#elder-scrolls-general-chat
1 messages · Page 9 of 1
I used Console Based Mods for Fallout 4 when I played it, but only for certain things like Power Armor
Cause playing 76 made me appreciate just being able to put your Power Armor in your Inventory.
I am a heavy modder. For some things anyway.
My last Rimworld playthrough had over 500 mods.
For Bethesda games, my mods are mostly limited to new characters, quests, and stories though. Not weird overhauls or extensive graphical changes.
I audibly heard
For Kyn and Valkyn!
You know... that is awfully Dramora...
TES6 Love to see something done with the sea like underwater sunken cities, monuments or just cool things to see to make being a Argonian worth it or water breathing potions actually worth having
#CatherineTaberforElderScrollsVI as a female nord follower companion character
So quiet in the elder scrolls section 
Too busy Starfielding
I don't think i'll be starfielding next 2 years
Me fan of elder scrolls and fallout
Anything alse is not worth the trouble
Abit random but anyone tried BG3 don’t know whether to as I’ve never played turn based game would of asked in general but no channel anyone tell me if it’s a good buy ?
Probably the best Larian game I've played. And I like Larian's games as a general rule. But if you're not keen on turn based games, it may not be for you.
As for Starfield, it's scratching and itch I didn't know I had... but at the same time I've been digging into things that may be applicable to TES that it uses or introduces.
Particularly, over the last 3 nights... microgravity.
Starfield's gravity system basically replaces Jump and Levitate effects with one simple, scalable system.
See I’ve never played turn based so I don’t know if I’ll like it or not in my head I’m like no how is that fun but I’m probably best giving it a go and see
This is a channel for the discussion of Elder Scrolls games. If you wish to discuss games made by other developers feel free to post in #off-topic
the elder scrolls 6 needs SMARTER ai,that emulates real medival times
Ooo sorry my bad did not see off topic channel
And for once have a water mount, like a sea dragon er something
the elder scrolls 6 could include a heman crossover or thunder cats

Why would it though? TES isn't medieval.
It isnt directly set in that era,but it takes great influence from it
It also takes great influence from the Classical and Renaissance worlds
And then throws magic in on top of that.
I am a patient man. I can wait for many things.
Still waiting on the heat death of the universe, after all.
Wrong chat. I'd say ask in Starfield Non Spoilers.
sorry
Have to agree with it.
Redguard even has Imperial Ironclads (seen very briefly in the final cutscene of Redguard as one of the ships on fire) and then the stuff in the Battlespire.
Unfortunately, TES lacks a cohesive style or identity, so it's very difficult to nail down what it SHOULD feel like, or how AI in that world SHOULD behave.
They can't even really settle on how much Magic there is to the world.
I do think TES 6 should take another serious swing at "Radiant AI." We're 17 years out from Oblivion, it'll be 21+ by the time 6 comes out. And Radiant AI was one of the most charming aspects of that game
If we call that charming...
But in general, I do agree. The issue was more to do with the support systems and range of activities, than with the core system it's self.
Yeah they can definitely do a lot better haha
A few more activities to diversify the reactions, and a system for replenishing consumed resources in those activities.
Even a very simple, but functioning, economy would be great
NPCs making Scratch from their jobs, buying food and clothes, repeat
You'd have to do some pretty sophisticated back end stuff to make that really work. I was thinking something simpler.
I feel that’s just unnecessary
Like, they have a cabinet they get food from. Once a week, they go to the market, and when they get home he cabinet is restocked automatically. To at least simulate them shopping.
The thing is I really don’t see a point in certain details because the player is most likely not gonna bother sticking around long enough to see a specific detail in what an AI does.
It doesn't need to be elaborate. Molders can always make the system much more robust
That way you don't run into the gradual entropy problem of Oblivion's Radiant AI, you can create a shifting diversity in who is in what part of town on any given day, and you don't need a whole lot of back end stuff.
As long as a skeleton is there, that the "radiant ai 2" can interact with
Also that Mediocre comment was deleted I see lol.
Like the whole needing to show an NPC filling up a cabinet with food, I find that really pointless
So do I, generally. Those sorts of details don't offer a whole lot in terms of gameplay options.
If modders want to expand on it for 'Mah Immurshun' well then that's fine.
But having a Radiant AI system which contains the basic activities, and keeps people moving to simulate some degree of life, I could see being useful.
But like Radiant Quests, the issue is more... there needs to be variety, rather than just full repetition.
Honestly I feel that’s just inevitable
Having a cabinet automatically restock, and just having the NPC get up, eat, go to work, go home, sleep, repeat' is too bare bones.
Radiant Quests are never really fun in general for games because they don’t have much of a story to them
Well, I mean... here it is 2023, and we are spoiled with more variety in activities than any humans in history. And we STILL fall back onto reputation and routine.
So yeah, it's inevitable. But the goal should be to try and put it off as much as is reasonable.
I suppose but I find it pointless honestly.
Alrighty then.
At the end of the day, Procedural Generation (which Radiant AI is) exists as a tool to facilitate the production process.
If you have an system that is able to self-generate X, it gives you more time to do Y.
In the case of Starfield, the use of large scale procedural generation seems to have given them the time to make more interesting systems (Shipbuilding) as well as write vastly superior stories (compared to what came before). So in that regard I think it was a more than worthwhile tradeoff.
If, for TES6, they could develop (or refine) a robust system that can handle the general NPC world interaction without the need for hand crafted micromanagement, at least as well as the handcrafting of Skyrim, FO4 and Starfield (not the random Citizens, who are ... well, GTA drones) while integrating into hand crafted sections...
All the better.
And creating variation in NPC schedules creates emergent gameplay opportunities. Which allows for more options both to the player, and to the developer, without excessively increasing work load..
Right exactly
I think the radiant AI system has one of the biggest bang for the buck as far as immersion is concerned. Or at least the potential to be. And I hope I'm not crossing any lines saying so. 😅
Building open worlds is massively time and resource consuming. Being able to outsource this labour to procedural tools is necessary if we're to improve the "living a life in another world" sort of formula that the games are so successful at
Some say ESVI would be Hammerfell and High Rock. If this is true, the tagline should be "Get hammered in Hammerfell, high in High Rock.
they should reveal
If it is hammerfell would love either valenwood or black marsh dlc just so I can explore 👀
I am personally very against both Hammerfell and Highrock.
Pick one. Do it well. Don't split focus across two.
Even after Starfield, I'm still iffy on whether or not they could fix Highrock anyway. Better to focus on Hammerfell, it'll be far less work to make interesting.
Your still iffy? You made it sound like Starfield was something that showed Bethesda has progressed or something.
Oh, the stories are great in Starfield. Hands down some of the best writing Bethesda has done in 20 years.
But, the 'Cultures' are... not really anything. Loose analogues to modern, mostly American, cultural ideas. Small factory town, UN, Yee-Haw ranchers, etc.
On that side of things, it's really no better than Skyrim. The worlds of the Settled Systems are simple ONE big culture, with maybe the Va'ruun standing out as their own thing, though you don't really interact with them.
So, while their STORY writing is leagues ahead of what we've had before, their Culture Writing hasn't really progressed. And that's what is needed for High Rock.
Cause as it stands... even Vanilla is too spicy for High Rock. It's the 'Room temperature tap water' of Western Fantasy.
I think they left the idea of full on Cultures behind with Earth
Instead they went with more clear differences in regards to how The UC Operates vs how The FC Operates
Indeed. And... well, let's just say, they made it very easy for me to pick a favourite.
And that's saying something, because I get big Federation vibes from the UC
So basically the Cultures I think eventually just dissolved since leaving Earth, some religions like Christianity and Catholic just took on a different identity resembling it like the Enlightened and Universal Sanctum.
As for House Va’ruun, it’s speculated they may get DLC
Well, Universal maybe. The Enlightened are Atheist.
Some dialogue from NPC’s make mention of there being a House Va’ruun Faction that isn’t attack on sight.
So I think it’s DLC stuff coming
Yeah, they're the ones who went into seclusion. I can hope for DLC
I think Neon is Very Neo Corporate from what I heard, haven’t visited every city/town yet, but New Atlantis is supposed to be that City of the Future type thing, Akila is the classic Wild Western Frontier type of city, Neon is City full of Crime.
But overall, the sort of help Highrock needs isn't the sort that standard writing can give. It needs Worldbuilding help.
I disagree, extremely so.
Michael Gambon (The Prophet) passed away yesterday 😢
And that's fine. Disagreements are healthy, so long as parties can justify their positions reasonably and calmly.
That sucks.
Dumbeldore from Harry Potter, AKA Varen from ESO, may he RIP
I mostly knew him as King George V from The Kings Speech.
@naive island hey can I DM you a private question? I noticed something very odd with an official Bethesda account.
sure!
🌹 Michael Gambon, Varen Aquilarios
neeeeedddd tes6
breath of fresh air
im tired of playing same games
and yet we are 5 years away
depressing thought
They just released a Mobile Game…
I dont play mobile games
No not in response to you
But apparently they released some Mobile Game today called TES Castle, basically similar to Fallout Shelter, but it’s so odd because there’s nothing on it
Blades isn’t bad perse, it has some nice things to it but it just doesn’t vibe for everyone because it’s a mobile game.
Wouldn’t say Nobody, it’s still got it’s own dedicated community.
same with starfield
I mean this is inevitable that some will hate it for console exclusivity alone
yeah I hate console exlusivity atleast xbox games are on pc too
so im good
skyrim forever my favorite game
Yo did they accidentally release castles too soon
Does anyone know why I can't download the game?
