#fallout-4-mods

1 messages Ā· Page 27 of 1

civic thicket
#

But the reward is two large settlement areas

#

The first one takes up like, 3-4 floors of this collosal interior area

dusky osprey
#

hmm

#

i dunno if i either wanna put a railway rifle short scope or a lever action short scope on my cowboy revolver

pastel laurel
#

There was a mod on Fallout 4 for PS4 that replaced the Soldiers T45 in the prologue with T51 anyone know what it was called

potent grail
#

tho, tbh, i personally wouldn't get mods that edits something you'll see once in the game and never see again

#

or adds stuff that i would rarely visit, like player homes

rapid patio
#

Who here adds outfits to the game ?

potent grail
#

i dont but what outfit are you wanting?

rapid patio
#

Firefighter turnouts

#

But no one wants to make them for me, I'm on xbox series s

pastel laurel
#

It's a small change but it mixes up the prologue and keeps it fresh upon replays

rapid patio
#

@potent grail Say that I do pay for it, how do I know if the modder isn't just scamming me just so I can give him money

charred kernel
#

Hi folks, as a reminder we do not allow the selling or commissioning of mods as this is against TOS. Thanks!

rapid patio
#

That's why I don't ask people, I'm hoping someone will be nice enough to do for free

potent grail
#

thats not how the word works unfortunately

and thats where im gonna end it as the panda has said change topics

pastel laurel
#

Haven't played modded Fallout 4 in about a year anyone got any mod recommendations for PS4? I've got a mod list going but I'm curious to know if anyone has any recommendations i may not have heard of yet

rapid patio
#

I know I'm just saying

dusky osprey
#

this is genuinely so fun

#

i can finally make the guns i've always wanted to make

potent grail
dusky osprey
#

i never used it

#

because turns out, with that one mod that lets you make any type of gun, it also lets you do different ammo types for whatever gun you make

#

which includes cannon balls

#

so by putting cannon balls in a rifle, shotgun, or pistol, any of those, i can basically make my own cap and ball weapons

#

they also fall after a bit, so i can fire a gun with cannon ball ammo upwards and rain down metal on my enemies

#

genuinely, kinda more fun than missiles or mini nukes

#

oh also, the liberty prime laser attack thing is also an ammo type i can put on guns, so i made a kickass bfg-like weapon with a tesla cannon with the charging barrel

#

and it hits multiple targets at once

dusky osprey
#

oh also

#

does anyone else know that the whole thing with sony not allowing external assets has been sorta lifted

#

maybe it was just for certain games like skyrim, but i dunno about fallout 4

potent grail
#

is there a mod that reduces the wetness effect? inside buildings that is

naive rune
dusky osprey
honest merlin
#

Sine in and look at the "My mods"

dusky osprey
#

ohh

dusky osprey
#

i've been scammed, this mod i got doesnt give me useful guns, its just two red toolboxes

gaunt seal
#

is there a mod that turns quicksave back on? For survival?

potent grail
#

thats not buggy at all

spare tangle
#

magical weapons?
in Fallout? šŸ¤”

gaunt seal
gaunt seal
#

it was cooler to have unique weapons in new vegas

#

total randomizer mechanic is lazy

#

or at least make the unique weapons have some sort of unique appearance

#

cuz they literally just have weapons with a specific name and with a specific augment

#

and its always in the same place for spawn

dusky osprey
#

is there a mod on ps that removes your character's voice lines?

honest merlin
#

no

dusky osprey
#

damn, so no silent player character?

gaunt seal
#

is there a version of the unofficial patch for 1.10.63? its the last patch before the update or whatever

potent grail
#

or archives

#

(its under "old Files in the nexus mods page")

gaunt seal
#

yea there wasn't one listed specifically for 10.63

#

it goes 10.2 to 10.9

#

the vibe I'm getting is not to play with 10.9 and I'm fine with that

potent grail
#

where are you trying to download it from?

gaunt seal
#

nexus yea

#

did gog have mod downloads?

#

oh I see that second dl. ty

potent grail
#

no problem

potent grail
#

is there any mod that removes just this piece of rubble in the castle?

gaunt seal
#

no 10.63 for this either but it's kind of the important one unless there's another that reenables the save functions

gaunt seal
#

is definitely lazy of them not to give u eventual repairs or at least jury rigs

#

oh I'm stupid its version 10.163, not 63, thats possibly my issue

potent grail
gaunt seal
#

They seem to have rush plugged it in

#

Cuz its minecraft+Sims injected in a fallout game. Its legit 3 games in 1 idk what they were thinking cuz the main story suffered hard for it. They were using it as a 76 alpha tbh and passing it off as a full game

potent grail
#

from what i heard they decided to make the settlement build mode late in the games developement, which does explain on why everything is just odd

gaunt seal
#

I heard 76 was garbage but also that a lot of these parent companies just wanna force everything to be online and mobile. The ea sports mentality from the new ea ceo that rekt mass effect

#

Maybe it's cuz of blizzard and overwatch and how popular online games are

#

But those games all rot because of really shady decisions

potent grail
#

76 was definitely garbage at launch, but it has gotten better imo, but still does need improvement

gaunt seal
#

I'm not paying for still needs improvement

#

Online games have become an engine for streamers to have a platform

potent grail
#

could always play when they do another one of their "Free to play" Weekends, see if its up to your standards

gaunt seal
#

Hell naw that's begging to get me to play

#

I want free for full, and if I like it I'll give them 10 bucks

#

VBThumbsUp 😐

pale plinth
#

Did urban ranger really steal the ukrainian flag? Is that why i can't find any flag mods on Xbox?

light current
potent grail
#

i dropped it sometime very early this year, just couldnt keep me interested

light current
#

I’ll drop some images from my mod pack, they’re pretty fire

spare tangle
#

lol i was just messing around coz of the buggy weapon image earlier

#

hoenstly its been a few years since i last modded F4

#

glad to know folks are still keeping up with it

#

should get back on it sometime to see how the modding for the game has become

heady spoke
#

Any tutorials on how to make powerarmor mods?

#

I wanna remake that NCR power armor mod so it actually works and stuff

spare tangle
#

to add to that
Keep up the awesome work, mod folks!

light current
#

Almost ended pulling my hair out with a crash that was literally just caused by incorrectly configured buffout settings for compatibility with x-cell

#

Coming from NG to old Gen and there was a mod that did those patches for me, totally forgot about those lol

#

So glad I downgraded though, NG is ass

#

I have 600 mods and other than that dilemma haven’t crashed once

potent grail
#

Yk what I would really want

For Transfer Settlement blueprints to have an add-on that makes it so you have to pay caps to transfer the settlement

little flare
#

Any chance someone could make a mod for Playstation that forces all cells and containers to respawn much slower. I see a bunch that speed it up but I wanna feel like I looted the place.

dusky osprey
#

is it possible to make gun mods that give guns different skins, as long as they use things from the base game

#

like, i keep seeing mods for guns that like, make them gold, or chrome, or like with this one double barreled shotgun mod that gives it darker furniture and a silver barrel

naive rune
#

PM me the amount of hours you want it to be at and ill see what i can do(its set in hours in the CK so hence why hours would be my pref)

little flare
#

@naive rune game hours or play time hours? Also thanks bud I appreciate it. If its game hours I'd say something like 1000 hours so it'll give me a whole month in game of not having to loot everything over again, and it'll stop respawning everything when i come back. Unless you think that's to much?

heady spoke
#

Any mods for better snapping/building vault 88

light current
#

Heres some limited test footage from a modpack I’m working on, only has about 700 mods atm though, but the main purpose was to test stability in performance intensive areas like downtown Boston and diamond city

#

I can drop modlist if anybody is interested

#

The video is a gb, and is in 1440 and not 4k for some reason

light current
#
Nexus Mods :: Fallout 4

A non-intrusive mod that aims to fix inconsistencies within the Vault-Tec Workshop DLC. This version addresses lighting and texture issues, adds light snapping to walls and ceilings, adds sign snappin

Nexus Mods :: Fallout 4

Combination, improvement and bug fixing for several popular Vault 88 Kit mods plus a small set of additions. The bare essentials for a proper Vault building experience.

#

Rip

#

Posting links too fast

heady spoke
#

Won't snap otherwise

heady spoke
light current
heady spoke
#

Omg how

amber mulch
amber mulch
# heady spoke Won't snap otherwise

Please be aware when you are using place everywhere, there are various toggles that turn on and off various snapping and clipping features. F1,f2 and f3. If you hit any of those buttons and a message is not displayed, then the installation was not done right.

#

But, yes vault pieces are a pain in the @ss by default šŸ˜… im only FINALLY getting use to them. It took me about 6 building sessions to get an understanding of it.

