#fallout-4-mods
1 messages · Page 3 of 1
Does that literally just add a Todd Howard cut out
And is it a one time object or is it a settlement item lol
Mod to replace all Vertibirds with Todd flying in Thomas the Train when
All hail.
In all seriousness, I cannot tell you how loudly and how long I laughed at the Todd Napoleon settlement painting.
I was sad when I couldn't find any settlement builds using it as a shrine. We've got candles, people.
Never saw that, I'll see if find it lmao
Or it's yours?
Always funny and goofy when people mod Todd into its games LoL
It came with the base game. It's the largest painting you can place. LOL
It's Napoleon but with Todd Howard's face.
(I think it's Napoleon?)
Paintings are constructible settlement and world objects in Fallout 4. Pieces of decoration adorning buildings before the Great War. Some varieties of paintings can also be constructed at settlement workshops. The painting with a horse on it is a parody of Napoleon Crossing the Alps, an oil painting by Jacques-Louis David. Napoleon's face is rep...
need a little hand with the mod menu on xbox x i want to clean up my library but dont see a option to remove from library
If you don't have them downloaded, you'll need to clean them up from the website. Log in and unclick the check mark under the My Mods section.
The website is being a bit weird though.
Currently it's telling me that I have 15368 Xbox mods downloaded.
They've been working on it for... a week? now
shush you
XD yeah doin it for me aswell
wait... dose this mean i have to scroll through 15k work of mods...
I'd wait til they get things fixed. It's also saying I've authored 27000+ mods. 
If you play with the Display and Platform it might fix things though. I fiddled with them back and forth and my full list of 168 authored is now showing up properly
Something's just kinda weird with what looks like a cname change.
You can have as many cutouts as you want
Does anybody know the Mod name that makes the screen have a shattered glass effect like this one?
Thanks...
This is the one that springs to mind but I don't know if it's that one exactly: https://www.nexusmods.com/fallout4/mods/17491
Are there any mods that let me eat my settlers
Or at least any that make them stop whining
Oh for the Xbox
Yeah I tried that but their still annoying
Might need to get some molotovs then
I had at one time set up a bunch of deathclaw cages about 15 and set them loose....that was fun
so i had a issue that ment my xbox mods had to go away im working through them getting them back but theres one that i cant figure out what it was
the file name is called eff.esp and wonder if theres a way to look that up on the bethesda site?
Unlimited Companion Framework
XD cheers i guess file lookup dose work on there
Manufacturing Extended has an autobutcher builder will allow you to process them. Before the unofficial patch optimized the settlement scripting, I used to use it to remove settlers with what appeared to be failed AI packages. Build the autobutcher at County Crossing, it's easier to herd them into the hole for quick removal. Lay landmines first, herd them with the bell, stand back and throw a grenade or VATS one of the landmines. Happiness rating doesn't go down if they all die at once.
Manufacturing Extended: https://mods.bethesda.net/en/fallout4/mod-detail/1990422
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
Manufacturing Extended Expanded (to patch ME to correct a script one of the PA builders): https://mods.bethesda.net/en/fallout4/mod-detail/2860851
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
awesome recommendations. thanks for these
You also have a choice between several different settler dialogue mods: Icebreaker - Settler Dialogue Overhaul, Settler and Companion Dialogue Overhaul, and several others but the website isn't allowing me to see the ones I have in my favorites for them.
Choose only one of those since they're going to be touching the same records
If you use settler dialogue as a search keyword it's only pulling up the first two but there are something like 7 for settler dialogue on Xbox
currently using icebreaker’s and settlers extended
And there's two versions of Settler and Companion Dialogue Overhaul so choose the one you want that best suits your load order
Sadistic much?? But then again that's coming from a guy that shoots dead bodies out of junk mortars.
You should rename your "kitty" video so you can post it here. Not everyone is going to know you're joking.
Hey it's fun with gunners, and yes I mortar a couple of cats at the end of it.. but they bounce good though.
Oh I have that mod but I disabled it because the blood effects would get so annoying
But I couldn't find out how to get that cracked effect
Awesome thanks. Time to clear out my annoying settlers.
I'm getting all the pings today while I'm trying to mod. >_>
Have fun storming the castle. 🙂
I thought I turned the ping off before I posted 😕
No worries. 🙂 Have fun with your game. I hope it's less annoying for you. You might also look into a dialogue overhaul when you're ready to start a new game.
Oh I'm sure something else will pop up one thing I learned about this game is it seems to go out of it's way to annoy you. 😆
Come to think of it the settlers didn't start to annoy me until after I got promoted to Production Manager.
Does Anybody know a mod where npc don't take 40 bullets to the head from a Gatling gun to die...thanks...
This has probably already been answered, but I'm fairly new to modding; Is there a mod or any other way to keep an NPC in a settlement to use a bed I've set aside for myself? Thanks in advance.......🐕
Workshop Player Bed (XB): https://mods.bethesda.net/en/fallout4/mod-detail/3882325
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
Workshop Player Bed (PC): https://mods.bethesda.net/en/fallout4/mod-detail/3882328
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
😮
Workshop Player Bed (PS4): https://mods.bethesda.net/en/fallout4/mod-detail/3882324
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
I wish astlem was still modding. They were really nice.
Camping mod, I remember.
They were a sweetheart and left a mesh in their mod Workshop Interactive Objects that didn't work right so I could use it as an exploit for Place Anywhere. They could have fixed the bug but left it so we could use it.
They also made some garden objects for me.
Workshop Interactive Objects was one of them mod that I wanted to make, but did not have to as that was so good.
They made a lot of nice mods for all platforms.
Astlem was a great console OMA. Was friendly and patient with players.
I miss the forums. 😦
Me too. Discord is a terrible substitute.
So is Reddit. Pinned posts and headers don't stick to the top of the screen and there are ads, among other issues.
I’ve looked at Reddit a couple of times. To me, it looks like someone chopped up a newspaper and dropped all the bits in a pile, and took a photo. Hectic. Not a fan of the self-run thing for a forum, either.
Worst move Beth ever made was sunsetting the forums.
Thanks again.
Is the power armor animation changes available on Xbox one?
I can't seem to find it
Have fun. 🙂
I just got Fallout 4 for the first time, but when I play it feels like the mouse is trailing behind when I aim or use the mouse in menus. Is there a mod to make the mouse feel less laggy?
v sync off?
Stay Tuned, A new update will be released for Halloween!
2k Textures
14 mask materials
12 glass materials
Over 160 combinations
Yes. It was definitely better after turning it off, but there is still quite a bit of lag with the mouse movements
VAULT-TEC INDUSTRIES - FRAMEWORK
UPDATE Mk-4.1:
- New Cubemaps
- Targeting HUD Mod for armors
This is the main requirement for the new Gas Masks that will be avaible today in a bit!
https://www.nexusmods.com/fallout4/mods/64628
Nice 👀
Any anyone help me?
My nights look like this and I have no idea why
I’m using calamity weathers with colour correction and the calamity 76 tweaks
Can someone please mod this in?
hello where can i find CC info?
I’m trying to get a custom weapon to use animations from another mod. What’s weird is that the parts that I didn’t replace are still animated and working fine, but the custom parts are static
If it's already released creations your best bet would be the Fallout wiki https://fallout.fandom.com/wiki/Creation_Club?so=search
The Creation Club is an officially supported venue for developers and modders to create and sell their content on Bethesda Softworks games, featuring in Fallout 4 and The Elder Scrolls V: Skyrim. Purchasing of the content is done in-game and purchased with Creation Club credits which are purchased with real-world money. Creation Club was launche...
For unreleased creations I don't think there's much if any info right now.
ok thanks
I would like to make a request for a mod on PS4. Could someone please make a mod that simply adds a single "Guard Rug" that requires the same crafting materials as one of the regular guard posts (steel & wood), and gives 6 defense? I've scoured Bethnet for a mod that does only this, and I'm pretty sure it doesn't exist. Please.
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
Yeah I did see that mod but was afraid, since it says it makes vendors give more money, that it might interfere with Lunar Fallout Overhaul. Plus, that one uses, I think, cloth & rubber as its rugs' crafting materials, and rubber is a material not as readily available in some of the smaller settlements.
What kind of rug do you want? Door mat? Gray mat? Daisy rug?
Just a regular door mat would be fine. Thank you!
No worries. Assuming I'm not interrupted a lot by work should take me 30 minutes or less to get it up. I'll ping you with the link.
you caught me in a great mood today with a super easy request 😄
I added multiple styles of rugs/mats. I'll update with pictures later on. https://mods.bethesda.net/en/fallout4/mod-detail/4297983
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
I'll publish for Xbox and PC soon
Again, thank you so much! 😊 Having to build those bulky guard posts in Hangman's Alley is always a pain. Plus, with Lunar Fallout Overhaul, turrets now require more perks plus biometric scanners and fusion cores to build. I'll try it out just as soon as I can.
No worries, that was an easy one at least 😄 I might look into a DLC version as well
PC Guard Rugs Full Cost: https://mods.bethesda.net/en/fallout4/mod-detail/4297987
XB1 Guard Rugs Full Cost: https://mods.bethesda.net/en/fallout4/mod-detail/4297986
PS4 Guard Rugs Full Cost: https://mods.bethesda.net/en/fallout4/mod-detail/4297983
Good lighting mod for use with a winter forest mod? Everything is so bright, like migraine inducing almost.
That actually sounds like you’ve got the contrast and brightness on your tv a little borkered. Have you tried adjusting there first?
Avoid mods that brighten or ‘clarify’ the image spaces. You might want to pick up a mod that blurs things. There’s darker nights or there’s calamity that might wash things out a bit. It has a winter module.
Everything looked fine before I added Another Pine Forest - Winter now the lighting is just intense against the mostly white backdrop
On xbox btw
Could someone add this as the main menu track please? I like the FO4NV one I have now, but I miss this game. https://youtu.be/FisxBV9QRv0
All rights belongs to IllFonic & Sony Interactive Entertainment. Not created by me, I do not claim copyright of this soundtrack.
You can support me here: http://streamlabs.com/cdjlawliet
I would assume it's copyrighted. So couldn't be done without permission of the owner
I don't expect anyone to be able to help but I'm trying to download vulpine's race od from nexus but i can seem to get it and its other needed mods downloaded right so if someone could make a tutorial video I would be very happy
I figured it wouldn't matter considering there's already a Yautja armor mod and a lot of copyrighted audio for radio stations and voice mods
There’s a good chance they shouldn’t be there either, then.
Just because mods haven't been reported doesn't mean they're legal. 👀
There's also the possibility that a different author got permission from the IP holder or recreated the property from scratch and the IP holder doesn't mind derivative or fan works. It's a complex gray area for sure.
Bethesda for instance allows recreations from scratch but not porting of assets between games
Ionno, either way the mo pop station is nice to have until a takedown notice goes out anyways. Actually considered the MW2 one even though it completely doesn't fit with the atmosphere
What happened to the Godzilla mod? I looked for it on Xbox but I can’t find it now
I’m in the process of updating Start Me Up to update Piper calling the player “Blue” if you take the Wasteland Start. So far all she does is apologize but continues to use it. You’ll have a few options she’ll call you if you aren’t a dweller now.
Going through the list of Codsworth names would bloat the size of mod since that would be 3000 lines each time she says it. That’s too much space wasted for so little and 3000 variables that Xbox would have to go through. So I’m thinking four nicknames to choose from.
Would anyone like to make a suggestion for a nickname for the player?
Maybe borrow one of the RR nicknames and then the player could choose it there if they work with them too.
