#skyrim-se-mods
1 messages · Page 19 of 1
Hmm. I’m no expert by any means. But your idea sounds ambitious. And ambitious mods usually have something needed that PS won’t allow. But yea if you have the money I guess you could find the people to do it. Good luck.
I'm with servine. You'd be surprised what can be done with vanilla assets.
Finding people to do it though will be quite the challenge
Hi everyone. I am playing "xbox one skyrim special edition". Any mod recommendations for a thalmor(using "thalmor start" mod) poisoner(uses poisons and mods)? Examples- armor or clothing mods, etc.
https://www.nexusmods.com/skyrimspecialedition/mods/76151?tab=posts
Yeah, there are entire quest mods for PS. It's impressive stuff.
https://creations.bethesda.net/en/skyrim/all?categories=Quests&platforms=PS
How does one create an all new crafting menu with a spell?
I want to make a mod where you have to craft a unique weapon/armor using your magic and mind to manifest it into a real weapon
I want to provide a message that gives you a choice, with the question, "Will you attempt to forge a special weapon or armor with your mind?"
"Yes." or "No."
You can pick between a weapon or armor piece.
If you craft the weapon/armor successfully, you will be given the message, "Through the power of your imagination and magic, you have forged something that one can only dream of having."
You can only craft only one weapon/armor piece.
There is only one of a special material you need to craft one of the special items
A magical item called a Dream Weaver
The lore behind this intriguing object has yet to be thought of
The mod itself I don't know if anyone else had an idea for, but conceptually, it's pretty unique, as I don't think anyone has thought of a weapon forged from sheer imagination and manifested into reality
For PS4, you might be able to look into making an activator, then attaching defaultOnActivateEnableScript and in it's properties, set it to use defaultAddItemWeaponScript or defaultAddItemArmorScript. Then, in the 2nd script, specify your weapon/armor via the properties again. I don't think there's a default script for custom menus (could be wrong)?? You can place a moveable static over the invisible activator to give it a more magical feel. You can also enable/disable the magic looking stuff on activate, or just by entering/leaving a trigger box with defaultDisableExitEnableEnter probably. I know it's not what you mentioned, like, using a spell and a menu to do it, but I can't think of another way of doing this without a new custom script?
I don't know what the default script's properties are as I'm away from my PC, so you'll have to double check.
Not sure if this makes sense either, sorry, been groggy all day.
Not sure what channel to put this in but when I press new game it goes to the loading screen no problem but then the screen goes black with the music playing in the background. Any help to resolve the issue would be appreciated
Based on what I've seen, a spell can trigger some sort of crafting bench that has a custom keyword attached to it. But I don't know how to make the spell trigger said crafting bench from a multiple choice dialogue box
Refer to this mod: https://youtu.be/nNj3mdgN3nY?si=PLYi7QJ2jyvCzTAS&t=123
Do not attempt to adjust your set. This is a Showcase for the Mod Recolored Replica (Part 1 and Part 2) By Cyan49 and is version 12 of this armor and weapon creation mod. The Mod is Non Dependancies, meaning anyone can use it, although depending on the CC Content you have installed that the mod supports, you could end up with a LOT MORE than I c...
I have no time, otherwise I would pitch in. I’m kinda burned by not being able to have beta testing for PS4 in WIP anymore though. Spent a month trying to find and put together something and can’t have PS4 beta testers.
Servine, if you want what I made to add to your project, I’d say download the PC version of mine but as it isn’t accessible from WIP that isn’t possible. I cannot make it a ‘regular’ mod because I do not know if it is working and I do not release mods til I’m sure they won’t break players games.
What exactly is your mod?
About 50 or so new craftable foods with some lore books to go with them, some leveled Thalmor robes, and a couple dead dudes. Would save you time writing and making such things if you need them.
And poisoned fruits and vegetables created like the poisoned apples.
Quest is set up for unlocking things but it’s whatever.
¯_(ツ)_/¯
Took me forever to find the scripts and hook everything up since I don’t know the default scripts for Skyrim like I do for FO4.
No basegame records touched because ew. Load orders
Could just release it. Get feedback.
I don't think I need it tbh
I did.
Does anyone know if this mod will be ported over to se anytime soon? Or maybe can someone port it themselves?
Does anyone here make followers or know how to? I’m on console and I’m curious
Lordbound is A new lands mod for Skyrim adding a dense new region roughly 3 km² in size, filled with quests, dungeons, events and activities, for you to enjoy.The mod takes place in the Druadach Valley, located in the Druadach Mountains between the provinces of High Rock and Skyrim. The entrances to the valley are all that will be modified in th...
Hi everyone. For "xbox one skyrim special edition", does any know of any "quest mods that involves the thalmor"?
One of the main NPCs in The Wheels of Lull is Justiciar Archeron, who is a Thalmor. Although it's a bit before you first meet him. https://creations.bethesda.net/en/skyrim/details/15392/_Xbox__The_Wheels_of_Lull__Unwound_Edition
The Trainwiz classic, updated and expanded. Far, far below Nirn, past the lava flows and the still-mining machines of the dwarves, lies the great Clockwork City of Sotha Sil. Two centuries ago, an individual stepped through its nonexistent gates, forever changing it and its residents. From their actions came the Chronographers, the fabricant tim...
In regards to the Redguard Elite Armaments, how long do I wait before the courier shows up?
By the way shout out to Pulcharmsolis, he makes the best armors for skyrim https://www.nexusmods.com/skyrimspecialedition/mods/109000
Is that your character? She is beautiful
Nope, I think that Is just the default look for/In the character creation menu using the "thalmor start" mod.
Ugh anyone know why I can't use skse functions in the creation kit?
C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\EV_UnEquipItemScript.psc(7,25): UnequipItemEx is not a function or does not exist
I copied and replaced skse scripts onto my scripts folder in data
By default SKSE puts the scripts into Data\Scripts\Source rather than in the SSE default location of Data\Source\Scripts
Its mind boggling they decided to flip the folders like that.
Another drop in the bucket.
@long mulch All you have to do is move the folders around to how they're supposed to be (Data/Scripts/Source), move the script source files out of Scripts and into Source, and then edit CreationKit.ini and add the following line to the "[Papyrus]" section:
sScriptSourceFolder = ".\Data\Scripts\Source"
ty ill try that
Updated it to fix a key detail. Reread please.
Dream Woven Cuirass and Greatsword. Which one of these would you make a reality?
I didn't update my mods when the game updated twice, so now my save files are borked. I'm not mad though, that was on me. But I ended up making a new profile on Vortex (I have more than just Bethesda games on there) as I can't be arced to try and find what was wrong.
A compilation of Showcases from the Tes renewal Skyblivion Project
Link to discord: https://discord.gg/skyblivion
Music is The Heartlands Composed by Marius Schlichting
Sources
Mehrunes Dagon https://www.artstation.com/12oyraj
Two days of Skyblivion updates coming your way! 📺
Join them from Feb. 2-3 for behind-the-scenes looks at our remaster o...
Is there going to be another update? Saw some dude make a video on youtube and wanted to doublecheck to be sure.
Assuming they want to fix all the existing problems I would assume so. They have not announced anything about stopping Skyrim support. Nor will they for years I would think.
They probs have a lot in store for Skyrim still which might include Dragonborn/Dawnguard/Hearthfire style expansions, resources for modders and stuff. For the amount of time ES6 will take, they have GOT to add some new stuff to Skyrim again, and they can't simply just let the modders do all the work.
I think that is exactly the plan. Let the modders do the work. Some will get paid via the new program if they choose to participate.
What’s with these in here I’m in ae cheat room hallway in sse
Are you sure that's part of Cheat Room? It looks like QASmoke to me, which is a developer cell that exists in the base game and was used by Bethesda for testing various things (afaik).
if it is this one, it's normal : https://creations.bethesda.net/fr/skyrim/details/7742/Anniversary_Edition_Cheat_Room
REQUIRES ANNIVERSARY EDITION OR ALL CC CONTENT
I have added a room with everything in Skyrim AE and every crafting station (besides the one for the spider scrolls, requires a bit of work) to the Dragonborn items room in the QASMOKE Dev room, and moved the Dawnguard items to the room used for Dragonborn items, and moved the chest with Unarmed ...
I think they're bound to release more official content eventually for Skyrim, possibly this year, there's no way they would just waste time in developing for their superstar game when ES6 is still YEARS away.
They may add their originally planned expansion for mainland Morrowind
Yes to everyone that’s asking if that’s part of your room. Yes that is. I wanna know what the spoons are for labels and if they’re even if they even do something or if they’re just for look because I am literally confused about why they are there and they even do anything or if it’s just for I have no idea I’m confused.
They are focused on Starfield.
That's true, but they are also still updating Skyrim, even as we speak, we won't know until we get confirmation.
Confirmation?
@terse shard @rotund beacon Correct me if I’m wrong, but I think this year we will get more updates of Skyrim. Idk about 2025, more updates? But yeah I thought I heard about more updates coming. Adding more paid mods it sounds like. That’s why I worry about free mods (I asked a question about them somewhere else), but they definitely won’t go away.
I'm anticipating something massive again like last year's update
Yea but you are talking about DLCs. All the updates lately are focused on paid mods. And only DLCs we have gotten in years was creation club. And now that seems to be over as well.
Yea about only new content I would expect are creations—paid or free.
Wasnt the new payed mods thing a way to have them quit updating there game any time they wanna release somthing monitized. So nothing will break and we get more payed creations
We'll have to wait and see what they do this year. If anything.
Fallout 4 next Gen update will prolly come along with the new ui and have all the same issues and after the starfield dlc drops they kight go full force on tes6
cheat room has a button to enter QASmoke, so it's possible that some edits there were made ig? 🤷🏻♀️ unless those spoons are always there, idk
ES6 is still years away from release, so they are likely gonna update Skyrim to hold us over until they finish ES6, as Skyrim is their moneymaker right now given people kinda gave up on Starfield.
I still like starfield. Im just waiting on the mods and dlc
Everyone gave up on Fallout 4 and now its like only second to Skyrim in terms of popularity and mod support
FO4 died because of the whole incident with its CC, I think
People are just hating on Starfield because they are jump on the hate train.
FO4 died the moment they had a voiced protagonist
Mod authors are only jumping ship for clout because its popular to hate on starfield
I don't think you can really say mod authors are jumping ship. Despite the lack of a CK there's plenty of stuff on Nexus. Chances are you'll see a big surge once the CK is out though.
Im talking all the coverage from like teams that did the multiplayer mod for skyrim and stuff not bothering to make one for starfield. There doing it for clout
I don't really see that being accurate and it also has nothing to do with Skyrim.
Well we were talking avout what bethesda would be doing this year. I dont think a lot of updates are coming skyrims way
I got curious and had a look. The spoons are there. I did remember the table being there, just not there being anything actually on it.
https://i.imgur.com/IbnkZNI.jpeg With cheat room having a button to go there it would be easy for most players to mistake it as being part of it I guess.
Yea I think only updates are going to be to fix the creations situation….mostly so Starfield will start with a usable platform.

No the dev test cell constantly gets moved, smoke has had to find it every update because they move it on him
There’s a whole Reddit thread about it,
Link it, please. I've never once heard of QASmoke's formID ever changing.
I can’t find the Reddit thread, I don’t even think it exists anymore because when I searched for it, it didn’t pop up with the keywords I used from back then, few years ago. But basically when it was first discovered that players could access the test cell using the id that it’s under, there was a point that at first, there were no alarms attached to the room that would alert developers that someone in the game was using the room, then it was found to be true after a certain update pre-AE, they moved the room on him to another location, when that started happening, people including smoke treated it like a game to find it again. And they did keep finding it, but it took them some time
This was years ago though
I've done extensive comparisons of various game master files over the years to check for differences. At no point has QASmoke been altered other than when they added some DLC stuff back in the LE days. For SE it's never been touched again and there are no alarms or detectors present that could alert anyone you accessed it.
It's generally not a good idea to take things in reddit posts at face value.
I can see that now
Probably why the thread is gone 😂 my mistake
If I’m being honest though, now that I think about it, I’ve had access to the cell on two different occasions with a 1-2 year gap in between, and I do not remember the table or the spoons even being there the first time
I could just not be remembering but when I accessed it recently the table jumped out at me because I honestly do not remember it being there, and I have a pretty sharp memory
But arthmoor has spoken I guess o.o and his words do carry weight…so
Thanks for clearing this up @pine crown 💪🏻
Does anyone know how to use texture sets on projectiles
SKSE has a website you can just check whenever to see when it's out: https://skse.silverlock.org/
But if bethesda does announce it, you'd likely see it in #modding-news.
Hey so Ive set up SKAE on my new rig and I keep getting a weird error and CTD on startup when loading through the SKSE64_loader, anyone help?
You can't inside the Creation Kit's projectile edit window. You'd have to get inside the nif and do it, because there's only an option to specify a .nif file directly and not an ID.
Entering in a file path, as you probably know, doesn't bring up the same window that comes up when you do a new static object for example, where you can select the texture overrides there.
Not sure if this is where I'd come to ask this... but I have a question about the mod "Artifacts of Skyrim - Revised Edition."
Could anyone help me in finding the Twenty Second Crown of Alinor? I looked near Pinewood Tower and around the nearby cave
Oh yes yes I have that spreadsheet installed on my phone. But I've searched all around Pinewood Tower and Rimerock Burrow

Do you have the mod Debug Menu installed?
I'm on Xbox, I don't believe it's available on that platform
It's an xbox exclusive mod. 
Hmm I'll check it out and hopefully it works, thank you!
