#elder-scrolls-general-chat
1 messages · Page 34 of 1
I feel the polish every single time Oblivion Remastered crashes to desktop, true.
true TES fans would buy it either way
I started with Skyrim in 2024 so I'm relatively new to the entire series, so being treated with a proper remaster felt like such a blessing to new fans of the franchise.
I started the series with Oblivion and I am pretty sure I'm going to have more fun in Skyblivion than I did in Remastered, lol.
Fan projects tend to crubstomp official releases in terms of quality and attention to detail, on the whole.
I love Oblivion Remastered, I want to keep my copy of Skyrim as Skyrim and not a conversion.
You have a team of superfans of the original work pouring through every asset with scrutiny that would not be given to a commercial release. Because it's a passion project.
mf i did not type emojis out
I feel like both Oblivion Remastered and Skyblivion serve different purposes for different types of people.
I like the more official experience.
Oh I own a PC.
I gathered that.
Honestly what they ought to do is just make the thing run as is on modern consoles and sell it for like $20.
Morrowind I mean.
Morrowind's (INCREDIBLY DATED) gameplay mechanics would just not mesh very well with modern AAA graphics. That would feel horrendous.
is morrowind not on modern consoles or am i misreading
That would be like piling the UE5 engine on top of Minecraft.
i know morrowind is on xbox
I actually have no idea.
If so that's what I'd buy.
Then remake the gameplay.
morrowind is a ancient game
But that ceases to be a remaster, and becomes a remake.
even if they remade the gameplay it wont really
bring in any more fans id say
i tried morrowind and i tried to like it and it just wasnt for me 💔
Even if "Bethesda is making it" it's sure as hell not the Bethesda employees that were there when Morrowind was being developed originally. There's like 3-4 of them left in the company I think.
Then let it be a remake.
So I'm not sure what authenticity a Bethesda remake would lend at that point that you feel a fan project lacks.
Just- I'd love to keep Skyrim as is without a mod pack converting it into a whole another game.
?
I couldn't really get into it either, so hyped for Skywind.
A proper remake of Morrowind by both Bethesda and Virtuous would be lovely. They've shown excellence with Oblivion Remastered, I think they can pull it off again.
¯_(ツ)_/¯
Also, giving both Arena and Daggerfall modern stability and performance and to polish them would be nice.
does morrowind have a large fanbase?
From what I've heard is that Daggerfall is loaded with lots of bugs and issues nowadays.
Arena is utterly unsalvagable.
Daggerfall Unity is already fantastic and still being developed and modded.
Why is Arena unsalvagable?
Look at some gameplay videos of it and Daggerfall and explain to me how you would even begin to turn it into a fun modern AAA experience.
In Arena the exterior landmass is just a bunch of areas of map that loop forever, you can't mechanically travel from place to place because of that, and buildings are very rarely laid out in any meaningful way. NPCs have the barest of what could even be called dialogue. The story is conveyed through (not a lot of) text popups giving narration.
It's great that you love TES and are interested in the heritage of the series but there are some things that are best left as history.
I wouldn't even deem Arena worth playing beyond poking around in it for a couple hours to go "lol this is old af, crazy it started here".
Daggerfall is actually a fairly fun game, with the asterisk of it's a fairly fun game if you like old janky computer RPGs. (I do, from time to time.)
There is no meaningful way to "remaster" them into something that could be marketed like Oblivion Remastered.
Also, in Daggerfall, the exterior landmass is the literal size of the UK.
As a result, it's 99% empty. There is NOTHING to see out there, and thus zero reason to ever travel by manually walking places. There are places that would take literal days of ingame time to walk to. You are lucky if you stumble blindly across a dungeon entrance or two.
To a dungeon that is an absolute nightmare of size and labyrinthine design.
The randomly generated dungeons are frequently actually easier to navigate than the handmade major quest dungeons.
And all the dungeons are composed primarily of identical pieces of rooms copy pasted a zillion times. That you see, in every single dungeon.
only place you can get Morrowind right now is retro game shops on 360/ps3 or online via Steam or Amazon. its hard to find
because it looks like Doom and plays like Pong
i tried to play both of them as their free on steam but i have them just for the sake of wanting to own all TES games
Daggerfall is worth a couple dozen hours at least.
But temper your expectations and keep in mind it came out in 1996.
It came out in an era, in fact, when a game having mouselook was a new and confusing concept, lol.
i will give credit Daggerfall was more playable then arena and managed to stay installed a bit longer but only way they would be playable is to reboot them fully and make the same game on new everything
if you repackage the game as it was story wise and all in modern engines and such the fans from those days would prob go after it
Absolutely not lol.
You clearly have not met Daggerfall fans... Imagine Morrowind fans, but more fanatical.
I actually can't imagine a remake that would make them happy.
I just thinking a slight face lift and make the game run better
Arena - Reboot?
Daggerfall - Polish & Patch-Up.
Morrowind - Remake.
Oblivion - Remaster. (already done)
Skyrim - Do nothing with it, it's fine as is.
there is a handful of things that could be fixed/changed within skyrim
Skyrim could use an LOD upgrade
The vanilla LODs were good for 2011 but now they show their age. Pop ins and odd details are very noticeable especially when you're on high mountains
Maybe increase the draw distance while they're at it as well
I think the next emperor should be a dunmer. It's the most logical choice.
I think they should bring back the character creation intro
Establish your race.
Create what your character looks like.
Name your character.
Establish your birth sign.
Establish your class.
We need that for Skyrim
I mean the stone things are essentially Skyrim's version of birth signs
It's just not as strict as before
No, the classless system of Skyrim works fine.
New logo?
Pelinal Whitestrake was anti-race as well 
Anti Elf*
Whitestrake was a symptom of the problems with Race as a whole.
Identifying entire people groups, their attitudes, and their abilities, by phenotypical appearance is an outdated and fundamentally wrong approach to basically everything.
Good point, the game and lore should have no conflict in it, that would improve things.
Race doesn't exist in reality. It's an entirely fabricated social concept that has no actual deterministic factors.
And yet, WE have plenty of conflict.
So your sarcastic attempt at criticism doesn't actually hold up to scrutiny.
And yet, WE have plenty of conflict.
Name a war from this century or the previous that was not based on cultural and/or ethnic conflict, lol. WTF are you talking about?
I am sure 4 trillion $ company would do that
You appear to have missed my point entirely.
They should really open source them after 5-10 years.
Race does not exist. It is an outdated over generalisation of the complexity of culture and heritage that was born out of an era where science was explicitly bigoted.
Fiction has clung to this as a crutch, rather than putting the effort into developing anything even remotely close to a realistic representation of cultural diversity.
race doesn't exist
meanwhile, in reality, groups of people who self-identify as different races routinely take turns killing each other
Cool story.
TES perfectly reflects this issue, because it actually has a game where the effort was made.
Morrowind.
The Dunmer are a culturally diverse broad ethogroup that contains a wide tapestry of people. Because the effort was made to make them a better reflection of how culture and societies actually work.
Meanwhile, when you lean on Race as that driving identity, you get Skyrim. Where everyone is a paper thin meat head Viking dictated by the stupid racial identity of Warriors.
Now, Morrowind still had its problems, but they were largely mechanical. The Dunmer weren't developed with their Racials in mind.
Because Racials are stupid.
I can't believe they wrote a story based on the outmoded idea of groups of people who look different and wear different types of hats disliking each other.
That NEVER happens in reality, terrible writing.
Once again, point missed entirely.
It's like you're intentionally trying to miss it.
Hopefully they put more racial conflict into TES6, just to piss you off.
anyone else at Quake and can you log into ESO
https://en.uesp.net/wiki/Lore:Races
I believe you should contact the people running UESP and inform them that Race ™ isn't real and that this article should be deleted.
Races are the varied forms of intelligent life that inhabit the realms of the Aurbis, both mortal and immortal. The mortal races are generally classified into three categories: men, elves, and beastfolk. The immortal races of the Gods are often et'Ada. Additionally, several races exist that hail from the continent of Akavir. While these are desc...
If your going to be that pick why are you even playing
Let me try being explicit, since this is so hard for you.
Whitestrake's story perfect reflects the problem with Race. It's visually driven. Pelinal attacked the Khajiit because some of them looked similar to the Ayleids, and he assumed they WERE.
The assumption that people who look a particular way are directly associated with a particular attitude, particular practices, or particular abilities is inherently flawed.
And this issue extends to gameplay, which was the POINT. By having Races as a character creation point, you DICTATE this problem, rather play into internal biases in-universe.
You might as well say something as stupid as 'Vaccines cause Autism'.
You can't even use theory correctly, so it's clear in still talking over your head
I agree with Terical. Doing away with an option for choosing a race will open up character customization in a big way. Stuff like height, voice, eye-color, hairstyles, etc would no longer be locked. And you could mix and match bonuses if that's still a feature.
People wanting to make a character that is half-Dunmer, half-Nord for example would be no problem in that sort of system
Using Race as a pre-packaged stereotype, rather than a prescriptive character identity, could still be useful.
The key is the ability to customize, rather than having that identity imposed on you wholesale.
Yeah, I imagine you could choose a dominant 'phenotype' and then make whatever alterations you see fit
You could make an Altmer that grew up in the Imperial city with an Imperial accent, imperial hairdo, etc
You could make a character with a Orc, a Khajiit, a Imperial, and a Bosmer as grandparents
Yeah, like, you can pick the preset 'standards' for Races. These include the Phenotype (you basic appearance) and a few modifiers, which reflect the stereotype in Tamriel.
Or you can customize, where you pick the Phenotype and then pick your own modifiers.
Yeah no I'm not gonna go the anti race route.
What's race? Race DOESN'T EXIST! Thus spoke Terical. gavel
Oh, I'm sorry. I'm just in favour of better character customization and better reflection of the sodding setting
An issue with how Race is typically handled, is there it imposes standard block of stats on all characters
An actual issue with how RaCe is handled in Skyrim and Oblivion is that they made it insanely boring, thankfully there's a great mod to fix it in Skyrim
https://www.nexusmods.com/skyrimspecialedition/mods/1315
This limits the range of characters you can actually express.
It's impossible to play a Shalidor, for instance.
Want to play a weak Redguard who has no martial aptitude? Too bad, you're not allowed.
Want to play a warrior Altmer? Too bad, you have a permanent handicap.
Want to play a warrior Altmer? Too bad, you have a permanent handicap.
Have you ever actually played a TES game?
They have literally no handicap towards warrior shenanigans in Skyrim, and in Oblivion they get an easily ignorable -10 to STR and END/SPD.
Depends on context, I think a warrior altmer is fine and acceptable.
They're one of the better choices for spellsword builds.
This all plays into just how shallow and frankly terrible characterization has been in TES since Morrowind.
Character individuality doesn't really exist. It's combinations of prescribed shapes you loosley slap a name on.
And it's why Daggerfall remains so much superior in that regard.
Want to play a martial savant Altmer who is jacked to the nines? You can.
Want to play an anemic Nord Warlock? You can do that.
Want to play a heat sensitive, nocturnal Breton? You can do that.
I would love to see Daggerfall's character creation return. Instead of fixed racial attributes, give us back the option to distribute Attribute points that actually suit our roleplaying concepts. I would also bring back some version of Daggerfall's Advantages/Disadvantages. And I would retain Skyrim's Standing Stones (instead of birthsigns). Standing Stones were a brilliantly flexible, immersive way to customize a character.
This may be a hot take, but I think Starfield's character creation is the finest roleplaying chargen system Bethesda has created since Daggerfall. I hope they will expand and improve on that approach with TES6.
I would like this too.
Instead of fixed racial attributes,
Neither Oblivion nor Skyrim really had that, in practice. Wooooo~, I get +10 to swords on a new character and one marginally useful daily ability.
That comes out in the wash of leveling in like an hour of gameplay.
The race you pick in character creation has actually never had less impact than in Skyrim, where the selection is pretty much purely cosmetic and any character can opt to specialize in anything.
Imperious fixes it at least. 😎
Character creation would benefit from having more unique upsides and downsides.
Agreed.
I think, in terms of streamlining the process, using Race, Birth sign and Class as prepackaged options that allow people to build characters quickly, but the having a deeper character design process for those who really want to get into the nitty gritty and make unique characters, is the best way forward.
These things aren't prescriptive, they're stereotypes. And sometimes you may want to play into those stereotypes.
But sometimes you don't.
And ideally, both should be options in character development.
I like the racials each race has. Not a fan of any downsides or anything like that. I don't want to "punish" anyone chosing a specific Race or elf.
It's not punishing anyone to give them a downside to a corresponding upside. It's giving them more avenues to roleplay. In Imperious the race you pick actually makes a pretty big difference to the gameplay experience.
Orc, for example.
Orc
Health: 105
Magicka: 80
Stamina: 115
Health regen: 1.0%
Magicka regen: 2.75%
Stamina regen: 5.5%
Carry weight: 350
* Bloodlust: When entering combat, gain 25% movement speed and 300% Magicka and Stamina regeneration. Bonuses gradually decay to zero over 20 seconds.
* Shockwave: Once per battle, jump to cause a tremor that staggers opponents and may knock them off their feet.
* Strength of Steel: Weapons and armor are 20% stronger, but enchantments on them are 20% weaker.
Quest reward - Stagger 150 enemies with Shockwave to unlock...
* Berserk: 1/day - Doubles attack damage and critical strike damage and halves spell costs for 15 seconds. While off cooldown, may activate randomly in combat.```
I also agree with you, @eager remnant , about Starfield's character creation.
I still have my problems with it, of course, but it's better than anything Bethesda has made since Daggerfall.
And some parts of it definitely have crossover value with TES.
It was mindblowing they let you have parents. I immediately went and visited them the first chance I got
Unfortunately there wasn't much to do with them. Maybe there would have been more if I had played longer.
I'll return to give Starfield a second chance some day
Yeah, it was a brilliant idea. Though a little... Middling in the execution.
Basically summarizes Bethesda though.
I have a single Starfield game though, and I do occasionally play it. And when in I do, I always go visit my parents.
Middling as the execution is, it's just so... Welcoming and homey that I don't really care that the execution isn't top notch.
The parent thing was like recording 300 player names for codsworth to say, novel, but neither here nor there
Hi everyone. If this is the wrong section for these questions please let me know the correct section and I will move it to the correct section and I will delete it from the wrong section. For the elder scrolls 6(xbox series x/s/what it comes out on): 1. Does anyone hope that for the console version of the game, that the mod storage limit will be closer to "starfield(100 gb on xbox series x)" than to "skyrim("2 gb on xbox one)?, 2. Does anyone hope that the game has one or both of these skill trees: "A. Unarmed/hand to hand" and/or "B. Necromancy"? And 3. For the game, when mods/creations become available, does anyone hope that mods from skyrim are carried over/similar mods aka creations become available(examples- cheat room and Potion of Ultimate Leveling)?
https://creations.bethesda.net/en/skyrim/details/6c5277e5-fd8f-4df2-b324-0a60cfa1340a/Potion_of_Ultimate_Leveling__Xbox_One_
With one Daedra Heart and one Human Heart you can craft the Potion of Ultimate Leveling to increase every skill by 85 giving you 100 in all of them. If your really felling frisky you can legendary your skills and do it all over again to get more perks. There is a Satchel of Hearts located in the Sleeping Giant Inn in Riverwood on the Alchemy tab...
