#elder-scrolls-general-chat
1 messages · Page 6 of 1
The Eternal Champion
The Agent
Yeah Later titles sound badass
The Dovakhin is my favorite
Although there is the one for Elder Scrolls Online
The Vestige
Oh don’t let that fool you, they save the world on a weekly basis
Way more than any protagonist in general
The Forgotten Hero is Elder Scrolls Legends
The Mobile Card Game
I said save the world more than once
He can still die, just not from age
Also the Vestige is believed to be Immortal
Look man all of them are hard to kill. XD
No they are, The Eternal Champion Survived 10 Years and we have no knowledge of his fate afterwards
All the characters just body anyone
Akavir
But ultimately we’ll never know what happened afterwards
I think it’s bound to happen as the way I see it, Bethesda will never reveal to much or give definitive answers on all the conflicting reports on those people until it happens to avoid committing prematurely
Imperials actually
Empire attempted an Invasion and it failed
Not really, they are Human’s but there beliefs and looks tend to be very obvious
They are more Brawler and Normal Weapon Users, they don’t tend to mess with Magic.
Atmora
Yeah, the Nords
Oh I was confused for a moment, the Sunken Island is Yokuda
But it still exists as the Yokuda Isles now, it was stated to be as big as Tamriel itself before it sunk.
Yep, Yokudan’s as a people still exist there
Since not all left
Yeah, Redguard are those who migrated from Yokuda to Hammerfell
The Yokudan’s who stayed are still classified as Yokudan’s
Akavir is one good location. It’s basically the only other known continent with a similar situation. Different races spread into different regions. But only 4 or 5 known races.
It’s just a mystery at the moment, my guess is when every Province get’s one game that will be it, ESO will handle any other left overs that they didn’t cover if anything.
iirc this was only true until DF's ending.
What exactly about Daggerfall’s ending says it’s not?
While IMO overblown, the introduction implies it was more than just Jagar causing the Empire to collapse - since Uriel Septim's first descendant the Empire was severely mismanaged, with the Bay Kings' vie for power in Daggerfall only a rebellious conflict out of many. The Empire's main goals with Numidium were to tell the Bay Kings to sit down, and put the other provinces in line, which is what they're specific ending entails.
I'm ignorant about the exact details of the Empire's politisphere following, but so far things seemed "stable" until Oblivion, with the Warp in the West also noting that the Empire got exactly what it wanted: Daggerfall was pacified, and doesn't mention the original conflicts across Tamriel, which is a far cry from where the game started.
If anything that only halted it for a time but things were still bad going forward
The Heroes from Arena to Oblivion only Halted the downfall of The Septim Empire but eventually it fell
Speaking of Yokuda, look I know they got the Maromer already. But it'd be kinda cool to me if they had a more underwater race/civilization, buildings and all. Maybe living down in sunken Yokuda?
I wonder if there are any towers in Akavir? Kinda weird to put them all on one continent even if it's considered the most populated. But like idk, maybe once more towers fall or some other event occurs, Tamriel will split apart
I'd like to see the Dreugh return to being more than just crab monsters. Having them as an under water civilisation would be swell
As for Towers... There are no known Mer on Akavir. So it's unlikely they have any Towers.
known... hehe
Elder Scrolls has never really done that with The Sload, Hadolids or The Dreugh because of Underwater.
They come to land, we can’t come to them.
If they have a civilization we don’t know because we lack the means to really be down there, Water Pressure and all.
Water is more complicated than that, since it is the literal memory of the Aurbis.
I mean I’m just saying that if there is a civilization they won’t show it because of Underwater
I'm thinking in these cases they no longer have civilizations there, quite literally fading into memory.
I mean Hadolid’s are stated to be in communication with Sea Elves
Who are the only ones who can really communicate with there Sea Based Magic
And Hadolids know what a Sword is
Yeeeah... Swimming in Bethesda games in general is... Present.
So I think it’s safe to say they are sentient as other races but our lack of being able to communicate properly is never going to allow any type of opportunity for cooperation.
And that's about the extent of it.
It’s not just that, it’s just these creatures are gonna be living deeper in the Ocean, probably close enough to the surface but nobody can reach it but them.
I mean maybe Argonian’s but Again, Water Pressure.
Presence of small communities of them on the line between oceanic shelves and the deeper sea would be entirely feasable.
But again these races can only breath underwater for so long and I imagine going underwater for many is a scary thought
The real reason we generally don't have any depiction of aquatic life is the games basically irrelevant aquatic environments. Due in part to the bare minimum swimming mechanics in the game s
I assume if anyone is capable of figuring it out it would be the Mages
Even Water Breathing is basically a waste of a spell
I mean game wise yes, in certain situation in universe I can definitely see it’s benefits
Yeah
I just think it’s one of those cases similar to our world where we know so little about the rest of the ocean
One example of a decent under water interaction that sticks in my memory is Quest for Glory 5, and the Tritons. It's something you have to build up, either securing a special tonic to let you breath underwater, or learning a rare spell
You then need to totally change your behaviours when in the water (using a Zap spell will literally kill you)
I know Water Bubble Magic and walking in underwater is feasible
ESO showed that, but the movement was slow.
But we don’t have the Bodies to handle that and it just takes one Pop
True, though that only really matters after a particular depth.
Up to 100m depth should be reasonably safe, even without having to come up with any special justifications.
Point is I think the Mages in Elder Scrolls are just not as invested in the Unknown of Underwater
Which would explain why we know so little
We know pearl diving is a lucrative industry, so I suspect it's more a gameplay dictating lore focus than anything.
I mean Pearl Diving sure, but that still would be closer to the surface waters if anything
Gameplay doesn't properly accomodate it, so they haven't spent the time developing it. And then they create a feedback loop where, because it's not developed in setting, they don't refine gameplay to explore that.
Typically 10-50m
Plus Clams with Pearls are also on the beaches of High Isle and Summerset
Which is still insanely deep for most people.
Not the Argonians probably
Depends. Swamps and marshes are rarely that deep.
But even then they live in Black Marsh and the waters aren’t that deep
Large lakes and coastal regions are where you get that kind of depth, and those aren't that common in Blackmarsh based on what we've seen
I just think even if Gameplay accommodated a deeper underwater that still wouldn’t be enough to reach those civilizations if they exist.
I know Elder Scrolls has Magic but Magic can only do so much.
The core of them? No. Fringe outposts however would be within viable ranges for divers.
We wouldn’t be able to really fight under there if anything.
Those Creatures have the capability of fighting in the water, Tamriel’s races wouldn’t be able to unless they had some type of Magic Ring or something that allowed for Swiftness underwater
Again, you have wiggle room with Fantasy. The key is to make it believable, without necessarily having to resort to hyper realism.
For instance, non-thrust weapons suffer huge penalties under water.
You can technically still fight, but you need to change your approach to suit the environment you are in. And this makes under water combat have different challenges and different stakes.
I mean I just think for the Player Character you may be one of the select few to get a Magically Enchanted Item to wear that will allow you certain benefits in Water.
The general problem with past games is, they don't apply and systemic changes to being under water. You just fight like normal. And doing so made it so being under water really didn't offer any sort of gameplay dynamics, it was just a tint on the tileset.
To not be as defenseless
Then Skyrim took away under water combat entirely. This made spending time in water a radically different experience, but swung too far in the other direction and made it so people actively avoided being in the water at all.
There's a middle ground to be found and with that middle ground there is room to explore more underwater ecologies. Including those civilisations.
Maybe not the entirety of them, but even if just the peripherals.
I just think of Oblivion’s Underwater because Skyrim didn’t really have it.
I started another morrowind playthrough recently so i have an opinion about water
I love water walking
It’s Wet and gets everywhere
It adds another way to get to areas that isnt a road or crossing hills
Said Anakin after no longer dealing with Sand
Its faster since the route over water is flat and straight forward
Water Walking… sounds like a Certain Individual
And since its water you wont really be interrupted unless something can fly at you or can keep up with you by swimming
Any time I hear about Water Walking, i think of Death Knights in WoW wiping whole raids with Path of Frost...
They had water walking in WoW?
I think of Jesus and I’m not religious
Path of Frost applied it to everyone in your raid within 60 yards.
I do wonder if Elder Scrolls VI will bring back Underwater areas.
That sounds cool
I would like them to, but they need to really reexamine it mechanically.
I hope elder scrolls 6 brings back magic variety and gives you a character sheet
Hammerfell is Desert at the edges but is said to be More Tropical as you venture into the inner parts
I want atrributes and es 2-4 stats
In concept. In execution, it was nothing but mischief. Many raids have large holes you jump down, then they have pools of water to break your fall.
So DKs would jump down, turn on Path of Frost, and everyone else would hit the water as if it was solid floor
Honestly it was fine in morrowind even if you didn't know what you were doing with leveling as long as you were choosing the attributes to increase that actually mattered to you
So Desert Areas if anything won’t have a wide abundance of them but as you get closer to the middle they are more prevalent
I am very much on the TES5 system moving forward.
It needs some definite refinement, but it has far more potential
I just want more options and freedom
A whole game of desert.....isn't too exciting but I think BGS is self aware of too much of one biome can get dull(Especially desert).
Atleast give the attributes back
Nah. Leave them gone.
Perks allow for individual expression of Attribute Concepts, without resorting to generalities.
You can differentiate between Running Faster, and Swinging Faster. Instead of rolling both into a single Speed attribute
Mechanically, no. Because TES doesn't actually have variable attack speed. I'm talking conceptually
A better example is Strength
Hm?
Strength, traditionally, increases all your strength related activities.
Perks, on the other hand, allows you to increase specific aspects of that. So you can, in effect, choose to 'skip leg day'
The amount of work it would take to get the traditional system to do what Skyrim's system is capable of at base, is just not worth it.
But they DO need to use Skyrim's system better.
I dont know if i can really wrap my head around that
Maybe its just how i play the game
I think i prefer morrowind cuz i can power level so fast using the mages guild to teleport me to caldera
And i use creeper to sell stuff to for training money
So i just get strong fast
Hammerfell is more tropical in the middle I believe so it will definitely not be all Desert
I think I am curious about Craglorn considering ESO and Alik’r.
Seeing how much things have changed.
Hew’s Bane and the lower end of Bangkorai to, can’t forget that.
I think for me mainly its just the feeling the traditional rpg system gives me
I like seeing the attributes for my character increase based on my leveling choices
Makes me feel like my character is actually growing in the way i want
In skyrim it just feels kinda... not like that
Except with Requiem but that still doesn't give me a character sheet with stats and attributes but it represents character progression better than vanilla imo
But i would not want hit chance back
Maybe if they could have animations reflect whats happening like in Kenshi maybe so like your character missing would be shown for example
Do they ever really say how deep Blackreach is?
