#fallout-4-mods

1 messages · Page 8 of 1

hot chasm
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K

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Junkmaster is another overhaul mod that pretty much conflicts with almost everything.

hot chasm
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Oh god yes

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What about Longer power lines and wall pass through power conduits?

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Longer power lines I wouldn't touch, Safe Sane Settlement Settings is a better option. As for the other dunno.

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Safe Sane Settlement Settings I believe can be used with SS2

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K and Sanctuary lite?

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Sanctuary Lite is that a cleaning mod if so I've never used them so dunno.

lyric coral
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I wouldn't use anything that touches sanctuary for SS2 except for things like scrap all and maybe power lines. anything I did with sanctuary in my game made SS2 not work

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SS2 also uses a lot of the instances and inside areas that some other big story/overhaul ones use so if you have something to change those it might get weird. but usually you can noclip into the door to get to the "SS2" instance vs the regular instance if this makes sense

dawn ravine
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Any of the modern settlement overhauls like the ones by Aurelianis are technically compatible with SS2, just don't use city plans with them.

hot chasm
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Tbh i never had this issue so i turned of a few mods and that seem to work but i thought it was one realy i had those mods awhile and nothing happend they seem ok well maybe except everx npc is legendary

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Well that's the thing about mod conflicts they can show up right way, much later or not until you start a new game.

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Had a Skyrim mod like that everything was fine until I started a new game.

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Ugh finaly!! That took longer then i wanted it be its working

hot chasm
fossil panther
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Hi guys! Does anyone here know a good fix for pink window texturs from Sim Settlements 2 on Xbox? I got to a point where I can use the HQ and it’s really annoying that I see these windows in my build. 😭

broken mural
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Have you re-updated your main game recently? The pink box was a xbox thing a week ago, but if it's not that....its kind of interesting that it affected mods too.

fossil panther
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Was there an update to the base game recently?

split yarrow
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No

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There was one errant "update" to the Wasteland Workshop DLC that caused purple textures to show up. Bethesda rolled that one back to the previous copy though.

fossil panther
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Hmmmm do you think I should delete and reinstall the Wasteland Workshop DLC?

split yarrow
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It wouldn't hurt to try. The issue only existed on XBox though.

fossil panther
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That’s so weird I’ll give that a try

amber ridge
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i kinda figured out what my problem with mods since yesterday
mods that dont have plugind dont work
what could be the reason?
cant find anything on google or yt

woeful charm
fossil panther
woeful charm
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Then it might be missing textures in the mod in which case they'll probably update it soon

hot chasm
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any good mask mods that let you wear a deer skull?

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ik thats an odd question and odd to be a mod..i got a good cannibal mod so..you guys probably know

warped shell
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How do you undo recruitment for a npc at the GNN HQ on sims chapter 3?

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It says max is 10 and I recruited regular low skilled settlers and I want to put NPCs that are skilled

warped shell
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Nvm figured it out

hot chasm
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@everyone Guys know someone named shadowliger? They made a good mask mod that id like to see on xbox

keen vigil
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Word of advice - never use the at everyone tag. It usually ends in a negative response.

hot chasm
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Sorry

potent grail
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i assume "T4H -The Four Horsemen Skull Helms and More"?

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@hot chasm

hot chasm
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Yea its the t4h

potent grail
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ill message them on Nexus and see if i can port it

no promises tho

hot chasm
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K tnx lol realy im not the only one the one skull reminds me of a crypted of lost tapes nice show

amber ridge
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I have a problem
Mods that dont have plugins like bullet counted reload do not work
With vortex or mod manager 2
What could be the reason and how to fix it?
Cant gind anything on google or youtube that could solve my problem

frail summit
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My idea,
Mutated horses
They have 8 legs instead of 4. They have a set of horns like a bull. They’re texture is like a rad stag

untold widget
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Hey
anyone know how to fix my issue?
All my BoS soilders are wearing either BoS fatigues or Scribe armor and none of them are wearing Combat/under armour
because they should be if they have knight/paladin or higher ranks

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I started multiple new playthrough just for this issue to be fixed, i looked in xEdit for whats causing the issue or what mods is it referenced by and started a new playthrough without thoose, i even deleted the data folder and reverifyed and nothing worked

zinc hare
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Here's the wiki entry for BoS Soldiers. I don't have the CK open to see what level the knights start appearing. https://fallout.wiki/wiki/Brotherhood_Soldier_(Fallout_4)

Brotherhood of Steel Soldiers are members of the Brotherhood of Steel living in the Commonwealth in Fallout 4. They begin appearing after the Sole Survivor triggers the arrival of the Prydwen by exiting Fort Hagen by the elevator leading to the roof.

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xEdit isn't going to show a scripted outfit change or a leveled character list script injection, btw. So if you have a load order, post it.

zinc hare
amber ridge
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If yes then im ptetty sure everything is fine

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And the mods i installed like any other

hot chasm
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Got issues with ss2 the city planer desk wont spawn the computer

zinc hare
hot chasm
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Any ideas how i fix that guys?

zinc hare
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SS2: Ask on the Sim Settlements Forums

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They have forums set up for a reason

amber ridge
zinc hare
broken mural
broken mural
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Bos

untold widget
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the thing is

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im a big BoS roleplay guy

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so i use them soilders a lot

zinc hare
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I don't think he was saying they were nude, Jack. 🤣

broken mural
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No but he said they were missing Under Armor

untold widget
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and only using BoS Fatigues

amber ridge
# zinc hare I gave you the link 🙂

i already found a guide that tells me to do stuff in custom.ini and if not works 1 thing in prefs.ini
it also has 2nd method with fallout4.ini which i dont touch as i understand

zinc hare
amber ridge
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ok

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will follow it then

zinc hare
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Just don't use the debug logging information since that's only for creating mods

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All you need is the Archive setting

broken mural
zinc hare
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Enabling papyrus logging will adversely affect performance

amber ridge
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btw, i tried putting mods in root folder which didnt help, do i need to remove them or i can let them stay there

zinc hare
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Data folder is the only place mods go unless you are using F4SE

amber ridge
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im using mod manager and SE

zinc hare
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This is the Fallout 4 channel, man

amber ridge
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?

zinc hare
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SE? As in Skyrim?

amber ridge
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no

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script extender

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for f4

zinc hare
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F4SE

amber ridge
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f4script extender

zinc hare
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No one is going to know what you're talking about if you call it SE

amber ridge
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is that what it stands for, right?

zinc hare
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F4SE

amber ridge
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ye i have F4SE cuz as far as i know its necessery for some mods to work

spring temple
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Hey guys , I'd love to get into creating mods for fallout 4, any advice on what programs I need to use and how powerful of a computer I need?

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To specify I'd love to make mods that can be used on xbox and pc , being my main platform is xbox

zinc hare
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The minimum specs are listed on the Steam download page for the Creation Kit but it depends on what you're wanting to do

spring temple
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I'd like to make an in depth weapon mod or two as well as a few little goofy ones, also thought of a sweet idea for a voiced companion

zinc hare
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All you need to start is the Creation Kit. If you want to do weapons, then you'll need 3d software to make it, texture software, and nifskope and outfit studio to convert it to nif format and add it to the game. To make the materials from the texture, you'll need Material Editor. The one that comes with the CK no longer works. You can download it from Nexus. Kinggath has an good series on most things you need to know: https://youtu.be/3cDJ0Rk7hC0

In this first Tools lesson, kinggath touches a variety of small topics, including explaining how to properly export custom textures, configure material files, setup Nifskope to display textures, extract Bethesda's files for easy access, and how to setup a variety of third party tools to make modding easier.

Beneficial To Know:
::: From CK 105...

▶ Play video
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Here's how to create a weapon mod from scratch: https://youtu.be/PZ5nP8mwzDA

The introduction to my Fallout 4 Weapon Modding tutorial.
Unfortunately as I unlisted all of the videos in one go, they appear on my channel out of order - so make sure you use the playlist! - https://www.youtube.com/playlist?list=PLGGw--fFEeZd5HM9shaaANPuXP9zAgmAN

Links:
Bethesda Archive Extractor: https://www.nexusmods.com/fallout4/mods/78/
I...

▶ Play video
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Includes modeling and new animations how to

spring temple
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Thank you so much this really helps a lot!

zinc hare
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You might also check out fallout.wiki and see if they've added any new tutorials.

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Look under their Resources section

hot chasm
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I would post my issue on the forums but im on phone doing this so i cant found a post with people having the same issue however its old like 2018 and the issue has i fix but most cant do it due to it being a bit dif

zinc hare
amber ridge
zinc hare
zinc hare
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You'll use the one you have. Creating a new one will overwrite the one you have.

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Same name.

amber ridge
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What about [papyrus?]

hot chasm
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Well that usfull i didnt know there was a list tnx also im on xbox ill look at it right now

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zinc hare
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If you're wanting to make mods though, go for it. It's always nice to see a new modder.

amber ridge
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U ssid to delete everything else but it seems like there are few things related to mod organizer 2 that im using

zinc hare
hot chasm
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Yea...got a mod that changes cannibalisum but adds ghouls same modial but dif name

amber ridge
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[Display]
iLocation X=0
iLocation Y=0
[General]
sLocalSavePath=__MO_Saves
bUseMyGamesDirectory=1
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

this is how it looks if it helps

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in fallout4custom.ini

zinc hare
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Should work now. should

amber ridge
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ok

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i will try

zinc hare
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If it doesn't, revalidate your set up through Steam to see if you're missing any files.

amber ridge
zinc hare
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No clue, mate. Re-validate and see what's missing

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I don't have a load order or any other information to work with other than what you've told me

amber ridge
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How do i revalidate?
In properties?

hot chasm
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I do love ss2 but are theyre anymore mods that let npcs build theyre own homes for xbox one?

zinc hare
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Properties > Installed Files > Verify This Game's Files are Installed Correctly (Verify Integrity of Game Files)

amber ridge
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ah ok

zinc hare
amber ridge
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1 file failed to validate and will be reacquired

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doesnt say which

zinc hare
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Eh. It was important otherwise it wouldn't have to reacquire it. :p

amber ridge
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so what do i do with that information?

zinc hare
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Try it again after it downloads and see if that fixed the issue.

split yarrow
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I'm pretty sure with Steam one file always fails to validate.

zinc hare
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LOL of course.

amber ridge
zinc hare
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You can sort your game folders by date in Windows Explorer if you want.

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However, I'm unable to give you much more information than that without know what mods are failing to load and what your data folder looks like.