#

I find that i spend the most time in atrium pieces. If you can get an atrium room completed, then the "rooms" sections is kinda like the last steps.

dusky osprey
#

hey, uhh

#

does anyone know if someone who goes by.. LBGSHI on bethesda.net is here

#

one of their mod descriptions said they would be here, and i'm having a problem with a mod they made

dusky osprey
#

@lucid minnow

#

i just don't really like pinging people i don't know because i've had times where i tried getting someones attention, and they didnt like that i pinged them

#

reply ping or otherwise

heady spoke
dusky osprey
#

that's true i guess

#

while i'm waiting for lbg to respond, i might as well go over my problem

#

i downloaded the no borders mod, and, i dunno if its just in certain locations where borders are removed, but i tried going out from behind the nuka world transit center, but it kept telling me i couldnt go that way

amber mulch
radiant surge
#

Hi ! I’m new here, happy to be there !
I have an issue with Z1-14, he asked for a 24h wait but when I come back, nothing happens. I tried to talk to father, told me to go see my room but the green dot doesn’t go away. I closed and opened the game, tried to reload, but nothing changes…can someone help…? Even with mods and patches it doesn’t help ( I play on Xbox s ) ( and sorry I’m french )

dusky osprey
#

i wonder if its possible to give guns different vanilla animations

#

i could honestly kill for a double barrel shotgun that uses flare gun animations

dusky osprey
light current
#

What does your load order look like?(just drop photos if that works)

radiant surge
light current
#

Cooked

#

On pc you could just do setstage lol

radiant surge
#

Or I just start killing peoples at the institute but I’m afraid it might blow up the quest with the railroad and z1 and the main quest

dusky osprey
#

uhh

#

are there any mods on playstation that let you teleport from wherever you're at, but not using by using fast travel on the map

#

like via holotape or sum

#

because uhh

#

i'm a lil stuck

dusky osprey
#

okay so nevermind on that, i think what i just really need is like

#

a walkthrough guide for this mod, the path of a psycho

heady spoke
#

I'm not even using any mods that edit meshes, oh my lord time to figure this out

#

A power armor mod ;p

dusky osprey
#

depression

potent grail
#

it is kind of a big mod if you JUST want the turnout gear, but if you really want it that badly thats the only thing ive found so far

#

you might also have better luck finding someone to make a standalone version of just the outfits, instead of finding someone who will make the outfits from scratch

heady spoke
#

I'm gonna start a new permadeath run but I wanna have a realism mod pack because I'm a psychopath, any recommendation? Pitch black night, realistic damage, so on

heady spoke
#

or am I misunderstanding what you said

potent grail
#

you or someone else can make mods all you want, just cant pay someone to do it

heady spoke
#

??? ok :[

heady spoke
#

what I really want to see is a real time mode, 24hour cycle

potent grail
#

@rapid patio theres also this (Xbox version in description, as i believe you are on Xbox), not exactly a firefighter outfit, its seems to be inspired by them

dusky osprey
#

every walkthrough guide i found was made 5+ years ago

#

before the update to the mod that expanded it

#

and even when i found walkthroughs that do go over the mod with the update, one of them was really just a first playthrough type thing, so they didnt play through the whole mod

#

really the only problem i had with the mod was something on sony's part, where their restriction didnt allow for custom quests

rapid patio
#

@potent grail Ok thx I'll check it out

heady spoke
#

Any know any mods that let someone on a different wifi use the pipboy app?

potent grail
#

doubt there is, the pipboy app never was that popular

torpid ledge
honest nexus
#

Hey everyone. I've been playing on 4 since it came out but in all this time I have never messed around with modding. Would anyone be willing to give me a hand and educate me on the matter? Thanks!

potent grail
heady spoke
amber mulch
honest nexus
#

Thanks

torpid ledge
torpid ledge
dusky osprey
#

does anyone know if there's any mods on ps4 that let you scrap buildings in settlements?

#

i'm trying to do something with starlight drive in

honest merlin
#

Yes there is, but it brakes pre-combines.

dusky osprey
#

i don't know what pre-combines are

dusky osprey
honest merlin
dusky osprey
#

man, the mod doesnt even let me scrap the diner part of starlight drive in

#

why does nothing let me do that

dusky osprey
#

i uh

#

i may or may not have just accidentally scrapped marcy

light current
# dusky osprey i don't know what pre-combines are

You don’t want them to break if you like performance. A pre combine is like a collection of meshes rendered as one big one to boost performance. Scrap everything breaks pre combine in order to allow you to scrap patches of trash and whatnot

potent grail
#

i still wish that Bethesda didnt do what they did with the settlement system and gave us the ability to scrap way more than they did

#

i could list several things that i would instantly tag for scrapping if a bethesda dev asked me how i would improve the settlement system

dusky osprey
#

i wish i could scrap the ground so there's no ground in the settlements to stand on

worldly remnant
#

Why does playstation have to be rude on mods?

dusky osprey
#

because, sony sucks

worldly remnant
dusky osprey
#

they're basically telling anyone who wants to actively get into modding but only have a playstation console to just
"buy a pc or xbox, we don't want money"

worldly remnant
#

Right

potent grail
dusky osprey
potent grail
#

ik ik

worldly remnant
dusky osprey
#

why not just like

potent grail
#

but have you seen the prices of Xboxs these days? as well as PS5s

dusky osprey
#

be creative with whats in the game

worldly remnant
dusky osprey
#

like, there was a mod i remember seeing that gave the hunting rifle 50+ skins, and all of them were from in game textures

#

but it was deleted

#

my question is tho

#

would using models from the game to make new weapons be considered external things

#

like if i took two syringer stub barrels to make the barrels of a scrap double barrel shotgun

potent grail
# worldly remnant The new playstation is gonna be like 1k

im not too big into news of the consoles, but exactly, save that money to put towards a PC, you could get someone similar, or if its worse than a PS, you have the ability to upgrade over time, you just need something to get you into the door of the PC market and gaming

worldly remnant
dusky osprey
#

damn i dunno what mod i downloaded, but it gives so much stuff in terms of weapon things

#

more ammo types, new receivers for the new ammo types on guns that dont have receiver changes

#

it also makes the deliverer just a standard pistol instead of being just the one true unique

heady spoke
#

"this mod adds some nice lore friendly builds for your settlment"
half of a brick building with the entire window

Why are all "realism" mod videos like this lmao
there aint no way my man is a glassblower

heady spoke
#

Does anyone know of any mods that add all the DLC stuff to the base game (I have the mods *DLC I just wanna be able to fight the the enemies and find the items in the commonwealth as well

potent grail
#

probably not any, as that would definitely be illegal

#

wait

#

i might of misunderstood, you have the DLC right, just want to stuff like the nuka lurks and gatorclaws to spawn in the main map?

heady spoke
potent grail
#

which platform you on?

heady spoke
#

PC

potent grail
#

oops, i made Dyno mad

#

for the ammo, weapons, armor, etc, i use this https://www.nexusmods.com/fallout4/mods/44122 it also works with most if not all of the CC DLC

Nexus Mods :: Fallout 4

Ever wished that equipment from Far Harbor, Nuka-World and your Creations would be used by NPCs, sold by vendors, and findable in containers without having to deal with merged patches, dependencies, o

potent grail
amber mulch
potent grail
#

he unfortunately only says "i got word of a settlement that needs our help" a couple times relating to quest

#

while the mod makes him into what he was always meant to be

amber mulch
heady spoke
#

why is this warning me

heady spoke
potent grail
#

lmao

#

one of the first things i re-installed when i started modding my fo4 again

heady spoke
#

jarvis deathclaw fan art - safe search off

storm sierra
dusky osprey
#

literally only two things that even needed the blur thing

#

why's it even there in the first place

#

anyway, i found out that someone had recently put out a doom super shotgun mod

#

right after i asked if someone else could make a doom super shotgun mod

#

so now we have two super shotgun mods, both based on doom 2

#

i guess the best thing to do would be to compare them both

#

okay then, so, compared to how accurate it is to doom 2, uh

#

the barrel length isn't all too accurate, the doom 2 ssg sprite has more of a sawed off barrel

#

the damage i feel is a bit too high, even without full rifleman, it's still higher than the super shotgun's base damage in doom 2

#

and the reload speed is fine, but i feel like its only that fast because i have the quick hands perk

#

making it 1 shot until reload is accurate

#

though, kinda strange to put sprinters on it but i can kinda see what they were trying to do

#

8/10, pretty good for a first mod

main mist
main mist
dusky osprey
#

so you can't just take models from the game and turn them into weapons

main mist
#

You are talking material swaps, maybe mixing up attachments, but it’s very likely that you won’t be able to fit the attachments together snugly, because you can’t make a new mesh.

#

IIRC you can rescale existing meshes but not make new ones.
(That’s how Busty works on PS afaik)

dusky osprey
#

man

#

sony needs to chill out and let us do what we want with the games we bought

main mist
#

But I think they did have tools as melee weapons in the PS version of Frost, back when it was still available.

dusky osprey
#

huh.. thats confusing

dusky osprey
#

i remember seeing in one mod i downloaded, i think it was a weapon cache type mod

main mist
dusky osprey
#

it had a melee weapon that was just a fire hydrant on a stick, and that had proper animations

main mist
#

I don’t know much about ANIMs so maybe the ANIM is independent of the object it’s moving around?? Idk

#

I think it would be awesome to have tools as weapons.

dusky osprey
#

yeah

main mist
#

I would guess every player’s assumption when they first wake up in the vault is that they better collect the hammers and screwdrivers etc to use as weapons.

