#fallout-4-mods
1 messages · Page 24 of 1
just get a mod that re enables achievements, removing a mod part way through a play through can mess a lot of things up
oh sweet! will check it out thanks
can't seem to find one in the built-in mod menu if anyone has some suggestions
they wont be there
ah probably too much work then, thanks anyway
https://www.nexusmods.com/fallout4/mods/15639/ @tawny zodiac have a look at this theres very clear instructions and no need for f4se if you download the optional file
will check it out! thanks a lot.
howd it go
havent tried yet
How would I go about making my own satellite world map? I cant find any resources or tutorials online for how to do them for fallout. Does it simply involve flying up high? I feel like there is more complex work involved.
true but they only wanted easy download QoL mods, doesnt serve much purpose installing those after finishing
lads, I have a question
before the Enhancement update on PS4, there was a mod that spawned a footlocker outside Vault 111 with magazines to give you perks. Now, I can't find it anymore. Does anyone know why or if a similar mod exists?
The next gen update most likely broke the mod.
Try this one : Fallout 4 G.O.T.Y. Personal Cheats
I'll boot it up in a minute, thanks :)
does this work with non-G.O.T.Y Fallout 4 versions tho?
should do, goty is just 'with all dlcs' other than the high res one
I have all the DLCs, so I should be a-ok!
splendid
Goty is just base game plus dlc... It's not a different version of the game
Um does anyone know a fix for this issue?
Anyone know anything about DefaultObjects and how they're used?
Update on the SMMG I was working, attachments are pretty much finished. All that's left are paints and attachment implementation/balancing
how do i get mods to load to game
i clicked to download from web page with game open at main but when i lookin the mods there not showing up
is it worth to buy fo4 on pc just for playing fo London? (considering i played fo4 without mods at least 20 times and that fo London has some consistent crashing problem?)
my pc not downloading the web mods from page an in game lib not showing whats on main web page
i done redownloaded project x dlc 3 times today 0.0
@carmine garnet if you get it on Gog, it's like five clicks to get it up and running. Plus it's on sale.
🫣 steam like nope no web download only there lib. kinda pops my replay after leave game for 3 years an with this new upgrade everything not being downloaded from site
my net like at 300 GB download last 3 days trying to get my mods to work
are you talking about nexus
no bethesda webpage
i did the heart an download both are lighted up on web but steam dont have mods like 80% of the mods are not in steam lib to look for them
steams so call new mods are from when game came out .
the one you open from in game?
ya
i have no idea why that would be doing that
lemme search if anyone else has encountered it b4
all i can think of is are you completely sure your account is linked? or is the mod compatible with the new patch?
is your game saying its modded if you try loading a save
ya i clean outold saves fromold gameplay freash start
how we get mods to auto place them selfs of otder placement .. sorry to really newbe at modding
i want to hug the modder who made the mod to hold off quest start for the add on
i dont think theres a way to automate load order other than using a mod organiser lo patch for specific mods when following a guide
thx for the help bows now time to rule a world 💪 ☕
🤭
does it crash though?
and can a 4060 get it going without lag?
Story Encounter Booster by Glitchfinder
Requires: Random Encounter Framework Xbox PC
Original Nexus
Did you know Bethesda wrote a lot of legitimately interesting random encounters that are more than just an odd object on the ground or a few enemies you can run into? Things like a dog vendor who is reluctant to sell to you, or a man running a charity scam where he impersonates Preston Garvey? Heck, there's even a pair of campers who argue over the definition of a sandwich. Not to mention all of the quest lead-ins and post-quest encounters that Bethesda made. This mod is to make those encounters easier to find.
FEATURES
- Makes non-generic random encounters easier to find by creating encounter pools that only contain those encounters.
- Three main files, which can be used together or individually.
- "Interesting Encounter Booster" boosts all interesting encounters. Xbox PC
- "Story Encounter Booster" boosts unusual encounters with no relation to player quests. Xbox PC
- "Tie-In Encounter Booster" boosts encounters that are related to player quests. Xbox PC
Load Order: Vanilla Quest Modifications
Author: Glitchfinder
Porter: Crayonkit/Damanding
Hey guys
I installed vividfallout with mod manager 2 but the mod name is crossed out
How can i fix it?
did you place the zip into the downloads tab and double click it
unrelated to your thing im wondering (and ik its probably not recommended) is it ok to download a mod mid play through that changes an interior if youve never been in it (saw the folon hounds workshop mod and think thatd be pretty useful)
Anybody know why I can't set a value here? x)
; Check if the stage is 100
If auiStageID== 100
float FameGained = 50
Debug.Notification("We've hit stage == 100")
VagabondsFame.SetValue(VagabondsFame.GetValue() + FameGained)
Debug.Notification("FameGained: " + FameGained)
Debug.Notification("New fame value: " + VagabondsFame.GetValue())
inv_VagabondsFameGained.Show()
;CalcReputation()
EndIf
EndEvent```
I see the debug notifications, but trying to .SetValue doesn't actually update the global
The "New fame value" shows 0 sadly
Is VagabondsFame a script property? Has the property been assigned to a GlobalVar via the Script Properties Window?
Yes and yes, has no issues compiling and I can see the debug notifications as well. SetValue is the only thing not working here v.v
This is a script that extends a quest, btw
I even tried using SetValue with a specific value, still no luck.
; Property to hold the global variable
GlobalVariable Property VagabondsInfamy Auto
GlobalVariable Property VagabondsFame Auto
GlobalVariable Property VagabondsRep Auto
; Rep change messages
Message Property inv_VagabondsFameGained Auto Const
Event OnStageSet(int auiStageID, int auiItemID)
; Check if the stage is 100
If auiStageID== 100
float FameGained = 50
Debug.Notification("We've hit stage == 100")
VagabondsFame.SetValue(VagabondsFame.GetValue() + 50.0)
Debug.Notification("FameGained: " + FameGained)
Debug.Notification("New fame value: " + VagabondsFame.GetValue())
inv_VagabondsFameGained.Show()
;CalcReputation()
EndIf
EndEvent```
the Global's are also not set to be constant
Is the GlobalVar form set to Constant?
It is not
I think what is happening is the Quest has pre-cached the GlobalVar when it starts. In other words, you can’t “live update” it and expect to see the results during this Quest instance. When this Quest stops and is started again, that new instance will then reflect the previous changes but will not display the newest increment (in this example, you would see 50 get printed but not 100).
There’s at least two ways to address this:
1 - Add your global vars to the Quest Form - in the first tab, lower right corner. Then in your code, once you’ve updated the Global, for the Quest to update w bool Function UpdateCurrentInstanceGlobal(GlobalVariable aUpdateGlobal); link: https://falloutck.uesp.net/wiki/UpdateCurrentInstanceGlobal_-_Quest
2 - don’t use GlobalVars for storing these values - use ActorValues instead. This way you add/subtract by specific amounts w/o first getting their value. Link: https://falloutck.uesp.net/wiki/Actor_Value
I want to say it's not updating the variable at all, not even after the quest, because my reputation should later get changed and I should see the change in my pipboy's reputation tab - but it stays the same.
I will look into the first option for now :)
Using Pip-boy Tabs or a custom SWF to display the value?
PBT
it would show accepted instead of neutral if it was being updated 😓
I guess I should double check this, but I'm fairly certain I have it set up right
Try using a Perk. By using a Perk that displays within the Pip-boy, you can rule out the GlobalVar is/not getting updated. If you receive the perk, you know the GlobalVar is working; and the issue is related to PBT. If you don’t receive the perk, then something else isn’t setup accordingly.
Yeah so I'm using console commands to check the values, they just aren't getting modified in script
doing Game.GetPlayer().SetValue(inv_VagabondsRep, 1) in a script didn't modify the AV, I checked using player.get_av inv_vagabondsRep, returned 0 when it should have returned 1
checking pipboy it showed "Neutral" but when in console I set the AV to 1 it showed accepted >.<
Which version of the game? Pre-NG or NG?
I have both installed; I just created a new instance of GOG FO4 to play FOLON.
But my Steam FO4 is NG.
I did the same thing haha
For an AV, maybe try ModValue() ?
In console SetValue on an AV works. But on a script, it can be a bit unreliable.
Sadly no luck
It's really feeling like a script extending a quest can't set values? 
Hmmm...
bool Function ModObjectiveGlobal(float afModValue, GlobalVariable aModGlobal, int aiObjectiveID, float afTargetValue, bool abCountingUp, bool abCompleteObjective, bool abRedisplayObjective, bool abAllowRollbackObjective)
Mods a global variable in a threadsafe way. Optional parameters allow automatic redisplay and completion (or failure) of a quest objective using this global variable.
From Quest Script
So I think the only way is your 1st recommendation here
A Quest can most certainly use SetValue on a Global - I’ve done it for my mods. I did have to use option 1 when using GlobalVars and Quest scripts.
That particular function - ModObjectiveGlobal - would be useful if this Quest is to end once max affinity is reached. But it may backfire if that’s not part of your overall design.
Hm. I added the Global to the quest data's "text display globals" and then I modified the script to:
; Check if the stage is 100
If auiStageID== 100
float FameGained = 50
Debug.Notification("We've hit stage == 100")
VagabondsFame.SetValue(VagabondsFame.GetValue() + 50.0)
Debug.Notification("FameGained: " + FameGained)
Debug.Notification("New fame value: " + VagabondsFame.GetValue())
VagabondsRep.SetValue(1)
UpdateCurrentInstanceGlobal(VagabondsRep)
inv_VagabondsFameGained.Show()
;CalcReputation()
EndIf
EndEvent```
Then I used ``getglobalvalue VagabondsRep`` in console and it still returned 0.. <.<
aaaaaaaaaaaaaaaaaaaaaaaaaa
Move UpdateCurrentInstanceGlobal() to after the SetValue and before the Debug.notification().
It is!
It’s not - not in that code snippet?
am i reading it wrong :o
It's after VagabondsRep is set to 1, but you're right it's not before the debug
I am checking the value in console though ^^'
I’ve never once used Console to check any global or AV… I cannot speak to how reliable it is.
im getting so close, if only the value would stinkin' updateeee
this was done through console to make the rep go up for the screenshot lol
Anybody good at making gun mods?
Or does anybody remember the landscape floral mod called RUST BELT FLORA
I'm so jealous of PC players cuz I can't play Fallout London
Got a system working for failed pickpocketing so you gain faction infamy for that when caught :D
So far:
- A disguise system where I can set the new enemy factions and allied factions
- A system to reward faction reputation from quests
- Pickpocketing causes infamy
- Killing someone from a faction causes a lot of infamy (if you can find a non-essential NPC)
- A basic pipboy tab to track your reputation w/ the factions you've encountered :D
Is anyone else experiencing crashing on Fallout 4 Xbox when you hit over a certain number of mods?
I’ve only hit 1.2GB and the mods definitely aren’t conflicting, they’re just Dak weapons, but as soon as I hit a certain number the game crashes and crashes on load there after. I’ve cleared my reserve cash and tested extensively. The number of mods is definitely the issue.
I🏴☠️it to play fallout London
I bought Fallout 4 on GOG to play London and not mess up my Steam Fallout 4 with mods.
I don't care that London is fan made, I see it personally as canon to the Fallout universe. If Todd plays the mod, I want to hear what he thinks and see if it would change his mindset or not about Fallout taking place only in the US. It's no wonder Bethesda hired some FOLON team members because they are aware of London and admire their talents.
i cant talk im pc modding that crashes a lot
yeah i think its a dope idea but apparently "not being in the US makes it feel less fallout"
Feels like Fallout to me. You haven't played London enough to know that the spirit of Fallout is there. War, violence, death, destruction, and environmental story telling. You find some holotapes belonging to skeletal british soldiers, and to me, when you listen to their perspective and either losing hope for the end of the world, or some still believe in restoring the UK, pretty much tells me the spirit of it is there. Factions still fighting. Gang wars, political wars, etc. War never changes.
its in quotes for a reason, like i said i think its dope
hey guys, while playing london, after i loaded a save, i had my hair texture extending out from my head into my fov (in 1st person only) anyone know how to fix that?
you using any mods?
Just buffout and london
i have no idea
the only problem ive had with fo4 london is green squares instead of weather and guns being purple
yeah its a weird texture issue, i had to load a save previous to when it started for it go away
bit late for that for me lol it started right after i grabbed balisong
thinking of re downloading and overwriting the london files but dont wanna break more
I had to clear the reserve data and I’m having trouble figuring out the name of this file that’s showing up that I need to download in order to continue my game. Does anyone know what mod nw_mm_settlement.esp is for?
if i were to guess workshop rearranged mod? or something to do with nukaworld?
