#fallout-4-mods

1 messages · Page 42 of 1

main mist
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Ok thank you ☺️

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Well @honest merlin your mods are awesome now, so there is hope for me on this learning curve. 🙂

honest merlin
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I seen videos of ppl going back and fixing old work. Gave me a good feeling inside. Xedit has a filter or the ato clean will help fix Deleted ref's.

zinc hare
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If you set them to initially disabled, regenerate the previs. RedRocketTV did a video a while back on how to do that and there are other mod authors who have perfected the process via command line in the CK.

main mist
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Thanks - that was my next question, do I need to recreate the previs.

zinc hare
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The problem you're now going to run into though is going to be load order so be sure to inform players which cells you've affected so they can make informed decisions when choosing mods to complement yours and run in their games.

main mist
# zinc hare If you set them to initially disabled, regenerate the previs. RedRocketTV did a ...

Precombined meshes and previs data are at the heart of the Fallout 4 optimization system. Mods that disable precombines by making worldspace changes can cause a significant drop in FPS and overall performance.

This Fallout 4 Creation Kit tutorial demonstrates the process to regenerating the precombine/previs data in two cells: one interior, on...

▶ Play video
zinc hare
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That's the one I use.

serene veldt
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Hello everybody.New here,dont know if I could make a request for anyone interested.I would like a very simple mod that would take out the End of the world song from the radio.Beautiful song yes,but reminds me of many unpleasant times lol.Always need to be turning the radio on/off everytime it pops up!

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For ps4

zinc hare
serene veldt
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Not sure why exactly are you replying with Sony Restriction...My request got nothing to do with any external assets or scripts.Just make a specific song not play.Theres a few mods on ps4 that already create custom stations so this can easily be done.The thing is that the available mods are not exactly what Im looking for since they also do other changes on the side

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Im a mod author for Skyrim ps4 for around 5 years.Im pretty familiar with Sony restrictions myself lol.It is what it is I guess

light gorge
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Fellas

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I picked up the Picket fences magazine

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Said that i got the perk

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But for some reason it didn’t work

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I don’t have the perk but i have the magazine in my inventory

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And the Fence doesn’t appear

thorn cliff
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Have you tried dropping the magazine and picking it up again?

honest merlin
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how many are there? 3?

keen vigil
serene veldt
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I dont have a pc fallout copy.I would do it myself otherwise.

keen vigil
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Good luck. In my experience, if you want something done, you’ll have to do it yourself. Unless it’s super interesting or challenging, don’t expect someone to just do it.

serene veldt
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Good tip.Im gonna start replying that to all the ppl that come to my server with requests

zinc hare
# serene veldt Not sure why exactly are you replying with Sony Restriction...My request got not...

If I came across rude, that wasn't my intention.

Most radios require external assets in order to function. AndrewCX was able to add back missing radios but that's because they were already partially set up by the developers.

The problem lies in getting the quest to repeat itself. The music files should already be set up, but it requires specialized scripting in order for the radio to repeat. The other problem lies with the scene itself. If you add dialogue to push the scene, the Creation Kit automatically creates a path for an external asset and getting the file to even upload won't work with that path added, even if it is empty.

If you can find a way around this, more power to you. That would be awesome for PS4 players, and I know they would appreciate the effort.

serene veldt
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Like I said,I dont have Fallout 4 on PC and Im not a PC player.I think Ive already given enough money to Bethesda lol.In Skyrim,I could just add a condition to a music track and works done.Is it really that different for Fallout?

sand summit
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skyrim and fallout 4 are similar but not the same

honest merlin
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@serene veldt This song? This is how to looks in C.K. It has a check mark for conditions. Something in this tab should help to stop the radio quest from doing it's thing. Let me know what you want me to try and you can test it.

empty breach
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Has anyone ever tried out the Fallout 2287 - Nuclear Winter mod?

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If so, i am currently playing through the game with that mod (alongside some other mods aswell) and i clearly need some tips.

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Right now, my character is sweating, and have absolutely no idea on how to stop it.

serene veldt
honest merlin
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I set it to player get item count == 666 cat meat.

serene veldt
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That should make the song only play if you have the misc item

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Oh you already did it.Ok,I will test it and let you know

honest merlin
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Ya it's in wip, if you test it & it's ok I'll move it out.

serene veldt
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The mod is set as a master file

honest merlin
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ESL

serene veldt
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It goes straight to the top.That could cause other mods to overwrite it

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Well,other music mods

honest merlin
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A radio mod would reference this tab, probably not edit it.

serene veldt
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Noooo!!! Epic fail lol.The song popped up.Took a long time though

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But I cant know if its a conflict with another music mod since the file cant be moved from the top position

haughty plank
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hi guys does anyone knows whats causing this issue?

