#fallout-4-mods

1 messages Ā· Page 36 of 1

fervent wing
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When I log ingame,

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It says,

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Shifr + Enter

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but that doesn't work

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so I just edited the ini

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yeah

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the enb works fine

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and my ini edits work

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ingame overlay just doesn't work, but no biggie

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Editing ini is better anyway because I won't have to change settings on a new playthrough

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atm im just installing some texture mods

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The black bars was the one thing I wanted to remove lol

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very annoying

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yeah

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lol

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my god nexus is crippling me with this 2mbs download cap

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the mod is 3gb

fervent wing
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im enjoyin 76

fervent wing
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any better alternatives to this?

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combat ai overhaul

silent cargo
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hi guys any one here ?

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i just paid to have a donut nut shop yums an the creation club thing an i cant get it to show up i need it to build sim settlers2 mod

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lol i got it all just need help in getting the creation club mod donut shop ..from .. an still trying to fund the settlers 2 industrial revolution mod

lucid minnow
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(you're having an issue with Creation Club content, not mods)

fervent wing
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Are there any recent & stable mods that allow guns to be visible when unequipped?

brazen barn
marsh geode
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so i uninstalled my mods and i wanted to do a vanilla play though. and when i pressed "new" it said there were still mods installed. what do I do

hot chasm
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hey everyone does anyone know how to fix the issue where gun and armor mods are invisible, I've searched all over the internet and none of the solutions seem to work for me I've been trying to fix this for like and hour and a half and it's been really frustrating so if anyone knows how to fix this your help would be greatly appreciated.

zinc hare
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PC? Either archive your loose files or turn on archiving by adding the line to your Fallout4Custom.ini. [Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

hot chasm
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Hello, can I request a mod?

odd nacelle
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I don't know, can you? dancespeedy

lucid minnow
hot chasm
mellow ether
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that sounds interesting

hot chasm
lucid minnow
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It's probably not something I'll take on, but it would be fairly easy to do a Find and Replace in the Creation Kit for each of the various types of foliage desired to be removed, for each world space, replacing all of them with a custom object with no NIF. That would achieve a world with no trees, or no trees or bushes. You could replace each tree with a patch of grass, but I'm not sure if there's an easy way to generate lots of tall grass.

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I imagine you could scale out an individual object reference of one patch of grass to make it larger, but you'd have to do it to hundreds thousands of pieces of grass by hand that way, heh.

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ANDREWCX may have some ideas, given his SimpleGreen mods.

mortal stratus
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Hey can’t remember but someone here might, isn’t there a mod that replace the mesh of the green highway guard rails to make them more round like they should?

hot chasm
lucid minnow
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I'm not sure if he's here; he's ANDREWCX on the site.

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Given that site chat is shut down, and comments are not currently working, you may be able to search his name on the forums, then reply to a relevant thread he's on, using his @ on the site, and get a response that way. I wish I had better advice...

hot chasm
drifting pumice
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Yo. Can someone tell me how I might go about adding custom fast travel markers to the Commonwealth that have already been ā€œdiscoveredā€? I want to create a Northeast Point, North Point, Northwest Point, West Point, Southwest Point, South Point, Southeast Point and East Point on the furthest edges of the map in a neat way, so that when players get access to Vertibirds, they can target those directions in order get to where they want to go without having been to locations or even having the icon undiscovered.

lucid minnow
woeful charm
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@hot chasm removing all the trees and changes the ground texture would break precombines everywhere in the game and your performance would tank so hard you probably wouldn't enjoy playing the game anyway

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*changing

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Adding new plants like wild flowers also isn't possible because Sony doesn't allow external assets on PS4

hot chasm
woeful charm
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Which is not a wild flower

burnt pier
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Hey guys, I was wondering if anyone could help me find this mod. I recently had to reset my xbox, thus making me redownload all my mods. But for some reason I can't find a certain decoration/furniture mod. It's file name is decorpack.esp, I've included a video that shows some of the items that were in it. Maybe some of you could help? I don't want to load my save without it because most of my important weapons and armor are in the storage containers part of the mod.

solemn plover
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I was thinking maybe Astlem's Workshop Decoration Pack, but I just checked and that's wdp.esp.

fervent wing
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anyone else lag in this area?

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I have modern spec computer, and I even removed my 4k texture mods (that affected buildings)

woeful charm
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Where is that?

fervent wing
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but when I get to dense areas like this, frame rate tanks

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to the right of Diamond city

woeful charm
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so downtown

fervent wing
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yeah

woeful charm
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downtown is just poorly optimized in general. If you have any mods that alter that area they may be breaking precombines which makes it worse

fervent wing
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rip

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So what would you suggest? i have some other mods I didn't remove, like for roads, landscapes

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armor, clothing

woeful charm
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well things which add to the leveled lists of NPC's in that area such as armor and weapons will also affect lag, mod added armor and weapons are usually much higher poly count than vanilla

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So reducing NPC's in the area or the amount of stuff going into their leveled lists will help

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Texture replacers should be safe depending on how they're made

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But mods which alter the area structurally will likely cause problems

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are you on pc or console?

fervent wing
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Laptop (it's a good one)

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& 3070

woeful charm
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that's lucky. I suggest using xEdit to take a look at any mods which affect that region. For instance Elianora's Armour mod has a shop near DC which breaks precombines but you can safely remove those breaks (they just remove trash). In xEdit you want to look for worldspace edits that have [Placed Object] with square brackets, those brackets indicate a precombine breaking edit.

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I'm pretty sure her mod also has a no precombine breaking version available too

fervent wing
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I haven't added anything to the game, basically the only mods I'm running are mods that make the game look better

woeful charm
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You can always try running the Boston FPS Fix mod as the very last mod in your load order, no guarantees it'll help but it does in some cases

fervent wing
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but I also realize most people don't read mod descriptions

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then complain when a mod clashes with a mod they use that's incompatible

woeful charm
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It will hard conflict with mods which break precombines so yeah, people who don't understand how the precombines system works will assume its buggy

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the whole point of loading it last is so that it overwrites all the mods that are breaking the precombines system

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Are you using scrap mods or cleanup settlement mods? Those generally break precombines

fervent wing
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nope

woeful charm
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Then most likely its a combination of too many 4k texture mods and too many high poly leveled list items

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also some armor/weapon mods that place things in world may have dirty edits

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for instance Backpacks of the Commonwealth has a lot of dirty edits

fervent wing
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Is there a way to see

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well, not see,

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But copy a load order from vortex

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so I can paste it here

woeful charm
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probably, I've never used it

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I'm about to get covered up in work shortly and won't have time to go through it anyway. I suggest looking at worldspace edits on your mods with xEdit

fervent wing
woeful charm
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Gopher has videos on using xEdit

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you can search with xEdit or FO4Edit

fervent wing
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thats it

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it's mainly just textures

woeful charm
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Just check all the mods that aren't texture only mods in xEdit

fervent wing
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okay

lucid minnow
fervent wing
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So landscape texture mods

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This might be my issue

woeful charm
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yes ground textures will also break precombines but only if the author is actually changing the landscape record. If they do a pure texture replacement its fine

lucid minnow
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I'm quite familiar with the negative effects of things like Scrap That Settlement, which make places like downtown Boston unplayable (or unenjoyable, at least).

fervent wing
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I use this

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4k version

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Is this alright

lucid minnow
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(no disrespect to the author of that mod; it's quite cool to be able to scrap all those things...it's just a tradeoff that isn't worth it to me)

woeful charm
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That Natural Landscapes mod is most likely just fine

fervent wing
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alright

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I think I might have found a fix

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I added these two lines to my Fallout4Custom ini

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bUsePreCreatedSCOL=1```
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Let me test

woeful charm
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bUseCombinedObjects=1 is what it should be, having it at 0 is bad

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and work has officially hit

fervent wing
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Didn’t do much good

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Unfortunately

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Still laggy as hell

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Okay, I grabbed the boston fpx fix

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& the patch for the new ufp version

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Oh my god

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It is working so well

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I’m upset

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I deleted about 10gb of texture mods

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And all I needed was this fix

fervent wing
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Anyone got some good ENB & weather mod suggestions?

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I was using NacX & Ghost, but the way it handled nightime was terrible

hot chasm
lucid minnow
drowsy arrow
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Anyone here able to help me with getting my hair mod to show in-game?

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it shows up in the ck, nifskope and outfit studio just fine, but ingame its invisible

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I've been looking everywhere for a solution to no avail

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it just refuses to show up ingame

fervent wing
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Theoretically, would it be possible to rip your character preset from a fallout 76 save file,

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Then use it in fallout 4?

burnt pier
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This is it omg omg thank you so much you're an absolute hero idk how i can repay you

burnt pier
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okay well now its not showing when i search it up. Can anyone help me with this?

drowsy arrow
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i figured it out lol.. it was archive invalidation

tender nova
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Fallout: London is a DLC-sized mod for Bethesda’s Fallout 4. As a continuation of the base game, the mod will allow the player to visit the previously unexplored post-apocalyptic environment of London,

As a divergence from previous official titles in the series, Fallout: London is ...

ā–¶ Play video
scarlet gulch
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I can't wait for this mod to come out in seven years and then be removed a few days after launch!

hot chasm
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šŸ˜‚

silent remnant
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I'm exited to download it halfway through and then it stop and crash my game and when I open Fallout 4 again it won't be there

tender nova
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don't worry, folondon made it clear they won't end up like the frontier

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they've been making it clear for some time actually

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again and again

forest vessel
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What else would they say?

limpid delta
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Regardless, they seem to be doing an astounding job on those environments.

dire topaz
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From my Fallout 4, modded to be as 76-ish as possible

median sinew
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There’s a good 76 hud mod

sour charm
surreal verge
rose escarp
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Oh frick yeah

scarlet gulch
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I haven't played Fallout 4 in the past year or so. Any new mods I should have on my radar?

solemn plover
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SimpsonFly, that takes me back! (It's Hungry Donner :))

Sim Settlements 2 is probably the largest individual release from the past year. Tons of weapons as well, some independent, some as stand alone releases from larger projects like Fallout Miami and Fallout London.

scarlet gulch
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Oh hi, man! I heard you work at Bethesda now. Good to see that's true!

