#elder-scrolls-general-chat

1 messages · Page 17 of 1

minor dew
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the see washing up around them .. I seen it in a wildlife prgoram was cool as hell

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a landslide

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prety random?..

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a volcno shrugs

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tea time?

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rock trolls

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poison clouds,. poison mst O.O

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a plague? i was actually thinking of the big c

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😒 :S

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darts what,. what does that even mean

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massive hornets

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the gmae releases releases next week,im wondering how far yous are in to rpoduction, asking for a friend >

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I should been in here 3 years ago man iwas ** wired

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you need a lettuce type plany like the flytrap plant without the trap

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you could have some form of a rainbow that isnt a rainbow.

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like not colourful

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I was thinking plains or ufos, I guess yous has the things from morrowind maybe soething likt hat floating about no just na idea

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charisma wtf does that mean

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charismatic flying entitys I have no idea what that even means

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I was actually thinking of the thing from never ending story, sorry i spoke

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am i gonna get fired

feral viper
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Nah

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None of us were hired in the first place. we just showed up and refuse to leave.

minor dew
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do you tihnk there will be orc gangs kinda like the camps from assasins creed doyseyy?

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ic ant really think of how they woluld look, they would have gates kinda like the chicken pens in skyrim, only they would a bit darker, they would atack you on site

feral viper
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I'd prefer not. I think Orc Raiders are overdone as a concept.

minor dew
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they where in communties/tribes tbh for the most in skyrim

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you mean like oblvion

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was just a though i thought it might be a cool add

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like little camp of them placed here and there maybe not

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they could with a viking type raider

minor dew
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who all on here still enjoys playing skyrim

feral viper
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I play it occasionally. But I've mostly moved on to other games. I don't do a lot of modding (of Bethesda games... I have about 300 Rimworld mods active right now) and after 1000 hours theres not a whole lot left to do in unique ways.

eager remnant
# minor dew who all on here still enjoys playing skyrim

I still play frequently. I tend to cycle between games - mainly Morrowind, Skyrim, Fallout 3 and Fallout 4 (with a few other games thrown in here and there). Skyrim is basically tied with Morrowind as my favorite games of all time, by any developer. I'll continue to play it as long as I have a computer to play it on.

tropic cave
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Played quite a bit of Skyrim back in the day, now I just chill in eso to hold me over on elder scrolls content while awaiting the long awaited tes6

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I hope that by the time tes6 comes out it actually has decent sailable ships 🙏

tropic cave
minor dew
tropic cave
minor dew
tropic cave
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DLC Game Packs are individual content packs for Elder Scrolls Online. Following the release of Tamriel Unlimited, all future content updates will be released as DLC, while base game features, bug fixes, and other "quality of life" updates will accompany the DLC release as a free base game patch. The term 'DLC' is a misnomer, as all players downl...

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A list of the current dlc for the game so far

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The latest chapter is gold road

minor dew
tropic cave
minor dew
tropic cave
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There is two ways of buying the latest chapter, either get the full edition which comes with the base game and previous chapters in addition to the latest one, or if you already have the previous chapters you can get the upgrade which just contains gold road

minor dew
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english

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i have the base game thats what im worried about

minor dew
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sorry i typed a little bit quick there you where in the middle of ty....ping

tropic cave
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Unless you get just the upgrade

minor dew
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its says gold roads not released yet til june soemtihng...

tropic cave
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Yeah

minor dew
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if i buy gold raod will it give me ti all

tropic cave
minor dew
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Im on ps

tropic cave
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Ah

minor dew
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yeah

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consoe maybe i shold get it on on this labtop

tropic cave
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Well whatever you decide to get it on just look at the description of the product page to see if it mentions getting the previous chapters, then you will know you have the right one

minor dew
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right.

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I hate ** reading man, I dont see anything about previous content, anyone know?

tropic cave
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Also there is additional dlc that was released for the game as well which was never considered a chapter, which you either buy separately in game or you can gain access to with the eso plus subscription

minor dew
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yeah il probly get it.

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I like the storage thingy

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like the backpack

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says ive played 370 hours of this game what even

tropic cave
minor dew
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i was pretty in to this game at ta time seemingly according to my gameplay

tropic cave
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Ah

minor dew
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370

tropic cave
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Oh nice

minor dew
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quite a bit!

tropic cave
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Yep is decent amount

minor dew
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2000 in skyrim it is no match :S

tropic cave
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Yeah lol

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At one point I probably had more hours in Skyrim as well but now my hours in eso is way more

minor dew
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I cant see anything about previous content hmm

tropic cave
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“The Elder Scrolls Online Collection: Gold Road” this one should

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Either that or the necrom collection

minor dew
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well youd be as wise with the gold raod then would get

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theres an online upgrade and a deluxe online upgrade no

tropic cave
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Yeah upgrade is just the chapter by itself, no base game or previous chapters

minor dew
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yeah

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wheres the morrowind one and all then

tropic cave
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Morrowind was made free and included in the base game

minor dew
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ahahhh

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right.gonna wing it lolol

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ty.

tropic cave
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np

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Enjoy

minor dew
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its ** its ** ** everythings**

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peace out

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see yous in hammerfell

minor dew
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coming to think about skyrim and .....a quest that had tyou kind of out of it,considering this one wont be

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very distinct you cetainly wouldnt forget it in a hurry

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the goatmen are good for the highlands

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what about like black holes.....wait thats too much like oblvion.....maybe with deathlord in the, wait thats too much like skyrim

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hidden caves like elden ring..... a hidden cave....would have to be like a breadtrail though

potent ember
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Okay, so back to my Wendigo idea.

The new lore is, a group of werewolves were hunting a group of Namria cultists. The cultists sought Namira’s favor, however did not have anything to sacrifice them in the cold and chilling mountains they resided in, in desperation they sacrificed each other, again, and again, killing and eating each other until only one was left.

This pleased Namria, who gave the last cultist her favor, and the Wendigo was born.

Overconfident and ignorant, the werewolves were hunted down and eaten by the Wendigo, using their ability to mimic any throat they tore out and ate to separate and kill then.

In gameplay, the Wendigo is a stealth based transformation, able to go lower when sneaking, literally laying and crawling on the ground.

They can mimic the voice of any species they devour, luring enemies away to finish them off alone.

After devouring someone, they are stronger and faster, and have buffs to their other abilities.

In combat, their attacks would be longer ranged stabbing strikes with their claws, and close range bitting that kills regular enemies, their health bar deciding how long it takes, you are vulnerable when you devour.

After eating, you can do a vomiting attack, where you vomit out the rapidly digested remains of your mean in a bloody and boiling bile that slows down your enemies as well as hurting them. It is more powerful with the more people you devour in Wendigo form.

You can also scream as a Wendigo, just clicking the attack causes a short range stun, while holding it down allows for a long range scream that makes enemies run and even drop their weapons/reduce their attack time and damage.

When not in Wendigo form, you must eat to fend off the insanity it brings, if your insanity is too high, you end up automatically readying your weapon and attacking someone when you walk up to them, be unable to sleep, or make very poor deals when bartering, as well as be less able to learn skills.

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The way you remove the Wendigo curse is by eating the heart of another Wendigo, this means there will always be one Wendigo out there.

You can also sacrifice the innocent to Namria for her to remove the curse.

That is the Monstrous Wendigo, now I will cover the Wild Wendigo

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The wild Wendigo came from Reachmen experimenting and worshiping of Hircine and Namria.

They created a stew made of wolf and man, and feasted it before both ditties, in order to combine their power to form the Wild Wendigo, a beast half werewolf and half Wendigo.

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The Wild Wendigo looks like the more modern looking Wendigos with the deer skull and all, and has a combination of abilities.

It has the strength and ferocity of a werewolf, but is able to use the trickery and hiding of a Wendigo, but each part is less effective then the whole abilities of a werewolf or Wendigo

feral viper
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I was thinking something conceptually a bit simpler.

A Lesser Wendigo is created when Namira Cultists corrupt one of Hercine's hounds (a Werewolf). Either through capture for the purpose of perverting Hercine's creetures, or the supplication of an afflicted before her faithful.

A Greater Wendigo, is a cultist of Namira herself, who in their pursuit of power and the knowledge of the void leads them down darker and more depraved paths, and further and further from civilisation. Until they become filthy, monstrous abominations lurking in the darkest places of the world, consumed by the endless hunger and cruelty of the void.

pale walrus
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Can we, like, drop the puking part for the 'greater' wendigo? Seriously - if I encountered that in ES6 after having a meal, I might puke myself. Just too much for me, man.

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Also: the Algonquin lore describes the wendigo differently. Apparently they can sometimes speak and behave rationally, though they are still driven by a manic, insatiable hunger for human flesh. There is also a giant version. Maybe if we stick to this being a Namira 'spirit beast' and deliberately separate it from werewolves, it frees up the development of the lore on this creature to be more its 'own thing.'

feral viper
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The Algonquin Superculture covered a vast amount of territory and included more than 50 different specific groups. Each of which has their own variations on myths.

So for some, the Wendigo was humanoid. For others it was bestial. For some it was feral, for others it could speak and be negotiated with.

There's a pretty wide range of influences to draw from.

pale walrus
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OK, good - let's use that source material to weave a unique identity for the wendigo. My personal preference would be to make the wendigo unique - independent of werewolves. Attaching it to Namira is a great idea.

potent ember
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But hey, we’re still prototyping

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But you know, the fact that there are so many different variations, means we can have a lot of differences for Wendigos between regions, maybe the ones in Morrowiwnd can be talked down and negotiated with while Skyrim has the ones that are rather insane

pale walrus
feral viper
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Wendigo are typically spiritual in nature. Either actual spirits that manifest as monsters, or as spirits who possess people. So they would conceptually be immortal, though Algonquin myth doesn't actually really... View spirits in the same sort of way as Abrahamic descent religions so it's kind of nebulous in many cases.

pale walrus
potent ember
feral viper
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Well, that's sort of the issue with adopting the idea wholesale.

If they are spirits aligned with Namira, they would be Daedra. Daedric possession is a thing, and the basic mechanism of Necromancy involves stuffing a Daedric Spirit into a rotting meat suit. So that element of them could exist without much of a problem.

However, these sorts of things don't typically cause physiological changes in the... Host, in TES.

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More conventional 'Divine Diseases' however, do. We see this with Lycanthropy and Vampirism.

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So if we want to have a transformation sort of thing, then a Divine Disease fits better in the settings rules than Spiritual Possession would.

potent ember
# feral viper So if we want to have a transformation sort of thing, then a Divine Disease fits...

Yes, I have an idea for just that, based on this video https://youtu.be/AswP2pxRToM?si=RgVvGsyieKDVNr1s

The disease would cause cannibalistic and homicidal urges in the victim, however can be relatively easily dealt with

But when someone with the disease is given the blessing of Namria, they become a Wendigo

Thank you to Wondrium for sponsoring today's video! Signup for your FREE trial to Wondrium here: http://ow.ly/NX4450Mf3jr

Another entry in the mysterious archives uncovered at Angelwood University, authored and recorded by a scientist known only, at this time, as "Zeiger." His topic for today: the biological properties of the Wendigo.

-------...

▶ Play video
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Or we could go with the more divine disease route

feral viper
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Well as I mentioned earlier... TES DOES have a cannibal disease.

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Way way back in Daggerfall, there was Cannibals Prion. It was a... Well, very poorly represented inclusion of Kuru, a prion caused degenerative disease that was once endemic to Fore people of Papua New Guinea.

Kuru is actually the root of the pop culture depiction of cannibals being twitchy and having the shakes, as the early symptoms of it are uncontrollable tremors.

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Wendigos could be cannibals who turn to Namira for salvation, and get Monkey's Pawed, really...

While it wouldn't work this way in gameplay, the infection could be terminal. Once you're infected, you're doomed. Unless you seek out Namira, and the consequences that come with that.

potent ember
nimble pond
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Need a Daedra trader/merchant. Sort of a "crossroads demon" all them blues singers be summoning.

potent ember
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Issue is he’s deals use more trickery

feral viper
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Now, veering away from how to integrate it into the setting and back to gameplay...

I tend to maintain the stance that a Werewolf Variant is the best way to approach a Wendigo, from a mechanical process.

It's primary thematic overlap is with the more bestial wild side characteristic of Werewolves, it's general sort of gameplay is going to fit better with the sort of frenzied melee style of the Werewolf, and it's overall... Well, posture and rigging would also fit into the same sort of style.

So, from a design standpoint, the most efficient use of time and resources to include it would be to include it as a Werewolf variant.

livid ingot
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You guys creating lore for Namira? Sounds fun 🙂

potent ember
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But we could have this version be one of those region specific versions, in lore there are other kinds such as the corpse like version, but the more werewolf like one is native to this specific region

pale walrus
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There are certain 'elemental' differences between werewolves and wendigo which can be played upon to make 'interacting' with them a unique experience. Werewolves are a kind of primal force of nature, unleashed with extravagant fury. They inspire an atavistic fear. The wendigo are different - their behavior seems steeped in the unnatural and psychotic. They don't 'belong' in the natural world.

potent ember
feral viper
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Alas, TES lacks such clear cut distinctions. Many large beasts are considered monsters quite regularly. Such as Trolls and Werewolves.

potent ember
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That’s more just because at a certain they are synonyms

feral viper
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Indeed. But, I'll be back with a long winded ramble about my design ethos in a bit. Finishing up work

potent ember
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Sure thing, I’ll be waiting attentively

feral viper
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Alright, so. When i'm thinking through ideas, i tend to try and look at it from two primary perspectives. How would it play, and how would it be made. Lore and story and rule of cool are great and all, but... Wishlisting i find quickly spirals out of control, so i prefer to keep things in a thoughtful and goal driven mindset.

With this in mind, i always ask myself 3 questions. How would it fit into the game. Does it unbalance the memes. How much work would it be to implement.

By the first question, i mean, how does it mechanically function and what does it offer. How does it compare to other things, does it directly compete with them, does it overlap, does it complement, etc.

By the second, i don't mean 'You're finally awake", or "Arrow to the knee". I mean how does it fit into the conceptual and thematic ideas of the game. Especially when considering the Warrior-Thief-Mage dynamic, and the idea of Build Your Own Character.

By the third, it's basically what it says on the tin. We have to remember, these games are a product. It's something that gamers are increasingly out of touch with, what with the whole 'Games are art' movement. In an ideal world, you could invest as much time as it takes to get everything you want done. But that isn't the reality, and optimisation needs to be considered.

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Especially on the last point, I tend to lean heavily into the KISS idea. Implementation needs to be as clear, streamlined and simple as absolutely possible to achieve the desired result. Overcomplicating is a waste of time and resources, and thus a bad investment.

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On the second point .. why do I use Memes? Conceptually, Meme is just a repeated idea. In terms of design, this makes them extremely valuable in maintaining consistency, but also in establishing goals and direction. Establishing clear memes early helps you maintain focus and balance throughout a creative project, and prevents a disjointed Kitchen Sink sort of end result.

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They also help maintain an internal balance.

For instance, the Warrior-Thief-Mage meme. If you include something that is Warrior Centric, then you need to include something for Thieves and Mages as well. Maintaining this equal balance by adhering to the meme helps every approach feel valuable, while also ensuring that there is a diverse and meaningful relationship between them for the sake of mixing and matching.

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With all of this in mind... If an idea doesn't have a distinct place (ie doesn't just do the same thing, or something slightly different than something else) is unbalanced in terms of the guiding memes, or would be too time consuming and difficult to implement well.. I generally just toss it and look at something else.

Doesn't matter how cool I think the idea is. Even Spears would be in the bin if I couldn't think of a way to integrate them meaningfully, equally and efficiently.

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I hope that contextualises where I'm coming from in a lot of these conversations.

Generally speaking, I don't believe in 'They can figure it out' sorts of ideas and suggestions. If I'm going to want something, I believe the least I can do is think through it at least as much as I possibly can, and give others the best chance of taking that idea and doing something with it.