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is it related to mipmaps or dds format ?

serene veldt
honest merlin
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If you kill 666 cats you can. I'll look at the radio quest to see how it calls for the song.

serene veldt
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Didnt even know there were cats in this game lol

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I think...is the condition thats wrong

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When I work on music mods on skyrim,the music is set to default on load

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Meaning that it will always be on and after the game loaded then it check for conditions

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In skyrim at least

honest merlin
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The quest might not use the sound descriptor, it might call for it from a script fragment.

serene veldt
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So I have to set the condition so when I have the item it will turn it off

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Even when I have said item if I got killed and the game reloaded,the music would be back on.This was combat music by the way.

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Im opening the Creation kit,see if I can show better what I mean

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thats how Skyrim music tracks look like

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And the music type that contains the music tracks

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If I get the track out of that list,the game wont play it cause its what it uses to call up the tracks

honest merlin
serene veldt
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For the combat music I created(No combat music)I set the dont queue tab and also set the priority to 100

honest merlin
serene veldt
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the quest is managing the radio as a whole but the changes should be made specifically on the audio category

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You added the condition to the sound descriptor,try to added to the music track instead

honest merlin
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The quest uses kmyquest.currentsong = 40
kmyquest.UpdateRadio()
Debug.Trace(Self+"Radio Update, Song 40")
kmyquest.songintroplayed=1

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I think I just need to change the last song vatable

serene veldt
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I would copy paste your condition to the track,the quest and leave it in the descricptor just to be safe

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The quest co9nditions could be calling the song but it could also be calling just the dialogue from the radio dude

honest merlin
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It dose not use the sound descriptor or a form list.

serene veldt
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Nor a music track?

honest merlin
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Music tracks are not used by radio

serene veldt
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songs must be coming from somewhere.The Quest just manages how and when they play

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Just saw the basic Fallout game is 7 bucks on pc

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tempting

honest merlin
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Worth it just for the C.K.

serene veldt
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my thoughts too.But this is very addictive...mod creation I mean

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err Im trying to get a bit away from it lol

honest merlin
serene veldt
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I ll check it out now.Dude,regardless of wheter or not this works,I appreciate you giving a helping hand.If you ever come over to Skyrim ps4 you can count on me for anything I could help

honest merlin
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Mental health is a good cause to make a mod for, I'd be messing around anyway.

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After all it's Not The End Of The World. lol

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If the quest uses a last song variable, and song 40 never plays? the Radio might stop? you might need an object to change that variable.

honest merlin
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I don't see how this song plays if Travis is dead. Ella should have an intro too?

honest merlin
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Found the part in the quest that ref the sound descriptor, I'll change that to a pipboy sound.

serene veldt
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Bad news.Didnt work.Damn song still plays

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Problem is that testing this out takes hours

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That makes more difficult

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If I end up buying the game,I will test first with a combat song or something that can be quick to test if the condition works or not.Then moved it to the actual song

honest merlin
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Ya to much testing.

digital badger
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Hi do the LO post go here?

hot chasm
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anybody know some mods on xbox that replicates the FO76 VATS system?

serene veldt
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It says cant be enable due to depency files not present

serene veldt
honest merlin
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O I loaded the esl then saved as esp. It must have made the esl a depend?

serene veldt
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The second mod also have a dependency of the first mod

honest merlin
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I'll get to it in a lil

serene veldt
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But now the first mod has an unkown dependency lol

honest merlin
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I pushed the update to the file (462) and deleted the (514) copy.

serene veldt
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You made this file with something else actice in the CK

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Active

honest merlin
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I removed the dependency of the esl with CK. ? The upload looked like it worked. Odd.

serene veldt
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Hmm...I think...it worked...

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Been playing for a long while and the song hasnt play

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And all other songs have played like 6 or more times each

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Nooooooooooooooo!!!!!!!

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It played!

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But thats weird.It popped up after like 3 hours?

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If a condition worked its not supposed to be bypass after a while,its permanent till requirements change

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What exactly did you do within the quest?

proven stratus
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For Fallout 4, what do I do for installing the Full Dialogue Interface mod when it says I have to edit a file that the readme is saying with a certain command? I used Vortex for it and I can't find the readme.

lapis heath
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imagine using vortex AdoringFan

main mist
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So, I must regenerate precombines and previs if I remove a reference ("remove" = set Initially Disabled). Do I need to do the same if I add in a new reference? Or only if it's a large one? If I add a large object, do I also need to regenerate navmesh?
Thanks in advance. 🙂

zinc hare
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The optimization system turns off in a 3x3 grid around the cell you remove a reference. If you add objects, check the draw calls at the bottom of the CK. If you have too many, you'll need to regenerate. As for navmesh, depending on what it is, you can do a navcut primitive and block out vanilla navmesh without having to re-do it.

