#skyrim-se-mods
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yep, it's been a minute
They don't call it Discord for nuthin 
I don't know. I read the rules and thought that was what it meant. Not trying to perpetuate anything.

Folks, let's keep this channel civil and constructive.
How about them Skyrim mods though? They are pretty cool am I right?
@hasty geyser You ever get that mod you were looking for?
Hey @honest python I saw you VS code extension.
Not yet. But with determination and some help I will. Unread Books Glow Redux PC Bethesda.net
Was just wondering as seeing as how so many people were being toxic to you asking for a mod that so many people likely have and this is the GO TO site for that knowledge now.
Kind of funny though.
Mine is kinda crap, Joel did it better π
Ya I think that is the one I use because it was updated more recently. Didn't you also work on that one?
Yea but the contributions of other far outweigh mine on that project. I assisted with a lot of the domain knowledge, documentation, testing, snippets, grammars.
I appreciate your work. Thanks π Have you guys heard anything about the new engine? Do you think they will be sticking with Papyrus?
I dont have any insider knowledge but I do think we will see a Papyrus 3.0 on their next mainline title.
Maybe Python? They tried to do Python scripting for Fallout 4 but ditched it at some point in development. Maybe they spent more time on it after Fallout 4?
I hope they stick with it. It has taken me 5 years to learn how to use it. I can't spare another 5 learning something new. π Would be nice to get some word on it form Bethesda as it is in use at this moment. I will talk to you later.
How do I get USSEP working on VR?
Either use the older version of USSEP, which is 4.1.2a (if you can find a download of it), or use the compatibility patcher on Nexus (with the newest version of USSEP)
Do you have a link to the older version so I can compare?
I'd go with Arthmoor's suggestion. He's the expert
I do, I can send it to you one sec
And anyhow, you can also switch to patched version if you prefer that
I mean Arthmoor is only the team lead of the USSEP team. Not like he doesn't know what he's talking about. π
well yeah, but is there really any harm in letting substill try it for comparison?
Well people are certainly welcome to break their game as they like. I personally prefer to use the Unofficial Patch so my gameisn't broken but to each their own. π€·
How are you so certain that it is broken?
I don't mean that to be rude either, but I've used it for hours and haven't seen any issue
Have you actually played it!?!
uhh yes, that is why I am willing to suggest it
Then why wouldn't you want the best version of the UP and the patch suggested by Arthmoor?
at the time, it was because people in the SkyrimVR modding subreddit recommended it to me. Now, it is because the older version works fine and I haven't had any issues
anyhow look I don't have anything against the patch, I was just mentioning the older version as a choice because I haven't seen any indication that there are things wrong with it
It's not common for the UP team to introduce new problems, so virtually every update just improves the game even more. I'd always keep it updated for a better game experience unless there's a known bad update that the team has suggested we wait for the next update. Sorry if I got a bit jumpy, there's been several people trying to trash the teams great work the last few days.
I'm not trying to do that. Ultimately, finding ways to make it work for SkyrimVR shows just how essential it is as a mod imo π
Seems like you would want the most up to date version.
Its usually Breezehome mods that were created for original skyrim that were released before Hearthfires was released. They can't simply be ported to SSE by the usual means due to the navmesh issue (as well as the extra stuff added by HF)
I dont use it and my game is fixed more than basegame is.
Yeah people get off to the unofficial patch
I heard that unofficial patch broke into the Arcane University, The Imperial Legion Compound, and the Temple, all on the same night!
Ah, a fellow VR player.
I have heard things are bad in Skyrim VR. The modding community do their best to close the gates, but it is to no avail.
-Generic oblivion npc dialogue
that was something I didn't expect
Ohh well... Back to porting legitimate mods

What happened?
well a bunch of people were discussing politics so I'm assuming one of the moderators took it down
well I mean they were more philosophy than anything
It started with a mod though
Politics I thought we were discussing mods from nexus?
we were except someone said something conflicting the idea of communism or smth and it all spiraled down hill from there
I don't really remember what happened I left in the middle of the convo to finish an essay
Essays in June? 
I guess we'll never know
where I'm at schooling is still going strong π
My condolences
No it's just that covid made schooling harder to do so they extended it by a bit more
I get out of school on the 15th of june
I remember when I was in school we had things called snow days.. now they're virtual learning days
At least you remember those days. I've forgotten lol
Need a bit of help. I found a mod on the nexus that pretty much covers what I need but before I create an account and even bother the author about possibly porting it to PS4 I was wondering if itβs actually possible due to the restrictions. Because it isnβt creating new items with armor ratings, itβs actually changing the clothes themselves.
https://www.nexusmods.com/skyrimspecialedition/mods/41370?tab=description this is the mod. I need permission first anyways.
If it includes anything other than the .esp file itself, you cant upload that to PS4 because of Sony's restrictions.
Ok thank you for the info π I guess Iβll just contact them and hope for the best. Always nervous for some reason sending messages out of the blue because it feels so intrusive. I got to get over it lol
I just looked btw, that mod is just a .esp file so it would be able to be uploaded to PS4. You can check that on the files tab by clicking on the "Preview file contents" link.
Oh thats great to know thank you very much. With only mobile and no pc it was frustrating navigating nexus to begin with for me.
Ah, yeah, I can imagine.
Hey @night rover Have any inkling at all with the bethnet mod uploads? even a whisper to give us hope?
They're still working on it, but I don't have an update beyond that.
looks at featured mods Hey, that Thesparalius fellow, the one who made Shirley, he seems awfully familiar π€
Probably has one of those faces!
Thanks Carto!
i feel bad for people in schools. they have to suffer there stuff, lol.
color = 2
whispers [It's so quiet in here]
not anymore
silence shatters as Snipey kicks in the door.......again
What are you working on today?
Still same project?
Get all your permissions nailed down?
Not on my big armor and weapons texture replacer...
dang you are waiting for 1 or 2 more on that yes?
Yeah 2 or 3
But ported MihailMods light daedric weapon standalone this morning, and working on the armor and weapons merged into a single esp now
sweet
I am working on something I shouldn't. By working I mean more like staring blindly at tons of research and attempting not to slam my face into the keyboard over and over
And trying NOT to break the game in the process of creating this one
Didn't know you were a MA
I have 3 so far so I may NOT be counted as one in your eyes. lol
Green if you will. Being a mechanical engineer and engineering 3D models for the machines I build tends to lean in my favor for things like this.
and it doesn't help my nexus username doesn't match everything else. poor planning on my part
Lol... Hell probably moreso a MA than I if you're doing it from scratch... I'm, at most, tweaking a few existing mods and reuploading them
Yes. Scratch builds with few borrowed assets
https://www.afkmods.com/uploads/monthly_2021_06/unread-books-glow-super.thumb.jpg.5fb063dbdc35edf87cf6f74e000926b4.jpg https://www.afkmods.com/index.php?/topic/5816-relz-unread-books-glow-super/
Soon to be released in basic configuration for testing. Xbox PC SE and Original Skyrim. I have not tried flagging a plugin esl but I fairly confident I will be able to with this esp. Fully Supports Mods - Will work with books created by Mods. 128 books at a time. Fast and stable. Does not use SKS...
Temporarily abandoned house + dungeon mod from late last year. Realized I had to work more on my LD portfolio, hopefully I can find extra time again to finish it. π https://app.photobucket.com/u/SpryMetal53/a/b9257864-af77-457f-89e6-5f81f4a66999
https://cdn.discordapp.com/attachments/493793083566063617/771493931695210546/Skyrim_Special_Edition_10_29_2020_2_55_59_PM.png
Sweet you found it @hasty geyser
Thanks, I actually started over from scratch.
Seems to be alot of that going around lol
π Ya always is. Went at it a completely different way and the code is frazzled. There is a brief explanation on the mod page. https://www.afkmods.com/index.php?/topic/5816-relz-unread-books-glow-super/ I am using CK32 and have forgotten how to set up the error logs so I will need to run that down. The poster looks good though.
Soon to be released in basic configuration for testing. Xbox PC SE and Original Skyrim. I have not tried flagging a plugin esl but I am fairly confident I will be able to with this esp. Fully Supports Mods - Will work with books created by Mods. 128 books at a time. - This can be increased, if th...
I am unable to find instructions on how to set up the Papyrus Error Logs in the 32 bit Creation Kit. If someone could direct me to some I would appreciate it.
Before reporting your CTDs, make sure you enable Papyrus logging on your Skyrim. To do this, navigate to:
My Documents / My Games / Skyrim
and open Skyrim.ini
Look for a li
I believe that's what you're looking for
Though unlike what the article suggests, the papyrus logs aren't crash logs.
Heh, one of the first things the log itself says is that its not for crashes.
Yes it is. I remember doing it, but did not remember exactly how. I think the person was suggesting that it may help find an error in the code that is causing the crashing. Thanks Daniel!
I think the person was suggesting that it may help find an error in the code that is causing the crashing.
Except it won't help there. Skyrim isn't like Unity or a modern game-as-a-service where you have loggers running in separate, parallel processes that can stay alive when the parent process dies. The Papyrus logger is running in the same process as the game and when the game process crashes, all of it crashes at the same time. This means the Papyrus log will never log any unhandled exceptions because, in terms of timing, whatever happened occurred after the last log entry. Furthermore, it is a Papyrus log, not a game log; the Papyrus log receives only log output explicitly through the Papyrus VM. First, scripts are extremely unlikely to be sources of crashes, relative to every other source. Second, if you're getting log output from the Papyrus VM, the VM is working! Same process, remember, so the game is working. Even the code producing Papyrus errors is working! Now those scripts may not be producing the desired results, but it does mean the errors you see cannot be culprits.
Working on a mod to add some enemy beahviors when hit, adds more satisfaction with the moves and combos, Mod still in development
If you like what I do, consider joining my patreon: patreon.com/isADRI
the support definitely helps!
Hey Fireundubh, Thanks for that information. I see your point. TBH I have never had to deal with crashes so I don't have much experience in running them down. However, in defense of this guy, it is possible ( although rarely ) that things logged right before the crash may be part of the problem. He is asking people who have used his mods to provide him with that information when they contact him about CTDs.
You'd have better luck with the .NET Framework, assuming you can make sense of the output in the event of a game crash.