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If you're using MO2 then it should be clear and you should have your load order set up in MO2 and running the gam ethrough MO2

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Or were you using Vortex? Sorry. Two people were talking earlier and I haven't slept in about 36 hours

amber ridge
split yarrow
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You also need to be sure you run the game's official launcher file after finishing validation to reset the registry entries so that other tools will be able to find the game.

amber ridge
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gona do it rn

split yarrow
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It'll probably also make you reset your video settings. So keep an eye on that too.

fervent roost
amber ridge
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nvm it id

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did

potent grail
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whats the difference between ESL and ESP?

broken mural
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Yeah don't watch a TV show in ESP it's all Spanish.

zinc hare
potent grail
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im not the brightess person so excuse me if i sound dumb

but if i have a texture mod (vivid Fallout) that is 4k, does having my Texture Quality in the Launcher lower effect how well that mod will look/run?

split yarrow
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It would likely make using such high quality textures pointless if you set the quality too low.

hot chasm
zinc hare
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Settler sandboxing is simply a series of AI commands that tells the settlers to search for furniture objects to interact with. When they interact with them, they do the animations associated with those objects.
Building their own stuff is totally different

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And is done through the Papyrus script system

hot chasm
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K and ss1 doesnt let u put npcs in charge does it?

zinc hare
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I haven’t played SS since it first came out. You’ll have to watch the videos or read the wiki

hot chasm
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K tnx

potent grail
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can someone tell me or link me a video on how to reduce or remove the weight of a item? (CC if that matters)

hot linden
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I’ve used “diamond city auto close gate” for years, always putting it in “gameplay changes” but having used your load order framework for a while, oddlittleturtle, I’m wondering would it fit better in world edits?

https://mods.bethesda.net/en/fallout4/mod-detail/960804

zinc hare
# hot linden I’ve used “diamond city auto close gate” for years, always putting it in “gamepl...

If it’s working where you have it, don’t move it.

If you’re ready to start a new game, and it isn’t working where you have it, then test it in the newer position. The description doesn’t say if it just a script edit or if it physically touches it. To keep it from being overwritten by other edits in the area, lower would be better. But it is definitely determined by other mods you’ve chosen.

hot linden
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Okay, yeah it’s working totally as intended, just curious

zinc hare
hot chasm
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@zinc hare lol i had no idea you made mod manager

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i dont suppose you could make it where we can change enable disable or delete mods in our load order offline?

zinc hare
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Are you talking about the cap? Because it has to be enabled. I'll have to look at the flash to see if that's possible. That might be on the server end instead of client side. (In fact, it should be on the server end.)

hot chasm
zinc hare
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No idea. I don’t play Skyrim on Xbox and have no interest modding it beyond what I have.

woeful charm
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I doubt seriously that a mod author has the ability to change the online requirement to be able to work with your mods. That's almost certainly a server level requirement and an understandable one at that.

zinc hare
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The community there is far too toxic and drama-prone for me to be remotely interested in adding mods there.

hot chasm
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U mean bethesda?

zinc hare
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To whom are you addressing?

hot chasm
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Im just talking about not being able to look at my load order and interact with it at the main menu offline on my xbox

zinc hare
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I can see it on FO4. There isn’t a reason to be offline unless you’ve got a bad connection. Bethesda games are games as service.

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You wouldn’t be able to move them offline since they’re in the database online.

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You’ve gotta be able to access that database

hot chasm
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Skyrim that was dif but i guess things change

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Anyways i do love ur mod manager

zinc hare
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I’m glad it is useful to someone. I do not keep up with downloads so it is nice to see someone making use of it.

hot chasm
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Np glad i dont have to see the same mod over and over 🙂

broken mural
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If I hadn't pre ordered Fallout 4 disc plus season pass, and wanted to play vanilla, I don't know if the GOTY DLC is still on the disc or download code now, I would not update it to get all the achievements while the game was still playable without all the crashes.

hot chasm
broken mural
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Really? You weren't around for the oil slick update, that was fun, pretty much like the pink texture update on the old forums. But at least they fixed the pink texture pretty quick.

hot chasm
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U use sim settlements?

broken mural
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Ps4 so NO

broken mural
hot chasm
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K just checking tnx

broken mural
potent grail
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What is the name of the mod that changes the inventory UI? SkyUI but for fallout

zinc hare
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Do you want the old one or the new one?

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DEF_UI is the one that is used on Xbox. FallUI is the one that is used on PC.

potent grail
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new one ig

keen vigil
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FallUI is the closest equivalent to SkyUI.

zinc hare
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You'll need a sorter if you want the optional item icons

potent grail
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can you recommend a sorter or 2 please?

zinc hare
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I cannot. Someone else might though. I do not play FO4 on PC and the last time I did got frustrated with all the patches required for VIS.

broken mural
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But PC is supposed to be far superior, unlike the consoles that are just plug and play.

zinc hare
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It depends on how much you want to customize. AWKCR updated around that time to the monstrosity it became, and upon updating to the latest version (at the time), I ended up totally breaking about 2-3 weeks of carefully planned level list and armor edits for my playthrough and a mod I'd been working on for about 8 months that I had slaved it to. AWKCR was just supposed to be a framework for mod authors to use and ended up being a full overhaul. I noped out and went back to easy load order and will never again use a framework mod maintained by someone else for anything I create. Lesson learned.

woeful charm
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PC is superior for customization but weaker at plug and play. Console is better (in some ways, worse in others) at plug and play, weaker at customization. I say console is worse at plug and play in some ways in that while it's definitely easy to just plug and play your mods, you have no way of being able to check if they're actually compatible unlike on PC. So it's a bit of a crudshoot. I personally can't imagine limiting myself to console play but I also understand that most people aren't interested in the level of modding I prefer, they'd rather just toss a few mods in and get right to gaming. Different strokes for different folks. 😄

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for some of us, modding IS the end game 😄

zinc hare
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Yea verily

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I think, at this point, the Creation Kit is the game. At least for me.

dawn ravine
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A lot of us have a love hate relationship with the Creation Kit.

keen vigil
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Nah. I much prefer it over any other available tools.

potent grail
# hot chasm Yea its the t4h

i got permission to port T4h to Xbox

youll have to be the one to test it tho since im in the midst of packing stuff for a move so idk where i put my copy of Fallout 4

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i also havent ported something to Xbox in a while so it might take a minute, unless someone can tell me

woeful charm
potent grail
hot chasm
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I seen tnx btw u play skyrim?

woeful charm
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Pride Pipboy
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4344735
PC: https://mods.bethesda.net/en/fallout4/mod-detail/4344736
Google Drive: https://drive.google.com/file/d/1X_Qc9j7FiS03lQ3M5Ulmh5rvcDIuelYd/view?usp=sharing
Show your pride right on your pipboy: Asexual, Aromantic, Bisexual, Intersex, Pansexual, Polyamorous, Pride (rainbow), and Transgender. Pairs great with Pride Pipboy Backgrounds: https://damanding.xyz/pride-pipboy-backgrounds/
Load Order: Pipboy (compatible with any Pipboy paint jobs that are Creation Club compatible)
Textures: Kay Sato
Implementation: Damanding/Crayonkit
Community Screenshots: Elianora, KittinTheHatLady, DressLovingLesbian, and Kay Sato

sacred urchin
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Does anyone know of a good clean Sanctuary mod for Xbox? I’ve used Clean and Simple: Sanctuary and one that made it Pre-War but CSS would respawn the house frames after I scrapped them and the Pre-War freezes my game.

potent grail
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can someone port something to Xbox for me? i already got the permission from the Author, but im so new at modding im not sure what im doing

woeful charm
hot chasm
potent grail
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Does anyone know of a mod that stops the mirelurk queen from respawning at Murkwater?

broken mural
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You have no description of what you play on, if you play on PC make it yourself.

hot chasm
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Guess what even if they are on the PC they don't have to make it themselves.

pastel kettle
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What mods do you recommend

woeful charm
# pastel kettle What mods do you recommend

That's such an open ended question, where does one begin? I tend to specialize in settlement building mods so I've got a guide for those. I also enjoy collecting things so I have a guide for those too.
PC/Xbox collectibles & displays guide: https://damanding.xyz/displays-collectibles/
PC settlement building mods guide: https://damanding.xyz/settlement-building-mods-guide/
Console settlement building mods guide: https://damanding.xyz/console-settlement-mods/

cloud sequoia
hot chasm
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@woeful charm u make mods if so u do skyrim and can u script?

woeful charm
hot chasm
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Ahh ok u know anyone who can script?

woeful charm
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lots of people but they're unlikely to sign up for anything unless they know something about it and are interested in working on it

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what are you wanting done?

hot chasm
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A vampire mod posted that in the skyrim mods with the txt buble

woeful charm
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well hopefully you'll find someone willing to make it 🙂

hot chasm
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Hope so

hot chasm
woeful charm
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People in blue outfits?? Are you talking about the shape of an NPC that is completely blue used to represent a furniture (animation) marker? I don't think I even understand your question

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If that's what you're talking about then new custom furniture would also have a blue NPC marker for the animation I assume

broken mural
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I think he's meaning Motion cap

woeful charm
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ohhh!

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god that makes more sense now

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motion capture is not strictly required for making custom animations no, you can make the animation without it, it just looks more realistic if you use motion capture

hot chasm
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Huh neat so u doing custom animation after 3d modeling?

woeful charm
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probably not, that doesn't really interest me

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there's some animation involved in making workshop furniture such as sliding drawers or doors and that sort of thing, that's probably about the only animation I'll learn

hot chasm
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K btw does no build limit mod conflict with sim settlements 2?

woeful charm
# hot chasm K btw does no build limit mod conflict with sim settlements 2?

Depends on how it's done. Regardless you should never use mods that remove the build limit on console, they're not safe to use. Use the gun scrap method to add a small amount of build limit or use a mod like Raze My Settlement which has a safe and sane limit booster of 1x the vanilla limit and don't go any further than that. Keep in mind that if you're going to go over the vanilla build limit you should NOT do so in a settlement which has other settlements nearby that you also plan to build in.

hot chasm
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K tnx i think SS2 has a option that lets u up the limit

woeful charm
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just don't go more than 1x vanilla

hot chasm
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Ill try my game did crash so thatr probly the result if i did

woeful charm
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Crashing is absolutely what will happen when you build more than your system can render. That's why we don't recommend going over the build limit by much at all. Even 1x will result in reduced FPS in that settlement.

hot chasm
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That sucks lol so many plots and sancuary fills up fast

zinc hare
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I learned the hard way when the first SS shipped. 60 of the buildings all upgraded at once on Spectacle Island. I broke my game after 10 hours. frenzy

hot chasm
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in the words of dora from neebs gaming All that work ALL THAT WORK

potent grail
woeful charm
daring wigeon
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Hey anyone know why Place Anywhere can only "scrap" when activated. I'm using it on Xbox on a variety of game and custom settlements and it no longer activates.

woeful charm
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I can't speak to the Xbox version but on the PC version it was off by default for safety reasons so you didn't accidentally scrap something you shouldn't

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that is iirc

humble yacht
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Is it easy to make mods for fallout 4 with no prior coding experience? I have an idea for a radio mod with an accompanying quest before you gain access to the radio but I'm not sure if it will be easy or the hardest task I'll ever face making it.

woeful charm
# humble yacht Is it easy to make mods for fallout 4 with no prior coding experience? I have an...