main mist
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Thank you.

zinc hare
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When searching on the Bethesda.net website, the maximum amount of mods now says 10000, regardless of how they're sorted or by which platform they're sorted. However, under the categories for all platforms, it gives values that definitely do not add up. Does this mean that the maximum number of searchable mods is now 10000 or is that just something that hasn't added correctly from the categories?

solemn plover
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It's just a display issue from my understanding, folks are looking into it.

stiff fable
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hay does anyone know what mod can do this to my game I have the (A Story Wealth) collection] I am using Vortex

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oh and when I leave the customize menu I get flash banged with a pure white screen

main mist
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Hi. For PS4 purposes I'm looking for an existing script or fragment I can call that does SetGhost(false) on an actor, but with no other (bad) side effects. I can see 28 fragments that call SetGhost(false), before checking them all out to see which has the least side effects and the easiest way to force my own actor alias into the function, I thought I would check here in case anyone else has already found that golden nugget?

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I checked spells and MGEFs, ENCHs and found nothing that calls SetGhost(), sadly.

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The use case is for one of my Vertibird mods, I've made the travel vertibirds more aggressive, but that is kind of unfair when they and their pilots are Ghosted almost all the time.

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It's trivial to unghost them for PC and XB1 of course but it's tricky for PS4.

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If I can't find an existing script fragment (with no side effects) I'm going to try repeatedly setting the one stage in VFT where they are unghosted (when you board but before takeoff). I'm expecting that could get quite messy. At minimum it will pop the 'Board the Vertibird" quest objective each time, though I can alter the MESG to be a bit less confusing.

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Who would be a PS4 mod author, eh? 😁

keen vigil
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Those are pretty rare, LoL.

wide lintel
stiff fable
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haha but what is hapining i dont think it is mods because i diabled them and it still hapend

wide lintel
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Verify game installation.

stiff fable
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ok

stiff fable
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i fixed it it was that stuped FOV slider mod

grim mulch
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So I'm playing for FO4 for the first time and want to experience it vanilla until I complete main quests and eventually get bored, but I was wondering if anyone knows whether or not you can install Sim Settlements 2 on a preexisting save or not.

shell gorge
viscid lake
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SS2 will be fine on a save with some miles on it unless it has the original Sim Settlements as well as Pseron noted, that said the team and writers for it have gone to great lengths to make it mesh fairly seamlessly with the existing game world and vanilla quests so I always recommend a new playthrough anyway.

grim mulch
zinc hare
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There's also DLC04:DLC04FizztopPrisonerScript but I'm not sure that is what you need either since it sets restrained on load.

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I hope there are more default scripts for basic things for Starfield. Regardless of platform, it would help beginner Papyrus users out immensely.

grim mulch
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Hey I am wanting to get Extended Dialogue Interface mod, but it says I require fallout 4 script extender which currently isn't installed, if I install it will my save game still work??

zinc hare
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It is not something that I would attempt.

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Make a backup of the save before doing so in case you have to return to it.

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In the event of save game failure, we can say a few words for you and light a candle or two.

grim mulch
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Damn. I'll just keep playing the game as is then, maybe after the main quests and playing around a bit to experience other parts so I know what I like and dislike and can then mod to my heart's content.

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Thanks for answering and potentially saving my game

zinc hare
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You’re welcome. You may wish to keep back ups anyway to return to in case other things derp as you’re playing. Having a backup never hurts.

wide lintel
main mist
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Thank you @zinc hare that is super helpful, I will look at those scripts.

pallid swift
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I keep reading all this stuff that says it's super risky and challenging to generate LODs in my mod. Is this true? I have a world space and the stuff in the distance won't load from a distance and I need it to load. What is the easiest and safest way to avoid landscape destruction?

honest merlin
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Back up your mod and you'll be fine.

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If you only got 8 Gb of RAM don't waste your time.

stiff fable
valid meadow
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Yeet

cyan trout
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Any fo4 mod ideas for celebrating our nation's birthday in fo4 on xbox

honest merlin
cyan trout
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I'm a future united States army infantry and united States marine I was thinking something that involves remembering our veterans who fought for this nation since 1776

charred kernel
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something like a memorial day mod?

cyan trout
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Because recently one of the last ww2 veterans died

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There's only one mod that honors the fallen that Is on xbox

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Ass well as a mod that honors the ones who lost their lives on 9/11 and a mod that allows players to salute that would be cool

solemn plover
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The past five years we've featured Independence Day content for FO4. However this has mostly involved pyrotechnics: fireworks, heavy weapons, and the like. There is a smattering of other content: free speech, patriotic music, colonial era attire, BBQs, et cetera.

