#fallout-4-mods
1 messages · Page 31 of 1
i thought datamining was like a bitcoin thing
I will make sure nobody talks about it on my server then, since its not legit. 
All good. We just don't want unofficial information spreading on the server.
What creations are being released tomorrow? I’m out of the loop.

my VC friends said typically VC releases on wednesday. Last weeks announcement said no VC releases til after Thanksgiving. So most are assuming that means tomorrow is next scheduled release
i hope so, im eager for new stuff. I am sittin on SS2 unable to add anything but new creations cuz SS2 takes up 85% of the space lol, also nobody can download SS2 on xbox right now cuza double space bug, Luckily i had all 3 ch installed prior to AE. So if i remove it i can't re-add it til 100GB arrives. So I am stuck with it cuz I like my game, i just want more 
Are you talking about ghost space after deleting mods?
No. On xbox, now we have new creations menu. So along with it, we have the dreaded double space bug Skyrim and Starfield have. You need double the available space to download a mod. SS2 ch1 is downloadable, but with only 2GB there not double the space for chapter 2. So you can now only insatall Ch1. With 100GB its a moot issue you never encounter, and even 5GB in Skyrim isnt so bad just download biggest mods first and usually you are fine. 2GB thats impossible.
It is quite frustrating tbh
lots wanting to try SS2 now on console and can't get more than 1 chapter.
Skyrims pals have said they have been brigning this issue up for years to no avail, and Starfield has it. My guess is it is a core mechanic of the new menu and download system. Which is why bring 100GB to fallout, and most assume after Fallout gets 100GB, logically Skyrim follows. Assuming.
If so, tyvm Bethesda you have saved our games and modding dreams. lol
I’m on Xbox. Maybe I’m not experiencing that bug. I do know about ghost space though. You simply save your load order. Then under game management delete the reserved space. That frees up ghost space.
Its not a do or dont expirenece it. You have it, theres no way around it. It is a thing thats part of the new menu. As said, probobly not a bug at all but an element of the way the new download system works in general. You have it, everyone has it, like it or not, lol.
You can prove you "have it" by loading up a freshly cleared reserved space, and try to download sim Settlements 2. You CANOT download ch2 due to not enough space, when theres plenty room for all 3 chapters.
This is proof the double space bug is a persistent "feature" of the new creations menu
That’s lame. Sounds like Bethesda.
I just know there a ton of mods I want to try out. I just want my increased storage.
So again, if it means fast downloads, and everyone gets 100GB like Starfield, then theres absloutely no problem, and yay Bethesda lol
i call that a win 
though i am goin thru withdrawals not being able to download new mods. 
Same.
Given that the user has not replied, I closed the post and announced it as unoffical and incorrect. I also made an announcement on my server about it #1442893273466277949 message
Thank you!
No problem! I take being a community leader seriously and only want valid info for my members 🙂
Okay, so I wanted to ask if anyone new the names of all the new achievement friendly fallout 4 mods cause they don't really show up accurately on the mod menu
Small update out for Souvenirs from the Mojave, fixes a few small issues:
Its for a school project where I need to make short video clips, it isn’t anything official
Thanks also just curious but will we see more of these highwaymen?
Perhaps 😉
Ok also just curious but do you communicate with other creators that are a part of the program?
We are aware of each other, yes 😄
I ask because I was curious and possibly thinking about how you all work together on creating an dlc content
Teaming up is up to the creator, I personally do all my stuff solo 🙂
Ah ok also do you eventually available to get access to doing PlayStation content on your work once you are available to do so?
I’d ask your professor then. They’d have more information regarding legalities between the EULAs. Unreal licensing is very specific about what types of licenses assets can have. If you’re asking here, they might not have covered it in their lessons yet. So ask them and find out. I use Unreal for game development and wouldn’t put anything in that engine that I don’t own, have the rights to, or of the license types prohibited by the terms.
Should i get the Dungeon Randomizer?
I have a question is there a mod that brings how the vault suits looked in 76 to 4 i like the textures and how they pop more
Quick question what time tomorrow I’m on East Coast. Will there be new creations to buy in fallout
? i didnt even cause
but ok.
I wonder why Spifferino deleted all his mods on Xbox and pc but left them on ps
this is the best one that i've seen, but unfortunately it isnt on bethnet
https://www.nexusmods.com/fallout4/mods/85621
Any bos overhaul mods on pc bethesda net
Theres a wip i use on xbox but it should be on pc too
Called?
Is this available for console ps players?
The chain that binds is a pretty solid one I use
Lemme go look at it rq it looks like the bos and their armos in 76
Its called brotherhood redesign-armory
Thanks
I hate to be that guy but will any of the verified creations other than the varmint rifle and the beast hunter be coming to PlayStation?
As soon as Sony allows external assets
They do
I don’t know too much about the technical aspects of modding for fallout 4 but all I know is that there are many PlayStation mods popping up with custom models and I’ve tested them and they work so now I’m just super confused
😭
Someone recently ported two mods with external assets being the Boston riot armor and the strong x01 power armor
So custom models work but I haven’t seen anything with new audio or animations so Mabye that’s a problem?
The CK does not support uploading asset archives yet for PS mods last I heard
All I know is I got some sick ass armor but that’s it
I’ve seen a lot of Xbox to PlayStation porting as of recent and nobody seems to be talking about it
and this has been released!
https://creations.bethesda.net/en/fallout4/details/64fe8ff6-2812-4163-9c78-999a842fe5bb/Bard__39_s_NPCs__Names_For_All
Ok there is new creations on PlayStation
Here is ones I found: below the fault, the survivalist tool and Vegas style dialogue
The Vegas style dialogue creation looks really interesting
What’s the survivalist tool?
It's like a camp mod that you can play anywhere I think and it involves you crafting basic ammo
Ahh. Dang. I heard the word Survivalist and I thought of the rifle 😂😂
I don't blame you but it is cheap like one buck so I can't argue with the price
Its not, it literally just changes charisma checks into other checks like str perception or for perks but thats it, nothing else is changed. Something like that should be a free mod, which I'm sure there already is.
A little unpolished, I went through everything it added and its decent for 100 credits, I don't think it's going to stay in my LO unless it gets some updates to polish it out.
I feel like you underestimate the work that goes into that as well as the impact it might have on the game.
Fallout 4 is basically a charisma game. High charisma lets you bypass so many situations. If this creation is doing what it says in the description, it changes that to an actually skill based dialogue system, where you are rewarded for taking different skills in different situations.
I havent played with it yet so I still need to see how well it is implemented. Does it feel random or does it make sense. And how does it affect your choices when skilling a character? But imo it looks very promising.
Oh well if it’s for you it’s for you.
But I’m not spending credits on it.
Thats fair, tastes are different 🙂 Thats the beauty of modding.
Hey I just look at the Survivalist tool and it reveals that it adds 9 new cooking recipes and the function to fill empty bottles from any water source that's only survival can do so I glad I bought it although I gonna wait until the December patch notes to play the game
@polar totem Tell me about it. I'm still waiting NCR armor
At least we have something cool to do
And the guy seemed very patient about this. He's probably still testing stuff
can somebody here help me figure out what mod I am missing
I recently reinstalled fallout
but i dont regonize one of the ones I am missing
Anybody know what FLF-Main.esp is?
What mod requires it?
my save apparently had it previously
Look at the mod that requires it. Load up your load order in xEdit and you might get lucky.
Might be better to just start fresh though.
yeah uh might be a little too far in for that T-T
I’m sorry I don’t understand. I’ve got about 4K hours across two platforms and many, many characters.
I’ve been playing on Xbox since 2015.
Yeah idk I only have one character and I went and collected every power armor and stuff on that save
you know with the Ghoul's revolver added on here i Bought Become a Bounty Hunter and the Gyrojet revolver's Great at taking out Super Mutant Suiciders
Hello, are any of you in Dak's Discord? He locked it behind a patreon paywall and I can't get my complaint through about the crashing issue I have with the Winchester 1907
It crashes my game every time I fire the new ammo type.
Project Mojave NCR outfit pack
Smh... he was supposed to be the chosen one!
Oh you are a PS player my bad I thought you were PC but the NCR outfit pack by the Fried Turkey is good
I HOPE they will get it to your console "when they can"
Oh Lord GLUPTINO please give us the NCR armor
Yeah because I am mad that they locked it behind a paywall.
How are new people supposed to get in without paying!? It's ridiculous
I totally agree with your frustration
The thing is I don't have the money.
That's why I was asking if one person in this server has access to that one.
Same I don't have the money I'm just shocked he out of all people moved the goal post from always free to "give me money"
Yeah that's very annoying
Thanks man
PlayStation player Even I know that's annoying
Don't spend your money. Just get some mod for free
The mod itself is free, so I’d say to pop the question on nexus, if it’s PC related
Anyone else able to find wasteland melodys service rifle? On xbox, and can't find it, hopefully it's not removed
Hey did you find the legendary weapons involving the Survivalist tool as I only found the sniper and clothing
Yeah, Gino’s rcw is next to the table in the hideout, Wayne’s Awr is on a metal shelf in his cabin and the last weapon is with Katherine at the church
Ah by chance is the Wayne the sniper?
Yeah
Ok. Also in Below the Fault what does the Enclave Laser musket look like? And where do you find it in the bunker?
I didn’t get that one so I don’t know
Ah ok
If you wanna donate credits I’ll happily purchase and test it for you lol
I can't sadly do guess I gonna see the weapon myself
Haha I was just joking
Does SS2 works at anniversary edition?
Has anybody seen a munitions medium machine gun?
Does anyone know any good shader mods?
