#skyrim-se-mods

1 messages · Page 34 of 1

unique flare
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@plush epoch I’m also still having the same problem on Xbox Series S. Anyone know if there’s a fix?

granite flare
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Can a texture cause quest steps not to update? I’m not sure how intermingled everything is. I had to quit my investigation and go to work (bummer) but I’ll narrow it down tonight.

worthy lance
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Infinite loading screen for me

mystic sparrow
gilded condor
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Will definitely try it out when I can, amazing stuff as always! VaultBoyWink

mystic sparrow
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It's me.

gilded condor
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It's them

pulsar wing
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Get them! alterapurge

drowsy pulsar
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Hi, I'm currently trying to rebuild my load order on Xbox one and am in need of advice and resource

night rover
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The detailed explanation is appreciated!

The four free creations are part of the base game. Anyone applying this patch, or reinstalling the game, will have these loaded.

Are the folks behind the full localization mod still active?

drowsy pulsar
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Is survival mode always on?

grand pulsar
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Type A&B Localization is Xbox only problem. Type B needs some ini adjustments for Xbox, but on PC it's just one mod(no partial localization) if that's what you're asking maybe...?

grand pulsar
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There are many people that participated in localization. I don't know if all of them are still active.

night rover
grand pulsar
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If the CC contents remain, I don't think it'll be solved.

If you need the details:
On PC, the localization mod works as a replacement of English Strings (with korean compatible fonts of course)

On Xbox, for full localization to work, file name change from Skyrim_english.strings to Skyrim_Korean.strings, translate_english.txt to translate_korean.txt is required with an ini file
"
[General]

sLanguage=Korean

[Archive]

bInvalidateOlderFiles=1

sResourceDataDirsFinal=strings, interface
"

Partial translation on Xbox(type A) is using same files PC uses (Skyrim_english.strings replacement) and while it is compatible with CC, interface shows up in English

obtuse stream
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Hi Cartogriffi, I know lots of things are going on right now. I just wanted to let you know that Saints and Seducers is still in the CC store as something I need to buy. Thank you for all your help!

shut meteor
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Has anyone gotten this mod working yet? I've tried installing it manually w/ and w/o mod organizer 2 but achievements are still disabled

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The latest version of SKSE is also installed

granite flare
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I am gobsmacked…

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The culprit was Draco’s Hjelarchen Upgrade

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So it’s getting swapped for Heljarchen pool and bath

dire hemlock
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Hello i can’t use création club or mod on ps5 it’s normal ?

trim igloo
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Man I would really like to play, i cant for the life of me figure out what broke, im not even on PC. Scripts stuff i guess

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Maybe i need to disable any unofficial patches for the time being

round hamlet
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Do we know if someone will take up the SSE Engine Fixes mantle? I heard the news it will not be updated. Surely such a mod is too vital to let die.

pine crown
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Provided he's left the source code permissions open for others to use, I'm sure someone will. Despite what's been posted on the mod's Nexus page.

wanton peak
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someone ported sse engine fixes to vr so im sure someone will get it working on ae

hexed notch
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its really not that simple lol

wanton peak
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i dont imagine it will be

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but i also wont doom and gloom and assume it never will

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id rather be optimistic then pessimistic

hexed notch
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well unless one of those guys has a sudden streak of insane prolonged boredom and/or finds a relatively simple way to pull it off

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i wouldnt expect it for a quite some time lol

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same goes for commonlib and both of those are foundations of skse modding so

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🤷

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i dont think being positive about this is remotely realistic

wanton peak
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and being nihilistic helps nothing

hexed notch
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nah but there is a difference here lol. For one because if its too much work for the original authors to want to redo it all that does say something. On top of that we also know that there are few ppl with the skillset and knowledge that could even consider redoing those plugins. And finally somone asked if we know whether or not someone will take up the mantle. The answer is: no we dont know and we can infer that its pretty unlikely for the forseable future

sharp helm
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Remember that there still are people who play Skyrim completely unmodded and still enjoy the game

hexed notch
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whats your point?

trail blade
sharp helm
hexed notch
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okay? never said its key essential to enjoying the game

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all i said is that we shouldnt expect commonlib or sse engine fixes to get updated any time soon if ever

lapis ridge
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Would Anniversary Upgrade interfere with some Xbox Mods?

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In fact would Anniversary Upgrade still have mod support?

sharp helm
potent aurora
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is creation kit still work with AE?

dark acorn
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@night rover I decided to do some testing on whether or not SSE still works properly offline after the latest update, and I noticed that all greyed-out mods are now flagged as 'illegal,' or whatever designation causes them to say 'this mod cannot be activated and should be deleted.' As you probably know, while playing offline, ALL mods become greyed out. This is a major blow to people like myself who hope to continue playing this game after the servers shut down, because it would severely limit our ability to adjust our LO after that point, since I can never again deactivate a mod temporarily. The most important reason why this is a serious issue is that it's highly recommended to have nearly all of your mods disabled when making a new character and going through the Helgen intro, only activating them after exiting Helgen cave, if not later. This issue would effectively prevent modded players from making new characters after going offline.
I sincerely hope this issue gets fixed (along with the inability to back out of the mod page after it fails to load, forcing an entire restart of the game). We've been assured for years that we'll be able to keep our old character files and mods even after they're taken down off the site, and unless I've been unaware of some secret 4am dumps this past year or so, mod theft / ToS-unfriendly porting is not nearly the issue it used to be - certainly not enough of an issue that all greyed-out mods need to be flagged like this

hexed notch
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mods downloaded from where?

half mesa
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AE's papyrus engine seems to have some improvement. Lucien's author has reported speed-up scripting.

sharp helm
potent aurora
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do you guy have alt way to fix slow time movement/camera beside SSE engine fixes?

tight hull
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@night rover the update broke my copy of skyrim im getting a black screen when loading can bethesda rollback the update,the game is also locked to 60 fps and when i did get in to play by starting a new game (if my character dies i get black screen again when it trys to load a save) it made riften and other problem areas lag (those areas were fixed on series x) can bethesda use boost mode instead of 60 fps native the shadows also seem to be missing amabiant occlussion the shadows arent good (i know amaiant occlussion caused the shadow bug but it is better than weak shadows there was also a mod people could use to disable ao),there is also less grass and some types seem to be missing on whiterun tundra,also some rock meshes seem to of been changed there are some seams to outside the map,i dont know if it is a new bug but when i fast travelled to morthal i spawned on top of a building it was thonnirs house,there are alot of water seams around the stone with the power near morthal (i rember there was always a water seam there but there are atleat 5/6 they were north of the stone with the power i crashed there aswell (i never crashed there before).can bethesda roll back the version and if they did would we still be able to use the new cc

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also there is a water lod problem at the lake beside nightgate inn

echo pivot
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Would be nice to see the patch notes.

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For the next gen updates.

tight hull
night rover
echo pivot
night rover
tight hull
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i tried it with the minimum of mods i could it loading saves again,whiterun has some lag and looks wrong it seems there is a lighting problem (a light had pop in the one on the main road beside belathor but it looked like a engine bug it is also very bright,when i was playing earlier it was very dark) whiterun didnt lag earlier with the full lo (the game works ok modded except the fps problem,it just wont save).i also seen on other social media they disabled all there mods they got it to work but it came back after awhile.also i seen people who are playing vanilla have it aswell

trail terrace
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does INI work still or? @night rover

tight hull
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whiterun city doesnt have any grass (it has bushes)

night rover
tight hull
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yes but there esm i cant disable them

night rover
tight hull
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i tried to ini 30fps earlier it didnt work

trail terrace
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ye tried that too, was just checking other INI work so you can have ambient occlusion how you like it

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FASOintensity 1 -15 ish

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= 10 is sweet spot for looks and reduces it but still just enough, = 15 ish is vanilla

night rover
brave forum
tight hull
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i will test it without the esm active

brave forum
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I was at about 900 pre-AE personally, but now that engine fixes isn’t going to be updated we can’t patch the limit ourselves

brave forum
tight hull
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im using a custom texture mod i cant release it because i use alot of other peoples assets

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@night rover i disabled them the orange glow isnt there (it might just be one of the weather effects so it could still be there but it was gone duiring this test,for the lighting it is still poping in it happened on the main road and walking up to the companions also the grass is still not there)

tight hull
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@night rover i got the black screen again this time trying to enter the mod store

tight hull
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@night rover heres a video showing there is less grass https://www.youtube.com/watch?v=U7Yh0TBfgzs&t=97s so far so good im bringing the mods back online and im still able to load,i did spawn on the roof again in morthal

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▶ Play video
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the grass is also smaller

trail terrace
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its possible grass is random generated and different each playthrough, or they changed it

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you have a lot issues in your game, have you tried to troubleshoot yourself? IE remove lighting mods because of your lighting issues? or disable all mods, hard reset, new game to test?

tight hull
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from what i rember grass and small rocks are random but it is less dense and smaller

trail terrace
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because i have the same 150 mod load order and have no problems since update other than performance

tight hull
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yes im currently testing right now i have loading working again

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also whiterun is alot more noticable with less grass

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@night rover the game isnt booting anymore i was loading some small esp (npc mods) but it frooze i had to force quit and now i cant test

echo pivot
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@night rover can you please confirm that FPS boost is no longer required on Xbox Series S/X?

stark blade
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Was the mods menu option removed with the AE update? The in game menu, I mean. Or is there is issue with that because of there having been mods. Currently doing a fresh install of the game tho. Just would like to know.

cobalt badger
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Hi guys, just a questions please. i'm on Xbox and i've only 5gb for this... If you need to choice between SMIM and Skyland, which keep you? Thanks 🙂

echo pivot
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But I hope you don’t mean the OG SMIM by brumbek.

stark blade
echo pivot
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There are other full SMIM options that have been optimized. SMIM 1k is a solid option on Xbox.

cobalt badger
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Ok thanks, i see mod "Divine SMIM" with only 346Mb, may be it's an alternative.

echo pivot
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I wouldn’t use that one.

cobalt badger
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Ok ^^ have you any sugestions? 🙂

echo pivot
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Either SMIM 1k, Noble SMIM if using Noble Skyrim, GP SMIM if using GP, or SMiM essentials if really tight on space.

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SMIM E just does chests, barrels, ropes and chains.

cobalt badger
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Ok, thank you sooooo much for your explication 🙂 have a really nice day 🙂

trail terrace
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file size of divine smim looks to be 1k so should also be good light option, my recommendation for a smim to go with skyland would be noble or divine, because both of those have complete furniture covered, other smim dont and skyland doesnt have furniture @cobalt badger

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and if ever use gp, use gp smim which is 1k also

echo pivot
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I thought some of hers kinda “required” her other texture mods as some of the SMIM was in other mods of hers. Kinda like your Graphics pack SMIM.

trail terrace
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well from what i remember 2 years ago divine smim was a standalone

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dark ages smim maybe required other modules, not sure

echo pivot
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I would assume it is like Noble SMIM though. Uses textures to match her texture mods…

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Ah. Maybe that’s what I’m thinking of. 👍

tight hull
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does anyone know what cc is on screen at 3.30 https://www.youtube.com/watch?v=0kQjFqkeOTQ

Skyrim celebrates its tenth anniversary this November! Take a closer look at the new content coming to the game soon, plus more on the Skyrim Anniversary Edition. From additional ways to play like Fishing (2021) and Survival Mode (2017) to questlines in Saints & Seducers (2019), there's something for every Dragonborn to get excited about.