Lol, mods will not carry over. 200% guarantee.
They give you gifts across the game and appear in multiple story locations like the astral lounge
And 3. For the game, when mods/creations become available, does anyone hope that mods from skyrim are carried over/similar mods aka creations become available(examples- cheat room and Potion of Ultimate Leveling)?
Not remotely technically feasible... Mods cannot transfer between entirely different games.
But, many popular mods tend to get remade for new TES games.
Like something that fixes how poorly soul gems work.
I don’t understand why people think es6 workers are affected by starfield dlc workers I don’t think they are diverting workers from es6 I’m pretty sure they have their own separate team and possibly a smaller number of people I don’t know but that’s my understanding
i always wondered, will bethesda add new playable races in a next tes game?
maormer, falmer and goblin maybe?
unless we got finally the akavir as playable races
You can technically play as a falmer already. Just put on a blindfold and increase the audio
Unlikely, though possible.
Now, technically, if you did away with strict Races and had a more customizable system like Daggerfall, you could very easily express whatever group you wanted within the system.
Just say'n.
Take a Merish phenotype, scale down complexion to make them pale enough, take some traits that make you more of a corsair-at-heart, maybe a touch of poison resistance (to reflect their snake-cult)...
Boom, now you have a Maormer.
You could probably even squeeze a Goblin out of it...
Merish Phenotype, minimise body mass, make them short... Green complexion. Then take a bunch of traits focused on stealth and ambush, or crafting primitive tools. If the physical editor is robust enough, you could even give them a bit of a hunch.
Bam, made yourself a Goblin.
I'll still recommend the blindfold option
May be tricky without VR. Directional hearing, when you're using just a screen, is going to give you usable feedback.
Starfield’s second DLC is different team from TES VI. They are testing those people whether if they are capable of leading roles TES VI and future titles
They can't do worse than some.
Any big maiq the liar fans in the house?
Nah. He's really just a meme machine with no actually relevant place in the setting. I .. actually kinda hate his existence, in fact.
But considering my stance on the setting these days, I guess I've mellowed on him.
It's an easter egg, similar to seeing a Stan Lee or a Kojima cameo but instead of Todd Howard it's Maiq
I've also never been fond of the Stan Lee cameos, and can't stand Kojima at the best of times, sooo...
Not liking Maiq is par for the course.
Tbf Todd himself has made some cameos here and there. He was in some of the paintings in FO4
Maybe in ES6 he'll physically appear as an NPC
Cos' Emil appeared as an npc in Fo4. Maybe Todd will try his hand at it as well
Even if the 2 race origins in Oblivion remastered were just the original game's male/female stats decoupled from player gender, I think it was a good idea that ought to be expanded upon in future titles to allow for stuff like Khajiit subraces, or Rim-men or Reachmen.
That I cannot comment to, as I have not played the remaster.
Variations would be a step in the right direction, an even bigger step in the right direction would be making the choice something beyond a trivial +/- to a couple skills/stats and one uninspiring once a day ability.
I think the most important thing isn't necessarily mechanics but rather how the world perceives different races.
Waiting for an official trailer for TES 6 has me dying.
4k+ hours into Skyrim across xbox 360, ps3, ps4, pc, and xbox series x and I just can't do it anymore.
Bethesda I beg, some promising news, please. ;0;
When creating a character, you get to choose one of two "origins" that provide the male and female attribute distributions for OG Oblivion, and there's a little descriptor for each one. For example, for Imperials it's Nibenese (male stats) or Colovian (female stats)
TES VI will be long wait lol
Some of them allude to stuff from ESO. One of the Breton origins is Systres from the ESO High Isle expansion, and the Bosmer origins are from two different Valenwood regions in ESO.
It's not much but it reveals that the Bretons still live in Systres despite it being labeled as part of Hammerfell on one of the world maps, and it reveals that Reaper's March (named for being a hotbed of warfare after the Second Empire's collapse) still has its Second Era nickname.
At least 3 more years
Do yourself a favor and play Enderal. o7
It gave me the same feeling as playing Skyrim for the first time.
I already did. I'm hella burnt out on that and just plain ole skyrim. Played through Bruma a few times too
I'm not gonna make assumptions because my previous Bethesda related assumption has been wrong so... we'll see. >.>
That's an improvement, to be sure.
I just need them to confirm it.
I just need to know it still exists with a no BS trailer. ;0;
I demand the goods
Lemme just lick a trailer.
Taste a screenshot.
I yearn
For reference, Skyrim was first "confirmed" in 2010, because of a trademark application.
A trailer came a while after, then winter 2011 release.
But they teased back in 2018-
No news for SO LONG is super wack
What I'm getting at is, don't expect anything substantial until it's realistically a year or so out from release.
That was a mistake.
Imagine an alternate reality with no Starfield... We'd probably be looking at TES7 trailers right now.
For real.
The biggest tease in gaming, for me at least.
I played Morrowind until the disk stopped reading, and Oblivion on two different systems too. TES is one of my all time favorite gaming universe. ;-;
The 2018 announcement was just to get people to stop asking about it on the forums, and to quell rumours that they had abandoned it.
It was never more than a 'Yes, we will make another TES, stop asking please'
TBH Starfield was a bit of a let down due to emptiness, but it wasn't bad.
Played through it without mods, and now I use mods to have more population and places to explore.
I'm a loot golbin, I need places and things to loot >:l
That makes me wanna eat nails
I have seen nothing that makes me desire to play it.
For SF or the next TES installment?
Even if I was craving a space exploration action RPG... It's like #5 on the list.
Starfield.
A lot of us thought it was a bad PR decision that would backfire on them when it actually dropped.
I stand by that position.
I was extremely hyped because I'm really big into space/scifi fantasy, and thought it would give me the same awe as Skyrim when it was released, but it fell flat for me. I literally cried over it and my husband felt so bad for me. If the next TES has the same effect on me, I'm going to be extremely disappointed.
THat's what I'm honestly afraid of.
I wouldn't worry. Starfield's problem is its content spread throughout several planets and thus several world spaces. ES and Fallout has it in one World Space(DLC not withstanding)
I personally would want more dialog options with companions, more variety with quests, but mostly, more locations, especially on planets that have bigger cities or main story locals.
I inherently resent it because its development left TES and Fallout rusting on the back lawn like abandoned cars, the fact even people who like it generally tell me "eh it's pretty fun" as their most glowing review just adds to that, lol.
Expect disappointment. Don't give into Hype, that way leads only to heartbreak.
When you expect a steaming pile, it's easier to find enjoyment in what you actually get.
Or probably early/late 2027 if they keep to schedule
Seems unlikely.
🤷♂️ It's their official schedule.
Per what?
What do you mean per what?
What schedule?
You can look it up it's old news. They've been keeping to schedule when adjusted for 2 year delay
🤔
Indiana and Oblivion dropping this year pretty much confirmed it
If there is no official statement that backs these claims, then it sounds like nothing more than rumors and speculation.
LOL, okay then mr.gaslighter, took you awhile to think whether to delete that huh
No need to be rude mate, bros just doing his job.
I am not gaslighting. You are the one taking my words out of context. Simple as that. If there is no official link from an actual Bethesda source, then as mentioned, the claims are nothing more than speculation and rumors.
Is it really speculation and rumors? I would simply call them leaks instead of gaslighting
Again, if it is not from an official Bethesda source, then yes, it is speculation/rumors. And as per the #rules, both are not allowed.
I am not getting my hopes up for it prior to 2028 personally. I also fully expect it to be bad.
After the Microsoft acquisition Bethesda Softworks stated: "...the timeframe for Bethesda Game Studios titles has not changed at all." -and - "Time frame-wise, it would still be about as long as you'd expect when you look at Fallout 3 to Skyrim to Fallout 4 to Fallout 76. It's still going to be those periods of time, that hasn't changed."
Why 5?
Morrowind 2002
Oblivion 2006
Fallout 3 2009
Skyrim 2011
Fallout 4 2014
Fallout 76 2018
It takes 3-4 years to make a game for them, so 2027 for tes 6 is pretty realistic
Btw how did it take 4 yeats to make fo 76 considering how empty was it on the realease? What did they do all that time?
An even better question: why did they make Fallout 76?
I don’t much care for fallout as I did but being that I live in West Virginia and that’s where the map is kinda feels awesome that most the main part of the map is where I live
Starfield took 5 years because of covid and the whole 1000 planets gizmo
Bethesda's dev cycles usually last about 3 years or at worst 4 years
True, developing empty planets takes a lot of time.
It does. Even if they're empty generating so much will take a lot of time
But apart from that their dev cycles aren't that long
ES6 has been in production for roughly 2 years now. It went into early dev near the end of 2023.
Best case it'll come out in 2026 and worst, 2027
76 took 2-3 years to make. Not 4
Yeah, i was wrong, fallout 4 came out in 2015, not 2014
So it took 3 years for fo 76
It could be either 3 or 2 given the trouble the dev period went through
Huh. What happened to the messages. They're deleted?
It is TES chat so I deleted my messages
We can continue in FO chat lol
Ok
Do you guys think TES VI will have loading screens?
It has to. You can't keep track of as many objects as Bethesda's games do without instance loading. But they must've found ways to mask the loading better this time.
I think it would be great if they implement in Starfield. I would be more hopeful for TES VI
Sometimes its just impossible to mask them, you cant mask a loading at the cave entrance or at the door
Shouldn't be too hard. Look at earlier GTA games for example. Whenever you entered interior locations, they played an animation of the protagonist opening the door then switching to the interior
The camera was always placed at an angle obscuring the door itself so you can't see that the interior hasn't loaded yet
Im not sure if its better than usual loading screens. Old GTAs have a few interiors while in tes there are lots. It would be annoying to watch opening door animation every time when you go inside of a house
It is going to take time to load one way or another. Might as well add an animation to make it appear smooth
Although i don't think it's going to be as noticeable in an ES game as it is in Starfield.
Starfield's problem was that almost every quest sends you across multiple star systems so you needed like 4-5 different loading screens for a single quest.
1 for exiting a building, 1 for entering your ship, 1 for taking off, 1 for jumping to a star system, 1 for landing on another planet, 1 for entering another building.
And then repeat all that once again to turn the quest in to the questgiver.
That's what made it so immersion breaking. Even if the load time itself wasn't that long.
With ES you won't need all that. The only loading you'll see is between interiors and exteriors.
True
Well, you CAN, you just need to be really smart about it.
The main issue is, the usual solution to the problem is to load cells adjacent to the occupied one, so you aren't tracking all the objects in the world at once.
The problem is, this becomes more complicated to do when you're rendering further view distances, or moving quickly, resulting in pop-in issues.
On top of that, saving positions when you unload assets ALSO takes processing power. So if you're not careful, you can end up with the process taking almost as much processing as just leaving the objects in place.
Yeah so essentially unless you have a nasa super computer it's not possible
We're getting to the point, in a technical sense, where no loading screens should be viable. Combining multithreading and just more raw power is more and more reaching the point where these sorts of issues aren't going to be a concern any longer.
Even for Bethesda games, I don't think the technical load is the main concern. I think Gameplay is.
It's not limited to Bethesda either. Valve's games also face this problem. HL:Alyx had a lot of loading between levels.
Pretty much any game that keeps track of things like that will have to do it that way
I can cram 2000 cabbages into the cockpit of my space winnebago and on my mid-level PC not get any noticable lag (though, admittedly, I play at like 45fps...) so even with Bethesda's optimization it's not THAT big a problem.
But when you start having truely open environments, you create other issues. Issues with gameplay, AI, and general interaction, that would change how a lot of systems interact.
On one instance sure. But imagine doing that on 50 different individual ships or planet settlements
All that just further confuses me why they had to go with a 1000 planets
But anyway. Back to ES
I doubt those problems would exist on one map like what we've seen before
"2000 cabbages into the cockpit of my space winnebago" was the laugh I needed this morning.
But yes, let's stay on ES here.
Yeah, in talking about the technical side of things, using Bethesda's latest game as a benchmark for possibility.
Are you sure it will be one map? Considering how much bethesda like procgen i wont be surprised if in tes 6 we will point on random spot in the world to travel there and get generated chunk of hammerfell around
Understood, and no worries. Just a reminder 🙂
With what is possible in Starfield, we can already see that the general density of the TES worldspace should be achievable without major problems.
At least in loading and rendering those spaces relative to the player.
The new gameplay and AI issues, on the other hand, are a whole different topic.
I doubt they'll go that route again after the reception Starfield got
Yeah. Starfield did showcase a lot of cool tech even if it wasn't utilized well.
If ES6 uses them properly it can go perfectly fine
I think npc would be a bigger problem in this case. Imagine if fallout 4 didnt have loading screens. Then in Boston your cpu would have to work with 200-300 or more npcs doing something around you
Proc gen on Starfield's scale was necessary due to the sheer fact it was set in several planets(1000). Its not necessary for just one map of a province. Not rocket science. Proc gen is still gonna be there but its not gonna need to be so massive. A lot of locations in ES are usually unique and there's far less repeats(The mining caves MIGHT be similar but they are the minority and locations in Skyrim are for the most part handcrafted)
Nah, you just locally activate NPCs from memory as needed.
Like, even in Skyrim, the Foresworn aren't wandering around in the Reach while you're over on the Rift.
The issues deal more with LOS rendering and activation, things like windows actually functioning like windows, verticality, etc.
Some npc are always loaded, such as quest npcs that travel from one town to another. You can see their markers travelling across the map. Although they seem to be immune to combat encounters if out of view.
Caravans in FO3 and 4 travel the map. So it seems obvious that there are some amount of npcs that stay loaded even if far out of view. Npcs in buildings and dungeons stay loaded and can follow you outside in rare instances, mods that allow this make it more common.
Fallout 4 holds combat npcs in place till the player gets close or the whole map would be dead 5 minutes after loading. That's why you always suddenly hear fights break out just as you start to get close. Settlements cause fps problems even if you aren't close as some simulation is happening.
The game has some capacity to simulate travel for at least a few npcs and probably could do more if it wasn't for hardware limitations.
Those npcs aren't loaded per say. The game just keeps track of where on the map they are. They are only loaded once their location come into view of the player.
