#fallout-4-mods

1 messages · Page 40 of 1

zinc hare
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If you can afford it, upgrade to the series. It’s awesome. That is all.

rugged bough
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Plus, my xbox one S 500GB (which I only played games on a handful of times ever) is far slower on current patches than it ever was in the past.

Very very strange indeed. Maybe try resetting your Xbox and keeping it from... let's call them "unhelpful" current "patches"?

idle wing
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Although only visual i always had the feeling removing them would slightly help with performance. But on my SX now i have no need for any performance helper. The game runs just smooth. VBThumbsUp

zinc hare
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If it helps, glad to, but that wasn’t the original intent. 🙂 I’ve upgraded to the series and haven’t had issues other than it’s too powerful to play Skyrim. Lol

idle wing
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@zinc hare To powerful? How so? I play Skyrim on SX and if any the game, main menu, mod menu, loadorder has constant hiccups after bethesdas next gen upgrade. But it runs otherwise good.

zinc hare
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I can’t get out of the beginning cell regardless of load order or mods. The console shuts down

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Same crash in the same spot 10 times in a row. Gave up and went back to PC for Skyrim

rugged bough
idle wing
cedar aspen
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Series S

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I have a mod list, i have a feeling its a mod called Boston Natural Surroundings or something like that, I had the Less enemies one and instead of it instantly crashing it now goes to 5 fps for about 10 seconds and crashes

rugged bough
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yeah i'd think Series S could do fallout 4 just fine

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it's... maybe about RX 6600 performance

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are there different performance settings for F4 on console?

keen vigil
rugged bough
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btw with lots of HD mods, I'm getting about 135 fps average (early game) 1440p Ultra settings on a 3090

pallid brook
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Ik the game runs better on Series consoles and everything, but the game released for the Xbox One back in 2015, I dunno. Seems like an unfair recommendation since not everyone can afford that. Bethesda should fix at least Boston on Xbox One that IS the console the game was developed. It's unacceptable the state it is as of now, but that's my opinion. I got used to they putting the fault on mods, even if they are not being used.

rugged bough
pallid brook
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Lmaoo

rugged bough
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anyone ever have an issue where the game just hangs upon starting, unresponsive on a black screen occasionally

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usually starts up just fine though

potent delta
rugged bough
hot chasm
# rugged bough we were talking about "downtown boston"

Look nice on series S, I was on downtown and fight a couple of enemies i have some lag but nothing game braking, the game play well taking in consideration the area the amount of smoke and other effects, My game freeze but I think that was because I forget to enable some mods in the save I was using.

rugged bough
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yeah that looks fine!

twin shell
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Anyone know of a mod where you can make your own faction for Xbox

opal jungle
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hey can someone help me with nexus mods

twin shell
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Does anyone know of any retro world wide sort of mods that really give the Cold War feel?

zinc hare
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No clue what the "Cold War Feel" would be. The aesthetic of the game is atom punk, which is having technology without miniaturization, and a general (and creepy in some instances) 1950-60s look. If you can explain what it is you're talking about without real world politics, someone might be able to guide you to the mods you're looking for. If you're looking for real world politics, you'll have to make them yourself. No reputable modding site allows such things to be uploaded, especially the Bethesda site.

pallid brook
wraith jungle
pallid brook
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For real? Now that's strange, since the PS version runs better

zinc hare
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Kaiser, are you using Creation Club or is that pure vanilla? Just curious.

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I keep wondering if Beth will give us an update to the CC like they did for Skyrim so mods can run and CC can run.

pallid brook
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Yeah, a lot of CC stuff break stuff in the game unfortunately

zinc hare
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I haven’t had anything break except the door animation for the vault but I use SKK’s fast start to get around that. I have all of the CC quest mods except a few of the power armor ones (not my cuppa) so the quest bombardment is just wtf at this point.

pallid brook
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There's two known stuff, one of them is that door anim break and the other was Codsworth being stuck

thorn cliff
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Tunnel Snakes Rule! can cause problems when starting a new game. And one of the power armors, I believe it was the X-02.

hot chasm
onyx elm
wraith jungle
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I’m going to test if Nuka-World is still glitched.

zinc hare
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Ohhh. I’ll try that, SKK. Thank you.

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Kaiser, please tell me you are not using an overhaul and attempting a full load order.

keen vigil
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Overhaul… on PS5?

zinc hare
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Immersive Gameplay is there as well as a few others.

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Considering IG is a full load order in one mod...

keen vigil
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Never played on PS4/5. I just know the Sony systems are extremely limited.

zinc hare
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Things you cannot have: textures, brand new scripts, lip files, ini. Everything else is fair game.

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It took us nearly 2 years to make a quest mod though but it was a large thing with two linked interior settlements and power grid functions. Very challenging. Not for the feint of heart. lol

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Just a matter of re-using things in a way that were never intended. The Story Manager is a very powerful thing.

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Quest fragments can be re-used within reason but it could create issues when used with other mods so load order is absolutely vital on PS

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Load orders that have everything, the kitchen sink, and granny's dog don't work.

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xEdit is also vital with creation thereof so you can set up the quest fragment with the correct properties so the CK won't spit it back out and create a new fragment.

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Oh, facegen is out so trait/base data templates are love.

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Highly recommend anyone to attempt the challenge. PS players got the bad end of the stick but they can have cool things if you know how to reuse what's there.

keen vigil
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I know StoryManager - been getting quite familiar w it these last couple months. And I’ve been bending Papyrus/CK/AS3 into something that was previously suggested impossible. Granted I am in the 2nd or 3rd year of development on a single mod 🤦‍♂️

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Going without custom scripts though… may as well lose a left hand trying to get PS mods to work, LoL.

pallid brook
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Or, combined creations could cause more bugs

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I don't doubt lmao

thorn cliff
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Yeah, especially if you use mods and creations

idle wing
# pallid brook Ik the game runs better on Series consoles and everything, but the game released...

I know that it is a unfair recommendation. But to be honest, the OG xbone was already underpowered and outdated the moment she entered the market. Microsoft just wasted recources to integrate the thing that nobody wanted (Kinect) and concentrated to much on social media and always on instead to bring out a powerful console. And Bethesda failed in programming a more open open-world then they were used to. If they had made downtown boston a separate worldspace (with loading screens) i'm sure things would have been different.

zinc hare
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My OG was broken and had to serviced several times and it still never worked great. Mods only worked so so. S worked better, but so far the series x has been worth the price. Will not be renewing game pass ultimate though so maybe won’t be worth the price once it expires. It is nice to be able to try games and then decide if they’re worth adding to the collection though. So there’s that

wraith jungle
# wraith jungle I’m going to test if Nuka-World is still glitched.

It is not glitched. To unglitch this (if anyone else has this issue) is to seemingly wipe the console? everything is working except for some minor stuff (some quests glitch, but I just make a new playthrough because they are all at the start and it fixes them, and the game crashes when I try to go to the main menu) other than that, its fixed. Gonna try Far Harbour.

wraith jungle
prime stag
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I run a fully modded game on PS5. It works way better than the exactly same game on PS4 Pro.

thorn cliff
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That's good to know, I'm on a classic PS4 and everything just barely works. Want to upgrade to PS5 but I'm also considering switching to PC instead.

prime stag
nova lark
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Here's a concept petition, hopefully picked up and directed for use:

Add a Fallout 4 expansion for MMO with settlement construction complete, un-alerable.

Offer players to upload their settlement developed saves for review. Developers pick best, host several player modified maps for community review & voting.

Then winners get to polish their creation, reviewing voting tester suggestions.

Finally, Bethesda would add missions for MMO to then occur on server hosted winners, setting expected schedules to continue adding more unique player developed environments for additional servers.

Players would join servers with their character equipped with what was on person in single player, or last save exit from any server.

Added showcase multiplayer elements draw players, add fun, & make money.

Sincerely,
BAD BOB

north narwhal
wheat sandal
nova lark
# wheat sandal How would an MMO work if all settlements are fixed locations? Go play 76

Two answers: It would give players purpose to be proud of their accomplishments, presenting to others ideas as per settlement construction. This would enable various servers different map designs, providing players additional content used to play with others, not alone, possibly even being rewarded with uniqe valuables. It would be a relatively quick and easy add-on, incentive for single player improvement.

bleak spindle
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hey what's the best body modification and armor replacer mods for female player and NPC's? as CBBE which I use for skyrim seems to be limited in Fallout 4.

zinc hare
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Enhanced Vanilla Body allows you to use vanilla armors so you don’t waste GB space and covers male and female. If you want pretty hands with it, then add Lady Fingers below it in your load order. There are several body texture replacers from 2016-2017 that give you pretty underpants and skin textures for ladies that don’t have the dirty drawers. There’s also a very cool, very nice vanilla body tattoo texture by Elianora

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There is also the really cool robotic leg body by Elianora.

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CBBE fingers on the pipboy creep me out too much to use and there are zero cool armors for it. The Rebel and the robotic leg armor is the coolest looking

bleak spindle
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I was thinking something like type 3 body replacement for New Vegas. something close to Vanilla but a little bit better looking.

zinc hare
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EVB - higher poly, very close to vanilla and you can use the pretty vanilla textures above

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No idea what type 3 is. I only use one mod for New Vegas and it was made by a friend of mine and not available for public

bleak spindle
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links. as Nexus has a wonky search engine.

bleak spindle
zinc hare
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My phone says no lol it’s listed as an adult mod and has blocked it. 🤣

bleak spindle
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it has a non nude option though it is labeled adult.

zinc hare
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Sorry. I can’t access it from my phone.

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EVB I cannot access from my phone either. It has nude options

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Otherwise I’d give you a link

bleak spindle
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i use the non nude option on install. that's ok. i just put a link to the example. but it seems fallout 4 has less options for character body mods than elderscrolls.

zinc hare
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Elder Scrolls bodies kinda sucked. The slider gave very little options. The triangle weights are slightly better and literally any body shape is available with CBBE and Looksmenu on PC so there’s that

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However because any body shape is available, the MA had to limit the shapes to 3. I think one was removed since all the pervy sorts went with curvy and skewed the numbers for those of us wanting a normal body.

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And if you want something better blame the thieves that stole things right when modding first happened for FO4.

bleak spindle
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the type 3 for New Vegas was good because it didn't make the female characters look twiggy and gave them more normal proportions though type 3 is on the curvy side which isn't bad. i just wish there was something that simple for Fallout 4.

zinc hare
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If you’re on pc you can create your own body out of the options available and body slide. I think EVB has body slide sliders for female now though the one I saw hadn’t been zeroed correctly and Friffy made a few nice zeroed bodies for male out of it.

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As long as they have zeroed options you can design whatever shape you want.

hot chasm
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Can someone make a Fallout 4 Xbox One mod where the grass has LOD to is so you can actually see it across the map?

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I would also like it if someone would make a leveled list mod for the L-string Bow.

north narwhal
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Not sure that first one's possible. Would be awesome if it was though

keen vigil
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Leveled List would require the L-String bow have 3rd person animations. Those animations are currently broken.

zinc hare
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Random question: Is Mods Manager Cap still working for everyone? Whomever spammalamadingdonged xbox over the weekend with a single weapon replacer instead of all-in-one has gained my ire.