#

I remember it was kind of an anticlimax to find a baton let alone a pistol. 😁

dusky osprey
#

i honestly kinda wonder like

#

why was that one mod that gave hunting rifles a lot of skins removed

main mist
#

Yeah

#

You have made me want to try to make a version of Tools As Weapons for PS

#

From a quick search it doesn’t look like it was ported to PS

#

Which of course might mean it wasn’t possible.

#

Like maybe you could clone a tire iron WEAP and ANIM onto the hammer mesh and the switchblade WEAP and ANIM onto the screwdriver mesh.
I might give it a try.

#

Maybe use the Supersledge to make a shovel. Pipe wrench for regular wrench (rescaled smaller). Etc etc

dusky osprey
#

yk, i just thought of something

dusky osprey
#

would putting different sounds on guns be considered external if they're sounds used in game

#

because i just thought of a kinda cool thing

main mist
#

No that’s fine you can definitely do that

#

Like for example the energy weapons all sound like firearms. So it is cool to swap them for Lazer Soundz (TM)

dusky osprey
#

ok so what if

#

make a custom .44 pistol mod, and replace the draw and holster sounds with the mysterious stranger's riff

#

and then make a custom grip, frame, barrel, and sight to make the pistol have the same type of design as the mysterious magnum

#

not like with the engravings and all that, just the colors

naive rune
#

possible on xbox or pc not on playstation

dusky osprey
#

what is

naive rune
#

both

#

all that can be done on playstation is swap around the guns soundsets, so like a .44 uses the .44 soundset and i swap that with any ingame soundset

#

what you want would defo need to be done with external assets and as such not possible on playstation

dusky osprey
#

oh my god, why is that word not allowed but other words are

naive rune
#

use an E not a U, thats what i usually do xd

dusky osprey
#

but why is the censor there in the first place, there's voice lines in fallout, and maybe even in the elder scrolls or starfield that have the word feck

naive rune
#

i upload mods for Fallout 4 yeah(mostly Xbox) but anyways, i cant upload a mod description if it contains the word 'flamer' even tho you know the game has a weapon called just that

dusky osprey
#

i really don't see why flamer isnt allowed either

#

all i see on it besides fire is either a flamboyant guy or showing hostility in gaming

naive rune
#

yup once i ported a gun mod to xbox and could not upload due to the description i looked through it word by word and removed paragraphs, it was a patreon of said mod author some dude called Daniel Ho(it uploaded just fine when i changed that to Daniel No-No)

dusky osprey
#

HUH

naive rune
#

yup the word Ho

dusky osprey
#

oh

#

i thought you meant his name was hoflamer

naive rune
#

nah his name was Daniel Ho and bethnet would not allow me to upload the mod until i changed it to Daniel No-No, so stupid

dusky osprey
#

wild how he cant have his own name

honest merlin
#

The word "scrap" will get blocked too.

naive rune
#

yeah and once i made a mod that had to do with the NPC Shank for Nuka World and his name was a no no word too xd

dusky osprey
#

this is actually wild

#

i would say to just rename him shink, since that means the sound of a metal blade sliding against something, but

#

that kinda sounds too close to another word

naive rune
#

not like we are talking about mods for a 18+ videogame where you can become addicted to drugs and sell a ghoul kid into slavery xD

#

xD

dusky osprey
#

the hell did i even say there??

#

im not even gonna try saying it again, the joke was already ruined

#

it was gonna be something like "oh you can (insert the most heinous stuff ever here) in the game but no swearing in my christian minecraft server"

#

but uh, back to what was talked about before with modding

naive rune
#

the sounds and soundsets, yes

dusky osprey
#

so there's really no way to put any other sound on weapons

#

there's no workaround at all?

naive rune
#

on xbox or pc i can upload new soundsets, for playstation best we can do is swap the soundset with any vanilla soundset(or DLC)

dusky osprey
#

and yet the soundset thing is limited so you can really only put other gun soundsets on other guns

#

and not something like the sound of someone talking as the sound of firing a pistol

naive rune
#

for xbox i can upload new soundsets, i cant do that for playstation, for xbox or pc you could edit the soundset evne tho equip sounds MIGHT be handled by the animations but not sure

dusky osprey
#

ok hold on

#

stop mentioning xbox or pc and just focus on playstation, because thats what im trying to figure out

#

so you can put other sounds from the vanilla game or dlc on weapons, right

naive rune
#

basically its like this for playstation, we can edit ingame stuff only and can only use the Creation Kit to upload/make mods

#

ie. there can be no new textures or meshes or sounds or whatever on playstation

#

all i know i can offer soundwise is to replace the soundset a gun uses to another ingame gun

dusky osprey
#

has putting other sounds on guns been tried before?

naive rune
#

define what you mean, if you mean swapping soundsets then yes i have done so in the past even for playstation

#

custom made sounds made from scratch are not able to be uploaded to playstation

dusky osprey
#

like, with what i thought of earlier

putting the sounds of the mysterious stranger when he appears and disappears (from fallout 4 specifically, since its different in fallout 4) on the draw and holster sounds of a .44 pistol

naive rune
#

yeah that would most likely mean that we would have to edit the soundset directly and/or the animations if those sounds are tied to the animations(im not sure)

#

which would involve having to make a new soundset as far as the game is concerned which are then external assets

dusky osprey
#

i see.

#

i really find it funny how with the restrictions that sony placed, we'd have to be creative with new mods

#

but even then, things that wouldnt seem like external assets apparently are external assets

#

so there's less creativity with weapon mods

#

no wonder why most weapon mods for ps4 are just standard weapons with different legendary effects

naive rune
#

the fact wacky weapons workshop works on playstation is so cool tho

dusky osprey
#

thats fair i guess, but everything else is just so limited

#

and, if every weapon mod is just gonna be something you can make with www, then why not just use www and not download any other mod

naive rune
#

yup xd

#

you would love micalovs mods i think(i play on Xbox and use TONS of his weapon mods)

dusky osprey
#

hmm

dusky osprey
naive rune
#

swapping soundsets is fine so like give the uhm 10mm pistol the combat rifle soundset or whatever

dusky osprey
#

no i mean like

#

any sound on anything, not just any sound on weapons

#

like if not the mysterious stranger riff on a .44 pistol, then maybe the mysterious stranger riff while in vats?

naive rune
#

hmmmmm idk if it can be Found in the Creation Kit and can be edited tru there then maybe, so like if the CK has like a VatsSoundActivate in the Creation Kit and that has the sound in it

dusky osprey
#

praying it works

#

still kinda wish the mysterious riff would work on guns

#

i wonder

#

what would the hint "there's a gorgeous view of the lake from here" be pointing to

sour shadow
dusky osprey
sour shadow
#

So that one's on a lake. If you look across the lake from this location, you can see a settlement you could possibly claim if you sent through the hassle

dusky osprey
#

is it near sanctuary

sour shadow
#

It's in the same quadrant of the map

dusky osprey
#

i uh

sour shadow
#

I wouldn't say it's near it

dusky osprey
#

i dunno how quadrants work

sour shadow
#

It's in the same top left 4th of the map

#

I wouldn't say either location is close to each other though

dusky osprey
#

is it the one with ||sunshine tidings co-op to the south of it||

sour shadow
#

No

dusky osprey
#

because thats the only one i can think of

sour shadow
#

Here's a futher hint: one way to claim the nearby settlement you have to undergo a test

dusky osprey
#

is it the one that ||tenpines bluff is closest to, the one next to the atomics galleria||

#

because if it is, then i dunno where to look there

#

-# because i checked there already

sour shadow
#

No but that lake is closer to the one you're looking for

dusky osprey
#

||is breakheart banks or lynn woods a settlement||

#

i'm genuinely not good at scavenger hunts

sour shadow
#

Neither is. Alternatively, all 10 of my weapons are available with Vault Crafting once you reach level 50. Like all of the uniques in the parent mod. So you aren't locked out of them if you can't fine one.

dusky osprey
#

vault crafting?

glad panther
#

player 2 has entered the match

#

i can answer that one, since capy's mod is an addon to mine

dusky osprey
#

wait is vault crafting part of another mod

glad panther
#

vault crafting, or "vaulted crafting", whatever nickname we use it as, is a crafting system provided by the delirium station, as a failsafe in case you cant find a unique weapon, or something glitched and it became inaccessible for clipping reasons.

the requirements of course, are you need to be level 50+ to even see the category appear in the bench

dusky osprey
#

oh, is it really just part of the base mod you need for other delirium mods to work

glad panther
#

i hope that helps to clarify for any confusion going forward with that. never hurts to double check though, pretty sure that capy has followed my own system to make sure things flow more or less coherently for her users

#

@sour shadow i know at least 2 of your mods require delirium, any others?

sour shadow
dusky osprey
#

im assuming the thing i need is the uhh

#

"delirium station"

glad panther
# dusky osprey "delirium station"

more than likely. fortunately, you dont need perks to build one, and it only costs a few pieces of steel. alternatively, you can find them pre-placed in larger settlements such as diamond city, as well as in significant locations in the dlc's such as far harbor, the nucleus, and parts of nuka world.

dusky osprey
#

oh okay, i see

#

it says i need blueprints

glad panther
#

you can get those with the scrounger perk, and just loot EVERYTHING, as well as by buying them (randomly rolled for types) at various merchant npcs, and for the legendary-typed ones, by detaching and recycling legendary mod boxes