I can probably explain better after work. It's difficult on the timetable of my breaks.
Nope.
Im working rn too
Ok, so. The main point is this.
Traditional Attribute systems are effectively an All-In-One approach. When you increase an Attribute, all expressions, reflections and activities remotely related to that Attribute go up as well. Increase Strength, and you can hit harder, lift more, kick over more buildings, etc. Increase Intelligence and you can read faster, do advanced calculus on the fly, and perceive the the weave of magic before your very eyes.
The problem with this is that it railroads progression and expression of those ideas. All 100 Strength characters are going to be physically the same. It doesn't allow for exploration of different kinds of Strength. Different kinds of Intelligence. Different and diverse manifestations of extremely broad and nebulous concepts.
Skyrim's use of Perks, however, focuses on making those individual elements electives. You can choose to improve various aspects directly in relation to how they interact with a Skill. Instead of increasing Strength and being able to hit harder, carry more, and play kick-ball with sedan sized rocks... You can choose to specifically hit harder without the automatic bonuses elsewhere. You can choose to specifically refine your magical insight, without instantly getting better at Calculus at the same time. You can become Friendlier and more personable, without also becoming a better Liar.
Used more thoughtfully, this approach opens up a huge range of character diversity that simply would not be possible within the old Attribute system. It allows you to explore the same concepts those Attributes represent with infinitely more nuance and variety than All-In-One stats on a character sheet could achieve.
Yeah, theoretically the perk system could be really incredible and allow for lots of diversity.
But most of the perks in Skyrim were terrible (%increases? Really??). They should have hired an employee who knew how to design perks.
Ordinator is pretty decent(Its not flawless but better then all just % increases but those have their place IMO)
Yeah. I'm not saying it was executed well. Buuut... It's a better system to build off of
You could also implement aggregate tracking of Attributes obtained through Perks to serve as gating on Non-Skill related Perks to increase the range of things that are covered
Skyrim's main cities are about the same size as those in Oblivion. Oblivion just has more closed-cell cities, and of course the Imperial City.
Skyrim's just feel smaller, because they tend to be more spacious.
Viking cities arrrrrrduuurrr
It also comes down to the engine being able to handle a cell like a city
Actual size and population, they really aren't any bigger than Skyrim's in most cases
The Imperial City being a notable exception
Let's examine the first towns most us us enter in Oblivion and Skyrim, Chorrol and Whiterun:
Chorrol: 23 buildings; 51 NPCs
Whiterun: 26 buildings; 79 NPCs
Now let's look at the 'seedy' towns in each game, Bravil and Riften:
Bravil: 24 buildings; 57 NPCs
Riften: 27 buildings; 95 NPCs
Lastly, let's take a look at two towns at random, Bruma and Windhelm:
Bruma: 23 buildings; 51 NPCs
Windhelm: 25 buildings; 67 NPCs
Skyrim's numbers are still too small. But it is not true that all Skyrim towns are always smaller than Oblivion's towns.
I just did. Riften is slightly larger. They are both too small for my taste, though.
You also have to go by lore and stuff
The way that culture is
Kinda like the Ayleids
How long have you had that post saved?
I'm not sure. I'd guess about a decade. As soon as Skyrim came out people starting repeating this erroneous notion that Oblivion's towns were larger. It was probably about a year after release that I got fed up hearing this stuff and counted a few of them. To be sure, some of Oblivion's towns do indeed contain more buildings and NPCs, but it's simply not true that all do.
I know you've been using it since the Forum days, so it's getting long in the tooth.
Actual facts rarely go out of date, of course.
In Bethesdas defense its been awhile before another Elder Scrolls game to show city size(Yess F04 had Diamond City but you get my point).
That came before Skyrim.
Howard has stated that Starfield's New Atlantis is “easily the biggest city in the game and the biggest city we’ve ever built – it’s kind of the capital here in the game. We’re talking bigger than anything in Skyrim, bigger than anything in Oblivion, and bigger than any city we’ve ever seen in a Fallout game." This leads me to expect that towns in TES VI will be significantly larger and more populated than anything we've seen since Daggerfall.
It remains to be seen what the end product is, though.
I'm hoping they don't sacrifice interactivity for scale.
I'm totally with you there.
I've always prized having fully accessible, fully detailed houses and npcs
Permanently locked doors, aka facades, go against the spirit of the titles I think.
Its why the small settlements have never really bothered me that much. It would be really great if they were large, but I understand the development and rendering restraints
Theres always going to be a non 1:1 scale but.... games have gotten better. But.... I don't know what AI will do to the industry(Despite dozens of articles jumping the gun on said topic).
We're probably looking at more than a decade for any noticable changes there.
they were randomly generated
Returning player been out the world for a long time my guild died and well you can guess the rest .anybody know where I can look for a guild to enjoy so I can get back into the swing of things .
You won't find what you're looking for here. This Discord is for Bethesda Game Studios, developer for the single player titles. You should visit Zenimax Online's TES:O official forums, or try one of the unofficial TES discords.
You can check out the ESO Forums https://forums.elderscrollsonline.com/en/
Thank you
Thank you
currently, I don't have any information on that.
There’s going to be a tradoff. At some point the developers have to choose between scope creep and economic responsibility
“Go in every room” and “talk to every npc that also has full schedules” was always destined to cap at some point
Mrm... I don't think so.... I think mass technical debt hurt them more.
Sure. And to be entirely honest, I'll take a Bethesda game's fewer NPCs and full interactivity, over something like The Witcher 3 or GTA or Cyberpunk any day of the week.
Stupid phone...
Anyway... There is a happy medium to be found. I think Fallout 4 slid too far in the wrong direction, and it remains to be seen where Starfield will sit.
I'd rather a 'City' of a dozen buildings and 20 interactive NPCs, over a city of hundreds of big collision blocks and thousands of cardboard cutouts.
Sometimes I feel the prevalence of Rockstar's and Bethesda's open world design goals have poisoned the industry into fathomly unhealthy standards for the genre. Just how much can you go with life simulation before GTA 6 inevitably bombs the entire genre if it can't make back the alleged $1 billion+ development budget including marketing?
AAA gaming and Blockbuster Culture in a nutshell
GTA V made $1 billion alone in the first three days of its launch on PS3/360 but we don't know if the same is going to happen if the story and gameplay suck or doesn't innovate.
Gameplay will almost certainly NOT innovate.
If we've learned anything, AAA consumers don't actually like innovation as much as they claim. Especially if it doesn't come out as instantly polished and refined as the stuff they've been used to for decades
I keep telling people that GTA 6 as its own game is a horrible idea economically and resource-wise. They could've saved so much money releasing a new city and the improved engine features as an expansion for both V and Online while keeping the polycounts the same level as V's base game.
Indeed.
That said, I have zero faith in Rockstar's writing anyway, and stopped paying attention to GTA years ago... So what do I know
We're already way off topic, but it makes me wonder how CDPR's writers would write a GTA game.
I wouldn't discount Rockstar out and well opinions and such. (And no I don't think Rockstar or Bethesda has poisoned anything. Greed and caplistic stupidity has but off topic).
Yeah, Bethesda's writing approach is significantly different than either of their main Open World competitors
It’s GTA, you know for a fact that is gonna rake in all the money
Considering RDR2’s Writing I can’t really say it’s bad writing
I think it’s the fact the GTA Creators aren’t so much of a factor for GTA VI as far as we know for it’s story that it may not be good.
RDR2s writing wasn't bad in a technical sense. But it was in a "It's Cowboys" semse
Sorry but I have to disagree
Rockstar’s Writing has been touted one of the best of the industry, Dan Houser is Gone and only 1 of the Houser Brothers are there to likely Write 6’s Story
And I don’t say best Lightly
It’s pretty much the case, but people are worried going forward for good reason.
As for GTA 5’s Story regarding the online, I don’t think any of the two brothers had any involvement with it’s story or dlc’s
Anyway
Bethesda
Depends on what it is, there is the term “If it ain’t broke don’t fix it.” That sometimes goes around when something’s gameplay is already considered good with no need for change or something.
Adding to what’s there is never a bad thing though.
Yeah, but Last of Us and New Vegas are also praised for their writing, sooo...
Indeed. At the end of the day, the writing approaches of the competition simply do not apply to how stories are handled in TES.
Their reliance on tying things into a core character identity, rather than effectively filling a world with stand alone narratives, means that Bethesda needs to approach things from a significantly different angle.
Personally I don’t agree with that comparison as when I play a Rockstar Game I can actually feel close to the characters, there struggles, there losses.
Like Last of Us 1 had characters to get attached to very well, the same cannot be said to much of the sequel
I got attached to Ellie. Joel got what he deserved though.
Oh he did.
It's a shame the show made him so sympathetic.
Careful with spoilers, even for other games, make sure to mark them if you'd like to mention them
I mean I haven’t seen all of the show yet, I already know it’s considered one of the best adaptions.
And the Third Ep without spoiling made me cry.
Bethesda does there stories there own way, they have always been more about the journey if anything.
Rockstar stories are more character driven based stories.
Indeed. And there's a place for both.
However that doesn’t mean they don’t have quests for characters to have a moment, like the Fallout 4 Companion Quests
Though I think their attempts at making more character driven stories has shown that Bethesda's writers aren't well equipped for that. So should stick to the more Store driven, rather than Character driven stories.
Or, work on improvement
That’s honestly for the better. If there is one thing I did like what ESO did is the Thieves Guild Side Quests where your Guild Mates had there own personal stories which helped you grow attached them them prior to finishing the dlc’s main story
And Bethesda themselves did do that for Fallout 4 Companions so I can see that being a staple for All there series going forward.
As can I. Though that system needs some work too
Some way to command companions in engagements, for one...
I hope we still get companions that don't have narrative arcs. It's more realistic to have a spectrum of character depth for them, including that one with the really cool design that's just mule fodder for the player.
Hello
🖐
I realized you were that same dude from UESP Discord, which I just noticed you left and then came here lol
General TES related chat.
Per the old forum days, the topic used to mostly feature gameplay and mechanical discussions. But even in the mid 2010s, those engaging in said topics were relatively few. And most didn't make the transition to the last Forum platform, and fewer moved to Discord.
Also requests for Multiplayer. Vehks brazen danglies... the amount of multiplayer requests on the forums...
“This server that has 98K members isn't active”
This particular channel isn't particularly active. Many of the others see a lot more activity though
I wasn't referring to you 
I didn't think you were, I was just honestly addressing the point.
This particular discord channel doesn't get a lot of activity. Plain and simple.
Agreed but people need to stop saying it's not active
I understand
Some times, I miss the old gang...