I'm loading up the pc version of the mod to see what the item's RefID is. You'll basically either be using the MoveTo command to move to the crown (or move it to you), or you can use AddItem to spawn a new copy of it.
Xedit?
A tool for looking at a mod's raw data.
Ooohhh the items id?
I forgot to reinstall it and it's acting up. Yeah, gonna use it to get the id.
Gotcha
If you haven't already, make a backup save before using any of the commands in debug menu so you can revert if need be.
Okay saved
Ok, first open up the debug menu using the power of the same name in your powers list.
Okay opened
A menu will appear. Select the Commands button.
Then the player button. Then "MNO", and then MoveTo.
Okay in the MoveTo button
A formid menu should appear. Select GetFormFromFile.
Okay
It should now be asking for a filename. Enter this:
Artifacts_Revised.esp
After entering that, it'll then ask for a Form ID. Enter:
1F789B
If it works, you should see a loading screen due to being teleported, then the crown is either at your feet or somewhere next to you.
GOT IT
Neat. glhf 
I don't know if I overlooked the location but it dropped me right where I needed so thank you SO much!
np
How did you find out the item id and file name?
I downloaded the pc version of the mod and loaded it into the xEdit tool (aka "SSEEdit" for Skyrim SE), went to the relevant item record and looked for the reference ID for the copy of the item that was placed into the game world. Each item that is currntly physically in the world and not in your inventory has its own unique ID.
The filename was the same as the pc file which is usually the case for ported mods.
Similarly the item's ID is usually the same as it would be for the pc version as well.
I don't have access on a computer for these file names and such
Note that in the future if you are trying to resole other bugs there are steps yu can find in the relevant page in the UESP wiki. Say for instance some quest refuses to advance and you need to force it forward you would look up the quest in the wiki, then scroll down to the Notes and/or Bugs section where steps to resolve them are usually found. The steps defined however are for pc players and usually involves "console commands". With Debug Menu, you can actually follow the same steps using the commands within it with the same name and approximately the same functionality.
For the time being that is unfortunately the situation. You'll probably have to ask someone to look the info up for you, assuming the info is not in the UESP wiki or elsewhere.
However, the next update for Debug Menu that i'm currently working on includes a new tool called the Mod Scanner that will enable you to direct the mod to scan the records of one of your active mods and pull up that data for you allowing you to look it up yourself.
That would super cool, thanks so much
The update is mostly complete, but i'm currently rewriting some code to be faster and more convenient.
unfortunately, (supposedly due to the MA's own... creative intentions) the resources available for finding every item are very limited.
best ive ever found is a user-made doc with every item, but iirc some items were just not present at all and at least two were missing from the doc.
though i do love that mod, so maybe i'll make an attempt to do a comprehensive list of every item at some point. cuz i've seen a fair few people completely stumped on Reddit (myself included prior to owning a laptop)
The uesp wiki maintains a record database for all of the base game records, currently only excluding the records in Creation Club files: https://cslist.uesp.net/index.php?game=sr
Unless they updated it to include the CC files by now. I haven't checked lately.
it appears they havent, assuming they'd have added them in the correct alphabetical order 
rip
Do you know anything about turning off survival mode from the creation club if the option doesn't come up?
Nope there is not
Hmm. I'm seeing if there is an ini setting or something that controls it. In theory it should be possible to disable it using debug menu.
Although it sounds like you may have a bad UI mod if the option is missing altogether.
Check to see if the survival mode creation is fully updated on creations as it no longer tells you if a CC content items needs to be updated
It is 😁
Then another mod is causing your issue to conflict with that
If you have any survival mode tweaks mods installed or things that make changes to survival mode features I would start there
Sometimes mod makers do not include exactly what records they are making changes to that either were not properly changed or a change that was made is conflicting with records from another mod
I’ve had mods that claimed they only added trees, but come to find out they made a few additions to cities that end up causing clipping issues with city overhauls
Found the ini setting for the auto-enable, but not a disable yet.
The what
Are you trying to disable survival mode?
Yes
If so if you go into your game settings there should be an option to disable it
It's not there, I already looked
Then that means there is a problem with your survival mode as a whole, go into creations and uninstall survival mode and then reinstall it
That should not be happening no matter what mod is installed, the option to turn off or on for survival mode comes with the creation officially from bethesda
He doesn't need to do that yet.
If the setting is not in the system settings yes he does
For the moment I'm searching for the ini setting or other setting that controls whether it is active or not, so that he can use debug menu to toggle it.
Oh he’s on pc? Nevermind listen to skyler(sorry) I’m a ps4 player lol
He's on xbox.
Xbox lol
Yeah ps4 is limited so what I’m describing does not apply to you
ps doesnt have Debug Menu? 
All good, I do very much appreciate it though!
No. There's no custom scripts on playstation.
😂😂😂 that IS unfortunately what we would have to do, no we do not have a debug menu
ahhh didnt know it used custom scripting, never actually used it myself. took me long enough to even understand Quest Debugger 
I just realized I should have looked at the color of your name, I’m not used to being in these servers, forgot they have roles for each device you are playing on
The extent to which I could possibly implement a debug menu for playstation ranges from impossible to extremely difficult. Mods like Cheat Room are unfortunately the approximate limit to what can be done on it. The recent VC update added new default scripts so those might enable doing a bit more, but I've yet to actually comb through those to see what was added.
I wish Xbox has a load order optimizer though, these load order needs help BIG time lol
Well, to be fair 99% of the new users anymore all select the mod author role even though they're not mod authors. My only guess is they think it'll open up a super secret chat for them.
That’s huge@skyler I did not know it expanded PlayStation capabilities that far
Cheat room is such a helpful mod, I wish there were more mods that added storage to that room like Artifacts of Skyrim
I’m just super grateful that bethesda took the 100 mod limit off of ps4, I currently have 175 mods enabled and I’m as happy as can be
technically one could do that via patching, but i dont have access to Cheat Room's most recent version on pc 
I don’t even care that skse can’t be used, the fact that they took the limit away was the best gift they gave us in over 5 years
Well, you might be able to poke the author of that mod to see if they would, or ask someone else to make a patch extending it, etc. Debug Menu has added some remotely accessible safe storage containers in the update in progress, though, as someone requested that a while back. @lofty blade
Either one would work, I figure.
Anyway @lofty blade I hope you get your issue solved
i've tried before to reach out to Cheat Room's MA with no luck, though i suppose it could've been an off-day 🤷🏻♀️
I thought Survival was disabled by default. Without the prompt it won't enable? Is that inaccurate?
There are so many mod update ideas I have for various different mods, but this one has zero idea how to poke a modder lol
Skyler were you able to figure out the INI?
Not yet. Still looking.
no that's correct. it's just that a mod is messing with that.
On ps4, right after you exit helgen keep it pops up a menu and asks if you want it on or off, so I assume even on ps4 it’s disabled by default
Then he shouldn't need to disable it if he never got the prompt to enable it.
are you using Bushcraft by any chance? 
Otherwise things may have gone very wrong and I'd worry about his saves.
I think the problem is is that it is enabled but he can’t turn it off because the setting isn’t there, correct?
Correct.
I got the prompt to turn it on, I turned it on, it got annoying lol now I can't find the option to turn it off anywhere in the settings
Ah.
A lot of the gameplay settings have a corresponding ini setting they control, so theoretically there should be one for survival mode. Oh right. I can just look at the CC itself. Of course.
Bushcraft?
i'll take that as a no then 
Haha there we go, getting somewhere now
What's Bushcraft tho?? INQUIRING MINDS WANNA KNOW NOW
Same even though I’m almost positive it’s not on ps4
😂😂😂😂(you know it’s bad when you comb the creations store weekly to the point you know and have seen all of the mods on ps4)
Bushcraft sounds like a beer name
I'm Nexus-ing this lol I'm so curious now
@lofty blade you still got the game open?
WAIT is it a beer mod? 😂😂😂
Yep yep
Do me a favor and open debug menu, then go to Commands -> Other -> STU, and then see if there is a Set command. I can't remember if I added the global variable toggle command in the previous update or the one in progress.
It's a mod that overhauls the camping and survival CCs
@pulsar wing okay doing it now
big bundle with Hunterborn as a base, serves as an overhaul of survival mode, uses Campfire (the mod, not the CC) as a master
Since we are talking about that, is it recommended to play modded survival mode versus vanilla? I would imagine especially for ps4 that we should because of our limitations
There are:
▪︎ SetStage
▪︎ ShowLimitedRaceMenu
▪︎ ShowRaceMenu
▪︎ StopQuest
▪︎ TAI
absolutely play modded survival mode. base is awful
damnit. 
Okay that’s the answer I was looking for
I have the Haafingar Hall mod, my favourite housing mod ever in skyrim
@light quartz honestly I HATE survival... every once in a while I'll give it a chance, but it just ends up annoying me lol
What parts of it made it so bad?
i actually loved thst mod when i used it too! 
Did not provide adequate ways to have a smooth playthrough?
Gonna have a look at the script source and if it doesn't have an ini setting and controls survival mode via a global instead you're unfortunately stuck, unless another mod gives you the option to disable it. I added a Set command for setting GlobalVariable forms, but apparently I didn't release that in a previous update. 
management of mechanics is insanely unbalanced, leading to an almost constant cycle of opening inventory to eat/drink
and you almost definitely will freeze to death doing certain quests (Azura's Star for example) no matter how much preparation you do.
Ahhh yeah I noticed that annoyance from watching major slack attacks survival playthrough on legendary difficulty
Eh. I mean, once you get the hang of it, it's not that bad.
@pulsar wing ope gotcha, lemme know!
@deep inlet absolutely love the mod, the customization is my favourite and the ability to order supplies and materials and horses... paired with the Artisan Reforge mod that I can craft crafting stations with, it really changes it and makes it cooler!
is why i always preferred Frostfall and just skipped the whole food thing altogether, cuz having to go into my inventory in order to increase my immersion feels counter-intuitive
Yeeep!
But there are a few things survival mode could do with adding. Like a thirst need. I mainly just drink an item for RP when eating food even though it isn't required
I agree for immersion purposes
Overall I feel it's made the game a lot more immersive (even though NPCs don't have to manage warmth etc and just stand around in blizzards while I freeze my sigil stones off).
Sigil stones 🤣
So the food and warmth are the center point of issues in vanilla version, I’ll make sure to target those areas with mods if I ever do a playthrough
Thanks for the info guys! Much appreciated

Thankfully they do have survival mode mods on ps4
yeah most of the issues with the cc itself can be solved by changing values, thankfully.
Do you guys recommend the CC USSEP patch with it?
that i do not know, never used any of the USCCP stuff
Yes, I do recommend it. There are quite a few bugs to fix.
Okay good to know!
One mod I wish were on xbox is the Hoth companion.
oh i just meant i opt for other mods lol
i still use USSEP itself, just not it's CC variants made by Garthand

@lofty blade Well, turns out there's no ini setting. It's started/stopped via script. Instead, I'm gonna slap together a mod to basically tell the quest to stop survival mode. Should be fairly trivial to do, and it'll be better than having you wait for...well, who knows how many days/weeks etc until I release the next debug menu update.
Apparently you're not the only one encountering that issue, according to a google search, so it may be helpful to others, too, in theory. I'll ping you with the link once it's done.
Hello Xbox player here, should I just move onto PC? UI mods were everything to me.
Try and see if this list someone posted helps: #1184505392223490149 message
This isn’t what I asked I’m afraid, I just want to know if there is a positive difference to UI mods on PC compared to Xbox. As of now, all the “safe” ones on Xbox are too “Playstation” like.
Well, strictly speaking the UI mods are able to do a lot more on PC as they can leverage SKSE for more access. Whether it's worth switching, though, is up to you, I'm afraid.
nah. recent UI mods by Tommas (and a few others) have travelled leaps and bounds towards expanding our options. check out Tailor SWF and TK Interface. the latter is about as close as we may ever get to SkyUI on console.
I'm not gonna try and volunteer your money and say yes you need to buy a PC and the game and switch immediately. Only you know if that's viable.
I plan to get a PC for Fallout 4 but that will take awhile.
I will check those out thank you. I appreciate the help as well @pulsar wing. Bethesda ruined a otherwise fun “Remastered” playthrough for me.
Figured PC usually doesn’t play by Bethesda’s rules so it might be better to just jump ship. I still haven’t beaten Skyrim by the way because of this now. 4th time attempting now.
If you already have a PC and such, then that perhaps might be a good idea, at least until whatever issues you were encountering on xbox with mods etc get resolved. I will note I've personally been doing a run on SSE on PC for the heck of it and it's been fairly painless. I don't use custom UI mods since I prefer the vanilla UI, but it's my understanding the main UI mods function at current. Just be sure that for the mods you do get on PC that you check both the mod description and the comments sections for posts from the authors and such regarding any post 1170 update quirks to account for. For instance, the SSE Engine Fixes mod works in the current PC version but there are 3 settings that must be disabled otherwise you can encounter crashes (those settings are in the comment section). Things like that.
Yeah that’s gonna be a pain in the ass. Future me will need to remember that.
You'll also potentially need to learn how to use a mod manager if you haven't used one before. My personal vote is for Mod Organizer 2, but other people prefer Vortex and it's probably ok. Either way you'll probably want to look up a tutorial video series on YouTube to learn how to set up the initial install and learn a few key info about how to use those programs as there is a high initial learning curve for mod managers but they make the rest of your mod usage far more painless and easier to manage over time.
I mod on New Vegas.
Ah, right on. 👌
I “attempted” on Fallout 4 LMAO
So, back on topic. Who can recommend a good BSA packer? I know Arthmoor always recommends the official tools, but lets just say I need dummies first archiver?
didnt know there was any alternatives to CK and Archive.exe
For those who don't use the CK I've been told BSArch is decent.