#

important tidbit for the future, but not this very second. i'm rebuilding that system from the ground up for a pending update, and will be advising capy on how to update her addons that depend on those features.

just something to keep in the back of your mind. it'll be a bit easier to interact with once that update is ready šŸ˜„

dusky osprey
#

i can't find the thing for the mysterious magnum

sour shadow
#

You need to be level 50 for the category to even appear

dusky osprey
#

i'm level 82

#

wouldn't it be easier to just say where it is, like maybe in private so you dont blurt it out for everyone to see

glad panther
dusky osprey
#

i'm genuinely only doing this for the mysterious magnum

glad panther
#

@sour shadow you familiar with operating xedit at all? it's useful for double-checking if your recipes are set correctly btw

glad panther
sour shadow
glad panther
dusky osprey
#

i just need some sort of point in the right direction

#

because there's way too many lakes with settlements near them to go through

glad panther
#

3 or 4 settlements come to mind for me, assuming they're intended as player settlements and not "settleable settlements"

#

i dont think i've actually hunted for the MM yet to be fair

dusky osprey
#

ok then, so its in the top left 4th of the map

#

the only one i can think of with a settlement is the one with sunshine tidings next to it

#

or if there's any that have settlements that i don't even know are settlements in the first place

#

i looked up what the hint meant, that pointed me to quannapowitt

#

but i have no idea where to look there since general atomics galleria, radio tower 3sm-u8, and skylanes flight 1981 are right next to it

#

if breakheart banks is a settlement, then i'll go check the body of water there

sour shadow
#

That hint isn't from the game. It's a unique one.

For a further hint, I will say, think about where people might go if their memory is failing as they get older.

dusky osprey
#

goodneighbor?

sour shadow
#

"Even bound by our golden years, we still hold this gorgeous view of the lake, near and dear to our hearts."

sour shadow
dusky osprey
#

is this like, part of some fallout lore that i dont know about

sour shadow
#

Think about things. When people get older and their memory starts failing/they get dementia, where do they go?

dusky osprey
#

a hospital?

#

either a hospital, a therapist's office, or a nursing home

glad panther
#

not a bad train of thought. explore that more :D

sour shadow
#

Last one is closest. Are there any of those in the game?

dusky osprey
#

is west everett estates a settlement

glad panther
#

suggestion if i may. drop the hunt for a settlement, then reference the hints again. should help a lot more

dusky osprey
#

is it near medford memorial hospital

#

thats the only one i can think of thats near bodies of water

#

i'm not sure if either can be considered a lake

glad panther
#

no no, capy implied your suggestion of a nursing home was the best guess so far

#

so with that thought, do you know of any in the commonwealth, and if so, do you know of any near a lake

dusky osprey
#

i don't

glad panther
#

dunno if she'll murder me for saying so, i'll suggest the quadrant system.

cut the map into 4 huge quarters (or quadrants). isolate to just the top left quandrant of the map. things existing only in that block.

look for any lakes (even ponds, if that helps) around that chunk, and see if you can ferret out anything that resembles a retirement home.

dusky osprey
#

in what way do i split them up

#

do i do it in just like, a plus shape

glad panther
dusky osprey
#

and its in the top left

#

near a nursing home

sour shadow
#

Or something close to one

glad panther
#

worth a shot to explore, pretty sure there's perk mags and what not, in that quadrant

dusky osprey
#

oh okay

#

thanks fallout 4, we love it when you crash because why not

#

okay then.

#

welp, i think i'm done with this mod

#

every time i try looking at the mysterious magnum, the game crashes

#

it crashed the first time i picked it up, and crashed both times inspecting it in the pip boy

glad panther
#

sounds like a patch is needed

dusky osprey
#

and so much time spent just to find out it wasnt what i was hoping

sour shadow
#

Besides Delirium and my mod, are you running any other mods.

dusky osprey
#

yeah

sour shadow
#

What sort of mods are you running, I don't need full details, I'm just trying to see if you have anything that might conflict. Specifically overhauls

dusky osprey
#

do you want me to like, name the mods im running

glad panther
dusky osprey
#

playstation 4

sour shadow
#

I'm trying to diagnose as now I can reproduce. Working on patching.

dusky osprey
#

-# awkcr all dlc

-# cheat room (ps4) with every patch for automatron, far harbor, and nuka world

-# USO base game unlocked settlement objects + next gen compatibility with every patch for automatron, wasteland workshop, far harbor, contraptions, vault-tec, nuka world, as well as mashups and unrestricted settlements (all of which are disabled right now)

-# all settlements extended

-# special food processor

-# no build limit

-# scrap that commonwealth base game and scrap all the things

-# highway runner

-# featherfall house

-# pineneedle rest

-# pre-war house

-# riverside appartment

-# the path of a psycho

-# UCO base game for unified clothing

-# doc's armored clothing

-# willow's firearm overhaul

-# overgrowth

-# enhanced lights and fx

-# clean and smooth sanctuary hills

#

goodness gracious, even with small text thats big

#

but thats all the possible overhaul mods i have, i'm not sure which are and which arent

#

not every mod im running, but just the ones that might be suspect

sour shadow
#

I've found that it crashes for me even on PC when I try to add it to my inventory, I'm tryign to figure out the issue.

glad panther
mint plover
dusky osprey
#

tbh i dunno why i even downloaded them

glad panther
#

frankly, bugs aside in the addon, you have a lot of mods that conflict

dusky osprey
#

i got them, was hoping to do something with making a nice place

#

tried for like a few hours just to find a mod that flattened starlight drive in, couldnt, moved to sanctuary

#

and by that point i just lost all motivation

mint plover
#

do you even need AWKCR when you barely have any weapon mods ?

dusky osprey
#

isnt awkcr used for mods other than weapon mods

glad panther
#

weapons, armor, and clothing

dusky osprey
#

yeah, i use some of the stuff that comes with the mod

glad panther
#

delirium does some of the things that awkcr does already, which is why it has conflicting issues with it

dusky osprey
#

like those gloves that go well with vault suits, the metal reinforced ones

#

which one do i keep, scrap that commonwealth, or scrap all the things

#

oh, wait

mint plover
#

try without AWKCR, keep scrap all the things. load UCO higher up on your load order

dusky osprey
#

i just remembered the gloves dont come with awkcr

#

they came with uco

mint plover
#

i know scrap mods can have a lot of issues, so if it doesnt run. then try without any scrap mods just to see if theyre the issue

dusky osprey
#

i mean

#

the only issue i was having was with a weapon for a mod crashing the game when inspected

mint plover
#

then you know the issue

pastel laurel
#

I like the Pembroke mod wish there were more like it on PS4

dusky osprey
#

which i deleted because ps4 mods are so downgraded to the point where i don't even wanna keep some mods

#

but tbf, i dont know how the mod is on xbox or pc

#

i think i know why i had such high expectations for fallout 4 ps4 modding

#

because there's people porting mods from nexus to the playstation versions of skyrim, and those are super good

#

and yet fallout is still stuck with no external assets

glad panther
dusky osprey
#

boycotting fallout 4 on playstation consoles until sony lets up and gives us more modding things

#

genuinely i dont see why sony has to be such a

#

horrible company to not allow people mod the games sony themselves didnt even make

glad panther
#

constantly making me glad that i dont own a console. i like being able to do whatever i want, without the console companies being unpleasant about it (mostly just sony)

sour shadow
#

@dusky osprey give it a few minutes to update on Bethesda server and redownload the mod. Patch should be live.

dusky osprey
#

i still like to think the whole reason xbox actually has decent modding capabilities is because like

#

bethesda is buddy buddy with microsoft

#

so sony is salty asf, so they take out their frustrations on the community of bethesda game players on their consoles

glad panther
dusky osprey
#

that also seems viable

glad panther
#

occam might also agree

dusky osprey
#

wait

#

does private mod porting have to abide by any of sony's restrictions

mint plover
#

could also be that microsoft demands that playstation have worse modding capabilities. or its simply and issue with how software is ran on the different hardwares

glad panther
dusky osprey
#

ah okay, shant be talked about any longer

#

i just wish that more people like, when making weapon mods at least

#

give guns new skins from textures already in the game

#

i dunno how some mod authors do it, but a good example of it is i think some of -TheDogOfWar's mods

naive rune
dusky osprey
#

pre-war house gives you i think 1 new weapon, a double barrel shotgun with silver metals and mahogany furniture, as well as a thing for making a marble grip for revolvers

naive rune
#

and there aint n micrsoft pulling the strings bethesda wanted Sony to have the same modding as Xbox does but Sony refused

dusky osprey
#

and the path of a psycho gives a laser gun with a nice gold and white skin, and a double barrel shotgun that looks actually worn down

#

so unless that's like, some big brain iq stuff dogofwar is doing to make those guns, then i dunno why it hasnt been done more

#

also that seems to be a pattern i've noticed with dogofwar mods

#

most of the unique guns are double barrel shotguns

#

pineneedle rest i think includes a chrome shotgun, which has the metals replaced with chrome, and maple manor had a .44 pistol with a white grip and black metals

dawn ravine
#

While on the subject of the CK, I would really love to have .csg/.cdx upload support for mods.

main mist
main mist
dusky osprey
#

ah yes, "protecting their brand"

dusky osprey
#

not letting game companies allow people to mod their own games that they made because sony's all like "NO YOU CaNT ITS ON OUR CONSOLE YOU CaNT IT MIGHT BRICK YOUR SYSTEM EVEN THOUGH THERE'S MaNY SaFE PROCEDURES TO KEEP THaT FROM HaPPENING"

dawn ravine
#

Actually I take it back, if it were up to me, the CK would auto detect and package .csg/.cdx files in addition to the .ba2 (for those not in the know, precombine mesh supporting files), and force .esm only uploads.

dusky osprey
#

i hate dyno

potent grail
#

and like what Spike said

main mist
# dusky osprey not letting game companies allow people to mod their own games that they made be...

