#elder-scrolls-general-chat

1 messages · Page 6 of 1

forest surge
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One of the few times in Elder Scrolls where there ended up being a canon name and race I believe

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The Eternal Champion

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The Agent

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Yeah Later titles sound badass

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The Dovakhin is my favorite

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Although there is the one for Elder Scrolls Online

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The Vestige

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Oh don’t let that fool you, they save the world on a weekly basis

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Way more than any protagonist in general

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The Forgotten Hero is Elder Scrolls Legends

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The Mobile Card Game

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I said save the world more than once

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He can still die, just not from age

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Also the Vestige is believed to be Immortal

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Look man all of them are hard to kill. XD

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No they are, The Eternal Champion Survived 10 Years and we have no knowledge of his fate afterwards

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All the characters just body anyone

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Akavir

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But ultimately we’ll never know what happened afterwards

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I think it’s bound to happen as the way I see it, Bethesda will never reveal to much or give definitive answers on all the conflicting reports on those people until it happens to avoid committing prematurely

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Imperials actually

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Empire attempted an Invasion and it failed

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Not really, they are Human’s but there beliefs and looks tend to be very obvious

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They are more Brawler and Normal Weapon Users, they don’t tend to mess with Magic.

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Atmora

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Yeah, the Nords

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Oh I was confused for a moment, the Sunken Island is Yokuda

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But it still exists as the Yokuda Isles now, it was stated to be as big as Tamriel itself before it sunk.

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Yep, Yokudan’s as a people still exist there

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Since not all left

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Yeah, Redguard are those who migrated from Yokuda to Hammerfell

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The Yokudan’s who stayed are still classified as Yokudan’s

teal ravine
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Akavir is one good location. It’s basically the only other known continent with a similar situation. Different races spread into different regions. But only 4 or 5 known races.

forest surge
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It’s just a mystery at the moment, my guess is when every Province get’s one game that will be it, ESO will handle any other left overs that they didn’t cover if anything.

radiant moss
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iirc this was only true until DF's ending.

forest surge
radiant moss
# forest surge What exactly about Daggerfall’s ending says it’s not?

While IMO overblown, the introduction implies it was more than just Jagar causing the Empire to collapse - since Uriel Septim's first descendant the Empire was severely mismanaged, with the Bay Kings' vie for power in Daggerfall only a rebellious conflict out of many. The Empire's main goals with Numidium were to tell the Bay Kings to sit down, and put the other provinces in line, which is what they're specific ending entails.

I'm ignorant about the exact details of the Empire's politisphere following, but so far things seemed "stable" until Oblivion, with the Warp in the West also noting that the Empire got exactly what it wanted: Daggerfall was pacified, and doesn't mention the original conflicts across Tamriel, which is a far cry from where the game started.

forest surge
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If anything that only halted it for a time but things were still bad going forward

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The Heroes from Arena to Oblivion only Halted the downfall of The Septim Empire but eventually it fell

nimble pond
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Speaking of Yokuda, look I know they got the Maromer already. But it'd be kinda cool to me if they had a more underwater race/civilization, buildings and all. Maybe living down in sunken Yokuda?

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I wonder if there are any towers in Akavir? Kinda weird to put them all on one continent even if it's considered the most populated. But like idk, maybe once more towers fall or some other event occurs, Tamriel will split apart

feral viper
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I'd like to see the Dreugh return to being more than just crab monsters. Having them as an under water civilisation would be swell

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As for Towers... There are no known Mer on Akavir. So it's unlikely they have any Towers.

pulsar root
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known... hehe

forest surge
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They come to land, we can’t come to them.

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If they have a civilization we don’t know because we lack the means to really be down there, Water Pressure and all.

hidden herald
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Water is more complicated than that, since it is the literal memory of the Aurbis.

forest surge
hidden herald
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I'm thinking in these cases they no longer have civilizations there, quite literally fading into memory.

forest surge
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I mean Hadolid’s are stated to be in communication with Sea Elves

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Who are the only ones who can really communicate with there Sea Based Magic

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And Hadolids know what a Sword is

feral viper
forest surge
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So I think it’s safe to say they are sentient as other races but our lack of being able to communicate properly is never going to allow any type of opportunity for cooperation.

feral viper
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And that's about the extent of it.

forest surge
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I mean maybe Argonian’s but Again, Water Pressure.

feral viper
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Presence of small communities of them on the line between oceanic shelves and the deeper sea would be entirely feasable.

forest surge
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But again these races can only breath underwater for so long and I imagine going underwater for many is a scary thought

feral viper
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The real reason we generally don't have any depiction of aquatic life is the games basically irrelevant aquatic environments. Due in part to the bare minimum swimming mechanics in the game s

forest surge
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I assume if anyone is capable of figuring it out it would be the Mages

feral viper
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Even Water Breathing is basically a waste of a spell

forest surge
feral viper
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Yeah

forest surge
feral viper
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One example of a decent under water interaction that sticks in my memory is Quest for Glory 5, and the Tritons. It's something you have to build up, either securing a special tonic to let you breath underwater, or learning a rare spell

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You then need to totally change your behaviours when in the water (using a Zap spell will literally kill you)

forest surge
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I know Water Bubble Magic and walking in underwater is feasible

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ESO showed that, but the movement was slow.

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But we don’t have the Bodies to handle that and it just takes one Pop

feral viper
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True, though that only really matters after a particular depth.

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Up to 100m depth should be reasonably safe, even without having to come up with any special justifications.

forest surge
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Point is I think the Mages in Elder Scrolls are just not as invested in the Unknown of Underwater

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Which would explain why we know so little

feral viper
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We know pearl diving is a lucrative industry, so I suspect it's more a gameplay dictating lore focus than anything.

forest surge
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I mean Pearl Diving sure, but that still would be closer to the surface waters if anything

feral viper
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Gameplay doesn't properly accomodate it, so they haven't spent the time developing it. And then they create a feedback loop where, because it's not developed in setting, they don't refine gameplay to explore that.

forest surge
feral viper
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Which is still insanely deep for most people.

forest surge
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Not the Argonians probably

feral viper
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Depends. Swamps and marshes are rarely that deep.

forest surge
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But even then they live in Black Marsh and the waters aren’t that deep

feral viper
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Large lakes and coastal regions are where you get that kind of depth, and those aren't that common in Blackmarsh based on what we've seen

forest surge
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I just think even if Gameplay accommodated a deeper underwater that still wouldn’t be enough to reach those civilizations if they exist.

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I know Elder Scrolls has Magic but Magic can only do so much.

feral viper
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The core of them? No. Fringe outposts however would be within viable ranges for divers.

forest surge
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We wouldn’t be able to really fight under there if anything.

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Those Creatures have the capability of fighting in the water, Tamriel’s races wouldn’t be able to unless they had some type of Magic Ring or something that allowed for Swiftness underwater

feral viper
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Again, you have wiggle room with Fantasy. The key is to make it believable, without necessarily having to resort to hyper realism.

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For instance, non-thrust weapons suffer huge penalties under water.

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You can technically still fight, but you need to change your approach to suit the environment you are in. And this makes under water combat have different challenges and different stakes.

forest surge
feral viper
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The general problem with past games is, they don't apply and systemic changes to being under water. You just fight like normal. And doing so made it so being under water really didn't offer any sort of gameplay dynamics, it was just a tint on the tileset.

feral viper
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Then Skyrim took away under water combat entirely. This made spending time in water a radically different experience, but swung too far in the other direction and made it so people actively avoided being in the water at all.

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There's a middle ground to be found and with that middle ground there is room to explore more underwater ecologies. Including those civilisations.

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Maybe not the entirety of them, but even if just the peripherals.

forest surge
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I just think of Oblivion’s Underwater because Skyrim didn’t really have it.

abstract jolt
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I started another morrowind playthrough recently so i have an opinion about water

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I love water walking

forest surge
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It’s Wet and gets everywhere

abstract jolt
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It adds another way to get to areas that isnt a road or crossing hills

forest surge
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Said Anakin after no longer dealing with Sand

abstract jolt
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Its faster since the route over water is flat and straight forward

forest surge
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Water Walking… sounds like a Certain Individual

abstract jolt
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And since its water you wont really be interrupted unless something can fly at you or can keep up with you by swimming

feral viper
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Any time I hear about Water Walking, i think of Death Knights in WoW wiping whole raids with Path of Frost...

abstract jolt
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They had water walking in WoW?

forest surge
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I think of Jesus and I’m not religious

feral viper
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Path of Frost applied it to everyone in your raid within 60 yards.

forest surge
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I do wonder if Elder Scrolls VI will bring back Underwater areas.

abstract jolt
feral viper
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I would like them to, but they need to really reexamine it mechanically.

abstract jolt
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I hope elder scrolls 6 brings back magic variety and gives you a character sheet

forest surge
abstract jolt
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I want atrributes and es 2-4 stats

feral viper
# abstract jolt That sounds cool

In concept. In execution, it was nothing but mischief. Many raids have large holes you jump down, then they have pools of water to break your fall.

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So DKs would jump down, turn on Path of Frost, and everyone else would hit the water as if it was solid floor

abstract jolt
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Honestly it was fine in morrowind even if you didn't know what you were doing with leveling as long as you were choosing the attributes to increase that actually mattered to you

forest surge
abstract jolt
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Hammerfell would benefit from boost speed

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Or levitate

feral viper
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It needs some definite refinement, but it has far more potential

abstract jolt
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I just want more options and freedom

pulsar root
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A whole game of desert.....isn't too exciting but I think BGS is self aware of too much of one biome can get dull(Especially desert).

abstract jolt
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Atleast give the attributes back

feral viper
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Nah. Leave them gone.

abstract jolt
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So i can modify my speed

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Why though

feral viper
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Perks allow for individual expression of Attribute Concepts, without resorting to generalities.

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You can differentiate between Running Faster, and Swinging Faster. Instead of rolling both into a single Speed attribute

abstract jolt
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Speed makes you swing faster?

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I thought it was movement only

feral viper
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Mechanically, no. Because TES doesn't actually have variable attack speed. I'm talking conceptually

abstract jolt
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Ah

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Well still i like the feeling morrowind gives me

feral viper
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A better example is Strength

abstract jolt
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Hm?

feral viper
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Strength, traditionally, increases all your strength related activities.

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Perks, on the other hand, allows you to increase specific aspects of that. So you can, in effect, choose to 'skip leg day'

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The amount of work it would take to get the traditional system to do what Skyrim's system is capable of at base, is just not worth it.

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But they DO need to use Skyrim's system better.

abstract jolt
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I dont know if i can really wrap my head around that

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Maybe its just how i play the game

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I think i prefer morrowind cuz i can power level so fast using the mages guild to teleport me to caldera

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And i use creeper to sell stuff to for training money

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So i just get strong fast

forest surge
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I think I am curious about Craglorn considering ESO and Alik’r.