It was actually the Nuka World sandbox settlement mod. Thanks though.
didnt do anything
Hi I made a retexture of of an armor in fallout 4 but when I put it on my character is just naked I saw one reddit post saying change something to bInvalidateOrderFiles=1 and sResourceDataDirsFinal=0 in the ini but I did that and it didn't work this time. I say this time because I made those changes in the ini before I made a complete reinstall of the game and it worked fine but now with having to make the armor again it just turns my character naked no matter what. Does anyone know a way to fix this? i'm completely lost
Did you make an outfit then assign that to the npc?
anyone knows a achievement enabler mod that still works ?
Wym?
Oh, whoops. I didn't know you were being sarcastic about the quote "not being in the US makes it feel less fallout". Sorry. Yep, I agree, it's dope. Wish it's on Xbox for you console players, but it's unlikely gonna happen.
I figured it out it was set on alien race for some reason
yeah unfortunately unless it becomes official it probably never will, but i got a steamdeck recently so ive been able to play
and you were right about it
but it really takes me out that the more i play more stuff is just turning purple lmao
might have to restart the playthrough
Guys are there any mods that add more revolutionary music to radio freedom or replace it with radio new vegas on xbox
you tried boston express and golden oldies?
idk if revolutionary but they fit the theme ig
No it's fine I found the radio nv mod
nice
I can listen to home far away from home
Wait it's also movaje radio and Mr new vegas is gone
I'm pretty sure I figured out how to add new legendary effects to the pool of legendary effects. 
i wonder why anyone has not modded in the AK50 yet for xbox
Hello, I am struggling trying to port a pair of gloves to FO4, as the pose is different. Is there a recommended workflow for this? or a tutorial I can take a look at? Is this only resolved through remodeling them in blender?
did fse get updated yet
Hey all.
I'm looking for a mod or some gameplay way to limit settlement quests, requirements, etc. Most (all?) of the mods I've read about on Nexus have downsides like breaking the minutemen (which I don't want to do). I'm playing a low-ish charisma character without local leader on survival. I'm up to having Sanctuary, Abernathy, Starlight, and Tenpines, and I would have to dedicate hours and hours into making these sniveling little you-know-whats happy. I want to adventure, kill raiders, and advance the MQ and faction Qs but DON'T want to have to take care of settlements.
Do I have any options other than abandoning the minutemen?
have you tried just using console commands to auto complete the quests?
SKK Workshop Ownership Utilities has some helpful functions (like disable settlement attacks and radiant quests).
I haven't tried, but I'm concerned that this may mess up the MM questline.
I'm trying out the Who's the General mod. It looks like it's pretty up to date and supported.
SKK looks cool - tons of options. Will have to check that one out.
could probably force start their quest if it does
Ahhh, true.
How about just letting settlements rot?
Any known side effects?
nope
all that is optional its just more convenient in survival to be able to share the workshop inventory system when you cant fast travel to your main base
Playing low charisma, no local leader, so I'm hoofing it either way.
I plan to keep sanctuary happy-ish and then move my base settlement to a more centrally-located location eventually.
thats a good plan
Who's the General mod looks promising. Known modder, new-ish mod, no known issues.
think i used that and had no issues
also had a bunch of other MM mods i can have a look in a bit
I like that it makes sense. You're the freakin' General. You shouldn't have to answer to I've-got-another-favor-to-ask Preston.
Most of the other ones I've read about on Nexus have issues.
Some minor, some questline breaking
it pissed me off so much when he just refused to talk to me after nukaworld
I'm still at the beginning of the game. I still have all the fun easter eggs and WTH moments to discover. 😉
makes you general and then rages when you try to control the raiders (making them less evil) instead of just wiping them all out
sorry for spoiling you my bad but thats something i really wish i knew before starting esp on xbox where i cant just console command him to forget
No worries. I didn't mean it like that. I'm just having fun.
It's lot my typical RPG. I'm more of a swords and sorcery than a pistols and science player, but it's such a great looking game.
I'm running with minimal mods. Vivid Weather is gorgeous. It makes radstorms kinda scary!
youve got the essentials right? buffout and the unofficial patch?
Yup
...also BethINI. I've considered that an essential utility for Skyrim forever. It holds true for Fallout 4 as well.
I have a top-o-the-line rig. I want to push the visuals as far as the engine will allow and still be stable. BethINI Ultra setting and then a bit of tweaking afterwards does that.
(it's called BethPie now)
you using any enb mods?
Nope. Tried them a while ago and they were just meh. I'm sure they've gotten much better.
fair enough
Question. This might be a dumb question but do I need to run F4SE to run a modded game?
Depends on the mods you want to use.
F4SE offers nothing as a standalone mod. It's script extending abilities are required by many, many other mods though.
Ah. So it's not like SKSE or Starfield's SE where it's mandatory to launch from?
Script extenders are not mandatory for any Bethesda game.
If you’re using a mod that requires it, however, you’ll need to use the launcher.
It's also not generally true that "most" mods or "many many" mods require it. Though it is true some popular options out there do, which is where the perception comes from.
Plenty of good solid mods don't need it at all.
What's yall opinion on the colors i picked in BIP
solid
True.
Should have said many popular mods use it.
does anyone know why I can’t access the mods section in fallout 4? It just says “The operation could not be completed” and doesn’t let me in
this is on Playstation btw
Does anybody know if it’s possible to make the m249 lmg and Barrett m82a1 from combined arms mod into standalone weapon mods in 1k or 2k textures and won’t break the mb budget for Xbox
Anybody know if the author of the mk18 armory project mods is going to fix the missing textures of the 60rd drum mag? As it doesn’t show up in game when you select it on the gun
For Xbox series x/s
hey yall, playing london on pc.. went inside the old royal naval college (i think)... there was spray painting on the outside that said stay out and dangerous... i went in and found jack tars and turrets, went through and finished em off, then modded some weapons/armor and began to leave. The door however does not have interact option, instad just shows nothing when looking at it. Console commands dont seem to help, i cant teleport myself using coc command, not that i know any of the cell id's anyway if they happen to be unique. So im kind of just..stuck.. in this building... idrk what to do now lmao. Maybe im stupid and missed an exit but ive combed over this place over and over for a couple hours now and cant see any other doors leading back to london
The FOLON team has their own discord. Probably best to ask there.
looking that up now 🙂
is there a NG compatiable weather and lighting mod i used to use NAC and TreyM but they sometimes have green digitial water i play on the xbox X
Anyone make cooper Howard’s outfit yet for Xbox?
@olive vigil there is a companion mod "Cooper The Ghoul Howard Companion"
Can I wear his outfit and give him something else?
i assume so but not 100% sure worth a look tho
does anyone know of any rumors/updates of more updates for fallout 4 that might fix the mod menu or the custom NPC stuttering?
Tried it. It kinda worked? The rigging wasn’t great, made my character look super thin.
depends how buff your character is
anyone knows how to fix p220 being smashed in 3rd person animations?
#screenshots-and-video message
What r some good mods to try, kinda new to mods and want to try some interesting ones
MAIM and its recommended mods
awesome survival gameplay, plus you can add weapons of fate, uneducated shooter, SUFFER, and advanced needs 76 to make it like a hardcore realism game
a little something i worked on last night for fallout 4.
i call it "sanctuary bunker". made it available for everyone (all platforms) via bethesda net.
Wish we're able to learn how to make custom animal animations like how Bethesda did for Fallout 4.
||https://m.youtube.com/clip/UgkxPneEMVGmS0yaJxsSSU4cK-sdHdEvrdYT?si=DtvE58t5173KYpAS|| For example...
56 seconds · Clipped by Commando414 · Original video "Team FOLON - Heads of Department Developer Commentary and Playthrough" by Team FOLON
Custom creature animations are doable in FO4. There’s just very few folks fluent in that area.
Mutant menagerie has that, doesn’t it?
I think MM has custom animations. The biggest holdup is actually the behaviors. Very few know how to implement custom behaviors to go along w the custom animations.
you said this in another server and was told it is public knowledge already
I misspoke. Sorry for making complicated statements. I need to research more before I jump into conclusions.
Even w the guides, it’s very difficult to implement.
https://www.nexusmods.com/fallout4/mods/85307 anybody try this yet
looks cool, but i cant try it in my current lo
Do you guys know if there is a way to undo the changes made to a weapon by a mod ? The changes are still in effect in my game after uninstalling
Load an older save? In which you didn't have the mod active
You guys ever heard of yet another Fallout 4 DLC mod project called Fallout: Appalachia?
Is there a mod for xbox that removes the workshop limit, like the limit of how much caps/water you can get in the workshop before It stops collecting
No idea?
Well okay that was helpful
I can't remember if I had a workshop mod similar to what you're working for. I know that it expands the territorial boundary line in the Workshop.
Hello! Does anyone know if there's a mod where, when taking all items from your companion, you leave behind items that they currently have equipped? It looks like there's a partial implementation (https://forums.nexusmods.com/topic/3908721-partial-solution-take-all-unequipped/?do=findComment&comment=35715001) + a vague idea for an alternate solution (https://forums.nexusmods.com/topic/3908721-partial-solution-take-all-unequipped/?do=findComment&comment=35853950), but I don't know enough about modding Fallout to know how feasible/easy this is to get working. Was hoping something already existed!
Xbox or PC?
I don't know which channel this goes in, but I'm playing the game on steamdeck, but for certain mods, whenever I go to view before I can even install it boots me back to the main menu and says this. Any fix?
Would anyone be willing to port this mod to xbox please?https://www.nexusmods.com/fallout4/mods/86158?tab=description
Has anyone used this mod, is it good? It looks interesting but is it safe to use it mid playthru
I think it should be no secret that Bethesda is aware of Fallout London if you look back at 2022 on their Bethesda site. I know Team FOLON are just modders that made the whole new Fallout game mod, and are not entitled to anything, I just find it strange that Bethesda hasn't said anything since its release. I'm sure Bethesda finds Fallout London cool, but even when Team FOLON doesn't expect them to comment or reach out to them, they haven't said anything as of right now. Not trying to bash Bethesda, I'm just curiously stating it to be strange, that's all. Love to Bethesda and love to Team FOLON. ❤️
@unique birch Yes the mod is awesome. As far as mid playthrough it should be fine.
I have a question. I'm using Spifferino's Natural Cubmaps and using Codsworth as an example sometimes it works and sometimes he has a flat dark grey color. Is there a specific place in the load order I should have it? I am using the mod that makes his eyes like the shows. I'm not sure if this would conflict or not.
Okay thanks I might make a new save for it to be safe thx
I've been using that New X-Cell mod and it works wonders, I haven't had a crash my entire play-through, and that New Vault-Tec Enhanced Facegen tool pretty easy to use once you read the instructions.
https://www.youtube.com/watch?v=S4PrSzvnLoA Ok! Someone needs to bring that civilian russian rifle into Fallout 4! Despite made in the mid 2010s, this rifle reminds me alot of Fallout 76's Screaming Eagle Handmade Rifle (which I personally call it the Advanced Battle Rifle) And this russian rifle looks perfect for Fallout 4 both lore friendly in it's wooden appearance and its use in the wasteland! If russian modders make their own Fallout London called "Fallout: Moscow", they definitely should include the ADAR-2 russian rifle!
Today we take a look at the very wood heavy Russian clone of the AR-15, the ADAR.
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Is there a mod on xbox that let's me build walls inside the houses in sanctuary? I don't like how most of the walls are broken and exposed soo
Just one that kinda removes building restrictions with walls idk
Could someone port a mod to console for me, it has open permissions
question is making a mod for the 50 cal m2 machine gun in fallout 4 not allowed cause they made one in 76 or am i free to make one from scratch and 2 i cant seem to get fallout 4 creation kit to work the steam download doesnt do anything
You can create just about anything from scratch for FO4, including remakes of FO76 weapons. As for the CK, you need to have both Fallout 4 and CK from Steam. AFAIK, the Steam CK will not work w any other version of FO4.
does my fallout 4 need to be the most recent version?
as iv been avoiding updating
You need to CK that matches your Fallout 4 install. There is a way to pull down the pre-NG CK but I personally do not know how. I’ve just heard/read in passing that it’s possible.
damn i really dont wanna update
You don’t need to update. Just ask around in FO4 modding discords for directions on how to acquire the older CK.
ok thank you
thank you i found a way to downgrade the creation kit
Good luck on your modding endeavors. And bid farewell to your free time 🫠
iv been waiting 9 years for someone to make a m2 fifty for fallout 4, figured its time to just do it myself
There was a team that was pretty close to having one finished. But they don’t have an animator to finish the Power Armor animations; it’s been shelved for about 3yrs now.
i dont know how to do any of it but i might as well try
You’re going to need a lot more than just the CK. You’ll need a 3D modeling application (most mod authors prefer 3DS Max) and a texturing app, such as Substance Painter. And that’s before you get to the CK work.
ohh ok ill look into those, as thanks to my work i typically now have a decent ammount of free time
so I'm trying to fix a automaton mod that adds some new robot parts and changes the leveled list for sentry bots and I wanted to remove the level list changes and fix the parts not showing but I've never messed with creation kit for fallout 4 only new Vegas and never messed with the level list before I could use some help
A few times now I've downloaded mods for my Xbox and when I exit out to restart my game when it gets to the "Please Stand By" splash screen it goes back to the dashboard and closes the game. Are there any mods which have been known to cause this? I can't get the game to work until I delete my reserve space and try again.