No Sony could care less about whether it breaks your game. ESP mods will do that just fine. They just do not want anyone putting pr0n on their platform that breaks social rules in say, Saudi, or worse, legal rules in Japan. Sony has a core mission of being ā€œsafe for familiesā€ or whatever and they are not going to compromise on that for the sake of modders, anywhere in the world. That’s the brand they are protecting. Sony = family-safe.

main mist
#

Early on in Fallout 4 Bethesda gave us a little bit of slack on PS but then Sony clamped down.

dawn ravine
#

I am under the assumption that type of content isn't allowed MS/Bethnet side either, but I haven't read the TOS/legal documentation very throughly.

main mist
#

You have not been to Nexus lately 😁

potent grail
#

theyre talking about the bethesda modding website and Xbox terms

dawn ravine
#

Exactly that.

main mist
#

The thing is, Bethesda and MS and Nexus (kinda) enforce Western ideas of what is acceptable. But Sony cares about what is acceptable in Japan and other key markets. It’s not really Westerners they want to avoid offending.

dusky osprey
#

restrict the uploading of nsfw mods on console

dawn ravine
#

It's not the restriction of making the mods, it's just uploading them to console side

dusky osprey
#

same thing

dawn ravine
#

Slight semantics, considering mesh work is typically PC side

main mist
# dusky osprey restrict the uploading of nsfw mods on console

Yeah but think that through. How are you going to police that? You need a permanent workforce checking like a million mods, and even if they find the bad ones it’s too late. The practical solution - unpleasant for us but smart for Sony - is to Just Say No.

#

A million mods and that’s just one game. One ten year old game.

dusky osprey
#

and yet microsoft isnt? or even bethesda?

#

plus, they lifted the restriction for skyrim, thats a bethesda game, its basically just medieval fallout

#

i don't think sony has an excuse in this

main mist
#

They have a whole platform to protect so they don’t want to have to hire a permanent workforce just for one old game, that’s never going to catch everything, even one bad apple could be negative publicity for their brand.
Even Bethesda has nobody working on FO4 but Sony should have a review team still running 24x7x365 a decade later? It’s just not good business. It sucks for us but it makes sense for them.

main mist
dusky osprey
#

so in this case, if they don't want a review team running 24/7/365 for a- oh my god 10 year old game wow

#

but- if they dont want a review team running 24/7/365 for a 10 year old game, then why have one for a 14 year old game

main mist
#

This is why they allow ESP but not media.

dawn ravine
#

Plugin files are easier to verify, I would argue.

main mist
#

The grey area is scripting. I don’t really see a strong argument for banning scripting but apparently Sony does. Early days Bethesda (I understand) allowed it, in good faith, as they also didn’t see why that should be a problem, but Sony cracked down on it. I still don’t really understand why. The best explanation I have heard was that it would be too hard for them to analyse if someone was doing something devious via scripting.

main mist
dusky osprey
#

yeah

#

again, skyrim's external asset restriction was lifted

#

so why not fallout

main mist
#

On Xbox or on PS?

dusky osprey
#

playstation

main mist
#

I did not know that TBH

main mist
dusky osprey
#

i was able to ask someone to port a mod called ordo legionis to playstation, a mod that adds guns to skyrim, and it works

#

one sec

#

so really, i don't see why sony doesnt lift the external assets restrictions for fallout 4

#

if they've already done it for skyrim

main mist
#

The internet says this is not the case and would violate Bethesda ToS, even if someone managed to pull it off via a workaround

#

I don’t see any official statement by Bethesda or Sony

dusky osprey
#

then what exactly is it?

main mist
dusky osprey
#

hm..

main mist
#

OK I see why
This is a Creation. That’s like FO4 Creation Club. External assets and scripting are allowed in those. But they are curated by Bethesda.

#

In FO4 terms that’s a hundred mods or so out of a hundred thousand. You have to go through a content approval process and basically you have to be asked by Bethesda to make a mod (ā€œCreationā€) for them.

dusky osprey
#

wait

#

so you're telling me every mod that was put in skyrim's creation club is considered a creation similar to what bethesda made for fallout 4, and not an actual mod

main mist
#

I don’t know man

#

I don’t mod for Skyrim so I don’t know

dusky osprey
#

well then

main mist
#

In FO4 the assets released for Creations then become available to modders including console modders

#

Some of the most impressive console mods work by leveraging Creations features

#

I am guessing it’s similar for Skyrim Creations but IDK

#

But I don’t see any statement from Sony or Bethesda relaxing the ToS for Skyrim mods [on PS]

#

Another possibility is cut content. Say there were muskets in the dev phase of Skyrim but never went live. If those assets are still in the game, a modder can unlock them, and boom, ā€œnewā€ assets.

#

Example would be the Undersea Vault mod, which has masses of ā€œnewā€ assets on PS4. But they are not really new. They are just buried, unexposed.

dusky osprey
#

ohh, i see

main mist
#

Look you might be right and Skyrim is now more permissive.
Like I HOPE you are right!

dusky osprey
#

tbh i might try that undersea vault mod

main mist
#

It’s pretty cool. Still unfinished I think but worth a test drive in my view.

lucid minnow
dusky osprey
#

oop

dusky osprey
#

so before i got scrap that commonwealth, same with scrap all the things

lucid minnow
#

OK. So does temporarily disabling No Borders fix the issue? And/or does temporarily disabling Scrap That Commonwealth fix the issue? Based on either/both of those, load order may be something to look at, or you may have to choose which mod(s) to disable permanently.

#

I'm not sure if Scrap All the Things is known to cause the issue as well, but if tinkering with the other two mods doesn't do the trick, it might be worth temporarily disabling as a test as well.

dusky osprey
#

hmm

#

one sec, lemme just boot up fallout 4 again

lucid minnow
#

A quick Google search shows me result after result of people either disabling Scrap That Commonwealth or using my No Borders mod to fix it, lol.

#

Make sure No Borders is below Scrap That Commonwealth, at the very least. But I recall I ended up disabling that mod, probably because it caused other issues like framerate drops downtown, etc. A cool concept, but it wasn't worth the issues to me in the end.

#

Hmm, apparently Green in the Commonwealth sometimes causes the issue, so check if you have that enabled as well and consider temporarily disabling it.

dusky osprey
#

alright, one sec

#

sorry for taking a while, i was busy doing something else

dusky osprey
#

and i also deleted no borders because it wasnt working like i said

#

but lemme see if putting no borders under scrap all the things

#

will work

dusky osprey
#

ok maybe its just the way i'm going specifically

#

like i shouldnt go directly towards where nuka world could be

#

no, no it stops me here too

dusky osprey
lucid minnow
#

Just to be clear: it's not working even if you disable No Borders?

dusky osprey
#

wait whar

#

disable the mod? i mean i redownloaded it

lucid minnow
#

Right, but before you redownloaded it, were you still having the issue?

#

(I'm trying to understand if you're saying No Borders is causing this issue, or just not fixing it)

dusky osprey
#

i don't know- what happened was the day i tried it, it wouldnt let me go, i pinged you and asked for help, and because of how long it took, i just deleted it and forgot about it

#

it was only until now that i redownloaded the mod

#

i don't know what's causing the issue

lucid minnow
#

Ah, so have you tested going there without the mod enabled? If not, try that.
Frankly, I'd be surprised if the mod is causing the issue, but also with No Borders at the bottom of your load order, you should be able to cross the Nuka World entrance border regardless of what's above it...

dusky osprey
#

oh, bottom of my lo?

lucid minnow
#

If nothing else, I'd make a save right outside the border where you can't cross, then go into Load Order and disable all mods temporarily. If you're not sure how to do that, google it. Then, if that fixes it, re-enable half your mods, test again, and so on until you find the culprit(s).

dusky osprey
#

i put the mod at the bottom of my lo and have it disabled, loading the game now

dusky osprey
#

what does disabling the mod do, and do i have to like, disable it and reinable it

#

oh okay it works now

#

maybe it was just because of where it was in my lo

lucid minnow
main mist
#

By the way, another angle on No Borders: if you use one of my Vertibird mods (eg Free Vertibird Jump) you can fly out of bounds. It turns out that bounds checks only apply to the player character and not to a vehicle they are riding in. 😁

#

Just don’t dismount the Vertibird out of bounds, otherwise the only way back is Fast Travel, so if you are in Survival mode that’s game over right there.

dusky osprey
#

i wonder if there's a mod that starts you off in a different vault or somethin' for ps4