There's usually a smallish level of coding required for making quests. Look around at the radio tutorials for help on making a radio station but be cautious and test thoroughly because a lot of them are missing a step (I'm not super familiar with exact details) that have the radio quest repeat. Without that step the radio quest will stop which means the music stops and the player can never restart the music quest. There are also tutorials by Seddon4494 and probably some by Kinggath which showcase basic quest types (including necessary scripting to get you started) such as a fetch quest or vendor quest. I also recommend (yes crazy as it sounds) watching Skyrim quest tutorials as not much has changed and they're a great starting point as well. Darkfox127 has a great tutorial series.

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I would say that as long as your quest idea isn't too elaborate this is a medium level difficulty learning task

keen vigil
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Learn to crawl before you run. In other words, start w something small and basic. Above all else though, don’t give up. If you need help, ask for help. Someone will help you as long as you’re willing to learn and put forth the effort. Just don’t expect someone to do it for you. Good luck!

humble yacht
woeful charm
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I'm not really clear on what you're asking here. For starters I wasn't aware of an unobtainable power armor suit in FH or how it relates to a radio station. Are you talking about having a physical location radio station like where the DJ would work?

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a retrieval quest is often called a "fetch" quest when looking for tutorials so keep that in mind. I'm pretty certain Seddon has a fetch quest tutorial already so that'll help signficantly. If you're sticking with a simple fetch quest and the quest that runs the radio itself that's a very reasonable mod to learn to do.

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If you plan to publish for Xbox and want to make any worldspace editing changes in Far Harbor I recommend skipping worldspace edits in FH as we currently think the file headers are different between PC and Xbox and as a result worldspace editing mods in FH can cause crashes on Xbox.

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Also keep in mind copyright issues with regards to the music itself, using copyrighted music without permission from the artists/publishers will most likely get you into trouble. So either use older music where the copyright has expired or you'll need to contact the music companies and ask permission (you'd be surprised at how much you can get permission for on older less popular music when the resulting project isn't going to make any money on it)

paper thistle
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quick question, i’m a console player and i don’t know how to install and play a mod that i’ve added to my library from the bathesda mods site, they don’t show up in my library when i open the game on my xbox.

woeful charm
paper thistle
woeful charm
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it says xbox one on the website page?

paper thistle
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a mod to extend mods? classic

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i’ll try it out, thanks

woeful charm
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playstation ** PS4 Mod Authors**: Can you think of an invisible mat swap that isn't decal based? I need one that won't make the invisible parts pink in the workshop menu icons.

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I know about the T60 decal

woeful charm
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Taxidermy & Statuary
PS4: https://mods.bethesda.net/en/fallout4/mod-detail/4345759
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4345761
PC: https://mods.bethesda.net/en/fallout4/mod-detail/4345767
Build various creatures from the loading screens as taxidermy or statuary. Designed with the PS4 in mind this does have the limitation of using objects for collision which show as colored blocks in the workshop menu icons only, they are not visible outside workshop mode. SMM version for Xbox and PC.
Load Order: Settlement and Workshop Items (Unscripted for PS4, SMM injected for Xbox/PC)
Author: Crayonkit/Damanding

worn radish
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As mentioned in the fallout 4 modding thread I'm headhunting for modders to assist me on creation of my ideas (some easy ones to start and maybe more complex as we succeed) I can offer 2d traditional and digital artwork and can work towards 3d and texturing art but would need training or assistance and guidance doing so since it's a new art style for me. But as I've said art starts as an idea (I have a wonderfully large imagination) and then on the traditional level so it should be valuable nonetheless

keen vigil
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@woeful charm nice! Glad you got that worked out. I know I wouldn’t have had the patience for that, LoL.

woeful charm
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The most annoying part was trying to find an invisible texture mat swap that worked correctly in the workshop menu icons and I failed. Oh well. 🤷

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Bloody Sony

worn radish
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Haha I saw u talking to the thread about making that mod and saw it on the mod menu on ps5 Aswell congrats 🙂

keen vigil
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Well, mods on such a closed system may no longer be a thing going forward.

reef fox
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Hey all not sure if this is the right chat to post in but am looking for some help for this mod am making, and the mod I am making is a crafting mod and my Problem is when I craft items in the workbench all the weapons and armor will sometimes have weapon mods/Armor mods attached on them is there a way I can have the weapons and armor without the mods and keep the weapons in the default form ? Another Issue is when I craft the Armor the size of the armour will change in size IE when I want it to craft light metal armor it will craft Heavy and medium at a random chance

honest merlin
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@reef fox you might want to make a copy of the armor or weapon that is crafted. Not craft the default object. That way you can change the object template to spawn with whatever mods you want for the default.

reef fox
honest merlin
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When make a CO have it craft the new copy of the armor. Go to that new armor and hit the object template button, look what's marked as the default, change as needed

reef fox
honest merlin
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Do you see the check mark "Default" ?

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Set up the mods you want on that teer

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Deleting the others will change the way they spawn in level lists {witch you will not be useing}

reef fox
honest merlin
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You can use the IF keywords to make thing spawn as light heavy exc, in level lists

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Yep that's it

reef fox
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ah okay so if I add the Light Armor keyword in there it will keep it in the light armor category when crafted?

honest merlin
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If it's marked as default and has the keyword, yes

honest merlin
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You should look at the object mods window to be shure the set up is correct

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That pic is size A and checked and default, so it is what you want

reef fox
honest merlin
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the list on the top left will change the object mod window when click on a teer

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If you click on the sturdy teer the mods will switch over too, just look at it to see if it what you want. You should not have to cange that mod each time

reef fox
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right okay I see if I have understood this properly I have to select the default in the object template then add the a keyword that gives the right size in armor and by adding this keyword it will automatic change the mods for me because the keyword determines what mods it has and the only thing I have to do after that is make sure that the object mod has the right size ?

honest merlin
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Well the IF keyword will tell the game to add the mods in the lil window.

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So if it's marked as default, and has the right mods it will spawn as you wish

reef fox
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right okay I see so I just tried it and I crafted 3 chest pieces and first two were light as they should be but the last one was a heavy piece

honest merlin
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Then delete the other teers, force the game to spawn it only one way

honest merlin
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This will change the way these items spawn in a level list, but you are not uesing that part anyway

reef fox
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I think that works 😊👍

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just tried it with the Study the medium size and it definitely works thank you for your help @honest merlin 😊😊👍

honest merlin
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Have fun, make mods

quick stone
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What category of mod would "no settlement attacks" fall under

lean berry
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what categories are there

quick stone
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I was thinking gameplay changes and tweaks. I think the settlement changes was more for the physical changes.

lean berry
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i agree

quick stone
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Sweet. I have problems trying to figure out where certain mods go in LO. Think I'm getting a little better though. Slowly. LoL

woeful charm
# quick stone Sweet. I have problems trying to figure out where certain mods go in LO. Think I...

Oddlittleturtle also has a framework document that explains in more detail and helps you figure out not only what goes where but also recommends mods to use (when multiple options exist) or what mods to avoid that aren't safe to use. https://oddlittleturtle.com/load-order-framework

Odd Little Mod Lounge

Survive Load Order Disorder by sorting your mods using these categories defined below. Learn how to load order.

quick stone
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Thanks. I was using the blank load order template to see what types of mods go where. Just was confused on the exact type the mod was.

potent grail
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the closest thing that ik of is using a bat file to individually give settlers armor, 1 of each ammo, a weapon, and a clothes, not exactly what you want, but at least you wont have to lug around the gear yourself

and if you put a bell down and ring it, you can have all the settlers in one spot so you dont have to run across your settlement looking for them, all you gotta do is open the console, click on them, and run the bat

potent grail
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@hot chasm

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yea one sec

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https://youtu.be/VlYttGYIt1U?si=SHbNHKy7Efx3sJ5i&t=219 should start at the time

idk if he says it but he has the bat file in the description, his equips people with robot armor but i have one that equips them with combat armor if you want me to send that

My Twitch: http://www.twitch.tv/scotchandsmokerings - Mods Used: http://oxhorn.it/mods-used - Oxhorn's Free Fallout 4 Settlement Happiness Calculator: http://oxhorn.it/happiness-calculator - My Fantasy Novel: http://www.cloranhastings.com/

Here is a sample BAT file. Create it by creating a new .txt file in notepad, and pasting this text inside ...

▶ Play video
woeful charm
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@potent grail you might be interested in the above mod as well

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I know there's another mod with a similar premise but I couldn't find it

potent grail
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Ty

woeful charm
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depends on what you want to do. On PC you can afford to break precombines and in that case I recommend Hozsa's rebuilt castle mod. It's now available via his discord (I can get you the link). His version cleans up and removes the rubble piles. If you don't mind remaining rubble pile because you don't want to break the precombines in the first place I recommend mine, but mine's the one with the structural workshop kit in addition to the repaired wall. Mine was designed with Xbox users in mind hence no broken precombines.

hot chasm
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There used to be a mod called super serum on xbox one but not theyre anymore

hot chasm
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Anyone know a mod that gives health regeneration in combat?

woeful charm
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I sent it earlier today did you not get it?

solemn plover
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Let's drop this conversation, and focus on more constructive discussion of Fallout 4 mods.

I've removed some posts.

hot chasm
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K

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Anyways i think mutant powers is good atm FO4 crashed so im going back to skyrim a bit

woeful charm
candid lynx
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I know it has been a month but I'd like to report back that the "romance knife mod" works like a charm in my PS5. There is a known bug in FO4, where if you do not romance Curie during the second and last talk about it, you miss your chance forever. She will never speak back at you again where you ask her about "the relationship". So, my french robot GF with a super cute voice and I say "thank you! <3"

woeful charm
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Looks like Jason Unruhe (sp?) Style, he posts on Nexus. He might have something

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He does a lot of old school punk among other things

woeful charm
spiral brook
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This is where I️ need to be

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Just got my first pc where should I️ start with mods ?

hot chasm
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Dunno if this is the place to ask but was wanting to know if someone would be up to recreating what the "Mr. Tatohead curie edition" mod did by allow the facial sliders for curie to extend beyond their limits as well as allow curie herself to the customizable?

zinc hare
paper violet
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hello! im new on modding here and i was told you guys can help me get into it!, i used vortext but have issues on it.

potent grail
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is there a mod that keeps creation club settlement items to their own section in the creation club tab?

woeful charm
potent grail
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Ty

hot linden
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Kind of a weird question, but I just upgraded to a new Xbox, and I just synced my data from the old one and, to my surprise because I’m not tech savvy at all, my save data transferred to my new game

If I download all my mods in the correct order, and have everything necessary to pick up straight where I left off on my old game, would it be Safe?