Hey i am new on PC and i want to mod my fallout 4 but dont now how and which mods ? the modlist dont need to be big or something.
If you just want vanilla, but fixed experience -
UFO4P
F4SE
Buffout (and dependencies)
HighFPSPhysicsFix
BethPie (aka BethINI). This is an INI GUI, not a direct mod. If you have a decent gaming rig just set it to Ultra and apply recommended tweaks
(this is for GOTYE. Not sure if it would be different for the next-gen version)
ironman comic parody for fallout 
hi, any good graphic mod for FO4? i have a 4080 and a 2k monitor so want to use them
If you find a really good one, please post it. I have tried a couple but they didn't look right, especially with the generated LODs. I've found that just using the BethPie Ultra setting with a few extra tweaks makes the game look good enough. Avoid the official high texture pack. It's not good.
Not specifically a graphics mod, but Vivid Weathers changes some screen space fog details and has great weathers. It definitely adds to the post-apocalyptic vibe. I don't like the Vivid Waters portion of it though - too shiny/sparkly. Luckily it's a separate esp. You really can't go wrong with either True Storms or Vivid Weathers but I prefer Vivid Weathers, personally.
can someone help me install fallout london
There is a way to find installed version, but you won't find it here. I'd personally wait for another couple of patches to play it.
Is there any mods that add showers and kitchen buildables, and any mods that allow you to place anywhere? Or xbox tryna build settlements but there isn't too much to work with
I tried USO but it makes you lag alot when you're building and will make you crash, any fix for that?
Ah nvm reddit helped me find a place anywhere mod
Anyone know any good faction overhaul mods with low mb in Fallout 4 on Xbox? The best one I have used is The Deadly Expansion, but I need the space for other mods. I tried the one by Lazy Murph and as great as that mod is, whenever I use s Spawn NPC grenade to spawn anything that is overhauled by the Megapack mod has a high chance of spawning a radroach.
Anyone knows a mod which allows to pacify people/creatures using melle instead of a gun?
Since i'm planning to made a Fallout IV mod set in Rome, Italy, i wonder what Bethesda would think about. I understand Todd wants to keep the whole world of Fallout only in the US but personally i feel is important to understand what happened to the rest of the world. Plus America influenced a lot my country and still there would be a big american influence in Italy
Yo anyone know why I can't download America rising 2
It tells me I need a separate mod to download it but it's never there
america rising 2 doesnt require any mods or dlcs so idk
are you sure you're downloading the right thing
So, I've tried a couple different cubemap fixes on Xbox and so far they've been hit or miss with consistency. It will work, then the next two times I play it won't. Then it will work, and so on. Am I doing anything wrong as far as load order? I have it near the bottom. Or is it the next gen messing up the mod?
installed this https://www.nexusmods.com/fallout4/mods/65720?tab=files and i got those weird textures
What mod would conflict with rhe battle of bunker hill fo4??
this might be a stupid question, does the "nostagger" keyword on an npc make them immune to stagger, or make them not inflict stagger?
Any mods that add more outfits fitting for Priests? In my settlements ive built from small barn churches to a whole cathedral and would like to give the Priests various outfits ala Catholic Priest robes like so
anyone having trouble with trying to upload xbox mods today? The xbox option is greyed out even though I'm logged in the CK, verified steam is running in online mode. I've tried multiple mods. Unlogged/relogged. Restarted CK numerous times. never mind, derp on my part. I had renamed my ck ini files during an update and forgot to rename them back so I was missing the parts that enable uploading.
found a mod that adds these outfits so im trying this
https://youtu.be/m6U9T3R3EQg?si=v8FhYNdEUSaYmhWy Now I realize where Fallout London got the Protect and Survive from. I didn't know it actually existed around the 1970s. I thought Team FOLON actually made this, and boy was I wrong. They really understood the theme of Fallout. Love to Team FOLON. ❤️
Just like the Fallout TV show, Fallout London is a love letter to the fans. I hope Bethesda is proud. ❤️
Hey I know mods that alter companions faces cause the stutter, but let’s say I use AFT to alter the face, does that still cause the stutter?
If you edit a vanilla NPC that overrides the form in the Fallout4.esm, it will cause a stutter. If you duplicate the vanilla form and then tweak that duplicate, you will not trigger the stutter.
So….it will cause it?
I have no idea how AFT works. If it edits the base NPC form, it will likely cause a stutter.
Anyone know what all i need to do to play next gen content with old gen version?
Good morning.
Anyone know any good Russian mods in Fallout 4 on Xbox 🤔?
@olive vigil was just checking the latest mods page and saw that theres a standalone mod thats come out its called Cooper Outfit Standalone its 10.57MB by laredson
I saw, thanks!
Not possible from what I've read.
Why won't mods work on my ps5
It's just shows "couldn't connect to the Bethseda.net servers."
its most likely just a temporary issue that will fix itself later on today
but you can try https://beth.games/3Tv7n3d if you want
Isn't it kinda weird that Bethesda acknowledged Skyblivion on twitter, but didn't acknowledge Fallout London when Fallout London released? I mean they did acknowledged it two years ago, but never made comment on it since release. So for some people saying it's because of legal issues, I gotta say that's not true. Bethesda did acknowledge big project mods before. I don't think it's because of legal issues. I'm guessing they're currently focusing on developing Elder Scrolls 6 or they're secretly playing Fallout London. Lol. Again, love to both Bethesda and Team FOLON.
Is that Fan-London mod on Nexus Mods? I only see small pieces like armor etc.
https://www.nexusmods.com/fallout4london This. The full modded version of Fallout London's released on GOG.
https://youtu.be/hzBdZFrvjfM?si=zp3twdk1IikaLod0 You could try following this instruction to download London if you're interested in playing it. Think of London as an entirely new game.
Having trouble playing the insane Fallout London mod for Fallout 4? We go through step by step how to install Fallout London, which version of Fallout 4 you need, which patch you need to be on, and cover all the bases depending on whether you’re using Steam or GOG.
Fallout London is a completely new “DLC-sized” game in a new location, built fro...
Anything that modifies the vanilla location where the quest takes place, ie. blocking access to the bunker hatch or spawn points or vanilla routing. Also anything that changes the behavior of the npc's in that quest, or the involved factions.
@fringe prairie ty ray I will retrace my steps
Yw 🙃
Also make sure you don't break any pre-combines, like scrap piles etc. It might create invisible edges/walls that the npc's can't get through.
is any one having a scrap problem tying to get cloth. mods are loaded ,I have a large amount of scrape that makes cloth in my inv, that i have on my person 😵💫
but come to build it in some settlements and i can not build as it says i have no cloth. Any thoughts people
@valid tusk what's the cage mod about and whats the name? I've been looking for a mod that adds more cages with more creatures but I could only have 1 variety of creature because they attack each other, sorry for ping
Armor/clothing does NOT automatically get scrapped for cloth when you are building or adding modifications.
You need to get the armor/clothing, drop it on the ground, go into workshop mode, and scrap it, or scrap it at an armor workbench.
So, if I download a mod, like the B-35 armor mod for the BOS, would that be affecting an NPC file? As they are wearing the armor
Good evening.
Anyone here use Modern Firearms on Xbox and if so, which version do you use 🤔?
Gimme a sec, I'll help.
Sorry, just seeing this. The one I have is called Cages Overhauled & More. It lets you set up cages for pretty much every type of creature, and also for a wide variety of human NPCs. They can be hostile, or you can trap most of them as settlers. So you could have raiders, gunners, BoS, etc in your settlements
So one thing about this mod that's a little annoying is that if you want raiders, a lot of the time you'll just get a regular settler wearing raider armor and like a sack hood. I was expecting them all to have face paint or whatever. I had to save scum to get raider settlers who actually look like raiders. But I did end up getting some pretty cool ones
At a certain point you realize there are only like 30 or so settler faces
I also use a mod called Settlers Extended which creates more variety in that regard
Another mod that allows you to craft wigs so you can have variety even if multiple settlers have the same face.
A fix for the HORRIBLE reflex sight on the pipe pistol -
Yes, it works fine in the standard (non-VR) game. It actually makes the pipe pistol fun to use.
Does it cause stuttering?
Not by itself. If you go over the game's soft settler limit, that's what actually taxes the system. The game can handle 20-25 in most settlements, and up to the low 30s for The Castle and a couple others. There are apparently some PC mods that seriously alter NPC appearance that do cause performance drop after the latest update, but Settlers Extended doesn't really do anything. It's all based on vanilla assets
Ooh thank youu! I found the mood it looks great 😁
Im gonna try it out
Why did I hang on to achievement for so long, mods make fallout 4 more enjoyable
I know, right? So many good ones even on PS5. Someday I'll do a proper PC playthrough and get the really wild stuff
People are so creative with the mods, I love it
Looking for a specific kind of mod, was wondering if anyone knows of anything that lets me essentially have a "cosmetic" outfit apart from my armor. So, for example, it shows me wearing the Vault 111 Jumpsuit, but I actually have say Leather armor in every slot. Basically, I wanna be able to benefit from armor, but wear clothes that I prefer the look of.
Gosh I need one of those types of mods too, it's kinda like how armor and clothing works in fallout 76
I don't know anything about mod making, or I'd try to make it myself.
Dose any1 know a PS4 mod that lets y change and Pick legendary effects but it doesn't require dlcs , I'm starting a new survival playtrough so gon have sm fun with it, also any good mods that make the game more interesting but not completely break it ?
I've used ECO. Can't remember if that required the DLCs or not. Same author has a deprecated legendary one too. Most likely if ECO needs them, then the others probably do too.
UCO I believe has the option to make your armor invisible as one of the "paint" options
ty downloading it now.
i need a hand with automatron TLDR i have [XB1] Unlimited Companion Framework installed and have two automatrons following me one is ada and the other is another bot i cannot get either one of them to dismiss
ok nvm found a fix and its kinda funny
just take the head off the automatron you want to dismiss
Hey I'm having this really bad issue where my mod "progression" so to say is just gone upon loading any save?
progression of modded quests, all items, stuff on my character like hair, all just resets when I load a save.
Gonna try making a new playthrough, see if that works
Welp, i can't exit the cryo pod
Likely a mod conflict. Have you added anything before it started happening?
probably
I was checking out some mods, but I deleted them so there shouldn't be a problem right?
The game loaded normally without any mods, so that's good.
I think the issue was that uninstalled some incorrectly (without using their provided uninstall tools ingame)
going trough and my mods again category by category, I should be able to find what was conflicting
Working better than before :)
anyone know how to fix purple textures
Hey are there any working mods that exist that allow you to rename settlers/companions?
https://mods.bethesda.net/en/fallout4/mod-detail/4024831 cant download it at all and i want to
the perms are open to port it..its the same mod but i can't download it when i click download nothing happens
Big question regarding the next gen update. Did it completely disable mods for old gen? Currently playing on an old xbox one and the mod menu can't even open. This has been the case since the update dropped so, is this a permanent thing or a bug?
Looking for gun overhauls! Trying to find a mod pack or packs that just make the weapons look a bit more conventional and realistic, all the while maintaining the same damage values. Something more “vanilla”.
If you have the "The operation can't be completed" (or similar text) error if you want to log in you have to clear your reserved space. Most likely you have a mod that no longer exists on beth.net and that prevents entering the mod menu after the update.
It happens when i run literally any mod
The Rat Runners have gone the extra lengths and gone to The Divide to bring back a very special weapon - The Shoulder Mounted Machine Gun! This powerful shoulder minigun is packed with high firepower using only the affordable 10mm rounds. Generally used for riots before the bombs fell, it can also be modified to become something similar to a compact microgun or a gunship gatling cannon. Enjoy!
https://www.nexusmods.com/fallout4/mods/87191/
Im having trouble downloading fallout london
hi all its seem that my in game mods loader is not working
when i try i get this
i am on steam if that helps
try starting the game offline
You probably have a mod in your LO that's been removed from Bethesda server. I have the same issue on Xbox series X, Realistic roads 2k has been removed by its author.