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I have SS2. Are there any specific weapon mods you recommend? I used to have a whole bunch installed, but I pruned my modlist with my recent install and I'd like to only have a few.

solemn plover
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I'm pretty far behind on weapons, there are a fair number released every week.

scarlet gulch
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Hmm, well I;d prefer to have a few full-featured mods than a bunch of random weapons. I remember that the NCR Service Rifle mod was a good one, but other than that I can't recall any off the top of my head.

solemn plover
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While most of these are older, here’s some great quest content for FO4. May be something new in here worth checking out. Links go to Bethesda.net PC/Xbox and Nexus.

The Machine And Her
https://bethesda.net/en/mods/fallout4/mod-detail/4130888
https://bethesda.net/en/mods/fallout4/mod-detail/4127915
https://www.nexusmods.com/fallout4/mods/30488

Tales From The Commonwealth
https://bethesda.net/en/mods/fallout4/mod-detail/2099987
https://bethesda.net/en/mods/fallout4/mod-detail/2100260
https://www.nexusmods.com/fallout4/mods/8704/

Xander's Aid
https://bethesda.net/en/mods/fallout4/mod-detail/4027842
https://bethesda.net/en/mods/fallout4/mod-detail/4020559
https://www.nexusmods.com/fallout4/mods/17050

Barrenwood
https://bethesda.net/en/mods/fallout4/mod-detail/4038792
https://bethesda.net/en/mods/fallout4/mod-detail/4038794
https://www.nexusmods.com/fallout4/mods/27340/

Children Of Ug-Qualtoth
https://bethesda.net/en/mods/fallout4/mod-detail/4150275
https://bethesda.net/en/mods/fallout4/mod-detail/4147995
https://www.nexusmods.com/fallout4/mods/43527

America Rising
https://bethesda.net/en/mods/fallout4/mod-detail/4016298
https://bethesda.net/en/mods/fallout4/mod-detail/4016479
https://www.nexusmods.com/fallout4/mods/23923

Introducing: Radium-Inc
https://bethesda.net/en/mods/fallout4/mod-detail/4067784
https://www.nexusmods.com/fallout4/mods/32175

Guerlot's Radioactive Stories
https://bethesda.net/en/mods/fallout4/mod-detail/4019007
https://bethesda.net/en/mods/fallout4/mod-detail/4018994
https://www.nexusmods.com/fallout4/mods/24323

Echo - An Employment Adventure
https://bethesda.net/en/mods/fallout4/mod-detail/4082399
https://bethesda.net/en/mods/fallout4/mod-detail/4082394
https://www.nexusmods.com/fallout4/mods/35102

Sim Settlements 2
https://bethesda.net/en/mods/fallout4/mod-detail/4183663
https://bethesda.net/en/mods/fallout4/mod-detail/4183657
https://www.nexusmods.com/fallout4/mods/47976

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(Actually posted this earlier today on the forums, which is why Sim Settlements 2 is in there even though you're clearly aware of it.)

scarlet gulch
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Cool, thanks! i'll check these out. I've honestly avoided quest mods for Fallout 4 because of the voiced protag. How do quest mods tend to handle that?

solemn plover
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Some mods work entirely with existing protagonist VO. While it puts some constraints on the quest design, it's rarely evident. Two good examples are Tales From the Commonwealth Radium-Inc.

Some mods avoid dialogue all together. Either they text sources, or maybe have some VO in holotapes or NPC comments. If I remember correctly, this is how Children of Ug-Qualtoth and Barrenwood operates.

Some mods need new dialogue choices, and just leave the player unvoiced. The effectiveness of this varies by mod and player. I was completely drawn into The Machine And Her and never noticed that I was reading "my" lines instead of the Sole Survivor saying them out loud.

scarlet gulch
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That's reassuring to hear. My biggest concern was that I would be jarred out of the experience by the contrast of the SS usually speaking and suddenly not.

tall isle
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Does anyone know how to use the infinite ammo ring in fallout 4 PlayStation

hot chasm
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I can’t wait for Fallout Miami to come out

lucid minnow
solemn plover
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I have! I retired "Hungry Donner" when the old forums were shut down.

lofty moat
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I'm less creative and kept pretty much the same name. Congrats on the job.

lucid minnow
solemn plover
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I was also ZOS_AlanG on the ESO forums back when I was working on them.

tall isle
tidal imp
# scarlet gulch Hmm, well I;d prefer to have a few full-featured mods than a bunch of random wea...
scarlet gulch
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I have issues with crashing. The game CTDs on occasion when I'm too near "busy" places. That is, any location that would normally cause an FPS loss, like Boston, Jamaica Plains or Lexington.

I honestly have no idea what mod is causing this, and it is a mod. Anyone got any ideas?

zinc hare
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PC or Console?

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Total CTD or freeze to where you have to force a CTD?

scarlet gulch
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PC. Total CTD. One second I'm walkalong the next I'm on my desktop. Instant crash, not even a hang.

zinc hare
tender nova
golden stream
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Can i ask about New Maps of Fallout 4?
Are those Mods or will be official DLC?

open forum
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hey, i can say with a lot of confidence that that will likely be a series of mods and not offical dlc. Last i heard, they were not making dlc anymore for fallout 4 :(.

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but i might be wrong so idk

grand pasture
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Hey I have a quick question. So I tried to download the no borders mod and it will not allow me to. It says ā€œThis mod cannot be installed since it depends on files that aren’t presentā€ i have my game updated. i’m just trying to be able to get to nuka world and far harbor, due to bugs. i cannot access them. pls help!

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my game is also completely updated, so i’m not sure what else to do

lucid minnow
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@grand pasture You should only require Nuka World and Far Harbor...I wonder if your DLCs are messed up in some way and the game isn't properly detecting them.

grand pasture
lucid minnow
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(that shouldn't affect your save files, but it will still be a pain)

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First, see if you're blocked from getting to BOTH Nuka World AND Far Harbor - or if it's just one of them.

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And if you're using any mods like Scrap That Commonwealth, you should try disabling them and see if you can reach the DLC areas you can't currently reach.

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(that mod in particular breaking access to DLC areas was the reason I made the No Borders mod in the first place, but if you're having issues using No Borders, you could try the workaround of disabling Scrap That Settlement if you have it installed and enabled)

grand pasture
grand pasture
grand pasture
still mica
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Can we get a wolfinstein mod for fallout 4 xb1? Is this we’re I ask this?

lucid minnow
tidal imp
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HYPETRAIN112 This looking cool, looks like we'll have another epic quest mod. Sequel to The Bleachers A Diamond City Story:
https://youtu.be/vu4Q1YsaDMk

Interior Tour of The Fens Sheriff's Department: https://youtu.be/lX0yPZjwMLc

The empty space on the East wall of Diamond City is empty no more! But they're a paranoid bunch down there. They're not gonna just let you in and walk around there like you own the place. No. You've got some work to do before they'll trust you enough to let you past th...

ā–¶ Play video
hot chasm
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A weird idea for a Fallout 4 Mod: Replace VATS with Skyrim Spells

burnt pier
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what's the best way to contact a mod creator

burnt pier
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that's the thing, it's not on nexus. It's only on the bethesda mod page

burnt pier
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mans name is jim2101

burnt pier
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aw dang that sucks :/ well I appreciate you taking the time to look! Thank you šŸ™‚

lament mirage
brazen barn
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This is a framework that allows you to write "CLI" programs in Papyrus.

glass reef
sinful notch
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Is there anyone here that does FO4 mod ports for XB1?

patent crypt
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Anyone know the discord of whoever made the ring of infinite ammo

quasi geode
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been away from the xbox for a while, came back and had to update the dlc, that has now removed all my mods so i have had to re install all of them. Now i cant remember the latest load order 😢

spiral sandal
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That happened to me (a long time ago). I think that was the straw that made me give up spending coin on consoles.

lucid minnow
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Anyone able to upload a new mod successfully? I know we have an update problem, but I'm now getting "The requested URL was not found." after attempting to upload even a new mod...

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(after hitting Upload, then clicking the button in the CK that usually takes you to the page to publish)

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(to further clarify, this error occurs in the browser after leaving the CK)

lucid minnow
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Hmm, it seems to have stopped occurring. Perhaps it was something on my end (although I've never experienced that in several years of uploading mods...), or just a fluke in some other way.

woeful charm
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Uploading anything to bethnet has always been buggy. Especially uploading images.

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When the page stops working such as not being able to get the edit link try deleting your cookies. It won't fix image uploads but it tends to fix a lot of other bethnet website bugs

lucid minnow
woeful charm
unreal ridge
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Does fallout-4-mods include Creation Club content?

brazen barn
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Not in general no. "Mods" refer to user created content, they use some other language for paid content. "DLC", "Creations", I dont know.
If you want to talk about CC content in general then go to #fallout-4-chat. If you want to talk about CC in the context of mods then here is fine.

fathom wagon
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Is anyone aware of the several mods containing copyrighted content(songs, mainly) on Bethesda.net ?

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There's John Denver songs, an entire radiostation ripped from GTA SA, a Queen greatest hits station.

