#fallout-4-mods

1 messages · Page 3 of 1

hot chasm
#

I hate that PlayStation doesn’t allow external assets

#

Does that literally just add a Todd Howard cut out

#

And is it a one time object or is it a settlement item lol

pallid brook
#

Mod to replace all Vertibirds with Todd flying in Thomas the Train when

zinc hare
#

All hail.

#

In all seriousness, I cannot tell you how loudly and how long I laughed at the Todd Napoleon settlement painting.

#

I was sad when I couldn't find any settlement builds using it as a shrine. We've got candles, people.

pallid brook
#

Never saw that, I'll see if find it lmao

#

Or it's yours?

#

Always funny and goofy when people mod Todd into its games LoL

zinc hare
#

It came with the base game. It's the largest painting you can place. LOL

#

It's Napoleon but with Todd Howard's face.

#

(I think it's Napoleon?)

radiant herald
#

need a little hand with the mod menu on xbox x i want to clean up my library but dont see a option to remove from library

zinc hare
#

If you don't have them downloaded, you'll need to clean them up from the website. Log in and unclick the check mark under the My Mods section.

#

The website is being a bit weird though.

radiant herald
#

weird how?

#

like slow or not syncing

zinc hare
#

Currently it's telling me that I have 15368 Xbox mods downloaded.

#

They've been working on it for... a week? now

#

shush you

radiant herald
#

XD yeah doin it for me aswell

#

wait... dose this mean i have to scroll through 15k work of mods...

zinc hare
#

I'd wait til they get things fixed. It's also saying I've authored 27000+ mods. frenzy

#

If you play with the Display and Platform it might fix things though. I fiddled with them back and forth and my full list of 168 authored is now showing up properly

#

Something's just kinda weird with what looks like a cname change.

warped iris
young valley
#

Does anybody know the Mod name that makes the screen have a shattered glass effect like this one?

#

Thanks...

zinc hare
hot chasm
#

Are there any mods that let me eat my settlers

#

Or at least any that make them stop whining

#

Oh for the Xbox

idle snow
#

Less annoying settlers I believe it’s called

#

Something like that

hot chasm
#

Yeah I tried that but their still annoying

idle snow
#

Might need to get some molotovs then

hot chasm
#

I had at one time set up a bunch of deathclaw cages about 15 and set them loose....that was fun

radiant herald
#

so i had a issue that ment my xbox mods had to go away im working through them getting them back but theres one that i cant figure out what it was

#

the file name is called eff.esp and wonder if theres a way to look that up on the bethesda site?

radiant herald
#

XD cheers i guess file lookup dose work on there

zinc hare
# hot chasm Are there any mods that let me eat my settlers

Manufacturing Extended has an autobutcher builder will allow you to process them. Before the unofficial patch optimized the settlement scripting, I used to use it to remove settlers with what appeared to be failed AI packages. Build the autobutcher at County Crossing, it's easier to herd them into the hole for quick removal. Lay landmines first, herd them with the bell, stand back and throw a grenade or VATS one of the landmines. Happiness rating doesn't go down if they all die at once.

pine tapir
zinc hare
#

You also have a choice between several different settler dialogue mods: Icebreaker - Settler Dialogue Overhaul, Settler and Companion Dialogue Overhaul, and several others but the website isn't allowing me to see the ones I have in my favorites for them.

#

Choose only one of those since they're going to be touching the same records

#

If you use settler dialogue as a search keyword it's only pulling up the first two but there are something like 7 for settler dialogue on Xbox

pine tapir
#

currently using icebreaker’s and settlers extended

zinc hare
#

And there's two versions of Settler and Companion Dialogue Overhaul so choose the one you want that best suits your load order

broken mural
zinc hare
#

You should rename your "kitty" video so you can post it here. Not everyone is going to know you're joking.

broken mural
#

Hey it's fun with gunners, and yes I mortar a couple of cats at the end of it.. but they bounce good though.

young valley
#

But I couldn't find out how to get that cracked effect

hot chasm
#

Awesome thanks. Time to clear out my annoying settlers.

zinc hare
#

I'm getting all the pings today while I'm trying to mod. >_>

#

Have fun storming the castle. 🙂

hot chasm
#

I thought I turned the ping off before I posted 😕

zinc hare
#

No worries. 🙂 Have fun with your game. I hope it's less annoying for you. You might also look into a dialogue overhaul when you're ready to start a new game.

hot chasm
#

Oh I'm sure something else will pop up one thing I learned about this game is it seems to go out of it's way to annoy you. 😆

#

Come to think of it the settlers didn't start to annoy me until after I got promoted to Production Manager.

young valley
#

Does Anybody know a mod where npc don't take 40 bullets to the head from a Gatling gun to die...thanks...

old oar
#

This has probably already been answered, but I'm fairly new to modding; Is there a mod or any other way to keep an NPC in a settlement to use a bed I've set aside for myself? Thanks in advance.......🐕

zinc hare
honest merlin
#

😮

zinc hare
#

I wish astlem was still modding. They were really nice.

honest merlin
#

Camping mod, I remember.

zinc hare
#

They were a sweetheart and left a mesh in their mod Workshop Interactive Objects that didn't work right so I could use it as an exploit for Place Anywhere. They could have fixed the bug but left it so we could use it.

#

They also made some garden objects for me.

honest merlin
#

Workshop Interactive Objects was one of them mod that I wanted to make, but did not have to as that was so good.

zinc hare
#

They made a lot of nice mods for all platforms.

novel pumice
#

Astlem was a great console OMA. Was friendly and patient with players.

zinc hare
#

I miss the forums. 😦

novel pumice
#

Me too. Discord is a terrible substitute.

zinc hare
#

So is Reddit. Pinned posts and headers don't stick to the top of the screen and there are ads, among other issues.

novel pumice
#

I’ve looked at Reddit a couple of times. To me, it looks like someone chopped up a newspaper and dropped all the bits in a pile, and took a photo. Hectic. Not a fan of the self-run thing for a forum, either.

Worst move Beth ever made was sunsetting the forums.

pseudo pewter
#

I want a mod that adds tranzit from bo2

#

That or cod zombies ai on ghouls

robust mural
#

Is the power armor animation changes available on Xbox one?

#

I can't seem to find it

zinc hare
uncut ice
#

I just got Fallout 4 for the first time, but when I play it feels like the mouse is trailing behind when I aim or use the mouse in menus. Is there a mod to make the mouse feel less laggy?

hollow hill
#

Stay Tuned, A new update will be released for Halloween!

#

2k Textures
14 mask materials
12 glass materials
Over 160 combinations

uncut ice
# daring oar v sync off?

Yes. It was definitely better after turning it off, but there is still quite a bit of lag with the mouse movements

hollow hill
#

VAULT-TEC INDUSTRIES - FRAMEWORK
UPDATE Mk-4.1:

  • New Cubemaps
  • Targeting HUD Mod for armors

This is the main requirement for the new Gas Masks that will be avaible today in a bit!
https://www.nexusmods.com/fallout4/mods/64628

vestal turret
#

Any anyone help me?

#

My nights look like this and I have no idea why

#

I’m using calamity weathers with colour correction and the calamity 76 tweaks

hot chasm
#

Can someone please mod this in?

rugged bough
#

hello where can i find CC info?

cloud vortex
#

I’m trying to get a custom weapon to use animations from another mod. What’s weird is that the parts that I didn’t replace are still animated and working fine, but the custom parts are static

hot chasm
# rugged bough hello where can i find CC info?

If it's already released creations your best bet would be the Fallout wiki https://fallout.fandom.com/wiki/Creation_Club?so=search

Fallout Wiki

The Creation Club is an officially supported venue for developers and modders to create and sell their content on Bethesda Softworks games, featuring in Fallout 4 and The Elder Scrolls V: Skyrim. Purchasing of the content is done in-game and purchased with Creation Club credits which are purchased with real-world money. Creation Club was launche...

#

For unreleased creations I don't think there's much if any info right now.

rugged bough
#

ok thanks

hot chasm
lusty prism
#

I would like to make a request for a mod on PS4. Could someone please make a mod that simply adds a single "Guard Rug" that requires the same crafting materials as one of the regular guard posts (steel & wood), and gives 6 defense? I've scoured Bethnet for a mod that does only this, and I'm pretty sure it doesn't exist. Please.

broken mural
lusty prism
#

Yeah I did see that mod but was afraid, since it says it makes vendors give more money, that it might interfere with Lunar Fallout Overhaul. Plus, that one uses, I think, cloth & rubber as its rugs' crafting materials, and rubber is a material not as readily available in some of the smaller settlements.

woeful charm
lusty prism
woeful charm
#

No worries. Assuming I'm not interrupted a lot by work should take me 30 minutes or less to get it up. I'll ping you with the link.

#

you caught me in a great mood today with a super easy request 😄

woeful charm
#

I'll publish for Xbox and PC soon

lusty prism
woeful charm
#

No worries, that was an easy one at least 😄 I might look into a DLC version as well

woeful charm
steady finch
#

Good lighting mod for use with a winter forest mod? Everything is so bright, like migraine inducing almost.

zinc hare
#

That actually sounds like you’ve got the contrast and brightness on your tv a little borkered. Have you tried adjusting there first?

#

Avoid mods that brighten or ‘clarify’ the image spaces. You might want to pick up a mod that blurs things. There’s darker nights or there’s calamity that might wash things out a bit. It has a winter module.

steady finch
#

Everything looked fine before I added Another Pine Forest - Winter now the lighting is just intense against the mostly white backdrop

#

On xbox btw

steady finch
woeful charm
hot chasm
#

I don't expect anyone to be able to help but I'm trying to download vulpine's race od from nexus but i can seem to get it and its other needed mods downloaded right so if someone could make a tutorial video I would be very happy

steady finch
novel pumice
#

There’s a good chance they shouldn’t be there either, then.

woeful charm
#

There's also the possibility that a different author got permission from the IP holder or recreated the property from scratch and the IP holder doesn't mind derivative or fan works. It's a complex gray area for sure.

#

Bethesda for instance allows recreations from scratch but not porting of assets between games

steady finch
#

Ionno, either way the mo pop station is nice to have until a takedown notice goes out anyways. Actually considered the MW2 one even though it completely doesn't fit with the atmosphere

short pebble
#

What happened to the Godzilla mod? I looked for it on Xbox but I can’t find it now

zinc hare
#

I’m in the process of updating Start Me Up to update Piper calling the player “Blue” if you take the Wasteland Start. So far all she does is apologize but continues to use it. You’ll have a few options she’ll call you if you aren’t a dweller now.

Going through the list of Codsworth names would bloat the size of mod since that would be 3000 lines each time she says it. That’s too much space wasted for so little and 3000 variables that Xbox would have to go through. So I’m thinking four nicknames to choose from.

Would anyone like to make a suggestion for a nickname for the player?

chilly sky
#

Maybe borrow one of the RR nicknames and then the player could choose it there if they work with them too.

#

Wanderer is one of those and seems the best, generic one, imo

zinc hare
#

Oh that’s a good idea.

steady finch
#

I'd kinda like it if she ran around calling me chief/slugger/sport like some terrible sitcom relative who can never remember your name

zinc hare
#

Hahahaha

#

I like that idea too

split yarrow
#

Even in the vanilla game it's odd for her to call you that if you aren't still wearing the vault suit when you first meet her. Maybe later on after you tell her you came from the vault, but not before.

hollow hill
#

VAULT-TEC PROTO FLAK JACKET
A new Proto Vault-Tec Suit with a Flak Jacket and Accessories.
2k Textures and 35 combinations of colors.
CBBE Bodyslide supported.