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A question for the developers, can things of that nature be contained to "not latest" but just in "patches" similar to how WIP is done?

solemn plover
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There's no option for that currently, but it's something we can look into. This isn't the first time we've had a slew of variants posted at once, and while it isn't inappropriate (assuming they are separate mods, and not simply spam) it isn't desirable.

zinc hare
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I don’t want to take away anyone’s fun of posting stuff, and I’ve had people shake their fists at me for a thing, but good grief. If mine and chuck’s mods weren’t available for Xbox players to expand the menu, no one would be able to see anything in latest but the replacer patches for various weapons. Ugh.

pallid brook
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I don't know why this guy has to spam those replacer stuff

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You search absolutely anything and it's replacers will appear, regardless of the search

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Pretty annoying

keen vigil
pallid brook
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Nahh, the guy that posts his are about 10 or more at once lmfao

keen vigil
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Oof

pallid brook
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C76 patches never covered the entire search tab

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If you go search anything, you'll see

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It's a weapon replacer for every single weapon in the game, one behind the other

keen vigil
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LoL

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Sounds like a troll/spam.

pallid brook
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Yeah, pretty much

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We can't track recent releases because of this. Turtle's Mods Manager Cap helps, though

keen vigil
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Can’t say for sure that was the intent, could’ve been an honest mistake. But someone should bring it up to that mod author to not do that in the future.

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Mod Manager Cap? Never heard of it?

pallid brook
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It expands the mod menu on Xbox

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It's a must have nowadays

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The pages can show 150 mods if I'm not mistaken, this mod expands that and you can see more stuff

keen vigil
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Sounds awesome. @zinc hare the mod cap manager a SWF replacement?

zinc hare
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Nope. Just an ini edit. SWF replacer isn’t necessary. Hopefully the devs will design a better UI for Starfield/ES6. Hopefully the website will stay active for uploads for those games, and they don’t turn totally to Steam Workshop.

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You should have hung out with us on the Beth forums, captain. Was a fun place.

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I'd increase the limit, but weirdness happened after a fashion so 700 is the figure.

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Sorry bot. What's the linky time limit?

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Those are short links to the beth mods page, btw.

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I can't find Chuck's 400 limit one. :/

keen vigil
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Cool 👍

marble pivot
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Anybody having issues with accessing mods in general? The game on PS5 won’t allow me to login to view/use them. It either times out or causes my game to crash.

cedar dune
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What's the best Discord channel for mod requests?

thin cloud
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This channel has been pretty helpful

cedar dune
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Hmm

thin cloud
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With all of the Mod Authors in this channel, just share what mod you would like, and hopefully someone can help.

hard star
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The weapon replacer spam on Xbox is just horrific. That person needs a banning.

zinc hare
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Are they just ports or they the original mod author? Wouldn't be that bad if they were the original author. We want the authors to share their things.

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Nvm. It looks like its just a Call of Duty weapon. On repeat. If you're going to make things, then y'know make things not rip things. -.-

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That's all I'll say about that because I'll start ranting... >_>

wide lintel
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I got a couple of weapon mods in Fallout 4 on PC from Halo and CoD. They were made in such a way that they fit into the world. I thought it was cool.

keen vigil
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Modern weapons aren’t for everyone. There is an audience for them - and to each their own - but spamming should get you banned.

hot chasm
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Just opened up the mod menu for the first time in about a week and good lord

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That's a lot of gun mods

hard star
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I’m good with whatever type of weapons people want to mod in, but it makes searching and scrolling mods awful when someone uploads 15 replacers for every mod they make individually and they have tons of tags on each one, so 1/4 of the mod tags are just useless.

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This mod author is the only one I’ve seen doing it. I’m wondering what can be done to stop them.

zinc hare
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If they tagged it properly as a patch, there wouldn't be such an issue since you can look at other things besides latest. A replacer is a patch.

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All they had to do was upload one mod with the asset and then use inter-mod communication to switch out the damned OMODs for the weapons they want to replace. -.-

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Unless the original is that poorly put together...

honest merlin
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507 mods wow. All most as much as I've published. All clogging up the Xbox page I see. I would love to be able to have multiple versions of the file on just one page, many of my mods could benefit from that.

keen vigil
zinc hare
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Why not? Make a new OMOD with the new model and switch it out at runtime.

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Modcols are the issue.

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Not OMODs

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Hopefully with the next game the weapon system and world edits will be easier to mod. Because so far it's kinda been unfun.

zinc hare
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It would be nice to have it organized by author. Select a mod and have an option to view more by the author.

zinc hare
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Or select a mod, and if there is a patch for it or addon, have an option to select it to view the addon. Problem with that would be everything that's come before. MAs would have to go back in to reset their things and we're already 5 years out. Some people have moved on and some porters are just in it for the glory and care zero about their user-base. Just the Reddit kudos or whatever.

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Sorry. Thinky thoughts are thinky...

honest merlin
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Replace the download button with a file versions link, old uploads at the bottom of that page and custom version #'s above that.

zinc hare
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Ohh. You mean instead of fully replacing a mod when uploading, have multiples?

honest merlin
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Yes

zinc hare
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They'd have to update the CK for that, wouldn't they?

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Oh ugh. Sorry. Have to disagree. Can you imagine how unmanageable the CK stuff would be?

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It's just a list.

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How would we be able to find the things?

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Sorry. You're still typing. Sorry.

honest merlin
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When you upload you can add the version #, no extra description for each just a #.

zinc hare
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Yeah but. The CK, man. It's ungodly as it is. It's just a list of things.

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If you've got versions... omg. Ow.

honest merlin
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I'm not Shure how to mitigate bad UI.

zinc hare
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If they could integrate git or somesuch and then update the UI but it's just for modding. They've got to make money in order to, like, make the things.

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Can't ask a company to do a free thing. Even if they do like mods.

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Would be nice to be able to use git though.

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It's at least kinda free. >_>

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I didn't mean to scare you off by disagreeing, Invoker. Speak your thoughts. My opinion is just that. Mine. You've got your own so speak and such. 😄

honest merlin
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Verity is the space of life. I like differing options, can get better working systems like that. no need to update ck. Just upload and handle all ells from the page.

keen vigil
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The CK is fine as it is. I have no problems w it.

zinc hare
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I guess I'm not understanding what you mean, Invoker. How are we supposed to keep up with version control on our end (within the CK list) if a mod we're alpha and beta testing on console has 100+ versions? FOTC in PS4 WIP had over 100 for our PS4 beta testers prior to deletion of the WIP for actual release in the main sections. Would there not be 100+ different mods in the CK list for one mod since they all have to have unique numbers assigned for each version?

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And then there are mods that are in constant development that would have multiple versions as well.

zinc hare
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Multiple listings in the CK, I mean. Each would have to be assigned an individual number for the console to keep up with. Like all these numbers have to be unique, yes?

honest merlin
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Like this?

fervent roost
hot chasm
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There's so many times where you have no clue what other mods are made by a really good author you like

thorn cliff
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You can if you use the bethnet website

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Just click on the author's name

hot chasm
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Yeah but that feels like it needs to be in the actual in-game system you know?

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It's like if you went to the library and all they had was the Dewey Decimal system, and no way to look up books by author

thorn cliff
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Yeah, that would be a lot easier

zinc hare
zinc hare
# thorn cliff You can if you use the bethnet website

This whole conversation started because someone spammed the website with variants of the same thing and some of us enjoy browsing the latests for mods and we only have access to 98 mods in each category from the in game menu.

thorn cliff
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Hmm yeah that's annoying af

frigid niche
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Is the scrap everything mod also for PS4? I can only find PC ones

thorn cliff
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There's a mod for PS4 called Scrap That Settlement

frigid niche
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Found something but people that have used it say that the stuff you scrap respawns everytime you load back in

short wolf
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Is there any definitive modding guide for Fallout 4 got the urge to play again and wanted too give it a go.

zinc hare
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If a scrapping mod’s scrap loads back in, you’ve got a conflict. Scrap Everything cannot be used on console. It disables the precombines for the entire game world and completely turns off the optimization system, and that breaks the game on console. There are warnings on the Nexus page for PC users. But PC users don’t read or listen.

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Scrap Everything requires the ini edit that turns off the system in order to do what it does.

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Whomever ported it to console either doesn’t know how to mod or ported it maliciously

idle wing
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Scrap that Settlement STS is still the best solution for console. Although the mod is not longer maintained and there are still some small bugs in it. Usually when scrapped elements come back it means that another mod edits the settlement. Also happens if you use mods that have a automatic build function like Amazing Follower Tweaks or the City Plans in Sim Settlements.

zinc hare
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STS works fine for normal stuff. But if you're going to use Sim Settlements, there's Raze My Settlement and Clean My Settlement REDUX, which was created with Workshop Framework. Best to use mods that were created to go with each other.

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Didn't realize there was a conflict with Amazing Followers Tweaks. I avoid that one like the plague since it does more than followers.

hot chasm
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is there a mod to turn off insects or replace them with not scary things like dogs

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because i go crazy when i see one i played it 2 years ago and fell of my chair

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nvm i believe i got one or ill be hucked

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im claostreopisch

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uh

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scared of insects like spiders and that

keen vigil
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Spiders aren’t insects, they’re arachnids. Fear of them is called “arachnophobia.”

vivid edge
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What's it called when you're just disgusted by all types of creepy crawlies

solemn plover
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While insects and arachnids are different taxonomic classes, a strict biological definition isn't always relevant in other fields. It's sort of like claiming a tomato is a fruit (botanical definition) rather than a vegetable (culinary definition). If you're doing botanical work, that makes sense. If you're cooking, it does not.

So while entomophobia (fear of insects) and arachnophobia (fear of arachnids) are recognized as potentially separate conditions, there tends to be a lot of overlap - because ultimately these are very similar looking critters.

There are mods that replace spiders, chaurusm and ashhoppers. Insects Begone is the one that immediately comes to mind, but there are others.

https://www.nexusmods.com/skyrimspecialedition/mods/1190

https://bethesda.net/en/mods/skyrim?author_username=yroc1234&number_results=20&order=desc&page=1&platform=&product=skyrim&sort=published&text=Insects Begone

wide lintel
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Flame Spells and Flamer is my usual go to for anything creepy and crawly.

idle wing
hot chasm
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is there a pregnancy mod or just a pregnant skin?

woeful charm
keen vigil
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I’m sure such a mod exists but I don’t know that for sure. You could try Google but I too won’t post any links to where I think such a mod would be hosted.

honest merlin
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New PS4 change mod lol

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can it be done ?

keen vigil
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Change mod?

honest merlin
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*** challenge. My spell check is broken in my brain

keen vigil
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Ah - LoL

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Maybe. Just dupe and extend the Human Race.

honest merlin
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Armor add-on, ball?

keen vigil
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Just add some belly weight to female NPCs in a custom human race?

honest merlin
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Facial morph identity set to 41

willow blaze
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So the modder ‘electroavenue5’ has been steadily adding 1k Texture Downscales for Weapon Mods to the Xbox Modding Bethesda Site. They’re nice and helpful, but it seems most of them leave out the Leveled List Script and opt to just leave it isolated to being craft-able at a Chem station. My question: Why? Are leveled list scripts that heavy on memory?

keen vigil
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The more important question is did this mod author get the proper permissions?

willow blaze
# keen vigil The more important question is did this mod author get the proper permissions?

Of course. They are open about the permissions. It just irked me that they managed to squeeze them so nicely onto the Xbox at the cost of the leveled lists. They even got the current Hunting Shotgun build from ‘Deadpool2099’ with the new attachments. A weapon added to the game world without being added to the leveled lists feels…empty? Well, it depends on what kind of weapon it is to be fair. I just don’t have any way of contacting ‘electroavenue5’.

keen vigil
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A LeveledList + injection script is very light in terms of file size. It could be an oversight or lack of experience in creating them.

