#skyrim-se-mods
1 messages · Page 24 of 1
i see
I mean you can try but it hasn’t been tested according to the mod author
Guys, can you help me? I play Skyrim with about 55 mods on the PS5 console, and I'm stuck with the bug with the conquest of Pale because I'm not getting any more tasks from legate Rikke. What can I do about it? I also installed the unofficial Skyrim Special Edition patch and still have this bug.
alright, thanks mate
No worries 👍
https://youtu.be/T-LiTgiF5cs?si=_PUOhwINWNj_OjKD
Just released my zombie load order if yall wanted a fun but super broken spin on the vanilla game
Hi,
This is my very first and last Skyrim load order!
After months of testing, I'd like to 1st say that this definitely won't be everyones cup of tea..
0:00 - Intro
5:45 - Atmosphere
12:03 - Combat
-DG is broken, Serena is still recruitable though.
-DB DLC technically will work, but I haven't tested it as much.
-...
Hey Bro, check out the modswell load orders on YT to help get you started
is it normal for a chunk of an area to just despawn when grabbing an item?
like fr what am i supposted to do
this is modded btw
kind of curious are there any mods that include fighting an army of something? i get theres the main quest one but im avoiding the main quest in my game and doing the side quests and misc quests first, i should add im on xbox
Anybody have any advice on making or a direction on a nordwar style dragon plate and dragon scale armor sets (thinking sons of talos guard armor style but recolored/retextured)? I’m on Xbox and have never done any retexturing myself, but I think a mod like that would be so cool and am surprised nobody has really done it yet
@pulsar wing
Are you still working on the Debug Menu mod? And if so, when do you plan on the ‘big update’ to be released?
Cloak or no cloak? Thoughts
with cloak look more cool, what mod is that?
Sithis Armour with HDT- SMP physics
Then cloaks and capes with HDT-SMP physics
I just need arrows to match the outfit lol
is there a console mod that adds more storage to the goldenhills plantations thats not made by BigHappyMonkey? im not downloading the ussep for it, i have like 12 hours put into my playthrough
If you don't mind doing things manually, you can use Debug Menu to spawn new containers wherever you want them.
i see, do the mod cloak of skyrim good?
i'm currently thinking which to download
Yes, but make sure you get all the requirements
is there a mod that makes world object not do damage and jumpscare me
Happy New Year! New year present from Anbeegod:
FDE Illia 2.0
- Expands Illia with 628 lines, all voiced by high quality AI (see the video for reference)
- Quest awareness for the Companions questline, College of Winterhold, vanilla main quest and DLC main quest, Hagraven-related content
- New story-driven interactions
- New romantic lines if she is married
- Location-awareness, including cities and dungeons
- Approval system
- Completely lore-friendly, expanding rather than completely rewriting the character
FDE Aela has also been updated to 4.0 on Nexus!
She now has 755 lines
https://www.nexusmods.com/skyrimspecialedition/mods/114801
okay then
If you don’t know how to install HDT-SMP then look at videos on YouTube on how to do so
Is there a fix for the glitchy loading screens
Wdym? Are you using any loading screen mods?
Lore based
What exactly is happening?
The models are staticing out with like a shadow duplicate to the back right side
Hmm. That is odd. Some mods add their own models to the loading screens. Maybe a problem with one of those. Is it all models or just some?
What SMIM are you using?
Not unheard of but not super common usually.
Smim that frightens god or something
Ha. Hmm. Not sure that’s the cause…maybe a missing SMIM patch or something that also affects loading screens somehow? Maybe with your lighting mod??
Good idea I will check,
don't worry man i already use faster HDT-SMP, btw do the animation mod that we enable also available for npc to use?
I believe so although I’m not 100% sure
oh i experience that before, it because i forcefully switch tab when the main menu still loading, i restart the game and it work normal
oh i see
I believe you have to select it in the MCM
Any high quality skin mods that don't make dark elves pale as snow and screw up their skintones? Seems all of them make them really, really, really pale
Does anyone have any suggestions for some foliage mods? I'm on the Xbox Gamepass PC version and have been porting over certain mods to make it look better. - Thanks.
Ililili Grass fields for the best performance in my opinion, SFO skyrim overhaul, blubbos tree variations wip all look amazing. Could try verdant for your Grass too. Just some ideas bro
What would cause my game to crash when viewing my load order in creations on Xbox?
It’s been a problem ever since the menu update over a year ago.
It’s seems to get worse with large load orders Only solution is to go offline before access your load order.
Ok thank you. I wasn't sure if it was linked directly to something I downloaded.
Not impossible but very unlikely.
Is lotd compatible with the bards expansion
hello people, where can I get the tools for blender for skyrim? I remember the was something official released not so long ago?
nvm is on the ck now
is there a mod that lets your wife sleep in your bed? for some reason my wife wont sleep in my bed and sleeps in the other farm house and the only mod thati can find needs ussep and i really do not want to because i sunk about 12 hours into this playthrough, were in the golden hills farm
So I have an armor mod that's it'd textures are showing a blue and green textures?
Ideas why
Trying to use this armor mod
why do I keep getting this error when basically i do have enough memory?
guys do installing mod with a version that supposed for SE (lower version) rather than the current version (higher version) on steam can cause issue?
Anyone know of any good ENB’s to use for Vivid Weathers that they’d recommend?
Thanks! I just tried each of them and I'm using SFO atm, works really well.
It depends on the mod, some graphical mods work well, such as HQ Food & Ingredients, as they can be easily moved over from regular Skyrim to SE. But overall, it depends on the mod. Most ENBs function alright.
i see, does this order correct? racemenu, fasterhdt-smp. xp32 skeleton extended, xp32 fixed script, xpmsse nemesis papyrus, optimized script xpmsse
i always crash when activating fasterhdt-smp
I use Nature of the Wildlands alongside Origins of Forest (Reduced)
Are you using AE, SE or regular?
Do you have all the requirements including the SMP-NPC crash fix?
i use SE, seems like fsmp incompatible with wheeler
yes, i have them, somehow wheeler made it crash if i enable both wheeler and fsmp
Use the Skyrim crash decoder
Paste your crash log in there using the crash logger skse plugin
Are there any good water mods that don't require ENB?
anyone feel like making me a new skyrim vr modded save lol
I keep crashing after a long frickin smoke/level 1 loading screen after selecting "new game"
Realistic Water 2 or Cathedral
yes, i already went to fsmp chnannel
When identifying causes of crashing, download the crash logger PDB plugin (https://www.nexusmods.com/skyrimspecialedition/mods/59818)
Then copy and paste your crash log using this: https://www.skyrimcrashdecoder.com
I get that all the time in VR, its usually when darastic mod changes are made, if so, install mods a couple at a time to reduce the chance of a crash. If it is your first time booting listen to @ionic stratus .
Yeah never install a bunch of mods in one go
After months of waiting
The DLC-sized quest mod, Death Consumes All 2.0 will be publicly available next weekend!
11/1/2025
Features:
- Livia Salvian as your follower, a beautiful yet stubborn noble knight, whose personality and beliefs you can shape throughout the journey. Romance and marriage possible.
- 30-hour long questline similar to Hearts of Stone, with an emphasis on choices, roleplaying, character building, and multi-ending.
- A plague system that simulates a real epidemic. Infected NPCs may spread the plague to the others.
- Epic battles and sieges against undead, men, and otherwise.
- Over 17 Quests, 6000 Lines, all fully voiced.
- New lore that completes the missing parts of 4E.
- Completely original, atmospheric soundtrack composed by talented Setesh Vera
Difference from 1.7 (the last version pre-revamp):
- Completely revamped most of the original quests to give them much better flows, storytelling, and writing
- New quests with deep storytelling and diverse choices
- Better designed and balanced encounters and battles
4 Rigorous bug-fixing - Improved voice acting for some characters
- New introductory quest with much better flow and storytelling
https://www.youtube.com/watch?v=o0fkeOuTf0Q&ab_channel=TheAvatarV
Battle for the right to breathe and exist.
In this 30-hour journey, you will undertake the colossal task of stopping a deadly plague that's spreading across Skyrim and threatens to consume all. Your choices will shape the fate of Skyrim and many characters in this story.
Travel with the noble lady Livia Salvian, a new follower with 3000 voiced ...
I installed a whole 500 pack mid list lol
whoops
If it’s a tested mod list it should be fine. On a new game of course.
Was it Mad Gods? If so - its quite performance unfriendly so.
Can anyone help me? I seem to have purple snow which usually means missing textures but as far as I’m aware for the skyking snow mod I have all the requirements so I’m not sure what’s going on? Any help would be appreciated
Mod conflict, most likely. Look into the snow/terrain/weather/etc mods you're using and if they have compatibility patches available between them.
Mods that make edits to similar parts of the game have a tendency to step on each other's toes, so to speak.
What are the useful mod on ps4 that don't disable trophy
Figured out what it was. Thanks!
No sir it’s fus. Plus it’s a brand new pc with decent specs
This comes from listening to Prince when it's cold outside.
Is Lucien automatically compatible with Kaidan or is there a patch that’s needed? If there is a patch needed, I can’t find it.
I don’t use LOTD
Not sure if this is the right channel, but I have the taming wildlife patch on skyrim. My ice wolf got lost and now is starving, every minute it pops up and is annoying gameplay, And I've looked over a week and still can't find em. How do I release, teleport, or find em? Thanks
No patch needed. They have custom dialog as well.
Skyrim Creations - Skyrim Cheat Room
UPDATE: Added an arena room where you can spawn in a variety of enemies. NOTE: When collecting the Barenziah Stones, only pick up ONE to start the quest, continue the quest until you get the objective to collect all 24 of them, go back and pick up the rest. If you've already started the quest up to this point, just pick up as many as you need. ...
i'm done. so sick and tired of having to hope and pray my mods don't just disable themselves for no reason and go to the bottom of my load order
that update they made to consoles in terms of creations straight up ruined the game for me. They really need to work on actually fixing the dozens of brand new issues the creations menu causes
From ghost space to more crashes to load order re-arranging to mods disabling themselves it's just not worth the effort to me anymore
Go offline before accessing load order menu
But yea it’s extremely frustrating that’s it’s been over a year since the update and no fix.
If I do that it doesn't let me connect to Bethesda.net to even access the menu at all
You have to quit game first. Then go offline in Xbox settings. When you start game and click on creations it’s will ask you if you want to access your LO offline. Say yes.
Right. Okay I'll give that a go later
But I shouldn't be having to jump through so many hoops just to hope the game doesn't break
Yea it is just ridiculous at this point.
The main problem with this method is that the mod descriptions and full names of the mods are not displayed when offline. Only the esp names and file sizes. So it’s not always clear exactly which mod is which. Especially hard with similar patches. So best to write out your entire LO first and have file sizes ready too.
Good idea. I definitely have some patches and stuff in there I wanna get in the right spot
Its annoying too cause all I was doing was trying to get a sleeves mod to work with divergence cause even though it has worked before it doesn't seem to be doing it now
Doesn’t work at all or textures don’t match?
Doesn't work at all. The sleeves aren't there
Hard reset? Which sleeve mod?
Multiple actually. Original sleeving skyrim, a new sleeved skyrim mod, sensible armours
Hmm. Yea that may be a load order issue.
Tried putting it in different spots too tho
full names do get displayed, the thumbnails dont though
Full esp names right?. Not the typical mod name displayed. So harder to decipher what some are.
No, for me the mod name is displayed, I guess this can happen if you install a mod while offline, although I am not sure how one can do that.
Unless they modify their console...
I’ll have to go back and check. Maybe they fixed that somehow? Been a while since I’ve bothered as it’s still an ass pain using the offline method.
Never had that before tbh, maybe you can try going online and opening the load order and closing it?
No way. Then the mods get out of order.
Im not asking you to scroll all the way down, I just open it and close it, nothing more, if the mod names show then you should be fine, and then check again offline
I can see if that works. But my experience with accessing load order online is before even scrolling mods are re-arranged and disabled.
Can see it instantly as all the mods that got disabled are now at the top.
ive installed mods, opened/closed LO online and went and installed more mods before, I just never moved up or down while in there
I can see if that works. But I have never noticed the full mod names while offline.
I have seen an issue when using one mod and changing to another that has the same esp name, the first mod's name will appear instead of the second's, so I just swapped from "Natural Waterfalls v2.6" to my port which is called "Natural Waterfalls" and in my LO, while offline, it is called "Natural Waterfalls v2.6", might be a caching error or something
Copying bookshelves seems to be causing crashes. Looked online and it seems to be a known issue. Anyone have a workaround besides manually remaking the bookshelf every time?
Anyone know what I can use to plug this gap? I'm using SMdb pieces but the ceiling is SMDA
Hello, does anyone know why my model doesn't show up in the creation kit? Its Invisible. I used Blender 3.6 and the addon to export to nif. Then I created Meshes folder inside data and put the nif model there. I created a static world object and selected the model from the meshes directory. After drag and dropping into Riverwood cell I see it as invisible. What am I missing? This should be easy basics.