Take a look, try it and leave me a feedback. Thank you so much ❤️

I'm sorry for the bad screenshots but I have a badhardware. If anyone want help me with that I'll be very pleased
https://www.nexusmods.com/fallout4/mods/65747

proper pebble
#

question, why do moded radio stations have a bug where they reset the song/commercial when they are turned off/on right away

#

vanilla diamond city radio doesn't have this problem

steady finch
#

Is someone who uses Another Pine Forest - Winter around, maybe even the creator? Trying to figure out why things like leaves and parking barricades show up as grey lumps. Took a min to figure out which mod was doing it, was not the one I expected.

short pebble
#

What happened to the Godzilla mod for fallout 4? I looked for it on Xbox but I can’t find it now

honest merlin
steady finch
#

Is there a mod for useable book shelves, and a displayable holotape storage box <-- like the ones they used to have for cassettes and 8-tracks

#

My misc section is bulky between all 3 maps

radiant herald
#

ok i gotta ask about the data limit on xbox and CC content

#

are they seperate or dose CC content take up some of that limited data?

novel pumice
#

If you mean the space for mods, then No, CC doesn’t take up any of your mod space.

radiant herald
#

ok cool :3

woeful charm
# steady finch Is there a mod for useable book shelves, and a displayable holotape storage box ...
steady finch
#

Sweet, hopefully these will work on console

woeful charm
#

Those are both Xbox links

summer tundra
#

ok so the build limit remover mod got changed to build budget extender mod can you still have the build limit removed or no it cant be with the updated mod?

zinc hare
#

You can do the gun drop glitch or just use Cheat terminal for the same thing and then you can keep up with how much you’re extending better. You’d have to look and see if it overwrites any of the same scripts that Workshop Framework expands. Do you have a link?

quick stone
#

Hello people. I'm playing FO4 on PS4. Am running 70 mods but I was having issues so I messed with the load order without knowing much about it. Yeah... made it worse. - _-
I was wondering if someone could help me fix my load order? I have the list, dunno if I'm supposed to post something that long in her though. LoL

hallow orbit
#

Could someone make a mod that adds the common infected to fallout ?

#

I have the models and all

#

From l4d

#

Valve products have been used already in feral mods so this could work out

peak mist
#

Need someone to take some high quality screenshots of my worldspace i'm making.
I'm a experienced modder i just have a low end pc

ocean ruin
#

I had a small question: I downloaded Project X DLC mod from the in game mod browser today and played with it for a while before desciding it was not for me, and having no save from before enabling the mod I went to the Chemistry Station to make the Uninstall chem that the mod adds, used it, then Saved, then went back to the Main Menu and disabled the mod, loaded the save (it gave a warning the one time though) and then save again. I am wondering if this was the proper uninstall procedure? Cant really find any info at all on this x.x and now Im a bit paranoid.

glad parrot
# ocean ruin I had a small question: I downloaded Project X DLC mod from the in game mod brow...

That’s about all you can do. You will always get that warning when removing a mod from a save that was using it. I never used that mod so I don’t know what it does specifically but I assume the uninstall chem is for safety removing recipes/categories from the workshop menu . If there are any weapons/armors from the mod, make sure you have none equipped or in your inventory before removing the mod as well. That said there is always a risk removing mods mid play even with uninstall items provided.

ocean ruin
#

Yup yup, this is what I thought too, and after some testing I have no remnants of any of the things this mod added, items, recipes, etc, also did a small exploratory check to see that the leveled lists and such did not get screwed and it like removed everything or something but other modded items and recipes (Eli's Armor Compendium for example) still seem to spawn and be crafted etc without issue so hopefully that means I did things right and Ill be fine >_<'

#

Thanks for the help

#

Also, is there an easy way to back up a save to keep for restoring in case things go bonkers (kinda like when you do a restore point before installing something on Windows), like are the saves kept in a folder and I can just copy it or do I need some external program for this? (Not planning on doing it much, just would like to have the opportunity to do so if I decide to fiddle around with mods again and end up playing for long enough, that I save over all earlier saves >_<)

glad parrot
#

I’m pretty sure you can. I think it’s file path is “My Games > Fallout4 > Saves” but what I do is just periodically make a hard save and never save over it. I just pick a spot (like looking at the minuteman statue outside sanctuary) so when I see that save I know it’s a fall back save and would only save over if I’m creating a new fall back save. I’m kinda low tech that way lol

ocean ruin
#

Yup, found the save folder, also, that is a splendid idea, just the kind of "fix" I was looking for, now to get into the habit to NOT delete or overwrite the oldest save in the list from now on >_<

glad parrot
#

Yeah I do the same thing lol. That’s why I now have a special place to stand and look so that picture gives me a chance to catch myself before muscle memory takes over.

ocean ruin
#

Time for me to do the same X3

#

A good tip though, so many thanks 🙂

glad parrot
#

Np 🙂 gl

ocean ruin
# glad parrot Np 🙂 gl

Also, as a curiousity, from a little over 9 days of total time played, I have apparently saved 1038 times...So I save often >_x

glad parrot
ocean ruin
#

XD

#

Nah. Though then Id probably not have had this issue to begin with XD, just load a save from before the mod >_<

#

(Not counting all the other issues having so many separate saves would probably bring X'D)

dawn ravine
#

Is tagging a mod as DEV sufficient to ward off the userbase for normal usage? It's also tagged Work in Progress, but I want public testing of it.

peak mist
#

Can someone help me with taking some screenshots of a worldspace i'm making?

dawn ravine
#

What kind of screenshots are you trying for here, exactly?

peak mist
dawn ravine
#

Have you previsibined the world?

#

Assuming there's a lot of objects on the worldspace, anyway

peak mist
#

No.
Never heard of that actually

dawn ravine
#

Okay, this is the cliff notes version. Previsibines (actually precombines and previs) is an umbrella term for describing the process of using a built in system to reduce draw calls and combine meshes in worldspace

peak mist
#

OH Precombines

#

Yeah i know what it is but i haven't done it

#

And it's not quite 100% finished so i would prefer to delay that by a bit

dawn ravine
#

As long as you build filtered (CLI) / through the CK, you can do that whenever.

#

Might help with your low end PC's issues as you might try and take skyline photos.

peak mist
#

Oh i get perfectly fine FPS there.
I'm just asking for someone who may have a graphic mod yk?

#

It may look fine on ultra low settings but not anything higher

dawn ravine
#

Though I have a pretty beefy system (I have to have 64GB of RAM to build PRP), it's not that beefy. Hopefully someone else can help you out.

peak mist
#

Oh i understand!

steady finch
#

Is anyone still working on Last Light In The Commonwealth these days? One of the quests is bugged and half of Komarov's dialogue lines don't play

vestal turret
#

On Xbox. Purple on scope overlay

#

Any ideas?

#

Thx lol

pure heath
peak mist
#

Extremely bored.
Anyone have any ideas for a cool exterior/interior?

ocean ruin
#

Bunker, but it has been remade into a Nuka-Cola Café or a Classic Dinner. (Ive no ideas, really x3, am also off to sleep)

steady finch
#

What's the name of the mod that has the metro exodus tablet style pip-boy? Saw it in a video, but can't find it anywhere.

finite parrot
#

Damn the bot

peak mist
#

Anyone interested in a custom player home? DM me
I am extremely bored and would love to help someone out with a player home suited just for them

rotund ether
#

If I want to mod fallout 4 on PC, where should I buy it from? I've heard Fallout from the Xbox app doesn't allow you to mod the game with nexus mods.

#

Basically I just want to be able to access Nexus mods.

honest merlin
#

Get it from Steam.

steady finch
steady finch
#

Not sure if you ever saw this @peak mist but I meant that interior and the pool portion too. There's 1 or 2 raiders that spawn there, but it's a nice space that could use a lil sprucing up and customizing

rotund ether
#

I need some help. I downloaded NAC X through Nexus and it seemed to have worked, but I don’t have the item in my inventory.

#

Anyone have this issue, or now what I should do?

zinc hare
#

Look at your mod list with xEdit and see what is overriding it.

hot chasm
#

Can I make a couple Fallout 4 mod requests for Xbox. They are not big requests.

honest merlin
#

This is the place for that.

rotund ether
zinc hare
#

If you've never used the program before, look under "Current Documentation" for a link to the xEdit wiki.

hot chasm
#

Someone was kind enough to put tools under misc on Playstation for me. Could I request that a mod be made to add them to misc on Xbox. The tools you can sell to Calvin Whitaker. Also, can someone make a mod that adds a legendary to all loot boxes (the large chests you come across at the end of certain areas)?

#

Random is fine.

zinc hare
#

\0/

#

Out of curiosity, which mod in your list was overriding it? Might be useful for others to know.

finite parrot
#

It is extremely frustrating to talk about mods and link to them and have the bot remove them for spam

old oar
#

Is there a guide on how to uninstall an enb and install a new one?

finite parrot
#

How to make scrapping mods when you can't use the word "scrap" on Bethesda.net XDDDD

#

lol this

#

This mod was a 5 minute job that's turned into a 30 minute job because I can't use the word scrap in the description

naive wing
#

hi guys i play from xbox and i am looking for mods that make the gameplay of fallout 4 more difficult and realistic, do you know any? both mods that modify damage, and mods that modify the loot or game mechanics are fine

finite parrot
woeful wraith
naive wing
woeful wraith
#

Not yet, I have a lot of mods on my Xbox right now and don't want to download an overhaul mod now, but I want to try it out another time.

fathom bobcat
#

im playing this on pc.. through ingame mods - not nexus.. whats the load order for the mods.. does anyone have a viable website that show load order please

hot chasm
#

@finite parrot! Thank you so much!

fathom bobcat
#

just really getting tired of surfing youtube, there's no good viable videos explaining load orders I can find.........

woeful charm
# fathom bobcat hmm.. well ive done the homework myself as ive been stressing for weeks and foun...

Here's the original resources that person "borrowed" from. Fallout 4 Load Order Survival Guide: https://oddsmods.xyz/FO4LOSurvivalGuide | https://oddsmods.xyz/FO4LOFrameworkTemplate

zinc hare
#

And if anyone needs assistance, I'm always happy to help.

wooden hemlock
#

I have a quest I've made in the creation kit, but it doesnt seem to be doing anything, even forcing stages through the console

#

anyone happen to know how to fix that?

honest merlin
#

Are you set up to read from loose files? are you packing the scripts up before test play?

wooden hemlock
#

loose files are good, not packing scripts

#

for the record, even terminal entries dependent on quest stage still appear when they shouldn't, it's as if my quests stage is frozen somehow

zinc hare
#

Can you post a screen of that first quest tab? How do you have it set? Start enabled or are you starting it via Story Manager or dialogue?

#

If you have aliases, flag the 3rd checkbox to give you and error if the aliases aren't filling and then restart the CK after saving. Check that they're filling.

wooden hemlock
#

oh crap i didnt know about that checkbox before i'll check

#

.. welp, didnt get a warning.