We never had anything useful to say, but at least we had the endless run around of topics.
You can only run around a certain thing a certain number of times before you get dizzy and sick of it.
I was being more hyperbolic than anything.
Most of the old names had pretty worthwhile insights, and no two conversations were ever really the same.
soooo ES6?
It's coming. We don't know when.
cant wait for some news about them
After Starfield
Do you think the Dwemer will come back in next game
Remember what happened when they disappeared?
Never know if some ancient civilization might come back like in Skyrim the last snow elves
I agree.
We've already met one in the form of Yagrum anyways.
There's only one left so I don't know how he could do anything sadly
the vampire snow elf is the one you kill. the non-vampire is the one who survives, I don't think you can fight him.
Then again, I haven't tried playing Dawnguard from the vampire side.
On the other hand, Skyrim may be in danger of a massed Falmer invasion... Or the player may have inadvertently averted one by clearing out so many caves full of Falmer 🙂
He really let himself go.
corprus does that to a mf
To be honest though, Gelebor may not even be a Snow Elf anymore...
Going live on twitch with more Morrowind! https://www.twitch.tv/fenharellan13
You can get it on Steam
It's currently on sale, I think... $3.99 cad
Well, I mean, it IS a 25 year old game that was generally clunky even when it came out.
But for half the price of a Starbucks coffee... Probably worth it.
1 dolor
top
I mean, I bought it for $70 in 1998, sooo...
Lets say I believe you. Robbery of a price that said BGS usually delievers/ has games with a lot of value compared to competitors.
Welcome to pre-price standardization nonsense
Video games around here regularly went for $70-100 cad until about 2001
During the Cartridge era, some games went as high as $130 in the mid 90s
I mean... Hell, first game I ever bought cost me $90 in 1994. Saved my allowance for almost a full year just to get it.
Man, the past sucked.
Whelp, guess I should finally get around to looking at Dragons Dogma. Maybe see what this supposedly great magic system is all about, and whether or not it has any application to a TES-like game.
🙂
Magic is generally a pretty wonky thing to try and execute in a game. And it's applications and mechanics tend to change pretty significantly when moving from 1st to 3rd perspective, and so on... So I've always been somewhat skeptical.
In reality, I can't think of a single game i would actually say has a GOOD magic system. Plenty of examples of good traversal dynamics, good melee combat, good shooting combat, etc ... But I can't actually think of any good magic.
I liked the Two Worlds 2 system. With certain adjustments it could be great
Played the first, though never played the second.
It's a combination system. You'd collect different cards (should have been grimoires or somethin'), each with a simple effect. And you'd combine different effects to make new effects
Very simple, but was a nice outlet for creativity
Tried playing the first one… got bored after awhile
There's a video on YouTube I found that talks about it called A Deeper Look at the RPG with the Best Magic System
Sometimes I think people have crazy expectations.
Is this the video? https://www.youtube.com/watch?v=XobgQaC3CBs
We take a deeper look at the RPG with the best magic system.
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Yes. It just gives an overview on how it works and some of the crazy emergent gameplay that can result.
Like in the end they levitate using a bunch of anvils, which is actually pretty funny.
As I said I'd make some adjustments, especially in order to fit it into TES. But the essential elements are something I really liked.
Absolutely. Which is generally why I try to err on the side of examples I've seen done
Rather than just try to make up pipe dreams as I go
what game is that?
It's a game caled Two Worlds 2. It came out in 2010.
Two Worlds II is an action role-playing game developed by Polish developer Reality Pump and published by TopWare Interactive as a sequel to 2007's Two Worlds. It was released on 9 November 2010 in Europe for Microsoft Windows, Mac OS X, Xbox 360 and PlayStation 3, and on 25 January 2011 in North America for the same platforms. Two Worlds II is a...
looks cool
Two Worlds II has the best potion system of any RPG game I have played, that is all I have to say.
If its anything like D2, pass. But I haven't played the game.(Two worlds that is)
As in Diablo 2?
I agree with the video's creator in not recommending the game. But in addition to a shady publisher the game is incredibly mediocre for the most part.
Aren't most games though?
I'm always dumbfounded by people who play a game, and then have an existential crisis afterwards because it was so awesome they now feel empty.
Like... 30+ years of gaming, and I can safely say I have never experienced that. And for most of the games people cite as doing that, they really aren't worthy of that sort of reaction.
Doesn't mean they don't have value, of course.
By especially when it comes to Magic, things are complicated. Ultimately, I think you have to define what magic is and how it works in setting, and THEN develop a gameplay dynamic to reflect that.
Because at the end of the day, that's what your gameplay is supposed to do. Reflect the world you are engaging with.
in other news i wanted to try eso but i just dont think i can, it has that color palette i dread so much from skyrim, it is not pleasant to look at, in the slighlest, i have a strong feeling about the aesthetics of this game and i just cant get past it because they look terrible, in simple words, i hate them, i know it is a strong word, but i really hate them, i am sorry, i wanted to like this but i cant
i wanted to find morrowind, because i love morrowind, but i dont know anymore, it is just... i dont know, maybe with a mod i can change the color filter or something?
Yes, sorry for late response. I've tried to deal with the potion system but my god... I don't know how people handled it.
What game would you guys say has the best ost?
I have a long-standing sentimental fondness for Morrowind's soundtrack.
Tough call...
hey, can anyone help me a sec? ive been playing skyrim for a few hours and im doing the restoring order quest. ive gotten to the solitude sewers and i just started fighting ||Thoron,|| but he keeps spawn killing me. i was going to just redo the entire sewer, but all my saves from the past 4 and a half hours are gone and i dont know what to do. im extremely upset. tried googling solutions but nothing is really similar to my situation. i play on an xbox one, and i dont know where all my previous saves have gone. any advice?
You might find better help in #1087805579399004210 or #skyrim-chat
Yeah... Diablo in general hasn't really had a great potion dynamic. It's just... Stockpile Reguvenation potions and chug them like you're a feat boy on a bender while fighting a boss.
D4s actually probably the best take on the system, limiting your charges and using combat drops to replenish uses. But that works in the context of a Diablo game, and not so much most other RPGs.
Morrowind, hands down. Battlespire's main theme is a rather distant second, but Morrowind's entire OST is both awesome, and at this point iconic.
Oblivion and Skyrim just feel dull and derivative after Morrowind.
Derivative? Dude those OST’s fit with there respective games.
Not only that it’s the same composer
They are derivative in the literal meaning of the world. Everything after Morrowind is designed to fit with the style and even repeat specific riffs which Morrowind defined.
It's a common thing in franchises. Halo, Mass Effect, Red Alert, WoW etc.
…What?
Derivative isn't necessarily BAD. And in some cases that sequence of iteration can improve on the original. Halo 2s theme, for instance, improves on Halos by adding the guitar strings and upping the tempo. Hellmarch 3 takes Hellmarch in a techno-synth direction that gives it more energy.
But ESO is the only game that expands and improved that sound defined by Morrowind in my mind.
To the point where I'll listen to the Morrowind OST from time to time. But I literally turn off music in Skyrim and Oblivion.
The Same Composer also did ESO
He did not
Yes he did lol
Soule didn't do ESO
He worked on the original theme for it, but Brad Derrick and Rick Schaffer are behind most of the soundtrack and later iterations
Yes he did, Base Game
And ESO's base theme is, again, not that striking IMO. It's the later variations used in the DLCs that really sticks.
Though, to be honest, I wouldn't even say Morrowind is Soule's best work. Total Annihilation's OST beats the pants off Morrowind.
Even then Oblivions soundtrack by Jeremy came from a near death experience
Which is what inspired that Games soundtrack
I don’t want you to
I prefer all the games having there own Music, but I also prefer all the games post Morrowind having there own take on the main theme because the theme has defined the series.
In the same vein that the Assassins Creed 2 Ezio’s Family theme has been in later games with there own take on the theme.
A good example of derivative music done well is DooM. It takes a lot from the original music, updates and twists it to really fit the style and dynamic of 2016s reimagining of the entire franchise.
I just don't feel that with Oblivion or Skyrim. I understand what they were going for and what the intent is, I just don't find it resonates with me at all.
Doesn't mean they are critically bad, I just don't particularly care for them.
I just don’t know if it would have worked really, Morrowind Music worked for the location and what it was but I don’t know if similar sounding music based off of Morrowind would have necessarily fit the other provinces.
Oh, Morrowind definitely wouldn't have been able to just carry over.
I am just not fond of the actual direction they took for the later iterations.
For what it's worth, I also hate the Wild Hunt OST, so it's not just a comment against Oblivion and Skyrim. Video game music is complicated.
Wait what is Wild Hunt?
The Witcher 3
Honestly, the only Fantasy games I can think of that have really good OSTs, are Morrowind, Vermintide, and Phantasy Star 4. Though that last one is half Sci-Fi so not really count..
Sci-Fi generally has more musical room, and can really define it's self more clearly because harsh instrumentation and modern styles are easier to mesh with it.
Metal and Synth tend to be more jarring in fantasy games for instance.
I prefer the songs in Morrowind, but the smaller tack size generally prevents me from listening to the in game OST.
Music can be very subjective.
Indeed.
I wonder how long itll take for TES6 dedicated channel to appear
We will most likely open a TES VI chat when a release date is officially announced.
Got years to go then most likely
After seeing gameplay of ToTK, I still don't understand how ES6 is going to live up to its hype. I'm seriously concerned about people's expectations for what is basically the HL3 of western RPGs now.
I really wouldn’t bother comparing Tears to Elder Scrolls.
It’s not exactly a series that has you necessarily share the same vibes
Zelda is Zelda, Elder Scrolls is Elder Scrolls, I honestly don’t understand what comparison needs to be made.
I'm not sure what you mean... ToTK looks dull to me...
That said, almost no game lives up to the hype consumers build for it in their own mind.
Ultimately, while marketing does try to create some degree of hype... The playerbase generates most of it. Often with the least information of anyone.
Which is always a recipe for disappointment
Don't have a switch and well even if I did the if I recall gameplay to always switching weapons is not 4 me despite me being a Zelda fan. I'm sure it has a big audience.
I never could get into the new Zelda games. I bought Breath and Skyrim (probably for the 3rd or 4th time back then) and I ended up playing a lot more Skyrim on the switch. I like what Zelda is going for and I get why people love it but my version of an open world rpg will always be more like Oblivion and Skyrim.
I just never could get into Zelda, period. I've played several of them over the decades, and I think, in total, I've only played 2ish hours in the whole franchise.
Just... Not games for me I guess.
hi
Morning
Heya
Okay so I just though about it, after seeing all the theories of where ES6 will be set, with how large starfield is, what about the possibility of MOST of Tamriel as a map instead of one region?