Doesn't sound like this matches what you're looking for, but if you're interested here are the articles and mod lists:

https://bethesda.net/en/article/6Ru01S35lK8QIA48IGgy6A/fallout-4-and-skyrim-special-edition-july-featured-mods

https://bethesda.net/en/article/5eze9BcyUwgYgCswYU6wk8/fallout-4-and-skyrim-special-edition-july-featured-mods-2018

https://bethesda.net/en/article/6YapwZCFVCoG4lz0lO2mRB/fallout-4-and-skyrim-special-edition-july-featured-mods-2019

https://bethesda.net/en/article/3Ic72NZihnh1DNizOhXaRW/fallout-4-skyrim-july-featured-mods-2020

https://bethesda.net/en/article/7vUvsQlwlTbAdDLNtUmEzC/fallout-4-skyrim-july-featured-mods-2021

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We had issues assembling a themed list this year, especially as we didn't want to simply have another half dozen explosives mods. So we're doing something different. I think folks will really enjoy it, but it won't go live until next week.

cyan trout
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I understand you guys are busy making new things for us

wide lintel
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Does anyone know if there's a mod that adds permanent fog? I want to make the game more creepy.

steady lotus
pallid swift
velvet dock
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New to the group, but I downloaded LBGSHI's "True Invulnerability" mod for PS4, and I was messing around with various deadly situations to have some fun. So far I've found one way to die is to jump into the vat of magma at Saugus Ironworks. I thought the mod made it impossible to die, but maybe this is one wat that's just unavoidably deadly?

wide lintel
shadow hatch
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how you sign out of fallout 4 mod and sigin into another account

pallid swift
plucky marsh
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Anybody use the mod cross crit gore-verhaul?

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The holotape doesn't work and I keep getting the crit kill effects no matter what setting I use... I'd like for it to only happen when crits happen

keen vigil
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Niero doesn’t make mistakes - very few if any… is there perhaps a conflict?

woeful charm
pallid swift
viral lichen
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So I wanna run a vanilla+ playthrough. I would like to use expanded areas and more places to explore in and under Boston. I would also like to see some overgrowth, and more darkness at night, and ai that reacts accordingly.

What mods should i load?

wide lintel
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@pallid swift I was asking if one already exists. I don't want to make one.

keen vigil
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Then you don’t want it that badly.

pallid swift
main mist
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There is definitely a mod that removes the fog from Far Harbor, but that's the opposite of what you want.
Some of the zombie mods might add fog?
There is "Darker Nights", which does what it says, very moody. There is also "Bleak" which is not fog per se but it's not Happy Valley either. Or also Frost for that matter.

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PS4 (=no new scripts) question again. If I am trying to use an existing (quest) script for my own quest, but the quwst property of the existing script is defined as type "Quest auto const", does that mean I can not force it a ReferenceAlias of my own quest, rather than the one it was originally written for. I have tried just changing the value of that property to (my quest) but that does not seem TV to work. I had a skim through the PS4 scripting videos by @honest merlin but didn't pick up on the solution.

honest merlin
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An auto const is different from a ReferenceAlias, so I don't think it will work in the way you are trying.

plucky marsh
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Can anyone help me with my load order by chance... I have one set up via sheets and just want someone with fallout 4 mod experience to take a look..

broken mural
wide lintel
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Ie you can't see more than 100m away.

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No more sniping, and extra creepy vibe.

plucky marsh
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Can I post mine here or...

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Is that not allowed

broken mural
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No you can't attach images here, but if you follow it it should be correct... try playing and if you have any problems, there are several other discords with that load order.... if you can't find one let me know and I will DM you a link to one of them.

plucky marsh
broken mural
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What console?

plucky marsh
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Series x

main mist
woeful charm
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it's the same person as the previous site, but it's not a re-direct link

keen vigil
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First and foremost, I need to give thanks to the Legendary Modder: Bwones. Without his mentorship and guidance, a complete Degradation System and now this completely new system wouldn’t have been possible for console users.

And now onto our scheduled WIP demo…

They’re quick. They’re ugly. They’re dirty. They’re made from 100% recycled fra...

▶ Play video
chilly wraith
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Are there any mods out there that won’t make my game crash if I do so much as look in the general direction of Boston?

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I’m on xbox btw

bleak gyro
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Anybody there that could help me with somthing?

bleak gyro
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nvm

main mist
bleak gyro
topaz forge
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hey guys so this is my first time playing FO4 and I enabled some mods to use, but now everytime I launch the game it crashes before I can get to the menu

zinc hare
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Will need to know the platform and what mods. That is not enough information to be able to help you.

feral spruce
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Great when I try to loading for mods (ps4) it says could not log in Bethesda.net servers any fix pls

zinc hare
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Also check your ISP.

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If that doesn’t work, restart your PS4 and see if it was just a weird hiccup.