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I doubt the authors have licensed the songs / radio station from Rockstar

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Is there anyway I can report this?

honest merlin
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The report button is on the mod page, in blue, on the right.

fathom wagon
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thanks

sand summit
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dunno bout songs and stuff but also remmember some game makers do allow their assets to be used in mods dont know how rockstar specifically feels but companies like cdpr tend to allow it and konami does sporadically but konami is konami and tend to seemingly randomly revoke rights

pallid fern
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im trying to put a visual attachment from one armor to another. basically the neck cover from CROSS_Strigidae suit to the Chinese Stealth Suit. ive already attached the attachment keyword as well as the OMOD for it in the chinese stealth suit armor but the neck cover doesnt appear on my character (but the option to craft them does)

honest merlin
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Are you making an armor addon? Object mods adding a mesh is normally for guns.

pallid fern
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it's just that the record listed it as OMOD

pallid fern
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nevermind, i think i need to do some funky stuff with something nifskope

honest merlin
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Check the armor index setup too.

pallid fern
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i inch ever so closer.

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i just opted to combine the neck cover to the mask in outfit studio

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there's a bit of clipping tho

still mica
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Anyone interested in making a new mod and a friend?

lucid minnow
still mica
# lucid minnow Always interested in hearing ideas, but based on your handle, I will note that I...

Ok awesome I was hoping someone could make a gen 1 super mutant mod for Xbox 1 I mean the one we got is pretty glitchy and not updated heard the guy who made it got kicked for a while but not sure šŸ¤” but anyway maybe make separate stand alones.west coast,dc,and nightkin all a playable race for fallout 4 sounds good to me anyway and if u got an Xbox or want someone to hang out with just give me add me as a friend

honest merlin
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The biggest problem with the knight kin mod is the face is not retextured.

sick ingot
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Does anyone know where to place new models in the Load order? Maybe include them in the retexture section? Example would be new vehicle models

still mica
honest merlin
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That program for animation is not just for mod making. Dev's use it to make games.

undone cape
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Everything you need for modding can be acquired for free

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The real investment is how much time you want to spend learning the tools

keen vigil
undone cape
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Couldn't you technically get a cracked version? Not an endorsement, but obviously they are out there

keen vigil
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For an ancient version of CS6? I’m sure it exists but given the age, it would be very unlikely.

undone cape
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I was using animate for hud elements

keen vigil
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I run Windows 7 so anything beyond CS6 won’t work.

undone cape
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Ah okay

keen vigil
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HUD Elements can be added to the UI via HUDFr - which is fantastic. But it won’t allow you to do edits to Pipboy or Examine Menus.

undone cape
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No, gotta use f4se for that

keen vigil
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Nope

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You don’t.

undone cape
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Is Niston using f4se? He created a terminal with Scrivener, was what I was thinking of

keen vigil
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I have a custom mod running on my Xbox that includes Condition and Level Entries for the Item Cards - zero F4SE.

undone cape
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Ah okay :p

keen vigil
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I don’t know what Niston is?

undone cape
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Niston is another mod author

keen vigil
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šŸ‘

undone cape
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Working on the Concord Restoration Project

keen vigil
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Restoration? Restoring cut content or creating a town out of it…?

undone cape
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Creating a town, seems very detailed from the things I've seen

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Lots of cool systems

keen vigil
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Sounds like a lot of fun.

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I’m personally working on a crafting overhaul - recreating mechanics from FO76.

undone cape
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Been in development for a while now, turns out when you multiply the amount of content you want to create, it exponentially increases the amount of time to finish a mod lol

keen vigil
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That’s the TRUTH

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That’s an EPIC trailer btw. I’d definitely play that - even if I have to get an updated PC - LoL

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I can’t compete w that šŸ˜‚

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I did just release a BCR System created for Xbox players today. No F4SE or Flash tricks, just good ol’ CK w an xEdit tweak.

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Zero F4SE and Xbox compatible.

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Those are some old screenshots - the CND Bar a bit thicker now.

undone cape
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Nice, nice, thankfully whispers doesnt need f4se, its xbox compatible

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I dig the condition stuff, I made one of my own when working on gas masks of the Wasteland and nuclear winter, but they have inventory reference issues

keen vigil
#

I managed to work out a solution for multiple forms in inventory. In the condition mod I’m working on allows for multiple versions of the same form in containers and is able to keep track which is which.

undone cape
#

Is that through keywords or something?

hot chasm
#

Anyone know why with mods on Xbox I can’t use CC on pip boy to change skins (colours)

brazen barn
#

But the CC works without mod?

#

Possibly a mod you downloaded is conflicting with the CC content. If its a problem with the CC alone then get help in #fallout-4-chat.

#

CC != Mods

keen vigil
#

No keywords necessary.

quasi olive
#

Helped with this mod

sour charm
hot chasm
#

any good fo3 mods?

#

i know this is fo4 mods but just wondering.

shell gorge
fervent roost
#

Just joined

#

Hey all

subtle olive
fervent roost
#

Oh god

subtle olive
main river
subtle olive
marble cedar
main river
#

OH GOD

subtle olive
fervent roost
mellow ether
subtle olive
marble cedar
main river
fervent roost
#

Thank you daddy

subtle olive
marble cedar
subtle olive
#

That SUS

main river
subtle olive
#

Anime 😳

main river
#

bipod

marble cedar
#

bipod

subtle olive
#

🤤

fervent roost
#

Nice and steamy

#

HOT

#

Hot like a

#

I wont finish that

main river
fervent roost
#

Yeah

#

Exactly

subtle olive
#

American?

fervent roost
#

Heck no

subtle olive
#

Ah just cos pigz said pizza rolls and they are american

#

Heck no seems like u dissing on them aha

fervent roost
#

Well no

#

We have them here as well

main river
#

you can get them in the uk lol

subtle olive
#

Since when

fervent roost
#

Just obviously they've butchered the language in America, so people get the impression that anything that sounds funny is from the US

#

lol

#

Have you ever gone shopping?

subtle olive
#

Yep lol never seem any

main river
#

i see them all the time

subtle olive
#

Those small square things

fervent roost
#

Maybe cause you were with your parents?

#

And kids generally don't pay attention when shopping

subtle olive
#

Ye I dont

fervent roost
#

Pizza rolls are pretty common to see

#

Why would you get pizza rolls when you can just get a pizza lol

subtle olive
#

Uncommon Opinion: I don't like pizza

fervent roost
#

Ok no

keen vigil
subtle olive
#

Ah ok

#

I guess it similiar to def ui as it adds in it's own components to the inv/interface

main river
subtle olive
main river
#

its treason then

subtle olive
#

Is that a new law? If you don't like pizza, you're breaking the law!

fervent roost
#

Might as well be

subtle olive
#

What should be treason is if you ask for green tea

raven cave
#

Anyone know of a mod that makes it possible to build in the crater left after blowing the Institute to smithereens? I know Journey is an option (pretty sure thats the right mod) but removing the rads might be an issue

fervent roost
#

Im just a weapons modder though

#

I have no idea

subtle olive
#

I've always imagined fallout 4 on unreal engine

fervent roost
#

I haven't

#

A whole load of new bugs

#

And you can make Fo4 look pretty fly currently anyway

raven cave
#

I just need to do a final insult on the Institute, its not enough to wipe them from the earth, I must build a monument to their failure on their ashes.

fervent roost
#

You can use CK

#

If you like your hair I wouldn't recommend using it though

raven cave
#

Ya, I like my hair

fervent roost
#

Then don't use CK hahaha

#

But yeah

#

I think there is a mod where you can build anywhere

#

Cant remember the name though

subtle olive
#

Ah stress

main river
#

mfw CK crashes because i moved my mouse

subtle olive
#

I'm not the only one then

fervent roost
#

Wait

#

I don't want to ask actually

main river
#

thats never happened to me

#

just pointing out ck likes to crash

subtle olive
#

Yep it does

fervent roost
#

Mhm

#

Personally it's never crashed for me

#

I just use FO4Edit whenever I can

main river
#

same

keen vigil
subtle olive
#

Ah nice

#

Wait does that mean custom huds would be available like hud76

keen vigil
#

I have no idea, LoL. I haven’t tried using any custom HUD, though I am utilizing HUDFr in my mod.

subtle olive
#

Ah

silent cargo
#

😄 cant find a good sanctuary that big hole in bridge a killer player an followers

rose flint
rose flint
#

You can construct rudimentary camps and permanent workshops

#

Go nuts

#

I recommend setting up a camp on one of those floating shacks out on the ocean, they make a nice little hideaway.

buoyant moth
rose flint
#

Or were you commenting on the other thing

buoyant moth
#

If you are using SS or SS2 then yeah I would not use that, use the SS built-in settlement blueprint feature. You can find many blueprints for those.

#

Oh I was replying to @silent cargo

rose flint
#

Ohhhh

#

The ones that expand the build area help with that too

buoyant moth
#

Yeah, I think that mod rebuilds the bridge if I recall right.. I used it on one play through.

#

Also if you are using WS+ and Place Anywhere.. if you go into workshop mod you can turn off the out-of-bounds timer and delete items or place items inside the build area and drag them out

rose flint
#

Conquest let's you do that if you build a workshop

buoyant moth
#

oh nice

rose flint
#

You could literally place a workshop in between RR and sanctuary and do a rudimentary patch job or block the holes

#

I did a similar thing to build a bridge to the island

buoyant moth
#

yeah but placing another workshop in that triangle of death is dicey

#

RR/Sanct/Abern.... those settlements rez within 5 blocks/sectors (what you want to call it) and you can already have all 3 settlements in sight and loaded

silent cargo
#

found one cant use(nex) steam like oh hell no 🤭 the bridge is covered . sweet šŸ˜ look-out red rocket ur getting the sim thingšŸ¤ž

sour charm
#

Hey do you guys know if anyone made a fireball minigun for fo4?

fervent roost
#

Wouldn't be hard to make

sour charm
#

Not one bit. I'm prototyping it in 76 before I reinstall fo4

fervent roost
#

Just make custom projectiles

#

Or use existing ones

pallid fern
#

im trying to change a perk where you land a critical strike with the final shot from your rifle magazine. i was hoping to change it to the cinematic VATS critical instead of just being a 100% crit strike but i cant seem to find that effect. i opted to just give it a big accuracy bonus to headshots to mimic the effect but it doesnt seem to be working

#

have i missed anything?