Syncing data + mods has me feeling cautious of the whole ordeal and I don’t want to endanger my current game

hot chasm
zinc hare
hot linden
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@hot chasm @zinc hare thank you both so much for the answer! I was hoping keeping the same load order would make it safe to play, I appreciate you guys !

quick stone
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I think a mod I'm using to skip the Nuka World raiding in the Commonwealth messed up the minutemen quests. Cause they stopped...like completely. Preston isn't giving any and radio freedom just says "nothing to report".

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Might have to start a new save... again.

zinc hare
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The random quests sometimes stop in the middle of the game on vanilla.

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The unofficial patch fixed the scripts but if you’re not using it or if you’re on PlayStation, there’s not much to do about it.

quick stone
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You can only get certain settlements by doing the minutemen quests right?

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I think I tried before without the quests and ran into at least a couple that weren't giving me the option.

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The quests worked fine before that mod I mentioned. So I'm hoping that it's the culprit. Which is a shame. Be nice to have a mod that does what that one is supposed to without messing with the Minutemen quests.

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The mod is "Skip Home Sweet Home Quest" by paquercia

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I guess I'll just use the Loyal Gage mod and kill the raiders. LoL

dusk isle
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You could try the Vietnam outfit pack

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Nexus Mods :: Fallout 4

some more screenshots of some US fallout vietnam armors.All promotional pics are made by RafiJusniora123Note. The weapons are not ours its just for show, soon we will have pics with out own weapons thoAlso these are not the final versions of the armors but more on that soon.The logo is just a WIP and a new one will come soon.Heres a link to the ...

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Try that one ^

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Check description for the mod

hot chasm
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  • 𝗙𝗔𝗟𝗟𝗢𝗨𝗧: 𝗟𝗢𝗡𝗗𝗢𝗡 -
    𝗙𝗮𝗹𝗹𝗼𝘂𝘁 𝗟𝗼𝗻𝗱𝗼𝗻 - 𝗢𝗳𝗳𝗶𝗰𝗶𝗮𝗹 𝗔𝗻𝗻𝗼𝘂𝗻𝗰𝗲𝗺𝗲𝗻𝘁 𝗧𝗿𝗮𝗶𝗹𝗲𝗿

𝗦𝗽𝗲𝗰𝗶𝗮𝗹 𝘁𝗵𝗮𝗻𝗸𝘀:
CHADFallout76Podcast, Wes Johnson, Jessica Star and everyone else behind the Fallout For Hope Initiative.
https://falloutforhope.com/

𝗙𝗮𝗹𝗹𝗼𝘂𝘁 𝗙𝗼𝗿 𝗛𝗼𝗽𝗲
This video and announcement was put together to support the Fallout For Hope Initiative. Fallout London is hold...

▶ Play video
static pulsar
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Is the Creation Kit Wiki dead ?

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I can't create an account

zinc hare
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It isn’t. Bethesda is updating it. Check back through #modding-news
My assumption is that they will have it done for Starfield’s CK release but we could be lucky and they have the updates before then. If you have anything to add, it’s been cloned by the Unofficial Elder Scrolls Pages and you can also add information to the Independent Fallout Wiki until the official updates are done.

static pulsar
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Thank you !! I appreciate it

inner harness
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Can anyone tell me how do a really big load order?????????

hot chasm
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I'm curious, I'd like to get into modding, I'm a software engineer, not a fan of creation kit. If I'm not building a mod that needs anything visual, is there a way to just write plain Papyrus and compile that without dealing with that GUI?

inner harness
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I still want to know how to have a really big load order no one won’t tell me

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I be sit here all day try fine out how to get one without have only 254 mods I am way over that like 300 something mods install for my fallout 4

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Can somebody please help me not keep ignoring my messages

hot chasm
inner harness
hot chasm
keen vigil
dawn ravine
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Partially incorrect. The maximum count is 253 full size plugins, 4095 light plugins.

hot chasm
# keen vigil It’s possible to setup MS VS for Papyrus. However, in order to associate your sc...

Using an IDE would be nice. I'd like to create a quest that starts at startup, points to quest givers and updates when that quest updates. In my mind this is pretty simple, place a marker on the thing, check the status of the other thing, change the waypoint. All I need is an IDE and a clearly defined API to grok.

Are there any tutorials/explanations on doing things this way? Or am I on my own?

keen vigil
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I’ve personally never setup VS for Papyrus. It’s definitely possible though - several folks in modding have reported success. Although I don’t know about any tutorials. @brazen barn thoughts?

brazen barn
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@me again if you have questions. I have an assignment due for now. Got to bail.

keen vigil
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Thanks, Scrivener!

misty nexus
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(nexus is currently down)

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and its back up again

woeful charm
# inner harness I be sit here all day try fine out how to get one without have only 254 mods I a...

You need to learn advanced modding techniques for this. First learn to convert mods that can be converted to light plugin. You'll want to learn how to create patches and ideally create one mega patch for the whole load order to cut down on space or learn to alter the original mod with what the patches do for you. You'll want to learn how to merge mods and which kinds of mods should not be merged (such as those with navmesh). Learn what kinds of other issues you'll run into with merging such as breaking mods that use scripting to look for specific file names or form IDs for whatever reason. This is not the kind of thing any one here can just explain in a few minutes time. You're going to have to do the work of learning to use xEdit and the CK to do these things. But at least I've given you an idea of what to research. Basically just watch all the tutorials you can find on xEdit to start.

quick stone
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Does anyone know if the UFO4P has fixed the Far Harbor issue yet or not?

inner harness
woeful charm
# quick stone Does anyone know if the UFO4P has fixed the Far Harbor issue yet or not?

If you're referring to the mismatched headers issues which results in worldspace changes causing crashes I don't think they can fix it without having access to the headers and Bethesda is unlikely to give them the console versions to work with. if you're asking about a different issue you can check their bug tracker https://afktrack.afkmods.com/index.php?a=issues&project=32

quick stone
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Yeah. I was asking about the crashing. Makes Far Harbor unplayable.

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Thank you.

woeful charm
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basically don't use mods that alter the worldspace in FH if you're affected by them 😦

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If the unofficial patch hasn't rolled back their worldspace edits I'm pretty sure they plan to do so for the next update

quick stone
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Ok. What would edit the world space. The only thing I can think of that might fall into that category is the Far Harbor player shack mod. But I have no issues in the town. It's as soon as I leave to follow Longfellow that it crashes.

woeful charm
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Unfortunately the player shack mod may be sufficient to cause crashing. Precombines and previs (well previs specifically) affects a 9 cell area so edits can have a rather far flung effect. I don't recall the specifics, but if the issue is that the precombines/previs headers in particular are different on console from the PC version then anything that affects those headers can cause crashing and it doesn't even necessarily need to be in the relevant area depending on what is different in the headers. We can only speculate about the console headers, we have no way of verifying what's in them

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(sorry for late reply I'm at work and multitasking)

quick stone
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Ok. Thanks again. 😀

woeful charm
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Remove the player home and start a new game is the only advice I can give for now 😦 Even one of my own mods is a potential culprit and only the vanilla version is safe to use

quick stone
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Np Figured most people would be working at this time.

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Ok. Thanks. Will have to do that prolly. Better double check the mod descriptions of my other ones to make sure too.

woeful charm
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anything that adds to or changes the worldspace

hot chasm
# brazen barn This is the ultimate extension for writing Papyrus scripts, written by Joel Day....

VSCode would have an extension. 🙂 It looks like my ChatGPT questions were hinting at this too. So, I can definitely work with this. Once I have a script, I would assume CK needs to comiple it to ESP? Or maybe the way this works, I'm meant to scaffold a plugin with CK and edit it in VSCode? Sorry for the basic questions, I feel like once I get over this getting started hump I can kind of take off and explore from there.

woeful charm
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you mentioned doing quests. You'll need to either set up the quest in the CK or xEdit (maybe) and the CK will be better. There's really no getting around usage of the CK if you plan to integrate your scripts into quests unfortunately

hot chasm
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I did this with CK, tried to create an example quest that started on startup, following a tutorial it did not work. From a developer perspective, for me to know what's correct and what's not, I need to see source code. Without that, I'm just clicking buttons, launching and crossing my fingers. It's worse than devops.

That's why I was hoping to take whatever CK generates and just work with it normally without the GUI in the way.

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It's been pretty frustrating to look at Papyrus docs and say, "Yup, check, I can do that." and have of all things the CK to be the thing that's getting in the way. 🤦‍♂️

woeful charm
#

For tutorials follow Kinggath's or Seddons tutorials. There's unfortunately a lot of garbage tutorials out there that are extremely popular because they were made by someone whose primary job is first and foremost a youtuber not a mod author

hot chasm
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I'm pretty sure it was Seddon's tutorial that didn't work. Kinggath's are more opinionated, and not as easy to use if you have an idea in mind. They're more if you want to get in depth and learn? tbh, this isn't something that will make me money so it's not something I can put serious time into

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Yeah, it was seddon tutorial, most of the comments are the same story, it doesn't work for anyone. Damn, I wish Bethesda documented this stuff better. Using a Wiki for documentation is crazy.

woeful charm
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huh that's odd, usually Seddon's stuff is pretty good

dawn ravine
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I've been thinking on the console mismatch issue, Damanding, and an idea has presented itself, you might have been right when this first came up.

Since it's been proven that even the old school XB1 can handle 64bit meshes (all PRP mods have that setting as default since 71, and any mods that follow the build process we use), so if it's technically feasible to do so, the PC precombines should be copied over to the XB1 install as is, including supporting files like cdx/csg. Heck even wholesale copy the master files and do whatever optimization the XB1 requires after this occurs.

I don't know how feasible it would be from a QA perspective, though. The mesh set is well tested on PC, and there was likely a historical reason why the XB1 build had a different set.