Doing the same thing on xbox
I'm having trouble on steam deck with pip pad and for some reason it's not letting me install in the MCM menu
NvM I just had to create a Fallout4Custom.Ini
my mod menu is still not working i have done all i could i even un scribed from the mods on Bethesda .com i think the new update busted it
Same happens to me. I've deleted my LO twice and started from scratch. Literally running any single mod corrupts my game so it's not a problem with mods being removed from bethnet, unless they update their mod lists slowly
how to remove kamikaze trait in fallout london>??
try "player. showspecialmenu" in console
@hot chasm only just saw you dm'd me, im not really looking for something to be made im just trying to find out how to fix purple (missing/corrupted?) textures appearing in game
anyone knows of any tmog mods for fallout 4? UCO is so limited but it bugs out my armour making it clip through clothes sometimes so i need to know if im losing out on anything
Anyone know a Fallout 4 mod for multiplayer? I want to play just me and a friend in Boston. Also any mods that make me a general. I have fallout commander but was wondering if there was anything else.
fallout 76
Hi guys, does anyone use Boston natural surroundings? Could anyone exactly tell me what it does? I think it is mostly an environment overhaul, but I see it covers landscape textures?
I would just like to understand if I can consider it as a texture improvement mod, other than an overhaul in terms of trees placement and density
Hey does anyone know the difference between Appalachian Super Mutants and Commonwealth Super Mutants? I'm trying to come up with a game size mod that allows playable races, and I need to know if I should add the 76 mutants or not.
Aren't they the same?
Appearance wise sadly.
I'll figure it out in the future. I'm just an idea man, but I'll think of something to make them look unique
I'm not sure then
You could give them some Appalachian style armor/clothing, like the wood armor. And maybe even ripped and stretched out Vault suits since super mutants really like to convert humans. Maybe cryptid stuff too like sheepsquatch fur and accessories like mothman eggs hanging from their belt.
I'll see what I can do.
Visually they are the same but in lore the 76 ones were made by west tek contaminating the water supply of Huntersville with an FEV strain. The ones in 4 were made by the institute exposing kidnapped people to the FEV
You could add the Appalachian and commonwealth mutants as different subtypes of super mutants with some unique dialogue and starting stats
The unique dialogue was the ideal plan. Something like what Skyrim did. Still I wish the 76 mutants had a more unique visual look.
I currently have a mod out there; Nuka Cola Vending Machine Normalize (for PC https://mods.bethesda.net/en/fallout4/mod-detail/4284526 and Xbox https://mods.bethesda.net/en/fallout4/mod-detail/4284522), which normalizes the contents of the Nuka Cola vending machines across the entirety of the commonwealth.
I have received several suggestions over the years to update this mod. The Most obvious was to make the mod an ESL, and that is pretty much a given.
The other is to make the beverages in the vending machine Ice Cold versions. Personally, I see this as a nice idea for inside the park, but not outside. So, I am gonna leave the decision up to you all. My options are (in no particular order and numbered for voting purposes only):
- Leave the beverages as normal versions, which is what exists now.
- Make all beverages Ice Cold versions.
- Make all beverages Ice Cold versions inside the park and normal versions outside the park.
- Mix the beverages in the machine so that some are Ice Cold while others are not.
Make sure to reference the option number above when commenting so I can get valid data. All comments without referencing a number will be blithely ignored.
is the right place to ask creation kit questions?
sure
no
Hello dose anyone know how to get the frik mod to work for fallout vr having a real hard time to get the body to appear but mods installed I also can see the holotape just stuck in classic vr
anyone done a transition from uco to neo and eco? im trying to decide which to take
Any mods for xbox that add cowboy outfits or dusters
The ones in vanilla game are weird
good day sir.
I wanted to know if you are interested to create a mod which buff damage to these weapons:
Pipe rifle , pipe revolver, pipe bolt action , hunting rifle , flamer, musket laser, institute gun , double barrel shotgun , minigun , sub machine gun , flare gun and acid soaker.
Something balanced but no so exagerated damage because i would like to give good use to all weapons.
I am from ps4 fallout 4.
I'm running sim settlement 2 and workshop framework, and tbh I wasn't paying a lot of attention as I don't really like the building aspect too much, but I'm not sure what happened but several of my settlements, such as a raider settlement has 64 guys there and 1 bed. Granted I didn't make the town plan but it seems to be having a bit of a performance impact now, is there anyway to easily get rid of settlers?
You could try to dissolve the settlement and rebuild with same or different plan. Not sure if the settlers will remain though. Best place to find help would be at the sim settlements forums 🙂
That one weird trick settlers hate!
😬 🔫
Just do it stealthily.
Has anyone created a mod in fallout 4 that replaces Liberty Prime’s model with the fallout 3 model?
I gunned about 20 of them down with an explosive minigun they were all huddled together lol.
lil thing im workin on :P
I not gonna share a ton because oversharing tanks my motivation but all I'll say is that the bear lives on :P
??
A few pics of a riot armor mod I've been working on
It's a custom mashup by the screenshotter with some costume textures on top of it.
wonder if they have ever uploaded it to a mod website
They haven't
Has the mod menu been fixed for xbox one?
what was wrong with it before?
I can’t access it
I keep getting the “Operation could jot be completed” text
Oh
Please keep comments appropriate
That was one of the fixes to the operation could not be completed thing they're talking about???
Okay well anyways, that can happen after the new fallout update. Usually because you had a mod installed that was deleted. I've heard people say that they can go offline and access their load order to delete the deleted mod. If that doesn't work for you, you might need to delete the 2gb of reserved space fallout has. It'll clear your load order but should fix the issue
Xbox won’t even let me enter Fallout 4 when I go offline
Did you have your installed mods saved in a list somewhere?
Aw 😭 select the fallout icon, press the start button, go to manage game and add-ons, saved data, select the 2gb of reserved space and then select clear reserved space
I just did that, checking it now
Hoping it works
because that's how I and a few others fixed that issue
It worked
yay 🥳
A mod reset would be great lol
anyone knows how to fix this issue?
What outfit is that?
is there a mod which allows me to kill elder Maxson take over the prydwen and save paladin danse
Idk man, anyone?
There’s a mod for saving Danse I know that. I believe it’s called Saving Danse or something
The Danse Dillema
You can take over as elder yourself and save danse
just a regular minutemen
Hey guys just wanted to get a second opinion on load order, added a couple more to the old, from top to bottom, I’m on Xbox
I just installed sim settlements and im wondering how building works or if there is a military add on to get settlers to build military barracks etc im using enclave faction pack and i really want to use conquer to fight other settlements and i just dont know where to start
Dear modders
Please bring more male body mods to Xbox.
Love, a Xbox user.
There's not really any male bodies in the first place to bring 😅
Right 😂
I wish there was a mod that made the male protagonist for FO4 sound like Master Chief
And a mod that added Chiefs MK 6 armor to go with it
Wip night vision effects and sounds for a riot armor mod
Any mods that tell me my companions affinity and carry weight in the trading section on Xbox?
Thermal lenses
Bodytalk
@sage tartan is that metalman comic ever gonna be a power armor, I would pay $20 for a power armor like that, but it's gotta be op af
That's just a comic set that's included in my AOTC mod. I don't mind creating a power armor mod afterwards
Good morning to all!
Anyone know any good mods that clear up the clutter in the game that could help with fps 🤔?
I know Boston Less Enemies is one.
hello im having an issue, im new to this but I cant seem to find the problem.
Im following tutorials to create basic mods, but I cant seem to get any of my mods to start with 'Start Game Enabled' Im following these tutorials exactly and nothing seems to be working, even when i use console commands in-game the quest wont start. I saw a comment say I need an seq file? but i have no idea or if itll work. Any advice?
Edit: For some reason my mods are working now that i've loaded them up through a mod manager instead of using the built in mod loader
@sage tartan a power armor mod would be awesome, but please make it so that the defense & durability are super high:p metalman deserves to be the strongest
Is there an up to date mod that increases the amount of legendary affixes? I find that I kep findiing a lot of the same ones over and over again
is there a mod out there for xbox that makes more legendary hostiles spawn?
Anyone know why this mod crashes as soon as I put the armor on? https://mods.bethesda.net/en/fallout4/mod-detail/4364851
Might be a mod conflict with a custom pipboy mod
or some other outfit mod
Why does my save say I'm missing a mod I never had installed in the first place Fallout 4
Says I'm missing workshop interactive items but I never installed that mod
@sage tartan that would be awesome tysm, sorry for the late reply
Perhaps you downloaded it by accident and never noticed
Does anyone know any mods on Xbox where I can add the guns guns guns store sign into my settlement
Is there any Minutemen paint for the APC mods
USO should have it, but you will need to have AWKCR
Not that I see on Bethesda.net
USO lags up my game like hell
Yeah, USO is trash, but that's the only mod I can think that could have the certain asset.
The gruffy signs won’t work for me
What version are you using?
I was using signs of the times
is there a mod out there for xbox that fixes various lights on power armour? mainly the X-02 the eye lights are so badly done its embarrassing
Anyone know mod to add custom music/radio but still works?
I have browsed some mod for that, but the comment in that mod said that its not working
I sadly don't think so
tbh i dont know how the CC creator let that fly XD its giving unfinished
You're surprised that Bethesda published something unfinished?
im surprised a modder would put somethin up under the CC system unfinished
I will admit, I am not sure how the CC system works developer/creator side. But I think its something like they are commissioned to make smth and Bethesda tweaks it then publishes it.
So perhaps the dude didn't care, didn't have enough time, or Bethesda fw it, but I doubt they fwed it.
im looking for a i-need type mod for fallout 4 tho it would tie a nice little bow on my load order
Any chance for someone to release a mod for PS4/5 that raises the enemy's detection levels? I, like probably many others, am using 2 separate mods that makes nights/interiors darker, but I don't want to be able to sneak up on every enemy too easily because of the extra darkness.
Immersive needs?
I am not entirely sure, but I do believe that the cheat terminal mod allows you to change detection rates.
I see that there is actually a cheat terminal mod for PS4. I'll check it out whenever the game lets me go into the mods section. It says "The operation could not be completed" every time. I've also thought about trying the Search and Destroy mod. What's your opinion on that one?
is there any naruto run mod? 😄
i cant seam to find that mod on xbox
Is there a mod with this on a radio station https://youtu.be/E4uHKW3lLYQ?si=5YoZ2nDtHYGRDmMB if not can someone please create a seasonal radio for both console and pc
Step back in time with our Vintage Halloween Jazz Music Playlist! Featuring nostalgic swing and jazz tunes that'll bring you back to the 1930s and 1940s, this playlist brings the cozy yet spooky charm of vintage Halloween straight to your ears. The slightly muffled sound adds to the ambiance, as if the music is playing from an old radio on a cri...
how can i fix Ada?
is fallout london lore friendly? I wont play it until I get all achievements on my current run but I just want to know so I can put it on a “non-canon and fan made” layer of my google map
Considering that FOLON takes place in the UK and the only mention of the UK is from Alster Tenpenny I don't see why not
okay so it can get a spot on my map when I play it
It's an entire new map
my google map that I have all the fallout games on
im still working on it though so it doesnt have tactics or the van buren proposed map
Tactics is not cannon and not lore friendly along with van buren
I have a separate layer for non-canon games
Ight
im out of layers but theres a placeholder one I can remake into a mods layer
wait can you even get it on the pc version from the xbox store?
or is it steam only
Yes but if you really want to mod it you're better off getting it on Steam or GoG, although I'm not sure how modable the GoG version so you might want to do a little inquiring in the forums there first.
GoG is fairly moddable, but its a pain in the ass to mod, (imo)
Has the unofficial patch for PS4 been completely taken down? I can't find it on the Beth.net website or on the mods list in-game. Even the change log at afkmods.com is gone.
Edit: Never mind, I saw that it was taken down by the author.
Uhh I’m on Xbox and it won’t let me into my mods. Every time I try to open the mod part of the main menu it says “The operation could not be completed”
There's this thread from gamefaqs I was reading earlier that might help you out. I had the same thing happen to me a couple days ago when the PS4 version of the unofficial patch got taken down. I had to delete the entire game and re-download everything.
https://gamefaqs.gamespot.com/boards/460611-fallout-4/80827204
For Fallout 4 on the PlayStation 5, a GameFAQs message board topic titled ""The operation could not be completed."".
It's not hard to mod Gog FO4 at all. Follow the midnight ride, everything works as it should
what is GoG?
GoG aka Good Old Games, it's a store front similar to Steam and ran by the same people that runs CD Projekt the creators of The Witcher series.
Who would I talk to about porting some nexus mods to Bethesda.net? Both have open permissions from their authors
I was just about to ask about UFO4P. Had just re-downloaded the game and got my saves from the cloud to resume my play through only to not find it. 75 hrs lost.
hi there. i was thinking about playing Fallout 4 again, and before I get to the hundreds of mods, i was wondering: does anyone know if the NPC facegen problem has been fixed by a patch from Bethesda? thanks in advance! 