#

or is there a magical switch for the VATS critical attack

keen vigil
#

Or Subject.HasWornKeyword.

willow wagon
#

Can someone with more knowledge than me take a look at my load order for Xbox?

willow wagon
ivory copper
#

Looking for feedback on the Cabin in the Woods mod. Everything looks great, but settlers cannot seem to find their way around. Is the navmesh functioning?

fervent roost
#

Are there any admins on this Discord I can talk to about uploading my mods to Bethesda.net? I'm a PC modder and most of my mods are on the Nexus, some of my mods are on Console as well but hosted by people with my permission. I need to speak to someone at Bethesda about uploading these specific mods, as I need to show permissions and the legality of it all before I do so. If there is someone I can speak to please let me know.

#

If this is even the right channel to ask in

woeful charm
#

I previously had my mods on Nexus and moved them to Bethnet, including two previously uploaded by other people. I make sure that my Bethnet account name is on my Nexus profile and on my Nexus mods I point to my Nexus name. As for the one mod that had been ported by someone else previously I just contacted them and let them know that from now on the updates would be under my account, thanked them for their work and asked if they would point to my mod as the new official place to get it. I didn't need to show proof as a result of referencing my account names on each site from each site.

#

@fervent roost see above, I'd suggest talking to Cartogriffi though if you want to show some additional proof. But even with your mods deleted from Nexus, you still have your user profile that you can post content in, including a link to your official Bethesda content.

fervent roost
#

Oh it's not that

#

I have mods on Nexus and they'll stay

#

I'm talking about the content I post

woeful charm
#

Then it's even simpler, just link to the new mod pages from the Nexus mod page. I've done that too from hidden Nexus mods

fervent roost
#

I need to speak to someone cause of this

woeful charm
#

Since (presumably) only you have access to both mod pages on both sites then simply linking to each is proof enough that its your work

fervent roost
#

Well I'll have proof obviously

#

I need to let Bethesda know the legality of me posting my mods

#

Sorry

woeful charm
#

Are they not actually your original content but licensed?

fervent roost
#

So they know not to delete the mods when they see them

#

COD assets

#

They're already on Console

#

I just want to do them myself

#

Instead of relying on others to post them

woeful charm
#

Since Nexus allows you to post images, I'd post an image on Nexus' mod page of your proof of permission and link to that from your Bethnet mod page. I've never actually confirmed with Beth staff that my stuff is my stuff, just having links between the sites worked as proof enough

#

As long as you're linking between them I wouldn't think you even need to talk to a staff member

#

And I even have different usernames between the sites but still never had any issues as a result of my cross-linking from mod pages

fervent roost
#

Aight well, I've talked to guys from IW and the general answer is that as long as its credit and no monetary gain is made its fine, and I did write to Activision support about this

#

Obviously Bethesda don't know this

#

Maybe

#

But Bethesda might poop their pants if they see a huge COD mod on their site

woeful charm
#

Some game companies have known permissions for porting of assets, look into that.

#

As long as you definitely have permission, either the game company's standing permissions to all modders, or direct permission, then you should be fine

fervent roost
#

Aight cool

#

That's good then

woeful charm
#

Just post proof of that permission on Nexus and link to it in your Bethnet mod page

#

I have permission from Dorkly to use some of their artwork in one of my mods and I just sent the staff copies of the emails (with full headers shown) to Nexus from the Dorkly staff

fervent roost
#

Yeah I have a few mods on Nexus

woeful charm
#

I could've posted screenshots publicly if I didn't mind sharing the email account publicly which I really didn't want to do

fervent roost
#

Nexus has seen my proofs and they know of IW's stance on mods

#

So Bethesda should be OK with it

#

I mean

#

It's obviously a massive grey area

#

IW could easily pull the plug at any time

#

All it would take is one idiot from another game to release COD assets while making money and the COD modding community would be done.

#

So yeah it's a gray area

woeful charm
#

If that happened it would be your responsibility to pull the mods at that time.

fervent roost
#

Fortunately I have my eyes everywhere so I'd sort it out before anything happened

#

But I've spoken to some of the guys that work for IW

#

Mostly the animators

#

They seem fine with it

#

But obviously they aren't the legal department so idk

#

Khoa knows of me anyway

woeful charm
#

Well I don't know the game company's official stance on mods so I can't speak to that, that's your responsibility šŸ˜„

fervent roost
#

And if my mods and YT has been up for as long as it has and they know about them then I think they're good with it.

#

It can change that's all

#

But hey

#

If Bethesda really don't mind

#

And I don't need to speak to anyone there about it

#

I'm good to upload some mods ;)

#

And break the download limit lol

woeful charm
#

Well if your permissions aren't clear, I wouldn't upload to anywhere if I were you. But that's your responsibility and I'm not taking any responsibility for your decisions on that. šŸ˜„

fervent roost
#

Yeah well it's not like I'm exactly that bothered about it, Nexus have seen my proof and they're completely fine with it, if I have to stick to Nexus then nothing will change lol

#

I get way too many requests to port my mods to console

#

I can just continue letting people upload my mods to Bethesda.net with my perms and that's that I guess.

dense tartan
#

Behold, a number of reimagined F2 Ghouls.

dapper wraith
#

Interesting

silent cargo
#

how can i stop the DLC from fireing off as soon i can get sanctuary guys bed an safe.

#

i cant do main quest before all of those fail

#

im a newbe

fervent roost
zenith quartz
#

Is this mod causing anyone else’s Fallout to immediately crash before it gets to the title screen?

subtle olive
zenith quartz
subtle olive
#

Have you any conflicts

#

Or it might just be a case of clearing you cache

zenith quartz
#

None that I could think of. I might have to do that because I didn’t have any other mods that effect animations.

subtle olive
#

What are you using that mod for as it only works with certain weapons

zenith quartz
#

Painters Hunting Shotgun

subtle olive
#

Ah

supple merlin
#

Anyone have any recommendations for energy weapon mods? I've always found the energy weapon variety to be very boring, and wouldn't mind trying some new stuff

zenith quartz
#

Wattz Laser Rifle

keen vigil
#

I developed that mod and didn’t run into any issues during testing.

keen vigil
hot chasm
#

Are there any Xbox One mods people know of that just delete all mirelurks?

coral glen
#

god mode

pallid fern
#

Are there any stealth focused armor that are as feature rich as the chinese stealth suit by unoctium?

solemn plover
# fervent roost COD assets

If you're using assets taken directly from another game, you should link to proof of permission. We are aware that some studios allow this, but it's rare, which makes linking to such a policy or communication important.

fervent roost
#

I've been doing COD mods for a few years now

#

I wasn't asking whether Infinity Ward was okay with it, otherwise I would've asked them not here.

#

I was asking what Bethesda's opinion is on porting

#

I've already talked to Infinity Ward about this

fervent roost
#

That's good to know

#

That's what I was asking

#

I can still do what I'm currently doing and let console modders port my mods for me instead of doing it myself

#

I was just curious in doing it myself, I thought maybe it would be nice to get Bethesda's input first.

wispy rover
fervent roost
#

COD uses a different texture system to FO4, FO4 uses very primitive and basic textures with fake PBR.

#

It's a nice thought

#

But you have to convert everything to work inside FO4

#

It's not as simple as that

wispy rover
#

I'm talking about the legality of what you're doing, which is your question wasn't it?

fervent roost
#

It doesn't work in this case as it would be impossible to do it that way

#

I'm asking what Bethesda's opinion is on porting, I've talked to IW.

#

I just want to know what Bethesdas stance is on porting

wispy rover
#

They won't care if it's legal. Cause TTW exists.

fervent roost
#

Fair enough then

#

That's literally what I've been trying to ask

#

Do they care or not

#

Thank you for giving a straight answer.

wispy rover
#

No problem šŸ‘

hot chasm
#

What mods are there for Xbox One that multiply damage in combat both ways? I am looking for a mod that multiplies damage to the point where you can kill most people and a lot of creatures with a one or two shot kill on an average damage weapon. Note, it has to actually work, and it has to be weapon mod compatible and apply it fairly to both sides.

hot chasm
keen vigil
#

Universal Weapon mod support on Xbox can be tricky. Not impossible but tricky.

sour vault
#

Will the fallout 4 vr mods work with the fallout 4 vr beta?

tame terrace
#

Does anyone know of a Fallout 4 mod that lets you earn perks by using the associated skill? Ex: shooting a pistol gains points toward earning the pistol perk, picking locks earns points toward getting lockpick perks, etc.

lucid minnow
# tame terrace Does anyone know of a Fallout 4 mod that lets you earn perks by using the associ...

It's definitely an interesting concept (Skyrim-style skill improvement). I'm unsure how I'd pull it off, though. There are ways to increment global variables with certain scripts, and trigger certain events (such as adding a perk) based on the value of a global variable (such as once it reaches 300, or something), and I could create a custom global for each skill, but I'm unsure how I'd trigger the increment on specific actions...

#

Hmm...I could probably accomplish some of them by monitoring built-in values for things like "Locks Picked" and "Humans Killed", using a perk with an entry point that only fires when the value is at a desired level.

#

(the hidden, custom perk would kick off a spell, which would use a magic effect that in turn would grant the desired perk)

#

I'll think on it.

lucid minnow
#

Hmm, looks like those stats (MiscStats) aren't really transparent via the CK (or FO4Edit). There are commands to query and increment them, but there's no existing script that I could hijack to query them (and since I'm PS4-exclusive, that's a deal-breaker), and even if there was, that method would make them no better than custom global variables, which would at least allow me to cover those not already covered by Misc Stats.