Throwing ideas at a board isn't contributing, in my mind. And isn't helpful. So I want to be as helpful as I can when offering contributions.

potent ember
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The Wendigo As I think it could provide a transformation based more on stealth, like the thief, in comparison to the Werewolf and Vampire, who are more warriors and magic.

feral viper
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I suppose, if we were to drop the Lich and move Vampire to the Mage focus, that could definitely work.

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That's .. actually something I hadn't considered. I guess I was stuck in thinking of Lich as the Mage Paradigm.

potent ember
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Maybe vampire could be inbetween as well, allowing us to have the Wendigo and Lich go fully into those roles while the Vampire holds middle ground

feral viper
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Although... Now that I'm thinking about it.. the Vampire Lord transformation is effectively the same silhouette and dynamic as a Lich. Floating, throwing spells, etc... so a Lich as a particular variant of the Vampire transformation could work... Making it sort of a catch-all Undeath thing...

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I will have to play with some trees... See what I can come up with.

potent ember
feral viper
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Welcome to my endless struggles.

potent ember
feral viper
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When I was brainstorming, trying to maintain balance between the paradigms and the number of skills was... A struggle.

pale walrus
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Maybe keep it very basic at the beginning. Start with the 'base' wendigo and worry about 'super' wendigo later.

feral viper
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Indeed. Once you've got a Werewolves Variant established, you can consider more expansion on the idea later.

pale walrus
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Ya know, it's interesting. I don't like playing either werewolves or vampires. I just don't find them compelling. But this wendigo thing....this sounds interesting. 🙂

feral viper
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As a general rule, I don't particularly like any transformations. I feel like getting to play these sorts of things fundamentally undermines what they are and what they represent, by making them attractive power fantasies.

Vampires, Werewolves, Wendigos, Strigoi, etc. are all ABOMINATIONS. They represent the darkest aspects of the world and are something to be feared, not desired. No one wants to become one.

And games, TES included, simply don't do enough to reflect this. These are curses, manifestations of dark compulsions and depravity. They aren't power ups and fun roleplay options, they are life destroying afflictions that leave you ruined or dead.

So really, I'd PERSONALLY be far happier to remove them all from the players side of the game, and make them enemies and stories to encounter.

But, ever since Daggerfall these sorts of things have been kiddy gloved bonuses rather than the horrific things they are. So that's what we work with.

potent ember
potent ember
feral viper
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You could, but how?

Take Vampires for instance. How do you represent The Thirst? How do you capture the ravenous, mind breaking hunger that turned Lamae Bal from a traumatised victim, to a murderous beast that slaughtered her rescuers to feed on them? And then how do you deal with the ensuing realisation of regaining your senses in the aftermath?

Mechanically, there's no way to properly represent what these things do to a person in an honest way.

It's not like on the tabletop where you can ask your secretly infected player who they think the most physically vulnerable of their companions is, and then force them to roll to attack that person against the players will. And then when they kill that character, to the horror of that player, then forcing them to realise what they've done and having to deal with the consequences all because they decided that vampire bite wasn't important to get Remove Cursed because 'Vampires are cool'. Something I have, white literally, done at my table (take curses seriously kids)

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Similar to general survival mechanics, like Hunger and Thirst, the inability to really represent these sorts of things in a natural or consequential way makes them meaningless. They just become a bar that's easy to check periodically, and refill as needed.

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Like, the only reason Survival Mode isn't the default play setting in my games is because the lack of fast travel is just flat out tedious and pointless.

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And you can't really push to the extent of... 'Your bloodthirst meter has hit 0. You are now a feral vampire and you get a game over'.

pale walrus
# feral viper You could, but how? Take Vampires for instance. How do you represent The Thirs...

Might be some steps that could be taken in the game. Example: you get infected with 'werewolf disease.' You're in a tavern in the game world, the full moon comes out and you turn into a giant wolfbeast. The game is designed such that if you don't immediately start attacking people around you, your character starts quickly losing health points. Thus, you are compelled to attack. At the same time, everyone in the tavern comes at you. Say you survive this. You escape the tavern, but everywhere you go you are hunted. You flee to the wilderness and gain a temporary respite, but you find that more frequently than is comfortable there are armed parties which track you down and attack you. Furthermore, if you approach civilized areas, the attacks become much more frequent and intense. All of this is intended to force your PC to seek a cure as rapidly as possible.

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Same thing for vampires, but worse - you can't go out during the daytime.

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What I'm getting at is that the game could be structured to incur significant and even painful penalties on a PC that indulges in monster-mode play styles. Some will put up with it in order to incur mayhem in their game world. Others will quickly try to find a way out of their predicament.

feral viper
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Oh, there's definitely ways to do SOME things with it. But then you end up getting back to those 3 questions I mentioned yesterday, particularly the amount of work it would involve to make these downsides actually meaningful.

potent ember
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Yeah, I suppose the only way to do it right is to now do it at all, but that’s too limiting for most of the player base

feral viper
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Indeed. Even making it particularly challenging raises problems. Like... If it's too harsh, no one wants to do it. And then why would you waste man hours implementing it?

potent ember
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Either way there’s a bullet to bite

feral viper
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Now ... There IS one option that while controversial, I think could address the issue.

potent ember
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Better than anything I got

feral viper
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I call it, The Companions Solution.

potent ember
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So you make the monsters companions in order to explore the downsides without making the game tedious?

feral viper
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No, you attach infection and transformation to a narrative, rather than being something you encounter through general gameplay.

potent ember
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So make it quest based?

feral viper
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Just like the Companions did with Werewolves in Skyrim.

Except, you know... Better.

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Because it's attached to a questline, you can then force exploring the consequences of it to that questline, without having to worry about you many burdensome mechanical limitations.

potent ember
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A interesting idea, do you have any particular ideas of showing how it would work?

feral viper
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Not in hand, as I've just kinda thought of it... But I can probably hammer out some ideas over the next hour.

potent ember
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Maybe a hunter in the woods is a Wendigo, and during a hunting competition (large scale so like dozens of hunters and dozens of people watching them) his temptation to eat takes over and he starts to hunt the people

pale walrus
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It should be relatively straightforward for BGS to craft such stories for a wendigo, vampire or werewolf questline. There's plenty of source material that could provide inspiration for such stories - the original Dracula novel by Bram Stoker, the 1941 movie "The Wolfman" with Lon Chaney, and just for fun, "Young Frankenstein" by Mel Brooks.

feral viper
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Right, ok, so as an example, let's look at Vampires again.

You start the story by getting a quest to go look for a missing child. In the process, you find them captive by a vampire. You free the child, but get infected yourself.

Over the next few rests, you suffer nightmares. Then, you wake up in the middle of the woods, with some friendly hunters rousing you and seeing what's up. They're helpful, and offer to help you figure out what's going on. You track down the vampires last official whereabouts before you killed them to follow the lead, with the Hunters offering to meet you there.

When you get there, they aren't outside, but going inside you find it infested with enemies. You kill them, then black out. When you come to, you discover that the enemies were in fact the helpful hunters, who you have killed and fed upon.

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From there, you basically have a choice. Seek a cure, of track down a clan.

pale walrus
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The vampire infection should include a curse that your PC starts talking like Count Chocula. 😉

slow garnet
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Lycanthropy in TES3 Morrowind. If you didn't cure it before becoming a full blown werewolf, you HAD to.murder an innocent every game day or suffer penalties (and take the "bad" side in the Bloodmoon Hunt, resulting in failing to save Captain Carius). You could cure it in the end.

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Or, vampirism. Permanent sun damage, most people wouldn't talk to you, some would attack on sight, difficult to find which clan you even belonged to, they all lived in far out of the way areas, no fast travel possible except propylon chambers, and even when you found them, the clans only had three perfunctory quests and one of those was "kill 12 vampires of the other clans" with no notion where to find them. And the cure was quite a long drawn-out quest with a lot of travel (no fast travel, remember?)

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Frankly I put it down to Twilight, that vampires and werewolves became "cool" rather than monsters.

livid ingot
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Oh, it happened waaay before that aha

potent ember
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This reminds of how I’m writing vampires and werewolves more similar to psychiatric victims unable to resist urges for violence

pale walrus
pale walrus
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Just had a thought - say in ES6 we get an opportunity to go back to a piece of Skyrim (I don't think we will and I'm not particularly excited about the prospect, but the fan base might clamor for it.) Where would you want to go?

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I consider this a difficult question. I don't see us going to Markarth - it's a dwemer - looking city, and we'll have plenty of dwemer ruins in HF. Also, I'm guessing the setting for ES6 will be a significant amount of time after ES5 (at least a decade and easily more) and I would bet that Skyrim is set to be overrun (or at least threatened so) by the Falmer. So again, Markarth is an impossibility. My guess would be that we would wind up in Solitude or Windhelm. Then again, maybe BGS will fill out the Dragonstar region sufficiently to assauge the fan base appetite for a Nordic/Skyrim sort of setting. Thoughts?

obtuse magnet
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i could see the reach ^^

pale walrus
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Also, we need a city to be a centerpiece for a return.

obtuse magnet
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the reach borders hammerfell and even though markarth is a dwemer city i think what they may want to actually focus on is the reachmen (which i realize is exactly the concept of the online dlc for markarth but i would like to see bethesda themselves try to flesh out the reachmen more because their characterization in skyrim is a little barebones), maybe they took markarth back for the millionth time
and yes the falmer could make an interesting element to it as well!

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if i were to bet on what the dlcs for tes 6 would be though what i really think would be stros m'kai & orsinium haha

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i dont play tes online so i rly hope at least orsinium gets covered in a modern elder scrolls one day i think it wld be rlly fun ☺️

feral viper
# slow garnet Frankly I put it down to Twilight, that vampires and werewolves became "cool" ra...

Nah, Anne Rice. Most of the modern Vampire and Werewolf romanticism stems from Rice, starting in the 1970s. Though it was already starting to swing that way even earlier, due in part to the intensely captivating Bela Lugosi.

One of the reasons I adore Warhammer vampires so much is that they are still unrepentant monsters. Barely contained beasts wrapped in a shroud of civility that could fall away at any moment, leaving them as cannibalistic blood fueled abominations.

feral viper
pale walrus
#

Oh, yeah. A journey to the shattered land of Yokuda, and then to Thras and its likely Lovecraftian elements. Very much looking forward to such DLC.

livid shoal
#

Hello, does anyone know how to solve the problem of not being able to download content from Creation Club? After trying to download a mod from Creation Club, a message appears saying that I am not connected to the Bethesda.net servers

rose fjord
#

I wonder in elder scrolls 6 will there be another playable race

pale walrus
potent ember
#

Maybe a mud crab companion that is useless in everything but gives you money

night violet
#

Game rant posted an article saying ES VI should do what Avowed is doing and have smaller zones and not an open world. I mean... BGS is known best for their open world games. They kind of need to do an open world elder scrolls game lol

feral viper
#

I would not do anything that Obsidian does, personally.

night violet
#

I'm still hoping they will drop us a bone and at least confirm the setting soon. It's a special anniversary year for both the elder scrolls franchise as a whole and the 10th anniversary of ESO.

The house that came out earlier this month for free teased that it might be hinting at something special.

feral viper
#

It's a tight line to walk. The sooner they confirm the setting, the longer we have to fabricate a better version of what they will do in our heads.

pale walrus
night violet
#

Except shattered space is coming for Fall. I suspect that we might get something during the Xbox show case if we are geting anything at all

feral viper
#

Microsoft has a... Tenuous balancing act to deal with there.

If they make a TES announcement, it could overshadow Shattered Space and hurt their chances of salvaging the reputation of Starfield.

But if they don't do anything, and Shattered Space doesn't help, the future prospects become more and more hazy.

#

Given their recent decisions, I'm not comfortable even speculating what they're going to do about it.

#

For my part, I'm ok waiting. The longer it takes for news, the higher the chance someone will actually look at our ramblings here, and maybe we'll get a game that doesn't require defending and justifications at launch.

nimble pond
#

I hope for seasons in the game. It would really make the environment more interesting and engaging as opposed to just adding a variety of biomes that never change, affect the nature within, as well as affecting city life like having a variety of festivals and events per season.

nimble pond
pale walrus
#

Oh - the FALL? Interesting. Well, I would bet that MSFT will say nothing about ES6 until after the DLC release for SF. So....let's just say they'll drop us some hints around Halloween.

night violet
#

They why would ZoS be dropping hints about a house released in May be hinting at something special. Just over a month before the summer showcase. Seems like a lost opportunity is all

pale walrus
#

Sorry, not following - what did ZoS say? And what's this about a house?

#

OK, just did some searching. Seems ZOS is closing several studios that are currently idle. That means to me that they will save some of those resources and reassign them to priority projects. That would, of course, include ES6. But it would also include FO, since the pressure seems to be quite high from MSFT management to completely alter the timetable on BGS releases.

nimble pond
#

It's probably just additional promotion for the ESO gold coast expansion coming up. Anytime ZOS tries to be mysterious, people start saying it has something to do with TESVI.

night violet
#

Actually can't be. Gold coast is Cyrodiil. The house is in Hammerfell.

So unless it's a hint for next year, I think it far more likely that it's a TES main series teaser

pale walrus
nimble pond
#

It borders Hammerfell, and can totally involve something in the story arc from Hammerfell. I really wouldn't be surprised if the next ESO expansion opens up more of Hammerfell in 2025.

night violet
# nimble pond It borders Hammerfell, and can totally involve something in the story arc from H...

Honestly if that turns out to be what they are teasing they should have waited until December. So that way we got the house a month before the global reveal.

I've theorized the reason we haven't been back to Hammerfell since Craglorn and Hews Bane being that they plan to put it in TES VI and they would rather save the ESO Hammerfell chapter to come out the same year.

Imagine them being like "We are going to Hammerfell in TES VI, but you won't need to wait to explore a region of that providence. Elder Scrolls Online returns to Hammerfell leading up to the release of TES VI."

#

I suspect many people wanting to get a taste of what TES VI will be like will want to check out the Chapter

pale walrus
#

Thanks for the link, bro 🙂

night violet
#

It's the first entry on the page

nimble pond
#

It is what it is, if people want to think it has to do with TESVI like they were saying years ago about the past present future thing. Here is an interesting line as I reading about gold road though: "The Gold Road supposedly continues on to Hammerfell, passing west of the Shrine to Malacath near Sutch."

#

As far as new TESVI news this early.. doubtful. They got SF's first DLC coming up and Todd has already expressed regret in how early they released the TESVI teaser in 2018. Probably get more news about it once it's actually much closer to release like Bethesda usually does.

night violet
#

Still, seems odd If they were just teasing something coming in the zone or even next years chapter is all. Because if it's this zone, we already have all that content available on the PTS server. Nothing is a secret anymore as far as Gold Road is concerned.

pale walrus
#

OK - when Gold Road comes out, if you follow the road to the west all the way to the Brena river and there's a BRIDGE there, I'll take that as a definitive clue.

night violet
#

There is an easy way to check that. The maps for gold road are already available

#

Also, the word spectacular is what is sticking in my mind. Why use that word for just another quest in the DLC or a zone coming next year that won't be announced for 8 months? It feels like it's suggesting something bigger is all.

pale walrus
#

Oh, wow. It stops well short of the HF border. Interesting.

night violet
#

Yeah which again leads to my theory that we won't see a chapter in Hammerfell until TES VI is about to drop. I do wish I could be wrong. Would be cool to explore more of the region.

