#skyrim-se-mods

1 messages · Page 19 of 1

rotund beacon
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Ones that already exist, I have no intentions on using custom assets

terse shard
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Hmm. I’m no expert by any means. But your idea sounds ambitious. And ambitious mods usually have something needed that PS won’t allow. But yea if you have the money I guess you could find the people to do it. Good luck.

echo pivot
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I'm with servine. You'd be surprised what can be done with vanilla assets.

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Finding people to do it though will be quite the challenge

shell epoch
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Hi everyone. I am playing "xbox one skyrim special edition". Any mod recommendations for a thalmor(using "thalmor start" mod) poisoner(uses poisons and mods)? Examples- armor or clothing mods, etc.
https://www.nexusmods.com/skyrimspecialedition/mods/76151?tab=posts

Nexus Mods :: Skyrim Special Edition

Skips the Helgen Keep intro. This is a alternative start mod wich lets you start as a Thalmor Justiciar in Northwatch Keep with faction-related equipment. Also makes other Thalmor friendly to you.

rotund beacon
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How does one create an all new crafting menu with a spell?
I want to make a mod where you have to craft a unique weapon/armor using your magic and mind to manifest it into a real weapon
I want to provide a message that gives you a choice, with the question, "Will you attempt to forge a special weapon or armor with your mind?"
"Yes." or "No."
You can pick between a weapon or armor piece.
If you craft the weapon/armor successfully, you will be given the message, "Through the power of your imagination and magic, you have forged something that one can only dream of having."
You can only craft only one weapon/armor piece.
There is only one of a special material you need to craft one of the special items
A magical item called a Dream Weaver
The lore behind this intriguing object has yet to be thought of
The mod itself I don't know if anyone else had an idea for, but conceptually, it's pretty unique, as I don't think anyone has thought of a weapon forged from sheer imagination and manifested into reality

gilded condor
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For PS4, you might be able to look into making an activator, then attaching defaultOnActivateEnableScript and in it's properties, set it to use defaultAddItemWeaponScript or defaultAddItemArmorScript. Then, in the 2nd script, specify your weapon/armor via the properties again. I don't think there's a default script for custom menus (could be wrong)?? You can place a moveable static over the invisible activator to give it a more magical feel. You can also enable/disable the magic looking stuff on activate, or just by entering/leaving a trigger box with defaultDisableExitEnableEnter probably. I know it's not what you mentioned, like, using a spell and a menu to do it, but I can't think of another way of doing this without a new custom script?

I don't know what the default script's properties are as I'm away from my PC, so you'll have to double check.

Not sure if this makes sense either, sorry, been groggy all day.

ionic stratus
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Not sure what channel to put this in but when I press new game it goes to the loading screen no problem but then the screen goes black with the music playing in the background. Any help to resolve the issue would be appreciated

rotund beacon
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Do not attempt to adjust your set. This is a Showcase for the Mod Recolored Replica (Part 1 and Part 2) By Cyan49 and is version 12 of this armor and weapon creation mod. The Mod is Non Dependancies, meaning anyone can use it, although depending on the CC Content you have installed that the mod supports, you could end up with a LOT MORE than I c...

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sage echo
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I have no time, otherwise I would pitch in. I’m kinda burned by not being able to have beta testing for PS4 in WIP anymore though. Spent a month trying to find and put together something and can’t have PS4 beta testers.

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Servine, if you want what I made to add to your project, I’d say download the PC version of mine but as it isn’t accessible from WIP that isn’t possible. I cannot make it a ‘regular’ mod because I do not know if it is working and I do not release mods til I’m sure they won’t break players games.

sage echo
# rotund beacon What exactly is your mod?

About 50 or so new craftable foods with some lore books to go with them, some leveled Thalmor robes, and a couple dead dudes. Would save you time writing and making such things if you need them.

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And poisoned fruits and vegetables created like the poisoned apples.

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Quest is set up for unlocking things but it’s whatever.

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¯_(ツ)_/¯

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Took me forever to find the scripts and hook everything up since I don’t know the default scripts for Skyrim like I do for FO4.

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No basegame records touched because ew. Load orders

terse shard
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Could just release it. Get feedback.

rotund beacon
sage echo
sterile pumice
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Does anyone know if this mod will be ported over to se anytime soon? Or maybe can someone port it themselves?

https://www.nexusmods.com/skyrim/mods/35094?tab=description

Nexus Mods :: Skyrim

The long awaited, fully customizable, ancient armor of the Gods is finally avaiable for you to claim! Will you dare venturing in the Halls of the Aesir and survive their mortal obstacles?

dapper sail
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Does anyone here make followers or know how to? I’m on console and I’m curious

plush ether
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Lordbound is A new lands mod for Skyrim adding a dense new region roughly 3 km² in size, filled with quests, dungeons, events and activities, for you to enjoy.The mod takes place in the Druadach Valley, located in the Druadach Mountains between the provinces of High Rock and Skyrim. The entrances to the valley are all that will be modified in th...

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shell epoch
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Hi everyone. For "xbox one skyrim special edition", does any know of any "quest mods that involves the thalmor"?

night rover
# shell epoch Hi everyone. For "xbox one skyrim special edition", does any know of any "quest ...

One of the main NPCs in The Wheels of Lull is Justiciar Archeron, who is a Thalmor. Although it's a bit before you first meet him. https://creations.bethesda.net/en/skyrim/details/15392/_Xbox__The_Wheels_of_Lull__Unwound_Edition

long crow
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In regards to the Redguard Elite Armaments, how long do I wait before the courier shows up?

wanton fractal
formal apex
shell epoch
long mulch
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Ugh anyone know why I can't use skse functions in the creation kit?
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\EV_UnEquipItemScript.psc(7,25): UnequipItemEx is not a function or does not exist

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I copied and replaced skse scripts onto my scripts folder in data

pine crown
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By default SKSE puts the scripts into Data\Scripts\Source rather than in the SSE default location of Data\Source\Scripts

honest python
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Its mind boggling they decided to flip the folders like that.

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Another drop in the bucket.

long mulch
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No? What?

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oh i get it

pulsar wing
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@long mulch All you have to do is move the folders around to how they're supposed to be (Data/Scripts/Source), move the script source files out of Scripts and into Source, and then edit CreationKit.ini and add the following line to the "[Papyrus]" section:

sScriptSourceFolder = ".\Data\Scripts\Source"

long mulch
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ty ill try that

pulsar wing
rotund beacon
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Dream Woven Cuirass and Greatsword. Which one of these would you make a reality?

queen aurora
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I didn't update my mods when the game updated twice, so now my save files are borked. I'm not mad though, that was on me. But I ended up making a new profile on Vortex (I have more than just Bethesda games on there) as I can't be arced to try and find what was wrong.

plush ether
echo pivot
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Is there going to be another update? Saw some dude make a video on youtube and wanted to doublecheck to be sure.

terse shard
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Assuming they want to fix all the existing problems I would assume so. They have not announced anything about stopping Skyrim support. Nor will they for years I would think.

rotund beacon
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They probs have a lot in store for Skyrim still which might include Dragonborn/Dawnguard/Hearthfire style expansions, resources for modders and stuff. For the amount of time ES6 will take, they have GOT to add some new stuff to Skyrim again, and they can't simply just let the modders do all the work.

terse shard
last hemlock
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What’s with these in here I’m in ae cheat room hallway in sse

pulsar wing
amber furnace
# pulsar wing Are you sure that's part of Cheat Room? It looks like QASmoke to me, which is a ...
rotund beacon
last hemlock
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Yes to everyone that’s asking if that’s part of your room. Yes that is. I wanna know what the spoons are for labels and if they’re even if they even do something or if they’re just for look because I am literally confused about why they are there and they even do anything or if it’s just for I have no idea I’m confused.

rotund beacon
rotund beacon
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Steam DB doesn't lie. They update changes every day

burnt yarrow
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@terse shard @rotund beacon Correct me if I’m wrong, but I think this year we will get more updates of Skyrim. Idk about 2025, more updates? But yeah I thought I heard about more updates coming. Adding more paid mods it sounds like. That’s why I worry about free mods (I asked a question about them somewhere else), but they definitely won’t go away.

rotund beacon
terse shard
terse shard
sonic fern
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Wasnt the new payed mods thing a way to have them quit updating there game any time they wanna release somthing monitized. So nothing will break and we get more payed creations

rotund beacon
sonic fern
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Fallout 4 next Gen update will prolly come along with the new ui and have all the same issues and after the starfield dlc drops they kight go full force on tes6

deep inlet
rotund beacon
sonic fern
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Everyone gave up on Fallout 4 and now its like only second to Skyrim in terms of popularity and mod support

rotund beacon
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FO4 died because of the whole incident with its CC, I think

sonic fern
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People are just hating on Starfield because they are jump on the hate train.

FO4 died the moment they had a voiced protagonist

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Mod authors are only jumping ship for clout because its popular to hate on starfield

pine crown
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I don't think you can really say mod authors are jumping ship. Despite the lack of a CK there's plenty of stuff on Nexus. Chances are you'll see a big surge once the CK is out though.

sonic fern
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Im talking all the coverage from like teams that did the multiplayer mod for skyrim and stuff not bothering to make one for starfield. There doing it for clout

pine crown
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I don't really see that being accurate and it also has nothing to do with Skyrim.

sonic fern
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Well we were talking avout what bethesda would be doing this year. I dont think a lot of updates are coming skyrims way

pulsar wing
terse shard
light quartz
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There’s a whole Reddit thread about it,

pulsar wing
light quartz
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I can’t find the Reddit thread, I don’t even think it exists anymore because when I searched for it, it didn’t pop up with the keywords I used from back then, few years ago. But basically when it was first discovered that players could access the test cell using the id that it’s under, there was a point that at first, there were no alarms attached to the room that would alert developers that someone in the game was using the room, then it was found to be true after a certain update pre-AE, they moved the room on him to another location, when that started happening, people including smoke treated it like a game to find it again. And they did keep finding it, but it took them some time

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This was years ago though

pine crown
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I've done extensive comparisons of various game master files over the years to check for differences. At no point has QASmoke been altered other than when they added some DLC stuff back in the LE days. For SE it's never been touched again and there are no alarms or detectors present that could alert anyone you accessed it.

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It's generally not a good idea to take things in reddit posts at face value.

light quartz
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I can see that now

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Probably why the thread is gone 😂 my mistake

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If I’m being honest though, now that I think about it, I’ve had access to the cell on two different occasions with a 1-2 year gap in between, and I do not remember the table or the spoons even being there the first time

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I could just not be remembering but when I accessed it recently the table jumped out at me because I honestly do not remember it being there, and I have a pretty sharp memory

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But arthmoor has spoken I guess o.o and his words do carry weight…so

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Thanks for clearing this up @pine crown 💪🏻

rotund beacon
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Does anyone know how to use texture sets on projectiles

pulsar wing
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But if bethesda does announce it, you'd likely see it in #modding-news.

wanton fractal
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Hey so Ive set up SKAE on my new rig and I keep getting a weird error and CTD on startup when loading through the SKSE64_loader, anyone help?

gilded condor
# rotund beacon Does anyone know how to use texture sets on projectiles

You can't inside the Creation Kit's projectile edit window. You'd have to get inside the nif and do it, because there's only an option to specify a .nif file directly and not an ID.
Entering in a file path, as you probably know, doesn't bring up the same window that comes up when you do a new static object for example, where you can select the texture overrides there.

lofty blade
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Not sure if this is where I'd come to ask this... but I have a question about the mod "Artifacts of Skyrim - Revised Edition."