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I’ve thought about doing my own port of it w BCR built-in so it’s standalone.

flint cedar
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Is there anyone who could help me learn how to write scripts? I've looked up a few tutorials but so far all I've gotten from them is a headache

keen vigil
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What is you’re trying to do?

flint cedar
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I'm trying to make a script for a follower mod I wanna work on for myself

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Well, scripts

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All the likes, dislikes, stuff like that

keen vigil
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So you want to change their responses to the likes/dislikes?

flint cedar
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Well I kinda have to make them first to change them, since they're a new follower

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Unless that's not how it works, I would have no clue

flint cedar
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Apologies if I'm not making it any easier, scripts are very new to me

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So I'm not sure on how this all works

zinc hare
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The DLC has the scripting to use as an example for a new script for affinity. If you’ve never modded before, I highly suggest you do some of the tutorials by Seddon4494. Creation of followers is not for novices. It’s more intermediate to advanced because of the followers system you have to integrate into.

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You need to learn how dialogue is set up, how to set properties o an attached vanilla script, dialogue conditions, keywords, global variables

flint cedar
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Is that a channel?

zinc hare
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On YouTube, yes. He also has some great G.E.C.K. Tutorials, if you want to learn the kit from the beginning with FONV modding.

flint cedar
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I do like NV but I'm more focused on 4 for now

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But good to know that's there

zinc hare
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Talking about the creation kit, don’t care about the game itself

flint cedar
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Ah

zinc hare
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As I said, starting from the beginning

flint cedar
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Well, thank you for letting me know, I'll give the channel a look when I've gotten some sleep

#

3 am brain is not very good for doing these kinds of things

zinc hare
#

Lol have a good sleep

flint cedar
#

Thank you again for pointing me in the right direction

glad lichen
#

Can Someone PLEASE clean up the Xbox Mods so that when you search for a mod you dont get 30 mods with the m16 replacing each indiviual gun in the game and three mods that are close to what you were looking for but are in say French or Korean when you read and speak english. Finding mods there is nearly impossible right now the way it is with the weapon replacement mods it seems like something a troll would do.

zinc hare
#

Right now legitimate MAs cannot upload or our stuff will get lost. :/

warped shell
#

I am trying to download Sim Settlements on Xbox one. I have the two mods that’s required for it. When I attempt to download it, it gets to 100% and says, “ operation cannot be completed “

#

Also after clearing saved date from everywhere, and downloading HUD framework, it keeps sending me to Bethesda login page

zinc hare
#

You might have to clear the reserve and try again. If the website/server is having trouble or if your internet connection is wonky, it may have only partially downloaded things.

#

The other possibility is that you’ve gone over the 2 gb limit. There is a difference of about 30mb between what is shown on the website and what is shown in the in game manager.

#

Xbox is gigabytes while the website is gibibytes.

#

The load order framework worksheet has a place on it where you can keep up with such things.

keen vigil
woeful charm
# keen vigil A LeveledList + injection script is very light in terms of file size. It could b...

@willow blaze Actually for Xbox users we recommend using very few leveled list injected weapons and armors. Most are much higher poly count and higher resolution in general than vanilla weapons and having them spawn in NPC level lists can reduce performance, especially for the lower end Xbox consoles. Plus most mod authors assume that BCx textures are the best (which they are for PC), however DXTx is the best for Xbox in terms of performance, so even downscaled textures may not be the best choice for Xbox users unless the author converted them to the correct texture format for Xbox and used the CK to pack them instead of Archive2. So for users that want a LOT of weapons and armor mods having them craftable only is actually a favor to the user.

keen vigil
woeful charm
#

I'm sure some do. But in terms of texture format in particular it's been my experience that many just don't know. I don't assign any malice or disinterest to any mod authors, more that lack of knowledge of modding for Xbox in particular is less common than for PC.

#

At any rate it's been shown repeatedly that users with lower end Xbox consoles struggle in downtown especially if they have more rather than fewer weapons and armor mods. Users who cut down their list of mods fare better.

split yarrow
#

So long as the mod is being packaged via the CK it should not be an issue. Though it's also been my experience that Archive2 will do the conversion correctly as long as you set the compression type on the archive properly.

woeful charm
#

I'll grant you it's been some years since I experimented with it and my memory could be faulty, but as I recall packing with Archive2 set for Xbox compression vs packing with the CK resulted in different sized texture archives even with the textures themselves being the same format.

#

Not by as much of a difference as BCx vs DXTx mind you, but a difference

split yarrow
#

Eh, well, in my case in particular I can't get the CK to pack didly squat because it just locks up and requires me to kill it in task manager before it consumes all the RAM in the system.

woeful charm
#

Yeah SSE vs F4, I lucked out with choice of game to mod for 😄

willow blaze
woeful charm
#

Glad to hear you have a better experience. 🙂

split yarrow
#

Oh, SE has it's own share of nasty quirks with archiving stuff to upload. It's weird because FO4 has literally the opposite kinds of problems in my experience.

spark valve
#

Quick Question to the Community:
Whose familiar with the Sophie face preset in Fallout 4?
And this is especially important: Who knows the distinct facial features?
I ask these questions because I would like to recreate Sophie in Fallout 4, but without the mod installed. I still have some achievements in the game that I want to get, believe it or not.
I already have a character created, but I've been held up with not being satisfied with her looks, and it's made the game unenjoyable (which happens a lot, I assure you.)
I figure if I can just get the specific types of facial features that are used in the Sophie mod (on the PS4, I should add), I could re-create her look and hopefully feel satisfied with it.

zinc hare
#

New facial features are no longer possible on PS4. That has been corrected with the latest version of the CK.

#

The CK looks for facegen data prior to packaging and any external files are automatically rejected for the PS4 version.

spark valve
zinc hare
#

As far as the sophie preset, if there is a PC version, then simply download the mod and load it into the CK to look at the slider data for the specific parts.

#

The numbers are where you're going to have issues since there is no way to keep up with in-game.

spark valve
zinc hare
#

You might also be able to do it that way.

#

No guarantees.

spark valve
#

Then I'll do that then, and see where it takes me - thank you.

#

Sorry, I don't even use mods and I play on my PS4, so mods aren't exactly great where I'm at

#

That's one reason why I plan on getting an X Box Series X when I have the money... and when they're available again.

zinc hare
#

My husband was awesome and kept checking Gamestop every chance he got so he could get me one for Christmas. And then waited in line for several hours for his PS5 after Christmas and just barely made getting that one. They'll come around again. Just have patience. And think of it this way, by the time you get the funds together, they'll probably be available again. 🙂

#

I dislike the PS controllers to point where I will not touch them, but the PS5 is rather nice as far as gaming.

spark valve
zinc hare
#

(also before anyone thinks we've got monies) Hubby had never used any of his Gamestop rewards and used them all for a major discount. They were otherwise unaffordable.

#

I'm kinda meh about the buyout. Windows has so many bugs they have to keep updating on a monthly basis to fix them. -.- I'll leave it at that.

spark valve
#

Well, I'm back - I took your advice and downloaded the mod. I snapped a pic of all the facial features used, and I applied them.

#

I wasn't exactly impressed, so I made a few changes

spark valve
#

I'll end up posting these anyway over at screenshots & video anyway

zinc hare
#

I’ll check that channel 🙂

spark valve
warped shell
#

@keen vigil thanks will give it a try

acoustic dock
#

Hey im playing on ps4 and i have the cheat terminal mod but it doesnt do anything

zinc hare
#

There’s no way that cheat terminal will work on PS4. If someone ported it, they’ve had to remove all the scripting. Cheat terminal is 100% new scripts. Remove and start a new game.

static citrus
#

is there a mod that fixes preston dialogue loop? it's getting quite annoying to listen to him whine about not evacuating the institute every time i walk near him

vivid edge
#

Do you have the unofficial patch installed

#

Unofficial Fallout 4 Patch, should be one of the first mods you use if you start using mods

static citrus
#

no i never installed a mod before

#

i just want to fix the loop

thorn cliff
#

I'd definitely start with the Unofficial Patch then, it fixes lots of small bugs like that

copper gate
#

why does console only have 2GB available still? how hard would it be to up the limit

thorn cliff
#

Xbox has 2GB, Playstation has even less

copper gate
thorn cliff
#

Probably because Fallout 4 is newer and more demanding, so the consoles can't run as many mods on top of it

copper gate
#

series x pain

vivid edge
# static citrus no i never installed a mod before

If you're on Xbox, I guess it's relatively easy, but if you're on PC, you can be in for a ride. 😁 I'm not sure which mod organizer is working the best nowadays, but unless things have changed, Mod Organizer 2 is a good choice, albeit perhaps a bit more learning-intensive to use than Vortex... Just stay away from Nexus Mod Manager in either case

#

Installing just the unofficial patch with mod organizer should be relatively easy

hot chasm
#

@lucid minnow

idle wing
# warped shell I am trying to download Sim Settlements on Xbox one. I have the two mods that’s ...

If you download a mod without having required mods the mod will still download but then sits greyed out at the bottom of your loadorder. It can't be activated until you download the requirements. "Operation can't be completed" usually means you have not enough space left. Could be ghost space if you think you have more then enough, or like @zinc hare mentioned that you count on the full 2gb. Always calculate in that 30-40mb can`t be used.

#

General question to mod authors around here. On xbox mods description i read something like this from time to time. "This mod is esl. flagged and won't take up a slot in your loadorder" Which is wrong, at least for console, because every mod takes up a slot no matter the file format. Is this lack of knowledge or just copied descriptions from the pc version without changing the text?

vivid edge
#

.esl flagged mods increase the load order number, but they won't increase the index, which is a different number altogether...it's the index that can't go past 255 or thereabouts

#

I think the .esl flagged ones all exist in the same index? Something like that

#

You can have 500 mods in your load order and still be under the index limit

#

I think there might also be something with overrides as far as .esls (and .esl flagged .esps) go, I'm not exactly sure how it all works out, someone else with more intricate knowledge about their workings can step in 😁

#

I know that I've been up to 400-500 mods with Fallout 4, including .esp, .esl, .esl-flagged .esp and just straight up replacers but I've kinda just followed guides and the actual information hasn't really rubbed off on me...also I just realized you were directing the question to mod authors, which I am not, so my apologies...Saturday brain

idle wing
vivid edge
#

I see so you can't even attempt to install more?

#

Gotcha gotcha

candid cipher
#

is there any way to fix the operation could not be completed bug for mods on pc?

#

because im trying to download sim settlements 2 chapter 2 and goes to 100% then just says operation could not be completed ive heard about this on xbox but not pc so i have no idea how to fix this can someone please help.

thorn cliff
#

You can try downloading it from nexus instead of the in-game mods menu

candid cipher
#

i guess but its just that every mod i have is from the bethesda.net

#

and its only this one mod i could right now download any mod at the moment and it would work but this one mod is just being a pain

zinc hare
#

Regardless of the flag, you can only have a set amount of records before it spills over into the “normal” mod space slot.

#

And if you’ve got most of the creation club stuff, the less amount of .esl and .esl flagged plugins you can have in your load order. Console players cannot see the extensions but there are several of the club creations that were too large to be .esl plug-ins .

keen vigil
zinc hare
#

I own them all on PC but a few of the power armor ones. Are you talking about the virtual reality ones?

keen vigil
keen vigil
#

Take that back, I don’t own any of the dog CC stuff. But I have everything else: weapons, PA, skins.

zinc hare
#

Hm. I only have ccGCAFO4025-pagunmm.esl and the BA2s.

keen vigil
#

I’ll have to double-check when I get home. May have to crack the Xbox open to see which files and extensions are there.

zinc hare
#

Probably shouldn’t discuss that type of modding here.

