#elder-scrolls-general-chat

1 messages · Page 12 of 1

terse sierra
#

What is getting added to Skyrim mods is it going to paid

light stirrup
#

well this sucks, ofcourse the day i decide to replay skyrim and buy the anniversary edition they have maintenance. shouldve looked into it beforehand lol

terse sierra
#

Yea it’s been going on since nov 28

light stirrup
#

i had no idea until i booted up the game after setting everything up Sadge

terse sierra
#

Dang it should be up tmr

eager remnant
eager remnant
static kindle
#

They definitely broke the game if its taking this long.

bleak elk
#

I just hope they don't make mods a paid for thing, that's all I keep seeing videos made about

static skiff
#

Damn when are they going to done

haughty jasper
#

under mods how long?🙂

bleak elk
#

@haughty jasper @static skiff update at 12 est

eager remnant
haughty jasper
#

Thanks

vivid badger
#

Any news on the servers?

leaden spruce
#

12:20 est and no update

eager remnant
warped vault
#

Supposedly in about 20 minutes

soft shell
#

That one time I decide to redownload the game while im on my first hoilday maintencance 🤦‍♂️ then im back to work in 4 hours

dapper lichen
#

How much longer until creation club update is out?

#

Yup

#

Got it

austere oriole
#

RP

icy cloak
#

He will be added with the update

dapper lichen
feral viper
#

Is that a wombat?

timber fulcrum
#

Come ooooon

icy cloak
feral viper
#

I am unfamiliar with this species

pale walrus
#

It's a female bat.

worldly nimbus
#

Dang still no update?

spare plaza
#

Misinformation is against #rules We do not have an update. Once we do, we will announce it.

dim reef
#

Hello everyone! Just joined to follow the official information on the major updates!

eager remnant
#

This is a chat forthe single-player Elder Scrolls games made by Bethesda Game Studios. If you have suggestions concerning Elder Scrolls Online feels free to post them on the ZeniMax Online forums. You can find them here: https://forums.elderscrollsonline.com/en

warm solstice
#

Can’t wait for elder scrolls 6

solid radish
#

It better be a godly game since we are waiting 2 years for it.

#

They said 2025

#

THEN SAID 2026

#

So I don’t know.

#

Sounds about right

solid radish
scenic spade
scenic spade
solid radish
#

I heard rumors that its based in hammerfell, elsweyr or blackmarsh

#

Won’t know until official release date

forest surge
#

Apparently Hammerfell is the most likely candidate

scenic spade
# solid radish I heard rumors that its based in hammerfell, elsweyr or blackmarsh

I personally don't value the setting too much. What I'm ultimately curious about is what the whole theme of the game is. Oblivion had the Oblivion gates that earned you sigil stones, Skyrim had the dragons that yielded their souls at defeat... I wonder what it will be for the Elder Scrolls 6.

Maybe Ansei spirit weapons. I don't know.

scenic spade
# solid radish You never know

I just wish Lycanthropy or vampire Lord form will exist. Or honestly, any secondary, more powerful forms. Maybe even transform into the Hulk. Or a giant. Something like that. And give it a perk tree like in Skyrim's Dawnguard add-on.

#

It's very likely that I'll prioritize the Thieves Guild. Thats how I tend to be on Elder Scrolls games.

warm solstice
#

😇

scenic spade
pale walrus
# scenic spade I just wish Lycanthropy or vampire Lord form will exist. Or honestly, any second...

I'm curious - why do you want this? I ask because vampires and werecreatures are of no interest to me, not even as enemies. But I remember in Skyrim a portion of the fan base became very irate about the lack of a vampire storyline and no skill tree for either vampires or werewolves. It was enough to get Bethesda to create a dedicated DLC and create new skill trees. What drives that interest in some players? Hope you don't mind my asking.

scenic spade
# pale walrus I'm curious - why do you want this? I ask because vampires and werecreatures are...

A power fantasy like Skyrim is not complete if there are no alternate forms to play with. For example, would Marvel fans be content with Bruce Banner staying human? Of course not. You need him to have the Hulk form to call him a superhero. Otherwise, it's a "slice of life" comic.

I can understand Bethesda not doing it with Oblivion's hero since that game was never meant as a power fantasy. But Skyrim is different.

It's based off of what inspired the player. A lot of players want to feel like Doctor Strange, so they become overpowered mages. Others want to be the mightiest warlord so they max out their heavy armor and two-handed. I personally get my "power fix" by transforming into the furry hulk and obliterating whole enemy bases.

It's the same with Dragon Ball fans. Everyone loves Goku, and everyone understands Goku is immeasurably powerful even without turning into a "Super Saiyan", but that anime will only be half as exciting if it didn't have the Super Saiyan higher form.

It's basically a more visually dramatic progression. Instead of seeing health bars and numbers on the screen, you get to see yourself becoming a werewolf once you earn it through story progression.

Same can be asked about those who would demand dragon shouts to exist in the Elder Scrolls 6. They would have their own reasons. It's their "own version of heroin", so-to-speak.

proven creek
#

Vampires and werewolves in fantasy games is very popular

scenic spade
#

(last post of mine edited. Please read again.)

pale walrus
scenic spade
# pale walrus Ok, thanks, Mr Goober, I think I understand now. Makes sense. The Dawnguard DLC ...

I'm a werewolf in Skyrim. I've never ever tried the vampire lord form. But I will say... What an excellent creature design. Just excellent, both in concept and gameplay.

Elusive, fast, deadlier than a viper, and is actually imposing. A true apex predator. Werewolves are stronger, but vampire lords are more complete. It's hard not to appreciate that. Especially from the perspective of a violent guy like me.

#

Any estimations on what year we will get an official teaser from Bethesda about Elder Scrolls 6? Something beyond the one showed a few years ago.

#

Recently, all we got is a giant middle finger to PlayStation players like me. I'm looking for more than that.

warm solstice
eager remnant
scenic spade
glass marlin
#

Probably a year before release at most.

#

It depends on how long they plan to take with ES6. I just hope it isn't rushed like Skyrim.

pale walrus
scenic spade
#

Good grief, all those words and I still don't know anything. lol

pale walrus
# scenic spade Good grief, all those words and I still don't know anything. lol

OK - there is some sort of court case underway that involves, I think, Microsoft. It's nothing criminal - some sort of business law thing. Anyway: the MSFT lawyers had to submit information to the court. Within that body of information, there were some line items about ES6 (allegedly - I'm just quoting various articles.) If the reports are correct, the original plan was to release ES6 in 2024, but the coronavirus thing messed that up. So apparently the plan is now 2026 "at the earliest." That date makes some sense - after all, Starfield came out in 2023, and there will be some DLC. The articles also estimate that roughly half of Bethesda engineering is now full time on ES6, and this will only increase over time. So it seems to me 2026 is feasible.

scenic spade
dim reef
#

it's still under maintenance damn bethesda it's from 2010 skyrim get a new one damn maintenance that's crazy it takes 1 month

stuck minnow
#

Where will the next chapter be in eso ?

forest surge
pale walrus
stuck minnow
stuck minnow
pale walrus
#

they've also covered summerset, btw

stuck minnow
#

i hope i dont get banned lol

pale walrus
#

just talk about ES in general. Fact is, they must be skipping over HF for a reason.

eager remnant
earnest ridge
#

can't wait for the game where we get to take down the Thalmor and restore Talos worship in the Empire

pale walrus
# earnest ridge can't wait for the game where we get to take down the Thalmor and restore Talos ...

my guess is that such a title would focus on Summerset. Any such change would likely come about from some sort of profound disruption in the fortunes of the Altmer. It wouldn't surprise me if this led to Summerset breaking up into city-states. Furthermore, the weakened state of the Altmer would almost certainly lead to degradation of their naval strength and leave Summerset more vulnerable to piracy from the Maormer and Sload. But despite that, there would be some serious limitations to staging a title there. You'd be unlikely to run into any serious number or orcs, dunmer, bretons, redguards, cyrodiilians, nords or argonians. There wouldn't be any ruins to explore which weren't either sload or altmer in origin. There is a risk of the game being a bit monotonous in that regard.

stuck minnow
peak sail
#

Is there any lore left out of the games

waxen spruce
#

Prolly a few things from way back

#

Like the diffrent were-creatures. And the diffrent types of kahjiit. The whole continent that akavari came from

earnest ridge
feral viper
#

I'd prefer to out Talos as a despotic tyrant (and that's the best he was) and bury his cult under a packed layer of ash.

The Thalmor get a lot of things wrong. Their hatred of Talos is not one of those things.

#

Going into detail about his actions literally breaks this Discords rules on age appropriate content, so I'll leave it at...

If people actually looked at Talos in any sort of remotely intelligent and critical light, he'd be sitting at the Time Out Table with Mehrunes Dagon and Molag Bal.

Not vying for the throne of Rightful King of the Gods.

forest surge
#

If The Empire actively forced Talos Worship upon The High Elves over in Summerset I would understand it more

feral viper
#

Which is information we don't really have for context. We don't know how the Cult of Talos was spread, or exactly how it's practices were enforced.

#

Considering it's parallels with a certain supposed divine ascension, as well as Tiber's own tendencies...

I am not confident it was an amicable process.

pale walrus
# peak sail Is there any lore left out of the games

Lore left out of the games, as in Lore that hasn't really been fully fleshed out? Off the top of my head - what the Hist are really all about, details on Akavir, what really happened to Atmora, the full story on Yokuda, what is Pyandonea really like, Thras, what exactly was Tamriel like before men or mer arrived, what's the full story behind the Skyforge in Whiterun, who exactly are the Ideal Masters. There's many, many more, I suspect.

waxen spruce
#

The thing with the skyforge is prolly because of the cool air coming down from the mountian cooling the blades made in the forge better since its located ontop of a large hill.

#

Or some sort of magic

#

Either way

mighty elm
#

Skyforge is one thing. It is old af and the only vanilla falmer "ruin" prior to the Dawnguard expansion. And the Unferforge is even older apparently? But how about the Lunar Forge? Where did that come from?

river cloak
#

Now on my old play through I was a Argonian werewolf however got me thinking wouldn’t it of been cool to see like different versions of lycanthropy for beast races like imagine a scaled wolf for Argonian

pale walrus
# mighty elm Skyforge is one thing. It is old af and the only vanilla falmer "ruin" prior to ...

The skyforge isn't actually a falmer ruin, though. Per the extant lore, the first Altmer who arrived in Skyrim found the forge and assumed that it had been left there by 'the Gods' and consequently kept their distance from it. So: somebody put the thing there, but it's undefined who did it. Note that the forge is right next to the Throat of the World - a Tower unto itself, and the mythical spot where Lorkhan allegedly breathed/belched and humanity sprang forth. Remember also that the forge itself is extremely unnatural - it's not being fed by some heat source like a volcano. Immediately underneath it is a cavern that seems to be the 'moon' as a counterpoint to the forge as 'sun.' So it's weird, no matter how you look at it.

boreal heath
#

Does anyone have tips for a good bow for stealth acher build would be

boreal heath
#

Skyrim kuz my first stealth build so i thought id ask pointers

waxen spruce
#

More damage = better

sleek hare
#

You are a genius

waxen spruce
#

Everyone ends up with a daedric bow for stealth archer. Unless your asking for mods or just want to go by appearance. If by appearance i think the nordic bow is the best looking. That or the imperial bow. If we go by mods the big ol dragonslayer bow is great

#

Typically if you want faster draw speeds then glass bows are a good choice. Like zephyr.

#

But myself for a new run i like stealing the elven bow from the companions basement and using that till i find better bows

#

@boreal heath

boreal heath
#

What about the bow of shadows

pale walrus
slow garnet
#

I tend to go dragonbone rather than daedric, but same principle

#

Just because I find it ultra cool to remind the dragons who's boss by wearing a suit made out of them.

neon pier
#

Do you all think they will add a Bard's College and art collectors/historians in the next ES game?

Just after college while working at the MoMA I wrote a brief and pitched it around the education department of there being a new movement in art that I coined Delusionalism or art found in works of fiction which have fine art value due to the fiction surrounding them ie things like paintings in video games.

ESO was one of the first to do it and I got the Morrowind release rolled up a Bosmeri Warden named Andriel Forestwind just to get art in the game, catalog it, and add the paintings into the brief as exampmes. I made fake lore entries like about their artists and what period of art/genre different paintings were outside the brief then set it to support years ago written in Andriel's voice. Never heard back.

Anyway Pokémon had some art too and it seems to be a growing movement. I am just hoping we can get like some art history lore in the next game. And maybe a mention of Andrield Forestwind who helped form the Bard's College by donating a large collection of art from around Tamriel or an art history lore book from 2E somewhere in the game.

What do you all think?

eager remnant
neon pier
eager remnant
#

Fetch quests can be fun if they're done well. It could be a very popular faction. One of Skyrim's most popular mods, Legacy of the Dragonborn, involves collecting items for a museum.

pale walrus
# neon pier Do you all think they will add a Bard's College and art collectors/historians in...

As best I can tell, there is no actual art in ES. Yes, there is some variation in architecture - contrast Nord versus Falmer (the Hidden Vale) versus Dunmer in Morrowind (almost a science fiction look to their buildings) versus Dwemer (very obvious Steampunk look.) But that's about it. Paintings, tapestries, statues, mosaics, dress/fashion.....Bethesda hasn't done much there from a historical sense. OK - contrast a nord 'modern' era public building with something from the first era in skyrim and you may see the difference in some dragon motif, but otherwise everything looks medieval northern european.

#

My guess is MOMA rejected the idea because of two reasons: (1) they look down their noses at video games and their creators, and (2) they see the genre as mostly imitative of extant historical forms.

#

So: I don't reject the idea of an 'art lore' and history in ES. In fact I think it's a splendid idea. But Bethesda would need to act on it. HF/ES6 might be an ideal opportunity, with contrasts between Ayleid, Nede, Redguard crown vs forebear and how either has changed over the millenia since they left Yokuda, Altmer with changes from the Direnni days to 'now', distinctions between 'standard' and rourken dwemer, Nord in the far northeast, Imperial in the far southwest, and include things like tapestries, rugs, pottery, paintings, wood carvings, triptychs, clothing, footwear, hair styles, statues, you name it. Also try to build a historical trend in styles and topics. It's a great, great idea.

pale walrus
# neon pier It would be and there could be a quest to rebuild the old art collection. Painti...

that's a TREMENDOUS idea! Very much like this. You could do this in all sorts of ways. The quests could involve simply recreating a historical past, preserving a legacy, gathering family heirlooms, gathering items that have political significance, finding art that is innately precious, and probably lots of other themes/storylines. By the way: which MOMA did you propose the idea to? There's more than one.

neon pier
neon pier
dapper lichen
#

Anything new?