It says it's compatible with my device but the install button is greyed out
Woah Woah Woah, what's this about 'Castles'?
How is this the first I'm heari g of this
seems like a shadow drop
I need to play it NOW
But I can't download it
I'm pretty sure it's region locked to US
I'm in Canada and playing it. It's a wild ride so far
Then I guess region locked to English speaking countries or North America haven't seen anyone from UK yet
Iiiinetesting...
It says it's available for my device but the Install button is greyed out
I sunk 60 hours into Fallout Shelter, so I'll give it a try. Not inspired by the art style though
Art style is downright bizarre
And it's only available from the google play site, when I enter the app it just doesn't exist
I'm good without procedurally generated worlds coming back.
Better settle in.
they need something huge
All of Tamriel wouldn't do that.
If anything, it'd end up so watered down that it'd be mocked from one end of the internet to the other.
there have been rumours about that you'll have a ship, so you can do something with proc gen with that
It's only just gone into true development, so I think any such rumours are unreliable, at best.
of course, sack of salt required
I'd be doable, of course. Blackwake and Sea of Thieves showed that sailing mechanics are definitely achievable in this day and age. But like...
It took BGS 23 years to figure out Ladders ..
but after seeing the ship in Starfield, I could see it work
What do I EXPECT? Hammerfell and Highrock.
What do I HOPE for? One province. Done with care and passion.
they dont want reveal it
yeah, same.
its something big
they always "hide" their next setting
and the Redguards just seem like one of those
Skyrim in game is still only a scaled down version of how big it would actually be. One province is more than enough imo
Based on what was in the teaser, Hammerfell seems most likely. And people are constantly demanding Highrock as well because 'its just across the bay'.
But France is just across the channel from England, so clearly they're the same thing right?
Yes
High rock is a cool area full of cool stuff, I want it
More seriously, the Illiac Bay is, even at the smallest scale for TES, almost as wide as some parts of the mediterranean. It's not just some small inlet you can skip across in a fishing boat.
I like that Castles doesn't even have an announcement, leads me to think someone did an oopsie and it wasn't supposed to be out yet
Iliac Bay like in Daggferfall would give room for interesting international politcs 😬
And gripping up onto ledges
Yeeeah... it's not exactly fluid, but like... the fact they tried shows that they're paying attention
Dwemer boost pack in 6 please 🙏
Honestly it’s pretty good so far, now this needs to be a thing in future games
And the whole Gravity thing is so freaking cool. It's application alongside Magic in TES opens up so many ideas
My issue with Highrock is... that's about all it has going for it.
I'd wish for a climbing skill (like in Conan Exiles) because I'm still glitching up mountains in Starfield
Castles is only available in US and Canada sadly 😦
Political intrigue. Highrock and the Bretons are otherwise too... bland, to really do much else with.
eh, they can do a lot more with the setting now.
Knightly Orders as well, the idea of rising above your station by doing something major.
a place where magic is more commonplace can be very interesting
You can't do anything but the most superficial Arthurian concepts with them, they've been totally stripped of Celtic influences, there's no Fairy Tale aspects to them.
and contrasting it with Hammerfell where it is far less so.
They really don’t need the Celtic Influence, it’s just a matter of expanding on different areas
The whole region of Highrock is, as I said earlier, the room temperature water of the fantasy world. It's so bland and generic it has no identity or offer of its own.
There's a lot you could DO with it, if you wanted to put the work in. But that's a lot of work.
and remember todd said they had ideas for tes6 technology couldnt make it back then
Which is why I wouldn’t even discount it yet to begin with.
so this wait will be worth it
Yeah, but I take those sorts of sales pitches with a Dead Sea worth of salt.
I am not one to give up on a Region that doesn’t have more atm.
Oh, I'm not discounting it. I'm saying I'd rather ONE region.
If you're going to do Highrock, do Highrock and fix it's problems.
Don't split that effort across two radically different provinces, and half ass both of them.
I don’t even want two different provinces in One Game.
so when did they reveal skyrim setting if they always hide
About a year before release.
As it is Hammerfell is the least Explored in terms of the Human Races in General and ESO is not gonna be doing anything with Redguards most likely until after TES VI releases.
Though we knew from copyright filings about 3 years before it came out.
Meanwhile ESO still could flesh out Bretons as they still have the Illiac Bay Area to develop them as well as Jehanna.
Depends on what the name is. If it's something like 'Ascendency', we won't know what context to give it.
you think they will use province name or not
For instance, people speculated it would be Redfall, until we recieved word about what Redfall actually was.
Redfall was that bad Vampire Game
Unless the name they apply for is very clearly related to a Province, known figure, or concept, we won't really know.
If they apply for a game title called Shehai, we can safely guess Hammerfell.
Which I will say the Direnni Clan is still around I believe, so those small group of islands can actually be used to form a story with the Bretons and the Direnni of the 2nd Era.
If they apply for a title called Upheaval, well... could be anywhere. If it's even TES at all, since they don't actually need to include the full release title in the filing.
For insty, the filing for Skyrim was just for... Skyrim. Not The Elder Scrolls V: Skyrim. So we may not even know which filing has to do with TES, especially now that Microsoft owns Bethesda.
We knew about the Oblivion filing, yes.
The initial speculation was that it was going to be set IN Oblivion, not in Cyrodiil. That came as a surprise..
No
I think hammerfell will be cool
Balfiera was known as a neutral meeting place for the kingdoms of High Rock, who used it to facilitate negotiations and treaties. However, the isle is most renowned as the site of the Direnni Tower, formerly the Adamantine Tower, the oldest known structure in Tamriel. Legends say it was constructed on the "little island" by the gods themselves so they could hold their own negotiations. The title for the ruler of the isle is the Castellan of Balfiera, derived from the title originally used for the commander of the tower.
finally desert no snow
I want this in ESO
Long story short, depending on the filing, we may still not know.
they just need full hand made
Anyway, time time to eat. Ill ramble about Highrock when I get back.
no generated stuff
Nah, Procgen is fine. You just need to use it well.
caves
I wish to speak about it when you return as ESO has several opportunities left to do something regarding them as a people.
Alrighty, I have returned.
I think that ESO generally has already covered too much of Highrock to really do anything particularly interesting with the Bretons, though directly interacting with the Direnni still does have some opportunities.
They still could, Jehanna and Balfiera Isles.
just dont use zoom npc dialogue like oblivion and starfield
ESO doesn’t do that
Oh absolutely. There IS still room. But as I've said before... I'd be more keen on a rather extensive overhaul..
in tes6
Oh my sweet god I HATE Starfield's dialogue system.
I still think it would be better than just leaving it be for another how many years.
Yeah, if I had my way, we wouldn't be going to Highrock for another... 5-6 games.
It's more than just the zoom. Though that is really bad.
It’s the camera angles I believe
My problems are more systemic.
I have never had a system on a Bethesda game break on me, or get me killed, as much as Starfield's..
Which really makes me not want to see it in TES6
Is it because combat can be happening in the backround and the camera could be stuck on the zoom in?
And when in conversation you lose all other controls, yes.
I've been locked into that screen, unable to do anything, even exit dialogue, size seperate times now. Not to mention the forced Sarah-Walter conversation that made me Alt F4 three times.
You can’t move in General when it comes to conversations in Bethesda games though right?
Unless you back out
You could in fallout 4. And it was magical.
If you deactivated that terrible Cinematic camera anyway
I thought Falout 4's approach to camera dialogue offered the most potential of any game Bethesda has developed. I hope they improve on that in TES VI rather than continue with the Oblivion-style dialogue camera.
That doesn’t make sense though why would you need to move when talking to begin with especially when you need to select dialogue options?
Lots of reasons.
And tbf while the 4 Buttons approach is a fine idea it also limited the amount of questions one can ask.
Which I will detail after I get back from walking the dog.
Cause Starfield while the zoom in is an issue, I still prefer being able to ask various questions before giving an answer, which 4 lacked.
Unless you want the left stick to allow movement while in convo’s but the right stick be the convo topic select
This is one of those situations where I really try to emphasise the difference between Use, and the System. Because in this case it really highlights that poor use of something can sour the reception regarding the system
Things like the limit to 4 options, the Wheel visual format, even the specific buttons used, are not Systemic elements. Rather, they are Use elements.
My one complaint with Starfield is that Chairs should be closer to the people who sit down in there chairs you want to speak with but want the immersion of sitting down and speaking with them rather than standing up while they are sitting down.
Like the Marshal and Governor Hurst.
Yeah, I've noticed that in some places.
Oblivion style dialogue sucks
Castles?
When does Elder Scrolls enter public domain?
anyone able to play castles? I'm on iOS so no castles for me yet
That... is not entirely how public domain works.
How do copyright laws affect video game IPs?
new Elder Scrolls game just dropped
Basically, when a story enters public domain (which I believe is 100 years) then that SPECIFIC story and characters are able to be used freely. So long as the particular characteristics are not Trademarked, which can be maintained indefinitely
So, TES won't enter public domain as a whole. Individual stories will. Like Arena.
I know some Movies like Disney stuff is finally going into Public Domain, honestly the Public Domain being a factor Is great I think for doing fun takes on known IP’s
does no one else know?
So it goes off the publication date of each release in the series? Kinda like how Snow White the Brothers Grimm fairy tale is public domain but not Snow White the Disney movie?
correct
Bet
also am I the oly one who knows about what just soft launched?
Some of us know
hehhehe
Wait, what are you talking about?
Elder scrolls castles anyone got it ?