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To clarify, I'm referring to the data files specifically here. MeshesExtra and friends.

woeful charm
#

I wish we could get some input from Bethesda directly on this

brazen barn
#

Thanks bot 👍

#

Data Files

  • ESM: Elder Scrolls Master
  • ESL: Elder Scrolls Light Master
  • ESP: Elder Scrolls Plugin

Script Files

  • A .psc file contains papyrus source code.
  • A .pas file contains papyrus assembly.
  • A .pex file is executed by the game.
  • A .ppj file is used with the papyrus compiler.

All Game File Reference: https://falloutck.uesp.net/wiki/Category:Game_Files
See Data Files aka Plugins: https://falloutck.uesp.net/wiki/Data_File
Papyrus Scripting Reference: https://falloutck.uesp.net/wiki/Category:Papyrus
Papyrus File Reference: https://falloutck.uesp.net/wiki/Script_File

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I salavaged that part of the message from my clipboard

hot chasm
#

Jesus, you can Ctrl+Z to get stuff back sometimes.

brazen barn
#

Oh now the bot doesnt get pissy about the links 😦

hot chasm
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lmao

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I saw there was a CLI that could compile to .pex which feels more up my alley. Do those work the same as normal mods? Throw it in the Data folder?

brazen barn
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Yea there is a CLI in the Game directory Tools/ folder

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But you must bind a script PEX to a plugin like ESM/ESL/ESP

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A script cannot load without being attached to a plugin.

hot chasm
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Oh I see, I had a feeling it needs to compile together through CK. The more I can depend on good ol' code, the more flexibility and confidence I can get. I was playing around with CK, rotate an object, and that ends up as part of the plugin. 🤦‍♂️ I'm not used to clicks getting a say in what goes into code. lmao

brazen barn
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Those errant edits are called "dirty edits" when you make them on accident. The Data files in the CK are like a data base of records. You can drop records/edits through this window https://falloutck.uesp.net/wiki/Data_Window

#

The documentation for these games isnt great so dont feel dumb with tons of follow up questions.

hot chasm
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Yeah, Creation Kit needs some work, and the API's for their games needs help. Not sure if they want to improve on it for Starfield or if it'll just be more of the same.

brazen barn
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Its still Papyrus in Starfield but the changes between Papyrus 1.0 (Skyrim) and Papyrus 2.0 (Fallout 4) were pretty good. Im hopeful they continued to evolve the language.

hot chasm
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Papyrus feels C# flavored, I wonder if it's meant to be an easier, scripted version of that?

brazen barn
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Papyrus is intended to let people who dont code be able to do code stuff. Its aimed at level designers.

hot chasm
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It's pretty much coding. I mean, there's not more to it than that. I think modders could have a lot more fun if they could open things up a little more. Guess the issue is giving access to modification without being open source.

brazen barn
hot chasm
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This is the kind of rabbithole I like. I gotta' put on the digging gear and check this out, thanks!

brazen barn
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Cheers ☕

quick stone
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Anyone used the Freefall mods? Cause I keep running into issues and I think it may be the culprit. I Just entered kiddie kingdom and the rides are spinning way faster than they're supposed to.

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Gonna save and reload without it enabled to see if that's the problem.

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Nope. That's not it. I'm pretty sure they're not supposed to spin that fast. Looks like they're gonna fly off their mounts.

honest merlin
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limit your fps to 60

quick stone
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Can I do that on PS4?

quick stone
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It's gotta be a vanilla issue. Just for the heck of it I disabled all mods and loaded up the save and it's still doing it.

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I'm afraid to use the UFO4P cause of far harbor. If I get rid of the player shack there I'm afraid that maybe the green mod I'm using might mess with the Far Harbor world space enough to still cause the crashing. It's the only other thing I see besides the player shack that might touch the world space.

woeful charm
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Removing mods mid game destroys that save game. You need to start a new game if you're going to remove mods.

inner harness
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I want to mo2 now I want k ow how do I get all mods form Vortex over to mo2

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I don’t won’t to install every single mod again

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I don’t have to wiht vortex but I can’t get my mo2 connect to my Nexus account to download the mods it keep go to vortex

quick stone
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I know. I planned on restarting cause something's obviously wrong. Was just trying to find out what. Still kind of at a loss as to what the issue could be.

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Oh well. Restarting and hopefully it doesn't occur again.

lusty prism
#

Mod request: Could someone please create a patch mod for the PS4 version of Lunar Fallout Overhaul that reinstates all the vanilla legendary weapon effects?

quick stone
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Are Nuka World and Far Harbor just majorly bugged?

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I'm about ready to delete them both.

potent grail
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If you use mods then its probably mod conflicts

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@quick stone

quick stone
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I just deleted em. I don't see how any of the mods could be effecting these areas. I even used the patch this time and still ran into problems. I haven't encountered any issues in the Commonwealth so I guess I'll have to stick to that

potent grail
# quick stone I just deleted em. I don't see how any of the mods could be effecting these area...

Adding the unofficial patch does nothing if your load order isnt set up right

My other playthrough i could not get through Mad Mulligan Mine because it would sometimes freeze me, and when it didnt, it wouldnt load me out of the mine, just infinite loading screen, which had also happened several other places, after i removed some mods and some creation club items, st least one of the places wouldn't freeze me and let me load out of it

Unless your game is majorly bugged, Nuka World and Far Harbor should run fine

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Mods aren't made by or tested Bethesda, which games and items made by them is held to a higher regard when it comes to making things

And some mod makers only have a PC but port their items to Console as well so they can only test things on PC

woeful charm
quick stone
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I had to use the "Walk Through Walls" mod to get through the last door in cola cars arena to begin the fight with Colter. He just stood there without opening the door. And then in the crappy cafe the merchant lady and her worker wouldn't talk. I'd hit the action/talk button but they just remained mute. And I honestly don't see where my mod order was wrong. I'd have to reset them up because my game crashed on the main game screen after I deleted far harbor so I had to completely reinstall the game.

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Right now I have them both deleted and am iffy about trying again cause I'm sick of restarting.

potent grail
quick stone
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lmao I meant cappy cafe. That wasn't intentional. It was the dang autocorrect.

#

I still don't see what could have effected those NPC's dialogue. Never found out what was making the kiddie kingdom rides run like they was on crack either. That at least wasn't an issue but that's when I found the dialogue issue and was like enough.

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Are those cheat ones on PS?

potent grail
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Ik Cheat Room is, but idk about the cheat holotape

quick stone
#

I'm thinking my problem is just that it's Sony's crappy console.

potent grail
#

Also, you are playing with mods, they are not put out by Bethesda, nor tested by Bethesda, someone could easily be careless and put out a mod that breaks stuff, and the more mods you have, the less stable the game becomes

I also wouldn't be surprised if it was the console itself, but i do know that games themselves have to be tested on consoles before they are released on them

quick stone
#

I ever manage to get an income I'll fork out for a PC. LoL

#

I could try a vanilla run. But I here that's got issues too.

#

It's funny cause I don't have nowhere near as much trouble with Skyrim. But I'd like to play fallout. It's not as PG.

woeful charm
#

Automatron Caravan Fixes by Glitchfinder
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4346874
PC: https://mods.bethesda.net/en/fallout4/mod-detail/4346875
The intersection where Jackson's caravan gets attacked at the start of Automatron is haunted. No, seriously. If you show up there at a low level, before Automatron starts, it's haunted. Random robot parts spawning out of thin air and sourceless radio static are not things you should see or hear at an abandoned intersection. And so I fixed it.
Load Order: New Settlements, World Edits

Nuka World Hair Dyes - Cutting Room Floor by Glitchfinder
PSX: https://mods.bethesda.net/en/fallout4/mod-detail/4346867
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4346868
PC: https://mods.bethesda.net/en/fallout4/mod-detail/4346869
Did you know Nuka World was intended to give you new hair colors? Apparently a lot of people noticed back when Nuka World was new, and there are even plenty of posts asking how to unlock them if you go looking. But you can't unlock them. Despite the fact that they're fully implemented and ready to go, there's one tiny little problem - nobody added them to the list of player hair options. This fixes that.
Load Order: Character Model Replacers, Enhancers

Minimal Minutement Radiants by Glitchfinder
PSX: https://mods.bethesda.net/en/fallout4/mod-detail/4346858
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4346859
PC: https://mods.bethesda.net/en/fallout4/mod-detail/4346860
PSX No radiants for owned settlements patch: https://mods.bethesda.net/en/fallout4/mod-detail/4346862
Xbox No radiants for owned settlements patch: https://mods.bethesda.net/en/fallout4/mod-detail/4346864
PC No radiants for owned settlements patch: https://mods.bethesda.net/en/fallout4/mod-detail/4346865
THIS MOD DOESN'T DELETE QUESTS LIKE OTHER POPULAR BUT UNSAFE MODS DO
Ever wondered why settlements were so needy? Considered just ignoring a quest when Preston sends you all the way across The Commonwealth? Maybe been a bit curious on how Somerville Place got a message all the way to The Castle in a timely manner? Wonder no more! Now Minutemen radiant quests will be extremely localized to where you are currently playing!
Load Order: Vanilla Quest Modifications

Poseidon Energy Can Have Radar Transmission by Glitchfinder
PSX: https://mods.bethesda.net/en/fallout4/mod-detail/4346854
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4346855
PC: https://mods.bethesda.net/en/fallout4/mod-detail/4346856
Adds Poseidon Energy to the list of quest targets for retrieving the Poseidon Radar Transmitter.
Load Order: Vanilla Quest Modifications

All above:
Author: Glitchfinder
Porter: Crayonkit/Damanding

heady wasp
#

I am wondering if there was a mod which allows for hats to stack onto each other with no limit for xbox. If someone knows I would appreciate it if you dm/ping me its link.

nocturne cloud
#

Hello, i need help with MCM because i installed it with f4se but i see a dollar sign like $MCM_configuration please help me thx.

#

and i did [Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal= in Fallout4custom.ini

long light
#

@lucid minnow, did you ever make an xbox version of your 'Never Drink Standing Water' mod?

valid gazelle
#

Hi folks. I'm looking for a few suggestions for complete overhaul mods for FO4 (i.e. that change the story and/or setting) that are ready to play now. Any suggestions?

steep breach
#

@potent grail here?

potent grail
#

Ye

steep breach
#

Can u suggest some good mods?

#

Also is the reactor mod compatible with that tru thunder mod and texture overhaul?

fast breach
#

Would it be possible to modify Fallout 4's hacking minigame, and if so, what would I need to look at?

brazen barn
#

Yea with a copy of Adobe Animate and some Actionscript 3.0 skills. Your journey begins in the Interface BA2 which contains SWF files. Use the FFDec tool to convert the SWF into an FLA that Adobe Animate can work with.

fast breach
#

Guess I'll look for some tutorials.

