#skyrim-se-mods

1 messages Β· Page 30 of 1

candid flume
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Hey Wynd PepeLove long time

wind cedar
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yep, it's been a minute

night fractal
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They don't call it Discord for nuthin TrollShadow

wind cedar
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I don't know. I read the rules and thought that was what it meant. Not trying to perpetuate anything.

night fractal
night rover
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Folks, let's keep this channel civil and constructive.

honest python
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How about them Skyrim mods though? They are pretty cool am I right?

dreamy sparrow
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@hasty geyser You ever get that mod you were looking for?

hasty geyser
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Hey @honest python I saw you VS code extension.

hasty geyser
dreamy sparrow
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Was just wondering as seeing as how so many people were being toxic to you asking for a mod that so many people likely have and this is the GO TO site for that knowledge now.

hasty geyser
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Kind of funny though.

honest python
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Mine is kinda crap, Joel did it better πŸ™‚

hasty geyser
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Ya I think that is the one I use because it was updated more recently. Didn't you also work on that one?

honest python
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Yea but the contributions of other far outweigh mine on that project. I assisted with a lot of the domain knowledge, documentation, testing, snippets, grammars.

hasty geyser
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I appreciate your work. Thanks πŸ‘ Have you guys heard anything about the new engine? Do you think they will be sticking with Papyrus?

honest python
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I dont have any insider knowledge but I do think we will see a Papyrus 3.0 on their next mainline title.

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Maybe Python? They tried to do Python scripting for Fallout 4 but ditched it at some point in development. Maybe they spent more time on it after Fallout 4?

hasty geyser
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I hope they stick with it. It has taken me 5 years to learn how to use it. I can't spare another 5 learning something new. πŸ˜† Would be nice to get some word on it form Bethesda as it is in use at this moment. I will talk to you later.

pallid otter
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How do I get USSEP working on VR?

undone moss
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Either use the older version of USSEP, which is 4.1.2a (if you can find a download of it), or use the compatibility patcher on Nexus (with the newest version of USSEP)

pine crown
pallid otter
cursive raft
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I'd go with Arthmoor's suggestion. He's the expert

undone moss
cursive raft
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I mean Arthmoor is only the team lead of the USSEP team. Not like he doesn't know what he's talking about. πŸ™„

undone moss
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well yeah, but is there really any harm in letting substill try it for comparison?

cursive raft
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Well people are certainly welcome to break their game as they like. I personally prefer to use the Unofficial Patch so my gameisn't broken but to each their own. 🀷

undone moss
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How are you so certain that it is broken?

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I don't mean that to be rude either, but I've used it for hours and haven't seen any issue

cursive raft
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Have you actually played it!?!

undone moss
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uhh yes, that is why I am willing to suggest it

cursive raft
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Then why wouldn't you want the best version of the UP and the patch suggested by Arthmoor?

undone moss
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at the time, it was because people in the SkyrimVR modding subreddit recommended it to me. Now, it is because the older version works fine and I haven't had any issues

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anyhow look I don't have anything against the patch, I was just mentioning the older version as a choice because I haven't seen any indication that there are things wrong with it

cursive raft
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It's not common for the UP team to introduce new problems, so virtually every update just improves the game even more. I'd always keep it updated for a better game experience unless there's a known bad update that the team has suggested we wait for the next update. Sorry if I got a bit jumpy, there's been several people trying to trash the teams great work the last few days.

undone moss
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I'm not trying to do that. Ultimately, finding ways to make it work for SkyrimVR shows just how essential it is as a mod imo πŸ™‚

echo pivot
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Seems like you would want the most up to date version.

valid mauve
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Its usually Breezehome mods that were created for original skyrim that were released before Hearthfires was released. They can't simply be ported to SSE by the usual means due to the navmesh issue (as well as the extra stuff added by HF)

tender vapor
split cobalt
solid marlin
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Yeah people get off to the unofficial patch

mild epoch
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I heard that unofficial patch broke into the Arcane University, The Imperial Legion Compound, and the Temple, all on the same night!

echo pivot
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Ah, a fellow VR player.

mild epoch
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I have heard things are bad in Skyrim VR. The modding community do their best to close the gates, but it is to no avail.

-Generic oblivion npc dialogue

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that was something I didn't expect

wind stag
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Ohh well... Back to porting legitimate mods

finite lion
wind stag
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What happened?

mild epoch
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well a bunch of people were discussing politics so I'm assuming one of the moderators took it down

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well I mean they were more philosophy than anything

night fractal
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It started with a mod though

wind stag
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Politics I thought we were discussing mods from nexus?

mild epoch
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we were except someone said something conflicting the idea of communism or smth and it all spiraled down hill from there

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I don't really remember what happened I left in the middle of the convo to finish an essay

night fractal
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Essays in June? NotLikeThis

wind stag
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I guess we'll never know

mild epoch
night fractal
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My condolences

wind stag
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Japan?

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I heard they have school year-round

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That's a nightmare

mild epoch
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No it's just that covid made schooling harder to do so they extended it by a bit more

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I get out of school on the 15th of june

night fractal
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Well at least you're almost there

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Good luck

wind stag
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I remember when I was in school we had things called snow days.. now they're virtual learning days

compact plume
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At least you remember those days. I've forgotten lol

karmic path
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Need a bit of help. I found a mod on the nexus that pretty much covers what I need but before I create an account and even bother the author about possibly porting it to PS4 I was wondering if it’s actually possible due to the restrictions. Because it isn’t creating new items with armor ratings, it’s actually changing the clothes themselves.

pine crown
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If it includes anything other than the .esp file itself, you cant upload that to PS4 because of Sony's restrictions.

karmic path
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Ok thank you for the info πŸ™ I guess I’ll just contact them and hope for the best. Always nervous for some reason sending messages out of the blue because it feels so intrusive. I got to get over it lol

pine crown
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I just looked btw, that mod is just a .esp file so it would be able to be uploaded to PS4. You can check that on the files tab by clicking on the "Preview file contents" link.

karmic path
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Oh thats great to know thank you very much. With only mobile and no pc it was frustrating navigating nexus to begin with for me.

pine crown
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Ah, yeah, I can imagine.

compact plume
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Hey @night rover Have any inkling at all with the bethnet mod uploads? even a whisper to give us hope?

night rover
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They're still working on it, but I don't have an update beyond that.

rocky ginkgo
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looks at featured mods Hey, that Thesparalius fellow, the one who made Shirley, he seems awfully familiar πŸ€”

night rover
compact plume
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Thanks Carto!

shadow quarry
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i feel bad for people in schools. they have to suffer there stuff, lol.

rotund harness
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color = 2

compact plume
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whispers [It's so quiet in here]

wind stag
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not anymore

compact plume
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silence shatters as Snipey kicks in the door.......again

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What are you working on today?

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Still same project?

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Get all your permissions nailed down?

wind stag
compact plume
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dang you are waiting for 1 or 2 more on that yes?

wind stag
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Yeah 2 or 3

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But ported MihailMods light daedric weapon standalone this morning, and working on the armor and weapons merged into a single esp now

compact plume
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sweet

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I am working on something I shouldn't. By working I mean more like staring blindly at tons of research and attempting not to slam my face into the keyboard over and over

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And trying NOT to break the game in the process of creating this one

wind stag
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Didn't know you were a MA

compact plume
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I have 3 so far so I may NOT be counted as one in your eyes. lol

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Green if you will. Being a mechanical engineer and engineering 3D models for the machines I build tends to lean in my favor for things like this.

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and it doesn't help my nexus username doesn't match everything else. poor planning on my part

wind stag
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Lol... Hell probably moreso a MA than I if you're doing it from scratch... I'm, at most, tweaking a few existing mods and reuploading them

compact plume
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Yes. Scratch builds with few borrowed assets

hasty geyser
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gilded condor
compact plume
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Sweet you found it @hasty geyser

hasty geyser
compact plume
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Seems to be alot of that going around lol

hasty geyser
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πŸ˜† Ya always is. Went at it a completely different way and the code is frazzled. There is a brief explanation on the mod page. https://www.afkmods.com/index.php?/topic/5816-relz-unread-books-glow-super/ I am using CK32 and have forgotten how to set up the error logs so I will need to run that down. The poster looks good though.

hasty geyser
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I am unable to find instructions on how to set up the Papyrus Error Logs in the 32 bit Creation Kit. If someone could direct me to some I would appreciate it.

rocky ginkgo
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I believe that's what you're looking for

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Though unlike what the article suggests, the papyrus logs aren't crash logs.

honest python
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Heh, one of the first things the log itself says is that its not for crashes.

hasty geyser
tribal comet
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I think the person was suggesting that it may help find an error in the code that is causing the crashing.
Except it won't help there. Skyrim isn't like Unity or a modern game-as-a-service where you have loggers running in separate, parallel processes that can stay alive when the parent process dies. The Papyrus logger is running in the same process as the game and when the game process crashes, all of it crashes at the same time. This means the Papyrus log will never log any unhandled exceptions because, in terms of timing, whatever happened occurred after the last log entry. Furthermore, it is a Papyrus log, not a game log; the Papyrus log receives only log output explicitly through the Papyrus VM. First, scripts are extremely unlikely to be sources of crashes, relative to every other source. Second, if you're getting log output from the Papyrus VM, the VM is working! Same process, remember, so the game is working. Even the code producing Papyrus errors is working! Now those scripts may not be producing the desired results, but it does mean the errors you see cannot be culprits.

meager spade
hasty geyser
# tribal comet > I think the person was suggesting that it may help find an error in the code t...

Hey Fireundubh, Thanks for that information. I see your point. TBH I have never had to deal with crashes so I don't have much experience in running them down. However, in defense of this guy, it is possible ( although rarely ) that things logged right before the crash may be part of the problem. He is asking people who have used his mods to provide him with that information when they contact him about CTDs.

pine crown
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You'd have better luck with the .NET Framework, assuming you can make sense of the output in the event of a game crash.

hasty geyser
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Hey Guys, I have run down all the errors. Except this one. I remember having some issues with the installing of the tracking system before but I can not remember what I did to fix it. stack:
[A1MubgrTrackingQuest (05047AC9)].A1MubgrquTrackingQuest.CheckOnLoad() - "A1MubgrquTrackingQuest.psc" Line 32
[alias PlayerAlias on quest A1MubgrTrackingQuest (05047AC9)].A1MubgrraPlayer.OnPlayerLoadGame() - "A1MubgrraPlayer.psc" Line 7

tribal comet
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that's not the full error message

honest python
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You want the line above stack: too

hasty geyser
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[06/03/2021 - 02:47:35PM] error: Cannot call GetParentCell() on a None object Yep sorry about that. The objectreference it is looking for has not been created yet. I will get that fixed.

hasty geyser
hasty geyser
rocky ginkgo
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Understood. I'm glad I was able to help 😁

hasty geyser
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You sure did. Thanks.

compact plume
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Herro everyone! How are we all doing this fine friday?

gilded condor
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Doing fine myself, thanks for asking. You? πŸ˜„

compact plume
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Good. Trying to figure out this animation mod

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FYI BNet is having issues with ANY mod upload atm. I cant even update the description. Fingers crossed they are working on the upload/update correction!

gilded condor
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This makes me feel somewhat fortunate in some wierd way that I'm not making anything fit for release anyway right now. I can't imagine the frustration of having to update something imminently for consoles and being unable to do so, having no control over it.. πŸ˜•

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I hear it's been going on for quite a good bit.

compact plume
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Yea Xbox releases only update to version 5 and then after that it just pretends to upload with no change. The only option is to upload a whole NEW mod which makes us loose all the favorites, likes, download counts etc. Not to mention that players have to actively search to see if the mod has an update. Sucks for the player who fancies a mod and they cant get their updates naturally

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Of course no one really downloads pc mods from BNet very often and prefer to get from the Nexus. Uploading there is painless.

compact plume
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I know I asked before but just in case anyone is listening. Does ANYONE know how animations call upon animobjects?

compact plume
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Whats up?