#

Most guesses I've seen though think that we'll be going to Whiterun or Solsthiem next year as it's still part of the 10th year anniversary and Skyrim and Solsthiem are very popular areas.

nimble pond
#

Not to mention "the something special" could actually just be something really simple, like unlock with something you do with the house. Here are some more guesses that make sense based on ZOS's typical hyping. https://www.reddit.com/r/elderscrollsonline/comments/1cgq6jw/in_your_opinion_what_is_the_big_thing_sword/ They also have good opinions on it on eso forums. Some suggesting something to do with housing update or even guild houses. Whatever it is though, probably "eso"-related..

pale walrus
#

Going to Solstheim for a 3rd time doesn't sound like a great choice for ZOS and ESO. Why not just finish with Cyrodiil, Elsweyr, Morrowind or Black Marsh?

night violet
#

Well they just did Cyrodiil and Morrowind in the last two years so doubtful they will go there

#

But they have done

2022: High Rock
2023: Morrowind
2024: Cyrodiil

So 2025 being Skyrim seems very possible.

forest surge
pale walrus
atomic jay
#

Is it any more likely that we get news for ES6 this summer

hidden herald
#

TBH, we do not have more information on when there would be announcements for TESVI.

atomic jay
#

Yeah I know that. Just wonder if yall think we will get anything this year

hidden herald
#

I'm thinking the earliest we might get another teaser for TESVI would be something to coincide with ESO's 2025 anniversary celebration, but I don't know more than others here.

atomic jay
#

That’s actually a good shout.

#

I feel like the moment we get a trailer tho it’s like a year tops from release.

feral viper
#

Depends on if they've learned their lesson.

Skyrim and Fallout 4 were about a year from announcement to release. 76 was less than a year. Starfield more than a year. And TES6 will be close to a decade by the time it's actually out.

Carefully managing announcement times and hype is... Not something Bethesda has demonstrated much tact with. So it's hard to judge.

nimble pond
#

It seems like the games that get the most hype and advertising way ahead of release end up being critized the hardest when they finally do release. It's like you build up all this hype that becomes impossible to actually deliver on and then you see the torches and pitchforks come out. I'd hate to see TESVI get the same treatment Starfield got when it finally released.

feral viper
#

The longer people have to think about it, the more they're able to construct their ideal game in their heads.

Then, when. It finally releases, and doesn't match what they've imagined, it almost always ends in disappointment.

nimble pond
#

It just builds it up to this "perfection" complex, so even the slightest flaw and suddenly it's the worst game in the universe.

nimble pond
pale walrus
#

Sooo...are we all concluding that if ES6 isn't perfect and doesn't meet all of our expectations, it's the worst game ever? 😉

#

More seriously: I'm beginning to be a bit more optimistic about both ES6 and FO5. My gut instinct is that MSFT is going to dedicate more resources to both and be less conservative than Todd Howard. In other words, I'm betting that we won't have to wait another 5-10 years for ES6, but maybe two or two and a half. And I'm betting that we might see FO5 2-3 years after that. AND I'm also betting that they'll both be very good. Think of it this way: I believe there is a good chance that MSFT management has said to Howard and BGS "Look - manpower doesn't solve every problem, but it helps. The delays between successive FO and ES releases is too long; we want to help."

eager remnant
nimble pond
#

Yea, I wasn't even thinking of anyone here, but I've seen a lot of what other people write or say elsewhere.

glad cypress
livid ingot
#

Though I know they have multiple satellite studios now, so that process may have very well changed

#

Plus Starfield's reception might mean they're devoting more people to improving the game over time. Something that they already have experience doing with Fallout 76

#

So, it's anybody's guess. Though I wouldn't expect the next TES for at least 3 years. Hopefully (and I grit my teeth saying it) 4

#

The last thing I want is the next game to be rushed to completion after waiting so long for it

obtuse magnet
#

like it has already been far far too long and if they want to really focus up and make it good & avoid what happened with starfield they need to take a lot of time with it but if they take too much time then it'll get truly outrageously absurd but if they rush and do crunching to get it out, not only would it probably be not a very good product (and the starfield reception thing would probably happen again) but it'd also probably be an ethical travesty considering the pressure on the workers would probably be among the highest that bethesda has ever had

#

just seems like theyre in a bit of a damned if you do & damned if you dont situation which is a little bit concerning when the companys reputation basically relies on that game

#

i imagine they'll just go with the "we're gonna allow ourselves to take forever to make the game" approach since its already been this long i just hope the game ends up being good

#

its a bit crazy though how they used to make games in like 4 years with a much smaller company and people still adore the games they made back then but now that they have much more resources and people they take longer and the games they release are way more divisive?

#

you'd think it'd be the opposite now that they have more resources lol (not trying to bash though im just musing)

nimble pond
#

Personally, I feel like it's a conflict of generations. You have the older fans that have been around since TES: Arena, but you also have the newer generations that have their own likes. So when you're trying to please both it can be a bit complicated trying to balance in-between. Worst case, instead of satisfying both sides it just ends up being ridiculed by both.

eager remnant
glad cypress
sly inlet
#

Does anyone else remember how bethesda told us that they are using high fidelity scans of real world objects to develop models and textures for tes6, because I feel like no one talks about it, like we kinda already know what tes6 characters will look like too

nimble pond
#

I really liked blackreach. If we get to explore water more, and deep sea floor.. it'd be pretty cool if it was just pitch black down there and the only light was from the plants and creatures themselves, just like a whole different world and experience on the senses. Love bioluminescence and glows. I'd totally go for some hundreds feet long bioluminescent winged sea serpent! https://i.pinimg.com/originals/fe/98/c6/fe98c66875ef7aad6ac95ba3b68441ca.gif
https://64.media.tumblr.com/7938634bdea98922328f8f7238560092/tumblr_p5nt7oaeBP1x9qst8o5_500.gif

sly inlet
#

Also the tech demo for that technology they showed off a few years ago that was very highrocky

sly inlet
nimble pond
#

Sounds very cool

nimble pond
nimble pond
#

It'd be mad if you could have a player home down there too and decorate with light like that.

nimble pond
# sly inlet Yeah

That image ended up showing up again in a starfield video revealing more of it, I think it was concept art for a starfield biome.

sly inlet
#

Damn :/

nimble pond
#

But yes, I'm sure they are using the same tech for TESVI.

#

Most people just go off the 2018 teaser though and it's pretty much between High Rock and Hammerfell.

obtuse magnet
sly inlet
#

I’m the type that assumes it’s gonna be hammerfell and highrock

nimble pond
#

That could have been for Starfield though (more so since it popped up again in the starfield video revealing more of the same image). I don't think they were anywhere near working on or gathering resources for TESVI back then.

sly inlet
#

Either way there are probably pine forests in hammerfell

sly inlet
obtuse magnet
nimble pond
#

I just read earlier there are some wooded areas in hammerfell from the uesp.

sly inlet
#

Also it could just be a tech demo, but even then the setting choice is interesting

obtuse magnet
#

yes there's jungles in hammerfell c:

obtuse magnet
sly inlet
sly inlet
#

Nvm

obtuse magnet
sly inlet
sly inlet
obtuse magnet
#

ahh i see

sly inlet
#

It would be nice if someone could find that rock model in starfield lol

nimble pond
obtuse magnet
#

i respect the dedication thank u !! 🫶 there goes my key evidence for hammerfell LOL

#

still think it will be but i used to use that as like THE smoking gun

sly inlet
#

I just hope Pete Hines’s snark about azra was a red herring

nimble pond
# sly inlet Yeah a lot of it is jungly but I reckon there are probably pine forests in the r...

The problem is I think is a lot of people go off how High Rock looked in the older games, but I think they might have changed that up a bit bc otherwise it kinda looks too much like Skyrim. I think a portion of snow is okay, but it needs to stand out as it's own biome too. High rocks, gravely, beaches, mountain ranges, rocky and uneven elevations, jagged mountains, crevasses, caverns, coastal regions, fog and mist, fissures, arid and dry climate for the most part. Prob some forestry too in other spots, i'd like a sort of dark druid forest. Spread out kindgoms and tribes too.

sly inlet
#

Eso makes it really really craggy with sharp tall rocks

obtuse magnet
#

they finally added high rocks to high rock

sly inlet
#

Almsot looks like morrowind rocks lol, also I hope the tree density and ground cover gets bunped up in highrock that way it will distinguish itself a lot

#

It would be really awesome if a lot of it was based on temperate rainforests but that might be more Valenwood tbh

nimble pond
#

Maybe a portion of it? Idk. But high rock mainly would strike me as a sort of dry and arid climate. But there is prob gonna be some snow closer to the skyrim border.

#

If they add seasons, that can change things up a bit too with the set biome varieties.

obtuse magnet
#

im not someone who thinks that the bretons or high rock are boring at all but also if it is (just) high rock i would admittedly be a little bit sad because it really would be "oblivion 2" in a lot of ways and i would much rather hope they keep up the trend (as much as u can say three games is a trend) of visiting a wildly different climate each time by doing hammerfell. i could settle for 2 provinces in 1 (although id be a bit worried about scale) but just id like the game to have hammerfell in it

sly inlet
#

highrock is a bit dry yeah I would say that the west end might be wetter but the Alik'r desert kinda disproves that lol

obtuse magnet
sly inlet
#

ngl the fact that there is a rainforest between two mountain ranges between highrock and hammerfell is bs

rose fjord
#

Hey do you think elder scrolls 6 will be on Xbox series X

nimble pond
#

Are there are cactuses in hammerfell? I was looking at pictures of deserts and I can't recall if they were in hammerfell or not

nimble pond
sly inlet
sly inlet
nimble pond
#

I'm curious about the orcs of high rock. But orsinium is currently in hammerfell

sly inlet
#

I just want a name drop already

sly inlet
#

I hope we can visit orsinium

#

friendly goblin ken would be so cool

obtuse magnet
# nimble pond I'm curious about the orcs of high rock. But orsinium is currently in hammerfell

thats one of the reasons i think tes 6 will be there tbh! so bizarre that they moved it to hammerfell where every other version was in high rock otherwise. a lot of things in skyrim inexplicably revolve around hammerfell if you're looking hard enough and it reminds me a lot of how the older TES games foreshadowed each other too (the most overt example is you being 100% forced to engage for at least 10 seconds with Hammerfell politics because they put the Alik'r quest as only triggering once you've done the main quest and have to report back to the jarl, like they put them right at the front gate, its super forced! hmmm)

pale walrus
#

If I were to guess about HF, I'd assume the west coast was a bit jungly but rapidly drying out as you go inland, and worse so on the south coast. Iliac Bay coast to the north should be greenish as well, drying out inland. the 'center' of HF is, I guess, hardscrabble desert, but as you continue moving east, I'd bet it starts rising in elevation to be a bit more like high plains - Nebraska, maybe. To the far NE and E you'd run into actual mountain ranges that become heavily timbered at higher elevations. Again, I'm simply guessing. Maybe ESO can help here.

sly inlet
obtuse magnet
#

from daggerfall

pale walrus
#

I'm assuming HR is quite different. There might be some dry/plains areas in the SE and the 'center', mostly grasslands, but I'm guessing it's temperate and very green to the west and increasingly cold and even alpine to the east. The nice parts of the eastern and NE areas might be like the province of Solitude in Skyrim, while the truly difficult areas would be something like the icebound portions of the Forgotten Vale.

sly inlet
#

omg I hope we can visit Scourg Barrow

obtuse magnet
#

that wld be amazing

nimble pond
#

Actually I read there's more grasslands in hf but didn't see it mentioned in hr. Sort of like lion King looking grasslands to give you a mental pic lol

#

That's just going off the region descriptions on the uesp

#

Really tho I just focus on the 2018 as it's really the only official focus on it. Everything else I start drifting off into speculation while trying to give a more source-based guess..

sly inlet
#

I just found a source that says Satakal worshippers rolled through the desert like sidewinder snakes to reach Nohotogrha

#

I didn't know redguard had Tsaesci blood

nimble pond
#

I would def say it's either hf or hr, but I lean more towards hr based on the appearance from the 2018 teaser

wide garnet
obtuse magnet
#

i also doubt that bethesda will restrain themselves too much of what hammerfell looks like based on current sources (especially ESO) considering how they usually interpret the regions pretty liberally but i really hope they at least keep the jungles it would be a little sad if they turned all of hammerfell into a desert. tbh thats my main worry with the game, that they will like, forget the main distinguishing qualities of redguards & hammerfell (if it is HF which again i do think it is)

nimble pond
#

Yea hf has its own variety too

sly inlet
#

I think bethesda can pull off variety, they just haven't really had settings where it was much of a thing

obtuse magnet
#

like redguards are supposed to have like pirates as one of their main aesthetics, like TES: Redguard is wholly a pirate-themed game, but with how long its been i could see bethesda making them be (just) the "desert warrior" schtick whereas one of the reasons i like them so much is their multiple aesthetics

sly inlet
#

with the photogrammetry it probably will be easier to make variety too

sly inlet
#

also while we are on this topic, apparently there used to be akaviri pirates in west tamriel but that makes like no sense to me lol

nimble pond
#

Either way I'll be satisfied with either province the same (HR or HF). If I had a choice I'd really want to go to Argonia and have the rest of morrowin included with it (not just Vvardenfell). I think it'd be a great fun mix

sly inlet
#

I feel like Black Marsh would be really hard to make given that the hist apparently reconstruct the land pretty often

obtuse magnet
# sly inlet I think bethesda can pull off variety, they just haven't really had settings whe...

naw i think they can do variety just fine, to be honest i think skyrim has a lot of wonderful variety while still feeling like a cohesive province, i never rly had an issue with that for them - i was just concerned about them specifically forgetting that in this case due to the fact we know they dont have an internal lore bible (which is kind of crazy) and they fired their resident lore person (kurt kuhlmann) after starfield so i just thought those things combined would make it more possible that they'd gloss over it because i think the fans are definitely more invested in the setting than bethesda themselves lol (though this goes for basically any media with fandom)

#

(glossing over the fact that redguards have multiple themes and that hammerfell has multiple extremely different biomes i mean)

nimble pond
#

Skyrim did have variety, I just felt like it could have used just a wee bit more. But I think the tech is at that point now for it to be more than adequate

obtuse magnet
#

BUT who knows! i dont mean to be pessimistic lol

sly inlet
sly inlet
obtuse magnet
#

i think they could go for having some more internal documents than what they appear to have

rose fjord
#

You think they’ll announce anything about es6 at Sumer game fest

sly inlet
sly inlet
nimble pond
sly inlet
sly inlet
#

Eso honestly seem way more lore minded than bethesda

nimble pond
obtuse magnet
#

examples off the top of my head of bethesda getting caught using UESP is that when they added lore books from old games into skyrim via anniversary edition one of the sentences had "[sic]" thrown in front of a typo, which was UESP's doing to show that the word was a typo, meaning bethesda copy-pasted it from UESP rather than the Secret Bethesda Vault . also the cards in TES: Legends are frequently redrawings of the specific screenshots on UESP, the most damning of which is this one bc its a very hyper-specific pose

https://images.uesp.net/a/ac/OB-creature-Ayleid_Guardians_Attacking.jpg

https://images.uesp.net/5/52/LG-cardart-Ayleid_Guardian.png

#

i say "getting caught" like its a crime, its not; like its fine, just a little silly lol

sly inlet
#

the best thing about them using uesp is that loreheads can subtly influence the devs lol

obtuse magnet
#

yep

sly inlet
#

I'm glad there have been more projects to fill in the pre oblivion pages

#

morrowind daggerfall and the travels games mostly

glad cypress
#

not to mention the most important game, shadowkey

sly inlet
#

the other good thing about hf is that Todd probably has actual attachment to the lore redguard included given it was his first directed game

sly inlet
obtuse magnet
# sly inlet the best thing about them using uesp is that loreheads can subtly influence the ...