If you're using mods to edit the npc's faces that's not a problem they can fix. If it's the brown face from using texture replacements same thing not something they can fix. As those would be mod related problems.
yes it is a problem, since the NG update.
and I still see the Arthmoor sticky on the UFO4 Patch page, and I even see it highlighted with the latest version of LOOT.
stuttering and freezing problems with any mod that modifies any record of an npc, the problem is that this covers an extreme % of nexus mods.
this did not happen before the NG patch, it is the only thing I am 100% sure of
honestly, I thought that by now Bethesda could have done something, after all, and in my opinion, the game is still 'alive' thanks to the Nexus community
I didn't say it wasn't a problem, I said it's not Bethesda's problem. Their not going to reverse the NG patch, it's not their responsibility to make the game compatible with any mod when they update it. You knew the risks when you started using mods. You knew any update can break them.
Am I understanding correctly that since the Next Gen update 5 months ago, everyone's Favorites and Library lists on XBox are limited to only a few displayed mods, despite both Favorites and Library lists still being fine on Bethesda.net (website)?
I'm just coming back to playing FO4, and since my load order was apparently nuked after the update, I cleared reserved space and set out to reinstall all my mods individually based on Library/Favorited status, and then realized I'm only seeing a tiny fraction of them there. According to Reddit posts I'm seeing, the workaround is to download the ones you see in Favorites, then unfavorite them and exit Mods, then go back and a few more will show up, and so on...is that really what I'm going to have to do here? Just want to confirm.
it’ll be a while before I start playing modded, but can you guys tell me what mods add a new location thats actually real? (like london)
It's like that on all platforms PS, Xbox and PC. But as for the workaround I'm not sure I haven't heard of doing that. I just login to my Bethnet account on my PC and look in the Library and Favorites section of my profile, and just use the search function on my PS5 or Xbox Series X.
Good to know; thanks. That's frankly pretty disappointing.
Whats worse is that you only see 5 or 6 of your installed mods in the in-game mod menu. Only in the loadorder you see all. And there are mods that (only if you scroll over them in the mod section) kick you out back to the main menu. Others kick you out the moment you click on them. (something with broken thumbnails and pictures, don't ask me what broken exactly means) And if a mod is removed (for whatever reason) from beth.net then you can't login to mods anymore. Only solution then is clearing reserved space and start over.
Yeah, I've seen mention of those other issues as well. Hopefully something is done to address these, but after 5 months, I suppose there's a significant chance this is how it'll be from now on.
I dusted of my PS4 and played Fallout 4 (G.O.T.Y.) with the disc, but couldn't open the mod section, it kept booting me to the start screen.
I deleted the install file and downloaded the digital G.O.T.Y version and that worked, but I could not see any save games, even my vanilla one.
Apparently the next gen update made a new save file on my PS4. Is this how they solved the 0kb bug?
I need help identifying a mod
This outfit. I had it last year and I don’t remember what it was
Does anyone know why place anywhere would be acting up?? I try to reposition my object after putting it down but it doesn't work. I try pressing x before I reposition then press b to help. It doesn't work. Then all it says is "place anywhere will no longer activate when pressed" and "object released too early" idk how to stop this
is there a mod that lets you fix broken buildings? (even if its for 3 or NV)
Dumb question, but do you know anyhow possible to get access to mod menu again when you lose it because I’m on Xbox and don’t want to lose all my if I don’t have access anymore
Hello I play Xbox one Can someone make a dodge charger mod srt or a r/t it
Love these nix gen mods, thanks Spike#9502. Are you planning on making one for the Makeshift Weapons Pack and associated “When Pigs Fly” quest? I find the stuff to be intrusive.
What 3rd person camera mod do most people prefer to use?
Any fallout 4 modders online? I have recently asked a question about it and ideas I am not mod creator at all
Anyone ever tried the mod in this video? Does it works?
https://m.youtube.com/watch?v=in9R8PjVXz4
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Anyone knows if i can find a crash log somewhere? I have some problems with mods crashing my game and would like to check the crash log, my game keeps crashing when i open it with vortex and i dont know what mod is causing that
Has anyone used Atomic Age on Xbox? What are your thoughts on it?
anyone able to use the desperados mod? Ive been getting constant desktop crashes if i use desperados and its patch anywhere near certain areas like the assembly plant
What happened to the UFO4P? I don't see it in the mods listing on PS5.
Arthmoor removed it for the PS 4/5.
Why's that?
You'll have to ask him I dunno.
From AFK Mods
As a group, we have discussed this issue internally and we have come to the conclusion that continuing to support PlayStation versions of both USSEP and UFO4P is no longer feasible. This came about as the result of repeat bug reports for issues years after we have already distributed fixes for those same bugs. Chasing these issues down over and over again only reaches the same conclusion: Something isn't working, and it isn't something we can correct for.
So as of this moment, the Unofficial Patch Project will unfortunately cease issuing updates for Skyrim SE. With USSEP 4.3.3, this will be the last time the PlayStation patch is updated. We will leave this last version up as it still seems to work well enough.
For Fallout 4, the UPP has decided that we will not only end updates immediately, but we will cease distribution of the PlayStation patch entirely as it seems to be an unsalvageable situation due to the mechanics of modding the game and because too many things simply don't take effect on PlayStation, even if they should.
In both cases we have also decided that we are not going to turn over continued work on these patches. In part because people will inevitably start "unfixing" things and this will further muddy the waters, and in part because the same issues are going to come up regardless of who is actually producing the patch. It seems like something we probably should have seen coming either way and Bethesda made that much more clear by choosing to keep Starfield off of PlayStation entirely. If a AAA company like Bethesda can't make it work, what hope do the rest of us have?
We understand that this decision is disappointing, but we feel this is the best thing for the community overall.
Oh damn, didn't expect to hear from Cyan49. Your mods are fantastic.
Thanks for the explanation. I'm aware I'm probably late to finding this stuff out but my mods menu has been tweaking out for the past month or so, and it's finally been somewhat working for FO4 and that's when I noticed the lack of UFO4P lol. Appreciate you.
Would anyone be able to port this mod to Xbox please?
https://www.nexusmods.com/fallout4/mods/58924
It has been year's since a update from them, so I think its safe to call it a dead prodject.
the rebuild series lets you fix the buildings in your settlements
can someone help me out?, i was just updating some of my mods and now i cant do anything because when i try to press yes nothing happens, and all of the mods above are active
whats the current most up to date workshop mod to speed up load times? Current one im using is out of date since the workshop takes ages to get through any of its lists
if youre using vortex, try disabling and renabling the mods, and even though mod deployment is automatic, just manually click deploy to make sure that all mods get installed
hey are there any good PS5 mods?
Define "good."
adds more quest or guns
External assets can’t be used in a PlayStation environment. This makes completely new weapons impossible on PS4/5. I think there are some Quests available for PS, but I don’t know any offhand.
Maybe someone here could lend a hand. I'm working on my first mod, and part of what I'd like to do is add a secondary function to the Cannibal perk's "Eat Corpse" key. The second function ideally would simply add an item to the player's inventory. I'm realizing that I can't script to save my life, and that's really where my problem is.
Assuming you have the Perk already set up, this script fragment (which goes on the Perk) may be helpful as a guide: https://www.psychfox.com/public_mods/source/PRKF_RenEatItemPerk_01000F99.psc
is there any mod that makes me able to place gunners or raiders so i can test out how good my defenses are?
@woeful charm Is there a chance we could get the Glitchfinder "People live here" mods as a all in one? There's getting to be so many and I really enjoy them, but they're taking up alot of mod slots now on Xbox.
if there's no navmesh changes that should be a pretty easy merge, if there are navmesh changes I'll need to verify the proper merging method. Something I can definitely look into.
Awesome thank you.
How can I attach the head to the body? with merge in outfit studio it doesn't work, you can't do it in blender attach the parts you want then export it as nif in outfit studio, the problem is textures, how do you add them then, how confusing, help
hey are there any mods that let me place everywhere without chrashing me game?
The Combat Rifle Attachments and Weaponry Expansion (CRAWE) is up! The Rat Runners have tried to make something a bit different this time by making multiple variants of an existing weapon instead of a new gun altogether. The combat rifle, despite being a very boring yet useful weapon, proved to be the perfect template weapon for 5 new weapons and a bunch of uniques to go with them! Each gun has it's own defined purpose, quirks and balance. Enjoy!
https://www.nexusmods.com/fallout4/mods/88182/
Okay I got a question
I'm downloading mods for the first time like ever.
I was told to use vortex off of nexus.
Does vortex only work with nexus mods?
I installed moribound world and my problem is that all the blacks like armor, guns, and just everything black is too black to the point where i cant make out detail let me send a screenshot
So if anyone has any mods that can dull armor and not have it over exposed please let me know
Ok i fixed it but now i have crazy motion blur everytime i look around but now i need something for guns because they are still super shiny
hi, is there a discord dedicated server for modding tutorials for Fallout 4 or Skyrim? i'm interested in gun and outfits mods
Depending on your question, some here will likely be willing to help.
im interested in gun modding for fallout 4
and outfits
Simply keep an eye on this channel, and someone is bound to assist. Personally, that is not my field.
what is your field?
I am a moderator. Basically I just engage with the community, assist where I can, and of course, enforce the #rules 
i see,thanks
I need help with my load oder guys, I have no idea how’s it supposed to be
I’d appreciate it a lot 
Friend :3
lil dude likes to hug faces though. careful if you get too close
Imma teach it to play piano
Best mods that’ll increase performance ( Xbox ) ?
Rat Runners Plushies! Enjoy your very own gun nut marketable rat plushies; Spadey, Dave and Champ who are all craftable at any settlement for a tiny bit of cloth. Enjoy!
https://www.nexusmods.com/fallout4/mods/88686
Is there a known common issue with adding new Ammo Conversion OMODs in Fallout 4? First it was crashing on firing the weapon unless Weapon Debris is set to Off, then the shots wouldn't hit the target from time to time
I'm trying to add .308 conversion for the Handmade Rifle, a similar mod https://www.nexusmods.com/fallout4/mods/30417?tab=posts also seems to have this issue
Half of the time it doesnt work, like 5/10 times the shots are not registering on the target if you use the 308 receiver, nice idea tho.
the issue is that the .308 casing has a collision model, which has a decent chance of being hit by the raycast when shooting. It's an issue that every modded .308 weapon has and usually needs a separate fix. Here's a mod that could help with that, some other mods have it integrated too like Munitions
https://www.nexusmods.com/fallout4/mods/80103
Thanks I'll look into this further
So apparently Weapons\HuntingRifle\Casing308.nif is the "faulty" one, and so the fix is to redirect the ammo's Shell Casing path to Ammo\308\308Casing.nif, which doesn't have the problem?
This fix is the one used by "308 deals noDamage fix" and the HK G3 Family mod (referred to by Munitions)
I'm not sure what difference is between those two models
I implemented the change myself, and it seems to work 👍
In the end I had two separate problems:
- The crashing is due to newer NVidia graphics cards not supporting the technology that makes the Weapon Debris feature works. Either I had forgotten about this or I was lucky enough to not have it, as recently before this I had Fallout 4 reset its graphics settings
- The weapon fire not hitting reliably is due to a specific ammo casing model for .308 (Weapons\HuntingRifle\Casing308.nif) apparently not working nice with collisions, resulting in the bullet only being effective (falling off?) at a short distance. This is fixed by redirecting the .308 ammo object to use a different .308 casing model (Ammo\308\308Casing.nif). I'm not sure at what level the collisions cause the conflict, and since I can't find the difference by looking at Nifskope I'd assume it's during the model creation process
does anyone use the Desperados desert mod?
I help maintain it
I'm looking to edit instance naming schemes of items attached with Hellfire power armor keyword, within INNR. The keyword lists the INNR as a User, but no entry related to Hellfire is found when opened. However it does appear on xEdit. What gives?
🤦♂️ It's the Ruleset Number, below Target Type field. Ruleset Number #2 is where the entries are for Power Armor
After some testing apparently record edits of the same list from multiple plugins do not merge, like Leveled List. I'll just use a new INNR and attach it to the power armor items
Base items won't accept custom Instance Naming forms (I'm blaming Vae Victis). I'll try MergeWith with higher priority index
So are all mods altering NPC faces still causing stuttering/freezing?
So I made a new INNR object, set rules at ruleset no. 2 , set the indexes at 9990 (against vanilla's 10000), merged with the vanilla INNR using MergeWith at game start. Now it works 👍
So, the mod is done? And just needs to be uploaded?
Yea, I just renamed the rest of the loose mods. Testing some stuff and taking screenshots now
@cobalt pine
Looks great!