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Cause that's how I feel atm lol

hasty geyser
compact plume
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It's all good! The moment came last night and now the hard part has been figured out. Using the base game only, I replaced the animobject in the vanilla animation I am using without changing or renaming the animobject using armor addons.

hasty geyser
compact plume
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Pickaxe mining and pickaxe

hasty geyser
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Would you be able to give me a quick detailed rundown of exactly how you did it?

compact plume
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Required several things but I can generalize.

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Made mesh pickaxe weighted to like 1 finger of male hands. Exported from outfit studio to nifscope. Change it to armor slot 61. Created armoraddon in ck (duplicated gold ring) change biped model to my new mesh and tweaked a couple things. Created armor piece (duplicated ring) and changed armor add-on to the one made previously. Made armor adding and armor pieces for every pickaxe style. Adding all these items to form list to match the array of mineoretools formlist. Also have to remake the vanilla versions of pickaxe as armor add-ons and armor. Then add into vanilla script to call upon formlist and check players inventory for correct pickaxe and apply armor piece when mining. Change vanilla animobject to texture set of null(since it really never goes away. Just invisible)

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Voila! Be on the look out for pickaxes that match your favorite ore! All craft able at forge. Working on spell to enchant for stalhrim once player finds the ancient nordic.

hasty geyser
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Thanks. I have worked with armor add-ons in a somewhat similar way. It involved making a skeleton you could put armor on. Got any images of the Axes?

compact plume
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Not currently. At pool with little lucias

hasty geyser
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Tell her I said. "Have fun".

compact plume
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lol i meant a bunch of little Lucia's(my girls, kids) I know punctuation is key lol

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I am back home now and working on some more textures for the last few pickaxes. I should probably team up with someone who is better at texturing to deliver this mod lol

compact plume
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Either way Ill post up some pics

hasty geyser
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Sounds good. I would like to see them. We can have everyone vote on their favorite. lol

compact plume
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Lol yea ok

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here goes. Just remember I am terrible at textures. But the fact is, it works.....texture upgrade can always come later

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It will add 10 new pickaxes to the game that can be crafted at any forge. They are Silver, Steel, Dwarven, Daedric, Ebony, Elven, Glass, Dragonbone, Orcish and Stalhrim.

hasty geyser
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They look good to me. They look like they are part of the game. Craft a pickaxe and then the get to see it in use. πŸ‘ When is this going to be released?

compact plume
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It should be ready this evening.

hasty geyser
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Well my friend. I am going to risk being attacked again to suggest this mod for a showcase video. It is a unique Mod.

compact plume
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Nah. I mean There isn't one like it but not many people will care tbh lol I mean its a pickaxe. I only did it because i have this addiction where it is impossible for me to pass and ore vein without sinking my axe into it.

hasty geyser
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I do like it. It is immersive. Unfortunately, I have already made my suggestion. LOL Lets see what the peanut gallery comes up with this time. Not this one BTW. I like the peanuts here. HAHAHA

uneven crown
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So this is probably an odd question, but for those mod authors who write quest/story mods - what is your writing process? Am relatively new to modding, yet I’m stupid ambitious, as I had a concept for a mod similar in scale to that of Maids 2. However, I keep bumping into writer’s block and such.

rocky ginkgo
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Ah, I remember my early days of modding, and my many grand ideas of huge quest mods, with interconnected stories and countless characters. My advice? Start small. Ambition is great, but will only get you so far. Get some experience with smaller quest mods first of all, to not only get a feel for the writing process that works for you (and it will be largely unique to you. You can take advice from others and use their tips and techniques, but ultimately, over time, you'll craft your own personal creative process), but also to get a feel for actually building the quest in the Creation Kit (assuming you'll be the one building it, if not, you can disregard that point). Don't abandon the larger ideas, but maybe consider putting them on the back-burner for a bit, just while you're still learning. That's something I wish I'd done when I started modding, 'cause I tried starting with large quest mods as well, and ultimately I abandoned those projects and have only just recently in the past few months regained my interest and will to tackle even just smaller quest mods again. Basically what I'm saying is, don't burn yourself out on the big projects so early on. Start small and work your way up. I know how exciting it feels when you first start out and you have all these grand ideas, but the risk of screwing up a large quest mod far out-weighs the risk of screwing up a smaller quest mod, because the smaller one can be easily shrugged off as a learning experience.

As for writer's block in general, there are probably lots of ways around that. A few of my personal tips: Look at other stories for inspiration, listen to music that matches the vibe you're going for, or even just play Skyrim (or any other game!) and roleplay the story you want to tell, or even a completely different story, and just see where it takes you naturally, then take inspiration from that.

Wow that was a text wall. I'll leave you with that and shut up now lol.

dreamy gorge
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With me it starts with how do I want to open it. Personally I don't write down before hand, I create the dialogue window and go from there. Some do like to plan ahead though. Writing Dwemer dialogue is pure fan fiction from me. Well it all stems from lore in some capacity, but that's my curse I follow the Lore

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Loopholes ftw

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I've taken on a medium sized project, but I've had story work done over 2 years. Almost done, got the main quest to finish and then make sure it works okay

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Taking from Tribunal, being a City

compact plume
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@dreamy gorge I was going to reach out to you too....any need of a dwemer pickaxe in your story? Lol

dreamy gorge
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Maybe, probably not but It'd make a cool gimmik lol

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I've made special Dwemer gear on par with Daedric. Gonna see how well that goes down

compact plume
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Ok no problem. I was just thinking about your quest when I was texturing the dwemer pickaxe for my mod

dreamy gorge
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I'd recommend it tho in my description πŸ‘€

compact plume
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I mean I don't know the full story of your quest line so I didn't know if you had some rare ore involved or anything

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Lol no need. Was just putting it out there friend

dreamy gorge
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Just Aetherium rocks. Those things from Blackreach

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Hard things to chip at

compact plume
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Yea. Only dwemer forged pickaxes can break that stuff lol

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Makes sense too why there isn't alot of aetherium

dreamy gorge
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I have my Aetherium and maybe a Forge for it Big_Brain_Todd

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It's too tempting not too

compact plume
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Lol

dreamy gorge
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I "restored" those summon Dwarven Automatons spells

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Not much restoring because they were never cut. It's what the Aetherial Staff uses for summoning

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Also you can conjure anything if you know how πŸ‘€

compact plume
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Nice

dreamy gorge
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The Ballista crashes my game on multiple summons so it is cut out. You can spawn it with cheats tho

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I added a warning so people know what causes it

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The Sphere, Spider, and Centurion are spells tho that work fine

compact plume
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Catapults tend to do the samething oddly

dreamy gorge
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I think it has a loop bug or something on the Ballista corrupts

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It could be rushed or a number of factors

uneven crown
compact plume
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@hasty geyser I never posted up the Custom Pickaxe mod last night as I ran into a bug but has been sorted out now. Should be going up today. Just tying up loose ends.

dreamy gorge
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I'll be checking it out when I have my 20 min breaks watching EpicNate πŸ‘€

uneven crown
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Rip EpicNate

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Nate please come back Sadge

dreamy gorge
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Sometimes I get a tonne done but mostly Nate is my Audio helper and I get distracted

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I've learned so much but my fear is it will be a buggy launch. Chances are it won't be that buggy because I haven't found a bug, yet. Only issue I came across was the Ballista Summon crashing my game. Unless you count me having an unorganised file group

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I have 2 prefixes that i either swap out if it's unique or merge them into one incase someone else uses the number

compact plume
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@dreamy gorge are you building anything in blackreach?

dreamy gorge
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A Falmer gateway

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Next to the Silent Ruin

compact plume
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Ok I'm down there now and there are two doorways ripe for the taking

dreamy gorge
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Now I'm conflicted. That is a great place

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but on the other hand I did a Falmer conversion concept to adapt and link with a Tonal Resonator. hmmm I need to mark this down and discuss this with myself lol

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I have the power to alter my work and still include a Falmer. btw do you know if any mod uses this spot? If not that's cool, it's not a easy question ik.

compact plume
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I haven't the foggiest but it looks like Beth had plans and never completed

dreamy gorge
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Time to do some maths. BGS left over a unused Falmer hairstyle, like CyberPog

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My Falmer has been done for a while but I thought I'd mention it

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Tweaked the Lore a bit and using one of those

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thanks for showing me this lol

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I get to keep a Falmer, well 2 and cooler gateway

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One Twisted one not

compact plume
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Sweet

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You're welcome!

dreamy gorge
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This time I can have it in this mind bending concept

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you open the door and it's like a whole world packed into nothing possible. feels more magical

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Dwarven Engineering xD

dreamy gorge
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Tested, it works and I tweaked a note or two to fit this new design. but it checks out.

compact plume
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Yea?

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Screenshot friend

dreamy gorge
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how do you post pics here lol

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figured it out lol

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half the door is missing but it looks good

compact plume
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very nice

zealous remnant
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Can someone help me with an issue I’m having with mods

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I have recently downloaded a bunch of creation kit mods and now I am unable to save my game

compact plume
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Eliminate each one, one at a time until you find the culprit.

rocky ginkgo
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Or the classic half-at-a-time trick.

hasty geyser
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Looks good. Hey guys. In the 32 bit kit there is a folder you need to create in order to swap out nifs. Anybody remember what the name of it is and where you put it?

uneven crown
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Man, I really suck at navmesh

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I’m just using recast generation w/ manual cleanup after all the passes because am not good at it

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Works surprisingly well with exteriors from the looks of it.