Hammerfell, and while possible, I think it unlikely.
Also, I wouldn't want it to be all of Tamriel in any event.
I don't think most of Tamriel is a likely option at all. As little that we know about it, Starfield is going to be relying on procedural generation to make a lot of its planets.
Personally I'd prefer seeing one province in greater detail than we have previously rather than many provinces in less detail than prior games.
Hammerfell and High Rock are both on the hot list for the next province, as disappointing as that is for me. Returning to an elvish province or featuring a betmer province for the first time would be my wishful thinking
We've just done two human-centric provinces in a row. Time to get a little more exotic!
If the teaser was indeed a hint, the open, somewhat arid landscape suggests Hammerfell. But the elevation and jagged peaks suggest High Rock, so who knows. 🤔
I forget the teaser is almost 5 years old now 
https://youtu.be/OkFdqqyI8y4
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The only thing is that it definitely doesn't seem to suggest any of the southern provinces. Although a few have suggested Summerset.
The other possibility is that the teaser is 100% generic and means nothing
Let us not speculate since there is no information about this currently.
Regardless of WHERE, I would much rather 1 well done province, over a dozen mediocre ones.
Heck I don't even care about Provinces. If you can do a good game in a single city, I'd be totally down for that.
Spinoff Thieves Guild Game.
Well, we haven't had a Thief game in a decade... Could be an opening.
I prefer tbe typical look of one province per game thus far. Maybe one day another Province or area will be possible but... not yet.
If anything, id rather they change the scale of the game before they do more than one province.
The dovahkiin, the Last Dragonborn, has a new quest.
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It will be interestj g to see how they approach that
The Dragonborn's express power is largely stated in relation to past Dragonborn due to numerous gameplay limitations... But those past Dragonborn's own accomplishments are largely mythic and impossible to verify.
Hi people . What would you like to see in next Elder Scrolls game ?
I would like to see magic revamped. Magic systems in Elder Scrolls games feel like they were designed by a different team than the team that designed physical combat, and that they did not communicate with each other. So, first among the many changes I would make, I would introduce spell scaling. The damage a warrior does with an iron sword increases as he improves in skill. I believe the damage a mage does with a fireball spell should increase as he improves in skill as well. This one change would do much, in my opinion, to make magic feel consistent with other forms of combat in Elder Scrolls games.
I just want a banking system like in Daggerfall and Morrowind, the Vivec vaults and spell-making.
Household-focused spells and potions would be nice, like a Clean Grime spell, Water Purification spell, or Conjure Bed spell. There is a mod for that last one and yes, guards love it. There was also that one quest that had you get a Stallion's Potion (it adds stamina) from the Hag's Cure, which I thought was hilarious.
see myself alive and well. 😉
jk aside, any improvements from skyrim always acceptable for me.
A refinement of FO4s dialogue system and the death of Talking Heads.
Refinement of combat with a focus on actual control instead of RNG and attack animation cycles
A flat overhaul of Magic...
Uuuh... Refinement of Alchemy so it actually takes some inspiration from Alchemy.
It's... It's honestly a long list.
Nothing wrong with a little ambition!
Thus doesn't get brought up enough. Alchemy could be a cool skill. Honestly all the different skills need a lot more depth.
Yeah. I feel like Alchemy, as it stands, isn't in depth enough to really be engaging, but also TOO in depth to be particularly useful.
Like, if it doesn't have Restore Health as an effect, my ingredients for 2 decades have gone in a barrel at home, only to be slapped into potions when I want to make a mountain of gold and buy every house in the game.
And even when it does have Restore Health, it's a chore to make healing potions out of it.
Eww no please no not Fallout 4's dialogue wheel. Actually BGS ended up getting rid of it in Fallout 76 and Todd Howard came out himself and said it didn't work the way they wanted it to work and are bringing back traditional dialogues like in TES for Starfield, so I can see TES 6 having the traditional dialogue.
I would get rid of the voiced dialogue, they took a gamble and people believe the protag should be silent
I appreciate they took a risk to do something new but this was a lesson it shouldn’t return.
The wheel was fine. The whole system was fantastic.
What failed was how it was used. But you don't blame a power drill when someone uses it like a hammer
Or, well, Gamers do, but that's a whole other topic.
As it stood, however, Fallout 4s system could have done everything the Talking Heads model did, and more.
And going back to a traditional approach is a significant step backwards.
Not for me I absolutely did not like Fallout 4's dialogue system at all. I'm glad its gone.
If course you didn't LIKE it, no one did. Myself included.
But I don't LIKE the Internal Combustion Engine either.
What?
Sorry, rushing to type with a dying battery and getting analogies confused
I don't LIKE cars, but that doesn't mean the Internal Combustion Engine isn't amazing.
Just because something uses a system poorly, does not make that a bad system. But it CAN ruin your enjoyment of the experience.
FO4s system allowed for seamless movement between general gameplay and Dialogue without sacrificing any control of the character or dialogue options, opening up huge options for dynamic engagement, emergent gameplay and character interaction that was just plain impossible under traditional systems.
Want to have a conversation in an active firefight? You can do that. Want to interrupt a conversation with a stab to the face? You can do that. Want to have complex multi-actor conversations that give the player a direct sense of agency in who to talk to? You can do that.
Want to seamlessly move between multiple conversations in a complex social setting like a Bar or Party? You can do that.
Yes that part of Fallout 4 having a conversation during an active firefight is good. I am talking about the dialogue wheel itself specifically. The wheel that pops up the round circle. That is the one I never want to see again and Todd Howard him self said it did not work the way they wanted it to work. That is why they are moving back to a traditional dialogue system. I'm 100% sure TES 6 will have the dynamic conversations during dialogue that TES 5 and Fallout 4 has. It is only the dialogue wheel that will be gone.
I am highly skeptical. Based on Starfield's promo shots, it's back to Skyrim's Talking Heads format. Which is what Fallout 76 resorted to as well.
I'm pretty sure Fallout 76 at launch had Fallout 4's dialogue wheel it was only later in a patch, well a few patches later they removed the dialogue wheel and added back the traditional dialogue system.
Both of which are entirely incapable of handling that sort of dynamic approach to conversation because their control and selection approach actively requires commandeering the main control inputs for option selection.
It did not. Been playing 76 since launch, and what little selection options were even present prior to the Settlers update was either simple activation based, or used a list-format traditional interface.
Wait which one is it now. You said Fallout 4's dialogue system was good, not you say it is incapable.
No, I'm saying that the traditional approach is incapable of doing what FO4s was.
Unless you resort to very specific, scripted situations to create the illusion of dynamic interaction
Um Fallout 76 did have Fallout 4's dialogue system at the beginning. It came after the Wastelanders DLC / Update. I remember this being heavily talked about in 2019. https://www.pcgamer.com/fallout-76-wastelanders-dialogue-system-will-be-more-like-fallout-3-than-fallout-4/
And I remember playing it, and it did not.
Sorry buddy, but I remember it clearly.
It used Talking Heads and list format selection
And proper to Wastelanders, there was little to no actual dialogue anywhere in the game. It was mostly menus for shops, and a few activatable interactions with robots.
Not actual Dialogue, but more "Press A to start mission"
Eh whatever I'm done arguing about this lets move on. You remember what you remember, I remember what I remember. Done move on.
Indeed. Ultimately it's entirely besides the point, because the simple fact remains.
The Talking-Heads system cannot accomodate dynamic interactions because of how it handles it's interface and selection models. It requires taking primary inputs (Movement and Camera) over for option selection, which actively takes away your ability to react to unscripted events and forces far more controlled Dialogue interactions.
Anyways I hope Starfield and especially TES 6 has the piece meal armor system Morrowind and Fallout 4 has. I don't want to go back to the Oblivion/Skyrim 1 set armor sets.
Fallout 4s armour system is probably the best to adapt, though I wouldn't go back to Morrowinds.
You could offload more customization into crafting though, which would ultimately allow for far more options than even Morrowind had.
Morrowind allowed you to equip a shirt a cuirass or any chest piece over the shirt and a belt over pants or a skirt and maybe a robe. Fallout 4 I dont think you were able to equip belts or shirts under chest pieces.
Under some. And only ones which were really designed to be worn under things.
Which makes sense, because you're not cramming a winter coat under your breastplate.
Yeah but I like to role play and equip as many pieces of clothing and/or armor on top that I want that is why I play BGS games for role play and RPG stands for RolePlaying Game.
Allowing some 'Clothing' to be worn under armour, while others can't, is both realistic but also opens up RPG options that wouldn't be available otherwise.
Fallout 4 pretty much took a ton of role playing I loved to do in Morrowind/Obliivon/Fallout 3 away.
And for me, it gave me far more than offered by Oblivion or FO3, or even Morrowind in some ways.
Its a I think we need to agree to disagree thing at this point. Personally I feel that Morrowind gave more role playing options than any other BGS game after it, except Daggerfall.
Role Playing is not a particularly good drive of game design, because like Immersion, it means so many different things to do many different people.
Morrowind, for instance, for all it's great worldbuilding, was an incredibly superficial RPG, resorting to little more than imaginary differences between Builds and Character Identities.
Every Weapon Skill behaves exactly the same, and offers nothing but a visual style for the ham-bat you hold in your hands.
I don't think Morrowind was a superficial RPG at all. For me it was, it still is fantastic and a very good game to play. I never get bored of it. I still play Morrowind at least once or twice per month and have been since 2002. Skyrim on the other hand I think I play it once or twice every idk like 4-5 months out of the year. I just can't stand Skyrim or Fallout 4.
I still play Morrowind as well, but I find it's actual RPG elements outdated, tired and paper thin. Every Combat character is exactly the same behaviourally, forcing me to 'Imagine' all the differences therein
And if you have to use your imagination, the game system has failed in its primary task.
Old school or traditional RPG mechanics, in general, lose their appeal more and more for me every year.
I don't. I want more RPG games to have the RPG elements Morrowind has. I am not talking about the combat. I don't want games where I hit a NPC in the face with a sword and I miss. I am talking about the piece-meal armor system, spell-making, all those skills and stats, the ability to pick up every single fork, every single piece of random item on the floor, with Skyrim's duel wielding of spells and weapons. Every thing for Morrowind except combat is perfect.
See, I want those things too... But when I get down to brass tax, Morrowind failed in most aspects of RPG mechanics. As do most traditional systems.
We can pretty much say anything and everything in life fails at one thing or another. Nothing is 100% perfect that we want.
The offer lots of different skills, but when you look at what they do, they ultimately don't measure up. Long Blade, Short Blade, Blunt, Spear, Axe... Sure it's 5 skills to Skyrim's 2, but they all behave exactly the same.