Follo...

▶ Play video
echo pivot
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Ghosts of The Tribunal?

cobalt badger
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Thanks too @trail terrace : i'll take noble SMIM and Skyland AIO, many thanks too 🙂

tight hull
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i think it is but the flag in the back ground looks different do you know the esp name for ghost of the tribunal

karmic path
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Anyone happen to know the file name for the bitter cup creation?

tight hull
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i found bitter cup cckrtsse001_altar.esl

karmic path
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Ah ok thank you 🙏

tight hull
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still havent found the giant statue i think its a daedra but i dont know which one

trail terrace
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can anyone else just confirm performance issues on series S/X just in case somehow i have a bad install

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performance issues is quite important thing

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to test even small framerate issues you may not notice normally, just rotate around some trees slowly whilst looking at the trees and in 1st person view. new game clean save

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you should get some microstuttering vanilla no mods

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with just 1 tree mod or a grass mod big stutters

tight hull
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i found the statue

echo pivot
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My game is pretty modded up and I'm on the Series S Xbox. No issues here.

tight hull
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@trail terrace i thought it was stable in the few places i seen before it eat itself,i did have stutter in riften before the update it was stable,i did have lighting issues

echo pivot
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Some mods however are affected by this AE, unfortunately. It sucks.

trail terrace
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frame drops in riften and falkreath heavy forested parts is normal

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but elsewhere in most places with trees, which is most of the game i have the issue

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in vanilla its small

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with just 1 tree or grass mod its quite bad

tight hull
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i never got frame drops in falkreath on the last gen xbox i got lag in riften with a heavy lo

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i just rembered i did have alot of lag around morthal and a crash in the swamp

trail terrace
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did you update or fresh install @echo pivot

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also do you have the menu bug where often you have to dashboard to exit mods

echo pivot
tight hull
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for the statue is the armor on the statue in the creation

echo pivot
tight hull
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thanks i might try and make a version and add it in as a reward,does it have any lore

trail terrace
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@echo pivot did you do circling of trees whilst looking at them in first person?

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before i re install game

echo pivot
echo pivot
tight hull
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thanks for the offer but i will do the meshes and textures myself

trail terrace
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ok well i will re install the game thanks @echo pivot

pallid mason
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Anybody having issues with the 0kb save issue while playing with mods?

old fulcrum
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Hey @pine crown, I was trying to download the old version of the skyrim se patch but I think its deleted off the nexus page. Is it hosted elsewhere for PC?

pine crown
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It is not, no. We don't provide old copies of the patch.

old fulcrum
pine crown
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Our updates are often tied in pretty closely with the game. So we need to keep it in sync with what's available on Steam. Since the game version is now at 1.6.318 that's what we need to target. We have never offered old copies of the patch to anyone for any reason.

pine crown
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Why is what?

old fulcrum
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Why do you not provide old copies of the patch? You said you need to target the new game version, but why do you not offer old copies of the patch?

waxen gale
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because he doesn't want to

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and literally no other reason

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@old fulcrum here's a nexus link to the old version

old fulcrum
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Is this safe to use? I thought it was unsupported

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@pine crown

waxen gale
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just because arthmoor doesn't want to answer your questions doesn't mean it doesn't work

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if you need the old version, there you are, nexus archives all versions now

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personally I haven't updated since "typocalypse" despite making a patch for it

pine crown
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I would consider it unwise to use. Also don't agree at all with what Nexus has done and we don't have to like it either, but there it is.

waxen gale
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you're allowed to consider it unwise, but it works perfectly fine Juice.

old fulcrum
pine crown
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Because offering an out of sync patch is not something we care to get involved in.
It would be unwise to use the updated old one because any changes made to bring things in line with the update will be missing and may cause conflicts.
Nexus has enabled people to do things to their games that we don't consider wise, but it is what it is. Their whole archiving thing is daft as hell and only fosters stagnation.

waxen gale
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frankly the game is 10 years old any further "fixes" are mostly a matter of taste. I've been running USSEP 4.2.4 since it came out, and there have been no ill effects whatsoever. Implying that not updating could break your game is pretty disingenuous. Frankly, I'm thrilled that Nexus is archiving builds, because if something happens to my setup I'd like not to be forced into anything I'm not ready for.

craggy turret
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@pine crown for people who are holding out for certain mods to be updated, is it best to not update to the newest USSEP yet? Wait and do that when we update the game?

pine crown
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If you're holding out for some reason, then yes, stick with the older copy.

hybrid canopy
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There should have been a blowfish which deals poison damage fi you eat in in the fishing

craggy turret
hybrid canopy
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Killing Titus Mede The Second with blowfish would have been funny

broken atlas
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Hello does anyone know why Skyrim is infinite black loading screen ?

vague aurora
wide thicket
# old fulcrum <@!269224610241839104>

it's completely safe to use if your masters are from the version 1.5.97, Arthmoor will say it's unwise to use it, because he doesn't acknowledge that ppl can be using previous versions of Skyrim for valid reasons.

worthy lance
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i uninstalled all of my mods to try and solve the infinite loading screen and yes it worked but now my game crashes every time i press escape to bring up the save menu

waxen gale
trim igloo
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Anyone here using Survival mode improved? I cant seem to warm up by my campfires i made from chesko.

wide thicket
waxen gale
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lol

wide thicket
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i would make a Patrick meme about this, but I'm too lazy

crude sleet
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Heck im still using the version pre "typocalypse" and its just fine. Just because a mod gets updated doesnt necessarily mean the previous versions are all of a sudden broken. Dont get me wrong, im grateful for the fixes the patch team has brought over the years, but the thing is, its been years lol. Most fixes these days are QoL or subjective. To try and say people are stagnating a modding space thats been about for years by refusing to update until things like the skse DLL situation is sorted is disingenuous at best.

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Creations are nice, but they arent necessary or must have changes. Most DLL type mods are alot more necessary.

wide thicket
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ppl have no notion, like, recreating USSEP from the scratch by only reading the changelogs would be easier than updating commonlib and engine fixes

waxen gale
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true

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I just downgraded my exe and now I get the best of everything lol

wide thicket
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downgrading the exe is the best choice right now, and ussep works perfectly because it's exe independent because the authors don't rely on 3rd party hacks 😂

waxen gale
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I agree it's 100% the best choice

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I'm not sure which creations supposedly relied on the new version (I heard fishing but I went through that one and it was fine)

wide thicket
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it seems none of the creations rely on the exe, only on the esms and bsas, so you can have the best of two worlds

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i think halgari is making a downgrader for only the exe and DLL loader has binkw64 that was deleted and is needed, so that will be the golden standard

pine crown
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The problem is, people do these things, then forget they did, and they blame mod authors and/or the company when things eventually break.

waxen gale
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users blame mod authors for literally anything and everything

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there's no way to idiot proof enough for users

wide thicket
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ppl are already whining at you that you removed the old version regardless, if you are going to get whined at, at least do the community conscious thing

pine crown
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From where I sit, not providing old copies of things IS the community conscious thing to do. History has proven every time that people update silently in the background not long after plastering everyone's feeds with complaints.

wide thicket
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because they had no choice, the situation is actually the reverse now

pine crown
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History has also proven that in the past, when old copies of things WERE still offered, people would whine at me/us for providing them. It's literally a no-win scenario. So we'll continue to handle things as we see fit.

waxen gale
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hey at least Nexus has our backs

pine crown
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Sure. You're free to believe they do, but they really don't. Their policy changes are actively detrimental to advancing things.

waxen gale
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I'm pro giving people choices and not breaking load orders, so in my opinion, Nexus is doing a great job.

pine crown
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Nexus does nobody any favors by allowing people to continue to access outdated material. Especially if that may then lead to problems with the game updates. They should have made participation in the archive system voluntary, like every other respectable mod hosting site.

wide thicket
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the nexus changes are helpful so wabbjack can make so a lot of those complaints are moot

waxen gale
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I disagree, I take it as a personal favor

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it's already helped me out immensely (see link above)

pine crown
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The problem is, what you see as helpful now, isn't. And won't ever be.

waxen gale
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Just because you say it isn't helpful doesn't make it so lol. The fact is it's already helpful. If you don't like it that's fine, but let's not pretend the vast majority of both authors and users aren't fine with it.

crude sleet
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But it is helpful? Its ensuring people who havent yet updated still have access to the correct fixes

wide thicket
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wabbajack keeps getting more and more helpful, halgari actually fixing the issues of problems with game updates

waxen gale
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As a mod author, I love wabbajack. I get tons of DP and don't have to deal with any users.

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❤️ Halgari

pine crown
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The problem is, the vast majority will update. End of story. Encouraging the outliers to sit around in defiant resistance of that isn't helpful and does nobody any favors.
This happens on every update of the game, regardless. It hasn't changed before, it won't change now.

waxen gale
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Updating the game is different than updating USSEP. I've frozen the version of plenty of mods I didn't like changes to, doesn't break a darn thing. And you know what? No one seems to care.

wide thicket
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that's just plain gatekeeping

crude sleet
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The vast majority are quite frankly, uneducated on the issues the new update has brought. Ive had to delete almost a dozen "my game crashes after the update, its your mod" comments so far today, despite it literally being AE itself causing the crashes on its own, without any mods installed.

pine crown
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There's no gatekeeping about it. People update. We're going to provide proper support for that. Which includes NOT leaving old copies of things around to cause confusion or generate invalid bug reports.

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What Halgari has done is exactly the opposite of good practices in this regard.

waxen gale
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The two things are not mutually exclusive. You can support updating without gatekeeping people with older versions. Pretending you have the moral high ground while denying people the ability to choose is really paternalistic in my opinion.

crude sleet
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Frankly, most of those who havent updated dont require support as they are well aware of what the new update would cause

wide thicket
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yeah because redoing your whole load order is much easier than running one exe, it's like talking to a stone

waxen gale
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I just really can't stand misinformation. Implying that someone's game will break if they don't update USSEP is just not necessarily true.

pine crown
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The two things are not mutually exclusive. Yes, actually they are. It's bad practice to leave old copies of things around. It's the primary reason so many bogus bug reports and crash posts exist on various communities.

waxen gale
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I think it's great practice to leave old copies of backups around, that way I can revert if someone makes a change (or many) changes that I don't like.

pine crown
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When someone posts a bug report that's been fixed in an update, they whine and moan incessantly about it when the answer is "update your game".