Hey Guys, I have run down all the errors. Except this one. I remember having some issues with the installing of the tracking system before but I can not remember what I did to fix it. stack:
[A1MubgrTrackingQuest (05047AC9)].A1MubgrquTrackingQuest.CheckOnLoad() - "A1MubgrquTrackingQuest.psc" Line 32
[alias PlayerAlias on quest A1MubgrTrackingQuest (05047AC9)].A1MubgrraPlayer.OnPlayerLoadGame() - "A1MubgrraPlayer.psc" Line 7
that's not the full error message
You want the line above stack: too
[06/03/2021 - 02:47:35PM] error: Cannot call GetParentCell() on a None object Yep sorry about that. The objectreference it is looking for has not been created yet. I will get that fixed.
This is a new version of the Mod still considered BETA. IN ORDER TO GET MOD TO WORK YOU MUST INSTALL IT, SAVE YOUR GAME AND LOAD THE SAVED GAME. IT IS SET UP THAT WAY BECAUSE IT CHECKS ITSELF ON PLAYER LOAD GAME. Fully Supports Mods - Will work with books created by Mods. 128 books at a time. - T...
Hey Daniel, When I responded "Yes it is" I was referring to your statement regarding the link being what I was looking for. I was not referring to the information regarding CTDs.
Understood. I'm glad I was able to help π
You sure did. Thanks.
Herro everyone! How are we all doing this fine friday?
Doing fine myself, thanks for asking. You? π
Good. Trying to figure out this animation mod
FYI BNet is having issues with ANY mod upload atm. I cant even update the description. Fingers crossed they are working on the upload/update correction!
This makes me feel somewhat fortunate in some wierd way that I'm not making anything fit for release anyway right now. I can't imagine the frustration of having to update something imminently for consoles and being unable to do so, having no control over it.. π
I hear it's been going on for quite a good bit.
Yea Xbox releases only update to version 5 and then after that it just pretends to upload with no change. The only option is to upload a whole NEW mod which makes us loose all the favorites, likes, download counts etc. Not to mention that players have to actively search to see if the mod has an update. Sucks for the player who fancies a mod and they cant get their updates naturally
Of course no one really downloads pc mods from BNet very often and prefer to get from the Nexus. Uploading there is painless.
I know I asked before but just in case anyone is listening. Does ANYONE know how animations call upon animobjects?
Ya, Looks like the ol chat is a bit slow atm. lol This is not in my wheelhouse, but I do know animations are something that are not easy to deal with in the CK. Give AFK a shot. https://www.afkmods.com/
It's all good! The moment came last night and now the hard part has been figured out. Using the base game only, I replaced the animobject in the vanilla animation I am using without changing or renaming the animobject using armor addons.
Glad to hear it. What animation are you using? What did you replace?
Pickaxe mining and pickaxe
Would you be able to give me a quick detailed rundown of exactly how you did it?
Required several things but I can generalize.
Made mesh pickaxe weighted to like 1 finger of male hands. Exported from outfit studio to nifscope. Change it to armor slot 61. Created armoraddon in ck (duplicated gold ring) change biped model to my new mesh and tweaked a couple things. Created armor piece (duplicated ring) and changed armor add-on to the one made previously. Made armor adding and armor pieces for every pickaxe style. Adding all these items to form list to match the array of mineoretools formlist. Also have to remake the vanilla versions of pickaxe as armor add-ons and armor. Then add into vanilla script to call upon formlist and check players inventory for correct pickaxe and apply armor piece when mining. Change vanilla animobject to texture set of null(since it really never goes away. Just invisible)
Voila! Be on the look out for pickaxes that match your favorite ore! All craft able at forge. Working on spell to enchant for stalhrim once player finds the ancient nordic.
Thanks. I have worked with armor add-ons in a somewhat similar way. It involved making a skeleton you could put armor on. Got any images of the Axes?
Not currently. At pool with little lucias
Tell her I said. "Have fun".
lol i meant a bunch of little Lucia's(my girls, kids) I know punctuation is key lol
I am back home now and working on some more textures for the last few pickaxes. I should probably team up with someone who is better at texturing to deliver this mod lol
Either way Ill post up some pics
Sounds good. I would like to see them. We can have everyone vote on their favorite. lol
Lol yea ok
here goes. Just remember I am terrible at textures. But the fact is, it works.....texture upgrade can always come later
It will add 10 new pickaxes to the game that can be crafted at any forge. They are Silver, Steel, Dwarven, Daedric, Ebony, Elven, Glass, Dragonbone, Orcish and Stalhrim.
They look good to me. They look like they are part of the game. Craft a pickaxe and then the get to see it in use. π When is this going to be released?
It should be ready this evening.
Well my friend. I am going to risk being attacked again to suggest this mod for a showcase video. It is a unique Mod.
Nah. I mean There isn't one like it but not many people will care tbh lol I mean its a pickaxe. I only did it because i have this addiction where it is impossible for me to pass and ore vein without sinking my axe into it.
I do like it. It is immersive. Unfortunately, I have already made my suggestion. LOL Lets see what the peanut gallery comes up with this time. Not this one BTW. I like the peanuts here. HAHAHA
So this is probably an odd question, but for those mod authors who write quest/story mods - what is your writing process? Am relatively new to modding, yet Iβm stupid ambitious, as I had a concept for a mod similar in scale to that of Maids 2. However, I keep bumping into writerβs block and such.
Ah, I remember my early days of modding, and my many grand ideas of huge quest mods, with interconnected stories and countless characters. My advice? Start small. Ambition is great, but will only get you so far. Get some experience with smaller quest mods first of all, to not only get a feel for the writing process that works for you (and it will be largely unique to you. You can take advice from others and use their tips and techniques, but ultimately, over time, you'll craft your own personal creative process), but also to get a feel for actually building the quest in the Creation Kit (assuming you'll be the one building it, if not, you can disregard that point). Don't abandon the larger ideas, but maybe consider putting them on the back-burner for a bit, just while you're still learning. That's something I wish I'd done when I started modding, 'cause I tried starting with large quest mods as well, and ultimately I abandoned those projects and have only just recently in the past few months regained my interest and will to tackle even just smaller quest mods again. Basically what I'm saying is, don't burn yourself out on the big projects so early on. Start small and work your way up. I know how exciting it feels when you first start out and you have all these grand ideas, but the risk of screwing up a large quest mod far out-weighs the risk of screwing up a smaller quest mod, because the smaller one can be easily shrugged off as a learning experience.
As for writer's block in general, there are probably lots of ways around that. A few of my personal tips: Look at other stories for inspiration, listen to music that matches the vibe you're going for, or even just play Skyrim (or any other game!) and roleplay the story you want to tell, or even a completely different story, and just see where it takes you naturally, then take inspiration from that.
Wow that was a text wall. I'll leave you with that and shut up now lol.
With me it starts with how do I want to open it. Personally I don't write down before hand, I create the dialogue window and go from there. Some do like to plan ahead though. Writing Dwemer dialogue is pure fan fiction from me. Well it all stems from lore in some capacity, but that's my curse I follow the Lore
Loopholes ftw
I've taken on a medium sized project, but I've had story work done over 2 years. Almost done, got the main quest to finish and then make sure it works okay
Taking from Tribunal, being a City
@dreamy gorge I was going to reach out to you too....any need of a dwemer pickaxe in your story? Lol
Maybe, probably not but It'd make a cool gimmik lol
I've made special Dwemer gear on par with Daedric. Gonna see how well that goes down
Ok no problem. I was just thinking about your quest when I was texturing the dwemer pickaxe for my mod
I'd recommend it tho in my description π
I mean I don't know the full story of your quest line so I didn't know if you had some rare ore involved or anything
Lol no need. Was just putting it out there friend
Yea. Only dwemer forged pickaxes can break that stuff lol
Makes sense too why there isn't alot of aetherium
Lol
I "restored" those summon Dwarven Automatons spells
Not much restoring because they were never cut. It's what the Aetherial Staff uses for summoning
Also you can conjure anything if you know how π
Nice
The Ballista crashes my game on multiple summons so it is cut out. You can spawn it with cheats tho
I added a warning so people know what causes it
The Sphere, Spider, and Centurion are spells tho that work fine
Catapults tend to do the samething oddly
I think it has a loop bug or something on the Ballista corrupts
It could be rushed or a number of factors
Thank you!!! Iβll keep those in mind!
@hasty geyser I never posted up the Custom Pickaxe mod last night as I ran into a bug but has been sorted out now. Should be going up today. Just tying up loose ends.
I'll be checking it out when I have my 20 min breaks watching EpicNate π
Sometimes I get a tonne done but mostly Nate is my Audio helper and I get distracted
I've learned so much but my fear is it will be a buggy launch. Chances are it won't be that buggy because I haven't found a bug, yet. Only issue I came across was the Ballista Summon crashing my game. Unless you count me having an unorganised file group
I have 2 prefixes that i either swap out if it's unique or merge them into one incase someone else uses the number
No hurry. Take your time make sure it is all tightened up.
@dreamy gorge are you building anything in blackreach?
Ok I'm down there now and there are two doorways ripe for the taking
@dreamy gorge https://photos.app.goo.gl/QPUcLbGFntKFZiJi9
Now I'm conflicted. That is a great place
but on the other hand I did a Falmer conversion concept to adapt and link with a Tonal Resonator. hmmm I need to mark this down and discuss this with myself lol
I have the power to alter my work and still include a Falmer. btw do you know if any mod uses this spot? If not that's cool, it's not a easy question ik.
I haven't the foggiest but it looks like Beth had plans and never completed
Time to do some maths. BGS left over a unused Falmer hairstyle, like 
My Falmer has been done for a while but I thought I'd mention it
Tweaked the Lore a bit and using one of those
thanks for showing me this lol
I get to keep a Falmer, well 2 and cooler gateway
One Twisted one not
This time I can have it in this mind bending concept
you open the door and it's like a whole world packed into nothing possible. feels more magical
Dwarven Engineering xD
Tested, it works and I tweaked a note or two to fit this new design. but it checks out.
how do you post pics here lol
figured it out lol
half the door is missing but it looks good
very nice
Can someone help me with an issue Iβm having with mods
I have recently downloaded a bunch of creation kit mods and now I am unable to save my game
Eliminate each one, one at a time until you find the culprit.
Or the classic half-at-a-time trick.
Looks good. Hey guys. In the 32 bit kit there is a folder you need to create in order to swap out nifs. Anybody remember what the name of it is and where you put it?