Yeah, it's less loaded, and more just a location tracker. None of the AI, animation or modeling is engaged.
Usually. There are some exceptions to this, but they seem to come up with specific situations rather than all the time.
For instance, that penitus oculatus agent will never get ambushed, and never engage anything on his travel route. However, if you disable Delphine's Essential status, she will almost always die walking from Riverwood to Kynesgrave, and brick your save.
These sorts of interactions only seem to trigger when you've gone in and changed something though, so they're probably unintentional.
Now... World cells in Skyrim are the equivalent of about 58m squared. So, if you're only loading the cell the player is actively in, and all directly adjacent cells, you'd only have to load objects within about 175m of the player (at most, almost always less).
Which should be more than doable.
The problem comes from LOS activation if you have clear viewlanes.
Because if you can SEE something 500, 1000, 5000m... Well, it can't really just be, like... Low Rez sprites anymore. So you also need to activate the cells expanding conically in the direction the player is looking.
And these cells could change far more rapidly than the adjacent ones, simply because panning is a lot quicker than actually running.
And they can lead to a lot of activating and deactivating of assets, actors, and effects.
An alternative would be to expand the general activation range to, say, 3-5 cells in every direction. Effectively meaning everything within half a kilometer is active.
Which is an easier load, but is still going to have LOS issues if you have a vantage point that gives you a clear look across a valley, for instance.
You could also direct-FOV load, and treat the camera like an activating spotlight, though that has traditionally been... Touchy to execute. It especially tends to result in a lot of pop-in problems.
Which is all a very long winded way to say, rendering lots of assets is definitely doable.
It's making those assets DO something that's the hard part. And the solutions to doing so efficiently are all with their one strengths and weaknesses.
This is something I’ve been thinking of for a while because it simply doesn’t make sense. But I’ve got nothing, so I’m turning to the lore-heads here:
A while back, I asked which Daedric Princes would support, oppose, and be indifferent to the Inquisition (for my Dragon Age: The Lost Scrolls fanfiction), and one of the answers I got was that Molag Bal & Meridia would support the Inquisition. Surprised, I tried to rationalize it with what I know about the TES universe, but I’m still stumped.
So my question is, why would Meridia and Molag Bal, together, support the Inquisition when, canonically, they hate each other’s guts?
Because both are inherently focused on control. They just differ in regards to how they go about it.
Bal wants you to submit. To understand your place in his hierarchy and accept your inferiority.
Meridian just wants you to do exactly what you're told, when. You're told. She doesn't care about your acceptance or compliance, and would strip you of all thought and identity if she could (and she can).
Both would be quite fond of an order bent of enforcing it's will on the nation's of Thedas. Because it presents an opportunity to enforce THEIR will.
Obey, or else.
I'd think they'd have more interests in larger institutions like Orlais or Tevinter, organizations that already have the power and infrastructure to implement Molag Bal's vision of mortal enslavement or Meridia's ruthless machinations.
Those empires are both oppressive yet also serving an important role as bulwarks against threats to the rest of Thedas.
That may be so, ||but Fen’Harel is still on the loose, and he probably won’t take kindly to either of them. (https://dragonage.fandom.com/wiki/Fen'Harel)||
@stark flower may be able to direct you to where you can
already been resolved, thank you though!
Meridian can go away I still have to finish the quest for the sword cuz I sadly came across the orb

I hate that thing
It's the only daedric quest I hate
And I put the sword in a chest and forget about it way better weapons out there
Yeaaah... It was really not the best designed quest...
The weakness of Daedric artifacts is another major sticking point too. They're far too easy to obtain, and just not really that useful compared to your own crafted items.
Bethesda must limit craft in their games so players wont be able to make stuff more powerfull than unique artifacts. It will stimulate people to explore the world more
And yes daedric quests must become difficult, multi-staged and have different endings
If player is roleplaying very good chatacter thete must be an option to reject dardra or destrot the artifact like in Vaermina's quest in skyrim
I feel like the approach to crafting is fundamentally flawed in these, and many other games, anyway.
It should be more about controlling your look rather than part of the direct equipment scaling
Craft your drip, not your hit.
I... Hate that I said that.
@feral viper @noble verge Thank you for your responses to my question. Now I’ve got another question. How will the various reactions in Tamriel react to Corypheus’ proclamation (||https://dragonage.fandom.com/wiki/Corypheus||):
“I once breached the Fade in the name of another. To serve the Old Gods of the Empire (Tevinter) in person. I found only chaos and corruption. Dead whispers. For a thousand years I was confused, but no more. Beg that I succeed, for I have seen the Throne of the Gods, and it was empty.
I do have that some factions will start scrambling, while others will see opportunity.
One I definitely have down will be that the Synod will almost immediately cast their lot with the Inquisiton. Publicly, it’s to ‘safeguard the Empire’, but, privately, it’s also because the Inquisition has already discovered several powerful magical artifacts.
Honestly? Par for the course in TES. There are empty and dead realms aplenty in Oblivion, most of Tamriel's organizations wouldn't give a rats ass.
The synods reaction would probably be more like...
Here’s some more information from my fanfiction:
Because of the energy released from the Anchor interacting with an Elder Scroll, Thedas and Mundus have become “hooked together”, for lack of a better term. The Psijics have learned that Thedas and Mundus are now in a “symbiont circle”, so whatever happens to Thedas will happen to Mundus as well.
Maxwell (My Inquisitor): You mean that, if Corypheus wins, Fade rifts will tear apart Tamriel in the future as they did in Southern Thedas?!
I figure that from a Tamrielic perspective, Corypheus would be most analogous to Dagoth Ur- a mad blightedr mage seeking to make himself the god of the world.
His claims might be dismissed as madness but they won't be able to ignore his archdemon, Venatori, and Red Templars.
Now, whether or not he gains much on the way of tradition in Tamriel is a different issue altogether.
Tamriel has lots of gods, and lots of other planes. They wouldn't be as impressed by his relationship to the Fade.
Considering how Corypheus doesn't win a single time across all his appearances throughout DA, i doubt people would see him as anything but a complete failure
It's genuinely hilarious just how many times he loses
Although Dagon has also failed like a billion times trying to invade Nirn and some still worship him so maybe Cory will have some fans too
I'd think the Fade would be more associated with Aetherius than Oblivion due to its connection to Thedas' magic.
At least until the rifts open and demons pour out, at which point parallels would be drawn to the Oblivion Crisis.
The fade and the real world were also once one and the same before the bald wolf raised a wall
Yeah, that was one of DAI's flaws, that Corypheus sits on his hands for much of the game while you dismantle his forces and schemes bit by bit.
Something also worth noting is that major powers in Thedas only took up arms to stop Corypheus when he got involved in their business. Specifically, with how he meddled with the Orlesian civil war and attempted to sabotage peace talks.
(Even if none of the Orlesian leaders actually had any intention of reaching a truce)
One question is whom he'd be able to sway to his side in Tamriel, and how. If I recall, he took advantage of the Venetori's displeasure with Tevinter's slow decline, the Templars' blind obedience to their superiors and dependence on lyrium, the mages' desperation to not be killed or forced back into Circles, and the Freemen's displeasure with Orlais' civil war.
Tamriel is full of fringe cults, so gaining SOME followers probably wouldn't be hard.
But it's unlikely he'd gain the same sort of traction. Unless he could convince a body like the Thalmkr.
Yeah there's way better quests out there but I also feel like some quests are too short and not enough options for RP factors
Like the storm cloak rebellion there should be more options than betrayal of the faction you get the crown for
Also the rewards aren't that exciting I always thought items from cyrodil would more of a nice touch instead of in game items that are based off of Skyrim armour if you join the empire
It's been 200 years. Cyrodiil's fashion sense has likely changed into what we see in Skyrim
What a co-inky-dink, I noticed that as well. That’s why I gave him a “field agent”/apprentice inspired by Darth Maul.
Corypheus: “This is my apprentice, Vrak’moul. He will find your false Herald.”
There are already Fade Rifts opening in Tamriel, mainly around ancient ruins and battlefields. According to Solas, any location that has immense, intense emotions tied to it has a high probability of having a Fade Rift.
There’s also a prophecy from the Elder Scroll that was found in Thedas that’s encapsulating what’s happening in both Thedas and Mundus:
When the Dovah return and the Heavens are pierced, the balance of power shall be disrupted, the potential of magic shall be heightened, and the ghosts of troubles past will come back to haunt the present. There’s only one question: are you ready?
In game terms, the events of previous games have consequences that will make themselves known in TESV/DAI.
I'd imagine the Vigil of Stendarr and possibly other Aedra-worshiping military orders may also be willing to help the Inquisition.
Here’s another plot point I’d like some opinions on from the lore-heads:
During one adventure, Matthias (my Dragonborn), Maxwell (my Inquisitor) and their companions are flung back in time to the Dragon War, encounter a cell of the Dragon Cult obsessed with blending the races of man, mer, demon (Fade), daedra (Oblivion), Dovah, and beast (Argonians, Khajiit, etc.) in order to create the ultimate army of “super soldiers” for Alduin. When they meet the mage in charge of this, they’re surprised to learn that he’s a half-mad Dwemer mage who’s “over-specialized” in Alteration magic because he believes it’s the key to reshaping life itself.
After killing the Dov in charge of the cell and escaping “back to the future”, they find that the Dwemer Mage has surrendered his knowledge to Herma-Mora, but “saved a backup copy” of his knowledge to a Dwemer Lexicon for the Inquisition. This leads to several things that I, at least, think is hilarious, such as accidentally turning a male Orlesian noble into the infamous Lusty Argonian Maid.
Well art style changes matter more. Especially when one looks at them in TES3 and the weird jump into the false Cyrodiil of TES4.
Hard to tell for the Cyrodiil side of things tbh since TES had no idea what to do with them (Also why Tullius feels weird for the supposed Governor of the Imperial Province).
The Civil War itself feels like it's missing an ending of the Moot given both sides were fighting over the Nordic High Kingdom.
Ig Todd was really into Lord of the Rings when he made TES4
Which explains some of the problems. But not all.
But that's a taste thing, and if I get into the artistic side of TES I'm going to very quickly get myself into trouble.
Cyrodiil's general fashion was pretty consistent between Arena, and Oblivion. We can't really say whether or not it's remained that way into Skyrim's era, because of the location, but it's always been kind of...
Shakespearian. The armour has flitted between generic medieval and romanesque though.
Also the Counts the Empire has in their heartland. Even though the Empire has been using Governors since Redguard.
How dare you cite continuity errors!
At least Blizzard acknowledged when they made mistakes.
The TES solution has been to just shrug it away, of use unreliable narrator as a crutch to try and escape the problem
TES Legends depicted the use of several Imperial styles throughout the games.
TES legends if I recall is a mix of ESO and TES5
Blizzard rewrote Warcraft's lore multiple times, and don't get me started on about the Terrans in Starcraft.
Yes they did. Well, more or less. Technically they were typically retcons cached in uncovering previous explanations were explicit lies, but...
When they claimed Falstad was dead, and were corrected on it, they addressed the issue
Not to say Blizzard is any better, quality wise. It's basically been gibberish since Illidan's "Redemption Story".
Blizzard has always been "too free" with writing I'd say. Because they don't really have limits are just told the end goal. Which is why things can be a complete mess with characters.
Or very toxic depending on how the team is. Like I recall someone put a Orc character into a wheel chair because another guy liked him
Shadowlands was the weirdest attempt of a redemption (Sylvanas) and they went about it like they were writing for another character (Arthas).
Redguard and Oblivion take place during different eras over 400 years apart, in different provinces. Hardly a retcon for things to have changed over that time period.
As opposed to Garrosh "I'll do it again" Hellscream
Absolutely. It also leads to nonsensical character decisions.
Like in Cycle of Hatred. The whole story is Thrall learning the truth about the Orcs and the formation of the Horde. And his conclusion at the end, after learning that the Draenei were innocent victims who actively refused to seriously fight back and chose only to defend themselves and their settlements, comes to the conclusion 'There can be no peace now that our ancient enemies have joined the Alliance'.
THRALL. Not Garrosh.
TES3 had Governors though Morrowind had Dukes governing Distrcts with an Imperial Proconsul above them. It was the same Empire with the same writing team.
TES4 has always been a terrible depiction of the Heartland of an Empire and especially the Third Empire (rip Shezarr no one will ever say your name).
Different provinces
I'd say that the writing in TES is no better, no more insulated from retcons, and no more coherent, of course.
But Blizzard is at least honest with their changes. When they retcon something, they admit it. When they make a continuity error, they admit it.
Same Empire with the same Administration.
Basically same type of people, both places. I know from first hand experience 😛
Blizzard is the same as Bethesda
The difference is that Cyrodiil is the heart and center of the Empire, while Morrowind is a foreign province under Imperial control. There's no reason to implement a colonial bureaucracy in Cyrodiil.
It's the Imperial bureaucracy not a colonial one. They always had Governors just TES4 really didn't want to do anything well Imperial which is best shown with every City doing its best to not be Cyrodilic.
My bad, the proper term is Provincial Governor.
UESP provides a handy list of all the Imperial governors in the lore here. Something of note is the fact that the title is used all the way into ESO, and something else noteworthy is the fact that across all the games and out of game lore including those that come after TES IV, none of the Imperial governors preside over anywhere in Cyrodiil, even in ESO's version of Cyrodiil, which reinforces the idea that it's a strictly provincial title not used in Cyrodiil.
Provincial Governor is a Governor of an entire province.
It along with Military Governor and Imperial Proconsul handle the Entire Province. Not the regions of the province that will be for Governors, Dukes and Provisional Governor
Regardless, every governor across every game has been stationed outside Cyrodiil, including ESO which features several sections of Cyrodiil.
If we could say anything of TES4 is that it tried to retcon Governors out of the Empire in place of Counts. With a very different and Hereditary roles. As again TES4 is a terrible depiction of the Heartland of the Empire that uses Governors
Which was nonsense anyway, and it's clear they didn't even understand how Counts function in a medieval hierarchy.
It's not a retcon because like I said, no lore ever mentioned governors within Cyrodiil.
It is a retcon.
TES4 really did not want to do Cyrodiil. Espically if they're trying to change how the "Empire" is run
I would go so far as to say TES4 didn't want to do TES. And went out of its way to make it's self as indistinct and generic as possible, so that it could fit into whatever branding they wanted.
There's stuff across TES that are retcons. The lack of governors in TES IV are not one because there was never any lore stating that the Imperials appointed them in their home province.
The lack of Governors is because they don't want to write the Empire. Even TES5 shows that with how the Empire is so very removeable for a so called "Imperial Province"
Why wouldn't they? Cyrodiil consisted of the first kingdoms conquered by the Septum Dynasty.