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Or "update your mod". Whichever you feel like applying.

crude sleet
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Its the professional thing to ignore such complaints, not to get upset about it.

pine crown
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There is no long term good result from encouraging a split in the community by insisting on letting old copies of things live beyond their lifespan.

waxen gale
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If it were really bad practice not to keep around old versions of things... we wouldn't have services like github

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that just seems like a really silly argument

pine crown
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LOL, if telling you to update your game and/or mod is "getting upset" then I can't help you.

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Just because GitHub lets you do it, doesn't mean it isn't bad practice.

crude sleet
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Thats ok, I dont need the help, im perfectly capable 🙂

wide thicket
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....

waxen gale
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So ... source control is bad practice? That's... just really incredibly silly.

wide thicket
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Just because GitHub lets you do it, doesn't mean it isn't bad practice.

I'm outta here lmao

pine crown
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Source control to track changes, yes, that's a good thing.
Source control being abused to say "lol, no, I hate this update, sorry" is a bad thing.

waxen gale
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People having a choice is not a bad thing.

pine crown
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Source control being abused to demand mod authors continue to support and old release? Well, that's the worst of all.

waxen gale
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I'm not aware of that happening ever

pine crown
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then you aren't paying attention

waxen gale
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it's certainly not happening now

pine crown
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I've already had to spend a good portion of the day cleaning up exactly those kinds of whiny demands from our comment thread. And then locked it entirely because the trolls kept coming back.

waxen gale
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Ok? I'm not sure how that's relevant

wide thicket
pine crown
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Skyrim VR people are getting the treatment from me they dished out to begin with. If they don't like that, they shouldn't have been jerks to begin with.

crude sleet
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Id see the point in forcing an update if 1. it didnt break half the modding scene and 2. had worthwhile fixes in it. As it stands, all AE does is break mods for CC content, most of which have better versions on Nexus

pine crown
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all AE does is break mods for CC content Nope, see, this is exactly the kind of false reasoning most mod authors get annoyed at. This isn't a truthful claim at all.

wide thicket
pine crown
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There are a specific type of mod that's temporarily broken. This logic does not apply to all mods.

waxen gale
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Which is exactly why downgrading the EXE and using the updated masters is the best way to go right now

pine crown
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It's also very much in debate just how "essential" these 3rd party extensions really are.

wide thicket
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this time is Microsoft fault lol

crude sleet
#

In what way? Thats literally what AE is. There are no fixes in the update. Id say engine fixes is one of the most influential, essential mods in recent years. That alone is worth not updating for frankly.

waxen gale
#

I haven't seen anyone "debate" how "essential" the extensions are. They're important to some people and not to others, as with all mods

pine crown
#

"Essential" implies that they're required in order for necessary functionality. This is definitely not the case.

wide thicket
waxen gale
#

it depends on your load order. some load orders may require dll mods for functionality.

pine crown
#

Right, but that's on those mod authors, not the company. They may be essential for the functionality of specific mods, but the game doesn't need them.

waxen gale
#

no one said it was on the company?

wide thicket
#

engine fixes is essential for a the game to function if it has more than 512 plugins

waxen gale
#

The game literally doesn't need any mods. Even USSEP

pine crown
#

the point I'm trying to make here is that for the overwhelming majority of mod users, the DLL plugin issue is irrelevant because they don't use them.
Asking every mod author to hold back their updates because of that small minority is a disservice to the rest.

waxen gale
#

Literally no one asked you to hold back an update

glacial terrace
#

Right. So a question then @pine crown do you not have rollback points for the patch?

pine crown
#

Yes, actually they have, you just don't see those posts anymore.

waxen gale
#

let's put it this way, they wouldn't ask that if they had access to the old versions

pine crown
#

You'll have to be more clear about what you mean by "rollback points"

waxen gale
glacial terrace
#

You know exactly what I'm asking

#

Reversions

#

Previous snapshots

pine crown
#

Kriana, you've made your point pretty clear already. There's no need to keep spamming file links.

glacial terrace
#

And my question?

pine crown
#

We get it. You support holding things back instead of letting them advance.

crude sleet
#

No, we support giving people CHOICE

waxen gale
#

Have I? It really seems like you're having a hard time understanding. I'm trying to break it down for you as simply as possible.

pine crown
#

Well those people have a choice. They simply don't delete their old copies. Simple.

waxen gale
#

Or they can find it at the link above

pine crown
#

Nothing guarantees you that that link will remain valid either.

waxen gale
#

Nothing in life is guaranteed lol

vague aurora
#

Let's be sure to keep things civil and the within the guidelines of the #rules

glacial terrace
#

Hmm curious how my simple question is being ignored..

pine crown
#

Your question isn't relevant.

glacial terrace
#

Ues it is

analog shore
#

It's not fair to expect people not to delete old copies when they've been led to believe that USSEP is an essential mod when no mod is truly essential.

glacial terrace
#

Answer my question and I will explain HOW it's relevant

#

So

analog shore
#

We all have the choice to play LE, SE, AE the vanilla way, if we want.

glacial terrace
#

I will ask again so you dont have rollback of the patch. It's a simple yes or no question

pine crown
#

It really isn't relevant because whether rollback copies exist or not, they're not going to be provided to anyone.

analog shore
#

Granted, it may be a foolish choice but it is still a choice.

pine crown
#

Sure, you have the choice to play whichever version you want. And we as mod authors should be allowed the choice whether to maintain old copies of mods or not.

waxen gale
#

Offering and maintaining are two different things

#

it's quite easy to offer an old version as is.

pine crown
#

Well apparently Nexus has satisfied your demand, so run with it.

analog shore
#

Indeed, and many mod authors choose to keep older versions up.

dusky yarrow
#

That's enough, this discussion is going in circles and isn't constructive.

vague aurora
#

Alright folks

glacial terrace
#

Fair enough. Stepping away

trim igloo
#

Just want to know if people are having this specific issue:
Just playing the game, decide to stand still for about 4 minutes, game freezes. Happens everywhere.

glacial terrace
#

That might be an idle thing on system

trim igloo
#

waiting in the cheat room does it too

hidden hinge
#

Does anything think I should boost the Ring of Phynaster by 5% on its enchantments? I'm working on something with the rings given on the CC addon "Fishing" and wondering if I should add an additonal 5% to its effects or leave it as it is given how it grants 20% Magic/Shock/Poison resist?

echo pivot
trim igloo
#

im just using survival

#

with Survial mode improved and a campfire fix (it was happening without the fix)

#

its hard to reproduce on a new character

magic patio
#

Quick question about the issue created with the compiler. prefacing this with the fact that I'm never on Discord becuase I just can't keep up with it, so sorry if this answer is... somewhere on here. I have no clue how to find it.

How can console users actually tell what mods are causing the 'black screen with sounds playing' crash that Anniversary/the new update is causing, if that's even possible? I mean is it specific types; like mods that have pluggins to work with other mods? Or follower mods? I know Lucien's creator implemented a fix, but that was just for Lucien.

I'm just so exhausted with work and life in general that I just can't go through the fifty hour process of testing all 130ish mods that've been in my LO to see if removing it/them helps. I literally just don't have enough free time.

TLDR; is there a specific kind of mod/s that should be avoided to avoid Anniversary's compiler issue? Or is just safer to go no-mods now?

pine crown
#

None of us really knows. The problem is, it's been reported in some places to also happen with a 100% vanilla install.

magic patio
#

Oh :/ that's a bummer. Guess it's break time from Skyrim for a while.

hearty flare
#

Quick question: does anyone know of any mods that either remove the entrance effect or auto complete the purification on all the all-maker stones in Solstheim, or at least make the player character immune to the entrance effect whenever they sleep?

#

Almost all my playthroughs are just “ordinary person” runs that don’t even start the main story, but I hate the idea of not being able to go to Solstheim without waking up at a random stone all the time.

karmic path
magic patio
karmic path
wanton peak
#

skyrim doesnt reset scripts mid game

#

try a new gameand see if it persists

karmic path
# wanton peak did you start a new game after updating

Ah that’s an excellent point. This was a new game when I updated to AE and was right out of helgen and didn’t even go to falkreath yet. I just found it so strange I could start a new game fine but not load a save from it.

#

I’ll do this run w/o Lucien for now and add him next play

#

Oh and I DID start another new game now after removing but I would rather not add anything else atm and just push forward.

wanton peak
#

i meant when you updsted lucien

#

the updated script wouldnt be in your running gsme

#

try it with him on a new from the start save

potent aurora
#

What is Lucien? Why does everyone have it?

hexed notch
#

its a follower mod

frigid stirrup
#

​Ok so there are obviously some amazing modders in the community, and alot of the Epic hairstyles with amazing texture is on PC or XB1. Is there a way for someone to please port some of those amazing hairstyles onto the PS4 please?

pulsar wing
#

Someone even used a workaround to trick bethnet into uploading custom assets for a ps4 mod once and the game ignored the files. It is literally impossible.

frigid stirrup
#

Ok so doing like craftable wigs wouldn't work either then I take it?

pulsar wing
#

Correct.

frigid stirrup
#

Bummer

#

Thanks for the quick response

pulsar wing
alpine rock
#

Is there a specific event that triggers when player gets a spell ( via read spellbook or any other means ) ?

pulsar wing
wintry berry
#

Would a mod that adds another farm be possible on PlayStation?

pulsar wing
#

Possibly.

royal nexus
#

Hey @pine crown, thanks for fast and swift update. Those reddit hatemongers do not speak for the entire community ❤️ we love what you and your team gave us: a stable and bug-free Skyrim experience.

wintry berry
pulsar wing
#

I don't currently have AE, and I'm not exactly in the mood to sit down and make a farm mod simply to test that.

sharp helm
#

I don't think AE is necessary to make a farm
depending, of course, on how in-depth you want it to be

pulsar wing
#

I suppose it depends on if the farm CC had any new assets/scripts for it that one might want to use in a farm mod, is why I mention it.

waxen gale
#

the farm creation has minimal new assets IIRC

#

mostly related to the quest to obtain it rather than the farm itself

karmic path
craggy turret
#

Hey @karmic path is it ok to PM you for a moment?

craggy turret
wintry berry
#

I'm talking about cc but if anything else is possible that's be cool too

echo pivot
#

Does anyone knows if rare curio ingredients can be planted?

wintry berry
craggy turret
#

There are a couple in PS4 that I remember from when my wife was playing. I think Arcadia's Farm and there's one that is called something like Heljarchen Bigger Farm or similar.

#

Arcadia's is outside of Whiterun, on the road to the Western Watchtower. The other adds a farm field when you build the garden of Heljarchen Hall in the Pale.

wintry berry
#

Could you DM me their links?

craggy turret
#

Let me see if I can find them. The search feature on bethnet is less than ideal.

echo pivot
wintry berry
#

Fair

primal bolt
#

Can someone help me with this one?