Also if anyone’s wondering about the game ign put gameplay up
Anyway to go back to this, that’s all they really have as far as we know unless they decided to make up a random island in the Iliac Bay.
Nah I can't get it, not available on my device? Could also be a region thing maybe, I heard it's still US only
Bloody US only. The rest of the world exists yah know
Well I mean it's not like Microsoft and Bethesda are primarily based in the US.
Of course I hear a lot of americans complain about Japanese stuff being Japan only.
Yeah well I'm australian and I'm having a tantrum
Yeah I originally seen it and thought everyone was gonna be able to play looked on the store and it’s not available for me looks like a good game tho so can’t wait to play looks to cute
the same for me. i cannot find it on the store
ES: Castles have no microtransactions? 🤔 that's a surprise, I've been playing since this morning and currently lvl 22 and so far no IAPs (yet?)
You can get an apk from third party sites but Idk if that is allowed here 🥹
That’s good
It's also technically listed as Early Access sooo...
Doesn't mean it won't have them on proper release
Yeah. They could always add more landmasses to try to address it.
My problem with the Bretons and Highrock is ultimately more wholistic and difficult to address though. We we have on them is just not that interesting. And ADDING to what we have doesn't really address their core problems.
Their history and identity needs to be re-tackled from a concept level, rather than just have them added on patchwork.
I don't think they're in as bad a spot as Bosmer, since not really having a theme at all is better than entirely missing the mark... but Highrock would need some serious attention to really shine, IMO.
Attention that it would inherently lose if it was split with Hammerfell.
Hence my adamant opposition to a Two Province game. In general, but specifically that pairing.
Thematically, I think Highrock should lean much harder on being a microcosm of Medieval Europe rather than just a one dimensional Medieval Fantasy.
Give Daggerfall a Medieval Venice feel. Give rural areas a Arthurian and Gaelic vibe. Give Wayrest a Parisian style.
But it would be a nice change that a mobile game from bethesda wont have any iaps but yeah it is highly unlikely given the fact that the mobile gaming industry is such a treasure trove for profits
From a purely business standpoint... releasing a free game, with no sort of monetization at all, is.. not a good idea.
hammerfell
The Bosmer really aren’t in a bad spot dude, not to be rude but you just don’t like the whole “We don’t like people defiling the the Green and will cannibalize on the offender.” And I know this is the case because you dislike the Druids of Galen being similar minus the 3 Different Groups among them who react differently and aren’t cannibals.
The Bosmer really had nothing until ESO and there in a much better spot than they were before it, the only thing that is something people want for them Post Base Game is Falinesti, as of right now they are fine but could do with more.
in morrowind if i enchant a ring with soultrap for 1sec, 100% weakness to magcika for 1sec then drain 100 health for 1sec would all effects work?
i mean the enemy would be soultrapped then get more damage from drain health because of weakness to magicka
I'd probably increase soultrap and magicka to 2 seconds
just lengthen the first 2 effects' time then all effects work?
they should
ok thx
and if i want to enchant a ring with a spell that unlock all locks while being undetected, chameleon 100% or invisibility before the open effect?
Yeah, just has to be long enough to cast a second spell on the locked object
from what uesp says, it seems that chameleon 100% then open is corret?
but i remembered that in morrowind 100% chameleon doesn't mean that you are totally undetected like that in oblivion
Quite the opposite. While I do dislike the Druids of Galen for being yet another dull, vanilla, D&D ripoff... my problems with the Bosmer aren't that.
It's that they don't do enough with that concept. Turning it into just another shallow Religion, and treating it without any actual teeth, is just... uninspiring and boring.
Can’t agree there really.
Even the one instance where they try to make you question whether or not it (the Green Pact) DOES have actual power, they chose to use literally the types of creatures we would expect to react that way with or without the Pact.
Similar to the issues with High Elf architecture in ESO, they just really dropped the ball on the Bosmer by going as 'down to earth and relatable as possible' and turning the concept into little more than windowdressing.
High Elf Architecture is fine with me, Bosmer are fine, I really have no problems with it, and not to disregard what you say but the Wood Elf ESO side of the Fanbase genuinely loves the Wood Elf Lore they got with Valenwood. One Friend of mine is a Huge Wood Elf Fan who loved Valenwood, she loves it to the point she wants more with Falinesti.
I really need to delve into the wood elf lore in eso I’ve done Argonian murkmire and had a blast but tried a few quests for woodelf and nothing really interesting me as of yet 👀
Tbf there’s always one race that doesn’t interest people, I don’t even like Redguards much.
It’s a shame because I like the idea of wood elves but quests havnt pulled me in and I’m not sure on reguards either Argonians only ones seem to interest me
Just wish Argonians looked cooler in Skyrim and eso I always pick my character based on look and lore gotta be looking good 😆 hopfully in es6 they will!!
My Wood Elf Loving Friend for example doesn’t like the way Elsweyr was Handled, and that is my favorite and other peoples favorite Chapter.
Also have to agree about elsweyr 😞
People just have inclinations towards specific races and also how people handle them, for me I just like any and all lore added, with only a few issues.
Yeah it’s not that I hate them just doesn’t interest me as much but tbh I need to actually give it a fair go and not go it’s not lizard I don’t want it lol 😂
Wish eso will come to the next gen Nintendo console it’s my favourite way to play games on the switch praying 🙏
Oh, don't get me wrong, you can LIKE the Bosmer. Or the Nords. Or the Bretons.
For me, though, I look at them all and only feel disappointment over all the wasted potential.
Wasted potential ?
Oodles of it. But without going into too much detail about whole ethnic groups, I'll pick at Altmer architecture specifically.
The problem with the wasted potential of Altmeri architecture is... it doesn't say or represent anything. It doesn't tie into their identity, their culture, their worldview, etc.
It's defenders love to use the word Praxic, but they aren't even really using the word properly in the first place. There's nothing praxic about.
The thing is that not everybody is gonna agree with the idea of wasted potential.
Eh In my opinion how each race is is okay to me lore is fine I just struggle to pick which one I play as lol I’m so indecisive it’s untrue
It's not artistic enough to encapsulate any of their motifs, styles, or supposed cultural superiority. It's not sterile enough to reflect their stoic and clinical societal structures or obsessive compulsive aspects.
It's neither clean and austere, nor baroque and ornate. The only thing that makes it 'Elven' at all is the style of archway it uses, which has been a thing in all Elven architecture since Oblivion.
But really, you could mix Altmeri buildings into a Breton city, and they'd blend right in. There's nothing actually defining it as Altmeri, or lending it's self to the Altmer.
Hmmm I do see your point hopefully es6 if they added dlc map to any other province we get to see it portrayed properly
Sometimes I think you look to deeply into things but that’s just me, it’s not that I don’t think there shouldn’t be more to something but I dislike just looking at things as wasted potential.
On a broad sense, the problem with the Bosmer lies in the approach to their very concept. Or rather the disregard of it.
'Forest people who can't use plants.'
The question should have been 'What would this mean for them? What would be the consequences and limitations? How would their culture adapt? How do real world societies deal with these sorts of resource limitations?'
Instead it was just 'Lets make it a religion and give them a bunch of loopholes'.
I think eso couldn’t really delve that deep and it wouldn’t really work out I don’t think however if valenwood had its own dlc in elder scrolls game it could go more in depth
I absolutely do. I'm a closeted writer and decades long DM. So this sort of depth is what I live for.
I mean ESO Has delved deep into things.
True
It’s more that I am just looking at Elder Scrolls as a Franchise that is so big it takes time for every region to be developed, and they even if it’s not as deep as it may be when first introduced, they have it there and could expand on it at a later point, it’s why I am never really concerned much regarding depth.
I do hope they add new valenwood expansion I know it was in base game but would be good to get expansion
The thing is that Base Game ESO is a different story in General to later expansions which had more Depth.
They did a fine enough job but once they got into DLC Territory it was done better.
Although I will admit that by the time Yearly Stories became a thing it slowly began to drop in detail and in regards to expanding properly, hence once Chapter 7 rolled around it was a return to form to Multi Year stories which proved Superior back then
I'll tell you one thing about Castles.
In about to test Racial Phylogeny.
Confirmed. Humans and Khajiit can reproduce. It's Canon now.
See, now this is the deep lore I wanted.
I'm guess elder scrolls castles dropping today was a mistake from the fact it's already disappeared
Either that or I'm not understanding how to download it
@feral viper did they come out the same race as mother?
I think it was only released in us (maybe not sure) and is android only at the moment
Im US and on Android and cannot access jt
They did not.
Also, it didn't come up for a search for me. I had to search Fallout Shelter, and then go to the publisher page to find it.
I just missed it opening again
Hmm that might be an oversight then. So the children came out human ?
Specifically a Nord, yes.
I suspect maybe that was done to prevent drastic dynasty changes in one generation.
Or was an oversight
Or, indicative of people not actually reading Notes on Racial Phylogeny and making assumptions without the necessary information.
The text does say USUALLY take the race of the mother.
My eugenics program has not produced enough data points in offspring yet to make a statistical spread.
But I will create the perfect Man/Mer/Khajiit hybrid.
Yeah but from what I've read on this game, it's very similar to crusader kings. I'm worried they did not account for any sort of racial difference in offspring than what the ruler has for simplicity
Oh, the couple's I have tested haven't been related to the ruler.
I suspect, for ease of code, it's just a 50/50 chance based on the parents.
How many kids have your couples had so far?
... the Nord-Khajiit pairing, 3. 1 Nord and 2 Khajiit.