Could anyone help me in finding the Twenty Second Crown of Alinor? I looked near Pinewood Tower and around the nearby cave

lofty blade
pulsar wing
pulsar wing
lofty blade
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I'm on Xbox, I don't believe it's available on that platform

pulsar wing
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It's an xbox exclusive mod. ceopenth

lofty blade
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Hmm I'll check it out and hopefully it works, thank you!

pulsar wing
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I'm loading up the pc version of the mod to see what the item's RefID is. You'll basically either be using the MoveTo command to move to the crown (or move it to you), or you can use AddItem to spawn a new copy of it.

lofty blade
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Thank you! I've got it downloaded

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Okay I've got it pulled up, what should I do next

pulsar wing
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1 sec

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Having issues with xedit. Gonna be a few minutes.

lofty blade
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Xedit?

pulsar wing
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A tool for looking at a mod's raw data.

lofty blade
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Ooohhh the items id?

pulsar wing
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I forgot to reinstall it and it's acting up. Yeah, gonna use it to get the id.

lofty blade
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Gotcha

pulsar wing
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If you haven't already, make a backup save before using any of the commands in debug menu so you can revert if need be.

lofty blade
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Okay saved

pulsar wing
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Ok, first open up the debug menu using the power of the same name in your powers list.

lofty blade
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Okay opened

pulsar wing
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A menu will appear. Select the Commands button.

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Then the player button. Then "MNO", and then MoveTo.

lofty blade
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Okay in the MoveTo button

pulsar wing
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A formid menu should appear. Select GetFormFromFile.

lofty blade
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Okay

pulsar wing
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It should now be asking for a filename. Enter this:

Artifacts_Revised.esp

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After entering that, it'll then ask for a Form ID. Enter:

1F789B

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If it works, you should see a loading screen due to being teleported, then the crown is either at your feet or somewhere next to you.

lofty blade
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GOT IT

pulsar wing
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Neat. glhf SadCatThumbsUp

lofty blade
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I don't know if I overlooked the location but it dropped me right where I needed so thank you SO much!

pulsar wing
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np

lofty blade
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How did you find out the item id and file name?

pulsar wing
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I downloaded the pc version of the mod and loaded it into the xEdit tool (aka "SSEEdit" for Skyrim SE), went to the relevant item record and looked for the reference ID for the copy of the item that was placed into the game world. Each item that is currntly physically in the world and not in your inventory has its own unique ID.

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The filename was the same as the pc file which is usually the case for ported mods.

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Similarly the item's ID is usually the same as it would be for the pc version as well.

lofty blade
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I don't have access on a computer for these file names and such

pulsar wing
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Note that in the future if you are trying to resole other bugs there are steps yu can find in the relevant page in the UESP wiki. Say for instance some quest refuses to advance and you need to force it forward you would look up the quest in the wiki, then scroll down to the Notes and/or Bugs section where steps to resolve them are usually found. The steps defined however are for pc players and usually involves "console commands". With Debug Menu, you can actually follow the same steps using the commands within it with the same name and approximately the same functionality.

pulsar wing
# lofty blade I don't have access on a computer for these file names and such

For the time being that is unfortunately the situation. You'll probably have to ask someone to look the info up for you, assuming the info is not in the UESP wiki or elsewhere.

However, the next update for Debug Menu that i'm currently working on includes a new tool called the Mod Scanner that will enable you to direct the mod to scan the records of one of your active mods and pull up that data for you allowing you to look it up yourself.

lofty blade
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That would super cool, thanks so much

pulsar wing
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The update is mostly complete, but i'm currently rewriting some code to be faster and more convenient.

deep inlet
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unfortunately, (supposedly due to the MA's own... creative intentions) the resources available for finding every item are very limited.

best ive ever found is a user-made doc with every item, but iirc some items were just not present at all and at least two were missing from the doc.

though i do love that mod, so maybe i'll make an attempt to do a comprehensive list of every item at some point. cuz i've seen a fair few people completely stumped on Reddit (myself included prior to owning a laptop)

pulsar wing
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Unless they updated it to include the CC files by now. I haven't checked lately.

deep inlet
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it appears they havent, assuming they'd have added them in the correct alphabetical order PEPE_Inspect

pulsar wing
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rip

lofty blade
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Do you know anything about turning off survival mode from the creation club if the option doesn't come up?

pulsar wing
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Is there no option in the gameplay menu?

lofty blade
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Nope there is not

pulsar wing
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Hmm. I'm seeing if there is an ini setting or something that controls it. In theory it should be possible to disable it using debug menu.

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Although it sounds like you may have a bad UI mod if the option is missing altogether.

light quartz
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Check to see if the survival mode creation is fully updated on creations as it no longer tells you if a CC content items needs to be updated

light quartz
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Then another mod is causing your issue to conflict with that

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If you have any survival mode tweaks mods installed or things that make changes to survival mode features I would start there

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Sometimes mod makers do not include exactly what records they are making changes to that either were not properly changed or a change that was made is conflicting with records from another mod

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I’ve had mods that claimed they only added trees, but come to find out they made a few additions to cities that end up causing clipping issues with city overhauls

pulsar wing
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Found the ini setting for the auto-enable, but not a disable yet.

lofty blade
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The what

light quartz
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Are you trying to disable survival mode?

lofty blade
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Yes

light quartz
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If so if you go into your game settings there should be an option to disable it

lofty blade
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It's not there, I already looked

light quartz
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Then that means there is a problem with your survival mode as a whole, go into creations and uninstall survival mode and then reinstall it

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That should not be happening no matter what mod is installed, the option to turn off or on for survival mode comes with the creation officially from bethesda

pulsar wing
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He doesn't need to do that yet.

light quartz
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If the setting is not in the system settings yes he does

pulsar wing
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For the moment I'm searching for the ini setting or other setting that controls whether it is active or not, so that he can use debug menu to toggle it.

light quartz
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Oh he’s on pc? Nevermind listen to skyler(sorry) I’m a ps4 player lol

pulsar wing
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He's on xbox.

lofty blade
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Xbox lol

light quartz
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Yeah ps4 is limited so what I’m describing does not apply to you

deep inlet
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ps doesnt have Debug Menu? WHYohWHYYcry

lofty blade
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All good, I do very much appreciate it though!

pulsar wing
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No. There's no custom scripts on playstation.

light quartz
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😂😂😂 that IS unfortunately what we would have to do, no we do not have a debug menu

deep inlet
light quartz
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I just realized I should have looked at the color of your name, I’m not used to being in these servers, forgot they have roles for each device you are playing on

pulsar wing
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The extent to which I could possibly implement a debug menu for playstation ranges from impossible to extremely difficult. Mods like Cheat Room are unfortunately the approximate limit to what can be done on it. The recent VC update added new default scripts so those might enable doing a bit more, but I've yet to actually comb through those to see what was added.

lofty blade
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I wish Xbox has a load order optimizer though, these load order needs help BIG time lol

pulsar wing
light quartz
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That’s huge@skyler I did not know it expanded PlayStation capabilities that far

lofty blade
light quartz
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I’m just super grateful that bethesda took the 100 mod limit off of ps4, I currently have 175 mods enabled and I’m as happy as can be

deep inlet
light quartz
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I don’t even care that skse can’t be used, the fact that they took the limit away was the best gift they gave us in over 5 years

pulsar wing
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Well, you might be able to poke the author of that mod to see if they would, or ask someone else to make a patch extending it, etc. Debug Menu has added some remotely accessible safe storage containers in the update in progress, though, as someone requested that a while back. @lofty blade

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Either one would work, I figure.

light quartz
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Anyway @lofty blade I hope you get your issue solved

deep inlet
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i've tried before to reach out to Cheat Room's MA with no luck, though i suppose it could've been an off-day 🤷🏻‍♀️

raw bluff
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I thought Survival was disabled by default. Without the prompt it won't enable? Is that inaccurate?

lofty blade
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There are so many mod update ideas I have for various different mods, but this one has zero idea how to poke a modder lol

Skyler were you able to figure out the INI?

pulsar wing
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Not yet. Still looking.

deep inlet
light quartz
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On ps4, right after you exit helgen keep it pops up a menu and asks if you want it on or off, so I assume even on ps4 it’s disabled by default

raw bluff
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Then he shouldn't need to disable it if he never got the prompt to enable it.

deep inlet
raw bluff
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Otherwise things may have gone very wrong and I'd worry about his saves.

light quartz
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I think the problem is is that it is enabled but he can’t turn it off because the setting isn’t there, correct?

pulsar wing
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Correct.

lofty blade
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I got the prompt to turn it on, I turned it on, it got annoying lol now I can't find the option to turn it off anywhere in the settings

raw bluff
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Ah.

pulsar wing
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A lot of the gameplay settings have a corresponding ini setting they control, so theoretically there should be one for survival mode. Oh right. I can just look at the CC itself. Of course.

deep inlet
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i'll take that as a no then KEK

light quartz
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Haha there we go, getting somewhere now

lofty blade
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What's Bushcraft tho?? INQUIRING MINDS WANNA KNOW NOW

light quartz
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Same even though I’m almost positive it’s not on ps4

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😂😂😂😂(you know it’s bad when you comb the creations store weekly to the point you know and have seen all of the mods on ps4)

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Bushcraft sounds like a beer name

lofty blade
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I'm Nexus-ing this lol I'm so curious now

pulsar wing
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@lofty blade you still got the game open?

light quartz
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WAIT is it a beer mod? 😂😂😂

pulsar wing
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Do me a favor and open debug menu, then go to Commands -> Other -> STU, and then see if there is a Set command. I can't remember if I added the global variable toggle command in the previous update or the one in progress.

lofty blade
deep inlet
light quartz
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Since we are talking about that, is it recommended to play modded survival mode versus vanilla? I would imagine especially for ps4 that we should because of our limitations

lofty blade
deep inlet
pulsar wing
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damnit. whenlifegetsatyou

light quartz
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Okay that’s the answer I was looking for

lofty blade
light quartz
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What parts of it made it so bad?

deep inlet
light quartz
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Did not provide adequate ways to have a smooth playthrough?

pulsar wing
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Gonna have a look at the script source and if it doesn't have an ini setting and controls survival mode via a global instead you're unfortunately stuck, unless another mod gives you the option to disable it. I added a Set command for setting GlobalVariable forms, but apparently I didn't release that in a previous update. 0AP

deep inlet
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and you almost definitely will freeze to death doing certain quests (Azura's Star for example) no matter how much preparation you do.

light quartz
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Ahhh yeah I noticed that annoyance from watching major slack attacks survival playthrough on legendary difficulty

pulsar wing
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Eh. I mean, once you get the hang of it, it's not that bad.

lofty blade
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@pulsar wing ope gotcha, lemme know!

@deep inlet absolutely love the mod, the customization is my favourite and the ability to order supplies and materials and horses... paired with the Artisan Reforge mod that I can craft crafting stations with, it really changes it and makes it cooler!

deep inlet
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is why i always preferred Frostfall and just skipped the whole food thing altogether, cuz having to go into my inventory in order to increase my immersion feels counter-intuitive

light quartz
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Yeeep!

pulsar wing
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But there are a few things survival mode could do with adding. Like a thirst need. I mainly just drink an item for RP when eating food even though it isn't required

light quartz
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I agree for immersion purposes

pulsar wing
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Overall I feel it's made the game a lot more immersive (even though NPCs don't have to manage warmth etc and just stand around in blizzards while I freeze my sigil stones off).

lofty blade
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Sigil stones 🤣

light quartz
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So the food and warmth are the center point of issues in vanilla version, I’ll make sure to target those areas with mods if I ever do a playthrough

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Thanks for the info guys! Much appreciated

deep inlet
light quartz
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Thankfully they do have survival mode mods on ps4

deep inlet
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yeah most of the issues with the cc itself can be solved by changing values, thankfully.

light quartz
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Do you guys recommend the CC USSEP patch with it?

deep inlet
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that i do not know, never used any of the USCCP stuff

pulsar wing
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Yes, I do recommend it. There are quite a few bugs to fix.

light quartz
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Okay good to know!

lofty blade
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One mod I wish were on xbox is the Hoth companion.

deep inlet
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oh i just meant i opt for other mods lol

i still use USSEP itself, just not it's CC variants made by Garthand

pulsar wing
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@lofty blade Well, turns out there's no ini setting. It's started/stopped via script. Instead, I'm gonna slap together a mod to basically tell the quest to stop survival mode. Should be fairly trivial to do, and it'll be better than having you wait for...well, who knows how many days/weeks etc until I release the next debug menu update.

