#fallout-4-mods

1 messages · Page 29 of 1

glass geyser
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Honestly most mods should be fine "clothing and weapons, and new critters"

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I think just menus, UI, and texture mods will break "I could be wrong"

zinc hare
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You’ll need to post your load order. No one can assist you without it. You’ll need to start a new game without the mods you delete.

If it’s a UI or HUD mod, then that is a definite remove.

olive vigil
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Hi all! So I still am having issues with Boston. It’s like anywhere near Combat zone or Swans Pond is a no-go. I have Moribund and some mods that are cheat/companion mods (Mainly just the cheat menu) as well as a few weapon mods.

Any ideas?

humble yacht
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I'm working on a script for a fallout 4 mod concept I have.

Saints row the third in Fallout 4.

No. Not actually saints row. But characters, assets and crafting stuffs.

stoic crown
olive vigil
glass geyser
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CapitalWasteland Raiders pack causes MASSIVE stutter

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Because any facegen that affects npcs has caused this problem since the "Next Gen Update"

olive vigil
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I have an alternate preset mod for my characters face? Would that do it? I don’t have any companion face mods nor anything that affects raiders, gunners, etc

glass geyser
olive vigil
glass geyser
olive vigil
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Yes

mint plover
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fallout 4 getting fixed with the update WOO

glass geyser
limber pewter
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Just to clarify, does this mean they'll be adding more space for mods on consoles?

split yarrow
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Not with this patch. It means they're laying groundwork on a possible future update that does.

dawn ravine
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I do have a question of my own regarding the Nov 10th patch as far as the CK goes, but I'm hesitant to ask it until then regarding a potential upload change

chrome wedge
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How hard will be downgrading FO4 version in Steam? At least from what I’ve seen, it’s not as straightforward as just clicking a different version in Steam settings. And plus you’ll have to know exact packages that were associated with older version

wanton ingot
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does anyone know a reliable way to 'turn off' updates for fallout 4? i really couldnt care less what the update adds, i just dont want to fix all my mods for no reason

plucky creek
mint plover
olive vigil
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So do I have to disable music mods and mods that fix Bostons FPS? (I’m on Xbox)

amber mulch
olive vigil
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Got it

dawn ravine
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That's a bit of misinfo. FPS fixers that adjust physics to get around the 60fps cap are PC only. Precombine fixes like Boston FPS Fix and my own series of plugins should work provided AE doesn't change the master files significantly.

cursive hemlock
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Wondering if anyone has or can make a background radiation mod for ps4. And make vault suits and certain clothes provide a level of protection ?
And radiation sources get a major boost to output.

burnt goblet
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Don't forget to disable your mods and leave out cookies for Todd Howard before Monday's update.

sinful eagle
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hm.. i know menu changing mods will be broken but what about mods that change the menu music?

split yarrow
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As long as that doesn't require changing the UI files it should be fine.

ebon verge
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Like it was with next-gen update, old menu changing mods won't be compatible with new version

latent terrace
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This is gonna sound like a stupid question but could anyone possibly help me export a mod I've made? I genuinely have no idea how to make it usable. I'm pretty sure I've set the mod up fine, theres no errors, I just dont know how to export xD

humble viper
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Any textures, etc included?

latent terrace
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Tracks and scripts

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I've got the .ba2 and .esp files, from what I'm assuming its just zip them and feed it to vortex?

latent terrace
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Aye I got it

upper frigate
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Is there any way at all someone could port the Blackfoot Radio mod to PS4? I have a MIGHTY NEED.

glass geyser
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What is that? It sounds lovely ngl.

upper frigate
upper frigate
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@glass geyser

glass geyser
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Oooooooooo I like that

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One of my all time favorite country songs is More and More

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By Webb Pierce

golden egret
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@split yarrow or anyone that can answer. I want to start over as I feel I can comfortably install the creation club content and paid creations mid game much of the time. Is it safe to install UFO4P now and play with it, even on the updated fallout 4, until the patch is updated?

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On a new save

split yarrow
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If you mean with tomorrow's game update, that isn't known yet. It depends on what the update makes changes to that we might have to adjust for.

golden egret
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Dang I was hoping they'd given you early access

split yarrow
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If you're planning to start a new playthrough, I'd wait until things settle out a bit.

golden egret
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Ok

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Thankye!

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How long would you expect it to be before your patch is ready

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Or is it unknown for previously stated reason lol

split yarrow
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Depends on the level of changes and when it becomes available for download on Steam.

golden egret
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I'm on xbox

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Oh I c

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Disregard lol

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How much time is normally required for a large or significant update.

split yarrow
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Longest it's ever taken is a couple of days so it shouldn't be overly long.

golden egret
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That is awesome to hear 😎

raven hound
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is it safe to download my first mods right now, or should i wait till after the anniversary edition upgrade? i have GOTY edition rn. im sure the update will mess up mods so i think it would be better if i waited till after the update

golden egret
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@raven hound mods are currently inaccessible until tomorrow

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Assuming playstation

raven hound
golden egret
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That's a difficult question then. Likely the fo4se will need to update, and the ufo4p, then every mod that had them as a requirement will need to update.

raven hound
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do u think they would update the se tmr, or will it take some time

golden egret
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I have no idea but somebody probably does lol

raven hound
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haha ok thank you

golden egret
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I can say on PC it would not be possible to start a modded playthrough today if you intend to allow your game to update

split yarrow
golden egret
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That's what I will do. I'll try some o them paid creations then start over when your patch drops

stoic mirage
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I have a Question about Nov 10th, will the creations going to be similar to mods with Achievements enabled?

glass geyser
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Btw happy Nov 10th everyone!

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I'm gonna drop a quick clip of me doing voice acting

golden egret
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@split yarrow what is your policy/thought process regarding the unofficial patches being compatible with the paid creations

glass geyser
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But I think I might have to erase it idk the group chat I took the clip from was a middle eastern minority resistance group they wanted me to be their morale/radio host

golden egret
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I've never heard of an incompatibility but I'm curious

stoic mirage
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Ohh i can't wait til tomorrow, because that update is coming

glass geyser
glass geyser
split yarrow
glass geyser
golden egret
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Good to hear. The ufo4p is essentially necessary.

split yarrow
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There are already a great many CC DLCs that we don't have any conflicts with.
Can't make any promises about the new stuff or any pending or future VCs though.

golden egret
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I messaged you on twitter btw under the rude gentleman's comment. Feel free to disregard.

glass geyser
golden egret
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*potentially

glass geyser
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Hopefully!

golden egret
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Exactly

glass geyser
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So folks can you all rate my voice?

golden egret
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?

glass geyser
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I did a take on the Terrifying Presence during the meeting with the BOS in NV

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I can also do a space marine voice

golden egret
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Are the VC somewhat aware of ongoing projects from other creators...generally? Should we be excited for this initial batch?

glass geyser
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Dang you just gonna brush me off like that 😕. Sad 😔.

golden egret
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No guy I was just really confused lol

glass geyser
golden egret
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I haven't slept for a couple of days among other things

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You want to voice act in a creation?

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If those comments were directed at Arthmoore his mods don't have voice acting as far as I'm aware

glass geyser
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Nah just a rating like do you all like what you hear?

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Would you want a companion to speak like that or a villain to fight?

golden egret
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NGL. I don't understand discord. Is there audio linked somewhere? How could I hear your voice?

golden egret
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Oh hold on

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Yeah that's a good voice

glass geyser
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Thank you

golden egret
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Genuinely

glass geyser
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Imagine a companion or an enemy you gotta fight or fighting with you

golden egret
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Makes me think of elrond from Lord of the rings

glass geyser
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I always felt it sounded like Joshua Graham

stoic mirage
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i hope i can Download Militarized Minutemen without crashing

golden egret
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The powerful male elf that's typically with galadriel

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Lol we are gonna end up super far off topic

glass geyser
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Yeah rope it in. Imagine that as an Enclave Companion

golden egret
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Would be perfect

glass geyser
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Or! A Joshua Graham/Legion Companion 😂

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Legate Lanius and his vertibird sword

golden egret
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I could even see it as a powerful good guy

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It's just an imposing sound

glass geyser
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Yes! Like a BOS Paladin

golden egret
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Exactly

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Keep sharing your voice on here. I genuinely believe it's worth including in paid content.

glass geyser
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Hell I will! All I need is a script and BAM!

golden egret
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😂 I'll see y'all later

glass geyser
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Take care

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New clip with my camera off

glass geyser
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Let me drop a STALKER bandit voice

light current
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Highly recommended the pathos file, it’s great if you have 5-7 minute entry load times like me

lament prism
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Hi everyone. For xbox series x fallout 4, it seems like the November 10, 2025 update already broke some mods/creation menu thing itself is having problems loading.

placid obsidian
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Yes I’m getting ‘this operation could not be completed’

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Nothing loading either. And still asking me to buy the 12 new creation club creations even though I purchased the bundle

vivid oasis
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So hopefully they will show up soon

placid obsidian
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Makes sense. Thanks for letting us know! 😊

lament prism
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@placid obsidian @vivid oasis in to clarify what I said it breaking some creations- when I try to enable some creations it basically said something like "some files are missing/not present".

final tulip
vivid oasis
final tulip
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Will wait a couple of days and see what happens, cheers 👍

void kelp
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With the groundwork for additional storage added today, when can we see that storage? Verified creations can be pretty big and incentive to purchase them is much harder knowing I can't have them all downloaded 😭 even the new Beast Hunter creation is a decent dip of the load order gone to use it

flint tide
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Hey so I know that the creations bundle just released and I don’t know if this is the right channel but does anyone know if the new creations like the institute plasma weapons and the repurposed PA helmets are included in the bundle or not?

timber hearth
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neew motto should be..."if its not broken it soon will be"

signal thunder
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There is something broken in game with mods made prior to this update. Atleast for my own ESPs, the game just keeps disabling them and in creation menu it says I'm missing dependencies... but I'm not.