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Seeing how much things have changed.

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Hew’s Bane and the lower end of Bangkorai to, can’t forget that.

abstract jolt
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I think for me mainly its just the feeling the traditional rpg system gives me

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I like seeing the attributes for my character increase based on my leveling choices

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Makes me feel like my character is actually growing in the way i want

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In skyrim it just feels kinda... not like that

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Except with Requiem but that still doesn't give me a character sheet with stats and attributes but it represents character progression better than vanilla imo

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But i would not want hit chance back

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Maybe if they could have animations reflect whats happening like in Kenshi maybe so like your character missing would be shown for example

nimble pond
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Do they ever really say how deep Blackreach is?

feral viper
feral viper
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Ok, so. The main point is this.

Traditional Attribute systems are effectively an All-In-One approach. When you increase an Attribute, all expressions, reflections and activities remotely related to that Attribute go up as well. Increase Strength, and you can hit harder, lift more, kick over more buildings, etc. Increase Intelligence and you can read faster, do advanced calculus on the fly, and perceive the the weave of magic before your very eyes.

The problem with this is that it railroads progression and expression of those ideas. All 100 Strength characters are going to be physically the same. It doesn't allow for exploration of different kinds of Strength. Different kinds of Intelligence. Different and diverse manifestations of extremely broad and nebulous concepts.

Skyrim's use of Perks, however, focuses on making those individual elements electives. You can choose to improve various aspects directly in relation to how they interact with a Skill. Instead of increasing Strength and being able to hit harder, carry more, and play kick-ball with sedan sized rocks... You can choose to specifically hit harder without the automatic bonuses elsewhere. You can choose to specifically refine your magical insight, without instantly getting better at Calculus at the same time. You can become Friendlier and more personable, without also becoming a better Liar.

Used more thoughtfully, this approach opens up a huge range of character diversity that simply would not be possible within the old Attribute system. It allows you to explore the same concepts those Attributes represent with infinitely more nuance and variety than All-In-One stats on a character sheet could achieve.

livid ingot
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Yeah, theoretically the perk system could be really incredible and allow for lots of diversity.
But most of the perks in Skyrim were terrible (%increases? Really??). They should have hired an employee who knew how to design perks.

pulsar root
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Ordinator is pretty decent(Its not flawless but better then all just % increases but those have their place IMO)

feral viper
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Yeah. I'm not saying it was executed well. Buuut... It's a better system to build off of

feral viper
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You could also implement aggregate tracking of Attributes obtained through Perks to serve as gating on Non-Skill related Perks to increase the range of things that are covered

feral viper
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Skyrim's main cities are about the same size as those in Oblivion. Oblivion just has more closed-cell cities, and of course the Imperial City.

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Skyrim's just feel smaller, because they tend to be more spacious.

nimble pond
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Viking cities arrrrrrduuurrr

north inlet
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It also comes down to the engine being able to handle a cell like a city

feral viper
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Actual size and population, they really aren't any bigger than Skyrim's in most cases

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The Imperial City being a notable exception

eager remnant
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Let's examine the first towns most us us enter in Oblivion and Skyrim, Chorrol and Whiterun:

Chorrol: 23 buildings; 51 NPCs
Whiterun: 26 buildings; 79 NPCs

Now let's look at the 'seedy' towns in each game, Bravil and Riften:

Bravil: 24 buildings; 57 NPCs
Riften: 27 buildings; 95 NPCs

Lastly, let's take a look at two towns at random, Bruma and Windhelm:

Bruma: 23 buildings; 51 NPCs
Windhelm: 25 buildings; 67 NPCs

Skyrim's numbers are still too small. But it is not true that all Skyrim towns are always smaller than Oblivion's towns.

north inlet
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Just a small smidge of size

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It's not

eager remnant
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I just did. Riften is slightly larger. They are both too small for my taste, though.

north inlet
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You also have to go by lore and stuff

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The way that culture is

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Kinda like the Ayleids

feral viper
eager remnant
# feral viper How long have you had that post saved?

I'm not sure. I'd guess about a decade. As soon as Skyrim came out people starting repeating this erroneous notion that Oblivion's towns were larger. It was probably about a year after release that I got fed up hearing this stuff and counted a few of them. To be sure, some of Oblivion's towns do indeed contain more buildings and NPCs, but it's simply not true that all do.

feral viper
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I know you've been using it since the Forum days, so it's getting long in the tooth.

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Actual facts rarely go out of date, of course.

pulsar root
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In Bethesdas defense its been awhile before another Elder Scrolls game to show city size(Yess F04 had Diamond City but you get my point).

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That came before Skyrim.

eager remnant
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Howard has stated that Starfield's New Atlantis is “easily the biggest city in the game and the biggest city we’ve ever built – it’s kind of the capital here in the game. We’re talking bigger than anything in Skyrim, bigger than anything in Oblivion, and bigger than any city we’ve ever seen in a Fallout game." This leads me to expect that towns in TES VI will be significantly larger and more populated than anything we've seen since Daggerfall.

feral viper
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It remains to be seen what the end product is, though.

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I'm hoping they don't sacrifice interactivity for scale.

livid ingot
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I've always prized having fully accessible, fully detailed houses and npcs

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Permanently locked doors, aka facades, go against the spirit of the titles I think.

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Its why the small settlements have never really bothered me that much. It would be really great if they were large, but I understand the development and rendering restraints

pulsar root
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Theres always going to be a non 1:1 scale but.... games have gotten better. But.... I don't know what AI will do to the industry(Despite dozens of articles jumping the gun on said topic).

feral viper
silk apex
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they were randomly generated

kind oxide
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Returning player been out the world for a long time my guild died and well you can guess the rest .anybody know where I can look for a guild to enjoy so I can get back into the swing of things .

livid ingot
naive island
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currently, I don't have any information on that.

eternal tapir
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“Go in every room” and “talk to every npc that also has full schedules” was always destined to cap at some point

pulsar root
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Mrm... I don't think so.... I think mass technical debt hurt them more.

feral viper
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Stupid phone...

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Anyway... There is a happy medium to be found. I think Fallout 4 slid too far in the wrong direction, and it remains to be seen where Starfield will sit.

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I'd rather a 'City' of a dozen buildings and 20 interactive NPCs, over a city of hundreds of big collision blocks and thousands of cardboard cutouts.

eternal tapir
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Sometimes I feel the prevalence of Rockstar's and Bethesda's open world design goals have poisoned the industry into fathomly unhealthy standards for the genre. Just how much can you go with life simulation before GTA 6 inevitably bombs the entire genre if it can't make back the alleged $1 billion+ development budget including marketing?

feral viper
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AAA gaming and Blockbuster Culture in a nutshell

eternal tapir
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GTA V made $1 billion alone in the first three days of its launch on PS3/360 but we don't know if the same is going to happen if the story and gameplay suck or doesn't innovate.

feral viper
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Gameplay will almost certainly NOT innovate.

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If we've learned anything, AAA consumers don't actually like innovation as much as they claim. Especially if it doesn't come out as instantly polished and refined as the stuff they've been used to for decades

eternal tapir
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I keep telling people that GTA 6 as its own game is a horrible idea economically and resource-wise. They could've saved so much money releasing a new city and the improved engine features as an expansion for both V and Online while keeping the polycounts the same level as V's base game.

feral viper
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Indeed.

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That said, I have zero faith in Rockstar's writing anyway, and stopped paying attention to GTA years ago... So what do I know

eternal tapir
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We're already way off topic, but it makes me wonder how CDPR's writers would write a GTA game.

pulsar root
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I wouldn't discount Rockstar out and well opinions and such. (And no I don't think Rockstar or Bethesda has poisoned anything. Greed and caplistic stupidity has but off topic).

feral viper
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Yeah, Bethesda's writing approach is significantly different than either of their main Open World competitors

forest surge
forest surge
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I think it’s the fact the GTA Creators aren’t so much of a factor for GTA VI as far as we know for it’s story that it may not be good.

feral viper
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RDR2s writing wasn't bad in a technical sense. But it was in a "It's Cowboys" semse

forest surge
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Rockstar’s Writing has been touted one of the best of the industry, Dan Houser is Gone and only 1 of the Houser Brothers are there to likely Write 6’s Story

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And I don’t say best Lightly

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It’s pretty much the case, but people are worried going forward for good reason.

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As for GTA 5’s Story regarding the online, I don’t think any of the two brothers had any involvement with it’s story or dlc’s

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Anyway

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Bethesda

forest surge
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Adding to what’s there is never a bad thing though.

feral viper
feral viper
# forest surge Bethesda

Indeed. At the end of the day, the writing approaches of the competition simply do not apply to how stories are handled in TES.

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Their reliance on tying things into a core character identity, rather than effectively filling a world with stand alone narratives, means that Bethesda needs to approach things from a significantly different angle.

forest surge
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Like Last of Us 1 had characters to get attached to very well, the same cannot be said to much of the sequel

feral viper
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I got attached to Ellie. Joel got what he deserved though.

forest surge
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Oh he did.

feral viper
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It's a shame the show made him so sympathetic.

nocturne stone
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Careful with spoilers, even for other games, make sure to mark them if you'd like to mention them

forest surge
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And the Third Ep without spoiling made me cry.

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Bethesda does there stories there own way, they have always been more about the journey if anything.

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Rockstar stories are more character driven based stories.

feral viper
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Indeed. And there's a place for both.

forest surge
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However that doesn’t mean they don’t have quests for characters to have a moment, like the Fallout 4 Companion Quests

feral viper
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Though I think their attempts at making more character driven stories has shown that Bethesda's writers aren't well equipped for that. So should stick to the more Store driven, rather than Character driven stories.

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Or, work on improvement

forest surge
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That’s honestly for the better. If there is one thing I did like what ESO did is the Thieves Guild Side Quests where your Guild Mates had there own personal stories which helped you grow attached them them prior to finishing the dlc’s main story

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And Bethesda themselves did do that for Fallout 4 Companions so I can see that being a staple for All there series going forward.

feral viper
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As can I. Though that system needs some work too

feral viper
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Some way to command companions in engagements, for one...

eternal tapir
dim reef
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Hello

distant thorn
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🖐

dim reef
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What is the purpose of this discord?

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I hardly see any daily activity

forest surge
feral viper
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Per the old forum days, the topic used to mostly feature gameplay and mechanical discussions. But even in the mid 2010s, those engaging in said topics were relatively few. And most didn't make the transition to the last Forum platform, and fewer moved to Discord.

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Also requests for Multiplayer. Vehks brazen danglies... the amount of multiplayer requests on the forums...

north inlet
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“This server that has 98K members isn't active”

feral viper
feral viper
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I didn't think you were, I was just honestly addressing the point.