Wanderer is one of those and seems the best, generic one, imo
Oh that’s a good idea.
I'd kinda like it if she ran around calling me chief/slugger/sport like some terrible sitcom relative who can never remember your name
Even in the vanilla game it's odd for her to call you that if you aren't still wearing the vault suit when you first meet her. Maybe later on after you tell her you came from the vault, but not before.
VAULT-TEC PROTO FLAK JACKET
A new Proto Vault-Tec Suit with a Flak Jacket and Accessories.
2k Textures and 35 combinations of colors.
CBBE Bodyslide supported.
Take a look, try it and leave me a feedback. Thank you so much ❤️
I'm sorry for the bad screenshots but I have a badhardware. If anyone want help me with that I'll be very pleased
https://www.nexusmods.com/fallout4/mods/65747
question, why do moded radio stations have a bug where they reset the song/commercial when they are turned off/on right away
vanilla diamond city radio doesn't have this problem
Is someone who uses Another Pine Forest - Winter around, maybe even the creator? Trying to figure out why things like leaves and parking barricades show up as grey lumps. Took a min to figure out which mod was doing it, was not the one I expected.
What happened to the Godzilla mod for fallout 4? I looked for it on Xbox but I can’t find it now
@short pebble https://mods.bethesda.net/en/fallout4/mod-detail/2874450
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
Is there a mod for useable book shelves, and a displayable holotape storage box <-- like the ones they used to have for cassettes and 8-tracks
My misc section is bulky between all 3 maps
ok i gotta ask about the data limit on xbox and CC content
are they seperate or dose CC content take up some of that limited data?
If you mean the space for mods, then No, CC doesn’t take up any of your mod space.
ok cool :3
https://mods.bethesda.net/en/fallout4/mod-detail/4136947 for holotape storage and https://mods.bethesda.net/en/fallout4/mod-detail/4129749 for bookshelves
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
Sweet, hopefully these will work on console
Those are both Xbox links
ok so the build limit remover mod got changed to build budget extender mod can you still have the build limit removed or no it cant be with the updated mod?
You can do the gun drop glitch or just use Cheat terminal for the same thing and then you can keep up with how much you’re extending better. You’d have to look and see if it overwrites any of the same scripts that Workshop Framework expands. Do you have a link?
Hello people. I'm playing FO4 on PS4. Am running 70 mods but I was having issues so I messed with the load order without knowing much about it. Yeah... made it worse. - _-
I was wondering if someone could help me fix my load order? I have the list, dunno if I'm supposed to post something that long in her though. LoL
Could someone make a mod that adds the common infected to fallout ?
I have the models and all
From l4d
Valve products have been used already in feral mods so this could work out
Need someone to take some high quality screenshots of my worldspace i'm making.
I'm a experienced modder i just have a low end pc
I had a small question: I downloaded Project X DLC mod from the in game mod browser today and played with it for a while before desciding it was not for me, and having no save from before enabling the mod I went to the Chemistry Station to make the Uninstall chem that the mod adds, used it, then Saved, then went back to the Main Menu and disabled the mod, loaded the save (it gave a warning the one time though) and then save again. I am wondering if this was the proper uninstall procedure? Cant really find any info at all on this x.x and now Im a bit paranoid.
That’s about all you can do. You will always get that warning when removing a mod from a save that was using it. I never used that mod so I don’t know what it does specifically but I assume the uninstall chem is for safety removing recipes/categories from the workshop menu . If there are any weapons/armors from the mod, make sure you have none equipped or in your inventory before removing the mod as well. That said there is always a risk removing mods mid play even with uninstall items provided.
Yup yup, this is what I thought too, and after some testing I have no remnants of any of the things this mod added, items, recipes, etc, also did a small exploratory check to see that the leveled lists and such did not get screwed and it like removed everything or something but other modded items and recipes (Eli's Armor Compendium for example) still seem to spawn and be crafted etc without issue so hopefully that means I did things right and Ill be fine >_<'
Thanks for the help
Also, is there an easy way to back up a save to keep for restoring in case things go bonkers (kinda like when you do a restore point before installing something on Windows), like are the saves kept in a folder and I can just copy it or do I need some external program for this? (Not planning on doing it much, just would like to have the opportunity to do so if I decide to fiddle around with mods again and end up playing for long enough, that I save over all earlier saves >_<)
I’m pretty sure you can. I think it’s file path is “My Games > Fallout4 > Saves” but what I do is just periodically make a hard save and never save over it. I just pick a spot (like looking at the minuteman statue outside sanctuary) so when I see that save I know it’s a fall back save and would only save over if I’m creating a new fall back save. I’m kinda low tech that way lol
Yup, found the save folder, also, that is a splendid idea, just the kind of "fix" I was looking for, now to get into the habit to NOT delete or overwrite the oldest save in the list from now on >_<
Yeah I do the same thing lol. That’s why I now have a special place to stand and look so that picture gives me a chance to catch myself before muscle memory takes over.
Np 🙂 gl
Also, as a curiousity, from a little over 9 days of total time played, I have apparently saved 1038 times...So I save often >_x
Nothing wrong with saving often especially in a game like this. Just as long as you don’t actually have 1038 separate save files lmao
XD
Nah. Though then Id probably not have had this issue to begin with XD, just load a save from before the mod >_<
(Not counting all the other issues having so many separate saves would probably bring X'D)
Is tagging a mod as DEV sufficient to ward off the userbase for normal usage? It's also tagged Work in Progress, but I want public testing of it.
Can someone help me with taking some screenshots of a worldspace i'm making?
What kind of screenshots are you trying for here, exactly?
Just general screenshots of the world.
I have too much of a low end pc
Have you previsibined the world?
Assuming there's a lot of objects on the worldspace, anyway
No.
Never heard of that actually
Okay, this is the cliff notes version. Previsibines (actually precombines and previs) is an umbrella term for describing the process of using a built in system to reduce draw calls and combine meshes in worldspace
OH Precombines
Yeah i know what it is but i haven't done it
And it's not quite 100% finished so i would prefer to delay that by a bit
As long as you build filtered (CLI) / through the CK, you can do that whenever.
Might help with your low end PC's issues as you might try and take skyline photos.
Oh i get perfectly fine FPS there.
I'm just asking for someone who may have a graphic mod yk?
It may look fine on ultra low settings but not anything higher
Though I have a pretty beefy system (I have to have 64GB of RAM to build PRP), it's not that beefy. Hopefully someone else can help you out.
Oh i understand!
Is anyone still working on Last Light In The Commonwealth these days? One of the quests is bugged and half of Komarov's dialogue lines don't play
If you have any mods installed, they may be the cause. If not, you may have better luck with help in #fallout-4-chat or #fallout-support
Yeah I do
Extremely bored.
Anyone have any ideas for a cool exterior/interior?
Bunker, but it has been remade into a Nuka-Cola Café or a Classic Dinner. (Ive no ideas, really x3, am also off to sleep)
What's the name of the mod that has the metro exodus tablet style pip-boy? Saw it in a video, but can't find it anywhere.
Anyone interested in a custom player home? DM me
I am extremely bored and would love to help someone out with a player home suited just for them
If I want to mod fallout 4 on PC, where should I buy it from? I've heard Fallout from the Xbox app doesn't allow you to mod the game with nexus mods.
Basically I just want to be able to access Nexus mods.
Get it from Steam.
Always thought the Harbormaster Hotel would make an amazing player home, but even with STS and Build Anywhere there's only so much you can clean it up. Even after scrapping the junk piles the doors are static, and I think one of the side rooms is unfinished.
Not sure if you ever saw this @peak mist but I meant that interior and the pool portion too. There's 1 or 2 raiders that spawn there, but it's a nice space that could use a lil sprucing up and customizing
Thank you.
I need some help. I downloaded NAC X through Nexus and it seemed to have worked, but I don’t have the item in my inventory.
Anyone have this issue, or now what I should do?
Look at your mod list with xEdit and see what is overriding it.
Will do.
Can I make a couple Fallout 4 mod requests for Xbox. They are not big requests.
This is the place for that.
Where is it located?
it is also called FO4Edit. https://www.nexusmods.com/fallout4/mods/2737
If you've never used the program before, look under "Current Documentation" for a link to the xEdit wiki.
Someone was kind enough to put tools under misc on Playstation for me. Could I request that a mod be made to add them to misc on Xbox. The tools you can sell to Calvin Whitaker. Also, can someone make a mod that adds a legendary to all loot boxes (the large chests you come across at the end of certain areas)?
Random is fine.
Fixed
\0/
Out of curiosity, which mod in your list was overriding it? Might be useful for others to know.
It is extremely frustrating to talk about mods and link to them and have the bot remove them for spam
@hot chasm https://mods.bethesda.net/en/fallout4/mod-detail/4257619 is boss chests contain legendaries
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
Is there a guide on how to uninstall an enb and install a new one?
How to make scrapping mods when you can't use the word "scrap" on Bethesda.net XDDDD
lol this
This mod was a 5 minute job that's turned into a 30 minute job because I can't use the word scrap in the description
hi guys i play from xbox and i am looking for mods that make the gameplay of fallout 4 more difficult and realistic, do you know any? both mods that modify damage, and mods that modify the loot or game mechanics are fine
@hot chasmHere's your Tools under MISC mod, por favor https://mods.bethesda.net/en/fallout4/mod-detail/4299338
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
@naive wing I was looking for that as well and "wasteland survival" looks promising https://mods.bethesda.net/en/fallout4/mod-detail/4134236
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
it seems interesting, have you already tried it?
Not yet, I have a lot of mods on my Xbox right now and don't want to download an overhaul mod now, but I want to try it out another time.
im playing this on pc.. through ingame mods - not nexus.. whats the load order for the mods.. does anyone have a viable website that show load order please
@finite parrot! Thank you so much!
just really getting tired of surfing youtube, there's no good viable videos explaining load orders I can find.........
hmm.. well ive done the homework myself as ive been stressing for weeks and found this webstie - seems useful thus far https://www.reddit.com/r/Fallout4Mods/comments/ug1uin/are_there_any_good_load_order_guide_for_fallout_4/
72 votes and 24 comments so far on Reddit
Here's the original resources that person "borrowed" from. Fallout 4 Load Order Survival Guide: https://oddsmods.xyz/FO4LOSurvivalGuide | https://oddsmods.xyz/FO4LOFrameworkTemplate
And if anyone needs assistance, I'm always happy to help.
I have a quest I've made in the creation kit, but it doesnt seem to be doing anything, even forcing stages through the console
anyone happen to know how to fix that?
Are you set up to read from loose files? are you packing the scripts up before test play?
loose files are good, not packing scripts
for the record, even terminal entries dependent on quest stage still appear when they shouldn't, it's as if my quests stage is frozen somehow
Can you post a screen of that first quest tab? How do you have it set? Start enabled or are you starting it via Story Manager or dialogue?
If you have aliases, flag the 3rd checkbox to give you and error if the aliases aren't filling and then restart the CK after saving. Check that they're filling.
oh crap i didnt know about that checkbox before i'll check
.. welp, didnt get a warning.
on a trigger enter i set the quest stage to 10, it used to be working but doesnt anymore
I need help, search some mods that make fallout ganeplay more hardore survival and immersive
If it's a trigger, make sure that your savegame is brand new each time you test. Persistence might be an issue. But if you're entering through the main menu via COC the game hasn't started yet. So there's that. Are you using a default script on that trigger or wrote your own?
at the moment im just cocing in, that should be a new save, right? im using the default script
Your definition of immersive and mine may or may not be the same. What did you want to add to the vanilla game that survival mode does not already have?
i dont think the trigger is the issue, even forcing it with a console command doesnt seem to work
But if you're entering through the main menu via COC the game hasn't started yet. So there's that. Are you using a default script on that trigger or wrote your own?
ohpe, didnt read that
The trigger auto-deletes after you enter it.
yeah
Start a new game and then COC to the area. Try that and see if that's the issue.