BSAOpt apparently can do it. Never used it though.
Worth noting the CK can package an archive for you without loading a plugin.
Archive.exe is what i've always used, cuz compression babyyyy
I'm trying to pack a bunch of lose facegen files and don't want the CK to eat them. Which I've read it will.
Eat them how?
Not include them I guess. Or overwrite them with bad files? The suggestions aren't clear.
I tried an achlist but keep getting an error. A blank error to boot.
It generally doesn't include them if you rely on automatic packing. That's why I use a .achlist file generated by Wrye Bash to pack archives.
Ah, I did it with Powershell. Didn't think to try Wry Bash.
well, if you're making it a bsa for size reasons then i wouldn't do it in CK. can't compress the size.
Not for size, just for neatness and to learn the packing tools. I think I picked a challenge that was higher than my skill level though.
Hey your mod authors right? Is there some server with more mod authors I could talk to. Couldn’t contact a few because of discord friend permissions.
The CK won't compress the main archive but it will compress the texture file.
There are a few, yes. The xEdit discord has quite a few. ARM has some. The ones for mod managers do. There's various pockets around.
Honestly I’m just looking for one guy who made one of my favorite mods. Small time mod, no youtube showcases anywhere. Needle in a haystack but I’ll check those servers to see if he’s there.
Where is his mod posted? Does he have contact info there?
If it's on Nexus I'd just use the page's comment section.
If you tell us which mod it is, maybe one of us knows where to find them.
on that note, i think im gonna head to bed. you've been a good source of entertainment while my insomnia keeps me awake, so i thank you for that. farewell!
It’s a Bethesda.net mod, not sure if it’s even on Nexus and unfortunately I know Nexus is more popular.
https://tes5edit.github.io/docs/
Scroll down to 1.2 - About This Document.
There is a link to the xEdit Discord.
Do you know what the name of the mod is?
just drop the name lol
DreadedJake
Is that the mod or mod author?
Thank you my friend.
Mod Author. The slow timer ugh lol.
There's a mod author on Nexus with that username but they only have 2 Fallout 4 mods on their profile.
That’s him, Ballistic Ammo Addon
I couldn’t find him on Nexus, I’m gonna look again and see if I can contact him.
You can write him on nexus.
Thank you so much seriously! 5 years of using mods and this is the first time I want to reach out and make some suggestions lol.
What’s even the issue of the mod?
Which horse is he trying to ride? There’s two no?
He hasn't specified.
Both. He's trying out for the traveling circus.
So. Is this the channel with the l33t alfa moders?
Can someone direct me to an interesting mod that adds/updates dragons? Are there any new ones besides the ones that were ported a few years ago? I want something new and different. Diverse is nice and so is Splendor but is there anything new?
Either PC or Xbox. I’m not picky about where I play as long as SKSE isn’t mandatory. I don’t want to fool with mod managers.
Survival Mode cannot be toggled in interior. This option is simply hidden while you are in the interior. It's always worked that way and probably never changed. Sorry if this has already been resolved
As a reminder to all: We do not allow public accusations that others have broken the rules, or are otherwise acting inappropriately. Constructive disagreement is fine, but accusing someone of trolling tends to escalate the problem, and accusations of lying are usually inflammatory. If you feel someone is breaking the rules, please report them via ModMail.
@sage echo there is a mod that changes the dragons into game of thrones and hotd(House of the dragons)
oh fun! Do you happen to have a link handy?
(or at least the name of the mod so I can google it)
No i don't but in the creations search bar type in devilsplay77 and House of the dragons it will pull up some of them
Cool, thank you!
You're welcome
substill also has one of the same nature which he made a patch for use with DDC, to give some of DDC's dragons those new meshes 
What would you guys say would be the most optimal load order for skyrim AE on the series s
Wdym?
Like... what is a good layout if what my load order should look like
Like the best load order out of the 27k mods that are on Bnet? No such thing.
Is there a mod on the console for mermaid tails i already have the swim like a mermaid
Oh. I would use the logical load order as a template to organize your mods.
Logical load order?
Here is an example. The mods are not all up to date but you get the idea. Use the categories to group your mods. https://docs.google.com/spreadsheets/d/1r6j9hKeSZ3cdGfbL0FgWJvIdzD6sUU-WMNeVHxQSHHA/edit
Beginner LO
Total Space Remaining,0.55,Mods,86,XBox Version: S
MOD SECTIONS,MB,KB,QTY,NOTES ,WEBSITE
Master Files
Unofficial Skyrim Special Edition Patch ,238.6,1,https://bethesda.net/en/mods/skyrim/mod-detail/2947804
Unofficia...
What would you say Cheat Room would be considered as?
Oh just kidding I see it on the list
Alright so... I have these mods that I'm not sure about, I've done the logical load order and out of 88 mods, I have maybe about 10 left that need a home...
Summermyst
Wintersun
Growl
Truly Deadly Poisons
Wear Multiple Rings
All of my patches
Belt-Fastened Quivers
Goodies Chest/Spawn Any NPC
A Lucien Replacer
Heart of Gold
https://www.reddit.com/r/SkyrimModsXbox/s/YuSaw08R7k
so i guess we just can't trust the update's changelogs anymore?
From a technical standpoint what that support response says makes sense. You have to have space enough to download the internal archive, then unpack it. So it could be up to 2x the space needed.
im not questioning the support's message, more so that such a change (which many assumed to be a bug, because.. why change it otherwise?) was as a result of the new update. yet it was missing from the changelog.
My reading of that suggests they don't think it's ever worked any differently. Which would explain why it wasn't part of the changelog.
if that's the case then they are just wrong 
🤷♂️
hmm ive seen another bnet support post that mentioned a workaround and talks about looking into the bug 🤔
maybe its the way the OP explained the issue that may have caused T to say that its intended?
Carto has even said the unpacking thing is the reason. Though it wasn't there before the December update. Hence the confusion.
It's basically how things work for unzipping files on PC too. You have to have the space to download the archive, then unpack the contents in whatever method you normally use to do that.
Granted, on PC we effectively hane unlimited space so it isn't generally an issue.
yep, which begs the question of 1, why change it? and 2, why hide such a change (and others) from the changelogs?
Most mod managers actually end up taking up more space since they tend to keep the archives and unpack their contents.
So archives are unpacked now? Ohhh. That might explain why the CK archiver now reduces the file size so drastically. I uploaded file to test that was 128 mb and the archiver packed it to around 58 mb for the upload.
that's wild
they mustn't be unpacked permanently though, because that space is usable after installing. it's just the initial download that requires 2x the space. so if the files were unpacked, wouldn't they still be taking up more space than the labelled download size?
It's possible it was always supposed to function this way but didn't. So it's an inadvertent fix.
i wonder if they'll give the same response if someone else ask about it cuz this seems weird
definitely a possibility. in which case, go back to being buggy 
I’m sorry. The answer requires more voodoo than I feel like casting on my Xbox. I can reach out to a group who gives no cares about such things but it wouldn’t be useful information anyone here can actually use for legal modding.
In my testing the space came available again. Though sometimes you have to back out of the Creations menu for it to update.
that's not the issue
Actually that does sound more like how the manager works for FO4. Things get stuck if you don’t back out to refresh the data files after every download
this was another bnet support response about the double mb issue
I don’t have fartbook.
Did you send them the feedback they asked for?
idk if the op did
im thinking of doing that n messaging them to see if its actually legit cuz this is unreal 😭
go for it. would be good to get a third response to see if there's any further inconsistency.
Did they directly email support or something? The response is telling them to use the help site feedback form. They might have sent it to the wrong support team?
That's not how Bethesda even formats their responses. Plus what that message is saying is impossible. You can't download past the space limit. Mods are literally installed on a partition of the storage. You can't cram 6 gigs of mods in 5 gigs of space.
yeah imma need clarification from them
i sent my own feedback ticket rn.
i rly hope its not intentional 😭 cuz im not looking forward to dl mods from biggest to smallest
I wonder if they were doing the same process beforehand but had the mod downloaded outside the game's partition then moved into it during the process of installing it. 
Honestly, I think they swapped it from decompressing at runtime to decompressing at install cause that would solve some issues. But nothing is in the notes about it other than the messaging now being that this is expected behavior.
Seems plausible. I'm just praying each mod has their own folder in the filesystem like MO2 does so installs don't break if multiple mods have the same file in it and you remove one. 
Decompressing at install would be safer from a logistical standpoint.
Assuming that Creations are now being served via Azure (there is no official word on this), Azure does use point-to-point compression for delivery. This speeds downloads up and cuts back on bandwidth. If they are using that, this change would be needed as well.
Pure conjecture though.
even when doing it that way, i can't install my usual LO anymore 
Sorry to interfere, what you describe and the temporary solution proposed is same behaviour as what everybody used to call ghostspace.
I will jump in late to this by saying this is nuts. At least for Skyrim on Xbox. And it makes me worry about Starfield too. It has never worked this way before. Maybe it makes sense from a technical standpoint. But it never worked that way before. Why now? And the potential affect on building a load order using all available mod space is very concerning. In the case of Starfield they better just make it a huge space limit. Then maybe it won’t matter much. If we are stuck with 4.96GB on Skyrim I’m not really sure what to say besides I have way less interest in ever playing Skyrim again.
The allocated reserved space is in the hands of Xbox, not the game editor. Starfield is a Gen 9 Scarlett game, which can only run from the internal SSD. The choice will be based on the series S storage capacity, which only has 382 Gb available to user. Starfield takes AT LEAST 128 Gb, add some possible extensions or DLC's, you might come to use half of your storage for ONE game. So I doubt you could see more than 10 Gb (if not less) allocated for modding, or you might end up with a console dedicated to a single game. And Xbox wants to sell games, so ...
Ok but why limit it. Players don’t have to use all of it. If they run out of space because they have other games downloaded then that’s their choice. But why put an arbitrary glass ceiling on it?
Oh I see want to sell games. Hmm. Well if I’m going to play Starfield it needs some major updates or lots of great mods.
This is reserved space. This means a physical or logical assignment of part of the drive to a partition. A partition will have the max amount allocated, wether you use it or not, this space will not be avaible for anything else, hence "reserved". In Skyrim, reserved space is allocated th first time you launch the game. And Skyrim can be executed from an external drive on which you can also have your reserved space, but still stuck to 5Gb.
Ah I see. Guess I never really thought about how that was all allocated. But if Bethesda thinks Starfield is going to be played for the next 10 years they need to make modding easy and user friendly. With lots and lots of room for growth. Otherwise they will get not even a year for most people if at all.
Don't want to disappoint you, but my view is that Starfield will never have the success of Skyrim. Not everybody likes space games, there is no background like the Elder scrolls or Fallout, and I honestly don't see it being the first in a series. You might have to shift to PC if you really want to get the best of the mods.
Yea. Agree 100%. Really as it stands now I still care more about Skyrim than I likely ever ever will Starfield. So for now my complaint really is about Skyrim. But I am hopeful that their current and future plans as they relate to Starfield will motivate them to fix it.
yeah its gonna be hell when u can't install that last kb mod when it needs 1mb 💀
Does the "attach ref" actually work in Skyrim Creation kit? I'm using the TranslateToRef function but objects attached are not moved at all...
@lofty blade Dunno if you managed to resolve the problem you were having with the survival mode toggle not being in your gameplay settings yet, but if not then go ahead and give the mod I just uploaded a whirl: https://creations.bethesda.net/en/skyrim/details/62751/Survival_Mode_Toggle__XB1_ It adds a lesser power to the player that will let you toggle survival mode on or off whenever. 
I'm not sure where to ask this, but since it kind of pertains to mods I'll ask here... Has anyone ever had a gargoyle spawn in nearby their starting location on a new game? I had only USSEP and LAL enabled and still a gargoyle seems to spawn near pretty much any location I choose a small percentage of the time... it isn't a huge deal because a basic gargoyle dies fast enough, but sometimes an npc or animal dies before I can save them.
Is that a Skyrim mod? 
Only Hermaeus Mora knows
And this time I spawned as a hunter camping in the woods, and the gargoyle shows up INSIDE Helgen keep, regardless of which door I go through he just spawns on top of me and hits me once before I'm even able to move. What in the fudge is this
Are you absolutely sure those are the only two mods you are using in your current game? I've used both of those mods for years and I've never once experienced what you describe.
My guess is that some of the CC's add new radiant encounter spots to the map that are close enough to Helgen that it's sometimes possible to intefere with the intro; it's the only plausible explanation I can think of for how wolves were able to just show up and attack Hadvar when I was in the cart ride on a completely modless run. I'm not sure why the gargoyles would be inside the keep, though. I do know there is a quirk where if an NPC falls through the geometry the engine will place it at a specific cell coordinate like 0,0,0, but that usually happens in the exterior areas. 
Yeah I’m gonna uninstall Skyrim on my Xbox.
Better to just save for a PC and play it on there.
I see. Unfortunate, but understandable. If it helps at all, the website I used to find the sale I bought my laptop on a few years back is called slickdeals. You might be able to find a sale through it on like amazon or somesuch. 
It's unfortunate you missed black friday for that, but sometimes there are some deals around the major holidays like easter. Maybe valentines, not sure.
I can wait, not in a hurry for a classic.
Is there a mod to make orc females share the female animations im using? I'm not looking to replace female orc animations, I'm looking to just have female orcs share whatever female animations I'm already using.
I think I have some. I'll send you a list of a ton of animation mods that I have later
Appreciate that lol. Just to clarify, I'm not looking to replace female orc animations, I simply want female orcs to be coded to use the female animations I already have, as for some reason female orcs are using male animations in skyrim.
pretty sure there's a mod for it
Check the "Feminine females" mod description and see if it could match your quest.
