complexion. Then take a bunch of traits focused on stealth and ambush, or crafting primitive tools. If the physical editor is robust enough, you could even give them a bit of a hunch.

Bam, made yourself a Goblin.

dim reef
#

I'll still recommend the blindfold option

feral viper
#

May be tricky without VR. Directional hearing, when you're using just a screen, is going to give you usable feedback.

dim reef
feral viper
#

They can't do worse than some.

brave merlin
#

Is it my internet, or are the bethesda servers down?

#

Nvm its internet, mb guys

honest wolf
#

Any big maiq the liar fans in the house?

feral viper
#

Nah. He's really just a meme machine with no actually relevant place in the setting. I .. actually kinda hate his existence, in fact.

#

But considering my stance on the setting these days, I guess I've mellowed on him.

inland shale
#

It's an easter egg, similar to seeing a Stan Lee or a Kojima cameo but instead of Todd Howard it's Maiq

feral viper
#

I've also never been fond of the Stan Lee cameos, and can't stand Kojima at the best of times, sooo...

Not liking Maiq is par for the course.

dim reef
#

Maybe in ES6 he'll physically appear as an NPC

#

Cos' Emil appeared as an npc in Fo4. Maybe Todd will try his hand at it as well

noble verge
#

Even if the 2 race origins in Oblivion remastered were just the original game's male/female stats decoupled from player gender, I think it was a good idea that ought to be expanded upon in future titles to allow for stuff like Khajiit subraces, or Rim-men or Reachmen.

feral viper
#

That I cannot comment to, as I have not played the remaster.

foggy dawn
noble verge
#

I think the most important thing isn't necessarily mechanics but rather how the world perceives different races.

wise quartz
#

Waiting for an official trailer for TES 6 has me dying.
4k+ hours into Skyrim across xbox 360, ps3, ps4, pc, and xbox series x and I just can't do it anymore.

Bethesda I beg, some promising news, please. ;0;

noble verge
dim reef
#

TES VI will be long wait lol

noble verge
#

Some of them allude to stuff from ESO. One of the Breton origins is Systres from the ESO High Isle expansion, and the Bosmer origins are from two different Valenwood regions in ESO.

It's not much but it reveals that the Bretons still live in Systres despite it being labeled as part of Hammerfell on one of the world maps, and it reveals that Reaper's March (named for being a hotbed of warfare after the Second Empire's collapse) still has its Second Era nickname.

dim reef
#

At least 3 more years

foggy dawn
#

It gave me the same feeling as playing Skyrim for the first time.

wise quartz
foggy dawn
#

Nehrim? 😅

#

TES6 is probably a 2028 at the soonest kind of thing.

pulsar root
#

I'm not gonna make assumptions because my previous Bethesda related assumption has been wrong so... we'll see. >.>

feral viper
wise quartz
#

I demand the goods

foggy dawn
#

Well, it's in development.

#

I do not have the highest hopes for it.

wise quartz
#

Lemme just lick a trailer.
Taste a screenshot.
I yearn

foggy dawn
#

For reference, Skyrim was first "confirmed" in 2010, because of a trademark application.

#

A trailer came a while after, then winter 2011 release.

wise quartz
#

But they teased back in 2018-
No news for SO LONG is super wack

foggy dawn
#

What I'm getting at is, don't expect anything substantial until it's realistically a year or so out from release.

foggy dawn
#

Imagine an alternate reality with no Starfield... We'd probably be looking at TES7 trailers right now.

wise quartz
# foggy dawn That was a mistake.

For real.
The biggest tease in gaming, for me at least.
I played Morrowind until the disk stopped reading, and Oblivion on two different systems too. TES is one of my all time favorite gaming universe. ;-;

feral viper
#

The 2018 announcement was just to get people to stop asking about it on the forums, and to quell rumours that they had abandoned it.

It was never more than a 'Yes, we will make another TES, stop asking please'

wise quartz
#

TBH Starfield was a bit of a let down due to emptiness, but it wasn't bad.
Played through it without mods, and now I use mods to have more population and places to explore.
I'm a loot golbin, I need places and things to loot >:l

foggy dawn
#

I have seen nothing that makes me desire to play it.

wise quartz
foggy dawn
#

Even if I was craving a space exploration action RPG... It's like #5 on the list.

foggy dawn
feral viper
#

I stand by that position.

wise quartz
# foggy dawn Starfield.

I was extremely hyped because I'm really big into space/scifi fantasy, and thought it would give me the same awe as Skyrim when it was released, but it fell flat for me. I literally cried over it and my husband felt so bad for me. If the next TES has the same effect on me, I'm going to be extremely disappointed.

wise quartz
pulsar root
#

I wouldn't worry. Starfield's problem is its content spread throughout several planets and thus several world spaces. ES and Fallout has it in one World Space(DLC not withstanding)

wise quartz
#

I personally would want more dialog options with companions, more variety with quests, but mostly, more locations, especially on planets that have bigger cities or main story locals.

foggy dawn
feral viper
#

When you expect a steaming pile, it's easier to find enjoyment in what you actually get.

inland shale
foggy dawn
inland shale
#

🤷‍♂️ It's their official schedule.

foggy dawn
#

Per what?

inland shale
#

What do you mean per what?

foggy dawn
#

What schedule?

inland shale
#

You can look it up it's old news. They've been keeping to schedule when adjusted for 2 year delay

foggy dawn
#

🤔

inland shale
#

Indiana and Oblivion dropping this year pretty much confirmed it

harsh crown
#

If there is no official statement that backs these claims, then it sounds like nothing more than rumors and speculation.

inland shale
timid drum
#

No need to be rude mate, bros just doing his job.

harsh crown
inland shale
harsh crown
foggy dawn
#

I am not getting my hopes up for it prior to 2028 personally. I also fully expect it to be bad.

eager remnant
# foggy dawn What schedule?

After the Microsoft acquisition Bethesda Softworks stated: "...the timeframe for Bethesda Game Studios titles has not changed at all." -and - "Time frame-wise, it would still be about as long as you'd expect when you look at Fallout 3 to Skyrim to Fallout 4 to Fallout 76. It's still going to be those periods of time, that hasn't changed."

foggy dawn
#

Relative from what? Starfield's release?

#

2023 + 5 = 2028 🤔

jade plover
#

Why 5?

#

Morrowind 2002
Oblivion 2006
Fallout 3 2009
Skyrim 2011
Fallout 4 2014
Fallout 76 2018

#

It takes 3-4 years to make a game for them, so 2027 for tes 6 is pretty realistic

#

Btw how did it take 4 yeats to make fo 76 considering how empty was it on the realease? What did they do all that time?

foggy dawn
#

An even better question: why did they make Fallout 76?

abstract cairn
#

I don’t much care for fallout as I did but being that I live in West Virginia and that’s where the map is kinda feels awesome that most the main part of the map is where I live

dim reef
#

Bethesda's dev cycles usually last about 3 years or at worst 4 years

foggy dawn
#

True, developing empty planets takes a lot of time.

dim reef
#

It does. Even if they're empty generating so much will take a lot of time

#

But apart from that their dev cycles aren't that long

#

ES6 has been in production for roughly 2 years now. It went into early dev near the end of 2023.
Best case it'll come out in 2026 and worst, 2027

jade plover
#

So it took 3 years for fo 76

dim reef
#

It could be either 3 or 2 given the trouble the dev period went through

dim reef
#

Huh. What happened to the messages. They're deleted?

dim reef
#

We can continue in FO chat lol

#

Ok

#

Do you guys think TES VI will have loading screens?

dim reef
#

It has to. You can't keep track of as many objects as Bethesda's games do without instance loading. But they must've found ways to mask the loading better this time.

dim reef
jade plover
dim reef
#

The camera was always placed at an angle obscuring the door itself so you can't see that the interior hasn't loaded yet

jade plover
#

Im not sure if its better than usual loading screens. Old GTAs have a few interiors while in tes there are lots. It would be annoying to watch opening door animation every time when you go inside of a house

dim reef
#

It is going to take time to load one way or another. Might as well add an animation to make it appear smooth

#

Although i don't think it's going to be as noticeable in an ES game as it is in Starfield.

#

Starfield's problem was that almost every quest sends you across multiple star systems so you needed like 4-5 different loading screens for a single quest.

#

1 for exiting a building, 1 for entering your ship, 1 for taking off, 1 for jumping to a star system, 1 for landing on another planet, 1 for entering another building.
And then repeat all that once again to turn the quest in to the questgiver.
That's what made it so immersion breaking. Even if the load time itself wasn't that long.

#

With ES you won't need all that. The only loading you'll see is between interiors and exteriors.

jade plover
#

True

feral viper
# dim reef It has to. You can't keep track of as many objects as Bethesda's games do withou...

Well, you CAN, you just need to be really smart about it.

The main issue is, the usual solution to the problem is to load cells adjacent to the occupied one, so you aren't tracking all the objects in the world at once.

The problem is, this becomes more complicated to do when you're rendering further view distances, or moving quickly, resulting in pop-in issues.

On top of that, saving positions when you unload assets ALSO takes processing power. So if you're not careful, you can end up with the process taking almost as much processing as just leaving the objects in place.

dim reef
feral viper
#

We're getting to the point, in a technical sense, where no loading screens should be viable. Combining multithreading and just more raw power is more and more reaching the point where these sorts of issues aren't going to be a concern any longer.

Even for Bethesda games, I don't think the technical load is the main concern. I think Gameplay is.

dim reef
#

It's not limited to Bethesda either. Valve's games also face this problem. HL:Alyx had a lot of loading between levels.
Pretty much any game that keeps track of things like that will have to do it that way

feral viper
#

I can cram 2000 cabbages into the cockpit of my space winnebago and on my mid-level PC not get any noticable lag (though, admittedly, I play at like 45fps...) so even with Bethesda's optimization it's not THAT big a problem.

#

But when you start having truely open environments, you create other issues. Issues with gameplay, AI, and general interaction, that would change how a lot of systems interact.

dim reef
#

All that just further confuses me why they had to go with a 1000 planets

#

But anyway. Back to ES

#

I doubt those problems would exist on one map like what we've seen before

stark flower
feral viper
#

Yeah, in talking about the technical side of things, using Bethesda's latest game as a benchmark for possibility.

jade plover
stark flower
feral viper
#

With what is possible in Starfield, we can already see that the general density of the TES worldspace should be achievable without major problems.

At least in loading and rendering those spaces relative to the player.

#

The new gameplay and AI issues, on the other hand, are a whole different topic.

dim reef
dim reef
jade plover
pulsar root
#

Proc gen on Starfield's scale was necessary due to the sheer fact it was set in several planets(1000). Its not necessary for just one map of a province. Not rocket science. Proc gen is still gonna be there but its not gonna need to be so massive. A lot of locations in ES are usually unique and there's far less repeats(The mining caves MIGHT be similar but they are the minority and locations in Skyrim are for the most part handcrafted)

feral viper
#

The issues deal more with LOS rendering and activation, things like windows actually functioning like windows, verticality, etc.

slow loom
#

Some npc are always loaded, such as quest npcs that travel from one town to another. You can see their markers travelling across the map. Although they seem to be immune to combat encounters if out of view.

Caravans in FO3 and 4 travel the map. So it seems obvious that there are some amount of npcs that stay loaded even if far out of view. Npcs in buildings and dungeons stay loaded and can follow you outside in rare instances, mods that allow this make it more common.

Fallout 4 holds combat npcs in place till the player gets close or the whole map would be dead 5 minutes after loading. That's why you always suddenly hear fights break out just as you start to get close. Settlements cause fps problems even if you aren't close as some simulation is happening.

The game has some capacity to simulate travel for at least a few npcs and probably could do more if it wasn't for hardware limitations.

dim reef
#

Those npcs aren't loaded per say. The game just keeps track of where on the map they are. They are only loaded once their location come into view of the player.

feral viper
#

Yeah, it's less loaded, and more just a location tracker. None of the AI, animation or modeling is engaged.

Usually. There are some exceptions to this, but they seem to come up with specific situations rather than all the time.