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If the issue persists, check back here. One of the moderators might have additional info for you or a better link to Support to receive assistance.

main mist
main mist
feral spruce
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I deleted fallout 4 and installed the digital versions no mods in load order

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This what it says

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It says that when logging in

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I think this may be problem

bleak gyro
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Oh nvm

main mist
feral spruce
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well i can wait till tom to play with mods plus i had fun without playing mods

feral spruce
unborn perch
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my game crashes as soon as i press new game and im not being told of any errors or anything and i would appreciate help

keen vigil
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PC? Xbox?

unborn perch
keen vigil
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Best guess, you have an unused F4SE DLL that’s trying to load but the ESM it wants is MIA.

unborn perch
keen vigil
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No idea - I don’t use Start Me Up nor any F4SE mods.

unborn perch
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im not asking about that im just stating that its basically like ican only have one mod at a ti,e

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time

keen vigil
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There’s a conflict of some sort but I have no experience in troubleshooting Start Me Up. I have no idea what is going on.

unborn perch
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ok nvm i fix it

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thanks anyway

heady sundial
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Hello. I'm on Series X and none of the mods that say they increase draw distance seem to work for me. I'm mostly trying to get better shadows. I've tried disabling all other mods and power cycling the console (with the game quit). Other mods that effect inis like the fps mod work fine. There's also a mod that increases shadow resolution that also seems to do nothing. Wondering if I could get some help?

heady sundial
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I'm specifically trying the "60 FPS Series X Ultra Settings" mod, but I've tried a few others too. I know from other videos that the shadows should extend much farther than they do in my game at high/ultra settings.

wide lintel
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I wish there was something that would make outfits (eg suits) equippable over armor.

keen vigil
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There is, I think?

zinc hare
ancient tulip
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Does ur save ever just break randomly for no reason? 🫠

feral spruce
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Is mods for fallout 4 still down for Asian servers

topaz forge
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somebody help

amber river
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Is there a way to make a certain light to ignore the certain object or the player in the creation kit? I mean, I want my light to illuminate everything except the object I choose

woeful charm
amber river
woeful charm
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Yeah I really can't think of any way to do that without adding to F4SE

feral spruce
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Are mods for Asian servers still Down ps4 ?

last lance
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Any solutions for the the place anywhere mod tool tip being bugged n not going away I believe I’ve tried everything from factory resetting the the Xbox n disabling the mod n deleting the mod an still the tool tip won’t go away n it takes up so much of the screen 😂

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It’s only for my main character too my other (test) characters don’t have the tool tip stuck

clever abyss
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Any solid worldspace change mods for Xbox? See a winter one and a few islands and whatnot. Any suggestions?

zinc hare
hot chasm
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Is there an xbox mod that allows you to scrap everything in a settlement all at once?

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Because I’m so tired of going around having to manually scrap every little thing

gusty quiver
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Anyone have experience with the "More Bang for your Bark" mod (PC game if that matters) that can help me out? I am having a bug where if I use the Transdogrifier to change Dogmeat's breed, the "Talk" command doesn't work until I open Trade and unequip the Transdogrifier... I had the bug once before and managed to fix it, but I can't remember how I did... In fact I just loaded one of my other characters and it works fine, just this new character for some reason it doesn't work.

keen vigil
hot chasm
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Yeah it would be helpful as hell

zinc hare
zinc hare
hot chasm
zinc hare
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Heed the warnings on it. Use the minimum setting only. Limitations are there for a reason.

gusty quiver
# zinc hare That's more than likely occurring because you can only have one Activate perk ac...

That's the weird thing, it just.. happens. Nothing else is equipped on Dogmeat except that, and on my other character that is working fine Dogmeat is a Dalmatian wearing welding goggles and a heavy dog armor and helmet along with a stars and stripes bandana. He talks to me just fine. It's just the newer character, suddenly Dogmeat won't talk to me with Transdogrifier equipped and nothing else.

zinc hare
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Ohhh. I misread what you were saying.

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I'd check both in xEdit and see if there are any overlaps, just to be certain.

gusty quiver
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I wish there was a way to contact the creator, but since they closed the Bethesda forums, that also destroyed all commenting and such too and the mod isn't on other mod sites, just the main Bethesda.

zinc hare
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Is that one by kungfu man? They used to check in here when the forums first closed.

gusty quiver
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Yea, KungfuMan.

zinc hare
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Ok, per the description: When you use the Transdogrifier Mk II to change Dogmeat, you can now equip armor on him! (Please note to do this after equipping the armor, unequip and re-equip the Transdogrifier so it resets Dogmeat's form. There's an engine-level bug with how the effect 'works' I can't avoid here

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^ Was the following done?

gusty quiver
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Yea, but that's not even the issue. The issue is wearing a Transdogrifer and nothing else, Dogmeat won't talk to me. I click him, hit talk... and.. nothing happens. My character just won't initiate the conversation. I take it off, it's fine. Put it back on, he's broken again.