#

on a trigger enter i set the quest stage to 10, it used to be working but doesnt anymore

naive wing
zinc hare
wooden hemlock
#

at the moment im just cocing in, that should be a new save, right? im using the default script

zinc hare
wooden hemlock
#

i dont think the trigger is the issue, even forcing it with a console command doesnt seem to work

#

But if you're entering through the main menu via COC the game hasn't started yet. So there's that. Are you using a default script on that trigger or wrote your own?
ohpe, didnt read that

zinc hare
#

The trigger auto-deletes after you enter it.

wooden hemlock
#

yeah

zinc hare
#

Start a new game and then COC to the area. Try that and see if that's the issue.

#

To test the trigger though, you'll need to start a new game each time since it auto-deletes itself.

wooden hemlock
#

should loading an older save be fine?

zinc hare
#

It's really better to start a new game. However, if you load another save though you'll be able to walk your playerbase through troubleshooting when they do the same thing.

#

Because you know someone is going to not read the descriptions. >_>

wooden hemlock
#

mhm

zinc hare
#

But for purposes of get it working, start a new game.

wooden hemlock
#

ugh, i really suspect it's an issue with my aliases or objectives

#

i delete several and now its working again

zinc hare
#

I'm not sure that you need to force the location on the first tab? You don't have it set up onlocationchange so it may not be necessary. Unless you have dialogue that is only supposed to fire there.

naive wing
wooden hemlock
#

i set it to be safe, i could probably remove it, but i doubt that's what's causing the issue

#

heres my aliases, the ones i deleted for testing where the mr handy related ones and the bathroom

zinc hare
wooden hemlock
#

is id order important? should the mr handy be after it's spawn location?

naive wing
zinc hare
#

ID order is not; however the order in which they are in is. Is your spawn set up on an ambush or is it just supposed to be there when the trigger fires? How do you have your enable parent set up?

wooden hemlock
#

when it hits a certain stage i want to enable the mr handy so it can go to the player and initiate dialogue, i was going to enable it through it's alias

zinc hare
#

I've never set up a quest that way. The way I'd do it is disable the handy and then enable it with a enable parent when the trigger happens. You can also move it to an xmarker heading from a different cell. Are you using Story Manager at all or using the conditions for those LocRefs?

#

LocRefs are used for conditions and the story manager. You can do a generic autofill or leave the locref data alone if you don't need conditions or aren't using the story manager.

#

Try instead to select the refs in the cell.

wooden hemlock
#

I'm mostly using locrefs because the ck suggested i did

zinc hare
#

Ohh. Because of the loc on the first tab, probably. Once you remove that, it might not throw a tantrum.

wooden hemlock
#

okay then, coolio

zinc hare
#

See if that works. If not, I'll throw more questions at you. 😉

wooden hemlock
#

setting the mr handy alias to optional seemed to make it work, so i'll see if your tweaks make it work 😅

zinc hare
#

Hm. Well if it wasn't filling, I wonder why it didn't give you a popup when you re-loaded the CK?

wooden hemlock
#

because it was a created alias maybe?

#

that'd be my first guess anyways

zinc hare
#

No no. It should have given you a popup with that checkbox if it didn't fill.

wooden hemlock
#

weird

zinc hare
#

It would have been in your EditorWarnings.txt.

#

Yeah.

wooden hemlock
zinc hare
#

Yup.

#

Sounds like.

#

Try that.

wooden hemlock
#

how do i change alias order?

zinc hare
#

There are << >> under the aliases.

wooden hemlock
#

oh damn, how did i not see those

zinc hare
#

If you enable your warnings and then set up the color to something like red for <current>, you can double click from the warnings tab on anything that generates a current warning to check for things.

#

That way you don't have to do a search through the EditorWarnings.

wooden hemlock
#

sure enough there's my guy

zinc hare
#

\0/

wooden hemlock
#

thank you so much for the help 😅 all that over something so simple

zinc hare
#

No worries. All I did was ask questions. xD

#

Good luck with your mod. 🙂

wooden hemlock
#

thanks! i'm hoping i can get it done and have something to really be proud of

zinc hare
#

I'm sure it will be awesome!

wooden hemlock
#

i'm basing it off of one of my favorite games, and i wanna do that proud as well

wooden hemlock
#

... sorry to be back so soon, but what's going on with my papyrus compiler?

#

OH

zinc hare
#

you've got a property that has 'hidden' and 'mandatory'

wooden hemlock
#

oops i accidentally disabled my mo2 mod for the base game scripts

zinc hare
#

or you've got both those things on a different line

wooden hemlock
#

no wonder the the papyrus compiler didnt like that

zinc hare
#

ah.

#

I missed the first line where it said that it couldn't find them. lol my bad

wooden hemlock
#

yeah i was looking it up online and mostly getting skyrim threads but i realized someone said those files would be in the scrips source folder and... i realized my mistakelooking at mo2 and realizing my scripts werent on

#

sure enough it compiles just fine now 😅

zinc hare
#

Oh good. I don't use mod managers to make mods other than Wrye Bash for quick enabling so I didn't even realize that was a thing.

wooden hemlock
#

i like using mo2 to keep the base game as clean as possible, also helps me with seperating my gaming space and my development space

zinc hare
#

I play on Xbox but mod on PC. I don't have to worry about loose scripts unless I have to look up a mod for someone regarding load orders. Even then I only put the plugin in the data folder to look and then delete it. If I have to look at script those go in a separate place anyway so I can decompile them without issues.

wooden hemlock
#

mhm

#

recently had a hard drive failure and a few of my wip mods went with it, one i was making for someone else and had packaged up to send to them for testin on google drive or something

#

decompiling scripts out of that was, a bit of a pain in the butt

zinc hare
#

Oooh. That sounds unfun.

wooden hemlock
#

yeah, not very fun at all

#

there were only a few that the decompiler didnt have recompilable, it's mostly a radio mod, but it was still a pain in the ass

#

and, the ck/papyrus compiler, really hate you if you dont have those things set up just so

#

but hey it's better now, we'll be adding more tracks and whatnot and hopefully it should release early next year

#

could they

#

really not just add a bot that proxys those words if they're so worried

#

fallout and elder scrolls are both mature games, swearing is really something to get an automod for?

#

whatever

zinc hare
#

Discord allows 13+ so its for Discord's rules.

#

We have our server bot set for such things too.

wooden hemlock
zinc hare
#

Dialogue's pretty easy once you get used to it. Seddon4494 has some videos on branching dialogue and so does Kris Takahashi.

wooden hemlock
#

for whatever it's worth, i did at least plan out what existing player lines im gonna steal from, personally would rather not use xvasynth for anything that's not already robotic in nature

woeful ferry
#

Hey, if any of you are using the new modular version of Gruffydd's Signs and Posters for the XB1, be sure to download the plugin modules you want and not just the base mod. I'm seeing a lot more downloads of the base mod than the plugins. You will get almost no content without plugins, so be sure to grab the ones you want. Thanks!

quick stone
#

I'm not running very many mods but I keep having issues with companion dialogue wheel not popping up when they initiate conversation to raise their affinity. I keep having to disable the mods, load without them, talk and save. Then reactivate them. Can anyone help please?

deep hare
#

is their a mod that can removed armors and weapons mods ?

quick stone
#

Is that a new question or a response to mine?
I'm only running these mods.

  1. UFO4P
  2. [PS4] Fusebox Generator Plus
  3. GodMode Ring
  4. Legendary Modification
  5. TLS Fallout 4 FPS Overdrive PS4
  6. HarpMod Monsignor Plaza Patch
  7. Ring of Infinite Ammo
  8. HarpMod OP Life
  9. Keep Buddy Safe
  10. NSA No Settlement Attacks
  11. [PS4] DiMA's Memories: Skip Far Harbor Memory Puzzle
  12. (PS4) Dr. Mobius's Infinite Stash
  13. Faster Positive Affinity for Companions
  14. Nytra's Performance Tweaks - Complete Pack
  15. [PS4] [DLC] Cheat Mod
  16. [PS4] Creation Club Skins (Weapons & PipBoy) Generic Compatability Patch

I think it's either the ring for Settlers & Companions from HarpMod OP Life or Fusebox Generator Plus. Not sure though.

broken mural
quick stone
#

Just the GodMode Ring. Put 1 of them small orange tool cases on top of 1 of the yellow wooden crates.

zinc hare
# quick stone Just the GodMode Ring. Put 1 of them small orange tool cases on top of 1 of the ...

All you need is UFO4P > Skip Far Harbor Memory > Legendary Modification > Fusebox Generator > Keep Buddy Safe. Then start a new game and delete saves that had the old mod list. The Creation Engine does not support plugin removal, regardless of scripts and you have a generator mod which is hooked into the power grid and three mods that change default quests.

As your cheat mods add Freecrafter and Freemaker and you're good to go.

Start a new character because it sounds like things are broken. If it's broken, don't keep it. Delete the saves and start fresh.

Nytras conflicts with TLS and you do not need either of them. Let's get your game working before worrying about framerate.
Ring of Infinite Ammo conflicts with GodMode Ring. Freecrafter has a god mode chem. Freecrafter takes the place of infinite stashes.

Affinity can only be changed with scripts and PlayStation does not have those, so it sounds like the affinity got borkered somewhere with the dialogue or it is conflicting with the memory skipper or the unofficial patch. So take it out and start over.

Not sure why you have the CC skins compatibility patch unless it is for Legendary modification. If that's what you're using it for remove legendary modification and install AWKCR and UCO. AndrewCX fixed UCO when CC first came out to patch AWKCR for PlayStation with CC. You're good to go with just those two mods to have the extra legendaries for UCO on armor and weapons. AWKCR will go just below UFO4P and UCO will go at the bottom.

quick stone
#

Thank you. I appreciate it. I'll try that and hopefully it'll solve it. Can't hurt anymore than what I've been doing. LoL Right this minute I was testing those two I mentioned and it hasn't happened yet so was seeming like the settler/companion ring for some reason. Except for 1 instance of the 0kb thing which I just did the cache clearing and rebuild database and fixed that. Gonna try what you said though, you sound like you know this tech stuff. LoL Thanks again. 😄

zinc hare
quick stone
#

Is there a jet mod that would work with those ones you listed? Or does the FreeCrafter God mode Chem have that? That was the main reason I chose that one I had. Beats having to go around everything. LoL

zinc hare
#

I forget what it does. Let me see if I can dig up AndrewCX's FAQ. It might have that information available.

#

FreeMaker is the cheaty mod that does the stuff that PC can do while FreeCrafter is the mod that lets you craft stuff for free.

#

Load Orders should be listed on the page.

woeful charm
# quick stone Is that a new question or a response to mine? I'm only running these mods. 1. UF...