For instance, that penitus oculatus agent will never get ambushed, and never engage anything on his travel route. However, if you disable Delphine's Essential status, she will almost always die walking from Riverwood to Kynesgrave, and brick your save.

#

These sorts of interactions only seem to trigger when you've gone in and changed something though, so they're probably unintentional.

#

Now... World cells in Skyrim are the equivalent of about 58m squared. So, if you're only loading the cell the player is actively in, and all directly adjacent cells, you'd only have to load objects within about 175m of the player (at most, almost always less).

Which should be more than doable.

The problem comes from LOS activation if you have clear viewlanes.

#

Because if you can SEE something 500, 1000, 5000m... Well, it can't really just be, like... Low Rez sprites anymore. So you also need to activate the cells expanding conically in the direction the player is looking.

And these cells could change far more rapidly than the adjacent ones, simply because panning is a lot quicker than actually running.

And they can lead to a lot of activating and deactivating of assets, actors, and effects.

#

An alternative would be to expand the general activation range to, say, 3-5 cells in every direction. Effectively meaning everything within half a kilometer is active.

Which is an easier load, but is still going to have LOS issues if you have a vantage point that gives you a clear look across a valley, for instance.

#

You could also direct-FOV load, and treat the camera like an activating spotlight, though that has traditionally been... Touchy to execute. It especially tends to result in a lot of pop-in problems.

#

Which is all a very long winded way to say, rendering lots of assets is definitely doable.

It's making those assets DO something that's the hard part. And the solutions to doing so efficiently are all with their one strengths and weaknesses.

wide garnet
#

This is something I’ve been thinking of for a while because it simply doesn’t make sense. But I’ve got nothing, so I’m turning to the lore-heads here:

A while back, I asked which Daedric Princes would support, oppose, and be indifferent to the Inquisition (for my Dragon Age: The Lost Scrolls fanfiction), and one of the answers I got was that Molag Bal & Meridia would support the Inquisition. Surprised, I tried to rationalize it with what I know about the TES universe, but I’m still stumped.

So my question is, why would Meridia and Molag Bal, together, support the Inquisition when, canonically, they hate each other’s guts?

feral viper
#

Because both are inherently focused on control. They just differ in regards to how they go about it.

feral viper
#

Bal wants you to submit. To understand your place in his hierarchy and accept your inferiority.

Meridian just wants you to do exactly what you're told, when. You're told. She doesn't care about your acceptance or compliance, and would strip you of all thought and identity if she could (and she can).

#

Both would be quite fond of an order bent of enforcing it's will on the nation's of Thedas. Because it presents an opportunity to enforce THEIR will.

pulsar root
#

Obey, or else.

noble verge
#

I'd think they'd have more interests in larger institutions like Orlais or Tevinter, organizations that already have the power and infrastructure to implement Molag Bal's vision of mortal enslavement or Meridia's ruthless machinations.

#

Those empires are both oppressive yet also serving an important role as bulwarks against threats to the rest of Thedas.

wide garnet
feral viper
#

@stark flower may be able to direct you to where you can

stark flower
dim reef
dim reef
#

I hate that thing

#

It's the only daedric quest I hate

#

And I put the sword in a chest and forget about it way better weapons out there

feral viper
#

The weakness of Daedric artifacts is another major sticking point too. They're far too easy to obtain, and just not really that useful compared to your own crafted items.

jade plover
#

And yes daedric quests must become difficult, multi-staged and have different endings

#

If player is roleplaying very good chatacter thete must be an option to reject dardra or destrot the artifact like in Vaermina's quest in skyrim

feral viper
#

Craft your drip, not your hit.

#

I... Hate that I said that.

wide garnet
#

@feral viper @noble verge Thank you for your responses to my question. Now I’ve got another question. How will the various reactions in Tamriel react to Corypheus’ proclamation (||https://dragonage.fandom.com/wiki/Corypheus||):

“I once breached the Fade in the name of another. To serve the Old Gods of the Empire (Tevinter) in person. I found only chaos and corruption. Dead whispers. For a thousand years I was confused, but no more. Beg that I succeed, for I have seen the Throne of the Gods, and it was empty.

I do have that some factions will start scrambling, while others will see opportunity.

One I definitely have down will be that the Synod will almost immediately cast their lot with the Inquisiton. Publicly, it’s to ‘safeguard the Empire’, but, privately, it’s also because the Inquisition has already discovered several powerful magical artifacts.

feral viper
#

Honestly? Par for the course in TES. There are empty and dead realms aplenty in Oblivion, most of Tamriel's organizations wouldn't give a rats ass.

#

The synods reaction would probably be more like...

wide garnet
#

Here’s some more information from my fanfiction:

Because of the energy released from the Anchor interacting with an Elder Scroll, Thedas and Mundus have become “hooked together”, for lack of a better term. The Psijics have learned that Thedas and Mundus are now in a “symbiont circle”, so whatever happens to Thedas will happen to Mundus as well.

Maxwell (My Inquisitor): You mean that, if Corypheus wins, Fade rifts will tear apart Tamriel in the future as they did in Southern Thedas?!

noble verge
#

I figure that from a Tamrielic perspective, Corypheus would be most analogous to Dagoth Ur- a mad blightedr mage seeking to make himself the god of the world.

His claims might be dismissed as madness but they won't be able to ignore his archdemon, Venatori, and Red Templars.

feral viper
#

Now, whether or not he gains much on the way of tradition in Tamriel is a different issue altogether.

Tamriel has lots of gods, and lots of other planes. They wouldn't be as impressed by his relationship to the Fade.

dim reef
#

Considering how Corypheus doesn't win a single time across all his appearances throughout DA, i doubt people would see him as anything but a complete failure

#

It's genuinely hilarious just how many times he loses

#

Although Dagon has also failed like a billion times trying to invade Nirn and some still worship him so maybe Cory will have some fans too

noble verge
#

I'd think the Fade would be more associated with Aetherius than Oblivion due to its connection to Thedas' magic.

#

At least until the rifts open and demons pour out, at which point parallels would be drawn to the Oblivion Crisis.

dim reef
#

The fade and the real world were also once one and the same before the bald wolf raised a wall

noble verge
noble verge
#

Something also worth noting is that major powers in Thedas only took up arms to stop Corypheus when he got involved in their business. Specifically, with how he meddled with the Orlesian civil war and attempted to sabotage peace talks.

#

(Even if none of the Orlesian leaders actually had any intention of reaching a truce)

#

One question is whom he'd be able to sway to his side in Tamriel, and how. If I recall, he took advantage of the Venetori's displeasure with Tevinter's slow decline, the Templars' blind obedience to their superiors and dependence on lyrium, the mages' desperation to not be killed or forced back into Circles, and the Freemen's displeasure with Orlais' civil war.

feral viper
#

Tamriel is full of fringe cults, so gaining SOME followers probably wouldn't be hard.

But it's unlikely he'd gain the same sort of traction. Unless he could convince a body like the Thalmkr.

dim reef
#

Like the storm cloak rebellion there should be more options than betrayal of the faction you get the crown for

#

Also the rewards aren't that exciting I always thought items from cyrodil would more of a nice touch instead of in game items that are based off of Skyrim armour if you join the empire

#

It's been 200 years. Cyrodiil's fashion sense has likely changed into what we see in Skyrim

wide garnet
wide garnet
#

There’s also a prophecy from the Elder Scroll that was found in Thedas that’s encapsulating what’s happening in both Thedas and Mundus:

When the Dovah return and the Heavens are pierced, the balance of power shall be disrupted, the potential of magic shall be heightened, and the ghosts of troubles past will come back to haunt the present. There’s only one question: are you ready?

#

In game terms, the events of previous games have consequences that will make themselves known in TESV/DAI.

noble verge
#

I'd imagine the Vigil of Stendarr and possibly other Aedra-worshiping military orders may also be willing to help the Inquisition.

wide garnet
#

Here’s another plot point I’d like some opinions on from the lore-heads:

During one adventure, Matthias (my Dragonborn), Maxwell (my Inquisitor) and their companions are flung back in time to the Dragon War, encounter a cell of the Dragon Cult obsessed with blending the races of man, mer, demon (Fade), daedra (Oblivion), Dovah, and beast (Argonians, Khajiit, etc.) in order to create the ultimate army of “super soldiers” for Alduin. When they meet the mage in charge of this, they’re surprised to learn that he’s a half-mad Dwemer mage who’s “over-specialized” in Alteration magic because he believes it’s the key to reshaping life itself.

After killing the Dov in charge of the cell and escaping “back to the future”, they find that the Dwemer Mage has surrendered his knowledge to Herma-Mora, but “saved a backup copy” of his knowledge to a Dwemer Lexicon for the Inquisition. This leads to several things that I, at least, think is hilarious, such as accidentally turning a male Orlesian noble into the infamous Lusty Argonian Maid.

tardy tiger
tardy tiger
dim reef
feral viper
#

But that's a taste thing, and if I get into the artistic side of TES I'm going to very quickly get myself into trouble.

#

Cyrodiil's general fashion was pretty consistent between Arena, and Oblivion. We can't really say whether or not it's remained that way into Skyrim's era, because of the location, but it's always been kind of...

Shakespearian. The armour has flitted between generic medieval and romanesque though.

tardy tiger
#

Also the Counts the Empire has in their heartland. Even though the Empire has been using Governors since Redguard.

feral viper
#

At least Blizzard acknowledged when they made mistakes.

The TES solution has been to just shrug it away, of use unreliable narrator as a crutch to try and escape the problem

noble verge
#

TES Legends depicted the use of several Imperial styles throughout the games.

tardy tiger
#

TES legends if I recall is a mix of ESO and TES5

noble verge
feral viper
#

Yes they did. Well, more or less. Technically they were typically retcons cached in uncovering previous explanations were explicit lies, but...

When they claimed Falstad was dead, and were corrected on it, they addressed the issue

#

Not to say Blizzard is any better, quality wise. It's basically been gibberish since Illidan's "Redemption Story".

tardy tiger
#

Blizzard has always been "too free" with writing I'd say. Because they don't really have limits are just told the end goal. Which is why things can be a complete mess with characters.

Or very toxic depending on how the team is. Like I recall someone put a Orc character into a wheel chair because another guy liked him

tardy tiger
noble verge
#

Redguard and Oblivion take place during different eras over 400 years apart, in different provinces. Hardly a retcon for things to have changed over that time period.

noble verge
feral viper
# tardy tiger Blizzard has always been "too free" with writing I'd say. Because they don't rea...

Absolutely. It also leads to nonsensical character decisions.

Like in Cycle of Hatred. The whole story is Thrall learning the truth about the Orcs and the formation of the Horde. And his conclusion at the end, after learning that the Draenei were innocent victims who actively refused to seriously fight back and chose only to defend themselves and their settlements, comes to the conclusion 'There can be no peace now that our ancient enemies have joined the Alliance'.

THRALL. Not Garrosh.

tardy tiger
noble verge
#

Different provinces

feral viper
#

I'd say that the writing in TES is no better, no more insulated from retcons, and no more coherent, of course.

But Blizzard is at least honest with their changes. When they retcon something, they admit it. When they make a continuity error, they admit it.

tardy tiger
spare plaza
#

Basically same type of people, both places. I know from first hand experience 😛

#

Blizzard is the same as Bethesda

noble verge
tardy tiger
noble verge
#

My bad, the proper term is Provincial Governor.

UESP provides a handy list of all the Imperial governors in the lore here. Something of note is the fact that the title is used all the way into ESO, and something else noteworthy is the fact that across all the games and out of game lore including those that come after TES IV, none of the Imperial governors preside over anywhere in Cyrodiil, even in ESO's version of Cyrodiil, which reinforces the idea that it's a strictly provincial title not used in Cyrodiil.

tardy tiger
#

Provincial Governor is a Governor of an entire province.