It wasn't a founding province, it was a collection of literal kingdoms conquered by a foreign warlord, who them moved his administrative centre to the centralised city-state of the Imperial City.
Cyrodiil's time as part of the Septum Empire was only a few decades longer than anyone else's.
So if they still had governors in other provinces, there's no real reason they wouldn't have in Cyrodiil as well.
That it wasn't a founding province is irrelevant. What's relevant is that Tiber Septim made it the center of his authority and administration when he founded the Empire.
And if Tiber instituted governors for every single other occupied territory, why would he make an exception for the Cyrodiilic kingdoms he conquered as well?
Especially given his tendency to oppress dissidents and undermine independent territorial authorities.
The best you could really argue is that the Governor's started CALLING themselves Counts after a few generations, and Tibet's descendants were too weak to correct them and keep them in their place.
Because Tiber Septim decided that Cyrodiil would be the center of the Empire's authority, and it was the Imperials that he employed to impose the Empire's authority on the other provinces.
We're also talking TES4 which had silly things like this Dunmeri architecutre. Wonder if Narsis or Kragenmoor uses it
https://images.uesp.net/1/19/OB-place-Cheydinhal.jpg
You know the answer to that.
So? Did that stop... Well, literally my empire from using governor-like titles even for their core territories?
Rome instated governors to administer directly neighbouring cities. The Persians estates Satraps for all of its territories, INCLUDING Babylon it's self.
If not a retcon, it's just another example of how poorly thought out the worldbuilding of Oblivion was.
But I'm out. I'm not going to ruin my Godzilla high talking about Oblivion any more than I already have
Rome and Persia are irrelevant. Speculation is irrelevant. All that's relevant is that both before Oblivion, and after Oblivion, the Septim and Reman Empires have consistently been portrayed as having governors appointed in some regions but never Cyrodiil.
Governors is the Empires way of ruling.
If they used Counts then those counts would everywhere instead of Governors. It's just another thing of TES4 not wanting to do the Imperials which is a noticeable writing problem of the Imperials (nevermind how much of a mistake they appear).
Even in TES4 you could remove the Empire and nothing changes. Even the "Dragonborn Emperor" nonsense is easily removable.
Existing lore points to governors being the Empire's way of maintaining Cyrodiil's authority over the other provinces, sometimes temporarily (like Tullius), sometimes for long-term.
Nevermind that Counties are small Fuedal holdings in a structured hierarchy, and their existence would imply that the leader of Cyrodiil is a freaking Duke.
Even Morrowind is divided into multiple Duchies, but Cyrodiil? Nope, just one. Because someone doesn't know how Medieval Hierarchies work and just liked the word Count.
Existing lore would point to Governors being retconned. As after all Tullius is never called a Governor outside of the Intro that has a bunch of errors said by Ralof. The player is not ambushed with the Stormclaoks and no one calls Tullius a Governor.
If the Empire had a Feudal "homeland" then it's so called "Provinces" would also be Feudal.
TES4 has no idea what it was doing other then showing how much of a mistake the Imperials are to have been made.
Imperials weren't a mistake.
The complete unwillingness to commit to any sort of identity for their culture, is the mistake.
Even the paper thin Nord treatment would be an improvement.
slight correction.
TES3s "Dukes" were renamed Governors.
Dukes were assigned to Districts which Vvardenfell was one with the others being named after the Great Houses. People of Morrowind tells us of an Imperial Proconsul but very little of it.
Said dukes are the "Emperor's representative" and have the "Imperial Guard" protecting them (Imperial Guard being the plate armour wearing dudes)
It's really their biggest problem. No one wants to write them. Sure you'll get pointless books but their reliably gets tanked every time the player is around Imperials and their groups which would be fine if the games weren't set in their Empire or went to their centre of power but unfortunately they have been.
ESO has done nothing which is why every time they went there they focused on the Dark Brotherhood or the Daedric Masters of TES. Zone wise Blackwood focused on the Daedra and I think the Longhouse Emperor's, Gold Coast was focused on the Dark Brotherhood and West Weald was focused on the Bosmer and the Daedra.
Bethesda simply has shown they have no interest in them.
Well, considering my generally negative opinion of the setting lately, maybe that's for the best for me.
The less they're written, the less damage is done.
Regardless of the terminology used to describe the rulers of the regions of Cyrodiil, we know a lot about how it's organized and it was not a retcon, because up until TES IV, Bethesda didn't provide much information about how Cyrodiil was organized. TES I had only one city in Cyrodiil, the PGE 1E's map introduced a few Colovian cities, the books in TES II and TES III, even those taking place in Cyrodiil like the 2920 series, didn't delve deeply into how the province was laid out. Anything behind that was speculation.
We also know that even after TES IV, Bethesda continued to adhere to the convention of having Imperial counts in Cyrodiil, and Imperial governors in other provinces, as seen in ESO.
This is actually a pretty good point, the High King is absolutely not a governor elected by the Empire, nor does any mention of one ever appear. Maybe they have retconned it, or maybe it's just preferential treatment to Nedes and Nords, and Hammerfell will have a governor (if they go there for 6).
Tullius is only in Skyrim temporarily to take charge and put down the rebellion.
Which would make sense because at the start of the game, none of the Imperial loyalist jarls- Elisef, Idgrod, Siddgeir, and Igmund- are really fit to lead armies.
Imperial Administration and Government is an afterthought.
Hammerfell will have Kings as its outside of the Empire so it shouldn't have Governors and stick with the standard Kings and Queens.
Many of the provinces had petty kings even during the Empire. Even Skyrim's holds were described as being ruled by kings until TES V changed the title to "jarl".
Morrowind was in some ways an outlier in that it had just one central king, mandated as part of the terms of the armistice.
Skyrim is the game that pretty much adds to the mess of the Empire in that from a dev point why does it exist it can easily be removed. Is it a Province or a client state.
Morrowind at least had a whole treaty about it but Skyrim is just a Nordic Kingdom to where the Redguard retcon to the Empire and the creation of the Imperials being a pointless thing.
Everything in Skyrim is Nordic outside of the Generic Divines.
Oh Morrowind would have petty kings. They're just named differently now and have insane dev bias compared to everything else. Can pretty much call the leaders of the great houses or major cities petty kings.
Right, back to something productive, since I don't think the setting is even salvageable without a Blizzard style retcon at this point...
As I said, i think that the main advantage of how crafting has been handled in Bethesda games lately, lies in customizability rather than raw stat manipulation
The drafting systems in place already focus on assembling parts to create a cohesive whole. But they use it to drive stats rather than raw aesthetics.
This sorta works in the case of firearms, but isn't quite as applicable to medieval weapons or armour.
When everything is made out of steel and composites, the materials stop being particularly important, but in a fantasy setting there extra important.
At the same time, you've got nonsensical quirks like Pockets adding carry weight... Which is isn't how weight works...
Instead, if you take the same crafting system and apply the ESO motif aspect, while using Colour/Texture as the identifier for material, you effectively create a visual customization system with billions of possible permutations (if, for instance, only using Skyrim's models as your basis for math).
They might add FO4/Starfield style legendary gear drops in ES6
Oh, they most likely will.
And it'll be terrible, IMO. Just like they're terrible in FO4 and Starfield. They're sorta tolerable in FO76, but only because the nature of it as a live service game.
Eh. I like them. The only thing i dislike is that the unique legendaries are mostly not unique. You can find like 3 different laser rifles (from 2 different quests and loot pools) that have the same never ending effect.
I'd suggest making quest related legendaries be a one time thing that can't be found in loot pools
Like if a guild quest rewards you an inf. bolt crossbow make it so you won't get it from random legendary drops
Same way make it so the legendary effects you get from random drops can't be found from quest rewards.
My problem with them has always been that they basically render Unique weapons obsolete, are far too randomized to be particularly useful, and basically just serve as superfluous padding to increase play times using the same loot-driven dopamine rush as looter-shooters.
I prefer my powerful pieces of equipment to be the results of dedicated work and goal setting, not constant dice rolls and grinding the same 3 ruined shacks in the woods until RNGsus blesses me with scraps.
No. Unique weapons like the broadsider, deliverer, junk jet etc. exist separately. Legendaries are just one extra tier of Unique effects.
In fact I'd prefer actual unique weapons with different models to be separate from ones that are just stat upgrades
What they need to do is not mix quest rewards with random legendaries
Let stuff you get from quests be actually unique and let random loot drops be unique on their own
And not scaled. At least to add some value to them.
Yeah. Let the quest rewards be entirely separate from the random loot pool
4 does do it to some extent like the automatic laser musket which can't be found anywhere except the MM questline. We need more of that.
Still don't like them. They're a Looter Shooter phenomenon, and only exacerbate the Murder Hobo problems in RPGs.
They're right up there with the infuriating HP sponge dynamic in combat.
The entire 'Legendary' dynamic is, at least IMO, a unilateral failure. Legendary Weapons are just meaningless grind to try and RNG your way to relevance within the scaling creep, and Legendary Enemies are just tedious HP sponges that draw out already overburdened simplistic combat well past it's staying point..
Well, that’s something to fix in a VC.
VC?
I'm guessing he's referring to our Verified Creator program.
Aaah, that'd make sense.
I am also hesitant to rely on them though. In fact, I think relying on modders, Creators, or not directly official developers to fix core problems with the games design is a losing perspective.
Expecting others to fix your poor decisions, rather than just trying to make better decisions, isn't a way to progress.
You got it right. Want a cookie?
Sorry, Charlie. You have to earn it.
I'd like having different variations of weapons and armour, but I think a legendary system would feel out of place when they can make uniques like all the other entries in the series. A high quality steel greatsword being stronger than a hackjob steel greatsword made by a bandit in a cave makes sense to me
I was actually going to explain why I think legendary weapons wouldn't work, but honestly finding a blessed iron dagger on a random enemy in the middle of nowhere makes about as much sense, and never really took me out the experience
TES already has enchanting as a mechanism. It doesn't need Legendaries added on top of that.
Especially given that... Well... Legendaries as a dynamic were really always just magic in the first place, and never made any sense in the settings.
So for TES, you'd just be cramming in two layers of Magic.
That's a good take on it, it really is just wasteland magic
Hello everyone, I am a novel writer from China. If my novel borrows part of the world view of The Elder Scrolls, will this infringe on intellectual property laws?
Is this the right place for a concerned fan of The Elder Scrolls to voice their expectations, wants, and concerns about TES6 development and be heard by Bethesda Game Studios devs and to ask those devs about their goals and expectations for the game?
You can do the former. The latter... well
Based on interviews and track record Bethesda has probably known exactly what they want TES6 to be since development on Skyrim wrapped. Given the decade and a half of titles released since then you’d think the Bethesda devs would have a solid idea of expectations in the gaming industry but then starfield happened, a game with problems that the studio should have figured out 10 years ago.
My expectation for TES6 is exactly what you’d expect from the creators of Skyrim who have watched titles like Red Dead Redemption 2 and Baldur’s Gate 3 succeed. Oblivion Remastered was a successful experiment in blending technology and taking a classic BGS game and making it more user friendly for modern audiences. I’m hoping they learned all the right lessons. They have the benefit of hindsight and decades of experience but all it takes is one stubborn producer to railroad a development team toward a mediocre product.
I think TES games succeed when the writing is creative and strange, the world and gameplay is immersive, and the developers get to poor their creativity into their games.
Morrowind had the best writing, Oblivion had the best magic system, Skyrim had the best world to explore, and Daggerfall was the most ambitious. Fallout New Vegas is more popular than Fallout 3 for a reason.
ESO and FO76 have had their time to shine. Single player open world RPG players don’t want MMO mechanics and don’t want gameplay to be a grind. We want interesting stories to keep us captivated and an immersive and imaginative world to experience them in. The philosophy of “your players won’t appreciate your writing so don’t even try” by writers like Emil Pagliarulo is wrong.
In TES6 I don’t want and endless supply of thoughtless fetch quests. I’d like to see quests that begin looking like a fetch quest but turn into an interesting adventure. I don’t want quests to clear out a basement of rats or roaches. I want quests that align with my character’s goals based on how I decide to role play that character, which means options. Being the prophesied hero chosen to save the world by the gods is fun and epic the first time through but gets old on repeat playthroughs. I want the freedom to be anybody. I want dark humor to come back to the franchise. This isn’t The Legend of Zelda. I want different elements to have visual affects on targets like a chard corpse or a frozen body broken into pieces. It needs to have hit box recognition for different body parts. I want a dedicated button for casting spells and a dedicated button for blocking regardless of what is equipped in my character’s hands. Why in Tamriel can you not jump while sprinting in Skyrim? Odd choice. I want the option of dyeing my clothing and armor. I want more customization for decorating my house or keep. Maybe I want a trophy wall with the skulls of every creature I’ve slain. Maybe I want a head on a pike outside the front door that says “enter at your own risk” or maybe I want the home to look like a Valenwood greenhouse.
I want attributes to come back. I do not want perks that give a 5% increase in damage. Increasing a skill alone should increase its effectiveness. Perks should change the way you play.
I want realistic hunting and skinning like in RDR2. I want “cities” with more than 10 buildings. I want a.i. that doesn’t make enemies or friendlies walk right into the line of fire. A little sense of self preservation would go a long way.
I think I want what every TES fan has been asking for for years. End of rant.
"Fallout New Vegas is more popular than 3"
Bruh. NV is the lowest selling 3d Fallout game
As for Emil, he doesn't write everything. His words don't really mean much if the entire team doesn't agree with him. It's just his opinion.
Also. I know this is personal preference but "Oblivion has the best magic system" is a tad questionable
I don't even know what Emil said and I'm very suspicious if he actually said x things.
He was going on a bit of a rant when discussing Starfield when he said that. I don't think he meant it
And like i said even if he does believe that i doubt he can do much if the rest of the team doesn't agree with him.
Also i don't get the whole attribute criticism.
"I want attributes, not perks that do +5% damage" that's exactly what attributes did tho?
You put points into strength and it increased your melee capabilities a little. Same thing
Yes.
More detail would be needed.
Specific aspects of the world it's self are one thing, but 'World View' is a bit nebulous. Nothing about TES's worldview is novel, and it's derived from thousands of years of social and philosophical thought.
If anything, you'd probably be drawing more from Gnosticism than TES. At least if I understand your statement.
Hoping the mix the perk system of skyrim with the attributes or atleast bring attributes back into tes6. More options for perks was a nice addonition to the one perk every 25 skill ups in oblivion. And more build options always good
The old approach to Attributes was just bad.
However, the idea still has value, and could be reincarnated into something more useful.
It's main problem, as with all the main problems of the past, was linearity. All attributed progress the same way, every time.
And that sort of linearity stifles character options.
Exactly. “Perks” that do what attributes or just leveling a skill used to do is simply a pointless extra step. Perks should transform your gameplay because they are a limited resource that you’re forced to choose between.