Man, I really suck at navmesh
Iβm just using recast generation w/ manual cleanup after all the passes because am not good at it
Works surprisingly well with exteriors from the looks of it.
My only real complaint is that the navmesh isnβt the most solid when it comes to things like roofs of buildings and such, but I generally find that generating navmesh for specific objects when needed fixes that.
I personally find it best to just do the whole thing manually. Manual navmesh is definitely way better for optimization and cleanliness as well.
you can always try this navmesh generation tool:
https://www.reddit.com/r/skyrimmods/comments/gwzlqw/navmesh_generation_tool_based_on_player_location/
I've come to hate the optimise button on the navmesh toolbar
It breaks stuff in my case. Idk about anyone else
know what you're doing, and do stuff by hand
I do now, it's easier, if it breaks I did something
Agreed, optimise breaks my navmesh too. I don't need it though, my navmesh is fine.
You are supposed to do it but I have not done it and the Navmesh worked fine. I would recommend it. If your Navmesh is in an existing cell you need to take the form ID from that cells navmesh and put into yours. You should be able to find more detailed instructions on that elsewhere. Make sure to test it using COC so you do not run into game save issues during testing.
supposed to do what?
use the optimise button?
Yes
I was using it but during testing in my custom worldspace it broke something and the NPCs couldn't figure it out. So I started doing the process manually and with as little dots as possible.
Did you test it COC?
eww, that optimise button is crap
Interesting.
I can only get COC working in my cells, the world I can't get to work
But it works
I test every NPC before I move on, I like them to work before I do the next task
You need to test your navmesh by going into the cell via console command.
Like I say the COC command won't work on my Worldspace, it works fine in Cells however
idk why tho
The game won't show it as a cell
When I use it on my Interiors I get placed in the middle of the Navmesh, no issues
I would not know either. I suspect someone else would though. Test in COC when you can. Gamesave issues can waste allot of your time.
I see the console as optional, they can just unlock the door that are locked
It's good for tested them
Instead of spawning all the gear that I need to speed run, by doing it one by one I have a dev chest with it all when making new toons to test new Quest changes
Sequence breaking which i also test. So you don't have those annoying uncompleted Quest objectives. Might only bother me tho 
Does anyone know how the COC markers work?
you might need to COW when you're trying to go into an unnamed cell in a world
moo
when you coc to a cell, if it has a coc marker, you're placed there
It's all just clicked. I understand now 
I never knew that's how it worked
I'm dumb lol
what did you do?
I thought I needed to tie it to something and had only one in my worldspace
I have one in my custom worldspace at the start of it but I didn't know the game does the work for me
At the start because of a Quest end trigger and a begin trigger
So this question is more or less directed at any BGS employees that worked on Skyrim SE - How did you guys do Navmesh for exterior cells? The generation tool included in the CK admittedly isn't the best and I suck at navmesh
I assume they just copied LE's NavMeshes
Then I'll ask the same question of the LE devs 
Most of the NavMesh in wilderness areas looks auto-generated, but i assume for unique locations they at least brushed it up by hand
I assume so, but I'm mostly trying to find out if/how to automate it as much as possible. Like I said, I'm not the best at navmesh. I can make a good outdoor area, but as much as I've tried, I'm hopeless at navmesh 
From my experience, manual generation will always produce better results than any automatism
No disagreement there, just don't wanna do a whole worldspace by hand
Thus auto-generate, brush up important spots manually then do whatever else you have time for really.
Gotta be able to say, "good enough", because doing any sort of sizeable worldspace by hand, ain't worth it.
There are settings for Auto generation in regions, if i remember correctly
It's all about how serious you are about making a good mod. Taking the time and making the commitment will show when you put it up there. When I 1st started and I saw the mess left behind by Beth, I was like well f*** that. One cell at a time though. It looks daunting but it gets so much easier.
I find recast navmesh gen is fine for interior cells and clean up is minimal. You can hide things before generation that can make it easier since triangle vertices like to cling to movable statics and other things.
In exterior I prefer (Trying to remember here) Havok based nav gen? There is a box you can check in the top left that says something like height based navmesh gen (I think). That's the best one I find in exterior cells.
Once it's done, finalize it and exit navmesh. Depress Alt+T. This hides all trees(I hate trees in CK. It's impossible to work around them.) Now go BACK into navmesh and clean the cells by hand. Selecting 1 vertice, hold control and select another vertice. That will join them. Yellow lines will start to disappear which is what you want to see. With a little patience and determination, npc will navigate with ease. Also know where your borders are of the cell. It helps when you are making new vertices.
are creation club items worth buying?
depends
some are great, some not so much
some are expensive, some are relatively cheap
I think many add some nice content, but most of the time they are overpriced for what they deliver
unless you truely want someting, I suggest you wait for a sale
Forgotten Season is 100% worth it, Saints and Seducers is very good as well.
Mentioning Saints and Seducers, why are the assets defaulted in the SE kit? They are near identical. I don't use them ofc idk how it works. Because it's default do you need to buy the pack to make a mod with those assets or what?
do they break your game?
No, I'm helping someone who accidently used them
I discovered what the assets were for and I knew the CC policy
It's just me being curious π
the assets are what?
Bassically defaultly in the SE kit you have some of the assets for Saints and Seducers.
they packed the root dungen assets in Update.bsa
I remember @night rover mentioning it, and being curious to see what people would build with them
so far, I haven't seen anything done with them
yeah, but non-CC-creators
I have started a dungeon in which I plan to use these assets, but haven't gotten far as I'm not that great of a level designer
So you don't need the pack to use them?
the assets are there, you'll have to manually create Forms fro them, though, I think
Intresting, I'll let them know. Thanks π
it's not the whole S&S CC that's in there, but the root dungeon base parts are
I like helping others that are new, but somethings are better to be asked
I haven't used those assets myself. I'm keeping my content as Dwemer as possible. Did you know BGS left in an entire Dwemer Mzark tower Exterior? I could be dumb and not noticed it's used somewhere tho
left where?
how is the Tower of Mzark different from, well, other towers/lifts?
It almost fits perfectly
Well it appaears to be part of the Astrolabe but the game says it's unused
Works for either Dwemer tower
Photos included from the Kit
I used the old kit for this incase it was me taking in CC content, but it's default
I had a wave of Anxiety 
The root dungeon kit was included in the base game as a modder resource. There are a few mods that have used the root pieces, and a few more that use the mushrooms. One good example is Identity Crisis by Slime Sire:
https://www.nexusmods.com/skyrimspecialedition/mods/39634
https://bethesda.net/en/mods/skyrim/mod-detail/4176184
While the root dungeon kit is something of an exception, as a modder resource, in general Creation Club discussion belongs in #skyrim-chat. The Modding channels are for community made and released content.
Cool, my bad. I'll remember next time
People will never look at CC content as something different than mods even though it is. Easy to understand the confusion.
I remember that one!
I have to play through that
Completely understand why folks view creations as mods. Different folks define things in different ways.
We draw a hard line between community released content (mods) and official releases (creations, DLC, games, et cetera). When we talk about "mods," we are specifically talking about content made/released by the community.
Since others define things differently the waters are muddy. But we work to preserve this distinction in our official channels.
All my CC questions are over now, but next time I will move it to the right channel π
Nearly ready to show off my mod. Hoping to be done mid next month
I do have a trailer but I don't want to shamefully share it, I'm pretty sure It's not allowed, also my Voice sucks lmao
You can't advertise a personal Discord server, but it's perfectly fine to share mod releases, including trailers. I do appreciate you asking!
Please do show off your teasers, work-in-progress, etc.
One sec then. Also I always prefer to ask first
It's missing some features but here it is anyway, planning on a updated version with the mid July release at the end. https://www.youtube.com/watch?v=a3C0hLSfdzs
Check out the song composer here: https://www.youtube.com/watch?v=iOU6zL2xG4Q
I have no ties to their work, but it's a nice theme remix. All credit is theirs.
Follow my Mod Twitter for updates: https://twitter.com/TheAzavarnGuard
My first mod of decent size, about a few hours of content. I hope when you get to play the mod it'll be a fun few h...
The way you enter is different now thanks to HELLJUMPERS
Also another note is from a dependency I won't be able to get it on Xbox sadly
I can't even access the mods section in the game
It might be related to this: https://www.abc.net.au/news/2021-06-08/websites-smh-nytimes-gov-amazon-affected-internet-outage/100200062 In which case you just need to wait for things to return to normal.
Yea I had issues uploading but I was able to get thru. Hopefully it's them trying to fix the ability to update mods.
Last they posted on the uploading issue was that they think they have a solution but no ETA. That whole "5 updates" bug is pretty annoying.
yup.....tired of uploading "NEW" mods lol
Heh, that's one solution I guess but it would be even more annoying for the users who are seeing it new instead of as an update.
Yes. It's frustrating. Users can't get their updates without disabling, deleting, downloading, enabling and hoping everything is where they left it lol
ahh thanks for the heads up Arthmoor
I'd not heard about this
I've been having issues since last night
Ladies and Gentlemen ( I am obviously using that term loosely here ) I need to clarify something. I recently responded to a comment regarding the"optimize" navmesh button. I said that "you are supposed to do it and I recommend it". It has been a over a year since I did any navmeshing and I thought the person was referring to the "finalize" navmesh button. I have never tried the optimize button. Please accept my apology.
I felt dumb when I found out what the tick did
I was wondering why the NPC wasn't using doors
I think it tries and make less triangles which can mess with specific paths
It'll move the dots around and remove some
I'm not sure tho, I stopped using it on my first week
In my experience you should only hit the optimize button if you want every triangle in that cell to have a yellow border around it π€£
yeah, finalize is basically a must, optimize is not really helpful
@tender vapor I read all of your comments in Despereaux's voice, really adds some class to the channel!
How does one even publish to Bethesda.net?
throught the CK
Ah, you do it directly through the CK?
I've always contemplated publishing my WIP mod to Beth.net
Upload through CK, but not published for public view until done so on the site.
So if your testing anything on a console machine for example before anybody sees it, you can do that.
I donβt have a console 
When I get a chance I will have a look and see what the "optimize" button it does. All of the Navmesh I have done has been connected to the existing so I did not want to apply anything like that to it.
I have to test my mod when i do major overhauls in Skyrim VR.
That's an experience. I do that because I don't want just my SE to work, I like to see how packing up and such works. I know what to take over but I like to test every few weeks on VR and see if it's doable and things are translating.