#

It along with Military Governor and Imperial Proconsul handle the Entire Province. Not the regions of the province that will be for Governors, Dukes and Provisional Governor

noble verge
#

Regardless, every governor across every game has been stationed outside Cyrodiil, including ESO which features several sections of Cyrodiil.

tardy tiger
#

If we could say anything of TES4 is that it tried to retcon Governors out of the Empire in place of Counts. With a very different and Hereditary roles. As again TES4 is a terrible depiction of the Heartland of the Empire that uses Governors

feral viper
noble verge
#

It's not a retcon because like I said, no lore ever mentioned governors within Cyrodiil.

tardy tiger
#

It is a retcon.

TES4 really did not want to do Cyrodiil. Espically if they're trying to change how the "Empire" is run

feral viper
#

I would go so far as to say TES4 didn't want to do TES. And went out of its way to make it's self as indistinct and generic as possible, so that it could fit into whatever branding they wanted.

noble verge
#

There's stuff across TES that are retcons. The lack of governors in TES IV are not one because there was never any lore stating that the Imperials appointed them in their home province.

tardy tiger
#

The lack of Governors is because they don't want to write the Empire. Even TES5 shows that with how the Empire is so very removeable for a so called "Imperial Province"

feral viper
#

Why wouldn't they? Cyrodiil consisted of the first kingdoms conquered by the Septum Dynasty.

#

It wasn't a founding province, it was a collection of literal kingdoms conquered by a foreign warlord, who them moved his administrative centre to the centralised city-state of the Imperial City.

#

Cyrodiil's time as part of the Septum Empire was only a few decades longer than anyone else's.

So if they still had governors in other provinces, there's no real reason they wouldn't have in Cyrodiil as well.

noble verge
feral viper
#

And if Tiber instituted governors for every single other occupied territory, why would he make an exception for the Cyrodiilic kingdoms he conquered as well?

#

Especially given his tendency to oppress dissidents and undermine independent territorial authorities.

#

The best you could really argue is that the Governor's started CALLING themselves Counts after a few generations, and Tibet's descendants were too weak to correct them and keep them in their place.

noble verge
#

Because Tiber Septim decided that Cyrodiil would be the center of the Empire's authority, and it was the Imperials that he employed to impose the Empire's authority on the other provinces.

tardy tiger
feral viper
#

If not a retcon, it's just another example of how poorly thought out the worldbuilding of Oblivion was.

#

But I'm out. I'm not going to ruin my Godzilla high talking about Oblivion any more than I already have

noble verge
tardy tiger
#

Governors is the Empires way of ruling.

If they used Counts then those counts would everywhere instead of Governors. It's just another thing of TES4 not wanting to do the Imperials which is a noticeable writing problem of the Imperials (nevermind how much of a mistake they appear).

Even in TES4 you could remove the Empire and nothing changes. Even the "Dragonborn Emperor" nonsense is easily removable.

noble verge
#

Existing lore points to governors being the Empire's way of maintaining Cyrodiil's authority over the other provinces, sometimes temporarily (like Tullius), sometimes for long-term.

feral viper
tardy tiger
#

Existing lore would point to Governors being retconned. As after all Tullius is never called a Governor outside of the Intro that has a bunch of errors said by Ralof. The player is not ambushed with the Stormclaoks and no one calls Tullius a Governor.

If the Empire had a Feudal "homeland" then it's so called "Provinces" would also be Feudal.

TES4 has no idea what it was doing other then showing how much of a mistake the Imperials are to have been made.

feral viper
#

Imperials weren't a mistake.

The complete unwillingness to commit to any sort of identity for their culture, is the mistake.

#

Even the paper thin Nord treatment would be an improvement.

tardy tiger
# feral viper Nevermind that Counties are small Fuedal holdings in a structured hierarchy, and...

slight correction.

TES3s "Dukes" were renamed Governors.

Dukes were assigned to Districts which Vvardenfell was one with the others being named after the Great Houses. People of Morrowind tells us of an Imperial Proconsul but very little of it.
Said dukes are the "Emperor's representative" and have the "Imperial Guard" protecting them (Imperial Guard being the plate armour wearing dudes)

tardy tiger
# feral viper Imperials weren't a mistake. The complete unwillingness to commit to any sort ...

It's really their biggest problem. No one wants to write them. Sure you'll get pointless books but their reliably gets tanked every time the player is around Imperials and their groups which would be fine if the games weren't set in their Empire or went to their centre of power but unfortunately they have been.

ESO has done nothing which is why every time they went there they focused on the Dark Brotherhood or the Daedric Masters of TES. Zone wise Blackwood focused on the Daedra and I think the Longhouse Emperor's, Gold Coast was focused on the Dark Brotherhood and West Weald was focused on the Bosmer and the Daedra.
Bethesda simply has shown they have no interest in them.

feral viper
#

Well, considering my generally negative opinion of the setting lately, maybe that's for the best for me.

The less they're written, the less damage is done.

noble verge
# feral viper Nevermind that Counties are small Fuedal holdings in a structured hierarchy, and...

Regardless of the terminology used to describe the rulers of the regions of Cyrodiil, we know a lot about how it's organized and it was not a retcon, because up until TES IV, Bethesda didn't provide much information about how Cyrodiil was organized. TES I had only one city in Cyrodiil, the PGE 1E's map introduced a few Colovian cities, the books in TES II and TES III, even those taking place in Cyrodiil like the 2920 series, didn't delve deeply into how the province was laid out. Anything behind that was speculation.

We also know that even after TES IV, Bethesda continued to adhere to the convention of having Imperial counts in Cyrodiil, and Imperial governors in other provinces, as seen in ESO.

glad cypress
noble verge
#

Tullius is only in Skyrim temporarily to take charge and put down the rebellion.

#

Which would make sense because at the start of the game, none of the Imperial loyalist jarls- Elisef, Idgrod, Siddgeir, and Igmund- are really fit to lead armies.

tardy tiger
noble verge
#

Many of the provinces had petty kings even during the Empire. Even Skyrim's holds were described as being ruled by kings until TES V changed the title to "jarl".

#

Morrowind was in some ways an outlier in that it had just one central king, mandated as part of the terms of the armistice.

tardy tiger
#

Skyrim is the game that pretty much adds to the mess of the Empire in that from a dev point why does it exist it can easily be removed. Is it a Province or a client state.

Morrowind at least had a whole treaty about it but Skyrim is just a Nordic Kingdom to where the Redguard retcon to the Empire and the creation of the Imperials being a pointless thing.

Everything in Skyrim is Nordic outside of the Generic Divines.

Oh Morrowind would have petty kings. They're just named differently now and have insane dev bias compared to everything else. Can pretty much call the leaders of the great houses or major cities petty kings.

feral viper
#

Right, back to something productive, since I don't think the setting is even salvageable without a Blizzard style retcon at this point...

feral viper
#

The drafting systems in place already focus on assembling parts to create a cohesive whole. But they use it to drive stats rather than raw aesthetics.

This sorta works in the case of firearms, but isn't quite as applicable to medieval weapons or armour.

When everything is made out of steel and composites, the materials stop being particularly important, but in a fantasy setting there extra important.

#

At the same time, you've got nonsensical quirks like Pockets adding carry weight... Which is isn't how weight works...

#

Instead, if you take the same crafting system and apply the ESO motif aspect, while using Colour/Texture as the identifier for material, you effectively create a visual customization system with billions of possible permutations (if, for instance, only using Skyrim's models as your basis for math).

dim reef
#

They might add FO4/Starfield style legendary gear drops in ES6

feral viper
#

Oh, they most likely will.

#

And it'll be terrible, IMO. Just like they're terrible in FO4 and Starfield. They're sorta tolerable in FO76, but only because the nature of it as a live service game.

dim reef
#

Eh. I like them. The only thing i dislike is that the unique legendaries are mostly not unique. You can find like 3 different laser rifles (from 2 different quests and loot pools) that have the same never ending effect.

#

I'd suggest making quest related legendaries be a one time thing that can't be found in loot pools

#

Like if a guild quest rewards you an inf. bolt crossbow make it so you won't get it from random legendary drops

#

Same way make it so the legendary effects you get from random drops can't be found from quest rewards.

feral viper
#

My problem with them has always been that they basically render Unique weapons obsolete, are far too randomized to be particularly useful, and basically just serve as superfluous padding to increase play times using the same loot-driven dopamine rush as looter-shooters.

#

I prefer my powerful pieces of equipment to be the results of dedicated work and goal setting, not constant dice rolls and grinding the same 3 ruined shacks in the woods until RNGsus blesses me with scraps.

dim reef
#

No. Unique weapons like the broadsider, deliverer, junk jet etc. exist separately. Legendaries are just one extra tier of Unique effects.

#

In fact I'd prefer actual unique weapons with different models to be separate from ones that are just stat upgrades

#

What they need to do is not mix quest rewards with random legendaries

#

Let stuff you get from quests be actually unique and let random loot drops be unique on their own

tardy tiger
dim reef
#

Yeah. Let the quest rewards be entirely separate from the random loot pool

#

4 does do it to some extent like the automatic laser musket which can't be found anywhere except the MM questline. We need more of that.

feral viper
#

Still don't like them. They're a Looter Shooter phenomenon, and only exacerbate the Murder Hobo problems in RPGs.

#

They're right up there with the infuriating HP sponge dynamic in combat.

#

The entire 'Legendary' dynamic is, at least IMO, a unilateral failure. Legendary Weapons are just meaningless grind to try and RNG your way to relevance within the scaling creep, and Legendary Enemies are just tedious HP sponges that draw out already overburdened simplistic combat well past it's staying point..

wide garnet
feral viper
#

VC?

eager remnant
feral viper
#

Aaah, that'd make sense.

feral viper
#

I am also hesitant to rely on them though. In fact, I think relying on modders, Creators, or not directly official developers to fix core problems with the games design is a losing perspective.

Expecting others to fix your poor decisions, rather than just trying to make better decisions, isn't a way to progress.

wide garnet
wide garnet
glad cypress
#

I'd like having different variations of weapons and armour, but I think a legendary system would feel out of place when they can make uniques like all the other entries in the series. A high quality steel greatsword being stronger than a hackjob steel greatsword made by a bandit in a cave makes sense to me

#

I was actually going to explain why I think legendary weapons wouldn't work, but honestly finding a blessed iron dagger on a random enemy in the middle of nowhere makes about as much sense, and never really took me out the experience

feral viper
#

TES already has enchanting as a mechanism. It doesn't need Legendaries added on top of that.

Especially given that... Well... Legendaries as a dynamic were really always just magic in the first place, and never made any sense in the settings.

#

So for TES, you'd just be cramming in two layers of Magic.

glad cypress
#

That's a good take on it, it really is just wasteland magic

shy hamlet
#

Hello everyone, I am a novel writer from China. If my novel borrows part of the world view of The Elder Scrolls, will this infringe on intellectual property laws?

slender patio
#

Is this the right place for a concerned fan of The Elder Scrolls to voice their expectations, wants, and concerns about TES6 development and be heard by Bethesda Game Studios devs and to ask those devs about their goals and expectations for the game?

dim reef
#

You can do the former. The latter... well

slender patio
#

Based on interviews and track record Bethesda has probably known exactly what they want TES6 to be since development on Skyrim wrapped. Given the decade and a half of titles released since then you’d think the Bethesda devs would have a solid idea of expectations in the gaming industry but then starfield happened, a game with problems that the studio should have figured out 10 years ago.

My expectation for TES6 is exactly what you’d expect from the creators of Skyrim who have watched titles like Red Dead Redemption 2 and Baldur’s Gate 3 succeed. Oblivion Remastered was a successful experiment in blending technology and taking a classic BGS game and making it more user friendly for modern audiences. I’m hoping they learned all the right lessons. They have the benefit of hindsight and decades of experience but all it takes is one stubborn producer to railroad a development team toward a mediocre product.

I think TES games succeed when the writing is creative and strange, the world and gameplay is immersive, and the developers get to poor their creativity into their games.

Morrowind had the best writing, Oblivion had the best magic system, Skyrim had the best world to explore, and Daggerfall was the most ambitious. Fallout New Vegas is more popular than Fallout 3 for a reason.