#

i need to change the font for the notes

#

and I have literally tried everything I could think of

#

but for some reason font for the notes (handwrittenfont) won't change

craggy turret
#

I have no idea about that one

primal bolt
#

like

#

books change just fine

#

menus too

#

but not the notes

#

I'm asking because all the CC content that you start through notes is missing letters

primal bolt
#

alright, seems like it will be fixed with the next patch, case dismissed

wanton peak
#

oh neat some of engine fixes will become part of script extender

pine crown
#

Oh?

brave forum
#

It’s discussed here about the fixes being added to skse.
No info on which fixes yet since engine fixes included a bunch, but we can probably assume the MaxStdio patch will be one of them

pine crown
#

That one would be nice. I had actually thought they folded that in years ago when NitPick was the goto solution for it.

echo pivot
#

Wish it was possible to get engine fixes on console.

pine crown
#

It is, you just need to get Bethesda to do them 😛

echo pivot
#

@shadow gull please implement all engine fixes

#

Oh oops.

#

I didn’t think that was real. Sorry.

meager spade
#

secret todd account!

pine crown
#

lol, you probably just pinged the moderators 😛

echo pivot
#

Yup. Sorry to all the mods.

final timber
#

I wasn't pinged. 🙂

sharp helm
#

seems to be just a person with that name... 😉

old minnow
#

Ah, vanilla Skyrim.. It' been a decade since i've witnessed the beauty of potato heads, FOV from hell and non-bumpy roads.. Oh well, at least i get the achiecements now. Always had it at 0% 🤭

echo pivot
#

Yea achievements are interesting. Surprised there aren’t any for the CC content. Fishing is perfect for it.

sharp helm
#

you call skyrim potato heads?
haven't seen any Oblivion, then

echo pivot
#

Block heads

old minnow
#

Played all of them. Yeah, not that bad though. Still, without mods it's quite horrible.

hidden hinge
#

So if Skyrim are potato heads? And Oblivion are block heads? What does that make Morrowind?

echo pivot
#

Flat heads

old minnow
#

Voxels.. Vertice heads.. Dunno

craggy turret
old minnow
#

Would you look at that, there is fish under the Dragonsreach bridge.. Proprably from the CC mod. How do you use the darned fishing rod anyway?

#

I mean, i can whack people with it.. There is that.

echo pivot
#

You need to be at specific fishing spots

old minnow
#

Oh well, i wonder if the fishing rod can be tempered. Could make a decent weapon at some point 🤔

echo pivot
old minnow
#

I mean the character even sheathe the fishing rod like a 1H-sword.. Going to try that thanks.

sharp helm
#

because technically, it is a 1H-sword

old minnow
#

It is now at least.

echo pivot
#

How is it a sword?

magic patio
echo pivot
#

Yea. It was meant as a joke. Didn’t mean to tag anyone really.

old minnow
#

Doesn't that actually make the fishing rod the second multipurpose weapon in the game? The pickaxe is one at least, and the shovel doesn't have a purpose i think 🤔

hidden hinge
#

At least now we'll be seeing "Can you beat Skyrim with just a Fishing Rod" videos now lol

old minnow
#

Proprably could. My character is level 4 with one 1H point invested and the damage of the rod is 4 currently..

sharp helm
dull patio
#

Hey can someone help that is on console. I can't play Skyrim Anniversary Edition it's broken

#

I'm on PS4 pro

dusky yarrow
dull patio
#

I tried the whole delete save files and reinstalling the game

dull patio
dull patio
# dusky yarrow What is the issue you are having?

So basically ever since I bought the anniversary edition my game corrupted my save files and gave a bunch of 0KB glitches. So I have to delete everything from my cloud to my main storage. So when I reinstalled the third time I tried the method of creating a new character quick save then load in my mods in the game after I load in my mods I went back in the game Quick save to see if it was good and it was fine. So I add 5 creation club mods at a time and each of those time I add 5 between I load in the game quick save and basically do it like a pattern Load 5 creation mods, load in game, Quick Save, Repeat. But it didn't work cus on the fourth repeat when I loaded in the save the game again it gave me the 0KB glitch.

#

So I don't know what to do at this point I rebuild my database and that didn't work I delete all the save files and that didn't work. I even started fresh with a new character and nothing.

#

Sorry this is alot but I was giving u info on how much I did to fix this lol

dusky yarrow
dull patio
#

On the link?

#

ok

dusky yarrow
# dull patio On the link?

Yes. Select the game you are having issues with (in this case Skyrim), then follow the prompts to submit a ticket.

dull patio
#

It gives me an options do I go to technical support

dull patio
#

Okay so it gives me options on what the issue is should choose Downloading issue or I can't install patch? @dusky yarrow

trim igloo
#

Hey uh, i have alt start, stupid question but its beena few weeks in game How do i "begin your new life" lol. I did the Vigilant start. Maybe i goofed it up be teleporting or somthing idk.

trim igloo
#

My life never began evidently

#

i suck at life

dull patio
#

In the game?

trim igloo
#

yea

dull patio
#

Wait so u are trying to create a new character?

trim igloo
#

No like the Alt start quest you get each time you start a character is just stuck at "begin your life"

dusky yarrow
dull patio
dull patio
dull patio
trim igloo
#

Ok

dusky yarrow
# dull patio Now what?

Once the detailed ticket is submitted, a member of support will review and reach back out to you as soon as they are able.

craggy turret
# trim igloo Ok

Turtle, if I understand your question correctly, the begin your new life quest stalls once you get out into the world, and will pick back up after you've visited Helgen or something else has happened to trigger it.

#

Consider it that you've begun your new life, and the quest is open because it's still in progress. Once you get to Helgen and find the journal, that should change over to the normal "go to Riverwood," or "explore the cave" quests.

trim igloo
craggy turret
#

No worries.

final timber
#

The instructions for "Live Another Life" are in the readme, by the way. It pays to read a mod's readme very carefully whenever you install a mod. 🙂

round hamlet
#

I was asleep most of the day today. I heard skse updated for AE and added plugins. Is this skse complete or does it need more work? Were there any other major updates I need to be aware of this evening?

sacred plaza
#

Morning, questions for Anniversary Edition / Mods / Xbox One :

  1. after installing AE I am (still) unable to access the Bethesda Mods site through the main menu. It doesn’t remember me (well it knows me when doing the same in FO4 so it is only Skyrim related) and hitting B (back button) plays main menu music but the screen is stuck so force restart is the only option. Is this a general issue?

  2. I assuming question 1 is just Bethesda issues and hopefully it will be working in the near future. Do we have a list of all working/updates mods for the Anniversary Edition? eg Unofficial Patch, True Storms, Realistic Water 2, etc etc etc?

hardy garden
#

I was getting that weird screen when backing out of mod menu but I was also having the reload black screen. Since the reload black screen has resolved I don't get the weird screen but still frequently get the "log in" message when I was redownloading mods. I would have to hard reset et keep trying to get into the mod menu. I think it may be high traffic as a lot of people had to clear reserve, uninstall etc post update et now want to put their mods back in.

echo pivot
#

Anyone know of graphic mods that just upscale to 1k or 2k all im finding are retextures

steady harbor
#

Textures are already a mix of 1k and 2k. Project Clarity is better upscaled vanilla textures if that's what you're looking for.

echo pivot
#

Ok thank you will check it out

plain birch
#

If you were wanting to go back to your mods.

edgy monolith
#

i like this

plain birch
#

😂

edgy monolith
#

makes the CC unarmed gauntlets how they shouldve been imo

plain birch
#

I like that CC fists have enchantments that can be removed, meaning you can make a dummy strong enchantment for one and beat down

#

They can be removed right? I haven't actually tested, I just assumed so because the pugilist gloves

edgy monolith
#

yeah they can

#

but unfortunately that enchant isnt overly useful without alchemy loop

plain birch
#

Yeah

wanton peak
#

cant you add a scropt to add unarmed damage to them and let them use the enchant aswell

magic patio
# sacred plaza Morning, questions for Anniversary Edition / Mods / Xbox One : 1) after install...

Don't think it's possible to figure out a full list of working mods until someone really pins down the cause for the black screen bug showing up in a lot of games. Even then, that's... a LOT of mods to check. Mods with authors who have moved on, or porters who have moved on. I know there was a weird sense of "stuff on XBO won't break since there's no skse there," but that unfortunately didn't seem to pan out. Just gotta wait and hope someone figures out how to fix stuff :/

languid tiger
# plain birch <@!401785146317078538> https://www.nexusmods.com/skyrimspecialedition/mods/57618...

I know about it, but it's just a band-aid and it's going to cause issues down the line.
Since there is only one Skyrim SE, we are going to start seeing mods that have been written for AE in the mod community, ones that do not work in SE. Pretty soon the mod community is going to become a minefield as we hunt for mods that are compatible with the version of Skyrim we have.
That's why I really wish the two were separate downloads from Steam. Like LE and SE are currently.

plain birch
#

You could roll it back yourself if you don't think that'd suffice. Also yes, we're going to start seeing those mods, but you just don't download them. Or if you want them bad enough then you buy AE. As it stands though any mod that gets updated to AE and no longer for SE, then just grab the most recent version that you can use and go from there. Ae requirements would be listed in the requirement tab on nexus. Plus Nexus will probably make a it a tag in of itself so you probably would turn off looking for AE mods and focus on what you have instead.

worthy lance
#

Hey

wanton peak
#

ok this is awesoke

gilded condor
#

darn, thought it was an actual infusement animation instead of that only being a VR thing.
also not sure why the nifs are split into left hand / right hand versions for each weapon type, i feel like that couldve been trimmed down at initial glance.

hidden hinge
#

Ok, did anyone else notice that with the CC add-on "Gallows Hall" with the Staff of Worms it's just a staff enchanted with Dead Thrall...as in it only raises bodies up to LV40.

tight hull
#

@night rover it seems there are now pc players reporting the black screen,can bethesda roll back the update and can the do somthing about the ini issue

old minnow
#

Any advice to what mods should i avoid using with Skyrim AE, at least before mods are (if) updated to support all CC content? World space edits and large overhauls at minimum i think. I'm playing on Series X & PC mainly.

tight hull
#

@old minnow sda also i think climates of tamerial removing it helped my game (other players who i helped i recommended removing it got there game working again) to remove it delete your saved games on the xbox not your reserved space then delete it but there are players who are playing vanilla who reported it also ps4 and in the last day alot of pc players (they didnt seem to have it before) the pc players tried disabling all mods and couldnt get it working

solemn ledge
#

@old minnow I would avoid any scripted mods as well, I hear they are causing most of the issues

old minnow
#

Ok, thanks.