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This particular discord channel doesn't get a lot of activity. Plain and simple.

north inlet
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Agreed but people need to stop saying it's not active

feral viper
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Some times, I miss the old gang...

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We never had anything useful to say, but at least we had the endless run around of topics.

wide garnet
feral viper
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I was being more hyperbolic than anything.

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Most of the old names had pretty worthwhile insights, and no two conversations were ever really the same.

thorn chasm
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soooo ES6?

eager remnant
thorn chasm
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hmmThinkers cant wait for some news about them

forest surge
brazen oracle
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Do you think the Dwemer will come back in next game

wide garnet
brazen oracle
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Never know if some ancient civilization might come back like in Skyrim the last snow elves

bright siren
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We've already met one in the form of Yagrum anyways.

north inlet
slow garnet
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the vampire snow elf is the one you kill. the non-vampire is the one who survives, I don't think you can fight him.

Then again, I haven't tried playing Dawnguard from the vampire side.

On the other hand, Skyrim may be in danger of a massed Falmer invasion... Or the player may have inadvertently averted one by clearing out so many caves full of Falmer 🙂

wide garnet
bright siren
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corprus does that to a mf

feral viper
violet lily
feral viper
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You can get it on Steam

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It's currently on sale, I think... $3.99 cad

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Well, I mean, it IS a 25 year old game that was generally clunky even when it came out.

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But for half the price of a Starbucks coffee... Probably worth it.

feral viper
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I mean, I bought it for $70 in 1998, sooo...

pulsar root
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Lets say I believe you. Robbery of a price that said BGS usually delievers/ has games with a lot of value compared to competitors.

feral viper
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Welcome to pre-price standardization nonsense

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Video games around here regularly went for $70-100 cad until about 2001

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During the Cartridge era, some games went as high as $130 in the mid 90s

feral viper
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I mean... Hell, first game I ever bought cost me $90 in 1994. Saved my allowance for almost a full year just to get it.

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Man, the past sucked.

feral viper
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Whelp, guess I should finally get around to looking at Dragons Dogma. Maybe see what this supposedly great magic system is all about, and whether or not it has any application to a TES-like game.

dim reef
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🙂

feral viper
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Magic is generally a pretty wonky thing to try and execute in a game. And it's applications and mechanics tend to change pretty significantly when moving from 1st to 3rd perspective, and so on... So I've always been somewhat skeptical.

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In reality, I can't think of a single game i would actually say has a GOOD magic system. Plenty of examples of good traversal dynamics, good melee combat, good shooting combat, etc ... But I can't actually think of any good magic.

livid ingot
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I liked the Two Worlds 2 system. With certain adjustments it could be great

feral viper
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Played the first, though never played the second.

livid ingot
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It's a combination system. You'd collect different cards (should have been grimoires or somethin'), each with a simple effect. And you'd combine different effects to make new effects

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Very simple, but was a nice outlet for creativity

forest surge
livid ingot
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There's a video on YouTube I found that talks about it called A Deeper Look at the RPG with the Best Magic System

pulsar root
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Sometimes I think people have crazy expectations.

eager remnant
# livid ingot There's a video on YouTube I found that talks about it called A Deeper Look at t...

We take a deeper look at the RPG with the best magic system.

▶ Play video
livid ingot
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Yes. It just gives an overview on how it works and some of the crazy emergent gameplay that can result.

#

Like in the end they levitate using a bunch of anvils, which is actually pretty funny.

#

As I said I'd make some adjustments, especially in order to fit it into TES. But the essential elements are something I really liked.

feral viper
#

Rather than just try to make up pipe dreams as I go

manic thicket
eager remnant
#

Two Worlds II is an action role-playing game developed by Polish developer Reality Pump and published by TopWare Interactive as a sequel to 2007's Two Worlds. It was released on 9 November 2010 in Europe for Microsoft Windows, Mac OS X, Xbox 360 and PlayStation 3, and on 25 January 2011 in North America for the same platforms. Two Worlds II is a...

manic thicket
frosty patrol
#

Two Worlds II has the best potion system of any RPG game I have played, that is all I have to say.

pulsar root
#

If its anything like D2, pass. But I haven't played the game.(Two worlds that is)

feral viper
#

As in Diablo 2?

livid ingot
#

I agree with the video's creator in not recommending the game. But in addition to a shady publisher the game is incredibly mediocre for the most part.

feral viper
#

Aren't most games though?

#

I'm always dumbfounded by people who play a game, and then have an existential crisis afterwards because it was so awesome they now feel empty.

#

Like... 30+ years of gaming, and I can safely say I have never experienced that. And for most of the games people cite as doing that, they really aren't worthy of that sort of reaction.

#

Doesn't mean they don't have value, of course.

#

By especially when it comes to Magic, things are complicated. Ultimately, I think you have to define what magic is and how it works in setting, and THEN develop a gameplay dynamic to reflect that.

#

Because at the end of the day, that's what your gameplay is supposed to do. Reflect the world you are engaging with.

dim reef
#

in other news i wanted to try eso but i just dont think i can, it has that color palette i dread so much from skyrim, it is not pleasant to look at, in the slighlest, i have a strong feeling about the aesthetics of this game and i just cant get past it because they look terrible, in simple words, i hate them, i know it is a strong word, but i really hate them, i am sorry, i wanted to like this but i cant

i wanted to find morrowind, because i love morrowind, but i dont know anymore, it is just... i dont know, maybe with a mod i can change the color filter or something?

pulsar root
# feral viper As in Diablo 2?

Yes, sorry for late response. I've tried to deal with the potion system but my god... I don't know how people handled it.

grim flume
#

What game would you guys say has the best ost?

eager remnant
livid ingot
#

Tough call...

sleek geode
#

hey, can anyone help me a sec? ive been playing skyrim for a few hours and im doing the restoring order quest. ive gotten to the solitude sewers and i just started fighting ||Thoron,|| but he keeps spawn killing me. i was going to just redo the entire sewer, but all my saves from the past 4 and a half hours are gone and i dont know what to do. im extremely upset. tried googling solutions but nothing is really similar to my situation. i play on an xbox one, and i dont know where all my previous saves have gone. any advice?

feral viper
feral viper
forest surge
#

Not only that it’s the same composer

feral viper
#

They are derivative in the literal meaning of the world. Everything after Morrowind is designed to fit with the style and even repeat specific riffs which Morrowind defined.

It's a common thing in franchises. Halo, Mass Effect, Red Alert, WoW etc.

feral viper
#

Derivative isn't necessarily BAD. And in some cases that sequence of iteration can improve on the original. Halo 2s theme, for instance, improves on Halos by adding the guitar strings and upping the tempo. Hellmarch 3 takes Hellmarch in a techno-synth direction that gives it more energy.

#

But ESO is the only game that expands and improved that sound defined by Morrowind in my mind.

#

To the point where I'll listen to the Morrowind OST from time to time. But I literally turn off music in Skyrim and Oblivion.

forest surge
#

The Same Composer also did ESO

feral viper
#

He did not

forest surge
#

Yes he did lol

feral viper
#

Soule didn't do ESO

#

He worked on the original theme for it, but Brad Derrick and Rick Schaffer are behind most of the soundtrack and later iterations

forest surge
#

Yes he did, Base Game

feral viper
#

And ESO's base theme is, again, not that striking IMO. It's the later variations used in the DLCs that really sticks.

#

Though, to be honest, I wouldn't even say Morrowind is Soule's best work. Total Annihilation's OST beats the pants off Morrowind.

forest surge
#

Even then Oblivions soundtrack by Jeremy came from a near death experience

#

Which is what inspired that Games soundtrack

feral viper
#

And that's all well and good.

#

Doesn't mean I like it.

forest surge
#

I don’t want you to

#

I prefer all the games having there own Music, but I also prefer all the games post Morrowind having there own take on the main theme because the theme has defined the series.

#

In the same vein that the Assassins Creed 2 Ezio’s Family theme has been in later games with there own take on the theme.

feral viper
#

A good example of derivative music done well is DooM. It takes a lot from the original music, updates and twists it to really fit the style and dynamic of 2016s reimagining of the entire franchise.

#

I just don't feel that with Oblivion or Skyrim. I understand what they were going for and what the intent is, I just don't find it resonates with me at all.

#

Doesn't mean they are critically bad, I just don't particularly care for them.

forest surge
#

I just don’t know if it would have worked really, Morrowind Music worked for the location and what it was but I don’t know if similar sounding music based off of Morrowind would have necessarily fit the other provinces.

feral viper
#

Oh, Morrowind definitely wouldn't have been able to just carry over.

#

I am just not fond of the actual direction they took for the later iterations.

#

For what it's worth, I also hate the Wild Hunt OST, so it's not just a comment against Oblivion and Skyrim. Video game music is complicated.

forest surge
#

Wait what is Wild Hunt?

feral viper
#

The Witcher 3

#

Honestly, the only Fantasy games I can think of that have really good OSTs, are Morrowind, Vermintide, and Phantasy Star 4. Though that last one is half Sci-Fi so not really count..

#

Sci-Fi generally has more musical room, and can really define it's self more clearly because harsh instrumentation and modern styles are easier to mesh with it.

#

Metal and Synth tend to be more jarring in fantasy games for instance.

bright siren
#

I prefer the songs in Morrowind, but the smaller tack size generally prevents me from listening to the in game OST.

pulsar root
#

Music can be very subjective.

feral viper
hot frigate
#

I wonder how long itll take for TES6 dedicated channel to appear

eager remnant
hot frigate
eternal tapir
#

After seeing gameplay of ToTK, I still don't understand how ES6 is going to live up to its hype. I'm seriously concerned about people's expectations for what is basically the HL3 of western RPGs now.

forest surge
#

I really wouldn’t bother comparing Tears to Elder Scrolls.

#

It’s not exactly a series that has you necessarily share the same vibes

#

Zelda is Zelda, Elder Scrolls is Elder Scrolls, I honestly don’t understand what comparison needs to be made.

feral viper
#

That said, almost no game lives up to the hype consumers build for it in their own mind.

#

Ultimately, while marketing does try to create some degree of hype... The playerbase generates most of it. Often with the least information of anyone.

#

Which is always a recipe for disappointment

pulsar root
#

Don't have a switch and well even if I did the if I recall gameplay to always switching weapons is not 4 me despite me being a Zelda fan. I'm sure it has a big audience.

dim reef
#

I never could get into the new Zelda games. I bought Breath and Skyrim (probably for the 3rd or 4th time back then) and I ended up playing a lot more Skyrim on the switch. I like what Zelda is going for and I get why people love it but my version of an open world rpg will always be more like Oblivion and Skyrim.

feral viper
#

I just never could get into Zelda, period. I've played several of them over the decades, and I think, in total, I've only played 2ish hours in the whole franchise.