So, the letter to start the Vigil Enforcer Armor quest is on the table in the Hall of the Vigilants. Problem is that I can't interact with it.
Fixed it by putting a plate on top of it.
The Solitude tileset is pretty annoying to work with, so much so that you can tell the original developers had to resort to kitbashing in many of the interiors. Honestly I would just plug it with something, any piece that you think can work if it's just that one spot. A rotated beam or column, trim piece, etc. No shame on doing so, it's a common practice in level design.
Good idea, I might scale down and rotate some pillars to fill the gaps
So, not sure if this is a bug or not, but I can't plant any of the Rare Curios plants. Tried planting them outside Lakeview Manor, no go. Tried planting them outside Tundra Homestead, no go.
guys are there mod that persistently show subtitle for npc dialogue even when i'm far and go away from them?
Mods added to my Skyrim ps4:
Multiple followers system
Mount for followers
God of War 1 and 4
Jon Snow (2 versions) Game of Thrones
Robin Hood (2 versions)
Geralt of Rivia (3 versions) + equipment
Dante Devil May Cry (2 versions + monsters and equipment)
Lord of the Rings + Hobbit + equipment for some notable characters.
Aragorn Lord of the Rings (2 versions)
Giant dragons
Bigger giants
- Giants
Frost Giants
throughout Skyrim
Giant Titans
More bandits
Vampire encounter
Encounter with Lord Vampires
Lord Vampires a little bigger
flying vampires
Encounter with Gargoyles
Encounter of skulls
Werewolf encounter
Encounter with Thalmor assassins
Encounter with Assassin Rogues
Werebear Encounter
giant crab
Giant killer fish
Tree monster (Ent) that is only bigger in the game.
Isle comics
Mirage Isle
-
Patrollers in cities
-
Nordic soldiers in cities
-
Population in cities
-
custom weapons
Multiple Rings
Revive NPC
-
Dungeons
-
grams and improvements
Thor
Loki
and a few more things.....
Hello
So, I've downloaded and installed about 53 mods via MO2. But, out of curiosity, I wanted to take a look at Skyrim's built-in mod organizer. Every single mod I downloaded, some of which are only available on the Nexus, such as Immersive Armors, was listed in Skyrim's in-game mod organizer. Is that supposed to happen?
Yes, you'll see all your mods in the Skyrim organizer. I just launch through my mod organizer (I'm using Vortex, not MO2). Also, launch through the script extender, if you're using it.
Should the LO in the Skyrim organizer match the load order in MO2(or Vortex)? And is it even safe to manipulate the load order in the Skyrim organizer?
I'm not sure; never made a comparison to see if they're the same. I do know that when I launch through Vortex, it opens and runs fine. I never use the Skyrim organizer to adjust load order. I assume that when I launch through Vortex, that the load order as specified by Vortex (which is created by LOOT, plus any special load order rules I may have had to set up) is used. So far, I've had no issues.
Is skyrim still recommend?
Just as fun as it ever was. And still the most active mod community I think.
Death Consumes All 2.0 is now available on Nexus!
Features:
- Livia Salvian as your follower, a beautiful yet stubborn noble knight, whose personality and beliefs you can shape throughout the journey. Romance and marriage possible.
- 30-hour long questline similar to Hearts of Stone, with an emphasis on choices, roleplaying, character building, and multi-ending.
- A plague system that simulates a real epidemic. Infected NPCs may spread the plague to the others.
- Epic battles and sieges against undead, men, and otherwise.
- Over 17 Quests, 6000 Lines, all fully voiced.
- New lore that completes the missing parts of 4E.
- Completely original, atmospheric soundtrack composed by talented Setesh Vera
Difference from 1.7 (the last version pre-revamp):
- Completely revamped most of the original quests to give them much better flows, storytelling, and writing
- New quests with deep storytelling and diverse choices
- Better designed and balanced encounters and battles
4 Rigorous bug-fixing - Improved voice acting for some characters
- New introductory quest with much better flow and storytelling
50% of this mod's donation points will be shared with the Doctors Without Borders to combat epidemics in real life.
Why is there like nothing being ported to Xbox because it’s been dull asf for the past 2 months atleast
You must have been sleeping the past 2 months
sort by new or recently updated on the website, a lot of new mods appear
Looking for a mod pack that focuses on Graphics, magic and has hundreds of hours of new content. It also needs to have regular controller functions. Any ideas?
Exactly 399 new mods in just the last month.
@timid harness If you're on PC, take a look at Jaxonz Positioner or CD Cooley's Decorator Helper. Both will allow you to stick things to walls, on shelves, in cases, lock them in place, resize them, etc.
Anyone know of a easy mod to become chieftan of the orc clans via a brawl to the death or fight mechanic? Needs to be easy to port to playstation though
I have Wabbajack connected to Nexus and I have the premium version as well. I’m downloading lorerim and it is just slowing downloading everything. Like it’s never gone this slow for me before.
That doesn't surprise me. Depending on your Lorerim configuration you may be downloading as many as 4000 mods at once.
I am lol
what's this
Has anyone used the
Xbox
Mod
World of rudra
just tried that with my vr modlist - it's here to stay
There’s also a too much grass patch too which you can use alongside both
What's the best setting for cathedral weathers to work with ELFX interior s? Rather curious
Does anyone know how I can fix this? - I tried verifiying game files and I have reinstalled the previous player character mod I was using - Males of Skyrim [SFW] over the top of a couple armor mods. - I am in Skyrim VR
Possibly an issue related to the Player character. These are often very generic crashes that are difficult to diagnoze from the log. You can try to think of any mods that are affecting the player character, especially at the moment when the crash happened. This could include animation mods and mods accessing the player record directly, as well as more indirect mods.
Unable to identify a culprit plugin from this crash log.
The following record might have been involved in the crash: formid: 0x00000014.
If you are an advanced Skyrim modder, you can use a tool like SSEEdit to see more information about what record the FormID contains and which mods are accessing it.
I used crash decoder.
I found the issue - some buggy guards mod that changes their uniform.
for a mage the mods i wanted were Ordinator and what else? been a loonnnngggg time since I used mods
How would we possibly know the mods you used previously. But if using Ordinator I guess just use the full OG Enai suite of mods.
for a mage, what mods besides ordinator should I use
All Enairim.
ok ty
Are the Bethesda servers down
I tried that once. Didn’t go over so well.
What happened?
Yea I prefer Simonrim too. But nothing wrong with Enai’s mods. Both are great options just personal taste.
Let me just say… my PC tower pooped.
Not because of any Enai mods…
It was a combination of Enai’s mods and something else. Other than that, you don’t wanna know.
I’m trying to find a mod and can’t remember what it’s called, basically you have a son from a previous one night stand, he’s dumped with you, he’s rather chubby, useless and can’t be left in a house (basically a permanent follower) does anyone know it?
Hello! I am working on a custom voiced follower mod and its my first attempt ever in the creation kit. I followed Joseph Russell's guide on youtube (He is a wonderful man and a godsend for it) and I am trying to learn how to properly package my mod so that my friends can play it. DM's open! any help or advice would be appreciated!
I love SimonRim for how well balanced it is and I don't think I'll ever go back to vanilla or EnaiRim.
Are there any good mods for magic effects? (preferebly compatible with VR) - And any decent ENB that is performance friendly?
okay i'll take a look at that
strange rune, flame vfx edit, lightning vfx edit, summoning portal vfx edit, healing vfx edit, frost vfx edit
Im currently doing a Vokriinator, Odin and Apocalypse pure mage. What is the correct skill order on any build?
Hi, I am going to start a master's degree in digital cultural heritage, and I wonder if there are any academics who used the Creation Kit to recreate real environment from photogrammetry or laser scanning?
What would be the advantage of using the Creation Kit over a game engine such as Open3D, Unity or Unreal Engine?
I use the creation kit to escape reality.
I want to use it to preserve the past from the reality
guys are there mod that add fantasy object inside or outside city? or maybe landmark?
tempered skins are really good
high elf chad
What's the difference between 1k and 2k mods?
I've been looking into an alternate dwemer armor on xbox that also meshes aestheticly with Wraithguard
just difference in quality. 1k if you need space, but armors are more preferred at 2k
anyone keen on porting a small oldrim mod for me?
I remember a mod called Aduras merchant mod am guessing it's no longer available for xbox. Cana find it at all
I used to use that in oldrim. It was pretty cool. Arthmoor's Storefront will give you some of that functionality, and selling off vast hoards is quick and easy.
I know about that but that's only if you have a spouse. Not for me tho since am not marrying anyone lol
Hi! I'm new to Skyrim modding and just installed the Elmorim modpack on Wabbajack, which includes MCO and Valhalla Combat mods. My character can’t block attacks with a shield or sword, but can block with bare hands. Does anyone know how to resolve this issue?
Anyone know which file to delete so I can make Better Males SFW?
I need help with making a patch.
AFT (SE AE) is a great follower(s) mod. However, there is an issue that comes to in between that mod and the Wild Horses Creation.
I have the anniversary edition and thus the Wild Horses creation is installed. There is a problem, however. From what I’ve read, honestly, this mod conflicts with the wild horses creation. The conflict involves where I, and other players, have gone to tame the horses multiple times, and when trying to “register and rename” one horse, it just stays as “wild horse”.
The MA himself states "this is not a bug. It does not interfere with..." and so on, and also says it would require an extensive rewrite.
Two other people have had this issue and thus proves it is, yet he still gives the bug report the 'not a bug' status. He also claims, referring to me, "His mod made changes to the game not AFT.".
Apparently, AFT DOES INDEED make an impact on the game. It does, and I'm being honest, work with the Wild Horses, but it just strictly bugs up the 'rename horse' function.
I'm not here purely to rant about his mod and the bug. And I'm not being adamant either. It's just true.
Can someone give advice on making a patch, like through xEdit or something?
Hello people, is modding the game of someone (like a service) a thing ? Let's say I'm too dumb to mod and I want you to do it for me
What do you need advice about tho? You can install SSEEDIT select the mods and load it with the main game and you can see where the mods are possibly conflicting. By hitting apply filter show conflicts in SSEEDIT. There is a good video guide on youtube by biggie_boss called Make a Patch. That would go into more detail
@pine crown FYI https://creations.bethesda.net/en/skyrim/details/410c6166-dd0c-45fd-b487-17dd7987173b/Cut_Content_Collection
A collection of mods that add cut content i did not create these only a few are mine simply combined them to save space in loadorder on xbox.
Requires Unofficial Skyrim Special Edition Patch Project
Not compatible with any mods that add cut or unused content
Mods Included so far
-Cutting Room Floor
-Windhelm Re-Cut the pit
-Bloodhunt
...
Thanks, I'll file a report.
I currently have a code like this, using RemoveAllItems https://ck.uesp.net/wiki/RemoveAllItems_-_ObjectReference
ChestREF.RemoveAllItems(akTransferTo = Game.GetPlayer())
which does not work. The items are not even removed nor transferred. What gives?
Yes, I have checked that the property is filled as I have successfully MoveTo the container to the player to test whether or not the issue is about loading the object
@pine crown file a report, why?
A compilation of Showcases from the Tes renewal Skyblivion Project
Link to discord: https://discord.gg/skyblivion
Music is The West Weald Composed by Marius Schlichting and music by Jeremy Soule
Sources
Ebonyblade: https://www.artstation.com/artwork/X1nxza
Statues : Mandragorasprouts
Chapters
Legacy boss battles 0:00
Morihaus statue 0:55
Pery...
Are you just trying to remove them all to a container? You should be able to click/target the item in console to get its ID then
player.removeallitems IDnumber
But it's been a while and I don't have access to my PC. I would jump over to UESPs "Skyrim Console" page to be sure, and if course save first.
No perms. Along with most of the other mods in the bundle I think. 🤦♂️
makes me wonder how much of other people's mods are in their other uploads 
I think most other their other stuff is their own work. Unless they also ported it to Nexus from somewhere else.
that's the thing. once someone is willing to wholesale upload other people's work without batting an eye, it makes you wonder what they mean when describing another mod as 'similar to' or 'inspired by', etc.
Hey, Skyler. Ifyou don’t mind me asking this, in spite that I know you’ve been ‘working on it’… when is the big update for Debug Menu planned for release?
So when something is marked "Moderated" what does that actually do?
Seems it removes it from search results, possibly pending a moderator review from being reported / reported enough times, according to some of these threads on the matter. 
No mention of it in the site's support articles or ToS, though.
Blocks it from being downloaded as well as what Skyler said
Yes, but it's a script in a mod
I wish someone would make a stealth focused Creation mod (like Thief games) that added water arrows, extinguishable light sources, AI that can relight light sources, better AI companion stealth functionality etc
Ah, my bad. Thought you were trying to do console commands.
Hello. Does anyone knows if these mods together are compatible?