#

I'll put some more thought into it, but this might not be feasible in a complete way, at least on PS4.

tame terrace
#

I played Wasteland back in the day and was inspired by that system of getting by doing. It's odd, though, that the creators of both Hot Diggity and Be Exceptional--the only halfway decent perk systems I could find--simply give you a bunch of points each time you level to spend on "skills" & perks, so no internal monitoring is required. Each creator also thought a level cap was required, for some reason. Hot Diggity even cut the starting SPECIAL points by 1/3 because they thought those points would be so easy to acquire, apparently. I'm not a big fan of either mindset.

lucid minnow
#

Hmm...I might be able to set up a system using what I'd call "tracking perks" and "granting perks". "Tracking perks" would be applied to the player (and hidden), and would apply a spell that applies a magic effect that fires a script to increment a custom global variable, using a specific condition to determine when to fire (and thus when to increment). I could probably even do this for things like hitting an enemy using a handgun specifically, for the handgun perks for example. "Granting perks" would also be applied to the player, and hidden, and would have a condition on their entry points requiring a value of X or higher for their specific global variable, and if that was met, they'd fire a spell that would use a magic effect that would use a script that would add the desired (real) perk to the player character.

#

So, it might actually be possible (even on PS4).

keen vigil
#

Can you use custom scripts on PS4? I didn’t think that was possible…

lucid minnow
#

No, they'd have to be existing scripts. However, I've done quite a lot by abusing existing scripts.

keen vigil
#

LoL

#

A fellow creative mind!

lucid minnow
#

A common (persistent) misconception seems to be "No scripts on PS4!", when in fact, you just can't use scripts that aren't already included with the game. There are enough scripts included with the game that you can do almost anything, if you think through it sufficiently.

keen vigil
#

Aye - almost anything is possible w a creative mind and ā€œoutside the boxā€ thinking.

#

Since you’re using scripts that ship w the game, are you able to delete all of their content and write whatever you want or leave them intact and just add to them?

#

I’ve never tried modding on PS4 but being able to have some script functionality has interested me.

lucid minnow
#

You can't modify the script content itself at all, but you can modify what are called "properties", which are effectively variables.

keen vigil
#

My friend - I’m very fluent in Papyrus šŸ™‚

lucid minnow
#

This includes nullifying properties, such that you effectively skip certain parts of scripts and cut them down to just what you want.

#

Ah, wasn't sure.

keen vigil
#

And AS3 šŸ™ƒ

#

No worries

#

This just a sample of what I’ve been working on:

#

And it’s being developed without F4SE šŸ™ƒ

keen vigil
keen vigil
# tame terrace I played Wasteland back in the day and was inspired by that system of getting by...

It’s possible to do a system such as the one you’re describing. I’ve toyed w the idea of developing a Weapon XP system where if you kill enemies w a specific weapon (combat shotgun) or weapon class (any shotgun), you get Weapon XP. Upon Leveling Up the Weapon or Weapon Class, the user is either given a special Perk for use w that weapon or weapon class. Some of those perks would include: Weapon Weight Reduction, Increased Damage, Decreased Recoil, Reduced Degradation Rate, Faster Reloads, etc.

#

Or pull up an alternate Perk Chart where users can choose which Perk they want for that weapon/weapon class.

lucid minnow
# keen vigil But if you’re doing that, aren’t you losing some functionality in the game? I ge...

Not unless you're modifying a script that's already attached to an existing thing. Generally, you're taking a script that already comes with the game, attaching it to something it's not normally attached to, and then modifying properties as desired. These properties are only modified for the specific instance of the script; you're not modifying those properties for all instances of that script.

keen vigil
#

Do you happen to know of any Vanilla script that listens for WeaponFired?

ember rover
digital dragon
#

Is this the new spot to post the load orders? I want to make sure my LO is is viable for a long play through and that the mods are placed correctly(I followed the suggestions on the .net forum posts)

keen vigil
# ember rover hmm, this is interesting. How are you communicating with as3 (outside hud menu) ...

Until the mod is released, I won’t be disclosing how it’s done. Until then, I invite you to take a look at a video demonstration: https://youtu.be/iShQk9150Os

Credits:
Hyojin for recreating the Tinker's Workbench for FO4; supporting the development of this mod; and for always being there to push me to do better.
BWONES: for his guidance and assistance in getting some Flash mechanics to play nicely.
Apart: for bouncing balance and mechanical ideas off of.

Note: the recorded video is unedited and I’m ...

ā–¶ Play video
digital dragon
#

Sweet, I’ll post it sooon:)

#

Is Nora companion and Improved dialogue interface compatible?

#

Also, stuff like the shadow resolution reduced and Boston less enemies should be bottom LO right?

outer oriole
#

Was never a fan of how Ammo is created on the Tinker's workbench (But I suppose it's better then having alot of workbenches). I should probably fix up my ammo workbench crafting anims so I can release that.

keen vigil
#

Our goal is to recreate as many FO76 mechanics for FO4 as possible. Personally, I prefer crafting ammo at the Tinker’s Workbench vs the Chemistry Workbench.

outer oriole
#

Oh I agree on getting rid of ammo crafting from the chem workbench.

#

People have cluttered that one completely

undone cape
#

I would like to convert caps to ammo so that ammo is the game's currency :p

fervent roost
surreal verge
keen vigil
#

You can switch the Caps001 model to a type of ammo. And you can do custom currencies in FO4, Bethesda did w the Nukacade Prize Machine. For getting ammo as a universal world currency though, it might be possible w some creativity.

surreal verge
#

I thought the Nukacade just used a terminal?

keen vigil
#

Nukacade’s prize machine takes tokens. The script itself uses Caps to retrieve and calculate the value of a prize (something like Caps Value x 20) and then asks specifically for the tickets/tokens ID. If PC has enough tokens, you can buy the prize.

#

I’m pretty sure you could create a custom vendor that only accepts specific items as payment.

#

You’d have to edit the AS3 to change the currency icon but that’s not too hard.

#

Or use F4SE to ram in an override icon. Personally, I prefer to keep console compatibility so I would edit the AS3.

#

In a future update to the mod I’m developing, my plan is to add Scrip as an acceptable currency at specific vendors. Very quick and very dirty F4SE-less Proof-of-concept:

undone cape
#

Yeah, I was thinking along the lines of assigning caps to different ammo types

#

so a .38 would be like 1 cap, .50 would be like 8 and when you receive compensation from an npc, I would convert the caps to ammo, and your total caps would be the total accumulated sum of your ammo value

#

when you buy things, it would remove "caps" but then upon finishing it would resolve the discrepancy by removing ammo

#

the order in which it would add/remove ammo would be resolved by using formlists the player could populate with the order they prefer

keen vigil
#

Isn’t there a way in the CK to force vendors to accept different items as currency?

#

Or am I remembering wrong? LoL

wild rain
#

Anyone know any mods for pay

#

Ps4 *

buoyant sinew
# wild rain Anyone know any mods for pay

"Mods for pay" (?), or do you mean mods for playing the game?

Describe what you are trying to change in the game and what your goal is

Someone may be able to help you when that information is available

pallid fern
#

i think they got auto-corrected and was asking for mods for ps4

fervent roost
tall lotus
sterile girder
#

Hi! Has any of you some info on this mod?

#

Its name is Restored NPCS

#

It's new

peak pine
#

What do you guys think of the extension I've done for North End Valenti Station that ties into something bigger that aint ready to show yet šŸ™‚

steady granite
#

Very nice. The body in the wheelchair, Creepy!!

peak pine
jaunty anvil
#

Aye guys I've been having a bug with ANDREWCX's Freemaker (base game) https://bethesda.net/en/mods/fallout4/mod-detail/3058339 I'll spawn enemies and at least half of the time I won't be able to damage them with anything other than the Junk Jet, even in VATS, sometimes they can't damage me either, sometimes they can which is problematic, any suggestions?

hot chasm
#

Someone should make a like decent rtx mod

keen vigil
#

Go right ahead šŸ‘

pallid fern
#

anyone got a dagger mod of choice?

rustic meadow
#

Is there a mod that adds the Skyrim dark elf race to the game?

peak pine
surreal verge
#

Is it normal for the fallout 4 CK to take roughly 5 seconds to open up a new quest alias?
When I was doing 1 or 2 aliases this wasn't that bad but now that im working with them more its driving me insane

keen vigil
#

Windows 10?

peak pine
#

have you got ck fixes installed

#

helps a bit

surreal verge
#

Yeah windows 10 and I've got ck fixes installed tried with the threading patch on and off because I thought it might help

keen vigil
#

I haven’t personally had great success in developing on Windows 10 w the CK. I do all my development on a Windows 7 machine. It feels much more stable (the 64GB of RAM may be helping) in Windows 7. I do experience some slow downs but not like you’re describing. I’m also not using any of the patches either.

digital dragon
#

Is the Nora Companion mod compatible with Full dialogue interface?

surreal verge
#

I think most everything is compatible with FDI

#

other than other mods that also change the dialogue interface

mortal quarry
#

So I found a rifle I think could be added to the game

vast flicker
#

So is there any way that one of those dialogue randomisers could be created for Xbox? I've seen a few videos of it but haven't been able to find an Xbox version

keen vigil
vast flicker
#

If anyone could find one -or make one- I'd be very grateful

sterile girder
#

I have a question. How do Subversion mod and the Danse dilemma mod articulate? Can you be the Elder of the Brotherhood (or have Danse as the Elder) and have subversion work out correctly? My goal is to not have to wipeout any of the factions.

honest merlin
#

Line chart helps.

#

2nd one if you don't like the look of 1st

pallid fern
#

any cool pistols mods that only my guy can have i want him to be a special boy

fervent roost
#

Something I've been working on

mortal quarry
fervent roost
#

I'm just bringing it into FO4

sterile girder
mortal quarry
fervent roost
#

Isn't that a G3

#

There's already a G3 by subleader

keen vigil
#

I thought the Assault Rifle in FO3 was an R91? I’m not familiar w Guns but that’s just what I’ve seen mentioned.

fervent roost
#

Can't remember

outer oriole
#

The R91 is an amalgamation of the G3/Cetme

acoustic fox
#

hey there, could anyone help me with an issue regarding the built in mod menu for fallout 4?