ESO and FO76 have had their time to shine. Single player open world RPG players don’t want MMO mechanics and don’t want gameplay to be a grind. We want interesting stories to keep us captivated and an immersive and imaginative world to experience them in. The philosophy of “your players won’t appreciate your writing so don’t even try” by writers like Emil Pagliarulo is wrong.

slender patio
#

In TES6 I don’t want and endless supply of thoughtless fetch quests. I’d like to see quests that begin looking like a fetch quest but turn into an interesting adventure. I don’t want quests to clear out a basement of rats or roaches. I want quests that align with my character’s goals based on how I decide to role play that character, which means options. Being the prophesied hero chosen to save the world by the gods is fun and epic the first time through but gets old on repeat playthroughs. I want the freedom to be anybody. I want dark humor to come back to the franchise. This isn’t The Legend of Zelda. I want different elements to have visual affects on targets like a chard corpse or a frozen body broken into pieces. It needs to have hit box recognition for different body parts. I want a dedicated button for casting spells and a dedicated button for blocking regardless of what is equipped in my character’s hands. Why in Tamriel can you not jump while sprinting in Skyrim? Odd choice. I want the option of dyeing my clothing and armor. I want more customization for decorating my house or keep. Maybe I want a trophy wall with the skulls of every creature I’ve slain. Maybe I want a head on a pike outside the front door that says “enter at your own risk” or maybe I want the home to look like a Valenwood greenhouse.

I want attributes to come back. I do not want perks that give a 5% increase in damage. Increasing a skill alone should increase its effectiveness. Perks should change the way you play.

I want realistic hunting and skinning like in RDR2. I want “cities” with more than 10 buildings. I want a.i. that doesn’t make enemies or friendlies walk right into the line of fire. A little sense of self preservation would go a long way.

I think I want what every TES fan has been asking for for years. End of rant.

dim reef
#

"Fallout New Vegas is more popular than 3"

Bruh. NV is the lowest selling 3d Fallout game

#

As for Emil, he doesn't write everything. His words don't really mean much if the entire team doesn't agree with him. It's just his opinion.

#

Also. I know this is personal preference but "Oblivion has the best magic system" is a tad questionable

pulsar root
#

I don't even know what Emil said and I'm very suspicious if he actually said x things.

dim reef
#

He was going on a bit of a rant when discussing Starfield when he said that. I don't think he meant it

#

And like i said even if he does believe that i doubt he can do much if the rest of the team doesn't agree with him.

#

Also i don't get the whole attribute criticism.
"I want attributes, not perks that do +5% damage" that's exactly what attributes did tho?
You put points into strength and it increased your melee capabilities a little. Same thing

feral viper
#

If anything, you'd probably be drawing more from Gnosticism than TES. At least if I understand your statement.

copper mulch
#

Hoping the mix the perk system of skyrim with the attributes or atleast bring attributes back into tes6. More options for perks was a nice addonition to the one perk every 25 skill ups in oblivion. And more build options always good

feral viper
#

The old approach to Attributes was just bad.

However, the idea still has value, and could be reincarnated into something more useful.

#

It's main problem, as with all the main problems of the past, was linearity. All attributed progress the same way, every time.

And that sort of linearity stifles character options.

slender patio
slender patio
# feral viper The old approach to Attributes was just bad. However, the idea still has value...

I agree that the concept of gaining attribute points through leveling is a better concept than how it was executed in the past, but Oblivion Remastered largely fixed Oblivion’s old leveling problems. It gave you a “perk” at every 25th interval in a skill for free so you feel like your character is actually getting more skilled at that activity. A perk tree on top of this system would be ideal rather than to replace it.

dim reef
#

Perks can serve as both unique upgrades and normal stat boosts

#

Also Skyrim does have attributes. It's just reduced to the 3 main things that are basic to everything else i.e health, stamina and magicka

feral viper
#

They call them attributes, but they're really just Resources.

dim reef
#

Tbf that's what attributes always were

feral viper
#

Nah, Resources are used in an active way. Attributes were just numerical modifiers that were applied to things..

#

The Attribute System I've played with in the past, at least on paper, is attaching the Attributes directly to Perks. You then use the aggregate score to gate non-Skill related Perks.

dim reef
#

We did have attributes like endurance that served the same purpose before (increasing health and all that).
Now they're just focused on those 3 basic things. Instead of having separate attributes for sneak, combat, speech etc.

feral viper
#

So any Perk which, reasonably, would involve being stronger, gives you a point of Strength.

You then need X Strength in order to be able to choose, say, Increase Carry Weight as a Perk.

dim reef
#

I do hope they work in stat checks in the next game. Having all checks be tied to speech isn't viable everywhere

#

Like it's funny you can join the college of winterhold with a speech check even if your magic skills are at like zero

#

That should've been a magic check instead

pulsar root
#

I think the attribute system is just(At least to me) a very common RPG system. Level up increase your stats, many people find that appealing and its a very simple way. It may be "Spreadsheet but I don't hate it(Unless its super limited like in Oblivion where 100 is the max). Perks are also nice but knowing you leveled up your stats as you level is a very good feeling, some perks don't necessarily do that.

slender patio
slender patio
# dim reef We did have attributes like endurance that served the same purpose before (incre...

By removing the attributes and devolving to the 3 stats system removes the passive advantage of increasing your attributes. Instead of increasing your carry weight with a perk and your melee damage with another perk which requires multiple level increases, you simply increase your strength which does both. Seamless, fluid, simple. Perks that do what attributes already did is just an extra step with no benefit.

feral viper
# slender patio Carry weight should increase automatically as your strength increases. Separatin...

My problem has always been the enforcement of particular bonuses. Carry weight and strength is a good example of that disconnect.

The way it's always worked, has been unilateral. Increase strength, increase carry weight, increase weapon damage.

But this sort of dynamic doesn't reflect the actual nuance in that idea. It doesn't allow you to skip leg day, or focus on your core, or any of a hundred other ways that Strength is represented.

timid drum
#

But surely walking all over Tamriel being over-encumbered would strength the whole body lol

pulsar root
#

Strength increasing carry weight and well obvious increased damage with weapons increase is logical(Or damage with weapons). That makes sense

slender patio
feral viper
#

And I'm saying it ALL should be handled within Perks. It within 2 seperate systems.

shy hamlet
dim reef
#

If they do bring back attributes they should work like how they work in Fallout where it's not just arbitrary boosts to skills but each attribute has their own unique function

#

Charisma affecting speech checks.
Intelligence affecting xp gain and terminal hack difficulties.
Luck determining critical hit chance etc.

#

Oblivion actually did it well with just the luck attribute. It was a really cool attribute that determined chances of a lot of random events across the game. Wish the other attributes were like it.

feral viper
tardy tiger
#

I would like one change in regards to factions and that's more requiring you to do stuff the faction wants skill wise.

Not some code looking at your skill level but say a magic guild requires you to cast a strong spell sort of thing.

slow loom
#

Morrowind had that sort of system. You needed certain skill levels in Restoration and such to continue on with the questline.

tardy tiger
#

Morrowind required skill levels but you only needed to cast magic a few times which I think was soul trap.

eager remnant
feral viper
#

Yeah. I'm more in favour of practical challenges rather than flat number checks. Quests which require you to use particular spells to complete them, rather than the game just going 'Yup, your Conjuration Skill is high enough'.

Skyrim sorta did this, but all the necessary spells are so baseline that it never really felt like any amount of progress.

dim reef
#

I think we need more spell variety

#

The ones we have are fine but very basic.

#

Most of the cooler magical stuff in lore is only showcased in setpieces. We don't get to use them ourselves.

#

Or sometimes when we do, they're just reskins of existing spells with more stats

feral viper
#

For some of that stuff, we need better basic systems for the magic to play off.

Burden, Corrode, Drain, even Telekinesis simply don't interact in any meaningful way because the basic underlying mechanics aren't there for them.

#

All the game really allows for is direct damage magic. It's not designed from the ground level to support more diverse approaches, which really limits the range of spells you could play with.

#

Which is doubly unfortunate, considering how basic and bare bones combat (the one thing you can really apply Magic to in game) is in TES.

pulsar root
slow loom
#

ESO has a semi good system for spells. You level it up and then morph it into a different version of the spell.

devout violet
#

Hi everyone 👋😊

jade plover
#

Rerurnt unclock at least

feral viper
#

In this regard, I think that Starfield really sets the expectation. And that expectation is not good.

dim reef
#

Starfield does a lot of core things well. The game just doesn't utilize those mechanics the best

#

NPCs for example can actually jump around instead of getting stuck trying to find a path up something

#

The movement in general is really stellar in that game. It's a shame how little it's utilized

feral viper
#

The pathfinding is wonky and doesn't react to the environment super well. It looks for particular points to interact with, instead of being able to react to the environment as a whole. Which is why you get enemies who will boost up onto gantries but don't get up on most roofs or shipping crates independently.

It also still utterly lacks a baseline mechanism for tracking unconscious entities, resorting to quest-specific recognition and thus rendering EM weapons basically garbage (all but like 2 quests will just treat you as having killed everyone anyway).

And it still has problems with Y axis interaction and movement, with entities picking a particular Y elevation to move at and then directly transitioning to another to keep moving, rather than more natural tracking.

The character movement was a great step up, but there's still a lot of very core problems with things that hamper any future progress.

dim reef
#

I think roofs are purposefully gated off from npcs otherwise you'd end up with situations akin to brahmins stuck on roofs of Sanctuary hills in FO4

#

But outside of civillian areas the normal combat areas have climb points everywhere. I'm pretty sure it's dynamic. Anything can be made climbable by enemies

#

And the thing about movement axises is that your companions can go multiple ways. It's especially really impressive in zero g environments. Enemy AI however can't seem to do anything as advanced.

#

So again. It's doable. The skeleton of the mechanic exists. They just didn't use it much

pulsar root
feral viper
#

But yes, the skeleton is there. But that's all it is, at present. A skeleton.

midnight stag
#

Why in the world is everyone not wanting es6 to release in the same timeframe as gta 6 I mean one’s totally fantasy and the other is modern day crime game what is the problem they’ll still make money for Microsoft

lilac meadow
#

where can you find the channel rules?

spare plaza
#

If you need clarification or questions DM @vast rain

lilac meadow
#

oh, i just really wanted to know if it's against the rules to say that, i hope that for tes6 Bethesda doesn't go woke...

feral viper
#

I have a simple rule.

When someone uses the W word, I stop paying attention to them entirely.

feral viper
midnight stag
feral viper
#

Anything releasing against GTA6 will effectively be going up against the second most anticipated game in history. That's a lot of heavy lifting just to get noticed.

The only game that could reasonably compete would be Half-Life 3.

pulsar root
dim reef
#

At this point i don't think anything compares to GTA. It's miles ahead of anything else

wide garnet
#

I’m not holding my breath for TES6. They’ve hired one of the writers from Fail-guard, and, besides, I can’t hold my breath that long anyway.

dim reef
#

Funny because VG had some of the strongest writing in the entire DA franchise. I'm looking forward to see what he does

jade plover
dim reef
jade plover
#

I didnt play it, so idk, but i heard people mostly complain about bad story and characters

dim reef
#

DATV had pretty much everything stacked against it. Even it's own publisher. It's a wonder the game was finished at all. It's what they say, doomed from the start

#

Even if it was the best game in the world i doubt it would've succeeded with the conditions it was released under

dim reef
#

And it certainly doesn't stop their games from succeeding either. VG suffered from badluck right from the start

jade plover
#

Well, since skyrim quests in bethesda games are aqtually bad, but people dont buy their games for quests, they buy them because these are good sandboxes

dim reef
#

Not to say it's perfect or anything. It has it's flaws like every other Bioware game. But definitely not enough to fail

dim reef
#

Their main questlines are often criticized but people usually love their side quests

jade plover
#

I dont know any of these people🤷🏻‍♂️
Me and my friends play it because of cool world design and lore

dim reef
#

That's the thing really. People love their game for plenty of reasons. Many appreciate their writing too. So the loud minority screaming "writing bad" doesn't stop them from succeeding.