#

I want to fix its fatal flaw of not including the cool intro sequence that Fallout 3 and Fallout: New Vegas had.

brazen barn
#

I might be able to point in the right directions but I am not familiar with the intro sequence that Fallout 3 and Fallout: New Vegas had.

#

Like the bootup sequence the pipboy has the first time you equip it?

primal flume
#

Been struggling to make a quest start (and also end, but can't make it do either right now) on an actor's death. I'm using the story manager and I made a new quest that has an alias of the actor, and I know that quest is starting and the script attached to it is running because it's showing a message howeveeever it will not start a different quest

#

and i've definitely attached the property

#

anybody have any ideas?

#

pretty simple script rn```Scriptname FailQuestOnDeath extends Quest Conditional
Quest Property QuestToFail Auto Const
Message Property DebugMessage Auto Const

Event OnStoryKillActor(ObjectReference akVictim, ObjectReference akKiller, Location akLocation, int aiCrimeStatus, int aiRelationshipRank)
DebugMessage.Show()
if QuestToFail.IsRunning()
QuestToFail.FailAllObjectives()
QuestToFail.Stop()
else
QuestToFail.Start()
QuestToFail.FailAllObjectives()
QuestToFail.Stop()
endIf
endEvent```

steep breach
#

Can u suggest some good mods for fallout 4? Also wats the name of the mod like starui for starfield in fallout 4?

steep breach
#

Like the cbbe mod for female characters in fallout 4 are there any mods for male characters too?

zinc hare
#

BodyTalk3 is the male CBBE equivalent

#

If you want the PC version, you'll need to do a Google search. The PC version has nudity and so cannot be linked here.

keen vigil
steep breach
#

I need pc version only

primal flume
keen vigil
# steep breach Is it good?

Never used it. But the same author that did StarUI developed FallUI. Many folks use it but I personally have not.

keen vigil
primal flume
#

not seeing it in the piipboy

#

AHH

#

I GOT IT

#

the issue was that i wasnt displaying an objective facePalm

#

sorry ham pepeSalute

hot chasm
#

https://www.nexusmods.com/fallout4/mods/25829/ the english version isnt on bethesda just Spanish i think but they got permission to upload it to console would it be ok to upload the non Spanish version to bethesda? would anyone who ports mods need permission to do that or can you do it without asking since they got permission for Spanish?

Nexus Mods :: Fallout 4

Adds a craftable serum derived from the blood of Lorenzo Cabot, which permanently grants increased strength, agility and endurance, as well as radiation resistance and health regeneration.

keen vigil
#

The permissions on the mod are open.

#

In other words, anyone willing to can port it.

hot chasm
keen vigil
#

Unfortunately, I won’t find the time to port it. I have my own personal projects I’m looking to wrap up before October.

hot chasm
#

K np

lucid minnow
foggy prairie
#

if anyone's bored and would like to test my mod for me let me know I can DM a link on Nexus. I'm not trying to promote it I'm just looking for feedback on the audio levels. Its a very basic mod only 3 wav files (level up sound, xp gain sound and location discovered sound) so it should be very easy for a mod manager to remove it once you're done

subtle cape
#

Any way to tell what mod is overriding the pipboy color settings without going through and disabling everything? I went through and uninstalled both pipboy-related mods I have but the display is still stuck on the default green.

zinc hare
#

When you change the colors in the settings, do they change?

hot chasm
#

Anyone port mods?

hot chasm
#

Ok... I'm still derping my way trying to create a mod. This should really be all that's needed to create quest that starts when the game starts right? I added a stage and objective. I can find the quest id in console commands, but can't get it to start.

https://i.imgur.com/6FNhrh8.png

timber flame
#

I need help

keen vigil
steep breach
#

Hi, can anybody suggest if installing vivid fallout all in one over luxor’s texture overhaul doesn’t break the game?

woeful charm
steep breach
woeful charm
#

Depends on your mod manager

steep breach
#

I did not install luxor texture pack using mm

#

its rather useless coz it replaces the in game file all 15 of them

woeful charm
#

Mod Organizer 2 would allow the packed archive to win based on left side load order. But otherwise loose files always win over archives

#

Ok so Luxors is packed in archives named same as vanilla? In that case Vivid wins

steep breach
#

yes

#

so u mean the game's texture will be ignored and vivid will be used only?

woeful charm
#

Yup

steep breach
#

then idk

#

vivid does not check all the boxes

woeful charm
#

Why use both? They do the same thing

#

Just pick one

#

If there's Vivid textures you prefer over Luxor you can unpack Vivid, remove textures you want Luxor to win and then repack Vivid

steep breach
#

I prefer luxor then

#

guy remade every single texture in the game

woeful charm
#

Then remove Vivid

steep breach
#

yeah

#

i never installed just querying

#

I onyl installed luxors

woeful charm
#

It sounds like you're set then

steep breach
#

yes

#

thanks

woeful charm
hot chasm
keen vigil
steep breach
#

can somebody help identifying the load order if I have done it correctly?

#

any idea what does this mean

woeful charm
# steep breach any idea what does this mean

That particular error on those particular files should be ignored because base and DLC game files should never be cleaned. However if you get that warning on a mod it means you need to clean the mod using xEdit. There is an automated cleaning process and there are youtube videos to describe it. Google "autoclean xEdit" or "autoclean fo4edit"

steep breach
woeful charm
#

I really wish the creator of LOOT would fix it so that it doesn't recommend cleaning base game files, that's really bad, really outdated advice.

steep breach
#

But there’s one thing

woeful charm
#

LOOT for Fallout 4 is pretty much useless, you're much better off following a guide like the Load Order Framework

#

LOOT actually can break load orders

steep breach
#

I installed fall ui, vivid weathers, and mcm vivid weather configuration via mcm. At every launch the esm gets disabled on its own

woeful charm
#

it's better for Skyrim, not so good for F4

woeful charm
#

which esm gets disabled? what mod manager are you using?

steep breach
woeful charm
steep breach
#

Blank template?

woeful charm
#

it's a blank load order template so you can add your mods to it and sort them in the right order and share it with someone like me who can offer advice

woeful charm
#

as for the esm getting disabled, my guess would be the mod author created it incorrectly and didn't add the base game file as master so it keeps getting disabled. I don't know if Vortex has an option to stop doing that or not. It's really easy to fix if you don't mind downloading the Creation Kit though

#

actually you can probably fix that with xEdit as well, you just need to add Fallout4.esm as a master file to fallout-settings.esm

#

if you want to do it in xEdit load the base game (fallout4.esm) and the settings file together, then right click somewhere on the settings mod and select "Add Master", add the Fallout4.esm as master

steep breach
woeful charm
#

Read the Framework document to learn how to put together a load order and get tips on which mods to avoid etc., put your mods in the blank template and share it here, then folks can help you with further sorting or advice on bad mods to avoid and such

woeful charm
#

The guide is focused more on console, but a lot of it still applies on PC

steep breach
woeful charm
#

that's refreshing

#

I'm accustomed to seeing a list of a hundred or more

steep breach
#

Lol

woeful charm
#

my own mod list is over 350 mods...but I know what I'm doing and how to resolve conflicts via patching 😄

woeful charm
#

it wouldn't help you, you'd have to do all the work of patching it and modifying that I did

steep breach
woeful charm
#

there's quite a few mods that I've merged together into quality of life mega mods, there are mods that I've made my own personal edits to

#

it just depends on your playstyle, I have a lot of settlement building mods. If you want settlement mods I've got a whole guide to those. I also have a lot of collectibles mods and a guide to those as well.

#

What I don't have are a lot of clothing and weapons mods which most users want

steep breach
#

Im not interested in settlements

#

Sry

woeful charm
#

no worries

steep breach
#

I just loot and shoot

woeful charm
#

I'm not big on building up settlements for the settlers, I just like making my own player homes so that's what I focus on.

steep breach
#

Oh

steep breach
#

@woeful charm are u using any texture mods?

woeful charm
hot chasm
#

@woeful charm know anyone who ports mods?

woeful charm
#

quite a few people port mods including myself. I however tend to be pickier about what I'm willing to port.

#

there are discord servers for Xbox porters who solely port mods. that's a very competitive and frankly not very nice part of the community so I don't hand out names, but you can find them if you look, especially on reddit.

hot chasm
#

K tnx man cuz theres this mod but the port was spanish i remember downloading it before but it didnt work and i want to try again to see it offers health regen even in combat thing is idk if anyone els needs perm from the MA to port it

woeful charm
#

it's already open for porting. It has scripting that I can't easily verify the quality of and it's not an author I already trust so I personally probably won't port it.

hot chasm
#

K np i mean i would test it but np ill try and see if anyone els can thanks for trying and thanks for telling me about the perm

keen vigil
#

Doesn’t seem like it would be difficult to rewrite the script. But I haven’t looked at it either. Also… why would it have a script if it just applies a Perk and/or MGEF?

woeful charm
gusty oyster
#

@lucid minnow Anyway to get a fix for the BoS quest A New Dawn with the Minutemen ending? The bug prevents it from starting at all if you completed Nuclear Option with the Minutemen, I’ve even tried various stages included in your mod for the Nuclear Option (Bo’s) tape, to see if I could trick it into starting but no luck. It would be amazing if this could be added, thanks for the mod so far though.
Honestly even just a quest set end stage for A New Dawn to where it registers me as Sentinel would be fine enough. After all my work and all my custom building BoS outposts and bases across the commonwealth it feels jank that I get jyped on my earned title and rank.

hot chasm
#

anyone on?

halcyon plume
woeful charm
#

Poseidon Offices by Glitchfinder
PSX: https://mods.bethesda.net/en/fallout4/mod-detail/4347647
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4347648
PC: https://mods.bethesda.net/en/fallout4/mod-detail/4347649
No Bugs Patch PSX: https://mods.bethesda.net/en/fallout4/mod-detail/4347650
No Bugs Patch Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4347651
No Bugs Patch PC: https://mods.bethesda.net/en/fallout4/mod-detail/4347652
Adds a new dungeon to act as an alternative quest target for Last Voyage of the U.S.S. Constitution's search for a Poseidon Radar Transmitter. This version uses roombounds/portals for performance to be PSX friendly playstation . Pairs nicely with the mods: Posideon Energy Can Have Radar Transmission or Poseidon Energy Turbine Settlement; also by Glitchfinder.
Load Order: New Settlements, World Edits
Author: Glitchfinder
Porter: Crayonkit/Damanding

steep breach
#

@woeful charm bro u there?

woeful charm
#

yup what's up?