#

like, i'd like to actually have some sort of story of the vault dweller that isnt "they've been stuck in a cryo vault for a bazillion years"

dusky osprey
#

wait

slim hazel
#

Good afternoon, my friends! I'm Brazilian and a big fan of the Fallout games. I'm currently playing Fallout 4 and would love to enhance my experience with some mods. I’m not sure how to install them — could someone help me out?

mint plover
#

what kind of machine do you play it on?

dusky osprey
#

that's better, anyway, what do i do in this situation

mint plover
#

but usually it doesnt matter

dawn ravine
#

With a few exceptions, the positioning typically doesn't matter that much unless the mod description tells you as such

dusky osprey
#

two mods telling me to put them at the very bottom

mint plover
dusky osprey
mint plover
#

lights and fx last then

#

but it probably works either way. shouldnt give any other issue than some odd lighting if they clash

dusky osprey
#

alright

#

also, i think there's a bit of a problem with one of the mods im running

#

just a small one, i forgot what mod it was, but uhh

#

i dunno if it was willow's firearm overhaul that does it or not, but i have the option of changing a legendary effect on my weapon, and whenever i try getting the deadeye effect, it just goes away

mint plover
#

seems like a fairly decent mod. so its probably a load order issue. do you have any mods that affect legendaries, or legendary slots?

dusky osprey
#

i'm not really sure

mint plover
#

also if you isntalled it midplaythrough. try dropping the weapon

#

have you removed any mods, mid playthrough?

dusky osprey
#

so many questions

mint plover
#

usually weapon overhaul mods are close to the bottom of the list

#

mods that adds framework for other mods go at the top

dusky osprey
#

oh

#

hm..

#

also, is there like

#

any sort of replacer for deadeye that just slows down time

#

kinda like vats redux, but for playstation

mint plover
#

i dont know

dusky osprey
#

i see

#

its fine i guess, i don't need deadeye

mint plover
#

look up "Ring of chronos" i dont know how it works, but seems like it worked 1 year ago, on playstation 4

dusky osprey
#

this... is an acceptable alternative

dusky osprey
#

okay so apparently, uh

#

the whole thing with sony lifting restrictions was done, yes, its just

#

bethesda doesnt wanna update the creation kit

#

so i guess it's more bethesda's fault (i guess fault) that we dont have mods with external assets on ps4 and 5 yet

mint plover
#

It probably wont get fixed. They rarily retroactively fix something major. Long-after the game is released. The next gen update was an exception and they still havent fixed the issues that comes with it(facegen and some other stuff causeing stutters). Nor for the HD texture DLC

heady spoke
#

Playing with the pitch black mod, wondering if there is a mod that creates lights when you shoot your gun

heady spoke
#

Any mods for minutement paint on the overboss armor?

heady spoke
potent grail
#

@heady spoke i didnt get a chance to ask, but can you DM me the mod that you sent the screenshots from? i wanna see if theres any more funny comments

heady spoke
#

ill see if i can remember, send me a frrq and ill get back to u

potent grail
#

i sent a DM to you

desert escarp
#

Can someone please port this to xbox? I really, really, REALLY need this, and i am near certain there are more people who would enjoy it, i don't own an PC and i really wanted to use this mod, but it ain't available on xbox, please can someone port it?

#

I am doing an pipe guns/raider armor playthrough. And i got really pissed that the pipe bolt action and the pipe gun have literally the same design. Then i found this mod on Nexus, and I can't continue playing until this mod it's on my mod list, and i really like playing Fallout 4. Can someone please port it?

visual ingot
#

Howdy I'm new here and I have a question how Does one make a custom power armor or paint job because I have no idea šŸ˜…

honest merlin
#

Use creation Kit to make the object mod and construable object. Then use Gimp with the DDS addon to edit the texture. A material editor file will be needed too, the tool for that in in your in your Steam\steamapps\common\Fallout 4\Tools folder.

naive rune
keen vigil
potent grail
# desert escarp https://www.nexusmods.com/fallout4/mods/94806?tab=description

if you can get ahold of a PC and do it yourself, i think there might be a space where you can upload mods to where you can see it when you go on your Xbox, but its not uploaded for everyone else (idk how the community feels about that tho)

but that space is only tied to your Bethesda account, so you would need to either do it yourself, or break Bethesda TOS to do it

#

doesnt even need to be a PC that is capable of running Fallout 4, just enough space to download Fallout 4 and the creation kit, and than extra space for downloading anything else (at least i dont think you need a PC capable of running FO4)

keen vigil
potent grail
#

ah

desert escarp
#

Aah...

#

Thank you.

desert escarp
potent grail
#

can always ask them yourself and see theres anything that you could do to gain permission

desert escarp
#

I tried, this was the 2nd time i tried to message Nina on Nexus, but i either don't know if i did it right, or if i did, i don't know if she saw it

#

Well, was worth trying at least. Thank you all for replying so fast, i actually wasn't expecting to be answered, got caught by surprise, even if the news weren't good

heady spoke
#

Any mods that are like Nuka/Far where I can go to a new land with new content that doesn't mess with current cells

potent grail
#

the point lookout mod comes to my mind

#

and Fallout London

heady spoke
#

Is this a known bug? Longfellow gets to here then the game crashes 4/4 times I tested it, I went ahead and fought raiders and then he ran back to the spot and crashed. Is this normal?

heady spoke
heady spoke
potent grail
heady spoke
naive rune
#

ah nvm then i was about the suggest the far harbor headers mod(ey its late over here xD)

#

im tired xD

heady spoke
#

I could grab my mod list but it's all Minutemen related

potent grail
#

lmao

heady spoke
#

Mostly, also spawn areas for dlc monsters in commonwealth
and then a bunch of realism stuff

#

I wish there was an output so I could see the crash reason

#

"unofficial patch, ironically enough"
No shot that's it

#

"well i have no unnoficial patch installed , but when ol longfellow remarks that the mainlanders think rad x will be all they need, and he stops at the rubble, it just exits. Again, i have no unnoficial patch"
"remark: i can run ahead, and aggro the trappers just infront, and he will help me fight them, but when the fight is over, he will walk to the rubble and the game will just exit... halp me
here s a screencap of my mods, hope this helps you help me"
Literally same ^ except I have the patch

#

"The problem is - Player Comments and Head Tracking - deactivate it in far harbor"
likely

#

Yup

#

Far Harbor Crash Longfellow Long Fellow
Disable Player Comments and Head Tracking

dawn ravine
#

Has someone looked at the Player Comments mod in xEdit and checked for errors? Specifically XPRI/XCRI related ones?

#

My theory with the crash is that the header clamp issue happened with the plugin (unless the user is using gamepass or EGS, then there's complications)

#

@heady spoke Which storefront did you get the game, by chance? There's a known issue with mods and Far Harbor under certain conditions

#

That theory is out, plugin appears fine.

heady spoke
#

All I know is I disabled that mod and now it works fine

dawn ravine
# heady spoke Steam

Then something went wacky in dev with the Player Comments mod. I can't advise further on how to fix it.

heady spoke
dawn ravine
#

Strangely, the UFO4P patch is pointless as an aside

heady spoke
dawn ravine
heady spoke
potent grail
#

Ah, I never played either of the 2 mods so

potent grail
#

any mod that removes the quests like raider troubles at X place, or greenskins at X place, the ones you get after you claim the workshop

keen vigil
halcyon grotto
#

so spent about 2 days, reloading this game and setting up a few mods, tried to play and game crash in start of game before vault 111, removed a few mods, played again, still crash. NEW install, with just F4SE, game still crashes as start of game before Vault 111, NEW install, ZERO mods, game still crashes before getting to Vault 111...

amber mulch
mint plover
honest merlin
#

For the most part, things added to the chem lab or workshop mode will probably work. Things placed in locations most likely will not work.

potent grail
#

by chance could anyone make me a helmet hider for all NPCs for me?

only ones on nexus is one that requires Armorsmith extended, one that only hides the player helmet, and one that while it does do it for NPCs and doesnt require any additional mods, it leaves these lines that doesnt seem to go away when i move it around in my load order

round bobcat
#

Anyone got mods recommendations that alter/ directly tie into the main questline? America Rising 2 as an example.

cunning grove
#

SREP marksman rifle

lucid elbow
#

i think it would be awesome sauce if there was a dynamic hair growing mod that grew your hair longer and longer every few days, however i think would require all the hairstyles to modeled with like 5-10 versions of hair

main mist
#

With stubble and beards?

main mist
main mist
heady spoke
round bobcat
fleet wyvern
#

Does anyone why this is coming up when I own the Vault-Tec Workshop DLC

compact token
#

Does PS5 allow mods that use external assets or is it just like the PS4?

naive rune
compact token
naive rune
#

PC would be the best option on Xbox we only have 2gb of total space for mods which can fill up quick lol

compact token
naive rune
#

yeah xbox has you covered i use a lot of weapons mods made by Micalov myself, pretty small sizewise most are like a few MB each

heady spoke
#

anyone else having an issue with mod configuration menu not working with vortex? everything I find online says to run "f4se_loader.exe" which I have no idea where that is in my files but I also assume that hitting this also works, but it doesnt?

heady spoke
#

ye im just gonna reinstall Vortex and Fallout 4 because I broke it beyond fixing lmao

potent grail
# compact token I'm too poor for a pc, and I don't need that many mods anyway I think I'd just w...

i always tell people that you dont need a 1k/2k giga computer to play games and whatnot, you just need a PC to get you into the world of PCs, a $600/$700 PC that you can upgrade over time is better than a $600 (not including taxes) Xbox that you cant upgrade, and with used parts you can cut that price down even further as long as youre careful and know what youre looking for

put whatever you can save towards a PC, trust me

#

you can find monitors that will work fine at thift stores, wont have more than 60Hz and wont be 4k most likely, but it'll work until you can find a better monitor, or you can use your TV as one

mice and keyboards can be found at thrift stores too, and also work fine

you can also find stuff on the side of the road meant for the trash sometimes as well, not often, but sometimes

#

skip RGB as well, it'll cut down on $10-$20 or more on PC parts

compact token
main mist
main mist
main mist
dusky osprey
#

Huh

dusky osprey
#

I've gone back to skyrim

velvet veldt
#

Interesting mod idea for a build I'm currently interested in doing, unarmed baseball gloves and baseball mat traps?