#

cant start a new game with lods installed, i have my load order set properly (to my knowledge at least)

mortal quarry
fervent roost
#

It's basically the G3 and one got released just a few weeks ago

#

Making the same mod as another author within that time frame is not good optics

obtuse tide
#

does anyone know why i get this when i try to download this mod?

#

what does it mean by this operation could not be completed?

keen vigil
#

It’s usually regarding disc space - or lack thereof. If it looks like you have enough space, then you’ve likely run into the ā€œphantom spaceā€ bug.

obtuse tide
#

hmm, what is disc space?

dense tartan
#

@pseudo sandal This may interest you.

pseudo sandal
#

like the random quebec motto on the publicity sign, though less fan of wannamingo, rest look interesting

hot chasm
obtuse tide
#

ow, ok that. well it definitly is not that. i have my os on a 500gb SSDm and it is only halve full. And steam is on my gaming HDD, with 1 TB of free space. So it cant be low or no disc space.

mental rock
#

I had a modded game using the Bethesda mods and i had disabled all of them to do a survival play through and when i enabled and tried to switch back to my main game i had lost close to a days worth of progress. Does anyone know how to fix this? (Copied and pasted)

#

why like there has to be a way to reload my old save right

narrow apex
#

Anybody know of an electric guitar mod available thru bethesda.net?

peak pine
#

That took me two hours just to make the front of the building

solar bridge
#

@peak pine that's a great front of a building though.

peak pine
#

but's gonna take a while to get right

solar bridge
#

all good things take time

bronze fractal
cursive ice
pallid fern
#

anyone familiar with the Pack Attack NPC edition mod? I'm trying to disable its overzealous stealth tweaks (cant listen to funny raider dialogue anymore) but it seems like it's a casualty of deletegate as well

outer oriole
#

Someone tell Josh Jay his Enclave PA Pose has inspired me.

hearty hearth
#

can anyone help me with making a mod all I need to know is what site I use or where I make it

bronze fractal
#

Rave x01? @outer oriole looks really cool

honest merlin
#

@hearty hearth You need creation kit from the Bethesda launcher, then get on youtube and search for creation kit. https://www.youtube.com/c/Seddon4494/playlists is a good start. After about 2 hours of videos you will know enough to start. Nexus mod has tools you can use like F04 edit, face ripper, and community resources.

glad panther
#

Can confirm, Seddon4494 is a great place to start. His tutorials really helped me with making my mods Delirium, and, Rechambering the Commonwealth.

median sluice
#

cheat room for ps4

fervent roost
pallid fern
#

Would it be possible to make an omod have a material swap that has no mesh so it gets hidden

obtuse fable
#

Yes, just don't enter a mesh.

#

Material Swap I don't think you can since they are for Textures.

honest merlin
#

An object mod can call for a texture swap, not all things have a material editor file. You might need to make one. Picking a texture that has enough transparency would take some time looking thru what is available. Faster to make a custom transparent texture.

pallid fern
#

managed to make niero's script work for a different piece

#

feelsgood

hot chasm
#

Are there any good PS4 fallout 4 silent protagonists and karma mods

honest merlin
#

The search on B says no. It would be difficult to do a Karma mod with no scrip fragments in a quest.

hot chasm
honest merlin
#

The search on B has no results for protagonist, but that is posable without making external assets.

#

What do you mean? Like no voice or changing all the dialogue ?

hot chasm
honest merlin
#

You can set the voice files to the blank one so player will not talk but some cut seens get buggy with the camera

hot chasm
#

Oh ok

honest merlin
#

That's a lot of work to go thru all the quest's and setting that up. I wonder if Xedit can make some kinda filter, or bach action.

hot chasm
#

Man pc gets all the nsfw good stuff

honest merlin
hot chasm
#

I need to get a good pc to mod fallout 4 with

honest merlin
#

Them mods make a new sound file and can not be use on PS4

hot chasm
#

Sad

honest merlin
#

Creation Kit is more fun than fallout 4.vaulttec

honest merlin
#

The program that we make mods with.

hot chasm
#

Oh

#

Well I’m not that good with making mods

#

In fact I don’t even know how to make mods

#

Im a fan of certain mods and mod authors though

pallid fern
#

to give a quick rundown on what niero's script does: basically you have two ARMA records on a piece of equipment, each being the look you want. i used the Mojave Manhunter version of it (CoA has one too but i didnt take a peek). the vest piece has two ARMA records, one for the complete look (index 1) and the other without the backplate (index 2). what the script does is check if the vest equipped and if the duster is equipped (via wornhaskeyword). if it's just the vest, it uses index 1 (full), else, index 2 (no backplate), to prevent clipping with the duster

#

what i did was to make an empty nif for the west tek chinese optic and changed the properties around so i get the original nif or not

#

this way i can equip the manhunter mask without it clipping through the eye

keen vigil
brittle schooner
#

Hello, I was wondering if anyone could make a mod for Xbox that allows you to modify changes made to the world or cells by quests. Such as the institute being destroyed or the u.s.s. constitution location (whether it's in the bank or tower). I am wanting to play a full sandbox game but I don't want to have to do ALL of the quests to get the changes I desire, as well as not being able to change them back at will. This would go great with a mod like Fallout 4-76.

keen vigil
#

So… you’re looking for a Holotape that force-ends/restarts quests so that world space objects appear in different positions?

brittle schooner
#

Something like that, although I found a mod that edits the institute/cit without altering quests. I was thinking an expanded version of that with all the games various quest-edited stuff. Even if it's small like diamond city's wall. Once fallout 4-76 is loaded, none of this can be completed conventionally

keen vigil
#

What is Fallout 4-76? I found information on it.

#

Extending an SKK mod… although technically not required, I personally wouldn’t do it without permission. Plus, SKK is a much more experienced developer than myself w the things you’re asking about. Good luck.

brittle schooner
#

I didn't ask to extend it. I asked to make a mod that would improve the experience but is separate because it can also be used in a normal game

#

The mod that I took the example from was institute focused and not specifically for this. It's just an example of what this potential mod would do. SKK is not involved.

#

@keen vigil

#

I'm not sure who would be willing to make it and has the expertise. Is there modders in this chat?

keen vigil
#

Perhaps I misunderstood and/or misread something about the original request. There are other modders in this chat, yes.

brittle schooner
#

Any of the big modders?

tidal trail
#

anyone know of any pipe weapon replacers that stick to the concept of homemade guns? if not i have a few pictures that could be used as inspiration for one. my modding abilities are nonexistent tbh so even if i wanted to create it myself i cant. i wont put up the pictures unless someone is interested in this mod idea cause i think putting up 6 pictures when im unsure if anyone wants to see them is rude

keen vigil
tidal trail
#

Nina's Proper Pipeguns Replacer reminds me of luty guns im gonna use it thank you

#

just in case you are wondering what im talking about this is a Luty Gun and its made from stuff found in a hardware store and a bunch of welding and bending metal. chambered in 9mm

#

Forgotten Weapons on youtube even did a video on these things

keen vigil
#

Definitely an interesting idea. I’m not a 3D person though and wouldn’t even know where to start w something like that. I’m pretty good w the CK and doing UI edits but 3D and animations are outside of my wheelhouse for now.

tidal trail
tidal trail
#

btw i have 6 pictures of different homemade guns that meet the criteria for a luty gun ranging from revolvers and revolver shotguns to rifles chambered in 23x115mm which was made as an anti-aircraft round

bronze fractal
glad panther
#

Question for xbox mod users, can i get someone to test my mod real quick? I dont play on xbox myself so i need to make sure it works properly.

Had a bug report regarding weapon benches crashing the game, trying to rule out if it was a bug, my mod, improper installation or a conflict.

Thanks in advance!

Delirium [xbox]: https://bethesda.net/en/mods/fallout4/mod-detail/4225685

brittle schooner
onyx elm
brittle schooner
#

@onyx elm What about adding this to your fast start mod and have it autocomplete these quests that make the changes?

onyx elm
#

@brittle schooner why not learn to do it yourself if its that important to you ?

brittle schooner
#

@onyx elm I have school so I don't really get the time to learn how to do that. Usually I only get a few hours a week to play.

onyx elm
#

Oh I see, so my time has less value than your education ? How nice.

glad panther
#

Ohey SKK, didnt you do the fast prydwen arrival mod? I can't play without it, huge fan!

brittle schooner
#

@onyx elm Sorry, didn't mean it like that.

#

I love your work so far, that's why I asked you. I didn't mean any offence.

bronze fractal
#

@onyx elm Mate your mods are excellent and thank you for the time you have spent on them, I appreciate it.

tulip walrus
#

Hi everyone, I'm new here. I'm stuck on Grand Tour quest in Nuka World atm. Tiana Alston's body hasn't spawned in the Galactic Zone so I can't listen to holotape & finish clearing that zone. Downloaded Holotape of Quest Fixing mod by @lucid minnow but there isn't fix for this issue yet.

glad panther
#

Anyone here extremely knowledgeable with xbox modding? I need help tracking down a bug for my xbox mod port.

According to a user of my mod, whenever they go to use ANY workbench, the game crashes....i didnt alter workbenches in any way, just linked some non-settlement benches in later areas of the game.

The mod is called "Delirium".