Anybody notice the Creations menu bricks when installing a wallpaper or a mod similar to OmenUI?
Some UI mods that haven't been updated for the latest patches are a risk for crashes due to containing outdated code.
Use #1184505392223490149 and any mods labled with SWF or uploaded recently then some of the ones listed should be fine as well
These are mostly a list for xbox users. I assume your one thanks to your name being in green
Ah okay thanks. I never knew what swf actually meant. Just that it was safe with new mods but not with older
Swf is Simple Workaround Framework. Its the console workaround for needing SKSE. It doesnt have all the functionality but it allows a lot of things to work that previously couldn't. Make sure SWF is installed and then any ui mod needing it or armor mod can also be downloaded no problem.
It is also the master file for the mods that let you see your left handed weapon when its sheathed, and shields on your back. Theres a bunch of mods that have SWF as its master file tbh
@echo pivot
Personally I use SWF and a bunch of mods that require it cuz of all the functions and features they have
I forget not everyone is aware of swf so thats my bad
im thinking of getting into trying skyrim on pc with mods. which version do i need to get special or anniversary edition?
SE is the minimum, but I strongly suggest getting AE.
why? whats the difference?
SE only has 4 of the 74 CC bundled with it, whereas AE has all 74 CCs.
what r cc
Oh, you innocent bean.
Are there any patch mods that fixes the courier? I have not seen him for a while and as a result, several quests are getting hung up.
Not sure. USSEP usually fixes the courier, afaik. If you have debug menu you could try teleporting to the courier's location by targeting their RefID listed on this page: https://en.uesp.net/wiki/Skyrim:Courier @long crow
Does anyone know when Omen UI it's going to work on Skyrim again it was my favorite UI mod and now because the update on Skyrim I can't use it
its up to the porter to fix the ui mod
😔 RIP
A Compilation of Showcases From the Beyond Skyrim Morrowind Team
link to beyond skyrim discord: https://discord.gg/vzC8EDPsQG
Music by Eric Gordon Berg
Chapters
Fauna 0:00
Tes 3 Comparisons 1:10
Dunmeth Valley Towns and Views 2:10
Armor and Clothing 2:40
Does anyone know of a mod like Divergence AiO that only replaces weapons? I love Divergence, but I'm mainly using it for the look of my weapons and I'd like to try to save a few hundred mb.
Leanwolf's Better-Shaped Weapons?
That's just meshes, and I'm using it already 
Maybe I'll just use the Better Shaped mods in conjunction with Divergence Cubemaps, still saving lots of space while also changing the look of most things decently enough. I should almost get in contact with TXTEC and see if they'll upload a weapons only version.
Almost?
Kinnda wish that the goggles that came as part of the Wet And Cold mod were craftable. Simple crafting recipe: Glass, Dwemer metal/Chitin Plate, Leather Strip.
I mean, you could make a mod for it yourself easily.
Someone brand new to it could likely do it in under an hour, with how many guides there are on YT etc. If I recall someone even made an xedit script to generate recipes for items.
I sent them a message, hopefully I get a reply and see if they're willing to do it.
I finally went through the list of safe to use UI mods. Are menu replacer mods broken?
Depends on the mod and if it's been updated for 1170 or not.
As far as I know people are using SkyUI just fine. I don't use it personally though as I prefer the vanilla menu style.
I’m still looking through UI mods but either they don’t change enough from vanilla or they’re not what I am looking for. Elden Scrolls UI looks promising.
How do I get in contact with Mod Authors such as JPSteel2 and a few others? I’m trying to learn how to properly port mods to Xbox, and I would love to ask permission to do some of theirs. Their mods look fabulous in particular, but I’d also be inclined to port others that Xbox users don’t currently have.
Basically try nearly every option you can think of. First attempt is using google and/or bing to search for "skyrim" + their username(s). 2nd option would be trying to find a profile for them on nexus, reddit, etc; they may have contact info in their profiles. Then there's also searching various skyrim/TES discords; if you start by typing an ampersand ("@") and then the letters/numbers of their name you'lll be able to see if they are in a particular discord or not. If they're on any kind of donating platforms such as patreon you might be able to find them that way. Things like that. Just be sure you mentally prepare yourself for potentially being told "no" when you ask for permissions; not every author wants their mods to be ported by someone else, etc.
Nexus is the simple usually best answer.
Anyone know where I can find a copy of Masks of the Tribunal? I need it to start the Buyer Beware quest for the Ghosts of the Tribunal CC pack.
Edit: Never mind. Masks of the Tribunal is not a book, it's a note, it's in my inventory and the quest is in my quest log.

Is The Simple Workaround Framework still working since skyrim's last update I'm still having a hard time keeping up with what mods work and what don't anymore
Yes.
Thank you
has the game updated or smth cause my skyrim script extender says that it's on an early version so i can't play
A Compilation of Showcases From the Beyond Skyrim Iliac Bay Team
link to beyond Skyrim discord: https://discord.gg/vzC8EDPsQG
Music is Sentinel Speaks by João Guerra
Chapters
Wormmouth 0:00
Cloudmill 0:25
Porcelain Armor 0:45
Yoku Ruins 1:00
Farrun 1:15
Ice Wolf 1:25
Building concept art 1:40
Aksil Cove 2:05
Lamia 2:20
Redguard Clothing 2:35
Dup...
Don't you hate it when you finally get close to completing your mod list on your Xbox and you run out of mod storage
I swear one of these days I'm going to get a PC and make Skyrim look like The Witcher 4
If only I new how to make a PC work cuz me and computer technology I've never been around that and I'm a slow learner
I'll figure out one day at first I need the money though one day
I have question. Does anybody know if they made a Meridia's Retribution Enchantment mod to put on weapons. I know they made a two-handed sword. I'm doing a kind of legend of zelda play through and I would like to put That ability on the master sword. I already have the mod silver sword. I'm also looking for a multiple enchatment for weapons. They do have one but it's broken.
Anyone k ow if the new Arthmoor creation is ESL?
Why not ask him directly?
Also now that you mention it that is something that would be nice to see in a VC description and/or in the details tab. 
Anyone know why ulfric’s armor does not get replaced when I download the guard armor replaced by NordWarUA?, please ping me with a response
could be wrong about some, but i know at least one did mention it was either an ESL or ESL-flagged
i wanna say it was Katja?
Guess I just didn’t see the need to ping him directly. And he’s around enough they if he wanted to answer he would.

Does anybody know if the Paper Style Interface UI Mod still works on Skyrim update?
It’s not in the safe to use list so I wouldn’t add it
Does anyone know if RASS shaders and Wet and Cold would clash? Both add cold breath.
You could test it out if your load order is empty and take the risk, and if it’s doesn’t work you could always delete reserve space if it breaks the game.
Hi new creation morthal ok I bought it. Also are there any guides for the two new dungeons added. I’m at the end of frost vault and I’m not worthy not sure what to do and I’ve searched no guides online that I know of thank you 🙏
Hello I have a question I made a Mandalorian Race Now I want to edit the dialogue of for example general tullius that he recognize the Race. How can I do that?
idk if this goes here, but how do i know what "creations" will disable my mods
Mods are creations now, I think you mean paid creations, in which case mods should be updated to be compatible with them as they are official content. If there are still issues, use xEdit to find conflicts.
I think they meant disable achievements.
yeah sorry, im really tired
are all creations with checkmarks essentially "vanilla +" stuff that doesnt disable achievements
Right now Verified Creations will still disable achivements. Bethesda is trying to get that changed for some VCs.
Would Legendary Dungeons and Arquebus count as Quest mods?
Did Alternate Start get updated? I have it bookmarked on B.Net, and but when I'm looking at in-game, there's an Imperial Legion symbol and the description field is blank.
Anyone one know why the fur and cape wont load in when I use the “stormlord reshaped” mod?
More than likely you have the old page bookmarked. Arthmoor has been migrating everything to the new unified pages;
https://creations.bethesda.net/en/skyrim/details/5770/Alternate_Start___Live_Another_Life
Misery and despair have haunted you all your life. Just when you thought it couldn't get any worse, you've been arrested and thrown in the dungeons. Your trial was supposed to be weeks ago, only nobody has come for you. It's been so long since seeing daylight you no longer know what month it is anymore. The dungeon is cold, damp, and worse still...
Okay, so he merged them into one page instead of them being seperate pages.
Yeap. Much easier to keep track of. Since the PC and Xbox versions are the same.
Surprisingly few people have mentioned running into issues with doing that too so more stuff will be getting consolidated in the same way.
Hey, I totally get it. Makes sense to consolidate one mod to one page if it's available multiple platforms.
@thick fulcrum thanks again, I contacted the guy who I was looking for and he sent me to a port server he is in an hour later.
Nice
What's your favorite magic mod
A Compilation of Showcases From the Beyond Skyrim Cyrodiil Team
link to beyond skyrim discord: https://discord.gg/vzC8EDPsQG
Music is Nox Atra by Daniel Ran
Chapters
Around the Counties 0:00
Punching bag 1:16
Cyrodiil Ferries 1:31
Landscape Improvements 1:51
Dungeons 2:27
Leyawiin Mage Tower 2:51
Mora is watching 3:17
For magic perks I use either Path of Sorcery or Ordinator (depending on the character). For a magic overhaul I use a heavily-tweaked personal version of Odin. For new spells I use Forgotten Magic Redone, Triumvirate, Apocalypse, Storm Calling and a few others (also depending on character).
can anyone look at my Xbox Load Order and see if it's good, I'm using the Logical Load Order Template. I think I can send it here.
Damn no answer 😂
I think I got a bit of a bug. All those wearing imperial soldier armor have turned invisible. Is this a mod problem, or is it something else
HEY does anyone know why my TK dodge RE keybind isnt working? Ive tried different keycodes and it just doesnt work. I followed the installation guide properly
Hi everyone. For "xbox one skyrim special edition, for anyone who has used "Morbus Immortui - Revenancy", How do I start "mysterious amulet quest part 2"?
https://creations.bethesda.net/en/skyrim/details/17542/Morbus_Immortui___Revenancy
Please support and endorse Fantafaust, the original MA. Origional Nexus page and description https://www.nexusmods.com/skyrimspecialedition/mods/4430 Disease that progresses to give you powerful magical abilities, and moderately increased physical ones. --OVERVIEW:-- This is a disease that will make the player undead in one week's time. This...
Never ask to ask. Post a link to your load order and then state what issues and what troubleshooting you’ve done. The orange mod author role you have indicates that you have a PC copy of the game, so you’ll need xEdit to make yourself compatibility patches and LOD for your load order if you’re using new textures and buildings.
Depending on how many mods you’re patching, “The Method” as outlined in the Tome of xEdit may work better, but setting things into logical categories first will set you in the right direction.
Download xEdit and load your full load order into it (without community compatibility patches) then filter for conflicts. Check and see what can be overrides and what doesn’t work. What doesn’t work will need compatibility patches.
when will this site come out of maintenance?
https://www.creationkit.com/index.php?title=Input_Script#DXScanCodes
Maintenance
Down time on the official sites will be significant. Thankfully, the UESP community has been hosting clones of the official site for a few years now.
https://ck.uesp.net/wiki/Input_Script#DXScanCodes
thanks
heyho! can someone take a look at my 90+ mod list? it keeps crashing, not in the loading screen anymore but when i tab into it, i need to start it with my taskmanager openen and when its in the main menu, i can tab into it and then it freezes again. I then need to tab out and in again.
sorry for my english, im german, still learning 🙂
A compilation of Showcases from the Tes renewal Skyblivion Project
Link to discord: https://discord.gg/skyblivion
Music is Nibenay Bay Composed by Marius Schlichting
Sources
Boethiah's realm https://www.artstation.com/artwork/qQvP3N
Chapters
Boethiah's realm 0:00
Tiber septim hotel 0:20
Skingrad Tes 4 Comparison 0:40
Fort Doublecross 1:10
Impe...
should I downgrade my skyrim ae for modding or is the new version normal for it?
The new version is just fine; people downgrading their game are overreacting.
SKSE is already updated, SSE Engine Fixes works with a couple settings disabled (it's in the comments section), the Achievements Enabler works if you use the DLL loader version, and so on.
the only thing i dont know why its happening,is that when I download a mod to MO2,it only works if the mod is active on Creations
Do you mean in the in-game menu?
whenever I activate my mod on MO2 and then open the game,it doesnt count because I need to activate it on Creations Load order and when I try to make a new game iit doesnt load,just stays the dragon logo,my cursor and nothing else
Is the mod currently stored directly in the data folder? If so, that may be the reason; you can try taking the file(s) for the mod, package them into a zip/7z archive then use the archive to install the mod into MO2 as you would with any other mod and that might work. 
Sapphire sword
yea, thats what I don't like about Skyrim's discord modding community 😂. "We can help you" "I need help" No response
Didn't see this till now, I think cus u didn't ping me. I'm reading now
I would have offered help but I am in no position to do so 😂😂.
It's ight, looks like somebody tried to help me
Do you have guard armor replacer in your mod list?
If so then make sure to start a new play through if you want it to work Well 😂, that is the only advice I got for you (if you have it in your load order)
Yea, I'm using Realistic Armor Overhaul (swf version) it has mostly everything in there.
W mans. I appreciate the help thanks.
Probably a conflict with another mod. Try moving around to a better place in your Load Order, finding a patch with that mod, or find a mod that can potentially conflict with the mod like another guard armor mod.