The Dunmer-Argonian, only one. And it was the mother's (Dunmer) race.
Sounding like you might be right but will need more testing
Shame I still can't download lol
It seems a little more complex than Fallout Shelter, but definitely in the same category.
And I sunk at least 100 hours into Fallout Shelter, sooo...
Good luck. I'm hoping I can get a Bretons dynasty going on lol
What time did it open today
I will play as khajiit in tes6
hammerfell
what if game is just called elder scrolls VI
nothing else
Possible, though it would be unprecedented in the franchise
Well
That isn't like Fallout Shelter at all.
One of my subjects just full on shanked another.
Do you know the muffin man
anyone here played the new elder scrolls game that just got released
Which is?
Ah
It would be great to have a stable Oblivion
But it might also break many of the classic mods, especially if they're no longer supported
Stability and the planes of Oblivion do not go hand in hand
Remasters of oblivion and Morrowind aren't great ideas to me, they need more work to not damage Bethesda's image, Crassius needs rewritten, because holly heck is it a bad look when that is your first LGBTQ character, knights if the nine needs a ton of work lest someone of influence bring up the theory of it being a very unsavory allegory, shivering isles has aged so badly, which hurts because it was the only time the game had even a hint of creativity applied to it,
Hmmm I think a remake is in order which I believe would be better 
Hey, I just read a gamerant article saying that a new Elder Scrolls game called TES: Castles has come out, is this true or just another gamerant lie
Yes this is true however it is only available on android and in certain areas as of yet (not sure which) I’m from uk so not available for me yet however if your interested in it ign put up gameplay of it the other day
Amd it seems even in areas it should be available it is limited. I'm north America on Android and I cannot even find it in the app store
They released this official statement about it recently: "The Elder Scrolls: Castles is being developed by our talented mobile team behind Fallout Shelter at Bethesda Game Studios. We’re excited to share an early access version of the game with a limited number of players and listen to feedback as we improve the game over time."
The absolute dung storm this game is causing in the lore community is... well, it does my cynical heart good.
The latest 'They actually did some research in this game, but they use the wiki instead of UESP! Therefore it's garbage!'
Dovahhh
I just saw news about Castles today, it's only on Android it seems?
And selected areas within a selected region 😅
Now I know why someone said the Castles is lore breaking when it comes to khajiit babies 😂
Why Lore break explain
People are just mad that it proves Khajiit can have children with Men and Mer.
Which was literally never said to be impossible, and Racial Phylogeny even outright said that there has been reports, but nothing well documented.
ESO would have worked better on a smaller scale, same with 76. World and game being the same but with a more filtered invite or friend system in place focused more towards single player and small groups.
Basically making it to where a solo can enjoy but the experience is enhanced by having others in the group
That’s not remotely what I was talking about
Oh I kinda jumped into the convo here. Just woke up so still reading
Yeah I tend to find people read Racial Phylogeny wrong. Like it leaves the door open for the child looking like the father as well if I recall.
Playing Elder Scrolls with the game pass is so comfortable and I don't have to download the game either 😍
Yup. All it basically does is establish statistical trends. It in no way says X cannot happen.
It also proves samesex couples can produce offspring, apparently
When do you think the next elder scrolls game is coming out or even some information
No earlier than 2026. Probably closer to 2028
Then what’s going to happen to fallout 5
2030
2026-27ish most likely. I say let ‘em cook, I’ll enjoy ESO and Starfield in the meantime
There's plenty to talk about in the mean time.
Once I get my writing proposal in for a mod project, I'll be picking through some mechanical ideas for TES again
Is the Xbox life cycle even going to last that long
I have a feeling es6 might launch with the next gen Xbox maybe
I highly doubt it will be on this generation of console.
I suppose, just saying that I think when it comes to gaming The Mobile side is not given much in terms of expectations by a lot of fans to begin with, They recently have done really well with Starfield which was building a whole new world to begin with so I think it’s safe to say they made a return in the focus of building the world.
I also forgot about TES Legends.
It did to me, personally it’s better compared to how they handled Worldbuilding Since Morrowind, and even then I think ESO has done the best worldbuilding for The Elder Scrolls Since Morrowind itself.
ESO didn't handle worldbuilding all that well, as it watered down many of the races and cultures in the universe by making them 1:1 parallels with real-world ones, or D&D races.
High Rock was particularly boring, when it was a great opportunity to expand on it.
I don’t get this mentality when it’s very clear ESO has done things a lot better than Bethesda did in Recent Years post Morrowind.
https://static.wikia.nocookie.net/elderscrolls/images/7/76/ESO_Daggerfall_2.png/revision/latest?cb=20140316003606 Here's an example. The art style itself is very generic, and was very boring to play through. MMOs can also look much better than this.
Base Game was a different story, nobody denies the original release didn’t have much going for it, but the DLC’s have been more in terms cultures, armor’s, among other things
The original release is still the majority of the game.
It's also still in the game, hasn't been updated.
Again, nobody denies this, especially over at UESP, but it’s basically Fact that ESO has done more for TES in terms of Worldbuilding Overall in comparison to Bethesda since Morrowind, we aren’t blind to the fact certain cultures like Bretons fell under the wayside, but Argonian’s, Reachmen, High Elves, Dark Elves, Khajiit, Bosmer, they got a lot more in general, and Reachmen back in Skyrim didn’t have anything to them until ESO essentially made a DLC that greatly expanded on them.
Even Orcs with Orsinium DLC ended up getting fleshed out
I played every campaign, and the main story, two of the DLC's, and I can barely remember a single quest.
There is definite Quality there, I’m not gonna sell you on it being the Best Thing ever, but it’s immense fanbase is still telling of it’s success to begin with.
Bethesda is definitely coasting on the Elder Scrolls IP for it. If it wasn't a named Elder Scrolls game, I don't think it would be as successful.
Tbc even games I loved a lot I wouldn’t remember everything about them, so one person not remembering much to something isn’t always evident of a games quality but rather that our Memories are never gonna retain the information completely.
I remember a lot about games that I've enjoyed with memorable quests :v
The problem is that ESO's writing is unremarkable, formulaic.
Can’t agree there, sorry
The story with Molag Bal particularly was really generic, how he was turned into a glowing blue cartoon villain.
His Daedric realm was seriously toned down as well, into something more Rated T fantasy.
Elder Scrolls never went completely hard on the M Rating to begin with
Morrowind, Skyrim, Oblivion were definitely more mature.
ESO definitely treats you more like a child lol
https://i0.wp.com/eso.mmo-fashion.com/wp-content/uploads/sites/2/2014/06/Daedric-Steel-Male-16-18-Normal-Close-Front.jpg And this is pretty evident from the artwork
I really don’t see a difference, because TES again never leans into it’s M Rating as much as it could.
Generic spikyman ._.
So it’s artwork has to look realistic to be good? I don’t get this mentality either
Not at all.
Skyrim and Oblivion definitely had more violence lol
as far as realism goes, I don't care. I want better art style.
Just because it had more violence still doesn’t mean much because TES has always been really tame.
Ideally, TES should be less tame in general.
I'd prefer an Elder Scrolls targeted for adults lol
Personally I am just not a fan of an artstyle having to look realistic for the sake of realistic, it’s why ESO’s style doesn’t bother me.
It's not about realism, it's more complex than that.
I’m just gonna say that I feel graphics are overrated and some Artstyles are fine enough as it.
This is very plainly generic RPG armor design.
Compare this to the various Daedric armors in the Elder Scrolls series, and even the advertisement for the game.
Armor in DLC was better, bro sorry to say but I rather not talk with you since your inclined to make ESO sound like it’s bad in general.
🙄 Yeah I’m done talking with you, I acknowledged it has problems but your just wanting to force your opinions as fact on me.
This is what we actually got.
ESO has way more respect for the Elder Scrolls World than Bethesda has had for it since Morrowind, but alright, keep using it’s art style to make it sound bad, keep ignoring how it expanded the world in 10 Years, because all you want to see is the bad in something, never the good, and people like you are naturally blocked because you rather feel right than understand that why others think differently.
Expanding the world isn't always a good thing.
I'd prefer if it was expanded less, but more meaningfully over time. ESO went for quantity over quality. Also, I named a few things I liked about it.
Like I said, I played every campaign and the main story, two of the DLCs.
I put in 800+ hours in ESO lol
I can’t really see your messages anymore, so it’s pointless to speak to me, but I don’t like people like you in general.
I’ve been having a bit of fun with Castles, personally
Moreso Starfield, of course, but Castles is good times
Not interested in Castles Personally
It’s Fallout Shelter but Tamriel, I am not expecting a masterwork lol
It’s definitely not for everyone, one of those little mobile timesinks
It's a fun sort of idol game. But that's about as far as I'd take it..
I also liked Blades well enough, still jump in now and again
Although I’m fairly certain it’s not being updated anymore, I’d be pleasantly surprised if it was
I personally lean more towards Legends and Blades.
Yeah, exactly
Wasn't Legends cancelled?
Yeah it’s still up and playable, just not being updated anymore I think
Which is a shame
I just wish Bethesda didn’t focus to much on the Mobile side is all.
Wasn't a fan. They didn't need to make the main Thalmor villain a Daedra worshipper/vampire cannibal to make him evil, the Thalmor were evil enough as it was.
Eeeeh.. I have beefs with Legends...
Some of the art was great. But the stories were...
Legends I like for the art more so, plus the name implies it’s not means to be taken as 100% Fact.
I hope so.