My SE is for quick testing on smaller stuff
Is there a place to specifically upload VR Mods?
No, it falls under SE modding
Nearly all SE mods work in VR, some need patches tho
I think the patches needed are for Script Extender stuff
I don't use it.
Script Extender is like second nature for me. I've never found a use for it personally so far, but a few of the mods I use need it
I don't either but I still post all my mods on
I just cross my fingers that everything works
usually Tanis yells at me if anything is broken
speaking of @echo pivot have you tried Gladys?
some people have told me the merchant's lips don't move
I think I fixed it
but you know
I can't test it
That's my motto for Skyrim VR.
I couldn't get my city guards to work on VR last I tested, but I tried. If it all breaks and they can't arrest on release then I guess crime will go up 1000%

I could never get my First Person Dialogue Camera working on Xbox
I didn't try that hard though because it is no longer being supported
My VR game didn't like the .esp for some reason. Quests wouldn't start and such, idk why
Now I make the esp a esm file before testing outside of SE
I learned the other day that .esls don't work on VR
Interesting
If packing into a bsa does everything beside the ESM or ESP go into it. Sounds like a dumb question
I have not. I donβt use followers often.
So is all of Bethesda modding broken, or just the Xbox component?
Uploading has been patchy today but uploading past version 5 has been ongoing. I WAS however able to load a mod today that I am working on to test after trying 6-7 times and waiting 10 mins in between
Multiple Bethesda.net outages at the moment.
We're hard at work to get these services up and running again. We're also getting close to a fix for the mod upload issue, although I suspect the folk who would normally be working on that spent their day putting out more immediate fires.
Hey Carto - fancy meeting you here π
We appreciate all the hard work you guys are doing to fix these issues π
So.. your saying the building was actually on fire today?! You should have called the fire department duh.
that's different than the roof being on fire right?
At this point the building is a cloud, and I don't think clouds can catch on fire π
You'd think when Bethesda.net Mods were down I'd have less to do, but it unfortunately isn't the case! Although I may be reviewing my To Do list tomorrow to see what I should be doing with Nexus content. π
@night rover nexus content?
Nexus content? (jinx!)
lol nice
Sometimes I playtest mods on Bethesda.net, sometimes I playtest mods on Nexus, simple as that.
More often Bethesda.net, since it means the mods I play can be considered for Bethesda.net features. But I don't ignore mods hosted elsewhere. π
All my future mods will be both on Nexus and B.Net. I'm sad I can't do it for my first debut, but it's not in my hand. It's the maker of the Dwemer race mod I use. π©
Planning on a remake later on tho, in a few years or a year depending how things go π
Have fun with your Mod. I saw the video BTW. Great Job.
Thanks. I want to strictly do Dwemer content. It's kinda my thing lol. I will do a Fallout 4 house mod after a short break, but mostly Dwemer shenanigans when I do TES mods
I have an idea for a Dwarven Sphere follower with some unique things involved π
Ya, Steam and AFK. Coming soon to Xbox and SE.
Is it for UNREAD books? Or books that you have NOT taken and placed in your inventory?
And does it show UNREAD glowing in your inventory?
Only the unread books glow. This was allot of fun. I am firing functions to and from quest aliases. It has allowed me to simplify the code. It keeps all of the properties and functions local to each alias. Great results with some really odd behaviors.
No but that is a great idea. I have not gotten a chance to work with the Menu yet.
I am going to be creating a function that will track books that are obtained from chests and read from the menu.
I don't know how hard it will be but there are different forms for the menu vs in world
In menu would be static versions
I guess you could try to run down how the menu deals with enchanted armor as opposed to non-enchanted. There is another issue. In order to check if I book has been read ( without skse ) it needs to be a reference alias of a quest. Unless you put onread() on every book. But even if you did that it would not work with most of them because the game would not return what book it was unless it was a persistent reference. Interesting idea and not impossible. The function to check books taken from chests will have to force each book into a quest alias.
How is your Pick-axe mod coming along?
Meh
I keep running into things. So many variables. If Else etc
how it works with npcs vs player, what item the npc has or doesn't have
like I had one where the NPC started mining with an invisible pickaxe.
But at this point, I know I have said it before, it's REALLY close.
The ONLY thing I have to fix now is re-equipping the weapon that the player had equipped prior to mining
right now if you finish mining a vein, and you draw your weapon, its just fists.
I'm hyped for it π I have a distraction on my end but I'm awaiting
I usually do the same
Adobe screwed me so I use something called Olive for trailers. For the transitions I have the Old Movie maker.
Hard to say without seeing exactly what you are doing. I ( and others hopefully ) can help you if you make a post over at AFK. I have not worked with that animation so I am not sure what is calling all of the events and the best way to catch the weapon or maybe even spell. Like to see the code. Everybody's hyped about this! But we all understand you need to take your time and relax so everything is up to your standards.
Haha it will get figured out
Arthmoor, when do you expect the recent USSEP update to make it to Xbox?
As soon as they resolve the 5 updates bug on the server.
Makes sense lol
This is a teaser video for the Custom Craftable Pickaxes mod soon to be listed on Bethesda.net and Nexus Mods.
Thanks but it's a weeee buggy. but live nonetheless. Will be making a list of corrections.
Awesome. I should be able to download it and check it out in the next couple of days.
Unread books being highlighted in the menu and tracked when read from the menu.
Thats good right?
Really impressive spell effect plus visuals, can't wait for this: https://youtu.be/cthUtMiLlBQ
A brief demonstration of a spell we're working on for BS Elsweyr, allowing you to control an NPC's actions.
dope!
I am just trying to have reasonable expectations. Unfortunately, people do not get that exited about books. @gilded condor That is tight.
I love books β€οΈ I have a mod that adds a bunch of them. I love filling up my shelves and such. I try to keep them all organized by subject but it can get overwhelming lol
I get excited about books, but I'm glad they don't glow in real life.
But then you can read them in the dark.
Yea we are stoked about the book mod π€
What's the matter? Have alot of unread books at home? lol
Not too many. At least, not unless you count my kindle as well.
Hey Guys, Thanks for your support! This was totally unexpected. Nice surprise. @karmic path Thanks for the information. When I started working on this I decided to only add features that would work with modded books but I have not gotten any feedback on it yet. Keep kicking ass everybody!
It's not called Kindle for nothing... π
@compact plume I was going to post a picture of Unread Books Glowing in the middle of the air but it thought it might be too much for everyone.
Yea I think that would really blow our minds if you could post a picture in the air.
Idk if we could handle it
Just post it
https://www.afkmods.com/uploads/monthly_2021_06/unread-books-glow-in-the-air.jpg.478f57ab7dbd173e09bb86c9f8f72bb2.jpg Well since you asked I guess I could post something. lol
They are kinda static......does the glow move? π
Im jk looks good. Not TOO bright but not too dark.
Classic mod test site.....Riverwood01
Where else? lol
You guys keep having fun. Try not burn the place down while I am away.
Its been quiet lately. No cause for alarm lol
I ... I can't handle this ... floating books are too much!
https://photos.app.goo.gl/nJZ6RuqCPKSD2MTu6 night ya'll
I may have somehow turned on logging for the BYO quest. Has anyone seen this before? Know how to turn it off? Do I need to start a new game to get rid of it? Every item the player picks up or drops is now being logged.
[06/11/2021 - 08:36:33AM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>] OnPlayerLoadGame...
[06/11/2021 - 08:36:33AM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn
[06/11/2021 - 08:36:39AM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (0009E2A7)>], itemCount=1
[06/11/2021 - 08:36:39AM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[06/11/2021 - 08:36:39AM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemAdded [Form < (0009E2A7)>], itemCount=1
[06/11/2021 - 08:36:39AM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
BYOH is "Build Your Own House" right? That's Hearthfire? I've never enabled logging for it or even know how to
Ether have I. I don't see how my Mod could have.
But every item the player picks up or drops is now being logged.
By that quest
Anything in the ini files that got added for logging? I know that's how you get the game to track what's causing crashes
No, I have not touched anything involving the ini or debug. This is the Papyrus log.
Other than to turn on logging, but I did that days ago.
You didnt download anything that made changes to the ini?
No I have not installed any Mods.
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
Yea its enabled
I enabled it days ago. The BYO quest just started tracking evey item the player picks up or drops.
Ya, I need to make sure my mod it not causing errors in Papyrus.
Just loaded a clean save and the log is still tracking every item the player picks up or drops.
I assumed it would.
I wonder if I turn it off and turn it back on it will stop this.
Let me try that.
let us know
Did not work. This is a clean save with no Mod installed.
BYO is tracking every item the player picks or or drops.
[06/11/2021 - 09:20:36AM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0300305D)>]OnItemRemoved [Form < (00013EDB)>], itemCount=1
[06/11/2021 - 09:20:36AM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] UpdateLogCount
[06/11/2021 - 09:20:36AM] [byohhousebuildingscript <BYOHHouseBuilding (0300305D)>] logcount=0
[06/11/2021 - 09:20:36AM] [BYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding n
Ya, I am stumped myself. What is bothering me is a really don't know when this started. lol I have only been reading books. I just started picking up and dropping things.
I havent.
Those are for the log to test the functions of the quest.
you didnt pick up: a complete guide to homesteading?
I don't think that was one of the books I put in the cell. I checked this in helgen on a clean save and it was still doing it. But if enabling the quest enabled this it most likely would.
BYO seems to be tracking everything. It is hard to believe they would have left this on.
sorry bro. at a loss on that one
I am sad. But I will keep fighting and win!
I do want to clarify something. I was not picking up and dropping anything until yesterday, only reading books. Because this is BYO if it was only 1 or 2 items I may not have even noticed it. If anyone is using the 32bit kit ( not sure it will make a difference ) and has the time to look in the log after they pick something up and drop it, I would appreciate a report. As @compact plume pointed out. It may not occur until you read the BYO Book " a complete guide to homesteading".
pheeewww i powered through that one lol got em all done though. soon!
I kinda wish I could duel wield the stalhrim one as weapons I like the look better than the actual stalhrim axe.
which? the pickaxes? or the woodaxes?
Because I am pretty sure I made the pickaxes dual wield capable.