#

DATV however came out after Bioware has already been dragged through the mud for MEA's mediocre launch and Anthem's... frankly disastrous failure.
Expectations were already pretty low and then news came out that the game was originally a live service game which further drove people away.

#

Then the marketting for the game itself was godawful. After the first trailer they literally had to come out and say "guys wait for the gameplay trailer, this one doesn't represent the game well" like bruh why didn't you start with that then??

#

This is something Bethesda knows how to handle well. Even after 76's launch and Starfield people are still excited for ES6.

#

They know exactly how to market things well and get people interested no matter what happened before.

jade plover
#

I wouldnt say its because of good marketing, we dont have anything about tes 6 other than one cgi teaser. It isnt marketing, people are excited for tes 6 because for many of them its a favourite game series and they just hope it won't be f***ed up. Many people in this chat though already said that dont expect anything good from it

dim reef
#

They know how to market things well. Even the radio silence now is better than saying something stupid and regretting it later.

#

They have Todd.
He's their ultimate uno reverse card.

#

Somehow he always convinces people to board the hype train

jade plover
nova star
#

hey i need help with cavern of the stormcaller

nova star
#

???

eager remnant
nova star
#

hey i need help with cavern of the stormcaller can anyone help ??

nova star
#

skyrim

feral viper
#

Ok, what's the problem? Maybe I can find the solution

slow loom
#

My understanding of DATV is it went from dark fantasy where the world is going to end and no one has time for your feelings. To one where all the characters sit down and try to have surface level conversations about everyone's feelings, who hurt them and how. Imagine Game of Thrones being made by Disney with a target audience for 12 year olds and you start to get the picture.

feral viper
#

I mean, half of Lord of the Rings is talking about feelings. And the world is LITERALLY ending.

The two things aren't mutually exclusive.

Now, I'm not defending Veil Guard, and it's got some serious issues with writing (though that's par for the course in video games in general) but the common modern idea that you can't have both is flat out nonsense.

#

Hell, even within BioWare's own library, Mass Effect is 90% just talking about each other's feelings, and working through personal trauma. The remaining 10% is the extinction level event.

And that worked fine up until BioWare decided to scoot across the carpet with that terrible ending.

#

None of which is relevant to TES in any way. Bethesda has its own writing problems to deal with, and I genuinely don't think critiquing BioWare is going to help them there.

pulsar root
#

You can have both, but when a more silly tone becomes super common in these series franchises, it loses value. But that doesn't just include video games. Some movies do it to and it annoys me but thats off topic. I don't think a writer from Veilguard is gonna somehow be the doom of Tes(Unless they're virtue signalling on Twitter but thats also off topic)

feral viper
#

Oh absolutely. The Marvelization of stories has been a net negative, IMO.

#

A lot of writers seem to have missed what made the humour of early Marvel movies good. They've stopped using humour to break tension, and use it just to be flippant.

Which undermines drama.

#

At the same time, they've diluted characters INTO the commentary. Which is another problem..

heavy heron
#

"The Marvelization" 🤓

livid ingot
feral viper
#

Nah, it was used in spots previously for the purpose of breaking tension.

Now, they just use it everywhere, not breaking tension but undermining it entirely.

They utterly misunderstood why it worked, and why people reacted so well to it.

Thor Ragnarok being the clear exception here, because that movie was basically a comedy through and through.

#

Sheogorath is a great example of this in TES. The character is a buffoon, who is used solely as a comedic inclusion for the Lols.

He went from a quirky, callous and dangerously erratic force to a clown, and he's basically nothing but a joke now.

lean comet
#

With the recent news. I hope Bethesda are careful with their writing strategy.
If I start to get a whiff we are about to relive the abject heartbreak of BioWare's demise, I'm.. I'm just not going through that again, I can't.. TES VI would have to become the first Bethesda RPG, ever, that I skipped. 🙁

Sorry I'll leave it there. Just needed to vent for a second.

feral viper
#

And what recent news is this?

cyan forge
slow loom
feral viper
#

Aaaah, ok. Hadn't seen that.

I will say, however, that pedigree means nothing to me. Time and time again, I've seen lauded creatives produce utter garbage.

Take each product one by one. Don't let someone's reputation get ahead of them.

cyan forge
#

You can respond to finding out about the Morning Wars with "well your people should be careful, Tali."

#

Just a one sentence, scolding response to finding out about that time the Quarians were nearly genocided (not that they didn't deserve the wars, the way they treated Geth was horrendous and the Geth really were firing in self defense)

#

Shep doesn't really get deep with their companions until after they have literally died

slow loom
#

You are welcome to your opinion as am i to mine.

pulsar root
#

Its more of humor overwhelming the entire product or in this case storyline filled with humor and not allowing emotional moments/seriousness to breathe.

cyan forge
#

Yes, as we all are, and just as you are welcome to express your opinion, I am welcome to contend it.

feral viper
cyan forge
#

I'm just hoping that as they write for TES6 they don't start hiring writers from Zenimax over to Bethesda. ESO is a nightmare lately

slow loom
#

As i said above its Disney-afied

feral viper
#

I mean, it's no worse than the last 3 showings from Bethesda.

FO4, FO76, and Starfield, have not been particularly well written.

Not exactly BAD, but also not good.

#

And nothing in ESO has fallen to the level of Oblivion.

slow loom
#

I agree that Bethesda games have shied away from their darker origins.

feral viper
#

They also shy away from actually making any sort of commentary.

A story without commentary is a story without a point. And a story without a point isn't worth telling at all.

cyan forge
#

Never forgiving Zenimax for the Ascendant Order questline

feral viper
#

Ah, must be new here.

cyan forge
#

New to the server, not new to elder scrolls.

feral viper
#

My contempt for Oblivion is the stuff of infamy round here.

pulsar root
#

I can't comment on ESO, I barely played it.

Edit: Ok I played a bit but I barely got out of the game outside Stros M'kai and near Wayrest in Highrock

cyan forge
#

Let me guess, is it the un-jungled Cyrodiil? It's usually woodland cyrodiil

feral viper
#

Oh no, it's far, far more comprehensive than that.

#

So much so, and I go into detail, the mods get mad at me.

cyan forge
#

🤝 professional hater nice

gloomy anchor
feral viper
#

On the plus side, it's stories are decently paced, and getting rid of Miss Chance in combat was a plus.

cyan forge
#

Yeah miss chance was my biggest problem with Morrowind. In daggerfall you could kinda game it a little easier in character creation but Morrowind had my Expert in Spear losing fights to literal animals because I could somehow not hit them

feral viper
#

Which is more positives than I have to say about New Vegas but that's a whole other story.

#

I do think that the Ithelia story arc highlights a second problem with a lot of modern video game writers. At least in the west.

The utter and total lack of understanding of logic.

#

'It works if you don't think too hard' isn't an excuse.

slow loom
#

You are on a whole nother level to most of us here with the lore.

feral viper
#

Which is why I have grown to hate it, yes.

#

Go deep enough down the rabbit hole, and you find that it's all balsa wood and chewing gum.

cyan forge
#

I haven't played Ithelia's expansion, but between her design and her whole "prince of paths unexplored" shtick I genuinely just think she was a mistake from a studio that relies too heavily on the Princes

#

The Daedra imo are fundamentally uninteresting if you look at them too closely

slow loom
#

It took me quite a few playthroughs of TES games before i cared about the lore on more than a surface level.

feral viper
#

Because they're easy villains and require no further consideration than just 'Its am evul demon'

slow loom
#

I liked the Daedra mostly because they spiced up the side quests.

cyan forge
#

By design, Daedra are one note characters. They can never be anything more than their domains. Malacath and Merid-Nunda have something interesting with the Fallen Aedra thing and Malacath's connection to the orcs' Pariah curse, but Sheogorath will always be insane, Dagon will always crave destruction, and Mola Gbal will always want to crush and dominate

feral viper
#

Take Boethiah as an example. It's all murder, treachery and conspiracy with the writers. Because they never want to bother going any deeper than the surface.

Ask yourself, why were all of Boethiah's greatest champions heroes and nation builders?

They're not one note, but the approach to them has always been one note.

slow loom
#

We will probably never know the writers original intent for the progression of the lore at this point.

cyan forge
feral viper
#

But this problem exists across TES.

EVERYTHING is one note. Because people either don't want to go any deeper, or are incapable of doing so.

cyan forge
#

They can't even approach their own themes right

#

The Ascendant Order questline has you fight a guild trying to stop the world war going on, but instead of engaging critically with you being a hired sword for nobles who just wanna hang their flags from White-Gold, the writers write the Order off with a half assed daedra plot

feral viper
#

But I'm falling in the rabbit hole again.

I don't think the setting of TES is salvageable. Full stop. Bethesda either doesn't want what I want, or is incapable of actuating on it, so it's a dead point.

The games, the mechanics, and the systems? Those still have value. Bethesda can still make a great Fantasy RPG, even if I think the setting it's self is slop.

slow loom
#

We have been to a few of the Daedra realms. The real problem is once the storylines are over it has no impact that can be felt beyond that realm. This can be said about most Bethesda quests though. Sheogorath shows up in Oblivion and Skyrim and gives you the same weapon both times as if neither happened.

cyan forge
#

Well yes that's because artifacts aren't objects

#

They're fragments of that Prince's soul, and they return to the Prince when their wielder has stopped fulfilling the Prince's design

feral viper
#

And honestly, I don't think there is a single writer in the gaming industry they could fix the Setting for me. Nothing short of sweeping retcons and rewrites could do that.

cyan forge
#

The Hero of Kvatch stopped fulfilling Sheogorath's plans when they went and mantled Sheogorath during the events of Shivering Isles

#

So Wabbajack would, naturally, return to being creatia

cyan forge
slow loom
#

Well its just one example but it could be said for all the artifacts. I suppose the games being set 200 years apart allows for them to be taken back and regifted.

feral viper
cyan forge
#

I want to see the cool stuff that's never going on in the foreground of the setting

feral viper
#

The ships already capsized and sunk. You'd have to build a new one to try again.

cyan forge
#

There's a small ayleid civilization in Black Marsh and constant rumors of the Saliche killing people in the woods of Cyrodiil but this just, never gets acted on?

slow loom
#

ESO has been going for this long and releasing expansion after expansion for the story all this time somehow.

cyan forge
#

ESO lives PURELY off of daedra quests

feral viper
#

Anyway, I'm going to dip out of the rest of this conversation before I get too hostile about the writing.

Someone ping me when gameplay comes back up.

cyan forge
#

They have not released an expansion that doesn't involve a daedric prince one time

cyan forge
feral viper
slow loom
#

I just want story progression, not something that feels like only you know about and the next game wont address or make reference too almost at all.

cyan forge
#

Skyrim and Oblivion's melee combat largely consists of TF2 pyro game play (hold W and press M1), magic keeps getting less and less fleshed out in every new release, and armor ends up meaning nothing because at 100 armor skill category in Oblivion and Morrowind all armors would be the exact same while in Skyrim you could use smithing to just make one piece of armor more and more and more powerful infinitely

slow loom
#

I imagine something like a side quest that involves more than one or two daedra at a time and has consequences to the world.

cyan forge
#

No! Less daedra!

slow loom
#

My point being dont make the world feel so disconnected.

cyan forge
#

How about a quest that focuses on the Bretic old gods? The ancestor faiths they worship, their cults and witch covens? The things you see in books or hear about in rumors but never actually get expanded on, that'd make the world feel interconnected

feral viper
#

I've usually put it like this.

Bethesda has a lot of the tools it needs to make a truely revolutionary RPG. They just need to use those tools properly.

slow loom
#

Maybe you have to choose between one of the artifacts and screw over one of the Daedra which buffs their spawn. I'm just spitballing here.

feral viper
#

They don't have ALL the tools, but they have a lot of them.

cyan forge
#

I've always said that Bethesda would have a damn good setting if Bethesda would stop touching it

slow loom
#

I have said in the past that it would be interesting to see another big name in the industry take a stab at the TES franchise.

feral viper
#

Well, Nords, Bretons, Imperials, Bosmer and Altmer are basically write-offs now. They're so far gone there's no saving them.