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And like I said, the other character he's working just fine in full armor and accessories.

zinc hare
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Ah. Ok. That's something that Bethesda support might have to handle since Transdogrifier isn't a mod. Unsure where to go to talk about that since they don't have a creations chat for FO4. Something to troubleshoot would be to make sure you've cleared your save files from your save folder and don't have any loose files borking things in your data folder if you've invalidated your archives with the ini setting.

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You could also attempt another character.

gusty quiver
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Well, it is definitely something with More Bang for Your Bark's changes, I do know that. The only thing I can think of is if it's a bug with the "Wolf" option? I did try to make Dogmeat a wolf and that's when it started... I could do another new game and see if that causes it to happen again (don't want to test on my good working one.)

zinc hare
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Also try clearing your cache. Something might have borkered there and just needs to be cleared out. Temporary files and such...

gusty quiver
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Okay, thanks. Hopefully KungfuMan is still around, and maybe they'll see this.

zinc hare
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Hopefully. They may have the link to their discord on their Junkmaster description.

gusty quiver
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They do, but the link is expired. catcry

zinc hare
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oh. Drat. :/

wispy cedar
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I'm creating a radio station mod, first time with this, and I'm having issues with the CK archiving the .wav files

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Is there a max file size or max track length?

zinc hare
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You don't want to use uncompressed .wav for archiving. Compress it into .wxm and manually pack them. It's what windows and the game is expecting. This is the one that I use, but there may be others: https://www.nexusmods.com/skyrim/mods/73100

wispy cedar
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Thanks! I'll try that out. I did finally get it to archive, but the radio was silent. I assumed that the files were just so large it was taking really long to load

low dust
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Any mod suggestions I got the better minute men sim settlements 2 resource capless and castle repair

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Anything along the lines of this I’m open to

wide lintel
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Good luck, friend. Minutemen don't get as much as the Brotherhood or Institute. Mostly because "another settlement needs your help" gets annoying very quickly.

low dust
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I got a mod that put a cool down timer on that

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I downloaded the ballistic weave mod and I still can’t craft ballistic weave the gods of the weave hate me@

wide lintel
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Which Ballistic Weave mod? The one that adds a note to the game?

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If so, look in Hubris Comics End-Of-Dungeon-Steamer-Trunk.

low dust
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I don’t remember the 4 locations off the top of my head but I know one location is in the castle armory

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Also if there’s anyone who knows how sim settlement works I just have one or two quick questions

faint slate
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Anyone have a slide mod like you can hold crouch and you slide kinda like in apex

keen vigil
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Didn’t tooun release something like that?

woeful charm
woeful charm
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all their work is sold

keen vigil
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I’ve only seen her work on Nexus.

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I didn’t see anything for sale?

woeful charm
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they actually have stuff on Nexus? I thought it was Patreon only

keen vigil
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I wouldn’t have mentioned their name if it was Patreon only.

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KillTips and Hit Sounds is on Nexus. I’ve been working on a port but then new shiny thing appeared.

woeful charm
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huh they do have stuff on Nexus. at any rate yeah the majority of their stuff is patreon only

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and it's utter garbage. I'm tired of users asking for support for crap they paid for

keen vigil
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I didn’t know they had a Patreon front - I don’t pay that close attention to tacticool-themed mods. But a sliding animation sounded like something I saw from her on YT and/or Nexus.

woeful charm
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I wish Bethesda actually went after authors doing that

keen vigil
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Users paying for mods is on the user themselves.

woeful charm
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oh I flat refuse to support toounx mods

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not my fault someone paid for garbage that doesn't work right

keen vigil
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I’ve never paid for a mod - if I want something that bad, I’ll just build it myself.

woeful charm
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seems to me that she ought to at the very least fix the bugs and support that stuff

keen vigil
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Agreed - if you’re going to be that person, you should provide support. At minimum, respond if the issue is a conflict and there will be no further patches to address it.

scarlet topaz
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Any cool ps4 settlement mods

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Suggestions

clever abyss
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I'll try again lol. Anyone have any good worldspace mod suggestions on xbox? I see a winter one and one that adds islands to far harbor, but I'd like to get suggestions from active users of the mods.

keen vigil
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The Zetan mod GrilledTurkey released.

gusty quiver
# scarlet topaz Suggestions

I also would recommend the Better Homes and Bunkers series of player homes by RedRocketTV. They are all still on the Nexus, although they have officially left the Nexus (along with a lot of other mod authors) as far as support and future mods go, due to the "Mod Packs" issue.