Fusebox Generator Plus definitely isn't your conflict. It's exactly the same as a vanilla generator with a couple extra actor values/keywords, higher numbers, and a different 3d model. The extra actor values/keywords don't touch anything to do with the companion system. They only provide things like the fake beds/defense/water/happiness. The happiness doesn't have anything to do with companion affinity either, it only affects the settlement happiness rating. The only thing about the mod that's even remotely problematic is that the power radius is so high that it's laggy when you try moving it because it's constantly recalculating the area coverage while moving it. You can store it and then place it somewhere new to get around that. It won't break anything, just lag you out hard during movement.

quick stone
#

Ah. Ok. I figured it probably wasn't because I had it disabled and for some reason when I exited the game it froze on the game main menu. So it wasn't enabled at the time that occurred. I'm guessing it was probably one of the conflicts mentioned above. Thanks for clearing that up though. 😀

quick stone
#

If I wanted to use USO too where would that go in order? Before UCO?

reef quail
#

We need a mod where the Institute is reskinned as the enclave

#

For Xbox

#

Please this would be so cool

rotund ether
#

What's the best fallout 4 Enclave mod?

zinc hare
#

Define "best"? Enclave is a cool faction. I say try them all and pick your favorite. There's Unoctium's Enclave x-02 Power Armor, America Rising: Tale of the Enclave, Enclave Reborn, Ad Victoriam!, Sim Settlements Faction Pack. A number of other small-ish things. I'm not sure if Fallout: Capitulum Ultimum is still in development or not.

naive wing
#

Best settler mod for Xbox?

hot chasm
#

Best is highly subjective

honest merlin
zinc hare
#

Ok. Agreed. "Best." frenzy

#

is sad that my Nitro has failed me with no Elvis emojis

hot linden
#

Im trying to find a mod on Xbox that does what “unleveled world” does but is more stable, any suggestions?

quick stone
#

Hello. I'm sorry to bother you all. But I was wondering if someone could make a ring with nothing but the jet pack ability on it for PS4. Please? I don't see one. Just super cheaty ones.

stable shell
#

Are there any mods that let me instantly scrap every scrappable item in a settlement? I just started a new game, and I am a crazy person so I spent 1-2 hours just scrapping every last little thing in Sanctuary, and I would really love to not have to repeat this process for every other settlement I run across, haha. (Plus every time I start a new game going on into the future).

novel pumice
naive wing
novel pumice
honest merlin
#

If on PC use - `scrapall

novel pumice
#

That too^

woeful charm
#

scrapall causes problems in some settlements. Raze My Settlement is much safer and gives you options like keeping the trees if you use a Seasons type mod

zinc hare
#

Doesn’t scrapall cause issues with LOD as well? Or was my break it all PC play through really break it all? >_>

#

That play through I did all the Don’ts on purpose just to see what they did. xD

#

I knew messing with uGrids would break all the things. I just didn’t realize how badly.

reef quail
#

Ok so we need a rick and Morty mod like when your making your character you can choose to be Rick and after the bombs fall you can have a morty companion and when you want to teleport somewhere there should be a animation of Rick shooting his portal gun then you teleport and then you should have armor and weapons from Rick and morty

#

And it should be available for Xbox

#

Please this would be amazing

reef quail
meager saddle
zinc hare
#

I thought there was a plot with the Enclave? Did I mistake it for a different mod? If so, apologies.

meager saddle
#

I thought it was a BoS overhaul mod

zinc hare
#

I may have mistaken if for another mod then? I could have sworn there was a Brotherhood vs. Enclave in it.

#

¯_(ツ)_/¯

#

Regardless, I maintain: try them all and then pick your favorite. There's no such thing as 'best'.

lavish quarry
#

Fellas, what are the best mods to install from the in game mod menu? Mainly looking for weapon mods that are both lore friendly and balanced, and quest mods that are very fleshed out and rewarding to play

zinc hare
#

There's also Sim Settlements 2 part 1 and 2. Most of the weapons that have been released as of late I don't consider lore friendly since they aren't energy based, nuke based, or use real-world weapon/manufacturers' names. So someone else will have to help you with weapons.

lavish quarry
#

But the service rifle and Chinese assault rifle mods are brilliant

lavish quarry
zinc hare
zinc hare
woeful ferry
#

Has anyone else had problems with the "Gallery" section of their mod page on Bethesda.net corrupting? I was editing the gallery for https://mods.bethesda.net/en/fallout4/mod-detail/4298744 and it put the pics out of order, randomly assigning them to the 12 spots, which put blanks between them. In addition, it chose the wrong one for the cover pic. Eventually I just deleted them all to start over, and now in addition to being random, it won't accept a cover pic at all, moving whatever I add there to a different spot. Of all my pages, this is the only one doing it, and I can't figure out how to fix it.

zinc hare
#

Oh wow. I've never had that happen before. Are you using PNG or JPG?

#

The only thing I can suggest for that is to contact Bethesda and open a ticket. Check in #fallout-support with the moderators there to see if they can give you an error code to use. You might also try re-uploading from the Creation Kit and attempt an overwrite?

#

Also, the gallery as well as the mod itself needs to time to populate across all the languages. It might just be smething that's getting hung up.

charred kernel
#

Yeah, thats pretty weird, honestly. I would put in a ticket on the site, so it can get routed to the appropriate staff that can answer.

broken mural
wooden hemlock
#

kinggath and seddon are godsends

woeful ferry
# zinc hare Oh wow. I've never had that happen before. Are you using PNG or JPG?

A mix of jpg and png, depending on if I was just using the screenshot or if it was one of the pics I had used back on the Nexus. I just successfully edited about 4 other of my mods after having the problem, and that page is the only one. I'm hoping there's a solution other than delete and report, as I don't want to have to go update the links where I've posted them...

zinc hare
#

I’d try reupping (not delete). And then on the version history just let your players know it’s there were upload issues. Just try overwriting there first. The database entry might have gotten weird when you deleted the files? Otherwise they might have to doodle around with the database on their side. I’d also use jpg since it’s a website. PNG really isn’t valuable at the website level. Just takes up space and slows down page loading, which might also be an issue? I’m not sure how many languages the site supports but if it’s gotta load through all with PNGs, it makes more sense to use jpgs. Just my two caps.

lavish quarry
zinc hare
#

No worries. I hope you have an awesome game. 🙂

lavish quarry
#

ive been getting spanked silly after installing deadly raiders aha

#

i think thats the name of the mod

zinc hare
#

ROFL That one really makes things challenging.

lavish quarry
#

I find it a bit stupid though when I fast travel somewhere and basicslly insta die

#

Also in the corvega assembly plant is there meant to be like a hundred enemies in the vanilla game? Or is that also because of the deadly mod?

zinc hare
#

Probably the deadly series. There's already a lot there. 10? I think on the top of the building, maybe a couple more than that. I'd have to doublecheck in the CK.

#

Then 5 or 6 on the side. And 4 or so in the assembly.

#

2-3 when you first enter. They're talking and you can sneak past them. The other raider will come up if you set off their LOS.

lavish quarry
#

Oh it was definitely the mod then, hang on I think I took a screenshot showing all the enemies on my compass when I walked in

zinc hare
#

Oh ouch. I'm not sure if the EMSTurf system was well known at the time that mod came out -- if it's the one I'm thinking of. So it must be extremely hard to do any type of sneaking.

zinc hare
#

Each enemy spawn point has an invisible trigger or series of invisible triggers. They control the enemy AI packages - sleep, eat, how they will attack the player at a certain distance, etc.

#

Each enemy has to be linked to it with keywords that do the controlling.

#

Then the master script does its thing for each point.

lavish quarry
#

Ahhh so you’re saying that the mod probably doesn’t implement it properly?

#

Tbh I never sneak in this game anyway aha

zinc hare
#

Probably. It's an older mod. Still fun though.

lavish quarry
#

I forgot how fun fallout 4 is with mods honestly, just so much customisation available

#

The gun mods I have are brilliant, too, now I just need to get into the quest mods I have

zinc hare
#

Indeed. I'm playing a vanilla run and my irritation at the moment is that I don't have enough screws. About to go back to mods after I figure out if the issue I'm having is vanilla or modded. LOL

lavish quarry
#

Yeah I never have any screws

#

All my modded weapons have these really cool upgrades that I want but all require screws and I can only find so many fans and typewriters

zinc hare
#

I think it's workshop rearranged that makes sure that scrap has screws.

#

I know they probably did it for balance, but holy crap. How are you supposed to upgrade anything? -.-

lavish quarry
#

True aha

#

You find like 3 fans per massive area, that gives you enough screws for maybe one mod I swear

woeful ferry
#

Since some helpful soul wanders the wasteland replacing stuff you took earlier, I always make a note of it when I find a place that has a lot of something that breaks down into the stuff I need, and go loot it on a regular basis.

woeful charm
#

"immersion"

umbral lynx
#

Can any one suggest me me some gud graphic mods for fallout 4 ? I tried few they didn't impressed me any suggestions.?

keen vigil
#

What kind of graphics?

umbral lynx
#

Texture and lighting graphical overhaul I got 2060

zinc hare
#

The updated version of BiRaitBec's Modlist looks very nice, but it depends on what look you're going for.

broken mural
#

Yes they can.... because of copyright reasoning.

broken mural
#

And also... did you reply to yourself to bump your question?

reef quail
#

Fair

dim swift
#

Hi everyone, I previously uploaded a mod for Xbox to bethesda.net through the creation kit, however I'm only just now finding that the XB1 option is greyed out when going through mod upload so I'd be unable to update it in future. Here's the thing - I don't actually own an Xbox, but this wasn't an issue previously. I've linked my Xbox account to my bethnet account just now in case that has now become a pre-requisite, but unless it just takes time so sync, that hasn't worked. I do own an Xbox copy of Fallout 4 now but it hasn't ever been launched. Any ideas?

zinc hare
#

Sign in to yoyr Beth account and then it should not be grayed out.

Make sure your Steam account is the same account that is linked to your bethnet and Xbox account. I have two steam copies of the game (one I use for testing with my beta team), and have derped in the past by not switching to the correct steam account after uploading from the beta. I submitted a ticket and was told I’d have to unlink and relink the accounts in order to fix since it was not something they do on their end.

dim swift
#

Ah I haven't linked my steam account to my Xbox account, I'll try that

dim swift
#

So I tried linking my steam account to my xbox account, both of which are linked to bethnet. I tried unlinking steam and relinking it again. Unfortunately XB1 is still greyed out.

dim swift
#

I've fixed it by downloading the steam version, probably because I was on an old version of CK. Thanks for your help!

zinc hare
#

Oh I didn’t even think about the possibility of an older CK. Good to know! So glad you figured it out.

tidal sinew
#

Hey guys I'm looking for a mod that remove all the raider decorations and hanging corpses ...

quick stone
#

Is there a mod for PS4 to send companions to the neon flat apartment in Goodneighbor? It's pretty stupid that it doesn't have that feature. It's the perfect chill spot.

wooden hemlock
#

is it possible to create a projectile like half life 2's energy ball in the ck?

#

(bounces off walls before hitting an enemy or disintegrating)

honest merlin
#

Doctor At Noir Penthouse

honest merlin
#

Noir Penthouse Full Settlement

hot chasm
#

The random pics out of order that is. Happens if you add a ton of pics all at once and click save more than once.