Asking if you can ask for help with no details is usually a bad start. Posting their LO would have probably gotten some help. But then again there are other servers where LO help is more common
Hi everyone. For Xbox One Skyrim Special Edition, Can someone please port this mod "DMT's Honorhall Orphanage Extreme Overhaul" to "xbox one bethesda"? I am asking because I want to be able to download it and it is not available for me.
https://www.nexusmods.com/skyrimspecialedition/mods/46426
The "delete all creations" button in skyrims creation club...it doesn't delete just creations...all my mods...gone...
Yes they merged it all into one name. Mods are “creations” now.
i thought it just meant their stuff, though. not the stuff i got elsewhere.
Yeah I know.
Ok everyone I have an important request because I haven't been able to play skyrim since this morning and I am itching I am in the need for someone to help me properly sort my load "I have the mods listed in order via a picture from a reddit request I made" "no one helped me there" so i came here to the experts in hopes I can finally activate, sort, and play my game.
This is the final photo of the full mod list. If anyone here is able to dm how my load order should look or post it here "much appreciated".
Holy wall of text, Batman.
What is your definition of “perfect load order”? Stable, fun, or fully customized?
https://vexmodding.com/divine-cities
Scroll down to the Technical Info tabs and look under Load Order for a template to use. I wouldn’t run area/interior edits so high. But you’ve got a couple patches listed that should go below the mods they’re actually patching. Parents and then children mods.
I would suggest finding a fillable template to use. That is really hard to read. And having categories per the LLO helps organize your mods and spot conflicts.
Stable pretty much
Where can I find this template because I actually tried to do it on reddit like a bulletin list but when I pressed post it made the wall of text. Also could you please explain categories and LLO?
I'll use Microsoft word and create a list document with bullet points and spaces between the mods and I'll put the Creation Club separately from the actual mods I need help sorting
@sage echo @terse shard will this help? I hope it looks cleaner than the ugly wall of text
hey is there a mod where you can have a chest of all the weapons in the game dlc and creation my friend got one of his swords stuck in one of the homes and he cant get it out. Also he just got the legacy of the dragonborn mod and it says he needs a 1k weapon and armor resolution mod but he said he has 4k already does he need to get another mod?
I don’t download random files from Discord. Good way to get an account hijacked. (Not saying you would but still not gonna risk it.)
Upload it to Google and provide a link. If you want to use a spreadsheet instead:
https://bit.ly/LogicalLoadOrder
Intro
Welcome to the Logical Load Order for Console users! (Psst, if you're on mobile, try turning your phone read this easier!)
Make sure you have the Google Sheets application for your mobile phone downloaded!
You can save a copy on any mobile device by pressing your menu (3 dots) and selecti...
Section Definitions are on the 4 tab, if you need them.
Hi, I play on Xbox and I need a good combination of mods to make the NPCs and the characters created both female and male more beautiful, I currently use CBBE, Aesthetick Skin, Definitive Beauty Pack and others, but often head and neck have a distinctly different color from the body, thanks for help
As in dark face bug or just a mismatched skin tone? Dark face means either: 1 you’ve derped your load order by downloading two or more of the same type mod that included character heads and face gen and the game isn’t sure which face gen files to use and therefore doesn’t load them; or 2) a beauty mod did not pack the face gen files and is therefore bugged/incomplete. Only use one race beautifier and one skin mod to avoid issues.
The other issue may be that the skin mod conflicts with the lighting. Either change skin mods or change light/weather mods to see if it fixes the issue.
Ok
M8 I literally drafted that text document via Microsoft word from mobile I don't know what the name of the google service is either
Is this better? I am not really the technical kinda guy 😕. Think of me using all this technology like an Italian Grandfather 😅. I am very clueless with technology and such and it'll take years before I know more things about all this stuff.
I am only 24 but I still don't understand things like Rizz and Lmao and such 🤣
@sage echo also sorry for the late reply I fell asleep. But I hope this helps what's cool is that docx even made it much more neat than my Microsoft Word did 😂
Hey, I'm currently having an issue with the legacy of the dragonborn mod. Some weapons I can't put up even though I have them in my inventory I thought it's cuz they were refined to legendary but even some legendaries were going in. Does anyone know what's going on?
depending on what weapons, it could be that they're the incorrect one. ie two mods adding an item of the same name (say, something from a previous ES game)
The point of the link I provided was to give you sorting definitions for your mods. 🙂
Hi everyone. For "Xbox One Skyrim Special Edition", Can someone please fix the "Beyond Reach (Part 2)" mod? Reasons- I cannon download/enable it and when I go to download it in the in-game creations menu it says that it is "0 bytes(I think that is how it is spelt). I want to download and use both "Beyond Reach (Part 1)" and "Beyond Reach (Part 2)".
https://creations.bethesda.net/en/skyrim/details/15714/Beyond_Reach__Part_2_
Beyond Reach (Part 1)
The new Easyrider creation looks interesting. How much money is 800 credits?
Hi everyone. If this is the wrong section for this question please let me know the correct section and I will move it to the correct section and i will delete it from this section. Are the "skyrim special edition" playstation mods any good?
The mods that are available are mostly good. Besides certain mod authors that seem to be mostly interested in increasing their YouTube traffic. The problem with PS mods is that PS limits what can be used in mods so options are very limited.
for me, 1000 credits is £8.79. unsure if there's a different price for you or if conversion rates would be how it's handled.
Is there a playstation mod called "the uchiha clan(or something similar)"?
No idea. Did you search for it on Bnet?
Shoot, It appears that you can only get it on "NexusMods" which is only available for "pc/computer players".
https://www.nexusmods.com/skyrimspecialedition/mods/15350
Yea Like I said. Very limited on PS.
New verified creations look awesome! Please make them achievement friendly and I'll buy them 🙏 🙏 🙏 🙏 🙏
So, trying out the new Echo's of the Vale creation and I can't find either the new player home or the new locations.
Same. I found a new Delve area but no idea how to get to the new areas
It seems kinnda silly to put a door in the cave next to the first wayshrine, then seal it off if you've already completed the questline. Just leave it open, regardless if the quest has been completed or not. I haven't found any of the new delves, and I can't find the new player home.
Gonna have to restart I guess hahaha
I forgot to activate the pack AFTER I downloaded it. I'm such a dufus.
Hahah okk. Let me know how it goes
@dark nova well, I found a door near one of the wayshrines that led into a tunnle called Ruined Passage. That lead me to another door that leads to Ruined Caldera. Then I found a door to a location called Hall of Curates. It's just a circular area. Then across a bridge is a door that leads back into the Ruined Passage. That's all I found so far. Also a map marker has been added for the Inner Sanctum.
Sounds cool. I’ll give it a go
Hi everyone. For "xbox one skyrim special edition", can someone please make a mod where you can trade/convert you perk points "to/for" something else? I use the mods "cheat room" and "Potion of Ultimate Leveling (Xbox One)". For anyone who is planning on answering this question/request please just "message" me because they answers/replies to this question are not showing up.
Someone from UE5 told me to ask also someone else told me I can port meta human characters into Skyrim ? Is this true. If so if I buy assets from UE5 and make mods I can port them into Skyrim as well?
Might want to ask in the mod section. I highly doubt a UE5 asset could be ported to CE1 or CE2.
You don't need that potion...Cheat Room has a room for leveling (experience),look at the buttons on the wall opposite the map on the table
Ok, so here's my delima. I'm using NAT and I'm having a problem with torches carried my me or npcs having a graphical issue around the flame. I'm using Embers XD for fire. Does anyone know any fix for this, or maybe a replacement to get that Natural look during the day that NAT has? Also I'm on xbox thanks.
Since the Creation Club and the mod menu were merged, it often happens that mods deactivate themselves and the loading order changes by itself. Do you know why?
It's one of the bugs bethesda is yet to fix. They are working on another update so there is hope.
i'm playing on the latest skyrim version (1.6.1170) and i'm wondering if Landscape and water fixes is compatible with Water for ENB, cause i want to get some FPS mods in my load order and LAWF is required for some of them
and do i need to new install Lux for the compatibility with LAWF?
A Compilation of Showcases From the Beyond Skyrim Elsweyr Team
link to beyond skyrim discord: https://discord.gg/vzC8EDPsQG
Music is Fated Crossroads by Shane Smith
Chapters
Ohmes 0:00
Slarjei 0:18
Bandit Camp 0:35
Armor and clothes 0:49
Alchemy Table 1:49
Cathay-raht 2:05
dro-m'athra 2:25
The Family 2:39
Um, guys, I think one of the Skyrim mods has the title stolen from a 1940 Disney film. Notify the author to alter it to avoid copyright infringement. https://www.nexusmods.com/skyrimspecialedition/mods/107256
(names are covered under trademarks, not copyright)
Nope. It's the Italian word for fantasy. Try to have it registered. If someone stole it, it is not the MA.
You can’t use Menu mods anymore.
Is there any mod that will work with my missing courier, literally haven't seen him since I finished the 2nd Potema quest and the bone wolf quest
I'm not sure what you mean; are you trying to find where the courier is at?
same in portuguese
I have a new problem with my Skyrim mods. I am having the issue of when I leave interiors. The little buffering symbol in the bottom right corner, just keeps going and going and I can’t access my saves or my loads in the in-game menu, and when I went to quick save or access the menu that leads to my items it says auto saving at the top left and the little buffering thing at the bottom right, and the game just freezes, doesn’t crash, but freezes, and I have to then end the application. I did a correct load order from a buddy and it’s still not helping
Two or more mods are conflicting. Did you clear your video card cache?
You can try this method of finding the conflict between the mods that’s doing it:
https://oddlittleturtle.com/load-order/faq/load-order-divide-and-conquer/
Im on xbox
Thats. Fallout 4.
Hi everyone. For "xbox one skyrim special edition", Does anyone know of any "non-combat(does not fight) non-animal(is not an animal) follower(s)" mod(s)?
I've got the provincial service mod on so I know where the dude lives, standing outside his home. But he seems to have just outright disappeared from the game and I'm waiting on several notes
A compilation of Showcases from the Tes renewal Skyblivion Project
Link to discord: https://discord.gg/skyblivion
Music is Colovian Highlands Composed By Fredrik Jonasson
Sources
Vaermina's realm https://www.artstation.com/artwork/aG9Bbz
Zombies https://www.artstation.com/artwork/dOQoQQ
Fort Nomore https://www.artstation.com/artwork/mzV389
Cha...
Hi everyone. For "xbox one skyrim special edition", Does anyone know of any "non-combat(does not fight) non-animal(is not an animal) follower(s)" mod(s)?
Right, so then the answer to the question I asked you is "yes". Knowing where the courier lives isn't much help if they never return there. They may very well be stuck somewhere, so using a mod to teleport to their location is one way you can find out where they are and possibly why. Refer to the same advice I gave someone else a little over a week ago on the same problem: #skyrim-se-mods message
Also if it even helps, I'm on xbox one
I figured that was likely the case as you have the xbox system role selected; the mod I'm referring you to is exclusive to xbox: https://creations.bethesda.net/en/skyrim/details/9386/Debug_Menu__XB1_
Since you're using PCS, have you tried going inside the courier's house?
Yeah, I've waited in the house an in game week and outside the house an in game week
Then I'd go with what Skyler suggested. He's not supposed to be missing like that.
Also love your mod it made it easy to find the guy after he decided to stop seeing me the 1st time this happened
I've got the debug mod added, what the courier code
His reference ID should be 00039FB7
@pulsar wing Does your debug mod have a way to check if an NPC is disabled?
1 sec
I don't think the current released version has the info display for NPCs, but I think it should still allow a disabled NPC to be targeted by ID. Gonna have a look in the CK to be sure.
My suspicion is that the courier got disabled by something after he visited the house. My mod is set to assume he's always enabled after that.
There might be a possibility that since I've been ignoring Sha'kar that might be why the courier has just up and vanished, that khajiit is more likely to be there than the courier
He's not supposed to vanish with PCS installed though. That's the whole point of the mod 😛
At least your mod helps, I had originally tried going back multiple save slots the last time he pulled this s**t, thanks to your mod I dont have to waste valuable game play time
So he does eventually show himself at some point?
If I go far enough back, but thats usually only up to the 2nd potema quest and then the bone wolf quest right after
After checking it doesn't explicitly say if the target is disabled but it does allow targeting a disabled NPC as the quest alias used for it has "Allow Disabled" set.
Oh, there is an indirect way to check: the Enable and Disable commands will inform you if the target is already enabled when using Enable and if the target is already disabled when using Disable.
Seems like that should do the trick then. He should show back up at the house not too long after being enabled, but that's not going to solve the issue of what's disabling him to begin with.
Does anybody use Witcher Horses Mod I'm trying to figure out does it add horses or does it retexture them and where the saddles come from?
Yay! Courier is back!
?
That’s mods. That method works for both games. Rofl
So was he disabled? Hopefully if that's all it was he stays enabled now.
I dont know if he was disabled or enabled I just used the debug menu to bring him to me
The writing was really small and my eyes hurt enough to where I didn't wanna force them too much
Yo, my Skyrim keeps crashing when I try to load start, and load into the game. Can anyone help me with this? I'm playing on Xbox Series S and here's my load order: https://docs.google.com/spreadsheets/d/1n6BXmlToL-dyfu3pUNt4uMtmnQ-_4EGm0NDtxRuVXNs/edit?usp=sharing
Go to "Blank Template 1" and my load order is there
Ah, I see. If they were visible when you moved them to you then they were already enabled. Chances are they may have gotten stuck somewhere. Maybe got caught on a bad navmesh or geometry issue perhaps.
At least it's resolved now. Hopefully they should function normally in the future.