thats what happened (though this is zenimax) with this guy:
https://en.uesp.net/wiki/Lore:Ami-El

who literally did not exist or was referenced at any point until a zenimax developer offhandedly mentioned him being in "their internal timeline" (u can see the source on this page)

but where he DID exist was in this fanfiction hosted on UESP https://en.uesp.net/wiki/Tamriel_Data:Ami-El
so i assume some really weird confusion happened here??? i honestly have no idea 😭

glad cypress
sly inlet
sly inlet
nimble pond
#

I think Argonia would be up there too lol

#

Both it and Morrowind seem quite exotic

obtuse magnet
#

valenwood as well

sly inlet
#

the hist and argonians are basically aliens

glad cypress
obtuse magnet
#

im ambivalent towards the like evidence of high rock and hammerfell being in the same game but i would gladly endorse it as a concept because it would force bethesda to explore a non-human province in TES 7 whereas if it were one or the other we'd probably have to continue to wait because theyd probably just do HR after HF or vice-versa LMAOO

nimble pond
#

Poor lizards. Imagine being bitten by a human and then transforming into one on full moon nights. How dreadful

obtuse magnet
#

unless TES 7 is Skyrim 2 /j

obtuse magnet
sly inlet
#

I'm gonna make lore posts on uesp til I can sneak in a character from my modded daggerfall playthrough

obtuse magnet
#

LMAOO

glad cypress
sly inlet
#

I'll say it was lore from redguard and no one will ever question it

sly inlet
glad cypress
#

maybe they'll do another time jump, but I hope not too long so the thalmor are still relevant

obtuse magnet
#

itd have to be valenwood, elsweyr, black marsh, or summerset

sly inlet
#

Theory, everything after the merethic era is a time loop and the thalmor will eventually become the new ayleids before the timeline resets

#

joke btw

obtuse magnet
glad cypress
sly inlet
#

if we get ai characters in 6 I'm just gonna tell every thalmor to suck it before I smash their heads in

glad cypress
#

mods fill the space pretty well though

sly inlet
#

also if we get a time skip it would be interesting if the thalmor start to influence ruptga following redguards since they also believe mundus is a trap

sly inlet
nimble pond
#

For me this is the only desert type that would lead me to believe it's in hf, but even so it still doesn't quite match up with the 2018 teaser in my eyes and just reads more high rock visually to me. I just expected to see something different or a bit more obvious to make me think, hey this is hammerfell and to rule our hr with more certainty. But for now, I'm sticking with the guess that's it hr, but either one is fine by me, just want another good tes chapter 👍 https://facts.net/wp-content/uploads/2021/09/arizona-desert-730x393.jpg

glad cypress
#

wait, is there a desert pic for TES 6 somewhere?

sly inlet
#

there was a reddit post I saw earlier about how the flyover tease matches a render of taneth in skyrim's out of bounds basic tamriel render

nimble pond
#

I've seen that too but could just be coincidence

sly inlet
#

could be but it is sus lol

nimble pond
#

It's all sus lol 😆

sly inlet
#

true lol

#

I just want a name drop 😭

nimble pond
#

As long as it's not another "redfall" moment lol

obtuse magnet
#

im not even sure i comprehend how you could make dialogue generating ai characters be part of a game structured like TES even, but maybe im just not thinking hard enough ? i am blind to the future help!! 😭

sly inlet
#

yeah it would be hard

#

I just think the ai companion skyrim mods look super fun lol

nimble pond
#

Oh I just close my eyes and go to sleep when thinking about the future lol

sly inlet
#

like I wish I could talk to my companions or barter with a merchant, or even settle a battle somehow

#

I feel like to do this type of stuff you would need to code ai personalities a lot and that sounds super difficult ngl

obtuse magnet
#

i think an ethically-sourced AI-generative rpg would be really really fun just maybe not for bethesda, but if bethesda were to be inclined to include some, i think it would be best if the generation was relegated to certain characters that are clearly AI whereas the rest of the game is human-written; maybe a literal dwarf AI companion, that would be amusing ? talking dwemer spider or something so cute 🫶

sly inlet
#

ooooh I would love that lol

#

at the very least I wouldn't be surprised if radiant ai gets a huge upgrade

obtuse magnet
# sly inlet I feel like to do this type of stuff you would need to code ai personalities a l...

i dont think its thaaat hard i mean character.ai exist and does that? its just a matter of, if you say the right things then the AI can lose its personality but i dont know if anyone will ever be able to stop it from doing that because of how it works. like the theoretical elder scrolls 6 AI companion you could presumably say "i am rebooting you, you're a toyota car commercial salesman now" and itd be like "ok" and conform accordingly 😭

#

most AI just does literally whatever with minimal resistance

sly inlet
obtuse magnet
sly inlet
#

ngl

#

when playing skyrim I never really felt like I was playing with ai lol

nimble pond
#

Gn witches, cats, and cows. It's been fun, gotta sleep 😴

sly inlet
#

like it seemed rigid

sly inlet
#

part of me wonders if tone from daggerfall should come back

#

ig that would limit dialogue trees though

obtuse magnet
# sly inlet like it seemed rigid

yeah like oblivion vs skyrim represent two versions of npc AI that i think bethesda is kind of struggling to choose between. oblivion AI is more dynamic and is actually insanely impressive but you kind of have to know whats going on to appreciate it and because all the characters are doing dynamically generated things they arent thaat interesting, but in skyrim, they toned it down so the characters conform to a completely set schedule, but as a result they have more depth as characters because instead of canned conversations they have specific discussions about their actual lives so you find a lot of interesting family dynamics and worldbuilding in skyrim, but that takes more effort and once you see one conversation you'll see it a million more times

#

bethesda like HAS really good AI but they keep toning it down because its too good to the point where its jarring; in oblivion they handicapped the AI because stuff kept going crazy (and this still happens, like, an NPC gets hungry so they steal some bread so they get apprehended by a guard and then attacked but then the guard hits another guard and... etc) and in fallout 4 they did it because the enemies were too difficult because they were too intelligent

sly inlet
#

I feel like there is a middle ground you could reach, going back to ai personalities I think that they could use ai dialogue with the rest of the dialogue and a fed personality as a way to make radient stuff happen while also keeping rigid parts of their character

#

like they know X people but X and X could happen and you need to do X

obtuse magnet
#

true

sly inlet
#

like embellishing heavily

obtuse magnet
#

i heard those from a really long/chill interview from him and he didnt seem like he was embellishing to me, usually if he is it's because he's on stage selling something haha

sly inlet
#

I'll have to look into it

obtuse magnet
#

Todd Howard is a legendary video game designer at Bethesda Game Studios. He led the development of the Elder Scrolls series and the Fallout series, and an upcoming game Starfield. Please support this podcast by checking out our sponsors:

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#

idk who lex fridman is though i honestly only watched it bc of todd 😭

sly inlet
#

I've never actually played oblivion

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do you reccomend it?

obtuse magnet
#

i do! its definitely janky and the faces are not the best but i think its a really fun game

#

take that with a grain of salt because i think i just have really low standards or something because i tend to enjoy most things i play or watch and ive played each TES game (minus the obscurer side ones) but oblivion was really really popular for a reason

#

it kinda sucks that its the awkward middle child between morrowind and skyrim so it doesnt really have a thriving mod community its pretty dead :/ but there are some good mods out there and they help too

#

i do play with multiple mods but honestly just vanilla oblivion + this singular mod would keep me happy for a playthrough LOL

https://www.nexusmods.com/oblivion/mods/44676

Nexus Mods :: Oblivion

A comprehensive, all-in-one revamp of Oblivion character heads. New head shapes, skin textures, normal maps, eye textures and some new hairstyles covering all races in the game, including Dremoras and

sly inlet
#

apparently one of the ai events in the oblivion making of was faked for publicity :/

obtuse magnet
#

oh yeah the one they used in that one trailer is very scripted, the AI in oblivion is still impressive though imo (and to be clear when i posted the interview i was mostly thinking of the fallout 4 quote, the "stealing bread causing a riot" thing is something i saw in oblivion myself 😭)

#

its like if only the AI in oblivion were a liiittle more interestingly used itd be amazing

sly inlet
#

hopefully they focus on it in tes6

#

because rn the most fun I'm getting out of mooded daggerfall is making stories about the random actions my companions do lol

obtuse magnet
#

theres a companion mod for daggerfall??

sly inlet
#

A new IGN interview with director Todd Howard provides some small hints regarding the studio's priorities for advancing their RPG design, and it's not just prettier graphics and more mountains you can actually visit: Howard wants to make them more complex.

"There are a number of parts of it where we don't go deep enough, where it's a veneer in terms of its interactivity," Howard said when quizzed on what the studio could have done better when developing Skyrim. "Look, you can say that about anything, but I think when we think about games and what we want to do going forward, ok, whatever that system is, how deep can we make it? The other part is the way the AI and NPCs really react to you—I think we have a long way to go with [that]. Those are probably the main ones."

sly inlet
#

the companions don't really talk or do much but I befriended a ghoul (enemy expansion) in Scourg Barrow and he has been following me, then in sentinel I accidentally aggroed a night and the ghoul attacked him so I reloaded and recruited the knight and headcannoned that I broke up their fight lol, then he rode the ghouls shoulders which in reality was just the characters standing on one another lol

obtuse magnet
#

omg thats lovely

#

i glossed over that mod when i played daggerfall i didnt realize it worked that way, like i saw it but didnt think much of it, i shouldve installed because my character was in the archaeologists guild (also mod).. maybe next time if i ever have a next time

sly inlet
#

it's pretty fun but I would just wait for a free ai companion mod for skyrim or something

#

the current one is paid because it uses an ai you have to pay for each use after a few free ones

obtuse magnet
#

ahh yeah

glad cypress
pale walrus
eager remnant
glad cypress
#

I dabble in reinforcement training and while AI flipflops on a lot of things like maths or trivia, you can definitely do something like reinforcing a character sheet-esque background that it can always refer back to

glad cypress
sly inlet
obtuse magnet
#

like wes johnson for example doesnt support his voice being used for AI unless he signs a contract specifically setting terms & stuff

glad cypress
#

I'd probably do it if they could make it sound cool (also only having the rights to my voice for that specific game and subsequent DLC)

feral viper
#

Unfortunately, most games lean into things being convoluted and difficult to follow, driving complexity through confusion..

feral viper
#

A lot of devs end up wasting time on convoluted complexity, when simple complexity yields more outcomes for less work.

A prime example is melee attacks.

Attack Cycle models allow you to create specific behaviours for specific weapons, creating sequential attacks that are both flashy and allow each weapon to be distinct.

Problem is, they require every single weapon type to have time devoted to animation, behaviors, stats, etc. They also make it so, though every weapon you have feels distinct, everyone using a particular weapon will always use it the same way.

So you front load the complexity, end up doing a bunch of extra work, and ultimately only get mild benefits from it.

#

The result, ultimately, is that you end up with a number of outcomes equal to the number of weapons you include, all of which require a moderate amount of work to implement.

#

The simple solution, is to have base attack types that are consistent across all weapons.

You can then apply attack values, which are effectively just numberical, to any number of weapons. How the player is incentivized to use them would be determined naturally by what variables are attached to which attack.

But this also means that particular enemies may be more vulnerable to particular variables. So HOW a player chooses to attack may change based on enemy, even with the same weapon.

#

So your result is a system where the number of outcomes is equal to the number of weapons TIMES the number of enemies. All requiring less work to do.

night violet
#

When Akatosh slew Lorkan, he ripped his heart right out.

#

He hurled it across Tamerial
and the heart was heard to shout!

feral viper
#

"Lol, get wrecked nerd!"

#

That's what the Heart said. I was there.

night violet
#

I find it humorous that 'Akatosh gave the stone' like it was his to give away.

It was Lorkans blood formed by the Alyieds

feral viper
#

Depends on the myth. The exact provenance of the Chim-el isn't clear.

pale walrus
feral viper
#

Oh absolutely. Skyrim... Suffers from a lot. Not the least of which being the terrible control scheme that TESA has used since Morrowind.

But it's Weapon Classes was another problem. Lumping behaviours into vague categories that apply to wildly different thing, for instance. Despite both being... Well, blunt, Hammers and Maces ultimately behave very differently afterall.

#

And a big part of this was, IMO, the problematic tendency of RPGs to confuse complexity, with depth, at a fundamental level.

More complex things doesn't instantly equate to depth. Having a stat that multiplies two other stats by a decimal factor up to a certain point and then suffers from diminishing returns (the standard Secondary and Tertiary stay system of modern MMOs) isn't depth. It's just complexity for its own sake.

#

Depth comes from simple systems interacting with eachother resulting in a wide range of potential outcomes.

Simplicity more often creates more depth than trying to force it through complexity.

pale walrus
# night violet I find it humorous that 'Akatosh gave the stone' like it was his to give away. ...

This brings up an interesting topic. it seems to me that there are various deities who have a long-standing beef with each other. Lorkhan and Akatosh/Auriel, Malacath and Boethiah, and a few others have an 'axe to grind' with each other. There are also some dieties who are inherently opposed to each other - mehrunes dagon and molag bal, namira and azura, and so forth. Finally, there are some who likely want to re-establish themselves after profound setbacks - Jygallag, Lorkhan. 'Stirring the pot' with all of those rivalries, emnities and ambitions might be a source of great fun in a new title.

night violet
#

I wonder if it will turn out that the new Daedric Prince Ithelia had something to do with that.

feral viper
#

Most likely, just like Jyg before her, she'll be stuffed back in her box and never dealt with again.

feral viper
#

We will have to see how the plot resolves in ESO. Ultimately, it will determine if a continuation is even possible.

forest surge
night violet
#

I heard that is this the finale actually. There is a extra quest chain for those that clear both Necrom and gold road. Was it confirmed somewhere this was continuing into next year?

forest surge
night violet
#

Yeah but it's part of last year's story. So how do we know next year is also part of the story? When did they say that the story that's from the last two years will go into next years? Cause hoenstly I'm unsure how they do that. Ithelia is free after all.

feral viper
#

Technically, 2 years IS multiyear

forest surge
night violet
#

You said in your last statement that next year is the finale lol

forest surge
feral viper
#

Fair enough. Mistakes happen.

#

Except to me. I am always right about everything.

night violet
#

To be fair, I thought this year would be about finding the last gylphic and freeing Ithelia and then next year would be facing her. But they did those things in the Gold Road Prologue

#

Which by the way if you hadn't done yet is worth the hour or so it takes to do

forest surge
night violet
#

I hope Torvesard doesn't get punished for helping his prince. Sadly some of the princes have funny ways of showing their gratitude.

#

It's a tail as old as time. Faithful servant helps their master to rise again, master destroys faithful servant. Like Demidevimon in digimon series 1

feral viper
#

Asmodeus and Geryon have entered the chat.

forest surge
#

Do you mean…

feral viper
#

Nah, D&D.

Faithful Geryon helps uncover the Reckoning, and aids Asmodeus in his artful suppression of a hell-wide revolt against his authority.

Asmodeus strips Geryon of his status as an Archduke, enstates his own wife's murderer as the new Archduke of Stygia, and let's all the rebels keep their positions.

#

Ozzy is my second favourite take on the demon though.

#

Now, admittedly, Asmodeus used the entire Reckoning as a way to strip all the Dukes of their military control and transfer it to the Dark 8, who now oversee the Blood War instead of the actual Archdevils.

#

So even the rebels didn't get away scott free. And Beelzebul was turned into a grotesque maggot man...

night violet
#

Ah yes, the politics of the Hells in D&D

feral viper
#

Now THERES some good political wrangling.

#

The Daedra are kids arguing in the sandbox in comparison to the Lords of the Nine.

#

But anyway...

#

Back to my point... Multiple interconnected simple things will almost always yield deeper results than complicated things.

For instance, 3 attack types, 3 damage types, and 3 resistance types, gives you an immense amount of potential outcomes, far more than even the basic formula offers.

For instance, 3 types of attack (Thrust, Swing, Chop) and 3 types of damage (Slash, Crush, Puncture) with the same Resistances.

dim reef
#

bro i watched the elder scrolls 6 teaser again and saw the release date of that video... almost 6 years ago, this must be a joke of some kind

#

will them announce anything related to TES6 this year, like idk, 'coming 2027'? The wait is intolerable

#

i hope they announce anything, say where the game will be, start to release lore videos to set us into the tone, it's insane they are taking all this time to release a new TES after the success of Skyrim, and it blows my mind

feral viper
#

If we use, say Skyrim as an example, every single Warhammer is exactly the same. It does the same damage, with the same attacks, in the same way.