Huge thanks in advance for reading, bigger thanks if anyone can track down the possible cause of such an issue.

keen vigil
#

@glad panther did your user provide a LO? I’ve experienced a similar issue during the development of my mod. I traced mine to some bad AS3 edits. An uncaught null pointer to be exact.

glad panther
#

vague LO was provided. used stuff that is known to conflict, i tried to help them through the basic troubleshooting process of elimination, and had them remove everything but the mod and its dependancies. they claim to have uninstalled any conflicting mods and still had crashes

#

lots of new modded weapons, npc edits, etc was in their LO

#

i'm largely perplexed though, i havent recieved any other xbox reports of crashes, and they are the first, coincidentally, also using mods that are confirmed cases of conflict

#

definitely my luck to get the rare exception šŸ˜†

#

technical question for you with XBox, does it use virtualization of installation like MO2 and Vortex, or does XBox just throw the files in similar to a manual install?

i have a running theory that maybe they had remnant data from their other mods causing issues, but i'm unsure how that is handled

keen vigil
#

More like manual install. I believe it keeps the ba2 archives intact. It doesn’t have any sort of virtual installation such as Vortex. It downloads the mod, activates it, and when the user exits, it prompts the user that a game restart is needed. User can manually set a load order but other than that, there’s no customizing anything.

glad panther
#

gotcha, so my theory might not be too far fetched. under the right circumstances, there could be something lingering too, as a possibility. or, as you pointed out, there could be an overlooked error somewhere causing the issue

#

and since this user was already using every possible mod that will conflict prior, it's not unrealistic

#

would i be able to hunt down that type of null ref in fo4edit?

#

Either way, i definitely need to examine my plugin, i dont want to exclude anyone's ability to use my mod if they are using a safe LO for it

#

@keen vigil would you mind if i DM you?

#

or would you know if physics references be an issue?

keen vigil
#

You can DM me. Sporadically available rn as I’m doing RL stuff.

#

You can’t track an AS3 null pointer in FOEdit.

pallid brook
#

Anyone here using the F4NV Ranger Armor? If yes, you guys have an clipping issue with the Pip-Boy?

pallid brook
#

Damn, I found a Bullet Counted System here on Xbox One, and it worked!

pallid fern
pallid brook
#

Yeah, I know. The guy who ported it made it to work with PB removers, unfortunately

#

It's a great armor, the clipping though ;-;

#

He changed the stats too. The OG stats was not so high, I dunno, I think it was better to have the OG stats and be able to put some weave on it

keen vigil
pallid brook
#

Nice one, man!

#

I thought these F4SE things where hard to port

#

The only downside is that I had to remove my right handed anims for the Lever-Action ;-;
But amazing!

keen vigil
#

Thanks. For the record though, I didn’t port anything. Porting an F4SE mod to console would be impossible. Recreating F4SE mods can be an undertaking, but in the case of BCR for Xbox, it was actually very easy; and lightweight.

#

I got your message on Reddit - I think putting in a request to the console porter of Hitman’s Right Hand Animation would be the way to go. Adding support wouldn’t take much effort on the console porter’s part.

#

But if they don’t allow requests (most porters don’t), then lmk and I can look into it.

pallid brook
#

I'll see if I can reach him, cuz I know he's not the owner of the mod. Asking for permission is the right thing to do

#

I think that animation would look sick with BCR

pallid brook
#

I sent him an message at Nexus, let's see if he allows. Maybe he'll even do himself, who knows lol

keen vigil
#

Let me know if you get a reply.

pallid brook
#

As soon as he reply, I'll tell you

brittle schooner
#

@onyx elm How would you feel about making a mod that instantly completes any quest? I know this is probably going to be a little buggy but for some playthroughs, it's more fun to build in the workshops.

keen vigil
#

I thought SKK gave you an answer to that like 2 days ago? I believe their reply was along the lines of ā€œwhy not learn to do it yourself if it’s that important to you.ā€

mellow ether
#

just use console commands or something

#

u dont need a mod for that

brittle schooner
#

I'm on Xbox

mellow ether
#

ah

brittle schooner
#

I only have Xbox

#

So I can't make mods

#

Based on SKK's other mods though, if there was anyone to make this mod right it would be him.

pallid brook
#

But why use a mod to finish quests?!

#

Used once to complete a bugged BOS Radiant Quest

keen vigil
pallid brook
#

The Squire Spawned inside de ground lmao

keen vigil
#

For the example the Institute Crater being there without having to complete the Questline.

pallid brook
#

Damn, the main questline is so quick to do...

keen vigil
#

šŸ¤·ā€ā™‚ļø

pallid brook
#

Yeah lmao

keen vigil
#

I’m neither here nor there about it, just explaining what the user had wanted.

#

If you only have an Xbox, I’m assuming you’re using Discord on a phone or tablet? You can get a laptop that runs the CK/FO4 for cheap. I myself am currently using a Surface Pro 4 I bought a few years ago to do mod development while I’m away from home. FO4 barely runs on it but it runs good enough to check my work.

brittle schooner
#

I want a workshop focused playthrough, I want to use fallout 4-76 to make it open world (and prevent quests) for workshop survival fun. Although I still want the open access and control over the world that I would have if it was a normal playthrough.

pallid brook
#

I think it would be hard to find a mod to jump over the main quest, unfortunately

#

At least on console

#

I play on console too, I come with terms on that lmao. Unfortunately not everything from the PC is available

keen vigil
#

For now šŸ˜

keen vigil
brittle schooner
#

Automatron doesn't work in VR. Which ruins the fun of robots vs. settlement raid

sand summit
#

i thaught someone got it working

bronze fractal
#

Does anyone know of a working mod that expands the width and length of a settlement's building boundaries, rather than the height.

urban tiger
#

Question; ps4 fallout 4 GOTY mods can not access mods, Hong Kong server. Have gone as far as initializing and starting from scratch. Anyone know if they disabled mods for Hongkong server? I have been trying for months

woeful charm
# bronze fractal Does anyone know of a working mod that expands the width and length of a settlem...

This is the only one that's done correctly, however it does break precombines so if you're on console you really don't want to use it. Links are in description to individual settlements or Bethnet for console. https://www.nexusmods.com/fallout4/mods/25316

bronze fractal
#

I have that and it's only height and max amount of items placed

#

Still nice for tree forts when coupled with the pine forest mod. But ty.

woeful charm
#

All scrappable items outside of original build area are now scrappable. Increases build area. Increases NPC sandbox. No objects or terrain touched. No enemy spawn markers inside build area. Also shows new custom borders that are vanilla style so they look great.
...
Every settlement, save Home Plate, has a larger build area. Typically out to a source of water. But not all of them can have this :/

#

From the mod page description

lusty haven
#

Hey, does anyone here use FCOM?

#

I'm having an issue where troops in power armor delete their PA when they get turned into settlers, and I'm getting tired of having to strip their frame and spawning in a fresh frame for them when they get settler-ified -- if anyone knows of a mod or some setting to enable to disable this from happening, I'd be much obliged

honest merlin
#

This mod extends the workshop border south a little bit, and adds the Outpost Zimonja location to 3 cells.
This should stop the cells from resetting enemy spawns. {not the workshop attacks}
Keep in mind this spot is used in the radial quest to kill raider boss.
If this raider boss is dead then that quest should not pick this location. But a bug could happen. Needs testing.
Clean up links set to remove some junk. The Mannequin Redcoat's have a script on them, activate them to disable them.

fervent gull
#

Does anyone know of any 3DS Max 2022 addons that work with NIF files?

pallid brook
bronze fractal
#

Thanks guys, I appreciate the help!

urban tiger
#

Cyan49 thank you

dim flame
#

Perhaps the cause is a different version of the game. The Asia version wasn't updated after the launch of the Creation Club. After that, an important update was made to the user account and a login error occurred. They have never properly supported this issue. So we feel that mod support is simply abandoned.

I'm a PC user, so I'm not angry. But I don't like being ignored

solemn plover
#

Asian access to Mods hasn't been forgotten, and we're actively working on this. Given the length of time, folks' frustration is certainly understandable.

dim flame
bronze fractal
#

An admin appeared. Such majesty! stares with binoculars

onyx elm
#

@bronze fractal photos will be available in the foyer.

dim flame
#

There is no official announcement yet as to what caused the login error. If they need to make a creation club related update to the Asia version of the game, I don't think it's possible. In Asia, the Creation Club has been stuck in the "coming soon" state for about four years for some reason. So the login error seems to be an unfixable issue. How can we be optimistic about this?

pallid brook
#

Damn, that's bad. I really wish they fix the problem for the people of asia, since they drop some neat free stuff there sometimes

dim flame
#

Yeah, but at any price, I'm sure we'll buy them. Maybe everyone likes microtransactions.

urban tiger
split yarrow
#

Well if that's really Sony's fault then the question belongs in their court and Bethesda won't be able to comment on it.

pallid brook
#

Yeah, if the problem is on Sony's end, Bethesda can't do anything, I think

#

I really wish they fix that up

#

Also, going to test that lost Glowing Sea Vault mod, I think it's Vault 117

dim flame
#

Why is it Sony's fault when the login error is occurring on both PS4 and XBOX???

pallid brook
#

For me isn't happening

#

I'm on Xbox

#

All normal here

dim flame
fathom bobcat
#

Hey I use mods all the time on pc.. just found a seriously buggy as fudge one.. called "nuclear anomaly".. dont download as this one freezes your NPC dialogue

#

On pc I've got 121 mods applied :) its like a new fallout experience šŸ˜…

pallid brook
#

Anyone here have a problem with the LAER mod quest?