Blade and Blunt + Locational Damage + Know your enemy
Follower Dialogue Expansion: Illia 3.0
3.0 expands Illia by another 290 lines, including:
- Quest awareness for the Thieves Guild and the Dark Brotherhood
- Banter with Aela and Jenassa
- Weather awareness
- New romantic greeting for the player IF MARRIED
- An emotional dialogue if she is turned into a vampire in the Volkihar quest "The Gift"
As of 3.0, Illia has 918 lines expanded, making her a super follower like Aela and Jenassa.
Patreon for early access: https://www.patreon.com/c/anbeegod
My Discord community: https://discord.gg/k9W3N3q
3.0 expands Illia by another 290 lines, including quest awareness for the Thieves Guild and the Dark Brotherhood, banter with Aela and Jenassa, weather awareness, new romantic greeting for the player IF MARRIED, and an emotional dialogu...
stupid question, does paid mods disable achievements still
not stupid. but yes unless it states that they are acheivement friendly
drats gotta wait for them to change it then
yeah. it's more of the mod maker who has to do something. I'm waiting for darkshades starfield skill mod be achievement friendly & someone said theyre working on it. Plus hoping someone finally does achevement friendly body changes in starfield. I wanted to play as a space faring neko sigh
I wanna buy that vale mod
@tacit flint Go to Helgen. In the inner courtyard, where you would normally stop to choose whether you're going to follow Hadvar or Ralof, look back left, in the corner. There should be a burnt corpse with a journal. Take and read the journal. If that doesn't unlock your quests, try entering the cave to investigate. Remember, for the alternate start mod, you want to walk to it from outside, Not through the fort.
my snow elf mod could have Penitent in it hmmm
Anyone who uses Ars Metallica know what perk is needed to craft scimitars?
Also, does anyone know a good Ayleid race mod for xbox?
Scimitars aren't craftable in Ars or in the vanilla game.
But there's usually one laying under the wrecked boat outside Dawnstar.
So I tried a Tsaesci race mod and it wasn't great. Anyone know if Lost Races of Nirn is any good? There are three races I'll try, but idk if the mod itself is worth trying. (Already have a snow elf and dwemer mod that u enjoy)
I can't give an opinion on it based on personal experience, but you can always test it on a new character.
True...
Can you get to https://help.bethesda.net/#en/answer/57786 ?
That's a major no... it also overrides my other snow elf mid, so a double no
Lost Races is actually pretty good, BUT is inferior to any individual race mod (like the snow elf one)
falmer temple mod concept for my WIP Falmer city dlc idea
The sea elf skin tones are blinding lol
yeah... it's better on PC lmao
I wish I could find a good tsaesci race mod on xbox
your best bet is ESO red eyed imperials <\3
Frak
honestly though I think it's just because unfortunately tsaesci aren't nearly as popular as the other races, and Bethesda won't show us much of the entire other continent for a long time
Is there a good standalone Ayleid race mod on xbox?
Heyyyy, not bad for a concept. Looking forward to seeing more.
whats the best wabbajack modlist for skyrim thats under 350gb?
looking for one like LoreRim but smaller (tried LoreRim and didnt have the space)
currently looking towards nordic souls, but want to see the opinion of others who are more experienced than me
would go for living skyrim but I dont know when it will be out of maintenance (plz tell me if you know!)
meanwhile Xbox players under 5 gigs
@dusky anvil basic city idea I'll expand and refine, like move the walls around for example
oof
i think skyrim together mod broke my game with trying to unlock door with golden claw 😦
Even rad! Hopefully you'll be able to pull this off. Always ask for help or advice if needed.
Good luck. :>
ty lol
Anyone able to help me out with blood suckah on xbox? My main issue is the moon texture that was bundled in makes the moon stupidly huge. Tried out voids tamrielic moons to overwrite it and it didn't change the size back to normal. Any other moon mods on xbox AE that actually work to fix this?
anyone know when living skyrim 4 will be out of maintenance?
Hey guys, so I’ve been modding Skyrim for a while on console and PC gamepass version. I’ve finally got the steam version and I’m wondering how I mod the game now, do I still use the creations menu and download mods from there like console or do I download them from nexus and add them to a specific file? If the latter what file is that and how do I do it?
Vortex will do it, if you want to use a mod manager, but you can also do then manually if you like. It just makes a mess of your data folder, which mod managers help to avoid. I use wrye bash to activate and deactivate. I'm told it is also a decent mod manager but I haven't experimented that far. I would at very least look at some YouTube intros for vortex, wrye bash, and Mod Organizer 2. See what speaks to you.
I’ve looked at my Skyrim files but there isn’t a folder for mods, do I create my own folder in there? Because when I go on to creations on Skyrim it has my Xbox mods from Bethesda.net and I’m confused on how I use mods from nexus.
The game looks exactly like the Xbox PC version, which doesn’t let me use nexus mods
Hey, im very new at modding. I installed True directional movement and now whenever my character jumps, it locks the movement while on-air, (im guessing its because the jump animation itself is still vanilla), making it harder to traverse terrains (especially the classic jump-your-way-to-mountains). Does anyone know any jumping mod that complements the fluidity of TDM?
Your common steam install is going to be something like c/ program files (x86) / steam / steam apps / common / Skyrim special edition/ data. When you download and install a mod manually, data is where the .esp file ( the mod plugin itself ) ends up, and then any assets may be in a .bsa archive right there with it, or in separate folders that vary by how the author set them up, though commonly separate "meshes" and "textures" and other folders will appear and become populated by portions of various mods. Sometimes the author creates a radically different file hierarchy, though, which can make manual modding a mess. Some mod managers keep mods in separate places, allowing you to add and remove them completely. If you go manual, data is where to install them, once they've been downloaded and extracted from their rar or 7zip archive. If you go mod manager, each is slightly different but should show you where they've put things.
heard something about the mod limit for Xbox was raised at some point, is that true? Does that mean ESL mods no longer count towards the mod limit on Xbox?
Correct. Same as PC now.
Just still have the 4.96ish limit 😡
... I just gave permission to someone who wanted to merge my mods for Xbox due to the mod limit. They're ESL mods...
Still beneficial to combine where you can to reduce mod count as that can still affect performance. Just not as critical as it used to be.
Alright, thanks.
"It doesn’t matter how many mods of the 220-230ish that are ESL in a load order, it still causes issues when you approach that number of plugins on Xbox"
Is that true?
Yes, the issue usually becomes apparent at about 250 mods, ESL or not, some have reported the issue at 300 though.
Are you sure it's not the reference handle limit?
(It's fixed by SSE Engine Fixes on PC.)
So do I need to manually put the mod into the mod file, or will that happen when I download the mod from nexus?
Might actually be this, but I'm not sure as merging has fixed the issue for me
No one really knows for sure. Lots of speculation. Some say 200. Some say even 150. But I think it comes down to more of a mods used issue. Some mods are heavy and some are not. That can add up. So who reallly knows.
The thing that Is definitely true (and highly frustrating) is that the biggest impact for large load orders is that the load order menu starts crashing with long load orders. Becomes mostly unusable at some variable/high number. Only solution is to modify load order offline.

If you're using Vortex, and use the "download with mod manager" button, I believe it is automatic, but don't quote me on that. I'm still a manual dinosaur. When you just download them normally, they should be in a zipped archive, and land in your normal downloads folder, or wherever you've told your pc to put things.
You'd need to extract them using something like 7zip or winrar, determine which files within you need, and manually move those to data. That can be tricky but most authors do a pretty good job of packaging them so you can spot the optionals, or version specific files.
Whatever you do, save before each install, in case you need to undo. I'd suggest saving all your archives too, if you have the space, because things change/disappear, etc. Also, if you're removing an old version to replace with a new version, they may not have the same number or locations of meshes, textures, scripts, etc. and it's sometimes helpful to look back at the older archive to see where everything went, so you don't miss something that should have been removed and end up with crashes or problems.
Don't let this daunt you, because modding is a blast, but there is going to be a lot of learning involved.
At the end of the day, I don't use vortex because I was already hopelessly quagmired in manual files, but for someone just c starting, I'd suggest using one of the common mod managers, to save yourself some headaches.
I wasn’t planning using a mod manager, I wanted to do it manually, but seems a mod manager is better
Depending on the mods I'm using, my LO typically starts trying to juggle/randomly disable mods without telling me sometime around the high 170s, and then once I hit 180 I have to make sure I don't have to go into my actual LO to rearrange stuff or it's all but a guaranteed CTD.
Again though, this isn't for all of my LOs, just for like you said, the ones that have mods that demand a lot of attention from my console, etc.
I wouldn't say a mod manager is "better." It depends on user preference and comfort level with manual installation. I install all of my mods manually. I've been doing this way for 23 years, ever since the first mods came out for Morrowind, and that's how I feel comfortable doing it. Besides the Creation Kit I typically use two utilities: Wrye Bash to sequence my load orders and XEdit to clean and check mods for conflicts. But everyone needs to do what is most comfortable for them. Some people like automation, I don't. Neither way is better, in my opinion.
Okay, a lot of information, the one thing I still don’t know is, what to actually do from start to finish other than go to nexus and get mods. I’ve only ever used gamepass version where every mod was on Bethesda’s own creation option and it does it all for you
urghhh the hyperfixation urge to get a load order and play gwah
Any expert music modders here?
I'm afraid I cannot help you to play "Insane in the Membrane," while Vigilant Tyranus is driven mad, during the House of Horrors quest.
I'll save that for my next protect
What is the best visual and audio overhaul mods? I haven’t played Skyrim yet and want to make my first impression as great as possible
You haven't played yet you want better overhaul mods?-
How dare you- /j
Theres some good one, ill get the links for em
Just graphics and sound
I’ve played fallout nv and 3 enough to know that a game even older would most certainly need a facelift
I know I know, im just messing with ya
https://www.nexusmods.com/skyrim/mods/4929
A couple to start :p
Oh and make sure you get any required mods prior to downloading any mod :p
Ok, thanksies!
mhm!
Is Nordic UI still usable with the current AE update?
guys do strange rune have timer setting to when runes appear and disappear?
Anyone know that one meme image of the guy wearing the Alice In Chains t-shirt in Skyrim meme? Yea well I need that mod anyone know where I can download it
I’m on Xbox btw
Does anyone know how to mod Skyrim?
I have a bunch of mods I want to add I got from videos and suggestions, I just don’t now how to implement it
Has any of the Playststion users checked out the Sofia port for us PS users yet? I want to know if it is worth it?
Whatcha need help on specifically?
Does anyone know of any mods that add a royal set of clothing?
A chainmail loincloth and the mask of Clavicus Vile are the only clothes the dovahkiin needs.
Unless the dovahkiin wants to be High King or Queen
Then everybody would be wearing chainmail loincloths and masks from the exclusive Clavicus line, in no time.
pc? download MO2 and LOOT there's plenty tutorial on youtube
What’s loot
I’m thinking of using vortex mod manager
load order optimization tool, simply put it help you arrange load order of the mods and detect missing master files, very helpfull if you have tons of mod active
And vortex doesn’t have this? I thought the mod organizer guy worked on vortex
either's fine but my personal recommendation is MO2
vortex included LOOT if i remember correctly
Does mo2 work better for fallout compared to vortex as well? I’d be using it to mod both Skyrim and fallout
Does that give it an advantage over mo2?
it does
dunno about fallout, never play it
Great game
Not really, no. MO2 includes a 'lite' version of LOOT by default, and can run the full LOOT tool as well if installed standalone and then launched using MO2. Personally I consider Vortex's choice to run LOOT automatically to be a downside rather than a perk. 
I use MO2 and it’s so much easier I find
What even is loot
Load Order Optimization Tool. It's used to try and help resolve mod conflicts born from incorrect load ordering automatically, but mainly relies on user reports for the automatic load order rules. Thankfully it also has the ability to set manual ordering rules so it can retain specific mods loading before/after others after having it perform a sort.
I’m kinda confused on installing mo2
I watched the tutorial but I’m still confused
You might want to watch a different tutorial, then. Some are better than others.
Can I get SKSE on Nexus?
I think I can, is it SKSE64? As the mod I want to download says I need SKSE, but SKSE64 page it doesn’t show that mod as needing it and I’m confused
Also, what do I do with an unzipped file? Do I stick it in data or mods? The file has one .esp, then a folder full of .pex files
The mods that use it have to be manually assigned iirc.
Just go by what each particular mod says about its own reqs as a result.
Well I’m not sure how to do that, but downloaded SKSE64 through nexus/vortex so hope it works
The one on nexus might be correct, but tbh I'd just go directly to the SKSE silverlock page since they have their own website.
How do I change to map type after downloading quality and vivid maps? I’m trying to change it to paper
Did anyone use the Mark and Summon NPC Friends Mod ?
Or can someone give me a good Mod for getting NPC followers? I tried with AFT (Amazing follower Tweaks) but there you can not add lists to categorize the NPC you marked
As I recall, you only want to get SKSE from the source, silverlock.org.