Skyrim at least makes the difference between Blade and Blunt mean something, even if that difference isn't highlighted as much as it should be.
It encourages specialisation, rather than inherently leading towards generalisation, even if it's poorly balanced.
Skyrim's RPG dynamic, like Fallout 4s dialogue system, was brilliant. It was just poorly utilised to show off what it could really do.
I'ma go take a break gonna go eat lunch, but one last thing I want to see in TES 6 is deformable terrain. Heck I have seen modders in games on PC add deformable terrain in games that never had deformable terrain. Oh and to be able to sail boats and ships. I mean BGS is giving us spaceships to fly in space in Starfield. So who knows.
Ships i could definitely see.
I want deformable terrain I want to finally use shovels in a TES game and dig tunnels or holes and bury stuff.
That I'm less sure of. I've yet to see a game do it well.
All the games that use Voxels instead of Polygons do it. Although it always looks blocky or like cubes.
Oh, i play plenty of those, and it can be janky as heck. Good for an indie game. Not so much for a AAA game.
I dont know but when I look on TES map I see that even two regions of High Rock and Hammerfell is a little bit larger than Skyrim . I particularly afraid that deserts of Hammerfell , even with all that cities with golden domes and gorgeous minarets , buried temples and caves would be little bit dull compared to Skyrim exploration of landscapes. High Rock is cool but it is small . So , there must be something beyond that for the game that would be next to enormous Starfield. Its must be something about other regions like Summerset for instance(may it be not the whole , if it is would be too large ) . And space between them , i.e. sees . Its definitely should be enormous exploration of the sees with all that complicated trade systems , ships , lil islands , plunders , pirate guilds and standoffs with them and so on . So just imagine , It would be something totally new for TES series , Any objections ? ( I hope guys from Bethesda read all posts) I understands that you guys want some changes in magic , combat systems but lets think of something of bigger scale .
I'm less concerned with size, because of how heavily scaled the game regions have been.
Morrowind, Oblivion and Skyrim are between 1:1000 and 1:3000th scale, depending on the map you use. So you could easily fit all three 'Modern' games within a single true:scale province.
As such, it would be rather simple to just make Hammerfell a bigger game and just change the scale being used.
And Hammerfell is a naval culture, so there's be plenty of room for sailing, pirates and islands in a Hammerfell game.
Pirates...meh
Hey, I'll take Pirates over Samurai, Vikings, or shiver Cowboys any day.
Vikings it's all about skyrim bro
is TES6 gonna have a CC?
Yes, and Vikings were already overstaying their welcome in 2011. In 2023, they're the freeloading cousin who sits on your couch eating your food and 'looking for the right job' while also being too 'proud' to go on EI.
Part of the problem of course is that no one really depicts Vikings, they depict modern stereotypes of Vikings. Similar to the Druid problem.
Like I said pirates are meh
Love me some Druids and Vikings
There is no official word about future iterations of Creation Club at this time.
I think it’s more than likely.
Yeah. Those sorts of market places have become the norm across the gaming spectrum, so it's a reasonable assumption that there will be some sort of similar system. Though unconfirmed, of course.
👎
So I've been running a Pathfinder campaign set in Tamriel
Party is currently:
A nord gunslinger
An Argonian champion
A breton Magus
And twin imperials, one a bard one a psychic
... not sure how I feel about the Gunslinger, but other than that... It's fine.
Not that I'm against primitive firearms in TES, but .. well .. a Handgonne isn't really a Gunslinger type weapon.
I’d say we all are, the only guns that would exist are Cannon’s.
I think there's plenty of room for their potential, but it's something that needs to be approached in a rather specific way.
You aren't going to suddenly have anything as sophisticated as a Matchlock Musket in TES out of the blue
Pretty sure if spaceships exist in TES lore then regular guns, besides cannons can exist too.
A single shot handgonne that you're going to get one shot out of and then have to switch to something else? There may be some potential to that.
What is a handgonne? Do you mean a handgun?
Nah, a handgonne is a very early form of firearm
I have never heard of that. Only musket, blunderbuss, handgun, firearm, and rifle.
They are basically a small iron cannon (brass was too weak at that size) on a stick.
When I saw you first type handgonne I was thinking of the small grenade launcher in Tom Clancy's Rainbow Six SIege called a Gonne 6.
Oh I have seen those before, but I never knew it is called a handgonne. Maybe in Britain/England? Not sure if in the USA we call those that.
I believe it's a French word. But it's what I've always known them as in Canada
I've seen some talk of them as Hand Cannons online, but I've never seen that term used in academic sources
Ok yeah I just googled it only in England/Europe people use handgonne in America we just call them hand cannons.
I think those hand held cannons along with regular ground based cannons can work in TES lore.
In specific context, absolutely.
The main risk with them is overshadowing Bows and Crossbows mechanically, but I think that's something that could be worked around
Regardless we don’t have any indication of anything past Cannon’s up to Elder Scrolls V
Eh I use mods in Morrowind/Oblivio/Skyrim that add guns and I still use bows and crossbows just the same. I have a mod for Morrowind that adds a AK-47 LOL.
The problem is, Fire Lances and Handgonne were parallel to Cannon
ES lore has spaceships.
In fact, Fire Lances predated Cannon, and were the prototypical firearm which evolved into both Cannon and Handgonne.
So, if we apply any real world iterative basis to firearms in Tamriel, the existence of Cannon also implies the existence of Handgonne
Looks like one of those chinese firecrackers?
Thats what they evolved from
And they appeared like… one time?
The earliest depiction of a Handgonne actually predates any known depiction or example of a Cannon
Spaceships.. are there aliens in TES?
Spaceships as it is are largely ignored in Elder Scrolls.
Well, Daedra. Sorta.
No like real aliens
No not those Spaceships. XD
Like the Hot Air Balloon kind
Sunbirds and the Mananoughts were... A complicated topic.
IIRC
They're just as much Magic as Space Ships.
No in the 4th Era or something the Imperials made Adamantite spaceships. From you know the Adamantite metal/armor in Morrowind? It was discussed many times back in 2012/2013 on the old Bethesda forums about spaceships in ES lore.
Okay and while they do exist it’s not like they tend to do with the fact they exist in the games. Morrowind had none, Oblivion had none, Skyrim had none except a crashed one, but even then we literally never see any in the sky except Redguard from what I hear.
That's it, the next tes antagonist. Aliens.. brilliant!
And weren't technically space programs, but were attempts to physically travel to Aetherius without the need for Portals. And... Proved to be largely a failure.e
Turns out, Oblivion is technically infinite, and it's really difficult to travel and infinite distance to reach what is beyond it.
The Sunbirds apparently made it to at least one of the other Aedric planets though.
But anyway... If Cannons exist (and we have them in Legends Art, and a mention in Daggerfall) then it's reasonable to assume that Handgonne exist as well.
There's a whole lot of reasons why they could generally not be used across Tamriel (Magic being a big one) but that doesn't mean there's not interesting ways you could explore the concept.
For instance, tying their function into Alchemy, to create different types of ammunition in the same way you can create different types of arrows and bolts with Smithing.
Some years back, I even worked with the early Skyrim Musket Mid to write out a lore justification for everything... Buuut that was entirely discarded when the actual modder decided he just wanted to attribute it to a magic hating Nord.
Skyrim had a crashed one? What? Where? Also I ain't saying ES 6 will have spaceships or firearms, but possibly ES 9 or ES 10 or ES 11 will.
Solsthiem from what I’ve read.
Aren't the Akounda aliens to Tamriel/Nirn?
Honestly no clue
Yokudans?
I think that island continent next to Tamriel. I think they were called Akounda they were like some kind of half lizard people half human, not any resemblance to the Argonians came from another planet on that continent.
Maybe it was Yokundans idk I can't remember name all I know is they are half lizard/snake.
Oh, those were the Tsaesci, before they were retconned (again) and just made to be Men
They were Men, then Snake People, then back to Men.
Idk all I know is one of em came from the planet next to Nirn.
Which has led to all kinds of fan speculation to try and reconcile the issue...
Continent, not planet.
Same with the Yokudans, who came from Yokuda.
Yea they have stuff like that over in Akavir. Not sure they're alien tho? Beastfolk?
Closest thing we have to Aliens in even beta lore, are the Worms on the moons...
No aliens means another planet off world. They came from the planet next to Nirn, not continent, not moon from Nirn, another whole planet.
Are you talking about Lyg?
Aliens must be using their cloaking devices to avoid being in tes lore
Because Lyg and it's possible links to the Dreugh is a whole other bucket of crazy.
Dude I don't remember all I remember is reading about some TES lore people talked about on the old Bethesda forums. And I remember spaceships and alien races from another planet/ daedra realm coming to Nirn.
Something from another plane of Oblivion.
Oh, well, that happens from time to time.
Sounds like a cool mod idea
Planes of Oblivion or Daedra realms are like Stars in our universe in TES lore. I forgot what galaxies are.
Well, no. The stars are holes to Aetherius. Left by the flight of the Magne-ge
holes yeah your right. Planets are plane I believe?
Oblivion is the endless black of the night sky.
And the other planets are the Aedric realms, left suspended in the sky... Somehow.
That would be dark matter in our universe.
They are themselves distinct planes, though they're a lot harder to get to than the Oblivion planes.
Well, no. If that were the case, a Daedra appearing in Mundus would set off the equivalence of 1000 nuclear bombs instantly.
Mater -antimatter cancelation and all that.
Anyways that race that came from the other planet to Nirn might eventually show up in a ES game probably ES 10 I'm going to shoot for.
Alternate planes isn't really something we have a direct parallel to in most models of physics. They aren't even really equivalent to alternate timelines....
Sorry I meant dark matter I corrected myself.
The Hist may be the closest thing there are to 'Aliens', though even in that context they may be closer to Daedra than real world extraterrestrials.
Ok, maybe that.
No I am pretty sure there is other alien races around Nirn.
And I'd be 1000 years old by then
Eh before you know it ES 7 and 8 will be here.
Just gotta call Szaz Tam. He'll hook you up with eternal life.
No, I won't know it, I'll be 💀, lol
No you won't. I believe in the after life so I know I will see any ES game I want.
Ok I'll try Sovangarde
Alien mind control communications lol
Anywho, back on topic... I think the culture we already have links to firearms for, the Redguard, would be the best place to explore their potential. Linking them to the ancient Yokudans who largely abandoned the technology when they started to develop Sword Singing, and with modern revivalists trying to reinvent them, could be used to explain their general absence.
I wonder if ES 6 from that teaser with the ocean after the cliffs. If BGS will finally let us explore the ocean. You know like go fishing, find ruins and loot treasures and kill enemies along the way. I want to finally sail a ship and be a sea farer like a Viking.