I downloaded the CK update released today and I can open my mods - which is proof in itself I'm NOT missing anything... but even after saving in the new CK, the behavior persists. These are my own personal mods and they don't rely on anything but base game and DLC esms... even in CK they are not showing any unexpected dependencies. I don't know what the game is thinking is missing... but nothing is missing.

plucky creek
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same here. also mods like the unoffical patch are disabled as well. it seems if the mod is dependent on dlc,s they have been disabled

timber hearth
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im scared to update

odd jolt
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How do I fix my game? The update killed all my mods. F4SE is no longer working. Should I learn how to revert to an older version of the game?

dawn ravine
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If you depend on anything tied to F4SE, either downgrade or go play something else for a few weeks.

odd jolt
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Anyone have a good downgrade guide for the tech stupid?

mossy raft
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Go to properties on fallout 4 and select another version

dawn ravine
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Also, unconfirmed, but there's a potential crash issue for Gamepass and EGS users with Far Harbor. I'm extracting my pre patch copy to compare and determine.

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Oh boy.

signal thunder
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I'm having a new issue now within CK itself now where it is scrubbing a dependency even with it loaded, I've tried to reopen and save that, but it didn't help. The parenting of mods is sadly messed up and I think its going to take another update from them to fix it.

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I can see the mod ticked on, loaded, but its contents are not loading, and thus next time I save, it removes it. I'm guessing it can't even load in ck because it relies on DLC as well.

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I can also confirm its mods with dependencies on DLC causing the issue, I have mods with only requiring Fallout4.esm and those work just fine.

odd jolt
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How to I downgrade the game to the version just before this update?

bleak laurel
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Well my fallout 4 on Xbox series X is all broken cuz of the anniversary thx Bugthedsa

light current
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Breaking the game on it’s anniversary, brought to you by Bethesda

bleak laurel
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Absolutely amazing job and can’t even access the creations uuuuu to the effing wooo

pulsar pollen
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i had a collection of 170 mods downloaded from nexus - now i cant even launch the game

bleak laurel
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At this point we might as well just uninstall this unoptimized piece of filth

unreal hawk
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Same here...
Constantly getting "Operation could not be completed" and when I manage to open "Creations" menue half of the mods can't be downloaded/activated as it says dependancies are missing...
Seems like everything that needs DLC content but I own all DLC...
Payed 20€ on XBOX and the evening is ruined

light current
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It boggles my mind how the dev team behind this game figures out how to get to work everyday

pulsar pollen
pulsar pollen
signal thunder
unreal hawk
signal thunder
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Nothing is actually missing, the dependency on the DLCs is broken for some reason

unreal hawk
pulsar pollen
signal thunder
pulsar pollen
signal thunder
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It's because we got a title update, even if you didn't buy stuff, you got a patch today

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that patch broke it

limpid kelp
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Per the server #rules, please refrain from bashing and avoiding the profanity filter.

pulsar pollen
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i have seen some reasonable people writing on steam that bethesda should just release a branch that would automatically update to the new one, but also you could have an option in beta section of steam to rollback to 1.10.984

empty chasm
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Do the creation club quests no longer appear after you leave the vault?

bleak laurel
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I genuinely hope that they fix this tomorrow or something cuz I just want to play Fallout 4 with actual performance and being able to move for like a millisecond

signal thunder
pulsar pollen
unreal hawk
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I really hoped that after they introduced so many bugs on console with the "Next Gen" Update, then not bothering to fix any (VATS, stuttering, etc.) for almost a YEAR, that they learned from that for this Update
But obviously not...
Taking our money and putting some half finished slob in front of us and telling us to be happy about it
Spend the last 4 hours trying to fix that mess and now I gave up

sharp notch
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Asked in the main chat (like a fool, its busy in there); but if I delayed autoupdates on Steam, and exclusively launch the game through the FKSE button on Vortex (and also haven't bought any of the new stuff), will I actually be able to load up my save from last night, orrrr

I'm currently at work so I can't find out for myself lmao

signal thunder
bleak laurel
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I mean like seriously is it so much to ask for the game to work properly for an exchange? And the worst part is Bugthedsa is ruining of my favorite Fallout games period

pulsar pollen
sharp notch
bleak laurel
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I don’t like being negative but it’s hard not to when Bugthedsa have no problem ruining the game with more bugs only for them to go sorry not our problem

unreal hawk
pulsar pollen
sharp notch
bleak laurel
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That’s genuinely how I feel rn and the game needs a fix patch asap

bleak laurel
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And Bethesda wonders why we don’t want them to update the game any further..

unreal hawk
# pulsar pollen yeah, F2 > F4 > rest

Never played 1 or 2 or 3 😅🙈
Started with 4, then NV and 76 but watched all other playthroughs
It was 4>NV>76 but after the last update that changed...

bleak laurel
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This might honestly be the last time I ever give Bethesda my money cuz after this update they kiss my crusted Norwegian ham

pulsar pollen
pulsar pollen
bleak laurel
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Unfortunately yea

pulsar pollen
bleak laurel
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Serves me right for just simply existing and giving a shady business a second chance

unreal hawk
sharp notch
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Hell I'm not touching any of the new stuff until a year down the line, when all the mods have been updated to account for them

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I was there for the sundering of the Skyrim modding community, I know better than to repeat my mistakes

pulsar pollen
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im crying too

bleak laurel
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The worst part is that new creation weapons looked sick and we can’t even try it talk about rubbing the salt in the wound

pulsar pollen
light current
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163 is the most stable lol

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It literally has the most longevity and long term mod support

pulsar pollen
light current
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984 is awful

light current
bleak laurel
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It almost makes you wonder how Bethesda is gonna eff up the next Fallout game if it ever happens

light current
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I play with all of the new cc content on 163

bleak laurel
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My Nintendo 64 probably has a better chance of running Fallout 4

sharp notch
bleak laurel
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Tbh I don’t think it’s ever gonna come considering how Bethesda is just a dead horse at this point

unreal hawk
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Wow...
I opened a ticket for the problems and just received an answer...
A standard answer, not even acknowledging the problems I mentioned:

*Hello

Thank you for contacting the Bethesda Support Team.

Please note that Fallout 4 mods will be undergoing maintenance from November 6 to November 10, 2025. During this time, Fallout 4 mods and Creation Club will be offline.

While you won't be able to download new content, you'll still be able to change the load order of your mods and play the game.

Important: Fallout 4 will be updated on November 10, 2025, and this will include adjustments to the main menu screen. Please disable any mods that alter the main menu before November 10, as they may break with the patch.

If you would like to be notified when we publish this article with more information, log in to the help website and select "Subscribe to article" on this page.

Thank you for your interest and support!

Best regards,
Michael
Your Bethesda Support Team

Stay tuned to our official websites: Facebook, Twitter, and the ESO website for news and release dates via Bethesda Softworks.*

sharp notch
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Tbf, that's just classic support team stuff, not Bethesda specific

unreal hawk
bleak laurel
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Gotta love this wonderful times we live in right guys?

icy gate
light current
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You vill consume ze slop, and be happy

sharp notch
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Nothingburger answer is better than being ignored, imo

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Sure it isn't great, but still

bleak laurel
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Honestly I think I’m gonna take a 100 year nap wake me up when the pain is over

unreal hawk
# icy gate would you have liked them not to answer?

I would've liked it if they acknowledged the problems I told them about, even if it only would be like something We're aware and are currently looking into fixing it
Would have been way more helpfull than this
And it would show that they care about this

bleak laurel
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Well I’m gonna get some sleep so goodnight guys hopefully tomorrow it will be fixed or we’re probably still dreaming

signal thunder
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Pretty bummed out myself. I hyped this update for myself because I thought the stutter fix was gonna be a nice thing, instead now I can't even work on my own mods until they fix whatever this problem is. I've been on a big modding kick recently so its a gutpunch. Like when you get really into an MMO and the internet is turned off for a day. Just a big stone wall.

unreal hawk
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Exactly!
I responded with explaining the problems again and adding a screenshot, asking for some kind of compensation...
It can't be that we pay for something, they screw it up, fix it whenever they want and get away with this

sharp notch
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Not white knighting here, thank you; that's just the bog standard "support team" nonsense you would get literally anywhere. The nothingburger reply is not a Bethesda-specific issue

light current
light current
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Was making a general statement

icy gate
light current
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And that too

unreal hawk
light current
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It’s quite reasonable when I get upset after I pay for something that doesn’t work on release

signal thunder
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ye I know there is a mod for it, but stutter bug was the #1 reason for the big divide in playerbase that happened when FOLON came out, that bug single handedly created a version split. It's fixing should have been a glorious reunification, instead it has left me with despair.

light current
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Especially when they literally had all the time in the world to make sure it worked

unreal hawk
# light current And that too

Of course! You can't talk about them like this...
Expecting reasonable things and a game that works as you paid for it...

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Such nonesense from you, you should've known ^^

icy gate
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🙄

light current
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Me personally, I have a modlist with a modest 1200 mods, couldn’t imagine in my worst nightmares what would happen if I ever updated. I will just backport this stuff too tbh, so I can play what I paid for without nuking my game

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https://www.nexusmods.com/fallout4/mods/82114

for anyone that wants to backport their stuff to 163 or something like that, just use this and patch the ba2s that’s it. It will work.

Nexus Mods :: Fallout 4

BA2 Archive Version Patcher downgrades the header version of next gen ba2 archives from versions 7 and 8 to version 1. This allows the next gen archives to be loaded by older tools and game versions.

icy gate
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oh finally actual mod talk 😆

light current
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The only thing that is more complicated to backport is f4se mods due to their obvious nature

long grail
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So I just updated the game on Xbox Series X and when I try to load creations it’s just stuck in a endless vault loading symbol or it says “Operation could not be completed”. And when I try to click on creations again I’m just stuck on Home Screen and need to restart my game. Is anyone else having this issue?

lucid pulsar
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Anyone else not able to enable some mods like creative clutter?

light current
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For anyone who wants power armor backpacks, literally all these creations are is remade content to farm console players

flint tide
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So I can’t download “Tale of the Beast Hunter” because I “don’t have enough space.” The mod/creation is 200mb and I have 340mb free (I think I can’t read cuz the font is too small). Anyone else having this issue?

obtuse smelt
flint tide
obtuse smelt
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im on pc

flint tide
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Ik im just saying that if one of the new FREE creations didn’t work, I would’ve been so upset once the paid mods never worked. They just needed more time for this “update” to actually test things which they never seem to do

obtuse smelt
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this is why I use nexus

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my creations aren't working should I start a new save?

chrome sorrel
compact nacelle
split yarrow
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For those of you who have been asking, UFO4P 2.1.9 is out.

cursive hemlock
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Well seems anything that alters the game mesh is broken

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Also q for anyone who currently mods weather

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Anyone willing to do a constant rad weather? With fog?

forest coral
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Hey fellas, anybody know any good M16/Service Rifle mods?