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My only real complaint is that the navmesh isn’t the most solid when it comes to things like roofs of buildings and such, but I generally find that generating navmesh for specific objects when needed fixes that.

gilded condor
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I personally find it best to just do the whole thing manually. Manual navmesh is definitely way better for optimization and cleanliness as well.

tribal comet
dreamy gorge
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I've come to hate the optimise button on the navmesh toolbar

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It breaks stuff in my case. Idk about anyone else

sharp helm
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know what you're doing, and do stuff by hand

dreamy gorge
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I do now, it's easier, if it breaks I did something

rocky ginkgo
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Agreed, optimise breaks my navmesh too. I don't need it though, my navmesh is fine.

hasty geyser
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You are supposed to do it but I have not done it and the Navmesh worked fine. I would recommend it. If your Navmesh is in an existing cell you need to take the form ID from that cells navmesh and put into yours. You should be able to find more detailed instructions on that elsewhere. Make sure to test it using COC so you do not run into game save issues during testing.

sharp helm
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supposed to do what?
use the optimise button?

hasty geyser
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Yes

dreamy gorge
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I was using it but during testing in my custom worldspace it broke something and the NPCs couldn't figure it out. So I started doing the process manually and with as little dots as possible.

hasty geyser
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Did you test it COC?

sharp helm
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eww, that optimise button is crap

hasty geyser
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Interesting.

dreamy gorge
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I can only get COC working in my cells, the world I can't get to work

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But it works

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I test every NPC before I move on, I like them to work before I do the next task

hasty geyser
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You need to test your navmesh by going into the cell via console command.

dreamy gorge
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Like I say the COC command won't work on my Worldspace, it works fine in Cells however

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idk why tho

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The game won't show it as a cell

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When I use it on my Interiors I get placed in the middle of the Navmesh, no issues

hasty geyser
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I would not know either. I suspect someone else would though. Test in COC when you can. Gamesave issues can waste allot of your time.

dreamy gorge
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I see the console as optional, they can just unlock the door that are locked

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It's good for tested them

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Instead of spawning all the gear that I need to speed run, by doing it one by one I have a dev chest with it all when making new toons to test new Quest changes

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Sequence breaking which i also test. So you don't have those annoying uncompleted Quest objectives. Might only bother me tho VaultOmegalul

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Does anyone know how the COC markers work?

sharp helm
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you might need to COW when you're trying to go into an unnamed cell in a world

compact plume
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moo

sharp helm
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when you coc to a cell, if it has a coc marker, you're placed there

dreamy gorge
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I never knew that's how it worked

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I'm dumb lol

sharp helm
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what did you do?

dreamy gorge
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I thought I needed to tie it to something and had only one in my worldspace

sharp helm
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each cell needs its own

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or, well, can have its own

dreamy gorge
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I have one in my custom worldspace at the start of it but I didn't know the game does the work for me

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At the start because of a Quest end trigger and a begin trigger

uneven crown
#

So this question is more or less directed at any BGS employees that worked on Skyrim SE - How did you guys do Navmesh for exterior cells? The generation tool included in the CK admittedly isn't the best and I suck at navmesh

sharp helm
#

I assume they just copied LE's NavMeshes

uneven crown
sharp helm
#

Most of the NavMesh in wilderness areas looks auto-generated, but i assume for unique locations they at least brushed it up by hand

uneven crown
#

I assume so, but I'm mostly trying to find out if/how to automate it as much as possible. Like I said, I'm not the best at navmesh. I can make a good outdoor area, but as much as I've tried, I'm hopeless at navmesh Sadge

sharp helm
#

From my experience, manual generation will always produce better results than any automatism

uneven crown
#

No disagreement there, just don't wanna do a whole worldspace by hand

mild peak
#

Gotta be able to say, "good enough", because doing any sort of sizeable worldspace by hand, ain't worth it.

sharp helm
#

There are settings for Auto generation in regions, if i remember correctly

compact plume
#

It's all about how serious you are about making a good mod. Taking the time and making the commitment will show when you put it up there. When I 1st started and I saw the mess left behind by Beth, I was like well f*** that. One cell at a time though. It looks daunting but it gets so much easier.

#

I find recast navmesh gen is fine for interior cells and clean up is minimal. You can hide things before generation that can make it easier since triangle vertices like to cling to movable statics and other things.

#

In exterior I prefer (Trying to remember here) Havok based nav gen? There is a box you can check in the top left that says something like height based navmesh gen (I think). That's the best one I find in exterior cells.

Once it's done, finalize it and exit navmesh. Depress Alt+T. This hides all trees(I hate trees in CK. It's impossible to work around them.) Now go BACK into navmesh and clean the cells by hand. Selecting 1 vertice, hold control and select another vertice. That will join them. Yellow lines will start to disappear which is what you want to see. With a little patience and determination, npc will navigate with ease. Also know where your borders are of the cell. It helps when you are making new vertices.

echo pivot
#

are creation club items worth buying?

sharp helm
#

depends
some are great, some not so much
some are expensive, some are relatively cheap

#

I think many add some nice content, but most of the time they are overpriced for what they deliver
unless you truely want someting, I suggest you wait for a sale

rocky ginkgo
#

Forgotten Season is 100% worth it, Saints and Seducers is very good as well.

dreamy gorge
#

Mentioning Saints and Seducers, why are the assets defaulted in the SE kit? They are near identical. I don't use them ofc idk how it works. Because it's default do you need to buy the pack to make a mod with those assets or what?

echo pivot
#

do they break your game?

dreamy gorge
#

No, I'm helping someone who accidently used them

#

I discovered what the assets were for and I knew the CC policy

#

It's just me being curious πŸ˜„

sharp helm
#

the assets are what?

dreamy gorge
#

Bassically defaultly in the SE kit you have some of the assets for Saints and Seducers.

sharp helm
#

they packed the root dungen assets in Update.bsa

#

I remember @night rover mentioning it, and being curious to see what people would build with them

#

so far, I haven't seen anything done with them

dreamy gorge
#

They appear to be used in the Saints pack

#

Listed as ccBGS

sharp helm
#

yeah, but non-CC-creators

#

I have started a dungeon in which I plan to use these assets, but haven't gotten far as I'm not that great of a level designer

dreamy gorge
#

So you don't need the pack to use them?

sharp helm
#

the assets are there, you'll have to manually create Forms fro them, though, I think

dreamy gorge
#

Intresting, I'll let them know. Thanks πŸ˜„

sharp helm
#

it's not the whole S&S CC that's in there, but the root dungeon base parts are

dreamy gorge
#

I like helping others that are new, but somethings are better to be asked

#

I haven't used those assets myself. I'm keeping my content as Dwemer as possible. Did you know BGS left in an entire Dwemer Mzark tower Exterior? I could be dumb and not noticed it's used somewhere tho

sharp helm
#

left where?

dreamy gorge
#

Just in the files

#

In the kit sry

sharp helm
#

how is the Tower of Mzark different from, well, other towers/lifts?

dreamy gorge
#

It almost fits perfectly

#

Well it appaears to be part of the Astrolabe but the game says it's unused

#

Works for either Dwemer tower

#

Photos included from the Kit

#

I used the old kit for this incase it was me taking in CC content, but it's default

#

I had a wave of Anxiety wuuuuuu

night rover
#

The root dungeon kit was included in the base game as a modder resource. There are a few mods that have used the root pieces, and a few more that use the mushrooms. One good example is Identity Crisis by Slime Sire:

https://www.nexusmods.com/skyrimspecialedition/mods/39634
https://bethesda.net/en/mods/skyrim/mod-detail/4176184

While the root dungeon kit is something of an exception, as a modder resource, in general Creation Club discussion belongs in #skyrim-chat. The Modding channels are for community made and released content.

dreamy gorge
#

Cool, my bad. I'll remember next time

echo pivot
#

People will never look at CC content as something different than mods even though it is. Easy to understand the confusion.

sharp helm
#

I remember that one!
I have to play through that

night rover
#

Completely understand why folks view creations as mods. Different folks define things in different ways.

We draw a hard line between community released content (mods) and official releases (creations, DLC, games, et cetera). When we talk about "mods," we are specifically talking about content made/released by the community.

Since others define things differently the waters are muddy. But we work to preserve this distinction in our official channels.

dreamy gorge
#

All my CC questions are over now, but next time I will move it to the right channel πŸ˜„

#

Nearly ready to show off my mod. Hoping to be done mid next month

#

I do have a trailer but I don't want to shamefully share it, I'm pretty sure It's not allowed, also my Voice sucks lmao

night rover
#

You can't advertise a personal Discord server, but it's perfectly fine to share mod releases, including trailers. I do appreciate you asking!

honest python
#

Please do show off your teasers, work-in-progress, etc.

dreamy gorge
#

One sec then. Also I always prefer to ask first

#

It's missing some features but here it is anyway, planning on a updated version with the mid July release at the end. https://www.youtube.com/watch?v=a3C0hLSfdzs

Check out the song composer here: https://www.youtube.com/watch?v=iOU6zL2xG4Q
I have no ties to their work, but it's a nice theme remix. All credit is theirs.

Follow my Mod Twitter for updates: https://twitter.com/TheAzavarnGuard

My first mod of decent size, about a few hours of content. I hope when you get to play the mod it'll be a fun few h...

β–Ά Play video
#

The way you enter is different now thanks to HELLJUMPERS

#

Also another note is from a dependency I won't be able to get it on Xbox sadly

ebon anchor
#

I can't even access the mods section in the game

pine crown
compact plume
#

Yea I had issues uploading but I was able to get thru. Hopefully it's them trying to fix the ability to update mods.

pine crown
#

Last they posted on the uploading issue was that they think they have a solution but no ETA. That whole "5 updates" bug is pretty annoying.

compact plume
#

yup.....tired of uploading "NEW" mods lol

pine crown
#

Heh, that's one solution I guess but it would be even more annoying for the users who are seeing it new instead of as an update.

compact plume
#

Yes. It's frustrating. Users can't get their updates without disabling, deleting, downloading, enabling and hoping everything is where they left it lol

tender vapor
#

ahh thanks for the heads up Arthmoor

#

I'd not heard about this

#

I've been having issues since last night

hasty geyser
#

Ladies and Gentlemen ( I am obviously using that term loosely here ) I need to clarify something. I recently responded to a comment regarding the"optimize" navmesh button. I said that "you are supposed to do it and I recommend it". It has been a over a year since I did any navmeshing and I thought the person was referring to the "finalize" navmesh button. I have never tried the optimize button. Please accept my apology.

dreamy gorge
#

I felt dumb when I found out what the tick did

#

I was wondering why the NPC wasn't using doors

tender vapor
#

what does optimize do?

#

I've done very little navmeshing so far

dreamy gorge
#

I think it tries and make less triangles which can mess with specific paths

#

It'll move the dots around and remove some

#

I'm not sure tho, I stopped using it on my first week

compact plume
#

In my experience you should only hit the optimize button if you want every triangle in that cell to have a yellow border around it 🀣

sharp helm
#

yeah, finalize is basically a must, optimize is not really helpful

night rover
#

@tender vapor I read all of your comments in Despereaux's voice, really adds some class to the channel!

tender vapor
#

truly excellent

#

I wouldn't have it any other way

uneven crown
sharp helm
#

throught the CK

uneven crown
#

Ah, you do it directly through the CK?