I need help for anybody that can respond:
I was able to re-enable my mods after I couldn't enable them temporarily, but the game broke my load order to the point where the colored satellite map for my Pip-Boy isnt colored and is not working right.
I am mad at fallout 4 right now because it broke my load order.
I don't know how to get the satellite map working again.
Try moving it to the bottom of the load order
it does, but you need to disable wsfw_identifier.dll as it is currently outdated, otherwise the game won't load
I have, and now the arrow that marks the players location on the map is a map marker rather than a tiny little arrow.
Guys which would be more scarier
Left i think looks "scarier" in the normal sense. But the green haze of the right makes feel more like a nuclear haze like the Radstorms in vanilla. Gives it a hostile feel.
Ok so I went to the locations for Survivalist tool but now I need to find the church and need to know what's the password is
It’s the church near south Boston school
It’s an unmarked location there’s a basement
Yes it does work for ps5 but not ps4
I'm trying not to be angry but I would trying to get help on an issue in my fallout 4 game.
I was currently doing the sanctuary quest where you build up defenses and shelter for sanctuary hills, and right after I built some beds, I went to talk to Sturgis and the quest log wouldn't update.
It wouldn't update to where I wouldn't be able to build the defenses to progress the quest, so I need help with what went wrong.
Do you have the tunnel snakes cc mod installed?
It crashes for me
Is it when you craft the armor
Because if it crashes when crafting the armor at a chem station that's normal
Upgrade it actually
Oh yeah that too Its kinda broken just alittle but the rest should work you can get a ncr inspired one near dimond city left of the bridge in a small church
Oh
You can just craft it but I like finding id you want to find it, its there
You dont have to craft it tho it's faster but its also more prone to crash your game
Can u show me on the map
Yeah give me a sec to load into the world
Ok thx
Welcome im in creations rn so itll take a sec
There you go its a unmarked church the armor will be found on a body near the alter on the floor
Hey I can't trigger the Salem quest again. I didn't teleport or use cheat terminal to do anything, I don't know what to do.
Where is that? In the mod archive?
Are you using MO2 or Vortex?
My cc content doesn’t load and can’t be activated
Anyone know whats the requirements for bos supremacy mod?
I thought that external assets weren’t allowed on Sony? How are people getting the Boston riot armor?
@humble viper a said it uses a trick to do it. Could you elaborate on that?
I can't type anything here it just gets removed lol
Edit: don't ask, I do not know how to do it, nor will ever try.
I'm only trying to state a fact that they're using something they shouldn't be using! 😄
I'm not elaborating, or even know how it works.
I wouldn't even risk doing it
See you just said it! without using the naughty word lol

People will still talk about it regardless, I'm afraid
As long as they don't do it here lol
@humble viper Wait are you telling me you know how to put stuff in PlayStation?
@humble viper can you put some ncr armor?
No I don't.....
All external asset mods on fallout 4 PS4/5 aren't meant to be there
Well at least I try
I'm going to wait until someone will put some NCR armor
Any second now? Any second?
Someone somewhere will put some ncr armor
Its up to Sony to allow external assets as far as I am aware.
Anytime now
See NCR. No wait. That's a cheap
Creators something
Any second now?
You’ve got the mod author role. Are you making NCR armor or something?
Or is the upload derping? Service was spotty earlier.
So I'm trying to get into the syth power armor mod on ps5 crafting or trying to buy crashes
You can craft it but there's a percent chance to go and crash the game. Just try try
It works now just slow when crafted
Ok
Just give me a second
Just go to chemistry station
Enter click synth
power armor
Just try multiple times it's random
Ok it just crashed on me again
Yeah, don't get the legendary parts
How can I know
They all look the same
Left arm is a ammo box left It's a huge mode. Both the legs are carry legs. The toes are in the head. It's normal
Brother what
In other words it's abomination
They all look the same
Oh you mean that just try and try and try. You will get the right part
Sounds like hard work 😓
Does anyone know why the fallout4 meshes ba2 file won’t open on bae extractor?
It also won’t open on nifskope for some reason
@glass wren
Hey so I can't re-enable my mods since I had to clear my reserved space, is there anything I can do as an Xbox player?
.,. Is an content creator trying capable of bringing this power armor to fallout 4 as it seems unfair that this armor is unique only in fallout 76
https://fallout.fandom.com/wiki/Hellcat_power_armor
Neeher already has @trim island
As a matter of fact they have brought MOST of the armors
I personally would like to see two or 3 clothing sets
These ones for example
Oh wait... you are on PlayStation that explains it... the anti-custom assets restriction Sony has on you guys and gals makes it impossible
Idk, I have the Ultracite power armor from a mod on PS4. It's pretty dope.🤷♂️
Well I hope Sony can agree with Bethesda soon as I doubt they can't argue with their fans
This Brotherhood civilian outfit would ROCK if it had a customizable color scheme as well as a customizable scarf and a customizable arm bad "imagine being able to use flags of factions amd countries for the scarf and armband
I hope so to! I see no reason why PS can't enjoy what Xbox and PC enjoys "albeit us Xbox players are also limited due to PC having the script extender"
That Brotherhood one looks cool indeed
You need to patch the archive’s version using this
https://www.nexusmods.com/fallout4/mods/82114
It keeps saying I lack permission even if I run it with admin
Hello, I am currently experiencing an error with "LOOKUP FAILED!" and it's caused by the fact that I'm missing the "dlc" from the "remnants" enclave and also the weapons that were added in ng. I downloaded the files for free from the creation club, but it only downloaded the esl, and I'm still missing the main.ba2 and textures.ba2. I would like to know if anyone can provide me with the main and texture from remnants.esl and grenade.esl.
Oh... that's something
Well the duster for me works but its textures havent loaded so I dont get to see the meshes correctly
So I just saw a video about the tes51 pa mod, and it said that there's a way to get a mk2 helmet in the Bethesda comics area, and in the video I also saw a mod for the arms that looked like a special version of tesla coils, where they were replaced with crystals. Did it get updated recently?
Do you know why the message lack of permission happens?
you might have the game installed under program files or program files x86
Should I make an encampment in a super duper mart? If no, pls name another place I should bc I cant think of any
Should it not be there?
Program files is a protected directory so you might want to copy archives into a different folder, patch them, and replace them
soon
So I always want new power armor, since the others are too easy to get. But when I look up power armor on the creations menu, it doesnt give me anything special. Just paints and stuff. I wish you could just click one of the tags at the top of the description of the creation to see every creation that has that tag. What are some good power armor creations?
I like this one.

FOR THE ℕ.ℂ.ℝ!!!
Is there a mod for Fallout 4 that lets you toggle between the different maps so that I can, say, swap to the Commonwealth map in my PipBoy while at Far Harbor and teleport directly to Sanctuary?
Anyone know a good mod list for ps5 anniversary edition?
Long Live The NCR
Does anyone know when the slice of Mojave mod they talked about in the showcase is coming out
It's already in the Creations catalogue
I am talking about the part when it showed a desert looking environment and a tree.
Pretty sure those aren't the things being added
It's like... just a Plasma Defender, apparently
Oh I was thinking we would get to go to the Mojave again for a quest.
That’s probably one of the semi-weekly free releases
Check this one maybe https://creations.bethesda.net/fr/fallout4/details/fbebadeb-c85a-4f0c-856d-61deeaad6cdd/Power_Armor_BOS_Paints
I hope man I wanna go back to Vegas even for a little taste
That's not related, Souvenirs from the Mojave was made by me, not BGS!
O
I have that one downloaded and it’s not working right for me
I tried to do something similar recently. It's very possible within the CK but the tricky part is handling many layers of dependencies without messing up normal PA. I didn't succeed.
Me but with the 100gb update
There's a space for you to sit down
Thank you we shall wait
Waiting, waiting, waiting...
For the locals that use PRP, did a repackage of the mod to make installation easier. Existing users do not need to redownload
It's just swapping the keywords out with a script but it might also be touching the inventory of the player character.
I'm at Uncle Joe's Groceries. I unlocked the safe upstairs, but there was only a regular Cleaver inside. Chopper wasn't in the safe. Also, are the BoS supposed to show up here. After I came back up from the basement, I encountered a Knight, Scribe, and an Aspirant.
The blade of the Heated Cosmic Knife seems to have some transparency issues.
Hmm, I think there's a rare case that the game spawns a cleaver instead of the rare chopper. This will be fixed as soon as I can.
The BOS is intentional as the plasma defender is new technology and they're there to claim it!
Noted
Ad Victoriam!
We are still waiting............... anyone..?
Continue to wait. They won’t do anything before Tuesday of next week.
What are we waiting for?
Well AE Patch 2
“Mid December”
Even if it doesn’t deliver the storage expansion there’s a bunch of other issues that need fixing.
Would be cool if they timed the storage upgrade with season 2 and this last batch of fallout creations on the 17th
Yeah we desperately
Need some news at this point
I just talked with Todd. He said he’s gonna keep delaying it every time he sees someone ask about it.
This is not funny
It kind of is tho 😁
I'm leaning to the possibility that one of the BoS troopers looted the Chopper before I got to it(the BoS were already in the building when I went back to get the Chopper). I rolled back to a save I made before doing this creation, replayed the quest, found the key for the safe and the Chopper was in the safe, and then went to complete the quest. All in all, this was a really good creation. One question, is the locked trunk near the Vertibird part of this creation or something else? I couldn't find a key for it.
The safe is locked with a key so I don't think they'd be able to get to it. I did notice if the game rolls an epic it would give a standard cleaver, I've submitted a patch to fix this happening.
The REPCONN Trunk is part of the creation. The key is hidden in the commonwealth. Didn't make it intentionally easy to find but plenty of people have now!