#

I think a settlement system would be a great idea for the next “remaster” of Skyrim instead of making it a port add some different references from newer Bethesda games.

ember fjord
#

Now tell me. When yall removed that. Did you laugh? Lol

warm wigeon
#

wait I just pickpocked a chicken?? is this a mod or have I been missing it for like 10 years??

dapper lichen
#

Question is there or was there any official steel disc cases for elder scrolls 5 Skyrim?

warm wigeon
dapper lichen
slim rain
#

Currently just roleplayed helping a band of Stendarr Vigilants by informing them of the attack in the Hall. They gave me a Daedra Heart as a reward.

dapper lichen
#

Any news on Skyrim today?

pine gust
#

Not yet i’m afraid

dapper lichen
#

Maybe creation club is gone perminantly?

pine gust
#

Unlikely

dapper lichen
# pine gust Unlikely

Wouldn’t doubt it though it’s still kinda primitive and needs an upgrade. Why not scrap it and start on a fresh base plate?

azure echo
dapper lichen
azure echo
dapper lichen
dapper lichen
azure echo
#

Right, I was just voicing my wishes lol

dapper lichen
#

Hoping creation club servers go back online soon

gritty nebula
#

when is creation club coming back online? had to do a reinstall and then found out as an AE owner im fudged :/

vestal haven
#

We have no idea

gritty nebula
#

would be nice if there was a place to get my AE CC during maint like this 😦 i literally just came back to skyrim and am trying to fix my massive modlist of over 2k plugins @_@

finite kelp
wild nacelle
#

does the creation club content is downloaded if servers are off ?

finite kelp
#

it should work afterwards but you'll have to have them downloaed in your data folder first

wild nacelle
#

I just reinstalled the game so I guess not

finite kelp
#

yeah you're in the same boat as us then. I don't know where its going but sovngarde awaits

wild nacelle
#

yeah thx and good luck to you then

dapper lichen
#

Do you guys think a settlement system for elder scrolls 5 Skyrim would be good or bad? I mean heck who’d want to only buy houses I want to build the house I want to build the shop and other things maybe even colonize new lands

finite kelp
#

I kind of don't see the point unless its an online game. Another reason why starfield is lousy because you have make ships and outposts that don't add to the larger world. it all feels pointless

dapper lichen
finite kelp
#

there are some mods that let you create an economy that you manage and affects the entire game. that might be a start to what you're looking for

fathom fulcrum
#

anyone know of a good Nazgul / Witch-King themed build? 1handed weapons + frost magic ?

merry glacier
#

Ah it’s 30 secs

idle spruce
#

idk

scenic thunder
idle spruce
#

oh okkkkkkkk im good with this

merry glacier
#

So refreshing from the 5 MINUTES

steep relic
#

We can change that

idle spruce
#

maybe out comments wont get deleted here?

dry shoal
steep relic
dry shoal
idle spruce
#

omg we got reacts this is crazy

proven totem
#

Let's get this chat locked down too 😈😈😈

spare anchor
merry glacier
#

YES!

scenic thunder
#

it was 30sec now its 2 min slowdown

fervent zinc
#

Mods strangling anything related to Skyrim

forest surge
#

You guys are really taking your problems to other chats?

fervent zinc
#

Mods keep on nuking everything

hidden herald
#

Posting/complaining about things will not make updates/maintenance/bug fixes come sooner.
It only causes pain and suffering.

eager remnant
finite kelp
#

the only people complaining about the maintenance are new, the rest are complaining because mods are deleting their comments on a whim

#

where are you people seeing the update?

merry glacier
#

damn these mods really are deleting everything.

What the heck? Like really silencing us for expressing opinions or even making light hearted jokes.

Mods If you can’t tell I’m joking, I am lol.

forest surge
#

Honestly that would be my one complaint, that some things are meant to be taken as jokes and not seriously.

finite kelp
fervent zinc
spare anchor
idle spruce
#

my timer in the lore channel is stuck at 10 seconds and ig the skyrim main chat too

forest surge
# fervent zinc Well they dude nuke the Steam reviews

I never did understand that, I don’t know why a dev should care if someone doesn’t like one of there games, I know some people who don’t even like Grand Theft Auto or God of War, it shouldn’t ultimately matter, leave them be.

merry glacier
#

The mods deleting comments is hilarious

hidden herald
#

IMO, participating in a review nuke should be grounds for banning from steam and other platforms, without refunds.
If a law prevents that, then it should be grounds for blocking the platform there until the locale changes their minds, protecting the platform and allowing reviews to be used properly is that important.

forest surge
fervent zinc
idle spruce
#

@spare anchor why are both my lore chat and main skyrim chat timers stuck? like they are not going down at all

spare anchor
merry glacier
#

Dude this server is going insane

proven totem
dapper lichen
finite kelp
#

general maintenance

dapper lichen
merry glacier
finite kelp
#

no it is absolutely. Any new thing would be promoted even vaguely.

merry glacier
#

It could be a little more than just bug fixes, why else would it take so long?

#

Definitely not to the game, but what could be added to bnet?

patent nexus
spare plaza
#

Keep in mind that Conspiracy Theories and Misinformation is against #rules

merry glacier
#

Not a conspiracy theory or misinformation we are just wondering why we paid for stuff and we aren’t allowed to use it for nearly a week now.

patent nexus
#

I promise to keep all of my tinfoil hat theories to a minimum

merry glacier
#

I do not promise

patent nexus
#

I’m pretty sure the whole maintenance situation is due to some daedra summoning ritual or something

proven totem
#

I have a conspiracy theory that the altmer are putting potions in the water

patent nexus
merry glacier
#

I feel a conspiracy theory coming on!

spare plaza
#

I mean, altmer probably are doing that. I wouldnt put it past them

patent nexus
#

So we have the altmer to blame

#

Coping is hard without Skyrim

quartz shadow
#

Who do you got your money on, the white beards or the people of the winter hold college

patent nexus
proven totem
twin topaz
#

I mean... I can KINDA play it on PC with normal mods. But my PC is old so I just have Legacy Edition while PS4 has the updated stuff.
Frankly, I just want to mod in a better survival mode since the one in game is kinda...bad.

quartz shadow
#

I got my money on the white beards, once they scream at you it's over you're frozen.

river cloak
#

After playing fallout 3 for Abit I love the little towns and city’s like I love skyrims city’s I think they have so much character that’s what I would like for elder scrolls 6 towns that are full of charm and personality not massive empty areas

uneven marsh
#

Where’s the elder scrolls adventures redgaurd channel ☹️

steady oxide
#

I need help I can't access any of the Skyrim Anniversary Edition content I have everything downloaded I have it installed and I can't get the deadric armor quests or the dragon armor quest or the farm quest

scenic spade
#

I wonder how my Dragonborn is doing... Probably vacationing with his family.

#

Last I checked, he was growing plants in his garden.

pale walrus
urban minnow
#

When the cc will be turn on ?

ocean meteor
honest mango
#

I paid for the anniversary upgrade days ago and cant download it still :/ smh my head

dapper lichen
#

Dang creation club must have had some really bad problems

scenic spade
severe wharf
forest surge
fading python
#

What does the AE version get you?

scenic spade
finite kelp
dusty root
#

Kindof sucks that I have to wait a week to download content I own for an 11 year old game that shouldn't even have online components in principle

feral viper
#

And what principle would that be?

#

Single Player does not, it's self, mean Offline. Anymore than Multiplayer means Online
Seperate qualities.

Don't mistake practical commonalities for inherent associations.

dapper lichen
#

We need a remaster of elder scrolls arena and 1 and 2

feral viper
#

No, no. No Remasters of anything. Port them to newer systems? Alright. But Remasters are drek.

scenic spade
glacial finch
#

Everybody on the server at the same time trying to download mods is literally causing the server to crash

boreal heath
#

Finely skyrim is getting an update Shout

glacial finch
#

Is anyone having difficulty getting into y'all's load order or the server crashing

grand spire
#

I love the sheer amount of people who joined this server just because they're having troubles with Skyrim

boreal heath
#

Lol

feral viper
#

Cults spread the fastest during times of crisis.

toxic lake
#

Is switch Skyrim supposed to get static sounds? Sometimes weird sounds occur at random. And for me, this started once I left Helgen keep cave. But idk if thats part of the reason.

pale walrus
#

I just find it intriguing that so many people are still playing skyrim. After my 4th playthrough it got stale for me. Loved the game, but I felt done with it. Great to see so many people still enjoying themselves - hats off to all of you. I'm hoping Bethesda will notice and will release ES6 with a plan to provide content for another 10 years after.

feral viper
#

I go back to Skyrim from time to time. I doubt it's beaten my Morrowind time yet, but it's getting up there...

eager remnant
pale walrus
#

Interesting! Then you're getting a greal deal out of it. 🙂

eager remnant
dapper lichen
#

Told yah I was kinda right a remastered version of creation club is out for Skyrim

feral viper
forest surge
feral viper
#

It actually hasn't outright just disregarded any established lore since the whole Draenei-Eredar thing... But yeah, it's made some, let's call them 'Choices'

#

I gripe about TES, but man... Even Oblivion was better executed than Shadowlands.

forest surge
feral viper
#

And I'm still salty over how they ruined Illidan.

If you ever need a textbook example of how NOT to execute on a Redemption Arc... Look at Illidan.

#

Paarthurnax barely HAS a story, and it's still a better redemption arc.

Spoilers... If you just make your 'anti hero' right all along, it's not a Redemption Arc. It's just trashy writing.

forest surge
#

Which I can write off as it’s been some time and ultimately she doesn’t let things keep her down for to long but I know for some it was not something that stuck positively with then just due to where her character ended off in with Orsinium

feral viper
#

Yeah... When you have recurring characters but no clearly established continuity between storylines it can get unnecessarily complicated. But it's not always just BAD.

Illidan's story is just BAD.

forest surge
feral viper
#

Yeah. And playing out of order is always going to be a risk... But it's a risk that ultimately falls on the player rather than the story. So long as you have an established proper continuity to experience things, and are consistent throughout

rain zenith
#

my mod organizer doesnt work anymore anybody any clue what to do?

feral viper
#

The other approach is what they do in FF14... Where progress at ANY stage is heavily gated by the main story. You're literally incapable of doing many things until you progress that story.

Which, at least IMO, makes leveling Alts absolutely agonising.

forest surge
feral viper
#

Indeed. There's better practical ways to go about it, rather than Hard Gating.

But I'm generally against Hard Gating on the whole...

forest surge
feral viper
#

Indeed. He learned under Jurgen, so he's probably up there chilling.

rain zenith
#

i think the update broke my mod organizer can somebody help me setting it up again+

feral viper
#

BUT, I am losing daylight, and have a Visarch that demands paint.

forest surge
#

I do like Paarth as he describes that everyday he is fighting back against his nature, which I assume is the Dragon’s needing to establish there dominance over the Mortals.

dapper lichen
#

What do you guys think of the update for Skyrim?

rain zenith
#

not mutch

dapper lichen
#

Mods have been unified with creation club

rain zenith
#

my mods stoped working can somebody help me please

#

please guys 😄

#

guys?

eager remnant
rain zenith
#

ok

dapper lichen
#

More of a generalized question. Question will everything continue as normal for mods and creation club with the option of discounted creation club and now mods and the option to make and even get free mods or no?

rose pecan
#

So mods are back up?

eager remnant
dapper lichen
#

What happened to Hadvar after helgan? Do we see him rejoin the imperial legion or is gone entirely?

eager remnant
wide garnet
#

I’m really excited for the Arquebus, once things have stabilized after this major update. In fact, I’m so excited, in fact, that I’ve added some “lore” about them to my Dragon Age: The Lost Scrolls fanfiction:

#

During the Late Merethic Era, there was a number of clashes between the Dwemer and the ancestors of the Qunari. One such clash was the Battle of Thuncharthumz, where a group of arquebus researchers, and an even smaller group of soldiers, were able to defeat a Qunari army that outnumbered them 200 to 1.

#

This was due to their ingenious use of the Arquebus, and an even more ingenious strategy to overcome its slow reload time: they organized their soldiers into three separate ranks so that, while one rank fired in unison, another would reload their weapons and the third would keep the weapons from overheating and blowing up in their faces

#

This would eventually be known on both sides as the Thundering Massacre, which was a corruption of the original name (the Battle of Thuncharthumz). Later on, during the main story, the location of Thuncharthumz is revealed by a spirit, and Iron Bull is hungry to avenge his ancestor’s death during the Thundering Massacre and obtain the secret of the Arquebus for the Qun.

dim reef
#

Hi,I have skyrim anniversary edition bought from gog, what updated i needed to access to creation club?
Because now the game in the main manu show me the message, server on line need update the game. I don't found any update.

paper tapir
#

I updated and now my game crashes on startup even with vanilla game. Anyone else having this issue?

#

I have verified the integrity of my files and they were fine.

fleet swan
paper tapir
steep jewel
#

I got to the first dragon fight bought an AE spell and when i press r to bring the spell up to cast my game is crashing. Did something break the AE creation club content?

boreal heath
paper tapir
#

My friend who is also on PC updated and was able to run her game with mods and all and now it's CTD'ing at startup too.

boreal heath
#

It might just be an issue with the update itself

polar elm
#

Hi everyone I have a question for you all which is better vampires or werewolves

paper tapir
#

Fixed my game. On PC, I had to uninstall Skyrim, delete everything in my skyrim folder except SKSE and ENB, then reinstall. Got to the main menu and re-downloaded the CC content and it's all good now.

feral viper
polar elm
#

Is there any playable vampire mods

scenic spade
#

Hey so let me get this straight. Answer me this question please... The reason Bethesda temporarily shut down the mods and creation club was so they could release the East Empire Expansion mods? They meant it as a surprise or something?

scenic spade
scenic spade
eager remnant
eager remnant
# dapper lichen So he survives?

I've never actually gone back to check, but I assume he lives a peaceful existence in the Sleeping Giant Inn at the end of the game.

scenic spade
# dapper lichen So he survives?

Although I'm not sure if he stays essential, he does survive. Yes. He stays at the tavern of Riverwood just like what Pseron said.

I never ever side with the Stormcloaks so I don't know if same can be said about Ralof. I'd assume so.

late vector
#

Im playing AE on ps5 and since the new update my loading screens are very long and also when im going on Menu kann somebody help ?

dapper lichen
#

Will Bethesda ever fix the bug where you place something perfectly on a surface and it all goes crazy and just flies everywhere when you fast travel back and forth?

river cloak
#

God Damn just loaded into avatar frontiers of Pandora and it’s the most beautiful game I’ve ever seen

eager remnant
river cloak
#

Ooop sorry

tall parcel
#

Have a question for Skyrim players Elder Scrolls the paid mods on the previous creation mods do you get to keep them I'm updating and I haven't seen it yet cuz I don't want to find out that I wasted money on those

balmy badger
#

any mods you previously owned, or mods that were previously free will stay free, and will be ineligible to even be reuploaded in creations. So no need to worry.

dapper lichen
feral viper
#

Unlikely.

dapper lichen
# feral viper Unlikely.

Well they should’ve added settlement systems or even a way to build your own house like fallout 4. Fallout 4 and Skyrim runs on the same engine and fallout 4 has no problems when it comes to objects flying all over the place it’s not an engine issue it’s unpatched bugs

feral viper
#

The engines aren't exactly the same. Adding those elements is a little more complicated than just bringing them over from Fallout. For one, none of the static objects in Skyrim are designed for that, and would need entirely new meshes.