I'm still looking for a good UI that works does anyone know if UNTARNISHED works or not?
Note that someone else compiled that list and it may not be complete or other mods may have been updated in the meantime. It's best to check a mod's description page and comments section for the most up to date information.
Thank you I'm still having trouble of what works and doesn't
Sometimes I think that a Mod will work in the way I thought only to be wrong
Does anyone know how to export entire player characters model into a nif?
does know where i can find a list of the key IDs
sorry i meant Key IDs for keybindings. ive got it now those
Is there any mod that adds all the Elder Scrolls Online (ESO) books and/or notes to Skyrim?
Maybe? However, since works from other BGS games cannot be modded in, I’m not sure what BGS policy is on book text. I don’t think it’s supposed to be a public mod. If you want it for your own game, you can mod it into your game yourself though.
If RaceMenu is set up similarly to FO4’s LooksMenu, there should be an option to download the json file.
Note that one is a bit more involved than just the books from ESO. If you're only wanting the books there are some other mods like this one: https://www.nexusmods.com/skyrimspecialedition/mods/25029 Note that I can't vouch for any of these mods as I don't currently use them; they're just the first results when searching google for "skyrim mod eso books". 
Does anyone know if main menu replacer mods still work?
Also can help me with these Mods as well I tried downloading At Your Own Pace AIO(USSEP VERSION)
Or AYOP for short
I have jayserpa's quest expansion bundle
So I downloaded the patch for that but it says the file needed is not present???
Is something I'm missing I don't understand
I'm thinking the patch is for Jayserpa's Quest Expansions only, not the bundle.
But the patch says it's for the expansion bundle?
Can someone help me mod my Skyrim on stream
Are you using the right bundle for the patch? There are 2 bundles. The patch is for the one by basspainter.
I don't know right now I tried to download a main menu replacer and it broke my game sometimes I really love modding Skyrim and sometimes I really hate
Luckily I save my load order on bethesda.net so most of my stuff is back how it was
Yeah, since the update you gotta be careful installing anything that changes menus or UI.
But to answer your question about the bundle I'm using Jayserpa's bundle
Yeah I get that but there are 2 ports of that bundle . One by basspainter and one by CegoPorts. The patch is by basspainter.
Okay so that's why the won't work because I have the one by CegoPorts
That sucks because I want to use AYOP that way all the quest don't feel so rushed
@glossy moat Thank you for helping me out with this
Now back to the drawing board and Mod Skyrim to fit my playthrough
Yea I am modding it myself
My book quest mod, turned into porting all the books from the previous games, truly an high-fuctioning autism moment
Thanks ❤️
So personally, I avoid bundles as they can make it difficult to troubleshoot issues with your LO.
Well that is true for Xbox player bundles save room for more mods
I hope one day I get a PC and update Skyrim to the way I want my playthrough to be
i'm not sure what's causing the crash but i can't start a new game
meh, we can utilise ESL skots now so that's not really needed.
How far does the game load before crashing? Are you able to reach the main menu?
As a wild guess, seeing HUDMenu mentioned there I wonder if your problem is due to a UI mod. You could try disabling one or more of your UI mods and see if you're able to start a new game again.
I get to main menu but it crashes when I start a new game
I see. I'd recommend first trying to see if you have a faulty UI mod. Alternatively if you have an alt start mod perhaps a conflict or somesuch is happening there, so you could look into that as well.
Also, another thing you can try since by your selected role I take it you're on PC is to use the coc console command at the main menu screen to teleport to some other location in the game and see if that succeeds or if it also crashes. E.g. "coc riverwood", "coc qasmoke", etc.
From what I can see via google, HUDMenu seems to be from "libSkyrim" which is itself used by the mods "Locational Damage" (SSE) and "BestInClassPlusPlus" (LE). However, libSkyrim was (apparently) designed for LE not SSE, so I wonder if perhaps that could be the problem, assuming you are using the Locational Damage mod for SSE. If so, that is another mod you could test disabling to see if the game stops crashing for you in that scenario. 
i don't see libskyrim in my mods list
I misspoke; libSkyrim is not exactly a mod per-se but rather a code library used for SKSE plugins (assuming I'm reading this correctly). You'd be looking for the aforementioned Locational Damage mod or BestInClassPlusPlus (although BestInClassPlusPlus shouldn't be in your install as it's for LE); both of them are SKSE plugins.
If you don't have either of those mods, then disregard that and try the other suggestions.
nope got neither mod
I got it working
Are there any main menu replacer that wouldn't break my game?
Can anyone recommend some houses mods for a vampire Royal most vampire homes that I found were in caves and Raven Castle is too big for me
It's hard to find that Victorian Dracula home that I'm looking for my character
WHY are small mods that I had disappeared
I had a small mod called path to volkihar
It allowed you if you were already a vampire level 10 instead of meeting the dawnguard you get a note from the volkihar to join your clan if you are already a vampire
Now that mod has disappeared and I can't find it WHAT GIVES???
Was it a mod someone else uploaded to bethnet?
I'm not sure?
Maybe they were converted to the new multiplatform format? So you need to find a new link.
I'm asking because the context is unclear in your posts about whether it's a mod you made or uploaded or if it's one by someone else, whether disappeared from the site entirely or only from your console, etc etc.
We can't read your mind so unless you tell us details it becomes increasingly difficult to figure out the problem and suggest options.
It disappeared from my bookmark it is not my mod if that's what you're asking it was a mod that I was planning on using
Have you searched for a possibly new version of the mod?
Yes I've searched for it and I can't seem to find it
Weird. Do you know the MA?
I'm guessing this is the PC version of it?: https://www.nexusmods.com/skyrimspecialedition/mods/25783
Yes that is what I'm looking for but on Xbox
Based on that mod's permissions it looks like the ported version probably got pulled for not having stated granting permissions, assuming it wasn't uploaded prior to the policy change. Or, if the person who ported it decided to remove it themselves, that may also be it. Hard to say.
You could try contacting the author oracus0 and see if they'd upload a port of it themself. Or if they did get contacted by a porter, who the porter is so you can ask them about it instead.
Okay???
?
I was a little confused about the question they asked
I don't know how to get in contact with the mod author oracusO or the porter if that is what they are asking
One way is to send them a message via nexus's personal messaging system.
Their profile says they were last active as of this morning so that would likely be the best option.
It was a suggestion not a question
Alternatively their reddit username is the same and you could message them via that site too: https://www.reddit.com/user/Oracus0
It seems they're the one making Skygerfall which is interesting.
I'm probably going to have to make a reddit account don't I?
If you intend to message them via that site, yes.
Use Nexus.
All right-yy I think I sent him a message on Reddit
Fun fact it's the first time I had to create account got someone helping me through it I hope this doesn't bite me in my backside later on I hope everything works out
🤞 cross my fingers everything works out

Thanks to everyone for helping me out sorry I'm a slow learner when it comes to technology
All right now I just need to find that dark Victorian vampire armor and house theme and my Skyrim should be good to go
what was changed when skyrim updated that is causing lag in the snow regions
Can someone please help I'm having a little bit of a modding issue I'm using JK's AIO interiors and obscure college bundle I have the patch for both of them to work together but every time I go to the midden in the college I get walled off from a wall that appears behind me and no way out
Does anyone know what the Ancient Falmer Shield from Echoes of the Vale looks like? UESP doesn't have an image. Is it just simply the Auriel's Shield model or something?
maybe check this patch
I am merely porting this mod- please endorse the mod on Nexus to thank the creator Jaiim who made it and allowed it to be ported to console: https://www.nexusmods.com/skyrimspecialedition/mods/70149?tab=description Also, please do not bother the mod author with questions if something is not working- I can be found here: https://discord.gg/elde...
I did it but it didn't work It changed where the midden is on the outside it doesn't fix the interior problem
So does anyone else have any ideas how to fix my college mod?
Monster, sounds like a lighting mod issue. Your lighting mod may need a patch for those interiors.
Question about Hunterborn; if I am using a mod that alters survival values (like how much hunger is restored etc) will this patch conflict in some way, or will it take on the "small/medium/large meal" values that the survival tweaks mod adds?
https://creations.bethesda.net/en/skyrim/details/13565/Hunterborn_Survival_Patch
This applies the Survival warmth, hunger, etc, to the Hunterborn food stuffs and teas. Stews restore warmth, fortify warth and have large meal eaten. Teas fortify warmth Basic foods restore small- large hunter and raw foods restore very small hunger. LO: Place directly under Hunterborn; Scrimshaw has no edible recipes to worry about
How is it a lighting issue?
This is the problem I am having with is that the door to the midden
Then I entered the a wall appears behind me and then I can't escape because that door is the only one out
Update: testing- may have fixed the wall blocking a return from the midden
I am merely porting this mod- please endorse the mod on Nexus to thank the creators Czasior and Janquel who made it and allowed it to be ported to console:
https://www.nexusmods.com/skyrimspecialedition/mods/67820?tab=description
Also, please do not bother the mod ...
So why does it say that it fixes the bug I'm having but I'm still having that bug
I had a wall appear out of no where using JK'S interiors also, in the Riverwood Inn in the downstairs area, I walk in the bath area and behind me a wall appears and blocks the doorway. I was using Divine Interiors at the time and it doesn't have patches for JKs.
Idk I'm using ELFX Updated now and its patches, the midden has been fine for me but I went there maybe once or twice only since then.
But I only use JKs, I dont have Obscures. It just sounds like a lighting issue, so your lighting mod needs a patch or you need to try another lighting mod.
Idk why a solid wall appears with lighting mod issues but the same exact thing happened to me, and it was definitely lighting related.
I still can't find a way to fix it and I have been up almost all night tryin to fix this bug
It might be that the data causing your problem is baked into your save. Some patches cannot fix problems on an existing playthrough. You may have to either revert to an earlier save or start a new character.
I have created multiple dummy characters to join the college and the bug is still there
There is no fix for it. Besides go out the other exit or use cheatroom to teleport out.
It’s a know bug. That seems to not always happen on PC so the MA did not fix it. But seems like it is always a bug on Xbox.
That sucks 😞 I hope they actually fix it at some point
Doubt it. MA has already said it’s not a problem
Me slowly dying inside
Do you have a screenshot/video of this so we can see what you're talking about?
im still hoping for some sort of update on the x2 space issue tho
Please stay on topic

Or restore function, or LO shuffles etc
Or ini tweaks
Any news on ini tweaks being able to uploaded again kind sir/ma’am?
That'd be a Carto question. I don't have any info on that
Not exactly. While ideally there should be a patch to resolve the conflict between the mods, it may likely be the case that they can "fix" the problem by simply removing the out-of-place wall sections - assuming that's what the bug is based on their description; I've never seen the bug myself as I don't use those mods so I'm having to guess. But, in Skyrim basically nearly every piece of a building, ground, hill, etc you see are all objects that can be targeted and removed such by using a Disable() function on it which hides it from being seen or collided with by the rest of the things in the game.
Kinda hard to see, but is there what looks like a set of bars inside?
But then I go through the door this what happens
That's me on the other side of the door it gets walled off and that is the only exit so because of that I get trapped
Been a long time since I was last down there; that gate you're looking at swings open, right?
You should be able to target that wall section that shouldn't be there and remove it to clear the way.
Yea not saying it can’t be done. But currently there are no fixes available for it on PC or Xbox.
😔
Ok, I couldn't find the spot you mentioned so I went to qasmoke and set up a simulation with a wall chunk placed in a doorway. If you get the mod Debug Menu, you can use the object targeting power to target the wall section and then remove it with Disable:
Just be sure to make a save before trying it.
Anyone know if SKSE64 has been updated for the gun patch latest version of the game yet
It's been out
A compilation of Showcases from the Thras Team
music Composed by J.R.S. Schattenberg
Source: https://www.youtube.com/@kettlewitch6518
Link to Thras discord https://discord.gg/tf2DARsm7d
Chapters
Sea Serpent 0:00
Bazaar 0:31
Enchanting Table 0:49
Infernal Abomination 1:03
Phantom Lantern Spell 1:23
Pillar of Thras 1:35
Storm Atronach 1:49
Staf...
WHY is it that the potions replacer mod I try don't replace the potion of blood
I can't find a mod that replaces that one potion I what
😭
Does anyone know a Mod that replaces the potions, poisons and the potion of blood
There's at least one mod that does that, it's by Xtudo on Nexus. I don't think it's on Bethesda.net.
But I don't think it's on Xbox
I hope one day they bring it to Xbox
I use ElSopa Potions Redone, I don't think it does potions of blood, and there are like 3 poisons/a potion that were missed but it's nice all around anyways.
There is also a smim bundle Pauly did that included Potions Redone and actually covered everything, but you're committing over 3-400mb for a smim file that I didn't particularly like, besides the potions.
Someone help me I'm trying to look for a Gothic Victorian gentleman's armor for my vampire character
But I can't find a single armor for the style that I'm going for
Hello, IK have purchased creation club mods, but they don't appear to be loading, and i know only the anniversary edition ones seem to appear in vortex, im not sure how to view the additional ones I have purchased. Any assistance would be great
@long crow https://www.nexusmods.com/skyrimspecialedition/mods/1756 (make sure you use "extract folders," to keep everything in its correct file path. Otherwise you'll have a giant folder of texture mess)
A Compilation of Showcases From the Beyond Skyrim Roscrea Team
link to beyond skyrim discord: https://discord.gg/vzC8EDPsQG
Music is Beneath our feet by Eric Gordon Berg
Chapters
Fruthuul 0:00
NPCs 0:10
Thorkell the Axe 1:00
Crane Shore Improvements 1:15
Landscape 2:05
I am so tired of mods disabling and/or rearranging themselves on Xbox. Bethesda, i hope you are working on a big patch that, once released, will ensure the stability of the new mods/creations system.