However, the issue is still ultimately mechanical, and integrating them into gameplay naturally.
We need more ocean exploration in ES games. I am sick and tired of Sea of Thieves LOL.
Oops
Sea of Thieves did prove to me that it's possible though.
I legit would do some harpooning of Moby D
Sea of Thieves and Blackwake, with a touch of Black Flag.
You can spy on me. However I will go to my district court and file a restraining order with the judge for lets say 500 yards.
Lunar, how about alien khajiits? Sounds cool right
Games that confirmed to me that we are at the point where good sailing games are possible.
Low key, cats are secret aliens. Just waiting for the opportune moment to take over
Spaceships in Starfield so who knows BGS might be stepping it up maybe sailable ships in ES 6. Heck maybe even ridable carts on our own as well.
We shall see.
I just hope the flying and the spaceship mechanics are good in Starfield. Well that is why I am going to be buying and playing Starfield. I really hope they nail down the mechanics.
It's the odd situation where I would like to see some cool features... But at the same time I think the basic gameplay and dynamics need so much attention that I'd be willing to forego gimmicky additions just to see a better core game.
I mean we kinda flew dragons in skyrim. From the point on.. I knew spaceships were next. Ok not really
This is BGS we are talking about. They always add new features and gameplay mechanics in each new game, but they also remove a ton of gameplay mechanics their previous games had.
Everything from combat, to dialogue, to magic, to character definition, to crafting, needs some serious love to move it forward, and that's a pretty herculean task as is.
As I've said many times, BGS games always have a glimmer of brilliance to them. An underpinning of absolute revolution. Buuut they almost always fail to stick the landing, tarnishing that brilliance with mediocre execution or lack of polish.
I mean I'm not expecting like forza sim mechanics.. but it's nice to have these new features in as they are. If they are popular they expand on it in the next title. Like custom housing
The end results are always good, but never quite reach that height they could, if given the little extra thought.
House building from Skyrim to settlement building in Fallout 4 to colony building in Starfield. What will ES 6 have? Entire planet building of a civilization?
It's alr for me, it's well-rounded. Like super nice graphics are nice, but I'm willing to have medium graphics if it means more gameplay to
I suspect Colony Building will be very similar to Settlement Building.
Mods can be used to polish newly introduced features too in the meantime
No it was said or I think it was a leak I can't remember, but the colony building in Starfield you will be able to build entire cities in it.
I mean, you can do that with Settlements in FO4. It just takes some fiddling.
I thought you needs mods to disable the build limit in Fallout 4?
Well, true.
I keep forgetting that I play with that as standard, because I'm on with running a game at 10fps if I can build an entire bastion of civilisation
Honestly I'd rule over my city like Sheo.. raining German shepherds down on them
Either way, it's one of those things which, like anything, needs to have a place.
FO4s piecemeal settlement building wouldn't have a place in TES.
However, a more restrained town builder, using prefab structure assets, may have some potential.
I think the biggest boon FO4s 'building' dynamic would have, however, is in the ability to ACTUALLY decorate your home.
Instead of buying sectional, predefined furnishings for whole sections of your house, you could decorate how you want, piece by piece.
What I would like to see is something like Bloodmoon's single location "build up raven rock' approach combined with the flexibility of Fallout 4's settlement building mechanics.
Maybe jobs could boost your constructing skills and the like
Absolutely.
There's a lot of different things you could do with various elements of it, it's just a matter of integrating it into the world and gameplay in a natural and meaningful way.
Careful use of it could even solve the ever vexing 'Guild Leadership' problem, giving you an actual activity to engage in if you choose to become a faction leader.
Being able to renovate, decorate, and maybe even open up new faction locations in different areas.
You know... The sort of things a faction leader should be doing.
Yeah, I like that
If we go to Hammerfell they might give us the chance to build a pirate cove
Or High Rock, a keep on a hill
Or, a real Druid Circle... With child sacrifice, a Wicker Man, and staring at the stars.
None of that hippy nature nonsense.
I rather not the Real Life Druid stuff
I am so crushingly bored with new-age hippy nature Druids.
No one even does anything remotely interesting or creative with them.
Where are the Final Druids? The Predator Druids? The ones dedicated to the venomous and toxic and dark creepy crawlers of nature?
It's always the same tree hugger trope that utterly fails to either explore or represent nature in anything but the most superficial way.
Historical accounts suggest Druids promoted pacifism, for example, and they had a respected knowledge of the natural world. These days, justice and peace are important pillars of modern Druidry and celebrating nature is a key element.
I've seen that argument many times, but ive also read the actual (limited) documentation, and no such pacifism is indicated.
It seems to largely be a fabrication of the mid 19th century revivalists and spiritualist movements, and doesn't appear anywhere in the Roman accounts of the Druids. Which are the only contemporary accounts of them.
We also know that human sacrifice was a significant element of pre-roman Celtic cultures in the regions which the Druids operated. As they were the spiritual leaders of those regions, then their involvement with said rituals would be highly likely.
Personally I just don’t see a reason to have the equivalent of real life Druids, part of me already got some of those vibes with Reachmen.
And I don't see any reason to have classic Fantasy Druids, as they don't actually represent anything.
That's not how nature works, they just a child friendly popup book version of Nature with all of the ugly aspects cut out, censored by Flower Power and Healing Crystals.
So your upset they aren’t real druids? Does it really matter?
“That’s not how Nature works.”
Dude this is fantasy.
I'm less upset they aren't real Druids, and more upset that no one does anything remotely interesting with them.
So it’s not a problem with Elder Scrolls but there representation as a whole across mediums
Yes, it is. But TES is equally guilty.
To be fair how many of us follow many franchises doing stuff with Druids?
The Druids of Galen are doubly guilty, by not doing anything remotely interesting with them, AND commiting the ongoing sin of linking everything Breton to the Direnenni (who controls Highrock for 10% of recorded history).
Warcraft, Diablo, D&D, TES, Divinity
And that's off the top of my sleepy head.
Oh, Disciples
As for why real druids are not represented in Fantasy Video Games, I couldn’t tell you why.
Pathfinder technically, but it's mostly a D&D ripoff...
I looked it up and I don’t see results regarding people wishing Druids were like the real life druids
Oh, you won't
I am quite outside the norm in this. To the point where most people actively think that true Druids are more like classic Fantasy Druids instead of... You know...
I mean I think people know that, even I do.
White robed spiritualists who study the stars and read signs in the entrails of sacrificed animals.
I think the Dnd based one is just the most popular of the version of druids people love when it comes to Fantasy.
We don't even know the names of their gods, because they literally didn't write them down, so we can't even look at who they worshipped.
I've flat out banned the class from my table.
You want to play the archetype? Cleric of a nature god, or a Fey-Pact Warlock. Druids offer nothing special or unique as a concept.
I'm just venting. If you like Fantasy Druids, that's fine. I find them a stale, pointless waste.
They're not Cowboys though, so they got that going for them.
Devs! Please get back Levitation, Jump, Slowfall, Mark and Recall magic spells in ES6
Mobility is so restricted in Oblivion and Skyrim unlike in Morrowind.
I mean I can live without a super high jump that takes me halfway across the map
All the characters you meet and love will vanish in matter of 10-15 years. But play it without thinking about the future 🙂
You can mark any point in the map and Recall to go back to the marked spot - different compared to fast travel. Its very specific
I’m more of a Fast Travel Guy.
Jump is one of the coolest spells to make a quick getaway or to reach a destination quickly.
Even a 100 pt Jump spell wont take you halfway across the map.
Regarding Levitation, If games like Harry Potter can allow people to fly around why cant ES6. Its a real shame they got rid of it in Oblivion and Skyrim
Because Harry Potter is Harry Potter and has Brooms, Elder Scrolls isn’t really like Harry Potter in terms of actually having people fly besides Levitation to some degree
The issue with Jump and Levitation spells wasn't an inability to implement them, it was an unwillingness to. They caused problems with the way triggers worked, and there wasn't time or willingness to find a solution to that problem. So the storytelling necessities won out.
That said, i find Jump particularly to be an incredibly silly effect in general, and do not lament it's loss. Even the Acrobatic effects in Oblivion were just goofy.
And ultimately, while there are lots of things I would like to have back... At the end of the day, if you can't make them functionally distinct and open up new and interesting gameplay options with them... Then effort is better spent elsewhere.
Levitation becoming a USE of a general Gravity Lapse sort of effect could offer lots of gameplay options. But just being able to move vertically without just for the sake of not having to walk around obstacles or confusing the AI?
Nah.
Hi all 👋
Any one else unable to log into Bethesda . net? I am in a sign in doom loop. Changed password, got confirmation email, attempt to sign in then I get an error saying that the cridentials are wrong. Clear cache and cookies, nothing, different brownswer, nothing, incognito mode nothing...
The Starfield Direct Came and went
and was amazing
Haven't seen it yet. Was distracted gardening.
But I've been seeing a lot of chatter from usually toxic and industry-critical individuals lining it up as GOTY material, so it must have shown something good.
Please keep this chat to Elder Scrolls, let's take Starfield discussion to #starfield-chat
Indeed. It'll be a little while until I've gone over the videos to see if there's anything I think has applicative value in TES. But I'm sure there's something in there that'll be useful.
Well, an adoring fan has returned! I guess that’s elder scrolls related
When tes 6
The release date for TES VI has not been announced.
Okay, I will cry in a corner somewhere :c
I’ll be retired by the time TES 6 comes out 😭
My first impulse was "Flush it out the Airlock!"
That said, the Ship Customization system could be adapted to TES for building or even equipment design, significantly increasing the range of various visuals in the game.
NPC skillset could be interesting if integrated into a Guild dynamic to allow you to dispatch underlings on missions for the organization.
There's lots of things you could do with it, sure. I'm just saying that the traditional approach to Levitation was, frankly, not that interesting.
For instance, Starfield looks like it may feature variable gravity. At the very least, it's got Gravity and Microgravity, and those two states alone could fulfil the role of Levitation in TES while also offering other gameplay versatility beyond a mono-use spell.
Imagine hitting someone ELSE with Levitation, and then knocking them off a ledge, leaving them to just float there ineffectially for the duration of the spell.
Or, in a variable system, imagine true Levitation effectively being the end magnitude of a spell which 'lessens' gravity, allowing you to jump higher at lower levels, with actual flight being the Master level.