A dev (ianpatt) uploaded it to nexusmods around ~2019, it's exactly the same file as silverlock. If it was impostor/impersonator it would definitely have been removed by now, there are over 2M downloads on SSE page.
What are you struggling with
The terms people are using is kinda confusing me
Like what do they mean don’t change the path unless xyz (it was for a mm2 installation guide)
Is there a mod that adds more corrior notes that he can randomly give you like "remeber switching to your secondary is faster then reloading" or something like that.
Do you mean like portable and global instances?
Huh
When you set up MO2, you can either set a game up as a global or a portable instance
We choose global right? So we don’t have to install mo2 every time we want to mod a game?
I personally use Portable because I only mod Skyrim now
Ah ok
What determines if an enchantment can be learned/crafted? trying to make a mod that teaches the player certain enchantments when they reach a skill level. So for example, Fortify Archery at archery 50, then Zephyr's Draw Speed Up at 100. Or Fortify Block at block 50, and Spellbreaker's Ward effect at 100.
Learning enchantments is not specific to the power of said enchantment. You either know how to use that enchantment or not. The power of the enchantment is based on skill level and soul gem type used.
Not what i was asking. Specifcally, how do i figure out which enchantments can be disenchanted, and therefore learned? The numbers where only provided to illustrate how i want to teach the enchantments in my specific mod. It seems the learning itself can be an SKSE function.
Gotcha. Sounds like you are making a different system than vanilla. I’m not sure how to answer your question. There are mods that make all enchantments learnable as there are some in vanilla that you can’t. So if you want it to be all you should be able to make that happen along with your other changes.
I dont want to make them all learnable, nor do i want the player to be able to disenchant unique items. I'll clone the relevant effects if I have to, but I want the "skill level 100-learned" enchantments to be only from reaching 100 in that skill. So not from the unique, and not found out in the world either. It's intentionally different from vanilla because I've gotten a little tired of not finding the "fortify X" enchantments before i hit the higher skill levels. Tying it to skill level means it's guarenteed to learn that enchantment, and the skill 100 unique enchantment is more of a reward.
I can't believe thar Sofia is fully voiced and on playstation with no greyface either.
Who is next? Ingio?
I was about to post in #1087805579399004210 about parts of my game being in Spanish before I noticed that I had downloaded the Spanish version of the Unofficial Skyrim patch😭
I need help with something.
I'm in a dilemma.
I'm trying to port a simple patch, yes simple actually, to Xbox. It works completely fine on PC, but even with .bsa's and so on when porting the aforementioned patch, it doesn't work. No, I'm not using SKSE or anything that the green light can't support. Over in HoY's server in Discord, Kynkaid stated the reason why, saying "Just to confirm, you made this in Xedit and tested on pc. Then loaded it into ck to upload to xbox and it doesn't work. Right? ... Then I think I know what you're problem is then. ... In Xedit you can do things that you CAN'T in CK. So when you loaded the mod into CK to upload, the relevant records/changes you made "NULLED" out."
They said they doesn't know of any workaround. So, here I am trying to see if anyone else does.
Anyone have recommendations as to making the mod compatible with CK?
Struggling ATM
Whenever i try and walk away from whiterun (In this case I'm going through bow of shadows quest so need to go to halted stream)
and whichever way i go the game just crashes. I have no idea why
and this is an otherwise very very stable LO. Not even frame drops anywhere else yet but always crashes
Small update: I CAN walk east towards honingbrew meadery. it only seems to be west and north the game doesn't like
aannnddd I can also go north up the eastern side past Tundra Homestead?
What mods of yours touch that area? You may have two mods that both edit navmesh, or something like that.
only one to my knowledge
just JK's Skyrim
I have mods that edit western watchtower and pelagius farm but not places where the game is crashing
You'll probably want to get that crash debugger thing so you can get a more detailed log. Navmesh issues aren't the only way to get crashes. You could have a bad script, null pointer errors, that sort of thing. If the log doesn't give you enough info to go on then you'll hae to do some painstaking one-by-one mod tests.
cant do that. console
Ah. Well, one by one testing may be your only shot then.
rats
It can be a pain for sure. You could test in batches to try and speed things along. If you can reliably reproduce the crash with your existing mods each time then that's a good starting point; start a fresh save and test say half of the mods on, half off. If you get the crash, then the half that are enabled are possible suspects. Repeat until you narrow it down to one or more culprits. Then you can test the overall setup again with the suspect mod(s) off. If no crash, you may have your answer, or at least one mod that is not playing nice with some other mod, etc.
got it
does anyone have a minute to talk / vc while i screen share to help me figure out how to fix my mods
none of it is loading or working after installing and setting everything up
ive downloaded everything but when i launch it doesnt seem to load the mods????? because i start new game and it doesnt operate my SkyUI or my alternate start just the same original horse ride bullshit
im on the verge of a mental breakdown i stg if this stuff doesnt start working
There are video tutorials on YouTube detailing the process. You may have missed some steps.
someone please help ive gone through every other non 1on1 me specific resource i can and no fix yet
has anyone had an issue of skyrim disabling stuff inside itself?
I only have access to my phone so wouldnt be able to 1 on 1 but are the mods checked off to run? Downloading and installing is part of it but they also need to be activated.
i have everything downloaded and enabled, everytime i close vortex and reopen all my plugins are disabled and have to be manually enabled again... also when i launch through the SKSE button in vortex it does not warn me of any issue but go to creations load order in the game and everything is disabled there and has to be manually enabled everytime.... im losing my freaking mind
Hmm. Are you running SSE engine fixes by chance?
i have it in my list yes
You might double check it's settings regarding achievements
can i remove that and be okay??? i tried doing the achievements false fix thing and it just reset itself back after having to restart vortex
You can remove safely as long as you're song a new game. Outside of that, I'm afraid I'm not much help as I don't use vortex, but I would post the question in the nexus forum for vortex.
Very likely others have had the issue and you may find a fix in the comments
- starting
-_- autocorrect
Look for something along the lines of ' vortex disabling mods on close'
Just a quick little PSA for everyone else --- SSE Engine Fixes IS TRASH.... got rid of it and everything works like a charm so far now
Glad you're up and running.
ummmmm
@craggy turret you got advice for one more?? anyone ever run into this?? i can make the punching noise and everything but character frozen af
SSE Engine Fixes is not trash; you just don't know what you're doing. Some very talented and giving authors put hard work into that mod, for free, for all, so mind the slander. 
correction: it's not bad just seems to have a major unknown imcompatability with my mod list for whatever reason
If you would put the time and effort into patiently following the ample tutorials out there for setting up a mod install properly you would not be having this much difficulty.
for those willing to actually help me at the moment with my few small issues.... anyone know how to fix this broken/frozen character model thing... for reference purposes i do have a combat overhaul mod, truedirectionalmovement, and FNIS installed in my mod list in their correct order without nothing being mentioned in descriptions about them or in LOOT sorting notes about said issue
Got the patch to work!
what patch?? is it a patch for animation if so i need it... ive deleted all my animation related mods trying to unfreeze and be able to use my character and no luck so far
FIXED IT.... apparently combat overhaul and FNIS do not work together
Nooo…
That I have never seen before.
I figured it out... so far atleast....
@spark mantle are you the guy that made Narrative Loot?
hello everyone i installed a bunch of mods on my game a while back but didnt test them
and i started the game a few minutes ago and after a couple of dialogues the game went completely mute no menu sound no charcter sound
does anyone know whats the problem?
if you have any mods that work for dialogues it might just be that the mod doesn’t work properly or it could be that it’s mixing with another mod you have
hey everyone
when a mod says install main file and overwrite conflicts does it mean have the one you just installed load before or have the other more prominent one (FNIS) load first and overwrite it
anyone have advice on to what mods might be an issue... noticing that enemy detection and reaction ranges are off..... able to hit them with my bow and no reaction until i get close enough
Is a 3050ti with a i5-12500h enough to run Rudy enb?
pssibly nevermind.... maybe just that one spot being buggy cuz bleak falls barrow enemies are acting norma
i wish i could answer this for you but i have no freaking clue
Modding noobs 4 life my brother
There is this one crash log mod that gives you a log of your game crash
what does the error mean to the right, and how so I fix it?
"missing EOF at scriptname"
The EOF error means that you're missing an event or function.
Hey im planning on downloading shattered Skyrim on xbox do I need to uninstall my Creation club content?
It has AE in the title so I would assume it requires some or all CC.
Does it? I haven't noticed
The Nexus page says "Skyrim SE/AE" so I assume it ought to work with either Special Edition or Anniversary Edition (AE is essentially just Special Edition bundled with four Creation Club mods).
AE is all the creation mods+ SSE
On SSE you only have access to the 4 free CC mods
Well, yes and no. Aside from people buying the individual CCs back when the CC program was still running, several CCs were periodically given out for free on bethnet so people who (for whatever reason) haven't gotten the AE Upgrade might have more CCs than just the 4 that were bundled with the SE update that introduced AE.
Huh interesting
Or you can even pay for individual cc still right?
Yeah, if you don't have AE
The whole AE marketing ploy is confusing to so many people.
Cut me some slack, y'all. I still have trouble timing my bubble gum with my footsteps.
People do that? 😂
Do what?
the message answering that question is... literally right there
I'm sure it doesn't cost you much to refer to the message above
Howdy gang
When you're a master of sneak, but your flame atronach can still see you.
im trying to install dylndod, and i keep getting this error message when trying to run tex
[00:08] xEdit Background Loader: Fatal: <EAssertionFailed: Assertion failure (E:\Delphi\Projects\DynDOLOD3\Core\wbImplementation.pas, line 19269)>
what does this mean? and how can i fix it?
Not sure if this is allowed here, if it's not ill delete it, but can anyone help me with reading a crashlog? I have several but I have literally no idea about what to look for. I want my game to stop crashing in Helgen 😵💫
There is a crash report interpreter website online
really, where?
Try this one: https://www.skyrimcrashdecoder.com/
Don't get your hopes up too high that it'll pinpoint the problem though.
Does anyone know why I can't get bleedout dialogue to work?
I unfortunately can't go back to provide more details as requested, as it was awhile ago and I just want to check in case it happens again in my new playthrough...
Does anybody have their game crash once they're captured for the "No One Escapes Cidhna Mine" quest? At first, it crashed halfway through the first line I heard after being teleported to the mine... rebooted and the game crashed on the loading screen... anybody had a similar issue but found a fix?
I've already tried... reducing my inventory load (id read it could've been too much for the game to remove. No luck), workarounds for the quest items in my inventory (i was too dumb to follow any leads there), and checking conflicting mods (i didn't see anything flagged. Again, this was awhile ago and unfortunately I changed my mod list... I understand if I can't be helped, but i figured id ask in the small chance it's something I missed)
Thank you!
Undeath needs an update with the philactery on Xbox it’s not working as intended
Also equinox-temple of meridia needs an update as well
As we cannot enter dialogue with equinox or none in the mod
I keep putting those 2 armor mods where they belong Bethesda keeps putting them there towards the top. Why?
Are you editing the load order in offline mode or no? I've heard repeatedly that on xbox your load order can get shuffled around if you're online while doing it, and that managing it in offline mode is the main workaround for avoiding that.
Thank you. I will try that later today. 🙂
Didn't work.
Can anyone direct me to where I can get SKSE for 1.6.640? Is it out even? I've tried all the official dls, the most recent ones and not so recent. But as soon as I port them into MO, I gotta mess around with the <data> content-tree to no avail 😭 I don't know if I'm doing something wrong, just suck at this, or am too much of a noob to be modding :<
If its not out yet, I just want to be sure before I make a fool of myself further 😔
That's SKSE's official site.
I've tried the latest three versions... no luck. :(
I bought the game off steam, if that makes any difference, and it's fully updated. LOOT brought me to the site too
1.6.1170 is the most recent version on Steam, and on SKSE's website is the first link.
You may want to look up a video guide for setting up Skyrim in MO2. You may have missed a step or two.
You also need to be sure that when you launch Skyrim in MO2 with SKSE that you are launching via the SKSE launcher instead of the Skyrim launcher or executable file.
I will look into both of those and try, thank you so much!!
Maybe they are flagged as master files for some reason.
im having a strange issue with aretino where he has no voice, theres dialogue between us but he has no voice i have a mod bundle thats adds him being adoptable but idk what do really do
is there a patch or something i can get on xbox?
Because Xtudo uploaded them as .ESL (not ESL flagged .ESP) files while he ported them, they go between the .ESMs and .ESPs
Follower Dialogue Expansion: Rayya 1.0
A desert warrior who struggles with her past sins and punishes herself by refusing to be loved.
Features:
- Expands Rayya with 307 lines, all voiced by high quality AI (see the video for reference)
- Quest awareness for vanilla main quest, DLC main quest, Dark Brotherhood, Thieves Guild, Companions, In My Time of Need
- New story-driven interactions with roleplaying possibility
- New romantic lines if she is married
- Approval system
- Location-awareness, including cities and dungeons
- Weather awareness
- Explore Redguard culture
A desert warrior who struggles to find redemption from past sins.