#

I've always contemplated publishing my WIP mod to Beth.net

gilded condor
#

Upload through CK, but not published for public view until done so on the site.

#

So if your testing anything on a console machine for example before anybody sees it, you can do that.

uneven crown
#

I don’t have a console Sadge

hasty geyser
#

When I get a chance I will have a look and see what the "optimize" button it does. All of the Navmesh I have done has been connected to the existing so I did not want to apply anything like that to it.

dreamy gorge
#

I have to test my mod when i do major overhauls in Skyrim VR. Lol That's an experience. I do that because I don't want just my SE to work, I like to see how packing up and such works. I know what to take over but I like to test every few weeks on VR and see if it's doable and things are translating.

#

My SE is for quick testing on smaller stuff

hasty geyser
#

Is there a place to specifically upload VR Mods?

dreamy gorge
#

No, it falls under SE modding

#

Nearly all SE mods work in VR, some need patches tho

#

I think the patches needed are for Script Extender stuff

hasty geyser
#

I don't use it.

dreamy gorge
#

Script Extender is like second nature for me. I've never found a use for it personally so far, but a few of the mods I use need it

tender vapor
#

usually Tanis yells at me if anything is broken

#

speaking of @echo pivot have you tried Gladys?
some people have told me the merchant's lips don't move

#

I think I fixed it

#

but you know
I can't test it

dreamy gorge
tender vapor
#

I could never get my First Person Dialogue Camera working on Xbox

#

I didn't try that hard though because it is no longer being supported

dreamy gorge
#

My VR game didn't like the .esp for some reason. Quests wouldn't start and such, idk why

#

Now I make the esp a esm file before testing outside of SE

tender vapor
#

I learned the other day that .esls don't work on VR

dreamy gorge
#

Interesting

tender vapor
#

I should say ESPFE

#

they work, but they count toward the 255 limit

dreamy gorge
#

If packing into a bsa does everything beside the ESM or ESP go into it. Sounds like a dumb question

echo pivot
pallid otter
#

So is all of Bethesda modding broken, or just the Xbox component?

tender vapor
#

anything related to Beth.net is pretty broken rn

compact plume
night rover
#

Multiple Bethesda.net outages at the moment.

We're hard at work to get these services up and running again. We're also getting close to a fix for the mod upload issue, although I suspect the folk who would normally be working on that spent their day putting out more immediate fires.

queen talon
#

Hey Carto - fancy meeting you here πŸ˜‰

rocky ginkgo
honest python
#

So.. your saying the building was actually on fire today?! You should have called the fire department duh.

compact plume
#

that's different than the roof being on fire right?

night rover
#

At this point the building is a cloud, and I don't think clouds can catch on fire πŸ˜„

#

You'd think when Bethesda.net Mods were down I'd have less to do, but it unfortunately isn't the case! Although I may be reviewing my To Do list tomorrow to see what I should be doing with Nexus content. πŸ™‚

compact plume
#

@night rover nexus content?

pine crown
#

Nexus content? (jinx!)

compact plume
#

lol nice

night rover
#

Sometimes I playtest mods on Bethesda.net, sometimes I playtest mods on Nexus, simple as that.

#

More often Bethesda.net, since it means the mods I play can be considered for Bethesda.net features. But I don't ignore mods hosted elsewhere. πŸ™‚

dreamy gorge
#

All my future mods will be both on Nexus and B.Net. I'm sad I can't do it for my first debut, but it's not in my hand. It's the maker of the Dwemer race mod I use. 😩

#

Planning on a remake later on tho, in a few years or a year depending how things go πŸ˜„

hasty geyser
dreamy gorge
#

Thanks. I want to strictly do Dwemer content. It's kinda my thing lol. I will do a Fallout 4 house mod after a short break, but mostly Dwemer shenanigans when I do TES mods

#

I have an idea for a Dwarven Sphere follower with some unique things involved πŸ‘€

compact plume
#

Yep. They are glowing alright

#

Is it live yet?

hasty geyser
#

Ya, Steam and AFK. Coming soon to Xbox and SE.

compact plume
#

Is it for UNREAD books? Or books that you have NOT taken and placed in your inventory?

#

And does it show UNREAD glowing in your inventory?

hasty geyser
#

Only the unread books glow. This was allot of fun. I am firing functions to and from quest aliases. It has allowed me to simplify the code. It keeps all of the properties and functions local to each alias. Great results with some really odd behaviors.

#

No but that is a great idea. I have not gotten a chance to work with the Menu yet.

#

I am going to be creating a function that will track books that are obtained from chests and read from the menu.

compact plume
#

I don't know how hard it will be but there are different forms for the menu vs in world

#

In menu would be static versions

hasty geyser
#

I guess you could try to run down how the menu deals with enchanted armor as opposed to non-enchanted. There is another issue. In order to check if I book has been read ( without skse ) it needs to be a reference alias of a quest. Unless you put onread() on every book. But even if you did that it would not work with most of them because the game would not return what book it was unless it was a persistent reference. Interesting idea and not impossible. The function to check books taken from chests will have to force each book into a quest alias.

#

How is your Pick-axe mod coming along?

compact plume
#

Meh

#

I keep running into things. So many variables. If Else etc

#

how it works with npcs vs player, what item the npc has or doesn't have

#

like I had one where the NPC started mining with an invisible pickaxe.

#

But at this point, I know I have said it before, it's REALLY close.

#

The ONLY thing I have to fix now is re-equipping the weapon that the player had equipped prior to mining

#

right now if you finish mining a vein, and you draw your weapon, its just fists.

dreamy gorge
#

I'm hyped for it πŸ‘€ I have a distraction on my end but I'm awaiting

compact plume
#

lol thanks πŸ™‚

#

I am taking a break and making the teaser atm

dreamy gorge
#

I usually do the same

#

Adobe screwed me so I use something called Olive for trailers. For the transitions I have the Old Movie maker.

hasty geyser
# compact plume right now if you finish mining a vein, and you draw your weapon, its just fists.

Hard to say without seeing exactly what you are doing. I ( and others hopefully ) can help you if you make a post over at AFK. I have not worked with that animation so I am not sure what is calling all of the events and the best way to catch the weapon or maybe even spell. Like to see the code. Everybody's hyped about this! But we all understand you need to take your time and relax so everything is up to your standards.

compact plume
#

Haha it will get figured out

echo pivot
#

Arthmoor, when do you expect the recent USSEP update to make it to Xbox?

pine crown
#

As soon as they resolve the 5 updates bug on the server.

ebon anchor
#

Makes sense lol

compact plume
compact plume
#

Thanks but it's a weeee buggy. but live nonetheless. Will be making a list of corrections.

hasty geyser
#

Awesome. I should be able to download it and check it out in the next couple of days.

compact plume
#

Hey guess what?

compact plume
#

Thats good right?

gilded condor
compact plume
#

dope!

hasty geyser
#

I am just trying to have reasonable expectations. Unfortunately, people do not get that exited about books. @gilded condor That is tight.

karmic path
#

I love books ❀️ I have a mod that adds a bunch of them. I love filling up my shelves and such. I try to keep them all organized by subject but it can get overwhelming lol

night rover
karmic path
#

But then you can read them in the dark.

compact plume
compact plume
night rover
#

Not too many. At least, not unless you count my kindle as well.

hasty geyser
#

Hey Guys, Thanks for your support! This was totally unexpected. Nice surprise. @karmic path Thanks for the information. When I started working on this I decided to only add features that would work with modded books but I have not gotten any feedback on it yet. Keep kicking ass everybody!

sharp helm
hasty geyser
#

@compact plume I was going to post a picture of Unread Books Glowing in the middle of the air but it thought it might be too much for everyone.

compact plume
#

Idk if we could handle it

compact plume
#

Just post it

hasty geyser
compact plume
#

They are kinda static......does the glow move? πŸ˜‹

#

Im jk looks good. Not TOO bright but not too dark.

#

Classic mod test site.....Riverwood01

hasty geyser
#

Where else? lol

#

You guys keep having fun. Try not burn the place down while I am away.

compact plume
#

Its been quiet lately. No cause for alarm lol

rocky ginkgo
#

I ... I can't handle this ... floating books are too much!

compact plume
hasty geyser
#

I may have somehow turned on logging for the BYO quest. Has anyone seen this before? Know how to turn it off? Do I need to start a new game to get rid of it? Every item the player picks up or drops is now being logged.

#

[06/11/2021 - 08:36:33AM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>] OnPlayerLoadGame...
[06/11/2021 - 08:36:33AM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn

#

[06/11/2021 - 08:36:39AM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (0009E2A7)>], itemCount=1
[06/11/2021 - 08:36:39AM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[06/11/2021 - 08:36:39AM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [Form < (0009E2A7)>], itemCount=1
[06/11/2021 - 08:36:39AM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0

dreamy gorge
#

BYOH is "Build Your Own House" right? That's Hearthfire? I've never enabled logging for it or even know how to

hasty geyser
#

Ether have I. I don't see how my Mod could have.

#

But every item the player picks up or drops is now being logged.

#

By that quest

dreamy gorge
#

Anything in the ini files that got added for logging? I know that's how you get the game to track what's causing crashes

hasty geyser
#

No, I have not touched anything involving the ini or debug. This is the Papyrus log.

#

Other than to turn on logging, but I did that days ago.

dreamy gorge
#

Oh I c. I'm unsure tbh then

#

Seems odd

compact plume
#

You didnt download anything that made changes to the ini?

hasty geyser
#

No I have not installed any Mods.

#

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

compact plume
#

Yea its enabled

hasty geyser
#

I enabled it days ago. The BYO quest just started tracking evey item the player picks up or drops.

compact plume
#

change debuginfo to 0?

#

unless you need that information for reasons

hasty geyser
#

Ya, I need to make sure my mod it not causing errors in Papyrus.

#

Just loaded a clean save and the log is still tracking every item the player picks up or drops.

#

I assumed it would.

#

I wonder if I turn it off and turn it back on it will stop this.

#

Let me try that.

compact plume
#

let us know

hasty geyser
#

Did not work. This is a clean save with no Mod installed.

#

BYO is tracking every item the player picks or or drops.

#

[06/11/2021 - 09:20:36AM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013EDB)>], itemCount=1
[06/11/2021 - 09:20:36AM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[06/11/2021 - 09:20:36AM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[06/11/2021 - 09:20:36AM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding n

compact plume
#

hmmph

#

when did you start the byoh?

hasty geyser
#

Ya, I am stumped myself. What is bothering me is a really don't know when this started. lol I have only been reading books. I just started picking up and dropping things.

#

I havent.