I agree that the concept of gaining attribute points through leveling is a better concept than how it was executed in the past, but Oblivion Remastered largely fixed Oblivion’s old leveling problems. It gave you a “perk” at every 25th interval in a skill for free so you feel like your character is actually getting more skilled at that activity. A perk tree on top of this system would be ideal rather than to replace it.
Why? They both do the same thing. What's the point in separating them
Perks can serve as both unique upgrades and normal stat boosts
Also Skyrim does have attributes. It's just reduced to the 3 main things that are basic to everything else i.e health, stamina and magicka
They call them attributes, but they're really just Resources.
Tbf that's what attributes always were
Nah, Resources are used in an active way. Attributes were just numerical modifiers that were applied to things..
The Attribute System I've played with in the past, at least on paper, is attaching the Attributes directly to Perks. You then use the aggregate score to gate non-Skill related Perks.
We did have attributes like endurance that served the same purpose before (increasing health and all that).
Now they're just focused on those 3 basic things. Instead of having separate attributes for sneak, combat, speech etc.
So any Perk which, reasonably, would involve being stronger, gives you a point of Strength.
You then need X Strength in order to be able to choose, say, Increase Carry Weight as a Perk.
I do hope they work in stat checks in the next game. Having all checks be tied to speech isn't viable everywhere
Like it's funny you can join the college of winterhold with a speech check even if your magic skills are at like zero
That should've been a magic check instead
I think the attribute system is just(At least to me) a very common RPG system. Level up increase your stats, many people find that appealing and its a very simple way. It may be "Spreadsheet but I don't hate it(Unless its super limited like in Oblivion where 100 is the max). Perks are also nice but knowing you leveled up your stats as you level is a very good feeling, some perks don't necessarily do that.
Carry weight should increase automatically as your strength increases. Separating the attribute from the system that it governs is obtuse. A perk called “extra pickets” that doubles your carry weight would be worth a perk point.
By removing the attributes and devolving to the 3 stats system removes the passive advantage of increasing your attributes. Instead of increasing your carry weight with a perk and your melee damage with another perk which requires multiple level increases, you simply increase your strength which does both. Seamless, fluid, simple. Perks that do what attributes already did is just an extra step with no benefit.
My problem has always been the enforcement of particular bonuses. Carry weight and strength is a good example of that disconnect.
The way it's always worked, has been unilateral. Increase strength, increase carry weight, increase weapon damage.
But this sort of dynamic doesn't reflect the actual nuance in that idea. It doesn't allow you to skip leg day, or focus on your core, or any of a hundred other ways that Strength is represented.
But surely walking all over Tamriel being over-encumbered would strength the whole body lol
Strength increasing carry weight and well obvious increased damage with weapons increase is logical(Or damage with weapons). That makes sense
That’s what perks should be for. They should grant you an ability that reflects your chosen specialization that separates you from the common man.
And I'm saying it ALL should be handled within Perks. It within 2 seperate systems.
The settings and world structure in my novel have some similarities with The Elder Scrolls. Does this constitute infringement?
If they do bring back attributes they should work like how they work in Fallout where it's not just arbitrary boosts to skills but each attribute has their own unique function
Charisma affecting speech checks.
Intelligence affecting xp gain and terminal hack difficulties.
Luck determining critical hit chance etc.
Oblivion actually did it well with just the luck attribute. It was a really cool attribute that determined chances of a lot of random events across the game. Wish the other attributes were like it.
Unlikely, but it depends on how closely they resemble eachother.
When in doubt, change names of things.
I would like one change in regards to factions and that's more requiring you to do stuff the faction wants skill wise.
Not some code looking at your skill level but say a magic guild requires you to cast a strong spell sort of thing.
Morrowind had that sort of system. You needed certain skill levels in Restoration and such to continue on with the questline.
Morrowind required skill levels but you only needed to cast magic a few times which I think was soul trap.
And even in that case we could use a scroll instead of casting a spell.
Yeah. I'm more in favour of practical challenges rather than flat number checks. Quests which require you to use particular spells to complete them, rather than the game just going 'Yup, your Conjuration Skill is high enough'.
Skyrim sorta did this, but all the necessary spells are so baseline that it never really felt like any amount of progress.
I think we need more spell variety
The ones we have are fine but very basic.
Most of the cooler magical stuff in lore is only showcased in setpieces. We don't get to use them ourselves.
Or sometimes when we do, they're just reskins of existing spells with more stats
For some of that stuff, we need better basic systems for the magic to play off.
Burden, Corrode, Drain, even Telekinesis simply don't interact in any meaningful way because the basic underlying mechanics aren't there for them.
All the game really allows for is direct damage magic. It's not designed from the ground level to support more diverse approaches, which really limits the range of spells you could play with.
Which is doubly unfortunate, considering how basic and bare bones combat (the one thing you can really apply Magic to in game) is in TES.
The basic spells could just have one version and have them scale as you get stronger.
ESO has a semi good system for spells. You level it up and then morph it into a different version of the spell.
Hi everyone 👋😊
They should add more utility spells to interact with the world
Rerurnt unclock at least
They need to redress core mechanics in the game first, unfortunately.
Things like NPC states and tracking, pathfinding, object rendering and terraforming (which won't be a thing until they start really using Voxels) etc.
In this regard, I think that Starfield really sets the expectation. And that expectation is not good.
Starfield does a lot of core things well. The game just doesn't utilize those mechanics the best
NPCs for example can actually jump around instead of getting stuck trying to find a path up something
The movement in general is really stellar in that game. It's a shame how little it's utilized
The pathfinding is wonky and doesn't react to the environment super well. It looks for particular points to interact with, instead of being able to react to the environment as a whole. Which is why you get enemies who will boost up onto gantries but don't get up on most roofs or shipping crates independently.
It also still utterly lacks a baseline mechanism for tracking unconscious entities, resorting to quest-specific recognition and thus rendering EM weapons basically garbage (all but like 2 quests will just treat you as having killed everyone anyway).
And it still has problems with Y axis interaction and movement, with entities picking a particular Y elevation to move at and then directly transitioning to another to keep moving, rather than more natural tracking.
The character movement was a great step up, but there's still a lot of very core problems with things that hamper any future progress.
I think roofs are purposefully gated off from npcs otherwise you'd end up with situations akin to brahmins stuck on roofs of Sanctuary hills in FO4
But outside of civillian areas the normal combat areas have climb points everywhere. I'm pretty sure it's dynamic. Anything can be made climbable by enemies
And the thing about movement axises is that your companions can go multiple ways. It's especially really impressive in zero g environments. Enemy AI however can't seem to do anything as advanced.
So again. It's doable. The skeleton of the mechanic exists. They just didn't use it much
Or just stuck in houses for no good reason >.>
Sad Roach Noises
But yes, the skeleton is there. But that's all it is, at present. A skeleton.
Why in the world is everyone not wanting es6 to release in the same timeframe as gta 6 I mean one’s totally fantasy and the other is modern day crime game what is the problem they’ll still make money for Microsoft
where can you find the channel rules?
oh, i just really wanted to know if it's against the rules to say that, i hope that for tes6 Bethesda doesn't go woke...
What does that even mean
I have a simple rule.
When someone uses the W word, I stop paying attention to them entirely.
They have a surprising amount of crossover. And GTA is simply the bigger title.
I'd rather they release at least 3 months apart, so that there's less direct competition between them.
Well I think they should separate it from the fact that both Bethesda and rockstar games have their own respective events
Anything releasing against GTA6 will effectively be going up against the second most anticipated game in history. That's a lot of heavy lifting just to get noticed.
The only game that could reasonably compete would be Half-Life 3.
Its best to not ask that.
No way. Half Life is popular but not "made 1 billion in 3 days" popular.
At this point i don't think anything compares to GTA. It's miles ahead of anything else
I’m not holding my breath for TES6. They’ve hired one of the writers from Fail-guard, and, besides, I can’t hold my breath that long anyway.
Funny because VG had some of the strongest writing in the entire DA franchise. I'm looking forward to see what he does
If there was strong writing it wouldn't have failed
Strong writing doesn't really determime success sadly. Otherwise GTA 5 would be the best written game in the world
I didnt play it, so idk, but i heard people mostly complain about bad story and characters
DATV had pretty much everything stacked against it. Even it's own publisher. It's a wonder the game was finished at all. It's what they say, doomed from the start
Even if it was the best game in the world i doubt it would've succeeded with the conditions it was released under
I mean people do that about Bethesda's games as well. Doesn't make it true.
And it certainly doesn't stop their games from succeeding either. VG suffered from badluck right from the start
Well, since skyrim quests in bethesda games are aqtually bad, but people dont buy their games for quests, they buy them because these are good sandboxes
Not to say it's perfect or anything. It has it's flaws like every other Bioware game. But definitely not enough to fail
You sure about that? Plenty of people love their quests
Their main questlines are often criticized but people usually love their side quests
I dont know any of these people🤷🏻♂️
Me and my friends play it because of cool world design and lore
That's the thing really. People love their game for plenty of reasons. Many appreciate their writing too. So the loud minority screaming "writing bad" doesn't stop them from succeeding.
DATV however came out after Bioware has already been dragged through the mud for MEA's mediocre launch and Anthem's... frankly disastrous failure.
Expectations were already pretty low and then news came out that the game was originally a live service game which further drove people away.
Then the marketting for the game itself was godawful. After the first trailer they literally had to come out and say "guys wait for the gameplay trailer, this one doesn't represent the game well" like bruh why didn't you start with that then??
This is something Bethesda knows how to handle well. Even after 76's launch and Starfield people are still excited for ES6.
They know exactly how to market things well and get people interested no matter what happened before.
I wouldnt say its because of good marketing, we dont have anything about tes 6 other than one cgi teaser. It isnt marketing, people are excited for tes 6 because for many of them its a favourite game series and they just hope it won't be f***ed up. Many people in this chat though already said that dont expect anything good from it
If that were the case Starfield would've failed as well after what happened to 76. But it didn't. Despite it's mediocrity it was one of the best selling games of 2023.
They know how to market things well. Even the radio silence now is better than saying something stupid and regretting it later.
They have Todd.
He's their ultimate uno reverse card.
Somehow he always convinces people to board the hype train
With starfield yes, it was a good marketing, i agree. They actually made people think that the game is much better than it is, so thats why it has so many negative reviews
hey i need help with cavern of the stormcaller
???
I prefer the writing in Skyrim over the writing in Oblivion. I think Morrowind had the best main quest writing though.
hey i need help with cavern of the stormcaller can anyone help ??
skyrim
Ok, what's the problem? Maybe I can find the solution
My understanding of DATV is it went from dark fantasy where the world is going to end and no one has time for your feelings. To one where all the characters sit down and try to have surface level conversations about everyone's feelings, who hurt them and how. Imagine Game of Thrones being made by Disney with a target audience for 12 year olds and you start to get the picture.
I mean, half of Lord of the Rings is talking about feelings. And the world is LITERALLY ending.
The two things aren't mutually exclusive.
Now, I'm not defending Veil Guard, and it's got some serious issues with writing (though that's par for the course in video games in general) but the common modern idea that you can't have both is flat out nonsense.
Hell, even within BioWare's own library, Mass Effect is 90% just talking about each other's feelings, and working through personal trauma. The remaining 10% is the extinction level event.
And that worked fine up until BioWare decided to scoot across the carpet with that terrible ending.
None of which is relevant to TES in any way. Bethesda has its own writing problems to deal with, and I genuinely don't think critiquing BioWare is going to help them there.
You can have both, but when a more silly tone becomes super common in these series franchises, it loses value. But that doesn't just include video games. Some movies do it to and it annoys me but thats off topic. I don't think a writer from Veilguard is gonna somehow be the doom of Tes(Unless they're virtue signalling on Twitter but thats also off topic)
Oh absolutely. The Marvelization of stories has been a net negative, IMO.
A lot of writers seem to have missed what made the humour of early Marvel movies good. They've stopped using humour to break tension, and use it just to be flippant.
Which undermines drama.
At the same time, they've diluted characters INTO the commentary. Which is another problem..
"The Marvelization" 🤓
I don't think the humor has really changed. It's just almost been two decades now and we're sick of it. People are hungry for sincerity/authenticity, we're drowning in irony
Nah, it was used in spots previously for the purpose of breaking tension.
Now, they just use it everywhere, not breaking tension but undermining it entirely.
They utterly misunderstood why it worked, and why people reacted so well to it.
Thor Ragnarok being the clear exception here, because that movie was basically a comedy through and through.
Sheogorath is a great example of this in TES. The character is a buffoon, who is used solely as a comedic inclusion for the Lols.
He went from a quirky, callous and dangerously erratic force to a clown, and he's basically nothing but a joke now.
With the recent news. I hope Bethesda are careful with their writing strategy.
If I start to get a whiff we are about to relive the abject heartbreak of BioWare's demise, I'm.. I'm just not going through that again, I can't.. TES VI would have to become the first Bethesda RPG, ever, that I skipped. 🙁
Sorry I'll leave it there. Just needed to vent for a second.
And what recent news is this?
This is a gross misunderstanding of BioWare as a whole, BioWare games are 80% "Hey do you have a minute" and have been ever since KOTOR.
I presume they're referring to this: https://www.thegamer.com/john-dombrow-bioware-mass-effect-dragon-age-bethesda-game-studios-senior-quest-designer/
You all seemed to miss the part where i said surface level conversations.
Aaaah, ok. Hadn't seen that.
I will say, however, that pedigree means nothing to me. Time and time again, I've seen lauded creatives produce utter garbage.
Take each product one by one. Don't let someone's reputation get ahead of them.
You can respond to finding out about the Morning Wars with "well your people should be careful, Tali."
Just a one sentence, scolding response to finding out about that time the Quarians were nearly genocided (not that they didn't deserve the wars, the way they treated Geth was horrendous and the Geth really were firing in self defense)
Shep doesn't really get deep with their companions until after they have literally died
You are welcome to your opinion as am i to mine.
Its more of humor overwhelming the entire product or in this case storyline filled with humor and not allowing emotional moments/seriousness to breathe.
Yes, as we all are, and just as you are welcome to express your opinion, I am welcome to contend it.
Which was my point.
The Marvel effect was basically "Oh, people react positively to the jokes, we should add more" while entirely ignoring the context that made those jokes impactful and poignant.
I'm just hoping that as they write for TES6 they don't start hiring writers from Zenimax over to Bethesda. ESO is a nightmare lately
As i said above its Disney-afied
I mean, it's no worse than the last 3 showings from Bethesda.
FO4, FO76, and Starfield, have not been particularly well written.
Not exactly BAD, but also not good.
And nothing in ESO has fallen to the level of Oblivion.
I agree that Bethesda games have shied away from their darker origins.