However, with a system relying on these simpler fundamentals, you can create different TYPES of the same thing with minimal effort.

A traditional warhammer. A warhammer with a pointed topper that now does Puncture damage when thrust. One with an axe blade on one side that now does slashing damage when swung.

And by applying those resistances to enemies, you're creating more permutations based on the specific encounter. You're going to have to fight a Skeleton differently than a Troll, for instance, simply because different sorts of attacks and damages the going to be more effective.

feral viper
#

To be honest, I'd rather wait 30 years than have a crap game.

dim reef
feral viper
#

Well, because I sleep in one every night so it kinda defeats the point of waiting.

dim reef
feral viper
#

I tend to live my life with the assumption that we teeter on the brink of oblivion, and that everything is going to be terrible.

And with that assumption, I try to find ways to make it not terrible, and devote my energy towards improvement rather than desire.

dim reef
#

I mean, yeah, they kinda lost the way with RPG even with they say their games are like RPGS they are more action oriented than RPG.

dim reef
#

What i mean with that is they kinda lost the choice consequence of your actions, they say ''yes'' every time with everything and it ruins roleplay. Yes you can join everyone and can choose NOT to join everyone, but still is a double edge sword where what you do will not be as deep and important to the world, and it kinda bothers me

feral viper
#

They always were more Action RPG. Arena and Daggerfall were effectively just dungeon crawlers.

Still, I have a... Remarkably low opinion of RPGs in general. Most of the systems are clunky, traditional solutions to concepts are restrictive, and the emphasis on atrocious superficial 'choice' renders everything meaningless.

spare anchor
#

As a reminder: Please be respectful and constructive towards everyone in the server and help maintain a friendly atmosphere. We encourage you to share feedback, suggestions, and requests with us, but we expect all of our community members to refrain from resorting to insults.

dim reef
feral viper
#

In this regard, Bethesda does actually stand ahead of the crowd. They have a lot of great components in their repertoire that could make a legitimately deep and engaging RPG. They just need to be assembled in a more coherent and thoughtful way.

dim reef
feral viper
#

They have the tools. They've shown them off. They just need to be used better to make something truly revolutionary.

dim reef
feral viper
#

I tend to be pretty harsh sometimes but it comes from a place of love. So many of the elements we've seen in Skyrim, Fallout 4 and Starfield are fantastic mechanics and solutions to old problems.

They just don't get the refinement and polish they really need to shine. Even Fallout 4s dialogue system could have fundamentally changed how interaction flows, it just... Ended up squandered to try and pursue the BioWare style of dialogue.

#

In an industry that is cripplingly risk adverse and actively shys away from innovation, Bethesda at least tries. Which is something in its own right.

But it can be quite frustrating when they get so close, and yet somehow miss the mark so completely.

#

The obvious exception being combat. Combat in TES has never been good.

#

But then again, combat in RPGs has always been... A very unstable balancing act.

dim reef
#

they really need to try now and not miss

feral viper
#

Indeed. Or, at least, it miss so hard.

dim reef
#

also need to hurry really, and get TES6 out, it's absurd ammount of time, people played it in highshcool (me included) and we are almost in outr 30s or past 30s and still have no signs of TES6 in the horizon

feral viper
#

Of course, there's always the problem where, even if your game is mechanically flawless, a lack of decent stories and content can still sink it.

So... There's a lot to consider.

dim reef
#

it has indeed

#

hope they pull everything together with a great delivery

feral viper
#

I am a very... Structured sort of person. So I tend to look at things in an arguably over-planned way.

But I think the key to success in this regard is to focus on solidifying and refining the gameplay and mechanics first. The. You can build the world to engage in.

But if you are too loose with it, and constantly trying to add new things and new ideas as you go, it can end up very jumbled and poorly integrated.

#

So, make a plan. Follow the plan. Execute on the plan.

Rule of cool is great and all, but sometimes you need to stay the course.

nimble pond
#

Could there be border changes to the tamriel map along with the future timeline that has yet to unfold? I know that area of western skyrim, eastern high rock, and northeastern hammerfell is a well contested area with many parties involved and I recall there being a border war there before, I bend'r mark or something like that. Perhaps orsinium will expand and take that territory for it's own borders between the 3 provinces?

feral viper
#

Geographical border changes, I doubt. But territorial, absolutely

nimble pond
#

Just a thought, I know hf is in a weakened state and not on good terms with the Empire for help. The thalmor no doubt would enjoy seeing hf lose some of it's territory. High Rock seems to be the only area around there not in shambles like skyrim Cyrodiil and hammerfell.

forest surge
nimble pond
#

This was an interesting read and I've been pondering on the whole tower thing on Tamriel. But what if deactivating them all doesn't actually dissolved nirn into oblivion as believed, but instead unleashes this weapon/power that is literally a combination of all 8 (9) gods? Since 8 (9)seems to be a pretty recurring number in this game world. Damn, I'd hate to be up against a villain weilding that much power..
https://www.reddit.com/r/teslore/comments/k2p5gd/matching_the_8_towers_with_8_divines/
https://static.wikia.nocookie.net/vsbattles/images/f/f4/TESWheel.jpg/revision/latest/scale-to-width-down/1200?cb=20180821191234

Reddit

Explore this post and more from the teslore community

glad cypress
#

I'm very interested in Masser and Secunda

sly inlet
nimble pond
#

I don't know off the top of my head, but you're probably right

pale walrus
nimble pond
#

Yea there's a lot of parties besides nords in that area particularly and I'm sure they'd all like to claim that territory for their own

sly inlet
#

I might be wrong though because I don’t think there are any highrock helping side quests

#

Yeah it was three way just looked it up

#

Apparently hammerfell and highrock were allies though

nimble pond
#

You've got reachmen, orcs and someone else there too I think, I forget. But on-going border wars interested me. Yup and hf is weakened right now along with the nords and Imperials and thalmor lurking in the back. But really this seems like an opportunite moment for orcs to expand and take over the territory with everything else going on with their rivals and their struggles. But it's like with each province we visit (the last 3), even tho we as the player end up being a hero, the province is otherwise left in shambles in aftermath. So high rocks probably gonna get rocked and hammerfell hammered, even more so then from the previous war with the thalmor.

sly inlet
#

imagine if by the end of the game hammerfell get's sunk and the orcs or thalmor become the new left handed elves

glad cypress
#

Nords losing the thu'um really nerfed them hard, I can't think of a time they were relevant since Tiber

pale walrus
#

Remember that if you go north of dragonstar and stay east of Jehanna you get into a weird area that's a no-man's land. It's all mountains and icy wastes. The only 'people' there are the Falmer. As stone-age as they are, the Falmer still have a society. They even practice herding and magic. You have to wonder if they communicate by telepathy - there must be a way they 'talk' to each other.

nimble pond
#

In any case, I think the orcs will at some point make their own province and borders somewhere. It just sticks out a bit that out of all 10 playable races, they are the only ones in Tamriel without a province of their own yet, even while being under the empire's wing and serving as some of their greatest warriors. Not to mention having to be 2v1'd and still having the strength to rebuild each time.

pale walrus
#

If the Thalmor were politically astute, they would tell the Orcs "Claim some region as your own, and we will back your claim." That would be a crippling blow to the Legion and, by extension, the Empire.

nimble pond
#

Oh yes, if the thalmor were to make friendly relations with the orcs as allies. Be even more devastating to hf if it happens to take some of their northeastern territory. The thalmor may even establish a base of operations there so they could effectively hit hf from both the north and south.

pale walrus
#

Divide et Impera. I'm wondering if the Thalmor want to conquer HF or Cyrodiil first. In their place, I would retake Cyrodiil and power up that White Gold tower once more. To keep HF out of it (they might want to side with the Imperials out of self-interest - 'enemy of my enemy' sort of thing), I'd want to keep Forebears and Crowns antagonistic to each other, and as long as it didn't cause them to reunite, I'd back an Orsimer kingdom to drain strength from HR, HF and Cyrodiil. To keep Skyrim out of the picture, the only thing I can think of is to somehow establish contact with the Falmer and support them in a bid for control of the province surface. And for the Dunmer, I'd either support any further aggressive plans the Argonians might have or, alternately, simply come to terms with the Dunmer.

#

Note: the Thalmor need to show more political smarts than they've yet shown. The Sload are still their enemies, and I don't think they can count on the Maormer being unable to rebuild their navy or resume hostilities in some other manner.

nimble pond
#

I think the sload and Maormer actually had diplomatic relations funny enough

#

I think that's a vital area too up there by Bjoulsae river. Could put a real hammer in things

sly inlet
#

I lost enthusiasm to play daggerfall 😭

nimble pond
sly inlet
#

unity

nimble pond
#

Oh why

sly inlet
#

I already have like most mods though lol

sly inlet
nimble pond
#

Maybe you're just tired lol brains need breaks too

sly inlet
#

yeah lol

#

watch me never come back to it

nimble pond
#

It happens lol

#

Wild thought but yk, with all the spin-offs like trading card games, mmorpgs, mobile.. I'd totally go for a TES-themed fighter like MK or DOA to get that fill. I don't think something like this would ever work in the normal TES games. https://m.youtube.com/watch?v=RSpP6F2waWw&pp=ygUTRGVhZCBmYW50YXN5IHJlbWFrZQ%3D%3D

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pale walrus
# nimble pond I think the sload and Maormer actually had diplomatic relations funny enough

Interesting. If the Sload and Maormer have diplomatic relations, that would facilitate a coordinated attack on Summerset, with whom they both believe they have an axe to grind. Yeah, there's no question - if the Thalmor were smart, they'd be trying to minimize the need to use their military in Tamriel and would only engage in conflicts where they were assured of a quick and low cost victory.

nimble pond
#

Pretty much seems what they been doing lately, sitting back while applying pressure where it hurts

sly inlet
#

My picks I can think of are, Vivec, Mehrunes Dagon, Miraak, Pelinal Whitestrake, Mannimarco, and Hunding

nimble pond
#

Oh gosh there's so many to choose from, I'd want as many as possible to play as with their own powers and abilities and fighting styles 🤩

sly inlet
#

Lmao

nimble pond
#

She carries all my hoarding junk so probably hits like a tank!

pale walrus
#

That brings something to mind: I very much would like all companions in ES6 to be immortal. I had companions die on me twice in ES5 - especially because they kept walking into my line of fire. It got to the point that I had to leave them behind at the entrance to some dungeon or cave because the idiots would actually trigger encounters I was trying to avoid thru stealth. So: I really hope companions are all immortal, like Aela or Serana.

#

Oh - Also, I dunno about all of you, but I used companions basically as mules.

nimble pond
#

Sounds like you need a giant for a companion to horde all your stuff and then ride on their back on the way back to town.

#

Would have been fun companion to have. Walk into a group of bandits thinking "I don't have time for these sideshows right now." So just sit back and watch your buddy fling them clear across the map

sly inlet
#

also I don't think I've ever had a companion in skyrim

#

fo4 companions are so underbaked imo, then again I just don't like that game

sly inlet
#

Do restoration spells do damage to undead in daggerfall?

nimble pond
feral viper
#

Snow men would be too dangerous. they would end up as Frost Wraiths with intelligence, and quickly overthrow the Nords. Therefore, Nord Children are taught not to make them.

nimble pond
#

Stop-motion killcams in tes would be insane too. Wished the Blades had more martial arts about them in gameplay, but yeah.
https://m.youtube.com/watch?v=DpefYPLH67A&pp=ygUGSGlkYXJp

*Please click on the subtitle button for English subtitles
*英語の後に日本語が続きます

After being betrayed by his peers and lost both his father and his right arm, legendary craftsman "Jingoro Hidari" is on a journey of revenge with his partner "Sleeping Cat" and his mechanical prosthetic arm. Finally, Jingoro faces one of his adversaries "Inumaru" in a fi...

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night violet
#

One of my hopes in TES VI is being able to use restoration to heal other people outside ourselves or companions. Someone dying? Let us save them to get a slightly different quest ending.

#

I mean, I never not use restoration in Skyrim. It's just I don't ever play a resto focused character that's role played like a healer as there is no use for the spells outside healing yourself or your allies.

feral viper
#

Yeah, there are a few quests in past games where you're asked for a Healing potion... And I'm always like 'Uh... Why don't I just heal you?'

Nope. It MUST be a healing potion. I don't care if you're a Master Restoration Wizard who can regrow lost limbs, this boo-boo is only fixable with a cheap over the counter curative made in someone's basement.

feral viper
#

But that's largely symptomatic of design issues where things aren't integrated into baseline behaviours, but are tacked on after the fact.

Another example is 'Unconscious' in Starfield. EM weapons were clearly implemented as an after thought, rather than having a healthy and damage system which integrated them from the start. As such, they're only useful in quest specifically designed to account for them.

dim reef
#

i have genuine questions for BGS: where.is.TES6? The teaser trailer is almost 6 years old, i'm not joking, go search and look when it was posted, bro Skyrim was in 2011. such massive success and we need to wait all this time? Come on, say something omg

#

start to post lore videos, say TES6 development is coming nicely, announce the year of release, bro i'm a big fan of BGS games that's why i stick around, but they are testing our patience so very much

feral viper
#

It is currently being worked on.

livid ingot
# dim reef start to post lore videos, say TES6 development is coming nicely, announce the y...

After Skyrim, they worked on Fallout 4, then they worked on Fallout 76, then they worked on Starfield, now they've just started working on TES VI.
The context that the TES VI teaser was released matter a lot. Another big game studio, I think Blizzard, had earlier that year been on the receiving end of a storm of criticism after fans had expected an announcement of the next game but instead got hawked a mobile spin-off game.
Bethesda (still getting regular inquires about TES VI) was in the same position. People were getting hyped about their planned announcement at E3 but all Bethesda had was a spin-off mobile title.
I think it's pretty clear that they were hoping to avoid the same backlash. But, I can't really prove that assertion. Still, Todd was up front that the game would not be coming anytime soon and that Starfield would be the next game

feral viper
#

To reinforce the context, when that trailer was released, new threads asking if TES had been abandoned by Bethesda were practically a DAILY occurrence on the forums.

#

It was a way to placate people, and make it clear that they did intend to make TES6.

nimble pond
#

If they let us make our very own kingdom from scratch in say, High Rock, do you think it's existence will be in books of the next game? Or maybe they would just have it to where a kingdom gets completely decimated (even more so than what happened to Helgen) and you get to rebuild it as you envision it?

feral viper
#

If it is, I expect something more like Raven Rock. Where the location and name are imposed, though you can choose what goes there

forest surge
feral viper
#

Ebony came before... Uuh... Whatever polymer alloy the Enclave uses.

dim reef
livid ingot
# dim reef the teaser was posted 2018... look how much time they are taking and haven't sai...

I don't think I agree there. Todd has repeatedly said they were working on Starfield first and that TES VI was a long way off. We know it takes Beth about four years to develop a title. At the soonest we should have expected the next game by 2025. Then Covid happened, then Starfield got delayed for a year.
I get it. My friends and I have been darkly joking about it for ages. But they've only just started working on TES VI full-time.
Let them cook.
I don't want to have waited so long to just get a rushed game. Give it a few more years. There are a ton of great games out there you can play in the meantime!

#

I agree releasing the teaser when they did was a mistake. I just wanted to try to explain why it was probably done

sly inlet
#

Anyone else think they might add tsaesci descendants as a playable race just to make it easier for people to make east asian looking player characters?

dim reef
#

no way, i'm sorry but no way

pale walrus
#

Hang on - there's another way to look at this.

#

The problem with BGS is that they have consistently bitten off more than they can chew. Think about it - two extremely powerful franchises (ES and FO), a whole bunch of spinoffs/knockoffs (including card games, mobile games and an MMO for FO), and then SF. Before being bought by MSFT, they were far too ambitious for their size.