#

This is all I have.

#

The VR stuff:

keen vigil
#

I’m not talking about piracy or anything like that. In fact, I’ve purchased 90% of the CC content for both Xbox and PC.

zinc hare
#

Same, but access to the Bethesda esl files are under DRM lock and key on Xbox so there's only one type of modding where that can be done. And it's a no-no. So we'll not discuss it here.

keen vigil
#

The ESL files are not under any DRM? The PC versions load up just fine in the CK w/o any sort of decryption. Besides, I’m not talking unlocking or hacking of any kind. I was only talking about looking at the file extensions - nothing more, nothing less.

#

Now that I think about it, looking at the Xbox files’ extensions wouldn’t matter anyway. They’re identical to the PC counterparts as we can write mods on PC that reference the filenames and they mods will work on Xbox without any tweaks.

zinc hare
#

If you are an Xbox player, then you know just as well as I do that On Xbox there is no way to look at the files downloaded from Creation Club. When you select the base game it only gives the Durango information. Cc is not separate like the addons.

#

Also info for pc mod authors, so y’all know what’s what

#

Note the difference in file size of the base game. The difference is the creation club already downloaded.

#

But when you ask for the file info:

#

Apologies. I accidentally posted the same pic twice.

#

My Xbox account is linked to whatever shenanigans Microsoft has done to keep their Series Windows version online for their beta cloud gaming with Gamepass Ultimate so I’m not even sure if I can go offline to check plugin names and extensions of mod from the in game load order screen anymore without turning off the game. If you can confirm that’s still something you can do, Captain (or anyone else for that matter), that’d be cool.

And if you were talking about the load order screen plugin list, Captain, then you cannot see the base game or any addons from there either.

#

In game stuff is identical across all platforms.

keen vigil
#

There are tools on the MS App Store that allow you to view the file system in its entirety. That tool will show extensions.

zinc hare
#

The only one I’ve tried is Adv File Explorer. And it allows access to screenshots only. You can see the folder names but Microsoft has a lid on their stuff. Which one do you use?

rugged bough
#

i don't see any mods that will just put a marker on dog

#

should i be looking for something else?

zinc hare
#

Try the Overseer’s terminal from the Vault Tec DLC.

#

If you have the unofficial patch along with it, it fixes a derp with Codsworth’s marker.

light gorge
#

Is there a problem with voiced mods in PC?

#

It seems that every voiced mod I download has no voice

copper gate
#

really wish xbox had more space for mods

zinc hare
#

You asked about a marker for dog, yes?

#

That can be done with vanilla DLC. No mods required. The patch has fixes for it.

rugged bough
#

fixes?

#

is there supposed to be a marker for companions in general?

#

i'm very new to the game

#

but it's annoying when dog is running around and i cannot find him

zinc hare
#

Ah. There’s not a marker in general. You have to build the terminal and start the quest that adds a marker to him. Modded play throughs have the option of cheat terminal now that I see what it is you’re actually needing. If you have cheat terminal, there’s an option in the pipboy to teleport your companion to you if you lose them.

zinc hare
little rapids
#

Any recommended LOs for a series X player who's hopping back on since release?

zinc hare
#

Your last load order will work just fine, if not better.

#

But it depends on your play style. What type of game do you want?

zinc hare
#

Do you have a Fallout4Custom.ini?

#

If not, the default directory for your ini will be C:\Users\YOUR COMPUTER NAME\Documents\My Games\Fallout4

#

Create a new blank text file and change the extension to .ini

#

Add the following lines to it:

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
#

Save it. And you're good to go. Do note that any loose files are now going to override anything in a BA2 file.

#

Loose files are load order nightmares so be wary.

light gorge
#

I love you ❤️

#

Makes the modded experience infinitely better

zinc hare
#

Have fun. 🙂

void kayak
misty hedge
#

Anyone know if the Fallout 4 creation kit works on the Xbox App edition instead of the steam edition?
If not are there any alternatives to start modding - I have started using Microsoft Visual Code but there may be better alternatives / good tutorials out there?

keen vigil
#

Depends on what you’re trying to do. VC is a bit overkill for CK/Papyrus work. But is essential for F4SE development. But F4SE won’t work on Xbox at all. So it comes down to what type of mod you’re wanting to develop.

misty hedge
#

I may make meshes, or add weapons, but I wish for it to be compatible with all console versions - PS will be harder due to harsher rules in place

keen vigil
#

You should be able to use an PC version of FO4 + Creation Kit to start developing mods.

misty hedge
#

How would I go setting up the files as the creation kit can’t auto detect the files as they are stored on an external drive

honest merlin
#

When you install ck, you must install next to the game. C.K. is just like a phone book, the game is the data.

misty hedge
#

I see, thank you

misty hedge
#

Anyone know about this?

shell gorge
misty hedge
#

Thanks

#

I’m starting to think the Creation kit doesn’t work with the version from the Xbox App

golden stream
#

Are there some insanity mods i can download with? Unlike Russian Roulette gun

misty hedge
keen vigil
#

Use the Steam version of the game.

#

You don’t need to use the “Xbox version” to create mods for console version. Anything developed on the Steam version of the game will run on console w the exception of the following:

No C++/DLL files
No F4SE Papyrus Extension calls (you can workaround most of these)
No “as” casting in Papyrus (it will work on PC but not on console).

misty hedge
honest merlin
woeful charm
#

I'm pretty sure the steam copy is required to upload to Bethnet as you have to link your Bethnet account to your steam account the first time you publish a mod

#

In the early days too many people were uploading mods they didn't have permission to upload and that was one of the things Beth implemented to reduce those kinds of issues

misty hedge
#

Yea, using the Xbox App version is missing a bunch of files the creation kits looks for, which is probably an anti piracy attempt

keen vigil
#

I believe the files are encrypted and/or compiled differently.

misty hedge
#

Yea, maybe

#

I may buy it again at some point

#

What do you use as a mod author anyway?

keen vigil
#

I thinks that’s the only solution for now.

#

Steam Version of FO4 + CK + xEdit + VS for F4SE developments + Notepad++ (xEdit Scripts) + Flash CS6 + JPEXS

misty hedge
#

Ok

#

That’s a lot of stuff

keen vigil
#

I do a lot of modding 🤓

misty hedge
#

Yea, you mind if I look at some of your code at some point?

keen vigil
#

Depends on what you’re looking to do. I usually develop small demos for folks to review and tear apart. My source code for my mods is essentially the Wild West - it’s not clean or pretty… but it is fast. 🤓

misty hedge
#

Just looking for references as I am still quite new to this stuff

keen vigil
#

When you get the CK up and running, lmk. I can help you out w scripting and the wiki and such.

misty hedge
#

Ok, thank you

honest merlin
misty hedge
#

Thank you

honest merlin
glossy mesa
#

Ever since fall out 4 came out for Xbox one I have always been a huge fan of the gunners. Even now I'm always grabbing up any gunner mod I can get my hands on to add to my gunner LO that lets you join the. Just recently I have been working on a non-faction military LO and was wondering if another version of this mod could be made without the gunner logos on them or even a patch that will remove just the logos. That way I could have all the great things it offers but not have to look like I'm part of a faction.
https://bethesda.net/en/mods/fallout4/mod-detail/4149592

misty hedge
golden stream
#

Ahh yes. Same as Monday

misty hedge
#

?

livid nexus
#

Help I have a problem with the mods I play in xcloud and I tried to remove the mods from the bethesda page but when I re-enter the xcloud in fallout 4 it crashes

misty hedge
#

Have you tried disabling any mods you are using, and tried loading FO4 that way?

livid nexus
misty hedge
#

Are you able to boot it from a device such as xbox or pc?

livid nexus
misty hedge
#

How did you download the mods in the first place?

livid nexus
misty hedge
#

Yea

#

I’m sorry, but I am unable to help. One of the more experienced people may be on soon and they could possible help more

livid nexus
misty hedge
#

You could also try posting in other forums like reddit as well, to see if anyone else there may help?

zinc hare
#

With any mods, you'll need to start a new game if you remove them. You'll need to clear the saved data from the reserve space -- if it will let you. If it allows you to, be sure to tell it to remove the data from the cloud. You should be then able to access the game again. Also, when using mods, be sure you are not returning to the game from the quick resume feature.

#

If it does not allow you to do so, then it is not recommended to use mods using the cloud feature. You have to be able to control your saves. If you cannot control your saves, you cannot play with mods.

#

It looks like something Bethesda might have to look into so I would submit a support ticket on the Beth Support site. They may be able to offer more information or provide a future fix. I would not trust anything on Reddit since it can be voted for. If too many people disagree with a thing that may be factual, you'd never get the factual information. If too many people agree with an opinion, you'd only get the opinion and wouldn't know what the fact is. It is a horrible system to find information on.

bleak gyro
#

hey im using vortex as a launcher for mods it won't let me exceed 100 mods otherwise my game will freeze and crash. can anyone help?

misty hedge
#

Does Fallout 4 have any other mod loader/ manager

#

Actually, are you sure your PC can run so many mods?

thorn cliff
hot chasm
#

Is it possible for someone to make it so humanoid enemies spawn with 2 guns instead of one?

keen vigil
#

As in the NPC is dual-wielding or you just want a second weapon on their person?

hot chasm
keen vigil
#

Wouldn’t be hard to create yourself w xEdit or the CK.

zinc hare
#

If you want the ingame manager to keep up with the size of the mods for you, they must have BA2 files. There’s no limit on downloads for PC like there is for consoles.

tame sentinel
#

Quick question; is there an Unofficial F4 Creation Club patch mod for console?

keen vigil
#

That’s a good question…

#

If not, someone should definitely author one.

tame sentinel
#

Given that there's LOADS of CC addons I would doubt it, but then again most of F4's CC addons are just paint jobs so maybe whoever does make one should just exclude those and focus on the ones that does add in additional content.

misty hedge
#

Anyone know how to use the FO4 creation kit

honest merlin
#

Yes

misty hedge
#

Can you give a basic explanation ?

honest merlin
#

It's like a phone book

#

it will show you a file tree

#

a search ia avable

#

It has several windows

misty hedge
#

Yea

honest merlin
#

1 for cells

#

1 for the gane view

#

game

#

1 for stuff and things to add to a game

misty hedge
honest merlin
#

The warning window shuld be made small and out of the way tou will not need it yet

misty hedge
#

Warning window?

honest merlin
#

Sorry for the bad typing, hands don't wotk to good.

misty hedge
#

It’s ok

honest merlin
#

Work**

misty hedge
#

The big one in the background?

#

Done

honest merlin
#

Load up the game in C.K. by file / data doubble click the master file so it is loaded then hit the button. I'll make a screen shot

misty hedge
#

Thank you

honest merlin
#

More homework

misty hedge
#

Yay

#

Now, I will return in a few hours to see if my PC will continue to work

honest merlin
misty hedge
#

Oo

honest merlin
#
misty hedge
#

“Total warnings: 471”

honest merlin
#

Ignore the warnings till you need to reouble shoot your mod.

#

that's normal

misty hedge
#

Ok

honest merlin
#

Trouble

#
#

That will keep you bizzy for a bit good luck.

misty hedge
#

Thank you

woeful charm
# misty hedge “Total warnings: 471”

This is normal the base game files have hundreds of warnings that you can safely ignore. If your own mod has warnings you'll get a pop-up menu on loading the mods telling you to check the editor warning log for errors, it's in the Fallout 4 directory with your CK and game exe files. Search for <CURRENT> and you'll find errors specific to your mod instead of the game itself

#

You can also look through the warning window in CK for them but that's often a pain

zinc hare
#

You can also color code the Warning screen and then double click the current warnings. It will take you right to the problematic file.