The art ranged from generic to cool mostly. The story was really weird, that they were allowed to make it a sequel.
They need to stop doing High Rock dirty lol
The art style is more Hearthstone to me than Elder Scrolls as well.
I'd have preffered some of the grittier aspects of the games o:
I think it ranged. Some of it was very good. Some of it, not so much.
Yeah
Though my outlook on Gritty is very much set by Warhammer.
Everything seems clean in comparison
xD
That's true. I guess for me, Elder Scrolls is better suited for more of a realistic-ish setting with a mix of authentic medieval design and creative high fantasy ones.
Nah... I prefer when in it leans fully into Fantasy.
And mushrooms
Lotsa mushrooms
Give me magic. Give me weird critters. Give me something worth exploring..
I mean, to me, that's what I'm describing xD
Authentic medieval designs mixed with high fantasy
With ESO it can lean into a more grounded or more Fantasy Aspect at times when I think about it.
But yeah, either way.
ESO is more cartoony, it dropped a lot of the authenticity that Morrowind and Skyrim possessed.
It definitely can. Though it tends of vary as well.
Personally, I don't think TES has had a decent art direction since Morrowind..
Skyrim's armor designs were really cool o:
It does quite wonderfully I think
The Morrowind expansion for me was a highlight but anything Vvardenfell is a highlight in my book, I am easily pleased lol
Telvanni Peninsula was great
KInda depends, the Steel armor and Daedric were pretty iconic
That reminds me I need to grab Necrom
I also like the Nordic patterning on the outfits a lot
But yeah, I just hope that if TES6 is in High Rock, that they don't go full generic medieval fantasy ._.
Glass, Quicksilver, Ebony... those were good.
I loved Elsweyrs styles
Oh, ESO has some amazing styles.
I know where I want VI to take place, and they won’t do it, and that’s…that’s okay
https://i.ytimg.com/vi/S12BaN0E9Ig/maxresdefault.jpg Ah yes the khajiit bucket helmet
xD
There’s a cool set I use for my own cat but I’m frankly too lazy to jump in and screenshot right now lol
Making it so that you wear it from the top-down causes the neck portion to be fanned outward. This ruins the contour of the helmet.
The same can be said for most helmets
It's not as much an issue for humanoid helmets because humans don't have long snouts.
In fact, realistic helmets always look a little bucket-y
This was particularly prevelent in early ESO, when they made an effort to make it look like a helmet fit ON the head rather than replacing it..
You can see that it tapers down towards the neck, because the human face is better suited for helmets of this shape. Animal heads have much longer noses, so they should wear helmets from back-to-front.
Replacing it isn't always a good idea either, since you end up with situations like Khajiit wearing the Daedric armor helmets in Skyrim, and just having human heads .-.
Eeeeh, it's a little more complicated when you're using multi piece helmets.
Take the Visor off that, and it'd look a lot more like a bucket.
Not neccessarily, since it still tapers at the back of the neck.
In comparison, the ESO helmet goes straight down along the sides.
Your my favorite guy here
I am very familiar with armour design, and yes, it does. The tapering doesn't impact much when taken in isolation.
It does lol it makes it less bucket-like.
Funnily enough, ESO has a better example of an animal helmet design: https://elderscrollsonline.wiki.fextralife.com/file/Elder-Scrolls-Online/skinchanger_hvy_front_big.jpg
Armour needs to be looked at in a wholistic way to really flow, simply because of how it works and how it fits.
This is the armor I used in-game, the Skinchanger set. The helmet tapers better towards the neck, and the design allows for more visibility while still having a cool style.
I'm not saying that the flow of all of ESO's armour is great. But claiming realistic armours didn't have these problems as well is just false.
Also, that's really cool! I'm really into armor design as well. I actually 3D model armor o:
I was gonna say, a lot of historical armor is straight dorky looking
I'm more into the historical and real world side of things... I tend to be pretty forgiving with fictional armour.
I like when armor designs are a combination of historical and fictional.
It adds authenticity to the design, making it more believable, while still having high-fantasy elements.
Oh man, some of the faulds on Greenwich Armours were just full on absurd.
Like wearing a full on 18th century dress
What do you think much of the Elder Scrolls armor is based on? :v The Imperials, the Akaviri?
Lit depends.
It really doesn't depend.
The Akaviri and the Imperials have very specific source material.
Oh, yes. I mean TES in general.
Various races have various influences, with some coughDunmercough being largely original
Dunmer aren't super original either .-.
D&D set a lot of the art direction for the Dunmer, especially for ESO.
Their far more than anything else. In reality, true originality is incredibly difficult.
Morrowind was a more edgy, authentic take on them, which I liked.
Question, how do you think The Worldbuilding is handled in ESO? Specifically compared to Oblivion and Skyrim?
Yes, and a lot of Imperial armor is dorky looking lol
I love this stuff because it’s absurd
But the Dunmer started from an influence outside normal human development.
Better in almost every way.
Wha?
What do you mean by this?
Yes, surprisingly, although I adore all three games
On the whole, ESO was some of the best worldbuilding and design that TES has had since Morrowind. It has its missteps, sure, but it wasn't the barren hellscape of Oblivion, or the Trope fueled meme-land of Skyrim.
Yes
I am saying that
o_o
It’s a metal dress
It’s a little metal dress
Tasset
Do I love it? Absolutely. It is also a little metal dress
It also did The Dark Brotherhood and Reachmen Justice
Yes. Sorta. Still better than whatever Oblivion left on the front porch... but it's still a little silly.
Oblivion was very generic
Technically, they are Pteruges
Tassets are plate structures, not strips.
They're slightly different for Roman armor I guess
ESO also gave us The Best Thieves Guild Story.
Faulds are full metal plates covering the lower abdomen and hops on an articulated way. Tassets hang from the hips to protect the upper things.
Make's sense o:
Pteruges are strips of fabric or leather that hang as low as the knee to protect the upper leg. Though the Romans never attached metal to them.
Because Studded Leather is dumb
To be fair, studs on leather can look cool for aesthetic lol
Honestly I would be concerned if a Breeze passes by with the Imperial Skirt.
not for defense
Accurate, as a lifelong player of sneaky cat people
They definitely are not insulating.
But in winter environments, Romans simply wore pants under them. Their job was to protect the legs from slashing attacks, not to keep you warm.
What's funny is, the Romans also believed that wearing trousers was a sign of barbarism xD
Imperial guard pulling a Marilyn Monroe in the middle of Solitude
They also adapted their approach to things based on local situations.
Didn't like pants. But if they keep you from freezing, they'd use them.
Yup lol
My question is, what did ESO add to the Elder Scrolls lore that was so beneficial to it? The worldbuilding mostly seemed to dumb everything down.
Pteruges were actually used as far back as 2000bce in Egypt. So they were the primary means of leg protection for regular soldiers until metal production allowed for maille hose to be manufactured ene masse.
Made the Bretons pretty generic, the Argonians live in mud houses.
Honestly I already said what I could have said. Terical is someone who could answer that
Different cultural dating practices, cooking, cultural variations in Orcs, Argonians, Redguards, and Khajiit...
I didn't really see much cultural variation in ESO personally when I played, but I haven't played all of the DLC.
I’m sick today and honestly I’m not in the best moods in regards to my health atm.
That's understandable.
ESO has done a lot for TES in terms of lore. Some of it I absolutely hate (Everything Valenwood) some of it I think is lame (Altmer architecture and everything Breton).
Interestingly, Skyrim did a lot for Valenwood's lore.
Did you read the books by Waughin Jarth in game?
But point for point it's actually added more than anything since Morrowind. And for the most part, a lot of its pretty good.
I have physical copies of some of the Skyrim lore books, and they're really cool.
Ages ago, couldn't recall them tonight. Too much of the fermented sugar water.
Skyrim also expanded on Black Marsh as well
The thing is with this series is that the Unreliable Narrator plays a big role in how lore is handled and taken into account with the games.
Like Imperial Propaganda not being 100% True
The second one almost felt like a cookbook at times though.
Which was sick
Hope you feel better friend
But, it's 11:30 at night. And I have some shipbuilding to do before sleep.
Looking at the Elsweyr DLC, the helmets were vastly improved over the main game https://static.wikia.nocookie.net/elderscrolls/images/d/d7/Elsweyr_Guard_Type_1.png/revision/latest?cb=20190523215909
They fit to the head much better o:
So Essentially what The Imperials say about The Wood Elves for example regarding culture among other things may not be all true, the way the world plays with it is that since it’s a Fantasy World, Propaganda and heresay take on the idea of the truth, when in reality it isn’t, so we look at it as,
A: They were misinformed and Misunderstood but have gotten some things correct.
B: They Intentionally lied.
C: It is mostly correct.
Or as I like to call it: a great big giant mess I have to clean up.
It’s just a way to not commit to something until it’s done, therefore allowing changes.
I heard Todd Howard is retiring after elder scrolls 6 so maybe he’ll consult on fallout 4
That is something the gaming media talks about, not Todd Howard. In an August IGN interview Howard had this to say: “It’s weird for me,” Howard says, when I ask how he feels when he contemplates retiring, “but that’s a long, long way off. I want to do it forever,” he continues. “I think the way I work will probably evolve, but… look at Miyamoto.” The Nintendo icon turned 71 this year. “He’s still doing it.”
I have oils to added to elder scrolls 6, like you can apply an oil to your weapons to increase damage or some other magical effect
Also give us the ability to use custom dyes on our gear
I have to say, given how starfield turned out, I am alittle concerned for elderscrolls 6, the stiffness of their game is really showing now.