Apparently you're not the only one encountering that issue, according to a google search, so it may be helpful to others, too, in theory. I'll ping you with the link once it's done.

latent trench
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Hello Xbox player here, should I just move onto PC? UI mods were everything to me.

latent trench
pulsar wing
deep inlet
pulsar wing
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I'm not gonna try and volunteer your money and say yes you need to buy a PC and the game and switch immediately. Only you know if that's viable.

latent trench
latent trench
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Figured PC usually doesn’t play by Bethesda’s rules so it might be better to just jump ship. I still haven’t beaten Skyrim by the way because of this now. 4th time attempting now.

pulsar wing
# latent trench Figured PC usually doesn’t play by Bethesda’s rules so it might be better to jus...

If you already have a PC and such, then that perhaps might be a good idea, at least until whatever issues you were encountering on xbox with mods etc get resolved. I will note I've personally been doing a run on SSE on PC for the heck of it and it's been fairly painless. I don't use custom UI mods since I prefer the vanilla UI, but it's my understanding the main UI mods function at current. Just be sure that for the mods you do get on PC that you check both the mod description and the comments sections for posts from the authors and such regarding any post 1170 update quirks to account for. For instance, the SSE Engine Fixes mod works in the current PC version but there are 3 settings that must be disabled otherwise you can encounter crashes (those settings are in the comment section). Things like that.

latent trench
pulsar wing
# latent trench Yeah that’s gonna be a pain in the ass. Future me will need to remember that.

You'll also potentially need to learn how to use a mod manager if you haven't used one before. My personal vote is for Mod Organizer 2, but other people prefer Vortex and it's probably ok. Either way you'll probably want to look up a tutorial video series on YouTube to learn how to set up the initial install and learn a few key info about how to use those programs as there is a high initial learning curve for mod managers but they make the rest of your mod usage far more painless and easier to manage over time.

pulsar wing
#

Ah, right on. 👌

latent trench
#

I “attempted” on Fallout 4 LMAO

raw bluff
#

So, back on topic. Who can recommend a good BSA packer? I know Arthmoor always recommends the official tools, but lets just say I need dummies first archiver?

deep inlet
#

didnt know there was any alternatives to CK and Archive.exe

pine crown
#

For those who don't use the CK I've been told BSArch is decent.

pulsar wing
#

BSAOpt apparently can do it. Never used it though.

pine crown
#

Worth noting the CK can package an archive for you without loading a plugin.

deep inlet
#

Archive.exe is what i've always used, cuz compression babyyyy

raw bluff
#

I'm trying to pack a bunch of lose facegen files and don't want the CK to eat them. Which I've read it will.

pine crown
#

Eat them how?

raw bluff
#

Not include them I guess. Or overwrite them with bad files? The suggestions aren't clear.

#

I tried an achlist but keep getting an error. A blank error to boot.

pine crown
#

It generally doesn't include them if you rely on automatic packing. That's why I use a .achlist file generated by Wrye Bash to pack archives.

raw bluff
#

Ah, I did it with Powershell. Didn't think to try Wry Bash.

deep inlet
raw bluff
#

Not for size, just for neatness and to learn the packing tools. I think I picked a challenge that was higher than my skill level though.

latent trench
#

Hey your mod authors right? Is there some server with more mod authors I could talk to. Couldn’t contact a few because of discord friend permissions.

pine crown
#

The CK won't compress the main archive but it will compress the texture file.

pulsar wing
latent trench
raw bluff
#

Where is his mod posted? Does he have contact info there?

#

If it's on Nexus I'd just use the page's comment section.

pine crown
deep inlet
#

on that note, i think im gonna head to bed. you've been a good source of entertainment while my insomnia keeps me awake, so i thank you for that. farewell!

latent trench
thick fulcrum
pine crown
#

Do you know what the name of the mod is?

latent trench
thick fulcrum
latent trench
pine crown
#

There's a mod author on Nexus with that username but they only have 2 Fallout 4 mods on their profile.

latent trench
#

I couldn’t find him on Nexus, I’m gonna look again and see if I can contact him.

thick fulcrum
latent trench
#

What’s even the issue of the mod?

#

Which horse is he trying to ride? There’s two no?

pine crown
trim sail
sage echo
#

So. Is this the channel with the l33t alfa moders?

Can someone direct me to an interesting mod that adds/updates dragons? Are there any new ones besides the ones that were ported a few years ago? I want something new and different. Diverse is nice and so is Splendor but is there anything new?

#

Either PC or Xbox. I’m not picky about where I play as long as SKSE isn’t mandatory. I don’t want to fool with mod managers.

meager gulch
kind falcon
#

As a reminder to all: We do not allow public accusations that others have broken the rules, or are otherwise acting inappropriately. Constructive disagreement is fine, but accusing someone of trolling tends to escalate the problem, and accusations of lying are usually inflammatory. If you feel someone is breaking the rules, please report them via ModMail.

fervent flame
#

@sage echo there is a mod that changes the dragons into game of thrones and hotd(House of the dragons)

sage echo
#

(or at least the name of the mod so I can google it)

fervent flame
#

No i don't but in the creations search bar type in devilsplay77 and House of the dragons it will pull up some of them

sage echo
#

Cool, thank you!

fervent flame
#

You're welcome

deep inlet
lofty blade
#

What would you guys say would be the most optimal load order for skyrim AE on the series s

lofty blade
#

Like... what is a good layout if what my load order should look like

terse shard
#

Like the best load order out of the 27k mods that are on Bnet? No such thing.

fervent flame
#

Is there a mod on the console for mermaid tails i already have the swim like a mermaid

terse shard
lofty blade
#

Logical load order?

terse shard
lofty blade
#

What would you say Cheat Room would be considered as?

#

Oh just kidding I see it on the list

lofty blade
#

Alright so... I have these mods that I'm not sure about, I've done the logical load order and out of 88 mods, I have maybe about 10 left that need a home...

Summermyst
Wintersun
Growl
Truly Deadly Poisons
Wear Multiple Rings
All of my patches
Belt-Fastened Quivers
Goodies Chest/Spawn Any NPC
A Lucien Replacer
Heart of Gold

deep inlet
pine crown
#

From a technical standpoint what that support response says makes sense. You have to have space enough to download the internal archive, then unpack it. So it could be up to 2x the space needed.

deep inlet
#

im not questioning the support's message, more so that such a change (which many assumed to be a bug, because.. why change it otherwise?) was as a result of the new update. yet it was missing from the changelog.

pine crown
#

My reading of that suggests they don't think it's ever worked any differently. Which would explain why it wasn't part of the changelog.

deep inlet
#

if that's the case then they are just wrong shrug

pine crown
#

🤷‍♂️

echo pivot
#

hmm ive seen another bnet support post that mentioned a workaround and talks about looking into the bug 🤔

#

maybe its the way the OP explained the issue that may have caused T to say that its intended?

raw bluff
#

Carto has even said the unpacking thing is the reason. Though it wasn't there before the December update. Hence the confusion.

pine crown
#

It's basically how things work for unzipping files on PC too. You have to have the space to download the archive, then unpack the contents in whatever method you normally use to do that.
Granted, on PC we effectively hane unlimited space so it isn't generally an issue.

deep inlet
pine crown
#

Most mod managers actually end up taking up more space since they tend to keep the archives and unpack their contents.

sage echo
#

So archives are unpacked now? Ohhh. That might explain why the CK archiver now reduces the file size so drastically. I uploaded file to test that was 128 mb and the archiver packed it to around 58 mb for the upload.

echo pivot
#

that's wild

deep inlet
raw bluff
echo pivot
#

i wonder if they'll give the same response if someone else ask about it cuz this seems weird

deep inlet
sage echo
raw bluff
#

In my testing the space came available again. Though sometimes you have to back out of the Creations menu for it to update.

deep inlet
#

that's not the issue

sage echo
#

Actually that does sound more like how the manager works for FO4. Things get stuck if you don’t back out to refresh the data files after every download

echo pivot
sage echo
#

I don’t have fartbook.

echo pivot
#

that workaround seems annoying 💀

pine crown
#

Did you send them the feedback they asked for?

echo pivot
#

idk if the op did

#

im thinking of doing that n messaging them to see if its actually legit cuz this is unreal 😭

deep inlet
#

go for it. would be good to get a third response to see if there's any further inconsistency.

sage echo
#

Did they directly email support or something? The response is telling them to use the help site feedback form. They might have sent it to the wrong support team?

raw bluff
#

That's not how Bethesda even formats their responses. Plus what that message is saying is impossible. You can't download past the space limit. Mods are literally installed on a partition of the storage. You can't cram 6 gigs of mods in 5 gigs of space.

echo pivot
#

yeah imma need clarification from them

#

i sent my own feedback ticket rn.

i rly hope its not intentional 😭 cuz im not looking forward to dl mods from biggest to smallest

pulsar wing
#

I wonder if they were doing the same process beforehand but had the mod downloaded outside the game's partition then moved into it during the process of installing it. BBthink

raw bluff
#

Honestly, I think they swapped it from decompressing at runtime to decompressing at install cause that would solve some issues. But nothing is in the notes about it other than the messaging now being that this is expected behavior.

pulsar wing
#

Seems plausible. I'm just praying each mod has their own folder in the filesystem like MO2 does so installs don't break if multiple mods have the same file in it and you remove one. davinciconcern

pine crown
#

Decompressing at install would be safer from a logistical standpoint.

raw bluff
#

Assuming that Creations are now being served via Azure (there is no official word on this), Azure does use point-to-point compression for delivery. This speeds downloads up and cuts back on bandwidth. If they are using that, this change would be needed as well.
Pure conjecture though.

deep inlet
amber furnace
#

Sorry to interfere, what you describe and the temporary solution proposed is same behaviour as what everybody used to call ghostspace.

terse shard
# deep inlet https://www.reddit.com/r/SkyrimModsXbox/s/YuSaw08R7k so i guess we just can't t...

I will jump in late to this by saying this is nuts. At least for Skyrim on Xbox. And it makes me worry about Starfield too. It has never worked this way before. Maybe it makes sense from a technical standpoint. But it never worked that way before. Why now? And the potential affect on building a load order using all available mod space is very concerning. In the case of Starfield they better just make it a huge space limit. Then maybe it won’t matter much. If we are stuck with 4.96GB on Skyrim I’m not really sure what to say besides I have way less interest in ever playing Skyrim again.

amber furnace
# terse shard I will jump in late to this by saying this is nuts. At least for Skyrim on Xbox...

The allocated reserved space is in the hands of Xbox, not the game editor. Starfield is a Gen 9 Scarlett game, which can only run from the internal SSD. The choice will be based on the series S storage capacity, which only has 382 Gb available to user. Starfield takes AT LEAST 128 Gb, add some possible extensions or DLC's, you might come to use half of your storage for ONE game. So I doubt you could see more than 10 Gb (if not less) allocated for modding, or you might end up with a console dedicated to a single game. And Xbox wants to sell games, so ...

terse shard
#

Oh I see want to sell games. Hmm. Well if I’m going to play Starfield it needs some major updates or lots of great mods.

amber furnace
# terse shard Ok but why limit it. Players don’t have to use all of it. If they run out of s...

This is reserved space. This means a physical or logical assignment of part of the drive to a partition. A partition will have the max amount allocated, wether you use it or not, this space will not be avaible for anything else, hence "reserved". In Skyrim, reserved space is allocated th first time you launch the game. And Skyrim can be executed from an external drive on which you can also have your reserved space, but still stuck to 5Gb.

terse shard
amber furnace
terse shard
echo pivot
median cosmos
#

Does the "attach ref" actually work in Skyrim Creation kit? I'm using the TranslateToRef function but objects attached are not moved at all...

pulsar wing
#

@lofty blade Dunno if you managed to resolve the problem you were having with the survival mode toggle not being in your gameplay settings yet, but if not then go ahead and give the mod I just uploaded a whirl: https://creations.bethesda.net/en/skyrim/details/62751/Survival_Mode_Toggle__XB1_ It adds a lesser power to the player that will let you toggle survival mode on or off whenever. mhxapeace

echo pivot
#

I'm not sure where to ask this, but since it kind of pertains to mods I'll ask here... Has anyone ever had a gargoyle spawn in nearby their starting location on a new game? I had only USSEP and LAL enabled and still a gargoyle seems to spawn near pretty much any location I choose a small percentage of the time... it isn't a huge deal because a basic gargoyle dies fast enough, but sometimes an npc or animal dies before I can save them.

pulsar wing
#

Is that a Skyrim mod? thenky

chilly sundial
echo pivot
#

And this time I spawned as a hunter camping in the woods, and the gargoyle shows up INSIDE Helgen keep, regardless of which door I go through he just spawns on top of me and hits me once before I'm even able to move. What in the fudge is this

final timber
pulsar wing
# final timber Are you absolutely sure those are the only two mods you are using in your curren...