#

As for the problem with things flying everywhere... Yeah, it's been a problem in all Bethesda games since Oblivion. It's an interaction with the Physics Engine and resetting saved objects. To my knowledge, no one has really figured out a solution

balmy badger
#

I always love fast travelling and seeing bowls fly everywhere, classic skyrim experience

tall spade
#

So is eso not free to play any more

#

Cause it was for me and now steam is forcing me to buy it for my wife

slow garnet
#

it's never been completely free except during a giveaway. It is normally a one-off purchase. The base game itself is relatively cheap: more expensive if you want it to come with some or all of its major "Chapter" DLCs ready included.

#

But there is a LOT of DLC which is, generally, not all sold with the game. You can buy it with Crowns, (which are bought with cash) or access it with a monthly subscription, which also gives you a certain number of Crowns each month which you can save up to buy whatever you want. (which may be cosmetics, mounts, houses, or indeed, full new areas and quest: whatever you spend your Crowns on, buying the DLC ensures that you will still have access to it even if you later cancel your subscription).

eager remnant
#

JLE is correct. ESO has been a "buy-to-play" game since 2015. Before that it required a monthly subscription.

neon pier
#

Legends was DC'd right?

feral viper
#

Yes

glass bear
slow garnet
#

Honestly? It's probably better to get a monthly subscription and have access to all of them, then buy them one by one with the Crowns as your monthly supply builds up (and, as and when you get to take advantage of discounts on one or other of the DLCs.)

dapper lichen
#

Dumb question of the day: are daedra and aedra related to and or have any inspiration to mythology from different countries or no?

pale walrus
night violet
#

You know, if TES VI does go to Hammerfell, I really want High Rock to be in it too. The main reason why is I feel we would all get very tired of desert as far as the eye can see eventually.

feral viper
#

Hammerfell could very easily include plains, Savanah, jungle, mountains and valleys, as well as Dessert.

livid ingot
night violet
#

I'm hoping that is why they haven't gone to Hammerfell in ESO is to keep their options open

feral viper
#

I think Hammerfell and Highrock would be the wrong lesson to take from Starfield.

night violet
#

Well I get the feeling we are going to get some of High Rock. I really do believe Isle of Belforia is going to play a role in TES VI

feral viper
#

I would be quite disappointed in Bethesda, honestly. The lesson to really take to heart after the last decade of releases should be Better, not More.

And any cross-province world would be it's very nature mean spreading that work across two distinct cultures, mythologies and peoples. Which means it would just be doubling down on More.

#

Besides. Save Balfiera for a major climax centering on the Altmer. Don't squander it on a DLC in a game about a totally different people

night violet
#

I mean the Bretons and Redguard have a long history together. The war on Wrothgar when the two sides worked together until the King of Wayrest decided fo double cross them. The Daggerfall Convenient. The next ruler after Emeric would be a Redguard if he isn't replaced by someone else before his and his wives child is born and ascends the throne.

late vector
#

Since i got the new update on Skyrim my Skyrim AE on ps5 has extremely long loading screens mostly on the start menu but also on the questlog and ingame works fine its not laggy or something but when i start the game it needs long to be on the screen where stands creations, continue game and the others and after i press continue it also need long. Can somebody help ??

ripe abyss
#

I am kinda worried for next elder scrolls game

#

Because of how starfield turned out and just the recent state of Bethesda games 😦 I want games with content and love they need to update there engine as well and focus on there strengths being storytelling

feral viper
#

History, sure. But so does everyone else. Like, if there's one part of Fantasy Bethesda loves it's the fact that NO ONE EVER CHANGES ANYTHING.

Like holy crap, it's been 3000 years, why is every culture the same?

#

But the only cultural and ideological thoroughfare between the Bretons and Redguard is how much they hate the Orcs.

And is making the thematic undercurrent of your cross-natonal game 'We both hate that ostracized indigenous population and want to exterminate them' really that good an idea?

feral viper
#

Ultimately... Could Bethesda do both provinces? Absolutely.

I am personally against it, because I feel it would result in a diluted and far less interesting world to engage with. Especially given Oblivion, Skyrim and Starfield, I think Bethesda really needs to knuckle down on its worldbuilding, fleshing out the peoples, cultures, mythologies and identities of their games and worlds, rather than just going to superficial size and 'Stuff'.

Splitting a game across two provinces, or even parts of two provinces, splits the time and effort that can be invested into each people and province. And that inevitably leads to less depth and worse worldbuilding.

So while doable, I think that time and effort is better spent on a single province, and a single people, at a time. To make them as good as they can be.

But that's just my opinion. It's not absolute fact.

#

Because currently... I think Bethesda's problem is not it's Engine. Not it's storytelling. It it's characters. It's rooted in its game design, and it's worldbuilding.

Both of which are stuck in 2005.

night violet
#

The orcs said hello by slaughtering the Nedic people living there

#

The main issue with the orcs is they will be pushed to nearly being wiped out and a chief will rise and make peace. They build up again and then make war on the other races and drive themselves to near death again.

feral viper
#

Every first contact we have between the Nedes and Orcs, involvef the Nedes moving in and killing the Orcs.

#

According to the Altmer, the Orcs are ecn there before Topal found Tamriel.

ripe abyss
#

Starfield is one of the worst story telling! If you wanna talk story telling look at Skyrim and the fallout series that’s storytelling the only story in starfield is how to get new game +

feral viper
#

At least you didn't cite Oblivion, I'll give you that.

night violet
#

Umm did you not play any of the side content or faction story lines?

ripe abyss
night violet
#

Ok but ingore the bugs. How is the mystery of the Terrormorphs not a good story? Kept me interested the entire playthrough

ripe abyss
#

Eh I didn’t find it all that interesting I would have found stuff more interesting if the planets had you know content and were not empty as heck I want environmentally storytelling dang it

feral viper
#

Good storytelling, and ENJOYING the story, are seperate things

night violet
#

I mean there is that too. There is a lady and her daughter on Mars who are scrapping by and you can't do a thing for them. They are part of the environment showing how bad things are on Mars.

#

Was making so many worlds with little to do a mistake, yes. I hope they fix that with DLC. But there are plenty of moments that draw you into the world and invest yourself into the galaxy if you look for them. Even the new game plus runs are like that. You are a Starborn being pulled into the trap the Unity offers.

feral viper
#

Starfield's storytelling is hands down the best Bethesda has done. Pacing, thematic consistency, characterisation, motivation... It's all better than anything that's come before.

#

But, even the best storytelling doesn't mean you have to enjoy the story being told. Plenty of people just don't like Dune, despite the fact it's a masterpiece.

But there is a clear distinction that needs to be recognised between Storytelling, and Stories. Storytelling is a formulaic execution of narrative structure, characterisation and motivations, and thematic and worldbuilding consistency.

feral viper
# ripe abyss Eh I didn’t find it all that interesting I would have found stuff more interesti...

Somewhat ironically, I found the opposite on many planets.

It's like... I touch down on a distant moon, In a far flung system with no inhabitants, satellites or ships... And I look out over the vast barren vista, with a sense of wonder and achievement as being the first living thing in 13 billion years of existence, to set foot on this...

Aaand there's a giant ass prefab research base right behind me isn't there? Full of generic ass space pirates? Fiiine. Let's just get to the looting...

#

But I think that's where there's a major indication of Bethesda's outdated design ethos in many ways.

Barren wonder, but not TOO baren because we can't trust you to have fun without hand rails. Character building depth, but not TOO deep because we don't want you to stray outside this little box we balanced for. Interesting characters, but not too interesting because then you may feel obligated to take them with you and we don't want to force anything.

#

In many ways, it's like a parent letting you out on your own for the first time... But constantly checking to make sure you have snacks, or you need laundry done, or you remembered to bring a winter jacket, etc.

They simply don't commit to anything, and try to be both in the pool and out of it at the same time.

#

It's why I describe then as Theme Parks, rather than Worlds. They want you to have fun 'Your Way', so long as that way fits into the clear framework they provide for you.

Go on any ride you want, in whatever order you want. But we still provide the rides.

It's not a world to explore, or engage with, or learn and discover and fall in love with. It's a curated snapshot of a world.

#

Which is and of it's self a fine way to make a game. In fact, that's how MOST games work. Bethesda's been able to get by for decades over having, effectively, landscape snapshots instead of Portrait.

But the rest of the industry has caught on to that. And if Bethesda keeps up that mentality, they really need to catch up to the Industry in terms of mechanical implementation.

pale walrus
#

ES6 as Hammerfell-only might already be too much for Bethesda. That's a really, really complicated province. There's so much history, it's crazy. Orcs, Nedes, Ayleids, Altmer, Left Handed Elves, two different Redguards, Direnni Altmer, Nords in the northeast, Rourken Dwemer....what a mess. Taking on High Rock at the same time....how would they do it and still do a full job? High Rock by itself is already super complicated. Who knows, maybe 15+ years between titles is a blessing in this case.

feral viper
#

There's also the problem of... If they're not careful it could step on some very touchy modern socio-polotical topics.

Skyrim's Civil War has already aged poorly enough. Don't need something worse.

pale walrus
#

In terms of environment: there's different kinds of desert. Hopefully Bethesda knows and takes full advantage. Also, there should be some green - along the coasts (especially in the north) and in areas of higher elevation (mostly to the east and northeast.) We might be able to go all the way from jungle to alpine forest and snowcapped peaks. That would be wonderful.

feral viper
#

At the same time, after 3 consecutive games with less and less positive response, High Rock on its own will probably be seen as too bland and generic.

#

So they may have to shift away from a Human Province altogether.

night violet
#

I do hope one day we get a game where we are going to summerset to kick the Thalmors butts

pale walrus
night violet
#

I mean it is possible the area we are going to is Elsweyr but if they do they got to give Khajiit their proper props. Like how we have a lot of the Khajiit types in ESO now other than the more human like ones. I wonder what those would look like in modern games. More like the Miqote from FF 14 maybe?

forest surge
#

Maybe but lately Bethesda has been more focused on the Human Provinces Post TES3 with Oblivion & Skyrim.

night violet
#

Fair. Though I really hope they use the resources and stuff they have been building up in ESO. That game had built so much for Elder Scroll titles to build on. It would be a shame if they do not use that in some fashion

forest surge
#

Just keeping it as canon in the overall Elder Scrolls World would make me happy enough

night violet
#

It would be cool to ride through places that are familiar but bigger. Places we have visited in ESO but now scaled for a single player game.

feral viper
#

I'm not even really commited to Canon, so long as the end product is better.

#

But, we are still early enough in TES6s development where even the setting can change. So everything is up in the air.

#

And ultimately... I think Bethesda addressing their core gameplay problems is going to be a bigger Make or Break factor for TES6.

night violet
#

I just hope they keep what makes elder scrolls fun for me. I would love them to improve the games further but that needs to be number one is making the game a fun experience.

forest surge
feral viper
#

Because ESOs contributions have generally been good. If they weren't, I'd be entirely fine disregarding them.

waxen spruce
#

They arnt good tho. They already broke established lore about manimarco

forest surge
#

Here we go again. 😒

late vector
#

Since i got the new update on Skyrim my Skyrim AE on ps5 has extremely long loading screens mostly on the start menu but also on the questlog and ingame works fine its not laggy or something but when i start the game it needs long to be on the screen where stands creations, continue game and the others and after i press continue it also need long. Can somebody help??

waxen spruce
#

Its basically fan fiction the videogame.

forest surge
night violet
#

Im 90% certain everything is ESO has to be cleared with the Loremaster of TES first

waxen spruce
forest surge
feral viper
night violet
#

Was about to reply to Accept but Wolf beat me to it

waxen spruce
#

Yeah but its the same bethesda who would screw with the lore because its a cool idea

forest surge
#

Because your idea of established lore is something to be taken at face value

night violet
#

In a world where every cultures mythology is all true at the same time.

feral viper
night violet
#

Also let's not forget about the Dragon Breaks. Those are so lore friendly.

forest surge
waxen spruce
forest surge
#

Breaking Established Lore would have to be confirming something as hard fact and then disregarding it later. Which the Jungle Cyrodill can easily be seen as one of those

waxen spruce
#

Every single book and piece if dialog in elder scrolls games refering to the big bad of eso has shown his existence there in eso being fiction

night violet
#

Like them or not, they are established canon. The world of Nirn is so tied in magic and power that amazing things can happen. The very fabric of reality comes undone so many times as a result.

forest surge
night violet
#

Mannimarco is not the big bad. He is a lackey at best. Malog Bal is the big bad of ESO. Mannimarco got his villainous start in ESO sure but he still did so much more.

forest surge
#

Exactly lol, Mannimarco is ultimately just a Pawn hoping to trick the God of Schemes and ultimately pays for it.

night violet
#

He learned his lesson though and continued to try and secure godhood until he succeeded

forest surge
waxen spruce
#

Thats the core reason i think ESO is just fanfiction. Ah yes 60000 chosen ones all went out with there flaming skeleton horses and small minions to fight manimarco

night violet
#

And some might have been written or edited by Uncle Sheo

The MSQ is solo for a reason @waxen spruce everyone fights Molag Bal alone.

forest surge
waxen spruce
#

I just dont feel like MMO and Cannon to TES fit together

forest surge
forest surge
night violet
#

It's also helped make the wait for TES VI more bearable by letting us come back every year to a new region of Tamerial

waxen spruce
#

Well keep it out of the games is all. Unless due to eso's influence we get a lich transformation ala the vampire lord werewolf in skyrim for tes6 i dont need it in my games

waxen spruce
#

You're the chosen one you say to an arena of 6 million people

forest surge
#

ESO is set in the 2nd Era my guy, it’s events won’t influence TESVI which will more than likely still be in the 4th Era, but that doesn’t mean what ESO Introduced will simply just vanish either.

night violet
#

I wonder if you also want the elves in TES VI to look like the ones in Skyrim instead of ESO. They are just so pretty in ESO

waxen spruce
night violet
#

Well at least you agree on that. There are people on Reddit begging Bethesda to not make the elves prettier

feral viper
#

Nah, Skyrim's Elves were great. It's general exhausted and dirty aesthetic just didn't help them.

forest surge
#

Elves have there own perception of beauty and ultimately it’s just an artstyle thing

waxen spruce
#

I think the khajiit in eso are wonderful

night violet
#

It's hard for me to go back to skyrin lol after playing ESO because of how nice everyone looks

forest surge
#

As long as it’s not Oblivion looking Elves.

feral viper
#

Everyone in Skyrim looks 4 scotch in on a Friday night after working a week of 12 hour shifts in a coal mine.

waxen spruce
forest surge
#

Maybe, I don’t necessarily know

waxen spruce
#

Why is Braith, a child of two redguards so pale.

feral viper
#

Like, there's War Weary .. and then there's whatever heroin pandemic is going on in Skyrim.