At first I thought it was a blonde Rowan Atkinson like fr https://giphy.com/gifs/mr-bean-rowan-atkinson-DcTZZ1FAqXdfy
Looney tunes style 🤪 hold up a sign before they fall and everything
Apparently TES6 might be the last game for Todd, but he sounded unsure of that so who knows
HAHAH same! God I missed the adoring fan lol I just love the adoring fan/conrad verner trope of characters they’re so funny when they just follow your character everywhere
Mood and same lol
Kinda unsure if that’s gonna be good or bad though, Todd was behind Skyrim and multiple other masterpieces
With current CE2 capability with starfield, I am not sure what to expect from next TES. like is just one province gonna be enough?
I think if they add vehicles like waterships and airships, floating islands, could add more fuel. Maybe introduce another realm (not necessarily Daedric, perhaps something entirely new) to explore. You get to explore a new chunk of it in each new title. Don't kno if they'll try multiplayer elements or stick with strictly SP. Plus whatever lands they add from DLC. Yeah 1000+ planets sounds hard to compete with, but a lot of those I like to think of as just being different spots for base-building and overall just being appropriate to fit the size of space. A good chunk of the planets themselves are barren, yet resource-heavy.
So I think with the next TES the landscape itself will feel more like you're transversing a full-size country in a province packed with content and plenty of variety spots to build. Some of the locations/structures themselves could be much larger as well.
And ofc ppl have talked about having access to other provinces as well, even if the focus is on one particular province for that title with only some of the surrounding ones, or pieces of them could be involved with whatever is happening plus new content whether your in a past, present, future timeline for those province(s).
Yes, one province is enough. Simply change the scale and make it a more honest representation of that province.
I might be the only person here, but for them ES games I want BGS to do 1 province per ES game. No need for the entire continent of Tamriel or other continents on Nirn, yet. That might or should come in like ES 15 or something. May be even then do new continent provinces on new planets.
Once upon a time, I was a 2 Province guy. That was many years ago though, and I'm firmly a single province man now.
Hammerfell, at its smallest true-scale, would be almost the size of Germany. So there's ample room to just up the scale of you want more space.
Should have could have would have.
The past is the past, we must look forward.
Morrowind is pretty huge as it is
Back then during the XBOX Era it was
Now these days ESO is filling out what didn’t fit into Elder Scrolls 3
Barely? In what way?
We aren’t talking about Vvardenfell, that was an Elder Scrolls 3 Location, we are talking about the rest of Morrowind
Per Hammerfell, it would also be a rather simple thing to make it far more diverse than we've generally been led to believe, on top of upscaling.
Sand desert, scrubland, Steppes, volcanic mountains, savannah and mesas, and jungles would all be easily fit into the region, allowing for lots of different environments.
On top of that, the Redguard aren't a united people descended from a singular culture. They are a collection of city states, principalities and small kingdoms descended from an entire continents worth of peoples.
So ample room for a lot of variety in cultures and cities as well.
If LIKE it to be Hammerfell, if for no other reason than the potential the province offers.
A lot of people lack vision.
If I get the elder scrolls v: skyrim game can I use bethsda mods on it?
And whats the difference between the anniversary edition and the normal edition?
Ok thx
Then they can develop it more faster but then starfield had taken all most of their studio resources. doubt they gonna do the same for TES.
They put all of their studio resources into every game. Why wouldn't they do the same with TES VI?
fo76 and starfield maybe still need support? I mean SF is new brand IP so maybe they need some more extra effort for developing it.
The usual work schedule adopted by Bethesda Game Studios is to put the full Maryland studio on their latest game. After that game has shipped they assign a smaller team to DLC while the rest of the studio moves to the next game. Once the DLC have shipped the DLC team joins the rest of the developers on the next game. Meanwhile a small team is put to work on concept drawings and quest ideas for the game after that.
This schedule has worked well for over 20 years and I have seen no indication that Bethesda Game Studios or Bethesda Softworks intend to alter that schedule in the future.
As far as Fallout 76 goes, currently Bethesda Game Studios outsources much of the development. Double Eleven and Sperasoft studios have been handling the lion's share of development on the game for awhile now. And developers from The Multiplayer Group and Skybox Labs have recently been added to the team.
anyone know where to find a lightning staff in the arcanist tutorial?
nvm, the weapon's rack can randomly generate one
"Much sand in Hammerfell. Enough sand. M'aiq does not want any more."
"sir, this is dragonstar city, we don't have sand." 👀
Hrm, we shall give it back to the nords, or the bretons, or the orcs, ..blast nobody wants this forsaken land! We'll just have to rain sand on it
Why have I been summoned?
Nah, he's just poking fun at the perception.
I've known Gin long enough to recognise the humour.
Sand make good Khajiit litter 😺
And that’s why I never bring a cat, let alone a Khajiit, to the beach.
With the technology of Starfield (plus countless improvements over the next years), do you guys think BGS could actually pull off making the entire Tamriel in a single game? (Not necessarily in ES6, but maybe ES7 or 8 🤔 )
Pull off in a technical sense and scale? Yes.
That would certainly be ambitious.
Pull off in a thematic, narrative and worldbuilding sense? Not remotely.
Yeah I was about to say this. If they do manage it, I think it would be hard for them to make a comprehensive story without overshadowing one province over the other.
Todd apparently said that Elder Scrolls 6 might be his last one since he's getting old. If he wants to go out with a bang, he could certainly be ambitious. But I feel like Hammerfell + High Rock would be great for 6.
My faith in their ability to do such a game justice not withstanding, I think doing more than one province would introduce thematic and narrative complications which would ultimately diminish all the provinces in it.
The game should be about the people and culture of that province first and foremost. Their ideas, world views, traditions and mythologies. Doing TWO provinces inherently undermines this.
Hmm. In that case, based on the theories and rumours, where do you think ES6 will take place in?
Just Hammerfell?
I hope just Hammerfell.
Based on the teaser, I think it's the most likely. Not craggy enough for Highrock, not lush enough for Valenwood, not manicured enough for Summerset, and not red enough for Elsweyr.
Interesting.
But we'll have to wait until at least 2025 for the first teasers and trailers.
Indeed.
I have noticed that which each new entry they take from what worked in one entry and implement it into another entry of a different franchise
But done better.
And sometimes they cut the good stuff and replace them with a simplified version for the next game.
Depends on what it is.
From Morrowind and Oblivion to Skyrim for example.
The Base Building Stuff was improved from Fallout 4 and 76 heading into Starfield
And I'm not a morrowind fanboy or something. I'm just saying that Skyrim's systems are really simplified compared to its predecessors.
And Skyrim actually had the idea of building your own homes in a dlc prior, but it wouldn’t become more of your own thing until Fallout 4 and especially even more with Starfield
But Skyrim is 12 years old at this point. It's hard to say what direction they'll take.
Yup. I'm loving the Starfield outpost system
Never played any Fallout so I can't really speak for those games
Skyrim's systems were actually the best we've had in the franchise. The execution and balance just left something to be desired.
And Fallout 3 and Skyrim had Companions but they weren’t as dived into until Fallout 4, safe to say as time goes on Bethesda is learning what works and what can be improved upon to then do the same for future titles
This led to a lot of repeat builds, such as the dreaded Stealth Archer, because of the viability problems of other options.
It’s a good thing because right now Starfield is looking to be built off of what worked in the past while also giving us a moving Vehicle with Spaceships.
Well, except for Dialogue... But that's not a conversation for right now ..
I haven’t seen enough of Starfields Dialogue as it is
Based on what we've seen, which admittedly could just be poor examples, it's just Skyrim's system. Which was never more than functional.
But I will wait until it's out to pass judgement.
I didn’t even like Fallout 4’s attempt at it so I’m glad we have that system back.
Fallout 4s system was fantastic. It was just used terribly.
But I am somewhat amused that I remember being just as sketical of FO4s system when it was shown, and then falling absolutely in love (with the system, not the execution) so I'll wait and see.
I honestly don’t miss Voiced Protagonists either
So I've been here before, and been quite surprised.
Nor do i. That was also a terrible idea.
Like I said, it was terribly used. It could have been so much more than it was.
This is something I hated about Cyberpunk. I choose a dialogue option, and my character says something completely different. This is why I prefer the actual response to be written out entirely.
Yeah Cyberpunk I loved but I didn’t like that it wasn’t said the proper way.
Eitherway Starfield is looking to be the Skyrim of this next decade
Indeed. And I've already seen some things that I think have some real potential moving forward.
The new sky view for the settlement system, while the more open ended settlement dynamic may not apply, could be very useful for a sort of town-management aspect where you take leadership of a single community.
The Companion/Crew/NPC stat or trait system could be adapted to serve in a Guild Leadership and Management system, allowing you to dispatch underlings in a Guild setting to complete Radiantly generated missions and create a more cohesive integration of factions into the world.
The Shipbuilding system MAY be versatile enough to add to general item crafting, allowing for never before seen levels of customization
Traits and Backgrounds are great additions.
Skills... I don't think have much in the way of crossover potential...
The variable gravity has huge potential though.
Creation Engine 2 is definitely showing off a bunch.
Yeah. Could be goooood
i want town building for TES but blades already done that lol.
need some different justification for implement it.
yo is elder scrolls 6 out yet?
i dont its out yet but ill check
No it’s not out
try again next year
will do!!
i just checked and i cant find any mention of an elder scrolls 6 would you like to change your search parameters?
my spaceship has a few logs that mention The Elder Scrolls 6 from some company
but the name of the company and the director are redacted
some of the logs too seem to be corrupted
well then i guess we will just have to wait and see if any news comes out any time soon
off topic but how do you get the constellation role @hidden matrix
you go to starfield website and scroll to the bottom of the home page, and then you click join constelation or something like that and it will give you discord prompt or 2
do i have to leave the server for it to work hmm
no i got mine after i joined the server
its right below the xbox controller and headset links, just click that and follow the prompts and it will give u the role
you dont have to i was able to get it even after i joined the server
lol i got mine almost instantly so idk
there
boom
i had to deauthorize and reauthorize the bot
i started my elder scrolls journey in skyrim and it was fun af. you dont really need to play the other games to understand whats going on in skyrim but it could help if you like to know everything that happens in the universe that you are playing
there's a lot of lore videos out there explaining about TES universe. so don't need to worry about something you don't understand in game.
Was a interview with Todd Howard yesterday I think? He said he isn't getting younger and he is really happy about Starfield and that probably TES 6 will be his last it seems. Sad but what can you do about it? People get old.
I don’t know if that’s necessarily true
While I have many complaints about the last 20 years, and think many things were taken in the wrong direction or poorly explored...
The ultimate reality is that Bethesda consistently released games that I have personally enjoyed, regardless of those criticisms.
And ultimately, Todd Howard has had a significant role into those games, and without him they would have been very different.
Better or worse? We can't say. But i owe at least some of that two decades of enjoyment to his influence directly.