steep breach
#

actually I wanted to share the load order as u suggested earlier also why that mcm mod is always disabled at launch

woeful charm
#

you use vortex don't you? my guess is its disabling mods created without the fallout4.esm as master. you can fix that with xEdit

#

and feel free to share your load order

woeful charm
#

vortex is a pain in the rear end, I hate its existence

steep breach
#

how to fix that load thing with xedit

woeful charm
#

load the MCM mod and fallout4.esm, when it finishes loading right click on the MCM mod and select "Add Master" choose Fallout4.esm if it's not selected already.

woeful charm
#

yes

steep breach
#

So first load fallout4.esm

#

Then mcm mod

#

That is vividfalloutsettings.esm

woeful charm
#

just make sure both are checked when you first start

steep breach
#

Where can I get the xedit?

woeful charm
#

never mind, that version is really old

steep breach
#

Fo4edit

woeful charm
#

yeah that's the F4 version of xEdit

#

you can also get it from the second link which is newer

steep breach
#

Btw do u have any idea about steam family share?

woeful charm
#

nope

steep breach
#

Ok

steep breach
steep breach
#

It was not selected by default

woeful charm
#

I have no idea on that second image, I've never seen that warning

#

Probably yes remove them?

steep breach
#

yeah clicked yes

woeful charm
#

as for the first image, right click somewhere on the list and select none. then manually select the two files I said

steep breach
#

it does not have a master assigned

#

correct

#

what to do

#

add master

woeful charm
#

right click and select "Add Master"

#

then you'll get a list of possible files, select fallout4.esm

woeful charm
#

now save, that's it

#

it'll offer to save on exit

steep breach
#

saved

woeful charm
#

now Vortex should stop disabling it

steep breach
#

is the load order correct?

#

still did not work it was disabled in game

woeful charm
#

did you re-enable it manually in Vortex?

steep breach
#

what is this btw?

woeful charm
#

you need to reenable it in Vortex manually

steep breach
woeful charm
#

you can ignore and skip that screen

steep breach
woeful charm
#

after you've enabled it manually though it should stop disabling itself

#

yes

steep breach
#

hey but in xedit the master is there

woeful charm
#

your load order looks fine to me btw

steep breach
#

cool

#

I disabled in vortex and it showed a pop up so I selected use newer file

woeful charm
#

anything that might conflict (such as luxor's overhaul mod and the vivid waters) are loaded in the correct order to allow what you want to win to win

steep breach
#

and then enabled again

#

it worked @woeful charm but it moved to the top just after unofficial patch

woeful charm
#

it's an esm that's expected

#

(I only just remembered its an esm...so that obviously handles the load order with regards to the other Vivid mod files)

#

sounds like you're ready to go play! enjoy!

steep breach
#

Thanks?

#

*!

#

Btw, @woeful charm after seeing the mods, do u suggest any mod which I should have?

#

Which doesn’t conflict

woeful charm
#

depends on your play style, it's tough to recommend mods to strangers

woeful charm
#

I'd recommend any of my own for obvious reasons but most of mine are settlement related 😄

steep breach
#

Haha

#

Yeah I saw ur profile

woeful charm
#

the kinds of things you want to do in your game, that's your play style

#

if you want a great quest mod I suggest the Fens Sheriffs Department, a friend made it and it's a great mod with a little bit of everything

steep breach
#

I want more qol options in fo4

#

Which mods provide that

woeful charm
#

define what is important quality of life to you. my needs would be different from yours

#

I have settlement themed qol mods you wouldn't care about. I can recommend an Automatron QOL mod. If you used Creation Club I would recommend the delayed quest start mods for it but you don't. I need more information

steep breach
#

That’s very in depth

woeful charm
#

and I can't read your mind 😄

steep breach
#

I don’t have much idea what all is possible pre modding

woeful charm
#

is this your first time modding?

steep breach
#

In this game? Yes

woeful charm
#

oy give me a bit then

steep breach
#

Maybe more cool weapons? Apparels etc? But they conflict I had that akmc installed but it conflicts with cbbe

woeful charm
#

will you be doing minimal settlement work? as in player home or absolute bare minimum required to meet a settlements needs kind of thing?

steep breach
#

I can but is it required in fo4

#

If it makes gameplay fun

#

Yes

woeful charm
#

that way if you end up with settlements you don't care about you can easily ignore them. Just cheat materials to rez a bunch of turrets for settlement attacks so you can ignore them more easily

#

it has fake defense but you'll still likely lose in an attack if you aren't there and there aren't real turrets

#

pay attention to that author, they're gradually working on a mod to add more random encounters, I don't know when they'll get around to publishing it though

#

this author has a number of good quality mods but most you may not be interested in. I recommend any of them that do interest you though

steep breach
#

How to download

woeful charm
#

If you want to skip scrapping settlements, this is your godsend https://www.nexusmods.com/fallout4/mods/39948

Nexus Mods :: Fallout 4

Are you sick of scrapping your settlements to the ground so you can build on them? Me too.One click of a button in a holotape - gone in sixty seconds! (Depending upon the power of your gam

woeful charm
steep breach
woeful charm
woeful charm
steep breach
#

I play fp most of the time

steep breach
woeful charm
#

yes that's the other mod I was trying to remember to suggest

#

I did suggest looking at any other mods by that author 😄

#

same author for Fall UI and FIS

steep breach
woeful charm
#

you don't need the legendary (iirc) if you have ECO

#

but double check the descriptions to make sure

#

it puts you back into sneak mode (if you were in it) and gets your weapon back out automatically on exiting the terminal

steep breach
#

it says I need complex sorter

#

what is that?

woeful charm
#

it's a tool for xEdit that helps you tag mod added stuff easier

#

your mod list, even with my suggestions, is still light enough that you'll barely have anything for Complex Sorter to even tag

steep breach
#

or just the eco redux?

woeful charm
#

a couple of holotapes will need tags but honestly if you don't tag them it's not the end of the world

#

I gave you the three so you could read them and decide which one(s) best meet your particular needs. I use the full ECO

steep breach
woeful charm
#

yes

steep breach
woeful charm
#

I believe so, best to read the descriptions to double check though

steep breach
#

but it says these 3 are packs

woeful charm
#

oh yeah so apparently they do work together vs conflict

#

it's been ages since I read the mod pages and installed them

steep breach
#

so I will install both

woeful charm
#

yeah if you want both

#

I care less about legendaries so I didn't bother to use it

#

but it sounds like more your play style for sure

steep breach
#

installed all 3 lol

woeful charm
#

His random encounters mod will conflict with the one I suggested above so pick one only

steep breach
#

oh

woeful charm
steep breach
#

I will put on download

#

one more thing @woeful charm is there a mod which allows me to scrap thing without using a workbench or whatever is used originally

woeful charm
#

as in scrap outside of a settlement?

#

you can scrap weapons/armor at a weapons or armor workbench anywhere, just remember to take the results with you

steep breach
#

yes

steep breach
woeful charm
#

Raze My Settlement will automatically scrap everything safe to scrap inside a settlement

#

SKK50 has a couple of mods you might like

steep breach
#

Ok

#

Are there any workbenches in diamond city?

woeful charm
#

yes there are workbenches in Diamond City, as well as a player home where you can build your own without dealing with settlers

steep breach
#

Where exactly in diamond city

steep breach
woeful charm
hot chasm
#

Is UFO4P or FreeFall 4 better on PS4?

steep breach
#

But I have two esms

#

Ppf and prp

woeful charm
#

yes you need all the files

#

the prp.esp goes at the very end of your load order, the esm files will sort to the top

woeful charm
#

you need parts 1 and 2

steep breach
#

Yeah 👍

steep breach
woeful charm
#

yeah PPF.esm will load near the top, put it under the unofficial patch

#

PRP.esp goes at the very end

steep breach
#

But why different names tho

#

Ppf and prp?

woeful charm
#

because you can't load two files with the exact same file name at once

steep breach
#

?

woeful charm
#

fair point

steep breach
#

Also, I am having a hard time scrapping junk

woeful charm
#

I'm not sure why they're named that way

steep breach
#

Where can I do that

steep breach
woeful charm
#

it improves performance and fixes worldspace bugs

steep breach
woeful charm
#

the unofficial patch team chose to not fix worldspace bugs that affect precombines system so this mod fixes them instead. they work together

#

as for junk scrapping are you wanting it broken down into its components? normally you'd have the junk in your settlement workbench and as you build stuff or upgrade gear it automatically scraps junk as needed. if you want a custom object to break the junk down you'll need a mod for that

steep breach
steep breach
woeful charm
#

that's because of the precombines/previs system which is the performance system this game uses, if unfortunately takes up a lot of space

#

where are you storing your junk? You can have Red Rocket and Sanctuary with little effort at level 1

#

you don't have to ever invite settlers, you can skip that part entirely and still use settlements for upgrading your gear, crafting food, sleeping, etc

#

the game isn't designed for being intentionally homeless. You don't have enough carry weight to keep the junk needed to upgrade gear even if you do find random workbenches to use around the world outside of settlements. you need a place to store junk and settlements are where you do that

woeful charm
#

you don't have to have settlers but you still have to use settlements for the bare minimum for your own uses. Just don't build a recruitment beacon and you won't have settlers

steep breach
#

How to enter build mode or something?

#

Whatever it is called

woeful charm
#

have you seriously never played fallout4 at all?

#

I thought you were just new to modding it, I didn't realize you'd never played it either

steep breach
#

Haha

#

Played it back in 2015 for like 3-4 hours

woeful charm
#

you have to claim the settlement first, how you do that depends on the settlement. with Sanctuary you meet Codsworth in front of the player house and he takes you around fighting some bugs. After that quest just walk up to the workbench and activate it.

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Red Rocket you meet Dogmeat, wander around for a minute, some molerats pop up, kill them. After that you can walk up the workbench and claim it by activating it.

steep breach
#

I have done all of that

woeful charm
#

After you've claimed a settlement you can open the workbench to build stuff by pressing V

steep breach
#

I also did the minutemen quest

woeful charm
#

press and hold V

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then you should already know how to build

steep breach
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Nothing happens

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It should be inside diamond city or what

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Or should I go back to where dogmeat and codsworth are sent

woeful charm
#

you can only build inside a settlement unless you have a mod that lets you build anywhere, then you need to do whatever the mod says to create a workbench wherever you are

steep breach
#

The sanctuary?

woeful charm
#

yes

steep breach
#

Red rocket is cleared thats where u find I guess dogmeat very beginning

woeful charm
#

how are you upgrading your weapons and armor as you play if you aren't using settlements with workbenches and a place to store your junk?

steep breach
#

Just got the quest after talking to sturges

woeful charm
#

so you're just storing your junk in the workbenches in Diamond City? Just pay the lady 2000 caps (cheat it from console if needed) to get Home Plate and you can use that as your base of operations. It's in Diamond City, you can build workbenches in there and a bed

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near the entrance of DC is an elevator thingie you can ride up and it takes you to a lady with gray hair that you talk to to buy Home Plate

steep breach
#

Got it using the workbench

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But not with holding V

woeful charm
#

yeah you can't use V outside a settlement

steep breach
#

Even in sanctuary I couldn’t use

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Btw

woeful charm
#

weird

steep breach
#

How to rotate beds?