#

Those are for the log to test the functions of the quest.

compact plume
#

you didnt pick up: a complete guide to homesteading?

hasty geyser
#

I don't think that was one of the books I put in the cell. I checked this in helgen on a clean save and it was still doing it. But if enabling the quest enabled this it most likely would.

#

BYO seems to be tracking everything. It is hard to believe they would have left this on.

compact plume
#

sorry bro. at a loss on that one

compact plume
#

lol

#

why you gotta be like that

hasty geyser
#

I am sad. But I will keep fighting and win!

#

I do want to clarify something. I was not picking up and dropping anything until yesterday, only reading books. Because this is BYO if it was only 1 or 2 items I may not have even noticed it. If anyone is using the 32bit kit ( not sure it will make a difference ) and has the time to look in the log after they pick something up and drop it, I would appreciate a report. As @compact plume pointed out. It may not occur until you read the BYO Book " a complete guide to homesteading".

compact plume
#

pheeewww i powered through that one lol got em all done though. soon!

karmic path
#

I kinda wish I could duel wield the stalhrim one as weapons I like the look better than the actual stalhrim axe.

compact plume
#

Because I am pretty sure I made the pickaxes dual wield capable.

#

Now I have to check haha

hasty geyser
#

Scriptname BYOHHouseBuildingPlayerScript extends ReferenceAlias
{script on player to track player's location}

Event OnLocationChange(Location akOldLoc, Location akNewLoc)
debug.trace(self + ": " + akOldLoc + ", " + akNewLoc)
(GetOwningQuest() as BYOHHouseBuildingScript).PlayerChangeLocation(akOldLoc, akNewLoc)
EndEvent

endEvent

#

This is just one of the events on this script. All of them have been registered for debug.trace. How do I unregister them? This is a function I have never used.

#

They seem to be registered by the Quest.

karmic path
compact plume
#

Ahh ps4?

karmic path
#

Yup 😦

compact plume
#

@hasty geyser get it figured out?

hasty geyser
#

Not yet. I have not been able to find much information on it. For the time being I just shut it down.

sharp helm
hasty geyser
#

@sharp helm Thanks. I found it very hard to believe that my Mod was the cause of it. But, Tracing every item the player adds or removes overwhelms the log. I was surprised that was not shut down and was hoping it could be done at the quest level as opposed to going in and (;) shutting down every line. Which I have now done.

wary kraken
#

Anybody know of a mod to zoom books so they're readable on-screen? XB1 user here, with 48" flatscreen TV, and I have to stand 3' max from the tv to read the text. Found this mod on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/6367
but can only download from Bethesda, since Xbox, ya know...

hasty geyser
#

Hey @wary kraken Interesting, I will be including something like this in my Mod. I am not sure if you have any interest in also tracking read and unread books. The Mod is Unread Books Glow Super. Should be up on Beth for Xbox and PC today. https://www.afkmods.com/index.php?/topic/5816-relz-unread-books-glow-super/&tab=comments#comment-179075

cloud hinge
#

Hi people, I'm new to mods, I have the skyrim on pc. There is something like All in one or something similar to copy and paste to make it look like a game from 2021. Thanks

rocky ginkgo
#

Wabbajack. It's a automated mod list installer that has a variety of setups available to make the game look amazing.

daring wagon
#

anyone make a simplistic mod allow you to turn npcs into vampires, werewolves, and if a vampire lord give them that form when u turn em into a vampire?

#

ill keep searching myself

#

but if someone finds out b4 me it'd be appreciated either way

teal kestrel
#

Yo. I’ve been thinking of a lot of different mod I’d like to make. I wanted to share them.

#

I had a thought to make a mod where there were deeper meanings and effects to shouts so that the player would really have to be educated in warring with their mouths in order to defeat enemies that can shout. Dragons. Draugr. Etc.

#

Like, Fus from Unrelenting Force wouldn’t just stagger the player or enemies at higher levels, it would spiritually oppress the recipients with the negative meaning of it, decreasing the amount of damage and force that the player can put out unless they speak back and put their foot down to counter it.

#

They’d have to shout back with the same level of Unrelenting Force to undo the effects of it, and hit back with a stronger level of it to turn the tables on the other.

#

This would be sort of complex, but I like the thought of it.

sharp helm
#

So of you don't know the respective shout yet you're doomed?

teal kestrel
#

What can I say, I like hardcore experiences? But it wouldn’t be all over. There could be ai worked out to make some enemies begin with less powerful versions of the shout and players could creatively β€œchange the subject” of the argument. Say, a Draugr uses Marked for Death on you, the first word being β€œKill”. It’s sapping you of life at a rapid pace, but you know the first word of Aura Whisper, and retort back, β€œLife!”, undoing the effects of that shout and restoring your health maybe.

#

The only experience I got to have like this in vanilla Skyrim was fighting Alduin on the Throat of the World, where he kept using his meteor shout and I kept using clear skies to shut it down.

honest python
#

Sounds like a neat idea but you need to mature the idea a bit more. Maybe start with a spreadsheet of all the shouts, then start defining interactions between them.
With the death vs life shout example, you have enough of an idea to at least begin a small prototype.

teal kestrel
#

That’s what I was thinking, write all the shouts down and interpret the different ways they could interact with each other.

#

It would be neat to create a book that players could read in game to learn how to use the words effectively in different situations.

honest python
#

I foresee some technical challenges already but a prototype will let you begin finding solutions.

teal kestrel
#

Technical challenges like what?

sharp helm
#

Still, what happens if we don't know detect life?

honest python
#

There are always challenges even for things that seem simple. I was going to list out some potential things, but Ill let the prototype speak for itself.

sharp helm
#

Also, does that mean we'll have to memorize each word (in dragon language) and its counterwords?

honest python
teal kestrel
# sharp helm Still, what happens if we don't know detect life?

Perhaps the player is a vampire, and knows the third word of Soul Tear? You could say β€œZol”, Zombie, and turn that death energy into enormous power, increasing shout strength, reducing cooldown times, rejuvenating energies, there’s room for much creativity.

#

It’s not that easy to kill what is already dead.

honest python
#

Download the Creation Kit.

teal kestrel
# sharp helm Also, does that mean we'll have to memorize each word (in dragon language) and i...

I was thinking that when words are learned, instead of just only being assigned to the three words were used to, they could be added individually. When players are in a fight where shouting is used, they could get messages in the top left corner after enemies use shouts, saying what they used and why they did it. A dragon could use the fear shout on you, and the message could come across, β€œOdaviing thinks you are a coward.” Then the status effects could be brought to your attention.

#

That’s when you could decide out of your vocabulary how to respond. Address his argument with the word Valor or take the status effect and lash out at him instead. His name begins with Snow. You could shout Summer in that context and get under his skin. Like, there is no Snow in Summer. What you’d be telling him is that he is nothing.

#

That could cause him to fly into a fit of rage, making him more dangerous, but exposing him to more damage.

compact plume
#

Then depress little button to the left of big xbox button. You are now in zoom mode. It comes with the xbox. I use it too lol.

compact plume
hasty geyser
#

The new SE CK is refusing to compile scripts from the original Kit. It used to. Does anyone know of a way to do it?

#

You use to be able to use the scripts for the 32 bit Kit in SE without issue. I hope this is still the case.

compact plume
#

Are you running ck fix? @hasty geyser

hasty geyser
#

You are talking about the CK Mod from the Nexus? No I am basically just working in the 32 bit kit and porting the Mod to SE. I am not sure that would help in this case. I have previously added about 200 scripts to the SE CK form the 32 bit kit with no issue.

#

Have you noticed that when you try to edit your mod on Bethesda.net that if you do not try to put in pictures it will work?

compact plume
#

OK I was asking because that fix helped me do tons of things I couldn't do previously

#

well, there are issues right now

#

the picture thing started last week

hasty geyser
#

Ya, I have heard great things about it.

#

If I was going to be working in the SE Kit I would have installed it.

compact plume
#

Idk why i skipped over that. My bad.

hasty geyser
#

It was a good suggestion. The SE is Buggy.

#

I hope my Mod works in SE. LOL

compact plume
#

yea, its only crashed on me like 3 times since i "fixed" it.

hasty geyser
#

No complaints yet.

#

It kicks serious ass in 32 bit.

#

The origial kit loads in about 10 seconds and I am able to do whatever I need to do on it.

#

The Load screens are not existent.

hasty geyser
#

Ya, I just unpacked the scripts again and it is now compiling the 32 bit scripts just fine.

proud apex
#

Umm how do I find out stuff about a specific mod?

echo pivot
#

Read the description on nexus/bnet?

#

Guess it depends on what you mean by stuff.

proud apex
echo pivot
#

Comments on Bnet are gone. You are a MA? Probably best to ask people to find you on this discord or your own if you have one for comments/questions.

proud apex
echo pivot
#

If you want feedback you need to do something. Up to you. If it’s on nexus then just use nexus IMO.

proud apex
#

I don't know how to set any of that up.

echo pivot
#

Where are your mods published? Just Bethesda?

proud apex
#

bethesda only.

echo pivot
#

Ah. Yea. If you want people to use your mods on PC then Nexus is the way to go. Create and account. Go from there. Plus they have a fully functional comments section.

proud apex
#

All my stuff is mostly on xbox.

echo pivot
#

Oh. Then either ask them to find you here or create your own discord.

proud apex
#

I have only 2 on PC plus I already have a nexus account

#

create my own server?

compact plume
# proud apex All my stuff is mostly on xbox.

I have my mods on both. Nexus is a great platform and like @echo pivot said, for PC nexus is the way to go. Otherwise, I created a discord channel for those xboxers to comment. I also directed them to my nexus so they could do the same.

#

yes

#

dont be surprised though that no one shows up in your server. most people do not want to have ANOTHER account to do stuff. If its not easy they will just move on. So people who actually care will jump on and make a discord or head to the nexus to comment.

echo pivot
#

I can’t find your mods on Bnet. Link?

proud apex
#

I have 24 published mods. will I have to add my discord server to each mod description?

compact plume
#

if you want feedback? yes

#

you can make different channels for each mod if you wish as well. It will help you organize bugs and such

#

that way you aren't crazy trying to figure out which mod a player is discussing

proud apex
#

I made a server. I'll set it up more later on my phone. I'm on my computer.

teal kestrel
#

I like the thought of over leveraging stats with scarcity to create a more realistic survival experience. Like, in vanilla, the three stats regenerate on their own well enough that there isn’t much of a demand on those resources. But if nothing regenerates on its own, it would create a finite pool of s energies that would have to be used wisely until the player sleeps. Things could even be tied to fatigue level to naturally set a cap of how much could be regenerated by concoctions, which could end up depleting health if too many are taken on a day. The trade off is actions taken with these resources would be much more dangerous than in vanilla. Every single weapon in the game would be capable of landing a killing blow on an un armored NPC. Health wouldn’t be too high as a rule and weapon damage would be exceeding high, even daggers would be capable of putting down unarmored NPCs in one or two strikes + the bleeding damage they cause. All bladed weapons would be capable of causing bleeding damage, which wouldn’t just drain health, but stamina as well. The only thing protecting against receiving deadly wounds and bleed damage would be if the material of your armor is stronger than the material of the weapon coming against it.