#

When there's a bunch of pics saving takes a while. Click one time and wait. If click again you get duplicate pics/pics out of order.

tough quartz
#

anyone know a mod that allows me to place things clipped inside other things?

calm tapir
#

How do I commission mods?

keen vigil
#

Doing so can also lead to both the developer and your own Bethesda.net accounts banned.

calm tapir
#

Why?

keen vigil
#

It’s never been made clear AFAIK. But FO4 is Bethesda’s property so they make the rules.

split yarrow
#

We are given the right to make mods for the game with one condition of the license that grants this being that we're not allowed to make money off of them. That would include being commissioned for the work.

keen vigil
#

Authors can accept donations for the work that’s publicly available but no author is allowed to paywall their mods.

calm tapir
#

But they’re still making money off their mods?

split yarrow
#

Indirectly, yes, which is why it's something of a grey area.

keen vigil
#

Not enough to live off of in 99% of cases. Mod authoring isn’t a “real job” yet.

calm tapir
#

So all can do is just ask, or rather beg?

broken mural
#

Unless you want to commission yourself a computer and do it yourself.

keen vigil
#

I think you can commission 3D assets to be made from scratch and then you have to port it to FO4.

calm tapir
keen vigil
#

Or you can buy assets from Unity store and port to FO4, if the perms of the assets allow such things.

split yarrow
#

Yes, you can post a request to ask if someone will make a mod for you, but there's no guarantee anyone will pick up the project.

#

It's also possible what you want already exists.

broken mural
keen vigil
#

$2k to just mod FO4? That’s a bit overkill.

calm tapir
broken mural
#

Lol

keen vigil
#

If the mod you’re looking for doesn’t exist, what’s the mod you want developed? Not accepting commission but I’m curious to what it is.

calm tapir
keen vigil
#

That doesn’t tell me anything about the mod you’re wanting?

left cove
keen vigil
left cove
#

That would be more accurate.

#

Not all mods require the use of CK.

split yarrow
#

They do if you intend to upload them for console.

left cove
#

If all you have is a hammer then all you see are nails.

split yarrow
#

Given that all we have are nails to work with, yes, I see a hammer.

left cove
#

to date I have about 100k unique downloads in FO4 Modding but I've never uploaded them to console. So my experience is limited to PC.

#

Which is why I said not exactly. It depends on the situation. If you are using CK and/or modding for console and/or using bethesda's IP/assets you are locked, but if you are creating something new then you aren't.

split yarrow
#

The flaw in the argument you're making is that the CK license is the only thing giving you legal permission to mod the game. Without that, all you have to fall back on is the license to the game itself. Which has terms specified in it that are very harsh and not mod-friendly.

calm tapir
# keen vigil That doesn’t tell me anything about the mod you’re wanting?

https://youtu.be/RYgiLFRcW3A it replaced ghoul sounds with this

Zombie grunts and screams extracted from Call of Duty: Black Ops 2 PC version.

Audio quality isn't on the highest setting.

All rights go to Activision and Treyarch, I own nothing. Video is strictly for entertaiment purposes only.

Download link of the sounds here: http://www.mediafire.com/download/db7x3daunof0z3r/CoD_-_Black_Ops_2_Zombie_Audio...

▶ Play video
keen vigil
#

You’ll need perms from the CoD developer to use those sounds for console FO4. The perms acquired so far only cover a PC port.

keen vigil
woeful charm
shell gorge
# calm tapir But they’re still making money off their mods?

There is a diference between donation and commission. A donation is an expression of appreciation for a modder's entire body of work and en encouragement to continue modding. Paying to receive specific mods is against the rules outlined by Bethesda, as stated above.

calm tapir
left cove
#

Read it, it's in the EULA

broken mural
woeful charm
woeful charm
broken mural
#

He also said he couldn't afford to do it himself so there's the loophole.

#

I don't understand why everybody wants Call of Doodie mods... If you want FO4 PLAY FO4 for what it is, If you want COD play Call Of Doodie....

broken mural
woeful charm
#

Basing it on the original game sounds would definitely be against the law without permission. But recreating from scratch may not be as long as it's not trademarked and/or the style copyrighted.

split yarrow
woeful charm
#

Some IP can be recreated from scratch depending on the original IP holder's legal approach to defending their IP. If trademarked they're legally required to aggressively enforce permissions in order to keep it for example. Copyrighted material it depends on the terms of the copyright. Some copyrights allow for open source or non-commercial use, or whatever they decided to set it up as. In other situations the IP holder maintains all legal rights but chooses to not enforce fan recreations such as Bethesda does. This is why we can recreate items from other Bethesda games but not port those items directly. In usage other than game mods you may be allowed to use copyrighted content under Fair Use if you meet the criteria for that, this does not always apply in the case of mods though.

#

As I'm not a lawyer the above is a self-educated layman's understanding of the law and may be simplified.

#

TL;DR it just depends on the mod, the situation, and the IP holder. Consult a lawyer for safety.

pure heath
#

Keep in mind the #rules:
"We do not allow discussion of any legal matters involving ZeniMax, Bethesda or any of their associated companies."

split yarrow
#

deletes now out of context replies

keen vigil
#

LoL

woeful charm
#

Figures it doesn't hurt to repeat: Consult a lawyer for safety.

calm tapir
split yarrow
#

The problem with that is that it's just rephrasing a commission request.

broken mural
#

👆

calm tapir
#

The gas has been lit

broken mural
#

Stevo??? ⬆️ JACK *SS 9.0 or whatever they're up to now?

shell gorge
split yarrow
#

Hence why donations are somewhat of a grey area.

keen vigil
#

Does every convo just go in a circle on this server? Happened in the porting discussion channel as well 🫣

split yarrow
#

It's the great circle of modding...

broken mural
reef quail
#

Someone should make brotherhood crips and institute blood

calm tapir
zinc hare
#

Mods aren't art. They're software. That's a whole level of distinction we don't need to get into here though.

#

As far as donations are concerned though, the very general rule of thumb for independent publishing marketing is to provide your best work for free (which in this case would be the mods hosted on mod sites) and then have the additional goodies/bonuses (like tips and tricks to playing the game with your mod, using percentages of donations for charity, load order tips, swag with your brand/mod logo/concept art, etc) for the fans who really like you and want to donate to you.

Patreon and ko-fi are a blogging platforms that allow you to receive donations from subscribers to the blog. One can also use them for podcasts and YouTube. Or to promote concept artwork of your mod. (though that might be getting to a more grayer area). The donations are for the written/broadcast content and not for the mods themselves. (Some people like to show off their concept art and ideas, but don't want to/or cannot maintain the fees for a full website.)

pine ocean
pine ocean
pine ocean
#

both versions are up now

umbral lynx
#

Can anyone suggest me a fallout 4 overhaul mod with supports on 2060 ? I mean I need a graphic mod but people saying atleast u need 3060 to run it isn't there any mods tht run on 2060

pine ocean
hot chasm
#

Hey gang! Is there a mod that simply improves the manufacturing machines to make ALL ammo? I’ve found a bunch of cool ones, but they don’t make 7.62. Thanks!

broken mural
#

If not download free maker

hot chasm
#

For Xbox.

hot chasm
#

Nvm. I found one. Manufacturing Extended + MF E Expanded. Thanks gang!

umbral lynx
umbral lynx
pine ocean
#

This is a player modding guide for Bethesda’s game Fallout 4. This guide uses Mod Organizer 2 (MO2) as the mod manager. This guide is integrated – meaning rather than linking to resources where you can go and learn how to do X, Y and Z, it’s all right here with the goal of creating … Continue reading Guide Conventions

pine ocean
umbral lynx
#

Cuz I won't use high texture in fallout 4 just Normal one cuz it's just waste of space though

pine ocean
#

it all depends on which guild you chose

umbral lynx
pine ocean
#

they all work i have tested them all

umbral lynx
umbral lynx
pine ocean
#

yes yes

umbral lynx
# pine ocean yes yes

Nexus mods stopped Premium in my country due to tax issues thts why I have to download everything manually for u just download from webbajack its easy

#

Thts the issue bro 😩😩 thts why

pine ocean
#

only one guild is from webbajack

#

and i do not use webbajack i like to do mine manually

umbral lynx
pine ocean
#

pick the one you find suits you and follow it step by step it will take some time

umbral lynx
#

Yaa super long process

#

Trying it

pine ocean
#

just take your time go slow

umbral lynx
pine ocean
#

that is more of a texture overhaul then a game overhaul

#

but you can do both just do them one at a time

umbral lynx
pine ocean
#

i do not know how to use vortex i use Mod Organizer 2

old oar
#

Is there anyone who has found all the vault-tec promotional bobbleheads? Or better yet, a "guide" to finding them all?

old oar
ebon verge
umbral lynx
#

I idid exactly

pine ocean
tawdry leaf
broken mural
#

There's nothing against the rules about porting mids. Edit: The above got edited from mid to mod for clarity.

tawdry leaf
broken mural
#

Sure pay somebody to Port your mid.

tawdry leaf
#

Lol

shell gorge
tawdry leaf
#

Kk

#

So then who can I ask nicely to port a mod for me?

shell gorge
tawdry leaf
shell gorge
tawdry leaf
#

What would I @ ?

shell gorge
tawdry leaf
#

Forgive me I'm in the middle of work at the moment, I'll do it at mod maker post in a bit

pine ocean
zinc hare
#

Nice and mossy. 🙂

pine ocean
#

thank you

umbral lynx
pine ocean
umbral lynx
#

Yaa bro

#

I'll use mod organizer 2 tmrw I'll ask u if I got any issues @pine ocean

pine ocean
#

ok

sullen kettle
#

i need Fallout New Albuquerque

zinc hare
#

Is someone making one? If not, put together a design doc and pitch it to mod authors to see if they will help. You don't have to be a modder to have a design doc.

mental shell
#

Hello

#

Any idea if this upcoming Fallout 4 Update will improve the asset workflow for modders? At this time with Fallout 4 you have to use antiquated software (2013 3ds) in order to make collision data or even make a NIF file (unless someone has a blender plugin that works).

It would really benefit Bethesda for its fans who make content to be able to use the latest software to make meshes and textures.

dawn ravine
#

Unlikely, as they'd have to rebuild collision for literally every mesh in the game and rebuild previsibines wholesale afterword

ocean cradle
#

@lucid minnow Hi, I have a question about the holotape of quest-fixing. I can't give the Network scanner Holotape to Procter Ingram for the Brotherhood-quest"Outside the Wire", because i have already started the Institute-quest "Mass Fusion". Is there a way to add those 2 quests to the quest-fixing?

lucid minnow
wild ledge
#

hello, do you know what was the mod that allowed you to scrap everything in the settlements?

zinc hare
#

which platform? Raze My Settlements will let you do it with a holotape. It will scrap all the junk that is not in the precombines. It's available on Xbox and PC. Scrap That Settlement Base will let you scrap the same amount as Raze it is available for Xbox and PS4. There's also Clean My Settlements Redux for Xbox and PC. Clean My Settlements Redux should be placed above the Unofficial Patch if using so the UFO4P can override.

ripe thicket
#

I just wanted to see mod comments on beth net this is so dumb

#

I cant get the new NCR minutemen overhaul to work, it says it has missing files wven tho i have all the requirements

rotund tusk
#

hi! ive been having a problem with my game. Im already a good chunk in and have been playing for a bit but recently there has been this error when i try to enter my power armor suit

#

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6A1865819 Fallout4.exe+0C25819

zinc hare
# rotund tusk hi! ive been having a problem with my game. Im already a good chunk in and have ...

Skel, PipboyMapData is the issue. Your third person animations or equipment is broken. Evaluate your animation mods on a separate, fresh save and see if you can replicate the issue. Also, if it's equipment, it could be a load order issue because you do have several patches that should be placed lower than you have them. But it could very well be a bad mesh. Evaluate your patches and resort your load order. Then unequip all of your items and then add them back one at a time. For each item you add back, get into your power armor. If the crash is consistent with the power armor, then look at anything that affects power armor, start a new save with just that mod enabled and see if you can replicate the crash.