To test the trigger though, you'll need to start a new game each time since it auto-deletes itself.
should loading an older save be fine?
It's really better to start a new game. However, if you load another save though you'll be able to walk your playerbase through troubleshooting when they do the same thing.
Because you know someone is going to not read the descriptions. >_>
mhm
But for purposes of get it working, start a new game.
ugh, i really suspect it's an issue with my aliases or objectives
i delete several and now its working again
I'm not sure that you need to force the location on the first tab? You don't have it set up onlocationchange so it may not be necessary. Unless you have dialogue that is only supposed to fire there.
something that makes it a real survival, more difficult, more real fights, maybe reduced loot, weapons or lore friendly places maybe taken from the old fallout things like that, I hope I explained myself well
i set it to be safe, i could probably remove it, but i doubt that's what's causing the issue
heres my aliases, the ones i deleted for testing where the mr handy related ones and the bathroom
Have you tried Damnapocalypse or some of the Fried Grill Turkey team's mods? There's also Crafting 76. No idea what you mean by "real fights" since it's a roleplaying game with laser weapons and hand-held nuclear bombs. You can pretend they're real all you'd like.
is id order important? should the mr handy be after it's spawn location?
hahaha your speech is sensible, I have not tried it but I will, thanks for the advice
ID order is not; however the order in which they are in is. Is your spawn set up on an ambush or is it just supposed to be there when the trigger fires? How do you have your enable parent set up?
when it hits a certain stage i want to enable the mr handy so it can go to the player and initiate dialogue, i was going to enable it through it's alias
I've never set up a quest that way. The way I'd do it is disable the handy and then enable it with a enable parent when the trigger happens. You can also move it to an xmarker heading from a different cell. Are you using Story Manager at all or using the conditions for those LocRefs?
LocRefs are used for conditions and the story manager. You can do a generic autofill or leave the locref data alone if you don't need conditions or aren't using the story manager.
Try instead to select the refs in the cell.
I'm mostly using locrefs because the ck suggested i did
Ohh. Because of the loc on the first tab, probably. Once you remove that, it might not throw a tantrum.
okay then, coolio
See if that works. If not, I'll throw more questions at you. 😉
setting the mr handy alias to optional seemed to make it work, so i'll see if your tweaks make it work 😅
Hm. Well if it wasn't filling, I wonder why it didn't give you a popup when you re-loaded the CK?
No no. It should have given you a popup with that checkbox if it didn't fill.
weird
sure enough
QUESTS: Alias 'EGV2MrHandy' 3 uses non-preceding alias 'EGV2MrHandySpawn' 4. This alias cannot be filled.
so it was that?
how do i change alias order?
There are << >> under the aliases.
oh damn, how did i not see those
If you enable your warnings and then set up the color to something like red for <current>, you can double click from the warnings tab on anything that generates a current warning to check for things.
That way you don't have to do a search through the EditorWarnings.
sure enough there's my guy
\0/
thank you so much for the help 😅 all that over something so simple
thanks! i'm hoping i can get it done and have something to really be proud of
I'm sure it will be awesome!
i'm basing it off of one of my favorite games, and i wanna do that proud as well
you've got a property that has 'hidden' and 'mandatory'
oops i accidentally disabled my mo2 mod for the base game scripts
or you've got both those things on a different line
no wonder the the papyrus compiler didnt like that
yeah i was looking it up online and mostly getting skyrim threads but i realized someone said those files would be in the scrips source folder and... i realized my mistakelooking at mo2 and realizing my scripts werent on
sure enough it compiles just fine now 😅
Oh good. I don't use mod managers to make mods other than Wrye Bash for quick enabling so I didn't even realize that was a thing.
i like using mo2 to keep the base game as clean as possible, also helps me with seperating my gaming space and my development space
I play on Xbox but mod on PC. I don't have to worry about loose scripts unless I have to look up a mod for someone regarding load orders. Even then I only put the plugin in the data folder to look and then delete it. If I have to look at script those go in a separate place anyway so I can decompile them without issues.
mhm
recently had a hard drive failure and a few of my wip mods went with it, one i was making for someone else and had packaged up to send to them for testin on google drive or something
decompiling scripts out of that was, a bit of a pain in the butt
Oooh. That sounds unfun.
yeah, not very fun at all
there were only a few that the decompiler didnt have recompilable, it's mostly a radio mod, but it was still a pain in the ass
and, the ck/papyrus compiler, really hate you if you dont have those things set up just so
but hey it's better now, we'll be adding more tracks and whatnot and hopefully it should release early next year
could they
really not just add a bot that proxys those words if they're so worried
fallout and elder scrolls are both mature games, swearing is really something to get an automod for?
whatever
Discord allows 13+ so its for Discord's rules.
We have our server bot set for such things too.
anyways, it occured to me that now that i've got a mister handy, im gonna have to learn how to do dialogue that isnt just holotapes and radio, slightly scared, still not as scared as i am of 3/nv's dialogue system though, that thing's terrifying
Dialogue's pretty easy once you get used to it. Seddon4494 has some videos on branching dialogue and so does Kris Takahashi.
for whatever it's worth, i did at least plan out what existing player lines im gonna steal from, personally would rather not use xvasynth for anything that's not already robotic in nature
Hey, if any of you are using the new modular version of Gruffydd's Signs and Posters for the XB1, be sure to download the plugin modules you want and not just the base mod. I'm seeing a lot more downloads of the base mod than the plugins. You will get almost no content without plugins, so be sure to grab the ones you want. Thanks!
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I'm not running very many mods but I keep having issues with companion dialogue wheel not popping up when they initiate conversation to raise their affinity. I keep having to disable the mods, load without them, talk and save. Then reactivate them. Can anyone help please?
is their a mod that can removed armors and weapons mods ?
Is that a new question or a response to mine?
I'm only running these mods.
- UFO4P
- [PS4] Fusebox Generator Plus
- GodMode Ring
- Legendary Modification
- TLS Fallout 4 FPS Overdrive PS4
- HarpMod Monsignor Plaza Patch
- Ring of Infinite Ammo
- HarpMod OP Life
- Keep Buddy Safe
- NSA No Settlement Attacks
- [PS4] DiMA's Memories: Skip Far Harbor Memory Puzzle
- (PS4) Dr. Mobius's Infinite Stash
- Faster Positive Affinity for Companions
- Nytra's Performance Tweaks - Complete Pack
- [PS4] [DLC] Cheat Mod
- [PS4] Creation Club Skins (Weapons & PipBoy) Generic Compatability Patch
I think it's either the ring for Settlers & Companions from HarpMod OP Life or Fusebox Generator Plus. Not sure though.
If you're worried about those two, try Crimson Riders convenient power and electricity, gives regular switches 10 power, and fun and dumb toys will make you totaly OP as long as you don't have anything that edits outside the startup vault.
Just the GodMode Ring. Put 1 of them small orange tool cases on top of 1 of the yellow wooden crates.
All you need is UFO4P > Skip Far Harbor Memory > Legendary Modification > Fusebox Generator > Keep Buddy Safe. Then start a new game and delete saves that had the old mod list. The Creation Engine does not support plugin removal, regardless of scripts and you have a generator mod which is hooked into the power grid and three mods that change default quests.
As your cheat mods add Freecrafter and Freemaker and you're good to go.
Start a new character because it sounds like things are broken. If it's broken, don't keep it. Delete the saves and start fresh.
Nytras conflicts with TLS and you do not need either of them. Let's get your game working before worrying about framerate.
Ring of Infinite Ammo conflicts with GodMode Ring. Freecrafter has a god mode chem. Freecrafter takes the place of infinite stashes.
Affinity can only be changed with scripts and PlayStation does not have those, so it sounds like the affinity got borkered somewhere with the dialogue or it is conflicting with the memory skipper or the unofficial patch. So take it out and start over.
Not sure why you have the CC skins compatibility patch unless it is for Legendary modification. If that's what you're using it for remove legendary modification and install AWKCR and UCO. AndrewCX fixed UCO when CC first came out to patch AWKCR for PlayStation with CC. You're good to go with just those two mods to have the extra legendaries for UCO on armor and weapons. AWKCR will go just below UFO4P and UCO will go at the bottom.
Thank you. I appreciate it. I'll try that and hopefully it'll solve it. Can't hurt anymore than what I've been doing. LoL Right this minute I was testing those two I mentioned and it hasn't happened yet so was seeming like the settler/companion ring for some reason. Except for 1 instance of the 0kb thing which I just did the cache clearing and rebuild database and fixed that. Gonna try what you said though, you sound like you know this tech stuff. LoL Thanks again. 😄
You're welcome. Just please make sure you're not using an old save and that you're starting fresh. Good luck with your gaming.
Is there a jet mod that would work with those ones you listed? Or does the FreeCrafter God mode Chem have that? That was the main reason I chose that one I had. Beats having to go around everything. LoL
I forget what it does. Let me see if I can dig up AndrewCX's FAQ. It might have that information available.
The Freecrafter series info should be about quarter-down/half-way down this page: https://web.archive.org/web/20210607063533/https://bethesda.net/community/topic/28213/andrewcx-all-mod-faq-s/4?language%25255B%25255D=en
FreeMaker is the cheaty mod that does the stuff that PC can do while FreeCrafter is the mod that lets you craft stuff for free.
Load Orders should be listed on the page.
Fusebox Generator Plus definitely isn't your conflict. It's exactly the same as a vanilla generator with a couple extra actor values/keywords, higher numbers, and a different 3d model. The extra actor values/keywords don't touch anything to do with the companion system. They only provide things like the fake beds/defense/water/happiness. The happiness doesn't have anything to do with companion affinity either, it only affects the settlement happiness rating. The only thing about the mod that's even remotely problematic is that the power radius is so high that it's laggy when you try moving it because it's constantly recalculating the area coverage while moving it. You can store it and then place it somewhere new to get around that. It won't break anything, just lag you out hard during movement.
Ah. Ok. I figured it probably wasn't because I had it disabled and for some reason when I exited the game it froze on the game main menu. So it wasn't enabled at the time that occurred. I'm guessing it was probably one of the conflicts mentioned above. Thanks for clearing that up though. 😀
If I wanted to use USO too where would that go in order? Before UCO?
We need a mod where the Institute is reskinned as the enclave
For Xbox
Please this would be so cool
What's the best fallout 4 Enclave mod?
Define "best"? Enclave is a cool faction. I say try them all and pick your favorite. There's Unoctium's Enclave x-02 Power Armor, America Rising: Tale of the Enclave, Enclave Reborn, Ad Victoriam!, Sim Settlements Faction Pack. A number of other small-ish things. I'm not sure if Fallout: Capitulum Ultimum is still in development or not.
Best settler mod for Xbox?
Best is highly subjective
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Im trying to find a mod on Xbox that does what “unleveled world” does but is more stable, any suggestions?
Hello. I'm sorry to bother you all. But I was wondering if someone could make a ring with nothing but the jet pack ability on it for PS4. Please? I don't see one. Just super cheaty ones.
Are there any mods that let me instantly scrap every scrappable item in a settlement? I just started a new game, and I am a crazy person so I spent 1-2 hours just scrapping every last little thing in Sanctuary, and I would really love to not have to repeat this process for every other settlement I run across, haha. (Plus every time I start a new game going on into the future).