#

Mods with heavy scripts (ai/new active factions etc.) is what i mostly run with. Texture mods to less extent mainly roads and some of the worst textures overhauled. A pinch of smim too. Seems like it's vanilla run for now at least.

tight hull
#

the ps4 doesnt have scripts and there effected and on pc there was a player who only had some clothes mods that had it aswell

trail terrace
#

very unlikely they roll back this visual studio update @tight hull just gota be patient on update

#

sure they will fix any important issues soon, and fingers crossed for a tiny bit extra performance or unlocking ability for modders to be able to restore 30fps again for series console

wanton peak
#

this mod seems surprisingly vr oriented and somehow has functions specific to vr… but also works on the xbox and doesnt require skse in any way

tight hull
#

can pictures be posted on this

somber thunder
#

Hey I am running a LBGSHI mod for adding structures and after a bit of work, found that none of the activateable items (gates and chairs and blacksmith …etc) could be deleted with the provided tool. Is there a work around for this?

#

I should add that I’m on the PS4

cobalt badger
somber vigil
#

Anyone here know a good Skyrim OG graphics mod? Because I have a old PC that can’t run Skyrim SE graphics and need a good mod

#

that has the 2011 graphics

sharp helm
#

why do you want a graphics mod if you can't run anything better?

pine crown
#

There are graphic mods out there that downgrade the quality for older PCs.

cobalt badger
#

Oh my god, your are on this discord Arthmoor Oo Thank you so much for your job for the community! Just have a really nice day!

echo pivot
somber vigil
#

ok

echo pivot
#

And it will look better than vanilla.

solemn ledge
#

Look at this lil fella, he wants me to pick him up 😊. What mod adds Juvenile Mudcrabs?

sharp helm
#

Fishing

#

and it's not a mod, it's a creation

solemn ledge
#

@sharp helm Oh ok. Still a mod, just not an unofficial one.

sharp helm
solemn ledge
#

😒

sharp helm
#

if Fishing is a mod, then Dragonborn is one, too

solemn ledge
#

Hmm yeah Dragonborn definitely took like 15 mins to complete

sharp helm
#

oh, it's completion time that's the difference for you?
then my favorite DLC is Beyond Skyrim: Bruma

solemn ledge
#

No, that was just a bad comparison. The amount of content that Dragonborn provides compared to Fishing is absurd. Fishing is still a mod that you download from the Creation Club, where Creation Club Mods are kept.

sharp helm
#

what then, in your view, is the distinction between a mod and a DLC?

solemn ledge
#

Well technically they're both downloadable content, just one is made officially and the other is unofficial.

pulsar wing
wanton peak
#

its installed with the game itself

gilded condor
#

CC content goes through the same full development pipeline as every other regularly employed developer there working with game builds, at least according to the website page. Some in-house work is done on the content itself as well, and some of the items within definitely are full in-house work (ei, alternative armors, etc.) Other than it being official, those are other reasons why I don't call them mods.

gilded condor
wanton peak
#

you can remove the files

#

theyre just installed with the updste

#

they dont have a manifest in the folder

solemn ledge
wanton peak
#

this is official

solemn ledge
wanton peak
#

because it wasnt made exclusively for the creation club in tandem with bethesda

#

wheels of lull is a mod
forgotten seasons is not

#

both made by the same person

solemn ledge
#

Guess Creation is just a fancy word for mod, agree to disagree.

wanton peak
#

a creation is not a mod

#

its made by modders and bethesda

light wave
#

is text to speech allowed on mods? 😄

trail blade
light wave
#

i mean there's alot synth vo for celebrity lol

pulsar wing
#

Voice synthesizers are fair game, yes. The law is a bit murky where deep fakes are concerned, though.

#

It has yet to be tested in court, afaik, what the legality of synthesizing and using another person's voice without their permission is. It may be legal, it may not.

light wave
#

but voice is formless

#

kinda

pulsar wing
#

No, it's very much a part of someone's identity.

#

But, as I said it's unclear where the limits are.

light wave
#

but two people can have same voice

solemn ledge
pulsar wing
#

The statistical likelyhood of two people having the exact same voice is astronomical. Two people can have very similar voices, but there will be slight differences.

light wave
#

I guess if people cant recognized the voice, it's safe then

pulsar wing
#

Not necessarily.

light wave
#

I mean how can you sue something that cannot be recognized

pulsar wing
pulsar wing
light wave
#

well youtube cannot takedown mod 😄

#

maybe lol

pulsar wing
#

Anyhow, the overall point is it's simply unknown if it's actually allowed or not. It's probably tentatively allowed or otherwise overlooked as a result of the ambiguity; i.e. Bethesda and others will probably let the mods be uploaded and remain until someone connected with the synthesized voice asset(s) DMCA's it.

#

But, that is heavy speculation on my part.

light wave
#

that's fair.

pulsar wing
#

(hi carto waveU556)

night rover
# solemn ledge So take away Bethesda and then it's a mod? LOL I'm done, this was both fun and e...

Internally, there is a very important distinction between content made officially (like creations), and community-made content (like mods).

However, there's no question that the two have similar scales. So we certainly don't mind when folks call creations "mods" or "official mods" or even "paid mods." From this perspective, those terms all make sense.

This blurred line does cause confusion when we talk about mods from our perspective, and folks interpret it from the community perspective. And perhaps the best thing we can do is shift our language to match, and just rely on explanations to differentiate.

wanton peak
#

cartogriffi may i pm you to ask you a question

trail blade
gilded condor
#

I mean...technically speaking, if desired, we could say periodic updates to games are mods. Changes were made face55
i need to shut up now

final timber
old minnow
#

Yeah, i don't think CC content has the production quality of a DLC (everything in notes etc.) so i would think of those as curated mods as well.

pine crown
#

That has nothing to do with quality or whether it's an official DLC or not.

old minnow
#

But what is it then, if not mods or dlc?

#

Just "Content"?

pine crown
#

If you're referring to "Creations" those are DLC by the accepted gaming industry definition of a DLC.

#

The only difference here is that BGS aren't the only ones who made these DLCs.

sharp helm
#

But then again, Bethesda has always worked with external contractors for various parts of official content

pine crown
#

Yes, and I'd wager that applies to things with their name on it too.

old minnow
#

Ehh.. Well, i guess. The term DLC, for me personally just comes with certain expectations. Standards, quality whatever. Guess i just need to get on with the times 🤔

pine crown
#

It's common practice for game developers to make use of independent contractors to make content for their games.

sharp helm
#

Or do you think they employed Patrick Steward for Oblivion? 😆

pine crown
#

It just so happens that what Bethesda did with CC is a bit more open than most other companies have done.

#

Emperor Picard!

#

Oblivion was just another holodeck malfunction 😛

trail blade
jovial tulip
#

While I’ve been avoiding anymore headaches and glitches from my Skyrim game ..I’ve finally bought W2K19 wresting game on XBOXONE. At last something to kill time while I’m waiting for all to sort out the modding fiasco of my Skyrim game. Wrestling here we go😎

#

I can create my own curvy sexy female wrestlers in it too

light wave
#

are people allowed to edit other mod for personal use?

trail blade
wheat vault
#

Hi everyone, maybe someone here can help me, I just checked the village of Keld-Nar made by @pine crown (sorry for the ping) but i cant seem to be able to trade with the blacksmith and purchase services at the Inn such as hiring a room or buying food, the orc inside the blacksmith shop only offers to armor my horse. The only mods I have installed are the CC stuff, USSEP, True Storms, Oakwood, Keld-Nar, easierider dungeon pack and 50 pct more perk points. Oakwood tho is working properly, both the inn and the general store have services available, tho I had to pick the lock to enter the general store even during the time it should be opened. Any help on this would be appreciated!

lapis ridge
#

Can someone create a mod that fixes Unholy Vigil?

#

I can't find the body that supposed to have a note that tells me there's a traitor to the vigilants.

#

Never mind. I used cheat room.

sharp cedar
#

Anyone see this mod? It looks really cool and immersive the mod is Security Overhaul SKSE - Lock Variations by powerofthree

echo pivot
#

@pine crown I assume you will update your storefront mod to work with the new farm and maybe some of the other new homes. But just a request for the farm: place the storefront on the nearby road (with a guard?) to sell to passersby.

tight hull
#

does the ae upgrade on xbox download all the cc auotomatically similar to pc or can we choose which cc we want to download

#

@echo pivot is your steward working on the farm ive seen someone say faendal isnt working

echo pivot
#

Lydia is working perfectly for me

echo pivot
#

Hello, everyone

I'm trying to use The Alchemist's Cookbook mod, but I'm in need of help concerning the patcher. I have used this mod before, but only needed recipes for the vanilla game and Rare Curios. Unfortunately, the FOMOD is not working correctly and I had to extract the mod, choose the needed files manually and create a new zip. Now that Anniversary Edition is out, I would like to use this mod and have new recipes added, as the update comes with several new alchemical ingredients. The installer offers two options: Pre-Made Recipes and Pacher. Naturally, I'd have to choose only the Patcher option, but I have no idea if I need to do anything else to make it work. The Patcher options adds the following files to my Data folder in MO2: AlchemistCookbook.esp, AlchemistCookbook.bsa and mlqalchemistcookbookpatcher-v1.0.0.zip. This last file contains a partials folder and some js and json files. I was wondering if someone could tell me how do I proceed now. Do I need any extra tools? How do I use the patcher for this mod, specifically?

Thanks in advance.

pine crown
#

@wheat vault I'll have another look at it but I don't see how it would be broken again since it was working fine on it's last update.
@echo pivot I'll look into that when I get the chance. There's still a lot going on with stuff of mine that needs updates for the base game update.

echo pivot
#

Cool. Just a suggestion to put somewhere on your long to do list.

tight hull
#

@night rover some of my mods are auto disabling themself and going to the bottom of the load order they have no dependency and i have used them for years (also im sure a few have deleated themself and i had to redownload them)

echo pivot
#

Which mods?

tight hull
#

a gambling mod and a follower (im currently frooze trying to start a new game)

#

i think its a follower i will tell you when i unfreeze it

#

they were working recently aswell since i updated

#

it is a dremora mod (if i rember right it adds female daedra to the lists so when one spawns some will be female)

echo pivot
#

Links are much more helpful

tight hull
#

campfire unleashed is disabled aswell (i dont have links there not released,i use a different version for my own lo) for the gambling mod this is the version i released https://bethesda.net/en/mods/skyrim/mod-detail/4082097 my version if i rember right is a different file size i dont rember what the daedra mod is i think it adds female daedra but i know they worked

#

the public version is still working and my own version was working i got a message that says it is no longer active when i tried to load

#

i will try redownloading it

#

@echo pivot i redownloaded the blackjack mod it is working again but there were a few that had auto disabled at the bottom of the lo

echo pivot
#

They must have been dependent on something.

tight hull
#

they arent i redownloaded the blackjack mod and its working again

#

none of the mods that were disabled had requirments other than vaniila

#

also i think some mods are completly uninstalling themself

echo pivot
#

Never heard of that.

tight hull
#

it didnt happen before the update

night rover
#

If you could send me a complete list of affected mods, I can have someone look into this.