At first I couldn’t place my finger on how everything seemed off, but now I realised, all NPC interactions like quests feel like you are in a stage play, and all the places you go are like sets, everyone has to stand in their spot, and wait for you (often for forever) to enter the stage then everyone read their script, it’s just so surreal.
I have yet to play a game where that isn't the case though. So it's not really a Bethesda problem.
There ARE Bethesda problems present in Starfield, of course. But that particular problem has more to do with the nature of the medium than anything.
I mean... that's how Poisons work. It's already part of the game.
They just tend to be so weak no one really uses them
Roger wilko, peace
Get it? Because it's Roger Wilko?
But seriously, I do think the dynamic could be expanded... but I think Alchemy as a whole needs some work
Like eso armour. Got my Argonian in champion of the hist armour would show but I’m lazy 😆
I was raised on Sierra games. I have not even begun, to bad-pun
Hey in elder scrolls 6 do you think we’ll be able to explore more than previous elders scroll games and do you think we’ll get new races and new passives
Yes, no, yes.
Bethesda and Zenimax is fixated on sticking with the Norm I suppose, I know some say they want Sea Elves after ESO but I don’t see that happening either.
It's a bit of a weird thing... the Maormer are a race, sure, but their presence in Tamriel is very limited.
Especially after the whole alliance with Potema. You'd need to justify such a rare individual being involved in anything.
The reason we get the races we have, is because they are the dominant social groups of Tamriel, who don't automatically resort to violence when dealing with others.
It'd be nice to have some more variety, especially in Beast Races. Goblins, Minotaurs, different varieties of Khajiit and Argonians...
But on the grand scale of things, there are much bigger topics to address.
Melee combat, for instance.
Minotaurs were Citizens once, it’s not like there shouldn’t be an effort to bring them back into society, and what we know of one Dungeon In Summerset the Goblin Tribe there was more than willing to trade with the Local Elves until they were stabbed in the back.
Minotaurs being big presents an issue however when it comes to accommodating Level Design for them, especially compared to the taller high elves among the 9 Races.
Yeah, there's other issues to always consider.
Being an Afliq would be awesome, yes. But it would be almost impossible to make the game work around that.
I've always wanted to play an Alfiq but yeah it'd be too hard to make such a small form work with standard games
Anyone knows, if TES Castles come to PC at some time, as FO Shelter did?
There has been no statement yet. However, I think it's a distinct possibility, given that Fallout Shelter did.
It won't be until the game is out of early access though.
The discussion about playable races in ES6 is interesting.
If ES6 is gonna take place in both Hammerfall and Highrock I expect the main playable races who's background could have major effects is
The Bretons
The Redguards
The Orcs
Minor races given to players due to them being loved by ES fans but their backgrounds might barely have any significanct effects in ES6 rpg elements ranging from dialogue choices to gameplay.
Khajit
Argonians
Elves
Nord
Imperial
It's impossible to make every races background significanct in an rpg, especially a 3rd person combat one. Outright impossible, but if you make the 3 main races who reside in High rock and Hammerful(Bretons, Redguards and Orcs ) have backgrounds that can significantly change ones gameplay then I'm satisfied.
Abit random guys but I pick my beared dragon up in a couple weeks naming it beeko 😁 some eso players will know the name
Cute Lol
why no chat for elder scrolls castles? lmao
The issue facing Bethesda on races is that if trends continue as is it will be very problematic to have any humanoid sentient race act as generic unplayable monsters, so if they want ogres goblins ECT they may have no choice but to make them playable or have people assume the worst of them as a company and considering stuff like knights of the nine stormcloaks and companions, and others it may not be survivable if everyone decides that was all on purpose instead of just careless writing,
Easy enough to resolve. Just pull a Riekling.
That said, as I've said before, I am against a multi-province game. And having it focus on more than one cultural group at a time is part of the reason why.
The game should be about ONE people, their history, culture and mythology, rather than split across multiple. Because if you do that, your only real unifying recourse is intercultural conflict
And basing an entire game on 'These guys hate these other guys' is a really flimsy premise.
One province, focusing on ONE people. That's what is needed.
I don't think they'll do a multiprovince game. Just too many things to work on for what they usually do.
As it'll double city and dungeon tilesets needed nevermind having to work two cultures in one game when they've generally had issues with that (rip Cyrodiils).
Focusing on one is much better to get how the area looks set. Like how we know the look of the Ayleid architecture of the Imperial City, The Nordic tombs, Dunmeri styles of Morrowind and etc.
I didn't think they'd do a Multiplayer game either. And yet, Fallout 76
If people keep asking for it, they may just do it.
They already have one eso,
For Morrowind they did Ashlanders and House Dunmer.
Imperials and Nords were just sorta there (TES3) but didn't really have a defined identity. Nords I think outside of the Skaal who not meant to be like Skyrims Nords they just had the Naked Nord joke thing and the Imperials constantly struggle with what they are so they're stuck being tied to the Empire as the only way they get content.
At least Morrowinds main quest focused heavily on something Dunmeri. Skyrims didn't have the Dragon Cult involved enough (they did have something set up in a random dungeon but nothing comes of it) and then there's Oblivion with your Daemonic invasion that was going to happen anyway regardless of Imperial propaganda.
Totally different studio
76 at least builds off FO4 asset wise if I recall.
Oh, it does.
I'm simply saying, they DO listen to what people ask for. And if people keep asking, we may just get it. And the game will almost certainly be worse for it..
All 3 great houses had unique architecture and even some faction specific clothing ECT,
Indeed. And THATS what we should be asking for, for everyone else.
Especially Hammerfell since it's made up of the people and cultures of an entire continent,
I just hope in es6 if it’s high rock and hammerfell it has dlc in different province etc black marsh, valenwood
I just hope a coop mode.
I... want none of those things.
DLC wise if it's in Hammerfell or shared with Hammerfell they're more then likely going to Yokuda if anything
Hammerfell should have at LEAST 3 major cultural groups, each with their own style and identity.
Crowns, Forebears, Alik'r Tribesfolk.
On top of that, you could easily fit in the cosmopolitan Lhutonics, full on Carribean pirates, central Sudanese influences, and various border communities, all with their own identities.
Skyrim couldn't even really give us 2 identities, hamfisting the Empire into one side of the argument... and Oblivion was pretty much devoid of identity at all.
So even the basic 3 would be a step up.
Isn’t there also the Ash’abah?
I think they would stylistically fit in with the Alik'r tribes, but they could definitely be more fleshed out as well.
Maybe lean more into stylistic takes on 'Undesirables' from history to influence their design.
I thought they were one of the most interesting parts of the Redguard People, and I think Imperial Knowledge said it best, they are the Witchers of Tamriel
They aren’t looked fondly upon but the general people of Hammerfell have to rely on them
Yeah. Juxtapositioning their obvious humility and self sacrifice with likening them to how Lepers were treated could be an interesting thing to explore.
Redguards aren’t my favorite race but I think given enough stuff to work with in time I may just end up liking them, I think it’s cause I’m not big on Desert Biomes much along with Middle Eastern Influences in General
Hammerfell could be easily reworked to ve one of the most diverse landscapes too
It isn’t just a Desert though from what I recall, it has some type of forest like Biome as well deeper in.
Tropical like
Given Skyrim they won't make hammerfell Desert biomes
True enough
Mountains, steppes, plains, deserts, hardwood forests, jungle, beaches.
As far as potential influences for said groups...
Crowns: Ottoman Empire circa 1500s, with some Tokugawa Shogunate mixed in.
Forebears: Morrish Spain mixed with Sengoku period.
Alik'r: Fremen. Just full on Fremen... if not, Bedouin peoples mixed with some Australian Aborigines.
Lhutonics: Age of Sail Carribean cultural blend.
Ash'abah: various 'Undesirables', from Lepers to Jews to Untouchables in the Hindu caste system.
The Ash'abah in particular I think need to be drawn from real world outsiders who were persecuted and rejected from the very societies that they were a part of, despite said societies oftentimes strong dependence on them.
The Ash’abah are actually my favorite part of Redguard Lore
The functionally integral underdogs that everyone looks down on tend to appeal to me too
Buuut i worked retail for 15 years, so that may be why.
Although the naming of Crowns and Forebears were always odd to me because when I hear Forebears I think people who want to stick to tradition.
Yeah, I'd rather those be bastardisations of actual Yoku words.
Like, Forbear is derive from something like Fo'bandre, meaning Trader or 'Those who tolerate the infidel'
Similar to how Redguard is derived from Ra gada
I seriously want a Yokuda Isles Expansion, especially with how it’s clear Yokudan’s still exist.
It'd be a great Sinbad inspired expansion.
Though probably more Pop Culture Sinbad not the original story...
Don't know how he needed up Greek.
Though the real question is if the Redguard architecture of TES4s Anvil will have any similiarites in Hammerfell when Bethesda goes there
I hope not. Mostly because the fewer inspirations they take from Oblivion, the better.
Well TES has already said the Dubrovnik style architecture is Redguard if I recall that guy in Anvil. Wilbur I think?
"Buildings here look different. Why? This is the Gold Coast style, like in Hammerfell. Eastern towns look grey and dull to me."
Yeah, and it's not very good looking, so I'm fine disregarding that.
Cheydinal was supposed to be Morrowind influenced afterall. And none of that was remotely Velothi
Isn’t that same style in ESO?
ESO uses generic Nibenese architecutre for Anvil.
Is Nibenese architecture bad?