#

I am actually hopeful. Like I've said before, MSFT seems to be looking for ways to help speed things up and get new FO and ES products done sooner. If MSFT and BGS can successfully juggle resource demands and speed things up while still maintaining quality, we'll all be very happy. I'm very hopeful they can do this.

#

Oh, and - I bet ES6 is coming out in 2026. I'm also betting it will be 'reduced' in content quite deliberately, with the plan being to release a base game with solid mechanics and then fill in content over an extended period of time with multiple DLCs (significantly more than usual for an ES title.)

sly inlet
dim reef
#

being able to build your village, coordinate things, choice consequence with many outcomes, that's what an RPG is set for and i hope they deliver

#

all the modern requirements being met at day 1 like FOV, maps, dlss/ fsr/ xess and so on so forth

#

then i will not complain at all and will even praise their attempt, but with they don't deliver i'm done with the franchises for real

crude cedar
#

I fully expect Tes6 to be a dumpster fire.

pale walrus
# sly inlet why do you think this just wondering?

Fair question. The way I see it, BGS has fallen into a pattern. FO76 was received poorly and clearly had many problems, but by steadily working on fixes and enhancements, they've turned things around and now get very good reviews from the fan base. SF was released with a lot of 'empty space' and some clear problems, though there was a core set of capabilities that seemed to make most customers happy, and the Shattered Space DLC has been touted as both a major 'fix' and a major expansion. This makes sense, because they didn't put the ability to explore 1,000 worlds there for nothing. I'm guessing they'll use this same approach on ES6. Also, MSFT has made it very clear that they want more and faster output. I'm hoping that the combined BGS and MSFT management will find a way to do that while still preserving quality.

feral viper
#

And yet... People are still playing them years or decades after the fact. Because despite their problems (and there are legitimate problems) no one makes games like they do.

crude cedar
#

Their old games were real gems.

But I feel a big problem is 90% of the AAA industry has lost what makes them so addictive and fun.
They are big cooperations with no balls instead a bunch of nerds making something they love.

feral viper
#

Spoiler warning...

Games have ALWAYS been a product. Their goal, has always been to make money. And that has always come with compromises.

On the whole though.. man, old games do NOT hold up. Anything more than 7-10 years old is clunky as hell, and the further back you go, the more nostalgic cope you need to compensate.

I recall the Diablo II remake. Diablo II remains one of my favourite games, but man. That did not age well. I even went back to the original to see if it was just the remake, and... Well, I don't think I'm ever going to play D2 again, just to preserve my fond memories.

crude cedar
#

Hmmm, not sure what to say but 7-10 years old you consider clunky?

I must be getting to old lol

feral viper
#

Well, let's just say... I am old enough to have wrenched my knee climbing stairs too fast today.

crude cedar
#

I consider some of the best games ever made to be 10-30 years old, I will still play them and enjoy them through.

Bethesda has had its head cut off for a good decade now, and in general the decision making/innovating is questionable at best.

sly inlet
crude cedar
#

Bethesda better release Tes6 bursting in the seams with nut worthy content.

The waits been to long, and their previous titles have been so underwhelming I have not bothered to purchase them

#

It's also going to be rough getting into the new music, I'm really curious if they will change the tes themes

slow garnet
#

Put it this way. Which is coming out first: TES6, or The Winds Of Winter...

pale walrus
sly inlet
#

yeah but that and 76 are both mmos

#

and 76 and starfield were both experimental titles for bethesda

#

also covid hit starfield hard

pale walrus
# sly inlet yeah but that and 76 are both mmos

True. But based on the tremendous lifespan of Skyrim (because of the wealth of content that has been available thru the Creation Club) as well as the ZOS and BGS experiences with ESO and FO76, respectively, I am under the impression that SF was built with this express methodology in mind. The proof will be in the Shattered Space DLC. If it fixes the main complaints in the base game and also brings a giant chunk of new, highly appealing content, then I'd say we're seeing the development style of BGS going forward. Let's see this fall.

sly inlet
#

hmmmm maybe, they were definitely using stafield to experiment endless replayability

#

it just didn't land to well

#

i don't see dlc for tes 6 lasting longer than like 3 years though

pale walrus
nimble pond
#

It could and couldn't. There really is no universally set number that decides if it is or isn't, so it's easiest to just say it's an online or multiplayer game because there really is no other identity for it. I played older MMO's and while there was comparably a larger amount of ppl around (mostly bots), that could be why it really doesn't feel quite the same.

#

When Todd said he wanted the game to last a decade, I thought he just meant he wanted to build the kinda game that would last and entertain the way Skyrim did. And not meaning adding new dlc to it for a decade. But I could be wrong, that's just the way I interpreted it.

feral viper
#

I mean... Skyrim's had a 10 year lifespan, depending on how you view it.

#

It really just comes down to how one interprets 10 year lifespan. Does that mean support for a decade? If does it mean people will play it for a decade? Is it an indication of ongoing commitment on the part of development? Or is it an indication of projected development times moving forward with 3 franchises?

pale walrus
#

My view is speculative. However, it is based on Todd Howard's own statements on ES6. He has said multiple times "this is going to still be played 10 years after it's released." That sounds to me like a deliberate goal for development. Now of course, maybe he's simply saying that his goal is to release a title as popular as Skyrim and Creation Club contributions will keep players involved for a long time - just as with Skyrim. But I hope I'm right and that BGS keeps rolling out fresh content periodically for ES6 over a decade.

eager remnant
#

I've always thought Howard was referring to Bethesda's vibrant modding community keeping these games popular.

feral viper
#

I'm with Pseron on this one. My interpretation has always been that it's indicative of how long they expect between release and the announcement of the next game in the franchise.

Effectively expecting people to be waiting about 10 years between titles, and designing games which will be able to at least hopefully have that range of relevance.

#

But I also generally expect games to stop seeing support after at most 2 years, unless they are a direct live-service game.

livid ingot
nimble pond
#

@pale walrus what if we find some dwemer animunculi that are more intelligent (like on the level our AI is going, instead of them all just mindlessly guarding the empty ruins) and they realize their masters are probably not coming back and begin building their own cities within dwemer ruins, traders and all that and also self-preservation, keeping themselves going and building more of their kind and perhaps some new ones.

feral viper
feral viper
#

Airships, steam engines, fire arms... The more times to go to that well, the more tacky it becomes. Someone's gotta spread the love a bit.

nimble pond
#

It's not that I was looking for something advanced, I just accept the dwemer are gone, but would like to breathe some life into these dwemer ruins and I think having some ai-like npcs around to be pretty interesting. Tho it would be pretty funny if the animunculi reconstructed the dwemer into animunculi, so it's like the dwemer are back, but not exactly as you might have remembered them 😅 seems fitting seeing as how the real dwemer were absorbed into their giant walking brass.
And quite frankly idk where something like this would fit elsewhere, I mean the animunculi are already there

feral viper
#

Maybe.

#

There's definitely ways to play with the idea.

pale walrus
pale walrus
# feral viper Airships, steam engines, fire arms... The more times to go to that well, the mor...

It would be neat if somebody 'cracked the code' on dwemer technology and built their own more sophisticated innovations on it - essentially using the dwemer tech as 'starting principles' and then inventing wholly new things. I actually think that should be the 'responsibility' of either the Altmer or the Bretons, though it would be quite amusing if the Dunmer did it and gave the Altmer an inferiority complex.

nimble pond
#

I have hoped that the dwemer, shortly before their dissappearence had designed and created a few animunculi that were vastly more intelligent than the typical ones we've seen so that something like this could occur, or perhaps just one that re-creates his kind in mass population. A sort of AI-Frankenstein twist.

pale walrus
nimble pond
#

Probably be able to control lesser animunculi, but I'd prefer it create more of it's own level, so it's just not another Mr. House new vegas thing. Let them be their own race and not just all tied to one super-ai. That or as I said having the dwemer and their society re-created in animunculi form. Maybe a bit of both, many options available. Maybe this way we could get a playable dwemer race thru the new animunculi race since even though they have the shape of the dwemer they would still be considered animunculi. Since the height issue might have been problematic (not sure, they've been said to be about average size of a human, but maybe a lil shorter, not sure if enough to make a difference) with them being more robotic now, they could have a few adjustments like having extend-able legs with the toggle of a button to reach normal height. Sort of like crouching. So idk, maybe the dwemer could live on thru the animunculi besides us just looting their dwemer ruins discovering new tech as usual and guarded by what's left of otherwise lesser animunculi. We can already play as beastfolk, so why not AI machine or part-machine?

rose fjord
#

You think they might say something about fable and elder scrolls 6 on June 9th summer games fest

nimble pond
#

Hmm maybe Fable. TES6 isn't expected, but if they do, it would probably be something small and only because of the dissatisfaction expressed by some over the wait period.

sly inlet
#

I want an adult swim elder scrolls tv show in the vain of aqua teen hunger force

#

Not cannon neccesarily

glad cypress
pale walrus
sly inlet
feral viper
#

The new C0DA is a BL-18" mkI.

feral viper
granite star
#

Hi everyone. Is there a section for "the elder scrolls 6/VI"?

eager remnant
granite star
#

Hi everyone. For the elder scrolls 6, who hopes: "1. That it has a proper unarmed skill tree" and/or "2. that creations(also called mods) are available from the beginning of the game/day one/that we do not have to wait too long to get it"?

livid ingot
#

I hope so. But I doubt it will
||it's crazy Starfield still doesn't???||

sly inlet
pale walrus
granite star
pale walrus
# granite star I know. Do you hope that "the elder scrolls 6" has a "unarmed/hand to hand skill...

It could indeed be interesting. They'll have to take care in its development. An individual highly skilled in hand-to-hand should have the option of focusing on striking, grappling, throws, joint locks, or a combination of all of them. Striking itself has its own complexities - using hands, feet, elbows, knees, even forehead. And, of course, certain enemy targets will be more or less vulnerable to damage from such attacks. The damage will have to be localized as well - a punch to the face is very different in effect to a kick to the kneecap. Let's see if they tackle it, and let's see how they implement it.

glad cypress
#

Different forms of physical damage is something I'd like to see, making the sword/axe/mace weapons more useful than just damage multi and speed, and I think hand to hand could play a part in that

#

Especially throws, I love ragdolls and I want a fus ro dah equivalent in every game I play (not just blowing them away but throwing people regardless)

nimble pond
#

Already doing another next-gen console this early? Geez, it's only 2024

rose fjord
#

Also do you think Bethesda Will put out a disc version of elder scrolls 6 when it comes out

rose fjord
primal pivot
#

How many vampire bloodlines or clans are there in tes series?

sly inlet
#

Anyone else scared they might over arabify the redguard?

#

I still want them to have a lot of african in their mix, especially west african

livid ingot
#

Their "Africaness" has been much more of an exception in the series, rather than the rule

#

You see a little bit of it there in the Redguard comic + game. But outside that...

#

They're basically TES's equivalent of a vaguely Islamic cultural mishmash that many fantasy series have

#

They would have to take the Redguards in a sharply new creative direction, methinks

#

Though in order to do so, they would probably work to create a blend of styles and motifs, so that past representations of Hammerfell aren't completely overturned

#

The long-defunct Oblivion Tamriel Rebuilt project produced a lot of good concept art towards this end

#

You can definitely tell they tried to take the existing templates for Hammerfell but give them a artistic spin that draws more from styles of the African continent

#

I have to give Bethesda major props when designing Skyrim that they took inspiration from African art for the Dragon Priest masks in the game. It shows that they're really flexible when it comes to where they draw inspiration from and aren't entirely reliant on long-established artistic tropes

sly inlet
# livid ingot Very high possibility, given what we've seen of them.

I found a post on reddit that looks into the type of art the bethesda concept artists have been saving on their pinterest accounts and it seems that they are honing in on a petra/ethiopian carved home inspired architecture as well as some seemingly saharan or saudi tradition wooden huts and if this is the type of aesthetic they use I think I will end up very satisfied with it

#

There is also some stuff in here that points to highrock

feral viper
feral viper
livid ingot
sly inlet
#

Eh I think they could probably handle it, I think the reason they want to include highrock is because they probably feel like it’s too small to put as its own map in a modern sized map

feral viper
#

I don't. In fact, they've given me no reason to believe they could handle 2 cultures at once, let alone in an interesting or thoughtful way.

sly inlet
#

We’ll see, either way they would have been doing two cultures with the crowns and forebears

sly inlet
primal pivot
feral viper
#

The Crowns and Forebears are at least 2 divisions of one major cultural branch with a common origin.

So far, since Morrowind, we haven't even managed to get subcultures out of them. There's nothing to indicate any ability to do deep cultural nuance.

livid ingot
#

Well technically the Crowns and Forebears are political factions. But you would definitely see cultural differences between say, Redguards living in the interior and those living on the coast. Or those living in Colovia and those living in the Illiac Bay

sly inlet
feral viper
sly inlet
#

skyrim alone has 4 different flavors of nord

feral viper
# sly inlet I think you underestimate them tbh

Maybe. But I prefer to rely on basing my judgements on the evidence presented.

And since Morrowind, Bethesda has shown a general inability to do any real sort of cultural development. The best we get are memes.

#

Cyrodiil it's self was basically devoid of anything you could call Culture, and Skyrim barely gave lip service to it.

And this is continued in the other IPs as well, with their most recent outing constituting watered down tropes and cowboys rather than anything approaching an actual thoughtful development of cultures.

sly inlet
#

I get why you say that I think they could do more but in skyrim alone there are the generic nords, reachmen, the skaal, and the dragon cultists, you could also argue a split between the imperials nords and the stormcloaks

#

I have hope that they will try to put a lot more effort into tes6 to actually show differences given how anticipated it has been

sly inlet
feral viper
#

Nah, it was far better than that. But Outerworlds was... Well, I can't ACTUALLY say what I think without getting in trouble.

#

Sufficed to say, I don't think Obsidian makes games worth playing.

#

But, i can hope as well. However, as Rowboat Girlyman says.

'It is our hope that will damn us'.

#

Now, he was talking about hope in the face of a constantly tightening noose of war that threatened to consume the galaxy, but... Well.

#

Sometimes even the Papa Smurf has words of insight.

#

Until Bethesda has demonstrated the ability to achieve at least Morrowind levels of cultural depth with ONE province, I do not want to see them attempting two.

Sure, they may surprise me. But more than likely they will continue to disappoint

sly inlet
feral viper
#

Even then, I think there's a lot of range left to explore.

And unfortunately, ESO has moved away from the Carribean influences present in that game to a more... Classical medieval Arab style.

sly inlet
forest surge
livid ingot
#

Yeah, wait until the first screenshots of the game to be released. Then we can critique

#

It's almost impossible to predict the art direction a game will take

forest surge
# sly inlet Wdym?

ESO tends to introduce different varieties of styles for the 10 races at times when they get new expansions.

pale walrus
pale walrus
sly inlet
# pale walrus Why not East African? Think about it - in the broadest sense, this would include...