Patreon for early access: https://www.patreon.com/c/anbeegod
My Discord community: https://discord.gg/k9W3N3q
This mod is part of my series to renovate vanilla characters with additional depth and interaction, similar to the other Dialogue Expansion mods.
Features:
- Expa...
When installing dlbella’s blessing, do I have to use cbbe or unp? Is there a vanilla version?
ok so idk what's causing it and it only started after i disabled a mod but now my game won't launch at all
Re-enable the mod and go back to the save before you disabled it?
except i can nolonger find it in the creations on bethesda.net
AI voice again?
uh im very much in need of a mod that brings back dead people because pantea died and i cant return her flute and learn a lesson from the orc bard in the bards collegde expansion
i tried using the cheat mod but i can not find her anywhere
Resurrecting can be problematic. If you're on PC you may be better off issuing console commands to complete the quest and have done with it.
*using
The problem with that is the game itself isn't really designed for bringing dead characters back to life. There are console commands that can kind of manage it, but there still tends to be residual glitches and bits of the game acting like the character is still dead even though they're "alive". Pretty much your best option for bringing dead characters back is reloading a save from before they died.
If you're hellbent on trying to revive the character, then assuming their corpse wasn't deleted and they're a 'unique' character you can usually find the corpse in the "dead body cleanup cell" and use the resurrect console command on it.
You can also try spawning a new copy of her altogether, but certain things that depend on having the original copy asigned to them such as certain quest aliases likely won't function properly.
ah so in short since i am on consle i have soft locked myself
Yes and no. If you're on Playstation, you may be out. If you're on Xbox, there is the Debug Menu mod that might help as it has various console commands, but you may still be up a river, yes.
fantasic thank you anyway
np
Based on Skyler's advice, you might see if the xbox debug menu has a version of the "completequest" command. You can find the quest ID and relevant stages on uesp. I'll link the pc console page, just in cast it helps you find what you need in the xbox mod.
https://en.m.uesp.net/wiki/Skyrim:Console
https://en.m.uesp.net/wiki/Skyrim:Pantea's_Flute
The console is a powerful in-game tool only available to PC players. From the console it is possible, while playing the game, to enter commands that will alter most aspects of gameplay, and it is also possible to obtain detailed information about NPCs, creatures, and other items in the game.
It does have the completequest command but it is a nearly useless command.
It literally only flags the quest as complete but doesn't run any of the quest stage code etc you'd otherwise hope to be done.
If you want any of the underlying processing to get done you pretty much have to use setstage and go through it in the same order as it would normally.
And even then you only want to do the absolute bare minimum in terms of stage setting necessary to get the quest back to functioning on its own and then stop. The more that quest editing commands get used the higher the odds are of creating anomalies in the game state, so it's best just to get the train back on track as it were then return to normal progression.
This has to be from a mod but I don't know which one, I'm looking up and I'm seeing MARS.
I don't remember MARS being in the damn sky.
Possibly, though: https://en.uesp.net/wiki/Lore:Moons#Notes
You can't tell me that doesn't look just like mars in this lighting
I can't unsee it
Try reading the text on the page I linked.
I know, I did, I'm saying it LOOKS LIKE mars, not that it is...
I said I read it
A Compilation of Showcases From the Beyond Skyrim Cyrodiil Team
link to beyond skyrim discord: https://discord.gg/vzC8EDPsQG
Music is Of storms and Apparations by Daniel Ran
Sources:
Helmet https://www.artstation.com/artwork/5vKrkO
Minotuar rags https://www.artstation.com/artwork/nJZ3EK
Chapters
Saints of Cyrodiil 0:00
Cheydinhal Guard helmet 0:...
Hi, i'm new in skyrim modding (pc-edition), i'm tryng to run the "tk dodge re", i think i downloaded all the dependence like the tk dodge se with only meshes and also the Iframe generator RE but, nemesis give me error 1166. Someone could help me with this problem?
I downloaded the eagles rest mod and none of the buttons on the wall are not working. I tried starting over but it still doesn’t work anyone know how to fix
Could someone port
The Elianora The master wizard’s staff ?
Wouldn’t it be neat if Beyond Skyrim as a whole becomes a Verified Creation?
I will certainly play Beyond Skyrim when it is finished. But Lordbound is the mod I'm most looking forward to right now. Zero Period Productions recently produced a terrific introductory video on the project: https://www.youtube.com/watch?v=_szqKPdI_Ko&t=309s
This year is shaping up to be an incredible year for mods, with Lordbound setting the stage to be the first major release. In Lordbound, you'll journey to the Druadach valley, just beyond Skyrim's western borders. As you explore this new region, you'll find yourself embroiled in the ongoing conflicts, and find that your decisions may leave a las...
That would be a perfect idea if it didn’t take up mod space. (Only way it would fit plus a huge bonus not to lose any mod space)
Follower Dialogue Expansion: Jenassa 4.0
4.0 adds another 183 lines to Jenassa, including quest reaction for Thieves Guild, Markarth, and revamped her reaction to the Dark Brotherhood questline, and much more.
As of 4.0, Jenassa has 816 lines of dialogues, making her a super follower like Aela in the Follower Dialogue Expansion series.
4.0 also adds a patch for Auri custom voiced follower.
https://www.nexusmods.com/skyrimspecialedition/mods/120255
@devout valve hey! Im having some trouble with youre ring and scrolls of quest fixing mod on playstation. I have trjed reinstalling the mod, disalbing the ussep, but nothing i do lets me use the scroll to start 'the fate of the skaal' quest. The amount of scrolls i have goes down, but nothing happens. Could you offer some help? :) i would hate to have to sink 30 more hours into a completely new playtrhough as this is a pretty big quest line.
Hello guys How are you? My name is Neto and I speak from Brazil. I'm a big fan of Skyrim: The Elders Scrolls 5, and I follow all the content made available for the franchise officially through the creation club. I am experiencing an issue with the download of the mod made by Arthmoor that reforms the city of Morthal, because when I try to download it I get the following message: ''Couldn't connect to Bethesda server'', and the creation club closes afterwards. And the curious thing is that this only happens with this specific mod, all his other mods I was able to download normally. So, I would like to know if anyone else is experiencing this and if there is anything I should do to download this mod, because I would really like to be able to play with all the mods I bought from the creation club. Thank you very much and hugs from Brazil!!
Hi, this is my first time using mods in Skyrim and I'm a bit lost. First of all I'd like to know if it's better to use Creations within the game or directly use Nexus Mods, since I see that some mods are only in Nexus Mods.
Any tips you can give me?
I watched this and I'm hyped for it as well.
I can't remember the name of it, but wasn't there a mod that added in variants of all the armors and weapons in different styles? Like steel elven, steel orcish or even steel daedric styled and vise versa?
oh wait I think it was Armoury of Tamriel
Oh, also Ish's ars armorum
What am I supposed to do when I get this error when trying to compile something in CK? The EOF part, that is.
"moddin made easier than ever" must've been the hardest lie since "it simply works"
Is there anywhere i can get an easy overveiw of what I need and how to enable mods for Skyrim SE?
The wall of text with no rhyme or reason to it here on Discord really aint helping my dislexya
How do I load SKSE scripts in creation kit?
Is there anyone on Playstation that can help me with a debugger tool?
Seem to have fixxed this issue. Uninstalling Ryn's Western Watchtower did it
i think that means "End of Function"?
It could be a few things ranging from invalid source code, a missing flags file, or maybe even BOM'd encoding of the source text. (EOF: End of File)
I’ve just recently started using Steam version so I can mod properly and I use a mix of Nexus mods (via vortex mod manager) and creation mods in game, as some mods aren’t in nexus (or available via vortex) and are only on creations and vice versa
How do I fix that error?
I dont know what error you have, lack of information. Can you compile other scripts? That would rule out a missing flags file or a misconfiguration with the compiler settings (ini). Does it only affect the script your working on? Then it might be a bad text encoding or a syntax error. Post the script source here and with the FULL error, preferably in text form.
Aye, Fragments are funky. Did you at any point manually edit the script source? For a quest fragment, you would normally edit the code for that on the stages for the quest. Papyrus fragments can get corrupted if you manually edit them.
I'm guessing that the script source is only about 30 lines long...
hey guys
does anyone know how to fix issue of my game keeps resetting to novice difficulty????
I did edit the script source because I assumed "SetObjectiveDisplayed" was in the wrong spot.
Now, if you don't mind looking at this source for example...
The script source had two copies of the same source in one file. I deleted the upper copy. @silver talon
"two copies of the same source in one file"
that is weird
Yea. Unless you did it.. maybe Champollion choked on whatever pex file you gave it?
I may have been responsible for that, yeah. But to say Champollion choked on it, weird again.
Just so you know, it's not the only file revolving around a single unique wild horse.
The file we fixed is based specifically on the Chestnut Horse.
I don't want to burden you with all of them... so, what if I say that I just do what you did to fix it? With the rest of the horse scripts, that is.
Yea, if others have the same double source in them, just delete the extras and recompile it to pex. A script file must match the name next to ScriptName inside the file. A script can only have a single ScriptName which marks the beginning of papyrus source.
I'll keep that in mind. Thanks for your help.
Does anyone know about a debuggertool? For Playstation?
It still doesn't compile
Even the one you sent which I didn't touch
Does the fragment load in the Creation Kit Quest window? The image (Fallout 4) shows something close to what/where you should be editing Papyrus script source. You are not suppose to edit fragment source directly from file, and instead only use the Quest window. Non-fragment scripts can be edited directly, but you have to use them for quest stages.
What compiler error? https://ck.uesp.net/wiki/Papyrus_Compiler_Errors
"missing EOF at scriptname" error
Papyrus fragments are script files that the CK will autogenerate the code for btw.
yeah. that's the reason why I'm trying to compile.
What does the Advanced tab show?
Each of those Papyrus Fragment windows on each quest stage is mapped to the body of a function in the file. Your screenshot looks fine. Where are you getting the error output? It should compile when you switch between quest stages on the window, or close the quest.
I'm only getting the error when trying to compile, as shown in the screenshot earlier.
@honest python this one, when looking at the bottom right
@honest python ?
@silver talon You either still have doubled source in a single file or there is something wrong with your flags file if the compiler doesnt understand the ScriptName xxxxxx language keyword. I was able to compile the source that I last posted. The screenshot also shows the command line arguments I used to compile, which proves that it was at least syntactically correct. The problem must have something to do with your CreationKit.ini or CreationKitCustom.ini.
I asked before if you are able to compile ANY script but I dont think I got an answer.
yeah there were two "Scriptname" lines, that was causing the issue
It's entirely possible that the scroll doesn't fix the specific bug you're experiencing. Could you DM me with the exact issue you're having, what your current objective is in the quest or previous quest if you're having issues starting the next quest, and any other details you think might be important?
The tutorials are still down after a year. Did they get moved here or something?
No. Presumably they're simply too busy with other things to finish restoring the wikis for now. UESP still has mirrors of the old ck wikis set up that you can use in the meantime.
Thank you. Wonder why they took them down in the first place.
Hard to say. They were up for a brief period and had some visible improvements to the design, but then got taken down again. Probably still needs work of some sort.
Hey there. Is this the right place for a mod request?
Move the source files (.psc) out of data\scripts\source and into data\source\scripts
For Skyrim, yeah.
Yeah well I have an odd request
Which he then didn't say
Well make a mod that makes it possible to craft an enchantable weapon that deals no damage
I agree, That is an add request XD
Follower Dialogue Expansion: Jenassa 5.0
5.0 adds another 388 lines to Jenassa, including:
- Quest reaction for the Companions
- Quest reaction for the College of Winterhold
- Quest reaction for many side quests
- Approval system
- More story interaction
- Romance quest
- More location awareness
- More romantic dialogues
As of 5.0, Jenassa has 1204 lines of dialogues.
https://www.youtube.com/watch?v=YbMQGi5F_j8&ab_channel=Anbeegod
Patreon for early access: https://www.patreon.com/c/anbeegod
My Discord community: https://discord.gg/k9W3N3q
5.0 adds another 388 lines to Jenassa, including quest reaction for the Companions, the College of Winterhold, more side quests, as well as a new approval system, more story interaction, and a romance quest.
As of 5.0, Jenassa has 1204...
Hiya everyone: newbie here. Playing Skyrim Anniversary Edition with a couple of mods. I’m having difficulty progressing with Ashe the white haired follower because when I got previously kidnapped by the DB, I decided not to play ball and kill any DB members I could see, including Astrid(?). Because Ashe’s storyline includes the DB, am I now stuffed or is there a way to progress her story and ‘look for clues’? TIA
An on XB1.
Heya- I found this originally but seems to have sorted itself out over time. I have an issue with her storyline however because I’d previously killed all the DB I could find so I can’t ’Search for clues’ in the All For One quest. Bummed out.