Just... Not games for me I guess.

paper heart
#

hi

feral viper
#

Morning

warm stump
feral viper
#

Heya

crisp field
#

Okay so I just though about it, after seeing all the theories of where ES6 will be set, with how large starfield is, what about the possibility of MOST of Tamriel as a map instead of one region?

feral viper
#

Hammerfell, and while possible, I think it unlikely.

#

Also, I wouldn't want it to be all of Tamriel in any event.

livid ingot
#

I don't think most of Tamriel is a likely option at all. As little that we know about it, Starfield is going to be relying on procedural generation to make a lot of its planets.

#

Personally I'd prefer seeing one province in greater detail than we have previously rather than many provinces in less detail than prior games.

#

Hammerfell and High Rock are both on the hot list for the next province, as disappointing as that is for me. Returning to an elvish province or featuring a betmer province for the first time would be my wishful thinking

#

We've just done two human-centric provinces in a row. Time to get a little more exotic!

#

If the teaser was indeed a hint, the open, somewhat arid landscape suggests Hammerfell. But the elevation and jagged peaks suggest High Rock, so who knows. 🤔

#

I forget the teaser is almost 5 years old now WeKnow
https://youtu.be/OkFdqqyI8y4

Currently in pre-production at Bethesda Game Studios, the acclaimed developers of Skyrim and Fallout 4. The highly-anticipated next chapter in the iconic The Elder Scrolls series.

Visit the official website.

Follow The Elder Scrolls on social:
Facebook: https://facebook.com/elderscrolls
Twitter http://www.twitter.com/elderscrolls
Instagram h...

▶ Play video
#

The only thing is that it definitely doesn't seem to suggest any of the southern provinces. Although a few have suggested Summerset.

#

The other possibility is that the teaser is 100% generic and means nothing

gloomy anchor
#

Let us not speculate since there is no information about this currently.

feral viper
#

Regardless of WHERE, I would much rather 1 well done province, over a dozen mediocre ones.

feral viper
#

Heck I don't even care about Provinces. If you can do a good game in a single city, I'd be totally down for that.

forest surge
#

Spinoff Thieves Guild Game.

feral viper
#

Well, we haven't had a Thief game in a decade... Could be an opening.

pulsar root
#

I prefer tbe typical look of one province per game thus far. Maybe one day another Province or area will be possible but... not yet.

feral viper
#

If anything, id rather they change the scale of the game before they do more than one province.

forest surge
feral viper
#

It will be interestj g to see how they approach that

feral viper
#

The Dragonborn's express power is largely stated in relation to past Dragonborn due to numerous gameplay limitations... But those past Dragonborn's own accomplishments are largely mythic and impossible to verify.

devout pebble
#

Hi people . What would you like to see in next Elder Scrolls game ?

eager remnant
# devout pebble Hi people . What would you like to see in next Elder Scrolls game ?

I would like to see magic revamped. Magic systems in Elder Scrolls games feel like they were designed by a different team than the team that designed physical combat, and that they did not communicate with each other. So, first among the many changes I would make, I would introduce spell scaling. The damage a warrior does with an iron sword increases as he improves in skill. I believe the damage a mage does with a fireball spell should increase as he improves in skill as well. This one change would do much, in my opinion, to make magic feel consistent with other forms of combat in Elder Scrolls games.

frosty patrol
#

I just want a banking system like in Daggerfall and Morrowind, the Vivec vaults and spell-making.

fossil sparrow
sleek mountain
#

jk aside, any improvements from skyrim always acceptable for me.

feral viper
#

A refinement of FO4s dialogue system and the death of Talking Heads.

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Refinement of combat with a focus on actual control instead of RNG and attack animation cycles

#

A flat overhaul of Magic...

#

Uuuh... Refinement of Alchemy so it actually takes some inspiration from Alchemy.

#

It's... It's honestly a long list.

livid ingot
#

Nothing wrong with a little ambition!

livid ingot
feral viper
#

Yeah. I feel like Alchemy, as it stands, isn't in depth enough to really be engaging, but also TOO in depth to be particularly useful.

#

Like, if it doesn't have Restore Health as an effect, my ingredients for 2 decades have gone in a barrel at home, only to be slapped into potions when I want to make a mountain of gold and buy every house in the game.

#

And even when it does have Restore Health, it's a chore to make healing potions out of it.

frosty patrol
forest surge
#

I would get rid of the voiced dialogue, they took a gamble and people believe the protag should be silent

#

I appreciate they took a risk to do something new but this was a lesson it shouldn’t return.

feral viper
#

What failed was how it was used. But you don't blame a power drill when someone uses it like a hammer

#

Or, well, Gamers do, but that's a whole other topic.

#

As it stood, however, Fallout 4s system could have done everything the Talking Heads model did, and more.

And going back to a traditional approach is a significant step backwards.

frosty patrol
feral viper
#

If course you didn't LIKE it, no one did. Myself included.

#

But I don't LIKE the Internal Combustion Engine either.

feral viper
#

Sorry, rushing to type with a dying battery and getting analogies confused

#

I don't LIKE cars, but that doesn't mean the Internal Combustion Engine isn't amazing.

#

Just because something uses a system poorly, does not make that a bad system. But it CAN ruin your enjoyment of the experience.

#

FO4s system allowed for seamless movement between general gameplay and Dialogue without sacrificing any control of the character or dialogue options, opening up huge options for dynamic engagement, emergent gameplay and character interaction that was just plain impossible under traditional systems.

#

Want to have a conversation in an active firefight? You can do that. Want to interrupt a conversation with a stab to the face? You can do that. Want to have complex multi-actor conversations that give the player a direct sense of agency in who to talk to? You can do that.

#

Want to seamlessly move between multiple conversations in a complex social setting like a Bar or Party? You can do that.

frosty patrol
# feral viper Want to have a conversation in an active firefight? You can do that. Want to int...

Yes that part of Fallout 4 having a conversation during an active firefight is good. I am talking about the dialogue wheel itself specifically. The wheel that pops up the round circle. That is the one I never want to see again and Todd Howard him self said it did not work the way they wanted it to work. That is why they are moving back to a traditional dialogue system. I'm 100% sure TES 6 will have the dynamic conversations during dialogue that TES 5 and Fallout 4 has. It is only the dialogue wheel that will be gone.

feral viper
#

I am highly skeptical. Based on Starfield's promo shots, it's back to Skyrim's Talking Heads format. Which is what Fallout 76 resorted to as well.

frosty patrol
feral viper
#

Both of which are entirely incapable of handling that sort of dynamic approach to conversation because their control and selection approach actively requires commandeering the main control inputs for option selection.

feral viper
frosty patrol
feral viper
#

No, I'm saying that the traditional approach is incapable of doing what FO4s was.

#

Unless you resort to very specific, scripted situations to create the illusion of dynamic interaction

frosty patrol
# feral viper It did not. Been playing 76 since launch, and what little selection options were...

Um Fallout 76 did have Fallout 4's dialogue system at the beginning. It came after the Wastelanders DLC / Update. I remember this being heavily talked about in 2019. https://www.pcgamer.com/fallout-76-wastelanders-dialogue-system-will-be-more-like-fallout-3-than-fallout-4/

pcgamer

There will also be sub-factions beyond just settlers and raiders, including a cult of Mothman worshippers.

feral viper
#

And I remember playing it, and it did not.

frosty patrol
feral viper
#

It used Talking Heads and list format selection

#

And proper to Wastelanders, there was little to no actual dialogue anywhere in the game. It was mostly menus for shops, and a few activatable interactions with robots.

#

Not actual Dialogue, but more "Press A to start mission"

frosty patrol
feral viper
#

Indeed. Ultimately it's entirely besides the point, because the simple fact remains.

The Talking-Heads system cannot accomodate dynamic interactions because of how it handles it's interface and selection models. It requires taking primary inputs (Movement and Camera) over for option selection, which actively takes away your ability to react to unscripted events and forces far more controlled Dialogue interactions.

frosty patrol
#

Anyways I hope Starfield and especially TES 6 has the piece meal armor system Morrowind and Fallout 4 has. I don't want to go back to the Oblivion/Skyrim 1 set armor sets.

feral viper
#

Fallout 4s armour system is probably the best to adapt, though I wouldn't go back to Morrowinds.

#

You could offload more customization into crafting though, which would ultimately allow for far more options than even Morrowind had.

frosty patrol
feral viper
#

Under some. And only ones which were really designed to be worn under things.

#

Which makes sense, because you're not cramming a winter coat under your breastplate.

frosty patrol
feral viper
#

Allowing some 'Clothing' to be worn under armour, while others can't, is both realistic but also opens up RPG options that wouldn't be available otherwise.

frosty patrol
#

Fallout 4 pretty much took a ton of role playing I loved to do in Morrowind/Obliivon/Fallout 3 away.

feral viper
#

And for me, it gave me far more than offered by Oblivion or FO3, or even Morrowind in some ways.

frosty patrol
#

Its a I think we need to agree to disagree thing at this point. Personally I feel that Morrowind gave more role playing options than any other BGS game after it, except Daggerfall.

feral viper
#

Role Playing is not a particularly good drive of game design, because like Immersion, it means so many different things to do many different people.

#

Morrowind, for instance, for all it's great worldbuilding, was an incredibly superficial RPG, resorting to little more than imaginary differences between Builds and Character Identities.

#

Every Weapon Skill behaves exactly the same, and offers nothing but a visual style for the ham-bat you hold in your hands.

frosty patrol
feral viper
#

I still play Morrowind as well, but I find it's actual RPG elements outdated, tired and paper thin. Every Combat character is exactly the same behaviourally, forcing me to 'Imagine' all the differences therein

#

And if you have to use your imagination, the game system has failed in its primary task.

#

Old school or traditional RPG mechanics, in general, lose their appeal more and more for me every year.

frosty patrol
# feral viper I still play Morrowind as well, but I find it's actual RPG elements outdated, ti...

I don't. I want more RPG games to have the RPG elements Morrowind has. I am not talking about the combat. I don't want games where I hit a NPC in the face with a sword and I miss. I am talking about the piece-meal armor system, spell-making, all those skills and stats, the ability to pick up every single fork, every single piece of random item on the floor, with Skyrim's duel wielding of spells and weapons. Every thing for Morrowind except combat is perfect.

feral viper
#

See, I want those things too... But when I get down to brass tax, Morrowind failed in most aspects of RPG mechanics. As do most traditional systems.

frosty patrol
feral viper
#

The offer lots of different skills, but when you look at what they do, they ultimately don't measure up. Long Blade, Short Blade, Blunt, Spear, Axe... Sure it's 5 skills to Skyrim's 2, but they all behave exactly the same.

#

Skyrim at least makes the difference between Blade and Blunt mean something, even if that difference isn't highlighted as much as it should be.

It encourages specialisation, rather than inherently leading towards generalisation, even if it's poorly balanced.