My guess is that some of the CC's add new radiant encounter spots to the map that are close enough to Helgen that it's sometimes possible to intefere with the intro; it's the only plausible explanation I can think of for how wolves were able to just show up and attack Hadvar when I was in the cart ride on a completely modless run. I'm not sure why the gargoyles would be inside the keep, though. I do know there is a quirk where if an NPC falls through the geometry the engine will place it at a specific cell coordinate like 0,0,0, but that usually happens in the exterior areas. BBthink

latent trench
#

Yeah I’m gonna uninstall Skyrim on my Xbox.

#

Better to just save for a PC and play it on there.

pulsar wing
#

It's unfortunate you missed black friday for that, but sometimes there are some deals around the major holidays like easter. Maybe valentines, not sure.

latent trench
#

I can wait, not in a hurry for a classic.

echo pivot
#

Is there a mod to make orc females share the female animations im using? I'm not looking to replace female orc animations, I'm looking to just have female orcs share whatever female animations I'm already using.

chilly sand
echo pivot
echo pivot
#

pretty sure there's a mod for it

amber furnace
echo pivot
#

Anybody notice the Creations menu bricks when installing a wallpaper or a mod similar to OmenUI?

pulsar wing
sonic fern
echo pivot
#

Ah okay thanks. I never knew what swf actually meant. Just that it was safe with new mods but not with older

sonic fern
#

Swf is Simple Workaround Framework. Its the console workaround for needing SKSE. It doesnt have all the functionality but it allows a lot of things to work that previously couldn't. Make sure SWF is installed and then any ui mod needing it or armor mod can also be downloaded no problem.

It is also the master file for the mods that let you see your left handed weapon when its sheathed, and shields on your back. Theres a bunch of mods that have SWF as its master file tbh
@echo pivot

#

Personally I use SWF and a bunch of mods that require it cuz of all the functions and features they have

#

I forget not everyone is aware of swf so thats my bad

short sierra
#

im thinking of getting into trying skyrim on pc with mods. which version do i need to get special or anniversary edition?

pulsar wing
short sierra
pulsar wing
latent violet
long crow
#

Are there any patch mods that fixes the courier? I have not seen him for a while and as a result, several quests are getting hung up.

pulsar wing
#

Not sure. USSEP usually fixes the courier, afaik. If you have debug menu you could try teleporting to the courier's location by targeting their RefID listed on this page: https://en.uesp.net/wiki/Skyrim:Courier @long crow

carmine swallow
#

Does anyone know when Omen UI it's going to work on Skyrim again it was my favorite UI mod and now because the update on Skyrim I can't use it

echo pivot
carmine swallow
#

😔 RIP

plush ether
echo pivot
#

Does anyone know of a mod like Divergence AiO that only replaces weapons? I love Divergence, but I'm mainly using it for the look of my weapons and I'd like to try to save a few hundred mb.

pulsar wing
echo pivot
#

That's just meshes, and I'm using it already VaultBoySunglasses

#

Maybe I'll just use the Better Shaped mods in conjunction with Divergence Cubemaps, still saving lots of space while also changing the look of most things decently enough. I should almost get in contact with TXTEC and see if they'll upload a weapons only version.

pulsar wing
#

Almost?

long crow
#

Kinnda wish that the goggles that came as part of the Wet And Cold mod were craftable. Simple crafting recipe: Glass, Dwemer metal/Chitin Plate, Leather Strip.

pulsar wing
#

I mean, you could make a mod for it yourself easily.

#

Someone brand new to it could likely do it in under an hour, with how many guides there are on YT etc. If I recall someone even made an xedit script to generate recipes for items.

echo pivot
latent trench
#

I finally went through the list of safe to use UI mods. Are menu replacer mods broken?

pulsar wing
#

Depends on the mod and if it's been updated for 1170 or not.

#

As far as I know people are using SkyUI just fine. I don't use it personally though as I prefer the vanilla menu style.

latent trench
#

I’m still looking through UI mods but either they don’t change enough from vanilla or they’re not what I am looking for. Elden Scrolls UI looks promising.

echo pivot
#

How do I get in contact with Mod Authors such as JPSteel2 and a few others? I’m trying to learn how to properly port mods to Xbox, and I would love to ask permission to do some of theirs. Their mods look fabulous in particular, but I’d also be inclined to port others that Xbox users don’t currently have.

pulsar wing
# echo pivot How do I get in contact with Mod Authors such as JPSteel2 and a few others? I’m ...

Basically try nearly every option you can think of. First attempt is using google and/or bing to search for "skyrim" + their username(s). 2nd option would be trying to find a profile for them on nexus, reddit, etc; they may have contact info in their profiles. Then there's also searching various skyrim/TES discords; if you start by typing an ampersand ("@") and then the letters/numbers of their name you'lll be able to see if they are in a particular discord or not. If they're on any kind of donating platforms such as patreon you might be able to find them that way. Things like that. Just be sure you mentally prepare yourself for potentially being told "no" when you ask for permissions; not every author wants their mods to be ported by someone else, etc.

terse shard
long crow
#

Anyone know where I can find a copy of Masks of the Tribunal? I need it to start the Buyer Beware quest for the Ghosts of the Tribunal CC pack.

Edit: Never mind. Masks of the Tribunal is not a book, it's a note, it's in my inventory and the quest is in my quest log.

deep inlet
carmine swallow
#

Is The Simple Workaround Framework still working since skyrim's last update I'm still having a hard time keeping up with what mods work and what don't anymore

terse shard
#

Yes.

carmine swallow
wheat tinsel
#

has the game updated or smth cause my skyrim script extender says that it's on an early version so i can't play

plush ether
carmine swallow
#

Don't you hate it when you finally get close to completing your mod list on your Xbox and you run out of mod storage

#

I swear one of these days I'm going to get a PC and make Skyrim look like The Witcher 4

#

If only I new how to make a PC work cuz me and computer technology I've never been around that and I'm a slow learner

#

I'll figure out one day at first I need the money though one day

rocky shell
#

I have question. Does anybody know if they made a Meridia's Retribution Enchantment mod to put on weapons. I know they made a two-handed sword. I'm doing a kind of legend of zelda play through and I would like to put That ability on the master sword. I already have the mod silver sword. I'm also looking for a multiple enchatment for weapons. They do have one but it's broken.

terse shard
#

Anyone k ow if the new Arthmoor creation is ESL?

pulsar wing
tired cobalt
#

Anyone know why ulfric’s armor does not get replaced when I download the guard armor replaced by NordWarUA?, please ping me with a response

deep inlet
terse shard
pulsar wing
carmine swallow
#

Does anybody know if the Paper Style Interface UI Mod still works on Skyrim update?

latent trench
#

It’s not in the safe to use list so I wouldn’t add it

#

Does anyone know if RASS shaders and Wet and Cold would clash? Both add cold breath.

latent trench
stoic ivy
#

Hi new creation morthal ok I bought it. Also are there any guides for the two new dungeons added. I’m at the end of frost vault and I’m not worthy not sure what to do and I’ve searched no guides online that I know of thank you 🙏

plain tiger
#

Hello I have a question I made a Mandalorian Race Now I want to edit the dialogue of for example general tullius that he recognize the Race. How can I do that?

lapis quest
#

idk if this goes here, but how do i know what "creations" will disable my mods

summer lichen
#

Mods are creations now, I think you mean paid creations, in which case mods should be updated to be compatible with them as they are official content. If there are still issues, use xEdit to find conflicts.

terse shard
#

I think they meant disable achievements.

lapis quest
#

yeah sorry, im really tired

#

are all creations with checkmarks essentially "vanilla +" stuff that doesnt disable achievements

raw bluff
#

Right now Verified Creations will still disable achivements. Bethesda is trying to get that changed for some VCs.

long crow
#

Would Legendary Dungeons and Arquebus count as Quest mods?

#

Did Alternate Start get updated? I have it bookmarked on B.Net, and but when I'm looking at in-game, there's an Imperial Legion symbol and the description field is blank.

tired cobalt
#

Anyone one know why the fur and cape wont load in when I use the “stormlord reshaped” mod?

raw bluff
# long crow Did Alternate Start get updated? I have it bookmarked on B.Net, and but when I'm...

More than likely you have the old page bookmarked. Arthmoor has been migrating everything to the new unified pages;
https://creations.bethesda.net/en/skyrim/details/5770/Alternate_Start___Live_Another_Life

long crow
raw bluff
#

Yeap. Much easier to keep track of. Since the PC and Xbox versions are the same.

pine crown
#

Surprisingly few people have mentioned running into issues with doing that too so more stuff will be getting consolidated in the same way.

long crow
latent trench
#

@thick fulcrum thanks again, I contacted the guy who I was looking for and he sent me to a port server he is in an hour later.

hidden sierra
#

What's your favorite magic mod

plush ether
final timber
# hidden sierra What's your favorite magic mod

For magic perks I use either Path of Sorcery or Ordinator (depending on the character). For a magic overhaul I use a heavily-tweaked personal version of Odin. For new spells I use Forgotten Magic Redone, Triumvirate, Apocalypse, Storm Calling and a few others (also depending on character).

violet phoenix
#

can anyone look at my Xbox Load Order and see if it's good, I'm using the Logical Load Order Template. I think I can send it here.

latent violet
#

I think I got a bit of a bug. All those wearing imperial soldier armor have turned invisible. Is this a mod problem, or is it something else

kind scarab
#

HEY does anyone know why my TK dodge RE keybind isnt working? Ive tried different keycodes and it just doesnt work. I followed the installation guide properly

shell epoch
#

Hi everyone. For "xbox one skyrim special edition, for anyone who has used "Morbus Immortui - Revenancy", How do I start "mysterious amulet quest part 2"?
https://creations.bethesda.net/en/skyrim/details/17542/Morbus_Immortui___Revenancy

sage echo
#

Depending on how many mods you’re patching, “The Method” as outlined in the Tome of xEdit may work better, but setting things into logical categories first will set you in the right direction.

#

Download xEdit and load your full load order into it (without community compatibility patches) then filter for conflicts. Check and see what can be overrides and what doesn’t work. What doesn’t work will need compatibility patches.

languid cedar
honest python
languid cedar
#

thanks

odd copper
#

heyho! can someone take a look at my 90+ mod list? it keeps crashing, not in the loading screen anymore but when i tab into it, i need to start it with my taskmanager openen and when its in the main menu, i can tab into it and then it freezes again. I then need to tab out and in again.

sorry for my english, im german, still learning 🙂

plush ether
blissful compass
#

should I downgrade my skyrim ae for modding or is the new version normal for it?

pulsar wing
#

SKSE is already updated, SSE Engine Fixes works with a couple settings disabled (it's in the comments section), the Achievements Enabler works if you use the DLL loader version, and so on.

blissful compass
blissful compass
# pulsar wing Do you mean in the in-game menu?

whenever I activate my mod on MO2 and then open the game,it doesnt count because I need to activate it on Creations Load order and when I try to make a new game iit doesnt load,just stays the dragon logo,my cursor and nothing else

pulsar wing
#

Is the mod currently stored directly in the data folder? If so, that may be the reason; you can try taking the file(s) for the mod, package them into a zip/7z archive then use the archive to install the mod into MO2 as you would with any other mod and that might work. BBthink

rotund beacon
#

Sapphire sword

violet phoenix
violet phoenix
tired cobalt
violet phoenix
tired cobalt
#

Do you have guard armor replacer in your mod list?