Raze My Settlement sounds like what you’re looking for. You don’t mention your platform, but it’s available on Beth and Nexus.
scrap that settlement all in one, on xbox
STS doesn’t scrap in one push like they’re asking. Great mod, and the MA is one of my best mates, but you still have to scrap everything individually, and that’s what they’re trying to avoid.
If on PC use - `scrapall
That too^
scrapall causes problems in some settlements. Raze My Settlement is much safer and gives you options like keeping the trees if you use a Seasons type mod
Doesn’t scrapall cause issues with LOD as well? Or was my break it all PC play through really break it all? >_>
That play through I did all the Don’ts on purpose just to see what they did. xD
I knew messing with uGrids would break all the things. I just didn’t realize how badly.
Ok so we need a rick and Morty mod like when your making your character you can choose to be Rick and after the bombs fall you can have a morty companion and when you want to teleport somewhere there should be a animation of Rick shooting his portal gun then you teleport and then you should have armor and weapons from Rick and morty
And it should be available for Xbox
Please this would be amazing
And a synth grenade is a mr meezieks box
Ad Victoriam! is an Enclave mod?
I thought there was a plot with the Enclave? Did I mistake it for a different mod? If so, apologies.
I thought it was a BoS overhaul mod
I may have mistaken if for another mod then? I could have sworn there was a Brotherhood vs. Enclave in it.
¯_(ツ)_/¯
Regardless, I maintain: try them all and then pick your favorite. There's no such thing as 'best'.
Fellas, what are the best mods to install from the in game mod menu? Mainly looking for weapon mods that are both lore friendly and balanced, and quest mods that are very fleshed out and rewarding to play
What is your definition of lore-friendly? These look fun: https://mods.bethesda.net/en/fallout4/mod-detail/4287039
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Miami team released a quest mod at the beginning of the year: https://mods.bethesda.net/en/fallout4/mod-detail/4257645
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There's also the Machine and her: https://mods.bethesda.net/en/fallout4/mod-detail/4127915
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Fallout London Team also released a standalone: https://mods.bethesda.net/en/fallout4/mod-detail/4283744
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There's also Sim Settlements 2 part 1 and 2. Most of the weapons that have been released as of late I don't consider lore friendly since they aren't energy based, nuke based, or use real-world weapon/manufacturers' names. So someone else will have to help you with weapons.
I guess just anything that looks like it could be in the vanilla game, also I’ve realised I hate modern firearms, a mod pack I really expected to enjoy
But the service rifle and Chinese assault rifle mods are brilliant
Can you play this as part of an existing save btw? Or is it something that only works on a brand new save?
Modern firearms don't really go because the bombs fell 50 years into the future, manufacturers would have had to make changes for power armor and other advances to tech, and there was the split in the timeline between ours and the game universe. Plus, several of the conflicts that existed in our timeline don't appear to have happened.
Quest mods tend to do better if installed early so any world changes will update correctly among other things; however, if they set things up like the official DLC it may not be an issue. I'd check with the team to doublecheck though before installing. I'm sure they have their information on a website or have their own discord.
Has anyone else had problems with the "Gallery" section of their mod page on Bethesda.net corrupting? I was editing the gallery for https://mods.bethesda.net/en/fallout4/mod-detail/4298744 and it put the pics out of order, randomly assigning them to the 12 spots, which put blanks between them. In addition, it chose the wrong one for the cover pic. Eventually I just deleted them all to start over, and now in addition to being random, it won't accept a cover pic at all, moving whatever I add there to a different spot. Of all my pages, this is the only one doing it, and I can't figure out how to fix it.
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Oh wow. I've never had that happen before. Are you using PNG or JPG?
The only thing I can suggest for that is to contact Bethesda and open a ticket. Check in #fallout-support with the moderators there to see if they can give you an error code to use. You might also try re-uploading from the Creation Kit and attempt an overwrite?
Also, the gallery as well as the mod itself needs to time to populate across all the languages. It might just be smething that's getting hung up.
Yeah, thats pretty weird, honestly. I would put in a ticket on the site, so it can get routed to the appropriate staff that can answer.
something...⬆️ for Jeep
kinggath and seddon are godsends
A mix of jpg and png, depending on if I was just using the screenshot or if it was one of the pics I had used back on the Nexus. I just successfully edited about 4 other of my mods after having the problem, and that page is the only one. I'm hoping there's a solution other than delete and report, as I don't want to have to go update the links where I've posted them...
I’d try reupping (not delete). And then on the version history just let your players know it’s there were upload issues. Just try overwriting there first. The database entry might have gotten weird when you deleted the files? Otherwise they might have to doodle around with the database on their side. I’d also use jpg since it’s a website. PNG really isn’t valuable at the website level. Just takes up space and slows down page loading, which might also be an issue? I’m not sure how many languages the site supports but if it’s gotta load through all with PNGs, it makes more sense to use jpgs. Just my two caps.
ty btw i fell asleep and never thanked you
No worries. I hope you have an awesome game. 🙂
ive been getting spanked silly after installing deadly raiders aha
i think thats the name of the mod
ROFL That one really makes things challenging.
I find it a bit stupid though when I fast travel somewhere and basicslly insta die
Also in the corvega assembly plant is there meant to be like a hundred enemies in the vanilla game? Or is that also because of the deadly mod?
Probably the deadly series. There's already a lot there. 10? I think on the top of the building, maybe a couple more than that. I'd have to doublecheck in the CK.
Then 5 or 6 on the side. And 4 or so in the assembly.
2-3 when you first enter. They're talking and you can sneak past them. The other raider will come up if you set off their LOS.
Oh it was definitely the mod then, hang on I think I took a screenshot showing all the enemies on my compass when I walked in
Oh ouch. I'm not sure if the EMSTurf system was well known at the time that mod came out -- if it's the one I'm thinking of. So it must be extremely hard to do any type of sneaking.
EMSTurf? What’s that?
Each enemy spawn point has an invisible trigger or series of invisible triggers. They control the enemy AI packages - sleep, eat, how they will attack the player at a certain distance, etc.
Each enemy has to be linked to it with keywords that do the controlling.
Then the master script does its thing for each point.
Ahhh so you’re saying that the mod probably doesn’t implement it properly?
Tbh I never sneak in this game anyway aha
Probably. It's an older mod. Still fun though.
I forgot how fun fallout 4 is with mods honestly, just so much customisation available
The gun mods I have are brilliant, too, now I just need to get into the quest mods I have
Indeed. I'm playing a vanilla run and my irritation at the moment is that I don't have enough screws. About to go back to mods after I figure out if the issue I'm having is vanilla or modded. LOL
Yeah I never have any screws
All my modded weapons have these really cool upgrades that I want but all require screws and I can only find so many fans and typewriters
I think it's workshop rearranged that makes sure that scrap has screws.
I know they probably did it for balance, but holy crap. How are you supposed to upgrade anything? -.-
True aha
You find like 3 fans per massive area, that gives you enough screws for maybe one mod I swear
Since some helpful soul wanders the wasteland replacing stuff you took earlier, I always make a note of it when I find a place that has a lot of something that breaks down into the stuff I need, and go loot it on a regular basis.
"immersion"
Can any one suggest me me some gud graphic mods for fallout 4 ? I tried few they didn't impressed me any suggestions.?
What kind of graphics?
Like everything
Texture and lighting graphical overhaul I got 2060
The updated version of BiRaitBec's Modlist looks very nice, but it depends on what look you're going for.
Ohk I'll check it once
You can’t ignore this
Yes they can.... because of copyright reasoning.
And also... did you reply to yourself to bump your question?
Fair
Hi everyone, I previously uploaded a mod for Xbox to bethesda.net through the creation kit, however I'm only just now finding that the XB1 option is greyed out when going through mod upload so I'd be unable to update it in future. Here's the thing - I don't actually own an Xbox, but this wasn't an issue previously. I've linked my Xbox account to my bethnet account just now in case that has now become a pre-requisite, but unless it just takes time so sync, that hasn't worked. I do own an Xbox copy of Fallout 4 now but it hasn't ever been launched. Any ideas?
Sign in to yoyr Beth account and then it should not be grayed out.
Make sure your Steam account is the same account that is linked to your bethnet and Xbox account. I have two steam copies of the game (one I use for testing with my beta team), and have derped in the past by not switching to the correct steam account after uploading from the beta. I submitted a ticket and was told I’d have to unlink and relink the accounts in order to fix since it was not something they do on their end.
Ah I haven't linked my steam account to my Xbox account, I'll try that
So I tried linking my steam account to my xbox account, both of which are linked to bethnet. I tried unlinking steam and relinking it again. Unfortunately XB1 is still greyed out.
I've fixed it by downloading the steam version, probably because I was on an old version of CK. Thanks for your help!
Oh I didn’t even think about the possibility of an older CK. Good to know! So glad you figured it out.
Hey guys I'm looking for a mod that remove all the raider decorations and hanging corpses ...
Is there a mod for PS4 to send companions to the neon flat apartment in Goodneighbor? It's pretty stupid that it doesn't have that feature. It's the perfect chill spot.
is it possible to create a projectile like half life 2's energy ball in the ck?
(bounces off walls before hitting an enemy or disintegrating)
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Doctor At Noir Penthouse
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Noir Penthouse Full Settlement
This happens all the time
The random pics out of order that is. Happens if you add a ton of pics all at once and click save more than once.
When there's a bunch of pics saving takes a while. Click one time and wait. If click again you get duplicate pics/pics out of order.
anyone know a mod that allows me to place things clipped inside other things?
How do I commission mods?
You don’t. It’s against Bethesda’s TOS.
Doing so can also lead to both the developer and your own Bethesda.net accounts banned.
Why?
It’s never been made clear AFAIK. But FO4 is Bethesda’s property so they make the rules.
We are given the right to make mods for the game with one condition of the license that grants this being that we're not allowed to make money off of them. That would include being commissioned for the work.
Authors can accept donations for the work that’s publicly available but no author is allowed to paywall their mods.
But they’re still making money off their mods?
Indirectly, yes, which is why it's something of a grey area.
Not enough to live off of in 99% of cases. Mod authoring isn’t a “real job” yet.
So all can do is just ask, or rather beg?
Unless you want to commission yourself a computer and do it yourself.
I think you can commission 3D assets to be made from scratch and then you have to port it to FO4.
If I could do that I wouldn’t be paying.
Or you can buy assets from Unity store and port to FO4, if the perms of the assets allow such things.
Yes, you can post a request to ask if someone will make a mod for you, but there's no guarantee anyone will pick up the project.
It's also possible what you want already exists.
Think of it as a $2,000 long-term investment.
$2k to just mod FO4? That’s a bit overkill.
I tried looking for it
What part of “if I could do it” didn’t you understand?
Lol
If the mod you’re looking for doesn’t exist, what’s the mod you want developed? Not accepting commission but I’m curious to what it is.
I believe it does exist but is not on Bethesda.net for Xbox one
That doesn’t tell me anything about the mod you’re wanting?
Not exactly. There is a large grey area where it depends on what assets are used.
In order to use the CK, the author agrees to not accept commissions.
They do if you intend to upload them for console.
If all you have is a hammer then all you see are nails.
Given that all we have are nails to work with, yes, I see a hammer.
to date I have about 100k unique downloads in FO4 Modding but I've never uploaded them to console. So my experience is limited to PC.
Which is why I said not exactly. It depends on the situation. If you are using CK and/or modding for console and/or using bethesda's IP/assets you are locked, but if you are creating something new then you aren't.