#

This would create an environment where the better armed and better trained win hands down almost all the time. I know there’s mods out there that overhaul ai to make people fight better with more technique and sense. That would be perfect for this mod.

#

A single fireball would be extraordinarily dangerous to most human sized enemies. It would probably consume a great amount of energy and skill to pull off but it would be worth it. I wanted to unshakle Fire from extinguishing so easily, so not only would the impact of the explosion damage everyone nearby and fling people away like unrelenting force, the fires would eat people alive unless it’s raining or they jumped in water or had some other method to extinguish the flames, like a potion or something, or they blocked with a good shield and were spared from the worst of the blast. But after unleashing that one fireball, I’d like for novice to to average users of that kind of thing to be tapped out for the DAY.

#

You’ve got to get some rest before you can do that again.

#

Obviously, this would make it very hard to do stuff like this, but that’s what I’m going for and it would inspire the player to commit to a play style of clever preparation and workarounds.

#

Like, creating jewelry with soul gems to boost your resources would be a big thing. It wouldn’t boost your resources by a meager amount, but by 250, 500, 1000, 2000, etc.

#

They’d be much more rare or hard to create or come across though.

hasty geyser
compact plume
#

It's done?!?!?!?! @hasty geyser

teal kestrel
#

What kind of work would be needed if I wanted to bring the For Honor type of combat into Skyrim? If you don’t know what For Honor is or how it’s played, basically, once a player holds the guard position with any number of medieval fighters, they gain the option to choose between a high guard, left guard and a right guard in order to block attacks from those directions. Players have to watch for changes in enemy posture to switch their defense so that they can block in the right place, otherwise they take a hit. There are some bells and whistles on this model, dodging, parrying, feinting, etc, but I thought with an optional set up like this, Skyrim would be a lot more engaging in terms of combat if it had a 1st and 3rd person system like this.

wary kraken
# hasty geyser Hey <@!852355991302438915> Interesting, I will be including something like this...

Oh, cool! I've already got Unread Books Glow, very handy! While I've got you, do you know of any Beth mods for XB1 that allow the crafting of Spell Tomes from Scrolls? (So one can learn all those great scroll spells). I have the Magical College of Winterhold mod, and can go tomes to scrolls, but can't find any mods on Beth to go the other way. Nexus has one, not sure how good it is: https://www.nexusmods.com/skyrimspecialedition/mods/905

compact plume
#

any on that can give me some advice on dialogue?

honest python
compact plume
#

All i get are hmms, or need something?s

#

So the dialogues are top level, they are all getisid

#

tied to THAT npc and i just can't seem to get him to talk. I've tried save games and cocing in

wary kraken
hasty geyser
hasty geyser
#

It was allot of fun. Really sold. I was thinking about sending the player to apocrypha to do the settings. Make it a Black Book.

#

This might help with your Dialogue issue. I have seen what you are talking about many times and there can be a variety if things that cause it. https://www.youtube.com/watch?v=Ai3txtvoSbM

I forget how to talk and show you guys how to finally fix the dang dialogue bug!

You can read more on our discussion and the introduction of this fix here: http://forums.bethsoft.com/topic/1413287-dialoguequest-bug-thread-3/

Thank you to Joel Burgess and the devs at BGS who reached out to let us know about this fix!

Subscribe for more tutoria...

β–Ά Play video
#

The last time the voice files were in the wrong folder.

teal kestrel
daring wagon
hasty geyser
#

Ya I am not sure if that issue effects the SE Kit. It has been about 4 years since I did any dialogue. Vain and Stealthy might be able to help you if they had a detailed description of how you set it up.

echo pivot
#

Wouldn’t it be nice if in honor of Skyrim’s 10th anniversary Microsoft increased the Xbox mod cap to 10GB.

pine crown
#

It would indeed.

karmic path
#

Hey guys πŸ™‚ so I was thinking of getting a laptop. Not for gaming but it would be nice to have something other then my phone for everything. This is my budget is limited. I figured if I was going to get one, maybe it could also be used to port mods (with permission of course) and maybe even play around trying to make things myself.

#

So I was wondering if this laptop would be able to run the creation kit at least. Mind you I have no intention of actually playing skyrim on it. Just using it to have a go with mods.

#

HP Stream 14-inch Laptop, Intel Celeron N4000, 4 GB RAM, 64 GB eMMC, Windows 10 Home in S Mode with Office 365 Personal for 1 Year (14-cb185nr, Royal Blue) https://www.amazon.com/dp/B084SKWC89/ref=cm_sw_r_cp_api_glt_fabc_EZJC5RR9YX2PY2TW3YN9

#

I really am a fish out of water when it comes to these things so I just want to make sure before I commit to it lol

pine crown
#

I'm not really up on laptop specs, but a Celeron N processor seems pretty weak, and isn't Windows S Mode one of those locked down things you can't do much with?

hexed notch
#

yeahhh you wont have fun with that

karmic path
#

See this is why I ask first ❀️ thank you. I really don’t have a clue. Is there a processor that I should look for? Doesn’t need to be the latest and greats but want something that will work.

hexed notch
#

my laptop already makes me want to throw it out the train when loading up CK with it and mine is quite a bit stronger

#

honestly.. at that pricepoint i am not really sure πŸ˜…

karmic path
#

I can go maybe up to $500?

#

But any higher I’m not sure 😦

hexed notch
#

well one thing i can say for sure is that 4gigs of ram is a big no no

#

you want at least 8

pine crown
#

Yeah, definitely need at least 8

hexed notch
#

as for cpu i really am not sure whats the best value proposition at those pricepoints rn sorry

#

stay away from celeron though and you will want a quad core

#

(at least)

karmic path
#

That’s fine I appreciate any and all imputs πŸ™‚

pine crown
#
hexed notch
#

the 4500U is refurbished but looks much more interesting πŸ‘€

#

between those two def go for the 4500U

#

thats zen 2 and much better than anything before it :)

karmic path
#

Well that certainly looks promising! The 4500 looks to be sold out

hexed notch
#

😦

pine crown
#

The selection on that URL seems to change each time I load it. So I dunno what's up there.

hexed notch
#

well basically IF shopping for ryzen laptops.. ryzen4000 and up is your best friend

karmic path
#

Ok πŸ‘ so ryzen4000 at least 8gb ram I know what to look for now. I’m going to save that link though because I might just get the 3500 if it will do the job. Thank you so very much for the help guys.

pine crown
#

Just keep in mind the cost on these things escalates quickly.

hexed notch
#

ideally you would find some benchmarks for this kind of stuff but i doubt that someone is benching CK performance and i am not sure what equivalent workload you would need πŸ˜‚

karmic path
#

If it will save me from being a begging pest asking for people to port stuff over to the PS4 on here it will be worth it for everyone lmao

hexed notch
#

oof

karmic path
#

I just don’t like bothering people lol plus I can learn something new πŸ™‚

#

Ok so speaking of being a pest, last post and I’ll give you all a break lol

#

HP 14 Laptop, AMD Ryzen 5 5500U, 8 GB RAM, 256 GB SSD Storage, 14-inch Full HD Display, Windows 10 Home, Thin & Portable, Micro-Edge & Anti-Glare Screen, Long Battery Life (14-fq1021nr, 2021) https://www.amazon.com/dp/B091D9652Z/ref=cm_sw_r_cp_api_glt_fabc_N2SYT5WDF9J8BPSPRCJ6

#

It’s over budget but still not too much.

pine crown
#

That ought to be enough. It likely won't be a buttery smooth experience to run the game itself, but it'll do.

karmic path
#

Thank you πŸ™ I appreciate it.

compact plume
# karmic path HP 14 Laptop, AMD Ryzen 5 5500U, 8 GB RAM, 256 GB SSD Storage, 14-inch Full HD D...

Keep in mind that windows 10 is the slowest OS wonderfully made by Microsoft right out of the box. (<---This was the blanket statement) [Although the rest of this message is true, it is really based on the crappy hardware that isn't really up to the standard of running this OS. Cheap computers are flooding the marketplace so that people can afford them but need serious doctoring just to get them to function properly.] It runs so many things in the background via internet that it ends up using 100% cpu usage about 90% of the time. The better the computer, the better your experience will be. The better the internet, the better your computer will be. Lately they are putting out crap garbage computers that are affordable but don't work for anything. There are things you can do if you research to turn off certain features to increase the computers speed. One of them being disabling Cortana. (Done in your registry.. so be careful) All this was done in an effort to catch pirated software but it's a huge crippling affect on the system. I bought 2 laptops before I gave up and just saved up for a Republic of Gamers laptop. Best thing I ever did. It can handle game graphics, graphic design and 3d modeling as well as the creation kit with its searching of 1000's of files. Avidly research. Know that windows 10 is inherently broken and requires adjustment, and always get more than you need. -----I edited this because I made a very blanket statement about Win10 that needed correcting-----

compact plume
#

youuuuuu arrreee woooooorking on something..........fuuuuuunnnnn @tender vapor

#

is hermaenus mora going to be doing something?

tender vapor
#

we're adding some new shrines

compact plume
#

coooool

#

leave books as offerings

tender vapor
#

it is from Dragonborn

#

looks a lot like Oblivion though

sharp helm
#

ah, yeah, I remember

wheat pier
#

Modders of Skyrim! I just want to let you all know I love your mods, although I may not have seen them all, the work you all do is amazing. Keep up the good work! πŸ™‚

uneven crown
#

So - It is my understanding that BGS used procedural generation for the landscape and trees and such - is there any form of that tool online?

sharp helm
#

I don't think they did for skyrim

gilded condor
uneven crown
hasty geyser
#

I though you were looking for LOD generation.

uneven crown
#

Nah - you know how they β€œpainted in” things like trees and such for Skyrim and Oblivion?

hasty geyser
#

Na, Not my field of non expertise. At least I tried.

uneven crown
#

F

gilded condor
#

If by procedural worldspace generation you mean the heightmap and OPALS, then sure. Pretty sure they did the rest of the passes by hand, except for the general worldspace navmesh.