@cobalt pine I've uploaded the mod to Xbox, here's the link to confirm https://mods.bethesda.net/en/fallout4/mod-detail/4368002 do ping me if there's any bug or I missed something
@cobalt pine I forgot to ask, did you want it uploaded as ESL?
Ah thanks so much
I honestly have no preference lol
Does anyone know if there is a mod for placing a body of water for things like tarberry's?
Hey does anyone know the name of a ps4 mod the unlock objects for building in restricted building areas?
Like the houses
...i think i might have found one, hoping it will work with my camping mod
Here is to hoping it works🤞
hey where can i download archive2.exe i cant find it
nvm i found it but it crashes when i try to add a meshes folder in it is there a log file somewherE?
I downloaded a mod from bethesda.net for startup and idk how to enable it to work in fallout 4
Is their any timeline where we can all play fallout London as a Full on DLC, for Fallout 4.
Bethesda said they won't make it official
that's really sad because a lot of work went into that project. i cant wait for Fallout 5 .
Yeah, oh and don't expect Fallout 5 anytime soon either, it's coming after TES 6
In other words, no fallout 5 until at least 2035 😢
Is it possible to download manual mods from Nexus AND use the vortex manager? theres a certain mod which only allows manual
It means you need to run the game using f4se_loader.exe versus Fallout4.exe. You should be able to find the f4se_loader.exe in your /Fallout 4/ directory, assuming you have it downloaded and installed already.
So don't launch from the vortex manager?
I don't use Vortex so I can't really speak to how it functions regarding f4se
I would start by checking to see if f4se_loader.exe exists in your Fallout 4 game directory.
Modding using nexus is Hella confusing, I'm too used to Modding via Bethesda or Steam lol
Anyone know a mod that adds more snap points for walls, floors etc or completely overhauls the snap points?
https://loadorderlibrary.com/lists/fusion-1
Wabbajack list is gone but there's some gems in here, check out the Settlements section for multiplesnap mods.
ooo nice, i’ll definitely check out the snapgasm mod as i think that’s what am mostly looking for
Do I need to reinstall F4SE? I have no idea what I'm doing
Okay I'm an idiot I had the old version of MCM downloaded
Are there any mods on bethesda.net that changes the voice of the Sole Survivor in fallout 4
Anyone know why the unofficial patch is not available for ps5, I can only find the German version?
Hello !
I am trying to do a pretty by the book Registerforkey/OnKeyDown script to map something on a hot key, but I can't get the Fallout CK to compile.
The correct F4SE is deployed in that folder, including source scripts (and compiled pex ones) . They are all in the correct folders in sources as far as I can tell.
Still the compiler tells me
[....].psc(163,1): RegisterForKey is not a function or does not exist
[...]psc(402,0): new event onkeydown cannot be defined because the script is not flagged as native
Does anyone know what might be the issue?
Do I 100% need toinstall the Creation Kit platform extender , otherwise the SKSE functions won't ever work in the CK ? https://www.nexusmods.com/fallout4/mods/51165 ?
No, the platform extended didn't make a difference ;_;
Hmm...
If I do recompile the SKSKE source script, ScriptObject.psc (where RegisterForKEy is found/defined) with my CK Papyrus compiler, it does compile but registerforkey is takenout and no longer present in the compiled ScriptObject.PEX !
(but it is present in the pex from the F4SE zip file)
Any source scripts for any mod that otherwise work fine for usage, with their precompiled PEX files, if I try to recompile them with my CK papyrus compiler, they fail to re-compile with similar errors about inexisting functions (the f4se functions specifically)
Do I need to install some patches to the CK papyrus compiler, so it can see and compile the F4SE -specific functions?
Maybe it is a problem with the latest NG creation kit papyrus compiler?
Maybe I should go back to skyrim, and abandon fallout04 modding...
Figured it out, it was the location of the F4SEscript sources.
I tried to put them in sources as provided by the author- nope
Data/Script/Source/F4SE/User -nope
Data/Script/Source/User/F4SE - nope
Data/Script/Source/User/ - nope
It was neither on the above paths, but in fact, it needed to overwrite the vanilla script version sources in
Fallout 4\Data\Scripts\Source\Base" (all extracted from the zip when the CK installed, now for good measure I removed the zip from that folder)
Once I did that the scripts compiled!
Does anyone know if F4z Ro D'oh can mess with the radios in game (both vanilla and custom ones)? I'm having weird issue where all radio songs are cut to about 30 sec length, even vanilla Diamond City radio. Doesn't affect Travis talking, just the songs. Trying to figure out what's causing it.
Hi, i have a question, can F4SE work in the Xbox gamepass pc version somehow? I've heard many ways but none seem to work, one was placing f4se.exe on the fallout4.exe but it dint work, and other requires me to buy the game on steam to access the .exe
F4SE only works on the Steam version of the game.
Steam and GOG*
anyone know what happened to some mods that used to be on ps that aren’t anymore when searched
Bethesda needs to make America rising 2 and sim settlements 2 official dlc
Anyone know any work around for downloading mods that have the operation could not be completed loading error?
There is no work around.
Probably yanked by the MA's for unknown reasons.
ah
Bethesda needs to do something with Fallout 4. Last update was in September.
Yes, I'm count featured community mods.
The "You and What Army" mod series is fantastic, but is there a version for the other factions besides the Minutemen? Like BOS outposts popping up and escorting provisioners. Or is this not so because if you betray said faction they would be hostile and the Minutmen can't be hostile in any circumstance?
Is there a mod to make enemies fear you? Like you can basically teleport with blitz and kill people in one hit and no one fears the sole survivor?
no but I think that mod will do outposts and stuff for other factions too eventually
anyone know of a mods that allow me to customise how a NPC looks but also change their name?
If you’re talkin’ about Xbox I don’t think there is one :c
this time no im making the pilgrimage to PC in a few months wanna get a headstart
Gosh I wish…I have an Xbox Series X but for Bethesda games in particular I want a PC…
yeah im on the series X aswell and ngl i got my load order setup on there nice and pretty
wish they would bump up the size limits tho screw the load orders if we cant push the limits whats the point
The mods are nice. Honestly the only issue is Xbox doesn’t allow script extender which makes no sense
Anywan know any fallout mod wich makes power cores have infinite ennergy
We know what we must do if the London Wasteland needs a government that cares for the people of London. I vote for Arthur of Camelot who seeks to overthrow the Gentry and fight against other factions such as the 5th Column led by Eve Varney. If the people of the London Wasteland needs protection and equality, Arthur, leader of Camelot will promise that he will give the power to the people for Democracy and liberate the London Wasteland from tyranny. #VoteArthur2377 #ArthurForCamelot #DefyEveVarney #ResistThe5thCollumn #CamelotForDemocracy #DefyTheGentry (In reference to Fallout London mod.)
^
That's how I broke up with my gf.
@sour mantle used to be one out there somewhere. It's actually pretty simple iirc. A form tweak or something.
Alternative is cheat mods which use scropts
That would be awesome.
anybody know of a mod that removes the parent dialogue besides start me up?
Does the grease rat outfits cause stuttering IF I use the option for raiders to wear them?
Anyone know of any good vehicle mods for xbox ?
I had drivable vertibird but it doesnt let me drive just pin point on the map which sucks because whats the point of porting it to xbox just for it to not even do what its meant to
Anyone know of a mod on ps that auto cleans a settlement? It gets tedious manually cleaning the leaves with the scrap mod
I could be wrong but I don't think there one as that would require a custom script and due to Sony's restrictions it wouldn't be allowed.
Figured, appreciate it
Uhhh... I think I downloaded the wrong mod
You and @brittle carbon are both Playstation fallout 4 players so i was wondering if either of you have played the Playstation mod path of a psycho?
havent even heard of it before
I can't find any info on it and it's a big mod and idk how to go forward 😭
Do yk the pine needle rest mod?
nope
I believe you know this but if you don’t, search the name of the mod with Bethesda mod right next to it and it should come up if it’s on Bethesda, click on the link and it’ll give details
You’ve probably already tried that thoigh
I haven't but I'm looking for help progressing through the mod (it's a mod where you need to find one thing to go to another place to find smth and I can't figure out where to go next)
And there are literally no videos going through the current version of the mod as if it doesn't exsist
Nope
I still need to launch fallout 4 and try the sim settlement 2 mod
I play on PS4
Have you played the path of a psycho mod?
I think for my modded playthrough of 4 I’ll go sciance weapons
Also I never finished 4 i get to side tracked with building little bases
Should o get a more uhhhh stuff can be placed in settlements mid or what ever it’s called so I’m not limited also I like trees so I never scrap all of them
You should then tell me where you get stuck (you can only run through it 1 time)
How hard is it to add ballistic weave support, shielding and legendary support to a helmet mod?
You just got to copy and paste the keywords on, it's super eazy.
Hello 🙂
Does anyone know a mod for Xbox, where you can build scavenging stations only for plastic or get some passive plastic income? I tried northland diggers but it has everything except plastic and the one mod I’ve seen, that would solve my problem, doesn’t have a port for Xbox.
Thank you 🙂
Does anyone know if TXTEC is still working on their Atomicolor texture mods?
Is there any mod, for Xbox, that allows to assign one settler to multiple work stations? Or a mod that removes the requirement, that settlers need to be assigned to the work station for it to work?
uhhhhhh
The vanilla Alien Blaster (and the legendary added by NukaWorld) doesn't change its model with the fusion-cell ammo conversion upgrade.
However, the gun that the animatronic aliens in NukaWorld use is also an actual gun in the vanilla game's code which can be spawned in, and it uses fusion cells in its reload animation — the animation itself is also identical to the regular gun's, the same way the animations between an AER9 laser and an institute laser are the same.
Using this, you could combine the two of their models to create a visual attachment to the regular blaster when fusion cell modded (the same way modding a longer barrel actually makes the barrel longer), so that it begins actually displaying cells when reloaded. Again, they even use the same animations already, making them particularly compatible for this.
I've searched up and down The Nexus and the in-game mod loader and have found nothing remotely approaching this idea.
Is anyone able to help with this?
Put most simply, I want the AB to properly show fusion cells when reloaded.
I think this is the most efficient way of doing it.
Question i need help finding a mod that will let me access things like farm produce or water from my settlement in a mod settlement in the middle of nowhere
I have been looking for weeks now and have only found cloud storage. Btw it is for ps4
Set a supply line. If you've added a settlement using a mod you should still be able to supply-line between it and vanilla settlements, giving them access to its food and water.
It is with the workshop anywhere mod
Are there any mods on xbox that let you “build” pre war cars in settlements
yeah there's a bunch
USO comes to mind
Ok i will check the USO mod out i just didn’t know if there was a “stand alone” mod for like pre war cars on console i know there are on pc but thanks for that 🙂
Is there another mod for ps4 that discovers and enables fast travel to all locations? The one and only mod that I've found Map Markers Visible Fast Travel Enabled is not working. Again this is for ps4, any help or ideas? Thanks.
I found one that makes it so you can place the classic corvega and Chryslus cars
It also replaces every single one with those two cars.
Honestly search in the mod list a few times. You'll get what you want
Ok now i have another issue. I am trying to repair the roof and walls in sanctuary. I have a few settlement mods installed and it seems as though i am unable to use the rug glitch or i doing something wrong. I thought having place anywhere would fix this but turns out i cant use the place anywhere mod on group selection which is kinds annoying
yeah there's one, for most of the basic things like that there's a mod on ps4
some objects can't be rug glitched iirc
if it's big and snaps to stuff, you'll need to pillar glitch it instead
Stupid question never played Fallout 4 but I want to buy the base game I can only afford the base game would it charge me only $20 to do an upgrade for all of the DLCs because the base game plus all the DLCs is $39.99 and I'm playing on Xbox
I would say wait for a sale. It’s almost Black Friday - at which point games like FO4 w ALL DLC will cost around $9.99.
embed fail so let me explain it instead. The distance that light renders is too short.
I exit the Cyro room at start of the game, other end has no light
Oh thats the one idk how to do
I gotta say, this oughta be the best mod yet
im not sure if i can ask for help here on modding.
but i do need help with getting Archive2 because i cannot find it anywhere.
Why is it telling me that when I try to access my mods it says “this action cannot be completed”?
What platform are you on?
If you're on Starfield Creation Kit, it's in the Tools folder of the Starfield folder, not Data. Not sure if the same is true of Fallout4 as I haven't installed it in quite some time.
Same here
https://help.bethesda.net/#en/answer/44123 It is an issue that is being investigated, we have some things you can try in the link
what weather/lighting mods do you lot recomend?
I recommend the med injection mod just for general
All it does is changes stimpacks to these
I have m1 grande mod and a grenade mod. Highly recommended
Stupid question, but. Is there a mod to recruit any NPC for a settlement on Xbox?
Anyone know of a Xbox mod that does the same as Distribued DLC Level Lists but actually updated to current DLC & Creations lists?