The flaw in the argument you're making is that the CK license is the only thing giving you legal permission to mod the game. Without that, all you have to fall back on is the license to the game itself. Which has terms specified in it that are very harsh and not mod-friendly.
https://youtu.be/RYgiLFRcW3A it replaced ghoul sounds with this
Zombie grunts and screams extracted from Call of Duty: Black Ops 2 PC version.
Audio quality isn't on the highest setting.
All rights go to Activision and Treyarch, I own nothing. Video is strictly for entertaiment purposes only.
Download link of the sounds here: http://www.mediafire.com/download/db7x3daunof0z3r/CoD_-_Black_Ops_2_Zombie_Audio...
You’ll need perms from the CoD developer to use those sounds for console FO4. The perms acquired so far only cover a PC port.
FO4 is Bethesda’s IP though…
To my knowledge not a single mod author came out of the womb knowing how to do it. We wanted something badly enough to figure it out. It's not something so arcane that only a select few are capable of learning. Nearly anyone can learn it if they chose to.
There is a diference between donation and commission. A donation is an expression of appreciation for a modder's entire body of work and en encouragement to continue modding. Paying to receive specific mods is against the rules outlined by Bethesda, as stated above.
I do not have the time
Why should it matter? They’re still making money from their mods.
Bethesda still lays no claim to assets created by mod authors outside of their mod tools (including but not limited to textures, meshes, audio files, and scripts)
Read it, it's in the EULA
Then instead of asking to Commission why don't you ask is there anybody I can donate to to make a mod?
that's too weasel wordy and might not hold up in court, it might be seen as being the same thing regardless of what you call it
People make the time for things they want bad enough 😉
He also said he couldn't afford to do it himself so there's the loophole.
I don't understand why everybody wants Call of Doodie mods... If you want FO4 PLAY FO4 for what it is, If you want COD play Call Of Doodie....
And couldn't somebody make their own sound file, copying the exact same sounds only slightly different and upload it? Or would that be the whole Vanilla Ice /Queen thing again?
Basing it on the original game sounds would definitely be against the law without permission. But recreating from scratch may not be as long as it's not trademarked and/or the style copyrighted.
That may be true, but your work still constitutes a derivative work base on the game material. The CK EULA is literally the only legal document giving you the right to mod the game, so you may only do so on their terms, and the terms are specific about not being allowed to make money. You can't use one part of the EULA to justify breaking another part of it.
Some IP can be recreated from scratch depending on the original IP holder's legal approach to defending their IP. If trademarked they're legally required to aggressively enforce permissions in order to keep it for example. Copyrighted material it depends on the terms of the copyright. Some copyrights allow for open source or non-commercial use, or whatever they decided to set it up as. In other situations the IP holder maintains all legal rights but chooses to not enforce fan recreations such as Bethesda does. This is why we can recreate items from other Bethesda games but not port those items directly. In usage other than game mods you may be allowed to use copyrighted content under Fair Use if you meet the criteria for that, this does not always apply in the case of mods though.
As I'm not a lawyer the above is a self-educated layman's understanding of the law and may be simplified.
TL;DR it just depends on the mod, the situation, and the IP holder. Consult a lawyer for safety.
Keep in mind the #rules:
"We do not allow discussion of any legal matters involving ZeniMax, Bethesda or any of their associated companies."
deletes now out of context replies
LoL
Figures it doesn't hurt to repeat: Consult a lawyer for safety.
Well that sounds like commissioning with extra step
The problem with that is that it's just rephrasing a commission request.
👆
The gas has been lit
Stevo??? ⬆️ JACK *SS 9.0 or whatever they're up to now?
Think of it this way: donations are for modders; commissions are for mods. There is a subtle legal distinction between the two.
But a very shaky one.
Hence why donations are somewhat of a grey area.
Does every convo just go in a circle on this server? Happened in the porting discussion channel as well 🫣
It's the great circle of modding...
It's just like the old beth mod comment forums... instead of reading back a little to find the answer, somebody just keeps asking basically the same question.
Someone should make brotherhood crips and institute blood
I suppose so, but you can also say that commissions are for the modders
Mods aren't art. They're software. That's a whole level of distinction we don't need to get into here though.
As far as donations are concerned though, the very general rule of thumb for independent publishing marketing is to provide your best work for free (which in this case would be the mods hosted on mod sites) and then have the additional goodies/bonuses (like tips and tricks to playing the game with your mod, using percentages of donations for charity, load order tips, swag with your brand/mod logo/concept art, etc) for the fans who really like you and want to donate to you.
Patreon and ko-fi are a blogging platforms that allow you to receive donations from subscribers to the blog. One can also use them for podcasts and YouTube. Or to promote concept artwork of your mod. (though that might be getting to a more grayer area). The donations are for the written/broadcast content and not for the mods themselves. (Some people like to show off their concept art and ideas, but don't want to/or cannot maintain the fees for a full website.)

both versions are up now
Can anyone suggest me a fallout 4 overhaul mod with supports on 2060 ? I mean I need a graphic mod but people saying atleast u need 3060 to run it isn't there any mods tht run on 2060
i use a 2070 for all the mods i have for FO4 650mods runs great
Hey gang! Is there a mod that simply improves the manufacturing machines to make ALL ammo? I’ve found a bunch of cool ones, but they don’t make 7.62. Thanks!
If your PlayStation this one does
https://mods.bethesda.net/en/fallout4/mod-detail/3423228
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
If not download free maker
For Xbox.
Nvm. I found one. Manufacturing Extended + MF E Expanded. Thanks gang!
How much size is tht now with all 650mods ?
U got any guide to download it ?
https://themidnightride.github.io/
https://www.nexusmods.com/fallout4/mods/50005 https://www.nexusmods.com/fallout4/mods/54871 https://www.nexusmods.com/fallout4/mods/62880 https://jewelofthecommonwealth.com/ https://www.nexusmods.com/fallout4/mods/48580 https://www.nexusmods.com/fallout4/mods/30329 https://www.nexusmods.com/fallout4/mods/39996 https://www.wabbajack.org/#/ these i think are among the best out there
A fully modular, comprehensive, and regularly updated modding guide that allows for any personal preference to be satisfied.
Probably everything you'll ever need to know about optimizing Fallout 4. Instructions on how to properly set up configuration files and ENB presets; optimize vanilla and modded archives; convert, clea
Atomic Warfare is a comprehensive modlist that focuses on improving over the Vanilla Fallout 4 with better mechanics, additional content to explore, and an overall immersive experience.
A lightweight but fully featured mod list. Built for Wabbajack installation.
This is a player modding guide for Bethesda’s game Fallout 4. This guide uses Mod Organizer 2 (MO2) as the mod manager. This guide is integrated – meaning rather than linking to resources where you can go and learn how to do X, Y and Z, it’s all right here with the goal of creating … Continue reading Guide Conventions
Thanks bro
YW
So how much size it I'll be
Cuz I won't use high texture in fallout 4 just Normal one cuz it's just waste of space though
it all depends on which guild you chose
u knw which one is better for 2060 ?
they all work i have tested them all
Umean they work fine in 2060 right
U own Nexus Premium Right
yes yes
Nexus mods stopped Premium in my country due to tax issues thts why I have to download everything manually for u just download from webbajack its easy
Thts the issue bro 😩😩 thts why
only one guild is from webbajack
and i do not use webbajack i like to do mine manually
M trying to do it now
pick the one you find suits you and follow it step by step it will take some time
just take your time go slow
https://www.nexusmods.com/fallout4/mods/52423
Did u tried this one ?
that is more of a texture overhaul then a game overhaul
but you can do both just do them one at a time
Ohkk bro thanks alot We Can install easily using vortex right
i do not know how to use vortex i use Mod Organizer 2
Ohhkk
Is there anyone who has found all the vault-tec promotional bobbleheads? Or better yet, a "guide" to finding them all?
"Vault-Tec Bobblehead Locations Map Fallout 4 | game-maps.com" https://game-maps.com/Fallout4/Fallout-4-Bobbleheads.asp
I was asking about the promotional bobbleheads that came from the Creation Club, I believe. NOT the original ones that came with the base game
Oh I'm sorry.
It's from Nuka-Cola Collector Workshop CC.
- D.B. Technical High School
- Fallon’s department store
- Prost bar
- Greenetech Genetics
- Vault-Tec Regional HQ
Game crashed bro
I idid exactly
What guild are you trying
Does that include paying someone to port a mod to a different platform?
There's nothing against the rules about porting mids. Edit: The above got edited from mid to mod for clarity.
I mean paying someone to do it for me if I get permission, I don't have a pc
Sure pay somebody to Port your mid.
Lol
As I believe we established in the conversation following this quote three days ago, it is strictly against Bethesda's terms of service to pay mod authors to do any contract work.
Feel free to ask your request here. Or, if you have a specific mod author in mind you might try their Discord, if they have one.
I Unfortunately don't know anyone
Then I suggest you ask here. 🙂
What would I @ ?
You said you wanted a mod ported. Tell us the name of the mod. Tell us which platform you want the mod ported to.
Forgive me I'm in the middle of work at the moment, I'll do it at mod maker post in a bit
Nice and mossy. 🙂
thank you
Jewel of common wealth
are you using vortex
ok
i need Fallout New Albuquerque
Is someone making one? If not, put together a design doc and pitch it to mod authors to see if they will help. You don't have to be a modder to have a design doc.
Hello
Any idea if this upcoming Fallout 4 Update will improve the asset workflow for modders? At this time with Fallout 4 you have to use antiquated software (2013 3ds) in order to make collision data or even make a NIF file (unless someone has a blender plugin that works).
It would really benefit Bethesda for its fans who make content to be able to use the latest software to make meshes and textures.
Unlikely, as they'd have to rebuild collision for literally every mesh in the game and rebuild previsibines wholesale afterword
@lucid minnow Hi, I have a question about the holotape of quest-fixing. I can't give the Network scanner Holotape to Procter Ingram for the Brotherhood-quest"Outside the Wire", because i have already started the Institute-quest "Mass Fusion". Is there a way to add those 2 quests to the quest-fixing?
Sure; I'll add this to the list for next update.
hello, do you know what was the mod that allowed you to scrap everything in the settlements?
which platform? Raze My Settlements will let you do it with a holotape. It will scrap all the junk that is not in the precombines. It's available on Xbox and PC. Scrap That Settlement Base will let you scrap the same amount as Raze it is available for Xbox and PS4. There's also Clean My Settlements Redux for Xbox and PC. Clean My Settlements Redux should be placed above the Unofficial Patch if using so the UFO4P can override.
thanks
I just wanted to see mod comments on beth net this is so dumb
I cant get the new NCR minutemen overhaul to work, it says it has missing files wven tho i have all the requirements
hi! ive been having a problem with my game. Im already a good chunk in and have been playing for a bit but recently there has been this error when i try to enter my power armor suit
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6A1865819 Fallout4.exe+0C25819
here is the full txt file https://pastebin.com/1F8Kd6kN
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Skel, PipboyMapData is the issue. Your third person animations or equipment is broken. Evaluate your animation mods on a separate, fresh save and see if you can replicate the issue. Also, if it's equipment, it could be a load order issue because you do have several patches that should be placed lower than you have them. But it could very well be a bad mesh. Evaluate your patches and resort your load order. Then unequip all of your items and then add them back one at a time. For each item you add back, get into your power armor. If the crash is consistent with the power armor, then look at anything that affects power armor, start a new save with just that mod enabled and see if you can replicate the crash.