#

Skyrim's RPG dynamic, like Fallout 4s dialogue system, was brilliant. It was just poorly utilised to show off what it could really do.

frosty patrol
#

I'ma go take a break gonna go eat lunch, but one last thing I want to see in TES 6 is deformable terrain. Heck I have seen modders in games on PC add deformable terrain in games that never had deformable terrain. Oh and to be able to sail boats and ships. I mean BGS is giving us spaceships to fly in space in Starfield. So who knows.

feral viper
#

Ships i could definitely see.

frosty patrol
feral viper
#

That I'm less sure of. I've yet to see a game do it well.

frosty patrol
feral viper
#

Oh, i play plenty of those, and it can be janky as heck. Good for an indie game. Not so much for a AAA game.

devout pebble
#

I dont know but when I look on TES map I see that even two regions of High Rock and Hammerfell is a little bit larger than Skyrim . I particularly afraid that deserts of Hammerfell , even with all that cities with golden domes and gorgeous minarets , buried temples and caves would be little bit dull compared to Skyrim exploration of landscapes. High Rock is cool but it is small . So , there must be something beyond that for the game that would be next to enormous Starfield. Its must be something about other regions like Summerset for instance(may it be not the whole , if it is would be too large ) . And space between them , i.e. sees . Its definitely should be enormous exploration of the sees with all that complicated trade systems , ships , lil islands , plunders , pirate guilds and standoffs with them and so on . So just imagine , It would be something totally new for TES series , Any objections ? ( I hope guys from Bethesda read all posts) I understands that you guys want some changes in magic , combat systems but lets think of something of bigger scale .

feral viper
#

I'm less concerned with size, because of how heavily scaled the game regions have been.

#

Morrowind, Oblivion and Skyrim are between 1:1000 and 1:3000th scale, depending on the map you use. So you could easily fit all three 'Modern' games within a single true:scale province.

#

As such, it would be rather simple to just make Hammerfell a bigger game and just change the scale being used.

#

And Hammerfell is a naval culture, so there's be plenty of room for sailing, pirates and islands in a Hammerfell game.

pulsar root
#

Pirates...meh

feral viper
#

Hey, I'll take Pirates over Samurai, Vikings, or shiver Cowboys any day.

devout pebble
obtuse basalt
#

is TES6 gonna have a CC?

feral viper
# devout pebble Vikings it's all about skyrim bro

Yes, and Vikings were already overstaying their welcome in 2011. In 2023, they're the freeloading cousin who sits on your couch eating your food and 'looking for the right job' while also being too 'proud' to go on EI.

#

Part of the problem of course is that no one really depicts Vikings, they depict modern stereotypes of Vikings. Similar to the Druid problem.

pulsar root
#

Like I said pirates are meh

forest surge
#

Love me some Druids and Vikings

eager remnant
forest surge
#

I think it’s more than likely.

feral viper
#

Yeah. Those sorts of market places have become the norm across the gaming spectrum, so it's a reasonable assumption that there will be some sort of similar system. Though unconfirmed, of course.

clever falcon
#

So I've been running a Pathfinder campaign set in Tamriel

#

Party is currently:
A nord gunslinger
An Argonian champion
A breton Magus
And twin imperials, one a bard one a psychic

feral viper
#

... not sure how I feel about the Gunslinger, but other than that... It's fine.

#

Not that I'm against primitive firearms in TES, but .. well .. a Handgonne isn't really a Gunslinger type weapon.

forest surge
feral viper
#

I think there's plenty of room for their potential, but it's something that needs to be approached in a rather specific way.

#

You aren't going to suddenly have anything as sophisticated as a Matchlock Musket in TES out of the blue

frosty patrol
feral viper
#

A single shot handgonne that you're going to get one shot out of and then have to switch to something else? There may be some potential to that.

frosty patrol
feral viper
#

Nah, a handgonne is a very early form of firearm

frosty patrol
feral viper
#

They are basically a small iron cannon (brass was too weak at that size) on a stick.

frosty patrol
frosty patrol
feral viper
#

I believe it's a French word. But it's what I've always known them as in Canada

#

I've seen some talk of them as Hand Cannons online, but I've never seen that term used in academic sources

frosty patrol
#

I think those hand held cannons along with regular ground based cannons can work in TES lore.

feral viper
#

In specific context, absolutely.

#

The main risk with them is overshadowing Bows and Crossbows mechanically, but I think that's something that could be worked around

forest surge
#

Regardless we don’t have any indication of anything past Cannon’s up to Elder Scrolls V

frosty patrol
feral viper
#

The problem is, Fire Lances and Handgonne were parallel to Cannon

feral viper
#

In fact, Fire Lances predated Cannon, and were the prototypical firearm which evolved into both Cannon and Handgonne.

#

So, if we apply any real world iterative basis to firearms in Tamriel, the existence of Cannon also implies the existence of Handgonne

nimble pond
feral viper
#

Thats what they evolved from

forest surge
feral viper
#

The earliest depiction of a Handgonne actually predates any known depiction or example of a Cannon

nimble pond
#

Spaceships.. are there aliens in TES?

forest surge
feral viper
#

Well, Daedra. Sorta.

nimble pond
#

No like real aliens

forest surge
feral viper
#

Sunbirds and the Mananoughts were... A complicated topic.

feral viper
#

They're just as much Magic as Space Ships.

nimble pond
#

Maybe their are some sort of hot air Ballon alien race?

#

Hot air saucers ufos

frosty patrol
feral viper
#

Late 1st Era actually

#

The 'space' programs were during the Reman Dynasty.

forest surge
nimble pond
#

That's it, the next tes antagonist. Aliens.. brilliant!

feral viper
#

And weren't technically space programs, but were attempts to physically travel to Aetherius without the need for Portals. And... Proved to be largely a failure.e

#

Turns out, Oblivion is technically infinite, and it's really difficult to travel and infinite distance to reach what is beyond it.

#

The Sunbirds apparently made it to at least one of the other Aedric planets though.

#

But anyway... If Cannons exist (and we have them in Legends Art, and a mention in Daggerfall) then it's reasonable to assume that Handgonne exist as well.

#

There's a whole lot of reasons why they could generally not be used across Tamriel (Magic being a big one) but that doesn't mean there's not interesting ways you could explore the concept.

#

For instance, tying their function into Alchemy, to create different types of ammunition in the same way you can create different types of arrows and bolts with Smithing.

#

Some years back, I even worked with the early Skyrim Musket Mid to write out a lore justification for everything... Buuut that was entirely discarded when the actual modder decided he just wanted to attribute it to a magic hating Nord.

frosty patrol
forest surge
frosty patrol
nimble pond
#

Honestly no clue

feral viper
#

Yokudans?

frosty patrol
# nimble pond Honestly no clue

I think that island continent next to Tamriel. I think they were called Akounda they were like some kind of half lizard people half human, not any resemblance to the Argonians came from another planet on that continent.

frosty patrol
nimble pond
#

Tsaesci?

#

Idk

feral viper
#

Oh, those were the Tsaesci, before they were retconned (again) and just made to be Men

#

They were Men, then Snake People, then back to Men.

frosty patrol
feral viper
#

Which has led to all kinds of fan speculation to try and reconcile the issue...

#

Continent, not planet.

#

Same with the Yokudans, who came from Yokuda.

nimble pond
#

Yea they have stuff like that over in Akavir. Not sure they're alien tho? Beastfolk?

feral viper
#

Closest thing we have to Aliens in even beta lore, are the Worms on the moons...

frosty patrol
feral viper
#

Are you talking about Lyg?

nimble pond
#

Aliens must be using their cloaking devices to avoid being in tes lore

feral viper
#

Because Lyg and it's possible links to the Dreugh is a whole other bucket of crazy.

frosty patrol
# feral viper Are you talking about Lyg?

Dude I don't remember all I remember is reading about some TES lore people talked about on the old Bethesda forums. And I remember spaceships and alien races from another planet/ daedra realm coming to Nirn.

#

Something from another plane of Oblivion.

feral viper
#

Oh, well, that happens from time to time.

nimble pond
#

Sounds like a cool mod idea

feral viper
#

The other planes, anyway.

#

In that context, all Daedra would be Aliens.

frosty patrol
feral viper
#

Well, no. The stars are holes to Aetherius. Left by the flight of the Magne-ge

frosty patrol
#

holes yeah your right. Planets are plane I believe?

feral viper
#

Oblivion is the endless black of the night sky.

#

And the other planets are the Aedric realms, left suspended in the sky... Somehow.

frosty patrol
feral viper
#

They are themselves distinct planes, though they're a lot harder to get to than the Oblivion planes.

#

Well, no. If that were the case, a Daedra appearing in Mundus would set off the equivalence of 1000 nuclear bombs instantly.

#

Mater -antimatter cancelation and all that.

frosty patrol
#

Anyways that race that came from the other planet to Nirn might eventually show up in a ES game probably ES 10 I'm going to shoot for.

feral viper
#

Alternate planes isn't really something we have a direct parallel to in most models of physics. They aren't even really equivalent to alternate timelines....

frosty patrol
feral viper
#

The Hist may be the closest thing there are to 'Aliens', though even in that context they may be closer to Daedra than real world extraterrestrials.

#

Ok, maybe that.

frosty patrol
nimble pond
frosty patrol
feral viper
nimble pond
#

No, I won't know it, I'll be 💀, lol

frosty patrol
nimble pond
#

Ok I'll try Sovangarde

nimble pond
feral viper
#

Anywho, back on topic... I think the culture we already have links to firearms for, the Redguard, would be the best place to explore their potential. Linking them to the ancient Yokudans who largely abandoned the technology when they started to develop Sword Singing, and with modern revivalists trying to reinvent them, could be used to explain their general absence.

frosty patrol
#

I wonder if ES 6 from that teaser with the ocean after the cliffs. If BGS will finally let us explore the ocean. You know like go fishing, find ruins and loot treasures and kill enemies along the way. I want to finally sail a ship and be a sea farer like a Viking.

feral viper
#

However, the issue is still ultimately mechanical, and integrating them into gameplay naturally.

frosty patrol
#

We need more ocean exploration in ES games. I am sick and tired of Sea of Thieves LOL.

nimble pond
#

Oops

feral viper
#

Sea of Thieves did prove to me that it's possible though.

spare anchor
nimble pond
#

I legit would do some harpooning of Moby D

feral viper
#

Sea of Thieves and Blackwake, with a touch of Black Flag.

frosty patrol
# spare anchor

You can spy on me. However I will go to my district court and file a restraining order with the judge for lets say 500 yards.

nimble pond
#

Lunar, how about alien khajiits? Sounds cool right

feral viper
#

Games that confirmed to me that we are at the point where good sailing games are possible.

nimble pond
#

Low key, cats are secret aliens. Just waiting for the opportune moment to take over

frosty patrol
feral viper
#

We shall see.

frosty patrol
# feral viper We shall see.