#

It's isn't starting for me (solved)
It didn't start any quest, I just needed to get to the relay tower on the Glowing Sea and that's it lmao

bronze fractal
fathom bobcat
#

Ah that one, only just downloaded last night. It's a really good mod. The modern guns make it feel like another game though šŸ˜…

bronze fractal
#

I like my Kalashnikov and russian guns so I am rocking the AS Val. It melts through the scorpians.

hearty hearth
#

@honest merlin thankyou and sorry for taking awhile to respond

fathom bobcat
#

I'm using the FN herstal F2000 16" bullpup combat rifle. It does 496 base damage, 12 fire, 12 cryo šŸ˜‚ I still cant kill these advanced enemies quick enough

#

It's an assault rifle with 5.56 ammo range 359 😁

#

Stats are like 700 on base damage and can carry 640. It's all heavily molded. But even with all this I still struggle against 90% of what is coming at me. Game mode.. very hard

woeful charm
#

@solemn plover Sorry for the ping, but I have two mods I published yesterday that are not showing up in the Latest mods list or my mods by author list. The PC version of this shows as published but not appearing in lists: https://bethesda.net/en/mods/fallout4/mod-detail/4228784 and this Xbox version of this mod: https://bethesda.net/en/mods/fallout4/mod-detail/4228803. I'm using sort by latest, all platforms for F4 and clicking on my username to get the list of all my mods for checking. These are brand new mods still on version one. I don't see the Publish button on the mod pages anymore so they should've been published. Is this a bug I'm unaware of?

solemn plover
#

On rare occasions a new mod doesn't immediately propagate to the servers, so while it's accessible directly, it won't show up under Latest. Generally this gets resolved in a few hours, and if it doesn't a moderator or admin can force the matter (which I've just done for this).

woeful charm
#

excellent thank you so much!

#

I see both versions of Exotic Harvestables now but only one of the School Desks mods

pallid fern
#

are there any mods that try to fix the issue?

solemn plover
#

In terms of your recent uploads, I'm seeing the following under Latest:

Birds x2
Teddy Bears x2
Wild Harvestables x2
Exotic Harvestables x2
Marcy x3
Child Beds x2
School Desks x2

woeful charm
#

I just refreshed again and now I'm seeing the last one that was missing for me so it's all correct now šŸ™‚

#

thank you for your help!

solemn plover
#

NP!

sick gale
#

It will be cool if they added doom 3 marine armor in fallout 4

pallid fern
#

anyone using unoctium's chinese stealth suit with the true invisibility patch?

hot chasm
#

no but the cclub version works fine,
it is my favorite armor and perhaps one of the strongest in the game,
remember that part of what you spend goes to unoctium
#supportmoddist

limpid delta
pallid fern
#

still waiting i guess

sand summit
#

im sorry if this gets me in trouble again but legitimately how stupid are these people

#

that entire comment section makes me sad

#

do literally none of these people know what a salary is or how a company works or have taken 3 seconds to read literally anything about the system

limpid delta
#

I wouldn't let things like that get to you, no need for it. I would let it go.

hot chasm
pallid brook
#

Wish we had an updated Veteran Ranger armor on Xbox šŸ˜­āœŠšŸ»

#

I tried using the Unoctium one, but I didn't quite like the way it was, with it being split into parts

#

The clipping with the Pip-Boy too ;-;

#

But I know the mod was released back in 2016 (correct me if I'm wrong lol)

still mica
#

Can someone plz I beg plz make a gen 1 super mutant mod or the ones from new Vegas or both please..

#

Like a playable race

pallid brook
#

I don't think there's a way to make it a playable race

#

But there's a mod I'm using that adds the FO3 and NV mutties

#

"DC and West Coast Supermutants"

#

By TheFriedturkey

#

I super recommend it. It even adds Nightkin with working stealth capabilities

calm tapir
#

What happened to livewire radio?

paper burrow
#

Can anyone help me out

#

All my modded guns are invisible

hasty lily
#

are there any mods that stop settlers from stealing my items from containers and my power armor?

hot chasm
#

Does Bethesda block the server from some players? I haven't been able to login to mods or creation club on Xbox one S all day. Skyrim is the same.

#

Finally can login again.

limpid delta
#

I've had rare occurances where I was unable to sign into both CC and Mod menus for a whole day, other times just very briefly.

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Good to hear you got it working šŸ™‚

hot chasm
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Glad it did work. This happens at least 5 times a month.

pallid brook
livid vale
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For some reason my mods arent loading and i have everything installed right no errors on vortex and everything says enabled

hot chasm
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I’m sorry but excuse me, bethesda should talk to Sony about letting modders add mods from other platforms to ps4/ps5 to make the game more fun, I played fallout for hours non stop and people just gave up on this idea which is sad. And honestly I don’t wanna switch to pc or Xbox cause all my friends on ps4

dark stone
hot chasm
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No there has to be something they can do at least. Never give up man.

honest merlin
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They can not change hardwear you already own. The can only change the PS6. The Ps5 uses the same kernel architecture. They made a bad choice now the user needs to deal with that.

severe vapor
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There is literally nothing that bethesda can do, its just sonys policies, its more sony doesnt allow bethesda to do custom assets for ps4, so if you are to ask anyone it would be sony themselves

woeful charm
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I've published every mod of mine that I can on PS4. We can only do what Sony allows. It's not the choice of the mod authors or Bethesda

solemn plover
# hot chasm No there has to be something they can do at least. Never give up man.

This is a Sony restriction, and it applies to more games than our own. This is not something we can change.

However, every month we make a point to feature awesome mods for PC, Xbox, and PlayStation to in order to support all authors. And there are a lot of great PlayStation mods out there. Since we began our monthly Featured Mods in 2017, there are only two occasions new PlayStation content hasn't been featured: December 2017, when our sole feature was Beyond Skyrim: Bruma, and November 2020, when we featured Sim Settlements 2 and related content.

pallid brook
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CC content is available on PS4? Never played Skyrim or FO4 on it

solemn plover
pallid brook
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Nice. I was curious cuz I've never seen how's Fallout 4 on it

fathom bobcat
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So I'm on the title screen of fo4 (pc) mods page.. just learned theres a "load order" gas anyone got vital info on which videos online best help with that. I've had my game crash every 30 mins ingame with 136 mods. Deleted it all šŸ˜… and restarted the game, going for around 50 mods this time. So, I'm asking is there an upto date video on how to do thr load order from the title screen - mods

tawny sequoia
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You wanna look for LOOT

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Load Order Optimization Tool. Best of the best for load order stuff.

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if youre on PC, no need to mess with manual load order management

ruby horizon
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Yo

woeful charm
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@fathom bobcat I'm on a discord server that specializes in helping users with their load order problems. LOOT is a decent tool, it's particularly good for Skyrim, less effective for F4. However what it can't do is help you resolve actual mod conflicts that need more than just deciding which order to load them in. If you join our server we can help you determine which mods are safe to use, how to resolve your conflicts and determine a better load order than LOOT can provide. I'll send you the link via PM since we can't share them here. šŸ™‚

sand summit
fervent roost
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Not lore friendly of course but the theme is spot on

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Question is whether I make it Institute or BOS

honest merlin
hot chasm
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Hi, I'm having problems with the STS and STC mods. What is happening is that when I try to clean up Sanctuary only about 50 percent of the junk is registering as being able to be scraped.

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I think I may have solved my problem. I changed load order and the mods seem to be working.

sweet needle
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Looking for a clean tactical outfit for female, Xbox

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Also a better graphics mod Xbox

pallid brook
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Try some of Spiffyskytrooper's Textures

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Natural Landscapes, Natural Rocks, Dilapidated Roads, Indubitable Ivy (Dry)

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He has some pretty cool mods

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NAC or NAC X would help you too, since it has some filters included

keen vigil
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Texture use permission granted from CrimsonKnight77; the texture was originally created by ThonOfAndoria. Implementation is being done by me.

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And there’s zero F4SE used, making this Xbox compatible.

pallid brook
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Damn, man. You're a wizard

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I've seen that Crafting 76 was yours too. That mod looks so cool

keen vigil
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The above will be an add-on for C76. I was originally going to convert the vanilla unique weapon variants into multi-star legendary items. But that knocks the game’s balance completely off the rails. So, I will releasing multi-star as a modular add-on to C76 for those that want to use it.

pallid brook
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Nice!

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Always wanted weapons to wear out on FO4. I'll test C76 one day

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I dunno if it works on existing saves

keen vigil
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The next version is dropping soon. There’s only one thing I really want to address before pushing it up for Xbox.

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I would hold off until it’s released. There are a lot of changes, fixes, updates, and features being added.

pallid brook
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Nice! Good luck with the update!

keen vigil
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Thanks!

fiery hill
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Hey im trying to find a good tutorial to making custom pipboy skins. Anyone know a good (preferably easy to follow) tutorial?

woeful charm
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Which part do you need help with? Learning to make textures? Learning to swap out textures for a mod? You're not likely to find both in a single tutorial. It's easier to look up tutorials on the specific topics you don't know vs hoping for an all in one. @fiery hill

keen vigil
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The official recommendation is to start a new game - especially since perks won’t retro-apply any degradation rate nerfs you would have unlocked otherwise.

pallid brook
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Yeah, I'll try on a new save after I'm done with this one

fiery hill
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I have gimp and stuff like that and I know how to use it its more just finding the textures in the files that I need help with

keen vigil
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Unpack them and start editing in your favorite texture app.

woeful charm
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The easiest way I've found to figure out which texture file name and path you want is to use Nifskope to browse the Fallout main mesh archive, search for the item, pipboy in this case, and then look at the mesh nodes for textures to find the path. Click on the part of the mesh you want the texture info for to find the correct node.

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Then click on the BSShaderTextureSet node to see the texture paths.

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The pipboy is made up of multiple parts so there are likely more than one set of textures to change. @fiery hill

fiery hill
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Alright thanks!

fiery hill
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I've returned but this time with help with Fallout 4 VR

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I got F4VR and I downloaded F4SEVR

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I keep getting this error

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These are my mods

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after disabling a few I still get the error

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and the game crashes on bootup

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when launched via F4SEVR

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Ok I deleted some old files and now it works

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probably will be back soon knowing my wonderful modding capabilities (thats a lie)

woeful charm
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The error tells you what the problem is. The mod Workshop Framework has to match with the correct version of F4SE. It may not work with the VR version or require a different version of Workshop Framework to go with the VR version

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Mods based on the script extender are often version specific

keen vigil