Two other things to note: Scrap Everything is on the list of mods that frequently cause crashes. Also, have you had power grid corruption on your save? Why are you using PowerGridTools? (Not telling you to uninstall - that will kill your save, but next play through do not add it unless you've encountered the scrap crash.) Cheat Terminal needs to be placed below all weapon mods.

Here's How to Install Buffout 4 and Resolve Crash Logs: https://www.nexusmods.com/fallout4/articles/3115

You might also benefit from downloading the Auto Crashlog Scanner. The link is in the second paragraph.

rotund ether
#

I recently deleted a texture mod in fallout and now items all over the map are purple. How can I fix this?

#

I downloaded this mod,

#

I deleted all the files on Vortex, then I reinstalled vivid all in one.

#

I joined the game and now I'm missing textures.

dawn ravine
#

... given how the mod's packaged, did you delete the original texture .ba2 archives?

rotund ether
#

Possibly

rotund ether
dawn ravine
#

Verify files in steam, under the presumption vortex didn't back them up before replacing them.

rotund ether
#

(Sorry I'm new to modding)

dawn ravine
#

I haven't used it in years, so I don't know what vortex actually does for mod installation now

#

In steam's UI

#

Right click Fallout 4, Properties, Local Files in the next window, then click Verify integrity of game files

#

I'm sure there's a bethseda support article on it, but I'm just going off memory here.

dawn ravine
#

After it verifies files that are correct, it'll download the stuff it needs from the steam depot as per usual

#

Then just make sure to run the launcher afterword

rotund ether
#

I'll let you know if it fixes it.

#

Thanks for the help.

dawn ravine
#

The launcher thing is just to reestablish the registry keys that get wiped on a verify

#

Which only needs to be done once if launching through other tools like MO2

rotund ether
#

I launch through F4se.

dawn ravine
#

Again, I don't know what happens for Vortex, you may or may not have to restart accordingly

rotund ether
#

Alright it's downloading them.

rotund ether
#

You’re a legend.

dawn ravine
#

Only in the modding scene for the game. Support, not so much.

#

is the PRP dev.

rotund tusk
#

i had previously played in this save with the same mods but i recently added a few more , motly appearance oriented charachter mods

zinc hare
#

did you manually remove or use debug unequip?

rotund tusk
#

and recently just leanrned that its not just power armor

#

if i try to pull out my weapon or sprint the game crashes

rotund tusk
zinc hare
#

You've got PipboyMapData, which is an equipment/animation error.

rotund tusk
#

the game runs okay and if i stand still , it acts like nothing happens but if i do anything it crashes

zinc hare
#

Don't use the pipboy to remove. Use unequip. And then re-equip the pipboy.

rotund tusk
#

how do i do that?

zinc hare
#

console command. Sec. Let me look it up. It isn't a command I've ever had to use.

#

player.unequipall then player.equipitem 00021b3b

#

If your crashing stops, then reequip everything you had. If it crashes again, then definite bugged equipment item.

#

Make a save and back it up in case you need it.

rotund tusk
#

AYE

#

thank you so much man

#

ive been mucking around with my files and load order and vortex ever since that first message

#

god dam , 2 commands fixed everything lmao

zinc hare
#

Also, it is a terrible modding practice to remove mods in the middle of playthrough. Scripts pause when saving and when you re-enter a save a script will continue. If the external file is no longer there, you will get runtime errors and save bloat (and bugs).

#

I don't think it's 'fixed'. I think it just has a band-aid.

rotund tusk
#

is vice versa okay though?

#

like add new mods mid playthrough?

zinc hare
#

Depends on the mods. If things are already baked in, then no. The game has persistent objects. Like for example let's say you want to update a vanilla quest and it references a location, you've got to catch that quest before you get your hair did at the start of the game in order to make a change to it.

#

If you update workshop parent, everything is persistent, so install Workshop Framework first and don't touch.

rotund tusk
#

god dam i just realized

#

everything broke after i redid my characters appearance using the cheat terminal

#

maybe thats what made it bug out so bad

zinc hare
#

If you added to your character appearance, then you might have broken the character skeleton and the animations for the pipboy. Fixing your hair may have been the point of derpage.

#

Cheat Terminal goes at the end of the load order under appearance, pipboy modifications, and weapons. Using cheats is using cheats. They'll either derp or they won't.

rotund tusk
#

cause i had mostly just changed my hair using a few newly downloaded hair mods

zinc hare
#

I'm not sure how far along you are in your game, but a clean slate might be a good idea some time soon. Especially if you start crashing again or if your sprint starts doing a weird.

onyx elm
#

Having an issue updating some of my existing Fallout 4 mods that are listed on bethesda.net but do not appear in the CreationKit authored content list. Known issue or new ?

onyx elm
#

Creationkit authored content list is missing
6 PC mods with Content ID lower than 4054449
5 Xbox mods with Content ID lower than 4054450

rotund ether
#

Has anyone used dpillari's 4k power armor mods? If so how hard does it effect performance?

#

I want to download them, but I also want the game to not drop down to 30 FPS.

zinc hare
onyx elm
zinc hare
rotund tusk
#

hay , ive been playing through the mod "the machine and her" for a bit and have reached the point of the library
and after i pick up the object in the locker , i get put in a cut scene
after that , kit and the mysterious mean man talk for a while and then a dialog box appears with "kit" written on the top
and then i cant select anything afterwards
arrow keys dont work , nor dose the mouse seems to do much
i had read on this and was told to remove my power armor before entering the building , to dismiss all companions , and to press "R" to pick up the object in the locker
nothing has worked so far
which is a shame cause this mod seems really good and i cant get past one of the first quests

weary spade
#

Can anyone suggest any institute mods for Xbox? Also I’m doing a synthetic player playthru so

solid field
#

Hello! im looking for some help modding. in terms of modding im a bit of a newbie but know a little bit.
The game I am modding?
Fallout 4 vr
Why I want help?
I need help resolving a mod conflict. I am using wabbajack FO4VR Essentials mod list with a few added mods. theres multiple mods that are all the same area of what they do. my added mods are causing a conflict with wabbajack causing the pip boy to break and be useless.
Not alot of help on the official Wabbajack server so im asking for help here where i might find a more experienced modder to help me a newbie.

Is there anyone who would help a lone newbie modder?

dreamy mural
#

anyone here ever use modern firearms? just curious is all

#

cause that mod is really the only reason i ever turn on any sort of god mode cheat

#

basically i start struggling at a point due to number of enemies and think, aw screw it

#

then i turn on god mode with cheat terminal and pull out my grenade launcher

rotund ether
dreamy mural
#

i already beat the story once

#

which was enough for me

#

been playing with mods since

rotund ether
honest merlin
#

Is the game installed on your main drive?

honest merlin
#

Steam has it for $6.59 right now.

pure ice
#

@lucid minnow HI, I am experience an issue with Kiddie Kingdom for the Nuka World quest. I can't advance to face Oswald on the roof. I'm stuck at the funhouse and the elevator won't activate. Any way to fix this? Thank you for your time and help.

unkempt tangle
#

How would one get into modding fo4? Got no experience, just wondering if there’s an extreme learning curve or if it’s pretty simple

#

As in, what skills and/or software do i need to get into it?

#

I’ve only got fo4 on console right now, so idk if I need PC

broken mural
#

If you have to ask then you probably don't want to know.

unkempt tangle
#

That bad, huh?

broken mural
#

I thought about it too then after I learned about 1K in computers,1K hours and watching YouTube videos and trying to figure it out and 1 year of your time.

#

Now don't get me wrong. I'm saying I appreciate modders for what they do with their FREE time.. but it's nowhere near like playing and building in the game... I've seen screenshots and it ain't pretty.

dawn ravine
#

The learning curve largely depends on what you want to change, in my experience, but you definitely need a PC.

broken mural
#

And also I've learned don't get too caught up in your work, just like building in the game and forget to save....because the CK crashes frequently too.

umbral lynx
#

Anyone

#

Awake ?

woeful charm
#

I'm awake. Is that important?

novel pumice
#

Sometimes.
If you’re driving, for instance.

#

Or drinking.

woeful charm
#

Well I just stuffed face with Thanksgiving leftovers so I'll probably be asleep soon. mmm turkey coma

#

I'd think it would be difficult to drink while asleep. At least if you fall asleep while driving it's over quickly. If you're already asleep you can't start driving. at least one would hope.

novel pumice
#

The innate difficulty is what makes being awake so important.
Otherwise, you’re going to have a bad time.

echo fjord
unkempt tangle
#

So I dropped out of medical school In Rhode Island, so I’m basically a medical professional. As such, I can indeed confirm that it is conducive to one’s long term health to consume liquid while conscious

#

Otherwise it’s called drowning

zinc hare
#

Texture modding is fairly easy if you’re just replacing textures, but requires photoshop or gimp and the knowledge to use either of those programs.

mellow basin
#

Is anyone around that can help?

honest merlin
#

Yes

mellow basin
#

Im trying to download mods, but they wont download. It just says queued, even though its the only mod Im trying to install right now

robust mural
lucid minnow
pure ice
#

@lucid minnow Thank you very much for your response. I will be looking for an update in the future. Until such time I will post pone Kidde Kingdom and do everything else lol.

lucid minnow
# pure ice <@343927025947508746> Thank you very much for your response. I will be looking f...

In the meantime, there are a few workarounds that sometimes get this quest back on track. Check the standard wikis if you haven't already, and try those in combination with existing mods, such as my Ultimate Jetpack Ring, Walk Through Walls, Instant Death Knife, and mods by other people such as HereAmI that allow manipulation of NPCs and objects. I do recall using a combination of mods to make my way through this quest in the past when I had the same issue.

#

(just save before you try each fix)

mellow basin
#

Well Im downloading them on my PC, so Im good on mod space.

#

Ok, I just tried it again and now they're finally downloading. Thanks

royal radish
#

@lucid minnow Hi, i was wondering if you could potentially add misc quests to your quest fixing mod for playstion. I’m having trouble with the “talk to jack cabot about the artifact” quest and it’s bugged. thank you! i love your mods

solemn plover
#

With just the Creation Kit, it's possible to jump into world building pretty easily - it's basically like FO4 Workshop mode with more options and flexibility. There are only a few things you need to know for placing/connecting world pieces, although it can take a while to mentally index where all the pieces are that you want to use. 🙂 There are many more advanced things to learn, but they aren't needed up front.

Scripting for game systems and quests can be done with just the CK as well, although if you don't have a background in this there's a lot to pick up.

New art and audio will require other software, and learning those can certainly take a while.

dawn ravine
#

I've noticed the CK can be a bit tempermental at times. Then again, I'm doing stuff not intended for mortals to play with, here.

solemn plover
#

The thing about an internal developer tool is there's little impetus for guard rails. 🙂

keen vigil
#

Going cowboy makes things much more fun 😎

dawn ravine
#

Believe me, I've noticed that. At least I know a Plan B of sorts is possible, but the results don't match between 64bit and 32bit builds exactly at least for the DLCCoast test. I may have to play with this a bit more, but it just might be my workstation.

keen vigil
#

Is there a huge difference between the internal CK used by Bethesda vs the public version?

keen vigil
dawn ravine
#

Guess I'll toss out the 64bit build and regenerate. Maybe I had bad calculation luck in generation or something.