Now I have to check haha
Scriptname BYOHHouseBuildingPlayerScript extends ReferenceAlias
{script on player to track player's location}
Event OnLocationChange(Location akOldLoc, Location akNewLoc)
debug.trace(self + ": " + akOldLoc + ", " + akNewLoc)
(GetOwningQuest() as BYOHHouseBuildingScript).PlayerChangeLocation(akOldLoc, akNewLoc)
EndEvent
endEvent
This is just one of the events on this script. All of them have been registered for debug.trace. How do I unregister them? This is a function I have never used.
They seem to be registered by the Quest.
The wood chopping axe π it looks pretty slick. No neat stuff like this is allowed for me but Iβm sure others would like it too lol
Ahh ps4?
Yup π¦
@hasty geyser get it figured out?
Not yet. I have not been able to find much information on it. For the time being I just shut it down.
you don't "register" for debug.trace
you just call debug.trace, and you get some line in the papyrus log
@sharp helm Thanks. I found it very hard to believe that my Mod was the cause of it. But, Tracing every item the player adds or removes overwhelms the log. I was surprised that was not shut down and was hoping it could be done at the quest level as opposed to going in and (;) shutting down every line. Which I have now done.
Anybody know of a mod to zoom books so they're readable on-screen? XB1 user here, with 48" flatscreen TV, and I have to stand 3' max from the tv to read the text. Found this mod on Nexus: https://www.nexusmods.com/skyrimspecialedition/mods/6367
but can only download from Bethesda, since Xbox, ya know...
Hey @wary kraken Interesting, I will be including something like this in my Mod. I am not sure if you have any interest in also tracking read and unread books. The Mod is Unread Books Glow Super. Should be up on Beth for Xbox and PC today. https://www.afkmods.com/index.php?/topic/5816-relz-unread-books-glow-super/&tab=comments#comment-179075
Unread Books Glow Super: By Dragonblood Books which you have not read yet will have a visible glow. When you read a book for the first time, its glow will disappear. All copies of the same title are considered the same book, so once youve read one CATS OF SKYRIM, youve read them all. FEATURES: 1....
Hi people, I'm new to mods, I have the skyrim on pc. There is something like All in one or something similar to copy and paste to make it look like a game from 2021. Thanks
Wabbajack. It's a automated mod list installer that has a variety of setups available to make the game look amazing.
anyone make a simplistic mod allow you to turn npcs into vampires, werewolves, and if a vampire lord give them that form when u turn em into a vampire?
ill keep searching myself
but if someone finds out b4 me it'd be appreciated either way
Yo. Iβve been thinking of a lot of different mod Iβd like to make. I wanted to share them.
I had a thought to make a mod where there were deeper meanings and effects to shouts so that the player would really have to be educated in warring with their mouths in order to defeat enemies that can shout. Dragons. Draugr. Etc.
Like, Fus from Unrelenting Force wouldnβt just stagger the player or enemies at higher levels, it would spiritually oppress the recipients with the negative meaning of it, decreasing the amount of damage and force that the player can put out unless they speak back and put their foot down to counter it.
Theyβd have to shout back with the same level of Unrelenting Force to undo the effects of it, and hit back with a stronger level of it to turn the tables on the other.
This would be sort of complex, but I like the thought of it.
So of you don't know the respective shout yet you're doomed?
What can I say, I like hardcore experiences? But it wouldnβt be all over. There could be ai worked out to make some enemies begin with less powerful versions of the shout and players could creatively βchange the subjectβ of the argument. Say, a Draugr uses Marked for Death on you, the first word being βKillβ. Itβs sapping you of life at a rapid pace, but you know the first word of Aura Whisper, and retort back, βLife!β, undoing the effects of that shout and restoring your health maybe.
The only experience I got to have like this in vanilla Skyrim was fighting Alduin on the Throat of the World, where he kept using his meteor shout and I kept using clear skies to shut it down.
Sounds like a neat idea but you need to mature the idea a bit more. Maybe start with a spreadsheet of all the shouts, then start defining interactions between them.
With the death vs life shout example, you have enough of an idea to at least begin a small prototype.
Thatβs what I was thinking, write all the shouts down and interpret the different ways they could interact with each other.
It would be neat to create a book that players could read in game to learn how to use the words effectively in different situations.
I foresee some technical challenges already but a prototype will let you begin finding solutions.
I like it
Technical challenges like what?
Still, what happens if we don't know detect life?
There are always challenges even for things that seem simple. I was going to list out some potential things, but Ill let the prototype speak for itself.
Also, does that mean we'll have to memorize each word (in dragon language) and its counterwords?
Its probably way to early to know an exact implementation. Maybe there would be a multiple choice prompt of some kind, maybe something else?
Perhaps the player is a vampire, and knows the third word of Soul Tear? You could say βZolβ, Zombie, and turn that death energy into enormous power, increasing shout strength, reducing cooldown times, rejuvenating energies, thereβs room for much creativity.
Itβs not that easy to kill what is already dead.
Download the Creation Kit.
I was thinking that when words are learned, instead of just only being assigned to the three words were used to, they could be added individually. When players are in a fight where shouting is used, they could get messages in the top left corner after enemies use shouts, saying what they used and why they did it. A dragon could use the fear shout on you, and the message could come across, βOdaviing thinks you are a coward.β Then the status effects could be brought to your attention.
Thatβs when you could decide out of your vocabulary how to respond. Address his argument with the word Valor or take the status effect and lash out at him instead. His name begins with Snow. You could shout Summer in that context and get under his skin. Like, there is no Snow in Summer. What youβd be telling him is that he is nothing.
That could cause him to fly into a fit of rage, making him more dangerous, but exposing him to more damage.
Long hold big xbox button
Then depress little button to the left of big xbox button. You are now in zoom mode. It comes with the xbox. I use it too lol.
AFT Amazing Follower Tweaks does this
The new SE CK is refusing to compile scripts from the original Kit. It used to. Does anyone know of a way to do it?
You use to be able to use the scripts for the 32 bit Kit in SE without issue. I hope this is still the case.
Are you running ck fix? @hasty geyser
You are talking about the CK Mod from the Nexus? No I am basically just working in the 32 bit kit and porting the Mod to SE. I am not sure that would help in this case. I have previously added about 200 scripts to the SE CK form the 32 bit kit with no issue.
Have you noticed that when you try to edit your mod on Bethesda.net that if you do not try to put in pictures it will work?
OK I was asking because that fix helped me do tons of things I couldn't do previously
well, there are issues right now
the picture thing started last week
Ya, I have heard great things about it.
If I was going to be working in the SE Kit I would have installed it.
Idk why i skipped over that. My bad.
yea, its only crashed on me like 3 times since i "fixed" it.
No complaints yet.
It kicks serious ass in 32 bit.
The origial kit loads in about 10 seconds and I am able to do whatever I need to do on it.
The Load screens are not existent.
Ya, I just unpacked the scripts again and it is now compiling the 32 bit scripts just fine.
Umm how do I find out stuff about a specific mod?
comments and whatnot from my mods that I have Published.
Comments on Bnet are gone. You are a MA? Probably best to ask people to find you on this discord or your own if you have one for comments/questions.
yeah I'm Ryubimon I published Lifts her tail and like a bunch of other mods. do I have to start a mod discussion chat for my mods?
If you want feedback you need to do something. Up to you. If itβs on nexus then just use nexus IMO.
I don't know how to set any of that up.
Where are your mods published? Just Bethesda?
bethesda only.
Ah. Yea. If you want people to use your mods on PC then Nexus is the way to go. Create and account. Go from there. Plus they have a fully functional comments section.
All my stuff is mostly on xbox.
Oh. Then either ask them to find you here or create your own discord.
I have my mods on both. Nexus is a great platform and like @echo pivot said, for PC nexus is the way to go. Otherwise, I created a discord channel for those xboxers to comment. I also directed them to my nexus so they could do the same.
yes
dont be surprised though that no one shows up in your server. most people do not want to have ANOTHER account to do stuff. If its not easy they will just move on. So people who actually care will jump on and make a discord or head to the nexus to comment.
I canβt find your mods on Bnet. Link?
I did this one. https://bethesda.net/en/mods/skyrim/mod-detail/4211558
I have 24 published mods. will I have to add my discord server to each mod description?
if you want feedback? yes
you can make different channels for each mod if you wish as well. It will help you organize bugs and such
that way you aren't crazy trying to figure out which mod a player is discussing
I made a server. I'll set it up more later on my phone. I'm on my computer.
I like the thought of over leveraging stats with scarcity to create a more realistic survival experience. Like, in vanilla, the three stats regenerate on their own well enough that there isnβt much of a demand on those resources. But if nothing regenerates on its own, it would create a finite pool of s energies that would have to be used wisely until the player sleeps. Things could even be tied to fatigue level to naturally set a cap of how much could be regenerated by concoctions, which could end up depleting health if too many are taken on a day. The trade off is actions taken with these resources would be much more dangerous than in vanilla. Every single weapon in the game would be capable of landing a killing blow on an un armored NPC. Health wouldnβt be too high as a rule and weapon damage would be exceeding high, even daggers would be capable of putting down unarmored NPCs in one or two strikes + the bleeding damage they cause. All bladed weapons would be capable of causing bleeding damage, which wouldnβt just drain health, but stamina as well. The only thing protecting against receiving deadly wounds and bleed damage would be if the material of your armor is stronger than the material of the weapon coming against it.
This would create an environment where the better armed and better trained win hands down almost all the time. I know thereβs mods out there that overhaul ai to make people fight better with more technique and sense. That would be perfect for this mod.
A single fireball would be extraordinarily dangerous to most human sized enemies. It would probably consume a great amount of energy and skill to pull off but it would be worth it. I wanted to unshakle Fire from extinguishing so easily, so not only would the impact of the explosion damage everyone nearby and fling people away like unrelenting force, the fires would eat people alive unless itβs raining or they jumped in water or had some other method to extinguish the flames, like a potion or something, or they blocked with a good shield and were spared from the worst of the blast. But after unleashing that one fireball, Iβd like for novice to to average users of that kind of thing to be tapped out for the DAY.
Youβve got to get some rest before you can do that again.
Obviously, this would make it very hard to do stuff like this, but thatβs what Iβm going for and it would inspire the player to commit to a play style of clever preparation and workarounds.
Like, creating jewelry with soul gems to boost your resources would be a big thing. It wouldnβt boost your resources by a meager amount, but by 250, 500, 1000, 2000, etc.
Theyβd be much more rare or hard to create or come across though.