Two other things to note: Scrap Everything is on the list of mods that frequently cause crashes. Also, have you had power grid corruption on your save? Why are you using PowerGridTools? (Not telling you to uninstall - that will kill your save, but next play through do not add it unless you've encountered the scrap crash.) Cheat Terminal needs to be placed below all weapon mods.
Here's How to Install Buffout 4 and Resolve Crash Logs: https://www.nexusmods.com/fallout4/articles/3115
You might also benefit from downloading the Auto Crashlog Scanner. The link is in the second paragraph.
[left][size=3][font=Arial][i][color=#e69138]DISCLAIMER: [/color]To prevent any misunderstandings, I am not associated with the Buffout 4 author / dev [url=https://www.nexusmods.com/fallout4/users/5687
Here is a sorting order you may wish to try: https://oddlittleturtle.com/load-order-framework
I recently deleted a texture mod in fallout and now items all over the map are purple. How can I fix this?
I downloaded this mod,
I deleted all the files on Vortex, then I reinstalled vivid all in one.
I joined the game and now I'm missing textures.
... given how the mod's packaged, did you delete the original texture .ba2 archives?
Possibly
Is their a way to get them back?
Like uninstalling and reinstalling the game?
Verify files in steam, under the presumption vortex didn't back them up before replacing them.
How do I do this?
(Sorry I'm new to modding)
I haven't used it in years, so I don't know what vortex actually does for mod installation now
In steam's UI
Right click Fallout 4, Properties, Local Files in the next window, then click Verify integrity of game files
I'm sure there's a bethseda support article on it, but I'm just going off memory here.
Doing that as we speak.
After it verifies files that are correct, it'll download the stuff it needs from the steam depot as per usual
Then just make sure to run the launcher afterword
The launcher thing is just to reestablish the registry keys that get wiped on a verify
Which only needs to be done once if launching through other tools like MO2
I launch through F4se.
Again, I don't know what happens for Vortex, you may or may not have to restart accordingly
Alright it's downloading them.
All the textures are back. Thank you so much. I legit was so stressed out thinking I’d have to start a new save or something.
You’re a legend.
i had tried removing all of my armor , deactivated all recent mods and it dosent look like loot order is complaining about much
i had previously played in this save with the same mods but i recently added a few more , motly appearance oriented charachter mods
did you manually remove or use debug unequip?
and recently just leanrned that its not just power armor
if i try to pull out my weapon or sprint the game crashes
i used my pipboy
You've got PipboyMapData, which is an equipment/animation error.
the game runs okay and if i stand still , it acts like nothing happens but if i do anything it crashes
Don't use the pipboy to remove. Use unequip. And then re-equip the pipboy.
how do i do that?
console command. Sec. Let me look it up. It isn't a command I've ever had to use.
player.unequipall then player.equipitem 00021b3b
If your crashing stops, then reequip everything you had. If it crashes again, then definite bugged equipment item.
Make a save and back it up in case you need it.
AYE
thank you so much man
ive been mucking around with my files and load order and vortex ever since that first message
god dam , 2 commands fixed everything lmao
Also, it is a terrible modding practice to remove mods in the middle of playthrough. Scripts pause when saving and when you re-enter a save a script will continue. If the external file is no longer there, you will get runtime errors and save bloat (and bugs).
I don't think it's 'fixed'. I think it just has a band-aid.
probably
wish a knew this earlier
is vice versa okay though?
like add new mods mid playthrough?
Depends on the mods. If things are already baked in, then no. The game has persistent objects. Like for example let's say you want to update a vanilla quest and it references a location, you've got to catch that quest before you get your hair did at the start of the game in order to make a change to it.
If you update workshop parent, everything is persistent, so install Workshop Framework first and don't touch.
god dam i just realized
everything broke after i redid my characters appearance using the cheat terminal
maybe thats what made it bug out so bad
If you added to your character appearance, then you might have broken the character skeleton and the animations for the pipboy. Fixing your hair may have been the point of derpage.
Cheat Terminal goes at the end of the load order under appearance, pipboy modifications, and weapons. Using cheats is using cheats. They'll either derp or they won't.
yeah i think it was the hair
cause i had mostly just changed my hair using a few newly downloaded hair mods
I'm not sure how far along you are in your game, but a clean slate might be a good idea some time soon. Especially if you start crashing again or if your sprint starts doing a weird.
Having an issue updating some of my existing Fallout 4 mods that are listed on bethesda.net but do not appear in the CreationKit authored content list. Known issue or new ?
Creationkit authored content list is missing
6 PC mods with Content ID lower than 4054449
5 Xbox mods with Content ID lower than 4054450
Has anyone used dpillari's 4k power armor mods? If so how hard does it effect performance?
I want to download them, but I also want the game to not drop down to 30 FPS.
Add [Bethesda.net] uiDefaultNumSearchResults=800 to your CreationKitCustom.ini if you haven't already. The CK has a default of how many you can see.
Thanks turtle setting 9999 fixed it which is odd (🐢) as I only have ~100 mods published as results.
Glad to help. The last update to the CK did strange things to the initialization settings for custom. I’m still salty you can no longer open two copies of the CK at the same time even with with the multiple editor setting enabled.
hay , ive been playing through the mod "the machine and her" for a bit and have reached the point of the library
and after i pick up the object in the locker , i get put in a cut scene
after that , kit and the mysterious mean man talk for a while and then a dialog box appears with "kit" written on the top
and then i cant select anything afterwards
arrow keys dont work , nor dose the mouse seems to do much
i had read on this and was told to remove my power armor before entering the building , to dismiss all companions , and to press "R" to pick up the object in the locker
nothing has worked so far
which is a shame cause this mod seems really good and i cant get past one of the first quests
Can anyone suggest any institute mods for Xbox? Also I’m doing a synthetic player playthru so
Hello! im looking for some help modding. in terms of modding im a bit of a newbie but know a little bit.
The game I am modding?
Fallout 4 vr
Why I want help?
I need help resolving a mod conflict. I am using wabbajack FO4VR Essentials mod list with a few added mods. theres multiple mods that are all the same area of what they do. my added mods are causing a conflict with wabbajack causing the pip boy to break and be useless.
Not alot of help on the official Wabbajack server so im asking for help here where i might find a more experienced modder to help me a newbie.
Is there anyone who would help a lone newbie modder?
anyone here ever use modern firearms? just curious is all
cause that mod is really the only reason i ever turn on any sort of god mode cheat
basically i start struggling at a point due to number of enemies and think, aw screw it
then i turn on god mode with cheat terminal and pull out my grenade launcher
I really only play for the story
i already beat the story once
which was enough for me
been playing with mods since
Same.
Is the game installed on your main drive?
Steam has it for $6.59 right now.
@lucid minnow HI, I am experience an issue with Kiddie Kingdom for the Nuka World quest. I can't advance to face Oswald on the roof. I'm stuck at the funhouse and the elevator won't activate. Any way to fix this? Thank you for your time and help.
How would one get into modding fo4? Got no experience, just wondering if there’s an extreme learning curve or if it’s pretty simple
As in, what skills and/or software do i need to get into it?
I’ve only got fo4 on console right now, so idk if I need PC
If you have to ask then you probably don't want to know.
That bad, huh?
I thought about it too then after I learned about 1K in computers,1K hours and watching YouTube videos and trying to figure it out and 1 year of your time.
Now don't get me wrong. I'm saying I appreciate modders for what they do with their FREE time.. but it's nowhere near like playing and building in the game... I've seen screenshots and it ain't pretty.
The learning curve largely depends on what you want to change, in my experience, but you definitely need a PC.
And also I've learned don't get too caught up in your work, just like building in the game and forget to save....because the CK crashes frequently too.
I'm awake. Is that important?
Well I just stuffed face with Thanksgiving leftovers so I'll probably be asleep soon. mmm turkey coma
I'd think it would be difficult to drink while asleep. At least if you fall asleep while driving it's over quickly. If you're already asleep you can't start driving. at least one would hope.
The innate difficulty is what makes being awake so important.
Otherwise, you’re going to have a bad time.
drinking in your sleep, oh the possibilities
So I dropped out of medical school In Rhode Island, so I’m basically a medical professional. As such, I can indeed confirm that it is conducive to one’s long term health to consume liquid while conscious
Otherwise it’s called drowning
Basic modding is database entry updating and additions. Quest modding is a little more advanced, but there are tutorials. Model modding is where things get difficult if you have no experience with 3D modeling. Level design is both advanced and fairly easy to pick up. It just depends on what you want to do and where you want to sink your time into.
Texture modding is fairly easy if you’re just replacing textures, but requires photoshop or gimp and the knowledge to use either of those programs.
Is anyone around that can help?
Yes
Im trying to download mods, but they wont download. It just says queued, even though its the only mod Im trying to install right now
How much mod space do you have?
Yep; this is on my list of fixes to add. Next time I update, I'll include the most likely fixes for the various issues with this quest. No ETA on that update, as I'm focusing on Skyrim at the moment.
@lucid minnow Thank you very much for your response. I will be looking for an update in the future. Until such time I will post pone Kidde Kingdom and do everything else lol.
In the meantime, there are a few workarounds that sometimes get this quest back on track. Check the standard wikis if you haven't already, and try those in combination with existing mods, such as my Ultimate Jetpack Ring, Walk Through Walls, Instant Death Knife, and mods by other people such as HereAmI that allow manipulation of NPCs and objects. I do recall using a combination of mods to make my way through this quest in the past when I had the same issue.
(just save before you try each fix)
Well Im downloading them on my PC, so Im good on mod space.
Ok, I just tried it again and now they're finally downloading. Thanks
@lucid minnow Hi, i was wondering if you could potentially add misc quests to your quest fixing mod for playstion. I’m having trouble with the “talk to jack cabot about the artifact” quest and it’s bugged. thank you! i love your mods
It depends on what you want to do.
With just the Creation Kit, it's possible to jump into world building pretty easily - it's basically like FO4 Workshop mode with more options and flexibility. There are only a few things you need to know for placing/connecting world pieces, although it can take a while to mentally index where all the pieces are that you want to use. 🙂 There are many more advanced things to learn, but they aren't needed up front.
Scripting for game systems and quests can be done with just the CK as well, although if you don't have a background in this there's a lot to pick up.
New art and audio will require other software, and learning those can certainly take a while.
I've noticed the CK can be a bit tempermental at times. Then again, I'm doing stuff not intended for mortals to play with, here.
The thing about an internal developer tool is there's little impetus for guard rails. 🙂
Going cowboy makes things much more fun 😎
Believe me, I've noticed that. At least I know a Plan B of sorts is possible, but the results don't match between 64bit and 32bit builds exactly at least for the DLCCoast test. I may have to play with this a bit more, but it just might be my workstation.
Is there a huge difference between the internal CK used by Bethesda vs the public version?
The CK has an auto-save feature w customizable intervals, so the crashes aren’t as detrimental as some folks claim.
Guess I'll toss out the 64bit build and regenerate. Maybe I had bad calculation luck in generation or something.
As in order for this to work correctly, the headers have to match exactly between plugins to be sent upstream
If you don’t have a background in programming, scripting will be very challenging. Not impossible to learn but I highly recommend you take baby steps; stay away from SWF/UI modding; and above all else, don’t give up. It won’t “click” right away for most but it will “click” eventually.
Yeah, there's definitely a learning curve.
Even w a background in programming, scripting can still be a challenge to fully grasp. Though Papyrus is much easier than AS3. With AS3, you have to deal w the engine’s quarks and it sending events w reckless abandon.
... and that's not happening, it appears. I'd have to setup Win7 probably to even do it correctly, and that's not worth it at this point.