#

*record, not file. Brain works. Probably.

warped shell
#

Can someone let me know if my load order is okay? 1. Fallout 4 patch 2. Workshop framework 3. SS2 4. SS2 Ch 2 4. You and what army 5. SSM 6. Settlement companion dialogue overhaul 7. Cheat terminal 8. Place anywhere 9. HUDframework 10. Workshop turret pack 11. Do it yourself clutter 11. Improved maps. 12. Legendary modification 13. English full dialogue

zinc hare
#

You'll need chucksteel's FDI patch if you're going to use FDI and also check the SS2 wiki for information regarding it. There are certain things about it that conflicts so read all information regarding SS2. Here's a Load order framework template to use: https://oddsmods.xyz/FO4LOFrameworkTemplate

hot chasm
#

Is there like a mod that gives unlim bottlecaps and max level?

misty hedge
light gorge
#

Is there a mod that adds more modifications to the death claw gauntlet?

#

I am doing a deathclaw gauntlet run, and it feels much weaker

drifting rampart
#

but the base damage is already higher than the disciples blade

(the blade does get a boost from a scav magazine which makes it quite a bit stronger)

#

in my mod i have given all BoS members (fatigues/combat armor/power armor) their correct rank insignea tho i had to make up some of the rank insignea are there official insignea for the following ranks:

Aspirant
Knight Commander
Star Paladin

see the mod page for my own designs of the insignea
https://www.nexusmods.com/fallout4/mods/58140

light gorge
drifting rampart
light gorge
#

I honestly was bored with the BOS only having two armors xD

drifting rampart
drifting rampart
#

and many many more changes ofc ;P

light gorge
light gorge
#

Prydwen improved for player living by connecting workbenches, a food vendor and a player owned bed

#

this is brilliant ngl

#

i hate that the connected workbench mod didn't include the BOS

drifting rampart
#

also the police station and the prydwen are connected

#
  • airport
light gorge
#

Well done

drifting rampart
#

if you have any suggestions let me know 👍

light gorge
#

. prydwen ariving sometime after call to arms instead of after reunions

#

Is the cutscene still there?

drifting rampart
#

thats a thing i want to add and is not already in my mod, there is already a mod that does this

#

and yes that mod still has the cutscene

light gorge
#

i am rooting for that

golden echo
#

Anyone know any gud enclave minutemen mods ?

tidal imp
drifting rampart
#

what mods could i download that maake the game more difficult but doesnt directly change dmg taken/done

(i already play on survival)

vernal marten
#

i disabled all of my mods in vortex and it still does this

#

my drivers are up to date

#

i dont know why its doing this

drifting rampart
#

is it a specific save

#

or the game itself

glossy mesa
#

Is there a Xbox One mod that either gives you a way to craft a door that leads under the map so I can build there and followers can use it or a mod that will let me remove a square section of ground to do this?
I'm trying to build a WWII or Vietnam style military camp that has trenches outside of it, barbed wire fences around the inside, pillboxes, buildings for different things and a underground bunker. I have a mod that made the starlight drive in completely flat and removed all the building structures so it's completely empty for me to build this.

trail juniper
glossy mesa
# trail juniper Are those images a modded settlement?

Starlight Drive In ''no buildings. flatter and extended border''
Nexus: https://www.nexusmods.com/fallout4/mods/20777
Xbox One: https://bethesda.net/en/mods/fallout4/mod-detail/3360632

trail juniper
#

Nice thanks

glossy mesa
zinc hare
#

I don’t see a UVD file with that mod. Isn’t previs necessary for calculating the precombined mesh data even though the meshes are disabled? Also, there are no deletions right? Deleting vanilla objects causes bugs.

hot chasm
#

Anyone here create holotapes for mods? @unreal vale and I have something we're stuck on.

The holotapes we created are inserting 10 seconds of silence in between the 150-character dialogue lines in the 11 different wave files that make up the holotape and the silence isn't in the recordings. It's like it's buffering or something? Any ideas why? We've created an NPC for the dialogue but feel like we're missing a step.

unreal vale
#

I'm trying packing them into an archive atm to see if that helps, if it doesnt, i'll post some extra details here cause im out of ideas lmao

hot chasm
unreal vale
#

i dont know what i did

#

but it's fixed!

glossy mesa
#

I can't believe one of the best Fallout 4 mods for Xbox one was taken down from Bethesda all because people were being immature.
I had this mod but needed to redo my LO and lost the mod.
Now without it my game looks truly empty to the point I no longer get pulled into the game.
Also once more us console players are left with nothing nor even anything that comes close to it.
I have spent days looking for mods to replace it and found nothing.
On top of it all we no longer have many mods like we use to that do what this mod did.
The third one down was taken from my game with the mod.

keen vigil
glossy mesa
keen vigil
#

And what’s the alleged immaturity?

#

The Nexus page for that mod says “A Forest” will not be available on console.

#

So it shouldn’t have ever been posted to Bethesda.net to begin with.

glossy mesa
#

" DeathByKitty
3 weeks ago
A Forest won't be available again on Xbox due to its community being toxic and trying to force on us permission to port our other mod (by begging, insulting, raiding friend's discord server and using dying on cancer grandma as an excuse). We removed our content of beth net and we won't host there our mods again, they will remain PC version only 😉 "

wide lintel
#

I thought it was because of the same raunchy joke being made.

keen vigil
#

I see.

thin cloud
#

Might be best that not get looked into too much.

keen vigil
#

Is it what it is. The mod author(s) of “A Forest” can do whatever they want w their mods 🤷‍♂️

#

There are a lot of not nice things to say about both Xbox and PC communities. But this isn’t the place for that.

pallid brook
#

Tough luck. I wish I could play a lot of PC exclusive mods too, but well. It is what it is... 🤷🏻

#

Besides, Xbox is kinda of unstable with big foliage mods like that one

dreamy arrow
#

don't know where else to put this but we need a way for creation club content to be enabled/disabled on console

thorn cliff
#

Absolutely. I've had to reinstall my game because of bugs caused by CC content.

keen vigil
#

Or just someone release a patch that addresses the CC issues.

pallid brook
#

Yeah, that would insanely better

#

But I doubt lol

keen vigil
#

Is there a list of known/specific issues that are caused by having CC installed?

pallid brook
#

Not that I know of. I know about those two well known issues (Locked Vault door and Codsworth broken during the first quest)

zinc hare
#

Locked door vault has been random for me. Having the pip-boy app active seems to increase the chances though. At least on my end. Might be different for others.

sand summit
#

codsworth doesnt have issues with cc by itself

#

i have the specific cc that “causes it” installed with no issue

keen vigil
#

Codsworth glitching occurs 75% of the time upon exiting the vault.

#

For me at least on Xbox. Sometimes you can leave the cell and fast travel back and trigger the Quest to continue.

split yarrow
#

I've heard it mentioned that it's a good idea to hang around the vault exit for a bit before entering Sanctuary.

keen vigil
#

I have no issues on PC though - same LO and no F4SE mods.

pallid brook
#

I heard the X-01 creation used to trigger the vault door bug, I have it installed and never occurred with me

keen vigil
split yarrow
#

Since Sanctuary is a settlement location it might still be running checks against that stuff even when you haven't got control of it yet.

#

The Settlement scripts are notoriously slow. So it may take longer than just waiting on CC spam to stop.

pallid brook
#

These bugs seems pretty random

split yarrow
#

Yes, that's because they are. For instance, I've never run into the issue myself.

keen vigil
#

Has anyone tried optimizing those scripts?

split yarrow
#

Yep, while fixing bugs in them, UFO4P also optimizes them as much as things can be without breaking functionality.

keen vigil
#

It only happens to me on Xbox. On PC, everything “just works.”

pallid brook
#

Fallout 4 regarding bugs is pretty random lol
Almost all my playthroughs I ran into something new

split yarrow
#

Even then you'll probably still have to give it a bit before rushing down to the settlement.
And no, it definitely does happen on PC as well. Most of the original reports of it came from PC players.

pallid brook
#

Last time I droped my save I ran into that bug with the Daisy's quest to clear the Library

#

Damn, that made me lose some hairs lmao

keen vigil
pallid brook
#

Something happened with the supermutant spawns and I think it was not related to my LO

split yarrow
#

People used to say it's guaranteed to happen with the Tunnel Snakes DLC, but that was debunked after loads of people with it installed reported no issues with Codsworth, even when deliberately rushing straight to him.

keen vigil
#

I don’t know why but the Quest doesn’t advance to “Talk to Codsworth”; however, a Quest marker sits above Codsworth regardless.

pallid brook
#

I've seen other people with that issue

#

That TKsMantis guy ran into that one time if I'm not mistaken

#

Seen another guy with the same issue too. All said it was after installing some CC stuff

keen vigil
#

That’s putting it lightly.

pallid brook
#

I just ran into one of his vids searching for a bugfix, I don't follow him lol

keen vigil
#

I may add my own Holotape option to force the Quest stage to advance in case Codsworth gets stuck. Reloading over and over again trying to get lucky while you’re trying to debug a mod is a huge pain.

pallid brook
#

Yeah, that's a good way to detour that for now

#

That's really annoying

zinc hare
#

I don’t watch YouTube. I’ve never had the codsworth issue with CC. Had it with a mod that left a dirty edit on Sanctuary and the trigger though. And another one that disabled the precombines right outside the vault but I’m not sure if those were causes or just coincidental.

split yarrow
#

The thing with trying to set up a holotape to force it is that the people who encountered it said you can't even force it through the console cause something hasn't triggered properly.

keen vigil
#

I’ve managed to force it via console commands. I tried it from standing at the Vault Exit.

timber oyster
#

so im having a problem with creation kit. it wont open because im missing "Steam_api64.dll"

zinc hare
#

Install ck in the same folder as fallout4.exe and run the game. then run ck.

#

Also make sure you bought through Steam and not MS store.

buoyant sinew
#

\0/
turtle to the rescue

zinc hare
#

Lol not necessarily. Many things could be wrong and I’m not at their computer. Steam might also need to be updated.

#

Also don’t install Steam to program files.

buoyant sinew
#

like I said... turtle to the rescue ^

#

Crap...gotta tag the the person with the question and stuff
@timber oyster ⬆️

timber oyster
zinc hare
#

Groovy. Have fun. 🙂 If you’ve got 3DSMax 2013, kinggath has a good tutorial on how to set up the Bethesda nif tools for it.

timber oyster
zinc hare
#

Out of curiosity, How are you handling the havok? Just borrowing from another mesh?

timber oyster
#

havok?

keen vigil
#

Havok is for behavior/annotation modding.

zinc hare
#

You have to have havok/collision on a mesh in order to make it interactable. You can bring over the collision data from another mesh using Outfit Studio or Nifskope, but depending on what that is, could have issues. Could be great. Depends.

keen vigil
#

I thought Havok and Collision were two separate things? I’ve been neck-deep in both F4SE and Behaviors so when I hear “Havok” I immediately think of those XMLs…

zinc hare
#

Havok is the physics engine. That's behaviors and collision.

#

I think it might be Havok cloth as well as the physics; however, I don't do a lot of stuff with armor meshes or hair. I've only worked with rigid bodies and the collisions when combining them into SCOLs.

#

Also, FPS is tied to the Havok engine and going over 60 FPS pretty much fries the game. Physics goes loopy.

kindred bloom
#

Why would water plane in a custom worldspace be not visible from above the water but visible from underwater?