I just hope the flying and the spaceship mechanics are good in Starfield. Well that is why I am going to be buying and playing Starfield. I really hope they nail down the mechanics.

feral viper
#

It's the odd situation where I would like to see some cool features... But at the same time I think the basic gameplay and dynamics need so much attention that I'd be willing to forego gimmicky additions just to see a better core game.

nimble pond
#

I mean we kinda flew dragons in skyrim. From the point on.. I knew spaceships were next. Ok not really

frosty patrol
feral viper
#

Everything from combat, to dialogue, to magic, to character definition, to crafting, needs some serious love to move it forward, and that's a pretty herculean task as is.

#

As I've said many times, BGS games always have a glimmer of brilliance to them. An underpinning of absolute revolution. Buuut they almost always fail to stick the landing, tarnishing that brilliance with mediocre execution or lack of polish.

nimble pond
#

I mean I'm not expecting like forza sim mechanics.. but it's nice to have these new features in as they are. If they are popular they expand on it in the next title. Like custom housing

feral viper
#

The end results are always good, but never quite reach that height they could, if given the little extra thought.

frosty patrol
nimble pond
#

It's alr for me, it's well-rounded. Like super nice graphics are nice, but I'm willing to have medium graphics if it means more gameplay to

feral viper
#

I suspect Colony Building will be very similar to Settlement Building.

nimble pond
#

Mods can be used to polish newly introduced features too in the meantime

frosty patrol
feral viper
#

I mean, you can do that with Settlements in FO4. It just takes some fiddling.

frosty patrol
feral viper
#

Well, true.

#

I keep forgetting that I play with that as standard, because I'm on with running a game at 10fps if I can build an entire bastion of civilisation

nimble pond
#

Honestly I'd rule over my city like Sheo.. raining German shepherds down on them

feral viper
#

Either way, it's one of those things which, like anything, needs to have a place.

#

FO4s piecemeal settlement building wouldn't have a place in TES.

#

However, a more restrained town builder, using prefab structure assets, may have some potential.

#

I think the biggest boon FO4s 'building' dynamic would have, however, is in the ability to ACTUALLY decorate your home.

#

Instead of buying sectional, predefined furnishings for whole sections of your house, you could decorate how you want, piece by piece.

eager remnant
#

What I would like to see is something like Bloodmoon's single location "build up raven rock' approach combined with the flexibility of Fallout 4's settlement building mechanics.

nimble pond
#

Maybe jobs could boost your constructing skills and the like

feral viper
#

There's a lot of different things you could do with various elements of it, it's just a matter of integrating it into the world and gameplay in a natural and meaningful way.

#

Careful use of it could even solve the ever vexing 'Guild Leadership' problem, giving you an actual activity to engage in if you choose to become a faction leader.

#

Being able to renovate, decorate, and maybe even open up new faction locations in different areas.

#

You know... The sort of things a faction leader should be doing.

livid ingot
#

Yeah, I like that

#

If we go to Hammerfell they might give us the chance to build a pirate cove

#

Or High Rock, a keep on a hill

feral viper
#

None of that hippy nature nonsense.

nimble pond
#

Do they have something akin to Voodoo in TES?

#

Or is just like necromancy :/

feral viper
#

That... Hmm...

#

I do not have an answer for that.

forest surge
feral viper
#

I am so crushingly bored with new-age hippy nature Druids.

#

No one even does anything remotely interesting or creative with them.

#

Where are the Final Druids? The Predator Druids? The ones dedicated to the venomous and toxic and dark creepy crawlers of nature?

#

It's always the same tree hugger trope that utterly fails to either explore or represent nature in anything but the most superficial way.

forest surge
#

Historical accounts suggest Druids promoted pacifism, for example, and they had a respected knowledge of the natural world. These days, justice and peace are important pillars of modern Druidry and celebrating nature is a key element.

feral viper
#

I've seen that argument many times, but ive also read the actual (limited) documentation, and no such pacifism is indicated.

#

It seems to largely be a fabrication of the mid 19th century revivalists and spiritualist movements, and doesn't appear anywhere in the Roman accounts of the Druids. Which are the only contemporary accounts of them.

#

We also know that human sacrifice was a significant element of pre-roman Celtic cultures in the regions which the Druids operated. As they were the spiritual leaders of those regions, then their involvement with said rituals would be highly likely.

forest surge
#

Personally I just don’t see a reason to have the equivalent of real life Druids, part of me already got some of those vibes with Reachmen.

feral viper
#

And I don't see any reason to have classic Fantasy Druids, as they don't actually represent anything.

#

That's not how nature works, they just a child friendly popup book version of Nature with all of the ugly aspects cut out, censored by Flower Power and Healing Crystals.

forest surge
#

So your upset they aren’t real druids? Does it really matter?

#

“That’s not how Nature works.”

Dude this is fantasy.

feral viper
#

I'm less upset they aren't real Druids, and more upset that no one does anything remotely interesting with them.

forest surge
#

So it’s not a problem with Elder Scrolls but there representation as a whole across mediums

feral viper
#

Yes, it is. But TES is equally guilty.

forest surge
#

To be fair how many of us follow many franchises doing stuff with Druids?

feral viper
#

The Druids of Galen are doubly guilty, by not doing anything remotely interesting with them, AND commiting the ongoing sin of linking everything Breton to the Direnenni (who controls Highrock for 10% of recorded history).

feral viper
#

And that's off the top of my sleepy head.

#

Oh, Disciples

forest surge
#

The thing is I don’t follow any of those

#

I only follow Elder Scrolls This Closely.

feral viper
#

Might and Magic...

#

Dragon Age...

forest surge
#

As for why real druids are not represented in Fantasy Video Games, I couldn’t tell you why.

feral viper
#

Pathfinder technically, but it's mostly a D&D ripoff...

forest surge
#

I looked it up and I don’t see results regarding people wishing Druids were like the real life druids

feral viper
#

Oh, you won't

#

I am quite outside the norm in this. To the point where most people actively think that true Druids are more like classic Fantasy Druids instead of... You know...

forest surge
#

I mean I think people know that, even I do.

feral viper
#

White robed spiritualists who study the stars and read signs in the entrails of sacrificed animals.

forest surge
feral viper
#

We don't even know the names of their gods, because they literally didn't write them down, so we can't even look at who they worshipped.

#

I've flat out banned the class from my table.

#

You want to play the archetype? Cleric of a nature god, or a Fey-Pact Warlock. Druids offer nothing special or unique as a concept.

#

I'm just venting. If you like Fantasy Druids, that's fine. I find them a stale, pointless waste.

#

They're not Cowboys though, so they got that going for them.

blazing walrus
#

Devs! Please get back Levitation, Jump, Slowfall, Mark and Recall magic spells in ES6
Mobility is so restricted in Oblivion and Skyrim unlike in Morrowind.

forest surge
#

I mean I can live without a super high jump that takes me halfway across the map

blazing walrus
#

All the characters you meet and love will vanish in matter of 10-15 years. But play it without thinking about the future 🙂

#

You can mark any point in the map and Recall to go back to the marked spot - different compared to fast travel. Its very specific

forest surge
#

I’m more of a Fast Travel Guy.

blazing walrus
#

Regarding Levitation, If games like Harry Potter can allow people to fly around why cant ES6. Its a real shame they got rid of it in Oblivion and Skyrim

forest surge
feral viper
#

The issue with Jump and Levitation spells wasn't an inability to implement them, it was an unwillingness to. They caused problems with the way triggers worked, and there wasn't time or willingness to find a solution to that problem. So the storytelling necessities won out.

#

That said, i find Jump particularly to be an incredibly silly effect in general, and do not lament it's loss. Even the Acrobatic effects in Oblivion were just goofy.

#

And ultimately, while there are lots of things I would like to have back... At the end of the day, if you can't make them functionally distinct and open up new and interesting gameplay options with them... Then effort is better spent elsewhere.

#

Levitation becoming a USE of a general Gravity Lapse sort of effect could offer lots of gameplay options. But just being able to move vertically without just for the sake of not having to walk around obstacles or confusing the AI?

Nah.

mild cipher
#

Hi all 👋
Any one else unable to log into Bethesda . net? I am in a sign in doom loop. Changed password, got confirmation email, attempt to sign in then I get an error saying that the cridentials are wrong. Clear cache and cookies, nothing, different brownswer, nothing, incognito mode nothing...

forest surge
#

The Starfield Direct Came and went

plucky mason
#

and was amazing

feral viper
#

Haven't seen it yet. Was distracted gardening.

#

But I've been seeing a lot of chatter from usually toxic and industry-critical individuals lining it up as GOTY material, so it must have shown something good.

nocturne stone
#

Please keep this chat to Elder Scrolls, let's take Starfield discussion to #starfield-chat

feral viper
#

Indeed. It'll be a little while until I've gone over the videos to see if there's anything I think has applicative value in TES. But I'm sure there's something in there that'll be useful.

polar forge
#

Well, an adoring fan has returned! I guess that’s elder scrolls related

proven scaffold
#

When tes 6

eager remnant
proven scaffold
cyan patio
#

I’ll be retired by the time TES 6 comes out 😭

feral viper
#

That said, the Ship Customization system could be adapted to TES for building or even equipment design, significantly increasing the range of various visuals in the game.

#

NPC skillset could be interesting if integrated into a Guild dynamic to allow you to dispatch underlings on missions for the organization.

feral viper
#

There's lots of things you could do with it, sure. I'm just saying that the traditional approach to Levitation was, frankly, not that interesting.

#

For instance, Starfield looks like it may feature variable gravity. At the very least, it's got Gravity and Microgravity, and those two states alone could fulfil the role of Levitation in TES while also offering other gameplay versatility beyond a mono-use spell.

#

Imagine hitting someone ELSE with Levitation, and then knocking them off a ledge, leaving them to just float there ineffectially for the duration of the spell.

#

Or, in a variable system, imagine true Levitation effectively being the end magnitude of a spell which 'lessens' gravity, allowing you to jump higher at lower levels, with actual flight being the Master level.

nimble pond
nimble pond
#

Apparently TES6 might be the last game for Todd, but he sounded unsure of that so who knows

polar forge
polar forge
sleek mountain
#

With current CE2 capability with starfield, I am not sure what to expect from next TES. like is just one province gonna be enough?

nimble pond
#

I think if they add vehicles like waterships and airships, floating islands, could add more fuel. Maybe introduce another realm (not necessarily Daedric, perhaps something entirely new) to explore. You get to explore a new chunk of it in each new title. Don't kno if they'll try multiplayer elements or stick with strictly SP. Plus whatever lands they add from DLC. Yeah 1000+ planets sounds hard to compete with, but a lot of those I like to think of as just being different spots for base-building and overall just being appropriate to fit the size of space. A good chunk of the planets themselves are barren, yet resource-heavy.
So I think with the next TES the landscape itself will feel more like you're transversing a full-size country in a province packed with content and plenty of variety spots to build. Some of the locations/structures themselves could be much larger as well.
And ofc ppl have talked about having access to other provinces as well, even if the focus is on one particular province for that title with only some of the surrounding ones, or pieces of them could be involved with whatever is happening plus new content whether your in a past, present, future timeline for those province(s).

feral viper
frosty patrol
#

I might be the only person here, but for them ES games I want BGS to do 1 province per ES game. No need for the entire continent of Tamriel or other continents on Nirn, yet. That might or should come in like ES 15 or something. May be even then do new continent provinces on new planets.

feral viper
#

Once upon a time, I was a 2 Province guy. That was many years ago though, and I'm firmly a single province man now.