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So a question more generic... Why would a mod work perfectly fine in my older saves, but no longer work on new saves... Any suggestions on how to fix a mod doing that? More specfically, as I said above I am having issues with the mod "More Bang for your Bark" where it doesn't let me TALK to Dogmeat if he's transmogrified. TRADE works fine, TALK just cancels out instantly. Thing is though, as I said my older saves work fine, just new games have this issue.

prisma steeple
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On xbox preferably*

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Ugh load discord

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Anyone know how to get rid of this?

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Green yellow stuff

vast field
sand summit
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bro why does this matter?

woeful charm
frank idol
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I'm trying to upload a mod I made. I'm being told to head to bethesda.net to finalize it but I keep getting this error message "The requested URL was not found". What am I doing wrong?

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Nevermind, I think I figured it out.

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Turns out I wasn't fully logged in.

frank idol
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Hey, turns out mods can be privately uploaded, I haven't even made my mod public yet and I'm able to download it to my Xbox.

zinc hare
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The devs gave us the ability to test mods to ensure they work before we publish them. Unfortunately, there is no debug on console so do as much debugging on PC before uploading. You can also just make them for yourself.

weary meteor
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Figured I'd promote this lightly: I made my first ever mod, a companion piece for Classic Holstered Weapons. Idea is to make it so that certain NPCs spawn with weapons that are more appropraite for their character, generic town inhabitants have a wider and more appropriate diversity of weapons, and characters who probably wouldn't be carrying a weapon at all aren't: https://www.nexusmods.com/fallout4/mods/62125

zinc hare
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Congrats!

weary meteor
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Thanks lol

frank idol
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Question: If I were to upload the BF4 American Armors mod to Bethesda.net but not make it public, would I be able to keep it without it getting taken down?

keen vigil
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☠️

frank idol
pure heath
frank idol
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Oh.

kind radish
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Anyone know what would cause Beth.net not to download mods?
It just says "queued" forever, before defaulting back to "Download" again.

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I'm getting "The Operation Could not be Completed" when I attempt to download "Do it Yourshelf"

zinc hare
# kind radish I'm getting "The Operation Could not be Completed" when I attempt to download "D...

OHHH. I misunderstood earlier when you asked in a different server. I did not know you were getting operation not completed. Did you have Do it yourshelf installed already? Check your data folder and see if any of the mod's files are there and then delete them/move them to a backup folder. Return to the in-game mod manager, check that it is not showing you've downloaded it ("delete" if it says so), and try to re-download again. If you sourced the mod from elsewhere or are using another mod manager, the in-game manager will not realize you did not download it from the Bethesda site and run its functions like you did. It will only partially do things and throw the error letting you know something's gone wrong.

kind radish
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I didn't have it installed previously, but I'll check my overwrite folder 🙂

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Doesn't look like there's anything in my overwrite folder except some pesky MCM settings, and what I think are three Creation Club files that have been there for a while before I even tried to install Do It Yourshelf

pallid swift
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Is there a way in creation kit to assign a keyboard character to be a custom input event in game? For example, when the player hits the "L" key the players health is increased by 5 points.

keen vigil
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I think that’s only done in F4SE/MCM.

lyric viper
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Okay I have a question for all fallout modding players I'm doing a sniper build but I'm trying to get a good armor mod that is well balanced and has good protection that is light anybody got any recommendations?

frank idol
viral lichen
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Red Eye is the nega-Tom Morello. Any chance we could get a Night Watchman station mod? Hmm

viral lichen
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Another notion, similar lines... A mod with a goodneighbor faction, that can unite with or take control of the minutemen, and unite with or take control of the BoS, against the institute. The Union. /dreams

broken mural
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Do you know how many side people there is and how much scripting that would take?? Good luck with that⬆️ .....try it yourself.

zinc hare
# frank idol https://bethesda.net/en/mods/fallout4/mod-detail/4280796

RE: Known Bugs - if you show us how your mod is set up, I (or someone else here) can walk you through fixing the issue you're having. When you ran xEdit to clean your mod, did you happen to look at conflicts with Placeable NPCs? Can you post a screenshot of xEdit with both Placeable NPCs and your mod loaded? We can see what is overlapping to fix.

frank idol
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I'm gonna have to make it again because I can't download it from bethesda.net to my pc.

broken mural
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Known bugs does it still remove placeable NPCS if placed after it?

zinc hare
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Forgive me, but I don't download strange files. If you want to upload to Bethnet on the PC side, I can download it from there? But I can walk you through xEdit if you'd like.