#

I fixed by just restarting the creation kit. I am guessing by hotloading. it didn't load properly.

zinc hare
#

Hotloading has some issues. I’ve never gotten it to work properly. Probably just me though. I have a friend who has it work near perfect every time. :/

dim swift
#

How long does Bethesda.net take to register an uploaded mod? I've published but it isn't discoverable in-game yet, version is blank and I'm unable to save imagery to the listings.

earnest mountain
#

Bethesda.net hasn't been updating my mods since around 12 UTC. The CK doesn't update the date modified tab, but the webpage shows it correctly. The mods themselves are not showing updates available. Anyone else having issues?

@Cook I think we're having the same problem. It's usually a near-instant update.

dim swift
#

Glad to see it's not anything on my end but sorry you're also having issues. This is causing a bit of a headache for me as I've had an anticipated release date for a week and my community is going rabid

earnest mountain
#

I understand. I've been working on an overhaul for two years, and I'm finally getting ready to release it. Now I can't verify my latest changes. Grr.

clear root
#

Does anyone know if you can use the creation kit to make a holotape game? I cant really find any documentation on how they work.

zinc hare
#

For a holotape game: the games are interface files which are programmed and animated in Flash. You’ll need knowledge of Flash and Adobe Animate or, if SoThink is still around, you can program the animation and flash with that. There’s also OpenFL and Haxe. And I forget the name of the open source app, someone else will have to be along and tell you. Jpex? Or some such?

What you use depends on how much programming experience you have or how much you want to learn. If you need to learn, You can find Adobe flash books at Half Price Books for ultra cheap and there are YouTube Tutorials for basic UI/UX programming.

clear root
#

Thanks!

keen vigil
#

The Holotape games are Flash Programs. Keep in mind that Scaleform does NOT include every single element that’s available in the Flash spec. So if you get your program to compile, that doesn’t guarantee it will work in-game.

JPEX is used to reverse engineer SWF files. It can also be used to edit exist SWFs.

keen vigil
#

It seems mod uploading/updating mods on Bethesda.net is broken again.

#

@solemn plover apologies for the ping but uploading mods to Bethesda.net isn’t working properly. Uploading new mods or trying to push updates to existing mods isn’t working; for Xbox at least. I haven’t tried PS4 or PC yet.

earnest mountain
#

@keen vigil PS4's been down since last night

keen vigil
#

That’s about when Xbox went down as well

dim swift
#

I attempted to upload for Xbox and PC earlier today but it's non-responsive

split yarrow
#

Unlikely anything will be done about it until tomorrow due to the holiday weekend.

dim swift
#

Yeah figured that would be the case

#

Unfortunate timing really

split yarrow
#

Yep. It's typical of IT issues though. Bad stuff always seems to happen when nobody is around 😛

keen vigil
#

If it was another FO76 dupe glitch that was made public, I bet they’d do something about it today. Holiday weekend be damned.

solemn plover
#

Nothing like a critical systems failure during a holiday weekend! Thanks to everyone for the reports and details.

vernal marten
#

is it gone on nexus

#

its a really good mod

#

with an enb its amazing

glossy mesa
glossy mesa
#

DLC Question
I have all the dlcs for Xbox one and was wondering if there is a mod that lets you go to nuka world and far harbor at any level even at level one.

thorn cliff
#

You don't need a mod for that, the radio stations won't appear until the recommended levrl but you can just go to the Nuka-World transit center and Nakano house on your own.

glossy mesa
idle wing
glossy mesa
idle wing
zinc hare
#

All of the world edits in your load order need to be set up for the DLCs if you have all the DLCs or you could run into this issue. Using mods created prior to Nuka World coming out generally contribute to the issue (generally). The mods themselves are not compatible with the game build of the GoTY or Season Pass holders. If using mods ported to Xbox, be sure to check the date from the original site ported from and make sure that they are compatible with the GoTY or Season Pass version of the game (they'll have DLC requirements). If they have not been set up for the DLCs, then you cannot use them in your load order if you have all the DLCs. That's just how it goes.

light gorge
#

Guys

#

Doom Marine armor is crashing my game whenever i open the armor workbench

#

Is there any solution?

zinc hare
#

Sorry. Not enough info to be able to help.
Are you talking about CC content? Or is there a mod? And does it crash with only the Doom and nothing else installed? If the CC and it’s crashing with only CC content installed, that needs to be reported to Beth on their help site with a full bug report so that they can fix. If it’s a modded play through, that is a keyword issue that would be caused by multiple mods and difficult to pinpoint without knowing what you’re using.

#

If you’ve changed the mesh, that could also contribute to it, but until we know what’s what, it’s literally just guessing

clear root
#

How do you make backups of mods in the creation kit?

keen vigil
#

It’s not necessary. If anything goes missing, you’re allowed to redownload them later.

clear root
#

I mean with the creation kit when you are making a mod, If the mod file gets corrupted I would like to have a backup.

keen vigil
#

My bad, I read “Creation Club”.

#

Too much caffeine

#

In the CK, there’s a Preference Setting you can set to create auto-backups every so often.

clear root
#

yes, but how do you turn those into files you can load back up

keen vigil
#

Rename them and add a .esp extension.

clear root
#

Its that easy? Thanks!

keen vigil
#

Yep

light gorge
#

But i fixed it by downloading AWCKR, Armorsmith extended and a Patch for Marine armor

#

Tho idk why but If i wear Marine Armor then try to wear my wedding ring, the armor gets unequipped

zinc hare
#

That’s the easiest fix, actually

#

But only if you’re on pc

light gorge
#

This method seems to fix most CC content 😅

zinc hare
#

Was talking about the ring. Without using other mods, it would have also been the easiest fix. But again only if you’re on PC. You do not need other people’s patches there. You have the tools there to create custom patches for your load order so everything is balanced and stable. And then you wouldn’t have the ring derpage

#

There’s a misappropriated flag on a biped model. In xEdit, all you literally have to do is uncheck it and save the file. Click click boom done

#

The other thing would be to load up the load order in xEdit and see what’s overriding what and carry over the overrides that are essential to keep the keywords from derping the workbench.

light gorge
#

Oh okey, thanks

#

Will try that

zinc hare
#

But didn’t know if you were on PC or Xbox or even what the issue really was earlier.

#

Had no info. Lol

clear root
#

I am making an interior and I want it to look very bright toward the cave entrance. What object could I use in the creation kit?

honest merlin
#

Lights

clear root
#

So do I just do a black ceiling and a really bright light?

honest merlin
#

To see the lighting click on the render window and toggle a.

#

In the object window goto lights, pick one place it in the render window.

#

hold Alt and mouse wheel to change the light.

#

Size the light by holding S

#

then doing something ?up on the mouse?

#

If the light still moves to much in the lighting for what you want, change the "fog" in the lighting template.

#

Right click on the cell ID and edit

clear root
#

I dont get how to size the light, s is not working

honest merlin
clear root
#

Thanks, this will help!

zinc hare
#

After you watch that one, Seddon4494 has an interior building series specific to FO4 if you cannot find the lights you need. It’s been a while since I watched it and cannot remember if he discusses Packins. They are groups of objects already built by the developers for quick placement of objects. Some lighting is included in those. And you can build your own and save as your own Packin for later use in the same mod.

fast breach
#

How do I add a Papyrus fragment to a quest stage? It's grayed out.

clear root
#

You have click on the stage in the column where all the stages are, you might have forgot to do that, once it is selected you should be able to add the fragment. If that doesn't help, I wouldn't know what to do.

zinc hare
# fast breach How do I add a Papyrus fragment to a quest stage? It's grayed out.
  1. After you've filled in the ID and Quest Name under the Quest Data tab, select ok to save the quest. You cannot add papyrus until after the quest has been saved at least once.
  2. Under the quest stages tab, right click where it says "Index, Log, Notes" and select "New"
  3. Create a new Index numeral.
  4. Right click on the empty panel just under the checkbox for Run on Start? Run on Stop? flags and select "new".
  5. Under Papyrus Fragment, create a single comment such as; fragement creation. Select compile and select "ok". This will keep the Creation Kit from derping any property information. (it does that sometimes)
  6. Re-enter the quest and fill in your papyrus information.
dim swift
#

My looped sounds are cutting out in the Xbox version of my mod - is there something specific I'm missing, like filenames needing to be appended with LP, or is it because the sound is being initiated by script? I'm not storing the sound ID in a property, just a standard variable, so wondering if Xbox papyrus engine has stricter measures on things it's preserving

#

Although that said, the looped sound for an acoustic space is also cutting out

viscid lake
#

Before I get started on copying out some worldspaces, is anyone aware of a mod yet that makes the VR Workshops into normal workshops? I feel like GNR and the Crater are too lovely to build in to leave as virtual.

honest merlin
#

I put some regulars NPC's in them that can work.

viscid lake
#

I saw those! Very cool. I'm more looking to copy the worldspace and have it be considered a "proper" workshop, sort of like how you can 'connect' Nuka World / Fah Hahbah / Project Mojave workshops and the Commonwealth. Figured I'd see if anyone had done it before and/or just figured out what to snip out / glue in to stop it being a VR Workshop since I'm starting a new game.

#

Thank you though. 🙂

clear root
#

I had a cell go missing, I don't know what I did, It just disappeared from the list of cells. Does anyone know what happened? I was navmeshing and linking cells at the time. Also all of the objects I used in the cell are disappearing or depending on where I move to, everywhere else in the game.

zinc hare
#

Also make sure they are wxm format. The converter can do weird things to wav files if you haven’t converted them prior to archiving. You’ll need to manually add the wxm to the BA2 in the CK window.

#

If they’re LPs though, might be problematic. I’m not sure of the format Xbox uses for those if it’s different from wxm.

dim swift
#

Cheers for your help. I've taken a closer look and all the loop sounds are being packaged as .wav not .xwm, so I'm thinking i'll have to do those manually

zinc hare
#

Hopefully that will fix your issue. The bonuses to archiving in wxm format is that the compression rate is designed for it, and the file size is smaller. If it does not, I’m currently out of ideas for troubleshooting, so more information will be needed.

dim swift
#

It's a bit odd because all the other sounds, music are automatically converted to xwm but the ones used in sound descriptors set to loop don't.

zinc hare
#

I think the ones packaged by Bethesda are the same way but they work on Xbox.

#

Check the base game sound BA2. I could be mistaken. I’m not currently at my computer to be able to double check.

dim swift
#

I think it must have been either the way I'd set up the sound descriptors or the filenames as people are reporting it works now. Thanks for your help!

zinc hare
#

No problem. Glad it’s working. 🙂

light gorge
#

Fellas

#

I don’t have any voice in my mods

#

Like the Combat Zone restored one

#

I enabled loose files

#

but still no voices

light gorge
#

Ok so

#

I uninstalled the Combat Zone mod

#

Removed most of the NPCs there

#

But tommy finally has a voice

misty drum
#

Yo, anyone have a problem when u start fallout 4 and u are in game
My game full crash without any mods, and i see so many report about graphics card, any one know what i can do please ?

keen vigil
#

Did you try reinstalling the game and/or restarting the computer?

glossy mesa
#

I was wondering if someone could look over my LO and check to see if it is correct. I have a basic understanding of what the mods do but would like a second opinion. I used someone else's LO template sheet that I found online that was some what easy for me to under stand but some things I did not know what the categories meant and left them blank. I also added mod description links to make it easier. Thank you for taking the time to help me with this. ( updated I forgot some mods )

earnest mountain
#

Is there a way to make empty locked containers NOT show as empty before picking?

zinc hare
zinc hare
# clear root I had a cell go missing, I don't know what I did, It just disappeared from the l...