Any info on why tomorrow please? Don't get my words wrong, the sooner the better! Just couldn't find any statements from Bethesda.
i just hope its that soon cuz they've been posting other news on the modding news channel last week lol
plus they usually put out updates during the weekday so if it'll be an update then crossing fingers that the soonest might be tomorrow by the early morning/afternoon
kinda wanted to experiment to see what a stalhrim infused dwarven weapon might look like, might put in-game.
I can't get the vid to play, but the idea sounds interesting.
Hi everyone. For "xbox one skyrim special edition", Does anyone know of any "non-combat follower(meaning follower does not fight) mod(s)"?
Looks pretty good.
I personally wonder how it would look if there were additionally a strip of stalhrim in that recessed channel in the middle of the blade. 
help me pls
It says what the problem is right on the message. Your AHZmoreHUDPlugin.dll is an LE plugin that will not work on SE.
- LE = skyrim legendary edition
- SE = skyrim special edition
Your game is skyrim legendary edition. You cannot use skyrim special edition plugins with your game according to the message.
I feel like I need a spread sheet to keep track of all the Skyrim versions.
thx bro
If SPID ini files aren't being used then what am I doing wrong? I have the SPID plugin enabled and the ini files in the data folder
Thank you! I will also try that 😄
Here is the LE version of MoreHud https://www.nexusmods.com/skyrim/mods/51956
and the SE version https://www.nexusmods.com/skyrimspecialedition/mods/12688
Bethesda Plugin Manager mod add-on for Mod Organizer 2 is a must imo!
I'm using NAT Tweaked by Mandoo6435 on xbox. The torches in my game are giving a pixel just off the fire source. All other fires are fine. I'm also getting crazy light lines swirling around my screen. Any idea what could be causing this? I love this mods look. If no fix can anyone recommend a replacement I tried Dolomite Weathers Natural. But my fires just looked dull and not bright even with me using Blazing Fires.
just go to nat options and turn off the Nat torches n whatever else that can aid with those issues
I've done that, it says disabled and still does the effect.
Sorry but what does "giving a pixel" mean? Use your Xb's screenshot function to take a good pic (not a phone pic of your screen) of the issue
do u have Nat at the bottom of LO?
but yeah gonna need a screenshot of ur issue like jopper mentioned
I had uninstalled it, and no I had it in the weathers section. Pixel was what I was using to simplify groups of small squares coming off the fire on the torch.
Hello, I have a small problem with a mod.
Is it easy to make a survival mode patch so that it recognizes a custom race? that gives him the advantages of a khajiit for example
Probably. You'd have to load up the survival mode plugin in the CK and have a look at what it does in that regard.
That did they do to my modding interface 
I noticed this in SSEEdit while searching for mod conflicts. Was this done by purpose from Bethesda with the introduction of the file "_ResourcePack.esl" or was it an accident and needs to be patched?
Are there skyrim story mods where dialoge and choices play a very big role?
That affect the vanilla quests or new ones? I guess the answer to both is not really. New quests are still mostly same concept as vanilla game. Choices don’t really have a big impact on anything. You might take a look at a mod like Skyrim Reputation. It helps a little with choices impacting things. But in a very subtle way really. There is “Your choices matter” which just deals with the DB storyline.
are there any crash loggers on xbox,i have a npc that spawns at bandit locations causing a crash
not that i know of, but what bandit-oriented mods are you running? could very well be a borked NPC or conflict
Are you using the version of xEdit that's on Nexus? That version of xEdit has some issues viewing the new plugin format with expanded esl range added in update 1.6.1130, which I believe resource pack utilizes. If you use the experimental version of xEdit available on their discord server (4.1.5b and up) those records should be shown without issue.
Thanks for the hint with the new version. The screenshots were taken with version 4.0.4 of xEdit. The version 4.1.5 of xEdit, which is available on Nexus, has no problems with the new plugin "_ResourcePack.esl" and omits the column of that file on display in xEdit.
Any mods that add more stories and books into the world? The books in the game always felt a bit short end a bit lame.
https://www.nexusmods.com/skyrimspecialedition/mods/902
https://www.nexusmods.com/skyrimspecialedition/mods/25029
Adds 295 books from earlier TES games into Skyrim and re-covers them in the style of Book Covers Skyrim. New books will be found on a broad range of Merchants and relevant Loot Lists.
Maybe these two mods are of interest for you...
Boy the series X Xbox is so detailed and smooth playing Skyrim. Graphics is hd quality compared to my ole Xboxone. I highly recommend it if you can afford it in the future. It took me awhile to save up for it. But worth it. Less time lag as well when entering any area.
Hi everyone. For "xbox one skyrim special edition", can someone please create a mod that gives "severin manor six children's beds"?
Thanks brother
what are the differences between esp vs esm
what are some examples. if i wanted to make a custom lion mod in the game with some custom animations, what do i do. the lion must also be tamable
ESM loads at the top, esp can be placed anywhere else. that's the only bit im confident in my knowledge of 
I could some help lol
thank you @terse shard for pointing me here but yes
when I try to open my bookmarks, load order, or even search for a mod it's not working at all as if I'm not pressing the button for the menu to pop up.
What exactly do you see. I’m kinda confused as to what you are seeing
this is on Xbox X.
so I hit my creations menu to you know look and fix my load order, but this time it's not letting go to my load order or anything for that matter
What do you see
Are you looking at the bottom of the menu for what button to press to get to your LO?
Y thats the button but let me sen you a screenshot too
I'm on the AE version btw sooo
but I can select mods and back out too
I think it might be bugged
What happens when you press Y?
nothing, same with LT, and LB, my options button too
The "M" in ESM stands for "Master File" and - as mazzy already said - will be loaded first before the other plugins. The "P" in ESP stands for "Plugin File" and can usually be placed anywhere but counts toward the plugin limit of 255 plugins. Although i have seen cases of ESP plugins which had the extension ESP and were nevertheless flagged as Master File and were also loading first together with the ESM master files. Then there are the ESL plugins. The "L" in ESL stands for "Light Plugin" which doesn't count to towards the plugin limit of 255 plugins (inclusive master files) and will also loaded together with the ESM plugins and the ESP plugins, which are flagged as Master Files, before the normal ESP plugins. And there are ESP plugins which are flagged as ESL. They have the normal ESP file extension, can be placed anywhere in the load order and don't count towards the plugin limit of 255 plugins.
Weird. Try a hard reset I guess. I mean I assume you have downloaded at least one mod right? Otherwise not sure what the point would be.
yes I have downloaded mods
I hope you're right about a hard reset, and if you are THANK YOU
wait I forgot how to do a hard reset 💀
nvm we chillin
@terse shard THANK YOU FOR THE HELP I just need to redownload my mods 😭😭😭😭
Why? Did you do a hard reset? Or clear reserve space?
Hard
And your mods got deleted?
Sadly yes…
But never fear that’s why writing your mods in a Google Docs 😂😂😂😂
Well then I suspect you cleared reserve space. Hard reset does not delete mods. It just clears the system cache.
Oop next time I could use some help on what to do if I need to hard reset lol
Any masters of Papyrus out there willing to help me with a script?
Echoes of the Vale creation how do you start if you have finished the dawnguard dlc thanks
Just gotta go back to Darkfall Cave once again.
I can look at least. 🙂 What's up?
No help because that entrance is closed from near way shrine so now what I’m in dark fall passage now and have been to forgot on vale and inner sanctum
I found dark fall delve when I went through the portal to dark fall passage at the end of the cave system
Umm… do you mind telling me how to do a hard reset please I do not know…
or does anyone know how to do that?
@hasty lodge I don't actually have one put together yet, only bits and pieces of script in a file together (im just now trying to get into papyrus). This is copied from my post online. --> I'm trying to make a script for quest so that when you pick up any spell tome you automatically learn the spell it teaches, and when the spell tome is removed from your bags you automatically unlearn the spell it teaches.
how do i add a custom animation for the main character using creation kit. i tried to find a object named Playeref in creation kit and there was none there
i want the player to do a dance
So what you have is a good start, and with a few adjustments should work to cover teaching when a book is added.
if Book.GetSpell() != None - Couple of issues here. The first is that the Book property you're calling GetSpell() on doesn't exist. Since you want this to work on all spell tomes you'll probably want to check that the item being added to your alias' inventory is a book, and then call your functions on that. (I'll give a complete example below)
The second issue is just a note, GetSpell() is a function added by SKSE.
Lastly your script is extending Alias, which is a bit unusual. You may want to extend ReferenceAlias instead, I'm assumming you want to fill said alias with the player?
Moving down to the OnItemRemoved block. You can pretty much just write the reverse of the OnItemAdded block here, just using removeSpell() rather than AddSpell(). The catch here will be handling situations where the player has more than one of the same book in their inventory. You'll want to add another if statement conditioning out situations where the player still has the book after one copy is removed, something like if Game.GetPlayer().getItemCount(spellBook) == 0
Hope that helps!
@hasty lodge That's awesome, especially the notes. You're an absolute unit. I do have SKSE and the couple slim responses i got online people suggested using GetSpell(). What is this property used for if not any use here? Also what is the best site/resource for learning papyrus? Sorry im a newb and want to learn.
Ah so in place of the book/spellBook property I'm grabbing akBaseItem from the added/removed events, making papyrus treat it as a book by casting it akBaseItem as Book, and storing it in a new spellTome variable within the function. That way we can capture any spell tome the player picks up rather than just what's predefined in a property.
For resources I'd recommend going through Bethesda's tutorials here: https://ck.uesp.net/wiki/Category:Tutorials
Once you get through the basics there you can either play around with things on your own, or maybe head over to the Arcane University server if you're looking for additional help.
Okay ill check that out. Also you said to keep a given spell when dropping from a stack of 2 or more I need to add if Game.GetPlayer().getItemCount(spellBook) == 0 after what line do i do so?
In the full example I put it right before checking if the spell exists, though it doesn't matter too much where you put it. Just that it's there when you remove an item.
Ah yeah I see it now. Thanks so much, you've been a massive help. I'm definitely gonna go check out those tutorials and get learning. You'll be credited if I can ever get the mod published, its gonna be huge and will touch on a lot in the game, do you have a specific alias/site you'd like the credit to state?.
Best of luck! And that's very kind, I'd probably go with Bobbyclue, which is my NexusMods username. 🙂
Cool I'll note it, and thanks again.
Hey all! I've jumped back in to Skyrim after a couple year break. Starting out fresh and just using the Creation Club mods. Does anyone know of a creation that darkens (maybe with fog of war) underwater visibility and view distance? I've got Climates of Tamriel and Realistic Water Two loaded - not sure if they are causing this, but view distance is too far and water is too clear for my liking. TIA!
try removing rw2
Will try. Thanks.
Does the unofficial patch run better on Xbox than it does on PS? Cause I quit using it on PS cause of issues I found with it(and NO they were NOT mod conflicts). Just asking cause I'm getting an Xbox and trying to determine if it's safe or will still have issues.
It seems there's a Reconciliation mod that does bug fixes. I might just use that.
To answer your question, the xbox version probably does work better simply because playstation's restrictions on what mods can contain forced parts of the patch to be removed in order to be usable on playstation. Also the recon mod thing doesn't do what USSEP does; you'll still want to get USSEP.
I had at least three cases on PS where I had to disable them reenable the mod. Which you're not supposed to do, but there was no other way.
Hi everyone. For "xbox one skyrim special edition", can someone please create a mod that "allows you to reset your werewolf perks and then remove your werewolf perk points"?
I see. Well, at least you'll have a much better modding experience on xbox since most mods on it are identical to their PC counterparts.
The healing a house quest on Solstheim, wouldn't let me soak the taproots in the headwaters. Windhelm wouldn't let me purchase the player home after the civil war ( supposed to). And in the Ratway it interferes with a CC quest the one with the ghost...it just stands there. That last one is still able to be completed as long as you know where the entrance is that the ghost is supposed to go through.
oof
What's oof? LoL
I don't know alot of short hand.
I really don't want to get as far as completing the civil war or messing around in Solstheim then have to restart again for the billionth time.
Best way I can explain it is it's sort of a reaction to something awful, in a sort of sympathetic way. iirc it's based on the idea of the sound someone makes when they get the wind knocked out of them.
Ah ok
Like say somone's car breaks down, you might be like "oof that's rough." etc
I probably should have known that. LoL My bad.
No, it's fine. The internet's pace of language evolution is astonishingly fast anymore.
Hello, I'm new here and perhaps little bit of a dunce, but I'm trying to get started making my first mod for Skyrim SE. I tried using the search feature here on the server to find a guide on how to get started but I couldn't get the right combination of keywords to narrow the search. Any help on how to get started? I already own SE on PC, I know that's the first step.
New expressions are getting coined left and right, etc.
Right. Lots of lingo. LoL
The main reason I can even keep up with what I do is from spending so much time online, and reading a lot of things in discords, on reddit, etc. And even then I'm still out of the loop on a lot and continually playing catchup.
I check reddit quite a bit. Lots of people on there are really... opinionated.
Not discounting anything the PS and USSEP wound up duking it out over, but the USSEP wouldn't have considered the ghost in the Ratway in the first place because it doesn't touch any of the CC except those that were incorporated into the SE version. To fix the rest of the CC in the AE edition (or just any CCC that isn't Survival, Fishing, S&S, and RC), you'd need something like the separate patch by Garthand.
Of course, this is moot since you're getting an Xbox. Which is largely part of the reason I switched to the Xbox a few years ago. 😆 So yeah, I can say that the differences are pretty great.