If re-downloading them fixes any of them, let me know which ones were resolved, and if any weren't fixed by this.

tight hull
#

i never released them

#

the first was blackjack my version is a bit different (i think it smaller i dont rember why its different) i redownloaded it and played some hands it worked again

#

the next was called female dremora i dont rember what it did but i think it added female dremora i havent redownloaded it yet

night rover
#

Interesting.

We had to make a security change to how mods work, which is why they can't be enabled/disabled when you are offline. I wonder if this impacted unreleased mods as well. I don't see why it would have, but it's worth looking into.

I can still have folks look into these if you PM me the mod IDs.

tight hull
#

the third was i think lx building mod (i cant rember the name)but it lets you build buildings anywhere (i also wasnt told it was disabled by the game) and i think mods are deleating themself im nearly sure i redownloaded mods a few times

#

i dont think it is the individual mods it seems like there is somthing causing it in the system maybe it was the security update i will let you know if it happens again i will be testing tonight

echo pivot
#

Any mod that upscales all vanilla graphics?

gilded condor
topaz tapir
#

anybody know where the new aeylid tileset is stored in AE?

wanton peak
#

meshes0.bsa afaik

topaz tapir
#

churs 👍

wheat vault
tight hull
#

@night rover will the patch next week fix ini also for ae on xbox if i buy it on xbox can i choose the creations i want to download individually or are they all downloaded automatically similar to pc.also will the bug for the disabling esp in the next update (i cant test the game is black screening again so i had to delete my lo,im only going to load estential mods for mods im building untill its more stable)

#

be fixed

night rover
#

We don't typically discuss what's in a patch before it's released.

#

What is the INI issue?

ember quest
#

You can individually download

#

Its been a while since I did it but im not sure about deleting cc content from xbox

#

You may have to delete the whole game to successfully do it

trim igloo
#

Man im getting an instant fail everytime I try to access the in game mod page.

#

i know normally they are really wonky, but this is different

crude badger
#

is it possible to be stealth archer with ordinator mod? i dont see perks that would increase my damage by 3x or so

tight hull
#

@night rover we arent able to upload ini since the update we could fix a few of the issues ourself if we can get those files back

crude badger
#

noone knows?

crude badger
#

how do i increase the multiplier

#

or can it be increased

night rover
#

INI mods were never officially supported, but I have talked to someone since the update who was uploading them.

tight hull
echo pivot
crude badger
#

well im trying to be stealth archer while using ordinator mod that changes loads of the perks but it seems like one of those vanilla perks that gave you like 3x sneak damage multiplier is not there

echo pivot
#

You can play stealth archer with just 1x damage. Sender is the most OP basic combat option.

crude badger
#

i tried shooting whiterun guard and its healthbar barely moved

echo pivot
#

Use novice

worthy trench
#

Ok so i spent a full month installing a mod list, tweaking, optimizing and patching it to perfection(around 400 mods) Obviously i set my update to ''only when launched'' in steam but still, during the middle of the day when i was out my game force updated itself to AE and broke everything. Found a downgrade patch on nexus i'm downloading now praying there's a chance it will save my heavily modded game from this disaster but here's the question.

How did the game update? How do i stop it from breaking everything every 2-3 days? Could it be coming from the Bethesda launcher and CK?! I have no clue how this happened.

pulsar wing
#

The main way to stop it from updating is to launch the game via SKSE.

worthy trench
#

yeah that's the problem

#

i was out at 12pm the game updated on its own when it was set to ''only when launched'' and i have no idea how it happenned

#

i never launch the game trough steam always trough vortex with SKSE

#

can the bethesda launcher also update the game or something? i had the launcher running with the CK installed i need to find what caused this

echo pivot
#

Hello and good morning, perhaps in this channal somebody can help me. Thanks. #skyrim-chat message (In Skyrim LE (with unofficial patch) it is possible. I can confirm it. Also: Without Survival Mode it is also possible. I have tested it, at the moment. So there is no effect for the fellower (i know it, I is only for me because for the immersive/escapism-effect), there is maybe with Survival mode, no possibility.

crude badger
#

i have mod somewhere that keeps spawning akhari, peddler and shadowmere contantly near me

#

dont know which mod is causing it to happen but i cant kill them

valid mauve
cunning zenith
#

Does anyone know how I can fix the orange colour patches without downloading USSEP?.

sharp helm
#

orange colour patches?

tight hull
#

@night rover can bethesda increase the mod limit now everyone games saves are already gone

sharp helm
#

your saves are gone?

cunning zenith
tight hull
#

yes they were destroyed with the update

#

is your game working

#

did you have ussep installed

sharp helm
#

my old saves aren't working, but that's because I've reworked my modlist

tight hull
#

are the orange boxes new what new mods have you added

#

also cartogriffi his save was destroyed aswell so thats everyone you should increase the limit

night rover
tight hull
# night rover For most players, their saves and mod lists were unaffected by the update. The b...

i didnt change my mod list and on some forums i use everyone who i talked to said they had problems so it seems to be widespread,as for modders needing to update what is it we need to update it isnt just script mods ps4 players are effected they only have esp and now pc players are they didnt seem to be effected for a few days after the update.i was going tru a small lo i was using for testing that wasnt getting black screen and i could load then it started black screening again then the game wouldnt load i then test the lo i thought i found the problem it loaded again but then after awhile it black screened again it seems like a memory leak.if it is somthing on our side were should we look

echo pivot
cunning zenith
#

@echo pivot Yes downloaded it the other day. Please tell me it isn’t this mod!? 🙏🏼

echo pivot
#

I am not 100% sure. But easy enough to test. Disable. Hard reset and see if it’s gone. I know the porter and hopefully it should be easy enough to fix.

night rover
echo pivot
cunning zenith
echo pivot
#

While he does great work. He ported this one. The creator of HLT was T4G. He does amazing work. Worth endorsing his mod on nexus if you like it.

tight hull
# night rover We're investigating the black screen bug.

i know but it could be used as an oppertunity aswell to increase the mod limit also is bethesda investagating the issue with the esp deactivating themself and are we able to change files we use to use ini files for in the the ck do you know where to decrease fps,the amount of grass and shadows is there a reason they were removed for console or was it just a accident and will it be readded,for cc if i buy ae for xbox do all the cc download automatically i dont want some of them when i bought it on pc they all downloaded

night rover
#

For consoles, a number of graphical settings were moved out of the INI. Framerate is one of them, as it was dependent on some other tech.

If you get the AE upgrade, all of the CC will download.

At the moment we aren't considering an increase to mod space, since this would wipe all downloaded mods. After applying a cap on the number of mods that can be enabled we did look into ways to increase it, but ultimately determined it needed to be kept there.

tight hull
#

for the ini were they moved to the ck also were they changed for pc players

#

is there any way for us to change those files again

#

tools etc

tulip spruce
#

I'm trying to re-order some mods (I think that's why one of my mods isn't working), but it won't let me do anything besides move two mods back and forth between positions. I'm using the Skyrim SE stock mod interface.

echo pivot
#

Is one of them a master file?

tulip spruce
#

What's a master file?

echo pivot
#

An esm.

#

What platform are you on?

tulip spruce
#

PC/Steam.

#

And no, none of the mods have extensions, except one, an .esp file.

tight hull
#

are the mods that cant be moved activated

tulip spruce
#

All of the mods I have, have checkmarks by them.

tight hull
#

are they at the top or bottom of the lo

tulip spruce
#

SkyUI is at the bottom of the list.

#

That's the one I'm trying to get working.

#

I have the Unofficial Skyrim SE Patch, Static Mesh Improvement Mod SE, Open Cities Skyrim, Quality World Map, 4K Dark Brotherhood Armor, Dawnstar SE Exteriors, and Vivid Weathers SE.

tight hull
#

skse isnt working yet so sky ui needs it

pine crown
#

SKSE has been updated already and SkyUI confirmed to work with no changes needed.

tulip spruce
#

I'm not sure what (if anything) I'm doing wrong. I've followed all of the instructions (as far as I can tell).

tight hull
#

there is a early version of skse for ae you could try the roll back mod (i cant rember the name) but it lets you roll back to the previous version your cc should still work

pine crown
#

The only one of the ones you listed that won't be allowed to move out of position is the USSEP since it's flagged as an ESM file. The rest should be letting you move them around freely.

tight hull
tulip spruce
#

Does it matter whether the mods are enabled or disabled before I reorder them?

pine crown
#

No, there are no CK settings to control those that I'm aware of.
No, it doesn't matter if the mods are enabled or not. You should be able to move them around regardless.

tulip spruce
#

I'm assuming that's how it goes.

tight hull
#

are you using the latest skse

tulip spruce
#

SKSE64 2.1.2, release idx 66.

pine crown
#

Given that list, Open Cities should be moved down toward the bottom. You should be aware that it will need an update that's not ready yet to bring it in line with the game update.

echo pivot
#

Does alt start also need an update? Just curious.

pine crown
#

It already got one.

echo pivot
#

Cool 👍

tulip spruce
#

Where's a good spot? Or should I remove it for now?

pine crown
#

If that list is literally all you have then move it to the end.

tulip spruce
#

And what about SkyUI?

pine crown
#

SkyUI should be able to go anywhere.

#

It has no dependencies.

tulip spruce
#

....Whoa. The load order actually committed this time. Usually, I move things around, and it reverts after I try to commit.

#

The only thing I can think of that I did differently was having my cursor waaay off to one side of the screen.

#

Alright, so SkyUI is at the bottom of the list (and enabled). Then OpenCities. The rest are unchanged.

#

....And the game CTD'd, no error.

#

Ah, there we go, loaded back up, and... checking inventory...

#

Hm. No change.

#

Should the mod's info field be blank?

#

Just "Description: ".

pine crown
#

The description for SkyUI only has this: SkyUI SE 5.2

tulip spruce
#

Did I download a bad file, or something?

pine crown
#

Maybe. I can't remember if the UI shows you the combined size of the .esp and .bsa file or not.

#

It's also possible I may have added that text to my copy so I know which version it is.

tulip spruce
pine crown
#

As long as that's where you got it you're fine.

tulip spruce
#

Except it not working and whatnot. 😉

#

Any recommendations?

pine crown
#

Are you certain you have no old DLL extensions for SKSE hanging around in your Data folder?

tulip spruce
#

All I'm sure of is that most of my mods are from the in-game CC store, and that the mods I downloaded gave instructions to put such-and-such folder in such-and-such place, and I did. If there are any 'old' extensions, they were either already in place, or I was told to put them there.

pine crown
#

The crash you're getting could very easily be due to an old DLL that hasn't been updated yet for the current game version.

tulip spruce
#

I got the Anniversary Update, and with it the whole 'click here to spend X hours downloading ALL THE THINGS' content bundle.