It is true. Here is the ign interview https://www.ign.com/articles/todd-howard-elder-scrolls-6 Todd Howard is 52 years old right now he is going to be what 56/57 by 2027/2028 when ES 6 comes out. He will be in his 60's when Fallout 5 is out and possibly in his 70's when ES 7 comes out.
That isn’t what I was responding to
This is why we need the @ when you respond to people. Because I did not know you was not responding to me.
I responded right after Drooze so I thought it was pretty obvious who I was talking to.
I'm sorry, but it wasn't obvious for me.
I’m aware
There's no guarantee that Morrowind would have flopped without Todd Howard though.
Could have been better. Could have been worse. We will never know, because it didn't happen.
It was Howard's idea to ship Morrowind with the Construction Set. For that, I will always revere him.
The Elder Scrolls Construction Set is the same one as the developers at Bethesda used to produce almost all of the game's content. Features include:
It can edit almost all aspects of the game excluding 3D object creation. Unofficial 3D Studio MAX, Maya, and Blender plugins have been released to allow people to make their own models.
It is design...
Without it modding, as we have come to know it, would not exist.
I can't imagine any of these games without mods (especially Oblivion). Making and using mods are the reason I'm still here 21 years later.
Modding also increases the lifespan of a game because the original Doom is still being modded to this day if I recall.
In any Bethesda Game Studios game, yes. Morrowind's Construction Set (later renamed G.E.C.K. and later still Creation Kit) inaugurated two decades of modding and built a vibrant modding community around their games that is still going strong today (and which shows no sign of slowing down in the future). I agree with Lich: some of the incredible longevity of their games can be attributed to modding.
100%. Modding (for me) has helped keep the game playable, thanks to graphics mods and the bug fixes
After working with the CK for a skyrim mod I built, I really missed the Morrowind CS - dealing with activators and having to set individual books to make bookshelves was such a pain.
I think one of the things I quite like about the creation kit is the filter.
As being able to hunt items/objects down a lot quicker or just to have items of a specific group is very useful for modding.
hello
If anyone here plays ELder Scrolls Online this is an amazing guide to help you do everything in order. It wouldn't let me post the screenshot of the chart so go here, this is where its from .
What I do is print it out and then cross off each one as I go. Skipping the dungeons for another time, mainly just zone story quests. I hope this helps!
Hi, Jamie! This is a Discord for the single-player Elder Scrolls games developed by Bethesda Game Studios. Feel free to post about Elder Scrolls Online on ZeniMax Online Studio's forums, which you can find here: https://forums.elderscrollsonline.com/en
The simplifying of Skyrim from the more complex Oblivion... Do you like it or hate it?
My first elder scrolls game was Skyrim. I like it better.
I see it as the opposite.
Skyrim is more complex, AND more streamlined, than Oblivion.
It's basically better than Oblivion in every way, even with it's poorly balanced Perks and generally lackluster exploration of its Perk System.
Terical, are you up to explain something for me right now?
I've been meaning to pose this question to this discord for the longest time... I've asked it before, but I wanna reopen it.
Is roleplaying... Truly a more enjoyable experience?
Because look...
I have an Orc and I roleplay with him.
I have a Redguard and I roleplay with him.
I never roleplay/roleplayed with my Bosmer. I just play however I like with him. And my goodness, my Bosmer gameplay is infinitely more fun for me.
So... It's just a personal preference thing? Or there's more to it than that?
I've heard others say that not roleplaying is a boring way to play Skyrim.
I think that depends entirely on the person.
I, personally, always roleplay my characters. But my brother never does. Both of us enjoy the games planety.
Roleplaying is really just a way to direct you progress and decision making in a way that fits the character.
If you enjoy Steath Archers, there's no reason not to just always play what you enjoy..
Hello. My name is Stormer and I really enjoy the Elder Scrolls! I've been playing ESO for years now and I recently did another run of Skyrim. I've also been interested in trying to start an role play set in the elder scrolls universe so if that interests anyone let me know!
Thanks Terical.
I'll just stick to never roleplaying. I like it better that way.
I'm hoping Elder scrolls 6 will have something similar to the background feature. Selecting what your character was doing before they became insert heroic title here would be a neat way to get an idea about your character. Also the special dialogue options could help make it feel like that choice matters.
What is this "background feature" you speak of? Is it a mod in Skyrim?
The one in Starfield. During character creation you pick your characters background that unlocks unique dialogue options and some starting skills. Elder scrolls could use it too for the replacement of the racial skills if they don't want to do that again. Like if you were a hunter, you have a higher bow skill for example. I think it would add an interesting twist to the elder scrolls formula
The background thing is where that Adoring fan comes from
Actually that's the trait system. Which is optional so if he annoys you, you can just not take it. I plan to get it for my stream playthrough of the game.
When I get free of ESO I should be able to take screenshots.
I think there was a background that puts you in debt due to parents or something
You lose 2% of your weekly credit balance to help support them
A small price to pay to be the first Bethesda RPG where you can have parents.
Images can't be uploaded here can they? They have to be linked or something?
I don't know sadly.
I am so ready for Necrom to come to the PS5. My main has been clearing her inventory to get ready to roll.
I sorta hope TES6 allows for a culture option to take. So people could be like a Colovian Imperial or Highland Breton.
Ok that would be nice
Breton is my go to race. I love half elves and I know they are more man than mer but their culture is my favorite
I'd rather they get rid of Race entirely, and instead use Phenotype for the visual characteristics and Culture as part of the background for everything else.
Buuut that's a whole thing...
Yeah not saying its impossible but it would also cause some issues lore wise. Not that they cannot fix that as well though. I think it likely would be too much work for them but we will see. Hopefully next year we'll get some details on ES6
I would love if more stuff was impactful. Like if you marry someone in elder scrolls 6, if they have family the family will either welcome you or treat you like an outcast depending on your actions. like if you murder and are caught, your in laws might refuse to talk to you for some time. But It would be cool if it opened up new quests and dialogue and maybe even ways around problems.
Like for example, you need a key that a merchant has. If you happen to be married to his sister or daughter, he would just give it to you if you ask.
Or! What if you marry a girl that sells meat on the steets. She tells you, "I haven't seen my father in years. I hope he is ok."
Next time bandits appear, they do not attack you. They invite you to their hideout. There you meet your father-in-law, the leader of the local bandits. And he has a job offer for you. There is an undercurrent of 'treat my baby right or every cutthroat in this region will be after you'
There's a lot of interactions that could be implemented in the Radiant systems they already have, if they implemented a decent Disposition system.
And I'm not talking the paper thin system that existed in Oblivion or Morrowind. I'm talking about an actual systems with overflow based on relationships between NPCs to simulate natural interactions behind the scenes.
If you've helped out and become friends with, say, Olfina Greymane, she's going to share with her friends and family what a great person you are, making them more likely to trust and open up to you.
To be honest what we have seen in Starfield gives me hope for elder scrolls 6
I always have hope. Buuut I also temper my hope with experience.
There are a lot of IDEAS in Starfield which point to a great direction for RPGs in general, TES included... But the execution is incredibly important as well.
We shall see in less than 3 months
Indeed. And when it comes out, I imagine I will be revising my thesis on RPGs over on the Nexus.
Do y'all think TES6 will be a cross gen game
like it's either gonna be Xbox 5 or Xbox 4/5
I could see it being Xbox 5 exclusive
We do not know, not does this discord allow for speculation to that effect.
We're looking at 4 years in the future though, so...
is there a rule that says we can't speculate about it?
Somewhere win the rules... About speculation regarding legal decisions by Bethesda and Microsoft. And ultimately, that would probably fall under that.
There will be rocks in the game
that confirms that yes, it is on Nirn
^ this is a joke
Going by the average age of a console, we'd most likely be into 'next gen' territory with TES 6.
The only question would be whether or not we're a year+ in, or on the threshold.
Either way... PC is the safest bet, as with all things.
They said they were still in pre-development during that interview with Rex.
that's not a legal decision at all
right but it could still be a cross gen title
diablo 4 is cross gen and it's been 3 years
Discussions regarding what consoles a game launches on have been shut down under said rule before, so I was just covering the bases.
We ALREADY know that Starfield is going to be throttled on current gen consoles, so it's highly unlikely that their next-gen game will even run on current gen consoles.
i've been here for over 2 years and i'm not worried about issues regarding TES6 discussion
thing is, TES4 AND TES5 ran on Xbox 360
and those were like 5 years apart
And Skyrim was not throttled specifically for Consoles. It was throttled because the Engine couldn't actually match peak performance on other systems.
Starfield is artificially throttled on current gen consoles specifically because they can't actually keep up with its demands past 30fps.
4 years from now, it would be unreasonable to assume they would release a game with further throttling on the same hardware that couldn't even maximise their previous release.
it's also unreasonable to abandon an entire gen though
The consequences of a decade and a half in the oven
I could see a heavily compromised XSX/XSXE TES6
Honestly I have never been bothered with just 30FPS
I was playing 30FPS before 60FPS was even hyped up
Would be cool if each franchise had it's own team. One for TES, Fallout, Starfield, and whatever else. Teams release a new chapter of each franchise every 5 years. But yeah, I understand that's a pipe dream and not gonna happen.
for sure, plenty of games were under 30, or even under 20 fps in the past
not really talking about 30 fps here though
TES6 would obviously be locked to 30 if released on any current gen console
There was talk of throttling
Or even some more structured compartmentalization to facilitate faster turnover.
The risk, of course, is competing against yourself and oversaturating your own market.
Because at the end of the day... Only one other studio even tries to make Bethesda-like games occasionally, and they're not even in the same league, let alone weight class.
Even then just don’t release games in the same year
Could do it in different months of the year
Or Release it 6 Months apart
Give people enough time to enjoy one game until the next in a franchise they like comes around.
It'll never happen, but I would say just seasonally or at least 1 month apart depending on the number of franchises
If we are talking about the main Bethesda Studios we have Starfield, Fallout and Elder Scrolls
It's not like they have to hold the release date just bc I ain't ready for it. I can play it on my own time
I think a 1 year gap between releases would be achievable, meaning a total of a 6 year turnover for any given franchise
But this is all in like a Dreamworld and not logical so lol
Release, 1 year of support, 1 year gap, release.
I believe they stated that when the main game comes out they leave one studio in charge of DLC while the rest move onto making the next game of whatever franchise is next, and when those of the studio responsible for dlc is finished they come join the rest.
You'd need some significant organization and structure to pull that off though, so a 2 year gap may be more reasonable.
And it's not just tes being affected, Fallout 5 is starting to get up there too. I like the big games and longevity, I just don't like that the next chapter in each franchise has to be put on a hold while the other one(s) get done. 5 years between each chapter, sure. 10+..? Eh