Dunmer are fine. Khajiit are shaky but ok. Argonians and Redguard are teetering on the edge.

#

And Orcs are just... They exist, I guess.

cyan forge
slow loom
#

In my opinion the next game needs to have closure to the Dunmer storyline and have them play a sizeable role.

cyan forge
#

If they went the Witcher route of having you play one person, they could easily make a series that follows one story

cyan forge
#

The dunmer have been characterized by a superiority complex and overwhelming greed built into their culture from day one, eventually it was gonna bite them in the ass

slow loom
#

I suppose there is some closure in Skyrim but it still doesn't feel fully complete to me. Imagine them coming back and being a super race that all the other races need to unite against. All the while the Dwemer start up all their old war machines and underground facility that have long since laid dorment.

#

That would feel like a final sort of storyline for me for the TES series.

#

Pretty much all out war.

feral viper
#

You can't wrap up a peoples story without extermination. Everything else is just a new chapter.

cyan forge
#

The Dunmer do not have war machines, or under ground facilities, that is the dwemer.

slow loom
cyan forge
#

And Yagrum Bagarn spent the entire second era trying desperately to find any trace of his people. He settled on the conclusion that they had somehow bound their souls to Walk-Brass (the numidium that Tiber Septim used to conquer Alinor), and the destruction of the Numidium in the 3rd era in the Iliac Bay destroyed the Dwemer

#

Their very souls were wiped from reality, they do not exist anymore

feral viper
#

Well, the inhabitants of Umbriel indicated that they may have encountered Dwemer out there.

But they went way, WAY beyond the normal realms of Oblivion in their travels.

cyan forge
#

I immensely dislike that, it cheapens Yagrum's entire existence

feral viper
#

The whole traveling of Umbriel is... Weird at its core
.

cyan forge
#

Umbriel was a weak story tbh

feral viper
#

Very interesting depending how deep you want to run those threads, but weird

#

You have to delve into Kabala and Gnosticism to really pull those threads though

slow loom
#

My fanfiction about the Dwemer would go something like this. They get banished to a different realm but find their way back somehow. Once back they activate their underground fortresses which rise from the ground splitting and ripping the world open. Lava pours out and deep underground magic is exposed, corrupted and reshapes parts of the world. Similar to WoW Cataclysm and how that changed the world.

Then the Dwemer robot army move out and conquer massive sways of the land. Rebuilding it in the Dwemers own image. Technology is advanced several ages as people start to reverse engineer Dwemer techology. Soon a massive temple is constructed that blots out the sky as the magic from the world is consumed and reformed into a new Dwemer god.

This is just for the fun of it with no real lore bases.

cyan forge
#

Yeah I can tell it's got no lore basis

slow loom
#

It would make for some interesting landscapes and ability to change up the wildlife.

feral viper
#

Neither do most official stories, so...

slow loom
#

I would imagine the technology of the world looking a lot closer to steampunk with magic to supercharge it.

feral viper
#

Magitech is rad, and TES was supposed to have it. But they chickened out.

slow loom
#

I have seen those dwemer bike mods for skyrim and it doesn't seem out of the world of possibility.

feral viper
#

Got whatever the Disney Hellscape Oblivion was, and that was that

slow loom
#

Lord of the Rings is popular just copy that. 😛

pulsar root
#

Sorry, was busy looking at Gamescon

feral viper
#

How DARE they release a DoW game without Eldar.

cyan forge
#

Sekiro anime, but no Armored Core DLC, thank you fromsoft

tardy tiger
feral viper
midnight stag
#

Is it anyone’s general theory that es6 will release on the next gen consoles because of maybe the need to have ai integration for the game to work

nimble pond
#

Cannibalism is nasty, so nasty. Nasty like a honeybadger. But seeing as how Cannibalism and Bosmer are a thing, would be cool if you could at least temporarily take on the physical form of whatever you eat, or at least take on their unique abilities? Kinda like Kirby
Unless that's already a thing in TES?

midnight stag
#

Basically they would use the power of the device to control ai to control the environment and world better they tried a little in starfield but to a degree that they could control on the console but hey I might be wrong but if I’m right it would explain a lot of what Bethesda has in the pipeline for the future

jade plover
inland shale
nimble pond
#

The real question, will coconuts be weaponized?

#

Cactus clubs?

slow loom
#

That sounds like something that would be better suited in a Final Fantasy game.

dim reef
#

^ true lol

feral viper
#

I mean, it wouldn't be THAT hard to implement an improvised weapon system they would allow you to do such a thing. Throwing a cactus at someone isn't really any different than throwing a chair.

dim reef
#

You could already throw random things as weapons in Fallout with the junk jet.
So that shouldn't be too hard

feral viper
#

The biggest challenge would be assigning where to hold whatever random thing you're using as an improvised weapon. Beyond that, simple stars assigned based on object weight would be super easy.

reef forge
#

I am terrified for ES6, if it uses old or refurbished engines, or scripting technologies. It will be the end of everything. If its story has anything agenda related it will be a laughing stock. If the bugs are comedic it will be ridiculed and shunned. This isn't a joke this is actually important imo. I won't touch this game personally if there are obvious fall offs that are due to pandering or in house influencing that break off from the world that is Elder Scrolls. It's just personal to gamers not to be taken lightly.

pulsar root
#

..... Creation Engine 2 is a fine engine, there's nothing to worry about. And agenda? Like there's been no agenda in any Bethesda game unless you're part of the "Anti woke" crowd(I hate the term so much)

feral viper
#

And frankly, if you think bugs ruin a game and make it a laughing stock...

Find another company.

#

Bethesda has never, once, released a game without hilarious bugs. If you expect them to now, you're just being an ostrich.

feral viper
#

More diplomatically...

What's with people lately bringing up the Talking Heads of YouTube nonsense again?

This is like, 3 times in the last week.

eager remnant
lilac meadow
cyan forge
#

is this serious?

dim reef
feral viper
#

No, you know what... Not even quipping.

timid drum
#

Try, you don't care. Personally, while I don't always agree with Terical, they do provide good feedback and insight. No need to be rude.

feral viper
#

Oh, I don't care about their input any more than they do mine. It's the flippant dismissal of human rights issues that I have problems with. And I'm tired of being flippant in my addressing of it.

harsh crown
#

1: This discussion is in regards to a video game series.
2: There is a lot to the Elder Scrolls Lore I recommend looking into.
The lore can be rather dark, and there are even some aspects of the lore that we can't discuss here because of the #rules

feral viper
#

The lore is irrelevant to the issue.

#

Well, at least we agree on something.

#

The Stormcloaks may have been likable, if it weren't for their Talos Worship.

#

Because screw Talos and his whole sodding dynasty with the Mace of Molag Bal.

#

Well, the Aedra aren't much better in the grand scheme of things.

#

Nothing deserves worship. Those demanding it least of all.

cyan forge
#

Death to Talos, death to Tiber, and death to Zurin Arcturus

feral viper
#

Not according to more recent lore. The 'Comatose' Hypothesis was pretty solidly dead even before I quit the lore community.

#

The 'Pillar' hypothesis was the more common one, at least a year ago.

cyan forge
#

I cannot believe Bethesda tried to make us sympathize with Talos worshippers in Skyrim considering Tiber Septim used Walk-Brass to level entire swathes of Colovia, Elsewyr, and Alinor just because the Altmer didn't want to join his empire

pulsar root
feral viper
#

They do. Both Dibella and Arkay communicate with their chosen in Skyrim, they send avatars in Morrowind, the directly bestow blessings to the Divine Champion in Oblivion, and there are about a dozen divine interactions in ESO.

feral viper
cyan forge
#

Oh sod off

#

Humans live in elven ruins, speak an elven language, worship elven gods, and go to war to incorporate elves into their empire

pulsar root
cyan forge
#

Tiber septim is worshipped BECAUSE of his war crimes. He is literally the Imperial god of war

pulsar root
#

So you think its ok to kidnap people?

harsh crown
#

As a friendly reminder, please remember to keep all comments within the guidelines of the #rules

#

No this is not directed at anyone specifically, just a friendly reminder

cyan forge
feral viper
#

Knowing Kirkbride though his writings and my few interactions with him, I'm almost certain the current development regarding Talos Worship was based on real world religious history.

History I cannot even begin to scratch the surface of here, due to the rules.

cyan forge
#

Men be like "Mer can't talk about genocide" after genociding the Falmer, genociding the Ayleids (that sided with Alessia), using the Numidium on Alinor, signing up with thr Chimer with the explicit desire to genocide the Dwemer

#

It isn't elves who sack Orisinium every century

cyan forge
# pulsar root Thats not even the same

You're right the Molag Bal cultist doesn't hide behind "our victims deserve it" they go "I'm evil. I love being evil. I want to be more evil. Death to the innocent." like a respectable villain

feral viper
#

ONLY men have engaged in Genocide, that we know of.

Mer did some horrific stuff too, but they haven't done that.

cyan forge
#

Men were enslaved by ayleids one time in the Merethic era, liberated by the Dynari ayleids, and haven't stopped killing elves since

feral viper
#

Some of it arguably worse, true, but not genocide.

cyan forge
#

Anything an Elf has done over their centuries long lives a Man has done worse in his 60 short years

feral viper
cyan forge
#

The night of tears was a siege on one city because the nords were holding back on a magical WMD the falmer wanted to study, and once again Men went on an extermination war

#

That's not what genocide means

feral viper
cyan forge
#

The Falmer sacked Saarthal for the WMD that the Nords held over them, and in return the Nords killed every Falmer they could find, stamped out their culture, burned their architecture, and drove them into hiding

feral viper
#

The Falmer burning the city to the ground and abandoning it instantly, leaving the Eye where it was, fits what we know about them and things they didn't like.

As soon as it's not a threat, stay as far away from it as you can.

cyan forge
#

The Ayleids didn't go far enough

cyan forge
#

They should have fleshsculpted Alessia into a statue titled "The price of arrogance" or something

#

Reminder that Alessia turned on the very Ayleids that liberated her people before having children with a cow

feral viper
#

Nope, nope, not going down this rabbit hole again. Every time I get sucked back into this lore it just makes me hate TES more.

I'm walking away.

#

I have to spend another 2 hours failing to learn how to play TEC anyway.

Advent and Vassari I understand. TEC? Not a clue.

lilac meadow
cyan forge
harsh crown
#

Let's not mix IRL with in-game things please.

cyan forge
#

Every single threat is beat by people of all races coming together to fight off whatever apocalypse is on the horizon

feral viper
lilac meadow
cyan forge
#

Like, fantasy settings like TES tend to be "woke"

#

Because fantasy where everyone is a jerk tends to get boring, look at warhammer

harsh crown
cyan forge
lilac meadow
#

yeah but that's too vague i played the crap out of skyrim and never once noticed anything that stood out like some of the above examples

#

its mostly just a game yk

#

banned

cyan forge
#

What on earth did the bot censor there??

lilac meadow
#

were we ban ned

cyan forge
#

Regardless, I'm gonna say it, fantasy has always been woke, you just didn't notice because you were a kid having s good time

feral viper
#

The auto censor can be touchy sometimes.

cyan forge
#

That's all I'll say on the subject

lilac meadow
feral viper
cyan forge
#

Argonian has been typing for a long time and I'm getting nervous so the conversation is over

harsh crown
lilac meadow
#

censoring what people can and can't say doesn't seem very democratic

feral viper
#

Hell, even Romeo and Juliet was commentary. It was never a love story, it was just turned INTO that during the Victorian Era.

harsh crown
lilac meadow
#

i tried to say lol and for somereason i couldn't

cyan forge
harsh crown
cyan forge
#

Argonian do you get paid to do this

lilac meadow
#

do you have any inside knowledge on tes 6

harsh crown
cyan forge
harsh crown
cyan forge
#

I hope the commentary of TES6 is even more pronounced soeven people like yuhyes can understand it

feral viper
#

Your portrait just made me think of this, Argonian...