Hey, was wondering if anyone had some insight into a mod on Xbox I’ve been having problems with. If anyone knows anything about the magnus gauntlet and why it won’t let me craft it after all the work it takes to fix it.
Anyone at all have info on THE MAGNUS GAUNTLET 1k on Skyrim anniversary edition for Xbox
I have the skyrim cheat room on ps5. Does anyone know where the arena is. Just ping me if you do
can i create a scene or modify a scene like a mission and edit or create a cutscene in skyrim
@knotty pagoda it's in Riverwood. right beside the sawmill. Sawmill's that one place where a waterwheel is attached. Just look around it and you should see a white trapdoor. It's (i think) beside the stairs going up to the sawmill
i play skyrim on xbox. if i got the pc version would there be a limit to mod space?
Thanks for the help, but I don't know where the arena is, I know where the cheat room is. But I can't seem to access the arena.
Not an arbitrary limit like xbox. Some people have 1000+ mods, though there will be work involved in making every thing that can be an esl, and making them all play nicely together. Another plus is you'll have LOOT, xedit, wrye bash, etc., to help you.
Yes, you can certainly make scenes in the Creation Kit. I wouldn't recommend modifying most of them, though.
anyone know of a mod that reverses the "vampire eyes" effect from Dawnguard so that the player can't tell whose a vampire and whose not? I looked to see if Sacrosanct did that, and it doesn't look like it does.
@honest python what actually did you do to fix up my .psc?
I'll do it myself this time, because there is another script I can't compile because of the same error.
here is evidence of the script itself
@maiden mulch or maybe you have an explanation
@silver talon Champollion must be choking on fragments if it's giving you output like that. There are two copies of the script source inside the same file. The copy on the top is the wrong one that should be deleted. With Papyrus Fragments, the source comments that start with ; are important and should be the first line in the file.
@silver talon I wasnt totally correct now that I looked closer. You will notice in the part you kept that in between the ; BEGIN CODE and ; END CODE of the functions there is no actual code. For some reason Champollion put the actual guts of these functions in the duplicate part I told you to deleted. My bad. To fully fix you need to start over by copying the function bodies to the red highlight areas for each function. The ; BEGIN CODE and ; END CODE code comments are important for the editor to map the function body to the CK user interface.
Without doing this it might compile, but it wont do anything when you run the game.
I'll keep that in mind too
im listening to chainbreaker by brothers of metal and now i need a mod that reskins the warewolf transformation to look more like fenrir XD
its needed for the slaughter XD
Does anybody have a backup of the scaleform page of the wiki since it's down right now?
Or some 3rd party info?
There is a backup mirror of the old CK wiki set up by UESP that you can use while the official one is down: https://ck.uesp.net/wiki/Main_Page
Thanks, I wasn't able to find the same page on there though. No big deal, I'll work around it.
If you have the original wiki's link to the page you can replace the first part of the address with ck.uesp.net and it should go to the backup of said page.
It must be a bad link then. It's from an old forum post.
Mind posting the link to said forum post?
@harsh cradle If it helps, there is a post by DavidJCobb on the talk page for the Text Replacement page in the CK wiki from October of last year that mentions "scaleform". You might try reaching out to them to see if they have the information you're looking for: https://i.imgur.com/6B94lZS.png
That's a good point. I appreciate the help. There's not a ton of info out there on the UI that I can find.
np. The only other page that comes up in a search is for the UI Script for SKSE but I'm not sure if that's what you're looking for: https://ck.uesp.net/wiki/UI_Script
Right now I'm trying to find information about how the game displays items above the item cards. The end goal is to load the player model in the UI similar to how oblivion does. If I can manage that, I'd like to build the inventory around that.
I know an SKSE plugin exists that moves the camera to the player, but it's not quite what I'm looking for.
There are a few pages from the fallout 4 ck wiki mirror that may contain some information as well: https://falloutck.uesp.net/w/index.php?title=Interface_File, https://falloutck.uesp.net/wiki/Category:User_Interface I'm not sure how much is applicable or useful there, as Fallout 4 is an upgraded iteration from Skyrim's engine, but presumably some of it should be the same or possibly point you towards what you're looking for.
Hey, I've recently switched from ENB to CS. I'm trying to iron out performance issues, but there is barely any settings for most of the CS effects in the in-game overlay, am I missing something?
Hi! Are we allowed to make requests? 😶
I request that all bugs get fixed.
I request that SSE Engine Fixes be implemented into the base game.
SKSE too 
anyone wanna play skyrim together?
depends on which you mean
skyrim reborn
Is there a reason why the horses flee again after being bucked off on Xbox? It doesn't happen on PC. Or what mod does that?
The only big one is in Skylighting. Turning off indirect lighting can help a decent amount. At least for me on a 4k monitor.
I’m trying to make my Skyrim VR work with Real Vision ENB, similar to habie147’s. Which ENB engine thingy version should I use. I tried each version for VR and it looks quite off. Am I installing it wrong? Or do I have to make any tweaks for VR or use a different version. Thanks.
Any recommendations for mountain flower or alchemical flower mods for xbox?
Skyking Mountain flowers are pretty great
I also nabbed the thickets one of his as well. I'm color blind and the red flowers kinda get missed a lot
Good idea!
@cinder lily hey, my guy.
I reached you via Nexus about half a year ago and you responded.
Things are, since we last spoke: you apparently have deleted your mods or made them private or something.
I tried getting to you about a request before your mods disappeared.
Can we talk about it here please?
@terse shard yeah, that mod makes them more noticeable for me, many thanks! Know any other good alchemical plant mods that work well with that?
Okay I got my load order finished with a lot of JK mods. But now I’m having some severe clipping issues in winterhold. It looks like the entire mod was just dropped on top of the existing winterhold. There are lots of trees, buildings, barrels, etc clipping together. Anyone know how to fix this? I tried googling and it brought up just useless crap.
I think I found the issue. Looks like great cities, town and villages not cooperating with JK’s Skyrim.
Looks like it is great cities, towns and villages exclusively giving me the problem.
It would need a patch to work. Not sure if there is one on Bnet for Xbox.
I actually found an AiO for floral stuff imma try. It includes mountain flowers
Please tell us the mod?
Mari's Flora - All-in-One
Hi, does anyone know how to propperly register and use OnEnterBleedout? This is my first mod and I'm having a hard time making it work
Though before telling you the mod, I found a 2 mod combo that makes the flowers much more noticeable for me.
The Classic Cathedral 3D Plant Series https://creations.bethesda.net/en/skyrim/details/860b3a6e-e815-4802-a5fa-88652ca68a5e/DrJacopo_s_3D_Plants___Free_Sample_Pack
Name: Add-on to DrJacopo's 3D Plants With alternative Mountains Flowers Version : 1.0 Authors : ArtByMari - HalkHogan - fxxkthisworld Bundle and portage : CelticJulo Thanks and credits : ================== It's important to thank the mod authors listed above. So please thank them by endorsing and voting for their mods. All links are in the des...
Thank you
No problem
Ok what happened to the ussep?
It was updated
Follower Dialogue Expansion: Aranea Ienith is available on Nexus!
https://www.nexusmods.com/skyrimspecialedition/mods/141907
Features:
- Expands Aranea Ienith with 170 lines, all voiced by high quality AI (see the video for reference)
- Quest awareness for vanilla main quest, DLC main quest, Dark Brotherhood, Thieves Guild
- New story-driven interactions
- New romantic lines if she is married
- Location-awareness, including cities and dungeons
- Completely lore-friendly, expanding rather than completely rewriting the character
keycode list was removed on site, is there any alternative?
Can someone port the elianora the master wizards staff to Xbox?
Does it have open perms?
I’m not sure on that one
Perms are required for any port.
Unless already open
Well we need it on Xbox lol
Message her on Nexus and ask if she’ll upload it to Bethesda Net for Xbox
Late response, but assuming you haven't found it yet: https://ck.uesp.net/wiki/Input_Script#DXScanCodes
You could also message her here on this discord, since, well, she's here.
I wasn’t sure, but knew she had a message feature on nexus which is why I’d suggested that
If this is the mod in question, it's not an Elianora mod and it isn't open perms either:
https://www.nexusmods.com/skyrimspecialedition/mods/51769
Get to work
AI again...
There's nothing wrong with that
So using AI on a voice actor / actress 's voice without their original consent isn't wrong?
Cause I'm certain the Mad God gave no such permission.
Seems to me that it is allowed
Unless the VA specifically stated to not have their voice used for AI, like the VA for Serana.
Or Wes Johnson: https://x.com/WesJohnsonVoice/status/1764588415515836426
trying to improve my character, any ideas
Is she a realtor?
?
She looks like she wants me to tour Proudspire Manor.
im gonna need you to explain this to me cause 95% of the time im adding or messing with mods and the other 5% is me actually playing it
@tribal folio What's your question?
How do quest IDs work? Especially for the debug mod for xbox
If you mean the ID as listed in the UESP wiki those are usually what's known as an EditorID (example: "ExampleQuest03"). Debug Menu will however prompt you for what's known as a FormID which is a hexidecimal value up to 8 digits in length. Example: 03FA8B22. If you are getting the EditorID from the wiki, you'll need to translate it into the associated FormID by looking it up in the records database set up by UESP that you can find here: https://cslist.uesp.net/index.php?game=sr&rec=QUST
Omg thank you so much
I just recently started playing Skyrim again and I have the special addition for Xbox Series X. The last time I played was back in 2023 so a lot has changed and I was wondering if there are any mods for Xbox that will cover all of Skyrim in snow so its winter everywhere all the time? I tried to find such a mod on the mod site but it was giving me every mod but what I was looking for.
Sadly nope
Nope mods have been lacking for the past year now
Huh? Hundreds, maybe thousands of ports in the past year…
It's time to wake up
Anyone know if or when there will be a fix for the midden exit when using obscure and jk interiors?
@pine crown I just noticed this on the Gildergreen Regrown page on afkmods and want to verify if this information is still accurate? this is the first I'm hearing of this so I'd like to be sure before I start changing my own mods' filenames accordingly etc:
The .esp and .bsa files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. For the benefit of people using linux or the Steam Deck, it would be greatly appreciated if any mods which currently use this mod as a file dependency change the case of that dependency in their master lists. 
This also makes me wonder if the filename strings being fed into GetFormFromFile also need to be lowercase or if Papyrus's own case-insensitivity still applies even on Steam Deck and Linux. 
Have you got janquel's patch?
Yes, that information is still valid. I have no idea how Papyrus handles case internally but I'd err on the side of caution and make those same changes in scripts.
Ah, alright, thanks. 
You're welcome. I'm gonna have to go check my own stuff for that now because I didn't think of it at the time.
I'm having trouble applying my perk to the player, it's set as a hidden perk since I don't plan on it being in a skill tree. Is there a reason for this?
Wish there was an easier way to know what mod in my Xbox load order is conflicting with the quest Wolf Queen Awakens. Where as soon as I beat the dragur the animation of the spirit going through the door game crashes
I'm having a problem with Alternate Start. I can't activate the burned corpse to get the Adventurer's journal. Is there any misc quests that could interfere?
Doubtful. Save and reload?
Tried that and it still didn't work. I saved and closed the game. I'll try after dinner
Yeah, came back to it and it's still not working
Out of curiosity, what start did you choose?
Looks like the skooma addict start
Is Unbound or Before the Storm by chance already active?
No, I still have live another life active
Hmm
It's not something I've encountered before. You might want to check the comments on the mod page, to see if anyone else has encountered this and if there's a fix posted.
I was just reading that and came back to point you to it. Hopefully it will work for you.
Uhh both guys are alive and walking around
A rogue healer has beaten you to it. 😄
Did you already visit a tavern and get the Helgen gossip?
Yes.
Could there be a conflict with another mod? I did have two mods that are cutting room floor-like, and one of them is CRF
Lemme see about going through Helen keep until I get to that blockage helps
Ok, the stormcloak soldiers in the torture room are still alive, wtf
I did wait a while before even starting this, but that wouldn't have messed it up, right?
Went past the two guys in the cave and got an error message saying 'you've used a console command to bypass the collapse. Doing so will break the game'
Yeah, lemme try that
Talking to Alvor fixed it!
I heavily thank you, @terse shard and @craggy turret for the troubleshooting
Glad you got it squared away.
Skooma Addict must be coming from an addon for it. That's not one of mine.
Ah, ok!
Yeah, I'm playing a Khajiit brawler and had him start off with that, which landed me outside Redwater Den. Pretty sure I killed the bouncers outside and hi-tailed it outta there lol
lol
Does anyone know how I can go about clearing a players bounty via script? I'm aiming for a effect that lights someone on fire when they're hit. It works but I want my bounty to be cleared after they're hit.
Nvm I figured it out
Need a new Mage bundle. Opulent Mage and Monk robes LE open permission. Praedy Staves aio and AE patches. Magical College of Winterhold updated recently. Immersive college npc's. Choose archmage. Magic scaling mod. Praedy College with new bridge.