Me just waiting for the update this month
What’s a good realistic gun mod to get on Xbox? Is there a mod out there that allows your character to lean?
Not me forgetting I was in this server, but also checking h xbox updates every day just in case 😅
Anyone know if they're ever gonna fix the issue of restoring your load order putting things in a completely random order?
question, did the anniversary upgrade up the mod storage for consoles by any chance? haven't played in a while.
No
How do you get settler built settlements mod to work on Xbox?
It got delayed until sometime this month.
oh thats great news. did bethesda confirm this?
Yeah. I wish you could post links here. If you google increased mod storage fallout 4 console one of the links that comes up is official one from Bethesda.
Not yet. It's still planned but they are still working on it.
There was an issue where mods were listed in alphabetical order but that was just the order of listing not the actual load order. That is reported as fixed.
That's not the issue I'm having, I'm talking when I do restore load order because I had to clear my reserve space and it doesn't actually restore the order I had
Ok
There is another reported issue where load order saves don’t upload to the Bethesda servers correctly. That one?
I suppose that would be the issue then
Any news on ps5?
just stumbled across it now, thats great news. always been a issue on consoles
Does anyone here know how to install fallout 4 script extender? I need help
There are instructions on the mod page
Hey by any change is there a mod that exist that removes the main story?
I swear that weapon looks almost like either a gm6 lynx or the prototype Barrett 50 cal bullpup
Yeah Boston really needed a anti-material rifle
Are there any ways to make named enemy respawn as the cell resets like other normal enemies?
I think you mean sim settlements? There are a plethora of guides for that. Google.
@final bronze I know that there is an alternate start mod called live another life that makes it to where ypu dont have to trigger it. It kind of becomes a side quest at that point but its fun, very wide variety of lives to choose from and has mod compatability with some ncr and enclave stuff
@dawn ravine i encountered an issue with prp lite corvega.
The props seem to flicker in and out of existence.
Overall the entire area is a bit messy ngl
Is the mod incompatible with landscape overhauls?
Check the load order position of the mod, it has to be low as possible, also depending on the overhaul, probably not?
Depends on what the overhaul does
If it's just textures, it should just work as PRP only updates pre combined meshes and occlusion information.
I have winter redone below it.
Basically the entire corvega assembly flickers
The staircases, the even the chimney
I took a screenshot
There should be stairs infront of me
Bad angle for a screenshot I know but just saying, I think I might skip on prp corvega
Move Winter Redone above PRP Lite
If nothing changes, the two won't work together.
I think overall Boston common and financial district is enough
I've never had issues in corvega w/o prp
The main bugfix in Corvega is the same that plagues the Financial District. It's about a 30fps diff when active, but lite modules are designed to only update specific sectors for this reason.
No it was settler built settlements. It’s like SIM settlements very light. But someone explained it to me and it’s pretty awesome! SIM settlements takes up too much space on console and they haven’t delivered yet on creation space upgrade yet. Thank you though for at least trying to help and replying to my post. Happy holidays. 😀
Any progress for the new official mods from creation club coming to Playstation
I’m looking to start playing Sim Settlements 2 on Xbox when the storage increase finally releases. Once you defeat the gunners at each of the locations that the mod affects, will they respawn again after some time? Also, has anyone found any conflicts with other major mods?
SS2 goes out of its way to prevent conflicts.
I decided to do a run of ss2 a couple days ago but eventually just wouldn’t load up any save and gave up
I know this is strange but I finally have a PC
Can someone tell me which playlist so I put?
The playlist with all the fix. Just the fix
Can someone show me?
If you just want bug fixes you want the Unofficial Fallout 4 Patch, UFO4P.
For graphics fixes you can PRP by Alicorn, mentioned just above.
So what about the baka one?
No new news.
Check back tomorrow after 11:59 est.
don’t I remember someone playing a modded fallout 4 on Xbox with a pause menu replacer
it was a fallout 76 pause menu replacer if I remember correctly
100GB or what
Not necessary if you aren't using a full suite of F4SE mods. If you've never modded on PC before, don't jump off into the deep end of F4SE modding. Use normal mods first to get a feel for how to mod there. And then mod it til breaks.
Ok👍
“Mod it till it breaks” describes my experience. I mod a little, it breaks. I fix it. I mod a little more, it breaks again, I fix it again. I obviously love it because I stick at it. 😁
i am itching to destroy my fallout 4 on series x with more than 2gb worth of mods
I got an update for fallout 4 interesting
Yup, they just pushed patch 2 live, patch notes are going to be posted in #fallout-announcements shortly.
HEll yeah
It didn't even give me the 100 GB. Everybody delete your games and not buy another Bethesda product
The Far Harbor issue isn't fixed with this update, which is going to have people complaining about crashes with some of the storefronts.
I suppose I'll have to whip up some sort of external delta patch or something to mitigate this for vanilla, as it's less of a problem with precombine replacer plugins that cover the DLC and the Commonwealth blocks it touches.
Nah, it's still valid as far as I know, the most recent patch didn't change Far Harbor to my knowledge, it may require testing in the current release.
I removed most of the obsolete mods I had up on bethnet a month ago
How long does F4se Usually take for update?
Nice, man. Your mods help a lot with fps on XB1
I need someone to check if the Far Harbor headers mod still works as expected with the current patch.
On the AE release it took less than a day
Around 10 hours, from other people's estimates
So it'll most likely be updated between later today or a bit early tomorrow, no more than that
If you’re new to making FO4 mods, is there a like, modding buddies chat or something. Not just for learning how, but like, idk, just creativity talk
Any mod that add something there would do?
I'm using Dak's Hunting Shotgun. The unique is located there
The main fallout 4 chat is hell, so I just wanted to politely ask if anyone is aware of when the next suspected target for the creations storage increase is.
The only thing they specified was "the new year". Probably after everyone gets back in January.
Lame, but not like fallout 4 is going anywhere, I swear it feels like some people ain't got nothin to do but play fallout 4.
I hear this chat is a warzone?
since its mad in the FO4 chat rn, can anyone confirm that echoes of the past can only be completed once the main brotherhood arrive. i heard the quest was bugged and didnt spawn the first camp, making it in-completible, but also heard the camp doesnt spawn till the brotherhood arrives from someone in the fo4 chat. just wanted to confirm with someone else before starting a new playthough
The other one, lol
wrong one, pretty calm in here.
enjoy lol
yeah
Yeah, need to know if people are still crashing without the headers fix
If the headers fix works as intended, Arthmoor can update XB1 accordingly for UF4OP
I can try when I get home
i prob sound like a fool, but whats a header?
If anyone else wants to help test, just need a mod that changes anything in Far Harbor's world space.
Expected results without headers fix mod: building flicker as you move or crashing (from missing mesh files)
by anything, do you mean new dungeons and stuff or like the above comment mentioned, just items added to the open world? i have the same shotgun mod and can check for you now.
This also applies to PS4/5
Basically yes, as for the header comment, I refer to the cell header block of the plugin.
might as well be speaking a diff language to me bud lol. not sure what you mean but can check if you want
The mod I use just place a gun over there. I'll try to get something bigger to test it better
Do you have any experience with FO4Edit?
im a xbox player, so no.
Then the quick version is that a cell header is what tells the game the basics that define a block in the game as you see it.
Well around this time last year they talked about an exciting new update to starfield in the coming year. I think you're looking at a similar time line
you guys were right it’s all a warzone
so things added like uniques added to a vanilla location in the dlc wont count towards this problem
guess I’ll stay off #fallout-4-chat for now ig
Depends on the location, Far Harbor touches some sections of the Commonwealth
Man I wish Willam Shen was a lead writer in tes 6
so for what its worth, my far harbor seems fine. went to the superduper mart just outside the wall and the shotgun mod was there with no problems.
With or without my headers mod?
I need to upload a dev test, then. As for the mod, Far Harbor headers.
Either you got lucky and didn't hit the issue, or one of the recent patches rolled back FH to the earlier release, which I doubt happened, as someone else hit this a few days ago playing vanilla on EGS's version.
again my data may not be all that great as all the mod adds to far harbor is one Unique shotgun to a area not to far from the area where you first start this dlc. its not even past a load screen or in a different cell of the dlc.
It's also possible that since you're on XBox and we updated the headers for the last UFO4P update the problem was resolved by that.
Which I was just only recently made aware of
i dont use UFO4P either. again, if my data is faulty, im sorry
No worries, one test isn't conclusive. I have an XB1 myself.
im on series x if thats any help.
Same as me. Only person that doesn't is Arthmoor as far as I know.
Which isn't a bad thing.
I don't think anyone else on our team has a console either.
It wouldn't even be an issue if Bethesda hadn't updated files for everything other than Steam over the years.
not to look like spamming, but just gonna leave this hear on the off chance someone has a answer to this. would like to start a new playthrough but want to make sure im not gonna need a mod to fix this
Absterge has confirmed it's still an issue on XB1, PS4/PS5 is unknown, but probably the same
the header issue?
What I was talking about earlier.
I am giving this game until January to even mess with mods or anything. It's been frustrating. It's the safest route to see what updates to my mods there is and gives ample time for the proper updates to be stable at least.
I just hope people can fix the mess created. Full respect to you modders out there. The patience y'all have to even continously stabilize your updates is admired.
I'm reconsidering marking the next PRP build stable in light of that possibility
For those not in the know, stable builds are what people patch against
Just got a message FO4 needs an update of 1.2 Gb. Anyone aware ? Shadow drop or ... ? I'm in Europe.
For which platform, or did you just now check as an update came out today?
Xbox series X. I was playing , then chcked a mod on the web site. Got the message when I tried to return to FO4.