And then Oblivion is just Uncanny Valley eldritch nightmares

forest surge
waxen spruce
#

Lmao. The caravans are actually full of thives and drug dealers so its the real reason anyway

night violet
#

Yeah that never made sense to be either about Briath

forest surge
#

Never forget as a Khajiit Dark Brotherhood Member you have to assassinate a Khajiit in one of those Caravan’s and can say “You are a disgrace to our race! I spit on your fur!”

night violet
#

Then again. Starfield make like 4 children models.

waxen spruce
#

I can't play without The Kids Are Alright Renewal paired with the wild child update anymore because it bothers me. Plus if i am gonna beautify the population i might as well make the kids of that population match

forest surge
waxen spruce
#

Also lacks sense that a huge population of bandits do not have kids too. How they keep there numbers up. The bandit population outpaces the normal citizen population

night violet
#

I want to make good looking characters but modding is hard to start. People show you like a 300 item mod list. I just want some lighting, texture, and people overhaul mods. I don't need mods to make each rock more brown.

waxen spruce
#

Just grab luke Divine Skins and Bodies. A single mod that overhauls both genders. Smoothes the skin. Its just a good mod of you dont wanna deal with 60 mods to make your citizins looking better. After that just geab like Bijin and a male population overhaul and your good

night violet
#

Why can't the how to mod for beginners videos be that simple lom

waxen spruce
#

Grab the kids are alright renewal or rs children too to make the kids match the parents

feral viper
#

Kids are another general Theme Park problem with Beth...

waxen spruce
#

And maybe a hair texture overhaul since there isnt a mod on xbox to like, populate the world with ks hairdos or anything like that

forest surge
feral viper
#

Like... 'You can kill anyone... But not them'. Freedom, but only if you're within the prescribed rails. You can't have both.

waxen spruce
#

The funniest part is they always have death sounds for children recorded

night violet
#

Except in Starfield they went dancing about handing out essential tags like candy

forest surge
#

Well killing kids is… not something you do in games in general these days for obvious reasons…

waxen spruce
feral viper
#

But it's also not something that's strictly off limits. It's been used for emotional weight for years, and was a core moral component of Bioshock as far back as 2007.

#

Personally, I'm all for removing the 'You can kill anyone you want' nonsense anyway. But like.. commit one way or the other.

waxen spruce
#

But yeah the dragon is totally gonna leave the kids alive. Bashaw

forest surge
forest surge
feral viper
#

Not super... It was definitely not pleasant though.

waxen spruce
#

Yeah sucking life energy out of them and snapping there necks not violent at all

feral viper
#

I remember I did it once, and was like 'Nope! Reload, and I'm never harvesting a Little Sister again'

waxen spruce
#

Bethesda makes the most "E for everyone" M rated games of all time

forest surge
#

Wait you snap there necks in Bioshock?

waxen spruce
#

I dont remember but you do suck out there life energy and they slump like you snapped there neck. They even try to push your hand away in fear and panic

feral viper
#

They sorta contrit with a snapping sound

forest surge
#

Well okay so not so much actually seeing it then, I never harvested Little Sisters

feral viper
#

Oh, you see it. It's like some Exorcist contortions going on.

#

You have to actively hold onto them while you suck the magic god-juice from them and they crinkle like a juice box.

forest surge
waxen spruce
#

It does when you can slaughter the rest of the town

forest surge
#

Sure but think about it this way… you gave them a fate worse than death, Poverty and having nobody to take care of them now

feral viper
#

But, this all kinda plays into the fact that... Bethesda really has no consequences for heinous actions. Like, murder is a fine. And not a particularly steep fine.

waxen spruce
#

Idk i feel like its more cruel to leave them alive yaknow. Like those poor kids are gonna slowly starve to death.

#

They recorded the death voices. Luke at least let us do it it isnt like its gonna get rated A for adults only or whatever. Its just gonna stay M.

feral viper
#

If Cyberpunk, Witcher and GTA didn't get A with all the nudity in them, TES isn't going to get it for murder.

#

Murder always rates lower in age ratings than nudity. For whatever puritanically nonsense reason.

waxen spruce
#

They did get away with the nudity tho

feral viper
#

I mean the A rating, not getting away with something.

waxen spruce
#

We allowed child killing back in the 90s fallout 2 and 1 but as soon as the 2000s hit everyone became prudes not wanting nudity or potato murder in there games

forest surge
feral viper
#

I could go on a big rant about that and the sociopolitical reasons for it... But it would be against the rules here.

waxen spruce
#

Did you forget how much nudity was in Arena and Daggerfall? There were topless enemies you had to see tits in your face as you cut them down lnao.

forest surge
waxen spruce
#

Not lore friendly. The elder scrolls lore no one wears underwear. Oblivion even had nipple textures for the female models. Obviously they were going a different direction

feral viper
#

But, to kinda circle back to my point... The games already allow basically consequence free Murder. Murder is murder, it doesn't matter of whom. So the distinction is largely arbitrary.

But it's part of a deeper, root problem. And that is, again, the Theme Park problem. You aren't engaging in a WORLD, you're engaging in a theme park where you're allowed to play out whatever fantasy you want, so long as it fits within the prescribed restrictions of the park.

It's West World:Tamriel.

#

If you want to allow Murder, but want to cling to the moral recognition that it's wrong... Give it CONSEQUENCES. Make murder a character defining, potentially playthrough ending thing

waxen spruce
#

Yeah if you can kill parents you should be able to kill there children so they dont suffer a fate worse then death. If you wanna express the cruelty of this world with the huge bandit population then you need to show the worst side of it too. Just because a small amount of players will kill the kids doesnt mean anything.

There is a reason the mods removing the immortal tag off kids are so popular

forest surge
#

Your kind of a sick individual if you wanna kill a kid imo

feral viper
#

Absolutely. But I'd argue anyone who just randomly kills ANYONE is sick.

#

Like, all those Let's Plays of someone playing an 'Assassin' character and just murdering people to steal their stuff.

A: that's not an Assassin. B; that's effed up.

#

And if anyone wants to play moral games about Murder, you either allow it and apply real, impactful consequences to your terrible decisions... Or you just take the clear stance of 'No' and don't allow it.

forest surge
#

Regardless kids in general for games to be killed, at least in such a way deemed to graphic, is just a no, and even then you have to take into account how the devs feel about that as well.

waxen spruce
#

It's literally just switching a flag. It isnt oike your partaking in in depth murder scenes. Its still gonna be a bethesda game. You hit them with an arrow and they zoom

feral viper
#

Or, like I said... Just don't allow murder, full stop.

forest surge
#

Idk, point is if the devs don’t want kids to be killable it should be respected.

waxen spruce
#

They have death screaming

feral viper
#

Hah. There's the rub ...

I respect nothing! Contempt is my armour!

forest surge
waxen spruce
#

Yeah thats why whenever some one is brave enough to port it i grab it lol

feral viper
#

Murder, adult or otherwise, is just ultimately indicative of what I think is the outdated ethos of Bethesda on full display.

They aren't making consequence free escapism, like Rockstar. They (claim to, at least) make worlds that are supposed to feel realistic and engaging and immersive.

But they're still making games for a much more... Innocent and less thoughtful time.

#

Which can be fine. But you can't have immersion, and consequence-free escapism at the same time. You need to pick a side, and build for that.

feral viper
#

I just realised... The Protoculture used Tonal Engineering

forest surge
pale walrus
#

Wait - not all the lore is 'ironed out.' There are fuzzy areas here and there. This does give some room for bethesda to...ahem...interpret certain things. The important thing seems to be DEPTH. Morrowind had it. Oblivion and Skyrim had significantly less. For those of you who enjoyed those titles, great! I had tremendous fun with Skyrim, for instance. But neither of those titles was like Morrowind in terms of depth of story.

forest surge
waxen spruce
#

Skyrim has a lot of things going on. The potential destruction of the dark brotherhood, the dragons returning and being put back down, the civil war, the mages collage in its downfall, the resurrection of the nightingales, the resurrection of the dawnguard, the destruction of the vigilant of stendar by the vampires

#

Sheogorath returning from his vacation. A second dragonborn and his cult rising in morrowind only to be put back down

feral viper
#

Technically... Morrowind wasn't even the biggest contributor. That was Redguard.

#

Most of what appeared in Morrowind, was written during the Redguard Rewrite, and a good chunk of the books we currently have in game appeared there as well.

Redguard, more than any other game, was what defined TES as the setting we know today.

pale walrus
#

One thing Bethesda should avoid is making the ES6 'world' too large. Starfield has received some criticism for this - I haven't played the title, but apparently the availability of other worlds to explore is not matched by sufficient content to make widespread exploration compelling. (This should come as no surprise - how could Bethesda fill up 1,000 worlds with exciting, varied and unique gameplay? It's a bit much to ask. It does offer great opportunities for follow-on DLC, though. There is a silver lining, after all.)

#

Nevertheless, there's a lesson to be learned there. Making the game world bigger is not the same as making it more fun and absorbing. So: hopefully they'll stick to Hammerfell. There's so much that can be done there - the province is crazy rich with history and the lore has truly unique aspects (the sword singing, the many unknowns concerning Yokuda, the pantheon of deities, etc...)

eager remnant
#

I'm not familiar with criticism of the game being too large. What I've heard on this Discord (which is mainly what I read) is the criticism that there are far too many loading screens which after awhile destoys the wide-open feeling of exploration typically found in the numbered Elder Scrolls games since Daggrfall. For instance I have never heard anyone criticize the size of West Virginia, which is larger than the last three Elder Scrolls game put together. I think a very large contiguous game world, without numerous loading screens, would suit most players. On Bethesda's forums we have had pleas for larger game world since the release of Morrowind.

#

And speaking personally, I do not agree with the criticism that the game feels "empty" either. I love the feeling of landing on a planet that has never been explored by humankind. I feel a special kind of lonely awe from these planets that I have never felt from any other game. A few wild, unexplored areas in the next game world, far away from civilization, would suit me perfectly. I hated seeing the Imperial City from almost everywhere in Cyrodiil or seeing Whiterun from halfway across Skyrim. I want more distance, more wilderness, between cities in the next game.

feral viper
# eager remnant And speaking personally, I do not agree with the criticism that the game feels "...

Agreed. Though in that regard, I actually feel some planets aren't empty ENOUGH. Nothing quite takes me out of it like seeing a pirate infested research base on a supposedly untouched moon in the furthest reaches of space.

By and large though, yeah. Starfield actually feels like it's reasonably sized to me. And it feels like going from place to place takes time. So I very much disagree with the general consensus regarding the game.

But at the same time, I think it's a lesson that Bethesda is likely to take, and I worry that (similar to Fallout 4s Dialogue System) they will take the wrong lesson.

glass marlin
#

Really as long as ES6 has a reasonable size map with plenty of content I'm fine with whatever they give us. If anything, modders can fix what Bethesda didn't have time to do.

feral viper
#

Problem is, plenty of content means nothing if people don't want to engage with that content.

Starfield has a huge amount of content. People just don't care about it, so they ignore it exists.

glass marlin
#

Ah.

ripe abyss
ripe abyss
# feral viper Case and point. Exhibit A.

I know you like the game but don’t act like a fanboy who acts like the game is perfect. Like say planets aren’t empty enough is the dumbest thing I have ever heard. Thats fan boy behavior

feral viper
#

"I don't like the content. Therefore, it doesn't exist"

ripe abyss
violet lily
#

Regardless of either, this is the Elder Scrolls chat

#

personally, I'm much more concerned about the quest writing. I felt like some of the quests in Skyrim and Oblivion lacked lore and urgency, but I'm also rather biased because Morrowind was my first TES game and that's definitely influenced my opinions of the newer ones.

ripe abyss
#

I am gonna miss shouting in the next game 😭 I like being able to shout people across the map!

mystic zodiac
#

Don’t worry They will probably add some weird stuff for that one

ripe abyss
mystic zodiac
#

If it’s in the home of the red guards it’s probably like that sword magic they got

feral viper
#

This is something that Bethesda has improved on since Skyrim though, and while the stories themselves are hit or miss, the actual storytelling and quest structure are generally solid throughout Fallout 4, 76 and Starfield.

violet lily
#

In a way, Skyrim's over-urgency meant nothing felt urgent. It's that problem where if everything is high priority, then it might as well all be normal instead. So in my head, I never really felt like I had to do the quests. I generally like to grab every quest I can, and then clear them out by area (eg do all the quests that want me in Solitude at once, etc)

feral viper
#

That's a very valid criticism.

violet lily
#

I do like quests that say things like "you have three days to deliver this" or some such, because then my ADHD-non-prioritising-brain can go "oh I need to do that now"

#

if I don't have a time limit / deadline I'll just sit on things until I remember they exist fenharGenSweat

glass marlin
#

I just hope we have more time for ES6 than Skyrim in the oven. That way we don't end up with a repeat of the Civil War and most of it getting cut and left in a buggy state.

feral viper
#

Eh, the Civil War was conceptually a mess to begin with. I'm not sure more time in the oven would have fixed it's basic problems.

Personally, I'm more concerned with the gameplay side of things. I'm pretty confident that, though I will enjoy the lore and stories, I will be disappointed by them as well. Bethesda's TES games are a lesson in degrees of disappointment.

Starfield, however, revealed some major gameplay approach problems that need to be addressed. Especially for a melee focused Fantasy RPG.

cloud quest
glass marlin
#

Agreed.

feral viper
#

I mean, again, Starfield was the most polished a Bethesda game has ever been on launch. So if you're hoping for polish, you're setting yourself up for problems.

Expectations should be based on past experiences. Not on hopes.

#

I think a deeper problem, on the reception end, comes from expecting polish, and then when it's not there, assuming the system is bad because of that lack of polish.

Prime examples of this are Skyrim's Perk system, and Fallout 4s Dialogue System.

Both are absolutely fantastic, but the general lack of refinement and polish to them has led to an unfortunate widespread negativity towards the system. In the case of Skyrim's Perks, going so far as people regularly claiming Oblivion's disjointed nonsense of a system actually allowed for more diverse characters.

dim reef
#

I know we just got Starfield, but the wait for TES6 is a mess. Imagine seeing GTA6 launching earlier than TES, that's shameful it trully is and atop of that knowing fallout 5 won't come until.... 2035? Bethesda isn't doing a good job with these titles managements at all

feral viper
#

The TES6 announcement was entirely in response to the constant questions and speculation that they had entirely abandoned TES.

It was not a real announcement, as we generally expect from the industry, but more of a 'Yes, we are going to make it. Now please stop constantly asking about it, and claiming we've abandoned the franchise'.

dim reef
#

Still terrible, the teaser trailer is already 5 years old, that's not good at all

feral viper
#

If people had not hounded them on a practically daily basis (that is not an exaggeration, there were literally threads making the claim at least 2-3 times a week on the forums) then that teaser likely would not exist.

That people then took it wrong is entirely on them. Not on Bethesda despite the attempts by the VG 'Media' to paint it as an overzealous announcement.

#

Should they have just ignored people's concerns? Probably. Gamers tend to be a less than reasonable sort, so ignoring their emotional dependence and constant abuse is generally for the best.