#

So I have that, plus ^^ what you see above.

pine crown
#

It's entirely possible the crash is unrelated to the mods then.

tulip spruce
#

I mean, if SkyUI or whatever isn't ready, I'll remove it. I was just browsing Youtube for Skyrim vids, saw one of half-a-dozen "HEY YOU DROP EVERYTHING AND CHECK OUT THIS LIST OF MUST-HAVE-NOW SUPER-ACTION-AWESOME MODS" videos, and the UI mod seemed interesting.

pine crown
#

SkyUI is fine. You just may be running into something else is all.

tulip spruce
#

Huh. I un-ticked SkyUI, loaded the save file, and it crashed mid-load. Booted up again, and it loaded just fine, SkyUI now un-ticked.

pine crown
#

Is it an old save from before the update?

trail terrace
#

grass density can actually be changed with CK and you can control what grass types have what density compared to INI is value for all @tight hull. also grass density still works via INI

tulip spruce
#

From before the AE? No.

#

Any thoughts?

night rover
old minnow
#

Don't know about SkyUI, but i use ScryUI and it works for me. Might be the overall LO that makes/breaks things for me/you though. Adding one mod a time --> testing.. Got around 40 running fine now.. 80 to go..

verbal marlin
sharp helm
#

AE has a new scripting system?

meager gulch
#

Is he probably talking about "script is too fast"?

pulsar wing
#

@sarthes: No. I think they just worded it poorly.

tight hull
verbal marlin
pulsar wing
#

That is not the same thing.

pulsar wing
#

They recompiled the executable.

#

I think you got lost in translation a bit.

verbal marlin
#

Yes, that is true (as with every update). But Instead of using Visual Studio 2015 for the scripts, they're now using Visual Studio 2019.

pulsar wing
tight hull
sharp helm
#

The scripts are still the same papyrus they were at launch

pulsar wing
verbal marlin
sharp helm
#

Doubt

verbal marlin
#

Bethesda is also already aware of this. I replied to that message that Cartogriffi posted above.

#

The fact is the new update breaks some scripted mods.

pulsar wing
#

Minus a few optimizations they've done, the scripting system is the same. You are talking about how the change in executable compilation affected SKSE.

tight hull
verbal marlin
#

That's different. How come a lot of Xbox One mods broke then?

#

They don't require SKSE.

pulsar wing
#

That. Is. A. Separate. Issue.

verbal marlin
#

That was what I was talking about in the first place- what I was replying to Carto about.

tight hull
verbal marlin
tight hull
#

i play and mod on xbox mostly version 1.0 is alot smaller how much content would i be missing if i went with that version

trail terrace
#

@tight hull there hasnt been any issue for me regarding mesh textures ?

tight hull
#

i had crashing with climates of tamerial

trail terrace
#

maybe LE meshes, but id think more likely cause from pre AE save file

#

well COT isnt just mesh texture but i wont argue your experience with it

tight hull
#

i just had a look at the file for cot it has meshes textures and sound although when i disabled it i liked the vanilla weather again so i might use that for awhile with a increase rain mod,i have had mods i disabled and got the loading working again but it started to black screen awhile later it seems the problem is in the system maybe the new security update

#

i dont have any pre ae saves i got rid of them all for testing

final timber
tight hull
edgy monolith
#

its amazing to see this updated so quick, even if its just a beta

final timber
wheat vault
#

Hey guys hopefully someone here can help me, for some reason my general store vendors are not restocking building materials (glass/straw/goat horns) they restock everything else but those pesky materials needed to build our homes, I checked multiple general stores such as the ones in Whiterun, Riverwood and Falkreath and once you buy their current stock they wont renew them, is anyone else having the same issue since the AE update? or maybe its a problem with the mods im using? My current load order is:

  • Unofficial Skyrim Special Edition Patch
  • Unofficial Survival Patch
  • Cutting Room Floor
  • True Storms
  • Oakwood
  • Keld-Nar
  • easierider's dungeon pack
  • 50 pct more perk points

And of course all the CC added by the Anniversary Edition, any help on this or if someone else could confirm the bug would be appreciated!

edit: For test purposes what I did to refresh the npc inventory was to buy the stuff, exit the game, and reopen and load the save, the npc inventory should be restocked.

unkempt carbon
#

Wait 24 hours

tight hull
wheat vault
# unkempt carbon Wait 24 hours

I actually stayed out of Whiterun for like 4 in-game days then when i returned Belethor still didnt have the building materials

wheat vault
unkempt carbon
#

He can bug out a lot

wheat vault
#

Ok so I tried alaann tip multiple times and it didnt work, he refreshes his entire stock but not a single glass/straw/goat horn :/

echo pivot
#

Go to another shop?

hidden hinge
#

Does anyone know of any mod that would effect the loot drop from Mudcrabs? It seems that if you have Fishing, certain mods that may effect mudcrabs will no longer allow them to give you Crab Meat.

sharp helm
#

if you want to know if any of your mods are interfering with it, load your whole load order into xEdit, and look at the mudcrab record

hidden hinge
#

Ok, where's the mudcrab record then?

#

Like I know it would be under Skyrim.esm but where exactly?

karmic path
#

Maybe something like “deathitemmudcrab” or something like that in the lvled lists? I’m not positive though because I never really looked.

hidden hinge
#

Yeah...I have no idea how tf to work xEdit >.> like where do I even begin looking up the mudcrab record? In Leveled NPC? Containers? Wordspace? Like what even

karmic path
#

Leveled item would be my guess

#

Then give a hard look at “deathitem” or death w/e

hidden hinge
#

Got it, under leveled item, deathitemmudcrab

karmic path
#

I’m just spitballing sry if im wrong

scarlet arrow
#

I got a problem in the anniverary edition
I went to the place with a conjurer named naare or sth like that and i got 2 of 3 soulstones in the questlog but i have 3 in my inventory and my last save is like 20 hours ago pls help

sharp helm
#

update:
the crab meat is not added to anything via the esm, it's added via script, and therefore has no conflicts

hidden hinge
#

So now how am I supposed to figure out with xEdit on what is making the mudcrabs not drop crab meat then -_-

sharp helm
#

in this case, it's nearly impossible to figure out the cause

karmic path
#

Stop killing the crab younglings. Let them grow up. Just like in that crab fishing show.

hidden hinge
#

But need dem crab cakes owo

karmic path
#

Can you buy any from a vendor?

hidden hinge
#

I haven't checked, but it just seems rather frustrating and annoying that something that was added through Fishing via mudcrabs dropping crab meat, no longer will because of a mod or something.

#

Like I even see it in xEdit. ccBGSSSE001LItemFoodCrabMeat75

sharp helm
#

well, the script injection method makes it easy to avoid conflicts, but hard to troubleshoot

karmic path
#

I had my own issues with some creations the first time around. Like blacksmiths had a “…” dialogue option with weird responses, quests starting still out of helgen etc… I ended up deleting and reinstalling which seems to have fixed everything… so far. Maybe something didn’t download properly? Just a guess tho

hidden hinge
#

So what just delete Fishing and redownload it again?

karmic path
#

Oh I don’t recommend anything for a current playthrough it might cause issues. Just remember when you start a new character

sharp helm
#

I don't think the script will fire again...

#

your easiest solution is to create a mod that adds these items somewhere

hidden hinge
#

Oh don't worry, I haven't done any playthroughs yet so I don't have an issue with stuff like that.

#

And I shouldn't have to make a mod where Fishing should already be doing that, just UGH! >.<

sharp helm
#

how do you know the meat doesn't appear if you haven't started yet?

hidden hinge
#

I've been creating test saves, playing the game, creating the character, starting it up, and move around here and there until I get the results. Alternate Start greatly helps with this.

scarlet arrow
#

hell hello hello hello not mudcraps

sharp helm
#

ahh, I see

scarlet arrow
#

my problems r more important xd

karmic path
#

Alternative start may be the issue though if the script requires unbound to be completed?

#

Or something like that?

#

Why not try coc riverwood at the splash screen and go from there

sharp helm
#

I have yet to look at the CCstartafterchargenscript in detail to see how it works with LaL

sharp helm
karmic path
#

Oh my bad i thought it auto completes it. I never payed attention sorry

sharp helm
scarlet arrow
#

ik im just rly mad rn

karmic path
#

Trying to decipher your message and guessing it’s the house mod by the little pond? You should check out youtube to see if there is a walkthrough video.

#

This channel is also for Mods not creations per se

scarlet arrow
#

ander there a little tower in the mointain with a door

karmic path
#

Yeah guaranteed there is a walk through on youtube by now

hidden hinge
scarlet arrow
#

yeah

hidden hinge
#

Because if you're stuck on the part with the dream gems, there are 4 in total; two are inside coffins, one that is on top of the skeleton laying in the open coffin to the left when you first enter, and one near the dead necromancer. Once you acquired all 3 gems in the dream world, collect the 4th gem if you haven't from the necromancer and continue from there

hidden hinge
scarlet arrow
#

ill try it later

#

but i think it will

scarlet arrow
#

thanks
feel u imaginary huged xd

hidden hinge
#

And the accessability to create Black Soul Gems ;P

scarlet arrow
wintry berry
#

Is there a mod (for ps4/5) that makes it so you can get the dawnstar sanctuary without finishing the quest?

#

Or a mod that changes the last few quests so that you kill some random npc

pulsar wing
#

Not that I'm aware of.

#

Why do you ask?

wintry berry
#

Mostly for a future playthrough

eager gull
#

Which works better with AE, Immersive College of Winterhold or Obscures College of Winterhold?

boreal scroll
#

What's the order of load order categories now for Xbox? I currently use the how to load order template. Tried the logical load order awhile back but my game kept crashing.

severe wyvern
#

are you able to adjust the frequency of Sophia's voicelines in ae?

echo pivot
hidden hinge
#

For anyone who uses Lanterns of Skyrim II, is anyone else experience the issue of Giant Camps having their campfires emit a blocky smoke?

boreal scroll
#

Just wondering if the game still crashes a lot crossing the bridge to Dragon Bridge on Xbox when mods are active. Not bothered trying mods yet as I'm playing vanilla with all the creation club content.

tight hull
sharp helm
#

@night rover excuse the ping, but would it be possible for you to provide us with the Creation Club script source files somehow?
decompiling the pex files is possible, but tedious, and I always fear something gets lost in translation

sage echo
#

Out of curiosity, is there another program to use that works for both FO4 and Skyrim other than Champolion? Hex gets skewed on Game.GetFormFromFile() and script fragments are out-putted in the wrong order, which makes things even more tedious.

pine crown
#

Nothing that I've ever seen.

sage echo
#

Welp. Tediousness it is for now. Was hoping I'd missed something. Thanks.

pulsar wing
#

wouldn't the numbers champollion put out for getform be in decimal? @sage echo

#

never used it so idk if it tries converting them to hex for you or if it outputs in the decimal that would otherwise be there.

sage echo
#

I think it is in decimal, but with FO4 there have been enough context to look things up. Skyrim papyrus intimidates me so much. omg.

pulsar wing
#

Ah, I see. Well, you can pop the number into the windows calculator in programmer mode and it automatically shows it as hex for you.