Anvil is deep in Colovia
Yeah I just figured you saying Generic implies it’s not good. XD
Generic as in it's a generic tileset
It's use is to be used anywhere then for a specific place.
Sorta like how the Nordic ruin tileset gets used for City ruins, Nordic Tombs and Dragon Cult Temples
Ah
Actually now that I remember wasn’t Anvil stated to have burned down at some point or was that from the little dlc add on in Oblivion that mentioned the slope above the castle collapsed?
That's Oblivion DLC lore but yes it was sacked by Umbranox when taking it back from Pirates. Where it was a described as "flat little seawater town" and a "backwater port" Which doesn't make a lot of sense for the only Port in Colovia.
Some Oblivion DLCs are a bit odd lore wise like how the Vile Liar DLC If I recall calls the Glenmoril Wyrd Vampires in the only book on the Cyrodiil Vampyrum.
Honestly it’s funny to think about because in that lore’s context when we look at ESO’s Nibenese architecture you could have looked at it as, “Oh the Redguards merely helped rebuild and it adopted a more Redguard architecture.” But it is what it is
Only reason I think they used the Nibenese tileset is because it had the same orange rooftiles and marble or white stone buildings.
To be fair, Venice called London a backwater port until the 1800s
So it depends who is making the claim.
Regardless, it's always been vaguely mediterranean in style. Which fits the Imperials far better than the Redguard
Redguard architecture should be Ottoman, Abbisad, various North African, and Japanese in influence. Not Classical Mediterranean
Its not so bad tes6 is 5 years away
Im busy now with college so if game came out now I wouldnt have time to play whole day 24/7 like I did with other games
We do not know when TES VI will be released. It could be five years, it could be sooner.
I'm just trying to prevent the appearance of misinformation. This is not a fan site, this is the official Discord of Bethesda Game Studios. Someone new to the Discord or Bethesda's games might see "tes6 is 5 years away" and believe that it has been confirmed by Bethesda.
I have been around Bethesda's forums and Discord for over 20 years. Yes, there are indeed people who will take that seriously. It has happened in the past and as long as people make sweeping, categorical statements based on nothing but rumors, there will be some people who will believe it. Not everybody keeps up with the latest gaming news.
I am not correcting what you say; I am correcting the way you say it. You made a categorical statement, phrasing it as though it were an esteblished fact. That needs to be corrected. Now if you had said "I thinik it may be relased five years from now" there would be no problem, because ou would have made it pleain that you are merely expressing your personal opinion, not stating a fact.
no you dont understand, stop giving us false hope saying it could come sooner then 5 years
Seems like its not missinformation
Xbox ceo said it himself
I guess this is it
5 years away is allowed to say
And that statement directly contrdicts what the publisher, Bethesda Softwarks, has said. After the Microsoft acquisition Bethesda Softworks stated that they intend to stick to their traditional release schedule with Bethesda Game Studios: "...the time frame for Bethesda Game Studios titles has not changed at all." and "Time frame-wise, it would still be about as long as you'd expect when you look at Fallout 3 to Skyrim to Fallout 4 to Fallout 76. It's still going to be those periods of time, that hasn't changed."
This is precisely why we need to avoid categorical statements. None of us, possibly not even Bethesda Softworks nor Phil Spencer, knows when TES VI will be released.
Me on TES VI lol
It’ll come. I’ve got plenty of other ways to explore Tamriel in the meantime
Also, Starfield 
There is a general trend in online circles to take statements out of context, or misquote them.
For instance, the whole 'EA said single player games were dead'.
It then gets repeated verbatim until people take it as fact. Even when it's not true.
is there somewhere i can get tech support and send a video of the issue?
So, when joking, it's probably best to make it explicitly clear it's a joke, so it can't be misinterpreted.
I feel like #1087805579399004210 might be the best spot, friend
Although I dunno if they allow videos in there
thanks
Alright, in a more productive vein. Alchemy!
Something I think that Starfield does that is somewhat interesting, and could be adapted to TES, is how it uses Research as well as basic and advanced components for things.
For instance, some mods, structures or chems are made of both raw materials (Iron, Toxin, etc) and refined materials (Adaptive Frames, Metabolic Agent, Etc). Taking this idea, and applying it to Alchemy, could be used to give you greater control of things like a potions magnitude and effects, without sacrificing the multiple effect cornerstone of TES Alchemy
For instance, Minor Potions may be able to be made directly from raw materials by combining like effects. But Moderate or Major Kay require you to create specific distillates out of raw materials first.
You could even combine this with Morrowind and Oblivion style Alchemy, by having to have to procure pieces of equipment to upgrade your Alchemy station to produce more complex things.
why are you deleating what i say?
We do not allow conversations on disciplinary actions in the Server, regardless of whether it relates to in-game violations or Server violations.
If you ever have questions or concerns about a disciplinary action you received on the Bethesda Game Studios Discord, please contact the Moderators via <@&842429330478071858>.
but argonians are not real ._.
Then use the DM and bring it up there. Simple as that.
?
LunarNeko just gave you the address. That's where you take your questions.
Questions about disciplinary actions do not belong in public channels..
ah okay
thank you
I am the real Dagoth Ur
bro mr mod i saw that
Moderation here is a mess
As stated literally right above, if you have questions, please message ModMail.
dont worry i will use my divine powers from the heart of lorkon to fix the world
also i have a question to ask you about problems i am having in ES3
We have #1087805579399004210 for game issues!
This is general chat
Meaning we can talk everything about tes
Why are messages still getting deleted
leave it alone this will only get worse
i wonder if i cant start a cult about tod
wait I am a god I am Lord God on High Dagoth Ur Divine Master of Morrowind and Dreamer of the world
Should complain for that modbot how mods cant understand a joke but I wil leave it
Come to Red Mountain.
Where are argonians
swamps
dont go there
Whats the weather in Hammerfell like at this time of the Year?
@dusk iron Ever been to Hammerfell?
Redguards
It's difficult to say what my wife does, she sells sea shells by the sea shore.
oooo
Miraak
Miraak is a false god. Anyone who worships him is not welcome to Morrowind
Oblivion
Joe
Nah hail me
I wonder if the Mods will reconise me as the real Dagoth Ur
cuz i am tho
@karmic thunder just so we’re clear on everything, what do you think of the new “Aldmeri Dominion”?
Screw the Thalmor
I tried to write a chemistry joke, but could never get a reaction.
What's blue and not very heavy? Light blue.
lol
It would certainly make the mechanic more interesting, not that I don’t use the heck out of it anyway
It would also draw more inspiration from... you know... alchemy.
Because as it stands, the Alchemy system is more... Child in the back yard stuffing plants and stagnant water in a bottle to make 'potions'
This would also open doors for... the 'On the go' Alchemy people have been asking for since Skyrim.
Mixing very simple potions out of raw ingredients/distillates can be done with just a mortar and pestle, bottle, and a solvent (whole other schpiel for that one). But to make the really good stuff, or refine the distillates themselves, you need a work station because you require the more fragile and precise equipment
Another part of my beef with the dialogue system. I have to TELL someone I'm attacking them, instead of... you know... just pulling a weapon and stabbing them.
yes ... ands it is paticularly tough to stab them with a pistol ...
Ever wake up a think "lol I'm going to die alone" then go to sleep
Oh boy do I have ideas for alchemy
It'll have to wait though for when I have more time
I don't use alchemy it's too complicated
Depends on how much damage you want to do.
Stabbing with a gun is very low DPS, but it's doable.
When miraak comes
Can't even imagine how unappealing an ES movie would be. It would be so overloaded with wokeness nowadays that it would make a disney star wars spinoff look like The Dirty Dozen.
Really hard to report stuff for ES Castles because there is no server dedicated to it
Must be a good reason why there isn't
Yeah but it kinda sucks 😅 really want to give some input about the game but can't hope the time between EA Beta and Official launch won't be too far away form each other game is really fun needs some fixing and optimization but really fun
Can we not please?
Just so sick and tired of hearing “This is woke and that will end up woke” Talk, just gets so annoying to constantly hear.
Especially given the topical hotplate that is the term in the first place.
It exists only as a meaningless, nebulous 'I don't like something so I'm going to call it names' term and is of utterly no value in any conversation.
The thing is that while there is an understandable criticism, the problem comes from the fact that basically anything having LGBTQ representation of some kind is immediately called woke, which I feel people miss the point that just because there is an LGBTQ Element does not necessarily make that the big focus of the media being sold to you as long as they present a story and good characters.
You're far more generous to the reactionaries than I am. There is no understandable criticism. Sometime media is ham fisted and bad.
Just because a piece of media is poorly made, poorly delivered, or has a forced message doesn't make it anything but poorly done. Regardless of what it was trying to say.
I dislike reactionary’s immensely myself.
The Understandable criticism is actually more to do with more level headed individuals who don’t just scream woke the minute an LGBTQ related thing is present, as I have a Trans friend and other friends in general who are into good writing alongside having LGBTQ Themes. They just want a good story told is all and that’s fine really.
The problem is, they attribute the stories failure to it being woke, not just being poor..
Christian media hasn't made a decent film in 50 years. Does that make Christianity bad? No.
That’s reactionary’s in a nutshell
If there is good news, it’s that the hateful crowd of these groups are a dying breed.
Thinking about it now reminds me of Alchemy in ESO, the Character to be specific.
**Alarra: **So kind of related to that, there's been a lot of talk among fans about how what we've seen of it doesn't really match, necessarily, how it's been described - like Alinor's buildings looking like insect wings? Is that a matter of just, it's hard to reflect that in the gameplay, or was that a deliberate design choice, or is it the unreliable narrator?