Patch just came out today, mostly bugfixes.
Ok, thanks for the info.
Does anyone know why the beast hunter armor displays the wrong damage resistance number when equipped? It's really been bothering me because idk if that's how much armor I actually have or if it is actually 128 like the original stats say
pls and thank u 😌
Sadly all DLC is still broken on PS4 otherwise I would fire 'er up and test for you.
A PS5 user had already tested it since this post and confirmed it.
Thanks, though
Mostly (entirely?) bug fixes to the Creations storefront. (There are some localisation fixes and deck UI fixes but it's unclear to me if those are in game or in the storefront?)
Probably storefront side, as I didn't see any actual CC changes with the patch in compare.
Since AE release there are multiple issues that are seen on PS4 but not PS5. So if possible also get a PS4 test.
Might be a wise idea, for the test, all one has to do is load any mod in far harbor without the headers fix mod and see if you crash or have graphical issues (building flicker) in the related worldspace
Actually I have one setup working on PS4 now so I will test that
Any suggestions for the "other mod" in addition to your headers mod? A Far Harbor player home maybe?
The headers mod is here: https://creations.bethesda.net/en/fallout4/details/49a2afd0-d99e-4155-9d6d-38f225b76f9a/_PS4__DEV__Far_Harbor___Vanilla_Precombine_Headers
(Wholesale copied description from the XB1 port, the PS4 version is specifically for testing and may not work as expected. Please consult BenRierimanu / Starhammer on discord with results.) This is a specifically crafted plugin that restores vanilla headers for the XB1 version of the game and can help with crashes from precombine header mismatc...
Thx
I don't have any suggestions for the other test mod.
@naive rune Do you have a link that crashed the PS5 tester handy?
Also, I need to update the description on those mods, the last bit about broken precombines is actually wrong
Thanks both
oh i dont say where, uhm you know that mutant erickson where that crashed plane is? above mod should crash there without the headers mod(all i did was hard delete a few mists)
Crash on Fast Travel to the Ericsson location
Load order was
Headers mod
Crashy mod
Is that the right way around?
now try it other way around should fix the crashing
Cool cool
Just trying the reverse now
So in short, console players have the correct files, and there's nothing to fix on that side. PC on the other hand ...
Works fine with the FH header file loaded after St0vie’s test mod.
At least that will make things easier for me then.
PS4 version 1.42 (= AE Patch 2)
I only have to worry about the PC side of the problem as XB1/PS4/PS5 have the files in place.
The problem now is figuring out the best way to set up a porting kit to bring consistency to it all.
From my research, to have storefront file consistency in the archives, there's two problems. One is Far Harbor. The other is steam's version of the DLC textures.
I just need to come up with a proper mod name that people will easily understand why the delta package exists, and the best I have so far is "Baselayout Fixes"
you mean ur FH Headers mod? i guess i can see how people besides modders dont know what the title means?
No, this has to be a separate thing, as I'd be targeting vanilla files.
That name sounds reasonably descriptive to me. As someone who doesn't understand this issue very deeply. 😊
Data in the plugins are causing a file mismatch in the console release as a result of porting from the steam release
And some sanity tests:
- Starhammer mod only = no crash
- St0vie mod only = crash
- neither mod = no crash
Those sanity tests are the expected results
Good
and all i did was remove some mist effects at that location lol
Why are the creations we want still not on PlayStation weeks ago new creations 4-5 came out what is the big deal?
The same reason that's been on-going since mods came out on Playstation years ago.
No external assets are permitted
Can we not complain about Sony blocking content on their platform by saying they suck?
Weird hill to die on I guess
Having a dislike for a company is fine, but saying they suck is frowned upon as that will only cause problems among other members of the community.
anyone used vegas style dialogue checks ? any good on a survival run ?
I’m going to try that one out but probably closer to Christmas since I’ll have time to sit down and play again.
I’ve been tangled up in papyrus and dungeon making so haven’t had time to play for a bit.
no worries & that sounds like fun
What does that mod even do? Does it just change the dialogue? In what way
It puts a greater variety of checks on dialogue options. Not just CHA checks.
I'm thinking of becoming a mod author. what would you guys recommend to get started?
starting with morrowind and fallout 3 and moving forward. jokes aside just be patient and understand you'll make some comical errors as you learn. its part of the process. also do try to enjoy the time spent in the geck/construction kits and looking things up and trying things out. I am atm relearning some of the fo3 geck and im actually having fun with it. some of the nv and fo4 geck knowledge also helps with things and most of my issues come down to where things are in the menus and what some things edit and than the testing and stuff.
okay thank you
Not a problem. Its a bit rough at first and learning the basics of it all but you'll catch on. Even just making a few people show up in game with an edit is cool to see. have fun and congrats on joining the mod making side of things even if you do or dont release anything its nice to have the ability to do private mods and edits of mods for oneself. (I recently did some clean up edits to a fo3 mod called british invasion v1 I always wanted to do).
install Fallout 4 and the CK on ur PC and just boot up the CK and click all the buttons and look tru all the things(so Feck Around and Find Out kinda stuff)
All good advice there ^^^
There are a bunch of tutorials by Kinggath on YouTube. It should help you get the fundamentals down with the CK.
is there a way to port anniversary creation content to gog fallout 4 ? like a mod even the paid ones lol
If you own the AE version you can just grab the data files from the fallout 4 data folder and move them to your GOG data folder.
I have fo4 on Xbox but not my pc, will that be an issue?
you need to buy fallout 4 on steam to be able to use the CK
oh ok
I would rather recommend jumping to FO4 or Skyrim instead of early games. The Creation Kit kept evolving and the way some things are done/supported changed between games. I would say it kinda depends on where your passion is at.
yeag I've always wanted to make mods for fo4 but never had the opportunity before now
well that is why I said jokes aside as its best to learn on the latest versions and later if one wants go back to earlier. my nv and fo4 editing and mod times helps as I relearn and get up to speed in the fo3 geck. but starting on the older might be easier but would just add extra time best spent on the skyrim and fo4 editors.
For sure. But NV, for example, could cause frustration when jumping to FO4. As many things changed. A lot of them scripts related
I would say go for it. There are lots of awesome videos in YouTube showing how to do things for FO4. Many by Kinggath btw
valid point as I didnt think about those changes. which is not a joke one of the things in the fo3 geck im looking at and going yeah that fo4 stuff doesnt apply. almost feel silly I forgot to mention it as I was just writing a script earlier for fo3.
plus there are other changes from nv to fo4 besides scripts. those some fo4 things still apply so its not all miss with fo4
I had quite the shock when Oblivion remastered was released and I tried to do something simple there hehe
I can imagine. I havent played it but seen some footage and I can image the geck is quite different now to the OG oblivion geck. Its part of why I havent got to openmw and morrowind modding and playing as its just more things to learn and im already having my fun with fo3. skyrim I told myself when I pick it back up im going to uncheck my entire setup modlist and rebuild it around normal living and less high tier godstuff.
My shock was actually the other way around. It was the same as the original. I was expecting/hoping they would have updated it as well. To be a next step after Starfield. But nope. It was the same.
wait are you serious? I could literally just load it up and oblivion construction kit like it was 2013 again? im almost impressed at the lack of updates and more features ala starfield after starfield as you said. I kind of have no words at the moment 😆
Indeed it was. I stopped looking at it 2 days after as the disappointment rush came hehe
I believe AE uses a new BA2 format so you would need an f4se plugin in order to use them. There could also be some issues especially since the GOG version itself is outdated (Conflicts between the older Fallout 4 ESM and the newer creation club content)
The format only matters for console porting, but there are additions that the CC rely on in fallout4.esm
What happened to Very Zen Dark Roads on bethesda mods?
MA deleted it iirc
interesting i will try this
thank you for the info 🙏
Howdy all! Is this a good place to ask questions/advice on modding FO4? I know a lot of stuff is broke right now. But i’m not building a huge mod list. Mostly graphics stuff. Curious how to deal with creation club stuff in the load order. And if cleaning master files is still necessary with modern vortex? Haven’t played modded FO in a few years.
Ok, who knows how to make furniture? I want these please! 😁😁😁😁
Though I guess modular kitchen is pretty close and does come in yellow.
Hi! Are there any modders out here? Im on the misson of making my first mod and got the logic working in f4se however now im looking for a simple line of sight check. Are there any next gen updated methods? Everything that i have found is obsolete due to next gen update. Could someone help me with this ? Or just point the way 😄
I would ask in collective modding
So like... PlayStation got custom asset support ahahahaaaa (oh my god I've been waiting for years)
So External Asset support isn't actually a thing yet? Damn
Sony be like, “no fun allowed
”
Is there a mod that is the opposite of unleveled world?
I remember there being a mod that showed a map chart where it was like shown what districts had what level characters
I found the mod, encounter zone levels it's called apparently.
does America rising 2 and it's additions still work after the update?
does that mean we can have Xbox mods on Playstation now??
Apparently this wasn't legitimately done so I'm guessing no
would not be surprised if I see this port get wiped off the face of the earth Bethesda creations tab in the coming days
it's been there for a while now tho, I've read some weeks old reddit posts
maybe Sony is just okay with it
afterall they are conceding a lot of things
I don't know if you are aware of the helldivers2/halo/gears situation
console war is over
so maybe, HOPEFULLY
Did they fix the game yet?
Any news on tales of the beast hunter?
You’re going to have to be a little more specific. 😁
Have the fix the stuff they broke since the anniversary
Also is the person who made the mercenary armor ever gonna update for the new version?