Yeah it seems like east africa specifically ethiopia is what they are going for given the art I shared here earlier, I honestly love that because I love coptic era architecture but the reason I wanted west africa is mainly just because I like the sound of west african languages and music and think an elder scrolls Mansa Muss would be cool but now that I think about it elsweyr has a Mansa Musa type in eso I think

sly inlet
sly inlet
sly inlet
#

Or just different cosmetics?

forest surge
sly inlet
#

Interesting

#

Is there a page I could look at for this I’m interested to see the variety

sly inlet
#

Or an underground redguard city

pale walrus
#

Here's an idea, guys: the Redguard in HF could have multiple influences from a variety of African and Middle eastern cultures. Based upon where a given group/tribe of Redguard are found - the Alik'r, Sentinel, Hegathe, and so forth - maybe certain of those influences would be more pronounced than others. However: the Redguard who have survived in Yokuda and, perhaps the islands between Tamriel and Yokuda might have a more Caribbean 'flavor' to their art, architecture, social mores and general culture. That could be pretty cool. Lots of work for BGS, but they have allegedly been working on ES6 (including pre-production, which means formulating themes, stories and artistic renderings) since 2012. So I think they could do this if they put in the proper effort.

sly inlet
#

yeah I don't think we have seen the islands between yokuda and hammerfell since redguard

#

tbh the whole carribean thing doesn't even seem entirely redguard to me just west tamriel island dwellers

pale walrus
#

Well, think of it this way - the OPPORTUNITY to make a distinction between the redguard of HF and Yokuda is there. There's a certain logic to it as well - a people who have to pick up roots and move to a distant land will be culturally changed by the very act of having to make that move. Let's see if BGS picks up on that. There's no question that a HF-based ES6 offers a deluge of opportunities to have a title as rich or even more so than ES3.

sly inlet
#

oh yeah, from what we know the yokudans seem to be a bit more like steppe people and japanese

#

it makes sense for them to be steppe given how irl turkish cultures began in the asian steppe before migrating into Turkiye much like the Yokudans to Hammerfell

#

also the islands we see in eso are 300+ years before Adventures: Redguard

night violet
#

Alamlexia, learning how to drive: What happens if I press the gas and the brake at the same time?
Vivec: The car takes a screenshot.
Sothia Sil: Please pull over. I’m driving now.

#

Vivec, staring at Almalexia in a cage: ...Why are they in a cage?
Sotha Sil: Because they growled at me.

#

Sotha Sil: And here we see Almalexia and Vivec in their natural habitat. Texting eachother variations of the word "garlic bread" to try to make eachother laugh.
Almalexia: Gaelic bread.
Vivec: Grueling brad.
Almalexia: Ha ha, glamorous beans.

#

Vivec: Sometimes I drink milk straight from the container.
Almalexia: The cow??
Vivec: What?
Sotha Sil: Almalexia, W H Y?

feral viper
#

What in the nine hells...

feral viper
# pale walrus Here's an idea, guys: the Redguard in HF could have multiple influences from a v...

I know if I was handling it... There would be 4 main factions of Redguard.

The Crowns, who would be a blend of Japanese Shogunate, Age of Sail Carribean, and Ottoman Empire.

The Forebears, who would be a blend of Moorish Spain, Caliphate Egypt, and Mali Empire.

The Alik'r, would he inspired by a blend of Bedouin, Tuareg and San peoples. With a healthy dose of Firemen.

The Ash'abah, who would be a blend of Romani, Turkish nomads, and Hunic peoples.

#

You'd then have border peoples along the Cyrodiil and Highrock borders who serve as sort of a cultural buffer for those regions.

Specifically, Dragonstar, Elinhir, and to a lesser extent Rihad.

Rihad specifically id probably push to be more like Yokohama, with a specific Foreign Quarter while the majority of the city is dminantly Forebear.

night violet
#

I've always gotten the forbearers and crowns mixed up. I always think the Forebearers are the ones that respect the older traditions while the crowns embrace the new divines.

feral viper
#

It took some practice for me too. I think it's the Forebear name. Sounds too much like Forefather.

#

In reality, it basically means 'the tolerant faction'.

wide garnet
livid ingot
#

In the PGE3 there is also the Lhotun, who are the bipartisan union faction, so naturally they're hated by both Crowns and Forbears.
BUT
The political situation has changed significantly since the 3rd Era.
Hammerfell is independent, the Crowns and Forebears are in rapprochement, and I somewhat doubt the Lhotunic faction would have outlived it's namesake

night violet
#

I enjoy playing with incorrect quotes lol

feral viper
#

I could see them being an extremely minor faction localised in Sentinel which gradually becomes more important as tensions rise, and they find relevance again.

livid ingot
#

The Forebears are really at a low point too. They suffered the most from the Dominion's attacks, and as the primary collaborators of the Empire were betrayed/abandoned by the Empire, and a good part rescued by their archrivals

#

They could be under threat of absorption into the Crown faction, now there is a reconciliation in effect.

#

This could mean Hammerfell is ripe for entirely new political divisions as its inhabitants try to decide in what direction independent Hammerfell should go. And one that doesn't fall along traditional fault lines between Crown and Forebear

feral viper
#

A lot of it would depend too in the specific plots and crisis of the game that set the stage.

livid ingot
#

Yeah, definitely. 🤔 We know Bethesda is going to cook up some big crisis for the MQ. Hard to predict what that would be

#

I've also argued in the past that the Forebears are TES's sole republican/parliamentary faction based on a couple of lines. It's possible that the reconciliation is extremely short-lived as the decision as to who should be High King and how much power he should have becomes an issue

feral viper
#

I know what I would do, but... It's basically just fanfiction at this point.

livid ingot
#

Well, do tell. I was just going to speculate what direction they might go with the MQ

night violet
#

It would be neat if they tied in a location in a future ESO chapter to TES VI. Like a side quest in ESO, maybe the undead villain of that side quest returns for vengeance in TES VI. Would be a fun easter egg.

livid ingot
#

They might. I heard from somewhere (no idea if it's true) that BGS and ZOS were working together on lore.

night violet
#

That's a confirmed fact. They have a Lore Master who consults with BGS to get things approved. It's hilarious when people claim ESO isn't canon.

livid ingot
#

I mean for TES VI. Like BGS was consulting ZOS, not the other way around

night violet
#

Ah. That would make sense if the new game will take place in an area we've already been to in ESO

livid ingot
#

Plus it's been like 12 years since BGS has done a TES game, and a lot of people who worked on Skyrim are gone

#

It's like ZOS are the TES lore experts now. 😄

night violet
#

I mean that makes sense, given they have done a new chapter, basically a mini TES game every year since 2016

#

At the Bards college in Solitude.

"master, can you tell us about the second era?"

"Sure!" The master of novices pulls out a map and sets it on fire. "Real example of what life was like in the second era."

feral viper
# livid ingot Well, do tell. I was just going to speculate what direction they might go with t...

Essentially, taking a lead from Skyrim, the 'main story' is divided into 2 components. The Mythic, end of the world scenario, and the Main, political scenario.

The Main, is a Dominion advance into Hammerfell. Using the inability to control piracy as a casus belli the Dominon has again moved forces into contested territories in Hammerfell. Fearing a full blown war, this has triggered the various kingdoms to react in different ways, driving up political tensions in the region.

This triggers the Mythic story, with the emergence of a pirate King who claims to be the HoonDing, and leads a reborn Hiradirge.

The Mythic story focuses not on being the HoonDing, but stopping him.

The political story focuses on trying to establish a collective front, and push out the Dominion presence entirely.

potent ember
#

What if in hammerfell (assuming the game is set there) there is a dwemer ruin that works like hidden valley bunker and makes sandstorms?

night violet
#

Idk if it was ever debunked, but ages ago there was some rumors about TES VI floating around. One said factions and marriage would be more important and impactful to the game. Kind of hope that turns out to be true. I just wonder what Todd Howard meant when he said TES VI would be the ultimate fantasy life simulator.

feral viper
livid ingot
#

They would have had plans of course, but those rarely survive development

night violet
#

Hmm. What if the Ravenwatch were slated to be in TES VI? Like, that could be super cool. Adusa and Gwendis and the rest.

#

Have we ever had a faction of good vampires in TES main series?

livid ingot
night violet
#

That could be cool. Maybe something like:

If you become a vampire, you get invited to either House Ravenwatch or the Bad vampire faction. You help wipe out the other faction.

Or if not a vampire, you can side with some vampire hunters and wipe out one or both factions.

Just throwing ideas lol

livid ingot
# feral viper Essentially, taking a lead from Skyrim, the 'main story' is divided into 2 compo...

This is a unique take, regarding how the HoonDing might play a role.
I agree that the Hiradirge are a candidate as a potential threat. My fear though is that instead of a rogue band of sword singers they're going to be geomancers instead, based primarily on comments from the PGE3 and the presence of Wind and Sand in the Dragonborn dlc https://www.imperial-library.info/content/wind-and-sand

A short guide to the desert and its magicks

#

I fear people have worked themselves up over Yokuda being sunk by a sword stroke when Beth already has different plans in the works for quite some time

feral viper
night violet
#

I doubt they would allow Tamerial to be sunk anyways lol

livid ingot
feral viper
#

As far as the Hiradirge... I don't think that's at risk. ESO outright tells us that it was an Ansei who sunk Yokuda with their Shehai.

#

By the closest we can get to a 1st hand witness, the Warrior Constellation it's self.

livid ingot
#

Hmm I'm glad ZOS agrees that sinking Yokuda with a sword is way cooler than earth magic

forest surge
feral viper
#

So, we've got 2 first hand accounts, which blame Sword Singers. Pulling a fast one and making it Earth Mages would... Well, be quite the hoodwink.

night violet
#

Yeah. Rada is super cool though. He fought a goddess to a draw. And then got depressed about it.

livid ingot
night violet
#

Yeah, he fought the goddess of swords to a draw.

#

And was still depressed that he didn't win.

#

I wish we could have talked some Sense into Rada. He would have been a cool character to see more of.

livid ingot
#

Here's the (in my opinion) notorious passage from the PGE3, just so other people know what I was referencing

It debated to this day what the nature of the disaster was that destroyed Yokuda. Tremors of the earth were not uncommon in the continent’s history, and many argue that it was simply a natural catastrophic series of quakes at the foundation of the land. Others suggest that it may have had human origins: during the last civil war, a renegade band of Ansei called the Hiradirge were said to be masters of stone magic. When they were defeated in battle in 1E 792, the argument goes, they had their revenge on the entire land, destroying what they would never rule.

#

🤢

night violet
#

Yeah an Ansei cutting the land with a sword is way cooler lol

feral viper
night violet
#

I mean The emperor says right up front in Oblivion that you are fated to defy Dagon. Which seems like pretty chosen one stuff lol

feral viper
#

And the Agent was a close personal friend and trusted agent of the Emperor's. You're basically James Bond in Daggerfall.

livid ingot
#

Fair point, but I didn't mean a literal nobody. The Nerevarine and the Dragonborn are unique in their anointing by the gods and centrality to the plot. The CoC can't wear the Amulet of Kings. The HoD gets stomped if they try to use Numidium.

night violet
#

True but If you do shivering isles first thing, you do everything as a Daedric Prince in oblivion

livid ingot
#

In the end they're shepherds. They decide events, but don't really cause them, if that makes sense.

livid ingot
feral viper
#

There's also no guarantee that the HoK is the one who became Sheo.

night violet
#

I mean, his words during the quest about being there when Martin Septem became a dragon seems to imply he at least has the memories of the HoK

feral viper
#

Or, that he was simply paying attention to the events.

past surge
#

hi there, is there anywhere you can get help from staff. like an email or form you fill in like you can with fallout.

crude cedar
livid ingot
#

Yeah, it would be nice to confirm if it's true or just a rumor being repeated

sly inlet
#

Since chat seems to be on the topic of the sinking of yokuda, the fact that in older times Akaviri sailors raided the iliac bay suggests to me that 1. Yokuda was part of Akavir or 2. It’s sinking allowed Akaviri sailors to travel through the new water ways created by the sinking and ended up having a whole new world conquest shtick with west Tamriel

pale walrus
# sly inlet Since chat seems to be on the topic of the sinking of yokuda, the fact that in o...

I'm gonna guess the latter. It raises interesting possibilities - namely, if we get a chance to go to the islands that are the remnants of Yokuda, we will not only encountered people who are more like the original Yokudans but also have the opportunity of running into Akaviri traders. There is such a wealth of opportunity for creativity here as well. I could imagine that some of the Yokudan islands are the tops of old mountain ranges or volcanoes. Think how epic they would look! Maybe we'll also see very unique flora and fauna on those islands.

sly inlet
#

If we do ever go to another continent I feel like Yokuda is probably the most likely option

#

So hopefully

#

imagine if it got partially colonized by them

#

tbh it would explain the japanese influences in the redguards

nimble pond
#

I'm just wondering if they're going open up sea travel/exploration in chunks like how they been doing Tamriel OR if they're just gonna do chunks of multiple realms. What with the time travel stuff that's been growing in Skyrim and ESO and the star maps they got on the scrolls themselves. More than just a past, present, future thing of the same province or parallel realities. Probably thousands of realms thru the scrolls.

night violet
#

Vivec: Sotha Sil’s amazing at concentrating. Once they start reading, the only way they’ll notice you is if you take their book away. Not even if you hit them or shake them!
Almalexia: That was them ignoring you.

#

Vivec: Hey, what are you reading?
Almalexia: This is my magic book where any ink spilled shows a scripture of the future, however it bears a curse making it broken, and as such in order to make any scripture appears, I have to do it myself.
Vivec: Impressive! I must have it for myself!
Sotha Sil: So it’s just a Notebook?
Almalexia: It’s just a Notebook.

feral viper
nimble pond
#

There is no such logic amongst Nirn though, much less their gods 🤪

night violet
#

Vivec: Your smug self-assuredness is revolting.
Almalexia: I think we need to validate self confidence more, lest you end up angry at others for having even a sliver of it. I've done nothing wrong and I have a heart of gold.
Sotha Sil: I think this message is extremely valid, but also Almalexia has implied wanting to set off the Yellowstone supervolcano, so what's the truth?
Almalexia: I want to set it off.

#

Vivec, holding out a cookie for Almalexia: Look! This ones a heart, that’s how I feel about you!
Almalexia: Ugly crying
Vivec, holding out another cookie for Sotha Sil: This ones like Michigan, that’s how I feel about you!
Sotha Sil, throwing their hands in the air: What does that mean?!

#

Vivec: Christmas is cancelled.
Sotha Sil: You can't cancel a holiday.
Vivec: Keep it up, Sotha Sil, and you'll lose New Year's too.
Sotha Sil: What does that mean?
Vivec: Almalexia, take New Year's away from Sotha Sil.

#

We need a sitcom where it's the Living Tribunal sharing a house in the suburbs together. With Dagon as the neighbor calling the cops on them. They are always moving Nervars body to keep the cops from learning he's dead.

sly inlet
feral viper
#

Ya go where the good trading lanes are.

sly inlet
#

true I didn't think about that

pale walrus
wide garnet
#

@pale walrus I got an idea for you through out DM together, check it out.

pale walrus
#

Look carefully at the positions of cities. If these maps are accurate, then the distance between Markarth and Dragonstar is rather small, and the distance between Elinhir and Falkreath is trivial. If we get a DLC in ES6 that takes us back to a portion of Skyrim (which I actually don't think is a good idea, but likely most of the fan base would angrily disagree with me), those are two logical 'points of entry.'

#

There are problems with both entry points, though. Physical problems.

sly inlet
#

it always felt weird to me that markarth was in the reach, the whole Forsworn quest line always made it feel like they came from further in the mountains but no this is basically it

nimble pond
# pale walrus Look carefully at the positions of cities. If these maps are accurate, then the ...

Say what, the return of Alduin, only in his true form of evil incarnate now that he's been freed of the cage that was his physical form? Holy hell.. bring out the bards
https://m.youtube.com/watch?v=pqzLg_q0_Wg&pp=ygUSQm93c2VyIHRoZW1lIGhlYXZ5

"Bowser's Theme" from Super Mario 64 cover from RichaadEB
Subscribe: http://bit.ly/2XHTZw2 | Merch: http://www.richaadeb.com/merch
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Stream HERE: https://ffm.to/k19rkkn.OYD

Join my Discord: https://discord.gg/NAc6MzU

(I'm learning how to play drums and its...

▶ Play video
pale walrus
# sly inlet it always felt weird to me that markarth was in the reach, the whole Forsworn qu...