They also shy away from actually making any sort of commentary.
A story without commentary is a story without a point. And a story without a point isn't worth telling at all.
Oblivion was great, ESO had gems such as Ithella and "oh wanting to stop the three banners war is bad, you have to help the monarchs continue their senseless violence for cyrodiil because uh... look you just have to okay?"
Never forgiving Zenimax for the Ascendant Order questline
Ah, must be new here.
New to the server, not new to elder scrolls.
My contempt for Oblivion is the stuff of infamy round here.
I can't comment on ESO, I barely played it.
Edit: Ok I played a bit but I barely got out of the game outside Stros M'kai and near Wayrest in Highrock
Let me guess, is it the un-jungled Cyrodiil? It's usually woodland cyrodiil
Oh no, it's far, far more comprehensive than that.
So much so, and I go into detail, the mods get mad at me.
🤝 professional hater nice

On the plus side, it's stories are decently paced, and getting rid of Miss Chance in combat was a plus.
Yeah miss chance was my biggest problem with Morrowind. In daggerfall you could kinda game it a little easier in character creation but Morrowind had my Expert in Spear losing fights to literal animals because I could somehow not hit them
Which is more positives than I have to say about New Vegas but that's a whole other story.
I do think that the Ithelia story arc highlights a second problem with a lot of modern video game writers. At least in the west.
The utter and total lack of understanding of logic.
'It works if you don't think too hard' isn't an excuse.
You are on a whole nother level to most of us here with the lore.
Which is why I have grown to hate it, yes.
Go deep enough down the rabbit hole, and you find that it's all balsa wood and chewing gum.
I haven't played Ithelia's expansion, but between her design and her whole "prince of paths unexplored" shtick I genuinely just think she was a mistake from a studio that relies too heavily on the Princes
The Daedra imo are fundamentally uninteresting if you look at them too closely
It took me quite a few playthroughs of TES games before i cared about the lore on more than a surface level.
I see the opposite, it's just no one wants to do anything interesting WITH them.
Because they're easy villains and require no further consideration than just 'Its am evul demon'
I liked the Daedra mostly because they spiced up the side quests.
By design, Daedra are one note characters. They can never be anything more than their domains. Malacath and Merid-Nunda have something interesting with the Fallen Aedra thing and Malacath's connection to the orcs' Pariah curse, but Sheogorath will always be insane, Dagon will always crave destruction, and Mola Gbal will always want to crush and dominate
Take Boethiah as an example. It's all murder, treachery and conspiracy with the writers. Because they never want to bother going any deeper than the surface.
Ask yourself, why were all of Boethiah's greatest champions heroes and nation builders?
They're not one note, but the approach to them has always been one note.
We will probably never know the writers original intent for the progression of the lore at this point.
I can answer that question myself, because nation building is 90% murder, treachery, and lies
But this problem exists across TES.
EVERYTHING is one note. Because people either don't want to go any deeper, or are incapable of doing so.
They can't even approach their own themes right
The Ascendant Order questline has you fight a guild trying to stop the world war going on, but instead of engaging critically with you being a hired sword for nobles who just wanna hang their flags from White-Gold, the writers write the Order off with a half assed daedra plot
But I'm falling in the rabbit hole again.
I don't think the setting of TES is salvageable. Full stop. Bethesda either doesn't want what I want, or is incapable of actuating on it, so it's a dead point.
The games, the mechanics, and the systems? Those still have value. Bethesda can still make a great Fantasy RPG, even if I think the setting it's self is slop.
We have been to a few of the Daedra realms. The real problem is once the storylines are over it has no impact that can be felt beyond that realm. This can be said about most Bethesda quests though. Sheogorath shows up in Oblivion and Skyrim and gives you the same weapon both times as if neither happened.
Well yes that's because artifacts aren't objects
They're fragments of that Prince's soul, and they return to the Prince when their wielder has stopped fulfilling the Prince's design
And honestly, I don't think there is a single writer in the gaming industry they could fix the Setting for me. Nothing short of sweeping retcons and rewrites could do that.
The Hero of Kvatch stopped fulfilling Sheogorath's plans when they went and mantled Sheogorath during the events of Shivering Isles
So Wabbajack would, naturally, return to being creatia
I think honestly they could reboot the setting in a satisfying manner with TES6 and give us some crazy First Era stuff to do
Well its just one example but it could be said for all the artifacts. I suppose the games being set 200 years apart allows for them to be taken back and regifted.
Basically everything would have to change. There are a few scraps here and there, it even the core cultures have been so squandered I see no reasonable way to course correct.
I want to see the cool stuff that's never going on in the foreground of the setting
The ships already capsized and sunk. You'd have to build a new one to try again.
There's a small ayleid civilization in Black Marsh and constant rumors of the Saliche killing people in the woods of Cyrodiil but this just, never gets acted on?
ESO has been going for this long and releasing expansion after expansion for the story all this time somehow.
ESO lives PURELY off of daedra quests
Anyway, I'm going to dip out of the rest of this conversation before I get too hostile about the writing.
Someone ping me when gameplay comes back up.
They have not released an expansion that doesn't involve a daedric prince one time
Elder Scrolls gameplay needs a rework too if I'm being totally honest lmao
Oh absolutely. But the bones are there.
They need a lot of fleshing out though.
I just want story progression, not something that feels like only you know about and the next game wont address or make reference too almost at all.
Skyrim and Oblivion's melee combat largely consists of TF2 pyro game play (hold W and press M1), magic keeps getting less and less fleshed out in every new release, and armor ends up meaning nothing because at 100 armor skill category in Oblivion and Morrowind all armors would be the exact same while in Skyrim you could use smithing to just make one piece of armor more and more and more powerful infinitely
I imagine something like a side quest that involves more than one or two daedra at a time and has consequences to the world.
No! Less daedra!
My point being dont make the world feel so disconnected.
How about a quest that focuses on the Bretic old gods? The ancestor faiths they worship, their cults and witch covens? The things you see in books or hear about in rumors but never actually get expanded on, that'd make the world feel interconnected
I've usually put it like this.
Bethesda has a lot of the tools it needs to make a truely revolutionary RPG. They just need to use those tools properly.
Maybe you have to choose between one of the artifacts and screw over one of the Daedra which buffs their spawn. I'm just spitballing here.
They don't have ALL the tools, but they have a lot of them.
I've always said that Bethesda would have a damn good setting if Bethesda would stop touching it
I have said in the past that it would be interesting to see another big name in the industry take a stab at the TES franchise.
Well, Nords, Bretons, Imperials, Bosmer and Altmer are basically write-offs now. They're so far gone there's no saving them.
Dunmer are fine. Khajiit are shaky but ok. Argonians and Redguard are teetering on the edge.
And Orcs are just... They exist, I guess.
Part of it is the way they do the games with the blank slate character. In order to not have to interact with a character who feasibly could have been anyone, they have to jump across the continent, skip an entire era
In my opinion the next game needs to have closure to the Dunmer storyline and have them play a sizeable role.
If they went the Witcher route of having you play one person, they could easily make a series that follows one story
Skyrim wrapped up the Dunmer story arc. Their Gods' tapping of the heart of lorkhan doomed their people, and their mistreatment of the Argonians led to an invasion that stole half the country away. That's your closure, the Cursed Race screwed themselves over
The dunmer have been characterized by a superiority complex and overwhelming greed built into their culture from day one, eventually it was gonna bite them in the ass
I suppose there is some closure in Skyrim but it still doesn't feel fully complete to me. Imagine them coming back and being a super race that all the other races need to unite against. All the while the Dwemer start up all their old war machines and underground facility that have long since laid dorment.
That would feel like a final sort of storyline for me for the TES series.
Pretty much all out war.
You can't wrap up a peoples story without extermination. Everything else is just a new chapter.
I mean this in the nicest possible way, I think you are confused.
The Dunmer do not have war machines, or under ground facilities, that is the dwemer.
Actually you are right my mistake the Dwemer is what i mean't.
And Yagrum Bagarn spent the entire second era trying desperately to find any trace of his people. He settled on the conclusion that they had somehow bound their souls to Walk-Brass (the numidium that Tiber Septim used to conquer Alinor), and the destruction of the Numidium in the 3rd era in the Iliac Bay destroyed the Dwemer
Their very souls were wiped from reality, they do not exist anymore
Well, the inhabitants of Umbriel indicated that they may have encountered Dwemer out there.
But they went way, WAY beyond the normal realms of Oblivion in their travels.
I immensely dislike that, it cheapens Yagrum's entire existence
The whole traveling of Umbriel is... Weird at its core
.
Umbriel was a weak story tbh
Very interesting depending how deep you want to run those threads, but weird
You have to delve into Kabala and Gnosticism to really pull those threads though
My fanfiction about the Dwemer would go something like this. They get banished to a different realm but find their way back somehow. Once back they activate their underground fortresses which rise from the ground splitting and ripping the world open. Lava pours out and deep underground magic is exposed, corrupted and reshapes parts of the world. Similar to WoW Cataclysm and how that changed the world.
Then the Dwemer robot army move out and conquer massive sways of the land. Rebuilding it in the Dwemers own image. Technology is advanced several ages as people start to reverse engineer Dwemer techology. Soon a massive temple is constructed that blots out the sky as the magic from the world is consumed and reformed into a new Dwemer god.
This is just for the fun of it with no real lore bases.
Yeah I can tell it's got no lore basis
It would make for some interesting landscapes and ability to change up the wildlife.
I would imagine the technology of the world looking a lot closer to steampunk with magic to supercharge it.
Magitech is rad, and TES was supposed to have it. But they chickened out.
I have seen those dwemer bike mods for skyrim and it doesn't seem out of the world of possibility.
Got whatever the Disney Hellscape Oblivion was, and that was that
Lord of the Rings is popular just copy that. 😛
Sorry, was busy looking at Gamescon
Sekiro anime, but no Armored Core DLC, thank you fromsoft
Blood Ravens stealing the Eldar before the Ultramarines do
Better them, than Tazryn
Is it anyone’s general theory that es6 will release on the next gen consoles because of maybe the need to have ai integration for the game to work
Cannibalism is nasty, so nasty. Nasty like a honeybadger. But seeing as how Cannibalism and Bosmer are a thing, would be cool if you could at least temporarily take on the physical form of whatever you eat, or at least take on their unique abilities? Kinda like Kirby
Unless that's already a thing in TES?
Basically they would use the power of the device to control ai to control the environment and world better they tried a little in starfield but to a degree that they could control on the console but hey I might be wrong but if I’m right it would explain a lot of what Bethesda has in the pipeline for the future
What exactly do you think ai would do?
I doubt TES6 will have a dungeon master, that is more of a Wayward Realms shtick
That sounds like something that would be better suited in a Final Fantasy game.
^ true lol
I mean, it wouldn't be THAT hard to implement an improvised weapon system they would allow you to do such a thing. Throwing a cactus at someone isn't really any different than throwing a chair.
You could already throw random things as weapons in Fallout with the junk jet.
So that shouldn't be too hard
The biggest challenge would be assigning where to hold whatever random thing you're using as an improvised weapon. Beyond that, simple stars assigned based on object weight would be super easy.
I am terrified for ES6, if it uses old or refurbished engines, or scripting technologies. It will be the end of everything. If its story has anything agenda related it will be a laughing stock. If the bugs are comedic it will be ridiculed and shunned. This isn't a joke this is actually important imo. I won't touch this game personally if there are obvious fall offs that are due to pandering or in house influencing that break off from the world that is Elder Scrolls. It's just personal to gamers not to be taken lightly.
..... Creation Engine 2 is a fine engine, there's nothing to worry about. And agenda? Like there's been no agenda in any Bethesda game unless you're part of the "Anti woke" crowd(I hate the term so much)
Typically, Agenda is code for 'Anything I don't like'.
And frankly, if you think bugs ruin a game and make it a laughing stock...
Find another company.
Bethesda has never, once, released a game without hilarious bugs. If you expect them to now, you're just being an ostrich.
More diplomatically...
What's with people lately bringing up the Talking Heads of YouTube nonsense again?
This is like, 3 times in the last week.
Popular game engines are always "refurbished." That's what the numbers following their names mean (Unity 6.2, Unreal 5.6, ect). A game engine that is never "refurbished" is a game engine that will become quickly obsolete.
i said i hope tes6 isn't woke! i don't think these game's need to have sexualized content they were fine without
is this serious?
Laughs in The Lusty Argonian Maid
Sexualised... Woke...
No, you know what... Not even quipping.
Try, you don't care. Personally, while I don't always agree with Terical, they do provide good feedback and insight. No need to be rude.
Oh, I don't care about their input any more than they do mine. It's the flippant dismissal of human rights issues that I have problems with. And I'm tired of being flippant in my addressing of it.
Ah yeah fair point
1: This discussion is in regards to a video game series.
2: There is a lot to the Elder Scrolls Lore I recommend looking into.
The lore can be rather dark, and there are even some aspects of the lore that we can't discuss here because of the #rules
The lore is irrelevant to the issue.
Well, at least we agree on something.
The Stormcloaks may have been likable, if it weren't for their Talos Worship.
Because screw Talos and his whole sodding dynasty with the Mace of Molag Bal.
Well, the Aedra aren't much better in the grand scheme of things.
Nothing deserves worship. Those demanding it least of all.
Death to Talos, death to Tiber, and death to Zurin Arcturus
Not according to more recent lore. The 'Comatose' Hypothesis was pretty solidly dead even before I quit the lore community.
The 'Pillar' hypothesis was the more common one, at least a year ago.
I cannot believe Bethesda tried to make us sympathize with Talos worshippers in Skyrim considering Tiber Septim used Walk-Brass to level entire swathes of Colovia, Elsewyr, and Alinor just because the Altmer didn't want to join his empire
Considering how a lot of them just disappear because the Thalmor are jerks. Yeah I think we're right to sympathize with them,besides our knowledge of Tamriel/Nirn is way bigger then the average denizen ingame.
They do. Both Dibella and Arkay communicate with their chosen in Skyrim, they send avatars in Morrowind, the directly bestow blessings to the Divine Champion in Oblivion, and there are about a dozen divine interactions in ESO.
Not to mention the whole plot of Redguard, the Barenziah incident, potentially Culchain...
The Thalmor are right for banning Talos worship, some of them have probably buried people who saw Anumidium
Oh sod off
Humans live in elven ruins, speak an elven language, worship elven gods, and go to war to incorporate elves into their empire
Thats not an excuse to kidnap people making them disappear. And again these humans aren't exactly all aware of what happened 200 something years ago
"Alright here's our one rule for peace: Stop worshipping the genocide god."
"well screw you I'm gonna worship the genocide god"
Tiber septim is worshipped BECAUSE of his war crimes. He is literally the Imperial god of war
So you think its ok to kidnap people?