Since you said it’s your first mod, do you mean papyrus? F4SE plugins are written in C++
if you mean papyrus, you can use this
https://falloutck.uesp.net/wiki/HasDetectionLOS_-_Actor
Yep! Pretty much any mod that doesn't use the script extender generally doesn't get affected by game updates 🙂
(And none of my mods ever use the script extender)
I don't think we will ever have fallout in a "fixed" state
The Bethesda Magic is too iconic to patch
Even if you do use the script extender, as long as it's just the provided extra scripts, you're usually not going to be more than a day or two waiting on an update.
interesting
I sprinted at a Feral Ghoul fighting some Bloatflies, I aimed down sights and got launched into the stratosphere at 1 frame per second before crashing
moral of the story: do not interrupt a Bloatfly Brawl
Mainly I just wanna know if DLC works again for Xbox series X
Enter Fraternal Post 115, Exit Fraternal Post 115, Crash
The fallout 4 experience
Whoever authored the mojave geckos mod, this mod is peak, cute creatures, I got geck as well with me
I believe that was grilledturkey
Oh right yes thegrilledturkey
What combat/health overhaul do you guys recommend?
I've been using Curse 3.1 but it somewhat wore off on me, so I returned to Maim 2.
ItsYaBoy's health overhaul is actually broken or what?
It is, sadly
Im trying to find a mod that recreates the dialogue ui from new vegas in 4. The only one I can find is paid. Are there any good free ones on the pc creation menu?
Extended Dialogue Interface on Nexus
Snappy housekit users. I could have sworn there was a way to disable sections of snappy. I crafted the halo tape and also built the terminal. They are not giving me the option. I know I've done it many times on pc. But im on Xbox atm and not seeing it
@storm arch im having an issue with your creation
the bos and enclave and some other groups arent getting their outfits or inventories changed after I rename them
The Creations menu is still borked on PlayStation when a mod gets taken down while it's installed
The Operation Could Not Be Completed, time to do a fresh reinstall of my entire game 😭
My game unbroke itself??? Bethesda actually fixed a critical issue with the mods/creations tab 😮
I'll be damned, it's fixed (sorta)
Hmm. That's odd. That looks like the default clothing (When you remove a settler clothes, they always show the highest level one they wore before so they don't remain naked).
What happened to the power armor?
Can you try 2 things?
- Apply again the same as before and see if it stays
- Switch to a synth. Any non human synth and then back to BoS or Enclave and tell me if it stays
I try some new mods and I think this one's broken. Can someone help me?
What mod did you install?
You are missing a requirement.
What I'm missing
Read the description and get any requirements it asks for
Too soon, it's in updating stage
Does anyone know if a 64-bit version of the Havok SDK for 2014.1 was ever released?
It seems that if i do it in sanctuary it works, then i go to vault 111 and try and it doesnt
Another issue im having is that everyonr is in power armor
Every time i spawn a knight they are in pa and only the initiates arent
Same with the enclave, only the soldiers dont where pa but they dont wear any enclave related clothes
Only works if you downgrade from AE
Currently, that is
I'll check it there
The PA / non PA id on purpose. Not all titles will be wearing PA
you installed the wrong version for your game, install the version that corresponds to your game
oh, so all knights will wear PA?
cause some knights dont wear pa from what I understand, just if there is pa to spare
@amber mulch I saw your comment on Snappy HouseKit about the wallpaper problem. Is the mod still worth using you think?
all the initiates start with the same loadout for me too, and this one had a railroad logo on his cp
That's the vanilla system using the higher level equipment that was being used before when switching to avoid nakedness. It happens because the same equipment part was not replaced when switching. If you had switched first to one of the titles that replaces the actor, like a different race for example, that would not happen
so if i switch from bos to ghoul to bos the soldier will have a different loadout?
is there also a way of getting the pa units out of their pa?
if I wanted an enclave col without pa for instance
Each title has a specific outfit. But when you keep switching around, the system so mentioned kicks in. Switching models resets that
Oh, regarding the wall switches sticking out in mid air? Unless you are going to be using nistron or similar mod switches, you shouldn't have a problem. A big rusty blue switch should sink on properly.
But if it IS a problem for you, try to find the wall type elsewhere from another mod or creation. For example, I had a hotel at the slog with the white brick walls but wanted interior snappy wallpaper. Thats where I had the problem. But what I realized years later, is I could have just used the white brick walls from slocum Joe cc. Sure, the interior would be brick too. But those walls are vanilla thin and the switches would stick on properly.
Snappy housekit is an essential mod to me. I highly recommend it either way. But heads up, if you are on Xbox x, adding snappy alone will add a 3 whole second delay lag to opening the workshop menu.
Not at this moment. I may add something in the next update with that in mind
ok so
bos to ghoul
back to bos, but same loadout, no changes like arm or leg armor
tbh its fine, Im just gonna give them the clothes I want to at the end of the day, so not the biggest deal
I don't think initiate has leg or arms armor on the outfit I set up.
oh is it not random chance?
Thank you so much
I was also wondering, do you know if OCDecorator - Static Loot and Homemaker - Expanded Settlements work on the current update? 
like random armor loadout
There's no way I can guess which design will fit everyone's idea. I followed a pattern that made sense while improving by rank
i gotchya, yeah no worries, I was under the impression it randomly generated a loudout
Not random. But as the armor is created the equipment own rank may change. There's even a chance of it being legendary
No, no. All by design
sounds good, its nice you added the open inventory so I can still change their loadouts, to add a personal touch
Yes. That was quite important. Also a necessity for its Starfield version. Which is basically the same
I believe so. The respective modders for those are still very active and good at updating when needed. I know they at least updated for A.E. not sure if the update on the 16th requires another update from them.
Thanks man, sorry to use you for info but you seem very informed lol, thanks 
Anytime ☺️👍 I'm still an amateur compared to some on discord 😅 But you can also pick things up here and there from other discords or sometimes the mod authors will have discord servers themselves. Such as the author(s) of OCDecorator is crayonkit and frogprincess I think. If you look up these mods on nexus you can usually find their discord invites somewhere or at the bottom of descriptions on bethnet. 🙂👍
Oh I see
thats definitely a good tip. I try to go based off if comments or posts have issues people mention, but then I'm still not sure often times. Like More Clothes and Textures seems like an amazing mod, but I can't find anywhere if it conflicts with Eli's Armor Compendium 
That's where it comes in handy to thoroughly read a mods description on nexus and even perus comments in posts section of the mod. Furthermore, you can search keywords within comments.
quick issue again, sorry
when i go away and fast travel back, guy is naked, should wear minuteman uniform
He was just hot and enjoys gardening in his undies.
Exactly
@storm arch
I did tests for that without it happening. I'll do some checks
Who doesn't? Right?
Is Dead Sun Weather a broken mod? Can't get it to work
If u want i can stream it
he still has the clothes in his inventory
he just isnt wearing it when you fast travel
By the looks of it the 0kb save bug seems to have been semi fixed too
I still got the error pop-up however my save auto-deleted due to corruption and I can still save and load saves normally
@storm arch For your settler naming mod, it's great..... but, there is an issue with Brahmin becoming named human names. It popped up in my playthrough and just wondering if you're think of any updates in the future for some of these concerns?
Do yall think the varmint rifle creation is coming to PlayStation? It’s got one PlayStation update in its history from like two months ago but when I ask Bethesda support they dodge me and just say the same spiel about the beast hunter coming, I really hope they can get some of the bigger creations on PlayStation I would love to play the bounty hunter creation
@storm arch
That should no longer happen with the update released this past week.
There is a conflict with settlement visitors mod. I had to change yours to only show the prompt when sneaking. It works pretty well since your mod will highjack the new visitors and rename them.
Are there any mods that fix the many issues with bunker home pack?
Has anyone else been having issues with their mods disabling themselves sometimes when you launch the game and having to turn them back on fortunately I haven't accidentally corrupted my save by loading it without the mods I'm just getting kind of annoyed that just keeps happening for some reason
I have had a repeated issue that could be related. When I load a save that has different mods from current mods, and answer the various questions, very often it loads the wrong save file. Then if I repeat the Load there are no warnings and the correct save file loads on the second attempt.
I think it's loading the most recent save rather than whatever save I tried to load? And possibly it dele depends which answers you give to the warning questions. (It can ask you up to 5 questions now when you load a file with different mods to your current load order)
I'm still seeing it. What update came out?
Will you be creating a new update to deal with what @vital nova mentioned in the above post @storm arch ?
Here is @vital nova post - "There is a conflict with settlement visitors mod. I had to change yours to only show the prompt when sneaking. It works pretty well since your mod will highjack the new visitors and rename them." @storm arch
@vital nova Where can I edit this?
In xedit you can modify the GCN_TagPerk. Under the first perk condition add a new condition Equal to 1 IsSneaking subject.
The prompt will appear when you sneak next to a settler
@vital nova Thank you for the information. I'll wait and see if @storm arch can make some adjustments on his end before going into xedit. I'm not the most tech savvy.
Hi there, there is a creator named "Andrewcx" that releases really awesome mods but two of them got updated and got cloned. I now have the proper 2 updated creations in my load order but also the 2 original which are now just 2 esp files taking space in my load order. Pressing delete don't work. Any fix possible? Thanks. Creations are "Laundromat" and "Raider settlement Unlock"
Just find the esp in your manager and remove it
Or if you're not using a manager, delete the esp from your computer
Oh, I didn't think out of the box literally. (The box being the creations menu in game) Thanks I will try that.
Thank you it worked!
As in an interaction conflict? If that is the case, it is expected since many mods add the same interaction with the NPCs. What I always do to mitigate this is that on the settings of my mods I always add a way to disable the interaction so you can keep it disabled until you need to use mine. Not sure if the mod you mentioned has the same
Wednesday. It disables interaction with animals. Those that were already changed will not be automatically changed back.