#

If so then make sure to start a new play through if you want it to work Well 😂, that is the only advice I got for you (if you have it in your load order)

violet phoenix
violet phoenix
violet phoenix
terse shard
shell epoch
#

Hi everyone. For Xbox One Skyrim Special Edition, Can someone please port this mod "DMT's Honorhall Orphanage Extreme Overhaul" to "xbox one bethesda"? I am asking because I want to be able to download it and it is not available for me.
https://www.nexusmods.com/skyrimspecialedition/mods/46426

Nexus Mods :: Skyrim Special Edition

Buy upgrades for the poor orphans of Riften. New toys, playground, interior, petting zoo, swimming area, classroom schedule, new staff and more!

rugged jacinth
#

The "delete all creations" button in skyrims creation club...it doesn't delete just creations...all my mods...gone...

latent trench
rugged jacinth
marsh coral
#

Ok everyone I have an important request because I haven't been able to play skyrim since this morning and I am itching I am in the need for someone to help me properly sort my load "I have the mods listed in order via a picture from a reddit request I made" "no one helped me there" so i came here to the experts in hopes I can finally activate, sort, and play my game.

#

This is the final photo of the full mod list. If anyone here is able to dm how my load order should look or post it here "much appreciated".

sage echo
#

https://vexmodding.com/divine-cities
Scroll down to the Technical Info tabs and look under Load Order for a template to use. I wouldn’t run area/interior edits so high. But you’ve got a couple patches listed that should go below the mods they’re actually patching. Parents and then children mods.

Divine Cities Premier Overhaul changes the way you interact with the world by finding cities in comprehensive, beautiful layouts with new people to meet and new sights to visit.

terse shard
marsh coral
#

I'll use Microsoft word and create a list document with bullet points and spaces between the mods and I'll put the Creation Club separately from the actual mods I need help sorting

marsh coral
#

@sage echo @terse shard will this help? I hope it looks cleaner than the ugly wall of text

glossy slate
#

hey is there a mod where you can have a chest of all the weapons in the game dlc and creation my friend got one of his swords stuck in one of the homes and he cant get it out. Also he just got the legacy of the dragonborn mod and it says he needs a 1k weapon and armor resolution mod but he said he has 4k already does he need to get another mod?

sage echo
# marsh coral <@319695005780541440> <@942940046951075883> will this help? I hope it looks clea...

I don’t download random files from Discord. Good way to get an account hijacked. (Not saying you would but still not gonna risk it.)
Upload it to Google and provide a link. If you want to use a spreadsheet instead:
https://bit.ly/LogicalLoadOrder

#

Section Definitions are on the 4 tab, if you need them.

cobalt plaza
#

Hi, I play on Xbox and I need a good combination of mods to make the NPCs and the characters created both female and male more beautiful, I currently use CBBE, Aesthetick Skin, Definitive Beauty Pack and others, but often head and neck have a distinctly different color from the body, thanks for help

sage echo
#

As in dark face bug or just a mismatched skin tone? Dark face means either: 1 you’ve derped your load order by downloading two or more of the same type mod that included character heads and face gen and the game isn’t sure which face gen files to use and therefore doesn’t load them; or 2) a beauty mod did not pack the face gen files and is therefore bugged/incomplete. Only use one race beautifier and one skin mod to avoid issues.

The other issue may be that the skin mod conflicts with the lighting. Either change skin mods or change light/weather mods to see if it fixes the issue.

marsh coral
marsh coral
#

I am only 24 but I still don't understand things like Rizz and Lmao and such 🤣

marsh coral
glossy slate
#

Hey, I'm currently having an issue with the legacy of the dragonborn mod. Some weapons I can't put up even though I have them in my inventory I thought it's cuz they were refined to legendary but even some legendaries were going in. Does anyone know what's going on?

deep inlet
#

depending on what weapons, it could be that they're the incorrect one. ie two mods adding an item of the same name (say, something from a previous ES game)

sage echo
shell epoch
#

Hi everyone. For "Xbox One Skyrim Special Edition", Can someone please fix the "Beyond Reach (Part 2)" mod? Reasons- I cannon download/enable it and when I go to download it in the in-game creations menu it says that it is "0 bytes(I think that is how it is spelt). I want to download and use both "Beyond Reach (Part 1)" and "Beyond Reach (Part 2)".
https://creations.bethesda.net/en/skyrim/details/15714/Beyond_Reach__Part_2_
Beyond Reach (Part 1)

terse shard
#

The new Easyrider creation looks interesting. How much money is 800 credits?

shell epoch
#

Hi everyone. If this is the wrong section for this question please let me know the correct section and I will move it to the correct section and i will delete it from this section. Are the "skyrim special edition" playstation mods any good?

terse shard
deep inlet
shell epoch
terse shard
shell epoch
terse shard
feral pivot
#

New verified creations look awesome! Please make them achievement friendly and I'll buy them 🙏 🙏 🙏 🙏 🙏

long crow
#

So, trying out the new Echo's of the Vale creation and I can't find either the new player home or the new locations.

dark nova
long crow
dark nova
#

Gonna have to restart I guess hahaha

long crow
dark nova
long crow
#

@dark nova well, I found a door near one of the wayshrines that led into a tunnle called Ruined Passage. That lead me to another door that leads to Ruined Caldera. Then I found a door to a location called Hall of Curates. It's just a circular area. Then across a bridge is a door that leads back into the Ruined Passage. That's all I found so far. Also a map marker has been added for the Inner Sanctum.

dark nova
shell epoch
#

Hi everyone. For "xbox one skyrim special edition", can someone please make a mod where you can trade/convert you perk points "to/for" something else? I use the mods "cheat room" and "Potion of Ultimate Leveling (Xbox One)". For anyone who is planning on answering this question/request please just "message" me because they answers/replies to this question are not showing up.

echo pivot
#

Someone from UE5 told me to ask also someone else told me I can port meta human characters into Skyrim ? Is this true. If so if I buy assets from UE5 and make mods I can port them into Skyrim as well?

long crow
true root
crystal ingot
#

Ok, so here's my delima. I'm using NAT and I'm having a problem with torches carried my me or npcs having a graphical issue around the flame. I'm using Embers XD for fire. Does anyone know any fix for this, or maybe a replacement to get that Natural look during the day that NAT has? Also I'm on xbox thanks.

cobalt plaza
#

Since the Creation Club and the mod menu were merged, it often happens that mods deactivate themselves and the loading order changes by itself. Do you know why?

keen fog
#

It's one of the bugs bethesda is yet to fix. They are working on another update so there is hope.

odd copper
#

i'm playing on the latest skyrim version (1.6.1170) and i'm wondering if Landscape and water fixes is compatible with Water for ENB, cause i want to get some FPS mods in my load order and LAWF is required for some of them

#

and do i need to new install Lux for the compatibility with LAWF?

plush ether
scenic bay
#

Um, guys, I think one of the Skyrim mods has the title stolen from a 1940 Disney film. Notify the author to alter it to avoid copyright infringement. https://www.nexusmods.com/skyrimspecialedition/mods/107256

Nexus Mods :: Skyrim Special Edition

With a focus on fantasy, Fantasia Landscapes features all new colorful textures with larger, bold details. Textures include all landscapes, roads, bridges, mountains, caves, and mines found throughout

pulsar wing
amber furnace
#

Nope. It's the Italian word for fantasy. Try to have it registered. If someone stole it, it is not the MA.

latent trench
#

You can’t use Menu mods anymore.

uncut sundial
#

Is there any mod that will work with my missing courier, literally haven't seen him since I finished the 2nd Potema quest and the bone wolf quest

pulsar wing
random heart
#

I have a new problem with my Skyrim mods. I am having the issue of when I leave interiors. The little buffering symbol in the bottom right corner, just keeps going and going and I can’t access my saves or my loads in the in-game menu, and when I went to quick save or access the menu that leads to my items it says auto saving at the top left and the little buffering thing at the bottom right, and the game just freezes, doesn’t crash, but freezes, and I have to then end the application. I did a correct load order from a buddy and it’s still not helping

sage echo
shell epoch
#

Hi everyone. For "xbox one skyrim special edition", Does anyone know of any "non-combat(does not fight) non-animal(is not an animal) follower(s)" mod(s)?

uncut sundial
plush ether
shell epoch
#

Hi everyone. For "xbox one skyrim special edition", Does anyone know of any "non-combat(does not fight) non-animal(is not an animal) follower(s)" mod(s)?

pulsar wing
# uncut sundial I've got the provincial service mod on so I know where the dude lives, standing ...

Right, so then the answer to the question I asked you is "yes". Knowing where the courier lives isn't much help if they never return there. They may very well be stuck somewhere, so using a mod to teleport to their location is one way you can find out where they are and possibly why. Refer to the same advice I gave someone else a little over a week ago on the same problem: #skyrim-se-mods message

uncut sundial
pulsar wing
pine crown
#

Since you're using PCS, have you tried going inside the courier's house?

uncut sundial
pine crown
#

Then I'd go with what Skyler suggested. He's not supposed to be missing like that.

uncut sundial
#

I've got the debug mod added, what the courier code

pine crown
#

His reference ID should be 00039FB7

#

@pulsar wing Does your debug mod have a way to check if an NPC is disabled?

pulsar wing
#

1 sec

#

I don't think the current released version has the info display for NPCs, but I think it should still allow a disabled NPC to be targeted by ID. Gonna have a look in the CK to be sure.

pine crown
#

My suspicion is that the courier got disabled by something after he visited the house. My mod is set to assume he's always enabled after that.

uncut sundial
#

There might be a possibility that since I've been ignoring Sha'kar that might be why the courier has just up and vanished, that khajiit is more likely to be there than the courier

pine crown
#

He's not supposed to vanish with PCS installed though. That's the whole point of the mod 😛

uncut sundial
#

At least your mod helps, I had originally tried going back multiple save slots the last time he pulled this s**t, thanks to your mod I dont have to waste valuable game play time

pine crown
#

So he does eventually show himself at some point?

uncut sundial
#

If I go far enough back, but thats usually only up to the 2nd potema quest and then the bone wolf quest right after

pulsar wing
#

After checking it doesn't explicitly say if the target is disabled but it does allow targeting a disabled NPC as the quest alias used for it has "Allow Disabled" set.

#

Oh, there is an indirect way to check: the Enable and Disable commands will inform you if the target is already enabled when using Enable and if the target is already disabled when using Disable.

pine crown
#

Seems like that should do the trick then. He should show back up at the house not too long after being enabled, but that's not going to solve the issue of what's disabling him to begin with.

carmine swallow
#

Does anybody use Witcher Horses Mod I'm trying to figure out does it add horses or does it retexture them and where the saddles come from?

uncut sundial
#

Yay! Courier is back!

carmine swallow
#

?

sage echo
pine crown
uncut sundial
#

I dont know if he was disabled or enabled I just used the debug menu to bring him to me

#

The writing was really small and my eyes hurt enough to where I didn't wanna force them too much

violet phoenix
#

Go to "Blank Template 1" and my load order is there

pulsar wing
carmine swallow
#

I'm still looking for a good UI that works does anyone know if UNTARNISHED works or not?

pulsar wing
#

Note that someone else compiled that list and it may not be complete or other mods may have been updated in the meantime. It's best to check a mod's description page and comments section for the most up to date information.

carmine swallow
#

Thank you I'm still having trouble of what works and doesn't

#

Sometimes I think that a Mod will work in the way I thought only to be wrong

echo pivot
#

Does anyone know how to export entire player characters model into a nif?

tacit marsh
#

does know where i can find a list of the key IDs

tacit marsh
#

sorry i meant Key IDs for keybindings. ive got it now those

echo pivot
#

Is there any mod that adds all the Elder Scrolls Online (ESO) books and/or notes to Skyrim?

sage echo
#

Maybe? However, since works from other BGS games cannot be modded in, I’m not sure what BGS policy is on book text. I don’t think it’s supposed to be a public mod. If you want it for your own game, you can mod it into your game yourself though.

sage echo
pulsar wing
#

Note that one is a bit more involved than just the books from ESO. If you're only wanting the books there are some other mods like this one: https://www.nexusmods.com/skyrimspecialedition/mods/25029 Note that I can't vouch for any of these mods as I don't currently use them; they're just the first results when searching google for "skyrim mod eso books". TeriSip

carmine swallow
#

Does anyone know if main menu replacer mods still work?

carmine swallow
#

Also can help me with these Mods as well I tried downloading At Your Own Pace AIO(USSEP VERSION)

#

Or AYOP for short

#

I have jayserpa's quest expansion bundle

#

So I downloaded the patch for that but it says the file needed is not present???