#

Hammerfell, at its smallest true-scale, would be almost the size of Germany. So there's ample room to just up the scale of you want more space.

#

Should have could have would have.

#

The past is the past, we must look forward.

forest surge
#

Morrowind is pretty huge as it is

#

Back then during the XBOX Era it was

#

Now these days ESO is filling out what didn’t fit into Elder Scrolls 3

#

Barely? In what way?

#

We aren’t talking about Vvardenfell, that was an Elder Scrolls 3 Location, we are talking about the rest of Morrowind

feral viper
#

Per Hammerfell, it would also be a rather simple thing to make it far more diverse than we've generally been led to believe, on top of upscaling.

#

Sand desert, scrubland, Steppes, volcanic mountains, savannah and mesas, and jungles would all be easily fit into the region, allowing for lots of different environments.

#

On top of that, the Redguard aren't a united people descended from a singular culture. They are a collection of city states, principalities and small kingdoms descended from an entire continents worth of peoples.

#

So ample room for a lot of variety in cultures and cities as well.

feral viper
#

If LIKE it to be Hammerfell, if for no other reason than the potential the province offers.

feral viper
#

A lot of people lack vision.

brisk flax
#

If I get the elder scrolls v: skyrim game can I use bethsda mods on it?

#

And whats the difference between the anniversary edition and the normal edition?

brisk flax
#

Ok thx

sleek mountain
eager remnant
sleek mountain
#

fo76 and starfield maybe still need support? I mean SF is new brand IP so maybe they need some more extra effort for developing it.

eager remnant
#

The usual work schedule adopted by Bethesda Game Studios is to put the full Maryland studio on their latest game. After that game has shipped they assign a smaller team to DLC while the rest of the studio moves to the next game. Once the DLC have shipped the DLC team joins the rest of the developers on the next game. Meanwhile a small team is put to work on concept drawings and quest ideas for the game after that.

This schedule has worked well for over 20 years and I have seen no indication that Bethesda Game Studios or Bethesda Softworks intend to alter that schedule in the future.
As far as Fallout 76 goes, currently Bethesda Game Studios outsources much of the development. Double Eleven and Sperasoft studios have been handling the lion's share of development on the game for awhile now. And developers from The Multiplayer Group and Skybox Labs have recently been added to the team.

quaint mauve
#

anyone know where to find a lightning staff in the arcanist tutorial?

#

nvm, the weapon's rack can randomly generate one

nimble pond
#

"Much sand in Hammerfell. Enough sand. M'aiq does not want any more."

sleek mountain
nimble pond
#

Hrm, we shall give it back to the nords, or the bretons, or the orcs, ..blast nobody wants this forsaken land! We'll just have to rain sand on it

feral viper
#

Why have I been summoned?

feral viper
#

Nah, he's just poking fun at the perception.

feral viper
#

I've known Gin long enough to recognise the humour.

nimble pond
#

Sand make good Khajiit litter 😺

wide garnet
oblique plover
#

With the technology of Starfield (plus countless improvements over the next years), do you guys think BGS could actually pull off making the entire Tamriel in a single game? (Not necessarily in ES6, but maybe ES7 or 8 🤔 )

feral viper
#

Pull off in a technical sense and scale? Yes.

wide garnet
#

That would certainly be ambitious.

feral viper
#

Pull off in a thematic, narrative and worldbuilding sense? Not remotely.

oblique plover
oblique plover
# wide garnet That would certainly be ambitious.

Todd apparently said that Elder Scrolls 6 might be his last one since he's getting old. If he wants to go out with a bang, he could certainly be ambitious. But I feel like Hammerfell + High Rock would be great for 6.

feral viper
#

My faith in their ability to do such a game justice not withstanding, I think doing more than one province would introduce thematic and narrative complications which would ultimately diminish all the provinces in it.

#

The game should be about the people and culture of that province first and foremost. Their ideas, world views, traditions and mythologies. Doing TWO provinces inherently undermines this.

oblique plover
#

Hmm. In that case, based on the theories and rumours, where do you think ES6 will take place in?

#

Just Hammerfell?

feral viper
#

I hope just Hammerfell.

#

Based on the teaser, I think it's the most likely. Not craggy enough for Highrock, not lush enough for Valenwood, not manicured enough for Summerset, and not red enough for Elsweyr.

oblique plover
#

Interesting.

#

But we'll have to wait until at least 2025 for the first teasers and trailers.

feral viper
#

Indeed.

forest surge
#

I have noticed that which each new entry they take from what worked in one entry and implement it into another entry of a different franchise

#

But done better.

oblique plover
forest surge
#

Depends on what it is.

oblique plover
#

From Morrowind and Oblivion to Skyrim for example.

forest surge
#

The Base Building Stuff was improved from Fallout 4 and 76 heading into Starfield

oblique plover
#

And I'm not a morrowind fanboy or something. I'm just saying that Skyrim's systems are really simplified compared to its predecessors.

forest surge
#

And Skyrim actually had the idea of building your own homes in a dlc prior, but it wouldn’t become more of your own thing until Fallout 4 and especially even more with Starfield

oblique plover
#

But Skyrim is 12 years old at this point. It's hard to say what direction they'll take.

oblique plover
#

Never played any Fallout so I can't really speak for those games

feral viper
#

Skyrim's systems were actually the best we've had in the franchise. The execution and balance just left something to be desired.

forest surge
#

And Fallout 3 and Skyrim had Companions but they weren’t as dived into until Fallout 4, safe to say as time goes on Bethesda is learning what works and what can be improved upon to then do the same for future titles

feral viper
#

This led to a lot of repeat builds, such as the dreaded Stealth Archer, because of the viability problems of other options.

forest surge
feral viper
#

Well, except for Dialogue... But that's not a conversation for right now ..

forest surge
#

I haven’t seen enough of Starfields Dialogue as it is

feral viper
#

Based on what we've seen, which admittedly could just be poor examples, it's just Skyrim's system. Which was never more than functional.

#

But I will wait until it's out to pass judgement.

forest surge
#

I didn’t even like Fallout 4’s attempt at it so I’m glad we have that system back.

feral viper
#

Fallout 4s system was fantastic. It was just used terribly.

forest surge
#

Sarcastic, Angry, Compassionate

#

I prefer to know what I’m saying before I say it.

feral viper
#

But I am somewhat amused that I remember being just as sketical of FO4s system when it was shown, and then falling absolutely in love (with the system, not the execution) so I'll wait and see.

forest surge
feral viper
#

So I've been here before, and been quite surprised.

#

Nor do i. That was also a terrible idea.

#

Like I said, it was terribly used. It could have been so much more than it was.

oblique plover
forest surge
#

Eitherway Starfield is looking to be the Skyrim of this next decade

feral viper
#

Indeed. And I've already seen some things that I think have some real potential moving forward.

#

The new sky view for the settlement system, while the more open ended settlement dynamic may not apply, could be very useful for a sort of town-management aspect where you take leadership of a single community.

#

The Companion/Crew/NPC stat or trait system could be adapted to serve in a Guild Leadership and Management system, allowing you to dispatch underlings in a Guild setting to complete Radiantly generated missions and create a more cohesive integration of factions into the world.

#

The Shipbuilding system MAY be versatile enough to add to general item crafting, allowing for never before seen levels of customization

#

Traits and Backgrounds are great additions.

#

Skills... I don't think have much in the way of crossover potential...

#

The variable gravity has huge potential though.

forest surge
feral viper
#

Yeah. Could be goooood

sleek mountain
#

i want town building for TES but blades already done that lol.

#

need some different justification for implement it.

karmic rock
#

yo is elder scrolls 6 out yet?

hidden matrix
#

i dont its out yet but ill check

forest surge
#

No it’s not out

sleek mountain
karmic rock
#

will do!!

hidden matrix
karmic rock
#

my spaceship has a few logs that mention The Elder Scrolls 6 from some company
but the name of the company and the director are redacted
some of the logs too seem to be corrupted

hidden matrix
karmic rock
#

off topic but how do you get the constellation role @hidden matrix

hidden matrix
karmic rock
#

do i have to leave the server for it to work hmm

hidden matrix
karmic rock
#

🤔

#

maybe i should try and leave and join from the website

hidden matrix
# karmic rock 🤔

its right below the xbox controller and headset links, just click that and follow the prompts and it will give u the role

#

you dont have to i was able to get it even after i joined the server

karmic rock
#

okay hold on

#

i did it
now gotta wait for the role

#

assuming it ever comes

hidden matrix
#

lol i got mine almost instantly so idk

karmic rock
#

there

hidden matrix
#

boom

karmic rock
#

i had to deauthorize and reauthorize the bot

hidden matrix
#

i started my elder scrolls journey in skyrim and it was fun af. you dont really need to play the other games to understand whats going on in skyrim but it could help if you like to know everything that happens in the universe that you are playing

sleek mountain
#

there's a lot of lore videos out there explaining about TES universe. so don't need to worry about something you don't understand in game.

frosty patrol
#

Was a interview with Todd Howard yesterday I think? He said he isn't getting younger and he is really happy about Starfield and that probably TES 6 will be his last it seems. Sad but what can you do about it? People get old.

feral viper
#

Could be good, could be bad.

#

We will have to wait and see.

forest surge
#

I don’t know if that’s necessarily true

feral viper
#

While I have many complaints about the last 20 years, and think many things were taken in the wrong direction or poorly explored...

The ultimate reality is that Bethesda consistently released games that I have personally enjoyed, regardless of those criticisms.

#

And ultimately, Todd Howard has had a significant role into those games, and without him they would have been very different.

#

Better or worse? We can't say. But i owe at least some of that two decades of enjoyment to his influence directly.

frosty patrol
# forest surge I don’t know if that’s necessarily true

It is true. Here is the ign interview https://www.ign.com/articles/todd-howard-elder-scrolls-6 Todd Howard is 52 years old right now he is going to be what 56/57 by 2027/2028 when ES 6 comes out. He will be in his 60's when Fallout 5 is out and possibly in his 70's when ES 7 comes out.