I answered Calypso regarding that. The only other option that comes to mind is to make an interaction gun. But even if that was already done right now, new updates will only be released in mid January by Bethesda.
Yeah, Alternative Activation Prompts, Settlement Visitor, Scrap as you go, and your mod. I had to make a bunch of new conditions just to get them all to play nicely.
Those mods should have ways to disable their interactions just as I do to all my mods. This way that is not an issue
Yeah you can disable them in the MCM but have to disable and enable anytime I wanted to use one of the prompts was kind of a pain. Conditioning them means they can always be active and I don’t have to mess with the MCM every time.
That's why I should not need to worry. But players on Xbox do not have MCM. Not sure how that applies to @uncut raven, for example.
True. Not sure If the holotape can turn off the prompt for settlement visitors.
I'm on PC. I don't think the holotape can turn it off for visitors @vital nova .
With all the back and forth I'm still unsure what is my best course of action. I have sim settlements which introduces a lot of settlement visitors. Not sure if that is where the hiccup is coming from but I assume. @storm arch
Have you checked on MCM?
I have. I saw under sim settlements they had an option to change how many visitors would come and if you wanted it to stop altogether but I don't.
Does that mean I will continue to have this issue?
Its happening to the animals that are classified as settlers. Not sure why they are being classified as that but I'm trying to see if there is an animal option in mcm for Sim Settlements 2.
Found a new bug
Been a while since I have touched Fallout 4.. with the new season of Fallout I might get back into it.. Are the Nexus mods all still broken?
Only the scripted
Looks like there's a lot more PC mods than there use to be anyways.. I am able to just enable most of the ones I usually use from Nexus
Leaving me with only about 10 mods from Nexus
Place Everywhere/Place In Red are 100% broken for the PC..
If you have the latest version of F4SE and Place Everywhere it still works
Yeah I was just looking into that.. I had to remove like 50% of my mods to get Vortex to run Fallout 4.. Those were two of them, gonna try to redownload
No. As I mentioned. The updated version ignores animals
What sucks is that mods that havent been touched since the last update over 6 years ago will likely never be touched again since most people have moved on from their modding days
those mods will work just fine. the only mods that break during updates are F4SE plugins
That’s what I mean
I can't get F4SE to work
Use to work fine, not sure what happened to it..
it needs to match your game version, and you need to only have one F4SE DLL in your game directory at a time
oh.. oh.. I had to launch it from my game directory for it to work
For anyone having issues with the Bunker Home Pack I found this as a temp fix until it gets an official one
https://www.nexusmods.com/fallout4/mods/98704?tab=description
What do I want to check on MCM? I'm sorry I'm not getting what it is I'm supposed to be checking on the MCM. I don't see your mod on there.
How can I tell if they mess with the F4SE? I'm new to modding so figured i'd ask.
@storm arch Is there a conflict with your mod and Sim Settlements 2? It's the only settler mod I have that would be conflicting in this way. Also, I've been trying to make sure I have the latest version of your mod and I can't update any further on Creations so I assume it is.
On MCM there is no option for me to do anything that would great rid of animal names. I'll go on Kingaths discord and try to see if there is an issue they are seeing.
@left patio Do you know of any way to get rid of animal naming? I am unsure if there is a conflict between Sim Settlements 2 and @storm arch mod for naming settlers.
No. No. The discussion about the conflict there was about the interaction with the settlers. Not about named animals. MCM was mentioned in case you had that conflict.
No need to ping him about this. As I told you before. With the latest update, this should no longer happen since I check against the race. SS2 has nothing to do with this.
Bethesdanet mods cannot require f4se. If you’re using nexus, f4se will be listed as a requirement in the description requirements section
@storm arch So why are the Brahmin still showing up with names? I'm uncertain why that is happening.
Have you updated the factions creation?
Seems so. It doesn't allow me the option to update it.
How can I tell which update I'm on via creations?
I do not have your factions creation. Just the naming one.
Do i need the factions one? I just wanted names for all. I didn't have a massive interest in renaming things at my will. I wanted randomly named npcs. @storm arch
Could someone send me the files of this creation? I am on old gen and currently do not have access to my laptop where I have the latest update installed.
No, no, you don't need it. I thought you had that one.
This is a bit odd. I'll check the conditions at that mod before I can give you more details on the issue. I'll check it tomorrow and will let you know.
This made my day. Modders to the rescue as always. The only problem is I am on console 😖 my pc is pre next gen. No way in Hell am I risking updating 😆
Yeah sadly I don’t think it’s on console yet, I guess you could ask the mod author if you can port it tho but idk
Ok! Thank you very much for the assist. Appreciate all the back and forth. Also, your mod is pretty amazing in general.
Hey everyone! I'm hoping someone might be able to direct me or let me know if I've done something wrong -
Getting back into fallout 4 after a long time and I tried adding a few mods to spruce up the gameplay. I got "settler built settlements" and the required "settler menu management main file mod" installed but I'm still not sure how to create the storage unit so the settlement can be built while I'm away.
I read somewhere about needing to download a plan of somekind but I'm not sure if that's in game somewhere and I need to find it or if I actually need to download plans to my irl computer. Any clarification would be greatly appreciated! Thanks!
I believe there may be a separate file you have to download that contains the plans. That's how it works on Xbox, so it might be the same case for PC.
Where can I go to recommend mods
Hey guys I have some questions on creation club stuff, is this the right place to ask?
Hey any new content for this Wednesday?
Hi everybody, is it true that I can run my mods both from MO2 and the Creations menu? Like if a mod is not on betnet but is on Nexus, can I run it in my game from MO2 and run one that is in the Creations also or will it conflict? I'm not talking about the same mods.
I mean you can kinda weird to do it but you can
Some mods are not on the creations menu but the load order in game is so convenient.
But thanks!
Np
Is there a way to know what files certain mods rely on if the description doesn’t say? i found a cool mod but it says it depends on no longer existing files when i try to activate it. im using playstation btw so i cant really alter the game much, im just hoping theres some creation i dont have that it relies on so i could get it later.
Just look for the mod on Bethnet (filter to your console). Click on the mod page link & it should list any required mods near the bottom or it would be noted in the mod description. https://creations.bethesda.net/en/fallout4/all?platforms=ALL&sort=latest_uploaded
So a few questions. Is there any database for all the Unique weapons paid creations add yet?
Your best bet is the in game creations menu. There's a section near the top for the Latest Creations from verified creators, as well as a section for the creation club items Beth put out.
Some of the pages don’t list all the uniques is the problem mind
There hasn't been a lot released as far as Verified Creations goes. Unless you're not clicking on the view all part, you shouldn't miss all that has been released
Some of the mod pages don’t list everything in the mod is what I mean mind
Take the Become a bounty hunter mod right?
Ooh I get you. No, I don't believe there's an intricate database for all the Creations then. You might have to Google it.
It doesn’t mention the Unique Power fist
Damn shame, would be useful to get a wiki going for paid creations add yet content
Oh yeah for context guys the Paladin that you get a bounty for in that mod has a unique power fist called…I think “Paladins Fist” or something?
Any fix for the naked npc issue?
it could be my fault but i cant seem to find anything relating to other necessary files and such. are there any other places to look? it has alot of favorites and plays so i know there must be something im specifically missing.
So far I could not reproduce it. Did it happen to more than one settler?
Is there R91 rifle mod for ps5?
No, it might have been a mod conflict since i have mods that change the minutemen loadout
I just go into their inventories and manually take off and on their clothes, no issue after that
are scraping mods worth using or should i take it off my list?
STS and its Living & Dead add-on are awesome but need to be disabled if you're building with USO.
Depends on the scrapping mod.
@storm arch Merry Xmas if you celebrate it. Just wondering if you were able to figure out anything on the naming of animals in settlements?
I'm getting really annoyed by the game constantly turning off my mods and then having to turn them back on manually myself before I can go back to my save... Hell this time I did that before booting up to save and it still messed up
I couldn't find STS or STC outside the playstation fallout 4 creations. I would really love a pc link for these. Right now I have Scrap Everything but its not the same. And happy holidays yall!.
Sts all in one?
Yes. I have AE.
Then just adding more sts will cause them to clash
Wdym? I don't currently have STS. Just the Scrap Everything one. But I don't mind making the switch.
There is a scrap that settlement all in one pack
Yes so since I have all the DLC I would get this one.
Nice
Please nobody use scrap mods
Why
Because of the risks to break the game by erasing a whole chunk of ground? As long as I am aware of the risks and play it safe, I don't see why I shouldn't play with scrap mods.
I do what i want...
A decade of documented issues. Precombines are broken, navmesh is broken, the risk you mentioned yeah, preculling is broken, crashes, freezes and save corruption. Use an alternative.
All mods run that risk...
Definitely not
USO?
As Starhammer said earlier, it depends on which scrapping mod you're using. They are not all done the same way.
Use the rebuild collection
Ok why does the pitbull look like a boxer? This is not a pitbull
Also how do i start some of these creations?
Just word of caution do as you please:
So i spawned XO2 into vault 111 before leaving using cheat terminal as i do. When you enter power armor in vault 111 before opening the vault door. When you get out of the armour, you cant use the pip boy
Seriously this is a boxer...
This is not a pittbull...
Why is the boxer a bulldog???!!! Ok who is responsible for this?
Unlocked Settlement Objects by ANDREWCX.
Great mod
My son in law got me a $30 gift card. Scooped up the creations bundle. Along with shelter shic and ghoulification.