Matt Firor: Yeah, you mean picking certain lorebooks, cities looked a certain way, but they're not definitive, so, you know… I think Elder Scrolls is, at its heart – and Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart. It's like, there's poor Altmer pig farmers, like, it's not like the high elves are better than anyone else, they're just different, right? They're not like the super race, or they would've been able to control all of Tamriel. They have their own thing going, and so they can't be that much more advanced than everyone else. It just doesn't make sense in the lore. So with that in mind, that's how we came up with the architecture for them.
Was thinking on Altmeri Architecture in Summerset and came across this Interview from 2018.
Hear me out, bring back nymphs, but subvert the heck out of exceptions by making the full on not even like looking at dudes because men are uncanny valley to them, but they are super friendly and some even flirty with mortal women because they think they look exotic,
TES has always been fine for LGBTQ from memory which tends to point to the "crowd" looking for any reason to complain.
Like I think even early lore of Argonians had them changing gender.
There were very few, if any, overt same-sex relationships in earlier games, although lorebooks spoke of Argonians changing gender. Certainly there were no cases where a man called another man "husband" or a woman called another woman "wife". Even though Morrowind, of course, had the likes of Crassius Curio... and of course Vivec.
But same-sex marriage certainly exists both in the Fourth Age (in Skyrim) and the Second Age (in ESO, which of course came out after Skyrim).
Yeah I am fairly certain the first ever LGBT character in a tes game was Crassius and he is a very ugly stereotype,
Well, times have changed even since 2000.
Cassius is just a pervert.
More seriously about Nymphs, I do think they should make a return... but as the same sort of spirit Spriggans are. Just have the medium they manifest through impact their appearance. If it's plant life, they are Spriggans, if it's water, they are Nymphs. If it's Air, they are Djiin
But yeah, in general I think ESO has done a great job of pushing inclusivity in the franchise. I remember my encounter with the first same sex couple in the game, I. One of the Pact starting zones.
A woman asked me to help her find her wife. No fanfare. No questioning. Just matter of fact, normal 'Save my wife'. It was remarkably refreshing to just have it handled as normal and mundane.
Yeah but way to slowly, I don't think Bethesda would feature another hint of not lazy romance system LGBT rep until a bury the gays situation in dragonborn
It's only major misstep I think was the autistic Argonian... basically boiling it down to 'He didn't get enough love as a baby' stereotype which is just ludicrously wrong.
In my head I even wrote a bit of headcanon-lore as to how same-sex marriages might go in various cultures.
NOTE this is all purely headcanon...
- Redguards would be pretty prejudiced against it (think of the attitudes of the more fundamentalist side of the various Abrahamic religions). Crowns are worst at this, Forebears might come a bit closer to Imperial attitudes.
- Bretons would be probably the most accepting of it among humans (think modern European attitudes)
- Imperials would tolerate rather than accept it, it would probably still be sneered at, but there wouldn't be a law against it.
- Nords... their culture has some of the worst "toxic masculinity". Might be more accepted among the farmer and merchant classes, but certainly not among the warriors... at least, among men. Among women, you'd have the women who basically act like the stereotypically-masculine warriors - fighting, shouting, drinking all the time - they might prefer women. (They've even got a code. Look at some of the names or nicknames they take... swordMISTRESS, shieldMAIDEN, spearWIFE... it could be the code that indicates whether the "-mistress" might be willing to go with a man, or the "-maiden"... won't.)
- Orcs... have similar issues with toxic masculinity.
- Argonians... are Argonians.
- Altmer... are utterly prudish on all matters to do with sex at all. "No sex please, we're Altmer". Barely even admit that homosexuality exists.
- Dunmer... don't care who you're sleeping with, but often won't bother even with formalising relationships at all. The most likely to be bi, and the most likely to be poly.
- Bosmer... Very family-oriented. Will accept same-sex relationships as a family.
- Khajiit... Relationships of all kinds tend to be the dom/sub type, whether opposite sex or same sex. Even among hetero, a dominant-type male would look for a more submissive type female... but the reverse would also be true... and the same might happen in same-sex relationships.
Sorta like Disney's Elemental... the intent was great, the execution was problematic.
As far as the Altmer go, based on ESO, they aren't exactly AGAINST same sex relationships.
Their primary issue with it socially is the termination of bloodlines.
Exactly. More concerned with that than with romantic feelings
Yeah. Your responsibility to the family is to produce children. End of story.
If you want a romantic relationship on the side? Fine. But ultimately you are breeding stock in the eyes of your lineage.
And my version of the Nords explained why Ragnar the Red had no success with Matilda Shield-Maiden, and why they ended up coming to blows... 🙂
Indeed.
Though I'll admit, I'm pretty biased against Nord and their inspirational foundations, so I'm probably too quick to judge them as backwards and regressionist.
Skyrim made nords a mess, mostly because it feels like they want to blunt the teeth on any kind of commentary, like they clearly say nords are sexist as hell but feel like they shrug on if it's bad or not,
and the pro-Imperial Nords seem to be less bad at it than the Stormcloak tendency.
Not really which further muddies it as the stormcloaks make up the largest number of female warriors in any faction, the game also tends to paint most female leaders in a bad light unless they are very complementary of male ones, like the jarl of morthal is the only women in a position of power who isn't depicted negatively most of the time,
Dunno about that. Even on the pro-Imperial side, I always wanted to keep Laila Law-Giver in Riften
If only because the alternative is Maven Black-Briar
As for Elisif in Solitude... She does not strike me as up to the job. In time she could be a good Jarl of Haafingar. But a good High Queen? Not really. She really needs to listen more to Bryling and less to Erikur.
Laila is depicted as incompetent and stupid and gullable, she's also loyal to ulfric,
To be honest, not many of the Skyrim rulers of either sex come across looking that good. Balgruuf is probably the best of them, I'd also speak well of Idgrod in Morthal - and she's often slandered by her own people for apparently delaying action because things are not as they seem, but she turns out to be right. And Igmund in Markarth seems to be not a bad sort.
I hope when we finally get Almelexia's pillow book, it's nothing but veiled scathing take downs of neravar and company and makes it clear millennia of dealing with a narcissistic hypocrite like vivec and a mewling man child like sorha is what drove her mad,
Only if we also get similar pillow books for the other two which make it clear that from their perspective Almalexia was always that way and the three of them really couldn't stand each other 😛
No, she got screwed over by the writing, it is violently not ok that the only woman in the group got treated that way,
Skyrim kinda dropped the ball there largely because it seems they tried to make up for Oblivion being... well, Oblivion.
And in doing so, made it less a Civil War, and more a Foreign Occupation. The Loyalists aren't Nord Loyalists, they're just full on Imperial Legion, being more Cyrodiilic than Nord.
Good morning.
Good morning, humble Bard.
Hey, how are you?
Working, unfortunately.
Oh this I know, which is why I dislike it when people scream Woke.
I think Cyrodiils have something in their Mythology/Reman Propaganda with Huna(?) the dude Pelinal loved I think it was.
Their relationship isn't confirmed in core materials, only in Kirkbride's later stuff.
Why does it feel like it's 11 PM when it's barely 3...
Because Friday
They also have evidence that every living minotaur is the closer living relatives of THE imperial hero the founder the entire reason humans rule the continent but drive them from society so never doubt Tiber and Reman's ability to ignore things that don't align with them,
Honestly Minotaurs are mess because TES didn't change things up to the point the lore we have for the Alessian order messing over the Minotaurs is an out of game thing for ESO in order to make sense for the generic minotaur enemies of TES4 and earlier.
Reman and Tiber lore just isn't built with Minotaurs in mind since Morihuas was only tied to them after TES4 (base game) as KOTN was the one that tied them I think it was?
Morrowind while being hot and full of lava and all that is probably not as hot as Australia
It's probably colder due to the volcanic activity.
Sorry am a bit confused on this
Minotaurs were just enemies without much to them in Arena and Oblivion. like at least 90% of their lore is from ESO because they just were not expanded on until ESO.
Reman and Tiber had all their writing done before TES4's KOTN and ESO. So from a writing PoV Minotaurs really do not come up much for the Cyrodiils (TES4 even has mounted Minotaur heads).
ESOs sources for Minotaurs being messed with by the Alessian order is this ESO related out of game "Lady Clarisse Laurent Answers Your Questions" and the ingame one with "On Minotaurs" which is just some persons controversial theory on the Belharza Stone (which we never actually see the stone itself to make our own)
As such when ESO did things they just worked with previous depictions. It's probably why they're much more aligned with the Reachmen since the Imperials really don't care much for Morihaus or Minotaurs.
https://en.uesp.net/wiki/Lore:Lady_Clarisse_Laurent_Answers_Your_Questions
https://en.uesp.net/wiki/Lore:On_Minotaurs
I feel bad for them as a people honestly
For the mounted Minotaur head
https://images.uesp.net/9/95/OB-quest-Accidents_Happen.jpg
Oh hey I remember that quest! I loved dropping the Head on him.
Mounted Minotaur heads don't mean a whole lot though. We've been making decorations out of the remains of other humans for thousands of years.
It's really only been relatively recently in human history that the dignity of human remains has been extended as a universal consideration. For most of history, if you were 'othered' then your remains were fair game for all kinds of desectations.
So ESO establishing Minotaurs as literal PEOPLE doesn't instantly invalidate the treatment in Oblivion.
It just makes the Septim Dynasty look worse in hindsight. Which is entirely appropriate, IMO, as the Septims suck the Doht