#

I don't deny that they have their extra extra proprietary tools hidden away from public access that may have streamlined some of that, but I also don't deny the high probably that they also did most of it by hand too.

tender vapor
fickle matrix
#

My guess is some sort of tool related to SpeedTree is what was used for procedural generation of trees and foliage

winged anvil
#

Looking for the mod creator for PS4 Skyrim mods that goes by lbgshi. There is a particular mod called change NPC name are rename in PC and I am trying to find a way to request a name to be added to that list. Sorry at this question sounds dumb or not right I am new to this LOL

finite frigate
#

the laptop that user linked is pretty awful though

#

i mean its a HP

#

kids spend all their money on crappy laptops and get surprised when its not good

karmic path
winged anvil
#

Ok thank you

compact plume
karmic path
finite frigate
karmic path
#

Yes already made a couple of mods too πŸ™‚ again with Helljumpers help. Very excited!

winged anvil
#

Does anyone know what there is a mod for PS4 that allows you to add a name to a character or a follower without having to create a new character?

devout valve
#

I think mine is the only one. I responded to your DM.

hasty geyser
finite frigate
karmic path
hasty geyser
karmic path
#

Absolutely ❀️

#

They are modeled after the awesome dead man’s dread creation but my followers will now be looking fabulous haha

hasty geyser
#

I have no doubt. lol

compact plume
winged anvil
#

Just wanted to say thanks to all the modders. You guys are awesome.πŸ‘

winged anvil
#

Is it possible to request a mod?

sharp helm
#

possible definetly
wether someone actually fulfills your request is a wholly different matter

winged anvil
#

Ok

winged anvil
#

Who do I talk to about requesting a mod?

compact plume
#

Just request it

winged anvil
#

Is there a mod or a way to create a mod that allows you to have no bounty? I am currently using a mod that gives you the option to say I am above the law, but I was wondering if there was a way to have a mod that allows you to kill without anyone reacting?

devout valve
winged anvil
#

Yeah I like using that mod LOL

rocky ginkgo
#

The tdetect console command essentially does this, but it also has some potentially unwanted side effects such as enemies no longer agroing on you because now they technically can't see, even if you run right up to their face.

winged anvil
#

I'm using ps4

rocky ginkgo
#

Ah well, that's out of the question then πŸ˜…

winged anvil
#

Here's an idea for a mod....
He-Man lol. And the sword of power

hasty geyser
faint snow
#

I’d like to ask a port for xb1

faint snow
#

It works alongside hunter born

#

So it’ll probably need a patch

echo pivot
#

@faint snow needs perms

faint snow
faint snow
oak niche
#

You can create a Nexus account for free and then message the Mod Author and ask for perms.

faint snow
#

See that’s the thing I don’t remember my password and am afraid that my account will lock me outta Beth mods had it happen before

sharp helm
#

I doubt your Nexus account will do anything to Beth.net...

echo pivot
#

It won’t

#

But Bethnet is plenty enough to break your Bethnet account

wary kraken
compact plume
cloud ingot
#

My audio goes really high if I throw two projectile spells at the same time
Any mod fixes that?

echo pivot
#

hey i d like to add an effect to a new vampire power , without creating a new race, can someone pls help?

sharp helm
#

how can you add to something that is new?
I don't understand...

hasty geyser
#

Have you created a power "Spell or Perk" and not added any effects yet? You would just add the Spell to the NPC or NPCs you do not need to create a new race. How you would do it depends on exactly what you are doing. What platform? PC, Xbox?

tender vapor
hexed notch
#

been waiting for this one for a couple of years

#

thanks mate ^^

#

it has been tracked for my next playthrough (whenever that is)

tender vapor
hexed notch
#

πŸ˜‚

#

we were always so close.. got plenty of different coins out there but never exactly this

#

so do i get it correctly that they end up as seperate items in your inventory and then add up into the gold value with which you can actually buy things?

#

or do i end up with like say 2mil.5 septims in my inv

#

with the .5 being invisible id guess

tender vapor
#

When you pick up a coin it will be turned into gold automatically. I have a quest set up to track the worth of each coin. So you need to pick up 15 Drakr to get 1 Septim, but you won't be able to see that in your inventory until you pick up the fifteenth Drakr

hexed notch
#

ok yeah i expected that.. was wondering how it would work if it was seperate items

#

thanks for the explanation :)

tender vapor
#

It was the best way to do it without feeling out-of-place or clogging up the player's inventory

#

Some people liked that, I didn't much

hexed notch
#

as a collector of shiny things i wouldnt mind it at first but yeah after a while it would mean even more misc items to go through

#

and there are already so many πŸ˜‚

#

would probably annoy me on the quest of "dangit where did the extra 100 weight come from?? Oh its just the insane amt of potions that just keeps piling up"

echo pivot
hasty geyser
# echo pivot ps4 , i did the effect and placed it in a power but how can i add it to the vamp...

Hey Darth, With PS4 that is a great question. There are a couple of ways. With PS4 you are allowed to change script properties but not create new scripts. So if you can find a vanilla script that adds a spell to the player, you could get it done that way. Here is another option: You could make a start game enabled quest, create a reference alias and fill that reference with the player. It is easy use specific reference and add the player. You will see a section that says "alias spells". Add your spell to it and if your spell is working you are good to go.

echo pivot
#

thanks ,i m not sure i understand the 2nd option lol

hasty geyser
#

Create a quest and save it. Make sure it is start game enabled. Click on the Aliases tab, right click on the white part. Select "new reference alias" and follow the steps above.

echo pivot
#

all right , do you know in which world space castle volkihar is? i can t find it even though i loaded the dawnguard dlc assets

#

the inside of castle volkihar* the court

#

i only found the courtyard

#

i think i just found it lol

hasty geyser
#

Tamriel - DLC1VampireCastleExterior01 - 09

echo pivot
#

thanks

wary kraken
hasty geyser
#

I know this is most likely going to be hard to answer. I have set up the black book the only problem is, I can not get the book that gives the rewards ( the one on the pedestal ) to close. I was only able to find ( self.PlayAnimation("startDown") ) and it does not work. Both animations are still playing. Anyone know how I can get the book to reset? I have done allot with activators but this is something different.

glacial stump
#

Hey everyone. Beginner modder here.. sorta.. Been at it for 2 months tbh, im also playing around with blender seeing if I can add some idles.. such a complex and impressive program btw πŸ‘Œ.. My nephew also plays skyrim on xbox, I actually came in to ask HOW DID modders manage to port some animations to the xbox? Don't they require FNIS and SKSE? I'm finding some mods already on there that need those scripts Aren't they complicated to work around?

#

If anyone can explain how this is even possible would be great

gilded condor
#

I've not heard about this..what mods are these? Are you certain they are custom, non-BGS animations?

gilded condor
glacial stump
#

Again, im still.. somewhat learning on mods, I only know certain acronyms πŸ˜…

hasty geyser
#

I always wondered how they get those posing mods to work on Xbox myself.

glacial stump
#

Yeah, if there is a way how to do that, I'd like to know πŸ€”

gilded condor
#

I only touch fx animations, not regular 3D. So I personally at least couldn't tell you.

meager spade
compact plume
wanton peak
#

im excited for skywind

hidden hinge
#

Anyone know any good food overhaul mods for console plz?

echo pivot
#

HPP

hidden hinge
#

HPP?

echo pivot
#

High Poly Project

#

Does more than just food. But it’s all very well done.

hidden hinge
#

That's textures, I was referring to effects like food doing more than just restoring 5 points to Health and all that ^^;

echo pivot
#

Oh

hidden hinge
#

Sorry that I wasn't specific

echo pivot
#

Survival Mode makes food useful.

hidden hinge
#

But I don't want to do survival. I just want a food mod that makes food more essential. Like giving you a buff depending on what type of food you're eating. Like ESO or whatever.

hardy shale
#

Can anyone recommend Daedric leather armor mods and/or HD textures of Daedric weapons? Thank you in advance.

hexed notch
#

daedric leather...? like a retexture to give it a leathery look? or leather armor with daedric rating?

sharp helm
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or daedric armor with leather rating?

hexed notch
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see i was wondering that but then he was talking about "or hd textures" so

wanton peak
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i think theyre asking for a ligjt daedric armor

hexed notch
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oh i guess thats another option πŸ˜…

echo pivot
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Bnet is down

north mulch
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Good day everyone. I was wondering if it would be possible to make a mod request for the PS4: Hunter's Guild Hall. Basically, the exterior would be Thirsk, interior also Thirsk and basement would be the Companions' residential facility. Maybe sprinkle some animal trophies like what you can get in Hearthfire?

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As for location, I think somewhere in Falkreath hold would be most appropriate, perhaps along the road of Lake Ilinalta or near the intersection close to Fort Sunguard, across the road and near Sunderstone

hasty geyser
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The lighting may still need some work. Tough cell to light between the water and the statues.

umbral iron
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Hi everyone one of the mods on xb1 is affecting couple of my followers and I think it's the no more dead followers mod

hasty geyser
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I am creating a custom black book that teleports the player to a cell in Apocrypha to update the settings for Unread Books Glow Super. Trying to make it more immersive. I like to use shadows with lighting when I can, but that structure in front there combined with the water causes a kaleidoscope type of effect, most prevalent on the player, when shadows are used. It has been a couple of years since I did anything so I am having a little fun working off the rust.

tender vapor
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interesting approach to an options menu

pallid otter
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Has anyone here successfully uploaded an edited controlmap.txt to Xbox?

hasty geyser
hasty geyser
pallid otter
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There’s a mod called Kontrol on Bethesda that manages to do it but I’m coming up blanks myself. Tried the interface/PC folder and the /360 folder, but zero impact so far.

hasty geyser
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I would be interested to know how they did it.

hasty geyser
pallid otter
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Great minds think alike. I reached out to him though Nexus. If anybody here knows Vortikai and wouldn’t mind getting me in touch with him, I would appreciate it.

pallid otter
hasty geyser
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That is great. I think you have found what you are looking for. Thanks for the information.

echo pivot
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so can someone help me out? i have skyui installed, and i've manually put the script extender in the files. but it's saying that it isn't right. mcm also isn't working for me.

sharp helm
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Are you starting the game via the SKSE_Loadet.exe?

hexed notch
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also when you are in game try getskseversion

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in the console

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i think that was the cmd?

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let me go check it has been a while πŸ˜‚

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ye its getskseversion

hasty geyser
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Just uploaded for PC.

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Found some threading issues right before upload. All functions are firing perfectly and no errors in Papyrus Logs.