Did you get to see Shin Godzilla during the limited theatrical rerelease?

harsh crown
cyan forge
#

I hope todd howard personally beats us over the head going "ALRIGHT PEOPLE HATING OTHERS BASED ON THEIR RACE OR RELIGION IS WRONG AND SO IS GENOCIDE" I hope he physically comes to some peoples' houses and lectures them

dim reef
lilac meadow
#

but what about the nord's

harsh crown
lilac meadow
#

they were strongly opposed to the other race's living in their skyrim

cyan forge
lilac meadow
#

and to most they were the heroes

feral viper
#

That was half of it.

The other half was 'Young Love isn't cute or harmless, and can be incredibly harmful, especially when boys prey on girls'.

cyan forge
#

Uh... I can't think of anyone who thinks the stormcloaks are unironically heroes

lilac meadow
#

talos?

feral viper
#

Half Romeo's interactions with his friends were cut from latter (and many modern) editions, because they're calling him out on him chasing after the first cute girl he thinks will hook up with him

cyan forge
#

it is uh, definitely wrong to find yourself agreeing eith the stormcloaks' desire to evict non nords out of skyrim

lilac meadow
#

yggsramir?

harsh crown
#

Let's not bring IRL into this

lilac meadow
#

yeah but it was part of the game

cyan forge
#

ysgramor is a war criminal and is directly responsible for the falmer beinf the way they are

lilac meadow
#

yeah but it's just a videogame

harsh crown
cyan forge
#

and talos was a war criminal who dropped a reality altering nuke on an island of people who didn't want to join the empire

lilac meadow
#

a video game that is responsible for everyone being here in the chat today because it rocked

feral viper
#

Anyway, Sins calls.

lilac meadow
#

i hope the game is based but also woke so that we can see the duality of life and people don't always get a safespace to hide in.

cyan forge
#

"Skyrim belongs to the nords" is the stormcloak rallying cry

harsh crown
#

Once again, let's stick to discussing The Elder Scrolls, NOT IRL

cyan forge
#

Argonian whatever they pay you isn't enough

feral viper
#

Oh no, the Dunmer were there long before Ulfric was born.

The exodus into Skyrim was about 190 years before the game, the Dunmer had been present longer than any Nord alive.

cyan forge
#

It's actually the Falmer homeland. The Nord homeland is Atmora

feral viper
#

They... Didn't?

cyan forge
#

Yeah, the Nords shouldn't have lost the Great War if they didn't want to give up Talos worship

#

Being totally honest, Nords can't do the whole "might makes right" thing AND hate the Altmer at the same time

feral viper
#

The Dunmer fled to Skyrim after a meteor decimated Morrowind. There was no war.

cyan forge
#

The Altmer are the strongest military in tamriel, so clearly the nords should listen

feral viper
cyan forge
#

And also the Argonian invasion

feral viper
#

They could only compete with the Empire using a magic Macguffin that let them remotely spy on the Empire.

Without that upper hand, the Dominion would have lost much earlier.

cyan forge
feral viper
#

They didn't HAVE a spy network. They had an artifact.

cyan forge
#

I'm saying the EMPIRE shouldn't have lost their entire spy network, several provinces, and White Gold before surrendering

#

The Altmer proved they were better, even if through use of magic

feral viper
#

Don't get me wrong, I absolutely loathe Legends, and think it's an even worse story than anything in Oblivion.

But as it stands... The situation presented is that the Dominion needed a divine cheat to compete.

cyan forge
#

And to their credit one altmer swordsman is equal to three or four human warriors

cyan forge
#

Men have yet to win a single war where they were not backed up by a literal agent of the divines

feral viper
#

Oh, I'm right there with you.

But again, I hate Legends. I think it strips every bit of nuance and geopolitical complexity from the Great War and turns it into a worthless one now Macguffin story that a Hero comes and cleans up

cyan forge
#

If Talos is a god, how come he can't save your family from our justiciars in the night? Checkmate, nordlings

feral viper
#

Legends striped everything interesting from the Great War, and made it another 'No one can do anything themselves, better call a Hero to clean up the mess' story.

#

Like, needing a Hero to solve and apocalypse is one thing. If anyone can rise to the occasion, then it mutes the threat.

But a geopolitical conflict? You don't need a sodding Hero to solve that. That's just a cop out.

#

The Reman Dynasty had a monotheistic cult.

#

The Cult of the One.

cyan forge
#

The Alessians worshipped Akatosh, alone, claiming they would "purge the elven taint from his name"

#

This is Marukhtian work too, because that Imga just hated everything elven

feral viper
#

Akatosh was viewed as the expression of the One, while we still don't know how they handled the other gods and Daedra. Were they angels? We're they Spirits?

We don't really have any information (or didn't when I stopped following).

cyan forge
#

They followed saints outside of The One

#

Like Pelinal, or Perrif. In general they just hated elves

feral viper
#

Not just Elves. They hated all non-Men..

#

Which was ironic, given Marukh.

cyan forge
#

God I hate Marukh

feral viper
#

Marukh is the Erebus of TES.

#

We could have had MINOTAUR. EMPERORS.

But no, that monkey-priest decided Men were the superior species.

pulsar root
nimble pond
#

Update: In the end, turns out both Man and Mer are inferior failures. The Gods get angry and eat everyone, Cabin In The Woods style.

azure vector
#

where is it

jade plover
#

There are too many messages in this day, can anyone make a summary of what i missed please?

feral viper
#

Everything else was largely irrelevant and not worth repeating

nimble pond
#

An in-game journal we can write in indefinitely throughout our journey?

#

Also, why is it we can never write and send any letters? We have a courier and receive mail already

#

And lastly, proper food storage containers.. just not satisfied with current kitchen layouts.

#

And just saying, it's been brought up before adding rainbows to the weather system. I'm just adding it would be cool if they added doorways at the ends of them that take you somewhere if you get there before it fades away, like another Oblivion realm for a random example.

slow loom
#

Everything you just said is pretty random not just the end part.

jade plover
feral viper
#

That said, I do think that the reason we haven't had any sort of real journal, note taking or similar system is pretty obvious.

Since Morrowind, these games have been designed first and foremost for Consoles. And typing out anything but the simplest of text, on a controller, is a right pain in the ass.

tardy tiger
tardy tiger
feral viper
#

Because no one has a sodding timeline, or can keep any of these events straight.

#

The setting of TES is an organically grown hodgepodge of ideas, footnotes and claims with no actual coherent structure or deeper thought put into it. And the longer it goes on, the more this shows.

cyan forge
tardy tiger
#

Life extension is a pain but it's really more on TES not thinking of it much when writing life spans of rather important people.

Elves have their own issue of know having multiple ideas of Elven lifespans.

nimble pond
dim reef
#

Cyberpunk's text message system is pretty cool. They could implement something like that with letters

nimble pond
nimble pond
#

For a unique hammer weapon: basically when you tap with the crosshair aimed at the ground it will launch a directional visible ground tremor in the direction you were looking at, causing an enemy to flip up in the air and fall back down and also knock their weapon out of their hands. Now, if you hold the attack button while aimed at the ground instead of tapping it, it will create an AoE tremor instead of a directional tremor. Causing all enemies around you to pop up in the air. Now I would add this to it if possible... but it'd be pretty great if the attack also made all their armor come off and fall on the ground.

dim reef
#

Ah so the Gravity Hammer from Halo

nimble pond
#

Sort of lol, but better

eager remnant
# nimble pond I kind of like it like that in it's own way. Not really tied down to anything

I do too. I think of TES lore as a folk tale, a wonderfully anarchic stew of sometimes unrelated ideas, contributed by several minds over several decades. To me, there can be richness in folk tales that is often lacking in the more rigidly controlled stories and lore invented by single authors working alone.

In this context TES lore reminds me somewhat of the King Arthur legends. These were written by several authors over a period of centuries, each grafting new ideas onto the ideas of earlier writers. By the time it achieved the state most of us recognize it had become a hodge-podge of unrelated stories that no longer made sense. But, for me at least, it remains fascinating and compelling.

feral viper
#

I think it has plus sided and down sides.

More and more, I think TES is leaning on the down side, as it tries to become more concrete and less mythic in it's worldbuilding.

#

Similar to how I firmly believe Horus Heresy has been actively damaging to Warhammer.

tardy tiger
#

Depends really I find.

Lore can work when it reflects the game world or just talks of places the games have not been to yet.

TES3 does really well on Morrowind and Dunmer lore.

And then there's Imperial lore which we can say is just a lie. Like their lore wouldn't be an issue if we were not constantly around their Empire, Heartland and so called culture which in turn makes any lore that tries to talk of them unreliable because their lore doesn't reflect their world.

feral viper
#

Regardless, I think Bethesda would have to work a miracle to get me to like the setting again. And I don't believe in miracles.

feral viper
#

Not only are dictation programs better than ever, but they're also becoming far more ubiquitous. So some sort of simple integration should be more than possible.

pulsar root
#

Too much vagueness and contradictoryness just makes it hard for me to even care if there's very little absolute answers. Like I don't mind some things just left hanging in the air(See the Dwemer's fate as unknown). Too much leaning onto the vagueness isn't a good idea. Some of it is necessary though.

tardy tiger
#

Mystery wise the disappearance of the Dwemer is fine
How the Akaviri look really shouldn't be.

#

At the least the Kamal and Tsaesci should have known physical appearances.

Tsaesci due to the Dragonguard/Blades.
Kamal because they had a Dynasty within living memory of Tiberius

solid lance
#

Have they added rhe ability to delete spells yet

#

I just want to delete all the stupid spells I made when I didn’t know what I was doing

#

Now I have a bunch of random trash cluttering my list and I just want them to go away….

#

If they added creaaaaaation clubbbbbbb then somebody could do it forrrrr themmmmm Wink wink

#

👀👀👀

#

Oh skittles, I meant to say I’m just yapping in a manner that could be construed as complaining

#

Nah Xbox doesn’t have any of that fun stuff

#

I’m hosed :(

#

Bethesda add modding support to console and my attention for fallout season 2 is yours!!!!

pulsar root
#

Microsoft is far more willing for mod support compared to Sony(And Nintendo).

cyan forge
#

There was a favorites wheel in oldblivion

nimble pond
#

Do they have sleeping sand in Hammerfell Deserts?
Not like all the sand. Just a specific sand patch sometimes found in certain desert regions. Could be an alchemist alternative to paralyze. Just straight up put them to sleep right on the spot.

thick heron
#

Any news on Oblivion Remastered updates?

thick heron
#

Very cool

jade plover
jade plover
slow loom
#

I think the lore is just stuck. They want to make a game that feels like it progresses the world without actually progressing anything that would make future games harder to make. Some example words of what I'm getting at: Recontextualization, Reframing, Emphasis and De-emphasis, Figurative Language, Mindfulness and Awareness. It all leads to the lore feeling stale and mostly unchanging in my mind.

#

TES lore feels like owning one of the best libraries in the world but all the books have the last 10% of pages missing.

jade plover
feral viper
jade plover
#

I thought warhammer has the most solid and unshattered lore among all fantasy series

feral viper
#

Warhammer 40k, I mean.

The less i talk about Matt Ward, the better.

#

But Warhammer Fantasy is a great example there too. It's grown organically, and remains coherent. Even after an entirely new studio (Creative Assembly) got involved.

Warcraft. Forgotten Realms. Ashan. Dragon Age.

None of these have the same problems as TES. They have their own problems, sure, it coherency isn't one of them.

#

Starfield confirmed a suspicion I've had for awhile. At least for me.

Worldbuilding is not one of Bethesdas strong suits. They gained that reputation because of Morrowind, and I solidly think it was premature.

Worldspace design and the spark of innovation? Absolutely. They remain arguably the best in the industry there

dim reef
jade plover
#

Well, i have never played any warhammer game, so i don't know

#

Did they spoil something in lore?

slow loom
# jade plover Can you give some examples of this?

For starters we find out a lot about the Dwemer in Morrowind and basically what happened to them bar a few details. Then Skyrim comes along and recontextualizes their disappearance with the reason being down to tonal architecture basically. So in essence we learned a little but changed nothing about the overall story.