IGN

Bethesda's Todd Howard discusses The Elder Scrolls 6, Fallout 5 and what comes next.

forest surge
frosty patrol
forest surge
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I responded right after Drooze so I thought it was pretty obvious who I was talking to.

frosty patrol
forest surge
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I’m aware

feral viper
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There's no guarantee that Morrowind would have flopped without Todd Howard though.

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Could have been better. Could have been worse. We will never know, because it didn't happen.

eager remnant
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It was Howard's idea to ship Morrowind with the Construction Set. For that, I will always revere him.

eager remnant
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The Elder Scrolls Construction Set is the same one as the developers at Bethesda used to produce almost all of the game's content. Features include:
It can edit almost all aspects of the game excluding 3D object creation. Unofficial 3D Studio MAX, Maya, and Blender plugins have been released to allow people to make their own models.
It is design...

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Without it modding, as we have come to know it, would not exist.

eager remnant
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I can't imagine any of these games without mods (especially Oblivion). Making and using mods are the reason I'm still here 21 years later.

tardy tiger
eager remnant
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In any Bethesda Game Studios game, yes. Morrowind's Construction Set (later renamed G.E.C.K. and later still Creation Kit) inaugurated two decades of modding and built a vibrant modding community around their games that is still going strong today (and which shows no sign of slowing down in the future). I agree with Lich: some of the incredible longevity of their games can be attributed to modding.

violet lily
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After working with the CK for a skyrim mod I built, I really missed the Morrowind CS - dealing with activators and having to set individual books to make bookshelves was such a pain.

tardy tiger
high dune
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hello

onyx fable
eager remnant
scenic spade
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It's been a while folks.

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I'm gonna direct a question to the lore section.

scenic spade
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The simplifying of Skyrim from the more complex Oblivion... Do you like it or hate it?

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My first elder scrolls game was Skyrim. I like it better.

feral viper
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I see it as the opposite.

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Skyrim is more complex, AND more streamlined, than Oblivion.

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It's basically better than Oblivion in every way, even with it's poorly balanced Perks and generally lackluster exploration of its Perk System.

scenic spade
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Terical, are you up to explain something for me right now?

I've been meaning to pose this question to this discord for the longest time... I've asked it before, but I wanna reopen it.

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Is roleplaying... Truly a more enjoyable experience?

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Because look...

I have an Orc and I roleplay with him.

I have a Redguard and I roleplay with him.

I never roleplay/roleplayed with my Bosmer. I just play however I like with him. And my goodness, my Bosmer gameplay is infinitely more fun for me.

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So... It's just a personal preference thing? Or there's more to it than that?

I've heard others say that not roleplaying is a boring way to play Skyrim.

feral viper
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I think that depends entirely on the person.

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I, personally, always roleplay my characters. But my brother never does. Both of us enjoy the games planety.

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Roleplaying is really just a way to direct you progress and decision making in a way that fits the character.

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If you enjoy Steath Archers, there's no reason not to just always play what you enjoy..

night violet
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Hello. My name is Stormer and I really enjoy the Elder Scrolls! I've been playing ESO for years now and I recently did another run of Skyrim. I've also been interested in trying to start an role play set in the elder scrolls universe so if that interests anyone let me know!

scenic spade
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Thanks Terical.

I'll just stick to never roleplaying. I like it better that way.

night violet
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I'm hoping Elder scrolls 6 will have something similar to the background feature. Selecting what your character was doing before they became insert heroic title here would be a neat way to get an idea about your character. Also the special dialogue options could help make it feel like that choice matters.

scenic spade
night violet
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The one in Starfield. During character creation you pick your characters background that unlocks unique dialogue options and some starting skills. Elder scrolls could use it too for the replacement of the racial skills if they don't want to do that again. Like if you were a hunter, you have a higher bow skill for example. I think it would add an interesting twist to the elder scrolls formula

tardy tiger
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The background thing is where that Adoring fan comes from

night violet
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Actually that's the trait system. Which is optional so if he annoys you, you can just not take it. I plan to get it for my stream playthrough of the game.

tardy tiger
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When I get free of ESO I should be able to take screenshots.

I think there was a background that puts you in debt due to parents or something

night violet
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You lose 2% of your weekly credit balance to help support them

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A small price to pay to be the first Bethesda RPG where you can have parents.

tardy tiger
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Images can't be uploaded here can they? They have to be linked or something?

night violet
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I don't know sadly.

night violet
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I am so ready for Necrom to come to the PS5. My main has been clearing her inventory to get ready to roll.

tardy tiger
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I sorta hope TES6 allows for a culture option to take. So people could be like a Colovian Imperial or Highland Breton.

night violet
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Ok that would be nice

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Breton is my go to race. I love half elves and I know they are more man than mer but their culture is my favorite

feral viper
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I'd rather they get rid of Race entirely, and instead use Phenotype for the visual characteristics and Culture as part of the background for everything else.

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Buuut that's a whole thing...

night violet
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Yeah not saying its impossible but it would also cause some issues lore wise. Not that they cannot fix that as well though. I think it likely would be too much work for them but we will see. Hopefully next year we'll get some details on ES6

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I would love if more stuff was impactful. Like if you marry someone in elder scrolls 6, if they have family the family will either welcome you or treat you like an outcast depending on your actions. like if you murder and are caught, your in laws might refuse to talk to you for some time. But It would be cool if it opened up new quests and dialogue and maybe even ways around problems.

Like for example, you need a key that a merchant has. If you happen to be married to his sister or daughter, he would just give it to you if you ask.

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Or! What if you marry a girl that sells meat on the steets. She tells you, "I haven't seen my father in years. I hope he is ok."

Next time bandits appear, they do not attack you. They invite you to their hideout. There you meet your father-in-law, the leader of the local bandits. And he has a job offer for you. There is an undercurrent of 'treat my baby right or every cutthroat in this region will be after you'

feral viper
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There's a lot of interactions that could be implemented in the Radiant systems they already have, if they implemented a decent Disposition system.

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And I'm not talking the paper thin system that existed in Oblivion or Morrowind. I'm talking about an actual systems with overflow based on relationships between NPCs to simulate natural interactions behind the scenes.

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If you've helped out and become friends with, say, Olfina Greymane, she's going to share with her friends and family what a great person you are, making them more likely to trust and open up to you.

night violet
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To be honest what we have seen in Starfield gives me hope for elder scrolls 6

feral viper
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I always have hope. Buuut I also temper my hope with experience.

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There are a lot of IDEAS in Starfield which point to a great direction for RPGs in general, TES included... But the execution is incredibly important as well.

night violet
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We shall see in less than 3 months

feral viper
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Indeed. And when it comes out, I imagine I will be revising my thesis on RPGs over on the Nexus.

potent tinsel
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Do y'all think TES6 will be a cross gen game

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like it's either gonna be Xbox 5 or Xbox 4/5

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I could see it being Xbox 5 exclusive

feral viper
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We do not know, not does this discord allow for speculation to that effect.

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We're looking at 4 years in the future though, so...

potent tinsel
feral viper
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Somewhere win the rules... About speculation regarding legal decisions by Bethesda and Microsoft. And ultimately, that would probably fall under that.

vale gorge
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There will be rocks in the game

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that confirms that yes, it is on Nirn

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^ this is a joke

thick trail
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Going by the average age of a console, we'd most likely be into 'next gen' territory with TES 6.

feral viper
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The only question would be whether or not we're a year+ in, or on the threshold.

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Either way... PC is the safest bet, as with all things.

night violet
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They said they were still in pre-development during that interview with Rex.

potent tinsel
potent tinsel
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diablo 4 is cross gen and it's been 3 years

feral viper
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Discussions regarding what consoles a game launches on have been shut down under said rule before, so I was just covering the bases.

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We ALREADY know that Starfield is going to be throttled on current gen consoles, so it's highly unlikely that their next-gen game will even run on current gen consoles.

potent tinsel
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i've been here for over 2 years and i'm not worried about issues regarding TES6 discussion

potent tinsel
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and those were like 5 years apart

feral viper
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And Skyrim was not throttled specifically for Consoles. It was throttled because the Engine couldn't actually match peak performance on other systems.

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Starfield is artificially throttled on current gen consoles specifically because they can't actually keep up with its demands past 30fps.

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4 years from now, it would be unreasonable to assume they would release a game with further throttling on the same hardware that couldn't even maximise their previous release.

potent tinsel
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that's a good argument

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just kind of wild that TES skips 2 entire console gens

potent tinsel
feral viper
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The consequences of a decade and a half in the oven

potent tinsel
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I could see a heavily compromised XSX/XSXE TES6

forest surge
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Honestly I have never been bothered with just 30FPS

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I was playing 30FPS before 60FPS was even hyped up

nimble pond
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Would be cool if each franchise had it's own team. One for TES, Fallout, Starfield, and whatever else. Teams release a new chapter of each franchise every 5 years. But yeah, I understand that's a pipe dream and not gonna happen.

potent tinsel
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for sure, plenty of games were under 30, or even under 20 fps in the past

potent tinsel
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TES6 would obviously be locked to 30 if released on any current gen console

forest surge
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There was talk of throttling

feral viper
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The risk, of course, is competing against yourself and oversaturating your own market.

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Because at the end of the day... Only one other studio even tries to make Bethesda-like games occasionally, and they're not even in the same league, let alone weight class.

forest surge
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Even then just don’t release games in the same year

nimble pond
forest surge
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Or Release it 6 Months apart

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Give people enough time to enjoy one game until the next in a franchise they like comes around.

nimble pond
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It'll never happen, but I would say just seasonally or at least 1 month apart depending on the number of franchises

forest surge
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If we are talking about the main Bethesda Studios we have Starfield, Fallout and Elder Scrolls

nimble pond
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It's not like they have to hold the release date just bc I ain't ready for it. I can play it on my own time

feral viper
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I think a 1 year gap between releases would be achievable, meaning a total of a 6 year turnover for any given franchise

nimble pond
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But this is all in like a Dreamworld and not logical so lol

feral viper
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Release, 1 year of support, 1 year gap, release.

forest surge
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I believe they stated that when the main game comes out they leave one studio in charge of DLC while the rest move onto making the next game of whatever franchise is next, and when those of the studio responsible for dlc is finished they come join the rest.

feral viper
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You'd need some significant organization and structure to pull that off though, so a 2 year gap may be more reasonable.

nimble pond
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And it's not just tes being affected, Fallout 5 is starting to get up there too. I like the big games and longevity, I just don't like that the next chapter in each franchise has to be put on a hold while the other one(s) get done. 5 years between each chapter, sure. 10+..? Eh

feral viper
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Yeah. Even based on their usual cycle, they'd be looking at 12 years between releases. Which constitutes Development Hell for any other franchise.

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It's something that's worked so far, but I question it's long term sustainability