You don't have 64GB of ram, though
As for what, it was an attempt to clean rebuild previsibines with matching ESM headers between 32 and 64 bit builds, Bethseda style for eventual inclusion upstream as a future patch. I can still do it as is, but I'd also have to provide the alternate headers intended for the consoles instead, as they won't be exactly the same due to processing differences in the two modes.
At this point, it might be easier to just make a 32bit set of archives and call it good. I can make a 64bit pack at request after if need be.
What would you recommend I start on? I was thinking about level lists but idk if I should start with anything simpler
Yes, I do
What do you want to change in the game? What about the level lists were not to your liking or how would you like to enhance them?
Some level lists are tied to the crafting system via the armor/weapons keywords and weapon/armor object templates. And the crafting system is one of the most complex parts of the game.
What other systems did you want to see from a different angle to enhance? Or did you have an idea for a quest (simple or more complex)? Seddon4494 on YouTube has some great tutorials for basic stuff. Start with his G.E.C.K. stuff for a more comprehensive learning experience on how the CK works. Bethesda did some tutorials for the G.E.C.K. as well but sadly they did not do any for the FO4 Creation Kit. They did, however, do basic ones for Skyrim and those tutorials (for the most part) can be carried over to FO4. But you'll need to familarize yourself with the assets of FO4 to put those to use instead of the assets for Skyrim. Which isn't that difficult of a transition.
Basically changing faction NPC’s. I know there’s mods that do that already, but I want to make my own that suits my personal preferences
Idk how difficult it is
(Specifically their gear)
Ok. So let's think about their gear. What didn't you like about how they were distributed? There are multiple ways of handling it and I'm not trying to dissuade you.
Im mostly looking to make the factions more standardized, and make a few practical changes, such as more optics, helmets, body armor, etc.I might dabble in retexturing them later but for now, I’m not trying to set my goals too high
The leveled item lists are nested. When you get the CK (if you don't already have it) make use of right click > Use Info to 'walk back' through the lists to find the 'master' list that is added to each list. Gear is rather complicated. Study how the vanilla workbench mods interconnect with level lists and study the level each is distributed at since perks are balanced for the level of distribution.
It's generally better/easier to make new rather than edit vanilla, but it depends on what you're attempting to accomplish.
Keep in mind:
-
The maximum amount of items that one list can have is 255.
FO4: https://www.creationkit.com/fallout4/index.php?title=LeveledItem
Skyrim: https://www.creationkit.com/index.php?title=Leveled_Item -
FO4 Factions (BoS, Institute, Railroad) have a master 'kickout' script that may or may not affect what you're doing.
-
Weapons/armors are distributed at level intervals that are affected by the various perks that also affect that level.
-
One thing that was impressed upon me when starting is to try to be as compatible with other mods as possible. The challenge is to find the way to do the most with as little edits to vanilla as possible.
-
The game doesn't like deletions. Some things are done at the engine level. (May or may not be within level lists).
-
Papyrus scripting is extensible and you can update any script with inter-mod communication with a few exceptions.
-
This is software. You are now a developer. Test on as many platforms as possible before public release.
-
Have fun. If you're not having fun, what's the point? It's a game, and it is supposed to be fun.
Modding can sometimes not be fun; especially running into the wall. But the motivation to figure it out can play a huge role.
Also, editing Leveled Lists is a good place to start. It gives you an idea of what modding is and what it entails. That said, keep in mind that hard edits to vanilla (base game) forms can create compatibility issues w other mods. So tweaking LLs is great for starting out but as you go down this rabbit hole, keep that in mind.
Does anyone know a guide for adding dialogue?
Seddon4494 and Kinggath both have youtube tutorials on quest related stuff that might help. I know Kinggath also has tutorials on adding voice files.
Any text tutorials? I don't do well with video tutorials.
Certainly; I'll add this to the list and let you know when I've added a potential fix to common issues with this objective. Thanks for the kind words as well.
🥲 thank you
Unfortunately no sorry, I'm not aware of any. I prefer text tutorials as well. 😦
I just came a mod that let's you break open port-a-dinners and take the pie... can't install it yet but if it works it may just be the best mod ever lol...
XB1/PS4/PC: https://mods.bethesda.net/en/fallout4/mod-detail/4302456
Nexus: https://www.nexusmods.com/fallout4/mods/66576?tab=posts
The official site for Bethesda, publisher of Fallout, DOOM, Dishonored, Skyrim, Wolfenstein, The Elder Scrolls, more. Your source for news, features & community.
Port-A-Diner's in the Commonwealth (and beyond) are now smashable! Why play the stupid crane game when you can just bust the glass and steal the pies? Immersive video documenting the mod: https://cdn.discordapp.com/attachments/831142227676889094/1047660852939075675/Smash-A-Diner.mp4
Nice! You made it!
Are there any mods that allow you to change your appearance, or character from male to female? or the other way?
a quick google just turned up one https://www.google.com/search?client=firefox-b-1-d&q=mod+fo4+sex+change
Damn, none for Xbox
That’d be sick, but idk
Actually I know how to make it
I could get a leather coat mod and some military wear
And some type of gas mask
Just type in cheat terminal on the mod menu and go to the end. It should have a thumbs up vault boy and a holotape
Can anyone recommend any weapon mods that won't break the game? I'd be curious about more options for weapons/weapon modifications but I don't want to be completely OP. Also, I'm using SS2 as well and don't want to break that mod in the process.
Will look into it thanks
mojave manhunter armor https://www.nexusmods.com/fallout4/mods/32214
or chossen of atom https://www.nexusmods.com/fallout4/mods/37820
Has anyone had an issue with the CK where snap to grid and snap to angle crash the CK? I've got a lot of draw calls in the cell but I'm not to point where I can precombine them yet to get the calls down. I've deleted CKprefs ini, verified integrity of files, cleared temporary files, deleted and rebuilt my SCOL objects, removed my new meshes and tried loading the cell again. Currently pulling out hair because I had planned to finish up the cell and hook up the workshop tonight.
I have no idea what I've broken this time. :/
That's a new one to me.
it's weird. it's only happening in my cell. I have had weirdness occur in the render window before with Libre office open though so I wonder if that had anything to do with it. I did have the spreadsheet open at the time to update my documentation. Stuff like this happens and then I feel so old and it sucks out the motivation since I had a goal I gave myself to finish.
Any mods that allow you to clean stuff up like crashed planes and other locations. Make the location look better
i want this too
Scrap the Commonwealth and build anywhere
Console disable command too for pc
Be careful with this. FO4 uses two systems (precombine and previs) to "fuse" static world objects for performance reasons. Anything that allows you to move/removes these objects breaks the systems, which can cause acute stability issues, especially on consoles.
(Adding new content to these locations doesn't break these.)
I'm also guessing it applies to scrapping clutter on the ground in the sanctuary homes. Like the Fallen Leaves and Floor Tiles, etc.
Yep, if it isn't already scrappable, then it's almost certainly part of the precombine/previs.
If people have systems that can handle things, awesome. But if you're unsure, it's best to proceed with caution.
Indeed.
Unfortunately you need a pretty beefy PC to be able to overcome the performance drop from broken precombs.
Yes and no
Theres a good handful that are fused and a good handful that aren't and you can use console commands to disable the ones that aren't
Unfortunately, I'm a console player. So such commands aren't possible to use.
I just use the mod STS - Scrap That Settlement. I only scrap Fallen Leaves and Floor Tiles inside the Houses. And some Concrete Piles if any are there.
Dang
Yep. It'd be a cool mod to have though.
Yeah mods work fine, that's what this channel is all about anyway
Theres workshop framework which you can use to clear everything from a settlement but don't get any items in return
Will have to check that mod out. Thanks. But I only did this for my settlement. Mainly my house.
I had a patch against Scrap Everything, but it's long since expired. I outta go back and rebuild it at some point.
The FPS hit isn't worth it, imo
Another mod that is similar. So many Scrap mods 😂
But it's like I said, I did this to scrap some unnecessary clutter in my house. Never had a hit in FPS. Good thing this is just my PlayTestThrough
Raze My Settlement and Scrap That Settlement are both safe in that they shouldn't be breaking precombines. There's not a whole lot available that's safely scrappable that Bethesda didn't initially already make scrappable as Carto indicated. But there are some things they missed.
Anybody else tried BLD and just can't go back to normal fallout?
I typically mod the hell out of it and make like 2-3 days out of perfecting my load order and always run BLD just because it feels good
I tried a collection today because I didn't want to bother with all the time I would've had to spend modding and everything was just so spongy
constantly running out of ammo for every gun due to having to dump multiple mags in everybody
BLD? What is it?
Better Locational Damage
TL;DR of the mod is that certain calibers will instakill on a headshot depending on caliber and enemy type. It does other things to healing and weapon damage but the headshot thing is the meat of it to my knowledge
Can’t remember if live dismemberment is a part of it on default or if I just use them together but either way it works well
I’ve never used the mod personally. No interest in it 🤷♂️
If you’re on PC, why not just mod in what you want? There’s xEdit and the Creation Kit available to you. Backup your files and adjust the ammo leveled item lists as a patch at the bottom of your load order.
any mods to help with resolution? im currently using a 5120x1440 moniter
I have a noobie question. I’m trying to download and run “Better Manufacturing” mod and it tells me that I don’t have the proper files installed yet. Can anyone point me in the right direction to correct this issue? What files do I need and how do I get them?
I’m on Xbox One
Does it have a list of required mods that its need to be installed to run?
It won’t tell me what is required. It just says that it can’t run because there are files needed that are not installed. But I’m having trouble figuring out what those files are.
I’m trying to build the duplication machine for the magazine but I need better manufacturing mod first.
Looking at the mods it says to contact them through NxMods
"Again, I am unable to perform tests on XBox. If there are instability issues due to this mod I would very much like to know about them to fix any issues. Any and all feedback is encouraged. :)"
Trying to talk to support and they say I may need to uninstall and reinstall the game, thus loosing all data saved.
https://help.bethesda.net/#en/answer/33403 Try this before you do
Thanks
Could I have that ticket number? I think someone in CS may have misunderstood the issue.
It sounds like Better Manufacturing has a mod dependency which isn't listed. This error will also occur if the mod is dependent on DLC you don't have, and I believe this requires most of them.
So the base game is fine, and you shouldn't need to re-install.
I’ve closed the ticket. I think you are right. But I didn’t reset the game.
Also deleting and reinstalling the game should not affect your save files, hower it might affect mods... but if you favorite them before delete, you should be able to pick up right where you left off, once you read download them.
Question, what is a good mod manager to use for Nexus Mods? Most of the ones on Nexus themselves say the Nexus Manager is working, but I don't know where that is.
The Nexus mod manager is called Vortex.
There are a number of other options as well, depending on your interests.
Nope, the mod I was looking for was just on Nexus and not Bethesda (A Unarmed Melee Overhaul)
Mod Organizer 2 is also popular for PC, although I mainly use Vortex for Nexus mods.
https://www.modorganizer.org/
Hi everybody Does anyone have any idea why the m2 flamethrower look like this in xbox?
Missing animation assets/files.
Hello im new to the moding game but im looking for a multiplier good mod that i can use for 2 people any suggestions
wait what
Do we really even have real moderators here?
If you're looking for a mod that allows 2 people to play Fallout 4 at the same time I don't think there is one.
they have made mods in the past I know oblivion has one, but geesh its 15 years ago, elderscrolls online is the only one at the moment
Please only tag the moderators for discord emergencies.
I'm just trying to figure out the modding community of this discord and why it so superior to the old bethesda fourms
hi, i’m on ps4 and I’m glitched on the quest institutionalized, I talked to the heads of the department but i can’t seem to access the next mission ‘Form ranks’ from the minutemen.