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The one from Painter2099 no longer works. 🙁

olive vigil
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Aaaaaand a good third of my mods don’t work. Recolors, weapons, etc. says I’m suddenly missing files.

This sucks.

sharp notch
olive vigil
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Xbox

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How is it that they just break this decade old game no matter what

sharp notch
olive vigil
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It’s astounding

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An honest to god study should be done on how inept Bethesda is

compact nacelle
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So, broken links everywhere. Pathway issues. Files installed not flagged as such. Crazy ! Thumbnails and pictures not reated to the creation.

olive vigil
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I’m so sick of this crap

golden egret
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Is it currently impossible to download the cc content on non AE without crashing and the files deleting themselves

ornate spruce
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Did they really update their mxt store before they give us more modspace???? 2GB is NOTHING.

bright compass
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Has anyone been able to go into creation without crashing every minute or two on Xbox one? And has anyone else had their mod list changed after getting the load order set

obtuse pivot
strong parcel
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Im trying to find this mod that adds a bunch of things into the toolbox inside of vault 111 like huge stacks of crafting mats some armor and a ring and a bunch of stuff it was at like the top of the mod pages 2 days ago but now with the new menu i cant find it anywhere and i have no clue what the name was xD pls help me

sharp notch
obtuse pivot
bleak laurel
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Oh wow holy s**t I can actually access the creations for an exchange on my Xbox version of Fallout 4 its Christmas miracle

bleak laurel
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Now if only they could drop a patch that actually fixes the damn crashes that would be wonderful

knotty spruce
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Hey people with experience from the last patch: all DLC mandatory mods are broken. How does this get resolved in the real world? Do the individual mod authors have to individually fix their mods? Or does Bethesda recognize that they effed this all up and fix it? Or some third thing? Should I just give up and go play something else?

narrow ether
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I’m on Xbox, If I delete my mods that are titled as .esp or .esm etc. and replace them with the actual mods from my library, will I corrupt my save by deleting the original files

compact nacelle
west sedge
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gotta love having to delete literally every save I have thanks to the new update

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if you could call it an update

bleak laurel
#

Yay…

chrome sorrel
bleak laurel
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Oh come on man haven’t we suffered enough?

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I’m so tired of all this bs.. next gen my effing hams

pulsar pollen
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its funny that they updated creation club and still didnt add an option to "download the dependencies"

bleak laurel
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I just want a patch that fixes this sh** that’s all I want

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Nothing more

opaque patrol
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I am about to go freaking crazy even the creations they are advertising do not work

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I mean they could have just left everything as is and just added creations I had 3 months of settlements built.

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My beautiful vault just

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My beautiful vault just gone 😭

dusky falcon
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I feel your pain partner I just lost two of my old playthroughs as because of this update and I did put effort into some of my builds on those updates such as the boardwalk stores on Spectacle Island...

opaque patrol
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I put so much time into this vault

pulsar pollen
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is that much to ask for?

bleak laurel
steep flume
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So, the only problem i have is that address library hasn't been updated yet, means i can't play fo4 with my mods on.

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All they had to do was leave the game as is.

pulsar pollen
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i had enclave returns mod turned on before update, now i cant do it because "lack of dependency mods" - like, what mods?

opaque patrol
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Like the place everywhere mod they did that for Fallout 76 why can't they do that for Fallout 4 let us put things where we want it

bleak laurel
pulsar pollen
steep flume
#

So if the game somehow updates the anniversarry edition, would it also update it to next gen?

mild abyss
#

Anybody else having problems with the plugin limit after the update?

bleak laurel
#

Hey Bethesda here’s a crazy thought for you guys just fix the damn game how about that

opaque patrol
steep flume
#

It's obvious they can't be entrusted with it

steep flume
opaque patrol
bleak laurel
#

All this could’ve been avoided if Microsoft just let us use desktop mode on Xbox series X

opaque patrol
#

We had just fixed everything and then Bethesda does this

steep flume
mild abyss
opaque patrol
mild abyss
#

PC

steep flume
opaque patrol
#

Before the update I was running 300 mods

#

I don't know anything about a cap if there's a cap I'm going to freak out

mild abyss
#

It feels as if the ESL plugins suddenly count towards the 255 limit

#

Because all Creations are ESL files

steep flume
#

I have over 450 mods so...

#

I don't really think there's a limit to it, i/m not sure

opaque patrol
#

I got mad and just removed all of my mods off of Nexus and I'm going to go back to the drawing board whenever they get everything fixed

#

I can't even get creative clutter to work

mild abyss
#

But like literally enabling the New Vegas Ranger armor mod for me causes instant ctd. But if I disable any other mod like that, I can all of a sudden enable it without crashing.

#

I have only 77 ESP files so there is no way I am actually over the limit

opaque patrol
#

Maybe check your load order

#

And going and verifying your files through steam and reloading the game

mild abyss
#

I have reinstalled the game twice, deleting every single file. I have zero conflicts with mods, unless they somehow conflict with the creation club stuff. Sorted the load order with LOOT. I am at wits end with this.

steep flume
mild abyss
#

Nope I have never touched that.

#

I use Steam

steep flume
#

I see, usually if i wanted a full restart, i go to folders and just delete everything there then redownload the game.

bleak laurel
steep flume
#

Know what i'm just gonna be modding skyrim for a while.

mild abyss
#

yeah guess so

opaque patrol
#

And 16g memory

bleak laurel
#

Oh I mistakenly thought it was on console my bad lol

opaque patrol
random pond
hot chasm
#

Im tired of this bs Bethesda mods creationclub is not supposed to be handling nsfw thats why there was a mod menu buttonthis is getting my fallout4 not to load itsgames sae with blood and guts mods need to be on a differant button

lost junco
#

Who has modded the VR version?

bleak laurel
#

Yuck

lost junco
bleak laurel
#

I just hope that they expand the storage space for mods console cuz that’s all I want

open plank
#

Couldn't resist but playable ghouls are up on the creation club.

earnest yew
#

I know it’s probably been asked a million times but, any fix to Creation Club stuff not working? I’ll download and enable all, and then the game will restart and i’ll go back into Creations and it says I need to redownload them all despite the storage still being taken.

open plank
past steppe
open plank
#

Everything

signal thunder
#

On console you are currently SOL until Bethesda patches the game and CK again.
On PC if you enable everything in an external manager like Vortex - don't touch Creation menu again - and then load using the new load order when prompted, everything will work.

past steppe
#

ill just wait then. cheers

open plank
#

And clear any mod storage because there's probably old bugs causing issues with the new update, mods like unofficial fo4 patch need updates

signal thunder
past steppe
tiny quail
azure marsh
tiny quail
azure marsh
#

Not entirely sure but it sounds like it can't see the dlc is installed for some reason

past steppe
#

just got a reply from a support ticket, apparently the reason why mods that require dlc dont work is due to them needing to be updated to the latest version of the game. i dont think thats the real reason, but just thought id let people know this response i got

tiny quail
#

I mean UFO4P just came out last night after the update so thats not correct

craggy sandal
#

So many mods need dlc to work, especially on Xbox. I had 150/150 enabled before this update and after 46/150. that is insane.

past steppe
#

yeah i dont believe that answer, but just letting people know

craggy sandal
#

And how exactly do we update dlc on console?

past steppe
#

they mean the mods need to be updated to the latest version, not the dlcs. again, dont believe that, but thats just my opinion

craggy sandal
#

Ah, I see. I don’t believe that is the reason at all.

past steppe
#

same. but thats the answer i got. hopefully there still looking into it and not just asuming this is the answer

#

im an xbox player so thats a no go im afraid. will just have to wait and see if theres gonna be a fix to this

craggy sandal
#

I hope they fix this soon. Or I will just stop playing all together.

signal thunder
limpid kelp
#

Bashing employees is not tolerated per the server #rules

#

If you have a question about a deleted message, please DM @heavy talon

signal thunder
#

I don't think that's bashing but I'll go with it moving forward since I know my resposne means nothing

bleak laurel
#

Aight im out see ya

signal thunder
#

Anyway as I explained before it was deleted - since people should actually know this - Bethesda's response is incorrect.

The in-game Creations menu is the source of the problem. Our mods are not actually broken and we aren't missing files. Opening them in the new CK does not fix the issue.

The only way to avoid the bug - currently only available to PC - is to use a mod manager and never touch the Creations menu.

dawn ravine
#

Is it happening randomly or all the time? Like if I make a plugin that requires DLCCoast, would it disable if the plugin exists if named DLCCoast.esm or dlccoast.esm?

signal thunder
# dawn ravine Is it happening randomly or all the time? Like if I make a plugin that requires ...

I haven't tried to change cases because realistically it shouldn't matter. (File names aren't usually case sensitive)

It seems the menu is unhooking dependencies incorrectly because if you make that plugin and enable with vortex, don't touch Creations menu - it will load just fine, shining light that the real culprit is the Creations Menu. Something in that menu makes it want to shut them all off even though the dependencies are actually fine.

past steppe
#

would be nice if we could pass on these findings to the team to possibly help them

sharp notch
signal thunder
#

I'm trying to be as vocal about it on every platform I can. There's actual Bethesda folks here so it would be nice if even one of them aknowleged reading the problem.

past steppe
#

true enough

signal thunder
sharp notch
lethal ridge
#

I updated f4se to newest version, but i guess i have to wait for High FPS Physics Fix, Better Console and Address Library to get updated. Is there any alternatives to these mods?

past steppe
signal thunder
past steppe
#

again i know nothing about modding, just my obsavation

signal thunder
zinc hare
#

The original 6 DLCs were never shown in the load order. They are accessed through the game files on Xbox as official game add-ons.

narrow ether
#

My mods are just screwed up

#

It’s partly my fault which makes it worse

#

I thought they were all broken (most of them weren’t as it turns out) so I deleted my reserved space on Xbox and started to reinstall the mods I had before the update, now half of those mods just cannot be enabled because they “rely on files that do not exist or have been disabled”

#

Even though I had the exact same mods 3 days ago

zinc hare
#

The timing was unfortunate. I reinstalled the game and CK a few weeks ago to work on another VC and did not reinstall the full gamut of CC to keep my data folder clean. I have not checked if there's going to be issues with that when I upgrade to the AE bundle.

signal thunder
#

Well that factor may also prove to be irrelevant then. Regardless the Creation Menu itself believes they aren't present. You can load into game and even go to the DLC so its def there.