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Ok

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Like starfield

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Right click

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Left click

woeful charm
#

right click I think

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you're asking me questions I've done out of habit for so many years I don't even consciously remember how its done

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I also have stuff I'm trying to work on and I really don't have time to explain every single basic detail of the game, I suggest googling a beginners tutorial on settlements

steep breach
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Its so much better compared to starfield damn

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Wtf happened with starfield man

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Ok via workbench how to scrap inventory items?

woeful charm
#

since you already have Sturges and folks at Sanctuary you can put one of my Fusebox Generators up and that'll take care of all their needs. Don't build a recruitment beacon and you won't get more people. Same with other settlements just don't build a recruitment beacon

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just dump the junk into the workbench, it'll automatically get scrapped as you build or upgrade gear

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as you approach the workbench one of the options is to deposit junk, T iirc

steep breach
#

So there’s no mod to open portable workshops like the above mods u suggested? Viz eco leo

woeful charm
#

you need to read the mod page descriptions to learn how to use their portable workbenches

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if you're in a settlement you can dump junk into any workbench such as armor or weapons workbenches or in the main red workbench/workshop and its all the same container

steep breach
#

Im confused

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There weapon, power armour and armour and then theres this red workshop

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Of which using the mods I have the three

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But not the last one

woeful charm
#

the mods you're using probably don't supply the red workshop bench, it's found in vanilla settlements though

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I'm not going to read the mod description pages for you, you have to do that to learn how to use the mods.

steep breach
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Bro I read ok I will do that thanks already that ur helping too much

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Omg im so dumb

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U can transfer

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😬

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@woeful charm just one last thing brother

woeful charm
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T stores all junk or yes transfer items individually

steep breach
#

Noice will that affect if I can upgrade armor or not?

woeful charm
#

I don't understand the question

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if you store your junk in the workshop you can use any workbench in that settlement to upgrade your gear and it'll use the junk you stored.

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if you want to link your settlements so you can use junk from any settlement you need to link them with supply lines, read the guide I posted above. that requires settlers though

steep breach
#

if I transfer the junk here, will I be able to upgrade my armor and weapons from diamond city workbenches?

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or portable workbenches using the mod

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or is it limited to here only

woeful charm
#

read the mod guides

hot chasm
#

Is UFO4P or FreeFall 4 better on PS4?

split yarrow
#

Depends on what you want. Freefall is a content restoration mod while UFO4P is a bug fix mod.

hot chasm
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Wait aren't you the creator of UFO4P?

woeful charm
hot chasm
#

Is the PS4 UFO4P version as good as the Xbox One version?

woeful charm
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as good? depends on your definition. It's as good as Sony allows it to be. It isn't allowed to use external assets so it doesn't have as many of the fixes as the Xbox version has but it has all of the fixes that Sony allows that Xbox has

hot chasm
#

Yeah that's what I meant

woeful charm
#

it's still worth using even if it can't fix as much

dapper apex
#

who made the ps4/PC cheat room mod

eternal quarry
#

does anyone have any clue on the mods i had installed?

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I reset my Xbox recently

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i really liked this load order 😦

pine ocean
zinc hare
# eternal quarry

Check “My Mods”on the Bethesda website. Login to see the tab. It will not give your load order. But you can check what you have subscribed to by way of downloading previously. Write down your load order outside the game and then download in load order.

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If you downloaded from elsewhere, RIP.

dawn ravine
#

So if you need to find out why an object moved or something, you can tell at a glance if PRP did it or not.

steep breach
dawn ravine
dawn ravine
steep breach
#

Wow

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Nice work sir

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Really appreciate all ur efforts

dawn ravine
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Be aware that PRP isn't fully compatible with the Creation Content items that change world space. A known issue that I'm still working on. There's only like six such entries that conflict like this, though.

steep breach
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Like for example, A Forest?

dawn ravine
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By Creation Club, I refer to the stuff in the main menu.

steep breach
#

Oh

dawn ravine
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The current stable release was built before I had the majority of them.

steep breach
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I don’t use those but I use mods with compat patch for prp

dawn ravine
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Then you should be fine in theory.

steep breach
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Btw, the latest upload version is 72, I read u will be releasing 73. Will that fix any other issues if there are?

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I am using build 69

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I will follow ur changelog for sure

dawn ravine
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If they are reported and I can fix them. I'm just hesitant to push 72 as next stable because of the CC changes and other issues.

steep breach
dawn ravine
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If you are playing mostly vanilla, you can use 72, though. As long as you aren't using anything that externally patches against it.

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As building patches against PRP, let alone building itself take time.

steep breach
dawn ravine
steep breach
dawn ravine
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All I ask is that bugs get reported in the usual place, which is in a discord I can't link here and is listed on the mod page description.

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With that, work calls. :(

fleet scroll
#

Any recommended gun mods for Xbox

honest merlin
steep breach
#

The elfx mod doesn’t enable candle flames in far harbor?

shrewd folio
#

hi everyone i have a question what's a good load order without crashing I always use the unofficial patch to start off but it's always crashing on me

zinc hare
# shrewd folio hi everyone i have a question what's a good load order without crashing I alwa...

Without knowing what mods you've chosen other than the unofficial patch, there is no way to answer that. Please write down your current load order and submit it. Will also need to know what Xbox you're playing on, where the crash is occurring, if it is repeatable, and if you've uninstalled mods and continued on the same save. Will also need to know if you've overbuilt a settlement, if you are attempting to more than 5 weapons downtown, and if you're using a mod that allows you to add and remove legendaries and if the crafting mod you've chosen extends the armor so that everything layers (which is extremely problematic downtown with the spawn points).

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RE: True Nights should never have been ported to console since it is designed for extending ENB for True Storms, which makes it incompatible with Xbox entirely on top of there being a corrupt record that corrupts the save file. The fix is available for PC players.

scenic summit
#

Never used True Nights, guess it was good that I passed that one

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Nowadays I'm only using Lightweight Lighting, Quantum Storms for Nuka World and LUT Framework with the Stellar Filter

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Unfortunately SHJ recommended me not to use Lightweight Lighting with Clarity. He said LUT Framework is fine though (with that probably Trey's Film Looks must work with it too)

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I'd recommend this combination I'm using. It doesn't weight much plus making the game look good

sour shadow
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I use one mod, and it's not even that big of a mod.

eternal dock
#

Which minigun mod do you use for it not to be complete garbage like in vanilla

honest merlin
#

What platform do you play on?

steep breach
#

does anybody know if tales from the commonwealth is not compatible with which mods?

woeful charm
orchid veldt
#

to this date, I can't properly read FO4 Buffout

sour shadow
final bronze
#

Hey is there any fix to Fcom + Militarized Minuteman mod compatibility? For some reason Fcom is a ESP instead of a ESM and My mod menu keeps saying that it requires fcom.esm to run, for now my game crashes on launch, any advice or help would be very appreciated!

zinc hare
#

You may wish to inquire with the mod author on their mod page comments. If it requires an esm there’s nothing anyone can do about it but the mod author

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Rule of thumb with updating mods is to wait until your next game to update.

final bronze
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Thanks, I'll try to see if I can reach out to the author!

hot chasm
#

anyone knows a fix for the behaviour graph to stop movement from locking up?

stone glade
#

Just got FO4. Now looking around at mods. Is there a program I need for Nexus? And is there a way to sort through the mods by category? Not sure what I'd be interested in getting, but imagine there's some combat stuff I'd dig. I also saw a video where the UI looked more shooter than green RPG stuff.

real fox
stone glade
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Nope. Is it old enough that I may have used it years ago for Skyrim?

orchid veldt
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Skyrim might have been Mod Org 1

stone glade
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Safe to assume Mod Org is like Curseforge or other game addon managers?

real fox
#

I would start your search on YouTube. Searching how to mod fallout 4 will have many hundreds of tutorial videos.

stone glade
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No main recommended one?

real fox
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I don’t believe there would be a succinct video that is better than all others

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since modding for the game has been out so long and changes over time, it now is more along the lines of “here’s my mod list”. So just do some digging. Then.
Just like other Bethesda games it would be best to check out a mod you like on nexus and ensure it has a good written install instruction on the page.

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If it says something like “install with vortex” then I would YouTube “how to install vortex fallout 4”

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Then you can quick fire mods easily

orchid veldt
#

Vortex itself is pretty easy, it's pretty much a click and go unless you are worrying about load order

real fox
#

yep and mods are in a good enough place that FOMOD and such should make it simple

orchid veldt
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pretty sure if he is such a novice he can go with LOOT, definitely not 100% non-crash but it helps somewhat, if not he has to manually re order

real fox
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last I tried vortex I only had a couple hitches for fo4

stone glade
#

Admittedly I don't remember anything about modding Skyrim, but I feel like it wasn't very difficult. What y'all are saying sounds like this might be lol

zinc hare
#

You can also download directly from inside the in-game mod manager. If you want a mod from Nexus, ask the mod author to port it to the Bethesda site. Easy peasy mod management as long as no F4SE is involved or loose files.

stone glade
#

I don't suppose there's a mod for character models that isn't the CBBE (sp?) mentioned to me previously?

bitter pumice
#

with my modded playthrough mainly ss1. im seeing many settlers are glowing with green hue . i have disabled multiple mod combinations but it is not helping. could anybody help

final bronze
#

Hey there, are there any great recommendations towards mods that deal with flattening settlements to allow for major-scale base builds?

I was going to redownload the game for a sim settlements 2 playthrough

signal adder
#

looking for a load order/best mods list for Xbox series x before starting a new game

zinc hare
#

What's your play style? No such thing as a 'best mods list'. 'Best' is subjective.

signal adder
woeful charm
woeful charm
#

The Machine and Her is a quest mod with a companion

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It's a bit buggy though so hard save OFTEN so you can reload as needed

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When doing the mods quest line that is

signal adder
#

is there somewhere I can pay someone to make a load order/ list based on what I like that will function properly on xbox

deep bramble
#

If you're one Xbox one and not a series x then that's your problem it runs like butter on the series x with my load order which comes to 1.97gb

deep bramble
signal adder