I'm using Violens and I was wondering, with vanilla Skyrim, what is the chance of a kill cam move normally?
You set the chance percentages within it's MCM menu. If your using the one on Xbox uploaded by The-Reko, the description has more details.
I need help I have the dawn star estate mode for Xbox 1 which is what I play on and I can't move my daughter Lucia to it even though I blessed the house. The only dialogue is to stay at current home but I don't stay in white run. I have the multiple adoptions mods as well
Uesp will have better info on vanilla kill cam calculations, but IIRC it's if you deliver a killing hit to the last red dot enemy, normally. Violens will allow you to significantly increase them just by turning off last enemy.
Is there anyway to fix it. I have tried teleporting her but I don't know the dawn star estate form id to do it
If you're trying to teleport her using Debug Menu, you can do so without the location's ID if you are physically there yourself by using the player as the destination for the MoveTo command which moves them to where you are.
How? If I got NPC in commands it doesn't give me that options reuse saved target, target NPC via power and target NPC via formid
I'll get you pictures
Those are all I get
Unless there is a different debug menu now
Commands -> NPC -> MNO -> MoveTo. When prompted for where to teleport them you can select the player as the destination.
That I can't answer as I don't use the same mods as you. It depends on what all they change in terms of her AI packages and scheduling. If she's adopted by the player and you have a house that meets the parameters she's supposed to stay there after moving in, but without knowledge of what those mods change and how it's unknown to me.
my spouse who is Farkas that also I recently married had the dialogue
I didn't have this problem before until I restarted a new game cause the old one I screwed up on it
Seems like you might have a mod conflict, tbh.
Maybe I just don't know which one
I only recently added realistic rs children I already had rs children, adoptable snow elf siblings, and realistic elven children plus the improved adoptions standard version
You may want to see if such mods have compatibility patches available, both among themselves and any other mods altering player homes, NPC AI and/or dialogues, follower frameworks, etc.
Altering the load order may also help, but usually not as much as a compatibility patch would.
I'm thinking of just restarting and not adopting her until I bless the dawnstar estate house then adopt her or I might just leave her there and adopted other kids and send them ther
Just a warning, but paying for mod creation outside the Verified Creation program goes against Bethesda's Terms of Service I believe.
I have downloaded 36 mods on Xbox. I arranged all my mods in the correct order. Then All it takes is for me to exit the load order menu and down one new mod. Then my load order is all out of order. BGS Please fix.
Anyone know a good unarmed overhaul mod for Xbox, of there is one?
Yeah and updating can put your load order out of order as well.
Oh? That seemed to be one of the only improvements in the update. Updated mods (and associated patches) used to go to the bottom. Seems like they stay in place for me.
Friendly reminder not to offer payment for mod requests, and please do not spam requests.
No when I update a mod it jumbles the entire load order. Anytime I mess with a mod the load order is at risk unless I wipe the load order and download everything in the order it needs to be in
when you are building a lo do it offline
Updating has to be done online.
Hey all i get this error on loading a save and there are specific npc’s wandering around with no heads only teeth “There was(were) 1 invalid preset(s) with parsing error(s), they won't be loaded in but are logged in OBody.log. Look for load failed: {filename} [ferror description}I" in the log.” What would the easist way to track down which texture is missing and how to replace it? I’ve already removed and reinstalled all the mods associated with character models and done a fresh install of SAE. Any guidance/help would be greatly appreciated
from what i rember updating doesnt work you need to delete and redownload
Follower Dialogue Expansion: Sapphire
Features:
- Expands Sapphire with 208 lines, all voiced by high quality AI (see the video for reference)
- Quest awareness for Thieves Guild, Companions, Dark Brotherhood, vanilla main quest and DLC main quest
- New story-driven interactions
- New romantic lines if married
- Weather awareness and location-awareness, including cities and dungeons
- Reaction to Illia
- Completely lore-friendly, expanding rather than completely rewriting the character
Patreon for early access: https://www.patreon.com/c/anbeegod
My Discord community: https://discord.gg/k9W3N3q
This mod is part of my series to renovate vanilla characters with additional depth and interaction, similar to the other Dialogue Expansion mods.
Features:
- Expands Sapphire with 208 lines, all voiced by high quality AI (see the vide...
Works fine. But again. Your method requires you to be online as well right?
i download the mods i want then go offline to activate and lo
Sorry for the late response I’ve been MIA for a bit. I have the jk interiors AIO USSEP patch and the OCW/JK patch. Neither of them fix the problem.
Same. But we are talking about updating. No way to do that offline. And @sand ember is saying that the simple act of updating a mod causes his LO to reshuffle.
Not sure if he went offline after updating and before accessing his LO. That might help.
My guess is never. Sounds like it’s a known problem per the OMA on nexus. But it’s not consistent on PC so hard to fix in that case. It is 100% consistent on Xbox unfortunately. I would recommend just going out the other exit or using cheat room teleport to get out when you need to.
Which patch do you mean?
If you just mean the basic JKs - Obscure patch that is when this problem occurs . The patch works in every way except you get problems with the door to the midden.
Lmao now I’m having issues with my LO changing on its own
Gotta go offline to adjust LO on Xbox. 😡
Yeah updating reshuffle. I do delete and download again just to clarify. Now what are the steps to arrange the load order offline? When I try to access the mod list it tells me I have no internet. I must be doing it wrong 😂
Quit the game completely. Then go offline. Start game. Click on creations. Say yes when it asks if you want to modify your LO offline.
Mod names, descriptions and thumbnails will be missing. So kinda difficult to discern certain mods just based on esp name. Especially if you have multiple patches for common mods. But it’s doable even if frustrating sometimes.
press the x button on your controller,go to profile and system,settings,general,network settings,go offline
Key he was missing is not how to go offline. But that you have to quit the game first then do that.
@snipey360 Could you please do a Ryn area bundle?
Not possible, Ryn doesn't allow it
He allows Snipey to do ports, but not bundles?
Yep, no AIO though sadly
Can you make a pets of skyrim patch for Fluffworks mod? Author allows patches. https://www.nexusmods.com/skyrimspecialedition/mods/56361?tab=posts
I dont even know how to 🤣
If anyone knows, please do it, I also need this!
So this is weird....i've created a test player home, and activated the mod in nexus. I know where it should be in game. The .esp is in my data folder, but it doesnt show up in game. What am I missing?
When I tried to play on pc I took textures for animal say goat and copied them. Than I opened folder for pets of skyrim hilda. Copied name of texture and renamed fluff work goat texture. Than replaced Hilda texture.
oh yeah I could do that actually, smart
Glad you understood me. I did that for the rabbit to, but used Mihail's. Pfuscher made some great animals, but doesn't allow ports.
Is it activated?
Yes, i realized it's a conflict with Open Cities
Does anyone know of a mod for ps5 that gives Vilkas the same body as Farkas? I don’t know why but its been bothering me that Vilkas is so much skinnier than his brother
Anyone else having issues with MO2 mods not installing? I go to press mod manager download and nothing shows up in the downloads section
I am not, no, but I also don't use MO2's download manager feature (anymore); I prefer to download via browser and then install the archive into MO2 manually instead. You should still be able to install that way if the download manager is acting up for some reason (could be a net issue, nexus issue, etc). 
Thanks you all
Skyrim verified vehicles mod creation club like airships animated for NPC or player too so we can battle on them, animated boats or ships for NPC or player thus maybe idk something like steam engine land vehicles dwavern like
Wonder if some fantasy submarine can be handled too but anyways at least the first two vehicles described
Building everywhere campsite lil tiny mini buildings kit
Hey all! I’m new. I’m having some trouble with a mod on Xbox. It’s called orange moon. I have reset my cache for the game, changed the load order, and even went through step by step removing different mods to see if it will work. Nothing has changed. If anyone can help that would be much appreciated!
What is the actual issue?
Did you go to the location where the dungeon is?
Not a question, but I just got improvised junk weapons and an armored clothing mid on xbox. Imma make a battle bard. Using a lute as his weapon
That's what popped in my head, too!
Is anyone having problems with the vampire side of the dawnguard with starting the prophet quest
I'm not sure what it's called but I understand there is an xbox mod to allow some console command function. The bugs section here only describes the pc console option, but if you have, or can get, a mod to give you some command function, you may be able to use its equivalent. Just make a hard save before you do anything (not autosave) so you can revert if need be.
https://en.m.uesp.net/wiki/Skyrim:Prophet_(Vampire)
There is no mods for the prophet quest
Check UESP for any vanilla bugs and possible solutions. Might just have to reload a previous save.
what is the bug you have
I just got done doing the bloodstone chalice quest but I'm not getting a quest to talk to harkon
And its telling me to speak with the volkihar court not go speak to harkon
I already tried that
The mod would be for console commands, not for any specific quest. There was one discussed here a few days ago but I can't remember the name
You want something to allow you to use its equivalent of the pc console commands outlined in the "bugs" portion of the uesp page I linked.
I'm on Xbox series x so I can't do console commands
I just don't know what to do
use debug menu
Is that a mod
yes i would link it but the last mod link i posted was removed
Ok thank you
also were is the waypoint on the map pointing
There was none
you could also try quest debugger
Ok will it work for Xbox
yes its a different mod
Found it
I don't know how to console commands
On the relevant quest wiki pages in UESP for the quest you're stuck on they typically will list possible steps for resolving issues with it including which console commands to use, so you'll want to look the quest up in the wiki then scroll down to the Notes and/or Bugs sections to see them. The most common console command used for quests is "setstage" which can be found in Debug Menu under: Commands -> Other -> STU -> SetStage.
What is the SetStage for prophet because I don't know what to do after SetStage
As mentioned you'll have to read the notes on the relevant UESP wiki pages.
I can't use console commands because its not working for me
You can, there is simply an initial learning curve involved. You may want to look for a tutorial for how to advance quests using console commands on PC and then follow the same steps but using the commands in the mod.
I made a point of naming the commands the same as the ones on PC and having them function similarly in order for people to be able to make use of the existing resources in that regard.
Thats the problem I'm not on PC I'm on a Xbox
Hey, short question for whoever is reading this:
I am currently working on a questline mod for PS4. Now, I taught myself the basics of quests and objectives, but I have a few questions. The first would be how I can make it such that the WICourierNPC approaches the player after the quest FreeformMarkarthO is on stage 20, starts dialogue, and gives the player items. And the second one would be how I could make it such that finishing the dialogue starts a quest.
Since it's for PS4, it has to avoid Papyrus Fragments and make use of pre-existing scripts.
Sorry if this is a lot of text.
Yes, I'm aware. Sorry, but I assumed based on the above convo with other users that you had already gotten and installed Debug Menu to use in that regard. Here: https://creations.bethesda.net/en/skyrim/details/d408e0b7-b136-44d3-9566-8c5e7d213a9d
I don't know anything about commands on a Xbox and its making me angry because it kept saying "speak with the volkihar court for work"
@pulsar wing when is Debug Menu getting the ‘big’ update?
I posted uesp links for you, which show console commands you could use of you were on a pc, and suggested that you find an xbox mod that allows the use of console commands on that platform instead.
Skyler has given you such a mod and is telling you that it was designed to allow xbox users to closely replicate PC console commands. I would suggest reading through the uesp page for that quest, linked above. Install Skylers mod and then, with the uesp page open to the pc console commands, go into your game and find the mod's equivalent to them.
Skyler's advice to seek example or tutorials first is good advice and will make this task much easier for you.
How will it make it easier when I tried to use the commands for it and yet it didn't work
When I put in the quest ID DLC1VQ03Vampire and nothing works
This is something I know nothing about, but I thought I saw a Darkfox127 tutorial on courier quests, on YouTube, some years ago. I don't know if the PS4 format will make it unusable for you, but it might give you some ideas.
I have since made progress and found out that WICourier controls courier radiant dialogue. Will have to go from there. And thank you.
As long as I don't add any scripts, this should work on PS4.
I do have one other question tho...
That's good news. I was off looking for a link. Posting just in case. https://youtu.be/-rG6dgydnyQ?si=gQ-oEhPw9823sWJK
This is a short video on how to get the courier to deliver your notes without having to edit the courier quest itself. It involves a small script that you can trigger using any event you wish.
Please consider supporting my content
-----------...
How do you make it such that a quest is triggered once another is completed? I want to avoid editing the original quest to keep compatibility with any mod.
I don't know that one. I'm sorry.
Skyler if I'm doing this correctly Does the editor ID goes into form ID
No. You have to convert the EditorID into its associated FormID, as detailed in this post I linked you earlier: #skyrim-se-mods message
The way it's done in base game quests is generally to have one of a quest's stages call the setstage payprus function on another quest in order to cause it to start up, as setstage is both used to change an existing quest's stage as well as start up quests if they weren't already running.
Having a look at one or more base game quests will give you a better idea of that.
Ok i dont know what I'm doing wrong
Skyler saving the day, left and right, over here.