Hope they get on this soon. I feel we've gotten as far as we can without them fixing it.

plucky creek
# tiny quail Thank you for the super quick turnaround, the odd thing in the creation menu it ...

i updated to the latest version last night and at first it would not enable so i performed a hard reset. when i went back into the creations menu and then my mod list it was active and i was able to activate many of the other disabled mods. but when i backed out to the main menu and went to start the game it showed that the mod was once again disabled. at it has stayed that way. so the dlc bug is something on bethesdas end for sure.

dawn ravine
#

Just swapped over to my XB1, cleared storage, getting the same issues in the mod manager. Can't even load my own mods.

signal thunder
#

Some guy on PS posted this on reddit in the last 30 min

You can still go to the load order menu and organize your mods, just don't try to activate them from that menu. You have to go to "Bookmarked" and click enable. Then back out and reload the game, repeat the process to enable the next mod. Even in the load order menu, it may show your mod isn't on, but it actually is if you've enabled them through the Bookmarked category. Very weird to work around, so I hope this makes sense!

#

1 by 1 mod install with shutdown in between sounds painful, but if it works its interesting anyway and might help you console players.

past steppe
#

id also say passing on what we have been talking about how the problem seems to be the creation menu onto the people investigating the issue would be nice. thanks

whole pelican
#

I'd love if someone could make a mod that is basically an item converter. Something that you can convert stuff like junk, drugs, bottlecaps to idk random legendary items.

I'd imagine that it would let you choose an item category (like armor, power armor, ranged weapon, melee weapon) and then gives you prices for it (like x amount of drugs or x amount of junk) so basically an exchange system to have a sink for all the stuff you collect and at some point probably have way too much of.

bronze lion
#

Xbox ; Hi all, do we Know how to solve mods saying « missing files » often when bind to DLC content ?

knotty spruce
#

Hi all. So do the mods, who I think are Bethesda employees, know and have relayed to their company that there is an huge problem?

I’m a regular dude, and I’ve played every Fallout since it was a DOS game. But I’m going to stop paying for stuff if this drags on.

Is this like a thing where they know and just don’t care or do they know and they are going to fix it? Because I can probably return my Fallout 4 disc to Walmart and just get my money back.

Anyone know anything?

primal swallow
#

They’re working on it. The unfortunate reality is that it takes time to identify the issues, identify a proper fix, and then implement a patch for it.

No one likes hearing it but we have to wait and be patient. You can submit tickets but there are moderators on here who work for the company and are actively communicating.

#

This chat is way less toxic than the main Fo4 chat. That’s nice.

mild abyss
#

Is there a downgrader out yet?

knotty spruce
dawn ravine
#

Meanwhile, here I am, doing further and further checks of the game's file structure to figure out a packaging error

weak venture
dawn ravine
#

Yeah, I may just have to sit down and do a full generation against every non-CC DLC and base game and be done with it.

signal thunder
knotty spruce
dawn ravine
#

As I've said previously, I do not envy the moderators right now, as frustrated as even I am getting, but in my case, I'm actively researching what went wrong.

#

It does no good to flail about in anger.

weak venture
#

We help as much as we can. I know it is frustrating for everyone.

pine ocean
#

I don't know if this is the right place to post this but does anyone know why with the new update I can't get the creation kit to work

dawn ravine
#

One thing I would like passed to whoever handled the release engineering for the patch though. Find out why DLCCoast - Main.ba2 is the same for all three storefronts. Gamepass/EGS should not have gotten that version as the Precombine/Vis files match up with steam's files. Or alternatively finally push the updated DLCCoast among other archives as I noted here, https://discord.com/channels/784542837596225567/1437541959508951111 to the steam version and make them all consistent as possible.

dawn ravine
#

It's probably your version of CKPE not recognizing the updated CK release

pine ocean
dawn ravine
#

My mod will blunt most of the effects of that mismatch (as it wholesale replaces the vanilla regeneration) but not everyone uses it and consoles just can't for filesize reasons.

signal thunder
# pine ocean I don't know if this is the right place to post this but does anyone know why wi...

you have to delete all files related to the old kit. For me what I did was wipe everyting in the main folder except the subfolders, so all the dlls, exe etc. Validated the main game with Steam so it puts back what belongs, then reinstalled CK and it works. I tried to do it manually just comparing to the folder for CKPE, but must have missed something.

EDIT: Nvm I see you did use CKPE, that is the source for sure. Just clear out the base folder. You can leave Data and all the big folders, just nuke the loose files and reveirfy.

dawn ravine
#

There's also the precombine breaking issue of the Bunker Homes CC, but I'm working around it

pine ocean
mint plover
#

"rolling updates" after after 18 months of knowing every issue is insane. its like bethesda seeks negative publicity

dawn ravine
#

Related to the mismatch issue, just saw this in the CK log window (a CKPE feature, probably normally would show up in the warnings list without it):
[MASTERFILE] LOCALIZATION: Lookup failed for ID: 0x00001F90 from strings file: Strings/DLCRobot_en.ILSTRINGS

bronze lion
smoky marsh
#

Seems to me the issue is the creations menu is just not detecting the dlc

harsh geyser
#

Bro, why is there no option to view most popular mods off all time in the creations tab, that's how you auctullay find the good mods/creations

amber mulch
dawn ravine
#

I have to make a patch against it but the landscape merge needs testing

#

If you want to help, the patch is in the testing channel in CM's discord

amber mulch
#

I was "sort of" able to play yesterday and early today. But suddenly all my saves are saying lookup failed and even my pip boy is saying lookup failed 😬😬 (xbox x no mods) its to the point where I don't feel its safe to even play right now. I fear future saves will be lost, corrupted or just gone. I'm gonna watch a movie tonight instead I guess.

tiny quail
#

also IDK if theres a fix from hanging on closing the game (takes a few seconds or minute each time you close it)

mild abyss
cloud jetty
#

Especially on a modded save

deep loom
#

I have the full creation club content files that has all the misc items from nexusmods, do i have to use the new creation club files to play on steam or would it not matter ? im playing modded but using fallout 4's mods instead of nexusmods. kinda difficult to play too many mods on a steamdeck 😅

chrome reef
#

My VR workshop items are gone lol

Well, the vr workshop itself is there but none of its “addons” (GNR, beach, etc)

south zephyr
#

Does anyone know why creation quest doesn't automatically start after existing 111

thin cloud
split yarrow
#

They were modified by the devs to stop spamming the quest log upon exiting the vault.

south zephyr
#

But is mods fine or or still working

smoky marsh
#

If I remember correctly that could also cause the vault door in 111 to break, and you're going to have to elaborate a little.

tiny quail
#

I got my mods that didnt want to work by manually editing the plugins.txt and adding a * next to mods that didnt want to work because of dependencies

#

like the unofficial patch works now

#

or at least my game save doesnt claim it needs it enabled

split yarrow
#

Yep, on PC you should be able to use any of the various mod managers to enable your mods. Just stay out of the Creations menu once you launch the game and they won't get disabled.

smoky marsh
#

Hopefully that gets fixed soon, it's really hindering consoles right now though I've been enjoying the newer stuff, trying to actually find a bunch of the new weapons like the wattz and cosmic knife as well as whatever uniques there are

split yarrow
#

It should, but chances are there won't be any further action until sometime tomorrow morning when everyone is back in the office.

smoky marsh
#

Well obviously, I'm aware of the process. In the meantime I'm enjoying what I can use right now.

dim star
#

Three of my mods have been disabled and when I try to enable any of them, the following notification is popping up "This Creation cannot be enabled since it depends on files that aren't present or that have been disabled.". The mods in question are Capital Wasteland Auto Axe, Wasteland Imports - Goodies from across the wasteland, and Better Enemy Weapon Variety(DLC weapons in base game).

smoky marsh
#

It's because the menus not detecting the dlc, they'll fix the issue as soon as possible, if it's past midnight I'd suggest getting some rest for the day ahead.

tribal sail
#

ot: creation kit 3.0 already 😏

#

annyone got a version number for the last fo4? I need to update my pages, and don't feel like searchin" heh

#

nvm, even i'm not that lazy

brazen barn
opaque patrol
#

Has anyone found a work around for place anywhere yet if so please let me know

dusk shale
#

Do we know which mods have been updated to match the the new F4 version? eg UFOP?

mint plover
spiral badger
#

Does anyone know how to fix the DLC bug? I've uninstalled and reinstalled everything, but it still won't give me the DLC.

#

oops wrong topic

inner summit
#

I can’t even access my creation club home page anymore. Guess we’re gonna have to let the dust settle

harsh quarry
dawn ravine
#

PRP hasn't yet, that's building as I speak in the background.

fluid shadow
#

Yo anyone got a wireless electricity mod for console

humble yacht
#

so wait with the new update to CC what's the new "mod space" thing? can i still use my mods from nexus mod loader and everything be fine or is mods now only able to be so large? ive got many large mods installed on my nexus and dont want to have to toss them and restart my fallout 4 world just to mess around with them.

and lets be real. if someone can give me a suggestion for one that will make the settlement menu quicker to load id appreciate it as it takes upwards of a minute or two to enter.

also did the update change everything or many things under the hood or did it just change the CC to allow for creator made CC content and additions? because if it changed things other then CC it might be a good time for me to take a break and play something else for a second till the kinks are ironed out.