If an ES6 DLC entered skyrim from Dragonstar, the Skyrim side is very much Forsworn territory. It's south-southeast of Markarth, and if memory serves, it's pretty rugged terrain, rather different from the rest of the province. Also, Markarth is a Dwemer city - not Nordic. So it's not 'representative' of Skyrim. If, on the other hand, the DLC enters Skyrim from Elinhir to Falkreath, it's very well wooded, mountainous and pretty, and Falkreath itself is a small scale representation of a typical Nordic town. But how do you seal off that hold from the rest of Skyrim? There's no natural geographic barriers.

sly inlet
#

Yeah I get that they are close I was just saying that it never felt like I was in a super mountainous place when I was in the reach area of skyrim, it just felt like any other place so to me in my brain I thought that the forsworn must come from deeper in the reach north west of the reach area in skyrim

#

Also I don’t think I knew the area was called the reach at the time

pale walrus
# sly inlet Yeah I get that they are close I was just saying that it never felt like I was i...

Dude, no problem. Also, I think you've hit the nail on the head - the Reachmen are originally from the 'western Reach' area in High Rock, right up against Skyrim. The geography of the West Reach looks to me like it's probably quite alpine - high mountain valleys and lots of snow and ice. It makes one wonder why the Forsworn are so obsessed with holding onto the Skyrim side of the Reach.

sly inlet
#

If I remember correctly they say skyrim belongs to the nords and one of their old leaders from a long time ago is buried around there so it’s probably ancestral claims and nationalism

nimble pond
#

Reachmen doing reachmen things

night violet
#

A friend and myself have been working on setting up an elder scrolls roleplay set in an AU. It's Werecreature centric.

My character, Fasier at-Stros M'Kai, has begun to build a place called the House of Secudna. It's a safe haven for all children of Hircine.

Any advice on things I could include for membership, like rituals or festivals sacred to the Hunt Master?

pale walrus
night violet
#

Lol that's hilarious. Also very expensive lol.

#

"Hello there random child bit by a werewolf. I'll let you stay at my safe haven for people like us. Do you happen to have 10,000 septims on you?"

"No... I'm six."

"Well, good luck with the angry mob."

feral viper
#

Werebeasts are still ultimately linked to Hercine. So make their social status hunt based. The bigger and more dangerous the prey you've taken, the higher your status in the sanctuary.

Humanoids not allowed as prey, of course.

nimble pond
#

Anyone that can survive a timeshare meeting in oblivion for the weekend should be deemed worthy.

night violet
#

Very good ideas. Thank you!

round coyote
#

Hi

feral viper
#

Hello

#

Alright, so... This is sort of a tangent, but there is a visual storytelling tool that I think Bethesda should learn, and use, in its games.

Forced Perspective.

Due to a combination of engine limitations and gameplay design ethos, Bethesda can't really do massive set piece events. No large battles, no big disasters, nothing like that. Their general aversion to cutscene (a good decision IMO) further limits their narrative tools in that regard.

But using limited view-lines and forced perspective could allow them to fill the gap. Using small things to give the illusion of much larger things.

pale walrus
#

Sounds like something they may have used in FO4 (I'm thinking of when the Institute got nuked.)

feral viper
#

The initial nuke in 4, as well as the Institute destruction, may make some use of it, yeah.

It's an old cinema, and even theatre tool that has remarkable applications. Especially when you can carefully control perspectives.

For instance, having a specially designed scene wrapped around a window to make it appear like you're watching something far away, when it's really just miniature and close up, could allow for a lot more dramatic storytelling than Bethesda has been able to otherwise.

sly inlet
#

Two things I want to say about Mehrunes Dagon

#

I feel like his design doesn't really reflect his domain very well

#

and why don't people worship his pre daedra form like they do with Trinimac?

obtuse magnet
sly inlet
#

that's fair I just find it odd that the Mythic Dawn know about that form but for some reason don't worship that aspect of him

#

maybe it doesn't matter since his name never changed though

sly inlet
#

Just brealized that devs probably know that the community wants spell creation and more complex magic back given that it was almost put in eso in 2013 but was cut for time and is now reworked and is being released in the next chapter

feral viper
#

Skyrim actually had the most complex magic. That complexity simply came at the cost of some effects, and Spellcrafting, for... Well, probably several reasons.

sly inlet
#

How do you reckon that?

#

I never felt like destruction was as complex as past games

feral viper
#

Because Skyrim's magic was functionally composed of multiple variables and behaviours which caused different spells to actively function and express in different ways. It wasn't just 'Point in direction, magic ball go that way'.

#

The problem was, the vastly improved complexity over previous far simply didn't have enough polish to really show off HOW complex it was.

#

And at the end of the day, it doesn't matter how complex your magic is, if all you do with it is a Fireball spell.

#

Oblivion's was far and above the worst. As with most things in Oblivion really.

On top of having the exact same mechanical variability and total lack of behaviours as Morrowind, it also made the actual casting an always-accessible quick-cast dynamic that could be used even while holding something.

This eliminated any tradeoffs or equipment dynamics and turned magic into a sidearm, meaning the only reason to ever NOT have a weapon out was just to handicap yourself.

sly inlet
#

Yeah I mean if they had a bunch of variables but never really let you play with them and stuff I feel like it's an issue, I think skyrim's biggest issue is that it has no limits

#

like every character can be a jack of all trades

#

ngl

#

I hope they add new damage types in VI, and don't tie them to magicka and stamina drain, that was one of the things I hated most about skyrim magic

feral viper
#

255 Perks, but the level cap was 80. It was literally impossible to unlock everything, until Dragonborn introduced Prestigeing of Skills.

sly inlet
#

Yeah but that doesn't really matter when you can still use magic when you have no magic skills and it still be pretty effective

#

that's what I did

feral viper
#

Fair. Though, I utterly hate Spell Failure in general as a mechanic.

#

Still, there's always room to improve. And I think Skyrim was closer to the answer than either Morrowind or Oblivion.

It just needed some more... Cohesive guidance and polish.

sly inlet
#

All in all I just really want spellcrafting to return

#

and the ability to throw boulders and water at people

#

and wind

#

I wonder if one of the reasons they simplified magic in skyrim was because of shouts

feral viper
#

Probably one of the reasons, yes.

#

The desire to make it visually more interesting was probably another. Oblivion's magic was about as visually interesting as... Well... The rest of the game.

nimble pond
#

It's not so much the jack of trades itself being an issue, it's just when you have everything you can see that for each skill it almost felt like they were unfinished and as Teri often puts it, simply needing that finishing polish to it. And yk, now that I think about it, I think it woulda been cool if we had gotten some special jack of all trades perk for having every skill/perk unlocked. Same with when you 100 any skill as well. A mastery reward. So if you became a 100 master as say.. a conjuration mage, you got something to show for your work. The 100 perk requirements weren't that fulfilling, it needed to be something that encompasses the entire skill as a whole. Perhaps once you 100 a skill you unlock a charge bar for it which once you fill it up using that skill, you have a choice of highly powerful (OP) temporary perks/powers you can use associated with that skill and can use them everytime you refill the charge bar and/or once per day in-game.

eager remnant
# sly inlet I wonder if one of the reasons they simplified magic in skyrim was because of sh...

It is not simplified. Skyrim's magic system is more sophisticated than earlier games. And I believe it is an infinitely better system on which to base future games than the primitive systems used by Daggefall, Morrowind or Oblivion. Here are a few ways I think Skyrim's magic system is superior to either Morrowind or Oblivion (apologies to those regulars here who have read this before):

  1. Secondary destruction effects. In Morrowind and Oblivion elemental destruction spells were interchangeable. They did one thing only: whittled down enemy health. Skyrim added secondary effects to the elemental destruction spells, giving us valuable additional reasons to choose one element over another. In Skyrim shock spells became very useful against mages, frost spells became very useful against fast-moving enemies, fire became very useful against enemies with high health pools.

  2. New delivery options. Morrowind and Oblivion offered only touch (which never made much sense to me, as projectile spells were equally effective at close range) and projectile delivery options. Skyrim offered dual casting, concentration, cloak, and rune spells, each offering distinct advantages in certain situations. Dual casting was essentially a mini-spellmaking mechanic that could be altered on the fly in the heat of battle; runes introduced a sneaky option, cloaks were useful against melee enemies, channeled spells introduced damage-over-time (as well as area-of-effect), all for the first time in the series.

#
  1. Perks. Oblivion gave us a just four perks per school. And to make matters even worse, every character who leveled a shcool was forced by the developers to take the same four perks whether that made any sense or not. And to make matters even worse than that the only thing magic perks accomplished was to unlock the next tier of spells. Skyrim's perks could be chosen by the player (as they should be in a roleplaying game), adding a bit of customization to each character. In addition, Skyrim's perks could grant extra effects such as paralysis, disintegration and stagger.

  2. Sound. Skyrim introduced casting sound. This added a tactical element to combat. Sneaky mages could take a perk to eliminate the sound of casting, non-sneaky mages could use casting sound to draw enemies into a rune or a summons.

  3. Experience formulas. Morrowind and Oblivion computed only the number of effective casts. This encouraged some players to meta-game by repeatedly casting low-level spells to level up fast. Skyrim uses a more sophisticated formula designed to discourage meta-gaming by incorporating additional factors. We gain more destruction experience by doing more damage, more Alteration experience by revealing more NPCs with a Detect Life spell, ect.

These are just a few examples of the ways in which Skyrim improved the magic experience. Could it be improved? Absolutely. Skyrim gave us a wonderful foundation (which modders have expanded upon) but much more could have been done. This is true of all games in the series and, frankly, it is true of most video games.

sly inlet
#

The main issue is really just the removal of spell crafting imo, it makes it feel limiting imo, also I would rather them implement some sort of type sytem rather than tie effects to damage types

feral viper
#

There's definitely ways to improve, yeah. I did some playing around with things some time ago, and probably have notes somewhere...

#

But that's for another day. It's 11:30 now, so I'm out.

sly inlet
#

Goodnight 😊

nimble pond
# sly inlet The main issue is really just the removal of spell crafting imo, it makes it fee...

Kinda like a pokemon thing, so and so is strong against this magic type while weak against others. Like it wouldn't make much sense if ice magic did the same amount of damage to an ice wraith as a fire spell would, and I would reckon restoration mages or any enemy skilled in the art, would have a particular resistance to conjuration spells as another example.

As for spellcrafting, I would love to have it if it's as customizable as the character creation system itself is. Like if I want to mix burning damage with bubbles effect from water magic to give me floating fire bubbles at my foes, please allow me that privilege 😄 maybe I could mix fire + water magic to create lava spells. Etc. Or think of dual casting two spells from separate schools of magic like some sort of mad scientist of the magics. Can't even imagine what I'd do mixing conjuration with restoration. But you could really stand out as a mage with this instead of just being another lvl 100 illusionist.

sly inlet
nimble pond
#

Instead of destruction, it could be elemental focused. Because as it stands it really seems like the more "offensive" attacks school of magic whereas all schools have their own, or should, offensive and defensive spells, and perhaps some otherwise misc ones that aren't either of those two categories. So say you mix elemental school fire spell with conjuration magic and get green flames as opposed to orange. The crafting system is a bit like alchemy, except with spells/magic. They could have up to four effects for variety and you can pick if you all four or whichever effects you want. Like if you want green flames that burn enemy stamina (DOT) instead of health or you could simply have the green flames whilst keeping the normal effect of it burning health.

sly inlet
#

The up to four effects thing is kinda what the new eso scribing system is doing

atomic jay
#

I gotta ask

#

Do yall chose to kill or spare Nilsine ?

eager remnant
# atomic jay Do yall chose to kill or spare Nilsine ?

I like to roleplay, so it depends on the personality of the character I'm playing. Most of my Dark Brotherhood characters have no issue with killing (otherwise they wouldn't have joined the Dark Brotherhood) so these characters kill for the increased reward. But I have roleplayed a few Dark Brotherhood characters who have their own (somewhat twisted) moral code and refuse to do it.

pale walrus
#

Something just came to mind about HF.

#

Let's say this will indeed be the ES6 locale. There is tremendous variety of environments, history and cultures in that province. It's a very RICH province for story and lore development. As a bonus, the DLC can take us to places that are 'related' to the main province and its people - the many different islands nearby (I'm lumping in Balfiera with them), Yokuda and possibly Thras.

#

However, this presents problems for the successor title. After all, if we go to Elsweyr, Black Marsh, Valenwood, Summerset or HR afterwards, the provinces themselves offer a great deal for storytelling, but I don't see any real opportunities to leave those provinces to journey to nearby locations that are still associated with the main province. Am I overlooking something?

tidal copper
#

Guys seriously have to know is there any other way to increase mage guild other than finding lore books as seriously most tedious boring thing to do. I'm sure it'll work great with my build once I finally get it but running around avoiding everything to get this unlocked is just sapping all enjoyment of the game for me.

#

As seriously who thought this was a good idea, that your ability unlock isn't for doing quests or using magic abilities, but by reading lore books that in most cases have nothing to do with magic. Talk about taking you out of the realms of belief, but hey I guess they did that for skyrim also where you could complete the mage quests with scrolls, magic items and the first fire spell you got at the start of the game

eager remnant
tidal copper
nimble pond
#

Let's hope each province in future TES titles all provide that and not just Hammerfell because after that province, then what? Need to look at it more as any province can be equally fulfilling, can't just use a specific province as a crutch for that.
It's possible, but I think Balfiera is more High Rock than Hammerfell.

pale walrus
#

Yeah, I hope BGS can find a way, too. About Balfiera: you're right. It's just that it's going to be so close that I'm figuring we have a decent chance of hopping over there to see the place, maybe snoop around the tower and see if we can do something with its foundation stone that nobody else has figured out yet. Then again, maybe we won't. 😉

nimble pond
pale walrus
#

OK, that makes sense. Going to different planes and also just getting tons of content stuffed into the province itself, with the scale changing to accomodate that smoothly and naturally. That works for me. But just as a thought exercise - are there places for those as-yet unexplored provinces that would serve as a 'home away from home'? For Summerset, it's easy - Artaeum. I bet it's a spectacularly beautiful island. But for Valenwood, Black Marsh, HR and Elsweyr, I can't think of anything.

nimble pond
#

Think of it like this, they included player-useable spaceships in Starfield base game. So sailing ships isn't an unreasonable guess. However, it's not like every province has it's own "Yokuda" to sail over too. Yes, there could be some more previously undiscovered islands in the other seas. So to answer question, yes, but I don't think sailing would be the sole method of transportation to such "homes away from homes" for each province if you get my drift? Like I don't think anyone is going to be sailing water ships up to the moons in Elsweyr? And while sailing could be the next cool gimmick, I think it would start to get a lil' stale afterwards if they only relied on that and islands for such purpose in following TES titles without adding new and other methods as well.

eager remnant
pale walrus
nimble pond
#

And the rest of Morrowind.. 😭

lusty geode
#

I wonder, will TESVI be Xbox exclusive (like Starfield) or will it follow the same path as Skyrim (AKA also on PS)?

obtuse magnet
nimble pond
nimble pond
#

@pale walrus if sail-able ships are a thing, what about ghost ships? How would one even sink such a vessel ..or worse, an entire fleet of em? From what I remember ghosts had a couple immunities. And would we be able to enchant our ships with magicks?

#

Btw did you know conjuration magic actually works in real life? If you cast the proper keystrokes, it will summon a mod

pale walrus
feral viper
#

Count Noctylus called. He wants his bit back

#

Though, I'd rather is the Sload approach to the Undead is more... Constructive than just reanimated corpses.

pale walrus
#

Wait - how does he hang up that outfit in his closet? How does he prevent it from destroying the rest of his wardrobe? Terrible fashion choices.

feral viper
#

He's a 1000 year old Vampire.. probably just never takes it off.

pale walrus
nimble pond
#

That's some 1000yr old body odor fr. Bruh be looking like Peanuts Pig-Pen.

pale walrus
#

LOL! You won't need garlic or sunlight or holy water to chase this guy off - just throw a bar of soap at him and watch him run away screaming