Check in xEdit. If you accidentally deleted it and it is a vanilla cell, you can fix in xEdit. If you added a new one and it is no longer there, I'm afraid you are SOL unless you've been keeping up with backups with xEdit. Return to a back up copy of your mod. You may wish to look into AutoVer for automatic backups if you need a back up of a backup. https://beanland.net.au/autover/ If you are new to modding (and I think you are?) xEdit is your friend for damage control and to get a good look at things outside the CK. Not necessarily for editing, though I'm sure someone somewhere will loudly argue with me. https://www.nexusmods.com/fallout4/mods/2737/

clear root
#

Well, it was a cell I made, all the backups I have are broken too, I assume it does not happen often. Thanks though!

earnest mountain
#

@zinc hare Thanks!

zinc hare
#

Oh damn. Sorry. Yeah. You might have a corrupt file.

keen vigil
brazen barn
zinc hare
#

Oh my bad. I thought it was ContainerMenu. :/

#

Apologies.

brazen barn
keen vigil
#

Be wary of that rabbit hole.

zinc hare
#

Oh ugh. If it's HUDMenu... Have fun. o7

earnest mountain
#

I was actually hoping to add it to my overhaul, but it's for PS4, so editing swf's won't work, correct?

keen vigil
#

HUDMenu is the absolute nightmare.

zinc hare
#

Tell me about it. (softly. quietly. let me down easily.)

keen vigil
#

If you FTP into your PS4 and override the vanilla files - maybe.

brazen barn
#

Your right about it not working on playstation. 😦

keen vigil
#

If there’s any chance, it would be firmware 9.0 or below.

#

And it would require overwriting the vanilla files.

#

Otherwise it’s impossible

earnest mountain
#

That's what I was afraid of. Dang. Appreciate all the help regardless! @brazen barn @keen vigil @zinc hare

brazen barn
#

Might be easier to buy an xbox 😛

keen vigil
#

Especially when Starfield drops

earnest mountain
#

@brazen barn Lol, PS5s in this house

keen vigil
#

☠️

brazen barn
#

Im a PC boi 🖱️

earnest mountain
#

And Nintendo Switches, ofc

#

We used to be, but I just couldn't justify the costs anymore. Especially because my wife and I like to game together, preferably on the couch.

keen vigil
#

Get a PC and connect it to the TV?

brazen barn
#

I respect that. Console is a more casual and some games just hit different on console (in a good way).

keen vigil
#

I play on PC when I don’t feel like debugging mods. Plus it’s nice to not have to worry about mod limits.

brazen barn
#

I like that my PC can work with an xbox controller too.

earnest mountain
#

I have my potato pc hooked up to mine. Our game room has dual TV's with dual PS5's. Basically, we need 2 of almost everything, so it starts getting up there quick.

keen vigil
#

Even on PC… I still don’t use F4SE mods.

zinc hare
#

100% console except when poking around mods. We no longer game together since the Hubby plays exclusively on PS5 and I on xbox. There needs to be more cross-play games.

earnest mountain
#

FO4 is the only game I've ever modded, but it's a blast. If FO5 ever drops, and is good, I might get an Xbox, but I don't see going back to PC.

keen vigil
#

Any off the shelf PC would run FO4 just fine.

brazen barn
#

In the future we will be able to mod on our phones and play on PS8

earnest mountain
#

😂

keen vigil
#

Sony still won’t allow external assets though.

earnest mountain
#

Bingo

zinc hare
#

Not for BGS games anyway.

brazen barn
#

Its really too bad 😦

keen vigil
#

Oh yeah, no more BGS games on PS

#

RIP

earnest mountain
#

I dislike some of Sony's policies, but I've always preferred the PS to Xbox.

keen vigil
#

I used be that way too… and then Dead Rising came out on 360.

#

And PS3 was inferior to 360 in terms of running the same games.

#

Fallout, Skyrim, Arkham Series didn’t run very well on PS3. It’s partially on the developers but Sony made the PS3 hardware over complicated.

#

I do like Ratchet and Clank though - those were always fun to play.

brazen barn
#

but Sony made the PS3 hardware over complicated
Thats what Ive read on the blogs

earnest mountain
#

True. But I don't jive with their controllers. The DualSense is the nicest feeling controller I've ever held. I added Rise4 kits to both of mine, so I never need to use the face buttons. 👍

zinc hare
#

DualSense has the D-pad in the wrong spot and is actually a bit larger than the Xbox controller, but is not as ergonomic. I can't figure out how to do the D-pad after using my thumb for it for so long. Weird how people go "but the controllers!" over the systems. lol We skipped the PS3. We were working too much to game then.

earnest mountain
#

You didn't miss anything. The PS3 controllers were...not good. We actually were PC and 360 back then, lol.

#

My wife's hands are so small that she can't physically manage an Xbox controller. They make her cramp up from overreaching.

zinc hare
#

😦 Aww. I guess I just have witch's fingers. lol

nocturne palm
#

Hello! Anyone have some suggestions for zombie survival mods for a PS4 playthrough?

earnest mountain
#

Anyone else getting server error messages when trying to access mods in-game?

nocturne palm
#

I've had that happen a few times. Could be slight disconnects in internet connection.

zinc hare
#

They had issues over the weekend. Check #modding-news for the most recent info regarding it.

#

Also check the status webpage to see if there's an outage.

clear root
#

I have a cell linked to the institute and whenever I go through the door, it plays to teleport animation, anyone know how to stop this from occurring?

zinc hare
#

What door did you use?

clear root
#

InsDoorSmLoad01

zinc hare
#

sec. Let me look at in the CK. Give me a minute to load it. There might be a script on it. If there is, duplicate the door form, rename it to something else, and remove the attached script.

#

Oh wild. No script. Need more info on how you set things up.

#

Did you dupe another cell that had it in it?

clear root
#

No, I made my own.

#

I just linked the door from a cell I made to another door I placed institute.

zinc hare
#

Which Institute cell did you place the door? InstituteConcourse?

clear root
#

No, Advanced Systems and Bioscience.

zinc hare
#

Did you add the Institute location to the cell data?

clear root
#

I don't think so, I just hit the select reference in render window button and linked it to a door I placed.

zinc hare
#

Location data, I meant. Apologies. Your new location needs to be linked to the Institute location so the game knows you're starting in the Institute.

clear root
#

Oh ok, how do I do that?

#

Do I select the institute under location in the cell data?

zinc hare
#

Look at that sexy writing with a mouse! (apologies for the mess.) Make a new location and parent it to the Institute Location.

#

Under world > Cells > find your new interior location and pull it up in the window.

#

Add your new location to the cell data where I've circled on this vanilla cell.

clear root
#

How did you get to the location tab?

zinc hare
#

In your object window > World Data > Location > right click under Editor ID column > New

#

You set up the zone info (which controls the spawn levels and level lists for the cell) under Encounter Zone.

clear root
#

And also how do I connect my cell to the location?

zinc hare
#

See the circled stuff above? That's how.

clear root
#

Oh ya sorry got it

zinc hare
#

xD

#

Lots of info thrown at you. No worries.

#

I'd link to the official G.E.C.K. tutorial from Bethesda that shows you how to set everything up but FO4 uses precombines and if you do it their way as shown for FO3, you'll disable the precombines in the cell you're duplicating. Trying to find a tutorial for you that might help you understand how cells work. Might have to use that one as long as you know that it doesn't work exactly for FO4.

clear root
#

That fixed it, thanks! And got it.

zinc hare
#

\0/

shell gorge
mellow cypress
#

Hello everyone, it’s my first time on this discord, I wanted to ask a question, for the longest time I’ve always been an Xbox player and modded FO4 on there, but my new pc comes next week and I’m so looking forward to mod FO4 on pc. My question is what is the best mod manager to use please?

honest merlin
#

The one built into the game, you don't need all the bell and whistles that Vortex or whatever. That's just more to go wrong and have to trouble shoot.

thorn cliff
#

If you only use Bethesda.net mods the in game mod manager will do fine, but if you're going to download mods from Nexus an external mod manager will make it easier. Vortex is Nexus' own mod manager, but I personally prefer Mod Organizer 2.

drifting rampart
zinc hare
# mellow cypress Hello everyone, it’s my first time on this discord, I wanted to ask a question, ...

Mod it like you would Xbox with the in-game manager until you get a feel for things and how things work and then "upgrade" if you feel the need to. When you feel the need to upgrade, try Mod Organizer 2 -- if you are a Steam user. If you've downloaded from the MS store, your options for mod managers are limited because of Gamepass.

I download manually from Nexus if I'm going to use a mod from there so that I know what scripts and textures the mod is going to override if there are 'loose' files. I use the in-game manager and an app called Wrye Bash. All around easier. But I do not trust automation, and I like to be in total control of my data folder so I know what's what. The way I look at it is I'm perfectly capable of breaking things on my own and don't need an overly-complicated mod manager to do it for me. :p

mellow cypress
#

@zinc hare thank you so very much for the reply, so I should start with vortex and once I’ve got some time under my belt transition to MO2 ? I’ve watched Gophers vortex videos to help with some understanding. Can I ask why a lot of people use MO2 please?

#

@thorn cliff @honest merlin thank you both for the advice

zinc hare
# mellow cypress <@319695005780541440> thank you so very much for the reply, so I should start wi...

If you don't know what you're doing, loose files will absolutely kill your game. PC modding is different from Xbox. Bethesda website mods are required to have BA2s instead of loose files. PC modders, especially if they're new, will just upload files to Nexus or LoversLab (or other sites) without realizing the game is designed to read BA2s and some mods contain overwrites to base game scripting, which will dirty up your data folder and complicate things when attempting to use or even remove mods you no longer want to play with. And if a mod with a loose file is disabled, that loose file is still installed and being read by the game. So it isn't just load order on PC, it's download order and data folder management. You lose all control of your game and your modded set up with loose files.

#

You asked about the best mod manager and my answer remains the in-game manager for those transitioning from Xbox (or PlayStation) to PC modding. As for the suggestion of a third-party mod manager (I assumed you wanted to use loose files or mods from a different site), my suggestion was to transition to MO2 after using the in-game manager until you learned how to manage loose files instead of Vortex because of the simplicity of the interface, the virtual directory for loose file management, the ability to control your plugins.txt and ini, and my extreme hatred for phone interfaces on PC, which Vortex looks like. (If I'm going to play on PC, then I'm going to play on PC. I did not spend this much money to play pattycake with a damned phone GUI.)

MO2 puts you in control of all your mods and your modded set up whether or not they've been uploaded incorrectly. The last time I used Vortex, it auto-sorted my carefully planned load order. So it can die in a fire, and I will dance gleefully around it. (I might even wear pink.) Automated tools only get one chance with me. No one touches my load order but me. It's my game.

hot chasm
#

Any mods on xbox one that add chem animations when taking them in first person

misty drum
#

Yo someone know the name of this hair or the mod plz ?

keen vigil
zinc hare
# misty drum Yo someone know the name of this hair or the mod plz ?

Assuming that is a custom player character and not a custom follower:

The pose looks like it might be from Dave's Poses or Pose It. But there are many pose mods.

Hair color is probably from this mod:
https://www.nexusmods.com/fallout4/mods/21365
But there is another one that has similar colors.

The hairstyle looks like it might be from Ponytail Hairstyles by Azar but I'm not sure if the one I'm thinking of has the braid.