#

also is there any way to disable the glowing effect around a selected object through a mod like place everywhere? it will help heavily with precision placing.

ive got penty of letters i need to write for my vault 88.

smoky marsh
#

Mod space is a console exclusive issue disregard that if you're on PC

hot chasm
steady cairn
hot chasm
#

how does it get fixed

steady cairn
#

By Bethesda

hot chasm
#

how soon alot of pc gamers are pissed

steady cairn
#

We don't know, we just know their aware and are looking into it

hot chasm
#

ok no answer

#

id verfiction would be good for age not the ussual online stuff so that people don't fake there age even though most don't

smoky marsh
#

Theres a work around for getting your mods enabled, gotta use one of the INI, put a * next to the esp you want enabled in there and save, load the game and avoid the creations menu

narrow ether
#

Is it fixed yet 😤

#

The dlc file glitch thing

hot chasm
#

is it the unofficial patch is used for alot of settlement mods and more

empty atlas
#

Guys, I would like to replay Fallout 4, but with the mods, can you recommend me some mods packs that improve the gameplay but do not change the nature of Fallout 4 or add things that have nothing to do with it?

hot chasm
#

place anywere and then there's rename anything that is very useful

#

talk about scrap everything is my favorite

#

let me look on nexus for my favorite house plans

#

vonhelton

split yarrow
# hot chasm I can't get the unofficial fallout4 patch to work it wont enable its becoming a ...
AFK Mods

There have been some problems with PC users obtaining the new Creations Bundle for Fallout 4 and either not being able to install any of the files, or having it only download some of the files. This brief guide will walk you through what needs to be done to make sure you get what you paid for. Fi...

#

If it's not an issue with getting your bundle files, then just use a mod manager like Wrye Bash or Vortex or something to enable the files and then stay out of the Creations menu until Bethesda fixes the issue with the licensing server.

tawny shell
#

Anyone know why princess cakes pipboy glove v2 was removed? It says it’s moderated on the website

smoky marsh
#

My guess is it's related to the bug from the next Gen that made the game crash if loading corrupted images

tawny shell
#

Oh damn 🙁

#

So probably just not usable at all anymore

barren iris
#

Is there a good modern or cold war era style weapon mod or mod pack that works with no dlcs on xbox

final raft
#

Does anyone know when external asset mods are coming to PlayStation? I bought the game a week ago…

barren iris
final raft
#

They announced it

#

On 9th of October

#

Here

azure marsh
barren iris
#

It might still be awhile yet considering they just started with it for skyrim

#

Also it seems its still in beta for skyrim with no eta for when it'll be fully out along with it only being given access to atm for the verified creators who can choose to make either paid or free mods

hot chasm
#

my creations wont activate

barren iris
#

Like it wont let you enable them?

hot chasm
#

yeah

barren iris
#

For me it shows not enabled but they are

#

If they rely on dlcs they are broken for now

azure marsh
#

Known issue, check pins it has info and how to get around it

hot chasm
#

the dlcs are broken how long will this take

barren iris
#

As far as i know they have identified the issue so hopefully not too long

barren iris
unreal girder
#

Anyone else have a bug where Preston tries to kill you for no reason

hot chasm
#

that is funny bug always wanted excuse to kill him because of his on gong lets not secure a place first before we help another

unreal girder
#

I just started this run and he already has it out for me

hot chasm
#

but i know know not run precombineswith scrap everything now

bronze lion
#

For xbox users : mods bind to DLC can be add by a « glitch »
Add all the mods you want to your load order, sort them + add them to favorites list
-Go back to main menu and close the game
-Reopen your game , go to creation, go to your favorites, choose one mod and activate it, go back to main menu and close the game (never go to load order again)
-Restart the same with another mod

primal swallow
#

I’m trying this as well through bookmarks.

#

I haven’t had time to go through it all and launch the game but it does seem to be working.

tired folio
#

Hope nate nora memories quest is good

hot chasm
#

im a pc guy i like humor an adult mods most pc users my guess are adults and shoot my enemy with a head shot super mutants its very useful

bronze lion
primal swallow
bronze lion
#

With the one by one technic, I have several « not supposed to work » mods, i can restart my xbox ans it’s still working

opaque patrol
#

Are there any other alternatives to place anywhere

tardy siren
#

Anyone know where the new wattz 1000 unique 2 are?

latent tide
#

Is this from a mod or a remnant from debugging the update?

#

Tire does it too so I’m assuming this is something the devs accidentally left in a rush from testing

#

Pretty sure none of my mods do this; least none of them said they did.

whole pelican
#

This is awesome news

olive vigil
#

What about fixing the mods that need DLC?

split yarrow
#

The announcement also said that's getting hotfixed next week.

hexed sleet
#

@latent tide That options thing is from place everywhere. There is a option to remove it in the settings menu you posted a screenshot of just keep scrolling down.

olive vigil
#

Groovy

latent tide
#

Honestly surprised place everywhere was still operating but BFS and STS aren’t.

signal thunder
# split yarrow The announcement also said that's getting hotfixed next week.

I'm glad but there's not enough clarity if it'll help the CK at all. The CK has a unique version of the issue. You can load these mods (with DLC dependencies) in Active slot and everything is great - but using them as a dependency doesn't work. It shows its ticked on, but all the content is stripped from your mod. It sounds very similar, but it also seems like if CK is doing it - then CK itself needs a patch as well. Guess we'll have to wait and see. Most of the outrage is about the in-game side of the issue.

split yarrow
#

I didn't have any issues with loading UFO4P with the new CK. It didn't disable any of the masters it uses.

dawn ravine
#

Maybe this is the more appropriate channel to consult. In view of the potential size increase, and my main mod's 2.6gb ish size, should I split it for consoles or how should I handle it?

signal thunder
split yarrow
signal thunder
#

I have a mod Paradise Island - one of its masters is a Forest. A Forest's masters are DLC. Because my mod is 3rd in the line, when I load it, CK clearly shows A Forest is loaded, but all the obects I placed are gone, and if I save, it removed A Forest from my mod.

dawn ravine
#

I haven't updated my local copy yet to 1.11.x

split yarrow
signal thunder
#

I don't know why its happening to me then but it started the day of the update. I have only 5 mods installed and never changed it, but now everytime I load my own mod, it just strips the Dependencies that require DLC. Which is funny because another Dependency for my mod is Machine Gun Rebirth or whatever the newest in that line is, and it only wants Fallout4.ESM.... CK will not strip that out. It only strips out a Forest.

split yarrow
#

Actually one sec. You may need to enable a .ini option.
bAllowMultipleMasterLoads=1
Should go in the [General] section of the .ini file. Preferably in CreationKitCustom.ini so that CK updates don't wipe out your changes.

signal thunder
#

I know A Forest is fine because I can load it in Active an all contents are there. It's just when it becomes a master, it drops off.

Multiple Masters is on. This is the only one getting dropped.

split yarrow
#

Is A Forest flagged ESM or just a standard .esp file?

signal thunder
#

ESM

#

I'm gonna try to take a little video to share for Bethesda anyway, maybe I'm uniquely in a bad spot, but I cannot work on my mod currently

split yarrow
#

What version does your CK show if you select Help->About?

signal thunder
#

1.11.137.0
Should be the one they pushed just the other day

split yarrow
#

Yep, that's the right version. No idea then about why that one mod is being weird.

whole pelican
#

Currently watching a video that made a small comparison between creations drop for Skyrim and now Fallout 4 and seeing that I must say I am shocked there is no fishing creation for Fallout 4 yet 😅

signal thunder
#

You can probably skip a solid minute when it starts loading lol but you'll see as soon as I manage to hit save, it remove A Forest from my mod despite claiming it there.

I know physically its missing too because the trees do not load on my island. So for whatever reason, CK is not allowing this to load.

split yarrow
#

See, that's what I was asking. "A Forest.esp" is clearly marked as a standard .esp file. That's why it's dropping references to it. The CK does not process regular .esp files properly when used that way.
You either need to set it's ESM flag temorarily or use something like CKPE to do the work instead.

signal thunder
#

The thing is, it is a Bethesda Master FIle, maybe I misunderstood your question or CK is reading it wrong

split yarrow
#

That's a standard .esp file that's not ESM flagged.

signal thunder
#

So its likely actually just the fact I don't have CKPE causing my issue because this all work before.

I know what it says in CK, but in windows its says Master File for some reason

split yarrow
#

Windows is just being dumb. It doesn't really know the difference.

signal thunder
#

Okay, well... that explains alot. Maybe there is nothing wrong with the CK after all, I'm really glad somebody more experienced was able to provide some insight

split yarrow
#

Yep. The CK is fine. You just either need to flag that file as ESM or use CKPE. Although that may still need to be updated for the current CK version.

signal thunder
#

CKPE is behind on version for sure, it throws errors. Fo4 Edit should be an option though since the backups of my mods are from the previous update.

signal thunder
split yarrow
#

You're welcome, glad to help.

dusky falcon
#

Has anyone here heard of the mod Maxwell's World?

split yarrow
#

Yes

dusky falcon
#

I was surprised it was one of the mods that didn't get killed by Bethesda

dawn ravine
#

There is a beta that works with the current CK for CKPE, but I can't advise further on quality

barren iris
#

So i have the become a bounty hunter creation supposedly theres a daily bounty thing but its been weeks in game and no new bountys?

signal thunder
#

I rolled back everything to work on 1.10.982.3 but I'd try again if CKPE were available, but I'm not seeing the source of this beta to test

hot chasm
#

did the load order totally change

bronze lion
latent tide
#

Didn’t recall it doing that before the update guess I had it disabled for so long I forgot it was a feature or something

amber cairn
#

will there be anyone making a mod that adds The Wanderer back to Diamond City Radio

zinc hare
fallow venture
#

So, what mods we gonna be downloading first when Xbox gets that 100 gig storage buff, boiz?

mellow elbow
#

Enclave and gunners mods

fallow venture
# mellow elbow Enclave and gunners mods

Good man; I’m probly gonna be downloading a majority of Minutemen and Gunner Overhauls as first priority, and then fleshing out creatures, clothing, armor- that kinda stuff

I’m not even gonna attempt to try and overhaul the flora and stuff with how temperamental my game is about the world space being altered like that, but I’m definitely gonna overhaul as much as I can

upper prawn
reef hazel
#

Reposting from general modding chat:

I'm stupid and I can't for the life of me figure out how to change FO4LODGEN output. The directions say to Use -o:"c:\OutputPath" command line parameter, but I don't know where the command line is. Surely is not talking about the command prompt for Windows?