Download Options: Original Skyrim PC Steam Workshop Skyrim Special Edition PC Bethesda.net Skyrim Special Edition XBox Bethesda.net Unread Books Glow Super: By Dragonblood Skyrim SE books which you have not read will have a visible glow and an * in front of their name in the menu. ( Books are ful...
It's done?!?!?!?! @hasty geyser
What kind of work would be needed if I wanted to bring the For Honor type of combat into Skyrim? If you donβt know what For Honor is or how itβs played, basically, once a player holds the guard position with any number of medieval fighters, they gain the option to choose between a high guard, left guard and a right guard in order to block attacks from those directions. Players have to watch for changes in enemy posture to switch their defense so that they can block in the right place, otherwise they take a hit. There are some bells and whistles on this model, dodging, parrying, feinting, etc, but I thought with an optional set up like this, Skyrim would be a lot more engaging in terms of combat if it had a 1st and 3rd person system like this.
Oh, cool! I've already got Unread Books Glow, very handy! While I've got you, do you know of any Beth mods for XB1 that allow the crafting of Spell Tomes from Scrolls? (So one can learn all those great scroll spells). I have the Magical College of Winterhold mod, and can go tomes to scrolls, but can't find any mods on Beth to go the other way. Nexus has one, not sure how good it is: https://www.nexusmods.com/skyrimspecialedition/mods/905
any on that can give me some advice on dialogue?
Its hard work, thats what would be needed. Your looking at needing to learn the Creation Kit, scripting, and maybe animation for the last part. There are many people in this discord and others ready to share resources and knowledge to meet your goals but its up to you to take the first step.
All i get are hmms, or need something?s
So the dialogues are top level, they are all getisid
tied to THAT npc and i just can't seem to get him to talk. I've tried save games and cocing in
Of course if one were to enable Scrolls to Spell Tomes in this incredible mod, and then port to Beth, it'd be spectacular!
https://www.nexusmods.com/skyrimspecialedition/mods/33803
Ya, It is up on Steam for Original Skyrim and Bethesda.net for Xbox and SE.
It was allot of fun. Really sold. I was thinking about sending the player to apocrypha to do the settings. Make it a Black Book.
This might help with your Dialogue issue. I have seen what you are talking about many times and there can be a variety if things that cause it. https://www.youtube.com/watch?v=Ai3txtvoSbM
I forget how to talk and show you guys how to finally fix the dang dialogue bug!
You can read more on our discussion and the introduction of this fix here: http://forums.bethsoft.com/topic/1413287-dialoguequest-bug-thread-3/
Thank you to Joel Burgess and the devs at BGS who reached out to let us know about this fix!
Subscribe for more tutoria...
The last time the voice files were in the wrong folder.
Got you. Iβve been learning the CK with Kinggath and my own experimentation. I havenβt got to the scripting lessons yet, or animations, but Iβm slowly building a well rounded skillset.
@compact plume thnx manz
that did not help
Ya I am not sure if that issue effects the SE Kit. It has been about 4 years since I did any dialogue. Vain and Stealthy might be able to help you if they had a detailed description of how you set it up.
Wouldnβt it be nice if in honor of Skyrimβs 10th anniversary Microsoft increased the Xbox mod cap to 10GB.
It would indeed.
Hey guys π so I was thinking of getting a laptop. Not for gaming but it would be nice to have something other then my phone for everything. This is my budget is limited. I figured if I was going to get one, maybe it could also be used to port mods (with permission of course) and maybe even play around trying to make things myself.
So I was wondering if this laptop would be able to run the creation kit at least. Mind you I have no intention of actually playing skyrim on it. Just using it to have a go with mods.
HP Stream 14-inch Laptop, Intel Celeron N4000, 4 GB RAM, 64 GB eMMC, Windows 10 Home in S Mode with Office 365 Personal for 1 Year (14-cb185nr, Royal Blue) https://www.amazon.com/dp/B084SKWC89/ref=cm_sw_r_cp_api_glt_fabc_EZJC5RR9YX2PY2TW3YN9
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I really am a fish out of water when it comes to these things so I just want to make sure before I commit to it lol
I'm not really up on laptop specs, but a Celeron N processor seems pretty weak, and isn't Windows S Mode one of those locked down things you can't do much with?
yeahhh you wont have fun with that
See this is why I ask first β€οΈ thank you. I really donβt have a clue. Is there a processor that I should look for? Doesnβt need to be the latest and greats but want something that will work.
my laptop already makes me want to throw it out the train when loading up CK with it and mine is quite a bit stronger
honestly.. at that pricepoint i am not really sure π
well one thing i can say for sure is that 4gigs of ram is a big no no
you want at least 8
Yeah, definitely need at least 8
as for cpu i really am not sure whats the best value proposition at those pricepoints rn sorry
stay away from celeron though and you will want a quad core
(at least)
Thatβs fine I appreciate any and all imputs π
Random Google search pointed me here for $500 Ryzen laptops: https://www.bestbuy.com/site/searchpage.jsp?_dyncharset=UTF-8&browsedCategory=pcmcat1516833528361&id=pcat17071&iht=n&ks=960&list=y&qp=parent_processormodelsv_facet%3DProcessor Model~AMD Ryzen 5&sc=Global&st=pcmcat1516833528361_categoryid%24pcmcat138500050001&type=page&usc=All Categories (yeah, the URL sucks, I know)
Shop for AMD Ryzen 5 Laptops Under $500 at Best Buy. Find low everyday prices and buy online for delivery or in-store pick-up
the 4500U is refurbished but looks much more interesting π
between those two def go for the 4500U
thats zen 2 and much better than anything before it :)
Well that certainly looks promising! The 4500 looks to be sold out
π¦
The selection on that URL seems to change each time I load it. So I dunno what's up there.
well basically IF shopping for ryzen laptops.. ryzen4000 and up is your best friend
Ok π so ryzen4000 at least 8gb ram I know what to look for now. Iβm going to save that link though because I might just get the 3500 if it will do the job. Thank you so very much for the help guys.
Just keep in mind the cost on these things escalates quickly.
ideally you would find some benchmarks for this kind of stuff but i doubt that someone is benching CK performance and i am not sure what equivalent workload you would need π
If it will save me from being a begging pest asking for people to port stuff over to the PS4 on here it will be worth it for everyone lmao
oof
I just donβt like bothering people lol plus I can learn something new π
Ok so speaking of being a pest, last post and Iβll give you all a break lol
HP 14 Laptop, AMD Ryzen 5 5500U, 8 GB RAM, 256 GB SSD Storage, 14-inch Full HD Display, Windows 10 Home, Thin & Portable, Micro-Edge & Anti-Glare Screen, Long Battery Life (14-fq1021nr, 2021) https://www.amazon.com/dp/B091D9652Z/ref=cm_sw_r_cp_api_glt_fabc_N2SYT5WDF9J8BPSPRCJ6
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Itβs over budget but still not too much.
That ought to be enough. It likely won't be a buttery smooth experience to run the game itself, but it'll do.
Thank you π I appreciate it.
Keep in mind that windows 10 is the slowest OS wonderfully made by Microsoft right out of the box. (<---This was the blanket statement) [Although the rest of this message is true, it is really based on the crappy hardware that isn't really up to the standard of running this OS. Cheap computers are flooding the marketplace so that people can afford them but need serious doctoring just to get them to function properly.] It runs so many things in the background via internet that it ends up using 100% cpu usage about 90% of the time. The better the computer, the better your experience will be. The better the internet, the better your computer will be. Lately they are putting out crap garbage computers that are affordable but don't work for anything. There are things you can do if you research to turn off certain features to increase the computers speed. One of them being disabling Cortana. (Done in your registry.. so be careful) All this was done in an effort to catch pirated software but it's a huge crippling affect on the system. I bought 2 laptops before I gave up and just saved up for a Republic of Gamers laptop. Best thing I ever did. It can handle game graphics, graphic design and 3d modeling as well as the creation kit with its searching of 1000's of files. Avidly research. Know that windows 10 is inherently broken and requires adjustment, and always get more than you need. -----I edited this because I made a very blanket statement about Win10 that needed correcting-----
youuuuuu arrreee woooooorking on something..........fuuuuuunnnnn @tender vapor
is hermaenus mora going to be doing something?
we're adding some new shrines
is that his Oblivion statue?
ah, yeah, I remember
Modders of Skyrim! I just want to let you all know I love your mods, although I may not have seen them all, the work you all do is amazing. Keep up the good work! π
So - It is my understanding that BGS used procedural generation for the landscape and trees and such - is there any form of that tool online?
I don't think they did for skyrim
This is what happens when you piss off the Spirits within my mods /EVIL!!!
Skip xLODGen installation: 3:24
xLODGen download page: http://forum.step-project.com/topic/13451-xlodgen-terrain-lod-beta-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr/
TES5LODGen page: https://www.nexusmods.com/skyrim/mods/62698/?tab=files
LOD Settings file format: http://en.uesp.net/wiki/Tes5Mod:LOD_Settings_File_Format
LOD Settings file generator...
That ainβt what Iβm looking for lmao
I though you were looking for LOD generation.
Nah - you know how they βpainted inβ things like trees and such for Skyrim and Oblivion?
Na, Not my field of non expertise. At least I tried.
F
If by procedural worldspace generation you mean the heightmap and OPALS, then sure. Pretty sure they did the rest of the passes by hand, except for the general worldspace navmesh.
I don't deny that they have their extra extra proprietary tools hidden away from public access that may have streamlined some of that, but I also don't deny the high probably that they also did most of it by hand too.
got to have some fun with CC assets
https://youtu.be/b2Z-Xg9ZMfs
Pilgrim is an in-development religion mod. This showcase features the Shrine of Sheogorath found in the Pelagius Wing.
My guess is some sort of tool related to SpeedTree is what was used for procedural generation of trees and foliage
Looking for the mod creator for PS4 Skyrim mods that goes by lbgshi. There is a particular mod called change NPC name are rename in PC and I am trying to find a way to request a name to be added to that list. Sorry at this question sounds dumb or not right I am new to this LOL
windows 10 when running games, prioritizes games. dont spread incorrect information. windows 10 is fine
the laptop that user linked is pretty awful though
i mean its a HP
kids spend all their money on crappy laptops and get surprised when its not good
@devout valve is who I think you are looking for. I come to rely on quite a bit of their mods.