#

As in order for this to work correctly, the headers have to match exactly between plugins to be sent upstream

keen vigil
dawn ravine
#

Yeah, there's definitely a learning curve.

keen vigil
#

Even w a background in programming, scripting can still be a challenge to fully grasp. Though Papyrus is much easier than AS3. With AS3, you have to deal w the engine’s quarks and it sending events w reckless abandon.

dawn ravine
#

... and that's not happening, it appears. I'd have to setup Win7 probably to even do it correctly, and that's not worth it at this point.

keen vigil
#

I have a Windows 7 box.

#

What you trying to do?

dawn ravine
#

You don't have 64GB of ram, though

#

As for what, it was an attempt to clean rebuild previsibines with matching ESM headers between 32 and 64 bit builds, Bethseda style for eventual inclusion upstream as a future patch. I can still do it as is, but I'd also have to provide the alternate headers intended for the consoles instead, as they won't be exactly the same due to processing differences in the two modes.

dawn ravine
#

At this point, it might be easier to just make a 32bit set of archives and call it good. I can make a 64bit pack at request after if need be.

unkempt tangle
keen vigil
zinc hare
# unkempt tangle What would you recommend I start on? I was thinking about level lists but idk if...

What do you want to change in the game? What about the level lists were not to your liking or how would you like to enhance them?

Some level lists are tied to the crafting system via the armor/weapons keywords and weapon/armor object templates. And the crafting system is one of the most complex parts of the game.

What other systems did you want to see from a different angle to enhance? Or did you have an idea for a quest (simple or more complex)? Seddon4494 on YouTube has some great tutorials for basic stuff. Start with his G.E.C.K. stuff for a more comprehensive learning experience on how the CK works. Bethesda did some tutorials for the G.E.C.K. as well but sadly they did not do any for the FO4 Creation Kit. They did, however, do basic ones for Skyrim and those tutorials (for the most part) can be carried over to FO4. But you'll need to familarize yourself with the assets of FO4 to put those to use instead of the assets for Skyrim. Which isn't that difficult of a transition.

unkempt tangle
#

Idk how difficult it is

#

(Specifically their gear)

zinc hare
#

Ok. So let's think about their gear. What didn't you like about how they were distributed? There are multiple ways of handling it and I'm not trying to dissuade you.

unkempt tangle
#

Im mostly looking to make the factions more standardized, and make a few practical changes, such as more optics, helmets, body armor, etc.I might dabble in retexturing them later but for now, I’m not trying to set my goals too high

zinc hare
#

The leveled item lists are nested. When you get the CK (if you don't already have it) make use of right click > Use Info to 'walk back' through the lists to find the 'master' list that is added to each list. Gear is rather complicated. Study how the vanilla workbench mods interconnect with level lists and study the level each is distributed at since perks are balanced for the level of distribution.

It's generally better/easier to make new rather than edit vanilla, but it depends on what you're attempting to accomplish.

Keep in mind:

  1. The maximum amount of items that one list can have is 255.
    FO4: https://www.creationkit.com/fallout4/index.php?title=LeveledItem
    Skyrim: https://www.creationkit.com/index.php?title=Leveled_Item

  2. FO4 Factions (BoS, Institute, Railroad) have a master 'kickout' script that may or may not affect what you're doing.

  3. Weapons/armors are distributed at level intervals that are affected by the various perks that also affect that level.

  4. One thing that was impressed upon me when starting is to try to be as compatible with other mods as possible. The challenge is to find the way to do the most with as little edits to vanilla as possible.

  5. The game doesn't like deletions. Some things are done at the engine level. (May or may not be within level lists).

  6. Papyrus scripting is extensible and you can update any script with inter-mod communication with a few exceptions.

  7. This is software. You are now a developer. Test on as many platforms as possible before public release.

  8. Have fun. If you're not having fun, what's the point? It's a game, and it is supposed to be fun.

keen vigil
#

Modding can sometimes not be fun; especially running into the wall. But the motivation to figure it out can play a huge role.

Also, editing Leveled Lists is a good place to start. It gives you an idea of what modding is and what it entails. That said, keep in mind that hard edits to vanilla (base game) forms can create compatibility issues w other mods. So tweaking LLs is great for starting out but as you go down this rabbit hole, keep that in mind.

fast breach
#

Does anyone know a guide for adding dialogue?

woeful charm
fast breach
#

Any text tutorials? I don't do well with video tutorials.

lucid minnow
royal radish
#

🥲 thank you

woeful charm
wise yew
#

I just came a mod that let's you break open port-a-dinners and take the pie... can't install it yet but if it works it may just be the best mod ever lol...

hot chasm
pine ocean
pastel vortex
#

Are there any mods that allow you to change your appearance, or character from male to female? or the other way?

hallow orbit
#

Is their any mods that add armors like this ?

unkempt tangle
#

That’d be sick, but idk

hallow orbit
#

I could get a leather coat mod and some military wear

#

And some type of gas mask

dusky ivy
#

Any mods that can fix bugs?

#

or enable console commands on xbox?

dreamy mural
#

@dusky ivy u could try cheat terminal or cheat room

#

or unofficial fallout 4 patch

unkempt tangle
austere merlin
#

Can anyone recommend any weapon mods that won't break the game? I'd be curious about more options for weapons/weapon modifications but I don't want to be completely OP. Also, I'm using SS2 as well and don't want to break that mod in the process.

dapper night
zinc hare
#

Has anyone had an issue with the CK where snap to grid and snap to angle crash the CK? I've got a lot of draw calls in the cell but I'm not to point where I can precombine them yet to get the calls down. I've deleted CKprefs ini, verified integrity of files, cleared temporary files, deleted and rebuilt my SCOL objects, removed my new meshes and tried loading the cell again. Currently pulling out hair because I had planned to finish up the cell and hook up the workshop tonight.

#

I have no idea what I've broken this time. :/

honest merlin
#

That's a new one to me.

zinc hare
#

it's weird. it's only happening in my cell. I have had weirdness occur in the render window before with Libre office open though so I wonder if that had anything to do with it. I did have the spreadsheet open at the time to update my documentation. Stuff like this happens and then I feel so old and it sucks out the motivation since I had a goal I gave myself to finish.

sacred narwhal
#

Any mods that allow you to clean stuff up like crashed planes and other locations. Make the location look better

broken mural
#

Scrap the Commonwealth and build anywhere

brazen barn
#

Console disable command too for pc

solemn plover
hot chasm
solemn plover
hot chasm
#

Indeed.

split yarrow
#

Unfortunately you need a pretty beefy PC to be able to overcome the performance drop from broken precombs.

fallen slate
#

Theres a good handful that are fused and a good handful that aren't and you can use console commands to disable the ones that aren't

hot chasm
#

Unfortunately, I'm a console player. So such commands aren't possible to use.

I just use the mod STS - Scrap That Settlement. I only scrap Fallen Leaves and Floor Tiles inside the Houses. And some Concrete Piles if any are there.

fallen slate
#

Dang

hot chasm
#

Yep. It'd be a cool mod to have though.

fallen slate
#

Yeah mods work fine, that's what this channel is all about anyway

#

Theres workshop framework which you can use to clear everything from a settlement but don't get any items in return

hot chasm
#

Will have to check that mod out. Thanks. But I only did this for my settlement. Mainly my house.

dawn ravine
#

I had a patch against Scrap Everything, but it's long since expired. I outta go back and rebuild it at some point.

#

The FPS hit isn't worth it, imo

hot chasm
#

Another mod that is similar. So many Scrap mods 😂

But it's like I said, I did this to scrap some unnecessary clutter in my house. Never had a hit in FPS. Good thing this is just my PlayTestThrough

woeful charm
#

Raze My Settlement and Scrap That Settlement are both safe in that they shouldn't be breaking precombines. There's not a whole lot available that's safely scrappable that Bethesda didn't initially already make scrappable as Carto indicated. But there are some things they missed.

dreamy mural
#

there is a mod for fallout 4 that really needs some work imo

#

the rwby mod

tacit blade
#

Anybody else tried BLD and just can't go back to normal fallout?

#

I typically mod the hell out of it and make like 2-3 days out of perfecting my load order and always run BLD just because it feels good

#

I tried a collection today because I didn't want to bother with all the time I would've had to spend modding and everything was just so spongy

#

constantly running out of ammo for every gun due to having to dump multiple mags in everybody

dusk shale
#

BLD? What is it?

keen vigil
#

Better Locational Damage

tacit blade
#

TL;DR of the mod is that certain calibers will instakill on a headshot depending on caliber and enemy type. It does other things to healing and weapon damage but the headshot thing is the meat of it to my knowledge

#

Can’t remember if live dismemberment is a part of it on default or if I just use them together but either way it works well

keen vigil
#

I’ve never used the mod personally. No interest in it 🤷‍♂️

zinc hare
#

If you’re on PC, why not just mod in what you want? There’s xEdit and the Creation Kit available to you. Backup your files and adjust the ammo leveled item lists as a patch at the bottom of your load order.

half inlet
#

any mods to help with resolution? im currently using a 5120x1440 moniter

onyx storm
#

I have a noobie question. I’m trying to download and run “Better Manufacturing” mod and it tells me that I don’t have the proper files installed yet. Can anyone point me in the right direction to correct this issue? What files do I need and how do I get them?

#

I’m on Xbox One

south kernel
#

Does it have a list of required mods that its need to be installed to run?

onyx storm
#

It won’t tell me what is required. It just says that it can’t run because there are files needed that are not installed. But I’m having trouble figuring out what those files are.

#

I’m trying to build the duplication machine for the magazine but I need better manufacturing mod first.

south kernel
onyx storm
#

Trying to talk to support and they say I may need to uninstall and reinstall the game, thus loosing all data saved.

onyx storm
#

Thanks

solemn plover
onyx storm
#

I’ve closed the ticket. I think you are right. But I didn’t reset the game.

broken mural
#

Also deleting and reinstalling the game should not affect your save files, hower it might affect mods... but if you favorite them before delete, you should be able to pick up right where you left off, once you read download them.

hot chasm
#

Question, what is a good mod manager to use for Nexus Mods? Most of the ones on Nexus themselves say the Nexus Manager is working, but I don't know where that is.

solemn plover
#

There are a number of other options as well, depending on your interests.

hot chasm
#

Nope, the mod I was looking for was just on Nexus and not Bethesda (A Unarmed Melee Overhaul)

solemn plover
hot chasm
#

Hi everybody Does anyone have any idea why the m2 flamethrower look like this in xbox?

keen vigil
#

Missing animation assets/files.

frigid wave
#

Hello im new to the moding game but im looking for a multiplier good mod that i can use for 2 people any suggestions

frigid wave
#

wait what

hot chasm
#

Do we really even have real moderators here?

charred kernel
#

Yes, and posts that are against #rules will be handled accordingly

hot chasm
#

they have made mods in the past I know oblivion has one, but geesh its 15 years ago, elderscrolls online is the only one at the moment

pure heath
#

Please only tag the moderators for discord emergencies.

hot chasm
#

I'm just trying to figure out the modding community of this discord and why it so superior to the old bethesda fourms

steady badger
#

hi, i’m on ps4 and I’m glitched on the quest institutionalized, I talked to the heads of the department but i can’t seem to access the next mission ‘Form ranks’ from the minutemen.
I tried to progress with the mod holotape of quest, but I can only move after the quest ‘defend the castle’.
basically cutting out the whole quest.
LBGSHI if u here help me pls

spice oriole
#

hi, i'm having a unique issue where interior (and possibly exterior) containers never respawn. has anyone else come across this issue? i have no idea how to even troubleshoot this.