But Bethesda tried to alleviate concerns, and now people are criticising them for actually making a genuine gesture of reassurance to their fans. Which sort of emphasises the former point.

dim reef
#

They did that gest, but it was 5 years ago and till now no words so in one way they are right and in the other they messed things up, that's how i feel this whole situation is. With the game launches in 2027 it will be 16 years apart from skyrim to the next game, that's not good at all and counting since 2013 (Dragonborn dlc) it will be 14 years. At this rate idk with i will even be interested in the fanchise anymore, my interest is fading away actually, and after Starfield i'm very worried they can deliver a good game at all.

#

Actually they should handle Fallout to Obsidian so we can have it at least in 2028 and not 2035 at this point

feral viper
dim reef
#

Then who shall have it?

feral viper
dim reef
#

is someone capable to handle a new good fallout at this point? Even with it is old Obsidian who did that we can't just wait until 2035 right? Righit?

dim reef
feral viper
# dim reef Then who shall have it?

As I said. Spin off a dedicated studio.

In general, I'm of the mind that BGS should have done this years ago, and their industry presence really demands more dedicated studios for IPs. TES and Fallout need at least small dedicated teams that the rest of the studio can move back and forth between as needed. If for no other reason than to maintain some degree of consistency.

dim reef
feral viper
dim reef
#

Then we're screewed, Fallout 5 in 2032-2035 is too much

feral viper
feral viper
dim reef
#

let me cry in the corner then, really sad ;-;

feral viper
#

Legacy of Kain stole my tears. All I have now is contempt.

dim reef
#

then we are souless by now -_- 0_0

feral viper
#

Hah. We were always souless. Be sure Souls am not realz!

dim reef
#

Then why we exist? Just to suffer? We are here to suffer until we have TES 6?

feral viper
#

Because self replicating chemical chains select for certain efficiency variables in order to increase entropic energy decay in the cosmos.

dim reef
#

Oh so that's the reason, let me decay in the cosmos of that corner over there then ;-;

feral viper
#

Just waiting for that Heat Death of the universe, baby!

pale walrus
#

Not sure I can capture all the variables for game development, but let's try: You have a studio with developers. They cost money on a continual basis. Where do you use those resources most effectively? Do you: (1) develop a new property, (2) develop add-ons/DLC to an existing property, or (3) develop a successor to an existing property? Also - what level of resources do you need to dedicate to maintenance of existing, released properties? Furthermore, how do you keep your developer resources fresh, happy, engaged, enthused and creative? This is a complex equation. I'm not quite sure how the curves intersect against net profit (rev-cost) or even if they mutually converge at some ideal point. I think I'm correct in saying Bethesda hasn't figured out this complex equation either - 15-16 years between successor titles is silly. Of course, other studios could be criticized in this regard as well. Perhaps the issue boils down to trying to do too much with too little. I work in very complex software and see this day to day.

feral viper
#

It's a complex balancing act. And I think it worked better when Bethesda was... Basically the only one making open world RPGs.

But the world has changed since their glory days. Open World RPGs are the norm, and it's now more of a competitive, but also more diverse market. BGS doesn't just need to worry about saturating their own market anymore, they now need to actively compete against others.

And that brings with it new complications I'm not sure they've reacted to.

#

My personal experience, as well, indicates that there's not as much of a cross over between their IPs as I would have expected. I tend to be an outlier in my adoration of all their franchises (despite my complaints).

So having 2/3 concurrent franchises targeting entirely seperate RPG markets, alternating a 2 year release cycle, shouldn't be impossible.

Sustainable long term? Probably not. But no gaming trend has been sustainable long term.

#

But, again, it's a complex problem, with no actual easily applied solution.

forest surge
feral viper
#

Yeah, as I said. Complex problem.

On the whole, BGS is still remarkably small for a AAA studio. Which make what they accomplish, problematic as it may be, all the more impressive.

pale walrus
ripe schooner
#

Hello... does anyone know whether Bethesda will update Skyrim on Nintendo switch as well? There are many bugs and quest missing since the AE update, and they stated that they would fix them.

hidden herald
feral viper
#

Larger teams can actually result in less productivity, if the leadership isn't able to manage them. So it's... Highly dependent on the individual components

hidden herald
#

In this case we do need more cooks in the kitchen, though, just to be able to get through how much content they have.
Or, adopt the Early Access model and utilize the free labor of the masses.

nimble pond
#

So are all the towers gonna fall in TESVI?

livid ingot
#

Nope

dim reef
livid ingot
#

I would be pleasantly surprised if they even ever get mentioned again tbh

dim reef
#

and with it is bad game all we can say is that the wait wasn't worth it at all

feral viper
#

The only one we know is still active is Adamantia. And that thing is staying until forever.

#

Direnni have tried to bring down Adamantia for thousands of years. I doubt it's going anywhere any time soon.

dim reef
#

And where is that located? Can't remember, i'm lost with Elder Scrolls lore

feral viper
#

Balfiera island, between Hammerfell and Highrock

dim reef
#

Maybe with next game is in these two places we can have the choice to destroy or preserve it and i hope we can see the real consequences of our actions then, that would be neat

pale walrus
#

Wait - there's more than adamantia. There's the white gold tower in the imperial city, red mountain, snow throat, green sap in valenwood, and maybe the orichalc underwater near yokuda. One wonders why the akaviri don't have one or more towers, or why there are apparently none in pyandonea or atmora. Now this doesn't mean they're all active. But I have no idea how one 'flips the switch' on these things.

feral viper
#

That once existed, yes.

Red is believed to have been deactivated in Morrowind.

White-Gold either fell at the end of Oblivion, or during the Great War, and is no longer active.

Green-Sap is believed to be inactive, as Falenesti is no longer mobile.

Crystal and Orichalcum were both physically destroyed.

Snow Tower is believed to be offline as of Skyrim.

Which means the only one that we know is still active is Adamantia. But unlike the others... Adamantia is special. It is the Impossipoint, the fundamental anchor of Mundus.

pale walrus
# feral viper That once existed, yes. Red is believed to have been deactivated in Morrowind....

That just goes to show you how lousy the work ethic is in the Elder Scrolls universe. If somebody has a beef with Mundus and wants to undo it - say, one of the Daedra or perhaps Sithis (whatever he is) - then all that guy has to do is come by Balfiera around 3AM, run a solid chain from adamantia to the hitch or bumper on his ride, rev the engine and let 'er rip. On the other hand, if anyone is worried about Nirn dissolving, they should just go to each remaining deactivated tower, find the fuze box and toggle the switch. Why is this so much trouble? No work ethic, I'm telling you....

feral viper
#

Lol

hidden herald
#

To my knowledge, destroying all the towers doesn't cause Nirn to dissolve, it just makes it easier to do so. I.E. they're protections for it, but not holding it up themselves.

feral viper
#

Adamantia and Red are likely the only exceptions.

Red being the divine source that allows Mundus to remain stable without an active spirit maintaining it. Like the Daedra maintain their own realms.

And Adamantia, which serves as it's cosmic anchor and point of origin.

#

The fact Mundus still exists means that either Talos functionally replaced it, or it wasn't actually deactivated.

I prefer the later, because I hate Talos and the idea of him rising in primacy as Mundus' sustaining god makes my skin crawlm

pale walrus
#

Wondering now about the two moons - they are supposed to represent the body of Lorkhan. Are they towers as well?

candid bloom
#

Do I need PlayStation plus to play elder scrolls online ?

slim lion
#

May I ask a question to a mod in DMs? It's nothing bad, but i have something curious in mind.

dim reef
#

is there a way to transfer ESO without re-downloading?

late vector
#

Since i got the new update on Skyrim my Skyrim AE on ps5 has extremely long loading screens mostly on the start menu but also on the questlog and ingame works fine its not laggy or something but when i start the game it needs long to be on the screen where stands creations, continue game and the others and after i press continue it also need long. Can somebody help ?

solar vault
#

How to install Aniversary Editions content? My game crashes when I try to download it during first launch
I tried to go to Creation Club, but it says that all this content doesn't belong to me. Owned mods list is also empty. CC just offers me to spend credits for content I've ALREADY bought.

ripe abyss
#

Strange

pale walrus
pale walrus
#

Right now, I'm listening to some of the Skyrim soundtrack. Wondering how Bethesda is going to top that in ES6. The composer has his work cut out for him, to be sure.

final wedge
#

y’all are so sassy in here pmelodylaughs

feral viper
#

The Sass must flow.

dim reef
#

I really need to be put in cryo so i can live long enough to see TES6 come to life, the wait is insufferable

#

Can someone make vault 111 so i can do that? Thanks

oak pasture
#

Does the elder scrolls castles have an official Discord?

candid bloom
#

Do you need playstation plus to play elder scrolls online ?

pale walrus
feral viper
#

My understanding is that you need PlayStation Plus to connect to the internet. As such, you would need it to play ESO.

#

I have not owned a PlayStation since 2004 though, so I am not exactly an expert on the topic.

sleek mountain
#

so TES castle still on early access?

granite nest
#

Hello

#

May I ask Skyrim mod questions here?

chrome trellis
limber halo
#

I am having trouble starting the Blood on the Ice quest in Skyrim.

limber halo
pale walrus
late vector
# pale walrus areyoubasicallysayingthatyounowhavelonglagtimesidontunderstandbecauseyoudontusep...

I did all of that and it didn’t worked. Its not because im incompetent its because Bethesdas new update on Ps5 only made bugs. When I start the game first it loads then the game freezes after a while the press to continue Button pops up and i press it -> next game freeze and after all that time of loading im in game and i can play smooth and every thing works except when i open the quest log it also gets a freeze and after that its totally laggy in the menu

#

Since i got the new update on Skyrim my Skyrim AE on ps5 has extremely long loading screens mostly on the start menu but also on the questlog and ingame works fine its not laggy or something but when i start the game it needs long to be on the screen where stands creations, continue game and the others and after i press continue it also need long. . Its not because im incompetent its because Bethesdas new update on Ps5 only made bugs. When I start the game first it loads then the game freezes after a while the press to continue Button pops up and i press it -> next game freeze and after all that time of loading im in game and i can play smooth and every thing works except when i open the quest log it also gets a freeze and after that its totally laggy in the menu. Can somebody help ?

shell prawn
#

can anyone help me my esbern is broken he doesn't want to read the wall of alduin

past reef
nimble pond
final wedge
#

is there a spot to share my cringe character sheet/bio VaultBoySunglasses

pale walrus
nimble pond
#

Ah the great reset

pale walrus
# nimble pond Ah the great reset

More like those bums in tamriel paying their delinquent electric bills and then finding the wall outlet to stick the plug in.... 😉

eager remnant
dark palm
#

Hello gang! Where can I go for some help with changing the interface in Elder Scrolls?

#

Is there maybe a help channel or something?

south topaz
#

Oh no, Daggerfall was great since it properly embraced the sandbox-y feeling
I'm just saying, we'll never see another ES game like Daggerfall because of what people have come to expect from the series

sleek mountain
#

I think they're gonna moving forward with skyrim formula, a streamlined system. starfield perk system have more impact on roleplay.

south topaz
#

No it doesn't? It only promotes mono-builds, which is a failure of roleplaying

Unlike Morrowind, where each of my characters, and how they play is VERY distinct
Skyrim is better, but it's usually just Mage (which is by far the weakest class), Stealth Archer (by far the strongest) or utilizing bashes to get anything done

sleek mountain
#

it's depend on player choice, they don't have to invest skills on every skill tree. or join faction that not fit with their role.

feral viper
#

Indeed.... And that's what ultimately gets missed by many with Skyrim's system.

#

In Oblivion's and Morrowind's system, you basically automatically get all the bonuses by leveling a Skill. Every level 100 Blade skill is exactly the same, every time.

Skyrim allowed for permutations WITHIN skills. Even if it didn't really do enough to add practical value to those options..

slim lion
#

I have a question, and this is a bit of an odd one. the nature of the question needs the help of a moderator or possibly a Bethesda staff. But i don't want to just message someone without an invitation to do so.

pale walrus
#

tell us - don't worry, we can keep a secret.....

scenic spade
slim lion
#

What is the process one has to go through to ask for a memorial easter egg for a passed huge fan?

nimble pond
#

Beware all yee.. of the pie piper. It is prophecy foretold, from thy elder scroll

pale walrus
nimble pond
#

We must find the one. To read the elder scroll, written in macaroni noodle

iron ridge
#

Guys, I bought and downloaded Skyrim with the anniversary edition, but after going through the tutorial, when I go to change the difficulty of the game to Legendary, it doesn't save the difficulty and always goes back to Novice, can anyone help me?

bold fog
rocky ice
#

Would Elder Scrolls get a live action TV show too? Or are they going to be movies?

feral viper
#

We have no information regarding either currently.

pale walrus
dapper lichen
#

Would you rather play elder scrolls blades or elder scrolls online?

forest surge
#

ESO, because it has all the Lore of close to the last 10 Years.

sleek mountain
#

ESO, even i am not fan of setting

pale walrus
#

ES6, truth be told

feral viper
#

I'd much rather wait until Bethesda gets some of its issues sorted out, before wanting ES6...

eager remnant
dim reef
#

Discord mobile did that thing where it decides to remove your reply :(
I'd rather we get neither
The main issue with an Elder Scrolls film or television show would be its hard canonicity, and my favorite aspect of the world is that very little lore is set in stone

forest surge
pale walrus
#

Where would you film it?

feral viper
#

Depends on the province.

forest surge
feral viper
#

I'd take David as an older Cyrus, any day.

#

But, in general...

Hammerfell: Middle East, obviously. Maybe some Carribean ports.

Cyrodiil, Skyrim, Highrock: New Zealand or Canada

Elsweyr: Saudi Arabia, specifically Riyadh, and the Amazon.

Valenwood... Their the Florida Everglades, Amazon or Redwood National Forest.

Summerset... Spain or Japan.

Black Marsh... If necessary, the Pantanal... Though I'd rather just go full Pandora on it.

Similar to Morrowind. Just CGI that. There's no good real world comparison.

magic dew
#

Could someone explain to me what Elder Scrolls Online: Skyblivion demo is on steam 💀
bc this makes no sense in my mind

eager remnant
magic dew
#

why does SteamDB say it's publisher is Bethesda Softworks
doesn't that take data from steam itself?

eager remnant
magic dew
#

valid!

blissful sky
#

Does anyone know how to navigate the new menu on console I'm trying to sort the most popular category but it's only showing monthly

pale walrus
#

Hammerfell - more than the middle east. I might extend it to North Africa, particularly the Atlas Mountains in Algeria. I've never been, but I've seen pics - it's quite beautiful.

#

Cyrodiil - hmmm. Difficult. Maybe Europe as a whole.

#

Skyrim - Scandinavia, Western Canada and Alaska.

#

High Rock - Hmmm. Maybe NZ is ideal. Never been. Sure looks pretty in pictures....

#

Elsweyr and Valenwood - wow, toughie. Both have 'wet' southern parts and 'dry' northern. Maybe South America?

#

Summerset - I have no idea. I imagine it's quite beautiful and verdant. Maybe France.

#

Black Marsh - Hmmm....the Congo? The Amazon? Central America?