During the build I'd only be using baseball bats and Baseball grenades, so an unarmed variant would be nice to use in the build

#

Anybody know if anything like those exist?

sour stone
#

Does 76 have mods? Internet isn’t reliable but real people are

honest merlin
#

Yes

honest merlin
sour stone
#

What about on console

honest merlin
#

No

heady spoke
#

Any mods that remove legendary enemies and items?

heady spoke
#

Does anyone know how to remove blur? like in the second photo?

amber mulch
hasty aspen
#

Anyone know of any solid fishing mods?

mint plover
#

i only know one for PC

hasty aspen
#

PC is perfect

mint plover
low plinth
#

(Xbox)
Is there a fallout 4 mod that deletes the need for settlements? I always despised wasting time building and up-keeping settlements.

heady spoke
#

Found a weird bug where npcs like raiders won't unsit to come fight me and will sit there, (PC) any idea what type of mod would do that? so I can go through the list?

heady spoke
fleet wyvern
fleet wyvern
#

Is there a mod on Xbox that can repair the projector at starlight drive in

amber mulch
main mist
main mist
halcyon grotto
trim nexus
naive rune
#

tho i once tried to port a mod that was fine on PC but that ALWAYS ended up being purple on Xbox i hope this one aint the same case

heady spoke
#

PSA to anyone making new lands content, stop putting your transitions next to sanctuary, half the fun of nuka/far was getting there in the first place

light current
tepid sluice
#

heya everyone, sorry for posting this here, i did also in the fo3 chat but there is not a modding section there, anyone can help me for a mod pls? just dm me so i wont bother in this channel

vast trellis
#

hello everyone
i wanted to ask if unlocking the fps cap requires a mod?

i play f4 on ultra settings
gun debris - off
godrays - off

#

i get 48 constant FPS

#

also mod for loading the screen when you go into building and go back into map

amber mulch
vast trellis
amber mulch
# vast trellis any tutorial video for the setup?

I followed midnight ride guide. Google it if you don't know. Through that, I believe I had to change my .ini to 59.99 or something. I also made sure my monitor refresh rate was not in power saving mode and also set at 60hz. If you go higher than 60fps, you need to do additional .ini adjustments I think. I'm happy with 60.
The only other catch for me personally was since I use mo2, I had to add an argument in the executables tab -forcesteamloader. Otherwise, it won't work. Nor will other mods work like place everywhere.

torpid ledge
#

Is there any way to use mods from Nexus on console or not?
Sorry if I spelled the name wrong but you probably know.

naive rune
fleet wyvern
#

Only thing you can't really uploaded to the in game mod is NSFW stuff. Which I'm sure most normal FO players don't even use. If they did add them they would have to make the game an Adults only rating since the mod can be accessed in game

fervent wyvern
#

@lucid minnow Demand for a no-DLC version of ur no borders mod has increased by 1 gamer girl ^^

#

(PS5)

rugged raven
#

Has anyone figured out a clean way to tidy up the established "cities" of post-apoc massachusetts?

All the mods I've tried break precoms/previs and don't regenerate them, or they render random furniture invisible when the whole goal of the mod was usually to "clean up trash and patch holes"

humble yacht
#

Anyone have any console commands I can use to force a settler to stay assigned to an shop? See I have a mod that allows me to build anywhere but I can't build shops for some reason, so I console spawned one in and placed a settler down with another mod but whenever I try to assign him to it, he runs to it assigns and the immediate unasigns. I'm trying to build a Slocums Joe in diamond City and it's real hard when the NPC won't stay assigned.

broken crater
#

anybody know how to get the mods to work it seems none of them work atm or how to go back to a previous version that they will work with?

amber mulch
lucid minnow
fervent wyvern
#

Pretty much. It also can be handy when you're starting deep in the southwest and traveling east

#

There's a jarringly big rectangle of invisiwall you've got to navigate around otherwise, and now an annoying creation area it takes you very close to.

rugged raven
#

I’m having an odd issue in creation kit.

I cannot get Rowdy to stop selling power armor parts or the atom cats power armor set or the power armor frame.

I’ve got:

her set up in the unused powerarmorvendorfaction for the atomcats,

unhooked atomcats faction from being a vendor,

set bluejay up as the unused atomcatsvendorfaction to compensate,

set up a replacement Reference chest in the same cell as the original for the faction vendor chest,

set that chest up with custom leveled lists within a leveled list consisting solely of power armor mods (including both misc-mod and pa-comp mods),

only imported the vault-81-caps-food list and the atom cats paint job,

and after testing with no changes even after doing a new save and then testing 3 day respawn, I changed the buy/sell list from vendormisc to a custom VendorPAMods using the keywords for PAmods and PAmaterials

I checked my mod order and I have nothing that alters the atom cats location faction members or vendors (I did have atom cats settlement by tenhats but removed it which prompted the testing on a new game)

I can’t figure out what it is I’ve missed that could cause rowdy to still sell power armor pieces (including unspecified ones like raider pa) and the atom cats full suit. Is it hardcoded or something?

For clarity, I’m just trying to make her sell only mods and paint for power armor, my mod is trying to align with power armor scarcity mods

humble yacht
#

Also I think everyone misinterpreted me. I need console command help to force the settler to work at the workstation so I don't have to somehow find a mod that allows me to have settlers work at things anywhere in the wasteland.

#

But if there is a mod that allows for that I'd also appreciate if someone told me it for vortex mod loader.

amber mulch
humble yacht
fervent wyvern
#

I'm on PlayStation. Anyone know of any foliage mods that have a version without custom wind shake? I prefer the wind shake from Weather Redux, but when it comes to foliage mods, it always combines with that mod's wind sake to make a jittery mess.

fervent wyvern
#

Also if anyone knows of a grass clipping fixer that doesn't require DLC and is compatible with denser grass, that would be phenomenal

broken crater
quick remnant
naive rune
humble yacht
naive rune
humble yacht
#

That could work. Here's hoping I don't have to restart my save to be able to use it.

#

I was gonna finish working on my Slocums Joe I built in there with another build anywhere mod and build other shops and houses after. Here's hoping I can resume operation "Cities are big, not small".

amber mulch
broken crater
naive rune
broken crater
keen briar
#

is there a way to make the preview window in the EffectShader window actually work? Like, you press "apply" and it actually applies the effect shader onto whatever model you spawned? Because right now it doesn't nothing for me

dawn ravine
#

GOG is pre-NG, which is both good and bad for mod support

humble yacht
humble yacht
quasi loom
#

probably going to sound impatient or incompetent, (or completely miss a thread on this exact issue) but i was using the bethesda.net site to try and "download" (adding to my Library) mods for FO4 . does that bit not function anymore? its just easier to track down mods there then through the in game menu.

low plinth
#

Why FO4 MODS option not available?? I played yesterday just fine but now when I go to play it tells me my save that I’m loading has things that are not available anymore? lol

halcyon grotto
#

hello, what is the EditorID of the entry which is the player-character?

halcyon grotto
#

I am looking for the/a starting point to locate every EditorID which affects the Players Looks

main mist
main mist
main mist
# quasi loom probably going to sound impatient or incompetent, (or completely miss a thread o...

That functionality has been quite broken since NextGen. (Even though it was advised as one of the workarounds for when everything broke.)
It is a pity because the search interface on Bethesda.Net is much better than the in game search interface. So yes it was convenient to find things on Beth.net, add to Library, then find them in game from your Library.
Since NG my Library in game never seems to hold more than 2-3 random mods. I think they broke the sync between the two.

low plinth
main mist
main mist
quasi loom
main mist
main mist
quasi loom
main mist
#

You’re welcome. And yes my experience matches yours. Both Library and Favourites seem to have become shadows of their former selves.
My strong suspicion is that they had some kind of back end database crash at Beth.net during the NG rollout and never fully recovered from it.

rugged raven
rugged raven
main mist
#

Use Info doesn’t show all types of dependencies unfortunately. But it’s a very good place to start.

rugged raven
#

I haven’t figured out how else to find interconnection in ck yet.

main mist
#

Yeah if it’s not in Use Info you have to find it by exhaustive search, which is no fun.