Anytime willing to point me in the right direction, please?

azure marsh
#

Command line is in your mod manager when you set it up to use the lodgen tool

cyan rain
#

Thanks JesusVBThumbsUp

cloud jetty
#

Why's my mods disabled and I can't enable them

#

And this menu is more confusing for me lol

smoky marsh
#

The mods are disabled due to a bug with the update causing the creations menu to not detect the DLC so any mods needing them are just disabled

swift cairn
# cloud jetty Yeah

Fix for that issue and a few others is slotted for early this coming week, likely Tuesday. Then the 24th we'll be getting a much needed Modding Space upgrade upwards of 100GB.

#

Then, another patch sometime in early December to fix other issues

barren iris
cloud jetty
swift cairn
azure marsh
#

So bethesda fixes things slower as they aren't forcing their people to give up their lives just to make a game

swift cairn
#

Well, if that was the take in a vacuum, sure. But they break the game with each update.

It would be one thing if I said "They have to fix these bugs now, and every bug in the game all at once." But some of what they are fixed is from a year and a half ago, and that was when the Fallout Show launched.

Updating a game nearly a decade old, breaking it's core features and waiting a year to fix them isn't really fair to console players. I dont think they should slave away updating every single bug in the game, but fixing the game breaking issues shouldn't wait nearly that long for a product still actively popular.

glacial brook
#

This is a new landmass/quest creation I am working on for Fallout 4, it is now in a state where I can show some screenshots.

proven osprey
#

Hello there . Just a quick question . Does anybody know a mod that ads the CC magazines ? I would just love to collect them.

#

Like the ones from their cover art or what you call it.

humble yacht
#

How do I check my mods on vortex? It says one has a Dll that has failed to load and idk which one it is.

tired folio
#

Wonder if they will make anti deathclaw power mod

obsidian moth
#

has anyone been able to downgrade the creation kit to the next gen version from last years? i managed to do it with the game but im having an issue with the creation kit

dawn ravine
elder surge
#

one of the mods you linked was mine. The first one actually Dynamical power armor and backpacks

#

in general it was not documented or well known how to correctly make power armor addons

#

also yes my work is on Nexus

reef hazel
marsh dock
#

Will people be posting the best AIO Textures mods on Xbox next week?

Also could anyone pls add a 3rd person animation to the LString Bow mods so it shows him actually pulling the string all the way back? Thanks

glacial brook
heavy iron
#

are there any boss mods on this game…

lunar rune
#

Are anyone else mods are fixed on consoles

fallen whale
#

Is this the Mod/Creation support chat?

mild thorn
#

Pretty much

mint galleon
#
CGTrader

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fallen whale
#

Anyone have any ideas on how to get the "Repurposed Power Armor Helmets" creation to work? They aren't showing up in Daisy's or any other armor vendors inventory, I'm on PS4 and playing with no mods

narrow ether
#

Mods are still broken

#

This update has brought no good changes for me

#

It thinks I don’t own any dlcs so I can’t activate mods I use on my save game

#

So I can’t play without corrupting the game VBThumbsDown

ocean saffron
#

Fallout just closes creations or randomly crashes with mods. I tried updating everything. Before that....half my mods were broken.

The creations menu crashes with the newer fixes.

It isn't their end but something Bethesda did with the coding. At least what I could gather from the most complaints on the subject.

I know y'all are busy on other things but this is not good. VBThumbsDown

cursive hemlock
#

Even the Latest category. New uploads do not work even when tagged for old gen consoles I thin they're forcefully making it this much of a pain in the ass to be spiteful at this point

light current
#

Bruh how have they still not fixed these issues, Bethesda has zero shame in having no quality assurance. They literally don’t test their updates 🤦‍♂️

#

You know if they did, this issue wouldn’t have made it to release

whole pelican
#

I would really love a mod that just adds a repair all button to the power armor workbench

ocean saffron
light current
#

If you use a mod manager, you can extract the creations and install them like normal mods, it would be a lot smoother if you had two separate installs tbh

#

Bethesda mod managers have always been atrocious

ocean saffron
#

Oh I did that, usually there shouldn't be a issue but I go in to check if anything else broke and either it closes right when it starts to load or the entire game crashes. I got frustrated and tried a clean install and still breaks somehow.

Someone mentioned it has to do with coding conflicts or something digging up information on it. But I don't know.....it's broken for now.

light current
coarse solar
#

Since we getting 100 gb on xbox will we be getting mods from pc now that Xbox has space for them

ocean saffron
#

Maybe these updates will fix it. But I just gave up after seeing several cases with the same answer

light current
#

But still no script extender trollface

ocean saffron
#

I think this happened with skyrim when AE came out too.

light current
ocean saffron
#

LMAO yeah your right on that.

#

I night see if anything else needs repairing. Luckily it's kinda telling me what is going on. But one thing is fixed and 8 things break. VaultBoyParty

light current
#

Bethesda be like, we fixed one tiny bug, and introduced several game breaking bugs making the game borderline unplayable MinervaClueless

ocean saffron
#

LMAO this time it's like "Hey, we broke 50% of what wasn't. You gitta wait until next year for results!!"

light current
#

Clueless
Literally the Bethesda emoji

#

“We don’t understand how our own game works”

ocean saffron
#

🤣🤣🤣🤣 bethesda is becoming a constant joke "We broke it, but somehow it just works."

#

It's like "We don't test it....have fun!!" Lol

#

Sorry, they seriously need to figure out the coding issue. Tons of people are pointing at the cause is somewhere in there. It could easily be patched possibly with some old code modified for compatibility.

#

Heck, if that is even a possibility.

light current
#

Bethesda honestly just needs to drop the source code for fallout 4, so people that are actually competent can make engine fixes

ocean saffron
#

Before patch it took like 7 or 8 engine tweaks just to stabilize the game so it stopped stuttering.

light current
#

I can only imagine how good fallout 4 could actually be if they made the source code public

#

Incompetence from people that are paid to work on the game that gets sold to us is just soooo tiresome

light current
#

Just read the posts and nearly every shares the sentiment

ocean saffron
#

Oh yeah, definitely

latent tide
#

Whoever is responsible for upkeep of the Ghoulification Creation needs to update it cause it’s missing textures on Xbox for the hands.

#

Kinda scammy to have a broken mod at that price…

lucid pulsar
#

Anyone with the Become a bounty hunter creation not able to get new bounties and being told they’ve cleaned up the wasteland so well that they’re out of a job?

whole pelican
dim flame
azure marsh
#

Dude mistakes happen, the polite way to handle it is just report it to the mod author. You don't need to and shouldn't start lobbing insults

latent tide
#

Yall are tripping over nothing, I never insulted anyone. But paying for something and not getting what is advertised IS.

azure marsh
latent tide
#

Saying something is kinda scammy and calling it an outright scam isn’t the same. I get mistakes happen. I get not having the correct equipment to test with (despite being “verified”) , I do not get why it can be shown as a working creation and then after paying for it have it freeze in workbench under its options and turn all my ghouls hands iridescent fuchsia, seems like a free mod at that rate, certainly not 4 or 5 hundred cred. I’m sure the mod is great if you can get into pink hands or crafting freezes. What is disrespectful is this gang mentality like you gotta clique up to correct someone; it was addressed and before I could make an edit someone wanted to chime in so I stand on it. NukaCola VBThumbsUp

dim flame
#

Or you could blame Bethesda's Verified Creations QA instead, since it should have passed them.

latent tide
azure marsh
limpid kelp
#

Let's keep it respectful please

short bloom
#

Any word on the hot fix that is deactivating mods that require dlcs

limpid kelp
short bloom
#

Thanks!

limpid kelp
#

Let's move on please.

whole pelican
#

Sorry

dim flame
# light current What QA…..

"quality assurance validation process," they wrote. If I understand correctly, to avoid this delay, creators are allowed to release hotfixes as unverified mods like patches if they want, especially if the issue is critical.
But I think making people wait a little while to fix missing textures is acceptable, considering how much Bethesda broke the base game with their updates.

kindred python
vivid oasis
kindred python
vivid oasis
naive rune
#

i know tato fix is incoming, you see i can read and comprehend so i read about the announcement about the fixes so i dont have to spam you guys about it xD

vivid oasis
naive rune
vivid oasis
naive rune
#

in all seriousness tho i have a question regarding modding

#

so when Skyrim got this CC Club and Mods merge ini mods would no longer upload, did you guys do the same for Fallout 4?

#

Skyrim no longer accepts ini mods, Starfield no longer does so aswell etc. would be nice to know this before i update a mod i made with a ini edit in it

lunar rune
#

What's ini

naive rune
# lunar rune What's ini

so there are these long list of settings the game uses when you boot it up, stuff like godrays and so much more these mods need a game restart to work

lunar rune
#

Oh ok

limpid kelp
#

Let's not get back into this please. No need to bash employees or spread misinformation, as stated in the #rules. Fixes are coming, and that is all we ask that people wait for so that the pending issues may be resolved.

light current
#

Womp womp

light current
limpid kelp
#

If you are able to find ways to fix issues with the game through other means, by all means you are free to do so.

light current
vivid oasis
light current
vivid oasis
light current
limpid kelp
#

Everyone is entitled to their opinions, but if it is to be shared here, we ask that it is done respectfully. Talking down on developers/employees is not the way to do it.

vivid oasis
light current
#

It takes them over 6 days to fix something that could have been prevented by, checks notes testing their own game. The game doesn’t wake up one day and decide to scramble its own source code, someone is responsible for it, and those someones are being paid to be responsible for managing a game we paid for. Scrutiny is valid and the reason why updates are so catastrophic is because no one is held to a standard

lofty torrent
#

Also regarding the earlier discussion about ghoulification, i understand the frustration. The purple hands bug on xbox is my fault, not BGS's or QA's fault 🫣 There was a major issue in v1.0.0 where human players could turn feral after becoming addicted to something, because I forgot to add a check for the player being a ghoul in that event. I requested that that update could be pushed out as soon as possible to prevent that issue from becoming more widespread.