#

Morrowind, including Vardenfell and Solstheim - the most difficult of all. USA and Canada, including Hawaii; maybe parts of the african savannah, so Kenya, Tanzania and such; Ethiopia.

true coyote
# pale walrus Morrowind, including Vardenfell and Solstheim - the most difficult of all. USA a...

https://youtu.be/mAYObr7bkjs?si=HXDkyRB1MWnIL_Zb

I hope this helps with your conversation

Timestamps & corrections below! Help the algorithm with a like, and sub for more Leftover Lore.
Skyrim's Lunar Calendar: https://youtu.be/mEZDke4-sgk
Argonian Belly-Buttons: https://youtu.be/A82nhRZ9dh8
Leftover Lore: Why is Bravil Poor?: https://youtu.be/ob_B4E2r8Xk

00:00 - Intro
01:07 - Argonians
05:24 - Dark Elves
09:00 - Nords
10:04 - Bre...

▶ Play video
pale walrus
#

Interesting. In fact, this makes me wonder about the 'breakdown' of the races in Tamriel...let's see.....of the Mer, there's Altmer, Bosmer, Dunmer, Orsimer, Maormer, Dwemer, Left Hand Elves and Falmer. Of Men, there are Nords, Imperials, Bretons (though they are part Altmer), Nedes and Redguard. Eight vs Five. If you eliminate the extinct ones, you get 6 vs 4. Interesting, when you think about it. Of the beast races, there are Khajiit, Argonian, Tsaesci, Ka Po Tun, Kamal and Tang Mo. So that's also 6. I suppose if you include dragons, it becomes 7.

pale walrus
#

In terms of playable races, though, the mer and men are equal and the beast races get the short straw. Should there be more beast races to play, or are there already too many?

waxen spruce
#

There are more in the lore that have never been playable. They also have the possibility to make you able to play as more then one version of the khajiit to spice up the diversity

pale walrus
waxen spruce
#

Either its made up or part of lore or they could just add it and nake some bs as to why they shown up now but they could add a dog race, or a bird race. Could have an event where they flee the other continent or whatever to explain why these new races have shown up.

There are also versions of nords that have never been shown in game and versions of imperials as well

forest surge
waxen spruce
#

Well we dont know what era tes6 takes place in. They dont always need to continue moving forward in time you know

forest surge
#

Oh they will, because that’s really all Bethesda tends to do for mainline games, keep going forward in time, makes no sense for them to go back in time.

#

It will just be the 4th Era still, how many years after Skyrim is just unknown.

forest surge
waxen spruce
#

Yeah I get it but it doesn't mean new ones cant be made. They have a whole other continant they have never once explored beyond it being the oragins of dragons and the Akaviri

forest surge
#

Which they won’t explore either because we haven’t even explored all the races of Tamriel properly enough anyway, Akavir is last on the list really

#

It’s the wait between games that’s more the issue with wanting to see more sooner rather than extremely later in our old age

pale walrus
#

well, if we're only going to move forward in time in the ES series, maybe the devs can indulge a bit more in time travel. We did a moment of it in skyrim when we went back to the merethic era when alduin was first defeated and thrown forward in time. Going back and seeing other eras and their events - the Alessian war, the first arrival of the Chimer in Morrowind, Atmora, the Nedes at their height and other interesting things. Even better - being part of the crew of Topal the Pilot.

nimble pond
#

Yea I'd be down for some time-traveling episodes or quests. Whether it's thru our player character or simply thru memories of another (be cool to see/witness or participate in the actual creation of Nirn back then). See and explore an area in past or future tense (like Yokuda before it became crab haven..) or even a place that no longer exists in present time or like a elder scroll, does not yet exist, but could in the future depending on choices made.

dim reef
#

Are they remaking oblivion

eager remnant
#

And please do not spam the same message in different chats.

dim reef
#

And if they do that I hope it comes with all dlc and vampirism changes

#

Or they introduce lycanthropy

pale walrus
night violet
#

What if ES6 was located in High Rock? Well, if that happened I would want to do that finest of Breton traditions. Find a hill, make a Kingdom.

Maybe there is an option to be a prince or princess of a kingdom that recently was destroyed (many race options can be explained via an affair). They could still have you become royal otherwise. High Rock has a questing culture so it's not out of the realm of possibility that a renounce adventurer could be a rallying point for a throne.

#

Also Miaq the Liar keeps coming up to you to tell you there is another villige that needs your assistance

feral viper
#

I think Highrock would be an unmitigated disaster. 4 out of their last 5 games have been heavily criticised for being boring or generic... So go to the one place they've consistently portrayed as the least creative or interesting?

Unless they pull a hail mary and go full Morrowind on it... I think that would be the death knell.

forest surge
feral viper
#

Oblivion, Skyrim, Fallout 4, and Starfield.

#

Fallout 3 was actually quite well recieved for its art direction and reimagining of the original games.

pale walrus
#

I suspect HR would be a fascinating and extremely surprising province if it was done right. I have a sneaking suspicion that despite its size, it's quite complex culturally.

feral viper
#

It certainly COULD be. But nothing we have been shown this far would suggest it.

slow garnet
#

Oblivion and Skyrim, criticized for "boring" or "generic"? Hardly. If they had been, they would not have received the popularity that they did, and people wouldn't still be playing both now.

forest surge
feral viper
#

Indeed. They were praised by critics and new players, but generally panned by standing players and 'the old beards'.

And those complaints have largely grown over the years since release, especially in the face of ESO's frankly almost universally superior depiction of the same areas, and Bethesda's own... Problems.

#

Somewhat ironically, about the only thing that WASN'T hated by the community about Morrowind on its release, was it's style.

#

But consider. When was the last time you heard anyone complaining about all the retcons in Morrowind? Compared to Oblivion and Skyrim?

#

Morrowind is Morrowind. Oblivion and Skyrim stand out more through memes than their actual identity. You could drop them in any Medieval Fantasy, or Viking Fantasy setting, and they're blend in seamlessly.

But Morrowind only belongs in Morrowind, in Tamriel.

pale walrus
#

If I remember right, ES2 didn't cover HF and HR. It only covered the western portion of HR. The entire province is very interesting, especially because the Bretons themselves are a combination of man (I'm guessing Nedes) and Altmer. In particular, though, it was the Direnni tribe of the Altmer, who stand out from the rest of the Altmer. The Ayleids made it as far northwest as HR, so they left some sort of imprint. The orcs also must have left an imprint - Orsinium was in HR for a long time. The Bretons themselves change as you go west to east - there's horse tribes to the center-west, and reachmen with all their animist/daedric cultural manifestations to the far west. Somewhere within its regions are also Druids. So: there seems to be a lot to see and explore in HR from a cultural standpoint. I don't know that it's actually been covered thoroughly yet (unless ESO did so.)

forest surge
feral viper
#

Daggerfall covered only the areas surrounding the Iliac Bay. Which excluded northern and eastern Highrock, and 3/4ths of Hammerfell.

It also predates the Redguard Rewrite, so... It didn't really cover either province in any detail at all.

pale walrus
feral viper
#

Well, considering I would argue they didn't do the last two right... Everything but Morrowind would be on the table then.

forest surge
pale walrus
scenic frost
feral viper
#

While technically true, Redguard is the game whose major lore expansion changed the direction of the setting and established TES as we know it today.

Arena and Daggerfall were far less... Defined and established.

#

Though it did also involve some significant rewrites. Dark Elves were no longer moon worshipers, nor were the High Elves sun worshippers. Nods to that previous characteristic were worked into their backstories, but despite being extant in Daggerfall, these aspects were centuries dead come Morrowind (which was set only a few years later).

#

The deep-history of the world was also discarded in favour of a more recent, divine creation, and more magical influences.

Influences which were basically entirely disregarded by Oblivion, and the world went back to actively hating its own magical fantasy.

scenic frost
#

Daggerfall established plenty, but yes, Redguard did begin to increase this in many ways

feral viper
#

Yes, Daggerfall did. But its also got nothing on Redguard, and some of what it established was discarded, while a lot of it was shifted to fit the newer image of the setting.

forest surge
scenic frost
feral viper
#

Neither do I. If they want a straight medieval game, go play Kingdome Come.

Magic is half the fun of Fantasy. And accepting it and it's consequences essential to good worldbuilding.

scenic frost
forest surge
feral viper
#

TES has largely suffered because of its aversion to its own Magic elements, consistently leaning too heavily on the Swords side of Swords and Sorcery, even when it makes no sense.

scenic frost
feral viper
#

Yeah, except... That only applies in the absolute loosest way.

Though, Oblivion it's self was a generic ass 'Invasion from Hell' with zero depth or nuance, so maybe you're right.

scenic frost
#

The quest was about oblivion gates opening and daedra invading tamriel. It ended up being false though

#

Of course, Redguard is the first game to directly mention this event of TESVI as the 4th TES game but they knew they were doing it by Daggerfall.

feral viper
#

Yes, I am aware. Oblivion taking ideas from a generic quest from Daggerfall doesn't really prove your point. It only shows that they were continuing to draw from Daggerfall later.

#

But whatever, it's not important. Point is, TES as we recognise it started with Redguard. Whether you want to call it a Rewrite, or a major lore expansion, is irrelevant.

I mean, hell. 4th Edition D&D and the Second Sundering could be spun as an expansion or a rewrite too.

#

Unfortunately, Bethesda seems to have only cared about this era of worldbuilding for the time between 1998 and 2002 because they've done basically nothing with any of it since.

scenic frost
#

It definitely did not start with Redguard, no. Adding a little bit of lore about the history(which only expanded on DF lore generally) is not a rewrite haha

feral viper
#

As a technicality, it stated with Arena. Since you're going to nitpick.

scenic frost
#

Why the attitude? All I'm saying is that Redguard expanded on lore, but it itself was literally just originally a Daggerfall addon. It used DF's technology albeit improved, much of the new lore was based on lore first attested in the book The Daggerfall Chronicles, albeit with a new writer as well(Kirkbride).

feral viper
#

The attitude is because you're wrong, and being pedantic.

Any extensive expansion, restructuring, OR revision of a draft qualifies as a Rewrite. The Daggerfall to Redguard era did all three.

Denying it was a Rewrite is selecting the most narrow possible definition of a term and refusing to accept that it's a broader characterisation.

scenic frost
#

Then every TES game is a rewrite. Skyrim introduced the thuum and brought the thalmor into official canon, so it must be a rewrite too

feral viper
scenic frost
#

That makes no sense. Why say anything about a "Redguard Rewrite" if every single possible variation of expansion is suddenly a """"rewrite""""" lol

feral viper
#

If I was referencing the Skyrim changes and additions, I'd call it the Skyrim Rewrite. I was specifically referencing the changes that were born out of Redguard.

It's called including specific qualifiers.

scenic frost
#

What """"changes"""" are you specifically referring to?

feral viper
#

Regarding the original point? The establishment of clear Bretonic traditions, their history with the Direnni, the origins and social structures of the Redguard, the origins and past of the Orcs, and a good 90% of the history and lore of the Iliac Bay region.

Specifically in relation to the relevance of revisiting parts of Highrock or Hammerfell.

scenic frost
#

You stated that Daggerfall didn't "truly"cover either province at all due to these alleged changes, curious to see

scenic frost
feral viper
#

Oh my sweet god, again with the focus on the narrow definition...

I'm done. It's too late into the night to repeat the same point for the fourth time.

scenic frost
#

It's just pointless to say that the game didn't cover these regions just because they didn't have ALL of the history at that time lol, it makes zero sense regarding the setting of the game. Daggerfall Chronicles and The History of Daggerfall established far more lore about the direnni alone, so I have no idea what you're on about.

#

The unnecessarily bitter attitude towards having good faith discussion is extremely unnecessary too. If you wanna pretend that Redguard changed lore by elaborating a little on some aspects, sure. But this reads like you've never played Daggerfall and just decided that everything beside Kirkbride is trash, and you're unwilling to have any rational discussion about it without attacking and being bitter

zinc temple
#

What did I just walk in on

#

Pointless bickering? Yeah, pointless bickering. Anyway, I have a point no one can dispute here. The Elder Scrolls is cool, regardless if Redguard changed lore or not

scenic frost
#

Random hostility towards the idea that maybe the game that explicitly decided to establish itself as a unique franchise is not "not covering either province in any detail at all", and the game that elaborated on the lore it had was not some instrumental rewrite essential to depicting the setting as it was in the frame context of what Daggerfall depicted. But yes, P much! And absolutely, TES is p nifty, including pre-Redguard haha

scenic frost
#

What Redguard really changed was not writing, but instead how the development pipeline shifted focus towards world design. Daggerfall's world was very systemic in that if I changed one level of a dungeon, it changed thousands of actual dungeons. This meant all the details were specifically around general paths and directions, not environmental storytelling in individual locations. Redguard's world instead was developed very much like Morrowind's, using techniques that inspired how they would work on games at that time. Granted, this pipeline changed significantly with every game, being totally revitalized and replaced in Fallout 3 and Skyrim's development, but it still stands to show how essential the game was in seeing early principles that are still apparent in TES to this day. It just must be also equally understood that Daggerfall shares the same amount of monumental establishment, many systems and pillars of lore design which drove how games from Morrowind to Skyrim were made entirely. From combat systems to RPG elements

pale walrus
#

One is left with the impression that the first several games - ES1, 2 and Redguard - showed evolution of the lore, along with greater depth and breadth. All of this seemed to culminate in ES3 - Morrowind. For reasons I don't understand, Bethesda started 'backing off' of this intense devotion to lore from then on. Maybe it's just very difficult to do. Or maybe certain people who were essential to the evolution of the series up to and including ES3 quit after that, leaving ES4 and ES5 somewhat lacking a steady hand on the rudder, so to speak. I'm guessing here, as well as making very broad statements.

scenic frost
#

According to Ted Peterson a lot of it was a huge migraine that was nearly impossible yeah

#

Daggerfall and Morrowind really focused on building and establishing an entire universe and setting. Once you have that done, you can't really make any significant leaps that can compare. Each game had done amazing at establishing lore around it's story and main quest, Skyrim introduced several new factions and expanded on many that were already present in the franchise, for example.

crude cedar
#

Is it just me or are others worried with what direction bethesda is heading?
Seems like after adam adamowicz's passing the concepts have really fallen off, and in general the motivation of what the studio produces.

eager remnant
feral viper
#

In general. No. I've always had problems with how Bethesda has approached things, but I'm not concerned about their direction.

More, their capabilities. Their concepts remain great. Their ability to actualise those concepts has always been middling.

The only real disagreement I have regarding direction, is the superficial worldbuilding of TES in particular over the last 20 years. They captured Lightning In A Bottle with Morrowind, and have utterly failed to do so again.

#

I'd prefer greater time and resources be put into refining the systems they HAVE, rather than constantly trying to reinvent the wheel.

#

Especially when you've already replaced said wheel with a jet turbine powered track, but then discarded it in favour of trying to reinvent the wheel again.

feral viper
#

Ultimately though... So long as it's better than Oblivion, I'll probably enjoy it. I'll likely think it falls well short of its potential, but that's every game Bethesda has made, so it's a flat assumption on my part these days.