#

All of the "0xF039D010" type bits in scripts are just literals that get converted into integers by the compiler so I presume the integer value is what champollion would give you.

sage echo
#

Ok. Thank you. 🙂

pulsar wing
#

modder's block is a hell of thing. whenlifegetsatyou

crude badger
#

in ordinator archery "Snipe" doesnt work for me

ebon meteor
#

Is there a character editor for Skyrim SE like this one:

#

Or any other way to use my saves from xbox one on my pc?

static kernel
#

Anyone know of mods that recreate the Crystal Shard spell from The Elder Scrolls Online in SkyrimSE?

pulsar wing
#

Wouldn't ESO Imports have it?

sharp helm
#

not yet

static kernel
#

I do already have ESO Imports installed.

craggy turret
ebon meteor
#

Guesses for what?

pulsar wing
#

Chicken butt. witchskadi

jade scarab
#

Hello to all. I need help about Skyrim Creation Kit Special Edition. I'm having issue with preview window, when I right click on a model in the list and select "Preview", the object in the preview window is flickering (flashing) when I try to view other models.

Anyone knows how to fix this? It's really annoying. I'm using Windows 10.

Many thanks.

pulsar wing
jade scarab
pulsar wing
#

Check the SSE CK Fixes ini file for relevant settings I guess. It may have a fix that is disabled by default.

jade scarab
#

I'll give a try again. Thanks!

pulsar wing
#

np gl

jade scarab
#

I think this option RenderWindow60FPS will fix it.

#

Nope, doesn't affect anything.

pulsar wing
pulsar wing
# jade scarab Nope, doesn't affect anything.
sage echo
#

Manny are you on AMD? Preview Issue began for me after Windows 10 update to 20H2. Thought it was just me so did not search for a fix. Sorry that useless comment is useless, but I am curious if it is AMD or all chipsets.

jade scarab
#

My CPU i5 6600. The GPU is AMD RX 480. I've already tried the solution above but without success.

sage echo
#

Two AMDs so far. Windows may have eaten our drivers?

jade scarab
#

Actually the CPU is Intel.

sage echo
#

My GPU is AMD.

jade scarab
#

Ah, ok. Like mine

sage echo
#

Yes. Sorry for confusion. I could have explained better.

hidden hinge
#

When you start seeing really good mods and mods that you enjoyed start to mainly support Anniversary Edition

clear breach
#

Hello you have the message like what skse and not updated?

ebon anchor
#

Well, Skyrim got updated so gotta wait for another SKSE update

clear breach
tight hull
#

@night rover is ini or the option to use 30 fps back

#

the game has alot of lag

night rover
#

Today only received a small patch. The focus was to take care of the black screen issue, with a few extras that were ready to be included.

Due to changes in how graphics are being handled, it's unlikely an INI edit will ever be possible to change the frame rate. However, I have passed along that some folks would prefer a 30 fps option.

pine crown
#

@night rover The changelog mentions a fix in Rielle, but that DLC file didn't download any updated files. How is that change set up?

night rover
pine crown
#

Ah, ok.

echo pivot
proven jackal
#

Also the farm cc doesent allow children dispite having a childrens room,the children wont ever actually go to the farm

echo pivot
#

I was able to get one there but not two.

#

And my spouse glitched out too.

proven jackal
#

Might be hit or miss then

proven jackal
echo pivot
#

Yea. I’m trying to see if moving them out and then back will help. But now they won’t move back at all.

proven jackal
#

Was able to move everyone to breeze home with no issue tho

echo pivot
#

Ah mine stayed outside the front door.

hidden hinge
#

So did the Headmans Cleaver with its enchantment, yet that managed to slip on by lol

zinc gyro
#

Anyones game randomly crashing? I have minimal mods installed.

frozen bluff
#

that recent patch was supposed to fix that issue... have you tried doing a clean run with no mods? then slowly add them on?

echo pivot
zinc gyro
#

Both, but more so CTD, and yes I had no mods installed prior but my game was still crashing.

echo pivot
#

CTD has always been a thing with vanilla Skyrim.

frozen bluff
#

have you tried verifying integrity files?

#

takes about 5 min to finish the process

buoyant dew
#

Do we have any information about a skse update for 1.6.323?

pine crown
#

That hasn't been updated yet.

hidden hinge
#

Just be patience, it'll come. I say as I am extremely impatient and have been refreshing the SKSE page for the past three hours ever minute

buoyant dew
# pine crown That hasn't been updated yet.

I know it has not. I am just curious about it, because updates for small patches that only need to change the target runtime, are usually quite quick. So I am wondering what issues the team may be having with this patch, such as changes that are not stated in the patch notes, or some other reason. I understand that these things take time and I am very grateful for the skse team. I am just curious about what potential struggles the team might be facing.

pine crown
#

They're probably only just now getting off work and haven't had the chance to look yet.

buoyant dew
pine crown
#

No problem. Just keep in mind I'm assuming they just haven't had time yet to look at it. They haven't said one way or the other.

dusky oak
#

I think SKSE is updated, it shows v2.1.3 on the website, iirc it was v2.1.2 earlier. Im on mobile so I cant really check for sure.

summer junco
#

yup it has been updated

dusky oak
#

Cool 😁

hidden hinge
#

Yes, but if you're running the mod "Engine Fixes" for some reason when you run SKSE it give you "SKSE/Trampoline.h(187): Failed to handle allocation request". Help?

dusky oak
#

Sorry, no idea. I never used the engine fixes mod.

hidden hinge
#

Ok nvm I think I may have fixed it, just cutted out the EngineFixes.dll out and now the game runs.

potent aurora
#

Just uninstall Engine Fixes completely and wait for new version lol

pulsar wing
#

That's basically what they did by removing the dll.

sage echo
#

Should I wait to see if this model is going to be updated with collision or should I attempt it myself with ChunkMerge?

#

It doesn't look that bad as an exterior piece: https://youtu.be/3wIMMkc6eyU

Work in progress game mod - Falbali Tor and Salty Spring.

Buildings and layout in.

Seven cells in all, around new fishing spot added by Skyrim Anniversary Edition. Buildings were supposed to be closer together but there are only a few people who live there.

To do: Everything else. Ayleid ruins mesh is missing collision on stairs so have to w...

▶ Play video
meager gulch
sand ember
#

Well mods are not loading. There is the loading icon and it says loading mods

#

And I just updated

hidden hinge
#

Aaaand my game is corrupted -_-

gilded condor
#

redoing the spider armor because i absolutely hate the last one i did 🤢. repurposing parts of the ebony cuirass because im way too lazy rn. the original was rushed beyond belief

unkempt carbon
#

Saved me a ton of times

hidden hinge
#

Yeah I managed to fix it, darn false corruption flags.

night rover
meager gulch
cyan star
#

Hello people! Hey! Does anyone had ever tried the Van-Tal mod?? If so, how do you become a vampire

echo pivot
#

If they used that philosophy we’d all still be playing LE.

tepid osprey
#

so i might have ctrl-A on mod oraganizer and than disabled all my mods (that includes all creation club stuff) and now the game wont boot up and i cant find my creation club stuff anywhere. anyone know how to solve it?

autumn spruce
#

Hi, I am playing Skyrim Anniversary Edition on the Xbox one S. Since the new Skyrim patch, I am finally able to back out of the mods page but now I cannot log back in to either the mods or creation club. I have tried logging in on other devices, which worked the first day, but not the next day. Is there plans in a future patch to help with this problem? The only way I could fix it, before the patch, was to uninstall and reinstall Skyrim and I would rather not do that again, if at all possible. Thank you in advance for any help or advice. = )

kind falcon
autumn spruce
kind falcon
autumn spruce
# kind falcon Can you try accessing the game and/or site again when you get a moment?

I did what they suggested which was, hook up my Xbox one S to the internet with an Ethernet cable and then take power away from the Xbox and Internet box and the problem somewhat fixed as in I could access it once and then every time after that I had to turn off the Xbox and turn it back on to access the mods again. I am leaving the Ethernet cable in from now on.

lyric comet
#

hello everyone

#

i have a question

#

what other mods are still working on the new version of skyrim

sage echo
#

Maximillian, you should probably specify what platform you're on. This server is for both consoles and PC. A follow up question would be, "which ones aren't working for you?"

lyric comet
#

PC

pine crown
#

It's also probably more appropriate to ask which mods aren't working, because the vast majority of them just do.

light wave
#

most graphics or non-skse mods still works. well skse got updated tho but better wait for stable AE version.

pine crown
#

The version that's up now is pretty stable already.

light wave
#

that's great then

wintry berry
#

Would a mod that makes horses follow you be possible on PlayStation?

frozen bluff
#

idk, the standard horses seems to die relatively fast by: join you in a fight and dying, killed by dragons, killed by bears or enemies when you exit a cave; rip your 1k gold

#

I just opted to get the shadow horse from the Dark Brotherhood quest line

pulsar wing
wintry berry
#

Huh

#

Cool

meager gulch
wintry berry
sterile rune
#

Yeah what an awful terrible system.

meager gulch
#

lol

#

According to my statistics, 80% of users asking for a mod page link will skip the mod description. Similar to clicking the TOS agree button.

devout valve
#

I had the opposite problem: I always wanted to send my horse home or back to the stables, but it just reappears whenever you fast travel anywhere, for the rest of your life (or its life). I tried my hand at a Dismiss Horses mod for PS4 some time ago, but never quite got it right.

#

(that was one of the main reasons I made Mirage - Summoned Mount)

meager gulch
devout valve
#

It's funny; I hadn't really thought about it until now, but with that mod, you could probably dismount your horse in a stable, then mount Mirage, and it would break the connection to the first horse.

#

I'm not sure if the first horse would stick around or go back to its original location, but it would probably still be considered "yours"...I guess I should test that sometime.

meager gulch
#

At least there is a condition called "IsPlayersLastRiddenMount", so the game remembers the last horse the player rode.

restive kiln
#

You can use it to attach this mechanism to horses.Hopefully

#

Theres a lot of stuff in the new content.I havent buy it cause...If Skyrim cant even be played,whats the point right?

devout valve
devout valve
# restive kiln Theres a lot of stuff in the new content.I havent buy it cause...If Skyrim cant ...

I've been able to play it. I ran into the 0KB bug (which was previously very rare on Skyrim, though frequent enough on Fallout 4), but since implementing the system I used for FO4, I've been fine. (that system is, rebuild database every four hours or so of gameplay, and make sure all AutoSave features are enabled and manually save often, so whenever you get the 0KB bug, you don't lose much).

restive kiln
#

I always save on a brand new file and after a while I go to my save content and delete every file but the last 3.Rinse,repeat.But on ps5 you cant manually delete files on bundle.You have to choose and delete a file separately.Which means deleting like 47 files one by one.On ps4 you could choose multiples so it was quick.On ps5 is an absolute chore