Any suggesstions for a mod to make all the quests appear at once like it use to?
ah, i don’t use that mod so i’m in the clear
Anyone tried Aries's brotherhood mods? they look absolutely gorgeous and I'm thinking about picking them up after we get the update to mod space but I'd love to hear people's thoughts on the mod
They're perfect
I use all of them together
My BoS never aurafarmed this hard before
I've used some of Aries mods for Skyrim before, so I know their stuff is amazing quality
The screenshots gave an almost space marine vibe at times
What does Achievement friendly means?
I want to get this new player home mode but i don't know if its gonna disable trophies
When an a mod have this (mostly the verified ones and the paid ones) its doesn't disable your trophies
Like the creations
Would it mark my save with (M) like a moded save?
If I remember well...it didn't mark for me, but do a test first, save your game and then test it ^^
Thank you kind sir 🥳
Ur welcome survivor! ^^ hope you have a S.P.E.C.I.A.L day today! 😁
hey... happy holidays to you.
I will need to make an update for it to avoid naming brahmin. I will work on it in the coming weeks and submit. with ppl on holidays we will only have it released mid/end of January though
You made the brauman? Why isnt he ridable? How am i suppose to charge the gunners in style 🙁
Anything else having an issue with their paid items in the creation club after the update? I see plenty of items like the reily rangers paint and stuff but it's telling me to purchase them all over again.
Hey, the brahmin are common in the game. One of my mod sets settlers factions, ranks and names. Another gives them names automatically together with other non named NPCs.
So, no, I did not make them.
I think Brahmin were never rideable in any game.
Not sure what you mean in the gunners question
I need a ridable war brahmin just for the pure insanity of the situation. I don't mind i was just joken
Could somebody make my mask into a mod so i can have my face in the game please?
Ahh, I don't know if a similar mod already exists or if there's a mods ideas channel for you to check. My mods are more scripts related
My pc cant run fallout so im back to xbox for now. Is it on the game creations?
Are there any mods on Bethesda net that add feral ghouls wearing power armor to the game?
No, only ghouls in hazmats
My play through with the railroad has been great so far but one thing that I find lacking is their gear. They wear this sort of gear that shouldn’t be used for a small group of i suppose insurgents who are performing covert operations against the institute so are there any mods that rectify that particularly in regards to their gear and maybe weapon arsenal?
Anyone found the “Devotion” gun from the Trailertopia creation club yet?
Sounds good! Enjoy the holidays and the new year.
hello is it possible to turn a settler into an institute courser with your verified mod
I'm back. Any new updates?
No NCR armor got it
Return back to watching my clock
Yes, it is
The settler is given the name, rank and outfit.
oh sweet alright
Can a bad load order limit the number of mods added? Like I can't activate any mod beside the ones I have no matter what type. On MO2. I don't think there is a hard limit set to 140 since some people claim to have more than 1000 mods. I can't even download them from their in gane counterparts on the Creations menu. And those mods did work in a diferent playtrough with a previous load order.
Question for any xbox and pc user. We all know switching out mods is never recommended mid game. But with the updates to keep modded saves seperate from no mods saves is pretty useful. But I am wondering if there is any "bleeding through" or "burn in" if I deleted a modded save and create a new modded save. Can you follow that?
Basically, I'm 120 hours into a no mods game on xbox. Then I created a modded save and applied a mod which removes almost EVERYTHING in sanctuary including the houses. But now I am unsure if I want that. I want to try deleting the modded save and then go far away from sanctuary and apply a different sanctuary mod. Do you think I may experiance overlap or a crash from a deleted ghost save?
From my experience and with what I understand from what you're saying, I would try it. But make sure to back up your save. I don't have all the details and a mod that adds structural elements will sometimes act differently than another one that do the exact same thing. Caution is advised. If your save before that mod still exist, just delete the mod and load your old save, it won't remember what it never saw. If I'm wrong in any way, feel free to correct me.
The virtual workshop from CC keeps crashing my game, now I can't remove it
I keep hearing people complain about this. It's never really given me a problem on Xbox x. But then again, I purchased and applied it prior to A.E updates, but even then, I was using it just fine during each update.
You could backup your save file, backup your mods load order and delete the virtual workshop CC file from the DATA folder. And try to launch the game. Maybe it will work and won't auto-dowload the missing CC pack you removed. Caution is advised of course.
Backups are always a good mesure.
But why is virtual workshop broken?
On Xbox. Does anyone know how I can achieve a prewar sanctuary with snow? The best prewar sanctuary mod by therealjenn features green grass and it just wouldn't look right. Her sanctuary lite has dry grass, but no houses. It seems every sanctuary mod out there (even with some rusty houses) has green grass. I need full winter on Xbox.
Is there a reason why Bard's NPCs: Names for All isn't looking like it's working
Never mind apparently it's working now it took me getting the Bounty Hunter flyer for it to finally kick in?
It's working fine for me but if you want to remove it you can just delete it
Just don't load your old save
I have no problem removing it, I just want the thing I paid for to work
Ah I thought you were saying you couldn't remove it. A quick google search didn't show me anything unfortunately. Are you using the usual fixes and patches?
If not I'd check the midnight ride website. It has near enough everything you need to minimise crashes and bugs
do you lot know any good mods that expand the railroads scope
Does anyone have beginner tips for PS4 comparable FO4 companions, I can dupe and change actors and quests but no new scripts so how do I approach that? Thanks
NCR? We're still waiting to get our official paid DLC back on PS4. And all the mods/Creations, CC and saved games that depend on the official DLC.
If you are on PC you can grab warsaws mod improved rail road. It adds new random encounters and changes their equipment around.
Anyone else crashing when going near the Trailertopia trailers?
Crashing has been annoying for a while but it’s 100 percent consistent when I go near one of the trailers
The home on the go one
@main mist no no no my friend I was talking about something else my friend. Another NCR armor
Anyone on PS use STS? Trying to find a fix for Mechanics Lair when STS is enabled. Getting the walls glitch.
Best clean up mod for settlements, Clean & Simple or Clean & Smooth?
I feel like both mods make the settlements "too" clean..
I figured maybe they would simply get rid of debris./
Rebuild series, imo
The Rebuild Collection?
I see it on Nexus
That actually sounds neat, repairing/rebuilding structures as you highlight it..
I like Sim Settlements but might ditch it for once for a play through..
With the mods im running, I am roleplaying with the idea that the soul survivor actually wakes up later than 200 years and I am basically modding it into a looter shooter type game and a second nuclear war happens, virtually killing everyone and the world is cold and dead, no humans, only a robot left in Diamond City.. But the Soul Survivor also happened to be experimented on at some point and they are basically a super human and they have to fight off hordes of zombies.. The world is filled with armies of synths and feral ghouls everywhere.. Preston Garvey and gang are all dead when the Soul Survivor wakes up..
Hey is there a mod to overhaul raiders to make them look more unique and covered up? Im trying to have a nuclear winter play through when the mod expansion when it comes out
Also, a request of my own.
This is more for the player base, if you see a glaring texture mismatch like there's a straight line on the landscape between two textures, let me know where and when you found it?
Hey new to the game, im on an xbox series x, if a mod in the creation page has xbox one in it's title, does it mean it's not compatible for xbox series x?
It’s compatible to my knowledge but I don’t have an x box so maybe I’m not the best to ask
The game was released during the era of X Box One and the mods were meant for X Box One and carried over to the series X
They should work fine as it's just data files the game is meant to load.
I wish there was a decent scrap mod for the PC.. Something where X-Box wins at..
Question how does one customize the colors of the plasma weapons cuz I got that creation and I don't see an option for that?
Or is it not something you can customize yourself but you have to find different colored ones across the wasteland because if that's the case then I wouldn't have bought it...
its not possible to change the colours in the weapons workbench? damn
So far it doesn't seem possible cuz I happen to pick up a plasma thrower from one of my bounties and I went to a workbench to try and customize it and I couldn't for some reason granted I've almost never used plasma weapons not because I don't like them because I never had the need to the animals too rare to begin the game for it so I never get a good feel for the gun therefore never truly use it before I was actually wanting to try it out with this new ability to paint it because I do like customizing my weapons and if I could customize the plasma gun I would want to use something I made
plasma thrower? that a vanilla weapon or a mod you added?
I think that's a vanilla plasma weapon but I don't really know cuz I have never really used plasma weapons before because I've never seen it before so maybe that's why it's not working I'll buy a regular plasma gun real quick and see if it works and I'll let you know!
Yeah it's just not working...
you uhm should read the description of that Paid Plasma Guns mod seems it just randomly adds colours to plasma guns after you hit level 11
I'm looking at a video for it right now and apparently you need to go to the chemistry workbench for something called plasma paint I think cuz I read the description and it seems like it's trying to say you will find painted varieties on the merchants but I haven't found that either
you would think its best to make it hook into the existing CC paint mods and their slot in the weapon workbench....ah well
Exactly because the mod doesn't tell you you need to go craft something in the chemistry bench for it and I don't even know if that's accurate I'm just watching probably the mod maker demonstrate some stuff using the smoke room
Yeah I'm watching the mod maker video on the creation and it would have been really nice to know to go to the chemistry station to make paint for the rifles but if that's all I need to do then I won't be too upset, but honestly they really should fix the description if that's all that was causing my problems
from how the description reads to me after you hit level 11 a hidden quest pops off that gives merchants and NPC's carry a randomly painted plasma gun
I'm already well past level 11 and I didn't get a quest when I downloaded the mod so I don't think that's the problem?
hidden quest you are not meant to see it
its how we are able to make scripts work in the game by making a hidden quest that 'pops' off the script
No apparently the chemistry station doesn't have any section for plasma paint
according to the mod description after you hit level 11 merchants and stuff should carry randomly painted plasma guns
Oh so I can't just paint any old weapon I find whatever color I want I have to find especially made one?!? That kind of still sucks after all how many people are just going to go and know to find a merchant that sells a painted variety?