We find out the Falmer story in Skyrim but it ends with they are stuck this way and there is nothing you can do. Whether you know this lore or not they are still just enemies to fight and nothing changed.

Most of the main storylines in TES are cyclical storytelling, where most of them end how they began like an episode of a cartoon.

Almost all the Daedra stories have zero progression and are really just small events that play out over and over again from game to game. Also usually ending with nothing major changing.

The Guilds in TES are usually focused around completing fairly small tasks in the grand scheme and then returning to nothing changing. The thieves guild are still mostly petty thieves bar The Grey Fox. Dark Brotherhood is still just a few people running around in a cave or dungeon. The Fighters Guild doesn't exist in Skyrim and is replaced with a werewolves guild.

#

I forgot the Mages guild which usually have the more interesting storylines but always fall flat for me because they end right as things start to get interesting.

jade plover
slow loom
#

It's hard to explain in this discord what ruined the Warhammer lore. Lets just say they had something setup in the lore and they changed it because you wanted to.

jade plover
slow loom
jade plover
#

Witcher doesnt really rely on lore. If you don't read any books in the game it won't change your understanding of the world. Its more like a bonus for fans.

slow loom
#

It's still a continuing story where past choices matter even if only a little at times.

jade plover
#

Ahh i got it now. You want tes to have choices that matter

dim reef
#

ME suffered from the same issue. It does carry over choices but plenty of big choices have no payoff

jade plover
dim reef
#

DA was slightly better in that regard but even they realized it's not possible to keep track of so many things with VG

#

No matter what you do, it's a losing battle.

slow loom
#

I can imagine it being quite hard to write for the longer it goes on.

#

I mostly just want to feel like the world is progressing instead of feeling like disconnected stories playing out.

jade plover
#

So you want parts of elder scrolls series to be more interlinked

slow loom
#

I'd like most parts of the game to feel almost like an ongoing story. We go from the powerful Mages Guild of Oblivion to a half destroyed barely holding on Mages Guild of Skyrim. Then the psijic order shows up and it ends. Will TES6 have anything to do with the psijic order? Probably not and it will be some unrelated story about a new evil of the day. Everything just feel like it stays the same.

jade plover
#

Thats a great idea

pulsar root
#

I don't believe things stay the same. Reocurring characters are very low though. Tamriel Pre Great War(Oblivion) is kinda different then post the great War.

feral viper
# jade plover Im not really familiar with dnd lore, i only played bg 3. But it seems for me ev...

D&D lore is immense. Even if you only look at the Forgotten Realms, it dwarfs most other settings.

Even if we ignore the species like the Le'Shay, Vaati and Spellweavers, Spelljammer, the Planes, AND it's connection to our real world, the history of Abier-Toril covers about 30,000 years, more than a hundred civilisations, close to a thousand wars, and tens of thousands of name dropped characters (some of which are more developed than others).

Most countries in the Forgotten Realms have as much history as Tamriel.

#

This size can make it feel random in BG3, because you're really only seeing the points of overlap between all these factors, which are relevant to the game it's self. But if you know about the wider lore, it seems less random.

TES is very different in this regard. It tries to achieve the same thing, but IMO fails. Whereas the wider the lens for D&D, the less erratic and random it becomes, TES goes the opposite.

The more you know, the less cohesive and interconnected it becomes.

Forgotten Realms becomes a complex weave of overlapping Venn Diagrams. TES becomes a dart board with a bunch of random holes punched in it.

#

A prime example of this is...

When did the Veliothi Exodus occur? Different sources place it in the late Dawn, middle Merethic, or early First eras.

Problem is, that's at LEAST a range of 2500 years. If the Dawn, that's technically a range of infinite years.

But a lot centers around when exactly it occured, and we have extant civilisations with records TO it. Yet no one can actually agree when it happened.

slow loom
#

I think this Trey Parker quote sums it up pretty well:

We can take these beats, which are basically the beats of your outline, and if the words ‘and then’ belong between those beats, you’re screwed. Basically. You’ve got something pretty boring.

What should happen between every beat that you’ve written down, is either the word ‘therefore’ or ‘but’. So what I’m saying is that you come up with an idea, and it’s like ‘so this happens’ right? And then this happens,’ no no no no, It should be ‘this happens, and therefore this happens. But this happens, therefore this happens.’

#

TV shows use to be one off episodes with every little that has relevance to the next episode. Now TV shows have a main story that continues on for an entire season if not the life of the show. While smaller stories and character development happens around it. I think TES still follows this old style of writing where most stories are one off affairs that carry very little over to the next episode/season/game.

feral viper
#

Yeah. A similar approach is the Layer approach.

Every time you give a mechanism or event, and someone can ask Why or How, you need an explanation. And then for every Why or How in that explanation, you need an explanation.

Most people won't go more than 3 layers deep. But let the Iceberg Hypothesis, you should have deeper layers than what you expect your readers to actually push through.

Star Trek does this fantastically.

How do ships travel faster than light? Warp drive.

How do Warp Drives work? They create a Warp Bubble.

How do Warp Bubbles work? They create a stable pocket of space-time which allows the ship to partially transition through Subspace, allowing for much rapid travel than would be possible in Real-Space.

#

Most people aren't going to go deeper than that. Though Star Trek's lore DOES, and can actually reward people who do ask the further questions.

#

TES doesn't do that. It just throws out a bunch of factoids and data points which no clear way to connect them coherently. The ongoing and constant attempts by the community to string these together is either evidence of Bethesda's 5D chess game, or the lack of coherency.

And after Starfield, I lean towards the latter. Considering that game basically mocks you for even asking those questions.

tardy tiger
tardy tiger
pulsar root
#

Lack of reoccuring characters doesn't entirely help either(The ones that do are not noticable enough)

feral viper
#

And like... In the real world, this inconsistency makes perfect sense. Because we have conflicting accounts from different powers over thousands of years, and incomplete records.

The march of time, and the nature of record keeping, means we're constantly piecing together the past and revising history.

#

But Tamriel is written so that some history is accurately recorded, and some other stuff is not. It's inconsistent in how time impacts records, and accounts, and even language.

#

Take the Stormcloaks for instance.

The Pact of Chieftains was made THOUSANDS OF YEARS before Skyrim. And yet Ulfric wants to cite pre-pact legal precedence for his duel?

That would be like one of us trying to cite the law code of Hammurabi.

#

Also, totally unrelated.

When are you going to become Sad Little Wisp Arthas Menethil?

tardy tiger
# feral viper Take the Stormcloaks for instance. The Pact of Chieftains was made THOUSANDS O...

I feel it would've been fine if Skyrim was more Cyrodilic. But Skyrim is already working to Nordic ways there's very little Cyrodilic influence outside the name of the gods they use.

The moot has followed Nordic ways which is why Torygg became High King.

The fact Skyrim is still very Nordic rather undermines Ulfric's "return to Nord" thing.
Edit: Ulfric's "Skyrim for the Nords" and "True Nords" when Skyrim is just very Nordic only makes his whole thing weird.

tardy tiger
feral viper
#

Acceptable. Shadowlands was... Something that exists.

inland shale
tardy tiger
dim reef
inland shale
# tardy tiger Hammerfell went independent. Stormcloaks are fighting for Independence. Ulfric's...

It's really simple if you consider that Talos is an important part of Nord culture. As per the Argonians and Dunmer, it's not weird either, you'll notice Dunmer and Argonians don't have issues in Stormcloak Riften either. The Dunmer in Windhelm created a ghetto which is causing tensions, meanwhile Argonian workers in the docks are angry, thievish and skooma-addicted while also disliked by both Dunmer and Nord, it's weird that they're still better off than Khajits all over Skyrim, but no one talks about that.

tardy tiger
# inland shale It's really simple if you consider that Talos is an important part of Nord cultu...

Windhelms Dunmer are forced to live in that area.
Argonians are banned from living in the city they can enter it but they cannot stay.
If the Nords are having issues that segregated the Dunmer and Argonians then they're going to have more issues with Altmer due to the Thalmor.

Windhelms writing is Nords on the others causing those issues. As it's a Windhelm issues as yes can be seen with Riften not having that issue.

Only the Khajiit caravans are banned from entering the cities.

inland shale
# tardy tiger Windhelms Dunmer are forced to live in that area. Argonians are banned from livi...

There is no proof that they are forced to live only there, but we have proof that they choose to live there collectively. 1st the book "dunmer of skyrim" a dunmer supremacist book explicitly writes that the dunmer purposely took over a section of the city to make it their own and wish the same for all of Skyrim. Secondly, Niranye the Altmer merchant in Windhelm explicitly states that the Dunmer choose to live there. Thirdly, there are multiple shops and workers all across Windhelm of Dunmer and Altmer origin that are not living segregated, keep in mind that segregation is not a thing in Riften or any other Stormcloak hold and "Scourge of Gray Quarter" accounts that well... Lastly, I'm not sure how good your lore knowledge is, but this is something rather normal from a proud Dunmer perspective to not want to mingle with "beastly" Nords.

tardy tiger
# inland shale There is no proof that they are forced to live only there, but we have proof tha...

It's not the friendliest for outsiders. The Dark Elves were all forced to live in the slum called the Gray Quarter. The Argonians can't even live in the walls. They're all stuck out on the docks.

I'm a Dark Elf and I live in Windhelm, so yes, I live in the Gray Quarter. You must be new around here, or you'd know they don't let my kind live anywhere outside that slum.

Dunmer don't choose to live in the Gray Quarter the Nords segregated them there.

Altmer are weird because again Windhelms Nords have no reaction to Altmer despite Skyrims many issues with the Altmer given the Great War to the Thalmor after Ulfrics actions at Markarth (25 years). Windhelm would've been the best place for that given it's the centre of the Stormcloak Rebellion.

This is a Windhelm Nord issue as seen that Riften doesn't have this issue.

We even have Brunwulf adding to it being a Nord issue,

I'd like to, but it's not as simple as that. Most of the folk in the city believe as Ulfric did, that outsiders should not be trusted. Until those people learn to accept the Argonians, they must remain outside, for their own safety. Old habits don't die easily, and we Nords can be as stubborn as stone.

Ah yes Niranye the one involved in criminal activities.

Someone has made a whole post about the Gray Quarter which is useful for sourcing.

https://www.reddit.com/r/teslore/comments/afgxkp/eight_myths_of_the_gray_quarter/

inland shale
# tardy tiger > It's not the friendliest for outsiders. The Dark Elves were all forced to live...

You haven't really refuted any of the evidence I have given you yet or provided any proof besides "Because I said so". There is nothing weird about Altmer mingling in Windhelm because there is no enforced segregation. Niranye dealing with the thieves guild has nothing to do with segregation, so that's a red herring. Outsiders as not trusted is a general theme in Skyrim. Orcs don't trust outsiders, Skyrim does not trust Khajit etc. I've already given proof for the reasons why there is no trust in Windhelm Argonians, you ignored that also.

tardy tiger
inland shale
#

Your claim was dunmer are forced to segregate. So don't try to move the goalposts.

tardy tiger
# inland shale Give me a quote then, I'm waiting for you to actually share something based on l...

And you compeltly ignored my post which had the quotes in.

It's not the friendliest for outsiders. The Dark Elves were all forced to live in the slum called the Gray Quarter. The Argonians can't even live in the walls. They're all stuck out on the docks.

I'm a Dark Elf and I live in Windhelm, so yes, I live in the Gray Quarter. You must be new around here, or you'd know they don't let my kind live anywhere outside that slum.

inland shale
# tardy tiger And you compeltly ignored my post which had the quotes in. > It's not the friend...

Yes, my bad, I missed them since you did not attribute any names to them. It's better, however the amount of evidence still overwhelmingly points otherwise and you ignored all that. Your two quotes can be attributed to misinformation spoken by NPC's. In which case let's eliminate Niranye's testimony as well just to be fair. That leaves still the fact that Altmer are not segregated, and even some Dunmer are not, for example Idesa Sadri lives in the house of Clan Cruel-Sea. We are also left with the lore books that allege ulterior motives from the Windhelm Dunmer and parallel examples from other Stormcloak cities that do not care to enforce such policies.