As a friendly reminder, please remember to keep all comments within the guidelines of the #rules
No this is not directed at anyone specifically, just a friendly reminder
When they worship Tiber sure. Would you not disappear and kill Molag Bal cultists?
Knowing Kirkbride though his writings and my few interactions with him, I'm almost certain the current development regarding Talos Worship was based on real world religious history.
History I cannot even begin to scratch the surface of here, due to the rules.
Thats not even the same
Men be like "Mer can't talk about genocide" after genociding the Falmer, genociding the Ayleids (that sided with Alessia), using the Numidium on Alinor, signing up with thr Chimer with the explicit desire to genocide the Dwemer
It isn't elves who sack Orisinium every century
You're right the Molag Bal cultist doesn't hide behind "our victims deserve it" they go "I'm evil. I love being evil. I want to be more evil. Death to the innocent." like a respectable villain
ONLY men have engaged in Genocide, that we know of.
Mer did some horrific stuff too, but they haven't done that.
Men were enslaved by ayleids one time in the Merethic era, liberated by the Dynari ayleids, and haven't stopped killing elves since
Some of it arguably worse, true, but not genocide.
Anything an Elf has done over their centuries long lives a Man has done worse in his 60 short years
Well, I'd say it was even before that, that Men were on the killing spree.
Both the Nordic conquests, the attempted extermination of the Direnni, and the attempted extermination of the Chimer, predate the Alessia uprising.
The night of tears was a siege on one city because the nords were holding back on a magical WMD the falmer wanted to study, and once again Men went on an extermination war
That's not what genocide means
Unlikely that they wanted to study it. If they did, it wouldn't have remained in Sarthaal.
The Falmer likely wanted it BURIED. Buried and forgotten.
The Falmer sacked Saarthal for the WMD that the Nords held over them, and in return the Nords killed every Falmer they could find, stamped out their culture, burned their architecture, and drove them into hiding
The Falmer burning the city to the ground and abandoning it instantly, leaving the Eye where it was, fits what we know about them and things they didn't like.
As soon as it's not a threat, stay as far away from it as you can.
The Ayleids didn't go far enough
They should have fleshsculpted Alessia into a statue titled "The price of arrogance" or something
Reminder that Alessia turned on the very Ayleids that liberated her people before having children with a cow
Nope, nope, not going down this rabbit hole again. Every time I get sucked back into this lore it just makes me hate TES more.
I'm walking away.
I have to spend another 2 hours failing to learn how to play TEC anyway.
Advent and Vassari I understand. TEC? Not a clue.
yeah but that was funny it didn't feel like some kind of forced political messaging
Gay marriage was legalized in the Empire before it was IRL
Let's not mix IRL with in-game things please.
Every single threat is beat by people of all races coming together to fight off whatever apocalypse is on the horizon
Well, in the USA anyway.
And trans and gender fluid individuals are already canon to the setting. Have been for some time.
was it really?
Like, fantasy settings like TES tend to be "woke"
Because fantasy where everyone is a jerk tends to get boring, look at warhammer
You should really look into the Elder Scrolls lore. There is a lot.
I've been with the setting since morrowind and have played everything I can get my hands on
yeah but that's too vague i played the crap out of skyrim and never once noticed anything that stood out like some of the above examples
its mostly just a game yk
banned
What on earth did the bot censor there??
were we ban ned
Regardless, I'm gonna say it, fantasy has always been woke, you just didn't notice because you were a kid having s good time
The auto censor can be touchy sometimes.
That's all I'll say on the subject
how would you know i wasn't an old man
I firmly believe, if you aren't writing some kind of commentary, your story has no point.
And a story without a point isn't worth telling.
Argonian has been typing for a long time and I'm getting nervous so the conversation is over
Certain words, even if not profanity, are blocked by the filter because they have been used in excessively negative context far too many times.
isn't that bad?
censoring what people can and can't say doesn't seem very democratic
Hell, even Romeo and Juliet was commentary. It was never a love story, it was just turned INTO that during the Victorian Era.
That is why we have #rules for a reason
i tried to say lol and for somereason i couldn't
Discords are little planes of oblivion, not democracies
It was likely due to a word within your messsage.
Argonian do you get paid to do this
you're a bethesda moderator?
do you have any inside knowledge on tes 6
That's what it says next to my name 
That's obviously gonna be NDA knowledge
Any information about any future Elder Scrolls games will be announced if/when the highers say so. 😅
I hope the commentary of TES6 is even more pronounced soeven people like yuhyes can understand it
Your portrait just made me think of this, Argonian...
Did you get to see Shin Godzilla during the limited theatrical rerelease?
I did not 😭
(give you 1 guess where I was)
I hope todd howard personally beats us over the head going "ALRIGHT PEOPLE HATING OTHERS BASED ON THEIR RACE OR RELIGION IS WRONG AND SO IS GENOCIDE" I hope he physically comes to some peoples' houses and lectures them
Complaining about "woke" things in a video game Discord sounds like forced political messaging 
but what about the nord's
Highly doubt that's going to happen
they were strongly opposed to the other race's living in their skyrim
Yes this is why the altmer dragonborn killed ulfric
and to most they were the heroes
That was half of it.
The other half was 'Young Love isn't cute or harmless, and can be incredibly harmful, especially when boys prey on girls'.
Uh... I can't think of anyone who thinks the stormcloaks are unironically heroes
talos?
Half Romeo's interactions with his friends were cut from latter (and many modern) editions, because they're calling him out on him chasing after the first cute girl he thinks will hook up with him
it is uh, definitely wrong to find yourself agreeing eith the stormcloaks' desire to evict non nords out of skyrim
yggsramir?
Let's not bring IRL into this
yeah but it was part of the game
ysgramor is a war criminal and is directly responsible for the falmer beinf the way they are
yeah but it's just a videogame
In-game and IRL are not the same
and talos was a war criminal who dropped a reality altering nuke on an island of people who didn't want to join the empire
a video game that is responsible for everyone being here in the chat today because it rocked
Anyway, Sins calls.
i hope the game is based but also woke so that we can see the duality of life and people don't always get a safespace to hide in.
"Skyrim belongs to the nords" is the stormcloak rallying cry
Once again, let's stick to discussing The Elder Scrolls, NOT IRL
Argonian whatever they pay you isn't enough
Oh no, the Dunmer were there long before Ulfric was born.
The exodus into Skyrim was about 190 years before the game, the Dunmer had been present longer than any Nord alive.
It's actually the Falmer homeland. The Nord homeland is Atmora
They... Didn't?
Yeah, the Nords shouldn't have lost the Great War if they didn't want to give up Talos worship
Being totally honest, Nords can't do the whole "might makes right" thing AND hate the Altmer at the same time
The Dunmer fled to Skyrim after a meteor decimated Morrowind. There was no war.
The Altmer are the strongest military in tamriel, so clearly the nords should listen
Weeell... Legends kinda put the kaibosh to that.
Well, Baar Dau mostly devastated the island of Vvardenfell, it was Red Mountain that obliterated the province
And also the Argonian invasion
They could only compete with the Empire using a magic Macguffin that let them remotely spy on the Empire.
Without that upper hand, the Dominion would have lost much earlier.
Shouldn't have lost your entire spy network and surrendered
They didn't HAVE a spy network. They had an artifact.
I'm saying the EMPIRE shouldn't have lost their entire spy network, several provinces, and White Gold before surrendering
The Altmer proved they were better, even if through use of magic
Don't get me wrong, I absolutely loathe Legends, and think it's an even worse story than anything in Oblivion.
But as it stands... The situation presented is that the Dominion needed a divine cheat to compete.
And to their credit one altmer swordsman is equal to three or four human warriors
Like humans haven't been relying on divine providence. Pelinal, the Dragonborn, Numidium
Men have yet to win a single war where they were not backed up by a literal agent of the divines
Oh, I'm right there with you.
But again, I hate Legends. I think it strips every bit of nuance and geopolitical complexity from the Great War and turns it into a worthless one now Macguffin story that a Hero comes and cleans up
Mer apologist detected
Yes, because I like being right
If Talos is a god, how come he can't save your family from our justiciars in the night? Checkmate, nordlings
Legends striped everything interesting from the Great War, and made it another 'No one can do anything themselves, better call a Hero to clean up the mess' story.
Like, needing a Hero to solve and apocalypse is one thing. If anyone can rise to the occasion, then it mutes the threat.
But a geopolitical conflict? You don't need a sodding Hero to solve that. That's just a cop out.
The Reman Dynasty had a monotheistic cult.
The Cult of the One.
The Alessians worshipped Akatosh, alone, claiming they would "purge the elven taint from his name"
This is Marukhtian work too, because that Imga just hated everything elven
Akatosh was viewed as the expression of the One, while we still don't know how they handled the other gods and Daedra. Were they angels? We're they Spirits?
We don't really have any information (or didn't when I stopped following).
They followed saints outside of The One
Like Pelinal, or Perrif. In general they just hated elves
God I hate Marukh
Marukh is the Erebus of TES.
We could have had MINOTAUR. EMPERORS.
But no, that monkey-priest decided Men were the superior species.
I can bearly find much info on what Tiber Septim. Some of it is vague and thats irritating
Update: In the end, turns out both Man and Mer are inferior failures. The Gods get angry and eat everyone, Cabin In The Woods style.
where is it
There are too many messages in this day, can anyone make a summary of what i missed please?
Talos Sux
Everything else was largely irrelevant and not worth repeating
An in-game journal we can write in indefinitely throughout our journey?
Also, why is it we can never write and send any letters? We have a courier and receive mail already
And lastly, proper food storage containers.. just not satisfied with current kitchen layouts.
And just saying, it's been brought up before adding rainbows to the weather system. I'm just adding it would be cool if they added doorways at the ends of them that take you somewhere if you get there before it fades away, like another Oblivion realm for a random example.
Everything you just said is pretty random not just the end part.
I think he is pretty cool
Gin is a stream of consciousness type fellow. It's why we love him, random ideas at random times help drive conversation
That said, I do think that the reason we haven't had any sort of real journal, note taking or similar system is pretty obvious.
Since Morrowind, these games have been designed first and foremost for Consoles. And typing out anything but the simplest of text, on a controller, is a right pain in the ass.
Not really. Altmer are more known for magic while the warriors are Redguards, Nords, Colovians and etc.
The real issue of the Alessian Empire is we have no idea when they went after Minotaurs. Because man Minotaurs got no lore until ESO and they just threw it at the Alessians.
It has 1000 + years of rule and it would be very odd at the start where they were having Werewolf Generals and whose influence created Vampiric knightly Orders.
We also don't know when Marukh was active. Because Imga supposedly have shorter lifespans than Men or Mer, but Marukh was both a contemporary of both Belharza and the early Alessian Order, despite those two things being a century apart.
Because no one has a sodding timeline, or can keep any of these events straight.
The setting of TES is an organically grown hodgepodge of ideas, footnotes and claims with no actual coherent structure or deeper thought put into it. And the longer it goes on, the more this shows.
Restoration magic and alchemy can unnaturally extend one's lifespan, as can Divine intervention. As Akatosh's high priest in Cyrodiil, I imagine all three would have been open
Life extension is a pain but it's really more on TES not thinking of it much when writing life spans of rather important people.
Elves have their own issue of know having multiple ideas of Elven lifespans.
Maybe they could add a voice to text? Or with these consoles, some sort of touch feature with a companion wireless device to the console. Maybe Xbox will make something like that in the future. I think some controllers have like a mini-keypad, maybe that coukd be the standard for controllers. Idk, lots of ideas to try
Cyberpunk's text message system is pretty cool. They could implement something like that with letters
I kind of like it like that in it's own way. Not really tied down to anything
For a unique hammer weapon: basically when you tap with the crosshair aimed at the ground it will launch a directional visible ground tremor in the direction you were looking at, causing an enemy to flip up in the air and fall back down and also knock their weapon out of their hands. Now, if you hold the attack button while aimed at the ground instead of tapping it, it will create an AoE tremor instead of a directional tremor. Causing all enemies around you to pop up in the air. Now I would add this to it if possible... but it'd be pretty great if the attack also made all their armor come off and fall on the ground.
Ah so the Gravity Hammer from Halo
Sort of lol, but better
I do too. I think of TES lore as a folk tale, a wonderfully anarchic stew of sometimes unrelated ideas, contributed by several minds over several decades. To me, there can be richness in folk tales that is often lacking in the more rigidly controlled stories and lore invented by single authors working alone.
In this context TES lore reminds me somewhat of the King Arthur legends. These were written by several authors over a period of centuries, each grafting new ideas onto the ideas of earlier writers. By the time it achieved the state most of us recognize it had become a hodge-podge of unrelated stories that no longer made sense. But, for me at least, it remains fascinating and compelling.
I think it has plus sided and down sides.
More and more, I think TES is leaning on the down side, as it tries to become more concrete and less mythic in it's worldbuilding.
Similar to how I firmly believe Horus Heresy has been actively damaging to Warhammer.
Depends really I find.
Lore can work when it reflects the game world or just talks of places the games have not been to yet.
TES3 does really well on Morrowind and Dunmer lore.
And then there's Imperial lore which we can say is just a lie. Like their lore wouldn't be an issue if we were not constantly around their Empire, Heartland and so called culture which in turn makes any lore that tries to talk of them unreliable because their lore doesn't reflect their world.
Regardless, I think Bethesda would have to work a miracle to get me to like the setting again. And I don't believe in miracles.
That said... I DO think this is more and more viable.
Not only are dictation programs better than ever, but they're also becoming far more ubiquitous. So some sort of simple integration should be more than possible.
Too much vagueness and contradictoryness just makes it hard for me to even care if there's very little absolute answers. Like I don't mind some things just left hanging in the air(See the Dwemer's fate as unknown). Too much leaning onto the vagueness isn't a good idea. Some of it is necessary though.
Mystery wise the disappearance of the Dwemer is fine
How the Akaviri look really shouldn't be.
At the least the Kamal and Tsaesci should have known physical appearances.
Tsaesci due to the Dragonguard/Blades.
Kamal because they had a Dynasty within living memory of Tiberius
Have they added rhe ability to delete spells yet
I just want to delete all the stupid spells I made when I didn’t know what I was doing
Now I have a bunch of random trash cluttering my list and I just want them to go away….
If they added creaaaaaation clubbbbbbb then somebody could do it forrrrr themmmmm Wink wink
👀👀👀
Oh skittles, I meant to say I’m just yapping in a manner that could be construed as complaining
Nah Xbox doesn’t have any of that fun stuff
I’m hosed :(
Bethesda add modding support to console and my attention for fallout season 2 is yours!!!!
Microsoft is far more willing for mod support compared to Sony(And Nintendo).
There was a favorites wheel in oldblivion
Do they have sleeping sand in Hammerfell Deserts?