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Are we having fun yet?

craggy turret
karmic path
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Hey guys πŸ™‚ having an issue with a couple of mods. Fatherland sons and fatherland daughters. I downloaded both from bnet for the PC bottom of my load order and they don’t seem to have any effect at all. I even tried disabling everything but these two mods and still they don’t work. I feel like I’m missing something obvious.

spark stone
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@echo pivot you also need to make Skyrim.esm the master of SkyUI. Load both into xEdit, right click on SkyUI, select Add Masters, choose Skyrim, save, exit.

hasty geyser
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Working on some new shaders.

regal seal
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Sorry guys, exist a mod on ps4/ps5 that improve and/or expand the random encounters (like thiefs, bandits, wolf packs, the crazy lady, ecc.)

regal seal
tender vapor
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there a reason you didn't upload to the Nexus or to AFKMods directly?

hasty geyser
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Other than I am a gluten for punishment? lol I want to keep it updated and be able to address any potential issues quickly. I use Steam for the 32 bit version ( 14 downloads ) and Bethesda.net for Xbox and PC SE. I am not sure how many other platforms I could support right now.

tender vapor
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haha, fair
I was just curious. I don't see many Beth.net exclusive PC mods.

hasty geyser
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Here is a little something I am working on. When the player selects which books to glow a sample will appear. They still need to be centered. The ones that are not glowing would not be showing either.

compact plume
hasty geyser
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My Mod is available for all platforms. Are you suggesting that I post here ( for xbox ) then duplicate the post on Steam ( for 32 bit ) and then make the same post again on the Nexus?

tender vapor
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if you want the most amount of people to see your work

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I'm not sure how many people hangout on Steam

compact plume
hasty geyser
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Oh, You meant upload not post like make a post on a forum.

echo pivot
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Everyone likes ordinator but i personally prefer adamant over it.

meager spade
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I aint seen any askers

final timber
echo pivot
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Adamant FTW

hidden hinge
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I'm looking for a "MisterB" for console, I have some issues I'd like to address for their recent mod "The Magic of Food and Drink". I've made a list but I'll simply give a few examples and see where we can go from there. You can correct me on any of these issues should I be wrong as I have not 100% fully explored this mod or so I believe but these are what I've encountered through my journey thus far.

-Two versions of Apple Pie, one of them requiring that of Chicken Breasts which I assume this Apple Pie was supposed to be the Meat Pie
-Steamed Mushrooms provide no Magicka regeneration despite its effects saying 6% Magicka Recharge for 0 seconds
-Raw Venison in the inventory menu are all grey instead of brown, I know this is because of the texture overhaul used in the mod, which is an odd choice?
-Shein increases Stamina by 15 for 0 seconds
-Slaughterfish and Bears don't drop their meat, where as Bears only drop Raw Beef
-Can't plant and farm Onions?
-Snowberry Mead does not apply a 10% movement speed reduction like all the other meads

brave narwhal
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Hey there @hidden hinge someone told me about this comment, since I was not a member of this discord yet. Thank you for catching some of the errors in the mod. I will answer what I can. No you cannot plant or farm Onions, When I can figure that out. I might throw it in. As of right now, its pretty common to find them in barrels & sacks. The Snowberry Mead was intentionally left without that movement speed reduction, and honestly, the movement speed reduction is not working as stated. As it does it by 50% despite the fact otherwise. As for the Raw Venison, I am not sure why in your game they appear grey?! I am not using any texture overhauls for the food.

hidden hinge
# brave narwhal Hey there <@!307679007049121793> someone told me about this comment, since I was...

Thank you for the reply, thank you for telling me about the onions since throughout my travels I've only gathered up a few of them and I mostly live my life in Skyrim as a farmer lol. As for the Raw Venison, I know there is indeed a texture overhaul for the food, more specfically from the texture mod "Realistic HD Food" as you can see in the link. Although the modpage does not show any image of the Raw Venison in question, the texture mod is known to alter Raw Venison in turning it gray since I've used it once before and people who have or are using this texture can back me up on that.

https://www.nexusmods.com/skyrimspecialedition/mods/22087?tab=description

brave narwhal
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Yes I do use that food texture overhaul, but that shouldn't effect what ever you use. Unless I'm missing something xD

hidden hinge
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Oh no, the only thing the texture overhaul it effects negatively is just the raw venison. All other foods as I can see are working just fine. I believe all you have to do is remove the texture files for the raw venison and the issue with the grey venison will be solved ^^

brave narwhal
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Well i have looked at that particular model. The grey is essentially the outside skin still intact. As the upper portion of the model is the side cut of the meat.

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Which is red.

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But yeah, a weird choice

hidden hinge
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Yes, that's the problem I'm having. I think it's more of a personal bias but it's just weird that the outside skin of the meat is grey? Where as for the most part deer are usually brown in Skyrim? Unless we're specifically hunting the reindeer of Skyrim, it's a weird texture for sure.

brave narwhal
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heh

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I've included a link to my discord and an email for further contact on the page. If you like I can send you an invite to my discord.

hidden hinge
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Sure, I don't mind ^^

craggy turret
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They were probably going for the "silver skin" look.

echo pivot
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Does anyone know of the new creation club content they have yet to release? Just get fake excuses or they don't know. Skyrim se shouldn't be postponed just because of Fallout 4 issues.

pine crown
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Fake excuses like what?

compact plume
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:grabs popcorn: 🍿

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:waits for scene to unfold as user sticks foot into mouth in the lions den:

pine crown
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I think your popcorn is stale now πŸ˜›

brave forum
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People involved in the CC program have said it’s because Bethesda can’t do it while working remotely for whatever reason, iirc

night rover
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This channel is for discussing community mods. If you wish to discuss official content like Creation Club, you should use #skyrim-chat

echo pivot
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The forums were better than this crap.

hasty geyser
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CC should have it's own channel.

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This crap just takes a little getting use to. It's not that bad.

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I would actually like to know what you are talking about. But this is not the channel for CC content.

hasty geyser
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Finally got it done. When you make your selection the book will enable, or disable, above playing the selected "glow". Should be launching this update in a few days.

sleek thistle
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Anyone know how I can upload .ini files to console?

hasty geyser
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The only way I know of is via code, but that only works on some settings. I would also like to know if there is another way. I have an INI file that makes books a little bigger when you read them, but I can not get it to work on PC or Xbox. The code is ignored. It is not ignored on 32bit. You can test naming an INI file the name of your mod. YourMod.esp - YourMod.INI. It will be packed. Only test that I suspect it may shut down the esp.

sleek thistle
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Ty I'll give that a try

hasty geyser
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Please let me know your results.

graceful ether
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Hello everyone

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I have a custom follower request for ps4 can anyone help me with that? I've been looking everywhere without sucess so far

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Im not sure if its possible to customize the face of a follower in PS4 but can we customize the hair? I could pick any pre existing face from an npc

craggy turret
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I could be wrong, but I don't think you can customize anything for PS4 that would require external assets. You could put, for example, Maven's hair on Lydia, but you couldn't use a mod like Apachii hair.

wheat torrent
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Any good mods on Xbox? I causally browsed the list but nothing that impressive.

hexed notch
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define good mods lol

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thats a pretty broad spectrum

wheat torrent
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Which one you’d recommend

wheat torrent
compact plume
hexed notch
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not sure what else is on xbox LOL

compact plume
# wheat torrent Something that is worthwhile I guess? I’m pretty new so all I’ve seen is bikini ...

What are you looking for? weapons, skills, homes, texture overhauls? What are you looking to change? We don't do well with very general questions. Be more specific and we can help πŸ™‚ If you are looking to stack your load order with the basics, there are tons of lists created by users and post to youtube and the web for a starting point but everyone has there own taste which you will develop your own as well.

wheat torrent
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Thank you.

night rover
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If you're looking for quest content, some good options in addition to Bruma are:

Carved Brink
Clockwork
Falskaar
Midwood Isle
Moon and Star
Moonpath To Elsweyr

craggy turret
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Wyrmstooth is back, also.

pine crown
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Forgotten City as well.

night rover
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Both glaring omissions, especially with the stand-alone Forgotten City coming out in a few weeks!

hexed notch
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ohh its finally coming out?

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guess i gotta put it on my wishlist..

craggy turret
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I suffer from the music glitch, but I may or may not have been known to cue up that Decree of the Aribiter music on youtube, while I play.

vapid oriole
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Hi guys, im trying to install mods for Skyrim SE for the first time and cant find success. I already use Vortex and have a couple of mods enabled, but if I start the game they dont work. I also tried the 'Mod' category in the menu, but i can't sign in since I can't put in the '@' of my email address. Would really appreciate some help!

ripe flower
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Does anyone know of a good drunk effect mod on Xbox? I tried ineed and rnd, but I don't want all the extra food requirements. Just a screen blur or something and a stumbling animation.

hasty geyser
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Bad news guys, We are having to discontinue the Unread Book Tracking Functions in the Menu. Unfortunately, unless an object reference is persistent or there is only one in the players inventory, object references are not very precise in inventories. For example if you had 50 books ( all with more than one copy ) with unique object references in the players inventory, unless they were persistent, the game would show several of them as having the same object reference. Also, we have had some time to do testing on the INI and this will not work when uploaded to Bethesda.net ( YourMod.esp - YourMod.INI ). It is ignored, and the code is ignored. So we are unable to include the feature that enlarges the books, making them easier to read, unless we can find another way to do it. Sorry guys we did our best.

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Books that are read in the players inventory are still being tracked and if an unread book is dropped it will glow and be tracked.

north mulch
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Could someone create a mod for the PS4 that lowers the quest requirement to start Dawnguard from 10 to 1? I mean Durak's trigger as I know I could go straight to the fortress but would want a more immersive trigger. I ask for level 1 as I play with no player level up mod. TY in advance

rare crane
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can i get load order assistance? i play skyrim SE on xbox and some things arent working

hardy fiber
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Can some one help me figure out why my imperious race mod suddenly stopped working? it was working fine then just stopped. ive done a fresh install of all my mods and everything.

echo pivot
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Sounds like a load order problem. Mod conflict. Are you on PC or Xbox?

tepid palm
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When should I use MOD?

echo pivot
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What is MOD?

hardy fiber
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@echo pivot yeah i just put it at the very bottom of my LO and it fixed it (tried that before fresh install and didnt work, wsa at my wits end)

sharp helm
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well, in that case most likely one of your other mods overwrote it

hardy fiber
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i think its definitive beauty pack. seems like if one works, the other doesnt

echo pivot
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Yea any mod that makes race edits will likely conflict.

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Or need a patch.

hardy fiber
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can some one help me put these in the correct order
Ive always been bad with this part

Divine people (hair mod)
The eyes of beauty
Definitve beauty pack
DBP add on male
CBBE
Nephilim (need this plus v8 for body glow)
Nebhilim v 8
xp32 max + ragdoll
xp32 max/w tbbp animtions cx ragdoll

echo pivot
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Any mods to alter the Creation club homes? Maybe new custom race mods.

sharp helm
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Why would custom race mods alter Creation Club homes?

faint snow
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Anyone modder willing to port for me and do all the work my account is locked and I’d like a tobacco smoking mod that uses dried elves ears haven’t really found a use for em yet

compact plume
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Something....has changed

hardy fiber
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Any graphical overhaul mods that dont require 2g? using graphic packs atm but ill take a cut somewhere, i needa smaller fire for room for other mods.

balmy hearth
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I wish PrivateEye would make more weapon mods he's the best at it imo

brave narwhal
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Anyone reporting on Lootable Things for XBOX. I have updated the file, so now it should work as described. I forgot to generate the space data. It's now Version 5. The File is now 1.5 MB.

faint snow
hexed notch
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it requires skse

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so no can do

sharp helm
hexed notch
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luckily it didnt have any effect but yeah