#

Is something I'm missing I don't understand

glossy moat
carmine swallow
#

But the patch says it's for the expansion bundle?

deft fractal
#

Can someone help me mod my Skyrim on stream

glossy moat
carmine swallow
#

I don't know right now I tried to download a main menu replacer and it broke my game sometimes I really love modding Skyrim and sometimes I really hate

#

Luckily I save my load order on bethesda.net so most of my stuff is back how it was

glossy moat
#

Yeah, since the update you gotta be careful installing anything that changes menus or UI.

carmine swallow
#

But to answer your question about the bundle I'm using Jayserpa's bundle

glossy moat
#

Yeah I get that but there are 2 ports of that bundle . One by basspainter and one by CegoPorts. The patch is by basspainter.

carmine swallow
#

Okay so that's why the won't work because I have the one by CegoPorts

#

That sucks because I want to use AYOP that way all the quest don't feel so rushed

#

@glossy moat Thank you for helping me out with this

#

Now back to the drawing board and Mod Skyrim to fit my playthrough

echo pivot
#

My book quest mod, turned into porting all the books from the previous games, truly an high-fuctioning autism moment

glossy moat
carmine swallow
#

Well that is true for Xbox player bundles save room for more mods

#

I hope one day I get a PC and update Skyrim to the way I want my playthrough to be

modern ferry
deep inlet
pulsar wing
modern ferry
pulsar wing
#

I see. I'd recommend first trying to see if you have a faulty UI mod. Alternatively if you have an alt start mod perhaps a conflict or somesuch is happening there, so you could look into that as well.

#

Also, another thing you can try since by your selected role I take it you're on PC is to use the coc console command at the main menu screen to teleport to some other location in the game and see if that succeeds or if it also crashes. E.g. "coc riverwood", "coc qasmoke", etc.

pulsar wing
#

From what I can see via google, HUDMenu seems to be from "libSkyrim" which is itself used by the mods "Locational Damage" (SSE) and "BestInClassPlusPlus" (LE). However, libSkyrim was (apparently) designed for LE not SSE, so I wonder if perhaps that could be the problem, assuming you are using the Locational Damage mod for SSE. If so, that is another mod you could test disabling to see if the game stops crashing for you in that scenario. BBthink

modern ferry
#

i don't see libskyrim in my mods list

pulsar wing
#

I misspoke; libSkyrim is not exactly a mod per-se but rather a code library used for SKSE plugins (assuming I'm reading this correctly). You'd be looking for the aforementioned Locational Damage mod or BestInClassPlusPlus (although BestInClassPlusPlus shouldn't be in your install as it's for LE); both of them are SKSE plugins.

#

If you don't have either of those mods, then disregard that and try the other suggestions.

modern ferry
#

nope got neither mod

modern ferry
#

I got it working

carmine swallow
#

Are there any main menu replacer that wouldn't break my game?

carmine swallow
#

Can anyone recommend some houses mods for a vampire Royal most vampire homes that I found were in caves and Raven Castle is too big for me

#

It's hard to find that Victorian Dracula home that I'm looking for my character

carmine swallow
#

WHY are small mods that I had disappeared

#

I had a small mod called path to volkihar

#

It allowed you if you were already a vampire level 10 instead of meeting the dawnguard you get a note from the volkihar to join your clan if you are already a vampire

#

Now that mod has disappeared and I can't find it WHAT GIVES???

pulsar wing
carmine swallow
#

I'm not sure?

terse shard
pulsar wing
# carmine swallow I'm not sure?

I'm asking because the context is unclear in your posts about whether it's a mod you made or uploaded or if it's one by someone else, whether disappeared from the site entirely or only from your console, etc etc.

#

We can't read your mind so unless you tell us details it becomes increasingly difficult to figure out the problem and suggest options.

carmine swallow
#

It disappeared from my bookmark it is not my mod if that's what you're asking it was a mod that I was planning on using

terse shard
carmine swallow
terse shard
#

Weird. Do you know the MA?

pulsar wing
carmine swallow
pulsar wing
#

Based on that mod's permissions it looks like the ported version probably got pulled for not having stated granting permissions, assuming it wasn't uploaded prior to the policy change. Or, if the person who ported it decided to remove it themselves, that may also be it. Hard to say.

#

You could try contacting the author oracus0 and see if they'd upload a port of it themself. Or if they did get contacted by a porter, who the porter is so you can ask them about it instead.

carmine swallow
#

Okay???

terse shard
carmine swallow
#

I don't know how to get in contact with the mod author oracusO or the porter if that is what they are asking

pulsar wing
#

Their profile says they were last active as of this morning so that would likely be the best option.

terse shard
pulsar wing
#

It seems they're the one making Skygerfall which is interesting.

carmine swallow
#

I'm probably going to have to make a reddit account don't I?

pulsar wing
#

If you intend to message them via that site, yes.

carmine swallow
#

All right-yy I think I sent him a message on Reddit

#

Fun fact it's the first time I had to create account got someone helping me through it I hope this doesn't bite me in my backside later on I hope everything works out

#

🤞 cross my fingers everything works out

pulsar wing
carmine swallow
#

Thanks to everyone for helping me out sorry I'm a slow learner when it comes to technology

carmine swallow
#

All right now I just need to find that dark Victorian vampire armor and house theme and my Skyrim should be good to go

tight hull
#

what was changed when skyrim updated that is causing lag in the snow regions

carmine swallow
#

Can someone please help I'm having a little bit of a modding issue I'm using JK's AIO interiors and obscure college bundle I have the patch for both of them to work together but every time I go to the midden in the college I get walled off from a wall that appears behind me and no way out

rotund beacon
#

Does anyone know what the Ancient Falmer Shield from Echoes of the Vale looks like? UESP doesn't have an image. Is it just simply the Auriel's Shield model or something?

amber furnace
#
carmine swallow
carmine swallow
#

So does anyone else have any ideas how to fix my college mod?

echo pivot
#

Monster, sounds like a lighting mod issue. Your lighting mod may need a patch for those interiors.

#

Question about Hunterborn; if I am using a mod that alters survival values (like how much hunger is restored etc) will this patch conflict in some way, or will it take on the "small/medium/large meal" values that the survival tweaks mod adds?
https://creations.bethesda.net/en/skyrim/details/13565/Hunterborn_Survival_Patch

carmine swallow
#

This is the problem I am having with is that the door to the midden

#

Then I entered the a wall appears behind me and then I can't escape because that door is the only one out

#
#

So why does it say that it fixes the bug I'm having but I'm still having that bug

echo pivot
# carmine swallow How is it a lighting issue?

I had a wall appear out of no where using JK'S interiors also, in the Riverwood Inn in the downstairs area, I walk in the bath area and behind me a wall appears and blocks the doorway. I was using Divine Interiors at the time and it doesn't have patches for JKs.

#

Idk I'm using ELFX Updated now and its patches, the midden has been fine for me but I went there maybe once or twice only since then.

#

But I only use JKs, I dont have Obscures. It just sounds like a lighting issue, so your lighting mod needs a patch or you need to try another lighting mod.

#

Idk why a solid wall appears with lighting mod issues but the same exact thing happened to me, and it was definitely lighting related.

carmine swallow
#

I still can't find a way to fix it and I have been up almost all night tryin to fix this bug

final timber
carmine swallow
#

I have created multiple dummy characters to join the college and the bug is still there

terse shard
#

It’s a know bug. That seems to not always happen on PC so the MA did not fix it. But seems like it is always a bug on Xbox.

carmine swallow
terse shard
carmine swallow
#

Ghoul Me slowly dying inside

pulsar wing
echo pivot
#

im still hoping for some sort of update on the x2 space issue tho

kind falcon
#

Please stay on topic

echo pivot
misty forge
#

Or ini tweaks

misty forge
kind falcon
pulsar wing
# terse shard There is no fix for it. Besides go out the other exit or use cheatroom to telep...

Not exactly. While ideally there should be a patch to resolve the conflict between the mods, it may likely be the case that they can "fix" the problem by simply removing the out-of-place wall sections - assuming that's what the bug is based on their description; I've never seen the bug myself as I don't use those mods so I'm having to guess. But, in Skyrim basically nearly every piece of a building, ground, hill, etc you see are all objects that can be targeted and removed such by using a Disable() function on it which hides it from being seen or collided with by the rest of the things in the game.

carmine swallow
#

This is the door to the midden

pulsar wing
#

Kinda hard to see, but is there what looks like a set of bars inside?

carmine swallow
#

But then I go through the door this what happens

#

That's me on the other side of the door it gets walled off and that is the only exit so because of that I get trapped

pulsar wing
#

Been a long time since I was last down there; that gate you're looking at swings open, right?

#

You should be able to target that wall section that shouldn't be there and remove it to clear the way.

terse shard
carmine swallow
#

😔

pulsar wing
#

Just be sure to make a save before trying it.

balmy loom
wanton fractal
#

Anyone know if SKSE64 has been updated for the gun patch latest version of the game yet

rotund beacon
#

It's been out

plush ether
carmine swallow
#

WHY is it that the potions replacer mod I try don't replace the potion of blood

#

I can't find a mod that replaces that one potion I what

#

😭

#

Does anyone know a Mod that replaces the potions, poisons and the potion of blood

gilded condor
#

There's at least one mod that does that, it's by Xtudo on Nexus. I don't think it's on Bethesda.net.

carmine swallow
#

I hope one day they bring it to Xbox

echo pivot
#

I use ElSopa Potions Redone, I don't think it does potions of blood, and there are like 3 poisons/a potion that were missed but it's nice all around anyways.

#

There is also a smim bundle Pauly did that included Potions Redone and actually covered everything, but you're committing over 3-400mb for a smim file that I didn't particularly like, besides the potions.

carmine swallow
#

Someone help me I'm trying to look for a Gothic Victorian gentleman's armor for my vampire character

#

But I can't find a single armor for the style that I'm going for

abstract gorge
midnight atlas
#

Hello, IK have purchased creation club mods, but they don't appear to be loading, and i know only the anniversary edition ones seem to appear in vortex, im not sure how to view the additional ones I have purchased. Any assistance would be great

craggy turret
plush ether
echo pivot
#

hey pls help me, how i can use bethesda skyrim website mods

#

how i use

keen fog
#

I am so tired of mods disabling and/or rearranging themselves on Xbox. Bethesda, i hope you are working on a big patch that, once released, will ensure the stability of the new mods/creations system.

echo pivot
#

hopefully we get some news tomorrow

#

or at least early nxt month

keen fog
echo pivot
#

plus they usually put out updates during the weekday so if it'll be an update then crossing fingers that the soonest might be tomorrow by the early morning/afternoon

gilded condor
craggy turret
#

I can't get the vid to play, but the idea sounds interesting.

shell epoch
#

Hi everyone. For "xbox one skyrim special edition", Does anyone know of any "non-combat follower(meaning follower does not fight) mod(s)"?

pulsar wing
echo pivot
#

help me pls

honest python
#

It says what the problem is right on the message. Your AHZmoreHUDPlugin.dll is an LE plugin that will not work on SE.

  • LE = skyrim legendary edition
  • SE = skyrim special edition
    Your game is skyrim legendary edition. You cannot use skyrim special edition plugins with your game according to the message.
#

I feel like I need a spread sheet to keep track of all the Skyrim versions.

echo pivot
#

thx bro

grizzled stag
#

If SPID ini files aren't being used then what am I doing wrong? I have the SPID plugin enabled and the ini files in the data folder

gilded condor
craggy turret
craggy turret
keen fog
#

Bethesda Plugin Manager mod add-on for Mod Organizer 2 is a must imo!

crystal ingot
#

I'm using NAT Tweaked by Mandoo6435 on xbox. The torches in my game are giving a pixel just off the fire source. All other fires are fine. I'm also getting crazy light lines swirling around my screen. Any idea what could be causing this? I love this mods look. If no fix can anyone recommend a replacement I tried Dolomite Weathers Natural. But my fires just looked dull and not bright even with me using Blazing Fires.

echo pivot
#

just go to nat options and turn off the Nat torches n whatever else that can aid with those issues

crystal ingot
#

I've done that, it says disabled and still does the effect.

opaque tartan
echo pivot
#

but yeah gonna need a screenshot of ur issue like jopper mentioned

crystal ingot
#

I had uninstalled it, and no I had it in the weathers section. Pixel was what I was using to simplify groups of small squares coming off the fire on the torch.

pulsar hare
#

Hello, I have a small problem with a mod.