Not like all the sand. Just a specific sand patch sometimes found in certain desert regions. Could be an alchemist alternative to paralyze. Just straight up put them to sleep right on the spot.
Any news on Oblivion Remastered updates?
Very cool
Rarely agree with you, but you are right. Its because tes lore doesnt have a certain author and have been written by lots of people
Agree here too, it is one of the issues with oblivion world building - it is absolutely unrelated to lore
I think the lore is just stuck. They want to make a game that feels like it progresses the world without actually progressing anything that would make future games harder to make. Some example words of what I'm getting at: Recontextualization, Reframing, Emphasis and De-emphasis, Figurative Language, Mindfulness and Awareness. It all leads to the lore feeling stale and mostly unchanging in my mind.
TES lore feels like owning one of the best libraries in the world but all the books have the last 10% of pages missing.
Can you give some examples of this?
I think it has more to do with a lack of concern for continuity, of an unfamiliarity with their own material.
Warhammer did the same thing, and it wasn't until Matt Ward that they ran into trouble with it. And only then because he patchwork rewrote large sections of the lore with no consideration for how it got together with what remained.
I thought warhammer has the most solid and unshattered lore among all fantasy series
Warhammer 40k, I mean.
The less i talk about Matt Ward, the better.
But Warhammer Fantasy is a great example there too. It's grown organically, and remains coherent. Even after an entirely new studio (Creative Assembly) got involved.
Warcraft. Forgotten Realms. Ashan. Dragon Age.
None of these have the same problems as TES. They have their own problems, sure, it coherency isn't one of them.
Starfield confirmed a suspicion I've had for awhile. At least for me.
Worldbuilding is not one of Bethesdas strong suits. They gained that reputation because of Morrowind, and I solidly think it was premature.
Worldspace design and the spark of innovation? Absolutely. They remain arguably the best in the industry there
You will find quite a lot of people disagreeing with that I'm afraid
Well, i have never played any warhammer game, so i don't know
Did they spoil something in lore?
For starters we find out a lot about the Dwemer in Morrowind and basically what happened to them bar a few details. Then Skyrim comes along and recontextualizes their disappearance with the reason being down to tonal architecture basically. So in essence we learned a little but changed nothing about the overall story.
We find out the Falmer story in Skyrim but it ends with they are stuck this way and there is nothing you can do. Whether you know this lore or not they are still just enemies to fight and nothing changed.
Most of the main storylines in TES are cyclical storytelling, where most of them end how they began like an episode of a cartoon.
Almost all the Daedra stories have zero progression and are really just small events that play out over and over again from game to game. Also usually ending with nothing major changing.
The Guilds in TES are usually focused around completing fairly small tasks in the grand scheme and then returning to nothing changing. The thieves guild are still mostly petty thieves bar The Grey Fox. Dark Brotherhood is still just a few people running around in a cave or dungeon. The Fighters Guild doesn't exist in Skyrim and is replaced with a werewolves guild.
I forgot the Mages guild which usually have the more interesting storylines but always fall flat for me because they end right as things start to get interesting.
Im not really familiar with dnd lore, i only played bg 3. But it seems for me even more random than tes lore. I think it was made with main idea of "whatever you make up is possible"
It's hard to explain in this discord what ruined the Warhammer lore. Lets just say they had something setup in the lore and they changed it because you wanted to.
I still don't get what do you want to change in TES. Can you give an example of open world rpg that doesnt have these issues in similar cases?
Dragon Age series until Veilguard. Mass effect trilogy. Witcher series.
Witcher doesnt really rely on lore. If you don't read any books in the game it won't change your understanding of the world. Its more like a bonus for fans.
It's still a continuing story where past choices matter even if only a little at times.
Ahh i got it now. You want tes to have choices that matter
ME suffered from the same issue. It does carry over choices but plenty of big choices have no payoff
Yes, that would be cool. And bethesda is definitely capable of it. Civil war quest line in skyrim changes jarls, guards and few buildings in cities. Not much but something
DA was slightly better in that regard but even they realized it's not possible to keep track of so many things with VG
No matter what you do, it's a losing battle.
I can imagine it being quite hard to write for the longer it goes on.
I mostly just want to feel like the world is progressing instead of feeling like disconnected stories playing out.
So you want parts of elder scrolls series to be more interlinked
I'd like most parts of the game to feel almost like an ongoing story. We go from the powerful Mages Guild of Oblivion to a half destroyed barely holding on Mages Guild of Skyrim. Then the psijic order shows up and it ends. Will TES6 have anything to do with the psijic order? Probably not and it will be some unrelated story about a new evil of the day. Everything just feel like it stays the same.
Thats a great idea
I don't believe things stay the same. Reocurring characters are very low though. Tamriel Pre Great War(Oblivion) is kinda different then post the great War.
D&D lore is immense. Even if you only look at the Forgotten Realms, it dwarfs most other settings.
Even if we ignore the species like the Le'Shay, Vaati and Spellweavers, Spelljammer, the Planes, AND it's connection to our real world, the history of Abier-Toril covers about 30,000 years, more than a hundred civilisations, close to a thousand wars, and tens of thousands of name dropped characters (some of which are more developed than others).
Most countries in the Forgotten Realms have as much history as Tamriel.
This size can make it feel random in BG3, because you're really only seeing the points of overlap between all these factors, which are relevant to the game it's self. But if you know about the wider lore, it seems less random.
TES is very different in this regard. It tries to achieve the same thing, but IMO fails. Whereas the wider the lens for D&D, the less erratic and random it becomes, TES goes the opposite.
The more you know, the less cohesive and interconnected it becomes.
Forgotten Realms becomes a complex weave of overlapping Venn Diagrams. TES becomes a dart board with a bunch of random holes punched in it.
A prime example of this is...
When did the Veliothi Exodus occur? Different sources place it in the late Dawn, middle Merethic, or early First eras.
Problem is, that's at LEAST a range of 2500 years. If the Dawn, that's technically a range of infinite years.
But a lot centers around when exactly it occured, and we have extant civilisations with records TO it. Yet no one can actually agree when it happened.
I think this Trey Parker quote sums it up pretty well:
We can take these beats, which are basically the beats of your outline, and if the words ‘and then’ belong between those beats, you’re screwed. Basically. You’ve got something pretty boring.
What should happen between every beat that you’ve written down, is either the word ‘therefore’ or ‘but’. So what I’m saying is that you come up with an idea, and it’s like ‘so this happens’ right? And then this happens,’ no no no no, It should be ‘this happens, and therefore this happens. But this happens, therefore this happens.’
TV shows use to be one off episodes with every little that has relevance to the next episode. Now TV shows have a main story that continues on for an entire season if not the life of the show. While smaller stories and character development happens around it. I think TES still follows this old style of writing where most stories are one off affairs that carry very little over to the next episode/season/game.
Yeah. A similar approach is the Layer approach.
Every time you give a mechanism or event, and someone can ask Why or How, you need an explanation. And then for every Why or How in that explanation, you need an explanation.
Most people won't go more than 3 layers deep. But let the Iceberg Hypothesis, you should have deeper layers than what you expect your readers to actually push through.
Star Trek does this fantastically.
How do ships travel faster than light? Warp drive.
How do Warp Drives work? They create a Warp Bubble.
How do Warp Bubbles work? They create a stable pocket of space-time which allows the ship to partially transition through Subspace, allowing for much rapid travel than would be possible in Real-Space.
Most people aren't going to go deeper than that. Though Star Trek's lore DOES, and can actually reward people who do ask the further questions.
TES doesn't do that. It just throws out a bunch of factoids and data points which no clear way to connect them coherently. The ongoing and constant attempts by the community to string these together is either evidence of Bethesda's 5D chess game, or the lack of coherency.
And after Starfield, I lean towards the latter. Considering that game basically mocks you for even asking those questions.
I do wish the Goverments were more different in the Civil War between the Empire and Stormcloaks.
Like keep the Jarls and High King on the Stormcloak side but have the Empire with Governors. Seems like a missed opportunity to add more differences between the Nordic Rebellion and the Imperial Province of the Cyrodillic Empire.
Reminds me that we don't know what state the Ayleids have.
Was it Ayleid City states or some Holy Roman Ayleid Empire?
We don't know and have conflicting sources. Both could be true in the sense of a decentralised Empire or they were city states before someone unified the city states.
Lack of reoccuring characters doesn't entirely help either(The ones that do are not noticable enough)
And like... In the real world, this inconsistency makes perfect sense. Because we have conflicting accounts from different powers over thousands of years, and incomplete records.
The march of time, and the nature of record keeping, means we're constantly piecing together the past and revising history.
But Tamriel is written so that some history is accurately recorded, and some other stuff is not. It's inconsistent in how time impacts records, and accounts, and even language.
Take the Stormcloaks for instance.
The Pact of Chieftains was made THOUSANDS OF YEARS before Skyrim. And yet Ulfric wants to cite pre-pact legal precedence for his duel?
That would be like one of us trying to cite the law code of Hammurabi.
Also, totally unrelated.
When are you going to become Sad Little Wisp Arthas Menethil?
I feel it would've been fine if Skyrim was more Cyrodilic. But Skyrim is already working to Nordic ways there's very little Cyrodilic influence outside the name of the gods they use.
The moot has followed Nordic ways which is why Torygg became High King.
The fact Skyrim is still very Nordic rather undermines Ulfric's "return to Nord" thing.
Edit: Ulfric's "Skyrim for the Nords" and "True Nords" when Skyrim is just very Nordic only makes his whole thing weird.
I, like Blizzard can choose to ignore things. Therefore that silly part of Shadowlands is not canon (still funny they wrote Sylvanas like Arthas during that whole expansion).
Acceptable. Shadowlands was... Something that exists.
It's weird for you because it's a misconception. The Stormcloak's enemies are the Thalmor, the Empire is an obstacle, not the true enemy. If you think otherwise that also makes Hammerfell an enemy of the Empire as well for resisting the white-gold concordat.
Hammerfell went independent. Stormcloaks are fighting for Independence. Ulfric's going on about "True Nords" and "Skyrim for the Nords" so it's weird when the game can't really make a difference between The Province of Skyrim and Ulfrics rebellion.
Not the weirdest thing tbh. That goes for Altmer in Windhelm not having similar issues as Argonains and Dunmer are from the Nords.
I think he's trying to prevent any future un-Nordification of Skyrim
It's really simple if you consider that Talos is an important part of Nord culture. As per the Argonians and Dunmer, it's not weird either, you'll notice Dunmer and Argonians don't have issues in Stormcloak Riften either. The Dunmer in Windhelm created a ghetto which is causing tensions, meanwhile Argonian workers in the docks are angry, thievish and skooma-addicted while also disliked by both Dunmer and Nord, it's weird that they're still better off than Khajits all over Skyrim, but no one talks about that.
Windhelms Dunmer are forced to live in that area.
Argonians are banned from living in the city they can enter it but they cannot stay.
If the Nords are having issues that segregated the Dunmer and Argonians then they're going to have more issues with Altmer due to the Thalmor.
Windhelms writing is Nords on the others causing those issues. As it's a Windhelm issues as yes can be seen with Riften not having that issue.
Only the Khajiit caravans are banned from entering the cities.
There is no proof that they are forced to live only there, but we have proof that they choose to live there collectively. 1st the book "dunmer of skyrim" a dunmer supremacist book explicitly writes that the dunmer purposely took over a section of the city to make it their own and wish the same for all of Skyrim. Secondly, Niranye the Altmer merchant in Windhelm explicitly states that the Dunmer choose to live there. Thirdly, there are multiple shops and workers all across Windhelm of Dunmer and Altmer origin that are not living segregated, keep in mind that segregation is not a thing in Riften or any other Stormcloak hold and "Scourge of Gray Quarter" accounts that well... Lastly, I'm not sure how good your lore knowledge is, but this is something rather normal from a proud Dunmer perspective to not want to mingle with "beastly" Nords.
It's not the friendliest for outsiders. The Dark Elves were all forced to live in the slum called the Gray Quarter. The Argonians can't even live in the walls. They're all stuck out on the docks.
I'm a Dark Elf and I live in Windhelm, so yes, I live in the Gray Quarter. You must be new around here, or you'd know they don't let my kind live anywhere outside that slum.
Dunmer don't choose to live in the Gray Quarter the Nords segregated them there.
Altmer are weird because again Windhelms Nords have no reaction to Altmer despite Skyrims many issues with the Altmer given the Great War to the Thalmor after Ulfrics actions at Markarth (25 years). Windhelm would've been the best place for that given it's the centre of the Stormcloak Rebellion.
This is a Windhelm Nord issue as seen that Riften doesn't have this issue.
We even have Brunwulf adding to it being a Nord issue,
I'd like to, but it's not as simple as that. Most of the folk in the city believe as Ulfric did, that outsiders should not be trusted. Until those people learn to accept the Argonians, they must remain outside, for their own safety. Old habits don't die easily, and we Nords can be as stubborn as stone.
Ah yes Niranye the one involved in criminal activities.
Someone has made a whole post about the Gray Quarter which is useful for sourcing.
https://www.reddit.com/r/teslore/comments/afgxkp/eight_myths_of_the_gray_quarter/
You haven't really refuted any of the evidence I have given you yet or provided any proof besides "Because I said so". There is nothing weird about Altmer mingling in Windhelm because there is no enforced segregation. Niranye dealing with the thieves guild has nothing to do with segregation, so that's a red herring. Outsiders as not trusted is a general theme in Skyrim. Orcs don't trust outsiders, Skyrim does not trust Khajit etc. I've already given proof for the reasons why there is no trust in Windhelm Argonians, you ignored that also.
There is enforced segregation. You are literally ignoring ingame dialogue for Windhelm itself.
Give me a quote then, I'm waiting for you to actually share something based on lore
Your claim was dunmer are forced to segregate. So don't try to move the goalposts.
And you compeltly ignored my post which had the quotes in.
It's not the friendliest for outsiders. The Dark Elves were all forced to live in the slum called the Gray Quarter. The Argonians can't even live in the walls. They're all stuck out on the docks.
I'm a Dark Elf and I live in Windhelm, so yes, I live in the Gray Quarter. You must be new around here, or you'd know they don't let my kind live anywhere outside that slum.
Yes, my bad, I missed them since you did not attribute any names to them. It's better, however the amount of evidence still overwhelmingly points otherwise and you ignored all that. Your two quotes can be attributed to misinformation spoken by NPC's. In which case let's eliminate Niranye's testimony as well just to be fair. That leaves still the fact that Altmer are not segregated, and even some Dunmer are not, for example Idesa Sadri lives in the house of Clan Cruel-Sea. We are also left with the lore books that allege ulterior motives from the Windhelm Dunmer and parallel examples from other Stormcloak cities that do not care to enforce such policies.