#

The other thing with vendors is they often sell their personal inventory. But surely she does not have PA parts in her personal inventory??
Though if any NPC was going to have that, it would be her.

rugged raven
#

Yeah her personal inventory is just… some random leather armor and pipe guns

main mist
#

Ah ok

rugged raven
#

What are some likely places I should check for her?

#

I checked anything related to DN054, I checked the factions, I checked the LLs

#

I checked her personally too

main mist
#

I did a similar analysis with Ronnie once and to be honest I could never fully figure out where all of her inventory was coming from. 90% maybe but not all of it.

rugged raven
#

The only time anything changed for me was when I had all the pa_comp left out ie only misc_mod objects were being sold

But that meant half the mods weren’t being sold

main mist
rugged raven
main mist
#

Scripts, activators, linked refs…. but that gets pretty sketchy.
As I said, tough challenge, you have my sympathies

#

Go through her template hierarchy looking for inheritance and overrides?

rugged raven
#

Is that a thing? She inherits gunnerll template

main mist
#

Yeah you can have multiple levels of inheritance and at each level some aspects can selectively be overridden or inherited

#

Eg inventory and containers and factions …

rugged raven
#

But that’s more like her stats and combat package I think, I don’t know if it impacts vendor. I can peep it though since I’ve got nothing else to go off of but

All scripts

All PA entries

All vendor entries

main mist
#

If anything is greyed out in the NPC form then it’s inherited from a higher template

#

You’re right normally a vendor does not sell from their own container but has a linked ref to a hidden container

rugged raven
#

I guess that’s all I really have left to look into at this point then.

CK frustrates me with how much it doesn’t show me because it’s not reporting it in the expected fields

rugged raven
main mist
#

Also maybe put something crazy and unique into her normal container- the one you are trying to disable - like a million caps or something. That way you can see if she is somehow getting reconnected to her vanilla container despite your efforts?

rugged raven
#

Hm, that’s worth testing actually

main mist
#

Not a solution but maybe it might shed some light

rugged raven
#

I’ve thought about outright deleting the old container but won’t because of concerns about compatibility - even though only one mod I’ve seen on nexus touches that (and it’s tenhats’ immersive repair mod)

main mist
#

You could delete it as an experiment - easy enough to revert the deletion later

rugged raven
#

Hm, that’s true enough

main mist
#

You are doing righteous work, PA scarcity is a Good Thing.

rugged raven
#

I like to think so. F4 is the only one where not only are cars fully painted 200 years after nuclear fire, but the whole world seems like it just woke up with the sole survivor - still lootable stores, still stealable power armor in a world where gunners and even raiders can reprogram turrets and bots but not hack locked doors, etc etc

low plinth
#

Oh nvm they’re back…ig?? Weird lol 24+hrs no mods but now they’re randomly back….how strange

main mist
#

I would have said network or server issues except your Creation Club is not greyed out

woeful charm
#

@rugged raven @main mist Unfortunately cleaning places up pretty much involves breaking precombines. There's no way around it if you want to delete trash and whatnot. Look up PJM's scripts on Nexus for both scripts and tutorials useful to regenerating precombines and previs. I saw mention of Tenhats. His settlement tutorial is currently the best tutorial available. As for deleting objects, make sure you run your mod through FO4Edits auto quick clean afterwards. It'll undelete the references, mark them as initially disabled and move them 30k units below ground. Never just leave references as deleted. They'll cause problems like crashing if another mod tries to reference them. Good luck with your projects!

worthy kayak
#

my pip boy wont go to vats just crashes

rugged raven
#

I have absolutely no idea why in the glow vendors are wired this way

rugged raven
#

I tried doing a simple edit to Moe Cronin's store container, removing everything in it but the caps leveled list he starts with. I swapped his shop inventory of sellable merch to alien blaster and alien blaster ammo. That's it. Nothing else for sale.

Save. Go in game. Visit Moe Cronin for the first time ever.

He's selling his default things with none of the new things anywhere. This is aggravating.

#

I feel like there must be something incredibly obvious I'm missing here.

elder spear
#

I am on Xbox
I have been looking for the gears of war mod
By rascalart
Any ideas if it's being worked on or not coming back

naive rune
main mist
rugged raven
#

Yeah... there's a combat package still in there for dragons

"Perch" "flying" "dive bomb"

main mist
#

Did you look at the factions? Sometimes vendor details are tucked away in the faction form

rugged raven
#

Yeah, that was one of the first things I touched

main mist
main mist
rugged raven
#

At this point I've decided to just completely wipe the original vendor lists and then rebuild them both with a spam of the AtomCatsPAMod master LL

main mist
#

Actually… there is such a things as inventory filters on vendors. I wonder if that could solve your problem.
An example is Takahashi and also the wandering bartender guy. I’ve never been able to quite figure out how to make that work.

rugged raven
#

Inventory filters? Like vendor buy/sell filter?

amber mulch
wild meadow
#

Would anybody happen to know why I cannot use MCM? I believe i have everything saved/installed correctly, but the MCM option will not show up in the pause menu. I tried looking it up, but there doesn't seem to be any guides, videos, or forum pages that explain what to do for this.

amber mulch
wild meadow
echo crag
#

Okay so I never played Fallout 4 past like 15 minutes and RL happened. I really want to play it but I'm looking for a huge mod list kind of like Nolvus for Skyrim. I mostly care about realistic modern weapons, best graphics possible, survival system, no bullet sponge combat, and lots of clothes & armor. Could someone recommend a good big mod list?

amber mulch
halcyon grotto
#

I am missing FO4 BlankDetailmap.dds from Textures\Actors\Character\HumanCommon, I have extracted every ba2, and I do not have it, any one can direct me to it?

honest merlin
#

I don't see it. What mesh are you looking at for that? Is it a modded body mesh?

woeful charm
#

looks like it's from a mod, I don't have it either

small sluice
#

Howdy, are they any moders in here possibly willing to do a few Xbox mods with some this stuff that doesn’t look bad like some of the current ones

tepid sluice
#

hello, sorry to bother you, how is possible that after downgrading FO4 to old gen i cant load character presets and have my own look?

grizzled heron
#

i hope the second response helped since the first wasnt too useful

#

i forgot we was in mod chat imma go and delete this lol

#

seen both of these creations since the banner was first put up on the website and the xbox store and never seen these creations for sale? on either FO4 or TES5, does anyone know the name of these and/or what happened and where i might be able to find them even if i cant download. curiosity is killing me man.

#

(please ping if anything is known)

tepid sluice
#

so basically i cant literally load any preset or save it

#

i am stuck with vanilla ones

grizzled heron
#

im not sure how to rollback my fallout though

tepid sluice
#

i used a mod to downgrade next gen to old gen

grizzled heron
#

if you can help me with that i can try help you find your issue then i will just reinstall it

grizzled heron
tepid sluice
#

yes

grizzled heron
#

oh im not a fan of using those since ive had too many issues in the past with them but i could try find something online if you can provide screenshots

grizzled heron
tepid sluice
grizzled heron
#

two* also i dont spend much time with character edits so im abit clueless

#

but it might come in handy for me in the future so i will try find something

tepid sluice
#

also my game is in italian, but it's easy to see the option that is grayed and locked

grizzled heron
#

alright

#

but its ui issues right?

tepid sluice
#

no

#

my ui is modded from new vegas

grizzled heron
#

so you have a custom ui, and you have a 2 looks menu mods. it could be version incompatiblity if you have paired those to mods with the custom ui before

#

if im honest im used to looking to others for help and only recently got back into bethesda games as well as mods but most issues come down to incompatibilities between mods, or version conflicts since filenames can change and a bunch or other stuff

tepid sluice
#

see above the cursor? that part is not working, and i can tell you i never had this problem when i was next gen

grizzled heron
#

yeah i can clearly see what the issue is

#

do you need to be on old gen for some other mod? since that seems like your only issue

tepid sluice
#

well most mods are for old gen

grizzled heron
#

im trying to remember what the old menus used to be like since the ui element is there but the option in the old game may have not been there

tepid sluice
#

no idea honestly

#

trashing the ui and using the vanilla one now is not an option anymore

grizzled heron
# tepid sluice well most mods are for old gen

ignore the strange faces but this is what the old menu was, i havent launched a new fallout character yet since im getting familiar with CK but it seems like you are playing a version that has a feature missing, but the UI still keeps the button/element there

tepid sluice
#

it's just too good to use the same as in fo3 and new vegas

#

it's because of the mod

#

still it's weird, it worked also for old gen

#

always kinda worked

grizzled heron
#

yeah notice how next to the face option there is no preset button

grizzled heron
#

also what introduces these presets? the mods or the new gen update?

tepid sluice
#

well i cant be 100% sure but looksmenu and looks menu compendium are still very old

#

no idea, presets are still there in the folders

#

nono i found the reason why

#

i am using the wrong looksmenu, i have to use the old version of it

tepid sluice
grizzled heron
#

sorry i had to speak with someone about something

grizzled heron
tepid sluice
#

for now seems all good, but could be there are more mods i have to downgrade that maybe i didnt notice, and maybe ill solve the problem that i never ever solved: starting a new game without looping in main menù forever

grizzled heron
#

and start when you add them back start with the mods you know you will definitely need/want including dependencies

#

@tepid sluice i hope this can minimise repetitive errors