Well at least it was only about a dollar so I didn't really lose much by buying it but something tells me I'm probably not going to get much use out of this mod
i send you a DM lol
try Kleo and Ronnie Shaw
I kind of did that but I didn't look for painted plasma I just look for plasma weapons
Its K.L.E.O. and don't ever tell her she's an assaultron or she will blast her big laser eye in your face and reduce you into ashes.
Jokes aside, is it possible that a badly managed load order cause some mods that worked before to crash upon activation each time? Most of the mods in question are from TheFriedturkey, Glitchfinder, SKKmods and Mikado2116. I will assume they are similar in the way they inject themselves in the game and so my best hint would be the "leveled listing" being touched by all those mods.
would anyone happen to know how to open Fo4 Creation Kit without updating it to nextgen/anniversary
I seem to have discovered a bug that is either really new or not very well talked about.Involving an official creation club content item on the Xbox version of fallout four
Go on
The Power Armor Paint Job - Scorched Sierra seems to trigger a bug where traders and venders will only ever sell the left arm of power armor, with the decapitated head of a bear taking the place of the shoulder plate. Due to being on xbox edition, I can't disable the creation after installing it and therefore has made it impossible to continue playing the game without dealing with this bug. I know for certain that it is this specific power armor paint job that causes the bug to trigger because I had every other paint job already installed, and the bug did not trigger, but upon installing this one, the bug triggers.
And it's every vendor
Damn, J had noticed that bear popping up a lot tbh
Doubt it’s get fixed, they still haven’t fixed the fact you can get “The Flakker” unique weapon that’s ammo is completely unobtainable
Makes me wonder if that's being injected wrong
Does anyone know of any scrap everything mods that can work good with the Rebuild series?
Nevermind I found a beautiful solution
On PC as well.
Care to share?
Rebuild Collection I am able to scrap stuff but I wanted to scrap more than what it offered so I have been browsing around for something more compatible without breaking precombines..
Spring Cleaning + The Spring Cleaning Compatibility patch works great on their own without any other scrap mod needed.. But Spring Cleaning and the Rebuild Collection don't work that well together
Yesterday I had to re-do hours of building gameplay because I deleted the floors inside the homeplate lol. I haven't saved so I had to reload. Scrapping the game to hell is really fun.
I'm not fond of scrap everything.. Breaks precombines.. Like elevators disappearing, glitches in some vaults and the mechanist lair..
The only thing I dislike about the clean settlement type mods is that they clean more than I would want and sometimes the mods to extended the building zone don't work because the settlement has already been altered.
Yes. I played Fallout 4 modded back in 2018 on PS4. Now I'm PC all the way.
I recommend Spring Cleaning with the Spring Cleaning Compatibility patch on Nexus..
Or if you prefer Scrap Everything, download the Scrap (Not Quite) Everything patch.. It will alow you to pick and choose things you don't want to scrap by accident..
Steps, sidewalks, retaining walls, houses/house foundations/roads
Thanks for the suggestion, I will look into it.
It does work though with the rebuild collection as well which is nice, you're basically spending resources to fix up houses or like the bridge to sanctuary..
And you fix up the settlements
Here's a small request, there are 12 creation club menu cleanup mods on Bethesdanet, to patch the menus for duplicates, I use all the USO, awkcr, and uco mods and patches.
Can someone possibly combine those 12 mods into a single mod for convenience, or make some sort of patch for USO for the CC content?
It doesn't add new colours to the plasma gun. It adds a copy of the plasma gun. It's a scam, you'd be best getting a refund
on Xbox I posted a mod called Ingram’s underarmor. I’d like someone to do some tests on it for me and see if it works as intended. I would but I have a lot of stuff going on with the holidays where I’m out of town for the next week so if someone can run the mod and dm me for any suggestions I’ll take those into consideration for any future updates thank you
Also are there any good mods that boost the railroads armor and weapon arsenal make them more useful for a sort of faction that needs stealth to survive
At least for Xbox
One I don't think that's how it works because I don't think you can get refunds for paid mods and second what would happen if I tried to remove it from my save file
This is my upcoming Fallout 4 mod. It will have:
- Quests
- A new landmass to explore (with the gameplay you would expect, like exploring and looting places, fighting enemies, just walking around collecting plants, and a workshop location that can be connected to the Boston area locations)
I am almost done with it, I hope to send it for verification within the next 10 days.
And as I said earlier, I can't disable it on Xbox edition to get the bug to go away. So I'm going to have to install a mod that will allow me to cheat armor pieces into the game.
Does anyone know if Homemaker mod is working properly on Xbox for latest updates? The mod for Xbox was last updated in May.
Removing it will cause problems, you'd need to reload to before you installed it. And you can get refunds.
Problem is I don't know when that is so I'll just take the scam as it is if now I'm not used it going forward
Will need to see a load order. Cannot reproduce on my end, and it would have not passed QA if there were crashes on their end.
When I get home from vacation, I can do more testing and will have some updates, but definitely need to know what you’re playing with that is causing the crash so I can make a list of problematic mods not to play with at the same time.
Literally just creation club content
Has anyone made Tale of Three Wastelands?
Alrighty. When I get home from vacation on the 5th, I’ll make it a priority to check. Wasn’t aware there was anything in the area to affect it. No one in their right mind would stick a house there. I just got tired of dying to the deathclaw under the bridge on survival mode. 
I did a video with full AE installed and had zero crashes so not sure what’s going on with it. But i have updates so I’ll double check.
Thank you for the report.
just finished my first playthrough, and now I want to start a new one thats modded. Im trying to find grass and lighting mods that dont require dlc's.
any suggestions?
Bethesda, specifically Todd finally acknowledged Fallout London.... well, took them long enough! 🤣 At least he acknowledged the hard work the team of FOLON did for the modded game.
Any new mods for PlayStation players?
I bought the 'Become a bounty hunter'. Creation but for the Ned & Kelly bounty. Ned died on my way there and it shows him in a basement next to Layton towers I can't access
Any help would be appreciated
Almost time for 100gbs…right? 🫠
How do I get rid of the pop-up saying
This save uses a different Creations Load Order than your current load order.
would you like to to use the load order from this save, or your current one? Who was the bright spark that coded this as they shouldnt be anywhere near a PC
Please don't ping moderators unless it is an emergency. As for your question, one moment.
First, please be respectful of our team members. I am not exactly sure what the real question is here though.
its literally at the top
Oh you just want the pop up gone, I see. I don't have an answer to that but you can submit a ticket here for further assistance.
oh great
Yeah, after opening Creation Kit for the first time, I realize that is a huge accomplishment. I managed to break the scrap function in just a few minutes. Fallout London is an awesome game!
I better see some kind of update about the 100 GB
good luck with that @shadow valley Might be a normal case of Oopsie, We sowwy, it bwoke again uwu
(god i hate typing like that)
Has anyone been able to get jury from the bounty hunter creation. I’ve done a bunch of bounties and now it tells me “the wasteland is cleansed” I know it has the same effect as the mortion(probably spelt wrong) but it would be cool to collect it. The mod says you get it after 15 bounties. I have everything else
I have also waited for like a week in game and have no active bounties
happy new year (let me know if self promotion is not allowed here pretty please)
https://www.nexusmods.com/fallout4/mods/93291
I love your darker highways mod and the glowing sea grass, its so specific that I'm glad someone thought of it. Happy new year to you as well.
no fr those mods came about because i had extremely specific ideas and the capability to actually make those extremely specific ideas
it's the best kind of modding
I was wondering if anyone could offer advice, has anyone tried Curse and Mordelli's combat rework? I'm having trouble deciding between the two and I'm just curious if anyone here has any input, I've tried Maim in the past but it was just way too heavy of a change for me
I’ve been watching your progress on this over in Dak’s channel. Looks so good. Any chance this gets ported to console?
if i can find a way to bake the random swaps into the mod's plugin through an xedit script or something, i can do an xbox port
i was planning to ask around in the xedit discord for something that might do what i'm looking for
Amazing. I’ll be on the lookout.
Excellent work as always.
Degenerate Dak? Funny dude
I just had to rearrange my load order 6 time in the last 5 days
Why does it keep rearanging
why he look like that💀
he’s cheesing
me when new bp upload
Why is there a monkey on the screen gang
I keep getting hit with "this operation could not be completed" when opening the creations menu
I thought this problem was fixed bro
You must be new around here, welcome to Bethesda game studios
r they testing?
me on December 16, 2025 watching the fallout 4 chat up in flames as everyone is in outrage about no 100 GB of mod space coming
Modded FO4 is one of the greatest games ever
-Crash 6 times while trying to load my save
-finally load my save
-a Member of Ceasar's Legion rushed at me with a Tesla Cannon
"What"
Died twice because I'm level 4 and it crashed again 
What mod are you loading to get the legion? Personally I can't load any of the capital wasteland/mojave mods. I run like 140 mods but somehow, these ones specifically don't work with my load order.
Dunno, maybe that?
https://www.nexusmods.com/fallout4/mods/31077
It was my birthday too and I was looking forward to it.
is it coming?
Do they test anything? One could wonder…
Hello, I am on xbox series x and I have a load order that consist of 100+ mods. Everything is working greatly until i went to concord and the mama murphy interaction after killing the deathclaw had dialogue options for shaun even though in start me up, I chose to be a scavenger not related to him. My load order consist of start me up (full dialogue prompts v6.1 by tinymanticore) being above full dialogue interface, is that why this dialogue option occured?
i'll have the xbox version done in like a day or two