Hi all! Is there any working mod to keep companions at a distance? I've tried Better Companions together with Companion Stealh Distance and Move (Get Out of the Way) but Dogmeat, Codsworth and Preston keeps rushing in to me and keeping extremely close and in the way when trying to loot etc...
Move seems to be working as they back away right after banging in to me...
[problem solve]Anyone can help me this problem.
No texture at neck from some outfit mods. Other mods no problem
Solve when use with helmit from that mod.
[FO4] PC next gen
Anyone know why this crashes when I use it on Xbox one? https://mods.bethesda.net/en/fallout4/mod-detail/4364851
Best guess is there is a mesh missing. But I don’t know that for sure.
:/ guess I won’t use it then. Dang.
Small release adding fully zipped vault suits https://www.nexusmods.com/fallout4/mods/89287
What is that preset?
Maya - CustomRace Female Preset in nexusmod
Hey does anyone know if warfighter ported the bo6 makarov and if it made it to console? Same with the vanguard mp-40?
Who knows a work around for the mod npc= game crashes
Ok so may I ask what’s going on with the mods on fallout 4 i try to check for mods on my Xbox but it just kicks me out
Are you getting an error message?
Yea
What error message?
The operation could not be completed
Check this out: https://help.bethesda.net/#en/answer/44123
Well that’s kinda easier said than done considering how the game isn’t even letting me disable the mods and it’s on xsx
Like I’m not trying to be rude or anything but it’s just that I kinda need to access the mod section in order to disable them
There are steps in the article.
If you are not able to uninstall them through the game, go to Bethesda.net and Unsubscribe from them.
As a last resort, delete all mods from the Cloud and platform you are playing on.
Ah ok Ty
😭 i’m on console now i am sad.
So that means i have to uninstall the game and then reinstall it again?
You can read the steps in the article a few messages above
When i got the message, my brain was telling me that Creations is finally coming to Fallout 4 and i was like.
Naaaah.
Has anyone used the Atomic Age: World Overhaul mod? Thoughts on it?
At least one mod in your LO has been removed from bethesda server. The only way to regain access to the mod list and server is to wipe your reserved space. This means wiping out all of your currently installed mods. Before the next gen update, a missing mod would have been deactivated or removed by the process that checks your content. Now the process returns an exit code that generates the error message and sends you out instead of skipping the entry or deleting the mod on your console. It should be an easy fix to update the process, but it is probably included in the local install and would therefore require an update to the game for everybody to download.
This is great modded sniper
Nah. Got bored
Anyone know good mods for building settlements on ps5?
I'm getting an error in xbox 1 mods
They are working on it
Hmmm... I can't seem to get Uruchat's Healthier Brahmin to work on Xbox. They have the same model as before, but are now gray instead of pink. I have another mod that retextures all the creatures Brahmin included. I've loaded this below it to overwrite it. Even when it's by itself though I get the same thing.
Since the fallout 4 next gen update have many of the mods out there updated with the newest version or are they still broken?
I’m gonna do a new playthrough and I do it lightly modded. Mostly mods that add items to settlement building mode but also a couple that require the script extender
99% of mods never needed updating, just script extender ones.
A few big F4SE mods like Robco patcher haven’t updated so best bet for F4SE is to use simple downgrader.
Or better yet follow midnight ride or install the wabbajack to get a good downgraded base with performance/bug fixes and go from there.
So not all script extender mods are broken? My main script extender mod I think I use is spring cleaning or a variation there of.
No, all script extender mods needed an update. Everything else (the 99%) still work.
Rather than spring cleaning, which I can’t remember if it breaks precombines, check out Revuild AIO https://www.nexusmods.com/fallout4/mods/79618
Interesting! I will try that one out for sure!! Thanks!
Any mods that help performance issues created by the next gen update? Like the stuttering and such I’ve seen?
Ok so I have a fresh install of fallout 4 on my pc. But because of vortex and old mods still being on my rig the game won’t even launch. How do I make sure I get rid of all vortex and downloaded mods because I guess imma start from scratch lol
Follow midnight ride which goes through all the current best fixes.
Between x-cell and PRP a lot of stutters are gone.
Ok. Right now I can’t even get the game to launch. I uninstalled all the mods I had, and uninstalled vortex. Reinstalled fallout 4 and it won’t launch.
Ah I didn’t need to do any of that uninstalling because it didn’t have to deal with mods.. it was the bug of launching it in full screen mode. I needed to do windowed mode first. It launched. Then relaunch it in full screen mode and it works fine lol
I can’t login
what should i do if my mod tab won't load just says "this operation could not be completed"? ive uninstalled all mods, uninstalled then reinstalled, logged into bethesda and still have problems with it
How do i fix UCO mods crashing the game on playstation 5?
Whoever stuck the modified mine by the workshop and moderate spawn in Starlight Drive-in, much appreciated...
Tell you what, I just love getting in a melee and hearing a mine start beeping and having it explode almost immediately while I'm surrounded by molerats
I'm sure you thought it was a good way to deal with the molerats in your game, but please leave things like that out of other people's games.
Frickin' 2 second countdown and enough damage to kill anything, except maybe the molerats as they hadn't had enough time to surface I guess
That aside, I'm seriously impressed with the mod that makes idle markers visible in workshop.
Sadly, you can't do anything with them, as even console edits are wiped as soon as you drop out of WS and re-enter, but it's a great feature 👍
Can somebody tell me where I can edit the damage of the paintrain perk ? Playing with SCOURGE and I can oneshot most enemies short of deathclaws and behemoths by just running into them lol
Edit: Nvm figured it out
Who can identify the hair mod that this hairstyle is in
there are coop mods?
Co-op or coop as in cooper howards nickname
Does anyone know if there is a mod or could make a mod that takes the Nailgun and Pipe Gernade Launcher and add them to the weapons used by Raiders and Settlers for Xbox please and Thank you.
Would a mod that like does things you see in itsjabo challenges be possible on ps4?
If it requires scripts no
Pretty sure most of the challenges he does wouldnt be possible on ps4
More so thinking smth like all enemies legendary
But also was wondering if a mod that added an ACTUAL diamond city stronghold would be possible for ps4
That one may be on PlayStation
I looked and couldn't find one
If you find one it'd be a big help
Is there anyone here with decent experience when using the creation kit for fo4? I just need some help…
is there a good mod that increases knockback like comically
what to do Mods are reinitialized every time the save game is loaded
Hey all. Currently playing on the Xbox. I’m currently looking for the best gameplay overhaul that I can use on the easiest difficulty. I’ve seen Unbogus and the immersive gameplay overhaul ones. I think there’s like one more on the Xbox. But just not sure which one to get. Ive got three mods total in my LO: SKK Fast start, cheat terminal, and No Max Levels.
If you’re interested in equipment degradation, Crafting76 has you covered.
Is there a mod that better impliments the Next-Gen content into the game?
Example:
- raiders use pipe grenade launchers, nail guns, and saw blade launchers in the Cambridge area.
- Enclave remnants still roam the commonwealth even after completion of the quest content.
Anyone know how to use the basic companions helper to start one of the companions quests, I got cait to the dialog where she talks abt vault 95 but the quest never popped and she wouldn't sit in the chair so I'm trying to use it to start the quest or at least restart her dialog line to when I first got her
Not sure what happened but i know its not mod related after about a day and a few hours of playing my structures tab in the workshop is just gone and i have no idea why i disabled all my workshop mods and it was fine i even re enabled them and it was fine but my modded buildings and stuff were gone
is there a FO4 mod that tracks achievements? Like for instance if I have to kill X # of enemies it will tack how many I have killed?
The Data Tab in the Pip-boy. I believe there’s a sub-category that will list your stats, such as how many NPCs you’ve killed.
Workshop build menu in FO4 is pretty easy to break honestly.
A lot of mods inject stuff or add new menus. Some overwrite others, some use scripts.
There is a framework, but not all mods use it either.
Disabling all the mods and re-enabling them can break stuff too, so that may not have been the best idwa
My guess is it was a script injection and it's getting a conflict with something else you have installed
Generally speaking, the conflicts will tend to be load order related, but if something works, then stops working without any other changes, it's probably script related
I used another mod in my last game for cleaning, but it's best to limit use of those mods as they can cause save file bloating, as it essentially has to store all the data in your save
Better option is to use one with another mod that pre-cleans, and pick one that is fairly vanilla, (not set up to scrap every possible world object)
Mods that do clean-up areas tend to be a better method, as you suggested.
Still, you can torture test the game, and as long as you don't do anything too crazy, the negative impacts are typically manageable.
I prefer not too, but you can.
I got it fixed i uninstalled a mod wrong but i got it fixed
hey, I have a question. I have downgraded fallout 4, but I accidentally deleted my creation club items that come with the game. Is there somewhere I can download the files?
If I want to play all three chapters of sim settlements, do I need all three parts downloaded, or can I do part two, uninstall part two, then install part three? Would doing that break the mod? There isn’t nearly enough space for all the things I wish I could do in settlements
Uninstalling mods mid play will bork your game save, best to make a new save to try more content.
Okay, I was hoping sim settlements was designed to be able to play its parts individually due to their size, but I guess not
2gb mod storage is criminal 😭
Damn there's limit for mods?
Not on pc
Makes sense
SS2 requires the previous mods installed for part 2 and 3. It's never a good idea to install mods like that and uninstall them during a playthrough regardless, but it isn't really an option for the others anyway
can anyone answer my question? I just need the creation club stuff, and I don't know where to look for the files. I deleted them when I downgraded and played Fallout London.
^
does anyone know if there's still a mod that allows me to play the game with mods? I have a mod but it doesn't seem to be working. Help.
Nevermind.
Ok so I’m trying to load in Synthkind Redefined that has the mod where Nick can wear other clothes other than just his normal coat and it will only remove Nick’s hat when it loads in. Any way to troubleshoot that (mind you I have the mod at the top of my load order)
pasted from the fallout 4 chat bc I didn’t see this channel beforehand
I got my stuff to work for the most part, forgot I wasn't running it with F4SE.
wait so youre telling me its bad to uninstall mods mid game? while searching for mods to clean the castle i deleted a ton of them
Yes, it has the potential to destroy a save. Some mods "bake" data into your save. If you uninstall that mod the game will continue to look for that data after the mod has been uninstalled. This could lead to many unforeseen consequences, including saves that refuse to load.
ohhh shi
Were you able to resolve this? I have gog version. I have been able to download through third party, cc content I had paid for multiple times, but I still cannot access bethesda.net stuff which sucks. But at least I got my cc content.
well there was a depot that I downloaded from a thread, I grabbed the files but uh, I think there's more to it because I don't think they're turned on in my game regardless. Hmm, have you tried Fallout 4 on Steam? I can buy stuff from the creation club there.
There's a couple of mods that downgrade the CC stuff too, I have one installed and I downgraded my game. There's also a mod that downgrades it for you but I'd have to find it.
I have looked extensively into all those downgraders. There seems to always be a catch though. Like it also disables creation kit (not cc) and or glitches happen when you get to far harbor or some other oddity. It seemed the surest way, was to download the depots. But once I learned I would still not have access to bethesda mods and the hassel of downgrading, I just gave up and asked steam for a refund. On GOG, you can select which version of the game to download. I don't know why steam does not give that option. So silly.
I have had some luck contacting some mod authors who's mods are or were only on bethesda.net, I have asked if they would be so kind to port to nexus and some have either done so, or shared with me privately under the agreement that I would not share it. So, I am finding ways to make the best of things.
well here's the downgrader I use
It seems to work fine for me
what do you mean you would not have access to bethesda mods?
interesting. I did not see this one. I watched the video. But one thing author does not mention, is the need to disable the cc content that comes with the next gen update which will crash the game-see bug reports. But you say you are running some? If so, which ones? The ones important to me as I sorta said earlier, are the settlement related ones, nior penthouse, neon flats, nuka cola place and the cc conent that adds to workshop like modern furniture and decor. From all that I read with using this downgrader would not be possible for if if I had downgraded in any form or fashion. But please prove me wrong! Sorry I mispoke on still not having access to bethesda.net. I assume or hope There would still be access. Like I said, GOG is offline only, and no access to that, but I am finding ways around that.
sigh... why do these things gotta be so complicated either way? lol I miss game genie and game shark! If only it were that simple HAHAHA. I hope things get simplified or streamlined for fallout 5
I like how skyrims mod menu was moved to the creation club thing. Could Bethesda move it there for fallout 4?
I run all of the ones I've installed: pipboy red, decoration pack, slocum joe's pack, branded attire (not sure which that is), pipboy nuka, quantum pipboy, I have like three versions of dogs to turn dogmeat into, have the collar (the transdogrifier), Nuka decorations, power armor green, red, and orange, one that says bastion, the neon flats, something that says smanor, the vault suits one, and all the VR workshops.