🍺
I'm trying to put in the form ID but its not working
What was the exact ID you tried to input?
0xDG004c3d
Its saying add a whole number between 0 and 65535
Correct. After you enter a valid formID it then needs to know what stage number to set.
As for which stage number to set, that's on you. The UESP wiki page detailing solutions for the quest you're trying to pass will list the various stages and also usually will suggest which ones to use and when.
oh my goodness it work!!!!
Well done. 
@pulsar wing I don’t intend to sound rude, but I have asked several times throughout 4 months about the Debug Menu ‘big’ update.
You just keep answering questions from other users.
Can you please answer me?
Is it possible "how do I do x?" and what amounts to "when are you going to get to work, for my benefit?" come across differently?
I checked, and they all use custom Fragments to place it into the WICourierContainer. Could I, and this is more experimental, create an invisible delivery quest with an alias referencing an item, and then use the rpdefault_addtocontaineronload script? I saw that the script references (self) as the item, so I am wondering if adding it to an item alias will interpret the item in the alias as (self).
That way, I could use this alias once another quest is done through a condition.
What are your thoughts on this?
Hard to say offhand. Your best bet is likely to just test it and see what happens.
Gonna do that. Also, reading through the list of conditions, I found this one funny:
Well that was a fun read: https://ck.uesp.net/wiki/HasBeenEaten. Also the related papyrus function "StartCannibal". 
So, the script appears to not be working as intended. Is there a way to force an item (reference alias) into a container (reference alias) using another reference alias?
Figured it out, actually works now. Gonna see how to make it that the courier actually delivers the note once it's in the barrel.
I figured out it's a global variable called WICourierItems which needs to be 1 or higher for the courier to deliver. Does anybody know how to increase that variable using no custom scripting?
There's probably a default script for it, though I don't know which one offhand. I recall the update a while back added a bunch of new ones.
Yeah, been trying to find one. Nothing useful when searching for "global" tho. Kinda exhausted now, so I'm gonna go through the entire list tomorrow.
You could probably find one based on doing a search of the contents in windows/etc since it allows searches on the contents of text files. You'd be looking for instances of calls to the "SetValue" function.
How do I search that way?

When you open a folder on Windows Explorer, start typing into the search box at the upper right. Use key words that are likely to be found in whatever file you're searching for, it should start showing you a list of all instances of that word or phrase in the folder you're searching.
So just wondering what's a good combination for a body and face mod to make beautiful characters
Found a script, and it works. It's rpdefault_setglobalcontainerchangeali.
It's specifically designed to set a global variable to a value once the item alias it's on updates. You can also specify whether it should only trigger on removal from or addition to a specific container and whether it can trigger multiple times.
Excellent. That much closer.
Not just closer, the entire delivery works.
Fully PS4 compatible, without editing the container or NPC.

I am using a racial body morph and it's so funny that Bosmer are so short that they're the same height as NORD KIDS
A Showcase of all assets made for beyond Skyrim that individual developers released as Mods
Link to beyond Skyrim Discord: https://discord.com/invite/beyondskyrim
Music: Sentinel speaks composed by João Guerra
Shapeless Composed by Daniel Ran
Swords and Shields composed by Alex Catana
Raining Composed b...
Follower Dialogue Expansion: Rayya 2.0
2.0 adds 161 new lines
- detailed conversation on the main quest and the Civil War,
- more Companions quest reaction,
- Daedric quest reaction,
- College of Winterhold reaction,
- follower reaction to Aela and Lydia,
- banter with Erik,
- detailed conversation on Ansilvund
Patreon for early access: https://www.patreon.com/c/anbeegod
My Discord community: https://discord.gg/k9W3N3q
2.0 adds
- detailed conversation on the main quest and the Civil War,
- more Companions quest reaction,
- Daedric quest reaction,
- College of Winterhold reaction,
- follower reaction to Aela and Lydia,
- banter with Erik,
...
Hi everyone. For xbox one skyrim special edition, how does the "alternate start breezehome start" effect the "buyable breezehome upgrades"?
Xbox SSE, does anyone know what console command will effect grass rendering, if any? Looking to increase the distance (i think erasing the cap entirely will make my xbox explode with all my mods lol)
The house comes fully furnished at the start
For grass settings you'll probably have to edit one of the INI values. IIRC the functions for that is found under Edit -> Other -> INI.
i could be wrong but ini mods no longer upload for Skyrim and Starfield no?(for Xbox atleast) i think i remember reading something along those lines
Some INI settings were rendered inoperable, yes, primarily relating to FPS. I don't know if that includes grass settings or not, though. Worth trying, I figure.
for Starfield 100% sure they no longer upload but i rarely play Skyrim
Fallout 4 still is a lawless wasteland when it comes to ini's xD
If it helps, the above matter is regarding adjusting INI values in-game via papyrus functions as opposed to settings in an INI fragment file. Although, it's my understanding that at least in Skyrim INI files can still be uploaded, just not for playstation mods under normal circumstances.
im not 100% sure but i think i recall hearing some complaints on Reddit andso that ini mods would no longer upload after the Paid Creations update for Skyrim?(tho again source is Reddit so i take it with a grain of salt xd)
anyways if OP is on Xbox normal ini mods would be the way to go
tho some stuff(atleast in Fallout 4 CK) is also in the CK itself under the Gameplay Tab and then Settings
That's in regard to ini files, and it's primarily a misunderstanding. Some porters were having issues with specific ini settings in ini files that were no longer able to be edited and mistakingly thought the ini file itself was not being uploaded.
ah okay yeah makes sense
Thank you!! :D tried googling it but was absolutely lost lmao
Is there a mod where you can just click a button and learn every standard enchant
I'm wondering could blood suckah could be affecting my game nevermind its not blood suckah
Cheat room
Wheres the button
Oh. Hmm. Maybe no button for that. It would be over by all the other buttons if it exists. Otherwise just grab all the enchanted gear and disenchant.
I dont wanna do that
Wanna see something fun?
Behold, my Bosmer battle bard, Celtan Greenmire and his mighty lute!
I gotta thank @rain oxide for the weaponized junk mod. This is fun!
That’s all you can do, however 99% of the enchantments are in the first dozen or so clothes, takes me maybe 4 minutes to get every clothing and weapons enchantment, and there’s a button to clear your inventory so you don’t have to remove everything one at a time
Hi guys quick question Im trying to remap TK Dodge RE , dodge key to my mouse button 5. The dec number is 261 but it still doesn't register the input in game, but it worked fine when it was assigned to it original key any ideas?
@echo dune Dragonslayer - Quest and Fight Expansion, how does it work with Alternate start? If you haven’t started the main quest, does that still count against you to make Alduin stronger?
The count starts regardless of main quest
It uses the "days passed" metric that you can see under "Stats". You must likely want Alduin to be stronger though, to make the fight more memorable so it shouldn't matter much. Just make sure to defeat the Dragon Priests.
Yep, I actually wanted the fight to be difficult. Definitely gonna defeat the priest though.
Enchantments can't be forcibly learned without SKSE, which means that can't be done on xbox. All you can do is disenchant gear en masse using the enchanter interface.
But they don’t want to do that.
Then it seems they've reached an impasse.
Yep. 
@terse shard the location of the dungeon is the swampy area to the west of the Dwemer ruins lift mzulft and south of the dragon spawn location.
@terse shard the problem is not that the dungeon does not spawn rather it is when you get into the dungeon when progress further into the second level it becomes an infinite load screen.
Oh. That sounds like a problem with the mod itself. Have you checked nexus to see if others have the same problem?
I'm about to do another playthrough of skyrim and I want to heavily mod it with a Wabbajack collection. I'd like a lot of new quests and completely new things to do and lots of new items and graphics.. So Living Skyrim 4 seems to be a good option, however it's a bit older than the others now. Been looking at LoreRim and Requim too, but not sure they change enough of the base game.. Any suggestions?
A compilation of Showcases from the Beyond Skyrim Iliac Bay Team which covers both the provinces of High rock And Hammerfell
Link to discord: https://discord.gg/beyondskyrim
Music is Sentinel Speaks Composed by João Guerra
Chapters
Stros M'kai 0:00
Hammerfell Chests 0:30
Highrock then and now 0:37
Pilgrim encounter 0:50
Yokudan Ruins 1:07
Hono...
Follower Dialogue Expansion: Aela the Huntress 7.0
As of 7.0, Aela the Huntress will have 1653 high-quality lines (1699 if you count custom follower reaction), 422 lines more than 6.0.
In addition to the content she already has in 6.0, she now has complete and detailed quest reaction to the Companions questline, all Daedric quests, many minor quests, many new "what's on your mind" dialogues, and even gives you "wake up calls".
https://www.youtube.com/watch?v=APheCBbzktM&ab_channel=Anbeegod
Patreon for early access: https://www.patreon.com/c/anbeegod
My Discord community: https://discord.gg/k9W3N3q
Special thanks to the commissioner for collaborating on the dialogues for Aela!
It is safe to update mid-save.
As of 7.0, Aela the Huntress will have 1653 high-quality lines (1699 if you count custom follower reaction), 422 lines more...
am I allowed to post a link to the mod i just released here?
I start a new run on xbox can someone give me suggestions for mod
Personally I find the mod that makes all dragons Macho Man Randy Savage rather entertaining. Especially if you have it on when starting a new game! 🤣
Is it on xbox
It should be. Let me double check.
Yes. Yes it is. 🤣
Oh god 😂
Don't watch any clips! Just give it a try. That opening scene after creating your character...
I just can hear from the top rope
Just wait... I want to know what you think after you've escaped captivity 😅
Just me and my four followers in my last run
Nah. You need to have the Macho Man dragon mod enabled, and start a new character. It had me laughing something fierce!
I have two cyborg followers in my last run
Nothing beat two cyborg a vampire lord daughter and a ninja followers you on adventure
I mean, my character might have been able to. But I ended up with an insane bounty for killing everyone (that you can), and me, my Dremora (summed with the Sanguine Rose), and my Flame Thrall, had to become an unstoppable force. 😅
Not to mention the fact that I was also able to summon dragons to aid me, and resurrect the dead.
anyone wanna play together mod skyrim?
It's not much, but I'm rather proud of this one if you don't have it already: https://creations.bethesda.net/en/skyrim/details/57bbc1bf-e94d-4232-abce-4d4f39115d0b/Reusable_Lightning_Attractors__XB1_
@echo dune if i don’t defeat all the dragon priests in the DragonSlayer mod, can i take their masks when I defeat them in the fight with Alduin?
there’s 1 dragon priest i can’t defeat since it requires you to be a mage
No, they're summons and despawn when killed
Maybe i’ll install a mod that allows me to do the College questline as a non mage then
I know this is oblivion but for some reason it wouldn’t let me post this in the oblivion channel. Not sure why.
Does anyone know why the glow is like this? It looks very strange compared to standard oblivion enchanted items. It’s like that with every enchanted item so maybe it’s mod related?
Only because Thomas the Tank Engine got taken down. ☹️
Would be interesting to roam Skyrim with a small army of terminators, but I'm still hopeful somebody will one day make a classic, 1978 Cylon Centurion mod.
What about a mage follower? Would they be able to help?
Interested
my problem is you get named as Archmage at the end of the college qiestline.
Even when that mod was up, I still enjoyed the Macho Man mod more 😅
Ah yeah. What platform?
*edit: LOL. Thought I was in game chat. Something like this help? Maybe available xbox, doubtful for ps4.
I usually give it to Tolfdir but once to the khajiit novice.
Thanks there seems to be an Xbox port.
Is there an Xbox mod that gives a matching set bonus to cc silver armor?
I'm not sure. Sometimes I have been able to use Google to add + nexusmods to a search term, find the PC mod(s) and then check the description and discussion to see if it's already got an xbox port. Or use the PC mod's title as a search parameter on bethesda.net
I'll try that
I say that because I've had better luck with letting Google take me to the mod site, especially if the terms aren't part of a single phrase, than I have in trying to search the terms themselves on mod sites.
Maybe the unofficial CC patch? USCCCP iirc.
I believe it has a changelog you can search to check that.
Ah that makes sense. I'm so out of the loop, didn't even realize there was a cc patch.
I checked the changelogs of that and found no patch for silver armor
It's just a matter of adding keywords in CK, isn't it?
Yeah. It needs a condition check in the perk.
@pulsar wing maybe I missed the log? Feel free to double check
One sec.
There's no mention of fixing any matching perk stuff in the changelog.
Wait, you authored the USCCP?
Ninja'd
No, but Garthand works with us on USSEP from time to time so we tend to keep track of each other's work.
On his Nexus page:
https://www.nexusmods.com/skyrimspecialedition/mods/18975
I'll have to make an account there, but I'll do that
If you do find any bugs in the CC content or in this mod, please continue reporting them in the Bugs tab and I'll fix them as I'm able. Thanks!
Thanks,Skylar! And Arthmoor!
You're welcome.
Kinda wish it's still modular, but I understand how much work it takes.