Ok thank you
That's why I edited but I left the original text because I was aware of my mistake. Thanks
Yeah I got something much much more adequate with @compact plume help!
anything in that price range will not be particularly future proof. dont buy something because its cheap, buy something because it will last
Yes already made a couple of mods too π again with Helljumpers help. Very excited!
Does anyone know what there is a mod for PS4 that allows you to add a name to a character or a follower without having to create a new character?
I think mine is the only one. I responded to your DM.
She just told you she already bought something.
When are you going to be an officially published mod author?
i have over a million downloads on my mods, so im probably there
Me?! Well one mod is just adding a single perk to a follower haha I say that hardly counts but the other one will definitely be neat once finished, Iβm making my armored pirate clothes!
Awesome. When you are able, I would like to see some pics.π
Absolutely β€οΈ
They are modeled after the awesome dead manβs dread creation but my followers will now be looking fabulous haha
I have no doubt. lol
Again, congrats on your new ROG computer and your plunge into modding π
Just wanted to say thanks to all the modders. You guys are awesome.π
Is it possible to request a mod?
possible definetly
wether someone actually fulfills your request is a wholly different matter
Ok
Who do I talk to about requesting a mod?
Just request it
Is there a mod or a way to create a mod that allows you to have no bounty? I am currently using a mod that gives you the option to say I am above the law, but I was wondering if there was a way to have a mod that allows you to kill without anyone reacting?
You could technically use my Ring of Peace mod to do that...but people will still know you did it, and when you stop wearing the Ring, they'll react. Also, thanks for using my Above the Law mod π
Yeah I like using that mod LOL
The tdetect console command essentially does this, but it also has some potentially unwanted side effects such as enemies no longer agroing on you because now they technically can't see, even if you run right up to their face.
I'm using ps4
Ah well, that's out of the question then π
I'll try The ring of peace
Here's an idea for a mod....
He-Man lol. And the sword of power
Well guys, I think I have beaten my previous record for the highest rated "Non-Functining" X-box Mod on Bethesda.net. In six days I have: 758 Downloads, 328 Favorites and 8 Five Star Ratings. It is now working fine. https://bethesda.net/en/mods/skyrim/mod-detail/4219886
Iβd like to ask a port for xb1
@faint snow needs perms
Can someone do it for me I donβt have an account with them nor can I make one
Will u?
You can create a Nexus account for free and then message the Mod Author and ask for perms.
See thatβs the thing I donβt remember my password and am afraid that my account will lock me outta Beth mods had it happen before
Really? I'll try it. The only thing I've seen long-holding the big Xbox button do is give me the option to shut down or restart the console.
Well that is the only thing you will see. But it's a hidden feature.
My audio goes really high if I throw two projectile spells at the same time
Any mod fixes that?
hey i d like to add an effect to a new vampire power , without creating a new race, can someone pls help?
how can you add to something that is new?
I don't understand...
Have you created a power "Spell or Perk" and not added any effects yet? You would just add the Spell to the NPC or NPCs you do not need to create a new race. How you would do it depends on exactly what you are doing. What platform? PC, Xbox?
been waiting for this one for a couple of years
thanks mate ^^
it has been tracked for my next playthrough (whenever that is)
Same bro
π
we were always so close.. got plenty of different coins out there but never exactly this
so do i get it correctly that they end up as seperate items in your inventory and then add up into the gold value with which you can actually buy things?
or do i end up with like say 2mil.5 septims in my inv
with the .5 being invisible id guess
When you pick up a coin it will be turned into gold automatically. I have a quest set up to track the worth of each coin. So you need to pick up 15 Drakr to get 1 Septim, but you won't be able to see that in your inventory until you pick up the fifteenth Drakr
ok yeah i expected that.. was wondering how it would work if it was seperate items
thanks for the explanation :)
It was the best way to do it without feeling out-of-place or clogging up the player's inventory
Some people liked that, I didn't much
as a collector of shiny things i wouldnt mind it at first but yeah after a while it would mean even more misc items to go through
and there are already so many π
would probably annoy me on the quest of "dangit where did the extra 100 weight come from?? Oh its just the insane amt of potions that just keeps piling up"
ps4 , i did the effect and placed it in a power but how can i add it to the vampire player?
Hey Darth, With PS4 that is a great question. There are a couple of ways. With PS4 you are allowed to change script properties but not create new scripts. So if you can find a vanilla script that adds a spell to the player, you could get it done that way. Here is another option: You could make a start game enabled quest, create a reference alias and fill that reference with the player. It is easy use specific reference and add the player. You will see a section that says "alias spells". Add your spell to it and if your spell is working you are good to go.
thanks ,i m not sure i understand the 2nd option lol
Create a quest and save it. Make sure it is start game enabled. Click on the Aliases tab, right click on the white part. Select "new reference alias" and follow the steps above.
all right , do you know in which world space castle volkihar is? i can t find it even though i loaded the dawnguard dlc assets
the inside of castle volkihar* the court
i only found the courtyard
i think i just found it lol
Tamriel - DLC1VampireCastleExterior01 - 09
thanks
I did it, it works, thanks!! π
I know this is most likely going to be hard to answer. I have set up the black book the only problem is, I can not get the book that gives the rewards ( the one on the pedestal ) to close. I was only able to find ( self.PlayAnimation("startDown") ) and it does not work. Both animations are still playing. Anyone know how I can get the book to reset? I have done allot with activators but this is something different.
Hey everyone. Beginner modder here.. sorta.. Been at it for 2 months tbh, im also playing around with blender seeing if I can add some idles.. such a complex and impressive program btw π.. My nephew also plays skyrim on xbox, I actually came in to ask HOW DID modders manage to port some animations to the xbox? Don't they require FNIS and SKSE? I'm finding some mods already on there that need those scripts Aren't they complicated to work around?
If anyone can explain how this is even possible would be great
I've not heard about this..what mods are these? Are you certain they are custom, non-BGS animations?
finally got proper weap type anims working for this vfx prototype:
https://youtu.be/pbc9_8UoUko
https://youtu.be/Kv_tmjvEzSM
Oh, I'm not entirely sure, what do you mean by BGS?..they got combat idle ones, some I saw dancing ones, fishing apparently..not sure if that one is animation..π€..They got a couple of pose mods too
Again, im still.. somewhat learning on mods, I only know certain acronyms π
BGS: Bethesda Game Studios
I always wondered how they get those posing mods to work on Xbox myself.
Yeah, if there is a way how to do that, I'd like to know π€
I only touch fx animations, not regular 3D. So I personally at least couldn't tell you.
Not finished. Some minor bugs needs fixing and the knives need new sounds.
dope
im excited for skywind
Anyone know any good food overhaul mods for console plz?
HPP
HPP?
That's textures, I was referring to effects like food doing more than just restoring 5 points to Health and all that ^^;
Oh
Sorry that I wasn't specific
Survival Mode makes food useful.
But I don't want to do survival. I just want a food mod that makes food more essential. Like giving you a buff depending on what type of food you're eating. Like ESO or whatever.
Can anyone recommend Daedric leather armor mods and/or HD textures of Daedric weapons? Thank you in advance.
daedric leather...? like a retexture to give it a leathery look? or leather armor with daedric rating?
or daedric armor with leather rating?
see i was wondering that but then he was talking about "or hd textures" so
i think theyre asking for a ligjt daedric armor
oh i guess thats another option π
Bnet is down
Good day everyone. I was wondering if it would be possible to make a mod request for the PS4: Hunter's Guild Hall. Basically, the exterior would be Thirsk, interior also Thirsk and basement would be the Companions' residential facility. Maybe sprinkle some animal trophies like what you can get in Hearthfire?
As for location, I think somewhere in Falkreath hold would be most appropriate, perhaps along the road of Lake Ilinalta or near the intersection close to Fort Sunguard, across the road and near Sunderstone
The lighting may still need some work. Tough cell to light between the water and the statues.
Hi everyone one of the mods on xb1 is affecting couple of my followers and I think it's the no more dead followers mod
Watcha dooooin'?
I am creating a custom black book that teleports the player to a cell in Apocrypha to update the settings for Unread Books Glow Super. Trying to make it more immersive. I like to use shadows with lighting when I can, but that structure in front there combined with the water causes a kaleidoscope type of effect, most prevalent on the player, when shadows are used. It has been a couple of years since I did anything so I am having a little fun working off the rust.
interesting approach to an options menu
Has anyone here successfully uploaded an edited controlmap.txt to Xbox?
Thanks
We were able to successfully upload one for PC, but could not get it to work on Xbox. It was several years ago, but it was either totally ignored or not worth doing ( Any significant changes were ignored ).
Thereβs a mod called Kontrol on Bethesda that manages to do it but Iβm coming up blanks myself. Tried the interface/PC folder and the /360 folder, but zero impact so far.
I would be interested to know how they did it.
After unpacking the Skyrim interface BSA and mimicking the flolders and INI with no success, you could try contacting the author.
Great minds think alike. I reached out to him though Nexus. If anybody here knows Vortikai and wouldnβt mind getting me in touch with him, I would appreciate it.
For future reference, I was told today that it is the Durango folder path. Havenβt tested myself yet but that makes sense as it was the code name for XB1.
That is great. I think you have found what you are looking for. Thanks for the information.
so can someone help me out? i have skyui installed, and i've manually put the script extender in the files. but it's saying that it isn't right. mcm also isn't working for me.
Are you starting the game via the SKSE_Loadet.exe?
also when you are in game try getskseversion
in the console
i think that was the cmd?
let me go check it has been a while π
ye its getskseversion
Just uploaded for PC.
Found some threading issues right before upload. All functions are firing perfectly and no errors in Papyrus Logs.
Are we having fun yet?
Did you find what you needed?
Hey guys π having an issue with a couple of mods. Fatherland sons and fatherland daughters. I downloaded both from bnet for the PC bottom of my load order and they donβt seem to have any effect at all. I even tried disabling everything but these two mods and still they donβt work. I feel like Iβm missing something obvious.
@echo pivot you also need to make Skyrim.esm the master of SkyUI. Load both into xEdit, right click on SkyUI, select Add Masters, choose Skyrim, save, exit.
Working on some new shaders.
What is the status of Bethesda.net? I was just directed to #modding-news. It is still not fixed. What are you guys doing?
Sorry guys, exist a mod on ps4/ps5 that improve and/or expand the random encounters (like thiefs, bandits, wolf packs, the crazy lady, ecc.)