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If you don't want to use Bethesda.net for PC downloads, there's ModDB.com and NexusMods.com. As with all internet services, read their ToS to make sure you agree with their terms before using them.

frank idol
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FO4Edit is what I used to make my mod, now I need to find a way to get it to stop conflicting with Placeable NPCs or I won't be able to make more mods like it but with different factions. I shared the mediafire link because I'm hoping one of you can help me, you guys probably see something I don't.

zinc hare
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Ah. Upload it to the WIP section of Bethnet PC and link that back here. Sorry but I don't trust mediafire or random download links. Nothing personal. There's a lot of scammers on Discord.

frank idol
zinc hare
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I'm so sorry that I was unclear. I'm unable to download a copy of it from Xbox to look at on PC -- which is what I or anyone else have to do in order to assist. It has to be uploaded to the PC side in order to download it to look at it. I was requesting that you use Bethnet like a file manager upload and publish only as work in progress since it is easiest from your computer within the CK. Just load the mod into the CK like you did for uploading to Xbox and use the PC option instead. (Once I'm done, I'll delete it from my computer, and if you choose to have it not listed on the PC side, then you can simply delete it from inside the CK or on the website.)

viral lichen
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I'm runin beantown interiors, concord expanded, and others. Encountered an issue (floating terrain) in concord, and solved it with load order. Im wondering if I might have caused another issue, given some weird texture clipping on another building in concord. Is there a patch for these mods?

zinc hare
# viral lichen I'm runin beantown interiors, concord expanded, and others. Encountered an issue...

Beantown has built in patches with several mods. It is an older mod though so only the mods that were around the time the mod author was actively developing it will be a part of the Xbox version. You might reach out to them on Nexus and see if they are still updating. When they were porting, they were very enthusiastic about consoles and console players, but may have gotten burned out with requests.

frank idol
dawn ravine
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That sounds like a previsibine conflict, on a side note.

raven girder
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Hey does anyone know or could put point me in the right direction of a Fallout mod Request community

raven girder
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Here

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So Who do I ask for the requested mod

pure heath
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You can post a request for the mod here, and if a mod author is interested in your idea, they can reach out to you.

raven girder
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Well I mean here’s my request I guess

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woeful charm
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Well good news is the models are open for use with credit and not monetized. They're definitely gorgeous. I don't have the skills for it unfortunately but plenty of other authors do.

gusty quiver
woeful charm
# gusty quiver Hmm, yea I never had any real issues with it until this latest playthrough and s...

It's uploaded for PC already, I think @zinc hare has permission to upload it for Xbox but Turtle has been having issues with uploading in general lately so I don't know when that will happen. https://www.nexusmods.com/fallout4/mods/62243

gusty quiver
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Okay, yea reading what they say there, sounds like that might be the issue, removal of voice records. Not sure why it suddenly started happening but again, thank you so mcuh!

zinc hare
gusty quiver
# zinc hare I do, I just have not been able to upload.

Ah,. it's you? I tried it and it doesn't seem to fix the problem I had... and even going back to a previous game and removing and adding the Transdogrifer does it... For some reason, I cannot "Talk" to Dogmeat while he is wearing a Transdogrifier, even with your patch? I mentioned it on Nexus

zinc hare
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I'll look at it on my end and see if I can offer assistance though.

light gorge
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Anyone know any good gameplay overhaul mods that work with UI overhauls?

stoic isle
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Does anyone know if fallout: London will work with the steam deck? Also I heard it may be coming to xbox is that possible?

keen vigil
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If you compress the texture and audio files enough, it might fit as your only mod on Xbox. It would be quite the feat to cram FOL onto Xbox.

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And you’d have to workaround all of the F4SE - if any.

keen vigil
#

I received an email about a mod I uploaded being removed from Bethesda.net. I’m not going to dispute the reason for removal, however, I would like to bring Bethesda’s attention to the email sent. Specifically, the Modding Guidelines link and Community Rules are now invalid as the Forums are now offline.

raven girder
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Does anyone here do requests

solemn plover
raven girder
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Please does anyone here do mod request

honest merlin
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@raven girder It's best just to ask for what you want. Your in the right place.

raven girder
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keen vigil
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Yeah, every day or so this same request appears both here and Reddit.

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If no one has taken this request by now, it usually means MAs aren’t interested in porting it for one reason or another.

keen vigil
#

Haven’t heard otherwise, why?

shell gorge
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Fallout: London is currently scheduled to be released in 2023.

keen vigil
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Doesn’t mean the project would suddenly get canceled.

raven girder
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@keen vigil I not giving up

viscid lake
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What were they called.

steady lotus
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Does anyone have a recommendation for a Xbox one heavy weapon mod? I can’t fund good ones with keywords

keen vigil
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Modern or something lore-friendly?

honest merlin
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Relentless Carrot Minigun

pallid swift
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Can't remember if I asked this or not before, but I never did find an answer. Is there a way to run a script that changes the angle of the player's Camera at a given point during gameplay?

keen vigil
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Not sure about a script but you may be able to achieve the same goal w a custom player animation.

zinc hare
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^ That or check Utility.SetINIBool, Utility.SetINIInt or Utility.SetINIString, but those have their own limitations.