#

As a general rule, I'd rather spend my time talking about how I'd like to see problems addressed, rather than just worrying about them getting worse. Because worrying isn't a constructive avenue for discussion.

#

Like, you can only say 'Combat is terrible' so many times before it just becomes background noise.

You can discuss how to improve it for hours and it still be fresh though.

Solutions are the important part.

pale walrus
# crude cedar Is it just me or are others worried with what direction bethesda is heading? Se...

They are obviously having considerable difficulties. The fact that their widely perceived peak in creativity happened 20 years ago is a bit of a giveaway. The delays between titles for their two leading franchises (ES and FO) is another. And their initial difficulties with MMO for both franchises (though things seem to have gotten better) are yet another. The size and composition of their teams and the company's ambitions together present daunting but not necessarily insoluble challenges, and Bethesda is not alone in having such difficulties. Not sure how to fix it, myself. With the Starfield experiment out of the way and both ESO and FO76 on an even keel at this point, maybe things are looking up.

feral viper
#

Ultimately though, if there are actually 'problems' it almost always stems from leadership. And that's usually only resolved by replacing higher ups, or issuing pretty clear ultimatums.

I'm not sure if that's what the issue here is, though. I don't think there's any 'Problems' per se, but rather a lack of general cohesion and direction. Ideas seem to be added on the fly, rather than a clearly laid out goal and design outline established early on.

A good example of this is EM weapons in Starfield. They are used as 'Non Fatal' weapons, and directly addressed as such. But they were clearly thrown in much later than the games combat, quest tracking, and general interaction was designed, because they aren't actually used or recognised in any of that. They're just a feel-good weapon for the PLAYER because someone remembered last minute that someone may want a pacifist option. Most (actually all that I've found) quests where you are discouraged from killing literally track using EM weapons as killing anyway.

And that shows a lack of early planning and consistent vision.

#

But again, regardless of where the problem comes from (which contrary to some PR statements, should be pretty clear to anyone who has done any degree of project management in their lives) pointing fingers is never really a constructive avenue for conversation.

Solutions and constructive criticism is the only way to actually achieve positive results. Complaining and worry aren't.

scenic frost
#

The direction was always heading towards classless, ever since Daggerfall the class system has only ever been a soft recommendation and used for levelling. The direction was always leaning towards action RPGs, there was a lot of smack talked about TES claiming to be an RPG in the 90's because it was realtime and let the player free roam the world while combat was engaged. The features of Daggerfall that were false promises were all about engaging and interacting with the world, something Skyrim did to the fullest

pale walrus
pale walrus
scenic frost
#

The character classes are omitted from Skyrim in favour of letting the player dynamically choose their character's specialties, in past TES games this class system was nearly useless, only serving as an aid in levelling up

feral viper
#

The actual electromagnetic disruption you'd need to impair motor function to any reliable degree would almost definitely be fatal, but hey ... Sci-fi and what not.

waxen spruce
feral viper
#

Yeah... Skyrim really hit on something spectacular with that, and it should be refined. Being able to specialise and differentiate WITHIN a Skill, rather than solely between Skills, is where the real meat of character customisation is going to lie.

pale walrus
#

But in Skyrim, if you played long enough, you could fill out every single skill tree. I'm wondering if that's good or bad. I actually enjoyed doing it, but I'm wondering if the game experience would be better if taking certain branches in a skill tree eliminated your ability to pursue some of the other branches in that tree, or if pursuing a given skill tree meant you could NOT pursue some other one(s). I'm not of a decided mind on this, so I'd love to hear viewpoints.

waxen spruce
#

The amount of time you put into a playthrough to earn every skill in the game, ypu earned it

eager remnant
#

We are able to level every skill in Morrowind and Oblivion (and nearly every skill in Daggefall) too. Like Accept says, maxing out skills in all four games takes a lot of effort. If a player is willing to put in that effort why should it matter to me? Why should I want to restrict another player from playing the way they want to play? It has no effect on my game.

Besides, we already have a mechanic that eliminates our ability to pursue other branches. It's called self-control. Nobody is forcing us to max everything out. We don't need developers to hold our hands and prevent us from making jack-of-all-trades characters. We can simply choose not to do so.

feral viper
#

People also forget that... On release, it was actually impossible to fill out every perk in the game. There were 255 perks, and the level cap was 80. It wasn't until the update with Dragonborn that it even became possible.

This was actually the first time since Arena where it was strictly impossible to master everything (though it was functionally impossible in Daggerfall).

stuck minnow
#

Who wants an elder scrolls movie like warcraft!

steep relic
stuck minnow
feral viper
#

Tsaesci Invasion.

stuck minnow
#

If done correct it could rival the lord of the rings movies

feral viper
#

That I very much doubt..

#

I mean, it's technically possible, but TES fundamentally lacks the literary presence of Lord of the Rings, and it's entrenched status in fantasy fiction. So it would have a lot of heavy lifting to really rise to that bar.

stuck minnow
#

i want it, i dont care

feral viper
#

I'm not saying I wouldn't like to see a movie either... But setting Lords of the Rings as the even remotely close to the expectation is setting ones self up for failure.

wide garnet
# feral viper Tsaesci Invasion.

Dragonborn, upon learning about an invasion of snake people: “And, once again, it’ll be up to me to do all the heavy lifting, right?”

feral viper
#

Also get it blacklisted by every actor and writers association on the planet.

stuck minnow
#

holy fish crackers, netflix reportedly working on an elder scrolls series O_O

spare anchor
stuck minnow
#

hype train all aboard

#

Would be fun if it was an interactive tv series .

feral viper
#

A what in the where now? Are we actually trying those again?

night violet
#

You know, I'm actually kind of surprised they didn't ride the momentum of Skyrim and use it to make more ES games or accept Oblivions spin off deal. ESO has been good but it doesn't really scratch that open world RPG itch properly

feral viper
#

In general, Bethesda has utterly failed to capitalise on any of the franchiseabily of TES, releasing only 2 novels in the last 2 decades.

Halo, Warcraft, Mass Effect... Most other major titles have branched out their franchises into other content. Bethesda has not. With any of its IPs.

#

WHY? No idea. But it's a very clear fact.

dim reef
#

A choose your own adventure Elder Scrolls book, whilst dated and gimmicky, would be an entertaining read nonetheless

forest surge
ruby quest
feral viper
#

Which, considering their worlds for the last 20 years, is probably for the best. They're theme-parky enough, without constantly being reminded of how empty and gamey they are.

forest surge
#

It’s only 1 Month left to see what the next Location in ESO is, I’m still betting on Solsthiem just because of Mora being a focal point in the overall story. Since Nostalgia plays a factor in some chapters. Western Skyrim and The Reach was Nostalgia based for Dawnguard DLC and the Vampires, Blackwood was very intentional for Oblivion Nostalgia and Dagon.

kind sail
#

We need a Mitten Squad memorial in the next elder scrolls or fallout game

pale walrus
#

Seems to me a central storyline is absolutely essential in every RPG. It plays the most important role in defining that world. So: the greatest part of the effort in developing the title should be spent on the depth and richness of that story. Granted: some people like to avoid that main questline and do their own thing. But their ability to do their own thing will be more interesting to them if that main questline does a thorough job of 'fleshing out' that world, making it both broad and deep. However: one thing I don't like is a main questline with lots of cutscenes. Just a personal preference.

feral viper
#

I tend to agree. The 'Main Story' is an essential component that has so much value in worldbuilding, tone setting and introduction of multitudinous concepts that it can't be ignored.

And I also don't generally like Cutscenes. At least not in games where I have greater freedoms to define my own character. I may hate mutually exclusive endings and the pandering of 'Choice and Consequences' (not that said games ever actually manage the latter part) but I hate losing control of my character and someone else defining their actions and feelings more.

feral viper
#

There are ways to create visual tricky to mimic cutscenes though.

eager remnant
#

Over the years I have come to loathe cutscenes. I prefer the scripted, in-game approach Bethesda takes. They create scenes (crowds cheering as we accompany Martin out of Bruma, Balgruuf leaving his throne to talk to Farengar, ect) that we can either watch or ignore and go somewhere else. A currently popular game boasts 174 hours of cutscenes. They were one of several reasons why I had to stop playing that game. I felt like I was watching a movie about my character, not playing a game.

forest surge
#

Metal Gear Solid 4 tends to take Movie game to the next level when it was released

feral viper
#

Indeed. It can work in some contexts, but it doesn't work in all, and I often feel like it's taking me out of the GAME part of things.

Of course, this isn't limited to Cutscenes. Basic Dialogue in most RPGs does the same thing for me.

eager remnant
forest surge
feral viper
#

I found Starfield's to be the absolute worst. It had the clunky, lock-in zoom of Oblivion, but the lack of freezing. So you were locked into that screen, while things continued to happen.

forest surge
#

Ironically there were a few times it didn’t do that and it felt more Skyrim in terms of talking.

feral viper
#

God forbid you missed an enemy in the vicinity when you talk to someone. Because if they aren't Essential, you've now doomed them.

pale walrus
gentle dragon
#

What are crown gems

feral viper
#

Premium currency bought with real money for the purpose of purchasing premium in game cosmetics and furniture.

pure jacinth
#

Did they get the log in code problem fixed? I tried playing last year but every time went to log in would never send the code. Ended up getting a refund

hot onyx
#

Has anybody else's mods with the new update been giving them issues??

eager remnant
gentle dragon
#

Why can’t I get the all maker girdle

eager remnant
pale walrus
#

Gettin' late where I am. Christmas Eve is actually just as or even more important for us than Christmas day, so: Merry Xmas, everyone! 😀

timid trout
#

Should i play ESO on Epic or Steam, or does it matter?

pale walrus
pale walrus
#

A thought: considering what we've seen in Starfield in terms of the overall 'architecture' of the game, what should we be expecting of HF in ES6? My gut tells me there won't be any use of procedural generation and that all map cells will be handcrafted (as far as I know, there's quite a lot of handcrafting in Starfield, with the procedural generation left only to worlds that aren't part of the main story.) Other than that, I'm guessing a significant amount of Starfield's 'architecture' will be reflected in ES6. How do you think it will affect ES6?

feral viper
sleek mountain
#

I want BGS expand TES Blade town building, like able to customized layout, building style etc.

feral viper
#

I think that a combination of Starfield's Ship Building, and the Settlement System used in FO4 and Starfield could have a lot of potential in controling a town or guilds in the future. But it needs some serious refinement.

pale walrus
# sleek mountain I want BGS expand TES Blade town building, like able to customized layout, build...

I remember in Skyrim we could build our own house in several areas. You could add things as well - a forge, a garden, etc....Good idea, but 'unwise', as these houses were in the middle of the wilderness and thus vulnerable to attack by critters and bandidos. I remember also seeing forts that looked like great places to take over and 'colonize' once the bandits were removed, but there was no mechanic for that. Pity.

#

FO4 was a major improvement, with actual settlement buildouts possible starting from some minimal foundation of buildings and structures. You could even fortify the place. But it was 'buggy' - enemies could spawn within the settlement in some places, and not all the settlements worked properly (I remember one where assigning settlers to farming was particularly difficult.)

#

any settlement needs to be self-sustaining and able to ensure its own security. Furthermore, the settlement should generate revenue and resources available to the PC. If a settlement comes under threat, the PC should receive a warning BEFORE an attack commences.

eager remnant
pale walrus
waxen spruce
#

I swear the skyrim Courier is all knowing. Either he asks every living person who saw you last what direction you went or he is some sort of magic god of letters and parcels

eager remnant
#

Yes, I suppose a courier might work. Though, with the addition of Anniversay Edition, there are already too many couriers for my taste. Frankly, I would rather do away with the whole notion of random town/settlement/castle attacks altogether. They feel too much like timed quests to me and I generally dislike those. However, I would be in favor of one or two scripted attacks or sieges that are tied in some important way to a story. But I picture the protagonist being inside the town or castle at the time of attack, so there would be no need for a courier.

waxen spruce
#

Id be fine if tes6 forgos the whole town building aspect and turns it into a homesteading focused thing, add some livestock things to spawn them in, build your home for yourself and companions. Give us plenty of objects so we arnt stuck with 2 chairs like starfield, give us plenty of idk. Walls and floors and ceilings and all that and maybe some prebuild houses for those who want it

#

I legit hoping they bring back adoptions and marriage without needing a dlc to make it work so we can have our own little families. Useless as they are they are great for roleplay and can be ignored just like they could be for skyrim. Maybe have like prebuilt homes skyrim style for those who dont wanna interact with the system

pale walrus
waxen spruce
pale walrus
waxen spruce
#

I don't remember any settlements getting turned into the Brotherhood. And minutemen you always get the resources. Now nuka raiders is the one where you convert settlementsbto raider owned and raiders hate working so you get nothing

#

The settlement system is deeply tied in with the minutemen faction as most of there quests are radient.

pale walrus
#

what does everyone think about HF being the 'vanilla' ES6, with expansions opening up HR in, say, three stages? Or, alternately - the expansions could lead us to western islands and eventually what's left of Yokuda, again in stages. OR: we could get the yokuda remnants and some islands in stage 1, and then go to....Cyrodiil or Morrowind (or at least a chunk of it) in stage 2 and 3? Perhaps a better way to phrase this question is: if HF is the 'vanilla' ES6, where would you want expansions to open up for us?

feral viper
#

I am, again adamantly against 2 provinces.

feral viper
#

It ultimately boils down to simple time management. If you have 1000 hours to invest in a project, and decide to split that project over two settings, you end up investing less time and resources into each setting than if you stuck to a single one.

#

ANY setting could easily suck up all the time and resources Bethesda could reasonably invest in a single game. Be it all of Highrock, or just a singular region within it.

Hell, if they wanted to, they could make TES6 entirely about Orsinium, and still make it functionally bigger than Oblivion, Skyrim and Morrowind combined.

But at least with limiting things to a single (though still broad) geographical and cultural base, you can maximise the time investment and refine things more precisely.

#

Including any of Highrock would by necessity mean splitting that time and effort across much broader and more varied concepts, diluting them in the process.

sleek mountain
#

somehow bethesda games become more like adventure simulator rather than RPG lol

pale walrus
# feral viper Including any of Highrock would by necessity mean splitting that time and effort...

So starting from HF and then moving west to the islands and the fragments of old Yokuda would work for you, I'm guessing. Especially visiting the remnants of Yokuda could be extremely interesting. What if one of the expansions took us back to a portion of Cyrodiil or perhaps to an unexplored portion of Morrowind? That would have to exclude Vvardenfell for obvious reasons, but there's other places to go that even ESO hasn't visited (I think.) Or, perhaps, a hop over the eastern mountains into Solitude? (To be candid, that last one sounds a bit boring to me, but I would bet a lot of people will be nostalgic for Skyrim and will ask for some content like that in a DLC.)

feral viper
#

Morrowind is too far off, Cyrodiil is an uninspiring wallow that I have zero interest in ever seeing again without a serious retcon, and backtracking into Skyrim just feels like nostalgia fishing (like Dragonborn was). Not to mention the Civil War issue, and Bethesda's need to avoid that whole mess they created.