#

to elaborate, enemies will respawn, but containers never spawn new loot. this has actually led to a few quests breaking because they can't spawn new loot

#

i checked with xedit and the containers are still flagged to respawn, so it's not an issue with that. no mods conflict with the containers themselves

hot chasm
spice oriole
#

it's more like the quest items never spawn because the chest they're supposed to spawn in has been looted earlier in the playthrough

#

and because it can't spawn the quest never progresses 😔

hot chasm
#

Check your settlement workshops it's possible the quest item was picked up earlier just hope it wasn't something that could've been broken down when you were building. Luckily there are very few quest items that can be. Unless you have the mod Global Stash as it has a setting that will break down quest items, but you'd have to enable that setting as it's disabled by default.

woeful charm
#

Homemaker
Requirements: DLC and Settlement Menu Manager
Nexus (update to come soon via NovaCoru): https://www.nexusmods.com/fallout4/mods/1478
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4304510
PC: https://mods.bethesda.net/en/fallout4/mod-detail/4304513
Xbox Streetlight Passive Power: https://mods.bethesda.net/en/fallout4/mod-detail/4304517
PC Streetlight Passive Power: https://mods.bethesda.net/en/fallout4/mod-detail/4304520
Xbox Unlocked Institute Objects: https://mods.bethesda.net/en/fallout4/mod-detail/4304521
PC Unlocked Institute Objects: https://mods.bethesda.net/en/fallout4/mod-detail/4304522

Structural kits, prefabs, plants, furniture, decor, lights, and more. This is an update of the original Homemaker mod as well as a port to Bethesda with the kind permission of NovaCoru.
Load Order: Settlement and Workshop Menu Items: SMM Injected
Original author: NovaCoru
Updater & Porting author: Crayonkit/Damanding
Additional credits: Dinozaurz, Jet4571 (toilet paper), Elianora (toilet paper), others

jaunty socket
#

I’m getting a Xbox series x soon.I’m looking for a good load order.that won’t crash the game,but adds a lot of cool stuff ,like features from 76 like the need to eat and drink or the reload of weapons for example,or new quest,outfits ,weather.I’d like a lot but I have no idea how to do it.I’d really appreciate some help.

keen vigil
hot chasm
#

You can try Cheat Terminal just make sure to install it after you have the Pipboy or better yet just to be safe wait until you leave Vault 111 otherwise the holotape won't show up in your inventory.

hot chasm
jaunty socket
keen vigil
#

There are mods out there that “enable” Quick Saving in Survival Mode.

jaunty socket
#

Oh right sweet thanks

#

Do you know if there are any website with load orders that you can copied with the survival mode and a few new gun/outfits/quest mods I’d be sorted

glad panther
#

anyone know how or if possible to create a new entry point modifier from scratch? im trying to figure out how to fix armor penetration not working for energy weapons and i have an idea, but i hit a hard-stop because there isnt a "modify target energy resistance" option, just "damage resistance" for this instance

brazen barn
#

Not that this directly helps but have you looked at the modifier available via OMOD?

#

Like an armor mod

#

Also no, you can't create new entry points

keen vigil
#

No need to create entry point. There’s a Typed Damage Modifier that allows you to tweak Energy DT.

#

DT = DamageType btw, not DamageThreshold in this case.

hot chasm
woeful charm
glad panther
#

i apologize if this sounds dumb, so i've got a new npc setup to act as a guard with a patrol route (an assaultron for the railroad), i got it's walk route setup and it works fine. however, even though i have the railroad and railroad crime factions setup, it attacks me on sight.

to clarify. on my latest playthrough, i've not directly started the railroad questline to become instant-allies ahead of time, but rather cut way ahead by doing the virgil quest by talking to doctor amari and getting the courser chip, and then she directs me to the railroad.

so,
skipped introduction quest, entered the church as non-rr member.
assaultron guard murders me.

when i do intro quest and become railroad faction member
assaultron does not murder me on my first time inside.

behavioral ai notes:
aggression level set to "aggressive" to intend only attacking enemies on sight, however, still hostile even when set to "unaggressive" (weird).

any advice on how to adjust this so the assaultron will "turn hostile" only if combat breaks out rather than immediate aggro?

big thanks in advance!

keen vigil
#

Is Player set to Neutral w the Assaultron? You might have to RefAlias into that instance and forcefully set it to neutral. I’m not too familiar w NPCs and their packages/logic/factions yet so I’m just guessing.

glad panther
#

next question!
short and sweet: is it possible to directly link a pair or more of containers to have shared inventory, similar to workshop benches, without being part of a workshop network?

such as, for the purpose of a pseudo-mailbox system

#

also thanks in advance, again ❤️

keen vigil
graceful bloom
#

I downloaded the vulkan 2.0 but can't use the mod it says it needs see through scopes but I have the mod installed

fervent roost
#

I need some help from someone that's well versed in CK

#

Or someone that can identify the problem

#

So someone from Bethesda 😛

keen vigil
fervent roost
#

No

#

Something that I think might be engine based

honest merlin
#

Well, you know if you hold it secret your more likely to get your answer.

fervent roost
#

I fixed it

little charm
#

is anyone able to tell me how to make a mod please. i just want to make a couple posters if not to difficult

honest merlin
#

Yes

#

Lot's of videos on the topic, this is one https://www.youtube.com/watch?v=M2oPuTOIABk

Quick tutorial to get you started making custom textures for your game!

B.A.E. - Bethesda Archive Extractor by jonwd7
http://www.nexusmods.com/fallout4/mods/78/?

Visual C++ Redistributable Packages for Visual Studio 2013
https://www.microsoft.com/en-us/download/details.aspx?id=40784

NVIDIA Texture Tools for Adobe Photoshop
https://developer....

▶ Play video
little charm
#

ah thank you so much ill give it a watch

#

i dont have the fallout4 on computer. am i still able to do it ors that not gonna happen

honest merlin
#

It needs to be on a PC to make mods for it.

little charm
#

oh damn

#

is it possible to get the files i need for it somewhere or would i have to buy the game

#

would the PC xbox gamepass fallout4 work

honest merlin
#

If you have Xbox game pass, you can get the files yourself. If you own the game on console someone with the PC file has the rights to share that texture with you. If you don't have any "licence" to the game sharing the file is in the gray zone as to right's. If they transform the file in some way then yes.

little charm
#

i own it on console, how would i get the files. sorry for questions ive not a clue

honest merlin
#

One way would be to goto Nexus and download a mod that uses the textures you want to change, then make a new mod that mods that texture.

little charm
#

sorry what are textures

honest merlin
#

The poster is a "Mesh" {the object's shape} and a texture {the paint}

little charm
#

oh ok. now that i understand that bit, how would i "make a new mod" like you said in previous msg

honest merlin
#

The Creation Kit is the tool used to make mods

#

a mod file is a .esp or .esl or .esp .

little charm
#

ok. where can i find creation kit

honest merlin
#

Steam

#

Need a PC

little charm
#

ok, im on a laptop will that do

honest merlin
#

Creation kit is needed to upload the file to console {PS4/xbox}

little charm
#

ok so i really need that

honest merlin
#

The is another good place for info on how to; https://www.youtube.com/@gamerpoets

little charm
#

ok thank you

little charm
honest merlin
#

You will still need a copy of the game to run creation kit and upload. Or you make the textures and request someone to upload for you

little charm
#

whyd it do that

#

how would i make the textures and where could i find someone to upload

honest merlin
#

Download the mod I linked, see the video I liked, unpack the mod files like the video shows, edit the texture like the video shows, and post your request with the texture in this discord room.

proper stone
#

I'm going to install mods for fallout? Which ini file do i need to alter? And does vortex work for it?

keen vigil
#

My fourth overall second public-facing attempt at a Food Degradation System is going very well:

https://youtu.be/SXfY6XXN2_k

Recorded on an Xbox Series X

After resurrecting the Pipboy Color changer code, I decided to dig a bit deeper and continue development on the Food Degradation System. This new version is much more efficient as it now utilizes Papyrus’ built-in multi-threading features.

This new system, just like the initial V1 WIP, still does not use Ques...

▶ Play video
#

Papyrus really is a very under-appreciated and very, very underutilized scripting language.

shut thicket
#

anyone know of a mod that removes light sources from settlements? just don’t recommend me Light Out, i tried it before and it’s not compatible with STS

shut thicket
#

anyone?

woeful charm
shut thicket
worthy violet
#

So... the bethesda support team guided me here. I'm having problems with mods in fallout 4 on xbox one. I have few installed (I think there are few) and I don't know anything about loading order. I saw some videos and such, but there have been some crashes and freezes. can someone help me with the loading order?

keen vigil
#

You’d need to post your LO or check it against a guide. Have you tried looking on Reddit threads? There are some helpful guides there.

worthy violet
keen vigil
#

Animations go toward the bottom.

#

That my opinion at least.

worthy violet
#

it's already a big help, thanks

#

I'm using it like this, and although boston doesn't freeze or crash I've experienced problems in random places or once I've pressed to eat quickly through the option given by advanced needs

keen vigil
#

HUDFramework goes at the very top.

#

Then the HUD mods go below it

#

And I can’t promise IAF and Running/Swimming animations won’t conflict. I have no idea how Running/Swimming were implemented but IAF was done via behavior edits.

worthy violet
surreal briar
#

Who uses cheat room

#

That room is too op

dreamy mural
#

i actually don't use lower your weapons

surreal briar
#

Same

dreamy mural
#

i have the ability to lower my weapons though

#

but it's a different mod

surreal briar
#

Who plays pc

#

None?

honest merlin
#

I play creation kit

keen vigil
#

Same - I play Creation Kit on PC; and primarily play FO4 on console. Developing mods for console is way more challenging and creatively satisfying.

dreamy mural
#

fallout 4 and skyrim on console for me

prime dragon
hot chasm
#

Impossible. Requires things that don't work on console.

keen vigil
hot chasm
#

Aware

worthy violet
#

@keen vigil hey

worthy violet
#

However, in some moment I jumped from a place with power armor, pulled a mod weapon (which also comes with unique animations from another mod) and my game crashed. To test the cause of this should I stop using the weapon or disable it?

keen vigil
#

Does that weapon support PA? Were you playing in 1st or 3rd person? Also, make sure that the weapon mod is above the animation replacer.

worthy violet
#

By the way, is it better to start a save without mods and put them on or start a new save with them already in the game?

keen vigil
#

Either will work. However, you can’t disable them mid-save. Doing so will corrupt your save at best or create a very unstable and unplayable game at worst.

sterile girder
#

Hey, are there mod porters here? Because I don't know how to ask someone to port mods to Bethnet since I can't. If there are proper channels to do it, like a discord and I really hope some immersive mods to be ported

#

If you can't or won't it's no problem, I don't want to pass as an entitled person!

#

But I think immersive mods might benefit the whole community