Quite a few. Have you tried searching mods on the site?
https://bethesda.net/en/mods/skyrim?number_results=60&order=desc&page=1&platform=PS4&product=skyrim&sort=popular&text=encounter
Thank you, I only tried through the options directly in game menus
there a reason you didn't upload to the Nexus or to AFKMods directly?
Other than I am a gluten for punishment? lol I want to keep it updated and be able to address any potential issues quickly. I use Steam for the 32 bit version ( 14 downloads ) and Bethesda.net for Xbox and PC SE. I am not sure how many other platforms I could support right now.
Here is a little something I am working on. When the player selects which books to glow a sample will appear. They still need to be centered. The ones that are not glowing would not be showing either.
Don't post to bnet for PC. Rarely people d/l from there. Post to Bnet for xb1, post to nexus for PC and that's it. Alot easier to support.
My Mod is available for all platforms. Are you suggesting that I post here ( for xbox ) then duplicate the post on Steam ( for 32 bit ) and then make the same post again on the Nexus?
if you want the most amount of people to see your work
I post PC on Nexus and not on Beth.net
Xbox on Beth.net of course
I'm not sure how many people hangout on Steam
Here? I am saying, upload PS4 and XB1 mods to Bnet mods. Then upload PC version to the nexus. You can upload the PC version for Skyrim and SSE just as easy. Now you only have 2 sites to worry about.
Oh, You meant upload not post like make a post on a forum.
Everyone likes ordinator but i personally prefer adamant over it.
I aint seen any askers
I like Ordinator, but when playing a mage I prefer Path of Sorcery: https://www.nexusmods.com/skyrimspecialedition/mods/6660
Adamant FTW
I'm looking for a "MisterB" for console, I have some issues I'd like to address for their recent mod "The Magic of Food and Drink". I've made a list but I'll simply give a few examples and see where we can go from there. You can correct me on any of these issues should I be wrong as I have not 100% fully explored this mod or so I believe but these are what I've encountered through my journey thus far.
-Two versions of Apple Pie, one of them requiring that of Chicken Breasts which I assume this Apple Pie was supposed to be the Meat Pie
-Steamed Mushrooms provide no Magicka regeneration despite its effects saying 6% Magicka Recharge for 0 seconds
-Raw Venison in the inventory menu are all grey instead of brown, I know this is because of the texture overhaul used in the mod, which is an odd choice?
-Shein increases Stamina by 15 for 0 seconds
-Slaughterfish and Bears don't drop their meat, where as Bears only drop Raw Beef
-Can't plant and farm Onions?
-Snowberry Mead does not apply a 10% movement speed reduction like all the other meads
Hey there @hidden hinge someone told me about this comment, since I was not a member of this discord yet. Thank you for catching some of the errors in the mod. I will answer what I can. No you cannot plant or farm Onions, When I can figure that out. I might throw it in. As of right now, its pretty common to find them in barrels & sacks. The Snowberry Mead was intentionally left without that movement speed reduction, and honestly, the movement speed reduction is not working as stated. As it does it by 50% despite the fact otherwise. As for the Raw Venison, I am not sure why in your game they appear grey?! I am not using any texture overhauls for the food.
Thank you for the reply, thank you for telling me about the onions since throughout my travels I've only gathered up a few of them and I mostly live my life in Skyrim as a farmer lol. As for the Raw Venison, I know there is indeed a texture overhaul for the food, more specfically from the texture mod "Realistic HD Food" as you can see in the link. Although the modpage does not show any image of the Raw Venison in question, the texture mod is known to alter Raw Venison in turning it gray since I've used it once before and people who have or are using this texture can back me up on that.
https://www.nexusmods.com/skyrimspecialedition/mods/22087?tab=description
Yes I do use that food texture overhaul, but that shouldn't effect what ever you use. Unless I'm missing something xD
Oh no, the only thing the texture overhaul it effects negatively is just the raw venison. All other foods as I can see are working just fine. I believe all you have to do is remove the texture files for the raw venison and the issue with the grey venison will be solved ^^
Well i have looked at that particular model. The grey is essentially the outside skin still intact. As the upper portion of the model is the side cut of the meat.
Which is red.
But yeah, a weird choice
Yes, that's the problem I'm having. I think it's more of a personal bias but it's just weird that the outside skin of the meat is grey? Where as for the most part deer are usually brown in Skyrim? Unless we're specifically hunting the reindeer of Skyrim, it's a weird texture for sure.
heh
I've included a link to my discord and an email for further contact on the page. If you like I can send you an invite to my discord.
Sure, I don't mind ^^
They were probably going for the "silver skin" look.
Does anyone know of the new creation club content they have yet to release? Just get fake excuses or they don't know. Skyrim se shouldn't be postponed just because of Fallout 4 issues.
Fake excuses like what?
:grabs popcorn: πΏ
:waits for scene to unfold as user sticks foot into mouth in the lions den:
I think your popcorn is stale now π
People involved in the CC program have said itβs because Bethesda canβt do it while working remotely for whatever reason, iirc
This channel is for discussing community mods. If you wish to discuss official content like Creation Club, you should use #skyrim-chat
The forums were better than this crap.
CC should have it's own channel.
This crap just takes a little getting use to. It's not that bad.
I would actually like to know what you are talking about. But this is not the channel for CC content.
Finally got it done. When you make your selection the book will enable, or disable, above playing the selected "glow". Should be launching this update in a few days.
Anyone know how I can upload .ini files to console?
The only way I know of is via code, but that only works on some settings. I would also like to know if there is another way. I have an INI file that makes books a little bigger when you read them, but I can not get it to work on PC or Xbox. The code is ignored. It is not ignored on 32bit. You can test naming an INI file the name of your mod. YourMod.esp - YourMod.INI. It will be packed. Only test that I suspect it may shut down the esp.
Ty I'll give that a try
Please let me know your results.
Hello everyone
I have a custom follower request for ps4 can anyone help me with that? I've been looking everywhere without sucess so far
Im not sure if its possible to customize the face of a follower in PS4 but can we customize the hair? I could pick any pre existing face from an npc
I could be wrong, but I don't think you can customize anything for PS4 that would require external assets. You could put, for example, Maven's hair on Lydia, but you couldn't use a mod like Apachii hair.
Any good mods on Xbox? I causally browsed the list but nothing that impressive.
Yes
Which one youβd recommend
Something that is worthwhile I guess? Iβm pretty new so all Iβve seen is bikini mods and other weird things.
Oh god.....its got mold on it lol
beyond skyrim bruma
not sure what else is on xbox LOL
What are you looking for? weapons, skills, homes, texture overhauls? What are you looking to change? We don't do well with very general questions. Be more specific and we can help π If you are looking to stack your load order with the basics, there are tons of lists created by users and post to youtube and the web for a starting point but everyone has there own taste which you will develop your own as well.
Thank you.
If you're looking for quest content, some good options in addition to Bruma are:
Carved Brink
Clockwork
Falskaar
Midwood Isle
Moon and Star
Moonpath To Elsweyr
Wyrmstooth is back, also.
Forgotten City as well.
Both glaring omissions, especially with the stand-alone Forgotten City coming out in a few weeks!
I suffer from the music glitch, but I may or may not have been known to cue up that Decree of the Aribiter music on youtube, while I play.
Hi guys, im trying to install mods for Skyrim SE for the first time and cant find success. I already use Vortex and have a couple of mods enabled, but if I start the game they dont work. I also tried the 'Mod' category in the menu, but i can't sign in since I can't put in the '@' of my email address. Would really appreciate some help!
Does anyone know of a good drunk effect mod on Xbox? I tried ineed and rnd, but I don't want all the extra food requirements. Just a screen blur or something and a stumbling animation.
Bad news guys, We are having to discontinue the Unread Book Tracking Functions in the Menu. Unfortunately, unless an object reference is persistent or there is only one in the players inventory, object references are not very precise in inventories. For example if you had 50 books ( all with more than one copy ) with unique object references in the players inventory, unless they were persistent, the game would show several of them as having the same object reference. Also, we have had some time to do testing on the INI and this will not work when uploaded to Bethesda.net ( YourMod.esp - YourMod.INI ). It is ignored, and the code is ignored. So we are unable to include the feature that enlarges the books, making them easier to read, unless we can find another way to do it. Sorry guys we did our best.
Books that are read in the players inventory are still being tracked and if an unread book is dropped it will glow and be tracked.
Could someone create a mod for the PS4 that lowers the quest requirement to start Dawnguard from 10 to 1? I mean Durak's trigger as I know I could go straight to the fortress but would want a more immersive trigger. I ask for level 1 as I play with no player level up mod. TY in advance
can i get load order assistance? i play skyrim SE on xbox and some things arent working
Can some one help me figure out why my imperious race mod suddenly stopped working? it was working fine then just stopped. ive done a fresh install of all my mods and everything.
Sounds like a load order problem. Mod conflict. Are you on PC or Xbox?
When should I use MOD?
What is MOD?
@echo pivot yeah i just put it at the very bottom of my LO and it fixed it (tried that before fresh install and didnt work, wsa at my wits end)
well, in that case most likely one of your other mods overwrote it
i think its definitive beauty pack. seems like if one works, the other doesnt
can some one help me put these in the correct order
Ive always been bad with this part
Divine people (hair mod)
The eyes of beauty
Definitve beauty pack
DBP add on male
CBBE
Nephilim (need this plus v8 for body glow)
Nebhilim v 8
xp32 max + ragdoll
xp32 max/w tbbp animtions cx ragdoll
Any mods to alter the Creation club homes? Maybe new custom race mods.
Why would custom race mods alter Creation Club homes?
Anyone modder willing to port for me and do all the work my account is locked and Iβd like a tobacco smoking mod that uses dried elves ears havenβt really found a use for em yet
Something....has changed
Any graphical overhaul mods that dont require 2g? using graphic packs atm but ill take a cut somewhere, i needa smaller fire for room for other mods.
I wish PrivateEye would make more weapon mods he's the best at it imo
Anyone reporting on Lootable Things for XBOX. I have updated the file, so now it should work as described. I forgot to generate the space data. It's now Version 5. The File is now 1.5 MB.
Check this mod out @everyone it needs a Xbox port https://www.nexusmods.com/skyrim/mods/74617
please refrain from pingin everyone
luckily it didnt have any effect but yeah
long time