I'm likely going to buy an xbox for myself in the next few weeks so I can prevent this from happening in the future 🙂 Thank you to everyone for being understanding about it

light current
#

But there is a consistent pattern of a severe lack of quality assurance, and saying no one is responsible contributes greatly to the problems

#

No one is grilling anyone for one off mistakes, we’re all human

#

But it comes to a point where you have to realize, is this a one off, or a consistent pattern of behavior, to such the degree that stereotypes, memes, etc revolve around it

#

But nothing will happen anyway

#

Nothing ever does

vivid oasis
light current
naive rune
vivid oasis
light current
#

Again, it’s a game breaking bug, fixed in a couple days by someone that does it in their free time, and has another job. It’s calling a spade a spade. If you want to have professionalism and accountability in the workplace, you need to tell someone when they’re doing a bad job, or a good job. It stings to hear the former, but it’s necessary. Bethesda is doing a very bad job in QA. And they need to take that sincerely, to actually attempt to improve.

#

This is constructive criticism.

vivid oasis
# light current Again, it’s a *game breaking* bug, fixed in a couple days by someone that does i...

You are entitled to that opinion. But may I suggest that you may only be seeing part of the picture. I am not a developer, but I think that if it were so easy to launch an OFFICIAL fix across all platforms with the Bethesda name on it, it would have also been done in a couple days. No one is out there trying to scam anyone, and no one is purposely taking a longer time to fix anything, as much as I'm sure they enjoy the negative criticism coming from all directions.

light current
#

I’m sure they enjoy laughing at it. Because as far as anyone else sees, they don’t care. I’m sure they would’ve pushed a fix as soon as they could have, it’s not like they’re worried about QA as we’ve seen

vivid oasis
#

Again, that is an opinion you are entitled to. I'm only hoping to encourage you to try seeing it from all sides.

light current
#

Of course, everything is relative nowadays isn’t it? A bad job is actually a good job!

#

Who’s to really define what, “quality” even looks like right?

#

It’s not like your game doesn’t need to crash when you try to exit

#

It’s not like your game really needs dlc to work

#

(That you paid for)

#

If you think about it, it’s not “technically” the worst thing that could happen, therefore it’s not really a big deal

#

“Let’s not point fingers”
(Breaks everything every time)

#

“The devs are trying their best!”
(One man outperformed the entire dev team in two days)

limpid kelp
#

You are free to leave official feedback for the development team here if you would like. Other than that, we ask that it be dropped here now so that we can move on.

light current
#

lol

dawn ravine
#

I've been meaning to ask, actually. Where does one put in a change request with regard to the Creation Kit?

#

The CK does not currently recognize a pair of lesser known file type assets that should be packaged when uploaded to bethnet.

#

At least as of 1.10, I haven't tried the AE version of the CK yet.

split yarrow
split yarrow
vivid oasis
split yarrow
#

Even on PC you have to stay out of the Creations menu or it will just disable the plugins again.

light current
azure marsh
light current
#

From what I heard the game crashes on exit

#

That’s what I’ve experienced with it too

azure marsh
#

It even says in the description fixes long exit delays

#

But I'm not surprised that you likely didn't read the mod page for a mod you claim is fixing game breaking bugs, you just wanted ammunition to bash bethesda on their own discord, not caring if you were right or not

light current
#

Also, sure, granted that I was wrong on that the point still stands that they don’t test their own updates, because if they literally loaded their own update on some random Xbox, they could have identified and fixed the issue before release. But sure, gloss over every other point I’ve made while hyper focusing on the one point I made incorrectly so you can glaze a company than tube feeds you slop while you beg for more

#

I have no problem admitting when I’m wrong

#

Even if a fix wasn’t made, I’d still have all of the proverbial ammunition I needed to make my point

azure marsh
light current
#

I bought the game a while ago, and expect them not to break it with every update. Sorry you like getting the opposite of what you pay for. Most of us expect quality assurances from a company that alleges to make AAA titles

#

You can keep gleefully begging for slop, but don’t expect others to do the same.

azure marsh
# light current I bought the game a while ago, and expect them not to break it with every update...

No I expect a company that actually treats their employees well and is unionized to treat their employees well. Other companies push out updates at incredible speeds because they treat their employees like slaves working 80 hours a week to meet deadlines. You know what game company doesn't do that, Bethesda. So yeah I'll pay money to buy a game from the company that will support their single player games for 10 years and treats their employees well

lofty torrent
azure marsh
#

Its why they have one of the lowest turnover rates in the game industry, look at how oblivions credits and starfields credits have a lot of the same names

light current
upper frigate
#

Yeah I wish Funcom could follow that example.🤦‍♂️

azure marsh
lofty torrent
#

like how many game studios can make a video abt a remaster where most of the employees are still working there 20 years later https://youtu.be/4A9oMOem2t4

In 2006 a documentary captured the lives and work of the team who made The Elder Scrolls IV: Oblivion. Almost two decades later, the same team returned to watch the documentary. Watch as the Bethesda Game Studios developers reflect on Oblivion, then and now.

▶ Play video
azure marsh
light current
azure marsh
#

Thats two times for those counting

light current
#

So let me get this straight, they’re employee retention is contingent on them not updating the game for nearly a decade, and then breaking the game after the first time they update in that amount of time?!

azure marsh
light current
#

You keep making excuses, apparently Bethesda can’t push out hotfixes quickly because to do so would be treating them like garbage?
I’m trying to tie together the basic premise of whatever excuses you keep making that justify consistently terrible QA

azure marsh
light current
#

First it was because they are a unionized company that treats their employees well (zero relation) second it was other companies push updates at incredible speeds because they treat their employees like slaves(Bethesda had literally all the time in the world) I could go on

#

I’m trying to understand how the excuses you made actually negate any of my initial points?

#

So for all of the reasons you listed, I am entirely unjustified in demanding good quality assurance from I game that I have owned for a decade? Still trying to figure out the point you’re making

azure marsh
#

Ok so you still didn't read got it, because I pointed out that most every major update for any game introduces bugs, but other companies treat their employees terribly to get a hotfix out in record time. And if you think they spent the full year on this update and not the myriad of other things in development then I don't know what to tell you other then you have seriously unrealistic understandings of a company actively supporting multiple games and still producing more

#

So it is unjustified to expect a flawless launch of a major update, and its even more unjustified to think they should treat their employees terribly to rush a fix out

light current
#

Again, two things I never argued for, I even said that prior

azure marsh
#

No you literally have argued their shouldn't have been any bugs in the update because they had a year to do it and that it should have been fixed already

light current
#

The argument I have consistently been making, is in regard to quality assurances. You don’t need to treat your employees horrible to achieve this, etc

azure marsh
light current
azure marsh
#

Except it doesn't, it broke mods, game still functions

light current
light current
#

Stuff that’s pretty immediately noticeable, especially when the content they hype up is what causes the game to break

azure marsh
#

Hanging isn't breaking, dlcs were functional for most people but showed disabled in menus, cc is again not the game but a mod store and load order manager

light current
#

Nope, on ps4 especially, people are having issues of dlc being disabled altogether

azure marsh
#

So for most people its still functional

light current
azure marsh
#

Still not game breaking

light current
azure marsh
#

Yeah because most people aren't on one specific 10+ year old console

#

Add up pc, ps5, xbox one, and series x and theirs vastly more people there

split yarrow
#

btw, they have updated FO4 several times over the last 10 years. This wasn't a one off blindside event.

#

I'm sure you also don't want to hear it, but the company has made it crystal clear for as long as their games have been moddable that they provide no support and no assurances of functionality if you use user made mods. Technically the product they've sold you is fully functional without them, and that's as far as their obligated.

Fortunately, they also love the modding community and are fixing the very thing you're talking about. A 1 week turnaround from "we have no idea what happened" to "there's a hotfix pending" is pretty darn good for ANY developer.

smoky marsh
#

It's not even Bethesdas fault it took a week to get the update out. But I don't see what any of this has to do with mods besides breaking them.

muted basin
#

Look the problem is settled by this simple fact, Bethesda by no means should have released this update with how buggy it came out. End of discussion there is no argument to be had, especially when looking at the “next gen” update was also broken and a lot of bugs they didn’t care to fix for a whole year. It’s not even about mods itself the game runs worse than it did in 2017 for me and that is sad, the problem is every update they make they break more things and then leave them behind not caring what made it worse was this was supposed to be a celebration and all we got was paid mods and a broken game that I cannot even close without downloading a mod

#

I don’t care how hard it is they are a triple a company they need to get a grip

#

We as a community deserve better

azure marsh
muted basin
#

Not fan boys who whim and excuse all Bethesda does

#

Stockholm syndrome is strong in this chat

hoary spear
#

Munitions is broken my heart is sad

azure marsh
#

And after reading through what I wrote, if you can't see a valid argument there and think bethesda should crack the whip on their employees just so you can play a videogame, I got news for you about which one of us has their priorities straight

muted basin
#

Your points are “Bethesda needs to treat employees fairly so that means let them launch horribly rushed projects that are bugged out on a celebration”

azure marsh
#

For me this is a game, and people shouldn't be forced into giving up their homelife and work 80 hours a week to fix it, I can play other games in the literal 1 week to fix it

muted basin
#

Bro you are the definition of stock holm syndrome

#

Do you buy a iPhone and see it even though it has so many bugs where you can’t even message people properly and every update it’s breaks something and say to yourself “oh well I rather have this mess then have people do their jobs right man I’m such a good person.”

azure marsh
#

Did I say I don't want them to fix the issues? Don't put words in my mouth. i said they can take their time and do it in a normal work schedule

muted basin
#

Your saying all this like you work there

azure marsh
#

No I'm saying it like someone who's been forced to work 80+ hours a week and I wouldn't wish that on my worst enemy

muted basin
#

Like you know the inside scoop, the real scoop is Bethesda hasn’t cared about quality sense forever now and people are tired of it. If other games can mange it without rushing all their employees Bethesda a multi million dollar company can figure it out too

azure marsh
hoary spear
#

Rimworld

azure marsh
#

Because the only ones that don't are indie devs and bethesda, and there is a large difference in the size of those

muted basin
#

Hinterland Studio

hoary spear
#

That isn't an indie dev that's one of the best story generators of all time

azure marsh
#

So an indie dev

muted basin
#

Who cares how big they are Bethesda so much money that makes them more of a reason not to crunch

light current
muted basin
#

If you think a game like fallout 4 that adds in paid mods requires crunch I don’t know what to tell you

split yarrow
#

Issues aside, I'm quite happy to see Bethesda doesn't impose super-crunch on their employees during the holiday season. If you think things are bad now, imagine the number of actual mistakes in coding people pushing 80 hour weeks would be making.