#

Is it easy to make a survival mode patch so that it recognizes a custom race? that gives him the advantages of a khajiit for example

pulsar wing
#

Probably. You'd have to load up the survival mode plugin in the CK and have a look at what it does in that regard.

rain pewter
#

That did they do to my modding interface pepe_cry

noble phoenix
#

I noticed this in SSEEdit while searching for mod conflicts. Was this done by purpose from Bethesda with the introduction of the file "_ResourcePack.esl" or was it an accident and needs to be patched?

loud rune
#

Are there skyrim story mods where dialoge and choices play a very big role?

terse shard
# loud rune Are there skyrim story mods where dialoge and choices play a very big role?

That affect the vanilla quests or new ones? I guess the answer to both is not really. New quests are still mostly same concept as vanilla game. Choices don’t really have a big impact on anything. You might take a look at a mod like Skyrim Reputation. It helps a little with choices impacting things. But in a very subtle way really. There is “Your choices matter” which just deals with the DB storyline.

tight hull
#

are there any crash loggers on xbox,i have a npc that spawns at bandit locations causing a crash

deep inlet
hasty lodge
noble phoenix
misty sage
#

Any mods that add more stories and books into the world? The books in the game always felt a bit short end a bit lame.

noble phoenix
# misty sage Any mods that add more stories and books into the world? The books in the game a...
Nexus Mods :: Skyrim Special Edition

Adds 295 books from earlier TES games into Skyrim and re-covers them in the style of Book Covers Skyrim. New books will be found on a broad range of Merchants and relevant Loot Lists.

Nexus Mods :: Skyrim Special Edition

Adds books from ESO and relating to ESO to chests and bookshelves found in the Arcanaeum in the College of Winterhold.

#

Maybe these two mods are of interest for you...

jovial tulip
#

Boy the series X Xbox is so detailed and smooth playing Skyrim. Graphics is hd quality compared to my ole Xboxone. I highly recommend it if you can afford it in the future. It took me awhile to save up for it. But worth it. Less time lag as well when entering any area.

shell epoch
#

Hi everyone. For "xbox one skyrim special edition", can someone please create a mod that gives "severin manor six children's beds"?

forest aspen
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what are the differences between esp vs esm

#

what are some examples. if i wanted to make a custom lion mod in the game with some custom animations, what do i do. the lion must also be tamable

deep inlet
arctic nexus
#

I could some help lol

#

thank you @terse shard for pointing me here but yes
when I try to open my bookmarks, load order, or even search for a mod it's not working at all as if I'm not pressing the button for the menu to pop up.

terse shard
arctic nexus
terse shard
#

What do you see

#

Are you looking at the bottom of the menu for what button to press to get to your LO?

arctic nexus
#

Y thats the button but let me sen you a screenshot too

#

I'm on the AE version btw sooo
but I can select mods and back out too
I think it might be bugged

terse shard
arctic nexus
noble phoenix
# forest aspen what are some examples. if i wanted to make a custom lion mod in the game with s...

The "M" in ESM stands for "Master File" and - as mazzy already said - will be loaded first before the other plugins. The "P" in ESP stands for "Plugin File" and can usually be placed anywhere but counts toward the plugin limit of 255 plugins. Although i have seen cases of ESP plugins which had the extension ESP and were nevertheless flagged as Master File and were also loading first together with the ESM master files. Then there are the ESL plugins. The "L" in ESL stands for "Light Plugin" which doesn't count to towards the plugin limit of 255 plugins (inclusive master files) and will also loaded together with the ESM plugins and the ESP plugins, which are flagged as Master Files, before the normal ESP plugins. And there are ESP plugins which are flagged as ESL. They have the normal ESP file extension, can be placed anywhere in the load order and don't count towards the plugin limit of 255 plugins.

terse shard
arctic nexus
#

wait I forgot how to do a hard reset 💀
nvm we chillin

arctic nexus
#

@terse shard THANK YOU FOR THE HELP I just need to redownload my mods 😭😭😭😭

terse shard
terse shard
#

And your mods got deleted?

arctic nexus
#

Sadly yes…
But never fear that’s why writing your mods in a Google Docs 😂😂😂😂

terse shard
arctic nexus
tawny relic
#

Any masters of Papyrus out there willing to help me with a script?

stoic ivy
#

Echoes of the Vale creation how do you start if you have finished the dawnguard dlc thanks

latent violet
hasty lodge
stoic ivy
#

No help because that entrance is closed from near way shrine so now what I’m in dark fall passage now and have been to forgot on vale and inner sanctum

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I found dark fall delve when I went through the portal to dark fall passage at the end of the cave system

arctic nexus
#

or does anyone know how to do that?

tawny relic
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@hasty lodge I don't actually have one put together yet, only bits and pieces of script in a file together (im just now trying to get into papyrus). This is copied from my post online. --> I'm trying to make a script for quest so that when you pick up any spell tome you automatically learn the spell it teaches, and when the spell tome is removed from your bags you automatically unlearn the spell it teaches.

forest aspen
#

how do i add a custom animation for the main character using creation kit. i tried to find a object named Playeref in creation kit and there was none there

#

i want the player to do a dance

hasty lodge
# tawny relic <@564128113584373760> I don't actually have one put together yet, only bits and ...

So what you have is a good start, and with a few adjustments should work to cover teaching when a book is added.

if Book.GetSpell() != None - Couple of issues here. The first is that the Book property you're calling GetSpell() on doesn't exist. Since you want this to work on all spell tomes you'll probably want to check that the item being added to your alias' inventory is a book, and then call your functions on that. (I'll give a complete example below)
The second issue is just a note, GetSpell() is a function added by SKSE.
Lastly your script is extending Alias, which is a bit unusual. You may want to extend ReferenceAlias instead, I'm assumming you want to fill said alias with the player?

Moving down to the OnItemRemoved block. You can pretty much just write the reverse of the OnItemAdded block here, just using removeSpell() rather than AddSpell(). The catch here will be handling situations where the player has more than one of the same book in their inventory. You'll want to add another if statement conditioning out situations where the player still has the book after one copy is removed, something like if Game.GetPlayer().getItemCount(spellBook) == 0

Hope that helps!

tawny relic
#

@hasty lodge That's awesome, especially the notes. You're an absolute unit. I do have SKSE and the couple slim responses i got online people suggested using GetSpell(). What is this property used for if not any use here? Also what is the best site/resource for learning papyrus? Sorry im a newb and want to learn.

hasty lodge
#

Ah so in place of the book/spellBook property I'm grabbing akBaseItem from the added/removed events, making papyrus treat it as a book by casting it akBaseItem as Book, and storing it in a new spellTome variable within the function. That way we can capture any spell tome the player picks up rather than just what's predefined in a property.

For resources I'd recommend going through Bethesda's tutorials here: https://ck.uesp.net/wiki/Category:Tutorials
Once you get through the basics there you can either play around with things on your own, or maybe head over to the Arcane University server if you're looking for additional help.

tawny relic
#

Okay ill check that out. Also you said to keep a given spell when dropping from a stack of 2 or more I need to add if Game.GetPlayer().getItemCount(spellBook) == 0 after what line do i do so?

hasty lodge
#

In the full example I put it right before checking if the spell exists, though it doesn't matter too much where you put it. Just that it's there when you remove an item.

tawny relic
#

Ah yeah I see it now. Thanks so much, you've been a massive help. I'm definitely gonna go check out those tutorials and get learning. You'll be credited if I can ever get the mod published, its gonna be huge and will touch on a lot in the game, do you have a specific alias/site you'd like the credit to state?.

hasty lodge
#

Best of luck! And that's very kind, I'd probably go with Bobbyclue, which is my NexusMods username. 🙂

tawny relic
#

Cool I'll note it, and thanks again.

dull shard
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Hey all! I've jumped back in to Skyrim after a couple year break. Starting out fresh and just using the Creation Club mods. Does anyone know of a creation that darkens (maybe with fog of war) underwater visibility and view distance? I've got Climates of Tamriel and Realistic Water Two loaded - not sure if they are causing this, but view distance is too far and water is too clear for my liking. TIA!

dull shard
ivory night
#

Does the unofficial patch run better on Xbox than it does on PS? Cause I quit using it on PS cause of issues I found with it(and NO they were NOT mod conflicts). Just asking cause I'm getting an Xbox and trying to determine if it's safe or will still have issues.

ivory night
#

It seems there's a Reconciliation mod that does bug fixes. I might just use that.

pulsar wing
ivory night
#

I had at least three cases on PS where I had to disable them reenable the mod. Which you're not supposed to do, but there was no other way.

shell epoch
#

Hi everyone. For "xbox one skyrim special edition", can someone please create a mod that "allows you to reset your werewolf perks and then remove your werewolf perk points"?

pulsar wing
ivory night
#

The healing a house quest on Solstheim, wouldn't let me soak the taproots in the headwaters. Windhelm wouldn't let me purchase the player home after the civil war ( supposed to). And in the Ratway it interferes with a CC quest the one with the ghost...it just stands there. That last one is still able to be completed as long as you know where the entrance is that the ghost is supposed to go through.

pulsar wing
#

oof

ivory night
#

What's oof? LoL

#

I don't know alot of short hand.

#

I really don't want to get as far as completing the civil war or messing around in Solstheim then have to restart again for the billionth time.

pulsar wing
#

Best way I can explain it is it's sort of a reaction to something awful, in a sort of sympathetic way. iirc it's based on the idea of the sound someone makes when they get the wind knocked out of them.

ivory night
#

Ah ok

pulsar wing
#

Like say somone's car breaks down, you might be like "oof that's rough." etc

ivory night
#

I probably should have known that. LoL My bad.

pulsar wing
#

No, it's fine. The internet's pace of language evolution is astonishingly fast anymore.

ruby oasis
#

Hello, I'm new here and perhaps little bit of a dunce, but I'm trying to get started making my first mod for Skyrim SE. I tried using the search feature here on the server to find a guide on how to get started but I couldn't get the right combination of keywords to narrow the search. Any help on how to get started? I already own SE on PC, I know that's the first step.

pulsar wing
#

New expressions are getting coined left and right, etc.

ivory night
#

Right. Lots of lingo. LoL

pulsar wing
#

The main reason I can even keep up with what I do is from spending so much time online, and reading a lot of things in discords, on reddit, etc. And even then I'm still out of the loop on a lot and continually playing catchup.

ivory night
#

I check reddit quite a bit. Lots of people on there are really... opinionated.

trim sail
# ivory night The healing a house quest on Solstheim, wouldn't let me soak the taproots in the...

Not discounting anything the PS and USSEP wound up duking it out over, but the USSEP wouldn't have considered the ghost in the Ratway in the first place because it doesn't touch any of the CC except those that were incorporated into the SE version. To fix the rest of the CC in the AE edition (or just any CCC that isn't Survival, Fishing, S&S, and RC), you'd need something like the separate patch by Garthand.

Of course, this is moot since you're getting an Xbox. Which is largely part of the reason I switched to the Xbox a few years ago. 😆 So yeah, I can say that the differences are pretty great.

ivory night
#

It's amusing though. LoL

#

Okay. Thank you.

pulsar wing
ivory night
#

And last time I played the Garthand one didn't fix that thing issue. At the time at least. Haven't played in a few months.

ruby oasis
#

I'll check out the uesp, but I've scanned YT and I only found tutorials on how to set up and install mods, not create them. Maybe it was another case of improper key words, but I really tried a lot of combinations of "creation kit" and "create mods" etc. in my search. Thank you for the heads up about the UESP's page

pulsar wing
#

Yeah, the google-fu on it can be hit and miss.

ivory night
#

Especially since they borked the whole mod setup thing. I read about it reordering mod LO's and haven't played since read that.

#

Dunno if that issue has been addressed yet or not.

pulsar wing
ivory night
#

I liked the old setup. It was simpler. It looks a little confusing now.