I tried to progress with the mod holotape of quest, but I can only move after the quest ‘defend the castle’.
basically cutting out the whole quest.
LBGSHI if u here help me pls
hi, i'm having a unique issue where interior (and possibly exterior) containers never respawn. has anyone else come across this issue? i have no idea how to even troubleshoot this.
to elaborate, enemies will respawn, but containers never spawn new loot. this has actually led to a few quests breaking because they can't spawn new loot
i checked with xedit and the containers are still flagged to respawn, so it's not an issue with that. no mods conflict with the containers themselves
Are breaking the quest items down into scrap and then go back and try to get a replacement?
it's more like the quest items never spawn because the chest they're supposed to spawn in has been looted earlier in the playthrough
and because it can't spawn the quest never progresses 😔
Check your settlement workshops it's possible the quest item was picked up earlier just hope it wasn't something that could've been broken down when you were building. Luckily there are very few quest items that can be. Unless you have the mod Global Stash as it has a setting that will break down quest items, but you'd have to enable that setting as it's disabled by default.
Homemaker
Requirements: DLC and Settlement Menu Manager
Nexus (update to come soon via NovaCoru): https://www.nexusmods.com/fallout4/mods/1478
Xbox: https://mods.bethesda.net/en/fallout4/mod-detail/4304510
PC: https://mods.bethesda.net/en/fallout4/mod-detail/4304513
Xbox Streetlight Passive Power: https://mods.bethesda.net/en/fallout4/mod-detail/4304517
PC Streetlight Passive Power: https://mods.bethesda.net/en/fallout4/mod-detail/4304520
Xbox Unlocked Institute Objects: https://mods.bethesda.net/en/fallout4/mod-detail/4304521
PC Unlocked Institute Objects: https://mods.bethesda.net/en/fallout4/mod-detail/4304522
Structural kits, prefabs, plants, furniture, decor, lights, and more. This is an update of the original Homemaker mod as well as a port to Bethesda with the kind permission of NovaCoru.
Load Order: Settlement and Workshop Menu Items: SMM Injected
Original author: NovaCoru
Updater & Porting author: Crayonkit/Damanding
Additional credits: Dinozaurz, Jet4571 (toilet paper), Elianora (toilet paper), others
I’m getting a Xbox series x soon.I’m looking for a good load order.that won’t crash the game,but adds a lot of cool stuff ,like features from 76 like the need to eat and drink or the reload of weapons for example,or new quest,outfits ,weather.I’d like a lot but I have no idea how to do it.I’d really appreciate some help.
Eating/drinking is FO4’s Survival Mode.
You can try Cheat Terminal just make sure to install it after you have the Pipboy or better yet just to be safe wait until you leave Vault 111 otherwise the holotape won't show up in your inventory.
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Thank you and you are awesome 😀
That won’t let you quick save as far as I know it’s slight too hardcore for me unless you can edit it a bit.
There are mods out there that “enable” Quick Saving in Survival Mode.
Oh right sweet thanks
Do you know if there are any website with load orders that you can copied with the survival mode and a few new gun/outfits/quest mods I’d be sorted
anyone know how or if possible to create a new entry point modifier from scratch? im trying to figure out how to fix armor penetration not working for energy weapons and i have an idea, but i hit a hard-stop because there isnt a "modify target energy resistance" option, just "damage resistance" for this instance
Not that this directly helps but have you looked at the modifier available via OMOD?
Like an armor mod
Also no, you can't create new entry points
No need to create entry point. There’s a Typed Damage Modifier that allows you to tweak Energy DT.
DT = DamageType btw, not DamageThreshold in this case.
I have question about Castle Revamped since I noticed that it has clean up option is it safe to use STS with it? Just want to make sure as I'm getting ready for a new playthrough.
Yes you can use either STS and manually scrap or use the holotape to automatically scrap the normal stuff people scrap. Perfectly safe to use either approach. 😁
Thank you 😀
i apologize if this sounds dumb, so i've got a new npc setup to act as a guard with a patrol route (an assaultron for the railroad), i got it's walk route setup and it works fine. however, even though i have the railroad and railroad crime factions setup, it attacks me on sight.
to clarify. on my latest playthrough, i've not directly started the railroad questline to become instant-allies ahead of time, but rather cut way ahead by doing the virgil quest by talking to doctor amari and getting the courser chip, and then she directs me to the railroad.
so,
skipped introduction quest, entered the church as non-rr member.
assaultron guard murders me.
when i do intro quest and become railroad faction member
assaultron does not murder me on my first time inside.
behavioral ai notes:
aggression level set to "aggressive" to intend only attacking enemies on sight, however, still hostile even when set to "unaggressive" (weird).
any advice on how to adjust this so the assaultron will "turn hostile" only if combat breaks out rather than immediate aggro?
big thanks in advance!
Is Player set to Neutral w the Assaultron? You might have to RefAlias into that instance and forcefully set it to neutral. I’m not too familiar w NPCs and their packages/logic/factions yet so I’m just guessing.
i found a satisfactory workaround by simply adding the assaultron to the "playerfriendfaction", and setting their assistance behavior to "assist allies only". it stopped them from attacking me, but turn hostile in the event i open fire.
next question!
short and sweet: is it possible to directly link a pair or more of containers to have shared inventory, similar to workshop benches, without being part of a workshop network?
such as, for the purpose of a pseudo-mailbox system
also thanks in advance, again ❤️
Possible yes. Not sure about the best approach though. You can take a look at Stash Box from GrilledTurkey as their mod does exactly what you’re referring to. Only difference would be to point to mailboxes instead of the Stash Box.
appreciated!
I downloaded the vulkan 2.0 but can't use the mod it says it needs see through scopes but I have the mod installed
Update will be coming up
I need some help from someone that's well versed in CK
Or someone that can identify the problem
So someone from Bethesda 😛
The long pause between transitioning from shooting to loading the grenade launcher?
Well, you know if you hold it secret your more likely to get your answer.
I fixed it
is anyone able to tell me how to make a mod please. i just want to make a couple posters if not to difficult
Yes
Lot's of videos on the topic, this is one https://www.youtube.com/watch?v=M2oPuTOIABk
Quick tutorial to get you started making custom textures for your game!
B.A.E. - Bethesda Archive Extractor by jonwd7
http://www.nexusmods.com/fallout4/mods/78/?
Visual C++ Redistributable Packages for Visual Studio 2013
https://www.microsoft.com/en-us/download/details.aspx?id=40784
NVIDIA Texture Tools for Adobe Photoshop
https://developer....
ah thank you so much ill give it a watch
i dont have the fallout4 on computer. am i still able to do it ors that not gonna happen
It needs to be on a PC to make mods for it.
oh damn
is it possible to get the files i need for it somewhere or would i have to buy the game
would the PC xbox gamepass fallout4 work
If you have Xbox game pass, you can get the files yourself. If you own the game on console someone with the PC file has the rights to share that texture with you. If you don't have any "licence" to the game sharing the file is in the gray zone as to right's. If they transform the file in some way then yes.
i own it on console, how would i get the files. sorry for questions ive not a clue
One way would be to goto Nexus and download a mod that uses the textures you want to change, then make a new mod that mods that texture.
sorry what are textures
The poster is a "Mesh" {the object's shape} and a texture {the paint}
https://www.nexusmods.com/fallout4/mods/37012 this is an ensample of what you want.
oh ok. now that i understand that bit, how would i "make a new mod" like you said in previous msg
The Creation Kit is the tool used to make mods
a mod file is a .esp or .esl or .esp .
ok. where can i find creation kit
ok, im on a laptop will that do
Creation kit is needed to upload the file to console {PS4/xbox}
ok so i really need that
The is another good place for info on how to; https://www.youtube.com/@gamerpoets
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Welcome to GP. =) 👋
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ok thank you
how do i find that on steam
You will still need a copy of the game to run creation kit and upload. Or you make the textures and request someone to upload for you
whyd it do that
how would i make the textures and where could i find someone to upload
Download the mod I linked, see the video I liked, unpack the mod files like the video shows, edit the texture like the video shows, and post your request with the texture in this discord room.
I'm going to install mods for fallout? Which ini file do i need to alter? And does vortex work for it?
My fourth overall second public-facing attempt at a Food Degradation System is going very well:
Recorded on an Xbox Series X
After resurrecting the Pipboy Color changer code, I decided to dig a bit deeper and continue development on the Food Degradation System. This new version is much more efficient as it now utilizes Papyrus’ built-in multi-threading features.
This new system, just like the initial V1 WIP, still does not use Ques...
Papyrus really is a very under-appreciated and very, very underutilized scripting language.
anyone know of a mod that removes light sources from settlements? just don’t recommend me Light Out, i tried it before and it’s not compatible with STS
anyone?
The lights themselves can be removed, but the light "source" such as a lantern can't always be removed without breaking precombines
k, i’ll just leave that stuff alone for now. though i just saw a post from the mod creator on nexus. it looks like he’s trying to remake the mod
So... the bethesda support team guided me here. I'm having problems with mods in fallout 4 on xbox one. I have few installed (I think there are few) and I don't know anything about loading order. I saw some videos and such, but there have been some crashes and freezes. can someone help me with the loading order?
You’d need to post your LO or check it against a guide. Have you tried looking on Reddit threads? There are some helpful guides there.
Yes, I tried it and I saw that first come the ones that make big changes to the game, and down the list we get to clothes and everything. But, what about those who add new animations? where should I put them? I will show my loading order
it's already a big help, thanks
I'm using it like this, and although boston doesn't freeze or crash I've experienced problems in random places or once I've pressed to eat quickly through the option given by advanced needs
HUDFramework goes at the very top.
Then the HUD mods go below it
And I can’t promise IAF and Running/Swimming animations won’t conflict. I have no idea how Running/Swimming were implemented but IAF was done via behavior edits.
I had disabled Lower Your weapons to test. I thought that could be the problem, since the baretta wouldn't stay down. But really. I had a few crashes, and two of them were in the middle of or after the food and drink animation in random places in the game
i actually don't use lower your weapons
Same
I play creation kit
Same - I play Creation Kit on PC; and primarily play FO4 on console. Developing mods for console is way more challenging and creatively satisfying.
fallout 4 and skyrim on console for me
Can someone please port this to xbox for me
https://www.nexusmods.com/fallout4/mods/28684?tab=description
Impossible. Requires things that don't work on console.
It’s possible to recreate it. Something similar at least.
Aware
@keen vigil hey
since I disabled the mod to lower the weapon, I played for six hours paying attention if the game would crash, and during the six hours it didn't.
However, in some moment I jumped from a place with power armor, pulled a mod weapon (which also comes with unique animations from another mod) and my game crashed. To test the cause of this should I stop using the weapon or disable it?
Does that weapon support PA? Were you playing in 1st or 3rd person? Also, make sure that the weapon mod is above the animation replacer.
I think I had. I sort of resolved to restart a new save for the sixth time in a row and disable and erase all the mods I was using. I'll start with a maximum of three now and gradually add more after about fifteen hours of gameplay without problem
By the way, is it better to start a save without mods and put them on or start a new save with them already in the game?
Either will work. However, you can’t disable them mid-save. Doing so will corrupt your save at best or create a very unstable and unplayable game at worst.
Hey, are there mod porters here? Because I don't know how to ask someone to port mods to Bethnet since I can't. If there are proper channels to do it, like a discord and I really hope some immersive mods to be ported
If you can't or won't it's no problem, I don't want to pass as an entitled person!
But I think immersive mods might benefit the whole community