light current
#

Shills for the multibillion dollar corporation that doesn’t care about you award

azure marsh
azure marsh
light current
muted basin
light current
#

“Leave the multibillion dollar corporation alone!”

split yarrow
#

I remember when I was looking into buying X4:Foundations (or whatever it is) and immediately being put off by the ludicrous number of patches the company was pushing their devs for in the first 3 months after release.

smoky marsh
#

Alright now it's gotten downright disrespectful

split yarrow
#

We're talking 3-5 a week for at least 3 months straight.

muted basin
#

You can call it disrespectful but I call it truthful

light current
#

It’s just ridiculous how people that consuuuume can just make excuses and bail out their favorite corporations

azure marsh
#

Give the one gaming company that is unionized and actually cares for their people some slack is all I'm saying, one week for a fix isn't the end of the world people

light current
#

They didn’t have to update it if it wasn’t ready that’s the point

muted basin
#

Gaming companies shouldn’t release broken content to paying consumers

split yarrow
#

Even CDPR, one of the supposed darlings of the industry for awhile, had been crunching their employees heavily and eventually that showed with a god awful launch for Cyberpunk 2077.

hoary spear
#

Union aren't necessarily a good thing or a bad

azure marsh
light current
#

Now they could have avoided making everyone go through this headache if they did proper internal testing

azure marsh
muted basin
#

The truth is you have to accept one of two outcomes, crunch or have broken products for consumers… ether way they need to hire more people if they have to crunch. I myself don’t believe such an update required crunch considering all it added was the bare minimum but yet broke so much

split yarrow
#

Now as far as this FO4 update, my working theory has been that the team in general forgot about some licensing server in a corner somewhere and allowed its certificates to expire. Which is something that even the most diligent of companies runs into all the time and it always takes awhile before someone figures it out.

This is something that doesn't routinely show up in QA either because QA is using internal builds not tied to the public licensing system. (and normally it doesn't matter that they aren't)

hoary spear
#

And I hate to say it.
They're all about to get fired because microsoft doesn't allow union ,sad i would be more open to the union if They could actually release a patch that works crazy

dim flame
light current
azure marsh
muted basin
azure marsh
lofty torrent
light current
#

This was the same issue with fallout 76, they just don’t release finish products

lofty torrent
#

basically it's on me for the original bug existing in the first place, as it was just a silly oversight that i should have caught during development

split yarrow
#

Microsoft couldn't legally stop them from unionizing anyway. That's also irrelevant.

hoary spear
#

Microsoft has policies against unions

light current
#

But I can’t imagine anyone actually excusing 76’s launch

azure marsh
#

Bro again its been years, they ain't getting fired

split yarrow
brazen barn
#

I think y'all should be able to express criticism but keep it in the lane so it doesn't get shut down. Don't give the moderators an excuse to shut it down

hoary spear
#

I don't really care because unions aren't really good or bad. They're supposed to be mission focus i've seen plenty of bad ones and plenty of good ones

azure marsh
#

They've also let members of activision blizzard unionize

split yarrow
brazen barn
#

:pinkerton intensifies:

hoary spear
muted basin
#

At the end of the day nether should happen: crunch or broken updates every time. If they cannot figure out how to do both they are failing as a company but the problem is they know how to fix it they just don’t care to. That’s the main problem

azure marsh
split yarrow
#

Bethesda is sitting on 3 decades of technical debt with their engine. It's hardly a surprise that it's taking them this long to unscramble all of that.

muted basin
split yarrow
#

So they have more than just a potentially very old licensing server to worry about.

dim flame
split yarrow
#

Also, it might pay to keep in mind that as much as people like to pick on Microsoft, they don't seem to like buggy game any more than the rest of us 😛

azure marsh
split yarrow
#

And having worked in IT to support developers, this kind of turn around is amazing. Corporate level dev is generally a lot slower than this.

smoky marsh
#

As much of a pain as the engine is it's literally the reason there's mods for their games.

muted basin
split yarrow
azure marsh
brazen barn
split yarrow
smoky marsh
#

We're not defending the update being broken we're just tired of the whining about it they're working as fast as they can and the only reason it wasn't fixed immediately is because there's a process to pushing out updates

muted basin
lofty torrent
#

It was only $20 if you already had the dlc.

azure marsh
#

This is what happens when people don't understand how a thing is made. It's the gta 5 leaks all over again where people thought rockstar had fallen off because they didn't know how game dev works

lofty torrent
brazen barn
muted basin
#

No it’s the fact that I am a consumer and I expect a game to work

lofty torrent
#

and shadow is also very talented of course

smoky marsh
#

Well the game works, the mods don't, official or otherwise.

muted basin
#

Xbox and PlayStation are broken and crash constantly

azure marsh
#

It closes, just slowly. The mod description even says that if you read it

muted basin
azure marsh
#

Thats still closing....

split yarrow
#

Programmers are not gods. They make mistakes. Expecting a game developer to be a god is just silly.

charred kernel
#

As a reminder, this channel is for chatting about Mods and Mod related topics

split yarrow
#

Just to clarify then, would the preceeding conversation have been better in #fallout-4-chat ?

charred kernel
#

If it's about the game, in general, yes. It's still needs to be within #rules

#

Mods need to be the focus of the chat

dim flame
light current
#

And yknow, takes them 18 months to fix, and only to ride the hype train of the show 🤷‍♂️

heavy iron
#

there was a mod.. jennis cheat cellar to be exact. I equipped a piece of clothing.. and it broke my entire game.. whenever i try and load that save it breaks

muted basin
#

Also never claimed they were "Gods" I claimed that they should be able to know how to do their jobs propely. Now I have to wait weeks to fix my mod load order. yet we still have people defending broken updates is beyond me shows some people really willing to take anything even if its broken or worse on arrival is sad

#

I’m allowed to be frustrated about that without being accused of bad faith. wish you all respected your time much more as much as you defend bethesda

compact nacelle
#

I am waiting for the reserved space expansion on xbox to rebuild my load order. Does anybody knows if the 150 mods limit has been removed ? Thanks.

ornate spruce
#

Anyone know of any power armor mods that make the impact sounds of bullets hitting it sound better? Maybe some special effects to make it feel more immersive? I’m on console if that helps.

past steppe
#

does anyone know if the CC delayed mod still work in the aniversery edition since they changed how CC starts? been hearing people having problems with cc not starting, but when i used that mod, i had no issues.

whole pelican
#

There are other mods who do similar stuff but better tbh

craggy sleet
#

i really hope they fix the creations menu not detecting dlc soon

settlement building without USO is not fun for me

smoky marsh
#

The hotfix for that is pretty soon, hopefully today or tomorrow

craggy sleet
#

thank god i can finally make settlements again

that was genuinely my only complaint with the update so once its fixed ill be happy

smoky marsh
#

If you're on Xbox you'll be extra happy sometime next week with the creation storage increase

craggy sleet
#

oh yeah thats cool too i guess

im just happy that USO is back

vital nova
primal swallow
#

Hey, y’all. Does anyone know if the Munitions - ECO patch was removed from Creations?
I used to have it in my LO prior to last week’s update. I wiped my LO to do some testing but can’t seem to find it anymore.

golden egret
golden egret
primal swallow
#

Yeah, I tried searching everything I could think of for it. That sucks. Glad I’m not the only one though.
Thanks, anyway.

golden egret
#

Np.

#

I feel like it looks rude to add punctuation to shorthand abbreviations

muted basin
primal swallow
golden egret
#

I hate that that's possible

knotty spruce
#

I mean I run a tech company’s infosec. You are allowed to be angry and frustrated. Development has gone down hill in our industry for years. The fact that people ship bug ridden code and do not fix it quickly actually is unacceptable. Companies just don’t care because most of you aren’t significant shareholders and you won’t stop buying their stuff no matter how much you complain on Discord.

vivid oasis
#

Hey just a quick reminder that it is fine for anyone to share their opinion- even negative, as long as it is constructive and follows the #rules.

vital nova
smoky marsh
primal swallow
#

It allowed me to craft it using the universal workbench.

vital nova
#

It added the new ammos to the build menu so you could craft them

smoky marsh
#

Huh, wonder if munitions added its own ammo bench then

primal swallow
#

Not that I could tell - unless I’m looking in the wrong places.

vital nova
#

It may have been removed because the ECO author has come back to update for AE

smoky marsh
#

The ECO author has released a redux and a few other updated versions of his stuff

primal swallow
vital nova
#

Yeah, I was talking about the redux.

golden egret
#

Yeah it may have stopped working with ae

primal swallow
vital nova
golden egret
#

That drives me nuts when merges and packs are outdated but more desirable

#

Often the one that posts the pack doesn't even mention which versions the mods are

primal swallow
#

But I’m not a porter so honestly, I have no clue how any of that works.

smoky marsh
#

It's easier to dedudce problems with the separate ones instead, and easier to maintain

vital nova
primal swallow
smoky marsh
#

Merging can also cause more problems than a plug-in spot is worth

#

Though aye with the creation capacity increase coming to console I'll be using a lot of mods I didn't really use much

knotty spruce
# vital nova The incentive to fix just isn’t there anymore. Especially when it’s a product th...

Well and we are nobodies. Like people in general, and Americans in particular, think their opinions matter. They don’t. Like no amount of being angry is going to make them release stuff that isn’t bug ridden. Companies respond to risk, cost, and profit. It’s literally written into CEO training. You just need to accept it. Because being angry won’t get you anywhere. Like most people need to accept that they simply aren’t that important.

vital nova
vital nova
smoky marsh
#

Aye, yet several people here think that and all it does is annoy people like me who are just here for information regarding upcoming mods and creations and not regular arguments about the company that's completely irrelevant to the channel

primal swallow
#

The main Fo4 chat was a nightmare the first couple of days after the AE patch. Big yikes.