Yokuda would be acceptable as a venture, as it would allow for a deeper exploration of some elements of Redguard heritage and history that would be difficult in Hammerfell proper (as well as being a great platform for Slow and Atlantis-like sunken city adventures). And Orsinium as a mid ground between the familiar mountains of Skyrim and the full on pandering that going back to Skyrim proper would be.

pale walrus
sleek mountain
# eager remnant In what way?

it's no longer feel like traditional Roleplay game with your character role in the story, more like living as ... whatever you want to be in the world setting.

feral viper
#

I mean... Traditional RPGs didn't even HAVE a story. They were stat-based dungeon crawlers.

pale walrus
#

I'm wondering - are there any elements in Starfield's story-telling and quests that should be kept and others that should be modified or discarded? I'm guessing such feedback will be implemented in ES6.

crude cedar
#

Anyone know if they are bringing Jeremy Soule back? its looking bleak.
Honestly the more i read about tes6 makes me think bethesda's dead and gone.

nimble pond
#

Would be cool if we could create our own food in a sense. Kinda like how our farmers genetically modify crops. Different types of corn with different health benefits. Survival gametype enthusiasts would appreciate it even more I'm sure

feral viper
feral viper
#

Though, you could probably adapt the Alchemy system it's self...

feral viper
#

It'd be harder to do with animal products, but you could probably reskin the Alchemy system with a few tweaks to create a plant hybridisation system which allows you to cultivate specific ingredients with specific properties over successive generations...

pale walrus
#

Weirdly enough, one of the most enjoyable things in Skyrim for me was gathering ingredients for both alchemy and cooking and experimenting with them. It was a tremendous motivator for exploration as well. I do hope they don't curtail or abandon that. Anything that can expand on Alchemy, Enchanting and Cooking as research endeavors would be worth considering, in my view. Those are 'minigames' that I enjoy quite a bit.

crude cedar
eager remnant
crude cedar
# eager remnant Completely changed, in what way?

in almost every way, the way they tell the stories, the combat, who and what makes their games, all the way to things like quest design and weapon tiers.
I do not play bethesda games the explore bland worlds without any true unique items or places.

They are completely moving away from what made tes the best studio in the world.
starfield was a massive opportunity to show bethesda still had that genuine creativity without any set lore or idea to follow like what they do when acquiring games not founded by them.

what they delivered was lackluster at best.

#

the games now are just basic and really a dull take fueled by fear of being criticized.
in games i want fantasy, dragons, aliens, big titted creatures i want things that make the game stand out like the mw2 "no russian mission" or the surprise end to oblivion.

bethesda games 15 years ago are more advanced in many ways then their latest release.

forest surge
#

Honestly I think Bethesda is shying away from to much extreme Violence, as Skyrim, Fallout 4 and 76, still had decapitations and Gore. Plus it seems with places like Neon they seem to be afraid to show skin off for a place all about pleasure? Just aspects in general I mean that can help build a more believable world

crude cedar
#

exactly the stuff i am seeing. they seem to be scared or lost their way.
gibs are awesome

forest surge
#

I don’t think they should be really, Rockstar Games is the prime example of people who spark controversy constantly when a new game comes out and they end up getting passes. Even Mortal Kombat is gruesome and continues to be so, I just think in general what the public see’s shouldn’t matter vs what the people actually invested in your games cares for.

#

Even if I enjoy Starfield it’s evident there is something wrong when going into making a game now more than ever.

crude cedar
#

Bethesda doesnt make horrible games, in some regards they are still quite nice.
but the positives are being outweighed by their poor choices and general lack of direction, they do not innovate in the right areas and are now cookie cutter games.
thus, i have not purchased a new bethesda game since 2012

Mortal combat is a good example, such games had people talking for decades, and to this day people still talk about how much balls it took to release something like that at the time.

forest surge
#

I think another thing that Beth has shied away from is swears.

crude cedar
#

100%

pale walrus
#

I'm betting Bethesda put in those 1000 'cookie cutter' worlds with procedural generation to populate them in order to 'reserve' them for future content. Remember that FO76 and ESO both started out poorly and grew in capability and appeal as bugs were fixed and content was added over time. It wouldn't surprise me if that's the plan with Starfield. I can live with that approach, but the first release has to be very clean (low on bugs) and be very compelling in terms of stories and play mechanics.

forest surge
#

I don’t know if that’s necessarily true

#

I think it was clear they were going big for the sake of having more planets and honestly It just didn’t work.

feral viper
#

I know Bethesda has said they want people to be playing Starfield a decade from now... But I highly doubt that will be because of THEIR efforts. It will be because of Modders, if it happens at all.

forest surge
#

Like the biggest problem plaguing gaming is being given the bare amount of content and adding in so much more later

spare plaza
#

Alright, let's get back focusing on Elder Scroll games.

sleek mountain
#

well, i think it's just fine when some planets are just filler, like some radiant quests are just quest without important story. I just can't think this could work in fixed setting like TES.

feral viper
#

But, Starfield isn't really that different from Fallout 4, Skyrim, Fallout 3 or Oblivion. Because Bethesda hasn't actually changed up their formula in almost 20 years.

Exploration without Goals. Isolated Stories. Collectable but generally meaningless equipment. Mediocre characters.

Bethesda hasn't been declining. It's been treading water, while every one else moves on.

And recognising that is going to be essential to TES 6. Bethesda absolutely needs to knuckle down and bring core mechanics into the modern gaming sphere. BEFORE it even worries about world and story.

forest surge
#

This actually relates to Elder Scrolls, I think I speak for many when I say you need to have all that stuff there at the beginning and other added content as dessert.

feral viper
#

Things like Combat, Characterisation, basic controls, and general interaction are sorely lagging behind, and need to be readressed. If not entirely rebuilt from the ground up.

forest surge
feral viper
#

That I'm not entirely convinced is necessary, though it is becoming more and more common in the industry.

I suppose, if you're making a Mature game, make a MATURE game. But then, the ESRB can be very inconsistent in its ratings, so erring on the conservative side may be a wise move too.

sleek mountain
forest surge
feral viper
#

There's also mechanical issues. Like, absolutely gibbing an enemy is all kinds of fun, sure... But it's a very different thing to do with a Sword and a Shotgun.

Melee combat generally lacks that sort of clear precision.

forest surge
feral viper
#

Maturity in writing is another point of course, but that's a whoooole other conversation. Some things like real-world swearing isn't necessarily appropriate, given the setting... But some effort could definitely be invested in creating and properly utilising in-universe profanity..

#

With the added bonus of such things typically skirting right past censors.

forest surge
#

I just think is all that if certain companies can easily get away with it, why be afraid to commit to being more explicit?

feral viper
#

I just don't think it's entirely necessary, when there are more creative solutions. Battlestar Galactica was able to get away with an average of 6 Fraks an episode, afterall.

sleek mountain
#

I thought fallout is quite explicit for their gore. ah well and skyrim decap perk 😅

forest surge
feral viper
#

This also plays into worldbuilding issues like...

When a character says 'Oh my God' in a setting that lacks a monotheistic system. Using the singular instead of plurality shows a clear disconnect between the world, and the writing for characters.

#

In this regard, Warhammer really excels. Almost no one ever uses real-world profanity. But when a Guardsman is shouting 'Throne Dammit' and 'shell those fething Orks', you still know what's ACTUALLY being said..

forest surge
#

What about a Nord calling someone a Milk Drinker? XD

feral viper
#

That's the stuff we need more of.

Milk Drinker, N'wah, Swit, Knife Ear, etc.

sleek mountain
forest surge
feral viper
#

In general, this sort of writing is pretty easy. You create 'Replacement' words. Then you write as normal, and after the first draft just go back and use Replace X with Y on most text programs..

forest surge
#

Meanwhile Beeko in Argonian Jel Language means Friend.

feral viper
#

Meanwhile, in terms of gore... People actually tend to bleed a lot less in most circumstances than Hollywood would suggest.

Humans have on average about 5L of blood. Typically Hollywood depiction is 10L.

#

Even severed limbs don't bleed nearly as much as you'd think. So you can tone down gore a bit without toning down the violence

#

That said. I DO love me a good gib. The glory kills in DOOM were a work of blood soaked art.

forest surge
sleek mountain
feral viper
#

I think it's the sort of thing that's perfectly appropriate as a Perk Unlockable. If you want it, take the Perk. If not, take something else.

forest surge
forest surge
sleek mountain
#

i wish TES VI have same vibe with starfield tho, no more urgency for main quest. I don't mind they will bring back all "boring faction" like fighter and mage guild. maybe closer to daggerfall factions.

crude cedar
crude cedar
crude cedar
# forest surge This actually relates to Elder Scrolls, I think I speak for many when I say you ...

100%, people who defend game studios for releasing broken or lackluster games is becoming a thing of the past.

interviews with pete hines, he even brought up the fact that "1000+ planets" is just not very fun, and he conjured the idea to make it like 12 planetary systems.

the thought of "yea well they are there for future content" is just wrong, they are there to try and sell the game, banking they are as fruitful as previous bethesda games

pale walrus
pale walrus
crude cedar
#

Especially if they do not bring back Jeremy Soule. The zen and power his musical scores have is unmatched in videogames, big L if he no longer works in tes

pale walrus
crude cedar
#

He had outdone himself in that one, but the past two tes games are also very good. The views don't lie on the Morrowind and oblivion soundtracks, especially when compared to fallouts scores (who most believe he is being replaced with)

crude cedar
feral viper
# crude cedar They would be crazy to make tes6 the same way. Sad thing is Bethesda does not le...

Bethesda DOES learn. They just have a tendency to learn the wrong lessons.

For instance, Dialogue. They actively reacted to the negative reception of Fallout 4s dialogue, and changed their approach going forward. The problem is, they abandoned an absolutely fantastic system that was used poorly, in favour of a more familiar and unilaterally inferior system.

So we got Starfield's System, which is basically Oblivion's in Real Time, and is absolute hot garbage.

#

And I will never understand peoples love of Oblivion's soundtrack. Probably Soul's worst work... Though TES doesn't even include his best.

Still, given the current state of his career, I doubt we'll be seeing him back. Which is fine, Zur is more than competent.

#

Honestly, I don't think Soule had written anything particularly inspiring or evocative for TES since Morrowind. So...

crude cedar
#

We will have to see after a near... 20 year wait.

I also wouldn't consider learning something wrong, learning.

feral viper
#

Oh, you can learn wrong very easily. It's still learning, just like slowing down is still Accelerating.

It's just as a negative function rather than a positive one..

crude cedar
#

It's true, but doing and learning things wrong doesn't have any value from a major company like Bethesda. Quite the contrary

feral viper
#

Well, that's been the whole trend for the last 20 years, so it's kinda par for the course.

#

I mean, they took all the wrong lessons from Morrowind, and gave us Oblivion from it. Which was... Basically a tumble down the stairs in every conceivable way compared to its predecessor.

And somehow people still loved it.

Because, at the end of the day... Bethesda has NEVER been particularly good at making games. They're brilliant in concept, but their end results have always been poorly constructed, disjointed games that 'Just Work'.

#

Nothing at Bethesda has changed in that regard. What HAS changed, is they now have competition. Open world games and general marketability has expanded, so they aren't making games in isolation anymore. And their general inability to keep up with the completion makes their end results SEEM worse than they actually are.

#

Combat is probably the easiest way to highlight this. Melee combat in Bethesda games basically hasn't progressed since 2006.

It's FUNCTIONAL, but that's about it.

Meanwhile, combat across the RPG genre has gone through at least two major reforms over that time, and is generally vastly superior in literally every competitor.

So, it's Bethesda's LACK of change that is the problem. It makes it seem like things have gotten worse, simply because of the lack of improvement in it, while others options have improved.

#

It certainly doesn't help that, when Bethesda does in fact improve on something (Skyrim's Perk system, Fallout 4s Dialogue System) the lack of refinement and polish invested in it leads to negative reception, and they quickly backtrack to earlier approaches.

Approaches which are not only vastly inferior, but also well behind the curve themselves.

#

But, it's 1:30am and I can't continue this right now. I'll be back in the morning.

crude cedar
#

i dont have much more to say, i get your points.
Bethesda needs allot of "oil" to get things running smoothly again

pale walrus
#

Seems to me Bethesda needs some heavy competition. If I were MSFT execs, I would support Obsidian doing more FO work, as well as getting involved in ES. They'll come up with fresh takes and approaches which can only help add to the 'pool' of ideas and capabilities for Bethesda to use in the future.

sleek mountain
#

what kind meele combat mechanic that should be improved? i see the problem with the two camera system (first person-3rd person) is how to balance between both, I never know what other game that could doing better on that

#

oh well, maybe they could add parry and unique weapons like spear, whip, flail, etc.

pale walrus
# sleek mountain oh well, maybe they could add parry and unique weapons like spear, whip, flail, ...

Wait - different weapons might look neat from an aesthetic point of view, but their unique utility will only display itself if the melee combat mechanics permit it. Right now, you can use swords, axes and maces, but all you're doing is swinging them. For a spear, flail or whip to be uniquely interesting, the way you employ them needs to be realized in the mechanics of the combat system - spears can be used for thrusting and can maintain a distance between you and your opponent, and they have some parrying, cutting and blocking ability. Flails have a dangerous reach and can still strike a parrying opponent. But only if the combat system 'allows' it.

feral viper
feral viper
#

So, core issue with combat has always been the split camera. That means you have to deal with the limitations of both approaches without being able to really capitalise on their advantages.

So you need to have a functional middle ground that doesn't sacrifice mechanical options for stats and abilities.

#

Because of First Person, you can't rely on flashy animations and combo combat, like The Witcher, Assassin's Creed, or Arkham.

Because of Third Person, you can't rely on precision attacks and complex angles of attack, like in Chivalry or Kingdom Come.

And because it's real time, you can't rely on overly complicated power bars and specialised actions, like in Baldur's Gate or an Owlcat game.

#

Baseline, the game that probably handles melee combat the best for these sorts of limitations, is Vermintide (and Darktide).

It's quick, dynamic, allows for direct control and a bit of location damage without being overly reliant on it, and works equally well against entire hordes as it does against singular boss enemies.

Taking Vermintide's combat, as is, would be a vast improvement over what TES currently does.

#

But... Using it as an inspirational basis rather than the 'Goal', you could come up with something much, much better.

waxen spruce
#

Off topic kinda but i really hate how Geralt fights. Its so spinny and floaty i hate it.

I actually enjoy Skyrims combat. Its just an animation problem not a combat problem. Just like if Morrowind had animations for missing it would of caused less complaints. I enjoy all the unique animations some weapons get for starfield, but melee in that game is held back for other reasons.

#

It could use some "hit stop" where a swing with like a blunt weapon doesnt go through all the way unless it knocks them down. Similar to dying light. And this could be brought into third person.

feral viper
#

I too hate how combat in Wild Hunt looks. Same with Warframe, the Arkham games, Assassin's Creed... Really anything that prioritises style over function.

And everything that has a Dodge Roll. Dodge Rolls are a blight on gaming and should be burned at the stake.