The body might be IKAROS-Androids or a custom tweak of Female Robot Textures.

misty drum
#

@zinc hare Hey, i found this hair and he doesn't exist anymore, i found my hard Drive called sun hepsy moon i guess

zinc hare
#

Ohhh. If it's a Sun mod, they have their own website. You should be able to google them. 🙂

misty drum
#

oh really ? that's why some mods are deleted ! didn't know he get a website

zinc hare
#

He had one last year. Not sure when he took his stuff down. I've not looked recently.

#

If you can't find that hairstyle though, you can use Azar's. Maybe? They look very similar. Duplicate it and rename the dupe it to whatever that one is.

misty drum
#

zzz we need to paid

zinc hare
#

O_o Yeah. No. Mods are free.

misty drum
#

Its say

#

I can't put 0

zinc hare
#

Sorry. I worded that incorrectly. That was a protest and a sputter at the audacity. We're not allowed to pay-wall mods. It violates the terms we've signed with Bethesda. That's all I can say about it though. Don't pay. Just ignore.

#

Use mods that are not paywalled.

misty drum
#

._. but i want those mods ahah

zinc hare
#

Why? You can support authors via other means, like supporting their website blog posts and such, but not by paid mods. We're not allowed to paywall them.

void kayak
#

Hey where do we share mod ideas and mod requests?

zinc hare
#

You should be able to talk about mod ideas here. Would make for interesting discussion. 🙂

void kayak
#

Oh ok cool. I have this idea that hasn't yet been done. I've been studying this thing for the past 2 years it's called MBTI typology it is a way of identifying personality types based on youngian analytical psychology. Often considered a theory instead of a 'hard science' but still interesting. Also being a fan studying characters in fallout, I think it would be great and convenient if there was a mod for V.A.T.S where if you lock on to an NPC with V.A.T.S, it would show you their MBTI type, enneagram, temperament ect on the V.A.T.S hud. So that you can get each characters type in real time while playing the game. and each character's type details in the mod can be sourced from PDB or any other website that give type details on fallout characters.
Is this doable?

keen vigil
#

If you’re willing to put if a ton of effort.

#

There’s no simple way to do it

void kayak
#

It would take a lot of effort. For example, each raider might be difficult to type considering all you get from them to go off of is a few bits a dialog. Usually in these cases I think it is up to the 'best guess' or consensus votes.

#

The community goes as far as to type factions.

misty drum
#

Hey someone know where the hair came from please ? c:

#

Don't remember where i get it

bleak gyro
#

Hey does anyone know why vortex will only go to 105 mods and not load in to a new game? Before crashing?

light gorge
#

Is there a way to make the CC Chinese stealth suite of the same caliber of Silver Shroud costume?

#

Aka make us able to wear Combat armor over it

light gorge
light gorge
#

I wouldn’t mind support them if that would help them financially

zinc hare
#

Me either. That’s totally different than paywalling though.

#

Paywalls and greed are the reason things get so damned expensive.

keen vigil
keen vigil
light gorge
keen vigil
#

AWKCR is very outdated

light gorge
#

Is there any alternative?

keen vigil
#

Not that I’m aware of.

#

You want the Stealth Armor above or below the armor?

light gorge
#

Either way fine

#

As long as i can equip it with the armor

keen vigil
#

Below may cause clipping if you play 3rd person.

#

Above requires tweaking all in-game armor.

light gorge
#

I have a mod that makes armor disappear

honest merlin
#

Why not just add the powers of the Stealth Armor to a copy of the silver shroud outfit?

light gorge
#

Will see if i can do that

#

Thanks

mellow cypress
#

@zinc hare thank you for the advice an reply and for the graphic image of you dancing over vortex’s dead body lol

#

@zinc hare hi there, I understand your reply regarding the download manager, I’m confident in how a load order should look coming from Xbox and you may not realise it but you actually gave me advice a few years back regarding my Xbox load order. I’m a quick learner and have a guide call the midnight ride to read through as well as your large experience as long as I can bug you with questions please.

zinc hare
#

I just want you to have fun and not have issues. I hope my advice helped. 😄

light gorge
#

Is there any alternative mods for Armorsmith extended?

#

It has a couple of problems and occasionally crashes my game

honest merlin
#

This is a crossover mod mixing the silver shroud outfit with the S.A.

rotund marsh
#

Anyone knows how to solve this ?

#

Been trying non stop, I can’t seem to log in to the mod menu. This pops up everytime

fringe meteor
#

Anyone know how to download mods from the Xbox Bethesda area to your PC to fix an issue? The Clone Armory mod gets a nasty blood glitch on commando and a few other armors that causes the Xbox to loose its mind. I see how to fix it, and have enough know how to do so, but I don't know how to get it from the Bethesda site to my PC and back again. I saw many people brought it up to the original modder who made it but they were unable to replicate it for some reason and hasn't updated it or fixed the issues. I'd like to pull it and just resolve it myself, with a statement that if the creator contacts me back that I'll gladly pull it off. Just frustrating.

fringe meteor
mellow cypress
#

@zinc hare can I ask do I use loot as a help with MO2

fallow crystal
#

I wouldn't.

keen vigil
glass plover
keen vigil
#

A lot of mods on Xbox that aren’t on PC? Never heard that one.

zinc hare
#

I've been told by a more experienced modder that using LOOT is a good way to find mods that have bad header information. 😄

#

You know which ones not to use.

glass plover
keen vigil
#

Libraries are different? The CK for each game can push out mods to both PC and Xbox?

fringe meteor
# keen vigil Libraries are different? The CK for each game can push out mods to both PC and X...

The libraries differ due to constraints on the systems. PlayStation users can't access hardly any mods, Xbox can handle most, but cap you at 2 gigs. I stream from Xbox Xcloud, and I've overloaded their system a few times with to many graphical mods. If it runs on PC, you can try to upload it, but it may crash out your system where a PC wouldn't. It's difficult. Some modders can use the software to make mods but their PC can't use it, as is the case for Clone Armory. So I have no way to access the mod files themselves. It's weird

#

I shouldn't say no way, but I have yet to find a way

zinc hare
#

The clone armory was pulled from Nexus. Has nothing to do with libraries.

#

The models are EA.

#

There's nothing unique about it. All the mods that are a part of it are located on Nexus. Someone just merged it. Hopefully they didn't use Merge Plugins.

#

If they did, its no wonder it doesn't work on PC.

glass plover
keen vigil
glass plover
misty drum
#

Yo someone remember what the name for the goggles ?

mellow cypress
#

@zinc hare @fallow crystal ok thanks, I’ve read through the midnight run which I’ve been recommended to do.

pallid brook
#

Both Skyrim and FO4 doesn't have Script Extender on consoles

solemn plover
keen vigil
#

Appreciate the confirmation, Cartogriffi.

frank idol
#

Are any of the people who moderate Bethesda.net mods here on this server?

#

Alright, the truth is, I made a workshop npc spawning mod and I want to play with it on my Xbox One console, however it depends on a collection of armor and weapon mods and one of the mods contains armors from Battlefield 4 and I only want to port it for Xbox One temporarily so I can have all the mods I need for the mod I made to work.

brazen barn
#

If your asking if you can upload someone elses work without their permission, even temporarily, then no.

#

It would be super neat if you could just transfer mods directly from PC to Xbox with a USB stick but thats not a thing as far as I know.

frank idol
#

The author of the BF4 American Armors has been inactive for years and besides, all I want is to get it on my Xbox One console and uploading it to Bethesda.net is the only way I know.

honest merlin
#

Inactivity is no excuse for copyright infringement. You can strip the dependency from your mod, then upload your mod. You can not upload someone else's mod so your mod can work. If the mod you need is not on Xbox, and is a port from another game you can remake that mod. As long as the assets have permission to do so by that game maker.

frank idol
#

I plan on deleting the BF4 armor mod from Bethesda after my mod and it's dependencies are on my console.

keen vigil
#

Then why bother asking? If you’re going to commit a crime, don’t announce it beforehand.

brazen barn
#

More like a civil offense, which you shouldnt commit.

keen vigil
#

Thought copyright infringement was federal?

honest merlin
#

Yes it's a fed law, but it's treated more like a civil offence. It's not tried in criminal law. For more good info on games and law view https://www.youtube.com/c/Lawfulmassesunite/videos

keen vigil
#

Interesting

frank idol
#

Okay, does anyone here know how to make a mod with dependencies standalone?

keen vigil
#

xEdit

#

Remove all references to the mod you want removed. Then scrub the unused master.

frank idol
#

Does that also make the mod grow in size?

keen vigil
#

Shouldn’t.

honest merlin
#

You can remove a dependency with creation kit too.

frank idol
#

I don't know how to use The creation kit.

#

When I hear standalone, I think about a mod with contents from other mods in it but the mod is not dependent on the other mods used.

honest merlin
#

In Xedit what you are looking for is called deep copy override. Then remove the dependency.

zinc hare
#

After removing the dependency, double check for errors. After you've updated the mod and checked for and corrected errors in xEdit, load the mod in the Creation Kit and check for current errors to see if xEdit missed anything. Then save it in the CK.

frank idol
#

So if I do the deep copy override, will it override everything I previously copied as new records into? Also I still don't know how to use the creation kit.

zinc hare
#

If you do not know how to use the Creation Kit, you will not be able to upload for Xbox. There are many tutorials online.

#

Start with Seddon4494's tutorials.

frank idol
#

I did learn how to port mods with the creation kit on YouTube. I just don't know how to use it in other stuff, like mod making.

zinc hare
#

What I don't understand is why port when you have the ability to make your own? I'm not much of an asset creator but creating stuff for my own playthrough has been an interesting endeavor.

#

Just get permissions from the asset makers to add to your own mod with their assets (or purchase assets from a 3D store) and make something unique for your game.

frank idol
#

I want to port my mod to Xbox One so I can play with it on my console and do pretty much just that.

zinc hare
#

Then learn the CK. 😄

honest merlin
#

Cutting someone else's work into your own is still a copyright violation. Get permission for any assets you republish.

frank idol
#

I already got permission from Kirloper and XHX.

scenic bay
#

Hello, does anyone know if there is a way to get a notification when the player is attacked by an enemy and looses HP? I would like to have this information, because I want to log gameplay data like the player location or when, where and by whom the player died. All those things were easy to log with the respective event, but I can't find anything useful for the player being attacked.

zinc hare
scenic bay
#

Yes it works with that event, I must have missed it the last ten times I searched for it. Maybe I need glasses. Thank you very much for your help!

keen vigil
#

I was never able to get apMaterial to report anything from the OnHit() event. Not for the player at least.

#

I have ideas as to why that is but that doesn’t make it any less annoying 🤓

frank idol
#

I've been thinking of what you guys said to me and after going over the rules and Code Of Conduct I thought to myself that as much as I want the BF4 American Armors on my Xbox One, they're not worth losing my Bethesda account over. So, is there a US Army armor collection mod on Bethesda that is allowed and has been made by someone who is still active that I can talk to and get permission.

drowsy anchor
#

Anyone knows Any good arena mods

zinc hare
#

If you are going to ask about what mods are good and such, we really need to know what platform you play on.

keen vigil
#

For example, I can issue a patch for Painter2099’s Hunting Shotgun that adds crafting recipes but I can’t upload the Hunting Shotgun mod itself w/o Deadpool2099’s permission.

keen vigil
zinc hare
#

They were nice when they first started.

keen vigil
#

Then the beggars tried to be choosers.

zinc hare
#

Their puppers died and they asked me to do a dedication mod for them.

keen vigil
#

I actually know the author that uploaded the Nexus mod.

#

I’ve spoken to him a few times.

frank idol
#

The username of the person who made the BF4 outfits is called Outlawer.

keen vigil
frank idol
#

That might work.