#

The mod page layout setup. Not the modding question. I am definitely not a MA. LoL I have no clue about any of that stuff.

ruby oasis
#

Bet, I'll try that search once I've read through some of the preliminary pages on the UESP. All of this work and all I want to do is rename crafted potions lmao

pulsar wing
#

Although after reading further about it I don't recommend using SetName. There's some awful drawbacks on it:

This function does not work on actors or object references, use the actor base or base object instead.
This will affect all instances of the passed form. It's better to be used on a unique actor.
Name changes will not be saved and must be maintained via a maintenance setup or something similar.

ruby oasis
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I figured there was a way to do it on PC, the problem is I want to create the mod so that I can do it on PS4.

I'm trying to record a legendary/survival challenge run where I can only craft potions as long as they have restore stamina and damage stamina regen effects (like the meads and wines, additional effects are fine as long as they have those two) to limit which ingredients and effects I can utilize, and I thought it would be funny to be able to name my "brews". I'm calling it the "Drunkenborn Challenge". The reason I need to do it on PS4 is because my PC isn't strong enough to simultaneously run and stream Skyrim, so I plan on using the built in streaming from console.

pulsar wing
#

Hmm. Well, you can do it on playstation via quest aliases, but you'd either have to use a pre-determined list of names or create a potentially cumbersome pseudo input system. If I remember right, LBGSHI has a mod on playstation for renaming things using the former method.

#

I suppose it depends on to what extent you wanted them to be renamed.

ruby oasis
#

Honestly (pardon my ignorance if this part sounds dumb) I figured I would just try and copy the system for renaming enchanted items onto the potion crafting, but I'm open to other potentially more doable options

pulsar wing
#

Ah. Sadly, there is not yet a way to intercept that system. It would make inpts a lot easier otherwise.

ruby oasis
#

Ah I knew it couldn't be that easy

pulsar wing
#

For my debug menu mod on xbox for instance I had to create an input system using a message menu.

#

However that is mainly possible on xbox because it can use custom scripts. Playstation however forbids custom scripts so doing something similar, if at all, would likely require a system similar in some ways to a redstone machine in minecraft, if that reference makes sense. Cobbling together various things to make a sort of primitive logic machine, essentially.

ruby oasis
#

Oh yeah I got too tunnel-visioned on the concept I neglected to consider the Sony restrictions. I better get a pot of coffee

pulsar wing
#

Although you do at least get to use default scripts to do some things that would require scripts on playstation. Since default scripts ship with the game's own files they bypass the script limit on playstation since they're not "custom". On that point Bethesda also added a lot of new default scripts for PS4 mods to use when they added that resource pack somewhat recently.

ruby oasis
#

I guess I'll have to look into those extra resources, but I've actually hit a snag on the next step, I can't seem to find the bethesda launcher download, and that's what the uesp told me to do first

pulsar wing
#

That information is outdated, sorry. The SSE CK is now on Steam.

ruby oasis
#

Sweet, I actually had forgotten to reinstall SSE on my pc so I gotta wait a few minutes for that first lol

craggy vortex
#

Hi I need to find a Gamer Bengsch part of Elite Dangerous Odyssey Amanda Wilder will meet this person on Frontline Solutions.

ruby oasis
#

I can't be the only one who finds that incomprehensible, especially given the channel

pulsar wing
#

Probably a language barrier. 😅

ruby oasis
#

Barriers are meant to be broken😂

shell epoch
chilly sundial
#

Finally I can showcase a revised and updated gunplay combat up to modern standards, short gameplay of vampire hunters some walkaround of revised London + Crime system and a sprinkle of sewer horror, took some work to make Skyrim look modern https://www.youtube.com/watch?v=M9p8QDE78eg&ab_channel=Galejro

A short gameplay presetnation of the revised gunplay and crime system with a sprinkle of celerity.

Redemption Reawakened is a fan project to remake "Vampire the Masquerade: Redemption" in Skryim.

Our project socials:
Discord - https://discord.gg/Mk6s2WHG2S
Twitter - https://twitter.com/VTMR_Reawakened

▶ Play video
pine crown
terse shard
trim sail
#

Yep. The final straw for me was the PS4 version not letting me enter Myrwatch because the ghost rabbit wouldn't show up. I don’t know if Garthand was able to do anything about it, but I just got tired of bug fixes and Sony brawling over my game and switched to playing on the Xbox instead. 😆

balmy mica
#

It's not letting me download wheels of lull saying i "don't have enough space"

#

Nvm it works, just didn't want to download right

safe vault
#

Someone experienced with reading crashlogs?

#

Would need help

quiet pier
#

Is Echos of the vale creation new? I just bought it the other day and I didn't remember seeing it before.

safe vault
#

Can someone help me, my game freezes after I level up and re enter the main menu

carmine swallow
#

Hey I'm trying to find a cursed sword mod. something with that nazgul and necro swordsman feel to it can anyone recommend anything

carmine swallow
#

I'm trying to have all the vanilla armor weapons and clothing be re textured

#

I want to use Nordwarua armor packs and weapons but I don't know which one covers everything and what's to use with it

rapid shadow
rapid shadow
#

Also, I've tried looking but found nothing... has there been any sort of guesstimate on a release date for Odyssey of the Dragonborn yet?

final timber
# rapid shadow Also, I've tried looking but found nothing... has there been any sort of guessti...

Not that I am aware of. The last official communication I can find dates from Aug 9 2023. Keep in mind that icecreamassassin and his team are not only working on Odyssey but also on version 6 of Legacy, which is bound to slow things down for both mods.
https://www.patreon.com/posts/odyssey-journal-87460499

Patreon

Patreon is empowering a new generation of creators.
Support and engage with artists and creators as they live out their passions!

rapid shadow
carmine swallow
#

I'm trying to have all the vanilla armor weapons and clothing be re textured

#

I want to use Nordwarua armor packs and weapons but I don't know which one covers everything and what's to use with it

amber furnace
#

This one might cover everything. I never used it. As all Nordwarua, needs anew game and must be kept all through the game. It includes textures and meshes, as well as levelled lists to distribute the armors. If you just want the textures changed, look for Amidianborn aio or Divergence aio. https://creations.bethesda.net/fr/skyrim/details/11090/Omen_AWC__NordWarUA_Version_

wide cradle
civic rampart
#

lux

terse shard
#

Nice missing textures

wind stag
#

Is there some kind of server maintenance going on with CK or the Bnet server? I’m intermittently getting kickback when trying to upload an publish mods about some binary issue failing.

opaque tartan
civic rampart
#

Theres no maintenance

#

are your trying to upload more vampire lord mods

wind stag
wide cradle
novel herald
#

Is this the right place to ask why no NPCs will spawn in even when placed w/ the creation kit?

pulsar wing
novel herald
#

I've duplicated a skeever, made it unique for a quest, and placed it in the world. It does not spawn in game. I've tried dragging the regular, unduplicated skeever in and it does not spawn either. Tried a random falmore guy and likewise did not spawn in game.

pulsar wing
#

Are you testing this on a new/fresh save or an existing one? Do you have a clean dev environment, or are you using mods (other than the one being developed)?

novel herald
#

No mods. I'm using coc into my location from the main menu so I'm not sure if that counts as a save or not.

pulsar wing
#

For most purposes coc'ing into the game from the menu works, although do note there is some differences in initialization depending on if you coc to an interior cell vs exterior; some stuff only starts up once you enter an exterior cell for the first time.

novel herald
#

I added in a small area of navmesh and it seems to have solved itself.

pulsar wing
#

Ah. Well then. Carry on. SadCatThumbsUp

novel herald
#

Thank you for the help anyway! sleepo

carmine swallow
#

Can someone please help me I'm still having ghost space of a full 1 GB even though I already cleared my reserved space and now I can't download it anymore mods

tribal folio
#

I did a little bit of a goof and now I can’t ask serana if she wants to get cured
Is there a mod for this? (Xbox)

terse shard
carmine swallow
terse shard
#

Kinda have to download are your large mods first. And then you may have some space you can never use. New fun version of ghost space. 😡

carmine swallow
#

😭

carmine swallow
#

I'm still having a hard time finding a Mod that replaces the vanilla armors , clothing, weapons, etc

echo pivot
#

Hi, does anybody know how to contact BeVeryOfA? Greetings from Germany.

clear gull
terse shard
clear gull
#

me neither, cause it’s damn annoying

carmine swallow
#

Can someone help me understand why Praedy's Staves AIO is not working then I have simple workaround framework requirement?

#

It won't enable it just says the requirements aren't met when I have the mod it says I need

#

Nevermind I Think I Fix it!!!😊

cedar widget
#

I need help for lotd Skyrim Xbox mod list pls

terse shard
cedar widget
#

A working Xbox mod load order for legacy of the dragon born to last me awhile

#

If anyone can help me pls dm me

sage vapor
#

Hi, does anyone use the "No Respawn" mod by @devout valve ? I was wondering if alchemy-ingredient plants still respawn in the wild like merchant inventories do with this mod active... Appreciate any info! Thank you for the mod @echo pivot !!!

#

And same q applies for items inside inns and buildings, as well as items inside player homes ( @devout valve ) >.<

novel herald
#

How do I stop my voice recordings from getting deleted? I'll save them only to go in game and seemingly at random they'll have been erased

tranquil notch
#

do any of the mods manager cap mods still function after the update? im on xbox

echo pivot
#

No i don't believe so

terse shard
#

Anyone else feel like they are just making a problem worse by bookmarking and adding new mods to their Bnet library. 😂

gilded condor
#

Yes, because my mod library is already 38 pages long. I feel like that is tiny compared to what some other people probably have.

#

I wish there was a way to organize it better on the website.

terse shard
#

Exactly. And not have every damn mod you have ever used still show up. Good grief.

sand ember
#

I wish we could take mods out of my library. They just sit there

graceful relic
#

If any Bethesda moderator could please review this message and respond, it is very frustrating to port mods only to have them falsely reported, resulting in the removal of the mod.

amber furnace
amber furnace
amber furnace
terse shard
amber furnace
chilly sundial
#

Our 3rd Development Report where we cover the progress, advancements, changes and vital developments in the project over the past 15 months spanning mostly 2023 https://youtu.be/HVxwxA8oKPg?si=fwd8qqXBJ_MTBmzt

Our 3rd Development Report where we cover the progress, advancements, changes and vital developments in the project over the past 15 months spanning mostly 2023

Our project socials:
Discord - / discord
Twitter - / vtmr_reawakened
Facebook - https://www.facebook.com/groups/738938627562803/

▶ Play video
brisk sun
#

How long will the wiki be down?

pulsar wing
honest python
#

Yea, the UESP clones are the best option right now. They actually have a lot of new edits that the originals dont have. BGS hasnt said when, but I believe the downtime will be significant. If your up for wild guesses, Id say it will return alongside the launch of Starfield CK.

thorny sky
#

Upcoming release: Thieves Guild - Alternative Endings

Wanted to keep the Skeleton Key for real and not just have it be a limitless lockpick? Did not want to become a Nightingale to progress the questline?
This mod adds 4 new endings to the Thieves Guild questline with around 90 voiced acted lines, including new story, new lore, new rewards, a new boss fight and a new character.

The 4 new endings are:

  1. Defy Nocturnal - free all Nightingales including yourself, Karliah, Brynjolf and Gallus from the Dark Mistress
  2. Betray Nocturnal - take the Skeleton Key for yourself and exploit its unlimited potential
  3. Exorcise the Key - work with the Vigilants of Stendarr to purge Nocturnal's influence from Nirn forever
  4. Refuse to be a Nightingale - the vanilla ending without becoming a Nightingale

Comes with full NPC recognition of the new endings.

https://www.youtube.com/watch?v=IIrdOgLPJE0

Early access in Patreon now: https://www.patreon.com/anbeegod
My Discord: https://discord.gg/k9W3N3q

Wanted to keep the Skeleton Key for real and not just have it be a limitless lockpick? Did not want to become a Nightingale to progress the questline?

This mod adds 4 new endings to the Thieves Guild questline with around 90 voiced acted lines,...

▶ Play video
honest python
#

subbed

signal goblet
#

Does anyone know why my mods won’t stay enabled after I install only like 5 mods they’re all standalone mods but in the LO they disable and every time I enable then they disable again

#

So no work around to stop it ?