I am also in another modding community, they say that the black pipboy (and the chrome one for me) don't install the b2a files right.
I've done weapons too, but I had a couple that I removed from my game (the hellfire suit and the other suit, as well as a gun) when I wanted to play Fallout London. Instead of jsut moving the files, I deleted them and now I can't run them.
Interesting. I will track the mod. Maybe next time GOTY goes on sale, I'll give it one more try. For now, I'll make do with GOG. But thank you for this open discussion.
yeah no problem! I hope it helps.
I also went into the MO2 Discord (I use that mod manager so I went there). They also reccomended this one: https://www.nexusmods.com/fallout4/mods/82114
Anyone knows how to change the account for mods in fo4? I’m stuck with a “dead account” that is different from the one i use from the web with my favorites/library mods, btw i on xbox
What is the best mod managed to use?
I would say MO2, but I'm biased.
It doesn't mess with your data folder and puts everything away from your game
but it can be complicated if you don't know how to run it
but they also have a Discord if you have questions and that's where I go when I'm not sure what to do
Oh ok thanks, I was on the fence between vortex and mo2
yeah vortex puts everything in your data folder and that can break your game.
So data folder should be a no go for any mod?
Doesn’t creation club stuff get put in there?
yes and there is an override file it goes into
Oh ok
there should be a way to download mods through MO2, should be in settings.
Also, you'll want to look up Root Builder. It's a way to place root files not in the Data folder with MO2.
Can two mod managers be used at the same time?
I don't think so. They'd conflict and fight
Ah ok, guess I just interpreted some Reddit posts wrong
If you are using MO2, you might just need to make a new instance.
Tysm for all the help yall btw
if you intend to use MO2 you'll wanna remove all the mods from the other Mod Manager and unistall it
Do game engine mods go in the data folder?
Also, for what it's worth, I would declare any CC that touches vanilla world space (eg: Not skins) partially incompatible with FOLON
then install with MO2 fresh
What about manually installed mods
you'll wanna take them out of your data folder. You don't want any files in there.
What’s folon
fallout london
And just move them to mo2?
Ah, ok. Good to know, considering I wanted to play it eventually
yes, you can find the folder the mods go into by looking at the directories. Also, if you want to play Fallout London, MAKE SURE YOU BACK UP YOUR CREATION CLUB STUFF. I did not. I deleted mine, and lost the files so now I can't run them since I'm going back to Fallout 4.
Got it
I think there's a creations file also in the base Fallout 4 folder but I'm not sure what it's for. I think it's for extra files. I downloaded some b2a files fort Creation Club but I can't get them to run correctly.
I don't know how to fix that.
I'll have to ask the MO2 Discord if they know. They're pretty helpful.
So I should
- move all mods out of data folder and into mod manager
- have nothing in the data folder that shouldn’t be there
- back up my creation club stuff before installing fallout London
- use mo2 and never use two mod managers at the same time
also, pipboy black and pipboy chrome are known to not download their archives right and will be missing the b2a files
Got it, tysm
yes, you've got that list right.
Putting it in my notes rn
just so you know, if you haven't downgraded your game already, you'll need to for Fallout London.
they have a downgrader too, but there's multiple ways to do it
Can I upgrade it after fallout London?
Or should I just reinstall fallout 4 after
if you intend to, yeah, but most mods will still be running with old files.
Will anything happen if I use pre update mods in post update game?
they just either won't work, make things crash, or be a problem
they all need to be the same update for whatever you're playing
or they won't work right and cause problems
Is that the case for all mods that are pre update?
that's the case for all mods. If it's not for the same version of fallout 4, they will cause problems.
Ok thanks
Is there a way to add the post update stuff into a pre update game without updating my game?
no, not that I'm aware of
Ok, thanks for all the help
there're some post update CC esp file left over that might affect pre updated game, but I strongly suggest deleting them even if you dont play london. (CC content breaks london mod, and tbh CC in fo4 in general is much much more buggy&game breaking than skyrim)
Can anyone recommend a good settlers mod? I'm looking for one that will have all or most settlers be unique so I can customize each one as I see fit, and it will save. Settlers must be clean, attractive, diverse bodies, mostly female and immortal. Thanks 👍
Has anyone seen a mod like this?
The Atomic Avenger
Bullet Design
1. Size:
○ Slightly larger, perhaps the size of a 10mm round.
○ The rifle itself could resemble a weapon like a Sniper Rifle on steroids.
2. Core Technology:
○ The bullet creates a miniature-scale nuclear explosion, that generates a brief, localized "atomic flash" by releasing a burst of energy.
○ The result is an overpowered explosive effect with radiation, heat, shockwave, and a small mushroom cloud as it vaporizes the target.
Effects in the Game
1. Explosion Size:
○ A small but intense explosion, akin to a fraction of a mini-nuke.
Think:
- Fireball: 1-meter in diameter.
- Shockwave: Knocks down enemies and causes environmental damage in a 5-meter radius.
- Radiation: Leaves a lingering "radioactive" hazard that causes damage over time to anything in a 10-meter radius.
2. Damage Output:
○ Direct impact would vaporize most enemies or structures.
○ Nearby enemies are thrown back or heavily injured by the shockwave.
○ Prolonged exposure to radiation in the area weakens and eventually kills those in it.
3. Visuals:
○ On impact: A blinding flash of light, a distinct mushroom cloud-style plume (scaled down).
Weapon Design
1. The Rifle:
○ This weapon would come, with:
- Built-in recoil dampeners.
- Glowing dials and analog gauges for radiation levels, like a Geiger counter welded into the gun.
- A futuristic ammo magazine that stores the nuclear bullets in a protected casing.
2. Balance:
○ Ammo would be extremely scarce, with each bullet being incredibly expensive or hard to obtain.
○ The gun might overheat after a few shots, requiring downtime to "cool off the reactor."
○ Radiation exposure could damage the player if they aren’t careful when firing in enclosed spaces.
I'm surprised there's no good SCP mods
Siren head
He isn’t a scp
He’s just a drawing by Trevor Henderson or what ever that guys name is
I’m surprised there isn’t a Rocketeer Mod
can anyone give me a good mod name on Nexus wich adds content and maybe new guns?
Has a proper fallout weapon randomizer been made. The one that used amaw dosnt really work and amaw has been discontinued
The randomiser that used it the maker isnt interested it updating MB. The amaw keeps being flagged as having no use
I'm having texture load in problems. Let's say I just got out of the vault and I'm looking at that first giant billboard. Everything around me, and distant trees have loaded nice and crisp, but that billboard is still blurry until I stare at it for about 5 seconds. This tends to happen on a few objects like doors, and sanctuary bridge. What is this issue called? How do I fix it? I'm guess I must tinker with bethini correct?
Only thing I know of that does that, is if you move and object using commands and the game doesn't like it, but that seems to be permanent.
I guess it would depend on what mods you have installed. Anything that up-res' textures on those?
I do not have anything that up-res's textures. And it does not happen to things that are re-textures either. This blurry graphic load-in problem happens on some buildable objects too that are vanilla, such as Snappy garage door. I place it, and it may be immediately fine, but if I go away from it, and come back, I can walk right up to it, and it will be blurry for a good couple seconds.
Is there a mod that disables console?
Can anyone recommend a settlement cleaning mod that does not disable precombines?
You could try tcsp I think it's called, (Pre-cleans areas, including places like diamond city), or some of the cleaner settlement mods as an option.
I try to minimize use of the other mods, but I was using one that was pretty light. Let me look it up
Yeah, it was S.c.a.p decent enough; didn't seem to cause any issues
Tcsp is good, for what it does, but it might do too much. I actually like to leave some stuff in place, like leaves, as they are often covering ground texture or meshing issues up
Pretty sure scap isn't doing anything with precombines either, as I'm relatively familiar with where those are in the initial settlements and it leaves them alone
@keen vigil Does Crafting 76 work on modded and creation club weapons and armor?
Anyone know a mod that gives the Minutemen the creation club faction paint? I’m using You and What Army 2 and I want the Minutemen combat armor to represent their colors
I’m on Xbox by the way
One of my favorite mods to use.
Is this the right channel to ask for help regarding my modlist? I have an issue where my audio settings button is greyed out with a loading icon beside it and when I start a new game it just loads infinitely where the UI disappears except for the loading icon in the bottom right and main theme and animation play on loop but nothing ever happens.
This mod is mainly made to give an HD LOD to Atomic World although later I will upload two new LOD combining atomic with desperados and atomic + desperados + badlands 2
So I'm trying to find a way to have all the fun of moonracers Lunar Fallout Overhaul with needs(hunger and thirst) of survival together. I'm on PS5.
Would it be better to set up lunar fallout on a survival mode game just with a difficulty change(GO4s Normal Survival), or just set up a normal mode game with LFO and throw in a simple needs mod?
Also how much better is LFOs loot table changes than say, Loot Logic and Reduction? Been trying to find a mod that does loot tables in a way that makes sense and LL&R has been the best one I could find on PS so far.
Sounds more like a game issue than mods. Try verifying your files.
I suppose it's possible, if you have anything modding main menu, but probably unlikely as mods shouldn't actually load until you start a game
*most, not all
@lucid minnow I was asking if the ultimate stealth ring would work on power armor
Hmm, I've never tried. Give it a try and let us know how it went.
I was told to come here if I wanna complain about the noir penthouse being bugged beyond feasible use. Don’t know what I can say about it though
Bro!!! I remember you, i asked you to modify your no borders mod remember? Got far harbor, i love it! Your the goat of mods bro
@main mist Hello. I wanted to ask if I understand Vertibirds Unghosted correctly. Does this mod allow the veribird I’m traveling in to be shot down?
Hey, idk if anyone knows the actual solution but every time i launch fallout 4, it gets to the “please stand by” screen then crashes to my desktop.
Ive tried just about every solution under the sun and nothing’s worked, uninstalled mods, turned off debris and god rays, reinstalls and everything
Anyone know how to fix this?
Is there a list of mods to make the commonwealth into a nuclear winter on ps5?
um guys im new to modded fallout and im trying out sim settlement and will play with energy weapons this time around i got a bunny compainion anyt sugestions for mods to try \
For Energy Weapons https://docs.google.com/document/d/1W39FHGt1U2VULJZPpkgFyqgIyajwzAofAegBOoMIwnI/edit?tab=t.0
Original Thread These are primarily new weapons with new or expanded models and/or animations. For the most part every weapon deals energy damage. There are a couple of exceptions for weapons that visually look like energy weapons, or deal radiation damage, and for Gauss weapons. Mods that are ...
It's just a document to track what's available, you'll have to check the individual links that you're interested in. I started it a long time ago because people kept saying there are no energy weapon mods.
oh
uhm so I want to install xEdit for my Fallout 4, but I don't know much of how to use it. I looked up the cleaning for mods video but it was on a thread that is down. So can anyone help me with that? I just want to clean up one mod.
You can check out Kinggath on YouTube. He has a number of Tutorials on a Playlist, and covers some stuff on edit in there as he uses it quite a lot I think
Xedit*
I don't use it myself, so I can't give much advice on it
awesome, I'll do that. I only really need it for one mod, I just need it cleaned so I can use it.
thanks!
Guys i have a lot of mods downloaded from nexus but after i have downloaded them i just realised that it is broken for the next gen 💔 how can i down grade it
And if i downgrade it will the hd dlc and the creation club stuff will be delete it ?
Please help me btw i am new to pc years and years i wanted to play my modded fallout 4 so please help me
🩵
?? No one help?
If you found mods on Nexus, you'll find downgrade manuals as well.
HD DLC is fine, but I don't think you'll keep your access to new CC
Today, I'd like to work on two things. First, I need to take a look at 2 of my settlement border mods. I have been in sanctuary, and I got npcs all the way from the SLOG hanging out at my sanctuary. Not cool. My sanctuary is prewar. I care not to see ghouls there. Next, I need to figure out how to carefully de-equip my charecter of belongings. I just started a new game and finished building a pre war sanctuary. But now I'm ready to play for real. I used cheat terminal to give myself tons of building materials. Cheat terminal does have a unequip everything, but I don't want to loose apparel, weapons and such. I gave myself a comfortable head start, now how can I go about leveling the playing field for myself?
Yeah i only need mods cc are bad anyway it is just pay to get on thing with a high price !
Anyway ty
And
L community for not helping me
Take anything you don't want, stuff it in a spawn chest somewhere and don't go back there for awhile.
When the chest reloads its contents it will delete everything in it.
Its one way of getting rid of stuff you don't want anyway. You can also just sell it to some random vendor, accepting a loss as you give them everything for whatever they have on them , and it will eventually be wiped from their inventory too
I can help. Yes, you can downgrade and still keep your CC.