There are some tutorials in the Creation Kit wiki, although the official wiki is currently down for maintenance so you'd have to look in the UESP wiki's mirror of the old CK wiki for now: https://ck.uesp.net/wiki/Category:Tutorials You'd also want to search youtube as there are many video tutorials for many aspects of mod creation.
And last time I played the Garthand one didn't fix that thing issue. At the time at least. Haven't played in a few months.
I'll check out the uesp, but I've scanned YT and I only found tutorials on how to set up and install mods, not create them. Maybe it was another case of improper key words, but I really tried a lot of combinations of "creation kit" and "create mods" etc. in my search. Thank you for the heads up about the UESP's page
Yeah, the google-fu on it can be hit and miss.
Especially since they borked the whole mod setup thing. I read about it reordering mod LO's and haven't played since read that.
Dunno if that issue has been addressed yet or not.
try "skyrim creation kit tutorial" in the YT search bar. A lot of results are showing for me on that.
I liked the old setup. It was simpler. It looks a little confusing now.
The mod page layout setup. Not the modding question. I am definitely not a MA. LoL I have no clue about any of that stuff.
Bet, I'll try that search once I've read through some of the preliminary pages on the UESP. All of this work and all I want to do is rename crafted potions lmao
To help you narrow it down, renaming items is primarily done one of two ways: 1) The SetName function which requires SKSE, or 2) Store the item temporarily (or permanently) in a quest alias set up for renaming a reference. Aliases can be used to rename an item either temporarily or permanently.
Although after reading further about it I don't recommend using SetName. There's some awful drawbacks on it:
This function does not work on actors or object references, use the actor base or base object instead.
This will affect all instances of the passed form. It's better to be used on a unique actor.
Name changes will not be saved and must be maintained via a maintenance setup or something similar.
I figured there was a way to do it on PC, the problem is I want to create the mod so that I can do it on PS4.
I'm trying to record a legendary/survival challenge run where I can only craft potions as long as they have restore stamina and damage stamina regen effects (like the meads and wines, additional effects are fine as long as they have those two) to limit which ingredients and effects I can utilize, and I thought it would be funny to be able to name my "brews". I'm calling it the "Drunkenborn Challenge". The reason I need to do it on PS4 is because my PC isn't strong enough to simultaneously run and stream Skyrim, so I plan on using the built in streaming from console.
Hmm. Well, you can do it on playstation via quest aliases, but you'd either have to use a pre-determined list of names or create a potentially cumbersome pseudo input system. If I remember right, LBGSHI has a mod on playstation for renaming things using the former method.
I suppose it depends on to what extent you wanted them to be renamed.
Honestly (pardon my ignorance if this part sounds dumb) I figured I would just try and copy the system for renaming enchanted items onto the potion crafting, but I'm open to other potentially more doable options
Ah. Sadly, there is not yet a way to intercept that system. It would make inpts a lot easier otherwise.
Ah I knew it couldn't be that easy
For my debug menu mod on xbox for instance I had to create an input system using a message menu.
However that is mainly possible on xbox because it can use custom scripts. Playstation however forbids custom scripts so doing something similar, if at all, would likely require a system similar in some ways to a redstone machine in minecraft, if that reference makes sense. Cobbling together various things to make a sort of primitive logic machine, essentially.
Oh yeah I got too tunnel-visioned on the concept I neglected to consider the Sony restrictions. I better get a pot of coffee
Although you do at least get to use default scripts to do some things that would require scripts on playstation. Since default scripts ship with the game's own files they bypass the script limit on playstation since they're not "custom". On that point Bethesda also added a lot of new default scripts for PS4 mods to use when they added that resource pack somewhat recently.
I guess I'll have to look into those extra resources, but I've actually hit a snag on the next step, I can't seem to find the bethesda launcher download, and that's what the uesp told me to do first
Sweet, I actually had forgotten to reinstall SSE on my pc so I gotta wait a few minutes for that first lol
Hi I need to find a Gamer Bengsch part of Elite Dangerous Odyssey Amanda Wilder will meet this person on Frontline Solutions.
I can't be the only one who finds that incomprehensible, especially given the channel
Probably a language barrier. 😅
Barriers are meant to be broken😂
Cheat Room can't do that? 🤔
Nope, it cannot. It only has the option to add all werewolf/vampire lord perks.
Finally I can showcase a revised and updated gunplay combat up to modern standards, short gameplay of vampire hunters some walkaround of revised London + Crime system and a sprinkle of sewer horror, took some work to make Skyrim look modern https://www.youtube.com/watch?v=M9p8QDE78eg&ab_channel=Galejro
A short gameplay presetnation of the revised gunplay and crime system with a sprinkle of celerity.
Redemption Reawakened is a fan project to remake "Vampire the Masquerade: Redemption" in Skryim.
Our project socials:
Discord - https://discord.gg/Mk6s2WHG2S
Twitter - https://twitter.com/VTMR_Reawakened
All of these issues you mention are fixed and working properly on the PC/XBox side of things. These are all vanilla bugs that required scripting edits to resolve, which of course Playstation could not use. So your issues were due to the vanilla game. Removing USSEP would not have changed that.
Not all bug fixes are possible it seems. Doesn’t mean you shouldn’t use bug fix mods.
Yep. The final straw for me was the PS4 version not letting me enter Myrwatch because the ghost rabbit wouldn't show up. I don’t know if Garthand was able to do anything about it, but I just got tired of bug fixes and Sony brawling over my game and switched to playing on the Xbox instead. 😆
It's not letting me download wheels of lull saying i "don't have enough space"
Nvm it works, just didn't want to download right
Is Echos of the vale creation new? I just bought it the other day and I didn't remember seeing it before.
Can someone help me, my game freezes after I level up and re enter the main menu
Hey I'm trying to find a cursed sword mod. something with that nazgul and necro swordsman feel to it can anyone recommend anything
I'm trying to have all the vanilla armor weapons and clothing be re textured
I want to use Nordwarua armor packs and weapons but I don't know which one covers everything and what's to use with it
I'd assume so. I got the creations all at once a fair bit ago, then the announcement came and I noticed I didn't already have it. So it's later released than the others
Also, I've tried looking but found nothing... has there been any sort of guesstimate on a release date for Odyssey of the Dragonborn yet?
Not that I am aware of. The last official communication I can find dates from Aug 9 2023. Keep in mind that icecreamassassin and his team are not only working on Odyssey but also on version 6 of Legacy, which is bound to slow things down for both mods.
https://www.patreon.com/posts/odyssey-journal-87460499
Thank you! Yeah, I respect the team's need to take their time, I was just curious. Thanks again 🙂
I'm trying to have all the vanilla armor weapons and clothing be re textured
I want to use Nordwarua armor packs and weapons but I don't know which one covers everything and what's to use with it
This one might cover everything. I never used it. As all Nordwarua, needs anew game and must be kept all through the game. It includes textures and meshes, as well as levelled lists to distribute the armors. If you just want the textures changed, look for Amidianborn aio or Divergence aio. https://creations.bethesda.net/fr/skyrim/details/11090/Omen_AWC__NordWarUA_Version_
Featured at the #1 spot on Skyrim Top 5 Mods of the Week #285 (Xbox Mods) https://www.youtube.com/watch?v=lSRfhGdKtHM Subscribe to Rtdvids for new content each and every week ~ #ModdedMondayyyyys Requirements to download this mod: - Ussep Why?: I don't like buggy games so all my mods require USSEP. This mod pack would not happen without my...
Does anybody know what effect that is thats making the windows do that?
lux
Nice missing textures
Is there some kind of server maintenance going on with CK or the Bnet server? I’m intermittently getting kickback when trying to upload an publish mods about some binary issue failing.
Some version of Window Shadows.
Yes, only 60 more
Lmao
Is this the right place to ask why no NPCs will spawn in even when placed w/ the creation kit?
Yep. Although you should probably be a bit more detailed as that's not much to go off of.
I've duplicated a skeever, made it unique for a quest, and placed it in the world. It does not spawn in game. I've tried dragging the regular, unduplicated skeever in and it does not spawn either. Tried a random falmore guy and likewise did not spawn in game.
Are you testing this on a new/fresh save or an existing one? Do you have a clean dev environment, or are you using mods (other than the one being developed)?
No mods. I'm using coc into my location from the main menu so I'm not sure if that counts as a save or not.
For most purposes coc'ing into the game from the menu works, although do note there is some differences in initialization depending on if you coc to an interior cell vs exterior; some stuff only starts up once you enter an exterior cell for the first time.
I added in a small area of navmesh and it seems to have solved itself.
Ah. Well then. Carry on. 
Thank you for the help anyway! 
Can someone please help me I'm still having ghost space of a full 1 GB even though I already cleared my reserved space and now I can't download it anymore mods
I did a little bit of a goof and now I can’t ask serana if she wants to get cured
Is there a mod for this? (Xbox)
What mod are you trying to download?
Just an armor and weapons pack mod that's 670 millibites
Yea that a new fun feature after the update last year. You need double the space to download a mod. So you need like 1.3GB for that one. Crazy huh?
Kinda have to download are your large mods first. And then you may have some space you can never use. New fun version of ghost space. 😡
😭
I'm still having a hard time finding a Mod that replaces the vanilla armors , clothing, weapons, etc
Hi, does anybody know how to contact BeVeryOfA? Greetings from Germany.
are they ever gonna fix this? i swear i saw someone contact bethesda support here about the issue, only to find out it was intentional 💀
I have no idea. I sure hope so. No idea why it changed.
me neither, cause it’s damn annoying
Can someone help me understand why Praedy's Staves AIO is not working then I have simple workaround framework requirement?
It won't enable it just says the requirements aren't met when I have the mod it says I need
Nevermind I Think I Fix it!!!😊
I need help for lotd Skyrim Xbox mod list pls
What kind of help do you need?
A working Xbox mod load order for legacy of the dragon born to last me awhile
If anyone can help me pls dm me
Hi, does anyone use the "No Respawn" mod by @devout valve ? I was wondering if alchemy-ingredient plants still respawn in the wild like merchant inventories do with this mod active... Appreciate any info! Thank you for the mod @echo pivot !!!
And same q applies for items inside inns and buildings, as well as items inside player homes ( @devout valve ) >.<
How do I stop my voice recordings from getting deleted? I'll save them only to go in game and seemingly at random they'll have been erased
do any of the mods manager cap mods still function after the update? im on xbox
No i don't believe so
Anyone else feel like they are just making a problem worse by bookmarking and adding new mods to their Bnet library. 😂
Yes, because my mod library is already 38 pages long. I feel like that is tiny compared to what some other people probably have.
I wish there was a way to organize it better on the website.
Exactly. And not have every damn mod you have ever used still show up. Good grief.
absolutely
I wish we could take mods out of my library. They just sit there
If any Bethesda moderator could please review this message and respond, it is very frustrating to port mods only to have them falsely reported, resulting in the removal of the mod.
Yes, and automaticaly removed from the players LO when entering the Creations menu. At least I know now why it takes so long to have the thumbnails displayed : the more mods in your LO, the longer the wait. Heavy intrusive scripts that can break your game without warning. But of course, you mod "at your own risks and it can cause issues". 😡
You can remove them one by one in the bethesda.net site. But only 150 + creation club will randomly appear in the game's creations menu.
Love your mods 😍 Do you plan to upload a sweat cbbe specular ? The one that was removed didn' t have neckseams and gave an hyper realistic look to the skin. Gosh, remove a specular map !!!
Not gonna happen. They need to fix this.
Of course. I gave up a while ago. I don't expect it to be fixed soon though. Your library should reflect what you're currently using, for the rest you have the favorites.
Our 3rd Development Report where we cover the progress, advancements, changes and vital developments in the project over the past 15 months spanning mostly 2023 https://youtu.be/HVxwxA8oKPg?si=fwd8qqXBJ_MTBmzt
Our 3rd Development Report where we cover the progress, advancements, changes and vital developments in the project over the past 15 months spanning mostly 2023
Our project socials:
Discord - / discord
Twitter - / vtmr_reawakened
Facebook - https://www.facebook.com/groups/738938627562803/
How long will the wiki be down?
If you mean the CK wiki, they haven't said. Until it does come back up there's still the UESP mirror of the old CK wiki: https://ck.uesp.net/
Yea, the UESP clones are the best option right now. They actually have a lot of new edits that the originals dont have. BGS hasnt said when, but I believe the downtime will be significant. If your up for wild guesses, Id say it will return alongside the launch of Starfield CK.
Upcoming release: Thieves Guild - Alternative Endings
Wanted to keep the Skeleton Key for real and not just have it be a limitless lockpick? Did not want to become a Nightingale to progress the questline?
This mod adds 4 new endings to the Thieves Guild questline with around 90 voiced acted lines, including new story, new lore, new rewards, a new boss fight and a new character.
The 4 new endings are:
- Defy Nocturnal - free all Nightingales including yourself, Karliah, Brynjolf and Gallus from the Dark Mistress
- Betray Nocturnal - take the Skeleton Key for yourself and exploit its unlimited potential
- Exorcise the Key - work with the Vigilants of Stendarr to purge Nocturnal's influence from Nirn forever
- Refuse to be a Nightingale - the vanilla ending without becoming a Nightingale
Comes with full NPC recognition of the new endings.
Early access in Patreon now: https://www.patreon.com/anbeegod
My Discord: https://discord.gg/k9W3N3q
Wanted to keep the Skeleton Key for real and not just have it be a limitless lockpick? Did not want to become a Nightingale to progress the questline?
This mod adds 4 new endings to the Thieves Guild questline with around 90 voiced acted lines,...
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